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Sprite boards are reviewable images, not game assets. The game needs frames sliced, scaled and named.
Acceptance criteria
python scripts/export_atlas.py <board> slices frames by rows and alpha, scales to game size (hero 80 px tall, feet on one baseline row) and writes game/public/assets/<board>.png + .json (Phaser atlas)
Frame names <animation>-<nn>; animation names and frame counts come from the board config, matching docs/07
Activity
[-]export_atlas.py: board → game atlas[/-][+][M0-S4] export_atlas.py: sprite board → Phaser atlas[/+]