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Any value that is not a power of 2, or is out of bounds, for MSAA or Anisotropy level will get reduced to the next power of 2 down from the input number.
so a value of 15 will become 8, 24 will become 16.
For MSAA, any value bellow 2 will disable MSAA and it will be set to 0.
Activity
Mauller commentedon May 4, 2026
You can find it all in the PR #2482
R3voA3 commentedon May 4, 2026
Quick question. AnisotropicFiltering is not new right? What do the values 0 and 1 do?
Mauller commentedon May 4, 2026
They do nothing, it will just get set to 2.
2, 4, 8, 16 are the only valid values.
Mauller commentedon May 4, 2026
Any value that is not a power of 2, or is out of bounds, for MSAA or Anisotropy level will get reduced to the next power of 2 down from the input number.
so a value of 15 will become 8, 24 will become 16.
For MSAA, any value bellow 2 will disable MSAA and it will be set to 0.
Skyaero42 commentedon May 4, 2026
This should be documented in the Wiki: https://github.com/TheSuperHackers/GeneralsWiki
unfortunately we don't have active writers atm.
Ideally, a new option is present in the game with an information popup bubble, but we are not yet there.
R3voA3 commentedon May 4, 2026
Updating the article is already on my to-do. Gonna happen this week.
DevGeniusCode commentedon May 4, 2026
We don't need active writers, there is a github action that syncs every merged PR to the code wiki
so just have to submit a PR and merge it
R3voA3 commentedon May 4, 2026
TheSuperHackers/GeneralsWiki#87
Jaredl-Dev commentedon Jul 1, 2026
TheSuperHackers/GeneralsWiki#89