diff --git a/game/.nvmrc b/game/.nvmrc new file mode 100644 index 0000000..2bd5a0a --- /dev/null +++ b/game/.nvmrc @@ -0,0 +1 @@ +22 diff --git a/game/README.md b/game/README.md new file mode 100644 index 0000000..20bd3e7 --- /dev/null +++ b/game/README.md @@ -0,0 +1,29 @@ +# Game + +Use **Node 22** (`nvm use` reads `.nvmrc`). From this folder: + +```bash +npm ci +npm run dev +npm run typecheck +npm test +npm run build +npm run preview +``` + +Open the local URL printed by Vite. The empty 1280×720 stage starts through +Boot → Preload → Stage, with UI running over Stage. The canvas uses whole-number +display scaling whenever the window can hold the native view; smaller windows +fit the entire view. Production output is `dist/`. + +Bootstrap scenes are in `src/core/scaffold.ts` so they do not occupy lane A's +`src/scenes/` or `src/ui/`. Integration can replace them with the story scenes. +Subscribe to `gameEvents` from `src/core/events.ts`; keep the returned unsubscribe +function and call it on scene shutdown. + +`public/assets/placeholder/` contains plain coloured rectangles, loaded as Phaser +JSON-hash atlases with `idle-00` frames and feet pivots `(0.5, 1)`, plus matching +`.anims.json` files. Hero: 28×76 body in an 80 px frame; Dexter: 20 px; +rover: 25 px; crab: 40 px; drone: 45 px; Jenny: 200×70. +They are development stand-ins for the [production contracts](../docs/13-PRODUCTION-PIPELINE.md), +and are never copied to `art/`. No gameplay, HUD, or collision is included yet. diff --git a/game/index.html b/game/index.html new file mode 100644 index 0000000..80ff041 --- /dev/null +++ b/game/index.html @@ -0,0 +1,12 @@ + + + + + + DEGGSTER.EXE + + +
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--- /dev/null +++ b/game/public/assets/placeholder/crab.anims.json @@ -0,0 +1,7 @@ +{ + "idle": { + "frames": 1, + "fps": 12, + "loop": true + } +} diff --git a/game/public/assets/placeholder/crab.json b/game/public/assets/placeholder/crab.json new file mode 100644 index 0000000..423ce93 --- /dev/null +++ b/game/public/assets/placeholder/crab.json @@ -0,0 +1,37 @@ +{ + "frames": { + "idle-00": { + "frame": { + "x": 0, + "y": 0, + "w": 40, + "h": 40 + }, + "rotated": false, + "trimmed": false, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 40, + "h": 40 + }, + "sourceSize": { + "w": 40, + "h": 40 + }, + "pivot": { + "x": 0.5, + "y": 1 + } + } + }, + "meta": { + "image": "crab.png", + "format": "RGBA8888", + "size": { + "w": 40, + "h": 40 + }, + "scale": "1" + } +} diff --git a/game/public/assets/placeholder/crab.png b/game/public/assets/placeholder/crab.png new file mode 100644 index 0000000..adfbbfd Binary files /dev/null and b/game/public/assets/placeholder/crab.png differ diff --git a/game/public/assets/placeholder/dexter.anims.json b/game/public/assets/placeholder/dexter.anims.json new file mode 100644 index 0000000..4912cc9 --- /dev/null +++ b/game/public/assets/placeholder/dexter.anims.json @@ -0,0 +1,7 @@ +{ + "idle": { + "frames": 1, + "fps": 12, + "loop": true + } +} diff --git a/game/public/assets/placeholder/dexter.json b/game/public/assets/placeholder/dexter.json new file mode 100644 index 0000000..d67340e --- /dev/null +++ b/game/public/assets/placeholder/dexter.json @@ -0,0 +1,37 @@ +{ + "frames": { + "idle-00": { + "frame": { + "x": 0, + "y": 0, + "w": 20, + "h": 20 + }, + "rotated": false, + "trimmed": false, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 20, + "h": 20 + }, + "sourceSize": { + "w": 20, + "h": 20 + }, + "pivot": { + "x": 0.5, + "y": 1 + } + } + }, + "meta": { + "image": "dexter.png", + "format": "RGBA8888", + "size": { + "w": 20, + "h": 20 + }, + "scale": "1" + } +} diff --git a/game/public/assets/placeholder/dexter.png