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feat(lobby): Add the /net chat command for the relay and connection engine settings - #666
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…m::openArchiveFile() (TheSuperHackers#3376) (cherry picked from commit 86f2cab)
(cherry picked from commit 5db4f75)
…leSystem, Win32LocalFileSystem (TheSuperHackers#3374) (cherry picked from commit 3f3ed9f)
…ile::getFileInfo(), StdBIGFile::getFileInfo() (TheSuperHackers#3415) (cherry picked from commit b805c12)
…File (TheSuperHackers#3505) Both classes are identical apart from their name and contain no platform specific code. Nothing in them depends on the BIG format either: they open a file from an offset and a size inside the archive file. ArchiveFile takes over their functions and is no longer an abstract class. (cherry picked from commit 52a777a)
…ystem into BIGFileSystem (TheSuperHackers#3505) Both classes are identical apart from their name and go through the local file system for all file access. The one class that remains sits next to ArchiveFileSystem in Core/GameEngine. (cherry picked from commit e4b4d1e)
…e loadBigFilesFromDirectory (TheSuperHackers#3505) loadMods refers to BIG files, which nothing else in ArchiveFileSystem does. It becomes a virtual function that BIGFileSystem implements. loadBigFilesFromDirectory is renamed to loadArchiveFilesFromDirectory, because the base class is not tied to one archive format. (cherry picked from commit f299561)
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Merge after #665.
/netshows the settings for the next lobby mesh and the current route and ping to each player./net relay force|autorequires relay connections or follows the service policy, and/net engine native|webrtc|autoselects a connection engine or follows the service choice. Without a value they show the setting and usage. Both apply when the next lobby mesh is created, existing connections are unchanged./net resetclears both overrides./forcerelayand/allowrelaystay as aliases for/net relay forceand/net relay auto. The command works in the lobby and the game setup chat.Forced relay keeps its own lobby group by xoring the real executable CRC with a constant, instead of the old fixed 123456. Repeating
forcedoes not replace the saved CRC, andautoandresetrestore it only when relay was forced. The engine setting never changes the CRC.It reads
connection.relay_onlyandconnection.ice_enginefrom the service config for the status lines and in theNetworkMeshconstructor, where the override wins. The overrides replace theg_bForceRelayglobal.Tested: builds x86 Release
z_generals.