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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -45,7 +45,7 @@ constraints checked before anything is planned.
| [`http-handler/`](http-handler/) | 1.0.0 | Inbound HTTP verb routers using existing handler objects |
| [`profile-handler/`](profile-handler/) | 1.0.0 | Read-only character directory and profile API; depends on HTTP Handler |
| [`roll-tables/`](roll-tables/) | 1.0.0 | Random tables as softcode data: `+table/roll` tells the room, table keepers edit them by command, and a table can be published to a wiki page |
| [`pf2e-remaster/`](pf2e-remaster/) | 1.2.1 | Pathfinder Second Edition (Remaster) core rules as wiki pages: classes, ancestries, heritages, backgrounds, feats, spells, actions, equipment, skills, conditions and DC tables; a content pack under the ORC License |
| [`pf2e-remaster/`](pf2e-remaster/) | 1.3.0 | Pathfinder Second Edition (Remaster) core rules as wiki pages: classes, ancestries, heritages, backgrounds, feats, spells, actions, equipment, skills, conditions and DC tables; a content pack under the ORC License |

These currently double as the reference implementations for package authors —
each README explains which manifest features it demonstrates. The curated
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2 changes: 1 addition & 1 deletion index.yaml
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Expand Up @@ -35,5 +35,5 @@ packages:
- path: pf2e-remaster/
name: Pathfinder 2e
package: pf2e-remaster
version: 1.2.1
version: 1.3.0
description: Pathfinder Second Edition (Remaster) core rules as wiki pages (classes, ancestries, feats, spells, equipment, skills, conditions, DC tables; ORC License)
15 changes: 8 additions & 7 deletions pf2e-remaster/README.md
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Expand Up @@ -18,8 +18,8 @@ Not published, endorsed or approved by Paizo. Pathfinder is a trademark of Paizo
The wiki collection is named **Pathfinder 2e**; its main learning article explains the Remaster scope.

Start at **Learn PF2e** in the wiki, or use `+wiki Learn PF2e`. The guides walk through
character creation, an exact-budget dwarf fighter, equipment, a two-turn encounter,
defeat/recovery and advancement. Rules topics link to the complete option entries;
character creation, complete dwarf fighter and wizard examples, equipment, movement
and a separate two-turn adjacent encounter, defeat/recovery and worked level-2 advancement. Rules topics link to the complete option entries;
spell-rank and feat-level indexes have headings for the wiki table of contents.
This is a core learning path and reference, not an adventure, bestiary, rules engine
or automatic check that a particular character meets every prerequisite.
Expand All @@ -29,7 +29,7 @@ or automatic check that a particular character meets every prerequisite.
| Namespace | Pages |
|---|---|
| Category | Character Creation, Rules, Conditions and Difficulty Classes (all four pinned to the wiki home), and under them Classes, Class Features, Ancestries, Heritages (one per ancestry, plus Versatile Heritages), Backgrounds, Skills, Feats (Ancestry, Class, General, Skill and Archetype Feats, with one category per class and per ancestry), Spells (Cantrips, Rank 1 to Rank 10, Focus Spells, Rituals, and one per tradition), Actions (Basic, Specialty Basic, Skill, Exploration, Downtime, Subsystem, Other), Equipment (Weapons, Armor, Shields, Ammunition, Consumables and their kinds, Runes, Staves, Wands, Worn and Held Items, Adventuring Gear, Treasure and more), Familiar Abilities, and the condition groups |
| Main | 16 classes, 341 class features, 16 ancestries, 106 heritages, 63 backgrounds, 1,814 feats, 659 spells, 166 actions, 1,241 items, 55 familiar abilities, 17 skills, Proficiency Ranks, Character Sheet, 37 rules overviews, 42 conditions, Degrees of Success and the four DC tables, and twelve guided-learning pages |
| Main | 16 classes, 341 class features, 16 ancestries, 106 heritages, 63 backgrounds, 1,814 feats, 659 spells, 166 actions, 1,241 items, 55 familiar abilities, 17 skills, Proficiency Ranks, Character Sheet, 37 rules overviews, 42 conditions, Degrees of Success and the four DC tables, and thirteen guided-learning pages |
| Help | ORC License Notice (wiki admins only may edit or delete it) |

Each class page gives its key attribute, Hit Points, initial proficiencies, feat levels, class
Expand All @@ -46,9 +46,10 @@ Requires a SharpMUSH server and strict PackageValidator supporting manifest form
1.13 and its `wiki_collection_name` metadata ([SharpMUSH #2050](https://github.com/SharpMUSH/SharpMUSH/issues/2050)).
The validator checks the complete manifest and file-backed wiki bodies.

