## User story As a player, I want the camera to lead where I'm going and the layers to drift at their own speeds, so that the small hero reads in a big, deep world. ## Acceptance criteria - [ ] Look-ahead in the move direction; smooth vertical follow - [ ] Each layer scrolls at its docs/04 factor (0.1 sky → 1.2 foreground) - [ ] Clamps to the chunk grid bounds; no sub-pixel shimmer ## Design and references Layer table: [04 – Layers](https://github.com/THD-AI/WinCS/blob/main/docs/04-WORLD-AND-LEVELS.md). ## Dependencies Needs the chunk loader. Owner: Vatsal – lane B, game code ([docs/13](https://github.com/THD-AI/WinCS/blob/main/docs/13-PRODUCTION-PIPELINE.md#the-two-lanes)). ## Verification Walk the whole route; no seams between chunks, no shimmer at 1× and 2× scale.
Activity
[-]Camera follows with parallax layers[/-][+][M1-S5] Camera follows with parallax layers[/+]