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[M1] The hero moves through Rusty Creek #26

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10 of 10 issues completed
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Description

@arudaev

Outcome

The poncho hero walks, runs, jumps, slides down steep slopes and climbs ladders across Rusty Creek's real collision, with the seven parallax layers, on a preview URL. Movement feels weighty and exact: coyote time, jump buffer, no jitter on slopes, animation that switches without popping.

Scope

In this milestone Not in this milestone
Walk, run, variable jump Ledge pull-up (cut, A14)
Hills ≤ 40°, slides > 40° Glide, double jump (Region 2)
One-way platforms, ladders Combat (M2)
Camera and parallax Wall-jump, dash
Collision loader + debug overlay
Rusty Creek collision (3 chunks, both states)
Hero movement sheets
Animation state machine

Sequence

S6 loader and S7 Rusty Creek annotation start in parallel with S1. S1 → S2; S3 and S4 need S6. S8 sheets start now; S9 needs S8 and the atlas exporter (M0-S4).

Completion criteria

  • The full Rusty Creek route (route.json) is walkable on the preview, start to boss gate
  • The hero is 80 px tall on the 720 px stage and never sinks into or floats over the ground
  • Keyboard and gamepad both work
  • All sub-issues closed.

References

Proposal · Game design · World and levels · Asset manifest · Jam plan · Decisions

Activity

  1. changed the title [-]Epic: Player movement[/-] [+][M1] The hero moves through Rusty Creek[/+] on Oct 23, 2026
  2. added
    area:stageChunks, layers, collision, clean/anomaly states
    type:epicMilestone outcome that owns native sub-issues
    and removed on Oct 23, 2026
  3. github-actions commented on Oct 24, 2026

    @github-actions

    All 10 sub-issues are closed (last: #27). Check the completion criteria above end to end, then close this issue.

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    area:playerHero movement, animation state, cameraarea:stageChunks, layers, collision, clean/anomaly statesready-for-acceptanceAll sub-issues closed; the epic awaits an end-to-end checktype:epicMilestone outcome that owns native sub-issues

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