Version 1.2.1 names the collection **Pathfinder 2e** and explains its Remaster scope
in the main learning article. It retains the twelve guided-learning pages and linked
corrections introduced in 1.2.0. This source revision prepares the manifest/index
Version 1.3.0 adds the complete Dwarf Wizard Example, locally checked level-1/2
Wizard slot counts and advancement, actual movement practice, consistent heroic
recovery timing and currency guidance. The collection remains **Pathfinder 2e**;
its main learning article explains the Remaster scope. There are thirteen guided-learning pages. This source revision prepares the manifest/index
version; it does not itself publish a release or change an installed game.

## Editing and upgrades
Expand Down Expand Up @@ -84,4 +85,4 @@ or left out where the name is the rule.
- `wiki/<namespace>/<page>.md`: one Markdown file per page.
- `NOTICE.md`: the ORC notice.

The Wizard learning route separately covers a level-1 casting ledger: book choices, ordinary and curriculum preparations, focus, spell attacks, basic saves, repeated preparation, Arcane Bond and daily reset. It assumes an explicitly stated Intelligence/proficiency input; it is not a complete alternate character build. The full higher-level Wizard Spells per Day table is an explicitly labelled external primary dependency.
The Wizard route links its complete starting sheet to the named book and casting ledger: ordinary and curriculum preparations, focus, spell attacks, basic saves, repeated preparation, Arcane Bond and daily reset. A worked level-2 update includes actual feat/book/preparation choices. Local base-slot counts cover levels 1–2; the full higher-level Wizard Spells per Day table remains an explicitly labelled external primary dependency. Source navigation checks do not certify live rendering, rules completeness or usability for every player.
7 changes: 6 additions & 1 deletion pf2e-remaster/package.yaml
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format: 1.13
package: pf2e-remaster
version: 1.2.1
version: 1.3.0
wiki_collection_name: Pathfinder 2e
authors: [SharpMUSH project]
description: >-
Expand Down Expand Up @@ -23587,6 +23587,11 @@ wiki:
categories: [Character Creation]
file: wiki/main/dwarf_fighter_example.md

- page: main:dwarf_wizard_example
title: Dwarf Wizard Example
categories: [Character Creation]
file: wiki/main/dwarf_wizard_example.md

- page: main:equipment_basics
title: Equipment Basics
categories: [Equipment, Rules]
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2 changes: 1 addition & 1 deletion pf2e-remaster/wiki/category/character_creation.md
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A separate [[Wizard Learning Guide|main:wizard_learning_guide]] completes a level-1 spellbook/preparation example with explicit casting inputs; it does not replace the full character-creation checklist.
The complete [[Dwarf Wizard Example|main:dwarf_wizard_example]] supplies the starting character sheet for [[Wizard Learning Guide|main:wizard_learning_guide]], whose named book, preparation and casting ledgers continue that build. Both use the full character-creation checklist.

Start with [[Learn PF2e|main:learn_pf2e]] and the ordered [[Character Creation Guide|main:character_creation_guide]]; compare the completed [[Dwarf Fighter Example|main:dwarf_fighter_example]].

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4 changes: 2 additions & 2 deletions pf2e-remaster/wiki/main/character_creation_guide.md
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Use this checklist with a blank sheet and the linked option pages. For numbers filled in at every stage, keep [[Dwarf Fighter Example|main:dwarf_fighter_example]] beside it. [[Character Sheet|main:character_sheet]] explains the fields.
Use this checklist with a blank sheet and the linked option pages. For numbers filled in at every stage, keep the completed [[Dwarf Fighter Example|main:dwarf_fighter_example]] or [[Dwarf Wizard Example|main:dwarf_wizard_example]] beside it. [[Character Sheet|main:character_sheet]] explains the fields.

