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[M3-S1] Build the Hidden Garden as layered chunks #65

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Description

@arudaev

Problem

The prologue only exists as an approved stage concept. It needs playable chunks in the docs/04 layer stack.

Acceptance criteria

  • 2–3 chunks of 2160×720 from the Hidden Garden clean concept and Lex's layout, toned down (less parkour, nothing fantastical)
  • Layer stack with foreground blur and the pond as layer 4
  • The bench, Dexter's pointing spot and the pond's wrong reflection patch

Notes and dependencies

Concept: Hidden Garden – clean. Needs the layer split. Suggested owner: Alexander (pipeline, art, scenes, deploy) with Lex (level design, collision, encounters).

Verification

Review page shows each chunk and its layers; seams verified.

Activity

  1. added
    area:artSprite sheets, stage plates, direction pack
    area:stageChunks, layers, collision, clean/anomaly states
    on Oct 23, 2026
  2. changed the title [-]Hidden Garden as layered chunks[/-] [+][M3-S1] Build the Hidden Garden as layered chunks[/+] on Oct 23, 2026
  3. added
    type:taskWork players don't see: tooling, pipeline, collision data, docs; one PR
    needs-designNeeds an approved direction image or sprite sheet before implementation
    and removed on Oct 23, 2026
  4. self-assigned this
    on Oct 23, 2026
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area:artSprite sheets, stage plates, direction packarea:stageChunks, layers, collision, clean/anomaly statesneeds-designNeeds an approved direction image or sprite sheet before implementationtype:taskWork players don't see: tooling, pipeline, collision data, docs; one PR

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