b/game/public/assets/placeholder/dexter.png new file mode 100644 index 0000000..7768469 Binary files /dev/null and b/game/public/assets/placeholder/dexter.png differ diff --git a/game/public/assets/placeholder/drone.anims.json b/game/public/assets/placeholder/drone.anims.json new file mode 100644 index 0000000..4912cc9 --- /dev/null +++ b/game/public/assets/placeholder/drone.anims.json @@ -0,0 +1,7 @@ +{ + "idle": { + "frames": 1, + "fps": 12, + "loop": true + } +} diff --git a/game/public/assets/placeholder/drone.json b/game/public/assets/placeholder/drone.json new file mode 100644 index 0000000..c5828d9 --- /dev/null +++ b/game/public/assets/placeholder/drone.json @@ -0,0 +1,37 @@ +{ + "frames": { + "idle-00": { + "frame": { + "x": 0, + "y": 0, + "w": 45, + "h": 45 + }, + "rotated": false, + "trimmed": false, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 45, + "h": 45 + }, + "sourceSize": { + "w": 45, + "h": 45 + }, + "pivot": { + "x": 0.5, + "y": 1 + } + } + }, + "meta": { + "image": "drone.png", + "format": "RGBA8888", + "size": { + "w": 45, + "h": 45 + }, + "scale": "1" + } +} diff --git a/game/public/assets/placeholder/drone.png b/game/public/assets/placeholder/drone.png new file mode 100644 index 0000000..e3386fa Binary files /dev/null and b/game/public/assets/placeholder/drone.png differ diff --git a/game/public/assets/placeholder/hero.anims.json b/game/public/assets/placeholder/hero.anims.json new file mode 100644 index 0000000..4912cc9 --- /dev/null +++ b/game/public/assets/placeholder/hero.anims.json @@ -0,0 +1,7 @@ +{ + "idle": { + "frames": 1, + "fps": 12, + "loop": true + } +} diff --git a/game/public/assets/placeholder/hero.json b/game/public/assets/placeholder/hero.json new file mode 100644 index 0000000..ee33418 --- /dev/null +++ b/game/public/assets/placeholder/hero.json @@ -0,0 +1,37 @@ +{ + "frames": { + "idle-00": { + "frame": { + "x": 0, + "y": 0, + "w": 28, + "h": 80 + }, + "rotated": false, + "trimmed": false, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 28, + "h": 80 + }, + "sourceSize": { + "w": 28, + "h": 80 + }, + "pivot": { + "x": 0.5, + "y": 1 + } + } + }, + "meta": { + "image": "hero.png", + "format": "RGBA8888", + "size": { + "w": 28, + "h": 80 + }, + "scale": "1" + } +} diff --git a/game/public/assets/placeholder/hero.png b/game/public/assets/placeholder/hero.png new file mode 100644 index 0000000..5f8c2a1 Binary files /dev/null and b/game/public/assets/placeholder/hero.png differ diff --git a/game/public/assets/placeholder/jenny.anims.json b/game/public/assets/placeholder/jenny.anims.json new file mode 100644 index 0000000..4912cc9 --- /dev/null +++ b/game/public/assets/placeholder/jenny.anims.json @@ -0,0 +1,7 @@ +{ + "idle": { + "frames": 1, + "fps": 12, + "loop": true + } +} diff --git a/game/public/assets/placeholder/jenny.json b/game/public/assets/placeholder/jenny.json new file mode 100644 index 0000000..d4a7321 --- /dev/null +++ b/game/public/assets/placeholder/jenny.json @@ -0,0 +1,37 @@ +{ + "frames": { + "idle-00": { + "frame": { + "x": 0, + "y": 0, + "w": 200, + "h": 70 + }, + "rotated": false, + "trimmed": false, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 200, + "h": 70 + }, + "sourceSize": { + "w": 200, + "h": 70 + }, + "pivot": { + "x": 0.5, + "y": 1 + } + } + }, + "meta": { + "image": "jenny.png", + "format": "RGBA8888", + "size": { + "w": 200, + "h": 70 + }, + "scale": "1" + } +} diff --git a/game/public/assets/placeholder/jenny.png b/game/public/assets/placeholder/jenny.png new file mode 100644 index 0000000..632baf3 Binary files /dev/null and b/game/public/assets/placeholder/jenny.png differ diff --git a/game/public/assets/placeholder/rover.anims.json b/game/public/assets/placeholder/rover.anims.json new