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Merge pull request #310 from cortex-command-community/coalition-missile-launcher-ai-lifetime
Gave the Coalition Missile Launcher round an AILifeTime
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‎CHANGELOG.md‎

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@@ -307,6 +307,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Fixed `AHuman:EquipShieldInBGArm()` being able to take the wrong item out of the inventory, which left the device it equipped both held and in the inventory. The device then got dropped twice when its holder died, and the game could crash when quitting.
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- Fixed AI actors refusing to fire the Coalition Missile Launcher at anything beyond point-blank range, because the AI took the range of its short-lived dummy round instead of the missile's.
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</details>
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<details><summary><b>Removed</b></summary>

‎Data/Coalition.rte/Devices/Weapons/MissileLauncher/MissileLauncher.ini‎

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@@ -363,6 +363,7 @@ AddAmmo = Round
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CopyOf = Shell Coalition Rocket Launcher
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FireVelocity = 25
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AIFireVel = 250
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AILifeTime = 5000
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ShellVelocity = 5
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Separation = 5
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