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[M2-S11] Enemy sprite sheets: rover, crab, drone and black-fluid FX #82

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Description

@arudaev

User story

As a player, I want the robots to look like THD's real autonomous machines, so that the campus feels possessed, not invented.

Acceptance criteria

  • Rover: idle 4 · drive 6 · spot + charge 4 · hit/flip/wreck 5
  • Crab: idle 4 · walk 8 · rear + stab 5 · collapse 5
  • Drone: hover 4 · alert/dive 3 · crash 5 · dropped screw 3
  • Black-fluid leak FX 6

Design and references

Made with scripts/make_boards.py from art/sprites/boards.json: the approved hero sheet first, the pose or object photos next, the style master last; magenta key, crushed to 96 colours. See 09 – Art pipeline (including Smooth, not rubbery) and 06 – Visual direction. No text in the art, the face never visible. Machine references: the cast direction image. Frame lists approved in A14: 07 – Enemies and boss.

Dependencies

Suggested owner: Alexander (pipeline, art, scenes, deploy).

Verification

Review page under art/sprites/ shows the sheet and a looping preview at game size (hero 80 px). The Design review field on the board is set to Approved by Alexander before the sheet is exported.

Activity

  1. added
    area:artSprite sheets, stage plates, direction pack
    area:enemiesAutonomous robots and Jenny
    type:storySomething a player can do or see afterwards; one PR
    needs-designNeeds an approved direction image or sprite sheet before implementation
    on Oct 23, 2026
  2. self-assigned this
    on Oct 23, 2026
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area:artSprite sheets, stage plates, direction packarea:enemiesAutonomous robots and Jennyneeds-designNeeds an approved direction image or sprite sheet before implementationtype:storySomething a player can do or see afterwards; one PR

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