file mode 100644 index 0000000..4912cc9 --- /dev/null +++ b/game/public/assets/placeholder/rover.anims.json @@ -0,0 +1,7 @@ +{ + "idle": { + "frames": 1, + "fps": 12, + "loop": true + } +} diff --git a/game/public/assets/placeholder/rover.json b/game/public/assets/placeholder/rover.json new file mode 100644 index 0000000..b26e672 --- /dev/null +++ b/game/public/assets/placeholder/rover.json @@ -0,0 +1,37 @@ +{ + "frames": { + "idle-00": { + "frame": { + "x": 0, + "y": 0, + "w": 25, + "h": 25 + }, + "rotated": false, + "trimmed": false, + "spriteSourceSize": { + "x": 0, + "y": 0, + "w": 25, + "h": 25 + }, + "sourceSize": { + "w": 25, + "h": 25 + }, + "pivot": { + "x": 0.5, + "y": 1 + } + } + }, + "meta": { + "image": "rover.png", + "format": "RGBA8888", + "size": { + "w": 25, + "h": 25 + }, + "scale": "1" + } +} diff --git a/game/public/assets/placeholder/rover.png b/game/public/assets/placeholder/rover.png new file mode 100644 index 0000000..f174cb4 Binary files /dev/null and b/game/public/assets/placeholder/rover.png differ diff --git a/game/src/core/events.test.ts b/game/src/core/events.test.ts new file mode 100644 index 0000000..11c672f --- /dev/null +++ b/game/src/core/events.test.ts @@ -0,0 +1,17 @@ +import { expect, it } from 'vitest'; +import { GameEventBus } from './events'; + +it('isolates events and releases subscribers on scene shutdown', () => { + const bus = new GameEventBus(); + const seen: number[] = []; + const stop = bus.on('player-hit', ({ health }) => seen.push(health)); + bus.emit('player-died', { position: { x: 0, y: 0 } }); + bus.emit('player-hit', { health: 4, damage: 1, position: { x: 0, y: 0 } }); + stop(); + bus.emit('player-hit', { health: 3, damage: 1, position: { x: 0, y: 0 } }); + expect(seen).toEqual([4]); + bus.on('player-hit', ({ health }) => seen.push(health)); + bus.clear(); + bus.emit('player-hit', { health: 2, damage: 1, position: { x: 0, y: 0 } }); + expect(seen).toEqual([4]); +}); diff --git a/game/src/core/events.ts b/game/src/core/events.ts new file mode 100644 index 0000000..d5764b5 --- /dev/null +++ b/game/src/core/events.ts @@ -0,0 +1,38 @@ +export type RegionState = 'clean' | 'anomaly'; +export interface Position { x: number; y: number } + +/** Shared system → story/UI notifications; coordinates are stage pixels. */ +export interface GameEvents { + 'enemy-defeated': { id: string; kind: string; position: Position }; + 'player-hit': { health: number; damage: number; position: Position }; + 'player-died': { position: Position }; + 'region-turned': { region: string; state: RegionState }; + 'boss-defeated': { id: string; position: Position }; + 'save': { checkpoint: string; region: string; position: Position }; +} + +type Listener = (payload: T) => void; + +export class GameEventBus { + private listeners = new Map>>(); + + on(event: K, listener: Listener): () => void { + const listeners = this.listeners.get(event) ?? new Set>(); + listeners.add(listener); + this.listeners.set(event, listeners); + return () => this.off(event, listener); + } + + off(event: K, listener: Listener): void { + this.listeners.get(event)?.delete(listener); + } + + emit(event: K, payload: GameEvents[K]): void { + // Registration enforces the key/payload pairing; storage erases only that type. + for (const listener of [...