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[M0-S6] Split any composed chunk into the layer stack #64

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Description

@arudaev

Problem

Only Rusty Creek has layers (creek_layers.py). The Hidden Garden prologue needs the same split.

Acceptance criteria

  • One script splits a composed chunk into the docs/04 layer stack (sky, far, mid, rear structure, water, play, near props, foreground)
  • Recomposition is verified pixel-exact, like creek_layers.py
  • Clean and anomaly states share every layer that doesn't change

Notes and dependencies

Rules: 09 – Art pipeline. Needed by M3 (Hidden Garden chunks). Suggested owner: Alexander (pipeline, art, scenes, deploy).

Verification

Run on a Rusty Creek chunk: same result as creek_layers.py; tests pass.

Activity

  1. changed the title [-]Generalise the layer split beyond Rusty Creek[/-] [+][M0-S6] Split any composed chunk into the layer stack[/+] on Oct 23, 2026
  2. added
    type:taskWork players don't see: tooling, pipeline, collision data, docs; one PR
    area:stageChunks, layers, collision, clean/anomaly states
    and removed on Oct 23, 2026
  3. self-assigned this
    on Oct 23, 2026
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area:pipelineRerunnable art and export scriptsarea:stageChunks, layers, collision, clean/anomaly statestype:taskWork players don't see: tooling, pipeline, collision data, docs; one PR

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