Low-level C# bindings for Apple's Metal and MetalFX frameworks — auto-generated from the macOS 27.0 SDK via Clang AST + Swift Symbol Graph extraction.
- Comprehensive coverage — Metal, Metal 4 and MetalFX (257 generated files, including Objective-C interop), plus hand-written wrappers for CoreFoundation, CoreAnimation, CoreGraphics, GCD and SIMD types.
- Clang AST + Swift Symbol Graph — bindings are extracted from SDK headers, not a hand-maintained IDL. Swift names provide human-readable method & parameter names where Clang only exposes selectors.
- Three ownership modes —
Borrowed,OwnedandManaged, with deterministicDispose()and an optional finalizer safety net. - ObjC block support —
NativeBlock<T>usesUnmanagedCallersOnlyfunction pointers for zero-overhead callbacks. - Native AOT & trimming ready — annotated with
IsAotCompatibleandIsTrimmable.
dotnet add package Metal.NETRequirements: .NET 10+, macOS 15+
using Metal.NET;
// Obtain the default GPU device
MTLDevice device = MTLDevice.CreateSystemDefaultDevice();
// Create a command queue
using MTLCommandQueue queue = device.MakeCommandQueue();
// Load the default shader library
using MTLLibrary library = device.MakeDefaultLibrary();
// Look up a compute function and create a pipeline state
using MTLFunction kernel = library.MakeFunction("myKernel");
using MTLComputePipelineState pso = device.MakeComputePipelineState(kernel, out NSError error);
// Create a buffer
using MTLBuffer buffer = device.MakeBuffer(1024, MTLResourceOptions.StorageModeShared);| Framework | Files | Highlights |
|---|---|---|
| Metal / Metal 4 | 238 | Devices, command queues & buffers, render / compute / blit encoders, pipeline states, acceleration structures, tensors with auxiliary planes, MTL4* APIs |
| MetalFX | 18 | Temporal & spatial scalers, frame interpolators, content offsets and distortion textures |
Hand-written wrappers are included for CoreFoundation (NSObject, NSString, NSArray, …), CoreAnimation (CAMetalLayer, CAMetalDrawable), CoreGraphics (CGColorSpace, CGSize), GCD (DispatchQueue, DispatchData) and SIMD types.
| Ownership | Dispose() |
Finalizer | Typical Usage |
|---|---|---|---|
Borrowed |
— | — | Property getters, indexed subscript |
Owned |
✓ | — | Method return values, out NSError |
Managed |
✓ | ✓ | new via AllocInit |
// Managed – finalizer will release if not disposed
var desc = new MTLTextureDescriptor();
// Owned – caller is responsible for disposal
using MTLLibrary library = device.MakeDefaultLibrary();
// Borrowed – do not dispose
MTLDevice device = commandQueue.Device; ┌──────────────────┐
macOS SDK │ Xcode / Clang │
└────────┬─────────┘
│
┌────────────┴────────────┐
▼ ▼
Clang AST (JSON) Swift Symbol Graphs
│ │
└────────────┬────────────┘
▼
parse_metal_ast.py (Python)
│
▼
metal-ast.json
│
▼
Metal.NET.Generator (C#)
│
▼
Generated bindings
The pipeline has four stages. The GitHub Actions workflow (extract-metal-api.yml) runs the first three on the xcode-27 runner; C# bindings are then generated locally:
- Dump the Clang AST —
clang -Xclang -ast-dump=jsonproduces a complete JSON representation of every declaration in the Metal / MetalFX headers. - Extract Swift Symbol Graphs —
swift-symbolgraph-extractprovides the human-readable Swift names for methods and properties. - Merge into
metal-ast.json— A Python script merges both sources, applies Swift name propagation, resolves overload collisions, and outputs a compact JSON describing every enum, struct, protocol, class, property, method, free function and block typedef. - Generate C# bindings — The C# generator reads
metal-ast.jsonand emits idiomatic wrappers that call the Objective-C runtime directly viaobjc_msgSend.
Metal.NET.slnx
│
├─ Metal.NET/ Runtime library (NuGet package)
│ ├─ Interop/ Interop core (hand-written)
│ │ ├─ NativeObject.cs Base class for all ObjC wrappers
│ │ ├─ NativeBlock.cs ObjC block support (UnmanagedCallersOnly)
│ │ ├─ ObjectiveC.cs Auto-generated objc_msgSend overloads
│ │ ├─ Selector.cs Lazy selector handle
│ │ └─ Bool8.cs Boolean value type
│ ├─ CoreFoundation/ Hand-written NS* wrappers
│ ├─ CoreAnimation/ Hand-written CA* wrappers
│ ├─ CoreGraphics/ Hand-written CG* wrappers
│ ├─ Dispatch/ Hand-written Dispatch* wrappers
│ ├─ Simd/ Hand-written SIMD value types
│ ├─ Metal/ Auto-generated Metal & Metal 4 API
│ └─ MetalFX/ Auto-generated MetalFX API
│
├─ Metal.NET.Generator/ Code generator (not shipped)
│ ├─ AstJsonParser*.cs JSON → model (7 partial files)
│ ├─ CSharpEmitter*.cs Model → C# source (9 partial files)
│ ├─ TypeMapper.cs ObjC ↔ C# type mapping
│ ├─ Models.cs / AstModels.cs Data models
│ ├─ GeneratorContext.cs Shared state across stages
│ └─ metal-ast.json Extracted API snapshot (generated by CI)
│
└─ .github/
├─ workflows/extract-metal-api.yml CI: extract AST → commit metal-ast.json
└─ scripts/parse_metal_ast.py Clang AST + Swift Symbol Graph → JSON
- Run the Extract Metal API workflow to regenerate
metal-ast.jsonfrom the macOS SDK bundled with thexcode-27runner's default Xcode. - Regenerate and verify locally:
dotnet run --project Metal.NET.Generator
dotnet build Metal.NETThis library was built with AI assistance. It has undergone preliminary testing but has not been exhaustively validated in production scenarios. Please test thoroughly before production use.