diff --git a/.github/workflows/validate.yml b/.github/workflows/validate.yml index 7cdbd80..987a4bb 100644 --- a/.github/workflows/validate.yml +++ b/.github/workflows/validate.yml @@ -25,12 +25,15 @@ jobs: path: sharpmush - name: Setup .NET - uses: actions/setup-dotnet@v4 + uses: actions/setup-dotnet@v5 with: - dotnet-version: 10.0.x + global-json-file: sharpmush/global.json + # Run from the SharpMUSH checkout so its global.json picks the SDK; from the + # workspace root, dotnet would take the newest SDK on the runner instead. - name: Validate manifests (strict) - run: dotnet run --project sharpmush/tools/PackageValidator -- packages --strict + working-directory: sharpmush + run: dotnet run --project tools/PackageValidator -- ../packages --strict immutable-tags: # Release tags (/vX.Y.Z) are immutable: this job fails any push that diff --git a/README.md b/README.md index 73af357..b2e89d6 100644 --- a/README.md +++ b/README.md @@ -36,6 +36,8 @@ constraints checked before anything is planned. | [`who-where/`](who-where/) | 1.2.0 | `+who` and `+where` commands with a shared formatting object | | [`starter-area/`](starter-area/) | 1.0.0 | Two rooms and linked exits | | [`bbs-lite/`](bbs-lite/) | 0.9.0-beta | Tiny bulletin board; dependencies, typed configure params, cross-package refs | +| [`roll-tables/`](roll-tables/) | 1.0.0 | Random tables as softcode data: `+table/roll` tells the room, table keepers edit them by command, and a table can be published to a wiki page | +| [`pf2e-remaster/`](pf2e-remaster/) | 1.1.0 | Pathfinder Second Edition (Remaster) core rules as wiki pages: classes, ancestries, heritages, backgrounds, feats, spells, actions, equipment, skills, conditions and DC tables; a content pack under the ORC License | These currently double as the reference implementations for package authors — each README explains which manifest features it demonstrates. The curated @@ -136,6 +138,7 @@ and released versions are never rewritten — bump the version instead. ## License Same license as SharpMUSH unless a package declares otherwise in its -manifest. Package manifests are softcode — inspect anything you install; the -admin panel's review screen flags dangerous patterns (`@force`, `@toad`, …) +manifest. `pf2e-remaster/` is one that does: its rules text is under the ORC +License, with the notice in [`pf2e-remaster/NOTICE.md`](pf2e-remaster/NOTICE.md). +Package manifests are softcode — inspect anything you install; the admin panel's review screen flags dangerous patterns (`@force`, `@toad`, …) to help. diff --git a/index.yaml b/index.yaml index 3188a69..06c9554 100644 --- a/index.yaml +++ b/index.yaml @@ -27,3 +27,13 @@ packages: package: profile-handler version: 1.0.0 description: Read-only character directory + profile API (requires http-handler) + - path: roll-tables/ + name: Roll Tables + package: roll-tables + version: 1.0.0 + description: Random tables as softcode data, rolled in the room with +table/roll and publishable to the wiki + - path: pf2e-remaster/ + name: Pathfinder Remaster Rules + package: pf2e-remaster + version: 1.1.0 + description: Pathfinder Second Edition (Remaster) core rules as wiki pages (classes, ancestries, feats, spells, equipment, skills, conditions, DC tables; ORC License) diff --git a/pf2e-remaster/NOTICE.md b/pf2e-remaster/NOTICE.md new file mode 100644 index 0000000..c6dc9af --- /dev/null +++ b/pf2e-remaster/NOTICE.md @@ -0,0 +1,35 @@ +# ORC License Notice + +The rules pages of the pf2e-remaster package (every page under `wiki/` other than the notice itself: the Character Creation, Rules, Conditions and Difficulty Classes categories, their subcategories, and every page and table in them) are licensed under the ORC License. This notice covers them and nothing else in this repository. + +## ORC Notice + +This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein. + +## Attribution + +This product is based on the following Licensed Material: + +Pathfinder Player Core © 2023 Paizo Inc., Designed by Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Authors: Alexander Augunas, Kate Baker, Logan Bonner, Jason Bulmahn, Carlos Cabrera, Calder CaDavid, James Case, Eleanor Ferron, Steven Hammond, Joan Hong, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Erik Keith, Dustin Knight, Lyz Liddell, Luis Loza, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Mikhail Rekun, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Mark Thompson, Clark Valentine, Andrew White, Landon Winkler, and Linda Zayas-Palmer. + +Pathfinder Player Core 2 © 2024 Paizo Inc., Designed by Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. + +Pathfinder GM Core © 2023 Paizo Inc., Designed by Logan Bonner and Mark Seifter. Authors: Amirali Attar Olyaee, Logan Bonner, Creighton Broadhurst, Jason Bulmahn, James Case, Jesse Decker, Eleanor Ferron, Fabby Garza Marroquín, Jaym Gates, Matthew Goetz, James Jacobs, Brian R. James, Jenny Jarzabski, Dustin Knight, Jason Lemaitre, Lyz Liddell, Luis Loza, Ron Lundeen, Stephen Radney-Macfarland, David N. Ross, Michael Sayre, Mark Seifter, Owen K.C. Stephens, Amber Stewart, Clark Valentine, Landon Winkler, and Linda Zayas-Palmer. + +The rules text was transcribed from the Foundry VTT pf2e game system (github.com/foundryvtt/pf2e), whose volunteer team entered these books' rules under the ORC License. + +If you use our Licensed Material in your own published works, please credit us as follows: + +pf2e-remaster (SharpMUSH Packages) © 2026 the SharpMUSH project. + +## Reserved Material + +Reserved Material elements in this product include, but may not be limited to: the SharpMUSH name and logo, and all elements designated as Reserved Material under the ORC License. + +## Expressly Designated Licensed Material + +This product contains no Expressly Designated Licensed Material. + +## Not affiliated + +This package is not published, endorsed or specifically approved by Paizo Inc. Pathfinder is a trademark of Paizo Inc., named here only to say which game these rules belong to. diff --git a/pf2e-remaster/README.md b/pf2e-remaster/README.md new file mode 100644 index 0000000..6c0aa18 --- /dev/null +++ b/pf2e-remaster/README.md @@ -0,0 +1,69 @@ +# pf2e-remaster + +A rules reference for Pathfinder Second Edition (Remaster), installed as wiki pages: the classes, +ancestries, heritages, backgrounds, feats, spells, actions, equipment and familiar abilities of +Player Core, Player Core 2 and GM Core, a page for every skill, a character sheet overview, every +condition, the difficulty class tables and rules overviews. Players read them in the portal's wiki +and with `+wiki`. + +This is a **content pack**: documentation only, with no objects or softcode. Softcode never reads +these pages. The rules themselves, with the DC tables as game data, belong in a separate +implementation package that depends on the dice package; that package may write its tables to the +wiki, but never the other way round. + +Not published, endorsed or approved by Paizo. Pathfinder is a trademark of Paizo Inc. + +## What it installs + +| Namespace | Pages | +|---|---| +| Category | Character Creation, Rules, Conditions and Difficulty Classes (all four pinned to the wiki home), and under them Classes, Class Features, Ancestries, Heritages (one per ancestry, plus Versatile Heritages), Backgrounds, Skills, Feats (Ancestry, Class, General, Skill and Archetype Feats, with one category per class and per ancestry), Spells (Cantrips, Rank 1 to Rank 10, Focus Spells, Rituals, and one per tradition), Actions (Basic, Specialty Basic, Skill, Exploration, Downtime, Subsystem, Other), Equipment (Weapons, Armor, Shields, Ammunition, Consumables and their kinds, Runes, Staves, Wands, Worn and Held Items, Adventuring Gear, Treasure and more), Familiar Abilities, and the condition groups | +| Main | 16 classes, 341 class features, 16 ancestries, 106 heritages, 63 backgrounds, 1,814 feats, 659 spells, 166 actions, 1,241 items, 55 familiar abilities, 17 skills, Proficiency Ranks, Character Sheet, 37 rules overviews, 42 conditions, Degrees of Success and the four DC tables | +| Help | ORC License Notice (wiki admins only may edit or delete it) | + +Each class page gives its key attribute, Hit Points, initial proficiencies, feat levels, class +features by level and its class feats; each ancestry its Hit Points, size, Speed, boosts and flaws, +languages, heritages and ancestry feats. Feats show level, traits, prerequisites and action cost; +spells their rank, traditions, casting, range, area, targets, defense, duration and heightening; +items their level, price, Bulk, traits, usage and weapon, armor or shield stats. + +Every page ends with a line linking the ORC License Notice page. + +## Requirements + +The `wiki:` block is manifest format 1.4, which SharpMUSH does not read yet. Until it does, a +server rejects this package at review because it has no objects. The design is in the SharpMUSH +project's content-packs plan. + +## Editing and upgrades + +The pages are yours once installed. Edit them as you would any wiki page. On an upgrade, edits +that don't overlap the new version's changes are kept and merged; an edit that clashes with one is +shown on the review screen, and keeping your text is the default. Uninstalling deletes the pages +nobody changed and leaves the ones your staff edited. + +## Licence + +The rules text in `wiki/` is Adapted Licensed Material under the ORC License, not the licence of +the rest of this repository. The full notice, with the attribution the licence requires, is in +[NOTICE.md](NOTICE.md) and installs as the `Help:ORC License Notice` page. + +When you change a page: + +- keep the footer line that links the notice; +- don't add Reserved Material: proper nouns (deities, places, named characters and + organizations), Paizo artwork, trade dress or setting lore; +- don't add material from Paizo's Fan Content Policy or Community Use Policy; those can't be + mixed with ORC rules content. + +The conditions, DC tables, skill pages, Proficiency Ranks and Character Sheet were written for this +pack from Player Core and GM Core. Everything else was transcribed from the Foundry VTT pf2e game +system, taking only items it marks as ORC-licensed from Player Core, Player Core 2 and GM Core; +pages that name a deity, place, organization or other setting term were reworded to leave it out, +or left out where the name is the rule. + +## Files + +- `package.yaml`: the manifest. +- `wiki//.md`: one Markdown file per page. +- `NOTICE.md`: the ORC notice. diff --git a/pf2e-remaster/package.yaml b/pf2e-remaster/package.yaml new file mode 100644 index 0000000..3bf5dcb --- /dev/null +++ b/pf2e-remaster/package.yaml @@ -0,0 +1,23572 @@ +format: 1.4 +package: pf2e-remaster +version: 1.1.0 +authors: [SharpMUSH project] +description: >- + Rules reference for Pathfinder Second Edition (Remaster), as wiki pages: the classes, + ancestries, heritages, backgrounds, feats, spells, actions, equipment and familiar + abilities of Player Core, Player Core 2 and GM Core, every skill, a character sheet + overview, conditions, DC tables and rules overviews. Uses material under the ORC + License. Not published, endorsed or approved by Paizo. +license: LicenseRef-ORC +homepage: https://github.com/SharpMUSH/SharpMUSH.Packages/tree/main/pf2e-remaster +keywords: [pathfinder, pf2e, rules, character-creation, wiki] +locale: en + +wiki: + - page: help:orc_license_notice + title: ORC License Notice + requires: + edit: [wiki.admin] + delete: [wiki.admin] + file: wiki/help/orc_license_notice.md + + - page: category:conditions + title: Conditions + pin: true + file: wiki/category/conditions.md + + - page: category:attitudes + title: Attitudes + categories: [Conditions] + file: wiki/category/attitudes.md + + - page: category:death_and_dying + title: Death and Dying + categories: [Conditions] + file: wiki/category/death_and_dying.md + + - page: category:degrees_of_detection + title: Degrees of Detection + categories: [Conditions] + file: wiki/category/degrees_of_detection.md + + - page: category:lowered_abilities + title: Lowered Abilities + categories: [Conditions] + file: wiki/category/lowered_abilities.md + + - page: category:senses + title: Senses + categories: [Conditions] + file: wiki/category/senses.md + + - page: main:blinded + title: Blinded + categories: [Conditions, Senses] + file: wiki/main/blinded.md + + - page: main:broken + title: Broken + categories: [Conditions] + file: wiki/main/broken.md + + - page: main:clumsy + title: Clumsy + categories: [Conditions, Lowered Abilities] + file: wiki/main/clumsy.md + + - page: main:concealed + title: Concealed + categories: [Conditions, Senses] + file: wiki/main/concealed.md + + - page: main:confused + title: Confused + categories: [Conditions] + file: wiki/main/confused.md + + - page: main:controlled + title: Controlled + categories: [Conditions] + file: wiki/main/controlled.md + + - page: main:dazzled + title: Dazzled + categories: [Conditions, Senses] + file: wiki/main/dazzled.md + + - page: main:deafened + title: Deafened + categories: [Conditions, Senses] + file: wiki/main/deafened.md + + - page: main:doomed + title: Doomed + categories: [Conditions, Death and Dying] + file: wiki/main/doomed.md + + - page: main:drained + title: Drained + categories: [Conditions, Lowered Abilities] + file: wiki/main/drained.md + + - page: main:dying + title: Dying + categories: [Conditions, Death and Dying] + file: wiki/main/dying.md + + - page: main:encumbered + title: Encumbered + categories: [Conditions] + file: wiki/main/encumbered.md + + - page: main:enfeebled + title: Enfeebled + categories: [Conditions, Lowered Abilities] + file: wiki/main/enfeebled.md + + - page: main:fascinated + title: Fascinated + categories: [Conditions] + file: wiki/main/fascinated.md + + - page: main:fatigued + title: Fatigued + categories: [Conditions] + file: wiki/main/fatigued.md + + - page: main:fleeing + title: Fleeing + categories: [Conditions] + file: wiki/main/fleeing.md + + - page: main:friendly + title: Friendly + categories: [Conditions, Attitudes] + file: wiki/main/friendly.md + + - page: main:frightened + title: Frightened + categories: [Conditions] + file: wiki/main/frightened.md + + - page: main:grabbed + title: Grabbed + categories: [Conditions] + file: wiki/main/grabbed.md + + - page: main:helpful + title: Helpful + categories: [Conditions, Attitudes] + file: wiki/main/helpful.md + + - page: main:hidden + title: Hidden + categories: [Conditions, Degrees of Detection] + file: wiki/main/hidden.md + + - page: main:hostile + title: Hostile + categories: [Conditions, Attitudes] + file: wiki/main/hostile.md + + - page: main:immobilized + title: Immobilized + categories: [Conditions] + file: wiki/main/immobilized.md + + - page: main:indifferent + title: Indifferent + categories: [Conditions, Attitudes] + file: wiki/main/indifferent.md + + - page: main:invisible + title: Invisible + categories: [Conditions, Senses] + file: wiki/main/invisible.md + + - page: main:observed + title: Observed + categories: [Conditions, Degrees of Detection] + file: wiki/main/observed.md + + - page: main:off-guard + title: Off-Guard + categories: [Conditions] + file: wiki/main/off-guard.md + + - page: main:paralyzed + title: Paralyzed + categories: [Conditions] + file: wiki/main/paralyzed.md + + - page: main:persistent_damage + title: Persistent Damage + categories: [Conditions] + file: wiki/main/persistent_damage.md + + - page: main:petrified + title: Petrified + categories: [Conditions] + file: wiki/main/petrified.md + + - page: main:prone + title: Prone + categories: [Conditions] + file: wiki/main/prone.md + + - page: main:quickened + title: Quickened + categories: [Conditions] + file: wiki/main/quickened.md + + - page: main:restrained + title: Restrained + categories: [Conditions] + file: wiki/main/restrained.md + + - page: main:sickened + title: Sickened + categories: [Conditions] + file: wiki/main/sickened.md + + - page: main:slowed + title: Slowed + categories: [Conditions] + file: wiki/main/slowed.md + + - page: main:stunned + title: Stunned + categories: [Conditions] + file: wiki/main/stunned.md + + - page: main:stupefied + title: Stupefied + categories: [Conditions, Lowered Abilities] + file: wiki/main/stupefied.md + + - page: main:unconscious + title: Unconscious + categories: [Conditions, Death and Dying] + file: wiki/main/unconscious.md + + - page: main:undetected + title: Undetected + categories: [Conditions, Degrees of Detection] + file: wiki/main/undetected.md + + - page: main:unfriendly + title: Unfriendly + categories: [Conditions, Attitudes] + file: wiki/main/unfriendly.md + + - page: main:unnoticed + title: Unnoticed + categories: [Conditions, Degrees of Detection] + file: wiki/main/unnoticed.md + + - page: main:wounded + title: Wounded + categories: [Conditions, Death and Dying] + file: wiki/main/wounded.md + + - page: category:difficulty_classes + title: Difficulty Classes + pin: true + file: wiki/category/difficulty_classes.md + + - page: main:degrees_of_success + title: Degrees of Success + categories: [Difficulty Classes] + file: wiki/main/degrees_of_success.md + + - page: main:simple_dcs + title: Simple DCs + categories: [Difficulty Classes] + file: wiki/main/simple_dcs.md + + - page: main:dcs_by_level + title: DCs by Level + categories: [Difficulty Classes] + file: wiki/main/dcs_by_level.md + + - page: main:spell_dcs_by_rank + title: Spell DCs by Rank + categories: [Difficulty Classes] + file: wiki/main/spell_dcs_by_rank.md + + - page: main:dc_adjustments + title: DC Adjustments + categories: [Difficulty Classes] + file: wiki/main/dc_adjustments.md + + - page: main:a_home_in_every_port + title: A Home in Every Port + categories: [Feats, General Feats] + file: wiki/main/a_home_in_every_port.md + + - page: main:aberrant_whispers + title: Aberrant Whispers + categories: [Spells, Focus Spells] + file: wiki/main/aberrant_whispers.md + + - page: main:absolute_solvent_greater + title: Absolute Solvent (Greater) + categories: [Equipment, Consumables, Potions, Alchemical Items] + file: wiki/main/absolute_solvent_greater.md + + - page: main:absolute_solvent_lesser + title: Absolute Solvent (Lesser) + categories: [Equipment, Consumables, Potions, Alchemical Items] + file: wiki/main/absolute_solvent_lesser.md + + - page: main:absolute_solvent_moderate + title: Absolute Solvent (Moderate) + categories: [Equipment, Consumables, Potions, Alchemical Items] + file: wiki/main/absolute_solvent_moderate.md + + - page: main:absorb_familiar + title: Absorb Familiar + categories: [Familiar Abilities] + file: wiki/main/absorb_familiar.md + + - page: main:absorb_strength + title: Absorb Strength + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/absorb_strength.md + + - page: main:absorb_toxin + title: Absorb Toxin + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/absorb_toxin.md + + - page: main:abundant_vials + title: Abundant Vials + categories: [Class Features] + file: wiki/main/abundant_vials.md + + - page: main:access_lore + title: Access Lore + categories: [Spells, Focus Spells] + file: wiki/main/access_lore.md + + - page: main:accolade_robe + title: Accolade Robe + categories: [Equipment, Worn Items] + file: wiki/main/accolade_robe.md + + - page: main:accolade_robe_greater + title: Accolade Robe (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/accolade_robe_greater.md + + - page: main:accompanist + title: Accompanist + categories: [Familiar Abilities] + file: wiki/main/accompanist.md + + - page: main:accompany + title: Accompany + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/accompany.md + + - page: main:accursed_claws + title: Accursed Claws + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/accursed_claws.md + + - page: main:acid_flask_greater + title: Acid Flask (Greater) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/acid_flask_greater.md + + - page: main:acid_flask_lesser + title: Acid Flask (Lesser) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/acid_flask_lesser.md + + - page: main:acid_flask_major + title: Acid Flask (Major) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/acid_flask_major.md + + - page: main:acid_flask_moderate + title: Acid Flask (Moderate) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/acid_flask_moderate.md + + - page: main:acid_grip + title: Acid Grip + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/acid_grip.md + + - page: main:acolyte + title: Acolyte + categories: [Backgrounds] + file: wiki/main/acolyte.md + + - page: main:acquired_tolerance + title: Acquired Tolerance + categories: [Feats, Archetype Feats] + file: wiki/main/acquired_tolerance.md + + - page: main:acrobat + title: Acrobat + categories: [Backgrounds] + file: wiki/main/acrobat.md + + - page: main:acrobat_dedication + title: Acrobat Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/acrobat_dedication.md + + - page: main:acrobatic_performer + title: Acrobatic Performer + categories: [Feats, Skill Feats] + file: wiki/main/acrobatic_performer.md + + - page: main:acrobatics + title: Acrobatics + categories: [Skills] + file: wiki/main/acrobatics.md + + - page: main:acute_scent + title: Acute Scent + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/acute_scent.md + + - page: main:acute_vision + title: Acute Vision + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/acute_vision.md + + - page: main:adamantine_chunk + title: Adamantine Chunk + categories: [Equipment, Adventuring Gear] + file: wiki/main/adamantine_chunk.md + + - page: main:adamantine_ingot + title: Adamantine Ingot + categories: [Equipment, Adventuring Gear] + file: wiki/main/adamantine_ingot.md + + - page: main:adamantine_strikes + title: Adamantine Strikes + categories: [Class Features] + file: wiki/main/adamantine_strikes.md + + - page: main:adapted_cantrip + title: Adapted Cantrip + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/adapted_cantrip.md + + - page: main:adaptive_adept + title: Adaptive Adept + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/adaptive_adept.md + + - page: main:additional_companion + title: Additional Companion + categories: [Feats, Archetype Feats] + file: wiki/main/additional_companion.md + + - page: main:additional_lore + title: Additional Lore + categories: [Feats, Skill Feats] + file: wiki/main/additional_lore.md + + - page: main:additional_recollection + title: Additional Recollection + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/additional_recollection.md + + - page: main:administer_first_aid + title: Administer First Aid + categories: [Actions, Skill Actions] + file: wiki/main/administer_first_aid.md + + - page: main:adopted_ancestry + title: Adopted Ancestry + categories: [Feats, General Feats] + file: wiki/main/adopted_ancestry.md + + - page: main:adrenaline_rush + title: Adrenaline Rush + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/adrenaline_rush.md + + - page: main:advanced_alchemy + title: Advanced Alchemy + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_alchemy.md + + - page: main:advanced_alchemy_class_feature + title: Advanced Alchemy (class feature) + categories: [Class Features] + file: wiki/main/advanced_alchemy_class_feature.md + + - page: main:advanced_arcana + title: Advanced Arcana + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_arcana.md + + - page: main:advanced_blood_potency + title: Advanced Blood Potency + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_blood_potency.md + + - page: main:advanced_bloodline + title: Advanced Bloodline + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/advanced_bloodline.md + + - page: main:advanced_concoction + title: Advanced Concoction + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_concoction.md + + - page: main:advanced_deduction + title: Advanced Deduction + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_deduction.md + + - page: main:advanced_deitys_domain + title: Advanced Deity's Domain + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/advanced_deitys_domain.md + + - page: main:advanced_devotion + title: Advanced Devotion + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_devotion.md + + - page: main:advanced_dogma + title: Advanced Dogma + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_dogma.md + + - page: main:advanced_domain + title: Advanced Domain + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/advanced_domain.md + + - page: main:advanced_efficient_alchemy + title: Advanced Efficient Alchemy + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/advanced_efficient_alchemy.md + + - page: main:advanced_first_aid + title: Advanced First Aid + categories: [Feats, Skill Feats] + file: wiki/main/advanced_first_aid.md + + - page: main:advanced_flair + title: Advanced Flair + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_flair.md + + - page: main:advanced_fury + title: Advanced Fury + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_fury.md + + - page: main:advanced_general_training + title: Advanced General Training + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/advanced_general_training.md + + - page: main:advanced_herbalism + title: Advanced Herbalism + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_herbalism.md + + - page: main:advanced_hunters_trick + title: Advanced Hunter's Trick + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_hunters_trick.md + + - page: main:advanced_kata + title: Advanced Kata + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_kata.md + + - page: main:advanced_maneuver + title: Advanced Maneuver + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_maneuver.md + + - page: main:advanced_muses_whispers + title: Advanced Muse's Whispers + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_muses_whispers.md + + - page: main:advanced_mysteries + title: Advanced Mysteries + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_mysteries.md + + - page: main:advanced_poisoncraft + title: Advanced Poisoncraft + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_poisoncraft.md + + - page: main:advanced_qi_spells + title: Advanced Qi Spells + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/advanced_qi_spells.md + + - page: main:advanced_revelation + title: Advanced Revelation + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/advanced_revelation.md + + - page: main:advanced_school_spell + title: Advanced School Spell + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/advanced_school_spell.md + + - page: main:advanced_trickery + title: Advanced Trickery + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_trickery.md + + - page: main:advanced_vials + title: Advanced Vials + categories: [Class Features] + file: wiki/main/advanced_vials.md + + - page: main:advanced_vials_bomber + title: Advanced Vials (Bomber) + categories: [Class Features] + file: wiki/main/advanced_vials_bomber.md + + - page: main:advanced_vials_chirurgeon + title: Advanced Vials (Chirurgeon) + categories: [Class Features] + file: wiki/main/advanced_vials_chirurgeon.md + + - page: main:advanced_vials_mutagenist + title: Advanced Vials (Mutagenist) + categories: [Class Features] + file: wiki/main/advanced_vials_mutagenist.md + + - page: main:advanced_vials_toxicologist + title: Advanced Vials (Toxicologist) + categories: [Class Features] + file: wiki/main/advanced_vials_toxicologist.md + + - page: main:advanced_warden + title: Advanced Warden + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/advanced_warden.md + + - page: main:advanced_weapon_training + title: Advanced Weapon Training + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/advanced_weapon_training.md + + - page: main:advanced_wilding + title: Advanced Wilding + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_wilding.md + + - page: main:advanced_witchcraft + title: Advanced Witchcraft + categories: [Feats, Archetype Feats] + file: wiki/main/advanced_witchcraft.md + + - page: main:advantageous_assault + title: Advantageous Assault + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/advantageous_assault.md + + - page: main:adventurers_pack + title: Adventurer's Pack + categories: [Equipment, Adventuring Gear] + file: wiki/main/adventurers_pack.md + + - page: main:adze + title: Adze + categories: [Equipment, Weapons] + file: wiki/main/adze.md + + - page: main:aeon_stone_amplifying + title: Aeon Stone (Amplifying) + categories: [Equipment, Worn Items] + file: wiki/main/aeon_stone_amplifying.md + + - page: main:aeon_stone_consumed + title: Aeon Stone (Consumed) + categories: [Equipment, Worn Items] + file: wiki/main/aeon_stone_consumed.md + + - page: main:aeon_stone_delaying + title: Aeon Stone (Delaying) + categories: [Equipment, Worn Items] + file: wiki/main/aeon_stone_delaying.md + + - page: main:aeon_stone_envisioning + title: Aeon Stone (Envisioning) + categories: [Equipment, Worn Items] + file: wiki/main/aeon_stone_envisioning.md + + - page: main:aeon_stone_nourishing + title: Aeon Stone (Nourishing) + categories: [Equipment, Worn Items] + file: wiki/main/aeon_stone_nourishing.md + + - page: main:aeon_stone_peering + title: Aeon Stone (Peering) + categories: [Equipment, Worn Items] + file: wiki/main/aeon_stone_peering.md + + - page: main:aeon_stone_preserving + title: Aeon Stone (Preserving) + categories: [Equipment, Worn Items] + file: wiki/main/aeon_stone_preserving.md + + - page: main:aeon_stone_smoothing + title: Aeon Stone (Smoothing) + categories: [Equipment, Worn Items] + file: wiki/main/aeon_stone_smoothing.md + + - page: main:aeon_stone_sprouting + title: Aeon Stone (Sprouting) + categories: [Equipment, Worn Items] + file: wiki/main/aeon_stone_sprouting.md + + - page: main:aerial_form + title: Aerial Form + categories: [Spells, Rank 4 Spells, Arcane Spells, Primal Spells] + file: wiki/main/aerial_form.md + + - page: main:aerial_piledriver + title: Aerial Piledriver + categories: [Feats, Archetype Feats] + file: wiki/main/aerial_piledriver.md + + - page: main:aerobatics_mastery + title: Aerobatics Mastery + categories: [Feats, Skill Feats] + file: wiki/main/aerobatics_mastery.md + + - page: main:affix_a_talisman + title: Affix a Talisman + categories: [Actions, Basic Actions] + file: wiki/main/affix_a_talisman.md + + - page: main:affliction_mercy + title: Affliction Mercy + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/affliction_mercy.md + + - page: main:affliction_resistance + title: Affliction Resistance + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/affliction_resistance.md + + - page: main:after_you + title: After You + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/after_you.md + + - page: main:agate + title: Agate + categories: [Equipment, Treasure] + file: wiki/main/agate.md + + - page: main:ageless_patience + title: Ageless Patience + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/ageless_patience.md + + - page: main:aggravating_scratch + title: Aggravating Scratch + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/aggravating_scratch.md + + - page: main:aggressive_block + title: Aggressive Block + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/aggressive_block.md + + - page: main:agile_feet + title: Agile Feet + categories: [Spells, Focus Spells] + file: wiki/main/agile_feet.md + + - page: main:agile_grace + title: Agile Grace + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/agile_grace.md + + - page: main:agile_maneuvers + title: Agile Maneuvers + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/agile_maneuvers.md + + - page: main:agile_mind + title: Agile Mind + categories: [Class Features] + file: wiki/main/agile_mind.md + + - page: main:agonizing_rebuke + title: Agonizing Rebuke + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/agonizing_rebuke.md + + - page: main:aid + title: Aid + categories: [Actions, Basic Actions] + file: wiki/main/aid.md + + - page: main:air_bubble + title: Air Bubble + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Primal Spells] + file: wiki/main/air_bubble.md + + - page: main:aiuvarin + title: Aiuvarin + categories: [Heritages, Versatile Heritages] + file: wiki/main/aiuvarin.md + + - page: main:alabaster + title: Alabaster + categories: [Equipment, Treasure] + file: wiki/main/alabaster.md + + - page: main:alabaster_and_obsidian_game_set + title: Alabaster and obsidian game set + categories: [Equipment, Treasure] + file: wiki/main/alabaster_and_obsidian_game_set.md + + - page: main:alabaster_idol + title: Alabaster idol + categories: [Equipment, Treasure] + file: wiki/main/alabaster_idol.md + + - page: main:alacritous_horseshoes + title: Alacritous Horseshoes + categories: [Equipment, Worn Items] + file: wiki/main/alacritous_horseshoes.md + + - page: main:alacritous_horseshoes_greater + title: Alacritous Horseshoes (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/alacritous_horseshoes_greater.md + + - page: main:alarm + title: Alarm + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/alarm.md + + - page: main:alarm_snare + title: Alarm Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/alarm_snare.md + + - page: main:alchemical_assessment + title: Alchemical Assessment + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/alchemical_assessment.md + + - page: main:alchemical_crafting + title: Alchemical Crafting + categories: [Feats, Skill Feats] + file: wiki/main/alchemical_crafting.md + + - page: main:alchemical_discoveries + title: Alchemical Discoveries + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/alchemical_discoveries.md + + - page: main:alchemical_expertise + title: Alchemical Expertise + categories: [Class Features] + file: wiki/main/alchemical_expertise.md + + - page: main:alchemical_familiar + title: Alchemical Familiar + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/alchemical_familiar.md + + - page: main:alchemical_mastery + title: Alchemical Mastery + categories: [Class Features] + file: wiki/main/alchemical_mastery.md + + - page: main:alchemical_power + title: Alchemical Power + categories: [Feats, Archetype Feats] + file: wiki/main/alchemical_power.md + + - page: main:alchemical_revivification + title: Alchemical Revivification + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/alchemical_revivification.md + + - page: main:alchemical_scholar + title: Alchemical Scholar + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/alchemical_scholar.md + + - page: main:alchemical_sciences_methodology + title: Alchemical Sciences Methodology + categories: [Class Features] + file: wiki/main/alchemical_sciences_methodology.md + + - page: main:alchemical_weapon_expertise + title: Alchemical Weapon Expertise + categories: [Class Features] + file: wiki/main/alchemical_weapon_expertise.md + + - page: main:alchemical_weapon_mastery + title: Alchemical Weapon Mastery + categories: [Class Features] + file: wiki/main/alchemical_weapon_mastery.md + + - page: main:alchemist + title: Alchemist + categories: [Classes] + file: wiki/main/alchemist.md + + - page: main:alchemist_dedication + title: Alchemist Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/alchemist_dedication.md + + - page: main:alchemist_goggles + title: Alchemist Goggles + categories: [Equipment, Worn Items] + file: wiki/main/alchemist_goggles.md + + - page: main:alchemist_goggles_greater + title: Alchemist Goggles (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/alchemist_goggles_greater.md + + - page: main:alchemist_goggles_major + title: Alchemist Goggles (Major) + categories: [Equipment, Worn Items] + file: wiki/main/alchemist_goggles_major.md + + - page: main:alchemists_fire_greater + title: Alchemist's Fire (Greater) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/alchemists_fire_greater.md + + - page: main:alchemists_fire_lesser + title: Alchemist's Fire (Lesser) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/alchemists_fire_lesser.md + + - page: main:alchemists_fire_major + title: Alchemist's Fire (Major) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/alchemists_fire_major.md + + - page: main:alchemists_fire_moderate + title: Alchemist's Fire (Moderate) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/alchemists_fire_moderate.md + + - page: main:alchemists_lab + title: Alchemist's Lab + categories: [Equipment, Adventuring Gear] + file: wiki/main/alchemists_lab.md + + - page: main:alchemists_lab_expanded + title: Alchemist's Lab (Expanded) + categories: [Equipment, Held Items] + file: wiki/main/alchemists_lab_expanded.md + + - page: main:alchemists_toolkit + title: Alchemist's Toolkit + categories: [Equipment, Adventuring Gear] + file: wiki/main/alchemists_toolkit.md + + - page: main:alchemy + title: Alchemy + categories: [Class Features] + file: wiki/main/alchemy.md + + - page: main:align_qi + title: Align Qi + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/align_qi.md + + - page: main:all_in_my_head + title: All in My Head + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/all_in_my_head.md + + - page: main:allegro + title: Allegro + categories: [Spells, Cantrips] + file: wiki/main/allegro.md + + - page: main:allegro_feat + title: Allegro (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/allegro_feat.md + + - page: main:alloy_orb_exquisite_high_grade + title: Alloy Orb (Exquisite High-Grade) + categories: [Equipment, Consumables] + file: wiki/main/alloy_orb_exquisite_high_grade.md + + - page: main:alloy_orb_exquisite_standard_grade + title: Alloy Orb (Exquisite Standard-Grade) + categories: [Equipment, Consumables] + file: wiki/main/alloy_orb_exquisite_standard_grade.md + + - page: main:alloy_orb_high_grade + title: Alloy Orb (High-Grade) + categories: [Equipment, Consumables] + file: wiki/main/alloy_orb_high_grade.md + + - page: main:alloy_orb_low_grade + title: Alloy Orb (Low-Grade) + categories: [Equipment, Consumables] + file: wiki/main/alloy_orb_low_grade.md + + - page: main:alloy_orb_standard_grade + title: Alloy Orb (Standard-Grade) + categories: [Equipment, Consumables] + file: wiki/main/alloy_orb_standard_grade.md + + - page: main:allys_shelter + title: Ally's Shelter + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/allys_shelter.md + + - page: main:alter_admixture + title: Alter Admixture + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/alter_admixture.md + + - page: main:amber + title: Amber + categories: [Equipment, Treasure] + file: wiki/main/amber.md + + - page: main:ambush_hunter + title: Ambush Hunter + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/ambush_hunter.md + + - page: main:amethyst + title: Amethyst + categories: [Equipment, Treasure] + file: wiki/main/amethyst.md + + - page: main:amnesiac + title: Amnesiac + categories: [Backgrounds] + file: wiki/main/amnesiac.md + + - page: main:amphibious + title: Amphibious + categories: [Familiar Abilities] + file: wiki/main/amphibious.md + + - page: main:amphora_with_lavish_scenes + title: Amphora with lavish scenes + categories: [Equipment, Treasure] + file: wiki/main/amphora_with_lavish_scenes.md + + - page: main:analyze_idiolect + title: Analyze Idiolect + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/analyze_idiolect.md + + - page: main:analyze_weakness + title: Analyze Weakness + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/analyze_weakness.md + + - page: main:anathema_cleric + title: Anathema (Cleric) + categories: [Class Features] + file: wiki/main/anathema_cleric.md + + - page: main:anathema_druid + title: Anathema (Druid) + categories: [Class Features] + file: wiki/main/anathema_druid.md + + - page: main:ancestors + title: Ancestors + categories: [Class Features] + file: wiki/main/ancestors.md + + - page: main:ancestors_rage + title: Ancestor's Rage + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/ancestors_rage.md + + - page: main:ancestral_defense + title: Ancestral Defense + categories: [Spells, Focus Spells] + file: wiki/main/ancestral_defense.md + + - page: main:ancestral_form + title: Ancestral Form + categories: [Spells, Focus Spells] + file: wiki/main/ancestral_form.md + + - page: main:ancestral_longevity + title: Ancestral Longevity + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/ancestral_longevity.md + + - page: main:ancestral_memories + title: Ancestral Memories + categories: [Spells, Focus Spells] + file: wiki/main/ancestral_memories.md + + - page: main:ancestral_paragon + title: Ancestral Paragon + categories: [Feats, General Feats] + file: wiki/main/ancestral_paragon.md + + - page: main:ancestral_suspicion + title: Ancestral Suspicion + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/ancestral_suspicion.md + + - page: main:ancestral_touch + title: Ancestral Touch + categories: [Spells, Focus Spells] + file: wiki/main/ancestral_touch.md + + - page: main:ancestry_paragon + title: Ancestry Paragon + categories: [Rules] + file: wiki/main/ancestry_paragon.md + + - page: main:anchor + title: Anchor + categories: [Actions, Other Actions] + file: wiki/main/anchor.md + + - page: main:anchoring_roots + title: Anchoring Roots + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/anchoring_roots.md + + - page: main:ancient_blooded_dwarf + title: Ancient-Blooded Dwarf + categories: [Heritages, Dwarf Heritages] + file: wiki/main/ancient_blooded_dwarf.md + + - page: main:ancient_dragon_skull_etched_with_mystic_sigils + title: Ancient dragon skull etched with mystic sigils + categories: [Equipment, Treasure] + file: wiki/main/ancient_dragon_skull_etched_with_mystic_sigils.md + + - page: main:ancient_elf + title: Ancient Elf + categories: [Heritages, Elf Heritages] + file: wiki/main/ancient_elf.md + + - page: main:angel_of_death + title: Angel of Death + categories: [Feats, Archetype Feats] + file: wiki/main/angel_of_death.md + + - page: main:angelic_halo + title: Angelic Halo + categories: [Spells, Focus Spells] + file: wiki/main/angelic_halo.md + + - page: main:angelic_wings + title: Angelic Wings + categories: [Spells, Focus Spells] + file: wiki/main/angelic_wings.md + + - page: main:angelkin + title: Angelkin + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/angelkin.md + + - page: main:animal_accomplice + title: Animal Accomplice + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/animal_accomplice.md + + - page: main:animal_companion + title: Animal Companion + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/animal_companion.md + + - page: main:animal_companion_ranger + title: Animal Companion (Ranger) + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/animal_companion_ranger.md + + - page: main:animal_elocutionist + title: Animal Elocutionist + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/animal_elocutionist.md + + - page: main:animal_empathy + title: Animal Empathy + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/animal_empathy.md + + - page: main:animal_empathy_ranger + title: Animal Empathy (Ranger) + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/animal_empathy_ranger.md + + - page: main:animal_feature + title: Animal Feature + categories: [Spells, Focus Spells] + file: wiki/main/animal_feature.md + + - page: main:animal_form + title: Animal Form + categories: [Spells, Rank 2 Spells, Primal Spells] + file: wiki/main/animal_form.md + + - page: main:animal_instinct + title: Animal Instinct + categories: [Class Features] + file: wiki/main/animal_instinct.md + + - page: main:animal_messenger + title: Animal Messenger + categories: [Spells, Rank 2 Spells, Primal Spells] + file: wiki/main/animal_messenger.md + + - page: main:animal_order + title: Animal Order + categories: [Class Features] + file: wiki/main/animal_order.md + + - page: main:animal_skin + title: Animal Skin + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/animal_skin.md + + - page: main:animal_staff + title: Animal Staff + categories: [Equipment, Staves] + file: wiki/main/animal_staff.md + + - page: main:animal_staff_greater + title: Animal Staff (Greater) + categories: [Equipment, Staves] + file: wiki/main/animal_staff_greater.md + + - page: main:animal_staff_major + title: Animal Staff (Major) + categories: [Equipment, Staves] + file: wiki/main/animal_staff_major.md + + - page: main:animal_vision + title: Animal Vision + categories: [Spells, Rank 3 Spells, Primal Spells] + file: wiki/main/animal_vision.md + + - page: main:animal_whisperer + title: Animal Whisperer + categories: [Backgrounds] + file: wiki/main/animal_whisperer.md + + - page: main:animalistic_brutality + title: Animalistic Brutality + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/animalistic_brutality.md + + - page: main:animate_object + title: Animate Object + categories: [Spells, Rituals] + file: wiki/main/animate_object.md + + - page: main:animated + title: Animated + categories: [Equipment, Runes] + file: wiki/main/animated.md + + - page: main:animated_assault + title: Animated Assault + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/animated_assault.md + + - page: main:annihilating_swing + title: Annihilating Swing + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/annihilating_swing.md + + - page: main:annotate_composition + title: Annotate Composition + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/annotate_composition.md + + - page: main:anoint_ally + title: Anoint Ally + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/anoint_ally.md + + - page: main:anointed_ground + title: Anointed Ground + categories: [Spells, Rank 3 Spells, Divine Spells] + file: wiki/main/anointed_ground.md + + - page: main:ant_haul + title: Ant Haul + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/ant_haul.md + + - page: main:ant_kholo + title: Ant Kholo + categories: [Heritages, Kholo Heritages] + file: wiki/main/ant_kholo.md + + - page: main:antagonize + title: Antagonize + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/antagonize.md + + - page: main:anthemic_performance + title: Anthemic Performance + categories: [Feats, Archetype Feats] + file: wiki/main/anthemic_performance.md + + - page: main:anthropomorphic_shape + title: Anthropomorphic Shape + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/anthropomorphic_shape.md + + - page: main:anticipate_ambush + title: Anticipate Ambush + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/anticipate_ambush.md + + - page: main:antidote_greater + title: Antidote (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/antidote_greater.md + + - page: main:antidote_lesser + title: Antidote (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/antidote_lesser.md + + - page: main:antidote_major + title: Antidote (Major) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/antidote_major.md + + - page: main:antidote_moderate + title: Antidote (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/antidote_moderate.md + + - page: main:antimagic + title: Antimagic + categories: [Equipment, Runes] + file: wiki/main/antimagic.md + + - page: main:antimagic_oil + title: Antimagic Oil + categories: [Equipment, Consumables, Oils] + file: wiki/main/antimagic_oil.md + + - page: main:antiplague_greater + title: Antiplague (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/antiplague_greater.md + + - page: main:antiplague_lesser + title: Antiplague (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/antiplague_lesser.md + + - page: main:antiplague_major + title: Antiplague (Major) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/antiplague_major.md + + - page: main:antiplague_moderate + title: Antiplague (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/antiplague_moderate.md + + - page: main:antler_arrow + title: Antler Arrow + categories: [Equipment, Ammunition] + file: wiki/main/antler_arrow.md + + - page: main:appearance_of_wealth + title: Appearance of Wealth + categories: [Spells, Focus Spells] + file: wiki/main/appearance_of_wealth.md + + - page: main:aquamarine + title: Aquamarine + categories: [Equipment, Treasure] + file: wiki/main/aquamarine.md + + - page: main:aqueous_orb + title: Aqueous Orb + categories: [Spells, Rank 3 Spells, Arcane Spells, Primal Spells] + file: wiki/main/aqueous_orb.md + + - page: main:arbalest + title: Arbalest + categories: [Equipment, Weapons] + file: wiki/main/arbalest.md + + - page: main:arboreal_boots + title: Arboreal Boots + categories: [Equipment, Worn Items] + file: wiki/main/arboreal_boots.md + + - page: main:arboreal_boots_greater + title: Arboreal Boots (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/arboreal_boots_greater.md + + - page: main:arcana + title: Arcana + categories: [Skills] + file: wiki/main/arcana.md + + - page: main:arcane_bond + title: Arcane Bond + categories: [Class Features] + file: wiki/main/arcane_bond.md + + - page: main:arcane_breadth + title: Arcane Breadth + categories: [Feats, Archetype Feats] + file: wiki/main/arcane_breadth.md + + - page: main:arcane_countermeasure + title: Arcane Countermeasure + categories: [Spells, Focus Spells] + file: wiki/main/arcane_countermeasure.md + + - page: main:arcane_dragonblood + title: Arcane Dragonblood + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/arcane_dragonblood.md + + - page: main:arcane_evolution + title: Arcane Evolution + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/arcane_evolution.md + + - page: main:arcane_school + title: Arcane School + categories: [Class Features] + file: wiki/main/arcane_school.md + + - page: main:arcane_school_spell + title: Arcane School Spell + categories: [Feats, Archetype Feats] + file: wiki/main/arcane_school_spell.md + + - page: main:arcane_sense + title: Arcane Sense + categories: [Feats, Skill Feats] + file: wiki/main/arcane_sense.md + + - page: main:arcane_thesis + title: Arcane Thesis + categories: [Class Features] + file: wiki/main/arcane_thesis.md + + - page: main:archaeologist_dedication + title: Archaeologist Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/archaeologist_dedication.md + + - page: main:archaeologists_luck + title: Archaeologist's Luck + categories: [Feats, Archetype Feats] + file: wiki/main/archaeologists_luck.md + + - page: main:archer_dedication + title: Archer Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/archer_dedication.md + + - page: main:archers_aim + title: Archer's Aim + categories: [Feats, Archetype Feats] + file: wiki/main/archers_aim.md + + - page: main:archwizards_might + title: Archwizard's Might + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/archwizards_might.md + + - page: main:archwizards_spellcraft + title: Archwizard's Spellcraft + categories: [Class Features] + file: wiki/main/archwizards_spellcraft.md + + - page: main:arctic_elf + title: Arctic Elf + categories: [Heritages, Elf Heritages] + file: wiki/main/arctic_elf.md + + - page: main:arctic_rift + title: Arctic Rift + categories: [Spells, Rank 8 Spells, Arcane Spells, Primal Spells] + file: wiki/main/arctic_rift.md + + - page: main:armament_paragon + title: Armament Paragon + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/armament_paragon.md + + - page: main:armbands_of_athleticism + title: Armbands of Athleticism + categories: [Equipment, Worn Items] + file: wiki/main/armbands_of_athleticism.md + + - page: main:armbands_of_athleticism_greater + title: Armbands of Athleticism (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/armbands_of_athleticism_greater.md + + - page: main:armor_assist + title: Armor Assist + categories: [Feats, Skill Feats] + file: wiki/main/armor_assist.md + + - page: main:armor_expertise + title: Armor Expertise + categories: [Class Features] + file: wiki/main/armor_expertise.md + + - page: main:armor_mastery + title: Armor Mastery + categories: [Class Features] + file: wiki/main/armor_mastery.md + + - page: main:armor_of_bones + title: Armor of Bones + categories: [Spells, Focus Spells] + file: wiki/main/armor_of_bones.md + + - page: main:armor_potency_1 + title: Armor Potency (+1) + categories: [Equipment, Runes] + file: wiki/main/armor_potency_1.md + + - page: main:armor_potency_2 + title: Armor Potency (+2) + categories: [Equipment, Runes] + file: wiki/main/armor_potency_2.md + + - page: main:armor_potency_3 + title: Armor Potency (+3) + categories: [Equipment, Runes] + file: wiki/main/armor_potency_3.md + + - page: main:armor_proficiency + title: Armor Proficiency + categories: [Feats, General Feats] + file: wiki/main/armor_proficiency.md + + - page: main:armor_specialist + title: Armor Specialist + categories: [Feats, Archetype Feats] + file: wiki/main/armor_specialist.md + + - page: main:armored_rebuff + title: Armored Rebuff + categories: [Feats, Archetype Feats] + file: wiki/main/armored_rebuff.md + + - page: main:armored_stealth + title: Armored Stealth + categories: [Feats, Skill Feats] + file: wiki/main/armored_stealth.md + + - page: main:arrest_a_fall + title: Arrest a Fall + categories: [Actions, Specialty Basic Actions] + file: wiki/main/arrest_a_fall.md + + - page: main:arrows + title: Arrows + categories: [Equipment, Ammunition] + file: wiki/main/arrows.md + + - page: main:arsenic + title: Arsenic + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/arsenic.md + + - page: main:artisan + title: Artisan + categories: [Backgrounds] + file: wiki/main/artisan.md + + - page: main:artisans_toolkit + title: Artisan's Toolkit + categories: [Equipment, Adventuring Gear] + file: wiki/main/artisans_toolkit.md + + - page: main:artisans_toolkit_sterling + title: Artisan's Toolkit (Sterling) + categories: [Equipment, Held Items] + file: wiki/main/artisans_toolkit_sterling.md + + - page: main:artist + title: Artist + categories: [Backgrounds] + file: wiki/main/artist.md + + - page: main:artistic_flourish + title: Artistic Flourish + categories: [Spells, Focus Spells] + file: wiki/main/artistic_flourish.md + + - page: main:ask_the_bones + title: Ask the Bones + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/ask_the_bones.md + + - page: main:assassin_dedication + title: Assassin Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/assassin_dedication.md + + - page: main:assassinate + title: Assassinate + categories: [Feats, Archetype Feats] + file: wiki/main/assassinate.md + + - page: main:assisting_shot + title: Assisting Shot + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/assisting_shot.md + + - page: main:assurance + title: Assurance + categories: [Feats, Skill Feats] + file: wiki/main/assurance.md + + - page: main:assured_evasion + title: Assured Evasion + categories: [Class Features] + file: wiki/main/assured_evasion.md + + - page: main:assured_identification + title: Assured Identification + categories: [Feats, Skill Feats] + file: wiki/main/assured_identification.md + + - page: main:assured_knowledge + title: Assured Knowledge + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/assured_knowledge.md + + - page: main:assured_ritualist + title: Assured Ritualist + categories: [Feats, Archetype Feats] + file: wiki/main/assured_ritualist.md + + - page: main:astral + title: Astral + categories: [Equipment, Runes] + file: wiki/main/astral.md + + - page: main:astral_greater + title: Astral (Greater) + categories: [Equipment, Runes] + file: wiki/main/astral_greater.md + + - page: main:astral_projection + title: Astral Projection + categories: [Spells, Rituals] + file: wiki/main/astral_projection.md + + - page: main:astrologer + title: Astrologer + categories: [Backgrounds] + file: wiki/main/astrologer.md + + - page: main:athletic_might + title: Athletic Might + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/athletic_might.md + + - page: main:athletic_rush + title: Athletic Rush + categories: [Spells, Focus Spells] + file: wiki/main/athletic_rush.md + + - page: main:athletic_strategist + title: Athletic Strategist + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/athletic_strategist.md + + - page: main:athletics + title: Athletics + categories: [Skills] + file: wiki/main/athletics.md + + - page: main:atone + title: Atone + categories: [Spells, Rituals] + file: wiki/main/atone.md + + - page: main:augury + title: Augury + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells] + file: wiki/main/augury.md + + - page: main:aura_of_courage + title: Aura of Courage + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/aura_of_courage.md + + - page: main:aura_of_despair + title: Aura of Despair + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/aura_of_despair.md + + - page: main:aura_of_determination + title: Aura of Determination + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/aura_of_determination.md + + - page: main:aura_of_faith + title: Aura of Faith + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/aura_of_faith.md + + - page: main:aura_of_life + title: Aura of Life + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/aura_of_life.md + + - page: main:aura_of_righteousness + title: Aura of Righteousness + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/aura_of_righteousness.md + + - page: main:auspicious_mount + title: Auspicious Mount + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/auspicious_mount.md + + - page: main:automatic_bonus_progression + title: Automatic Bonus Progression + categories: [Rules] + file: wiki/main/automatic_bonus_progression.md + + - page: main:automatic_knowledge + title: Automatic Knowledge + categories: [Feats, Skill Feats] + file: wiki/main/automatic_knowledge.md + + - page: main:avalanche_strike + title: Avalanche Strike + categories: [Feats, Archetype Feats] + file: wiki/main/avalanche_strike.md + + - page: main:avatars_audience + title: Avatar's Audience + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/avatars_audience.md + + - page: main:avatars_protection + title: Avatar's Protection + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/avatars_protection.md + + - page: main:avenge_ally + title: Avenge Ally + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/avenge_ally.md + + - page: main:avert_gaze + title: Avert Gaze + categories: [Actions, Specialty Basic Actions] + file: wiki/main/avert_gaze.md + + - page: main:avoid_notice + title: Avoid Notice + categories: [Actions, Exploration Activities] + file: wiki/main/avoid_notice.md + + - page: main:awaken_animal + title: Awaken Animal + categories: [Spells, Rituals] + file: wiki/main/awaken_animal.md + + - page: main:awesome_blow + title: Awesome Blow + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/awesome_blow.md + + - page: main:azurite + title: Azurite + categories: [Equipment, Treasure] + file: wiki/main/azurite.md + + - page: main:back_to_back + title: Back to Back + categories: [Feats, Archetype Feats] + file: wiki/main/back_to_back.md + + - page: main:backpack + title: Backpack + categories: [Equipment, Adventuring Gear] + file: wiki/main/backpack.md + + - page: main:backup_disguise + title: Backup Disguise + categories: [Feats, Skill Feats] + file: wiki/main/backup_disguise.md + + - page: main:badlands_orc + title: Badlands Orc + categories: [Heritages, Orc Heritages] + file: wiki/main/badlands_orc.md + + - page: main:bag_of_weasels + title: Bag of Weasels + categories: [Equipment, Adventuring Gear, Cursed Items] + file: wiki/main/bag_of_weasels.md + + - page: main:balance + title: Balance + categories: [Actions, Skill Actions] + file: wiki/main/balance.md + + - page: main:balisse_feather + title: Balisse Feather + categories: [Equipment, Consumables, Talismans] + file: wiki/main/balisse_feather.md + + - page: main:balisse_feather_greater + title: Balisse Feather (Greater) + categories: [Equipment, Consumables, Talismans] + file: wiki/main/balisse_feather_greater.md + + - page: main:bandit + title: Bandit + categories: [Backgrounds] + file: wiki/main/bandit.md + + - page: main:bands_of_force + title: Bands of Force + categories: [Equipment, Worn Items] + file: wiki/main/bands_of_force.md + + - page: main:bands_of_force_greater + title: Bands of Force (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/bands_of_force_greater.md + + - page: main:bands_of_force_major + title: Bands of Force (Major) + categories: [Equipment, Worn Items] + file: wiki/main/bands_of_force_major.md + + - page: main:bane + title: Bane + categories: [Spells, Rank 1 Spells, Divine Spells, Occult Spells] + file: wiki/main/bane.md + + - page: main:banishment + title: Banishment + categories: [Spells, Rank 5 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/banishment.md + + - page: main:barbarian + title: Barbarian + categories: [Classes] + file: wiki/main/barbarian.md + + - page: main:barbarian_dedication + title: Barbarian Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/barbarian_dedication.md + + - page: main:barbarian_resiliency + title: Barbarian Resiliency + categories: [Feats, Archetype Feats] + file: wiki/main/barbarian_resiliency.md + + - page: main:barber + title: Barber + categories: [Backgrounds] + file: wiki/main/barber.md + + - page: main:bard + title: Bard + categories: [Classes] + file: wiki/main/bard.md + + - page: main:bard_dedication + title: Bard Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/bard_dedication.md + + - page: main:bard_spellcasting + title: Bard Spellcasting + categories: [Class Features] + file: wiki/main/bard_spellcasting.md + + - page: main:bard_weapon_expertise + title: Bard Weapon Expertise + categories: [Class Features] + file: wiki/main/bard_weapon_expertise.md + + - page: main:bardic_lore + title: Bardic Lore + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/bardic_lore.md + + - page: main:barding_of_the_zephyr + title: Barding of the Zephyr + categories: [Equipment, Armor] + file: wiki/main/barding_of_the_zephyr.md + + - page: main:bargain_hunter + title: Bargain Hunter + categories: [Feats, Skill Feats] + file: wiki/main/bargain_hunter.md + + - page: main:bark_and_tendril + title: Bark and Tendril + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/bark_and_tendril.md + + - page: main:barkeep + title: Barkeep + categories: [Backgrounds] + file: wiki/main/barkeep.md + + - page: main:barreling_charge + title: Barreling Charge + categories: [Feats, Class Feats, Barbarian Feats, Fighter Feats] + file: wiki/main/barreling_charge.md + + - page: main:barrister + title: Barrister + categories: [Backgrounds] + file: wiki/main/barrister.md + + - page: main:bashing_charge + title: Bashing Charge + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/bashing_charge.md + + - page: main:basic_arcana + title: Basic Arcana + categories: [Feats, Archetype Feats] + file: wiki/main/basic_arcana.md + + - page: main:basic_bard_spellcasting + title: Basic Bard Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/basic_bard_spellcasting.md + + - page: main:basic_blood_potency + title: Basic Blood Potency + categories: [Feats, Archetype Feats] + file: wiki/main/basic_blood_potency.md + + - page: main:basic_bloodline_spell + title: Basic Bloodline Spell + categories: [Feats, Archetype Feats] + file: wiki/main/basic_bloodline_spell.md + + - page: main:basic_cleric_spellcasting + title: Basic Cleric Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/basic_cleric_spellcasting.md + + - page: main:basic_concoction + title: Basic Concoction + categories: [Feats, Archetype Feats] + file: wiki/main/basic_concoction.md + + - page: main:basic_crafters_book + title: Basic Crafter's Book + categories: [Equipment, Adventuring Gear] + file: wiki/main/basic_crafters_book.md + + - page: main:basic_deduction + title: Basic Deduction + categories: [Feats, Archetype Feats] + file: wiki/main/basic_deduction.md + + - page: main:basic_devotion + title: Basic Devotion + categories: [Feats, Archetype Feats] + file: wiki/main/basic_devotion.md + + - page: main:basic_dogma + title: Basic Dogma + categories: [Feats, Archetype Feats] + file: wiki/main/basic_dogma.md + + - page: main:basic_druid_spellcasting + title: Basic Druid Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/basic_druid_spellcasting.md + + - page: main:basic_eldritch_archer_spellcasting + title: Basic Eldritch Archer Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/basic_eldritch_archer_spellcasting.md + + - page: main:basic_finisher + title: Basic Finisher + categories: [Actions, Other Actions] + file: wiki/main/basic_finisher.md + + - page: main:basic_flair + title: Basic Flair + categories: [Feats, Archetype Feats] + file: wiki/main/basic_flair.md + + - page: main:basic_fury + title: Basic Fury + categories: [Feats, Archetype Feats] + file: wiki/main/basic_fury.md + + - page: main:basic_hunters_trick + title: Basic Hunter's Trick + categories: [Feats, Archetype Feats] + file: wiki/main/basic_hunters_trick.md + + - page: main:basic_kata + title: Basic Kata + categories: [Feats, Archetype Feats] + file: wiki/main/basic_kata.md + + - page: main:basic_lesson + title: Basic Lesson + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/basic_lesson.md + + - page: main:basic_maneuver + title: Basic Maneuver + categories: [Feats, Archetype Feats] + file: wiki/main/basic_maneuver.md + + - page: main:basic_muses_whispers + title: Basic Muse's Whispers + categories: [Feats, Archetype Feats] + file: wiki/main/basic_muses_whispers.md + + - page: main:basic_mysteries + title: Basic Mysteries + categories: [Feats, Archetype Feats] + file: wiki/main/basic_mysteries.md + + - page: main:basic_oracle_spellcasting + title: Basic Oracle Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/basic_oracle_spellcasting.md + + - page: main:basic_scroll_cache + title: Basic Scroll Cache + categories: [Feats, Archetype Feats] + file: wiki/main/basic_scroll_cache.md + + - page: main:basic_sorcerer_spellcasting + title: Basic Sorcerer Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/basic_sorcerer_spellcasting.md + + - page: main:basic_trickery + title: Basic Trickery + categories: [Feats, Archetype Feats] + file: wiki/main/basic_trickery.md + + - page: main:basic_wilding + title: Basic Wilding + categories: [Feats, Archetype Feats] + file: wiki/main/basic_wilding.md + + - page: main:basic_witch_spellcasting + title: Basic Witch Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/basic_witch_spellcasting.md + + - page: main:basic_witchcraft + title: Basic Witchcraft + categories: [Feats, Archetype Feats] + file: wiki/main/basic_witchcraft.md + + - page: main:basic_wizard_spellcasting + title: Basic Wizard Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/basic_wizard_spellcasting.md + + - page: main:basilisk_eye + title: Basilisk Eye + categories: [Equipment, Consumables, Talismans] + file: wiki/main/basilisk_eye.md + + - page: main:bastard_sword + title: Bastard Sword + categories: [Equipment, Weapons] + file: wiki/main/bastard_sword.md + + - page: main:bastion_dedication + title: Bastion Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/bastion_dedication.md + + - page: main:battle + title: Battle + categories: [Class Features] + file: wiki/main/battle.md + + - page: main:battle_axe + title: Battle Axe + categories: [Equipment, Weapons] + file: wiki/main/battle_axe.md + + - page: main:battle_cry + title: Battle Cry + categories: [Feats, Skill Feats] + file: wiki/main/battle_cry.md + + - page: main:battle_hardened + title: Battle Hardened + categories: [Class Features] + file: wiki/main/battle_hardened.md + + - page: main:battle_medicine + title: Battle Medicine + categories: [Feats, Skill Feats] + file: wiki/main/battle_medicine.md + + - page: main:battle_planner + title: Battle Planner + categories: [Feats, Skill Feats] + file: wiki/main/battle_planner.md + + - page: main:battle_ready_orc + title: Battle-Ready Orc + categories: [Heritages, Orc Heritages] + file: wiki/main/battle_ready_orc.md + + - page: main:battledancer + title: Battledancer + categories: [Class Features] + file: wiki/main/battledancer.md + + - page: main:battlefield_persistence + title: Battlefield Persistence + categories: [Spells, Focus Spells] + file: wiki/main/battlefield_persistence.md + + - page: main:battlefield_surveyor + title: Battlefield Surveyor + categories: [Class Features] + file: wiki/main/battlefield_surveyor.md + + - page: main:beacon_shot + title: Beacon Shot + categories: [Equipment, Ammunition] + file: wiki/main/beacon_shot.md + + - page: main:beast_trainer + title: Beast Trainer + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/beast_trainer.md + + - page: main:beastmaster_bond + title: Beastmaster Bond + categories: [Feats, Archetype Feats] + file: wiki/main/beastmaster_bond.md + + - page: main:beastmaster_dedication + title: Beastmaster Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/beastmaster_dedication.md + + - page: main:beastmasters_call + title: Beastmaster's Call + categories: [Feats, Archetype Feats] + file: wiki/main/beastmasters_call.md + + - page: main:beastmasters_trance + title: Beastmaster's Trance + categories: [Feats, Archetype Feats] + file: wiki/main/beastmasters_trance.md + + - page: main:bedroll + title: Bedroll + categories: [Equipment, Adventuring Gear] + file: wiki/main/bedroll.md + + - page: main:belladonna + title: Belladonna + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/belladonna.md + + - page: main:belt_of_long_life + title: Belt of Long Life + categories: [Equipment, Worn Items] + file: wiki/main/belt_of_long_life.md + + - page: main:benefactors_majesty + title: Benefactor's Majesty + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/benefactors_majesty.md + + - page: main:berserkers_cloak + title: Berserker's Cloak + categories: [Equipment, Worn Items] + file: wiki/main/berserkers_cloak.md + + - page: main:berserkers_cloak_greater + title: Berserker's Cloak (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/berserkers_cloak_greater.md + + - page: main:bespell_strikes + title: Bespell Strikes + categories: [Feats, Class Feats, Oracle Feats, Sorcerer Feats, Wizard Feats] + file: wiki/main/bespell_strikes.md + + - page: main:bestial_curse + title: Bestial Curse + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/bestial_curse.md + + - page: main:bestial_manifestation + title: Bestial Manifestation + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/bestial_manifestation.md + + - page: main:bestial_mutagen_greater + title: Bestial Mutagen (Greater) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/bestial_mutagen_greater.md + + - page: main:bestial_mutagen_lesser + title: Bestial Mutagen (Lesser) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/bestial_mutagen_lesser.md + + - page: main:bestial_mutagen_major + title: Bestial Mutagen (Major) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/bestial_mutagen_major.md + + - page: main:bestial_mutagen_moderate + title: Bestial Mutagen (Moderate) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/bestial_mutagen_moderate.md + + - page: main:between_the_scales + title: Between the Scales + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/between_the_scales.md + + - page: main:big_mouth + title: Big Mouth + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/big_mouth.md + + - page: main:bind_undead + title: Bind Undead + categories: [Spells, Rank 3 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/bind_undead.md + + - page: main:binding_circle + title: Binding Circle + categories: [Spells, Rituals] + file: wiki/main/binding_circle.md + + - page: main:biographical_eye + title: Biographical Eye + categories: [Feats, Skill Feats] + file: wiki/main/biographical_eye.md + + - page: main:bit_of_luck + title: Bit of Luck + categories: [Spells, Focus Spells] + file: wiki/main/bit_of_luck.md + + - page: main:biting_snare + title: Biting Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/biting_snare.md + + - page: main:bizarre_magic + title: Bizarre Magic + categories: [Feats, Skill Feats] + file: wiki/main/bizarre_magic.md + + - page: main:black_adder_venom + title: Black Adder Venom + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/black_adder_venom.md + + - page: main:black_cat_curse + title: Black Cat Curse + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/black_cat_curse.md + + - page: main:black_lotus_extract + title: Black Lotus Extract + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/black_lotus_extract.md + + - page: main:blade_brake + title: Blade Brake + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/blade_brake.md + + - page: main:blank_slate + title: Blank Slate + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/blank_slate.md + + - page: main:blanket_of_stars + title: Blanket of Stars + categories: [Spells, Rank 6 Spells, Occult Spells, Primal Spells] + file: wiki/main/blanket_of_stars.md + + - page: main:blasting_stone_greater + title: Blasting Stone (Greater) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/blasting_stone_greater.md + + - page: main:blasting_stone_lesser + title: Blasting Stone (Lesser) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/blasting_stone_lesser.md + + - page: main:blasting_stone_major + title: Blasting Stone (Major) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/blasting_stone_major.md + + - page: main:blasting_stone_moderate + title: Blasting Stone (Moderate) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/blasting_stone_moderate.md + + - page: main:blaze_of_revelation + title: Blaze of Revelation + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/blaze_of_revelation.md + + - page: main:blazing_bolt + title: Blazing Bolt + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/blazing_bolt.md + + - page: main:bleed_out + title: Bleed Out + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/bleed_out.md + + - page: main:bleeding_finisher + title: Bleeding Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/bleeding_finisher.md + + - page: main:bleeding_spines_snare + title: Bleeding Spines Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/bleeding_spines_snare.md + + - page: main:bless + title: Bless + categories: [Spells, Rank 1 Spells, Divine Spells, Occult Spells] + file: wiki/main/bless.md + + - page: main:blessed + title: Blessed + categories: [Backgrounds] + file: wiki/main/blessed.md + + - page: main:blessed_armament + title: Blessed Armament + categories: [Class Features] + file: wiki/main/blessed_armament.md + + - page: main:blessed_blood_nephilim + title: Blessed Blood (Nephilim) + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/blessed_blood_nephilim.md + + - page: main:blessed_boundary + title: Blessed Boundary + categories: [Spells, Rank 6 Spells, Divine Spells] + file: wiki/main/blessed_boundary.md + + - page: main:blessed_counterstrike + title: Blessed Counterstrike + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/blessed_counterstrike.md + + - page: main:blessed_denial + title: Blessed Denial + categories: [Feats, Archetype Feats] + file: wiki/main/blessed_denial.md + + - page: main:blessed_one_dedication + title: Blessed One Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/blessed_one_dedication.md + + - page: main:blessed_sacrifice + title: Blessed Sacrifice + categories: [Feats, Archetype Feats] + file: wiki/main/blessed_sacrifice.md + + - page: main:blessed_shield + title: Blessed Shield + categories: [Class Features] + file: wiki/main/blessed_shield.md + + - page: main:blessed_spell + title: Blessed Spell + categories: [Feats, Archetype Feats] + file: wiki/main/blessed_spell.md + + - page: main:blessed_swiftness + title: Blessed Swiftness + categories: [Class Features] + file: wiki/main/blessed_swiftness.md + + - page: main:blessing_of_the_devoted + title: Blessing of the Devoted + categories: [Class Features] + file: wiki/main/blessing_of_the_devoted.md + + - page: main:blight + title: Blight + categories: [Spells, Rituals] + file: wiki/main/blight.md + + - page: main:blight_bomb_greater + title: Blight Bomb (Greater) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/blight_bomb_greater.md + + - page: main:blight_bomb_lesser + title: Blight Bomb (Lesser) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/blight_bomb_lesser.md + + - page: main:blight_bomb_major + title: Blight Bomb (Major) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/blight_bomb_major.md + + - page: main:blight_bomb_moderate + title: Blight Bomb (Moderate) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/blight_bomb_moderate.md + + - page: main:blightburn_resin + title: Blightburn Resin + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/blightburn_resin.md + + - page: main:blind_fight + title: Blind-Fight + categories: [Feats, Class Feats, Fighter Feats, Investigator Feats, Ranger Feats, Rogue Feats] + file: wiki/main/blind_fight.md + + - page: main:blinding_fury + title: Blinding Fury + categories: [Spells, Rank 6 Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/blinding_fury.md + + - page: main:blindness + title: Blindness + categories: [Spells, Rank 3 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/blindness.md + + - page: main:blister + title: Blister + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/blister.md + + - page: main:blistering_invective + title: Blistering Invective + categories: [Spells, Rank 2 Spells, Occult Spells] + file: wiki/main/blistering_invective.md + + - page: main:blood_ascendancy + title: Blood Ascendancy + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/blood_ascendancy.md + + - page: main:blood_rising + title: Blood Rising + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/blood_rising.md + + - page: main:blood_sovereignty + title: Blood Sovereignty + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/blood_sovereignty.md + + - page: main:blood_vendetta + title: Blood Vendetta + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/blood_vendetta.md + + - page: main:blood_ward + title: Blood Ward + categories: [Spells, Focus Spells] + file: wiki/main/blood_ward.md + + - page: main:bloodletting_fangs + title: Bloodletting Fangs + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/bloodletting_fangs.md + + - page: main:bloodletting_kukri + title: Bloodletting Kukri + categories: [Equipment, Weapons] + file: wiki/main/bloodletting_kukri.md + + - page: main:bloodline + title: Bloodline + categories: [Class Features] + file: wiki/main/bloodline.md + + - page: main:bloodline_aberrant + title: "Bloodline: Aberrant" + categories: [Class Features] + file: wiki/main/bloodline_aberrant.md + + - page: main:bloodline_angelic + title: "Bloodline: Angelic" + categories: [Class Features] + file: wiki/main/bloodline_angelic.md + + - page: main:bloodline_breadth + title: Bloodline Breadth + categories: [Feats, Archetype Feats] + file: wiki/main/bloodline_breadth.md + + - page: main:bloodline_conduit + title: Bloodline Conduit + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/bloodline_conduit.md + + - page: main:bloodline_demonic + title: "Bloodline: Demonic" + categories: [Class Features] + file: wiki/main/bloodline_demonic.md + + - page: main:bloodline_diabolic + title: "Bloodline: Diabolic" + categories: [Class Features] + file: wiki/main/bloodline_diabolic.md + + - page: main:bloodline_draconic + title: "Bloodline: Draconic" + categories: [Class Features] + file: wiki/main/bloodline_draconic.md + + - page: main:bloodline_elemental + title: "Bloodline: Elemental" + categories: [Class Features] + file: wiki/main/bloodline_elemental.md + + - page: main:bloodline_fey + title: "Bloodline: Fey" + categories: [Class Features] + file: wiki/main/bloodline_fey.md + + - page: main:bloodline_focus + title: Bloodline Focus + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/bloodline_focus.md + + - page: main:bloodline_hag + title: "Bloodline: Hag" + categories: [Class Features] + file: wiki/main/bloodline_hag.md + + - page: main:bloodline_imperial + title: "Bloodline: Imperial" + categories: [Class Features] + file: wiki/main/bloodline_imperial.md + + - page: main:bloodline_mutation + title: Bloodline Mutation + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/bloodline_mutation.md + + - page: main:bloodline_paragon + title: Bloodline Paragon + categories: [Class Features] + file: wiki/main/bloodline_paragon.md + + - page: main:bloodline_perfection + title: Bloodline Perfection + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/bloodline_perfection.md + + - page: main:bloodline_resistance + title: Bloodline Resistance + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/bloodline_resistance.md + + - page: main:bloodline_spells + title: Bloodline Spells + categories: [Class Features] + file: wiki/main/bloodline_spells.md + + - page: main:bloodline_undead + title: "Bloodline: Undead" + categories: [Class Features] + file: wiki/main/bloodline_undead.md + + - page: main:bloodseeker_beak + title: Bloodseeker Beak + categories: [Equipment, Consumables, Talismans] + file: wiki/main/bloodseeker_beak.md + + - page: main:bloodseeker_beak_greater + title: Bloodseeker Beak (Greater) + categories: [Equipment, Consumables, Talismans] + file: wiki/main/bloodseeker_beak_greater.md + + - page: main:bloodstone + title: Bloodstone + categories: [Equipment, Treasure] + file: wiki/main/bloodstone.md + + - page: main:bloody_blows + title: Bloody Blows + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/bloody_blows.md + + - page: main:bloody_debilitation + title: Bloody Debilitation + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/bloody_debilitation.md + + - page: main:blowgun + title: Blowgun + categories: [Equipment, Weapons] + file: wiki/main/blowgun.md + + - page: main:blowgun_darts + title: Blowgun Darts + categories: [Equipment, Ammunition] + file: wiki/main/blowgun_darts.md + + - page: main:blowgun_poisoner + title: Blowgun Poisoner + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/blowgun_poisoner.md + + - page: main:blur + title: Blur + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/blur.md + + - page: main:bo_staff + title: Bo Staff + categories: [Equipment, Weapons] + file: wiki/main/bo_staff.md + + - page: main:board + title: Board + categories: [Actions, Other Actions] + file: wiki/main/board.md + + - page: main:boarding_assault + title: Boarding Assault + categories: [Actions, Other Actions] + file: wiki/main/boarding_assault.md + + - page: main:bola + title: Bola + categories: [Equipment, Weapons] + file: wiki/main/bola.md + + - page: main:bolts + title: Bolts + categories: [Equipment, Ammunition] + file: wiki/main/bolts.md + + - page: main:bomb_snare + title: Bomb Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/bomb_snare.md + + - page: main:bomber + title: Bomber + categories: [Class Features] + file: wiki/main/bomber.md + + - page: main:bombers_eye_elixir_greater + title: Bomber's Eye Elixir (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/bombers_eye_elixir_greater.md + + - page: main:bombers_eye_elixir_lesser + title: Bomber's Eye Elixir (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/bombers_eye_elixir_lesser.md + + - page: main:bon_mot + title: Bon Mot + categories: [Feats, Skill Feats] + file: wiki/main/bon_mot.md + + - page: main:bond_conservation + title: Bond Conservation + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/bond_conservation.md + + - page: main:bonded_animal + title: Bonded Animal + categories: [Feats, Skill Feats] + file: wiki/main/bonded_animal.md + + - page: main:bonded_focus + title: Bonded Focus + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/bonded_focus.md + + - page: main:bone_investiture + title: Bone Investiture + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/bone_investiture.md + + - page: main:bone_magic + title: Bone Magic + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/bone_magic.md + + - page: main:bonekeepers_bane + title: Bonekeeper's Bane + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/bonekeepers_bane.md + + - page: main:bones + title: Bones + categories: [Class Features] + file: wiki/main/bones.md + + - page: main:bonuses_and_penalties + title: Bonuses and Penalties + categories: [Rules] + file: wiki/main/bonuses_and_penalties.md + + - page: main:bookkeeper + title: Bookkeeper + categories: [Backgrounds] + file: wiki/main/bookkeeper.md + + - page: main:boots_of_bounding + title: Boots of Bounding + categories: [Equipment, Worn Items] + file: wiki/main/boots_of_bounding.md + + - page: main:boots_of_bounding_greater + title: Boots of Bounding (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/boots_of_bounding_greater.md + + - page: main:borrow_an_arcane_spell + title: Borrow an Arcane Spell + categories: [Actions, Skill Actions] + file: wiki/main/borrow_an_arcane_spell.md + + - page: main:bottled_air + title: Bottled Air + categories: [Equipment, Held Items] + file: wiki/main/bottled_air.md + + - page: main:bottled_catharsis_greater + title: Bottled Catharsis (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/bottled_catharsis_greater.md + + - page: main:bottled_catharsis_lesser + title: Bottled Catharsis (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/bottled_catharsis_lesser.md + + - page: main:bottled_catharsis_major + title: Bottled Catharsis (Major) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/bottled_catharsis_major.md + + - page: main:bottled_catharsis_minor + title: Bottled Catharsis (Minor) + categories: [Equipment, Consumables, Alchemical Items] + file: wiki/main/bottled_catharsis_minor.md + + - page: main:bottled_catharsis_moderate + title: Bottled Catharsis (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/bottled_catharsis_moderate.md + + - page: main:bottled_lightning_greater + title: Bottled Lightning (Greater) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/bottled_lightning_greater.md + + - page: main:bottled_lightning_lesser + title: Bottled Lightning (Lesser) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/bottled_lightning_lesser.md + + - page: main:bottled_lightning_major + title: Bottled Lightning (Major) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/bottled_lightning_major.md + + - page: main:bottled_lightning_moderate + title: Bottled Lightning (Moderate) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/bottled_lightning_moderate.md + + - page: main:boulder_roll + title: Boulder Roll + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/boulder_roll.md + + - page: main:bounce_back + title: Bounce Back + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/bounce_back.md + + - page: main:boundless_reprisals + title: Boundless Reprisals + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/boundless_reprisals.md + + - page: main:bounty_hunter + title: Bounty Hunter + categories: [Backgrounds] + file: wiki/main/bounty_hunter.md + + - page: main:bounty_hunter_dedication + title: Bounty Hunter Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/bounty_hunter_dedication.md + + - page: main:bountys_light + title: Bounty's Light + categories: [Equipment, Staves] + file: wiki/main/bountys_light.md + + - page: main:bracelet_of_dashing + title: Bracelet of Dashing + categories: [Equipment, Worn Items] + file: wiki/main/bracelet_of_dashing.md + + - page: main:bracers_of_missile_deflection + title: Bracers of Missile Deflection + categories: [Equipment, Worn Items] + file: wiki/main/bracers_of_missile_deflection.md + + - page: main:bracers_of_missile_deflection_greater + title: Bracers of Missile Deflection (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/bracers_of_missile_deflection_greater.md + + - page: main:bracers_of_strength + title: Bracers of Strength + categories: [Equipment, Worn Items] + file: wiki/main/bracers_of_strength.md + + - page: main:braggart + title: Braggart + categories: [Class Features] + file: wiki/main/braggart.md + + - page: main:brain_drain + title: Brain Drain + categories: [Spells, Focus Spells] + file: wiki/main/brain_drain.md + + - page: main:brandishing_draw + title: Brandishing Draw + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/brandishing_draw.md + + - page: main:brass_anklet + title: Brass anklet + categories: [Equipment, Treasure] + file: wiki/main/brass_anklet.md + + - page: main:brass_ear + title: Brass Ear + categories: [Equipment, Adventuring Gear] + file: wiki/main/brass_ear.md + + - page: main:brass_scepter_with_amethyst_head + title: Brass scepter with amethyst head + categories: [Equipment, Treasure] + file: wiki/main/brass_scepter_with_amethyst_head.md + + - page: main:brass_statuette_of_a_bull + title: Brass statuette of a bull + categories: [Equipment, Treasure] + file: wiki/main/brass_statuette_of_a_bull.md + + - page: main:bravery + title: Bravery + categories: [Class Features] + file: wiki/main/bravery.md + + - page: main:bravos_brew_greater + title: Bravo's Brew (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/bravos_brew_greater.md + + - page: main:bravos_brew_lesser + title: Bravo's Brew (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/bravos_brew_lesser.md + + - page: main:bravos_brew_moderate + title: Bravo's Brew (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/bravos_brew_moderate.md + + - page: main:breaching_pike + title: Breaching Pike + categories: [Equipment, Weapons] + file: wiki/main/breaching_pike.md + + - page: main:break_curse + title: Break Curse + categories: [Feats, Skill Feats] + file: wiki/main/break_curse.md + + - page: main:breastplate + title: Breastplate + categories: [Equipment, Armor] + file: wiki/main/breastplate.md + + - page: main:breath_control + title: Breath Control + categories: [Feats, General Feats] + file: wiki/main/breath_control.md + + - page: main:breath_like_honey + title: Breath Like Honey + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/breath_like_honey.md + + - page: main:breath_of_life + title: Breath of Life + categories: [Spells, Rank 5 Spells, Divine Spells] + file: wiki/main/breath_of_life.md + + - page: main:breath_of_the_dragon_dragonblood + title: Breath of the Dragon (Dragonblood) + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/breath_of_the_dragon_dragonblood.md + + - page: main:breathe_fire + title: Breathe Fire + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/breathe_fire.md + + - page: main:briar_battler + title: Briar Battler + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/briar_battler.md + + - page: main:bribe_contact + title: Bribe Contact + categories: [Actions, Subsystem Actions] + file: wiki/main/bribe_contact.md + + - page: main:brilliant + title: Brilliant + categories: [Equipment, Runes] + file: wiki/main/brilliant.md + + - page: main:brilliant_flash + title: Brilliant Flash + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/brilliant_flash.md + + - page: main:brilliant_greater + title: Brilliant (Greater) + categories: [Equipment, Runes] + file: wiki/main/brilliant_greater.md + + - page: main:brimstone_fumes + title: Brimstone Fumes + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/brimstone_fumes.md + + - page: main:brine_may + title: Brine May + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/brine_may.md + + - page: main:bronze_bowl_with_wave_imagery + title: Bronze bowl with wave imagery + categories: [Equipment, Treasure] + file: wiki/main/bronze_bowl_with_wave_imagery.md + + - page: main:bronze_bull_pendant + title: Bronze Bull Pendant + categories: [Equipment, Consumables, Talismans] + file: wiki/main/bronze_bull_pendant.md + + - page: main:bronze_chalice_with_bloodstones + title: Bronze chalice with bloodstones + categories: [Equipment, Treasure] + file: wiki/main/bronze_chalice_with_bloodstones.md + + - page: main:brutal_beating + title: Brutal Beating + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/brutal_beating.md + + - page: main:brutal_bully + title: Brutal Bully + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/brutal_bully.md + + - page: main:brutal_critical + title: Brutal Critical + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/brutal_critical.md + + - page: main:brutal_finish + title: Brutal Finish + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/brutal_finish.md + + - page: main:brutality + title: Brutality + categories: [Class Features] + file: wiki/main/brutality.md + + - page: main:brutish_shove + title: Brutish Shove + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/brutish_shove.md + + - page: main:buckler + title: Buckler + categories: [Equipment, Shields] + file: wiki/main/buckler.md + + - page: main:buckler_dance + title: Buckler Dance + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/buckler_dance.md + + - page: main:bulk_and_encumbered + title: Bulk and Encumbered + categories: [Rules] + file: wiki/main/bulk_and_encumbered.md + + - page: main:bullhorn + title: Bullhorn + categories: [Spells, Cantrips, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/bullhorn.md + + - page: main:bullseye + title: Bullseye + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/bullseye.md + + - page: main:bullying_press + title: Bullying Press + categories: [Actions, Subsystem Actions] + file: wiki/main/bullying_press.md + + - page: main:burn_it + title: Burn It! + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/burn_it.md + + - page: main:burrow + title: Burrow + categories: [Actions, Specialty Basic Actions] + file: wiki/main/burrow.md + + - page: main:burrower + title: Burrower + categories: [Familiar Abilities] + file: wiki/main/burrower.md + + - page: main:cackle + title: Cackle + categories: [Spells, Focus Spells] + file: wiki/main/cackle.md + + - page: main:cackle_feat + title: Cackle (feat) + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/cackle_feat.md + + - page: main:cactus_leshy + title: Cactus Leshy + categories: [Heritages, Leshy Heritages] + file: wiki/main/cactus_leshy.md + + - page: main:cadence_call + title: Cadence Call + categories: [Feats, Archetype Feats] + file: wiki/main/cadence_call.md + + - page: main:call_and_response + title: Call and Response + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/call_and_response.md + + - page: main:call_companion + title: Call Companion + categories: [Actions, Other Actions] + file: wiki/main/call_companion.md + + - page: main:call_of_the_green_man + title: Call of the Green Man + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/call_of_the_green_man.md + + - page: main:call_of_the_wild + title: Call of the Wild + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/call_of_the_wild.md + + - page: main:call_on_ancient_blood + title: Call on Ancient Blood + categories: [Actions, Other Actions] + file: wiki/main/call_on_ancient_blood.md + + - page: main:call_spirit + title: Call Spirit + categories: [Spells, Rituals] + file: wiki/main/call_spirit.md + + - page: main:call_the_swarm + title: Call the Swarm + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/call_the_swarm.md + + - page: main:call_wizardly_tools + title: Call Wizardly Tools + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/call_wizardly_tools.md + + - page: main:call_your_shot + title: Call Your Shot + categories: [Feats, Archetype Feats] + file: wiki/main/call_your_shot.md + + - page: main:called + title: Called + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/called.md + + - page: main:callow_may + title: Callow May + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/callow_may.md + + - page: main:calm + title: Calm + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells] + file: wiki/main/calm.md + + - page: main:caltrop_snare + title: Caltrop Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/caltrop_snare.md + + - page: main:caltrops + title: Caltrops + categories: [Equipment, Adventuring Gear] + file: wiki/main/caltrops.md + + - page: main:camouflage + title: Camouflage + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/camouflage.md + + - page: main:candle + title: Candle + categories: [Equipment, Consumables] + file: wiki/main/candle.md + + - page: main:candle_of_revealing + title: Candle of Revealing + categories: [Equipment, Consumables] + file: wiki/main/candle_of_revealing.md + + - page: main:candle_of_truth + title: Candle of Truth + categories: [Equipment, Consumables] + file: wiki/main/candle_of_truth.md + + - page: main:cane + title: Cane + categories: [Equipment, Adventuring Gear] + file: wiki/main/cane.md + + - page: main:canny_acumen + title: Canny Acumen + categories: [Feats, General Feats] + file: wiki/main/canny_acumen.md + + - page: main:cant_fall_here + title: Can't Fall Here + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/cant_fall_here.md + + - page: main:canticle_of_everlasting_grief + title: Canticle of Everlasting Grief + categories: [Spells, Rank 8 Spells, Divine Spells, Occult Spells] + file: wiki/main/canticle_of_everlasting_grief.md + + - page: main:cantorian_reinforcement + title: Cantorian Reinforcement + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/cantorian_reinforcement.md + + - page: main:cantorian_rejuvenation + title: Cantorian Rejuvenation + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/cantorian_rejuvenation.md + + - page: main:cantorian_restoration + title: Cantorian Restoration + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/cantorian_restoration.md + + - page: main:cantrip_connection + title: Cantrip Connection + categories: [Familiar Abilities] + file: wiki/main/cantrip_connection.md + + - page: main:cantrip_expansion + title: Cantrip Expansion + categories: [Feats, Class Feats, Bard Feats, Cleric Feats, Oracle Feats, Sorcerer Feats, Witch Feats, Wizard Feats] + file: wiki/main/cantrip_expansion.md + + - page: main:captivating_adoration + title: Captivating Adoration + categories: [Spells, Focus Spells] + file: wiki/main/captivating_adoration.md + + - page: main:capturing_spetum + title: Capturing Spetum + categories: [Equipment, Weapons] + file: wiki/main/capturing_spetum.md + + - page: main:caravan_leader + title: Caravan Leader + categories: [Feats, General Feats] + file: wiki/main/caravan_leader.md + + - page: main:carnelian + title: Carnelian + categories: [Equipment, Treasure] + file: wiki/main/carnelian.md + + - page: main:carryall + title: Carryall + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/carryall.md + + - page: main:carved_wooden_game_set + title: Carved wooden game set + categories: [Equipment, Treasure] + file: wiki/main/carved_wooden_game_set.md + + - page: main:cast_a_spell + title: Cast a Spell + categories: [Actions, Basic Actions] + file: wiki/main/cast_a_spell.md + + - page: main:cast_down + title: Cast Down + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/cast_down.md + + - page: main:castigating_weapon + title: Castigating Weapon + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/castigating_weapon.md + + - page: main:cat_fall + title: Cat Fall + categories: [Feats, Skill Feats] + file: wiki/main/cat_fall.md + + - page: main:cat_nap + title: Cat Nap + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/cat_nap.md + + - page: main:cataclysm + title: Cataclysm + categories: [Spells, Rank 10 Spells, Arcane Spells, Primal Spells] + file: wiki/main/cataclysm.md + + - page: main:caterwaul + title: Caterwaul + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/caterwaul.md + + - page: main:caterwaul_sling + title: Caterwaul Sling + categories: [Equipment, Weapons] + file: wiki/main/caterwaul_sling.md + + - page: main:catfolk + title: Catfolk + categories: [Ancestries] + file: wiki/main/catfolk.md + + - page: main:catfolk_dance + title: Catfolk Dance + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/catfolk_dance.md + + - page: main:catfolk_lore + title: Catfolk Lore + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/catfolk_lore.md + + - page: main:catfolk_weapon_familiarity + title: Catfolk Weapon Familiarity + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/catfolk_weapon_familiarity.md + + - page: main:cats_eye_elixir + title: Cat's Eye Elixir + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/cats_eye_elixir.md + + - page: main:cats_luck + title: Cat's Luck + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/cats_luck.md + + - page: main:cauldron + title: Cauldron + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/cauldron.md + + - page: main:cause + title: Cause + categories: [Class Features] + file: wiki/main/cause.md + + - page: main:caustic_blast + title: Caustic Blast + categories: [Spells, Cantrips, Arcane Spells, Primal Spells] + file: wiki/main/caustic_blast.md + + - page: main:cautious_curiosity + title: Cautious Curiosity + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/cautious_curiosity.md + + - page: main:cavalier_dedication + title: Cavalier Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/cavalier_dedication.md + + - page: main:cavaliers_banner + title: Cavalier's Banner + categories: [Feats, Archetype Feats] + file: wiki/main/cavaliers_banner.md + + - page: main:cavaliers_charge + title: Cavalier's Charge + categories: [Feats, Archetype Feats] + file: wiki/main/cavaliers_charge.md + + - page: main:cave_climber + title: Cave Climber + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/cave_climber.md + + - page: main:cave_kholo + title: Cave Kholo + categories: [Heritages, Kholo Heritages] + file: wiki/main/cave_kholo.md + + - page: main:cave_worm_venom + title: Cave Worm Venom + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/cave_worm_venom.md + + - page: main:cavern_elf + title: Cavern Elf + categories: [Heritages, Elf Heritages] + file: wiki/main/cavern_elf.md + + - page: main:cavernstalker_kobold + title: Cavernstalker Kobold + categories: [Heritages, Kobold Heritages] + file: wiki/main/cavernstalker_kobold.md + + - page: main:ceaseless_shadows + title: Ceaseless Shadows + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/ceaseless_shadows.md + + - page: main:celebrity_dedication + title: Celebrity Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/celebrity_dedication.md + + - page: main:celestial_brand + title: Celestial Brand + categories: [Spells, Focus Spells] + file: wiki/main/celestial_brand.md + + - page: main:celestial_magic + title: Celestial Magic + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/celestial_magic.md + + - page: main:celestial_mercy + title: Celestial Mercy + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/celestial_mercy.md + + - page: main:ceremonial_dagger_with_onyx_hilt + title: Ceremonial dagger with onyx hilt + categories: [Equipment, Treasure] + file: wiki/main/ceremonial_dagger_with_onyx_hilt.md + + - page: main:ceremonial_knife + title: Ceremonial Knife + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/ceremonial_knife.md + + - page: main:ceremonial_shortsword_with_spinels + title: Ceremonial shortsword with spinels + categories: [Equipment, Treasure] + file: wiki/main/ceremonial_shortsword_with_spinels.md + + - page: main:certain_stratagem + title: Certain Stratagem + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/certain_stratagem.md + + - page: main:certain_strike + title: Certain Strike + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/certain_strike.md + + - page: main:cerulean_scourge + title: Cerulean Scourge + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/cerulean_scourge.md + + - page: main:chain_10_feet + title: Chain (10 feet) + categories: [Equipment, Adventuring Gear] + file: wiki/main/chain_10_feet.md + + - page: main:chain_lightning + title: Chain Lightning + categories: [Spells, Rank 6 Spells, Arcane Spells, Primal Spells] + file: wiki/main/chain_lightning.md + + - page: main:chain_mail + title: Chain Mail + categories: [Equipment, Armor] + file: wiki/main/chain_mail.md + + - page: main:chain_shirt + title: Chain Shirt + categories: [Equipment, Armor] + file: wiki/main/chain_shirt.md + + - page: main:chair_storage + title: Chair Storage + categories: [Equipment, Adventuring Gear] + file: wiki/main/chair_storage.md + + - page: main:chalice_of_justice + title: Chalice of Justice + categories: [Equipment, Weapons] + file: wiki/main/chalice_of_justice.md + + - page: main:chalk + title: Chalk + categories: [Equipment, Consumables] + file: wiki/main/chalk.md + + - page: main:chameleon_coat + title: Chameleon Coat + categories: [Spells, Rank 5 Spells, Primal Spells] + file: wiki/main/chameleon_coat.md + + - page: main:chameleon_gnome + title: Chameleon Gnome + categories: [Heritages, Gnome Heritages] + file: wiki/main/chameleon_gnome.md + + - page: main:champion + title: Champion + categories: [Classes] + file: wiki/main/champion.md + + - page: main:champion_dedication + title: Champion Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/champion_dedication.md + + - page: main:champion_expertise + title: Champion Expertise + categories: [Class Features] + file: wiki/main/champion_expertise.md + + - page: main:champion_mastery + title: Champion Mastery + categories: [Class Features] + file: wiki/main/champion_mastery.md + + - page: main:champion_resiliency + title: Champion Resiliency + categories: [Feats, Archetype Feats] + file: wiki/main/champion_resiliency.md + + - page: main:champions_aura + title: Champion's Aura + categories: [Class Features] + file: wiki/main/champions_aura.md + + - page: main:champions_reaction + title: Champion's Reaction + categories: [Feats, Archetype Feats] + file: wiki/main/champions_reaction.md + + - page: main:champions_sacrifice + title: Champion's Sacrifice + categories: [Spells, Focus Spells] + file: wiki/main/champions_sacrifice.md + + - page: main:champions_sacrifice_feat + title: Champion's Sacrifice (feat) + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/champions_sacrifice_feat.md + + - page: main:chance_death + title: Chance Death + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/chance_death.md + + - page: main:chandelier_crafted_from_dreams + title: Chandelier crafted from dreams + categories: [Equipment, Treasure] + file: wiki/main/chandelier_crafted_from_dreams.md + + - page: main:change_tradition_focus + title: Change Tradition Focus + categories: [Actions, Subsystem Actions] + file: wiki/main/change_tradition_focus.md + + - page: main:changeling + title: Changeling + categories: [Heritages, Versatile Heritages] + file: wiki/main/changeling.md + + - page: main:changeling_lore + title: Changeling Lore + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/changeling_lore.md + + - page: main:channel_protection_amulet + title: Channel Protection Amulet + categories: [Equipment, Worn Items] + file: wiki/main/channel_protection_amulet.md + + - page: main:channel_smite + title: Channel Smite + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/channel_smite.md + + - page: main:channeling_block + title: Channeling Block + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/channeling_block.md + + - page: main:chaplains_cudgel + title: Chaplain's Cudgel + categories: [Equipment, Weapons] + file: wiki/main/chaplains_cudgel.md + + - page: main:charhide_goblin + title: Charhide Goblin + categories: [Heritages, Goblin Heritages] + file: wiki/main/charhide_goblin.md + + - page: main:charitable_urge + title: Charitable Urge + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/charitable_urge.md + + - page: main:charlatan + title: Charlatan + categories: [Backgrounds] + file: wiki/main/charlatan.md + + - page: main:charlatans_cape + title: Charlatan's Cape + categories: [Equipment, Worn Items] + file: wiki/main/charlatans_cape.md + + - page: main:charlatans_gloves + title: Charlatan's Gloves + categories: [Equipment, Worn Items] + file: wiki/main/charlatans_gloves.md + + - page: main:charlatans_gloves_greater + title: Charlatan's Gloves (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/charlatans_gloves_greater.md + + - page: main:charm + title: Charm + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/charm.md + + - page: main:charm_of_resistance + title: Charm of Resistance + categories: [Equipment, Worn Items] + file: wiki/main/charm_of_resistance.md + + - page: main:charm_of_resistance_greater + title: Charm of Resistance (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/charm_of_resistance_greater.md + + - page: main:charm_of_resistance_major + title: Charm of Resistance (Major) + categories: [Equipment, Worn Items] + file: wiki/main/charm_of_resistance_major.md + + - page: main:charmed_life + title: Charmed Life + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/charmed_life.md + + - page: main:charming_liar + title: Charming Liar + categories: [Feats, Skill Feats] + file: wiki/main/charming_liar.md + + - page: main:charming_push + title: Charming Push + categories: [Spells, Focus Spells] + file: wiki/main/charming_push.md + + - page: main:charming_touch + title: Charming Touch + categories: [Spells, Focus Spells] + file: wiki/main/charming_touch.md + + - page: main:chases + title: Chases + categories: [Rules] + file: wiki/main/chases.md + + - page: main:cheat_death + title: Cheat Death + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/cheat_death.md + + - page: main:cheek_pouches + title: Cheek Pouches + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/cheek_pouches.md + + - page: main:cheetahs_elixir_greater + title: Cheetah's Elixir (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/cheetahs_elixir_greater.md + + - page: main:cheetahs_elixir_lesser + title: Cheetah's Elixir (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/cheetahs_elixir_lesser.md + + - page: main:cheetahs_elixir_moderate + title: Cheetah's Elixir (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/cheetahs_elixir_moderate.md + + - page: main:chemical_contagion + title: Chemical Contagion + categories: [Feats, Archetype Feats] + file: wiki/main/chemical_contagion.md + + - page: main:chemical_hardiness + title: Chemical Hardiness + categories: [Class Features] + file: wiki/main/chemical_hardiness.md + + - page: main:chest + title: Chest + categories: [Equipment, Adventuring Gear] + file: wiki/main/chest.md + + - page: main:chilling_darkness + title: Chilling Darkness + categories: [Spells, Rank 3 Spells, Divine Spells] + file: wiki/main/chilling_darkness.md + + - page: main:chilling_spray + title: Chilling Spray + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/chilling_spray.md + + - page: main:chirurgeon + title: Chirurgeon + categories: [Class Features] + file: wiki/main/chirurgeon.md + + - page: main:choker_of_elocution + title: Choker of Elocution + categories: [Equipment, Worn Items] + file: wiki/main/choker_of_elocution.md + + - page: main:choker_of_elocution_greater + title: Choker of Elocution (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/choker_of_elocution_greater.md + + - page: main:chroma_leach + title: Chroma Leach + categories: [Spells, Rank 4 Spells, Occult Spells] + file: wiki/main/chroma_leach.md + + - page: main:chrysoberyl + title: Chrysoberyl + categories: [Equipment, Treasure] + file: wiki/main/chrysoberyl.md + + - page: main:chrysoberyl_symbol_of_an_evil_eye + title: Chrysoberyl symbol of an evil eye + categories: [Equipment, Treasure] + file: wiki/main/chrysoberyl_symbol_of_an_evil_eye.md + + - page: main:chrysoprase + title: Chrysoprase + categories: [Equipment, Treasure] + file: wiki/main/chrysoprase.md + + - page: main:chthonian_wrath + title: Chthonian Wrath + categories: [Spells, Focus Spells] + file: wiki/main/chthonian_wrath.md + + - page: main:citrine + title: Citrine + categories: [Equipment, Treasure] + file: wiki/main/citrine.md + + - page: main:city_scavenger + title: City Scavenger + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/city_scavenger.md + + - page: main:claim_undead + title: Claim Undead + categories: [Spells, Focus Spells] + file: wiki/main/claim_undead.md + + - page: main:clairaudience + title: Clairaudience + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells] + file: wiki/main/clairaudience.md + + - page: main:clairvoyance + title: Clairvoyance + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/clairvoyance.md + + - page: main:clan_dagger + title: Clan Dagger + categories: [Equipment, Weapons] + file: wiki/main/clan_dagger.md + + - page: main:clandestine_cloak + title: Clandestine Cloak + categories: [Equipment, Worn Items] + file: wiki/main/clandestine_cloak.md + + - page: main:clandestine_cloak_greater + title: Clandestine Cloak (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/clandestine_cloak_greater.md + + - page: main:claw_blade + title: Claw Blade + categories: [Equipment, Weapons] + file: wiki/main/claw_blade.md + + - page: main:clawed_bracers + title: Clawed Bracers + categories: [Equipment, Worn Items] + file: wiki/main/clawed_bracers.md + + - page: main:clawed_catfolk + title: Clawed Catfolk + categories: [Heritages, Catfolk Heritages] + file: wiki/main/clawed_catfolk.md + + - page: main:cleanse_affliction + title: Cleanse Affliction + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/cleanse_affliction.md + + - page: main:cleanse_cuisine + title: Cleanse Cuisine + categories: [Spells, Rank 1 Spells, Divine Spells, Primal Spells] + file: wiki/main/cleanse_cuisine.md + + - page: main:clear_mind + title: Clear Mind + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/clear_mind.md + + - page: main:clear_the_way + title: Clear the Way + categories: [Feats, Archetype Feats] + file: wiki/main/clear_the_way.md + + - page: main:cleave + title: Cleave + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/cleave.md + + - page: main:cleric + title: Cleric + categories: [Classes] + file: wiki/main/cleric.md + + - page: main:cleric_dedication + title: Cleric Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/cleric_dedication.md + + - page: main:cleric_spellcasting + title: Cleric Spellcasting + categories: [Class Features] + file: wiki/main/cleric_spellcasting.md + + - page: main:clever_counterspell + title: Clever Counterspell + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/clever_counterspell.md + + - page: main:clever_gambit + title: Clever Gambit + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/clever_gambit.md + + - page: main:clever_improviser + title: Clever Improviser + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/clever_improviser.md + + - page: main:cliffscale_lizardfolk + title: Cliffscale Lizardfolk + categories: [Heritages, Lizardfolk Heritages] + file: wiki/main/cliffscale_lizardfolk.md + + - page: main:climb + title: Climb + categories: [Actions, Skill Actions] + file: wiki/main/climb.md + + - page: main:climber + title: Climber + categories: [Familiar Abilities] + file: wiki/main/climber.md + + - page: main:climbing_bolt + title: Climbing Bolt + categories: [Equipment, Ammunition] + file: wiki/main/climbing_bolt.md + + - page: main:climbing_claws + title: Climbing Claws + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/climbing_claws.md + + - page: main:climbing_kit + title: Climbing Kit + categories: [Equipment, Adventuring Gear] + file: wiki/main/climbing_kit.md + + - page: main:climbing_kit_extreme + title: Climbing Kit (Extreme) + categories: [Equipment, Held Items] + file: wiki/main/climbing_kit_extreme.md + + - page: main:clinch_strike + title: Clinch Strike + categories: [Feats, Archetype Feats] + file: wiki/main/clinch_strike.md + + - page: main:cling + title: Cling + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/cling.md + + - page: main:clinging_ice + title: Clinging Ice + categories: [Spells, Cantrips] + file: wiki/main/clinging_ice.md + + - page: main:clinging_shadows_initiate + title: Clinging Shadows Initiate + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/clinging_shadows_initiate.md + + - page: main:clinging_shadows_stance + title: Clinging Shadows Stance + categories: [Spells, Focus Spells] + file: wiki/main/clinging_shadows_stance.md + + - page: main:cloak_of_colors + title: Cloak of Colors + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells] + file: wiki/main/cloak_of_colors.md + + - page: main:cloak_of_illusions + title: Cloak of Illusions + categories: [Equipment, Worn Items] + file: wiki/main/cloak_of_illusions.md + + - page: main:cloak_of_illusions_greater + title: Cloak of Illusions (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/cloak_of_illusions_greater.md + + - page: main:cloak_of_immolation + title: Cloak of Immolation + categories: [Equipment, Worn Items, Cursed Items] + file: wiki/main/cloak_of_immolation.md + + - page: main:cloak_of_poison + title: Cloak of Poison + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/cloak_of_poison.md + + - page: main:cloak_of_shadow + title: Cloak of Shadow + categories: [Spells, Focus Spells] + file: wiki/main/cloak_of_shadow.md + + - page: main:cloak_of_swiftness + title: Cloak of Swiftness + categories: [Equipment, Worn Items] + file: wiki/main/cloak_of_swiftness.md + + - page: main:cloistered_cleric + title: Cloistered Cleric + categories: [Class Features] + file: wiki/main/cloistered_cleric.md + + - page: main:clone + title: Clone + categories: [Spells, Rituals] + file: wiki/main/clone.md + + - page: main:close_quarters + title: Close Quarters + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/close_quarters.md + + - page: main:cloth_of_nullification + title: Cloth of Nullification + categories: [Equipment, Held Items] + file: wiki/main/cloth_of_nullification.md + + - page: main:clothing_cold_weather + title: Clothing (Cold-Weather) + categories: [Equipment, Worn Items] + file: wiki/main/clothing_cold_weather.md + + - page: main:clothing_fine + title: Clothing (Fine) + categories: [Equipment, Worn Items] + file: wiki/main/clothing_fine.md + + - page: main:clothing_high_fashion_fine + title: Clothing (High-Fashion Fine) + categories: [Equipment, Worn Items] + file: wiki/main/clothing_high_fashion_fine.md + + - page: main:clothing_ordinary + title: Clothing (Ordinary) + categories: [Equipment, Worn Items] + file: wiki/main/clothing_ordinary.md + + - page: main:clotting_elixirs + title: Clotting Elixirs + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/clotting_elixirs.md + + - page: main:cloud_jump + title: Cloud Jump + categories: [Feats, Skill Feats] + file: wiki/main/cloud_jump.md + + - page: main:cloud_pouch + title: Cloud Pouch + categories: [Equipment, Held Items] + file: wiki/main/cloud_pouch.md + + - page: main:cloud_step + title: Cloud Step + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/cloud_step.md + + - page: main:cloudleaper_lizardfolk + title: Cloudleaper Lizardfolk + categories: [Heritages, Lizardfolk Heritages] + file: wiki/main/cloudleaper_lizardfolk.md + + - page: main:club + title: Club + categories: [Equipment, Weapons] + file: wiki/main/club.md + + - page: main:clue_in + title: Clue In + categories: [Actions, Other Actions] + file: wiki/main/clue_in.md + + - page: main:clue_them_all_in + title: Clue Them All In + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/clue_them_all_in.md + + - page: main:cobble_together + title: Cobble Together + categories: [Actions, Other Actions] + file: wiki/main/cobble_together.md + + - page: main:cobra_envenom + title: Cobra Envenom + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/cobra_envenom.md + + - page: main:cobra_stance + title: Cobra Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/cobra_stance.md + + - page: main:coerce + title: Coerce + categories: [Actions, Skill Actions] + file: wiki/main/coerce.md + + - page: main:cognitive_loophole + title: Cognitive Loophole + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/cognitive_loophole.md + + - page: main:cognitive_mutagen_greater + title: Cognitive Mutagen (Greater) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/cognitive_mutagen_greater.md + + - page: main:cognitive_mutagen_lesser + title: Cognitive Mutagen (Lesser) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/cognitive_mutagen_lesser.md + + - page: main:cognitive_mutagen_major + title: Cognitive Mutagen (Major) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/cognitive_mutagen_major.md + + - page: main:cognitive_mutagen_moderate + title: Cognitive Mutagen (Moderate) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/cognitive_mutagen_moderate.md + + - page: main:cold_iron_chunk + title: Cold Iron Chunk + categories: [Equipment, Adventuring Gear] + file: wiki/main/cold_iron_chunk.md + + - page: main:cold_iron_ingot + title: Cold Iron Ingot + categories: [Equipment, Adventuring Gear] + file: wiki/main/cold_iron_ingot.md + + - page: main:collar_of_empathy + title: Collar of Empathy + categories: [Equipment, Worn Items] + file: wiki/main/collar_of_empathy.md + + - page: main:collar_of_inconspicuousness + title: Collar of Inconspicuousness + categories: [Equipment, Worn Items] + file: wiki/main/collar_of_inconspicuousness.md + + - page: main:collateral_thrash + title: Collateral Thrash + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/collateral_thrash.md + + - page: main:collective_memories + title: Collective Memories + categories: [Spells, Rituals] + file: wiki/main/collective_memories.md + + - page: main:collective_transposition + title: Collective Transposition + categories: [Spells, Rank 6 Spells, Arcane Spells, Occult Spells] + file: wiki/main/collective_transposition.md + + - page: main:colorful_pastoral_tapestry + title: Colorful pastoral tapestry + categories: [Equipment, Treasure] + file: wiki/main/colorful_pastoral_tapestry.md + + - page: main:colorful_velvet_half_mask + title: Colorful velvet half mask + categories: [Equipment, Treasure] + file: wiki/main/colorful_velvet_half_mask.md + + - page: main:combat_assessment + title: Combat Assessment + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/combat_assessment.md + + - page: main:combat_climber + title: Combat Climber + categories: [Feats, Skill Feats] + file: wiki/main/combat_climber.md + + - page: main:combat_flexibility + title: Combat Flexibility + categories: [Class Features] + file: wiki/main/combat_flexibility.md + + - page: main:combat_grab + title: Combat Grab + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/combat_grab.md + + - page: main:combat_reading + title: Combat Reading + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/combat_reading.md + + - page: main:combination_finisher + title: Combination Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/combination_finisher.md + + - page: main:combine_elixirs + title: Combine Elixirs + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/combine_elixirs.md + + - page: main:come_and_get_me + title: Come and Get Me + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/come_and_get_me.md + + - page: main:command + title: Command + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/command.md + + - page: main:command_an_animal + title: Command an Animal + categories: [Actions, Skill Actions] + file: wiki/main/command_an_animal.md + + - page: main:command_attention + title: Command Attention + categories: [Feats, Archetype Feats] + file: wiki/main/command_attention.md + + - page: main:commanding_lash + title: Commanding Lash + categories: [Spells, Focus Spells] + file: wiki/main/commanding_lash.md + + - page: main:communal_crafting + title: Communal Crafting + categories: [Feats, Skill Feats] + file: wiki/main/communal_crafting.md + + - page: main:communal_healing + title: Communal Healing + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/communal_healing.md + + - page: main:commune + title: Commune + categories: [Spells, Rituals] + file: wiki/main/commune.md + + - page: main:community_restoration + title: Community Restoration + categories: [Spells, Focus Spells] + file: wiki/main/community_restoration.md + + - page: main:companions_cry + title: Companion's Cry + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/companions_cry.md + + - page: main:compass + title: Compass + categories: [Equipment, Adventuring Gear] + file: wiki/main/compass.md + + - page: main:compass_lensatic + title: Compass (Lensatic) + categories: [Equipment, Held Items] + file: wiki/main/compass_lensatic.md + + - page: main:competitive_edge + title: Competitive Edge + categories: [Spells, Focus Spells] + file: wiki/main/competitive_edge.md + + - page: main:composite_longbow + title: Composite Longbow + categories: [Equipment, Weapons] + file: wiki/main/composite_longbow.md + + - page: main:composite_shortbow + title: Composite Shortbow + categories: [Equipment, Weapons] + file: wiki/main/composite_shortbow.md + + - page: main:composition_spells + title: Composition Spells + categories: [Class Features] + file: wiki/main/composition_spells.md + + - page: main:comprehension_elixir_greater + title: Comprehension Elixir (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/comprehension_elixir_greater.md + + - page: main:comprehension_elixir_lesser + title: Comprehension Elixir (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/comprehension_elixir_lesser.md + + - page: main:conceal_an_object + title: Conceal an Object + categories: [Actions, Skill Actions] + file: wiki/main/conceal_an_object.md + + - page: main:conceal_spell + title: Conceal Spell + categories: [Feats, Class Feats, Witch Feats, Wizard Feats] + file: wiki/main/conceal_spell.md + + - page: main:concealed_sheath + title: Concealed Sheath + categories: [Equipment, Worn Items] + file: wiki/main/concealed_sheath.md + + - page: main:concealing_legerdemain + title: Concealing Legerdemain + categories: [Feats, Skill Feats] + file: wiki/main/concealing_legerdemain.md + + - page: main:concordant_choir + title: Concordant Choir + categories: [Spells, Rank 1 Spells, Divine Spells, Occult Spells] + file: wiki/main/concordant_choir.md + + - page: main:conduit_of_void_and_vitality + title: Conduit of Void and Vitality + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/conduit_of_void_and_vitality.md + + - page: main:confabulator + title: Confabulator + categories: [Feats, Skill Feats] + file: wiki/main/confabulator.md + + - page: main:confident_evasion + title: Confident Evasion + categories: [Class Features] + file: wiki/main/confident_evasion.md + + - page: main:confident_finisher + title: Confident Finisher + categories: [Actions, Other Actions] + file: wiki/main/confident_finisher.md + + - page: main:confident_finisher_class_feature + title: Confident Finisher (class feature) + categories: [Class Features] + file: wiki/main/confident_finisher_class_feature.md + + - page: main:confusing_colors + title: Confusing Colors + categories: [Spells, Rank 8 Spells, Arcane Spells, Occult Spells] + file: wiki/main/confusing_colors.md + + - page: main:confusion + title: Confusion + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/confusion.md + + - page: main:connect_the_dots + title: Connect the Dots + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/connect_the_dots.md + + - page: main:consecrate + title: Consecrate + categories: [Spells, Rituals] + file: wiki/main/consecrate.md + + - page: main:construct + title: Construct + categories: [Familiar Abilities] + file: wiki/main/construct.md + + - page: main:consult_the_spirits + title: Consult the Spirits + categories: [Feats, Skill Feats] + file: wiki/main/consult_the_spirits.md + + - page: main:contagious_rage + title: Contagious Rage + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/contagious_rage.md + + - page: main:containment + title: Containment + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/containment.md + + - page: main:contingency + title: Contingency + categories: [Spells, Rank 7 Spells, Arcane Spells] + file: wiki/main/contingency.md + + - page: main:continual_recovery + title: Continual Recovery + categories: [Feats, Skill Feats] + file: wiki/main/continual_recovery.md + + - page: main:continuous_flair + title: Continuous Flair + categories: [Class Features] + file: wiki/main/continuous_flair.md + + - page: main:contortionist + title: Contortionist + categories: [Feats, Archetype Feats] + file: wiki/main/contortionist.md + + - page: main:control_water + title: Control Water + categories: [Spells, Rank 5 Spells, Arcane Spells, Primal Spells] + file: wiki/main/control_water.md + + - page: main:control_weather + title: Control Weather + categories: [Spells, Rituals] + file: wiki/main/control_weather.md + + - page: main:convincing_illusion + title: Convincing Illusion + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/convincing_illusion.md + + - page: main:cook + title: Cook + categories: [Backgrounds] + file: wiki/main/cook.md + + - page: main:cookware + title: Cookware + categories: [Equipment, Adventuring Gear] + file: wiki/main/cookware.md + + - page: main:cooling_elixir_greater + title: Cooling Elixir (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/cooling_elixir_greater.md + + - page: main:cooling_elixir_lesser + title: Cooling Elixir (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/cooling_elixir_lesser.md + + - page: main:cooling_elixir_moderate + title: Cooling Elixir (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/cooling_elixir_moderate.md + + - page: main:cooperative_nature + title: Cooperative Nature + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/cooperative_nature.md + + - page: main:cooperative_soul + title: Cooperative Soul + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/cooperative_soul.md + + - page: main:coordinated_charge + title: Coordinated Charge + categories: [Feats, Archetype Feats] + file: wiki/main/coordinated_charge.md + + - page: main:copper_and_spinel_puzzle_box + title: Copper and spinel puzzle box + categories: [Equipment, Treasure] + file: wiki/main/copper_and_spinel_puzzle_box.md + + - page: main:copper_pieces + title: Copper Pieces + categories: [Equipment, Treasure] + file: wiki/main/copper_pieces.md + + - page: main:copper_statuette_of_a_salamander + title: Copper statuette of a salamander + categories: [Equipment, Treasure] + file: wiki/main/copper_statuette_of_a_salamander.md + + - page: main:coral + title: Coral + categories: [Equipment, Treasure] + file: wiki/main/coral.md + + - page: main:coral_idol_of_an_elemental_lord + title: Coral idol of an elemental lord + categories: [Equipment, Treasure] + file: wiki/main/coral_idol_of_an_elemental_lord.md + + - page: main:cornered_fury + title: Cornered Fury + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/cornered_fury.md + + - page: main:cornucopia + title: Cornucopia + categories: [Spells, Focus Spells] + file: wiki/main/cornucopia.md + + - page: main:corrective_lenses + title: Corrective Lenses + categories: [Equipment, Worn Items] + file: wiki/main/corrective_lenses.md + + - page: main:corrosive + title: Corrosive + categories: [Equipment, Runes] + file: wiki/main/corrosive.md + + - page: main:corrosive_ammunition + title: Corrosive Ammunition + categories: [Equipment, Ammunition] + file: wiki/main/corrosive_ammunition.md + + - page: main:corrosive_greater + title: Corrosive (Greater) + categories: [Equipment, Runes] + file: wiki/main/corrosive_greater.md + + - page: main:corrosive_muck + title: Corrosive Muck + categories: [Spells, Rank 5 Spells, Arcane Spells, Primal Spells] + file: wiki/main/corrosive_muck.md + + - page: main:cosmos + title: Cosmos + categories: [Class Features] + file: wiki/main/cosmos.md + + - page: main:cost_of_living + title: Cost of Living + categories: [Rules] + file: wiki/main/cost_of_living.md + + - page: main:counter_perform + title: Counter Perform + categories: [Feats, Archetype Feats] + file: wiki/main/counter_perform.md + + - page: main:counter_performance + title: Counter Performance + categories: [Spells, Focus Spells] + file: wiki/main/counter_performance.md + + - page: main:counteracting + title: Counteracting + categories: [Rules] + file: wiki/main/counteracting.md + + - page: main:countering_charm + title: Countering Charm + categories: [Equipment, Held Items] + file: wiki/main/countering_charm.md + + - page: main:countering_charm_greater + title: Countering Charm (Greater) + categories: [Equipment, Held Items] + file: wiki/main/countering_charm_greater.md + + - page: main:countering_charm_major + title: Countering Charm (Major) + categories: [Equipment, Held Items] + file: wiki/main/countering_charm_major.md + + - page: main:counterspell_prepared + title: Counterspell (Prepared) + categories: [Feats, Class Feats, Witch Feats, Wizard Feats] + file: wiki/main/counterspell_prepared.md + + - page: main:countless_eyes + title: Countless Eyes + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/countless_eyes.md + + - page: main:courageous_advance + title: Courageous Advance + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/courageous_advance.md + + - page: main:courageous_anthem + title: Courageous Anthem + categories: [Spells, Cantrips] + file: wiki/main/courageous_anthem.md + + - page: main:courageous_assault + title: Courageous Assault + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/courageous_assault.md + + - page: main:courageous_onslaught + title: Courageous Onslaught + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/courageous_onslaught.md + + - page: main:courier + title: Courier + categories: [Backgrounds] + file: wiki/main/courier.md + + - page: main:courtly_graces + title: Courtly Graces + categories: [Feats, Skill Feats] + file: wiki/main/courtly_graces.md + + - page: main:coven_spell + title: Coven Spell + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/coven_spell.md + + - page: main:cover_tracks + title: Cover Tracks + categories: [Actions, Skill Actions] + file: wiki/main/cover_tracks.md + + - page: main:coyote_cloak + title: Coyote Cloak + categories: [Equipment, Worn Items] + file: wiki/main/coyote_cloak.md + + - page: main:coyote_cloak_greater + title: Coyote Cloak (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/coyote_cloak_greater.md + + - page: main:cozy_cabin + title: Cozy Cabin + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells] + file: wiki/main/cozy_cabin.md + + - page: main:craft + title: Craft + categories: [Actions, Skill Actions] + file: wiki/main/craft.md + + - page: main:craft_anything + title: Craft Anything + categories: [Feats, Skill Feats] + file: wiki/main/craft_anything.md + + - page: main:craft_philosophers_stone + title: Craft Philosopher's Stone + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/craft_philosophers_stone.md + + - page: main:crafters_appraisal + title: Crafter's Appraisal + categories: [Feats, Skill Feats] + file: wiki/main/crafters_appraisal.md + + - page: main:crafters_eyepiece + title: Crafter's Eyepiece + categories: [Equipment, Worn Items] + file: wiki/main/crafters_eyepiece.md + + - page: main:crafters_eyepiece_greater + title: Crafter's Eyepiece (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/crafters_eyepiece_greater.md + + - page: main:crafting + title: Crafting + categories: [Skills] + file: wiki/main/crafting.md + + - page: main:crane_flutter + title: Crane Flutter + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/crane_flutter.md + + - page: main:crane_stance + title: Crane Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/crane_stance.md + + - page: main:crashing_slam + title: Crashing Slam + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/crashing_slam.md + + - page: main:crashing_wave + title: Crashing Wave + categories: [Spells, Rank 3 Spells, Arcane Spells, Primal Spells] + file: wiki/main/crashing_wave.md + + - page: main:crawl + title: Crawl + categories: [Actions, Basic Actions] + file: wiki/main/crawl.md + + - page: main:create_a_diversion + title: Create a Diversion + categories: [Actions, Skill Actions] + file: wiki/main/create_a_diversion.md + + - page: main:create_food + title: Create Food + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Primal Spells] + file: wiki/main/create_food.md + + - page: main:create_forgery + title: Create Forgery + categories: [Actions, Skill Actions] + file: wiki/main/create_forgery.md + + - page: main:create_undead + title: Create Undead + categories: [Spells, Rituals] + file: wiki/main/create_undead.md + + - page: main:create_water + title: Create Water + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Primal Spells] + file: wiki/main/create_water.md + + - page: main:creation + title: Creation + categories: [Spells, Rank 4 Spells, Arcane Spells, Primal Spells] + file: wiki/main/creation.md + + - page: main:creative_splash + title: Creative Splash + categories: [Spells, Focus Spells] + file: wiki/main/creative_splash.md + + - page: main:creature_identification + title: Creature Identification + categories: [Rules] + file: wiki/main/creature_identification.md + + - page: main:cremate_undead + title: Cremate Undead + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/cremate_undead.md + + - page: main:criminal + title: Criminal + categories: [Backgrounds] + file: wiki/main/criminal.md + + - page: main:cringe + title: Cringe + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/cringe.md + + - page: main:crisis_of_faith + title: Crisis of Faith + categories: [Spells, Rank 3 Spells, Divine Spells] + file: wiki/main/crisis_of_faith.md + + - page: main:critical_debilitation + title: Critical Debilitation + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/critical_debilitation.md + + - page: main:croak_talker + title: Croak Talker + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/croak_talker.md + + - page: main:crossblooded_evolution + title: Crossblooded Evolution + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/crossblooded_evolution.md + + - page: main:crossbow + title: Crossbow + categories: [Equipment, Weapons] + file: wiki/main/crossbow.md + + - page: main:crossbow_ace + title: Crossbow Ace + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/crossbow_ace.md + + - page: main:crossbow_terror + title: Crossbow Terror + categories: [Feats, Archetype Feats] + file: wiki/main/crossbow_terror.md + + - page: main:crowbar + title: Crowbar + categories: [Equipment, Adventuring Gear] + file: wiki/main/crowbar.md + + - page: main:crowbar_levered + title: Crowbar (Levered) + categories: [Equipment, Held Items] + file: wiki/main/crowbar_levered.md + + - page: main:crown_of_intellect + title: Crown of Intellect + categories: [Equipment, Worn Items] + file: wiki/main/crown_of_intellect.md + + - page: main:crown_of_witchcraft + title: Crown of Witchcraft + categories: [Equipment, Worn Items] + file: wiki/main/crown_of_witchcraft.md + + - page: main:crown_of_witchcraft_greater + title: Crown of Witchcraft (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/crown_of_witchcraft_greater.md + + - page: main:crude_communication + title: Crude Communication + categories: [Feats, Archetype Feats] + file: wiki/main/crude_communication.md + + - page: main:cruelty + title: Cruelty + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/cruelty.md + + - page: main:crunch + title: Crunch + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/crunch.md + + - page: main:crushing_grab + title: Crushing Grab + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/crushing_grab.md + + - page: main:crutch + title: Crutch + categories: [Equipment, Adventuring Gear] + file: wiki/main/crutch.md + + - page: main:cruuk + title: Cruuk + categories: [Equipment, Weapons] + file: wiki/main/cruuk.md + + - page: main:cry_of_destruction + title: Cry of Destruction + categories: [Spells, Focus Spells] + file: wiki/main/cry_of_destruction.md + + - page: main:crying_angel_pendant + title: Crying Angel Pendant + categories: [Equipment, Consumables, Talismans] + file: wiki/main/crying_angel_pendant.md + + - page: main:crystal_ball_clear_quartz + title: Crystal Ball (Clear Quartz) + categories: [Equipment, Held Items] + file: wiki/main/crystal_ball_clear_quartz.md + + - page: main:crystal_ball_moonstone + title: Crystal Ball (Moonstone) + categories: [Equipment, Held Items] + file: wiki/main/crystal_ball_moonstone.md + + - page: main:crystal_ball_obsidian + title: Crystal Ball (Obsidian) + categories: [Equipment, Held Items] + file: wiki/main/crystal_ball_obsidian.md + + - page: main:crystal_ball_peridot + title: Crystal Ball (Peridot) + categories: [Equipment, Held Items] + file: wiki/main/crystal_ball_peridot.md + + - page: main:crystal_ball_selenite + title: Crystal Ball (Selenite) + categories: [Equipment, Held Items] + file: wiki/main/crystal_ball_selenite.md + + - page: main:crystal_dinner_set_fine_silverware + title: Crystal dinner set, fine silverware + categories: [Equipment, Treasure] + file: wiki/main/crystal_dinner_set_fine_silverware.md + + - page: main:crystal_shards_greater + title: Crystal Shards (Greater) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/crystal_shards_greater.md + + - page: main:crystal_shards_major + title: Crystal Shards (Major) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/crystal_shards_major.md + + - page: main:crystal_shards_moderate + title: Crystal Shards (Moderate) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/crystal_shards_moderate.md + + - page: main:crystallized_dragon_heart + title: Crystallized dragon heart + categories: [Equipment, Treasure] + file: wiki/main/crystallized_dragon_heart.md + + - page: main:cultist + title: Cultist + categories: [Backgrounds] + file: wiki/main/cultist.md + + - page: main:cultural_adaptability + title: Cultural Adaptability + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/cultural_adaptability.md + + - page: main:current_spell + title: Current Spell + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/current_spell.md + + - page: main:curse_of_ancestral_meddling + title: Curse of Ancestral Meddling + categories: [Class Features] + file: wiki/main/curse_of_ancestral_meddling.md + + - page: main:curse_of_death + title: Curse of Death + categories: [Spells, Focus Spells] + file: wiki/main/curse_of_death.md + + - page: main:curse_of_engulfing_flames + title: Curse of Engulfing Flames + categories: [Class Features] + file: wiki/main/curse_of_engulfing_flames.md + + - page: main:curse_of_inclement_headwinds + title: Curse of Inclement Headwinds + categories: [Class Features] + file: wiki/main/curse_of_inclement_headwinds.md + + - page: main:curse_of_lost_time + title: Curse of Lost Time + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/curse_of_lost_time.md + + - page: main:curse_of_outpouring_life + title: Curse of Outpouring Life + categories: [Class Features] + file: wiki/main/curse_of_outpouring_life.md + + - page: main:curse_of_the_living_death + title: Curse of the Living Death + categories: [Class Features] + file: wiki/main/curse_of_the_living_death.md + + - page: main:curse_of_the_mortal_warrior + title: Curse of the Mortal Warrior + categories: [Class Features] + file: wiki/main/curse_of_the_mortal_warrior.md + + - page: main:curse_of_the_skys_call + title: Curse of the Sky's Call + categories: [Class Features] + file: wiki/main/curse_of_the_skys_call.md + + - page: main:curse_of_torrential_knowledge + title: Curse of Torrential Knowledge + categories: [Class Features] + file: wiki/main/curse_of_torrential_knowledge.md + + - page: main:cursed + title: Cursed + categories: [Backgrounds] + file: wiki/main/cursed.md + + - page: main:cursed_metamorphosis + title: Cursed Metamorphosis + categories: [Spells, Rank 6 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/cursed_metamorphosis.md + + - page: main:cut_from_the_air + title: Cut From the Air + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/cut_from_the_air.md + + - page: main:cytillesh_oil + title: Cytillesh Oil + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/cytillesh_oil.md + + - page: main:d_j_vu + title: Déjà Vu + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/d_j_vu.md + + - page: main:dagger + title: Dagger + categories: [Equipment, Weapons] + file: wiki/main/dagger.md + + - page: main:daikyu + title: Daikyu + categories: [Equipment, Weapons] + file: wiki/main/daikyu.md + + - page: main:damage_avoidance + title: Damage Avoidance + categories: [Familiar Abilities] + file: wiki/main/damage_avoidance.md + + - page: main:dance_underfoot + title: Dance Underfoot + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/dance_underfoot.md + + - page: main:dancing_leaf + title: Dancing Leaf + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/dancing_leaf.md + + - page: main:dancing_scarf + title: Dancing Scarf + categories: [Equipment, Worn Items] + file: wiki/main/dancing_scarf.md + + - page: main:dancing_scarf_greater + title: Dancing Scarf (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/dancing_scarf_greater.md + + - page: main:dandy_dedication + title: Dandy Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/dandy_dedication.md + + - page: main:dangle + title: Dangle + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/dangle.md + + - page: main:daredevil_boots + title: Daredevil Boots + categories: [Equipment, Worn Items] + file: wiki/main/daredevil_boots.md + + - page: main:daredevil_boots_greater + title: Daredevil Boots (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/daredevil_boots_greater.md + + - page: main:darkened_sight + title: Darkened Sight + categories: [Spells, Focus Spells] + file: wiki/main/darkened_sight.md + + - page: main:darkness + title: Darkness + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/darkness.md + + - page: main:darkvision + title: Darkvision + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/darkvision.md + + - page: main:darkvision_elixir_greater + title: Darkvision Elixir (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/darkvision_elixir_greater.md + + - page: main:darkvision_elixir_lesser + title: Darkvision Elixir (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/darkvision_elixir_lesser.md + + - page: main:darkvision_elixir_moderate + title: Darkvision Elixir (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/darkvision_elixir_moderate.md + + - page: main:darkvision_familiar_ability + title: Darkvision (familiar ability) + categories: [Familiar Abilities] + file: wiki/main/darkvision_familiar_ability.md + + - page: main:dart + title: Dart + categories: [Equipment, Weapons] + file: wiki/main/dart.md + + - page: main:dashing_strike + title: Dashing Strike + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/dashing_strike.md + + - page: main:dastardly_dash + title: Dastardly Dash + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/dastardly_dash.md + + - page: main:dawnsilver_chunk + title: Dawnsilver Chunk + categories: [Equipment, Adventuring Gear] + file: wiki/main/dawnsilver_chunk.md + + - page: main:dawnsilver_ingot + title: Dawnsilver Ingot + categories: [Equipment, Adventuring Gear] + file: wiki/main/dawnsilver_ingot.md + + - page: main:daze + title: Daze + categories: [Spells, Cantrips, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/daze.md + + - page: main:dazing_blow + title: Dazing Blow + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/dazing_blow.md + + - page: main:dazing_coil + title: Dazing Coil + categories: [Equipment, Consumables, Talismans] + file: wiki/main/dazing_coil.md + + - page: main:dazzling_flash + title: Dazzling Flash + categories: [Spells, Focus Spells] + file: wiki/main/dazzling_flash.md + + - page: main:deadly_aim + title: Deadly Aim + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/deadly_aim.md + + - page: main:deadly_aspect + title: Deadly Aspect + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/deadly_aspect.md + + - page: main:deadly_grace + title: Deadly Grace + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/deadly_grace.md + + - page: main:deadly_simplicity + title: Deadly Simplicity + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/deadly_simplicity.md + + - page: main:deadweight_snare + title: Deadweight Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/deadweight_snare.md + + - page: main:deafness + title: Deafness + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/deafness.md + + - page: main:death_warden_dwarf + title: Death Warden Dwarf + categories: [Heritages, Dwarf Heritages] + file: wiki/main/death_warden_dwarf.md + + - page: main:deathcap_powder + title: Deathcap Powder + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/deathcap_powder.md + + - page: main:deaths_call + title: Death's Call + categories: [Spells, Focus Spells] + file: wiki/main/deaths_call.md + + - page: main:debilitating_bomb + title: Debilitating Bomb + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/debilitating_bomb.md + + - page: main:debilitating_dichotomy + title: Debilitating Dichotomy + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/debilitating_dichotomy.md + + - page: main:debilitating_shot + title: Debilitating Shot + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/debilitating_shot.md + + - page: main:debilitating_strike + title: Debilitating Strike + categories: [Actions, Other Actions] + file: wiki/main/debilitating_strike.md + + - page: main:debilitating_strike_class_feature + title: Debilitating Strike (class feature) + categories: [Class Features] + file: wiki/main/debilitating_strike_class_feature.md + + - page: main:decaying + title: Decaying + categories: [Equipment, Runes] + file: wiki/main/decaying.md + + - page: main:decaying_greater + title: Decaying (Greater) + categories: [Equipment, Runes] + file: wiki/main/decaying_greater.md + + - page: main:deceivers_cloak + title: Deceiver's Cloak + categories: [Spells, Focus Spells] + file: wiki/main/deceivers_cloak.md + + - page: main:deception + title: Deception + categories: [Skills] + file: wiki/main/deception.md + + - page: main:deceptive_sidestep + title: Deceptive Sidestep + categories: [Actions, Subsystem Actions] + file: wiki/main/deceptive_sidestep.md + + - page: main:deceptive_worship + title: Deceptive Worship + categories: [Feats, Skill Feats] + file: wiki/main/deceptive_worship.md + + - page: main:decipher_writing + title: Decipher Writing + categories: [Actions, Skill Actions] + file: wiki/main/decipher_writing.md + + - page: main:deductive_improvisation + title: Deductive Improvisation + categories: [Class Features] + file: wiki/main/deductive_improvisation.md + + - page: main:deep_lore + title: Deep Lore + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/deep_lore.md + + - page: main:deep_orc + title: Deep Orc + categories: [Heritages, Orc Heritages] + file: wiki/main/deep_orc.md + + - page: main:deep_rat + title: Deep Rat + categories: [Heritages, Ratfolk Heritages] + file: wiki/main/deep_rat.md + + - page: main:deeper_dabbler + title: Deeper Dabbler + categories: [Feats, Archetype Feats] + file: wiki/main/deeper_dabbler.md + + - page: main:defend + title: Defend + categories: [Actions, Exploration Activities] + file: wiki/main/defend.md + + - page: main:defend_mount + title: Defend Mount + categories: [Feats, Archetype Feats] + file: wiki/main/defend_mount.md + + - page: main:defensive_advance + title: Defensive Advance + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/defensive_advance.md + + - page: main:defensive_coordination + title: Defensive Coordination + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/defensive_coordination.md + + - page: main:defensive_recovery + title: Defensive Recovery + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/defensive_recovery.md + + - page: main:defensive_robes + title: Defensive Robes + categories: [Class Features] + file: wiki/main/defensive_robes.md + + - page: main:defensive_roll + title: Defensive Roll + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/defensive_roll.md + + - page: main:defensive_stratagem + title: Defensive Stratagem + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/defensive_stratagem.md + + - page: main:deflect_projectile + title: Deflect Projectile + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/deflect_projectile.md + + - page: main:defy_death + title: Defy Death + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/defy_death.md + + - page: main:defy_the_darkness + title: Defy the Darkness + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/defy_the_darkness.md + + - page: main:deific_weapon + title: Deific Weapon + categories: [Class Features] + file: wiki/main/deific_weapon.md + + - page: main:deimatic_display + title: Deimatic Display + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/deimatic_display.md + + - page: main:deity_champion + title: Deity (Champion) + categories: [Class Features] + file: wiki/main/deity_champion.md + + - page: main:deity_cleric + title: Deity (Cleric) + categories: [Class Features] + file: wiki/main/deity_cleric.md + + - page: main:deitys_domain + title: Deity's Domain + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/deitys_domain.md + + - page: main:deitys_protection + title: Deity's Protection + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/deitys_protection.md + + - page: main:delay + title: Delay + categories: [Actions, Basic Actions] + file: wiki/main/delay.md + + - page: main:delay_affliction + title: Delay Affliction + categories: [Spells, Focus Spells] + file: wiki/main/delay_affliction.md + + - page: main:delay_trap + title: Delay Trap + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/delay_trap.md + + - page: main:deliberate_death + title: Deliberate Death + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/deliberate_death.md + + - page: main:delusional_pride + title: Delusional Pride + categories: [Spells, Focus Spells] + file: wiki/main/delusional_pride.md + + - page: main:demon_mask + title: Demon Mask + categories: [Equipment, Worn Items] + file: wiki/main/demon_mask.md + + - page: main:demon_mask_greater + title: Demon Mask (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/demon_mask_greater.md + + - page: main:demoralize + title: Demoralize + categories: [Actions, Skill Actions] + file: wiki/main/demoralize.md + + - page: main:deny_advantage + title: Deny Advantage + categories: [Class Features] + file: wiki/main/deny_advantage.md + + - page: main:derring_do + title: Derring-Do + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/derring_do.md + + - page: main:desecration + title: Desecration + categories: [Class Features] + file: wiki/main/desecration.md + + - page: main:desert_rat + title: Desert Rat + categories: [Heritages, Ratfolk Heritages] + file: wiki/main/desert_rat.md + + - page: main:desiccate + title: Desiccate + categories: [Spells, Rank 8 Spells, Arcane Spells, Primal Spells] + file: wiki/main/desiccate.md + + - page: main:desperate_finisher + title: Desperate Finisher + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/desperate_finisher.md + + - page: main:desperate_prayer + title: Desperate Prayer + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/desperate_prayer.md + + - page: main:desperate_wrath + title: Desperate Wrath + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/desperate_wrath.md + + - page: main:destructive_aura + title: Destructive Aura + categories: [Spells, Focus Spells] + file: wiki/main/destructive_aura.md + + - page: main:destructive_block + title: Destructive Block + categories: [Feats, Archetype Feats] + file: wiki/main/destructive_block.md + + - page: main:destructive_vengeance + title: Destructive Vengeance + categories: [Actions, Other Actions] + file: wiki/main/destructive_vengeance.md + + - page: main:detect_magic + title: Detect Magic + categories: [Actions, Exploration Activities] + file: wiki/main/detect_magic.md + + - page: main:detect_magic_spell + title: Detect Magic (spell) + categories: [Spells, Cantrips, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/detect_magic_spell.md + + - page: main:detect_poison + title: Detect Poison + categories: [Spells, Rank 1 Spells, Divine Spells, Primal Spells] + file: wiki/main/detect_poison.md + + - page: main:detect_scrying + title: Detect Scrying + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/detect_scrying.md + + - page: main:detecting_and_stealth_with_other_senses + title: Detecting and Stealth with Other Senses + categories: [Rules] + file: wiki/main/detecting_and_stealth_with_other_senses.md + + - page: main:detecting_creatures + title: Detecting Creatures + categories: [Rules] + file: wiki/main/detecting_creatures.md + + - page: main:detective + title: Detective + categories: [Backgrounds] + file: wiki/main/detective.md + + - page: main:detectives_kit + title: Detective's Kit + categories: [Equipment, Held Items] + file: wiki/main/detectives_kit.md + + - page: main:detectives_readiness + title: Detective's Readiness + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/detectives_readiness.md + + - page: main:determination + title: Determination + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/determination.md + + - page: main:detonate_magic + title: Detonate Magic + categories: [Spells, Rank 9 Spells, Arcane Spells, Primal Spells] + file: wiki/main/detonate_magic.md + + - page: main:devastator + title: Devastator + categories: [Class Features] + file: wiki/main/devastator.md + + - page: main:devise_a_stratagem + title: Devise a Stratagem + categories: [Actions, Other Actions] + file: wiki/main/devise_a_stratagem.md + + - page: main:devise_a_stratagem_class_feature + title: Devise a Stratagem (class feature) + categories: [Class Features] + file: wiki/main/devise_a_stratagem_class_feature.md + + - page: main:devoted_focus + title: Devoted Focus + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/devoted_focus.md + + - page: main:devoted_vestments + title: Devoted Vestments + categories: [Equipment, Worn Items] + file: wiki/main/devoted_vestments.md + + - page: main:devotion_spells + title: Devotion Spells + categories: [Class Features] + file: wiki/main/devotion_spells.md + + - page: main:devout_blessing + title: Devout Blessing + categories: [Feats, Archetype Feats] + file: wiki/main/devout_blessing.md + + - page: main:devout_magic + title: Devout Magic + categories: [Feats, Archetype Feats] + file: wiki/main/devout_magic.md + + - page: main:dhampir + title: Dhampir + categories: [Heritages, Versatile Heritages] + file: wiki/main/dhampir.md + + - page: main:diabolic_edict + title: Diabolic Edict + categories: [Spells, Focus Spells] + file: wiki/main/diabolic_edict.md + + - page: main:diamond_fists + title: Diamond Fists + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/diamond_fists.md + + - page: main:diamond_large + title: Diamond, large + categories: [Equipment, Treasure] + file: wiki/main/diamond_large.md + + - page: main:diamond_ring_with_platinum_band + title: Diamond ring with platinum band + categories: [Equipment, Treasure] + file: wiki/main/diamond_ring_with_platinum_band.md + + - page: main:diamond_small + title: Diamond, small + categories: [Equipment, Treasure] + file: wiki/main/diamond_small.md + + - page: main:didactic_strike + title: Didactic Strike + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/didactic_strike.md + + - page: main:diehard + title: Diehard + categories: [Feats, General Feats] + file: wiki/main/diehard.md + + - page: main:dinosaur_form + title: Dinosaur Form + categories: [Spells, Rank 4 Spells, Primal Spells] + file: wiki/main/dinosaur_form.md + + - page: main:diplomacy + title: Diplomacy + categories: [Skills] + file: wiki/main/diplomacy.md + + - page: main:diplomats_badge + title: Diplomat's Badge + categories: [Equipment, Worn Items] + file: wiki/main/diplomats_badge.md + + - page: main:directed_audience + title: Directed Audience + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/directed_audience.md + + - page: main:directed_channel + title: Directed Channel + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/directed_channel.md + + - page: main:directional_bombs + title: Directional Bombs + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/directional_bombs.md + + - page: main:dirge_of_doom + title: Dirge of Doom + categories: [Spells, Cantrips] + file: wiki/main/dirge_of_doom.md + + - page: main:dirge_of_doom_feat + title: Dirge of Doom (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/dirge_of_doom_feat.md + + - page: main:dirty_trick + title: Dirty Trick + categories: [Feats, Skill Feats] + file: wiki/main/dirty_trick.md + + - page: main:disable_a_device + title: Disable a Device + categories: [Actions, Skill Actions] + file: wiki/main/disable_a_device.md + + - page: main:disappearance + title: Disappearance + categories: [Spells, Rank 8 Spells, Arcane Spells, Occult Spells] + file: wiki/main/disappearance.md + + - page: main:disarm + title: Disarm + categories: [Actions, Skill Actions] + file: wiki/main/disarm.md + + - page: main:disarming_assault + title: Disarming Assault + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/disarming_assault.md + + - page: main:disarming_block + title: Disarming Block + categories: [Feats, Archetype Feats] + file: wiki/main/disarming_block.md + + - page: main:disarming_flair + title: Disarming Flair + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/disarming_flair.md + + - page: main:disarming_stance + title: Disarming Stance + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/disarming_stance.md + + - page: main:disarming_twist + title: Disarming Twist + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/disarming_twist.md + + - page: main:discern_secrets + title: Discern Secrets + categories: [Spells, Cantrips] + file: wiki/main/discern_secrets.md + + - page: main:discordant_voice + title: Discordant Voice + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/discordant_voice.md + + - page: main:discover + title: Discover + categories: [Actions, Subsystem Actions] + file: wiki/main/discover.md + + - page: main:discreet_inquiry + title: Discreet Inquiry + categories: [Feats, Skill Feats] + file: wiki/main/discreet_inquiry.md + + - page: main:disengaging_twist + title: Disengaging Twist + categories: [Feats, Archetype Feats] + file: wiki/main/disengaging_twist.md + + - page: main:disguise_kit + title: Disguise Kit + categories: [Equipment, Adventuring Gear] + file: wiki/main/disguise_kit.md + + - page: main:disguise_kit_elite + title: Disguise Kit (Elite) + categories: [Equipment, Held Items] + file: wiki/main/disguise_kit_elite.md + + - page: main:disguise_kit_elite_cosmetics + title: Disguise Kit (Elite Cosmetics) + categories: [Equipment, Held Items] + file: wiki/main/disguise_kit_elite_cosmetics.md + + - page: main:disguise_kit_replacement_cosmetics + title: Disguise Kit (Replacement Cosmetics) + categories: [Equipment, Adventuring Gear] + file: wiki/main/disguise_kit_replacement_cosmetics.md + + - page: main:disguise_magic + title: Disguise Magic + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/disguise_magic.md + + - page: main:disintegrate + title: Disintegrate + categories: [Spells, Rank 6 Spells, Arcane Spells] + file: wiki/main/disintegrate.md + + - page: main:disintegration_bolt + title: Disintegration Bolt + categories: [Equipment, Ammunition] + file: wiki/main/disintegration_bolt.md + + - page: main:dismantle + title: Dismantle + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/dismantle.md + + - page: main:dismiss + title: Dismiss + categories: [Actions, Specialty Basic Actions] + file: wiki/main/dismiss.md + + - page: main:disorienting_opening + title: Disorienting Opening + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/disorienting_opening.md + + - page: main:dispel_magic + title: Dispel Magic + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/dispel_magic.md + + - page: main:dispelling_globe + title: Dispelling Globe + categories: [Spells, Rank 4 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/dispelling_globe.md + + - page: main:dispelling_slice + title: Dispelling Slice + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/dispelling_slice.md + + - page: main:dispelling_sliver + title: Dispelling Sliver + categories: [Equipment, Consumables, Talismans] + file: wiki/main/dispelling_sliver.md + + - page: main:disperse_into_air + title: Disperse into Air + categories: [Spells, Focus Spells] + file: wiki/main/disperse_into_air.md + + - page: main:disrupt_prey + title: Disrupt Prey + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/disrupt_prey.md + + - page: main:disrupt_qi + title: Disrupt Qi + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/disrupt_qi.md + + - page: main:disruptive_stance + title: Disruptive Stance + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/disruptive_stance.md + + - page: main:distant_cackle + title: Distant Cackle + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/distant_cackle.md + + - page: main:distracting_feint + title: Distracting Feint + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/distracting_feint.md + + - page: main:distracting_flattery + title: Distracting Flattery + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/distracting_flattery.md + + - page: main:distracting_performance + title: Distracting Performance + categories: [Feats, Skill Feats] + file: wiki/main/distracting_performance.md + + - page: main:distracting_shadows + title: Distracting Shadows + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/distracting_shadows.md + + - page: main:distracting_shot + title: Distracting Shot + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/distracting_shot.md + + - page: main:distracting_toss + title: Distracting Toss + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/distracting_toss.md + + - page: main:disturbing_knowledge + title: Disturbing Knowledge + categories: [Feats, Skill Feats] + file: wiki/main/disturbing_knowledge.md + + - page: main:diverse_mystery + title: Diverse Mystery + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/diverse_mystery.md + + - page: main:diverse_weapon_expert + title: Diverse Weapon Expert + categories: [Feats, Archetype Feats] + file: wiki/main/diverse_weapon_expert.md + + - page: main:diverting_vortex + title: Diverting Vortex + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/diverting_vortex.md + + - page: main:divine_access + title: Divine Access + categories: [Class Features] + file: wiki/main/divine_access.md + + - page: main:divine_aegis + title: Divine Aegis + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/divine_aegis.md + + - page: main:divine_apex + title: Divine Apex + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/divine_apex.md + + - page: main:divine_breadth + title: Divine Breadth + categories: [Feats, Archetype Feats] + file: wiki/main/divine_breadth.md + + - page: main:divine_castigation + title: Divine Castigation + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/divine_castigation.md + + - page: main:divine_countermeasures + title: Divine Countermeasures + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/divine_countermeasures.md + + - page: main:divine_declaration + title: Divine Declaration + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/divine_declaration.md + + - page: main:divine_decree + title: Divine Decree + categories: [Spells, Rank 7 Spells, Divine Spells] + file: wiki/main/divine_decree.md + + - page: main:divine_defense + title: Divine Defense + categories: [Class Features] + file: wiki/main/divine_defense.md + + - page: main:divine_dragonblood + title: Divine Dragonblood + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/divine_dragonblood.md + + - page: main:divine_effusion + title: Divine Effusion + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/divine_effusion.md + + - page: main:divine_evolution + title: Divine Evolution + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/divine_evolution.md + + - page: main:divine_font + title: Divine Font + categories: [Class Features] + file: wiki/main/divine_font.md + + - page: main:divine_grace + title: Divine Grace + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/divine_grace.md + + - page: main:divine_guidance + title: Divine Guidance + categories: [Feats, Skill Feats] + file: wiki/main/divine_guidance.md + + - page: main:divine_health + title: Divine Health + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/divine_health.md + + - page: main:divine_immolation + title: Divine Immolation + categories: [Spells, Rank 5 Spells, Divine Spells] + file: wiki/main/divine_immolation.md + + - page: main:divine_infusion + title: Divine Infusion + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/divine_infusion.md + + - page: main:divine_inspiration + title: Divine Inspiration + categories: [Spells, Rank 8 Spells, Divine Spells] + file: wiki/main/divine_inspiration.md + + - page: main:divine_lance + title: Divine Lance + categories: [Spells, Cantrips, Divine Spells] + file: wiki/main/divine_lance.md + + - page: main:divine_rebuttal + title: Divine Rebuttal + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/divine_rebuttal.md + + - page: main:divine_reflexes + title: Divine Reflexes + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/divine_reflexes.md + + - page: main:divine_wall + title: Divine Wall + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/divine_wall.md + + - page: main:divine_weapon + title: Divine Weapon + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/divine_weapon.md + + - page: main:divine_will + title: Divine Will + categories: [Class Features] + file: wiki/main/divine_will.md + + - page: main:divine_wings + title: Divine Wings + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/divine_wings.md + + - page: main:divine_wrath + title: Divine Wrath + categories: [Spells, Rank 4 Spells, Divine Spells] + file: wiki/main/divine_wrath.md + + - page: main:dizzying_colors + title: Dizzying Colors + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/dizzying_colors.md + + - page: main:doctors_visitation + title: Doctor's Visitation + categories: [Feats, Archetype Feats] + file: wiki/main/doctors_visitation.md + + - page: main:doctrine + title: Doctrine + categories: [Class Features] + file: wiki/main/doctrine.md + + - page: main:dodge_away + title: Dodge Away + categories: [Feats, Archetype Feats] + file: wiki/main/dodge_away.md + + - page: main:dodging_roll + title: Dodging Roll + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/dodging_roll.md + + - page: main:dog_kholo + title: Dog Kholo + categories: [Heritages, Kholo Heritages] + file: wiki/main/dog_kholo.md + + - page: main:dogged_will + title: Dogged Will + categories: [Class Features] + file: wiki/main/dogged_will.md + + - page: main:dogslicer + title: Dogslicer + categories: [Equipment, Weapons] + file: wiki/main/dogslicer.md + + - page: main:dogtooth_tengu + title: Dogtooth Tengu + categories: [Heritages, Tengu Heritages] + file: wiki/main/dogtooth_tengu.md + + - page: main:domain_acumen + title: Domain Acumen + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/domain_acumen.md + + - page: main:domain_fluency + title: Domain Fluency + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/domain_fluency.md + + - page: main:domain_focus + title: Domain Focus + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/domain_focus.md + + - page: main:domain_initiate + title: Domain Initiate + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/domain_initiate.md + + - page: main:dominate + title: Dominate + categories: [Spells, Rank 6 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/dominate.md + + - page: main:double_brew + title: Double Brew + categories: [Class Features] + file: wiki/main/double_brew.md + + - page: main:double_debilitation + title: Double Debilitation + categories: [Class Features] + file: wiki/main/double_debilitation.md + + - page: main:double_double + title: Double, Double + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/double_double.md + + - page: main:double_poison + title: Double Poison + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/double_poison.md + + - page: main:double_prey + title: Double Prey + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/double_prey.md + + - page: main:double_shot + title: Double Shot + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/double_shot.md + + - page: main:double_slice + title: Double Slice + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/double_slice.md + + - page: main:doublespeak + title: Doublespeak + categories: [Feats, Skill Feats] + file: wiki/main/doublespeak.md + + - page: main:doubling_rings + title: Doubling Rings + categories: [Equipment, Worn Items] + file: wiki/main/doubling_rings.md + + - page: main:doubling_rings_greater + title: Doubling Rings (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/doubling_rings_greater.md + + - page: main:downpour + title: Downpour + categories: [Spells, Focus Spells] + file: wiki/main/downpour.md + + - page: main:draconic_arrogance + title: Draconic Arrogance + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/draconic_arrogance.md + + - page: main:draconic_aspect + title: Draconic Aspect + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/draconic_aspect.md + + - page: main:draconic_resistance + title: Draconic Resistance + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/draconic_resistance.md + + - page: main:draconic_scent + title: Draconic Scent + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/draconic_scent.md + + - page: main:draconic_sight + title: Draconic Sight + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/draconic_sight.md + + - page: main:draconic_veil + title: Draconic Veil + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/draconic_veil.md + + - page: main:dragon + title: Dragon + categories: [Familiar Abilities] + file: wiki/main/dragon.md + + - page: main:dragon_breath + title: Dragon Breath + categories: [Spells, Focus Spells] + file: wiki/main/dragon_breath.md + + - page: main:dragon_breath_dragon_form + title: Dragon Breath (Dragon Form) + categories: [Actions, Other Actions] + file: wiki/main/dragon_breath_dragon_form.md + + - page: main:dragon_form + title: Dragon Form + categories: [Spells, Rank 6 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/dragon_form.md + + - page: main:dragon_instinct + title: Dragon Instinct + categories: [Class Features] + file: wiki/main/dragon_instinct.md + + - page: main:dragon_lore + title: Dragon Lore + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/dragon_lore.md + + - page: main:dragon_roar + title: Dragon Roar + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/dragon_roar.md + + - page: main:dragon_shape + title: Dragon Shape + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/dragon_shape.md + + - page: main:dragon_stance + title: Dragon Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/dragon_stance.md + + - page: main:dragon_transformation + title: Dragon Transformation + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/dragon_transformation.md + + - page: main:dragon_turtle_scale + title: Dragon Turtle Scale + categories: [Equipment, Consumables, Talismans] + file: wiki/main/dragon_turtle_scale.md + + - page: main:dragon_turtle_scale_greater + title: Dragon Turtle Scale (Greater) + categories: [Equipment, Consumables, Talismans] + file: wiki/main/dragon_turtle_scale_greater.md + + - page: main:dragon_wings + title: Dragon Wings + categories: [Spells, Focus Spells] + file: wiki/main/dragon_wings.md + + - page: main:dragonblood + title: Dragonblood + categories: [Heritages, Versatile Heritages] + file: wiki/main/dragonblood.md + + - page: main:dragonplate + title: Dragonplate + categories: [Equipment, Armor] + file: wiki/main/dragonplate.md + + - page: main:dragons_flight + title: Dragon's Flight + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/dragons_flight.md + + - page: main:dragons_presence + title: Dragon's Presence + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/dragons_presence.md + + - page: main:dragons_rage_breath + title: Dragon's Rage Breath + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/dragons_rage_breath.md + + - page: main:dragons_rage_wings + title: Dragon's Rage Wings + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/dragons_rage_wings.md + + - page: main:dragonscaled_kobold + title: Dragonscaled Kobold + categories: [Heritages, Kobold Heritages] + file: wiki/main/dragonscaled_kobold.md + + - page: main:dragonslayers_shield + title: Dragonslayer's Shield + categories: [Equipment, Shields] + file: wiki/main/dragonslayers_shield.md + + - page: main:drain_bonded_item + title: Drain Bonded Item + categories: [Actions, Other Actions] + file: wiki/main/drain_bonded_item.md + + - page: main:drain_life + title: Drain Life + categories: [Spells, Focus Spells] + file: wiki/main/drain_life.md + + - page: main:drakeheart_mutagen_greater + title: Drakeheart Mutagen (Greater) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/drakeheart_mutagen_greater.md + + - page: main:drakeheart_mutagen_lesser + title: Drakeheart Mutagen (Lesser) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/drakeheart_mutagen_lesser.md + + - page: main:drakeheart_mutagen_major + title: Drakeheart Mutagen (Major) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/drakeheart_mutagen_major.md + + - page: main:drakeheart_mutagen_moderate + title: Drakeheart Mutagen (Moderate) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/drakeheart_mutagen_moderate.md + + - page: main:dread_ampoule_greater + title: Dread Ampoule (Greater) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/dread_ampoule_greater.md + + - page: main:dread_ampoule_lesser + title: Dread Ampoule (Lesser) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/dread_ampoule_lesser.md + + - page: main:dread_ampoule_major + title: Dread Ampoule (Major) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/dread_ampoule_major.md + + - page: main:dread_ampoule_moderate + title: Dread Ampoule (Moderate) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/dread_ampoule_moderate.md + + - page: main:dread_blindfold + title: Dread Blindfold + categories: [Equipment, Worn Items] + file: wiki/main/dread_blindfold.md + + - page: main:dread_marshal_stance + title: Dread Marshal Stance + categories: [Feats, Archetype Feats] + file: wiki/main/dread_marshal_stance.md + + - page: main:dread_secret + title: Dread Secret + categories: [Spells, Focus Spells] + file: wiki/main/dread_secret.md + + - page: main:dread_striker + title: Dread Striker + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/dread_striker.md + + - page: main:dream_council + title: Dream Council + categories: [Spells, Rank 8 Spells, Arcane Spells, Occult Spells] + file: wiki/main/dream_council.md + + - page: main:dream_may + title: Dream May + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/dream_may.md + + - page: main:dream_message + title: Dream Message + categories: [Spells, Rank 3 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/dream_message.md + + - page: main:dreamers_call + title: Dreamer's Call + categories: [Spells, Focus Spells] + file: wiki/main/dreamers_call.md + + - page: main:dreaming_potential + title: Dreaming Potential + categories: [Spells, Rank 5 Spells, Occult Spells] + file: wiki/main/dreaming_potential.md + + - page: main:drive + title: Drive + categories: [Actions, Other Actions] + file: wiki/main/drive.md + + - page: main:dromaar + title: Dromaar + categories: [Heritages, Versatile Heritages] + file: wiki/main/dromaar.md + + - page: main:drop_dead + title: Drop Dead + categories: [Spells, Rank 5 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/drop_dead.md + + - page: main:drop_prone + title: Drop Prone + categories: [Actions, Basic Actions] + file: wiki/main/drop_prone.md + + - page: main:druid + title: Druid + categories: [Classes] + file: wiki/main/druid.md + + - page: main:druid_dedication + title: Druid Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/druid_dedication.md + + - page: main:druid_spellcasting + title: Druid Spellcasting + categories: [Class Features] + file: wiki/main/druid_spellcasting.md + + - page: main:druid_weapon_expertise + title: Druid Weapon Expertise + categories: [Class Features] + file: wiki/main/druid_weapon_expertise.md + + - page: main:druidic_order + title: Druidic Order + categories: [Class Features] + file: wiki/main/druidic_order.md + + - page: main:dual_finisher + title: Dual Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/dual_finisher.md + + - page: main:dual_handed_assault + title: Dual-Handed Assault + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/dual_handed_assault.md + + - page: main:dual_onslaught + title: Dual Onslaught + categories: [Feats, Archetype Feats] + file: wiki/main/dual_onslaught.md + + - page: main:dual_thrower + title: Dual Thrower + categories: [Feats, Archetype Feats] + file: wiki/main/dual_thrower.md + + - page: main:dual_weapon_blitz + title: Dual-Weapon Blitz + categories: [Feats, Archetype Feats] + file: wiki/main/dual_weapon_blitz.md + + - page: main:dual_weapon_warrior_dedication + title: Dual-Weapon Warrior Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/dual_weapon_warrior_dedication.md + + - page: main:dubious_knowledge + title: Dubious Knowledge + categories: [Feats, Skill Feats] + file: wiki/main/dubious_knowledge.md + + - page: main:dueling_cape + title: Dueling Cape + categories: [Equipment, Worn Items] + file: wiki/main/dueling_cape.md + + - page: main:dueling_counter + title: Dueling Counter + categories: [Actions, Subsystem Actions] + file: wiki/main/dueling_counter.md + + - page: main:dueling_dance_fighter + title: Dueling Dance (Fighter) + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/dueling_dance_fighter.md + + - page: main:dueling_parry + title: Dueling Parry + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/dueling_parry.md + + - page: main:dueling_riposte + title: Dueling Riposte + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/dueling_riposte.md + + - page: main:duelist_dedication + title: Duelist Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/duelist_dedication.md + + - page: main:duelists_challenge + title: Duelist's Challenge + categories: [Feats, Archetype Feats] + file: wiki/main/duelists_challenge.md + + - page: main:duels + title: Duels + categories: [Rules] + file: wiki/main/duels.md + + - page: main:dull_ambition + title: Dull Ambition + categories: [Spells, Rank 4 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/dull_ambition.md + + - page: main:duplicate_foe + title: Duplicate Foe + categories: [Spells, Rank 7 Spells, Arcane Spells, Occult Spells] + file: wiki/main/duplicate_foe.md + + - page: main:duskwalker + title: Duskwalker + categories: [Heritages, Versatile Heritages] + file: wiki/main/duskwalker.md + + - page: main:duskwalker_lore + title: Duskwalker Lore + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/duskwalker_lore.md + + - page: main:duskwalker_magic + title: Duskwalker Magic + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/duskwalker_magic.md + + - page: main:duskwalker_weapon_familiarity + title: Duskwalker Weapon Familiarity + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/duskwalker_weapon_familiarity.md + + - page: main:duskwood_branch + title: Duskwood Branch + categories: [Equipment, Adventuring Gear] + file: wiki/main/duskwood_branch.md + + - page: main:duskwood_lumber + title: Duskwood Lumber + categories: [Equipment, Adventuring Gear] + file: wiki/main/duskwood_lumber.md + + - page: main:duskwood_violin_by_a_legend + title: Duskwood violin by a legend + categories: [Equipment, Treasure] + file: wiki/main/duskwood_violin_by_a_legend.md + + - page: main:dust_of_corpse_animation + title: Dust of Corpse Animation + categories: [Equipment, Consumables] + file: wiki/main/dust_of_corpse_animation.md + + - page: main:dust_of_corpse_animation_greater + title: Dust of Corpse Animation (Greater) + categories: [Equipment, Consumables] + file: wiki/main/dust_of_corpse_animation_greater.md + + - page: main:dwarf + title: Dwarf + categories: [Ancestries] + file: wiki/main/dwarf.md + + - page: main:dwarven_doughtiness + title: Dwarven Doughtiness + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/dwarven_doughtiness.md + + - page: main:dwarven_lore + title: Dwarven Lore + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/dwarven_lore.md + + - page: main:dwarven_reinforcement + title: Dwarven Reinforcement + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/dwarven_reinforcement.md + + - page: main:dwarven_war_axe + title: Dwarven War Axe + categories: [Equipment, Weapons] + file: wiki/main/dwarven_war_axe.md + + - page: main:dwarven_weapon_familiarity + title: Dwarven Weapon Familiarity + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/dwarven_weapon_familiarity.md + + - page: main:eagle_eye_elixir_greater + title: Eagle Eye Elixir (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/eagle_eye_elixir_greater.md + + - page: main:eagle_eye_elixir_lesser + title: Eagle Eye Elixir (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/eagle_eye_elixir_lesser.md + + - page: main:eagle_eye_elixir_major + title: Eagle Eye Elixir (Major) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/eagle_eye_elixir_major.md + + - page: main:eagle_eye_elixir_moderate + title: Eagle Eye Elixir (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/eagle_eye_elixir_moderate.md + + - page: main:earn_income + title: Earn Income + categories: [Actions, Skill Actions] + file: wiki/main/earn_income.md + + - page: main:earned_glory + title: Earned Glory + categories: [Feats, Ancestry Feats, Aiuvarin Feats] + file: wiki/main/earned_glory.md + + - page: main:earthbind + title: Earthbind + categories: [Spells, Rank 3 Spells, Arcane Spells, Primal Spells] + file: wiki/main/earthbind.md + + - page: main:earthglide_cloak + title: Earthglide Cloak + categories: [Equipment, Worn Items] + file: wiki/main/earthglide_cloak.md + + - page: main:earthquake + title: Earthquake + categories: [Spells, Rank 8 Spells, Arcane Spells, Primal Spells] + file: wiki/main/earthquake.md + + - page: main:earthsight_box + title: Earthsight Box + categories: [Equipment, Held Items] + file: wiki/main/earthsight_box.md + + - page: main:earthworks + title: Earthworks + categories: [Spells, Focus Spells] + file: wiki/main/earthworks.md + + - page: main:earworm + title: Earworm + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/earworm.md + + - page: main:eat_fortune + title: Eat Fortune + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/eat_fortune.md + + - page: main:ebb_and_flow + title: Ebb and Flow + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/ebb_and_flow.md + + - page: main:echoes_in_stone + title: Echoes in Stone + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/echoes_in_stone.md + + - page: main:echoing_channel + title: Echoing Channel + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/echoing_channel.md + + - page: main:echoing_spell + title: Echoing Spell + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/echoing_spell.md + + - page: main:echolocation + title: Echolocation + categories: [Familiar Abilities] + file: wiki/main/echolocation.md + + - page: main:eclectic_polymath + title: Eclectic Polymath + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/eclectic_polymath.md + + - page: main:eclectic_skill + title: Eclectic Skill + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/eclectic_skill.md + + - page: main:eclipse_burst + title: Eclipse Burst + categories: [Spells, Rank 7 Spells, Arcane Spells, Divine Spells, Primal Spells] + file: wiki/main/eclipse_burst.md + + - page: main:educate_allies + title: Educate Allies + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/educate_allies.md + + - page: main:effervescent_ampoule + title: Effervescent Ampoule + categories: [Equipment, Consumables, Talismans] + file: wiki/main/effervescent_ampoule.md + + - page: main:efficient_alchemy_alchemist + title: Efficient Alchemy (Alchemist) + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/efficient_alchemy_alchemist.md + + - page: main:efficient_rituals + title: Efficient Rituals + categories: [Feats, Archetype Feats] + file: wiki/main/efficient_rituals.md + + - page: main:effortless_concentration + title: Effortless Concentration + categories: [Feats, Class Feats, Bard Feats, Druid Feats, Sorcerer Feats, Witch Feats, Wizard Feats] + file: wiki/main/effortless_concentration.md + + - page: main:elbow_breaker + title: Elbow Breaker + categories: [Feats, Archetype Feats] + file: wiki/main/elbow_breaker.md + + - page: main:eldritch_archer_dedication + title: Eldritch Archer Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/eldritch_archer_dedication.md + + - page: main:eldritch_reload + title: Eldritch Reload + categories: [Feats, Archetype Feats] + file: wiki/main/eldritch_reload.md + + - page: main:eldritch_shot + title: Eldritch Shot + categories: [Actions, Other Actions] + file: wiki/main/eldritch_shot.md + + - page: main:electric_arc + title: Electric Arc + categories: [Spells, Cantrips, Arcane Spells, Primal Spells] + file: wiki/main/electric_arc.md + + - page: main:electric_eelskin + title: Electric Eelskin + categories: [Equipment, Armor] + file: wiki/main/electric_eelskin.md + + - page: main:elegant_buckler + title: Elegant Buckler + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/elegant_buckler.md + + - page: main:elegant_cloth_doll + title: Elegant cloth doll + categories: [Equipment, Treasure] + file: wiki/main/elegant_cloth_doll.md + + - page: main:elemental_betrayal + title: Elemental Betrayal + categories: [Spells, Focus Spells] + file: wiki/main/elemental_betrayal.md + + - page: main:elemental_blast + title: Elemental Blast + categories: [Spells, Focus Spells] + file: wiki/main/elemental_blast.md + + - page: main:elemental_fist + title: Elemental Fist + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/elemental_fist.md + + - page: main:elemental_form + title: Elemental Form + categories: [Spells, Rank 5 Spells, Arcane Spells, Primal Spells] + file: wiki/main/elemental_form.md + + - page: main:elemental_motion + title: Elemental Motion + categories: [Spells, Focus Spells] + file: wiki/main/elemental_motion.md + + - page: main:elemental_shape + title: Elemental Shape + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/elemental_shape.md + + - page: main:elemental_summons + title: Elemental Summons + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/elemental_summons.md + + - page: main:elemental_toss + title: Elemental Toss + categories: [Spells, Focus Spells] + file: wiki/main/elemental_toss.md + + - page: main:elementheart_kobold + title: Elementheart Kobold + categories: [Heritages, Kobold Heritages] + file: wiki/main/elementheart_kobold.md + + - page: main:elf + title: Elf + categories: [Ancestries] + file: wiki/main/elf.md + + - page: main:elf_atavism + title: Elf Atavism + categories: [Feats, Ancestry Feats, Aiuvarin Feats] + file: wiki/main/elf_atavism.md + + - page: main:elf_step + title: Elf Step + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/elf_step.md + + - page: main:elfbane_hobgoblin + title: Elfbane Hobgoblin + categories: [Heritages, Hobgoblin Heritages] + file: wiki/main/elfbane_hobgoblin.md + + - page: main:eliminate_red_herrings + title: Eliminate Red Herrings + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/eliminate_red_herrings.md + + - page: main:elixir_of_gender_transformation_greater + title: Elixir of Gender Transformation (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/elixir_of_gender_transformation_greater.md + + - page: main:elixir_of_gender_transformation_lesser + title: Elixir of Gender Transformation (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/elixir_of_gender_transformation_lesser.md + + - page: main:elixir_of_gender_transformation_moderate + title: Elixir of Gender Transformation (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/elixir_of_gender_transformation_moderate.md + + - page: main:elixir_of_life_greater + title: Elixir of Life (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/elixir_of_life_greater.md + + - page: main:elixir_of_life_lesser + title: Elixir of Life (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/elixir_of_life_lesser.md + + - page: main:elixir_of_life_major + title: Elixir of Life (Major) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/elixir_of_life_major.md + + - page: main:elixir_of_life_minor + title: Elixir of Life (Minor) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/elixir_of_life_minor.md + + - page: main:elixir_of_life_moderate + title: Elixir of Life (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/elixir_of_life_moderate.md + + - page: main:elixir_of_life_true + title: Elixir of Life (True) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/elixir_of_life_true.md + + - page: main:elixir_of_rejuvenation + title: Elixir of Rejuvenation + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/elixir_of_rejuvenation.md + + - page: main:elude_trouble + title: Elude Trouble + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/elude_trouble.md + + - page: main:elven_chain_high_grade + title: Elven Chain (High-Grade) + categories: [Equipment, Armor] + file: wiki/main/elven_chain_high_grade.md + + - page: main:elven_chain_standard_grade + title: Elven Chain (Standard-Grade) + categories: [Equipment, Armor] + file: wiki/main/elven_chain_standard_grade.md + + - page: main:elven_curve_blade + title: Elven Curve Blade + categories: [Equipment, Weapons] + file: wiki/main/elven_curve_blade.md + + - page: main:elven_lore + title: Elven Lore + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/elven_lore.md + + - page: main:elven_weapon_familiarity + title: Elven Weapon Familiarity + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/elven_weapon_familiarity.md + + - page: main:embed_message + title: Embed Message + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/embed_message.md + + - page: main:emblazon_antimagic + title: Emblazon Antimagic + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/emblazon_antimagic.md + + - page: main:emblazon_armament + title: Emblazon Armament + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/emblazon_armament.md + + - page: main:emblazon_energy + title: Emblazon Energy + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/emblazon_energy.md + + - page: main:embrace_nothingness + title: Embrace Nothingness + categories: [Spells, Focus Spells] + file: wiki/main/embrace_nothingness.md + + - page: main:embrace_the_pain + title: Embrace the Pain + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/embrace_the_pain.md + + - page: main:embrace_the_pit + title: Embrace the Pit + categories: [Spells, Focus Spells] + file: wiki/main/embrace_the_pit.md + + - page: main:emerald + title: Emerald + categories: [Equipment, Treasure] + file: wiki/main/emerald.md + + - page: main:emerald_brilliant_green + title: Emerald, brilliant green + categories: [Equipment, Treasure] + file: wiki/main/emerald_brilliant_green.md + + - page: main:emerald_grasshopper + title: Emerald Grasshopper + categories: [Equipment, Consumables, Talismans] + file: wiki/main/emerald_grasshopper.md + + - page: main:emerald_grasshopper_greater + title: Emerald Grasshopper (Greater) + categories: [Equipment, Consumables, Talismans] + file: wiki/main/emerald_grasshopper_greater.md + + - page: main:emissary + title: Emissary + categories: [Backgrounds] + file: wiki/main/emissary.md + + - page: main:emotional_push + title: Emotional Push + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/emotional_push.md + + - page: main:empiricism_methodology + title: Empiricism Methodology + categories: [Class Features] + file: wiki/main/empiricism_methodology.md + + - page: main:empiricists_eye + title: Empiricist's Eye + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/empiricists_eye.md + + - page: main:enchanting_shot + title: Enchanting Shot + categories: [Feats, Archetype Feats] + file: wiki/main/enchanting_shot.md + + - page: main:encounter_budget + title: Encounter Budget + categories: [Rules] + file: wiki/main/encounter_budget.md + + - page: main:endemic_herbs + title: Endemic Herbs + categories: [Feats, Archetype Feats] + file: wiki/main/endemic_herbs.md + + - page: main:enduring_alchemy + title: Enduring Alchemy + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/enduring_alchemy.md + + - page: main:enduring_might + title: Enduring Might + categories: [Spells, Focus Spells] + file: wiki/main/enduring_might.md + + - page: main:enduring_quickness + title: Enduring Quickness + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/enduring_quickness.md + + - page: main:energized_font + title: Energized Font + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/energized_font.md + + - page: main:energy_ablation + title: Energy Ablation + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/energy_ablation.md + + - page: main:energy_absorption + title: Energy Absorption + categories: [Spells, Focus Spells] + file: wiki/main/energy_absorption.md + + - page: main:energy_aegis + title: Energy Aegis + categories: [Spells, Rank 7 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/energy_aegis.md + + - page: main:energy_breath_potion_acid_greater + title: Energy Breath Potion (Acid, Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_acid_greater.md + + - page: main:energy_breath_potion_acid_lesser + title: Energy Breath Potion (Acid, Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_acid_lesser.md + + - page: main:energy_breath_potion_acid_moderate + title: Energy Breath Potion (Acid, Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_acid_moderate.md + + - page: main:energy_breath_potion_cold_greater + title: Energy Breath Potion (Cold, Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_cold_greater.md + + - page: main:energy_breath_potion_cold_lesser + title: Energy Breath Potion (Cold, Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_cold_lesser.md + + - page: main:energy_breath_potion_cold_moderate + title: Energy Breath Potion (Cold, Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_cold_moderate.md + + - page: main:energy_breath_potion_electricity_greater + title: Energy Breath Potion (Electricity, Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_electricity_greater.md + + - page: main:energy_breath_potion_electricity_lesser + title: Energy Breath Potion (Electricity, Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_electricity_lesser.md + + - page: main:energy_breath_potion_electricity_moderate + title: Energy Breath Potion (Electricity, Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_electricity_moderate.md + + - page: main:energy_breath_potion_fire_greater + title: Energy Breath Potion (Fire, Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_fire_greater.md + + - page: main:energy_breath_potion_fire_lesser + title: Energy Breath Potion (Fire, Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_fire_lesser.md + + - page: main:energy_breath_potion_fire_moderate + title: Energy Breath Potion (Fire, Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_fire_moderate.md + + - page: main:energy_breath_potion_sonic_greater + title: Energy Breath Potion (Sonic, Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_sonic_greater.md + + - page: main:energy_breath_potion_sonic_lesser + title: Energy Breath Potion (Sonic, Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_sonic_lesser.md + + - page: main:energy_breath_potion_sonic_moderate + title: Energy Breath Potion (Sonic, Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/energy_breath_potion_sonic_moderate.md + + - page: main:energy_fusion + title: Energy Fusion + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/energy_fusion.md + + - page: main:energy_resistant + title: Energy-Resistant + categories: [Equipment, Runes] + file: wiki/main/energy_resistant.md + + - page: main:energy_resistant_greater + title: Energy-Resistant (Greater) + categories: [Equipment, Runes] + file: wiki/main/energy_resistant_greater.md + + - page: main:energy_ward + title: Energy Ward + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/energy_ward.md + + - page: main:enervating_powder + title: Enervating Powder + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/enervating_powder.md + + - page: main:enfeeble + title: Enfeeble + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/enfeeble.md + + - page: main:engraved_copper_ring + title: Engraved copper ring + categories: [Equipment, Treasure] + file: wiki/main/engraved_copper_ring.md + + - page: main:engulfing_snare + title: Engulfing Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/engulfing_snare.md + + - page: main:enhanced_familiar + title: Enhanced Familiar + categories: [Feats, Class Feats, Druid Feats, Sorcerer Feats, Witch Feats, Wizard Feats] + file: wiki/main/enhanced_familiar.md + + - page: main:enigma + title: Enigma + categories: [Class Features] + file: wiki/main/enigma.md + + - page: main:enigmas_knowledge + title: Enigma's Knowledge + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/enigmas_knowledge.md + + - page: main:enjoy_the_show + title: Enjoy the Show + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/enjoy_the_show.md + + - page: main:enlarge + title: Enlarge + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/enlarge.md + + - page: main:enlarge_companion + title: Enlarge Companion + categories: [Spells, Focus Spells] + file: wiki/main/enlarge_companion.md + + - page: main:enormous_chryselephantine_sculpture_by_a_legend + title: Enormous chryselephantine sculpture by a legend + categories: [Equipment, Treasure] + file: wiki/main/enormous_chryselephantine_sculpture_by_a_legend.md + + - page: main:enormous_tapestry_of_a_major_battle + title: Enormous tapestry of a major battle + categories: [Equipment, Treasure] + file: wiki/main/enormous_tapestry_of_a_major_battle.md + + - page: main:entangling_flora + title: Entangling Flora + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/entangling_flora.md + + - page: main:enterprising_ritualist + title: Enterprising Ritualist + categories: [Feats, Archetype Feats] + file: wiki/main/enterprising_ritualist.md + + - page: main:entertainer + title: Entertainer + categories: [Backgrounds] + file: wiki/main/entertainer.md + + - page: main:entertainers_cincture + title: Entertainer's Cincture + categories: [Equipment, Worn Items] + file: wiki/main/entertainers_cincture.md + + - page: main:entertainers_cincture_greater + title: Entertainer's Cincture (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/entertainers_cincture_greater.md + + - page: main:enthrall + title: Enthrall + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells] + file: wiki/main/enthrall.md + + - page: main:enthralling_allure + title: Enthralling Allure + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/enthralling_allure.md + + - page: main:envenom_fangs + title: Envenom Fangs + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/envenom_fangs.md + + - page: main:envenomed_edge + title: Envenomed Edge + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/envenomed_edge.md + + - page: main:environmental_damage + title: Environmental Damage + categories: [Rules] + file: wiki/main/environmental_damage.md + + - page: main:environmental_endurance + title: Environmental Endurance + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Primal Spells] + file: wiki/main/environmental_endurance.md + + - page: main:environmental_guide + title: Environmental Guide + categories: [Feats, Skill Feats] + file: wiki/main/environmental_guide.md + + - page: main:ephemeral_tracking + title: Ephemeral Tracking + categories: [Spells, Focus Spells] + file: wiki/main/ephemeral_tracking.md + + - page: main:epiphany_at_the_crossroads + title: Epiphany at the Crossroads + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/epiphany_at_the_crossroads.md + + - page: main:eradicate_undeath + title: Eradicate Undeath + categories: [Spells, Focus Spells] + file: wiki/main/eradicate_undeath.md + + - page: main:escape + title: Escape + categories: [Actions, Basic Actions] + file: wiki/main/escape.md + + - page: main:esoteric_polymath + title: Esoteric Polymath + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/esoteric_polymath.md + + - page: main:etched_copper_ewer + title: Etched copper ewer + categories: [Equipment, Treasure] + file: wiki/main/etched_copper_ewer.md + + - page: main:eternal_bane + title: Eternal Bane + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/eternal_bane.md + + - page: main:eternal_blessing + title: Eternal Blessing + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/eternal_blessing.md + + - page: main:eternal_composition + title: Eternal Composition + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/eternal_composition.md + + - page: main:eternal_confidence + title: Eternal Confidence + categories: [Class Features] + file: wiki/main/eternal_confidence.md + + - page: main:eternal_elixir + title: Eternal Elixir + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/eternal_elixir.md + + - page: main:eternal_eruption + title: Eternal Eruption + categories: [Equipment, Held Items] + file: wiki/main/eternal_eruption.md + + - page: main:eternal_wings_nephilim + title: Eternal Wings (Nephilim) + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/eternal_wings_nephilim.md + + - page: main:evade_doom + title: Evade Doom + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/evade_doom.md + + - page: main:evangelize + title: Evangelize + categories: [Feats, Skill Feats] + file: wiki/main/evangelize.md + + - page: main:evasive_reflexes + title: Evasive Reflexes + categories: [Class Features] + file: wiki/main/evasive_reflexes.md + + - page: main:evasiveness + title: Evasiveness + categories: [Feats, Archetype Feats] + file: wiki/main/evasiveness.md + + - page: main:even_the_odds + title: Even the Odds + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/even_the_odds.md + + - page: main:everlasting_adhesive + title: Everlasting Adhesive + categories: [Equipment, Consumables, Potions, Alchemical Items] + file: wiki/main/everlasting_adhesive.md + + - page: main:everlight + title: Everlight + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/everlight.md + + - page: main:everlight_crystal + title: Everlight Crystal + categories: [Equipment, Held Items] + file: wiki/main/everlight_crystal.md + + - page: main:everyones_a_suspect + title: Everyone's a Suspect + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/everyones_a_suspect.md + + - page: main:evil_eye + title: Evil Eye + categories: [Spells, Cantrips] + file: wiki/main/evil_eye.md + + - page: main:evolved_spellhorn + title: Evolved Spellhorn + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/evolved_spellhorn.md + + - page: main:exacting_strike + title: Exacting Strike + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/exacting_strike.md + + - page: main:exalted_reaction + title: Exalted Reaction + categories: [Class Features] + file: wiki/main/exalted_reaction.md + + - page: main:execute + title: Execute + categories: [Spells, Rank 7 Spells, Divine Spells, Primal Spells] + file: wiki/main/execute.md + + - page: main:exemplary_finisher + title: Exemplary Finisher + categories: [Class Features] + file: wiki/main/exemplary_finisher.md + + - page: main:exhort_the_faithful + title: Exhort the Faithful + categories: [Feats, Skill Feats] + file: wiki/main/exhort_the_faithful.md + + - page: main:expand_aura + title: Expand Aura + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/expand_aura.md + + - page: main:expanded_splash + title: Expanded Splash + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/expanded_splash.md + + - page: main:expeditious_inspection + title: Expeditious Inspection + categories: [Actions, Other Actions] + file: wiki/main/expeditious_inspection.md + + - page: main:expeditious_search + title: Expeditious Search + categories: [Feats, General Feats] + file: wiki/main/expeditious_search.md + + - page: main:experienced_professional + title: Experienced Professional + categories: [Feats, Skill Feats] + file: wiki/main/experienced_professional.md + + - page: main:experienced_smuggler + title: Experienced Smuggler + categories: [Feats, Skill Feats] + file: wiki/main/experienced_smuggler.md + + - page: main:experienced_tracker + title: Experienced Tracker + categories: [Feats, Skill Feats] + file: wiki/main/experienced_tracker.md + + - page: main:experimental_spellshaping + title: Experimental Spellshaping + categories: [Class Features] + file: wiki/main/experimental_spellshaping.md + + - page: main:expert_backstabber + title: Expert Backstabber + categories: [Feats, Archetype Feats] + file: wiki/main/expert_backstabber.md + + - page: main:expert_bard_spellcasting + title: Expert Bard Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/expert_bard_spellcasting.md + + - page: main:expert_cleric_spellcasting + title: Expert Cleric Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/expert_cleric_spellcasting.md + + - page: main:expert_disassembly + title: Expert Disassembly + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/expert_disassembly.md + + - page: main:expert_drill_sergeant + title: Expert Drill Sergeant + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/expert_drill_sergeant.md + + - page: main:expert_druid_spellcasting + title: Expert Druid Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/expert_druid_spellcasting.md + + - page: main:expert_eldritch_archer_spellcasting + title: Expert Eldritch Archer Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/expert_eldritch_archer_spellcasting.md + + - page: main:expert_longevity + title: Expert Longevity + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/expert_longevity.md + + - page: main:expert_oracle_spellcasting + title: Expert Oracle Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/expert_oracle_spellcasting.md + + - page: main:expert_scroll_cache + title: Expert Scroll Cache + categories: [Feats, Archetype Feats] + file: wiki/main/expert_scroll_cache.md + + - page: main:expert_sorcerer_spellcasting + title: Expert Sorcerer Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/expert_sorcerer_spellcasting.md + + - page: main:expert_spellcaster + title: Expert Spellcaster + categories: [Class Features] + file: wiki/main/expert_spellcaster.md + + - page: main:expert_strikes + title: Expert Strikes + categories: [Class Features] + file: wiki/main/expert_strikes.md + + - page: main:expert_witch_spellcasting + title: Expert Witch Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/expert_witch_spellcasting.md + + - page: main:expert_wizard_spellcasting + title: Expert Wizard Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/expert_wizard_spellcasting.md + + - page: main:exploding_shield + title: Exploding Shield + categories: [Equipment, Shields] + file: wiki/main/exploding_shield.md + + - page: main:exploit_blunder + title: Exploit Blunder + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/exploit_blunder.md + + - page: main:exploitive_bomb + title: Exploitive Bomb + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/exploitive_bomb.md + + - page: main:exploration_activities + title: Exploration Activities + categories: [Rules] + file: wiki/main/exploration_activities.md + + - page: main:explorers_clothing + title: Explorer's Clothing + categories: [Equipment, Armor] + file: wiki/main/explorers_clothing.md + + - page: main:explorers_yurt + title: Explorer's Yurt + categories: [Equipment, Structures] + file: wiki/main/explorers_yurt.md + + - page: main:explosion_dodger + title: Explosion Dodger + categories: [Class Features] + file: wiki/main/explosion_dodger.md + + - page: main:explosion_of_power + title: Explosion of Power + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/explosion_of_power.md + + - page: main:explosive_ammunition + title: Explosive Ammunition + categories: [Equipment, Ammunition] + file: wiki/main/explosive_ammunition.md + + - page: main:explosive_ammunition_greater + title: Explosive Ammunition (Greater) + categories: [Equipment, Ammunition] + file: wiki/main/explosive_ammunition_greater.md + + - page: main:explosive_arrival + title: Explosive Arrival + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/explosive_arrival.md + + - page: main:express_rider + title: Express Rider + categories: [Feats, Skill Feats] + file: wiki/main/express_rider.md + + - page: main:extend_blood_magic + title: Extend Blood Magic + categories: [Spells, Focus Spells] + file: wiki/main/extend_blood_magic.md + + - page: main:extend_elixir + title: Extend Elixir + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/extend_elixir.md + + - page: main:extending + title: Extending + categories: [Equipment, Runes] + file: wiki/main/extending.md + + - page: main:extending_greater + title: Extending (Greater) + categories: [Equipment, Runes] + file: wiki/main/extending_greater.md + + - page: main:extra_alchemy + title: Extra Alchemy + categories: [Familiar Abilities] + file: wiki/main/extra_alchemy.md + + - page: main:extra_vial + title: Extra Vial + categories: [Familiar Abilities] + file: wiki/main/extra_vial.md + + - page: main:extraplanar_supplication + title: Extraplanar Supplication + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/extraplanar_supplication.md + + - page: main:extravagant_parry + title: Extravagant Parry + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/extravagant_parry.md + + - page: main:extreme_curse + title: Extreme Curse + categories: [Class Features] + file: wiki/main/extreme_curse.md + + - page: main:eye_of_apprehension + title: Eye of Apprehension + categories: [Equipment, Consumables, Talismans] + file: wiki/main/eye_of_apprehension.md + + - page: main:eye_of_fortune + title: Eye of Fortune + categories: [Equipment, Worn Items] + file: wiki/main/eye_of_fortune.md + + - page: main:eyes_of_night + title: Eyes of Night + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/eyes_of_night.md + + - page: main:eyes_of_the_cat + title: Eyes of the Cat + categories: [Equipment, Worn Items] + file: wiki/main/eyes_of_the_cat.md + + - page: main:eyes_of_the_city + title: Eyes of the City + categories: [Feats, Skill Feats] + file: wiki/main/eyes_of_the_city.md + + - page: main:fabricated_connections + title: Fabricated Connections + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/fabricated_connections.md + + - page: main:fabricated_truth + title: Fabricated Truth + categories: [Spells, Rank 10 Spells, Occult Spells] + file: wiki/main/fabricated_truth.md + + - page: main:face_in_the_crowd + title: Face in the Crowd + categories: [Spells, Focus Spells] + file: wiki/main/face_in_the_crowd.md + + - page: main:fade_band + title: Fade Band + categories: [Equipment, Consumables, Talismans] + file: wiki/main/fade_band.md + + - page: main:faerie_dust + title: Faerie Dust + categories: [Spells, Focus Spells] + file: wiki/main/faerie_dust.md + + - page: main:faithful_steed + title: Faithful Steed + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/faithful_steed.md + + - page: main:faiths_flamekeeper + title: Faith's Flamekeeper + categories: [Class Features] + file: wiki/main/faiths_flamekeeper.md + + - page: main:falchion + title: Falchion + categories: [Equipment, Weapons] + file: wiki/main/falchion.md + + - page: main:falling + title: Falling + categories: [Rules] + file: wiki/main/falling.md + + - page: main:falling_stars + title: Falling Stars + categories: [Spells, Rank 9 Spells, Arcane Spells, Primal Spells] + file: wiki/main/falling_stars.md + + - page: main:false_vision + title: False Vision + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells] + file: wiki/main/false_vision.md + + - page: main:false_vitality + title: False Vitality + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/false_vitality.md + + - page: main:familiar + title: Familiar + categories: [Feats, Class Feats, Sorcerer Feats, Wizard Feats] + file: wiki/main/familiar.md + + - page: main:familiar_conduit + title: Familiar Conduit + categories: [Feats, Archetype Feats] + file: wiki/main/familiar_conduit.md + + - page: main:familiar_focus + title: Familiar Focus + categories: [Familiar Abilities] + file: wiki/main/familiar_focus.md + + - page: main:familiar_mascot + title: Familiar Mascot + categories: [Feats, Archetype Feats] + file: wiki/main/familiar_mascot.md + + - page: main:familiar_master_dedication + title: Familiar Master Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/familiar_master_dedication.md + + - page: main:familiar_of_balanced_luck + title: Familiar of Balanced Luck + categories: [Familiar Abilities] + file: wiki/main/familiar_of_balanced_luck.md + + - page: main:familiar_of_flowing_script + title: Familiar of Flowing Script + categories: [Familiar Abilities] + file: wiki/main/familiar_of_flowing_script.md + + - page: main:familiar_of_freezing_rime + title: Familiar of Freezing Rime + categories: [Familiar Abilities] + file: wiki/main/familiar_of_freezing_rime.md + + - page: main:familiar_of_keen_senses + title: Familiar of Keen Senses + categories: [Familiar Abilities] + file: wiki/main/familiar_of_keen_senses.md + + - page: main:familiar_of_ongoing_misery + title: Familiar of Ongoing Misery + categories: [Familiar Abilities] + file: wiki/main/familiar_of_ongoing_misery.md + + - page: main:familiar_of_restored_spirit + title: Familiar of Restored Spirit + categories: [Familiar Abilities] + file: wiki/main/familiar_of_restored_spirit.md + + - page: main:familiar_of_stalking_night + title: Familiar of Stalking Night + categories: [Familiar Abilities] + file: wiki/main/familiar_of_stalking_night.md + + - page: main:familiar_witch + title: Familiar (Witch) + categories: [Class Features] + file: wiki/main/familiar_witch.md + + - page: main:familiars_face + title: Familiar's Face + categories: [Spells, Rank 3 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/familiars_face.md + + - page: main:familiars_language + title: Familiar's Language + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/familiars_language.md + + - page: main:famous_portrait_by_a_master + title: Famous portrait by a master + categories: [Equipment, Treasure] + file: wiki/main/famous_portrait_by_a_master.md + + - page: main:fancy_moves + title: Fancy Moves + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/fancy_moves.md + + - page: main:fangs + title: Fangs + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/fangs.md + + - page: main:fangwire + title: Fangwire + categories: [Equipment, Weapons] + file: wiki/main/fangwire.md + + - page: main:fantastic_facade + title: Fantastic Facade + categories: [Spells, Rituals] + file: wiki/main/fantastic_facade.md + + - page: main:fantastic_leap + title: Fantastic Leap + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/fantastic_leap.md + + - page: main:fantastic_leaps + title: Fantastic Leaps + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/fantastic_leaps.md + + - page: main:far_lobber + title: Far Lobber + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/far_lobber.md + + - page: main:far_shot + title: Far Shot + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/far_shot.md + + - page: main:far_throw + title: Far Throw + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/far_throw.md + + - page: main:farmhand + title: Farmhand + categories: [Backgrounds] + file: wiki/main/farmhand.md + + - page: main:fascinating_performance + title: Fascinating Performance + categories: [Feats, Skill Feats] + file: wiki/main/fascinating_performance.md + + - page: main:fast_channel + title: Fast Channel + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/fast_channel.md + + - page: main:fast_movement + title: Fast Movement + categories: [Familiar Abilities] + file: wiki/main/fast_movement.md + + - page: main:fast_recovery + title: Fast Recovery + categories: [Feats, General Feats] + file: wiki/main/fast_recovery.md + + - page: main:fatal_aria + title: Fatal Aria + categories: [Spells, Focus Spells] + file: wiki/main/fatal_aria.md + + - page: main:fatal_aria_feat + title: Fatal Aria (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/fatal_aria_feat.md + + - page: main:fatal_shot + title: Fatal Shot + categories: [Feats, Archetype Feats] + file: wiki/main/fatal_shot.md + + - page: main:favored_prey + title: Favored Prey + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/favored_prey.md + + - page: main:favored_terrain + title: Favored Terrain + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/favored_terrain.md + + - page: main:fear + title: Fear + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/fear.md + + - page: main:fear_gem + title: Fear Gem + categories: [Equipment, Consumables, Talismans] + file: wiki/main/fear_gem.md + + - page: main:fearflower_nectar + title: Fearflower Nectar + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/fearflower_nectar.md + + - page: main:fearsome + title: Fearsome + categories: [Equipment, Runes] + file: wiki/main/fearsome.md + + - page: main:fearsome_brute + title: Fearsome Brute + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/fearsome_brute.md + + - page: main:fearsome_greater + title: Fearsome (Greater) + categories: [Equipment, Runes] + file: wiki/main/fearsome_greater.md + + - page: main:feather_step + title: Feather Step + categories: [Feats, General Feats] + file: wiki/main/feather_step.md + + - page: main:feather_step_stone + title: Feather Step Stone + categories: [Equipment, Consumables, Talismans] + file: wiki/main/feather_step_stone.md + + - page: main:feet_to_fins + title: Feet to Fins + categories: [Spells, Rank 3 Spells, Arcane Spells, Primal Spells] + file: wiki/main/feet_to_fins.md + + - page: main:feint + title: Feint + categories: [Actions, Skill Actions] + file: wiki/main/feint.md + + - page: main:felicitous_riposte + title: Felicitous Riposte + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/felicitous_riposte.md + + - page: main:fell_rider + title: Fell Rider + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/fell_rider.md + + - page: main:felling_shot + title: Felling Shot + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/felling_shot.md + + - page: main:felling_strike + title: Felling Strike + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/felling_strike.md + + - page: main:fencer + title: Fencer + categories: [Class Features] + file: wiki/main/fencer.md + + - page: main:feral_child + title: Feral Child + categories: [Backgrounds] + file: wiki/main/feral_child.md + + - page: main:ferocious_beasts + title: Ferocious Beasts + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/ferocious_beasts.md + + - page: main:ferocious_shape + title: Ferocious Shape + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/ferocious_shape.md + + - page: main:fey_caller + title: Fey Caller + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/fey_caller.md + + - page: main:fey_disappearance + title: Fey Disappearance + categories: [Spells, Focus Spells] + file: wiki/main/fey_disappearance.md + + - page: main:fey_fellowship + title: Fey Fellowship + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/fey_fellowship.md + + - page: main:fey_glamour + title: Fey Glamour + categories: [Spells, Focus Spells] + file: wiki/main/fey_glamour.md + + - page: main:fey_touched_gnome + title: Fey-Touched Gnome + categories: [Heritages, Gnome Heritages] + file: wiki/main/fey_touched_gnome.md + + - page: main:feybound + title: Feybound + categories: [Backgrounds] + file: wiki/main/feybound.md + + - page: main:feys_fortune + title: Fey's Fortune + categories: [Actions, Other Actions] + file: wiki/main/feys_fortune.md + + - page: main:field_discovery + title: Field Discovery + categories: [Class Features] + file: wiki/main/field_discovery.md + + - page: main:field_discovery_bomber + title: Field Discovery (Bomber) + categories: [Class Features] + file: wiki/main/field_discovery_bomber.md + + - page: main:field_discovery_chirurgeon + title: Field Discovery (Chirurgeon) + categories: [Class Features] + file: wiki/main/field_discovery_chirurgeon.md + + - page: main:field_discovery_mutagenist + title: Field Discovery (Mutagenist) + categories: [Class Features] + file: wiki/main/field_discovery_mutagenist.md + + - page: main:field_discovery_toxicologist + title: Field Discovery (Toxicologist) + categories: [Class Features] + file: wiki/main/field_discovery_toxicologist.md + + - page: main:field_medic + title: Field Medic + categories: [Backgrounds] + file: wiki/main/field_medic.md + + - page: main:field_of_life + title: Field of Life + categories: [Spells, Rank 6 Spells, Divine Spells, Primal Spells] + file: wiki/main/field_of_life.md + + - page: main:fiendish_magic + title: Fiendish Magic + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/fiendish_magic.md + + - page: main:fiery_body + title: Fiery Body + categories: [Spells, Rank 7 Spells, Arcane Spells, Primal Spells] + file: wiki/main/fiery_body.md + + - page: main:fifth_doctrine + title: Fifth Doctrine + categories: [Class Features] + file: wiki/main/fifth_doctrine.md + + - page: main:fifth_doctrine_cloistered_cleric + title: Fifth Doctrine (Cloistered Cleric) + categories: [Class Features] + file: wiki/main/fifth_doctrine_cloistered_cleric.md + + - page: main:fifth_doctrine_warpriest + title: Fifth Doctrine (Warpriest) + categories: [Class Features] + file: wiki/main/fifth_doctrine_warpriest.md + + - page: main:fighter + title: Fighter + categories: [Classes] + file: wiki/main/fighter.md + + - page: main:fighter_dedication + title: Fighter Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/fighter_dedication.md + + - page: main:fighter_expertise + title: Fighter Expertise + categories: [Class Features] + file: wiki/main/fighter_expertise.md + + - page: main:fighter_resiliency + title: Fighter Resiliency + categories: [Feats, Archetype Feats] + file: wiki/main/fighter_resiliency.md + + - page: main:fighter_weapon_mastery + title: Fighter Weapon Mastery + categories: [Class Features] + file: wiki/main/fighter_weapon_mastery.md + + - page: main:fighters_fork + title: Fighter's Fork + categories: [Equipment, Weapons] + file: wiki/main/fighters_fork.md + + - page: main:figment + title: Figment + categories: [Spells, Cantrips, Arcane Spells, Occult Spells] + file: wiki/main/figment.md + + - page: main:filchers_fork + title: Filcher's Fork + categories: [Equipment, Weapons] + file: wiki/main/filchers_fork.md + + - page: main:final_doctrine + title: Final Doctrine + categories: [Class Features] + file: wiki/main/final_doctrine.md + + - page: main:final_doctrine_cloistered_cleric + title: Final Doctrine (Cloistered Cleric) + categories: [Class Features] + file: wiki/main/final_doctrine_cloistered_cleric.md + + - page: main:final_doctrine_warpriest + title: Final Doctrine (Warpriest) + categories: [Class Features] + file: wiki/main/final_doctrine_warpriest.md + + - page: main:final_sacrifice + title: Final Sacrifice + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/final_sacrifice.md + + - page: main:final_surge + title: Final Surge + categories: [Actions, Other Actions] + file: wiki/main/final_surge.md + + - page: main:fine_gold_spyglass + title: Fine gold spyglass + categories: [Equipment, Treasure] + file: wiki/main/fine_gold_spyglass.md + + - page: main:finishing_follow_through + title: Finishing Follow-Through + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/finishing_follow_through.md + + - page: main:finishing_precision + title: Finishing Precision + categories: [Feats, Archetype Feats] + file: wiki/main/finishing_precision.md + + - page: main:fire_jump_ring + title: Fire-Jump Ring + categories: [Equipment, Worn Items] + file: wiki/main/fire_jump_ring.md + + - page: main:fire_ray + title: Fire Ray + categories: [Spells, Focus Spells] + file: wiki/main/fire_ray.md + + - page: main:fire_shield + title: Fire Shield + categories: [Spells, Rank 4 Spells, Arcane Spells, Primal Spells] + file: wiki/main/fire_shield.md + + - page: main:fireball + title: Fireball + categories: [Spells, Rank 3 Spells, Arcane Spells, Primal Spells] + file: wiki/main/fireball.md + + - page: main:first_doctrine + title: First Doctrine + categories: [Class Features] + file: wiki/main/first_doctrine.md + + - page: main:first_doctrine_cloistered_cleric + title: First Doctrine (Cloistered Cleric) + categories: [Class Features] + file: wiki/main/first_doctrine_cloistered_cleric.md + + - page: main:first_doctrine_warpriest + title: First Doctrine (Warpriest) + categories: [Class Features] + file: wiki/main/first_doctrine_warpriest.md + + - page: main:first_revelation + title: First Revelation + categories: [Feats, Archetype Feats] + file: wiki/main/first_revelation.md + + - page: main:first_to_strike_first_to_fall + title: First to Strike, First to Fall + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/first_to_strike_first_to_fall.md + + - page: main:fishing_tackle + title: Fishing Tackle + categories: [Equipment, Adventuring Gear] + file: wiki/main/fishing_tackle.md + + - page: main:fishing_tackle_professional + title: Fishing Tackle (Professional) + categories: [Equipment, Held Items] + file: wiki/main/fishing_tackle_professional.md + + - page: main:flail + title: Flail + categories: [Equipment, Weapons] + file: wiki/main/flail.md + + - page: main:flamboyant_athlete + title: Flamboyant Athlete + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/flamboyant_athlete.md + + - page: main:flamboyant_leap + title: Flamboyant Leap + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/flamboyant_leap.md + + - page: main:flame_barrier + title: Flame Barrier + categories: [Spells, Focus Spells] + file: wiki/main/flame_barrier.md + + - page: main:flame_navette + title: Flame Navette + categories: [Equipment, Consumables, Talismans] + file: wiki/main/flame_navette.md + + - page: main:flames + title: Flames + categories: [Class Features] + file: wiki/main/flames.md + + - page: main:flaming + title: Flaming + categories: [Equipment, Runes] + file: wiki/main/flaming.md + + - page: main:flaming_fusillade + title: Flaming Fusillade + categories: [Spells, Focus Spells] + file: wiki/main/flaming_fusillade.md + + - page: main:flaming_greater + title: Flaming (Greater) + categories: [Equipment, Runes] + file: wiki/main/flaming_greater.md + + - page: main:flare_snare + title: Flare Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/flare_snare.md + + - page: main:flash_of_grandeur + title: Flash of Grandeur + categories: [Actions, Other Actions] + file: wiki/main/flash_of_grandeur.md + + - page: main:flashy_dodge + title: Flashy Dodge + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/flashy_dodge.md + + - page: main:flashy_roll + title: Flashy Roll + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/flashy_roll.md + + - page: main:fleeing_shriek + title: Fleeing Shriek + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/fleeing_shriek.md + + - page: main:fleet + title: Fleet + categories: [Feats, General Feats] + file: wiki/main/fleet.md + + - page: main:fleet_step + title: Fleet Step + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/fleet_step.md + + - page: main:fleeting_shadow + title: Fleeting Shadow + categories: [Feats, Archetype Feats] + file: wiki/main/fleeting_shadow.md + + - page: main:flensing_slice + title: Flensing Slice + categories: [Feats, Archetype Feats] + file: wiki/main/flensing_slice.md + + - page: main:flexible_ritualist + title: Flexible Ritualist + categories: [Feats, Archetype Feats] + file: wiki/main/flexible_ritualist.md + + - page: main:flexible_studies + title: Flexible Studies + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/flexible_studies.md + + - page: main:flexible_tail + title: Flexible Tail + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/flexible_tail.md + + - page: main:flicker + title: Flicker + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/flicker.md + + - page: main:flier + title: Flier + categories: [Familiar Abilities] + file: wiki/main/flier.md + + - page: main:flinging_charge + title: Flinging Charge + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/flinging_charge.md + + - page: main:flinging_shove + title: Flinging Shove + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/flinging_shove.md + + - page: main:flint_and_steel + title: Flint and Steel + categories: [Equipment, Adventuring Gear] + file: wiki/main/flint_and_steel.md + + - page: main:floating_flame + title: Floating Flame + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/floating_flame.md + + - page: main:floating_shield + title: Floating Shield + categories: [Equipment, Shields] + file: wiki/main/floating_shield.md + + - page: main:floating_shield_greater + title: Floating Shield (Greater) + categories: [Equipment, Shields] + file: wiki/main/floating_shield_greater.md + + - page: main:floral_restoration + title: Floral Restoration + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/floral_restoration.md + + - page: main:flourish_and_ruin + title: Flourish and Ruin + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/flourish_and_ruin.md + + - page: main:fluid_form_staff + title: Fluid Form Staff + categories: [Equipment, Staves] + file: wiki/main/fluid_form_staff.md + + - page: main:fluid_form_staff_greater + title: Fluid Form Staff (Greater) + categories: [Equipment, Staves] + file: wiki/main/fluid_form_staff_greater.md + + - page: main:fluid_form_staff_major + title: Fluid Form Staff (Major) + categories: [Equipment, Staves] + file: wiki/main/fluid_form_staff_major.md + + - page: main:flurry + title: Flurry + categories: [Class Features] + file: wiki/main/flurry.md + + - page: main:flurry_of_blows + title: Flurry of Blows + categories: [Class Features] + file: wiki/main/flurry_of_blows.md + + - page: main:flurry_of_claws + title: Flurry of Claws + categories: [Spells, Focus Spells] + file: wiki/main/flurry_of_claws.md + + - page: main:flurry_of_maneuvers + title: Flurry of Maneuvers + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/flurry_of_maneuvers.md + + - page: main:fly + title: Fly + categories: [Actions, Specialty Basic Actions] + file: wiki/main/fly.md + + - page: main:fly_spell + title: Fly (spell) + categories: [Spells, Rank 4 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/fly_spell.md + + - page: main:flying_blade + title: Flying Blade + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/flying_blade.md + + - page: main:flying_blade_wheel_snare + title: Flying Blade Wheel Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/flying_blade_wheel_snare.md + + - page: main:flying_broomstick + title: Flying Broomstick + categories: [Equipment, Held Items] + file: wiki/main/flying_broomstick.md + + - page: main:flying_kick + title: Flying Kick + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/flying_kick.md + + - page: main:flying_talon + title: Flying Talon + categories: [Equipment, Weapons] + file: wiki/main/flying_talon.md + + - page: main:focused_fascination + title: Focused Fascination + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/focused_fascination.md + + - page: main:focused_rejuvenation + title: Focused Rejuvenation + categories: [Familiar Abilities] + file: wiki/main/focused_rejuvenation.md + + - page: main:focused_shot + title: Focused Shot + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/focused_shot.md + + - page: main:foil_senses + title: Foil Senses + categories: [Feats, Skill Feats] + file: wiki/main/foil_senses.md + + - page: main:folksy_patter + title: Folksy Patter + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/folksy_patter.md + + - page: main:follow_the_expert + title: Follow the Expert + categories: [Actions, Exploration Activities] + file: wiki/main/follow_the_expert.md + + - page: main:follow_up_assault + title: Follow-Up Assault + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/follow_up_assault.md + + - page: main:follow_up_strike + title: Follow-Up Strike + categories: [Feats, Archetype Feats] + file: wiki/main/follow_up_strike.md + + - page: main:forager + title: Forager + categories: [Feats, Skill Feats] + file: wiki/main/forager.md + + - page: main:forbidding_ward + title: Forbidding Ward + categories: [Spells, Cantrips, Divine Spells, Occult Spells] + file: wiki/main/forbidding_ward.md + + - page: main:force_barrage + title: Force Barrage + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/force_barrage.md + + - page: main:force_bolt + title: Force Bolt + categories: [Spells, Focus Spells] + file: wiki/main/force_bolt.md + + - page: main:force_open + title: Force Open + categories: [Actions, Skill Actions] + file: wiki/main/force_open.md + + - page: main:force_shield + title: Force Shield + categories: [Equipment, Shields] + file: wiki/main/force_shield.md + + - page: main:forcible_energy + title: Forcible Energy + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/forcible_energy.md + + - page: main:forensic_acumen + title: Forensic Acumen + categories: [Feats, Skill Feats] + file: wiki/main/forensic_acumen.md + + - page: main:forensic_dye + title: Forensic Dye + categories: [Equipment, Consumables, Alchemical Items] + file: wiki/main/forensic_dye.md + + - page: main:forensic_medicine_methodology + title: Forensic Medicine Methodology + categories: [Class Features] + file: wiki/main/forensic_medicine_methodology.md + + - page: main:foresee_danger + title: Foresee Danger + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/foresee_danger.md + + - page: main:foresight + title: Foresight + categories: [Actions, Other Actions] + file: wiki/main/foresight.md + + - page: main:foresight_spell + title: Foresight (spell) + categories: [Spells, Rank 9 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/foresight_spell.md + + - page: main:forest_passage + title: Forest Passage + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/forest_passage.md + + - page: main:forestall_curse + title: Forestall Curse + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/forestall_curse.md + + - page: main:foretell_harm + title: Foretell Harm + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/foretell_harm.md + + - page: main:forge_documents + title: Forge Documents + categories: [Actions, Subsystem Actions] + file: wiki/main/forge_documents.md + + - page: main:forge_dwarf + title: Forge Dwarf + categories: [Heritages, Dwarf Heritages] + file: wiki/main/forge_dwarf.md + + - page: main:forge_warden + title: Forge Warden + categories: [Equipment, Shields] + file: wiki/main/forge_warden.md + + - page: main:forlorn + title: Forlorn + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/forlorn.md + + - page: main:form_control + title: Form Control + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/form_control.md + + - page: main:form_lock + title: Form Lock + categories: [Feats, Archetype Feats] + file: wiki/main/form_lock.md + + - page: main:form_of_the_bat + title: Form of the Bat + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/form_of_the_bat.md + + - page: main:form_of_the_dragon + title: Form of the Dragon + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/form_of_the_dragon.md + + - page: main:form_retention + title: Form Retention + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/form_retention.md + + - page: main:formidable_breath + title: Formidable Breath + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/formidable_breath.md + + - page: main:formula_book + title: Formula Book + categories: [Class Features] + file: wiki/main/formula_book.md + + - page: main:formula_book_blank + title: Formula Book (Blank) + categories: [Equipment, Adventuring Gear] + file: wiki/main/formula_book_blank.md + + - page: main:fortification + title: Fortification + categories: [Equipment, Runes] + file: wiki/main/fortification.md + + - page: main:fortification_greater + title: Fortification (Greater) + categories: [Equipment, Runes] + file: wiki/main/fortification_greater.md + + - page: main:fortified_elixirs + title: Fortified Elixirs + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/fortified_elixirs.md + + - page: main:fortify_summoning + title: Fortify Summoning + categories: [Spells, Focus Spells] + file: wiki/main/fortify_summoning.md + + - page: main:fortifying_brew + title: Fortifying Brew + categories: [Spells, Rituals] + file: wiki/main/fortifying_brew.md + + - page: main:fortissimo_composition + title: Fortissimo Composition + categories: [Spells, Focus Spells] + file: wiki/main/fortissimo_composition.md + + - page: main:fortissimo_composition_feat + title: Fortissimo Composition (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/fortissimo_composition_feat.md + + - page: main:fortitude_expertise + title: Fortitude Expertise + categories: [Class Features] + file: wiki/main/fortitude_expertise.md + + - page: main:fortunate_relief + title: Fortunate Relief + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/fortunate_relief.md + + - page: main:fortune_teller + title: Fortune Teller + categories: [Backgrounds] + file: wiki/main/fortune_teller.md + + - page: main:fossil_rider + title: Fossil Rider + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/fossil_rider.md + + - page: main:four_ways_dogslicer + title: Four-Ways Dogslicer + categories: [Equipment, Weapons] + file: wiki/main/four_ways_dogslicer.md + + - page: main:fourth_doctrine + title: Fourth Doctrine + categories: [Class Features] + file: wiki/main/fourth_doctrine.md + + - page: main:fourth_doctrine_cloistered_cleric + title: Fourth Doctrine (Cloistered Cleric) + categories: [Class Features] + file: wiki/main/fourth_doctrine_cloistered_cleric.md + + - page: main:fourth_doctrine_warpriest + title: Fourth Doctrine (Warpriest) + categories: [Class Features] + file: wiki/main/fourth_doctrine_warpriest.md + + - page: main:free_archetype + title: Free Archetype + categories: [Rules] + file: wiki/main/free_archetype.md + + - page: main:freeze_time + title: Freeze Time + categories: [Spells, Rank 10 Spells, Arcane Spells, Occult Spells] + file: wiki/main/freeze_time.md + + - page: main:freezing_ammunition + title: Freezing Ammunition + categories: [Equipment, Ammunition] + file: wiki/main/freezing_ammunition.md + + - page: main:fresh_ingredients + title: Fresh Ingredients + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/fresh_ingredients.md + + - page: main:friendly_toss + title: Friendly Toss + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/friendly_toss.md + + - page: main:frightening_appearance + title: Frightening Appearance + categories: [Feats, Archetype Feats] + file: wiki/main/frightening_appearance.md + + - page: main:frilled_lizardfolk + title: Frilled Lizardfolk + categories: [Heritages, Lizardfolk Heritages] + file: wiki/main/frilled_lizardfolk.md + + - page: main:frost + title: Frost + categories: [Equipment, Runes] + file: wiki/main/frost.md + + - page: main:frost_greater + title: Frost (Greater) + categories: [Equipment, Runes] + file: wiki/main/frost_greater.md + + - page: main:frost_vial_greater + title: Frost Vial (Greater) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/frost_vial_greater.md + + - page: main:frost_vial_lesser + title: Frost Vial (Lesser) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/frost_vial_lesser.md + + - page: main:frost_vial_major + title: Frost Vial (Major) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/frost_vial_major.md + + - page: main:frost_vial_moderate + title: Frost Vial (Moderate) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/frost_vial_moderate.md + + - page: main:frostbite + title: Frostbite + categories: [Spells, Cantrips, Arcane Spells, Primal Spells] + file: wiki/main/frostbite.md + + - page: main:frozen_lava + title: Frozen Lava + categories: [Equipment, Consumables] + file: wiki/main/frozen_lava.md + + - page: main:fruit_leshy + title: Fruit Leshy + categories: [Heritages, Leshy Heritages] + file: wiki/main/fruit_leshy.md + + - page: main:full_plate + title: Full Plate + categories: [Equipment, Armor] + file: wiki/main/full_plate.md + + - page: main:fungal_infestation + title: Fungal Infestation + categories: [Spells, Rank 2 Spells, Primal Spells] + file: wiki/main/fungal_infestation.md + + - page: main:fungus + title: Fungus + categories: [Familiar Abilities] + file: wiki/main/fungus.md + + - page: main:fungus_leshy + title: Fungus Leshy + categories: [Heritages, Leshy Heritages] + file: wiki/main/fungus_leshy.md + + - page: main:furious_bully + title: Furious Bully + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/furious_bully.md + + - page: main:furious_finish + title: Furious Finish + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/furious_finish.md + + - page: main:furious_focus + title: Furious Focus + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/furious_focus.md + + - page: main:furious_footfalls + title: Furious Footfalls + categories: [Class Features] + file: wiki/main/furious_footfalls.md + + - page: main:furious_grab + title: Furious Grab + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/furious_grab.md + + - page: main:furious_sprint + title: Furious Sprint + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/furious_sprint.md + + - page: main:furious_vengeance + title: Furious Vengeance + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/furious_vengeance.md + + - page: main:fury_instinct + title: Fury Instinct + categories: [Class Features] + file: wiki/main/fury_instinct.md + + - page: main:fuse_stance + title: Fuse Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/fuse_stance.md + + - page: main:gain_contact + title: Gain Contact + categories: [Actions, Subsystem Actions] + file: wiki/main/gain_contact.md + + - page: main:gale_blast + title: Gale Blast + categories: [Spells, Cantrips, Arcane Spells, Primal Spells] + file: wiki/main/gale_blast.md + + - page: main:gallows_tooth + title: Gallows Tooth + categories: [Equipment, Consumables, Talismans] + file: wiki/main/gallows_tooth.md + + - page: main:gambler + title: Gambler + categories: [Backgrounds] + file: wiki/main/gambler.md + + - page: main:gang_up + title: Gang Up + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/gang_up.md + + - page: main:garland_spell + title: Garland Spell + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/garland_spell.md + + - page: main:garnet + title: Garnet + categories: [Equipment, Treasure] + file: wiki/main/garnet.md + + - page: main:gate + title: Gate + categories: [Spells, Rank 10 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/gate.md + + - page: main:gather_information + title: Gather Information + categories: [Actions, Skill Actions] + file: wiki/main/gather_information.md + + - page: main:gathering_call + title: Gathering Call + categories: [Spells, Rituals] + file: wiki/main/gathering_call.md + + - page: main:gauntlet + title: Gauntlet + categories: [Equipment, Weapons] + file: wiki/main/gauntlet.md + + - page: main:geas + title: Geas + categories: [Spells, Rituals] + file: wiki/main/geas.md + + - page: main:gecko_grip + title: Gecko Grip + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/gecko_grip.md + + - page: main:gecko_potion + title: Gecko Potion + categories: [Equipment, Consumables, Potions] + file: wiki/main/gecko_potion.md + + - page: main:geckos_grip + title: Gecko's Grip + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/geckos_grip.md + + - page: main:general_training + title: General Training + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/general_training.md + + - page: main:genius_diadem + title: Genius Diadem + categories: [Equipment, Worn Items] + file: wiki/main/genius_diadem.md + + - page: main:gentle_landing + title: Gentle Landing + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/gentle_landing.md + + - page: main:get_used_to_disappointment + title: Get Used to Disappointment + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/get_used_to_disappointment.md + + - page: main:ghost_ammunition + title: Ghost Ammunition + categories: [Equipment, Ammunition] + file: wiki/main/ghost_ammunition.md + + - page: main:ghost_charge_greater + title: Ghost Charge (Greater) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/ghost_charge_greater.md + + - page: main:ghost_charge_lesser + title: Ghost Charge (Lesser) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/ghost_charge_lesser.md + + - page: main:ghost_charge_major + title: Ghost Charge (Major) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/ghost_charge_major.md + + - page: main:ghost_charge_moderate + title: Ghost Charge (Moderate) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/ghost_charge_moderate.md + + - page: main:ghost_dust + title: Ghost Dust + categories: [Equipment, Consumables, Talismans] + file: wiki/main/ghost_dust.md + + - page: main:ghost_hunter + title: Ghost Hunter + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/ghost_hunter.md + + - page: main:ghost_ink + title: Ghost Ink + categories: [Equipment, Consumables, Alchemical Items] + file: wiki/main/ghost_ink.md + + - page: main:ghost_touch + title: Ghost Touch + categories: [Equipment, Runes] + file: wiki/main/ghost_touch.md + + - page: main:ghostly_carrier + title: Ghostly Carrier + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/ghostly_carrier.md + + - page: main:ghostly_tragedy + title: Ghostly Tragedy + categories: [Spells, Rank 4 Spells, Divine Spells, Occult Spells] + file: wiki/main/ghostly_tragedy.md + + - page: main:ghostly_weapon + title: Ghostly Weapon + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells] + file: wiki/main/ghostly_weapon.md + + - page: main:ghoul_hide + title: Ghoul Hide + categories: [Equipment, Armor] + file: wiki/main/ghoul_hide.md + + - page: main:ghoulish_cravings + title: Ghoulish Cravings + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells] + file: wiki/main/ghoulish_cravings.md + + - page: main:giant_centipede_venom + title: Giant Centipede Venom + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/giant_centipede_venom.md + + - page: main:giant_instinct + title: Giant Instinct + categories: [Class Features] + file: wiki/main/giant_instinct.md + + - page: main:giant_scorpion_venom + title: Giant Scorpion Venom + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/giant_scorpion_venom.md + + - page: main:giant_snare + title: Giant Snare + categories: [Feats, Archetype Feats] + file: wiki/main/giant_snare.md + + - page: main:giants_lunge + title: Giant's Lunge + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/giants_lunge.md + + - page: main:giants_stature + title: Giant's Stature + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/giants_stature.md + + - page: main:gifted_power + title: Gifted Power + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/gifted_power.md + + - page: main:gilded_ceremonial_armor + title: Gilded ceremonial armor + categories: [Equipment, Treasure] + file: wiki/main/gilded_ceremonial_armor.md + + - page: main:gilded_scepter_with_sapphire + title: Gilded scepter with sapphire + categories: [Equipment, Treasure] + file: wiki/main/gilded_scepter_with_sapphire.md + + - page: main:glad_hand + title: Glad-Hand + categories: [Feats, Skill Feats] + file: wiki/main/glad_hand.md + + - page: main:gladiator + title: Gladiator + categories: [Backgrounds] + file: wiki/main/gladiator.md + + - page: main:gladiator_dedication + title: Gladiator Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/gladiator_dedication.md + + - page: main:glaive + title: Glaive + categories: [Equipment, Weapons] + file: wiki/main/glaive.md + + - page: main:glamorous_buckler + title: Glamorous Buckler + categories: [Equipment, Shields] + file: wiki/main/glamorous_buckler.md + + - page: main:glean_contents + title: Glean Contents + categories: [Feats, Skill Feats] + file: wiki/main/glean_contents.md + + - page: main:glean_lore + title: Glean Lore + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/glean_lore.md + + - page: main:glimpse_of_redemption + title: Glimpse of Redemption + categories: [Actions, Other Actions] + file: wiki/main/glimpse_of_redemption.md + + - page: main:glimpse_the_truth + title: Glimpse the Truth + categories: [Spells, Focus Spells] + file: wiki/main/glimpse_the_truth.md + + - page: main:gloom_blade + title: Gloom Blade + categories: [Equipment, Weapons] + file: wiki/main/gloom_blade.md + + - page: main:glow_rod + title: Glow Rod + categories: [Equipment, Consumables, Alchemical Items] + file: wiki/main/glow_rod.md + + - page: main:glue_bomb_greater + title: Glue Bomb (Greater) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/glue_bomb_greater.md + + - page: main:glue_bomb_lesser + title: Glue Bomb (Lesser) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/glue_bomb_lesser.md + + - page: main:glue_bomb_major + title: Glue Bomb (Major) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/glue_bomb_major.md + + - page: main:glue_bomb_moderate + title: Glue Bomb (Moderate) + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/glue_bomb_moderate.md + + - page: main:gluttons_jaws + title: Glutton's Jaws + categories: [Spells, Focus Spells] + file: wiki/main/gluttons_jaws.md + + - page: main:gnome + title: Gnome + categories: [Ancestries] + file: wiki/main/gnome.md + + - page: main:gnome_flickmace + title: Gnome Flickmace + categories: [Equipment, Weapons] + file: wiki/main/gnome_flickmace.md + + - page: main:gnome_hooked_hammer + title: Gnome Hooked Hammer + categories: [Equipment, Weapons] + file: wiki/main/gnome_hooked_hammer.md + + - page: main:gnome_obsession + title: Gnome Obsession + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/gnome_obsession.md + + - page: main:gnome_weapon_familiarity + title: Gnome Weapon Familiarity + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/gnome_weapon_familiarity.md + + - page: main:goading_feint + title: Goading Feint + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/goading_feint.md + + - page: main:goblin + title: Goblin + categories: [Ancestries] + file: wiki/main/goblin.md + + - page: main:goblin_lore + title: Goblin Lore + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/goblin_lore.md + + - page: main:goblin_pox + title: Goblin Pox + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/goblin_pox.md + + - page: main:goblin_scuttle + title: Goblin Scuttle + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/goblin_scuttle.md + + - page: main:goblin_song + title: Goblin Song + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/goblin_song.md + + - page: main:goblin_weapon_familiarity + title: Goblin Weapon Familiarity + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/goblin_weapon_familiarity.md + + - page: main:godbreaker + title: Godbreaker + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/godbreaker.md + + - page: main:gold_and_aquamarine_diadem + title: Gold and aquamarine diadem + categories: [Equipment, Treasure] + file: wiki/main/gold_and_aquamarine_diadem.md + + - page: main:gold_and_garnet_ring + title: Gold and garnet ring + categories: [Equipment, Treasure] + file: wiki/main/gold_and_garnet_ring.md + + - page: main:gold_and_opal_bracelet + title: Gold and opal bracelet + categories: [Equipment, Treasure] + file: wiki/main/gold_and_opal_bracelet.md + + - page: main:gold_chalice_with_black_pearls + title: Gold chalice with black pearls + categories: [Equipment, Treasure] + file: wiki/main/gold_chalice_with_black_pearls.md + + - page: main:gold_dragon_statuette + title: Gold dragon statuette + categories: [Equipment, Treasure] + file: wiki/main/gold_dragon_statuette.md + + - page: main:gold_mask_of_a_high_priest + title: Gold mask of a high priest + categories: [Equipment, Treasure] + file: wiki/main/gold_mask_of_a_high_priest.md + + - page: main:gold_necklace_with_peridots + title: Gold necklace with peridots + categories: [Equipment, Treasure] + file: wiki/main/gold_necklace_with_peridots.md + + - page: main:gold_pieces + title: Gold Pieces + categories: [Equipment, Treasure] + file: wiki/main/gold_pieces.md + + - page: main:gold_rapier_with_amethysts + title: Gold rapier with amethysts + categories: [Equipment, Treasure] + file: wiki/main/gold_rapier_with_amethysts.md + + - page: main:gold_urn_with_scenes_of_judgment + title: Gold urn with scenes of judgment + categories: [Equipment, Treasure] + file: wiki/main/gold_urn_with_scenes_of_judgment.md + + - page: main:gorget_of_the_primal_roar + title: Gorget of the Primal Roar + categories: [Equipment, Worn Items] + file: wiki/main/gorget_of_the_primal_roar.md + + - page: main:gossip + title: Gossip + categories: [Actions, Subsystem Actions] + file: wiki/main/gossip.md + + - page: main:gossip_lore + title: Gossip Lore + categories: [Feats, Archetype Feats] + file: wiki/main/gossip_lore.md + + - page: main:gouging_claw + title: Gouging Claw + categories: [Spells, Cantrips, Arcane Spells, Primal Spells] + file: wiki/main/gouging_claw.md + + - page: main:gourd_leshy + title: Gourd Leshy + categories: [Heritages, Leshy Heritages] + file: wiki/main/gourd_leshy.md + + - page: main:grab_an_edge + title: Grab an Edge + categories: [Actions, Specialty Basic Actions] + file: wiki/main/grab_an_edge.md + + - page: main:graceful_guidance + title: Graceful Guidance + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/graceful_guidance.md + + - page: main:graceful_leaper + title: Graceful Leaper + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/graceful_leaper.md + + - page: main:graceful_legend + title: Graceful Legend + categories: [Class Features] + file: wiki/main/graceful_legend.md + + - page: main:graceful_mastery + title: Graceful Mastery + categories: [Class Features] + file: wiki/main/graceful_mastery.md + + - page: main:graceful_poise + title: Graceful Poise + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/graceful_poise.md + + - page: main:gradual_attribute_boosts + title: Gradual Attribute Boosts + categories: [Rules] + file: wiki/main/gradual_attribute_boosts.md + + - page: main:grandeur + title: Grandeur + categories: [Class Features] + file: wiki/main/grandeur.md + + - page: main:grandmaster_qi_spells + title: Grandmaster Qi Spells + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/grandmaster_qi_spells.md + + - page: main:grandmothers_wisdom + title: Grandmother's Wisdom + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/grandmothers_wisdom.md + + - page: main:grapple + title: Grapple + categories: [Actions, Skill Actions] + file: wiki/main/grapple.md + + - page: main:grappling_hook + title: Grappling Hook + categories: [Equipment, Adventuring Gear] + file: wiki/main/grappling_hook.md + + - page: main:grasping_grave + title: Grasping Grave + categories: [Spells, Focus Spells] + file: wiki/main/grasping_grave.md + + - page: main:grasping_reach + title: Grasping Reach + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/grasping_reach.md + + - page: main:grasping_snare + title: Grasping Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/grasping_snare.md + + - page: main:grasping_tendrils + title: Grasping Tendrils + categories: [Familiar Abilities] + file: wiki/main/grasping_tendrils.md + + - page: main:grave_orc + title: Grave Orc + categories: [Heritages, Orc Heritages] + file: wiki/main/grave_orc.md + + - page: main:graveroot + title: Graveroot + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/graveroot.md + + - page: main:gravesight + title: Gravesight + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/gravesight.md + + - page: main:gravity_weapon + title: Gravity Weapon + categories: [Spells, Focus Spells] + file: wiki/main/gravity_weapon.md + + - page: main:gravity_well + title: Gravity Well + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells] + file: wiki/main/gravity_well.md + + - page: main:grease + title: Grease + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/grease.md + + - page: main:great_cleave + title: Great Cleave + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/great_cleave.md + + - page: main:great_kholo + title: Great Kholo + categories: [Heritages, Kholo Heritages] + file: wiki/main/great_kholo.md + + - page: main:great_tengu_form + title: Great Tengu Form + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/great_tengu_form.md + + - page: main:greataxe + title: Greataxe + categories: [Equipment, Weapons] + file: wiki/main/greataxe.md + + - page: main:greatclub + title: Greatclub + categories: [Equipment, Weapons] + file: wiki/main/greatclub.md + + - page: main:greater_bloodline + title: Greater Bloodline + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/greater_bloodline.md + + - page: main:greater_crossblooded_evolution + title: Greater Crossblooded Evolution + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/greater_crossblooded_evolution.md + + - page: main:greater_cruelty + title: Greater Cruelty + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/greater_cruelty.md + + - page: main:greater_debilitating_bomb + title: Greater Debilitating Bomb + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/greater_debilitating_bomb.md + + - page: main:greater_distracting_shot + title: Greater Distracting Shot + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/greater_distracting_shot.md + + - page: main:greater_dogged_will + title: Greater Dogged Will + categories: [Class Features] + file: wiki/main/greater_dogged_will.md + + - page: main:greater_field_discovery + title: Greater Field Discovery + categories: [Class Features] + file: wiki/main/greater_field_discovery.md + + - page: main:greater_field_discovery_bomber + title: Greater Field Discovery (Bomber) + categories: [Class Features] + file: wiki/main/greater_field_discovery_bomber.md + + - page: main:greater_field_discovery_chirurgeon + title: Greater Field Discovery (Chirurgeon) + categories: [Class Features] + file: wiki/main/greater_field_discovery_chirurgeon.md + + - page: main:greater_field_discovery_mutagenist + title: Greater Field Discovery (Mutagenist) + categories: [Class Features] + file: wiki/main/greater_field_discovery_mutagenist.md + + - page: main:greater_field_discovery_toxicologist + title: Greater Field Discovery (Toxicologist) + categories: [Class Features] + file: wiki/main/greater_field_discovery_toxicologist.md + + - page: main:greater_juggernaut + title: Greater Juggernaut + categories: [Class Features] + file: wiki/main/greater_juggernaut.md + + - page: main:greater_lesson + title: Greater Lesson + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/greater_lesson.md + + - page: main:greater_magical_scholastics + title: Greater Magical Scholastics + categories: [Feats, Archetype Feats] + file: wiki/main/greater_magical_scholastics.md + + - page: main:greater_mental_evolution + title: Greater Mental Evolution + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/greater_mental_evolution.md + + - page: main:greater_mercy + title: Greater Mercy + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/greater_mercy.md + + - page: main:greater_mysterious_resolve + title: Greater Mysterious Resolve + categories: [Class Features] + file: wiki/main/greater_mysterious_resolve.md + + - page: main:greater_natural_reflexes + title: Greater Natural Reflexes + categories: [Class Features] + file: wiki/main/greater_natural_reflexes.md + + - page: main:greater_performers_heart + title: Greater Performer's Heart + categories: [Class Features] + file: wiki/main/greater_performers_heart.md + + - page: main:greater_physical_evolution + title: Greater Physical Evolution + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/greater_physical_evolution.md + + - page: main:greater_revelation + title: Greater Revelation + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/greater_revelation.md + + - page: main:greater_rogue_reflexes + title: Greater Rogue Reflexes + categories: [Class Features] + file: wiki/main/greater_rogue_reflexes.md + + - page: main:greater_security + title: Greater Security + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/greater_security.md + + - page: main:greater_spiritual_evolution + title: Greater Spiritual Evolution + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/greater_spiritual_evolution.md + + - page: main:greater_than_the_sum + title: Greater than the Sum + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/greater_than_the_sum.md + + - page: main:greater_vital_evolution + title: Greater Vital Evolution + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/greater_vital_evolution.md + + - page: main:greater_weapon_specialization + title: Greater Weapon Specialization + categories: [Class Features] + file: wiki/main/greater_weapon_specialization.md + + - page: main:greater_weapon_specialization_barbarian + title: Greater Weapon Specialization (Barbarian) + categories: [Class Features] + file: wiki/main/greater_weapon_specialization_barbarian.md + + - page: main:greatpick + title: Greatpick + categories: [Equipment, Weapons] + file: wiki/main/greatpick.md + + - page: main:greatsword + title: Greatsword + categories: [Equipment, Weapons] + file: wiki/main/greatsword.md + + - page: main:grievous + title: Grievous + categories: [Equipment, Runes] + file: wiki/main/grievous.md + + - page: main:grievous_blow + title: Grievous Blow + categories: [Feats, Archetype Feats] + file: wiki/main/grievous_blow.md + + - page: main:grim_tendrils + title: Grim Tendrils + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/grim_tendrils.md + + - page: main:grim_trophy + title: Grim Trophy + categories: [Equipment, Consumables, Talismans] + file: wiki/main/grim_trophy.md + + - page: main:grim_trophy_greater + title: Grim Trophy (Greater) + categories: [Equipment, Consumables, Talismans] + file: wiki/main/grim_trophy_greater.md + + - page: main:grimspawn + title: Grimspawn + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/grimspawn.md + + - page: main:grisly_growths + title: Grisly Growths + categories: [Spells, Rank 5 Spells, Arcane Spells, Primal Spells] + file: wiki/main/grisly_growths.md + + - page: main:group_aid + title: Group Aid + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/group_aid.md + + - page: main:group_coercion + title: Group Coercion + categories: [Feats, Skill Feats] + file: wiki/main/group_coercion.md + + - page: main:group_impression + title: Group Impression + categories: [Feats, Skill Feats] + file: wiki/main/group_impression.md + + - page: main:grovel + title: Grovel + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/grovel.md + + - page: main:grown_of_oak + title: Grown of Oak + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/grown_of_oak.md + + - page: main:gruesome_strike + title: Gruesome Strike + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/gruesome_strike.md + + - page: main:guard + title: Guard + categories: [Backgrounds] + file: wiki/main/guard.md + + - page: main:guarded_movement + title: Guarded Movement + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/guarded_movement.md + + - page: main:guardians_deflection_fighter + title: Guardian's Deflection (Fighter) + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/guardians_deflection_fighter.md + + - page: main:guardians_deflection_swashbuckler + title: Guardian's Deflection (Swashbuckler) + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/guardians_deflection_swashbuckler.md + + - page: main:guidance + title: Guidance + categories: [Spells, Cantrips, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/guidance.md + + - page: main:guiding_finish + title: Guiding Finish + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/guiding_finish.md + + - page: main:guiding_luck + title: Guiding Luck + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/guiding_luck.md + + - page: main:guiding_riposte + title: Guiding Riposte + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/guiding_riposte.md + + - page: main:guisarme + title: Guisarme + categories: [Equipment, Weapons] + file: wiki/main/guisarme.md + + - page: main:guise_of_the_smirking_devil + title: Guise of the Smirking Devil + categories: [Equipment, Worn Items] + file: wiki/main/guise_of_the_smirking_devil.md + + - page: main:guise_of_the_smirking_devil_greater + title: Guise of the Smirking Devil (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/guise_of_the_smirking_devil_greater.md + + - page: main:gust_of_wind + title: Gust of Wind + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/gust_of_wind.md + + - page: main:gutsy_halfling + title: Gutsy Halfling + categories: [Heritages, Halfling Heritages] + file: wiki/main/gutsy_halfling.md + + - page: main:gymnast + title: Gymnast + categories: [Class Features] + file: wiki/main/gymnast.md + + - page: main:hag_claws + title: Hag Claws + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/hag_claws.md + + - page: main:hag_magic + title: Hag Magic + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/hag_magic.md + + - page: main:hags_sight + title: Hag's Sight + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/hags_sight.md + + - page: main:hail_of_arrows_snare + title: Hail of Arrows Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/hail_of_arrows_snare.md + + - page: main:halberd + title: Halberd + categories: [Equipment, Weapons] + file: wiki/main/halberd.md + + - page: main:half_plate + title: Half Plate + categories: [Equipment, Armor] + file: wiki/main/half_plate.md + + - page: main:halfling + title: Halfling + categories: [Ancestries] + file: wiki/main/halfling.md + + - page: main:halfling_lore + title: Halfling Lore + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/halfling_lore.md + + - page: main:halfling_luck + title: Halfling Luck + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/halfling_luck.md + + - page: main:halfling_sling_staff + title: Halfling Sling Staff + categories: [Equipment, Weapons] + file: wiki/main/halfling_sling_staff.md + + - page: main:halfling_weapon_familiarity + title: Halfling Weapon Familiarity + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/halfling_weapon_familiarity.md + + - page: main:hallucination + title: Hallucination + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells] + file: wiki/main/hallucination.md + + - page: main:halo + title: Halo + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/halo.md + + - page: main:hammer + title: Hammer + categories: [Equipment, Adventuring Gear] + file: wiki/main/hammer.md + + - page: main:hammer_quake + title: Hammer Quake + categories: [Feats, Archetype Feats] + file: wiki/main/hammer_quake.md + + - page: main:hampering_snare + title: Hampering Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/hampering_snare.md + + - page: main:hand_adze + title: Hand Adze + categories: [Equipment, Weapons] + file: wiki/main/hand_adze.md + + - page: main:hand_crossbow + title: Hand Crossbow + categories: [Equipment, Weapons] + file: wiki/main/hand_crossbow.md + + - page: main:hand_mirror_with_decorated_frame + title: Hand mirror with decorated frame + categories: [Equipment, Treasure] + file: wiki/main/hand_mirror_with_decorated_frame.md + + - page: main:hand_of_the_apprentice + title: Hand of the Apprentice + categories: [Spells, Focus Spells] + file: wiki/main/hand_of_the_apprentice.md + + - page: main:handwraps_of_mighty_blows + title: Handwraps of Mighty Blows + categories: [Equipment, Weapons] + file: wiki/main/handwraps_of_mighty_blows.md + + - page: main:harbingers_caw + title: Harbinger's Caw + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/harbingers_caw.md + + - page: main:hardy_traveler + title: Hardy Traveler + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/hardy_traveler.md + + - page: main:harm + title: Harm + categories: [Spells, Rank 1 Spells, Divine Spells] + file: wiki/main/harm.md + + - page: main:harming_hands + title: Harming Hands + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/harming_hands.md + + - page: main:harmlessly_cute + title: Harmlessly Cute + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/harmlessly_cute.md + + - page: main:harmonize + title: Harmonize + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/harmonize.md + + - page: main:harmonize_self + title: Harmonize Self + categories: [Spells, Focus Spells] + file: wiki/main/harmonize_self.md + + - page: main:harmonize_self_feat + title: Harmonize Self (feat) + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/harmonize_self_feat.md + + - page: main:haste + title: Haste + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/haste.md + + - page: main:hatchet + title: Hatchet + categories: [Equipment, Weapons] + file: wiki/main/hatchet.md + + - page: main:haughty_obstinacy + title: Haughty Obstinacy + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/haughty_obstinacy.md + + - page: main:haunted + title: Haunted + categories: [Backgrounds] + file: wiki/main/haunted.md + + - page: main:haunting_hymn + title: Haunting Hymn + categories: [Spells, Cantrips, Divine Spells, Occult Spells] + file: wiki/main/haunting_hymn.md + + - page: main:hazard_finder + title: Hazard Finder + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/hazard_finder.md + + - page: main:head_stomp + title: Head Stomp + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/head_stomp.md + + - page: main:headwrap_of_wisdom + title: Headwrap of Wisdom + categories: [Equipment, Worn Items] + file: wiki/main/headwrap_of_wisdom.md + + - page: main:heal + title: Heal + categories: [Spells, Rank 1 Spells, Divine Spells, Primal Spells] + file: wiki/main/heal.md + + - page: main:heal_animal + title: Heal Animal + categories: [Spells, Focus Spells] + file: wiki/main/heal_animal.md + + - page: main:heal_companion + title: Heal Companion + categories: [Spells, Focus Spells] + file: wiki/main/heal_companion.md + + - page: main:heal_mount + title: Heal Mount + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/heal_mount.md + + - page: main:healers_blessing + title: Healer's Blessing + categories: [Spells, Focus Spells] + file: wiki/main/healers_blessing.md + + - page: main:healers_gloves + title: Healer's Gloves + categories: [Equipment, Worn Items] + file: wiki/main/healers_gloves.md + + - page: main:healers_gloves_greater + title: Healer's Gloves (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/healers_gloves_greater.md + + - page: main:healers_toolkit + title: Healer's Toolkit + categories: [Equipment, Adventuring Gear] + file: wiki/main/healers_toolkit.md + + - page: main:healers_toolkit_expanded + title: Healer's Toolkit (Expanded) + categories: [Equipment, Held Items] + file: wiki/main/healers_toolkit_expanded.md + + - page: main:healing_bomb + title: Healing Bomb + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/healing_bomb.md + + - page: main:healing_hands + title: Healing Hands + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/healing_hands.md + + - page: main:healing_potion_greater + title: Healing Potion (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/healing_potion_greater.md + + - page: main:healing_potion_lesser + title: Healing Potion (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/healing_potion_lesser.md + + - page: main:healing_potion_major + title: Healing Potion (Major) + categories: [Equipment, Consumables, Potions] + file: wiki/main/healing_potion_major.md + + - page: main:healing_potion_minor + title: Healing Potion (Minor) + categories: [Equipment, Consumables, Potions] + file: wiki/main/healing_potion_minor.md + + - page: main:healing_potion_moderate + title: Healing Potion (Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/healing_potion_moderate.md + + - page: main:healing_transformation + title: Healing Transformation + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/healing_transformation.md + + - page: main:hearing_aid + title: Hearing Aid + categories: [Equipment, Worn Items] + file: wiki/main/hearing_aid.md + + - page: main:heartbond + title: Heartbond + categories: [Spells, Rituals] + file: wiki/main/heartbond.md + + - page: main:heavy_barding_large + title: Heavy Barding (Large) + categories: [Equipment, Armor] + file: wiki/main/heavy_barding_large.md + + - page: main:heavy_barding_small_or_medium + title: Heavy Barding (Small or Medium) + categories: [Equipment, Armor] + file: wiki/main/heavy_barding_small_or_medium.md + + - page: main:heavy_crossbow + title: Heavy Crossbow + categories: [Equipment, Weapons] + file: wiki/main/heavy_crossbow.md + + - page: main:hefty_hauler + title: Hefty Hauler + categories: [Feats, Skill Feats] + file: wiki/main/hefty_hauler.md + + - page: main:hellfire_boots + title: Hellfire Boots + categories: [Equipment, Worn Items] + file: wiki/main/hellfire_boots.md + + - page: main:hellfire_plume + title: Hellfire Plume + categories: [Spells, Focus Spells] + file: wiki/main/hellfire_plume.md + + - page: main:hellspawn + title: Hellspawn + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/hellspawn.md + + - page: main:helm_of_zeal + title: Helm Of Zeal + categories: [Equipment, Worn Items] + file: wiki/main/helm_of_zeal.md + + - page: main:helm_of_zeal_greater + title: Helm Of Zeal (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/helm_of_zeal_greater.md + + - page: main:hematite + title: Hematite + categories: [Equipment, Treasure] + file: wiki/main/hematite.md + + - page: main:hemlock + title: Hemlock + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/hemlock.md + + - page: main:herbalist + title: Herbalist + categories: [Backgrounds] + file: wiki/main/herbalist.md + + - page: main:herbalist_dedication + title: Herbalist Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/herbalist_dedication.md + + - page: main:hermit + title: Hermit + categories: [Backgrounds] + file: wiki/main/hermit.md + + - page: main:hero_points + title: Hero Points + categories: [Rules] + file: wiki/main/hero_points.md + + - page: main:heroic_presence + title: Heroic Presence + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/heroic_presence.md + + - page: main:heroic_recovery + title: Heroic Recovery + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/heroic_recovery.md + + - page: main:heroism + title: Heroism + categories: [Spells, Rank 3 Spells, Divine Spells, Occult Spells] + file: wiki/main/heroism.md + + - page: main:heros_defiance + title: Hero's Defiance + categories: [Spells, Focus Spells] + file: wiki/main/heros_defiance.md + + - page: main:heros_defiance_class_feature + title: Hero's Defiance (class feature) + categories: [Class Features] + file: wiki/main/heros_defiance_class_feature.md + + - page: main:hex_focus + title: Hex Focus + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/hex_focus.md + + - page: main:hex_master + title: Hex Master + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/hex_master.md + + - page: main:hex_spells + title: Hex Spells + categories: [Class Features] + file: wiki/main/hex_spells.md + + - page: main:hexploration + title: Hexploration + categories: [Rules] + file: wiki/main/hexploration.md + + - page: main:hidden_magic + title: Hidden Magic + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/hidden_magic.md + + - page: main:hidden_mind + title: Hidden Mind + categories: [Spells, Rank 8 Spells, Arcane Spells, Occult Spells] + file: wiki/main/hidden_mind.md + + - page: main:hidden_paragon + title: Hidden Paragon + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/hidden_paragon.md + + - page: main:hide + title: Hide + categories: [Actions, Skill Actions] + file: wiki/main/hide.md + + - page: main:hide_armor + title: Hide Armor + categories: [Equipment, Armor] + file: wiki/main/hide_armor.md + + - page: main:hierophants_power + title: Hierophant's Power + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/hierophants_power.md + + - page: main:high_jump + title: High Jump + categories: [Actions, Skill Actions] + file: wiki/main/high_jump.md + + - page: main:hillock_halfling + title: Hillock Halfling + categories: [Heritages, Halfling Heritages] + file: wiki/main/hillock_halfling.md + + - page: main:hobbling_snare + title: Hobbling Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/hobbling_snare.md + + - page: main:hobgoblin + title: Hobgoblin + categories: [Ancestries] + file: wiki/main/hobgoblin.md + + - page: main:hobgoblin_lore + title: Hobgoblin Lore + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/hobgoblin_lore.md + + - page: main:hobgoblin_weapon_familiarity + title: Hobgoblin Weapon Familiarity + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/hobgoblin_weapon_familiarity.md + + - page: main:hobnobber + title: Hobnobber + categories: [Feats, Skill Feats] + file: wiki/main/hobnobber.md + + - page: main:hold_mark + title: Hold Mark + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/hold_mark.md + + - page: main:hold_scarred_orc + title: Hold-Scarred Orc + categories: [Heritages, Orc Heritages] + file: wiki/main/hold_scarred_orc.md + + - page: main:holistic_care + title: Holistic Care + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/holistic_care.md + + - page: main:holy + title: Holy + categories: [Equipment, Runes] + file: wiki/main/holy.md + + - page: main:holy_cascade + title: Holy Cascade + categories: [Spells, Rank 4 Spells, Divine Spells] + file: wiki/main/holy_cascade.md + + - page: main:holy_chain + title: Holy Chain + categories: [Equipment, Armor] + file: wiki/main/holy_chain.md + + - page: main:holy_light + title: Holy Light + categories: [Spells, Rank 3 Spells, Divine Spells, Primal Spells] + file: wiki/main/holy_light.md + + - page: main:holy_water + title: Holy Water + categories: [Equipment, Weapons] + file: wiki/main/holy_water.md + + - page: main:homeward_bound + title: Homeward Bound + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/homeward_bound.md + + - page: main:homing_shot + title: Homing Shot + categories: [Feats, Archetype Feats] + file: wiki/main/homing_shot.md + + - page: main:hone_claws + title: Hone Claws + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/hone_claws.md + + - page: main:honeyed_words + title: Honeyed Words + categories: [Spells, Rank 4 Spells, Occult Spells] + file: wiki/main/honeyed_words.md + + - page: main:hop_up + title: Hop Up + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/hop_up.md + + - page: main:horn_of_exorcism + title: Horn of Exorcism + categories: [Equipment, Held Items] + file: wiki/main/horn_of_exorcism.md + + - page: main:horrific_visage + title: Horrific Visage + categories: [Spells, Focus Spells] + file: wiki/main/horrific_visage.md + + - page: main:horsechopper + title: Horsechopper + categories: [Equipment, Weapons] + file: wiki/main/horsechopper.md + + - page: main:hourglass + title: Hourglass + categories: [Equipment, Adventuring Gear] + file: wiki/main/hourglass.md + + - page: main:house_of_imaginary_walls + title: House of Imaginary Walls + categories: [Spells, Cantrips] + file: wiki/main/house_of_imaginary_walls.md + + - page: main:house_of_imaginary_walls_feat + title: House of Imaginary Walls (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/house_of_imaginary_walls_feat.md + + - page: main:howling_blizzard + title: Howling Blizzard + categories: [Spells, Rank 5 Spells, Arcane Spells, Primal Spells] + file: wiki/main/howling_blizzard.md + + - page: main:human + title: Human + categories: [Ancestries] + file: wiki/main/human.md + + - page: main:humanoid_form + title: Humanoid Form + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/humanoid_form.md + + - page: main:humbug_pocket + title: Humbug Pocket + categories: [Equipment, Worn Items] + file: wiki/main/humbug_pocket.md + + - page: main:humbug_pocket_greater + title: Humbug Pocket (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/humbug_pocket_greater.md + + - page: main:hunt_prey + title: Hunt Prey + categories: [Actions, Other Actions] + file: wiki/main/hunt_prey.md + + - page: main:hunt_prey_class_feature + title: Hunt Prey (class feature) + categories: [Class Features] + file: wiki/main/hunt_prey_class_feature.md + + - page: main:hunted_shot + title: Hunted Shot + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/hunted_shot.md + + - page: main:hunter + title: Hunter + categories: [Backgrounds] + file: wiki/main/hunter.md + + - page: main:hunters_aim + title: Hunter's Aim + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/hunters_aim.md + + - page: main:hunters_anthem + title: Hunter's Anthem + categories: [Equipment, Weapons] + file: wiki/main/hunters_anthem.md + + - page: main:hunters_bane + title: Hunter's Bane + categories: [Equipment, Consumables, Talismans] + file: wiki/main/hunters_bane.md + + - page: main:hunters_defense + title: Hunter's Defense + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/hunters_defense.md + + - page: main:hunters_edge + title: Hunter's Edge + categories: [Class Features] + file: wiki/main/hunters_edge.md + + - page: main:hunters_luck + title: Hunter's Luck + categories: [Spells, Focus Spells] + file: wiki/main/hunters_luck.md + + - page: main:hunters_vision + title: Hunter's Vision + categories: [Spells, Focus Spells] + file: wiki/main/hunters_vision.md + + - page: main:hunting_catfolk + title: Hunting Catfolk + categories: [Heritages, Catfolk Heritages] + file: wiki/main/hunting_catfolk.md + + - page: main:hurling_charge + title: Hurling Charge + categories: [Feats, Archetype Feats] + file: wiki/main/hurling_charge.md + + - page: main:hurtling_stone + title: Hurtling Stone + categories: [Spells, Focus Spells] + file: wiki/main/hurtling_stone.md + + - page: main:hustle + title: Hustle + categories: [Actions, Exploration Activities] + file: wiki/main/hustle.md + + - page: main:hydraulic_push + title: Hydraulic Push + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/hydraulic_push.md + + - page: main:hydraulic_torrent + title: Hydraulic Torrent + categories: [Spells, Rank 4 Spells, Primal Spells] + file: wiki/main/hydraulic_torrent.md + + - page: main:hyena_familiar + title: Hyena Familiar + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/hyena_familiar.md + + - page: main:hymn_of_healing + title: Hymn of Healing + categories: [Spells, Focus Spells] + file: wiki/main/hymn_of_healing.md + + - page: main:hymn_of_healing_feat + title: Hymn of Healing (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/hymn_of_healing_feat.md + + - page: main:hypercognition + title: Hypercognition + categories: [Spells, Rank 3 Spells, Occult Spells] + file: wiki/main/hypercognition.md + + - page: main:hypnotize + title: Hypnotize + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells] + file: wiki/main/hypnotize.md + + - page: main:ice_storm + title: Ice Storm + categories: [Spells, Rank 4 Spells, Arcane Spells, Primal Spells] + file: wiki/main/ice_storm.md + + - page: main:icicle + title: Icicle + categories: [Equipment, Weapons] + file: wiki/main/icicle.md + + - page: main:identify_alchemy + title: Identify Alchemy + categories: [Actions, Skill Actions] + file: wiki/main/identify_alchemy.md + + - page: main:identify_magic + title: Identify Magic + categories: [Actions, Skill Actions] + file: wiki/main/identify_magic.md + + - page: main:ignite_ambition + title: Ignite Ambition + categories: [Spells, Focus Spells] + file: wiki/main/ignite_ambition.md + + - page: main:ignition + title: Ignition + categories: [Spells, Cantrips, Arcane Spells, Primal Spells] + file: wiki/main/ignition.md + + - page: main:ill_omen + title: Ill Omen + categories: [Spells, Rank 1 Spells, Occult Spells] + file: wiki/main/ill_omen.md + + - page: main:illimitable_finisher + title: Illimitable Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/illimitable_finisher.md + + - page: main:illuminated_manuscript + title: Illuminated manuscript + categories: [Equipment, Treasure] + file: wiki/main/illuminated_manuscript.md + + - page: main:illusion_sense + title: Illusion Sense + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/illusion_sense.md + + - page: main:illusory_creature + title: Illusory Creature + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/illusory_creature.md + + - page: main:illusory_disguise + title: Illusory Disguise + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/illusory_disguise.md + + - page: main:illusory_object + title: Illusory Object + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/illusory_object.md + + - page: main:illusory_scene + title: Illusory Scene + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells] + file: wiki/main/illusory_scene.md + + - page: main:illustrated_book + title: Illustrated book + categories: [Equipment, Treasure] + file: wiki/main/illustrated_book.md + + - page: main:imaginary_lockbox + title: Imaginary Lockbox + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells] + file: wiki/main/imaginary_lockbox.md + + - page: main:immortal_techniques + title: Immortal Techniques + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/immortal_techniques.md + + - page: main:impaling_bone + title: Impaling Bone + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/impaling_bone.md + + - page: main:impaling_briars + title: Impaling Briars + categories: [Spells, Focus Spells] + file: wiki/main/impaling_briars.md + + - page: main:impaling_briars_feat + title: Impaling Briars (feat) + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/impaling_briars_feat.md + + - page: main:impaling_finisher + title: Impaling Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/impaling_finisher.md + + - page: main:impaling_spike + title: Impaling Spike + categories: [Spells, Rank 5 Spells, Arcane Spells, Primal Spells] + file: wiki/main/impaling_spike.md + + - page: main:impaling_thrust + title: Impaling Thrust + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/impaling_thrust.md + + - page: main:impeccable_crafting + title: Impeccable Crafting + categories: [Feats, Skill Feats] + file: wiki/main/impeccable_crafting.md + + - page: main:impenetrable_scale + title: Impenetrable Scale + categories: [Equipment, Armor] + file: wiki/main/impenetrable_scale.md + + - page: main:impersonate + title: Impersonate + categories: [Actions, Skill Actions] + file: wiki/main/impersonate.md + + - page: main:implausible_infiltration + title: Implausible Infiltration + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/implausible_infiltration.md + + - page: main:implausible_purchase_investigator + title: Implausible Purchase (Investigator) + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/implausible_purchase_investigator.md + + - page: main:implausible_purchase_rogue + title: Implausible Purchase (Rogue) + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/implausible_purchase_rogue.md + + - page: main:implosion + title: Implosion + categories: [Spells, Rank 9 Spells, Arcane Spells, Primal Spells] + file: wiki/main/implosion.md + + - page: main:imposing_destrier + title: Imposing Destrier + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/imposing_destrier.md + + - page: main:impossible_flurry + title: Impossible Flurry + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/impossible_flurry.md + + - page: main:impossible_polymath + title: Impossible Polymath + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/impossible_polymath.md + + - page: main:impossible_riposte + title: Impossible Riposte + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/impossible_riposte.md + + - page: main:impossible_striker + title: Impossible Striker + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/impossible_striker.md + + - page: main:impossible_technique + title: Impossible Technique + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/impossible_technique.md + + - page: main:impossible_volley + title: Impossible Volley + categories: [Feats, Class Feats, Fighter Feats, Ranger Feats] + file: wiki/main/impossible_volley.md + + - page: main:impressive_landing + title: Impressive Landing + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/impressive_landing.md + + - page: main:impressive_mount + title: Impressive Mount + categories: [Feats, Archetype Feats] + file: wiki/main/impressive_mount.md + + - page: main:impressive_performance + title: Impressive Performance + categories: [Feats, Skill Feats] + file: wiki/main/impressive_performance.md + + - page: main:imprint_message + title: Imprint Message + categories: [Spells, Rank 1 Spells, Occult Spells] + file: wiki/main/imprint_message.md + + - page: main:improbable_elixirs + title: Improbable Elixirs + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/improbable_elixirs.md + + - page: main:improved_dueling_riposte + title: Improved Dueling Riposte + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/improved_dueling_riposte.md + + - page: main:improved_familiar_attunement + title: Improved Familiar Attunement + categories: [Class Features] + file: wiki/main/improved_familiar_attunement.md + + - page: main:improved_familiar_familiar_master + title: Improved Familiar (Familiar Master) + categories: [Feats, Archetype Feats] + file: wiki/main/improved_familiar_familiar_master.md + + - page: main:improved_flexibility + title: Improved Flexibility + categories: [Class Features] + file: wiki/main/improved_flexibility.md + + - page: main:improved_invigorating_elixir + title: Improved Invigorating Elixir + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/improved_invigorating_elixir.md + + - page: main:improved_knockback + title: Improved Knockback + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/improved_knockback.md + + - page: main:improved_poison_weapon + title: Improved Poison Weapon + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/improved_poison_weapon.md + + - page: main:improved_swift_banishment + title: Improved Swift Banishment + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/improved_swift_banishment.md + + - page: main:improved_twin_riposte_fighter + title: Improved Twin Riposte (Fighter) + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/improved_twin_riposte_fighter.md + + - page: main:improved_twin_riposte_ranger + title: Improved Twin Riposte (Ranger) + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/improved_twin_riposte_ranger.md + + - page: main:improvise_admixture + title: Improvise Admixture + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/improvise_admixture.md + + - page: main:improvise_tool + title: Improvise Tool + categories: [Feats, Skill Feats] + file: wiki/main/improvise_tool.md + + - page: main:improvised_critical + title: Improvised Critical + categories: [Feats, Archetype Feats] + file: wiki/main/improvised_critical.md + + - page: main:improvised_pummel + title: Improvised Pummel + categories: [Feats, Archetype Feats] + file: wiki/main/improvised_pummel.md + + - page: main:improvised_repair + title: Improvised Repair + categories: [Feats, General Feats] + file: wiki/main/improvised_repair.md + + - page: main:in_tune + title: In Tune + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/in_tune.md + + - page: main:incendiary_aura + title: Incendiary Aura + categories: [Spells, Focus Spells] + file: wiki/main/incendiary_aura.md + + - page: main:incense_of_distilled_death + title: Incense of Distilled Death + categories: [Equipment, Consumables] + file: wiki/main/incense_of_distilled_death.md + + - page: main:incorporeal_shot + title: Incorporeal Shot + categories: [Feats, Archetype Feats] + file: wiki/main/incorporeal_shot.md + + - page: main:incredible_aim + title: Incredible Aim + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/incredible_aim.md + + - page: main:incredible_beastmaster_companion + title: Incredible Beastmaster Companion + categories: [Feats, Archetype Feats] + file: wiki/main/incredible_beastmaster_companion.md + + - page: main:incredible_companion_druid + title: Incredible Companion (Druid) + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/incredible_companion_druid.md + + - page: main:incredible_companion_ranger + title: Incredible Companion (Ranger) + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/incredible_companion_ranger.md + + - page: main:incredible_familiar + title: Incredible Familiar + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/incredible_familiar.md + + - page: main:incredible_familiar_familiar_master + title: Incredible Familiar (Familiar Master) + categories: [Feats, Archetype Feats] + file: wiki/main/incredible_familiar_familiar_master.md + + - page: main:incredible_ferocity + title: Incredible Ferocity + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/incredible_ferocity.md + + - page: main:incredible_improvisation + title: Incredible Improvisation + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/incredible_improvisation.md + + - page: main:incredible_initiative + title: Incredible Initiative + categories: [Feats, General Feats] + file: wiki/main/incredible_initiative.md + + - page: main:incredible_investiture + title: Incredible Investiture + categories: [Feats, General Feats] + file: wiki/main/incredible_investiture.md + + - page: main:incredible_luck_swashbuckler + title: Incredible Luck (Swashbuckler) + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/incredible_luck_swashbuckler.md + + - page: main:incredible_mount + title: Incredible Mount + categories: [Feats, Archetype Feats] + file: wiki/main/incredible_mount.md + + - page: main:incredible_movement + title: Incredible Movement + categories: [Class Features] + file: wiki/main/incredible_movement.md + + - page: main:incredible_ricochet + title: Incredible Ricochet + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/incredible_ricochet.md + + - page: main:incredible_scout + title: Incredible Scout + categories: [Feats, General Feats] + file: wiki/main/incredible_scout.md + + - page: main:independent + title: Independent + categories: [Familiar Abilities] + file: wiki/main/independent.md + + - page: main:indestructibility + title: Indestructibility + categories: [Spells, Rank 10 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/indestructibility.md + + - page: main:indestructible_shield + title: Indestructible Shield + categories: [Equipment, Shields] + file: wiki/main/indestructible_shield.md + + - page: main:indomitable_will + title: Indomitable Will + categories: [Class Features] + file: wiki/main/indomitable_will.md + + - page: main:inescapable_grasp + title: Inescapable Grasp + categories: [Feats, Archetype Feats] + file: wiki/main/inescapable_grasp.md + + - page: main:inexhaustible_countermoves + title: Inexhaustible Countermoves + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/inexhaustible_countermoves.md + + - page: main:inexplicable_apparatus + title: Inexplicable Apparatus + categories: [Equipment, Worn Items] + file: wiki/main/inexplicable_apparatus.md + + - page: main:infiltration + title: Infiltration + categories: [Rules] + file: wiki/main/infiltration.md + + - page: main:infiltrators_accessory + title: Infiltrator's Accessory + categories: [Equipment, Weapons] + file: wiki/main/infiltrators_accessory.md + + - page: main:infinite_possibilities + title: Infinite Possibilities + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/infinite_possibilities.md + + - page: main:influence + title: Influence + categories: [Actions, Subsystem Actions] + file: wiki/main/influence.md + + - page: main:influence_nature + title: Influence Nature + categories: [Feats, Skill Feats] + file: wiki/main/influence_nature.md + + - page: main:influence_rules + title: Influence (rules) + categories: [Rules] + file: wiki/main/influence_rules.md + + - page: main:influence_rumor + title: Influence Rumor + categories: [Actions, Other Actions] + file: wiki/main/influence_rumor.md + + - page: main:infuse_vitality + title: Infuse Vitality + categories: [Spells, Rank 1 Spells, Divine Spells] + file: wiki/main/infuse_vitality.md + + - page: main:iniquity + title: Iniquity + categories: [Class Features] + file: wiki/main/iniquity.md + + - page: main:initiate_warden + title: Initiate Warden + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/initiate_warden.md + + - page: main:innate_surge + title: Innate Surge + categories: [Familiar Abilities] + file: wiki/main/innate_surge.md + + - page: main:inner_strength + title: Inner Strength + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/inner_strength.md + + - page: main:inner_upheaval + title: Inner Upheaval + categories: [Spells, Focus Spells] + file: wiki/main/inner_upheaval.md + + - page: main:inoculation + title: Inoculation + categories: [Feats, Skill Feats] + file: wiki/main/inoculation.md + + - page: main:inscribed_crocodile_skull + title: Inscribed crocodile skull + categories: [Equipment, Treasure] + file: wiki/main/inscribed_crocodile_skull.md + + - page: main:insect_form + title: Insect Form + categories: [Spells, Rank 3 Spells, Arcane Spells, Primal Spells] + file: wiki/main/insect_form.md + + - page: main:insect_shape + title: Insect Shape + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/insect_shape.md + + - page: main:inspirational_focus + title: Inspirational Focus + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/inspirational_focus.md + + - page: main:inspire_imitation + title: Inspire Imitation + categories: [Feats, Ancestry Feats, Aiuvarin Feats] + file: wiki/main/inspire_imitation.md + + - page: main:inspired_stratagem + title: Inspired Stratagem + categories: [Actions, Other Actions] + file: wiki/main/inspired_stratagem.md + + - page: main:inspired_stratagem_feat + title: Inspired Stratagem (feat) + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/inspired_stratagem_feat.md + + - page: main:inspiring_marshal_stance + title: Inspiring Marshal Stance + categories: [Feats, Archetype Feats] + file: wiki/main/inspiring_marshal_stance.md + + - page: main:instant_evisceration_snare + title: Instant Evisceration Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/instant_evisceration_snare.md + + - page: main:instant_opening + title: Instant Opening + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/instant_opening.md + + - page: main:instinct + title: Instinct + categories: [Class Features] + file: wiki/main/instinct.md + + - page: main:instinct_ability + title: Instinct Ability + categories: [Feats, Archetype Feats] + file: wiki/main/instinct_ability.md + + - page: main:instinctive_obfuscation + title: Instinctive Obfuscation + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/instinctive_obfuscation.md + + - page: main:instinctive_strike + title: Instinctive Strike + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/instinctive_strike.md + + - page: main:instinctive_support + title: Instinctive Support + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/instinctive_support.md + + - page: main:instrument_of_slaughter + title: Instrument of Slaughter + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/instrument_of_slaughter.md + + - page: main:instrument_of_zeal + title: Instrument of Zeal + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/instrument_of_zeal.md + + - page: main:insurgent + title: Insurgent + categories: [Backgrounds] + file: wiki/main/insurgent.md + + - page: main:interact + title: Interact + categories: [Actions, Basic Actions] + file: wiki/main/interact.md + + - page: main:interdisciplinary_incantation + title: Interdisciplinary Incantation + categories: [Spells, Focus Spells] + file: wiki/main/interdisciplinary_incantation.md + + - page: main:interplanar_teleport + title: Interplanar Teleport + categories: [Spells, Rank 7 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/interplanar_teleport.md + + - page: main:interrogation_methodology + title: Interrogation Methodology + categories: [Class Features] + file: wiki/main/interrogation_methodology.md + + - page: main:interstellar_void + title: Interstellar Void + categories: [Spells, Focus Spells] + file: wiki/main/interstellar_void.md + + - page: main:interweave_dispel + title: Interweave Dispel + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/interweave_dispel.md + + - page: main:intimidating_glare + title: Intimidating Glare + categories: [Feats, Skill Feats] + file: wiki/main/intimidating_glare.md + + - page: main:intimidating_prowess + title: Intimidating Prowess + categories: [Feats, Skill Feats] + file: wiki/main/intimidating_prowess.md + + - page: main:intimidating_strike + title: Intimidating Strike + categories: [Feats, Class Feats, Barbarian Feats, Fighter Feats] + file: wiki/main/intimidating_strike.md + + - page: main:intimidation + title: Intimidation + categories: [Skills] + file: wiki/main/intimidation.md + + - page: main:into_the_fray + title: Into the Fray + categories: [Feats, Archetype Feats] + file: wiki/main/into_the_fray.md + + - page: main:intricate_silver_and_gold_music_box + title: Intricate silver and gold music box + categories: [Equipment, Treasure] + file: wiki/main/intricate_silver_and_gold_music_box.md + + - page: main:inveigle + title: Inveigle + categories: [Spells, Rituals] + file: wiki/main/inveigle.md + + - page: main:inventor + title: Inventor + categories: [Feats, Skill Feats] + file: wiki/main/inventor.md + + - page: main:invest_an_item + title: Invest an Item + categories: [Actions, Basic Actions] + file: wiki/main/invest_an_item.md + + - page: main:investigate + title: Investigate + categories: [Actions, Exploration Activities] + file: wiki/main/investigate.md + + - page: main:investigator + title: Investigator + categories: [Classes] + file: wiki/main/investigator.md + + - page: main:investigator_dedication + title: Investigator Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/investigator_dedication.md + + - page: main:investigator_expertise + title: Investigator Expertise + categories: [Class Features] + file: wiki/main/investigator_expertise.md + + - page: main:investigators_stratagem + title: Investigator's Stratagem + categories: [Feats, Archetype Feats] + file: wiki/main/investigators_stratagem.md + + - page: main:invigorating_elixir + title: Invigorating Elixir + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/invigorating_elixir.md + + - page: main:inviolable + title: Inviolable + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/inviolable.md + + - page: main:invisibility + title: Invisibility + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/invisibility.md + + - page: main:invisibility_cloak + title: Invisibility Cloak + categories: [Spells, Focus Spells] + file: wiki/main/invisibility_cloak.md + + - page: main:invisibility_greater + title: Invisibility (Greater) + categories: [Equipment, Runes] + file: wiki/main/invisibility_greater.md + + - page: main:invisibility_item + title: Invisibility (item) + categories: [Equipment, Runes] + file: wiki/main/invisibility_item.md + + - page: main:invisibility_potion + title: Invisibility Potion + categories: [Equipment, Consumables, Potions] + file: wiki/main/invisibility_potion.md + + - page: main:invisible_item + title: Invisible Item + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/invisible_item.md + + - page: main:invoke_disaster + title: Invoke Disaster + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/invoke_disaster.md + + - page: main:invoke_spirits + title: Invoke Spirits + categories: [Spells, Rank 5 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/invoke_spirits.md + + - page: main:invulnerable_rager + title: Invulnerable Rager + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/invulnerable_rager.md + + - page: main:iron_and_rock_crystal_brazier + title: Iron and rock crystal brazier + categories: [Equipment, Treasure] + file: wiki/main/iron_and_rock_crystal_brazier.md + + - page: main:iron_cauldron_with_gargoyle_faces + title: Iron cauldron with gargoyle faces + categories: [Equipment, Treasure] + file: wiki/main/iron_cauldron_with_gargoyle_faces.md + + - page: main:iron_command + title: Iron Command + categories: [Actions, Other Actions] + file: wiki/main/iron_command.md + + - page: main:iron_cube + title: Iron Cube + categories: [Equipment, Consumables, Talismans] + file: wiki/main/iron_cube.md + + - page: main:iron_cudgel + title: Iron Cudgel + categories: [Equipment, Consumables, Talismans] + file: wiki/main/iron_cudgel.md + + - page: main:iron_equalizer + title: Iron Equalizer + categories: [Equipment, Consumables, Talismans] + file: wiki/main/iron_equalizer.md + + - page: main:iron_fists + title: Iron Fists + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/iron_fists.md + + - page: main:iron_medallion + title: Iron Medallion + categories: [Equipment, Consumables, Talismans] + file: wiki/main/iron_medallion.md + + - page: main:iron_repercussions + title: Iron Repercussions + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/iron_repercussions.md + + - page: main:ironblood_stance + title: Ironblood Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/ironblood_stance.md + + - page: main:ironblood_surge + title: Ironblood Surge + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/ironblood_surge.md + + - page: main:irongut_goblin + title: Irongut Goblin + categories: [Heritages, Goblin Heritages] + file: wiki/main/irongut_goblin.md + + - page: main:irrepressible_halfling + title: Irrepressible (Halfling) + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/irrepressible_halfling.md + + - page: main:irresistible_magic + title: Irresistible Magic + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/irresistible_magic.md + + - page: main:iruxi_armaments + title: Iruxi Armaments + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/iruxi_armaments.md + + - page: main:iruxi_spirit_strike + title: Iruxi Spirit Strike + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/iruxi_spirit_strike.md + + - page: main:item_delivery + title: Item Delivery + categories: [Familiar Abilities] + file: wiki/main/item_delivery.md + + - page: main:item_facade + title: Item Facade + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/item_facade.md + + - page: main:ivory + title: Ivory + categories: [Equipment, Treasure] + file: wiki/main/ivory.md + + - page: main:jade + title: Jade + categories: [Equipment, Treasure] + file: wiki/main/jade.md + + - page: main:jade_bauble + title: Jade Bauble + categories: [Equipment, Consumables, Talismans] + file: wiki/main/jade_bauble.md + + - page: main:jade_cat + title: Jade Cat + categories: [Equipment, Consumables, Talismans] + file: wiki/main/jade_cat.md + + - page: main:jasper + title: Jasper + categories: [Equipment, Treasure] + file: wiki/main/jasper.md + + - page: main:javelin + title: Javelin + categories: [Equipment, Weapons] + file: wiki/main/javelin.md + + - page: main:jealous_hex + title: Jealous Hex + categories: [Spells, Focus Spells] + file: wiki/main/jealous_hex.md + + - page: main:jet + title: Jet + categories: [Equipment, Treasure] + file: wiki/main/jet.md + + - page: main:jet_and_white_gold_game_set + title: Jet and white gold game set + categories: [Equipment, Treasure] + file: wiki/main/jet_and_white_gold_game_set.md + + - page: main:jewel_encrusted_gold_altar + title: Jewel‑encrusted gold altar + categories: [Equipment, Treasure] + file: wiki/main/jewel_encrusted_gold_altar.md + + - page: main:jeweled_dawnsilver_crown + title: Jeweled dawnsilver crown + categories: [Equipment, Treasure] + file: wiki/main/jeweled_dawnsilver_crown.md + + - page: main:jeweled_gold_puzzle_box + title: Jeweled gold puzzle box + categories: [Equipment, Treasure] + file: wiki/main/jeweled_gold_puzzle_box.md + + - page: main:jeweled_orrery_of_the_planes + title: Jeweled orrery of the planes + categories: [Equipment, Treasure] + file: wiki/main/jeweled_orrery_of_the_planes.md + + - page: main:jinx + title: Jinx + categories: [Actions, Other Actions] + file: wiki/main/jinx.md + + - page: main:jinx_glutton + title: Jinx Glutton + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/jinx_glutton.md + + - page: main:jinxed_halfling + title: Jinxed Halfling + categories: [Heritages, Halfling Heritages] + file: wiki/main/jinxed_halfling.md + + - page: main:jinxed_tengu + title: Jinxed Tengu + categories: [Heritages, Tengu Heritages] + file: wiki/main/jinxed_tengu.md + + - page: main:juggernaut + title: Juggernaut + categories: [Class Features] + file: wiki/main/juggernaut.md + + - page: main:juggernaut_mutagen_greater + title: Juggernaut Mutagen (Greater) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/juggernaut_mutagen_greater.md + + - page: main:juggernaut_mutagen_lesser + title: Juggernaut Mutagen (Lesser) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/juggernaut_mutagen_lesser.md + + - page: main:juggernaut_mutagen_major + title: Juggernaut Mutagen (Major) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/juggernaut_mutagen_major.md + + - page: main:juggernaut_mutagen_moderate + title: Juggernaut Mutagen (Moderate) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/juggernaut_mutagen_moderate.md + + - page: main:juggernauts_fortitude + title: Juggernaut's Fortitude + categories: [Feats, Archetype Feats] + file: wiki/main/juggernauts_fortitude.md + + - page: main:jump + title: Jump + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/jump.md + + - page: main:jungle_catfolk + title: Jungle Catfolk + categories: [Heritages, Catfolk Heritages] + file: wiki/main/jungle_catfolk.md + + - page: main:jungle_strider + title: Jungle Strider + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/jungle_strider.md + + - page: main:junk_tinker + title: Junk Tinker + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/junk_tinker.md + + - page: main:just_as_planned + title: Just as Planned + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/just_as_planned.md + + - page: main:just_one_more_thing + title: Just One More Thing + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/just_one_more_thing.md + + - page: main:just_the_facts + title: Just the Facts + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/just_the_facts.md + + - page: main:justice + title: Justice + categories: [Class Features] + file: wiki/main/justice.md + + - page: main:kama + title: Kama + categories: [Equipment, Weapons] + file: wiki/main/kama.md + + - page: main:katana + title: Katana + categories: [Equipment, Weapons] + file: wiki/main/katana.md + + - page: main:katar + title: Katar + categories: [Equipment, Weapons] + file: wiki/main/katar.md + + - page: main:keen + title: Keen + categories: [Equipment, Runes] + file: wiki/main/keen.md + + - page: main:keen_flair + title: Keen Flair + categories: [Class Features] + file: wiki/main/keen_flair.md + + - page: main:keen_follower + title: Keen Follower + categories: [Feats, General Feats] + file: wiki/main/keen_follower.md + + - page: main:keen_magical_detection + title: Keen Magical Detection + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/keen_magical_detection.md + + - page: main:keen_recollection + title: Keen Recollection + categories: [Feats, Archetype Feats] + file: wiki/main/keen_recollection.md + + - page: main:keen_recollection_class_feature + title: Keen Recollection (class feature) + categories: [Class Features] + file: wiki/main/keen_recollection_class_feature.md + + - page: main:keep_pace + title: Keep Pace + categories: [Feats, Archetype Feats] + file: wiki/main/keep_pace.md + + - page: main:khakkhara + title: Khakkhara + categories: [Equipment, Weapons] + file: wiki/main/khakkhara.md + + - page: main:kholo + title: Kholo + categories: [Ancestries] + file: wiki/main/kholo.md + + - page: main:kholo_lore + title: Kholo Lore + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/kholo_lore.md + + - page: main:kholo_weapon_familiarity + title: Kholo Weapon Familiarity + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/kholo_weapon_familiarity.md + + - page: main:khopesh + title: Khopesh + categories: [Equipment, Weapons] + file: wiki/main/khopesh.md + + - page: main:kings_sleep + title: King's Sleep + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/kings_sleep.md + + - page: main:kinspeech + title: Kinspeech + categories: [Familiar Abilities] + file: wiki/main/kinspeech.md + + - page: main:kip_up + title: Kip Up + categories: [Feats, Skill Feats] + file: wiki/main/kip_up.md + + - page: main:kneecap + title: Kneecap + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/kneecap.md + + - page: main:knock + title: Knock + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/knock.md + + - page: main:knockback + title: Knockback + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/knockback.md + + - page: main:knockback_strike + title: Knockback Strike + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/knockback_strike.md + + - page: main:know_the_enemy + title: Know the Enemy + categories: [Spells, Focus Spells] + file: wiki/main/know_the_enemy.md + + - page: main:know_the_way + title: Know the Way + categories: [Spells, Cantrips, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/know_the_way.md + + - page: main:knowledge_is_power_wizard + title: Knowledge is Power (Wizard) + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/knowledge_is_power_wizard.md + + - page: main:knowledge_of_shapes + title: Knowledge of Shapes + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/knowledge_of_shapes.md + + - page: main:known_weaknesses + title: Known Weaknesses + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/known_weaknesses.md + + - page: main:kobold + title: Kobold + categories: [Ancestries] + file: wiki/main/kobold.md + + - page: main:kobold_lore + title: Kobold Lore + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/kobold_lore.md + + - page: main:kobold_weapon_familiarity + title: Kobold Weapon Familiarity + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/kobold_weapon_familiarity.md + + - page: main:kukri + title: Kukri + categories: [Equipment, Weapons] + file: wiki/main/kukri.md + + - page: main:lab_rat + title: Lab Rat + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/lab_rat.md + + - page: main:laborer + title: Laborer + categories: [Backgrounds] + file: wiki/main/laborer.md + + - page: main:ladder_10_foot + title: Ladder (10-foot) + categories: [Equipment, Adventuring Gear] + file: wiki/main/ladder_10_foot.md + + - page: main:lance + title: Lance + categories: [Equipment, Weapons] + file: wiki/main/lance.md + + - page: main:lantern_bulls_eye + title: Lantern (Bull's Eye) + categories: [Equipment, Adventuring Gear] + file: wiki/main/lantern_bulls_eye.md + + - page: main:lantern_hooded + title: Lantern (Hooded) + categories: [Equipment, Adventuring Gear] + file: wiki/main/lantern_hooded.md + + - page: main:lapis_lazuli + title: Lapis lazuli + categories: [Equipment, Treasure] + file: wiki/main/lapis_lazuli.md + + - page: main:lapis_lazuli_pendant + title: Lapis lazuli pendant + categories: [Equipment, Treasure] + file: wiki/main/lapis_lazuli_pendant.md + + - page: main:lasting_armament + title: Lasting Armament + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/lasting_armament.md + + - page: main:lasting_coercion + title: Lasting Coercion + categories: [Feats, Skill Feats] + file: wiki/main/lasting_coercion.md + + - page: main:laughing_fit + title: Laughing Fit + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/laughing_fit.md + + - page: main:laughing_kholo + title: Laughing Kholo + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/laughing_kholo.md + + - page: main:lawbringer + title: Lawbringer + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/lawbringer.md + + - page: main:lay_on_hands + title: Lay on Hands + categories: [Spells, Focus Spells] + file: wiki/main/lay_on_hands.md + + - page: main:lead_climber + title: Lead Climber + categories: [Feats, Skill Feats] + file: wiki/main/lead_climber.md + + - page: main:lead_investigator + title: Lead Investigator + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/lead_investigator.md + + - page: main:lead_the_pack + title: Lead the Pack + categories: [Feats, Archetype Feats] + file: wiki/main/lead_the_pack.md + + - page: main:leaden_steps + title: Leaden Steps + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/leaden_steps.md + + - page: main:leadenleg + title: Leadenleg + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/leadenleg.md + + - page: main:leadership + title: Leadership + categories: [Rules] + file: wiki/main/leadership.md + + - page: main:leading_dance + title: Leading Dance + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/leading_dance.md + + - page: main:leaf_leshy + title: Leaf Leshy + categories: [Heritages, Leshy Heritages] + file: wiki/main/leaf_leshy.md + + - page: main:leaf_order + title: Leaf Order + categories: [Class Features] + file: wiki/main/leaf_order.md + + - page: main:leap + title: Leap + categories: [Actions, Basic Actions] + file: wiki/main/leap.md + + - page: main:learn_a_spell + title: Learn a Spell + categories: [Actions, Skill Actions] + file: wiki/main/learn_a_spell.md + + - page: main:leather_armor + title: Leather Armor + categories: [Equipment, Armor] + file: wiki/main/leather_armor.md + + - page: main:leather_flagon_with_caydenite_symbol + title: Leather flagon with Caydenite symbol + categories: [Equipment, Treasure] + file: wiki/main/leather_flagon_with_caydenite_symbol.md + + - page: main:leave_an_opening + title: Leave an Opening + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/leave_an_opening.md + + - page: main:leech_clip + title: Leech-Clip + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/leech_clip.md + + - page: main:left_hand_blood + title: Left-Hand Blood + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/left_hand_blood.md + + - page: main:legendary_armor + title: Legendary Armor + categories: [Class Features] + file: wiki/main/legendary_armor.md + + - page: main:legendary_codebreaker + title: Legendary Codebreaker + categories: [Feats, Skill Feats] + file: wiki/main/legendary_codebreaker.md + + - page: main:legendary_guide + title: Legendary Guide + categories: [Feats, Skill Feats] + file: wiki/main/legendary_guide.md + + - page: main:legendary_laugh + title: Legendary Laugh + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/legendary_laugh.md + + - page: main:legendary_linguist + title: Legendary Linguist + categories: [Feats, Skill Feats] + file: wiki/main/legendary_linguist.md + + - page: main:legendary_medic + title: Legendary Medic + categories: [Feats, Skill Feats] + file: wiki/main/legendary_medic.md + + - page: main:legendary_monster_hunter + title: Legendary Monster Hunter + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/legendary_monster_hunter.md + + - page: main:legendary_negotiation + title: Legendary Negotiation + categories: [Feats, Skill Feats] + file: wiki/main/legendary_negotiation.md + + - page: main:legendary_performer + title: Legendary Performer + categories: [Feats, Skill Feats] + file: wiki/main/legendary_performer.md + + - page: main:legendary_professional + title: Legendary Professional + categories: [Feats, Skill Feats] + file: wiki/main/legendary_professional.md + + - page: main:legendary_rider + title: Legendary Rider + categories: [Feats, Archetype Feats] + file: wiki/main/legendary_rider.md + + - page: main:legendary_shot + title: Legendary Shot + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/legendary_shot.md + + - page: main:legendary_sneak + title: Legendary Sneak + categories: [Feats, Skill Feats] + file: wiki/main/legendary_sneak.md + + - page: main:legendary_spellcaster + title: Legendary Spellcaster + categories: [Class Features] + file: wiki/main/legendary_spellcaster.md + + - page: main:legendary_survivalist + title: Legendary Survivalist + categories: [Feats, Skill Feats] + file: wiki/main/legendary_survivalist.md + + - page: main:legendary_thief + title: Legendary Thief + categories: [Feats, Skill Feats] + file: wiki/main/legendary_thief.md + + - page: main:lengthy_diversion + title: Lengthy Diversion + categories: [Feats, Skill Feats] + file: wiki/main/lengthy_diversion.md + + - page: main:leshy + title: Leshy + categories: [Ancestries] + file: wiki/main/leshy.md + + - page: main:leshy_familiar + title: Leshy Familiar + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/leshy_familiar.md + + - page: main:leshy_familiar_secrets + title: Leshy Familiar Secrets + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/leshy_familiar_secrets.md + + - page: main:leshy_glide + title: Leshy Glide + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/leshy_glide.md + + - page: main:leshy_lore + title: Leshy Lore + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/leshy_lore.md + + - page: main:leshy_superstition + title: Leshy Superstition + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/leshy_superstition.md + + - page: main:lesson_of_death + title: Lesson of Death + categories: [Class Features] + file: wiki/main/lesson_of_death.md + + - page: main:lesson_of_dreams + title: Lesson of Dreams + categories: [Class Features] + file: wiki/main/lesson_of_dreams.md + + - page: main:lesson_of_elements + title: Lesson of Elements + categories: [Class Features] + file: wiki/main/lesson_of_elements.md + + - page: main:lesson_of_life + title: Lesson of Life + categories: [Class Features] + file: wiki/main/lesson_of_life.md + + - page: main:lesson_of_mischief + title: Lesson of Mischief + categories: [Class Features] + file: wiki/main/lesson_of_mischief.md + + - page: main:lesson_of_protection + title: Lesson of Protection + categories: [Class Features] + file: wiki/main/lesson_of_protection.md + + - page: main:lesson_of_renewal + title: Lesson of Renewal + categories: [Class Features] + file: wiki/main/lesson_of_renewal.md + + - page: main:lesson_of_shadow + title: Lesson of Shadow + categories: [Class Features] + file: wiki/main/lesson_of_shadow.md + + - page: main:lesson_of_snow + title: Lesson of Snow + categories: [Class Features] + file: wiki/main/lesson_of_snow.md + + - page: main:lesson_of_vengeance + title: Lesson of Vengeance + categories: [Class Features] + file: wiki/main/lesson_of_vengeance.md + + - page: main:lethal_finisher + title: Lethal Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/lethal_finisher.md + + - page: main:lethargy_poison + title: Lethargy Poison + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/lethargy_poison.md + + - page: main:leverage_connections + title: Leverage Connections + categories: [Feats, Skill Feats] + file: wiki/main/leverage_connections.md + + - page: main:levitate + title: Levitate + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells] + file: wiki/main/levitate.md + + - page: main:ley_line_conduit + title: Ley Line Conduit + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/ley_line_conduit.md + + - page: main:liberating_step + title: Liberating Step + categories: [Actions, Other Actions] + file: wiki/main/liberating_step.md + + - page: main:liberation + title: Liberation + categories: [Class Features] + file: wiki/main/liberation.md + + - page: main:lie + title: Lie + categories: [Actions, Skill Actions] + file: wiki/main/lie.md + + - page: main:lie_detector + title: Lie Detector + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/lie_detector.md + + - page: main:lie_to_me + title: Lie to Me + categories: [Feats, Skill Feats] + file: wiki/main/lie_to_me.md + + - page: main:life + title: Life + categories: [Class Features] + file: wiki/main/life.md + + - page: main:life_boost + title: Life Boost + categories: [Spells, Focus Spells] + file: wiki/main/life_boost.md + + - page: main:life_giving_form + title: Life-Giving Form + categories: [Spells, Focus Spells] + file: wiki/main/life_giving_form.md + + - page: main:life_leap + title: Life Leap + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/life_leap.md + + - page: main:life_link + title: Life Link + categories: [Spells, Focus Spells] + file: wiki/main/life_link.md + + - page: main:life_saver_mail + title: Life-Saver Mail + categories: [Equipment, Armor] + file: wiki/main/life_saver_mail.md + + - page: main:life_saver_mail_greater + title: Life-Saver Mail (Greater) + categories: [Equipment, Armor] + file: wiki/main/life_saver_mail_greater.md + + - page: main:life_size_sculpture_by_an_expert + title: Life‑size sculpture by an expert + categories: [Equipment, Treasure] + file: wiki/main/life_size_sculpture_by_an_expert.md + + - page: main:lifelink + title: Lifelink + categories: [Familiar Abilities] + file: wiki/main/lifelink.md + + - page: main:lifesense + title: Lifesense + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/lifesense.md + + - page: main:lifewood_cage + title: Lifewood Cage + categories: [Spells, Rank 7 Spells, Arcane Spells, Primal Spells] + file: wiki/main/lifewood_cage.md + + - page: main:lifting_belt + title: Lifting Belt + categories: [Equipment, Worn Items] + file: wiki/main/lifting_belt.md + + - page: main:light + title: Light + categories: [Spells, Cantrips, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/light.md + + - page: main:light_armor_expertise + title: Light Armor Expertise + categories: [Class Features] + file: wiki/main/light_armor_expertise.md + + - page: main:light_armor_mastery + title: Light Armor Mastery + categories: [Class Features] + file: wiki/main/light_armor_mastery.md + + - page: main:light_barding + title: Light Barding + categories: [Equipment, Armor] + file: wiki/main/light_barding.md + + - page: main:light_hammer + title: Light Hammer + categories: [Equipment, Weapons] + file: wiki/main/light_hammer.md + + - page: main:light_mace + title: Light Mace + categories: [Equipment, Weapons] + file: wiki/main/light_mace.md + + - page: main:light_paws + title: Light Paws + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/light_paws.md + + - page: main:light_pick + title: Light Pick + categories: [Equipment, Weapons] + file: wiki/main/light_pick.md + + - page: main:light_rules + title: Light (rules) + categories: [Rules] + file: wiki/main/light_rules.md + + - page: main:light_step + title: Light Step + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/light_step.md + + - page: main:lighter_than_air + title: Lighter than Air + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/lighter_than_air.md + + - page: main:lightning_bolt + title: Lightning Bolt + categories: [Spells, Rank 3 Spells, Arcane Spells, Primal Spells] + file: wiki/main/lightning_bolt.md + + - page: main:lightning_qi + title: Lightning Qi + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/lightning_qi.md + + - page: main:lightning_snares + title: Lightning Snares + categories: [Feats, Archetype Feats] + file: wiki/main/lightning_snares.md + + - page: main:lightning_storm + title: Lightning Storm + categories: [Spells, Rank 5 Spells, Primal Spells] + file: wiki/main/lightning_storm.md + + - page: main:lightning_swap + title: Lightning Swap + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/lightning_swap.md + + - page: main:liminal_catfolk + title: Liminal Catfolk + categories: [Heritages, Catfolk Heritages] + file: wiki/main/liminal_catfolk.md + + - page: main:liminal_doorway + title: Liminal Doorway + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/liminal_doorway.md + + - page: main:lingering_breath + title: Lingering Breath + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/lingering_breath.md + + - page: main:lingering_composition + title: Lingering Composition + categories: [Spells, Focus Spells] + file: wiki/main/lingering_composition.md + + - page: main:lingering_composition_feat + title: Lingering Composition (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/lingering_composition_feat.md + + - page: main:linguist_dedication + title: Linguist Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/linguist_dedication.md + + - page: main:linked_focus + title: Linked Focus + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/linked_focus.md + + - page: main:lions_armor + title: Lion's Armor + categories: [Equipment, Armor] + file: wiki/main/lions_armor.md + + - page: main:lions_armor_greater + title: Lion's Armor (Greater) + categories: [Equipment, Armor] + file: wiki/main/lions_armor_greater.md + + - page: main:lions_shield + title: Lion's Shield + categories: [Equipment, Shields] + file: wiki/main/lions_shield.md + + - page: main:live_wire + title: Live Wire + categories: [Spells, Cantrips, Arcane Spells, Primal Spells] + file: wiki/main/live_wire.md + + - page: main:living_flame_shaped_into_a_phoenix + title: Living flame shaped into a phoenix + categories: [Equipment, Treasure] + file: wiki/main/living_flame_shaped_into_a_phoenix.md + + - page: main:living_mantle + title: Living Mantle + categories: [Equipment, Worn Items] + file: wiki/main/living_mantle.md + + - page: main:living_mantle_greater + title: Living Mantle (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/living_mantle_greater.md + + - page: main:lizardfolk + title: Lizardfolk + categories: [Ancestries] + file: wiki/main/lizardfolk.md + + - page: main:lizardfolk_lore + title: Lizardfolk Lore + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/lizardfolk_lore.md + + - page: main:localized_quake + title: Localized Quake + categories: [Spells, Focus Spells] + file: wiki/main/localized_quake.md + + - page: main:locate + title: Locate + categories: [Spells, Rank 3 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/locate.md + + - page: main:lock + title: Lock + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/lock.md + + - page: main:lock_average + title: Lock (Average) + categories: [Equipment, Held Items] + file: wiki/main/lock_average.md + + - page: main:lock_good + title: Lock (Good) + categories: [Equipment, Held Items] + file: wiki/main/lock_good.md + + - page: main:lock_poor + title: Lock (Poor) + categories: [Equipment, Adventuring Gear] + file: wiki/main/lock_poor.md + + - page: main:lock_simple + title: Lock (Simple) + categories: [Equipment, Held Items] + file: wiki/main/lock_simple.md + + - page: main:lock_superior + title: Lock (Superior) + categories: [Equipment, Held Items] + file: wiki/main/lock_superior.md + + - page: main:lodestone_shield + title: Lodestone Shield + categories: [Equipment, Shields] + file: wiki/main/lodestone_shield.md + + - page: main:long_jump + title: Long Jump + categories: [Actions, Skill Actions] + file: wiki/main/long_jump.md + + - page: main:long_nosed_form + title: Long-Nosed Form + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/long_nosed_form.md + + - page: main:long_term_rest + title: Long-Term Rest + categories: [Actions, Downtime Activities] + file: wiki/main/long_term_rest.md + + - page: main:long_tongue + title: Long Tongue + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/long_tongue.md + + - page: main:longbow + title: Longbow + categories: [Equipment, Weapons] + file: wiki/main/longbow.md + + - page: main:longsnout_rat + title: Longsnout Rat + categories: [Heritages, Ratfolk Heritages] + file: wiki/main/longsnout_rat.md + + - page: main:longspear + title: Longspear + categories: [Equipment, Weapons] + file: wiki/main/longspear.md + + - page: main:longsword + title: Longsword + categories: [Equipment, Weapons] + file: wiki/main/longsword.md + + - page: main:lore + title: Lore + categories: [Skills] + file: wiki/main/lore.md + + - page: main:lore_class_feature + title: Lore (class feature) + categories: [Class Features] + file: wiki/main/lore_class_feature.md + + - page: main:loremasters_etude + title: Loremaster's Etude + categories: [Spells, Focus Spells] + file: wiki/main/loremasters_etude.md + + - page: main:loremasters_etude_feat + title: Loremaster's Etude (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/loremasters_etude_feat.md + + - page: main:lotus_leshy + title: Lotus Leshy + categories: [Heritages, Leshy Heritages] + file: wiki/main/lotus_leshy.md + + - page: main:loud_singer + title: Loud Singer + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/loud_singer.md + + - page: main:lovers_gloves + title: Lover's Gloves + categories: [Equipment, Worn Items] + file: wiki/main/lovers_gloves.md + + - page: main:loyal_warhorse + title: Loyal Warhorse + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/loyal_warhorse.md + + - page: main:luck_of_the_clowder + title: Luck of the Clowder + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/luck_of_the_clowder.md + + - page: main:lucky_break + title: Lucky Break + categories: [Spells, Focus Spells] + file: wiki/main/lucky_break.md + + - page: main:lucky_break_feat + title: Lucky Break (feat) + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/lucky_break_feat.md + + - page: main:lucky_keepsake + title: Lucky Keepsake + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/lucky_keepsake.md + + - page: main:lunge + title: Lunge + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/lunge.md + + - page: main:lunging_stance + title: Lunging Stance + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/lunging_stance.md + + - page: main:mace + title: Mace + categories: [Equipment, Weapons] + file: wiki/main/mace.md + + - page: main:mad_monkeys + title: Mad Monkeys + categories: [Spells, Rank 3 Spells, Primal Spells] + file: wiki/main/mad_monkeys.md + + - page: main:madcap_top + title: Madcap Top + categories: [Equipment, Held Items] + file: wiki/main/madcap_top.md + + - page: main:maestro + title: Maestro + categories: [Class Features] + file: wiki/main/maestro.md + + - page: main:maestros_instrument_greater + title: Maestro's Instrument (Greater) + categories: [Equipment, Held Items] + file: wiki/main/maestros_instrument_greater.md + + - page: main:maestros_instrument_lesser + title: Maestro's Instrument (Lesser) + categories: [Equipment, Held Items] + file: wiki/main/maestros_instrument_lesser.md + + - page: main:maestros_instrument_moderate + title: Maestro's Instrument (Moderate) + categories: [Equipment, Held Items] + file: wiki/main/maestros_instrument_moderate.md + + - page: main:mage_hunter + title: Mage Hunter + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/mage_hunter.md + + - page: main:mages_hat + title: Mage's Hat + categories: [Equipment, Worn Items] + file: wiki/main/mages_hat.md + + - page: main:mages_hat_greater + title: Mage's Hat (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/mages_hat_greater.md + + - page: main:magic_ammunition + title: Magic Ammunition + categories: [Feats, Archetype Feats] + file: wiki/main/magic_ammunition.md + + - page: main:magic_hands + title: Magic Hands + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/magic_hands.md + + - page: main:magic_hide + title: Magic Hide + categories: [Spells, Focus Spells] + file: wiki/main/magic_hide.md + + - page: main:magic_passage + title: Magic Passage + categories: [Spells, Rank 5 Spells, Arcane Spells, Primal Spells] + file: wiki/main/magic_passage.md + + - page: main:magic_rider + title: Magic Rider + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/magic_rider.md + + - page: main:magic_sense + title: Magic Sense + categories: [Feats, Class Feats, Oracle Feats, Sorcerer Feats, Wizard Feats] + file: wiki/main/magic_sense.md + + - page: main:magic_wand_1st_rank_spell + title: Magic Wand (1st-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/magic_wand_1st_rank_spell.md + + - page: main:magic_wand_2nd_rank_spell + title: Magic Wand (2nd-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/magic_wand_2nd_rank_spell.md + + - page: main:magic_wand_3rd_rank_spell + title: Magic Wand (3rd-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/magic_wand_3rd_rank_spell.md + + - page: main:magic_wand_4th_rank_spell + title: Magic Wand (4th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/magic_wand_4th_rank_spell.md + + - page: main:magic_wand_5th_rank_spell + title: Magic Wand (5th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/magic_wand_5th_rank_spell.md + + - page: main:magic_wand_6th_rank_spell + title: Magic Wand (6th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/magic_wand_6th_rank_spell.md + + - page: main:magic_wand_7th_rank_spell + title: Magic Wand (7th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/magic_wand_7th_rank_spell.md + + - page: main:magic_wand_8th_rank_spell + title: Magic Wand (8th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/magic_wand_8th_rank_spell.md + + - page: main:magic_wand_9th_rank_spell + title: Magic Wand (9th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/magic_wand_9th_rank_spell.md + + - page: main:magical_crafting + title: Magical Crafting + categories: [Feats, Skill Feats] + file: wiki/main/magical_crafting.md + + - page: main:magical_fortitude + title: Magical Fortitude + categories: [Class Features] + file: wiki/main/magical_fortitude.md + + - page: main:magical_hearing_aid + title: Magical Hearing Aid + categories: [Equipment, Worn Items] + file: wiki/main/magical_hearing_aid.md + + - page: main:magical_scholastics + title: Magical Scholastics + categories: [Feats, Archetype Feats] + file: wiki/main/magical_scholastics.md + + - page: main:magical_scrounger + title: Magical Scrounger + categories: [Feats, Archetype Feats] + file: wiki/main/magical_scrounger.md + + - page: main:magical_shorthand + title: Magical Shorthand + categories: [Feats, Skill Feats] + file: wiki/main/magical_shorthand.md + + - page: main:magics_vessel + title: Magic's Vessel + categories: [Spells, Focus Spells] + file: wiki/main/magics_vessel.md + + - page: main:magnifying_glass + title: Magnifying Glass + categories: [Equipment, Held Items] + file: wiki/main/magnifying_glass.md + + - page: main:magnum_opus + title: Magnum Opus + categories: [Class Features] + file: wiki/main/magnum_opus.md + + - page: main:magpie_snatch + title: Magpie Snatch + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/magpie_snatch.md + + - page: main:main_gauche + title: Main-Gauche + categories: [Equipment, Weapons] + file: wiki/main/main_gauche.md + + - page: main:majestic_presence + title: Majestic Presence + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/majestic_presence.md + + - page: main:majestic_will + title: Majestic Will + categories: [Class Features] + file: wiki/main/majestic_will.md + + - page: main:major_curse + title: Major Curse + categories: [Class Features] + file: wiki/main/major_curse.md + + - page: main:major_lesson + title: Major Lesson + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/major_lesson.md + + - page: main:major_painting_by_a_legend + title: Major Painting by a Legend + categories: [Equipment, Treasure] + file: wiki/main/major_painting_by_a_legend.md + + - page: main:major_resistance + title: Major Resistance + categories: [Familiar Abilities] + file: wiki/main/major_resistance.md + + - page: main:make_an_impression + title: Make an Impression + categories: [Actions, Skill Actions] + file: wiki/main/make_an_impression.md + + - page: main:make_em_sweat + title: Make 'Em Sweat + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/make_em_sweat.md + + - page: main:maker_of_miracles + title: Maker of Miracles + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/maker_of_miracles.md + + - page: main:makeshift_strike + title: Makeshift Strike + categories: [Feats, Archetype Feats] + file: wiki/main/makeshift_strike.md + + - page: main:malachite + title: Malachite + categories: [Equipment, Treasure] + file: wiki/main/malachite.md + + - page: main:malicious_shadow + title: Malicious Shadow + categories: [Spells, Focus Spells] + file: wiki/main/malicious_shadow.md + + - page: main:malignant_sustenance + title: Malignant Sustenance + categories: [Spells, Focus Spells] + file: wiki/main/malignant_sustenance.md + + - page: main:mambele + title: Mambele + categories: [Equipment, Weapons] + file: wiki/main/mambele.md + + - page: main:manacles_average + title: Manacles (Average) + categories: [Equipment, Held Items] + file: wiki/main/manacles_average.md + + - page: main:manacles_good + title: Manacles (Good) + categories: [Equipment, Held Items] + file: wiki/main/manacles_good.md + + - page: main:manacles_poor + title: Manacles (Poor) + categories: [Equipment, Adventuring Gear] + file: wiki/main/manacles_poor.md + + - page: main:manacles_simple + title: Manacles (Simple) + categories: [Equipment, Held Items] + file: wiki/main/manacles_simple.md + + - page: main:manacles_superior + title: Manacles (Superior) + categories: [Equipment, Held Items] + file: wiki/main/manacles_superior.md + + - page: main:maneuver_in_flight + title: Maneuver in Flight + categories: [Actions, Skill Actions] + file: wiki/main/maneuver_in_flight.md + + - page: main:manifestation + title: Manifestation + categories: [Spells, Rank 10 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/manifestation.md + + - page: main:manifold_edge + title: Manifold Edge + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/manifold_edge.md + + - page: main:manual_dexterity + title: Manual Dexterity + categories: [Familiar Abilities] + file: wiki/main/manual_dexterity.md + + - page: main:many_guises_vigilante + title: Many Guises (Vigilante) + categories: [Feats, Archetype Feats] + file: wiki/main/many_guises_vigilante.md + + - page: main:marble_altar + title: Marble altar + categories: [Equipment, Treasure] + file: wiki/main/marble_altar.md + + - page: main:march_the_mines + title: March the Mines + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/march_the_mines.md + + - page: main:mariners_curse + title: Mariner's Curse + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/mariners_curse.md + + - page: main:mariners_fire + title: Mariner's Fire + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/mariners_fire.md + + - page: main:mariners_splint + title: Mariner's Splint + categories: [Equipment, Armor] + file: wiki/main/mariners_splint.md + + - page: main:mark_for_death + title: Mark for Death + categories: [Actions, Other Actions] + file: wiki/main/mark_for_death.md + + - page: main:marking_snare + title: Marking Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/marking_snare.md + + - page: main:marsh_runner + title: Marsh Runner + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/marsh_runner.md + + - page: main:marshal_dedication + title: Marshal Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/marshal_dedication.md + + - page: main:martial_artist_dedication + title: Martial Artist Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/martial_artist_dedication.md + + - page: main:martial_disciple + title: Martial Disciple + categories: [Backgrounds] + file: wiki/main/martial_disciple.md + + - page: main:martial_experience + title: Martial Experience + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/martial_experience.md + + - page: main:martial_performance + title: Martial Performance + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/martial_performance.md + + - page: main:martial_weapon_mastery + title: Martial Weapon Mastery + categories: [Class Features] + file: wiki/main/martial_weapon_mastery.md + + - page: main:martyr + title: Martyr + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/martyr.md + + - page: main:martyrs_shield + title: Martyr's Shield + categories: [Equipment, Shields] + file: wiki/main/martyrs_shield.md + + - page: main:marvelous_medicines + title: Marvelous Medicines + categories: [Equipment, Held Items] + file: wiki/main/marvelous_medicines.md + + - page: main:marvelous_medicines_greater + title: Marvelous Medicines (Greater) + categories: [Equipment, Held Items] + file: wiki/main/marvelous_medicines_greater.md + + - page: main:marvelous_miniature_boat + title: Marvelous Miniature (Boat) + categories: [Equipment, Consumables] + file: wiki/main/marvelous_miniature_boat.md + + - page: main:marvelous_miniature_campfire + title: Marvelous Miniature (Campfire) + categories: [Equipment, Consumables] + file: wiki/main/marvelous_miniature_campfire.md + + - page: main:marvelous_miniature_chest + title: Marvelous Miniature (Chest) + categories: [Equipment, Consumables] + file: wiki/main/marvelous_miniature_chest.md + + - page: main:marvelous_miniature_horse + title: Marvelous Miniature (Horse) + categories: [Equipment, Consumables] + file: wiki/main/marvelous_miniature_horse.md + + - page: main:marvelous_miniature_ladder + title: Marvelous Miniature (Ladder) + categories: [Equipment, Consumables] + file: wiki/main/marvelous_miniature_ladder.md + + - page: main:marvelous_mount + title: Marvelous Mount + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/marvelous_mount.md + + - page: main:mask_of_terror + title: Mask of Terror + categories: [Spells, Rank 7 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/mask_of_terror.md + + - page: main:masquerade_scarf + title: Masquerade Scarf + categories: [Equipment, Worn Items] + file: wiki/main/masquerade_scarf.md + + - page: main:masquerade_scarf_greater + title: Masquerade Scarf (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/masquerade_scarf_greater.md + + - page: main:massacre + title: Massacre + categories: [Spells, Rank 9 Spells, Arcane Spells, Divine Spells, Primal Spells] + file: wiki/main/massacre.md + + - page: main:master_bard_spellcasting + title: Master Bard Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/master_bard_spellcasting.md + + - page: main:master_cleric_spellcasting + title: Master Cleric Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/master_cleric_spellcasting.md + + - page: main:master_detective + title: Master Detective + categories: [Class Features] + file: wiki/main/master_detective.md + + - page: main:master_druid_spellcasting + title: Master Druid Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/master_druid_spellcasting.md + + - page: main:master_eldritch_archer_spellcasting + title: Master Eldritch Archer Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/master_eldritch_archer_spellcasting.md + + - page: main:master_monster_hunter + title: Master Monster Hunter + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/master_monster_hunter.md + + - page: main:master_of_many_styles + title: Master of Many Styles + categories: [Feats, Class Feats, Fighter Feats, Monk Feats] + file: wiki/main/master_of_many_styles.md + + - page: main:master_oracle_spellcasting + title: Master Oracle Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/master_oracle_spellcasting.md + + - page: main:master_qi_spells + title: Master Qi Spells + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/master_qi_spells.md + + - page: main:master_scroll_cache + title: Master Scroll Cache + categories: [Feats, Archetype Feats] + file: wiki/main/master_scroll_cache.md + + - page: main:master_sorcerer_spellcasting + title: Master Sorcerer Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/master_sorcerer_spellcasting.md + + - page: main:master_spellcaster + title: Master Spellcaster + categories: [Class Features] + file: wiki/main/master_spellcaster.md + + - page: main:master_spotter_investigator + title: Master Spotter (Investigator) + categories: [Feats, Archetype Feats] + file: wiki/main/master_spotter_investigator.md + + - page: main:master_spotter_ranger + title: Master Spotter (Ranger) + categories: [Feats, Archetype Feats] + file: wiki/main/master_spotter_ranger.md + + - page: main:master_strike + title: Master Strike + categories: [Actions, Other Actions] + file: wiki/main/master_strike.md + + - page: main:master_strike_class_feature + title: Master Strike (class feature) + categories: [Class Features] + file: wiki/main/master_strike_class_feature.md + + - page: main:master_strikes + title: Master Strikes + categories: [Class Features] + file: wiki/main/master_strikes.md + + - page: main:master_tricks + title: Master Tricks + categories: [Class Features] + file: wiki/main/master_tricks.md + + - page: main:master_witch_spellcasting + title: Master Witch Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/master_witch_spellcasting.md + + - page: main:master_wizard_spellcasting + title: Master Wizard Spellcasting + categories: [Feats, Archetype Feats] + file: wiki/main/master_wizard_spellcasting.md + + - page: main:masterful_companion + title: Masterful Companion + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/masterful_companion.md + + - page: main:masterful_hunter + title: Masterful Hunter + categories: [Class Features] + file: wiki/main/masterful_hunter.md + + - page: main:masterful_hunter_flurry + title: Masterful Hunter (Flurry) + categories: [Class Features] + file: wiki/main/masterful_hunter_flurry.md + + - page: main:masterful_hunter_outwit + title: Masterful Hunter (Outwit) + categories: [Class Features] + file: wiki/main/masterful_hunter_outwit.md + + - page: main:masterful_hunter_precision + title: Masterful Hunter (Precision) + categories: [Class Features] + file: wiki/main/masterful_hunter_precision.md + + - page: main:masterful_warden + title: Masterful Warden + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/masterful_warden.md + + - page: main:mastermind + title: Mastermind + categories: [Class Features] + file: wiki/main/mastermind.md + + - page: main:masters_form + title: Master's Form + categories: [Familiar Abilities] + file: wiki/main/masters_form.md + + - page: main:matchstick + title: Matchstick + categories: [Equipment, Consumables, Alchemical Items] + file: wiki/main/matchstick.md + + - page: main:mature_animal_companion_druid + title: Mature Animal Companion (Druid) + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/mature_animal_companion_druid.md + + - page: main:mature_animal_companion_ranger + title: Mature Animal Companion (Ranger) + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/mature_animal_companion_ranger.md + + - page: main:mature_beastmaster_companion + title: Mature Beastmaster Companion + categories: [Feats, Archetype Feats] + file: wiki/main/mature_beastmaster_companion.md + + - page: main:maul + title: Maul + categories: [Equipment, Weapons] + file: wiki/main/maul.md + + - page: main:mauler_dedication + title: Mauler Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/mauler_dedication.md + + - page: main:meddling_futures + title: Meddling Futures + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/meddling_futures.md + + - page: main:medic_dedication + title: Medic Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/medic_dedication.md + + - page: main:medicine + title: Medicine + categories: [Skills] + file: wiki/main/medicine.md + + - page: main:meditative_focus + title: Meditative Focus + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/meditative_focus.md + + - page: main:medium_armor_expertise + title: Medium Armor Expertise + categories: [Class Features] + file: wiki/main/medium_armor_expertise.md + + - page: main:medium_armor_mastery + title: Medium Armor Mastery + categories: [Class Features] + file: wiki/main/medium_armor_mastery.md + + - page: main:medusa_armor + title: Medusa Armor + categories: [Equipment, Armor, Cursed Items] + file: wiki/main/medusa_armor.md + + - page: main:medusas_scream + title: Medusa's Scream + categories: [Equipment, Shields] + file: wiki/main/medusas_scream.md + + - page: main:medusas_scream_greater + title: Medusa's Scream (Greater) + categories: [Equipment, Shields] + file: wiki/main/medusas_scream_greater.md + + - page: main:medusas_wrath + title: Medusa's Wrath + categories: [Spells, Focus Spells] + file: wiki/main/medusas_wrath.md + + - page: main:mega_bomb + title: Mega Bomb + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/mega_bomb.md + + - page: main:melodious_spell + title: Melodious Spell + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/melodious_spell.md + + - page: main:mending + title: Mending + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/mending.md + + - page: main:mending_lattice + title: Mending Lattice + categories: [Equipment, Consumables, Talismans] + file: wiki/main/mending_lattice.md + + - page: main:mentalists_staff + title: Mentalist's Staff + categories: [Equipment, Staves] + file: wiki/main/mentalists_staff.md + + - page: main:mentalists_staff_greater + title: Mentalist's Staff (Greater) + categories: [Equipment, Staves] + file: wiki/main/mentalists_staff_greater.md + + - page: main:mentalists_staff_major + title: Mentalist's Staff (Major) + categories: [Equipment, Staves] + file: wiki/main/mentalists_staff_major.md + + - page: main:merchant + title: Merchant + categories: [Backgrounds] + file: wiki/main/merchant.md + + - page: main:merchants_scale + title: Merchant's Scale + categories: [Equipment, Adventuring Gear] + file: wiki/main/merchants_scale.md + + - page: main:mercy + title: Mercy + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/mercy.md + + - page: main:mesmerizing_gaze + title: Mesmerizing Gaze + categories: [Feats, Archetype Feats] + file: wiki/main/mesmerizing_gaze.md + + - page: main:mesmerizing_opal + title: Mesmerizing Opal + categories: [Equipment, Consumables, Talismans] + file: wiki/main/mesmerizing_opal.md + + - page: main:message + title: Message + categories: [Spells, Cantrips, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/message.md + + - page: main:messengers_ring + title: Messenger's Ring + categories: [Equipment, Worn Items] + file: wiki/main/messengers_ring.md + + - page: main:messengers_ring_greater + title: Messenger's Ring (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/messengers_ring_greater.md + + - page: main:metal_strikes + title: Metal Strikes + categories: [Class Features] + file: wiki/main/metal_strikes.md + + - page: main:metamorphosis + title: Metamorphosis + categories: [Spells, Rank 9 Spells, Arcane Spells, Primal Spells] + file: wiki/main/metamorphosis.md + + - page: main:methodical_debilitations + title: Methodical Debilitations + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/methodical_debilitations.md + + - page: main:methodology + title: Methodology + categories: [Class Features] + file: wiki/main/methodology.md + + - page: main:mighty_rage + title: Mighty Rage + categories: [Class Features] + file: wiki/main/mighty_rage.md + + - page: main:migration + title: Migration + categories: [Spells, Rank 8 Spells, Primal Spells] + file: wiki/main/migration.md + + - page: main:mind_probe + title: Mind Probe + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells] + file: wiki/main/mind_probe.md + + - page: main:mind_reading + title: Mind Reading + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells] + file: wiki/main/mind_reading.md + + - page: main:mindfog_mist + title: Mindfog Mist + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/mindfog_mist.md + + - page: main:mindlink + title: Mindlink + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/mindlink.md + + - page: main:miner + title: Miner + categories: [Backgrounds] + file: wiki/main/miner.md + + - page: main:minion_guise + title: Minion Guise + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/minion_guise.md + + - page: main:miracle_worker + title: Miracle Worker + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/miracle_worker.md + + - page: main:miraculous_possibility + title: Miraculous Possibility + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/miraculous_possibility.md + + - page: main:miraculous_spell + title: Miraculous Spell + categories: [Class Features] + file: wiki/main/miraculous_spell.md + + - page: main:mirage + title: Mirage + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/mirage.md + + - page: main:mirror + title: Mirror + categories: [Equipment, Adventuring Gear] + file: wiki/main/mirror.md + + - page: main:mirror_of_sorshen + title: Mirror of Sorshen + categories: [Equipment, Held Items, Artifacts] + file: wiki/main/mirror_of_sorshen.md + + - page: main:mirror_shield + title: Mirror Shield + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/mirror_shield.md + + - page: main:mislead + title: Mislead + categories: [Spells, Rank 6 Spells, Arcane Spells, Occult Spells] + file: wiki/main/mislead.md + + - page: main:mist + title: Mist + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/mist.md + + - page: main:mist_child + title: Mist Child + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/mist_child.md + + - page: main:mistform_elixir_greater + title: Mistform Elixir (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/mistform_elixir_greater.md + + - page: main:mistform_elixir_lesser + title: Mistform Elixir (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/mistform_elixir_lesser.md + + - page: main:mistform_elixir_moderate + title: Mistform Elixir (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/mistform_elixir_moderate.md + + - page: main:mixed_maneuver + title: Mixed Maneuver + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/mixed_maneuver.md + + - page: main:mobile_finisher + title: Mobile Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/mobile_finisher.md + + - page: main:mobile_shot_stance + title: Mobile Shot Stance + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/mobile_shot_stance.md + + - page: main:mobility + title: Mobility + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/mobility.md + + - page: main:moisture_bath + title: Moisture Bath + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/moisture_bath.md + + - page: main:moment_of_clarity + title: Moment of Clarity + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/moment_of_clarity.md + + - page: main:moment_of_renewal + title: Moment of Renewal + categories: [Spells, Rank 8 Spells, Divine Spells, Primal Spells] + file: wiki/main/moment_of_renewal.md + + - page: main:monastic_archer_stance + title: Monastic Archer Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/monastic_archer_stance.md + + - page: main:monastic_weaponry + title: Monastic Weaponry + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/monastic_weaponry.md + + - page: main:monk + title: Monk + categories: [Classes] + file: wiki/main/monk.md + + - page: main:monk_dedication + title: Monk Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/monk_dedication.md + + - page: main:monk_expertise + title: Monk Expertise + categories: [Class Features] + file: wiki/main/monk_expertise.md + + - page: main:monk_moves + title: Monk Moves + categories: [Feats, Archetype Feats] + file: wiki/main/monk_moves.md + + - page: main:monk_resiliency + title: Monk Resiliency + categories: [Feats, Archetype Feats] + file: wiki/main/monk_resiliency.md + + - page: main:monkey_pin + title: Monkey Pin + categories: [Equipment, Consumables, Talismans] + file: wiki/main/monkey_pin.md + + - page: main:monkeys_paw + title: Monkey's Paw + categories: [Equipment, Held Items, Cursed Items] + file: wiki/main/monkeys_paw.md + + - page: main:monks_flurry + title: Monk's Flurry + categories: [Feats, Archetype Feats] + file: wiki/main/monks_flurry.md + + - page: main:monster_crafting + title: Monster Crafting + categories: [Feats, Skill Feats] + file: wiki/main/monster_crafting.md + + - page: main:monster_hunter + title: Monster Hunter + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/monster_hunter.md + + - page: main:monster_warden + title: Monster Warden + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/monster_warden.md + + - page: main:monstrosity_form + title: Monstrosity Form + categories: [Spells, Rank 8 Spells, Arcane Spells, Primal Spells] + file: wiki/main/monstrosity_form.md + + - page: main:monstrosity_shape + title: Monstrosity Shape + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/monstrosity_shape.md + + - page: main:monstrous_peacemaker + title: Monstrous Peacemaker + categories: [Feats, Ancestry Feats, Dromaar Feats] + file: wiki/main/monstrous_peacemaker.md + + - page: main:moon_frenzy + title: Moon Frenzy + categories: [Spells, Rank 5 Spells, Primal Spells] + file: wiki/main/moon_frenzy.md + + - page: main:moonbeam + title: Moonbeam + categories: [Spells, Focus Spells] + file: wiki/main/moonbeam.md + + - page: main:moonlight_bridge + title: Moonlight Bridge + categories: [Spells, Focus Spells] + file: wiki/main/moonlight_bridge.md + + - page: main:moonlit_chain + title: Moonlit Chain + categories: [Equipment, Armor] + file: wiki/main/moonlit_chain.md + + - page: main:moonstone + title: Moonstone + categories: [Equipment, Treasure] + file: wiki/main/moonstone.md + + - page: main:moonstone_and_onyx_game_set + title: Moonstone and onyx game set + categories: [Equipment, Treasure] + file: wiki/main/moonstone_and_onyx_game_set.md + + - page: main:morningstar + title: Morningstar + categories: [Equipment, Weapons] + file: wiki/main/morningstar.md + + - page: main:mount + title: Mount + categories: [Actions, Specialty Basic Actions] + file: wiki/main/mount.md + + - page: main:mountain_quake + title: Mountain Quake + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/mountain_quake.md + + - page: main:mountain_resilience + title: Mountain Resilience + categories: [Spells, Rank 4 Spells, Arcane Spells, Primal Spells] + file: wiki/main/mountain_resilience.md + + - page: main:mountain_stance + title: Mountain Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/mountain_stance.md + + - page: main:mountain_strategy + title: Mountain Strategy + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/mountain_strategy.md + + - page: main:mountain_stronghold + title: Mountain Stronghold + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/mountain_stronghold.md + + - page: main:mountainkeeper_tengu + title: Mountainkeeper Tengu + categories: [Heritages, Tengu Heritages] + file: wiki/main/mountainkeeper_tengu.md + + - page: main:mountains_stoutness + title: Mountain's Stoutness + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/mountains_stoutness.md + + - page: main:mounted_shield + title: Mounted Shield + categories: [Feats, Archetype Feats] + file: wiki/main/mounted_shield.md + + - page: main:mud_pit + title: Mud Pit + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/mud_pit.md + + - page: main:mudrock_snare + title: Mudrock Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/mudrock_snare.md + + - page: main:mug + title: Mug + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/mug.md + + - page: main:mug_item + title: Mug (item) + categories: [Equipment, Adventuring Gear] + file: wiki/main/mug_item.md + + - page: main:multifarious_muse + title: Multifarious Muse + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/multifarious_muse.md + + - page: main:multilingual + title: Multilingual + categories: [Feats, Skill Feats] + file: wiki/main/multilingual.md + + - page: main:multilingual_cipher + title: Multilingual Cipher + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/multilingual_cipher.md + + - page: main:multishot_stance + title: Multishot Stance + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/multishot_stance.md + + - page: main:multitalented + title: Multitalented + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/multitalented.md + + - page: main:mummified_bat + title: Mummified Bat + categories: [Equipment, Consumables, Talismans] + file: wiki/main/mummified_bat.md + + - page: main:murderers_knot + title: Murderer's Knot + categories: [Equipment, Consumables, Talismans] + file: wiki/main/murderers_knot.md + + - page: main:murksight + title: Murksight + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/murksight.md + + - page: main:muses + title: Muses + categories: [Class Features] + file: wiki/main/muses.md + + - page: main:musetouched + title: Musetouched + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/musetouched.md + + - page: main:musical_instrument_handheld + title: Musical Instrument (Handheld) + categories: [Equipment, Adventuring Gear] + file: wiki/main/musical_instrument_handheld.md + + - page: main:musical_instrument_heavy + title: Musical Instrument (Heavy) + categories: [Equipment, Adventuring Gear] + file: wiki/main/musical_instrument_heavy.md + + - page: main:musical_instrument_virtuoso_handheld + title: Musical Instrument (Virtuoso handheld) + categories: [Equipment, Held Items] + file: wiki/main/musical_instrument_virtuoso_handheld.md + + - page: main:musical_instrument_virtuoso_heavy + title: Musical Instrument (Virtuoso heavy) + categories: [Equipment, Held Items] + file: wiki/main/musical_instrument_virtuoso_heavy.md + + - page: main:mutable_familiar + title: Mutable Familiar + categories: [Feats, Archetype Feats] + file: wiki/main/mutable_familiar.md + + - page: main:mutagenist + title: Mutagenist + categories: [Class Features] + file: wiki/main/mutagenist.md + + - page: main:mutant_innervation + title: Mutant Innervation + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/mutant_innervation.md + + - page: main:mutant_physique + title: Mutant Physique + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/mutant_physique.md + + - page: main:mysterious_breadth + title: Mysterious Breadth + categories: [Feats, Archetype Feats] + file: wiki/main/mysterious_breadth.md + + - page: main:mysterious_repertoire + title: Mysterious Repertoire + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/mysterious_repertoire.md + + - page: main:mysterious_resolve + title: Mysterious Resolve + categories: [Class Features] + file: wiki/main/mysterious_resolve.md + + - page: main:mystery + title: Mystery + categories: [Class Features] + file: wiki/main/mystery.md + + - page: main:mystery_conduit + title: Mystery Conduit + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/mystery_conduit.md + + - page: main:mystic_armor + title: Mystic Armor + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/mystic_armor.md + + - page: main:mystic_beacon + title: Mystic Beacon + categories: [Spells, Focus Spells] + file: wiki/main/mystic_beacon.md + + - page: main:mystic_strikes + title: Mystic Strikes + categories: [Class Features] + file: wiki/main/mystic_strikes.md + + - page: main:natural_ambition + title: Natural Ambition + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/natural_ambition.md + + - page: main:natural_medicine + title: Natural Medicine + categories: [Feats, Skill Feats] + file: wiki/main/natural_medicine.md + + - page: main:natural_reflexes + title: Natural Reflexes + categories: [Class Features] + file: wiki/main/natural_reflexes.md + + - page: main:natural_skill + title: Natural Skill + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/natural_skill.md + + - page: main:nature + title: Nature + categories: [Skills] + file: wiki/main/nature.md + + - page: main:nature_incarnate + title: Nature Incarnate + categories: [Spells, Rank 10 Spells, Primal Spells] + file: wiki/main/nature_incarnate.md + + - page: main:natures_bounty + title: Nature's Bounty + categories: [Spells, Focus Spells] + file: wiki/main/natures_bounty.md + + - page: main:natures_edge + title: Nature's Edge + categories: [Class Features] + file: wiki/main/natures_edge.md + + - page: main:natures_enmity + title: Nature's Enmity + categories: [Spells, Rank 9 Spells, Primal Spells] + file: wiki/main/natures_enmity.md + + - page: main:natures_pathway + title: Nature's Pathway + categories: [Spells, Rank 5 Spells, Primal Spells] + file: wiki/main/natures_pathway.md + + - page: main:nauseating_snare + title: Nauseating Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/nauseating_snare.md + + - page: main:necklace_of_allure + title: Necklace of Allure + categories: [Equipment, Worn Items] + file: wiki/main/necklace_of_allure.md + + - page: main:necromantic_physiology + title: Necromantic Physiology + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/necromantic_physiology.md + + - page: main:nectar_of_purification + title: Nectar of Purification + categories: [Equipment, Consumables, Oils] + file: wiki/main/nectar_of_purification.md + + - page: main:needle_of_vengeance + title: Needle of Vengeance + categories: [Spells, Focus Spells] + file: wiki/main/needle_of_vengeance.md + + - page: main:nephilim + title: Nephilim + categories: [Heritages, Versatile Heritages] + file: wiki/main/nephilim.md + + - page: main:nephilim_eyes + title: Nephilim Eyes + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/nephilim_eyes.md + + - page: main:nephilim_lore + title: Nephilim Lore + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/nephilim_lore.md + + - page: main:nephilim_resistance + title: Nephilim Resistance + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/nephilim_resistance.md + + - page: main:net + title: Net + categories: [Equipment, Adventuring Gear] + file: wiki/main/net.md + + - page: main:nethershade + title: Nethershade + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/nethershade.md + + - page: main:nettleweed_residue + title: Nettleweed Residue + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/nettleweed_residue.md + + - page: main:never_mind + title: Never Mind + categories: [Spells, Rank 6 Spells, Arcane Spells, Occult Spells] + file: wiki/main/never_mind.md + + - page: main:never_tire + title: Never Tire + categories: [Feats, Archetype Feats] + file: wiki/main/never_tire.md + + - page: main:night_magic + title: Night Magic + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/night_magic.md + + - page: main:nightmare + title: Nightmare + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/nightmare.md + + - page: main:nimble_crawl + title: Nimble Crawl + categories: [Feats, Skill Feats] + file: wiki/main/nimble_crawl.md + + - page: main:nimble_dodge + title: Nimble Dodge + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/nimble_dodge.md + + - page: main:nimble_elf + title: Nimble Elf + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/nimble_elf.md + + - page: main:nimble_hooves + title: Nimble Hooves + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/nimble_hooves.md + + - page: main:nimble_reprisal + title: Nimble Reprisal + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/nimble_reprisal.md + + - page: main:nimble_roll + title: Nimble Roll + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/nimble_roll.md + + - page: main:nimble_shield_hand + title: Nimble Shield Hand + categories: [Feats, Archetype Feats] + file: wiki/main/nimble_shield_hand.md + + - page: main:nimble_strike + title: Nimble Strike + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/nimble_strike.md + + - page: main:nine_lives_catfolk + title: Nine Lives Catfolk + categories: [Heritages, Catfolk Heritages] + file: wiki/main/nine_lives_catfolk.md + + - page: main:no_cause_for_alarm + title: No Cause for Alarm + categories: [Feats, Skill Feats] + file: wiki/main/no_cause_for_alarm.md + + - page: main:no_escape + title: No Escape + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/no_escape.md + + - page: main:noble + title: Noble + categories: [Backgrounds] + file: wiki/main/noble.md + + - page: main:nocturnal_senses + title: Nocturnal Senses + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/nocturnal_senses.md + + - page: main:nocturnal_tripkee + title: Nocturnal Tripkee + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/nocturnal_tripkee.md + + - page: main:noise_blast + title: Noise Blast + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/noise_blast.md + + - page: main:nomad + title: Nomad + categories: [Backgrounds] + file: wiki/main/nomad.md + + - page: main:nomadic_halfling + title: Nomadic Halfling + categories: [Heritages, Halfling Heritages] + file: wiki/main/nomadic_halfling.md + + - page: main:nonlethal_spell + title: Nonlethal Spell + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/nonlethal_spell.md + + - page: main:noxious_vapors + title: Noxious Vapors + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/noxious_vapors.md + + - page: main:nudge_fate + title: Nudge Fate + categories: [Spells, Cantrips] + file: wiki/main/nudge_fate.md + + - page: main:nudge_the_scales + title: Nudge the Scales + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/nudge_the_scales.md + + - page: main:numb_to_death + title: Numb to Death + categories: [Feats, General Feats] + file: wiki/main/numb_to_death.md + + - page: main:nunchaku + title: Nunchaku + categories: [Equipment, Weapons] + file: wiki/main/nunchaku.md + + - page: main:oak_potion + title: Oak Potion + categories: [Equipment, Consumables, Potions] + file: wiki/main/oak_potion.md + + - page: main:oaken_resilience + title: Oaken Resilience + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/oaken_resilience.md + + - page: main:obedience + title: Obedience + categories: [Class Features] + file: wiki/main/obedience.md + + - page: main:obfuscation_oil + title: Obfuscation Oil + categories: [Equipment, Consumables, Oils] + file: wiki/main/obfuscation_oil.md + + - page: main:object_reading + title: Object Reading + categories: [Spells, Rank 1 Spells, Occult Spells] + file: wiki/main/object_reading.md + + - page: main:obsidian + title: Obsidian + categories: [Equipment, Treasure] + file: wiki/main/obsidian.md + + - page: main:obsidian_goggles + title: Obsidian Goggles + categories: [Equipment, Worn Items] + file: wiki/main/obsidian_goggles.md + + - page: main:obsidian_goggles_greater + title: Obsidian Goggles (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/obsidian_goggles_greater.md + + - page: main:obsidian_goggles_major + title: Obsidian Goggles (Major) + categories: [Equipment, Worn Items] + file: wiki/main/obsidian_goggles_major.md + + - page: main:occult_breadth + title: Occult Breadth + categories: [Feats, Archetype Feats] + file: wiki/main/occult_breadth.md + + - page: main:occult_dragonblood + title: Occult Dragonblood + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/occult_dragonblood.md + + - page: main:occult_evolution + title: Occult Evolution + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/occult_evolution.md + + - page: main:occult_resistance + title: Occult Resistance + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/occult_resistance.md + + - page: main:occultism + title: Occultism + categories: [Skills] + file: wiki/main/occultism.md + + - page: main:oddity_identification + title: Oddity Identification + categories: [Feats, Skill