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OneLoneCoder
olcPixelGameEngine3
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Fixed SH + Demo
- #7
#7
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OneLoneCoder
merged 21 commits into
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Dec 21, 2025
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Fixed SH + Demo
#7
OneLoneCoder
merged 21 commits into
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OneLoneCoder/olcPixelGameEngine3:main
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develop
OneLoneCoder/olcPixelGameEngine3:develop
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Commits on Sep 25, 2025
Fixed SH + Demo
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Commits on Nov 23, 2025
more gitignore bs
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[IMPORTANT!!!] This is a javid system stability commit
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more gitignore bs
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Working multi window rendering. Needs a simultaneous event scheduler so action doesnt halt when events are happening a la pge2
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Merge pull request #8 from OneLoneCoder/fix-multiwin-render
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Commits on Nov 24, 2025
Tidied up winapi events, added multiwin flag for developing efficacy, fixed a DC resourcing issue
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Commits on Nov 26, 2025
Merge pull request #9 from OneLoneCoder/parallel-multiwins
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rough cut hack job for font support. totally wip right now, buggy too!
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Commits on Nov 29, 2025
gitignore
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tidied up fonts, a bit slow in debug, so will look to group the renderings
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Commits on Dec 7, 2025
gitignore
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Fonts working, performance is not great, needs to be batch issued to GPU, but otherwise happy.
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Merge pull request #10 from OneLoneCoder/basic-fonts
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Commits on Dec 14, 2025
working on interesting blending bug
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Commits on Dec 16, 2025
blending bug fixed, now experimenting with polygon lines to get cohesion between lines and fills
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Commits on Dec 21, 2025
more gitignore
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Beginning to add PGE2 sw rasteriser
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Settling on patterns, though on wrong branch :P
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Merge pull request #13 from OneLoneCoder/blend-order-bug
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gitignore update
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