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Enable 56 validation scenes that now pass - #1933
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🟢 Approval recommended
The configuration changes are sound; only a non-blocking stale explanation remains.
1 open finding
What changed in this PR
Enables 60 validation scenes that now pass following #1926 while retaining nine order-dependent exclusions.
Changes:
- Re-enables 60 validation scenes.
- Updates exclusion reasons for nine sequential-run failures.
| File | Description |
|---|---|
Apps/Playground/Scripts/config.json |
Updates validation-scene exclusions and reasons. |
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Enable the excluded validation scenes that pass in a full sequential run after BabylonJS#1926. Only Apps/Playground/Scripts/config.json changes. 17 of them fail on Linux OpenGL CI (llvmpipe), so they get excludedGraphicsApis ["OpenGL"]. Draco and WebAssembly scenes that hang on JavaScriptCore and JSI stay excluded. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Copilot-Session: 60c2ec68-6de1-445d-9fc9-b699db737eae
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Enables 56 validation scenes that pass after #1926. Only
Apps/Playground/Scripts/config.jsonchanges.How they were picked
--include-excluded(Windows, D3D11, Release, Babylon.js 9.29 from npm), then re-ran the excluded scenes that passed twice more to confirm they pass every time.Scenes enabled everywhere except OpenGL (
excludedGraphicsApis: ["OpenGL"])LLVM ERROR: Cannot emit physreg copy instruction. Prepass SSAO scenes that are already enabled are OpenGL-excluded for the same reason.FrameBufferGL::resolveasserts inglDrawBuffers(the same bug as Screen Space Reflections 2).Still excluded, with updated reasons
createScenenever resolves on JavaScriptCore (Linux CI) and JSI (Win32 CI), even when run alone; they pass on Chakra, V8 and QuickJS. The harness can't exclude per JS engine, so they stay excluded. 147 and 202-206 also get theleak-cleanupworkaround, which fixes their order dependency in a full run.dragon.babylon.GLTF Serializer Rotation conversion, left-handedin a full run, and none of the existing workarounds fix it.Testing