Feats] + file: wiki/main/oddity_identification.md + + - page: main:ode_to_ouroboros + title: Ode to Ouroboros + categories: [Spells, Focus Spells] + file: wiki/main/ode_to_ouroboros.md + + - page: main:ode_to_ouroboros_feat + title: Ode to Ouroboros (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/ode_to_ouroboros_feat.md + + - page: main:oil_1_pint + title: Oil (1 pint) + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_1_pint.md + + - page: main:oil_of_animation + title: Oil of Animation + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_animation.md + + - page: main:oil_of_dynamism + title: Oil of Dynamism + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_dynamism.md + + - page: main:oil_of_dynamism_greater + title: Oil of Dynamism (Greater) + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_dynamism_greater.md + + - page: main:oil_of_keen_edges + title: Oil of Keen Edges + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_keen_edges.md + + - page: main:oil_of_mending + title: Oil of Mending + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_mending.md + + - page: main:oil_of_potency + title: Oil of Potency + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_potency.md + + - page: main:oil_of_potency_greater + title: Oil of Potency (Greater) + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_potency_greater.md + + - page: main:oil_of_potency_major + title: Oil of Potency (Major) + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_potency_major.md + + - page: main:oil_of_repulsion + title: Oil of Repulsion + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_repulsion.md + + - page: main:oil_of_revelation + title: Oil of Revelation + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_revelation.md + + - page: main:oil_of_unlife_greater + title: Oil of Unlife (Greater) + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_unlife_greater.md + + - page: main:oil_of_unlife_lesser + title: Oil of Unlife (Lesser) + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_unlife_lesser.md + + - page: main:oil_of_unlife_major + title: Oil of Unlife (Major) + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_unlife_major.md + + - page: main:oil_of_unlife_minor + title: Oil of Unlife (Minor) + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_unlife_minor.md + + - page: main:oil_of_unlife_moderate + title: Oil of Unlife (Moderate) + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_unlife_moderate.md + + - page: main:oil_of_weightlessness + title: Oil of Weightlessness + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_weightlessness.md + + - page: main:oil_of_weightlessness_greater + title: Oil of Weightlessness (Greater) + categories: [Equipment, Consumables, Oils] + file: wiki/main/oil_of_weightlessness_greater.md + + - page: main:omnidirectional_spear_snare + title: Omnidirectional Spear Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/omnidirectional_spear_snare.md + + - page: main:on_the_case + title: On the Case + categories: [Class Features] + file: wiki/main/on_the_case.md + + - page: main:once_bitten + title: Once Bitten + categories: [Actions, Other Actions] + file: wiki/main/once_bitten.md + + - page: main:one_for_all + title: One for All + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/one_for_all.md + + - page: main:one_inch_punch + title: One-Inch Punch + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/one_inch_punch.md + + - page: main:one_millimeter_punch + title: One-Millimeter Punch + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/one_millimeter_punch.md + + - page: main:one_toed_hop + title: One-Toed Hop + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/one_toed_hop.md + + - page: main:one_with_plants + title: One with Plants + categories: [Spells, Rank 2 Spells, Primal Spells] + file: wiki/main/one_with_plants.md + + - page: main:one_with_stone + title: One with Stone + categories: [Spells, Rank 3 Spells, Arcane Spells, Primal Spells] + file: wiki/main/one_with_stone.md + + - page: main:ongoing_investigation + title: Ongoing Investigation + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/ongoing_investigation.md + + - page: main:ongoing_selfishness + title: Ongoing Selfishness + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/ongoing_selfishness.md + + - page: main:ongoing_strategy + title: Ongoing Strategy + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/ongoing_strategy.md + + - page: main:onslaught_hide + title: Onslaught Hide + categories: [Equipment, Armor] + file: wiki/main/onslaught_hide.md + + - page: main:onyx + title: Onyx + categories: [Equipment, Treasure] + file: wiki/main/onyx.md + + - page: main:onyx_panther + title: Onyx Panther + categories: [Equipment, Consumables, Talismans] + file: wiki/main/onyx_panther.md + + - page: main:opal + title: Opal + categories: [Equipment, Treasure] + file: wiki/main/opal.md + + - page: main:opening_stance + title: Opening Stance + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/opening_stance.md + + - page: main:opportune_backstab + title: Opportune Backstab + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/opportune_backstab.md + + - page: main:opportune_riposte + title: Opportune Riposte + categories: [Actions, Other Actions] + file: wiki/main/opportune_riposte.md + + - page: main:opportune_riposte_class_feature + title: Opportune Riposte (class feature) + categories: [Class Features] + file: wiki/main/opportune_riposte_class_feature.md + + - page: main:opportunistic_grapple + title: Opportunistic Grapple + categories: [Feats, Archetype Feats] + file: wiki/main/opportunistic_grapple.md + + - page: main:oracle + title: Oracle + categories: [Classes] + file: wiki/main/oracle.md + + - page: main:oracle_dedication + title: Oracle Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/oracle_dedication.md + + - page: main:oracle_spellcasting + title: Oracle Spellcasting + categories: [Class Features] + file: wiki/main/oracle_spellcasting.md + + - page: main:oracular_clarity + title: Oracular Clarity + categories: [Class Features] + file: wiki/main/oracular_clarity.md + + - page: main:oracular_curse + title: Oracular Curse + categories: [Class Features] + file: wiki/main/oracular_curse.md + + - page: main:oracular_providence + title: Oracular Providence + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/oracular_providence.md + + - page: main:oracular_senses + title: Oracular Senses + categories: [Class Features] + file: wiki/main/oracular_senses.md + + - page: main:oracular_warning + title: Oracular Warning + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/oracular_warning.md + + - page: main:orc + title: Orc + categories: [Ancestries] + file: wiki/main/orc.md + + - page: main:orc_ferocity + title: Orc Ferocity + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/orc_ferocity.md + + - page: main:orc_knuckle_dagger + title: Orc Knuckle Dagger + categories: [Equipment, Weapons] + file: wiki/main/orc_knuckle_dagger.md + + - page: main:orc_lore + title: Orc Lore + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/orc_lore.md + + - page: main:orc_necksplitter + title: Orc Necksplitter + categories: [Equipment, Weapons] + file: wiki/main/orc_necksplitter.md + + - page: main:orc_sight + title: Orc Sight + categories: [Feats, Ancestry Feats, Dromaar Feats] + file: wiki/main/orc_sight.md + + - page: main:orc_superstition + title: Orc Superstition + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/orc_superstition.md + + - page: main:orc_weapon_familiarity + title: Orc Weapon Familiarity + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/orc_weapon_familiarity.md + + - page: main:order_explorer + title: Order Explorer + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/order_explorer.md + + - page: main:order_magic + title: Order Magic + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/order_magic.md + + - page: main:order_spell + title: Order Spell + categories: [Feats, Archetype Feats] + file: wiki/main/order_spell.md + + - page: main:orichalcum_chunk + title: Orichalcum Chunk + categories: [Equipment, Adventuring Gear] + file: wiki/main/orichalcum_chunk.md + + - page: main:orichalcum_ingot + title: Orichalcum Ingot + categories: [Equipment, Adventuring Gear] + file: wiki/main/orichalcum_ingot.md + + - page: main:original_manuscript_from_a_world_famous_author + title: Original manuscript from a world‑famous author + categories: [Equipment, Treasure] + file: wiki/main/original_manuscript_from_a_world_famous_author.md + + - page: main:otherworldly_acumen + title: Otherworldly Acumen + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/otherworldly_acumen.md + + - page: main:otherworldly_magic + title: Otherworldly Magic + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/otherworldly_magic.md + + - page: main:outcasts_curse + title: Outcast's Curse + categories: [Spells, Rank 4 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/outcasts_curse.md + + - page: main:outrider + title: Outrider + categories: [Backgrounds] + file: wiki/main/outrider.md + + - page: main:outwit + title: Outwit + categories: [Class Features] + file: wiki/main/outwit.md + + - page: main:overcrowd + title: Overcrowd + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/overcrowd.md + + - page: main:overextending_feint + title: Overextending Feint + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/overextending_feint.md + + - page: main:overpowering_charge + title: Overpowering Charge + categories: [Feats, Class Feats, Barbarian Feats, Fighter Feats] + file: wiki/main/overpowering_charge.md + + - page: main:oversized_throw + title: Oversized Throw + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/oversized_throw.md + + - page: main:overstuff + title: Overstuff + categories: [Spells, Focus Spells] + file: wiki/main/overstuff.md + + - page: main:overwhelming_blow + title: Overwhelming Blow + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/overwhelming_blow.md + + - page: main:overwhelming_breath + title: Overwhelming Breath + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/overwhelming_breath.md + + - page: main:overwhelming_energy + title: Overwhelming Energy + categories: [Feats, Class Feats, Druid Feats, Sorcerer Feats, Wizard Feats] + file: wiki/main/overwhelming_energy.md + + - page: main:overwhelming_presence + title: Overwhelming Presence + categories: [Spells, Rank 9 Spells, Divine Spells, Occult Spells] + file: wiki/main/overwhelming_presence.md + + - page: main:pack_hunter + title: Pack Hunter + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/pack_hunter.md + + - page: main:pack_rat + title: Pack Rat + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/pack_rat.md + + - page: main:pack_stalker + title: Pack Stalker + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/pack_stalker.md + + - page: main:padded_armor + title: Padded Armor + categories: [Equipment, Armor] + file: wiki/main/padded_armor.md + + - page: main:palm_an_object + title: Palm an Object + categories: [Actions, Skill Actions] + file: wiki/main/palm_an_object.md + + - page: main:panacea + title: Panacea + categories: [Equipment, Consumables, Potions] + file: wiki/main/panacea.md + + - page: main:panache + title: Panache + categories: [Class Features] + file: wiki/main/panache.md + + - page: main:panache_paragon + title: Panache Paragon + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/panache_paragon.md + + - page: main:panic_the_dead + title: Panic the Dead + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/panic_the_dead.md + + - page: main:parade_armor_with_flourishes + title: Parade armor with flourishes + categories: [Equipment, Treasure] + file: wiki/main/parade_armor_with_flourishes.md + + - page: main:paradoxical_mystery + title: Paradoxical Mystery + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/paradoxical_mystery.md + + - page: main:paragons_guard + title: Paragon's Guard + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/paragons_guard.md + + - page: main:paralyze + title: Paralyze + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells] + file: wiki/main/paralyze.md + + - page: main:paranoia + title: Paranoia + categories: [Spells, Rank 2 Spells, Occult Spells] + file: wiki/main/paranoia.md + + - page: main:parry_and_riposte + title: Parry and Riposte + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/parry_and_riposte.md + + - page: main:parrying_scabbard + title: Parrying Scabbard + categories: [Equipment, Adventuring Gear] + file: wiki/main/parrying_scabbard.md + + - page: main:parthenogenic_hatchling + title: Parthenogenic Hatchling + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/parthenogenic_hatchling.md + + - page: main:parting_shot + title: Parting Shot + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/parting_shot.md + + - page: main:partner_in_crime + title: Partner in Crime + categories: [Familiar Abilities] + file: wiki/main/partner_in_crime.md + + - page: main:party_crasher + title: Party Crasher + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/party_crasher.md + + - page: main:path_of_iron + title: Path of Iron + categories: [Feats, Archetype Feats] + file: wiki/main/path_of_iron.md + + - page: main:path_to_perfection + title: Path to Perfection + categories: [Class Features] + file: wiki/main/path_to_perfection.md + + - page: main:patron + title: Patron + categories: [Class Features] + file: wiki/main/patron.md + + - page: main:patron_theme + title: Patron Theme + categories: [Class Features] + file: wiki/main/patron_theme.md + + - page: main:patrons_breadth + title: Patron's Breadth + categories: [Feats, Archetype Feats] + file: wiki/main/patrons_breadth.md + + - page: main:patrons_claim + title: Patron's Claim + categories: [Actions, Other Actions] + file: wiki/main/patrons_claim.md + + - page: main:patrons_claim_feat + title: Patron's Claim (feat) + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/patrons_claim_feat.md + + - page: main:patrons_gift + title: Patron's Gift + categories: [Class Features] + file: wiki/main/patrons_gift.md + + - page: main:patrons_presence + title: Patron's Presence + categories: [Actions, Other Actions] + file: wiki/main/patrons_presence.md + + - page: main:patrons_presence_feat + title: Patron's Presence (feat) + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/patrons_presence_feat.md + + - page: main:patrons_puppet + title: Patron's Puppet + categories: [Spells, Focus Spells] + file: wiki/main/patrons_puppet.md + + - page: main:patrons_truth + title: Patron's Truth + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/patrons_truth.md + + - page: main:peaceful_bubble + title: Peaceful Bubble + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/peaceful_bubble.md + + - page: main:peaceful_rest + title: Peaceful Rest + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/peaceful_rest.md + + - page: main:pearl_black + title: Pearl, black + categories: [Equipment, Treasure] + file: wiki/main/pearl_black.md + + - page: main:pearl_irregular_freshwater + title: Pearl, irregular freshwater + categories: [Equipment, Treasure] + file: wiki/main/pearl_irregular_freshwater.md + + - page: main:pearl_saltwater + title: Pearl, saltwater + categories: [Equipment, Treasure] + file: wiki/main/pearl_saltwater.md + + - page: main:peerless_form + title: Peerless Form + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/peerless_form.md + + - page: main:peerless_warden + title: Peerless Warden + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/peerless_warden.md + + - page: main:pendant_of_the_occult + title: Pendant of the Occult + categories: [Equipment, Worn Items] + file: wiki/main/pendant_of_the_occult.md + + - page: main:pendant_of_the_occult_greater + title: Pendant of the Occult (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/pendant_of_the_occult_greater.md + + - page: main:penetrating_ammunition + title: Penetrating Ammunition + categories: [Equipment, Ammunition] + file: wiki/main/penetrating_ammunition.md + + - page: main:penetrating_projectile + title: Penetrating Projectile + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/penetrating_projectile.md + + - page: main:penetrating_shot + title: Penetrating Shot + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/penetrating_shot.md + + - page: main:perception_legend + title: Perception Legend + categories: [Class Features] + file: wiki/main/perception_legend.md + + - page: main:perception_mastery + title: Perception Mastery + categories: [Class Features] + file: wiki/main/perception_mastery.md + + - page: main:perfect_clarity + title: Perfect Clarity + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/perfect_clarity.md + + - page: main:perfect_debilitation + title: Perfect Debilitation + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/perfect_debilitation.md + + - page: main:perfect_distraction + title: Perfect Distraction + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/perfect_distraction.md + + - page: main:perfect_encore + title: Perfect Encore + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/perfect_encore.md + + - page: main:perfect_finisher + title: Perfect Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/perfect_finisher.md + + - page: main:perfect_form_control + title: Perfect Form Control + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/perfect_form_control.md + + - page: main:perfect_shot + title: Perfect Shot + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/perfect_shot.md + + - page: main:perfected_body + title: Perfected Body + categories: [Spells, Focus Spells] + file: wiki/main/perfected_body.md + + - page: main:perfected_form + title: Perfected Form + categories: [Class Features] + file: wiki/main/perfected_form.md + + - page: main:perfected_mind + title: Perfected Mind + categories: [Spells, Focus Spells] + file: wiki/main/perfected_mind.md + + - page: main:perfections_path + title: Perfection's Path + categories: [Feats, Archetype Feats] + file: wiki/main/perfections_path.md + + - page: main:perform + title: Perform + categories: [Actions, Skill Actions] + file: wiki/main/perform.md + + - page: main:performance + title: Performance + categories: [Skills] + file: wiki/main/performance.md + + - page: main:performative_weapons_training + title: Performative Weapons Training + categories: [Feats, Archetype Feats] + file: wiki/main/performative_weapons_training.md + + - page: main:performers_heart + title: Performer's Heart + categories: [Class Features] + file: wiki/main/performers_heart.md + + - page: main:peridot + title: Peridot + categories: [Equipment, Treasure] + file: wiki/main/peridot.md + + - page: main:periscope + title: Periscope + categories: [Equipment, Held Items] + file: wiki/main/periscope.md + + - page: main:pernicious_poison + title: Pernicious Poison + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/pernicious_poison.md + + - page: main:persistent_mutagen + title: Persistent Mutagen + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/persistent_mutagen.md + + - page: main:person_of_interest + title: Person of Interest + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/person_of_interest.md + + - page: main:persona_mask + title: Persona Mask + categories: [Equipment, Worn Items] + file: wiki/main/persona_mask.md + + - page: main:persona_mask_greater + title: Persona Mask (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/persona_mask_greater.md + + - page: main:personal_blizzard + title: Personal Blizzard + categories: [Spells, Focus Spells] + file: wiki/main/personal_blizzard.md + + - page: main:pervasive_superstition + title: Pervasive Superstition + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/pervasive_superstition.md + + - page: main:pest_form + title: Pest Form + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/pest_form.md + + - page: main:pet + title: Pet + categories: [Feats, General Feats] + file: wiki/main/pet.md + + - page: main:pet_cache + title: Pet Cache + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/pet_cache.md + + - page: main:petrify + title: Petrify + categories: [Spells, Rank 6 Spells, Arcane Spells, Primal Spells] + file: wiki/main/petrify.md + + - page: main:phantasmagoria + title: Phantasmagoria + categories: [Spells, Rank 9 Spells, Arcane Spells, Occult Spells] + file: wiki/main/phantasmagoria.md + + - page: main:phantasmal_calamity + title: Phantasmal Calamity + categories: [Spells, Rank 6 Spells, Arcane Spells, Occult Spells] + file: wiki/main/phantasmal_calamity.md + + - page: main:phantasmal_custodians + title: Phantasmal Custodians + categories: [Spells, Rituals] + file: wiki/main/phantasmal_custodians.md + + - page: main:phantasmal_minion + title: Phantasmal Minion + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/phantasmal_minion.md + + - page: main:phantasmal_treasure + title: Phantasmal Treasure + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/phantasmal_treasure.md + + - page: main:phantom_pain + title: Phantom Pain + categories: [Spells, Rank 1 Spells, Occult Spells] + file: wiki/main/phantom_pain.md + + - page: main:phase_familiar + title: Phase Familiar + categories: [Spells, Focus Spells] + file: wiki/main/phase_familiar.md + + - page: main:phasing_ether_silk_tapestry + title: Phasing ether silk tapestry + categories: [Equipment, Treasure] + file: wiki/main/phasing_ether_silk_tapestry.md + + - page: main:philosophers_extractor + title: Philosopher's Extractor + categories: [Equipment, Held Items, Artifacts] + file: wiki/main/philosophers_extractor.md + + - page: main:philosophers_stone + title: Philosopher's Stone + categories: [Equipment, Consumables, Alchemical Items] + file: wiki/main/philosophers_stone.md + + - page: main:phonetic_training + title: Phonetic Training + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/phonetic_training.md + + - page: main:pick + title: Pick + categories: [Equipment, Weapons] + file: wiki/main/pick.md + + - page: main:pick_a_lock + title: Pick a Lock + categories: [Actions, Skill Actions] + file: wiki/main/pick_a_lock.md + + - page: main:pick_up_the_pace + title: Pick up the Pace + categories: [Feats, General Feats] + file: wiki/main/pick_up_the_pace.md + + - page: main:pickpocket + title: Pickpocket + categories: [Feats, Skill Feats] + file: wiki/main/pickpocket.md + + - page: main:pied_piping + title: Pied Piping + categories: [Spells, Focus Spells] + file: wiki/main/pied_piping.md + + - page: main:pied_piping_feat + title: Pied Piping (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/pied_piping_feat.md + + - page: main:pilgrim + title: Pilgrim + categories: [Backgrounds] + file: wiki/main/pilgrim.md + + - page: main:pilgrims_token + title: Pilgrim's Token + categories: [Feats, Skill Feats] + file: wiki/main/pilgrims_token.md + + - page: main:pilgrims_token_item + title: Pilgrim's Token (item) + categories: [Equipment, Adventuring Gear] + file: wiki/main/pilgrims_token_item.md + + - page: main:pinning_fire + title: Pinning Fire + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/pinning_fire.md + + - page: main:pinpoint + title: Pinpoint + categories: [Spells, Rank 8 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/pinpoint.md + + - page: main:pinpoint_poisoner + title: Pinpoint Poisoner + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/pinpoint_poisoner.md + + - page: main:pirate_combat_training + title: Pirate Combat Training + categories: [Feats, Archetype Feats] + file: wiki/main/pirate_combat_training.md + + - page: main:pirate_dedication + title: Pirate Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/pirate_dedication.md + + - page: main:pitborn + title: Pitborn + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/pitborn.md + + - page: main:piton + title: Piton + categories: [Equipment, Adventuring Gear] + file: wiki/main/piton.md + + - page: main:plain_brass_censer + title: Plain brass censer + categories: [Equipment, Treasure] + file: wiki/main/plain_brass_censer.md + + - page: main:planar_displacement + title: Planar Displacement + categories: [Spells, Rituals] + file: wiki/main/planar_displacement.md + + - page: main:planar_palace + title: Planar Palace + categories: [Spells, Rank 7 Spells, Arcane Spells, Occult Spells] + file: wiki/main/planar_palace.md + + - page: main:planar_seal + title: Planar Seal + categories: [Spells, Rank 7 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/planar_seal.md + + - page: main:planar_servitor + title: Planar Servitor + categories: [Spells, Rituals] + file: wiki/main/planar_servitor.md + + - page: main:planar_survival + title: Planar Survival + categories: [Feats, Skill Feats] + file: wiki/main/planar_survival.md + + - page: main:planar_tether + title: Planar Tether + categories: [Spells, Rank 4 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/planar_tether.md + + - page: main:plant + title: Plant + categories: [Familiar Abilities] + file: wiki/main/plant.md + + - page: main:plant_empathy + title: Plant Empathy + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/plant_empathy.md + + - page: main:plant_evidence + title: Plant Evidence + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/plant_evidence.md + + - page: main:plant_form + title: Plant Form + categories: [Spells, Rank 5 Spells, Primal Spells] + file: wiki/main/plant_form.md + + - page: main:plant_form_familiar_ability + title: Plant Form (familiar ability) + categories: [Familiar Abilities] + file: wiki/main/plant_form_familiar_ability.md + + - page: main:plant_growth + title: Plant Growth + categories: [Spells, Rituals] + file: wiki/main/plant_growth.md + + - page: main:plant_shape + title: Plant Shape + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/plant_shape.md + + - page: main:platinum_dragon_statuette + title: Platinum dragon statuette + categories: [Equipment, Treasure] + file: wiki/main/platinum_dragon_statuette.md + + - page: main:platinum_framed_monocle + title: Platinum‑framed monocle + categories: [Equipment, Treasure] + file: wiki/main/platinum_framed_monocle.md + + - page: main:platinum_image_of_a_fey_noble_with_a_bit_of_orichalcum + title: Platinum image of a fey noble with a bit of orichalcum + categories: [Equipment, Treasure] + file: wiki/main/platinum_image_of_a_fey_noble_with_a_bit_of_orichalcum.md + + - page: main:platinum_pieces + title: Platinum Pieces + categories: [Equipment, Treasure] + file: wiki/main/platinum_pieces.md + + - page: main:play_to_the_crowd + title: Play to the Crowd + categories: [Feats, Archetype Feats] + file: wiki/main/play_to_the_crowd.md + + - page: main:plentiful_snares + title: Plentiful Snares + categories: [Feats, Archetype Feats] + file: wiki/main/plentiful_snares.md + + - page: main:plot_the_future + title: Plot the Future + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/plot_the_future.md + + - page: main:plummeting_roll + title: Plummeting Roll + categories: [Actions, Skill Actions] + file: wiki/main/plummeting_roll.md + + - page: main:plummeting_roll_feat + title: Plummeting Roll (feat) + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/plummeting_roll_feat.md + + - page: main:pocket_stage + title: Pocket Stage + categories: [Equipment, Structures] + file: wiki/main/pocket_stage.md + + - page: main:point_blank_stance + title: Point Blank Stance + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/point_blank_stance.md + + - page: main:point_out + title: Point Out + categories: [Actions, Specialty Basic Actions] + file: wiki/main/point_out.md + + - page: main:pointed_question + title: Pointed Question + categories: [Actions, Other Actions] + file: wiki/main/pointed_question.md + + - page: main:poison_coat + title: Poison Coat + categories: [Feats, Archetype Feats] + file: wiki/main/poison_coat.md + + - page: main:poison_reservoir + title: Poison Reservoir + categories: [Familiar Abilities] + file: wiki/main/poison_reservoir.md + + - page: main:poison_resistance + title: Poison Resistance + categories: [Feats, Class Feats, Alchemist Feats, Druid Feats] + file: wiki/main/poison_resistance.md + + - page: main:poison_weapon + title: Poison Weapon + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/poison_weapon.md + + - page: main:poisoner_dedication + title: Poisoner Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/poisoner_dedication.md + + - page: main:poisoners_twist + title: Poisoner's Twist + categories: [Feats, Archetype Feats] + file: wiki/main/poisoners_twist.md + + - page: main:poisonhide_tripkee + title: Poisonhide Tripkee + categories: [Heritages, Tripkee Heritages] + file: wiki/main/poisonhide_tripkee.md + + - page: main:polymath + title: Polymath + categories: [Class Features] + file: wiki/main/polymath.md + + - page: main:porcelain_doll_with_amber_eyes + title: Porcelain doll with amber eyes + categories: [Equipment, Treasure] + file: wiki/main/porcelain_doll_with_amber_eyes.md + + - page: main:porcelain_vase_inlaid_with_gold + title: Porcelain vase inlaid with gold + categories: [Equipment, Treasure] + file: wiki/main/porcelain_vase_inlaid_with_gold.md + + - page: main:portentous_spell + title: Portentous Spell + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/portentous_spell.md + + - page: main:positioning_assault + title: Positioning Assault + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/positioning_assault.md + + - page: main:posse + title: Posse + categories: [Feats, Archetype Feats] + file: wiki/main/posse.md + + - page: main:possession + title: Possession + categories: [Spells, Rank 7 Spells, Occult Spells] + file: wiki/main/possession.md + + - page: main:possibility_tome + title: Possibility Tome + categories: [Equipment, Held Items] + file: wiki/main/possibility_tome.md + + - page: main:potency_crystal + title: Potency Crystal + categories: [Equipment, Consumables, Talismans] + file: wiki/main/potency_crystal.md + + - page: main:potency_crystal_greater + title: Potency Crystal (Greater) + categories: [Equipment, Consumables, Talismans] + file: wiki/main/potency_crystal_greater.md + + - page: main:potency_crystal_major + title: Potency Crystal (Major) + categories: [Equipment, Consumables, Talismans] + file: wiki/main/potency_crystal_major.md + + - page: main:potion_of_acid_resistance_greater + title: Potion of Acid Resistance (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_acid_resistance_greater.md + + - page: main:potion_of_acid_resistance_lesser + title: Potion of Acid Resistance (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_acid_resistance_lesser.md + + - page: main:potion_of_acid_resistance_moderate + title: Potion of Acid Resistance (Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_acid_resistance_moderate.md + + - page: main:potion_of_acid_retaliation_greater + title: Potion of Acid Retaliation (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_acid_retaliation_greater.md + + - page: main:potion_of_acid_retaliation_lesser + title: Potion of Acid Retaliation (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_acid_retaliation_lesser.md + + - page: main:potion_of_acid_retaliation_major + title: Potion of Acid Retaliation (Major) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_acid_retaliation_major.md + + - page: main:potion_of_acid_retaliation_minor + title: Potion of Acid Retaliation (Minor) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_acid_retaliation_minor.md + + - page: main:potion_of_acid_retaliation_moderate + title: Potion of Acid Retaliation (Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_acid_retaliation_moderate.md + + - page: main:potion_of_cold_resistance_greater + title: Potion of Cold Resistance (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_cold_resistance_greater.md + + - page: main:potion_of_cold_resistance_lesser + title: Potion of Cold Resistance (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_cold_resistance_lesser.md + + - page: main:potion_of_cold_resistance_moderate + title: Potion of Cold Resistance (Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_cold_resistance_moderate.md + + - page: main:potion_of_cold_retaliation_greater + title: Potion of Cold Retaliation (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_cold_retaliation_greater.md + + - page: main:potion_of_cold_retaliation_lesser + title: Potion of Cold Retaliation (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_cold_retaliation_lesser.md + + - page: main:potion_of_cold_retaliation_major + title: Potion of Cold Retaliation (Major) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_cold_retaliation_major.md + + - page: main:potion_of_cold_retaliation_minor + title: Potion of Cold Retaliation (Minor) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_cold_retaliation_minor.md + + - page: main:potion_of_cold_retaliation_moderate + title: Potion of Cold Retaliation (Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_cold_retaliation_moderate.md + + - page: main:potion_of_disguise_greater + title: Potion of Disguise (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_disguise_greater.md + + - page: main:potion_of_disguise_lesser + title: Potion of Disguise (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_disguise_lesser.md + + - page: main:potion_of_disguise_moderate + title: Potion of Disguise (Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_disguise_moderate.md + + - page: main:potion_of_electricity_resistance_greater + title: Potion of Electricity Resistance (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_electricity_resistance_greater.md + + - page: main:potion_of_electricity_resistance_lesser + title: Potion of Electricity Resistance (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_electricity_resistance_lesser.md + + - page: main:potion_of_electricity_resistance_moderate + title: Potion of Electricity Resistance (Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_electricity_resistance_moderate.md + + - page: main:potion_of_electricity_retaliation_greater + title: Potion of Electricity Retaliation (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_electricity_retaliation_greater.md + + - page: main:potion_of_electricity_retaliation_lesser + title: Potion of Electricity Retaliation (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_electricity_retaliation_lesser.md + + - page: main:potion_of_electricity_retaliation_major + title: Potion of Electricity Retaliation (Major) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_electricity_retaliation_major.md + + - page: main:potion_of_electricity_retaliation_minor + title: Potion of Electricity Retaliation (Minor) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_electricity_retaliation_minor.md + + - page: main:potion_of_electricity_retaliation_moderate + title: Potion of Electricity Retaliation (Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_electricity_retaliation_moderate.md + + - page: main:potion_of_emergency_escape + title: Potion of Emergency Escape + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_emergency_escape.md + + - page: main:potion_of_fire_resistance_greater + title: Potion of Fire Resistance (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_fire_resistance_greater.md + + - page: main:potion_of_fire_resistance_lesser + title: Potion of Fire Resistance (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_fire_resistance_lesser.md + + - page: main:potion_of_fire_retaliation_greater + title: Potion of Fire Retaliation (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_fire_retaliation_greater.md + + - page: main:potion_of_fire_retaliation_lesser + title: Potion of Fire Retaliation (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_fire_retaliation_lesser.md + + - page: main:potion_of_fire_retaliation_major + title: Potion of Fire Retaliation (Major) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_fire_retaliation_major.md + + - page: main:potion_of_fire_retaliation_minor + title: Potion of Fire Retaliation (Minor) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_fire_retaliation_minor.md + + - page: main:potion_of_fire_retaliation_moderate + title: Potion of Fire Retaliation (Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_fire_retaliation_moderate.md + + - page: main:potion_of_flying_greater + title: Potion of Flying (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_flying_greater.md + + - page: main:potion_of_flying_standard + title: Potion of Flying (Standard) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_flying_standard.md + + - page: main:potion_of_leaping + title: Potion of Leaping + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_leaping.md + + - page: main:potion_of_quickness + title: Potion of Quickness + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_quickness.md + + - page: main:potion_of_resistance_greater + title: Potion of Resistance (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_resistance_greater.md + + - page: main:potion_of_resistance_lesser + title: Potion of Resistance (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_resistance_lesser.md + + - page: main:potion_of_resistance_moderate + title: Potion of Resistance (Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_resistance_moderate.md + + - page: main:potion_of_shared_memories + title: Potion of Shared Memories + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_shared_memories.md + + - page: main:potion_of_sonic_resistance_greater + title: Potion of Sonic Resistance (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_sonic_resistance_greater.md + + - page: main:potion_of_sonic_resistance_lesser + title: Potion of Sonic Resistance (Lesser) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_sonic_resistance_lesser.md + + - page: main:potion_of_sonic_resistance_moderate + title: Potion of Sonic Resistance (Moderate) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_sonic_resistance_moderate.md + + - page: main:potion_of_swimming + title: Potion of Swimming + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_swimming.md + + - page: main:potion_of_swimming_greater + title: Potion of Swimming (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_swimming_greater.md + + - page: main:potion_of_truespeech + title: Potion of Truespeech + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_truespeech.md + + - page: main:potion_of_undetectability + title: Potion of Undetectability + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_undetectability.md + + - page: main:potion_of_water_breathing + title: Potion of Water Breathing + categories: [Equipment, Consumables, Potions] + file: wiki/main/potion_of_water_breathing.md + + - page: main:poultice_preparation + title: Poultice Preparation + categories: [Feats, Archetype Feats] + file: wiki/main/poultice_preparation.md + + - page: main:powerful_alchemy + title: Powerful Alchemy + categories: [Class Features] + file: wiki/main/powerful_alchemy.md + + - page: main:powerful_fist + title: Powerful Fist + categories: [Class Features] + file: wiki/main/powerful_fist.md + + - page: main:powerful_leap + title: Powerful Leap + categories: [Feats, Skill Feats] + file: wiki/main/powerful_leap.md + + - page: main:powerful_shove + title: Powerful Shove + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/powerful_shove.md + + - page: main:powerful_sneak + title: Powerful Sneak + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/powerful_sneak.md + + - page: main:prairie_rider + title: Prairie Rider + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/prairie_rider.md + + - page: main:precious_ammunition + title: Precious Ammunition + categories: [Feats, Archetype Feats] + file: wiki/main/precious_ammunition.md + + - page: main:precious_metals + title: Precious Metals + categories: [Spells, Focus Spells] + file: wiki/main/precious_metals.md + + - page: main:precise_debilitations + title: Precise Debilitations + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/precise_debilitations.md + + - page: main:precise_finisher + title: Precise Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/precise_finisher.md + + - page: main:precise_strike + title: Precise Strike + categories: [Class Features] + file: wiki/main/precise_strike.md + + - page: main:precision + title: Precision + categories: [Class Features] + file: wiki/main/precision.md + + - page: main:predators_claw + title: Predator's Claw + categories: [Equipment, Consumables, Talismans] + file: wiki/main/predators_claw.md + + - page: main:predators_growl + title: Predator's Growl + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/predators_growl.md + + - page: main:predators_pounce + title: Predator's Pounce + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/predators_pounce.md + + - page: main:predictable + title: Predictable! + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/predictable.md + + - page: main:predictable_silver_piece + title: Predictable Silver Piece + categories: [Equipment, Held Items] + file: wiki/main/predictable_silver_piece.md + + - page: main:predictive_purchase_investigator + title: Predictive Purchase (Investigator) + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/predictive_purchase_investigator.md + + - page: main:predictive_purchase_rogue + title: Predictive Purchase (Rogue) + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/predictive_purchase_rogue.md + + - page: main:premonition_of_avoidance + title: Premonition of Avoidance + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/premonition_of_avoidance.md + + - page: main:premonition_of_clarity + title: Premonition of Clarity + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/premonition_of_clarity.md + + - page: main:premonition_reflexes + title: Premonition Reflexes + categories: [Class Features] + file: wiki/main/premonition_reflexes.md + + - page: main:preparation + title: Preparation + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/preparation.md + + - page: main:prescient_consumable + title: Prescient Consumable + categories: [Feats, General Feats] + file: wiki/main/prescient_consumable.md + + - page: main:prescient_planner + title: Prescient Planner + categories: [Feats, General Feats] + file: wiki/main/prescient_planner.md + + - page: main:prestidigitation + title: Prestidigitation + categories: [Spells, Cantrips, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/prestidigitation.md + + - page: main:prevailing_position + title: Prevailing Position + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/prevailing_position.md + + - page: main:previously_lost_volume_from_a_legendary_author + title: Previously lost volume from a legendary author + categories: [Equipment, Treasure] + file: wiki/main/previously_lost_volume_from_a_legendary_author.md + + - page: main:pride_hunter + title: Pride Hunter + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/pride_hunter.md + + - page: main:pride_in_arms + title: Pride in Arms + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/pride_in_arms.md + + - page: main:primal_aegis + title: Primal Aegis + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/primal_aegis.md + + - page: main:primal_breadth + title: Primal Breadth + categories: [Feats, Archetype Feats] + file: wiki/main/primal_breadth.md + + - page: main:primal_call + title: Primal Call + categories: [Spells, Rituals] + file: wiki/main/primal_call.md + + - page: main:primal_dragonblood + title: Primal Dragonblood + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/primal_dragonblood.md + + - page: main:primal_evolution + title: Primal Evolution + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/primal_evolution.md + + - page: main:primal_focus + title: Primal Focus + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/primal_focus.md + + - page: main:primal_herd + title: Primal Herd + categories: [Spells, Rank 10 Spells, Primal Spells] + file: wiki/main/primal_herd.md + + - page: main:primal_hierophant + title: Primal Hierophant + categories: [Class Features] + file: wiki/main/primal_hierophant.md + + - page: main:primal_howl + title: Primal Howl + categories: [Actions, Other Actions] + file: wiki/main/primal_howl.md + + - page: main:primal_howl_feat + title: Primal Howl (feat) + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/primal_howl_feat.md + + - page: main:primal_rampage + title: Primal Rampage + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/primal_rampage.md + + - page: main:primal_summons + title: Primal Summons + categories: [Spells, Focus Spells] + file: wiki/main/primal_summons.md + + - page: main:primal_summons_feat + title: Primal Summons (feat) + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/primal_summons_feat.md + + - page: main:primal_symbol + title: Primal Symbol + categories: [Equipment, Adventuring Gear] + file: wiki/main/primal_symbol.md + + - page: main:primeval_mistletoe + title: Primeval Mistletoe + categories: [Equipment, Worn Items] + file: wiki/main/primeval_mistletoe.md + + - page: main:primeval_mistletoe_greater + title: Primeval Mistletoe (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/primeval_mistletoe_greater.md + + - page: main:prisoner + title: Prisoner + categories: [Backgrounds] + file: wiki/main/prisoner.md + + - page: main:pristine_weapon + title: Pristine Weapon + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/pristine_weapon.md + + - page: main:prodigious_climber + title: Prodigious Climber + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/prodigious_climber.md + + - page: main:prodigious_will + title: Prodigious Will + categories: [Class Features] + file: wiki/main/prodigious_will.md + + - page: main:proficiency_without_level + title: Proficiency without Level + categories: [Rules] + file: wiki/main/proficiency_without_level.md + + - page: main:prognostic_veil + title: Prognostic Veil + categories: [Equipment, Worn Items] + file: wiki/main/prognostic_veil.md + + - page: main:prognostic_veil_greater + title: Prognostic Veil (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/prognostic_veil_greater.md + + - page: main:project_image + title: Project Image + categories: [Spells, Rank 7 Spells, Arcane Spells, Occult Spells] + file: wiki/main/project_image.md + + - page: main:project_persona + title: Project Persona + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/project_persona.md + + - page: main:projectile_snatching + title: Projectile Snatching + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/projectile_snatching.md + + - page: main:propelling_sorcery + title: Propelling Sorcery + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/propelling_sorcery.md + + - page: main:propulsive_boots + title: Propulsive Boots + categories: [Equipment, Worn Items] + file: wiki/main/propulsive_boots.md + + - page: main:prosthesis + title: Prosthesis + categories: [Equipment, Worn Items] + file: wiki/main/prosthesis.md + + - page: main:protection + title: Protection + categories: [Spells, Rank 1 Spells, Divine Spells, Occult Spells] + file: wiki/main/protection.md + + - page: main:protective_wards + title: Protective Wards + categories: [Spells, Focus Spells] + file: wiki/main/protective_wards.md + + - page: main:protector_tree + title: Protector Tree + categories: [Spells, Rank 1 Spells, Primal Spells] + file: wiki/main/protector_tree.md + + - page: main:protectors_sacrifice + title: Protector's Sacrifice + categories: [Spells, Focus Spells] + file: wiki/main/protectors_sacrifice.md + + - page: main:protectors_sphere + title: Protector's Sphere + categories: [Spells, Focus Spells] + file: wiki/main/protectors_sphere.md + + - page: main:puff_of_poison + title: Puff of Poison + categories: [Spells, Cantrips, Arcane Spells, Primal Spells] + file: wiki/main/puff_of_poison.md + + - page: main:pulse_of_civilization + title: Pulse of Civilization + categories: [Spells, Focus Spells] + file: wiki/main/pulse_of_civilization.md + + - page: main:pummeling_rubble + title: Pummeling Rubble + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/pummeling_rubble.md + + - page: main:punishing_winds + title: Punishing Winds + categories: [Spells, Rank 8 Spells, Primal Spells] + file: wiki/main/punishing_winds.md + + - page: main:purify_air + title: Purify Air + categories: [Familiar Abilities] + file: wiki/main/purify_air.md + + - page: main:pursue_a_lead + title: Pursue a Lead + categories: [Actions, Other Actions] + file: wiki/main/pursue_a_lead.md + + - page: main:pushing_gust + title: Pushing Gust + categories: [Spells, Focus Spells] + file: wiki/main/pushing_gust.md + + - page: main:pyrite + title: Pyrite + categories: [Equipment, Treasure] + file: wiki/main/pyrite.md + + - page: main:qi_blast + title: Qi Blast + categories: [Spells, Focus Spells] + file: wiki/main/qi_blast.md + + - page: main:qi_center + title: Qi Center + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/qi_center.md + + - page: main:qi_form + title: Qi Form + categories: [Spells, Focus Spells] + file: wiki/main/qi_form.md + + - page: main:qi_rush + title: Qi Rush + categories: [Spells, Focus Spells] + file: wiki/main/qi_rush.md + + - page: main:qi_spells + title: Qi Spells + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/qi_spells.md + + - page: main:quaking_stomp + title: Quaking Stomp + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/quaking_stomp.md + + - page: main:quality_painting_by_an_unknown + title: Quality painting by an unknown + categories: [Equipment, Treasure] + file: wiki/main/quality_painting_by_an_unknown.md + + - page: main:quality_sculpture_by_an_unknown + title: Quality sculpture by an unknown + categories: [Equipment, Treasure] + file: wiki/main/quality_sculpture_by_an_unknown.md + + - page: main:quandary + title: Quandary + categories: [Spells, Rank 8 Spells, Arcane Spells, Occult Spells] + file: wiki/main/quandary.md + + - page: main:quartz_milky_rose_or_smoky + title: Quartz, milky, rose, or smoky + categories: [Equipment, Treasure] + file: wiki/main/quartz_milky_rose_or_smoky.md + + - page: main:quartz_rock_crystal + title: Quartz, rock crystal + categories: [Equipment, Treasure] + file: wiki/main/quartz_rock_crystal.md + + - page: main:quick_alchemy + title: Quick Alchemy + categories: [Actions, Other Actions] + file: wiki/main/quick_alchemy.md + + - page: main:quick_alchemy_class_feature + title: Quick Alchemy (class feature) + categories: [Class Features] + file: wiki/main/quick_alchemy_class_feature.md + + - page: main:quick_bomber + title: Quick Bomber + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/quick_bomber.md + + - page: main:quick_climb + title: Quick Climb + categories: [Feats, Skill Feats] + file: wiki/main/quick_climb.md + + - page: main:quick_coercion + title: Quick Coercion + categories: [Feats, Skill Feats] + file: wiki/main/quick_coercion.md + + - page: main:quick_disguise + title: Quick Disguise + categories: [Feats, Skill Feats] + file: wiki/main/quick_disguise.md + + - page: main:quick_draw + title: Quick Draw + categories: [Feats, Class Feats, Ranger Feats, Rogue Feats] + file: wiki/main/quick_draw.md + + - page: main:quick_fix + title: Quick Fix + categories: [Feats, Archetype Feats] + file: wiki/main/quick_fix.md + + - page: main:quick_identification + title: Quick Identification + categories: [Feats, Skill Feats] + file: wiki/main/quick_identification.md + + - page: main:quick_jump + title: Quick Jump + categories: [Feats, Skill Feats] + file: wiki/main/quick_jump.md + + - page: main:quick_mount + title: Quick Mount + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/quick_mount.md + + - page: main:quick_recognition + title: Quick Recognition + categories: [Feats, Skill Feats] + file: wiki/main/quick_recognition.md + + - page: main:quick_repair + title: Quick Repair + categories: [Feats, Skill Feats] + file: wiki/main/quick_repair.md + + - page: main:quick_reversal + title: Quick Reversal + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/quick_reversal.md + + - page: main:quick_shield_block + title: Quick Shield Block + categories: [Feats, Class Feats, Champion Feats, Fighter Feats] + file: wiki/main/quick_shield_block.md + + - page: main:quick_shot + title: Quick Shot + categories: [Feats, Archetype Feats] + file: wiki/main/quick_shot.md + + - page: main:quick_squeeze + title: Quick Squeeze + categories: [Feats, Skill Feats] + file: wiki/main/quick_squeeze.md + + - page: main:quick_stow_ratfolk + title: Quick Stow (Ratfolk) + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/quick_stow_ratfolk.md + + - page: main:quick_swim + title: Quick Swim + categories: [Feats, Skill Feats] + file: wiki/main/quick_swim.md + + - page: main:quick_tempered + title: Quick-Tempered + categories: [Actions, Other Actions] + file: wiki/main/quick_tempered.md + + - page: main:quick_tempered_class_feature + title: Quick-Tempered (class feature) + categories: [Class Features] + file: wiki/main/quick_tempered_class_feature.md + + - page: main:quick_tincture + title: Quick Tincture + categories: [Actions, Other Actions] + file: wiki/main/quick_tincture.md + + - page: main:quick_unlock + title: Quick Unlock + categories: [Feats, Skill Feats] + file: wiki/main/quick_unlock.md + + - page: main:quickened_casting + title: Quickened Casting + categories: [Feats, Class Feats, Bard Feats, Oracle Feats, Sorcerer Feats, Witch Feats, Wizard Feats] + file: wiki/main/quickened_casting.md + + - page: main:quicksilver_mutagen_greater + title: Quicksilver Mutagen (Greater) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/quicksilver_mutagen_greater.md + + - page: main:quicksilver_mutagen_lesser + title: Quicksilver Mutagen (Lesser) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/quicksilver_mutagen_lesser.md + + - page: main:quicksilver_mutagen_major + title: Quicksilver Mutagen (Major) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/quicksilver_mutagen_major.md + + - page: main:quicksilver_mutagen_moderate + title: Quicksilver Mutagen (Moderate) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/quicksilver_mutagen_moderate.md + + - page: main:quickstrike + title: Quickstrike + categories: [Equipment, Runes] + file: wiki/main/quickstrike.md + + - page: main:quiet_allies + title: Quiet Allies + categories: [Feats, Skill Feats] + file: wiki/main/quiet_allies.md + + - page: main:quietus_strikes + title: Quietus Strikes + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/quietus_strikes.md + + - page: main:rabid_sprint + title: Rabid Sprint + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/rabid_sprint.md + + - page: main:radiant_armament + title: Radiant Armament + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/radiant_armament.md + + - page: main:rage + title: Rage + categories: [Actions, Other Actions] + file: wiki/main/rage.md + + - page: main:rage_class_feature + title: Rage (class feature) + categories: [Class Features] + file: wiki/main/rage_class_feature.md + + - page: main:raging_athlete + title: Raging Athlete + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/raging_athlete.md + + - page: main:raging_intimidation + title: Raging Intimidation + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/raging_intimidation.md + + - page: main:raging_resistance + title: Raging Resistance + categories: [Class Features] + file: wiki/main/raging_resistance.md + + - page: main:raging_thrower + title: Raging Thrower + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/raging_thrower.md + + - page: main:raiment + title: Raiment + categories: [Equipment, Runes] + file: wiki/main/raiment.md + + - page: main:rainfall_orc + title: Rainfall Orc + categories: [Heritages, Orc Heritages] + file: wiki/main/rainfall_orc.md + + - page: main:raise_a_shield + title: Raise a Shield + categories: [Actions, Specialty Basic Actions] + file: wiki/main/raise_a_shield.md + + - page: main:raise_dead + title: Raise Dead + categories: [Spells, Rank 6 Spells, Divine Spells] + file: wiki/main/raise_dead.md + + - page: main:raise_menhir + title: Raise Menhir + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/raise_menhir.md + + - page: main:raise_symbol + title: Raise Symbol + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/raise_symbol.md + + - page: main:raised_by_belief + title: Raised by Belief + categories: [Backgrounds] + file: wiki/main/raised_by_belief.md + + - page: main:rallying_anthem + title: Rallying Anthem + categories: [Spells, Cantrips] + file: wiki/main/rallying_anthem.md + + - page: main:rallying_anthem_feat + title: Rallying Anthem (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/rallying_anthem_feat.md + + - page: main:rallying_charge_marshal + title: Rallying Charge (Marshal) + categories: [Feats, Archetype Feats] + file: wiki/main/rallying_charge_marshal.md + + - page: main:rallying_cry + title: Rallying Cry + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/rallying_cry.md + + - page: main:rampaging_ferocity + title: Rampaging Ferocity + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/rampaging_ferocity.md + + - page: main:ranger + title: Ranger + categories: [Classes] + file: wiki/main/ranger.md + + - page: main:ranger_dedication + title: Ranger Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/ranger_dedication.md + + - page: main:ranger_expertise + title: Ranger Expertise + categories: [Class Features] + file: wiki/main/ranger_expertise.md + + - page: main:ranger_resiliency + title: Ranger Resiliency + categories: [Feats, Archetype Feats] + file: wiki/main/ranger_resiliency.md + + - page: main:ranger_weapon_expertise + title: Ranger Weapon Expertise + categories: [Class Features] + file: wiki/main/ranger_weapon_expertise.md + + - page: main:rangers_bramble + title: Ranger's Bramble + categories: [Spells, Focus Spells] + file: wiki/main/rangers_bramble.md + + - page: main:ranseur + title: Ranseur + categories: [Equipment, Weapons] + file: wiki/main/ranseur.md + + - page: main:rapid_affixture + title: Rapid Affixture + categories: [Feats, Skill Feats] + file: wiki/main/rapid_affixture.md + + - page: main:rapid_mantel + title: Rapid Mantel + categories: [Feats, Skill Feats] + file: wiki/main/rapid_mantel.md + + - page: main:rapid_response + title: Rapid Response + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/rapid_response.md + + - page: main:rapier + title: Rapier + categories: [Equipment, Weapons] + file: wiki/main/rapier.md + + - page: main:rascal + title: Rascal + categories: [Class Features] + file: wiki/main/rascal.md + + - page: main:rat_familiar + title: Rat Familiar + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/rat_familiar.md + + - page: main:rat_form + title: Rat Form + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/rat_form.md + + - page: main:rat_magic + title: Rat Magic + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/rat_magic.md + + - page: main:ratfolk + title: Ratfolk + categories: [Ancestries] + file: wiki/main/ratfolk.md + + - page: main:ratfolk_lore + title: Ratfolk Lore + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/ratfolk_lore.md + + - page: main:ratfolk_roll + title: Ratfolk Roll + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/ratfolk_roll.md + + - page: main:ration_tonic + title: Ration Tonic + categories: [Equipment, Consumables, Potions] + file: wiki/main/ration_tonic.md + + - page: main:ration_tonic_greater + title: Ration Tonic (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/ration_tonic_greater.md + + - page: main:rations + title: Rations + categories: [Equipment, Consumables] + file: wiki/main/rations.md + + - page: main:ratspeak + title: Ratspeak + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/ratspeak.md + + - page: main:razortooth_goblin + title: Razortooth Goblin + categories: [Heritages, Goblin Heritages] + file: wiki/main/razortooth_goblin.md + + - page: main:razzle_dazzle + title: Razzle-Dazzle + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/razzle_dazzle.md + + - page: main:reach_spell + title: Reach Spell + categories: [Feats, Class Feats, Bard Feats, Cleric Feats, Druid Feats, Oracle Feats, Sorcerer Feats, Witch Feats, Wizard Feats] + file: wiki/main/reach_spell.md + + - page: main:reactive_distraction + title: Reactive Distraction + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/reactive_distraction.md + + - page: main:reactive_interference + title: Reactive Interference + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/reactive_interference.md + + - page: main:reactive_pursuit + title: Reactive Pursuit + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/reactive_pursuit.md + + - page: main:reactive_shield + title: Reactive Shield + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/reactive_shield.md + + - page: main:reactive_strike + title: Reactive Strike + categories: [Actions, Other Actions] + file: wiki/main/reactive_strike.md + + - page: main:reactive_strike_class_feature + title: Reactive Strike (class feature) + categories: [Class Features] + file: wiki/main/reactive_strike_class_feature.md + + - page: main:reactive_strike_feat + title: Reactive Strike (feat) + categories: [Feats, Class Feats, Barbarian Feats, Champion Feats, Swashbuckler Feats] + file: wiki/main/reactive_strike_feat.md + + - page: main:reactive_striker + title: Reactive Striker + categories: [Feats, Archetype Feats] + file: wiki/main/reactive_striker.md + + - page: main:reactive_transformation + title: Reactive Transformation + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/reactive_transformation.md + + - page: main:read_aura + title: Read Aura + categories: [Spells, Cantrips, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/read_aura.md + + - page: main:read_disaster + title: Read Disaster + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/read_disaster.md + + - page: main:read_fate + title: Read Fate + categories: [Spells, Focus Spells] + file: wiki/main/read_fate.md + + - page: main:read_lips + title: Read Lips + categories: [Feats, Skill Feats] + file: wiki/main/read_lips.md + + - page: main:read_omens + title: Read Omens + categories: [Spells, Rank 4 Spells, Divine Spells, Occult Spells] + file: wiki/main/read_omens.md + + - page: main:read_shibboleths + title: Read Shibboleths + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/read_shibboleths.md + + - page: main:ready + title: Ready + categories: [Actions, Basic Actions] + file: wiki/main/ready.md + + - page: main:ready_greater + title: Ready (Greater) + categories: [Equipment, Runes] + file: wiki/main/ready_greater.md + + - page: main:ready_item + title: Ready (item) + categories: [Equipment, Runes] + file: wiki/main/ready_item.md + + - page: main:reapers_lantern + title: Reaper's Lantern + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/reapers_lantern.md + + - page: main:reason_rapidly + title: Reason Rapidly + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/reason_rapidly.md + + - page: main:rebounding_smite + title: Rebounding Smite + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/rebounding_smite.md + + - page: main:rebounding_toss + title: Rebounding Toss + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/rebounding_toss.md + + - page: main:rebuke_death + title: Rebuke Death + categories: [Spells, Focus Spells] + file: wiki/main/rebuke_death.md + + - page: main:recall_familiar + title: Recall Familiar + categories: [Familiar Abilities] + file: wiki/main/recall_familiar.md + + - page: main:recall_knowledge + title: Recall Knowledge + categories: [Actions, Skill Actions] + file: wiki/main/recall_knowledge.md + + - page: main:reckless_abandon + title: Reckless Abandon + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/reckless_abandon.md + + - page: main:recognize_ambush + title: Recognize Ambush + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/recognize_ambush.md + + - page: main:recognize_spell + title: Recognize Spell + categories: [Feats, Skill Feats] + file: wiki/main/recognize_spell.md + + - page: main:reconstruct_the_scene + title: Reconstruct the Scene + categories: [Feats, Class Feats, Investigator Feats, Rogue Feats] + file: wiki/main/reconstruct_the_scene.md + + - page: main:redemption + title: Redemption + categories: [Class Features] + file: wiki/main/redemption.md + + - page: main:reflect_harm + title: Reflect Harm + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/reflect_harm.md + + - page: main:reflect_spell + title: Reflect Spell + categories: [Feats, Class Feats, Sorcerer Feats, Witch Feats, Wizard Feats] + file: wiki/main/reflect_spell.md + + - page: main:reflecting_shield + title: Reflecting Shield + categories: [Equipment, Shields] + file: wiki/main/reflecting_shield.md + + - page: main:reflex_expertise + title: Reflex Expertise + categories: [Class Features] + file: wiki/main/reflex_expertise.md + + - page: main:reflexive_courage + title: Reflexive Courage + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/reflexive_courage.md + + - page: main:reflexive_riposte + title: Reflexive Riposte + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/reflexive_riposte.md + + - page: main:reflexive_shield + title: Reflexive Shield + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/reflexive_shield.md + + - page: main:reflexive_stance + title: Reflexive Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/reflexive_stance.md + + - page: main:refocus + title: Refocus + categories: [Actions, Exploration Activities] + file: wiki/main/refocus.md + + - page: main:refugee + title: Refugee + categories: [Backgrounds] + file: wiki/main/refugee.md + + - page: main:regenerate + title: Regenerate + categories: [Spells, Rank 7 Spells, Divine Spells, Primal Spells] + file: wiki/main/regenerate.md + + - page: main:regrowth + title: Regrowth + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/regrowth.md + + - page: main:regurgitate_mutagen + title: Regurgitate Mutagen + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/regurgitate_mutagen.md + + - page: main:reincarnate + title: Reincarnate + categories: [Spells, Rituals] + file: wiki/main/reincarnate.md + + - page: main:reinforced_ego + title: Reinforced Ego + categories: [Class Features] + file: wiki/main/reinforced_ego.md + + - page: main:reinforcing_rune_greater + title: Reinforcing Rune (Greater) + categories: [Equipment, Runes] + file: wiki/main/reinforcing_rune_greater.md + + - page: main:reinforcing_rune_lesser + title: Reinforcing Rune (Lesser) + categories: [Equipment, Runes] + file: wiki/main/reinforcing_rune_lesser.md + + - page: main:reinforcing_rune_major + title: Reinforcing Rune (Major) + categories: [Equipment, Runes] + file: wiki/main/reinforcing_rune_major.md + + - page: main:reinforcing_rune_minor + title: Reinforcing Rune (Minor) + categories: [Equipment, Runes] + file: wiki/main/reinforcing_rune_minor.md + + - page: main:reinforcing_rune_moderate + title: Reinforcing Rune (Moderate) + categories: [Equipment, Runes] + file: wiki/main/reinforcing_rune_moderate.md + + - page: main:reinforcing_rune_supreme + title: Reinforcing Rune (Supreme) + categories: [Equipment, Runes] + file: wiki/main/reinforcing_rune_supreme.md + + - page: main:rejuvenating_touch + title: Rejuvenating Touch + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/rejuvenating_touch.md + + - page: main:release + title: Release + categories: [Actions, Basic Actions] + file: wiki/main/release.md + + - page: main:relentless_reaction + title: Relentless Reaction + categories: [Class Features] + file: wiki/main/relentless_reaction.md + + - page: main:reliable_luck + title: Reliable Luck + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/reliable_luck.md + + - page: main:religion + title: Religion + categories: [Skills] + file: wiki/main/religion.md + + - page: main:religious_symbol_silver + title: Religious Symbol (Silver) + categories: [Equipment, Adventuring Gear] + file: wiki/main/religious_symbol_silver.md + + - page: main:religious_symbol_wooden + title: Religious Symbol (Wooden) + categories: [Equipment, Adventuring Gear] + file: wiki/main/religious_symbol_wooden.md + + - page: main:religious_text + title: Religious Text + categories: [Equipment, Adventuring Gear] + file: wiki/main/religious_text.md + + - page: main:remake + title: Remake + categories: [Spells, Rank 10 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/remake.md + + - page: main:remediate + title: Remediate + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/remediate.md + + - page: main:remorseless_lash + title: Remorseless Lash + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/remorseless_lash.md + + - page: main:remote_trigger + title: Remote Trigger + categories: [Feats, Archetype Feats] + file: wiki/main/remote_trigger.md + + - page: main:rending_snare + title: Rending Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/rending_snare.md + + - page: main:renewed_vigor + title: Renewed Vigor + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/renewed_vigor.md + + - page: main:repair + title: Repair + categories: [Actions, Skill Actions] + file: wiki/main/repair.md + + - page: main:repair_toolkit + title: Repair Toolkit + categories: [Equipment, Adventuring Gear] + file: wiki/main/repair_toolkit.md + + - page: main:repair_toolkit_superb + title: Repair Toolkit (Superb) + categories: [Equipment, Held Items] + file: wiki/main/repair_toolkit_superb.md + + - page: main:repeat_a_spell + title: Repeat a Spell + categories: [Actions, Exploration Activities] + file: wiki/main/repeat_a_spell.md + + - page: main:replenishment_of_war + title: Replenishment of War + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/replenishment_of_war.md + + - page: main:reposition + title: Reposition + categories: [Actions, Skill Actions] + file: wiki/main/reposition.md + + - page: main:reprepare_spell + title: Reprepare Spell + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/reprepare_spell.md + + - page: main:reptile_speaker + title: Reptile Speaker + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/reptile_speaker.md + + - page: main:repulsion + title: Repulsion + categories: [Spells, Rank 6 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/repulsion.md + + - page: main:reputation + title: Reputation + categories: [Rules] + file: wiki/main/reputation.md + + - page: main:request + title: Request + categories: [Actions, Skill Actions] + file: wiki/main/request.md + + - page: main:research + title: Research + categories: [Actions, Exploration Activities] + file: wiki/main/research.md + + - page: main:research_field + title: Research Field + categories: [Class Features] + file: wiki/main/research_field.md + + - page: main:research_rules + title: Research (rules) + categories: [Rules] + file: wiki/main/research_rules.md + + - page: main:resilient + title: Resilient + categories: [Equipment, Runes] + file: wiki/main/resilient.md + + - page: main:resilient_greater + title: Resilient (Greater) + categories: [Equipment, Runes] + file: wiki/main/resilient_greater.md + + - page: main:resilient_major + title: Resilient (Major) + categories: [Equipment, Runes] + file: wiki/main/resilient_major.md + + - page: main:resist_elf_magic + title: Resist Elf Magic + categories: [Actions, Other Actions] + file: wiki/main/resist_elf_magic.md + + - page: main:resist_energy + title: Resist Energy + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/resist_energy.md + + - page: main:resist_ruin + title: Resist Ruin + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/resist_ruin.md + + - page: main:resistance + title: Resistance + categories: [Familiar Abilities] + file: wiki/main/resistance.md + + - page: main:resolute_faith + title: Resolute Faith + categories: [Class Features] + file: wiki/main/resolute_faith.md + + - page: main:resounding_blow + title: Resounding Blow + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/resounding_blow.md + + - page: main:resounding_bravery + title: Resounding Bravery + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/resounding_bravery.md + + - page: main:resounding_finale + title: Resounding Finale + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/resounding_finale.md + + - page: main:resourceful_ritualist + title: Resourceful Ritualist + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/resourceful_ritualist.md + + - page: main:resplendent_mansion + title: Resplendent Mansion + categories: [Spells, Rank 9 Spells, Arcane Spells, Occult Spells] + file: wiki/main/resplendent_mansion.md + + - page: main:resplendent_spellhorn + title: Resplendent Spellhorn + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/resplendent_spellhorn.md + + - page: main:rest_eternal + title: Rest Eternal + categories: [Spells, Rituals] + file: wiki/main/rest_eternal.md + + - page: main:resting + title: Resting + categories: [Rules] + file: wiki/main/resting.md + + - page: main:restorative_channel + title: Restorative Channel + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/restorative_channel.md + + - page: main:restorative_familiar + title: Restorative Familiar + categories: [Familiar Abilities] + file: wiki/main/restorative_familiar.md + + - page: main:restorative_moment + title: Restorative Moment + categories: [Spells, Focus Spells] + file: wiki/main/restorative_moment.md + + - page: main:restorative_strike + title: Restorative Strike + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/restorative_strike.md + + - page: main:resurrect + title: Resurrect + categories: [Spells, Rituals] + file: wiki/main/resurrect.md + + - page: main:resurrectionist + title: Resurrectionist + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/resurrectionist.md + + - page: main:resuscitate + title: Resuscitate + categories: [Feats, Archetype Feats] + file: wiki/main/resuscitate.md + + - page: main:retraining + title: Retraining + categories: [Actions, Downtime Activities] + file: wiki/main/retraining.md + + - page: main:retreating_finisher + title: Retreating Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/retreating_finisher.md + + - page: main:retribution_axe + title: Retribution Axe + categories: [Equipment, Weapons] + file: wiki/main/retribution_axe.md + + - page: main:retributive_pain + title: Retributive Pain + categories: [Spells, Focus Spells] + file: wiki/main/retributive_pain.md + + - page: main:retributive_strike + title: Retributive Strike + categories: [Actions, Other Actions] + file: wiki/main/retributive_strike.md + + - page: main:retrieval_belt + title: Retrieval Belt + categories: [Equipment, Adventuring Gear] + file: wiki/main/retrieval_belt.md + + - page: main:retrieval_belt_greater + title: Retrieval Belt (Greater) + categories: [Equipment, Adventuring Gear] + file: wiki/main/retrieval_belt_greater.md + + - page: main:retrieval_belt_major + title: Retrieval Belt (Major) + categories: [Equipment, Adventuring Gear] + file: wiki/main/retrieval_belt_major.md + + - page: main:retrocognition + title: Retrocognition + categories: [Spells, Rank 7 Spells, Arcane Spells, Occult Spells] + file: wiki/main/retrocognition.md + + - page: main:return_fire + title: Return Fire + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/return_fire.md + + - page: main:returned + title: Returned + categories: [Backgrounds] + file: wiki/main/returned.md + + - page: main:returning + title: Returning + categories: [Equipment, Runes] + file: wiki/main/returning.md + + - page: main:revealing_light + title: Revealing Light + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/revealing_light.md + + - page: main:revealing_stab + title: Revealing Stab + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/revealing_stab.md + + - page: main:revel_in_retribution + title: Revel in Retribution + categories: [Spells, Focus Spells] + file: wiki/main/revel_in_retribution.md + + - page: main:revelation_spells + title: Revelation Spells + categories: [Class Features] + file: wiki/main/revelation_spells.md + + - page: main:revelations_focus + title: Revelation's Focus + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/revelations_focus.md + + - page: main:reverberate + title: Reverberate + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/reverberate.md + + - page: main:reverse_engineering + title: Reverse Engineering + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/reverse_engineering.md + + - page: main:revitalizing_finisher + title: Revitalizing Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/revitalizing_finisher.md + + - page: main:revitalizing_rage + title: Revitalizing Rage + categories: [Class Features] + file: wiki/main/revitalizing_rage.md + + - page: main:revival + title: Revival + categories: [Spells, Rank 10 Spells, Divine Spells, Primal Spells] + file: wiki/main/revival.md + + - page: main:revivifying_mutagen + title: Revivifying Mutagen + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/revivifying_mutagen.md + + - page: main:rewrite_memory + title: Rewrite Memory + categories: [Spells, Rank 4 Spells, Occult Spells] + file: wiki/main/rewrite_memory.md + + - page: main:rhodochrosite + title: Rhodochrosite + categories: [Equipment, Treasure] + file: wiki/main/rhodochrosite.md + + - page: main:ricochet_feint + title: Ricochet Feint + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/ricochet_feint.md + + - page: main:ricochet_stance_fighter + title: Ricochet Stance (Fighter) + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/ricochet_stance_fighter.md + + - page: main:ricochet_stance_rogue + title: Ricochet Stance (Rogue) + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/ricochet_stance_rogue.md + + - page: main:ricocheting_leap + title: Ricocheting Leap + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/ricocheting_leap.md + + - page: main:ride + title: Ride + categories: [Feats, General Feats] + file: wiki/main/ride.md + + - page: main:right_hand_blood + title: Right-Hand Blood + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/right_hand_blood.md + + - page: main:ring_of_climbing + title: Ring of Climbing + categories: [Equipment, Worn Items] + file: wiki/main/ring_of_climbing.md + + - page: main:ring_of_lies + title: Ring of Lies + categories: [Equipment, Worn Items] + file: wiki/main/ring_of_lies.md + + - page: main:ring_of_maniacal_devices + title: Ring of Maniacal Devices + categories: [Equipment, Worn Items] + file: wiki/main/ring_of_maniacal_devices.md + + - page: main:ring_of_maniacal_devices_greater + title: Ring of Maniacal Devices (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/ring_of_maniacal_devices_greater.md + + - page: main:ring_of_sigils + title: Ring of Sigils + categories: [Equipment, Worn Items] + file: wiki/main/ring_of_sigils.md + + - page: main:ring_of_sigils_greater + title: Ring of Sigils (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/ring_of_sigils_greater.md + + - page: main:ring_of_sustenance + title: Ring of Sustenance + categories: [Equipment, Worn Items] + file: wiki/main/ring_of_sustenance.md + + - page: main:ring_of_swimming + title: Ring of Swimming + categories: [Equipment, Worn Items] + file: wiki/main/ring_of_swimming.md + + - page: main:ring_of_truth + title: Ring of Truth + categories: [Spells, Rank 3 Spells, Divine Spells, Occult Spells] + file: wiki/main/ring_of_truth.md + + - page: main:risky_surgery + title: Risky Surgery + categories: [Feats, Skill Feats] + file: wiki/main/risky_surgery.md + + - page: main:rites_of_convocation + title: Rites of Convocation + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/rites_of_convocation.md + + - page: main:rites_of_transfiguration + title: Rites of Transfiguration + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/rites_of_transfiguration.md + + - page: main:ritual_researcher + title: Ritual Researcher + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/ritual_researcher.md + + - page: main:ritual_reversion + title: Ritual Reversion + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/ritual_reversion.md + + - page: main:ritualist_dedication + title: Ritualist Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/ritualist_dedication.md + + - page: main:riverside_tripkee + title: Riverside Tripkee + categories: [Heritages, Tripkee Heritages] + file: wiki/main/riverside_tripkee.md + + - page: main:robust_health + title: Robust Health + categories: [Feats, General Feats] + file: wiki/main/robust_health.md + + - page: main:robust_recovery + title: Robust Recovery + categories: [Feats, Skill Feats] + file: wiki/main/robust_recovery.md + + - page: main:rock_dwarf + title: Rock Dwarf + categories: [Heritages, Dwarf Heritages] + file: wiki/main/rock_dwarf.md + + - page: main:rock_runner + title: Rock Runner + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/rock_runner.md + + - page: main:rogue + title: Rogue + categories: [Classes] + file: wiki/main/rogue.md + + - page: main:rogue_dedication + title: Rogue Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/rogue_dedication.md + + - page: main:rogue_expertise + title: Rogue Expertise + categories: [Class Features] + file: wiki/main/rogue_expertise.md + + - page: main:rogue_resilience + title: Rogue Resilience + categories: [Class Features] + file: wiki/main/rogue_resilience.md + + - page: main:rogues_racket + title: Rogue's Racket + categories: [Class Features] + file: wiki/main/rogues_racket.md + + - page: main:roll_the_bones_of_fate + title: Roll the Bones of Fate + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/roll_the_bones_of_fate.md + + - page: main:rolling_landing + title: Rolling Landing + categories: [Feats, Skill Feats] + file: wiki/main/rolling_landing.md + + - page: main:root_leshy + title: Root Leshy + categories: [Heritages, Leshy Heritages] + file: wiki/main/root_leshy.md + + - page: main:root_magic + title: Root Magic + categories: [Feats, Skill Feats] + file: wiki/main/root_magic.md + + - page: main:root_worker + title: Root Worker + categories: [Backgrounds] + file: wiki/main/root_worker.md + + - page: main:rope + title: Rope + categories: [Equipment, Adventuring Gear] + file: wiki/main/rope.md + + - page: main:rope_runner + title: Rope Runner + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/rope_runner.md + + - page: main:rough_rider + title: Rough Rider + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/rough_rider.md + + - page: main:rouse_skeletons + title: Rouse Skeletons + categories: [Spells, Rank 3 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/rouse_skeletons.md + + - page: main:royalty + title: Royalty + categories: [Backgrounds] + file: wiki/main/royalty.md + + - page: main:ruby_large + title: Ruby, large + categories: [Equipment, Treasure] + file: wiki/main/ruby_large.md + + - page: main:ruby_small + title: Ruby, small + categories: [Equipment, Treasure] + file: wiki/main/ruby_small.md + + - page: main:ruffian + title: Ruffian + categories: [Class Features] + file: wiki/main/ruffian.md + + - page: main:run_over + title: Run Over + categories: [Actions, Other Actions] + file: wiki/main/run_over.md + + - page: main:rune_of_observation + title: Rune of Observation + categories: [Spells, Focus Spells] + file: wiki/main/rune_of_observation.md + + - page: main:rune_trap + title: Rune Trap + categories: [Spells, Rituals] + file: wiki/main/rune_trap.md + + - page: main:runestone + title: Runestone + categories: [Equipment, Consumables] + file: wiki/main/runestone.md + + - page: main:runic_body + title: Runic Body + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/runic_body.md + + - page: main:runic_weapon + title: Runic Weapon + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/runic_weapon.md + + - page: main:running_tackle + title: Running Tackle + categories: [Feats, Archetype Feats] + file: wiki/main/running_tackle.md + + - page: main:runtboss_hobgoblin + title: Runtboss Hobgoblin + categories: [Heritages, Hobgoblin Heritages] + file: wiki/main/runtboss_hobgoblin.md + + - page: main:runtsage + title: Runtsage + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/runtsage.md + + - page: main:saber_teeth + title: Saber Teeth + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/saber_teeth.md + + - page: main:sabotage + title: Sabotage + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/sabotage.md + + - page: main:saboteur + title: Saboteur + categories: [Backgrounds] + file: wiki/main/saboteur.md + + - page: main:sack + title: Sack + categories: [Equipment, Adventuring Gear] + file: wiki/main/sack.md + + - page: main:sacred_body + title: Sacred Body + categories: [Class Features] + file: wiki/main/sacred_body.md + + - page: main:sacred_defender + title: Sacred Defender + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/sacred_defender.md + + - page: main:sacred_form + title: Sacred Form + categories: [Spells, Rank 6 Spells, Divine Spells] + file: wiki/main/sacred_form.md + + - page: main:sacred_ground + title: Sacred Ground + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/sacred_ground.md + + - page: main:saddlebags + title: Saddlebags + categories: [Equipment, Adventuring Gear] + file: wiki/main/saddlebags.md + + - page: main:safe_house + title: Safe House + categories: [Feats, Archetype Feats] + file: wiki/main/safe_house.md + + - page: main:safe_passage + title: Safe Passage + categories: [Spells, Rank 3 Spells, Arcane Spells, Divine Spells, Primal Spells] + file: wiki/main/safe_passage.md + + - page: main:safeguard_secret + title: Safeguard Secret + categories: [Spells, Focus Spells] + file: wiki/main/safeguard_secret.md + + - page: main:safeguard_spell + title: Safeguard Spell + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/safeguard_spell.md + + - page: main:sai + title: Sai + categories: [Equipment, Weapons] + file: wiki/main/sai.md + + - page: main:sailor + title: Sailor + categories: [Backgrounds] + file: wiki/main/sailor.md + + - page: main:saints_bone_with_lost_scriptures + title: Saint's bone with lost scriptures + categories: [Equipment, Treasure] + file: wiki/main/saints_bone_with_lost_scriptures.md + + - page: main:salve_of_antiparalysis + title: Salve of Antiparalysis + categories: [Equipment, Consumables, Oils] + file: wiki/main/salve_of_antiparalysis.md + + - page: main:salve_of_antiparalysis_greater + title: Salve of Antiparalysis (Greater) + categories: [Equipment, Consumables, Oils] + file: wiki/main/salve_of_antiparalysis_greater.md + + - page: main:sanctify_armament + title: Sanctify Armament + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/sanctify_armament.md + + - page: main:sanctify_water + title: Sanctify Water + categories: [Feats, Skill Feats] + file: wiki/main/sanctify_water.md + + - page: main:sanctuary + title: Sanctuary + categories: [Spells, Rank 1 Spells, Divine Spells, Occult Spells] + file: wiki/main/sanctuary.md + + - page: main:sandstrider_lizardfolk + title: Sandstrider Lizardfolk + categories: [Heritages, Lizardfolk Heritages] + file: wiki/main/sandstrider_lizardfolk.md + + - page: main:sanguine_pendant + title: Sanguine Pendant + categories: [Equipment, Worn Items] + file: wiki/main/sanguine_pendant.md + + - page: main:sanguine_pendant_greater + title: Sanguine Pendant (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/sanguine_pendant_greater.md + + - page: main:sap + title: Sap + categories: [Equipment, Weapons] + file: wiki/main/sap.md + + - page: main:sap_life + title: Sap Life + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/sap_life.md + + - page: main:sapphire + title: Sapphire + categories: [Equipment, Treasure] + file: wiki/main/sapphire.md + + - page: main:sapping_symbol + title: Sapping Symbol + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/sapping_symbol.md + + - page: main:sard + title: Sard + categories: [Equipment, Treasure] + file: wiki/main/sard.md + + - page: main:sardonyx + title: Sardonyx + categories: [Equipment, Treasure] + file: wiki/main/sardonyx.md + + - page: main:sash_of_prowess + title: Sash of Prowess + categories: [Equipment, Worn Items] + file: wiki/main/sash_of_prowess.md + + - page: main:sash_of_prowess_greater + title: Sash of Prowess (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/sash_of_prowess_greater.md + + - page: main:savage_critical + title: Savage Critical + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/savage_critical.md + + - page: main:savior_spike + title: Savior Spike + categories: [Equipment, Consumables, Talismans] + file: wiki/main/savior_spike.md + + - page: main:savor_the_sting + title: Savor the Sting + categories: [Spells, Focus Spells] + file: wiki/main/savor_the_sting.md + + - page: main:savvy_reflexes + title: Savvy Reflexes + categories: [Class Features] + file: wiki/main/savvy_reflexes.md + + - page: main:sawtooth_saber + title: Sawtooth Saber + categories: [Equipment, Weapons] + file: wiki/main/sawtooth_saber.md + + - page: main:scale_mail + title: Scale Mail + categories: [Equipment, Armor] + file: wiki/main/scale_mail.md + + - page: main:scalpels_point + title: Scalpel's Point + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/scalpels_point.md + + - page: main:scaly_hide + title: Scaly Hide + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/scaly_hide.md + + - page: main:scamper + title: Scamper + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/scamper.md + + - page: main:scar_thick_skin + title: Scar-Thick Skin + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/scar_thick_skin.md + + - page: main:scare_to_death + title: Scare to Death + categories: [Feats, Skill Feats] + file: wiki/main/scare_to_death.md + + - page: main:scars_of_steel + title: Scars of Steel + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/scars_of_steel.md + + - page: main:scatter_scree + title: Scatter Scree + categories: [Spells, Cantrips, Arcane Spells, Primal Spells] + file: wiki/main/scatter_scree.md + + - page: main:scavenger + title: Scavenger + categories: [Backgrounds] + file: wiki/main/scavenger.md + + - page: main:scavengers_search + title: Scavenger's Search + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/scavengers_search.md + + - page: main:scent + title: Scent + categories: [Familiar Abilities] + file: wiki/main/scent.md + + - page: main:schadenfreude + title: Schadenfreude + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/schadenfreude.md + + - page: main:scholar + title: Scholar + categories: [Backgrounds] + file: wiki/main/scholar.md + + - page: main:scholarly_journal + title: Scholarly Journal + categories: [Equipment, Held Items] + file: wiki/main/scholarly_journal.md + + - page: main:scholarly_journal_compendium + title: Scholarly Journal Compendium + categories: [Equipment, Held Items] + file: wiki/main/scholarly_journal_compendium.md + + - page: main:scholarly_recollection + title: Scholarly Recollection + categories: [Spells, Focus Spells] + file: wiki/main/scholarly_recollection.md + + - page: main:scholastic_identification + title: Scholastic Identification + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/scholastic_identification.md + + - page: main:school_of_ars_grammatica + title: School of Ars Grammatica + categories: [Class Features] + file: wiki/main/school_of_ars_grammatica.md + + - page: main:school_of_battle_magic + title: School of Battle Magic + categories: [Class Features] + file: wiki/main/school_of_battle_magic.md + + - page: main:school_of_civic_wizardry + title: School of Civic Wizardry + categories: [Class Features] + file: wiki/main/school_of_civic_wizardry.md + + - page: main:school_of_mentalism + title: School of Mentalism + categories: [Class Features] + file: wiki/main/school_of_mentalism.md + + - page: main:school_of_protean_form + title: School of Protean Form + categories: [Class Features] + file: wiki/main/school_of_protean_form.md + + - page: main:school_of_the_boundary + title: School of the Boundary + categories: [Class Features] + file: wiki/main/school_of_the_boundary.md + + - page: main:school_of_unified_magical_theory + title: School of Unified Magical Theory + categories: [Class Features] + file: wiki/main/school_of_unified_magical_theory.md + + - page: main:schooled_in_secrets + title: Schooled in Secrets + categories: [Feats, Skill Feats] + file: wiki/main/schooled_in_secrets.md + + - page: main:scimitar + title: Scimitar + categories: [Equipment, Weapons] + file: wiki/main/scimitar.md + + - page: main:scintillating_safeguard + title: Scintillating Safeguard + categories: [Spells, Rank 6 Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/scintillating_safeguard.md + + - page: main:scintillating_spell + title: Scintillating Spell + categories: [Feats, Class Feats, Sorcerer Feats, Wizard Feats] + file: wiki/main/scintillating_spell.md + + - page: main:scion_of_many_planes + title: Scion of Many Planes + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/scion_of_many_planes.md + + - page: main:scion_transformation + title: Scion Transformation + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/scion_transformation.md + + - page: main:scoundrel + title: Scoundrel + categories: [Class Features] + file: wiki/main/scoundrel.md + + - page: main:scoundrels_surprise + title: Scoundrel's Surprise + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/scoundrels_surprise.md + + - page: main:scouring_rage + title: Scouring Rage + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/scouring_rage.md + + - page: main:scout + title: Scout + categories: [Backgrounds] + file: wiki/main/scout.md + + - page: main:scout_action + title: Scout (action) + categories: [Actions, Exploration Activities] + file: wiki/main/scout_action.md + + - page: main:scout_dedication + title: Scout Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/scout_dedication.md + + - page: main:scout_location + title: Scout Location + categories: [Actions, Subsystem Actions] + file: wiki/main/scout_location.md + + - page: main:scouting_eye + title: Scouting Eye + categories: [Spells, Rank 5 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/scouting_eye.md + + - page: main:scouts_charge + title: Scout's Charge + categories: [Feats, Archetype Feats] + file: wiki/main/scouts_charge.md + + - page: main:scouts_pounce + title: Scout's Pounce + categories: [Feats, Archetype Feats] + file: wiki/main/scouts_pounce.md + + - page: main:scouts_speed + title: Scout's Speed + categories: [Feats, Archetype Feats] + file: wiki/main/scouts_speed.md + + - page: main:scouts_warning + title: Scout's Warning + categories: [Feats, Class Feats, Ranger Feats, Rogue Feats] + file: wiki/main/scouts_warning.md + + - page: main:scramble_body + title: Scramble Body + categories: [Spells, Focus Spells] + file: wiki/main/scramble_body.md + + - page: main:scrimshaw_whale_bone + title: Scrimshaw whale bone + categories: [Equipment, Treasure] + file: wiki/main/scrimshaw_whale_bone.md + + - page: main:scroll_adept + title: Scroll Adept + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/scroll_adept.md + + - page: main:scroll_of_10th_rank_spell + title: Scroll of 10th-rank Spell + categories: [Equipment, Consumables, Scrolls] + file: wiki/main/scroll_of_10th_rank_spell.md + + - page: main:scroll_of_1st_rank_spell + title: Scroll of 1st-rank Spell + categories: [Equipment, Consumables, Scrolls] + file: wiki/main/scroll_of_1st_rank_spell.md + + - page: main:scroll_of_2nd_rank_spell + title: Scroll of 2nd-rank Spell + categories: [Equipment, Consumables, Scrolls] + file: wiki/main/scroll_of_2nd_rank_spell.md + + - page: main:scroll_of_3rd_rank_spell + title: Scroll of 3rd-rank Spell + categories: [Equipment, Consumables, Scrolls] + file: wiki/main/scroll_of_3rd_rank_spell.md + + - page: main:scroll_of_4th_rank_spell + title: Scroll of 4th-rank Spell + categories: [Equipment, Consumables, Scrolls] + file: wiki/main/scroll_of_4th_rank_spell.md + + - page: main:scroll_of_5th_rank_spell + title: Scroll of 5th-rank Spell + categories: [Equipment, Consumables, Scrolls] + file: wiki/main/scroll_of_5th_rank_spell.md + + - page: main:scroll_of_6th_rank_spell + title: Scroll of 6th-rank Spell + categories: [Equipment, Consumables, Scrolls] + file: wiki/main/scroll_of_6th_rank_spell.md + + - page: main:scroll_of_7th_rank_spell + title: Scroll of 7th-rank Spell + categories: [Equipment, Consumables, Scrolls] + file: wiki/main/scroll_of_7th_rank_spell.md + + - page: main:scroll_of_8th_rank_spell + title: Scroll of 8th-rank Spell + categories: [Equipment, Consumables, Scrolls] + file: wiki/main/scroll_of_8th_rank_spell.md + + - page: main:scroll_of_9th_rank_spell + title: Scroll of 9th-rank Spell + categories: [Equipment, Consumables, Scrolls] + file: wiki/main/scroll_of_9th_rank_spell.md + + - page: main:scroll_trickster_dedication + title: Scroll Trickster Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/scroll_trickster_dedication.md + + - page: main:scrounger_dedication + title: Scrounger Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/scrounger_dedication.md + + - page: main:scrying + title: Scrying + categories: [Spells, Rank 6 Spells, Arcane Spells, Occult Spells] + file: wiki/main/scrying.md + + - page: main:scythe + title: Scythe + categories: [Equipment, Weapons] + file: wiki/main/scythe.md + + - page: main:scything_blade_snare + title: Scything Blade Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/scything_blade_snare.md + + - page: main:sea_touch_elixir_greater + title: Sea Touch Elixir (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/sea_touch_elixir_greater.md + + - page: main:sea_touch_elixir_lesser + title: Sea Touch Elixir (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/sea_touch_elixir_lesser.md + + - page: main:sea_touch_elixir_moderate + title: Sea Touch Elixir (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/sea_touch_elixir_moderate.md + + - page: main:seal_fate + title: Seal Fate + categories: [Spells, Rank 4 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/seal_fate.md + + - page: main:search + title: Search + categories: [Actions, Exploration Activities] + file: wiki/main/search.md + + - page: main:searing_blade + title: Searing Blade + categories: [Equipment, Weapons] + file: wiki/main/searing_blade.md + + - page: main:searing_blade_greater + title: Searing Blade (Greater) + categories: [Equipment, Weapons] + file: wiki/main/searing_blade_greater.md + + - page: main:seasoned + title: Seasoned + categories: [Feats, Skill Feats] + file: wiki/main/seasoned.md + + - page: main:seaweed_leshy + title: Seaweed Leshy + categories: [Heritages, Leshy Heritages] + file: wiki/main/seaweed_leshy.md + + - page: main:second_blessing + title: Second Blessing + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/second_blessing.md + + - page: main:second_doctrine + title: Second Doctrine + categories: [Class Features] + file: wiki/main/second_doctrine.md + + - page: main:second_doctrine_cloistered_cleric + title: Second Doctrine (Cloistered Cleric) + categories: [Class Features] + file: wiki/main/second_doctrine_cloistered_cleric.md + + - page: main:second_doctrine_warpriest + title: Second Doctrine (Warpriest) + categories: [Class Features] + file: wiki/main/second_doctrine_warpriest.md + + - page: main:second_opinion + title: Second Opinion + categories: [Familiar Abilities] + file: wiki/main/second_opinion.md + + - page: main:second_path_to_perfection + title: Second Path to Perfection + categories: [Class Features] + file: wiki/main/second_path_to_perfection.md + + - page: main:second_shield + title: Second Shield + categories: [Feats, Archetype Feats] + file: wiki/main/second_shield.md + + - page: main:second_skin + title: Second Skin + categories: [Class Features] + file: wiki/main/second_skin.md + + - page: main:second_sting + title: Second Sting + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/second_sting.md + + - page: main:second_thoughts + title: Second Thoughts + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/second_thoughts.md + + - page: main:second_wind + title: Second Wind + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/second_wind.md + + - page: main:secondary_detonation_array + title: Secondary Detonation Array + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/secondary_detonation_array.md + + - page: main:secure_disguises + title: Secure Disguises + categories: [Actions, Subsystem Actions] + file: wiki/main/secure_disguises.md + + - page: main:security + title: Security + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/security.md + + - page: main:see_the_unseen + title: See the Unseen + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/see_the_unseen.md + + - page: main:seedpod + title: Seedpod + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/seedpod.md + + - page: main:seek + title: Seek + categories: [Actions, Basic Actions] + file: wiki/main/seek.md + + - page: main:seer_elf + title: Seer Elf + categories: [Heritages, Elf Heritages] + file: wiki/main/seer_elf.md + + - page: main:seize_soul + title: Seize Soul + categories: [Spells, Rank 9 Spells, Divine Spells, Occult Spells] + file: wiki/main/seize_soul.md + + - page: main:selective_energy + title: Selective Energy + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/selective_energy.md + + - page: main:selfish_shield + title: Selfish Shield + categories: [Actions, Other Actions] + file: wiki/main/selfish_shield.md + + - page: main:selfless_parry + title: Selfless Parry + categories: [Feats, Archetype Feats] + file: wiki/main/selfless_parry.md + + - page: main:sending + title: Sending + categories: [Spells, Rank 5 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/sending.md + + - page: main:sensate_gnome + title: Sensate Gnome + categories: [Heritages, Gnome Heritages] + file: wiki/main/sensate_gnome.md + + - page: main:sense_allies + title: Sense Allies + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/sense_allies.md + + - page: main:sense_direction + title: Sense Direction + categories: [Actions, Skill Actions] + file: wiki/main/sense_direction.md + + - page: main:sense_motive + title: Sense Motive + categories: [Actions, Basic Actions] + file: wiki/main/sense_motive.md + + - page: main:sense_the_unseen + title: Sense the Unseen + categories: [Feats, Class Feats, Investigator Feats, Ranger Feats, Rogue Feats] + file: wiki/main/sense_the_unseen.md + + - page: main:sense_weakness + title: Sense Weakness + categories: [Actions, Subsystem Actions] + file: wiki/main/sense_weakness.md + + - page: main:senses + title: Senses + categories: [Rules] + file: wiki/main/senses.md + + - page: main:sensitive_nose + title: Sensitive Nose + categories: [Feats, Ancestry Feats, Kholo Feats] + file: wiki/main/sensitive_nose.md + + - page: main:sentinel_dedication + title: Sentinel Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/sentinel_dedication.md + + - page: main:serene_mutagen_greater + title: Serene Mutagen (Greater) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/serene_mutagen_greater.md + + - page: main:serene_mutagen_lesser + title: Serene Mutagen (Lesser) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/serene_mutagen_lesser.md + + - page: main:serene_mutagen_major + title: Serene Mutagen (Major) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/serene_mutagen_major.md + + - page: main:serene_mutagen_moderate + title: Serene Mutagen (Moderate) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/serene_mutagen_moderate.md + + - page: main:serpent_dagger + title: Serpent Dagger + categories: [Equipment, Weapons] + file: wiki/main/serpent_dagger.md + + - page: main:serum_of_sex_shift + title: Serum of Sex Shift + categories: [Equipment, Consumables, Potions] + file: wiki/main/serum_of_sex_shift.md + + - page: main:servant + title: Servant + categories: [Backgrounds] + file: wiki/main/servant.md + + - page: main:set_of_decorated_ceramic_plates + title: Set of decorated ceramic plates + categories: [Equipment, Treasure] + file: wiki/main/set_of_decorated_ceramic_plates.md + + - page: main:set_of_decorated_porcelain_plates + title: Set of decorated porcelain plates + categories: [Equipment, Treasure] + file: wiki/main/set_of_decorated_porcelain_plates.md + + - page: main:set_of_six_ivory_dice + title: Set of six ivory dice + categories: [Equipment, Treasure] + file: wiki/main/set_of_six_ivory_dice.md + + - page: main:settlement_scholastics + title: Settlement Scholastics + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/settlement_scholastics.md + + - page: main:sewer_rat + title: Sewer Rat + categories: [Heritages, Ratfolk Heritages] + file: wiki/main/sewer_rat.md + + - page: main:shadow + title: Shadow + categories: [Equipment, Runes] + file: wiki/main/shadow.md + + - page: main:shadow_blast + title: Shadow Blast + categories: [Spells, Rank 5 Spells, Divine Spells, Occult Spells] + file: wiki/main/shadow_blast.md + + - page: main:shadow_double + title: Shadow Double + categories: [Spells, Rituals] + file: wiki/main/shadow_double.md + + - page: main:shadow_greater + title: Shadow (Greater) + categories: [Equipment, Runes] + file: wiki/main/shadow_greater.md + + - page: main:shadow_hunter + title: Shadow Hunter + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/shadow_hunter.md + + - page: main:shadow_major + title: Shadow (Major) + categories: [Equipment, Runes] + file: wiki/main/shadow_major.md + + - page: main:shadow_mark + title: Shadow Mark + categories: [Feats, Skill Feats] + file: wiki/main/shadow_mark.md + + - page: main:shadow_of_the_wilds + title: Shadow of the Wilds + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/shadow_of_the_wilds.md + + - page: main:shadow_rat + title: Shadow Rat + categories: [Heritages, Ratfolk Heritages] + file: wiki/main/shadow_rat.md + + - page: main:shadow_self + title: Shadow Self + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/shadow_self.md + + - page: main:shadow_signet + title: Shadow Signet + categories: [Equipment, Worn Items] + file: wiki/main/shadow_signet.md + + - page: main:shadows_web + title: Shadow's Web + categories: [Spells, Focus Spells] + file: wiki/main/shadows_web.md + + - page: main:shadows_web_feat + title: Shadow's Web (feat) + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/shadows_web_feat.md + + - page: main:shake_it_off + title: Shake it Off + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/shake_it_off.md + + - page: main:shameless_request + title: Shameless Request + categories: [Feats, Skill Feats] + file: wiki/main/shameless_request.md + + - page: main:shape_stone + title: Shape Stone + categories: [Spells, Rank 4 Spells, Arcane Spells, Primal Spells] + file: wiki/main/shape_stone.md + + - page: main:shape_wood + title: Shape Wood + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/shape_wood.md + + - page: main:share_life + title: Share Life + categories: [Spells, Rank 2 Spells, Divine Spells] + file: wiki/main/share_life.md + + - page: main:share_rage + title: Share Rage + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/share_rage.md + + - page: main:share_senses + title: Share Senses + categories: [Familiar Abilities] + file: wiki/main/share_senses.md + + - page: main:share_tincture + title: Share Tincture + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/share_tincture.md + + - page: main:shared_assault + title: Shared Assault + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/shared_assault.md + + - page: main:shared_avoidance + title: Shared Avoidance + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/shared_avoidance.md + + - page: main:shared_clarity + title: Shared Clarity + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/shared_clarity.md + + - page: main:shared_invisibility + title: Shared Invisibility + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells] + file: wiki/main/shared_invisibility.md + + - page: main:shared_nightmare + title: Shared Nightmare + categories: [Spells, Focus Spells] + file: wiki/main/shared_nightmare.md + + - page: main:shared_prey + title: Shared Prey + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/shared_prey.md + + - page: main:shared_replenishment + title: Shared Replenishment + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/shared_replenishment.md + + - page: main:shared_stratagem + title: Shared Stratagem + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/shared_stratagem.md + + - page: main:shark_tooth_charm + title: Shark Tooth Charm + categories: [Equipment, Consumables, Talismans] + file: wiki/main/shark_tooth_charm.md + + - page: main:sharp_eared_catfolk + title: Sharp-Eared Catfolk + categories: [Heritages, Catfolk Heritages] + file: wiki/main/sharp_eared_catfolk.md + + - page: main:shatter + title: Shatter + categories: [Spells, Rank 2 Spells, Occult Spells, Primal Spells] + file: wiki/main/shatter.md + + - page: main:shatter_defenses + title: Shatter Defenses + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/shatter_defenses.md + + - page: main:shattering_blows + title: Shattering Blows + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/shattering_blows.md + + - page: main:shattering_strike_monk + title: Shattering Strike (Monk) + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/shattering_strike_monk.md + + - page: main:shattering_strike_weapon_improviser + title: Shattering Strike (Weapon Improviser) + categories: [Feats, Archetype Feats] + file: wiki/main/shattering_strike_weapon_improviser.md + + - page: main:shed_spirit + title: Shed Spirit + categories: [Actions, Other Actions] + file: wiki/main/shed_spirit.md + + - page: main:shed_tail + title: Shed Tail + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/shed_tail.md + + - page: main:shell + title: Shell + categories: [Equipment, Treasure] + file: wiki/main/shell.md + + - page: main:shield + title: Shield + categories: [Spells, Cantrips, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/shield.md + + - page: main:shield_block + title: Shield Block + categories: [Feats, General Feats] + file: wiki/main/shield_block.md + + - page: main:shield_block_class_feature + title: Shield Block (class feature) + categories: [Class Features] + file: wiki/main/shield_block_class_feature.md + + - page: main:shield_boss + title: Shield Boss + categories: [Equipment, Weapons] + file: wiki/main/shield_boss.md + + - page: main:shield_of_faith + title: Shield of Faith + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/shield_of_faith.md + + - page: main:shield_of_grace + title: Shield of Grace + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/shield_of_grace.md + + - page: main:shield_of_reckoning + title: Shield of Reckoning + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/shield_of_reckoning.md + + - page: main:shield_paragon + title: Shield Paragon + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/shield_paragon.md + + - page: main:shield_spikes + title: Shield Spikes + categories: [Equipment, Weapons] + file: wiki/main/shield_spikes.md + + - page: main:shield_warden + title: Shield Warden + categories: [Feats, Class Feats, Champion Feats, Fighter Feats] + file: wiki/main/shield_warden.md + + - page: main:shielded_stride + title: Shielded Stride + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/shielded_stride.md + + - page: main:shielding_salve + title: Shielding Salve + categories: [Equipment, Consumables, Oils] + file: wiki/main/shielding_salve.md + + - page: main:shields_of_the_spirit + title: Shields of the Spirit + categories: [Spells, Focus Spells] + file: wiki/main/shields_of_the_spirit.md + + - page: main:shifting + title: Shifting + categories: [Equipment, Runes] + file: wiki/main/shifting.md + + - page: main:shifting_form + title: Shifting Form + categories: [Spells, Focus Spells] + file: wiki/main/shifting_form.md + + - page: main:shining_ammunition + title: Shining Ammunition + categories: [Equipment, Ammunition] + file: wiki/main/shining_ammunition.md + + - page: main:shining_symbol + title: Shining Symbol + categories: [Equipment, Worn Items] + file: wiki/main/shining_symbol.md + + - page: main:shining_symbol_greater + title: Shining Symbol (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/shining_symbol_greater.md + + - page: main:shining_symbol_major + title: Shining Symbol (Major) + categories: [Equipment, Worn Items] + file: wiki/main/shining_symbol_major.md + + - page: main:shinstabber + title: Shinstabber + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/shinstabber.md + + - page: main:shock + title: Shock + categories: [Equipment, Runes] + file: wiki/main/shock.md + + - page: main:shock_greater + title: Shock (Greater) + categories: [Equipment, Runes] + file: wiki/main/shock_greater.md + + - page: main:shockwave + title: Shockwave + categories: [Equipment, Runes] + file: wiki/main/shockwave.md + + - page: main:shooting_stars_stance + title: Shooting Stars Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/shooting_stars_stance.md + + - page: main:shortbow + title: Shortbow + categories: [Equipment, Weapons] + file: wiki/main/shortbow.md + + - page: main:shortshanks_hobgoblin + title: Shortshanks Hobgoblin + categories: [Heritages, Hobgoblin Heritages] + file: wiki/main/shortshanks_hobgoblin.md + + - page: main:shortsword + title: Shortsword + categories: [Equipment, Weapons] + file: wiki/main/shortsword.md + + - page: main:shove + title: Shove + categories: [Actions, Skill Actions] + file: wiki/main/shove.md + + - page: main:shove_down + title: Shove Down + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/shove_down.md + + - page: main:shoving_sweep + title: Shoving Sweep + categories: [Feats, Archetype Feats] + file: wiki/main/shoving_sweep.md + + - page: main:shrink + title: Shrink + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/shrink.md + + - page: main:shrink_item + title: Shrink Item + categories: [Spells, Rank 3 Spells, Arcane Spells] + file: wiki/main/shrink_item.md + + - page: main:shrink_the_span + title: Shrink the Span + categories: [Spells, Focus Spells] + file: wiki/main/shrink_the_span.md + + - page: main:shrinking_potion + title: Shrinking Potion + categories: [Equipment, Consumables, Potions] + file: wiki/main/shrinking_potion.md + + - page: main:shrinking_potion_greater + title: Shrinking Potion (Greater) + categories: [Equipment, Consumables, Potions] + file: wiki/main/shrinking_potion_greater.md + + - page: main:shroud_of_night + title: Shroud of Night + categories: [Spells, Cantrips] + file: wiki/main/shroud_of_night.md + + - page: main:shuriken + title: Shuriken + categories: [Equipment, Weapons] + file: wiki/main/shuriken.md + + - page: main:sickle + title: Sickle + categories: [Equipment, Weapons] + file: wiki/main/sickle.md + + - page: main:side_by_side_druid + title: Side by Side (Druid) + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/side_by_side_druid.md + + - page: main:side_by_side_ranger + title: Side by Side (Ranger) + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/side_by_side_ranger.md + + - page: main:sidestep + title: Sidestep + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/sidestep.md + + - page: main:sigil + title: Sigil + categories: [Spells, Cantrips, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/sigil.md + + - page: main:sign_language + title: Sign Language + categories: [Feats, Skill Feats] + file: wiki/main/sign_language.md + + - page: main:signal_whistle + title: Signal Whistle + categories: [Equipment, Adventuring Gear] + file: wiki/main/signal_whistle.md + + - page: main:signaling_snare + title: Signaling Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/signaling_snare.md + + - page: main:signature_crafting + title: Signature Crafting + categories: [Feats, Skill Feats] + file: wiki/main/signature_crafting.md + + - page: main:signature_spell_expansion + title: Signature Spell Expansion + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/signature_spell_expansion.md + + - page: main:signature_spells + title: Signature Spells + categories: [Class Features] + file: wiki/main/signature_spells.md + + - page: main:silence + title: Silence + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells] + file: wiki/main/silence.md + + - page: main:silence_in_snow + title: Silence in Snow + categories: [Class Features] + file: wiki/main/silence_in_snow.md + + - page: main:silencing_strike + title: Silencing Strike + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/silencing_strike.md + + - page: main:silent_step + title: Silent Step + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/silent_step.md + + - page: main:silk_ceremonial_armor + title: Silk ceremonial armor + categories: [Equipment, Treasure] + file: wiki/main/silk_ceremonial_armor.md + + - page: main:silk_fan_decorated_with_turquoise + title: Silk fan decorated with turquoise + categories: [Equipment, Treasure] + file: wiki/main/silk_fan_decorated_with_turquoise.md + + - page: main:silk_mask_decorated_with_citrines + title: Silk mask decorated with citrines + categories: [Equipment, Treasure] + file: wiki/main/silk_mask_decorated_with_citrines.md + + - page: main:silver_and_jade_censer + title: Silver and jade censer + categories: [Equipment, Treasure] + file: wiki/main/silver_and_jade_censer.md + + - page: main:silver_chunk + title: Silver Chunk + categories: [Equipment, Adventuring Gear] + file: wiki/main/silver_chunk.md + + - page: main:silver_coronet_with_peridots + title: Silver coronet with peridots + categories: [Equipment, Treasure] + file: wiki/main/silver_coronet_with_peridots.md + + - page: main:silver_flagon_inscribed_with_fields + title: Silver flagon inscribed with fields + categories: [Equipment, Treasure] + file: wiki/main/silver_flagon_inscribed_with_fields.md + + - page: main:silver_ingot + title: Silver Ingot + categories: [Equipment, Adventuring Gear] + file: wiki/main/silver_ingot.md + + - page: main:silver_mirror_with_gilded_frame + title: Silver mirror with gilded frame + categories: [Equipment, Treasure] + file: wiki/main/silver_mirror_with_gilded_frame.md + + - page: main:silver_pieces + title: Silver Pieces + categories: [Equipment, Treasure] + file: wiki/main/silver_pieces.md + + - page: main:silver_salve + title: Silver Salve + categories: [Equipment, Consumables, Alchemical Items] + file: wiki/main/silver_salve.md + + - page: main:silver_statuette_of_a_raven + title: Silver statuette of a raven + categories: [Equipment, Treasure] + file: wiki/main/silver_statuette_of_a_raven.md + + - page: main:silvertongue_mutagen_greater + title: Silvertongue Mutagen (Greater) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/silvertongue_mutagen_greater.md + + - page: main:silvertongue_mutagen_lesser + title: Silvertongue Mutagen (Lesser) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/silvertongue_mutagen_lesser.md + + - page: main:silvertongue_mutagen_major + title: Silvertongue Mutagen (Major) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/silvertongue_mutagen_major.md + + - page: main:silvertongue_mutagen_moderate + title: Silvertongue Mutagen (Moderate) + categories: [Equipment, Consumables, Mutagens, Alchemical Items] + file: wiki/main/silvertongue_mutagen_moderate.md + + - page: main:simple_painting + title: Simple painting + categories: [Equipment, Treasure] + file: wiki/main/simple_painting.md + + - page: main:simple_sculpture + title: Simple sculpture + categories: [Equipment, Treasure] + file: wiki/main/simple_sculpture.md + + - page: main:simple_silver_circlet + title: Simple silver circlet + categories: [Equipment, Treasure] + file: wiki/main/simple_silver_circlet.md + + - page: main:singing_sword + title: Singing Sword + categories: [Equipment, Weapons] + file: wiki/main/singing_sword.md + + - page: main:siphon_power + title: Siphon Power + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/siphon_power.md + + - page: main:size_and_reach + title: Size and Reach + categories: [Rules] + file: wiki/main/size_and_reach.md + + - page: main:size_changing + title: Size-Changing + categories: [Equipment, Runes] + file: wiki/main/size_changing.md + + - page: main:skeleton_key + title: Skeleton Key + categories: [Equipment, Held Items] + file: wiki/main/skeleton_key.md + + - page: main:skeleton_key_greater + title: Skeleton Key (Greater) + categories: [Equipment, Held Items] + file: wiki/main/skeleton_key_greater.md + + - page: main:skill_mastery + title: Skill Mastery + categories: [Feats, Archetype Feats] + file: wiki/main/skill_mastery.md + + - page: main:skill_training + title: Skill Training + categories: [Feats, Skill Feats] + file: wiki/main/skill_training.md + + - page: main:skilled + title: Skilled + categories: [Familiar Abilities] + file: wiki/main/skilled.md + + - page: main:skilled_human + title: Skilled Human + categories: [Heritages, Human Heritages] + file: wiki/main/skilled_human.md + + - page: main:skillful_lessons + title: Skillful Lessons + categories: [Class Features] + file: wiki/main/skillful_lessons.md + + - page: main:skillful_tail + title: Skillful Tail + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/skillful_tail.md + + - page: main:skim_scroll + title: Skim Scroll + categories: [Feats, Archetype Feats] + file: wiki/main/skim_scroll.md + + - page: main:skinstitch_salve + title: Skinstitch Salve + categories: [Equipment, Consumables, Potions, Alchemical Items] + file: wiki/main/skinstitch_salve.md + + - page: main:skirmish_strike + title: Skirmish Strike + categories: [Feats, Class Feats, Ranger Feats, Rogue Feats] + file: wiki/main/skirmish_strike.md + + - page: main:skittering_scuttle + title: Skittering Scuttle + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/skittering_scuttle.md + + - page: main:skittering_sneak + title: Skittering Sneak + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/skittering_sneak.md + + - page: main:sky_hammer + title: Sky Hammer + categories: [Equipment, Weapons] + file: wiki/main/sky_hammer.md + + - page: main:skyborn_tengu + title: Skyborn Tengu + categories: [Heritages, Tengu Heritages] + file: wiki/main/skyborn_tengu.md + + - page: main:slag_may + title: Slag May + categories: [Feats, Ancestry Feats, Changeling Feats] + file: wiki/main/slag_may.md + + - page: main:slam_down + title: Slam Down + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/slam_down.md + + - page: main:slates_of_distant_letters + title: Slates of Distant Letters + categories: [Equipment, Held Items] + file: wiki/main/slates_of_distant_letters.md + + - page: main:sleek_reposition + title: Sleek Reposition + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/sleek_reposition.md + + - page: main:sleep + title: Sleep + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/sleep.md + + - page: main:sleeper_hold + title: Sleeper Hold + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/sleeper_hold.md + + - page: main:sleeves_of_storage + title: Sleeves of Storage + categories: [Equipment, Adventuring Gear] + file: wiki/main/sleeves_of_storage.md + + - page: main:sleeves_of_storage_greater + title: Sleeves of Storage (Greater) + categories: [Equipment, Adventuring Gear] + file: wiki/main/sleeves_of_storage_greater.md + + - page: main:slick + title: Slick + categories: [Equipment, Runes] + file: wiki/main/slick.md + + - page: main:slick_greater + title: Slick (Greater) + categories: [Equipment, Runes] + file: wiki/main/slick_greater.md + + - page: main:slick_major + title: Slick (Major) + categories: [Equipment, Runes] + file: wiki/main/slick_major.md + + - page: main:sling + title: Sling + categories: [Equipment, Weapons] + file: wiki/main/sling.md + + - page: main:sling_bullets + title: Sling Bullets + categories: [Equipment, Ammunition] + file: wiki/main/sling_bullets.md + + - page: main:slip_sideways + title: Slip Sideways + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/slip_sideways.md + + - page: main:slippery_prey + title: Slippery Prey + categories: [Feats, Skill Feats] + file: wiki/main/slippery_prey.md + + - page: main:slippery_secrets + title: Slippery Secrets + categories: [Feats, Skill Feats] + file: wiki/main/slippery_secrets.md + + - page: main:slither + title: Slither + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells] + file: wiki/main/slither.md + + - page: main:slow + title: Slow + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/slow.md + + - page: main:slumber_arrow + title: Slumber Arrow + categories: [Equipment, Ammunition] + file: wiki/main/slumber_arrow.md + + - page: main:slumber_wine + title: Slumber Wine + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/slumber_wine.md + + - page: main:sly_disarm + title: Sly Disarm + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/sly_disarm.md + + - page: main:sly_striker + title: Sly Striker + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/sly_striker.md + + - page: main:small_cold_iron_cauldron_with_onyx + title: Small cold iron cauldron with onyx + categories: [Equipment, Treasure] + file: wiki/main/small_cold_iron_cauldron_with_onyx.md + + - page: main:smash_from_the_air + title: Smash from the Air + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/smash_from_the_air.md + + - page: main:smite + title: Smite + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/smite.md + + - page: main:smoke_ball_greater + title: Smoke Ball (Greater) + categories: [Equipment, Consumables, Alchemical Items] + file: wiki/main/smoke_ball_greater.md + + - page: main:smoke_ball_lesser + title: Smoke Ball (Lesser) + categories: [Equipment, Consumables, Alchemical Items] + file: wiki/main/smoke_ball_lesser.md + + - page: main:smoke_bomb + title: Smoke Bomb + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/smoke_bomb.md + + - page: main:smokeworker_hobgoblin + title: Smokeworker Hobgoblin + categories: [Heritages, Hobgoblin Heritages] + file: wiki/main/smokeworker_hobgoblin.md + + - page: main:snagging_hook_snare + title: Snagging Hook Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/snagging_hook_snare.md + + - page: main:snagging_strike + title: Snagging Strike + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/snagging_strike.md + + - page: main:snake_oil + title: Snake Oil + categories: [Equipment, Consumables, Alchemical Items] + file: wiki/main/snake_oil.md + + - page: main:snap_out_of_it_marshal + title: Snap Out of It! (Marshal) + categories: [Feats, Archetype Feats] + file: wiki/main/snap_out_of_it_marshal.md + + - page: main:snap_shot + title: Snap Shot + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/snap_shot.md + + - page: main:snaptongue_tripkee + title: Snaptongue Tripkee + categories: [Heritages, Tripkee Heritages] + file: wiki/main/snaptongue_tripkee.md + + - page: main:snare_crafting + title: Snare Crafting + categories: [Feats, Skill Feats] + file: wiki/main/snare_crafting.md + + - page: main:snare_genius + title: Snare Genius + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/snare_genius.md + + - page: main:snare_setter + title: Snare Setter + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/snare_setter.md + + - page: main:snarecrafter_dedication + title: Snarecrafter Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/snarecrafter_dedication.md + + - page: main:sneak + title: Sneak + categories: [Actions, Skill Actions] + file: wiki/main/sneak.md + + - page: main:sneak_adept + title: Sneak Adept + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/sneak_adept.md + + - page: main:sneak_attack + title: Sneak Attack + categories: [Class Features] + file: wiki/main/sneak_attack.md + + - page: main:sneak_attacker + title: Sneak Attacker + categories: [Feats, Archetype Feats] + file: wiki/main/sneak_attacker.md + + - page: main:sneaky + title: Sneaky + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/sneaky.md + + - page: main:sneaky_key + title: Sneaky Key + categories: [Equipment, Consumables, Talismans] + file: wiki/main/sneaky_key.md + + - page: main:snow_goblin + title: Snow Goblin + categories: [Heritages, Goblin Heritages] + file: wiki/main/snow_goblin.md + + - page: main:snow_rat + title: Snow Rat + categories: [Heritages, Ratfolk Heritages] + file: wiki/main/snow_rat.md + + - page: main:snowdrift_spell + title: Snowdrift Spell + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/snowdrift_spell.md + + - page: main:soap + title: Soap + categories: [Equipment, Adventuring Gear] + file: wiki/main/soap.md + + - page: main:soaring_flight + title: Soaring Flight + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/soaring_flight.md + + - page: main:soaring_form + title: Soaring Form + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/soaring_form.md + + - page: main:soaring_shape + title: Soaring Shape + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/soaring_shape.md + + - page: main:social_purview + title: Social Purview + categories: [Feats, Archetype Feats] + file: wiki/main/social_purview.md + + - page: main:society + title: Society + categories: [Skills] + file: wiki/main/society.md + + - page: main:solar_rejuvenation + title: Solar Rejuvenation + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/solar_rejuvenation.md + + - page: main:solid_lead + title: Solid Lead + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/solid_lead.md + + - page: main:solidified_moment_of_time + title: Solidified Moment of Time + categories: [Equipment, Treasure] + file: wiki/main/solidified_moment_of_time.md + + - page: main:song_of_marching + title: Song of Marching + categories: [Spells, Cantrips] + file: wiki/main/song_of_marching.md + + - page: main:song_of_marching_feat + title: Song of Marching (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/song_of_marching_feat.md + + - page: main:song_of_strength + title: Song of Strength + categories: [Spells, Cantrips] + file: wiki/main/song_of_strength.md + + - page: main:song_of_strength_feat + title: Song of Strength (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/song_of_strength_feat.md + + - page: main:soothe + title: Soothe + categories: [Spells, Rank 1 Spells, Occult Spells] + file: wiki/main/soothe.md + + - page: main:soothing_ballad + title: Soothing Ballad + categories: [Spells, Focus Spells] + file: wiki/main/soothing_ballad.md + + - page: main:soothing_ballad_feat + title: Soothing Ballad (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/soothing_ballad_feat.md + + - page: main:soothing_mist + title: Soothing Mist + categories: [Spells, Focus Spells] + file: wiki/main/soothing_mist.md + + - page: main:soothing_vials + title: Soothing Vials + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/soothing_vials.md + + - page: main:soothing_words + title: Soothing Words + categories: [Spells, Focus Spells] + file: wiki/main/soothing_words.md + + - page: main:sorcerer + title: Sorcerer + categories: [Classes] + file: wiki/main/sorcerer.md + + - page: main:sorcerer_dedication + title: Sorcerer Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/sorcerer_dedication.md + + - page: main:sorcerer_spellcasting + title: Sorcerer Spellcasting + categories: [Class Features] + file: wiki/main/sorcerer_spellcasting.md + + - page: main:sorcerous_potency + title: Sorcerous Potency + categories: [Class Features] + file: wiki/main/sorcerous_potency.md + + - page: main:soul_siphon + title: Soul Siphon + categories: [Spells, Focus Spells] + file: wiki/main/soul_siphon.md + + - page: main:soulsight_bard + title: Soulsight (Bard) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/soulsight_bard.md + + - page: main:sound_body + title: Sound Body + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/sound_body.md + + - page: main:sow_rumor + title: Sow Rumor + categories: [Feats, Skill Feats] + file: wiki/main/sow_rumor.md + + - page: main:sow_spell + title: Sow Spell + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/sow_spell.md + + - page: main:spacious_pouch_type_i + title: Spacious Pouch (Type I) + categories: [Equipment, Adventuring Gear] + file: wiki/main/spacious_pouch_type_i.md + + - page: main:spacious_pouch_type_ii + title: Spacious Pouch (Type II) + categories: [Equipment, Adventuring Gear] + file: wiki/main/spacious_pouch_type_ii.md + + - page: main:spacious_pouch_type_iii + title: Spacious Pouch (Type III) + categories: [Equipment, Adventuring Gear] + file: wiki/main/spacious_pouch_type_iii.md + + - page: main:spacious_pouch_type_iv + title: Spacious Pouch (Type IV) + categories: [Equipment, Adventuring Gear] + file: wiki/main/spacious_pouch_type_iv.md + + - page: main:speak_with_animals + title: Speak with Animals + categories: [Spells, Rank 2 Spells, Primal Spells] + file: wiki/main/speak_with_animals.md + + - page: main:speak_with_kindred + title: Speak with Kindred + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/speak_with_kindred.md + + - page: main:speak_with_plants + title: Speak with Plants + categories: [Spells, Rank 3 Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/speak_with_plants.md + + - page: main:speak_with_stones + title: Speak with Stones + categories: [Spells, Rank 5 Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/speak_with_stones.md + + - page: main:spear + title: Spear + categories: [Equipment, Weapons] + file: wiki/main/spear.md + + - page: main:specialized_beastmaster_companion + title: Specialized Beastmaster Companion + categories: [Feats, Archetype Feats] + file: wiki/main/specialized_beastmaster_companion.md + + - page: main:specialized_companion_druid + title: Specialized Companion (Druid) + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/specialized_companion_druid.md + + - page: main:specialized_companion_ranger + title: Specialized Companion (Ranger) + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/specialized_companion_ranger.md + + - page: main:specialized_mount + title: Specialized Mount + categories: [Feats, Archetype Feats] + file: wiki/main/specialized_mount.md + + - page: main:specialty_crafting + title: Specialty Crafting + categories: [Feats, Skill Feats] + file: wiki/main/specialty_crafting.md + + - page: main:specific_skill_dcs + title: Specific Skill DCs + categories: [Rules] + file: wiki/main/specific_skill_dcs.md + + - page: main:spectral_advance + title: Spectral Advance + categories: [Spells, Focus Spells] + file: wiki/main/spectral_advance.md + + - page: main:spectral_advance_feat + title: Spectral Advance (feat) + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/spectral_advance_feat.md + + - page: main:speech + title: Speech + categories: [Familiar Abilities] + file: wiki/main/speech.md + + - page: main:spell_battery + title: Spell Battery + categories: [Familiar Abilities] + file: wiki/main/spell_battery.md + + - page: main:spell_blending + title: Spell Blending + categories: [Class Features] + file: wiki/main/spell_blending.md + + - page: main:spell_combination + title: Spell Combination + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/spell_combination.md + + - page: main:spell_delivery + title: Spell Delivery + categories: [Familiar Abilities] + file: wiki/main/spell_delivery.md + + - page: main:spell_devourer + title: Spell Devourer + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/spell_devourer.md + + - page: main:spell_mastery + title: Spell Mastery + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/spell_mastery.md + + - page: main:spell_protection_array + title: Spell Protection Array + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/spell_protection_array.md + + - page: main:spell_relay + title: Spell Relay + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/spell_relay.md + + - page: main:spell_repertoire + title: Spell Repertoire + categories: [Class Features] + file: wiki/main/spell_repertoire.md + + - page: main:spell_reservoir + title: Spell Reservoir + categories: [Equipment, Runes] + file: wiki/main/spell_reservoir.md + + - page: main:spell_riposte + title: Spell Riposte + categories: [Spells, Rank 7 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/spell_riposte.md + + - page: main:spell_shroud + title: Spell Shroud + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/spell_shroud.md + + - page: main:spell_substitution + title: Spell Substitution + categories: [Class Features] + file: wiki/main/spell_substitution.md + + - page: main:spell_tinker + title: Spell Tinker + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/spell_tinker.md + + - page: main:spellbook_blank + title: Spellbook (Blank) + categories: [Equipment, Adventuring Gear] + file: wiki/main/spellbook_blank.md + + - page: main:spellbook_prodigy + title: Spellbook Prodigy + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/spellbook_prodigy.md + + - page: main:spellcasting + title: Spellcasting + categories: [Familiar Abilities] + file: wiki/main/spellcasting.md + + - page: main:spellguard_blade + title: Spellguard Blade + categories: [Equipment, Weapons] + file: wiki/main/spellguard_blade.md + + - page: main:spellguard_shield + title: Spellguard Shield + categories: [Equipment, Shields] + file: wiki/main/spellguard_shield.md + + - page: main:spellhorn_kobold + title: Spellhorn Kobold + categories: [Heritages, Kobold Heritages] + file: wiki/main/spellhorn_kobold.md + + - page: main:spellshape_channel + title: Spellshape Channel + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/spellshape_channel.md + + - page: main:spellshape_mastery + title: Spellshape Mastery + categories: [Feats, Class Feats, Sorcerer Feats, Wizard Feats] + file: wiki/main/spellshape_mastery.md + + - page: main:spellstrike_ammunition_type_i + title: Spellstrike Ammunition (Type I) + categories: [Equipment, Ammunition] + file: wiki/main/spellstrike_ammunition_type_i.md + + - page: main:spellstrike_ammunition_type_ii + title: Spellstrike Ammunition (Type II) + categories: [Equipment, Ammunition] + file: wiki/main/spellstrike_ammunition_type_ii.md + + - page: main:spellstrike_ammunition_type_iii + title: Spellstrike Ammunition (Type III) + categories: [Equipment, Ammunition] + file: wiki/main/spellstrike_ammunition_type_iii.md + + - page: main:spellstrike_ammunition_type_iv + title: Spellstrike Ammunition (Type IV) + categories: [Equipment, Ammunition] + file: wiki/main/spellstrike_ammunition_type_iv.md + + - page: main:spellstrike_ammunition_type_ix + title: Spellstrike Ammunition (Type IX) + categories: [Equipment, Ammunition] + file: wiki/main/spellstrike_ammunition_type_ix.md + + - page: main:spellstrike_ammunition_type_v + title: Spellstrike Ammunition (Type V) + categories: [Equipment, Ammunition] + file: wiki/main/spellstrike_ammunition_type_v.md + + - page: main:spellstrike_ammunition_type_vi + title: Spellstrike Ammunition (Type VI) + categories: [Equipment, Ammunition] + file: wiki/main/spellstrike_ammunition_type_vi.md + + - page: main:spellstrike_ammunition_type_vii + title: Spellstrike Ammunition (Type VII) + categories: [Equipment, Ammunition] + file: wiki/main/spellstrike_ammunition_type_vii.md + + - page: main:spellstrike_ammunition_type_viii + title: Spellstrike Ammunition (Type VIII) + categories: [Equipment, Ammunition] + file: wiki/main/spellstrike_ammunition_type_viii.md + + - page: main:spellwrack + title: Spellwrack + categories: [Spells, Rank 6 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/spellwrack.md + + - page: main:spider_root + title: Spider Root + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/spider_root.md + + - page: main:spider_sting + title: Spider Sting + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/spider_sting.md + + - page: main:spider_venom + title: Spider Venom + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/spider_venom.md + + - page: main:spike_snare + title: Spike Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/spike_snare.md + + - page: main:spiked_chain + title: Spiked Chain + categories: [Equipment, Weapons] + file: wiki/main/spiked_chain.md + + - page: main:spiked_gauntlet + title: Spiked Gauntlet + categories: [Equipment, Weapons] + file: wiki/main/spiked_gauntlet.md + + - page: main:spinebreaker + title: Spinebreaker + categories: [Feats, Archetype Feats] + file: wiki/main/spinebreaker.md + + - page: main:spined_shield + title: Spined Shield + categories: [Equipment, Shields] + file: wiki/main/spined_shield.md + + - page: main:spinel_deep_blue + title: Spinel, deep blue + categories: [Equipment, Treasure] + file: wiki/main/spinel_deep_blue.md + + - page: main:spinel_red_or_green + title: Spinel, red or green + categories: [Equipment, Treasure] + file: wiki/main/spinel_red_or_green.md + + - page: main:spinner_of_threads + title: Spinner of Threads + categories: [Class Features] + file: wiki/main/spinner_of_threads.md + + - page: main:spiral_of_horrors + title: Spiral of Horrors + categories: [Spells, Focus Spells] + file: wiki/main/spiral_of_horrors.md + + - page: main:spirit_blast + title: Spirit Blast + categories: [Spells, Rank 6 Spells, Divine Spells, Occult Spells] + file: wiki/main/spirit_blast.md + + - page: main:spirit_bulb + title: Spirit Bulb + categories: [Equipment, Consumables] + file: wiki/main/spirit_bulb.md + + - page: main:spirit_bulb_greater + title: Spirit Bulb (Greater) + categories: [Equipment, Consumables] + file: wiki/main/spirit_bulb_greater.md + + - page: main:spirit_bulb_major + title: Spirit Bulb (Major) + categories: [Equipment, Consumables] + file: wiki/main/spirit_bulb_major.md + + - page: main:spirit_familiar_witch + title: Spirit Familiar (Witch) + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/spirit_familiar_witch.md + + - page: main:spirit_instinct + title: Spirit Instinct + categories: [Class Features] + file: wiki/main/spirit_instinct.md + + - page: main:spirit_link + title: Spirit Link + categories: [Spells, Rank 1 Spells, Divine Spells, Occult Spells] + file: wiki/main/spirit_link.md + + - page: main:spirit_sense + title: Spirit Sense + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells] + file: wiki/main/spirit_sense.md + + - page: main:spirit_song + title: Spirit Song + categories: [Spells, Rank 8 Spells, Divine Spells, Occult Spells] + file: wiki/main/spirit_song.md + + - page: main:spirit_soother + title: Spirit Soother + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/spirit_soother.md + + - page: main:spirit_thresher + title: Spirit Thresher + categories: [Equipment, Weapons] + file: wiki/main/spirit_thresher.md + + - page: main:spirits_interference + title: Spirits' Interference + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/spirits_interference.md + + - page: main:spirits_wrath + title: Spirit's Wrath + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/spirits_wrath.md + + - page: main:spiritsight_crossbow + title: Spiritsight Crossbow + categories: [Equipment, Weapons] + file: wiki/main/spiritsight_crossbow.md + + - page: main:spiritual_armament + title: Spiritual Armament + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells] + file: wiki/main/spiritual_armament.md + + - page: main:spiritual_epidemic + title: Spiritual Epidemic + categories: [Spells, Rank 8 Spells, Divine Spells, Occult Spells] + file: wiki/main/spiritual_epidemic.md + + - page: main:spiritual_guardian + title: Spiritual Guardian + categories: [Spells, Rank 5 Spells, Divine Spells] + file: wiki/main/spiritual_guardian.md + + - page: main:spiritual_guides + title: Spiritual Guides + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/spiritual_guides.md + + - page: main:spiritual_sense + title: Spiritual Sense + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/spiritual_sense.md + + - page: main:splendid_lyre_of_world_famous_lyrist + title: Splendid lyre of world‑famous lyrist + categories: [Equipment, Treasure] + file: wiki/main/splendid_lyre_of_world_famous_lyrist.md + + - page: main:splint_mail + title: Splint Mail + categories: [Equipment, Armor] + file: wiki/main/splint_mail.md + + - page: main:split_hex + title: Split Hex + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/split_hex.md + + - page: main:split_shot + title: Split Shot + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/split_shot.md + + - page: main:split_slot + title: Split Slot + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/split_slot.md + + - page: main:spot_translate + title: Spot Translate + categories: [Feats, Archetype Feats] + file: wiki/main/spot_translate.md + + - page: main:spout + title: Spout + categories: [Spells, Cantrips, Arcane Spells, Primal Spells] + file: wiki/main/spout.md + + - page: main:spray_of_stars + title: Spray of Stars + categories: [Spells, Focus Spells] + file: wiki/main/spray_of_stars.md + + - page: main:spring_from_the_shadows + title: Spring from the Shadows + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/spring_from_the_shadows.md + + - page: main:springing_leaper + title: Springing Leaper + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/springing_leaper.md + + - page: main:spyglass + title: Spyglass + categories: [Equipment, Adventuring Gear] + file: wiki/main/spyglass.md + + - page: main:spyglass_fine + title: Spyglass (Fine) + categories: [Equipment, Held Items] + file: wiki/main/spyglass_fine.md + + - page: main:squad_tactics + title: Squad Tactics + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/squad_tactics.md + + - page: main:squawk + title: Squawk! + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/squawk.md + + - page: main:squeeze + title: Squeeze + categories: [Actions, Skill Actions] + file: wiki/main/squeeze.md + + - page: main:squire + title: Squire + categories: [Backgrounds] + file: wiki/main/squire.md + + - page: main:stabilize + title: Stabilize + categories: [Spells, Cantrips, Divine Spells, Primal Spells] + file: wiki/main/stabilize.md + + - page: main:staff + title: Staff + categories: [Equipment, Weapons] + file: wiki/main/staff.md + + - page: main:staff_nexus + title: Staff Nexus + categories: [Class Features] + file: wiki/main/staff_nexus.md + + - page: main:staff_of_arcane_might + title: Staff of Arcane Might + categories: [Equipment, Staves] + file: wiki/main/staff_of_arcane_might.md + + - page: main:staff_of_arcane_might_greater + title: Staff of Arcane Might (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_arcane_might_greater.md + + - page: main:staff_of_arcane_might_major + title: Staff of Arcane Might (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_arcane_might_major.md + + - page: main:staff_of_control + title: Staff of Control + categories: [Equipment, Staves] + file: wiki/main/staff_of_control.md + + - page: main:staff_of_control_greater + title: Staff of Control (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_control_greater.md + + - page: main:staff_of_control_major + title: Staff of Control (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_control_major.md + + - page: main:staff_of_elemental_power + title: Staff of Elemental Power + categories: [Equipment, Staves] + file: wiki/main/staff_of_elemental_power.md + + - page: main:staff_of_elemental_power_greater + title: Staff of Elemental Power (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_elemental_power_greater.md + + - page: main:staff_of_elemental_power_major + title: Staff of Elemental Power (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_elemental_power_major.md + + - page: main:staff_of_fire + title: Staff of Fire + categories: [Equipment, Staves] + file: wiki/main/staff_of_fire.md + + - page: main:staff_of_fire_greater + title: Staff of Fire (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_fire_greater.md + + - page: main:staff_of_fire_major + title: Staff of Fire (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_fire_major.md + + - page: main:staff_of_healing + title: Staff of Healing + categories: [Equipment, Staves] + file: wiki/main/staff_of_healing.md + + - page: main:staff_of_healing_greater + title: Staff of Healing (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_healing_greater.md + + - page: main:staff_of_healing_major + title: Staff of Healing (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_healing_major.md + + - page: main:staff_of_healing_true + title: Staff of Healing (True) + categories: [Equipment, Staves] + file: wiki/main/staff_of_healing_true.md + + - page: main:staff_of_illumination + title: Staff of Illumination + categories: [Equipment, Staves] + file: wiki/main/staff_of_illumination.md + + - page: main:staff_of_impossible_visions + title: Staff of Impossible Visions + categories: [Equipment, Staves] + file: wiki/main/staff_of_impossible_visions.md + + - page: main:staff_of_impossible_visions_greater + title: Staff of Impossible Visions (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_impossible_visions_greater.md + + - page: main:staff_of_impossible_visions_major + title: Staff of Impossible Visions (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_impossible_visions_major.md + + - page: main:staff_of_impossible_visions_true + title: Staff of Impossible Visions (True) + categories: [Equipment, Staves] + file: wiki/main/staff_of_impossible_visions_true.md + + - page: main:staff_of_phantasms + title: Staff of Phantasms + categories: [Equipment, Staves] + file: wiki/main/staff_of_phantasms.md + + - page: main:staff_of_phantasms_greater + title: Staff of Phantasms (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_phantasms_greater.md + + - page: main:staff_of_phantasms_major + title: Staff of Phantasms (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_phantasms_major.md + + - page: main:staff_of_protection + title: Staff of Protection + categories: [Equipment, Staves] + file: wiki/main/staff_of_protection.md + + - page: main:staff_of_protection_greater + title: Staff of Protection (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_protection_greater.md + + - page: main:staff_of_protection_major + title: Staff of Protection (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_protection_major.md + + - page: main:staff_of_providence + title: Staff of Providence + categories: [Equipment, Staves] + file: wiki/main/staff_of_providence.md + + - page: main:staff_of_providence_greater + title: Staff of Providence (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_providence_greater.md + + - page: main:staff_of_providence_major + title: Staff of Providence (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_providence_major.md + + - page: main:staff_of_providence_true + title: Staff of Providence (True) + categories: [Equipment, Staves] + file: wiki/main/staff_of_providence_true.md + + - page: main:staff_of_summoning + title: Staff of Summoning + categories: [Equipment, Staves] + file: wiki/main/staff_of_summoning.md + + - page: main:staff_of_summoning_greater + title: Staff of Summoning (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_summoning_greater.md + + - page: main:staff_of_summoning_major + title: Staff of Summoning (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_summoning_major.md + + - page: main:staff_of_the_dead + title: Staff of the Dead + categories: [Equipment, Staves] + file: wiki/main/staff_of_the_dead.md + + - page: main:staff_of_the_dead_greater + title: Staff of the Dead (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_the_dead_greater.md + + - page: main:staff_of_the_dead_major + title: Staff of the Dead (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_the_dead_major.md + + - page: main:staff_of_the_tempest + title: Staff of the Tempest + categories: [Equipment, Staves] + file: wiki/main/staff_of_the_tempest.md + + - page: main:staff_of_the_tempest_greater + title: Staff of the Tempest (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_the_tempest_greater.md + + - page: main:staff_of_the_tempest_major + title: Staff of the Tempest (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_the_tempest_major.md + + - page: main:staff_of_the_unblinking_eye + title: Staff of the Unblinking Eye + categories: [Equipment, Staves] + file: wiki/main/staff_of_the_unblinking_eye.md + + - page: main:staff_of_the_unblinking_eye_greater + title: Staff of the Unblinking Eye (Greater) + categories: [Equipment, Staves] + file: wiki/main/staff_of_the_unblinking_eye_greater.md + + - page: main:staff_of_the_unblinking_eye_major + title: Staff of the Unblinking Eye (Major) + categories: [Equipment, Staves] + file: wiki/main/staff_of_the_unblinking_eye_major.md + + - page: main:stage_fighting + title: Stage Fighting + categories: [Feats, Archetype Feats] + file: wiki/main/stage_fighting.md + + - page: main:stalker_bane_snare + title: Stalker Bane Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/stalker_bane_snare.md + + - page: main:stand + title: Stand + categories: [Actions, Basic Actions] + file: wiki/main/stand.md + + - page: main:stand_still + title: Stand Still + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/stand_still.md + + - page: main:star_sapphire + title: Star sapphire + categories: [Equipment, Treasure] + file: wiki/main/star_sapphire.md + + - page: main:star_sapphire_necklace + title: Star sapphire necklace + categories: [Equipment, Treasure] + file: wiki/main/star_sapphire_necklace.md + + - page: main:starknife + title: Starknife + categories: [Equipment, Weapons] + file: wiki/main/starknife.md + + - page: main:starless_shadow + title: Starless Shadow + categories: [Class Features] + file: wiki/main/starless_shadow.md + + - page: main:startling_appearance_vigilante + title: Startling Appearance (Vigilante) + categories: [Feats, Archetype Feats] + file: wiki/main/startling_appearance_vigilante.md + + - page: main:status + title: Status + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/status.md + + - page: main:stay_down + title: Stay Down! + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/stay_down.md + + - page: main:steady_balance + title: Steady Balance + categories: [Feats, Skill Feats] + file: wiki/main/steady_balance.md + + - page: main:steady_spellcasting + title: Steady Spellcasting + categories: [Feats, Class Feats, Bard Feats, Cleric Feats, Druid Feats, Oracle Feats, Sorcerer Feats, Witch Feats, Wizard Feats] + file: wiki/main/steady_spellcasting.md + + - page: main:steal + title: Steal + categories: [Actions, Skill Actions] + file: wiki/main/steal.md + + - page: main:stealth + title: Stealth + categories: [Skills] + file: wiki/main/stealth.md + + - page: main:stealthy_companion + title: Stealthy Companion + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/stealthy_companion.md + + - page: main:steel_shield + title: Steel Shield + categories: [Equipment, Shields] + file: wiki/main/steel_shield.md + + - page: main:steel_skin + title: Steel Skin + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/steel_skin.md + + - page: main:steel_yourself + title: Steel Yourself! + categories: [Feats, Archetype Feats] + file: wiki/main/steel_yourself.md + + - page: main:step + title: Step + categories: [Actions, Basic Actions] + file: wiki/main/step.md + + - page: main:step_lively + title: Step Lively + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/step_lively.md + + - page: main:sticky_bomb + title: Sticky Bomb + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/sticky_bomb.md + + - page: main:sticky_poison + title: Sticky Poison + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/sticky_poison.md + + - page: main:stickytoe_tripkee + title: Stickytoe Tripkee + categories: [Heritages, Tripkee Heritages] + file: wiki/main/stickytoe_tripkee.md + + - page: main:stitched_familiar + title: Stitched Familiar + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/stitched_familiar.md + + - page: main:stitching_strike + title: Stitching Strike + categories: [Actions, Other Actions] + file: wiki/main/stitching_strike.md + + - page: main:stoke_the_heart + title: Stoke the Heart + categories: [Spells, Cantrips] + file: wiki/main/stoke_the_heart.md + + - page: main:stone_bones + title: Stone Bones + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/stone_bones.md + + - page: main:stone_bullet + title: Stone Bullet + categories: [Equipment, Ammunition] + file: wiki/main/stone_bullet.md + + - page: main:stone_face + title: Stone Face + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/stone_face.md + + - page: main:stone_fist_elixir + title: Stone Fist Elixir + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/stone_fist_elixir.md + + - page: main:stonegate + title: Stonegate + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/stonegate.md + + - page: main:stonemasons_eye + title: Stonemason's Eye + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/stonemasons_eye.md + + - page: main:stonewalker + title: Stonewalker + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/stonewalker.md + + - page: main:stonewall + title: Stonewall + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/stonewall.md + + - page: main:stop + title: Stop + categories: [Actions, Other Actions] + file: wiki/main/stop.md + + - page: main:storm_arrow + title: Storm Arrow + categories: [Equipment, Ammunition] + file: wiki/main/storm_arrow.md + + - page: main:storm_born + title: Storm Born + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/storm_born.md + + - page: main:storm_flash + title: Storm Flash + categories: [Equipment, Weapons] + file: wiki/main/storm_flash.md + + - page: main:storm_flash_greater + title: Storm Flash (Greater) + categories: [Equipment, Weapons] + file: wiki/main/storm_flash_greater.md + + - page: main:storm_lord + title: Storm Lord + categories: [Spells, Focus Spells] + file: wiki/main/storm_lord.md + + - page: main:storm_order + title: Storm Order + categories: [Class Features] + file: wiki/main/storm_order.md + + - page: main:storm_retribution + title: Storm Retribution + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/storm_retribution.md + + - page: main:storms_lash + title: Storm's Lash + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/storms_lash.md + + - page: main:stormtossed_tengu + title: Stormtossed Tengu + categories: [Heritages, Tengu Heritages] + file: wiki/main/stormtossed_tengu.md + + - page: main:stormwind_flight + title: Stormwind Flight + categories: [Spells, Focus Spells] + file: wiki/main/stormwind_flight.md + + - page: main:strange_geometry + title: Strange Geometry + categories: [Spells, Rank 5 Spells, Occult Spells] + file: wiki/main/strange_geometry.md + + - page: main:strangle + title: Strangle + categories: [Feats, Archetype Feats] + file: wiki/main/strangle.md + + - page: main:strategic_assessment + title: Strategic Assessment + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/strategic_assessment.md + + - page: main:strategic_bypass + title: Strategic Bypass + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/strategic_bypass.md + + - page: main:strategic_strike + title: Strategic Strike + categories: [Class Features] + file: wiki/main/strategic_strike.md + + - page: main:straveika + title: Straveika + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/straveika.md + + - page: main:street_urchin + title: Street Urchin + categories: [Backgrounds] + file: wiki/main/street_urchin.md + + - page: main:streetwise + title: Streetwise + categories: [Feats, Skill Feats] + file: wiki/main/streetwise.md + + - page: main:stride + title: Stride + categories: [Actions, Basic Actions] + file: wiki/main/stride.md + + - page: main:strike + title: Strike + categories: [Actions, Basic Actions] + file: wiki/main/strike.md + + - page: main:striking + title: Striking + categories: [Equipment, Runes] + file: wiki/main/striking.md + + - page: main:striking_greater + title: Striking (Greater) + categories: [Equipment, Runes] + file: wiki/main/striking_greater.md + + - page: main:striking_major + title: Striking (Major) + categories: [Equipment, Runes] + file: wiki/main/striking_major.md + + - page: main:striking_snare + title: Striking Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/striking_snare.md + + - page: main:strong_arm + title: Strong Arm + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/strong_arm.md + + - page: main:strong_blooded_dwarf + title: Strong-Blooded Dwarf + categories: [Heritages, Dwarf Heritages] + file: wiki/main/strong_blooded_dwarf.md + + - page: main:strongjaw_kobold + title: Strongjaw Kobold + categories: [Heritages, Kobold Heritages] + file: wiki/main/strongjaw_kobold.md + + - page: main:structures_and_force_open_dcs + title: Structures and Force Open DCs + categories: [Rules] + file: wiki/main/structures_and_force_open_dcs.md + + - page: main:stubborn_persistence + title: Stubborn Persistence + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/stubborn_persistence.md + + - page: main:studded_leather_armor + title: Studded Leather Armor + categories: [Equipment, Armor] + file: wiki/main/studded_leather_armor.md + + - page: main:student_of_the_canon + title: Student of the Canon + categories: [Feats, Skill Feats] + file: wiki/main/student_of_the_canon.md + + - page: main:student_of_the_dueling_arts + title: Student of the Dueling Arts + categories: [Feats, Archetype Feats] + file: wiki/main/student_of_the_dueling_arts.md + + - page: main:studious_capacity + title: Studious Capacity + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/studious_capacity.md + + - page: main:stumbling_feint + title: Stumbling Feint + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/stumbling_feint.md + + - page: main:stumbling_finisher + title: Stumbling Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/stumbling_finisher.md + + - page: main:stumbling_stance + title: Stumbling Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/stumbling_stance.md + + - page: main:stunning_appearance + title: Stunning Appearance + categories: [Feats, Archetype Feats] + file: wiki/main/stunning_appearance.md + + - page: main:stunning_blows + title: Stunning Blows + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/stunning_blows.md + + - page: main:stunning_finisher + title: Stunning Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/stunning_finisher.md + + - page: main:stunning_snare + title: Stunning Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/stunning_snare.md + + - page: main:stupefy + title: Stupefy + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/stupefy.md + + - page: main:sturdy_shield_greater + title: Sturdy Shield (Greater) + categories: [Equipment, Shields] + file: wiki/main/sturdy_shield_greater.md + + - page: main:sturdy_shield_lesser + title: Sturdy Shield (Lesser) + categories: [Equipment, Shields] + file: wiki/main/sturdy_shield_lesser.md + + - page: main:sturdy_shield_major + title: Sturdy Shield (Major) + categories: [Equipment, Shields] + file: wiki/main/sturdy_shield_major.md + + - page: main:sturdy_shield_minor + title: Sturdy Shield (Minor) + categories: [Equipment, Shields] + file: wiki/main/sturdy_shield_minor.md + + - page: main:sturdy_shield_moderate + title: Sturdy Shield (Moderate) + categories: [Equipment, Shields] + file: wiki/main/sturdy_shield_moderate.md + + - page: main:sturdy_shield_supreme + title: Sturdy Shield (Supreme) + categories: [Equipment, Shields] + file: wiki/main/sturdy_shield_supreme.md + + - page: main:stylish_combatant + title: Stylish Combatant + categories: [Class Features] + file: wiki/main/stylish_combatant.md + + - page: main:stylish_tricks + title: Stylish Tricks + categories: [Class Features] + file: wiki/main/stylish_tricks.md + + - page: main:subconscious_suggestion + title: Subconscious Suggestion + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells] + file: wiki/main/subconscious_suggestion.md + + - page: main:subjective_truth + title: Subjective Truth + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/subjective_truth.md + + - page: main:submission_hold + title: Submission Hold + categories: [Feats, Archetype Feats] + file: wiki/main/submission_hold.md + + - page: main:subsist + title: Subsist + categories: [Actions, Skill Actions] + file: wiki/main/subsist.md + + - page: main:subtle_theft + title: Subtle Theft + categories: [Feats, Skill Feats] + file: wiki/main/subtle_theft.md + + - page: main:sudden_blight + title: Sudden Blight + categories: [Spells, Rank 2 Spells, Divine Spells, Primal Spells] + file: wiki/main/sudden_blight.md + + - page: main:sudden_charge + title: Sudden Charge + categories: [Feats, Class Feats, Barbarian Feats, Fighter Feats] + file: wiki/main/sudden_charge.md + + - page: main:sudden_leap + title: Sudden Leap + categories: [Feats, Class Feats, Barbarian Feats, Fighter Feats] + file: wiki/main/sudden_leap.md + + - page: main:sudden_shift + title: Sudden Shift + categories: [Spells, Focus Spells] + file: wiki/main/sudden_shift.md + + - page: main:suggestion + title: Suggestion + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/suggestion.md + + - page: main:summon_animal + title: Summon Animal + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/summon_animal.md + + - page: main:summon_celestial + title: Summon Celestial + categories: [Spells, Rank 5 Spells, Divine Spells] + file: wiki/main/summon_celestial.md + + - page: main:summon_construct + title: Summon Construct + categories: [Spells, Rank 1 Spells, Arcane Spells] + file: wiki/main/summon_construct.md + + - page: main:summon_dragon + title: Summon Dragon + categories: [Spells, Rank 5 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/summon_dragon.md + + - page: main:summon_elemental + title: Summon Elemental + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/summon_elemental.md + + - page: main:summon_entity + title: Summon Entity + categories: [Spells, Rank 5 Spells, Occult Spells] + file: wiki/main/summon_entity.md + + - page: main:summon_fey + title: Summon Fey + categories: [Spells, Rank 1 Spells, Occult Spells, Primal Spells] + file: wiki/main/summon_fey.md + + - page: main:summon_fiend + title: Summon Fiend + categories: [Spells, Rank 5 Spells, Divine Spells] + file: wiki/main/summon_fiend.md + + - page: main:summon_giant + title: Summon Giant + categories: [Spells, Rank 5 Spells, Primal Spells] + file: wiki/main/summon_giant.md + + - page: main:summon_instrument + title: Summon Instrument + categories: [Spells, Cantrips, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/summon_instrument.md + + - page: main:summon_lesser_servitor + title: Summon Lesser Servitor + categories: [Spells, Rank 1 Spells, Divine Spells] + file: wiki/main/summon_lesser_servitor.md + + - page: main:summon_monitor + title: Summon Monitor + categories: [Spells, Rank 5 Spells, Divine Spells] + file: wiki/main/summon_monitor.md + + - page: main:summon_nephilim_kin + title: Summon Nephilim Kin + categories: [Feats, Ancestry Feats, Nephilim Feats] + file: wiki/main/summon_nephilim_kin.md + + - page: main:summon_plant_or_fungus + title: Summon Plant or Fungus + categories: [Spells, Rank 1 Spells, Primal Spells] + file: wiki/main/summon_plant_or_fungus.md + + - page: main:summon_undead + title: Summon Undead + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/summon_undead.md + + - page: main:sunburst + title: Sunburst + categories: [Spells, Rank 7 Spells, Divine Spells, Primal Spells] + file: wiki/main/sunburst.md + + - page: main:sunder_enchantment + title: Sunder Enchantment + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/sunder_enchantment.md + + - page: main:sunder_spell + title: Sunder Spell + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/sunder_spell.md + + - page: main:superior_bond + title: Superior Bond + categories: [Feats, Class Feats, Wizard Feats] + file: wiki/main/superior_bond.md + + - page: main:supernatural_charm + title: Supernatural Charm + categories: [Feats, Ancestry Feats, Aiuvarin Feats] + file: wiki/main/supernatural_charm.md + + - page: main:supernatural_senses + title: Supernatural Senses + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/supernatural_senses.md + + - page: main:superstition_instinct + title: Superstition Instinct + categories: [Class Features] + file: wiki/main/superstition_instinct.md + + - page: main:supertaster + title: Supertaster + categories: [Feats, General Feats] + file: wiki/main/supertaster.md + + - page: main:suplex + title: Suplex + categories: [Feats, Archetype Feats] + file: wiki/main/suplex.md + + - page: main:supreme_invigorating_elixir + title: Supreme Invigorating Elixir + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/supreme_invigorating_elixir.md + + - page: main:sure_feet + title: Sure Feet + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/sure_feet.md + + - page: main:sure_footing + title: Sure Footing + categories: [Spells, Rank 2 Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/sure_footing.md + + - page: main:sure_strike + title: Sure Strike + categories: [Spells, Rank 1 Spells, Arcane Spells, Occult Spells] + file: wiki/main/sure_strike.md + + - page: main:surgical_shock + title: Surgical Shock + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/surgical_shock.md + + - page: main:surging_focus + title: Surging Focus + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/surging_focus.md + + - page: main:surging_might + title: Surging Might + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/surging_might.md + + - page: main:surging_serum_greater + title: Surging Serum (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/surging_serum_greater.md + + - page: main:surging_serum_lesser + title: Surging Serum (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/surging_serum_lesser.md + + - page: main:surging_serum_major + title: Surging Serum (Major) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/surging_serum_major.md + + - page: main:surging_serum_minor + title: Surging Serum (Minor) + categories: [Equipment, Consumables, Alchemical Items] + file: wiki/main/surging_serum_minor.md + + - page: main:surging_serum_moderate + title: Surging Serum (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/surging_serum_moderate.md + + - page: main:surprise_attack + title: Surprise Attack + categories: [Feats, Archetype Feats] + file: wiki/main/surprise_attack.md + + - page: main:surprise_attack_class_feature + title: Surprise Attack (class feature) + categories: [Class Features] + file: wiki/main/surprise_attack_class_feature.md + + - page: main:surprise_snare + title: Surprise Snare + categories: [Feats, Archetype Feats] + file: wiki/main/surprise_snare.md + + - page: main:surprise_strike + title: Surprise Strike + categories: [Feats, Archetype Feats] + file: wiki/main/surprise_strike.md + + - page: main:survey_map + title: Survey Map + categories: [Equipment, Held Items] + file: wiki/main/survey_map.md + + - page: main:survey_map_atlas + title: Survey Map (Atlas) + categories: [Equipment, Held Items] + file: wiki/main/survey_map_atlas.md + + - page: main:survey_wildlife + title: Survey Wildlife + categories: [Feats, Skill Feats] + file: wiki/main/survey_wildlife.md + + - page: main:survival + title: Survival + categories: [Skills] + file: wiki/main/survival.md + + - page: main:suspect_of_opportunity + title: Suspect of Opportunity + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/suspect_of_opportunity.md + + - page: main:sustain + title: Sustain + categories: [Actions, Specialty Basic Actions] + file: wiki/main/sustain.md + + - page: main:sustain_an_effect + title: Sustain an Effect + categories: [Actions, Exploration Activities] + file: wiki/main/sustain_an_effect.md + + - page: main:svetocher + title: Svetocher + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/svetocher.md + + - page: main:swaggering_initiative + title: Swaggering Initiative + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/swaggering_initiative.md + + - page: main:swamp_of_sloth + title: Swamp of Sloth + categories: [Spells, Focus Spells] + file: wiki/main/swamp_of_sloth.md + + - page: main:swashbuckler + title: Swashbuckler + categories: [Classes] + file: wiki/main/swashbuckler.md + + - page: main:swashbuckler_dedication + title: Swashbuckler Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/swashbuckler_dedication.md + + - page: main:swashbuckler_expertise + title: Swashbuckler Expertise + categories: [Class Features] + file: wiki/main/swashbuckler_expertise.md + + - page: main:swashbucklers_riposte + title: Swashbuckler's Riposte + categories: [Feats, Archetype Feats] + file: wiki/main/swashbucklers_riposte.md + + - page: main:swashbucklers_speed + title: Swashbuckler's Speed + categories: [Feats, Archetype Feats] + file: wiki/main/swashbucklers_speed.md + + - page: main:swashbucklers_style + title: Swashbuckler's Style + categories: [Class Features] + file: wiki/main/swashbucklers_style.md + + - page: main:sweet_dream + title: Sweet Dream + categories: [Spells, Focus Spells] + file: wiki/main/sweet_dream.md + + - page: main:sweetbreath_kholo + title: Sweetbreath Kholo + categories: [Heritages, Kholo Heritages] + file: wiki/main/sweetbreath_kholo.md + + - page: main:swift_banishment + title: Swift Banishment + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/swift_banishment.md + + - page: main:swift_block_cabochon + title: Swift Block Cabochon + categories: [Equipment, Consumables, Talismans] + file: wiki/main/swift_block_cabochon.md + + - page: main:swift_elusion + title: Swift Elusion + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/swift_elusion.md + + - page: main:swift_guardian + title: Swift Guardian + categories: [Feats, Archetype Feats] + file: wiki/main/swift_guardian.md + + - page: main:swift_paragon + title: Swift Paragon + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/swift_paragon.md + + - page: main:swift_prey + title: Swift Prey + categories: [Class Features] + file: wiki/main/swift_prey.md + + - page: main:swift_retribution + title: Swift Retribution + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/swift_retribution.md + + - page: main:swift_river + title: Swift River + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/swift_river.md + + - page: main:swift_sneak + title: Swift Sneak + categories: [Feats, Skill Feats] + file: wiki/main/swift_sneak.md + + - page: main:swift_swimmer + title: Swift Swimmer + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/swift_swimmer.md + + - page: main:swift_tracker + title: Swift Tracker + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/swift_tracker.md + + - page: main:swim + title: Swim + categories: [Actions, Skill Actions] + file: wiki/main/swim.md + + - page: main:swipe + title: Swipe + categories: [Feats, Class Feats, Barbarian Feats, Fighter Feats] + file: wiki/main/swipe.md + + - page: main:swipe_souvenir + title: Swipe Souvenir + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/swipe_souvenir.md + + - page: main:switcheroo + title: Switcheroo + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/switcheroo.md + + - page: main:sword_cane + title: Sword Cane + categories: [Equipment, Weapons] + file: wiki/main/sword_cane.md + + - page: main:symbol_of_conflict + title: Symbol of Conflict + categories: [Equipment, Worn Items] + file: wiki/main/symbol_of_conflict.md + + - page: main:symbol_of_conflict_greater + title: Symbol of Conflict (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/symbol_of_conflict_greater.md + + - page: main:symbol_of_conflict_major + title: Symbol of Conflict (Major) + categories: [Equipment, Worn Items] + file: wiki/main/symbol_of_conflict_major.md + + - page: main:sympathetic_strike + title: Sympathetic Strike + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/sympathetic_strike.md + + - page: main:symphony_of_blood + title: Symphony of Blood + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/symphony_of_blood.md + + - page: main:symphony_of_the_muse + title: Symphony of the Muse + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/symphony_of_the_muse.md + + - page: main:symphony_of_the_unfettered_heart + title: Symphony of the Unfettered Heart + categories: [Spells, Focus Spells] + file: wiki/main/symphony_of_the_unfettered_heart.md + + - page: main:symphony_of_the_unfettered_heart_feat + title: Symphony of the Unfettered Heart (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/symphony_of_the_unfettered_heart_feat.md + + - page: main:synaptic_pulse + title: Synaptic Pulse + categories: [Spells, Rank 5 Spells, Occult Spells] + file: wiki/main/synaptic_pulse.md + + - page: main:synesthesia + title: Synesthesia + categories: [Spells, Rank 5 Spells, Occult Spells] + file: wiki/main/synesthesia.md + + - page: main:tack + title: Tack + categories: [Equipment, Adventuring Gear] + file: wiki/main/tack.md + + - page: main:tactical_cadence + title: Tactical Cadence + categories: [Feats, Archetype Feats] + file: wiki/main/tactical_cadence.md + + - page: main:tactical_debilitations + title: Tactical Debilitations + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/tactical_debilitations.md + + - page: main:tactical_entry + title: Tactical Entry + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/tactical_entry.md + + - page: main:tactical_reflexes + title: Tactical Reflexes + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/tactical_reflexes.md + + - page: main:tail_toxin + title: Tail Toxin + categories: [Actions, Other Actions] + file: wiki/main/tail_toxin.md + + - page: main:tailwind + title: Tailwind + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/tailwind.md + + - page: main:take_control + title: Take Control + categories: [Actions, Other Actions] + file: wiki/main/take_control.md + + - page: main:take_cover + title: Take Cover + categories: [Actions, Basic Actions] + file: wiki/main/take_cover.md + + - page: main:take_its_course + title: Take its Course + categories: [Spells, Focus Spells] + file: wiki/main/take_its_course.md + + - page: main:takedown_expert + title: Takedown Expert + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/takedown_expert.md + + - page: main:talisman_dabbler_dedication + title: Talisman Dabbler Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/talisman_dabbler_dedication.md + + - page: main:talismanic_sage + title: Talismanic Sage + categories: [Feats, Archetype Feats] + file: wiki/main/talismanic_sage.md + + - page: main:talking_corpse + title: Talking Corpse + categories: [Spells, Rank 4 Spells, Divine Spells, Occult Spells] + file: wiki/main/talking_corpse.md + + - page: main:taloned_tengu + title: Taloned Tengu + categories: [Heritages, Tengu Heritages] + file: wiki/main/taloned_tengu.md + + - page: main:tangle_of_battle + title: Tangle of Battle + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/tangle_of_battle.md + + - page: main:tangle_root_toxin + title: Tangle Root Toxin + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/tangle_root_toxin.md + + - page: main:tangle_vine + title: Tangle Vine + categories: [Spells, Cantrips, Arcane Spells, Primal Spells] + file: wiki/main/tangle_vine.md + + - page: main:tangled_forest_rake + title: Tangled Forest Rake + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/tangled_forest_rake.md + + - page: main:tangled_forest_stance + title: Tangled Forest Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/tangled_forest_stance.md + + - page: main:tangling_creepers + title: Tangling Creepers + categories: [Spells, Rank 6 Spells, Arcane Spells, Primal Spells] + file: wiki/main/tangling_creepers.md + + - page: main:tap_into_blood + title: Tap into Blood + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/tap_into_blood.md + + - page: main:taper_of_sanctification + title: Taper of Sanctification + categories: [Equipment, Consumables] + file: wiki/main/taper_of_sanctification.md + + - page: main:target_of_opportunity + title: Target of Opportunity + categories: [Feats, Archetype Feats] + file: wiki/main/target_of_opportunity.md + + - page: main:targeting_finisher + title: Targeting Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/targeting_finisher.md + + - page: main:tax_collector + title: Tax Collector + categories: [Backgrounds] + file: wiki/main/tax_collector.md + + - page: main:teacher + title: Teacher + categories: [Backgrounds] + file: wiki/main/teacher.md + + - page: main:tears_of_death + title: Tears of Death + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/tears_of_death.md + + - page: main:telekinetic_hand + title: Telekinetic Hand + categories: [Spells, Cantrips, Arcane Spells, Occult Spells] + file: wiki/main/telekinetic_hand.md + + - page: main:telekinetic_haul + title: Telekinetic Haul + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells] + file: wiki/main/telekinetic_haul.md + + - page: main:telekinetic_maneuver + title: Telekinetic Maneuver + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells] + file: wiki/main/telekinetic_maneuver.md + + - page: main:telekinetic_projectile + title: Telekinetic Projectile + categories: [Spells, Cantrips, Arcane Spells, Occult Spells] + file: wiki/main/telekinetic_projectile.md + + - page: main:telepathic_demand + title: Telepathic Demand + categories: [Spells, Rank 9 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/telepathic_demand.md + + - page: main:telepathy + title: Telepathy + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/telepathy.md + + - page: main:teleport + title: Teleport + categories: [Spells, Rank 6 Spells, Arcane Spells, Occult Spells] + file: wiki/main/teleport.md + + - page: main:teleportation_circle + title: Teleportation Circle + categories: [Spells, Rituals] + file: wiki/main/teleportation_circle.md + + - page: main:telluric_power + title: Telluric Power + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/telluric_power.md + + - page: main:tempered_reflexes + title: Tempered Reflexes + categories: [Class Features] + file: wiki/main/tempered_reflexes.md + + - page: main:tempest + title: Tempest + categories: [Class Features] + file: wiki/main/tempest.md + + - page: main:tempest_form + title: Tempest Form + categories: [Spells, Focus Spells] + file: wiki/main/tempest_form.md + + - page: main:tempest_surge + title: Tempest Surge + categories: [Spells, Focus Spells] + file: wiki/main/tempest_surge.md + + - page: main:tempest_touch + title: Tempest Touch + categories: [Spells, Focus Spells] + file: wiki/main/tempest_touch.md + + - page: main:temple_sword + title: Temple Sword + categories: [Equipment, Weapons] + file: wiki/main/temple_sword.md + + - page: main:tempt_fate + title: Tempt Fate + categories: [Spells, Focus Spells] + file: wiki/main/tempt_fate.md + + - page: main:ten_foot_pole + title: Ten-Foot Pole + categories: [Equipment, Adventuring Gear] + file: wiki/main/ten_foot_pole.md + + - page: main:ten_lives + title: Ten Lives + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/ten_lives.md + + - page: main:tenacious_net + title: Tenacious Net + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/tenacious_net.md + + - page: main:tenacious_toxins + title: Tenacious Toxins + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/tenacious_toxins.md + + - page: main:tengu + title: Tengu + categories: [Ancestries] + file: wiki/main/tengu.md + + - page: main:tengu_feather_fan + title: Tengu Feather Fan + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/tengu_feather_fan.md + + - page: main:tengu_feather_fan_item + title: Tengu Feather Fan (item) + categories: [Equipment, Held Items] + file: wiki/main/tengu_feather_fan_item.md + + - page: main:tengu_gale_blade + title: Tengu Gale Blade + categories: [Equipment, Weapons] + file: wiki/main/tengu_gale_blade.md + + - page: main:tengu_lore + title: Tengu Lore + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/tengu_lore.md + + - page: main:tengu_weapon_familiarity + title: Tengu Weapon Familiarity + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/tengu_weapon_familiarity.md + + - page: main:tent_four_person + title: Tent (Four-Person) + categories: [Equipment, Adventuring Gear] + file: wiki/main/tent_four_person.md + + - page: main:tent_pavilion + title: Tent (Pavilion) + categories: [Equipment, Held Items] + file: wiki/main/tent_pavilion.md + + - page: main:tent_pup + title: Tent (Pup) + categories: [Equipment, Adventuring Gear] + file: wiki/main/tent_pup.md + + - page: main:tentacular_limbs + title: Tentacular Limbs + categories: [Spells, Focus Spells] + file: wiki/main/tentacular_limbs.md + + - page: main:terraforming_trickery + title: Terraforming Trickery + categories: [Feats, Class Feats, Sorcerer Feats] + file: wiki/main/terraforming_trickery.md + + - page: main:terrain_advantage + title: Terrain Advantage + categories: [Feats, Ancestry Feats, Lizardfolk Feats] + file: wiki/main/terrain_advantage.md + + - page: main:terrain_and_cover + title: Terrain and Cover + categories: [Rules] + file: wiki/main/terrain_and_cover.md + + - page: main:terrain_expertise + title: Terrain Expertise + categories: [Feats, Skill Feats] + file: wiki/main/terrain_expertise.md + + - page: main:terrain_master + title: Terrain Master + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/terrain_master.md + + - page: main:terrain_scout + title: Terrain Scout + categories: [Feats, Archetype Feats] + file: wiki/main/terrain_scout.md + + - page: main:terrain_stalker + title: Terrain Stalker + categories: [Feats, Skill Feats] + file: wiki/main/terrain_stalker.md + + - page: main:terrain_transposition + title: Terrain Transposition + categories: [Spells, Focus Spells] + file: wiki/main/terrain_transposition.md + + - page: main:terrified_retreat + title: Terrified Retreat + categories: [Feats, Skill Feats] + file: wiki/main/terrified_retreat.md + + - page: main:terrifying_ammunition + title: Terrifying Ammunition + categories: [Equipment, Ammunition] + file: wiki/main/terrifying_ammunition.md + + - page: main:terrifying_croak + title: Terrifying Croak + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/terrifying_croak.md + + - page: main:terrifying_howl + title: Terrifying Howl + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/terrifying_howl.md + + - page: main:terrifying_resistance + title: Terrifying Resistance + categories: [Feats, Skill Feats] + file: wiki/main/terrifying_resistance.md + + - page: main:thats_odd + title: That's Odd + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/thats_odd.md + + - page: main:the_bigger_they_are + title: The Bigger They Are + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/the_bigger_they_are.md + + - page: main:the_dead_walk + title: The Dead Walk + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/the_dead_walk.md + + - page: main:the_harder_they_fall + title: The Harder They Fall + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/the_harder_they_fall.md + + - page: main:the_inscribed_one + title: The Inscribed One + categories: [Class Features] + file: wiki/main/the_inscribed_one.md + + - page: main:the_resentment + title: The Resentment + categories: [Class Features] + file: wiki/main/the_resentment.md + + - page: main:thickskin_tripkee + title: Thickskin Tripkee + categories: [Heritages, Tripkee Heritages] + file: wiki/main/thickskin_tripkee.md + + - page: main:thief + title: Thief + categories: [Class Features] + file: wiki/main/thief.md + + - page: main:thievery + title: Thievery + categories: [Skills] + file: wiki/main/thievery.md + + - page: main:thieves_toolkit + title: Thieves' Toolkit + categories: [Equipment, Adventuring Gear] + file: wiki/main/thieves_toolkit.md + + - page: main:thieves_toolkit_infiltrator + title: Thieves' Toolkit (Infiltrator) + categories: [Equipment, Held Items] + file: wiki/main/thieves_toolkit_infiltrator.md + + - page: main:thieves_toolkit_infiltrator_picks + title: Thieves' Toolkit (Infiltrator Picks) + categories: [Equipment, Held Items] + file: wiki/main/thieves_toolkit_infiltrator_picks.md + + - page: main:thieves_toolkit_replacement_picks + title: Thieves' Toolkit (Replacement Picks) + categories: [Equipment, Adventuring Gear] + file: wiki/main/thieves_toolkit_replacement_picks.md + + - page: main:third_doctrine + title: Third Doctrine + categories: [Class Features] + file: wiki/main/third_doctrine.md + + - page: main:third_doctrine_cloistered_cleric + title: Third Doctrine (Cloistered Cleric) + categories: [Class Features] + file: wiki/main/third_doctrine_cloistered_cleric.md + + - page: main:third_doctrine_warpriest + title: Third Doctrine (Warpriest) + categories: [Class Features] + file: wiki/main/third_doctrine_warpriest.md + + - page: main:third_eye + title: Third Eye + categories: [Equipment, Worn Items] + file: wiki/main/third_eye.md + + - page: main:third_path_to_perfection + title: Third Path to Perfection + categories: [Class Features] + file: wiki/main/third_path_to_perfection.md + + - page: main:thorned_seedpod + title: Thorned Seedpod + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/thorned_seedpod.md + + - page: main:thorough_research + title: Thorough Research + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/thorough_research.md + + - page: main:thorough_search + title: Thorough Search + categories: [Feats, General Feats] + file: wiki/main/thorough_search.md + + - page: main:thought_lens_of_astral_essence + title: Thought Lens of Astral Essence + categories: [Equipment, Treasure] + file: wiki/main/thought_lens_of_astral_essence.md + + - page: main:thoughtful_gift + title: Thoughtful Gift + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/thoughtful_gift.md + + - page: main:thousand_visions + title: Thousand Visions + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/thousand_visions.md + + - page: main:thrash + title: Thrash + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/thrash.md + + - page: main:threatening_approach + title: Threatening Approach + categories: [Actions, Other Actions] + file: wiki/main/threatening_approach.md + + - page: main:threefold_aspect + title: Threefold Aspect + categories: [Spells, Rank 3 Spells, Occult Spells, Primal Spells] + file: wiki/main/threefold_aspect.md + + - page: main:thunder_gods_fan + title: Thunder God's Fan + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/thunder_gods_fan.md + + - page: main:thunder_sling + title: Thunder Sling + categories: [Equipment, Weapons] + file: wiki/main/thunder_sling.md + + - page: main:thunderburst + title: Thunderburst + categories: [Spells, Focus Spells] + file: wiki/main/thunderburst.md + + - page: main:thunderclap_spell + title: Thunderclap Spell + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/thunderclap_spell.md + + - page: main:thundering + title: Thundering + categories: [Equipment, Runes] + file: wiki/main/thundering.md + + - page: main:thundering_greater + title: Thundering (Greater) + categories: [Equipment, Runes] + file: wiki/main/thundering_greater.md + + - page: main:thunderstrike + title: Thunderstrike + categories: [Spells, Rank 1 Spells, Arcane Spells, Primal Spells] + file: wiki/main/thunderstrike.md + + - page: main:thurible_of_revelation_greater + title: Thurible of Revelation (Greater) + categories: [Equipment, Held Items] + file: wiki/main/thurible_of_revelation_greater.md + + - page: main:thurible_of_revelation_lesser + title: Thurible of Revelation (Lesser) + categories: [Equipment, Held Items] + file: wiki/main/thurible_of_revelation_lesser.md + + - page: main:thurible_of_revelation_moderate + title: Thurible of Revelation (Moderate) + categories: [Equipment, Held Items] + file: wiki/main/thurible_of_revelation_moderate.md + + - page: main:tidal_surge + title: Tidal Surge + categories: [Spells, Focus Spells] + file: wiki/main/tidal_surge.md + + - page: main:tideplate + title: Tideplate + categories: [Equipment, Armor] + file: wiki/main/tideplate.md + + - page: main:tiger_fork + title: Tiger Fork + categories: [Equipment, Weapons] + file: wiki/main/tiger_fork.md + + - page: main:tiger_menuki + title: Tiger Menuki + categories: [Equipment, Consumables, Talismans] + file: wiki/main/tiger_menuki.md + + - page: main:tiger_slash + title: Tiger Slash + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/tiger_slash.md + + - page: main:tiger_stance + title: Tiger Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/tiger_stance.md + + - page: main:tigers_eye + title: Tiger's‑eye + categories: [Equipment, Treasure] + file: wiki/main/tigers_eye.md + + - page: main:time_shield_potion + title: Time Shield Potion + categories: [Equipment, Consumables, Potions] + file: wiki/main/time_shield_potion.md + + - page: main:timeless_nature + title: Timeless Nature + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/timeless_nature.md + + - page: main:timeless_salts + title: Timeless Salts + categories: [Equipment, Consumables, Potions, Alchemical Items] + file: wiki/main/timeless_salts.md + + - page: main:tinker + title: Tinker + categories: [Backgrounds] + file: wiki/main/tinker.md + + - page: main:tinkering_fingers + title: Tinkering Fingers + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/tinkering_fingers.md + + - page: main:titan_slinger + title: Titan Slinger + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/titan_slinger.md + + - page: main:titan_wrestler + title: Titan Wrestler + categories: [Feats, Skill Feats] + file: wiki/main/titan_wrestler.md + + - page: main:titans_stature + title: Titan's Stature + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/titans_stature.md + + - page: main:to_battle + title: To Battle! + categories: [Feats, Archetype Feats] + file: wiki/main/to_battle.md + + - page: main:to_the_ends_of_the_earth + title: To the Ends of the Earth + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/to_the_ends_of_the_earth.md + + - page: main:tongue_tether + title: Tongue Tether + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/tongue_tether.md + + - page: main:tool_long + title: Tool (Long) + categories: [Equipment, Adventuring Gear] + file: wiki/main/tool_long.md + + - page: main:tool_short + title: Tool (Short) + categories: [Equipment, Adventuring Gear] + file: wiki/main/tool_short.md + + - page: main:toolbearer + title: Toolbearer + categories: [Familiar Abilities] + file: wiki/main/toolbearer.md + + - page: main:tools_of_the_trade + title: Tools of the Trade + categories: [Feats, Archetype Feats] + file: wiki/main/tools_of_the_trade.md + + - page: main:topaz + title: Topaz + categories: [Equipment, Treasure] + file: wiki/main/topaz.md + + - page: main:topple_foe + title: Topple Foe + categories: [Feats, Archetype Feats] + file: wiki/main/topple_foe.md + + - page: main:toppling_dance + title: Toppling Dance + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/toppling_dance.md + + - page: main:torch + title: Torch + categories: [Equipment, Adventuring Gear] + file: wiki/main/torch.md + + - page: main:touch_of_death + title: Touch of Death + categories: [Spells, Focus Spells] + file: wiki/main/touch_of_death.md + + - page: main:touch_of_obedience + title: Touch of Obedience + categories: [Spells, Focus Spells] + file: wiki/main/touch_of_obedience.md + + - page: main:touch_of_the_moon + title: Touch of the Moon + categories: [Spells, Focus Spells] + file: wiki/main/touch_of_the_moon.md + + - page: main:touch_of_the_void + title: Touch of the Void + categories: [Spells, Focus Spells] + file: wiki/main/touch_of_the_void.md + + - page: main:touch_of_undeath + title: Touch of Undeath + categories: [Spells, Focus Spells] + file: wiki/main/touch_of_undeath.md + + - page: main:touch_telepathy + title: Touch Telepathy + categories: [Familiar Abilities] + file: wiki/main/touch_telepathy.md + + - page: main:tough + title: Tough + categories: [Familiar Abilities] + file: wiki/main/tough.md + + - page: main:toughness + title: Toughness + categories: [Feats, General Feats] + file: wiki/main/toughness.md + + - page: main:tourmaline + title: Tourmaline + categories: [Equipment, Treasure] + file: wiki/main/tourmaline.md + + - page: main:tower_shield + title: Tower Shield + categories: [Equipment, Shields] + file: wiki/main/tower_shield.md + + - page: main:towering_sculpture_by_a_master + title: Towering sculpture by a master + categories: [Equipment, Treasure] + file: wiki/main/towering_sculpture_by_a_master.md + + - page: main:toxic_cloud + title: Toxic Cloud + categories: [Spells, Rank 5 Spells, Arcane Spells, Primal Spells] + file: wiki/main/toxic_cloud.md + + - page: main:toxic_skin + title: Toxic Skin + categories: [Actions, Other Actions] + file: wiki/main/toxic_skin.md + + - page: main:toxicologist + title: Toxicologist + categories: [Class Features] + file: wiki/main/toxicologist.md + + - page: main:track + title: Track + categories: [Actions, Skill Actions] + file: wiki/main/track.md + + - page: main:trackers_goggles + title: Tracker's Goggles + categories: [Equipment, Worn Items] + file: wiki/main/trackers_goggles.md + + - page: main:trackers_goggles_greater + title: Tracker's Goggles (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/trackers_goggles_greater.md + + - page: main:trackless_journey + title: Trackless Journey + categories: [Class Features] + file: wiki/main/trackless_journey.md + + - page: main:traditional_resistances + title: Traditional Resistances + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/traditional_resistances.md + + - page: main:train_animal + title: Train Animal + categories: [Feats, Skill Feats] + file: wiki/main/train_animal.md + + - page: main:trampling_charge + title: Trampling Charge + categories: [Feats, Archetype Feats] + file: wiki/main/trampling_charge.md + + - page: main:transform_ammunition + title: Transform Ammunition + categories: [Actions, Other Actions] + file: wiki/main/transform_ammunition.md + + - page: main:translate + title: Translate + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/translate.md + + - page: main:translocate + title: Translocate + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/translocate.md + + - page: main:trap_finder + title: Trap Finder + categories: [Feats, Class Feats, Investigator Feats, Rogue Feats] + file: wiki/main/trap_finder.md + + - page: main:travel + title: Travel + categories: [Actions, Subsystem Actions] + file: wiki/main/travel.md + + - page: main:travel_speed + title: Travel Speed + categories: [Rules] + file: wiki/main/travel_speed.md + + - page: main:travelers_any_tool + title: Traveler's Any-Tool + categories: [Equipment, Held Items] + file: wiki/main/travelers_any_tool.md + + - page: main:travelers_chair + title: Traveler's Chair + categories: [Equipment, Worn Items] + file: wiki/main/travelers_chair.md + + - page: main:travelers_transit + title: Traveler's Transit + categories: [Spells, Focus Spells] + file: wiki/main/travelers_transit.md + + - page: main:treasure + title: Treasure + categories: [Rules] + file: wiki/main/treasure.md + + - page: main:treat_condition + title: Treat Condition + categories: [Feats, Archetype Feats, Skill Feats] + file: wiki/main/treat_condition.md + + - page: main:treat_disease + title: Treat Disease + categories: [Actions, Skill Actions] + file: wiki/main/treat_disease.md + + - page: main:treat_poison + title: Treat Poison + categories: [Actions, Skill Actions] + file: wiki/main/treat_poison.md + + - page: main:treat_wounds + title: Treat Wounds + categories: [Actions, Skill Actions] + file: wiki/main/treat_wounds.md + + - page: main:tree_climber_elf + title: Tree Climber (Elf) + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/tree_climber_elf.md + + - page: main:tree_of_seasons + title: Tree of Seasons + categories: [Spells, Rank 6 Spells, Primal Spells] + file: wiki/main/tree_of_seasons.md + + - page: main:trial_by_skyfire + title: Trial by Skyfire + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/trial_by_skyfire.md + + - page: main:triangle_shot + title: Triangle Shot + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/triangle_shot.md + + - page: main:trick_magic_item + title: Trick Magic Item + categories: [Feats, Skill Feats] + file: wiki/main/trick_magic_item.md + + - page: main:trickster_tengu + title: Trickster Tengu + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/trickster_tengu.md + + - page: main:tricksters_ace + title: Trickster's Ace + categories: [Feats, Class Feats, Investigator Feats, Rogue Feats] + file: wiki/main/tricksters_ace.md + + - page: main:tricksters_twin + title: Trickster's Twin + categories: [Spells, Focus Spells] + file: wiki/main/tricksters_twin.md + + - page: main:tricky_liniment + title: Tricky Liniment + categories: [Equipment, Consumables, Oils] + file: wiki/main/tricky_liniment.md + + - page: main:tricky_pick + title: Tricky Pick + categories: [Equipment, Weapons] + file: wiki/main/tricky_pick.md + + - page: main:trident + title: Trident + categories: [Equipment, Weapons] + file: wiki/main/trident.md + + - page: main:trident_of_lightning + title: Trident of Lightning + categories: [Equipment, Consumables] + file: wiki/main/trident_of_lightning.md + + - page: main:trip + title: Trip + categories: [Actions, Skill Actions] + file: wiki/main/trip.md + + - page: main:trip_snare + title: Trip Snare + categories: [Equipment, Consumables, Snares] + file: wiki/main/trip_snare.md + + - page: main:tripkee + title: Tripkee + categories: [Ancestries] + file: wiki/main/tripkee.md + + - page: main:tripkee_glide + title: Tripkee Glide + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/tripkee_glide.md + + - page: main:tripkee_lore + title: Tripkee Lore + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/tripkee_lore.md + + - page: main:tripkee_weapon_familiarity + title: Tripkee Weapon Familiarity + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/tripkee_weapon_familiarity.md + + - page: main:triple_shot + title: Triple Shot + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/triple_shot.md + + - page: main:triple_threat + title: Triple Threat + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/triple_threat.md + + - page: main:triple_time + title: Triple Time + categories: [Spells, Cantrips] + file: wiki/main/triple_time.md + + - page: main:triple_time_feat + title: Triple Time (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/triple_time_feat.md + + - page: main:triumphant_inspiration + title: Triumphant Inspiration + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/triumphant_inspiration.md + + - page: main:true_debilitating_bomb + title: True Debilitating Bomb + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/true_debilitating_bomb.md + + - page: main:true_dragons_flight + title: True Dragon's Flight + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/true_dragons_flight.md + + - page: main:true_hypercognition + title: True Hypercognition + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/true_hypercognition.md + + - page: main:true_perception + title: True Perception + categories: [Feats, General Feats] + file: wiki/main/true_perception.md + + - page: main:true_shapeshift + title: True Shapeshift + categories: [Actions, Other Actions] + file: wiki/main/true_shapeshift.md + + - page: main:true_shapeshifter + title: True Shapeshifter + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/true_shapeshifter.md + + - page: main:true_target + title: True Target + categories: [Spells, Rank 7 Spells, Arcane Spells, Occult Spells] + file: wiki/main/true_target.md + + - page: main:truesight + title: Truesight + categories: [Spells, Rank 6 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/truesight.md + + - page: main:truesight_potion + title: Truesight Potion + categories: [Equipment, Consumables, Potions] + file: wiki/main/truesight_potion.md + + - page: main:truespeech + title: Truespeech + categories: [Spells, Rank 5 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/truespeech.md + + - page: main:truth_potion + title: Truth Potion + categories: [Equipment, Consumables, Potions] + file: wiki/main/truth_potion.md + + - page: main:tumble_behind_rogue + title: Tumble Behind (Rogue) + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/tumble_behind_rogue.md + + - page: main:tumble_behind_swashbuckler + title: Tumble Behind (Swashbuckler) + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/tumble_behind_swashbuckler.md + + - page: main:tumble_through + title: Tumble Through + categories: [Actions, Skill Actions] + file: wiki/main/tumble_through.md + + - page: main:tumbling_diversion + title: Tumbling Diversion + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/tumbling_diversion.md + + - page: main:tumbling_opportunist + title: Tumbling Opportunist + categories: [Feats, Archetype Feats] + file: wiki/main/tumbling_opportunist.md + + - page: main:tumbling_strike + title: Tumbling Strike + categories: [Feats, Archetype Feats] + file: wiki/main/tumbling_strike.md + + - page: main:tumbling_teamwork + title: Tumbling Teamwork + categories: [Feats, Skill Feats] + file: wiki/main/tumbling_teamwork.md + + - page: main:tumbling_theft + title: Tumbling Theft + categories: [Feats, Skill Feats] + file: wiki/main/tumbling_theft.md + + - page: main:tunnel_rat + title: Tunnel Rat + categories: [Heritages, Ratfolk Heritages] + file: wiki/main/tunnel_rat.md + + - page: main:tunnelflood_kobold + title: Tunnelflood Kobold + categories: [Heritages, Kobold Heritages] + file: wiki/main/tunnelflood_kobold.md + + - page: main:turquoise + title: Turquoise + categories: [Equipment, Treasure] + file: wiki/main/turquoise.md + + - page: main:tusks_orc + title: Tusks (Orc) + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/tusks_orc.md + + - page: main:twilight_halfling + title: Twilight Halfling + categories: [Heritages, Halfling Heritages] + file: wiki/main/twilight_halfling.md + + - page: main:twin_distraction + title: Twin Distraction + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/twin_distraction.md + + - page: main:twin_feint + title: Twin Feint + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/twin_feint.md + + - page: main:twin_parry + title: Twin Parry + categories: [Feats, Class Feats, Fighter Feats, Ranger Feats] + file: wiki/main/twin_parry.md + + - page: main:twin_riposte + title: Twin Riposte + categories: [Feats, Class Feats, Fighter Feats, Ranger Feats] + file: wiki/main/twin_riposte.md + + - page: main:twin_takedown + title: Twin Takedown + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/twin_takedown.md + + - page: main:twining_staff + title: Twining Staff + categories: [Equipment, Weapons] + file: wiki/main/twining_staff.md + + - page: main:twinned_defense_fighter + title: Twinned Defense (Fighter) + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/twinned_defense_fighter.md + + - page: main:twirling_throw + title: Twirling Throw + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/twirling_throw.md + + - page: main:twist_the_knife + title: Twist the Knife + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/twist_the_knife.md + + - page: main:twisting_twine_greater + title: Twisting Twine (Greater) + categories: [Equipment, Held Items] + file: wiki/main/twisting_twine_greater.md + + - page: main:twisting_twine_lesser + title: Twisting Twine (Lesser) + categories: [Equipment, Held Items] + file: wiki/main/twisting_twine_lesser.md + + - page: main:twisting_twine_moderate + title: Twisting Twine (Moderate) + categories: [Equipment, Held Items] + file: wiki/main/twisting_twine_moderate.md + + - page: main:two_weapon_flurry + title: Two-Weapon Flurry + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/two_weapon_flurry.md + + - page: main:ultimate_flexibility + title: Ultimate Flexibility + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/ultimate_flexibility.md + + - page: main:ultimate_mercy + title: Ultimate Mercy + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/ultimate_mercy.md + + - page: main:ultimate_polymath + title: Ultimate Polymath + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/ultimate_polymath.md + + - page: main:ultimate_skirmisher + title: Ultimate Skirmisher + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/ultimate_skirmisher.md + + - page: main:umbral_gnome + title: Umbral Gnome + categories: [Heritages, Gnome Heritages] + file: wiki/main/umbral_gnome.md + + - page: main:umbral_journey + title: Umbral Journey + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells] + file: wiki/main/umbral_journey.md + + - page: main:unbalancing_blow + title: Unbalancing Blow + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/unbalancing_blow.md + + - page: main:unbalancing_finisher + title: Unbalancing Finisher + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/unbalancing_finisher.md + + - page: main:unbalancing_sweep + title: Unbalancing Sweep + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/unbalancing_sweep.md + + - page: main:unbound_leaper + title: Unbound Leaper + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/unbound_leaper.md + + - page: main:unbreakable_goblin + title: Unbreakable Goblin + categories: [Heritages, Goblin Heritages] + file: wiki/main/unbreakable_goblin.md + + - page: main:unburdened_iron + title: Unburdened Iron + categories: [Feats, Ancestry Feats, Dwarf Feats] + file: wiki/main/unburdened_iron.md + + - page: main:uncanny_agility + title: Uncanny Agility + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/uncanny_agility.md + + - page: main:uncanny_bombs + title: Uncanny Bombs + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/uncanny_bombs.md + + - page: main:uncanny_cheeks + title: Uncanny Cheeks + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/uncanny_cheeks.md + + - page: main:uncanny_dodge + title: Uncanny Dodge + categories: [Feats, Archetype Feats] + file: wiki/main/uncanny_dodge.md + + - page: main:uncontrollable_dance + title: Uncontrollable Dance + categories: [Spells, Rank 8 Spells, Arcane Spells, Occult Spells] + file: wiki/main/uncontrollable_dance.md + + - page: main:unconventional_weaponry + title: Unconventional Weaponry + categories: [Feats, Ancestry Feats, Human Feats] + file: wiki/main/unconventional_weaponry.md + + - page: main:undaunted + title: Undaunted + categories: [Feats, Ancestry Feats, Leshy Feats] + file: wiki/main/undaunted.md + + - page: main:undead_slayer + title: Undead Slayer + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/undead_slayer.md + + - page: main:undeaths_blessing + title: Undeath's Blessing + categories: [Spells, Focus Spells] + file: wiki/main/undeaths_blessing.md + + - page: main:underground_network + title: Underground Network + categories: [Feats, Skill Feats] + file: wiki/main/underground_network.md + + - page: main:underhanded_assault + title: Underhanded Assault + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/underhanded_assault.md + + - page: main:underwater_marauder + title: Underwater Marauder + categories: [Feats, Skill Feats] + file: wiki/main/underwater_marauder.md + + - page: main:underworld_investigator + title: Underworld Investigator + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/underworld_investigator.md + + - page: main:undying_ferocity + title: Undying Ferocity + categories: [Feats, Ancestry Feats, Orc Feats] + file: wiki/main/undying_ferocity.md + + - page: main:unfathomable_song + title: Unfathomable Song + categories: [Spells, Rank 9 Spells, Occult Spells] + file: wiki/main/unfathomable_song.md + + - page: main:unfettered_halfling + title: Unfettered Halfling + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/unfettered_halfling.md + + - page: main:unfettered_movement + title: Unfettered Movement + categories: [Spells, Rank 4 Spells, Arcane Spells, Divine Spells, Primal Spells] + file: wiki/main/unfettered_movement.md + + - page: main:unfettered_pack + title: Unfettered Pack + categories: [Spells, Rank 7 Spells, Primal Spells] + file: wiki/main/unfettered_pack.md + + - page: main:unhampered_passage + title: Unhampered Passage + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/unhampered_passage.md + + - page: main:unholy + title: Unholy + categories: [Equipment, Runes] + file: wiki/main/unholy.md + + - page: main:unholy_plate + title: Unholy Plate + categories: [Equipment, Armor] + file: wiki/main/unholy_plate.md + + - page: main:unholy_water + title: Unholy Water + categories: [Equipment, Weapons] + file: wiki/main/unholy_water.md + + - page: main:unified_theory + title: Unified Theory + categories: [Feats, Skill Feats] + file: wiki/main/unified_theory.md + + - page: main:unimpeded_journey + title: Unimpeded Journey + categories: [Class Features] + file: wiki/main/unimpeded_journey.md + + - page: main:unimpeded_step + title: Unimpeded Step + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/unimpeded_step.md + + - page: main:unimpeded_stride + title: Unimpeded Stride + categories: [Spells, Focus Spells] + file: wiki/main/unimpeded_stride.md + + - page: main:unity + title: Unity + categories: [Spells, Focus Spells] + file: wiki/main/unity.md + + - page: main:universal_longevity + title: Universal Longevity + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/universal_longevity.md + + - page: main:unmistakable_lore + title: Unmistakable Lore + categories: [Feats, Skill Feats] + file: wiki/main/unmistakable_lore.md + + - page: main:unobstructed_shot + title: Unobstructed Shot + categories: [Feats, Archetype Feats] + file: wiki/main/unobstructed_shot.md + + - page: main:unrelenting_observation + title: Unrelenting Observation + categories: [Spells, Rank 8 Spells, Arcane Spells, Occult Spells] + file: wiki/main/unrelenting_observation.md + + - page: main:unseat + title: Unseat + categories: [Feats, Archetype Feats] + file: wiki/main/unseat.md + + - page: main:unseen_lizardfolk + title: Unseen Lizardfolk + categories: [Heritages, Lizardfolk Heritages] + file: wiki/main/unseen_lizardfolk.md + + - page: main:unstable_concoction + title: Unstable Concoction + categories: [Feats, Class Feats, Alchemist Feats] + file: wiki/main/unstable_concoction.md + + - page: main:unstoppable_juggernaut + title: Unstoppable Juggernaut + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/unstoppable_juggernaut.md + + - page: main:untamed_form + title: Untamed Form + categories: [Spells, Focus Spells] + file: wiki/main/untamed_form.md + + - page: main:untamed_form_feat + title: Untamed Form (feat) + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/untamed_form_feat.md + + - page: main:untamed_order + title: Untamed Order + categories: [Class Features] + file: wiki/main/untamed_order.md + + - page: main:untamed_shift + title: Untamed Shift + categories: [Spells, Focus Spells] + file: wiki/main/untamed_shift.md + + - page: main:untrained_improvisation + title: Untrained Improvisation + categories: [Feats, General Feats] + file: wiki/main/untrained_improvisation.md + + - page: main:unusual_anatomy + title: Unusual Anatomy + categories: [Spells, Focus Spells] + file: wiki/main/unusual_anatomy.md + + - page: main:unusual_composition + title: Unusual Composition + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/unusual_composition.md + + - page: main:unusual_treatment + title: Unusual Treatment + categories: [Feats, Skill Feats] + file: wiki/main/unusual_treatment.md + + - page: main:unwavering_mien + title: Unwavering Mien + categories: [Feats, Ancestry Feats, Elf Feats] + file: wiki/main/unwavering_mien.md + + - page: main:uplifting_overture + title: Uplifting Overture + categories: [Spells, Cantrips] + file: wiki/main/uplifting_overture.md + + - page: main:uplifting_overture_feat + title: Uplifting Overture (feat) + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/uplifting_overture_feat.md + + - page: main:uplifting_winds + title: Uplifting Winds + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/uplifting_winds.md + + - page: main:upstage + title: Upstage + categories: [Actions, Other Actions] + file: wiki/main/upstage.md + + - page: main:urn_of_ashes + title: Urn of Ashes + categories: [Equipment, Held Items] + file: wiki/main/urn_of_ashes.md + + - page: main:valet + title: Valet + categories: [Familiar Abilities] + file: wiki/main/valet.md + + - page: main:vampire_lore + title: Vampire Lore + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/vampire_lore.md + + - page: main:vampiric_exsanguination + title: Vampiric Exsanguination + categories: [Spells, Rank 6 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/vampiric_exsanguination.md + + - page: main:vampiric_feast + title: Vampiric Feast + categories: [Spells, Rank 3 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/vampiric_feast.md + + - page: main:vampiric_maiden + title: Vampiric Maiden + categories: [Spells, Rank 4 Spells, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/vampiric_maiden.md + + - page: main:vandal + title: Vandal + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/vandal.md + + - page: main:vanishing_coin + title: Vanishing Coin + categories: [Equipment, Consumables, Talismans] + file: wiki/main/vanishing_coin.md + + - page: main:vanishing_tracks + title: Vanishing Tracks + categories: [Spells, Rank 1 Spells, Primal Spells] + file: wiki/main/vanishing_tracks.md + + - page: main:vapor_form + title: Vapor Form + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/vapor_form.md + + - page: main:veil_of_confidence + title: Veil of Confidence + categories: [Spells, Focus Spells] + file: wiki/main/veil_of_confidence.md + + - page: main:veil_of_dreams + title: Veil of Dreams + categories: [Spells, Focus Spells] + file: wiki/main/veil_of_dreams.md + + - page: main:veil_of_privacy + title: Veil of Privacy + categories: [Spells, Rank 3 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/veil_of_privacy.md + + - page: main:vengeful_strike + title: Vengeful Strike + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/vengeful_strike.md + + - page: main:venomtail_kobold + title: Venomtail Kobold + categories: [Heritages, Kobold Heritages] + file: wiki/main/venomtail_kobold.md + + - page: main:ventriloquism + title: Ventriloquism + categories: [Spells, Rank 1 Spells, Arcane Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/ventriloquism.md + + - page: main:ventriloquists_ring + title: Ventriloquist's Ring + categories: [Equipment, Worn Items] + file: wiki/main/ventriloquists_ring.md + + - page: main:ventriloquists_ring_greater + title: Ventriloquist's Ring (Greater) + categories: [Equipment, Worn Items] + file: wiki/main/ventriloquists_ring_greater.md + + - page: main:verdant_burst + title: Verdant Burst + categories: [Familiar Abilities] + file: wiki/main/verdant_burst.md + + - page: main:verdant_metamorphosis + title: Verdant Metamorphosis + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/verdant_metamorphosis.md + + - page: main:verdant_rest + title: Verdant Rest + categories: [Actions, Other Actions] + file: wiki/main/verdant_rest.md + + - page: main:verdant_staff + title: Verdant Staff + categories: [Equipment, Staves] + file: wiki/main/verdant_staff.md + + - page: main:verdant_staff_greater + title: Verdant Staff (Greater) + categories: [Equipment, Staves] + file: wiki/main/verdant_staff_greater.md + + - page: main:verdant_weapon + title: Verdant Weapon + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/verdant_weapon.md + + - page: main:versatile_font + title: Versatile Font + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/versatile_font.md + + - page: main:versatile_human + title: Versatile Human + categories: [Heritages, Human Heritages] + file: wiki/main/versatile_human.md + + - page: main:versatile_legend + title: Versatile Legend + categories: [Class Features] + file: wiki/main/versatile_legend.md + + - page: main:versatile_performance + title: Versatile Performance + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/versatile_performance.md + + - page: main:versatile_signature + title: Versatile Signature + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/versatile_signature.md + + - page: main:versatile_vial + title: Versatile Vial + categories: [Equipment, Alchemical Bombs, Alchemical Items] + file: wiki/main/versatile_vial.md + + - page: main:versatile_vials + title: Versatile Vials + categories: [Class Features] + file: wiki/main/versatile_vials.md + + - page: main:very_sneaky + title: Very Sneaky + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/very_sneaky.md + + - page: main:very_very_sneaky + title: Very, Very Sneaky + categories: [Feats, Ancestry Feats, Goblin Feats] + file: wiki/main/very_very_sneaky.md + + - page: main:vexing_tumble + title: Vexing Tumble + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/vexing_tumble.md + + - page: main:vibrant_pattern + title: Vibrant Pattern + categories: [Spells, Rank 6 Spells, Arcane Spells, Occult Spells] + file: wiki/main/vibrant_pattern.md + + - page: main:vibrant_thorns + title: Vibrant Thorns + categories: [Spells, Focus Spells] + file: wiki/main/vibrant_thorns.md + + - page: main:vicious_debilitations + title: Vicious Debilitations + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/vicious_debilitations.md + + - page: main:vicious_evisceration + title: Vicious Evisceration + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/vicious_evisceration.md + + - page: main:vicious_incisors + title: Vicious Incisors + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/vicious_incisors.md + + - page: main:vicious_snares + title: Vicious Snares + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/vicious_snares.md + + - page: main:vicious_swing + title: Vicious Swing + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/vicious_swing.md + + - page: main:vicious_vengeance + title: Vicious Vengeance + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/vicious_vengeance.md + + - page: main:victory_points + title: Victory Points + categories: [Rules] + file: wiki/main/victory_points.md + + - page: main:vigilante_dedication + title: Vigilante Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/vigilante_dedication.md + + - page: main:vigorous_anthem + title: Vigorous Anthem + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/vigorous_anthem.md + + - page: main:vigorous_health + title: Vigorous Health + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/vigorous_health.md + + - page: main:viking_dedication + title: Viking Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/viking_dedication.md + + - page: main:viking_weapon_familiarity + title: Viking Weapon Familiarity + categories: [Feats, Archetype Feats] + file: wiki/main/viking_weapon_familiarity.md + + - page: main:vine_arrow + title: Vine Arrow + categories: [Equipment, Ammunition] + file: wiki/main/vine_arrow.md + + - page: main:vine_leshy + title: Vine Leshy + categories: [Heritages, Leshy Heritages] + file: wiki/main/vine_leshy.md + + - page: main:viper_arrow + title: Viper Arrow + categories: [Equipment, Ammunition] + file: wiki/main/viper_arrow.md + + - page: main:vipers_fang + title: Viper's Fang + categories: [Equipment, Consumables, Talismans] + file: wiki/main/vipers_fang.md + + - page: main:virtuosic_performer + title: Virtuosic Performer + categories: [Feats, Skill Feats] + file: wiki/main/virtuosic_performer.md + + - page: main:vision_of_death + title: Vision of Death + categories: [Spells, Rank 4 Spells, Arcane Spells, Occult Spells] + file: wiki/main/vision_of_death.md + + - page: main:visions_of_danger + title: Visions of Danger + categories: [Spells, Rank 7 Spells, Occult Spells] + file: wiki/main/visions_of_danger.md + + - page: main:vital_beacon + title: Vital Beacon + categories: [Spells, Rank 4 Spells, Divine Spells, Primal Spells] + file: wiki/main/vital_beacon.md + + - page: main:vitality_lash + title: Vitality Lash + categories: [Spells, Cantrips, Divine Spells, Primal Spells] + file: wiki/main/vitality_lash.md + + - page: main:vitalizing + title: Vitalizing + categories: [Equipment, Runes] + file: wiki/main/vitalizing.md + + - page: main:vitalizing_greater + title: Vitalizing (Greater) + categories: [Equipment, Runes] + file: wiki/main/vitalizing_greater.md + + - page: main:vivacious_bravado + title: Vivacious Bravado + categories: [Feats, Class Feats, Swashbuckler Feats] + file: wiki/main/vivacious_bravado.md + + - page: main:vivacious_conduit + title: Vivacious Conduit + categories: [Feats, Ancestry Feats, Gnome Feats] + file: wiki/main/vivacious_conduit.md + + - page: main:vivacious_speed + title: Vivacious Speed + categories: [Class Features] + file: wiki/main/vivacious_speed.md + + - page: main:voice_of_nature + title: Voice of Nature + categories: [Class Features] + file: wiki/main/voice_of_nature.md + + - page: main:voice_of_the_night + title: Voice of the Night + categories: [Feats, Ancestry Feats, Dhampir Feats] + file: wiki/main/voice_of_the_night.md + + - page: main:void_siphon + title: Void Siphon + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/void_siphon.md + + - page: main:void_warp + title: Void Warp + categories: [Spells, Cantrips, Arcane Spells, Divine Spells, Occult Spells] + file: wiki/main/void_warp.md + + - page: main:volcanic_eruption + title: Volcanic Eruption + categories: [Spells, Rank 7 Spells, Primal Spells] + file: wiki/main/volcanic_eruption.md + + - page: main:voluminous_vials + title: Voluminous Vials + categories: [Feats, Archetype Feats] + file: wiki/main/voluminous_vials.md + + - page: main:vomit_stomach + title: Vomit Stomach + categories: [Feats, Ancestry Feats, Tripkee Feats] + file: wiki/main/vomit_stomach.md + + - page: main:vomit_swarm + title: Vomit Swarm + categories: [Spells, Rank 2 Spells, Arcane Spells, Occult Spells, Primal Spells] + file: wiki/main/vomit_swarm.md + + - page: main:vorpal + title: Vorpal + categories: [Equipment, Runes] + file: wiki/main/vorpal.md + + - page: main:voyagers_pack + title: Voyager's Pack + categories: [Equipment, Adventuring Gear] + file: wiki/main/voyagers_pack.md + + - page: main:wails_of_the_damned + title: Wails of the Damned + categories: [Spells, Rank 9 Spells, Divine Spells, Occult Spells] + file: wiki/main/wails_of_the_damned.md + + - page: main:waking_nightmare + title: Waking Nightmare + categories: [Spells, Focus Spells] + file: wiki/main/waking_nightmare.md + + - page: main:wakizashi + title: Wakizashi + categories: [Equipment, Weapons] + file: wiki/main/wakizashi.md + + - page: main:walk_the_plank + title: Walk the Plank + categories: [Feats, Archetype Feats] + file: wiki/main/walk_the_plank.md + + - page: main:walking_cauldron + title: Walking Cauldron + categories: [Equipment, Held Items] + file: wiki/main/walking_cauldron.md + + - page: main:wall_jump + title: Wall Jump + categories: [Feats, Skill Feats] + file: wiki/main/wall_jump.md + + - page: main:wall_of_fire + title: Wall of Fire + categories: [Spells, Rank 4 Spells, Arcane Spells, Primal Spells] + file: wiki/main/wall_of_fire.md + + - page: main:wall_of_flesh + title: Wall of Flesh + categories: [Spells, Rank 5 Spells, Divine Spells, Occult Spells, Primal Spells] + file: wiki/main/wall_of_flesh.md + + - page: main:wall_of_force + title: Wall of Force + categories: [Spells, Rank 6 Spells, Arcane Spells, Occult Spells] + file: wiki/main/wall_of_force.md + + - page: main:wall_of_ice + title: Wall of Ice + categories: [Spells, Rank 5 Spells, Arcane Spells, Primal Spells] + file: wiki/main/wall_of_ice.md + + - page: main:wall_of_stone + title: Wall of Stone + categories: [Spells, Rank 5 Spells, Arcane Spells, Primal Spells] + file: wiki/main/wall_of_stone.md + + - page: main:wall_of_thorns + title: Wall of Thorns + categories: [Spells, Rank 3 Spells, Arcane Spells, Primal Spells] + file: wiki/main/wall_of_thorns.md + + - page: main:wall_of_wind + title: Wall of Wind + categories: [Spells, Rank 3 Spells, Arcane Spells, Primal Spells] + file: wiki/main/wall_of_wind.md + + - page: main:wall_run + title: Wall Run + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/wall_run.md + + - page: main:wand_of_continuation_1st_rank_spell + title: Wand of Continuation (1st-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_continuation_1st_rank_spell.md + + - page: main:wand_of_continuation_2nd_rank_spell + title: Wand of Continuation (2nd-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_continuation_2nd_rank_spell.md + + - page: main:wand_of_continuation_3rd_rank_spell + title: Wand of Continuation (3rd-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_continuation_3rd_rank_spell.md + + - page: main:wand_of_continuation_4th_rank_spell + title: Wand of Continuation (4th-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_continuation_4th_rank_spell.md + + - page: main:wand_of_continuation_5th_rank_spell + title: Wand of Continuation (5th-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_continuation_5th_rank_spell.md + + - page: main:wand_of_continuation_6th_rank_spell + title: Wand of Continuation (6th-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_continuation_6th_rank_spell.md + + - page: main:wand_of_continuation_7th_rank_spell + title: Wand of Continuation (7th-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_continuation_7th_rank_spell.md + + - page: main:wand_of_continuation_8th_rank_spell + title: Wand of Continuation (8th-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_continuation_8th_rank_spell.md + + - page: main:wand_of_crackling_lightning_3rd_rank_spell + title: Wand of Crackling Lightning (3rd-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_crackling_lightning_3rd_rank_spell.md + + - page: main:wand_of_crackling_lightning_4th_rank_spell + title: Wand of Crackling Lightning (4th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_crackling_lightning_4th_rank_spell.md + + - page: main:wand_of_crackling_lightning_6th_rank_spell + title: Wand of Crackling Lightning (6th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_crackling_lightning_6th_rank_spell.md + + - page: main:wand_of_crackling_lightning_8th_rank_spell + title: Wand of Crackling Lightning (8th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_crackling_lightning_8th_rank_spell.md + + - page: main:wand_of_hopeless_night_2nd_rank_spell + title: Wand of Hopeless Night (2nd-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_hopeless_night_2nd_rank_spell.md + + - page: main:wand_of_hopeless_night_4th_rank_spell + title: Wand of Hopeless Night (4th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_hopeless_night_4th_rank_spell.md + + - page: main:wand_of_overflowing_life_3rd_rank_spell + title: Wand of Overflowing Life (3rd-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_overflowing_life_3rd_rank_spell.md + + - page: main:wand_of_overflowing_life_4th_rank_spell + title: Wand of Overflowing Life (4th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_overflowing_life_4th_rank_spell.md + + - page: main:wand_of_overflowing_life_5th_rank_spell + title: Wand of Overflowing Life (5th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_overflowing_life_5th_rank_spell.md + + - page: main:wand_of_overflowing_life_6th_rank_spell + title: Wand of Overflowing Life (6th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_overflowing_life_6th_rank_spell.md + + - page: main:wand_of_overflowing_life_7th_rank_spell + title: Wand of Overflowing Life (7th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_overflowing_life_7th_rank_spell.md + + - page: main:wand_of_overflowing_life_8th_rank_spell + title: Wand of Overflowing Life (8th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_overflowing_life_8th_rank_spell.md + + - page: main:wand_of_shardstorm_1st_rank_spell + title: Wand of Shardstorm (1st-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_shardstorm_1st_rank_spell.md + + - page: main:wand_of_shardstorm_3rd_rank_spell + title: Wand of Shardstorm (3rd-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_shardstorm_3rd_rank_spell.md + + - page: main:wand_of_shardstorm_5th_rank_spell + title: Wand of Shardstorm (5th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_shardstorm_5th_rank_spell.md + + - page: main:wand_of_shardstorm_7th_rank_spell + title: Wand of Shardstorm (7th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_shardstorm_7th_rank_spell.md + + - page: main:wand_of_slaughter_7th_rank_spell + title: Wand of Slaughter (7th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_slaughter_7th_rank_spell.md + + - page: main:wand_of_slaughter_8th_rank_spell + title: Wand of Slaughter (8th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_slaughter_8th_rank_spell.md + + - page: main:wand_of_slaughter_9th_rank_spell + title: Wand of Slaughter (9th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_slaughter_9th_rank_spell.md + + - page: main:wand_of_smoldering_fireballs_3rd_rank_spell + title: Wand of Smoldering Fireballs (3rd-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_smoldering_fireballs_3rd_rank_spell.md + + - page: main:wand_of_smoldering_fireballs_5th_rank_spell + title: Wand of Smoldering Fireballs (5th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_smoldering_fireballs_5th_rank_spell.md + + - page: main:wand_of_smoldering_fireballs_7th_rank_spell + title: Wand of Smoldering Fireballs (7th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_smoldering_fireballs_7th_rank_spell.md + + - page: main:wand_of_smoldering_fireballs_9th_rank_spell + title: Wand of Smoldering Fireballs (9th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_smoldering_fireballs_9th_rank_spell.md + + - page: main:wand_of_the_snowfields_5th_rank_spell + title: Wand of the Snowfields (5th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_the_snowfields_5th_rank_spell.md + + - page: main:wand_of_the_snowfields_7th_rank_spell + title: Wand of the Snowfields (7th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_the_snowfields_7th_rank_spell.md + + - page: main:wand_of_the_spider_2nd_rank_spell + title: Wand of the Spider (2nd-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_the_spider_2nd_rank_spell.md + + - page: main:wand_of_the_spider_4th_rank_spell + title: Wand of the Spider (4th-Rank Spell) + categories: [Equipment, Consumables, Wands] + file: wiki/main/wand_of_the_spider_4th_rank_spell.md + + - page: main:wand_of_widening_1st_rank_spell + title: Wand of Widening (1st-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_widening_1st_rank_spell.md + + - page: main:wand_of_widening_2nd_rank_spell + title: Wand of Widening (2nd-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_widening_2nd_rank_spell.md + + - page: main:wand_of_widening_3rd_rank_spell + title: Wand of Widening (3rd-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_widening_3rd_rank_spell.md + + - page: main:wand_of_widening_4th_rank_spell + title: Wand of Widening (4th-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_widening_4th_rank_spell.md + + - page: main:wand_of_widening_5th_rank_spell + title: Wand of Widening (5th-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_widening_5th_rank_spell.md + + - page: main:wand_of_widening_6th_rank_spell + title: Wand of Widening (6th-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_widening_6th_rank_spell.md + + - page: main:wand_of_widening_7th_rank_spell + title: Wand of Widening (7th-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_widening_7th_rank_spell.md + + - page: main:wand_of_widening_8th_rank_spell + title: Wand of Widening (8th-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_widening_8th_rank_spell.md + + - page: main:wand_of_widening_9th_rank_spell + title: Wand of Widening (9th-Rank Spell) + categories: [Equipment, Wands] + file: wiki/main/wand_of_widening_9th_rank_spell.md + + - page: main:wanderers_guide + title: Wanderer's Guide + categories: [Spells, Rank 3 Spells, Divine Spells, Occult Spells] + file: wiki/main/wanderers_guide.md + + - page: main:wandering_oasis + title: Wandering Oasis + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/wandering_oasis.md + + - page: main:war_conditioning + title: War Conditioning + categories: [Feats, Ancestry Feats, Hobgoblin Feats] + file: wiki/main/war_conditioning.md + + - page: main:war_flail + title: War Flail + categories: [Equipment, Weapons] + file: wiki/main/war_flail.md + + - page: main:ward + title: Ward + categories: [Backgrounds] + file: wiki/main/ward.md + + - page: main:ward_against_corruption + title: Ward Against Corruption + categories: [Feats, Ancestry Feats, Duskwalker Feats] + file: wiki/main/ward_against_corruption.md + + - page: main:ward_domain + title: Ward Domain + categories: [Spells, Rituals] + file: wiki/main/ward_domain.md + + - page: main:ward_medic + title: Ward Medic + categories: [Feats, Skill Feats] + file: wiki/main/ward_medic.md + + - page: main:warden_spells + title: Warden Spells + categories: [Class Features] + file: wiki/main/warden_spells.md + + - page: main:wardens_boon + title: Warden's Boon + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/wardens_boon.md + + - page: main:wardens_endurance + title: Warden's Endurance + categories: [Class Features] + file: wiki/main/wardens_endurance.md + + - page: main:wardens_focus + title: Warden's Focus + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/wardens_focus.md + + - page: main:wardens_guidance + title: Warden's Guidance + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/wardens_guidance.md + + - page: main:wardens_reload + title: Warden's Reload + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/wardens_reload.md + + - page: main:wardens_step + title: Warden's Step + categories: [Feats, Class Feats, Ranger Feats] + file: wiki/main/wardens_step.md + + - page: main:warding_sign + title: Warding Sign + categories: [Actions, Other Actions] + file: wiki/main/warding_sign.md + + - page: main:warhammer + title: Warhammer + categories: [Equipment, Weapons] + file: wiki/main/warhammer.md + + - page: main:warleaders_bulwark + title: Warleader's Bulwark + categories: [Equipment, Armor] + file: wiki/main/warleaders_bulwark.md + + - page: main:warleaders_bulwark_greater + title: Warleader's Bulwark (Greater) + categories: [Equipment, Armor] + file: wiki/main/warleaders_bulwark_greater.md + + - page: main:warmarch_hobgoblin + title: Warmarch Hobgoblin + categories: [Heritages, Hobgoblin Heritages] + file: wiki/main/warmarch_hobgoblin.md + + - page: main:warp_mind + title: Warp Mind + categories: [Spells, Rank 7 Spells, Arcane Spells, Occult Spells] + file: wiki/main/warp_mind.md + + - page: main:warpriest + title: Warpriest + categories: [Class Features] + file: wiki/main/warpriest.md + + - page: main:warpriests_armor + title: Warpriest's Armor + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/warpriests_armor.md + + - page: main:warren_digger + title: Warren Digger + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/warren_digger.md + + - page: main:warren_navigator + title: Warren Navigator + categories: [Feats, Ancestry Feats, Ratfolk Feats] + file: wiki/main/warren_navigator.md + + - page: main:warrenbred_hobgoblin + title: Warrenbred Hobgoblin + categories: [Heritages, Hobgoblin Heritages] + file: wiki/main/warrenbred_hobgoblin.md + + - page: main:warrior + title: Warrior + categories: [Backgrounds] + file: wiki/main/warrior.md + + - page: main:warrior_class_feature + title: Warrior (class feature) + categories: [Class Features] + file: wiki/main/warrior_class_feature.md + + - page: main:wary_disarmament + title: Wary Disarmament + categories: [Feats, Skill Feats] + file: wiki/main/wary_disarmament.md + + - page: main:wary_skulker + title: Wary Skulker + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/wary_skulker.md + + - page: main:watch_your_back + title: Watch Your Back + categories: [Feats, Class Feats, Rogue Feats] + file: wiki/main/watch_your_back.md + + - page: main:watchful_halfling + title: Watchful Halfling + categories: [Feats, Ancestry Feats, Halfling Feats] + file: wiki/main/watchful_halfling.md + + - page: main:water_breathing + title: Water Breathing + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Primal Spells] + file: wiki/main/water_breathing.md + + - page: main:water_sprint + title: Water Sprint + categories: [Feats, Skill Feats] + file: wiki/main/water_sprint.md + + - page: main:water_step + title: Water Step + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/water_step.md + + - page: main:water_walk + title: Water Walk + categories: [Spells, Rank 2 Spells, Arcane Spells, Divine Spells, Primal Spells] + file: wiki/main/water_walk.md + + - page: main:water_walker + title: Water Walker + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/water_walker.md + + - page: main:waters_of_creation + title: Waters of Creation + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/waters_of_creation.md + + - page: main:waterskin + title: Waterskin + categories: [Equipment, Adventuring Gear] + file: wiki/main/waterskin.md + + - page: main:wave_of_despair + title: Wave of Despair + categories: [Spells, Rank 5 Spells, Arcane Spells, Occult Spells] + file: wiki/main/wave_of_despair.md + + - page: main:wavediver_tengu + title: Wavediver Tengu + categories: [Heritages, Tengu Heritages] + file: wiki/main/wavediver_tengu.md + + - page: main:wayfinder + title: Wayfinder + categories: [Equipment, Worn Items] + file: wiki/main/wayfinder.md + + - page: main:weapon_expertise + title: Weapon Expertise + categories: [Class Features] + file: wiki/main/weapon_expertise.md + + - page: main:weapon_expertise_swashbuckler + title: Weapon Expertise (Swashbuckler) + categories: [Class Features] + file: wiki/main/weapon_expertise_swashbuckler.md + + - page: main:weapon_improviser_dedication + title: Weapon Improviser Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/weapon_improviser_dedication.md + + - page: main:weapon_legend + title: Weapon Legend + categories: [Class Features] + file: wiki/main/weapon_legend.md + + - page: main:weapon_mastery + title: Weapon Mastery + categories: [Class Features] + file: wiki/main/weapon_mastery.md + + - page: main:weapon_of_judgment + title: Weapon of Judgment + categories: [Spells, Rank 9 Spells, Divine Spells] + file: wiki/main/weapon_of_judgment.md + + - page: main:weapon_potency_1 + title: Weapon Potency (+1) + categories: [Equipment, Runes] + file: wiki/main/weapon_potency_1.md + + - page: main:weapon_potency_2 + title: Weapon Potency (+2) + categories: [Equipment, Runes] + file: wiki/main/weapon_potency_2.md + + - page: main:weapon_potency_3 + title: Weapon Potency (+3) + categories: [Equipment, Runes] + file: wiki/main/weapon_potency_3.md + + - page: main:weapon_proficiency + title: Weapon Proficiency + categories: [Feats, General Feats] + file: wiki/main/weapon_proficiency.md + + - page: main:weapon_storm + title: Weapon Storm + categories: [Spells, Rank 4 Spells, Arcane Spells, Primal Spells] + file: wiki/main/weapon_storm.md + + - page: main:weapon_supremacy + title: Weapon Supremacy + categories: [Feats, Class Feats, Fighter Feats] + file: wiki/main/weapon_supremacy.md + + - page: main:weapon_surge + title: Weapon Surge + categories: [Spells, Focus Spells] + file: wiki/main/weapon_surge.md + + - page: main:weapon_trance + title: Weapon Trance + categories: [Spells, Focus Spells] + file: wiki/main/weapon_trance.md + + - page: main:weapon_tricks + title: Weapon Tricks + categories: [Class Features] + file: wiki/main/weapon_tricks.md + + - page: main:weather_effects + title: Weather Effects + categories: [Rules] + file: wiki/main/weather_effects.md + + - page: main:web + title: Web + categories: [Spells, Rank 2 Spells, Arcane Spells, Primal Spells] + file: wiki/main/web.md + + - page: main:weight_of_guilt + title: Weight of Guilt + categories: [Feats, Class Feats, Champion Feats] + file: wiki/main/weight_of_guilt.md + + - page: main:well_groomed + title: Well-Groomed + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/well_groomed.md + + - page: main:well_met_traveler + title: Well-Met Traveler + categories: [Feats, Ancestry Feats, Catfolk Feats] + file: wiki/main/well_met_traveler.md + + - page: main:well_versed + title: Well-Versed + categories: [Feats, Class Feats, Bard Feats] + file: wiki/main/well_versed.md + + - page: main:wellspring_gnome + title: Wellspring Gnome + categories: [Heritages, Gnome Heritages] + file: wiki/main/wellspring_gnome.md + + - page: main:wetlander_lizardfolk + title: Wetlander Lizardfolk + categories: [Heritages, Lizardfolk Heritages] + file: wiki/main/wetlander_lizardfolk.md + + - page: main:wheelchair + title: Wheelchair + categories: [Equipment, Worn Items] + file: wiki/main/wheelchair.md + + - page: main:whip + title: Whip + categories: [Equipment, Weapons] + file: wiki/main/whip.md + + - page: main:whip_claw + title: Whip Claw + categories: [Equipment, Weapons] + file: wiki/main/whip_claw.md + + - page: main:whirling_blade_stance + title: Whirling Blade Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/whirling_blade_stance.md + + - page: main:whirling_flames + title: Whirling Flames + categories: [Spells, Focus Spells] + file: wiki/main/whirling_flames.md + + - page: main:whirling_throw + title: Whirling Throw + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/whirling_throw.md + + - page: main:whirlwind_strike + title: Whirlwind Strike + categories: [Feats, Class Feats, Barbarian Feats, Fighter Feats] + file: wiki/main/whirlwind_strike.md + + - page: main:whirlwind_toss + title: Whirlwind Toss + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/whirlwind_toss.md + + - page: main:whisper_elf + title: Whisper Elf + categories: [Heritages, Elf Heritages] + file: wiki/main/whisper_elf.md + + - page: main:whisper_of_the_first_lie + title: Whisper of the First Lie + categories: [Equipment, Worn Items] + file: wiki/main/whisper_of_the_first_lie.md + + - page: main:whispering_quiet + title: Whispering Quiet + categories: [Spells, Focus Spells] + file: wiki/main/whispering_quiet.md + + - page: main:whispers_of_the_void + title: Whispers of the Void + categories: [Spells, Rank 4 Spells, Divine Spells, Occult Spells] + file: wiki/main/whispers_of_the_void.md + + - page: main:whispers_of_weakness + title: Whispers of Weakness + categories: [Feats, Class Feats, Oracle Feats] + file: wiki/main/whispers_of_weakness.md + + - page: main:whodunnit + title: Whodunnit? + categories: [Feats, Class Feats, Investigator Feats] + file: wiki/main/whodunnit.md + + - page: main:wide_landscape_by_an_expert + title: Wide landscape by an expert + categories: [Equipment, Treasure] + file: wiki/main/wide_landscape_by_an_expert.md + + - page: main:widen_spell + title: Widen Spell + categories: [Feats, Class Feats, Druid Feats, Oracle Feats, Sorcerer Feats, Witch Feats, Wizard Feats] + file: wiki/main/widen_spell.md + + - page: main:wild_willpower + title: Wild Willpower + categories: [Class Features] + file: wiki/main/wild_willpower.md + + - page: main:wild_winds_gust + title: Wild Winds Gust + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/wild_winds_gust.md + + - page: main:wild_winds_initiate + title: Wild Winds Initiate + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/wild_winds_initiate.md + + - page: main:wild_winds_stance + title: Wild Winds Stance + categories: [Spells, Focus Spells] + file: wiki/main/wild_winds_stance.md + + - page: main:wilding_steward + title: Wilding Steward + categories: [Class Features] + file: wiki/main/wilding_steward.md + + - page: main:wilding_word + title: Wilding Word + categories: [Spells, Cantrips] + file: wiki/main/wilding_word.md + + - page: main:wildsong + title: Wildsong + categories: [Class Features] + file: wiki/main/wildsong.md + + - page: main:wildwood_halfling + title: Wildwood Halfling + categories: [Heritages, Halfling Heritages] + file: wiki/main/wildwood_halfling.md + + - page: main:will_of_the_pupil + title: Will of the Pupil + categories: [Class Features] + file: wiki/main/will_of_the_pupil.md + + - page: main:wind_caller + title: Wind Caller + categories: [Feats, Class Feats, Druid Feats] + file: wiki/main/wind_caller.md + + - page: main:wind_gods_fan + title: Wind God's Fan + categories: [Feats, Ancestry Feats, Tengu Feats] + file: wiki/main/wind_gods_fan.md + + - page: main:wind_jump + title: Wind Jump + categories: [Spells, Focus Spells] + file: wiki/main/wind_jump.md + + - page: main:wind_jump_feat + title: Wind Jump (feat) + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/wind_jump_feat.md + + - page: main:winding_flow + title: Winding Flow + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/winding_flow.md + + - page: main:windweb_tripkee + title: Windweb Tripkee + categories: [Heritages, Tripkee Heritages] + file: wiki/main/windweb_tripkee.md + + - page: main:wing_buffet + title: Wing Buffet + categories: [Feats, Ancestry Feats, Dragonblood Feats] + file: wiki/main/wing_buffet.md + + - page: main:winged + title: Winged + categories: [Equipment, Runes] + file: wiki/main/winged.md + + - page: main:winged_greater + title: Winged (Greater) + categories: [Equipment, Runes] + file: wiki/main/winged_greater.md + + - page: main:winged_sandals + title: Winged Sandals + categories: [Equipment, Worn Items] + file: wiki/main/winged_sandals.md + + - page: main:winglet_flight + title: Winglet Flight + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/winglet_flight.md + + - page: main:winglets + title: Winglets + categories: [Feats, Ancestry Feats, Kobold Feats] + file: wiki/main/winglets.md + + - page: main:winter_catfolk + title: Winter Catfolk + categories: [Heritages, Catfolk Heritages] + file: wiki/main/winter_catfolk.md + + - page: main:winter_kholo + title: Winter Kholo + categories: [Heritages, Kholo Heritages] + file: wiki/main/winter_kholo.md + + - page: main:winter_orc + title: Winter Orc + categories: [Heritages, Orc Heritages] + file: wiki/main/winter_orc.md + + - page: main:wish + title: Wish + categories: [Spells, Rituals] + file: wiki/main/wish.md + + - page: main:wit + title: Wit + categories: [Class Features] + file: wiki/main/wit.md + + - page: main:witch + title: Witch + categories: [Classes] + file: wiki/main/witch.md + + - page: main:witch_dedication + title: Witch Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/witch_dedication.md + + - page: main:witch_kholo + title: Witch Kholo + categories: [Heritages, Kholo Heritages] + file: wiki/main/witch_kholo.md + + - page: main:witch_lessons + title: Witch Lessons + categories: [Class Features] + file: wiki/main/witch_lessons.md + + - page: main:witch_spellcasting + title: Witch Spellcasting + categories: [Class Features] + file: wiki/main/witch_spellcasting.md + + - page: main:witchs_armaments + title: Witch's Armaments + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/witchs_armaments.md + + - page: main:witchs_bottle + title: Witch's Bottle + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/witchs_bottle.md + + - page: main:witchs_broom + title: Witch's Broom + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/witchs_broom.md + + - page: main:witchs_charge + title: Witch's Charge + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/witchs_charge.md + + - page: main:witchs_communion + title: Witch's Communion + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/witchs_communion.md + + - page: main:witchs_hut + title: Witch's Hut + categories: [Feats, Class Feats, Witch Feats] + file: wiki/main/witchs_hut.md + + - page: main:witchwarg_elixir_greater + title: Witchwarg Elixir (Greater) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/witchwarg_elixir_greater.md + + - page: main:witchwarg_elixir_lesser + title: Witchwarg Elixir (Lesser) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/witchwarg_elixir_lesser.md + + - page: main:witchwarg_elixir_moderate + title: Witchwarg Elixir (Moderate) + categories: [Equipment, Consumables, Elixirs, Alchemical Items] + file: wiki/main/witchwarg_elixir_moderate.md + + - page: main:wizard + title: Wizard + categories: [Classes] + file: wiki/main/wizard.md + + - page: main:wizard_dedication + title: Wizard Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/wizard_dedication.md + + - page: main:wizard_spellcasting + title: Wizard Spellcasting + categories: [Class Features] + file: wiki/main/wizard_spellcasting.md + + - page: main:wizard_weapon_expertise + title: Wizard Weapon Expertise + categories: [Class Features] + file: wiki/main/wizard_weapon_expertise.md + + - page: main:wolf_drag + title: Wolf Drag + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/wolf_drag.md + + - page: main:wolf_fang + title: Wolf Fang + categories: [Equipment, Consumables, Talismans] + file: wiki/main/wolf_fang.md + + - page: main:wolf_stance + title: Wolf Stance + categories: [Feats, Class Feats, Monk Feats] + file: wiki/main/wolf_stance.md + + - page: main:wolfsbane + title: Wolfsbane + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/wolfsbane.md + + - page: main:wooden_shield + title: Wooden Shield + categories: [Equipment, Shields] + file: wiki/main/wooden_shield.md + + - page: main:woodland_elf + title: Woodland Elf + categories: [Heritages, Elf Heritages] + file: wiki/main/woodland_elf.md + + - page: main:woodstalker_lizardfolk + title: Woodstalker Lizardfolk + categories: [Heritages, Lizardfolk Heritages] + file: wiki/main/woodstalker_lizardfolk.md + + - page: main:word_of_freedom + title: Word of Freedom + categories: [Spells, Focus Spells] + file: wiki/main/word_of_freedom.md + + - page: main:word_of_truth + title: Word of Truth + categories: [Spells, Focus Spells] + file: wiki/main/word_of_truth.md + + - page: main:wounded_rage + title: Wounded Rage + categories: [Feats, Class Feats, Barbarian Feats] + file: wiki/main/wounded_rage.md + + - page: main:wounding + title: Wounding + categories: [Equipment, Runes] + file: wiki/main/wounding.md + + - page: main:wrathful_storm + title: Wrathful Storm + categories: [Spells, Rank 9 Spells, Primal Spells] + file: wiki/main/wrathful_storm.md + + - page: main:wrestler_dedication + title: Wrestler Dedication + categories: [Feats, Archetype Feats] + file: wiki/main/wrestler_dedication.md + + - page: main:writing_set + title: Writing Set + categories: [Equipment, Adventuring Gear] + file: wiki/main/writing_set.md + + - page: main:writing_set_extra_ink_and_paper + title: Writing Set (Extra Ink and Paper) + categories: [Equipment, Adventuring Gear] + file: wiki/main/writing_set_extra_ink_and_paper.md + + - page: main:wyvern_poison + title: Wyvern Poison + categories: [Equipment, Consumables, Poisons, Alchemical Items] + file: wiki/main/wyvern_poison.md + + - page: main:xp_awards + title: XP Awards + categories: [Rules] + file: wiki/main/xp_awards.md + + - page: main:youre_mine + title: You're Mine + categories: [Spells, Focus Spells] + file: wiki/main/youre_mine.md + + - page: main:youre_next + title: You're Next + categories: [Feats, Class Feats, Rogue Feats, Swashbuckler Feats] + file: wiki/main/youre_next.md + + - page: main:zeal_for_battle + title: Zeal for Battle + categories: [Spells, Focus Spells] + file: wiki/main/zeal_for_battle.md + + - page: main:zealous_conviction + title: Zealous Conviction + categories: [Spells, Rank 6 Spells, Divine Spells, Occult Spells] + file: wiki/main/zealous_conviction.md + + - page: main:zealous_rush + title: Zealous Rush + categories: [Feats, Class Feats, Cleric Feats] + file: wiki/main/zealous_rush.md + + - page: main:zircon + title: Zircon + categories: [Equipment, Treasure] + file: wiki/main/zircon.md + + - page: main:proficiency_ranks + title: Proficiency Ranks + categories: [Skills, Character Creation] + file: wiki/main/proficiency_ranks.md + + - page: main:character_sheet + title: Character Sheet + categories: [Character Creation] + file: wiki/main/character_sheet.md + + - page: category:classes + title: Classes + categories: [Character Creation] + file: wiki/category/classes.md + + - page: category:class_features + title: Class Features + categories: [Classes] + file: wiki/category/class_features.md + + - page: category:ancestries + title: Ancestries + categories: [Character Creation] + file: wiki/category/ancestries.md + + - page: category:heritages + title: Heritages + categories: [Ancestries] + file: wiki/category/heritages.md + + - page: category:catfolk_heritages + title: Catfolk Heritages + categories: [Heritages] + file: wiki/category/catfolk_heritages.md + + - page: category:dwarf_heritages + title: Dwarf Heritages + categories: [Heritages] + file: wiki/category/dwarf_heritages.md + + - page: category:elf_heritages + title: Elf Heritages + categories: [Heritages] + file: wiki/category/elf_heritages.md + + - page: category:gnome_heritages + title: Gnome Heritages + categories: [Heritages] + file: wiki/category/gnome_heritages.md + + - page: category:goblin_heritages + title: Goblin Heritages + categories: [Heritages] + file: wiki/category/goblin_heritages.md + + - page: category:halfling_heritages + title: Halfling Heritages + categories: [Heritages] + file: wiki/category/halfling_heritages.md + + - page: category:hobgoblin_heritages + title: Hobgoblin Heritages + categories: [Heritages] + file: wiki/category/hobgoblin_heritages.md + + - page: category:human_heritages + title: Human Heritages + categories: [Heritages] + file: wiki/category/human_heritages.md + + - page: category:kholo_heritages + title: Kholo Heritages + categories: [Heritages] + file: wiki/category/kholo_heritages.md + + - page: category:kobold_heritages + title: Kobold Heritages + categories: [Heritages] + file: wiki/category/kobold_heritages.md + + - page: category:leshy_heritages + title: Leshy Heritages + categories: [Heritages] + file: wiki/category/leshy_heritages.md + + - page: category:lizardfolk_heritages + title: Lizardfolk Heritages + categories: [Heritages] + file: wiki/category/lizardfolk_heritages.md + + - page: category:orc_heritages + title: Orc Heritages + categories: [Heritages] + file: wiki/category/orc_heritages.md + + - page: category:ratfolk_heritages + title: Ratfolk Heritages + categories: [Heritages] + file: wiki/category/ratfolk_heritages.md + + - page: category:tengu_heritages + title: Tengu Heritages + categories: [Heritages] + file: wiki/category/tengu_heritages.md + + - page: category:tripkee_heritages + title: Tripkee Heritages + categories: [Heritages] + file: wiki/category/tripkee_heritages.md + + - page: category:versatile_heritages + title: Versatile Heritages + categories: [Heritages] + file: wiki/category/versatile_heritages.md + + - page: category:backgrounds + title: Backgrounds + categories: [Character Creation] + file: wiki/category/backgrounds.md + + - page: category:feats + title: Feats + categories: [Character Creation] + file: wiki/category/feats.md + + - page: category:ancestry_feats + title: Ancestry Feats + categories: [Feats] + file: wiki/category/ancestry_feats.md + + - page: category:aiuvarin_feats + title: Aiuvarin Feats + categories: [Ancestry Feats] + file: wiki/category/aiuvarin_feats.md + + - page: category:catfolk_feats + title: Catfolk Feats + categories: [Ancestry Feats] + file: wiki/category/catfolk_feats.md + + - page: category:changeling_feats + title: Changeling Feats + categories: [Ancestry Feats] + file: wiki/category/changeling_feats.md + + - page: category:dhampir_feats + title: Dhampir Feats + categories: [Ancestry Feats] + file: wiki/category/dhampir_feats.md + + - page: category:dragonblood_feats + title: Dragonblood Feats + categories: [Ancestry Feats] + file: wiki/category/dragonblood_feats.md + + - page: category:dromaar_feats + title: Dromaar Feats + categories: [Ancestry Feats] + file: wiki/category/dromaar_feats.md + + - page: category:duskwalker_feats + title: Duskwalker Feats + categories: [Ancestry Feats] + file: wiki/category/duskwalker_feats.md + + - page: category:dwarf_feats + title: Dwarf Feats + categories: [Ancestry Feats] + file: wiki/category/dwarf_feats.md + + - page: category:elf_feats + title: Elf Feats + categories: [Ancestry Feats] + file: wiki/category/elf_feats.md + + - page: category:gnome_feats + title: Gnome Feats + categories: [Ancestry Feats] + file: wiki/category/gnome_feats.md + + - page: category:goblin_feats + title: Goblin Feats + categories: [Ancestry Feats] + file: wiki/category/goblin_feats.md + + - page: category:halfling_feats + title: Halfling Feats + categories: [Ancestry Feats] + file: wiki/category/halfling_feats.md + + - page: category:hobgoblin_feats + title: Hobgoblin Feats + categories: [Ancestry Feats] + file: wiki/category/hobgoblin_feats.md + + - page: category:human_feats + title: Human Feats + categories: [Ancestry Feats] + file: wiki/category/human_feats.md + + - page: category:kholo_feats + title: Kholo Feats + categories: [Ancestry Feats] + file: wiki/category/kholo_feats.md + + - page: category:kobold_feats + title: Kobold Feats + categories: [Ancestry Feats] + file: wiki/category/kobold_feats.md + + - page: category:leshy_feats + title: Leshy Feats + categories: [Ancestry Feats] + file: wiki/category/leshy_feats.md + + - page: category:lizardfolk_feats + title: Lizardfolk Feats + categories: [Ancestry Feats] + file: wiki/category/lizardfolk_feats.md + + - page: category:nephilim_feats + title: Nephilim Feats + categories: [Ancestry Feats] + file: wiki/category/nephilim_feats.md + + - page: category:orc_feats + title: Orc Feats + categories: [Ancestry Feats] + file: wiki/category/orc_feats.md + + - page: category:ratfolk_feats + title: Ratfolk Feats + categories: [Ancestry Feats] + file: wiki/category/ratfolk_feats.md + + - page: category:tengu_feats + title: Tengu Feats + categories: [Ancestry Feats] + file: wiki/category/tengu_feats.md + + - page: category:tripkee_feats + title: Tripkee Feats + categories: [Ancestry Feats] + file: wiki/category/tripkee_feats.md + + - page: category:class_feats + title: Class Feats + categories: [Feats] + file: wiki/category/class_feats.md + + - page: category:alchemist_feats + title: Alchemist Feats + categories: [Class Feats] + file: wiki/category/alchemist_feats.md + + - page: category:barbarian_feats + title: Barbarian Feats + categories: [Class Feats] + file: wiki/category/barbarian_feats.md + + - page: category:bard_feats + title: Bard Feats + categories: [Class Feats] + file: wiki/category/bard_feats.md + + - page: category:champion_feats + title: Champion Feats + categories: [Class Feats] + file: wiki/category/champion_feats.md + + - page: category:cleric_feats + title: Cleric Feats + categories: [Class Feats] + file: wiki/category/cleric_feats.md + + - page: category:druid_feats + title: Druid Feats + categories: [Class Feats] + file: wiki/category/druid_feats.md + + - page: category:fighter_feats + title: Fighter Feats + categories: [Class Feats] + file: wiki/category/fighter_feats.md + + - page: category:investigator_feats + title: Investigator Feats + categories: [Class Feats] + file: wiki/category/investigator_feats.md + + - page: category:monk_feats + title: Monk Feats + categories: [Class Feats] + file: wiki/category/monk_feats.md + + - page: category:oracle_feats + title: Oracle Feats + categories: [Class Feats] + file: wiki/category/oracle_feats.md + + - page: category:ranger_feats + title: Ranger Feats + categories: [Class Feats] + file: wiki/category/ranger_feats.md + + - page: category:rogue_feats + title: Rogue Feats + categories: [Class Feats] + file: wiki/category/rogue_feats.md + + - page: category:sorcerer_feats + title: Sorcerer Feats + categories: [Class Feats] + file: wiki/category/sorcerer_feats.md + + - page: category:swashbuckler_feats + title: Swashbuckler Feats + categories: [Class Feats] + file: wiki/category/swashbuckler_feats.md + + - page: category:witch_feats + title: Witch Feats + categories: [Class Feats] + file: wiki/category/witch_feats.md + + - page: category:wizard_feats + title: Wizard Feats + categories: [Class Feats] + file: wiki/category/wizard_feats.md + + - page: category:general_feats + title: General Feats + categories: [Feats] + file: wiki/category/general_feats.md + + - page: category:skill_feats + title: Skill Feats + categories: [Feats] + file: wiki/category/skill_feats.md + + - page: category:archetype_feats + title: Archetype Feats + categories: [Feats] + file: wiki/category/archetype_feats.md + + - page: category:spells + title: Spells + categories: [Character Creation] + file: wiki/category/spells.md + + - page: category:cantrips + title: Cantrips + categories: [Spells] + file: wiki/category/cantrips.md + + - page: category:rank_1_spells + title: Rank 1 Spells + categories: [Spells] + file: wiki/category/rank_1_spells.md + + - page: category:rank_2_spells + title: Rank 2 Spells + categories: [Spells] + file: wiki/category/rank_2_spells.md + + - page: category:rank_3_spells + title: Rank 3 Spells + categories: [Spells] + file: wiki/category/rank_3_spells.md + + - page: category:rank_4_spells + title: Rank 4 Spells + categories: [Spells] + file: wiki/category/rank_4_spells.md + + - page: category:rank_5_spells + title: Rank 5 Spells + categories: [Spells] + file: wiki/category/rank_5_spells.md + + - page: category:rank_6_spells + title: Rank 6 Spells + categories: [Spells] + file: wiki/category/rank_6_spells.md + + - page: category:rank_7_spells + title: Rank 7 Spells + categories: [Spells] + file: wiki/category/rank_7_spells.md + + - page: category:rank_8_spells + title: Rank 8 Spells + categories: [Spells] + file: wiki/category/rank_8_spells.md + + - page: category:rank_9_spells + title: Rank 9 Spells + categories: [Spells] + file: wiki/category/rank_9_spells.md + + - page: category:rank_10_spells + title: Rank 10 Spells + categories: [Spells] + file: wiki/category/rank_10_spells.md + + - page: category:focus_spells + title: Focus Spells + categories: [Spells] + file: wiki/category/focus_spells.md + + - page: category:rituals + title: Rituals + categories: [Spells] + file: wiki/category/rituals.md + + - page: category:arcane_spells + title: Arcane Spells + categories: [Spells] + file: wiki/category/arcane_spells.md + + - page: category:divine_spells + title: Divine Spells + categories: [Spells] + file: wiki/category/divine_spells.md + + - page: category:occult_spells + title: Occult Spells + categories: [Spells] + file: wiki/category/occult_spells.md + + - page: category:primal_spells + title: Primal Spells + categories: [Spells] + file: wiki/category/primal_spells.md + + - page: category:actions + title: Actions + categories: [Rules] + file: wiki/category/actions.md + + - page: category:basic_actions + title: Basic Actions + categories: [Actions] + file: wiki/category/basic_actions.md + + - page: category:specialty_basic_actions + title: Specialty Basic Actions + categories: [Actions] + file: wiki/category/specialty_basic_actions.md + + - page: category:skill_actions + title: Skill Actions + categories: [Actions] + file: wiki/category/skill_actions.md + + - page: category:exploration_activities + title: Exploration Activities + categories: [Actions] + file: wiki/category/exploration_activities.md + + - page: category:downtime_activities + title: Downtime Activities + categories: [Actions] + file: wiki/category/downtime_activities.md + + - page: category:subsystem_actions + title: Subsystem Actions + categories: [Actions] + file: wiki/category/subsystem_actions.md + + - page: category:other_actions + title: Other Actions + categories: [Actions] + file: wiki/category/other_actions.md + + - page: category:equipment + title: Equipment + categories: [Character Creation] + file: wiki/category/equipment.md + + - page: category:adventuring_gear + title: Adventuring Gear + categories: [Equipment] + file: wiki/category/adventuring_gear.md + + - page: category:alchemical_bombs + title: Alchemical Bombs + categories: [Equipment] + file: wiki/category/alchemical_bombs.md + + - page: category:alchemical_items + title: Alchemical Items + categories: [Equipment] + file: wiki/category/alchemical_items.md + + - page: category:ammunition + title: Ammunition + categories: [Equipment] + file: wiki/category/ammunition.md + + - page: category:armor + title: Armor + categories: [Equipment] + file: wiki/category/armor.md + + - page: category:artifacts + title: Artifacts + categories: [Equipment] + file: wiki/category/artifacts.md + + - page: category:consumables + title: Consumables + categories: [Equipment] + file: wiki/category/consumables.md + + - page: category:cursed_items + title: Cursed Items + categories: [Equipment] + file: wiki/category/cursed_items.md + + - page: category:elixirs + title: Elixirs + categories: [Equipment] + file: wiki/category/elixirs.md + + - page: category:held_items + title: Held Items + categories: [Equipment] + file: wiki/category/held_items.md + + - page: category:mutagens + title: Mutagens + categories: [Equipment] + file: wiki/category/mutagens.md + + - page: category:oils + title: Oils + categories: [Equipment] + file: wiki/category/oils.md + + - page: category:poisons + title: Poisons + categories: [Equipment] + file: wiki/category/poisons.md + + - page: category:potions + title: Potions + categories: [Equipment] + file: wiki/category/potions.md + + - page: category:runes + title: Runes + categories: [Equipment] + file: wiki/category/runes.md + + - page: category:scrolls + title: Scrolls + categories: [Equipment] + file: wiki/category/scrolls.md + + - page: category:shields + title: Shields + categories: [Equipment] + file: wiki/category/shields.md + + - page: category:snares + title: Snares + categories: [Equipment] + file: wiki/category/snares.md + + - page: category:staves + title: Staves + categories: [Equipment] + file: wiki/category/staves.md + + - page: category:structures + title: Structures + categories: [Equipment] + file: wiki/category/structures.md + + - page: category:talismans + title: Talismans + categories: [Equipment] + file: wiki/category/talismans.md + + - page: category:treasure + title: Treasure + categories: [Equipment] + file: wiki/category/treasure.md + + - page: category:wands + title: Wands + categories: [Equipment] + file: wiki/category/wands.md + + - page: category:weapons + title: Weapons + categories: [Equipment] + file: wiki/category/weapons.md + + - page: category:worn_items + title: Worn Items + categories: [Equipment] + file: wiki/category/worn_items.md + + - page: category:familiar_abilities + title: Familiar Abilities + categories: [Classes] + file: wiki/category/familiar_abilities.md + + - page: category:rules + title: Rules + pin: true + file: wiki/category/rules.md + + - page: category:skills + title: Skills + categories: [Character Creation] + file: wiki/category/skills.md + + - page: category:character_creation + title: Character Creation + pin: true + file: wiki/category/character_creation.md diff --git a/pf2e-remaster/wiki/category/actions.md b/pf2e-remaster/wiki/category/actions.md new file mode 100644 index 0000000..9214be1 --- /dev/null +++ b/pf2e-remaster/wiki/category/actions.md @@ -0,0 +1,13 @@ +On your turn you have 3 actions and 1 reaction. Actions here are grouped by when and how you use them. + +- [[Basic Actions|category:basic_actions]] +- [[Specialty Basic Actions|category:specialty_basic_actions]] +- [[Skill Actions|category:skill_actions]] +- [[Exploration Activities|category:exploration_activities]] +- [[Downtime Activities|category:downtime_activities]] +- [[Subsystem Actions|category:subsystem_actions]] +- [[Other Actions|category:other_actions]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/adventuring_gear.md b/pf2e-remaster/wiki/category/adventuring_gear.md new file mode 100644 index 0000000..eeafc36 --- /dev/null +++ b/pf2e-remaster/wiki/category/adventuring_gear.md @@ -0,0 +1,13 @@ +Mundane gear, tools and containers. + +- **Level 0:** [[Adamantine Chunk|main:adamantine_chunk]], [[Adamantine Ingot|main:adamantine_ingot]], [[Adventurer's Pack|main:adventurers_pack]], [[Alchemist's Lab|main:alchemists_lab]], [[Alchemist's Toolkit|main:alchemists_toolkit]], [[Artisan's Toolkit|main:artisans_toolkit]], [[Backpack|main:backpack]], [[Basic Crafter's Book|main:basic_crafters_book]], [[Bedroll|main:bedroll]], [[Brass Ear|main:brass_ear]], [[Caltrops|main:caltrops]], [[Cane|main:cane]], [[Chain (10 feet)|main:chain_10_feet]], [[Chair Storage|main:chair_storage]], [[Chest|main:chest]], [[Climbing Kit|main:climbing_kit]], [[Cold Iron Chunk|main:cold_iron_chunk]], [[Cold Iron Ingot|main:cold_iron_ingot]], [[Compass|main:compass]], [[Cookware|main:cookware]], [[Crowbar|main:crowbar]], [[Crutch|main:crutch]], [[Dawnsilver Chunk|main:dawnsilver_chunk]], [[Dawnsilver Ingot|main:dawnsilver_ingot]], [[Disguise Kit|main:disguise_kit]], [[Disguise Kit (Replacement Cosmetics)|main:disguise_kit_replacement_cosmetics]], [[Duskwood Branch|main:duskwood_branch]], [[Duskwood Lumber|main:duskwood_lumber]], [[Fishing Tackle|main:fishing_tackle]], [[Flint and Steel|main:flint_and_steel]], [[Formula Book (Blank)|main:formula_book_blank]], [[Grappling Hook|main:grappling_hook]], [[Hammer|main:hammer]], [[Healer's Toolkit|main:healers_toolkit]], [[Hourglass|main:hourglass]], [[Ladder (10-foot)|main:ladder_10_foot]], [[Lantern (Bull's Eye)|main:lantern_bulls_eye]], [[Lantern (Hooded)|main:lantern_hooded]], [[Lock (Poor)|main:lock_poor]], [[Manacles (Poor)|main:manacles_poor]], [[Merchant's Scale|main:merchants_scale]], [[Mirror|main:mirror]], [[Mug (item)|main:mug_item]], [[Musical Instrument (Handheld)|main:musical_instrument_handheld]], [[Musical Instrument (Heavy)|main:musical_instrument_heavy]], [[Net|main:net]], [[Orichalcum Chunk|main:orichalcum_chunk]], [[Orichalcum Ingot|main:orichalcum_ingot]], [[Parrying Scabbard|main:parrying_scabbard]], [[Pilgrim's Token (item)|main:pilgrims_token_item]], [[Piton|main:piton]], [[Primal Symbol|main:primal_symbol]], [[Religious Symbol (Silver)|main:religious_symbol_silver]], [[Religious Symbol (Wooden)|main:religious_symbol_wooden]], [[Religious Text|main:religious_text]], [[Repair Toolkit|main:repair_toolkit]], [[Rope|main:rope]], [[Sack|main:sack]], [[Saddlebags|main:saddlebags]], [[Signal Whistle|main:signal_whistle]], [[Silver Chunk|main:silver_chunk]], [[Silver Ingot|main:silver_ingot]], [[Soap|main:soap]], [[Spellbook (Blank)|main:spellbook_blank]], [[Spyglass|main:spyglass]], [[Tack|main:tack]], [[Ten-Foot Pole|main:ten_foot_pole]], [[Tent (Four-Person)|main:tent_four_person]], [[Tent (Pup)|main:tent_pup]], [[Thieves' Toolkit|main:thieves_toolkit]], [[Thieves' Toolkit (Replacement Picks)|main:thieves_toolkit_replacement_picks]], [[Tool (Long)|main:tool_long]], [[Tool (Short)|main:tool_short]], [[Torch|main:torch]], [[Waterskin|main:waterskin]], [[Writing Set|main:writing_set]], [[Writing Set (Extra Ink and Paper)|main:writing_set_extra_ink_and_paper]] +- **Level 4:** [[Bag of Weasels|main:bag_of_weasels]], [[Sleeves of Storage|main:sleeves_of_storage]], [[Spacious Pouch (Type I)|main:spacious_pouch_type_i]] +- **Level 7:** [[Retrieval Belt|main:retrieval_belt]], [[Spacious Pouch (Type II)|main:spacious_pouch_type_ii]] +- **Level 9:** [[Retrieval Belt (Greater)|main:retrieval_belt_greater]], [[Sleeves of Storage (Greater)|main:sleeves_of_storage_greater]] +- **Level 11:** [[Spacious Pouch (Type III)|main:spacious_pouch_type_iii]] +- **Level 13:** [[Retrieval Belt (Major)|main:retrieval_belt_major]], [[Spacious Pouch (Type IV)|main:spacious_pouch_type_iv]] +- **Level 17:** [[Voyager's Pack|main:voyagers_pack]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/aiuvarin_feats.md b/pf2e-remaster/wiki/category/aiuvarin_feats.md new file mode 100644 index 0000000..e5fd7a3 --- /dev/null +++ b/pf2e-remaster/wiki/category/aiuvarin_feats.md @@ -0,0 +1,8 @@ +Ancestry feats for [[Aiuvarin|main:aiuvarin]]. + +- **Level 1:** [[Earned Glory|main:earned_glory]], [[Elf Atavism|main:elf_atavism]] +- **Level 5:** [[Inspire Imitation|main:inspire_imitation]], [[Supernatural Charm|main:supernatural_charm]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/alchemical_bombs.md b/pf2e-remaster/wiki/category/alchemical_bombs.md new file mode 100644 index 0000000..3e8dc68 --- /dev/null +++ b/pf2e-remaster/wiki/category/alchemical_bombs.md @@ -0,0 +1,13 @@ +Thrown alchemical weapons that splash their target's surroundings. + +- **Level 1:** [[Acid Flask (Lesser)|main:acid_flask_lesser]], [[Alchemist's Fire (Lesser)|main:alchemists_fire_lesser]], [[Blasting Stone (Lesser)|main:blasting_stone_lesser]], [[Blight Bomb (Lesser)|main:blight_bomb_lesser]], [[Bottled Lightning (Lesser)|main:bottled_lightning_lesser]], [[Dread Ampoule (Lesser)|main:dread_ampoule_lesser]], [[Frost Vial (Lesser)|main:frost_vial_lesser]], [[Ghost Charge (Lesser)|main:ghost_charge_lesser]], [[Glue Bomb (Lesser)|main:glue_bomb_lesser]], [[Versatile Vial|main:versatile_vial]] +- **Level 3:** [[Acid Flask (Moderate)|main:acid_flask_moderate]], [[Alchemist's Fire (Moderate)|main:alchemists_fire_moderate]], [[Blasting Stone (Moderate)|main:blasting_stone_moderate]], [[Blight Bomb (Moderate)|main:blight_bomb_moderate]], [[Bottled Lightning (Moderate)|main:bottled_lightning_moderate]], [[Dread Ampoule (Moderate)|main:dread_ampoule_moderate]], [[Frost Vial (Moderate)|main:frost_vial_moderate]], [[Ghost Charge (Moderate)|main:ghost_charge_moderate]], [[Glue Bomb (Moderate)|main:glue_bomb_moderate]] +- **Level 4:** [[Crystal Shards (Moderate)|main:crystal_shards_moderate]] +- **Level 11:** [[Acid Flask (Greater)|main:acid_flask_greater]], [[Alchemist's Fire (Greater)|main:alchemists_fire_greater]], [[Blasting Stone (Greater)|main:blasting_stone_greater]], [[Blight Bomb (Greater)|main:blight_bomb_greater]], [[Bottled Lightning (Greater)|main:bottled_lightning_greater]], [[Dread Ampoule (Greater)|main:dread_ampoule_greater]], [[Frost Vial (Greater)|main:frost_vial_greater]], [[Ghost Charge (Greater)|main:ghost_charge_greater]], [[Glue Bomb (Greater)|main:glue_bomb_greater]] +- **Level 12:** [[Crystal Shards (Greater)|main:crystal_shards_greater]] +- **Level 17:** [[Acid Flask (Major)|main:acid_flask_major]], [[Alchemist's Fire (Major)|main:alchemists_fire_major]], [[Blasting Stone (Major)|main:blasting_stone_major]], [[Blight Bomb (Major)|main:blight_bomb_major]], [[Bottled Lightning (Major)|main:bottled_lightning_major]], [[Dread Ampoule (Major)|main:dread_ampoule_major]], [[Frost Vial (Major)|main:frost_vial_major]], [[Ghost Charge (Major)|main:ghost_charge_major]], [[Glue Bomb (Major)|main:glue_bomb_major]] +- **Level 18:** [[Crystal Shards (Major)|main:crystal_shards_major]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/alchemical_items.md b/pf2e-remaster/wiki/category/alchemical_items.md new file mode 100644 index 0000000..2b05a4c --- /dev/null +++ b/pf2e-remaster/wiki/category/alchemical_items.md @@ -0,0 +1,26 @@ +Items made by alchemy rather than magic. + +- **Level 1:** [[Acid Flask (Lesser)|main:acid_flask_lesser]], [[Alchemist's Fire (Lesser)|main:alchemists_fire_lesser]], [[Antidote (Lesser)|main:antidote_lesser]], [[Antiplague (Lesser)|main:antiplague_lesser]], [[Arsenic|main:arsenic]], [[Bestial Mutagen (Lesser)|main:bestial_mutagen_lesser]], [[Blasting Stone (Lesser)|main:blasting_stone_lesser]], [[Blight Bomb (Lesser)|main:blight_bomb_lesser]], [[Bottled Lightning (Lesser)|main:bottled_lightning_lesser]], [[Cheetah's Elixir (Lesser)|main:cheetahs_elixir_lesser]], [[Cognitive Mutagen (Lesser)|main:cognitive_mutagen_lesser]], [[Drakeheart Mutagen (Lesser)|main:drakeheart_mutagen_lesser]], [[Dread Ampoule (Lesser)|main:dread_ampoule_lesser]], [[Eagle Eye Elixir (Lesser)|main:eagle_eye_elixir_lesser]], [[Elixir of Gender Transformation (Lesser)|main:elixir_of_gender_transformation_lesser]], [[Elixir of Life (Minor)|main:elixir_of_life_minor]], [[Forensic Dye|main:forensic_dye]], [[Frost Vial (Lesser)|main:frost_vial_lesser]], [[Ghost Charge (Lesser)|main:ghost_charge_lesser]], [[Ghost Ink|main:ghost_ink]], [[Giant Centipede Venom|main:giant_centipede_venom]], [[Glow Rod|main:glow_rod]], [[Glue Bomb (Lesser)|main:glue_bomb_lesser]], [[Juggernaut Mutagen (Lesser)|main:juggernaut_mutagen_lesser]], [[Matchstick|main:matchstick]], [[Quicksilver Mutagen (Lesser)|main:quicksilver_mutagen_lesser]], [[Serene Mutagen (Lesser)|main:serene_mutagen_lesser]], [[Silvertongue Mutagen (Lesser)|main:silvertongue_mutagen_lesser]], [[Smoke Ball (Lesser)|main:smoke_ball_lesser]], [[Snake Oil|main:snake_oil]], [[Versatile Vial|main:versatile_vial]] +- **Level 2:** [[Belladonna|main:belladonna]], [[Black Adder Venom|main:black_adder_venom]], [[Bottled Catharsis (Minor)|main:bottled_catharsis_minor]], [[Bravo's Brew (Lesser)|main:bravos_brew_lesser]], [[Cat's Eye Elixir|main:cats_eye_elixir]], [[Comprehension Elixir (Lesser)|main:comprehension_elixir_lesser]], [[Darkvision Elixir (Lesser)|main:darkvision_elixir_lesser]], [[Lethargy Poison|main:lethargy_poison]], [[Silver Salve|main:silver_salve]], [[Surging Serum (Minor)|main:surging_serum_minor]] +- **Level 3:** [[Acid Flask (Moderate)|main:acid_flask_moderate]], [[Alchemist's Fire (Moderate)|main:alchemists_fire_moderate]], [[Bestial Mutagen (Moderate)|main:bestial_mutagen_moderate]], [[Blasting Stone (Moderate)|main:blasting_stone_moderate]], [[Blight Bomb (Moderate)|main:blight_bomb_moderate]], [[Bottled Lightning (Moderate)|main:bottled_lightning_moderate]], [[Cognitive Mutagen (Moderate)|main:cognitive_mutagen_moderate]], [[Cytillesh Oil|main:cytillesh_oil]], [[Drakeheart Mutagen (Moderate)|main:drakeheart_mutagen_moderate]], [[Dread Ampoule (Moderate)|main:dread_ampoule_moderate]], [[Elixir of Gender Transformation (Moderate)|main:elixir_of_gender_transformation_moderate]], [[Frost Vial (Moderate)|main:frost_vial_moderate]], [[Ghost Charge (Moderate)|main:ghost_charge_moderate]], [[Glue Bomb (Moderate)|main:glue_bomb_moderate]], [[Graveroot|main:graveroot]], [[Juggernaut Mutagen (Moderate)|main:juggernaut_mutagen_moderate]], [[Quicksilver Mutagen (Moderate)|main:quicksilver_mutagen_moderate]], [[Serene Mutagen (Moderate)|main:serene_mutagen_moderate]], [[Silvertongue Mutagen (Moderate)|main:silvertongue_mutagen_moderate]] +- **Level 4:** [[Bomber's Eye Elixir (Lesser)|main:bombers_eye_elixir_lesser]], [[Bottled Catharsis (Lesser)|main:bottled_catharsis_lesser]], [[Cooling Elixir (Lesser)|main:cooling_elixir_lesser]], [[Crystal Shards (Moderate)|main:crystal_shards_moderate]], [[Darkvision Elixir (Moderate)|main:darkvision_elixir_moderate]], [[Fearflower Nectar|main:fearflower_nectar]], [[Leadenleg|main:leadenleg]], [[Mistform Elixir (Lesser)|main:mistform_elixir_lesser]], [[Stone Fist Elixir|main:stone_fist_elixir]], [[Surging Serum (Lesser)|main:surging_serum_lesser]], [[Timeless Salts|main:timeless_salts]], [[Witchwarg Elixir (Lesser)|main:witchwarg_elixir_lesser]] +- **Level 5:** [[Absolute Solvent (Lesser)|main:absolute_solvent_lesser]], [[Cheetah's Elixir (Moderate)|main:cheetahs_elixir_moderate]], [[Eagle Eye Elixir (Moderate)|main:eagle_eye_elixir_moderate]], [[Elixir of Life (Lesser)|main:elixir_of_life_lesser]], [[Sea Touch Elixir (Lesser)|main:sea_touch_elixir_lesser]], [[Spider Venom|main:spider_venom]] +- **Level 6:** [[Antidote (Moderate)|main:antidote_moderate]], [[Antiplague (Moderate)|main:antiplague_moderate]], [[Elixir of Gender Transformation (Greater)|main:elixir_of_gender_transformation_greater]], [[Giant Scorpion Venom|main:giant_scorpion_venom]], [[Mistform Elixir (Moderate)|main:mistform_elixir_moderate]] +- **Level 7:** [[Comprehension Elixir (Greater)|main:comprehension_elixir_greater]], [[Everlasting Adhesive|main:everlasting_adhesive]], [[Skinstitch Salve|main:skinstitch_salve]], [[Smoke Ball (Greater)|main:smoke_ball_greater]], [[Tangle Root Toxin|main:tangle_root_toxin]] +- **Level 8:** [[Bottled Catharsis (Moderate)|main:bottled_catharsis_moderate]], [[Darkvision Elixir (Greater)|main:darkvision_elixir_greater]], [[Nettleweed Residue|main:nettleweed_residue]], [[Surging Serum (Moderate)|main:surging_serum_moderate]], [[Wyvern Poison|main:wyvern_poison]] +- **Level 9:** [[Cheetah's Elixir (Greater)|main:cheetahs_elixir_greater]], [[Elixir of Life (Moderate)|main:elixir_of_life_moderate]], [[Enervating Powder|main:enervating_powder]], [[Spider Root|main:spider_root]] +- **Level 10:** [[Antidote (Greater)|main:antidote_greater]], [[Antiplague (Greater)|main:antiplague_greater]], [[Bravo's Brew (Moderate)|main:bravos_brew_moderate]], [[Eagle Eye Elixir (Greater)|main:eagle_eye_elixir_greater]], [[Mistform Elixir (Greater)|main:mistform_elixir_greater]], [[Nethershade|main:nethershade]], [[Wolfsbane|main:wolfsbane]] +- **Level 11:** [[Acid Flask (Greater)|main:acid_flask_greater]], [[Alchemist's Fire (Greater)|main:alchemists_fire_greater]], [[Bestial Mutagen (Greater)|main:bestial_mutagen_greater]], [[Blasting Stone (Greater)|main:blasting_stone_greater]], [[Blight Bomb (Greater)|main:blight_bomb_greater]], [[Blightburn Resin|main:blightburn_resin]], [[Bottled Lightning (Greater)|main:bottled_lightning_greater]], [[Cognitive Mutagen (Greater)|main:cognitive_mutagen_greater]], [[Drakeheart Mutagen (Greater)|main:drakeheart_mutagen_greater]], [[Dread Ampoule (Greater)|main:dread_ampoule_greater]], [[Frost Vial (Greater)|main:frost_vial_greater]], [[Ghost Charge (Greater)|main:ghost_charge_greater]], [[Glue Bomb (Greater)|main:glue_bomb_greater]], [[Juggernaut Mutagen (Greater)|main:juggernaut_mutagen_greater]], [[Quicksilver Mutagen (Greater)|main:quicksilver_mutagen_greater]], [[Serene Mutagen (Greater)|main:serene_mutagen_greater]], [[Silvertongue Mutagen (Greater)|main:silvertongue_mutagen_greater]] +- **Level 12:** [[Absolute Solvent (Moderate)|main:absolute_solvent_moderate]], [[Bottled Catharsis (Greater)|main:bottled_catharsis_greater]], [[Cave Worm Venom|main:cave_worm_venom]], [[Cooling Elixir (Moderate)|main:cooling_elixir_moderate]], [[Crystal Shards (Greater)|main:crystal_shards_greater]], [[Sea Touch Elixir (Moderate)|main:sea_touch_elixir_moderate]], [[Slumber Wine|main:slumber_wine]], [[Surging Serum (Greater)|main:surging_serum_greater]], [[Witchwarg Elixir (Moderate)|main:witchwarg_elixir_moderate]] +- **Level 13:** [[Deathcap Powder|main:deathcap_powder]], [[Elixir of Life (Greater)|main:elixir_of_life_greater]] +- **Level 14:** [[Antidote (Major)|main:antidote_major]], [[Antiplague (Major)|main:antiplague_major]], [[Bomber's Eye Elixir (Greater)|main:bombers_eye_elixir_greater]] +- **Level 15:** [[Bravo's Brew (Greater)|main:bravos_brew_greater]], [[Elixir of Life (Major)|main:elixir_of_life_major]], [[Mindfog Mist|main:mindfog_mist]], [[Sea Touch Elixir (Greater)|main:sea_touch_elixir_greater]] +- **Level 16:** [[Brimstone Fumes|main:brimstone_fumes]], [[Cerulean Scourge|main:cerulean_scourge]], [[Cooling Elixir (Greater)|main:cooling_elixir_greater]], [[Eagle Eye Elixir (Major)|main:eagle_eye_elixir_major]], [[Witchwarg Elixir (Greater)|main:witchwarg_elixir_greater]] +- **Level 17:** [[Acid Flask (Major)|main:acid_flask_major]], [[Alchemist's Fire (Major)|main:alchemists_fire_major]], [[Bestial Mutagen (Major)|main:bestial_mutagen_major]], [[Blasting Stone (Major)|main:blasting_stone_major]], [[Blight Bomb (Major)|main:blight_bomb_major]], [[Bottled Lightning (Major)|main:bottled_lightning_major]], [[Cognitive Mutagen (Major)|main:cognitive_mutagen_major]], [[Drakeheart Mutagen (Major)|main:drakeheart_mutagen_major]], [[Dread Ampoule (Major)|main:dread_ampoule_major]], [[Frost Vial (Major)|main:frost_vial_major]], [[Ghost Charge (Major)|main:ghost_charge_major]], [[Glue Bomb (Major)|main:glue_bomb_major]], [[Hemlock|main:hemlock]], [[Juggernaut Mutagen (Major)|main:juggernaut_mutagen_major]], [[Quicksilver Mutagen (Major)|main:quicksilver_mutagen_major]], [[Serene Mutagen (Major)|main:serene_mutagen_major]], [[Silvertongue Mutagen (Major)|main:silvertongue_mutagen_major]] +- **Level 18:** [[Absolute Solvent (Greater)|main:absolute_solvent_greater]], [[Bottled Catharsis (Major)|main:bottled_catharsis_major]], [[Crystal Shards (Major)|main:crystal_shards_major]], [[King's Sleep|main:kings_sleep]], [[Surging Serum (Major)|main:surging_serum_major]] +- **Level 19:** [[Black Lotus Extract|main:black_lotus_extract]], [[Elixir of Life (True)|main:elixir_of_life_true]] +- **Level 20:** [[Elixir of Rejuvenation|main:elixir_of_rejuvenation]], [[Philosopher's Stone|main:philosophers_stone]], [[Tears of Death|main:tears_of_death]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/alchemist_feats.md b/pf2e-remaster/wiki/category/alchemist_feats.md new file mode 100644 index 0000000..702fbf0 --- /dev/null +++ b/pf2e-remaster/wiki/category/alchemist_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Alchemist|main:alchemist]]. + +- **Level 1:** [[Alchemical Assessment|main:alchemical_assessment]], [[Alchemical Familiar|main:alchemical_familiar]], [[Blowgun Poisoner|main:blowgun_poisoner]], [[Far Lobber|main:far_lobber]], [[Quick Bomber|main:quick_bomber]], [[Soothing Vials|main:soothing_vials]] +- **Level 2:** [[Clotting Elixirs|main:clotting_elixirs]], [[Improvise Admixture|main:improvise_admixture]], [[Pernicious Poison|main:pernicious_poison]], [[Poison Resistance|main:poison_resistance]], [[Revivifying Mutagen|main:revivifying_mutagen]], [[Smoke Bomb|main:smoke_bomb]] +- **Level 4:** [[Efficient Alchemy (Alchemist)|main:efficient_alchemy_alchemist]], [[Enduring Alchemy|main:enduring_alchemy]], [[Healing Bomb|main:healing_bomb]], [[Invigorating Elixir|main:invigorating_elixir]], [[Regurgitate Mutagen|main:regurgitate_mutagen]], [[Tenacious Toxins|main:tenacious_toxins]] +- **Level 6:** [[Combine Elixirs|main:combine_elixirs]], [[Debilitating Bomb|main:debilitating_bomb]], [[Directional Bombs|main:directional_bombs]], [[Fortified Elixirs|main:fortified_elixirs]], [[Sticky Poison|main:sticky_poison]] +- **Level 8:** [[Alter Admixture|main:alter_admixture]], [[Improved Invigorating Elixir|main:improved_invigorating_elixir]], [[Mutant Physique|main:mutant_physique]], [[Pinpoint Poisoner|main:pinpoint_poisoner]], [[Sticky Bomb|main:sticky_bomb]] +- **Level 10:** [[Advanced Efficient Alchemy|main:advanced_efficient_alchemy]], [[Expanded Splash|main:expanded_splash]], [[Greater Debilitating Bomb|main:greater_debilitating_bomb]], [[Unstable Concoction|main:unstable_concoction]] +- **Level 12:** [[Extend Elixir|main:extend_elixir]], [[Supreme Invigorating Elixir|main:supreme_invigorating_elixir]], [[Uncanny Bombs|main:uncanny_bombs]] +- **Level 14:** [[Double Poison|main:double_poison]], [[Mutant Innervation|main:mutant_innervation]], [[True Debilitating Bomb|main:true_debilitating_bomb]] +- **Level 16:** [[Eternal Elixir|main:eternal_elixir]], [[Exploitive Bomb|main:exploitive_bomb]], [[Persistent Mutagen|main:persistent_mutagen]] +- **Level 18:** [[Improbable Elixirs|main:improbable_elixirs]], [[Miracle Worker|main:miracle_worker]], [[Perfect Debilitation|main:perfect_debilitation]] +- **Level 20:** [[Alchemical Revivification|main:alchemical_revivification]], [[Craft Philosopher's Stone|main:craft_philosophers_stone]], [[Mega Bomb|main:mega_bomb]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/ammunition.md b/pf2e-remaster/wiki/category/ammunition.md new file mode 100644 index 0000000..a9a2956 --- /dev/null +++ b/pf2e-remaster/wiki/category/ammunition.md @@ -0,0 +1,22 @@ +Arrows, bolts and other ammunition, including magic ammunition. + +- **Level 0:** [[Arrows|main:arrows]], [[Blowgun Darts|main:blowgun_darts]], [[Bolts|main:bolts]], [[Sling Bullets|main:sling_bullets]] +- **Level 1:** [[Shining Ammunition|main:shining_ammunition]] +- **Level 2:** [[Antler Arrow|main:antler_arrow]] +- **Level 3:** [[Beacon Shot|main:beacon_shot]], [[Slumber Arrow|main:slumber_arrow]], [[Spellstrike Ammunition (Type I)|main:spellstrike_ammunition_type_i]], [[Vine Arrow|main:vine_arrow]] +- **Level 4:** [[Climbing Bolt|main:climbing_bolt]], [[Viper Arrow|main:viper_arrow]] +- **Level 5:** [[Freezing Ammunition|main:freezing_ammunition]], [[Spellstrike Ammunition (Type II)|main:spellstrike_ammunition_type_ii]] +- **Level 6:** [[Terrifying Ammunition|main:terrifying_ammunition]] +- **Level 7:** [[Corrosive Ammunition|main:corrosive_ammunition]], [[Spellstrike Ammunition (Type III)|main:spellstrike_ammunition_type_iii]] +- **Level 9:** [[Explosive Ammunition|main:explosive_ammunition]], [[Spellstrike Ammunition (Type IV)|main:spellstrike_ammunition_type_iv]], [[Storm Arrow|main:storm_arrow]] +- **Level 11:** [[Spellstrike Ammunition (Type V)|main:spellstrike_ammunition_type_v]] +- **Level 12:** [[Penetrating Ammunition|main:penetrating_ammunition]] +- **Level 13:** [[Explosive Ammunition (Greater)|main:explosive_ammunition_greater]], [[Spellstrike Ammunition (Type VI)|main:spellstrike_ammunition_type_vi]] +- **Level 14:** [[Ghost Ammunition|main:ghost_ammunition]] +- **Level 15:** [[Disintegration Bolt|main:disintegration_bolt]], [[Spellstrike Ammunition (Type VII)|main:spellstrike_ammunition_type_vii]], [[Stone Bullet|main:stone_bullet]] +- **Level 17:** [[Spellstrike Ammunition (Type VIII)|main:spellstrike_ammunition_type_viii]] +- **Level 19:** [[Spellstrike Ammunition (Type IX)|main:spellstrike_ammunition_type_ix]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/ancestries.md b/pf2e-remaster/wiki/category/ancestries.md new file mode 100644 index 0000000..511113f --- /dev/null +++ b/pf2e-remaster/wiki/category/ancestries.md @@ -0,0 +1,24 @@ +Your ancestry is the people you belong to. It sets your starting Hit Points, size, Speed, attribute boosts and flaws, languages and senses, and gives you access to its heritages and ancestry feats. + +- [[Catfolk|main:catfolk]] +- [[Dwarf|main:dwarf]] +- [[Elf|main:elf]] +- [[Gnome|main:gnome]] +- [[Goblin|main:goblin]] +- [[Halfling|main:halfling]] +- [[Hobgoblin|main:hobgoblin]] +- [[Human|main:human]] +- [[Kholo|main:kholo]] +- [[Kobold|main:kobold]] +- [[Leshy|main:leshy]] +- [[Lizardfolk|main:lizardfolk]] +- [[Orc|main:orc]] +- [[Ratfolk|main:ratfolk]] +- [[Tengu|main:tengu]] +- [[Tripkee|main:tripkee]] + +See also [[Heritages|category:heritages]] and [[Ancestry Feats|category:ancestry_feats]]. + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/ancestry_feats.md b/pf2e-remaster/wiki/category/ancestry_feats.md new file mode 100644 index 0000000..988e00c --- /dev/null +++ b/pf2e-remaster/wiki/category/ancestry_feats.md @@ -0,0 +1,29 @@ +Feats of your ancestry or versatile heritage, gained at 1st level and every 4 levels after (5th, 9th, 13th, 17th). + +- [[Aiuvarin Feats|category:aiuvarin_feats]] +- [[Catfolk Feats|category:catfolk_feats]] +- [[Changeling Feats|category:changeling_feats]] +- [[Dhampir Feats|category:dhampir_feats]] +- [[Dragonblood Feats|category:dragonblood_feats]] +- [[Dromaar Feats|category:dromaar_feats]] +- [[Duskwalker Feats|category:duskwalker_feats]] +- [[Dwarf Feats|category:dwarf_feats]] +- [[Elf Feats|category:elf_feats]] +- [[Gnome Feats|category:gnome_feats]] +- [[Goblin Feats|category:goblin_feats]] +- [[Halfling Feats|category:halfling_feats]] +- [[Hobgoblin Feats|category:hobgoblin_feats]] +- [[Human Feats|category:human_feats]] +- [[Kholo Feats|category:kholo_feats]] +- [[Kobold Feats|category:kobold_feats]] +- [[Leshy Feats|category:leshy_feats]] +- [[Lizardfolk Feats|category:lizardfolk_feats]] +- [[Nephilim Feats|category:nephilim_feats]] +- [[Orc Feats|category:orc_feats]] +- [[Ratfolk Feats|category:ratfolk_feats]] +- [[Tengu Feats|category:tengu_feats]] +- [[Tripkee Feats|category:tripkee_feats]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/arcane_spells.md b/pf2e-remaster/wiki/category/arcane_spells.md new file mode 100644 index 0000000..766a6db --- /dev/null +++ b/pf2e-remaster/wiki/category/arcane_spells.md @@ -0,0 +1,17 @@ +The arcane spell list. + +- **Cantrips:** [[Bullhorn|main:bullhorn]], [[Caustic Blast|main:caustic_blast]], [[Daze|main:daze]], [[Detect Magic (spell)|main:detect_magic_spell]], [[Electric Arc|main:electric_arc]], [[Figment|main:figment]], [[Frostbite|main:frostbite]], [[Gale Blast|main:gale_blast]], [[Gouging Claw|main:gouging_claw]], [[Ignition|main:ignition]], [[Light|main:light]], [[Live Wire|main:live_wire]], [[Message|main:message]], [[Prestidigitation|main:prestidigitation]], [[Puff of Poison|main:puff_of_poison]], [[Read Aura|main:read_aura]], [[Scatter Scree|main:scatter_scree]], [[Shield|main:shield]], [[Sigil|main:sigil]], [[Spout|main:spout]], [[Summon Instrument|main:summon_instrument]], [[Tangle Vine|main:tangle_vine]], [[Telekinetic Hand|main:telekinetic_hand]], [[Telekinetic Projectile|main:telekinetic_projectile]], [[Void Warp|main:void_warp]] +- **Rank 1:** [[Air Bubble|main:air_bubble]], [[Alarm|main:alarm]], [[Ant Haul|main:ant_haul]], [[Breathe Fire|main:breathe_fire]], [[Carryall|main:carryall]], [[Charm|main:charm]], [[Chilling Spray|main:chilling_spray]], [[Command|main:command]], [[Create Water|main:create_water]], [[Disguise Magic|main:disguise_magic]], [[Dizzying Colors|main:dizzying_colors]], [[Déjà Vu|main:d_j_vu]], [[Enfeeble|main:enfeeble]], [[Fear|main:fear]], [[Fleet Step|main:fleet_step]], [[Force Barrage|main:force_barrage]], [[Gentle Landing|main:gentle_landing]], [[Goblin Pox|main:goblin_pox]], [[Grease|main:grease]], [[Grim Tendrils|main:grim_tendrils]], [[Gust of Wind|main:gust_of_wind]], [[Hydraulic Push|main:hydraulic_push]], [[Illusory Disguise|main:illusory_disguise]], [[Illusory Object|main:illusory_object]], [[Invisible Item|main:invisible_item]], [[Item Facade|main:item_facade]], [[Jump|main:jump]], [[Leaden Steps|main:leaden_steps]], [[Lock|main:lock]], [[Mending|main:mending]], [[Mindlink|main:mindlink]], [[Mud Pit|main:mud_pit]], [[Mystic Armor|main:mystic_armor]], [[Noxious Vapors|main:noxious_vapors]], [[Pest Form|main:pest_form]], [[Pet Cache|main:pet_cache]], [[Phantasmal Minion|main:phantasmal_minion]], [[Pummeling Rubble|main:pummeling_rubble]], [[Runic Body|main:runic_body]], [[Runic Weapon|main:runic_weapon]], [[Schadenfreude|main:schadenfreude]], [[Sleep|main:sleep]], [[Spider Sting|main:spider_sting]], [[Summon Animal|main:summon_animal]], [[Summon Construct|main:summon_construct]], [[Summon Undead|main:summon_undead]], [[Sure Strike|main:sure_strike]], [[Tailwind|main:tailwind]], [[Thoughtful Gift|main:thoughtful_gift]], [[Thunderstrike|main:thunderstrike]], [[Ventriloquism|main:ventriloquism]] +- **Rank 2:** [[Acid Grip|main:acid_grip]], [[Animated Assault|main:animated_assault]], [[Blazing Bolt|main:blazing_bolt]], [[Blood Vendetta|main:blood_vendetta]], [[Blur|main:blur]], [[Charitable Urge|main:charitable_urge]], [[Create Food|main:create_food]], [[Darkness|main:darkness]], [[Darkvision|main:darkvision]], [[Deafness|main:deafness]], [[Dismantle|main:dismantle]], [[Dispel Magic|main:dispel_magic]], [[Embed Message|main:embed_message]], [[Enlarge|main:enlarge]], [[Entangling Flora|main:entangling_flora]], [[Environmental Endurance|main:environmental_endurance]], [[Everlight|main:everlight]], [[False Vitality|main:false_vitality]], [[Final Sacrifice|main:final_sacrifice]], [[Floating Flame|main:floating_flame]], [[Gecko Grip|main:gecko_grip]], [[Ghostly Carrier|main:ghostly_carrier]], [[Humanoid Form|main:humanoid_form]], [[Illusory Creature|main:illusory_creature]], [[Invisibility|main:invisibility]], [[Knock|main:knock]], [[Laughing Fit|main:laughing_fit]], [[Marvelous Mount|main:marvelous_mount]], [[Mist|main:mist]], [[Noise Blast|main:noise_blast]], [[Oaken Resilience|main:oaken_resilience]], [[Peaceful Rest|main:peaceful_rest]], [[Phantasmal Treasure|main:phantasmal_treasure]], [[Resist Energy|main:resist_energy]], [[Revealing Light|main:revealing_light]], [[See the Unseen|main:see_the_unseen]], [[Shape Wood|main:shape_wood]], [[Shrink|main:shrink]], [[Stupefy|main:stupefy]], [[Summon Elemental|main:summon_elemental]], [[Telekinetic Maneuver|main:telekinetic_maneuver]], [[Translate|main:translate]], [[Vomit Swarm|main:vomit_swarm]], [[Water Breathing|main:water_breathing]], [[Water Walk|main:water_walk]], [[Web|main:web]] +- **Rank 3:** [[Aqueous Orb|main:aqueous_orb]], [[Bind Undead|main:bind_undead]], [[Blindness|main:blindness]], [[Clairaudience|main:clairaudience]], [[Cozy Cabin|main:cozy_cabin]], [[Crashing Wave|main:crashing_wave]], [[Curse of Lost Time|main:curse_of_lost_time]], [[Dream Message|main:dream_message]], [[Earthbind|main:earthbind]], [[Enthrall|main:enthrall]], [[Familiar's Face|main:familiars_face]], [[Feet to Fins|main:feet_to_fins]], [[Fireball|main:fireball]], [[Ghostly Weapon|main:ghostly_weapon]], [[Gravity Well|main:gravity_well]], [[Haste|main:haste]], [[Hypnotize|main:hypnotize]], [[Insect Form|main:insect_form]], [[Levitate|main:levitate]], [[Lightning Bolt|main:lightning_bolt]], [[Locate|main:locate]], [[Mind Reading|main:mind_reading]], [[One with Stone|main:one_with_stone]], [[Paralyze|main:paralyze]], [[Rouse Skeletons|main:rouse_skeletons]], [[Safe Passage|main:safe_passage]], [[Shared Invisibility|main:shared_invisibility]], [[Shrink Item|main:shrink_item]], [[Slow|main:slow]], [[Vampiric Feast|main:vampiric_feast]], [[Veil of Privacy|main:veil_of_privacy]], [[Wall of Thorns|main:wall_of_thorns]], [[Wall of Wind|main:wall_of_wind]] +- **Rank 4:** [[Aerial Form|main:aerial_form]], [[Bestial Curse|main:bestial_curse]], [[Clairvoyance|main:clairvoyance]], [[Confusion|main:confusion]], [[Containment|main:containment]], [[Countless Eyes|main:countless_eyes]], [[Creation|main:creation]], [[Detect Scrying|main:detect_scrying]], [[Dispelling Globe|main:dispelling_globe]], [[Dull Ambition|main:dull_ambition]], [[Fire Shield|main:fire_shield]], [[Flicker|main:flicker]], [[Fly (spell)|main:fly_spell]], [[Ice Storm|main:ice_storm]], [[Liminal Doorway|main:liminal_doorway]], [[Mirage|main:mirage]], [[Mountain Resilience|main:mountain_resilience]], [[Nightmare|main:nightmare]], [[Outcast's Curse|main:outcasts_curse]], [[Peaceful Bubble|main:peaceful_bubble]], [[Planar Tether|main:planar_tether]], [[Seal Fate|main:seal_fate]], [[Shape Stone|main:shape_stone]], [[Suggestion|main:suggestion]], [[Telepathy|main:telepathy]], [[Translocate|main:translocate]], [[Unfettered Movement|main:unfettered_movement]], [[Vampiric Maiden|main:vampiric_maiden]], [[Vapor Form|main:vapor_form]], [[Vision of Death|main:vision_of_death]], [[Wall of Fire|main:wall_of_fire]], [[Weapon Storm|main:weapon_storm]] +- **Rank 5:** [[Banishment|main:banishment]], [[Blister|main:blister]], [[Cloak of Colors|main:cloak_of_colors]], [[Control Water|main:control_water]], [[Corrosive Muck|main:corrosive_muck]], [[Drop Dead|main:drop_dead]], [[Elemental Form|main:elemental_form]], [[False Vision|main:false_vision]], [[Grisly Growths|main:grisly_growths]], [[Hallucination|main:hallucination]], [[Howling Blizzard|main:howling_blizzard]], [[Illusory Scene|main:illusory_scene]], [[Imaginary Lockbox|main:imaginary_lockbox]], [[Impaling Spike|main:impaling_spike]], [[Invoke Spirits|main:invoke_spirits]], [[Magic Passage|main:magic_passage]], [[Mariner's Curse|main:mariners_curse]], [[Mind Probe|main:mind_probe]], [[Scouting Eye|main:scouting_eye]], [[Sending|main:sending]], [[Slither|main:slither]], [[Subconscious Suggestion|main:subconscious_suggestion]], [[Summon Dragon|main:summon_dragon]], [[Telekinetic Haul|main:telekinetic_haul]], [[Toxic Cloud|main:toxic_cloud]], [[Truespeech|main:truespeech]], [[Umbral Journey|main:umbral_journey]], [[Wall of Ice|main:wall_of_ice]], [[Wall of Stone|main:wall_of_stone]], [[Wave of Despair|main:wave_of_despair]] +- **Rank 6:** [[Chain Lightning|main:chain_lightning]], [[Collective Transposition|main:collective_transposition]], [[Cursed Metamorphosis|main:cursed_metamorphosis]], [[Disintegrate|main:disintegrate]], [[Dominate|main:dominate]], [[Dragon Form|main:dragon_form]], [[Mislead|main:mislead]], [[Never Mind|main:never_mind]], [[Petrify|main:petrify]], [[Phantasmal Calamity|main:phantasmal_calamity]], [[Repulsion|main:repulsion]], [[Scrying|main:scrying]], [[Spellwrack|main:spellwrack]], [[Tangling Creepers|main:tangling_creepers]], [[Teleport|main:teleport]], [[Truesight|main:truesight]], [[Vampiric Exsanguination|main:vampiric_exsanguination]], [[Vibrant Pattern|main:vibrant_pattern]], [[Wall of Force|main:wall_of_force]] +- **Rank 7:** [[Contingency|main:contingency]], [[Duplicate Foe|main:duplicate_foe]], [[Eclipse Burst|main:eclipse_burst]], [[Energy Aegis|main:energy_aegis]], [[Fiery Body|main:fiery_body]], [[Interplanar Teleport|main:interplanar_teleport]], [[Lifewood Cage|main:lifewood_cage]], [[Mask of Terror|main:mask_of_terror]], [[Planar Palace|main:planar_palace]], [[Planar Seal|main:planar_seal]], [[Project Image|main:project_image]], [[Retrocognition|main:retrocognition]], [[Spell Riposte|main:spell_riposte]], [[True Target|main:true_target]], [[Warp Mind|main:warp_mind]] +- **Rank 8:** [[Arctic Rift|main:arctic_rift]], [[Confusing Colors|main:confusing_colors]], [[Desiccate|main:desiccate]], [[Disappearance|main:disappearance]], [[Dream Council|main:dream_council]], [[Earthquake|main:earthquake]], [[Hidden Mind|main:hidden_mind]], [[Monstrosity Form|main:monstrosity_form]], [[Pinpoint|main:pinpoint]], [[Quandary|main:quandary]], [[Uncontrollable Dance|main:uncontrollable_dance]], [[Unrelenting Observation|main:unrelenting_observation]] +- **Rank 9:** [[Detonate Magic|main:detonate_magic]], [[Falling Stars|main:falling_stars]], [[Foresight (spell)|main:foresight_spell]], [[Implosion|main:implosion]], [[Massacre|main:massacre]], [[Metamorphosis|main:metamorphosis]], [[Phantasmagoria|main:phantasmagoria]], [[Resplendent Mansion|main:resplendent_mansion]], [[Telepathic Demand|main:telepathic_demand]] +- **Rank 10:** [[Cataclysm|main:cataclysm]], [[Freeze Time|main:freeze_time]], [[Gate|main:gate]], [[Indestructibility|main:indestructibility]], [[Manifestation|main:manifestation]], [[Remake|main:remake]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/archetype_feats.md b/pf2e-remaster/wiki/category/archetype_feats.md new file mode 100644 index 0000000..3a092fc --- /dev/null +++ b/pf2e-remaster/wiki/category/archetype_feats.md @@ -0,0 +1,414 @@ +An archetype adds a theme from outside your class. Take its dedication feat in place of a class feat, then more of its feats; you must take two other feats from an archetype before you can take another dedication feat. + +### Acrobat + +- **Level 2:** [[Acrobat Dedication|main:acrobat_dedication]] +- **Level 4:** [[Contortionist|main:contortionist]] +- **Level 6:** [[Dodge Away|main:dodge_away]] +- **Level 7:** [[Graceful Leaper|main:graceful_leaper]] +- **Level 8:** [[Tumbling Strike|main:tumbling_strike]] +- **Level 10:** [[Tumbling Opportunist|main:tumbling_opportunist]] + +### Alchemist + +- **Level 2:** [[Alchemist Dedication|main:alchemist_dedication]] +- **Level 4:** [[Advanced Alchemy|main:advanced_alchemy]], [[Basic Concoction|main:basic_concoction]] +- **Level 6:** [[Advanced Concoction|main:advanced_concoction]], [[Voluminous Vials|main:voluminous_vials]] +- **Level 12:** [[Alchemical Power|main:alchemical_power]] + +### Archaeologist + +- **Level 2:** [[Archaeologist Dedication|main:archaeologist_dedication]] +- **Level 4:** [[Magical Scholastics|main:magical_scholastics]], [[Settlement Scholastics|main:settlement_scholastics]] +- **Level 7:** [[Scholastic Identification|main:scholastic_identification]] +- **Level 8:** [[Archaeologist's Luck|main:archaeologists_luck]] +- **Level 10:** [[Greater Magical Scholastics|main:greater_magical_scholastics]] + +### Archer + +- **Level 2:** [[Archer Dedication|main:archer_dedication]] +- **Level 4:** [[Quick Shot|main:quick_shot]] +- **Level 6:** [[Crossbow Terror|main:crossbow_terror]] +- **Level 8:** [[Archer's Aim|main:archers_aim]] +- **Level 10:** [[Unobstructed Shot|main:unobstructed_shot]] + +### Assassin + +- **Level 2:** [[Assassin Dedication|main:assassin_dedication]] +- **Level 4:** [[Expert Backstabber|main:expert_backstabber]], [[Surprise Attack|main:surprise_attack]] +- **Level 10:** [[Angel of Death|main:angel_of_death]] +- **Level 12:** [[Assassinate|main:assassinate]] + +### Barbarian + +- **Level 2:** [[Barbarian Dedication|main:barbarian_dedication]] +- **Level 4:** [[Barbarian Resiliency|main:barbarian_resiliency]], [[Basic Fury|main:basic_fury]] +- **Level 6:** [[Advanced Fury|main:advanced_fury]], [[Instinct Ability|main:instinct_ability]] +- **Level 12:** [[Juggernaut's Fortitude|main:juggernauts_fortitude]] + +### Bard + +- **Level 2:** [[Bard Dedication|main:bard_dedication]] +- **Level 4:** [[Basic Bard Spellcasting|main:basic_bard_spellcasting]], [[Basic Muse's Whispers|main:basic_muses_whispers]] +- **Level 6:** [[Advanced Muse's Whispers|main:advanced_muses_whispers]], [[Counter Perform|main:counter_perform]] +- **Level 8:** [[Anthemic Performance|main:anthemic_performance]], [[Occult Breadth|main:occult_breadth]] +- **Level 12:** [[Expert Bard Spellcasting|main:expert_bard_spellcasting]] +- **Level 18:** [[Master Bard Spellcasting|main:master_bard_spellcasting]] + +### Bastion + +- **Level 2:** [[Bastion Dedication|main:bastion_dedication]] +- **Level 4:** [[Disarming Block|main:disarming_block]] +- **Level 6:** [[Nimble Shield Hand|main:nimble_shield_hand]] +- **Level 10:** [[Destructive Block|main:destructive_block]] + +### Beastmaster + +- **Level 2:** [[Beastmaster Dedication|main:beastmaster_dedication]] +- **Level 4:** [[Additional Companion|main:additional_companion]], [[Mature Beastmaster Companion|main:mature_beastmaster_companion]] +- **Level 6:** [[Beastmaster's Trance|main:beastmasters_trance]], [[Swift Guardian|main:swift_guardian]] +- **Level 8:** [[Incredible Beastmaster Companion|main:incredible_beastmaster_companion]] +- **Level 10:** [[Beastmaster Bond|main:beastmaster_bond]] +- **Level 12:** [[Beastmaster's Call|main:beastmasters_call]] +- **Level 14:** [[Specialized Beastmaster Companion|main:specialized_beastmaster_companion]] +- **Level 16:** [[Lead the Pack|main:lead_the_pack]] + +### Blessed One + +- **Level 2:** [[Blessed One Dedication|main:blessed_one_dedication]] +- **Level 4:** [[Blessed Sacrifice|main:blessed_sacrifice]] +- **Level 8:** [[Blessed Spell|main:blessed_spell]] +- **Level 12:** [[Blessed Denial|main:blessed_denial]] + +### Bounty Hunter + +- **Level 2:** [[Bounty Hunter Dedication|main:bounty_hunter_dedication]] +- **Level 4:** [[Posse|main:posse]], [[Tools of the Trade|main:tools_of_the_trade]] +- **Level 8:** [[Opportunistic Grapple|main:opportunistic_grapple]] + +### Cavalier + +- **Level 2:** [[Cavalier Dedication|main:cavalier_dedication]] +- **Level 4:** [[Cavalier's Banner|main:cavaliers_banner]], [[Cavalier's Charge|main:cavaliers_charge]], [[Impressive Mount|main:impressive_mount]], [[Quick Mount|main:quick_mount]] +- **Level 6:** [[Defend Mount|main:defend_mount]], [[Mounted Shield|main:mounted_shield]] +- **Level 8:** [[Incredible Mount|main:incredible_mount]] +- **Level 10:** [[Trampling Charge|main:trampling_charge]], [[Unseat|main:unseat]] +- **Level 14:** [[Specialized Mount|main:specialized_mount]] +- **Level 20:** [[Legendary Rider|main:legendary_rider]] + +### Celebrity + +- **Level 2:** [[Celebrity Dedication|main:celebrity_dedication]] +- **Level 4:** [[Never Tire|main:never_tire]] +- **Level 6:** [[Mesmerizing Gaze|main:mesmerizing_gaze]] +- **Level 10:** [[Command Attention|main:command_attention]] + +### Champion + +- **Level 2:** [[Champion Dedication|main:champion_dedication]] +- **Level 4:** [[Basic Devotion|main:basic_devotion]], [[Champion Resiliency|main:champion_resiliency]], [[Devout Magic|main:devout_magic]] +- **Level 6:** [[Advanced Devotion|main:advanced_devotion]], [[Champion's Reaction|main:champions_reaction]], [[Devout Blessing|main:devout_blessing]] + +### Cleric + +- **Level 2:** [[Cleric Dedication|main:cleric_dedication]] +- **Level 4:** [[Basic Cleric Spellcasting|main:basic_cleric_spellcasting]], [[Basic Dogma|main:basic_dogma]] +- **Level 6:** [[Advanced Dogma|main:advanced_dogma]] +- **Level 8:** [[Divine Breadth|main:divine_breadth]] +- **Level 12:** [[Expert Cleric Spellcasting|main:expert_cleric_spellcasting]] +- **Level 18:** [[Master Cleric Spellcasting|main:master_cleric_spellcasting]] + +### Dandy + +- **Level 2:** [[Dandy Dedication|main:dandy_dedication]] +- **Level 4:** [[Distracting Flattery|main:distracting_flattery]], [[Gossip Lore|main:gossip_lore]] +- **Level 7:** [[Fabricated Connections|main:fabricated_connections]], [[Party Crasher|main:party_crasher]] + +### Druid + +- **Level 2:** [[Druid Dedication|main:druid_dedication]] +- **Level 4:** [[Basic Druid Spellcasting|main:basic_druid_spellcasting]], [[Basic Wilding|main:basic_wilding]], [[Order Spell|main:order_spell]] +- **Level 6:** [[Advanced Wilding|main:advanced_wilding]] +- **Level 8:** [[Primal Breadth|main:primal_breadth]] +- **Level 12:** [[Expert Druid Spellcasting|main:expert_druid_spellcasting]] +- **Level 18:** [[Master Druid Spellcasting|main:master_druid_spellcasting]] + +### Dual Weapon Warrior + +- **Level 2:** [[Dual-Weapon Warrior Dedication|main:dual_weapon_warrior_dedication]] +- **Level 4:** [[Dual Thrower|main:dual_thrower]] +- **Level 8:** [[Flensing Slice|main:flensing_slice]] +- **Level 10:** [[Dual-Weapon Blitz|main:dual_weapon_blitz]] +- **Level 14:** [[Dual Onslaught|main:dual_onslaught]] + +### Duelist + +- **Level 2:** [[Duelist Dedication|main:duelist_dedication]] +- **Level 4:** [[Duelist's Challenge|main:duelists_challenge]] +- **Level 8:** [[Selfless Parry|main:selfless_parry]] +- **Level 12:** [[Student of the Dueling Arts|main:student_of_the_dueling_arts]] + +### Eldritch Archer + +- **Level 6:** [[Eldritch Archer Dedication|main:eldritch_archer_dedication]] +- **Level 8:** [[Basic Eldritch Archer Spellcasting|main:basic_eldritch_archer_spellcasting]], [[Enchanting Shot|main:enchanting_shot]], [[Magic Ammunition|main:magic_ammunition]], [[Precious Ammunition|main:precious_ammunition]] +- **Level 10:** [[Eldritch Reload|main:eldritch_reload]] +- **Level 12:** [[Expert Eldritch Archer Spellcasting|main:expert_eldritch_archer_spellcasting]] +- **Level 14:** [[Homing Shot|main:homing_shot]] +- **Level 16:** [[Incorporeal Shot|main:incorporeal_shot]] +- **Level 18:** [[Fatal Shot|main:fatal_shot]], [[Master Eldritch Archer Spellcasting|main:master_eldritch_archer_spellcasting]] + +### Familiar Master + +- **Level 2:** [[Familiar Master Dedication|main:familiar_master_dedication]] +- **Level 4:** [[Familiar Conduit|main:familiar_conduit]], [[Familiar Mascot|main:familiar_mascot]] +- **Level 6:** [[Improved Familiar (Familiar Master)|main:improved_familiar_familiar_master]] +- **Level 8:** [[Mutable Familiar|main:mutable_familiar]] +- **Level 10:** [[Incredible Familiar (Familiar Master)|main:incredible_familiar_familiar_master]] + +### Fighter + +- **Level 2:** [[Fighter Dedication|main:fighter_dedication]] +- **Level 4:** [[Basic Maneuver|main:basic_maneuver]], [[Fighter Resiliency|main:fighter_resiliency]], [[Reactive Striker|main:reactive_striker]] +- **Level 6:** [[Advanced Maneuver|main:advanced_maneuver]] +- **Level 12:** [[Diverse Weapon Expert|main:diverse_weapon_expert]] + +### Game Hunter + +- **Level 6:** [[Keep Pace|main:keep_pace]] + +### Gladiator + +- **Level 2:** [[Gladiator Dedication|main:gladiator_dedication]] +- **Level 4:** [[Fancy Moves|main:fancy_moves]], [[Play to the Crowd|main:play_to_the_crowd]], [[Stage Fighting|main:stage_fighting]] +- **Level 6:** [[Performative Weapons Training|main:performative_weapons_training]] +- **Level 8:** [[Call Your Shot|main:call_your_shot]] + +### Herbalist + +- **Level 2:** [[Fresh Ingredients|main:fresh_ingredients]], [[Herbalist Dedication|main:herbalist_dedication]] +- **Level 4:** [[Poultice Preparation|main:poultice_preparation]] +- **Level 6:** [[Advanced Herbalism|main:advanced_herbalism]], [[Endemic Herbs|main:endemic_herbs]] + +### Investigator + +- **Level 2:** [[Investigator Dedication|main:investigator_dedication]] +- **Level 4:** [[Basic Deduction|main:basic_deduction]], [[Investigator's Stratagem|main:investigators_stratagem]] +- **Level 6:** [[Advanced Deduction|main:advanced_deduction]], [[Keen Recollection|main:keen_recollection]] +- **Level 12:** [[Master Spotter (Investigator)|main:master_spotter_investigator]] + +### Linguist + +- **Level 2:** [[Linguist Dedication|main:linguist_dedication]] +- **Level 4:** [[Multilingual Cipher|main:multilingual_cipher]], [[Phonetic Training|main:phonetic_training]], [[Spot Translate|main:spot_translate]] +- **Level 6:** [[Analyze Idiolect|main:analyze_idiolect]] +- **Level 7:** [[Read Shibboleths|main:read_shibboleths]] +- **Level 8:** [[Crude Communication|main:crude_communication]] + +### Marshal + +- **Level 2:** [[Marshal Dedication|main:marshal_dedication]] +- **Level 4:** [[Dread Marshal Stance|main:dread_marshal_stance]], [[Inspiring Marshal Stance|main:inspiring_marshal_stance]], [[Snap Out of It! (Marshal)|main:snap_out_of_it_marshal]], [[Steel Yourself!|main:steel_yourself]] +- **Level 6:** [[Cadence Call|main:cadence_call]], [[Rallying Charge (Marshal)|main:rallying_charge_marshal]] +- **Level 8:** [[Back to Back|main:back_to_back]], [[To Battle!|main:to_battle]] +- **Level 10:** [[Topple Foe|main:topple_foe]] +- **Level 12:** [[Coordinated Charge|main:coordinated_charge]] +- **Level 14:** [[Tactical Cadence|main:tactical_cadence]], [[Target of Opportunity|main:target_of_opportunity]] + +### Martial Artist + +- **Level 2:** [[Martial Artist Dedication|main:martial_artist_dedication]] +- **Level 6:** [[Follow-Up Strike|main:follow_up_strike]] +- **Level 8:** [[Grievous Blow|main:grievous_blow]] +- **Level 14:** [[Path of Iron|main:path_of_iron]] + +### Mauler + +- **Level 2:** [[Mauler Dedication|main:mauler_dedication]] +- **Level 6:** [[Clear the Way|main:clear_the_way]] +- **Level 8:** [[Shoving Sweep|main:shoving_sweep]] +- **Level 14:** [[Hammer Quake|main:hammer_quake]] +- **Level 16:** [[Avalanche Strike|main:avalanche_strike]] + +### Medic + +- **Level 2:** [[Medic Dedication|main:medic_dedication]] +- **Level 4:** [[Doctor's Visitation|main:doctors_visitation]], [[Treat Condition|main:treat_condition]] +- **Level 6:** [[Holistic Care|main:holistic_care]] +- **Level 16:** [[Resuscitate|main:resuscitate]] + +### Monk + +- **Level 2:** [[Monk Dedication|main:monk_dedication]] +- **Level 4:** [[Basic Kata|main:basic_kata]], [[Monk Resiliency|main:monk_resiliency]] +- **Level 6:** [[Advanced Kata|main:advanced_kata]] +- **Level 8:** [[Monk Moves|main:monk_moves]] +- **Level 10:** [[Monk's Flurry|main:monks_flurry]] +- **Level 12:** [[Perfection's Path|main:perfections_path]] + +### Oracle + +- **Level 2:** [[Oracle Dedication|main:oracle_dedication]] +- **Level 4:** [[Basic Mysteries|main:basic_mysteries]], [[Basic Oracle Spellcasting|main:basic_oracle_spellcasting]], [[First Revelation|main:first_revelation]] +- **Level 6:** [[Advanced Mysteries|main:advanced_mysteries]] +- **Level 8:** [[Mysterious Breadth|main:mysterious_breadth]] +- **Level 12:** [[Expert Oracle Spellcasting|main:expert_oracle_spellcasting]] +- **Level 18:** [[Master Oracle Spellcasting|main:master_oracle_spellcasting]] + +### Pirate + +- **Level 2:** [[Pirate Dedication|main:pirate_dedication]] +- **Level 4:** [[Pirate Combat Training|main:pirate_combat_training]], [[Rope Runner|main:rope_runner]] +- **Level 8:** [[Walk the Plank|main:walk_the_plank]] + +### Poisoner + +- **Level 2:** [[Poisoner Dedication|main:poisoner_dedication]] +- **Level 4:** [[Poisoner's Twist|main:poisoners_twist]] +- **Level 6:** [[Advanced Poisoncraft|main:advanced_poisoncraft]], [[Poison Coat|main:poison_coat]] +- **Level 8:** [[Acquired Tolerance|main:acquired_tolerance]] +- **Level 18:** [[Chemical Contagion|main:chemical_contagion]] + +### Ranger + +- **Level 2:** [[Ranger Dedication|main:ranger_dedication]] +- **Level 4:** [[Basic Hunter's Trick|main:basic_hunters_trick]], [[Ranger Resiliency|main:ranger_resiliency]] +- **Level 6:** [[Advanced Hunter's Trick|main:advanced_hunters_trick]] +- **Level 12:** [[Master Spotter (Ranger)|main:master_spotter_ranger]] + +### Ritualist + +- **Level 4:** [[Ritualist Dedication|main:ritualist_dedication]] +- **Level 6:** [[Flexible Ritualist|main:flexible_ritualist]], [[Resourceful Ritualist|main:resourceful_ritualist]] +- **Level 8:** [[Efficient Rituals|main:efficient_rituals]] +- **Level 10:** [[Assured Ritualist|main:assured_ritualist]] +- **Level 14:** [[Enterprising Ritualist|main:enterprising_ritualist]] + +### Rogue + +- **Level 2:** [[Rogue Dedication|main:rogue_dedication]] +- **Level 4:** [[Basic Trickery|main:basic_trickery]], [[Sneak Attacker|main:sneak_attacker]] +- **Level 6:** [[Advanced Trickery|main:advanced_trickery]] +- **Level 10:** [[Uncanny Dodge|main:uncanny_dodge]] + +### Scout + +- **Level 2:** [[Scout Dedication|main:scout_dedication]] +- **Level 4:** [[Scout's Charge|main:scouts_charge]], [[Terrain Scout|main:terrain_scout]] +- **Level 6:** [[Fleeting Shadow|main:fleeting_shadow]], [[Scout's Speed|main:scouts_speed]] +- **Level 10:** [[Scout's Pounce|main:scouts_pounce]] + +### Scroll Trickster + +- **Level 2:** [[Scroll Trickster Dedication|main:scroll_trickster_dedication]] +- **Level 6:** [[Basic Scroll Cache|main:basic_scroll_cache]] +- **Level 8:** [[Skim Scroll|main:skim_scroll]] +- **Level 12:** [[Expert Scroll Cache|main:expert_scroll_cache]] +- **Level 18:** [[Master Scroll Cache|main:master_scroll_cache]] + +### Scrounger + +- **Level 2:** [[Scrounger Dedication|main:scrounger_dedication]] +- **Level 4:** [[Reverse Engineering|main:reverse_engineering]] +- **Level 6:** [[Magical Scrounger|main:magical_scrounger]] +- **Level 7:** [[Expert Disassembly|main:expert_disassembly]] + +### Sentinel + +- **Level 2:** [[Sentinel Dedication|main:sentinel_dedication]] +- **Level 4:** [[Steel Skin|main:steel_skin]] +- **Level 6:** [[Armor Specialist|main:armor_specialist]] +- **Level 8:** [[Armored Rebuff|main:armored_rebuff]] + +### Shared Archetype Feats + +- **Level 8:** [[Skill Mastery|main:skill_mastery]] +- **Level 12:** [[Evasiveness|main:evasiveness]] + +### Snarecrafter + +- **Level 2:** [[Snarecrafter Dedication|main:snarecrafter_dedication]] +- **Level 4:** [[Surprise Snare|main:surprise_snare]] +- **Level 6:** [[Remote Trigger|main:remote_trigger]] +- **Level 10:** [[Giant Snare|main:giant_snare]] +- **Level 12:** [[Lightning Snares|main:lightning_snares]], [[Plentiful Snares|main:plentiful_snares]] + +### Sorcerer + +- **Level 2:** [[Sorcerer Dedication|main:sorcerer_dedication]] +- **Level 4:** [[Basic Blood Potency|main:basic_blood_potency]], [[Basic Bloodline Spell|main:basic_bloodline_spell]], [[Basic Sorcerer Spellcasting|main:basic_sorcerer_spellcasting]] +- **Level 6:** [[Advanced Blood Potency|main:advanced_blood_potency]] +- **Level 8:** [[Bloodline Breadth|main:bloodline_breadth]] +- **Level 12:** [[Expert Sorcerer Spellcasting|main:expert_sorcerer_spellcasting]] +- **Level 18:** [[Master Sorcerer Spellcasting|main:master_sorcerer_spellcasting]] + +### Swashbuckler + +- **Level 2:** [[Swashbuckler Dedication|main:swashbuckler_dedication]] +- **Level 4:** [[Basic Flair|main:basic_flair]], [[Finishing Precision|main:finishing_precision]] +- **Level 6:** [[Advanced Flair|main:advanced_flair]], [[Swashbuckler's Riposte|main:swashbucklers_riposte]] +- **Level 8:** [[Swashbuckler's Speed|main:swashbucklers_speed]] + +### Talisman Dabbler + +- **Level 2:** [[Talisman Dabbler Dedication|main:talisman_dabbler_dedication]] +- **Level 4:** [[Quick Fix|main:quick_fix]] +- **Level 8:** [[Deeper Dabbler|main:deeper_dabbler]] +- **Level 14:** [[Talismanic Sage|main:talismanic_sage]] + +### Vigilante + +- **Level 2:** [[Vigilante Dedication|main:vigilante_dedication]] +- **Level 4:** [[Hidden Magic|main:hidden_magic]], [[Minion Guise|main:minion_guise]], [[Safe House|main:safe_house]], [[Social Purview|main:social_purview]] +- **Level 6:** [[Startling Appearance (Vigilante)|main:startling_appearance_vigilante]] +- **Level 7:** [[Subjective Truth|main:subjective_truth]] +- **Level 8:** [[Many Guises (Vigilante)|main:many_guises_vigilante]] +- **Level 12:** [[Frightening Appearance|main:frightening_appearance]] +- **Level 16:** [[Stunning Appearance|main:stunning_appearance]] + +### Viking + +- **Level 2:** [[Viking Dedication|main:viking_dedication]] +- **Level 4:** [[Hurling Charge|main:hurling_charge]], [[Viking Weapon Familiarity|main:viking_weapon_familiarity]] +- **Level 6:** [[Second Shield|main:second_shield]] +- **Level 8:** [[Into the Fray|main:into_the_fray]] + +### Weapon Improviser + +- **Level 2:** [[Weapon Improviser Dedication|main:weapon_improviser_dedication]] +- **Level 4:** [[Improvised Pummel|main:improvised_pummel]] +- **Level 6:** [[Surprise Strike|main:surprise_strike]] +- **Level 8:** [[Improvised Critical|main:improvised_critical]], [[Makeshift Strike|main:makeshift_strike]] +- **Level 10:** [[Shattering Strike (Weapon Improviser)|main:shattering_strike_weapon_improviser]] + +### Witch + +- **Level 2:** [[Witch Dedication|main:witch_dedication]] +- **Level 4:** [[Basic Witch Spellcasting|main:basic_witch_spellcasting]], [[Basic Witchcraft|main:basic_witchcraft]] +- **Level 6:** [[Advanced Witchcraft|main:advanced_witchcraft]] +- **Level 8:** [[Patron's Breadth|main:patrons_breadth]] +- **Level 12:** [[Expert Witch Spellcasting|main:expert_witch_spellcasting]] +- **Level 18:** [[Master Witch Spellcasting|main:master_witch_spellcasting]] + +### Wizard + +- **Level 2:** [[Wizard Dedication|main:wizard_dedication]] +- **Level 4:** [[Arcane School Spell|main:arcane_school_spell]], [[Basic Arcana|main:basic_arcana]], [[Basic Wizard Spellcasting|main:basic_wizard_spellcasting]] +- **Level 6:** [[Advanced Arcana|main:advanced_arcana]] +- **Level 8:** [[Arcane Breadth|main:arcane_breadth]] +- **Level 12:** [[Expert Wizard Spellcasting|main:expert_wizard_spellcasting]] +- **Level 18:** [[Master Wizard Spellcasting|main:master_wizard_spellcasting]] + +### Wrestler + +- **Level 2:** [[Wrestler Dedication|main:wrestler_dedication]] +- **Level 4:** [[Disengaging Twist|main:disengaging_twist]], [[Elbow Breaker|main:elbow_breaker]], [[Suplex|main:suplex]] +- **Level 6:** [[Clinch Strike|main:clinch_strike]] +- **Level 8:** [[Running Tackle|main:running_tackle]], [[Strangle|main:strangle]], [[Submission Hold|main:submission_hold]] +- **Level 10:** [[Aerial Piledriver|main:aerial_piledriver]], [[Spinebreaker|main:spinebreaker]] +- **Level 12:** [[Inescapable Grasp|main:inescapable_grasp]] +- **Level 14:** [[Form Lock|main:form_lock]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/armor.md b/pf2e-remaster/wiki/category/armor.md new file mode 100644 index 0000000..ea3e4f7 --- /dev/null +++ b/pf2e-remaster/wiki/category/armor.md @@ -0,0 +1,23 @@ +Armor, with its AC bonus, Dexterity cap, Strength requirement and penalties. + +- **Level 0:** [[Breastplate|main:breastplate]], [[Chain Mail|main:chain_mail]], [[Chain Shirt|main:chain_shirt]], [[Explorer's Clothing|main:explorers_clothing]], [[Hide Armor|main:hide_armor]], [[Leather Armor|main:leather_armor]], [[Light Barding|main:light_barding]], [[Padded Armor|main:padded_armor]], [[Scale Mail|main:scale_mail]], [[Studded Leather Armor|main:studded_leather_armor]] +- **Level 1:** [[Half Plate|main:half_plate]], [[Splint Mail|main:splint_mail]] +- **Level 2:** [[Full Plate|main:full_plate]], [[Heavy Barding (Small or Medium)|main:heavy_barding_small_or_medium]] +- **Level 3:** [[Heavy Barding (Large)|main:heavy_barding_large]] +- **Level 5:** [[Mariner's Splint|main:mariners_splint]] +- **Level 6:** [[Ghoul Hide|main:ghoul_hide]] +- **Level 7:** [[Moonlit Chain|main:moonlit_chain]] +- **Level 9:** [[Onslaught Hide|main:onslaught_hide]] +- **Level 10:** [[Barding of the Zephyr|main:barding_of_the_zephyr]], [[Electric Eelskin|main:electric_eelskin]], [[Tideplate|main:tideplate]], [[Warleader's Bulwark|main:warleaders_bulwark]] +- **Level 12:** [[Lion's Armor|main:lions_armor]] +- **Level 13:** [[Elven Chain (Standard-Grade)|main:elven_chain_standard_grade]], [[Holy Chain|main:holy_chain]], [[Unholy Plate|main:unholy_plate]] +- **Level 14:** [[Life-Saver Mail|main:life_saver_mail]], [[Medusa Armor|main:medusa_armor]] +- **Level 16:** [[Dragonplate|main:dragonplate]] +- **Level 17:** [[Impenetrable Scale|main:impenetrable_scale]] +- **Level 18:** [[Warleader's Bulwark (Greater)|main:warleaders_bulwark_greater]] +- **Level 19:** [[Lion's Armor (Greater)|main:lions_armor_greater]] +- **Level 20:** [[Elven Chain (High-Grade)|main:elven_chain_high_grade]], [[Life-Saver Mail (Greater)|main:life_saver_mail_greater]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/artifacts.md b/pf2e-remaster/wiki/category/artifacts.md new file mode 100644 index 0000000..328bc79 --- /dev/null +++ b/pf2e-remaster/wiki/category/artifacts.md @@ -0,0 +1,7 @@ +Artifacts. + +- **Level 25:** [[Mirror of Sorshen|main:mirror_of_sorshen]], [[Philosopher's Extractor|main:philosophers_extractor]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/attitudes.md b/pf2e-remaster/wiki/category/attitudes.md new file mode 100644 index 0000000..004c243 --- /dev/null +++ b/pf2e-remaster/wiki/category/attitudes.md @@ -0,0 +1,9 @@ +How a creature feels about one particular character, from best to worst: helpful, friendly, indifferent, unfriendly, hostile. Only supernatural effects can give an attitude to a player character. + +Conditions in this group: [[Friendly|main:friendly]], [[Helpful|main:helpful]], [[Hostile|main:hostile]], [[Indifferent|main:indifferent]], [[Unfriendly|main:unfriendly]]. + +*Source: Player Core, pp. 442-447.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/backgrounds.md b/pf2e-remaster/wiki/category/backgrounds.md new file mode 100644 index 0000000..cca3dde --- /dev/null +++ b/pf2e-remaster/wiki/category/backgrounds.md @@ -0,0 +1,69 @@ +Your background is what you did before adventuring. It gives two attribute boosts (one from a choice of two, one free), training in a skill and a Lore skill, and a skill feat. + +- [[Acolyte|main:acolyte]] +- [[Acrobat|main:acrobat]] +- [[Amnesiac|main:amnesiac]] +- [[Animal Whisperer|main:animal_whisperer]] +- [[Artisan|main:artisan]] +- [[Artist|main:artist]] +- [[Astrologer|main:astrologer]] +- [[Bandit|main:bandit]] +- [[Barber|main:barber]] +- [[Barkeep|main:barkeep]] +- [[Barrister|main:barrister]] +- [[Blessed|main:blessed]] +- [[Bookkeeper|main:bookkeeper]] +- [[Bounty Hunter|main:bounty_hunter]] +- [[Charlatan|main:charlatan]] +- [[Cook|main:cook]] +- [[Courier|main:courier]] +- [[Criminal|main:criminal]] +- [[Cultist|main:cultist]] +- [[Cursed|main:cursed]] +- [[Detective|main:detective]] +- [[Emissary|main:emissary]] +- [[Entertainer|main:entertainer]] +- [[Farmhand|main:farmhand]] +- [[Feral Child|main:feral_child]] +- [[Feybound|main:feybound]] +- [[Field Medic|main:field_medic]] +- [[Fortune Teller|main:fortune_teller]] +- [[Gambler|main:gambler]] +- [[Gladiator|main:gladiator]] +- [[Guard|main:guard]] +- [[Haunted|main:haunted]] +- [[Herbalist|main:herbalist]] +- [[Hermit|main:hermit]] +- [[Hunter|main:hunter]] +- [[Insurgent|main:insurgent]] +- [[Laborer|main:laborer]] +- [[Martial Disciple|main:martial_disciple]] +- [[Merchant|main:merchant]] +- [[Miner|main:miner]] +- [[Noble|main:noble]] +- [[Nomad|main:nomad]] +- [[Outrider|main:outrider]] +- [[Pilgrim|main:pilgrim]] +- [[Prisoner|main:prisoner]] +- [[Raised by Belief|main:raised_by_belief]] +- [[Refugee|main:refugee]] +- [[Returned|main:returned]] +- [[Root Worker|main:root_worker]] +- [[Royalty|main:royalty]] +- [[Saboteur|main:saboteur]] +- [[Sailor|main:sailor]] +- [[Scavenger|main:scavenger]] +- [[Scholar|main:scholar]] +- [[Scout|main:scout]] +- [[Servant|main:servant]] +- [[Squire|main:squire]] +- [[Street Urchin|main:street_urchin]] +- [[Tax Collector|main:tax_collector]] +- [[Teacher|main:teacher]] +- [[Tinker|main:tinker]] +- [[Ward|main:ward]] +- [[Warrior|main:warrior]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/barbarian_feats.md b/pf2e-remaster/wiki/category/barbarian_feats.md new file mode 100644 index 0000000..ab5820f --- /dev/null +++ b/pf2e-remaster/wiki/category/barbarian_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Barbarian|main:barbarian]]. + +- **Level 1:** [[Acute Vision|main:acute_vision]], [[Adrenaline Rush|main:adrenaline_rush]], [[Draconic Arrogance|main:draconic_arrogance]], [[Moment of Clarity|main:moment_of_clarity]], [[Raging Intimidation|main:raging_intimidation]], [[Raging Thrower|main:raging_thrower]], [[Sudden Charge|main:sudden_charge]] +- **Level 2:** [[Acute Scent|main:acute_scent]], [[Bashing Charge|main:bashing_charge]], [[Furious Finish|main:furious_finish]], [[Intimidating Strike|main:intimidating_strike]], [[No Escape|main:no_escape]], [[Second Wind|main:second_wind]], [[Shake it Off|main:shake_it_off]] +- **Level 4:** [[Barreling Charge|main:barreling_charge]], [[Oversized Throw|main:oversized_throw]], [[Raging Athlete|main:raging_athlete]], [[Scars of Steel|main:scars_of_steel]], [[Spiritual Guides|main:spiritual_guides]], [[Supernatural Senses|main:supernatural_senses]], [[Swipe|main:swipe]], [[Wounded Rage|main:wounded_rage]] +- **Level 6:** [[Animal Skin|main:animal_skin]], [[Brutal Bully|main:brutal_bully]], [[Cleave|main:cleave]], [[Dragon's Rage Breath|main:dragons_rage_breath]], [[Giant's Stature|main:giants_stature]], [[Inner Strength|main:inner_strength]], [[Mage Hunter|main:mage_hunter]], [[Nocturnal Senses|main:nocturnal_senses]], [[Reactive Strike (feat)|main:reactive_strike_feat]], [[Scouring Rage|main:scouring_rage]], [[Spirits' Interference|main:spirits_interference]] +- **Level 8:** [[Animalistic Brutality|main:animalistic_brutality]], [[Disarming Assault|main:disarming_assault]], [[Follow-Up Assault|main:follow_up_assault]], [[Friendly Toss|main:friendly_toss]], [[Furious Bully|main:furious_bully]], [[Instinctive Strike|main:instinctive_strike]], [[Invulnerable Rager|main:invulnerable_rager]], [[Renewed Vigor|main:renewed_vigor]], [[Share Rage|main:share_rage]], [[Sudden Leap|main:sudden_leap]], [[Thrash|main:thrash]] +- **Level 10:** [[Come and Get Me|main:come_and_get_me]], [[Furious Sprint|main:furious_sprint]], [[Great Cleave|main:great_cleave]], [[Impressive Landing|main:impressive_landing]], [[Knockback|main:knockback]], [[Overpowering Charge|main:overpowering_charge]], [[Resounding Blow|main:resounding_blow]], [[Silencing Strike|main:silencing_strike]], [[Tangle of Battle|main:tangle_of_battle]], [[Terrifying Howl|main:terrifying_howl]] +- **Level 12:** [[Dragon's Rage Wings|main:dragons_rage_wings]], [[Embrace the Pain|main:embrace_the_pain]], [[Furious Grab|main:furious_grab]], [[Predator's Pounce|main:predators_pounce]], [[Spirit's Wrath|main:spirits_wrath]], [[Sunder Spell|main:sunder_spell]], [[Titan's Stature|main:titans_stature]], [[Unbalancing Sweep|main:unbalancing_sweep]] +- **Level 14:** [[Awesome Blow|main:awesome_blow]], [[Giant's Lunge|main:giants_lunge]], [[Impaling Thrust|main:impaling_thrust]], [[Sunder Enchantment|main:sunder_enchantment]], [[Vengeful Strike|main:vengeful_strike]], [[Whirlwind Strike|main:whirlwind_strike]] +- **Level 16:** [[Collateral Thrash|main:collateral_thrash]], [[Desperate Wrath|main:desperate_wrath]], [[Dragon Transformation|main:dragon_transformation]], [[Furious Vengeance|main:furious_vengeance]], [[Penetrating Projectile|main:penetrating_projectile]], [[Shattering Blows|main:shattering_blows]] +- **Level 18:** [[Brutal Critical|main:brutal_critical]], [[Perfect Clarity|main:perfect_clarity]], [[Vicious Evisceration|main:vicious_evisceration]], [[Whirlwind Toss|main:whirlwind_toss]] +- **Level 20:** [[Annihilating Swing|main:annihilating_swing]], [[Contagious Rage|main:contagious_rage]], [[Quaking Stomp|main:quaking_stomp]], [[Unstoppable Juggernaut|main:unstoppable_juggernaut]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/bard_feats.md b/pf2e-remaster/wiki/category/bard_feats.md new file mode 100644 index 0000000..5193a86 --- /dev/null +++ b/pf2e-remaster/wiki/category/bard_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Bard|main:bard]]. + +- **Level 1:** [[Bardic Lore|main:bardic_lore]], [[Hymn of Healing (feat)|main:hymn_of_healing_feat]], [[Lingering Composition (feat)|main:lingering_composition_feat]], [[Martial Performance|main:martial_performance]], [[Reach Spell|main:reach_spell]], [[Versatile Performance|main:versatile_performance]], [[Well-Versed|main:well_versed]] +- **Level 2:** [[Cantrip Expansion|main:cantrip_expansion]], [[Directed Audience|main:directed_audience]], [[Emotional Push|main:emotional_push]], [[Esoteric Polymath|main:esoteric_polymath]], [[Loremaster's Etude (feat)|main:loremasters_etude_feat]], [[Multifarious Muse|main:multifarious_muse]], [[Song of Strength (feat)|main:song_of_strength_feat]], [[Uplifting Overture (feat)|main:uplifting_overture_feat]] +- **Level 4:** [[Combat Reading|main:combat_reading]], [[Courageous Advance|main:courageous_advance]], [[In Tune|main:in_tune]], [[Melodious Spell|main:melodious_spell]], [[Rallying Anthem (feat)|main:rallying_anthem_feat]], [[Ritual Researcher|main:ritual_researcher]], [[Triple Time (feat)|main:triple_time_feat]], [[Versatile Signature|main:versatile_signature]] +- **Level 6:** [[Assured Knowledge|main:assured_knowledge]], [[Defensive Coordination|main:defensive_coordination]], [[Dirge of Doom (feat)|main:dirge_of_doom_feat]], [[Educate Allies|main:educate_allies]], [[Harmonize|main:harmonize]], [[Song of Marching (feat)|main:song_of_marching_feat]], [[Steady Spellcasting|main:steady_spellcasting]] +- **Level 8:** [[Accompany|main:accompany]], [[Call and Response|main:call_and_response]], [[Eclectic Skill|main:eclectic_skill]], [[Fortissimo Composition (feat)|main:fortissimo_composition_feat]], [[Reflexive Courage|main:reflexive_courage]], [[Soulsight (Bard)|main:soulsight_bard]] +- **Level 10:** [[Annotate Composition|main:annotate_composition]], [[Courageous Assault|main:courageous_assault]], [[House of Imaginary Walls (feat)|main:house_of_imaginary_walls_feat]], [[Ode to Ouroboros (feat)|main:ode_to_ouroboros_feat]], [[Quickened Casting|main:quickened_casting]], [[Symphony of the Unfettered Heart (feat)|main:symphony_of_the_unfettered_heart_feat]], [[Unusual Composition|main:unusual_composition]] +- **Level 12:** [[Eclectic Polymath|main:eclectic_polymath]], [[Enigma's Knowledge|main:enigmas_knowledge]], [[Inspirational Focus|main:inspirational_focus]], [[Reverberate|main:reverberate]], [[Shared Assault|main:shared_assault]] +- **Level 14:** [[Allegro (feat)|main:allegro_feat]], [[Earworm|main:earworm]], [[Soothing Ballad (feat)|main:soothing_ballad_feat]], [[Triumphant Inspiration|main:triumphant_inspiration]], [[True Hypercognition|main:true_hypercognition]], [[Vigorous Anthem|main:vigorous_anthem]] +- **Level 16:** [[Courageous Onslaught|main:courageous_onslaught]], [[Effortless Concentration|main:effortless_concentration]], [[Resounding Finale|main:resounding_finale]], [[Studious Capacity|main:studious_capacity]] +- **Level 18:** [[All in My Head|main:all_in_my_head]], [[Deep Lore|main:deep_lore]], [[Discordant Voice|main:discordant_voice]], [[Eternal Composition|main:eternal_composition]], [[Impossible Polymath|main:impossible_polymath]] +- **Level 20:** [[Fatal Aria (feat)|main:fatal_aria_feat]], [[Perfect Encore|main:perfect_encore]], [[Pied Piping (feat)|main:pied_piping_feat]], [[Symphony of the Muse|main:symphony_of_the_muse]], [[Ultimate Polymath|main:ultimate_polymath]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/basic_actions.md b/pf2e-remaster/wiki/category/basic_actions.md new file mode 100644 index 0000000..ea44066 --- /dev/null +++ b/pf2e-remaster/wiki/category/basic_actions.md @@ -0,0 +1,25 @@ +Actions anyone can use. + +- [[Affix a Talisman|main:affix_a_talisman]] +- [[Aid|main:aid]] +- [[Cast a Spell|main:cast_a_spell]] +- [[Crawl|main:crawl]] +- [[Delay|main:delay]] +- [[Drop Prone|main:drop_prone]] +- [[Escape|main:escape]] +- [[Interact|main:interact]] +- [[Invest an Item|main:invest_an_item]] +- [[Leap|main:leap]] +- [[Ready|main:ready]] +- [[Release|main:release]] +- [[Seek|main:seek]] +- [[Sense Motive|main:sense_motive]] +- [[Stand|main:stand]] +- [[Step|main:step]] +- [[Stride|main:stride]] +- [[Strike|main:strike]] +- [[Take Cover|main:take_cover]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/cantrips.md b/pf2e-remaster/wiki/category/cantrips.md new file mode 100644 index 0000000..89be2dd --- /dev/null +++ b/pf2e-remaster/wiki/category/cantrips.md @@ -0,0 +1,54 @@ +Cantrips can be cast without using a spell slot. They are automatically heightened to half your level, rounded up. + +- [[Allegro|main:allegro]] +- [[Bullhorn|main:bullhorn]] +- [[Caustic Blast|main:caustic_blast]] +- [[Clinging Ice|main:clinging_ice]] +- [[Courageous Anthem|main:courageous_anthem]] +- [[Daze|main:daze]] +- [[Detect Magic (spell)|main:detect_magic_spell]] +- [[Dirge of Doom|main:dirge_of_doom]] +- [[Discern Secrets|main:discern_secrets]] +- [[Divine Lance|main:divine_lance]] +- [[Electric Arc|main:electric_arc]] +- [[Evil Eye|main:evil_eye]] +- [[Figment|main:figment]] +- [[Forbidding Ward|main:forbidding_ward]] +- [[Frostbite|main:frostbite]] +- [[Gale Blast|main:gale_blast]] +- [[Gouging Claw|main:gouging_claw]] +- [[Guidance|main:guidance]] +- [[Haunting Hymn|main:haunting_hymn]] +- [[House of Imaginary Walls|main:house_of_imaginary_walls]] +- [[Ignition|main:ignition]] +- [[Know the Way|main:know_the_way]] +- [[Light|main:light]] +- [[Live Wire|main:live_wire]] +- [[Message|main:message]] +- [[Nudge Fate|main:nudge_fate]] +- [[Prestidigitation|main:prestidigitation]] +- [[Puff of Poison|main:puff_of_poison]] +- [[Rallying Anthem|main:rallying_anthem]] +- [[Read Aura|main:read_aura]] +- [[Scatter Scree|main:scatter_scree]] +- [[Shield|main:shield]] +- [[Shroud of Night|main:shroud_of_night]] +- [[Sigil|main:sigil]] +- [[Song of Marching|main:song_of_marching]] +- [[Song of Strength|main:song_of_strength]] +- [[Spout|main:spout]] +- [[Stabilize|main:stabilize]] +- [[Stoke the Heart|main:stoke_the_heart]] +- [[Summon Instrument|main:summon_instrument]] +- [[Tangle Vine|main:tangle_vine]] +- [[Telekinetic Hand|main:telekinetic_hand]] +- [[Telekinetic Projectile|main:telekinetic_projectile]] +- [[Triple Time|main:triple_time]] +- [[Uplifting Overture|main:uplifting_overture]] +- [[Vitality Lash|main:vitality_lash]] +- [[Void Warp|main:void_warp]] +- [[Wilding Word|main:wilding_word]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/catfolk_feats.md b/pf2e-remaster/wiki/category/catfolk_feats.md new file mode 100644 index 0000000..162bd42 --- /dev/null +++ b/pf2e-remaster/wiki/category/catfolk_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Catfolk|main:catfolk]]. + +- **Level 1:** [[Cat Nap|main:cat_nap]], [[Cat's Luck|main:cats_luck]], [[Catfolk Dance|main:catfolk_dance]], [[Catfolk Lore|main:catfolk_lore]], [[Catfolk Weapon Familiarity|main:catfolk_weapon_familiarity]], [[Saber Teeth|main:saber_teeth]], [[Well-Met Traveler|main:well_met_traveler]] +- **Level 5:** [[Climbing Claws|main:climbing_claws]], [[Graceful Guidance|main:graceful_guidance]], [[Light Paws|main:light_paws]], [[Lucky Break (feat)|main:lucky_break_feat]], [[Pride Hunter|main:pride_hunter]], [[Springing Leaper|main:springing_leaper]], [[Well-Groomed|main:well_groomed]] +- **Level 9:** [[Aggravating Scratch|main:aggravating_scratch]], [[Evade Doom|main:evade_doom]], [[Luck of the Clowder|main:luck_of_the_clowder]], [[Predator's Growl|main:predators_growl]], [[Silent Step|main:silent_step]], [[Wary Skulker|main:wary_skulker]] +- **Level 13:** [[Black Cat Curse|main:black_cat_curse]], [[Caterwaul|main:caterwaul]] +- **Level 17:** [[Elude Trouble|main:elude_trouble]], [[Reliable Luck|main:reliable_luck]], [[Ten Lives|main:ten_lives]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/catfolk_heritages.md b/pf2e-remaster/wiki/category/catfolk_heritages.md new file mode 100644 index 0000000..1d2a09d --- /dev/null +++ b/pf2e-remaster/wiki/category/catfolk_heritages.md @@ -0,0 +1,13 @@ +Heritages of the [[Catfolk|main:catfolk]] ancestry. + +- [[Clawed Catfolk|main:clawed_catfolk]] +- [[Hunting Catfolk|main:hunting_catfolk]] +- [[Jungle Catfolk|main:jungle_catfolk]] +- [[Liminal Catfolk|main:liminal_catfolk]] +- [[Nine Lives Catfolk|main:nine_lives_catfolk]] +- [[Sharp-Eared Catfolk|main:sharp_eared_catfolk]] +- [[Winter Catfolk|main:winter_catfolk]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/champion_feats.md b/pf2e-remaster/wiki/category/champion_feats.md new file mode 100644 index 0000000..138ca1d --- /dev/null +++ b/pf2e-remaster/wiki/category/champion_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Champion|main:champion]]. + +- **Level 1:** [[Brilliant Flash|main:brilliant_flash]], [[Defensive Advance|main:defensive_advance]], [[Deity's Domain|main:deitys_domain]], [[Desperate Prayer|main:desperate_prayer]], [[Faithful Steed|main:faithful_steed]], [[Iron Repercussions|main:iron_repercussions]], [[Nimble Reprisal|main:nimble_reprisal]], [[Ongoing Selfishness|main:ongoing_selfishness]], [[Unimpeded Step|main:unimpeded_step]], [[Vicious Vengeance|main:vicious_vengeance]], [[Weight of Guilt|main:weight_of_guilt]] +- **Level 2:** [[Divine Grace|main:divine_grace]], [[Divine Health|main:divine_health]] +- **Level 4:** [[Aura of Courage|main:aura_of_courage]], [[Aura of Despair|main:aura_of_despair]], [[Cruelty|main:cruelty]], [[Mercy|main:mercy]], [[Security|main:security]] +- **Level 6:** [[Expand Aura|main:expand_aura]], [[Loyal Warhorse|main:loyal_warhorse]], [[Reactive Strike (feat)|main:reactive_strike_feat]], [[Shield Warden|main:shield_warden]], [[Smite|main:smite]] +- **Level 8:** [[Advanced Deity's Domain|main:advanced_deitys_domain]], [[Greater Cruelty|main:greater_cruelty]], [[Greater Mercy|main:greater_mercy]], [[Greater Security|main:greater_security]], [[Heal Mount|main:heal_mount]], [[Quick Shield Block|main:quick_shield_block]], [[Second Blessing|main:second_blessing]] +- **Level 10:** [[Devoted Focus|main:devoted_focus]], [[Imposing Destrier|main:imposing_destrier]], [[Radiant Armament|main:radiant_armament]], [[Shield of Reckoning|main:shield_of_reckoning]], [[Spectral Advance (feat)|main:spectral_advance_feat]] +- **Level 12:** [[Affliction Mercy|main:affliction_mercy]], [[Aura of Faith|main:aura_of_faith]], [[Blessed Counterstrike|main:blessed_counterstrike]], [[Champion's Sacrifice (feat)|main:champions_sacrifice_feat]], [[Divine Wall|main:divine_wall]], [[Gruesome Strike|main:gruesome_strike]] +- **Level 14:** [[Aura of Determination|main:aura_of_determination]], [[Aura of Life|main:aura_of_life]], [[Aura of Righteousness|main:aura_of_righteousness]], [[Divine Reflexes|main:divine_reflexes]] +- **Level 16:** [[Auspicious Mount|main:auspicious_mount]], [[Instrument of Slaughter|main:instrument_of_slaughter]], [[Instrument of Zeal|main:instrument_of_zeal]], [[Shield of Grace|main:shield_of_grace]] +- **Level 18:** [[Rejuvenating Touch|main:rejuvenating_touch]], [[Swift Retribution|main:swift_retribution]], [[Ultimate Mercy|main:ultimate_mercy]] +- **Level 20:** [[Armament Paragon|main:armament_paragon]], [[Sacred Defender|main:sacred_defender]], [[Shield Paragon|main:shield_paragon]], [[Swift Paragon|main:swift_paragon]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/changeling_feats.md b/pf2e-remaster/wiki/category/changeling_feats.md new file mode 100644 index 0000000..05b09dd --- /dev/null +++ b/pf2e-remaster/wiki/category/changeling_feats.md @@ -0,0 +1,10 @@ +Ancestry feats for [[Changeling|main:changeling]]. + +- **Level 1:** [[Brine May|main:brine_may]], [[Callow May|main:callow_may]], [[Changeling Lore|main:changeling_lore]], [[Dream May|main:dream_may]], [[Hag Claws|main:hag_claws]], [[Hag's Sight|main:hags_sight]], [[Slag May|main:slag_may]] +- **Level 5:** [[Called|main:called]], [[Mist Child|main:mist_child]] +- **Level 9:** [[Accursed Claws|main:accursed_claws]], [[Occult Resistance|main:occult_resistance]] +- **Level 13:** [[Hag Magic|main:hag_magic]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/character_creation.md b/pf2e-remaster/wiki/category/character_creation.md new file mode 100644 index 0000000..15242dc --- /dev/null +++ b/pf2e-remaster/wiki/category/character_creation.md @@ -0,0 +1,17 @@ +Everything that goes on a character sheet. Start with [[Character Sheet|main:character_sheet]] for an overview. + +- [[Character Sheet|main:character_sheet]] +- [[Proficiency Ranks|main:proficiency_ranks]] +- [[Ancestries|category:ancestries]] and [[Heritages|category:heritages]] +- [[Backgrounds|category:backgrounds]] +- [[Classes|category:classes]] +- [[Skills|category:skills]] +- [[Feats|category:feats]] +- [[Spells|category:spells]] +- [[Equipment|category:equipment]] + +For play, see [[Rules|category:rules]], [[Actions|category:actions]] and [[Conditions|category:conditions]]. + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/class_feats.md b/pf2e-remaster/wiki/category/class_feats.md new file mode 100644 index 0000000..8b6d06c --- /dev/null +++ b/pf2e-remaster/wiki/category/class_feats.md @@ -0,0 +1,22 @@ +Feats of a class, gained at 1st level (for some classes) and every even level. + +- [[Alchemist Feats|category:alchemist_feats]] +- [[Barbarian Feats|category:barbarian_feats]] +- [[Bard Feats|category:bard_feats]] +- [[Champion Feats|category:champion_feats]] +- [[Cleric Feats|category:cleric_feats]] +- [[Druid Feats|category:druid_feats]] +- [[Fighter Feats|category:fighter_feats]] +- [[Investigator Feats|category:investigator_feats]] +- [[Monk Feats|category:monk_feats]] +- [[Oracle Feats|category:oracle_feats]] +- [[Ranger Feats|category:ranger_feats]] +- [[Rogue Feats|category:rogue_feats]] +- [[Sorcerer Feats|category:sorcerer_feats]] +- [[Swashbuckler Feats|category:swashbuckler_feats]] +- [[Witch Feats|category:witch_feats]] +- [[Wizard Feats|category:wizard_feats]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/class_features.md b/pf2e-remaster/wiki/category/class_features.md new file mode 100644 index 0000000..574033d --- /dev/null +++ b/pf2e-remaster/wiki/category/class_features.md @@ -0,0 +1,347 @@ +Abilities a class grants automatically at set levels. Each class page lists its own by level. + +- [[Abundant Vials|main:abundant_vials]] +- [[Adamantine Strikes|main:adamantine_strikes]] +- [[Advanced Alchemy (class feature)|main:advanced_alchemy_class_feature]] +- [[Advanced Vials|main:advanced_vials]] +- [[Advanced Vials (Bomber)|main:advanced_vials_bomber]] +- [[Advanced Vials (Chirurgeon)|main:advanced_vials_chirurgeon]] +- [[Advanced Vials (Mutagenist)|main:advanced_vials_mutagenist]] +- [[Advanced Vials (Toxicologist)|main:advanced_vials_toxicologist]] +- [[Agile Mind|main:agile_mind]] +- [[Alchemical Expertise|main:alchemical_expertise]] +- [[Alchemical Mastery|main:alchemical_mastery]] +- [[Alchemical Sciences Methodology|main:alchemical_sciences_methodology]] +- [[Alchemical Weapon Expertise|main:alchemical_weapon_expertise]] +- [[Alchemical Weapon Mastery|main:alchemical_weapon_mastery]] +- [[Alchemy|main:alchemy]] +- [[Anathema (Cleric)|main:anathema_cleric]] +- [[Anathema (Druid)|main:anathema_druid]] +- [[Ancestors|main:ancestors]] +- [[Animal Instinct|main:animal_instinct]] +- [[Animal Order|main:animal_order]] +- [[Arcane Bond|main:arcane_bond]] +- [[Arcane School|main:arcane_school]] +- [[Arcane Thesis|main:arcane_thesis]] +- [[Archwizard's Spellcraft|main:archwizards_spellcraft]] +- [[Armor Expertise|main:armor_expertise]] +- [[Armor Mastery|main:armor_mastery]] +- [[Assured Evasion|main:assured_evasion]] +- [[Bard Spellcasting|main:bard_spellcasting]] +- [[Bard Weapon Expertise|main:bard_weapon_expertise]] +- [[Battle|main:battle]] +- [[Battle Hardened|main:battle_hardened]] +- [[Battledancer|main:battledancer]] +- [[Battlefield Surveyor|main:battlefield_surveyor]] +- [[Blessed Armament|main:blessed_armament]] +- [[Blessed Shield|main:blessed_shield]] +- [[Blessed Swiftness|main:blessed_swiftness]] +- [[Blessing of the Devoted|main:blessing_of_the_devoted]] +- [[Bloodline|main:bloodline]] +- [[Bloodline Paragon|main:bloodline_paragon]] +- [[Bloodline Spells|main:bloodline_spells]] +- [[Bloodline: Aberrant|main:bloodline_aberrant]] +- [[Bloodline: Angelic|main:bloodline_angelic]] +- [[Bloodline: Demonic|main:bloodline_demonic]] +- [[Bloodline: Diabolic|main:bloodline_diabolic]] +- [[Bloodline: Draconic|main:bloodline_draconic]] +- [[Bloodline: Elemental|main:bloodline_elemental]] +- [[Bloodline: Fey|main:bloodline_fey]] +- [[Bloodline: Hag|main:bloodline_hag]] +- [[Bloodline: Imperial|main:bloodline_imperial]] +- [[Bloodline: Undead|main:bloodline_undead]] +- [[Bomber|main:bomber]] +- [[Bones|main:bones]] +- [[Braggart|main:braggart]] +- [[Bravery|main:bravery]] +- [[Brutality|main:brutality]] +- [[Cause|main:cause]] +- [[Champion Expertise|main:champion_expertise]] +- [[Champion Mastery|main:champion_mastery]] +- [[Champion's Aura|main:champions_aura]] +- [[Chemical Hardiness|main:chemical_hardiness]] +- [[Chirurgeon|main:chirurgeon]] +- [[Cleric Spellcasting|main:cleric_spellcasting]] +- [[Cloistered Cleric|main:cloistered_cleric]] +- [[Combat Flexibility|main:combat_flexibility]] +- [[Composition Spells|main:composition_spells]] +- [[Confident Evasion|main:confident_evasion]] +- [[Confident Finisher (class feature)|main:confident_finisher_class_feature]] +- [[Continuous Flair|main:continuous_flair]] +- [[Cosmos|main:cosmos]] +- [[Curse of Ancestral Meddling|main:curse_of_ancestral_meddling]] +- [[Curse of Engulfing Flames|main:curse_of_engulfing_flames]] +- [[Curse of Inclement Headwinds|main:curse_of_inclement_headwinds]] +- [[Curse of Outpouring Life|main:curse_of_outpouring_life]] +- [[Curse of the Living Death|main:curse_of_the_living_death]] +- [[Curse of the Mortal Warrior|main:curse_of_the_mortal_warrior]] +- [[Curse of the Sky's Call|main:curse_of_the_skys_call]] +- [[Curse of Torrential Knowledge|main:curse_of_torrential_knowledge]] +- [[Debilitating Strike (class feature)|main:debilitating_strike_class_feature]] +- [[Deductive Improvisation|main:deductive_improvisation]] +- [[Defensive Robes|main:defensive_robes]] +- [[Deific Weapon|main:deific_weapon]] +- [[Deity (Champion)|main:deity_champion]] +- [[Deity (Cleric)|main:deity_cleric]] +- [[Deny Advantage|main:deny_advantage]] +- [[Desecration|main:desecration]] +- [[Devastator|main:devastator]] +- [[Devise a Stratagem (class feature)|main:devise_a_stratagem_class_feature]] +- [[Devotion Spells|main:devotion_spells]] +- [[Divine Access|main:divine_access]] +- [[Divine Defense|main:divine_defense]] +- [[Divine Font|main:divine_font]] +- [[Divine Will|main:divine_will]] +- [[Doctrine|main:doctrine]] +- [[Dogged Will|main:dogged_will]] +- [[Double Brew|main:double_brew]] +- [[Double Debilitation|main:double_debilitation]] +- [[Dragon Instinct|main:dragon_instinct]] +- [[Druid Spellcasting|main:druid_spellcasting]] +- [[Druid Weapon Expertise|main:druid_weapon_expertise]] +- [[Druidic Order|main:druidic_order]] +- [[Empiricism Methodology|main:empiricism_methodology]] +- [[Enigma|main:enigma]] +- [[Eternal Confidence|main:eternal_confidence]] +- [[Evasive Reflexes|main:evasive_reflexes]] +- [[Exalted Reaction|main:exalted_reaction]] +- [[Exemplary Finisher|main:exemplary_finisher]] +- [[Experimental Spellshaping|main:experimental_spellshaping]] +- [[Expert Spellcaster|main:expert_spellcaster]] +- [[Expert Strikes|main:expert_strikes]] +- [[Explosion Dodger|main:explosion_dodger]] +- [[Extreme Curse|main:extreme_curse]] +- [[Faith's Flamekeeper|main:faiths_flamekeeper]] +- [[Familiar (Witch)|main:familiar_witch]] +- [[Fencer|main:fencer]] +- [[Field Discovery|main:field_discovery]] +- [[Field Discovery (Bomber)|main:field_discovery_bomber]] +- [[Field Discovery (Chirurgeon)|main:field_discovery_chirurgeon]] +- [[Field Discovery (Mutagenist)|main:field_discovery_mutagenist]] +- [[Field Discovery (Toxicologist)|main:field_discovery_toxicologist]] +- [[Fifth Doctrine|main:fifth_doctrine]] +- [[Fifth Doctrine (Cloistered Cleric)|main:fifth_doctrine_cloistered_cleric]] +- [[Fifth Doctrine (Warpriest)|main:fifth_doctrine_warpriest]] +- [[Fighter Expertise|main:fighter_expertise]] +- [[Fighter Weapon Mastery|main:fighter_weapon_mastery]] +- [[Final Doctrine|main:final_doctrine]] +- [[Final Doctrine (Cloistered Cleric)|main:final_doctrine_cloistered_cleric]] +- [[Final Doctrine (Warpriest)|main:final_doctrine_warpriest]] +- [[First Doctrine|main:first_doctrine]] +- [[First Doctrine (Cloistered Cleric)|main:first_doctrine_cloistered_cleric]] +- [[First Doctrine (Warpriest)|main:first_doctrine_warpriest]] +- [[Flames|main:flames]] +- [[Flurry|main:flurry]] +- [[Flurry of Blows|main:flurry_of_blows]] +- [[Forensic Medicine Methodology|main:forensic_medicine_methodology]] +- [[Formula Book|main:formula_book]] +- [[Fortitude Expertise|main:fortitude_expertise]] +- [[Fourth Doctrine|main:fourth_doctrine]] +- [[Fourth Doctrine (Cloistered Cleric)|main:fourth_doctrine_cloistered_cleric]] +- [[Fourth Doctrine (Warpriest)|main:fourth_doctrine_warpriest]] +- [[Furious Footfalls|main:furious_footfalls]] +- [[Fury Instinct|main:fury_instinct]] +- [[Giant Instinct|main:giant_instinct]] +- [[Graceful Legend|main:graceful_legend]] +- [[Graceful Mastery|main:graceful_mastery]] +- [[Grandeur|main:grandeur]] +- [[Greater Dogged Will|main:greater_dogged_will]] +- [[Greater Field Discovery|main:greater_field_discovery]] +- [[Greater Field Discovery (Bomber)|main:greater_field_discovery_bomber]] +- [[Greater Field Discovery (Chirurgeon)|main:greater_field_discovery_chirurgeon]] +- [[Greater Field Discovery (Mutagenist)|main:greater_field_discovery_mutagenist]] +- [[Greater Field Discovery (Toxicologist)|main:greater_field_discovery_toxicologist]] +- [[Greater Juggernaut|main:greater_juggernaut]] +- [[Greater Mysterious Resolve|main:greater_mysterious_resolve]] +- [[Greater Natural Reflexes|main:greater_natural_reflexes]] +- [[Greater Performer's Heart|main:greater_performers_heart]] +- [[Greater Rogue Reflexes|main:greater_rogue_reflexes]] +- [[Greater Weapon Specialization|main:greater_weapon_specialization]] +- [[Greater Weapon Specialization (Barbarian)|main:greater_weapon_specialization_barbarian]] +- [[Gymnast|main:gymnast]] +- [[Hero's Defiance (class feature)|main:heros_defiance_class_feature]] +- [[Hex Spells|main:hex_spells]] +- [[Hunt Prey (class feature)|main:hunt_prey_class_feature]] +- [[Hunter's Edge|main:hunters_edge]] +- [[Improved Familiar Attunement|main:improved_familiar_attunement]] +- [[Improved Flexibility|main:improved_flexibility]] +- [[Incredible Movement|main:incredible_movement]] +- [[Indomitable Will|main:indomitable_will]] +- [[Iniquity|main:iniquity]] +- [[Instinct|main:instinct]] +- [[Interrogation Methodology|main:interrogation_methodology]] +- [[Investigator Expertise|main:investigator_expertise]] +- [[Juggernaut|main:juggernaut]] +- [[Justice|main:justice]] +- [[Keen Flair|main:keen_flair]] +- [[Keen Recollection (class feature)|main:keen_recollection_class_feature]] +- [[Leaf Order|main:leaf_order]] +- [[Legendary Armor|main:legendary_armor]] +- [[Legendary Spellcaster|main:legendary_spellcaster]] +- [[Lesson of Death|main:lesson_of_death]] +- [[Lesson of Dreams|main:lesson_of_dreams]] +- [[Lesson of Elements|main:lesson_of_elements]] +- [[Lesson of Life|main:lesson_of_life]] +- [[Lesson of Mischief|main:lesson_of_mischief]] +- [[Lesson of Protection|main:lesson_of_protection]] +- [[Lesson of Renewal|main:lesson_of_renewal]] +- [[Lesson of Shadow|main:lesson_of_shadow]] +- [[Lesson of Snow|main:lesson_of_snow]] +- [[Lesson of Vengeance|main:lesson_of_vengeance]] +- [[Liberation|main:liberation]] +- [[Life|main:life]] +- [[Light Armor Expertise|main:light_armor_expertise]] +- [[Light Armor Mastery|main:light_armor_mastery]] +- [[Lore (class feature)|main:lore_class_feature]] +- [[Maestro|main:maestro]] +- [[Magical Fortitude|main:magical_fortitude]] +- [[Magnum Opus|main:magnum_opus]] +- [[Majestic Will|main:majestic_will]] +- [[Major Curse|main:major_curse]] +- [[Martial Weapon Mastery|main:martial_weapon_mastery]] +- [[Master Detective|main:master_detective]] +- [[Master Spellcaster|main:master_spellcaster]] +- [[Master Strike (class feature)|main:master_strike_class_feature]] +- [[Master Strikes|main:master_strikes]] +- [[Master Tricks|main:master_tricks]] +- [[Masterful Hunter|main:masterful_hunter]] +- [[Masterful Hunter (Flurry)|main:masterful_hunter_flurry]] +- [[Masterful Hunter (Outwit)|main:masterful_hunter_outwit]] +- [[Masterful Hunter (Precision)|main:masterful_hunter_precision]] +- [[Mastermind|main:mastermind]] +- [[Medium Armor Expertise|main:medium_armor_expertise]] +- [[Medium Armor Mastery|main:medium_armor_mastery]] +- [[Metal Strikes|main:metal_strikes]] +- [[Methodology|main:methodology]] +- [[Mighty Rage|main:mighty_rage]] +- [[Miraculous Spell|main:miraculous_spell]] +- [[Monk Expertise|main:monk_expertise]] +- [[Muses|main:muses]] +- [[Mutagenist|main:mutagenist]] +- [[Mysterious Resolve|main:mysterious_resolve]] +- [[Mystery|main:mystery]] +- [[Mystic Strikes|main:mystic_strikes]] +- [[Natural Reflexes|main:natural_reflexes]] +- [[Nature's Edge|main:natures_edge]] +- [[Obedience|main:obedience]] +- [[On the Case|main:on_the_case]] +- [[Opportune Riposte (class feature)|main:opportune_riposte_class_feature]] +- [[Oracle Spellcasting|main:oracle_spellcasting]] +- [[Oracular Clarity|main:oracular_clarity]] +- [[Oracular Curse|main:oracular_curse]] +- [[Oracular Senses|main:oracular_senses]] +- [[Outwit|main:outwit]] +- [[Panache|main:panache]] +- [[Path to Perfection|main:path_to_perfection]] +- [[Patron|main:patron]] +- [[Patron Theme|main:patron_theme]] +- [[Patron's Gift|main:patrons_gift]] +- [[Perception Legend|main:perception_legend]] +- [[Perception Mastery|main:perception_mastery]] +- [[Perfected Form|main:perfected_form]] +- [[Performer's Heart|main:performers_heart]] +- [[Polymath|main:polymath]] +- [[Powerful Alchemy|main:powerful_alchemy]] +- [[Powerful Fist|main:powerful_fist]] +- [[Precise Strike|main:precise_strike]] +- [[Precision|main:precision]] +- [[Premonition Reflexes|main:premonition_reflexes]] +- [[Primal Hierophant|main:primal_hierophant]] +- [[Prodigious Will|main:prodigious_will]] +- [[Quick Alchemy (class feature)|main:quick_alchemy_class_feature]] +- [[Quick-Tempered (class feature)|main:quick_tempered_class_feature]] +- [[Rage (class feature)|main:rage_class_feature]] +- [[Raging Resistance|main:raging_resistance]] +- [[Ranger Expertise|main:ranger_expertise]] +- [[Ranger Weapon Expertise|main:ranger_weapon_expertise]] +- [[Rascal|main:rascal]] +- [[Reactive Strike (class feature)|main:reactive_strike_class_feature]] +- [[Redemption|main:redemption]] +- [[Reflex Expertise|main:reflex_expertise]] +- [[Reinforced Ego|main:reinforced_ego]] +- [[Relentless Reaction|main:relentless_reaction]] +- [[Research Field|main:research_field]] +- [[Resolute Faith|main:resolute_faith]] +- [[Revelation Spells|main:revelation_spells]] +- [[Revitalizing Rage|main:revitalizing_rage]] +- [[Rogue Expertise|main:rogue_expertise]] +- [[Rogue Resilience|main:rogue_resilience]] +- [[Rogue's Racket|main:rogues_racket]] +- [[Ruffian|main:ruffian]] +- [[Sacred Body|main:sacred_body]] +- [[Savvy Reflexes|main:savvy_reflexes]] +- [[School of Ars Grammatica|main:school_of_ars_grammatica]] +- [[School of Battle Magic|main:school_of_battle_magic]] +- [[School of Civic Wizardry|main:school_of_civic_wizardry]] +- [[School of Mentalism|main:school_of_mentalism]] +- [[School of Protean Form|main:school_of_protean_form]] +- [[School of the Boundary|main:school_of_the_boundary]] +- [[School of Unified Magical Theory|main:school_of_unified_magical_theory]] +- [[Scoundrel|main:scoundrel]] +- [[Second Doctrine|main:second_doctrine]] +- [[Second Doctrine (Cloistered Cleric)|main:second_doctrine_cloistered_cleric]] +- [[Second Doctrine (Warpriest)|main:second_doctrine_warpriest]] +- [[Second Path to Perfection|main:second_path_to_perfection]] +- [[Second Skin|main:second_skin]] +- [[Shield Block (class feature)|main:shield_block_class_feature]] +- [[Signature Spells|main:signature_spells]] +- [[Silence in Snow|main:silence_in_snow]] +- [[Skillful Lessons|main:skillful_lessons]] +- [[Sneak Attack|main:sneak_attack]] +- [[Sorcerer Spellcasting|main:sorcerer_spellcasting]] +- [[Sorcerous Potency|main:sorcerous_potency]] +- [[Spell Blending|main:spell_blending]] +- [[Spell Repertoire|main:spell_repertoire]] +- [[Spell Substitution|main:spell_substitution]] +- [[Spinner of Threads|main:spinner_of_threads]] +- [[Spirit Instinct|main:spirit_instinct]] +- [[Staff Nexus|main:staff_nexus]] +- [[Starless Shadow|main:starless_shadow]] +- [[Storm Order|main:storm_order]] +- [[Strategic Strike|main:strategic_strike]] +- [[Stylish Combatant|main:stylish_combatant]] +- [[Stylish Tricks|main:stylish_tricks]] +- [[Superstition Instinct|main:superstition_instinct]] +- [[Surprise Attack (class feature)|main:surprise_attack_class_feature]] +- [[Swashbuckler Expertise|main:swashbuckler_expertise]] +- [[Swashbuckler's Style|main:swashbucklers_style]] +- [[Swift Prey|main:swift_prey]] +- [[Tempered Reflexes|main:tempered_reflexes]] +- [[Tempest|main:tempest]] +- [[The Inscribed One|main:the_inscribed_one]] +- [[The Resentment|main:the_resentment]] +- [[Thief|main:thief]] +- [[Third Doctrine|main:third_doctrine]] +- [[Third Doctrine (Cloistered Cleric)|main:third_doctrine_cloistered_cleric]] +- [[Third Doctrine (Warpriest)|main:third_doctrine_warpriest]] +- [[Third Path to Perfection|main:third_path_to_perfection]] +- [[Toxicologist|main:toxicologist]] +- [[Trackless Journey|main:trackless_journey]] +- [[Unimpeded Journey|main:unimpeded_journey]] +- [[Untamed Order|main:untamed_order]] +- [[Versatile Legend|main:versatile_legend]] +- [[Versatile Vials|main:versatile_vials]] +- [[Vivacious Speed|main:vivacious_speed]] +- [[Voice of Nature|main:voice_of_nature]] +- [[Warden Spells|main:warden_spells]] +- [[Warden's Endurance|main:wardens_endurance]] +- [[Warpriest|main:warpriest]] +- [[Warrior (class feature)|main:warrior_class_feature]] +- [[Weapon Expertise|main:weapon_expertise]] +- [[Weapon Expertise (Swashbuckler)|main:weapon_expertise_swashbuckler]] +- [[Weapon Legend|main:weapon_legend]] +- [[Weapon Mastery|main:weapon_mastery]] +- [[Weapon Tricks|main:weapon_tricks]] +- [[Wild Willpower|main:wild_willpower]] +- [[Wilding Steward|main:wilding_steward]] +- [[Wildsong|main:wildsong]] +- [[Will of the Pupil|main:will_of_the_pupil]] +- [[Wit|main:wit]] +- [[Witch Lessons|main:witch_lessons]] +- [[Witch Spellcasting|main:witch_spellcasting]] +- [[Wizard Spellcasting|main:wizard_spellcasting]] +- [[Wizard Weapon Expertise|main:wizard_weapon_expertise]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/classes.md b/pf2e-remaster/wiki/category/classes.md new file mode 100644 index 0000000..ca04d67 --- /dev/null +++ b/pf2e-remaster/wiki/category/classes.md @@ -0,0 +1,24 @@ +A class is your character's adventuring profession. It sets your key attribute, Hit Points, starting proficiencies and the class features and feats you gain as you level up. + +- [[Alchemist|main:alchemist]] +- [[Barbarian|main:barbarian]] +- [[Bard|main:bard]] +- [[Champion|main:champion]] +- [[Cleric|main:cleric]] +- [[Druid|main:druid]] +- [[Fighter|main:fighter]] +- [[Investigator|main:investigator]] +- [[Monk|main:monk]] +- [[Oracle|main:oracle]] +- [[Ranger|main:ranger]] +- [[Rogue|main:rogue]] +- [[Sorcerer|main:sorcerer]] +- [[Swashbuckler|main:swashbuckler]] +- [[Witch|main:witch]] +- [[Wizard|main:wizard]] + +See also [[Class Features|category:class_features]] and [[Class Feats|category:class_feats]]. + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/cleric_feats.md b/pf2e-remaster/wiki/category/cleric_feats.md new file mode 100644 index 0000000..12d437c --- /dev/null +++ b/pf2e-remaster/wiki/category/cleric_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Cleric|main:cleric]]. + +- **Level 1:** [[Deadly Simplicity|main:deadly_simplicity]], [[Divine Castigation|main:divine_castigation]], [[Domain Initiate|main:domain_initiate]], [[Harming Hands|main:harming_hands]], [[Healing Hands|main:healing_hands]], [[Premonition of Avoidance|main:premonition_of_avoidance]], [[Reach Spell|main:reach_spell]] +- **Level 2:** [[Cantrip Expansion|main:cantrip_expansion]], [[Communal Healing|main:communal_healing]], [[Emblazon Armament|main:emblazon_armament]], [[Panic the Dead|main:panic_the_dead]], [[Rapid Response|main:rapid_response]], [[Sap Life|main:sap_life]], [[Versatile Font|main:versatile_font]], [[Warpriest's Armor|main:warpriests_armor]] +- **Level 4:** [[Channel Smite|main:channel_smite]], [[Directed Channel|main:directed_channel]], [[Divine Infusion|main:divine_infusion]], [[Raise Symbol|main:raise_symbol]], [[Restorative Strike|main:restorative_strike]], [[Sacred Ground|main:sacred_ground]] +- **Level 6:** [[Cast Down|main:cast_down]], [[Divine Rebuttal|main:divine_rebuttal]], [[Divine Weapon|main:divine_weapon]], [[Magic Hands|main:magic_hands]], [[Selective Energy|main:selective_energy]], [[Steady Spellcasting|main:steady_spellcasting]] +- **Level 8:** [[Advanced Domain|main:advanced_domain]], [[Cremate Undead|main:cremate_undead]], [[Emblazon Energy|main:emblazon_energy]], [[Martyr|main:martyr]], [[Restorative Channel|main:restorative_channel]], [[Sanctify Armament|main:sanctify_armament]], [[Surging Focus|main:surging_focus]], [[Void Siphon|main:void_siphon]], [[Zealous Rush|main:zealous_rush]] +- **Level 10:** [[Castigating Weapon|main:castigating_weapon]], [[Heroic Recovery|main:heroic_recovery]], [[Replenishment of War|main:replenishment_of_war]], [[Shared Avoidance|main:shared_avoidance]], [[Shield of Faith|main:shield_of_faith]] +- **Level 12:** [[Defensive Recovery|main:defensive_recovery]], [[Domain Focus|main:domain_focus]], [[Emblazon Antimagic|main:emblazon_antimagic]], [[Fortunate Relief|main:fortunate_relief]], [[Sapping Symbol|main:sapping_symbol]], [[Shared Replenishment|main:shared_replenishment]] +- **Level 14:** [[Channeling Block|main:channeling_block]], [[Deity's Protection|main:deitys_protection]], [[Ebb and Flow|main:ebb_and_flow]], [[Fast Channel|main:fast_channel]], [[Lasting Armament|main:lasting_armament]], [[Premonition of Clarity|main:premonition_of_clarity]], [[Swift Banishment|main:swift_banishment]] +- **Level 16:** [[Eternal Bane|main:eternal_bane]], [[Eternal Blessing|main:eternal_blessing]], [[Rebounding Smite|main:rebounding_smite]], [[Remediate|main:remediate]], [[Resurrectionist|main:resurrectionist]] +- **Level 18:** [[Divine Apex|main:divine_apex]], [[Echoing Channel|main:echoing_channel]], [[Improved Swift Banishment|main:improved_swift_banishment]], [[Inviolable|main:inviolable]], [[Miraculous Possibility|main:miraculous_possibility]], [[Shared Clarity|main:shared_clarity]] +- **Level 20:** [[Avatar's Audience|main:avatars_audience]], [[Avatar's Protection|main:avatars_protection]], [[Maker of Miracles|main:maker_of_miracles]], [[Spellshape Channel|main:spellshape_channel]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/conditions.md b/pf2e-remaster/wiki/category/conditions.md new file mode 100644 index 0000000..456e708 --- /dev/null +++ b/pf2e-remaster/wiki/category/conditions.md @@ -0,0 +1,26 @@ +Conditions are lasting effects on a creature or object, such as being frightened, prone or invisible. Each one has a page here, filed in this category. + +## How conditions work + +- **Values.** Some conditions have a number, as in frightened 2. The number is how severe it is, and usually the size of the bonus or penalty it gives. When the value drops to 0, the condition ends. +- **The same condition twice.** Values don't add up. Only the highest value applies. +- **Overriding.** Some conditions override others; the overriding condition's page says so. The overridden condition does nothing until the overriding one ends, but its duration keeps running. +- **Ending.** A condition lasts as long as the effect that gave it says, or until its own rules end it. + +## Groups + +- [[Attitudes|category:attitudes]]: [[Friendly|main:friendly]], [[Helpful|main:helpful]], [[Hostile|main:hostile]], [[Indifferent|main:indifferent]], [[Unfriendly|main:unfriendly]] +- [[Death and Dying|category:death_and_dying]]: [[Doomed|main:doomed]], [[Dying|main:dying]], [[Unconscious|main:unconscious]], [[Wounded|main:wounded]] +- [[Degrees of Detection|category:degrees_of_detection]]: [[Hidden|main:hidden]], [[Observed|main:observed]], [[Undetected|main:undetected]], [[Unnoticed|main:unnoticed]] +- [[Lowered Abilities|category:lowered_abilities]]: [[Clumsy|main:clumsy]], [[Drained|main:drained]], [[Enfeebled|main:enfeebled]], [[Stupefied|main:stupefied]] +- [[Senses|category:senses]]: [[Blinded|main:blinded]], [[Concealed|main:concealed]], [[Dazzled|main:dazzled]], [[Deafened|main:deafened]], [[Invisible|main:invisible]] + +## Others + +[[Broken|main:broken]], [[Confused|main:confused]], [[Controlled|main:controlled]], [[Encumbered|main:encumbered]], [[Fascinated|main:fascinated]], [[Fatigued|main:fatigued]], [[Fleeing|main:fleeing]], [[Frightened|main:frightened]], [[Grabbed|main:grabbed]], [[Immobilized|main:immobilized]], [[Off-Guard|main:off-guard]], [[Paralyzed|main:paralyzed]], [[Persistent Damage|main:persistent_damage]], [[Petrified|main:petrified]], [[Prone|main:prone]], [[Quickened|main:quickened]], [[Restrained|main:restrained]], [[Sickened|main:sickened]], [[Slowed|main:slowed]], [[Stunned|main:stunned]] + +*Source: Player Core, pp. 442-447.