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[M3] Prologue: Dexter leads you into the pond #49

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4 of 5 issues completed
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Description

@arudaev

Outcome

About three calm minutes in the Hidden Garden. A small black plush on a bench hops off like the White Rabbit; you follow him over hills, a log and the deck to the pond. He points at the ground, where the reflection shows a rusty girder maze that isn't there. When you lean in he shoves you. Damage sprite, freeze, THD.exe has stopped responding. [OK], cut, and you land in clean Rusty Creek as the damage sprite finishes. Nobody speaks.

Scope

In this milestone Not in this milestone
Hidden Garden as 2–3 layered chunks Dialogue or thought bubbles (A14)
Its collision A cutscene
The walk behind Dexter and the shove Hidden Garden's own anomaly state
The reusable crossing Heavy parkour or fantasy pieces
Dexter plush sheet

Sequence

S1 chunks need the layer split (M0-S6), then S2 collision, then S3 the walk. S4 crossing needs the hurt sheet (M2-S12). S5 Dexter sheet starts now.

Completion criteria

  • A first-time player reaches Rusty Creek without instructions
  • The prologue takes 2–4 minutes
  • The THD.exe window is real game text, not art
  • All sub-issues closed.

References

Proposal · Game design · World and levels · Asset manifest · Jam plan · Decisions · Story – Prologue script

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    area:stageChunks, layers, collision, clean/anomaly statesarea:storyPrologue, Dexter, crossings, endingtype:epicMilestone outcome that owns native sub-issues

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