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Add Codex Plunder Pilot - #18943
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runelite-github-app[bot] merged 2 commits intoOct 19, 2026
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Add Codex Plunder Pilot#18943
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Codex Plunder Pilot plans every Pyramid Plunder run for the player's Thieving level: which rooms to walk straight through, which urns, grand gold chests and sarcophagi are worth the five-minute clock, and the odds of the Pharaoh's sceptre. During a run it replans every tick and says the one thing to do next. The core Pyramid Plunder plugin highlights every container from a fixed floor; this one decides what is worth doing and how much of it fits the time left.
Room figures (urn, chest and door experience, sarcophagus Strength experience, sceptre rates per room) are the game's as recorded by the Old School wiki. The planner gives each room a fixed time to get through and shares the rest of the clock among the openings by value per tick for the goal; it starts from typical search times and learns the player's own from their runs.
State is read from the Pyramid Plunder varbits (room number, timer, spear trap), from the urn, chest, sarcophagus and tomb door objects' current impostors (as the core plugin does), from StatChanged for Thieving, Strength, Hitpoints and Prayer, from nearby NPCs interacting with the player, and from inventory changes for artefacts and the sceptre. Prices come from ItemManager. Everything is stored per account in the RuneLite profile config as one compact entry.
It does not automate any input, change menus, send any data off the client, or read or write files.
Source: https://github.com/Nubles/OSRS-Codex-Plunder-Pilot (BSD 2-Clause). From the author of Codex Navigator, Codex Guardian, Codex Log Insight, Codex Gear Roadmap, Codex Session Chronicle, Codex Ledger and Codex Quartermaster.