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/consumables.md b/pf2e-remaster/wiki/category/consumables.md new file mode 100644 index 0000000..cc256e3 --- /dev/null +++ b/pf2e-remaster/wiki/category/consumables.md @@ -0,0 +1,27 @@ +Items used up when you activate them. + +- **Level 0:** [[Candle|main:candle]], [[Chalk|main:chalk]], [[Oil (1 pint)|main:oil_1_pint]], [[Rations|main:rations]] +- **Level 1:** [[Alarm Snare|main:alarm_snare]], [[Antidote (Lesser)|main:antidote_lesser]], [[Antiplague (Lesser)|main:antiplague_lesser]], [[Arsenic|main:arsenic]], [[Bestial Mutagen (Lesser)|main:bestial_mutagen_lesser]], [[Caltrop Snare|main:caltrop_snare]], [[Cheetah's Elixir (Lesser)|main:cheetahs_elixir_lesser]], [[Cognitive Mutagen (Lesser)|main:cognitive_mutagen_lesser]], [[Drakeheart Mutagen (Lesser)|main:drakeheart_mutagen_lesser]], [[Eagle Eye Elixir (Lesser)|main:eagle_eye_elixir_lesser]], [[Elixir of Gender Transformation (Lesser)|main:elixir_of_gender_transformation_lesser]], [[Elixir of Life (Minor)|main:elixir_of_life_minor]], [[Forensic Dye|main:forensic_dye]], [[Gecko Potion|main:gecko_potion]], [[Ghost Ink|main:ghost_ink]], [[Giant Centipede Venom|main:giant_centipede_venom]], [[Glow Rod|main:glow_rod]], [[Hampering Snare|main:hampering_snare]], [[Healing Potion (Minor)|main:healing_potion_minor]], [[Juggernaut Mutagen (Lesser)|main:juggernaut_mutagen_lesser]], [[Marking Snare|main:marking_snare]], [[Marvelous Miniature (Campfire)|main:marvelous_miniature_campfire]], [[Marvelous Miniature (Ladder)|main:marvelous_miniature_ladder]], [[Matchstick|main:matchstick]], [[Nectar of Purification|main:nectar_of_purification]], [[Oil of Unlife (Minor)|main:oil_of_unlife_minor]], [[Potency Crystal|main:potency_crystal]], [[Potion of Acid Retaliation (Minor)|main:potion_of_acid_retaliation_minor]], [[Potion of Cold Retaliation (Minor)|main:potion_of_cold_retaliation_minor]], [[Potion of Electricity Retaliation (Minor)|main:potion_of_electricity_retaliation_minor]], [[Potion of Emergency Escape|main:potion_of_emergency_escape]], [[Potion of Fire Retaliation (Minor)|main:potion_of_fire_retaliation_minor]], [[Potion of Shared Memories|main:potion_of_shared_memories]], [[Predator's Claw|main:predators_claw]], [[Quicksilver Mutagen (Lesser)|main:quicksilver_mutagen_lesser]], [[Ration Tonic|main:ration_tonic]], [[Runestone|main:runestone]], [[Scroll of 1st-rank Spell|main:scroll_of_1st_rank_spell]], [[Serene Mutagen (Lesser)|main:serene_mutagen_lesser]], [[Shielding Salve|main:shielding_salve]], [[Signaling Snare|main:signaling_snare]], [[Silvertongue Mutagen (Lesser)|main:silvertongue_mutagen_lesser]], [[Smoke Ball (Lesser)|main:smoke_ball_lesser]], [[Snake Oil|main:snake_oil]], [[Spike Snare|main:spike_snare]], [[Wolf Fang|main:wolf_fang]] +- **Level 2:** [[Belladonna|main:belladonna]], [[Black Adder Venom|main:black_adder_venom]], [[Bottled Catharsis (Minor)|main:bottled_catharsis_minor]], [[Bravo's Brew (Lesser)|main:bravos_brew_lesser]], [[Bronze Bull Pendant|main:bronze_bull_pendant]], [[Cat's Eye Elixir|main:cats_eye_elixir]], [[Comprehension Elixir (Lesser)|main:comprehension_elixir_lesser]], [[Crying Angel Pendant|main:crying_angel_pendant]], [[Darkvision Elixir (Lesser)|main:darkvision_elixir_lesser]], [[Deadweight Snare|main:deadweight_snare]], [[Effervescent Ampoule|main:effervescent_ampoule]], [[Flare Snare|main:flare_snare]], [[Hunter's Bane|main:hunters_bane]], [[Jade Cat|main:jade_cat]], [[Lethargy Poison|main:lethargy_poison]], [[Mesmerizing Opal|main:mesmerizing_opal]], [[Monkey Pin|main:monkey_pin]], [[Oil of Potency|main:oil_of_potency]], [[Oil of Weightlessness|main:oil_of_weightlessness]], [[Onyx Panther|main:onyx_panther]], [[Savior Spike|main:savior_spike]], [[Silver Salve|main:silver_salve]], [[Surging Serum (Minor)|main:surging_serum_minor]] +- **Level 3:** [[Alloy Orb (Low-Grade)|main:alloy_orb_low_grade]], [[Bestial Mutagen (Moderate)|main:bestial_mutagen_moderate]], [[Cognitive Mutagen (Moderate)|main:cognitive_mutagen_moderate]], [[Cytillesh Oil|main:cytillesh_oil]], [[Drakeheart Mutagen (Moderate)|main:drakeheart_mutagen_moderate]], [[Elixir of Gender Transformation (Moderate)|main:elixir_of_gender_transformation_moderate]], [[Feather Step Stone|main:feather_step_stone]], [[Graveroot|main:graveroot]], [[Healing Potion (Lesser)|main:healing_potion_lesser]], [[Juggernaut Mutagen (Moderate)|main:juggernaut_mutagen_moderate]], [[Magic Wand (1st-Rank Spell)|main:magic_wand_1st_rank_spell]], [[Marvelous Miniature (Chest)|main:marvelous_miniature_chest]], [[Oil of Mending|main:oil_of_mending]], [[Oil of Unlife (Lesser)|main:oil_of_unlife_lesser]], [[Potion of Acid Retaliation (Lesser)|main:potion_of_acid_retaliation_lesser]], [[Potion of Cold Retaliation (Lesser)|main:potion_of_cold_retaliation_lesser]], [[Potion of Electricity Retaliation (Lesser)|main:potion_of_electricity_retaliation_lesser]], [[Potion of Fire Retaliation (Lesser)|main:potion_of_fire_retaliation_lesser]], [[Potion of Water Breathing|main:potion_of_water_breathing]], [[Quicksilver Mutagen (Moderate)|main:quicksilver_mutagen_moderate]], [[Scroll of 2nd-rank Spell|main:scroll_of_2nd_rank_spell]], [[Serene Mutagen (Moderate)|main:serene_mutagen_moderate]], [[Silvertongue Mutagen (Moderate)|main:silvertongue_mutagen_moderate]] +- **Level 4:** [[Biting Snare|main:biting_snare]], [[Bloodseeker Beak|main:bloodseeker_beak]], [[Bomber's Eye Elixir (Lesser)|main:bombers_eye_elixir_lesser]], [[Bottled Catharsis (Lesser)|main:bottled_catharsis_lesser]], [[Cooling Elixir (Lesser)|main:cooling_elixir_lesser]], [[Darkvision Elixir (Moderate)|main:darkvision_elixir_moderate]], [[Dragon Turtle Scale|main:dragon_turtle_scale]], [[Fear Gem|main:fear_gem]], [[Fearflower Nectar|main:fearflower_nectar]], [[Hobbling Snare|main:hobbling_snare]], [[Invisibility Potion|main:invisibility_potion]], [[Leadenleg|main:leadenleg]], [[Marvelous Miniature (Horse)|main:marvelous_miniature_horse]], [[Mistform Elixir (Lesser)|main:mistform_elixir_lesser]], [[Oak Potion|main:oak_potion]], [[Shrinking Potion|main:shrinking_potion]], [[Stalker Bane Snare|main:stalker_bane_snare]], [[Stone Fist Elixir|main:stone_fist_elixir]], [[Surging Serum (Lesser)|main:surging_serum_lesser]], [[Timeless Salts|main:timeless_salts]], [[Trip Snare|main:trip_snare]], [[Witchwarg Elixir (Lesser)|main:witchwarg_elixir_lesser]] +- **Level 5:** [[Absolute Solvent (Lesser)|main:absolute_solvent_lesser]], [[Cheetah's Elixir (Moderate)|main:cheetahs_elixir_moderate]], [[Eagle Eye Elixir (Moderate)|main:eagle_eye_elixir_moderate]], [[Elixir of Life (Lesser)|main:elixir_of_life_lesser]], [[Emerald Grasshopper|main:emerald_grasshopper]], [[Frozen Lava|main:frozen_lava]], [[Magic Wand (2nd-Rank Spell)|main:magic_wand_2nd_rank_spell]], [[Oil of Revelation|main:oil_of_revelation]], [[Potion of Disguise (Lesser)|main:potion_of_disguise_lesser]], [[Potion of Leaping|main:potion_of_leaping]], [[Scroll of 3rd-rank Spell|main:scroll_of_3rd_rank_spell]], [[Sea Touch Elixir (Lesser)|main:sea_touch_elixir_lesser]], [[Shark Tooth Charm|main:shark_tooth_charm]], [[Sneaky Key|main:sneaky_key]], [[Spider Venom|main:spider_venom]], [[Tiger Menuki|main:tiger_menuki]], [[Tricky Liniment|main:tricky_liniment]], [[Wand of Shardstorm (1st-Rank Spell)|main:wand_of_shardstorm_1st_rank_spell]] +- **Level 6:** [[Antidote (Moderate)|main:antidote_moderate]], [[Antiplague (Moderate)|main:antiplague_moderate]], [[Bomb Snare|main:bomb_snare]], [[Elixir of Gender Transformation (Greater)|main:elixir_of_gender_transformation_greater]], [[Giant Scorpion Venom|main:giant_scorpion_venom]], [[Healing Potion (Moderate)|main:healing_potion_moderate]], [[Iron Cube|main:iron_cube]], [[Mistform Elixir (Moderate)|main:mistform_elixir_moderate]], [[Nauseating Snare|main:nauseating_snare]], [[Oil of Unlife (Moderate)|main:oil_of_unlife_moderate]], [[Oil of Weightlessness (Greater)|main:oil_of_weightlessness_greater]], [[Potion of Acid Resistance (Lesser)|main:potion_of_acid_resistance_lesser]], [[Potion of Acid Retaliation (Moderate)|main:potion_of_acid_retaliation_moderate]], [[Potion of Cold Resistance (Lesser)|main:potion_of_cold_resistance_lesser]], [[Potion of Cold Retaliation (Moderate)|main:potion_of_cold_retaliation_moderate]], [[Potion of Electricity Resistance (Lesser)|main:potion_of_electricity_resistance_lesser]], [[Potion of Electricity Retaliation (Moderate)|main:potion_of_electricity_retaliation_moderate]], [[Potion of Fire Resistance (Lesser)|main:potion_of_fire_resistance_lesser]], [[Potion of Fire Retaliation (Moderate)|main:potion_of_fire_retaliation_moderate]], [[Potion of Resistance (Lesser)|main:potion_of_resistance_lesser]], [[Potion of Sonic Resistance (Lesser)|main:potion_of_sonic_resistance_lesser]], [[Potion of Swimming|main:potion_of_swimming]], [[Salve of Antiparalysis|main:salve_of_antiparalysis]], [[Truth Potion|main:truth_potion]], [[Wand of Hopeless Night (2nd-Rank Spell)|main:wand_of_hopeless_night_2nd_rank_spell]] +- **Level 7:** [[Candle of Revealing|main:candle_of_revealing]], [[Comprehension Elixir (Greater)|main:comprehension_elixir_greater]], [[Energy Breath Potion (Acid, Lesser)|main:energy_breath_potion_acid_lesser]], [[Energy Breath Potion (Cold, Lesser)|main:energy_breath_potion_cold_lesser]], [[Energy Breath Potion (Electricity, Lesser)|main:energy_breath_potion_electricity_lesser]], [[Energy Breath Potion (Fire, Lesser)|main:energy_breath_potion_fire_lesser]], [[Energy Breath Potion (Sonic, Lesser)|main:energy_breath_potion_sonic_lesser]], [[Everlasting Adhesive|main:everlasting_adhesive]], [[Grim Trophy|main:grim_trophy]], [[Magic Wand (3rd-Rank Spell)|main:magic_wand_3rd_rank_spell]], [[Murderer's Knot|main:murderers_knot]], [[Ration Tonic (Greater)|main:ration_tonic_greater]], [[Scroll of 4th-rank Spell|main:scroll_of_4th_rank_spell]], [[Serum of Sex Shift|main:serum_of_sex_shift]], [[Skinstitch Salve|main:skinstitch_salve]], [[Smoke Ball (Greater)|main:smoke_ball_greater]], [[Swift Block Cabochon|main:swift_block_cabochon]], [[Tangle Root Toxin|main:tangle_root_toxin]], [[Wand of the Spider (2nd-Rank Spell)|main:wand_of_the_spider_2nd_rank_spell]] +- **Level 8:** [[Alloy Orb (Standard-Grade)|main:alloy_orb_standard_grade]], [[Bloodseeker Beak (Greater)|main:bloodseeker_beak_greater]], [[Bottled Catharsis (Moderate)|main:bottled_catharsis_moderate]], [[Candle of Truth|main:candle_of_truth]], [[Darkvision Elixir (Greater)|main:darkvision_elixir_greater]], [[Dragon Turtle Scale (Greater)|main:dragon_turtle_scale_greater]], [[Dust of Corpse Animation|main:dust_of_corpse_animation]], [[Gallows Tooth|main:gallows_tooth]], [[Grasping Snare|main:grasping_snare]], [[Jade Bauble|main:jade_bauble]], [[Marvelous Miniature (Boat)|main:marvelous_miniature_boat]], [[Nettleweed Residue|main:nettleweed_residue]], [[Oil of Dynamism|main:oil_of_dynamism]], [[Potion of Disguise (Moderate)|main:potion_of_disguise_moderate]], [[Potion of Flying (Standard)|main:potion_of_flying_standard]], [[Potion of Quickness|main:potion_of_quickness]], [[Shrinking Potion (Greater)|main:shrinking_potion_greater]], [[Striking Snare|main:striking_snare]], [[Surging Serum (Moderate)|main:surging_serum_moderate]], [[Wand of Crackling Lightning (3rd-Rank Spell)|main:wand_of_crackling_lightning_3rd_rank_spell]], [[Wand of Smoldering Fireballs (3rd-Rank Spell)|main:wand_of_smoldering_fireballs_3rd_rank_spell]], [[Wyvern Poison|main:wyvern_poison]] +- **Level 9:** [[Basilisk Eye|main:basilisk_eye]], [[Cheetah's Elixir (Greater)|main:cheetahs_elixir_greater]], [[Elixir of Life (Moderate)|main:elixir_of_life_moderate]], [[Emerald Grasshopper (Greater)|main:emerald_grasshopper_greater]], [[Enervating Powder|main:enervating_powder]], [[Magic Wand (4th-Rank Spell)|main:magic_wand_4th_rank_spell]], [[Potency Crystal (Greater)|main:potency_crystal_greater]], [[Scroll of 5th-rank Spell|main:scroll_of_5th_rank_spell]], [[Spider Root|main:spider_root]], [[Trident of Lightning|main:trident_of_lightning]], [[Wand of Overflowing Life (3rd-Rank Spell)|main:wand_of_overflowing_life_3rd_rank_spell]], [[Wand of Shardstorm (3rd-Rank Spell)|main:wand_of_shardstorm_3rd_rank_spell]] +- **Level 10:** [[Antidote (Greater)|main:antidote_greater]], [[Antiplague (Greater)|main:antiplague_greater]], [[Bravo's Brew (Moderate)|main:bravos_brew_moderate]], [[Eagle Eye Elixir (Greater)|main:eagle_eye_elixir_greater]], [[Iron Medallion|main:iron_medallion]], [[Mistform Elixir (Greater)|main:mistform_elixir_greater]], [[Mudrock Snare|main:mudrock_snare]], [[Mummified Bat|main:mummified_bat]], [[Nethershade|main:nethershade]], [[Potion of Acid Resistance (Moderate)|main:potion_of_acid_resistance_moderate]], [[Potion of Cold Resistance (Moderate)|main:potion_of_cold_resistance_moderate]], [[Potion of Electricity Resistance (Moderate)|main:potion_of_electricity_resistance_moderate]], [[Potion of Resistance (Moderate)|main:potion_of_resistance_moderate]], [[Potion of Sonic Resistance (Moderate)|main:potion_of_sonic_resistance_moderate]], [[Snagging Hook Snare|main:snagging_hook_snare]], [[Spirit Bulb|main:spirit_bulb]], [[Vanishing Coin|main:vanishing_coin]], [[Wand of Crackling Lightning (4th-Rank Spell)|main:wand_of_crackling_lightning_4th_rank_spell]], [[Wand of Hopeless Night (4th-Rank Spell)|main:wand_of_hopeless_night_4th_rank_spell]], [[Wolfsbane|main:wolfsbane]] +- **Level 11:** [[Bestial Mutagen (Greater)|main:bestial_mutagen_greater]], [[Blightburn Resin|main:blightburn_resin]], [[Cognitive Mutagen (Greater)|main:cognitive_mutagen_greater]], [[Drakeheart Mutagen (Greater)|main:drakeheart_mutagen_greater]], [[Grim Trophy (Greater)|main:grim_trophy_greater]], [[Juggernaut Mutagen (Greater)|main:juggernaut_mutagen_greater]], [[Magic Wand (5th-Rank Spell)|main:magic_wand_5th_rank_spell]], [[Oil of Keen Edges|main:oil_of_keen_edges]], [[Oil of Repulsion|main:oil_of_repulsion]], [[Potion of Disguise (Greater)|main:potion_of_disguise_greater]], [[Potion of Swimming (Greater)|main:potion_of_swimming_greater]], [[Quicksilver Mutagen (Greater)|main:quicksilver_mutagen_greater]], [[Scroll of 6th-rank Spell|main:scroll_of_6th_rank_spell]], [[Serene Mutagen (Greater)|main:serene_mutagen_greater]], [[Silvertongue Mutagen (Greater)|main:silvertongue_mutagen_greater]], [[Wand of Overflowing Life (4th-Rank Spell)|main:wand_of_overflowing_life_4th_rank_spell]], [[Wand of the Spider (4th-Rank Spell)|main:wand_of_the_spider_4th_rank_spell]] +- **Level 12:** [[Absolute Solvent (Moderate)|main:absolute_solvent_moderate]], [[Alloy Orb (Exquisite Standard-Grade)|main:alloy_orb_exquisite_standard_grade]], [[Balisse Feather|main:balisse_feather]], [[Bleeding Spines Snare|main:bleeding_spines_snare]], [[Bottled Catharsis (Greater)|main:bottled_catharsis_greater]], [[Cave Worm Venom|main:cave_worm_venom]], [[Cooling Elixir (Moderate)|main:cooling_elixir_moderate]], [[Energy Breath Potion (Acid, Moderate)|main:energy_breath_potion_acid_moderate]], [[Energy Breath Potion (Cold, Moderate)|main:energy_breath_potion_cold_moderate]], [[Energy Breath Potion (Electricity, Moderate)|main:energy_breath_potion_electricity_moderate]], [[Energy Breath Potion (Fire, Moderate)|main:energy_breath_potion_fire_moderate]], [[Energy Breath Potion (Sonic, Moderate)|main:energy_breath_potion_sonic_moderate]], [[Eye of Apprehension|main:eye_of_apprehension]], [[Fade Band|main:fade_band]], [[Healing Potion (Greater)|main:healing_potion_greater]], [[Incense of Distilled Death|main:incense_of_distilled_death]], [[Iron Equalizer|main:iron_equalizer]], [[Oil of Animation|main:oil_of_animation]], [[Oil of Potency (Greater)|main:oil_of_potency_greater]], [[Oil of Unlife (Greater)|main:oil_of_unlife_greater]], [[Potion of Acid Retaliation (Greater)|main:potion_of_acid_retaliation_greater]], [[Potion of Cold Retaliation (Greater)|main:potion_of_cold_retaliation_greater]], [[Potion of Electricity Retaliation (Greater)|main:potion_of_electricity_retaliation_greater]], [[Potion of Fire Retaliation (Greater)|main:potion_of_fire_retaliation_greater]], [[Potion of Truespeech|main:potion_of_truespeech]], [[Salve of Antiparalysis (Greater)|main:salve_of_antiparalysis_greater]], [[Scything Blade Snare|main:scything_blade_snare]], [[Sea Touch Elixir (Moderate)|main:sea_touch_elixir_moderate]], [[Slumber Wine|main:slumber_wine]], [[Spirit Bulb (Greater)|main:spirit_bulb_greater]], [[Stunning Snare|main:stunning_snare]], [[Surging Serum (Greater)|main:surging_serum_greater]], [[Wand of Smoldering Fireballs (5th-Rank Spell)|main:wand_of_smoldering_fireballs_5th_rank_spell]], [[Witchwarg Elixir (Moderate)|main:witchwarg_elixir_moderate]] +- **Level 13:** [[Deathcap Powder|main:deathcap_powder]], [[Elixir of Life (Greater)|main:elixir_of_life_greater]], [[Magic Wand (6th-Rank Spell)|main:magic_wand_6th_rank_spell]], [[Mending Lattice|main:mending_lattice]], [[Panacea|main:panacea]], [[Scroll of 7th-rank Spell|main:scroll_of_7th_rank_spell]], [[Taper of Sanctification|main:taper_of_sanctification]], [[Time Shield Potion|main:time_shield_potion]], [[Wand of Overflowing Life (5th-Rank Spell)|main:wand_of_overflowing_life_5th_rank_spell]], [[Wand of Shardstorm (5th-Rank Spell)|main:wand_of_shardstorm_5th_rank_spell]] +- **Level 14:** [[Antidote (Major)|main:antidote_major]], [[Antiplague (Major)|main:antiplague_major]], [[Bomber's Eye Elixir (Greater)|main:bombers_eye_elixir_greater]], [[Dazing Coil|main:dazing_coil]], [[Engulfing Snare|main:engulfing_snare]], [[Iron Cudgel|main:iron_cudgel]], [[Potion of Acid Resistance (Greater)|main:potion_of_acid_resistance_greater]], [[Potion of Cold Resistance (Greater)|main:potion_of_cold_resistance_greater]], [[Potion of Electricity Resistance (Greater)|main:potion_of_electricity_resistance_greater]], [[Potion of Fire Resistance (Greater)|main:potion_of_fire_resistance_greater]], [[Potion of Resistance (Greater)|main:potion_of_resistance_greater]], [[Potion of Sonic Resistance (Greater)|main:potion_of_sonic_resistance_greater]], [[Rending Snare|main:rending_snare]], [[Spirit Bulb (Major)|main:spirit_bulb_major]], [[Viper's Fang|main:vipers_fang]], [[Wand of Crackling Lightning (6th-Rank Spell)|main:wand_of_crackling_lightning_6th_rank_spell]], [[Wand of the Snowfields (5th-Rank Spell)|main:wand_of_the_snowfields_5th_rank_spell]] +- **Level 15:** [[Bravo's Brew (Greater)|main:bravos_brew_greater]], [[Elixir of Life (Major)|main:elixir_of_life_major]], [[Magic Wand (7th-Rank Spell)|main:magic_wand_7th_rank_spell]], [[Mindfog Mist|main:mindfog_mist]], [[Obfuscation Oil|main:obfuscation_oil]], [[Potency Crystal (Major)|main:potency_crystal_major]], [[Potion of Flying (Greater)|main:potion_of_flying_greater]], [[Scroll of 8th-rank Spell|main:scroll_of_8th_rank_spell]], [[Sea Touch Elixir (Greater)|main:sea_touch_elixir_greater]], [[Wand of Overflowing Life (6th-Rank Spell)|main:wand_of_overflowing_life_6th_rank_spell]] +- **Level 16:** [[Alloy Orb (High-Grade)|main:alloy_orb_high_grade]], [[Balisse Feather (Greater)|main:balisse_feather_greater]], [[Brimstone Fumes|main:brimstone_fumes]], [[Cerulean Scourge|main:cerulean_scourge]], [[Cooling Elixir (Greater)|main:cooling_elixir_greater]], [[Dust of Corpse Animation (Greater)|main:dust_of_corpse_animation_greater]], [[Eagle Eye Elixir (Major)|main:eagle_eye_elixir_major]], [[Flame Navette|main:flame_navette]], [[Ghost Dust|main:ghost_dust]], [[Hail of Arrows Snare|main:hail_of_arrows_snare]], [[Oil of Dynamism (Greater)|main:oil_of_dynamism_greater]], [[Omnidirectional Spear Snare|main:omnidirectional_spear_snare]], [[Truesight Potion|main:truesight_potion]], [[Wand of Slaughter (7th-Rank Spell)|main:wand_of_slaughter_7th_rank_spell]], [[Wand of Smoldering Fireballs (7th-Rank Spell)|main:wand_of_smoldering_fireballs_7th_rank_spell]], [[Witchwarg Elixir (Greater)|main:witchwarg_elixir_greater]] +- **Level 17:** [[Bestial Mutagen (Major)|main:bestial_mutagen_major]], [[Cognitive Mutagen (Major)|main:cognitive_mutagen_major]], [[Dispelling Sliver|main:dispelling_sliver]], [[Drakeheart Mutagen (Major)|main:drakeheart_mutagen_major]], [[Energy Breath Potion (Acid, Greater)|main:energy_breath_potion_acid_greater]], [[Energy Breath Potion (Cold, Greater)|main:energy_breath_potion_cold_greater]], [[Energy Breath Potion (Electricity, Greater)|main:energy_breath_potion_electricity_greater]], [[Energy Breath Potion (Fire, Greater)|main:energy_breath_potion_fire_greater]], [[Energy Breath Potion (Sonic, Greater)|main:energy_breath_potion_sonic_greater]], [[Hemlock|main:hemlock]], [[Juggernaut Mutagen (Major)|main:juggernaut_mutagen_major]], [[Magic Wand (8th-Rank Spell)|main:magic_wand_8th_rank_spell]], [[Quicksilver Mutagen (Major)|main:quicksilver_mutagen_major]], [[Scroll of 9th-rank Spell|main:scroll_of_9th_rank_spell]], [[Serene Mutagen (Major)|main:serene_mutagen_major]], [[Silvertongue Mutagen (Major)|main:silvertongue_mutagen_major]], [[Wand of Overflowing Life (7th-Rank Spell)|main:wand_of_overflowing_life_7th_rank_spell]], [[Wand of Shardstorm (7th-Rank Spell)|main:wand_of_shardstorm_7th_rank_spell]] +- **Level 18:** [[Absolute Solvent (Greater)|main:absolute_solvent_greater]], [[Alloy Orb (Exquisite High-Grade)|main:alloy_orb_exquisite_high_grade]], [[Bottled Catharsis (Major)|main:bottled_catharsis_major]], [[Healing Potion (Major)|main:healing_potion_major]], [[King's Sleep|main:kings_sleep]], [[Oil of Unlife (Major)|main:oil_of_unlife_major]], [[Potion of Acid Retaliation (Major)|main:potion_of_acid_retaliation_major]], [[Potion of Cold Retaliation (Major)|main:potion_of_cold_retaliation_major]], [[Potion of Electricity Retaliation (Major)|main:potion_of_electricity_retaliation_major]], [[Potion of Fire Retaliation (Major)|main:potion_of_fire_retaliation_major]], [[Potion of Undetectability|main:potion_of_undetectability]], [[Surging Serum (Major)|main:surging_serum_major]], [[Wand of Crackling Lightning (8th-Rank Spell)|main:wand_of_crackling_lightning_8th_rank_spell]], [[Wand of Slaughter (8th-Rank Spell)|main:wand_of_slaughter_8th_rank_spell]], [[Wand of the Snowfields (7th-Rank Spell)|main:wand_of_the_snowfields_7th_rank_spell]] +- **Level 19:** [[Black Lotus Extract|main:black_lotus_extract]], [[Elixir of Life (True)|main:elixir_of_life_true]], [[Magic Wand (9th-Rank Spell)|main:magic_wand_9th_rank_spell]], [[Oil of Potency (Major)|main:oil_of_potency_major]], [[Scroll of 10th-rank Spell|main:scroll_of_10th_rank_spell]], [[Wand of Overflowing Life (8th-Rank Spell)|main:wand_of_overflowing_life_8th_rank_spell]] +- **Level 20:** [[Antimagic Oil|main:antimagic_oil]], [[Elixir of Rejuvenation|main:elixir_of_rejuvenation]], [[Flying Blade Wheel Snare|main:flying_blade_wheel_snare]], [[Instant Evisceration Snare|main:instant_evisceration_snare]], [[Philosopher's Stone|main:philosophers_stone]], [[Tears of Death|main:tears_of_death]], [[Wand of Slaughter (9th-Rank Spell)|main:wand_of_slaughter_9th_rank_spell]], [[Wand of Smoldering Fireballs (9th-Rank Spell)|main:wand_of_smoldering_fireballs_9th_rank_spell]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/cursed_items.md b/pf2e-remaster/wiki/category/cursed_items.md new file mode 100644 index 0000000..233a442 --- /dev/null +++ b/pf2e-remaster/wiki/category/cursed_items.md @@ -0,0 +1,10 @@ +Cursed Items. + +- **Level 4:** [[Bag of Weasels|main:bag_of_weasels]] +- **Level 7:** [[Cloak of Immolation|main:cloak_of_immolation]] +- **Level 14:** [[Medusa Armor|main:medusa_armor]] +- **Level 20:** [[Monkey's Paw|main:monkeys_paw]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/death_and_dying.md b/pf2e-remaster/wiki/category/death_and_dying.md new file mode 100644 index 0000000..fe34690 --- /dev/null +++ b/pf2e-remaster/wiki/category/death_and_dying.md @@ -0,0 +1,9 @@ +Conditions that track how close a character is to death and how hard it is to come back. + +Conditions in this group: [[Doomed|main:doomed]], [[Dying|main:dying]], [[Unconscious|main:unconscious]], [[Wounded|main:wounded]]. + +*Source: Player Core, pp. 442-447.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/degrees_of_detection.md b/pf2e-remaster/wiki/category/degrees_of_detection.md new file mode 100644 index 0000000..716e236 --- /dev/null +++ b/pf2e-remaster/wiki/category/degrees_of_detection.md @@ -0,0 +1,9 @@ +How well one creature can perceive another, from best to worst: observed, hidden, undetected, unnoticed. + +Conditions in this group: [[Hidden|main:hidden]], [[Observed|main:observed]], [[Undetected|main:undetected]], [[Unnoticed|main:unnoticed]]. + +*Source: Player Core, pp. 442-447.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/dhampir_feats.md b/pf2e-remaster/wiki/category/dhampir_feats.md new file mode 100644 index 0000000..be8ebfd --- /dev/null +++ b/pf2e-remaster/wiki/category/dhampir_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Dhampir|main:dhampir]]. + +- **Level 1:** [[Eyes of Night|main:eyes_of_night]], [[Fangs|main:fangs]], [[Straveika|main:straveika]], [[Svetocher|main:svetocher]], [[Vampire Lore|main:vampire_lore]], [[Voice of the Night|main:voice_of_the_night]] +- **Level 5:** [[Enthralling Allure|main:enthralling_allure]], [[Necromantic Physiology|main:necromantic_physiology]], [[Undead Slayer|main:undead_slayer]] +- **Level 9:** [[Bloodletting Fangs|main:bloodletting_fangs]], [[Night Magic|main:night_magic]] +- **Level 13:** [[Form of the Bat|main:form_of_the_bat]] +- **Level 17:** [[Symphony of Blood|main:symphony_of_blood]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/difficulty_classes.md b/pf2e-remaster/wiki/category/difficulty_classes.md new file mode 100644 index 0000000..63bb5a5 --- /dev/null +++ b/pf2e-remaster/wiki/category/difficulty_classes.md @@ -0,0 +1,16 @@ +A check succeeds when its total (a d20 roll plus modifiers) meets or beats a difficulty class (DC). See [[Degrees of Success|main:degrees_of_success]] for how far above or below the DC matters. + +When no rule sets a DC, the GM picks one: + +- **[[Simple DCs|main:simple_dcs]]**: quick DCs by proficiency rank, for skill checks with no level attached. Pick the rank that best fits the task; the character doesn't need that rank to try. +- **[[DCs by Level|main:dcs_by_level]]**: for anything with a level, such as Recalling Knowledge about a creature, Earning Income, or a wall built by a 15th-level villain. +- **[[Spell DCs by Rank|main:spell_dcs_by_rank]]**: the same for spells, which use ranks 1 to 10. +- **[[DC Adjustments|main:dc_adjustments]]**: make a DC easier or harder, or account for an uncommon, rare or unique subject. + +Simple DCs change little from rank to rank, so for hazards and fights, where lives are at stake, level-based DCs work better. + +*Source: GM Core, pp. 52-53.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/divine_spells.md b/pf2e-remaster/wiki/category/divine_spells.md new file mode 100644 index 0000000..b9074ad --- /dev/null +++ b/pf2e-remaster/wiki/category/divine_spells.md @@ -0,0 +1,17 @@ +The divine spell list. + +- **Cantrips:** [[Bullhorn|main:bullhorn]], [[Daze|main:daze]], [[Detect Magic (spell)|main:detect_magic_spell]], [[Divine Lance|main:divine_lance]], [[Forbidding Ward|main:forbidding_ward]], [[Guidance|main:guidance]], [[Haunting Hymn|main:haunting_hymn]], [[Know the Way|main:know_the_way]], [[Light|main:light]], [[Message|main:message]], [[Prestidigitation|main:prestidigitation]], [[Read Aura|main:read_aura]], [[Shield|main:shield]], [[Sigil|main:sigil]], [[Stabilize|main:stabilize]], [[Summon Instrument|main:summon_instrument]], [[Vitality Lash|main:vitality_lash]], [[Void Warp|main:void_warp]] +- **Rank 1:** [[Air Bubble|main:air_bubble]], [[Alarm|main:alarm]], [[Bane|main:bane]], [[Bless|main:bless]], [[Cleanse Cuisine|main:cleanse_cuisine]], [[Command|main:command]], [[Concordant Choir|main:concordant_choir]], [[Create Water|main:create_water]], [[Detect Poison|main:detect_poison]], [[Enfeeble|main:enfeeble]], [[Fear|main:fear]], [[Harm|main:harm]], [[Heal|main:heal]], [[Infuse Vitality|main:infuse_vitality]], [[Lock|main:lock]], [[Mending|main:mending]], [[Mystic Armor|main:mystic_armor]], [[Pet Cache|main:pet_cache]], [[Protection|main:protection]], [[Runic Body|main:runic_body]], [[Runic Weapon|main:runic_weapon]], [[Sanctuary|main:sanctuary]], [[Schadenfreude|main:schadenfreude]], [[Spirit Link|main:spirit_link]], [[Summon Lesser Servitor|main:summon_lesser_servitor]], [[Summon Undead|main:summon_undead]], [[Thoughtful Gift|main:thoughtful_gift]], [[Ventriloquism|main:ventriloquism]] +- **Rank 2:** [[Augury|main:augury]], [[Blood Vendetta|main:blood_vendetta]], [[Calm|main:calm]], [[Charitable Urge|main:charitable_urge]], [[Cleanse Affliction|main:cleanse_affliction]], [[Clear Mind|main:clear_mind]], [[Create Food|main:create_food]], [[Darkness|main:darkness]], [[Darkvision|main:darkvision]], [[Deafness|main:deafness]], [[Dispel Magic|main:dispel_magic]], [[Environmental Endurance|main:environmental_endurance]], [[Everlight|main:everlight]], [[Final Sacrifice|main:final_sacrifice]], [[Ghoulish Cravings|main:ghoulish_cravings]], [[Marvelous Mount|main:marvelous_mount]], [[Noise Blast|main:noise_blast]], [[Peaceful Rest|main:peaceful_rest]], [[Reaper's Lantern|main:reapers_lantern]], [[Resist Energy|main:resist_energy]], [[Revealing Light|main:revealing_light]], [[See the Unseen|main:see_the_unseen]], [[Share Life|main:share_life]], [[Silence|main:silence]], [[Sound Body|main:sound_body]], [[Spirit Sense|main:spirit_sense]], [[Spiritual Armament|main:spiritual_armament]], [[Status|main:status]], [[Sudden Blight|main:sudden_blight]], [[Sure Footing|main:sure_footing]], [[Translate|main:translate]], [[Water Breathing|main:water_breathing]], [[Water Walk|main:water_walk]] +- **Rank 3:** [[Anointed Ground|main:anointed_ground]], [[Bind Undead|main:bind_undead]], [[Blindness|main:blindness]], [[Chilling Darkness|main:chilling_darkness]], [[Crisis of Faith|main:crisis_of_faith]], [[Dream Message|main:dream_message]], [[Familiar's Face|main:familiars_face]], [[Heroism|main:heroism]], [[Holy Light|main:holy_light]], [[Locate|main:locate]], [[Ring of Truth|main:ring_of_truth]], [[Rouse Skeletons|main:rouse_skeletons]], [[Safe Passage|main:safe_passage]], [[Speak with Plants|main:speak_with_plants]], [[Vampiric Feast|main:vampiric_feast]], [[Wanderer's Guide|main:wanderers_guide]] +- **Rank 4:** [[Dispelling Globe|main:dispelling_globe]], [[Divine Wrath|main:divine_wrath]], [[Dull Ambition|main:dull_ambition]], [[Fly (spell)|main:fly_spell]], [[Ghostly Tragedy|main:ghostly_tragedy]], [[Holy Cascade|main:holy_cascade]], [[Outcast's Curse|main:outcasts_curse]], [[Planar Tether|main:planar_tether]], [[Read Omens|main:read_omens]], [[Seal Fate|main:seal_fate]], [[Talking Corpse|main:talking_corpse]], [[Unfettered Movement|main:unfettered_movement]], [[Vampiric Maiden|main:vampiric_maiden]], [[Vital Beacon|main:vital_beacon]], [[Whispers of the Void|main:whispers_of_the_void]] +- **Rank 5:** [[Banishment|main:banishment]], [[Breath of Life|main:breath_of_life]], [[Divine Immolation|main:divine_immolation]], [[Drop Dead|main:drop_dead]], [[Invoke Spirits|main:invoke_spirits]], [[Scouting Eye|main:scouting_eye]], [[Sending|main:sending]], [[Shadow Blast|main:shadow_blast]], [[Speak with Stones|main:speak_with_stones]], [[Spiritual Guardian|main:spiritual_guardian]], [[Summon Celestial|main:summon_celestial]], [[Summon Dragon|main:summon_dragon]], [[Summon Fiend|main:summon_fiend]], [[Summon Monitor|main:summon_monitor]], [[Truespeech|main:truespeech]], [[Wall of Flesh|main:wall_of_flesh]] +- **Rank 6:** [[Blessed Boundary|main:blessed_boundary]], [[Blinding Fury|main:blinding_fury]], [[Dominate|main:dominate]], [[Dragon Form|main:dragon_form]], [[Field of Life|main:field_of_life]], [[Raise Dead|main:raise_dead]], [[Repulsion|main:repulsion]], [[Sacred Form|main:sacred_form]], [[Scintillating Safeguard|main:scintillating_safeguard]], [[Spellwrack|main:spellwrack]], [[Spirit Blast|main:spirit_blast]], [[Truesight|main:truesight]], [[Vampiric Exsanguination|main:vampiric_exsanguination]], [[Zealous Conviction|main:zealous_conviction]] +- **Rank 7:** [[Divine Decree|main:divine_decree]], [[Eclipse Burst|main:eclipse_burst]], [[Energy Aegis|main:energy_aegis]], [[Execute|main:execute]], [[Interplanar Teleport|main:interplanar_teleport]], [[Planar Seal|main:planar_seal]], [[Regenerate|main:regenerate]], [[Spell Riposte|main:spell_riposte]], [[Sunburst|main:sunburst]] +- **Rank 8:** [[Canticle of Everlasting Grief|main:canticle_of_everlasting_grief]], [[Divine Inspiration|main:divine_inspiration]], [[Moment of Renewal|main:moment_of_renewal]], [[Pinpoint|main:pinpoint]], [[Spirit Song|main:spirit_song]], [[Spiritual Epidemic|main:spiritual_epidemic]] +- **Rank 9:** [[Foresight (spell)|main:foresight_spell]], [[Massacre|main:massacre]], [[Overwhelming Presence|main:overwhelming_presence]], [[Seize Soul|main:seize_soul]], [[Telepathic Demand|main:telepathic_demand]], [[Wails of the Damned|main:wails_of_the_damned]], [[Weapon of Judgment|main:weapon_of_judgment]] +- **Rank 10:** [[Gate|main:gate]], [[Indestructibility|main:indestructibility]], [[Manifestation|main:manifestation]], [[Remake|main:remake]], [[Revival|main:revival]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/downtime_activities.md b/pf2e-remaster/wiki/category/downtime_activities.md new file mode 100644 index 0000000..6d50e1a --- /dev/null +++ b/pf2e-remaster/wiki/category/downtime_activities.md @@ -0,0 +1,8 @@ +Activities that take days, between adventures. + +- [[Long-Term Rest|main:long_term_rest]] +- [[Retraining|main:retraining]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/dragonblood_feats.md b/pf2e-remaster/wiki/category/dragonblood_feats.md new file mode 100644 index 0000000..dc1c9bb --- /dev/null +++ b/pf2e-remaster/wiki/category/dragonblood_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Dragonblood|main:dragonblood]]. + +- **Level 1:** [[Arcane Dragonblood|main:arcane_dragonblood]], [[Breath of the Dragon (Dragonblood)|main:breath_of_the_dragon_dragonblood]], [[Divine Dragonblood|main:divine_dragonblood]], [[Draconic Aspect|main:draconic_aspect]], [[Draconic Resistance|main:draconic_resistance]], [[Draconic Sight|main:draconic_sight]], [[Dragon Lore|main:dragon_lore]], [[Occult Dragonblood|main:occult_dragonblood]], [[Primal Dragonblood|main:primal_dragonblood]], [[Scaly Hide|main:scaly_hide]] +- **Level 5:** [[Deadly Aspect|main:deadly_aspect]], [[Draconic Scent|main:draconic_scent]], [[Dragon's Flight|main:dragons_flight]], [[Traditional Resistances|main:traditional_resistances]] +- **Level 9:** [[Formidable Breath|main:formidable_breath]], [[True Dragon's Flight|main:true_dragons_flight]], [[Wing Buffet|main:wing_buffet]] +- **Level 13:** [[Draconic Veil|main:draconic_veil]], [[Majestic Presence|main:majestic_presence]] +- **Level 17:** [[Form of the Dragon|main:form_of_the_dragon]], [[Lingering Breath|main:lingering_breath]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/dromaar_feats.md b/pf2e-remaster/wiki/category/dromaar_feats.md new file mode 100644 index 0000000..dd0e00d --- /dev/null +++ b/pf2e-remaster/wiki/category/dromaar_feats.md @@ -0,0 +1,7 @@ +Ancestry feats for [[Dromaar|main:dromaar]]. + +- **Level 1:** [[Monstrous Peacemaker|main:monstrous_peacemaker]], [[Orc Sight|main:orc_sight]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/druid_feats.md b/pf2e-remaster/wiki/category/druid_feats.md new file mode 100644 index 0000000..408b95a --- /dev/null +++ b/pf2e-remaster/wiki/category/druid_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Druid|main:druid]]. + +- **Level 1:** [[Animal Companion|main:animal_companion]], [[Animal Empathy|main:animal_empathy]], [[Leshy Familiar|main:leshy_familiar]], [[Plant Empathy|main:plant_empathy]], [[Reach Spell|main:reach_spell]], [[Storm Born|main:storm_born]], [[Untamed Form (feat)|main:untamed_form_feat]], [[Verdant Weapon|main:verdant_weapon]], [[Widen Spell|main:widen_spell]] +- **Level 2:** [[Call of the Wild|main:call_of_the_wild]], [[Enhanced Familiar|main:enhanced_familiar]], [[Order Explorer|main:order_explorer]], [[Poison Resistance|main:poison_resistance]] +- **Level 4:** [[Anthropomorphic Shape|main:anthropomorphic_shape]], [[Elemental Summons|main:elemental_summons]], [[Forest Passage|main:forest_passage]], [[Form Control|main:form_control]], [[Leshy Familiar Secrets|main:leshy_familiar_secrets]], [[Mature Animal Companion (Druid)|main:mature_animal_companion_druid]], [[Order Magic|main:order_magic]], [[Snowdrift Spell|main:snowdrift_spell]] +- **Level 6:** [[Current Spell|main:current_spell]], [[Grown of Oak|main:grown_of_oak]], [[Insect Shape|main:insect_shape]], [[Instinctive Support|main:instinctive_support]], [[Steady Spellcasting|main:steady_spellcasting]], [[Storm Retribution|main:storm_retribution]] +- **Level 8:** [[Deimatic Display|main:deimatic_display]], [[Ferocious Shape|main:ferocious_shape]], [[Fey Caller|main:fey_caller]], [[Floral Restoration|main:floral_restoration]], [[Incredible Companion (Druid)|main:incredible_companion_druid]], [[Raise Menhir|main:raise_menhir]], [[Soaring Shape|main:soaring_shape]], [[Wind Caller|main:wind_caller]] +- **Level 10:** [[Elemental Shape|main:elemental_shape]], [[Healing Transformation|main:healing_transformation]], [[Overwhelming Energy|main:overwhelming_energy]], [[Plant Shape|main:plant_shape]], [[Primal Howl (feat)|main:primal_howl_feat]], [[Pristine Weapon|main:pristine_weapon]], [[Side by Side (Druid)|main:side_by_side_druid]], [[Thunderclap Spell|main:thunderclap_spell]] +- **Level 12:** [[Dragon Shape|main:dragon_shape]], [[Garland Spell|main:garland_spell]], [[Primal Focus|main:primal_focus]], [[Primal Summons (feat)|main:primal_summons_feat]], [[Uplifting Winds|main:uplifting_winds]], [[Wandering Oasis|main:wandering_oasis]] +- **Level 14:** [[Reactive Transformation|main:reactive_transformation]], [[Sow Spell|main:sow_spell]], [[Specialized Companion (Druid)|main:specialized_companion_druid]], [[Timeless Nature|main:timeless_nature]], [[Verdant Metamorphosis|main:verdant_metamorphosis]] +- **Level 16:** [[Effortless Concentration|main:effortless_concentration]], [[Impaling Briars (feat)|main:impaling_briars_feat]], [[Monstrosity Shape|main:monstrosity_shape]] +- **Level 18:** [[Invoke Disaster|main:invoke_disaster]], [[Perfect Form Control|main:perfect_form_control]], [[Primal Aegis|main:primal_aegis]] +- **Level 20:** [[Hierophant's Power|main:hierophants_power]], [[Ley Line Conduit|main:ley_line_conduit]], [[True Shapeshifter|main:true_shapeshifter]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/duskwalker_feats.md b/pf2e-remaster/wiki/category/duskwalker_feats.md new file mode 100644 index 0000000..2df709a --- /dev/null +++ b/pf2e-remaster/wiki/category/duskwalker_feats.md @@ -0,0 +1,10 @@ +Ancestry feats for [[Duskwalker|main:duskwalker]]. + +- **Level 1:** [[Chance Death|main:chance_death]], [[Deliberate Death|main:deliberate_death]], [[Duskwalker Lore|main:duskwalker_lore]], [[Duskwalker Weapon Familiarity|main:duskwalker_weapon_familiarity]], [[Ghost Hunter|main:ghost_hunter]], [[Gravesight|main:gravesight]] +- **Level 5:** [[Lifesense|main:lifesense]], [[Spirit Soother|main:spirit_soother]], [[Ward Against Corruption|main:ward_against_corruption]] +- **Level 9:** [[Duskwalker Magic|main:duskwalker_magic]], [[Quietus Strikes|main:quietus_strikes]] +- **Level 13:** [[Resist Ruin|main:resist_ruin]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/dwarf_feats.md b/pf2e-remaster/wiki/category/dwarf_feats.md new file mode 100644 index 0000000..e8afb76 --- /dev/null +++ b/pf2e-remaster/wiki/category/dwarf_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Dwarf|main:dwarf]]. + +- **Level 1:** [[Dwarven Doughtiness|main:dwarven_doughtiness]], [[Dwarven Lore|main:dwarven_lore]], [[Dwarven Weapon Familiarity|main:dwarven_weapon_familiarity]], [[Mountain Strategy|main:mountain_strategy]], [[Rock Runner|main:rock_runner]], [[Stonemason's Eye|main:stonemasons_eye]], [[Unburdened Iron|main:unburdened_iron]] +- **Level 5:** [[Boulder Roll|main:boulder_roll]], [[Defy the Darkness|main:defy_the_darkness]], [[Dwarven Reinforcement|main:dwarven_reinforcement]] +- **Level 9:** [[Echoes in Stone|main:echoes_in_stone]], [[Mountain's Stoutness|main:mountains_stoutness]], [[Stone Bones|main:stone_bones]], [[Stonewalker|main:stonewalker]] +- **Level 13:** [[March the Mines|main:march_the_mines]], [[Telluric Power|main:telluric_power]] +- **Level 17:** [[Stonegate|main:stonegate]], [[Stonewall|main:stonewall]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/dwarf_heritages.md b/pf2e-remaster/wiki/category/dwarf_heritages.md new file mode 100644 index 0000000..a8771c2 --- /dev/null +++ b/pf2e-remaster/wiki/category/dwarf_heritages.md @@ -0,0 +1,11 @@ +Heritages of the [[Dwarf|main:dwarf]] ancestry. + +- [[Ancient-Blooded Dwarf|main:ancient_blooded_dwarf]] +- [[Death Warden Dwarf|main:death_warden_dwarf]] +- [[Forge Dwarf|main:forge_dwarf]] +- [[Rock Dwarf|main:rock_dwarf]] +- [[Strong-Blooded Dwarf|main:strong_blooded_dwarf]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/elf_feats.md b/pf2e-remaster/wiki/category/elf_feats.md new file mode 100644 index 0000000..d52662c --- /dev/null +++ b/pf2e-remaster/wiki/category/elf_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Elf|main:elf]]. + +- **Level 1:** [[Ancestral Longevity|main:ancestral_longevity]], [[Elven Lore|main:elven_lore]], [[Elven Weapon Familiarity|main:elven_weapon_familiarity]], [[Forlorn|main:forlorn]], [[Nimble Elf|main:nimble_elf]], [[Otherworldly Magic|main:otherworldly_magic]], [[Unwavering Mien|main:unwavering_mien]] +- **Level 5:** [[Ageless Patience|main:ageless_patience]], [[Ancestral Suspicion|main:ancestral_suspicion]], [[Martial Experience|main:martial_experience]] +- **Level 9:** [[Elf Step|main:elf_step]], [[Expert Longevity|main:expert_longevity]], [[Otherworldly Acumen|main:otherworldly_acumen]], [[Tree Climber (Elf)|main:tree_climber_elf]] +- **Level 13:** [[Avenge Ally|main:avenge_ally]], [[Universal Longevity|main:universal_longevity]] +- **Level 17:** [[Magic Rider|main:magic_rider]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/elf_heritages.md b/pf2e-remaster/wiki/category/elf_heritages.md new file mode 100644 index 0000000..b636f94 --- /dev/null +++ b/pf2e-remaster/wiki/category/elf_heritages.md @@ -0,0 +1,12 @@ +Heritages of the [[Elf|main:elf]] ancestry. + +- [[Ancient Elf|main:ancient_elf]] +- [[Arctic Elf|main:arctic_elf]] +- [[Cavern Elf|main:cavern_elf]] +- [[Seer Elf|main:seer_elf]] +- [[Whisper Elf|main:whisper_elf]] +- [[Woodland Elf|main:woodland_elf]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/elixirs.md b/pf2e-remaster/wiki/category/elixirs.md new file mode 100644 index 0000000..f573391 --- /dev/null +++ b/pf2e-remaster/wiki/category/elixirs.md @@ -0,0 +1,24 @@ +Elixirs. + +- **Level 1:** [[Antidote (Lesser)|main:antidote_lesser]], [[Antiplague (Lesser)|main:antiplague_lesser]], [[Cheetah's Elixir (Lesser)|main:cheetahs_elixir_lesser]], [[Eagle Eye Elixir (Lesser)|main:eagle_eye_elixir_lesser]], [[Elixir of Gender Transformation (Lesser)|main:elixir_of_gender_transformation_lesser]], [[Elixir of Life (Minor)|main:elixir_of_life_minor]] +- **Level 2:** [[Bravo's Brew (Lesser)|main:bravos_brew_lesser]], [[Cat's Eye Elixir|main:cats_eye_elixir]], [[Comprehension Elixir (Lesser)|main:comprehension_elixir_lesser]], [[Darkvision Elixir (Lesser)|main:darkvision_elixir_lesser]] +- **Level 3:** [[Elixir of Gender Transformation (Moderate)|main:elixir_of_gender_transformation_moderate]] +- **Level 4:** [[Bomber's Eye Elixir (Lesser)|main:bombers_eye_elixir_lesser]], [[Bottled Catharsis (Lesser)|main:bottled_catharsis_lesser]], [[Cooling Elixir (Lesser)|main:cooling_elixir_lesser]], [[Darkvision Elixir (Moderate)|main:darkvision_elixir_moderate]], [[Mistform Elixir (Lesser)|main:mistform_elixir_lesser]], [[Stone Fist Elixir|main:stone_fist_elixir]], [[Surging Serum (Lesser)|main:surging_serum_lesser]], [[Witchwarg Elixir (Lesser)|main:witchwarg_elixir_lesser]] +- **Level 5:** [[Cheetah's Elixir (Moderate)|main:cheetahs_elixir_moderate]], [[Eagle Eye Elixir (Moderate)|main:eagle_eye_elixir_moderate]], [[Elixir of Life (Lesser)|main:elixir_of_life_lesser]], [[Sea Touch Elixir (Lesser)|main:sea_touch_elixir_lesser]] +- **Level 6:** [[Antidote (Moderate)|main:antidote_moderate]], [[Antiplague (Moderate)|main:antiplague_moderate]], [[Elixir of Gender Transformation (Greater)|main:elixir_of_gender_transformation_greater]], [[Mistform Elixir (Moderate)|main:mistform_elixir_moderate]] +- **Level 7:** [[Comprehension Elixir (Greater)|main:comprehension_elixir_greater]] +- **Level 8:** [[Bottled Catharsis (Moderate)|main:bottled_catharsis_moderate]], [[Darkvision Elixir (Greater)|main:darkvision_elixir_greater]], [[Surging Serum (Moderate)|main:surging_serum_moderate]] +- **Level 9:** [[Cheetah's Elixir (Greater)|main:cheetahs_elixir_greater]], [[Elixir of Life (Moderate)|main:elixir_of_life_moderate]] +- **Level 10:** [[Antidote (Greater)|main:antidote_greater]], [[Antiplague (Greater)|main:antiplague_greater]], [[Bravo's Brew (Moderate)|main:bravos_brew_moderate]], [[Eagle Eye Elixir (Greater)|main:eagle_eye_elixir_greater]], [[Mistform Elixir (Greater)|main:mistform_elixir_greater]] +- **Level 12:** [[Bottled Catharsis (Greater)|main:bottled_catharsis_greater]], [[Cooling Elixir (Moderate)|main:cooling_elixir_moderate]], [[Sea Touch Elixir (Moderate)|main:sea_touch_elixir_moderate]], [[Surging Serum (Greater)|main:surging_serum_greater]], [[Witchwarg Elixir (Moderate)|main:witchwarg_elixir_moderate]] +- **Level 13:** [[Elixir of Life (Greater)|main:elixir_of_life_greater]] +- **Level 14:** [[Antidote (Major)|main:antidote_major]], [[Antiplague (Major)|main:antiplague_major]], [[Bomber's Eye Elixir (Greater)|main:bombers_eye_elixir_greater]] +- **Level 15:** [[Bravo's Brew (Greater)|main:bravos_brew_greater]], [[Elixir of Life (Major)|main:elixir_of_life_major]], [[Sea Touch Elixir (Greater)|main:sea_touch_elixir_greater]] +- **Level 16:** [[Cooling Elixir (Greater)|main:cooling_elixir_greater]], [[Eagle Eye Elixir (Major)|main:eagle_eye_elixir_major]], [[Witchwarg Elixir (Greater)|main:witchwarg_elixir_greater]] +- **Level 18:** [[Bottled Catharsis (Major)|main:bottled_catharsis_major]], [[Surging Serum (Major)|main:surging_serum_major]] +- **Level 19:** [[Elixir of Life (True)|main:elixir_of_life_true]] +- **Level 20:** [[Elixir of Rejuvenation|main:elixir_of_rejuvenation]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/equipment.md b/pf2e-remaster/wiki/category/equipment.md new file mode 100644 index 0000000..7e40b66 --- /dev/null +++ b/pf2e-remaster/wiki/category/equipment.md @@ -0,0 +1,31 @@ +Weapons, armor, gear, consumables and magic items, each with its level, price and Bulk. See [[Bulk|main:bulk_and_encumbered]] for how much you can carry. + +- [[Adventuring Gear|category:adventuring_gear]] +- [[Alchemical Bombs|category:alchemical_bombs]] +- [[Alchemical Items|category:alchemical_items]] +- [[Ammunition|category:ammunition]] +- [[Armor|category:armor]] +- [[Artifacts|category:artifacts]] +- [[Consumables|category:consumables]] +- [[Cursed Items|category:cursed_items]] +- [[Elixirs|category:elixirs]] +- [[Held Items|category:held_items]] +- [[Mutagens|category:mutagens]] +- [[Oils|category:oils]] +- [[Poisons|category:poisons]] +- [[Potions|category:potions]] +- [[Runes|category:runes]] +- [[Scrolls|category:scrolls]] +- [[Shields|category:shields]] +- [[Snares|category:snares]] +- [[Staves|category:staves]] +- [[Structures|category:structures]] +- [[Talismans|category:talismans]] +- [[Treasure|category:treasure]] +- [[Wands|category:wands]] +- [[Weapons|category:weapons]] +- [[Worn Items|category:worn_items]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/exploration_activities.md b/pf2e-remaster/wiki/category/exploration_activities.md new file mode 100644 index 0000000..e7b2cd4 --- /dev/null +++ b/pf2e-remaster/wiki/category/exploration_activities.md @@ -0,0 +1,18 @@ +What you do while travelling or exploring, outside encounters. + +- [[Avoid Notice|main:avoid_notice]] +- [[Defend|main:defend]] +- [[Detect Magic|main:detect_magic]] +- [[Follow the Expert|main:follow_the_expert]] +- [[Hustle|main:hustle]] +- [[Investigate|main:investigate]] +- [[Refocus|main:refocus]] +- [[Repeat a Spell|main:repeat_a_spell]] +- [[Research|main:research]] +- [[Scout (action)|main:scout_action]] +- [[Search|main:search]] +- [[Sustain an Effect|main:sustain_an_effect]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/familiar_abilities.md b/pf2e-remaster/wiki/category/familiar_abilities.md new file mode 100644 index 0000000..1806e22 --- /dev/null +++ b/pf2e-remaster/wiki/category/familiar_abilities.md @@ -0,0 +1,61 @@ +Abilities you choose for your familiar each day; some are master abilities, which benefit you instead. + +- [[Absorb Familiar|main:absorb_familiar]] +- [[Accompanist|main:accompanist]] +- [[Amphibious|main:amphibious]] +- [[Burrower|main:burrower]] +- [[Cantrip Connection|main:cantrip_connection]] +- [[Climber|main:climber]] +- [[Construct|main:construct]] +- [[Damage Avoidance|main:damage_avoidance]] +- [[Darkvision (familiar ability)|main:darkvision_familiar_ability]] +- [[Dragon|main:dragon]] +- [[Echolocation|main:echolocation]] +- [[Extra Alchemy|main:extra_alchemy]] +- [[Extra Vial|main:extra_vial]] +- [[Familiar Focus|main:familiar_focus]] +- [[Familiar of Balanced Luck|main:familiar_of_balanced_luck]] +- [[Familiar of Flowing Script|main:familiar_of_flowing_script]] +- [[Familiar of Freezing Rime|main:familiar_of_freezing_rime]] +- [[Familiar of Keen Senses|main:familiar_of_keen_senses]] +- [[Familiar of Ongoing Misery|main:familiar_of_ongoing_misery]] +- [[Familiar of Restored Spirit|main:familiar_of_restored_spirit]] +- [[Familiar of Stalking Night|main:familiar_of_stalking_night]] +- [[Fast Movement|main:fast_movement]] +- [[Flier|main:flier]] +- [[Focused Rejuvenation|main:focused_rejuvenation]] +- [[Fungus|main:fungus]] +- [[Grasping Tendrils|main:grasping_tendrils]] +- [[Independent|main:independent]] +- [[Innate Surge|main:innate_surge]] +- [[Item Delivery|main:item_delivery]] +- [[Kinspeech|main:kinspeech]] +- [[Lifelink|main:lifelink]] +- [[Major Resistance|main:major_resistance]] +- [[Manual Dexterity|main:manual_dexterity]] +- [[Master's Form|main:masters_form]] +- [[Partner in Crime|main:partner_in_crime]] +- [[Plant|main:plant]] +- [[Plant Form (familiar ability)|main:plant_form_familiar_ability]] +- [[Poison Reservoir|main:poison_reservoir]] +- [[Purify Air|main:purify_air]] +- [[Recall Familiar|main:recall_familiar]] +- [[Resistance|main:resistance]] +- [[Restorative Familiar|main:restorative_familiar]] +- [[Scent|main:scent]] +- [[Second Opinion|main:second_opinion]] +- [[Share Senses|main:share_senses]] +- [[Skilled|main:skilled]] +- [[Speech|main:speech]] +- [[Spell Battery|main:spell_battery]] +- [[Spell Delivery|main:spell_delivery]] +- [[Spellcasting|main:spellcasting]] +- [[Toolbearer|main:toolbearer]] +- [[Touch Telepathy|main:touch_telepathy]] +- [[Tough|main:tough]] +- [[Valet|main:valet]] +- [[Verdant Burst|main:verdant_burst]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/feats.md b/pf2e-remaster/wiki/category/feats.md new file mode 100644 index 0000000..00613c6 --- /dev/null +++ b/pf2e-remaster/wiki/category/feats.md @@ -0,0 +1,11 @@ +Feats are abilities you choose as you level up. Your class says at which levels you gain each kind. + +- [[Ancestry Feats|category:ancestry_feats]] +- [[Class Feats|category:class_feats]] +- [[General Feats|category:general_feats]] +- [[Skill Feats|category:skill_feats]] +- [[Archetype Feats|category:archetype_feats]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/fighter_feats.md b/pf2e-remaster/wiki/category/fighter_feats.md new file mode 100644 index 0000000..8725069 --- /dev/null +++ b/pf2e-remaster/wiki/category/fighter_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Fighter|main:fighter]]. + +- **Level 1:** [[Combat Assessment|main:combat_assessment]], [[Double Slice|main:double_slice]], [[Exacting Strike|main:exacting_strike]], [[Point Blank Stance|main:point_blank_stance]], [[Reactive Shield|main:reactive_shield]], [[Snagging Strike|main:snagging_strike]], [[Sudden Charge|main:sudden_charge]], [[Vicious Swing|main:vicious_swing]] +- **Level 2:** [[Aggressive Block|main:aggressive_block]], [[Assisting Shot|main:assisting_shot]], [[Blade Brake|main:blade_brake]], [[Brutish Shove|main:brutish_shove]], [[Combat Grab|main:combat_grab]], [[Dueling Parry|main:dueling_parry]], [[Intimidating Strike|main:intimidating_strike]], [[Lightning Swap|main:lightning_swap]], [[Lunge|main:lunge]], [[Rebounding Toss|main:rebounding_toss]], [[Sleek Reposition|main:sleek_reposition]] +- **Level 4:** [[Barreling Charge|main:barreling_charge]], [[Double Shot|main:double_shot]], [[Dual-Handed Assault|main:dual_handed_assault]], [[Parting Shot|main:parting_shot]], [[Powerful Shove|main:powerful_shove]], [[Quick Reversal|main:quick_reversal]], [[Shielded Stride|main:shielded_stride]], [[Slam Down|main:slam_down]], [[Swipe|main:swipe]], [[Twin Parry|main:twin_parry]] +- **Level 6:** [[Advanced Weapon Training|main:advanced_weapon_training]], [[Advantageous Assault|main:advantageous_assault]], [[Dazing Blow|main:dazing_blow]], [[Disarming Stance|main:disarming_stance]], [[Furious Focus|main:furious_focus]], [[Guardian's Deflection (Fighter)|main:guardians_deflection_fighter]], [[Reflexive Shield|main:reflexive_shield]], [[Revealing Stab|main:revealing_stab]], [[Ricochet Stance (Fighter)|main:ricochet_stance_fighter]], [[Shatter Defenses|main:shatter_defenses]], [[Shield Warden|main:shield_warden]], [[Triple Shot|main:triple_shot]] +- **Level 8:** [[Blind-Fight|main:blind_fight]], [[Disorienting Opening|main:disorienting_opening]], [[Dueling Riposte|main:dueling_riposte]], [[Felling Strike|main:felling_strike]], [[Incredible Aim|main:incredible_aim]], [[Mobile Shot Stance|main:mobile_shot_stance]], [[Positioning Assault|main:positioning_assault]], [[Quick Shield Block|main:quick_shield_block]], [[Resounding Bravery|main:resounding_bravery]], [[Sudden Leap|main:sudden_leap]] +- **Level 10:** [[Agile Grace|main:agile_grace]], [[Certain Strike|main:certain_strike]], [[Crashing Slam|main:crashing_slam]], [[Cut From the Air|main:cut_from_the_air]], [[Debilitating Shot|main:debilitating_shot]], [[Disarming Twist|main:disarming_twist]], [[Disruptive Stance|main:disruptive_stance]], [[Fearsome Brute|main:fearsome_brute]], [[Flinging Charge|main:flinging_charge]], [[Mirror Shield|main:mirror_shield]], [[Overpowering Charge|main:overpowering_charge]], [[Tactical Reflexes|main:tactical_reflexes]], [[Twin Riposte|main:twin_riposte]] +- **Level 12:** [[Brutal Finish|main:brutal_finish]], [[Dashing Strike|main:dashing_strike]], [[Dueling Dance (Fighter)|main:dueling_dance_fighter]], [[Flinging Shove|main:flinging_shove]], [[Improved Dueling Riposte|main:improved_dueling_riposte]], [[Incredible Ricochet|main:incredible_ricochet]], [[Lunging Stance|main:lunging_stance]], [[Paragon's Guard|main:paragons_guard]] +- **Level 14:** [[Desperate Finisher|main:desperate_finisher]], [[Determination|main:determination]], [[Guiding Finish|main:guiding_finish]], [[Guiding Riposte|main:guiding_riposte]], [[Improved Twin Riposte (Fighter)|main:improved_twin_riposte_fighter]], [[Opening Stance|main:opening_stance]], [[Two-Weapon Flurry|main:two_weapon_flurry]], [[Whirlwind Strike|main:whirlwind_strike]] +- **Level 16:** [[Graceful Poise|main:graceful_poise]], [[Master of Many Styles|main:master_of_many_styles]], [[Multishot Stance|main:multishot_stance]], [[Overwhelming Blow|main:overwhelming_blow]], [[Twinned Defense (Fighter)|main:twinned_defense_fighter]] +- **Level 18:** [[Impossible Volley|main:impossible_volley]], [[Savage Critical|main:savage_critical]], [[Smash from the Air|main:smash_from_the_air]] +- **Level 20:** [[Boundless Reprisals|main:boundless_reprisals]], [[Ultimate Flexibility|main:ultimate_flexibility]], [[Weapon Supremacy|main:weapon_supremacy]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/focus_spells.md b/pf2e-remaster/wiki/category/focus_spells.md new file mode 100644 index 0000000..7de7ceb --- /dev/null +++ b/pf2e-remaster/wiki/category/focus_spells.md @@ -0,0 +1,238 @@ +Focus spells are cast with Focus Points rather than spell slots. You get them from class features and feats; you have a focus pool of 1 to 3 points, refilled when you Refocus. + +### Bard + +- [[Counter Performance|main:counter_performance]] (rank 1) +- [[Hymn of Healing|main:hymn_of_healing]] (rank 1) +- [[Lingering Composition|main:lingering_composition]] (rank 1) +- [[Loremaster's Etude|main:loremasters_etude]] (rank 1) +- [[Fortissimo Composition|main:fortissimo_composition]] (rank 4) +- [[Ode to Ouroboros|main:ode_to_ouroboros]] (rank 5) +- [[Symphony of the Unfettered Heart|main:symphony_of_the_unfettered_heart]] (rank 5) +- [[Soothing Ballad|main:soothing_ballad]] (rank 7) +- [[Fatal Aria|main:fatal_aria]] (rank 10) +- [[Pied Piping|main:pied_piping]] (rank 10) + +### Champion + +- [[Lay on Hands|main:lay_on_hands]] (rank 1) +- [[Shields of the Spirit|main:shields_of_the_spirit]] (rank 1) +- [[Touch of the Void|main:touch_of_the_void]] (rank 1) +- [[Spectral Advance|main:spectral_advance]] (rank 5) +- [[Champion's Sacrifice|main:champions_sacrifice]] (rank 6) +- [[Hero's Defiance|main:heros_defiance]] (rank 10) + +### Cleric + +- [[Agile Feet|main:agile_feet]] (rank 1) +- [[Appearance of Wealth|main:appearance_of_wealth]] (rank 1) +- [[Athletic Rush|main:athletic_rush]] (rank 1) +- [[Bit of Luck|main:bit_of_luck]] (rank 1) +- [[Charming Touch|main:charming_touch]] (rank 1) +- [[Cloak of Shadow|main:cloak_of_shadow]] (rank 1) +- [[Creative Splash|main:creative_splash]] (rank 1) +- [[Cry of Destruction|main:cry_of_destruction]] (rank 1) +- [[Dazzling Flash|main:dazzling_flash]] (rank 1) +- [[Death's Call|main:deaths_call]] (rank 1) +- [[Face in the Crowd|main:face_in_the_crowd]] (rank 1) +- [[Fire Ray|main:fire_ray]] (rank 1) +- [[Healer's Blessing|main:healers_blessing]] (rank 1) +- [[Hurtling Stone|main:hurtling_stone]] (rank 1) +- [[Ignite Ambition|main:ignite_ambition]] (rank 1) +- [[Magic's Vessel|main:magics_vessel]] (rank 1) +- [[Moonbeam|main:moonbeam]] (rank 1) +- [[Overstuff|main:overstuff]] (rank 1) +- [[Perfected Mind|main:perfected_mind]] (rank 1) +- [[Protector's Sacrifice|main:protectors_sacrifice]] (rank 1) +- [[Pushing Gust|main:pushing_gust]] (rank 1) +- [[Read Fate|main:read_fate]] (rank 1) +- [[Savor the Sting|main:savor_the_sting]] (rank 1) +- [[Scholarly Recollection|main:scholarly_recollection]] (rank 1) +- [[Soothing Words|main:soothing_words]] (rank 1) +- [[Sudden Shift|main:sudden_shift]] (rank 1) +- [[Sweet Dream|main:sweet_dream]] (rank 1) +- [[Tidal Surge|main:tidal_surge]] (rank 1) +- [[Touch of Obedience|main:touch_of_obedience]] (rank 1) +- [[Touch of Undeath|main:touch_of_undeath]] (rank 1) +- [[Unimpeded Stride|main:unimpeded_stride]] (rank 1) +- [[Veil of Confidence|main:veil_of_confidence]] (rank 1) +- [[Vibrant Thorns|main:vibrant_thorns]] (rank 1) +- [[Waking Nightmare|main:waking_nightmare]] (rank 1) +- [[Weapon Surge|main:weapon_surge]] (rank 1) +- [[Whispering Quiet|main:whispering_quiet]] (rank 1) +- [[Word of Truth|main:word_of_truth]] (rank 1) +- [[Artistic Flourish|main:artistic_flourish]] (rank 4) +- [[Captivating Adoration|main:captivating_adoration]] (rank 4) +- [[Commanding Lash|main:commanding_lash]] (rank 4) +- [[Competitive Edge|main:competitive_edge]] (rank 4) +- [[Darkened Sight|main:darkened_sight]] (rank 4) +- [[Delusional Pride|main:delusional_pride]] (rank 4) +- [[Destructive Aura|main:destructive_aura]] (rank 4) +- [[Disperse into Air|main:disperse_into_air]] (rank 4) +- [[Downpour|main:downpour]] (rank 4) +- [[Dreamer's Call|main:dreamers_call]] (rank 4) +- [[Enduring Might|main:enduring_might]] (rank 4) +- [[Eradicate Undeath|main:eradicate_undeath]] (rank 4) +- [[Flame Barrier|main:flame_barrier]] (rank 4) +- [[Glimpse the Truth|main:glimpse_the_truth]] (rank 4) +- [[Know the Enemy|main:know_the_enemy]] (rank 4) +- [[Localized Quake|main:localized_quake]] (rank 4) +- [[Lucky Break|main:lucky_break]] (rank 4) +- [[Malignant Sustenance|main:malignant_sustenance]] (rank 4) +- [[Mystic Beacon|main:mystic_beacon]] (rank 4) +- [[Nature's Bounty|main:natures_bounty]] (rank 4) +- [[Perfected Body|main:perfected_body]] (rank 4) +- [[Precious Metals|main:precious_metals]] (rank 4) +- [[Protector's Sphere|main:protectors_sphere]] (rank 4) +- [[Pulse of Civilization|main:pulse_of_civilization]] (rank 4) +- [[Rebuke Death|main:rebuke_death]] (rank 4) +- [[Retributive Pain|main:retributive_pain]] (rank 4) +- [[Safeguard Secret|main:safeguard_secret]] (rank 4) +- [[Shared Nightmare|main:shared_nightmare]] (rank 4) +- [[Take its Course|main:take_its_course]] (rank 4) +- [[Tempt Fate|main:tempt_fate]] (rank 4) +- [[Touch of the Moon|main:touch_of_the_moon]] (rank 4) +- [[Traveler's Transit|main:travelers_transit]] (rank 4) +- [[Trickster's Twin|main:tricksters_twin]] (rank 4) +- [[Unity|main:unity]] (rank 4) +- [[Word of Freedom|main:word_of_freedom]] (rank 4) +- [[Zeal for Battle|main:zeal_for_battle]] (rank 4) + +### Druid + +- [[Cornucopia|main:cornucopia]] (rank 1) +- [[Heal Animal|main:heal_animal]] (rank 1) +- [[Tempest Surge|main:tempest_surge]] (rank 1) +- [[Untamed Form|main:untamed_form]] (rank 1) +- [[Untamed Shift|main:untamed_shift]] (rank 1) +- [[Stormwind Flight|main:stormwind_flight]] (rank 4) +- [[Primal Summons|main:primal_summons]] (rank 6) +- [[Impaling Briars|main:impaling_briars]] (rank 8) +- [[Storm Lord|main:storm_lord]] (rank 9) + +### Monk + +- [[Inner Upheaval|main:inner_upheaval]] (rank 1) +- [[Qi Rush|main:qi_rush]] (rank 1) +- [[Harmonize Self|main:harmonize_self]] (rank 2) +- [[Qi Blast|main:qi_blast]] (rank 3) +- [[Shrink the Span|main:shrink_the_span]] (rank 3) +- [[Clinging Shadows Stance|main:clinging_shadows_stance]] (rank 4) +- [[Wild Winds Stance|main:wild_winds_stance]] (rank 4) +- [[Wind Jump|main:wind_jump]] (rank 5) +- [[Shadow's Web|main:shadows_web]] (rank 7) +- [[Medusa's Wrath|main:medusas_wrath]] (rank 8) +- [[Touch of Death|main:touch_of_death]] (rank 8) +- [[Embrace Nothingness|main:embrace_nothingness]] (rank 9) +- [[Qi Form|main:qi_form]] (rank 9) + +### Oracle + +- [[Ancestral Touch|main:ancestral_touch]] (rank 1) +- [[Brain Drain|main:brain_drain]] (rank 1) +- [[Incendiary Aura|main:incendiary_aura]] (rank 1) +- [[Life Link|main:life_link]] (rank 1) +- [[Soul Siphon|main:soul_siphon]] (rank 1) +- [[Spray of Stars|main:spray_of_stars]] (rank 1) +- [[Tempest Touch|main:tempest_touch]] (rank 1) +- [[Weapon Trance|main:weapon_trance]] (rank 1) +- [[Access Lore|main:access_lore]] (rank 3) +- [[Ancestral Defense|main:ancestral_defense]] (rank 3) +- [[Armor of Bones|main:armor_of_bones]] (rank 3) +- [[Battlefield Persistence|main:battlefield_persistence]] (rank 3) +- [[Delay Affliction|main:delay_affliction]] (rank 3) +- [[Interstellar Void|main:interstellar_void]] (rank 3) +- [[Thunderburst|main:thunderburst]] (rank 3) +- [[Whirling Flames|main:whirling_flames]] (rank 3) +- [[Ancestral Form|main:ancestral_form]] (rank 6) +- [[Claim Undead|main:claim_undead]] (rank 6) +- [[Dread Secret|main:dread_secret]] (rank 6) +- [[Flaming Fusillade|main:flaming_fusillade]] (rank 6) +- [[Life-Giving Form|main:life_giving_form]] (rank 6) +- [[Moonlight Bridge|main:moonlight_bridge]] (rank 6) +- [[Revel in Retribution|main:revel_in_retribution]] (rank 6) +- [[Tempest Form|main:tempest_form]] (rank 6) + +### Ranger + +- [[Gravity Weapon|main:gravity_weapon]] (rank 1) +- [[Heal Companion|main:heal_companion]] (rank 1) +- [[Magic Hide|main:magic_hide]] (rank 1) +- [[Animal Feature|main:animal_feature]] (rank 2) +- [[Enlarge Companion|main:enlarge_companion]] (rank 2) +- [[Hunter's Luck|main:hunters_luck]] (rank 2) +- [[Soothing Mist|main:soothing_mist]] (rank 2) +- [[Ephemeral Tracking|main:ephemeral_tracking]] (rank 3) +- [[Ranger's Bramble|main:rangers_bramble]] (rank 3) +- [[Hunter's Vision|main:hunters_vision]] (rank 5) +- [[Terrain Transposition|main:terrain_transposition]] (rank 5) + +### Sorcerer + +- [[Ancestral Memories|main:ancestral_memories]] (rank 1) +- [[Angelic Halo|main:angelic_halo]] (rank 1) +- [[Diabolic Edict|main:diabolic_edict]] (rank 1) +- [[Elemental Toss|main:elemental_toss]] (rank 1) +- [[Faerie Dust|main:faerie_dust]] (rank 1) +- [[Flurry of Claws|main:flurry_of_claws]] (rank 1) +- [[Glutton's Jaws|main:gluttons_jaws]] (rank 1) +- [[Jealous Hex|main:jealous_hex]] (rank 1) +- [[Tentacular Limbs|main:tentacular_limbs]] (rank 1) +- [[Undeath's Blessing|main:undeaths_blessing]] (rank 1) +- [[Aberrant Whispers|main:aberrant_whispers]] (rank 3) +- [[Angelic Wings|main:angelic_wings]] (rank 3) +- [[Dragon Breath|main:dragon_breath]] (rank 3) +- [[Drain Life|main:drain_life]] (rank 3) +- [[Elemental Motion|main:elemental_motion]] (rank 3) +- [[Embrace the Pit|main:embrace_the_pit]] (rank 3) +- [[Extend Blood Magic|main:extend_blood_magic]] (rank 3) +- [[Fey Disappearance|main:fey_disappearance]] (rank 3) +- [[Horrific Visage|main:horrific_visage]] (rank 3) +- [[Swamp of Sloth|main:swamp_of_sloth]] (rank 3) +- [[Arcane Countermeasure|main:arcane_countermeasure]] (rank 5) +- [[Celestial Brand|main:celestial_brand]] (rank 5) +- [[Chthonian Wrath|main:chthonian_wrath]] (rank 5) +- [[Dragon Wings|main:dragon_wings]] (rank 5) +- [[Elemental Blast|main:elemental_blast]] (rank 5) +- [[Fey Glamour|main:fey_glamour]] (rank 5) +- [[Grasping Grave|main:grasping_grave]] (rank 5) +- [[Hellfire Plume|main:hellfire_plume]] (rank 5) +- [[Unusual Anatomy|main:unusual_anatomy]] (rank 5) +- [[You're Mine|main:youre_mine]] (rank 5) + +### Witch + +- [[Blood Ward|main:blood_ward]] (rank 1) +- [[Cackle|main:cackle]] (rank 1) +- [[Elemental Betrayal|main:elemental_betrayal]] (rank 1) +- [[Life Boost|main:life_boost]] (rank 1) +- [[Needle of Vengeance|main:needle_of_vengeance]] (rank 1) +- [[Patron's Puppet|main:patrons_puppet]] (rank 1) +- [[Phase Familiar|main:phase_familiar]] (rank 1) +- [[Veil of Dreams|main:veil_of_dreams]] (rank 1) +- [[Deceiver's Cloak|main:deceivers_cloak]] (rank 3) +- [[Malicious Shadow|main:malicious_shadow]] (rank 3) +- [[Personal Blizzard|main:personal_blizzard]] (rank 3) +- [[Curse of Death|main:curse_of_death]] (rank 5) +- [[Restorative Moment|main:restorative_moment]] (rank 5) + +### Wizard + +- [[Charming Push|main:charming_push]] (rank 1) +- [[Earthworks|main:earthworks]] (rank 1) +- [[Force Bolt|main:force_bolt]] (rank 1) +- [[Fortify Summoning|main:fortify_summoning]] (rank 1) +- [[Hand of the Apprentice|main:hand_of_the_apprentice]] (rank 1) +- [[Protective Wards|main:protective_wards]] (rank 1) +- [[Scramble Body|main:scramble_body]] (rank 1) +- [[Community Restoration|main:community_restoration]] (rank 4) +- [[Energy Absorption|main:energy_absorption]] (rank 4) +- [[Interdisciplinary Incantation|main:interdisciplinary_incantation]] (rank 4) +- [[Invisibility Cloak|main:invisibility_cloak]] (rank 4) +- [[Rune of Observation|main:rune_of_observation]] (rank 4) +- [[Shifting Form|main:shifting_form]] (rank 4) +- [[Spiral of Horrors|main:spiral_of_horrors]] (rank 4) + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/general_feats.md b/pf2e-remaster/wiki/category/general_feats.md new file mode 100644 index 0000000..f2902db --- /dev/null +++ b/pf2e-remaster/wiki/category/general_feats.md @@ -0,0 +1,11 @@ +General feats can be taken by any character; you gain one at 3rd level and every 4 levels after. Every [[skill feat|category:skill_feats]] is also a general feat. + +- **Level 1:** [[Adopted Ancestry|main:adopted_ancestry]], [[Armor Proficiency|main:armor_proficiency]], [[Breath Control|main:breath_control]], [[Canny Acumen|main:canny_acumen]], [[Diehard|main:diehard]], [[Fast Recovery|main:fast_recovery]], [[Feather Step|main:feather_step]], [[Fleet|main:fleet]], [[Incredible Initiative|main:incredible_initiative]], [[Pet|main:pet]], [[Ride|main:ride]], [[Shield Block|main:shield_block]], [[Toughness|main:toughness]], [[Weapon Proficiency|main:weapon_proficiency]] +- **Level 3:** [[Ancestral Paragon|main:ancestral_paragon]], [[Improvised Repair|main:improvised_repair]], [[Keen Follower|main:keen_follower]], [[Pick up the Pace|main:pick_up_the_pace]], [[Prescient Planner|main:prescient_planner]], [[Robust Health|main:robust_health]], [[Thorough Search|main:thorough_search]], [[Untrained Improvisation|main:untrained_improvisation]] +- **Level 7:** [[Expeditious Search|main:expeditious_search]], [[Numb to Death|main:numb_to_death]], [[Prescient Consumable|main:prescient_consumable]], [[Supertaster|main:supertaster]] +- **Level 11:** [[A Home in Every Port|main:a_home_in_every_port]], [[Caravan Leader|main:caravan_leader]], [[Incredible Investiture|main:incredible_investiture]], [[Incredible Scout|main:incredible_scout]] +- **Level 19:** [[True Perception|main:true_perception]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/gnome_feats.md b/pf2e-remaster/wiki/category/gnome_feats.md new file mode 100644 index 0000000..fe73390 --- /dev/null +++ b/pf2e-remaster/wiki/category/gnome_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Gnome|main:gnome]]. + +- **Level 1:** [[Animal Accomplice|main:animal_accomplice]], [[Animal Elocutionist|main:animal_elocutionist]], [[Fey Fellowship|main:fey_fellowship]], [[Gnome Obsession|main:gnome_obsession]], [[Gnome Weapon Familiarity|main:gnome_weapon_familiarity]], [[Illusion Sense|main:illusion_sense]], [[Razzle-Dazzle|main:razzle_dazzle]] +- **Level 5:** [[Energized Font|main:energized_font]], [[Project Persona|main:project_persona]] +- **Level 9:** [[Cautious Curiosity|main:cautious_curiosity]], [[Life Leap|main:life_leap]], [[Vivacious Conduit|main:vivacious_conduit]] +- **Level 13:** [[Instinctive Obfuscation|main:instinctive_obfuscation]] +- **Level 17:** [[Homeward Bound|main:homeward_bound]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/gnome_heritages.md b/pf2e-remaster/wiki/category/gnome_heritages.md new file mode 100644 index 0000000..9b2d0e1 --- /dev/null +++ b/pf2e-remaster/wiki/category/gnome_heritages.md @@ -0,0 +1,11 @@ +Heritages of the [[Gnome|main:gnome]] ancestry. + +- [[Chameleon Gnome|main:chameleon_gnome]] +- [[Fey-Touched Gnome|main:fey_touched_gnome]] +- [[Sensate Gnome|main:sensate_gnome]] +- [[Umbral Gnome|main:umbral_gnome]] +- [[Wellspring Gnome|main:wellspring_gnome]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/goblin_feats.md b/pf2e-remaster/wiki/category/goblin_feats.md new file mode 100644 index 0000000..4c1c000 --- /dev/null +++ b/pf2e-remaster/wiki/category/goblin_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Goblin|main:goblin]]. + +- **Level 1:** [[Burn It!|main:burn_it]], [[City Scavenger|main:city_scavenger]], [[Goblin Lore|main:goblin_lore]], [[Goblin Scuttle|main:goblin_scuttle]], [[Goblin Song|main:goblin_song]], [[Goblin Weapon Familiarity|main:goblin_weapon_familiarity]], [[Junk Tinker|main:junk_tinker]], [[Rough Rider|main:rough_rider]], [[Very Sneaky|main:very_sneaky]] +- **Level 5:** [[Kneecap|main:kneecap]], [[Loud Singer|main:loud_singer]], [[Vandal|main:vandal]] +- **Level 9:** [[Cave Climber|main:cave_climber]], [[Cling|main:cling]], [[Skittering Scuttle|main:skittering_scuttle]] +- **Level 13:** [[Very, Very Sneaky|main:very_very_sneaky]] +- **Level 17:** [[Reckless Abandon|main:reckless_abandon]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/goblin_heritages.md b/pf2e-remaster/wiki/category/goblin_heritages.md new file mode 100644 index 0000000..f7c8df9 --- /dev/null +++ b/pf2e-remaster/wiki/category/goblin_heritages.md @@ -0,0 +1,11 @@ +Heritages of the [[Goblin|main:goblin]] ancestry. + +- [[Charhide Goblin|main:charhide_goblin]] +- [[Irongut Goblin|main:irongut_goblin]] +- [[Razortooth Goblin|main:razortooth_goblin]] +- [[Snow Goblin|main:snow_goblin]] +- [[Unbreakable Goblin|main:unbreakable_goblin]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/halfling_feats.md b/pf2e-remaster/wiki/category/halfling_feats.md new file mode 100644 index 0000000..3b31265 --- /dev/null +++ b/pf2e-remaster/wiki/category/halfling_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Halfling|main:halfling]]. + +- **Level 1:** [[Distracting Shadows|main:distracting_shadows]], [[Folksy Patter|main:folksy_patter]], [[Halfling Lore|main:halfling_lore]], [[Halfling Luck|main:halfling_luck]], [[Halfling Weapon Familiarity|main:halfling_weapon_familiarity]], [[Prairie Rider|main:prairie_rider]], [[Sure Feet|main:sure_feet]], [[Titan Slinger|main:titan_slinger]], [[Unfettered Halfling|main:unfettered_halfling]], [[Watchful Halfling|main:watchful_halfling]] +- **Level 5:** [[Cultural Adaptability|main:cultural_adaptability]], [[Step Lively|main:step_lively]] +- **Level 9:** [[Dance Underfoot|main:dance_underfoot]], [[Guiding Luck|main:guiding_luck]], [[Irrepressible (Halfling)|main:irrepressible_halfling]], [[Unhampered Passage|main:unhampered_passage]] +- **Level 13:** [[Ceaseless Shadows|main:ceaseless_shadows]], [[Toppling Dance|main:toppling_dance]] +- **Level 17:** [[Shadow Self|main:shadow_self]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/halfling_heritages.md b/pf2e-remaster/wiki/category/halfling_heritages.md new file mode 100644 index 0000000..fff5efd --- /dev/null +++ b/pf2e-remaster/wiki/category/halfling_heritages.md @@ -0,0 +1,12 @@ +Heritages of the [[Halfling|main:halfling]] ancestry. + +- [[Gutsy Halfling|main:gutsy_halfling]] +- [[Hillock Halfling|main:hillock_halfling]] +- [[Jinxed Halfling|main:jinxed_halfling]] +- [[Nomadic Halfling|main:nomadic_halfling]] +- [[Twilight Halfling|main:twilight_halfling]] +- [[Wildwood Halfling|main:wildwood_halfling]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/held_items.md b/pf2e-remaster/wiki/category/held_items.md new file mode 100644 index 0000000..28ff6be --- /dev/null +++ b/pf2e-remaster/wiki/category/held_items.md @@ -0,0 +1,27 @@ +Magic and alchemical items you hold to use. + +- **Level 1:** [[Everlight Crystal|main:everlight_crystal]], [[Lock (Simple)|main:lock_simple]], [[Manacles (Simple)|main:manacles_simple]], [[Predictable Silver Piece|main:predictable_silver_piece]], [[Walking Cauldron|main:walking_cauldron]] +- **Level 2:** [[Periscope|main:periscope]], [[Tent (Pavilion)|main:tent_pavilion]] +- **Level 3:** [[Alchemist's Lab (Expanded)|main:alchemists_lab_expanded]], [[Artisan's Toolkit (Sterling)|main:artisans_toolkit_sterling]], [[Climbing Kit (Extreme)|main:climbing_kit_extreme]], [[Compass (Lensatic)|main:compass_lensatic]], [[Crowbar (Levered)|main:crowbar_levered]], [[Detective's Kit|main:detectives_kit]], [[Disguise Kit (Elite Cosmetics)|main:disguise_kit_elite_cosmetics]], [[Disguise Kit (Elite)|main:disguise_kit_elite]], [[Fishing Tackle (Professional)|main:fishing_tackle_professional]], [[Healer's Toolkit (Expanded)|main:healers_toolkit_expanded]], [[Lock (Average)|main:lock_average]], [[Maestro's Instrument (Lesser)|main:maestros_instrument_lesser]], [[Magnifying Glass|main:magnifying_glass]], [[Manacles (Average)|main:manacles_average]], [[Musical Instrument (Virtuoso handheld)|main:musical_instrument_virtuoso_handheld]], [[Musical Instrument (Virtuoso heavy)|main:musical_instrument_virtuoso_heavy]], [[Repair Toolkit (Superb)|main:repair_toolkit_superb]], [[Scholarly Journal|main:scholarly_journal]], [[Scholarly Journal Compendium|main:scholarly_journal_compendium]], [[Survey Map|main:survey_map]], [[Survey Map (Atlas)|main:survey_map_atlas]], [[Thieves' Toolkit (Infiltrator Picks)|main:thieves_toolkit_infiltrator_picks]], [[Thieves' Toolkit (Infiltrator)|main:thieves_toolkit_infiltrator]], [[Thurible of Revelation (Lesser)|main:thurible_of_revelation_lesser]], [[Twisting Twine (Lesser)|main:twisting_twine_lesser]] +- **Level 4:** [[Spyglass (Fine)|main:spyglass_fine]] +- **Level 5:** [[Eternal Eruption|main:eternal_eruption]], [[Skeleton Key|main:skeleton_key]], [[Tengu Feather Fan (item)|main:tengu_feather_fan_item]], [[Twisting Twine (Moderate)|main:twisting_twine_moderate]] +- **Level 6:** [[Cloud Pouch|main:cloud_pouch]], [[Traveler's Any-Tool|main:travelers_any_tool]] +- **Level 7:** [[Bottled Air|main:bottled_air]], [[Twisting Twine (Greater)|main:twisting_twine_greater]] +- **Level 8:** [[Madcap Top|main:madcap_top]] +- **Level 9:** [[Earthsight Box|main:earthsight_box]], [[Lock (Good)|main:lock_good]], [[Manacles (Good)|main:manacles_good]], [[Urn of Ashes|main:urn_of_ashes]] +- **Level 10:** [[Maestro's Instrument (Moderate)|main:maestros_instrument_moderate]], [[Thurible of Revelation (Moderate)|main:thurible_of_revelation_moderate]] +- **Level 11:** [[Countering Charm|main:countering_charm]], [[Horn of Exorcism|main:horn_of_exorcism]], [[Skeleton Key (Greater)|main:skeleton_key_greater]] +- **Level 12:** [[Flying Broomstick|main:flying_broomstick]], [[Marvelous Medicines|main:marvelous_medicines]] +- **Level 13:** [[Slates of Distant Letters|main:slates_of_distant_letters]] +- **Level 14:** [[Crystal Ball (Clear Quartz)|main:crystal_ball_clear_quartz]] +- **Level 15:** [[Countering Charm (Greater)|main:countering_charm_greater]], [[Crystal Ball (Selenite)|main:crystal_ball_selenite]] +- **Level 16:** [[Crystal Ball (Moonstone)|main:crystal_ball_moonstone]] +- **Level 17:** [[Crystal Ball (Peridot)|main:crystal_ball_peridot]], [[Lock (Superior)|main:lock_superior]], [[Manacles (Superior)|main:manacles_superior]] +- **Level 18:** [[Countering Charm (Major)|main:countering_charm_major]], [[Maestro's Instrument (Greater)|main:maestros_instrument_greater]], [[Marvelous Medicines (Greater)|main:marvelous_medicines_greater]], [[Possibility Tome|main:possibility_tome]], [[Thurible of Revelation (Greater)|main:thurible_of_revelation_greater]] +- **Level 19:** [[Crystal Ball (Obsidian)|main:crystal_ball_obsidian]] +- **Level 20:** [[Cloth of Nullification|main:cloth_of_nullification]], [[Monkey's Paw|main:monkeys_paw]] +- **Level 25:** [[Mirror of Sorshen|main:mirror_of_sorshen]], [[Philosopher's Extractor|main:philosophers_extractor]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/heritages.md b/pf2e-remaster/wiki/category/heritages.md new file mode 100644 index 0000000..07627e4 --- /dev/null +++ b/pf2e-remaster/wiki/category/heritages.md @@ -0,0 +1,23 @@ +You choose one heritage at 1st level: a trait of your ancestry, or a versatile heritage that can belong to any ancestry. + +- [[Catfolk Heritages|category:catfolk_heritages]] +- [[Dwarf Heritages|category:dwarf_heritages]] +- [[Elf Heritages|category:elf_heritages]] +- [[Gnome Heritages|category:gnome_heritages]] +- [[Goblin Heritages|category:goblin_heritages]] +- [[Halfling Heritages|category:halfling_heritages]] +- [[Hobgoblin Heritages|category:hobgoblin_heritages]] +- [[Human Heritages|category:human_heritages]] +- [[Kholo Heritages|category:kholo_heritages]] +- [[Kobold Heritages|category:kobold_heritages]] +- [[Leshy Heritages|category:leshy_heritages]] +- [[Lizardfolk Heritages|category:lizardfolk_heritages]] +- [[Orc Heritages|category:orc_heritages]] +- [[Ratfolk Heritages|category:ratfolk_heritages]] +- [[Tengu Heritages|category:tengu_heritages]] +- [[Tripkee Heritages|category:tripkee_heritages]] +- [[Versatile Heritages|category:versatile_heritages]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/hobgoblin_feats.md b/pf2e-remaster/wiki/category/hobgoblin_feats.md new file mode 100644 index 0000000..9f3d394 --- /dev/null +++ b/pf2e-remaster/wiki/category/hobgoblin_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Hobgoblin|main:hobgoblin]]. + +- **Level 1:** [[Alchemical Scholar|main:alchemical_scholar]], [[Cantorian Reinforcement|main:cantorian_reinforcement]], [[Hobgoblin Lore|main:hobgoblin_lore]], [[Hobgoblin Weapon Familiarity|main:hobgoblin_weapon_familiarity]], [[Leech-Clip|main:leech_clip]], [[Remorseless Lash|main:remorseless_lash]], [[Sneaky|main:sneaky]], [[Stone Face|main:stone_face]], [[Vigorous Health|main:vigorous_health]] +- **Level 5:** [[Agonizing Rebuke|main:agonizing_rebuke]], [[Expert Drill Sergeant|main:expert_drill_sergeant]], [[Recognize Ambush|main:recognize_ambush]], [[Runtsage|main:runtsage]] +- **Level 9:** [[Cantorian Rejuvenation|main:cantorian_rejuvenation]], [[Fell Rider|main:fell_rider]], [[Pride in Arms|main:pride_in_arms]], [[Squad Tactics|main:squad_tactics]] +- **Level 13:** [[Can't Fall Here|main:cant_fall_here]], [[War Conditioning|main:war_conditioning]] +- **Level 17:** [[Cantorian Restoration|main:cantorian_restoration]], [[Rallying Cry|main:rallying_cry]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/hobgoblin_heritages.md b/pf2e-remaster/wiki/category/hobgoblin_heritages.md new file mode 100644 index 0000000..b768e20 --- /dev/null +++ b/pf2e-remaster/wiki/category/hobgoblin_heritages.md @@ -0,0 +1,12 @@ +Heritages of the [[Hobgoblin|main:hobgoblin]] ancestry. + +- [[Elfbane Hobgoblin|main:elfbane_hobgoblin]] +- [[Runtboss Hobgoblin|main:runtboss_hobgoblin]] +- [[Shortshanks Hobgoblin|main:shortshanks_hobgoblin]] +- [[Smokeworker Hobgoblin|main:smokeworker_hobgoblin]] +- [[Warmarch Hobgoblin|main:warmarch_hobgoblin]] +- [[Warrenbred Hobgoblin|main:warrenbred_hobgoblin]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/human_feats.md b/pf2e-remaster/wiki/category/human_feats.md new file mode 100644 index 0000000..a994a1f --- /dev/null +++ b/pf2e-remaster/wiki/category/human_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Human|main:human]]. + +- **Level 1:** [[Adapted Cantrip|main:adapted_cantrip]], [[Cooperative Nature|main:cooperative_nature]], [[General Training|main:general_training]], [[Haughty Obstinacy|main:haughty_obstinacy]], [[Natural Ambition|main:natural_ambition]], [[Natural Skill|main:natural_skill]], [[Unconventional Weaponry|main:unconventional_weaponry]] +- **Level 5:** [[Adaptive Adept|main:adaptive_adept]], [[Clever Improviser|main:clever_improviser]], [[Sense Allies|main:sense_allies]] +- **Level 9:** [[Cooperative Soul|main:cooperative_soul]], [[Group Aid|main:group_aid]], [[Hardy Traveler|main:hardy_traveler]], [[Incredible Improvisation|main:incredible_improvisation]], [[Multitalented|main:multitalented]] +- **Level 13:** [[Advanced General Training|main:advanced_general_training]], [[Bounce Back|main:bounce_back]], [[Stubborn Persistence|main:stubborn_persistence]] +- **Level 17:** [[Heroic Presence|main:heroic_presence]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/human_heritages.md b/pf2e-remaster/wiki/category/human_heritages.md new file mode 100644 index 0000000..a60df99 --- /dev/null +++ b/pf2e-remaster/wiki/category/human_heritages.md @@ -0,0 +1,8 @@ +Heritages of the [[Human|main:human]] ancestry. + +- [[Skilled Human|main:skilled_human]] +- [[Versatile Human|main:versatile_human]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/investigator_feats.md b/pf2e-remaster/wiki/category/investigator_feats.md new file mode 100644 index 0000000..36b9845 --- /dev/null +++ b/pf2e-remaster/wiki/category/investigator_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Investigator|main:investigator]]. + +- **Level 1:** [[Eliminate Red Herrings|main:eliminate_red_herrings]], [[Flexible Studies|main:flexible_studies]], [[Known Weaknesses|main:known_weaknesses]], [[Takedown Expert|main:takedown_expert]], [[That's Odd|main:thats_odd]], [[Trap Finder|main:trap_finder]], [[Underworld Investigator|main:underworld_investigator]] +- **Level 2:** [[Athletic Strategist|main:athletic_strategist]], [[Certain Stratagem|main:certain_stratagem]], [[Exploit Blunder|main:exploit_blunder]], [[Person of Interest|main:person_of_interest]], [[Shared Stratagem|main:shared_stratagem]], [[Solid Lead|main:solid_lead]] +- **Level 4:** [[Alchemical Discoveries|main:alchemical_discoveries]], [[Detective's Readiness|main:detectives_readiness]], [[Lie Detector|main:lie_detector]], [[Ongoing Investigation|main:ongoing_investigation]], [[Scalpel's Point|main:scalpels_point]], [[Strategic Assessment|main:strategic_assessment]] +- **Level 6:** [[Connect the Dots|main:connect_the_dots]], [[Predictive Purchase (Investigator)|main:predictive_purchase_investigator]], [[Thorough Research|main:thorough_research]] +- **Level 8:** [[Blind-Fight|main:blind_fight]], [[Clue Them All In|main:clue_them_all_in]], [[Defensive Stratagem|main:defensive_stratagem]], [[Whodunnit?|main:whodunnit]] +- **Level 10:** [[Just One More Thing|main:just_one_more_thing]], [[Ongoing Strategy|main:ongoing_strategy]], [[Suspect of Opportunity|main:suspect_of_opportunity]] +- **Level 12:** [[Empiricist's Eye|main:empiricists_eye]], [[Foresee Danger|main:foresee_danger]], [[Just as Planned|main:just_as_planned]], [[Make 'Em Sweat|main:make_em_sweat]], [[Reason Rapidly|main:reason_rapidly]], [[Share Tincture|main:share_tincture]], [[Surgical Shock|main:surgical_shock]] +- **Level 14:** [[Plot the Future|main:plot_the_future]], [[Sense the Unseen|main:sense_the_unseen]], [[Strategic Bypass|main:strategic_bypass]] +- **Level 16:** [[Didactic Strike|main:didactic_strike]], [[Implausible Purchase (Investigator)|main:implausible_purchase_investigator]], [[Reconstruct the Scene|main:reconstruct_the_scene]] +- **Level 18:** [[Lead Investigator|main:lead_investigator]], [[Trickster's Ace|main:tricksters_ace]] +- **Level 20:** [[Everyone's a Suspect|main:everyones_a_suspect]], [[Just the Facts|main:just_the_facts]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/kholo_feats.md b/pf2e-remaster/wiki/category/kholo_feats.md new file mode 100644 index 0000000..21308f2 --- /dev/null +++ b/pf2e-remaster/wiki/category/kholo_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Kholo|main:kholo]]. + +- **Level 1:** [[Ask the Bones|main:ask_the_bones]], [[Crunch|main:crunch]], [[Hyena Familiar|main:hyena_familiar]], [[Kholo Lore|main:kholo_lore]], [[Kholo Weapon Familiarity|main:kholo_weapon_familiarity]], [[Pack Hunter|main:pack_hunter]], [[Sensitive Nose|main:sensitive_nose]] +- **Level 5:** [[Absorb Strength|main:absorb_strength]], [[Affliction Resistance|main:affliction_resistance]], [[Distant Cackle|main:distant_cackle]], [[Left-Hand Blood|main:left_hand_blood]], [[Pack Stalker|main:pack_stalker]], [[Rabid Sprint|main:rabid_sprint]], [[Right-Hand Blood|main:right_hand_blood]] +- **Level 9:** [[Ambush Hunter|main:ambush_hunter]], [[Breath Like Honey|main:breath_like_honey]], [[Grandmother's Wisdom|main:grandmothers_wisdom]], [[Laughing Kholo|main:laughing_kholo]] +- **Level 13:** [[Ancestor's Rage|main:ancestors_rage]], [[Bonekeeper's Bane|main:bonekeepers_bane]] +- **Level 17:** [[First to Strike, First to Fall|main:first_to_strike_first_to_fall]], [[Impaling Bone|main:impaling_bone]], [[Legendary Laugh|main:legendary_laugh]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/kholo_heritages.md b/pf2e-remaster/wiki/category/kholo_heritages.md new file mode 100644 index 0000000..973737f --- /dev/null +++ b/pf2e-remaster/wiki/category/kholo_heritages.md @@ -0,0 +1,13 @@ +Heritages of the [[Kholo|main:kholo]] ancestry. + +- [[Ant Kholo|main:ant_kholo]] +- [[Cave Kholo|main:cave_kholo]] +- [[Dog Kholo|main:dog_kholo]] +- [[Great Kholo|main:great_kholo]] +- [[Sweetbreath Kholo|main:sweetbreath_kholo]] +- [[Winter Kholo|main:winter_kholo]] +- [[Witch Kholo|main:witch_kholo]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/kobold_feats.md b/pf2e-remaster/wiki/category/kobold_feats.md new file mode 100644 index 0000000..eac57e3 --- /dev/null +++ b/pf2e-remaster/wiki/category/kobold_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Kobold|main:kobold]]. + +- **Level 1:** [[Cringe|main:cringe]], [[Dragon's Presence|main:dragons_presence]], [[Kobold Lore|main:kobold_lore]], [[Kobold Weapon Familiarity|main:kobold_weapon_familiarity]], [[Scamper|main:scamper]], [[Snare Setter|main:snare_setter]] +- **Level 5:** [[Ally's Shelter|main:allys_shelter]], [[Grovel|main:grovel]], [[Snare Genius|main:snare_genius]], [[Winglets|main:winglets]] +- **Level 9:** [[Between the Scales|main:between_the_scales]], [[Briar Battler|main:briar_battler]], [[Close Quarters|main:close_quarters]], [[Evolved Spellhorn|main:evolved_spellhorn]], [[Fleeing Shriek|main:fleeing_shriek]], [[Winglet Flight|main:winglet_flight]] +- **Level 13:** [[Resplendent Spellhorn|main:resplendent_spellhorn]], [[Tumbling Diversion|main:tumbling_diversion]], [[Vicious Snares|main:vicious_snares]] +- **Level 17:** [[Benefactor's Majesty|main:benefactors_majesty]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/kobold_heritages.md b/pf2e-remaster/wiki/category/kobold_heritages.md new file mode 100644 index 0000000..3831da6 --- /dev/null +++ b/pf2e-remaster/wiki/category/kobold_heritages.md @@ -0,0 +1,13 @@ +Heritages of the [[Kobold|main:kobold]] ancestry. + +- [[Cavernstalker Kobold|main:cavernstalker_kobold]] +- [[Dragonscaled Kobold|main:dragonscaled_kobold]] +- [[Elementheart Kobold|main:elementheart_kobold]] +- [[Spellhorn Kobold|main:spellhorn_kobold]] +- [[Strongjaw Kobold|main:strongjaw_kobold]] +- [[Tunnelflood Kobold|main:tunnelflood_kobold]] +- [[Venomtail Kobold|main:venomtail_kobold]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/leshy_feats.md b/pf2e-remaster/wiki/category/leshy_feats.md new file mode 100644 index 0000000..2e1a947 --- /dev/null +++ b/pf2e-remaster/wiki/category/leshy_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Leshy|main:leshy]]. + +- **Level 1:** [[Grasping Reach|main:grasping_reach]], [[Harmlessly Cute|main:harmlessly_cute]], [[Leshy Lore|main:leshy_lore]], [[Leshy Superstition|main:leshy_superstition]], [[Seedpod|main:seedpod]], [[Shadow of the Wilds|main:shadow_of_the_wilds]], [[Undaunted|main:undaunted]] +- **Level 5:** [[Anchoring Roots|main:anchoring_roots]], [[Leshy Glide|main:leshy_glide]], [[Ritual Reversion|main:ritual_reversion]], [[Speak with Kindred|main:speak_with_kindred]] +- **Level 9:** [[Bark and Tendril|main:bark_and_tendril]], [[Lucky Keepsake|main:lucky_keepsake]], [[Solar Rejuvenation|main:solar_rejuvenation]], [[Thorned Seedpod|main:thorned_seedpod]] +- **Level 13:** [[Call of the Green Man|main:call_of_the_green_man]], [[Cloak of Poison|main:cloak_of_poison]] +- **Level 17:** [[Flourish and Ruin|main:flourish_and_ruin]], [[Regrowth|main:regrowth]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/leshy_heritages.md b/pf2e-remaster/wiki/category/leshy_heritages.md new file mode 100644 index 0000000..edc5fdf --- /dev/null +++ b/pf2e-remaster/wiki/category/leshy_heritages.md @@ -0,0 +1,15 @@ +Heritages of the [[Leshy|main:leshy]] ancestry. + +- [[Cactus Leshy|main:cactus_leshy]] +- [[Fruit Leshy|main:fruit_leshy]] +- [[Fungus Leshy|main:fungus_leshy]] +- [[Gourd Leshy|main:gourd_leshy]] +- [[Leaf Leshy|main:leaf_leshy]] +- [[Lotus Leshy|main:lotus_leshy]] +- [[Root Leshy|main:root_leshy]] +- [[Seaweed Leshy|main:seaweed_leshy]] +- [[Vine Leshy|main:vine_leshy]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/lizardfolk_feats.md b/pf2e-remaster/wiki/category/lizardfolk_feats.md new file mode 100644 index 0000000..71fdb3a --- /dev/null +++ b/pf2e-remaster/wiki/category/lizardfolk_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Lizardfolk|main:lizardfolk]]. + +- **Level 1:** [[Bone Magic|main:bone_magic]], [[Iruxi Armaments|main:iruxi_armaments]], [[Lizardfolk Lore|main:lizardfolk_lore]], [[Marsh Runner|main:marsh_runner]], [[Parthenogenic Hatchling|main:parthenogenic_hatchling]], [[Reptile Speaker|main:reptile_speaker]] +- **Level 5:** [[Envenom Fangs|main:envenom_fangs]], [[Flexible Tail|main:flexible_tail]], [[Gecko's Grip|main:geckos_grip]], [[Shed Tail|main:shed_tail]], [[Swift Swimmer|main:swift_swimmer]] +- **Level 9:** [[Dangle|main:dangle]], [[Hone Claws|main:hone_claws]], [[Terrain Advantage|main:terrain_advantage]] +- **Level 13:** [[Bone Investiture|main:bone_investiture]], [[Iruxi Spirit Strike|main:iruxi_spirit_strike]], [[Primal Rampage|main:primal_rampage]] +- **Level 17:** [[Fossil Rider|main:fossil_rider]], [[Scion Transformation|main:scion_transformation]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/lizardfolk_heritages.md b/pf2e-remaster/wiki/category/lizardfolk_heritages.md new file mode 100644 index 0000000..7f81e50 --- /dev/null +++ b/pf2e-remaster/wiki/category/lizardfolk_heritages.md @@ -0,0 +1,13 @@ +Heritages of the [[Lizardfolk|main:lizardfolk]] ancestry. + +- [[Cliffscale Lizardfolk|main:cliffscale_lizardfolk]] +- [[Cloudleaper Lizardfolk|main:cloudleaper_lizardfolk]] +- [[Frilled Lizardfolk|main:frilled_lizardfolk]] +- [[Sandstrider Lizardfolk|main:sandstrider_lizardfolk]] +- [[Unseen Lizardfolk|main:unseen_lizardfolk]] +- [[Wetlander Lizardfolk|main:wetlander_lizardfolk]] +- [[Woodstalker Lizardfolk|main:woodstalker_lizardfolk]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/lowered_abilities.md b/pf2e-remaster/wiki/category/lowered_abilities.md new file mode 100644 index 0000000..24c525d --- /dev/null +++ b/pf2e-remaster/wiki/category/lowered_abilities.md @@ -0,0 +1,9 @@ +Conditions that weaken one kind of roll: Strength (enfeebled), Dexterity (clumsy), Constitution (drained), and Intelligence, Wisdom and Charisma (stupefied). + +Conditions in this group: [[Clumsy|main:clumsy]], [[Drained|main:drained]], [[Enfeebled|main:enfeebled]], [[Stupefied|main:stupefied]]. + +*Source: Player Core, pp. 442-447.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/monk_feats.md b/pf2e-remaster/wiki/category/monk_feats.md new file mode 100644 index 0000000..d8f400d --- /dev/null +++ b/pf2e-remaster/wiki/category/monk_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Monk|main:monk]]. + +- **Level 1:** [[Crane Stance|main:crane_stance]], [[Dragon Stance|main:dragon_stance]], [[Monastic Archer Stance|main:monastic_archer_stance]], [[Monastic Weaponry|main:monastic_weaponry]], [[Mountain Stance|main:mountain_stance]], [[Qi Spells|main:qi_spells]], [[Stumbling Stance|main:stumbling_stance]], [[Tiger Stance|main:tiger_stance]], [[Wolf Stance|main:wolf_stance]] +- **Level 2:** [[Crushing Grab|main:crushing_grab]], [[Dancing Leaf|main:dancing_leaf]], [[Elemental Fist|main:elemental_fist]], [[Shooting Stars Stance|main:shooting_stars_stance]], [[Stunning Blows|main:stunning_blows]] +- **Level 4:** [[Cobra Stance|main:cobra_stance]], [[Deflect Projectile|main:deflect_projectile]], [[Flurry of Maneuvers|main:flurry_of_maneuvers]], [[Flying Kick|main:flying_kick]], [[Guarded Movement|main:guarded_movement]], [[Harmonize Self (feat)|main:harmonize_self_feat]], [[Stand Still|main:stand_still]] +- **Level 6:** [[Advanced Qi Spells|main:advanced_qi_spells]], [[Align Qi|main:align_qi]], [[Crane Flutter|main:crane_flutter]], [[Dragon Roar|main:dragon_roar]], [[Mountain Stronghold|main:mountain_stronghold]], [[One-Inch Punch|main:one_inch_punch]], [[Return Fire|main:return_fire]], [[Stumbling Feint|main:stumbling_feint]], [[Tiger Slash|main:tiger_slash]], [[Water Step|main:water_step]], [[Whirling Throw|main:whirling_throw]], [[Wolf Drag|main:wolf_drag]] +- **Level 8:** [[Clinging Shadows Initiate|main:clinging_shadows_initiate]], [[Ironblood Stance|main:ironblood_stance]], [[Mixed Maneuver|main:mixed_maneuver]], [[Pinning Fire|main:pinning_fire]], [[Projectile Snatching|main:projectile_snatching]], [[Tangled Forest Stance|main:tangled_forest_stance]], [[Wall Run|main:wall_run]], [[Wild Winds Initiate|main:wild_winds_initiate]] +- **Level 10:** [[Cobra Envenom|main:cobra_envenom]], [[Knockback Strike|main:knockback_strike]], [[Prevailing Position|main:prevailing_position]], [[Sleeper Hold|main:sleeper_hold]], [[Wind Jump (feat)|main:wind_jump_feat]], [[Winding Flow|main:winding_flow]] +- **Level 12:** [[Disrupt Qi|main:disrupt_qi]], [[Dodging Roll|main:dodging_roll]], [[Focused Shot|main:focused_shot]], [[Improved Knockback|main:improved_knockback]], [[Meditative Focus|main:meditative_focus]], [[Overwhelming Breath|main:overwhelming_breath]], [[Reflexive Stance|main:reflexive_stance]] +- **Level 14:** [[Ironblood Surge|main:ironblood_surge]], [[Mountain Quake|main:mountain_quake]], [[Peerless Form|main:peerless_form]], [[Shadow's Web (feat)|main:shadows_web_feat]], [[Tangled Forest Rake|main:tangled_forest_rake]], [[Whirling Blade Stance|main:whirling_blade_stance]], [[Wild Winds Gust|main:wild_winds_gust]] +- **Level 16:** [[Fuse Stance|main:fuse_stance]], [[Master of Many Styles|main:master_of_many_styles]], [[Master Qi Spells|main:master_qi_spells]], [[One-Millimeter Punch|main:one_millimeter_punch]], [[Shattering Strike (Monk)|main:shattering_strike_monk]] +- **Level 18:** [[Diamond Fists|main:diamond_fists]], [[Grandmaster Qi Spells|main:grandmaster_qi_spells]], [[Qi Center|main:qi_center]], [[Swift River|main:swift_river]], [[Triangle Shot|main:triangle_shot]] +- **Level 20:** [[Enduring Quickness|main:enduring_quickness]], [[Godbreaker|main:godbreaker]], [[Immortal Techniques|main:immortal_techniques]], [[Impossible Technique|main:impossible_technique]], [[Lightning Qi|main:lightning_qi]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/mutagens.md b/pf2e-remaster/wiki/category/mutagens.md new file mode 100644 index 0000000..99ebf65 --- /dev/null +++ b/pf2e-remaster/wiki/category/mutagens.md @@ -0,0 +1,10 @@ +Mutagens. + +- **Level 1:** [[Bestial Mutagen (Lesser)|main:bestial_mutagen_lesser]], [[Cognitive Mutagen (Lesser)|main:cognitive_mutagen_lesser]], [[Drakeheart Mutagen (Lesser)|main:drakeheart_mutagen_lesser]], [[Juggernaut Mutagen (Lesser)|main:juggernaut_mutagen_lesser]], [[Quicksilver Mutagen (Lesser)|main:quicksilver_mutagen_lesser]], [[Serene Mutagen (Lesser)|main:serene_mutagen_lesser]], [[Silvertongue Mutagen (Lesser)|main:silvertongue_mutagen_lesser]] +- **Level 3:** [[Bestial Mutagen (Moderate)|main:bestial_mutagen_moderate]], [[Cognitive Mutagen (Moderate)|main:cognitive_mutagen_moderate]], [[Drakeheart Mutagen (Moderate)|main:drakeheart_mutagen_moderate]], [[Juggernaut Mutagen (Moderate)|main:juggernaut_mutagen_moderate]], [[Quicksilver Mutagen (Moderate)|main:quicksilver_mutagen_moderate]], [[Serene Mutagen (Moderate)|main:serene_mutagen_moderate]], [[Silvertongue Mutagen (Moderate)|main:silvertongue_mutagen_moderate]] +- **Level 11:** [[Bestial Mutagen (Greater)|main:bestial_mutagen_greater]], [[Cognitive Mutagen (Greater)|main:cognitive_mutagen_greater]], [[Drakeheart Mutagen (Greater)|main:drakeheart_mutagen_greater]], [[Juggernaut Mutagen (Greater)|main:juggernaut_mutagen_greater]], [[Quicksilver Mutagen (Greater)|main:quicksilver_mutagen_greater]], [[Serene Mutagen (Greater)|main:serene_mutagen_greater]], [[Silvertongue Mutagen (Greater)|main:silvertongue_mutagen_greater]] +- **Level 17:** [[Bestial Mutagen (Major)|main:bestial_mutagen_major]], [[Cognitive Mutagen (Major)|main:cognitive_mutagen_major]], [[Drakeheart Mutagen (Major)|main:drakeheart_mutagen_major]], [[Juggernaut Mutagen (Major)|main:juggernaut_mutagen_major]], [[Quicksilver Mutagen (Major)|main:quicksilver_mutagen_major]], [[Serene Mutagen (Major)|main:serene_mutagen_major]], [[Silvertongue Mutagen (Major)|main:silvertongue_mutagen_major]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/nephilim_feats.md b/pf2e-remaster/wiki/category/nephilim_feats.md new file mode 100644 index 0000000..0a3a58a --- /dev/null +++ b/pf2e-remaster/wiki/category/nephilim_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Nephilim|main:nephilim]]. + +- **Level 1:** [[Angelkin|main:angelkin]], [[Bestial Manifestation|main:bestial_manifestation]], [[Grimspawn|main:grimspawn]], [[Halo|main:halo]], [[Hellspawn|main:hellspawn]], [[Lawbringer|main:lawbringer]], [[Musetouched|main:musetouched]], [[Nephilim Eyes|main:nephilim_eyes]], [[Nephilim Lore|main:nephilim_lore]], [[Nimble Hooves|main:nimble_hooves]], [[Pitborn|main:pitborn]] +- **Level 5:** [[Blessed Blood (Nephilim)|main:blessed_blood_nephilim]], [[Extraplanar Supplication|main:extraplanar_supplication]], [[Nephilim Resistance|main:nephilim_resistance]], [[Scion of Many Planes|main:scion_of_many_planes]], [[Skillful Tail|main:skillful_tail]] +- **Level 9:** [[Celestial Magic|main:celestial_magic]], [[Divine Countermeasures|main:divine_countermeasures]], [[Divine Wings|main:divine_wings]], [[Fiendish Magic|main:fiendish_magic]] +- **Level 13:** [[Celestial Mercy|main:celestial_mercy]], [[Slip Sideways|main:slip_sideways]], [[Summon Nephilim Kin|main:summon_nephilim_kin]] +- **Level 17:** [[Divine Declaration|main:divine_declaration]], [[Eternal Wings (Nephilim)|main:eternal_wings_nephilim]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/occult_spells.md b/pf2e-remaster/wiki/category/occult_spells.md new file mode 100644 index 0000000..d2ebfa9 --- /dev/null +++ b/pf2e-remaster/wiki/category/occult_spells.md @@ -0,0 +1,17 @@ +The occult spell list. + +- **Cantrips:** [[Bullhorn|main:bullhorn]], [[Daze|main:daze]], [[Detect Magic (spell)|main:detect_magic_spell]], [[Figment|main:figment]], [[Forbidding Ward|main:forbidding_ward]], [[Guidance|main:guidance]], [[Haunting Hymn|main:haunting_hymn]], [[Know the Way|main:know_the_way]], [[Light|main:light]], [[Message|main:message]], [[Prestidigitation|main:prestidigitation]], [[Read Aura|main:read_aura]], [[Shield|main:shield]], [[Sigil|main:sigil]], [[Summon Instrument|main:summon_instrument]], [[Telekinetic Hand|main:telekinetic_hand]], [[Telekinetic Projectile|main:telekinetic_projectile]], [[Void Warp|main:void_warp]] +- **Rank 1:** [[Alarm|main:alarm]], [[Bane|main:bane]], [[Bless|main:bless]], [[Carryall|main:carryall]], [[Charm|main:charm]], [[Command|main:command]], [[Concordant Choir|main:concordant_choir]], [[Disguise Magic|main:disguise_magic]], [[Dizzying Colors|main:dizzying_colors]], [[Déjà Vu|main:d_j_vu]], [[Enfeeble|main:enfeeble]], [[Fear|main:fear]], [[Force Barrage|main:force_barrage]], [[Grim Tendrils|main:grim_tendrils]], [[Ill Omen|main:ill_omen]], [[Illusory Disguise|main:illusory_disguise]], [[Illusory Object|main:illusory_object]], [[Imprint Message|main:imprint_message]], [[Invisible Item|main:invisible_item]], [[Item Facade|main:item_facade]], [[Lock|main:lock]], [[Mending|main:mending]], [[Mindlink|main:mindlink]], [[Mystic Armor|main:mystic_armor]], [[Object Reading|main:object_reading]], [[Pet Cache|main:pet_cache]], [[Phantasmal Minion|main:phantasmal_minion]], [[Phantom Pain|main:phantom_pain]], [[Protection|main:protection]], [[Runic Body|main:runic_body]], [[Runic Weapon|main:runic_weapon]], [[Sanctuary|main:sanctuary]], [[Schadenfreude|main:schadenfreude]], [[Sleep|main:sleep]], [[Soothe|main:soothe]], [[Spirit Link|main:spirit_link]], [[Summon Fey|main:summon_fey]], [[Summon Undead|main:summon_undead]], [[Sure Strike|main:sure_strike]], [[Thoughtful Gift|main:thoughtful_gift]], [[Ventriloquism|main:ventriloquism]] +- **Rank 2:** [[Animated Assault|main:animated_assault]], [[Augury|main:augury]], [[Blistering Invective|main:blistering_invective]], [[Blood Vendetta|main:blood_vendetta]], [[Blur|main:blur]], [[Calm|main:calm]], [[Charitable Urge|main:charitable_urge]], [[Cleanse Affliction|main:cleanse_affliction]], [[Clear Mind|main:clear_mind]], [[Darkness|main:darkness]], [[Darkvision|main:darkvision]], [[Deafness|main:deafness]], [[Dispel Magic|main:dispel_magic]], [[Embed Message|main:embed_message]], [[Everlight|main:everlight]], [[False Vitality|main:false_vitality]], [[Final Sacrifice|main:final_sacrifice]], [[Ghostly Carrier|main:ghostly_carrier]], [[Ghoulish Cravings|main:ghoulish_cravings]], [[Humanoid Form|main:humanoid_form]], [[Illusory Creature|main:illusory_creature]], [[Invisibility|main:invisibility]], [[Knock|main:knock]], [[Laughing Fit|main:laughing_fit]], [[Marvelous Mount|main:marvelous_mount]], [[Noise Blast|main:noise_blast]], [[Paranoia|main:paranoia]], [[Peaceful Rest|main:peaceful_rest]], [[Phantasmal Treasure|main:phantasmal_treasure]], [[Reaper's Lantern|main:reapers_lantern]], [[Resist Energy|main:resist_energy]], [[Revealing Light|main:revealing_light]], [[See the Unseen|main:see_the_unseen]], [[Shatter|main:shatter]], [[Silence|main:silence]], [[Sound Body|main:sound_body]], [[Spirit Sense|main:spirit_sense]], [[Spiritual Armament|main:spiritual_armament]], [[Status|main:status]], [[Stupefy|main:stupefy]], [[Sure Footing|main:sure_footing]], [[Telekinetic Maneuver|main:telekinetic_maneuver]], [[Translate|main:translate]], [[Vomit Swarm|main:vomit_swarm]] +- **Rank 3:** [[Bind Undead|main:bind_undead]], [[Blindness|main:blindness]], [[Clairaudience|main:clairaudience]], [[Cozy Cabin|main:cozy_cabin]], [[Curse of Lost Time|main:curse_of_lost_time]], [[Dream Message|main:dream_message]], [[Enthrall|main:enthrall]], [[Familiar's Face|main:familiars_face]], [[Ghostly Weapon|main:ghostly_weapon]], [[Gravity Well|main:gravity_well]], [[Haste|main:haste]], [[Heroism|main:heroism]], [[Hypercognition|main:hypercognition]], [[Hypnotize|main:hypnotize]], [[Levitate|main:levitate]], [[Locate|main:locate]], [[Mind Reading|main:mind_reading]], [[Paralyze|main:paralyze]], [[Ring of Truth|main:ring_of_truth]], [[Rouse Skeletons|main:rouse_skeletons]], [[Shared Invisibility|main:shared_invisibility]], [[Slow|main:slow]], [[Speak with Plants|main:speak_with_plants]], [[Threefold Aspect|main:threefold_aspect]], [[Vampiric Feast|main:vampiric_feast]], [[Veil of Privacy|main:veil_of_privacy]], [[Wanderer's Guide|main:wanderers_guide]] +- **Rank 4:** [[Bestial Curse|main:bestial_curse]], [[Chroma Leach|main:chroma_leach]], [[Clairvoyance|main:clairvoyance]], [[Confusion|main:confusion]], [[Containment|main:containment]], [[Countless Eyes|main:countless_eyes]], [[Detect Scrying|main:detect_scrying]], [[Dispelling Globe|main:dispelling_globe]], [[Dull Ambition|main:dull_ambition]], [[Flicker|main:flicker]], [[Fly (spell)|main:fly_spell]], [[Ghostly Tragedy|main:ghostly_tragedy]], [[Honeyed Words|main:honeyed_words]], [[Liminal Doorway|main:liminal_doorway]], [[Mirage|main:mirage]], [[Nightmare|main:nightmare]], [[Outcast's Curse|main:outcasts_curse]], [[Peaceful Bubble|main:peaceful_bubble]], [[Planar Tether|main:planar_tether]], [[Read Omens|main:read_omens]], [[Rewrite Memory|main:rewrite_memory]], [[Seal Fate|main:seal_fate]], [[Suggestion|main:suggestion]], [[Talking Corpse|main:talking_corpse]], [[Telepathy|main:telepathy]], [[Translocate|main:translocate]], [[Vampiric Maiden|main:vampiric_maiden]], [[Vapor Form|main:vapor_form]], [[Vision of Death|main:vision_of_death]], [[Whispers of the Void|main:whispers_of_the_void]] +- **Rank 5:** [[Banishment|main:banishment]], [[Blister|main:blister]], [[Cloak of Colors|main:cloak_of_colors]], [[Dreaming Potential|main:dreaming_potential]], [[Drop Dead|main:drop_dead]], [[False Vision|main:false_vision]], [[Hallucination|main:hallucination]], [[Illusory Scene|main:illusory_scene]], [[Imaginary Lockbox|main:imaginary_lockbox]], [[Invoke Spirits|main:invoke_spirits]], [[Mariner's Curse|main:mariners_curse]], [[Mind Probe|main:mind_probe]], [[Scouting Eye|main:scouting_eye]], [[Sending|main:sending]], [[Shadow Blast|main:shadow_blast]], [[Slither|main:slither]], [[Speak with Stones|main:speak_with_stones]], [[Strange Geometry|main:strange_geometry]], [[Subconscious Suggestion|main:subconscious_suggestion]], [[Summon Dragon|main:summon_dragon]], [[Summon Entity|main:summon_entity]], [[Synaptic Pulse|main:synaptic_pulse]], [[Synesthesia|main:synesthesia]], [[Telekinetic Haul|main:telekinetic_haul]], [[Truespeech|main:truespeech]], [[Umbral Journey|main:umbral_journey]], [[Wall of Flesh|main:wall_of_flesh]], [[Wave of Despair|main:wave_of_despair]] +- **Rank 6:** [[Blanket of Stars|main:blanket_of_stars]], [[Blinding Fury|main:blinding_fury]], [[Collective Transposition|main:collective_transposition]], [[Cursed Metamorphosis|main:cursed_metamorphosis]], [[Dominate|main:dominate]], [[Dragon Form|main:dragon_form]], [[Mislead|main:mislead]], [[Never Mind|main:never_mind]], [[Phantasmal Calamity|main:phantasmal_calamity]], [[Repulsion|main:repulsion]], [[Scintillating Safeguard|main:scintillating_safeguard]], [[Scrying|main:scrying]], [[Spellwrack|main:spellwrack]], [[Spirit Blast|main:spirit_blast]], [[Teleport|main:teleport]], [[Truesight|main:truesight]], [[Vampiric Exsanguination|main:vampiric_exsanguination]], [[Vibrant Pattern|main:vibrant_pattern]], [[Wall of Force|main:wall_of_force]], [[Zealous Conviction|main:zealous_conviction]] +- **Rank 7:** [[Duplicate Foe|main:duplicate_foe]], [[Energy Aegis|main:energy_aegis]], [[Interplanar Teleport|main:interplanar_teleport]], [[Mask of Terror|main:mask_of_terror]], [[Planar Palace|main:planar_palace]], [[Planar Seal|main:planar_seal]], [[Possession|main:possession]], [[Project Image|main:project_image]], [[Retrocognition|main:retrocognition]], [[Spell Riposte|main:spell_riposte]], [[True Target|main:true_target]], [[Visions of Danger|main:visions_of_danger]], [[Warp Mind|main:warp_mind]] +- **Rank 8:** [[Canticle of Everlasting Grief|main:canticle_of_everlasting_grief]], [[Confusing Colors|main:confusing_colors]], [[Disappearance|main:disappearance]], [[Dream Council|main:dream_council]], [[Hidden Mind|main:hidden_mind]], [[Pinpoint|main:pinpoint]], [[Quandary|main:quandary]], [[Spirit Song|main:spirit_song]], [[Spiritual Epidemic|main:spiritual_epidemic]], [[Uncontrollable Dance|main:uncontrollable_dance]], [[Unrelenting Observation|main:unrelenting_observation]] +- **Rank 9:** [[Foresight (spell)|main:foresight_spell]], [[Overwhelming Presence|main:overwhelming_presence]], [[Phantasmagoria|main:phantasmagoria]], [[Resplendent Mansion|main:resplendent_mansion]], [[Seize Soul|main:seize_soul]], [[Telepathic Demand|main:telepathic_demand]], [[Unfathomable Song|main:unfathomable_song]], [[Wails of the Damned|main:wails_of_the_damned]] +- **Rank 10:** [[Fabricated Truth|main:fabricated_truth]], [[Freeze Time|main:freeze_time]], [[Gate|main:gate]], [[Indestructibility|main:indestructibility]], [[Manifestation|main:manifestation]], [[Remake|main:remake]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/oils.md b/pf2e-remaster/wiki/category/oils.md new file mode 100644 index 0000000..13908e7 --- /dev/null +++ b/pf2e-remaster/wiki/category/oils.md @@ -0,0 +1,20 @@ +Oils. + +- **Level 0:** [[Oil (1 pint)|main:oil_1_pint]] +- **Level 1:** [[Nectar of Purification|main:nectar_of_purification]], [[Oil of Unlife (Minor)|main:oil_of_unlife_minor]], [[Shielding Salve|main:shielding_salve]] +- **Level 2:** [[Oil of Potency|main:oil_of_potency]], [[Oil of Weightlessness|main:oil_of_weightlessness]] +- **Level 3:** [[Oil of Mending|main:oil_of_mending]], [[Oil of Unlife (Lesser)|main:oil_of_unlife_lesser]] +- **Level 5:** [[Oil of Revelation|main:oil_of_revelation]], [[Tricky Liniment|main:tricky_liniment]] +- **Level 6:** [[Oil of Unlife (Moderate)|main:oil_of_unlife_moderate]], [[Oil of Weightlessness (Greater)|main:oil_of_weightlessness_greater]], [[Salve of Antiparalysis|main:salve_of_antiparalysis]] +- **Level 8:** [[Oil of Dynamism|main:oil_of_dynamism]] +- **Level 11:** [[Oil of Keen Edges|main:oil_of_keen_edges]], [[Oil of Repulsion|main:oil_of_repulsion]] +- **Level 12:** [[Oil of Animation|main:oil_of_animation]], [[Oil of Potency (Greater)|main:oil_of_potency_greater]], [[Oil of Unlife (Greater)|main:oil_of_unlife_greater]], [[Salve of Antiparalysis (Greater)|main:salve_of_antiparalysis_greater]] +- **Level 15:** [[Obfuscation Oil|main:obfuscation_oil]] +- **Level 16:** [[Oil of Dynamism (Greater)|main:oil_of_dynamism_greater]] +- **Level 18:** [[Oil of Unlife (Major)|main:oil_of_unlife_major]] +- **Level 19:** [[Oil of Potency (Major)|main:oil_of_potency_major]] +- **Level 20:** [[Antimagic Oil|main:antimagic_oil]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/oracle_feats.md b/pf2e-remaster/wiki/category/oracle_feats.md new file mode 100644 index 0000000..dc10e5e --- /dev/null +++ b/pf2e-remaster/wiki/category/oracle_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Oracle|main:oracle]]. + +- **Level 1:** [[Foretell Harm|main:foretell_harm]], [[Glean Lore|main:glean_lore]], [[Nudge the Scales|main:nudge_the_scales]], [[Oracular Warning|main:oracular_warning]], [[Reach Spell|main:reach_spell]], [[Whispers of Weakness|main:whispers_of_weakness]], [[Widen Spell|main:widen_spell]] +- **Level 2:** [[Cantrip Expansion|main:cantrip_expansion]], [[Divine Aegis|main:divine_aegis]], [[Domain Acumen|main:domain_acumen]], [[Meddling Futures|main:meddling_futures]] +- **Level 4:** [[Bespell Strikes|main:bespell_strikes]], [[Knowledge of Shapes|main:knowledge_of_shapes]], [[Thousand Visions|main:thousand_visions]] +- **Level 6:** [[Advanced Revelation|main:advanced_revelation]], [[Gifted Power|main:gifted_power]], [[Spiritual Sense|main:spiritual_sense]], [[Steady Spellcasting|main:steady_spellcasting]] +- **Level 8:** [[Debilitating Dichotomy|main:debilitating_dichotomy]], [[Read Disaster|main:read_disaster]], [[Surging Might|main:surging_might]], [[Water Walker|main:water_walker]] +- **Level 10:** [[Quickened Casting|main:quickened_casting]], [[Roll the Bones of Fate|main:roll_the_bones_of_fate]], [[The Dead Walk|main:the_dead_walk]], [[Trial by Skyfire|main:trial_by_skyfire]], [[Waters of Creation|main:waters_of_creation]] +- **Level 12:** [[Domain Fluency|main:domain_fluency]], [[Epiphany at the Crossroads|main:epiphany_at_the_crossroads]], [[Greater Revelation|main:greater_revelation]], [[Magic Sense|main:magic_sense]] +- **Level 14:** [[Forestall Curse|main:forestall_curse]], [[Lighter than Air|main:lighter_than_air]], [[Mysterious Repertoire|main:mysterious_repertoire]], [[Revelation's Focus|main:revelations_focus]] +- **Level 16:** [[Conduit of Void and Vitality|main:conduit_of_void_and_vitality]], [[Diverse Mystery|main:diverse_mystery]], [[Portentous Spell|main:portentous_spell]] +- **Level 18:** [[Blaze of Revelation|main:blaze_of_revelation]], [[Divine Effusion|main:divine_effusion]] +- **Level 20:** [[Mystery Conduit|main:mystery_conduit]], [[Oracular Providence|main:oracular_providence]], [[Paradoxical Mystery|main:paradoxical_mystery]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/orc_feats.md b/pf2e-remaster/wiki/category/orc_feats.md new file mode 100644 index 0000000..c475d0b --- /dev/null +++ b/pf2e-remaster/wiki/category/orc_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Orc|main:orc]]. + +- **Level 1:** [[Beast Trainer|main:beast_trainer]], [[Hold Mark|main:hold_mark]], [[Iron Fists|main:iron_fists]], [[Orc Ferocity|main:orc_ferocity]], [[Orc Lore|main:orc_lore]], [[Orc Superstition|main:orc_superstition]], [[Orc Weapon Familiarity|main:orc_weapon_familiarity]], [[Tusks (Orc)|main:tusks_orc]] +- **Level 5:** [[Athletic Might|main:athletic_might]], [[Bloody Blows|main:bloody_blows]], [[Defy Death|main:defy_death]], [[Scar-Thick Skin|main:scar_thick_skin]] +- **Level 9:** [[Pervasive Superstition|main:pervasive_superstition]], [[Undying Ferocity|main:undying_ferocity]] +- **Level 13:** [[Ferocious Beasts|main:ferocious_beasts]], [[Incredible Ferocity|main:incredible_ferocity]], [[Spell Devourer|main:spell_devourer]] +- **Level 17:** [[Rampaging Ferocity|main:rampaging_ferocity]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/orc_heritages.md b/pf2e-remaster/wiki/category/orc_heritages.md new file mode 100644 index 0000000..3acd02b --- /dev/null +++ b/pf2e-remaster/wiki/category/orc_heritages.md @@ -0,0 +1,13 @@ +Heritages of the [[Orc|main:orc]] ancestry. + +- [[Badlands Orc|main:badlands_orc]] +- [[Battle-Ready Orc|main:battle_ready_orc]] +- [[Deep Orc|main:deep_orc]] +- [[Grave Orc|main:grave_orc]] +- [[Hold-Scarred Orc|main:hold_scarred_orc]] +- [[Rainfall Orc|main:rainfall_orc]] +- [[Winter Orc|main:winter_orc]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/other_actions.md b/pf2e-remaster/wiki/category/other_actions.md new file mode 100644 index 0000000..bd1d63c --- /dev/null +++ b/pf2e-remaster/wiki/category/other_actions.md @@ -0,0 +1,64 @@ +Actions granted by classes, ancestries, archetypes, backgrounds, items and vehicles. + +- [[Anchor|main:anchor]] +- [[Basic Finisher|main:basic_finisher]] +- [[Board|main:board]] +- [[Boarding Assault|main:boarding_assault]] +- [[Call Companion|main:call_companion]] +- [[Call on Ancient Blood|main:call_on_ancient_blood]] +- [[Clue In|main:clue_in]] +- [[Cobble Together|main:cobble_together]] +- [[Confident Finisher|main:confident_finisher]] +- [[Debilitating Strike|main:debilitating_strike]] +- [[Destructive Vengeance|main:destructive_vengeance]] +- [[Devise a Stratagem|main:devise_a_stratagem]] +- [[Dragon Breath (Dragon Form)|main:dragon_breath_dragon_form]] +- [[Drain Bonded Item|main:drain_bonded_item]] +- [[Drive|main:drive]] +- [[Eldritch Shot|main:eldritch_shot]] +- [[Expeditious Inspection|main:expeditious_inspection]] +- [[Fey's Fortune|main:feys_fortune]] +- [[Final Surge|main:final_surge]] +- [[Flash of Grandeur|main:flash_of_grandeur]] +- [[Foresight|main:foresight]] +- [[Glimpse of Redemption|main:glimpse_of_redemption]] +- [[Hunt Prey|main:hunt_prey]] +- [[Influence Rumor|main:influence_rumor]] +- [[Inspired Stratagem|main:inspired_stratagem]] +- [[Iron Command|main:iron_command]] +- [[Jinx|main:jinx]] +- [[Liberating Step|main:liberating_step]] +- [[Mark for Death|main:mark_for_death]] +- [[Master Strike|main:master_strike]] +- [[Once Bitten|main:once_bitten]] +- [[Opportune Riposte|main:opportune_riposte]] +- [[Patron's Claim|main:patrons_claim]] +- [[Patron's Presence|main:patrons_presence]] +- [[Pointed Question|main:pointed_question]] +- [[Primal Howl|main:primal_howl]] +- [[Pursue a Lead|main:pursue_a_lead]] +- [[Quick Alchemy|main:quick_alchemy]] +- [[Quick Tincture|main:quick_tincture]] +- [[Quick-Tempered|main:quick_tempered]] +- [[Rage|main:rage]] +- [[Reactive Strike|main:reactive_strike]] +- [[Resist Elf Magic|main:resist_elf_magic]] +- [[Retributive Strike|main:retributive_strike]] +- [[Run Over|main:run_over]] +- [[Selfish Shield|main:selfish_shield]] +- [[Shed Spirit|main:shed_spirit]] +- [[Stitching Strike|main:stitching_strike]] +- [[Stop|main:stop]] +- [[Tail Toxin|main:tail_toxin]] +- [[Take Control|main:take_control]] +- [[Threatening Approach|main:threatening_approach]] +- [[Toxic Skin|main:toxic_skin]] +- [[Transform Ammunition|main:transform_ammunition]] +- [[True Shapeshift|main:true_shapeshift]] +- [[Upstage|main:upstage]] +- [[Verdant Rest|main:verdant_rest]] +- [[Warding Sign|main:warding_sign]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/poisons.md b/pf2e-remaster/wiki/category/poisons.md new file mode 100644 index 0000000..ca537c0 --- /dev/null +++ b/pf2e-remaster/wiki/category/poisons.md @@ -0,0 +1,25 @@ +Poisons. + +- **Level 1:** [[Arsenic|main:arsenic]], [[Giant Centipede Venom|main:giant_centipede_venom]] +- **Level 2:** [[Belladonna|main:belladonna]], [[Black Adder Venom|main:black_adder_venom]], [[Lethargy Poison|main:lethargy_poison]] +- **Level 3:** [[Cytillesh Oil|main:cytillesh_oil]], [[Graveroot|main:graveroot]] +- **Level 4:** [[Fearflower Nectar|main:fearflower_nectar]], [[Leadenleg|main:leadenleg]] +- **Level 5:** [[Spider Venom|main:spider_venom]] +- **Level 6:** [[Giant Scorpion Venom|main:giant_scorpion_venom]] +- **Level 7:** [[Tangle Root Toxin|main:tangle_root_toxin]] +- **Level 8:** [[Nettleweed Residue|main:nettleweed_residue]], [[Wyvern Poison|main:wyvern_poison]] +- **Level 9:** [[Enervating Powder|main:enervating_powder]], [[Spider Root|main:spider_root]] +- **Level 10:** [[Nethershade|main:nethershade]], [[Wolfsbane|main:wolfsbane]] +- **Level 11:** [[Blightburn Resin|main:blightburn_resin]] +- **Level 12:** [[Cave Worm Venom|main:cave_worm_venom]], [[Slumber Wine|main:slumber_wine]] +- **Level 13:** [[Deathcap Powder|main:deathcap_powder]] +- **Level 15:** [[Mindfog Mist|main:mindfog_mist]] +- **Level 16:** [[Brimstone Fumes|main:brimstone_fumes]], [[Cerulean Scourge|main:cerulean_scourge]] +- **Level 17:** [[Hemlock|main:hemlock]] +- **Level 18:** [[King's Sleep|main:kings_sleep]] +- **Level 19:** [[Black Lotus Extract|main:black_lotus_extract]] +- **Level 20:** [[Tears of Death|main:tears_of_death]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/potions.md b/pf2e-remaster/wiki/category/potions.md new file mode 100644 index 0000000..e166c1d --- /dev/null +++ b/pf2e-remaster/wiki/category/potions.md @@ -0,0 +1,22 @@ +Potions. + +- **Level 1:** [[Gecko Potion|main:gecko_potion]], [[Healing Potion (Minor)|main:healing_potion_minor]], [[Potion of Acid Retaliation (Minor)|main:potion_of_acid_retaliation_minor]], [[Potion of Cold Retaliation (Minor)|main:potion_of_cold_retaliation_minor]], [[Potion of Electricity Retaliation (Minor)|main:potion_of_electricity_retaliation_minor]], [[Potion of Emergency Escape|main:potion_of_emergency_escape]], [[Potion of Fire Retaliation (Minor)|main:potion_of_fire_retaliation_minor]], [[Potion of Shared Memories|main:potion_of_shared_memories]], [[Ration Tonic|main:ration_tonic]] +- **Level 3:** [[Healing Potion (Lesser)|main:healing_potion_lesser]], [[Potion of Acid Retaliation (Lesser)|main:potion_of_acid_retaliation_lesser]], [[Potion of Cold Retaliation (Lesser)|main:potion_of_cold_retaliation_lesser]], [[Potion of Electricity Retaliation (Lesser)|main:potion_of_electricity_retaliation_lesser]], [[Potion of Fire Retaliation (Lesser)|main:potion_of_fire_retaliation_lesser]], [[Potion of Water Breathing|main:potion_of_water_breathing]] +- **Level 4:** [[Invisibility Potion|main:invisibility_potion]], [[Oak Potion|main:oak_potion]], [[Shrinking Potion|main:shrinking_potion]], [[Timeless Salts|main:timeless_salts]] +- **Level 5:** [[Absolute Solvent (Lesser)|main:absolute_solvent_lesser]], [[Potion of Disguise (Lesser)|main:potion_of_disguise_lesser]], [[Potion of Leaping|main:potion_of_leaping]] +- **Level 6:** [[Healing Potion (Moderate)|main:healing_potion_moderate]], [[Potion of Acid Resistance (Lesser)|main:potion_of_acid_resistance_lesser]], [[Potion of Acid Retaliation (Moderate)|main:potion_of_acid_retaliation_moderate]], [[Potion of Cold Resistance (Lesser)|main:potion_of_cold_resistance_lesser]], [[Potion of Cold Retaliation (Moderate)|main:potion_of_cold_retaliation_moderate]], [[Potion of Electricity Resistance (Lesser)|main:potion_of_electricity_resistance_lesser]], [[Potion of Electricity Retaliation (Moderate)|main:potion_of_electricity_retaliation_moderate]], [[Potion of Fire Resistance (Lesser)|main:potion_of_fire_resistance_lesser]], [[Potion of Fire Retaliation (Moderate)|main:potion_of_fire_retaliation_moderate]], [[Potion of Resistance (Lesser)|main:potion_of_resistance_lesser]], [[Potion of Sonic Resistance (Lesser)|main:potion_of_sonic_resistance_lesser]], [[Potion of Swimming|main:potion_of_swimming]], [[Truth Potion|main:truth_potion]] +- **Level 7:** [[Energy Breath Potion (Acid, Lesser)|main:energy_breath_potion_acid_lesser]], [[Energy Breath Potion (Cold, Lesser)|main:energy_breath_potion_cold_lesser]], [[Energy Breath Potion (Electricity, Lesser)|main:energy_breath_potion_electricity_lesser]], [[Energy Breath Potion (Fire, Lesser)|main:energy_breath_potion_fire_lesser]], [[Energy Breath Potion (Sonic, Lesser)|main:energy_breath_potion_sonic_lesser]], [[Everlasting Adhesive|main:everlasting_adhesive]], [[Ration Tonic (Greater)|main:ration_tonic_greater]], [[Serum of Sex Shift|main:serum_of_sex_shift]], [[Skinstitch Salve|main:skinstitch_salve]] +- **Level 8:** [[Potion of Disguise (Moderate)|main:potion_of_disguise_moderate]], [[Potion of Flying (Standard)|main:potion_of_flying_standard]], [[Potion of Quickness|main:potion_of_quickness]], [[Shrinking Potion (Greater)|main:shrinking_potion_greater]] +- **Level 10:** [[Potion of Acid Resistance (Moderate)|main:potion_of_acid_resistance_moderate]], [[Potion of Cold Resistance (Moderate)|main:potion_of_cold_resistance_moderate]], [[Potion of Electricity Resistance (Moderate)|main:potion_of_electricity_resistance_moderate]], [[Potion of Resistance (Moderate)|main:potion_of_resistance_moderate]], [[Potion of Sonic Resistance (Moderate)|main:potion_of_sonic_resistance_moderate]] +- **Level 11:** [[Potion of Disguise (Greater)|main:potion_of_disguise_greater]], [[Potion of Swimming (Greater)|main:potion_of_swimming_greater]] +- **Level 12:** [[Absolute Solvent (Moderate)|main:absolute_solvent_moderate]], [[Energy Breath Potion (Acid, Moderate)|main:energy_breath_potion_acid_moderate]], [[Energy Breath Potion (Cold, Moderate)|main:energy_breath_potion_cold_moderate]], [[Energy Breath Potion (Electricity, Moderate)|main:energy_breath_potion_electricity_moderate]], [[Energy Breath Potion (Fire, Moderate)|main:energy_breath_potion_fire_moderate]], [[Energy Breath Potion (Sonic, Moderate)|main:energy_breath_potion_sonic_moderate]], [[Healing Potion (Greater)|main:healing_potion_greater]], [[Potion of Acid Retaliation (Greater)|main:potion_of_acid_retaliation_greater]], [[Potion of Cold Retaliation (Greater)|main:potion_of_cold_retaliation_greater]], [[Potion of Electricity Retaliation (Greater)|main:potion_of_electricity_retaliation_greater]], [[Potion of Fire Retaliation (Greater)|main:potion_of_fire_retaliation_greater]], [[Potion of Truespeech|main:potion_of_truespeech]] +- **Level 13:** [[Panacea|main:panacea]], [[Time Shield Potion|main:time_shield_potion]] +- **Level 14:** [[Potion of Acid Resistance (Greater)|main:potion_of_acid_resistance_greater]], [[Potion of Cold Resistance (Greater)|main:potion_of_cold_resistance_greater]], [[Potion of Electricity Resistance (Greater)|main:potion_of_electricity_resistance_greater]], [[Potion of Fire Resistance (Greater)|main:potion_of_fire_resistance_greater]], [[Potion of Resistance (Greater)|main:potion_of_resistance_greater]], [[Potion of Sonic Resistance (Greater)|main:potion_of_sonic_resistance_greater]] +- **Level 15:** [[Potion of Flying (Greater)|main:potion_of_flying_greater]] +- **Level 16:** [[Truesight Potion|main:truesight_potion]] +- **Level 17:** [[Energy Breath Potion (Acid, Greater)|main:energy_breath_potion_acid_greater]], [[Energy Breath Potion (Cold, Greater)|main:energy_breath_potion_cold_greater]], [[Energy Breath Potion (Electricity, Greater)|main:energy_breath_potion_electricity_greater]], [[Energy Breath Potion (Fire, Greater)|main:energy_breath_potion_fire_greater]], [[Energy Breath Potion (Sonic, Greater)|main:energy_breath_potion_sonic_greater]] +- **Level 18:** [[Absolute Solvent (Greater)|main:absolute_solvent_greater]], [[Healing Potion (Major)|main:healing_potion_major]], [[Potion of Acid Retaliation (Major)|main:potion_of_acid_retaliation_major]], [[Potion of Cold Retaliation (Major)|main:potion_of_cold_retaliation_major]], [[Potion of Electricity Retaliation (Major)|main:potion_of_electricity_retaliation_major]], [[Potion of Fire Retaliation (Major)|main:potion_of_fire_retaliation_major]], [[Potion of Undetectability|main:potion_of_undetectability]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/primal_spells.md b/pf2e-remaster/wiki/category/primal_spells.md new file mode 100644 index 0000000..c9d2867 --- /dev/null +++ b/pf2e-remaster/wiki/category/primal_spells.md @@ -0,0 +1,17 @@ +The primal spell list. + +- **Cantrips:** [[Caustic Blast|main:caustic_blast]], [[Detect Magic (spell)|main:detect_magic_spell]], [[Electric Arc|main:electric_arc]], [[Frostbite|main:frostbite]], [[Gale Blast|main:gale_blast]], [[Gouging Claw|main:gouging_claw]], [[Guidance|main:guidance]], [[Ignition|main:ignition]], [[Know the Way|main:know_the_way]], [[Light|main:light]], [[Live Wire|main:live_wire]], [[Prestidigitation|main:prestidigitation]], [[Puff of Poison|main:puff_of_poison]], [[Read Aura|main:read_aura]], [[Scatter Scree|main:scatter_scree]], [[Sigil|main:sigil]], [[Spout|main:spout]], [[Stabilize|main:stabilize]], [[Tangle Vine|main:tangle_vine]], [[Vitality Lash|main:vitality_lash]] +- **Rank 1:** [[Air Bubble|main:air_bubble]], [[Alarm|main:alarm]], [[Ant Haul|main:ant_haul]], [[Breathe Fire|main:breathe_fire]], [[Charm|main:charm]], [[Chilling Spray|main:chilling_spray]], [[Cleanse Cuisine|main:cleanse_cuisine]], [[Create Water|main:create_water]], [[Detect Poison|main:detect_poison]], [[Fear|main:fear]], [[Fleet Step|main:fleet_step]], [[Gentle Landing|main:gentle_landing]], [[Goblin Pox|main:goblin_pox]], [[Grease|main:grease]], [[Gust of Wind|main:gust_of_wind]], [[Heal|main:heal]], [[Hydraulic Push|main:hydraulic_push]], [[Jump|main:jump]], [[Leaden Steps|main:leaden_steps]], [[Mending|main:mending]], [[Mud Pit|main:mud_pit]], [[Mystic Armor|main:mystic_armor]], [[Noxious Vapors|main:noxious_vapors]], [[Pest Form|main:pest_form]], [[Pet Cache|main:pet_cache]], [[Protector Tree|main:protector_tree]], [[Pummeling Rubble|main:pummeling_rubble]], [[Runic Body|main:runic_body]], [[Runic Weapon|main:runic_weapon]], [[Spider Sting|main:spider_sting]], [[Summon Animal|main:summon_animal]], [[Summon Fey|main:summon_fey]], [[Summon Plant or Fungus|main:summon_plant_or_fungus]], [[Tailwind|main:tailwind]], [[Thunderstrike|main:thunderstrike]], [[Vanishing Tracks|main:vanishing_tracks]], [[Ventriloquism|main:ventriloquism]] +- **Rank 2:** [[Acid Grip|main:acid_grip]], [[Animal Form|main:animal_form]], [[Animal Messenger|main:animal_messenger]], [[Blazing Bolt|main:blazing_bolt]], [[Cleanse Affliction|main:cleanse_affliction]], [[Clear Mind|main:clear_mind]], [[Create Food|main:create_food]], [[Darkness|main:darkness]], [[Darkvision|main:darkvision]], [[Deafness|main:deafness]], [[Dismantle|main:dismantle]], [[Dispel Magic|main:dispel_magic]], [[Enlarge|main:enlarge]], [[Entangling Flora|main:entangling_flora]], [[Environmental Endurance|main:environmental_endurance]], [[Everlight|main:everlight]], [[Final Sacrifice|main:final_sacrifice]], [[Floating Flame|main:floating_flame]], [[Fungal Infestation|main:fungal_infestation]], [[Gecko Grip|main:gecko_grip]], [[Humanoid Form|main:humanoid_form]], [[Marvelous Mount|main:marvelous_mount]], [[Mist|main:mist]], [[Oaken Resilience|main:oaken_resilience]], [[One with Plants|main:one_with_plants]], [[Peaceful Rest|main:peaceful_rest]], [[Reaper's Lantern|main:reapers_lantern]], [[Resist Energy|main:resist_energy]], [[Revealing Light|main:revealing_light]], [[Shape Wood|main:shape_wood]], [[Shatter|main:shatter]], [[Shrink|main:shrink]], [[Sound Body|main:sound_body]], [[Speak with Animals|main:speak_with_animals]], [[Status|main:status]], [[Sudden Blight|main:sudden_blight]], [[Summon Elemental|main:summon_elemental]], [[Sure Footing|main:sure_footing]], [[Vomit Swarm|main:vomit_swarm]], [[Water Breathing|main:water_breathing]], [[Water Walk|main:water_walk]], [[Web|main:web]] +- **Rank 3:** [[Animal Vision|main:animal_vision]], [[Aqueous Orb|main:aqueous_orb]], [[Blindness|main:blindness]], [[Crashing Wave|main:crashing_wave]], [[Curse of Lost Time|main:curse_of_lost_time]], [[Earthbind|main:earthbind]], [[Familiar's Face|main:familiars_face]], [[Feet to Fins|main:feet_to_fins]], [[Fireball|main:fireball]], [[Haste|main:haste]], [[Holy Light|main:holy_light]], [[Insect Form|main:insect_form]], [[Lightning Bolt|main:lightning_bolt]], [[Mad Monkeys|main:mad_monkeys]], [[One with Stone|main:one_with_stone]], [[Safe Passage|main:safe_passage]], [[Slow|main:slow]], [[Speak with Plants|main:speak_with_plants]], [[Threefold Aspect|main:threefold_aspect]], [[Veil of Privacy|main:veil_of_privacy]], [[Wall of Thorns|main:wall_of_thorns]], [[Wall of Wind|main:wall_of_wind]] +- **Rank 4:** [[Aerial Form|main:aerial_form]], [[Bestial Curse|main:bestial_curse]], [[Countless Eyes|main:countless_eyes]], [[Creation|main:creation]], [[Dinosaur Form|main:dinosaur_form]], [[Fire Shield|main:fire_shield]], [[Fly (spell)|main:fly_spell]], [[Hydraulic Torrent|main:hydraulic_torrent]], [[Ice Storm|main:ice_storm]], [[Mirage|main:mirage]], [[Mountain Resilience|main:mountain_resilience]], [[Shape Stone|main:shape_stone]], [[Unfettered Movement|main:unfettered_movement]], [[Vapor Form|main:vapor_form]], [[Vital Beacon|main:vital_beacon]], [[Wall of Fire|main:wall_of_fire]], [[Weapon Storm|main:weapon_storm]] +- **Rank 5:** [[Banishment|main:banishment]], [[Blister|main:blister]], [[Chameleon Coat|main:chameleon_coat]], [[Control Water|main:control_water]], [[Corrosive Muck|main:corrosive_muck]], [[Elemental Form|main:elemental_form]], [[Grisly Growths|main:grisly_growths]], [[Howling Blizzard|main:howling_blizzard]], [[Impaling Spike|main:impaling_spike]], [[Lightning Storm|main:lightning_storm]], [[Magic Passage|main:magic_passage]], [[Mariner's Curse|main:mariners_curse]], [[Moon Frenzy|main:moon_frenzy]], [[Nature's Pathway|main:natures_pathway]], [[Plant Form|main:plant_form]], [[Speak with Stones|main:speak_with_stones]], [[Summon Dragon|main:summon_dragon]], [[Summon Giant|main:summon_giant]], [[Toxic Cloud|main:toxic_cloud]], [[Wall of Flesh|main:wall_of_flesh]], [[Wall of Ice|main:wall_of_ice]], [[Wall of Stone|main:wall_of_stone]] +- **Rank 6:** [[Blanket of Stars|main:blanket_of_stars]], [[Blinding Fury|main:blinding_fury]], [[Chain Lightning|main:chain_lightning]], [[Cursed Metamorphosis|main:cursed_metamorphosis]], [[Dragon Form|main:dragon_form]], [[Field of Life|main:field_of_life]], [[Petrify|main:petrify]], [[Scintillating Safeguard|main:scintillating_safeguard]], [[Tangling Creepers|main:tangling_creepers]], [[Tree of Seasons|main:tree_of_seasons]], [[Truesight|main:truesight]] +- **Rank 7:** [[Eclipse Burst|main:eclipse_burst]], [[Energy Aegis|main:energy_aegis]], [[Execute|main:execute]], [[Fiery Body|main:fiery_body]], [[Interplanar Teleport|main:interplanar_teleport]], [[Lifewood Cage|main:lifewood_cage]], [[Mask of Terror|main:mask_of_terror]], [[Regenerate|main:regenerate]], [[Sunburst|main:sunburst]], [[Unfettered Pack|main:unfettered_pack]], [[Volcanic Eruption|main:volcanic_eruption]] +- **Rank 8:** [[Arctic Rift|main:arctic_rift]], [[Desiccate|main:desiccate]], [[Earthquake|main:earthquake]], [[Migration|main:migration]], [[Moment of Renewal|main:moment_of_renewal]], [[Monstrosity Form|main:monstrosity_form]], [[Punishing Winds|main:punishing_winds]] +- **Rank 9:** [[Detonate Magic|main:detonate_magic]], [[Falling Stars|main:falling_stars]], [[Implosion|main:implosion]], [[Massacre|main:massacre]], [[Metamorphosis|main:metamorphosis]], [[Nature's Enmity|main:natures_enmity]], [[Wrathful Storm|main:wrathful_storm]] +- **Rank 10:** [[Cataclysm|main:cataclysm]], [[Indestructibility|main:indestructibility]], [[Manifestation|main:manifestation]], [[Nature Incarnate|main:nature_incarnate]], [[Primal Herd|main:primal_herd]], [[Remake|main:remake]], [[Revival|main:revival]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/ranger_feats.md b/pf2e-remaster/wiki/category/ranger_feats.md new file mode 100644 index 0000000..c10d30c --- /dev/null +++ b/pf2e-remaster/wiki/category/ranger_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Ranger|main:ranger]]. + +- **Level 1:** [[Animal Companion (Ranger)|main:animal_companion_ranger]], [[Crossbow Ace|main:crossbow_ace]], [[Hunted Shot|main:hunted_shot]], [[Initiate Warden|main:initiate_warden]], [[Monster Hunter|main:monster_hunter]], [[Twin Takedown|main:twin_takedown]] +- **Level 2:** [[Animal Empathy (Ranger)|main:animal_empathy_ranger]], [[Favored Terrain|main:favored_terrain]], [[Hunter's Aim|main:hunters_aim]], [[Monster Warden|main:monster_warden]], [[Quick Draw|main:quick_draw]] +- **Level 4:** [[Advanced Warden|main:advanced_warden]], [[Companion's Cry|main:companions_cry]], [[Disrupt Prey|main:disrupt_prey]], [[Far Shot|main:far_shot]], [[Favored Prey|main:favored_prey]], [[Scout's Warning|main:scouts_warning]], [[Twin Parry|main:twin_parry]] +- **Level 6:** [[Additional Recollection|main:additional_recollection]], [[Masterful Warden|main:masterful_warden]], [[Mature Animal Companion (Ranger)|main:mature_animal_companion_ranger]], [[Skirmish Strike|main:skirmish_strike]], [[Snap Shot|main:snap_shot]], [[Swift Tracker|main:swift_tracker]] +- **Level 8:** [[Blind-Fight|main:blind_fight]], [[Deadly Aim|main:deadly_aim]], [[Hazard Finder|main:hazard_finder]], [[Terrain Master|main:terrain_master]], [[Warden's Boon|main:wardens_boon]] +- **Level 10:** [[Camouflage|main:camouflage]], [[Incredible Companion (Ranger)|main:incredible_companion_ranger]], [[Master Monster Hunter|main:master_monster_hunter]], [[Peerless Warden|main:peerless_warden]], [[Penetrating Shot|main:penetrating_shot]], [[Twin Riposte|main:twin_riposte]], [[Warden's Step|main:wardens_step]] +- **Level 12:** [[Distracting Shot|main:distracting_shot]], [[Double Prey|main:double_prey]], [[Second Sting|main:second_sting]], [[Side by Side (Ranger)|main:side_by_side_ranger]], [[Warden's Focus|main:wardens_focus]] +- **Level 14:** [[Sense the Unseen|main:sense_the_unseen]], [[Shared Prey|main:shared_prey]], [[Stealthy Companion|main:stealthy_companion]], [[Warden's Guidance|main:wardens_guidance]] +- **Level 16:** [[Greater Distracting Shot|main:greater_distracting_shot]], [[Improved Twin Riposte (Ranger)|main:improved_twin_riposte_ranger]], [[Legendary Monster Hunter|main:legendary_monster_hunter]], [[Specialized Companion (Ranger)|main:specialized_companion_ranger]], [[Warden's Reload|main:wardens_reload]] +- **Level 18:** [[Impossible Flurry|main:impossible_flurry]], [[Impossible Volley|main:impossible_volley]], [[Manifold Edge|main:manifold_edge]], [[Masterful Companion|main:masterful_companion]], [[Perfect Shot|main:perfect_shot]], [[Shadow Hunter|main:shadow_hunter]] +- **Level 20:** [[Legendary Shot|main:legendary_shot]], [[To the Ends of the Earth|main:to_the_ends_of_the_earth]], [[Triple Threat|main:triple_threat]], [[Ultimate Skirmisher|main:ultimate_skirmisher]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rank_10_spells.md b/pf2e-remaster/wiki/category/rank_10_spells.md new file mode 100644 index 0000000..676b6bc --- /dev/null +++ b/pf2e-remaster/wiki/category/rank_10_spells.md @@ -0,0 +1,16 @@ +Spells of rank 10. + +- [[Cataclysm|main:cataclysm]] +- [[Fabricated Truth|main:fabricated_truth]] +- [[Freeze Time|main:freeze_time]] +- [[Gate|main:gate]] +- [[Indestructibility|main:indestructibility]] +- [[Manifestation|main:manifestation]] +- [[Nature Incarnate|main:nature_incarnate]] +- [[Primal Herd|main:primal_herd]] +- [[Remake|main:remake]] +- [[Revival|main:revival]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rank_1_spells.md b/pf2e-remaster/wiki/category/rank_1_spells.md new file mode 100644 index 0000000..9c24dd1 --- /dev/null +++ b/pf2e-remaster/wiki/category/rank_1_spells.md @@ -0,0 +1,78 @@ +Spells of rank 1. + +- [[Air Bubble|main:air_bubble]] +- [[Alarm|main:alarm]] +- [[Ant Haul|main:ant_haul]] +- [[Bane|main:bane]] +- [[Bless|main:bless]] +- [[Breathe Fire|main:breathe_fire]] +- [[Carryall|main:carryall]] +- [[Charm|main:charm]] +- [[Chilling Spray|main:chilling_spray]] +- [[Cleanse Cuisine|main:cleanse_cuisine]] +- [[Command|main:command]] +- [[Concordant Choir|main:concordant_choir]] +- [[Create Water|main:create_water]] +- [[Detect Poison|main:detect_poison]] +- [[Disguise Magic|main:disguise_magic]] +- [[Dizzying Colors|main:dizzying_colors]] +- [[Déjà Vu|main:d_j_vu]] +- [[Enfeeble|main:enfeeble]] +- [[Fear|main:fear]] +- [[Fleet Step|main:fleet_step]] +- [[Force Barrage|main:force_barrage]] +- [[Gentle Landing|main:gentle_landing]] +- [[Goblin Pox|main:goblin_pox]] +- [[Grease|main:grease]] +- [[Grim Tendrils|main:grim_tendrils]] +- [[Gust of Wind|main:gust_of_wind]] +- [[Harm|main:harm]] +- [[Heal|main:heal]] +- [[Hydraulic Push|main:hydraulic_push]] +- [[Ill Omen|main:ill_omen]] +- [[Illusory Disguise|main:illusory_disguise]] +- [[Illusory Object|main:illusory_object]] +- [[Imprint Message|main:imprint_message]] +- [[Infuse Vitality|main:infuse_vitality]] +- [[Invisible Item|main:invisible_item]] +- [[Item Facade|main:item_facade]] +- [[Jump|main:jump]] +- [[Leaden Steps|main:leaden_steps]] +- [[Lock|main:lock]] +- [[Mending|main:mending]] +- [[Mindlink|main:mindlink]] +- [[Mud Pit|main:mud_pit]] +- [[Mystic Armor|main:mystic_armor]] +- [[Noxious Vapors|main:noxious_vapors]] +- [[Object Reading|main:object_reading]] +- [[Pest Form|main:pest_form]] +- [[Pet Cache|main:pet_cache]] +- [[Phantasmal Minion|main:phantasmal_minion]] +- [[Phantom Pain|main:phantom_pain]] +- [[Protection|main:protection]] +- [[Protector Tree|main:protector_tree]] +- [[Pummeling Rubble|main:pummeling_rubble]] +- [[Runic Body|main:runic_body]] +- [[Runic Weapon|main:runic_weapon]] +- [[Sanctuary|main:sanctuary]] +- [[Schadenfreude|main:schadenfreude]] +- [[Sleep|main:sleep]] +- [[Soothe|main:soothe]] +- [[Spider Sting|main:spider_sting]] +- [[Spirit Link|main:spirit_link]] +- [[Summon Animal|main:summon_animal]] +- [[Summon Construct|main:summon_construct]] +- [[Summon Fey|main:summon_fey]] +- [[Summon Lesser Servitor|main:summon_lesser_servitor]] +- [[Summon Plant or Fungus|main:summon_plant_or_fungus]] +- [[Summon Undead|main:summon_undead]] +- [[Sure Strike|main:sure_strike]] +- [[Tailwind|main:tailwind]] +- [[Thoughtful Gift|main:thoughtful_gift]] +- [[Thunderstrike|main:thunderstrike]] +- [[Vanishing Tracks|main:vanishing_tracks]] +- [[Ventriloquism|main:ventriloquism]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rank_2_spells.md b/pf2e-remaster/wiki/category/rank_2_spells.md new file mode 100644 index 0000000..401bab2 --- /dev/null +++ b/pf2e-remaster/wiki/category/rank_2_spells.md @@ -0,0 +1,74 @@ +Spells of rank 2. + +- [[Acid Grip|main:acid_grip]] +- [[Animal Form|main:animal_form]] +- [[Animal Messenger|main:animal_messenger]] +- [[Animated Assault|main:animated_assault]] +- [[Augury|main:augury]] +- [[Blazing Bolt|main:blazing_bolt]] +- [[Blistering Invective|main:blistering_invective]] +- [[Blood Vendetta|main:blood_vendetta]] +- [[Blur|main:blur]] +- [[Calm|main:calm]] +- [[Charitable Urge|main:charitable_urge]] +- [[Cleanse Affliction|main:cleanse_affliction]] +- [[Clear Mind|main:clear_mind]] +- [[Create Food|main:create_food]] +- [[Darkness|main:darkness]] +- [[Darkvision|main:darkvision]] +- [[Deafness|main:deafness]] +- [[Dismantle|main:dismantle]] +- [[Dispel Magic|main:dispel_magic]] +- [[Embed Message|main:embed_message]] +- [[Enlarge|main:enlarge]] +- [[Entangling Flora|main:entangling_flora]] +- [[Environmental Endurance|main:environmental_endurance]] +- [[Everlight|main:everlight]] +- [[False Vitality|main:false_vitality]] +- [[Final Sacrifice|main:final_sacrifice]] +- [[Floating Flame|main:floating_flame]] +- [[Fungal Infestation|main:fungal_infestation]] +- [[Gecko Grip|main:gecko_grip]] +- [[Ghostly Carrier|main:ghostly_carrier]] +- [[Ghoulish Cravings|main:ghoulish_cravings]] +- [[Humanoid Form|main:humanoid_form]] +- [[Illusory Creature|main:illusory_creature]] +- [[Invisibility|main:invisibility]] +- [[Knock|main:knock]] +- [[Laughing Fit|main:laughing_fit]] +- [[Marvelous Mount|main:marvelous_mount]] +- [[Mist|main:mist]] +- [[Noise Blast|main:noise_blast]] +- [[Oaken Resilience|main:oaken_resilience]] +- [[One with Plants|main:one_with_plants]] +- [[Paranoia|main:paranoia]] +- [[Peaceful Rest|main:peaceful_rest]] +- [[Phantasmal Treasure|main:phantasmal_treasure]] +- [[Reaper's Lantern|main:reapers_lantern]] +- [[Resist Energy|main:resist_energy]] +- [[Revealing Light|main:revealing_light]] +- [[See the Unseen|main:see_the_unseen]] +- [[Shape Wood|main:shape_wood]] +- [[Share Life|main:share_life]] +- [[Shatter|main:shatter]] +- [[Shrink|main:shrink]] +- [[Silence|main:silence]] +- [[Sound Body|main:sound_body]] +- [[Speak with Animals|main:speak_with_animals]] +- [[Spirit Sense|main:spirit_sense]] +- [[Spiritual Armament|main:spiritual_armament]] +- [[Status|main:status]] +- [[Stupefy|main:stupefy]] +- [[Sudden Blight|main:sudden_blight]] +- [[Summon Elemental|main:summon_elemental]] +- [[Sure Footing|main:sure_footing]] +- [[Telekinetic Maneuver|main:telekinetic_maneuver]] +- [[Translate|main:translate]] +- [[Vomit Swarm|main:vomit_swarm]] +- [[Water Breathing|main:water_breathing]] +- [[Water Walk|main:water_walk]] +- [[Web|main:web]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rank_3_spells.md b/pf2e-remaster/wiki/category/rank_3_spells.md new file mode 100644 index 0000000..da8279e --- /dev/null +++ b/pf2e-remaster/wiki/category/rank_3_spells.md @@ -0,0 +1,51 @@ +Spells of rank 3. + +- [[Animal Vision|main:animal_vision]] +- [[Anointed Ground|main:anointed_ground]] +- [[Aqueous Orb|main:aqueous_orb]] +- [[Bind Undead|main:bind_undead]] +- [[Blindness|main:blindness]] +- [[Chilling Darkness|main:chilling_darkness]] +- [[Clairaudience|main:clairaudience]] +- [[Cozy Cabin|main:cozy_cabin]] +- [[Crashing Wave|main:crashing_wave]] +- [[Crisis of Faith|main:crisis_of_faith]] +- [[Curse of Lost Time|main:curse_of_lost_time]] +- [[Dream Message|main:dream_message]] +- [[Earthbind|main:earthbind]] +- [[Enthrall|main:enthrall]] +- [[Familiar's Face|main:familiars_face]] +- [[Feet to Fins|main:feet_to_fins]] +- [[Fireball|main:fireball]] +- [[Ghostly Weapon|main:ghostly_weapon]] +- [[Gravity Well|main:gravity_well]] +- [[Haste|main:haste]] +- [[Heroism|main:heroism]] +- [[Holy Light|main:holy_light]] +- [[Hypercognition|main:hypercognition]] +- [[Hypnotize|main:hypnotize]] +- [[Insect Form|main:insect_form]] +- [[Levitate|main:levitate]] +- [[Lightning Bolt|main:lightning_bolt]] +- [[Locate|main:locate]] +- [[Mad Monkeys|main:mad_monkeys]] +- [[Mind Reading|main:mind_reading]] +- [[One with Stone|main:one_with_stone]] +- [[Paralyze|main:paralyze]] +- [[Ring of Truth|main:ring_of_truth]] +- [[Rouse Skeletons|main:rouse_skeletons]] +- [[Safe Passage|main:safe_passage]] +- [[Shared Invisibility|main:shared_invisibility]] +- [[Shrink Item|main:shrink_item]] +- [[Slow|main:slow]] +- [[Speak with Plants|main:speak_with_plants]] +- [[Threefold Aspect|main:threefold_aspect]] +- [[Vampiric Feast|main:vampiric_feast]] +- [[Veil of Privacy|main:veil_of_privacy]] +- [[Wall of Thorns|main:wall_of_thorns]] +- [[Wall of Wind|main:wall_of_wind]] +- [[Wanderer's Guide|main:wanderers_guide]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rank_4_spells.md b/pf2e-remaster/wiki/category/rank_4_spells.md new file mode 100644 index 0000000..08300e2 --- /dev/null +++ b/pf2e-remaster/wiki/category/rank_4_spells.md @@ -0,0 +1,50 @@ +Spells of rank 4. + +- [[Aerial Form|main:aerial_form]] +- [[Bestial Curse|main:bestial_curse]] +- [[Chroma Leach|main:chroma_leach]] +- [[Clairvoyance|main:clairvoyance]] +- [[Confusion|main:confusion]] +- [[Containment|main:containment]] +- [[Countless Eyes|main:countless_eyes]] +- [[Creation|main:creation]] +- [[Detect Scrying|main:detect_scrying]] +- [[Dinosaur Form|main:dinosaur_form]] +- [[Dispelling Globe|main:dispelling_globe]] +- [[Divine Wrath|main:divine_wrath]] +- [[Dull Ambition|main:dull_ambition]] +- [[Fire Shield|main:fire_shield]] +- [[Flicker|main:flicker]] +- [[Fly (spell)|main:fly_spell]] +- [[Ghostly Tragedy|main:ghostly_tragedy]] +- [[Holy Cascade|main:holy_cascade]] +- [[Honeyed Words|main:honeyed_words]] +- [[Hydraulic Torrent|main:hydraulic_torrent]] +- [[Ice Storm|main:ice_storm]] +- [[Liminal Doorway|main:liminal_doorway]] +- [[Mirage|main:mirage]] +- [[Mountain Resilience|main:mountain_resilience]] +- [[Nightmare|main:nightmare]] +- [[Outcast's Curse|main:outcasts_curse]] +- [[Peaceful Bubble|main:peaceful_bubble]] +- [[Planar Tether|main:planar_tether]] +- [[Read Omens|main:read_omens]] +- [[Rewrite Memory|main:rewrite_memory]] +- [[Seal Fate|main:seal_fate]] +- [[Shape Stone|main:shape_stone]] +- [[Suggestion|main:suggestion]] +- [[Talking Corpse|main:talking_corpse]] +- [[Telepathy|main:telepathy]] +- [[Translocate|main:translocate]] +- [[Unfettered Movement|main:unfettered_movement]] +- [[Vampiric Maiden|main:vampiric_maiden]] +- [[Vapor Form|main:vapor_form]] +- [[Vision of Death|main:vision_of_death]] +- [[Vital Beacon|main:vital_beacon]] +- [[Wall of Fire|main:wall_of_fire]] +- [[Weapon Storm|main:weapon_storm]] +- [[Whispers of the Void|main:whispers_of_the_void]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rank_5_spells.md b/pf2e-remaster/wiki/category/rank_5_spells.md new file mode 100644 index 0000000..5cc4df4 --- /dev/null +++ b/pf2e-remaster/wiki/category/rank_5_spells.md @@ -0,0 +1,56 @@ +Spells of rank 5. + +- [[Banishment|main:banishment]] +- [[Blister|main:blister]] +- [[Breath of Life|main:breath_of_life]] +- [[Chameleon Coat|main:chameleon_coat]] +- [[Cloak of Colors|main:cloak_of_colors]] +- [[Control Water|main:control_water]] +- [[Corrosive Muck|main:corrosive_muck]] +- [[Divine Immolation|main:divine_immolation]] +- [[Dreaming Potential|main:dreaming_potential]] +- [[Drop Dead|main:drop_dead]] +- [[Elemental Form|main:elemental_form]] +- [[False Vision|main:false_vision]] +- [[Grisly Growths|main:grisly_growths]] +- [[Hallucination|main:hallucination]] +- [[Howling Blizzard|main:howling_blizzard]] +- [[Illusory Scene|main:illusory_scene]] +- [[Imaginary Lockbox|main:imaginary_lockbox]] +- [[Impaling Spike|main:impaling_spike]] +- [[Invoke Spirits|main:invoke_spirits]] +- [[Lightning Storm|main:lightning_storm]] +- [[Magic Passage|main:magic_passage]] +- [[Mariner's Curse|main:mariners_curse]] +- [[Mind Probe|main:mind_probe]] +- [[Moon Frenzy|main:moon_frenzy]] +- [[Nature's Pathway|main:natures_pathway]] +- [[Plant Form|main:plant_form]] +- [[Scouting Eye|main:scouting_eye]] +- [[Sending|main:sending]] +- [[Shadow Blast|main:shadow_blast]] +- [[Slither|main:slither]] +- [[Speak with Stones|main:speak_with_stones]] +- [[Spiritual Guardian|main:spiritual_guardian]] +- [[Strange Geometry|main:strange_geometry]] +- [[Subconscious Suggestion|main:subconscious_suggestion]] +- [[Summon Celestial|main:summon_celestial]] +- [[Summon Dragon|main:summon_dragon]] +- [[Summon Entity|main:summon_entity]] +- [[Summon Fiend|main:summon_fiend]] +- [[Summon Giant|main:summon_giant]] +- [[Summon Monitor|main:summon_monitor]] +- [[Synaptic Pulse|main:synaptic_pulse]] +- [[Synesthesia|main:synesthesia]] +- [[Telekinetic Haul|main:telekinetic_haul]] +- [[Toxic Cloud|main:toxic_cloud]] +- [[Truespeech|main:truespeech]] +- [[Umbral Journey|main:umbral_journey]] +- [[Wall of Flesh|main:wall_of_flesh]] +- [[Wall of Ice|main:wall_of_ice]] +- [[Wall of Stone|main:wall_of_stone]] +- [[Wave of Despair|main:wave_of_despair]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rank_6_spells.md b/pf2e-remaster/wiki/category/rank_6_spells.md new file mode 100644 index 0000000..3535310 --- /dev/null +++ b/pf2e-remaster/wiki/category/rank_6_spells.md @@ -0,0 +1,35 @@ +Spells of rank 6. + +- [[Blanket of Stars|main:blanket_of_stars]] +- [[Blessed Boundary|main:blessed_boundary]] +- [[Blinding Fury|main:blinding_fury]] +- [[Chain Lightning|main:chain_lightning]] +- [[Collective Transposition|main:collective_transposition]] +- [[Cursed Metamorphosis|main:cursed_metamorphosis]] +- [[Disintegrate|main:disintegrate]] +- [[Dominate|main:dominate]] +- [[Dragon Form|main:dragon_form]] +- [[Field of Life|main:field_of_life]] +- [[Mislead|main:mislead]] +- [[Never Mind|main:never_mind]] +- [[Petrify|main:petrify]] +- [[Phantasmal Calamity|main:phantasmal_calamity]] +- [[Raise Dead|main:raise_dead]] +- [[Repulsion|main:repulsion]] +- [[Sacred Form|main:sacred_form]] +- [[Scintillating Safeguard|main:scintillating_safeguard]] +- [[Scrying|main:scrying]] +- [[Spellwrack|main:spellwrack]] +- [[Spirit Blast|main:spirit_blast]] +- [[Tangling Creepers|main:tangling_creepers]] +- [[Teleport|main:teleport]] +- [[Tree of Seasons|main:tree_of_seasons]] +- [[Truesight|main:truesight]] +- [[Vampiric Exsanguination|main:vampiric_exsanguination]] +- [[Vibrant Pattern|main:vibrant_pattern]] +- [[Wall of Force|main:wall_of_force]] +- [[Zealous Conviction|main:zealous_conviction]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rank_7_spells.md b/pf2e-remaster/wiki/category/rank_7_spells.md new file mode 100644 index 0000000..a1d6b46 --- /dev/null +++ b/pf2e-remaster/wiki/category/rank_7_spells.md @@ -0,0 +1,29 @@ +Spells of rank 7. + +- [[Contingency|main:contingency]] +- [[Divine Decree|main:divine_decree]] +- [[Duplicate Foe|main:duplicate_foe]] +- [[Eclipse Burst|main:eclipse_burst]] +- [[Energy Aegis|main:energy_aegis]] +- [[Execute|main:execute]] +- [[Fiery Body|main:fiery_body]] +- [[Interplanar Teleport|main:interplanar_teleport]] +- [[Lifewood Cage|main:lifewood_cage]] +- [[Mask of Terror|main:mask_of_terror]] +- [[Planar Palace|main:planar_palace]] +- [[Planar Seal|main:planar_seal]] +- [[Possession|main:possession]] +- [[Project Image|main:project_image]] +- [[Regenerate|main:regenerate]] +- [[Retrocognition|main:retrocognition]] +- [[Spell Riposte|main:spell_riposte]] +- [[Sunburst|main:sunburst]] +- [[True Target|main:true_target]] +- [[Unfettered Pack|main:unfettered_pack]] +- [[Visions of Danger|main:visions_of_danger]] +- [[Volcanic Eruption|main:volcanic_eruption]] +- [[Warp Mind|main:warp_mind]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rank_8_spells.md b/pf2e-remaster/wiki/category/rank_8_spells.md new file mode 100644 index 0000000..4413b77 --- /dev/null +++ b/pf2e-remaster/wiki/category/rank_8_spells.md @@ -0,0 +1,25 @@ +Spells of rank 8. + +- [[Arctic Rift|main:arctic_rift]] +- [[Canticle of Everlasting Grief|main:canticle_of_everlasting_grief]] +- [[Confusing Colors|main:confusing_colors]] +- [[Desiccate|main:desiccate]] +- [[Disappearance|main:disappearance]] +- [[Divine Inspiration|main:divine_inspiration]] +- [[Dream Council|main:dream_council]] +- [[Earthquake|main:earthquake]] +- [[Hidden Mind|main:hidden_mind]] +- [[Migration|main:migration]] +- [[Moment of Renewal|main:moment_of_renewal]] +- [[Monstrosity Form|main:monstrosity_form]] +- [[Pinpoint|main:pinpoint]] +- [[Punishing Winds|main:punishing_winds]] +- [[Quandary|main:quandary]] +- [[Spirit Song|main:spirit_song]] +- [[Spiritual Epidemic|main:spiritual_epidemic]] +- [[Uncontrollable Dance|main:uncontrollable_dance]] +- [[Unrelenting Observation|main:unrelenting_observation]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rank_9_spells.md b/pf2e-remaster/wiki/category/rank_9_spells.md new file mode 100644 index 0000000..1286442 --- /dev/null +++ b/pf2e-remaster/wiki/category/rank_9_spells.md @@ -0,0 +1,22 @@ +Spells of rank 9. + +- [[Detonate Magic|main:detonate_magic]] +- [[Falling Stars|main:falling_stars]] +- [[Foresight (spell)|main:foresight_spell]] +- [[Implosion|main:implosion]] +- [[Massacre|main:massacre]] +- [[Metamorphosis|main:metamorphosis]] +- [[Nature's Enmity|main:natures_enmity]] +- [[Overwhelming Presence|main:overwhelming_presence]] +- [[Phantasmagoria|main:phantasmagoria]] +- [[Resplendent Mansion|main:resplendent_mansion]] +- [[Seize Soul|main:seize_soul]] +- [[Telepathic Demand|main:telepathic_demand]] +- [[Unfathomable Song|main:unfathomable_song]] +- [[Wails of the Damned|main:wails_of_the_damned]] +- [[Weapon of Judgment|main:weapon_of_judgment]] +- [[Wrathful Storm|main:wrathful_storm]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/ratfolk_feats.md b/pf2e-remaster/wiki/category/ratfolk_feats.md new file mode 100644 index 0000000..20d4a69 --- /dev/null +++ b/pf2e-remaster/wiki/category/ratfolk_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Ratfolk|main:ratfolk]]. + +- **Level 1:** [[Cheek Pouches|main:cheek_pouches]], [[Pack Rat|main:pack_rat]], [[Rat Familiar|main:rat_familiar]], [[Ratfolk Lore|main:ratfolk_lore]], [[Ratspeak|main:ratspeak]], [[Tinkering Fingers|main:tinkering_fingers]], [[Vicious Incisors|main:vicious_incisors]], [[Warren Navigator|main:warren_navigator]] +- **Level 5:** [[Cornered Fury|main:cornered_fury]], [[Lab Rat|main:lab_rat]], [[Quick Stow (Ratfolk)|main:quick_stow_ratfolk]], [[Rat Magic|main:rat_magic]], [[Ratfolk Roll|main:ratfolk_roll]] +- **Level 9:** [[Big Mouth|main:big_mouth]], [[Overcrowd|main:overcrowd]], [[Rat Form|main:rat_form]], [[Uncanny Cheeks|main:uncanny_cheeks]] +- **Level 13:** [[Shinstabber|main:shinstabber]], [[Skittering Sneak|main:skittering_sneak]], [[Warren Digger|main:warren_digger]] +- **Level 17:** [[Call the Swarm|main:call_the_swarm]], [[Greater than the Sum|main:greater_than_the_sum]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/ratfolk_heritages.md b/pf2e-remaster/wiki/category/ratfolk_heritages.md new file mode 100644 index 0000000..14b661d --- /dev/null +++ b/pf2e-remaster/wiki/category/ratfolk_heritages.md @@ -0,0 +1,13 @@ +Heritages of the [[Ratfolk|main:ratfolk]] ancestry. + +- [[Deep Rat|main:deep_rat]] +- [[Desert Rat|main:desert_rat]] +- [[Longsnout Rat|main:longsnout_rat]] +- [[Sewer Rat|main:sewer_rat]] +- [[Shadow Rat|main:shadow_rat]] +- [[Snow Rat|main:snow_rat]] +- [[Tunnel Rat|main:tunnel_rat]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rituals.md b/pf2e-remaster/wiki/category/rituals.md new file mode 100644 index 0000000..fc1fb69 --- /dev/null +++ b/pf2e-remaster/wiki/category/rituals.md @@ -0,0 +1,38 @@ +Rituals take a long time to cast and need a primary caster and often secondary casters, each attempting a skill check. + +- [[Animate Object|main:animate_object]] (rank 2) +- [[Astral Projection|main:astral_projection]] (rank 5) +- [[Atone|main:atone]] (rank 4) +- [[Awaken Animal|main:awaken_animal]] (rank 6) +- [[Binding Circle|main:binding_circle]] (rank 6) +- [[Blight|main:blight]] (rank 4) +- [[Call Spirit|main:call_spirit]] (rank 5) +- [[Clone|main:clone]] (rank 9) +- [[Collective Memories|main:collective_memories]] (rank 7) +- [[Commune|main:commune]] (rank 6) +- [[Consecrate|main:consecrate]] (rank 2) +- [[Control Weather|main:control_weather]] (rank 8) +- [[Create Undead|main:create_undead]] (rank 2) +- [[Fantastic Facade|main:fantastic_facade]] (rank 9) +- [[Fortifying Brew|main:fortifying_brew]] (rank 5) +- [[Gathering Call|main:gathering_call]] (rank 7) +- [[Geas|main:geas]] (rank 3) +- [[Heartbond|main:heartbond]] (rank 2) +- [[Inveigle|main:inveigle]] (rank 2) +- [[Phantasmal Custodians|main:phantasmal_custodians]] (rank 3) +- [[Planar Displacement|main:planar_displacement]] (rank 7) +- [[Planar Servitor|main:planar_servitor]] (rank 5) +- [[Plant Growth|main:plant_growth]] (rank 4) +- [[Primal Call|main:primal_call]] (rank 6) +- [[Reincarnate|main:reincarnate]] (rank 3) +- [[Rest Eternal|main:rest_eternal]] (rank 4) +- [[Resurrect|main:resurrect]] (rank 5) +- [[Rune Trap|main:rune_trap]] (rank 3) +- [[Shadow Double|main:shadow_double]] (rank 4) +- [[Teleportation Circle|main:teleportation_circle]] (rank 7) +- [[Ward Domain|main:ward_domain]] (rank 6) +- [[Wish|main:wish]] (rank 10) + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rogue_feats.md b/pf2e-remaster/wiki/category/rogue_feats.md new file mode 100644 index 0000000..2373c50 --- /dev/null +++ b/pf2e-remaster/wiki/category/rogue_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Rogue|main:rogue]]. + +- **Level 1:** [[Nimble Dodge|main:nimble_dodge]], [[Overextending Feint|main:overextending_feint]], [[Plant Evidence|main:plant_evidence]], [[Trap Finder|main:trap_finder]], [[Tumble Behind (Rogue)|main:tumble_behind_rogue]], [[Twin Feint|main:twin_feint]], [[You're Next|main:youre_next]] +- **Level 2:** [[Brutal Beating|main:brutal_beating]], [[Clever Gambit|main:clever_gambit]], [[Distracting Feint|main:distracting_feint]], [[Mobility|main:mobility]], [[Quick Draw|main:quick_draw]], [[Strong Arm|main:strong_arm]], [[Unbalancing Blow|main:unbalancing_blow]], [[Underhanded Assault|main:underhanded_assault]] +- **Level 4:** [[Dread Striker|main:dread_striker]], [[Head Stomp|main:head_stomp]], [[Mug|main:mug]], [[Poison Weapon|main:poison_weapon]], [[Predictable!|main:predictable]], [[Reactive Pursuit|main:reactive_pursuit]], [[Sabotage|main:sabotage]], [[Scoundrel's Surprise|main:scoundrels_surprise]], [[Scout's Warning|main:scouts_warning]], [[The Harder They Fall|main:the_harder_they_fall]], [[Twin Distraction|main:twin_distraction]] +- **Level 6:** [[Analyze Weakness|main:analyze_weakness]], [[Anticipate Ambush|main:anticipate_ambush]], [[Far Throw|main:far_throw]], [[Gang Up|main:gang_up]], [[Light Step|main:light_step]], [[Shove Down|main:shove_down]], [[Skirmish Strike|main:skirmish_strike]], [[Sly Disarm|main:sly_disarm]], [[Twist the Knife|main:twist_the_knife]], [[Watch Your Back|main:watch_your_back]] +- **Level 8:** [[Blind-Fight|main:blind_fight]], [[Bullseye|main:bullseye]], [[Delay Trap|main:delay_trap]], [[Improved Poison Weapon|main:improved_poison_weapon]], [[Inspired Stratagem (feat)|main:inspired_stratagem_feat]], [[Nimble Roll|main:nimble_roll]], [[Opportune Backstab|main:opportune_backstab]], [[Predictive Purchase (Rogue)|main:predictive_purchase_rogue]], [[Ricochet Stance (Rogue)|main:ricochet_stance_rogue]], [[Sidestep|main:sidestep]], [[Sly Striker|main:sly_striker]], [[Swipe Souvenir|main:swipe_souvenir]], [[Tactical Entry|main:tactical_entry]] +- **Level 10:** [[Methodical Debilitations|main:methodical_debilitations]], [[Nimble Strike|main:nimble_strike]], [[Precise Debilitations|main:precise_debilitations]], [[Sneak Adept|main:sneak_adept]], [[Tactical Debilitations|main:tactical_debilitations]], [[Vicious Debilitations|main:vicious_debilitations]] +- **Level 12:** [[Bloody Debilitation|main:bloody_debilitation]], [[Critical Debilitation|main:critical_debilitation]], [[Fantastic Leap|main:fantastic_leap]], [[Felling Shot|main:felling_shot]], [[Preparation|main:preparation]], [[Reactive Interference|main:reactive_interference]], [[Ricochet Feint|main:ricochet_feint]], [[Spring from the Shadows|main:spring_from_the_shadows]] +- **Level 14:** [[Defensive Roll|main:defensive_roll]], [[Instant Opening|main:instant_opening]], [[Leave an Opening|main:leave_an_opening]], [[Sense the Unseen|main:sense_the_unseen]], [[Stay Down!|main:stay_down]] +- **Level 16:** [[Blank Slate|main:blank_slate]], [[Cloud Step|main:cloud_step]], [[Cognitive Loophole|main:cognitive_loophole]], [[Dispelling Slice|main:dispelling_slice]], [[Perfect Distraction|main:perfect_distraction]], [[Reconstruct the Scene|main:reconstruct_the_scene]], [[Swift Elusion|main:swift_elusion]] +- **Level 18:** [[Implausible Infiltration|main:implausible_infiltration]], [[Implausible Purchase (Rogue)|main:implausible_purchase_rogue]], [[Powerful Sneak|main:powerful_sneak]], [[Trickster's Ace|main:tricksters_ace]] +- **Level 20:** [[Hidden Paragon|main:hidden_paragon]], [[Impossible Striker|main:impossible_striker]], [[Reactive Distraction|main:reactive_distraction]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/rules.md b/pf2e-remaster/wiki/category/rules.md new file mode 100644 index 0000000..43835a8 --- /dev/null +++ b/pf2e-remaster/wiki/category/rules.md @@ -0,0 +1,47 @@ +Rules overviews from Player Core and GM Core. + +- [[Ancestry Paragon|main:ancestry_paragon]] +- [[Automatic Bonus Progression|main:automatic_bonus_progression]] +- [[Bonuses and Penalties|main:bonuses_and_penalties]] +- [[Bulk and Encumbered|main:bulk_and_encumbered]] +- [[Chases|main:chases]] +- [[Cost of Living|main:cost_of_living]] +- [[Counteracting|main:counteracting]] +- [[Creature Identification|main:creature_identification]] +- [[Detecting and Stealth with Other Senses|main:detecting_and_stealth_with_other_senses]] +- [[Detecting Creatures|main:detecting_creatures]] +- [[Duels|main:duels]] +- [[Encounter Budget|main:encounter_budget]] +- [[Environmental Damage|main:environmental_damage]] +- [[Exploration Activities|main:exploration_activities]] +- [[Falling|main:falling]] +- [[Free Archetype|main:free_archetype]] +- [[Gradual Attribute Boosts|main:gradual_attribute_boosts]] +- [[Hero Points|main:hero_points]] +- [[Hexploration|main:hexploration]] +- [[Infiltration|main:infiltration]] +- [[Influence (rules)|main:influence_rules]] +- [[Leadership|main:leadership]] +- [[Light (rules)|main:light_rules]] +- [[Proficiency without Level|main:proficiency_without_level]] +- [[Reputation|main:reputation]] +- [[Research (rules)|main:research_rules]] +- [[Resting|main:resting]] +- [[Senses|main:senses]] +- [[Size and Reach|main:size_and_reach]] +- [[Specific Skill DCs|main:specific_skill_dcs]] +- [[Structures and Force Open DCs|main:structures_and_force_open_dcs]] +- [[Terrain and Cover|main:terrain_and_cover]] +- [[Travel Speed|main:travel_speed]] +- [[Treasure|main:treasure]] +- [[Victory Points|main:victory_points]] +- [[Weather Effects|main:weather_effects]] +- [[XP Awards|main:xp_awards]] + +- [[Actions|category:actions]] +- [[Conditions|category:conditions]] +- [[Difficulty Classes|category:difficulty_classes]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/runes.md b/pf2e-remaster/wiki/category/runes.md new file mode 100644 index 0000000..11f7d55 --- /dev/null +++ b/pf2e-remaster/wiki/category/runes.md @@ -0,0 +1,25 @@ +Fundamental and property runes etched onto weapons, armor and shields. + +- **Level 2:** [[Weapon Potency (+1)|main:weapon_potency_1]] +- **Level 3:** [[Returning|main:returning]] +- **Level 4:** [[Ghost Touch|main:ghost_touch]], [[Reinforcing Rune (Minor)|main:reinforcing_rune_minor]], [[Striking|main:striking]] +- **Level 5:** [[Armor Potency (+1)|main:armor_potency_1]], [[Fearsome|main:fearsome]], [[Raiment|main:raiment]], [[Shadow|main:shadow]], [[Slick|main:slick]], [[Vitalizing|main:vitalizing]] +- **Level 6:** [[Ready (item)|main:ready_item]], [[Shifting|main:shifting]] +- **Level 7:** [[Reinforcing Rune (Lesser)|main:reinforcing_rune_lesser]], [[Size-Changing|main:size_changing]], [[Wounding|main:wounding]] +- **Level 8:** [[Astral|main:astral]], [[Corrosive|main:corrosive]], [[Decaying|main:decaying]], [[Energy-Resistant|main:energy_resistant]], [[Flaming|main:flaming]], [[Frost|main:frost]], [[Invisibility (item)|main:invisibility_item]], [[Resilient|main:resilient]], [[Shock|main:shock]], [[Slick (Greater)|main:slick_greater]], [[Thundering|main:thundering]] +- **Level 9:** [[Extending|main:extending]], [[Grievous|main:grievous]], [[Shadow (Greater)|main:shadow_greater]] +- **Level 10:** [[Invisibility (Greater)|main:invisibility_greater]], [[Reinforcing Rune (Moderate)|main:reinforcing_rune_moderate]], [[Weapon Potency (+2)|main:weapon_potency_2]] +- **Level 11:** [[Armor Potency (+2)|main:armor_potency_2]], [[Holy|main:holy]], [[Ready (Greater)|main:ready_greater]], [[Unholy|main:unholy]] +- **Level 12:** [[Brilliant|main:brilliant]], [[Energy-Resistant (Greater)|main:energy_resistant_greater]], [[Fearsome (Greater)|main:fearsome_greater]], [[Fortification|main:fortification]], [[Striking (Greater)|main:striking_greater]] +- **Level 13:** [[Animated|main:animated]], [[Extending (Greater)|main:extending_greater]], [[Keen|main:keen]], [[Reinforcing Rune (Greater)|main:reinforcing_rune_greater]], [[Shockwave|main:shockwave]], [[Spell Reservoir|main:spell_reservoir]], [[Winged|main:winged]] +- **Level 14:** [[Resilient (Greater)|main:resilient_greater]], [[Vitalizing (Greater)|main:vitalizing_greater]] +- **Level 15:** [[Antimagic|main:antimagic]], [[Astral (Greater)|main:astral_greater]], [[Corrosive (Greater)|main:corrosive_greater]], [[Decaying (Greater)|main:decaying_greater]], [[Flaming (Greater)|main:flaming_greater]], [[Frost (Greater)|main:frost_greater]], [[Shock (Greater)|main:shock_greater]], [[Thundering (Greater)|main:thundering_greater]] +- **Level 16:** [[Quickstrike|main:quickstrike]], [[Reinforcing Rune (Major)|main:reinforcing_rune_major]], [[Slick (Major)|main:slick_major]], [[Weapon Potency (+3)|main:weapon_potency_3]] +- **Level 17:** [[Shadow (Major)|main:shadow_major]], [[Vorpal|main:vorpal]] +- **Level 18:** [[Armor Potency (+3)|main:armor_potency_3]], [[Brilliant (Greater)|main:brilliant_greater]], [[Fortification (Greater)|main:fortification_greater]] +- **Level 19:** [[Reinforcing Rune (Supreme)|main:reinforcing_rune_supreme]], [[Striking (Major)|main:striking_major]], [[Winged (Greater)|main:winged_greater]] +- **Level 20:** [[Resilient (Major)|main:resilient_major]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/scrolls.md b/pf2e-remaster/wiki/category/scrolls.md new file mode 100644 index 0000000..a927836 --- /dev/null +++ b/pf2e-remaster/wiki/category/scrolls.md @@ -0,0 +1,16 @@ +Scrolls. + +- **Level 1:** [[Scroll of 1st-rank Spell|main:scroll_of_1st_rank_spell]] +- **Level 3:** [[Scroll of 2nd-rank Spell|main:scroll_of_2nd_rank_spell]] +- **Level 5:** [[Scroll of 3rd-rank Spell|main:scroll_of_3rd_rank_spell]] +- **Level 7:** [[Scroll of 4th-rank Spell|main:scroll_of_4th_rank_spell]] +- **Level 9:** [[Scroll of 5th-rank Spell|main:scroll_of_5th_rank_spell]] +- **Level 11:** [[Scroll of 6th-rank Spell|main:scroll_of_6th_rank_spell]] +- **Level 13:** [[Scroll of 7th-rank Spell|main:scroll_of_7th_rank_spell]] +- **Level 15:** [[Scroll of 8th-rank Spell|main:scroll_of_8th_rank_spell]] +- **Level 17:** [[Scroll of 9th-rank Spell|main:scroll_of_9th_rank_spell]] +- **Level 19:** [[Scroll of 10th-rank Spell|main:scroll_of_10th_rank_spell]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/senses.md b/pf2e-remaster/wiki/category/senses.md new file mode 100644 index 0000000..23e01be --- /dev/null +++ b/pf2e-remaster/wiki/category/senses.md @@ -0,0 +1,9 @@ +Conditions that change what a character can see or hear, or how well others can see them. + +Conditions in this group: [[Blinded|main:blinded]], [[Concealed|main:concealed]], [[Dazzled|main:dazzled]], [[Deafened|main:deafened]], [[Invisible|main:invisible]]. + +*Source: Player Core, pp. 442-447.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/shields.md b/pf2e-remaster/wiki/category/shields.md new file mode 100644 index 0000000..f504f1f --- /dev/null +++ b/pf2e-remaster/wiki/category/shields.md @@ -0,0 +1,19 @@ +Shields, with their AC bonus when raised, Hardness, Hit Points and Broken Threshold. + +- **Level 0:** [[Buckler|main:buckler]], [[Steel Shield|main:steel_shield]], [[Tower Shield|main:tower_shield]], [[Wooden Shield|main:wooden_shield]] +- **Level 2:** [[Glamorous Buckler|main:glamorous_buckler]] +- **Level 4:** [[Sturdy Shield (Minor)|main:sturdy_shield_minor]] +- **Level 5:** [[Exploding Shield|main:exploding_shield]] +- **Level 6:** [[Lion's Shield|main:lions_shield]], [[Spellguard Shield|main:spellguard_shield]] +- **Level 7:** [[Martyr's Shield|main:martyrs_shield]], [[Spined Shield|main:spined_shield]], [[Sturdy Shield (Lesser)|main:sturdy_shield_lesser]] +- **Level 9:** [[Dragonslayer's Shield|main:dragonslayers_shield]], [[Force Shield|main:force_shield]] +- **Level 10:** [[Forge Warden|main:forge_warden]], [[Sturdy Shield (Moderate)|main:sturdy_shield_moderate]] +- **Level 11:** [[Floating Shield|main:floating_shield]], [[Lodestone Shield|main:lodestone_shield]] +- **Level 13:** [[Medusa's Scream|main:medusas_scream]], [[Sturdy Shield (Greater)|main:sturdy_shield_greater]] +- **Level 16:** [[Floating Shield (Greater)|main:floating_shield_greater]], [[Medusa's Scream (Greater)|main:medusas_scream_greater]], [[Sturdy Shield (Major)|main:sturdy_shield_major]] +- **Level 18:** [[Indestructible Shield|main:indestructible_shield]], [[Reflecting Shield|main:reflecting_shield]] +- **Level 19:** [[Sturdy Shield (Supreme)|main:sturdy_shield_supreme]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/skill_actions.md b/pf2e-remaster/wiki/category/skill_actions.md new file mode 100644 index 0000000..5b67b66 --- /dev/null +++ b/pf2e-remaster/wiki/category/skill_actions.md @@ -0,0 +1,57 @@ +Actions that use a skill. Each [[skill|category:skills]] page lists its actions. + +- [[Administer First Aid|main:administer_first_aid]] +- [[Balance|main:balance]] +- [[Borrow an Arcane Spell|main:borrow_an_arcane_spell]] +- [[Climb|main:climb]] +- [[Coerce|main:coerce]] +- [[Command an Animal|main:command_an_animal]] +- [[Conceal an Object|main:conceal_an_object]] +- [[Cover Tracks|main:cover_tracks]] +- [[Craft|main:craft]] +- [[Create a Diversion|main:create_a_diversion]] +- [[Create Forgery|main:create_forgery]] +- [[Decipher Writing|main:decipher_writing]] +- [[Demoralize|main:demoralize]] +- [[Disable a Device|main:disable_a_device]] +- [[Disarm|main:disarm]] +- [[Earn Income|main:earn_income]] +- [[Feint|main:feint]] +- [[Force Open|main:force_open]] +- [[Gather Information|main:gather_information]] +- [[Grapple|main:grapple]] +- [[Hide|main:hide]] +- [[High Jump|main:high_jump]] +- [[Identify Alchemy|main:identify_alchemy]] +- [[Identify Magic|main:identify_magic]] +- [[Impersonate|main:impersonate]] +- [[Learn a Spell|main:learn_a_spell]] +- [[Lie|main:lie]] +- [[Long Jump|main:long_jump]] +- [[Make an Impression|main:make_an_impression]] +- [[Maneuver in Flight|main:maneuver_in_flight]] +- [[Palm an Object|main:palm_an_object]] +- [[Perform|main:perform]] +- [[Pick a Lock|main:pick_a_lock]] +- [[Plummeting Roll|main:plummeting_roll]] +- [[Recall Knowledge|main:recall_knowledge]] +- [[Repair|main:repair]] +- [[Reposition|main:reposition]] +- [[Request|main:request]] +- [[Sense Direction|main:sense_direction]] +- [[Shove|main:shove]] +- [[Sneak|main:sneak]] +- [[Squeeze|main:squeeze]] +- [[Steal|main:steal]] +- [[Subsist|main:subsist]] +- [[Swim|main:swim]] +- [[Track|main:track]] +- [[Treat Disease|main:treat_disease]] +- [[Treat Poison|main:treat_poison]] +- [[Treat Wounds|main:treat_wounds]] +- [[Trip|main:trip]] +- [[Tumble Through|main:tumble_through]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/skill_feats.md b/pf2e-remaster/wiki/category/skill_feats.md new file mode 100644 index 0000000..6ee75f1 --- /dev/null +++ b/pf2e-remaster/wiki/category/skill_feats.md @@ -0,0 +1,12 @@ +Feats tied to a skill, gained at every even level. Each has the skill trait and usually needs training in its skill. Each [[skill|category:skills]] page lists the skill feats that need it. + +- **Level 1:** [[Acrobatic Performer|main:acrobatic_performer]], [[Additional Lore|main:additional_lore]], [[Alchemical Crafting|main:alchemical_crafting]], [[Arcane Sense|main:arcane_sense]], [[Armor Assist|main:armor_assist]], [[Assurance|main:assurance]], [[Bargain Hunter|main:bargain_hunter]], [[Battle Medicine|main:battle_medicine]], [[Bon Mot|main:bon_mot]], [[Cat Fall|main:cat_fall]], [[Charming Liar|main:charming_liar]], [[Combat Climber|main:combat_climber]], [[Concealing Legerdemain|main:concealing_legerdemain]], [[Courtly Graces|main:courtly_graces]], [[Crafter's Appraisal|main:crafters_appraisal]], [[Deceptive Worship|main:deceptive_worship]], [[Dirty Trick|main:dirty_trick]], [[Dubious Knowledge|main:dubious_knowledge]], [[Experienced Professional|main:experienced_professional]], [[Experienced Smuggler|main:experienced_smuggler]], [[Experienced Tracker|main:experienced_tracker]], [[Express Rider|main:express_rider]], [[Fascinating Performance|main:fascinating_performance]], [[Forager|main:forager]], [[Forensic Acumen|main:forensic_acumen]], [[Glean Contents|main:glean_contents]], [[Group Coercion|main:group_coercion]], [[Group Impression|main:group_impression]], [[Hefty Hauler|main:hefty_hauler]], [[Hobnobber|main:hobnobber]], [[Impressive Performance|main:impressive_performance]], [[Improvise Tool|main:improvise_tool]], [[Inoculation|main:inoculation]], [[Intimidating Glare|main:intimidating_glare]], [[Lengthy Diversion|main:lengthy_diversion]], [[Lie to Me|main:lie_to_me]], [[Multilingual|main:multilingual]], [[Natural Medicine|main:natural_medicine]], [[No Cause for Alarm|main:no_cause_for_alarm]], [[Oddity Identification|main:oddity_identification]], [[Pickpocket|main:pickpocket]], [[Pilgrim's Token|main:pilgrims_token]], [[Quick Coercion|main:quick_coercion]], [[Quick Identification|main:quick_identification]], [[Quick Jump|main:quick_jump]], [[Quick Repair|main:quick_repair]], [[Quick Squeeze|main:quick_squeeze]], [[Read Lips|main:read_lips]], [[Recognize Spell|main:recognize_spell]], [[Risky Surgery|main:risky_surgery]], [[Root Magic|main:root_magic]], [[Schooled in Secrets|main:schooled_in_secrets]], [[Seasoned|main:seasoned]], [[Sign Language|main:sign_language]], [[Skill Training|main:skill_training]], [[Snare Crafting|main:snare_crafting]], [[Specialty Crafting|main:specialty_crafting]], [[Steady Balance|main:steady_balance]], [[Streetwise|main:streetwise]], [[Student of the Canon|main:student_of_the_canon]], [[Subtle Theft|main:subtle_theft]], [[Survey Wildlife|main:survey_wildlife]], [[Terrain Expertise|main:terrain_expertise]], [[Terrain Stalker|main:terrain_stalker]], [[Titan Wrestler|main:titan_wrestler]], [[Train Animal|main:train_animal]], [[Trick Magic Item|main:trick_magic_item]], [[Underwater Marauder|main:underwater_marauder]], [[Virtuosic Performer|main:virtuosic_performer]] +- **Level 2:** [[Armored Stealth|main:armored_stealth]], [[Assured Identification|main:assured_identification]], [[Automatic Knowledge|main:automatic_knowledge]], [[Backup Disguise|main:backup_disguise]], [[Battle Planner|main:battle_planner]], [[Bonded Animal|main:bonded_animal]], [[Communal Crafting|main:communal_crafting]], [[Confabulator|main:confabulator]], [[Continual Recovery|main:continual_recovery]], [[Discreet Inquiry|main:discreet_inquiry]], [[Distracting Performance|main:distracting_performance]], [[Exhort the Faithful|main:exhort_the_faithful]], [[Eyes of the City|main:eyes_of_the_city]], [[Fresh Ingredients|main:fresh_ingredients]], [[Glad-Hand|main:glad_hand]], [[Intimidating Prowess|main:intimidating_prowess]], [[Inventor|main:inventor]], [[Lasting Coercion|main:lasting_coercion]], [[Lead Climber|main:lead_climber]], [[Leverage Connections|main:leverage_connections]], [[Magical Crafting|main:magical_crafting]], [[Magical Shorthand|main:magical_shorthand]], [[Nimble Crawl|main:nimble_crawl]], [[Powerful Leap|main:powerful_leap]], [[Quick Disguise|main:quick_disguise]], [[Quiet Allies|main:quiet_allies]], [[Rapid Mantel|main:rapid_mantel]], [[Robust Recovery|main:robust_recovery]], [[Rolling Landing|main:rolling_landing]], [[Sanctify Water|main:sanctify_water]], [[Shadow Mark|main:shadow_mark]], [[Slippery Prey|main:slippery_prey]], [[Sow Rumor|main:sow_rumor]], [[Terrifying Resistance|main:terrifying_resistance]], [[Tumbling Teamwork|main:tumbling_teamwork]], [[Underground Network|main:underground_network]], [[Unmistakable Lore|main:unmistakable_lore]], [[Unusual Treatment|main:unusual_treatment]], [[Ward Medic|main:ward_medic]], [[Wary Disarmament|main:wary_disarmament]] +- **Level 4:** [[Distracting Flattery|main:distracting_flattery]], [[Fancy Moves|main:fancy_moves]], [[Hidden Magic|main:hidden_magic]], [[Minion Guise|main:minion_guise]], [[Multilingual Cipher|main:multilingual_cipher]], [[Phonetic Training|main:phonetic_training]], [[Quick Mount|main:quick_mount]], [[Reverse Engineering|main:reverse_engineering]], [[Rope Runner|main:rope_runner]], [[Settlement Scholastics|main:settlement_scholastics]], [[Steel Skin|main:steel_skin]], [[Treat Condition|main:treat_condition]] +- **Level 6:** [[Analyze Idiolect|main:analyze_idiolect]], [[Holistic Care|main:holistic_care]], [[Resourceful Ritualist|main:resourceful_ritualist]] +- **Level 7:** [[Advanced First Aid|main:advanced_first_aid]], [[Aerobatics Mastery|main:aerobatics_mastery]], [[Battle Cry|main:battle_cry]], [[Biographical Eye|main:biographical_eye]], [[Bizarre Magic|main:bizarre_magic]], [[Break Curse|main:break_curse]], [[Consult the Spirits|main:consult_the_spirits]], [[Disturbing Knowledge|main:disturbing_knowledge]], [[Doublespeak|main:doublespeak]], [[Environmental Guide|main:environmental_guide]], [[Evangelize|main:evangelize]], [[Expert Disassembly|main:expert_disassembly]], [[Fabricated Connections|main:fabricated_connections]], [[Foil Senses|main:foil_senses]], [[Graceful Leaper|main:graceful_leaper]], [[Impeccable Crafting|main:impeccable_crafting]], [[Influence Nature|main:influence_nature]], [[Kip Up|main:kip_up]], [[Monster Crafting|main:monster_crafting]], [[Party Crasher|main:party_crasher]], [[Planar Survival|main:planar_survival]], [[Quick Climb|main:quick_climb]], [[Quick Recognition|main:quick_recognition]], [[Quick Swim|main:quick_swim]], [[Quick Unlock|main:quick_unlock]], [[Rapid Affixture|main:rapid_affixture]], [[Read Shibboleths|main:read_shibboleths]], [[Scholastic Identification|main:scholastic_identification]], [[Shameless Request|main:shameless_request]], [[Signature Crafting|main:signature_crafting]], [[Slippery Secrets|main:slippery_secrets]], [[Subjective Truth|main:subjective_truth]], [[Swift Sneak|main:swift_sneak]], [[Terrified Retreat|main:terrified_retreat]], [[Tumbling Theft|main:tumbling_theft]], [[Wall Jump|main:wall_jump]], [[Water Sprint|main:water_sprint]] +- **Level 15:** [[Cloud Jump|main:cloud_jump]], [[Craft Anything|main:craft_anything]], [[Divine Guidance|main:divine_guidance]], [[Legendary Codebreaker|main:legendary_codebreaker]], [[Legendary Guide|main:legendary_guide]], [[Legendary Linguist|main:legendary_linguist]], [[Legendary Medic|main:legendary_medic]], [[Legendary Negotiation|main:legendary_negotiation]], [[Legendary Performer|main:legendary_performer]], [[Legendary Professional|main:legendary_professional]], [[Legendary Sneak|main:legendary_sneak]], [[Legendary Survivalist|main:legendary_survivalist]], [[Legendary Thief|main:legendary_thief]], [[Scare to Death|main:scare_to_death]], [[Unified Theory|main:unified_theory]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/skills.md b/pf2e-remaster/wiki/category/skills.md new file mode 100644 index 0000000..4636dcc --- /dev/null +++ b/pf2e-remaster/wiki/category/skills.md @@ -0,0 +1,29 @@ +Skills are what your character knows and can do outside of fighting. Each uses one attribute, and your proficiency rank in it (untrained, trained, expert, master or legendary) adds to your checks. See [[Proficiency Ranks|main:proficiency_ranks]]. + +Your class and background make you trained in some skills, plus a number of extra skills equal to your class's amount plus your Intelligence modifier. Your class gives skill increases as you level up. + +- [[Acrobatics|main:acrobatics]] (Dexterity) +- [[Arcana|main:arcana]] (Intelligence) +- [[Athletics|main:athletics]] (Strength) +- [[Crafting|main:crafting]] (Intelligence) +- [[Deception|main:deception]] (Charisma) +- [[Diplomacy|main:diplomacy]] (Charisma) +- [[Intimidation|main:intimidation]] (Charisma) +- [[Lore|main:lore]] (Intelligence) +- [[Medicine|main:medicine]] (Wisdom) +- [[Nature|main:nature]] (Wisdom) +- [[Occultism|main:occultism]] (Intelligence) +- [[Performance|main:performance]] (Charisma) +- [[Religion|main:religion]] (Wisdom) +- [[Society|main:society]] (Intelligence) +- [[Stealth|main:stealth]] (Dexterity) +- [[Survival|main:survival]] (Wisdom) +- [[Thievery|main:thievery]] (Dexterity) + +See also [[Skill Actions|category:skill_actions]] and [[Skill Feats|category:skill_feats]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/snares.md b/pf2e-remaster/wiki/category/snares.md new file mode 100644 index 0000000..2211900 --- /dev/null +++ b/pf2e-remaster/wiki/category/snares.md @@ -0,0 +1,16 @@ +Snares. + +- **Level 1:** [[Alarm Snare|main:alarm_snare]], [[Caltrop Snare|main:caltrop_snare]], [[Hampering Snare|main:hampering_snare]], [[Marking Snare|main:marking_snare]], [[Signaling Snare|main:signaling_snare]], [[Spike Snare|main:spike_snare]] +- **Level 2:** [[Deadweight Snare|main:deadweight_snare]], [[Flare Snare|main:flare_snare]] +- **Level 4:** [[Biting Snare|main:biting_snare]], [[Hobbling Snare|main:hobbling_snare]], [[Stalker Bane Snare|main:stalker_bane_snare]], [[Trip Snare|main:trip_snare]] +- **Level 6:** [[Bomb Snare|main:bomb_snare]], [[Nauseating Snare|main:nauseating_snare]] +- **Level 8:** [[Grasping Snare|main:grasping_snare]], [[Striking Snare|main:striking_snare]] +- **Level 10:** [[Mudrock Snare|main:mudrock_snare]], [[Snagging Hook Snare|main:snagging_hook_snare]] +- **Level 12:** [[Bleeding Spines Snare|main:bleeding_spines_snare]], [[Scything Blade Snare|main:scything_blade_snare]], [[Stunning Snare|main:stunning_snare]] +- **Level 14:** [[Engulfing Snare|main:engulfing_snare]], [[Rending Snare|main:rending_snare]] +- **Level 16:** [[Hail of Arrows Snare|main:hail_of_arrows_snare]], [[Omnidirectional Spear Snare|main:omnidirectional_spear_snare]] +- **Level 20:** [[Flying Blade Wheel Snare|main:flying_blade_wheel_snare]], [[Instant Evisceration Snare|main:instant_evisceration_snare]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/sorcerer_feats.md b/pf2e-remaster/wiki/category/sorcerer_feats.md new file mode 100644 index 0000000..9bd7849 --- /dev/null +++ b/pf2e-remaster/wiki/category/sorcerer_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Sorcerer|main:sorcerer]]. + +- **Level 1:** [[Blood Rising|main:blood_rising]], [[Familiar|main:familiar]], [[Reach Spell|main:reach_spell]], [[Tap into Blood|main:tap_into_blood]], [[Widen Spell|main:widen_spell]] +- **Level 2:** [[Anoint Ally|main:anoint_ally]], [[Bleed Out|main:bleed_out]], [[Cantrip Expansion|main:cantrip_expansion]], [[Enhanced Familiar|main:enhanced_familiar]], [[Propelling Sorcery|main:propelling_sorcery]] +- **Level 4:** [[Arcane Evolution|main:arcane_evolution]], [[Bespell Strikes|main:bespell_strikes]], [[Divine Evolution|main:divine_evolution]], [[Occult Evolution|main:occult_evolution]], [[Primal Evolution|main:primal_evolution]], [[Split Shot|main:split_shot]] +- **Level 6:** [[Advanced Bloodline|main:advanced_bloodline]], [[Diverting Vortex|main:diverting_vortex]], [[Energy Ward|main:energy_ward]], [[Safeguard Spell|main:safeguard_spell]], [[Spell Relay|main:spell_relay]], [[Steady Spellcasting|main:steady_spellcasting]] +- **Level 8:** [[Bloodline Resistance|main:bloodline_resistance]], [[Crossblooded Evolution|main:crossblooded_evolution]], [[Explosion of Power|main:explosion_of_power]] +- **Level 10:** [[Energy Fusion|main:energy_fusion]], [[Greater Bloodline|main:greater_bloodline]], [[Overwhelming Energy|main:overwhelming_energy]], [[Quickened Casting|main:quickened_casting]], [[Signature Spell Expansion|main:signature_spell_expansion]] +- **Level 12:** [[Blood Sovereignty|main:blood_sovereignty]], [[Bloodline Focus|main:bloodline_focus]], [[Greater Physical Evolution|main:greater_physical_evolution]], [[Greater Spiritual Evolution|main:greater_spiritual_evolution]], [[Magic Sense|main:magic_sense]], [[Terraforming Trickery|main:terraforming_trickery]] +- **Level 14:** [[Blood Ascendancy|main:blood_ascendancy]], [[Interweave Dispel|main:interweave_dispel]], [[Reflect Harm|main:reflect_harm]], [[Reflect Spell|main:reflect_spell]], [[Spell Shroud|main:spell_shroud]] +- **Level 16:** [[Effortless Concentration|main:effortless_concentration]], [[Greater Mental Evolution|main:greater_mental_evolution]], [[Greater Vital Evolution|main:greater_vital_evolution]], [[Scintillating Spell|main:scintillating_spell]] +- **Level 18:** [[Echoing Spell|main:echoing_spell]], [[Greater Crossblooded Evolution|main:greater_crossblooded_evolution]] +- **Level 20:** [[Bloodline Conduit|main:bloodline_conduit]], [[Bloodline Mutation|main:bloodline_mutation]], [[Bloodline Perfection|main:bloodline_perfection]], [[Spellshape Mastery|main:spellshape_mastery]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/specialty_basic_actions.md b/pf2e-remaster/wiki/category/specialty_basic_actions.md new file mode 100644 index 0000000..01271f5 --- /dev/null +++ b/pf2e-remaster/wiki/category/specialty_basic_actions.md @@ -0,0 +1,16 @@ +Basic actions for particular situations, such as flying, riding or using a shield. + +- [[Arrest a Fall|main:arrest_a_fall]] +- [[Avert Gaze|main:avert_gaze]] +- [[Burrow|main:burrow]] +- [[Dismiss|main:dismiss]] +- [[Fly|main:fly]] +- [[Grab an Edge|main:grab_an_edge]] +- [[Mount|main:mount]] +- [[Point Out|main:point_out]] +- [[Raise a Shield|main:raise_a_shield]] +- [[Sustain|main:sustain]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/spells.md b/pf2e-remaster/wiki/category/spells.md new file mode 100644 index 0000000..874c257 --- /dev/null +++ b/pf2e-remaster/wiki/category/spells.md @@ -0,0 +1,23 @@ +Spells by rank and tradition. A spell's rank (1 to 10) sets how powerful it is; a cantrip is cast at will and heightens to half your level rounded up. Focus spells come from class features and feats and cost Focus Points. Rituals are long castings with several casters. + +- [[Cantrips|category:cantrips]] +- [[Rank 1 Spells|category:rank_1_spells]] +- [[Rank 2 Spells|category:rank_2_spells]] +- [[Rank 3 Spells|category:rank_3_spells]] +- [[Rank 4 Spells|category:rank_4_spells]] +- [[Rank 5 Spells|category:rank_5_spells]] +- [[Rank 6 Spells|category:rank_6_spells]] +- [[Rank 7 Spells|category:rank_7_spells]] +- [[Rank 8 Spells|category:rank_8_spells]] +- [[Rank 9 Spells|category:rank_9_spells]] +- [[Rank 10 Spells|category:rank_10_spells]] +- [[Focus Spells|category:focus_spells]] +- [[Rituals|category:rituals]] +- [[Arcane Spells|category:arcane_spells]] +- [[Divine Spells|category:divine_spells]] +- [[Occult Spells|category:occult_spells]] +- [[Primal Spells|category:primal_spells]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/staves.md b/pf2e-remaster/wiki/category/staves.md new file mode 100644 index 0000000..e6225ce --- /dev/null +++ b/pf2e-remaster/wiki/category/staves.md @@ -0,0 +1,15 @@ +Magic staves, which hold spells you can cast with charges. + +- **Level 3:** [[Staff of Fire|main:staff_of_fire]] +- **Level 4:** [[Animal Staff|main:animal_staff]], [[Mentalist's Staff|main:mentalists_staff]], [[Staff of Healing|main:staff_of_healing]] +- **Level 6:** [[Fluid Form Staff|main:fluid_form_staff]], [[Staff of Control|main:staff_of_control]], [[Staff of Elemental Power|main:staff_of_elemental_power]], [[Staff of Impossible Visions|main:staff_of_impossible_visions]], [[Staff of Phantasms|main:staff_of_phantasms]], [[Staff of Protection|main:staff_of_protection]], [[Staff of Providence|main:staff_of_providence]], [[Staff of Summoning|main:staff_of_summoning]], [[Staff of the Dead|main:staff_of_the_dead]], [[Staff of the Tempest|main:staff_of_the_tempest]], [[Staff of the Unblinking Eye|main:staff_of_the_unblinking_eye]], [[Verdant Staff|main:verdant_staff]] +- **Level 8:** [[Animal Staff (Greater)|main:animal_staff_greater]], [[Bounty's Light|main:bountys_light]], [[Mentalist's Staff (Greater)|main:mentalists_staff_greater]], [[Staff of Fire (Greater)|main:staff_of_fire_greater]], [[Staff of Healing (Greater)|main:staff_of_healing_greater]], [[Staff of Illumination|main:staff_of_illumination]] +- **Level 10:** [[Fluid Form Staff (Greater)|main:fluid_form_staff_greater]], [[Staff of Control (Greater)|main:staff_of_control_greater]], [[Staff of Elemental Power (Greater)|main:staff_of_elemental_power_greater]], [[Staff of Phantasms (Greater)|main:staff_of_phantasms_greater]], [[Staff of Protection (Greater)|main:staff_of_protection_greater]], [[Staff of Providence (Greater)|main:staff_of_providence_greater]], [[Staff of Summoning (Greater)|main:staff_of_summoning_greater]], [[Staff of the Dead (Greater)|main:staff_of_the_dead_greater]], [[Staff of the Tempest (Greater)|main:staff_of_the_tempest_greater]], [[Staff of the Unblinking Eye (Greater)|main:staff_of_the_unblinking_eye_greater]] +- **Level 12:** [[Animal Staff (Major)|main:animal_staff_major]], [[Mentalist's Staff (Major)|main:mentalists_staff_major]], [[Staff of Arcane Might|main:staff_of_arcane_might]], [[Staff of Fire (Major)|main:staff_of_fire_major]], [[Staff of Healing (Major)|main:staff_of_healing_major]], [[Staff of Impossible Visions (Greater)|main:staff_of_impossible_visions_greater]], [[Verdant Staff (Greater)|main:verdant_staff_greater]] +- **Level 14:** [[Fluid Form Staff (Major)|main:fluid_form_staff_major]], [[Staff of Control (Major)|main:staff_of_control_major]], [[Staff of Elemental Power (Major)|main:staff_of_elemental_power_major]], [[Staff of Phantasms (Major)|main:staff_of_phantasms_major]], [[Staff of Protection (Major)|main:staff_of_protection_major]], [[Staff of Providence (Major)|main:staff_of_providence_major]], [[Staff of Summoning (Major)|main:staff_of_summoning_major]], [[Staff of the Dead (Major)|main:staff_of_the_dead_major]], [[Staff of the Tempest (Major)|main:staff_of_the_tempest_major]], [[Staff of the Unblinking Eye (Major)|main:staff_of_the_unblinking_eye_major]] +- **Level 16:** [[Staff of Arcane Might (Greater)|main:staff_of_arcane_might_greater]], [[Staff of Healing (True)|main:staff_of_healing_true]], [[Staff of Impossible Visions (Major)|main:staff_of_impossible_visions_major]] +- **Level 20:** [[Staff of Arcane Might (Major)|main:staff_of_arcane_might_major]], [[Staff of Impossible Visions (True)|main:staff_of_impossible_visions_true]], [[Staff of Providence (True)|main:staff_of_providence_true]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/structures.md b/pf2e-remaster/wiki/category/structures.md new file mode 100644 index 0000000..0655449 --- /dev/null +++ b/pf2e-remaster/wiki/category/structures.md @@ -0,0 +1,8 @@ +Structures. + +- **Level 5:** [[Pocket Stage|main:pocket_stage]] +- **Level 10:** [[Explorer's Yurt|main:explorers_yurt]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/subsystem_actions.md b/pf2e-remaster/wiki/category/subsystem_actions.md new file mode 100644 index 0000000..e9ab497 --- /dev/null +++ b/pf2e-remaster/wiki/category/subsystem_actions.md @@ -0,0 +1,20 @@ +Actions for GM Core subsystems such as influence, infiltration and duels. + +- [[Bribe Contact|main:bribe_contact]] +- [[Bullying Press|main:bullying_press]] +- [[Change Tradition Focus|main:change_tradition_focus]] +- [[Deceptive Sidestep|main:deceptive_sidestep]] +- [[Discover|main:discover]] +- [[Dueling Counter|main:dueling_counter]] +- [[Forge Documents|main:forge_documents]] +- [[Gain Contact|main:gain_contact]] +- [[Gossip|main:gossip]] +- [[Influence|main:influence]] +- [[Scout Location|main:scout_location]] +- [[Secure Disguises|main:secure_disguises]] +- [[Sense Weakness|main:sense_weakness]] +- [[Travel|main:travel]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/swashbuckler_feats.md b/pf2e-remaster/wiki/category/swashbuckler_feats.md new file mode 100644 index 0000000..d14bec6 --- /dev/null +++ b/pf2e-remaster/wiki/category/swashbuckler_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Swashbuckler|main:swashbuckler]]. + +- **Level 1:** [[Disarming Flair|main:disarming_flair]], [[Elegant Buckler|main:elegant_buckler]], [[Extravagant Parry|main:extravagant_parry]], [[Flashy Dodge|main:flashy_dodge]], [[Flying Blade|main:flying_blade]], [[Focused Fascination|main:focused_fascination]], [[Goading Feint|main:goading_feint]], [[One for All|main:one_for_all]], [[Plummeting Roll (feat)|main:plummeting_roll_feat]], [[You're Next|main:youre_next]] +- **Level 2:** [[After You|main:after_you]], [[Antagonize|main:antagonize]], [[Brandishing Draw|main:brandishing_draw]], [[Charmed Life|main:charmed_life]], [[Enjoy the Show|main:enjoy_the_show]], [[Finishing Follow-Through|main:finishing_follow_through]], [[Retreating Finisher|main:retreating_finisher]], [[Tumble Behind (Swashbuckler)|main:tumble_behind_swashbuckler]], [[Unbalancing Finisher|main:unbalancing_finisher]] +- **Level 4:** [[Dastardly Dash|main:dastardly_dash]], [[Even the Odds|main:even_the_odds]], [[Flamboyant Athlete|main:flamboyant_athlete]], [[Guardian's Deflection (Swashbuckler)|main:guardians_deflection_swashbuckler]], [[Impaling Finisher|main:impaling_finisher]], [[Leading Dance|main:leading_dance]], [[Swaggering Initiative|main:swaggering_initiative]], [[Twirling Throw|main:twirling_throw]] +- **Level 6:** [[Agile Maneuvers|main:agile_maneuvers]], [[Combination Finisher|main:combination_finisher]], [[Precise Finisher|main:precise_finisher]], [[Reactive Strike (feat)|main:reactive_strike_feat]], [[Vexing Tumble|main:vexing_tumble]] +- **Level 8:** [[Bleeding Finisher|main:bleeding_finisher]], [[Distracting Toss|main:distracting_toss]], [[Dual Finisher|main:dual_finisher]], [[Flashy Roll|main:flashy_roll]], [[Stunning Finisher|main:stunning_finisher]], [[Vivacious Bravado|main:vivacious_bravado]] +- **Level 10:** [[Buckler Dance|main:buckler_dance]], [[Derring-Do|main:derring_do]], [[Reflexive Riposte|main:reflexive_riposte]], [[Stumbling Finisher|main:stumbling_finisher]], [[Switcheroo|main:switcheroo]], [[Targeting Finisher|main:targeting_finisher]] +- **Level 12:** [[Cheat Death|main:cheat_death]], [[Get Used to Disappointment|main:get_used_to_disappointment]], [[Mobile Finisher|main:mobile_finisher]], [[The Bigger They Are|main:the_bigger_they_are]] +- **Level 14:** [[Flamboyant Leap|main:flamboyant_leap]], [[Impossible Riposte|main:impossible_riposte]], [[Perfect Finisher|main:perfect_finisher]] +- **Level 16:** [[Deadly Grace|main:deadly_grace]], [[Felicitous Riposte|main:felicitous_riposte]], [[Revitalizing Finisher|main:revitalizing_finisher]] +- **Level 18:** [[Incredible Luck (Swashbuckler)|main:incredible_luck_swashbuckler]], [[Lethal Finisher|main:lethal_finisher]], [[Parry and Riposte|main:parry_and_riposte]] +- **Level 20:** [[Illimitable Finisher|main:illimitable_finisher]], [[Inexhaustible Countermoves|main:inexhaustible_countermoves]], [[Panache Paragon|main:panache_paragon]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/talismans.md b/pf2e-remaster/wiki/category/talismans.md new file mode 100644 index 0000000..df2adb7 --- /dev/null +++ b/pf2e-remaster/wiki/category/talismans.md @@ -0,0 +1,23 @@ +Talismans. + +- **Level 1:** [[Potency Crystal|main:potency_crystal]], [[Predator's Claw|main:predators_claw]], [[Wolf Fang|main:wolf_fang]] +- **Level 2:** [[Bronze Bull Pendant|main:bronze_bull_pendant]], [[Crying Angel Pendant|main:crying_angel_pendant]], [[Effervescent Ampoule|main:effervescent_ampoule]], [[Hunter's Bane|main:hunters_bane]], [[Jade Cat|main:jade_cat]], [[Mesmerizing Opal|main:mesmerizing_opal]], [[Monkey Pin|main:monkey_pin]], [[Onyx Panther|main:onyx_panther]], [[Savior Spike|main:savior_spike]] +- **Level 3:** [[Feather Step Stone|main:feather_step_stone]] +- **Level 4:** [[Bloodseeker Beak|main:bloodseeker_beak]], [[Dragon Turtle Scale|main:dragon_turtle_scale]], [[Fear Gem|main:fear_gem]] +- **Level 5:** [[Emerald Grasshopper|main:emerald_grasshopper]], [[Shark Tooth Charm|main:shark_tooth_charm]], [[Sneaky Key|main:sneaky_key]], [[Tiger Menuki|main:tiger_menuki]] +- **Level 6:** [[Iron Cube|main:iron_cube]] +- **Level 7:** [[Grim Trophy|main:grim_trophy]], [[Murderer's Knot|main:murderers_knot]], [[Swift Block Cabochon|main:swift_block_cabochon]] +- **Level 8:** [[Bloodseeker Beak (Greater)|main:bloodseeker_beak_greater]], [[Dragon Turtle Scale (Greater)|main:dragon_turtle_scale_greater]], [[Gallows Tooth|main:gallows_tooth]], [[Jade Bauble|main:jade_bauble]] +- **Level 9:** [[Basilisk Eye|main:basilisk_eye]], [[Emerald Grasshopper (Greater)|main:emerald_grasshopper_greater]], [[Potency Crystal (Greater)|main:potency_crystal_greater]] +- **Level 10:** [[Iron Medallion|main:iron_medallion]], [[Mummified Bat|main:mummified_bat]], [[Vanishing Coin|main:vanishing_coin]] +- **Level 11:** [[Grim Trophy (Greater)|main:grim_trophy_greater]] +- **Level 12:** [[Balisse Feather|main:balisse_feather]], [[Eye of Apprehension|main:eye_of_apprehension]], [[Fade Band|main:fade_band]], [[Iron Equalizer|main:iron_equalizer]] +- **Level 13:** [[Mending Lattice|main:mending_lattice]] +- **Level 14:** [[Dazing Coil|main:dazing_coil]], [[Iron Cudgel|main:iron_cudgel]], [[Viper's Fang|main:vipers_fang]] +- **Level 15:** [[Potency Crystal (Major)|main:potency_crystal_major]] +- **Level 16:** [[Balisse Feather (Greater)|main:balisse_feather_greater]], [[Flame Navette|main:flame_navette]], [[Ghost Dust|main:ghost_dust]] +- **Level 17:** [[Dispelling Sliver|main:dispelling_sliver]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/tengu_feats.md b/pf2e-remaster/wiki/category/tengu_feats.md new file mode 100644 index 0000000..5ea66f7 --- /dev/null +++ b/pf2e-remaster/wiki/category/tengu_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Tengu|main:tengu]]. + +- **Level 1:** [[Mariner's Fire|main:mariners_fire]], [[One-Toed Hop|main:one_toed_hop]], [[Scavenger's Search|main:scavengers_search]], [[Squawk!