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[17/20] feat: swap regions on the route to the maze - #155
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…ure/58-slice-ending # Conflicts: # docs/04-WORLD-AND-LEVELS.md
[2/3] art: grow the Hidden Garden into a five-chunk prologue walk
art: export Dexter at 27 px after approval
feat: end the slice with Dexter's absorb and the continue window
[3/3] art: draw Rusty Creek's parallax layers from region-wide plates
Interact boxes now emit trigger-entered once per entry. swapRegion reloads the stage through Preload, and the slice starts in the Hidden Garden. The Flow scene runs the crossing at the pond, then Jenny's ram on the clean bridge, which turns the creek into the rust maze.
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4 tasks
arudaev
marked this pull request as ready for review
October 24, 2026 01:34
3 tasks
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Closes #35. Part of #51 and #54 (the crossing at the pond, Jenny's ram on the clean bridge).
Lane B, taken over from Codex (Alexander, 24 Oct). Stacked on Codex's [16/16] #149.
Stack
#111 → … → #149 [16/16] (Codex) → this [17/20] → [18/20] Jenny's fight → [19/20] crab and drone → [20/20] food pickups
What changes
stage/triggers.ts: collisioninteractboxes now emittrigger-entered(id,kind,region,position) once per entry. The event is new incore/events.ts.stage/swap.ts:swapRegion(scene, { region, state, spawn? })emitsregion-turnedand reloads the stage through Preload, which now takes the target.?region=and?state=still pick the first region; with neither, the game starts in the Hidden Garden, clean.story/Flow.ts: the route between regions. At the garden pond it runs the crossing to clean Rusty Creek. On the clean bridge, Jenny's ram (her approvedchargeframes, from beyond the right edge of the view) leads to the crossing into the anomaly maze.boss-jennyandboss-jenny-2. docs/13 gains the contract rows.How to test
Run
npm --prefix game run devfrom this branch.Shortcut from the console:
Verified in the browser: garden → crash → clean bridge → Jenny's charge → crash → the maze, with no console errors. 134 game tests pass (2 new), plus typecheck and the docs check.
Known: on the clean bridge the hero stands high in the frame, under the health cells. The camera clamps at the top of the chunk, so the art wins (the bridge deck is there).