(this.listeners.get(event) ?? [])]) listener(payload as never); + } + + clear(): void { this.listeners.clear(); } +} + +export const gameEvents = new GameEventBus(); diff --git a/game/src/core/scaffold.ts b/game/src/core/scaffold.ts new file mode 100644 index 0000000..45e1996 --- /dev/null +++ b/game/src/core/scaffold.ts @@ -0,0 +1,30 @@ +import Phaser from 'phaser'; + +export const PLACEHOLDERS = ['hero', 'dexter', 'rover', 'crab', 'drone', 'jenny'] as const; + +// Bootstrap-only scenes live in lane B until lane A provides story/UI scenes. +export class Boot extends Phaser.Scene { + constructor() { super('Boot'); } + create() { this.scene.start('Preload'); } +} + +export class Preload extends Phaser.Scene { + constructor() { super('Preload'); } + preload() { + for (const board of PLACEHOLDERS) { + const path = `/assets/placeholder/${board}`; + this.load.atlas(board, `${path}.png`, `${path}.json`); + this.load.json(`${board}.anims`, `${path}.anims.json`); + } + } + create() { this.scene.start('Stage'); } +} + +export class Stage extends Phaser.Scene { + constructor() { super('Stage'); } + create() { this.scene.launch('UI'); } +} + +export class UI extends Phaser.Scene { + constructor() { super('UI'); } +} diff --git a/game/src/core/viewport.test.ts b/game/src/core/viewport.test.ts new file mode 100644 index 0000000..c40ebdd --- /dev/null +++ b/game/src/core/viewport.test.ts @@ -0,0 +1,14 @@ +import { describe, expect, it } from 'vitest'; +import { displayScale } from './viewport'; + +describe('canvas display scaling', () => { + it('uses the largest whole multiplier that fits both dimensions', () => { + expect(displayScale(3000, 1800)).toBe(2); + expect(displayScale(1920, 1080)).toBe(1); + expect(displayScale(2560, 1000)).toBe(1); + }); + it('fits smaller windows without cropping the view', () => { + expect(displayScale(640, 360)).toBe(0.5); + expect(displayScale(320, 720)).toBe(0.25); + }); +}); diff --git a/game/src/core/viewport.ts b/game/src/core/viewport.ts new file mode 100644 index 0000000..2338721 --- /dev/null +++ b/game/src/core/viewport.ts @@ -0,0 +1,8 @@ +export const VIEW_WIDTH = 1280; +export const VIEW_HEIGHT = 720; + +/** Prefer whole pixels; smaller windows still fit the complete game view. */ +export function displayScale(width: number, height: number): number { + const fit = Math.min(width / VIEW_WIDTH, height / VIEW_HEIGHT); + return fit >= 1 ? Math.floor(fit) : Math.max(0.01, fit); +} diff --git a/game/src/main.ts b/game/src/main.ts new file mode 100644 index 0000000..51146f8 --- /dev/null +++ b/game/src/main.ts @@ -0,0 +1,27 @@ +import Phaser from 'phaser'; +import { Boot, Preload, Stage, UI } from './core/scaffold'; +import { displayScale, VIEW_HEIGHT, VIEW_WIDTH } from './core/viewport'; +import './style.css'; + +const game = new Phaser.Game({ + type: Phaser.AUTO, + parent: 'game', + width: VIEW_WIDTH, + height: VIEW_HEIGHT, + backgroundColor: '#17242d', + pixelArt: true, + roundPixels: true, + input: { gamepad: true }, + scale: { mode: Phaser.Scale.NONE, autoCenter: Phaser.Scale.CENTER_BOTH }, + scene: [Boot, Preload, Stage, UI], +}); + +function resize() { + game.scale.setZoom(displayScale(window.innerWidth, window.innerHeight)); +} +game.events.once(Phaser.Core.Events.READY, resize); +window.addEventListener('resize', resize); +if (import.meta.hot) import.meta.hot.dispose(() => { + window.removeEventListener('resize', resize); + game.destroy(true); +}); diff --git a/game/src/style.css b/game/src/style.css new file mode 100644 index 0000000..8f104c7 --- /dev/null +++ b/game/src/style.css @@ -0,0 +1,3 @@ +html, body, #game { margin: 0; width: 100%; height: 100%; overflow: hidden; } +body { background: #0c1218; } +canvas { display: block; image-rendering: pixelated; } diff --git a/game/tsconfig.json b/game/tsconfig.json new file mode 100644 index 0000000..e706746 --- /dev/null +++ b/game/tsconfig.json @@ -0,0 +1,14 @@ +{ + "compilerOptions": { + "target": "ES2022", + "lib": ["ES2022", "DOM"], + "module": "ESNext", + "moduleResolution": "Bundler", + "strict": true, + "noEmit": true, + "skipLibCheck": true, + "esModuleInterop": true, + "types": ["vite/client"] + }, + "include": ["src"] +}