## 1. Agree on a concept

Expand All @@ -12,7 +12,7 @@ Write Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma, all

Open [[Ancestries|category:ancestries]], then an ancestry's page. Record HP, size, Speed, traits, languages, senses and other granted features. Choose one eligible heritage and one eligible level-1 ancestry feat. Apply the ancestry's listed boosts and flaw, choosing any free boost without duplicating another boost in this allocation. Record granted equipment too: [[Dwarf|main:dwarf]] grants a [[Clan Dagger|main:clan_dagger]].

You may instead replace the ancestry's entire listed boost/flaw allocation with two free boosts to different attributes. This replaces it; it is not two additional boosts. Voluntary flaws are optional roleplaying choices and grant no extra boosts. The worked dwarf uses the printed ancestry allocation.
You may instead replace the ancestry's entire listed boost/flaw allocation with two free boosts to different attributes. This replaces it; it is not two additional boosts. Voluntary flaws are optional roleplaying choices and grant no extra boosts. The Fighter example uses the printed ancestry allocation; the Wizard example uses the alternative two boosts. Do not mix their rows.

## 4. Add a background

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---

**Frequency** once per day

**Requirements** Your bonded item is on your person.

---
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An original level-1 character for the [[Character Creation Guide|main:character_creation_guide]] and [[Wizard Learning Guide|main:wizard_learning_guide]]. This is a complete set of starting choices, not an automatic character validator. Confirm campaign access with your GM. The [[Dwarf Fighter Example|main:dwarf_fighter_example]] is a different character; do not copy its attributes, armor, purchases or reactions onto this sheet.

## Choices and attribute ledger

Choose [[Dwarf|main:dwarf]], [[Rock Dwarf|main:rock_dwarf]], [[Warrior|main:warrior]] and [[Wizard|main:wizard]]. Select [[Unburdened Iron|main:unburdened_iron]] as the ancestry feat. Warrior supplies [[Intimidating Glare|main:intimidating_glare]].

For ancestry attributes, use the creation rules' **alternative two free boosts**, choosing Intelligence and Dexterity. This replaces the ancestry's entire printed boost/flaw allocation; do not also add its Constitution/Wisdom boosts or Charisma flaw.

| Allocation | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Start | 0 | 0 | 0 | 0 | 0 | 0 |
| Alternative ancestry: free Int and Dex | 0 | +1 | 0 | +1 | 0 | 0 |
| Warrior: restricted Str, free Int | +1 | +1 | 0 | +2 | 0 | 0 |
| Wizard: key Int | +1 | +1 | 0 | +3 | 0 | 0 |
| Four free: Int, Dex, Con, Wis | **+1** | **+2** | **+1** | **+4** | **+1** | **0** |

Each allocation uses different attributes within its own row. Record Medium size, Dwarf and Humanoid traits, darkvision and Speed 20 feet. Start with Common and Dwarven; Intelligence +4 adds four permitted languages: Gnomish, Goblin, Jotun and Orcish. Darkvision works in darkness and dim light, without color in darkness.

Rock Dwarf's conditional +2 circumstance bonus applies to the relevant Fortitude or Reflex DC against Reposition, Shove and Trip, and to saves against effects that force movement or knock you prone. Forced movement of at least 10 feet is halved. Record these separately from ordinary defenses.

## Training, feats and class features

Warrior trains Intimidation and Warfare Lore. Wizard trains Arcana and **six additional skills** (2 + Intelligence 4): Crafting, Medicine, Occultism, Society, Stealth and Thievery. These nine trained skills, counting Warfare Lore, contain no duplicate. Training the same skill twice would not make it expert.

Wizard grants trained Perception, Fortitude, Reflex, simple weapons, unarmed attacks, unarmored defense, wizard class DC, spell attacks and spell DC; Will is expert. There is **no ordinary level-1 Wizard class-feat slot**. The list of level-1 feats on the class page is not another grant. Keep the ancestry feat and the background's skill feat above; neither is a Wizard class feat.

