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Fix duplicate crafting job dependencies when interfaces re-register - #249
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Crafting interfaces re-register to the network when they become dirty, which added the dependencies of their jobs to the dependency graph again. This caused duplicated subtrees in crafting plans of running jobs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01C5iUzweRYoCkKB5bvJdH8Y
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Backport of #248 to 1.20.
When a crafting interface becomes dirty, it unregisters and re-registers to the crafting network.
removeCraftingInterfacekeeps the dependency edges of its jobs, whileaddCraftingInterfaceadds them again, andCraftingJobDependencyGraph.addDependencydid not check for existing edges. Each re-registration therefore duplicated them, which shows up as duplicated subtrees in the plan of a running job.addDependencynow stores each edge (and its reverse link) only once. Covered by unit tests; the game test from #248 is not included since this branch has no game tests.🤖 Generated with Claude Code
https://claude.ai/code/session_01C5iUzweRYoCkKB5bvJdH8Y
Generated by Claude Code