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StarBoids

Just doing some experimentation with Boids and flocking simulation.

This project is a work in progress and is not yet complete.

Future Plans

  • Implement obstacles and obstacle avoidance
  • Switch from checking against all boids to only against nearby boids
    • Implement spatial partitioning via quadtree
  • Implement adversarial boids
    • I envision a sort of dogfight simulation where two groups of boids try to outmaneuver each other and can fire at each other.
    • This will require a collision and projectile system to be implemented.

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