Skip to content

[M1-S9] Animation state machine without rubbery transitions #31

Closed

Description

@arudaev

User story

As a player, I want the hero's animation to change cleanly between idle, walk, run and jump, so that nothing pops or melts.

Acceptance criteria

  • Idle → walk → run switch only on shared contact frames, through the bridge clips
  • Stepped 12 fps playback; strong poses held
  • An idle variant plays at random after 5 s standing still

Design and references

09 – Smooth, not rubbery.

Dependencies

Needs the movement sheets and the atlas exporter. Suggested owner: Vatsal (player and combat code).

Verification

Record a GIF of start/stop/run/jump on the preview and step through it frame by frame.

Activity

  1. added
    area:artSprite sheets, stage plates, direction pack
    area:playerHero movement, animation state, camera
    on Oct 23, 2026
  2. changed the title [-]Animation state machine without rubbery transitions[/-] [+][M1-S9] Animation state machine without rubbery transitions[/+] on Oct 23, 2026
  3. added
    type:storySomething a player can do or see afterwards; one PR
    and removed on Oct 23, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Labels

area:artSprite sheets, stage plates, direction packarea:playerHero movement, animation state, cameratype:storySomething a player can do or see afterwards; one PR

Type

No type

Projects

No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions