🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
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Updated
Nov 1, 2026 - Rust
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
An attempt to re-create The Erdtree, the massive golden world tree central to the lore of the video game Elden Ring, with three.js.
High-performance GPU Particle System for Unity/VRChat.
Webcam 3D particle mask: MediaPipe face/hand tracking + three.js GPGPU particles, dissolve & swarm, single-file HTML.
Laboratory works on the subject "Computer Graphics" on DirectX 12
Created with CodeSandbox | Particles morphing into custom font text
C++20 / DirectX 11 mini-engine with Core runtime systems, IGame modules, ECS-style gameplay, forward/deferred rendering, GBuffer debug, cascaded shadows, GPU particles, UI, audio, and ImGui tools.
A real-time 3D game engine in C++23 and Vulkan, with GPU particles, fluids and volumetrics, Forge (block-based VFX), and a playable demo game.
Bioluminescent flight game in the browser: three.js WebGPU + TSL shaders, GPU compute particles, node post-processing, procedural world and audio
Dependency-free WebGL2 realistic smoke effect for websites, using JavaScript, GLSL shaders, and GPU particles to create slow incense smoke wisps.
A cinematic WebGL GPU particle experience by Mirhazar Khan, featuring fluid camera transitions, living rings, and interactive audio choreography.
100,000 GPU particles flowing through 12 strange attractors in real time. WebGL fragment shaders, ping-pong framebuffers, and chaotic dynamical systems that morph fluidly into one another. Built with p5.js and GLSL.ribes the content specifications for how I want you to make the readme.
GPU particle engine for Delphi 10+ using Raylib with OpenGL 4.3+ compute shaders. Hundreds of thousands to millions of particles, fully simulated on the GPU — zero per-particle CPU work after initialisation.
Explore AI-assisted game development with Bevy, an unreleased cross-platform Rust project for practical experimentation.
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