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feat: fight Jenny in the boss clearing - #163
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Jenny revs, charges nose first, crashes at the far wall, sheds parts and is stunned, in three phases over 30 hits. Her armoured nose takes chair hits only from behind or while she is stunned. The arena comes from collision (boss gate and floor line), and clip lengths come from her anims.json. Beating her emits boss-defeated, which starts the ending. Dev: ?boss-test.
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Closes #57.
Jenny's boss fight in the Rusty Creek clearing. Beating her emits
boss-defeated, which starts the ending already on main (#138). With this PR the slice runs from start to finish: title → garden → crash → creek → Jenny's ram → maze → coffee machine → Jenny → ending.Rules (docs/05)
Data, not code (#156)
boss-gatebox's right edge is the left wall, and the floor line under thejennyspawn ends at the right wall. When Rebuild Region 1 (Rusty Creek) from the art direction #157 rebuilds Region 1, the fight follows the new art with no code change.boss-jenny.anims.jsonandboss-jenny-2.anims.json.rev-00). It's lower than the hero's 96 px jump, so a charge can be jumped as docs/05 asks.Checked in the browser (
?region=rusty-creek&state=anomaly&boss-test)boss-defeated→ stage frozen, Ending plays (absorb → glitch → "To be continued.")In my run, the screenshot of the ending shows the ending's tears, the 404 void and the THD.exe "To be continued." window over the clearing.
Checks: typecheck passes, 141 game tests pass (7 new in
enemies/jenny.test.ts), the build passes, andcheck_docs.pypasses. docs/05 has a new "In the game" paragraph.How to test
Open
http://127.0.0.1:5173/?region=rusty-creek&state=anomaly&boss-test, then Start, walk right through the gate, and:Dev builds also expose
window.gamefor console checks (the same line as on #154).Known