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117 lines (92 loc) · 3.04 KB
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// Package entry point for the deki-input DLL. Exports the standard Deki
// plugin interface, so the editor can load deki-input.dll and register its
// components (InputCollider).
#include "DekiInputPackage.h"
#include <deki/interop/Plugin.h>
#include "InputCollider.h"
#include "DekiInputInit.h"
#include <deki/Engine.h>
#include <deki/reflection/ComponentRegistry.h>
#include <deki/reflection/ComponentFactory.h>
extern void DekiInputRegisterComponents();
extern int DekiInputGetAutoComponentCount();
extern const Deki::ComponentMeta* DekiInputGetAutoComponentMeta(int index);
namespace DekiInput
{
#ifdef DEKI_EDITOR
#ifndef DEKI_PLUGIN_EXPORTS
// Auto-generated registration helpers (standalone DLL only)
// Track if already registered to avoid duplicates
static bool s_InputRegistered = false;
// The exports below are C symbols at global scope; the package's own
// registration helpers and statics live in its namespace.
using namespace DekiInput;
extern "C"
{
// Makes sure the deki-input package is loaded and its components are
// registered.
DEKI_INPUT_API int DekiInputEnsureRegistered(void)
{
if (s_InputRegistered)
{
return ::DekiInputGetAutoComponentCount();
}
s_InputRegistered = true;
::DekiInputRegisterComponents();
// Safe to repeat: DekiInitPackageSystems() may already have started
// it during Deki::Engine::Initialize().
DekiInputInitSystem();
return ::DekiInputGetAutoComponentCount();
}
} // extern "C"
#endif // DEKI_PLUGIN_EXPORTS
// =============================================================================
// Plugin metadata (for dynamic loading compatibility)
// =============================================================================
extern "C"
{
#ifndef DEKI_PLUGIN_EXPORTS
DEKI_PLUGIN_API const char* DekiPluginGetName(void)
{
return "Deki Input Package";
}
DEKI_PLUGIN_API const char* DekiPluginGetVersion(void)
{
#ifdef DEKI_PACKAGE_VERSION
return DEKI_PACKAGE_VERSION;
#else
return "0.0.0-dev";
#endif
}
DEKI_PLUGIN_API int DekiPluginInit(void)
{
return 0;
}
DEKI_PLUGIN_API void DekiPluginShutdown(void)
{
DekiInputShutdownSystem();
s_InputRegistered = false;
}
DEKI_PLUGIN_API int DekiPluginGetComponentCount(void)
{
return ::DekiInputGetAutoComponentCount();
}
DEKI_PLUGIN_API const Deki::ComponentMeta* DekiPluginGetComponentMeta(int index)
{
return ::DekiInputGetAutoComponentMeta(index);
}
DEKI_PLUGIN_API void DekiPluginRegisterComponents(void)
{
DekiInputEnsureRegistered();
}
#endif // DEKI_PLUGIN_EXPORTS
// =============================================================================
// Package-specific feature API
// =============================================================================
DEKI_INPUT_API const char* DekiInputGetName(void)
{
return "Input";
}
} // extern "C"
#endif // DEKI_EDITOR
} // namespace DekiInput