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Enable 9 validation scenes that pass with Babylon.js 9.29.0 - #1934
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Enable scenes that pass with the Babylon.js npm 9.29.0 packages that BabylonNative currently pins: - Chibi Rex (validated at the reference's hardware scaling level) - apply-all-post-processes (stable ~3% deterministic near-miss) - 7 OpenPBR analytic-light scenes The 7 OpenPBR reference images are replaced with the Babylon.js 9.29.0 versions; the existing images no longer match the 9.29.0 renderer output. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Copilot-Session: 60c2ec68-6de1-445d-9fc9-b699db737eae
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CedricGuillemet
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The scheduled `BabylonNative Nightly CI` has failed since the 2026-10-14 run (14 validation scenes fail), and so does every manual run of it on PRs. ## Cause The pipeline builds Win32 with the default JavaScript engine, Chakra. #1934, #1936, #1938 and #1942 enabled ~40 validation scenes after Win32 validation moved to V8 (#1935), but the Chakra parser rejects the playground snippets of 14 of them: ``` Failed to evaluate playground snippet #M2H33B#0: SyntaxError: Syntax error Failed to evaluate playground snippet #CSCJO2#17: SyntaxError: Unexpected identifier after numeric literal Failed to evaluate playground snippet #22HT5Z#10: SyntaxError: Expected '(' ``` Affected: `Material Plugin`, `custom-handling-of-materials-for-render-target-pass`, 4x `computeMaxExtents`, `FrameGraph nrge clustered lights (simple)`, `Render target texture with clustered lights`, and 6 `Clustered Lighting` / `Sponza Clustered Lighting` scenes. PR CI never sees it because it validates on V8 only. It is not a Babylon.js nightly regression: the same 14 pass on V8 with the current `preview.babylonjs.com` bundles (checked locally), and the Win32 V8 sanitizer job passes 463/464 (the one failure was an unrelated timeout, fixed in #1943). ## Change Build the nightly with `-D NAPI_JAVASCRIPT_ENGINE=V8`, the same engine PR CI validates on. Chakra still builds and runs UnitTests in PR CI (`Win32_x64_D3D11`). The alternative is to keep Chakra here and add `excludedJavaScriptEngines: ["Chakra"]` (from #1941) to the 14 scenes. I couldn't run the Azure pipeline from here. Please queue it on this branch to confirm it goes green. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Copilot-Session: c658bb82-1999-4035-840f-54a1df553faf
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Enables 9 more validation scenes that pass with the Babylon.js npm packages BabylonNative currently pins (9.29.0). No dependency, engine-default, native-code or JsRuntimeHost changes.
Newly enabled
replace; default errorRatio)errorRatio3.3)Reference images
The 7 OpenPBR reference images are replaced with the versions from Babylon.js tag
9.29.0(byte-identical blobs, also identical in 9.30.0). No other reference images change.Validation (Win32 x64 D3D11, default Chakra build, npm Babylon.js 9.29.0)
validation_native.jsrun, matching CI: ran=436 passed=436 failed=0.upstream/masterwith the same setup: ran=427 passed=427.Not included
The remaining shotgun scenes depend on Babylon.js changes that have not been released to npm yet, or on paired native changes (WebGL viewport as context state, straight-alpha Canvas gradients) that regress scenes with the current Babylon.js 9.29.0. Those will follow once the Babylon.js side is published.
Node material 1 was dropped after CI showed it is a near-miss on JSI/V8 (4.7% vs 4.65%) and Linux OpenGL (5.5%). Tightened per-scene errorRatio values were removed so these scenes use the default 2.5% (Linux OpenGL diffs are 0.25-0.72%).