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As a player, I want to see my battery cells drain and come back at the last coffee machine when I die, so that danger matters but never costs much time.
Acceptance criteria
5 battery cells; contact or a hit costs 1, Jenny's charge 2
White flash, about 1.5 m knockback, 1 s invulnerability with flicker
Death: the hero collapses into pixel dust, respawn at the last coffee machine with full health; normal enemies return, bosses stay defeated
Hazards (orange) cost 1 cell and reset to the last safe ground; no-go (black) resets without damage
Activity
[-]Health, damage, death and respawn[/-][+][M2-S4] Health, damage, death and respawn[/+]