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feat(online): Turn on Wi-Fi media streaming mode while a match runs - #667
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tintinhamans wants to merge 28 commits into
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tintinhamans wants to merge 28 commits into
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…m::openArchiveFile() (TheSuperHackers#3376) (cherry picked from commit 86f2cab)
(cherry picked from commit 5db4f75)
…leSystem, Win32LocalFileSystem (TheSuperHackers#3374) (cherry picked from commit 3f3ed9f)
…ile::getFileInfo(), StdBIGFile::getFileInfo() (TheSuperHackers#3415) (cherry picked from commit b805c12)
…File (TheSuperHackers#3505) Both classes are identical apart from their name and contain no platform specific code. Nothing in them depends on the BIG format either: they open a file from an offset and a size inside the archive file. ArchiveFile takes over their functions and is no longer an abstract class. (cherry picked from commit 52a777a)
…ystem into BIGFileSystem (TheSuperHackers#3505) Both classes are identical apart from their name and go through the local file system for all file access. The one class that remains sits next to ArchiveFileSystem in Core/GameEngine. (cherry picked from commit e4b4d1e)
…e loadBigFilesFromDirectory (TheSuperHackers#3505) loadMods refers to BIG files, which nothing else in ArchiveFileSystem does. It becomes a virtual function that BIGFileSystem implements. loadBigFilesFromDirectory is renamed to loadArchiveFilesFromDirectory, because the base class is not tied to one archive format. (cherry picked from commit f299561)
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…e Zero Hour archives (cherry picked from commit aaea4c1)
…only with verbose logging
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…and forwarded traffic
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Merge after #666.
On Wi-Fi, background network scans can cause latency spikes, and in a lockstep game every player sees that as a stall. While a match runs the game now asks the Wi-Fi driver for media streaming mode for the adapter that carries the game traffic, found from the default route. On Ethernet or without Wi-Fi nothing happens.
wlanapi.dllis loaded at run time and a worker thread makes the calls, since they can block in the WLAN service. It only sets the mode when it is not on yet, rechecks on a Wi-Fi notification and every 60 s, and reopens the WLAN handle if the service restarts. If Windows refuses the call, the failure is logged and nothing changes. The mode applies to the whole adapter while it runs, so other apps on it are affected too. It starts inNGMPGame::launchGameand ends in~Networkand the online services shutdown.connection.wifi_low_latencyin the service config turns it off, it is on by default.Tested: builds x86 Release
z_generals. Not run in a match, and no stalls were measured with and without it.