Fraud Prioritization — Ranking transactions when only a limited number can be investigated.
The tray represents the available investigation capacity. The receipts around it represent the larger pool of transactions that could potentially require attention.
The project studies how ranking models can prioritize cases under different budgets while keeping fraud probability, ranking relevance and financial-impact proxies conceptually separate. It places strong emphasis on provenance, verification and reproducibility.
Repository: Private
Life OS — A personal planning system for deciding what to do next.
The doors represent study, work, health, personal projects and other responsibilities competing for attention at the same time.
Life OS brings those areas into one controlled system so that planning becomes a process of choosing rather than repeatedly remembering everything.
Less interface. More control.
Repository: Private
FH Agent — A perception, memory and planning architecture for autonomous RPG navigation.
The image captures the difference between having information and reacting to it correctly.
The agent may understand part of its surroundings while still missing an immediate danger. This is why the architecture treats perception, evidence, memory, planning and execution as separate responsibilities. Early milestones focus on observation, logging, no-spoiler boundaries and controlled actions before adding long-running autonomy or reinforcement learning.
Repository: Private
FireRed Randomizer — A compatibility workspace for a modified FireRed-based game and modern randomizer tools.
The creature represents unexpected combinations and visual edge cases that appear when older game systems are extended with newer data and randomized rules.
The workspace turns those surprises into documented policies, repeatable builds and targeted runtime tests. ROMs, saves and other protected artifacts remain outside version control.
Related public repository:
Universal Pokémon Randomizer FVX
MyAtlas brings my learning progress from Hyperskill and LeetCode into one interactive experience. It opens in the Global Hyperskill Atlas by default. From there, use the built-in navigation to explore My Skill Tree and the LeetCode CPU Atlas without needing separate links.
Explore what I've learned, which topics have been independently verified, and which LeetCode problems I've confirmed as solved. Return anytime to see how my published progress evolves — including green solved cards in the LeetCode map.
Hyperskill projects & learning snapshot — expand the table
Current course: Introduction to Java
Snapshot · 9 October 2026: 1 completed project · 31 / 89 course topics learned · 12 independently verified topics. Current progress is shown in MyAtlas.
| Project | What I built | Code |
|---|---|---|
| Simple Chat Bot with Java COMPLETED · HYPERSKILL PROJECT 113 |
A console bot that introduces itself, reads input, estimates an age, counts and finishes with a quiz. | Java source and standalone build |
DATA AND MACHINE LEARNING
SOFTWARE AND SYSTEMS
PROCESS AND ARCHITECTURE
The typing animation is provided by Readme Typing SVG .











