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An N-body code using the particle-mesh method implemented on the GPU used to simulate large scale structure formation in the Universe (undergrad project)

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WIP (but working) code to simulate the evolution of a cold dark matter-filled, expanding Universe I wrote for an undergraduate project.

The file "Relatório.pdf" contains a description of the work done (in Portuguese).

About

An N-body code using the particle-mesh method implemented on the GPU used to simulate large scale structure formation in the Universe (undergrad project)

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