From 6539b7a6ab089d5e73b066680b60862e7f3caad0 Mon Sep 17 00:00:00 2001 From: tintinhamans <5984296+tintinhamans@users.noreply.github.com> Date: Sun, 11 Oct 2026 22:56:57 +0200 Subject: [PATCH] bugfix(w3d): Fix flat terrain tiles leaking on device reset --- .../Source/W3DDevice/GameClient/FlatHeightMap.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp index 0dc03cfb1bb..3a27f42ba46 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp @@ -179,6 +179,7 @@ void FlatHeightMapRenderObjClass::adjustTerrainLOD(Int adj) //============================================================================= void FlatHeightMapRenderObjClass::ReleaseResources() { + releaseTiles(); BaseHeightMapRenderObjClass::ReleaseResources(); }