|main:squawk]], [[Storm's Lash|main:storms_lash]], [[Tengu Lore|main:tengu_lore]], [[Tengu Weapon Familiarity|main:tengu_weapon_familiarity]], [[Uncanny Agility|main:uncanny_agility]] +- **Level 5:** [[Eat Fortune|main:eat_fortune]], [[Long-Nosed Form|main:long_nosed_form]], [[Magpie Snatch|main:magpie_snatch]], [[Soaring Flight|main:soaring_flight]], [[Tengu Feather Fan|main:tengu_feather_fan]] +- **Level 9:** [[Soaring Form|main:soaring_form]], [[Wind God's Fan|main:wind_gods_fan]] +- **Level 13:** [[Harbinger's Caw|main:harbingers_caw]], [[Jinx Glutton|main:jinx_glutton]], [[Thunder God's Fan|main:thunder_gods_fan]] +- **Level 17:** [[Great Tengu Form|main:great_tengu_form]], [[Trickster Tengu|main:trickster_tengu]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/tengu_heritages.md b/pf2e-remaster/wiki/category/tengu_heritages.md new file mode 100644 index 0000000..5ccfb50 --- /dev/null +++ b/pf2e-remaster/wiki/category/tengu_heritages.md @@ -0,0 +1,13 @@ +Heritages of the [[Tengu|main:tengu]] ancestry. + +- [[Dogtooth Tengu|main:dogtooth_tengu]] +- [[Jinxed Tengu|main:jinxed_tengu]] +- [[Mountainkeeper Tengu|main:mountainkeeper_tengu]] +- [[Skyborn Tengu|main:skyborn_tengu]] +- [[Stormtossed Tengu|main:stormtossed_tengu]] +- [[Taloned Tengu|main:taloned_tengu]] +- [[Wavediver Tengu|main:wavediver_tengu]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/treasure.md b/pf2e-remaster/wiki/category/treasure.md new file mode 100644 index 0000000..df9cac8 --- /dev/null +++ b/pf2e-remaster/wiki/category/treasure.md @@ -0,0 +1,7 @@ +Coins, gems and art objects. + +- **Level 0:** [[Agate|main:agate]], [[Alabaster|main:alabaster]], [[Alabaster and obsidian game set|main:alabaster_and_obsidian_game_set]], [[Alabaster idol|main:alabaster_idol]], [[Amber|main:amber]], [[Amethyst|main:amethyst]], [[Amphora with lavish scenes|main:amphora_with_lavish_scenes]], [[Ancient dragon skull etched with mystic sigils|main:ancient_dragon_skull_etched_with_mystic_sigils]], [[Aquamarine|main:aquamarine]], [[Azurite|main:azurite]], [[Bloodstone|main:bloodstone]], [[Brass anklet|main:brass_anklet]], [[Brass scepter with amethyst head|main:brass_scepter_with_amethyst_head]], [[Brass statuette of a bull|main:brass_statuette_of_a_bull]], [[Bronze bowl with wave imagery|main:bronze_bowl_with_wave_imagery]], [[Bronze chalice with bloodstones|main:bronze_chalice_with_bloodstones]], [[Carnelian|main:carnelian]], [[Carved wooden game set|main:carved_wooden_game_set]], [[Ceremonial dagger with onyx hilt|main:ceremonial_dagger_with_onyx_hilt]], [[Ceremonial shortsword with spinels|main:ceremonial_shortsword_with_spinels]], [[Chandelier crafted from dreams|main:chandelier_crafted_from_dreams]], [[Chrysoberyl|main:chrysoberyl]], [[Chrysoberyl symbol of an evil eye|main:chrysoberyl_symbol_of_an_evil_eye]], [[Chrysoprase|main:chrysoprase]], [[Citrine|main:citrine]], [[Colorful pastoral tapestry|main:colorful_pastoral_tapestry]], [[Colorful velvet half mask|main:colorful_velvet_half_mask]], [[Copper Pieces|main:copper_pieces]], [[Copper and spinel puzzle box|main:copper_and_spinel_puzzle_box]], [[Copper statuette of a salamander|main:copper_statuette_of_a_salamander]], [[Coral|main:coral]], [[Coral idol of an elemental lord|main:coral_idol_of_an_elemental_lord]], [[Crystal dinner set, fine silverware|main:crystal_dinner_set_fine_silverware]], [[Crystallized dragon heart|main:crystallized_dragon_heart]], [[Diamond ring with platinum band|main:diamond_ring_with_platinum_band]], [[Diamond, large|main:diamond_large]], [[Diamond, small|main:diamond_small]], [[Duskwood violin by a legend|main:duskwood_violin_by_a_legend]], [[Elegant cloth doll|main:elegant_cloth_doll]], [[Emerald|main:emerald]], [[Emerald, brilliant green|main:emerald_brilliant_green]], [[Engraved copper ring|main:engraved_copper_ring]], [[Enormous chryselephantine sculpture by a legend|main:enormous_chryselephantine_sculpture_by_a_legend]], [[Enormous tapestry of a major battle|main:enormous_tapestry_of_a_major_battle]], [[Etched copper ewer|main:etched_copper_ewer]], [[Famous portrait by a master|main:famous_portrait_by_a_master]], [[Fine gold spyglass|main:fine_gold_spyglass]], [[Garnet|main:garnet]], [[Gilded ceremonial armor|main:gilded_ceremonial_armor]], [[Gilded scepter with sapphire|main:gilded_scepter_with_sapphire]], [[Gold Pieces|main:gold_pieces]], [[Gold and aquamarine diadem|main:gold_and_aquamarine_diadem]], [[Gold and garnet ring|main:gold_and_garnet_ring]], [[Gold and opal bracelet|main:gold_and_opal_bracelet]], [[Gold chalice with black pearls|main:gold_chalice_with_black_pearls]], [[Gold dragon statuette|main:gold_dragon_statuette]], [[Gold mask of a high priest|main:gold_mask_of_a_high_priest]], [[Gold necklace with peridots|main:gold_necklace_with_peridots]], [[Gold rapier with amethysts|main:gold_rapier_with_amethysts]], [[Gold urn with scenes of judgment|main:gold_urn_with_scenes_of_judgment]], [[Hand mirror with decorated frame|main:hand_mirror_with_decorated_frame]], [[Hematite|main:hematite]], [[Illuminated manuscript|main:illuminated_manuscript]], [[Illustrated book|main:illustrated_book]], [[Inscribed crocodile skull|main:inscribed_crocodile_skull]], [[Intricate silver and gold music box|main:intricate_silver_and_gold_music_box]], [[Iron and rock crystal brazier|main:iron_and_rock_crystal_brazier]], [[Iron cauldron with gargoyle faces|main:iron_cauldron_with_gargoyle_faces]], [[Ivory|main:ivory]], [[Jade|main:jade]], [[Jasper|main:jasper]], [[Jet|main:jet]], [[Jet and white gold game set|main:jet_and_white_gold_game_set]], [[Jeweled dawnsilver crown|main:jeweled_dawnsilver_crown]], [[Jeweled gold puzzle box|main:jeweled_gold_puzzle_box]], [[Jeweled orrery of the planes|main:jeweled_orrery_of_the_planes]], [[Jewel‑encrusted gold altar|main:jewel_encrusted_gold_altar]], [[Lapis lazuli|main:lapis_lazuli]], [[Lapis lazuli pendant|main:lapis_lazuli_pendant]], [[Leather flagon with Caydenite symbol|main:leather_flagon_with_caydenite_symbol]], [[Life‑size sculpture by an expert|main:life_size_sculpture_by_an_expert]], [[Living flame shaped into a phoenix|main:living_flame_shaped_into_a_phoenix]], [[Major Painting by a Legend|main:major_painting_by_a_legend]], [[Malachite|main:malachite]], [[Marble altar|main:marble_altar]], [[Moonstone|main:moonstone]], [[Moonstone and onyx game set|main:moonstone_and_onyx_game_set]], [[Obsidian|main:obsidian]], [[Onyx|main:onyx]], [[Opal|main:opal]], [[Original manuscript from a world‑famous author|main:original_manuscript_from_a_world_famous_author]], [[Parade armor with flourishes|main:parade_armor_with_flourishes]], [[Pearl, black|main:pearl_black]], [[Pearl, irregular freshwater|main:pearl_irregular_freshwater]], [[Pearl, saltwater|main:pearl_saltwater]], [[Peridot|main:peridot]], [[Phasing ether silk tapestry|main:phasing_ether_silk_tapestry]], [[Plain brass censer|main:plain_brass_censer]], [[Platinum Pieces|main:platinum_pieces]], [[Platinum dragon statuette|main:platinum_dragon_statuette]], [[Platinum image of a fey noble with a bit of orichalcum|main:platinum_image_of_a_fey_noble_with_a_bit_of_orichalcum]], [[Platinum‑framed monocle|main:platinum_framed_monocle]], [[Porcelain doll with amber eyes|main:porcelain_doll_with_amber_eyes]], [[Porcelain vase inlaid with gold|main:porcelain_vase_inlaid_with_gold]], [[Previously lost volume from a legendary author|main:previously_lost_volume_from_a_legendary_author]], [[Pyrite|main:pyrite]], [[Quality painting by an unknown|main:quality_painting_by_an_unknown]], [[Quality sculpture by an unknown|main:quality_sculpture_by_an_unknown]], [[Quartz, milky, rose, or smoky|main:quartz_milky_rose_or_smoky]], [[Quartz, rock crystal|main:quartz_rock_crystal]], [[Rhodochrosite|main:rhodochrosite]], [[Ruby, large|main:ruby_large]], [[Ruby, small|main:ruby_small]], [[Saint's bone with lost scriptures|main:saints_bone_with_lost_scriptures]], [[Sapphire|main:sapphire]], [[Sard|main:sard]], [[Sardonyx|main:sardonyx]], [[Scrimshaw whale bone|main:scrimshaw_whale_bone]], [[Set of decorated ceramic plates|main:set_of_decorated_ceramic_plates]], [[Set of decorated porcelain plates|main:set_of_decorated_porcelain_plates]], [[Set of six ivory dice|main:set_of_six_ivory_dice]], [[Shell|main:shell]], [[Silk ceremonial armor|main:silk_ceremonial_armor]], [[Silk fan decorated with turquoise|main:silk_fan_decorated_with_turquoise]], [[Silk mask decorated with citrines|main:silk_mask_decorated_with_citrines]], [[Silver Pieces|main:silver_pieces]], [[Silver and jade censer|main:silver_and_jade_censer]], [[Silver coronet with peridots|main:silver_coronet_with_peridots]], [[Silver flagon inscribed with fields|main:silver_flagon_inscribed_with_fields]], [[Silver mirror with gilded frame|main:silver_mirror_with_gilded_frame]], [[Silver statuette of a raven|main:silver_statuette_of_a_raven]], [[Simple painting|main:simple_painting]], [[Simple sculpture|main:simple_sculpture]], [[Simple silver circlet|main:simple_silver_circlet]], [[Small cold iron cauldron with onyx|main:small_cold_iron_cauldron_with_onyx]], [[Solidified Moment of Time|main:solidified_moment_of_time]], [[Spinel, deep blue|main:spinel_deep_blue]], [[Spinel, red or green|main:spinel_red_or_green]], [[Splendid lyre of world‑famous lyrist|main:splendid_lyre_of_world_famous_lyrist]], [[Star sapphire|main:star_sapphire]], [[Star sapphire necklace|main:star_sapphire_necklace]], [[Thought Lens of Astral Essence|main:thought_lens_of_astral_essence]], [[Tiger's‑eye|main:tigers_eye]], [[Topaz|main:topaz]], [[Tourmaline|main:tourmaline]], [[Towering sculpture by a master|main:towering_sculpture_by_a_master]], [[Turquoise|main:turquoise]], [[Wide landscape by an expert|main:wide_landscape_by_an_expert]], [[Zircon|main:zircon]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/tripkee_feats.md b/pf2e-remaster/wiki/category/tripkee_feats.md new file mode 100644 index 0000000..05c2de2 --- /dev/null +++ b/pf2e-remaster/wiki/category/tripkee_feats.md @@ -0,0 +1,11 @@ +Ancestry feats for [[Tripkee|main:tripkee]]. + +- **Level 1:** [[Croak Talker|main:croak_talker]], [[Hunter's Defense|main:hunters_defense]], [[Jungle Strider|main:jungle_strider]], [[Nocturnal Tripkee|main:nocturnal_tripkee]], [[Terrifying Croak|main:terrifying_croak]], [[Tripkee Lore|main:tripkee_lore]], [[Tripkee Weapon Familiarity|main:tripkee_weapon_familiarity]] +- **Level 5:** [[Fantastic Leaps|main:fantastic_leaps]], [[Long Tongue|main:long_tongue]], [[Prodigious Climber|main:prodigious_climber]], [[Tenacious Net|main:tenacious_net]], [[Tripkee Glide|main:tripkee_glide]], [[Vomit Stomach|main:vomit_stomach]] +- **Level 9:** [[Absorb Toxin|main:absorb_toxin]], [[Moisture Bath|main:moisture_bath]], [[Ricocheting Leap|main:ricocheting_leap]], [[Tongue Tether|main:tongue_tether]] +- **Level 13:** [[Envenomed Edge|main:envenomed_edge]], [[Hop Up|main:hop_up]] +- **Level 17:** [[Unbound Leaper|main:unbound_leaper]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/tripkee_heritages.md b/pf2e-remaster/wiki/category/tripkee_heritages.md new file mode 100644 index 0000000..2cb52a4 --- /dev/null +++ b/pf2e-remaster/wiki/category/tripkee_heritages.md @@ -0,0 +1,12 @@ +Heritages of the [[Tripkee|main:tripkee]] ancestry. + +- [[Poisonhide Tripkee|main:poisonhide_tripkee]] +- [[Riverside Tripkee|main:riverside_tripkee]] +- [[Snaptongue Tripkee|main:snaptongue_tripkee]] +- [[Stickytoe Tripkee|main:stickytoe_tripkee]] +- [[Thickskin Tripkee|main:thickskin_tripkee]] +- [[Windweb Tripkee|main:windweb_tripkee]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/versatile_heritages.md b/pf2e-remaster/wiki/category/versatile_heritages.md new file mode 100644 index 0000000..9aeaf57 --- /dev/null +++ b/pf2e-remaster/wiki/category/versatile_heritages.md @@ -0,0 +1,13 @@ +Versatile heritages can be taken by a character of any ancestry, in place of one of that ancestry's heritages. Each has ancestry feats of its own. + +- [[Aiuvarin|main:aiuvarin]] +- [[Changeling|main:changeling]] +- [[Dhampir|main:dhampir]] +- [[Dragonblood|main:dragonblood]] +- [[Dromaar|main:dromaar]] +- [[Duskwalker|main:duskwalker]] +- [[Nephilim|main:nephilim]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/wands.md b/pf2e-remaster/wiki/category/wands.md new file mode 100644 index 0000000..5dd85c0 --- /dev/null +++ b/pf2e-remaster/wiki/category/wands.md @@ -0,0 +1,24 @@ +Wands, which hold a spell you can cast once per day, and magic wands with other powers. + +- **Level 3:** [[Magic Wand (1st-Rank Spell)|main:magic_wand_1st_rank_spell]] +- **Level 4:** [[Wand of Widening (1st-Rank Spell)|main:wand_of_widening_1st_rank_spell]] +- **Level 5:** [[Magic Wand (2nd-Rank Spell)|main:magic_wand_2nd_rank_spell]], [[Wand of Continuation (1st-Rank Spell)|main:wand_of_continuation_1st_rank_spell]], [[Wand of Shardstorm (1st-Rank Spell)|main:wand_of_shardstorm_1st_rank_spell]] +- **Level 6:** [[Wand of Hopeless Night (2nd-Rank Spell)|main:wand_of_hopeless_night_2nd_rank_spell]], [[Wand of Widening (2nd-Rank Spell)|main:wand_of_widening_2nd_rank_spell]] +- **Level 7:** [[Magic Wand (3rd-Rank Spell)|main:magic_wand_3rd_rank_spell]], [[Wand of Continuation (2nd-Rank Spell)|main:wand_of_continuation_2nd_rank_spell]], [[Wand of the Spider (2nd-Rank Spell)|main:wand_of_the_spider_2nd_rank_spell]] +- **Level 8:** [[Wand of Crackling Lightning (3rd-Rank Spell)|main:wand_of_crackling_lightning_3rd_rank_spell]], [[Wand of Smoldering Fireballs (3rd-Rank Spell)|main:wand_of_smoldering_fireballs_3rd_rank_spell]], [[Wand of Widening (3rd-Rank Spell)|main:wand_of_widening_3rd_rank_spell]] +- **Level 9:** [[Magic Wand (4th-Rank Spell)|main:magic_wand_4th_rank_spell]], [[Wand of Continuation (3rd-Rank Spell)|main:wand_of_continuation_3rd_rank_spell]], [[Wand of Overflowing Life (3rd-Rank Spell)|main:wand_of_overflowing_life_3rd_rank_spell]], [[Wand of Shardstorm (3rd-Rank Spell)|main:wand_of_shardstorm_3rd_rank_spell]] +- **Level 10:** [[Wand of Crackling Lightning (4th-Rank Spell)|main:wand_of_crackling_lightning_4th_rank_spell]], [[Wand of Hopeless Night (4th-Rank Spell)|main:wand_of_hopeless_night_4th_rank_spell]], [[Wand of Widening (4th-Rank Spell)|main:wand_of_widening_4th_rank_spell]] +- **Level 11:** [[Magic Wand (5th-Rank Spell)|main:magic_wand_5th_rank_spell]], [[Wand of Continuation (4th-Rank Spell)|main:wand_of_continuation_4th_rank_spell]], [[Wand of Overflowing Life (4th-Rank Spell)|main:wand_of_overflowing_life_4th_rank_spell]], [[Wand of the Spider (4th-Rank Spell)|main:wand_of_the_spider_4th_rank_spell]] +- **Level 12:** [[Wand of Smoldering Fireballs (5th-Rank Spell)|main:wand_of_smoldering_fireballs_5th_rank_spell]], [[Wand of Widening (5th-Rank Spell)|main:wand_of_widening_5th_rank_spell]] +- **Level 13:** [[Magic Wand (6th-Rank Spell)|main:magic_wand_6th_rank_spell]], [[Wand of Continuation (5th-Rank Spell)|main:wand_of_continuation_5th_rank_spell]], [[Wand of Overflowing Life (5th-Rank Spell)|main:wand_of_overflowing_life_5th_rank_spell]], [[Wand of Shardstorm (5th-Rank Spell)|main:wand_of_shardstorm_5th_rank_spell]] +- **Level 14:** [[Wand of Crackling Lightning (6th-Rank Spell)|main:wand_of_crackling_lightning_6th_rank_spell]], [[Wand of Widening (6th-Rank Spell)|main:wand_of_widening_6th_rank_spell]], [[Wand of the Snowfields (5th-Rank Spell)|main:wand_of_the_snowfields_5th_rank_spell]] +- **Level 15:** [[Magic Wand (7th-Rank Spell)|main:magic_wand_7th_rank_spell]], [[Wand of Continuation (6th-Rank Spell)|main:wand_of_continuation_6th_rank_spell]], [[Wand of Overflowing Life (6th-Rank Spell)|main:wand_of_overflowing_life_6th_rank_spell]] +- **Level 16:** [[Wand of Slaughter (7th-Rank Spell)|main:wand_of_slaughter_7th_rank_spell]], [[Wand of Smoldering Fireballs (7th-Rank Spell)|main:wand_of_smoldering_fireballs_7th_rank_spell]], [[Wand of Widening (7th-Rank Spell)|main:wand_of_widening_7th_rank_spell]] +- **Level 17:** [[Magic Wand (8th-Rank Spell)|main:magic_wand_8th_rank_spell]], [[Wand of Continuation (7th-Rank Spell)|main:wand_of_continuation_7th_rank_spell]], [[Wand of Overflowing Life (7th-Rank Spell)|main:wand_of_overflowing_life_7th_rank_spell]], [[Wand of Shardstorm (7th-Rank Spell)|main:wand_of_shardstorm_7th_rank_spell]] +- **Level 18:** [[Wand of Crackling Lightning (8th-Rank Spell)|main:wand_of_crackling_lightning_8th_rank_spell]], [[Wand of Slaughter (8th-Rank Spell)|main:wand_of_slaughter_8th_rank_spell]], [[Wand of Widening (8th-Rank Spell)|main:wand_of_widening_8th_rank_spell]], [[Wand of the Snowfields (7th-Rank Spell)|main:wand_of_the_snowfields_7th_rank_spell]] +- **Level 19:** [[Magic Wand (9th-Rank Spell)|main:magic_wand_9th_rank_spell]], [[Wand of Continuation (8th-Rank Spell)|main:wand_of_continuation_8th_rank_spell]], [[Wand of Overflowing Life (8th-Rank Spell)|main:wand_of_overflowing_life_8th_rank_spell]] +- **Level 20:** [[Wand of Slaughter (9th-Rank Spell)|main:wand_of_slaughter_9th_rank_spell]], [[Wand of Smoldering Fireballs (9th-Rank Spell)|main:wand_of_smoldering_fireballs_9th_rank_spell]], [[Wand of Widening (9th-Rank Spell)|main:wand_of_widening_9th_rank_spell]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/weapons.md b/pf2e-remaster/wiki/category/weapons.md new file mode 100644 index 0000000..a0a84d7 --- /dev/null +++ b/pf2e-remaster/wiki/category/weapons.md @@ -0,0 +1,23 @@ +Weapons, with their damage, hands, group and traits. + +- **Level 0:** [[Adze|main:adze]], [[Arbalest|main:arbalest]], [[Bastard Sword|main:bastard_sword]], [[Battle Axe|main:battle_axe]], [[Blowgun|main:blowgun]], [[Bo Staff|main:bo_staff]], [[Bola|main:bola]], [[Breaching Pike|main:breaching_pike]], [[Capturing Spetum|main:capturing_spetum]], [[Clan Dagger|main:clan_dagger]], [[Claw Blade|main:claw_blade]], [[Club|main:club]], [[Crossbow|main:crossbow]], [[Cruuk|main:cruuk]], [[Dagger|main:dagger]], [[Daikyu|main:daikyu]], [[Dart|main:dart]], [[Dogslicer|main:dogslicer]], [[Dwarven War Axe|main:dwarven_war_axe]], [[Elven Curve Blade|main:elven_curve_blade]], [[Falchion|main:falchion]], [[Fangwire|main:fangwire]], [[Filcher's Fork|main:filchers_fork]], [[Flail|main:flail]], [[Gauntlet|main:gauntlet]], [[Glaive|main:glaive]], [[Gnome Flickmace|main:gnome_flickmace]], [[Gnome Hooked Hammer|main:gnome_hooked_hammer]], [[Greataxe|main:greataxe]], [[Greatclub|main:greatclub]], [[Greatpick|main:greatpick]], [[Greatsword|main:greatsword]], [[Guisarme|main:guisarme]], [[Halberd|main:halberd]], [[Halfling Sling Staff|main:halfling_sling_staff]], [[Hand Adze|main:hand_adze]], [[Hand Crossbow|main:hand_crossbow]], [[Hatchet|main:hatchet]], [[Heavy Crossbow|main:heavy_crossbow]], [[Horsechopper|main:horsechopper]], [[Javelin|main:javelin]], [[Kama|main:kama]], [[Katana|main:katana]], [[Katar|main:katar]], [[Khakkhara|main:khakkhara]], [[Khopesh|main:khopesh]], [[Kukri|main:kukri]], [[Lance|main:lance]], [[Light Hammer|main:light_hammer]], [[Light Mace|main:light_mace]], [[Light Pick|main:light_pick]], [[Longbow|main:longbow]], [[Longspear|main:longspear]], [[Longsword|main:longsword]], [[Mace|main:mace]], [[Main-Gauche|main:main_gauche]], [[Mambele|main:mambele]], [[Maul|main:maul]], [[Morningstar|main:morningstar]], [[Nunchaku|main:nunchaku]], [[Orc Knuckle Dagger|main:orc_knuckle_dagger]], [[Orc Necksplitter|main:orc_necksplitter]], [[Pick|main:pick]], [[Ranseur|main:ranseur]], [[Rapier|main:rapier]], [[Sai|main:sai]], [[Sap|main:sap]], [[Sawtooth Saber|main:sawtooth_saber]], [[Scimitar|main:scimitar]], [[Scythe|main:scythe]], [[Shield Boss|main:shield_boss]], [[Shield Spikes|main:shield_spikes]], [[Shortbow|main:shortbow]], [[Shortsword|main:shortsword]], [[Shuriken|main:shuriken]], [[Sickle|main:sickle]], [[Sling|main:sling]], [[Spear|main:spear]], [[Spiked Chain|main:spiked_chain]], [[Spiked Gauntlet|main:spiked_gauntlet]], [[Spirit Thresher|main:spirit_thresher]], [[Staff|main:staff]], [[Starknife|main:starknife]], [[Sword Cane|main:sword_cane]], [[Temple Sword|main:temple_sword]], [[Tengu Gale Blade|main:tengu_gale_blade]], [[Thunder Sling|main:thunder_sling]], [[Tricky Pick|main:tricky_pick]], [[Trident|main:trident]], [[Wakizashi|main:wakizashi]], [[War Flail|main:war_flail]], [[Warhammer|main:warhammer]], [[Whip|main:whip]], [[Whip Claw|main:whip_claw]] +- **Level 1:** [[Composite Longbow|main:composite_longbow]], [[Composite Shortbow|main:composite_shortbow]], [[Flying Talon|main:flying_talon]], [[Holy Water|main:holy_water]], [[Unholy Water|main:unholy_water]] +- **Level 2:** [[Handwraps of Mighty Blows|main:handwraps_of_mighty_blows]] +- **Level 3:** [[Fighter's Fork|main:fighters_fork]], [[Retribution Axe|main:retribution_axe]] +- **Level 5:** [[Caterwaul Sling|main:caterwaul_sling]], [[Infiltrator's Accessory|main:infiltrators_accessory]], [[Serpent Dagger|main:serpent_dagger]], [[Singing Sword|main:singing_sword]], [[Tiger Fork|main:tiger_fork]] +- **Level 6:** [[Bloodletting Kukri|main:bloodletting_kukri]], [[Twining Staff|main:twining_staff]] +- **Level 7:** [[Spellguard Blade|main:spellguard_blade]] +- **Level 8:** [[Spiritsight Crossbow|main:spiritsight_crossbow]] +- **Level 9:** [[Chaplain's Cudgel|main:chaplains_cudgel]], [[Gloom Blade|main:gloom_blade]] +- **Level 11:** [[Hunter's Anthem|main:hunters_anthem]] +- **Level 12:** [[Four-Ways Dogslicer|main:four_ways_dogslicer]] +- **Level 13:** [[Searing Blade|main:searing_blade]] +- **Level 14:** [[Chalice of Justice|main:chalice_of_justice]], [[Storm Flash|main:storm_flash]] +- **Level 16:** [[Icicle|main:icicle]] +- **Level 17:** [[Searing Blade (Greater)|main:searing_blade_greater]] +- **Level 18:** [[Storm Flash (Greater)|main:storm_flash_greater]] +- **Level 20:** [[Sky Hammer|main:sky_hammer]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/witch_feats.md b/pf2e-remaster/wiki/category/witch_feats.md new file mode 100644 index 0000000..c750cb7 --- /dev/null +++ b/pf2e-remaster/wiki/category/witch_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Witch|main:witch]]. + +- **Level 1:** [[Cackle (feat)|main:cackle_feat]], [[Cauldron|main:cauldron]], [[Counterspell (Prepared)|main:counterspell_prepared]], [[Reach Spell|main:reach_spell]], [[Widen Spell|main:widen_spell]], [[Witch's Armaments|main:witchs_armaments]] +- **Level 2:** [[Basic Lesson|main:basic_lesson]], [[Cantrip Expansion|main:cantrip_expansion]], [[Conceal Spell|main:conceal_spell]], [[Enhanced Familiar|main:enhanced_familiar]], [[Familiar's Language|main:familiars_language]] +- **Level 4:** [[Rites of Convocation|main:rites_of_convocation]], [[Sympathetic Strike|main:sympathetic_strike]] +- **Level 6:** [[Ceremonial Knife|main:ceremonial_knife]], [[Greater Lesson|main:greater_lesson]], [[Steady Spellcasting|main:steady_spellcasting]], [[Witch's Charge|main:witchs_charge]] +- **Level 8:** [[Incredible Familiar|main:incredible_familiar]], [[Murksight|main:murksight]], [[Spirit Familiar (Witch)|main:spirit_familiar_witch]], [[Stitched Familiar|main:stitched_familiar]], [[Witch's Bottle|main:witchs_bottle]] +- **Level 10:** [[Double, Double|main:double_double]], [[Major Lesson|main:major_lesson]], [[Quickened Casting|main:quickened_casting]], [[Witch's Communion|main:witchs_communion]] +- **Level 12:** [[Coven Spell|main:coven_spell]], [[Hex Focus|main:hex_focus]], [[Witch's Broom|main:witchs_broom]] +- **Level 14:** [[Patron's Presence (feat)|main:patrons_presence_feat]], [[Reflect Spell|main:reflect_spell]], [[Rites of Transfiguration|main:rites_of_transfiguration]] +- **Level 16:** [[Effortless Concentration|main:effortless_concentration]], [[Siphon Power|main:siphon_power]] +- **Level 18:** [[Patron's Claim (feat)|main:patrons_claim_feat]], [[Split Hex|main:split_hex]] +- **Level 20:** [[Hex Master|main:hex_master]], [[Patron's Truth|main:patrons_truth]], [[Witch's Hut|main:witchs_hut]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/wizard_feats.md b/pf2e-remaster/wiki/category/wizard_feats.md new file mode 100644 index 0000000..2123b05 --- /dev/null +++ b/pf2e-remaster/wiki/category/wizard_feats.md @@ -0,0 +1,17 @@ +Class feats for the [[Wizard|main:wizard]]. + +- **Level 1:** [[Counterspell (Prepared)|main:counterspell_prepared]], [[Familiar|main:familiar]], [[Reach Spell|main:reach_spell]], [[Spellbook Prodigy|main:spellbook_prodigy]], [[Widen Spell|main:widen_spell]] +- **Level 2:** [[Cantrip Expansion|main:cantrip_expansion]], [[Conceal Spell|main:conceal_spell]], [[Energy Ablation|main:energy_ablation]], [[Enhanced Familiar|main:enhanced_familiar]], [[Nonlethal Spell|main:nonlethal_spell]] +- **Level 4:** [[Bespell Strikes|main:bespell_strikes]], [[Call Wizardly Tools|main:call_wizardly_tools]], [[Linked Focus|main:linked_focus]], [[Spell Protection Array|main:spell_protection_array]] +- **Level 6:** [[Convincing Illusion|main:convincing_illusion]], [[Explosive Arrival|main:explosive_arrival]], [[Irresistible Magic|main:irresistible_magic]], [[Split Slot|main:split_slot]], [[Steady Spellcasting|main:steady_spellcasting]] +- **Level 8:** [[Advanced School Spell|main:advanced_school_spell]], [[Bond Conservation|main:bond_conservation]], [[Form Retention|main:form_retention]], [[Knowledge is Power (Wizard)|main:knowledge_is_power_wizard]] +- **Level 10:** [[Overwhelming Energy|main:overwhelming_energy]], [[Quickened Casting|main:quickened_casting]], [[Scroll Adept|main:scroll_adept]] +- **Level 12:** [[Clever Counterspell|main:clever_counterspell]], [[Forcible Energy|main:forcible_energy]], [[Keen Magical Detection|main:keen_magical_detection]], [[Magic Sense|main:magic_sense]] +- **Level 14:** [[Bonded Focus|main:bonded_focus]], [[Reflect Spell|main:reflect_spell]], [[Secondary Detonation Array|main:secondary_detonation_array]], [[Superior Bond|main:superior_bond]] +- **Level 16:** [[Effortless Concentration|main:effortless_concentration]], [[Scintillating Spell|main:scintillating_spell]], [[Spell Tinker|main:spell_tinker]] +- **Level 18:** [[Infinite Possibilities|main:infinite_possibilities]], [[Reprepare Spell|main:reprepare_spell]], [[Second Thoughts|main:second_thoughts]] +- **Level 20:** [[Archwizard's Might|main:archwizards_might]], [[Spell Combination|main:spell_combination]], [[Spell Mastery|main:spell_mastery]], [[Spellshape Mastery|main:spellshape_mastery]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/category/worn_items.md b/pf2e-remaster/wiki/category/worn_items.md new file mode 100644 index 0000000..0f07cc5 --- /dev/null +++ b/pf2e-remaster/wiki/category/worn_items.md @@ -0,0 +1,27 @@ +Magic items you wear, most of them invested. + +- **Level 0:** [[Clothing (Cold-Weather)|main:clothing_cold_weather]], [[Clothing (Fine)|main:clothing_fine]], [[Clothing (Ordinary)|main:clothing_ordinary]], [[Corrective Lenses|main:corrective_lenses]], [[Dueling Cape|main:dueling_cape]], [[Hearing Aid|main:hearing_aid]], [[Prosthesis|main:prosthesis]], [[Traveler's Chair|main:travelers_chair]], [[Wheelchair|main:wheelchair]] +- **Level 1:** [[Aeon Stone (Consumed)|main:aeon_stone_consumed]], [[Magical Hearing Aid|main:magical_hearing_aid]], [[Ring of Sigils|main:ring_of_sigils]] +- **Level 2:** [[Masquerade Scarf|main:masquerade_scarf]], [[Wayfinder|main:wayfinder]] +- **Level 3:** [[Bracelet of Dashing|main:bracelet_of_dashing]], [[Bracers of Missile Deflection|main:bracers_of_missile_deflection]], [[Channel Protection Amulet|main:channel_protection_amulet]], [[Charlatan's Gloves|main:charlatans_gloves]], [[Clothing (High-Fashion Fine)|main:clothing_high_fashion_fine]], [[Concealed Sheath|main:concealed_sheath]], [[Coyote Cloak|main:coyote_cloak]], [[Crafter's Eyepiece|main:crafters_eyepiece]], [[Dancing Scarf|main:dancing_scarf]], [[Doubling Rings|main:doubling_rings]], [[Mage's Hat|main:mages_hat]], [[Pendant of the Occult|main:pendant_of_the_occult]], [[Persona Mask|main:persona_mask]], [[Shining Symbol|main:shining_symbol]], [[Tracker's Goggles|main:trackers_goggles]], [[Ventriloquist's Ring|main:ventriloquists_ring]] +- **Level 4:** [[Alchemist Goggles|main:alchemist_goggles]], [[Demon Mask|main:demon_mask]], [[Healer's Gloves|main:healers_gloves]], [[Lifting Belt|main:lifting_belt]], [[Symbol of Conflict|main:symbol_of_conflict]] +- **Level 5:** [[Aeon Stone (Preserving)|main:aeon_stone_preserving]], [[Arboreal Boots|main:arboreal_boots]], [[Diplomat's Badge|main:diplomats_badge]], [[Obsidian Goggles|main:obsidian_goggles]] +- **Level 6:** [[Aeon Stone (Sprouting)|main:aeon_stone_sprouting]], [[Charm of Resistance|main:charm_of_resistance]], [[Choker of Elocution|main:choker_of_elocution]], [[Clandestine Cloak|main:clandestine_cloak]], [[Primeval Mistletoe|main:primeval_mistletoe]], [[Ring of Sigils (Greater)|main:ring_of_sigils_greater]] +- **Level 7:** [[Aeon Stone (Delaying)|main:aeon_stone_delaying]], [[Aeon Stone (Nourishing)|main:aeon_stone_nourishing]], [[Aeon Stone (Smoothing)|main:aeon_stone_smoothing]], [[Alacritous Horseshoes|main:alacritous_horseshoes]], [[Boots of Bounding|main:boots_of_bounding]], [[Clawed Bracers|main:clawed_bracers]], [[Cloak of Illusions|main:cloak_of_illusions]], [[Cloak of Immolation|main:cloak_of_immolation]], [[Masquerade Scarf (Greater)|main:masquerade_scarf_greater]], [[Ring of Sustenance|main:ring_of_sustenance]] +- **Level 8:** [[Aeon Stone (Envisioning)|main:aeon_stone_envisioning]], [[Bands of Force|main:bands_of_force]], [[Collar of Inconspicuousness|main:collar_of_inconspicuousness]], [[Lover's Gloves|main:lovers_gloves]] +- **Level 9:** [[Arboreal Boots (Greater)|main:arboreal_boots_greater]], [[Armbands of Athleticism|main:armbands_of_athleticism]], [[Bracers of Missile Deflection (Greater)|main:bracers_of_missile_deflection_greater]], [[Charlatan's Gloves (Greater)|main:charlatans_gloves_greater]], [[Collar of Empathy|main:collar_of_empathy]], [[Coyote Cloak (Greater)|main:coyote_cloak_greater]], [[Dancing Scarf (Greater)|main:dancing_scarf_greater]], [[Eyes of the Cat|main:eyes_of_the_cat]], [[Guise of the Smirking Devil|main:guise_of_the_smirking_devil]], [[Healer's Gloves (Greater)|main:healers_gloves_greater]], [[Humbug Pocket|main:humbug_pocket]], [[Mage's Hat (Greater)|main:mages_hat_greater]], [[Messenger's Ring|main:messengers_ring]], [[Pendant of the Occult (Greater)|main:pendant_of_the_occult_greater]], [[Persona Mask (Greater)|main:persona_mask_greater]], [[Shining Symbol (Greater)|main:shining_symbol_greater]], [[Tracker's Goggles (Greater)|main:trackers_goggles_greater]], [[Ventriloquist's Ring (Greater)|main:ventriloquists_ring_greater]] +- **Level 10:** [[Accolade Robe|main:accolade_robe]], [[Charlatan's Cape|main:charlatans_cape]], [[Charm of Resistance (Greater)|main:charm_of_resistance_greater]], [[Choker of Elocution (Greater)|main:choker_of_elocution_greater]], [[Clandestine Cloak (Greater)|main:clandestine_cloak_greater]], [[Crown of Witchcraft|main:crown_of_witchcraft]], [[Daredevil Boots|main:daredevil_boots]], [[Demon Mask (Greater)|main:demon_mask_greater]], [[Entertainer's Cincture|main:entertainers_cincture]], [[Fire-Jump Ring|main:fire_jump_ring]], [[Living Mantle|main:living_mantle]], [[Prognostic Veil|main:prognostic_veil]], [[Ring of Lies|main:ring_of_lies]], [[Sanguine Pendant|main:sanguine_pendant]], [[Sash of Prowess|main:sash_of_prowess]], [[Shadow Signet|main:shadow_signet]], [[Symbol of Conflict (Greater)|main:symbol_of_conflict_greater]], [[Winged Sandals|main:winged_sandals]] +- **Level 11:** [[Alchemist Goggles (Greater)|main:alchemist_goggles_greater]], [[Crafter's Eyepiece (Greater)|main:crafters_eyepiece_greater]], [[Devoted Vestments|main:devoted_vestments]], [[Doubling Rings (Greater)|main:doubling_rings_greater]], [[Gorget of the Primal Roar|main:gorget_of_the_primal_roar]], [[Helm Of Zeal|main:helm_of_zeal]], [[Obsidian Goggles (Greater)|main:obsidian_goggles_greater]], [[Ring of Maniacal Devices|main:ring_of_maniacal_devices]] +- **Level 12:** [[Berserker's Cloak|main:berserkers_cloak]], [[Cloak of Illusions (Greater)|main:cloak_of_illusions_greater]], [[Ring of Climbing|main:ring_of_climbing]], [[Ring of Swimming|main:ring_of_swimming]] +- **Level 13:** [[Eye of Fortune|main:eye_of_fortune]], [[Hellfire Boots|main:hellfire_boots]], [[Propulsive Boots|main:propulsive_boots]] +- **Level 14:** [[Alacritous Horseshoes (Greater)|main:alacritous_horseshoes_greater]], [[Bands of Force (Greater)|main:bands_of_force_greater]], [[Boots of Bounding (Greater)|main:boots_of_bounding_greater]], [[Charm of Resistance (Major)|main:charm_of_resistance_major]], [[Primeval Mistletoe (Greater)|main:primeval_mistletoe_greater]] +- **Level 15:** [[Earthglide Cloak|main:earthglide_cloak]] +- **Level 16:** [[Aeon Stone (Amplifying)|main:aeon_stone_amplifying]], [[Aeon Stone (Peering)|main:aeon_stone_peering]] +- **Level 17:** [[Accolade Robe (Greater)|main:accolade_robe_greater]], [[Alchemist Goggles (Major)|main:alchemist_goggles_major]], [[Armbands of Athleticism (Greater)|main:armbands_of_athleticism_greater]], [[Belt of Long Life|main:belt_of_long_life]], [[Bracers of Strength|main:bracers_of_strength]], [[Cloak of Swiftness|main:cloak_of_swiftness]], [[Crown of Intellect|main:crown_of_intellect]], [[Daredevil Boots (Greater)|main:daredevil_boots_greater]], [[Dread Blindfold|main:dread_blindfold]], [[Entertainer's Cincture (Greater)|main:entertainers_cincture_greater]], [[Headwrap of Wisdom|main:headwrap_of_wisdom]], [[Humbug Pocket (Greater)|main:humbug_pocket_greater]], [[Messenger's Ring (Greater)|main:messengers_ring_greater]], [[Necklace of Allure|main:necklace_of_allure]], [[Sanguine Pendant (Greater)|main:sanguine_pendant_greater]], [[Sash of Prowess (Greater)|main:sash_of_prowess_greater]], [[Shining Symbol (Major)|main:shining_symbol_major]] +- **Level 18:** [[Crown of Witchcraft (Greater)|main:crown_of_witchcraft_greater]], [[Genius Diadem|main:genius_diadem]], [[Helm Of Zeal (Greater)|main:helm_of_zeal_greater]], [[Inexplicable Apparatus|main:inexplicable_apparatus]], [[Living Mantle (Greater)|main:living_mantle_greater]], [[Obsidian Goggles (Major)|main:obsidian_goggles_major]], [[Prognostic Veil (Greater)|main:prognostic_veil_greater]], [[Ring of Maniacal Devices (Greater)|main:ring_of_maniacal_devices_greater]], [[Symbol of Conflict (Major)|main:symbol_of_conflict_major]] +- **Level 19:** [[Berserker's Cloak (Greater)|main:berserkers_cloak_greater]], [[Guise of the Smirking Devil (Greater)|main:guise_of_the_smirking_devil_greater]], [[Third Eye|main:third_eye]] +- **Level 20:** [[Bands of Force (Major)|main:bands_of_force_major]], [[Whisper of the First Lie|main:whisper_of_the_first_lie]] + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/help/orc_license_notice.md b/pf2e-remaster/wiki/help/orc_license_notice.md new file mode 100644 index 0000000..bd6bcf3 --- /dev/null +++ b/pf2e-remaster/wiki/help/orc_license_notice.md @@ -0,0 +1,33 @@ +The rules pages of the pf2e-remaster package (every page it installs in the [[Character Creation|category:character_creation]], [[Rules|category:rules]], [[Conditions|category:conditions]] and [[Difficulty Classes|category:difficulty_classes]] categories and their subcategories) are licensed under the ORC License. This notice covers them and nothing else on this wiki. + +## ORC Notice + +This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein. + +## Attribution + +This product is based on the following Licensed Material: + +Pathfinder Player Core © 2023 Paizo Inc., Designed by Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Authors: Alexander Augunas, Kate Baker, Logan Bonner, Jason Bulmahn, Carlos Cabrera, Calder CaDavid, James Case, Eleanor Ferron, Steven Hammond, Joan Hong, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Erik Keith, Dustin Knight, Lyz Liddell, Luis Loza, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Mikhail Rekun, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Mark Thompson, Clark Valentine, Andrew White, Landon Winkler, and Linda Zayas-Palmer. + +Pathfinder Player Core 2 © 2024 Paizo Inc., Designed by Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. + +Pathfinder GM Core © 2023 Paizo Inc., Designed by Logan Bonner and Mark Seifter. Authors: Amirali Attar Olyaee, Logan Bonner, Creighton Broadhurst, Jason Bulmahn, James Case, Jesse Decker, Eleanor Ferron, Fabby Garza Marroquín, Jaym Gates, Matthew Goetz, James Jacobs, Brian R. James, Jenny Jarzabski, Dustin Knight, Jason Lemaitre, Lyz Liddell, Luis Loza, Ron Lundeen, Stephen Radney-Macfarland, David N. Ross, Michael Sayre, Mark Seifter, Owen K.C. Stephens, Amber Stewart, Clark Valentine, Landon Winkler, and Linda Zayas-Palmer. + +The rules text was transcribed from the Foundry VTT pf2e game system (github.com/foundryvtt/pf2e), whose volunteer team entered these books' rules under the ORC License. + +If you use our Licensed Material in your own published works, please credit us as follows: + +pf2e-remaster (SharpMUSH Packages) © 2026 the SharpMUSH project. + +## Reserved Material + +Reserved Material elements in this product include, but may not be limited to: the SharpMUSH name and logo, and all elements designated as Reserved Material under the ORC License. + +## Expressly Designated Licensed Material + +This product contains no Expressly Designated Licensed Material. + +## Not affiliated + +This package is not published, endorsed or specifically approved by Paizo Inc. Pathfinder is a trademark of Paizo Inc., named here only to say which game these rules belong to. diff --git a/pf2e-remaster/wiki/main/a_home_in_every_port.md b/pf2e-remaster/wiki/main/a_home_in_every_port.md new file mode 100644 index 0000000..0f73cec --- /dev/null +++ b/pf2e-remaster/wiki/main/a_home_in_every_port.md @@ -0,0 +1,17 @@ +**General Feat 11** +**Traits:** Downtime, General +**Prerequisites:** Charisma +3 + +--- + +You have a reputation in towns and villages you've visited, and residents are always willing to open their doors to you. + +When in a town or village, during downtime, you can spend 8 hours to locate a resident willing to provide lodging for you and up to six allies for up to 24 hours at no charge. The standard of living within the acquired lodging is comfortable, and square meals are provided at no cost. + +After 24 hours, you must pay standard prices for further lodging and meals or use this feat again to find a new resident willing to host you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aberrant_whispers.md b/pf2e-remaster/wiki/main/aberrant_whispers.md new file mode 100644 index 0000000..9cd9ace --- /dev/null +++ b/pf2e-remaster/wiki/main/aberrant_whispers.md @@ -0,0 +1,27 @@ +**Focus 3** +**Traits:** Uncommon, Auditory, Concentrate, Focus, Mental, [[Sorcerer|main:sorcerer]] +**Cast:** (1 to 3 actions) +**Area:** 5-foot emanation or more +**Targets:** each foe in the area +**Defense:** Will +**Duration:** 1 round + +--- + +You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute. For each additional action you use when Casting the Spell, increase the emanation's radius by 5 feet. + +**Success** The target is unaffected. + +**Failure** The target is [[Stupefied 2|main:stupefied]]. + +**Critical Failure** The target is [[Confused|main:confused]]. + +--- + +**Heightened (+3)** The initial radius increases by 5 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/absolute_solvent_greater.md b/pf2e-remaster/wiki/main/absolute_solvent_greater.md new file mode 100644 index 0000000..1c6087d --- /dev/null +++ b/pf2e-remaster/wiki/main/absolute_solvent_greater.md @@ -0,0 +1,19 @@ +**Item 18** +**Traits:** Alchemical, Consumable +**Price:** 3250 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Originally formulated as a means of dissolving [[Everlasting Adhesive|main:everlasting_adhesive]], this powerful solvent can break almost any adhesive's grip. As absolute solvent is particularly effective against everlasting adhesive, it automatically dissolves everlasting adhesive. It attempts to counteract any other adhesives, such as [[Glue Bombs|main:glue_bomb_lesser]], at 9th-rank and has a counteract modifier of +28. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/absolute_solvent_lesser.md b/pf2e-remaster/wiki/main/absolute_solvent_lesser.md new file mode 100644 index 0000000..44913ac --- /dev/null +++ b/pf2e-remaster/wiki/main/absolute_solvent_lesser.md @@ -0,0 +1,19 @@ +**Item 5** +**Traits:** Alchemical, Consumable +**Price:** 21 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Originally formulated as a means of dissolving [[Everlasting Adhesive|main:everlasting_adhesive]], this powerful solvent can break almost any adhesive's grip. As absolute solvent is particularly effective against everlasting adhesive, it automatically dissolves everlasting adhesive. It attempts to counteract any other adhesives, such as [[Glue Bombs|main:glue_bomb_lesser]], at 3rd-rank and has a counteract modifier of +9. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/absolute_solvent_moderate.md b/pf2e-remaster/wiki/main/absolute_solvent_moderate.md new file mode 100644 index 0000000..7af7c60 --- /dev/null +++ b/pf2e-remaster/wiki/main/absolute_solvent_moderate.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Alchemical, Consumable +**Price:** 325 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Originally formulated as a means of dissolving [[Everlasting Adhesive|main:everlasting_adhesive]], this powerful solvent can break almost any adhesive's grip. As absolute solvent is particularly effective against everlasting adhesive, it automatically dissolves everlasting adhesive. It attempts to counteract any other adhesives, such as [[Glue Bombs|main:glue_bomb_lesser]], at 6th-rank and has a counteract modifier of +19. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/absorb_familiar.md b/pf2e-remaster/wiki/main/absorb_familiar.md new file mode 100644 index 0000000..1e17dae --- /dev/null +++ b/pf2e-remaster/wiki/main/absorb_familiar.md @@ -0,0 +1,13 @@ +**Familiar Ability** + +--- + +Your familiar can transform into a mark you carry on your flesh, typically seeming like a birthmark, tattoo, or gem that vaguely resembles its normal form. When transformed, the familiar can't act except to turn back into a familiar. It isn't affected by area effects and must be targeted separately to affect it, which requires knowledge that it's a creature. + +This means you and your allies can heal or assist the familiar while most enemies stay unaware of its true nature. Creatures must attempt a DC 20 Perception check to [[Seek|main:seek]] to realize a it is actually a familiar. Your familiar can still communicate its feelings empathically. Transforming the familiar between forms is a 1-minute activity that has the concentrate trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/absorb_strength.md b/pf2e-remaster/wiki/main/absorb_strength.md new file mode 100644 index 0000000..8d52477 --- /dev/null +++ b/pf2e-remaster/wiki/main/absorb_strength.md @@ -0,0 +1,19 @@ +**Ancestry Feat 5** (1 action) +**Traits:** Uncommon, [[Kholo|main:kholo]] +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +**Requirements** You are adjacent to an enemy's corpse who has been dead for no longer than 1 minute. + +--- + +You consume a piece of your enemy, absorbing their strength. You gain temporary Hit Points equal to the enemy's level that last for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/absorb_toxin.md b/pf2e-remaster/wiki/main/absorb_toxin.md new file mode 100644 index 0000000..6903fd8 --- /dev/null +++ b/pf2e-remaster/wiki/main/absorb_toxin.md @@ -0,0 +1,17 @@ +**Ancestry Feat 9** (reaction) +**Traits:** [[Tripkee|main:tripkee]] +**Prerequisites:** You are not immune to diseases or poisons + +--- + +**Trigger** You attempt a saving throw against a disease or poison effect that affects an area. + +--- + +Your skin readily absorbs poison and can consciously draw toxins into your body to spare others. Attempt a counteract check against the triggering effect; your counteract rank equals half your level (rounded up), and for the roll use either your class DC – 10 or your spellcasting attribute modifier plus your spellcasting proficiency bonus. If you counteract the triggering effect, you end the effect for all other creatures in the area; however, you must still save against the effect with a –2 penalty to the initial save. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/abundant_vials.md b/pf2e-remaster/wiki/main/abundant_vials.md new file mode 100644 index 0000000..a5da1c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/abundant_vials.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +You're permanently [[Quickened|main:quickened]], and can use the extra action only to use [[Quick Alchemy|main:quick_alchemy]] to create a quick vial. You can create only one vial with this action, even if you have [[Double Brew|main:double_brew]] or a similar ability. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/access_lore.md b/pf2e-remaster/wiki/main/access_lore.md new file mode 100644 index 0000000..80ca97a --- /dev/null +++ b/pf2e-remaster/wiki/main/access_lore.md @@ -0,0 +1,14 @@ +**Focus 3** +**Traits:** Uncommon, Focus, Fortune, Manipulate, [[Oracle|main:oracle]] +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject. Choose one Lore skill. You temporarily gain the same proficiency rank in that Lore skill as your proficiency rank for your oracle spellcasting. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/accolade_robe.md b/pf2e-remaster/wiki/main/accolade_robe.md new file mode 100644 index 0000000..160ba58 --- /dev/null +++ b/pf2e-remaster/wiki/main/accolade_robe.md @@ -0,0 +1,35 @@ +**Item 10** +**Traits:** Arcane, Focused, Invested +**Price:** 1000 gp +**Bulk:** L +**Usage:** worngarment + +--- + +Although not all wizards have gone through formal training, it's become tradition to enchant robes representing the arduous training required and festoon them with honors one has earned. Typically, an *accolade robe* is styled after a single wizard school, with appropriate colors and symbols. Wearing these robes grants a +2 item bonus to Arcana checks. + +The pockets of the robe tie to an extradimensional space that can hold 1 Bulk of items, none of which can have greater than light Bulk. The items must be related to spellcasting and academics—spellbooks, scrolls, wands, scholarly journals, and other academic supplies the GM allows. These items do not count against your Bulk limit. You can Interact to retrieve or stow items normally. + +--- + +**Activate—Review** (1 action) (concentrate, manipulate) + +**Effect** You retrieve an item of your choice from the robe's storage, then Recall Knowledge. + +--- + +**Activate—Extra Credit** (free action) (concentrate) + +**Frequency** once per day + +**Effect** You gain 1 Focus Point, which you can spend only to cast a school spell. If you don't spend this Focus Point by the end of this turn, it is lost. + +--- + +**Craft Requirements** You are a wizard of the associated school. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/accolade_robe_greater.md b/pf2e-remaster/wiki/main/accolade_robe_greater.md new file mode 100644 index 0000000..f3da4ba --- /dev/null +++ b/pf2e-remaster/wiki/main/accolade_robe_greater.md @@ -0,0 +1,37 @@ +**Item 17** +**Traits:** Arcane, Focused, Invested +**Price:** 13500 gp +**Bulk:** L +**Usage:** worngarment + +--- + +Although not all wizards have gone through formal training, it's become tradition to enchant robes representing the arduous training required and festoon them with honors one has earned. Typically, an *accolade robe* is styled after a single wizard school, with appropriate colors and symbols. Wearing these robes grants a +3 item bonus to Arcana checks. + +The pockets of the robe tie to an extradimensional space that can hold 1 Bulk of items, none of which can have greater than light Bulk. The items must be related to spellcasting and academics—spellbooks, scrolls, wands, scholarly journals, and other academic supplies the GM allows. These items do not count against your Bulk limit. You can Interact to retrieve or stow items normally. + +--- + +**Activate—Review** (1 action) (concentrate, manipulate) + +**Effect** You retrieve an item of your choice from the robe's storage, then Recall Knowledge. + +You can activate the robe's Review once per minute as a free action. + +--- + +**Activate—Extra Credit** (free action) (concentrate) + +**Frequency** once per day + +**Effect** You gain 1 Focus Point, which you can spend only to cast a school spell. If you don't spend this Focus Point by the end of this turn, it is lost. + +--- + +**Craft Requirements** You are a wizard of the associated school. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/accompanist.md b/pf2e-remaster/wiki/main/accompanist.md new file mode 100644 index 0000000..882ded2 --- /dev/null +++ b/pf2e-remaster/wiki/main/accompanist.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar helps you perform. Whenever you attempt a Performance check, if your familiar is nearby and can act, it accompanies you with chirps, claps, or its own miniature instrument. This grants you a +1 circumstance bonus, or +2 if you're a master in Performance. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/accompany.md b/pf2e-remaster/wiki/main/accompany.md new file mode 100644 index 0000000..ee14131 --- /dev/null +++ b/pf2e-remaster/wiki/main/accompany.md @@ -0,0 +1,16 @@ +**Class Feat 8** (reaction) +**Traits:** [[Bard|main:bard]], Concentrate, Manipulate + +--- + +**Trigger** An ally within 30 feet Casts a Spell. + +--- + +You use your performance to supplement an ally's spellcasting, providing magical energy for their spell in their stead. Attempt a Performance check, using a very high DC for the ally's level, and either spend a Focus Point (if the triggering spell is a focus spell) or expend a spell slot at least 1 rank higher than the triggering spell. If you succeed at your Performance check, your ally's spell doesn't cost the Focus Point or spell slot that ally would normally need to spend. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/accursed_claws.md b/pf2e-remaster/wiki/main/accursed_claws.md new file mode 100644 index 0000000..c25ec97 --- /dev/null +++ b/pf2e-remaster/wiki/main/accursed_claws.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Changeling|main:changeling]] +**Prerequisites:** claw unarmed attack + +--- + +Your claws carry your mother's hag magic. When you critically hit with a claw Strike, the target takes an additional 1d4 persistent mental damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acid_flask_greater.md b/pf2e-remaster/wiki/main/acid_flask_greater.md new file mode 100644 index 0000000..50243b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/acid_flask_greater.md @@ -0,0 +1,23 @@ +**Item 11** +**Traits:** Acid, Alchemical, Bomb, Consumable, Splash +**Price:** 250 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | — | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This flask filled with corrosive acid deals 1 acid damage, 3d6 persistent acid damage, and 3 acid splash damage. You gain a +2 item bonus to attack rolls. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acid_flask_lesser.md b/pf2e-remaster/wiki/main/acid_flask_lesser.md new file mode 100644 index 0000000..e918bef --- /dev/null +++ b/pf2e-remaster/wiki/main/acid_flask_lesser.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Acid, Alchemical, Bomb, Consumable, Splash +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | — | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This flask filled with corrosive acid deals 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acid_flask_major.md b/pf2e-remaster/wiki/main/acid_flask_major.md new file mode 100644 index 0000000..5529b6d --- /dev/null +++ b/pf2e-remaster/wiki/main/acid_flask_major.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Acid, Alchemical, Bomb, Consumable, Splash +**Price:** 2500 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | — | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This flask filled with corrosive acid deals 1 acid damage, 4d6 persistent acid damage, and 4 acid splash damage. You gain a +3 item bonus to attack rolls. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acid_flask_moderate.md b/pf2e-remaster/wiki/main/acid_flask_moderate.md new file mode 100644 index 0000000..aa43ba5 --- /dev/null +++ b/pf2e-remaster/wiki/main/acid_flask_moderate.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Acid, Alchemical, Bomb, Consumable, Splash +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | — | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This flask filled with corrosive acid deals 1 acid damage, 2d6 persistent acid damage, and 2 acid splash damage. You gain a +1 item bonus to attack rolls. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acid_grip.md b/pf2e-remaster/wiki/main/acid_grip.md new file mode 100644 index 0000000..084beb2 --- /dev/null +++ b/pf2e-remaster/wiki/main/acid_grip.md @@ -0,0 +1,31 @@ +**Spell 2** +**Traits:** Acid, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature +**Defense:** basic Reflex + +--- + +An ephemeral, taloned hand grips the target, burning it with magical acid. The target takes 2d8 acid damage plus 1d6 persistent acid damage depending on its Reflex save. A creature taking persistent damage from this spell takes a –10-foot status penalty to its Speeds. Acid Grip + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage and no persistent damage, and the claw moves it up to 5 feet in a direction of your choice. + +**Failure** The creature takes full damage and persistent damage, and the claw moves it up to 10 feet in a direction of your choice. + +**Critical Failure** The creature takes double damage and full persistent damage, and the claw moves it up to 20 feet in a direction of your choice. + +--- + +**Heightened (+2)** The initial damage increases by 2d8, and the persistent acid damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acolyte.md b/pf2e-remaster/wiki/main/acolyte.md new file mode 100644 index 0000000..2f6c172 --- /dev/null +++ b/pf2e-remaster/wiki/main/acolyte.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Intelligence or Wisdom, free +**Trained skills:** [[Religion|main:religion]], Scribing Lore ([[Lore|main:lore]]) + +--- + +You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or because you cast away the teachings of your faith, but deep down, you'll always carry within you the lessons you learned. + +Choose two attribute boosts. One must be to **Intelligence** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Religion skill and the Scribing Lore skill. You gain the [[Student of the Canon|main:student_of_the_canon]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acquired_tolerance.md b/pf2e-remaster/wiki/main/acquired_tolerance.md new file mode 100644 index 0000000..3b98ad1 --- /dev/null +++ b/pf2e-remaster/wiki/main/acquired_tolerance.md @@ -0,0 +1,17 @@ +**Archetype Feat 8** (reaction) +**Traits:** Archetype, Fortune +**Prerequisites:** [[Poisoner Dedication|main:poisoner_dedication]] + +--- + +**Trigger** You fail a save against a poison. + +--- + +A small amount of poison, taken at nonlethal doses, can help the body build up resistance against a more deadly dosage. Reroll the triggering check and use the second result. Once you use Acquired Tolerance, you can continue to use it against the same type of poison that day, but you can't use it against a different type of poison until after you make your next daily preparations. For instance, if you used the reaction on a save against [[Giant Scorpion Venom|main:giant_scorpion_venom]], you could use it again against giant scorpion venom even if it came from a different source, but you couldn't use it against [[Wyvern Poison|main:wyvern_poison]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acrobat.md b/pf2e-remaster/wiki/main/acrobat.md new file mode 100644 index 0000000..cdd9b8a --- /dev/null +++ b/pf2e-remaster/wiki/main/acrobat.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Dexterity or Strength, free +**Trained skills:** [[Acrobatics|main:acrobatics]], Circus Lore ([[Lore|main:lore]]) + +--- + +In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use. + +Choose two attribute boosts. One must be to **Strength** or **Dexterity**, and one is a free attribute boost. + +You're trained in the Acrobatics skill and the Circus Lore skill. You gain the [[Steady Balance|main:steady_balance]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acrobat_dedication.md b/pf2e-remaster/wiki/main/acrobat_dedication.md new file mode 100644 index 0000000..2869188 --- /dev/null +++ b/pf2e-remaster/wiki/main/acrobat_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Acrobatics|main:acrobatics]] + +--- + +You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to [[Tumble Through|main:tumble_through]] an enemy's space, you don't treat the enemy's space as difficult terrain. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acrobatic_performer.md b/pf2e-remaster/wiki/main/acrobatic_performer.md new file mode 100644 index 0000000..8374df7 --- /dev/null +++ b/pf2e-remaster/wiki/main/acrobatic_performer.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Acrobatics|main:acrobatics]] + +--- + +You're an incredible acrobat, evoking wonder and enrapturing audiences with your prowess. You can roll an Acrobatics check instead of a Performance check when using the [[Perform|main:perform]] action. If you are trained in both Acrobatics and Performance, you gain a +1 circumstances bonus on Acrobatics checks made to Perform. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acrobatics.md b/pf2e-remaster/wiki/main/acrobatics.md new file mode 100644 index 0000000..23aa9de --- /dev/null +++ b/pf2e-remaster/wiki/main/acrobatics.md @@ -0,0 +1,34 @@ +**Key attribute:** Dexterity + +Balance, agility and moving through tight or tricky places, and keeping your footing in the air. + +Your Acrobatics modifier is your Dexterity modifier plus your proficiency bonus in Acrobatics (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Balance|main:balance]] +- [[Tumble Through|main:tumble_through]] + +You must be trained in the skill to use these: + +- [[Maneuver in Flight|main:maneuver_in_flight]] +- [[Squeeze|main:squeeze]] + +## Skill feats + +Skill feats that need Acrobatics: + +- **Level 1:** [[Acrobatic Performer|main:acrobatic_performer]], [[Cat Fall|main:cat_fall]], [[Quick Squeeze|main:quick_squeeze]], [[Steady Balance|main:steady_balance]] +- **Level 2:** [[Nimble Crawl|main:nimble_crawl]], [[Slippery Prey|main:slippery_prey]], [[Tumbling Teamwork|main:tumbling_teamwork]] +- **Level 4:** [[Rope Runner|main:rope_runner]] +- **Level 7:** [[Aerobatics Mastery|main:aerobatics_mastery]], [[Graceful Leaper|main:graceful_leaper]], [[Kip Up|main:kip_up]], [[Tumbling Theft|main:tumbling_theft]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acute_scent.md b/pf2e-remaster/wiki/main/acute_scent.md new file mode 100644 index 0000000..7209b9e --- /dev/null +++ b/pf2e-remaster/wiki/main/acute_scent.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +When your anger is heightened, your sense of smell improves. While you're raging, you gain imprecise scent with a range of 30 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/acute_vision.md b/pf2e-remaster/wiki/main/acute_vision.md new file mode 100644 index 0000000..aa49bbb --- /dev/null +++ b/pf2e-remaster/wiki/main/acute_vision.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +When you are raging, your visual senses improve, granting you darkvision. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/adamantine_chunk.md b/pf2e-remaster/wiki/main/adamantine_chunk.md new file mode 100644 index 0000000..59734bb --- /dev/null +++ b/pf2e-remaster/wiki/main/adamantine_chunk.md @@ -0,0 +1,29 @@ +**Item 0** +**Traits:** Uncommon, Precious +**Price:** 500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. + +## Adamantine Items + +| Adamantine Items | Hardness | HP | BT | +|---|---|---|---| +| **Thin Items** | | | | +| Standard-grade | 10 | 40 | 20 | +| High-grade | 13 | 52 | 26 | +| **Items** | | | | +| Standard-grade | 14 | 56 | 28 | +| High-grade | 17 | 68 | 34 | +| **Structure** | | | | +| Standard-grade | 28 | 112 | 56 | +| High-grade | 34 | 136 | 68 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/adamantine_ingot.md b/pf2e-remaster/wiki/main/adamantine_ingot.md new file mode 100644 index 0000000..3af0879 --- /dev/null +++ b/pf2e-remaster/wiki/main/adamantine_ingot.md @@ -0,0 +1,29 @@ +**Item 0** +**Traits:** Uncommon, Precious +**Price:** 5000 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. + +## Adamantine Items + +| Adamantine Items | Hardness | HP | BT | +|---|---|---|---| +| **Thin Items** | | | | +| Standard-grade | 10 | 40 | 20 | +| High-grade | 13 | 52 | 26 | +| **Items** | | | | +| Standard-grade | 14 | 56 | 28 | +| High-grade | 17 | 68 | 34 | +| **Structure** | | | | +| Standard-grade | 28 | 112 | 56 | +| High-grade | 34 | 136 | 68 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/adamantine_strikes.md b/pf2e-remaster/wiki/main/adamantine_strikes.md new file mode 100644 index 0000000..fc6177e --- /dev/null +++ b/pf2e-remaster/wiki/main/adamantine_strikes.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +When you focus your will into your limbs, your blows are as unyielding as the hardest of metals. Your unarmed attacks are treated as adamantine. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/adapted_cantrip.md b/pf2e-remaster/wiki/main/adapted_cantrip.md new file mode 100644 index 0000000..01d4927 --- /dev/null +++ b/pf2e-remaster/wiki/main/adapted_cantrip.md @@ -0,0 +1,15 @@ +**Ancestry Feat 1** +**Traits:** [[Human|main:human]] +**Prerequisites:** spellcasting class feature + +--- + +Through study of multiple magical traditions, you've altered a spell to suit your spellcasting style. Choose one cantrip from a magical tradition other than your own. If you prepare spells, you can choose this spell when you prepare your cantrips, in addition to your other options. If you have a spell repertoire, replace one of your cantrips known with the chosen spell. You can cast this cantrip as a spell of your class's tradition. + +If you swap or retrain this cantrip later, you can choose its replacement from the same alternate tradition or a different one. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/adaptive_adept.md b/pf2e-remaster/wiki/main/adaptive_adept.md new file mode 100644 index 0000000..41fd5f3 --- /dev/null +++ b/pf2e-remaster/wiki/main/adaptive_adept.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Human|main:human]] +**Prerequisites:** [[Adapted Cantrip|main:adapted_cantrip]]; can cast 3rd rank spells + +--- + +You've continued adapting your magic to blend your class's tradition with your adapted tradition. Choose a cantrip or 1st-rank spell from the same magical tradition as your cantrip from Adapted Cantrip. You gain that spell, adding it to your spell options just like the cantrip from Adapted Cantrip. You can cast this spell as a spell of your class's magical tradition. If you choose a 1st-rank spell, you don't gain access to the heightened versions of that spell, meaning you can't prepare them if you prepare spells and you can't learn them or select the spell as a signature spell if you have a spell repertoire. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/additional_companion.md b/pf2e-remaster/wiki/main/additional_companion.md new file mode 100644 index 0000000..b21968a --- /dev/null +++ b/pf2e-remaster/wiki/main/additional_companion.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Beastmaster Dedication|main:beastmaster_dedication]] + +--- + +Another animal joins you in your travels. It is a young animal companion that has the minion trait. See Beastmaster Animal Companions (in Beastmaster Dedication) for rules on how having multiple animal companions works. + +**Special** You can select this feat more than once, gaining an additional animal companion each time, to a maximum of four total companions (including the one you gained from Beastmaster Dedication and possibly one you gained from sources other than the beastmaster archetype). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/additional_lore.md b/pf2e-remaster/wiki/main/additional_lore.md new file mode 100644 index 0000000..834fe85 --- /dev/null +++ b/pf2e-remaster/wiki/main/additional_lore.md @@ -0,0 +1,16 @@ +**Skill Feat 1** +**Traits:** General, Skill + +--- + +Your knowledge has expanded to encompass a new field. Choose a Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory. + +--- + +**Special** You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/additional_recollection.md b/pf2e-remaster/wiki/main/additional_recollection.md new file mode 100644 index 0000000..66fa900 --- /dev/null +++ b/pf2e-remaster/wiki/main/additional_recollection.md @@ -0,0 +1,16 @@ +**Class Feat 6** (free action) +**Traits:** [[Ranger|main:ranger]] + +--- + +**Trigger** You succeed or critically succeed at a check to [[Recall Knowledge|main:recall_knowledge]] on your hunted prey. + +--- + +You scan the battlefield quickly, remembering critical details about multiple opponents you face. You immediately attempt a check to Recall Knowledge about a different creature you can perceive. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/administer_first_aid.md b/pf2e-remaster/wiki/main/administer_first_aid.md new file mode 100644 index 0000000..a494985 --- /dev/null +++ b/pf2e-remaster/wiki/main/administer_first_aid.md @@ -0,0 +1,25 @@ +**Action** (2 actions) +**Traits:** Manipulate + +--- + +**Requirements** You're wearing or holding a [[Healer's Toolkit|main:healers_toolkit]]. + +--- + +You perform first aid on an adjacent creature that is [[Dying|main:dying]] or [[Bleeding|main:persistent_damage]]. If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect. + +- **Stabilize** Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value). +- **Stop Bleeding** Attempt a Medicine check on a creature that is taking persistent bleed damage. The DC is usually the DC of the effect that caused the bleed. + +--- + +**Success** If you're trying to stabilize, the target loses the dying condition (but remains [[Unconscious|main:unconscious]]). If you're trying to stop bleeding, the target benefits from an assisted recovery with the lowered DC for particularly appropriate help. + +**Critical Failure** If you were trying to stabilize, the target's dying value increases by 1. If you were trying to stop bleeding, the target immediately takes an amount of damage equal to its persistent bleed damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/adopted_ancestry.md b/pf2e-remaster/wiki/main/adopted_ancestry.md new file mode 100644 index 0000000..e3579b1 --- /dev/null +++ b/pf2e-remaster/wiki/main/adopted_ancestry.md @@ -0,0 +1,12 @@ +**General Feat 1** +**Traits:** General + +--- + +You're fully immersed in another ancestry's culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance. Choose a common ancestry or another ancestry to which you have access. You can select ancestry feats from the ancestry you chose, in addition to your character's own ancestry, as long as the ancestry feats don't require any physiological feature that you lack, as determined by the GM. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/adrenaline_rush.md b/pf2e-remaster/wiki/main/adrenaline_rush.md new file mode 100644 index 0000000..460ec48 --- /dev/null +++ b/pf2e-remaster/wiki/main/adrenaline_rush.md @@ -0,0 +1,14 @@ +**Class Feat 1** +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +In the heat of battle, you are capable of amazing feats of strength. + +While you are [[Raging|main:rage]], increase your encumbered and maximum Bulk limits by 2; you also gain a +1 status bonus to Athletics checks to lift heavy objects, [[Escape|main:escape]], and [[Force Open|main:force_open]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_alchemy.md b/pf2e-remaster/wiki/main/advanced_alchemy.md new file mode 100644 index 0000000..03a3ddd --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_alchemy.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Alchemist Dedication|main:alchemist_dedication]] + +--- + +You gain the Advanced Alchemy benefits, and you can create 4 alchemical consumables during your daily preparations. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_alchemy_class_feature.md b/pf2e-remaster/wiki/main/advanced_alchemy_class_feature.md new file mode 100644 index 0000000..1e2a56b --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_alchemy_class_feature.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +During your daily preparations, you spend some time to create alchemical items that can be used over the course of the day. + +You don't need to attempt a Crafting check to do this, you can use an alchemist's toolkit instead of an alchemist's lab, and you ignore both the number of days typically required to create the items and any alchemical raw materials requirements. + +You can Craft a number of alchemical items up to 4 + your Intelligence modifier. Each item must be in your formula book, have an item level equal to or lower than your level, and have the consumable trait. + +These items have the infused trait and remain potent for 24 hours or until your next daily preparations, whichever comes first. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_arcana.md b/pf2e-remaster/wiki/main/advanced_arcana.md new file mode 100644 index 0000000..dc4e938 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_arcana.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Arcana|main:basic_arcana]] + +--- + +You gain one wizard feat. For the purpose of meeting its prerequisites, your wizard level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another wizard feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_blood_potency.md b/pf2e-remaster/wiki/main/advanced_blood_potency.md new file mode 100644 index 0000000..41a0e81 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_blood_potency.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Blood Potency|main:basic_blood_potency]] + +--- + +You gain one sorcerer feat. For the purpose of prerequisites, your sorcerer level is half your character level. + +--- + +**Special** You can select this feat more than once. Each time you do, you gain another sorcerer feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_bloodline.md b/pf2e-remaster/wiki/main/advanced_bloodline.md new file mode 100644 index 0000000..43ca657 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_bloodline.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Sorcerer|main:sorcerer]] +**Prerequisites:** bloodline spell + +--- + +You draw more power from your bloodline. You gain the advanced bloodline spell associated with your bloodline. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_concoction.md b/pf2e-remaster/wiki/main/advanced_concoction.md new file mode 100644 index 0000000..4472eb0 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_concoction.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Concoction|main:basic_concoction]] + +--- + +You gain one alchemist feat. For the purpose of meeting its prerequisites, your alchemist level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another alchemist feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_deduction.md b/pf2e-remaster/wiki/main/advanced_deduction.md new file mode 100644 index 0000000..e61092e --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_deduction.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Deduction|main:basic_deduction]] + +--- + +You gain one investigator feat. For the purpose of meeting its prerequisites, your investigator level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another investigator feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_deitys_domain.md b/pf2e-remaster/wiki/main/advanced_deitys_domain.md new file mode 100644 index 0000000..32b21ed --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_deitys_domain.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** [[Deity's Domain|main:deitys_domain]] + +--- + +Through your conviction, you have glimpsed the deeper secrets of your deity's domain. You gain an advanced domain spell from the domain you chose with Deity's Domain as a devotion spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_devotion.md b/pf2e-remaster/wiki/main/advanced_devotion.md new file mode 100644 index 0000000..220393e --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_devotion.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Devotion|main:basic_devotion]] + +--- + +You gain one champion feat. For the purpose of meeting its prerequisites, your champion level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another champion feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_dogma.md b/pf2e-remaster/wiki/main/advanced_dogma.md new file mode 100644 index 0000000..7e8aa63 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_dogma.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Dogma|main:basic_dogma]] + +--- + +You gain one cleric feat. For the purpose of meeting its prerequisites, your cleric level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another cleric feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_domain.md b/pf2e-remaster/wiki/main/advanced_domain.md new file mode 100644 index 0000000..0f48732 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_domain.md @@ -0,0 +1,17 @@ +**Class Feat 8** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Domain Initiate|main:domain_initiate]] + +--- + +Your prayers have unlocked deeper secrets of your deity's domain. You gain an advanced domain spell from one of your domains for which you have an initial domain spell. + +--- + +**Special** You can select this feat multiple times. Each time, you must select a different advanced domain spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_efficient_alchemy.md b/pf2e-remaster/wiki/main/advanced_efficient_alchemy.md new file mode 100644 index 0000000..974fdcb --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_efficient_alchemy.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Alchemist|main:alchemist]] +**Prerequisites:** Efficient Alchemy + +--- + +You make an even-larger batch of alchemical items each morning. Increase the maximum number of items you can create with advanced alchemy to 8 + your Intelligence modifier, or to 10 + your Intelligence modifier if you're 16th level or higher. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_first_aid.md b/pf2e-remaster/wiki/main/advanced_first_aid.md new file mode 100644 index 0000000..7bca293 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_first_aid.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Healing, Manipulate, Skill +**Prerequisites:** master in [[Medicine|main:medicine]] + +--- + +You use your medical training to ameliorate sickness or assuage fears. When you use Medicine to [[Administer First Aid|main:administer_first_aid]], instead of Stabilizing a character or Stopping Bleeding, you can reduce an ally's [[Frightened|main:frightened]] or [[Sickened|main:sickened]] condition by 2, or remove either of those conditions entirely on a critical success. You can remove only one condition at a time. The DC for the Medicine check is usually the DC of the effect that caused the condition. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_flair.md b/pf2e-remaster/wiki/main/advanced_flair.md new file mode 100644 index 0000000..d72484d --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_flair.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Flair|main:basic_flair]] + +--- + +You gain one swashbuckler feat. For the purpose of meeting its prerequisites, your swashbuckler level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another swashbuckler feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_fury.md b/pf2e-remaster/wiki/main/advanced_fury.md new file mode 100644 index 0000000..ad0606e --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_fury.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Fury|main:basic_fury]] + +--- + +You gain one barbarian feat. For the purpose of meeting its prerequisites, your barbarian level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another barbarian feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_general_training.md b/pf2e-remaster/wiki/main/advanced_general_training.md new file mode 100644 index 0000000..f6fca1e --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_general_training.md @@ -0,0 +1,16 @@ +**Ancestry Feat 13** +**Traits:** [[Human|main:human]] + +--- + +Over the long course of your adventuring life, your adaptability has let you pick up numerous useful abilities. You gain a general feat of 7th level or lower. You must meet the feat's prerequisites. + +--- + +**Special** You can select this feat multiple times, choosing a different feat each time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_herbalism.md b/pf2e-remaster/wiki/main/advanced_herbalism.md new file mode 100644 index 0000000..d7d2ac7 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_herbalism.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Herbalist Dedication|main:herbalist_dedication]]; expert in [[Nature|main:nature]] + +--- + +Your herbalist talents continue to grow with use and you have become potent at making even more remedies from less. You can create up to 6 herbal items per day with advanced alchemy. + +--- + +**Special** At 10th level or higher, you can select this feat a second time to increase the number to 8. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_hunters_trick.md b/pf2e-remaster/wiki/main/advanced_hunters_trick.md new file mode 100644 index 0000000..906ec4f --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_hunters_trick.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Hunter's Trick|main:basic_hunters_trick]] + +--- + +You gain one ranger feat. For the purpose of meeting its prerequisites, your ranger level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another ranger feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_kata.md b/pf2e-remaster/wiki/main/advanced_kata.md new file mode 100644 index 0000000..b009d58 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_kata.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Kata|main:basic_kata]] + +--- + +You gain one monk feat. For the purpose of meeting its prerequisites, your monk level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another monk feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_maneuver.md b/pf2e-remaster/wiki/main/advanced_maneuver.md new file mode 100644 index 0000000..d2224d2 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_maneuver.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Maneuver|main:basic_maneuver]] + +--- + +You gain a fighter feat. For the purpose of meeting its prerequisites, your fighter level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another fighter feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_muses_whispers.md b/pf2e-remaster/wiki/main/advanced_muses_whispers.md new file mode 100644 index 0000000..a415e78 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_muses_whispers.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Muse's Whispers|main:basic_muses_whispers]] + +--- + +You gain one bard feat. For the purpose of meeting its prerequisites, your bard level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another bard feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_mysteries.md b/pf2e-remaster/wiki/main/advanced_mysteries.md new file mode 100644 index 0000000..c7eec02 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_mysteries.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Mysteries|main:basic_mysteries]] + +--- + +You gain one oracle feat. For meeting its prerequisites, your oracle level is equal to half your level. + +--- + +**Special** You can select this feat more than once. Each time, you gain another oracle feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_poisoncraft.md b/pf2e-remaster/wiki/main/advanced_poisoncraft.md new file mode 100644 index 0000000..bb0e425 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_poisoncraft.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Poisoner Dedication|main:poisoner_dedication]] + +--- + +You can create up to 6 poisons per day with advanced alchemy. + +--- + +**Special** At 10th level or higher, you can select this feat a second time to increase the number to 8. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_qi_spells.md b/pf2e-remaster/wiki/main/advanced_qi_spells.md new file mode 100644 index 0000000..46a15b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_qi_spells.md @@ -0,0 +1,17 @@ +**Class Feat 6** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Qi Spells|main:qi_spells]] + +--- + +Your talent at controlling your qi has reached new heights. You gain [[Qi Blast|main:qi_blast]], [[Shrink the Span|main:shrink_the_span]], or another 3rd-rank qi spell you have access to. + +--- + +**Special** You can select this feat more than once, choosing a different spell each time. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_revelation.md b/pf2e-remaster/wiki/main/advanced_revelation.md new file mode 100644 index 0000000..4c76cad --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_revelation.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Oracle|main:oracle]] +**Prerequisites:** initial revelation spell + +--- + +Divine power reveals greater mysteries to you. You learn the advanced revelation spell associated with your mystery. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_school_spell.md b/pf2e-remaster/wiki/main/advanced_school_spell.md new file mode 100644 index 0000000..71cdb4e --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_school_spell.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Wizard|main:wizard]] +**Prerequisites:** arcane school + +--- + +You gain access to the advanced teachings of your arcane institution, learning a powerful new school spell. You gain the advanced school spell for your arcane school. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_trickery.md b/pf2e-remaster/wiki/main/advanced_trickery.md new file mode 100644 index 0000000..cbd5c3f --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_trickery.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Trickery|main:basic_trickery]] + +--- + +You gain one rogue feat. For the purpose of meeting its prerequisites, your rogue level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another rogue feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_vials.md b/pf2e-remaster/wiki/main/advanced_vials.md new file mode 100644 index 0000000..c06bdcd --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_vials.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +Your experience helps you improve your field vials with a benefit particular to your research field. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_vials_bomber.md b/pf2e-remaster/wiki/main/advanced_vials_bomber.md new file mode 100644 index 0000000..b1b28c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_vials_bomber.md @@ -0,0 +1,12 @@ +**Class Feature 11** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You can mix special ingredients into your vials, such as magical dust or flakes of precious minerals. When you create a versatile vial, you can choose to have it treated as one special material of your choice, chosen from adamantine, cold iron, and dawnsilver. If you're wearing or wielding an item of a different precious material when you make the vial, you can choose that material instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_vials_chirurgeon.md b/pf2e-remaster/wiki/main/advanced_vials_chirurgeon.md new file mode 100644 index 0000000..a4703b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_vials_chirurgeon.md @@ -0,0 +1,12 @@ +**Class Feature 11** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +When you use a field vial to heal a creature that has half its maximum Hit Points or fewer, the coagulant trait doesn't apply to that healing. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_vials_mutagenist.md b/pf2e-remaster/wiki/main/advanced_vials_mutagenist.md new file mode 100644 index 0000000..b1a66ed --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_vials_mutagenist.md @@ -0,0 +1,12 @@ +**Class Feature 11** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +When you drink one of your field vials, you also gain resistance to physical damage for the same duration. The resistance is equal to half your level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_vials_toxicologist.md b/pf2e-remaster/wiki/main/advanced_vials_toxicologist.md new file mode 100644 index 0000000..1b5bd99 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_vials_toxicologist.md @@ -0,0 +1,11 @@ +**Class Feature 1** + +--- + +When you damage a creature with a versatile vial you've used as an injury poison, that creature takes persistent poison damage equal to the vial's splash damage in addition to the initial damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_warden.md b/pf2e-remaster/wiki/main/advanced_warden.md new file mode 100644 index 0000000..658585b --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_warden.md @@ -0,0 +1,25 @@ +**Class Feat 4** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** [[Initiate Warden|main:initiate_warden]] + +--- + +You unlock more powerful primal spells. You gain your choice of one warden spell from the advanced warden spells. + +[[Animal Feature|main:animal_feature]] + +[[Enlarge Companion|main:enlarge_companion]] + +[[Hunter's Luck|main:hunters_luck]] + +[[Soothing Mist|main:soothing_mist]] + +--- + +**Special** You can take this feat multiple times, choosing a different advanced warden spell each time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_weapon_training.md b/pf2e-remaster/wiki/main/advanced_weapon_training.md new file mode 100644 index 0000000..19fbe3e --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_weapon_training.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Fighter|main:fighter]] + +--- + +You've studied the art of wielding an advanced weapon. Choose a weapon group. You gain proficiency with all advanced weapons in that group as if they were martial weapons of their weapon group. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_wilding.md b/pf2e-remaster/wiki/main/advanced_wilding.md new file mode 100644 index 0000000..6089dfe --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_wilding.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Wilding|main:basic_wilding]] + +--- + +You gain one druid feat. For the purpose of meeting its prerequisites, your druid level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another druid feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advanced_witchcraft.md b/pf2e-remaster/wiki/main/advanced_witchcraft.md new file mode 100644 index 0000000..9959ce0 --- /dev/null +++ b/pf2e-remaster/wiki/main/advanced_witchcraft.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Basic Witchcraft|main:basic_witchcraft]] + +--- + +You gain one witch feat. For the purpose of meeting its prerequisites, your witch level is equal to half your character level. + +--- + +**Special** You can select this feat more than once. Each time you select it, you gain another witch feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/advantageous_assault.md b/pf2e-remaster/wiki/main/advantageous_assault.md new file mode 100644 index 0000000..824b775 --- /dev/null +++ b/pf2e-remaster/wiki/main/advantageous_assault.md @@ -0,0 +1,14 @@ +**Class Feat 6** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +After compromising your enemy's movement, you deliver a more deadly blow. Make a Strike against a creature that is [[Grabbed|main:grabbed]], [[Prone|main:prone]], or [[Restrained|main:restrained]]. You gain a circumstance bonus to damage on this Strike equal to the number of weapon damage dice, or that number + 2 if you're wielding the weapon in two hands. The Strike gains the following failure effect. + +**Failure** You deal damage to the target equal to the number of weapon damage dice, or that number + 2 if you're wielding the weapon in two hands. This damage has the same damage type as the weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/adventurers_pack.md b/pf2e-remaster/wiki/main/adventurers_pack.md new file mode 100644 index 0000000..8e62389 --- /dev/null +++ b/pf2e-remaster/wiki/main/adventurers_pack.md @@ -0,0 +1,15 @@ +**Item 0** +**Price:** 15 sp +**Bulk:** — + +--- + +This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary. + +The pack contains the following items: a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/adze.md b/pf2e-remaster/wiki/main/adze.md new file mode 100644 index 0000000..c479d05 --- /dev/null +++ b/pf2e-remaster/wiki/main/adze.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Forceful, Sweep, [[Tripkee|main:tripkee]] +**Price:** 1 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Axe | 1d10 slashing | 2 | — | — | + +--- + +A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among woodworkers, and tripkee builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aeon_stone_amplifying.md b/pf2e-remaster/wiki/main/aeon_stone_amplifying.md new file mode 100644 index 0000000..e9970fa --- /dev/null +++ b/pf2e-remaster/wiki/main/aeon_stone_amplifying.md @@ -0,0 +1,29 @@ +**Item 16** +**Traits:** Uncommon, Invested, Magical +**Price:** 9750 gp +**Bulk:** — +**Usage:** worn + +--- + +Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. + +When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an *aeon stone* with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. + +There are various types of *aeon stones*, each with a different appearance and magical effect. Each *aeon stone* also gains a resonant power when slotted into a special magical item called a *wayfinder*. + +--- + +An *Amplifying aeon stone* must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks-whichever corresponds to the tradition of the last spell you enhanced with this *aeon stone*. + +--- + +**Activate—Amplify** (1 action) (concentrate, spellshape) + +**Effect** If your next action is to Cast a Spell, that spell's rank is 1 higher (maximum 10th rank) for the purposes of counteracting and being counteracted. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aeon_stone_consumed.md b/pf2e-remaster/wiki/main/aeon_stone_consumed.md new file mode 100644 index 0000000..02f280f --- /dev/null +++ b/pf2e-remaster/wiki/main/aeon_stone_consumed.md @@ -0,0 +1,25 @@ +**Item 1** +**Traits:** Uncommon, Invested, Magical +**Price:** 9 gp +**Bulk:** — +**Usage:** worn + +--- + +Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. + +When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an *aeon stone* with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. + +There are various types of *aeon stones*, each with a different appearance and magical effect. Each *aeon stone* also gains a resonant power when slotted into a special magical item called a *wayfinder*. + +--- + +A *consumed* aeon stone is a dull lump that has lost its magical properties. It still rotates your head like any other aeon stone and can thus serve as a stylish, hand-free option for various spells that target an object. + +This aeon stone has no resonant power. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aeon_stone_delaying.md b/pf2e-remaster/wiki/main/aeon_stone_delaying.md new file mode 100644 index 0000000..c48f088 --- /dev/null +++ b/pf2e-remaster/wiki/main/aeon_stone_delaying.md @@ -0,0 +1,25 @@ +**Item 7** +**Traits:** Uncommon, Invested, Magical +**Price:** 350 gp +**Bulk:** — +**Usage:** worn + +--- + +Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. + +When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an *aeon stone* with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. + +There are various types of *aeon stones*, each with a different appearance and magical effect. Each *aeon stone* also gains a resonant power when slotted into a special magical item called a *wayfinder*. + +--- + +When you would die from the [[Dying|main:dying]] condition (typically at dying 4), this smooth pink stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a [[Aeon Stone (Consumed)|main:aeon_stone_consumed]]. You can benefit from this ability only once per day, even if you have multiple such stones. + +The resonant power allows you to cast 1st-rank [[Heal|main:heal]] as a divine innate spell once per day. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aeon_stone_envisioning.md b/pf2e-remaster/wiki/main/aeon_stone_envisioning.md new file mode 100644 index 0000000..6b6044d --- /dev/null +++ b/pf2e-remaster/wiki/main/aeon_stone_envisioning.md @@ -0,0 +1,25 @@ +**Item 8** +**Traits:** Uncommon, Invested, Magical +**Price:** 425 gp +**Bulk:** — +**Usage:** worn + +--- + +Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. + +When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an *aeon stone* with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. + +There are various types of *aeon stones*, each with a different appearance and magical effect. Each *aeon stone* also gains a resonant power when slotted into a special magical item called a *wayfinder*. + +--- + +This clear cube allows you to communicate with a limited form of telepathy to a range of 100 feet. The messages are transmitted as a simple image each round. These images are the quality of a hasty or childish sketch but can be roughly understood by creatures regardless of language. This provides no special ability to respond to your images. + +The resonant power allows you to cast [[Translate|main:translate]] as an occult innate spell once per day. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aeon_stone_nourishing.md b/pf2e-remaster/wiki/main/aeon_stone_nourishing.md new file mode 100644 index 0000000..0b6390e --- /dev/null +++ b/pf2e-remaster/wiki/main/aeon_stone_nourishing.md @@ -0,0 +1,25 @@ +**Item 7** +**Traits:** Uncommon, Invested, Magical +**Price:** 325 gp +**Bulk:** — +**Usage:** worn + +--- + +Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. + +When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an *aeon stone* with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. + +There are various types of *aeon stones*, each with a different appearance and magical effect. Each *aeon stone* also gains a resonant power when slotted into a special magical item called a *wayfinder*. + +--- + +After you've invested and worn this transparent stone for a week continuously, you no longer need to eat or drink. This time resets if you remove the *aeon stone* or it's invested by someone else. + +The resonant power allows you to cast [[Air Bubble|main:air_bubble]] as a primal innate spell once per day. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aeon_stone_peering.md b/pf2e-remaster/wiki/main/aeon_stone_peering.md new file mode 100644 index 0000000..6a828e4 --- /dev/null +++ b/pf2e-remaster/wiki/main/aeon_stone_peering.md @@ -0,0 +1,27 @@ +**Item 16** +**Traits:** Uncommon, Invested, Magical +**Price:** 8500 gp +**Bulk:** — +**Usage:** worn + +--- + +Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. + +When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an *aeon stone* with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. + +There are various types of *aeon stones*, each with a different appearance and magical effect. Each *aeon stone* also gains a resonant power when slotted into a special magical item called a *wayfinder*. + +--- + +This faintly colored prism catches and transforms light. If the aeon stone is in an area of bright light, shades of purple light provide dim light in a 30-foot radius. In that radius, magical items and effects are tinged with purple, the depth of the color revealing their counteract rank. + +The GM also secretly rolls a counteract check against any darkness or illusion effect the light touches. It has a counteract modifier of +25. If the light fails to counteract an effect, it won't try again for 24 hours. + +Inside a *wayfinder*, the *aeon stone* cannot catch light. However, its resonant power lets you activate or deactivate the *aeon stone's* light emitting from the *wayfinder* as an Interact action. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aeon_stone_preserving.md b/pf2e-remaster/wiki/main/aeon_stone_preserving.md new file mode 100644 index 0000000..a61d737 --- /dev/null +++ b/pf2e-remaster/wiki/main/aeon_stone_preserving.md @@ -0,0 +1,25 @@ +**Item 5** +**Traits:** Uncommon, Invested, Magical +**Price:** 150 gp +**Bulk:** — +**Usage:** worn + +--- + +Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. + +When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an *aeon stone* with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. + +There are various types of *aeon stones*, each with a different appearance and magical effect. Each *aeon stone* also gains a resonant power when slotted into a special magical item called a *wayfinder*. + +--- + +This red crystalline star covers you in a faint aura when you are subject to lingering wounds. You gain resistance 3 to persistent damage. At the end of any turn where the persistent damage can't overcome this resistance, end that condition. + +The resonant power allows you to cast [[Stabilize|main:stabilize]] as a primal innate cantrip. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aeon_stone_smoothing.md b/pf2e-remaster/wiki/main/aeon_stone_smoothing.md new file mode 100644 index 0000000..7c96ae1 --- /dev/null +++ b/pf2e-remaster/wiki/main/aeon_stone_smoothing.md @@ -0,0 +1,25 @@ +**Item 7** +**Traits:** Uncommon, Invested, Magical +**Price:** 310 gp +**Bulk:** — +**Usage:** worn + +--- + +Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. + +When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an *aeon stone* with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. + +There are various types of *aeon stones*, each with a different appearance and magical effect. Each *aeon stone* also gains a resonant power when slotted into a special magical item called a *wayfinder*. + +--- + +This spherical piece of silvery stone helps you ignore minor issues. You can ignore status penalties to skill checks from [[Clumsy 1|main:clumsy]], [[Enfeebled 1|main:enfeebled]], [[Frightened 1|main:frightened]], [[Sickened 1|main:sickened]], and [[Stupefied 1|main:stupefied]] conditions as long as the value of that condition is 1. + +Its resonant power allows you to cast [[Guidance|main:guidance]] as an occult innate cantrip. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aeon_stone_sprouting.md b/pf2e-remaster/wiki/main/aeon_stone_sprouting.md new file mode 100644 index 0000000..788f47b --- /dev/null +++ b/pf2e-remaster/wiki/main/aeon_stone_sprouting.md @@ -0,0 +1,33 @@ +**Item 6** +**Traits:** Uncommon, Invested, Magical +**Price:** 220 gp +**Bulk:** — +**Usage:** worn + +--- + +Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. + +When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an *aeon stone* with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. + +There are various types of *aeon stones*, each with a different appearance and magical effect. Each *aeon stone* also gains a resonant power when slotted into a special magical item called a *wayfinder*. + +--- + +Encouraging the natural growth of life, this green ovoid can often be found surrounded by new seedlings. Its resonant power allows you to cast [[Tangle Vine|main:tangle_vine]] as a primal innate cantrip. + +--- + +**Activate—Flow of Life** (reaction) (concentrate, vitality) + +**Frequency** once per hour + +**Trigger** You are healed by a vitality effect or took void damage + +**Effect** You gain 8 temporary Hit Points that last for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aerial_form.md b/pf2e-remaster/wiki/main/aerial_form.md new file mode 100644 index 0000000..ac4a540 --- /dev/null +++ b/pf2e-remaster/wiki/main/aerial_form.md @@ -0,0 +1,48 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you Cast this Spell, choose a listed battle form. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. + +You gain the following statistics and abilities regardless of which battle form you choose: + +- AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. +- 5 temporary Hit Points. +- Low-light vision. +- One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the [[Clumsy|main:clumsy]] condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead. +- Acrobatics modifier of +16, unless your own modifier is higher. + +--- + +You also gain specific abilities based on the form you choose: + +- **Bat** + - Speed 20 feet, fly Speed 30 feet; precise echolocation 40 feet; + - **Melee** (1 action) fangs, **Damage** 2d8 piercing; + - **Melee** (1 action) wing (agile), **Damage** 2d6 bludgeoning. +- **Bird** + - Speed 10 feet, fly Speed 50 feet; + - **Melee** (1 action) beak, **Damage** 2d8 piercing; + - **Melee** (1 action) talon (agile), **Damage** 1d10 slashing. +- **Pterosaur** + - Speed 10 feet, fly Speed 40 feet; imprecise scent 30 feet; + - **Melee** (1 action) beak, **Damage** 3d6 piercing. +- **Wasp** + - Speed 20 feet, fly Speed 40 feet; + - **Melee** (1 action) stinger, **Damage** 1d8 piercing plus 1d6 persistent poison. + +--- + +**Heightened (5th)** Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20. + +**Heightened (6th)** Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aerial_piledriver.md b/pf2e-remaster/wiki/main/aerial_piledriver.md new file mode 100644 index 0000000..564912b --- /dev/null +++ b/pf2e-remaster/wiki/main/aerial_piledriver.md @@ -0,0 +1,23 @@ +**Archetype Feat 10** (2 actions) +**Traits:** Archetype, Attack +**Prerequisites:** [[Wrestler Dedication|main:wrestler_dedication]] + +--- + +**Requirements** You have a creature [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. + +--- + +Heaving both yourself and your opponent into the air, you bring them crashing to the ground. Make an unarmed melee Strike against the creature you have grabbed or restrained. This Strike deals 1d6 additional damage per weapon damage die, and it has the following additional effects on a success, failure, and critical failure. + +**Success** The target lands [[Prone|main:prone]]. + +**Failure** You lose your grip on the target, and it is no longer grabbed or restrained by you. + +**Critical Failure** You lose both your grip on the target and your balance. You fall prone, and the target is no longer grabbed or restrained by you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aerobatics_mastery.md b/pf2e-remaster/wiki/main/aerobatics_mastery.md new file mode 100644 index 0000000..e9484a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/aerobatics_mastery.md @@ -0,0 +1,17 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Acrobatics|main:acrobatics]] + +--- + +You move with grace in flight and can perform amazing aerial stunts. + +You gain a +2 circumstance bonus to Acrobatics checks to [[Maneuver in Flight|main:maneuver_in_flight]] and can combine two maneuvers into a single action, such as reversing direction while making a steep ascent or descent or hovering in gale-force winds. The DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 5. + +If you're legendary in Acrobatics, you can combine three such maneuvers into a single action; the DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 10. Regardless of the combination, these maneuvers rarely allow you to move farther than your [[Fly|main:fly]] Speed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/affix_a_talisman.md b/pf2e-remaster/wiki/main/affix_a_talisman.md new file mode 100644 index 0000000..20e26d8 --- /dev/null +++ b/pf2e-remaster/wiki/main/affix_a_talisman.md @@ -0,0 +1,16 @@ +**Action** +**Traits:** Exploration, Manipulate + +--- + +**Requirements** You must use a [[Repair Toolkit|main:repair_toolkit]] + +--- + +You spend 10 minutes affixing a talisman to an item, placing the item on a stable surface and using the repair toolkit with both hands. You can also use this activity to remove a talisman. Attaching more than one talisman to an item deactivates all the talismans. They must be removed and re-affixed before they can be used again. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/affliction_mercy.md b/pf2e-remaster/wiki/main/affliction_mercy.md new file mode 100644 index 0000000..9d86728 --- /dev/null +++ b/pf2e-remaster/wiki/main/affliction_mercy.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** [[Mercy|main:mercy]] + +--- + +The divine grace that flows through you grants reprieve from an affliction. Add mercy of recuperation to the types of [[Mercy|main:mercy]] you can provide, allowing you to counteract an affliction instead of an effect causing a condition (typically an affliction is a curse, disease, or poison). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/affliction_resistance.md b/pf2e-remaster/wiki/main/affliction_resistance.md new file mode 100644 index 0000000..8c38c64 --- /dev/null +++ b/pf2e-remaster/wiki/main/affliction_resistance.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Kholo|main:kholo]] + +--- + +Your diet has strengthened you against diseases and poisons. You gain a +1 circumstance bonus to saving throws against diseases and poisons. If you roll a success on a saving throw against a disease or poison, you get a critical success instead. If you have a different ability that would improve the save in this way (such as the [[Battle Hardened|main:battle_hardened]] fighter class feature), if you roll a critical failure on the save you get a failure instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/after_you.md b/pf2e-remaster/wiki/main/after_you.md new file mode 100644 index 0000000..22ed686 --- /dev/null +++ b/pf2e-remaster/wiki/main/after_you.md @@ -0,0 +1,16 @@ +**Class Feat 2** (free action) +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +**Trigger** You're about to roll initiative. + +--- + +You allow your foes to make the first move in a show of incredible confidence. You don't roll initiative; instead you voluntarily go last. You gain panache. If more than one character uses this ability or another ability to go last, use the normal rules for resolving a tie: NPCs and monsters act before PCs, and within those groups, the creatures can choose whichever order they want. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/agate.md b/pf2e-remaster/wiki/main/agate.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/agate.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ageless_patience.md b/pf2e-remaster/wiki/main/ageless_patience.md new file mode 100644 index 0000000..3b98d84 --- /dev/null +++ b/pf2e-remaster/wiki/main/ageless_patience.md @@ -0,0 +1,14 @@ +**Ancestry Feat 5** +**Traits:** [[Elf|main:elf]] + +--- + +You work at a pace born from longevity that enhances your thoroughness. You can voluntarily spend twice as much time as normal on a Perception check or skill check that takes 1 action or longer. If you do, you gain a +2 circumstance bonus to the check and don't automatically reduce your degree of success on a natural 1 (you get a critical failure only if your result is 10 lower than the DC). For example, you could get these benefits if you spent 2 actions to [[Seek|main:seek]], which normally takes 1 action. You can get these benefits during exploration by taking twice as long exploring as normal, or in downtime by spending twice as much downtime. + +The GM might determine a situation doesn't grant you a benefit if a delay would be directly counterproductive to your success, such as a tense negotiation with an impatient creature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aggravating_scratch.md b/pf2e-remaster/wiki/main/aggravating_scratch.md new file mode 100644 index 0000000..910b000 --- /dev/null +++ b/pf2e-remaster/wiki/main/aggravating_scratch.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Catfolk|main:catfolk]], Disease +**Prerequisites:** claw unarmed attack + +--- + +Your claws carry an irritant that is harmless to you but can be damaging to others. Your claw Strikes deal an additional 1d4 persistent poison damage on a critical hit. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aggressive_block.md b/pf2e-remaster/wiki/main/aggressive_block.md new file mode 100644 index 0000000..c60ba99 --- /dev/null +++ b/pf2e-remaster/wiki/main/aggressive_block.md @@ -0,0 +1,16 @@ +**Class Feat 2** (free action) +**Traits:** [[Fighter|main:fighter]], Guardian + +--- + +**Trigger** You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller. + +--- + +You push back as you block, knocking your foe away or off balance. You use your shield to push the triggering creature, either automatically Shoving it 5 feet or causing it to become [[Off-Guard|main:off-guard]] until the start of your next turn. The triggering creature chooses whether to be moved or become off-guard. If it chooses to be moved, you choose the direction. If the [[Shove|main:shove]] would cause it to hit a solid object, enter a square of difficult terrain, or enter another creature's space, it must become off-guard instead of being moved. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/agile_feet.md b/pf2e-remaster/wiki/main/agile_feet.md new file mode 100644 index 0000000..8e4aeae --- /dev/null +++ b/pf2e-remaster/wiki/main/agile_feet.md @@ -0,0 +1,14 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate +**Cast:** (1 action) +**Duration:** until the end of the current turn + +--- + +The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile feet, you can Stride, Step, or [[Tumble Through|main:tumble_through]]; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/agile_grace.md b/pf2e-remaster/wiki/main/agile_grace.md new file mode 100644 index 0000000..f6a042c --- /dev/null +++ b/pf2e-remaster/wiki/main/agile_grace.md @@ -0,0 +1,12 @@ +**Class Feat 10** +**Traits:** [[Fighter|main:fighter]] + +--- + +Your graceful moves with agile weapons are beyond compare. Your multiple attack penalty with agile weapons and agile unarmed attacks becomes –3 for your second attack and –6 for subsequent attacks (rather than –4 and –8). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/agile_maneuvers.md b/pf2e-remaster/wiki/main/agile_maneuvers.md new file mode 100644 index 0000000..c1ec1af --- /dev/null +++ b/pf2e-remaster/wiki/main/agile_maneuvers.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** expert in [[Athletics|main:athletics]] + +--- + +Your easily maneuver against your foes. Your [[Disarm|main:disarm]], [[Grapple|main:grapple]], [[Reposition|main:reposition]], [[Shove|main:shove]], and [[Trip|main:trip]] actions have a lower multiple attack penalty. Even if your weapon or unarmed attack doesn't have the agile trait, the penalty is –4 if the action is your second attack on your turn, or –8 if it's your third or subsequent attack. If your weapon or unarmed attack is agile and you have panache, the penalty is reduced further, to –3 if it's the second attack on your turn or –6 if it's the third or subsequent. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/agile_mind.md b/pf2e-remaster/wiki/main/agile_mind.md new file mode 100644 index 0000000..bc5411c --- /dev/null +++ b/pf2e-remaster/wiki/main/agile_mind.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +You play mental games and employ cognitive tricks to throw off mind-altering effects. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/agonizing_rebuke.md b/pf2e-remaster/wiki/main/agonizing_rebuke.md new file mode 100644 index 0000000..ffcc1f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/agonizing_rebuke.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +When you terrorize your enemies, you also cause them painful mental distress. When you successfully [[Demoralize|main:demoralize]] an enemy, that enemy takes 1d4 (2d4 if your Intimidation proficiency rank is master or better; 3d4 if your Intimidation proficiency rank is legendary or better) mental damage at the start of each of its turns. This effect ends if the creature loses the frightened condition, if it is more than 30 feet away from you, or if 1 minute passes, whichever comes first. If you have master proficiency in Intimidation, the damage increases to 2d4, and if you have legendary proficiency, the damage increases to 3d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aid.md b/pf2e-remaster/wiki/main/aid.md new file mode 100644 index 0000000..4248543 --- /dev/null +++ b/pf2e-remaster/wiki/main/aid.md @@ -0,0 +1,27 @@ +**Action** (reaction) + +--- + +**Trigger** An ally is about to use an action that requires a skill check or attack roll. + +**Requirements** The ally is willing to accept your aid, and you have prepared to help (see below). + +--- + +You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally. + +When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 15, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls. + +--- + +**Critical Success** You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4. + +**Success** You grant your ally a +1 circumstance bonus to the triggering check. + +**Critical Failure** Your ally takes a –1 circumstance penalty to the triggering check. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/air_bubble.md b/pf2e-remaster/wiki/main/air_bubble.md new file mode 100644 index 0000000..9fcbe07 --- /dev/null +++ b/pf2e-remaster/wiki/main/air_bubble.md @@ -0,0 +1,19 @@ +**Spell 1** +**Traits:** Air, Concentrate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (reaction) +**Range:** 60 feet +**Targets:** the triggering creature +**Duration:** 1 minute + +--- + +**Trigger** A creature within range enters an environment where it can't breathe. + +A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aiuvarin.md b/pf2e-remaster/wiki/main/aiuvarin.md new file mode 100644 index 0000000..a761d88 --- /dev/null +++ b/pf2e-remaster/wiki/main/aiuvarin.md @@ -0,0 +1,18 @@ +**Heritage** +**Traits:** Aiuvarin +**Ancestry:** any (a versatile heritage) + +--- + +You have elves, or possibly other aiuvarins, in your family tree. You have pointed ears and other telltale signs of elf heritage. You gain the elf trait, the aiuvarin trait, and low-light vision. In addition, when you gain an ancestry feat, you can choose from aiuvarin and elf feats in addition to those from your ancestry. + +## Feats + +- **Level 1:** [[Earned Glory|main:earned_glory]], [[Elf Atavism|main:elf_atavism]] +- **Level 5:** [[Inspire Imitation|main:inspire_imitation]], [[Supernatural Charm|main:supernatural_charm]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alabaster.md b/pf2e-remaster/wiki/main/alabaster.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/alabaster.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alabaster_and_obsidian_game_set.md b/pf2e-remaster/wiki/main/alabaster_and_obsidian_game_set.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/alabaster_and_obsidian_game_set.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alabaster_idol.md b/pf2e-remaster/wiki/main/alabaster_idol.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/alabaster_idol.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alacritous_horseshoes.md b/pf2e-remaster/wiki/main/alacritous_horseshoes.md new file mode 100644 index 0000000..24f2b9c --- /dev/null +++ b/pf2e-remaster/wiki/main/alacritous_horseshoes.md @@ -0,0 +1,17 @@ +**Item 7** +**Traits:** Companion, Invested, Primal +**Price:** 340 gp +**Bulk:** 1 +**Usage:** wornhorseshoes + +--- + +When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 circumstance bonus to Athletics checks to High Jump and Long Jump. + +In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alacritous_horseshoes_greater.md b/pf2e-remaster/wiki/main/alacritous_horseshoes_greater.md new file mode 100644 index 0000000..7d75a01 --- /dev/null +++ b/pf2e-remaster/wiki/main/alacritous_horseshoes_greater.md @@ -0,0 +1,17 @@ +**Item 14** +**Traits:** Companion, Invested, Primal +**Price:** 4250 gp +**Bulk:** 1 +**Usage:** wornhorseshoes + +--- + +When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +10-foot item bonus to its land Speed and a +3 item bonus to Athletics checks to High Jump and Long Jump. + +In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alarm.md b/pf2e-remaster/wiki/main/alarm.md new file mode 100644 index 0000000..a85331c --- /dev/null +++ b/pf2e-remaster/wiki/main/alarm.md @@ -0,0 +1,21 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** 10 minutes +**Range:** touch +**Area:** 20-foot burst +**Duration:** 8 hours + +--- + +You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area. + +--- + +**Heightened (3rd)** You can specify a trigger for which types of creatures sound the alarm spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alarm_snare.md b/pf2e-remaster/wiki/main/alarm_snare.md new file mode 100644 index 0000000..a7d14bf --- /dev/null +++ b/pf2e-remaster/wiki/main/alarm_snare.md @@ -0,0 +1,15 @@ +**Item 1** +**Traits:** Auditory, Consumable, Mechanical, Snare, Trap +**Price:** 3 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +You create an alarm snare by rigging one or more noisy objects to a trip wire or pressure plate. When you create an alarm snare, you designate a range between 100 to 500 feet at which it can be heard. When a Small or larger creature enters the square, the snare makes a noise loud enough that it can be heard by all creatures in the range you designated. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_assessment.md b/pf2e-remaster/wiki/main/alchemical_assessment.md new file mode 100644 index 0000000..b21af17 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_assessment.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Alchemist|main:alchemist]] +**Prerequisites:** trained in [[Crafting|main:crafting]] + +--- + +You can identify alchemical items quickly. When using the Crafting skill to [[Identify Alchemy|main:identify_alchemy]] on an alchemical item you hold, you can do so as a single action, rather than spending 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_crafting.md b/pf2e-remaster/wiki/main/alchemical_crafting.md new file mode 100644 index 0000000..3fdf1cb --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_crafting.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Crafting|main:crafting]] + +--- + +You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_discoveries.md b/pf2e-remaster/wiki/main/alchemical_discoveries.md new file mode 100644 index 0000000..f7dd30c --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_discoveries.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** alchemical sciences methodology + +--- + +You've devoted extra time in the lab to improve your knowledge of alchemy. You learn the formulas for two alchemical items each time you level up instead of one; these must still be elixirs or tools. The number of versatile vials you can create each day increases by one if you're an expert in Crafting, two if you're a master, or three if you're legendary. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_expertise.md b/pf2e-remaster/wiki/main/alchemical_expertise.md new file mode 100644 index 0000000..ed800ac --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +Constant practice has increased the effectiveness of your concoctions. Your proficiency rank for your alchemist class DC increases to expert. In addition, when you gather reagents during exploration mode, you can regain three vials instead of two. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_familiar.md b/pf2e-remaster/wiki/main/alchemical_familiar.md new file mode 100644 index 0000000..4163c9f --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_familiar.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. You gain a familiar, which has the [[Construct|main:construct]] familiar ability; this is permanent, doesn't require the familiar to have the [[Tough|main:tough]] familiar ability, and doesn't count against your usual limit of familiar abilities (typically 2). The familiar uses your Intelligence modifier to determine its Perception, Acrobatics, and Stealth modifiers. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_mastery.md b/pf2e-remaster/wiki/main/alchemical_mastery.md new file mode 100644 index 0000000..b02ac3f --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_mastery.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +Your concoctions are incredibly effective. Your proficiency rank for your alchemist class DC increases to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_power.md b/pf2e-remaster/wiki/main/alchemical_power.md new file mode 100644 index 0000000..ceffe28 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_power.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Alchemist Dedication|main:alchemist_dedication]]; master in [[Crafting|main:crafting]] + +--- + +You become an expert in the alchemist class DC. When you create an infused alchemical item that allows a saving throw, you can change its DC to your class DC. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_revivification.md b/pf2e-remaster/wiki/main/alchemical_revivification.md new file mode 100644 index 0000000..e88e617 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_revivification.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +If you die while under the effect of at least one elixir, the alchemical compounds in your bloodstream bring you back to life at the start of your next turn. You're affected by an [[Elixir of Rejuvenation|main:elixir_of_rejuvenation]], then a [[true elixir of life|main:elixir_of_life_true]], then your choice of a [[major bestial mutagen|main:bestial_mutagen_major]], [[major juggernaut mutagen|main:juggernaut_mutagen_major]], or [[major quicksilver mutagen|main:quicksilver_mutagen_major]] as though you just imbibed it. These automatic reactions don't get any special benefits you add when creating or using these items. Because you died, all other alchemical compounds in your bloodstream are inert. After being revived, you're temporarily immune to Alchemical Rejuvenation for 1d4 hours. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_scholar.md b/pf2e-remaster/wiki/main/alchemical_scholar.md new file mode 100644 index 0000000..8f52bb1 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_scholar.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +You gain the [[Alchemical Crafting|main:alchemical_crafting]] feat. If you would automatically gain that feat (from your background or the alchemist class, for example), you instead gain a different 1st-level Crafting skill feat. Add an additional common 1st-level alchemical formula to your formula book when you take this feat. Each time you gain a level beyond 1st, add one common alchemical formula of that level to your formula book. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_sciences_methodology.md b/pf2e-remaster/wiki/main/alchemical_sciences_methodology.md new file mode 100644 index 0000000..6751c69 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_sciences_methodology.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Investigator|main:investigator]] + +--- + +Your methodology emphasizes chemical and alchemical analysis, collecting information from unusual particles and fluids found on the scene. You possess enough alchemical know-how to whip up a few tinctures to help you with your cases. + +You're trained in Crafting and gain the [[Alchemical Crafting|main:alchemical_crafting]] skill feat. You start with a standard formula book, which contains the formulas for two common 1st-level alchemical items of your choice (these must be elixirs or tools), in addition to the formulas gained from Alchemical Crafting. Each time you gain a level, you learn the formula for one common alchemical elixir or alchemical tool of any level of item you can create. + +During your daily preparations, you can create a number of versatile vials equal to your Intelligence modifier. Statistics for versatile vials appear in the alchemist class. + +You gain the [[Quick Tincture|main:quick_tincture]] action, which you can use to turn one of these vials into an elixir or alchemical tool for which you know the formula. If you have the ability to create versatile vials from more than one source (such as the alchemist multiclass archetype), you can use any of your versatile vials for any ability you have that requires them. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_weapon_expertise.md b/pf2e-remaster/wiki/main/alchemical_weapon_expertise.md new file mode 100644 index 0000000..9fb3c1a --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_weapon_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 7** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +You've trained to more effectively wield the weapons you find in your lab. Your proficiency ranks for simple weapons, alchemical bombs, and unarmed attacks increase to expert. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemical_weapon_mastery.md b/pf2e-remaster/wiki/main/alchemical_weapon_mastery.md new file mode 100644 index 0000000..2af397f --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemical_weapon_mastery.md @@ -0,0 +1,13 @@ +**Class Feature 15** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +You've mastered full capability with your weapons. Your proficiency ranks for simple weapons, alchemical bombs, and unarmed attacks increase to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemist.md b/pf2e-remaster/wiki/main/alchemist.md new file mode 100644 index 0000000..aff89be --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemist.md @@ -0,0 +1,55 @@ +*There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon. You're fascinated by uncovering the secrets of science and the natural world, and you're constantly experimenting in your lab or on the go with inventive concoctions for every eventuality. You are fearless in the face of risk, hurling explosive or toxic creations at your foes. Your unique path toward greatness is lined with alchemical brews that push your mind and body to their limits.* + +**Key attribute:** Intelligence +**Hit Points:** 8 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** trained +- **Saving throws:** expert in Fortitude, expert in Reflex, trained in Will +- **Skills:** trained in [[Crafting|main:crafting]]; trained in a number of additional skills equal to 3 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in unarmed attacks, trained in Alchemical Bombs +- **Defenses:** trained in unarmored defense, trained in light armor, trained in medium armor +- **Class DC:** trained in alchemist class DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Alchemy|main:alchemy]], [[Research Field|main:research_field]] +- **Level 5:** [[Field Discovery|main:field_discovery]], [[Powerful Alchemy|main:powerful_alchemy]] +- **Level 7:** [[Alchemical Weapon Expertise|main:alchemical_weapon_expertise]], Will Expertise +- **Level 9:** [[Alchemical Expertise|main:alchemical_expertise]], [[Double Brew|main:double_brew]], Perception Expertise +- **Level 11:** [[Advanced Vials|main:advanced_vials]], [[Chemical Hardiness|main:chemical_hardiness]] +- **Level 13:** (Choice) Greater Field Discovery, [[Medium Armor Expertise|main:medium_armor_expertise]], Weapon Specialization +- **Level 15:** [[Alchemical Weapon Mastery|main:alchemical_weapon_mastery]], [[Explosion Dodger|main:explosion_dodger]] +- **Level 17:** [[Abundant Vials|main:abundant_vials]], [[Alchemical Mastery|main:alchemical_mastery]] +- **Level 19:** [[Medium Armor Mastery|main:medium_armor_mastery]] + +## Alchemist feats + +Also in [[Alchemist Feats|category:alchemist_feats]]. + +- **Level 1:** [[Alchemical Assessment|main:alchemical_assessment]], [[Alchemical Familiar|main:alchemical_familiar]], [[Blowgun Poisoner|main:blowgun_poisoner]], [[Far Lobber|main:far_lobber]], [[Quick Bomber|main:quick_bomber]], [[Soothing Vials|main:soothing_vials]] +- **Level 2:** [[Clotting Elixirs|main:clotting_elixirs]], [[Improvise Admixture|main:improvise_admixture]], [[Pernicious Poison|main:pernicious_poison]], [[Poison Resistance|main:poison_resistance]], [[Revivifying Mutagen|main:revivifying_mutagen]], [[Smoke Bomb|main:smoke_bomb]] +- **Level 4:** [[Efficient Alchemy (Alchemist)|main:efficient_alchemy_alchemist]], [[Enduring Alchemy|main:enduring_alchemy]], [[Healing Bomb|main:healing_bomb]], [[Invigorating Elixir|main:invigorating_elixir]], [[Regurgitate Mutagen|main:regurgitate_mutagen]], [[Tenacious Toxins|main:tenacious_toxins]] +- **Level 6:** [[Combine Elixirs|main:combine_elixirs]], [[Debilitating Bomb|main:debilitating_bomb]], [[Directional Bombs|main:directional_bombs]], [[Fortified Elixirs|main:fortified_elixirs]], [[Sticky Poison|main:sticky_poison]] +- **Level 8:** [[Alter Admixture|main:alter_admixture]], [[Improved Invigorating Elixir|main:improved_invigorating_elixir]], [[Mutant Physique|main:mutant_physique]], [[Pinpoint Poisoner|main:pinpoint_poisoner]], [[Sticky Bomb|main:sticky_bomb]] +- **Level 10:** [[Advanced Efficient Alchemy|main:advanced_efficient_alchemy]], [[Expanded Splash|main:expanded_splash]], [[Greater Debilitating Bomb|main:greater_debilitating_bomb]], [[Unstable Concoction|main:unstable_concoction]] +- **Level 12:** [[Extend Elixir|main:extend_elixir]], [[Supreme Invigorating Elixir|main:supreme_invigorating_elixir]], [[Uncanny Bombs|main:uncanny_bombs]] +- **Level 14:** [[Double Poison|main:double_poison]], [[Mutant Innervation|main:mutant_innervation]], [[True Debilitating Bomb|main:true_debilitating_bomb]] +- **Level 16:** [[Eternal Elixir|main:eternal_elixir]], [[Exploitive Bomb|main:exploitive_bomb]], [[Persistent Mutagen|main:persistent_mutagen]] +- **Level 18:** [[Improbable Elixirs|main:improbable_elixirs]], [[Miracle Worker|main:miracle_worker]], [[Perfect Debilitation|main:perfect_debilitation]] +- **Level 20:** [[Alchemical Revivification|main:alchemical_revivification]], [[Craft Philosopher's Stone|main:craft_philosophers_stone]], [[Mega Bomb|main:mega_bomb]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemist_dedication.md b/pf2e-remaster/wiki/main/alchemist_dedication.md new file mode 100644 index 0000000..2e5445e --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemist_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Intelligence +2 + +--- + +You put your alchemical interest into practice. You become trained in alchemical bombs, the alchemist class DC, and Crafting; if you were already trained in Crafting, you instead become trained in a skill of your choice. + +You gain the Quick Alchemy benefits, creating up to 4 versatile vials during your daily preparations. Add the formulas for four additional common alchemical items to your formula book, in addition to those you gain from Alchemical Crafting. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemist_goggles.md b/pf2e-remaster/wiki/main/alchemist_goggles.md new file mode 100644 index 0000000..5336064 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemist_goggles.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Invested, Magical +**Price:** 100 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +These brass goggles are engraved with flame patterns and have thick, heavy lenses. + +While worn, they give you a +1 item bonus to Crafting checks to [[Craft|main:craft]] alchemical items. When making Strikes with alchemical bombs, you ignore lesser cover. + +If your Strike with an alchemical bomb fails (but doesn't critically fail), you gain a +1 item bonus to the splash damage the target of the Strike takes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemist_goggles_greater.md b/pf2e-remaster/wiki/main/alchemist_goggles_greater.md new file mode 100644 index 0000000..e0fe077 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemist_goggles_greater.md @@ -0,0 +1,19 @@ +**Item 11** +**Traits:** Invested, Magical +**Price:** 1400 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +These brass goggles are engraved with flame patterns and have thick, heavy lenses. + +While worn, they give you a +2 item bonus to Crafting checks to [[Craft|main:craft]] alchemical items. When making Strikes with alchemical bombs, you ignore lesser cover. + +If your Strike with an alchemical bomb fails (but doesn't critically fail), you gain a +2 item bonus to the splash damage the target of the Strike takes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemist_goggles_major.md b/pf2e-remaster/wiki/main/alchemist_goggles_major.md new file mode 100644 index 0000000..89924e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemist_goggles_major.md @@ -0,0 +1,19 @@ +**Item 17** +**Traits:** Invested, Magical +**Price:** 15000 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +These brass goggles are engraved with flame patterns and have thick, heavy lenses. + +While worn, they give you a +3 item bonus to Crafting checks to [[Craft|main:craft]] alchemical items. When making Strikes with alchemical bombs, you ignore lesser cover. + +If your Strike with an alchemical bomb fails (but doesn't critically fail), you gain a +3 item bonus to the splash damage the target of the Strike takes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemists_fire_greater.md b/pf2e-remaster/wiki/main/alchemists_fire_greater.md new file mode 100644 index 0000000..da70b01 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemists_fire_greater.md @@ -0,0 +1,23 @@ +**Item 11** +**Traits:** Alchemical, Bomb, Consumable, Fire, Splash +**Price:** 250 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 3d8 fire | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage. You gain a +2 item bonus to attack rolls. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemists_fire_lesser.md b/pf2e-remaster/wiki/main/alchemists_fire_lesser.md new file mode 100644 index 0000000..8348ce9 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemists_fire_lesser.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Alchemical, Bomb, Consumable, Fire, Splash +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 1d8 fire | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemists_fire_major.md b/pf2e-remaster/wiki/main/alchemists_fire_major.md new file mode 100644 index 0000000..6820dbc --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemists_fire_major.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Alchemical, Bomb, Consumable, Fire, Splash +**Price:** 2500 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 4d8 fire | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage. You gain a +3 item bonus to attack rolls. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemists_fire_moderate.md b/pf2e-remaster/wiki/main/alchemists_fire_moderate.md new file mode 100644 index 0000000..a349f98 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemists_fire_moderate.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Alchemical, Bomb, Consumable, Fire, Splash +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 2d8 fire | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage. You gain a +1 item bonus to attack rolls. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemists_lab.md b/pf2e-remaster/wiki/main/alchemists_lab.md new file mode 100644 index 0000000..b04d2cb --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemists_lab.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** 6 +**Usage:** held in two hands + +--- + +You need an alchemist's lab to Craft alchemical items during downtime. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemists_lab_expanded.md b/pf2e-remaster/wiki/main/alchemists_lab_expanded.md new file mode 100644 index 0000000..24d9aab --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemists_lab_expanded.md @@ -0,0 +1,16 @@ +**Item 3** +**Price:** 55 gp +**Bulk:** 6 +**Usage:** held in two hands + +--- + +You need an alchemist's lab to Craft alchemical items during downtime. + +An expanded alchemist's lab gives a +1 item bonus to Crafting checks to create alchemical items. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemists_toolkit.md b/pf2e-remaster/wiki/main/alchemists_toolkit.md new file mode 100644 index 0000000..68f635d --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemists_toolkit.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 3 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's toolkit, you can draw and replace it as part of the action that uses it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alchemy.md b/pf2e-remaster/wiki/main/alchemy.md new file mode 100644 index 0000000..2894d08 --- /dev/null +++ b/pf2e-remaster/wiki/main/alchemy.md @@ -0,0 +1,15 @@ +**Class Feature 1** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +You understand the reactions between all manner of reagents and can concoct alchemical items to meet your needs. You can do this using normal reagents and the Craft activity, or you can use specially prepared chemicals that allow you to craft temporary items quickly and at no cost. Over time, you can create more and more alchemical items for free, and since each of them becomes more and more powerful, you advance in power dramatically, leaving behind those who don't understand your strange science. + +You gain the [[Alchemical Crafting|main:alchemical_crafting]] feat, and you can automatically identify alchemical items that you have the formula for. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/align_qi.md b/pf2e-remaster/wiki/main/align_qi.md new file mode 100644 index 0000000..d8ac044 --- /dev/null +++ b/pf2e-remaster/wiki/main/align_qi.md @@ -0,0 +1,20 @@ +**Class Feat 6** (reaction) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Qi Spells|main:qi_spells]] +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +**Trigger** You Cast a Spell that has the monk trait. + +--- + +The power of your qi soothes your wounds and energizes you for battle. You regain Hit Points equal to your level plus your Wisdom modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/all_in_my_head.md b/pf2e-remaster/wiki/main/all_in_my_head.md new file mode 100644 index 0000000..70178fb --- /dev/null +++ b/pf2e-remaster/wiki/main/all_in_my_head.md @@ -0,0 +1,16 @@ +**Class Feat 18** (reaction) +**Traits:** [[Bard|main:bard]], Illusion, Mental + +--- + +**Trigger** You would take damage from a Strike or spell that doesn't have the death trait or otherwise cause instant death (such as [[Disintegrate|main:disintegrate]]). + +--- + +Using your occult connections and incredible powers of persuasion, you convince yourself that the triggering damage is a figment of your imagination. The damage changes from its usual damage type to mental damage, and the damaging effect gains the nonlethal trait. You can't use this reaction if you are immune to mental effects or mental damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/allegro.md b/pf2e-remaster/wiki/main/allegro.md new file mode 100644 index 0000000..9e45ca6 --- /dev/null +++ b/pf2e-remaster/wiki/main/allegro.md @@ -0,0 +1,16 @@ +**Cantrip 7** +**Traits:** Uncommon, [[Bard|main:bard]], Cantrip, Composition, Concentrate, Emotion, Mental +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 ally +**Duration:** 1 round + +--- + +You perform rapidly, speeding up your ally. The ally becomes [[Quickened|main:quickened]] and can use the additional action to Strike, Stride, or Step. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/allegro_feat.md b/pf2e-remaster/wiki/main/allegro_feat.md new file mode 100644 index 0000000..9583fc1 --- /dev/null +++ b/pf2e-remaster/wiki/main/allegro_feat.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Bard|main:bard]] + +--- + +You can quicken your allies with a fast-paced performance. You learn the [[Allegro|main:allegro]] composition cantrip. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alloy_orb_exquisite_high_grade.md b/pf2e-remaster/wiki/main/alloy_orb_exquisite_high_grade.md new file mode 100644 index 0000000..9b85f29 --- /dev/null +++ b/pf2e-remaster/wiki/main/alloy_orb_exquisite_high_grade.md @@ -0,0 +1,19 @@ +**Item 18** +**Traits:** Uncommon, Consumable, Magical, Talisman +**Price:** 4500 gp +**Bulk:** L +**Usage:** affixed to a metal weapon + +--- + +**Activate** (1 action) (concentrate) + +--- + +Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the *alloy orb*, select adamantine, cold iron, or dawnsilver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. This orb works on weapons of any level. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alloy_orb_exquisite_standard_grade.md b/pf2e-remaster/wiki/main/alloy_orb_exquisite_standard_grade.md new file mode 100644 index 0000000..e0f6ffb --- /dev/null +++ b/pf2e-remaster/wiki/main/alloy_orb_exquisite_standard_grade.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Uncommon, Consumable, Magical, Talisman +**Price:** 400 gp +**Bulk:** L +**Usage:** affixed to a metal weapon + +--- + +**Activate** (1 action) (concentrate) + +--- + +Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the *alloy orb*, select adamantine, cold iron, or dawnsilver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. This orb works on weapons of 15th level or lower. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alloy_orb_high_grade.md b/pf2e-remaster/wiki/main/alloy_orb_high_grade.md new file mode 100644 index 0000000..c8a0bb9 --- /dev/null +++ b/pf2e-remaster/wiki/main/alloy_orb_high_grade.md @@ -0,0 +1,19 @@ +**Item 16** +**Traits:** Consumable, Magical, Talisman +**Price:** 1500 gp +**Bulk:** L +**Usage:** affixed to a metal weapon + +--- + +**Activate** (1 action) (concentrate) + +--- + +Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the *alloy orb*, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. This orb works on weapons of any level. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alloy_orb_low_grade.md b/pf2e-remaster/wiki/main/alloy_orb_low_grade.md new file mode 100644 index 0000000..d962ae0 --- /dev/null +++ b/pf2e-remaster/wiki/main/alloy_orb_low_grade.md @@ -0,0 +1,19 @@ +**Item 3** +**Traits:** Consumable, Magical, Talisman +**Price:** 10 gp +**Bulk:** L +**Usage:** affixed to a metal weapon + +--- + +**Activate** (1 action) (concentrate) + +--- + +Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the *alloy orb*, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. This orb only works on weapons of 8th level or lower. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alloy_orb_standard_grade.md b/pf2e-remaster/wiki/main/alloy_orb_standard_grade.md new file mode 100644 index 0000000..695cb80 --- /dev/null +++ b/pf2e-remaster/wiki/main/alloy_orb_standard_grade.md @@ -0,0 +1,19 @@ +**Item 8** +**Traits:** Consumable, Magical, Talisman +**Price:** 80 gp +**Bulk:** L +**Usage:** affixed to a metal weapon + +--- + +**Activate** (1 action) (concentrate) + +--- + +Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the *alloy orb*, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. This orb works on weapons of 15th level or lower. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/allys_shelter.md b/pf2e-remaster/wiki/main/allys_shelter.md new file mode 100644 index 0000000..0feae79 --- /dev/null +++ b/pf2e-remaster/wiki/main/allys_shelter.md @@ -0,0 +1,19 @@ +**Ancestry Feat 5** (reaction) +**Traits:** Fortune, [[Kobold|main:kobold]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** You attempt a saving throw while adjacent to one or more allies, but you haven't rolled yet. + +--- + +You follow your allies' example. Roll the save using an adjacent ally's modifier for that type of saving throw instead of your own. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/alter_admixture.md b/pf2e-remaster/wiki/main/alter_admixture.md new file mode 100644 index 0000000..c393aa8 --- /dev/null +++ b/pf2e-remaster/wiki/main/alter_admixture.md @@ -0,0 +1,16 @@ +**Class Feat 8** +**Traits:** [[Alchemist|main:alchemist]], Exploration + +--- + +**Requirements** You are holding or wearing an alchemist's toolkit. + +--- + +Sometimes, you need to adapt your alchemical mixtures to new situations. In a process that takes 10 minutes, you change an item you created with advanced alchemy into a similar item. You can change an alchemical bomb into another type of alchemical bomb, an elixir into another type of elixir, or a poison into another type of poison. If it's unclear whether two alchemical consumables are similar, the GM decides. You must know the formula for the new item, and the new item must be of the same or lower item level than the original item. The new item still keeps the infused trait, and it remains potent as long as the original item would have. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/amber.md b/pf2e-remaster/wiki/main/amber.md new file mode 100644 index 0000000..8f9c513 --- /dev/null +++ b/pf2e-remaster/wiki/main/amber.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ambush_hunter.md b/pf2e-remaster/wiki/main/ambush_hunter.md new file mode 100644 index 0000000..43f4a26 --- /dev/null +++ b/pf2e-remaster/wiki/main/ambush_hunter.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Kholo|main:kholo]] + +--- + +You are always searching for the perfect opportunity to ambush your enemies. You can perform the [[Scout|main:scout_action]] exploration activity at the same time as the [[Avoid Notice|main:avoid_notice]] exploration activity. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/amethyst.md b/pf2e-remaster/wiki/main/amethyst.md new file mode 100644 index 0000000..8f9c513 --- /dev/null +++ b/pf2e-remaster/wiki/main/amethyst.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/amnesiac.md b/pf2e-remaster/wiki/main/amnesiac.md new file mode 100644 index 0000000..f832c8c --- /dev/null +++ b/pf2e-remaster/wiki/main/amnesiac.md @@ -0,0 +1,15 @@ +**Background** +**Traits:** Rare +**Attribute boosts:** free, free, free + +--- + +Your background is... well... honestly, you can't remember! You might have inklings deep within your mind, undercurrents of unusual emotions or unexpected responses to certain people or situations, but ultimately you don't know who you once were. You might be adventuring specifically to help discover yourself. It's up to you and the GM how to handle the truth of your character's backstory. You could leave it to the GM so it's a secret, work together with the GM, or even choose to leave it undecided until later. In any case, you and your GM should determine a few noteworthy details about your character or their belongings to get the first clues to your past. + +You gain three free attribute boosts. You choose two, and the GM chooses the third based on their first inklings of your character's possible history. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/amphibious.md b/pf2e-remaster/wiki/main/amphibious.md new file mode 100644 index 0000000..f7d334a --- /dev/null +++ b/pf2e-remaster/wiki/main/amphibious.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +It gains the amphibious trait, allowing it to breathe in both air and water, and has both a land Speed and a swim Speed, each equal to its highest land Speed or swim Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/amphora_with_lavish_scenes.md b/pf2e-remaster/wiki/main/amphora_with_lavish_scenes.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/amphora_with_lavish_scenes.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/analyze_idiolect.md b/pf2e-remaster/wiki/main/analyze_idiolect.md new file mode 100644 index 0000000..e47b94c --- /dev/null +++ b/pf2e-remaster/wiki/main/analyze_idiolect.md @@ -0,0 +1,15 @@ +**Archetype Skill Feat 6** +**Traits:** Archetype, Skill +**Prerequisites:** [[Linguist Dedication|main:linguist_dedication]]; expert in [[Deception|main:deception]]; expert in [[Society|main:society]] + +--- + +You break down a specific individual's idiolect, memorizing their speech mannerisms and habits. + +If you interact with someone for at least 10 minutes, when you later attempt to [[Impersonate|main:impersonate]] that individual, you gain a +4 circumstance bonus to your Deception checks and DCs. Due to the intense character study required, you can't remember more than one idiolect at a time. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/analyze_weakness.md b/pf2e-remaster/wiki/main/analyze_weakness.md new file mode 100644 index 0000000..36f2374 --- /dev/null +++ b/pf2e-remaster/wiki/main/analyze_weakness.md @@ -0,0 +1,19 @@ +**Class Feat 6** (1 action) +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** sneak attack 2d6 + +--- + +**Requirements** You have identified a creature with [[Recall Knowledge|main:recall_knowledge]]. + +--- + +Your knowledge of a creature's physiology helps you attack with pinpoint accuracy. You carefully study a creature that you've identified to scope out particularly weak points in its positioning or physical form. The next time you deal sneak attack damage to the chosen creature with a Strike before the end of your turn, add an additional 2d6 precision damage. + +At 11th level, the additional damage becomes 3d6, and at 17th level it becomes 4d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/anathema_cleric.md b/pf2e-remaster/wiki/main/anathema_cleric.md new file mode 100644 index 0000000..ef9c3ee --- /dev/null +++ b/pf2e-remaster/wiki/main/anathema_cleric.md @@ -0,0 +1,16 @@ +**Class Feature 1** +**Traits:** [[Cleric|main:cleric]] + +--- + +Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces. + +Casting spells with the evil trait is almost always anathema to good deities, and casting good spells is likewise anathema to evil deities; similarly, casting chaotic spells is anathema to lawful deities, and casting lawful spells is anathema to chaotic deities. A neutral cleric who worships a neutral deity isn't limited this way, but their alignment might change over time if they frequently cast spells or use abilities with a certain alignment. Similarly, casting spells that are anathema to the tenets or goals of your faith could interfere with your connection to your deity. For example, casting a spell to create undead would be anathema to a goddess of death. For borderline cases, you and your GM determine which acts are anathema. + +If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an [[Atone|main:atone]] ritual. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/anathema_druid.md b/pf2e-remaster/wiki/main/anathema_druid.md new file mode 100644 index 0000000..f87bae2 --- /dev/null +++ b/pf2e-remaster/wiki/main/anathema_druid.md @@ -0,0 +1,17 @@ +**Class Feature 1** +**Traits:** [[Druid|main:druid]] +**Class:** [[Druid|main:druid]] + +--- + +As stewards of the natural order, druids find affronts to nature anathema. If you repeatedly perform these acts, you lose your magical abilities from the druid class, including your druid spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance with an [[Atone|main:atone]] ritual. The following acts are anathema to all druids. + +**Anathema** despoil natural places, consume more natural resources than you require to live comfortably, teach the Wildsong to non-druids. + +Your choice of druidic order adds further anathema, as detailed in the order's entry. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancestors.md b/pf2e-remaster/wiki/main/ancestors.md new file mode 100644 index 0000000..d3d162c --- /dev/null +++ b/pf2e-remaster/wiki/main/ancestors.md @@ -0,0 +1,33 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] + +--- + +The voices of generations past speak to you, and you hear their words. You might resent the constant interruption, or you might revere the spirits of those who came before. You might commune with powerful psychopomps who shepherd souls to the afterlife, or with those spirits who have become trapped outside of the great cycle of spiritual rebirth. You learn from their whispers and the fragments of their memories, but opening your mind to their knowledge and experience also allows them to meddle in your worldly affairs. + +**Granted Spells** + +- **cantrip:** [[Guidance|main:guidance]] +- **1st:** [[Ill Omen|main:ill_omen]] +- **2nd:** [[Ghostly Carrier|main:ghostly_carrier]] +- **5th:** [[Dreaming Potential|main:dreaming_potential]] + +**Revelation Spells** + +- **initial:** [[Ancestral Touch|main:ancestral_touch]] +- **advanced:** [[Ancestral Defense|main:ancestral_defense]] +- **greater:** [[Ancestral Form|main:ancestral_form]] + +**Related Domains** death, duty, family, soul + +**Mystery Skill** Society + +**Oracle Feat** [[Whispers of Weakness|main:whispers_of_weakness]] + +[[Curse of Ancestral Meddling|main:curse_of_ancestral_meddling]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancestors_rage.md b/pf2e-remaster/wiki/main/ancestors_rage.md new file mode 100644 index 0000000..ea49ba8 --- /dev/null +++ b/pf2e-remaster/wiki/main/ancestors_rage.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Kholo|main:kholo]] + +--- + +You transform into an enormous, otherworldly hyena. You can cast [[Animal Form|main:animal_form]] (canine form only) once per day as a 5th-rank occult innate spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancestral_defense.md b/pf2e-remaster/wiki/main/ancestral_defense.md new file mode 100644 index 0000000..529f439 --- /dev/null +++ b/pf2e-remaster/wiki/main/ancestral_defense.md @@ -0,0 +1,17 @@ +**Focus 3** +**Traits:** Uncommon, Focus, Fortune, Manipulate, Mental, [[Oracle|main:oracle]] +**Cast:** (reaction) + +--- + +**Trigger** You are about to attempt a Will save. + +--- + +Your ancestor protects you against those who would bend your will. You roll the triggering save twice and use the better result. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancestral_form.md b/pf2e-remaster/wiki/main/ancestral_form.md new file mode 100644 index 0000000..d8be78d --- /dev/null +++ b/pf2e-remaster/wiki/main/ancestral_form.md @@ -0,0 +1,22 @@ +**Focus 6** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Oracle|main:oracle]] +**Cast:** (2 actions) +**Duration:** sustained up to 1 minute + +--- + +You take the form of your ancestral spirits, becoming [[Invisible|main:invisible]] and quasi-corporeal. You gain resistance 10 to all damage (except force, spirit and damage from Strikes with the [[Ghost Touch|main:ghost_touch]] property rune), and this resistance is doubled against non-magical and precision damage. + +You gain a fly Speed equal to your land Speed; when [[Flying|main:fly]], moving upward isn't difficult terrain for you. You can't move through solid objects, but you can float through tiny gaps. + +You can't Cast Spells (but you can [[Sustain Spells|main:sustain]]), activate items, or use actions that have the attack or manipulate trait. + +--- + +**Heightened (+2)** The resistance increases by 5. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancestral_longevity.md b/pf2e-remaster/wiki/main/ancestral_longevity.md new file mode 100644 index 0000000..15b4a78 --- /dev/null +++ b/pf2e-remaster/wiki/main/ancestral_longevity.md @@ -0,0 +1,13 @@ +**Ancestry Feat 1** +**Traits:** [[Elf|main:elf]] +**Prerequisites:** at least 100 years old + +--- + +You have accumulated a vast array of lived knowledge over the years. During your daily preparations, you can reflect upon your life experiences to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancestral_memories.md b/pf2e-remaster/wiki/main/ancestral_memories.md new file mode 100644 index 0000000..d405dc6 --- /dev/null +++ b/pf2e-remaster/wiki/main/ancestral_memories.md @@ -0,0 +1,19 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, [[Sorcerer|main:sorcerer]] +**Cast:** (1 action) + +--- + +The memories of long-dead spellcasters grant you their knowledge, making your spells more formidable. You gain either a +1 status bonus to the next spell attack roll you attempt before the end of your turn or an enemy within 60 feet takes a –1 status penalty to the next saving throw they attempt against a spell you cast before the end of your turn. + +--- + +**Heightened (5th)** The bonus increases to +2 or the penalty increases to –2. + +**Heightened (8th)** The bonus increases to +3 or the penalty increases to –3 + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancestral_paragon.md b/pf2e-remaster/wiki/main/ancestral_paragon.md new file mode 100644 index 0000000..ec441f6 --- /dev/null +++ b/pf2e-remaster/wiki/main/ancestral_paragon.md @@ -0,0 +1,12 @@ +**General Feat 3** +**Traits:** General + +--- + +Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancestral_suspicion.md b/pf2e-remaster/wiki/main/ancestral_suspicion.md new file mode 100644 index 0000000..d555c2b --- /dev/null +++ b/pf2e-remaster/wiki/main/ancestral_suspicion.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Elf|main:elf]] + +--- + +Long-lived elves have seen civilizations rise and fall, often at the hands of outside forces. As a result, they have developed a wariness of others who might seek to influence or control them. You've been trained to resist such manipulation, gaining a +2 circumstance bonus to saving throws against effects that would make you [[Controlled|main:controlled]], such as [[Dominate|main:dominate]], and to Perception checks to [[Sense Motive|main:sense_motive]] when trying to determine if a creature is under the influence of such an effect. When you roll a success on a saving throw against such an effect, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancestral_touch.md b/pf2e-remaster/wiki/main/ancestral_touch.md new file mode 100644 index 0000000..f50865d --- /dev/null +++ b/pf2e-remaster/wiki/main/ancestral_touch.md @@ -0,0 +1,30 @@ +**Focus 1** +**Traits:** Uncommon, Emotion, Fear, Focus, Manipulate, Mental, [[Oracle|main:oracle]] +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 living creature +**Defense:** Will + +--- + +You touch a creature and force them to see and feel the ancestors surrounding you. The target takes 2d4 mental damage, with results depending on a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half damage. + +**Failure** The target is [[Frightened 1|main:frightened]] and takes full damage. + +**Critical Failure** The target is [[Frightened 2|main:frightened]] and takes double damage. + +--- + +**Heightened (+1)** The mental damage increases by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancestry_paragon.md b/pf2e-remaster/wiki/main/ancestry_paragon.md new file mode 100644 index 0000000..fc9e3b5 --- /dev/null +++ b/pf2e-remaster/wiki/main/ancestry_paragon.md @@ -0,0 +1,15 @@ +Many characters have some elements that connect them to their ancestry but identify more strongly with their class or unique personality. Sometimes, though, a character is the embodiment of their ancestry to the point that it's of equal importance to their class. For a game where an ancestral background is a major theme and such characters are the norm, your group might consider using the ancestry paragon variant. + +## Building an Ancestry Paragon character + +When creating an ancestry paragon character, instead of starting with one ancestry feat and gaining another at 5th, 9th, 13th, and 17th levels, the character starts with two ancestry feats and gains another at every odd level thereafter (3rd, 5th, 7th, 9th, and so on) for a total of 11 ancestry feats. + +## Playing with Ancestry Paragon characters + +Ancestry paragon characters have more versatility and power than other characters, though their extra abilities are usually limited to themes the ancestry already was suited for. It's unlikely to affect the game balance of combat encounters, but it might make exploration and social challenges easier for the heroes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/anchor.md b/pf2e-remaster/wiki/main/anchor.md new file mode 100644 index 0000000..1ee2563 --- /dev/null +++ b/pf2e-remaster/wiki/main/anchor.md @@ -0,0 +1,16 @@ +**Action** (1 action) +**Traits:** [[Leshy|main:leshy]] + +--- + +**Requirements** You're on a solid surface + +--- + +**Effect** You send your roots into or across the ground, making it harder for you to stumble. Until you move, you gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to [[Reposition|main:reposition]], [[Shove|main:shove]], or [[Trip|main:trip]] you (or a +4 circumstance bonus if you're a root leshy). This bonus also applies to saving throws against spells or effects that attempt to move you or knock you [[Prone|main:prone]]. If an effect forces you to move, you move only half the normal distance, as some of the effort goes to tearing loose the roots. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/anchoring_roots.md b/pf2e-remaster/wiki/main/anchoring_roots.md new file mode 100644 index 0000000..888501c --- /dev/null +++ b/pf2e-remaster/wiki/main/anchoring_roots.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Leshy|main:leshy]] + +--- + +Small roots sprout from your feet, steadying you as you move. You gain the [[Steady Balance|main:steady_balance]] skill feat, even if you aren't trained in Acrobatics, and you can use the [[Anchor|main:anchor]] action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancient_blooded_dwarf.md b/pf2e-remaster/wiki/main/ancient_blooded_dwarf.md new file mode 100644 index 0000000..4db5250 --- /dev/null +++ b/pf2e-remaster/wiki/main/ancient_blooded_dwarf.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Dwarf|main:dwarf]] + +--- + +Dwarven heroes of old could shrug off their enemies' magic, and some of that resistance manifests in you. You gain the [[Call on Ancient Blood|main:call_on_ancient_blood]] reaction. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancient_dragon_skull_etched_with_mystic_sigils.md b/pf2e-remaster/wiki/main/ancient_dragon_skull_etched_with_mystic_sigils.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/ancient_dragon_skull_etched_with_mystic_sigils.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ancient_elf.md b/pf2e-remaster/wiki/main/ancient_elf.md new file mode 100644 index 0000000..7806091 --- /dev/null +++ b/pf2e-remaster/wiki/main/ancient_elf.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Elf|main:elf]] + +--- + +In your long life, you've dabbled in many paths and many styles. A typical ancient elf is at least 100 years old, though you might be younger at the GM's discretion. Choose a class other than your own. You gain the multiclass dedication feat for that class, even though you don't meet its level prerequisite. You must still meet its other prerequisites to gain the feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/angel_of_death.md b/pf2e-remaster/wiki/main/angel_of_death.md new file mode 100644 index 0000000..9556f22 --- /dev/null +++ b/pf2e-remaster/wiki/main/angel_of_death.md @@ -0,0 +1,15 @@ +**Archetype Feat 10** +**Traits:** Archetype +**Prerequisites:** [[Assassin Dedication|main:assassin_dedication]] + +--- + +All your Strikes against a creature you have [[Marked for Death|main:mark_for_death]] have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points. + +In addition, if the creature is killed this way, attempts to communicate with it, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's counteract rank is higher than half your level rounded up, or originates from an artifact or a deity. Use the level you were when you killed the creature, even if your level is higher at the time the attempt was made. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/angelic_halo.md b/pf2e-remaster/wiki/main/angelic_halo.md new file mode 100644 index 0000000..6576c13 --- /dev/null +++ b/pf2e-remaster/wiki/main/angelic_halo.md @@ -0,0 +1,15 @@ +**Focus 1** +**Traits:** Uncommon, Aura, Concentrate, Focus, Holy, [[Sorcerer|main:sorcerer]] +**Cast:** (1 action) +**Area:** 15-foot emanation +**Duration:** 1 minute + +--- + +You gain an angelic halo with an aura that increases allies' healing from the [[Heal|main:heal]] spell. Allies in your halo's emanation who are healed by a *heal* spell gain a status bonus to Hit Points regained equal to double the *heal* spell's rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/angelic_wings.md b/pf2e-remaster/wiki/main/angelic_wings.md new file mode 100644 index 0000000..d3e53bc --- /dev/null +++ b/pf2e-remaster/wiki/main/angelic_wings.md @@ -0,0 +1,18 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, Light, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (2 actions) +**Duration:** 3 rounds + +--- + +Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's duration would end, if you're still flying, you float to the ground, as [[Gentle Landing|main:gentle_landing]]. + +--- + +**Heightened (5th)** The duration increases to 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/angelkin.md b/pf2e-remaster/wiki/main/angelkin.md new file mode 100644 index 0000000..d86591b --- /dev/null +++ b/pf2e-remaster/wiki/main/angelkin.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** Lineage, [[Nephilim|main:nephilim]] + +--- + +You descend from an angel, a winged messenger from one of the celestial realms. You gain the trained proficiency rank in Society. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You know the Empyrean language, and you gain the [[Multilingual|main:multilingual]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_accomplice.md b/pf2e-remaster/wiki/main/animal_accomplice.md new file mode 100644 index 0000000..e341ba5 --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_accomplice.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Gnome|main:gnome]] + +--- + +You build a rapport with an animal, which becomes magically bonded to you. You gain a familiar. The type of animal is up to you, but most gnomes choose animals with a burrow Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_companion.md b/pf2e-remaster/wiki/main/animal_companion.md new file mode 100644 index 0000000..43a2779 --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_companion.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** animal order + +--- + +You gain the service of a young animal companion that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_companion_ranger.md b/pf2e-remaster/wiki/main/animal_companion_ranger.md new file mode 100644 index 0000000..b3a703f --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_companion_ranger.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Ranger|main:ranger]] + +--- + +You gain the service of a young animal companion that travels with you and obeys simple commands. When you [[Hunt Prey|main:hunt_prey]], your animal companion gains the action's benefits and your hunter's edge benefit if you have one. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_elocutionist.md b/pf2e-remaster/wiki/main/animal_elocutionist.md new file mode 100644 index 0000000..d4feec8 --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_elocutionist.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Gnome|main:gnome]] + +--- + +You hear animal sounds as conversations instead of unintelligent noise, and you can respond in turn. You can ask questions of, receive answers from, and use the Diplomacy skill with animals. In most cases, wild animals will give you time to make your case. You gain a +1 circumstance bonus to [[Make an Impression|main:make_an_impression]] on animals. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_empathy.md b/pf2e-remaster/wiki/main/animal_empathy.md new file mode 100644 index 0000000..da3ce08 --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_empathy.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Druid|main:druid]] + +--- + +You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can ask questions of, receive answers from, and use the Diplomacy skill with animals. In most cases, wild animals will give you time to make your case. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_empathy_ranger.md b/pf2e-remaster/wiki/main/animal_empathy_ranger.md new file mode 100644 index 0000000..a8f6d2a --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_empathy_ranger.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Ranger|main:ranger]] + +--- + +You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to [[Make an Impression|main:make_an_impression]] on animals and to make very simple [[Requests|main:request]] of them. In most cases, wild animals will give you time to make your case. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_feature.md b/pf2e-remaster/wiki/main/animal_feature.md new file mode 100644 index 0000000..fdc0498 --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_feature.md @@ -0,0 +1,26 @@ +**Focus 2** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, Morph, [[Ranger|main:ranger]] +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell. + +- **Cat Eyes** You gain low-light vision. +- **Claws** You gain a claw attack that deals 1d6 slashing damage and has the agile, finesse, and unarmed traits. +- **Jaws** You gain a jaws attack that deals 1d8 piercing damage and has the unarmed trait. + +--- + +**Heightened (4th)** Add the following options to the list. + +- **Fish Tail** You gain a swim Speed equal to your land Speed. +- **Owl Eyes** You gain darkvision. +- **Wings** You gain a fly Speed equal to your land Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_form.md b/pf2e-remaster/wiki/main/animal_form.md new file mode 100644 index 0000000..8bde1b4 --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_form.md @@ -0,0 +1,84 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You call upon primal energy to transform yourself into a Medium animal battle form. When you Cast this Spell, choose a listed battle form. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. + +You gain the following statistics and abilities regardless of which animal you choose: + +- AC = 16 + your level. Ignore your armor's check penalty and Speed reduction. +- 5 temporary Hit Points. +- Low-light vision and imprecise scent 30 feet. +- One or more unarmed melee attacks specific to your battle form, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the [[Enfeebled|main:enfeebled]] condition, for example). If your unarmed attack bonus is higher, you can use it instead. +- Athletics modifier of +9, unless your own modifier is higher. + +--- + +You also gain specific abilities based on the type of animal you choose: + +- **Ape** + - Speed 25 feet, climb Speed 20 feet; + - **Melee** (1 action) fist, **Damage** 2d6 bludgeoning. +- **Bear** + - Speed 30 feet; + - **Melee** (1 action) jaws, **Damage** 2d8 piercing; + - **Melee** (1 action) claw (agile), **Damage** 1d8 slashing. +- **Bull** + - Speed 30 feet; + - **Melee** (1 action) horn, **Damage** 2d8 piercing. +- **Canine** + - Speed 40 feet; + - **Melee** (1 action) jaws, **Damage** 2d8 piercing. +- **Cat** + - Speed 40 feet; + - **Melee** (1 action) jaws, **Damage** 2d6 piercing; + - **Melee** (1 action) claw (agile), **Damage** 1d10 slashing. +- **Crab** + - Speed 25 feet, swim Speed 15 feet; + - **Melee** (1 action) big claw, **Damage** 2d8 piercing; + - **Melee** (1 action) little claw (agile), **Damage** 2d4 piercing. +- **Crocodile** + - Speed 25 feet, swim Speed 30 feet; + - **Melee** (1 action) jaws, **Damage** 2d8 piercing; + - **Melee** (1 action) tail (agile), **Damage** 1d8 bludgeoning. + - can hold your breath for the duration of the transformation. +- **Deer** + - Speed 50 feet; + - **Melee** (1 action) antler, **Damage** 2d6 piercing. +- **Frog** + - Speed 25 feet, swim Speed 25 feet; + - **Melee** (1 action) jaws, **Damage** 2d6 bludgeoning; + - **Melee** (1 action) tongue (reach 15 feet), **Damage** 2d4 bludgeoning. +- **Orca** + - swim Speed 35 feet; + - **Melee** (1 action) jaws, **Damage** 2d8 piercing; + - can hold your breath for the duration of the transformation. +- **Seal** + - Speed 20 feet, swim Speed 30 feet; + - **Melee** (1 action) jaws (grapple), **Damage** 2d6 piercing; + - can hold your breath for the duration of the transformation. +- **Shark** + - swim Speed 35 feet; + - **Melee** (1 action) jaws, **Damage** 2d8 piercing; + - breathe underwater but not in air. +- **Snake** + - Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; + - **Melee** (1 action) fangs, **Damage** 2d4 piercing plus 1d6 poison. + +--- + +**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14. + +**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16. + +**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_instinct.md b/pf2e-remaster/wiki/main/animal_instinct.md new file mode 100644 index 0000000..ce52b7b --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_instinct.md @@ -0,0 +1,57 @@ +**Class Feature 1** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +The fury of a wild predator fills you when you Rage, granting you ferocious unarmed attacks. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Select an animal from the Animal Instincts table that best matches your chosen animal. + +**Instinct Ability—Bestial Rage** While raging, you gain your chosen animal's unarmed attack (or attacks), but you're unable to use weapons. The specific attack gained, the damage it deals, and its traits are listed in the Animal Instincts table. These attacks are in the brawling group. Your Rage action gains the morph and primal traits. + +**Specialization Ability (7th)** Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animal's unarmed attacks. If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animal's unarmed attacks. + +**Raging Resistance (9th)** You resist piercing and slashing damage. + +## Animal Instincts + +| Animal | Attack | Damage | Traits | +|---|---|---|---| +| Ankylosaurus | Tail | 1d10 B | Razing, unarmed | +| Ant | Mandibles | 1d10 P | Grapple, unarmed | +| Ape | Fist | 1d10 B | Grapple, unarmed | +| Bat | Fangs | 1d10 P | Unarmed | +| Wings | 1d4 P | Parry, unarmed | | +| Bear | Jaws | 1d10 P | Unarmed | +| Claw | 1d6 S | Agile, unarmed | | +| Bird | Beak | 1d10 P | Unarmed | +| Talon | 1d6 S | Agile, unarmed | | +| Brontosaurus | Tail | 1d10 B | Trip, unarmed | +| Bull | Horn | 1d10 P | Shove, unarmed | +| Cat | Jaws | 1d10 P | Unarmed | +| Claw | 1d6 S | Agile, unarmed | | +| Crab | Claw | 1d10 B | Razing, unarmed | +| Claw | 1d4 S | Parry, unarmed | | +| Crocodile | Jaws | 1d10 P | Unarmed | +| Tail | 1d6 B | Agile, unarmed | | +| Deer | Antler | 1d10 P | Grapple, unarmed | +| Frog | Jaws | 1d10 B | Unarmed | +| Tongue | 1d6 B | Agile, unarmed | | +| Orca | Jaws | 1d8 P | Forceful, unarmed | +| Scorpion | Stinger | 1d6 P | Reach, unarmed, venomous | +| Pincer | 1d4 S | Parry, unarmed | | +| Seal | Jaws | 1d10 P | Grapple, unarmed | +| Shark | Jaws | 1d10 P | Grapple, unarmed | +| Snake | Fangs | 1d10 P | Grapple, unarmed | +| Spider | Fangs | 1d8 P | Grapple, unarmed, venomous | +| Web | Special* | Range increment 15 feet | | +| Tyrannosaurus | Jaws | 1d8 P | Deadly d12, unarmed | +| Tail | 1d6 B | Agile, unarmed | | +| Wasp | Stinger | 1d4 P | Backstabber, deadly d8, unarmed, venomous | +| Wolf | Jaws | 1d10 P | Trip, unarmed | + +*The spider's web attack deals no damage, but the target takes a –10-foot circumstance penalty to its Speeds for 1 round on a hit. If a target is hit a second time by the same character's web attack while they have this penalty, they're instead [[Immobilized|main:immobilized]] until they succeed at a check to [[Escape|main:escape]] against your class DC. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_messenger.md b/pf2e-remaster/wiki/main/animal_messenger.md new file mode 100644 index 0000000..032ab0b --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_messenger.md @@ -0,0 +1,18 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** 1 minute +**Range:** 120 feet +**Duration:** see text + +--- + +You offer food, and an ordinary Tiny animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. You can also attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby and allows nonhostile creatures to approach and remove the attached object. The spell ends after the message is delivered or after 24 hours, whichever comes first. + +If there are no Tiny wild animals in range, the spell is lost. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_order.md b/pf2e-remaster/wiki/main/animal_order.md new file mode 100644 index 0000000..83a3020 --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_order.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** [[Druid|main:druid]] + +--- + +You have a strong connection to beasts, always feeling like you understood them (and they you) better than your own people. You stand for the animals of nature, a powerful animal companion at your side. + +**Order Skill** Athletics + +**Druid Feat** [[Animal Companion|main:animal_companion]] + +**Order Spell** [[Heal Animal|main:heal_animal]] + +**Anathema** Commit wanton cruelty to animals or kill animals unnecessarily. (This doesn't prevent you from defending yourself against animals or killing them cleanly for food). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_skin.md b/pf2e-remaster/wiki/main/animal_skin.md new file mode 100644 index 0000000..f86006a --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_skin.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Barbarian|main:barbarian]], Morph, Primal +**Prerequisites:** [[Animal Instinct|main:animal_instinct]] + +--- + +Your proficiency in unarmored defense increases to expert. When you are raging and unarmored, your skin transforms into a thick hide. You gain a +2 item bonus to AC (+3 if you have the [[Greater Juggernaut|main:greater_juggernaut]] class feature). The thickness of your hide gives you a Dexterity modifier cap to your AC of +3. This item bonus to AC is cumulative with [[Armor Potency|main:armor_potency_1]] runes on your explorer's clothing, [[Mystic Armor|main:mystic_armor]], and [[Bands of Force|main:bands_of_force]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_staff.md b/pf2e-remaster/wiki/main/animal_staff.md new file mode 100644 index 0000000..efdfe16 --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_staff.md @@ -0,0 +1,32 @@ +**Item 4** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 90 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +--- + +- **Cantrip** [[Know the Way|main:know_the_way]] +- **1st** [[Runic Body|main:runic_body]] [[Summon Animal|main:summon_animal]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_staff_greater.md b/pf2e-remaster/wiki/main/animal_staff_greater.md new file mode 100644 index 0000000..e096d5a --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_staff_greater.md @@ -0,0 +1,34 @@ +**Item 8** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 460 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +--- + +- **Cantrip** [[Know the Way|main:know_the_way]] +- **1st** [[Runic Body|main:runic_body]] [[Summon Animal|main:summon_animal]] +- **2nd** [[Animal Messenger|main:animal_messenger]] [[Speak with Animals|main:speak_with_animals]] [[Summon Animal|main:summon_animal]] +- **3rd** [[Animal Form|main:animal_form]] [[Summon Animal|main:summon_animal]] + +--- + +**Craft Requirements** Supply one casting of all listed levels of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_staff_major.md b/pf2e-remaster/wiki/main/animal_staff_major.md new file mode 100644 index 0000000..0992779 --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_staff_major.md @@ -0,0 +1,36 @@ +**Item 12** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 1900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +--- + +- **Cantrip** [[Know the Way|main:know_the_way]] +- **1st** [[Runic Body|main:runic_body]] [[Summon Animal|main:summon_animal]] +- **2nd** [[Animal Messenger|main:animal_messenger]] [[Speak with Animals|main:speak_with_animals]] [[Summon Animal|main:summon_animal]] +- **3rd** [[Animal Form|main:animal_form]] [[Summon Animal|main:summon_animal]] +- **4th** [[Summon Animal|main:summon_animal]] +- **5th** [[Animal Form|main:animal_form]] [[Moon Frenzy|main:moon_frenzy]] [[Summon Animal|main:summon_animal]] + +--- + +**Craft Requirements** Supply one casting of all listed levels of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_vision.md b/pf2e-remaster/wiki/main/animal_vision.md new file mode 100644 index 0000000..d19b2bc --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_vision.md @@ -0,0 +1,18 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** 1 minute +**Range:** 120 feet +**Targets:** 1 animal +**Defense:** Will +**Duration:** 1 hour + +--- + +You tap into the target's senses, allowing you to sense whatever it senses for the spell's duration. If the target wishes to prevent you from doing so, it can attempt a Will save, negating the spell on a success, but most animals don't bother to do so. While tapping into the target's senses, you can't use your own body's senses, but you can change back and forth from your body's senses to the target's senses using a Sustain action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animal_whisperer.md b/pf2e-remaster/wiki/main/animal_whisperer.md new file mode 100644 index 0000000..229fa09 --- /dev/null +++ b/pf2e-remaster/wiki/main/animal_whisperer.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Wisdom, free +**Trained skills:** [[Nature|main:nature]] + +--- + +You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter different creatures, befriending them along the way. + +Choose two attribute boosts. One must be to **Wisdom** or **Charisma**, and one is a free attribute boost. + +You're trained in the Nature skill and a Lore skill related to one terrain inhabited by animals you like (such as Plains Lore or Swamp Lore). You gain the [[Train Animal|main:train_animal]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animalistic_brutality.md b/pf2e-remaster/wiki/main/animalistic_brutality.md new file mode 100644 index 0000000..4deb0d3 --- /dev/null +++ b/pf2e-remaster/wiki/main/animalistic_brutality.md @@ -0,0 +1,13 @@ +**Class Feat 8** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Morph, Primal, Rage +**Prerequisites:** [[Animal Instinct|main:animal_instinct]] + +--- + +You deepen the connection into your animal instincts. Your unarmed attack from bestial rage gains one of the following traits until you stop raging: backswing, forceful, parry, razing, or sweep. You can't use this ability again until the next time you [[Rage|main:rage]]. You can choose a different trait each time you use Animalistic Brutality. