Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
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Updated
Oct 9, 2026 - C++
Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Silent Hill: Downpour — native Windows PC port via static recompilation of the Xbox 360 binary. v1.0 stable: 60 FPS unlocked, ROV warm-cache, standalone launcher, DualSense adaptive triggers, portable saves. Tested on USA + Europe X360 dumps.
Deadly Premonition (Xbox 360) native PC port by static recompilation - v2.0.14: native DirectX 12 renderer ready for testing (up to 4x internal resolution); 60 FPS, mouse look, keyboard driving, FSR 3, ISO installer, PAL + USA
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and a cheat menu. Bring your own disc.
Native Melee for New Nintendo 3DS: stereoscopic 3D, touch-screen HUD, CPU matches and CIA support. Playable milestone; development complete for now. Bring your own US v1.02 disc dump.
GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3, a native port built on the Petari decompilation. Bring your own game files. 100% made by AI (Claude Opus 5.5 in Claude Code).
C&C Generals Zero Hour running natively on Android tablets (arm64-v8a) via DXVK→Vulkan. First-ever DXVK build for Android.
Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.
Command & Conquer: Generals Zero Hour on Android (+ macOS/iOS) — the real 2003 engine on ARM64, DirectX 8 via DXVK→Vulkan or a native OpenGL ES renderer, with touch controls and GeneralsOnline multiplayer.
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
Experimental native Halo: CE for iPhone and iPad, with on-device import of your own Xbox XISO. No JIT or jailbreak.
Native PC port of Tony Hawk's Project 8 (Xbox 360) by static recompilation.
[DISCONTINUED, unmaintained] A decompilation and native source port of a 1997 Nintendo 64 first-person shooter, for research & preservation. Bring your own ROM - no copyrighted assets included.
Unofficial native Windows port of Star Wars: Episode III - Revenge of the Sith (Xbox). Bring your own copy.
Native PC port of Conker's Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 audio, EEPROM save system, and ROM drag-and-drop launcher. No copyrighted assets included.
Hybrid native Fate/unlimited codes project: PSP static-recompilation/gameplay base with PS2 assets and controls in development. No game files included.
Halo: Combat Evolved running natively on the Anbernic RG35XX H (RG35XXH) and other Allwinner H700 handhelds with Knulli. ARM64 port of the halo-ce-universal decompilation for the Mali-G31: 60 fps menus, about 40–55 fps campaign. No emulation. Ready-to-install release; bring your own Xbox disc.
Unofficial native Space Channel 5 port for Windows, Linux and macOS. Compiler-free downloads, display options, controller support and modding.
A curated list of awesome Xbox 360 game recompilation projects
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