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Document D3D12 command-list reassociation in Vulkan - #398

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1sgtpepper:codex/docs-issue-15
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1sgtpepper wants to merge 1 commit into
KhronosGroup:mainfrom
1sgtpepper:codex/docs-issue-15

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Document the command-buffer management pattern for ports that reassign D3D12 command lists to allocators, including GPU-completion requirements and periodic pool resets. Link the existing comparison of recycling strategies.

Fixes #15.

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1sgtpepper marked this pull request as ready for review October 28, 2026 17:45
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Document how to do D3D12-style command buffer management in Vulkan

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