## User story As a player, I want a drone I can't easily beat with a chair, so that hiding under girders is a real choice and coming back later is worth it. ## Acceptance criteria - [ ] Hovers out of chair reach, drops screws or sparking batteries - [ ] Dives when you're under it; red eye flash and tilt first - [ ] 8 chair hits; hiding under girders breaks its line ## Design and references [05 – Regular enemies](https://github.com/THD-AI/WinCS/blob/main/docs/05-ENEMIES-AND-BOSSES.md). Cut 3rd if late (keep it as scenery). ## Dependencies Suggested owner: Vatsal (player and combat code). ## Verification Cross the low route under the drone without being hit.
Activity
[-]Drone: hover, drop parts, dive[/-][+][M2-S8] Drone: hover, drop screws, dive[/+]