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Summit playground: parking garage world - #6
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Adds the parking garage world from parking-garage-world (GPL-3.0, license file in models/parking_garage/) and a launcher to navigate it with the NavMap stack: easynav_parking_garage.launch.yaml. Its maps come from simulated 3D lidar scans of the collision mesh on floors 0-2. The NavMap (from_points, 0.4 m) is one surface whose floors overlap in XY and connect through the ramps, so A* plans between floors. The Bonxai cloud keeps the occupied 0.3 m voxels. The parameters are the warehouse's (indoor): obstacles only within 3 m and below 1.2 m, so the ceiling of each floor is not one. Fixes #5 Signed-off-by: Francisco Martín Rico <fmrico@gmail.com>
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Fixes #5
A third Summit XL world: a parking garage with three floors over the same footprint, linked by ramps. It is the first playground where the robot plans and drives between floors.
Contents
worlds/parking_garage.world(plus the.sdfand_mappingvariants),models/parking_garage,models/parking_garage_ground_planeand the*_cubemodels, from parking-garage-world.models/parking_garage/LICENSEand declared inpackage.xml.maps/parking_garage.pcd: 8.4 MB, one point per 0.1 m voxel (centroid), map frame.maps/parking_garage.navmap:from_pointsat 0.4 m. Floors 0–2 and the ramps are one surface that overlaps itself in XY; the roof is a separate surface, unreachable in the model.maps/parking_garage_bonxai.pcd: one point per occupied 0.3 m voxel.easynav_parking_garage.launch.yamlandparams/parking_garage.amcl.params.yaml. The parameters are the warehouse's (indoor RPP, NavMap AMCL with Bonxai, A* over the NavMap): obstacles only within 3 m and below 1.2 m, so the ceiling of each floor is not an obstacle.Depends on
Validation
Headless simulation, goal (5, 0) on another floor:
The robot goes up the north ramp 0→1, crosses floor 1 and goes up the ramp 1→2. EasyNav's z estimate follows the real one all the way.
Known limits.