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[3/4] feat: add the Hidden Garden collision and Dexter's waypoints - #106
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This was referenced Oct 23, 2026
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…-stage # Conflicts: # .github/workflows/art-pipeline.yml # docs/13-PRODUCTION-PIPELINE.md
arudaev
marked this pull request as ready for review
October 23, 2026 20:50
[4/4] feat: export stage regions with the docs/13 manifest
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What and why
The Hidden Garden chunk now has collision in the docs/13 schema.
pond-edgeanomaly trigger for the point and the shove ([M3-S3] Follow Dexter through the Hidden Garden to the pond #50, [M3-S4] The crossing: damage sprite, THD.exe window, landing #51), and achunk-exitto Rusty Creek.The ground is flat apart from the jetty. That's what the approved concept draws, and A14 asked for less parkour in the prologue.
Issue
Closes #85
Stack and checker
Stacked on #105 (the chunk), which sits on #104. The checker,
collision_check.py, is in #97, so CI here can't run it yet. I ran #97's version locally: 1 file, 0 problems (spawns, triggers and the exit reachable with the 28×76 body). Once #97 and this stack are on main, the art CI checks both regions.Merge bottom up with merge commits; retarget the next PR to
mainbefore merging it.Screenshots
Legend from docs/04: green floor, red solid, purple trigger, white spawn. The white box is the 28×76 body.