Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
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Updated
Sep 30, 2026 - Python
Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
Unity package for versions 2022.3 and Unity 6 and above. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6 and above.
Modern cross-platform graphics engine written in C++
vulkan abstraction layer that represent frame as a task graph
My toy engine, mainly for rendering experiment and prototyping.
Renderer agnostic frame graph library
An experimental game engine.
Unity package that includes a simple outline render feature. Requires Unity 6000.3.0 or higher.
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
A Real-time ray-traced renderer based on Rust + vulkan
3D Rendering Engine
Unity 6 package for Dear ImGui. Updated to include docking features, and URP Render Graph support.
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