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[2/4] art: draw the Hidden Garden prologue chunk and its layers - #105
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What and why
The Hidden Garden prologue now has its stage chunk, ready for Design review. It was drawn from the approved clean concept as a flat side elevation, 2160×720, with the concept's two figures removed. Two masked edits then added what the beats need; each changed only its own rectangle.
The path top is at y = 441. The jetty is the end of the walk: the shove into the pond (#50, #51) happens there.
Layers (
layers.json, split bysplit_layers.py, exact): 03 rear · 04 water (the pond, as the issue asks) · 05 play (path + jetty) · 07 foreground (the reed silhouettes along the bottom). Everything above the path is one rear layer, and the foreground scrolls at 1.0 for now. Rectangles and colours would tear the big tree or the reeds at another speed, so sky/far/mid parallax waits for hand-drawn masks.Short of the issue
make_boards.py neighbour. Both came back with a different sky (mountains, a darker blue) that seams against the pond chunk, and the left one ignored the bench. Fixing that is the join repair instage_art.py, a separate pass. One chunk is about 14 s of walking plus Dexter's beats; whether the prologue needs more ground is your call.Issue
Closes #65
Stack
Merge bottom up with merge commits; retarget the next PR to
mainbefore merging it.Verification
python scripts/split_layers.py --check: 4 layer files rebuildhg-0-0exactly.python -m unittest discover -s scripts -p "test_*.py"andpython scripts/check_docs.pyScreenshots
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