Just doing some experimentation with Boids and flocking simulation.
This project is a work in progress and is not yet complete.
- Implement obstacles and obstacle avoidance
- Switch from checking against all boids to only against nearby boids
- Implement spatial partitioning via quadtree
- Implement adversarial boids
- I envision a sort of dogfight simulation where two groups of boids try to outmaneuver each other and can fire at each other.
- This will require a collision and projectile system to be implemented.