diff --git a/CHANGELOG.md b/CHANGELOG.md index d763c5a14a..2b036f1c72 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -307,6 +307,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), - Fixed `AHuman:EquipShieldInBGArm()` being able to take the wrong item out of the inventory, which left the device it equipped both held and in the inventory. The device then got dropped twice when its holder died, and the game could crash when quitting. +- Fixed AI actors refusing to fire the Coalition Missile Launcher at anything beyond point-blank range, because the AI took the range of its short-lived dummy round instead of the missile's. +
Removed diff --git a/Data/Coalition.rte/Devices/Weapons/MissileLauncher/MissileLauncher.ini b/Data/Coalition.rte/Devices/Weapons/MissileLauncher/MissileLauncher.ini index 812863b028..fcbdc4c506 100644 --- a/Data/Coalition.rte/Devices/Weapons/MissileLauncher/MissileLauncher.ini +++ b/Data/Coalition.rte/Devices/Weapons/MissileLauncher/MissileLauncher.ini @@ -363,6 +363,7 @@ AddAmmo = Round CopyOf = Shell Coalition Rocket Launcher FireVelocity = 25 AIFireVel = 250 + AILifeTime = 5000 ShellVelocity = 5 Separation = 5