Skip to content

[M4-S5] Jenny: rev, charge, crash, debris, stunned – three phases #57

Closed

Description

@arudaev

User story

As a player, I want a huge, readable boss I understand after one charge, so that beating her feels earned.

Acceptance criteria

  • 30 hits; armoured front: hits land only from behind or while she's stunned
  • Phase 1: rev → charge → crash into the far wall or a rusted pillar → 3 parts fly → stunned 3 s
  • Phase 2: double charge + a loose wheel rolling along the floor
  • Phase 3 (cut 4th if late): jumping charge off a ramp, 5 parts, 2 s stun
  • Charge costs 2 cells and breaks the guard; parts cost 1; the creek below is a hazard

Design and references

05 – Jenny · decision 36.

Dependencies

Suggested owner: Vatsal (player and combat code).

Verification

Beat her with full health and with 1 cell; record one clean fight.

Activity

  1. changed the title [-]Jenny: rev, charge, crash, debris, stunned – three phases[/-] [+][M4-S5] Jenny: rev, charge, crash, debris, stunned – three phases[/+] on Oct 23, 2026
  2. added
    type:storySomething a player can do or see afterwards; one PR
    and removed on Oct 23, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Labels

area:enemiesAutonomous robots and Jennytype:storySomething a player can do or see afterwards; one PR

Type

No type

Projects

No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions