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[M3-S2b] Hidden Garden: parallax layers from a depth key #142

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@arudaev

Problem

The Hidden Garden chunk is one flat rear layer above the path, all at scroll 1.0. Its own README notes: "sky/far/mid parallax waits for hand-drawn masks." The approved concept and docs/04's layer table give it depth: sky 0.1, far 0.25, mid 0.6, foreground 1.2.

Acceptance criteria

  • scripts/depth_layers.py: the model repaints the chunk as a flat-colour depth key; masks come from that key, edge-refined against the real pixels (never hand-painted); the model fills what nearer layers hide
  • layers.json uses the masks; split_layers.py --check still rebuilds the art exactly; export_stage.py --verify passes at rest
  • docs/09 and the region README: a mermaid diagram of the steps, the palette and the scroll values
  • A comparison: the composed chunk against the approved concept, plus a parallax preview at three camera positions

Notes

Lane A. Multi-chunk parallax needs lane B's placement fix (commented on #116).

Activity

  1. self-assigned this
    on Oct 23, 2026
  2. added
    type:taskWork players don't see: tooling, pipeline, collision data, docs; one PR
    area:artSprite sheets, stage plates, direction pack
    area:pipelineRerunnable art and export scripts
    on Oct 23, 2026
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area:artSprite sheets, stage plates, direction packarea:pipelineRerunnable art and export scriptstype:taskWork players don't see: tooling, pipeline, collision data, docs; one PR

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