## User story As a player, I want the hero to walk and break into a run when I hold a direction, so that moving feels like a person in a heavy poncho, not a cursor. ## Acceptance criteria - [ ] About 3.5 m/s walking, 6 m/s running after 0.4 s held (1 m ≈ 43 px) - [ ] Short acceleration and deceleration - [ ] Faces the move direction; keyboard (A/D, arrows) and gamepad (stick, D-pad) ## Design and references [02 – Movement and controls](https://github.com/THD-AI/WinCS/blob/main/docs/02-GAME-DESIGN.md). ## Dependencies Blocked by the scaffold. Suggested owner: Vatsal (player and combat code). ## Verification Play on the preview with keyboard and gamepad; speeds measured with the debug overlay.
Activity
[-]As a player I can walk and run with weight[/-][+][M1-S1] Walk and run with weight[/+]