Choose [[School of Battle Magic|main:school_of_battle_magic]] and the [[Spell Substitution|main:spell_substitution]] thesis. Record [[Arcane School|main:arcane_school]], [[Arcane Thesis|main:arcane_thesis]], [[Arcane Bond|main:arcane_bond]] and [[Wizard Spellcasting|main:wizard_spellcasting]]. The initial school spell is [[Force Bolt|main:force_bolt]], with a maximum focus pool of **1**. Do not add Energy Absorption, a familiar or any extra class feat.

## Exact starting inventory

| Item | Paid | Bulk | Starting placement |
|---|---|---|---|
| [[Clan Dagger|main:clan_dagger]] | Free ancestry grant | L | Worn and readily accessible, not held |
| Wizard spellbook, ordinary book form | Free class grant, worth no more than 10 sp | L; see [[Spellbook (Blank)|main:spellbook_blank]] | Owned and kept on your person; designated as bonded item during preparations |
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| Remaining coins | All **15 gp** retained | No whole Bulk from these coins | Carried |

The ordinary blank book costs 1 gp, equal to the grant's 10 sp limit; [[Equipment Basics|main:equipment_basics]] gives the conversion. This is the class's free book, not a second purchase. There is no purchased armor, shield, potion, backpack, toolkit or travel pack. Both hands start free; the dagger must be drawn before a Strike. Carrying the bonded book on your person satisfies the stated bond requirement without inventing an extra held item.

The two light items do not make a whole Bulk: **counted Bulk 0, with two light items recorded**. Strength +1 allows **6 Bulk before becoming encumbered, maximum 11 Bulk**. Arrange supplies for the actual adventure with your group and record loans or purchases. Medicine training alone does not supply a healer's toolkit.

## Ready-to-use numbers

At level 1, trained proficiency is +3 and expert is +5. These are ordinary values with no conditions, armor, item bonuses or temporary spells active. In particular, preparing Mystic Armor does not mean it has already been cast.

| Statistic | Calculation | Total |
|---|---|---|
| Maximum HP | Dwarf 10 + Wizard 6 + Con 1 | **17** |
| Perception | Wis 1 + trained 3 | **+4** |
| Fortitude | Con 1 + trained 3 | **+4** |
| Reflex | Dex 2 + trained 3 | **+5** |
| Will | Wis 1 + expert 5 | **+6** |
| Wizard class DC | 10 + Int 4 + trained 3 | **17** |
| Spell attack | Int 4 + trained 3 | **+7** |
| Spell DC | 10 + Int 4 + trained 3 | **17** |
| AC, unarmored | 10 + Dex 2 + trained 3 | **15** |
| Drawn clan dagger Strike | Str 1 + trained 3 | **+4**, 1d4+1 piercing or bludgeoning |
| Speed | Dwarf base Speed | **20 feet** |

The dagger is a simple weapon and has no finesse trait: use Strength for this Strike. Neither its Parry trait nor the Shield cantrip gives a constant AC bonus. Follow their full entries when using them. This Wizard does not have the Fighter's Reactive Strike or general Shield Block feat; the Shield cantrip provides its own specific reaction when applicable.

| Trained skills | Modifier |
|---|---|
| Arcana, Crafting, Occultism, Society, Warfare Lore | Int 4 + trained 3 = **+7** each |
| Medicine | Wis 1 + trained 3 = **+4** |
| Intimidation | Cha 0 + trained 3 = **+3** |
| Stealth, Thievery | Dex 2 + trained 3 = **+5** each |

Untrained skills: Acrobatics +2, Athletics +1, Deception +0, Diplomacy +0, Nature +1, Performance +0, Religion +1 and Survival +1. Untrained modifiers do not authorize trained-only actions. Ordinary Fortitude DC is 14 and Reflex DC is 15; Rock Dwarf makes them **16 / 17** only against its listed maneuvers.

## Book, preparations and first casts

Use the exact named book choices and preparation table in the [[Wizard Learning Guide|main:wizard_learning_guide]]: **11 book cantrips and seven rank-1 spells**, including curriculum additions, with six prepared cantrips, two ordinary rank-1 slots and one separate curriculum rank-1 slot. Force Bolt and its **1/1 Focus Point** are separate from that book/slot count. Spell Substitution adds no extra slot.

