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[M0] The game runs on a preview URL and art flows into it #21
Anyone on the team clones the repo, runs npm run dev in game/ and sees the 1280×720 pixel-art canvas; every PR gets a Vercel preview; a sprite board becomes a Phaser atlas with one command; and the issue board, forms and PR checks work the same way as in THD Room Finder and Voyager.
Scope
In this milestone
Not in this milestone
Phaser 3 + TypeScript + Vite scaffold in game/
Gameplay (M1+)
Vercel previews and the production URL
Sprite sheets themselves (each milestone owns its sheets)
CI: build, docs, art checks
Regions 2–5
export_atlas.py and loading chunks + atlases
Layer split for any region (Hidden Garden needs it)
Team workflow, issue forms, board automation
Organiser rules (AI art, submission)
Sequence
S1 scaffold → S2 Vercel and S3 CI in parallel. S4 export_atlas can start now and feeds S5 loading. S6 layer split starts now (M3 needs it). S9 → S10 → S11 are one stacked PR series. S12 is a question to ask in person, today.
Completion criteria
git clone → cd game && npm install && npm run dev shows the canvas on a laptop that has never run it
Activity
[-]Epic: Game scaffold and deploy[/-][+][M0] The game runs on a preview URL and art flows into it[/+]