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animate_object.md b/pf2e-remaster/wiki/main/animate_object.md new file mode 100644 index 0000000..59c6413 --- /dev/null +++ b/pf2e-remaster/wiki/main/animate_object.md @@ -0,0 +1,52 @@ +**Ritual 2** +**Traits:** Uncommon +**Cast:** 1 day +**Cost:** rare oils, see Creature Creation Rituals +**Range:** 10 feet +**Targets:** 1 object +**Primary check:** Arcana (expert) +**Secondary casters:** 1 +**Secondary checks:** Crafting + +--- + +You transform the target into an animated object with a level up to that allowed by the Creature Creation Rituals table and of a type corresponding to the object (so a broom would become an animated broom). + +--- + +**Critical Success** The target becomes an animated object of the appropriate type. If it's at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it doesn't become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands. + +**Success** As critical success, except an animated object that doesn't become your minion stays in place and attacks anyone that attacks it or tries to steal or move it, rather than following your command. + +**Failure** You fail to create the animated object. + +**Critical Failure** You create the animated object, but it goes berserk and attempts to destroy you. + +## Creatures Creation Rituals + +| Creature Level | Spell Rank Required | Cost | +|---|---|---| +| -1 or 0 | 2 | 15 gp | +| 1 | 2 | 60 gp | +| 2 | 3 | 105 gp | +| 3 | 3 | 180 gp | +| 4 | 4 | 300 gp | +| 5 | 4 | 480 gp | +| 6 | 5 | 750 gp | +| 7 | 5 | 1,080 gp | +| 8 | 6 | 1,500 gp | +| 9 | 6 | 2,100 gp | +| 10 | 7 | 3,000 gp | +| 11 | 7 | 4,200 gp | +| 12 | 8 | 6,000 gp | +| 13 | 8 | 9,000 gp | +| 14 | 9 | 13,500 gp | +| 15 | 9 | 19,500 gp | +| 16 | 10 | 30,000 gp | +| 17 | 10 | 45,000 gp | + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animated.md b/pf2e-remaster/wiki/main/animated.md new file mode 100644 index 0000000..c0c2028 --- /dev/null +++ b/pf2e-remaster/wiki/main/animated.md @@ -0,0 +1,27 @@ +**Item 13** +**Traits:** Uncommon, Magical +**Price:** 2700 gp +**Bulk:** — +**Usage:** etched onto melee weapon + +--- + +An *animated* weapon flies autonomously and strikes your foes. + +**Activate—Set Free** (2 actions) (concentrate, manipulate) + +--- + +**Effect** You Release the weapon and it flutters through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your target has been defeated. At the end of your turn each round, the weapon can Fly up to its fly Speed of 40 feet, and then can either Fly again or Strike one creature within its reach. + +The weapon has a space of 5 feet, but it doesn't block or impede enemies attempting to move though that space, nor does it benefit from or provide flanking. The weapon can't move through an enemy's space. The weapon can't use reactions, and its Fly actions don't trigger reactions. + +While it's activated, an *animated* weapon makes Strikes with an attack modifier of 1d20 plus 24 plus its item bonus to attack rolls. It uses the weapon's normal damage but has a +0 Strength modifier. The weapon's abilities that automatically trigger on a hit or critical hit still function, but the weapon can't be activated or benefit from any of your abilities while animated. + +Each round, when the weapon finishes using its actions, attempt a DC 6 flat. On a failure, the activation ends. The weapon falls to the ground and can't be Set Free again for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/animated_assault.md b/pf2e-remaster/wiki/main/animated_assault.md new file mode 100644 index 0000000..15d3247 --- /dev/null +++ b/pf2e-remaster/wiki/main/animated_assault.md @@ -0,0 +1,22 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 10-foot burst +**Defense:** basic Reflex +**Duration:** sustained up to 1 minute + +--- + +You use your mind to manipulate unattended objects in the area, temporarily animating them to attack. The objects hover in the air, then hurl themselves at nearby creatures in a chaotic flurry of debris. This assault deals 2d10 bludgeoning damage (basic Reflex save) to each creature in the area. On subsequent rounds, the first time each round you Sustain this Spell, it deals 1d10 bludgeoning damage (basic Reflex save) to each creature in the area. + +--- + +**Heightened (+2)** The initial damage increases by 2d10 and the subsequent damage increases by 1d10. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/annihilating_swing.md b/pf2e-remaster/wiki/main/annihilating_swing.md new file mode 100644 index 0000000..914e36d --- /dev/null +++ b/pf2e-remaster/wiki/main/annihilating_swing.md @@ -0,0 +1,16 @@ +**Class Feat 20** (2 actions) +**Traits:** [[Barbarian|main:barbarian]] + +--- + +You have embraced brute destructive power. You make a melee Strike that ignores any resistances the target has. If you target a solid unattended object or surface with your Strike, you might automatically destroy it without an attack roll. If you target any object or surface with Hardness 20 or less that isn't a magic item or the effect of a spell, you destroy it. + +If the target object or surface is a magic item or the effect of a spell, you attempt to counteract it using your attack bonus with the Strike for the counteract check. Your counteract rank is 10th. On a successful counteract check, you destroy the object or surface unless it has Hardness greater than 20, in an artifact, or is similarly difficult to destroy. + +You destroy up to a 5-foot cube of an object or surface larger than Medium. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/annotate_composition.md b/pf2e-remaster/wiki/main/annotate_composition.md new file mode 100644 index 0000000..543b5e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/annotate_composition.md @@ -0,0 +1,18 @@ +**Class Feat 10** +**Traits:** [[Bard|main:bard]], Exploration, Linguistic + +--- + +By putting composition to paper, you can create a source of stirring words or song that others can read and understand. You spend 10 minutes and 1 Focus Point to transpose a composition spell on a special scroll that you or another creature can later activate. This composition spell must take a single action to cast. If the chosen composition spell requires a Performance check as part of the casting, the GM rolls this check as a secret check when you annotate your score. + +If you have [[Fortissimo Composition|main:fortissimo_composition]] or [[Lingering Composition|main:lingering_composition]], you can also use one of those spells to modify the annotated composition, provided the annotated composition can benefit from the modification. The GM rolls the secret Performance check. If you do, you spend an additional Focus Point, even if the secret check fails. + +Any creature that can read the language you used when annotating your composition can Activate the Item by spending a single action, which has the concentrate trait. This produces the effects of the composition as though the activating creature had Cast the Spell. + +A composition you create this way loses its power the next time you make your daily preparations. While the composition is in your possession, you can render it inert using a single action that has the concentrate trait. You can't regain the Focus Points you spent to create the annotated composition until it is activated or loses its magic. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/anoint_ally.md b/pf2e-remaster/wiki/main/anoint_ally.md new file mode 100644 index 0000000..f8ebd30 --- /dev/null +++ b/pf2e-remaster/wiki/main/anoint_ally.md @@ -0,0 +1,16 @@ +**Class Feat 2** (1 action) +**Traits:** Manipulate, [[Sorcerer|main:sorcerer]] + +--- + +You forge a mystical connection with an ally using your body as a focus, allowing them to benefit from your magic. + +You place a blood rune on an adjacent ally that lasts for 1 minute. When you would gain a blood magic effect, you can forgo it, granting it to your ally instead. + +You can anoint only one ally at a time; if you place another rune, your previous designation ends. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/anointed_ground.md b/pf2e-remaster/wiki/main/anointed_ground.md new file mode 100644 index 0000000..c4c43d5 --- /dev/null +++ b/pf2e-remaster/wiki/main/anointed_ground.md @@ -0,0 +1,17 @@ +**Spell 3** +**Traits:** Concentrate, Consecration, Manipulate +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** 1 minute +**Cost:** oils worth 3 gp +**Area:** 30-foot burst centered on you +**Duration:** until the next time you make your daily preparations + +--- + +You sanctify the area, sprinkling it with certain oils and warding it against your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead. All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, and saving throws against the chosen creatures. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ant_haul.md b/pf2e-remaster/wiki/main/ant_haul.md new file mode 100644 index 0000000..cc1edc1 --- /dev/null +++ b/pf2e-remaster/wiki/main/ant_haul.md @@ -0,0 +1,17 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 8 hours + +--- + +You reinforce the target's musculoskeletal system to bear more weight. The target can carry 3 more Bulk than normal before becoming [[Encumbered|main:encumbered]] and up to a maximum of 6 more Bulk. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ant_kholo.md b/pf2e-remaster/wiki/main/ant_kholo.md new file mode 100644 index 0000000..dd4e367 --- /dev/null +++ b/pf2e-remaster/wiki/main/ant_kholo.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kholo|main:kholo]] + +--- + +You're a sharp-featured, big-eared kholo about 3 feet tall. Many are skeptical that you are in fact a kholo. Your size is Small instead of Medium. You are trained in Deception (or another skill if you were already trained in Deception). You gain a +1 circumstance bonus to Deception checks to Lie when specifically claiming innocence, to Deception DCs against [[Sense Motive|main:sense_motive]] checks to uncover such lies, and to initiative checks when you roll Deception for initiative. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antagonize.md b/pf2e-remaster/wiki/main/antagonize.md new file mode 100644 index 0000000..cdf8b07 --- /dev/null +++ b/pf2e-remaster/wiki/main/antagonize.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +Your taunts and threats earn your foes' ire. When you successfully [[Demoralize|main:demoralize]] a creature, its [[Frightened|main:frightened]] condition can't decrease to less than 1 at the end of its turn until it either uses a hostile action against you or can no longer observe or sense you for at least 1 round. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/anthemic_performance.md b/pf2e-remaster/wiki/main/anthemic_performance.md new file mode 100644 index 0000000..5dfdc69 --- /dev/null +++ b/pf2e-remaster/wiki/main/anthemic_performance.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Bard Dedication|main:bard_dedication]] + +--- + +Your music, speech, or other performance inspires your allies to dive into battle. You gain the [[Courageous Anthem|main:courageous_anthem]] composition cantrip. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/anthropomorphic_shape.md b/pf2e-remaster/wiki/main/anthropomorphic_shape.md new file mode 100644 index 0000000..258e691 --- /dev/null +++ b/pf2e-remaster/wiki/main/anthropomorphic_shape.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Untamed Form|main:untamed_form_feat]] + +--- + +Humanoids' supposed place apart from animals is folly—taking on their forms just requires some extra practice. You add the shapes listed in [[Humanoid Form|main:humanoid_form]] to your [[Untamed Form|main:untamed_form]] list. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/anticipate_ambush.md b/pf2e-remaster/wiki/main/anticipate_ambush.md new file mode 100644 index 0000000..041140f --- /dev/null +++ b/pf2e-remaster/wiki/main/anticipate_ambush.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** Exploration, [[Rogue|main:rogue]] +**Prerequisites:** expert in [[Stealth|main:stealth]] + +--- + +You keep watch for any [[Hidden|main:hidden]] creatures or dangerous sites, moving at half your travel Speed. If you're Anticipating an Ambush at the start of an encounter, you roll a Perception check for initiative, and all enemies rolling Stealth for initiative take a –2 circumstance penalty to their Stealth checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antidote_greater.md b/pf2e-remaster/wiki/main/antidote_greater.md new file mode 100644 index 0000000..b60aef0 --- /dev/null +++ b/pf2e-remaster/wiki/main/antidote_greater.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 160 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +An antidote protects you against toxins. Upon drinking an antidote, you gain a +4 item bonus to Fortitude saving throws against poisons for 6 hours. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antidote_lesser.md b/pf2e-remaster/wiki/main/antidote_lesser.md new file mode 100644 index 0000000..7737546 --- /dev/null +++ b/pf2e-remaster/wiki/main/antidote_lesser.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +An antidote protects you against toxins. Upon drinking an antidote, you gain a +2 item bonus to Fortitude saving throws against poisons for 6 hours. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antidote_major.md b/pf2e-remaster/wiki/main/antidote_major.md new file mode 100644 index 0000000..b5895e7 --- /dev/null +++ b/pf2e-remaster/wiki/main/antidote_major.md @@ -0,0 +1,19 @@ +**Item 14** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 675 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +An antidote protects you against toxins. Upon drinking an antidote, you gain a +4 item bonus to Fortitude saving throws against poisons for 6 hours, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antidote_moderate.md b/pf2e-remaster/wiki/main/antidote_moderate.md new file mode 100644 index 0000000..9bda0f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/antidote_moderate.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 35 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +An antidote protects you against toxins. Upon drinking an antidote, you gain a +3 item bonus to Fortitude saving throws against poisons for 6 hours. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antimagic.md b/pf2e-remaster/wiki/main/antimagic.md new file mode 100644 index 0000000..e7a7cbf --- /dev/null +++ b/pf2e-remaster/wiki/main/antimagic.md @@ -0,0 +1,29 @@ +**Item 15** +**Traits:** Uncommon, Magical +**Price:** 6500 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +This intricate rune displaces spell energy, granting you a +1 status bonus to saving throws against magical effects. + +--- + +**Activate—Antimagic Armor** (reaction) (concentrate) + +**Frequency** once per day + +**Trigger** A spell targets you or includes you in its area + +**Effect** The armor attempts to counteract the triggering spell with the effect of a 7th-rank [[Dispel Magic|main:dispel_magic]] spell and a counteract modifier of +26. + +--- + +**Craft Requirements** Supply one casting of *dispel magic*. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antimagic_oil.md b/pf2e-remaster/wiki/main/antimagic_oil.md new file mode 100644 index 0000000..3460064 --- /dev/null +++ b/pf2e-remaster/wiki/main/antimagic_oil.md @@ -0,0 +1,21 @@ +**Item 20** +**Traits:** Rare, Consumable, Magical, Oil +**Price:** 13000 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +This oil contains energy that repels nearly all types of magic. When you apply this oil to armor, the creature wearing the armor becomes immune to all spells, effects of magic items (the wearer's and those of others), and effects with the magical trait for 1 minute. + +The oil affects neither the magic of the armor nor the fundamental runes of weapons attacking the wearer. Magical effects from a source of 20th level or higher, such as a deity, still function on the armor's wearer. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antiplague_greater.md b/pf2e-remaster/wiki/main/antiplague_greater.md new file mode 100644 index 0000000..6ab6dda --- /dev/null +++ b/pf2e-remaster/wiki/main/antiplague_greater.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 160 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain a +4 item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antiplague_lesser.md b/pf2e-remaster/wiki/main/antiplague_lesser.md new file mode 100644 index 0000000..72e3ca8 --- /dev/null +++ b/pf2e-remaster/wiki/main/antiplague_lesser.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain a +2 item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antiplague_major.md b/pf2e-remaster/wiki/main/antiplague_major.md new file mode 100644 index 0000000..df75751 --- /dev/null +++ b/pf2e-remaster/wiki/main/antiplague_major.md @@ -0,0 +1,21 @@ +**Item 14** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 675 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain a +4 item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression. + +When you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antiplague_moderate.md b/pf2e-remaster/wiki/main/antiplague_moderate.md new file mode 100644 index 0000000..1cdb456 --- /dev/null +++ b/pf2e-remaster/wiki/main/antiplague_moderate.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 35 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain a +3 item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/antler_arrow.md b/pf2e-remaster/wiki/main/antler_arrow.md new file mode 100644 index 0000000..6ac7fa5 --- /dev/null +++ b/pf2e-remaster/wiki/main/antler_arrow.md @@ -0,0 +1,20 @@ +**Item 2** +**Traits:** Consumable, Magical +**Price:** 7 gp +**Bulk:** — + +--- + +**Activate** (1 action) (manipulate) + +--- + +Creation of these arrows was inspired by an encounter with a horned archon scout who sought to peacefully restrain their foes. When an activated *antler arrow* hits a target, bone antlers extend to pin it down. The target must succeed at a DC 16 Reflex save or become stuck to the surface, taking the critical specialization effects of a bow. + +If the hit with the *antler arrow* is a critical hit and you have access to the bow critical specialization effect, the DC of the Athletics check increases to 15. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/appearance_of_wealth.md b/pf2e-remaster/wiki/main/appearance_of_wealth.md new file mode 100644 index 0000000..6c005a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/appearance_of_wealth.md @@ -0,0 +1,25 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Illusion, Manipulate +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 5-foot burst +**Defense:** Will +**Duration:** sustained up to 1 minute + +--- + +You create a brief vision of immense wealth filling the spell's area. Each creature within 20 feet of the area that could be enticed by material wealth must attempt a Will saving throw. A creature that enters the area automatically disbelieves the illusion, and disbelieving the illusion ends any [[Fascinated|main:fascinated]] condition imposed by the spell. As long as you Sustain the Spell, other creatures react to the treasure like they would any other illusion, but they are not at risk of becoming Fascinated. + +--- + +**Critical Success** The creature disbelieves the illusion and is unaffected by it. + +**Success** The creature is Fascinated by the wealth until it has completed its first action on its next turn. + +**Failure** The creature is Fascinated by the illusion. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aquamarine.md b/pf2e-remaster/wiki/main/aquamarine.md new file mode 100644 index 0000000..ab72847 --- /dev/null +++ b/pf2e-remaster/wiki/main/aquamarine.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 50 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aqueous_orb.md b/pf2e-remaster/wiki/main/aqueous_orb.md new file mode 100644 index 0000000..7694643 --- /dev/null +++ b/pf2e-remaster/wiki/main/aqueous_orb.md @@ -0,0 +1,31 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Defense:** Reflex +**Duration:** sustained up to 1 minute + +--- + +A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. + +When you Cast this Spell and each time you Sustain it, you can roll the orb, moving it up to 10 feet along the ground or the surface of a liquid. + +The orb can move through the spaces of any creatures or obstacles that wouldn't stop the flow of water. It extinguishes non-magical fires it moves through of its size or smaller, and it attempts to counteract any magical fires it moves through. If it fails to counteract a given fire, it can't counteract that fire for the duration of the spell. + +The orb can engulf Large or smaller creatures it moves through, and it can contain as many creatures as fit in its space. The orb can try to engulf the same creature only once per turn, even if you roll it onto a creature's space more than once. Any Large or smaller creature whose space the orb tries to move through can attempt a Reflex save. + +--- + +**Success** The creature can either let the orb pass (remaining in its space or moving out of the orb's path into a space of the creature's choice) or allow itself to be pushed in front of the orb to the end of the orb's movement. + +**Failure** The creature is engulfed in the orb. It moves along with the orb and must hold its breath or begin suffocating (unless it can breathe in water). An engulfed Medium or smaller creature and anyone trying to affect that creature follow the normal rules for aquatic battles. An engulfed Large creature is usually big enough that parts of it stick out from the water, and it can reach out of the water. The creature can get free either by Swimming with a successful DC 10 Athletics check or by [[Escaping|main:escape]] against your spell DC. A freed creature exits the orb's space and can immediately breathe. + +**Critical Failure** As failure, but the creature can't Swim to get free. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arbalest.md b/pf2e-remaster/wiki/main/arbalest.md new file mode 100644 index 0000000..3d531ba --- /dev/null +++ b/pf2e-remaster/wiki/main/arbalest.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Backstabber +**Price:** 8 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Crossbow | 1d10 piercing | 2 | 110 ft. | 1 | + +--- + +This large and well-made crossbow requires some training to use effectively, but it's assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arboreal_boots.md b/pf2e-remaster/wiki/main/arboreal_boots.md new file mode 100644 index 0000000..823ca48 --- /dev/null +++ b/pf2e-remaster/wiki/main/arboreal_boots.md @@ -0,0 +1,15 @@ +**Item 5** +**Traits:** Invested, Primal +**Price:** 160 gp +**Bulk:** L +**Usage:** wornshoes + +--- + +These soft leather boots are embossed with simple woodland scenes. The boots grant a +1 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arboreal_boots_greater.md b/pf2e-remaster/wiki/main/arboreal_boots_greater.md new file mode 100644 index 0000000..9313430 --- /dev/null +++ b/pf2e-remaster/wiki/main/arboreal_boots_greater.md @@ -0,0 +1,17 @@ +**Item 9** +**Traits:** Invested, Primal +**Price:** 700 gp +**Bulk:** L +**Usage:** wornshoes + +--- + +These soft leather boots are embossed with simple woodland scenes. The boots grant a +2 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi. + +You also gain a 10-foot climb Speed while climbing plants or fungi and don't need to use your hands to Climb them. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arcana.md b/pf2e-remaster/wiki/main/arcana.md new file mode 100644 index 0000000..088ea92 --- /dev/null +++ b/pf2e-remaster/wiki/main/arcana.md @@ -0,0 +1,36 @@ +**Key attribute:** Intelligence + +Knowledge of arcane magic and theory, magical traditions, and creatures of arcane significance such as constructs and dragons. + +Your Arcana modifier is your Intelligence modifier plus your proficiency bonus in Arcana (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Recall Knowledge|main:recall_knowledge]] + +You must be trained in the skill to use these: + +- [[Borrow an Arcane Spell|main:borrow_an_arcane_spell]] +- [[Decipher Writing|main:decipher_writing]] +- [[Identify Magic|main:identify_magic]] +- [[Learn a Spell|main:learn_a_spell]] + +## Skill feats + +Skill feats that need Arcana: + +- **Level 1:** [[Arcane Sense|main:arcane_sense]], [[Quick Identification|main:quick_identification]], [[Recognize Spell|main:recognize_spell]], [[Trick Magic Item|main:trick_magic_item]] +- **Level 2:** [[Assured Identification|main:assured_identification]], [[Magical Shorthand|main:magical_shorthand]] +- **Level 4:** [[Hidden Magic|main:hidden_magic]] +- **Level 7:** [[Quick Recognition|main:quick_recognition]] +- **Level 15:** [[Unified Theory|main:unified_theory]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arcane_bond.md b/pf2e-remaster/wiki/main/arcane_bond.md new file mode 100644 index 0000000..11a33a3 --- /dev/null +++ b/pf2e-remaster/wiki/main/arcane_bond.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] +**Class:** [[Wizard|main:wizard]] + +--- + +You place some of your magical power in a bonded item. Each day when you prepare your spells, you can designate a single item you own as your bonded item. This is typically an item associated with spellcasting, such as a wand, ring, or staff, but you are free to designate a weapon or other item. You gain the [[Drain Bonded Item|main:drain_bonded_item]] free action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arcane_breadth.md b/pf2e-remaster/wiki/main/arcane_breadth.md new file mode 100644 index 0000000..a31f80b --- /dev/null +++ b/pf2e-remaster/wiki/main/arcane_breadth.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Basic Wizard Spellcasting|main:basic_wizard_spellcasting]] + +--- + +Your thorough studies allow you to cast more arcane spells each day. Increase the spell slots you gain from wizard archetype feats by 1 for each spell rank other than your two highest wizard spell slots. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arcane_countermeasure.md b/pf2e-remaster/wiki/main/arcane_countermeasure.md new file mode 100644 index 0000000..d78c647 --- /dev/null +++ b/pf2e-remaster/wiki/main/arcane_countermeasure.md @@ -0,0 +1,21 @@ +**Focus 5** +**Traits:** Uncommon, Focus, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (reaction) +**Range:** 120 feet +**Targets:** the spell cast by the triggering creature + +--- + +**Trigger** A creature within range that you can see Casts a Spell. + +--- + +You undermine the target spell, making it easier to defend against. You reduce the spell's rank by 1, and targets of the spell gain a +2 status bonus to any saving throws, skill checks, AC, or DC against it. + +You can't reduce the spell's rank below its minimum. For example, a 5th-rank [[Howling Blizzard|main:howling_blizzard]] would remain 5th-rank, but a 5th-rank [[Fireball|main:fireball]] would become 4th-rank. Targets still gain all the other benefits, even if you don't reduce the spell's rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arcane_dragonblood.md b/pf2e-remaster/wiki/main/arcane_dragonblood.md new file mode 100644 index 0000000..3ca91a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/arcane_dragonblood.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dragonblood|main:dragonblood]], Lineage + +--- + +You descend from a dragon that wields mastery of their magical abilities, such as a fortune dragon or mirage dragon. As such, you can instinctively grasp the intricacies of magic. You gain the trained proficiency rank in Arcana. If you would automatically become trained in Arcana (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [[Arcane Sense|main:arcane_sense]] skill feat. If you choose a draconic exemplar, you must choose an arcane dragon. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arcane_evolution.md b/pf2e-remaster/wiki/main/arcane_evolution.md new file mode 100644 index 0000000..7747c2c --- /dev/null +++ b/pf2e-remaster/wiki/main/arcane_evolution.md @@ -0,0 +1,17 @@ +**Class Feat 4** +**Traits:** Arcane, [[Sorcerer|main:sorcerer]] +**Prerequisites:** bloodline that grants arcane spells + +--- + +Your arcane legacy allows you to perceive how magic affects everything. You become trained in one skill of your choice. + +Additionally, you can use arcane arts to tinker with your selection of spells. During your daily preparations, you can choose one spell in your spell repertoire to be a signature spell that day. + +You can use the [[Learn a Spell|main:learn_a_spell]] activity to add more arcane spells to the list you choose from, but if you prepare a spell that isn't in your repertoire, you temporarily add it to your repertoire at the spell rank of your choice instead of making it a signature spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arcane_school.md b/pf2e-remaster/wiki/main/arcane_school.md new file mode 100644 index 0000000..84aaca0 --- /dev/null +++ b/pf2e-remaster/wiki/main/arcane_school.md @@ -0,0 +1,15 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] +**Class:** [[Wizard|main:wizard]] + +--- + +At 1st level, you choose your arcane school, which grants you magical abilities. + +You gain additional spells and spell slots from the curriculum taught at the school you attended. Some wizards follow the school of unified magical theory, which attempts to forge a new school by studying independently and drawing information from a multitude of texts and tutors. Though a wizard with this approach lacks the focus of formal training, they have greater flexibility. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arcane_school_spell.md b/pf2e-remaster/wiki/main/arcane_school_spell.md new file mode 100644 index 0000000..5cb268c --- /dev/null +++ b/pf2e-remaster/wiki/main/arcane_school_spell.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Wizard Dedication|main:wizard_dedication]] + +--- + +You gain your school's initial school spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can [[Refocus|main:refocus]] by studying. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arcane_sense.md b/pf2e-remaster/wiki/main/arcane_sense.md new file mode 100644 index 0000000..ad40406 --- /dev/null +++ b/pf2e-remaster/wiki/main/arcane_sense.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Arcana|main:arcana]] + +--- + +Your study of magic allows you to instinctively sense its presence. You can cast 1st-rank [[Detect Magic|main:detect_magic_spell]] at will as an arcane innate spell. If you're a master in Arcana, the spell is heightened to 3rd rank; if you're legendary, it is heightened to 4th rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arcane_thesis.md b/pf2e-remaster/wiki/main/arcane_thesis.md new file mode 100644 index 0000000..2704475 --- /dev/null +++ b/pf2e-remaster/wiki/main/arcane_thesis.md @@ -0,0 +1,23 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] +**Class:** [[Wizard|main:wizard]] + +--- + +During your studies to become a full-fledged wizard, you produced a thesis of unique magical research. You gain a special benefit depending on the topic of your thesis research. The arcane thesis topics presented in this book are below; your specific thesis probably has a much longer and more technical title like *"On the Methods of Spell Interpolation and the Genesis of a New Understanding of the Building Blocks of Magic."* + +[[Experimental Spellshaping|main:experimental_spellshaping]] + +[[Improved Familiar Attunement|main:improved_familiar_attunement]] + +[[Spell Blending|main:spell_blending]] + +[[Spell Substitution|main:spell_substitution]] + +[[Staff Nexus|main:staff_nexus]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/archaeologist_dedication.md b/pf2e-remaster/wiki/main/archaeologist_dedication.md new file mode 100644 index 0000000..c3e2502 --- /dev/null +++ b/pf2e-remaster/wiki/main/archaeologist_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Society|main:society]], and [[Thievery|main:thievery]] + +--- + +You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past. You become an expert in Society and Thievery, and you gain a +1 circumstance bonus to [[Recall Knowledge|main:recall_knowledge]] about ancient history, peoples, and cultures. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/archaeologists_luck.md b/pf2e-remaster/wiki/main/archaeologists_luck.md new file mode 100644 index 0000000..15e3889 --- /dev/null +++ b/pf2e-remaster/wiki/main/archaeologists_luck.md @@ -0,0 +1,20 @@ +**Archetype Feat 8** (free action) +**Traits:** Archetype, Fortune +**Prerequisites:** [[Archaeologist Dedication|main:archaeologist_dedication]] +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +**Trigger** You fail a check against a trap, such as a Thievery check to [[Disable|main:disable_a_device]] the trap or a Reflex save to avoid its effects. + +--- + +You are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck. Reroll the failed check and use the new result. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/archer_dedication.md b/pf2e-remaster/wiki/main/archer_dedication.md new file mode 100644 index 0000000..d5d5814 --- /dev/null +++ b/pf2e-remaster/wiki/main/archer_dedication.md @@ -0,0 +1,14 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication + +--- + +You have familiarity with all weapons in the bow and crossbow weapon groups. For the purposes of proficiency, treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +If you are at least an expert in the bow or crossbow you are using, you get the critical specialization effect of that weapon when you get a critical hit with it. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/archers_aim.md b/pf2e-remaster/wiki/main/archers_aim.md new file mode 100644 index 0000000..4fcc503 --- /dev/null +++ b/pf2e-remaster/wiki/main/archers_aim.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** (2 actions) +**Traits:** Archetype, Concentrate +**Prerequisites:** [[Archer Dedication|main:archer_dedication]] + +--- + +You slow down, focus, and take a careful shot. Make a ranged Strike with a weapon in the bow or crossbow weapon group. You gain a +2 circumstance bonus to the attack roll and ignore the target's [[Concealed|main:concealed]] condition. If the target is [[Hidden|main:hidden]], reduce the flat check from being hidden from 11 to 5. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/archwizards_might.md b/pf2e-remaster/wiki/main/archwizards_might.md new file mode 100644 index 0000000..4e466a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/archwizards_might.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Wizard|main:wizard]] +**Prerequisites:** [[Archwizard's Spellcraft|main:archwizards_spellcraft]] + +--- + +You have mastered the greatest secrets of arcane magic. You gain an additional 10th-rank spell slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/archwizards_spellcraft.md b/pf2e-remaster/wiki/main/archwizards_spellcraft.md new file mode 100644 index 0000000..9963348 --- /dev/null +++ b/pf2e-remaster/wiki/main/archwizards_spellcraft.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Wizard|main:wizard]] +**Class:** [[Wizard|main:wizard]] + +--- + +You command the most potent arcane magic and can cast a spell of truly incredible power. You gain a single 10th-rank spell slot and can prepare a spell in that slot using wizard spellcasting. Unlike with other spell slots, you can't use 10th-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You don't gain more 10th-rank spells as you level up, but you can take the [[Archwizard's Might|main:archwizards_might]] feat to gain a second slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arctic_elf.md b/pf2e-remaster/wiki/main/arctic_elf.md new file mode 100644 index 0000000..f59cdeb --- /dev/null +++ b/pf2e-remaster/wiki/main/arctic_elf.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Elf|main:elf]] + +--- + +You dwell deep in the frozen north and have gained incredible resilience against cold environments, granting you cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arctic_rift.md b/pf2e-remaster/wiki/main/arctic_rift.md new file mode 100644 index 0000000..1b942e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/arctic_rift.md @@ -0,0 +1,30 @@ +**Spell 8** +**Traits:** Cold, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 120-foot line +**Defense:** Fortitude + +--- + +A jagged crack opens in the air, dealing 12d8 cold damage as it draws away warmth. Each creature along the rift must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and is [[Slowed 1|main:slowed]] until the start of your next turn. + +**Critical Failure** The creature takes double damage, is [[Immobilized|main:immobilized]] by a layer of ice, and is slowed 1 as long as it's immobilized. The ice is an object with 60 Hit Points, Hardness 5, immunity to cold damage, and vulnerability 10 to fire. It has object immunities and is destroyed if the target Escapes. + +--- + +**Heightened (+1)** The damage increases by 1d8 and the ice's Hit Points increase by 5. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armament_paragon.md b/pf2e-remaster/wiki/main/armament_paragon.md new file mode 100644 index 0000000..f95f249 --- /dev/null +++ b/pf2e-remaster/wiki/main/armament_paragon.md @@ -0,0 +1,15 @@ +**Class Feat 20** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** blessed armament + +--- + +Add the following property runes to the list you can choose for your blessed armament: [[Animated|main:animated]], [[Greater Fearsome|main:fearsome_greater]], [[Grievous|main:grievous]], [[Keen|main:keen]], and [[Greater Vitalizing|main:vitalizing_greater]]. If you have the [[Radiant Armament|main:radiant_armament]] feat, add greater [[Greater Astral|main:astral_greater]] and [[Greater Brilliant|main:brilliant_greater]] to the list as well. + +In addition, you can change the rune you've selected for the day to a different rune from your list as a single action that has the concentrate and divine traits. Changing the rune doesn't restore abilities that can be used only a limited number of times. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armbands_of_athleticism.md b/pf2e-remaster/wiki/main/armbands_of_athleticism.md new file mode 100644 index 0000000..bad73b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/armbands_of_athleticism.md @@ -0,0 +1,19 @@ +**Item 9** +**Traits:** Invested, Magical +**Price:** 645 gp +**Bulk:** L +**Usage:** wornarmbands + +--- + +Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. + +While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. + +In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armbands_of_athleticism_greater.md b/pf2e-remaster/wiki/main/armbands_of_athleticism_greater.md new file mode 100644 index 0000000..c887075 --- /dev/null +++ b/pf2e-remaster/wiki/main/armbands_of_athleticism_greater.md @@ -0,0 +1,19 @@ +**Item 17** +**Traits:** Invested, Magical +**Price:** 13000 gp +**Bulk:** L +**Usage:** wornarmbands + +--- + +Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. + +While fastened to your upper arms, the armbands give you a +3 item bonus to Athletics checks. + +In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +10-foot item bonus to the distance you move. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armor_assist.md b/pf2e-remaster/wiki/main/armor_assist.md new file mode 100644 index 0000000..928d9ba --- /dev/null +++ b/pf2e-remaster/wiki/main/armor_assist.md @@ -0,0 +1,17 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Athletics|main:athletics]] or Warfare Lore + +--- + +After your service aiding armored combatants, you are practiced in helping yourself and others don heavy gear. + +You can attempt an Athletics or Warfare Lore check with a DC determined by the GM (but usually 15 for common armor, DC 20 for uncommon armor, and DC 25 for rare armor) to halve the time you take to don armor. + +You can halve an ally's time to don armor by working with them to don the armor and succeeding at an Athletics or Warfare Lore check against the same DC. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armor_expertise.md b/pf2e-remaster/wiki/main/armor_expertise.md new file mode 100644 index 0000000..2cf970f --- /dev/null +++ b/pf2e-remaster/wiki/main/armor_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 7** +**Traits:** [[Champion|main:champion]], Commander, [[Fighter|main:fighter]] +**Class:** [[Champion|main:champion]], [[Fighter|main:fighter]] + +--- + +You have spent so much time in armor that you know how to make the most of its protection. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armor_mastery.md b/pf2e-remaster/wiki/main/armor_mastery.md new file mode 100644 index 0000000..e6394f2 --- /dev/null +++ b/pf2e-remaster/wiki/main/armor_mastery.md @@ -0,0 +1,21 @@ +**Class Feature 13** +**Traits:** [[Barbarian|main:barbarian]], [[Champion|main:champion]], Commander, [[Fighter|main:fighter]] +**Class:** [[Barbarian|main:barbarian]], [[Champion|main:champion]], [[Fighter|main:fighter]] + +--- + +**Barbarian** Your training and rage deepen your connection to your armor. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. + +--- + +**Champion, Commander** Your skill with armor improves, helping you avoid more blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master. + +--- + +**Fighter** Your skill with armor improves further. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armor_of_bones.md b/pf2e-remaster/wiki/main/armor_of_bones.md new file mode 100644 index 0000000..4d53022 --- /dev/null +++ b/pf2e-remaster/wiki/main/armor_of_bones.md @@ -0,0 +1,18 @@ +**Focus 3** +**Traits:** Uncommon, Focus, Manipulate, [[Oracle|main:oracle]] +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +You ossify your physical form, mimicking the durability of bone. You gain resistance 3 to cold, electricity, fire, piercing, and slashing damage. + +--- + +**Heightened (+1)** Increase the resistance by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armor_potency_1.md b/pf2e-remaster/wiki/main/armor_potency_1.md new file mode 100644 index 0000000..9401b06 --- /dev/null +++ b/pf2e-remaster/wiki/main/armor_potency_1.md @@ -0,0 +1,19 @@ +**Item 5** +**Traits:** Magical +**Price:** 160 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +Magic wards deflect attacks. Increase the armor's item bonus to AC by 1. The armor can be etched with one property rune. + +You can upgrade the *armor potency* rune already etched on a suit of armor using the normal process for upgrading items and runes. + +**Craft Requirements** You are an expert in Crafting. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armor_potency_2.md b/pf2e-remaster/wiki/main/armor_potency_2.md new file mode 100644 index 0000000..6abdd92 --- /dev/null +++ b/pf2e-remaster/wiki/main/armor_potency_2.md @@ -0,0 +1,19 @@ +**Item 11** +**Traits:** Magical +**Price:** 1060 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +Magic wards deflect attacks. Increase the armor's item bonus to AC by 2. The armor can be etched with two property runes. + +You can upgrade the *armor potency* rune already etched on a suit of armor using the normal process for upgrading items and runes. + +**Craft Requirements** You are an master in Crafting. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armor_potency_3.md b/pf2e-remaster/wiki/main/armor_potency_3.md new file mode 100644 index 0000000..3a294fd --- /dev/null +++ b/pf2e-remaster/wiki/main/armor_potency_3.md @@ -0,0 +1,19 @@ +**Item 18** +**Traits:** Magical +**Price:** 20560 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +Magic wards deflect attacks. Increase the armor's item bonus to AC by 3. The armor can be etched with three property runes. + +You can upgrade the *armor potency* rune already etched on a suit of armor using the normal process for upgrading items and runes. + +**Craft Requirements** You are an legendary in Crafting. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armor_proficiency.md b/pf2e-remaster/wiki/main/armor_proficiency.md new file mode 100644 index 0000000..b540da5 --- /dev/null +++ b/pf2e-remaster/wiki/main/armor_proficiency.md @@ -0,0 +1,16 @@ +**General Feat 1** +**Traits:** General + +--- + +You become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor. If you are at least 13th level, you become an expert in this armor type. + +--- + +**Special** You can select this feat more than once. Each time, you become trained in the next type of armor, as detailed above. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armor_specialist.md b/pf2e-remaster/wiki/main/armor_specialist.md new file mode 100644 index 0000000..5014f92 --- /dev/null +++ b/pf2e-remaster/wiki/main/armor_specialist.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Sentinel Dedication|main:sentinel_dedication]] + +--- + +You have trained hard to optimize your armor's unique protective qualities to maximize the materials used in its creation. You gain the armor specialization effects for all armors you are proficient with. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armored_rebuff.md b/pf2e-remaster/wiki/main/armored_rebuff.md new file mode 100644 index 0000000..86fa70b --- /dev/null +++ b/pf2e-remaster/wiki/main/armored_rebuff.md @@ -0,0 +1,19 @@ +**Archetype Feat 8** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Sentinel Dedication|main:sentinel_dedication]] + +--- + +**Trigger** An adjacent foe critically fails an attack roll to Strike you with a melee weapon or unarmed attack. + +**Requirements** You are wearing medium armor or heavier. + +--- + +You rebuff puny attacks with your armor, knocking back your foe. Attempt an Athletics check to [[Shove|main:shove]] the triggering foe, even if you don't have a hand free. If you succeed, you can't Stride to follow the foe, as you're knocking the foe back with the rebounded attack, not by physically moving towards them. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/armored_stealth.md b/pf2e-remaster/wiki/main/armored_stealth.md new file mode 100644 index 0000000..a09b7ce --- /dev/null +++ b/pf2e-remaster/wiki/main/armored_stealth.md @@ -0,0 +1,17 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Stealth|main:stealth]] + +--- + +You have learned techniques to adjust and modify your armor and movements to reduce the noise you make. + +When you wear non-noisy armor with which you are trained, your penalty to Stealth checks is reduced by 1 (to a minimum penalty of 0). If you're a master in Stealth, reduce the penalty by 2, and if you're legendary, reduce the penalty by 3. + +If your armor has the noisy trait, instead of reducing the penalty to Stealth checks, you ignore the effects of the noisy trait, enabling you to remove the penalty with a sufficient Strength score as normal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arrest_a_fall.md b/pf2e-remaster/wiki/main/arrest_a_fall.md new file mode 100644 index 0000000..2e709ca --- /dev/null +++ b/pf2e-remaster/wiki/main/arrest_a_fall.md @@ -0,0 +1,21 @@ +**Action** (reaction) + +--- + +**Trigger** You fall. + +**Requirements** You have a fly Speed. + +--- + +You attempt an Acrobatics check or Reflex save to slow your fall. The DC is typically 15, but it might be higher due to air turbulence or other circumstances. + +--- + +**Success** You take no damage from the fall. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arrows.md b/pf2e-remaster/wiki/main/arrows.md new file mode 100644 index 0000000..f9e973b --- /dev/null +++ b/pf2e-remaster/wiki/main/arrows.md @@ -0,0 +1,14 @@ +**Item 0** +**Traits:** Consumable +**Price:** 1 sp for 10 +**Bulk:** L + +--- + +These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/arsenic.md b/pf2e-remaster/wiki/main/arsenic.md new file mode 100644 index 0000000..60bef42 --- /dev/null +++ b/pf2e-remaster/wiki/main/arsenic.md @@ -0,0 +1,31 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Ingested, Poison +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This toxin is a compound of arsenic and other substances. You can't reduce your sickened condition while affected. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 18 Fortitude + +**Onset** 10 minutes + +**Maximum Duration** 5 minutes + +**Stage 1** 1d4 poison damage and [[Sickened 1|main:sickened]] (1 minute) + +**Stage 2** 1d6 poison damage and [[Sickened 2|main:sickened]] (1 minute) + +**Stage 3** 1d8 poison damage and [[Sickened 3|main:sickened]] (1 minute) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/artisan.md b/pf2e-remaster/wiki/main/artisan.md new file mode 100644 index 0000000..1f3470d --- /dev/null +++ b/pf2e-remaster/wiki/main/artisan.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Intelligence or Strength, free +**Trained skills:** [[Crafting|main:crafting]], Guild Lore ([[Lore|main:lore]]) + +--- + +As an apprentice, you practiced a particular form of building or crafting, developing a specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships. + +Choose two attribute boosts. One must be to **Strength** or **Intelligence**, and one is a free attribute boost. + +You're trained in the Crafting skill and the Guild Lore skill. You gain the [[Specialty Crafting|main:specialty_crafting]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/artisans_toolkit.md b/pf2e-remaster/wiki/main/artisans_toolkit.md new file mode 100644 index 0000000..e0ed526 --- /dev/null +++ b/pf2e-remaster/wiki/main/artisans_toolkit.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** 2 +**Usage:** other + +--- + +You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, a blacksmith's toolkit differs from a woodworker's toolkit. If you wear your artisan's toolkit, you can draw and replace it as part of the action that uses it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/artisans_toolkit_sterling.md b/pf2e-remaster/wiki/main/artisans_toolkit_sterling.md new file mode 100644 index 0000000..f7289ac --- /dev/null +++ b/pf2e-remaster/wiki/main/artisans_toolkit_sterling.md @@ -0,0 +1,16 @@ +**Item 3** +**Price:** 50 gp +**Bulk:** 2 +**Usage:** other + +--- + +You need these tools to create items from raw materials with the Craft skill. Sterling artisan's tools give you a +1 item bonus to the check. + +Different sets are needed for different work, as determined by the GM; for example, a blacksmith's toolkit differs from a woodworker's toolkit. If you wear your artisan's toolkit, you can draw and replace it as part of the action that uses it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/artist.md b/pf2e-remaster/wiki/main/artist.md new file mode 100644 index 0000000..7a3e01e --- /dev/null +++ b/pf2e-remaster/wiki/main/artist.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Dexterity, free +**Trained skills:** [[Crafting|main:crafting]], Art Lore ([[Lore|main:lore]]) + +--- + +Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist. + +Choose two attribute boosts. One must be to **Dexterity** or **Charisma**, and one is a free attribute boost. + +You're trained in the Crafting skill and the Art Lore skill. You gain the [[Specialty Crafting|main:specialty_crafting]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/artistic_flourish.md b/pf2e-remaster/wiki/main/artistic_flourish.md new file mode 100644 index 0000000..f3e0a84 --- /dev/null +++ b/pf2e-remaster/wiki/main/artistic_flourish.md @@ -0,0 +1,22 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate +**Cast:** (2 actions) +**Range:** 15 feet +**Targets:** 1 item or work of art that fits entirely within the range +**Duration:** 10 minutes + +--- + +You transform the target into a form that more closes matches your creative vision. It's clearly the same item, but with aesthetic details you choose. The target is a beautiful and impressive piece for its new quality, but the effect is obviously magical and temporary, so its monetary value doesn't change. If you're an expert in Crafting, the item grants a +1 item bonus to attack rolls if it's a weapon or skill checks if it's a skill tool. When you Cast this Spell, any previous casting ends. + +--- + +**Heightened (7th)** If you're a master in Crafting, the item grants a +2 item bonus. + +**Heightened (10th)** If you're legendary in Crafting, the item grants a +3 item bonus. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ask_the_bones.md b/pf2e-remaster/wiki/main/ask_the_bones.md new file mode 100644 index 0000000..1eb7694 --- /dev/null +++ b/pf2e-remaster/wiki/main/ask_the_bones.md @@ -0,0 +1,17 @@ +**Ancestry Feat 1** (free action) +**Traits:** [[Kholo|main:kholo]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You keep the bone of an ancestor or a friend to call upon for advice. Attempt to Recall Knowledge. If the bones belonged to a person particularly knowledgeable on the subject, you gain a +1 circumstance bonus to your check. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/assassin_dedication.md b/pf2e-remaster/wiki/main/assassin_dedication.md new file mode 100644 index 0000000..96b4169 --- /dev/null +++ b/pf2e-remaster/wiki/main/assassin_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Deception|main:deception]]; trained in [[Stealth|main:stealth]] + +--- + +You've trained to assassinate your foes, and you do so with tenacity and precision. You gain the [[Mark for Death|main:mark_for_death]] activity. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/assassinate.md b/pf2e-remaster/wiki/main/assassinate.md new file mode 100644 index 0000000..d01d130 --- /dev/null +++ b/pf2e-remaster/wiki/main/assassinate.md @@ -0,0 +1,17 @@ +**Archetype Feat 12** (2 actions) +**Traits:** Archetype +**Prerequisites:** [[Assassin Dedication|main:assassin_dedication]] + +--- + +**Requirements** You have designated a mark using [[Mark for Death|main:mark_for_death]] and are completely unnoticed by your mark. + +--- + +You strike with one swift movement, trying to instantly slay your mark. Make a Strike against your mark. If you hit, your mark takes an additional 6d6 precision damage with a basic Fortitude save against the higher of your class DC or spell DC. If the mark critically fails, it dies unless its level is higher than yours. Regardless of the result of its save, the creature is temporarily immune to your Assassinate for 1 day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/assisting_shot.md b/pf2e-remaster/wiki/main/assisting_shot.md new file mode 100644 index 0000000..a3568b1 --- /dev/null +++ b/pf2e-remaster/wiki/main/assisting_shot.md @@ -0,0 +1,16 @@ +**Class Feat 2** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +**Requirements** You are wielding a ranged weapon. + +--- + +Using your last shot to gauge your accuracy, you can fire off a quick shot to interfere with a foe in combat. Make a Strike with a ranged weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/assurance.md b/pf2e-remaster/wiki/main/assurance.md new file mode 100644 index 0000000..99fcf8f --- /dev/null +++ b/pf2e-remaster/wiki/main/assurance.md @@ -0,0 +1,17 @@ +**Skill Feat 1** +**Traits:** Fortune, General, Skill +**Prerequisites:** trained in at least one skill + +--- + +Even in the worst circumstances, you can perform basic tasks. Choose a skill you're trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). + +--- + +**Special** You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/assured_evasion.md b/pf2e-remaster/wiki/main/assured_evasion.md new file mode 100644 index 0000000..babb618 --- /dev/null +++ b/pf2e-remaster/wiki/main/assured_evasion.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/assured_identification.md b/pf2e-remaster/wiki/main/assured_identification.md new file mode 100644 index 0000000..4c4b618 --- /dev/null +++ b/pf2e-remaster/wiki/main/assured_identification.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Arcana|main:arcana]], [[Nature|main:nature]], [[Occultism|main:occultism]], or [[Religion|main:religion]] + +--- + +You rarely misidentify an item. When using Arcana, Nature, Occultism, or Religion checks to Identify Magic, if you roll a critical failure, you get a failure instead. If you would misidentify a cursed item because you roll a success but not a critical success, you simply can't identify it instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/assured_knowledge.md b/pf2e-remaster/wiki/main/assured_knowledge.md new file mode 100644 index 0000000..1eddd91 --- /dev/null +++ b/pf2e-remaster/wiki/main/assured_knowledge.md @@ -0,0 +1,15 @@ +**Class Feat 6** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** enigma muse + +--- + +You can procure information with confidence. Whenever you [[Recall Knowledge|main:recall_knowledge]] using any skill (including Bardic Lore), you can forgo rolling your check to instead receive a result of 10 + your proficiency bonus (don't apply any other bonuses, penalties, or modifiers). + +As long as you are an expert in a skill, you meet the prerequisites for the [[Automatic Knowledge|main:automatic_knowledge]] skill feat in that skill, even if you don't have [[Assurance|main:assurance]] in that skill. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/assured_ritualist.md b/pf2e-remaster/wiki/main/assured_ritualist.md new file mode 100644 index 0000000..a8ed3c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/assured_ritualist.md @@ -0,0 +1,13 @@ +**Archetype Feat 10** +**Traits:** Archetype +**Prerequisites:** [[Flexible Ritualist|main:flexible_ritualist]] + +--- + +You can cover for a secondary caster's error. If you are the primary caster, after all the secondary checks are rolled, you can choose one check that was a failure or critical failure, and improve the result to one degree of success better than what the secondary caster rolled. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/astral.md b/pf2e-remaster/wiki/main/astral.md new file mode 100644 index 0000000..baafbe6 --- /dev/null +++ b/pf2e-remaster/wiki/main/astral.md @@ -0,0 +1,15 @@ +**Item 8** +**Traits:** Magical, Spirit +**Price:** 450 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +*Astral* weapons command powerful spiritual energy from the Astral Plane. This rune has the same effects as a *[[Ghost Touch|main:ghost_touch]]* rune, plus Strikes with it deal an extra 1d6 spirit damage. If used to attack a creature that's possessing another creature, this weapon deals no damage to the possessed creature. On a critical hit against a creature possessing another creature, the possessing creature must succeed at a DC 26 Will save or be expelled and unable to possess a creature for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/astral_greater.md b/pf2e-remaster/wiki/main/astral_greater.md new file mode 100644 index 0000000..22db831 --- /dev/null +++ b/pf2e-remaster/wiki/main/astral_greater.md @@ -0,0 +1,17 @@ +**Item 15** +**Traits:** Magical, Spirit +**Price:** 6000 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +*Astral* weapons command powerful spiritual energy from the Astral Plane. This rune has the same effects as a *[[Ghost Touch|main:ghost_touch]]* rune, plus Strikes with it deal an extra 1d6 spirit damage. If used to attack a creature that's possessing another creature, this weapon deals no damage to the possessed creature. On a critical hit against a creature possessing another creature, the possessing creature must succeed at a DC 36 Will save or be expelled and unable to possess a creature for 1d4 rounds. + +Spirit damage dealt by this weapon ignores the target's spirit resistance. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/astral_projection.md b/pf2e-remaster/wiki/main/astral_projection.md new file mode 100644 index 0000000..e72dcbd --- /dev/null +++ b/pf2e-remaster/wiki/main/astral_projection.md @@ -0,0 +1,34 @@ +**Ritual 5** +**Traits:** Uncommon +**Cast:** 1 hour +**Cost:** one gem worth a total value of the target's level (minimum 1) × 5 gp, for each target +**Range:** touch +**Targets:** yourself and up to 5 willing creatures +**Duration:** see text +**Primary check:** Arcana or Occultism (master) +**Secondary casters:** 2 +**Secondary checks:** Arcana or Occultism (whichever isn't used for the primary check), Survival + +--- + +You project the targets' spiritual essences into the Astral Plane, leaving their inanimate physical forms behind. These astral forms can be used to explore the Astral Plane indefinitely, while the targets' bodies remain safely in stasis on the plane where the ritual was cast (where they remain [[Unconscious|main:unconscious]] and can't be awoken normally). The casters must be in physical contact with one another in a circle for the duration of the casting, and all targets must be selected from these casters. + +A target's astral form is a duplicate of the target and everything they're carrying; anything that happens to a duplicate item happens to the original as well. For instance, if you use, spend, destroy, lose, or give away an item's duplicate, the original vanishes from your possession. For the duration of the ritual, any of the targets can spend a single action to Dismiss their astral form and immediately return to their physical body. As the primary caster, when you Dismiss your astral form, you can also Dismiss all the other targets' astral forms as part of the same action, returning all targets to their physical forms simultaneously. While in the Astral Plane, the other targets are unable to navigate without you, and if they become separated from you, they must wait for your return or Dismiss their own astral forms. When the ritual ends, the targets' astral forms vanish. + +A target's astral form and corresponding physical form are linked by an incorporeal silver cord, which is visible only in the Astral Plane. This nearly unbreakable cord serves as conduit and safety line; if severed, the target's astral and physical forms are both immediately slain. If the ritual is interrupted by an external force, such as dispel magic being cast on a target's physical or astral form, the target is immediately and harmlessly returned to their physical body. If a target's astral form is slain, the silver cord immediately rips them back to their physical body; the strain requires them to attempt a Fortitude save with the same DC as the ritual's primary check. On a failure, the creature dies; on a success, it becomes [[Clumsy 2|main:clumsy]], [[Drained 2|main:drained]], [[Doomed 2|main:doomed]], and enfeebled 2 for 1 week; these conditions can't be removed or reduced by any means until the week has passed. A target's physical body remains in suspended animation for the duration of the ritual, but if it's destroyed, the creature dies and its astral form also vanishes. This ritual only projects a portion of the targets' consciousnesses onto the Astral Plane. To travel physically to the Astral Plane (to reach the Outer Planes, for example) requires spells such as interplanar teleport. + +--- + +**Critical Success** All targets are able to navigate independently in the Astral Plane. Each target's silver cord is stronger than usual, providing them a +4 circumstance bonus to its Fortitude save to avoid dying if its astral form dies. + +**Success** You successfully project the targets. + +**Failure** You fail to project the targets. + +**Critical Failure** The process of separating the targets' spirits from their bodies is complicated, and something goes catastrophically wrong. All casters become [[Doomed 1|main:doomed]], are immediately reduced to 0 Hit Points, and begin dying + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/astrologer.md b/pf2e-remaster/wiki/main/astrologer.md new file mode 100644 index 0000000..e32b844 --- /dev/null +++ b/pf2e-remaster/wiki/main/astrologer.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Intelligence or Wisdom, free +**Trained skills:** [[Occultism|main:occultism]], Astrology Lore ([[Lore|main:lore]]) + +--- + +Astrologers look to the stars for signs and portents, using their positions in the heavens to chart courses for those living beneath them. As the celestial spheres move, so does fate itself. You studied the stars and learned to divine your path based on their guidance. Whether the stars directly called you to a life of adventure or you use the stars to guide your wanderlust, you're living out the stars' guidance in a life of adventure. + +Choose two attribute boosts. One must be to **Intelligence** or **Wisdom**, and one is a free attribute boost. + +You're trained in Occultism and Astrology Lore. You gain the [[Oddity Identification|main:oddity_identification]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/athletic_might.md b/pf2e-remaster/wiki/main/athletic_might.md new file mode 100644 index 0000000..7b1acc6 --- /dev/null +++ b/pf2e-remaster/wiki/main/athletic_might.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Orc|main:orc]] + +--- + +Surviving in hostile terrain has given you a great talent for mobility. Whenever you roll a success on an Athletics check to [[Climb|main:climb]] or [[Swim|main:swim]], you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/athletic_rush.md b/pf2e-remaster/wiki/main/athletic_rush.md new file mode 100644 index 0000000..98772b7 --- /dev/null +++ b/pf2e-remaster/wiki/main/athletic_rush.md @@ -0,0 +1,14 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate +**Cast:** (1 action) +**Duration:** 1 round + +--- + +Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/athletic_strategist.md b/pf2e-remaster/wiki/main/athletic_strategist.md new file mode 100644 index 0000000..c0c58be --- /dev/null +++ b/pf2e-remaster/wiki/main/athletic_strategist.md @@ -0,0 +1,15 @@ +**Class Feat 2** +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +You know how to calculatedly manipulate joints and body weight. In addition to using an attack stratagem's roll substitution for a Strike, you can use it to modify a [[Disarm|main:disarm]], [[Grapple|main:grapple]], [[Reposition|main:reposition]], [[Shove|main:shove]], or [[Trip|main:trip]] attempt, substituting your [[Devise a Stratagem|main:devise_a_stratagem]] roll for the Athletics check. You must apply the substitution to the first eligible attack you make, whether it's a Strike or one of the Athletics actions. + +You can also use your Intelligence modifier instead of Strength for the Athletics check when you substitute your Devise a Stratagem roll, unless you're using a weapon for the maneuver and the weapon doesn't fit the restrictions for using Intelligence with a stratagem. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/athletics.md b/pf2e-remaster/wiki/main/athletics.md new file mode 100644 index 0000000..747ad10 --- /dev/null +++ b/pf2e-remaster/wiki/main/athletics.md @@ -0,0 +1,41 @@ +**Key attribute:** Strength + +Physical feats: climbing, swimming, jumping, and wrestling or shoving foes in combat. + +Your Athletics modifier is your Strength modifier plus your proficiency bonus in Athletics (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Climb|main:climb]] +- [[Force Open|main:force_open]] +- [[Grapple|main:grapple]] +- [[High Jump|main:high_jump]] +- [[Long Jump|main:long_jump]] +- [[Reposition|main:reposition]] +- [[Shove|main:shove]] +- [[Swim|main:swim]] +- [[Trip|main:trip]] + +You must be trained in the skill to use these: + +- [[Disarm|main:disarm]] + +## Skill feats + +Skill feats that need Athletics: + +- **Level 1:** [[Armor Assist|main:armor_assist]], [[Combat Climber|main:combat_climber]], [[Hefty Hauler|main:hefty_hauler]], [[Quick Jump|main:quick_jump]], [[Titan Wrestler|main:titan_wrestler]], [[Underwater Marauder|main:underwater_marauder]] +- **Level 2:** [[Lead Climber|main:lead_climber]], [[Powerful Leap|main:powerful_leap]], [[Rapid Mantel|main:rapid_mantel]], [[Slippery Prey|main:slippery_prey]] +- **Level 4:** [[Rope Runner|main:rope_runner]] +- **Level 7:** [[Quick Climb|main:quick_climb]], [[Quick Swim|main:quick_swim]], [[Wall Jump|main:wall_jump]], [[Water Sprint|main:water_sprint]] +- **Level 15:** [[Cloud Jump|main:cloud_jump]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/atone.md b/pf2e-remaster/wiki/main/atone.md new file mode 100644 index 0000000..190c75c --- /dev/null +++ b/pf2e-remaster/wiki/main/atone.md @@ -0,0 +1,32 @@ +**Ritual 4** +**Traits:** Uncommon +**Cast:** 1 day +**Cost:** rare incense and offerings worth a total value of 20 gp × the target's level +**Range:** 10 feet +**Targets:** another creature of up to 8th level who is a worshipper of the same deity or philosophy as you +**Primary check:** Nature or Religion (expert) +**Secondary checks:** Nature or Religion (whichever is used for the primary check) + +--- + +You attempt to help a truly penitent creature atone for its misdeeds, typically actions anathema to your deity. If the creature isn't truly penitent, the outcome is always a critical failure. This ritual uses Nature if the target is a druid, and Religion in all other cases. + +--- + +**Critical Success** The creature receives absolution for its misdeeds, allowing it to regain standing with your deity. It regains any abilities it lost. Before the atonement is complete, the creature must perform a special quest or other task chosen by your deity, as befits its misdeeds. If completed during downtime, this task should take no less than 1 month. For 1 month, the target receives divine insight just before performing an act that would be anathema to your deity. + +**Success** As critical success, but the creature gains no special insight regarding its subsequent actions. + +**Failure** The creature does not receive absolution and must continue to meditate and redress its misdeeds. Any future *atone* rituals for the same misdeeds cost half as much and gain a +4 circumstance bonus to primary and secondary checks. + +**Critical Failure** The creature offends your deity and is permanently cast out from the faith. The creature can't rejoin your religion without a more direct intervention. + +--- + +**Heightened (+1)** Increase the maximum target level by 2 and the base cost by 20 gp. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/augury.md b/pf2e-remaster/wiki/main/augury.md new file mode 100644 index 0000000..941ee26 --- /dev/null +++ b/pf2e-remaster/wiki/main/augury.md @@ -0,0 +1,16 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Prediction +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes + +--- + +You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveal the GM's best guess among the following outcomes: good, bad, mixed (the results will be a mix of good and bad), and nothing (there won't be particularly good or bad results). + +The GM rolls a secret DC 6 flat. On a failure, the result is always "nothing." This makes it impossible to tell whether a "nothing" result is accurate. If anyone asks about the same topic as the first casting of *augury* during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aura_of_courage.md b/pf2e-remaster/wiki/main/aura_of_courage.md new file mode 100644 index 0000000..08a7db0 --- /dev/null +++ b/pf2e-remaster/wiki/main/aura_of_courage.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** champion's aura; holy + +--- + +You stand strong in the face of danger and inspire your allies to do the same. Whenever you become frightened, reduce the condition value by 1 (to a minimum of 0). At the end of your turn, each ally in your champion's aura reduces its frightened value by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aura_of_despair.md b/pf2e-remaster/wiki/main/aura_of_despair.md new file mode 100644 index 0000000..4f9a026 --- /dev/null +++ b/pf2e-remaster/wiki/main/aura_of_despair.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** Uncommon, [[Champion|main:champion]] +**Prerequisites:** champion's aura; unholy + +--- + +Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near. Enemies in your champion's aura take a –1 circumstance penalty to saving throws against fear. In addition, an enemy that ends its turn in your champion's aura can't reduce the value of its frightened condition below 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aura_of_determination.md b/pf2e-remaster/wiki/main/aura_of_determination.md new file mode 100644 index 0000000..199cb7e --- /dev/null +++ b/pf2e-remaster/wiki/main/aura_of_determination.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** champion's aura + +--- + +Your aura protects against powers that would twist the mind and body. You and all allies in your champion's aura gain a +1 status bonus to saving throws against mental, morph, and polymorph effects. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aura_of_faith.md b/pf2e-remaster/wiki/main/aura_of_faith.md new file mode 100644 index 0000000..2b0a367 --- /dev/null +++ b/pf2e-remaster/wiki/main/aura_of_faith.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** holy or unholy + +--- + +You radiate an aura of belief that imbues your attacks and those of nearby allies with divine power. Each willing ally in your champion's aura adds the holy trait to their Strikes if you're holy or adds the unholy trait to their Strikes if you're unholy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aura_of_life.md b/pf2e-remaster/wiki/main/aura_of_life.md new file mode 100644 index 0000000..ed055ec --- /dev/null +++ b/pf2e-remaster/wiki/main/aura_of_life.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** champion's aura + +--- + +Your aura protects against the power of the Void. You and all allies in your champion's aura gain resistance 5 to void damage and a +1 status bonus to saves against void effects. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/aura_of_righteousness.md b/pf2e-remaster/wiki/main/aura_of_righteousness.md new file mode 100644 index 0000000..480604d --- /dev/null +++ b/pf2e-remaster/wiki/main/aura_of_righteousness.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** champion's aura; holy + +--- + +Your righteous aura dampens evil's might and prevents the unholy from escaping you. You and all allies in your champion's aura gain resistance 5 to unholy spells, unholy Strikes, and other unholy effects. If a teleportation spell or effect would teleport an unholy creature out of your champion's aura, your aura attempts to counteract it, using the spell rank and DC of your devotion spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/auspicious_mount.md b/pf2e-remaster/wiki/main/auspicious_mount.md new file mode 100644 index 0000000..73d2f46 --- /dev/null +++ b/pf2e-remaster/wiki/main/auspicious_mount.md @@ -0,0 +1,20 @@ +**Class Feat 16** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** [[Imposing Destrier|main:imposing_destrier]] + +--- + +Guided by your ongoing care, your steed has developed incredible intelligence and skill. The mount you gained with Faithful Steed is now a specialized animal companion. You can select one of the usual specializations or the auspice specialization. A faithful steed with the auspice specialization gains the following benefits. + +- It gains the celestial, fiend, or monitor trait—whichever best matches your deity's servitors, and its appearance shifts to look more like those servitors. It also gains the holy trait if it's a celestial or the unholy trait if it's a fiend. +- Its Intelligence modifier increases by 2 and its Wisdom modifier by 1. +- Its proficiency rank in Religion increases to expert. +- It can speak the language associated with your deity's servitors (such as Empyrean for celestials, Chthonian for demons, or Requian for psychopomps). +- Its maximum Hit Points increase by 20, increasing to 25 at 18th level and 30 at 20th level. If the mount has the celestial trait, the extra HP increase by 5, and the mount gains weakness 5 to unholy. If it has the fiend trait, the extra HP increase by 5, and the mount gains weakness 5 to holy. +- It gains wings that grant it a fly Speed equal to its land Speed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/automatic_bonus_progression.md b/pf2e-remaster/wiki/main/automatic_bonus_progression.md new file mode 100644 index 0000000..a92f8a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/automatic_bonus_progression.md @@ -0,0 +1,68 @@ +This variant removes the item bonus to rolls and DCs usually provided by magic items (with the exception of armor's item bonus) and replaces it with a new kind of bonus—potency—to reflect a character's innate ability. In this variant, magic items, if they exist at all, can provide unique special abilities rather than numerical increases. + +## Special Class Features + +Every character automatically gains the class features on the Automatic Bonus Progression table. + +### AUTOMATIC BONUS PROGRESSION + +| Level | Benefits | +|---|---| +| 1 | - | +| 2 | Attack potency +1 | +| 3 | Skill potency (one at +1) | +| 4 | Devastating attacks (two dice) | +| 5 | Defense potency +1 | +| 6 | Skill potency (two at +1 each) | +| 7 | Perception potency +1 | +| 8 | Saving throw potency +1 | +| 9 | Skill potency (one at +2, one at +1) | +| 10 | Attack potency +2 | +| 11 | Defense potency +2 | +| 12 | Devastating attacks (three dice) | +| 13 | Perception potency +2; skill potency (two at +2 each, one at +1) | +| 14 | Saving throw potency +2 | +| 15 | Skill potency (three at +2 each, one at +1) | +| 16 | Attack potency +3 | +| 17 | Attribute apex; skill potency (one at +3, two at +2 each, two at +1 each) | +| 18 | Defense potency +3 | +| 19 | Devastating attacks (four dice), Perception potency +3 | +| 20 | Saving throw potency +3; skill potency (two at +3 each, two at +2 each, two at +1 each) | + +### Attack Potency2nd + +Starting at 2nd level, you gain a +1 potency bonus to attack rolls with all weapons and unarmed attacks. This increases to +2 at 10th level, and +3 at 16th level. + +### Skill Potency3rd + +At 3rd level, choose a single skill. You gain a +1 potency bonus with that skill. At 6th level, choose a second skill to gain a +1 potency bonus. At 9th level, choose one of those skills and increase its potency bonus to +2. At 13th level, increase the potency bonus of your second skill to +2 and choose a third skill to gain a +1 potency bonus. At 15th level, increase the third skill's potency bonus to +2 and choose a fourth skill to gain a +1 potency bonus. At 17th level, choose one of your three skills with a +2 potency bonus to increase to +3, and choose a fifth skill to gain a +1 potency bonus. Finally, at 20th level, choose one of the two skills with a +2 potency bonus to increase to +3, choose one of the three skills at a +1 potency bonus to increase to +2, and choose one new skill to gain a +1 potency bonus. You can spend 1 week to retrain one of these assignments at any time. + +### Devastating Attacks4th + +At 4th level, your weapon and unarmed Strikes deal two damage dice instead of one. This increases to three at 12th level and to four at 19th level. + +### Defense Potency5th + +At 5th level, you gain a +1 potency bonus to AC. At 11th level, this bonus increases to +2, and at 18th level, to +3. + +### Perception Potency7th + +At 7th level, you gain a +1 potency bonus to Perception, increasing to +2 at level 13 and +3 at level 19. + +### Saving Throw Potency8th + +At 8th level, you gain a +1 potency bonus to saves, increasing to +2 at level 14 and +3 at level 20. + +### Attribute Apex17th + +At 17th level, choose one attribute modifier to either increase by 1 or increase to +4 (whichever grants the higher modifer). + +### Adjusting Items and Treasure + +With this variant, you can ignore as much of the Party Treasure by Level table on page 59 as you want, though you'll usually want to provide consistent currency. The main area your choice will impact is in spellcasting items, such as scrolls and wands. Remove all potency runes, striking runes, and resilient runes. Items that normally grant an item bonus to statistics or damage dice no longer do, other than the base item bonus to AC from armor. Apex items do not increase attribute modifiers. If your world still includes magic items, a safe bet is to continue to give out consumable items. If you choose to eliminate runes entirely, this can reduce the PCs' damage since they won't have runes like flaming or holy. If you've removed nearly all treasure, challenges might become more difficult, even with automatic bonuses. + +*Source: GM Core, p. 83.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/automatic_knowledge.md b/pf2e-remaster/wiki/main/automatic_knowledge.md new file mode 100644 index 0000000..88126d1 --- /dev/null +++ b/pf2e-remaster/wiki/main/automatic_knowledge.md @@ -0,0 +1,17 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in a skill with the recall knowledge action; Assurance in that skill + +--- + +You know basic facts off the top of your head. Choose a skill you're an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check. + +--- + +**Special** You can select this feat multiple times, choosing a different skill each time. You can use Automatic Knowledge with any skills you have chosen, but you can still use Automatic Knowledge only once per round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/avalanche_strike.md b/pf2e-remaster/wiki/main/avalanche_strike.md new file mode 100644 index 0000000..ff568fe --- /dev/null +++ b/pf2e-remaster/wiki/main/avalanche_strike.md @@ -0,0 +1,17 @@ +**Archetype Feat 16** (3 actions) +**Traits:** Archetype, Flourish +**Prerequisites:** [[Mauler Dedication|main:mauler_dedication]] + +--- + +**Requirements** You are wielding a melee weapon in two hands. + +--- + +You attack all nearby adversaries. Make a melee Strike with your two-handed weapon against each enemy within its melee reach. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you have made all your attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/avatars_audience.md b/pf2e-remaster/wiki/main/avatars_audience.md new file mode 100644 index 0000000..aef6ecf --- /dev/null +++ b/pf2e-remaster/wiki/main/avatars_audience.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Cleric|main:cleric]] + +--- + +Your extensive service affords you certain divine privileges. First, any creature you encounter knows instinctively that you speak for your deity. Second, if you conduct the [[Commune|main:commune]] ritual to contact your deity, you don't have to pay any cost, and you automatically get a critical success. Third, once per day, you can cast [[Interplanar Teleport|main:interplanar_teleport]] as a divine innate spell, but only to travel to the realm of your deity. When you cast it this way, its casting time is 1 minute, your religious symbol is a sufficient planar key for this spell, and you appear exactly where you want to be. If you're in your deity's realm due to this spell, you can return to the point you left when you cast it by spending a single action, which has the concentrate and divine traits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/avatars_protection.md b/pf2e-remaster/wiki/main/avatars_protection.md new file mode 100644 index 0000000..d345d4c --- /dev/null +++ b/pf2e-remaster/wiki/main/avatars_protection.md @@ -0,0 +1,18 @@ +**Class Feat 20** (reaction) +**Traits:** [[Cleric|main:cleric]] + +--- + +**Trigger** You are critically hit by an enemy. + +**Requirements** You have an Avatar spell prepared. + +--- + +In moments of danger, you can call upon your god's form in an instant. You cast *avatar* from your spell slots. The triggering critical hit is reduced to a normal hit, and its damage is applied after gaining the *avatar* spell's temporary Hit Points. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/avenge_ally.md b/pf2e-remaster/wiki/main/avenge_ally.md new file mode 100644 index 0000000..80f1299 --- /dev/null +++ b/pf2e-remaster/wiki/main/avenge_ally.md @@ -0,0 +1,19 @@ +**Ancestry Feat 13** (1 action) +**Traits:** [[Elf|main:elf]], Fortune +**Frequency:** once per 10 minutes + +--- + +**Frequency** once every 10 minutes + +**Requirements** You are within 30 feet of an ally with the [[Dying|main:dying]] condition. + +--- + +Though you know that you will eventually outlive your companions, seeing them at death's door brings clarity to your attacks. Make a Strike. Roll twice on the attack roll and use the higher result. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/avert_gaze.md b/pf2e-remaster/wiki/main/avert_gaze.md new file mode 100644 index 0000000..662fc07 --- /dev/null +++ b/pf2e-remaster/wiki/main/avert_gaze.md @@ -0,0 +1,11 @@ +**Action** (1 action) + +--- + +You avert your gaze from danger, such as a medusa's gaze. You gain a +2 circumstance bonus to saves against visual abilities that require you to look at a creature or object, such as a medusa's petrifying gaze. Your gaze remains averted until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/avoid_notice.md b/pf2e-remaster/wiki/main/avoid_notice.md new file mode 100644 index 0000000..2d8652d --- /dev/null +++ b/pf2e-remaster/wiki/main/avoid_notice.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Exploration + +--- + +You attempt a Stealth check to avoid notice while traveling at half speed. If you're Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for [[Sneak|main:sneak]], regardless of their initiative check results). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/awaken_animal.md b/pf2e-remaster/wiki/main/awaken_animal.md new file mode 100644 index 0000000..58d69b5 --- /dev/null +++ b/pf2e-remaster/wiki/main/awaken_animal.md @@ -0,0 +1,50 @@ +**Ritual 6** +**Traits:** Uncommon, Mental +**Cast:** 1 day +**Cost:** herbs, 1/5 the value on Creature Creation Rituals table +**Range:** 10 feet +**Targets:** 1 animal up to the level on the table +**Primary check:** Nature (master) +**Secondary casters:** 3 +**Secondary checks:** Lore (any), Society, Survival + +--- + +You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one. + +**Critical Success** The target's Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes helpful to you for awakening it. + +**Success** The target's Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were lower and it becomes friendly to you for awakening it. + +**Failure** You fail to awaken the target. + +**Critical Failure** You accidentally awaken the target with a pure bestial hatred toward you. The target's Intelligence, Wisdom, and Charisma modifiers increase to -2 if they were lower. It becomes hostile to you, attempting to destroy you. + +## Creatures Creation Rituals + +| Creature Level | Spell Rank Required | Cost | +|---|---|---| +| -1 or 0 | 2 | 15 gp | +| 1 | 2 | 60 gp | +| 2 | 3 | 105 gp | +| 3 | 3 | 180 gp | +| 4 | 4 | 300 gp | +| 5 | 4 | 480 gp | +| 6 | 5 | 750 gp | +| 7 | 5 | 1,080 gp | +| 8 | 6 | 1,500 gp | +| 9 | 6 | 2,100 gp | +| 10 | 7 | 3,000 gp | +| 11 | 7 | 4,200 gp | +| 12 | 8 | 6,000 gp | +| 13 | 8 | 9,000 gp | +| 14 | 9 | 13,500 gp | +| 15 | 9 | 19,500 gp | +| 16 | 10 | 30,000 gp | +| 17 | 10 | 45,000 gp | + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/awesome_blow.md b/pf2e-remaster/wiki/main/awesome_blow.md new file mode 100644 index 0000000..95fc8c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/awesome_blow.md @@ -0,0 +1,21 @@ +**Class Feat 14** +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Rage +**Prerequisites:** [[Knockback|main:knockback]] + +--- + +Your attacks are so powerful, they can flatten your opponents. When you use [[Knockback|main:knockback]], you can attempt an Athletics check against your target's Fortitude DC. + +--- + +**Critical Success** You gain the critical success effect of a [[Shove|main:shove]], then the critical success effect of a [[Trip|main:trip]] against the target. + +**Success** You gain the success effect of a Shove, then the success effect of a Trip against the target. + +**Failure** You gain the normal effect of Knockback. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/azurite.md b/pf2e-remaster/wiki/main/azurite.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/azurite.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/back_to_back.md b/pf2e-remaster/wiki/main/back_to_back.md new file mode 100644 index 0000000..181705a --- /dev/null +++ b/pf2e-remaster/wiki/main/back_to_back.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Marshal Dedication|main:marshal_dedication]] + +--- + +You excel at watching your allies' backs and helping them watch yours. Any ally adjacent to you can't be [[Off-Guard|main:off-guard]] due to flanking unless you're also flanked. Similarly, while you're adjacent to at least one ally, you can't be off-guard due to flanking unless at least one ally you're adjacent to is flanked as well. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/backpack.md b/pf2e-remaster/wiki/main/backpack.md new file mode 100644 index 0000000..c514745 --- /dev/null +++ b/pf2e-remaster/wiki/main/backpack.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 sp +**Bulk:** — +**Usage:** wornbackpack + +--- + +A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/backup_disguise.md b/pf2e-remaster/wiki/main/backup_disguise.md new file mode 100644 index 0000000..1e36e45 --- /dev/null +++ b/pf2e-remaster/wiki/main/backup_disguise.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Deception|main:deception]] + +--- + +You have a specific disguise that you keep at the ready, worn underneath your outer garment. You can change into this disguise to Impersonate as a 3-action activity. If you are a master in Deception, it is instead a 2-action activity, and if you are legendary in Deception, it is a single action. You can create a new backup disguise by spending the normal amount of time it takes you to Impersonate, but you can have only one backup disguise at a time. Having a backup disguise doesn't allow you to remove your armor or any other complex piece of clothing any more quickly, but once you have those off, the disguise is readily available. Because you have the backup disguise at the ready, it's possible that a thorough search might reveal some elements of the disguise (see Conceal an Object in the Stealth skill). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/badlands_orc.md b/pf2e-remaster/wiki/main/badlands_orc.md new file mode 100644 index 0000000..b2c286a --- /dev/null +++ b/pf2e-remaster/wiki/main/badlands_orc.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Orc|main:orc]] + +--- + +You come from sun-scorched badlands, where long legs and an ability to withstand the elements helped you thrive. You can [[Hustle|main:hustle]] twice as long while exploring before you have to stop, and you treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bag_of_weasels.md b/pf2e-remaster/wiki/main/bag_of_weasels.md new file mode 100644 index 0000000..a7f6277 --- /dev/null +++ b/pf2e-remaster/wiki/main/bag_of_weasels.md @@ -0,0 +1,17 @@ +**Item 4** +**Traits:** Rare, Cursed, Extradimensional, Magical +**Price:** — +**Bulk:** 1 +**Usage:** held in two hands + +--- + +This item appears to be and functions as a *[[Spacious Pouch (Type I)|main:spacious_pouch_type_i]]*, until you try to retrieve an item from the bag. Whenever you retrieve an item from the *bag of weasels*, roll a DC 11 flat. On a success, you retrieve the item as normal. On a failure, the item you retrieve is transformed into a weasel; this doesn't affect artifacts, cursed items, or other hard-to-destroy items. + +This weasel uses either the weasel statistics or a giant rat statistics and exudes an aura of magic. The weasel has no loyalty to you and typically attempts to escape as quickly as possible. If the weasel is counteracted, it transforms back into the original item that was taken from the *bag of weasels*. If it dies or is slain, the weasel disappears and the item is permanently destroyed. Because the weasel is a transformed item, you don't gain any benefit you would receive from attacking a creature, defeating one, damaging one, or the like, but you do gain any benefit you would gain from destroying an item. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/balance.md b/pf2e-remaster/wiki/main/balance.md new file mode 100644 index 0000000..01a8db5 --- /dev/null +++ b/pf2e-remaster/wiki/main/balance.md @@ -0,0 +1,34 @@ +**Action** (1 action) +**Traits:** Move + +--- + +**Requirements** You are in a square that contains a narrow surface, uneven ground, or another similar feature. + +--- + +You move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. You are [[Off-Guard|main:off-guard]] while on a narrow surface or uneven ground. + +--- + +**Critical Success** You move up to your Speed. + +**Success** You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement). + +**Failure** You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends. + +**Critical Failure** You fall and your turn ends. + +## Sample Balance Tasks + +- **Untrained** tangled roots, uneven cobblestones +- **Trained** wooden beam +- **Expert** deep, loose gravel +- **Master** tightrope, smooth sheet of ice +- **Legendary** razor's edge, chunks of floor falling in midair + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/balisse_feather.md b/pf2e-remaster/wiki/main/balisse_feather.md new file mode 100644 index 0000000..a341000 --- /dev/null +++ b/pf2e-remaster/wiki/main/balisse_feather.md @@ -0,0 +1,23 @@ +**Item 12** +**Traits:** Consumable, Holy, Magical, Talisman +**Price:** 400 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Usage** affixed to a weapon + +**Activate** (free action) (concentrate) + +**Trigger** You deal damage using the affixed weapon to a creature that has the unholy trait or that you witnessed harm an ally, an innocent, or a noncombatant within the last minute. + +--- + +This long, fire-red feather smolders from the weapon it adorns. When you activate the feather, the creature you damaged burns with sacred light. The creature must succeed at a DC 29 Will save or take a –2 status penalty to AC and saving throws and reduce its resistances by 5. These effects last until the end of your next turn. This item has no effect on a creature with the holy trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/balisse_feather_greater.md b/pf2e-remaster/wiki/main/balisse_feather_greater.md new file mode 100644 index 0000000..dac3298 --- /dev/null +++ b/pf2e-remaster/wiki/main/balisse_feather_greater.md @@ -0,0 +1,23 @@ +**Item 16** +**Traits:** Consumable, Holy, Magical, Talisman +**Price:** 2000 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Usage** affixed to a weapon + +**Activate** (free action) (concentrate) + +**Trigger** You deal damage using the affixed weapon to a creature that has the unholy trait or that you witnessed harm an ally, an innocent, or a noncombatant within the last minute. + +--- + +This long, fire-red feather smolders from the weapon it adorns. When you activate the feather, the creature you damaged burns with sacred light. The creature must succeed at a DC 35 Will save or take a –2 status penalty to AC and saving throws and reduce its resistances by 10. These effects last until the end of your next turn. This item has no effect on a creature with the holy trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bandit.md b/pf2e-remaster/wiki/main/bandit.md new file mode 100644 index 0000000..baa10fe --- /dev/null +++ b/pf2e-remaster/wiki/main/bandit.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Dexterity, free +**Trained skills:** [[Intimidation|main:intimidation]] + +--- + +Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local noble or you did so of your own accord, you eventually got caught up in the adventuring life. + +Choose two attribute boosts. One must be to **Dexterity** or **Charisma**, and one is a free attribute boost. + +You're trained in the Intimidation skill and a Lore skill related to the terrain you worked in (such as Desert Lore or Plains Lore). You gain the [[Group Coercion|main:group_coercion]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bands_of_force.md b/pf2e-remaster/wiki/main/bands_of_force.md new file mode 100644 index 0000000..186341f --- /dev/null +++ b/pf2e-remaster/wiki/main/bands_of_force.md @@ -0,0 +1,23 @@ +**Item 8** +**Traits:** Force, Invested, Magical +**Price:** 500 gp +**Bulk:** L +**Usage:** wornarmbands + +--- + +Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor. + +**Activate—Return Force** (reaction) (force, manipulate) + +**Trigger** A creature critically misses you with a melee Strike + +--- + +**Effect** You [[Shove|main:shove]] the creature using the bands' Athletics modifier of +14. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bands_of_force_greater.md b/pf2e-remaster/wiki/main/bands_of_force_greater.md new file mode 100644 index 0000000..dbc4f44 --- /dev/null +++ b/pf2e-remaster/wiki/main/bands_of_force_greater.md @@ -0,0 +1,23 @@ +**Item 14** +**Traits:** Force, Invested, Magical +**Price:** 4500 gp +**Bulk:** L +**Usage:** wornarmbands + +--- + +Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +2 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor. + +**Activate—Return Force** (reaction) (force, manipulate) + +**Trigger** A creature critically misses you with a melee Strike + +--- + +**Effect** You [[Shove|main:shove]] the creature using the bands' Athletics modifier of +21. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bands_of_force_major.md b/pf2e-remaster/wiki/main/bands_of_force_major.md new file mode 100644 index 0000000..e6cac30 --- /dev/null +++ b/pf2e-remaster/wiki/main/bands_of_force_major.md @@ -0,0 +1,23 @@ +**Item 20** +**Traits:** Force, Invested, Magical +**Price:** 70000 gp +**Bulk:** L +**Usage:** wornarmbands + +--- + +Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +3 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor. + +**Activate—Return Force** (reaction) (force, manipulate) + +**Trigger** A creature critically misses you with a melee Strike + +--- + +**Effect** You [[Shove|main:shove]] the creature using the bands' Athletics modifier of +33. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bane.md b/pf2e-remaster/wiki/main/bane.md new file mode 100644 index 0000000..0616bd5 --- /dev/null +++ b/pf2e-remaster/wiki/main/bane.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Aura, Concentrate, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 10-foot emanation +**Targets:** enemies in the area +**Defense:** Will +**Duration:** 1 minute + +--- + +You fill the minds of your enemies with doubt. Enemies in the area must succeed at a Will save or take a –1 status penalty to attack rolls as long as they are in the area. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet and force enemies in the area that weren't yet affected to attempt another saving throw. + +Bane can counteract [[Bless|main:bless]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/banishment.md b/pf2e-remaster/wiki/main/banishment.md new file mode 100644 index 0000000..df9db71 --- /dev/null +++ b/pf2e-remaster/wiki/main/banishment.md @@ -0,0 +1,31 @@ +**Spell 5** +**Traits:** Concentrate, Incapacitation, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature that isn't on its home plane +**Defense:** Will + +--- + +You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while Casting this Spell and add a cost to the spell to give the creature a –2 circumstance penalty to its save. The cost must be a specially gathered object that is anathema to the creature. This spell fails if you aren't on your home plane when you cast it. + +--- + +**Critical Success** The target resists being banished and you are [[Stunned 1|main:stunned]]. + +**Success** The target resists being banished. + +**Failure** The target is banished. + +**Critical Failure** The target is banished and can't return by any means to the plane it's banished from for 1 week. + +--- + +**Heightened (9th)** You can target up to 10 creatures. The extra cost affects targets to which it is anathema. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/barbarian.md b/pf2e-remaster/wiki/main/barbarian.md new file mode 100644 index 0000000..978e210 --- /dev/null +++ b/pf2e-remaster/wiki/main/barbarian.md @@ -0,0 +1,56 @@ +*Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most.* + +**Key attribute:** Strength +**Hit Points:** 12 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** expert +- **Saving throws:** expert in Fortitude, trained in Reflex, expert in Will +- **Skills:** trained in [[Athletics|main:athletics]]; trained in a number of additional skills equal to 3 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in martial weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense, trained in light armor, trained in medium armor +- **Class DC:** trained in barbarian class DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Instinct|main:instinct]], [[Quick-Tempered|main:quick_tempered_class_feature]], [[Rage|main:rage_class_feature]] +- **Level 3:** [[Furious Footfalls|main:furious_footfalls]] +- **Level 5:** [[Brutality|main:brutality]] +- **Level 7:** [[Juggernaut|main:juggernaut]], Weapon Specialization +- **Level 9:** [[Raging Resistance|main:raging_resistance]], [[Reflex Expertise|main:reflex_expertise]] +- **Level 11:** [[Mighty Rage|main:mighty_rage]] +- **Level 13:** [[Greater Juggernaut|main:greater_juggernaut]], [[Medium Armor Expertise|main:medium_armor_expertise]], [[Weapon Mastery|main:weapon_mastery]] +- **Level 15:** [[Greater Weapon Specialization (Barbarian)|main:greater_weapon_specialization_barbarian]], [[Indomitable Will|main:indomitable_will]] +- **Level 17:** [[Perception Mastery|main:perception_mastery]], [[Revitalizing Rage|main:revitalizing_rage]] +- **Level 19:** [[Armor Mastery|main:armor_mastery]], [[Devastator|main:devastator]] + +## Barbarian feats + +Also in [[Barbarian Feats|category:barbarian_feats]]. + +- **Level 1:** [[Acute Vision|main:acute_vision]], [[Adrenaline Rush|main:adrenaline_rush]], [[Draconic Arrogance|main:draconic_arrogance]], [[Moment of Clarity|main:moment_of_clarity]], [[Raging Intimidation|main:raging_intimidation]], [[Raging Thrower|main:raging_thrower]], [[Sudden Charge|main:sudden_charge]] +- **Level 2:** [[Acute Scent|main:acute_scent]], [[Bashing Charge|main:bashing_charge]], [[Furious Finish|main:furious_finish]], [[Intimidating Strike|main:intimidating_strike]], [[No Escape|main:no_escape]], [[Second Wind|main:second_wind]], [[Shake it Off|main:shake_it_off]] +- **Level 4:** [[Barreling Charge|main:barreling_charge]], [[Oversized Throw|main:oversized_throw]], [[Raging Athlete|main:raging_athlete]], [[Scars of Steel|main:scars_of_steel]], [[Spiritual Guides|main:spiritual_guides]], [[Supernatural Senses|main:supernatural_senses]], [[Swipe|main:swipe]], [[Wounded Rage|main:wounded_rage]] +- **Level 6:** [[Animal Skin|main:animal_skin]], [[Brutal Bully|main:brutal_bully]], [[Cleave|main:cleave]], [[Dragon's Rage Breath|main:dragons_rage_breath]], [[Giant's Stature|main:giants_stature]], [[Inner Strength|main:inner_strength]], [[Mage Hunter|main:mage_hunter]], [[Nocturnal Senses|main:nocturnal_senses]], [[Reactive Strike (feat)|main:reactive_strike_feat]], [[Scouring Rage|main:scouring_rage]], [[Spirits' Interference|main:spirits_interference]] +- **Level 8:** [[Animalistic Brutality|main:animalistic_brutality]], [[Disarming Assault|main:disarming_assault]], [[Follow-Up Assault|main:follow_up_assault]], [[Friendly Toss|main:friendly_toss]], [[Furious Bully|main:furious_bully]], [[Instinctive Strike|main:instinctive_strike]], [[Invulnerable Rager|main:invulnerable_rager]], [[Renewed Vigor|main:renewed_vigor]], [[Share Rage|main:share_rage]], [[Sudden Leap|main:sudden_leap]], [[Thrash|main:thrash]] +- **Level 10:** [[Come and Get Me|main:come_and_get_me]], [[Furious Sprint|main:furious_sprint]], [[Great Cleave|main:great_cleave]], [[Impressive Landing|main:impressive_landing]], [[Knockback|main:knockback]], [[Overpowering Charge|main:overpowering_charge]], [[Resounding Blow|main:resounding_blow]], [[Silencing Strike|main:silencing_strike]], [[Tangle of Battle|main:tangle_of_battle]], [[Terrifying Howl|main:terrifying_howl]] +- **Level 12:** [[Dragon's Rage Wings|main:dragons_rage_wings]], [[Embrace the Pain|main:embrace_the_pain]], [[Furious Grab|main:furious_grab]], [[Predator's Pounce|main:predators_pounce]], [[Spirit's Wrath|main:spirits_wrath]], [[Sunder Spell|main:sunder_spell]], [[Titan's Stature|main:titans_stature]], [[Unbalancing Sweep|main:unbalancing_sweep]] +- **Level 14:** [[Awesome Blow|main:awesome_blow]], [[Giant's Lunge|main:giants_lunge]], [[Impaling Thrust|main:impaling_thrust]], [[Sunder Enchantment|main:sunder_enchantment]], [[Vengeful Strike|main:vengeful_strike]], [[Whirlwind Strike|main:whirlwind_strike]] +- **Level 16:** [[Collateral Thrash|main:collateral_thrash]], [[Desperate Wrath|main:desperate_wrath]], [[Dragon Transformation|main:dragon_transformation]], [[Furious Vengeance|main:furious_vengeance]], [[Penetrating Projectile|main:penetrating_projectile]], [[Shattering Blows|main:shattering_blows]] +- **Level 18:** [[Brutal Critical|main:brutal_critical]], [[Perfect Clarity|main:perfect_clarity]], [[Vicious Evisceration|main:vicious_evisceration]], [[Whirlwind Toss|main:whirlwind_toss]] +- **Level 20:** [[Annihilating Swing|main:annihilating_swing]], [[Contagious Rage|main:contagious_rage]], [[Quaking Stomp|main:quaking_stomp]], [[Unstoppable Juggernaut|main:unstoppable_juggernaut]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/barbarian_dedication.md b/pf2e-remaster/wiki/main/barbarian_dedication.md new file mode 100644 index 0000000..e2c1c45 --- /dev/null +++ b/pf2e-remaster/wiki/main/barbarian_dedication.md @@ -0,0 +1,17 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Strength +2; Constitution +2 + +--- + +You become trained in Athletics; if you were already trained in Athletics, you instead become trained in a skill of your choice. You become trained in barbarian class DC. + +You can use the Rage action. While raging, you take a –1 penalty to AC. + +Choose an instinct as you would if you were a barbarian. You have that instinct for all purposes, but you don't gain any of the other abilities it grants. If that instinct has anathema, you're bound by them. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/barbarian_resiliency.md b/pf2e-remaster/wiki/main/barbarian_resiliency.md new file mode 100644 index 0000000..9f05340 --- /dev/null +++ b/pf2e-remaster/wiki/main/barbarian_resiliency.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Barbarian Dedication|main:barbarian_dedication]]; class granting no more Hit Points per level than 10 + your Constitution modifier + +--- + +You gain 3 additional Hit Points for each barbarian archetype class feat you have. As you continue selecting barbarian archetype class feats, you continue to gain additional Hit Points in this way. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/barber.md b/pf2e-remaster/wiki/main/barber.md new file mode 100644 index 0000000..c49170d --- /dev/null +++ b/pf2e-remaster/wiki/main/barber.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Dexterity or Wisdom, free +**Trained skills:** [[Medicine|main:medicine]], Surgery Lore ([[Lore|main:lore]]) + +--- + +Haircuts, dentistry, bloodletting, and surgery—if it takes a steady hand and a razor, you can do it. You may have taken to the road to expand your skills or test yourself against a world that leaves your patients so battered and bruised. + +Choose two attribute boosts. One must be to **Dexterity** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Medicine skill and the Surgery Lore skill. You gain the [[Risky Surgery|main:risky_surgery]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bard.md b/pf2e-remaster/wiki/main/bard.md new file mode 100644 index 0000000..0801212 --- /dev/null +++ b/pf2e-remaster/wiki/main/bard.md @@ -0,0 +1,69 @@ +*You are a master of artistry, a scholar of hidden secrets, and a captivating persuader. Using powerful performances, you influence minds and elevate souls to new levels of heroics. You might use your powers to become a charismatic leader, or perhaps you might instead be a counselor, manipulator, scholar, scoundrel, or virtuoso. While your versatility leads some to consider you a beguiling ne'er-do-well and a jack-of-all-trades, it's dangerous to dismiss you as a master of none.* + +**Key attribute:** Charisma +**Hit Points:** 8 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** expert +- **Saving throws:** trained in Fortitude, trained in Reflex, expert in Will +- **Skills:** trained in [[Occultism|main:occultism]] and [[Performance|main:performance]]; trained in a number of additional skills equal to 4 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in martial weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense, trained in light armor +- **Class DC:** trained in bard class DC +- **Spellcasting:** trained in spell attack modifier and spell DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Bard Spellcasting|main:bard_spellcasting]], [[Composition Spells|main:composition_spells]], [[Muses|main:muses]], [[Spell Repertoire|main:spell_repertoire]] +- **Level 3:** [[Reflex Expertise|main:reflex_expertise]], [[Signature Spells|main:signature_spells]] +- **Level 7:** [[Expert Spellcaster|main:expert_spellcaster]] +- **Level 9:** [[Fortitude Expertise|main:fortitude_expertise]], [[Performer's Heart|main:performers_heart]] +- **Level 11:** [[Bard Weapon Expertise|main:bard_weapon_expertise]], [[Perception Mastery|main:perception_mastery]] +- **Level 13:** [[Light Armor Expertise|main:light_armor_expertise]], Weapon Specialization +- **Level 15:** [[Master Spellcaster|main:master_spellcaster]] +- **Level 17:** [[Greater Performer's Heart|main:greater_performers_heart]] +- **Level 19:** [[Legendary Spellcaster|main:legendary_spellcaster]], [[Magnum Opus|main:magnum_opus]] + +## Bard feats + +Also in [[Bard Feats|category:bard_feats]]. + +- **Level 1:** [[Bardic Lore|main:bardic_lore]], [[Hymn of Healing (feat)|main:hymn_of_healing_feat]], [[Lingering Composition (feat)|main:lingering_composition_feat]], [[Martial Performance|main:martial_performance]], [[Reach Spell|main:reach_spell]], [[Versatile Performance|main:versatile_performance]], [[Well-Versed|main:well_versed]] +- **Level 2:** [[Cantrip Expansion|main:cantrip_expansion]], [[Directed Audience|main:directed_audience]], [[Emotional Push|main:emotional_push]], [[Esoteric Polymath|main:esoteric_polymath]], [[Loremaster's Etude (feat)|main:loremasters_etude_feat]], [[Multifarious Muse|main:multifarious_muse]], [[Song of Strength (feat)|main:song_of_strength_feat]], [[Uplifting Overture (feat)|main:uplifting_overture_feat]] +- **Level 4:** [[Combat Reading|main:combat_reading]], [[Courageous Advance|main:courageous_advance]], [[In Tune|main:in_tune]], [[Melodious Spell|main:melodious_spell]], [[Rallying Anthem (feat)|main:rallying_anthem_feat]], [[Ritual Researcher|main:ritual_researcher]], [[Triple Time (feat)|main:triple_time_feat]], [[Versatile Signature|main:versatile_signature]] +- **Level 6:** [[Assured Knowledge|main:assured_knowledge]], [[Defensive Coordination|main:defensive_coordination]], [[Dirge of Doom (feat)|main:dirge_of_doom_feat]], [[Educate Allies|main:educate_allies]], [[Harmonize|main:harmonize]], [[Song of Marching (feat)|main:song_of_marching_feat]], [[Steady Spellcasting|main:steady_spellcasting]] +- **Level 8:** [[Accompany|main:accompany]], [[Call and Response|main:call_and_response]], [[Eclectic Skill|main:eclectic_skill]], [[Fortissimo Composition (feat)|main:fortissimo_composition_feat]], [[Reflexive Courage|main:reflexive_courage]], [[Soulsight (Bard)|main:soulsight_bard]] +- **Level 10:** [[Annotate Composition|main:annotate_composition]], [[Courageous Assault|main:courageous_assault]], [[House of Imaginary Walls (feat)|main:house_of_imaginary_walls_feat]], [[Ode to Ouroboros (feat)|main:ode_to_ouroboros_feat]], [[Quickened Casting|main:quickened_casting]], [[Symphony of the Unfettered Heart (feat)|main:symphony_of_the_unfettered_heart_feat]], [[Unusual Composition|main:unusual_composition]] +- **Level 12:** [[Eclectic Polymath|main:eclectic_polymath]], [[Enigma's Knowledge|main:enigmas_knowledge]], [[Inspirational Focus|main:inspirational_focus]], [[Reverberate|main:reverberate]], [[Shared Assault|main:shared_assault]] +- **Level 14:** [[Allegro (feat)|main:allegro_feat]], [[Earworm|main:earworm]], [[Soothing Ballad (feat)|main:soothing_ballad_feat]], [[Triumphant Inspiration|main:triumphant_inspiration]], [[True Hypercognition|main:true_hypercognition]], [[Vigorous Anthem|main:vigorous_anthem]] +- **Level 16:** [[Courageous Onslaught|main:courageous_onslaught]], [[Effortless Concentration|main:effortless_concentration]], [[Resounding Finale|main:resounding_finale]], [[Studious Capacity|main:studious_capacity]] +- **Level 18:** [[All in My Head|main:all_in_my_head]], [[Deep Lore|main:deep_lore]], [[Discordant Voice|main:discordant_voice]], [[Eternal Composition|main:eternal_composition]], [[Impossible Polymath|main:impossible_polymath]] +- **Level 20:** [[Fatal Aria (feat)|main:fatal_aria_feat]], [[Perfect Encore|main:perfect_encore]], [[Pied Piping (feat)|main:pied_piping_feat]], [[Symphony of the Muse|main:symphony_of_the_muse]], [[Ultimate Polymath|main:ultimate_polymath]] + +## Focus spells + +- [[Counter Performance|main:counter_performance]] (rank 1) +- [[Hymn of Healing|main:hymn_of_healing]] (rank 1) +- [[Lingering Composition|main:lingering_composition]] (rank 1) +- [[Loremaster's Etude|main:loremasters_etude]] (rank 1) +- [[Fortissimo Composition|main:fortissimo_composition]] (rank 4) +- [[Ode to Ouroboros|main:ode_to_ouroboros]] (rank 5) +- [[Symphony of the Unfettered Heart|main:symphony_of_the_unfettered_heart]] (rank 5) +- [[Soothing Ballad|main:soothing_ballad]] (rank 7) +- [[Fatal Aria|main:fatal_aria]] (rank 10) +- [[Pied Piping|main:pied_piping]] (rank 10) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bard_dedication.md b/pf2e-remaster/wiki/main/bard_dedication.md new file mode 100644 index 0000000..4beae42 --- /dev/null +++ b/pf2e-remaster/wiki/main/bard_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Charisma +2 + +--- + +You cast spells like a bard and gain the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the occult spell list or any other occult cantrips you've learned or discovered. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for bard archetype spells is Charisma, and they are occult bard spells. You become trained in Occultism and Performance; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. Choose a muse as you would if you were a bard. You can take that muse's feats, but you don't gain the starting feat, spell or any other abilities the choice of muse grants. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bard_spellcasting.md b/pf2e-remaster/wiki/main/bard_spellcasting.md new file mode 100644 index 0000000..c3d66af --- /dev/null +++ b/pf2e-remaster/wiki/main/bard_spellcasting.md @@ -0,0 +1,29 @@ +**Class Feature 1** +**Traits:** [[Bard|main:bard]] +**Class:** [[Bard|main:bard]] + +--- + +You draw upon magic from esoteric knowledge. You are a spellcaster and can cast spells of the occult tradition using the Cast a Spell activity. + +As a bard, when you cast spells, your incantations might be musical riffs or clever limericks, your gestures might incorporate dance and dramatic pantomiming, and you might accompany your spellcasting by playing a musical instrument. + +Each day, you can cast up to two 1st-rank spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots. + +As you increase in level as a bard, your number of spells per day increases, as does the highest rank of spells you can cast. + +Some of your spells require you to attempt a spell attack to see how effective they are or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Charisma, your spell attack modifiers and spell DCs use your Charisma modifier. + +### Heightening Spells + +When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. You must have a spell in your spell repertoire at the rank you want to cast in order to heighten it to that rank. Many spells have specific improvements when they are heightened to certain ranks. The signature spells class feature lets you heighten certain spells freely. + +### Cantrips + +Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up—this is usually equal to the highest rank of bard spell slot you have. For example, as a 1st-level bard, your cantrips are 1st-rank spells, and as a 5th-level bard, your cantrips are 3rd-rank spells. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bard_weapon_expertise.md b/pf2e-remaster/wiki/main/bard_weapon_expertise.md new file mode 100644 index 0000000..4e5dc18 --- /dev/null +++ b/pf2e-remaster/wiki/main/bard_weapon_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Bard|main:bard]] +**Class:** [[Bard|main:bard]] + +--- + +You have become thoroughly adept with bardic weapons. Your proficiency rank for martial weapons, simple weapons, and unarmed attacks increases to expert. When you critically succeed at an attack roll using one of these weapons or an unarmed attack while one of your compositions is active, you apply the critical specialization effect for that weapon or unarmed attack. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bardic_lore.md b/pf2e-remaster/wiki/main/bardic_lore.md new file mode 100644 index 0000000..6636d9f --- /dev/null +++ b/pf2e-remaster/wiki/main/bardic_lore.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** enigma muse + +--- + +Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to [[Recall Knowledge|main:recall_knowledge]], but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can't increase your proficiency rank in Bardic Lore by any other means. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/barding_of_the_zephyr.md b/pf2e-remaster/wiki/main/barding_of_the_zephyr.md new file mode 100644 index 0000000..1c20ab6 --- /dev/null +++ b/pf2e-remaster/wiki/main/barding_of_the_zephyr.md @@ -0,0 +1,28 @@ +**Item 10** +**Traits:** Companion, Invested, Primal +**Price:** 900 gp +**Bulk:** L + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Light barding | +1 | +5 | +3 | -1 | -5 ft. | — | + +--- + +This light barding is covered in stylized wind motifs. When you suit up your animal companion, the barding adjusts to fit your animal companion regardless of its shape. + +When your companion falls, wind picks it up from below; it gains the effects of [[Gentle Landing|main:gentle_landing]]. + +**Activate—Take Flight** (2 actions) (manipulate) + +**Frequency** once per day + +--- + +**Effect** You trace a finger along the wind motifs on the barding, granting your companion wearing the barding a fly Speed of 30 feet for 10 minutes. Even if the companion doesn't have the mount special ability, it can still Fly while being ridden. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bargain_hunter.md b/pf2e-remaster/wiki/main/bargain_hunter.md new file mode 100644 index 0000000..b86aeac --- /dev/null +++ b/pf2e-remaster/wiki/main/bargain_hunter.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Diplomacy|main:diplomacy]] + +--- + +You can [[Earn Income|main:earn_income]] using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Finally, if you select Bargain Hunter during character creation at 1st level, you start play with an additional 2 gp. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bark_and_tendril.md b/pf2e-remaster/wiki/main/bark_and_tendril.md new file mode 100644 index 0000000..f6a2733 --- /dev/null +++ b/pf2e-remaster/wiki/main/bark_and_tendril.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Leshy|main:leshy]] + +--- + +You wield primal magic. You can cast [[Entangling Flora|main:entangling_flora]] and [[Oaken Resilience|main:oaken_resilience]] as 2nd-rank primal innate spells once per day each. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/barkeep.md b/pf2e-remaster/wiki/main/barkeep.md new file mode 100644 index 0000000..707b1ad --- /dev/null +++ b/pf2e-remaster/wiki/main/barkeep.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Constitution, free +**Trained skills:** [[Diplomacy|main:diplomacy]], Alcohol Lore ([[Lore|main:lore]]) + +--- + +You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold your liquor and rowdily socialize. + +Choose two attribute boosts. One must be to **Constitution** or **Charisma**, and one is a free attribute boost. + +You're trained in the Diplomacy skill and the Alcohol Lore skill. You gain the [[Hobnobber|main:hobnobber]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/barreling_charge.md b/pf2e-remaster/wiki/main/barreling_charge.md new file mode 100644 index 0000000..3cb1d66 --- /dev/null +++ b/pf2e-remaster/wiki/main/barreling_charge.md @@ -0,0 +1,13 @@ +**Class Feat 4** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], [[Fighter|main:fighter]], Flourish +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +You rush forward, moving enemies aside to reach your foe. You Stride, attempting to move through your enemies' spaces. Roll an Athletics check and compare the result to the Fortitude DC of each creature whose space you attempt to move through during your Stride, moving through its space on a success but ending your movement before entering its space on a failure. You can then Strike, regardless of how your Stride ended. You can use Barreling Charge to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/barrister.md b/pf2e-remaster/wiki/main/barrister.md new file mode 100644 index 0000000..4e271a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/barrister.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Intelligence, free +**Trained skills:** [[Diplomacy|main:diplomacy]], Legal Lore ([[Lore|main:lore]]) + +--- + +Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You're capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice. + +Choose two attribute boosts. One must be to **Intelligence** or **Charisma**, and one is a free attribute boost. + +You're trained in the Diplomacy skill and the Legal Lore skill. You gain the [[Group Impression|main:group_impression]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bashing_charge.md b/pf2e-remaster/wiki/main/bashing_charge.md new file mode 100644 index 0000000..d22e354 --- /dev/null +++ b/pf2e-remaster/wiki/main/bashing_charge.md @@ -0,0 +1,15 @@ +**Class Feat 2** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], Flourish +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +You smash, bust, and charge through solid obstacles without hesitation. + +Stride twice. Once during your movement, if your movement passes through or ends adjacent to a door, window, fence, wall, or similar obstacle, you can attempt an Athletics check to [[Force Open|main:force_open]] the obstacle with a +1 circumstance bonus to the roll; on a failure, your movement ends at that obstacle. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_arcana.md b/pf2e-remaster/wiki/main/basic_arcana.md new file mode 100644 index 0000000..7c15506 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_arcana.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Wizard Dedication|main:wizard_dedication]] + +--- + +You gain a 1st- or 2nd-level wizard feat of your choice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_bard_spellcasting.md b/pf2e-remaster/wiki/main/basic_bard_spellcasting.md new file mode 100644 index 0000000..d59a321 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_bard_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Bard Dedication|main:bard_dedication]] + +--- + +You gain the Basic Spellcasting Feat benefits. Each time you gain a spell slot of a new rank from the bard archetype, add a common occult spell of the appropriate rank, or another appropriate occult spell you learned or discovered, to your repertoire. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_blood_potency.md b/pf2e-remaster/wiki/main/basic_blood_potency.md new file mode 100644 index 0000000..94b9413 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_blood_potency.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Sorcerer Dedication|main:sorcerer_dedication]] + +--- + +You gain a 1st- or 2nd-level sorcerer feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_bloodline_spell.md b/pf2e-remaster/wiki/main/basic_bloodline_spell.md new file mode 100644 index 0000000..d08a17d --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_bloodline_spell.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Sorcerer Dedication|main:sorcerer_dedication]] + +--- + +You gain your bloodline's initial bloodline spell. If you don't already have one, you also gain a focus pool of 1 Focus Point, which you can Refocus without any special effort. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_cleric_spellcasting.md b/pf2e-remaster/wiki/main/basic_cleric_spellcasting.md new file mode 100644 index 0000000..60611ca --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_cleric_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Cleric Dedication|main:cleric_dedication]] + +--- + +You gain the Basic Spellcasting Feat benefits. You can prepare your deity's spells in your spell slots of the appropriate rank from the cleric archetype. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_concoction.md b/pf2e-remaster/wiki/main/basic_concoction.md new file mode 100644 index 0000000..b189a25 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_concoction.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Alchemist Dedication|main:alchemist_dedication]] + +--- + +You gain a 1st- or 2nd-level alchemist feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_crafters_book.md b/pf2e-remaster/wiki/main/basic_crafters_book.md new file mode 100644 index 0000000..493764d --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_crafters_book.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 sp +**Bulk:** L +**Usage:** held in two hands + +--- + +This book contains the formulas for Crafting the 0-level common items in Chapter 6 of the Player Core. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_deduction.md b/pf2e-remaster/wiki/main/basic_deduction.md new file mode 100644 index 0000000..d1107f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_deduction.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Investigator Dedication|main:investigator_dedication]] + +--- + +You gain a 1st- or 2nd-level investigator feat of your choice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_devotion.md b/pf2e-remaster/wiki/main/basic_devotion.md new file mode 100644 index 0000000..b6f3ecc --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_devotion.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Champion Dedication|main:champion_dedication]] + +--- + +You gain a 1st- or 2nd-level champion feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_dogma.md b/pf2e-remaster/wiki/main/basic_dogma.md new file mode 100644 index 0000000..61fdb36 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_dogma.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Cleric Dedication|main:cleric_dedication]] + +--- + +You gain a 1st- or 2nd-level cleric feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_druid_spellcasting.md b/pf2e-remaster/wiki/main/basic_druid_spellcasting.md new file mode 100644 index 0000000..01544c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_druid_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Druid Dedication|main:druid_dedication]] + +--- + +You gain the Basic Spellcasting Feat benefits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_eldritch_archer_spellcasting.md b/pf2e-remaster/wiki/main/basic_eldritch_archer_spellcasting.md new file mode 100644 index 0000000..055bab6 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_eldritch_archer_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Eldritch Archer Dedication|main:eldritch_archer_dedication]] + +--- + +You gain the Basic Spellcasting Feat benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell rank to your repertoire, either a common spell of your chosen tradition or another spell of that tradition you have learned or discovered. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_finisher.md b/pf2e-remaster/wiki/main/basic_finisher.md new file mode 100644 index 0000000..b25c552 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_finisher.md @@ -0,0 +1,12 @@ +**Action** (1 action) +**Traits:** Finisher + +--- + +You make a graceful, deadly attack. Make a Strike; if you hit and your weapon qualifies for [[Precise Strike|main:precise_strike]], you deal the full 1d6 damage from precise strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_flair.md b/pf2e-remaster/wiki/main/basic_flair.md new file mode 100644 index 0000000..05326e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_flair.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Swashbuckler Dedication|main:swashbuckler_dedication]] + +--- + +You gain a 1st- or 2nd-level swashbuckler feat of your choice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_fury.md b/pf2e-remaster/wiki/main/basic_fury.md new file mode 100644 index 0000000..ed3762f --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_fury.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Barbarian Dedication|main:barbarian_dedication]] + +--- + +You gain a 1st- or 2nd-level barbarian feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_hunters_trick.md b/pf2e-remaster/wiki/main/basic_hunters_trick.md new file mode 100644 index 0000000..081f9a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_hunters_trick.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Ranger Dedication|main:ranger_dedication]] + +--- + +You gain a 1st- or 2nd-level ranger feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_kata.md b/pf2e-remaster/wiki/main/basic_kata.md new file mode 100644 index 0000000..fa6dbff --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_kata.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Monk Dedication|main:monk_dedication]] + +--- + +You gain a 1st- or 2nd-level monk feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_lesson.md b/pf2e-remaster/wiki/main/basic_lesson.md new file mode 100644 index 0000000..890ab31 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_lesson.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Witch|main:witch]] + +--- + +Your patron grants you a special lesson, revealing a hidden facet of its nature. Choose a basic lesson. You gain its associated hex, and your familiar learns the associated spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_maneuver.md b/pf2e-remaster/wiki/main/basic_maneuver.md new file mode 100644 index 0000000..de1be44 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_maneuver.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Fighter Dedication|main:fighter_dedication]] + +--- + +You gain a 1st- or 2nd-level fighter feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_muses_whispers.md b/pf2e-remaster/wiki/main/basic_muses_whispers.md new file mode 100644 index 0000000..1d495f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_muses_whispers.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Bard Dedication|main:bard_dedication]] + +--- + +You gain a 1st- or 2nd-level bard feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_mysteries.md b/pf2e-remaster/wiki/main/basic_mysteries.md new file mode 100644 index 0000000..f7dc7fc --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_mysteries.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Oracle Dedication|main:oracle_dedication]] + +--- + +You gain a 1st- or 2nd-level oracle feat of your choice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_oracle_spellcasting.md b/pf2e-remaster/wiki/main/basic_oracle_spellcasting.md new file mode 100644 index 0000000..ec90469 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_oracle_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Oracle Dedication|main:oracle_dedication]] + +--- + +You gain the Basic Spellcasting Feat benefits. When you gain a spell slot of a new rank from the oracle archetype, add a common divine spell or another divine spell you have learned or discovered (including the granted spells associated with your mystery) to your repertoire, of that spell rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_scroll_cache.md b/pf2e-remaster/wiki/main/basic_scroll_cache.md new file mode 100644 index 0000000..05840ef --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_scroll_cache.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Scroll Trickster Dedication|main:scroll_trickster_dedication]] + +--- + +You have a vast and overflowing collection of scroll scraps, riddled with errors and misspellings and leaking energy like a sieve. With enough care, you can coax these scroll scraps into functioning—briefly. + +Each day during your daily preparations, you can create a single temporary scroll containing a 1st-rank spell. The spell must be a common spell, a spell to which you have access, or a spell you are able to cast, and you must be trained in the skill corresponding to at least one of the spell's traditions. You can use [[Learn a Spell|main:learn_a_spell]] to add spells to those you can use with this feat, even if you aren't a spellcaster. This scroll is an unstable, temporary item and loses its magic the next time you make your daily preparations if you haven't already used it. This temporary scroll can't be used to Learn the Spell. + +At 8th level, add a second temporary scroll containing a 2nd-rank spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_sorcerer_spellcasting.md b/pf2e-remaster/wiki/main/basic_sorcerer_spellcasting.md new file mode 100644 index 0000000..e52c6ec --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_sorcerer_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Sorcerer Dedication|main:sorcerer_dedication]] + +--- + +You gain the Basic Spellcasting Feat benefits. Each time you gain a spell slot of a new level from the sorcerer archetype, add a spell of the appropriate spell rank to your repertoire: a common spell of your bloodline's tradition, one of your bloodline's granted spells, or another spell you have learned or discovered. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_trickery.md b/pf2e-remaster/wiki/main/basic_trickery.md new file mode 100644 index 0000000..1082043 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_trickery.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Rogue Dedication|main:rogue_dedication]] + +--- + +You gain a 1st- or 2nd-level rogue feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_wilding.md b/pf2e-remaster/wiki/main/basic_wilding.md new file mode 100644 index 0000000..f0d1389 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_wilding.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Druid Dedication|main:druid_dedication]] + +--- + +You gain a 1st- or 2nd-level druid feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_witch_spellcasting.md b/pf2e-remaster/wiki/main/basic_witch_spellcasting.md new file mode 100644 index 0000000..49e0849 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_witch_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Witch Dedication|main:witch_dedication]] + +--- + +You gain the Basic Spellcasting Feat benefits. Each time you gain a spell slot of a new rank from the witch archetype, add two common spells of that rank to your familiar. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_witchcraft.md b/pf2e-remaster/wiki/main/basic_witchcraft.md new file mode 100644 index 0000000..385ff97 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_witchcraft.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Witch Dedication|main:witch_dedication]] + +--- + +You gain a 1st- or 2nd-level witch feat of your choice. You can select three familiar abilities for your familiar each day, instead of two. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basic_wizard_spellcasting.md b/pf2e-remaster/wiki/main/basic_wizard_spellcasting.md new file mode 100644 index 0000000..92a4e05 --- /dev/null +++ b/pf2e-remaster/wiki/main/basic_wizard_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Wizard Dedication|main:wizard_dedication]] + +--- + +You gain the Basic Spellcasting Feat benefits. Each time you gain a spell slot of a new rank from the wizard archetype, add two common spells of that rank to your spellbook. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/basilisk_eye.md b/pf2e-remaster/wiki/main/basilisk_eye.md new file mode 100644 index 0000000..d248b04 --- /dev/null +++ b/pf2e-remaster/wiki/main/basilisk_eye.md @@ -0,0 +1,21 @@ +**Item 9** +**Traits:** Consumable, Magical, Talisman, Visual +**Price:** 150 gp +**Bulk:** — +**Usage:** affixed to a shield + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You [[Shield Block|main:shield_block]] a melee attack with the affixed shield + +--- + +This slimy green stone glows with a strong light whenever the shield it adorns blocks a melee attack. When the eye is activated, the attacker must succeed at a DC 25 Fortitude save or become [[Slowed 1|main:slowed]] for 1 minute as its body slowly stiffens in partial petrification. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bastard_sword.md b/pf2e-remaster/wiki/main/bastard_sword.md new file mode 100644 index 0000000..d68b0be --- /dev/null +++ b/pf2e-remaster/wiki/main/bastard_sword.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Two-Hand d12 +**Price:** 4 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d8 slashing | 1 | — | — | + +--- + +This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bastion_dedication.md b/pf2e-remaster/wiki/main/bastion_dedication.md new file mode 100644 index 0000000..2583058 --- /dev/null +++ b/pf2e-remaster/wiki/main/bastion_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** [[Shield Block|main:shield_block]] + +--- + +You are particularly skilled at using a shield to protect yourself in combat. You gain the [[Reactive Shield|main:reactive_shield]] fighter feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/battle.md b/pf2e-remaster/wiki/main/battle.md new file mode 100644 index 0000000..f7470b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/battle.md @@ -0,0 +1,33 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] + +--- + +Warlike forces fill you with physical might and tactical knowledge, aiming to have you uphold the glory of combat, fight to improve the world, prepare against the necessity of conflict, or endure the inevitability of war. + +**Granted Spells** + +- **cantrip:** [[Shield|main:shield]] +- **1st:** [[Sure Strike|main:sure_strike]] +- **2nd:** [[Telekinetic Maneuver|main:telekinetic_maneuver]] +- **4th:** [[Weapon Storm|main:weapon_storm]] + +**Revelation Spells** + +- **initial:** [[Weapon Trance|main:weapon_trance]] +- **advanced:** [[Battlefield Persistence|main:battlefield_persistence]] +- **greater:** [[Revel in Retribution|main:revel_in_retribution]] + +**Related Domains** destruction, might, protection, zeal + +**Mystery Skill** Athletics + +**Oracle Feat** [[Oracular Warning|main:oracular_warning]] + +[[Curse of the Mortal Warrior|main:curse_of_the_mortal_warrior]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/battle_axe.md b/pf2e-remaster/wiki/main/battle_axe.md new file mode 100644 index 0000000..5ee738d --- /dev/null +++ b/pf2e-remaster/wiki/main/battle_axe.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Sweep +**Price:** 1 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Axe | 1d8 slashing | 1 | — | — | + +--- + +These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/battle_cry.md b/pf2e-remaster/wiki/main/battle_cry.md new file mode 100644 index 0000000..f20c7b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/battle_cry.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Intimidation|main:intimidation]] + +--- + +When you roll initiative, you can yell a mighty battle cry and [[Demoralize|main:demoralize]] an observed foe as a free action. If you're legendary in Intimidation, you can use a reaction to [[Demoralize|main:demoralize]] your foe when you critically succeed at an attack roll. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/battle_hardened.md b/pf2e-remaster/wiki/main/battle_hardened.md new file mode 100644 index 0000000..a5d4cc8 --- /dev/null +++ b/pf2e-remaster/wiki/main/battle_hardened.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Fighter|main:fighter]], Guardian +**Class:** [[Fighter|main:fighter]] + +--- + +Your experience in battle helps protect you against magic and toxins alike. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/battle_medicine.md b/pf2e-remaster/wiki/main/battle_medicine.md new file mode 100644 index 0000000..aa056e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/battle_medicine.md @@ -0,0 +1,17 @@ +**Skill Feat 1** (1 action) +**Traits:** General, Healing, Manipulate, Skill +**Prerequisites:** trained in [[Medicine|main:medicine]] + +--- + +**Requirements** You're holding or wearing a healer's toolkit. + +--- + +You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for [[Treat Wounds|main:treat_wounds]] and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with [[Treat Wounds|main:treat_wounds]], you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/battle_planner.md b/pf2e-remaster/wiki/main/battle_planner.md new file mode 100644 index 0000000..9713575 --- /dev/null +++ b/pf2e-remaster/wiki/main/battle_planner.md @@ -0,0 +1,15 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in Warfare Lore + +--- + +You are constantly drawing up plans and battle scenarios, assembling strategies and gathered intelligence for later use. When you scout an enemy's position or receive a detailed report from an ally who scouted the enemy's position, if you have a clear indication of the number, position, and identities of your potential foes, you can spend 1 minute to come up with a battle plan that takes such potential factors into account and reduces the role luck plays in the equation. + +Roll a Warfare Lore check. As long as the information was accurate and remains accurate when you roll initiative against those enemies, you can use the Warfare Lore result you previously rolled for your initiative roll; if you do, this is a fortune effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/battle_ready_orc.md b/pf2e-remaster/wiki/main/battle_ready_orc.md new file mode 100644 index 0000000..c5a49e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/battle_ready_orc.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Orc|main:orc]] + +--- + +You descend from a line of terrifying battlefield commanders. You become trained in Intimidation, and you gain the [[Intimidating Glare|main:intimidating_glare]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/battledancer.md b/pf2e-remaster/wiki/main/battledancer.md new file mode 100644 index 0000000..79c3947 --- /dev/null +++ b/pf2e-remaster/wiki/main/battledancer.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +To you, a fight is a kind of performance art, and you command your foes' attention with mesmerizing motions. You are trained in Performance and gain the [[Fascinating Performance|main:fascinating_performance]] skill feat. When you [[Perform|main:perform]], the action gains the bravado trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/battlefield_persistence.md b/pf2e-remaster/wiki/main/battlefield_persistence.md new file mode 100644 index 0000000..0498401 --- /dev/null +++ b/pf2e-remaster/wiki/main/battlefield_persistence.md @@ -0,0 +1,17 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, [[Oracle|main:oracle]] +**Cast:** (reaction) + +--- + +**Trigger** You are about to attempt a saving throw, but you haven't rolled yet. + +--- + +You're difficult to deter in battle. You gain a +2 status bonus to the triggering save, and if the triggering save is against an incapacitation effect, it treats you as if you were 2 levels higher. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/battlefield_surveyor.md b/pf2e-remaster/wiki/main/battlefield_surveyor.md new file mode 100644 index 0000000..c522a02 --- /dev/null +++ b/pf2e-remaster/wiki/main/battlefield_surveyor.md @@ -0,0 +1,13 @@ +**Class Feature 7** +**Traits:** [[Fighter|main:fighter]] +**Class:** [[Fighter|main:fighter]] + +--- + +Whether taking stock of an enemy army or simply standing guard, you excel at observing your foes. Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/beacon_shot.md b/pf2e-remaster/wiki/main/beacon_shot.md new file mode 100644 index 0000000..faa5d1b --- /dev/null +++ b/pf2e-remaster/wiki/main/beacon_shot.md @@ -0,0 +1,22 @@ +**Item 3** +**Traits:** Consumable, Magical +**Price:** 10 gp +**Bulk:** — + +--- + +**Ammunition** arrow, bolt + +**Activate** (1 action) (manipulate) + +--- + +The shaft of a *beacon shot* is studded with tiny flecks of glimmering gemstones. When an activated *beacon shot* hits a target, it embeds itself into that target and spews sparks for 1 minute. If the target is [[Invisible|main:invisible]], it becomes merely [[Hidden|main:hidden]] to creatures who would otherwise be unable to see it. The sparks also negate the [[Concealed|main:concealed]] condition if the target was otherwise concealed. + +A creature can remove the arrow or bolt by using an Interact basic action and succeeding at a DC 20 Athletics check. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/beast_trainer.md b/pf2e-remaster/wiki/main/beast_trainer.md new file mode 100644 index 0000000..cddf67c --- /dev/null +++ b/pf2e-remaster/wiki/main/beast_trainer.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Orc|main:orc]] + +--- + +You have an impressive innate ability to tame and command ferocious beasts. You become trained in the Nature skill and gain your choice of the [[Pet|main:pet]] general feat or the [[Train Animal|main:train_animal]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/beastmaster_bond.md b/pf2e-remaster/wiki/main/beastmaster_bond.md new file mode 100644 index 0000000..4f92caa --- /dev/null +++ b/pf2e-remaster/wiki/main/beastmaster_bond.md @@ -0,0 +1,13 @@ +**Archetype Feat 10** +**Traits:** Archetype, Mental, Primal +**Prerequisites:** [[Beastmaster Dedication|main:beastmaster_dedication]] + +--- + +You can communicate telepathically with your animal companions within 100 feet. If you're legendary in Nature, you can communicate telepathically with your animal companions anywhere on the planet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/beastmaster_dedication.md b/pf2e-remaster/wiki/main/beastmaster_dedication.md new file mode 100644 index 0000000..8093434 --- /dev/null +++ b/pf2e-remaster/wiki/main/beastmaster_dedication.md @@ -0,0 +1,21 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Nature|main:nature]] + +--- + +You gain the service of a young animal companion that travels with you and obeys your commands. Contrary to the usual rules for animal companions, this feat can grant you a second animal companion. If you ever have more than one animal companion, you gain the Call Companion action. See the Beastmaster Animal Companions sidebar for details on this action. + +Certain beastmaster feats give you focus spells. When you gain your first beastmaster focus spell, you become trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for beastmaster archetype spells is Charisma, and they are primal spells. You can Refocus by feeding, playing with, or otherwise tending to an animal companion. + +--- + +**BEASTMASTER ANIMAL COMPANIONS** + +If you're playing a beastmaster, you determine the statistics and abilities of your animal companions. As a beastmaster, it's possible for you to have more than one animal companion at one time—up to four companions—but only one of those companions, your "active companion," follows you during exploration and in encounters; the rest are nearby, usually foraging or hunting for food. As soon as you gain a second animal companion from the Beastmaster archetype, you also gain [[Call Companion|main:call_companion]] to switch your active companion. These rules apply to all your companions, regardless of whether you got the animal companion from the beastmaster archetype or from another source. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/beastmasters_call.md b/pf2e-remaster/wiki/main/beastmasters_call.md new file mode 100644 index 0000000..7e41362 --- /dev/null +++ b/pf2e-remaster/wiki/main/beastmasters_call.md @@ -0,0 +1,18 @@ +**Archetype Feat 12** (1 action) +**Traits:** Archetype, Auditory, Concentrate, Primal +**Prerequisites:** [[Beastmaster Dedication|main:beastmaster_dedication]]; [[Call Companion|main:call_companion]] +**Frequency:** once per turn + +--- + +**Frequency** once per turn + +--- + +You quickly call in a primal projection of a non-active companion to provide the companion's support benefit. The projection arrives in an unoccupied square of your choice within 30 feet of you, grants you its support benefit, and then disappears on your next turn. The projection has the same AC and saving throw modifiers as the real companion, and if it would take any damage before your next turn, it disappears and the support benefit ends immediately. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/beastmasters_trance.md b/pf2e-remaster/wiki/main/beastmasters_trance.md new file mode 100644 index 0000000..9615e87 --- /dev/null +++ b/pf2e-remaster/wiki/main/beastmasters_trance.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Beastmaster Dedication|main:beastmaster_dedication]] + +--- + +You can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses. You gain the focus spell Beastmaster Trance. Increase the number of Focus Points in your focus pool by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bedroll.md b/pf2e-remaster/wiki/main/bedroll.md new file mode 100644 index 0000000..52d9d9d --- /dev/null +++ b/pf2e-remaster/wiki/main/bedroll.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 2 cp +**Bulk:** L +**Usage:** other + +--- + +A rolled up bed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/belladonna.md b/pf2e-remaster/wiki/main/belladonna.md new file mode 100644 index 0000000..5158995 --- /dev/null +++ b/pf2e-remaster/wiki/main/belladonna.md @@ -0,0 +1,31 @@ +**Item 2** +**Traits:** Alchemical, Consumable, Ingested, Poison +**Price:** 5 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Sometimes called "deadly nightshade," belladonna is a widely available toxin produced from a plant similar to a tomato. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 19 Fortitude + +**Onset** 10 minutes + +**Maximum Duration** 30 minutes + +**Stage 1** [[Dazzled|main:dazzled]] (10 minutes) + +**Stage 2** 1d6 poison damage and [[Sickened 1|main:sickened]] (10 minutes) + +**Stage 3** 1d6 poison damage, [[Confused|main:confused]], and sickened 1 (1 minute) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/belt_of_long_life.md b/pf2e-remaster/wiki/main/belt_of_long_life.md new file mode 100644 index 0000000..987b325 --- /dev/null +++ b/pf2e-remaster/wiki/main/belt_of_long_life.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Apex, Invested, Magical +**Price:** 15000 gp +**Bulk:** L +**Usage:** wornbelt + +--- + +This thick leather belt is engraved with imagery of an ancient tree. You gain 15 temporary Hit Points the first time you invest the belt in a day. When you invest the belt, you either increase your Constitution modifier by 1 or increase it to +4, whichever would give you a higher value. + +**Activate—Call Upon the Ancient Life** (1 action) (manipulate) + +**Frequency** once per day + +--- + +**Effect** You draw upon the lifegiving energy of the tree on the belt to gain rapid healing. For 2d4 rounds, at the start of your turn each round, you recover 15 Hit Points. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/benefactors_majesty.md b/pf2e-remaster/wiki/main/benefactors_majesty.md new file mode 100644 index 0000000..4290597 --- /dev/null +++ b/pf2e-remaster/wiki/main/benefactors_majesty.md @@ -0,0 +1,17 @@ +**Ancestry Feat 17** (1 action) +**Traits:** Healing, [[Kobold|main:kobold]], Visual +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You tap into the grandeur of your warren's benefactor. You gain temporary Hit Points equal to your level, which last for 1 minute. In addition, you can immediately attempt a flat check to remove each type of persistent damage you have. Finally, until the start of your next turn, any creature targeting you with a harmful attack, spell, or ability much first succeed at a DC 11 flat or the action is disrupted as the creature avoids setting eyes upon your majesty. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/berserkers_cloak.md b/pf2e-remaster/wiki/main/berserkers_cloak.md new file mode 100644 index 0000000..24e2bff --- /dev/null +++ b/pf2e-remaster/wiki/main/berserkers_cloak.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Invested, Primal +**Price:** 2000 gp +**Bulk:** 1 +**Usage:** worncloak + +--- + +This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear's ferocity. + +If you have the [[Rage|main:rage]] action, while raging you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a *+1 weapon potency* rune and a *striking* rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the weapon damage dice by one). + +If you have an animal instinct and the bestial rage instinct ability, instead of gaining these unarmed attacks, your unarmed attacks from the bestial rage instinct ability gain the benefits of a *+2 weapon potency* rune and a *greater striking* rune (granting a +2 item bonus to attack rolls and increasing the weapon damage dice by two). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/berserkers_cloak_greater.md b/pf2e-remaster/wiki/main/berserkers_cloak_greater.md new file mode 100644 index 0000000..37857a8 --- /dev/null +++ b/pf2e-remaster/wiki/main/berserkers_cloak_greater.md @@ -0,0 +1,19 @@ +**Item 19** +**Traits:** Invested, Primal +**Price:** 40000 gp +**Bulk:** 1 +**Usage:** worncloak + +--- + +This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear's ferocity. + +If you have the [[Rage|main:rage]] action, while raging you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a *+2 weapon potency* rune and a greater *striking* rune with these attacks (gaining a +2 item bonus to attack rolls and increasing the weapon damage dice by two). + +If you have an animal instinct and the bestial rage instinct ability, instead of gaining these unarmed attacks, your unarmed attacks from the bestial rage instinct ability gain the benefits of a *+3 weapon potency* rune and a *major striking* rune (granting a +3 item bonus to attack rolls and increasing the weapon damage dice by three). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bespell_strikes.md b/pf2e-remaster/wiki/main/bespell_strikes.md new file mode 100644 index 0000000..7450330 --- /dev/null +++ b/pf2e-remaster/wiki/main/bespell_strikes.md @@ -0,0 +1,23 @@ +**Class Feat 4** (free action) +**Traits:** [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]], [[Wizard|main:wizard]] +**Frequency:** once per turn + +--- + +**Frequency** once per turn + +**Requirements** Your most recent action was to cast a non-cantrip spell. + +--- + +**Oracle** You siphon spell energy into one weapon you're wielding, or into one of your unarmed attacks, such as a fist. Until the end of your turn, the weapon or unarmed attack deals an extra 1d6 force damage and gains the divine trait if it didn't have it already. If the spell dealt a different type of damage, the Strike deals this type of damage instead (or one type of your choice if the spell could deal multiple types of damage). + +**Sorcerer** You siphon spell energy into one weapon you're wielding or into one of your unarmed attacks, such as a fist. Until the end of your turn, the weapon or unarmed attack deals an extra 1d6 force damage and gains the trait of your bloodline's magical tradition if it didn't have it already. If the spell dealt a different type of damage, the Strike deals this type of damage instead (or one type of your choice if the spell could deal multiple types of damage). + +**Wizard** You siphon spell energy into one weapon you're wielding, or into one of your unarmed attacks, such as a fist. Until the end of your turn, the weapon or unarmed attack deals an extra 1d6 force damage and gains the arcane trait if it didn't have it already. If the spell dealt a different type of damage, the Strike deals this type of damage instead (or one type of your choice if the spell could deal multiple types of damage). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bestial_curse.md b/pf2e-remaster/wiki/main/bestial_curse.md new file mode 100644 index 0000000..c657c87 --- /dev/null +++ b/pf2e-remaster/wiki/main/bestial_curse.md @@ -0,0 +1,26 @@ +**Spell 4** +**Traits:** Concentrate, Curse, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 living humanoid +**Defense:** Fortitude +**Duration:** varies + +--- + +You tap into the target's inner being and curse it to become a bestial version of itself. The effect is based on its Fortitude save. + +**Critical Success** The target is unaffected. + +**Success** The target's body gains minor bestial features. Its insides churn as they partially transform, causing it to be [[Clumsy 1|main:clumsy]] for 1 round. When it recovers from the clumsy condition, its features revert to normal, and the spell ends. + +**Failure** The target transforms into a bestial form for 1 hour. The target becomes clumsy 1 and gains weakness 1 to silver. It gains a claw, hoof, horn, or jaws Strike (your choice) that uses the target's unarmed Strike statistics except that the damage type changes to bludgeoning, piercing, or slashing, as appropriate. Whenever the target attempts to use any manipulate action, it must succeed at a DC 5 flat or the action is lost. + +**Critical Failure** As failure, but the duration is unlimited. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bestial_manifestation.md b/pf2e-remaster/wiki/main/bestial_manifestation.md new file mode 100644 index 0000000..a07f1de --- /dev/null +++ b/pf2e-remaster/wiki/main/bestial_manifestation.md @@ -0,0 +1,24 @@ +**Ancestry Feat 1** +**Traits:** [[Nephilim|main:nephilim]] + +--- + +Part of your body has an animalistic influence from a planar creature. Your hands end in claws, you have hooves instead of feet, sharp teeth fill your mouth, or a tail extends from your spine. You gain your choice of one of the following unarmed attacks. The attack is in the brawling group and has the listed damage die and traits. + +**Claw** 1d4 slashing (agile, finesse, unarmed, versatile piercing) + +**Hoof** 1d6 bludgeoning (finesse, unarmed) + +**Jaws** 1d6 piercing (finesse, unarmed) + +**Tail** 1d4 bludgeoning (agile, finesse, unarmed) + +--- + +**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat, nor can you change the type of attack you gained. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bestial_mutagen_greater.md b/pf2e-remaster/wiki/main/bestial_mutagen_greater.md new file mode 100644 index 0000000..194024b --- /dev/null +++ b/pf2e-remaster/wiki/main/bestial_mutagen_greater.md @@ -0,0 +1,25 @@ +**Item 11** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your features transform into something bestial and lumbering. + +**Benefit** You gain a +3 item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack (3d8 slashing damage) with the agile trait and a jaws unarmed attack (3d10 piercing damage). [[Striking|main:striking]] runes don't modify the damage caused by these attacks. + +**Drawback** You take a -2 penalty to Reflex saves, Acrobatics checks, and Stealth Checks. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bestial_mutagen_lesser.md b/pf2e-remaster/wiki/main/bestial_mutagen_lesser.md new file mode 100644 index 0000000..f182616 --- /dev/null +++ b/pf2e-remaster/wiki/main/bestial_mutagen_lesser.md @@ -0,0 +1,25 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your features transform into something bestial and lumbering. + +**Benefit** You gain a +1 item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack (1d4 slashing damage) with the agile trait and a jaws unarmed attack (1d6 piercing damage). [[Striking|main:striking]] runes don't modify the damage caused by these attacks. + +**Drawback** You take a -2 penalty to Reflex saves, Acrobatics checks, and Stealth Checks. + +**Duration** 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bestial_mutagen_major.md b/pf2e-remaster/wiki/main/bestial_mutagen_major.md new file mode 100644 index 0000000..29b1271 --- /dev/null +++ b/pf2e-remaster/wiki/main/bestial_mutagen_major.md @@ -0,0 +1,25 @@ +**Item 17** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your features transform into something bestial and lumbering. + +**Benefit** You gain a +4 item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack (4d8 slashing damage) with the agile trait and a jaws unarmed attack (4d10 piercing damage). [[Striking|main:striking]] runes don't modify the damage caused by these attacks. You gain weapon specialization with the claw and jaws, or greater weapon specialization if you already have weapon specialization with these unarmed attacks. + +**Drawback** You take a -2 penalty to Reflex saves, Acrobatics checks, and Stealth Checks. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bestial_mutagen_moderate.md b/pf2e-remaster/wiki/main/bestial_mutagen_moderate.md new file mode 100644 index 0000000..8d81b60 --- /dev/null +++ b/pf2e-remaster/wiki/main/bestial_mutagen_moderate.md @@ -0,0 +1,25 @@ +**Item 3** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your features transform into something bestial and lumbering. + +**Benefit** You gain a +2 item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack (2d6 slashing damage) with the agile trait and a jaws unarmed attack (2d8 piercing damage). [[Striking|main:striking]] runes don't modify the damage caused by these attacks. + +**Drawback** You take a -2 penalty to Reflex saves, Acrobatics checks, and Stealth Checks. + +**Duration** 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/between_the_scales.md b/pf2e-remaster/wiki/main/between_the_scales.md new file mode 100644 index 0000000..b0f9c27 --- /dev/null +++ b/pf2e-remaster/wiki/main/between_the_scales.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Kobold|main:kobold]] + +--- + +You've learned to take advantage of slips in your foes' defenses. When you Strike an [[Off-Guard|main:off-guard]] creature using a melee weapon or unarmed attack that has the agile and finesse traits, it gains the backstabber trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/big_mouth.md b/pf2e-remaster/wiki/main/big_mouth.md new file mode 100644 index 0000000..a12665d --- /dev/null +++ b/pf2e-remaster/wiki/main/big_mouth.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Ratfolk|main:ratfolk]] +**Prerequisites:** [[Cheek Pouches|main:cheek_pouches]] + +--- + +Instead of storing up to four items of Light Bulk in your cheek pouches, you can store up to 1 Bulk worth of items. The maximum size of a given item is unchanged. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bind_undead.md b/pf2e-remaster/wiki/main/bind_undead.md new file mode 100644 index 0000000..8f96491 --- /dev/null +++ b/pf2e-remaster/wiki/main/bind_undead.md @@ -0,0 +1,17 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 mindless undead creature with a level no greater than bind undead's spell rank +**Duration:** 1 day + +--- + +With a word of power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target, the spell ends. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/binding_circle.md b/pf2e-remaster/wiki/main/binding_circle.md new file mode 100644 index 0000000..99f7227 --- /dev/null +++ b/pf2e-remaster/wiki/main/binding_circle.md @@ -0,0 +1,36 @@ +**Ritual 6** +**Traits:** Uncommon +**Cast:** 1 day +**Cost:** warding circle ingredients worth a total value of 2 gp × the spell rank × the target's level +**Range:** interplanar +**Targets:** 1 extraplanar creature +**Duration:** varies +**Primary check:** Arcana (master) or Occultism (master) +**Secondary casters:** 3 +**Secondary checks:** Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) + +--- + +You call forth an extraplanar creature of a level no greater than double that of the *binding circle* ritual's rank and attempt to bargain with it, generally to perform a task for you in exchange for payment. + +You conjure the extraplanar creature within your circle and negotiate a deal with it. A creature that doesn't wish to negotiate at all can attempt a Will save to stay on its home plane. Most extraplanar creatures feel that they have something better to do than cater to the whims of mortals and require a significant gift, especially if your task poses major risks. Fiends and similarly wicked extraplanar creatures are more likely to accept a bargain for a lower cost as long as it allows them to wreak havoc on the Universe or inflict evil upon the world along the way. + +Monetary prices usually range from the cost of a consumable item of the creature's level for a short and simple task to a permanent magic item of the creature's level or more to persuade the creature to fight alongside you. However, some extraplanar creatures may want payments other than money, such as permission to cast a [[Geas|main:geas]] on you to fulfill an unspecified later favor or obtain ownership of your soul via an infernal contract. + +You can add an additional secondary caster to create a warding circle that prevents the extraplanar creature from attacking or leaving the circle during the bargain. This uses the Crafting skill and has the same DC as a secondary check would. This protection ends if you use a hostile action against the extraplanar creature or the warding circle breaks. + +--- + +**Critical Success** You call the extraplanar creature and can prevent it from returning home for up to a full day, potentially allowing you to negotiate a better deal by threatening to leave it in the wards for the duration. + +**Success** You call the extraplanar creature and must make your case succinctly, after which the creature can return home at any time. + +**Failure** You fail to call the extraplanar creature. + +**Critical Failure** You call something vile and horrible, unbound by your wards, and it immediately attempts to destroy you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/biographical_eye.md b/pf2e-remaster/wiki/main/biographical_eye.md new file mode 100644 index 0000000..015adf2 --- /dev/null +++ b/pf2e-remaster/wiki/main/biographical_eye.md @@ -0,0 +1,23 @@ +**Skill Feat 7** +**Traits:** General, Secret, Skill +**Prerequisites:** master in [[Society|main:society]] + +--- + +In even a brief conversation or social interaction, you pick up on subtle social and visual cues to learn a great deal about a person's origin and history. You might notice bits of green under the person's fingernails and determine they're an herbalist, spy a pin indicating their membership in a secret society, or something similar. You pick up on only details that have to do with their societal role, so you might learn the city district where a vampire lives, but wouldn't learn any of their weaknesses, nor necessarily even that they are a vampire. Spend 1 minute in the presence of someone you haven't met before, or haven't met since you first gained Biographical Eye, then attempt a DC 30 Society check. You gain a +1 circumstance bonus to the check if you engaged the person in conversation during this time. If the person is deliberately trying to conceal their nature or present a false identity, you learn about their false biography rather than their true one unless the result of your Society check exceeds their Will DC. + +--- + +**Critical Success** You learn the creature's profession, their specialty within that profession, and a major accomplishment or controversy from their career. You also learn the nation and settlement where they live, as well as the district in a city large enough to have districts. In addition, you learn the nation or settlement where they spent their formative years. + +**Success** You learn the creature's profession and specialty within that profession. You learn the nation or settlement where they normally live. + +**Failure** You learn the creature's profession and the region of the world they hail from, but no more. + +**Critical Failure** You learn a piece of erroneous information about the creature. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bit_of_luck.md b/pf2e-remaster/wiki/main/bit_of_luck.md new file mode 100644 index 0000000..f0fcb91 --- /dev/null +++ b/pf2e-remaster/wiki/main/bit_of_luck.md @@ -0,0 +1,18 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Fortune, Manipulate +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 willing creature +**Duration:** 1 minute + +--- + +You tilt the scales of luck slightly to protect a creature from disaster. When the target would attempt a saving throw, it can roll twice and use the better result. Once it does this, the spell ends. + +If you cast *bit of luck* again, any previous *bit of luck* you cast that's still in effect ends. After a creature has been targeted with *bit of luck*, it becomes temporarily immune for 24 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/biting_snare.md b/pf2e-remaster/wiki/main/biting_snare.md new file mode 100644 index 0000000..3e6ed9b --- /dev/null +++ b/pf2e-remaster/wiki/main/biting_snare.md @@ -0,0 +1,25 @@ +**Item 4** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 15 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +This snare closes shut on the leg of a creature. The snare deals 5d6 piercing damage to the first creature that enters its square; that creature must attempt a DC 21 Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage. + +**Critical Failure** The creature takes double damage and takes a –10-foot status penalty to its Speed until it recovers at least 1 Hit Point. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bizarre_magic.md b/pf2e-remaster/wiki/main/bizarre_magic.md new file mode 100644 index 0000000..4d21013 --- /dev/null +++ b/pf2e-remaster/wiki/main/bizarre_magic.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Occultism|main:occultism]] + +--- + +You can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. The DCs to Recognize Spells you cast and Identify Magic you use increase by 5. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/black_adder_venom.md b/pf2e-remaster/wiki/main/black_adder_venom.md new file mode 100644 index 0000000..df33de9 --- /dev/null +++ b/pf2e-remaster/wiki/main/black_adder_venom.md @@ -0,0 +1,29 @@ +**Item 2** +**Traits:** Alchemical, Consumable, Injury, Poison +**Price:** 6 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Adder venom is a simple but effective way to enhance a weapon. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 18 Fortitude + +**Maximum Duration** 3 rounds + +**Stage 1** 1d4 poison damage (1 round) + +**Stage 2** 1d6 poison damage (1 round) + +**Stage 3** 1d8 poison damage (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/black_cat_curse.md b/pf2e-remaster/wiki/main/black_cat_curse.md new file mode 100644 index 0000000..1a7e721 --- /dev/null +++ b/pf2e-remaster/wiki/main/black_cat_curse.md @@ -0,0 +1,19 @@ +**Ancestry Feat 13** (reaction) +**Traits:** [[Catfolk|main:catfolk]], Misfortune, Occult +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** A creature within 30 feet you can see would succeed at a save. + +--- + +You hiss a spiteful curse. The target rerolls the triggering saving throw and use the worse result. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/black_lotus_extract.md b/pf2e-remaster/wiki/main/black_lotus_extract.md new file mode 100644 index 0000000..4f0abf0 --- /dev/null +++ b/pf2e-remaster/wiki/main/black_lotus_extract.md @@ -0,0 +1,31 @@ +**Item 19** +**Traits:** Alchemical, Consumable, Contact, Poison, Virulent +**Price:** 6500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Black lotus extract causes severe internal bleeding. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 42 Fortitude + +**Onset** 1 minute + +**Maximum Duration** 6 rounds + +**Stage 1** 13d6 poison damage and [[Drained 1|main:drained]] (1 round) + +**Stage 2** 15d6 poison damage and drained 1 (1 round) + +**Stage 3** 17d6 poison damage and [[Drained 2|main:drained]] (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blade_brake.md b/pf2e-remaster/wiki/main/blade_brake.md new file mode 100644 index 0000000..9ae54f2 --- /dev/null +++ b/pf2e-remaster/wiki/main/blade_brake.md @@ -0,0 +1,18 @@ +**Class Feat 2** (reaction) +**Traits:** [[Fighter|main:fighter]], Manipulate + +--- + +**Trigger** You would be moved by a forced movement effect. + +**Requirements** You are wielding a melee weapon and are within reach of a hard surface. + +--- + +You plow your weapon into a floor, wall, or another sturdy surface, anchoring yourself in place. If you would be moved 20 feet or more, you are moved only 5 feet. Otherwise, you don't move at all. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blank_slate.md b/pf2e-remaster/wiki/main/blank_slate.md new file mode 100644 index 0000000..ca16bd4 --- /dev/null +++ b/pf2e-remaster/wiki/main/blank_slate.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** legendary in [[Deception|main:deception]] + +--- + +Your deceptions confound even the most powerful magic that could spy on you. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract rank of 10 or higher. For example, [[Detect Magic|main:detect_magic_spell]] would still detect other magic in the area but not any magic on you, [[Truesight|main:truesight]] wouldn't reveal you, [[Locate|main:locate]] or [[Scrying|main:scrying]] wouldn't find you, and so on. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blanket_of_stars.md b/pf2e-remaster/wiki/main/blanket_of_stars.md new file mode 100644 index 0000000..1f4d626 --- /dev/null +++ b/pf2e-remaster/wiki/main/blanket_of_stars.md @@ -0,0 +1,28 @@ +**Spell 6** +**Traits:** Concentrate, Illusion, Manipulate +**Traditions:** [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Defense:** Will +**Duration:** 10 minutes + +--- + +A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars. It imparts the stillness of the cosmos to you, granting you a +2 status bonus to Stealth checks to [[Hide|main:hide]] and [[Sneak|main:sneak]]. + +While outside under a starry night sky, you're also [[Invisible|main:invisible]] as long as you remain still. When moving under a starry night sky, you're [[Concealed|main:concealed]] instead. + +Gazing too closely into the stars is disorienting. Any creature that ends its turn adjacent to you must attempt a Will save; this is a mental, visual effect. + +--- + +**Success** The creature is unaffected. + +**Failure** The creature is [[Dazzled|main:dazzled]] until the end of its next turn. + +**Critical Failure** The creature is [[Confused|main:confused]] and dazzled until the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blasting_stone_greater.md b/pf2e-remaster/wiki/main/blasting_stone_greater.md new file mode 100644 index 0000000..12d8891 --- /dev/null +++ b/pf2e-remaster/wiki/main/blasting_stone_greater.md @@ -0,0 +1,23 @@ +**Item 11** +**Traits:** Alchemical, Bomb, Consumable, Sonic, Splash +**Price:** 250 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 3d4 sonic | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals 3d4 sonic damage and 3 sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a DC 28 Fortitude saving throw with the listed DC or be [[Deafened|main:deafened]] until the end of its next turn. You gain a +2 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blasting_stone_lesser.md b/pf2e-remaster/wiki/main/blasting_stone_lesser.md new file mode 100644 index 0000000..4b8aa46 --- /dev/null +++ b/pf2e-remaster/wiki/main/blasting_stone_lesser.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Alchemical, Bomb, Consumable, Sonic, Splash +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 1d4 sonic | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals 1d4 sonic damage and 1 sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a DC 17 Fortitude saving throw with the listed DC or be [[Deafened|main:deafened]] until the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blasting_stone_major.md b/pf2e-remaster/wiki/main/blasting_stone_major.md new file mode 100644 index 0000000..46faa44 --- /dev/null +++ b/pf2e-remaster/wiki/main/blasting_stone_major.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Alchemical, Bomb, Consumable, Sonic, Splash +**Price:** 2500 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 4d4 sonic | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals 4d4 sonic damage and 4 sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a DC 36 Fortitude saving throw with the listed DC or be [[Deafened|main:deafened]] until the end of its next turn. You gain a +3 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blasting_stone_moderate.md b/pf2e-remaster/wiki/main/blasting_stone_moderate.md new file mode 100644 index 0000000..e8c58c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/blasting_stone_moderate.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Alchemical, Bomb, Consumable, Sonic, Splash +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 2d4 sonic | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals 2d4 sonic damage and 2 sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a DC 20 Fortitude saving throw with the listed DC or be [[Deafened|main:deafened]] until the end of its next turn. You gain a +1 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blaze_of_revelation.md b/pf2e-remaster/wiki/main/blaze_of_revelation.md new file mode 100644 index 0000000..2503f65 --- /dev/null +++ b/pf2e-remaster/wiki/main/blaze_of_revelation.md @@ -0,0 +1,28 @@ +**Class Feat 18** (free action) +**Traits:** [[Oracle|main:oracle]] + +--- + +**Requirements** You are Cursebound 4. + +--- + +Your mind and body can, for a short time and with great peril, surpass the final limits of your curse. For 1 minute, you shed torrential flames, become surrounded by spirits, or otherwise overflow with divine power in a way that suits your mystery. On each of your turns during that time, you can cast one revelation spell without spending Focus Points. + +At the end of the minute, the durations of any revelation spells you cast during that time end, and you must attempt a DC 40 Fortitude save. + +--- + +**Critical Success** You aren't otherwise affected. + +**Success** You are [[Drained 2|main:drained]] and can't reduce or remove this condition until your next preparations. + +**Failure** You are [[Drained 4|main:drained]] and can't reduce or remove this condition until your next preparations. + +**Critical Failure** You die. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blazing_bolt.md b/pf2e-remaster/wiki/main/blazing_bolt.md new file mode 100644 index 0000000..b970d0f --- /dev/null +++ b/pf2e-remaster/wiki/main/blazing_bolt.md @@ -0,0 +1,22 @@ +**Spell 2** +**Traits:** Attack, Concentrate, Fire, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (1 to 3 actions) +**Range:** 60 feet +**Targets:** 1 or more creatures + +--- + +You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. + +For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for *blazing bolt*. If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit. + +--- + +**Heightened (+1)** The damage to each target increases by 1d6 for the 1-action version, or by 2d6 for the 2-action and 3-action versions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bleed_out.md b/pf2e-remaster/wiki/main/bleed_out.md new file mode 100644 index 0000000..8834c35 --- /dev/null +++ b/pf2e-remaster/wiki/main/bleed_out.md @@ -0,0 +1,16 @@ +**Class Feat 2** (1 action) +**Traits:** Attack, [[Sorcerer|main:sorcerer]] + +--- + +**Requirements** Your most recent action was to cast a non-cantrip spell that granted you a blood magic effect. + +--- + +You channel the residual energy from the last spell you cast into a ranged bloodletting. Make a ranged spell attack roll against the AC of a target within 60 feet. This attack deals persistent bleed damage equal to the rank of the spell you just cast. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bleeding_finisher.md b/pf2e-remaster/wiki/main/bleeding_finisher.md new file mode 100644 index 0000000..694de47 --- /dev/null +++ b/pf2e-remaster/wiki/main/bleeding_finisher.md @@ -0,0 +1,12 @@ +**Class Feat 8** (1 action) +**Traits:** Finisher, [[Swashbuckler|main:swashbuckler]] + +--- + +Your blow inflicts profuse bleeding. Make a slashing or piercing Strike. If you hit, the target also takes persistent bleed damage equal to your precise strike finisher damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bleeding_spines_snare.md b/pf2e-remaster/wiki/main/bleeding_spines_snare.md new file mode 100644 index 0000000..de5a983 --- /dev/null +++ b/pf2e-remaster/wiki/main/bleeding_spines_snare.md @@ -0,0 +1,15 @@ +**Item 12** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 320 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +When a creature enters the square, thorny spines protrude out to stab it, dealing 8d8 piercing damage and 2d8 persistent bleed damage. The creature must attempt a basic DC 31 Reflex. After the initial trigger, the spines retract and protrude again repeatedly for 1 minute, forcing any creature that enters the space or ends its turn in the space to take damage from the spines (attempting the same basic Reflex save). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bless.md b/pf2e-remaster/wiki/main/bless.md new file mode 100644 index 0000000..5599227 --- /dev/null +++ b/pf2e-remaster/wiki/main/bless.md @@ -0,0 +1,19 @@ +**Spell 1** +**Traits:** Aura, Concentrate, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 15-foot emanation +**Targets:** you and allies in the area +**Duration:** 1 minute + +--- + +Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet. + +Bless can counteract [[Bane|main:bane]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessed.md b/pf2e-remaster/wiki/main/blessed.md new file mode 100644 index 0000000..2325955 --- /dev/null +++ b/pf2e-remaster/wiki/main/blessed.md @@ -0,0 +1,17 @@ +**Background** +**Traits:** Rare +**Attribute boosts:** Charisma or Wisdom, free + +--- + +You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good or ill. Your blessing grants wisdom and insight to aid you in your struggles. You may or may not even know the identity of the being who blessed you, and the blessing might come with a cost you discover later on. + +Choose two attribute boosts. One must be to **Wisdom** or **Charisma**, and one is a free attribute boost. + +You are trained in a Lore skill associated with the deity who blessed you if you know their identity, or else in a Lore skill of the GM's choice if you don't. Either you can cast [[Guidance|main:guidance]] as a divine innate spell at will, or you gain a similar blessing determined by the GM. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessed_armament.md b/pf2e-remaster/wiki/main/blessed_armament.md new file mode 100644 index 0000000..a22e915 --- /dev/null +++ b/pf2e-remaster/wiki/main/blessed_armament.md @@ -0,0 +1,14 @@ +**Class Feature 0** +**Traits:** [[Champion|main:champion]] + +--- + +Select one weapon or handwraps of mighty blows. You gain that armament's critical specialization effect, and you grant the armament a property rune of your choice from the following list: [[Fearsome|main:fearsome]], [[Ghost Touch|main:ghost_touch]], [[Returning|main:returning]], [[Shifting|main:shifting]], or [[Vitalizing|main:vitalizing]]. During your daily preparations, you can change the spirit to inhabit a different armament, grant a different rune, or both. + +This rune doesn't count toward the weapon's number of property runes. It can be used even if the weapon already has its maximum number of property runes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessed_blood_nephilim.md b/pf2e-remaster/wiki/main/blessed_blood_nephilim.md new file mode 100644 index 0000000..2373890 --- /dev/null +++ b/pf2e-remaster/wiki/main/blessed_blood_nephilim.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Nephilim|main:nephilim]] + +--- + +Your spilled blood is sanctified, with effects similar to those of [[Holy Water|main:holy_water]]. Whenever a fiend, undead, or creature with a weakness to holy drinks your blood or deals piercing or slashing damage to you with jaws, fangs, or a similar attack, that creature takes 1d6 spirit damage with the holy trait. You gain a +4 circumstance bonus to Crafting checks to [[Craft|main:craft]] *holy water* using your blood as one of the ingredients. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessed_boundary.md b/pf2e-remaster/wiki/main/blessed_boundary.md new file mode 100644 index 0000000..2bc9aff --- /dev/null +++ b/pf2e-remaster/wiki/main/blessed_boundary.md @@ -0,0 +1,32 @@ +**Spell 6** +**Traits:** Concentrate, Force, Manipulate, Sanctified +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (3 actions) +**Range:** 120 feet +**Area:** 60-foot burst +**Defense:** basic Reflex +**Duration:** 1 minute + +--- + +Manifestations of divine force appear in the hundreds, swirling in a massive, protective sphere. These typically look like spiky fragments, but often take on an appearance themed to the deity of the caster. The sphere is hollow, with the manifestations forming a shell 2 inches deep on the outer edge. You can choose to make the burst smaller, in 5-foot increments, when you cast it. The shell provides cover and can intersect solid terrain without affecting it. The shell deals 7d8 force damage to each creature who intersects with the shell when the sphere's created, or who attempts to move through the shell. The creature also takes the damage at the end of its turn, but only if it didn't already take damage from the shell that turn. The effects are determined by a creature's Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage, is pushed up to 10 feet in the direction of your choice, and ends its movement. + +**Critical Failure** The creature takes double damage, is pushed up to 20 feet in the direction of your choice, and ends its movement. + +--- + +**Heightened (+1)** The damage increases by 1d8. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessed_counterstrike.md b/pf2e-remaster/wiki/main/blessed_counterstrike.md new file mode 100644 index 0000000..2dfe4b1 --- /dev/null +++ b/pf2e-remaster/wiki/main/blessed_counterstrike.md @@ -0,0 +1,17 @@ +**Class Feat 12** (1 action) +**Traits:** [[Champion|main:champion]], Flourish +**Prerequisites:** champion's reaction that grants an ally resistance to an enemy's damage (including the grandeur, justice, liberation, and redemption causes) + +--- + +**Requirements** An enemy triggered your champion's reaction since the end of your last turn. + +--- + +You call upon divine power and make a weapon or unarmed Strike against the enemy who triggered your champion's reaction. The Strike deals one extra weapon damage die. If this Strike hits, until the start of your next turn, the target gains weakness equal to half your level to all Strikes made by you and your allies. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessed_denial.md b/pf2e-remaster/wiki/main/blessed_denial.md new file mode 100644 index 0000000..40ac97c --- /dev/null +++ b/pf2e-remaster/wiki/main/blessed_denial.md @@ -0,0 +1,17 @@ +**Archetype Feat 12** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Blessed One Dedication|main:blessed_one_dedication]] + +--- + +**Trigger** An ally within 30 feet would become [[Frightened|main:frightened]], [[Drained|main:drained]], [[Enfeebled|main:enfeebled]], [[Sickened|main:sickened]], or [[Stupefied|main:stupefied]]. + +--- + +You exude peace and protection, lessening a harmful condition as it falls upon an ally. Reduce the value of the condition your ally would take by 1 (to a minimum of 0). If the ally takes more than one condition at the same time, choose one to reduce. