## Problem Every region has two states. The swap must change only the layers and collision that differ. ## Acceptance criteria - [ ] Swaps the changed layers (Rusty Creek: structure) and the collision file for the anomaly state - [ ] Moves the hero to the region's start; enemies spawn from the anomaly collision - [ ] Reusable for every region ## Notes and dependencies [04 – Every region has two states](https://github.com/THD-AI/WinCS/blob/main/docs/04-WORLD-AND-LEVELS.md). Never cut. Owner: Vatsal – lane B, game code ([docs/13](https://github.com/THD-AI/WinCS/blob/main/docs/13-PRODUCTION-PIPELINE.md#the-two-lanes)). ## Verification Debug key toggles the state on every chunk; collision overlay follows.
Activity
[-]Swap a region from clean to anomaly[/-][+][M4-S2] Swap a region from clean to anomaly[/+]arudaev commentedon Oct 24, 2026
Done in #155 (merged with the stack into main, 2cb1f6d):
swapRegion,trigger-entered, and the garden → creek → maze route.