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You pick up the plywood chair and fight THD's autonomous machines with it: alternating swings with a little recoil, an up attack, a down slam, a guard. Five battery cells of health, food that heals, coffee machines that save. The rover charges, the crab rears and stabs, the drone is best avoided. Defeated machines stop dead and leak black fluid.
Scope
In this milestone
Not in this milestone
Chair: sweeps, up, slam/pogo, guard
Tray and sign pole (later regions)
Health, damage, death, respawn
Glitch meter
Coffee machine save
Jenny (M4)
Food and drinks
Stamina (rejected, A14)
Rover, crab, drone
Black fluid on defeat
Chair, hurt and enemy sheets
Sequence
S1 chair and S4 health first; S5, S6 and S13 need health; S7–S9 follow the rover. S10–S12 sheets start now.
Completion criteria
Fight through chunk 1: rover tutorial, a death, a respawn at the coffee machine
Every hit has hit-stop, a spark, knockback and a sound
No gore: machines stop and leak black fluid, never red
Activity
[-]Epic: Combat[/-][+][M2] The chair against the machines[/+]