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The slice looks and sounds finished: a Hollow Knight-quiet HUD, a title and credits, sound on every action, falling leaves and foreground blur. Someone outside the team plays it at breakfast; we fix what they hit; the production URL is stable and submitted before 11:30, with a two-minute demo ready.
Scope
In this milestone
Not in this milestone
HUD
New mechanics after 08:00
Title and credits
Glitch meter
Sound
Regions 2–5
Foreground blur, leaves, reflections
Anomaly FX
Outside playtest
Final deploy and submission
Demo script
Sequence
S1–S6 run in parallel once their blockers close. S7 playtest at 07:00, S8 freeze at 11:00. S9 any time.
Completion criteria
Submitted before 11:30 in the organisers' format
Production URL loads clean in Chrome, Firefox and Edge
Activity
[-]Epic: Playtest and submission[/-][+][M5] Polish, playtest and submit[/+]4 remaining items
fix(stage): the arena platforms are solid – no pinholes; check art ov…
fix(stage): the arena platforms are solid – no pinholes; check art ov…
fix(art): the arena platforms hang on chains from the girder above
fix(art): the arena platforms hang on chains from the girder above
fix(art): the arena platforms hang on chains from the girder above
fix(art): the arena platforms hang on chains from the girder above
fix(art): the platform board's girder reference lives in the repository
fix(art): the platform board's girder reference lives in the repository
fix(art): the platform board's girder reference lives in the repository
fix(art): the platform board's girder reference lives in the repository
fix(art): the platform board's girder reference lives in the repository
fix(docs): undo double-encoded text; check_docs catches it
fix(docs): undo double-encoded text; check_docs catches it
fix(docs): undo double-encoded text; check_docs catches it
fix(docs): undo double-encoded text; check_docs catches it