A simple dice app made with SwiftUI for VisionOS
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Updated
Feb 10, 2025 - Swift
A simple dice app made with SwiftUI for VisionOS
Web knowledge is fragmented — duplicated across fonts, embeddings, metadata, and renderings. Humans see pixels, AI sees tokens, neither shares the source. Knowledge3D: a sovereign GPU-native reference implementation for W3C PM-KR, where humans and AI consume the same procedural knowledge from one source.
PRISM... WebGL Liquid Glass Interactive Showcase built with Three.js, GSAP, and Next.js
Browser-based spatial workspace — an infinite canvas of draggable windows for SSH terminals, dev browser, file transfer, Docker, system monitor, git, and a code editor. Access remote hosts from anywhere, mobile-friendly.
A high-performance 3D carousel exploring spatial CSS orchestration. Features interactive rotational matrices, hardware-accelerated 3D transforms, and fluid perspective-driven UI components.
Open-source Minority Report-style spatial knowledge graph controlled by webcam hand gestures.
An interactive web portfolio built as a desktop-style operating system, showcasing projects, experience, and design decisions through a windowed UI.
The ultimate collection of 100+ high-performance, 2.5D spatial web elements. 100% hardware-accelerated React, Tailwind CSS, and Framer Motion components for modern tactile UI.
A no-label brain tool for iOS — externalize your mind onto a spatial map you can see, fill, and breathe with. On-device, private, SwiftUI.
Interactive self-assembling 3D cube using CSS3 animations and preserve-3d. No JavaScript required!.
🪞 Hardware-Accelerated Zero-DOM 3D Spatial Glassmorphism UI with Sub-Pixel Matrix3D WCAG-AAA accessibility synchronization.
🌿 Enterprise-grade Kotlin Multiplatform (KMP) & Quarkus spatial inventory system. Features a unique top-down houseplant blueprint, offline-first SQLDelight caching, and OIDC security. Developed using a professional spec-driven agentic workflow.
The first app for astrology where you don't get any answers — a spatial environment by Simulacra for exploring the unknowns of yourself.
Experimental 3D spatial interface and CSS perspective motion prototype.
Mixed Reality coworking platform for Meta Quest with spatial XR panels, real-time collaboration, voice groups and private 3D focus spaces.
Figma for LLM conversations — a spatial canvas for forking, branching, and mixing models.
Experimental presence-based interface engine for private spatial memory — local archive intake, living memory field, cinematic inspect, WebXR room and memory artifact pipeline.
The fluid Dynamic Island & spatial agent HUD for Windows 11. 60 FPS spring physics, zero focus theft, background agent telemetry, and <40MB RAM footprint.
Futuristic holographic 3D spatial interface built with React 19, Three.js, WebGL shaders & Framer Motion.
Personal project archive for real files, provenance, relationships, spatial curation, and citation-aware interpretation.
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