During daily preparations, designate the owned book as the bonded item and keep it on your person. Record Drain Bonded Item unused. Follow [[Spell Preparation|main:spell_preparation]] for rest, preparation and reset, then work the guide's actual casts using the **+7 spell attack and DC 17 derived above**. The guide owns the named spell/resource ledger; this sheet owns the character's choices and calculated numbers.

Choose your own name, concept and other personal details. Start at 0 XP and normally 1 [[Hero Point|main:hero_points]] at session start. After play, use the complete level-2 Wizard update in [[Leveling Up|main:leveling_up]]. Return to [[Learn PF2e|main:learn_pf2e]] for the other learning routes.

## Sources

Original ledger and arithmetic using the linked local entries and *Player Core*: [Dwarf, p.43](https://2e.aonprd.com/Ancestries.aspx?ID=59), [Rock Dwarf, p.43](https://2e.aonprd.com/Heritages.aspx?ID=237), [Warrior, p.88](https://2e.aonprd.com/Backgrounds.aspx?ID=445), [Wizard, pp.192–197](https://2e.aonprd.com/Classes.aspx?ID=39), [Unburdened Iron, p.44](https://2e.aonprd.com/Feats.aspx?ID=4393), and [Clan Dagger, p.277](https://2e.aonprd.com/Weapons.aspx?ID=368). Attribute allocation and statistic formulas are sourced on [[Character Creation Guide|main:character_creation_guide]] and [[Character Sheet|main:character_sheet]]; the book's named choices and school/thesis/preparation sources are on [[Wizard Learning Guide|main:wizard_learning_guide]]. [Currency, Player Core p.10](https://2e.aonprd.com/Rules.aspx?ID=3295).

---

*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].*
4 changes: 3 additions & 1 deletion pf2e-remaster/wiki/main/dying.md
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Expand Up @@ -4,12 +4,14 @@ You are bleeding out or otherwise close to death. While dying you are [[Unconsci
- Damage while dying raises the value by 1, or by 2 if it comes from an enemy's critical hit or your critical failure on a save.
- If a recovery check removes the condition while you are still at 0 Hit Points, you stay unconscious but can wake as [[Unconscious|main:unconscious]] describes.
- You lose the condition and wake up whenever you have 1 Hit Point or more.
- Whenever you lose the condition, you become [[Wounded|main:wounded]] 1, or your wounded value goes up by 1.
- Normally, losing the condition gives [[Wounded|main:wounded]] 1 or increases your wounded value by 1. [[Heroic recovery|main:hero_points]] is the specific exception: spend all remaining Hero Points (at least one), at your turn's start or when dying would increase, to stabilize at 0 HP without adding wounded. Existing wounded remains.

## Learn the procedure

See [[Dying and Recovery|main:dying_and_recovery]] for initial defeat, recovery checks, rescue, and repeated defeat.

*Heroic-recovery exception: [Heroic Recovery](https://2e.aonprd.com/Rules.aspx?ID=2263) and [Hero Points](https://2e.aonprd.com/Rules.aspx?ID=2333), Player Core.*

*Source: Player Core, p. 443.*

---
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Expand Up @@ -31,7 +31,9 @@ At dying 0, remove dying; at 0 HP you remain unconscious. Healing to at least 1

*Sources: [Taking Damage](https://2e.aonprd.com/Rules.aspx?ID=2327) and [Losing the Dying Condition](https://2e.aonprd.com/Rules.aspx?ID=2328), Player Core, p. 411; [Instant Death](https://2e.aonprd.com/Rules.aspx?ID=2330), Player Core, p. 411.*

[[Hero Points|main:hero_points]] provide a specific exception: spend all remaining points (at least one), at your turn’s start or when dying would increase, for heroic recovery. This stabilizes at 0 HP without adding wounded; it does not erase existing wounded. Ordinary stabilization does add wounded.
[[Hero Points|main:hero_points]] provide a specific exception: spend all remaining points (at least one), at your turn’s start or when dying would increase, for heroic recovery. This removes dying and stabilizes at 0 HP without adding wounded; it does not erase existing wounded or supply positive HP. Ordinary stabilization does add wounded.

*Specific exception: [Heroic Recovery](https://2e.aonprd.com/Rules.aspx?ID=2263) and [Hero Points](https://2e.aonprd.com/Rules.aspx?ID=2333), Player Core.*

## An ally administers the potion

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