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[M5-S3] Sound: effects and one loop per region #71

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Description

@arudaev

User story

As a player, I want every action to sound, so that hits land and the quiet feels deliberate.

Acceptance criteria

  • Footsteps (girder, grass), chair whoosh + hit, rover motor, crab servos, drone hum, Jenny engine + crash, fluid absorb, crash-window ding
  • One ambient loop per region, one boss loop
  • Synthesized at runtime with Web Audio – no audio files (decision 14); recipes in game/src/fx/sound/

Design and references

07 – Audio.

Dependencies

Suggested owner: whoever is free.

Verification

Play the slice with headphones; no clipping, no missing sound.

Activity

  1. changed the title [-]Sound: CC0 effects and ambient loops[/-] [+][M5-S3] Sound: effects and one loop per region[/+] on Oct 23, 2026
  2. added
    type:storySomething a player can do or see afterwards; one PR
    and removed on Oct 23, 2026
  3. self-assigned this
    on Oct 23, 2026
  4. arudaev commented on Oct 23, 2026

    @arudaev
    MemberAuthor

    Decision (Alexander, 24 Oct): every sound is synthesized in code with Web Audio – no audio files and no audio in Git. docs/07 and the acceptance criteria are updated to match.

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area:audioSound effects and musictype:storySomething a player can do or see afterwards; one PR

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