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessed_one_dedication.md b/pf2e-remaster/wiki/main/blessed_one_dedication.md new file mode 100644 index 0000000..9a4c947 --- /dev/null +++ b/pf2e-remaster/wiki/main/blessed_one_dedication.md @@ -0,0 +1,14 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication + +--- + +You are touched by a deity and gifted with the ability to alleviate the suffering of others. + +You gain the [[Lay on Hands|main:lay_on_hands]] devotion spell. You can [[Refocus|main:refocus]] by meditating, whether you reflect on the deity granting the blessing or not, allowing your blessing to refill your focus pool. Your devotion spells from the blessed one archetype are divine spells. You become trained in spell attack modifier and spell DC. Your spellcasting attribute is Charisma. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessed_sacrifice.md b/pf2e-remaster/wiki/main/blessed_sacrifice.md new file mode 100644 index 0000000..0c86ab7 --- /dev/null +++ b/pf2e-remaster/wiki/main/blessed_sacrifice.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Blessed One Dedication|main:blessed_one_dedication]] + +--- + +You gain the [[Protector's Sacrifice|main:protectors_sacrifice]] domain spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessed_shield.md b/pf2e-remaster/wiki/main/blessed_shield.md new file mode 100644 index 0000000..d85cfc6 --- /dev/null +++ b/pf2e-remaster/wiki/main/blessed_shield.md @@ -0,0 +1,12 @@ +**Class Feature 0** +**Traits:** [[Champion|main:champion]] + +--- + +In your hands, a shield gains the minor [[Reinforcing|main:reinforcing_rune_minor]] rune. As you go up in level, the shield gains the reinforcing rune of your level (lesser at 7th level, moderate at 10th level, greater at 13th level, major at 16th level, and supreme at 19th level). If your shield already has the appropriate reinforcing rune for your level, or if it's a [[Sturdy Shield|main:sturdy_shield_minor]] of the same level as the appropriate reinforcing rune, the shield's Hardness instead increases by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessed_spell.md b/pf2e-remaster/wiki/main/blessed_spell.md new file mode 100644 index 0000000..f9b4280 --- /dev/null +++ b/pf2e-remaster/wiki/main/blessed_spell.md @@ -0,0 +1,22 @@ +**Archetype Feat 8** (1 action) +**Traits:** Archetype, Concentrate, Spellshape +**Prerequisites:** [[Blessed One Dedication|main:blessed_one_dedication]]; ability to cast spells from spell slots; [[Mercy|main:mercy]] +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +--- + +When you focus your magic on an ally, you can remove harmful conditions. + +If your next action is to [[Cast a Spell|main:cast_a_spell]] from a spell slot, and that spell targets only a single ally, you can also attempt to remove a harmful condition from that ally. The condition must be one that could be removed by your Mercy feat, including those granted by later feats such as [[Greater Mercy|main:greater_mercy]]. + +Attempt a counteract check based on the spell's DC and level. This effect is in addition to the normal effects of your spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessed_swiftness.md b/pf2e-remaster/wiki/main/blessed_swiftness.md new file mode 100644 index 0000000..f4c3f69 --- /dev/null +++ b/pf2e-remaster/wiki/main/blessed_swiftness.md @@ -0,0 +1,12 @@ +**Class Feature 3** +**Traits:** [[Champion|main:champion]] + +--- + +You gain a +5-foot status bonus to Speed. If you're mounted, your mount gains the bonus instead. In addition, when the movement of one of your allies triggers an enemy's reaction while the ally is in your champion's aura, the ally gains a +2 status bonus to all defenses against that reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blessing_of_the_devoted.md b/pf2e-remaster/wiki/main/blessing_of_the_devoted.md new file mode 100644 index 0000000..6727481 --- /dev/null +++ b/pf2e-remaster/wiki/main/blessing_of_the_devoted.md @@ -0,0 +1,19 @@ +**Class Feature 3** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +Your deity blesses your service with a boon. This might come in the form of a spirit that visits you and inhabits your items or body, a mysterious divine tattoo upon your body, or the like. Choose one of the following blessings, or any other to which you have access. + +**Blessed Armament**: Select one weapon or handwraps of mighty blows. You gain that armament's critical specialization effect, and you grant the armament a property rune of your choice from the following list: [[Fearsome|main:fearsome]], [[Ghost Touch|main:ghost_touch]], [[Returning|main:returning]], [[Shifting|main:shifting]], or [[Vitalizing|main:vitalizing]]. During your daily preparations, you can change the spirit to inhabit a different armament, grant a different rune, or both. + +**Blessed Shield:** In your hands, a shield gains the minor [[Reinforcing|main:reinforcing_rune_minor]] rune. As you go up in level, the shield gains the reinforcing rune of your level (lesser at 7th level, moderate at 10th level, greater at 13th level, major at 16th level, and supreme at 19th level). If your shield already has the appropriate reinforcing rune for your level, or if it's a [[Sturdy Shield|main:sturdy_shield_minor]] of the same level as the appropriate reinforcing rune, the shield's Hardness instead increases by 1. + +**Blessed Swiftness:** You gain a +5-foot status bonus to Speed. If you're mounted, your mount gains the bonus instead. In addition, when the movement of one of your allies triggers an enemy's reaction while the ally is in your champion's aura, the ally gains a +2 status bonus to all defenses against that reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blight.md b/pf2e-remaster/wiki/main/blight.md new file mode 100644 index 0000000..f61fb4a --- /dev/null +++ b/pf2e-remaster/wiki/main/blight.md @@ -0,0 +1,31 @@ +**Ritual 4** +**Traits:** Uncommon, Plant, Void +**Cast:** 1 day +**Duration:** 1 year +**Primary check:** Nature (expert) +**Secondary casters:** 1 +**Secondary checks:** Survival + +--- + +**Area** 1/2-mile-radius circle centered on you + +--- + +You twist and stunt plants in the area, causing them to wither. In addition to other dangers from failing plant life, this decreases the crop yield for farms. If you cast this ritual in an area affected by *plant growth*, *blight* attempts to counteract *plant growth* instead of producing its usual effect. + +--- + +**Critical Success** Completely spoil the crop yield in the area, or decrease the yield by half in an area with up to a 1-mile radius. + +**Success** Decease the crop yield in the area by half. + +**Failure** The ritual has no effect. + +**Critical Failure** The flora in the area changes in an unexpected way, determined by the GM but generally as contradictory to your true desires as possible (for instance, enriching crops when you would prefer to blight them). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blight_bomb_greater.md b/pf2e-remaster/wiki/main/blight_bomb_greater.md new file mode 100644 index 0000000..e58a448 --- /dev/null +++ b/pf2e-remaster/wiki/main/blight_bomb_greater.md @@ -0,0 +1,23 @@ +**Item 11** +**Traits:** Alchemical, Bomb, Consumable, Poison, Splash +**Price:** 250 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 3d4 poison | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals 3d4 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. You gain a +2 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blight_bomb_lesser.md b/pf2e-remaster/wiki/main/blight_bomb_lesser.md new file mode 100644 index 0000000..7be6cee --- /dev/null +++ b/pf2e-remaster/wiki/main/blight_bomb_lesser.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Alchemical, Bomb, Consumable, Poison, Splash +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 1d4 poison | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals 1d4 poison damage, 1d4 persistent poison damage, and 1 poison splash damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blight_bomb_major.md b/pf2e-remaster/wiki/main/blight_bomb_major.md new file mode 100644 index 0000000..e9f604a --- /dev/null +++ b/pf2e-remaster/wiki/main/blight_bomb_major.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Alchemical, Bomb, Consumable, Poison, Splash +**Price:** 2500 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 4d4 poison | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals 4d4 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. You gain a +3 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blight_bomb_moderate.md b/pf2e-remaster/wiki/main/blight_bomb_moderate.md new file mode 100644 index 0000000..a3b1842 --- /dev/null +++ b/pf2e-remaster/wiki/main/blight_bomb_moderate.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Alchemical, Bomb, Consumable, Poison, Splash +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 2d4 poison | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals 2d4 poison damage, 2d4 persistent poison damage, and 2 poison splash damage. You gain a +1 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blightburn_resin.md b/pf2e-remaster/wiki/main/blightburn_resin.md new file mode 100644 index 0000000..56733b7 --- /dev/null +++ b/pf2e-remaster/wiki/main/blightburn_resin.md @@ -0,0 +1,31 @@ +**Item 11** +**Traits:** Alchemical, Consumable, Contact, Poison +**Price:** 225 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +This tacky, hardened sap is harvested from trees infected by fungal blights and exposed to open flames. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 30 Fortitude + +**Onset** 1 minute + +**Maximum Duration** 6 rounds + +**Stage 1** 6d6 poison damage (1 round) + +**Stage 2** 7d6 poison damage (1 round) + +**Stage 3** 9d6 poison damage (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blind_fight.md b/pf2e-remaster/wiki/main/blind_fight.md new file mode 100644 index 0000000..58455f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/blind_fight.md @@ -0,0 +1,21 @@ +**Class Feat 8** +**Traits:** [[Fighter|main:fighter]], [[Investigator|main:investigator]], [[Ranger|main:ranger]], [[Rogue|main:rogue]] +**Prerequisites:** master in Perception + +--- + +**Fighter, Rogue, Investigator** Your battle instincts make you more aware of [[Concealed|main:concealed]] and [[Invisible|main:invisible]] opponents. + +**Ranger** Your heightened senses allow you to instinctively detect unseen opponents. + +--- + +You don't need to succeed at a flat check to target concealed creatures. You're not [[Off-Guard|main:off-guard]] to creatures that are [[Hidden|main:hidden]] from you (unless you're off-guard to them for reasons other than the hidden condition), and you need only a successful DC 5 flat to target a hidden creature. + +While you're adjacent to an [[Undetected|main:undetected]] creature of your level or lower, it is instead only hidden from you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blinded.md b/pf2e-remaster/wiki/main/blinded.md new file mode 100644 index 0000000..275b8c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/blinded.md @@ -0,0 +1,13 @@ +You can't see. + +- All normal terrain is difficult terrain for you. +- You can't detect anything by sight. Perception checks that need sight are automatic critical failures. +- If sight is your only precise sense, you take a -4 status penalty to Perception checks. +- You are immune to visual effects. +- Blinded overrides [[Dazzled|main:dazzled]]. + +*Source: Player Core, p. 442.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blinding_fury.md b/pf2e-remaster/wiki/main/blinding_fury.md new file mode 100644 index 0000000..3ab0a69 --- /dev/null +++ b/pf2e-remaster/wiki/main/blinding_fury.md @@ -0,0 +1,33 @@ +**Spell 6** +**Traits:** Concentrate, Curse, Emotion, Incapacitation, Mental +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (reaction) +**Requirements:** A creature damages you +**Range:** 60 feet +**Targets:** The triggering creature +**Defense:** Will +**Duration:** varies + +--- + +**Trigger** A creature damages you. + +--- + +You curse the target with your outrage at being attacked. The effect is determined by the target's Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target can't [[Observe|main:observed]] you until the end of its turn, and if you're currently observed by it, you become [[Hidden|main:hidden]] to it. + +**Failure** As success, and for 1 minute, every time the target damages you, it can't observe you until the end of its turn. + +**Critical Failure** As success, and for an unlimited duration, the first time each round the target damages a creature, it can't observe that creature until the end of its turn. If it damages several creatures at once, the creature it can't perceive is chosen randomly among those creatures. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blindness.md b/pf2e-remaster/wiki/main/blindness.md new file mode 100644 index 0000000..935f4a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/blindness.md @@ -0,0 +1,27 @@ +**Spell 3** +**Traits:** Concentrate, Incapacitation, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Fortitude + +--- + +You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Blinded|main:blinded]] until its next turn begins. + +**Failure** The target is Blinded for 1 minute. + +**Critical Failure** The target is Blinded permanently. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blister.md b/pf2e-remaster/wiki/main/blister.md new file mode 100644 index 0000000..7e71634 --- /dev/null +++ b/pf2e-remaster/wiki/main/blister.md @@ -0,0 +1,32 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Targets:** 1 creature +**Defense:** Fortitude +**Duration:** 1 minute + +--- + +You point at a target in range, and its skin grows searing blisters filled with caustic fluid. The target must attempt a Fortitude save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target grows one blister. You can spend a single action, which has the concentrate trait, to pop a blister. The target and each creature in a 15-foot cone originating from the target takes 7d6 acid damage (basic Fortitude save). You choose the direction of the cone, which can't include the target. When no blisters are left, the spell ends. + +**Failure** As success, but the target grows two blisters. + +**Critical Failure** As success, but the target grows four blisters. + +--- + +**Heightened (+1)** The damage of a popped blister increases by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blistering_invective.md b/pf2e-remaster/wiki/main/blistering_invective.md new file mode 100644 index 0000000..b520576 --- /dev/null +++ b/pf2e-remaster/wiki/main/blistering_invective.md @@ -0,0 +1,31 @@ +**Spell 2** +**Traits:** Auditory, Concentrate, Emotion, Fear, Manipulate, Mental +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will + +--- + +A heap of insults and invectives spew from your mouth-words so devastating your foes burn from the intensity of your diatribe. Your words deal 2d6 persistent fire damage, and the target must attempt a Will save. If the target doesn't understand the language or you're not speaking a language, it gains a +4 circumstance bonus to its save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half the persistent fire damage. + +**Failure** The target becomes [[Frightened 1|main:frightened]] and takes the full persistent fire damage. + +**Critical Failure** The target becomes [[Frightened 2|main:frightened]] and takes double the persistent fire damage. + +--- + +**Heightened (+2)** You can target two additional creatures, and the persistent damage increases by 2d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blood_ascendancy.md b/pf2e-remaster/wiki/main/blood_ascendancy.md new file mode 100644 index 0000000..9ef856f --- /dev/null +++ b/pf2e-remaster/wiki/main/blood_ascendancy.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Sorcerer|main:sorcerer]] +**Prerequisites:** [[Blood Rising|main:blood_rising]] + +--- + +When you would benefit from a blood magic effect through Blood Rising, you can choose to benefit from two different blood magic effects you know. The effects follow the same rules as given in Blood Rising, and each effect can have a different target. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blood_rising.md b/pf2e-remaster/wiki/main/blood_rising.md new file mode 100644 index 0000000..8ba2962 --- /dev/null +++ b/pf2e-remaster/wiki/main/blood_rising.md @@ -0,0 +1,20 @@ +**Class Feat 1** (reaction) +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +**Trigger** A creature targets you with a spell of the same tradition as your bloodline. + +--- + +The magic in your blood surges in response to your foe's spell. You generate a blood magic effect you know, even if you are already under the effects of blood magic. The target must be either you or the creature that triggered Blood Rising. If the blood magic effect grants you a bonus to AC or the appropriate saving throw, that bonus applies against the triggering spell. If the effect has a duration, it instead lasts until the beginning of your next turn. + +--- + +**Special** This feat has the trait corresponding to the tradition of your bloodline. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blood_sovereignty.md b/pf2e-remaster/wiki/main/blood_sovereignty.md new file mode 100644 index 0000000..b73d604 --- /dev/null +++ b/pf2e-remaster/wiki/main/blood_sovereignty.md @@ -0,0 +1,12 @@ +**Class Feat 12** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +You wield blood magic masterfully. When you would benefit from a blood magic effect, you can choose to lose Hit Points equal to twice the spell's rank as the energy of your blood is drawn out. This takes no extra action, and you benefit from two different blood magic effects you know as a result. The two effects can have different targets. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blood_vendetta.md b/pf2e-remaster/wiki/main/blood_vendetta.md new file mode 100644 index 0000000..c0834e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/blood_vendetta.md @@ -0,0 +1,39 @@ +**Spell 2** +**Traits:** Curse +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (reaction) +**Requirements:** You can bleed +**Range:** 30 feet +**Targets:** The triggering creature +**Defense:** Will +**Duration:** varies + +--- + +**Requirements** You can bleed. + +**Trigger** A creature deals piercing, slashing, or persistent bleed damage to you. + +--- + +You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 persistent bleed damage and must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half the persistent bleed damage. + +**Failure** The target takes the full persistent bleed damage. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage. Blood Vendetta (Failure) + +**Critical Failure** As failure, but the target takes double the persistent bleed damage. + +--- + +**Heightened (+2)** The persistent bleed damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blood_ward.md b/pf2e-remaster/wiki/main/blood_ward.md new file mode 100644 index 0000000..9606619 --- /dev/null +++ b/pf2e-remaster/wiki/main/blood_ward.md @@ -0,0 +1,20 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Hex, Manipulate, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** sustained up to 1 minute + +--- + +Your patron's aegis descends to shield a target from harm. Designate one of the following creature traits: aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, fungus, monitor, ooze, plant, or undead. The target gains a +1 status bonus to its saving throws and AC against creatures with that trait. + +--- + +**Heightened (5th)** The status bonus increases to +2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodletting_fangs.md b/pf2e-remaster/wiki/main/bloodletting_fangs.md new file mode 100644 index 0000000..8f18496 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodletting_fangs.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Dhampir|main:dhampir]] +**Prerequisites:** fangs unarmed attack + +--- + +You emulate your vampiric parent's techniques for drawing blood from a victim. Your fangs Strikes deal an additional 1d4 persistent bleed damage on a critical hit. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodletting_kukri.md b/pf2e-remaster/wiki/main/bloodletting_kukri.md new file mode 100644 index 0000000..9e2f27e --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodletting_kukri.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Uncommon, Agile, Finesse, Magical, Trip +**Price:** 240 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Knife | 1d6 slashing | 1 | — | — | + +--- + +This *+1 striking kukri* has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals 1d8 persistent bleed damage. If the target didn't already have persistent bleed damage when you scored the critical hit, you also gain 1d8 temporary Hit Points for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline.md b/pf2e-remaster/wiki/main/bloodline.md new file mode 100644 index 0000000..7591ea3 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline.md @@ -0,0 +1,31 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] +**Class:** [[Sorcerer|main:sorcerer]] + +--- + +Choose a bloodline that gives you your spellcasting talent. This choice determines the type of spells you cast and the spell list you choose them from, additional spells you learn, and additional trained skills. You also gain Focus Points and special focus spells based on your bloodline. The bloodlines presented are as follows: + +- **[[Aberrant|main:bloodline_aberrant]]** A strange and unknowable influence gives you occult spells. +- **[[Angelic|main:bloodline_angelic]]** Holy grace bestows divine spells upon you. +- **[[Demonic|main:bloodline_demonic]]** A sinful corruption gives you divine spells. +- **[[Diabolic|main:bloodline_diabolic]]** A bond with devils gives you divine spells. +- **[[Draconic|main:bloodline_draconic]]** The blood of dragons grants you arcane spells. +- **[[Elemental|main:bloodline_elemental]]** The power of the elements manifests in you as primal spells. +- **[[Fey|main:bloodline_fey]]** Influence from the fey gives you primal spells. +- **Genie** Through lineage, magic, or wishes made real, the blood of a noble genie flows through your veins. +- **[[Hag|main:bloodline_hag]]** The blight of a hag has given you occult spells. +- **Harrow** You have a deep connection to the harrow. +- **[[Imperial|main:bloodline_imperial]]** An ancient power grants you arcane spells. +- **Nymph** One of your ancestors was inspired by a nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you. +- **Phoenix** The healing fire a phoenix's blessing grants you primal spells. +- **Psychopomp** For good or ill, your ancestors' deeds drew the attention of psychopomps, or you might somehow count one in your family tree. The presence of these shepherds of souls and enemies of undeath has left an indelible mark on you. +- **Shadow** Whether due to a velstrac's manipulations or a planar jaunt gone horribly wrong, your bloodline was infused with a vein of shadow. +- **[[Undead|main:bloodline_undead]]** The touch of death gives you divine spells. +- **Wyrmblessed** A draconic blessing grants you divine spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_aberrant.md b/pf2e-remaster/wiki/main/bloodline_aberrant.md new file mode 100644 index 0000000..ee803c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_aberrant.md @@ -0,0 +1,22 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +Something ancient and unknowable speaks to you from beyond the stars or below the earth. + +**Tradition** occult + +**Bloodline Skills** Intimidation, Occultism + +**Sorcerous Gifts** cantrip: [[Daze|main:daze]]; 1st: [[Phantom Pain|main:phantom_pain]]; 2nd: [[Stupefy|main:stupefy]]; 3rd: [[Vampiric Feast|main:vampiric_feast]]; 4th: [[Confusion|main:confusion]]; 5th: [[Slither|main:slither]]; 6th: [[Never Mind|main:never_mind]]; 7th: [[Warp Mind|main:warp_mind]]; 8th: [[Uncontrollable Dance|main:uncontrollable_dance]]; 9th: [[Unfathomable Song|main:unfathomable_song]] + +**Bloodline Spells** initial: [[Tentacular Limbs|main:tentacular_limbs]]; advanced: [[Aberrant Whispers|main:aberrant_whispers]]; greater: [[Unusual Anatomy|main:unusual_anatomy]] + +**Blood Magic—Eerie Veil** An ominous pall spills from your mind. Either one target takes a –1 status penalty to Will saving throws for 1 round or you gain a +2 status bonus to Will saving throws for 1 round. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_angelic.md b/pf2e-remaster/wiki/main/bloodline_angelic.md new file mode 100644 index 0000000..5463441 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_angelic.md @@ -0,0 +1,22 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +One of your forebears hailed from a celestial realm, or your ancestors' devotion led to their lineage being blessed. + +**Spell List** divine + +**Bloodline Skills** Diplomacy, Religion + +**Granted Spells** cantrip [[Light|main:light]], 1st: [[Heal|main:heal]], 2nd: [[Spiritual Armament|main:spiritual_armament]], 3rd: [[Holy Light|main:holy_light]], 4th: [[Divine Wrath|main:divine_wrath]], 5th: [[Divine Immolation|main:divine_immolation]], 6th: [[Blessed Boundary|main:blessed_boundary]], 7th: [[Divine Decree|main:divine_decree]], 8th: [[Moment of Renewal|main:moment_of_renewal]], 9th: [[Foresight|main:foresight_spell]] + +**Bloodline Spells** initial: [[Angelic Halo|main:angelic_halo]], advanced: [[Angelic Wings|main:angelic_wings]], greater: [[Celestial Brand|main:celestial_brand]] + +**Blood Magic—Divine Aura** You project a warming aura that protects you or one target, granting a +1 status bonus to saving throws for 1 round + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_breadth.md b/pf2e-remaster/wiki/main/bloodline_breadth.md new file mode 100644 index 0000000..e2139e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_breadth.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Basic Sorcerer Spellcasting|main:basic_sorcerer_spellcasting]] + +--- + +Your repertoire expands, and you can cast more spells of your bloodline's tradition each day. Increase the number of spells in your repertoire and number of spell slots you gain from sorcerer archetype feats by 1 for each spell rank other than your two highest spell slots. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_conduit.md b/pf2e-remaster/wiki/main/bloodline_conduit.md new file mode 100644 index 0000000..113d033 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_conduit.md @@ -0,0 +1,17 @@ +**Class Feat 20** (1 action) +**Traits:** [[Sorcerer|main:sorcerer]], Spellshape +**Frequency:** once per minute + +--- + +**Frequency** once per minute + +--- + +Your inborn magical nature lets you redirect ambient energies to fuel your spells. If your next action is to Cast a Spell of 5th rank or lower that has no duration, you don't expend the spell's slot when you cast it. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_demonic.md b/pf2e-remaster/wiki/main/bloodline_demonic.md new file mode 100644 index 0000000..ba9268d --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_demonic.md @@ -0,0 +1,22 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +Demons debase all they touch. One of your ancestors fell victim to their corruption, and you're burdened by that sin. + +**Tradition** divine + +**Bloodline Skills** Intimidation, Religion + +**Sorcerous Gifts** cantrip: [[Caustic Blast|main:caustic_blast]]; 1st: [[Fear|main:fear]]; 2nd: [[Enlarge|main:enlarge]]; 3rd: [[Slow|main:slow]]; 4th: [[Divine Wrath|main:divine_wrath]]; 5th: [[Blister|main:blister]]; 6th: [[Disintegrate|main:disintegrate]]; 7th: [[Divine Decree|main:divine_decree]]; 8th: [[Canticle of Everlasting Grief|main:canticle_of_everlasting_grief]]; 9th: [[Implosion|main:implosion]] + +**Bloodline Spells** initial: [[Glutton's Jaws|main:gluttons_jaws]]; advanced: [[Swamp of Sloth|main:swamp_of_sloth]]; greater: [[Chthonian Wrath|main:chthonian_wrath]] + +**Blood Magic—Corruption of Sin** You mentally broadcast brief glimpses into the darkest desires of the mind. Either a target takes a –1 status penalty to AC for 1 round, or you gain a +2 status bonus to Intimidation checks for 1 round. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_diabolic.md b/pf2e-remaster/wiki/main/bloodline_diabolic.md new file mode 100644 index 0000000..a4dd5c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_diabolic.md @@ -0,0 +1,22 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact. + +**Spell List** divine + +**Bloodline Skills** Deception, Religion + +**Sorcerous Gifts** cantrip [[Ignition|main:ignition]], 1st: [[Charm|main:charm]], 2nd: [[Floating Flame|main:floating_flame]], 3rd: [[Enthrall|main:enthrall]], 4th: [[Suggestion|main:suggestion]], 5th: [[Wave of Despair|main:wave_of_despair]], 6th: [[Truesight|main:truesight]], 7th: [[Divine Decree|main:divine_decree]], 8th: [[Divine Inspiration|main:divine_inspiration]], 9th: [[Falling Stars|main:falling_stars]] + +**Bloodline Spells** initial: [[Diabolic Edict|main:diabolic_edict]], advanced: [[Embrace the Pit|main:embrace_the_pit]], greater: [[Hellfire Plume|main:hellfire_plume]] + +**Blood Magic—Tongue of Flame** Your tongue becomes laced with the fires of Hell, and you can either lash out at a foe with it or swallow it to make your lies more palatable. Either a target takes 1 fire damage per spell rank (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances), or you gain a +2 status bonus to Deception checks for 1 round. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_draconic.md b/pf2e-remaster/wiki/main/bloodline_draconic.md new file mode 100644 index 0000000..17deaf2 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_draconic.md @@ -0,0 +1,31 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +The blood of dragons flows through your veins. These beasts are both fearsome in combat and skilled at magic. + +**Tradition** variable (see Draconic Exemplars below) + +**Bloodline Skills** Intimidation and one other skill (see Draconic Exemplars below) + +**Sorcerous Gifts** cantrip: [[Shield|main:shield]]; 1st: [[Fear|main:fear]]; 2nd: see Draconic Exemplars below; 3rd: [[Haste|main:haste]]; 4th: [[Fly|main:fly_spell]]; 5th: see Draconic Exemplars below; 6th: [[Dragon Form|main:dragon_form]] (dragon must match your draconic exemplar); 7th: [[Mask of Terror|main:mask_of_terror]]; 8th: see Draconic Exemplars below; 9th: [[Overwhelming Presence|main:overwhelming_presence]] + +**Bloodline Spells** initial: [[Flurry of Claws|main:flurry_of_claws]]; advanced: [[Dragon Breath|main:dragon_breath]]; greater: [[Dragon Wings|main:dragon_wings]] + +**Blood Magic—Scaly Hide** Draconic scales grow briefly on you or one target, granting a +1 status bonus to AC for 1 round. + +### Draconic Exemplars + +At 1st level, choose the tradition related to the dragon exemplar who influenced your bloodline. You can't change your dragon exemplar later. As noted, this affects both your bloodline's features and your sorcerous gift spells. + +- **Arcane—Tradition** arcane; **Bloodline Skill** Arcana; **Sorcerous Gifts** 2nd: [[Blazing Bolt|main:blazing_bolt]]; 5th: [[Subconscious Suggestion|main:subconscious_suggestion]]; 8th: [[Quandary|main:quandary]] +- **Divine—Tradition** divine; **Bloodline Skill** Religion; **Sorcerous Gifts** 2nd: [[Augury|main:augury]]; 5th: [[Divine Immolation|main:divine_immolation]]; 8th: [[Divine Inspiration|main:divine_inspiration]] +- **Occult—Tradition** occult; **Bloodline Skill** Occultism; **Sorcerous Gifts** 2nd: [[Blood Vendetta|main:blood_vendetta]]; 5th: [[Slither|main:slither]]; 8th: [[Unrelenting Observation|main:unrelenting_observation]] +- **Primal—Tradition** primal; **Bloodline Skill** Nature; **Sorcerous Gifts** 2nd: [[Shatter|main:shatter]]; 5th: [[Howling Blizzard|main:howling_blizzard]]; 8th: [[Earthquake|main:earthquake]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_elemental.md b/pf2e-remaster/wiki/main/bloodline_elemental.md new file mode 100644 index 0000000..468528a --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_elemental.md @@ -0,0 +1,33 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +An elemental influence has imbued your blood with primal fury. You are granted different sorcerous gift spells and damage type from blood magic depending on which element affected your bloodline (see Elemental Influences below). + +**Tradition** primal + +**Bloodline Skills** Intimidation, Nature + +**Sorcerous Gifts** cantrip: see Elemental Influences below; 1st: see Elemental Influences below; 2nd: [[Resist Energy|main:resist_energy]]; 3rd: see Elemental Influences below; 4th: [[Unfettered Movement|main:unfettered_movement]]; 5th: [[Elemental Form|main:elemental_form]] (elemental influence only); 6th :see Elemental Influences below; 7th: [[Energy Aegis|main:energy_aegis]]; 8th: [[Earthquake|main:earthquake]]; 9th: [[Wrathful Storm|main:wrathful_storm]] + +**Bloodline Spells** initial: [[Elemental Toss|main:elemental_toss]]; advanced: [[Elemental Motion|main:elemental_motion]]; greater: [[Elemental Blast|main:elemental_blast]] + +**Blood Magic—Elemental Fury** Elemental energy wreathes your form and infuses your magic. Either you gain a +2 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell rank; this damage type is listed under your elemental influence. If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances. + +### Elemental Influences + +At 1st level, choose the type of elemental that influenced your bloodline: air, earth, fire, metal, water, or wood. You can't change this later. You are granted different spells at certain ranks according to this influence. + +- **Air—Sorcerous Gifts** cantrip: [[Gale Blast|main:gale_blast]]; 1st: [[Tailwind|main:tailwind]]; 3rd: [[Wall of Wind|main:wall_of_wind]]; 6th: [[Chain Lightning|main:chain_lightning]]; **Blood Magic Damage** slashing +- **Earth—Sorcerous Gifts** cantrip: [[Scatter Scree|main:scatter_scree]]; 1st: [[Pummeling Rubble|main:pummeling_rubble]]; 3rd: [[Earthbind|main:earthbind]]; 6th: [[Petrify|main:petrify]]; **Blood Magic Damage** bludgeoning +- **Fire—Sorcerous Gifts** cantrip: [[Ignition|main:ignition]], 1st: [[Breathe Fire|main:breathe_fire]]; 3rd: [[Fireball|main:fireball]]; 6th: [[Tree of Seasons|main:tree_of_seasons]] (all pods are summer); **Blood Magic Damage** fire +- **Metal—Sorcerous Gifts** cantrip [[Electric Arc|main:electric_arc]]; 1st: [[Thunderstrike|main:thunderstrike]]; 3rd: [[Lightning Bolt|main:lightning_bolt]]; 6th: [[Chain Lightning|main:chain_lightning]]; **Blood Magic Damage** piercing +- **Water—Sorcerous Gifts** cantrip: [[Frostbite|main:frostbite]]; 1st: [[Hydraulic Push|main:hydraulic_push]]; 3rd: [[Aqueous Orb|main:aqueous_orb]]; 6th: [[Scintillating Safeguard|main:scintillating_safeguard]]; **Blood Magic Damage** bludgeoning +- **Wood—Sorcerous Gifts** cantrip: [[Tangle Vine|main:tangle_vine]]; 1st: [[Cleanse Cuisine|main:cleanse_cuisine]]; 3rd: [[Wall of Thorns|main:wall_of_thorns]]; 6th: [[Tangling Creepers|main:tangling_creepers]]; **Blood Magic Damage** bludgeoning + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_fey.md b/pf2e-remaster/wiki/main/bloodline_fey.md new file mode 100644 index 0000000..af568cd --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_fey.md @@ -0,0 +1,22 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +Fey whimsy or a tryst in a moonlit grove put the bewitching magic of the realm of the fey into your family's bloodline. + +**Tradition** primal + +**Bloodline Skills** Deception, Nature + +**Sorcerous Gifts** cantrip [[Figment|main:figment]], 1st: [[Charm|main:charm]], 2nd: [[Laughing Fit|main:laughing_fit]], 3rd: [[Enthrall|main:enthrall]], 4th: [[Suggestion|main:suggestion]], 5th: [[Hallucination|main:hallucination]], 6th: [[Mislead|main:mislead]], 7th: [[Visions of Danger|main:visions_of_danger]], 8th: [[Uncontrollable Dance|main:uncontrollable_dance]], 9th: [[Metamorphosis|main:metamorphosis]] + +**Bloodline Spells** initial: [[Faerie Dust|main:faerie_dust]], advanced: [[Fey Disappearance|main:fey_disappearance]], greater: [[Fey Glamour|main:fey_glamour]] + +**Blood Magic—Cloak of Ribbons** Colorful fey ribbons dance around you. Either you gain a +2 status bonus to Performance checks for 1 round, or you can become [[Concealed|main:concealed]] for 1 round. Such obvious concealment can't be used to [[Hide|main:hide]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_focus.md b/pf2e-remaster/wiki/main/bloodline_focus.md new file mode 100644 index 0000000..fa45486 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_focus.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Sorcerer|main:sorcerer]] +**Prerequisites:** bloodline spell + +--- + +By listening to the beating of your heart, your focus recovers faster. Whenever you Refocus, completely refill your focus pool. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_hag.md b/pf2e-remaster/wiki/main/bloodline_hag.md new file mode 100644 index 0000000..7fdef7f --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_hag.md @@ -0,0 +1,22 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +A hag long ago cursed your family, or you are a descendant of a hag or changeling, and their magic infests your blood and soul. + +**Tradition** occult + +**Bloodline Skills** Deception, Occultism + +**Sorcerous Gifts** cantrip [[Daze|main:daze]], 1st: [[Illusory Disguise|main:illusory_disguise]], 2nd: [[Stupefy|main:stupefy]], 3rd: [[Blindness|main:blindness]], 4th: [[Outcast's Curse|main:outcasts_curse]], 5th: [[Mariner's Curse|main:mariners_curse]], 6th: [[Cursed Metamorphosis|main:cursed_metamorphosis]], 7th: [[Warp Mind|main:warp_mind]], 8th: [[Quandary|main:quandary]], 9th: [[Phantasmagoria|main:phantasmagoria]] + +**Bloodline Spells** initial: [[Jealous Hex|main:jealous_hex]], advanced: [[Horrific Visage|main:horrific_visage]], greater: [[You're Mine|main:youre_mine]] + +**Blood Magic—Retributive Spite** Malice and acrimony take physical form around you. You deal 4 mental damage per spell rank (basic Will save) to the first creature that deals damage to you before the end of your next turn; if no creature damages you in that time, you consume that spite to gain temporary Hit Points at the beginning of your next turn equal to the spell's rank. These temporary Hit Points last until the beginning of your following turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_imperial.md b/pf2e-remaster/wiki/main/bloodline_imperial.md new file mode 100644 index 0000000..78759b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_imperial.md @@ -0,0 +1,22 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +One of your ancestors was a mortal who mastered magic. + +**Tradition** arcane + +**Bloodline Skills** Arcana, Society + +**Sorcerous Gifts** cantrip [[Detect Magic|main:detect_magic_spell]], 1st: [[Force Barrage|main:force_barrage]], 2nd: [[Dispel Magic|main:dispel_magic]], 3rd: [[Haste|main:haste]], 4th: [[Translocate|main:translocate]], 5th: [[Scouting Eye|main:scouting_eye]], 6th: [[Disintegrate|main:disintegrate]], 7th: [[Retrocognition|main:retrocognition]], 8th: [[Quandary|main:quandary]], 9th: [[Implosion|main:implosion]] + +**Bloodline Spells** initial: [[Ancestral Memories|main:ancestral_memories]], advanced: [[Extend Blood Magic|main:extend_blood_magic]], greater: [[Arcane Countermeasure|main:arcane_countermeasure]] + +**Blood Magic—Imperious Defense** Raw magic emanates from every cell in your body, protecting you. Until the start of your next turn, you gain your choice of either a +1 status bonus to AC or a +1 status bonus to saving throws. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_mutation.md b/pf2e-remaster/wiki/main/bloodline_mutation.md new file mode 100644 index 0000000..15c3198 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_mutation.md @@ -0,0 +1,17 @@ +**Class Feat 20** +**Traits:** [[Sorcerer|main:sorcerer]] +**Prerequisites:** a bloodline based on a specific type of creature + +--- + +You permanently mutate to become more like the creatures of your bloodline. You gain the appropriate trait or traits for those types of creatures (aberration for aberrant, angel and celestial for angelic, demon and fiend for demonic, and so on). You gain low-light vision or darkvision, if one is appropriate for creatures with those traits. Choose one of the following. + +- If the creatures associated with your bloodline have the ability to fly, you gain a fly Speed equal to your land Speed. +- If the creatures associated with your bloodline are aquatic or amphibious, you become amphibious, able to breathe water and air equally well, and you gain a swim Speed equal to your land Speed. +- If creatures associated with your bloodline have a resistance or immunity to acid, cold, electricity, fire, void, or sonic, choose an energy type your bloodline is immune or resistant to and gain resistance 20 against that energy type. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_paragon.md b/pf2e-remaster/wiki/main/bloodline_paragon.md new file mode 100644 index 0000000..313bb21 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_paragon.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Sorcerer|main:sorcerer]] +**Class:** [[Sorcerer|main:sorcerer]] + +--- + +You have perfected the magic in your bloodline. Add two common 10th-rank spells of your tradition to your repertoire. You gain a single 10th-rank spell slot you can use to cast these spells, using sorcerer spellcasting. Unlike other spell slots, you don't gain more 10th-rank spells as you level up, and they can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You can take the [[Bloodline Perfection|main:bloodline_perfection]] sorcerer feat to gain a second slot. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_perfection.md b/pf2e-remaster/wiki/main/bloodline_perfection.md new file mode 100644 index 0000000..085c71a --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_perfection.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Sorcerer|main:sorcerer]] +**Prerequisites:** [[Bloodline Paragon|main:bloodline_paragon]] + +--- + +You command the ultimate powers of your bloodline and tradition. You gain an additional 10th-rank spell slot. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_resistance.md b/pf2e-remaster/wiki/main/bloodline_resistance.md new file mode 100644 index 0000000..d5e437d --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_resistance.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +Your magical blood makes you more resistant to magic. You gain a +1 status bonus to saving throws against spells and magical effects. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_spells.md b/pf2e-remaster/wiki/main/bloodline_spells.md new file mode 100644 index 0000000..b97adc3 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_spells.md @@ -0,0 +1,31 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] +**Class:** [[Sorcerer|main:sorcerer]] + +--- + +Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity. Unlike other characters, you don't need to do anything specific to Refocus, as the power flowing through your veins naturally replenishes your focus pool. + +Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots; you can't cast them using spell slots. The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but can never be more than 3 points. You learn the initial bloodline spell, which is unique to your bloodline. + +### Reading a Bloodline Entry + +A bloodline entry contains the following information. + +**Tradition** You use this magical tradition and spell list + +**Bloodline Skills** You become trained in the listed skills. + +**Sorcerous Gifts** You automatically add the spells listed here to your spell repertoire, as described in the Spell Repertoire feature. At 1st level, you gain a cantrip and a 1st-rank spell. You learn the other spells on the list as soon as you gain the ability to cast sorcerer spells of that rank. + +**Bloodline Spells** You automatically gain the initial bloodline spell at 1st level and can gain more by selecting the Advanced Bloodline and Greater Bloodline feats. + +**Blood Magic** Whenever you cast a bloodline spell using a Focus Point or a sorcerous gift spell using a spell slot, you choose one blood magic effect you know to benefit from. You begin play with the benefit listed in your bloodline and can gain others through sorcerer feats. + +If the blood magic effect offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell's initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell rank refer to the rank of the spell you cast. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodline_undead.md b/pf2e-remaster/wiki/main/bloodline_undead.md new file mode 100644 index 0000000..5ef2798 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodline_undead.md @@ -0,0 +1,22 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +The touch of undeath runs through your blood. Your family tree might contain powerful undead, like a vampire. + +**Tradition** divine + +**Bloodline Skills** Intimidation, Religion + +**Sorcerous Gifts** cantrip [[Void Warp|main:void_warp]], 1st: [[Harm|main:harm]], 2nd: [[See the Unseen|main:see_the_unseen]], 3rd: [[Bind Undead|main:bind_undead]], 4th: [[Talking Corpse|main:talking_corpse]], 5th: [[Invoke Spirits|main:invoke_spirits]], 6th: [[Vampiric Exsanguination|main:vampiric_exsanguination]], 7th: [[Execute|main:execute]], 8th: [[Canticle of Everlasting Grief|main:canticle_of_everlasting_grief]], 9th: [[Wails of the Damned|main:wails_of_the_damned]] + +**Bloodline Spells** initial: [[Undeath's Blessing|main:undeaths_blessing]], advanced: [[Drain Life|main:drain_life]], greater: [[Grasping Grave|main:grasping_grave]] + +**Blood Magic—Stolen Life** You can channel the necromantic energy in your blood. Either you gain temporary Hit Points equal to the spell's rank that last until the start of your next turn, or a target takes 1 void damage per spell rank (if the spell already deals initial void damage, combine this with the spell's initial damage before determining weaknesses and resistances). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodseeker_beak.md b/pf2e-remaster/wiki/main/bloodseeker_beak.md new file mode 100644 index 0000000..1e9c368 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodseeker_beak.md @@ -0,0 +1,23 @@ +**Item 4** +**Traits:** Consumable, Magical, Talisman +**Price:** 20 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You hit an [[Off-Guard|main:off-guard]] creature with the affixed weapon + +--- + +This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. + +When you activate the beak, you deal an extra 1d4 precision damage on your damage roll. If you deal sneak attack damage to the creature, you also deal 1d4 bleed. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodseeker_beak_greater.md b/pf2e-remaster/wiki/main/bloodseeker_beak_greater.md new file mode 100644 index 0000000..ca47883 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodseeker_beak_greater.md @@ -0,0 +1,23 @@ +**Item 8** +**Traits:** Consumable, Magical, Talisman +**Price:** 100 gp +**Bulk:** L +**Usage:** affixed to a weapon + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You hit an [[Off-Guard|main:off-guard]] creature with the affixed weapon + +--- + +This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. + +When you activate the beak, you deal an extra 2d4 precision damage on your damage roll. If you deal sneak attack damage to the creature, you also deal 2d4 bleed. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloodstone.md b/pf2e-remaster/wiki/main/bloodstone.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/bloodstone.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloody_blows.md b/pf2e-remaster/wiki/main/bloody_blows.md new file mode 100644 index 0000000..560e859 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloody_blows.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Orc|main:orc]] + +--- + +Your lethal unarmed attacks leave bloody gouges or cause severe internal bleeding. When you critically hit with a Strike using an unarmed attack that isn't nonlethal, the target takes 1d4 persistent bleed damage. This can be because you're taking the penalty to use a fist for a lethal attack or because you have an unarmed attack without the nonlethal trait due to [[Tusks|main:tusks_orc]] or a similar ability. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bloody_debilitation.md b/pf2e-remaster/wiki/main/bloody_debilitation.md new file mode 100644 index 0000000..cc31da7 --- /dev/null +++ b/pf2e-remaster/wiki/main/bloody_debilitation.md @@ -0,0 +1,15 @@ +**Class Feat 12** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** trained in [[Medicine|main:medicine]]; [[Debilitating Strike|main:debilitating_strike_class_feature]] + +--- + +Your attacks slice arteries and veins. Add the following debilitation to the list you can choose from when you use Debilitating Strike. + +- **Debilitation** The target takes 3d6 bleed damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blowgun.md b/pf2e-remaster/wiki/main/blowgun.md new file mode 100644 index 0000000..8eb9a14 --- /dev/null +++ b/pf2e-remaster/wiki/main/blowgun.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Nonlethal +**Price:** 1 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Dart | — | 1 | 20 ft. | 1 | + +--- + +This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blowgun_darts.md b/pf2e-remaster/wiki/main/blowgun_darts.md new file mode 100644 index 0000000..56c12cd --- /dev/null +++ b/pf2e-remaster/wiki/main/blowgun_darts.md @@ -0,0 +1,14 @@ +**Item 0** +**Traits:** Consumable +**Price:** 5 cp for 10 +**Bulk:** — + +--- + +These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blowgun_poisoner.md b/pf2e-remaster/wiki/main/blowgun_poisoner.md new file mode 100644 index 0000000..e007daa --- /dev/null +++ b/pf2e-remaster/wiki/main/blowgun_poisoner.md @@ -0,0 +1,14 @@ +**Class Feat 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You can capably deliver toxins with a [[Blowgun|main:blowgun]]. Your blowgun [[Strikes|main:strike]] can apply injury poisons even if they deal no damage due to a creature's resistance. If you critically succeed at a blowgun Strike using a poisoned dart, the target's initial save against the poison is one degree of success worse than the creature rolls; this is a misfortune effect. + +In addition, if you make a blowgun Strike while [[Hidden|main:hidden]] or [[Undetected|main:undetected]], you don't automatically become [[Observed|main:observed]]. Instead, immediately attempt a Stealth check against the Perception DC of the target. If you succeed, you don't become observed, and are hidden (if you were undetected, you still become hidden rather than remaining undetected). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/blur.md b/pf2e-remaster/wiki/main/blur.md new file mode 100644 index 0000000..4005273 --- /dev/null +++ b/pf2e-remaster/wiki/main/blur.md @@ -0,0 +1,17 @@ +**Spell 2** +**Traits:** Concentrate, Illusion, Manipulate, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 1 minute + +--- + +The target's form appears blurry. It becomes [[Concealed|main:concealed]]. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bo_staff.md b/pf2e-remaster/wiki/main/bo_staff.md new file mode 100644 index 0000000..e6cafcc --- /dev/null +++ b/pf2e-remaster/wiki/main/bo_staff.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** [[Monk|main:monk]], Parry, Reach, Trip +**Price:** 2 sp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Club | 1d8 bludgeoning | 2 | — | — | + +--- + +This strong but slender staff is tapered at the ends and well balanced. It's designed to be an offensive and defensive weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/board.md b/pf2e-remaster/wiki/main/board.md new file mode 100644 index 0000000..d74719c --- /dev/null +++ b/pf2e-remaster/wiki/main/board.md @@ -0,0 +1,14 @@ +**Action** (1 action) +**Traits:** Move + +--- + +**Requirements** You are adjacent to a point of entry on the vehicle you are attempting to board. + +You board a vehicle through an open top, a door, a portal, or a hatch; if you're already on board, you can instead use this action to disembark into an empty space adjacent to the vehicle's point of entry. Using this action while the vehicle is in motion is challenging, requiring a successful Acrobatics or Athletics check with a DC equal to the vehicle's AC. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/boarding_assault.md b/pf2e-remaster/wiki/main/boarding_assault.md new file mode 100644 index 0000000..2d71079 --- /dev/null +++ b/pf2e-remaster/wiki/main/boarding_assault.md @@ -0,0 +1,14 @@ +**Action** (2 actions) +**Traits:** Flourish + +--- + +Either Stride twice or attempt an Acrobatics check (DC determined by the GM, but usually DC 20) to swing up to twice your Speed on a rope or similar object, then Strike. + +If you boarded or disembarked from a boat or similar vehicle during this movement, the Strike deals one additional weapon damage die. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bola.md b/pf2e-remaster/wiki/main/bola.md new file mode 100644 index 0000000..4966219 --- /dev/null +++ b/pf2e-remaster/wiki/main/bola.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Nonlethal, Ranged Trip, Thrown +**Price:** 5 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sling | 1d6 bludgeoning | 1 | 20 ft. | - | + +--- + +This throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bolts.md b/pf2e-remaster/wiki/main/bolts.md new file mode 100644 index 0000000..66b3d3d --- /dev/null +++ b/pf2e-remaster/wiki/main/bolts.md @@ -0,0 +1,14 @@ +**Item 0** +**Traits:** Consumable +**Price:** 1 sp for 10 +**Bulk:** L + +--- + +Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bomb_snare.md b/pf2e-remaster/wiki/main/bomb_snare.md new file mode 100644 index 0000000..0242670 --- /dev/null +++ b/pf2e-remaster/wiki/main/bomb_snare.md @@ -0,0 +1,29 @@ +**Item 6** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 40 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +You create a snare that causes three 3rd-level moderate alchemical bombs of the same type to explode when a creature triggers the snare. The target and all creatures in adjacent squares must attempt a DC 24 Reflex save, as the snare deals damage equal to three times the direct hit damage from one of the component bombs (for example, 6d6 electricity damage from three moderate bottled lightnings) with no splash damage or other effects. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage and no other effects. + +**Failure** The creature takes full damage. It also takes all other effects of a direct hit from one of the component bombs (such as [[Off-Guard|main:off-guard]] from bottled lightning or persistent damage from an acid flask). + +**Critical Failure** The creature takes double damage, plus all other effects of a direct hit (as failure). + +--- + +**Craft Requirements** Supply three of the same damaging 3rd-level moderate alchemical bomb. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bomber.md b/pf2e-remaster/wiki/main/bomber.md new file mode 100644 index 0000000..85d59cf --- /dev/null +++ b/pf2e-remaster/wiki/main/bomber.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You specialize in explosions and other violent reactions. + +**Formulas** Two common 1st-level alchemical bombs. + +**Field Benefit** When throwing an alchemical bomb with the splash trait, you can choose to deal splash damage to only your primary target instead of the usual splash area. + +**Field Vials** When you [[Strike|main:strike]] with a versatile vial, you can choose to have it deal cold, electricity, or fire damage instead of acid damage. + +**[[Field Discovery|main:field_discovery_bomber]] (5th)** You have calculated all the angles to maximize a bomb's splash. When you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 1) instead of the normal amount. + +**[[Advanced Vials|main:advanced_vials_bomber]] (11th)** You can mix special ingredients into your vials, such as magical dust or flakes of precious minerals. When you create a versatile vial, you can choose to have it treated as one special material of your choice, chosen from adamantine, cold iron, and dawnsilver. If you're wearing or wielding an item of a different precious material when you make the vial, you can choose that material instead. + +**[[Greater Field Discovery|main:greater_field_discovery_bomber]] (13th)** You can increase the splash on your bombs to damage creatures within 10 feet, or 15 feet if you have Expanded Splash. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bombers_eye_elixir_greater.md b/pf2e-remaster/wiki/main/bombers_eye_elixir_greater.md new file mode 100644 index 0000000..b52eebe --- /dev/null +++ b/pf2e-remaster/wiki/main/bombers_eye_elixir_greater.md @@ -0,0 +1,19 @@ +**Item 14** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 700 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover by 2. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bombers_eye_elixir_lesser.md b/pf2e-remaster/wiki/main/bombers_eye_elixir_lesser.md new file mode 100644 index 0000000..b5dff9a --- /dev/null +++ b/pf2e-remaster/wiki/main/bombers_eye_elixir_lesser.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 14 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover by 1. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bon_mot.md b/pf2e-remaster/wiki/main/bon_mot.md new file mode 100644 index 0000000..16551e7 --- /dev/null +++ b/pf2e-remaster/wiki/main/bon_mot.md @@ -0,0 +1,23 @@ +**Skill Feat 1** (1 action) +**Traits:** Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill +**Prerequisites:** trained in [[Diplomacy|main:diplomacy]] + +--- + +You launch an insightful quip at a foe, distracting them. Choose a foe within 30 feet and roll a Diplomacy check against the target's Will DC. + +--- + +**Critical Success** The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. + +The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action. + +**Success** As critical success, but the penalty is –2. + +**Critical Failure** Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bond_conservation.md b/pf2e-remaster/wiki/main/bond_conservation.md new file mode 100644 index 0000000..1ac4e91 --- /dev/null +++ b/pf2e-remaster/wiki/main/bond_conservation.md @@ -0,0 +1,17 @@ +**Class Feat 8** (1 action) +**Traits:** Manipulate, Spellshape, [[Wizard|main:wizard]] +**Prerequisites:** arcane bond + +--- + +**Requirements** The last action you used was to Cast a Spell enabled by [[Drain Bonded Item|main:drain_bonded_item]]. + +--- + +By efficiently and carefully manipulating the arcane energies unleashed by your bonded item, you can conserve just enough power to cast another spell, though this second spell is slightly weaker. You gain an extra use of Drain Bonded Item. You can use it to cast a spell 2 or more ranks lower than the previous spell, and must use it before the end of your next turn or you lose it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bonded_animal.md b/pf2e-remaster/wiki/main/bonded_animal.md new file mode 100644 index 0000000..12f73fc --- /dev/null +++ b/pf2e-remaster/wiki/main/bonded_animal.md @@ -0,0 +1,19 @@ +**Skill Feat 2** +**Traits:** Downtime, General, Skill +**Prerequisites:** expert in [[Nature|main:nature]] + +--- + +You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a Nature check against the animal's Will DC. If successful, you bond with the animal. The animal is permanently bonded to you until you form a bond with a different animal or do something egregious to break your bond. + +A helpful animal is easier to direct. If your bonded animal is level –1, it gains the minion trait, allowing you to command it more efficiently. The maximum level of creature that can be your minion increases to 3 if you're a master in Nature and to 11 if you're legendary. + +--- + +**Special** You can't have both a bonded animal and an animal companion (though you can have both a bonded animal and a pet or familiar). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bonded_focus.md b/pf2e-remaster/wiki/main/bonded_focus.md new file mode 100644 index 0000000..beb51fd --- /dev/null +++ b/pf2e-remaster/wiki/main/bonded_focus.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Wizard|main:wizard]] +**Prerequisites:** arcane bond + +--- + +Your connection to your bonded item increases your focus pool. Whenever you Refocus while your bonded item is in your possession, you completely refill your focus pool. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bone_investiture.md b/pf2e-remaster/wiki/main/bone_investiture.md new file mode 100644 index 0000000..b93d294 --- /dev/null +++ b/pf2e-remaster/wiki/main/bone_investiture.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Lizardfolk|main:lizardfolk]] +**Prerequisites:** [[Bone Magic|main:bone_magic]] + +--- + +You encase yourself in spiritual dinosaur bones to become a Huge dinosaur. You can cast [[Dinosaur Form|main:dinosaur_form]] on yourself as a 5th-rank innate spell once per day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bone_magic.md b/pf2e-remaster/wiki/main/bone_magic.md new file mode 100644 index 0000000..ec661b4 --- /dev/null +++ b/pf2e-remaster/wiki/main/bone_magic.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +Your connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones. Choose one cantrip from either the occult spell list or the primal spell list. You can cast this cantrip as an innate spell at will, and it's heightened to a spell rank equal to half your level rounded up. + +--- + +**Special** Choose when you gain this feat whether your innate spells are primal or occult; this choice applies to all innate spells you gain from lizardfolk ancestry feats that have Bone Magic as a prerequisite. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bonekeepers_bane.md b/pf2e-remaster/wiki/main/bonekeepers_bane.md new file mode 100644 index 0000000..4a8430f --- /dev/null +++ b/pf2e-remaster/wiki/main/bonekeepers_bane.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Kholo|main:kholo]] + +--- + +Whenever an enemy starts its turn adjacent to you, it must attempt a Will saving throw against your class DC or spell DC, whichever is highest. On a failure, the enemy takes a –1 status penalty to attack rolls and skill checks for as long as it remains adjacent to you. Regardless of the result of its save, the creature is then temporarily immune to bonekeeper's bane for 24 hours. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bones.md b/pf2e-remaster/wiki/main/bones.md new file mode 100644 index 0000000..2ab1733 --- /dev/null +++ b/pf2e-remaster/wiki/main/bones.md @@ -0,0 +1,33 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] + +--- + +Your mystery imparts an understanding of death and undeath in all their macabre complexity. You might have had a brush with death yourself—maybe even dying and returning to life—or carry the touch of undeath in your blood. + +**Granted Spells** + +- **cantrip:** [[Void Warp|main:void_warp]] +- **1st:** [[Grim Tendrils|main:grim_tendrils]] +- **2nd:** [[False Vitality|main:false_vitality]] +- **3rd:** [[Ghostly Weapon|main:ghostly_weapon]] + +**Revelation Spells** + +- **initial:** [[Soul Siphon|main:soul_siphon]] +- **advanced:** [[Armor of Bones|main:armor_of_bones]] +- **greater:** [[Claim Undead|main:claim_undead]] + +**Related Domains** death, decay, undeath, vigil + +**Mystery Skill** Medicine + +**Oracle Feat** [[Nudge the Scales|main:nudge_the_scales]] + +[[Curse of the Living Death|main:curse_of_the_living_death]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bonuses_and_penalties.md b/pf2e-remaster/wiki/main/bonuses_and_penalties.md new file mode 100644 index 0000000..6c1d48f --- /dev/null +++ b/pf2e-remaster/wiki/main/bonuses_and_penalties.md @@ -0,0 +1,35 @@ +## Bonuses + +If you have different types of bonuses that would apply to the same roll, you'll add them all. But if you have multiple bonuses of the same type, you can use only the highest bonus on a given roll—they aren't cumulative. + +### Proficiency bonus + +| Proficiency Rank | Proficiency Bonus | +|---|---| +| Untrained | 0 | +| Trained | Your level + 2 | +| Expert | Your level + 4 | +| Master | Your level + 6 | +| Legendary | Your level + 8 | + +### Circumstance bonuses + +Involve the situation you find yourself in when attempting a check. + +### Item bonuses + +Are granted by some item that you are wearing or using, either mundane or magical. + +### Status bonuses + +Typically come from spells, other magical effects, or something applying a helpful, often temporary, condition to you. + +## Penalties + +Penalties work very much like bonuses. You can have **circumstance penalties**, **status penalties**, and sometimes even **item** penalties. Like bonuses of the same type, you take only the worst all of various penalties of a given type. + +*Source: Player Core, p. 400.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bookkeeper.md b/pf2e-remaster/wiki/main/bookkeeper.md new file mode 100644 index 0000000..ecd7ec9 --- /dev/null +++ b/pf2e-remaster/wiki/main/bookkeeper.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Intelligence or Wisdom, free +**Trained skills:** [[Society|main:society]], Accounting Lore ([[Lore|main:lore]]) + +--- + +You ran the numbers on a large farm, for a merchant's endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and anything else that had to do with money, for better or worse. If better, you might be adventuring to learn how others ply this trade. If worse, you may be fleeing from impending consequences in the hope that no one finds you. + +Choose two attribute boosts. One must be to **Intelligence** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Society skill and the Accounting Lore skill. You gain the Eye for Numbers skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/boots_of_bounding.md b/pf2e-remaster/wiki/main/boots_of_bounding.md new file mode 100644 index 0000000..55b3566 --- /dev/null +++ b/pf2e-remaster/wiki/main/boots_of_bounding.md @@ -0,0 +1,17 @@ +**Item 7** +**Traits:** Invested, Magical +**Price:** 340 gp +**Bulk:** L +**Usage:** wornshoes + +--- + +The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. + +In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/boots_of_bounding_greater.md b/pf2e-remaster/wiki/main/boots_of_bounding_greater.md new file mode 100644 index 0000000..130c476 --- /dev/null +++ b/pf2e-remaster/wiki/main/boots_of_bounding_greater.md @@ -0,0 +1,17 @@ +**Item 14** +**Traits:** Invested, Magical +**Price:** 4250 gp +**Bulk:** L +**Usage:** wornshoes + +--- + +The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +10-foot item bonus to your Speed and a +3 item bonus to Athletics checks to High Jump and Long Jump. + +In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/borrow_an_arcane_spell.md b/pf2e-remaster/wiki/main/borrow_an_arcane_spell.md new file mode 100644 index 0000000..2296f7e --- /dev/null +++ b/pf2e-remaster/wiki/main/borrow_an_arcane_spell.md @@ -0,0 +1,18 @@ +**Action** +**Traits:** Concentrate, Exploration + +--- + +If you're an arcane spellcaster who prepares from a spellbook, you can attempt to prepare a spell from someone else's spellbook. The GM sets the DC for the check based on the spell's rank and rarity; it's typically a bit easier than [[Learning the Spell|main:learn_a_spell]]. + +--- + +**Success** You prepare the borrowed spell as part of your normal spell preparation. + +**Failure** You fail to prepare the spell, but the spell slot remains available for you to prepare a different spell. You can't try to prepare this spell until the next time you prepare spells. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bottled_air.md b/pf2e-remaster/wiki/main/bottled_air.md new file mode 100644 index 0000000..831f0f8 --- /dev/null +++ b/pf2e-remaster/wiki/main/bottled_air.md @@ -0,0 +1,21 @@ +**Item 7** +**Traits:** Air, Magical +**Price:** 320 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact action before you can activate it. + +**Activate—Breathe In** (1 action) (manipulate) + +--- + +**Effect** You draw a breath of air from the bottle. This allows you to breathe even in an airless or toxic environment. Air doesn't escape the mouth of the bottle, so leaving the open bottle in an airless environment doesn't change the environment. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bottled_catharsis_greater.md b/pf2e-remaster/wiki/main/bottled_catharsis_greater.md new file mode 100644 index 0000000..f2cdf20 --- /dev/null +++ b/pf2e-remaster/wiki/main/bottled_catharsis_greater.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 325 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract at 6th-rank and has a +19 counteract modifier each effect on you that has the emotion trait or is inflicting the [[Stupefied|main:stupefied]] condition on you, using the listed counteract rank and modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bottled_catharsis_lesser.md b/pf2e-remaster/wiki/main/bottled_catharsis_lesser.md new file mode 100644 index 0000000..477ed3f --- /dev/null +++ b/pf2e-remaster/wiki/main/bottled_catharsis_lesser.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 15 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract at 2nd-rank and has a +8 counteract modifier each effect on you that has the emotion trait or is inflicting the [[Stupefied|main:stupefied]] condition on you, using the listed counteract rank and modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bottled_catharsis_major.md b/pf2e-remaster/wiki/main/bottled_catharsis_major.md new file mode 100644 index 0000000..8852521 --- /dev/null +++ b/pf2e-remaster/wiki/main/bottled_catharsis_major.md @@ -0,0 +1,19 @@ +**Item 18** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 3250 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract at 9th-rank and has a +28 counteract modifier each effect on you that has the emotion trait or is inflicting the [[Stupefied|main:stupefied]] condition on you, using the listed counteract rank and modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bottled_catharsis_minor.md b/pf2e-remaster/wiki/main/bottled_catharsis_minor.md new file mode 100644 index 0000000..75b62d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/bottled_catharsis_minor.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 5 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract at 1st-rank and has a +6 counteract modifier each effect on you that has the emotion trait or is inflicting the [[Stupefied|main:stupefied]] condition on you, using the listed counteract rank and modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bottled_catharsis_moderate.md b/pf2e-remaster/wiki/main/bottled_catharsis_moderate.md new file mode 100644 index 0000000..39a44b2 --- /dev/null +++ b/pf2e-remaster/wiki/main/bottled_catharsis_moderate.md @@ -0,0 +1,19 @@ +**Item 8** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 75 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract at 4th-rank and has a +14 counteract modifier each effect on you that has the emotion trait or is inflicting the [[Stupefied|main:stupefied]] condition on you, using the listed counteract rank and modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bottled_lightning_greater.md b/pf2e-remaster/wiki/main/bottled_lightning_greater.md new file mode 100644 index 0000000..83029fa --- /dev/null +++ b/pf2e-remaster/wiki/main/bottled_lightning_greater.md @@ -0,0 +1,23 @@ +**Item 11** +**Traits:** Alchemical, Bomb, Consumable, Electricity, Splash +**Price:** 250 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 3d6 electricity | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals 3d6 electricity damage and 3 electricity splash damage. On a hit, the target becomes [[Off-Guard|main:off-guard]] until the start of your next turn. You gain a +2 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bottled_lightning_lesser.md b/pf2e-remaster/wiki/main/bottled_lightning_lesser.md new file mode 100644 index 0000000..a946bc9 --- /dev/null +++ b/pf2e-remaster/wiki/main/bottled_lightning_lesser.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Alchemical, Bomb, Consumable, Electricity, Splash +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 1d6 electricity | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals 1d6 electricity damage and 1 electricity splash damage. On a hit, the target becomes [[Off-Guard|main:off-guard]] until the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bottled_lightning_major.md b/pf2e-remaster/wiki/main/bottled_lightning_major.md new file mode 100644 index 0000000..d0c8280 --- /dev/null +++ b/pf2e-remaster/wiki/main/bottled_lightning_major.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Alchemical, Bomb, Consumable, Electricity, Splash +**Price:** 2500 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 4d6 electricity | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals 4d6 electricity damage and 4 electricity splash damage. On a hit, the target becomes [[Off-Guard|main:off-guard]] until the start of your next turn. You gain a +3 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bottled_lightning_moderate.md b/pf2e-remaster/wiki/main/bottled_lightning_moderate.md new file mode 100644 index 0000000..f00c1c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/bottled_lightning_moderate.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Alchemical, Bomb, Consumable, Electricity, Splash +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 2d6 electricity | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals 2d6 electricity damage and 2 electricity splash damage. On a hit, the target becomes [[Off-Guard|main:off-guard]] until the start of your next turn. You gain a +1 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/boulder_roll.md b/pf2e-remaster/wiki/main/boulder_roll.md new file mode 100644 index 0000000..ebafa0a --- /dev/null +++ b/pf2e-remaster/wiki/main/boulder_roll.md @@ -0,0 +1,15 @@ +**Ancestry Feat 5** (2 actions) +**Traits:** [[Dwarf|main:dwarf]] +**Prerequisites:** [[Rock Runner|main:rock_runner]] + +--- + +Your dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern. Take a Step into the square of a foe that is your size or smaller, and the foe must move into the empty space directly behind it. The foe must move even if doing so places it in harm's way. The foe can attempt a Fortitude saving throw against your Athletics DC to block your Step. If the foe attempts this saving throw, it takes bludgeoning damage equal to your level plus your Strength modifier unless it critically succeeds. + +If the foe can't move into an empty space (if it is surrounded by solid objects or other creatures, for example), your Boulder Roll has no effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bounce_back.md b/pf2e-remaster/wiki/main/bounce_back.md new file mode 100644 index 0000000..c890116 --- /dev/null +++ b/pf2e-remaster/wiki/main/bounce_back.md @@ -0,0 +1,19 @@ +**Ancestry Feat 13** (free action) +**Traits:** [[Human|main:human]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** You lose the [[Dying|main:dying]] condition. + +--- + +You recover from near-death experiences with astounding resilience. Don't increase the value of your [[Wounded|main:wounded]] condition due to losing the dying condition. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/boundless_reprisals.md b/pf2e-remaster/wiki/main/boundless_reprisals.md new file mode 100644 index 0000000..12992b7 --- /dev/null +++ b/pf2e-remaster/wiki/main/boundless_reprisals.md @@ -0,0 +1,14 @@ +**Class Feat 20** +**Traits:** [[Fighter|main:fighter]], Guardian + +--- + +**Fighter** With a sixth sense for the flow of combat, you can quickly react to any situation as required. At the start of each enemy's turn, you gain a reaction you can use only during that turn for any reaction from a fighter feat or class feature. + +**Guardian** With a sixth sense for the flow of combat, you can quickly react to any situation as required. At the start of each enemy's turn, you gain a reaction you can use only during that turn for any reaction from a guardian feat or class feature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bounty_hunter.md b/pf2e-remaster/wiki/main/bounty_hunter.md new file mode 100644 index 0000000..60981d7 --- /dev/null +++ b/pf2e-remaster/wiki/main/bounty_hunter.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Strength or Wisdom, free +**Trained skills:** [[Survival|main:survival]], Legal Lore ([[Lore|main:lore]]) + +--- + +Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe the coin was motivation enough. Your techniques for hunting down criminals transfer easily to the life of an adventurer. + +Choose two attribute boosts. One must be to **Strength** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Survival skill and the Legal Lore skill. You gain the [[Experienced Tracker|main:experienced_tracker]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bounty_hunter_dedication.md b/pf2e-remaster/wiki/main/bounty_hunter_dedication.md new file mode 100644 index 0000000..a1aef7c --- /dev/null +++ b/pf2e-remaster/wiki/main/bounty_hunter_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Survival|main:survival]] + +--- + +When focused on finding your quarry, you're relentless. You gain the Hunt Prey action. You can use Hunt Prey to designate a creature that you've observed, heard about, or learned about through some other means, such as a bounty board or wanted poster. In addition to the other benefits of Hunt Prey, you can designate a target as your prey while Gathering Information about them, in addition to designating them as your prey when Tracking them as normal. If you have already identified your target and selected them as your prey, you gain a +2 circumstance bonus to checks to Gather Information about them. + +If you already have Hunt Prey, you gain the Monster Hunter feat in addition to the other benefits of this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bountys_light.md b/pf2e-remaster/wiki/main/bountys_light.md new file mode 100644 index 0000000..52e3253 --- /dev/null +++ b/pf2e-remaster/wiki/main/bountys_light.md @@ -0,0 +1,19 @@ +**Item 8** +**Traits:** Unique, Fire, Magical, Relic, Staff, Two-Hand d8 +**Price:** — +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This magical torch that's made up of a bouquet of living summer flowers functions as a *[[Staff of Fire (Greater)|main:staff_of_fire_greater]]*. Its light turns on and off with an Interact action. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bracelet_of_dashing.md b/pf2e-remaster/wiki/main/bracelet_of_dashing.md new file mode 100644 index 0000000..ba92fd0 --- /dev/null +++ b/pf2e-remaster/wiki/main/bracelet_of_dashing.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Invested, Magical +**Price:** 58 gp +**Bulk:** L +**Usage:** worn + +--- + +This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks. + +**Activate—Jangling Dash** (1 action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain a +10-foot status bonus to Speed for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bracers_of_missile_deflection.md b/pf2e-remaster/wiki/main/bracers_of_missile_deflection.md new file mode 100644 index 0000000..2004580 --- /dev/null +++ b/pf2e-remaster/wiki/main/bracers_of_missile_deflection.md @@ -0,0 +1,27 @@ +**Item 3** +**Traits:** Invested, Magical +**Price:** 52 gp +**Bulk:** L +**Usage:** wornbracers + +--- + +These bracers are made from plates of durable dawnsilver and gleam like the summer sun. + +**Activate** (reaction) (manipulate) + +**Frequency** once per day + +**Trigger** A ranged weapon attack hits you but doesn't critically hit + +**Requirements** You are aware of the attack and not off-guard + +--- + +**Effect** The bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a failure, the attack misses you. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bracers_of_missile_deflection_greater.md b/pf2e-remaster/wiki/main/bracers_of_missile_deflection_greater.md new file mode 100644 index 0000000..a42ce83 --- /dev/null +++ b/pf2e-remaster/wiki/main/bracers_of_missile_deflection_greater.md @@ -0,0 +1,27 @@ +**Item 9** +**Traits:** Invested, Magical +**Price:** 650 gp +**Bulk:** L +**Usage:** wornbracers + +--- + +These bracers are made from plates of durable dawnsilver and gleam like the summer sun. + +**Activate** (reaction) (manipulate) + +**Frequency** once every 10 minutes + +**Trigger** A ranged weapon attack hits you but doesn't critically hit + +**Requirements** You are aware of the attack and not off-guard + +--- + +**Effect** The bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a failure, the attack misses you. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bracers_of_strength.md b/pf2e-remaster/wiki/main/bracers_of_strength.md new file mode 100644 index 0000000..c858b90 --- /dev/null +++ b/pf2e-remaster/wiki/main/bracers_of_strength.md @@ -0,0 +1,21 @@ +**Item 17** +**Traits:** Apex, Invested, Magical +**Price:** 15000 gp +**Bulk:** — +**Usage:** wornbracers + +--- + +Etchings of powerful bears decorate these brass bracers. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Athletics checks to lift a heavy object, [[Escape|main:escape]], and [[Force Open|main:force_open]]. When you invest the bracers, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value. + +--- + +**Activate—Bear Hug** (1 action) (manipulate) + +Attempt to [[Grapple|main:grapple]] a creature. If you succeed, you crush the creature in your grasp, dealing bludgeoning damage to it equal to your Strength modifier. If you critically succeeded, the damage is equal to double your Strength modifier, and the creature suffocates as long as it remains [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]] by you. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/braggart.md b/pf2e-remaster/wiki/main/braggart.md new file mode 100644 index 0000000..369654e --- /dev/null +++ b/pf2e-remaster/wiki/main/braggart.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You boast, taunt, and psychologically needle your foes. You are trained in Intimidation. When you [[Demoralize|main:demoralize]], the action gains the bravado trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brain_drain.md b/pf2e-remaster/wiki/main/brain_drain.md new file mode 100644 index 0000000..d174c1a --- /dev/null +++ b/pf2e-remaster/wiki/main/brain_drain.md @@ -0,0 +1,22 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, Mental, [[Oracle|main:oracle]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** basic Will + +--- + +You probe the target's mind to glean knowledge. This deals 1d8 mental damage with a basic Will save. + +If the target fails the save, you sort through the stolen memories to attempt a single check to [[Recall Knowledge|main:recall_knowledge]]. Choose a skill that has the Recall Knowledge action, and use the target's skill modifier for the check. + +--- + +**Heightened (+1)** The mental damage increases by 1d8. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brandishing_draw.md b/pf2e-remaster/wiki/main/brandishing_draw.md new file mode 100644 index 0000000..ac43087 --- /dev/null +++ b/pf2e-remaster/wiki/main/brandishing_draw.md @@ -0,0 +1,12 @@ +**Class Feat 2** (1 action) +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You draw and attack with the same motion. You Interact to draw a weapon, then either Strike or use a one-action finisher. You must still meet any other requirements to use a finisher, and any Strike you make must be made with the weapon you drew. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brass_anklet.md b/pf2e-remaster/wiki/main/brass_anklet.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/brass_anklet.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brass_ear.md b/pf2e-remaster/wiki/main/brass_ear.md new file mode 100644 index 0000000..7e1fbb2 --- /dev/null +++ b/pf2e-remaster/wiki/main/brass_ear.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +A brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using a brass ear to listen through a door, window, thin wall, or similar barrier, if the barrier would normally increase the DC of your Perception check to hear sounds on the other side, the DC increases by only half as much as normal. It's not suitable for improving your hearing in general, a role better served by a hearing aid. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brass_scepter_with_amethyst_head.md b/pf2e-remaster/wiki/main/brass_scepter_with_amethyst_head.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/brass_scepter_with_amethyst_head.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brass_statuette_of_a_bull.md b/pf2e-remaster/wiki/main/brass_statuette_of_a_bull.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/brass_statuette_of_a_bull.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bravery.md b/pf2e-remaster/wiki/main/bravery.md new file mode 100644 index 0000000..2373f36 --- /dev/null +++ b/pf2e-remaster/wiki/main/bravery.md @@ -0,0 +1,13 @@ +**Class Feature 3** +**Traits:** [[Fighter|main:fighter]] +**Class:** [[Fighter|main:fighter]] + +--- + +Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the [[Frightened|main:frightened]] condition, reduce its value by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bravos_brew_greater.md b/pf2e-remaster/wiki/main/bravos_brew_greater.md new file mode 100644 index 0000000..65d96c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/bravos_brew_greater.md @@ -0,0 +1,19 @@ +**Item 15** +**Traits:** Alchemical, Consumable, Elixir, Mental +**Price:** 700 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain a +3 item bonus to Will saves, or +4 when attempting Will saves against fear. If you roll a success on a save against fear, you get a critical success instead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bravos_brew_lesser.md b/pf2e-remaster/wiki/main/bravos_brew_lesser.md new file mode 100644 index 0000000..bfde3ee --- /dev/null +++ b/pf2e-remaster/wiki/main/bravos_brew_lesser.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Alchemical, Consumable, Elixir, Mental +**Price:** 7 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain a +1 item bonus to Will saves, or +2 when attempting Will saves against fear. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bravos_brew_moderate.md b/pf2e-remaster/wiki/main/bravos_brew_moderate.md new file mode 100644 index 0000000..b89b79e --- /dev/null +++ b/pf2e-remaster/wiki/main/bravos_brew_moderate.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Alchemical, Consumable, Elixir, Mental +**Price:** 150 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain a +2 item bonus to Will saves, or +3 when attempting Will saves against fear. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/breaching_pike.md b/pf2e-remaster/wiki/main/breaching_pike.md new file mode 100644 index 0000000..c8ce804 --- /dev/null +++ b/pf2e-remaster/wiki/main/breaching_pike.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, [[Hobgoblin|main:hobgoblin]], Razing, Reach +**Price:** 8 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Spear | 1d6 piercing | 1 | — | — | + +--- + +Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield. Breaching pikes are particularly effective at damaging enemy shields, leaving large, triangular puncture holes behind. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/break_curse.md b/pf2e-remaster/wiki/main/break_curse.md new file mode 100644 index 0000000..c9a6cbe --- /dev/null +++ b/pf2e-remaster/wiki/main/break_curse.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** Concentrate, Exploration, Healing, Skill +**Prerequisites:** master in [[Occultism|main:occultism]] or [[Religion|main:religion]] + +--- + +You spend 8 hours praying or performing occult rites over the target, weakening a curse's power over them. Attempt to counteract the curse, using Occultism or Religion for your counteract check and half your level rounded up for the counteract rank. Break Curse only takes 10 minutes of prayer and rites if you are legendary in Occultism or Religion. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/breastplate.md b/pf2e-remaster/wiki/main/breastplate.md new file mode 100644 index 0000000..4f8ddc3 --- /dev/null +++ b/pf2e-remaster/wiki/main/breastplate.md @@ -0,0 +1,17 @@ +**Item 0** +**Price:** 8 gp +**Bulk:** 2 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Medium | +4 | +1 | +3 | -2 | -5 ft. | Plate | + +--- + +Though referred to as a breastplate, this type of armor consists of several pieces of plate or [[Half Plate|main:half_plate]] armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/breath_control.md b/pf2e-remaster/wiki/main/breath_control.md new file mode 100644 index 0000000..189ce6f --- /dev/null +++ b/pf2e-remaster/wiki/main/breath_control.md @@ -0,0 +1,12 @@ +**General Feat 1** +**Traits:** General + +--- + +You can breathe even in hazardous or sparse air. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/breath_like_honey.md b/pf2e-remaster/wiki/main/breath_like_honey.md new file mode 100644 index 0000000..a3dbfbe --- /dev/null +++ b/pf2e-remaster/wiki/main/breath_like_honey.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Kholo|main:kholo]] +**Prerequisites:** sweetbreath kholo heritage + +--- + +You smell of honey and savory things. Your circumstance bonus to checks to [[Make an Impression|main:make_an_impression]] if the target can smell your breath increases to +2. In addition, you can cast [[Enthrall|main:enthrall]] as a 3rd-rank occult innate spell once per day, except the spell has a range of 30 feet and the olfactory trait instead of the auditory trait. Targets don't gain any circumstance bonus for disagreeing with you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/breath_of_life.md b/pf2e-remaster/wiki/main/breath_of_life.md new file mode 100644 index 0000000..c011d95 --- /dev/null +++ b/pf2e-remaster/wiki/main/breath_of_life.md @@ -0,0 +1,24 @@ +**Spell 5** +**Traits:** Concentrate, Healing, Vitality +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (reaction) +**Range:** 60 feet +**Targets:** the triggering creature + +--- + +**Trigger** A living creature within range would die. + +--- + +Your blessing revives a creature at the moment of its death. You prevent the target from dying and restore 5d8 Hit Points to the target. You can't use breath of life if the triggering effect was a death effect or an effect that leaves no remains, such as [[Disintegrate|main:disintegrate]] + +--- + +**Heightened (+2)** The healing increases by 1d8. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/breath_of_the_dragon_dragonblood.md b/pf2e-remaster/wiki/main/breath_of_the_dragon_dragonblood.md new file mode 100644 index 0000000..9fe9c92 --- /dev/null +++ b/pf2e-remaster/wiki/main/breath_of_the_dragon_dragonblood.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** (2 actions) +**Traits:** [[Dragonblood|main:dragonblood]], Magical + +--- + +Tapping into the physiology of your draconic ancestor, you can exhale a torrent of energy in a 15-foot cone or a 30-foot line, dealing 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds. + +At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your draconic exemplar. This ability has the trait associated with the type of damage it deals. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/breathe_fire.md b/pf2e-remaster/wiki/main/breathe_fire.md new file mode 100644 index 0000000..1e66744 --- /dev/null +++ b/pf2e-remaster/wiki/main/breathe_fire.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Concentrate, Fire, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 15-foot cone +**Defense:** basic Reflex + +--- + +A gout of flame sprays from your mouth. You deal 2d6 fire damage to creatures in the area with a basic Reflex save. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/briar_battler.md b/pf2e-remaster/wiki/main/briar_battler.md new file mode 100644 index 0000000..c3b06fd --- /dev/null +++ b/pf2e-remaster/wiki/main/briar_battler.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Kobold|main:kobold]] + +--- + +When you're in difficult terrain from an environmental feature, you can [[Take Cover|main:take_cover]], even if the feature wouldn't ordinarily be large enough for you to Take Cover. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bribe_contact.md b/pf2e-remaster/wiki/main/bribe_contact.md new file mode 100644 index 0000000..7806ea7 --- /dev/null +++ b/pf2e-remaster/wiki/main/bribe_contact.md @@ -0,0 +1,24 @@ +**Action** +**Traits:** Downtime, Secret + +--- + +**Cost** A bribe worth at least one-tenth of the Currency per Additional PC listed on Party Treasure by level. Doubling this amount grants a +2 circumstance bonus to the check. + +**Requirements** You've successfully Gained a Contact. + +--- + +You offer a bribe to your contact to help the heist in some way. Attempt a hard or very hard Deception or Diplomacy check. + +**Success** The contact accepts the bribe and you gain 1 EP. + +**Failure** You believe you successfully Bribed your Contact and gained 1 EP, but in fact the contact informs the opposition of the attempted bribery, adding 1 AP to the infiltration. The GM can reveal that this Edge Point grants no benefit at any point during the infiltration, as befits the story. + +**Critical Failure** As failure, but adding 2 AP to the infiltration. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brilliant.md b/pf2e-remaster/wiki/main/brilliant.md new file mode 100644 index 0000000..620d4b2 --- /dev/null +++ b/pf2e-remaster/wiki/main/brilliant.md @@ -0,0 +1,25 @@ +**Item 12** +**Traits:** Magical +**Price:** 2000 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 spirit damage to fiends and 1d4 vitality damage to undead. + +On a critical hit, the target must succeed at a DC 29 Fortitude or be [[Blinded|main:blinded]] for 1 round. + +--- + +**Activate—Shine Bright!** (1 action) (concentrate, light) + +--- + +**Effect** You plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract rank of 5 and a +19 counteract modifier to end a magical darkness effect whose area is within reach of the weapon. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brilliant_flash.md b/pf2e-remaster/wiki/main/brilliant_flash.md new file mode 100644 index 0000000..f18fb2b --- /dev/null +++ b/pf2e-remaster/wiki/main/brilliant_flash.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** grandeur cause + +--- + +Your light cleanses souls of fear. When you use [[Flash of Grandeur|main:flash_of_grandeur]], the attacker is also [[Off-Guard|main:off-guard]] for 1 round. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brilliant_greater.md b/pf2e-remaster/wiki/main/brilliant_greater.md new file mode 100644 index 0000000..22368f1 --- /dev/null +++ b/pf2e-remaster/wiki/main/brilliant_greater.md @@ -0,0 +1,27 @@ +**Item 18** +**Traits:** Magical +**Price:** 24000 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 spirit damage to fiends and 1d4 vitality damage to undead. + +On a critical hit, the target must succeed at a DC 41 Fortitude or be [[Blinded|main:blinded]] for 1 round. + +--- + +**Activate—Shine Bright!** (1 action) (concentrate, light) + +--- + +**Effect** You plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract rank of 9 and a +31 counteract modifier to end a magical darkness effect whose area is within reach of the weapon. + +Damage dealt by this weapon ignores the target's resistances to fire, spirit, and vitality. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brimstone_fumes.md b/pf2e-remaster/wiki/main/brimstone_fumes.md new file mode 100644 index 0000000..c260563 --- /dev/null +++ b/pf2e-remaster/wiki/main/brimstone_fumes.md @@ -0,0 +1,31 @@ +**Item 16** +**Traits:** Alchemical, Consumable, Inhaled, Poison +**Price:** 1500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Fumes from the forges of Hell drain health and strength alike. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 36 Fortitude + +**Onset** 1 round + +**Maximum Duration** 6 rounds + +**Stage 1** 7d8 poison damage and [[Enfeebled 1|main:enfeebled]] (1 round) + +**Stage 2** 8d8 poison damage and [[Enfeebled 2|main:enfeebled]] (1 round) + +**Stage 3** 10d8 poison damage and [[Enfeebled 3|main:enfeebled]] (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brine_may.md b/pf2e-remaster/wiki/main/brine_may.md new file mode 100644 index 0000000..5cf0135 --- /dev/null +++ b/pf2e-remaster/wiki/main/brine_may.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Changeling|main:changeling]], Lineage + +--- + +Your mother was a sea hag, granting you one sea-green or blue eye. You find comfort both in the sea and on the shore. Whenever you roll a success on an Athletics check to [[Swim|main:swim]], you get a critical success instead. If you end your turn in water without having succeeded at a Swim action that round, you don't sink (but you might still be moved by the current). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/broken.md b/pf2e-remaster/wiki/main/broken.md new file mode 100644 index 0000000..90fa047 --- /dev/null +++ b/pf2e-remaster/wiki/main/broken.md @@ -0,0 +1,12 @@ +Only objects can be broken. An object is broken when damage brings its Hit Points down to its Broken Threshold or lower. + +- A broken object can't be used for its normal function and grants no bonuses, except armor. +- Broken armor still grants its item bonus to AC, plus a status penalty to AC: -1 for light, -2 for medium, -3 for heavy armor. +- A broken item keeps every penalty and limit it normally has (broken armor keeps its Dexterity cap, check penalty and so on). +- An effect that breaks an item outright also lowers its Hit Points to its Broken Threshold if they were higher. + +*Source: Player Core, p. 442.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bronze_bowl_with_wave_imagery.md b/pf2e-remaster/wiki/main/bronze_bowl_with_wave_imagery.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/bronze_bowl_with_wave_imagery.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bronze_bull_pendant.md b/pf2e-remaster/wiki/main/bronze_bull_pendant.md new file mode 100644 index 0000000..843e5a1 --- /dev/null +++ b/pf2e-remaster/wiki/main/bronze_bull_pendant.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Consumable, Magical, Talisman +**Price:** 7 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +--- + +This pendant is forged from grainy steel and depicts a snorting bull's face. The pendant must be attached to the chest area or on a shoulder guard. When you activate the pendant, attempt an Athletics check to [[Shove|main:shove]] with a +1 item bonus to check. Increase the distance you Shove your target to 10 feet on a success or 20 feet on a critical success. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bronze_chalice_with_bloodstones.md b/pf2e-remaster/wiki/main/bronze_chalice_with_bloodstones.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/bronze_chalice_with_bloodstones.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brutal_beating.md b/pf2e-remaster/wiki/main/brutal_beating.md new file mode 100644 index 0000000..e70908a --- /dev/null +++ b/pf2e-remaster/wiki/main/brutal_beating.md @@ -0,0 +1,13 @@ +**Class Feat 2** +**Traits:** Emotion, Fear, Mental, [[Rogue|main:rogue]] +**Prerequisites:** ruffian racket + +--- + +Your critical hits shakes your foes' confidence. Whenever your Strike is a critical hit and deals damage, the target is [[Frightened 1|main:frightened]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brutal_bully.md b/pf2e-remaster/wiki/main/brutal_bully.md new file mode 100644 index 0000000..04dc103 --- /dev/null +++ b/pf2e-remaster/wiki/main/brutal_bully.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Barbarian|main:barbarian]] +**Prerequisites:** expert in [[Athletics|main:athletics]] + +--- + +You push your foes around and leave bruises. While raging, when you successfully [[Disarm|main:disarm]], [[Grapple|main:grapple]], [[Reposition|main:reposition]], [[Shove|main:shove]], or [[Trip|main:trip]] an enemy, you deal that enemy bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brutal_critical.md b/pf2e-remaster/wiki/main/brutal_critical.md new file mode 100644 index 0000000..1782f7b --- /dev/null +++ b/pf2e-remaster/wiki/main/brutal_critical.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +Your critical hits are particularly devastating. On a critical hit with a melee Strike, add one extra damage die. This is in addition to any extra dice you gain if the weapon is deadly or fatal. The target also takes persistent bleed damage equal to two damage dice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brutal_finish.md b/pf2e-remaster/wiki/main/brutal_finish.md new file mode 100644 index 0000000..27e2a35 --- /dev/null +++ b/pf2e-remaster/wiki/main/brutal_finish.md @@ -0,0 +1,18 @@ +**Class Feat 12** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +**Requirements** You are wielding a melee weapon in two hands. + +--- + +Your final blow can make an impact even if it rebounds off a foe's defenses. Make a Strike with a melee weapon you're wielding in two hands. After the Strike, your turn ends. The Strike deals one additional weapon damage die, or two additional weapon damage dice if you're at least 18th level. The Strike also gains the following failure effect. + +**Failure** You deal damage equal to one weapon damage die of the required weapon. Increase this to two dice if you're at least 18th level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brutality.md b/pf2e-remaster/wiki/main/brutality.md new file mode 100644 index 0000000..26771ce --- /dev/null +++ b/pf2e-remaster/wiki/main/brutality.md @@ -0,0 +1,13 @@ +**Class Feature 5** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +Your fury makes your weapons lethal. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you have the critical specialization benefits for melee weapons and unarmed attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/brutish_shove.md b/pf2e-remaster/wiki/main/brutish_shove.md new file mode 100644 index 0000000..1fb3708 --- /dev/null +++ b/pf2e-remaster/wiki/main/brutish_shove.md @@ -0,0 +1,20 @@ +**Class Feat 2** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +**Requirements** You are wielding a two-handed melee weapon. + +--- + +Using the momentum of your last attack to throw your weight into another, you make your opponent stumble back. Make a Strike with a two-handed melee weapon. If you hit a target that is your size or smaller, that creature is [[Off-Guard|main:off-guard]] until the end of your current turn, and you can automatically [[Shove|main:shove]] it, with the same benefits as the Shove action (including the critical success effect, if your Strike was a critical hit). If you move to follow the target, your movement doesn't trigger reactions. + +This Strike has the following failure effect. + +**Failure** The target becomes [[Off-Guard|main:off-guard]] until the end of your current turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/buckler.md b/pf2e-remaster/wiki/main/buckler.md new file mode 100644 index 0000000..a9e0c31 --- /dev/null +++ b/pf2e-remaster/wiki/main/buckler.md @@ -0,0 +1,17 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** L + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +1 | 3 | 6 | 3 | — | + +--- + +This very small shield is a favorite of duelists and quick, lightly armored warriors. It's typically made of steel and strapped to your forearm. You can [[Raise a Shield|main:raise_a_shield]] with your buckler as long as you have that hand free or are holding a light object that's not a weapon in that hand. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/buckler_dance.md b/pf2e-remaster/wiki/main/buckler_dance.md new file mode 100644 index 0000000..cddc5d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/buckler_dance.md @@ -0,0 +1,16 @@ +**Class Feat 10** (1 action) +**Traits:** Stance, [[Swashbuckler|main:swashbuckler]] + +--- + +**Requirements** You are wielding a [[Buckler|main:buckler]]. + +--- + +You spin your buckler defensively toward every attack. You constantly have your buckler raised as if you'd used [[Raise a Shield|main:raise_a_shield]], as long as you meet that action's requirements. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bulk_and_encumbered.md b/pf2e-remaster/wiki/main/bulk_and_encumbered.md new file mode 100644 index 0000000..58ff381 --- /dev/null +++ b/pf2e-remaster/wiki/main/bulk_and_encumbered.md @@ -0,0 +1,34 @@ +## Bulk + +Carrying especially heavy or unwieldy items can make it more difficult for you to move, as can overloading yourself with too much gear. The Bulk value of an item reflects how difficult the item is to handle, representing its size, weight, and general awkwardness. If you have a high Strength modifier, you usually don't need to worry about Bulk unless you're carrying numerous substantial items. + +| Size of Creature | Bulk | +|---|---| +| Tiny | 1 | +| Small | 3 | +| Medium | 6 | +| Large | 12 | +| Huge | 24 | +| Gargantuan | 48 | + +## Bulk Conversions for Different Sizes + +As shown in the table below, Large or larger creatures are less encumbered by bulky items than Small or Medium creatures, while Tiny creatures become overburdened more quickly. A Large creature treats 10 items of 1 Bulk as 1 Bulk, a Huge creature treats 10 items of 2 Bulk as 1 Bulk, and so on. A Tiny creature treats 10 items of negligible Bulk as 1 Bulk. Negligible items work in a similar way—a Huge creature treats items of 1 Bulk as negligible, so it can carry any number of items of 1 Bulk. A Tiny creature doesn't treat any items as having negligible Bulk. + +| **Creature Size** | **Bulk Limit** | **Treats as Light** | **Treats as Negligible** | +|---|---|---|---| +| Tiny | Half | - | none | +| Small or Med. | Standard | L | - | +| Large | x2 | 1 Bulk | L | +| Huge | x4 | 2 Bulk | 1 Bulk | +| Gargantuan | x8 | 4 Bulk | 2 Bulk | + +## Encumbered + +You are carrying more weight than you can manage. While you're encumbered, you're [[Clumsy 1|main:clumsy]] and take a –10-foot penalty to all your Speeds. As with all penalties to your Speed, this can't reduce your Speed below 5 feet. + +*Source: Player Core, pp. 269-270.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bullhorn.md b/pf2e-remaster/wiki/main/bullhorn.md new file mode 100644 index 0000000..ed65e61 --- /dev/null +++ b/pf2e-remaster/wiki/main/bullhorn.md @@ -0,0 +1,23 @@ +**Cantrip 1** +**Traits:** Auditory, Cantrip, Concentrate, Illusion, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Duration:** 10 minutes + +--- + +You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other auditory or linguistic effects, and physical barriers such as walls and doors still block or muffle your voice as normal. + +Your loud voice makes it easier to [[Coerce|main:coerce]] others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to Coerce and auditory Performance checks to [[Perform|main:perform]] at a large venue. You can Dismiss the spell. + +--- + +**Heightened (5th)** Your voice can be heard clearly up to 1,200 feet away. + +**Heightened (7th)** Your voice can be heard clearly up to 1 mile away. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bullseye.md b/pf2e-remaster/wiki/main/bullseye.md new file mode 100644 index 0000000..6bfcbe5 --- /dev/null +++ b/pf2e-remaster/wiki/main/bullseye.md @@ -0,0 +1,12 @@ +**Class Feat 8** (1 action) +**Traits:** [[Rogue|main:rogue]] + +--- + +You carefully take aim to avoid your foe's concealment and cover. On your next Strike with a thrown weapon before the end of your turn, you gain a +1 circumstance bonus to your attack roll and ignore your target's [[Concealed|main:concealed]] condition, as well as the target's lesser cover or standard cover; if the target had greater cover, they instead have only standard cover against the Strike. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/bullying_press.md b/pf2e-remaster/wiki/main/bullying_press.md new file mode 100644 index 0000000..3232590 --- /dev/null +++ b/pf2e-remaster/wiki/main/bullying_press.md @@ -0,0 +1,18 @@ +**Action** (reaction) +**Traits:** Flourish + +--- + +**Trigger** You attempt a melee Strike against your opponent, but haven't rolled yet. + +**Requirements** You're in a duel, you're trained in Intimidation, and you rolled an Intimidation check for initiative this round. + +--- + +If you hit, your opponent becomes [[Frightened 1|main:frightened]]. If your opponent is using Perception for initiative when this ability is used, they become [[Frightened 2|main:frightened]] instead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/burn_it.md b/pf2e-remaster/wiki/main/burn_it.md new file mode 100644 index 0000000..870d0f3 --- /dev/null +++ b/pf2e-remaster/wiki/main/burn_it.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Goblin|main:goblin]] + +--- + +Fire fascinates you. Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's rank or one-quarter the item's level (minimum bonus +1). You also gain a +1 status bonus to any persistent fire damage you deal. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/burrow.md b/pf2e-remaster/wiki/main/burrow.md new file mode 100644 index 0000000..eab2f12 --- /dev/null +++ b/pf2e-remaster/wiki/main/burrow.md @@ -0,0 +1,16 @@ +**Action** (1 action) +**Traits:** Move + +--- + +**Requirements** You have a burrow Speed. + +--- + +You dig your way through dirt, sand, or a similar loose material at a rate up to your burrow Speed. You can't burrow through rock or other substances denser than dirt unless you have an ability that allows you to do so. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/burrower.md b/pf2e-remaster/wiki/main/burrower.md new file mode 100644 index 0000000..b7296cb --- /dev/null +++ b/pf2e-remaster/wiki/main/burrower.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cackle.md b/pf2e-remaster/wiki/main/cackle.md new file mode 100644 index 0000000..ce9f96a --- /dev/null +++ b/pf2e-remaster/wiki/main/cackle.md @@ -0,0 +1,13 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, Hex, [[Witch|main:witch]] +**Cast:** (free action) + +--- + +With a quick burst of laughter, you prolong a magical effect you created. You Sustain a spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cackle_feat.md b/pf2e-remaster/wiki/main/cackle_feat.md new file mode 100644 index 0000000..d1ca1be --- /dev/null +++ b/pf2e-remaster/wiki/main/cackle_feat.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Witch|main:witch]] + +--- + +Your patron's power fills you with confidence, letting you sustain a magical working even as a quick burst of laughter leaves your lips. You learn the [[Cackle|main:cackle]] hex. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cactus_leshy.md b/pf2e-remaster/wiki/main/cactus_leshy.md new file mode 100644 index 0000000..7969ff7 --- /dev/null +++ b/pf2e-remaster/wiki/main/cactus_leshy.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Leshy|main:leshy]] + +--- + +Spines cover your body. You gain a spine unarmed attack that deals 1d6 piercing damage. Your spines are in the brawling group and have the finesse and unarmed traits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cadence_call.md b/pf2e-remaster/wiki/main/cadence_call.md new file mode 100644 index 0000000..7efc179 --- /dev/null +++ b/pf2e-remaster/wiki/main/cadence_call.md @@ -0,0 +1,20 @@ +**Archetype Feat 6** (1 action) +**Traits:** Archetype, Auditory, Flourish +**Prerequisites:** [[Marshal Dedication|main:marshal_dedication]] +**Frequency:** once per minute + +--- + +**Frequency** once per minute + +--- + +You call out a quick cadence, guiding your allies into a more efficient rhythm. Each willing ally in your marshal's aura is [[Quickened|main:quickened]] until the end of their next turn, and they can use the extra action only to Stride. + +If an ally uses this extra action, at the end of its turn that ally becomes [[Slowed 1|main:slowed]] until the end of its following turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/call_and_response.md b/pf2e-remaster/wiki/main/call_and_response.md new file mode 100644 index 0000000..8a2126e --- /dev/null +++ b/pf2e-remaster/wiki/main/call_and_response.md @@ -0,0 +1,12 @@ +**Class Feat 8** (1 action) +**Traits:** Auditory, [[Bard|main:bard]], Concentrate, Spellshape + +--- + +Your composition takes the form of a call-and-response chant that lets your allies continue the effect without you. If your next action is to cast a composition cantrip with a duration of 1 round, it becomes a call. While the spell is active, one ally of your choice affected by the spell can respond to your call as a single action that has the auditory and concentrate traits to extend the spell's duration by 1 round. Only one ally can respond to a given call, and responding to the ally's response has no additional effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/call_companion.md b/pf2e-remaster/wiki/main/call_companion.md new file mode 100644 index 0000000..4b5582c --- /dev/null +++ b/pf2e-remaster/wiki/main/call_companion.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Exploration + +--- + +You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/call_of_the_green_man.md b/pf2e-remaster/wiki/main/call_of_the_green_man.md new file mode 100644 index 0000000..56074ab --- /dev/null +++ b/pf2e-remaster/wiki/main/call_of_the_green_man.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Leshy|main:leshy]] + +--- + +You can call forth nearby nature spirits to augment your body. Once per day, you can cast [[Plant Form|main:plant_form]] as a 5th-rank primal innate spell. When you reach 17th level, you can heighten the spell to 6th rank when you cast it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/call_of_the_wild.md b/pf2e-remaster/wiki/main/call_of_the_wild.md new file mode 100644 index 0000000..847ae71 --- /dev/null +++ b/pf2e-remaster/wiki/main/call_of_the_wild.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Druid|main:druid]] + +--- + +You call upon the creatures of nature to come to your aid. You can spend 10 minutes in concert with nature to replace a spell you've prepared in one of your druid spell slots with a [[Summon Animal|main:summon_animal]] or [[Summon Plant or Fungus|main:summon_plant_or_fungus]] spell of the same rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/call_on_ancient_blood.md b/pf2e-remaster/wiki/main/call_on_ancient_blood.md new file mode 100644 index 0000000..a28532d --- /dev/null +++ b/pf2e-remaster/wiki/main/call_on_ancient_blood.md @@ -0,0 +1,15 @@ +**Action** (reaction) + +--- + +**Trigger** You attempt a saving throw against a magical effect, but you haven't rolled yet + +--- + +Your ancestors' innate resistance to magic surges before slowly ebbing down. You gain a +1 circumstance bonus to saving throws on the triggering save and other saves against magical effects until the end of this turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/call_spirit.md b/pf2e-remaster/wiki/main/call_spirit.md new file mode 100644 index 0000000..9bc0b97 --- /dev/null +++ b/pf2e-remaster/wiki/main/call_spirit.md @@ -0,0 +1,28 @@ +**Ritual 5** +**Traits:** Uncommon +**Cast:** 1 hour +**Cost:** rare candles and incense worth a total value of 50 gp +**Duration:** up to 10 minutes +**Primary check:** Occultism (expert) or Religion (expert) +**Secondary casters:** 1 +**Secondary checks:** Occultism or Religion (whichever isn't used for the primary check) + +--- + +You tear the veil to the afterlife and call a spirit from its final resting place. You must call the spirit by name, and you must provide a connection to the spirit, such as a possession, a garment, or a piece of its corpse. A spirit unwilling to heed your call can attempt a Will save to avoid it; on a critical success, a trickster spirit Impersonates the spirit you meant to call. The DC of the Will save is 2 lower if you haven't met the spirit in life. Either way, the spirit appears as a wispy form of the creature you meant to call. Each minute of the duration, you can ask the spirit a question. It can answer how it pleases or even refuse to answer. If the spirit isn't in the afterlife (such as if it's an undead), all results other than critical failures use the failure effect. + +--- + +**Critical Success** The spirit is particularly cooperative, and even if it has strong reasons to deceive you, it takes a -2 circumstance penalty to its Deception checks. + +**Success** You call the spirit. + +**Failure** You fail to call a spirit. + +**Critical Failure** One or more evil spirits appear and attack. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/call_the_swarm.md b/pf2e-remaster/wiki/main/call_the_swarm.md new file mode 100644 index 0000000..0f5177e --- /dev/null +++ b/pf2e-remaster/wiki/main/call_the_swarm.md @@ -0,0 +1,18 @@ +**Ancestry Feat 17** (3 actions) +**Traits:** [[Ratfolk|main:ratfolk]] +**Prerequisites:** [[Ratspeak|main:ratspeak]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You give a shrill whistle and point, and a massive swarm of rats pours forth from the surrounding terrain to fill a 30-foot burst within 120 feet. The rats scurry over the ground and climb up walls and surfaces, biting and clawing as they deal 6d8 piercing damage to all enemies in the area. The rats continue to swarm in the area for the next minute, dealing 3d8 piercing damage to any enemy that ends its turn in the area and transforming the area into difficult terrain (though the rats allow you and your allies to pass normally). You can Dismiss the effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/call_wizardly_tools.md b/pf2e-remaster/wiki/main/call_wizardly_tools.md new file mode 100644 index 0000000..af6fd94 --- /dev/null +++ b/pf2e-remaster/wiki/main/call_wizardly_tools.md @@ -0,0 +1,13 @@ +**Class Feat 4** (1 action) +**Traits:** Concentrate, Teleportation, [[Wizard|main:wizard]] +**Prerequisites:** arcane bond + +--- + +You're mystically connected to your wizardly tools, ensuring you can always find them when you've misplaced them. You teleport your bonded item or spellbook to you. It arrives in your hand if you have a free hand or at your feet if you don't. The item must be within 1 mile and have 1 Bulk or less. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/call_your_shot.md b/pf2e-remaster/wiki/main/call_your_shot.md new file mode 100644 index 0000000..cf3980e --- /dev/null +++ b/pf2e-remaster/wiki/main/call_your_shot.md @@ -0,0 +1,15 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Play to the Crowd|main:play_to_the_crowd]] + +--- + +When you successfully Play to the Crowd, add the following to the list of benefits you can choose from: + +- Choose a creature within 30 feet that can see you to become [[Frightened 2|main:frightened]]. This effect has the emotion, fear, mental, and visual traits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/called.md b/pf2e-remaster/wiki/main/called.md new file mode 100644 index 0000000..82daac9 --- /dev/null +++ b/pf2e-remaster/wiki/main/called.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Changeling|main:changeling]] + +--- + +You've heard the Call, and by resisting it, you've developed a bulwark against effects that target your mind. You gain a +1 circumstance bonus to Will saving throws against mental effects. If you roll a success on your saving throw against a mental effect that would make you [[Controlled|main:controlled]], you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/callow_may.md b/pf2e-remaster/wiki/main/callow_may.md new file mode 100644 index 0000000..8fcafe4 --- /dev/null +++ b/pf2e-remaster/wiki/main/callow_may.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Changeling|main:changeling]], Lineage + +--- + +You are among the most common of changelings—those born to sweet hags—and a vibrant green eye signifies that parentage. Your mother's manipulative nature and versatile voice gives you an edge when deceiving others. You gain the [[Charming Liar|main:charming_liar]] skill feat. If you roll Deception for initiative, foes in that combat encounter that haven't acted yet are [[Off-Guard|main:off-guard]] against you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/calm.md b/pf2e-remaster/wiki/main/calm.md new file mode 100644 index 0000000..7a188d3 --- /dev/null +++ b/pf2e-remaster/wiki/main/calm.md @@ -0,0 +1,28 @@ +**Spell 2** +**Traits:** Concentrate, Emotion, Incapacitation, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 10-foot burst +**Defense:** Will +**Duration:** sustained up to 1 minute + +--- + +You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** Calming urges impose a -1 status penalty to the creature's attack rolls. + +**Failure** Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by *calm*. + +**Critical Failure** As failure, but hostility doesn't end the effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/caltrop_snare.md b/pf2e-remaster/wiki/main/caltrop_snare.md new file mode 100644 index 0000000..b1e46d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/caltrop_snare.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 3 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +This snare consists of a hidden canister of [[Caltrops|main:caltrops]] attached to a trip wire. When the snare is triggered, it flings the caltrops into either the snare's square or a square adjacent to the snare. You choose which square when you set up the snare. + +If the caltrops scatter into the same square as a creature, that creature must attempt the Acrobatics check immediately. + +--- + +**Craft Requirements** Supply a container of caltrops. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/caltrops.md b/pf2e-remaster/wiki/main/caltrops.md new file mode 100644 index 0000000..1ffd7d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/caltrops.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 3 sp +**Bulk:** L +**Usage:** held in one hand + +--- + +These four-pronged metal spikes can damage a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 Acrobatics check or take 1d4 piercing damage and 1 persistent bleed damage. A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough are ruined that other creatures moving into the square are safe. Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough are ruined that they can't be salvaged. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/camouflage.md b/pf2e-remaster/wiki/main/camouflage.md new file mode 100644 index 0000000..89b139c --- /dev/null +++ b/pf2e-remaster/wiki/main/camouflage.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** master in [[Stealth|main:stealth]] + +--- + +You alter your appearance to blend in to the wilderness. In natural terrain, you can [[Hide|main:hide]] and [[Sneak|main:sneak]] even without cover or being [[Concealed|main:concealed]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/candle.md b/pf2e-remaster/wiki/main/candle.md new file mode 100644 index 0000000..d1a8d8d --- /dev/null +++ b/pf2e-remaster/wiki/main/candle.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 cp for 10 +**Bulk:** — +**Usage:** held in one hand + +--- + +A lit candle sheds dim light in a 10‐foot radius for 8 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/candle_of_revealing.md b/pf2e-remaster/wiki/main/candle_of_revealing.md new file mode 100644 index 0000000..eb9c9bf --- /dev/null +++ b/pf2e-remaster/wiki/main/candle_of_revealing.md @@ -0,0 +1,19 @@ +**Item 7** +**Traits:** Consumable, Magical +**Price:** 60 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +When lit, this black candle's eerie blue flame reveals the presence of [[Invisible|main:invisible]] creatures. Within a 10-foot radius of the lit candle, creatures don't benefit from the invisible condition. Their bodies are outlined, not fully visible, so they're [[Concealed|main:concealed]]. Once lit, the candle burns for 1 minute, after which the effect ends. If extinguished, it can't be relit. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/candle_of_truth.md b/pf2e-remaster/wiki/main/candle_of_truth.md new file mode 100644 index 0000000..aa0e54c --- /dev/null +++ b/pf2e-remaster/wiki/main/candle_of_truth.md @@ -0,0 +1,21 @@ +**Item 8** +**Traits:** Uncommon, Consumable, Magical, Mental +**Price:** 75 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This tapered candle has a golden wick that burns with white fire. You activate the candle by lighting it, which causes creatures within 10 feet of the candle to find it difficult to tell falsehoods. Creatures in the area receive a –4 status penalty to Lie. + +In addition, when first entering the affected area, each creature (including you) must succeed at a DC 26 Will save or be unable to tell any deliberate lies while within 10 feet of the lit candle. This lasts for as long as the candle is lit. Once lit, the candle burns for 10 minutes, and it cannot be extinguished. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cane.md b/pf2e-remaster/wiki/main/cane.md new file mode 100644 index 0000000..88be29b --- /dev/null +++ b/pf2e-remaster/wiki/main/cane.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** L +**Usage:** held in one hand + +--- + +A cane is a straight cane with a curved handle, shaped like the tip of a hook. Its simple design helps with balance and only slightly assists with taking weight off the affected opposite leg. The cane is typically 2 to 3 feet long but can be lengthened or shortened as needed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/canny_acumen.md b/pf2e-remaster/wiki/main/canny_acumen.md new file mode 100644 index 0000000..15ec303 --- /dev/null +++ b/pf2e-remaster/wiki/main/canny_acumen.md @@ -0,0 +1,12 @@ +**General Feat 1** +**Traits:** General + +--- + +Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cant_fall_here.md b/pf2e-remaster/wiki/main/cant_fall_here.md new file mode 100644 index 0000000..b30a2ac --- /dev/null +++ b/pf2e-remaster/wiki/main/cant_fall_here.md @@ -0,0 +1,19 @@ +**Ancestry Feat 13** (reaction) +**Traits:** Auditory, [[Hobgoblin|main:hobgoblin]], Manipulate +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** An adjacent and willing ally would be reduced to 0 HP but not killed. + +--- + +You physically help an ally remain standing and encourage them to push through their pain against dire odds. Your ally doesn't fall [[Unconscious|main:unconscious]] and remains at 1 Hit Point. The ally also gains a number of temporary Hit Points equal to your level that last for 1 minute. Fighting onward with such an injury isn't without consequence; your ally's [[Wounded|main:wounded]] condition increases by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/canticle_of_everlasting_grief.md b/pf2e-remaster/wiki/main/canticle_of_everlasting_grief.md new file mode 100644 index 0000000..7287222 --- /dev/null +++ b/pf2e-remaster/wiki/main/canticle_of_everlasting_grief.md @@ -0,0 +1,28 @@ +**Spell 8** +**Traits:** Auditory, Concentrate, Curse, Emotion, Fear, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible to only them. The target takes 10d6 mental damage depending on its Will save. A creature cursed by this spell can't benefit from circumstance or status bonuses, for the duration noted in the degree of success. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half damage, is [[Frightened 1|main:frightened]], and is cursed for 1 round. + +**Failure** The target takes full damage, is [[Frightened 3|main:frightened]], and is cursed for 1 week. + +**Critical Failure** The target takes double damage, is [[Frightened 4|main:frightened]], and is cursed for an unlimited duration. While the curse remains, the target's allies are also affected by the curse while within 15 feet of the creature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cantorian_reinforcement.md b/pf2e-remaster/wiki/main/cantorian_reinforcement.md new file mode 100644 index 0000000..301387a --- /dev/null +++ b/pf2e-remaster/wiki/main/cantorian_reinforcement.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +The life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies. If you roll a success on a saving throw against a disease or poison, you get a critical success instead. If you have a different ability that would improve the save in this way (such as the [[Battle Hardened|main:battle_hardened]] fighter class feature), if you roll a critical failure on the save you get a failure instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cantorian_rejuvenation.md b/pf2e-remaster/wiki/main/cantorian_rejuvenation.md new file mode 100644 index 0000000..715f7db --- /dev/null +++ b/pf2e-remaster/wiki/main/cantorian_rejuvenation.md @@ -0,0 +1,17 @@ +**Ancestry Feat 9** (2 actions) +**Traits:** Healing, [[Hobgoblin|main:hobgoblin]], Vitality +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +The life-giving energy that flows in your blood revitalizes you. You recover 4d6 (6d6 at level 15 or higher) Hit Points and gain 10 temporary Hit Points for 1 minute. At 15th level, you instead recover 6d6 HP and gain 15 temporary HP. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cantorian_restoration.md b/pf2e-remaster/wiki/main/cantorian_restoration.md new file mode 100644 index 0000000..d82f5e4 --- /dev/null +++ b/pf2e-remaster/wiki/main/cantorian_restoration.md @@ -0,0 +1,19 @@ +**Ancestry Feat 17** (reaction) +**Traits:** Healing, [[Hobgoblin|main:hobgoblin]], Vitality +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** A living creature within 60 feet would die. + +--- + +The energy that flows in your blood can save a life in the direst of times. You prevent the creature from dying and restore 6d8 + your Constitution modifier Hit Points to it. You can't use Cantorian Restoration if the triggering effect was a death effect or an effect that leaves no remains, such as [[Disintegrate|main:disintegrate]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cantrip_connection.md b/pf2e-remaster/wiki/main/cantrip_connection.md new file mode 100644 index 0000000..ca5abf3 --- /dev/null +++ b/pf2e-remaster/wiki/main/cantrip_connection.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +You can prepare an additional cantrip, or if you have a repertoire, designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cantrip_expansion.md b/pf2e-remaster/wiki/main/cantrip_expansion.md new file mode 100644 index 0000000..faf13d1 --- /dev/null +++ b/pf2e-remaster/wiki/main/cantrip_expansion.md @@ -0,0 +1,26 @@ +**Class Feat 2** +**Traits:** [[Bard|main:bard]], [[Cleric|main:cleric]], Magus, [[Oracle|main:oracle]], Psychic, [[Sorcerer|main:sorcerer]], [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +**Bard, Oracle, Sorcerer** Study broadens your range of simple spells. + +**Cleric** You study a wider range of simple spells. + +**Magus, Wizard** Dedicated study allows you to prepare a wider range of simple spells for every situation. + +**Psychic** You expand what your mind can accomplish. + +**Witch** Your patron recognizes your need for flexibility and versatility, and grants you the power to prepare a wider range of simple spells. + +--- + +**Prepared** You can prepare two additional cantrips each day. + +**Spontaneous** Add two additional cantrips from your spell list to your repertoire. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/captivating_adoration.md b/pf2e-remaster/wiki/main/captivating_adoration.md new file mode 100644 index 0000000..add3f59 --- /dev/null +++ b/pf2e-remaster/wiki/main/captivating_adoration.md @@ -0,0 +1,30 @@ +**Focus 4** +**Traits:** Uncommon, Aura, [[Cleric|main:cleric]], Concentrate, Emotion, Focus, Manipulate, Mental, Visual +**Cast:** (2 actions) +**Area:** 15-foot emanation +**Defense:** Will +**Duration:** 1 minute + +--- + +You become intensely entrancing, and creatures are distracted by you as long as they remain within the area. You can exclude any creatures you choose from the effects. If a creature is in the aura when you Cast the Spell or when a creature enters the area for the first time, it must attempt a Will saving throw. If a creature leaves and reenters, it uses the results of its original save. + +--- + +**Critical Success** The creature is unaffected and temporarily immune for 1 hour. + +**Success** The creature is [[Fascinated|main:fascinated]] with you for its next action, then is temporarily immune for 1 hour. + +**Failure** The creature is Fascinated with you. + +**Critical Failure** The creature is Fascinated with you, and its attitude toward you improves by one step. + +--- + +**Heightened (+1)** Increase the size of the emanation by 15 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/capturing_spetum.md b/pf2e-remaster/wiki/main/capturing_spetum.md new file mode 100644 index 0000000..828dfe3 --- /dev/null +++ b/pf2e-remaster/wiki/main/capturing_spetum.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Hampering, [[Hobgoblin|main:hobgoblin]], Reach, Trip +**Price:** 9 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Advanced | Polearm | 1d10 piercing | 2 | — | — | + +--- + +Hobgoblins use these polearms both as standard issue for aggressive military units and on an individual basis for hunting fugitives. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/caravan_leader.md b/pf2e-remaster/wiki/main/caravan_leader.md new file mode 100644 index 0000000..c371aa3 --- /dev/null +++ b/pf2e-remaster/wiki/main/caravan_leader.md @@ -0,0 +1,13 @@ +**General Feat 11** +**Traits:** General +**Prerequisites:** Pick Up the Pace + +--- + +You know how to get the most effort out of your allies on the road. Your group can Hustle for an additional 20 minutes beyond the length of time that the member who could Hustle longest on their own. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/carnelian.md b/pf2e-remaster/wiki/main/carnelian.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/carnelian.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/carryall.md b/pf2e-remaster/wiki/main/carryall.md new file mode 100644 index 0000000..746df43 --- /dev/null +++ b/pf2e-remaster/wiki/main/carryall.md @@ -0,0 +1,19 @@ +**Spell 1** +**Traits:** Concentrate, Force, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Duration:** 8 hours + +--- + +A small platform of magical force materializes adjacent to you to carry cargo. It is [[Invisible|main:invisible]] or has a ghostly appearance, is 2 feet in diameter, and follows 5 feet behind you, floating just above the ground. It holds up to 5 Bulk of objects (if they can fit on it). Any objects atop the platform fall to the ground when the spell ends. You can Sustain the spell to move the platform up to 30 feet along the ground, to make it stay in place, or to have it return to you and resume following you. The spell ends if a creature tries to ride atop the platform, if the platform is overloaded, if anyone tries to lift or force the platform higher above the ground, or if you move more than 60 feet away from the platform. + +--- + +**Heightened (4th)** The platform can carry 10 Bulk, creatures can ride atop it, and it can hover in the air, not just on the ground + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/carved_wooden_game_set.md b/pf2e-remaster/wiki/main/carved_wooden_game_set.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/carved_wooden_game_set.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cast_a_spell.md b/pf2e-remaster/wiki/main/cast_a_spell.md new file mode 100644 index 0000000..7e9eca8 --- /dev/null +++ b/pf2e-remaster/wiki/main/cast_a_spell.md @@ -0,0 +1,19 @@ +**Action** + +--- + +Spells can vary in how many actions they take, as shown in the spell's stat block. You cast cantrips, spells from spell slots, and focus spells using the same process, but must expend the spell when casting a spell from a spell slot and must spend 1 Focus Point to cast a focus spell. Some rules will refer to the Cast a Spell activity, such as "if the next action you use is to Cast a Spell." Any spell qualifies as a Cast a Spell activity, and any characteristics of the spell use those of the specific spell you're casting. + +**Costs and Loci** Some spells require you to pay a cost or provide a locus. If the spell lists a cost, you must have the listed money, valuable materials, or other resources to cast the spell (such as gems or magical reagents), and they're expended during the casting. + +A **locus** is an object that funnels or directs the magical energy of the spell but is not consumed in its casting. As part of Casting the Spell, you retrieve the locus (if necessary, and if you have a free hand), and you can put it away again if you so choose. Loci tend to be expensive, and you need to acquire them in advance to cast the spell, but they aren't expended like costs are. Unless noted otherwise, a locus has negligible Bulk. + +**Long Casting Times** Some spells take minutes or hours to cast. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted. + +**Disrupted and Lost Spells** Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot and spent the spell's costs and actions. If a spell is disrupted during a [[Sustain|main:sustain]] action, the spell immediately ends. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cast_down.md b/pf2e-remaster/wiki/main/cast_down.md new file mode 100644 index 0000000..3472257 --- /dev/null +++ b/pf2e-remaster/wiki/main/cast_down.md @@ -0,0 +1,13 @@ +**Class Feat 6** (1 action) +**Traits:** [[Cleric|main:cleric]], Concentrate, Spellshape +**Prerequisites:** harmful font or healing font + +--- + +The sheer force of your faith can bring a foe crashing down. If the next action you use is to cast [[Harm|main:harm]] or [[Heal|main:heal]] to damage one creature, the target is knocked [[Prone|main:prone]] if it takes any damage from the spell. If the target critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/castigating_weapon.md b/pf2e-remaster/wiki/main/castigating_weapon.md new file mode 100644 index 0000000..88715a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/castigating_weapon.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Divine Castigation|main:divine_castigation]] + +--- + +The force of your deity's castigation strengthens your body so you can strike down the enemy and its allies. After you deal spirit damage due to Divine Castigation, your weapon or unarmed Strikes gain your holy or unholy trait and deal additional spirit damage until the end of your turn. The spirit damage is equal to the rank of harm or heal you dealt spirit damage with, and is in addition to any spirit damage the weapon already deals (such as from a holy rune). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cat_fall.md b/pf2e-remaster/wiki/main/cat_fall.md new file mode 100644 index 0000000..54946d2 --- /dev/null +++ b/pf2e-remaster/wiki/main/cat_fall.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Acrobatics|main:acrobatics]] + +--- + +Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you're a master. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cat_nap.md b/pf2e-remaster/wiki/main/cat_nap.md new file mode 100644 index 0000000..35a642e --- /dev/null +++ b/pf2e-remaster/wiki/main/cat_nap.md @@ -0,0 +1,17 @@ +**Ancestry Feat 1** +**Traits:** [[Catfolk|main:catfolk]], Concentrate, Exploration +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +You can regain your energy quickly with a brief nap. You sleep for 10 minutes, after which you gain temporary Hit Points equal to your level that last for 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cataclysm.md b/pf2e-remaster/wiki/main/cataclysm.md new file mode 100644 index 0000000..19c36b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/cataclysm.md @@ -0,0 +1,25 @@ +**Spell 10** +**Traits:** Acid, Air, Cold, Concentrate, Earth, Electricity, Fire, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 1,000 feet +**Area:** 60-foot burst +**Defense:** basic Reflex + +--- + +You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm's damage. Each creature attempts one basic Reflex save that applies to all five types of damage. + +- Flesh-dissolving acid rain deals 3d10 acid damage. +- A roaring earthquake shakes and bludgeons creatures on the ground, dealing 3d10 bludgeoning damage. +- A blast of freezing wind deals 3d10 cold damage. +- Incredible lightning lashes the area, dealing 3d10 electricity damage. +- Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying in the area. +- An instant tsunami sweeps over creatures in the area, dealing 3d10 bludgeoning damage with the water trait (doubled for creatures swimming in the area). +- A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/caterwaul.md b/pf2e-remaster/wiki/main/caterwaul.md new file mode 100644 index 0000000..b4bb326 --- /dev/null +++ b/pf2e-remaster/wiki/main/caterwaul.md @@ -0,0 +1,19 @@ +**Ancestry Feat 13** (reaction) +**Traits:** Auditory, [[Catfolk|main:catfolk]], Concentrate, Emotion, Mental +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** An ally within 30 feet would be reduced to 0 HP but not immediately killed. + +--- + +You give a daring yowl, calling your companion back from the brink of unconsciousness. Your ally isn't knocked out and remains at 1 Hit Point. Their [[Wounded|main:wounded]] condition still increases by 1 as though they had been [[Dying|main:dying]] and recovered. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/caterwaul_sling.md b/pf2e-remaster/wiki/main/caterwaul_sling.md new file mode 100644 index 0000000..c4412cb --- /dev/null +++ b/pf2e-remaster/wiki/main/caterwaul_sling.md @@ -0,0 +1,27 @@ +**Item 5** +**Traits:** Magical, Propulsive +**Price:** 155 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Sling | 1d6 bludgeoning | 1 | 60 ft. | 1 | + +--- + +Made of shiny brown leather, this *+1 striking sling* has a single white thread interwoven into its cord. + +**Activate—Unleash Roar** (2 actions) (manipulate, sonic) + +**Frequency** once per day + +--- + +**Effect** You pull the white thread free, then whirl the sling in circles at high speed. It lets out an ear-piercing wave of sound. Each creature in a 30-foot cone takes 4d6 sonic damage (basic DC 21 Fortitude save). Any creature that fails is [[Deafened|main:deafened]] for 1 round, or 1 hour on a critical failure. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/catfolk.md b/pf2e-remaster/wiki/main/catfolk.md new file mode 100644 index 0000000..5161c6e --- /dev/null +++ b/pf2e-remaster/wiki/main/catfolk.md @@ -0,0 +1,30 @@ +*Curious and gregarious wanderers, catfolk combine the features of felines and humanoids in both appearance and temperament. They enjoy learning new things, collecting new tales and trinkets, and ensuring their loved ones are safe and happy. Catfolk view themselves as the chosen guardians of natural places in the world and are often recklessly brave, even in the face of overwhelming opposition. They believe that strong communities, breadth of experience, and continual self-improvement aid them in this fight.* + +**Hit Points:** 8 +**Size:** Medium +**Speed:** 25 feet +**Attribute boosts:** Charisma, Dexterity, free +**Attribute flaw:** Wisdom +**Languages:** Amurrun and Common. Additional languages (one per point of Intelligence modifier): Draconic, Elven, Fey, Gnomish, Goblin, Halfling, Iruxi, or Jotun +**Traits:** Uncommon, Catfolk, Humanoid +**Features:** Low-light vision, Land on Your Feet + +## Heritages + +[[Clawed Catfolk|main:clawed_catfolk]], [[Hunting Catfolk|main:hunting_catfolk]], [[Jungle Catfolk|main:jungle_catfolk]], [[Liminal Catfolk|main:liminal_catfolk]], [[Nine Lives Catfolk|main:nine_lives_catfolk]], [[Sharp-Eared Catfolk|main:sharp_eared_catfolk]], [[Winter Catfolk|main:winter_catfolk]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Catfolk Feats|category:catfolk_feats]]. + +- **Level 1:** [[Cat Nap|main:cat_nap]], [[Cat's Luck|main:cats_luck]], [[Catfolk Dance|main:catfolk_dance]], [[Catfolk Lore|main:catfolk_lore]], [[Catfolk Weapon Familiarity|main:catfolk_weapon_familiarity]], [[Saber Teeth|main:saber_teeth]], [[Well-Met Traveler|main:well_met_traveler]] +- **Level 5:** [[Climbing Claws|main:climbing_claws]], [[Graceful Guidance|main:graceful_guidance]], [[Light Paws|main:light_paws]], [[Lucky Break (feat)|main:lucky_break_feat]], [[Pride Hunter|main:pride_hunter]], [[Springing Leaper|main:springing_leaper]], [[Well-Groomed|main:well_groomed]] +- **Level 9:** [[Aggravating Scratch|main:aggravating_scratch]], [[Evade Doom|main:evade_doom]], [[Luck of the Clowder|main:luck_of_the_clowder]], [[Predator's Growl|main:predators_growl]], [[Silent Step|main:silent_step]], [[Wary Skulker|main:wary_skulker]] +- **Level 13:** [[Black Cat Curse|main:black_cat_curse]], [[Caterwaul|main:caterwaul]] +- **Level 17:** [[Elude Trouble|main:elude_trouble]], [[Reliable Luck|main:reliable_luck]], [[Ten Lives|main:ten_lives]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/catfolk_dance.md b/pf2e-remaster/wiki/main/catfolk_dance.md new file mode 100644 index 0000000..a3da607 --- /dev/null +++ b/pf2e-remaster/wiki/main/catfolk_dance.md @@ -0,0 +1,18 @@ +**Ancestry Feat 1** (1 action) +**Traits:** [[Catfolk|main:catfolk]] + +--- + +You have a habit of always being in the way when other creatures attempt to move. Attempt an Acrobatics check against an adjacent creature's Reflex DC. + +--- + +**Critical Success** The target creature gains a −2 circumstance penalty to Reflex saves and is [[Off-Guard|main:off-guard]] until the start of your next turn. + +**Success** The target creature gains a −2 circumstance penalty to Reflex saves until the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/catfolk_lore.md b/pf2e-remaster/wiki/main/catfolk_lore.md new file mode 100644 index 0000000..697f3a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/catfolk_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Catfolk|main:catfolk]] + +--- + +Growing up among catfolk has taught you the traditional values of freedom, stewardship, and quick reactions to trouble. You gain the trained proficiency rank in Acrobatics and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Catfolk Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/catfolk_weapon_familiarity.md b/pf2e-remaster/wiki/main/catfolk_weapon_familiarity.md new file mode 100644 index 0000000..86a1086 --- /dev/null +++ b/pf2e-remaster/wiki/main/catfolk_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Catfolk|main:catfolk]] + +--- + +You gain access to all uncommon weapons with the catfolk trait. You have familiarity with weapons with the catfolk trait plus the kama, kukri, scimitar, and sickle—for the purpose of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cats_eye_elixir.md b/pf2e-remaster/wiki/main/cats_eye_elixir.md new file mode 100644 index 0000000..11af7f6 --- /dev/null +++ b/pf2e-remaster/wiki/main/cats_eye_elixir.md @@ -0,0 +1,21 @@ +**Item 2** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 7 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +After you consume this elixir, your vision sharpens and you become sensitive to even the most minute movements. + +For the next minute, you reduce the flat check to target [[Hidden|main:hidden]] creatures to DC 5 flat, and you don't need to attempt a flat check to target [[Concealed|main:concealed]] creatures. These benefits apply only against creatures within 30 feet of you. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cats_luck.md b/pf2e-remaster/wiki/main/cats_luck.md new file mode 100644 index 0000000..ca9b0aa --- /dev/null +++ b/pf2e-remaster/wiki/main/cats_luck.md @@ -0,0 +1,19 @@ +**Ancestry Feat 1** (free action) +**Traits:** [[Catfolk|main:catfolk]], Fortune +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** You fail a Reflex saving throw. + +--- + +You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cauldron.md b/pf2e-remaster/wiki/main/cauldron.md new file mode 100644 index 0000000..2b07bf1 --- /dev/null +++ b/pf2e-remaster/wiki/main/cauldron.md @@ -0,0 +1,14 @@ +**Class Feat 1** +**Traits:** [[Witch|main:witch]] + +--- + +You can brew magic in your cauldron, creating useful magical concoctions. You can use the Craft activity to create oils and potions. You immediately gain the formulas for four common 1st-level oils or potions. At 4th level and every 2 levels beyond that, you gain the formula for a common oil or potion of that level or lower (a 4th-level potion if you're 4th level, a 6th-level potion if you're 6th level, and so on). If you have a familiar, you can have your familiar learn these formulas rather than storing them in a formula book. Your familiar can learn new formulas in the same way it learns new spells, and these formulas are transferred from a slain familiar to a new familiar in the same way spells are. + +During your daily preparations, you can create one temporary oil or potion using a formula you know. If you have master proficiency in spell DC, you can create a batch of two temporary oils or potions during your daily preparations, and if you have legendary proficiency, you can create a batch of three. Any items you create this way become inert bottles of liquid the next time you make your daily preparations, and any remaining effects of the temporary items end. A temporary oil or potion has no value. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cause.md b/pf2e-remaster/wiki/main/cause.md new file mode 100644 index 0000000..52db63f --- /dev/null +++ b/pf2e-remaster/wiki/main/cause.md @@ -0,0 +1,27 @@ +**Class Feature 1** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +You devote yourself to a specific cause in your deity's name. Some are limited to sanctification, as noted in parentheses. Your cause adds to your edicts and anathema and grants you a special reaction called your champion's reaction, which appears after the divider, along with its upgrades if you gain the relentless reaction and exalted reaction class features at higher levels. + +**[[Desecration|main:desecration]] (Unholy):** You selfishly corrupt and destroy. + +**[[Grandeur|main:grandeur]] (Holy):** You exemplify the glory and splendor of the celestial realms. + +**[[Iniquity|main:iniquity]] (Unholy):** You destroy, take advantage, and act with dishonor. + +**[[Justice|main:justice]]:** You follow laws and mete out just punishment. + +**[[Liberation|main:liberation]]:** You oppose tyranny and fight for freedom. + +**[[Obedience|main:obedience]]:** You enforce hierarchies and order. + +**[[Redemption|main:redemption]] (Holy):** You try to redeem those who commit wicked deeds. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/caustic_blast.md b/pf2e-remaster/wiki/main/caustic_blast.md new file mode 100644 index 0000000..9e03dda --- /dev/null +++ b/pf2e-remaster/wiki/main/caustic_blast.md @@ -0,0 +1,21 @@ +**Cantrip 1** +**Traits:** Acid, Cantrip, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 5-foot burst +**Defense:** basic Reflex + +--- + +You fling a large glob of acid that immediately detonates, spraying nearby creatures. Creatures in the area take 1d8 acid damage with a basic Reflex save; on a critical failure, the creature also takes 1 persistent acid damage. + +--- + +**Heightened (+2)** The initial damage increases by 1d8, and the persistent damage on a critical failure increases by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cautious_curiosity.md b/pf2e-remaster/wiki/main/cautious_curiosity.md new file mode 100644 index 0000000..e73dc19 --- /dev/null +++ b/pf2e-remaster/wiki/main/cautious_curiosity.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Gnome|main:gnome]] +**Prerequisites:** at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat + +--- + +You've learned a few magical techniques for getting yourself both into and out of trouble unnoticed. You gain [[Disguise Magic|main:disguise_magic]] and [[Silence|main:silence]] as 2nd-rank arcane or occult innate spells. The tradition of these spells must match the tradition you use for your gnome ancestry options. You can cast each spell once per day and can target only yourself. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cavalier_dedication.md b/pf2e-remaster/wiki/main/cavalier_dedication.md new file mode 100644 index 0000000..18e4a49 --- /dev/null +++ b/pf2e-remaster/wiki/main/cavalier_dedication.md @@ -0,0 +1,17 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Nature|main:nature]] or [[Society|main:society]] + +--- + +You gain a young animal companion that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge (see Cavalier Pledges journal), as determined by your GM. You must choose an animal companion that's at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size). + +--- + +**Special** If you have pledged yourself to a cause, you can take a second dedication feat closely tied to that cause even if you haven't taken two additional Cavalier feats. For instance, if you pledged yourself to fight crime with a group of vigilantes, you could take the vigilante dedication without first completing the cavalier archetype. The GM determines what archetypes, if any, are valid choices. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cavaliers_banner.md b/pf2e-remaster/wiki/main/cavaliers_banner.md new file mode 100644 index 0000000..dc09b74 --- /dev/null +++ b/pf2e-remaster/wiki/main/cavaliers_banner.md @@ -0,0 +1,25 @@ +**Archetype Feat 4** +**Traits:** Uncommon, Archetype, Emotion, Mental, Visual +**Prerequisites:** [[Cavalier Dedication|main:cavalier_dedication]] + +--- + +**Requirements** You have pledged your service to a specific organization or ideal (see Cavalier Pledges, below). + +--- + +You fly the banner of your pledge from your mount, raising your allies' spirits. You and all allies within 30 feet gain a +1 circumstance bonus to Will saves and DCs against fear effects. If your banner is destroyed or removed, allies within 30 feet become [[Frightened 1|main:frightened]]. + +--- + +**CAVALIER PLEDGES** + +Many cavaliers pledge themselves in service to a specific organization or individual, such as a noble family or sovereign ruler, a knightly order or another organization, or a particular ideal. A cavalier pledged to an order or ideal must uphold its edicts and is beholden to any anathema it has; for example, a cavalier pledged to the druid's animal order would be tied to that anathema, while a cavalier pledged to a church would be held to the same standards as a cleric of its god. If you pledge yourself to an entity or cause without a stated anathema, you should work with your GM to determine the edicts and anathema associated with your pledge. + +Cavaliers who have pledged themselves can gain access to certain abilities related to that pledge, such as Cavalier's Banner. If you violate the anathema of your pledge, you lose access to those feats until you benefit from an [[Atone|main:atone]] ritual. Changing the subject of your pledge is equivalent to retraining a class feature. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cavaliers_charge.md b/pf2e-remaster/wiki/main/cavaliers_charge.md new file mode 100644 index 0000000..0239a56 --- /dev/null +++ b/pf2e-remaster/wiki/main/cavaliers_charge.md @@ -0,0 +1,17 @@ +**Archetype Feat 4** (2 actions) +**Traits:** Archetype, Flourish +**Prerequisites:** [[Cavalier Dedication|main:cavalier_dedication]] + +--- + +**Requirements** You are riding your mount. + +--- + +You [[Command an Animal|main:command_an_animal]] to order your mount to [[Stride|main:stride]] twice. At any point during this movement, you can [[Strike|main:strike]] one enemy within reach or within the first range increment of a ranged weapon. You gain a +1 circumstance bonus to your attack roll. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cave_climber.md b/pf2e-remaster/wiki/main/cave_climber.md new file mode 100644 index 0000000..a345699 --- /dev/null +++ b/pf2e-remaster/wiki/main/cave_climber.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Goblin|main:goblin]] + +--- + +After years of clambering through caverns, you can climb easily anywhere you go. You gain a climb Speed of 10 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cave_kholo.md b/pf2e-remaster/wiki/main/cave_kholo.md new file mode 100644 index 0000000..f254ea9 --- /dev/null +++ b/pf2e-remaster/wiki/main/cave_kholo.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kholo|main:kholo]] + +--- + +Storytellers spin ancient tales claiming that kholo lived in caves and underground before most of your kind ventured into the light. You're a throwback to these ancients, with a broad chest and markings that resemble short black slashes instead of spots. Your eyes are developed to see perfectly in the dark, a valuable advantage to your clan. You gain darkvision. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cave_worm_venom.md b/pf2e-remaster/wiki/main/cave_worm_venom.md new file mode 100644 index 0000000..d194ec7 --- /dev/null +++ b/pf2e-remaster/wiki/main/cave_worm_venom.md @@ -0,0 +1,29 @@ +**Item 12** +**Traits:** Alchemical, Consumable, Injury, Poison +**Price:** 500 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Venom from enormous cave worms leaves a victim weakened. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 32 Fortitude + +**Maximum Duration** 6 rounds + +**Stage 1** 5d6 poison damage and [[Enfeebled 2|main:enfeebled]] (1 round) + +**Stage 2** 6d6 poison damage and enfeebled 2 (1 round) + +**Stage 3** 8d6 poison damage and enfeebled 2 (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cavern_elf.md b/pf2e-remaster/wiki/main/cavern_elf.md new file mode 100644 index 0000000..90ce7e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/cavern_elf.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Elf|main:elf]] + +--- + +You were born or spent many years in underground tunnels or caverns where light is scarce. You gain darkvision. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cavernstalker_kobold.md b/pf2e-remaster/wiki/main/cavernstalker_kobold.md new file mode 100644 index 0000000..7fd724f --- /dev/null +++ b/pf2e-remaster/wiki/main/cavernstalker_kobold.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kobold|main:kobold]] + +--- + +You hatched in a warren with narrow tunnels that was also home to a being of primal earth energy, which has made you limber and flexible. When [[Climbing|main:climb]] rock walls, stalactites, and other natural stone features, you move at half your Speed on a success and at full Speed on a critical success (and you move at full Speed on a success if you have [[Quick Climb|main:quick_climb]]). This doesn't affect you if you're using a climb Speed. If you roll a success on an Acrobatics check to [[Squeeze|main:squeeze]], you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ceaseless_shadows.md b/pf2e-remaster/wiki/main/ceaseless_shadows.md new file mode 100644 index 0000000..c500711 --- /dev/null +++ b/pf2e-remaster/wiki/main/ceaseless_shadows.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Halfling|main:halfling]] +**Prerequisites:** [[Distracting Shadows|main:distracting_shadows]] + +--- + +You excel at going unnoticed, especially among a crowd. You no longer need to have cover or be [[Concealed|main:concealed]] to [[Hide|main:hide]] or [[Sneak|main:sneak]]. If you would have lesser cover from a creature, you gain standard cover instead and can [[Take Cover|main:take_cover]]; if you would have standard cover from a creature, you gain greater cover instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/celebrity_dedication.md b/pf2e-remaster/wiki/main/celebrity_dedication.md new file mode 100644 index 0000000..cf5a91d --- /dev/null +++ b/pf2e-remaster/wiki/main/celebrity_dedication.md @@ -0,0 +1,14 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication + +--- + +The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect. + +You gain the [[Upstage|main:upstage]] reaction. In addition, when you [[Earn Income|main:earn_income]], if the level of the task is higher than your level, you gain a +1 circumstance bonus to your check to Earn Income. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/celestial_brand.md b/pf2e-remaster/wiki/main/celestial_brand.md new file mode 100644 index 0000000..8cdd53b --- /dev/null +++ b/pf2e-remaster/wiki/main/celestial_brand.md @@ -0,0 +1,22 @@ +**Focus 5** +**Traits:** Uncommon, Curse, Focus, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 unholy creature +**Duration:** 1 round + +--- + +A blazing symbol appears on the target, cursing it to face divine justice. You and your allies receive a +1 status bonus to your attack rolls and skill checks against it. + +Anytime a holy creature damages it, the holy creature deals an additional 1d4 spirit damage. The target is then temporarily immune for 1 minute. + +--- + +**Heightened (+2)** The spirit damage increases by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/celestial_magic.md b/pf2e-remaster/wiki/main/celestial_magic.md new file mode 100644 index 0000000..bc3ca5b --- /dev/null +++ b/pf2e-remaster/wiki/main/celestial_magic.md @@ -0,0 +1,15 @@ +**Ancestry Feat 9** +**Traits:** [[Nephilim|main:nephilim]] +**Prerequisites:** Angelkin, Lawbringer, Musetouched, or another lineage feat associated with celestials + +--- + +You possess celestial magic. Choose two of the following spells: [[Clear Mind|main:clear_mind]], [[Everlight|main:everlight]], [[Humanoid Form|main:humanoid_form]], [[Revealing Light|main:revealing_light]], [[Share Life|main:share_life]], or [[Sure Footing|main:sure_footing]]. You can use each of the chosen spells once per day as 2nd-rank divine innate spells. + +Angelkin typically take *clear mind* and *humanoid form*, lawbringers typically have *everlight* and *share life*, and musetouched typically have *revealing light* and *sure footing*. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/celestial_mercy.md b/pf2e-remaster/wiki/main/celestial_mercy.md new file mode 100644 index 0000000..a613ec5 --- /dev/null +++ b/pf2e-remaster/wiki/main/celestial_mercy.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Nephilim|main:nephilim]] +**Prerequisites:** Angelkin, Lawbringer, Musetouched, or another lineage feat associated with celestials + +--- + +Your celestial powers allow you to remove lesser afflictions with ease. You can cast [[Cleanse Affliction|main:cleanse_affliction]] twice per day as a 4th-rank divine innate spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ceremonial_dagger_with_onyx_hilt.md b/pf2e-remaster/wiki/main/ceremonial_dagger_with_onyx_hilt.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/ceremonial_dagger_with_onyx_hilt.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ceremonial_knife.md b/pf2e-remaster/wiki/main/ceremonial_knife.md new file mode 100644 index 0000000..9006bec --- /dev/null +++ b/pf2e-remaster/wiki/main/ceremonial_knife.md @@ -0,0 +1,14 @@ +**Class Feat 6** +**Traits:** [[Witch|main:witch]] + +--- + +You have prepared a special knife to direct energies when spellcasting. During your daily preparations, you and your familiar can perform a short ritual over a weapon in the knife group—typically a dagger. This causes the knife to function as a magic wand, containing any one 1st-rank spell your familiar knows. You, and only you, can Activate the knife to Cast the Spell within it, as normal for a wand. You can attempt to overcharge the knife, and this can break or destroy the knife as normal. You can have only one ceremonial knife at a time. + +At 8th level, and every 2 levels thereafter, the maximum rank of spell your ceremonial knife can hold increases by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ceremonial_shortsword_with_spinels.md b/pf2e-remaster/wiki/main/ceremonial_shortsword_with_spinels.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/ceremonial_shortsword_with_spinels.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/certain_stratagem.md b/pf2e-remaster/wiki/main/certain_stratagem.md new file mode 100644 index 0000000..81e6cd7 --- /dev/null +++ b/pf2e-remaster/wiki/main/certain_stratagem.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Investigator|main:investigator]] + +--- + +You know exactly where to strike a foe to target their weak spots. When you make a Strike that you're adding your Intelligence modifier to due to [[Devising a Stratagem|main:devise_a_stratagem]] and miss, you deal half of your [[Strategic Strike|main:strategic_strike]] damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/certain_strike.md b/pf2e-remaster/wiki/main/certain_strike.md new file mode 100644 index 0000000..e00acd4 --- /dev/null +++ b/pf2e-remaster/wiki/main/certain_strike.md @@ -0,0 +1,14 @@ +**Class Feat 10** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +Even when you don't hit squarely, you can still score a glancing blow. Make a melee Strike. It gains the following failure effect. + +**Failure** Your attack deals any damage it would have dealt on a hit, excluding all damage dice. (This removes damage dice from weapon runes, spells, and special abilities, in addition to weapon damage dice.) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cerulean_scourge.md b/pf2e-remaster/wiki/main/cerulean_scourge.md new file mode 100644 index 0000000..e8e704a --- /dev/null +++ b/pf2e-remaster/wiki/main/cerulean_scourge.md @@ -0,0 +1,29 @@ +**Item 16** +**Traits:** Alchemical, Consumable, Injury, Poison +**Price:** 1450 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +This poison is infamous for making the victim's blood vessels glow with a bright blue light before painfully bursting. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 37 Fortitude + +**Maximum Duration** 6 rounds + +**Stage 1** 10d6 poison damage (1 round) + +**Stage 2** 12d6 poison damage (1 round) + +**Stage 3** 14d6 poison damage (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chain_10_feet.md b/pf2e-remaster/wiki/main/chain_10_feet.md new file mode 100644 index 0000000..f25cac1 --- /dev/null +++ b/pf2e-remaster/wiki/main/chain_10_feet.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +10 feet of chain. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chain_lightning.md b/pf2e-remaster/wiki/main/chain_lightning.md new file mode 100644 index 0000000..1d4e7a3 --- /dev/null +++ b/pf2e-remaster/wiki/main/chain_lightning.md @@ -0,0 +1,21 @@ +**Spell 6** +**Traits:** Concentrate, Electricity, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 500 feet +**Targets:** 1 creature, plus any number of additional creatures +**Defense:** basic Reflex + +--- + +You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save. + +--- + +**Heightened (+1)** The damage increases by 1d12. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chain_mail.md b/pf2e-remaster/wiki/main/chain_mail.md new file mode 100644 index 0000000..0d27db4 --- /dev/null +++ b/pf2e-remaster/wiki/main/chain_mail.md @@ -0,0 +1,18 @@ +**Item 0** +**Traits:** Flexible, Noisy +**Price:** 6 gp +**Bulk:** 2 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Medium | +4 | +1 | +3 | -2 | -5 ft. | Chain | + +--- + +A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chain_shirt.md b/pf2e-remaster/wiki/main/chain_shirt.md new file mode 100644 index 0000000..45e662f --- /dev/null +++ b/pf2e-remaster/wiki/main/chain_shirt.md @@ -0,0 +1,18 @@ +**Item 0** +**Traits:** Flexible, Noisy +**Price:** 5 gp +**Bulk:** 1 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Light | +2 | +3 | +1 | -1 | — | Chain | + +--- + +Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chain mail. However, it is much lighter than chain mail and protects only the torso, upper arms, and upper legs of its wearer. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chair_storage.md b/pf2e-remaster/wiki/main/chair_storage.md new file mode 100644 index 0000000..e272da4 --- /dev/null +++ b/pf2e-remaster/wiki/main/chair_storage.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** — +**Usage:** worn + +--- + +Chair storage can be purchased and applied to any wheelchair. This reduces the amount of Bulk the items weigh when stored within the chair, much like a backpack. The first 2 Bulk of items stowed in your chair don't count against your Bulk limit. If you use both chair storage and a backpack at the same time, only 2 Bulk total isn't counted against your limit, much like if you used multiple backpacks or similar items at the same time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chalice_of_justice.md b/pf2e-remaster/wiki/main/chalice_of_justice.md new file mode 100644 index 0000000..c844b1d --- /dev/null +++ b/pf2e-remaster/wiki/main/chalice_of_justice.md @@ -0,0 +1,31 @@ +**Item 14** +**Traits:** Uncommon, Divine, Holy, Versatile P +**Price:** 4500 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d8 slashing | 1 | — | — | + +--- + +This gleaming golden sword is a *+2 greater striking holy cold iron longsword* given only to the worthiest heroes of a holy faith. It's made of a sacred, secret alloy that makes the blade both cold iron and silver. If you're unholy, you're [[Drained 2|main:drained]] while holding a *chalice of justice*. You can't recover from this condition while holding the weapon. + +--- + +**Activate—Sip of Justice** (1 action) (manipulate) + +**Frequency** once per day + +**Effect** The pommel of the weapon transmutes into the shape of a miniature chalice. You drink deep from the chalice and regain HP equal to the chalice's level. If you're holy, you regain double the HP, and for 1 minute, whenever you critically hit an unholy creature with the *chalice of justice*, the creature takes 2d6 persistent spirit damage, and it's [[Slowed 1|main:slowed]] for 1 round. The persistent spirit damage has the holy trait. + +--- + +**Craft Requirements** You're holy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chalk.md b/pf2e-remaster/wiki/main/chalk.md new file mode 100644 index 0000000..ce57e8f --- /dev/null +++ b/pf2e-remaster/wiki/main/chalk.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 1 cp for 10 +**Bulk:** — +**Usage:** held in one hand + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chameleon_coat.md b/pf2e-remaster/wiki/main/chameleon_coat.md new file mode 100644 index 0000000..c9204ad --- /dev/null +++ b/pf2e-remaster/wiki/main/chameleon_coat.md @@ -0,0 +1,23 @@ +**Spell 5** +**Traits:** Concentrate, Illusion, Manipulate +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 15 feet +**Targets:** up to 8 creatures +**Duration:** 10 minutes + +--- + +You shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still. Creatures affected by the spell gain a +3 status bonus to Stealth checks to Hide. The changed color granted by the spell always shifts to match the environment, even if there are drastic changes. If any piece of gear or clothing affected by the spell is removed from a creature, the spell ends for that creature. + +--- + +**Heightened (6th)** If a creature affected by this spell rolls a critical failure on its Stealth check to [[Sneak|main:sneak]] within 30 feet of a creature that would spot it, it instead only fails its check, as the spell mildly hypnotizes the spotter. + +**Heightened (8th)** As 6th rank, and the status bonus is +4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chameleon_gnome.md b/pf2e-remaster/wiki/main/chameleon_gnome.md new file mode 100644 index 0000000..a015cb8 --- /dev/null +++ b/pf2e-remaster/wiki/main/chameleon_gnome.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Gnome|main:gnome]] + +--- + +The color of your hair and skin is mutable, possibly due to latent magic from fey realm influences or lingering illusion effects. You can slowly change the vibrancy and the exact color, and the coloration can be different across your body, allowing you to create patterns or other colorful designs. It takes a single action for minor localized shifts and up to an hour for dramatic shifts throughout your body. While you're asleep, the colors shift on their own in tune with your dreams, giving you an unusual coloration each morning. When you're in an area where your coloration is roughly similar to the environment (for instance, forest green in a forest), you can use the single action to make minor localized shifts designed to help you blend into your surroundings. This grants you a +2 circumstance bonus to Stealth checks until your surroundings shift in coloration or pattern. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/champion.md b/pf2e-remaster/wiki/main/champion.md new file mode 100644 index 0000000..99d09c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/champion.md @@ -0,0 +1,66 @@ +*You are an emissary of a deity, a devoted servant who has taken up a weighty mantle, and you devoutly pursue a cause that holds you apart from those around you. You have powerful defenses that you share freely with your allies and innocent bystanders, as well as divine power you use to end the threats your deity opposes.* + +**Key attribute:** Dexterity or Strength +**Hit Points:** 10 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** trained +- **Saving throws:** expert in Fortitude, trained in Reflex, expert in Will +- **Skills:** trained in [[Religion|main:religion]]; trained in a number of additional skills equal to 2 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in martial weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense, trained in light armor, trained in medium armor, trained in heavy armor +- **Class DC:** trained in champion class DC +- **Spellcasting:** trained in spell attack modifier and spell DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Cause|main:cause]], [[Deity (Champion)|main:deity_champion]], [[Devotion Spells|main:devotion_spells]], [[Shield Block|main:shield_block_class_feature]] +- **Level 3:** [[Blessing of the Devoted|main:blessing_of_the_devoted]] +- **Level 5:** [[Weapon Expertise|main:weapon_expertise]] +- **Level 7:** [[Armor Expertise|main:armor_expertise]], Weapon Specialization +- **Level 9:** [[Champion Expertise|main:champion_expertise]], [[Reflex Expertise|main:reflex_expertise]], [[Relentless Reaction|main:relentless_reaction]], [[Sacred Body|main:sacred_body]] +- **Level 11:** [[Divine Will|main:divine_will]], [[Exalted Reaction|main:exalted_reaction]], Perception Expertise +- **Level 13:** [[Armor Mastery|main:armor_mastery]], [[Weapon Mastery|main:weapon_mastery]] +- **Level 15:** [[Greater Weapon Specialization|main:greater_weapon_specialization]] +- **Level 17:** [[Champion Mastery|main:champion_mastery]], [[Legendary Armor|main:legendary_armor]] +- **Level 19:** [[Hero's Defiance|main:heros_defiance_class_feature]] + +## Champion feats + +Also in [[Champion Feats|category:champion_feats]]. + +- **Level 1:** [[Brilliant Flash|main:brilliant_flash]], [[Defensive Advance|main:defensive_advance]], [[Deity's Domain|main:deitys_domain]], [[Desperate Prayer|main:desperate_prayer]], [[Faithful Steed|main:faithful_steed]], [[Iron Repercussions|main:iron_repercussions]], [[Nimble Reprisal|main:nimble_reprisal]], [[Ongoing Selfishness|main:ongoing_selfishness]], [[Unimpeded Step|main:unimpeded_step]], [[Vicious Vengeance|main:vicious_vengeance]], [[Weight of Guilt|main:weight_of_guilt]] +- **Level 2:** [[Divine Grace|main:divine_grace]], [[Divine Health|main:divine_health]] +- **Level 4:** [[Aura of Courage|main:aura_of_courage]], [[Aura of Despair|main:aura_of_despair]], [[Cruelty|main:cruelty]], [[Mercy|main:mercy]], [[Security|main:security]] +- **Level 6:** [[Expand Aura|main:expand_aura]], [[Loyal Warhorse|main:loyal_warhorse]], [[Reactive Strike (feat)|main:reactive_strike_feat]], [[Shield Warden|main:shield_warden]], [[Smite|main:smite]] +- **Level 8:** [[Advanced Deity's Domain|main:advanced_deitys_domain]], [[Greater Cruelty|main:greater_cruelty]], [[Greater Mercy|main:greater_mercy]], [[Greater Security|main:greater_security]], [[Heal Mount|main:heal_mount]], [[Quick Shield Block|main:quick_shield_block]], [[Second Blessing|main:second_blessing]] +- **Level 10:** [[Devoted Focus|main:devoted_focus]], [[Imposing Destrier|main:imposing_destrier]], [[Radiant Armament|main:radiant_armament]], [[Shield of Reckoning|main:shield_of_reckoning]], [[Spectral Advance (feat)|main:spectral_advance_feat]] +- **Level 12:** [[Affliction Mercy|main:affliction_mercy]], [[Aura of Faith|main:aura_of_faith]], [[Blessed Counterstrike|main:blessed_counterstrike]], [[Champion's Sacrifice (feat)|main:champions_sacrifice_feat]], [[Divine Wall|main:divine_wall]], [[Gruesome Strike|main:gruesome_strike]] +- **Level 14:** [[Aura of Determination|main:aura_of_determination]], [[Aura of Life|main:aura_of_life]], [[Aura of Righteousness|main:aura_of_righteousness]], [[Divine Reflexes|main:divine_reflexes]] +- **Level 16:** [[Auspicious Mount|main:auspicious_mount]], [[Instrument of Slaughter|main:instrument_of_slaughter]], [[Instrument of Zeal|main:instrument_of_zeal]], [[Shield of Grace|main:shield_of_grace]] +- **Level 18:** [[Rejuvenating Touch|main:rejuvenating_touch]], [[Swift Retribution|main:swift_retribution]], [[Ultimate Mercy|main:ultimate_mercy]] +- **Level 20:** [[Armament Paragon|main:armament_paragon]], [[Sacred Defender|main:sacred_defender]], [[Shield Paragon|main:shield_paragon]], [[Swift Paragon|main:swift_paragon]] + +## Focus spells + +- [[Lay on Hands|main:lay_on_hands]] (rank 1) +- [[Shields of the Spirit|main:shields_of_the_spirit]] (rank 1) +- [[Touch of the Void|main:touch_of_the_void]] (rank 1) +- [[Spectral Advance|main:spectral_advance]] (rank 5) +- [[Champion's Sacrifice|main:champions_sacrifice]] (rank 6) +- [[Hero's Defiance|main:heros_defiance]] (rank 10) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/champion_dedication.md b/pf2e-remaster/wiki/main/champion_dedication.md new file mode 100644 index 0000000..ba6d5a9 --- /dev/null +++ b/pf2e-remaster/wiki/main/champion_dedication.md @@ -0,0 +1,17 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Strength +2; Charisma +2 + +--- + +Choose a deity. You are bound by your deity's anathema and gain the champion's aura and sanctification as described in the champion class. Choose a cause as you would if you were a champion, with the same options a champion must abide by. You gain its edicts and anathema but don't gain the other abilities. + +You become trained in Religion and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You become trained in champion class DC. If you later gain a devotion spell, you become trained in spell attack modifier and spell DC. + +You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well. Whenever you gain a class feature that grants you expert or greater proficiency in any type of armor (but not unarmored defense), you also gain that proficiency in the armor types granted to you by this feat. If you have a class feature that grants you expert proficiency in unarmored defense and you're 13th level or higher, you also become an expert in the armor types granted to you by this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/champion_expertise.md b/pf2e-remaster/wiki/main/champion_expertise.md new file mode 100644 index 0000000..a52af60 --- /dev/null +++ b/pf2e-remaster/wiki/main/champion_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +Prayers strengthen your divine power. Your proficiency ranks for your champion class DC, spell attack modifier, and spell DC increase to expert. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/champion_mastery.md b/pf2e-remaster/wiki/main/champion_mastery.md new file mode 100644 index 0000000..fdd33bb --- /dev/null +++ b/pf2e-remaster/wiki/main/champion_mastery.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +You've mastered your champion techniques and divine spells. Your proficiency ranks for your champion class DC, spell attack modifier, and spell DC increase to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/champion_resiliency.md b/pf2e-remaster/wiki/main/champion_resiliency.md new file mode 100644 index 0000000..c078068 --- /dev/null +++ b/pf2e-remaster/wiki/main/champion_resiliency.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Champion Dedication|main:champion_dedication]]; class granting no more Hit Points per level than 8 + your Constitution modifier + +--- + +You gain 3 additional Hit Points for each champion archetype class feat you have. As you continue selecting champion archetype class feats, you continue to gain additional Hit Points in this way. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/champions_aura.md b/pf2e-remaster/wiki/main/champions_aura.md new file mode 100644 index 0000000..8919404 --- /dev/null +++ b/pf2e-remaster/wiki/main/champions_aura.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Champion|main:champion]] + +--- + +You're surrounded by an aura in a 15-foot emanation. It has the aura and divine traits. Any follower of your deity within the aura immediately knows you're a champion of your deity. This aura is used as the range for your champion's reaction and for various other effects. You can suppress or resume the aura as a single action, which has the concentrate trait, and it ends if you fall [[Unconscious|main:unconscious]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/champions_reaction.md b/pf2e-remaster/wiki/main/champions_reaction.md new file mode 100644 index 0000000..766e9ce --- /dev/null +++ b/pf2e-remaster/wiki/main/champions_reaction.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Champion Dedication|main:champion_dedication]] + +--- + +You can use the champion's reaction associated with your cause. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/champions_sacrifice.md b/pf2e-remaster/wiki/main/champions_sacrifice.md new file mode 100644 index 0000000..b63a015 --- /dev/null +++ b/pf2e-remaster/wiki/main/champions_sacrifice.md @@ -0,0 +1,19 @@ +**Focus 6** +**Traits:** Uncommon, [[Champion|main:champion]], Focus, Manipulate +**Cast:** (reaction) +**Range:** 30 feet +**Targets:** the triggering ally + +--- + +**Trigger** An ally is hit by a Strike, or an ally fails a saving throw against an effect that doesn't affect you. + +--- + +You form a link with an ally, allowing you to take harm in their stead. All the effects of the hit or failed save are applied to you instead of the target. For example, if the target critically fails a saving throw against a fireball, you would take double damage. These effects ignore any resistances, immunities, or other abilities you have that might mitigate them in any way, although those of the target apply before you take the effect + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/champions_sacrifice_feat.md b/pf2e-remaster/wiki/main/champions_sacrifice_feat.md new file mode 100644 index 0000000..83d952c --- /dev/null +++ b/pf2e-remaster/wiki/main/champions_sacrifice_feat.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** you aren't unholy + +--- + +You can suffer so that others might live. You can cast the [[Champion's Sacrifice|main:champions_sacrifice]] devotion spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chance_death.md b/pf2e-remaster/wiki/main/chance_death.md new file mode 100644 index 0000000..f5c8071 --- /dev/null +++ b/pf2e-remaster/wiki/main/chance_death.md @@ -0,0 +1,23 @@ +**Ancestry Feat 1** (reaction) +**Traits:** [[Duskwalker|main:duskwalker]], Fortune +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** You would die as a result of a failed recovery check or saving throw. + +--- + +Your previous life ended due to sheer poor luck, struck by lightning or choking on a fish bone. You can reroll the triggering recovery check or saving throw, but you must use the new result, even if it's worse. + +--- + +**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chandelier_crafted_from_dreams.md b/pf2e-remaster/wiki/main/chandelier_crafted_from_dreams.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/chandelier_crafted_from_dreams.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/change_tradition_focus.md b/pf2e-remaster/wiki/main/change_tradition_focus.md new file mode 100644 index 0000000..21abcad --- /dev/null +++ b/pf2e-remaster/wiki/main/change_tradition_focus.md @@ -0,0 +1,15 @@ +**Action** (1 action) + +--- + +**Requirements** You are in a duel and are trained in the skill for the tradition you're changing your focus to (Arcana for arcane, Occultism for occult, Nature for primal, or Religion for divine). + +--- + +You change your tradition focus to another magical tradition. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/changeling.md b/pf2e-remaster/wiki/main/changeling.md new file mode 100644 index 0000000..34ad9a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/changeling.md @@ -0,0 +1,20 @@ +**Heritage** +**Traits:** Uncommon, Changeling +**Ancestry:** any (a versatile heritage) + +--- + +Your mother was a hag. Your eyes' heterochromia is the most obvious signifier of this parentage, but you likely also have a slighter build, paler skin, and darker hair than most members of your other parent's ancestry. You gain the changeling trait. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can select from changeling feats and feats from your other parent's ancestry whenever you gain an ancestry feat. + +## Feats + +- **Level 1:** [[Brine May|main:brine_may]], [[Callow May|main:callow_may]], [[Changeling Lore|main:changeling_lore]], [[Dream May|main:dream_may]], [[Hag Claws|main:hag_claws]], [[Hag's Sight|main:hags_sight]], [[Slag May|main:slag_may]] +- **Level 5:** [[Called|main:called]], [[Mist Child|main:mist_child]] +- **Level 9:** [[Accursed Claws|main:accursed_claws]], [[Occult Resistance|main:occult_resistance]] +- **Level 13:** [[Hag Magic|main:hag_magic]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/changeling_lore.md b/pf2e-remaster/wiki/main/changeling_lore.md new file mode 100644 index 0000000..e4e937e --- /dev/null +++ b/pf2e-remaster/wiki/main/changeling_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Changeling|main:changeling]] + +--- + +All too aware of your true nature, you've studied hags and their powers. You gain the trained proficiency rank in Deception and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Hag Lore. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/channel_protection_amulet.md b/pf2e-remaster/wiki/main/channel_protection_amulet.md new file mode 100644 index 0000000..5fa99cb --- /dev/null +++ b/pf2e-remaster/wiki/main/channel_protection_amulet.md @@ -0,0 +1,15 @@ +**Item 3** +**Traits:** Uncommon, Invested, Magical +**Price:** 56 gp +**Bulk:** — +**Usage:** worn + +--- + +This nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet, you gain resistance 5 against damage from [[Harm|main:harm]] spells if you're living, or against [[Heal|main:heal]] spells if you're undead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/channel_smite.md b/pf2e-remaster/wiki/main/channel_smite.md new file mode 100644 index 0000000..7fb4551 --- /dev/null +++ b/pf2e-remaster/wiki/main/channel_smite.md @@ -0,0 +1,18 @@ +**Class Feat 4** (2 actions) +**Traits:** [[Cleric|main:cleric]], Divine + +--- + +**Cost** Expend a [[Harm|main:harm]] or [[Heal|main:heal]] spell. + +--- + +You siphon the energies of life and death through a melee attack and into your foe. Make a melee Strike. On a hit, you cast the 1-action version of the expended spell to damage the target, in addition to the normal damage from your Strike. The target automatically gets a failure on its save (or a critical failure if your Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way. + +The spell is expended with no effect if your Strike fails or hits a creature that isn't damaged by that energy type (such as if you hit a non-undead creature with a *heal* spell). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/channeling_block.md b/pf2e-remaster/wiki/main/channeling_block.md new file mode 100644 index 0000000..af55a6e --- /dev/null +++ b/pf2e-remaster/wiki/main/channeling_block.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Shield Block|main:shield_block]] + +--- + +You pour divine energy into a desperate block. When you Shield Block, you can expend a [[Harm|main:harm]] or [[Heal|main:heal]] spell. Roll 1d8 for each rank of the spell, and increase the shield's Hardness by the total for this block. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chaplains_cudgel.md b/pf2e-remaster/wiki/main/chaplains_cudgel.md new file mode 100644 index 0000000..8f18601 --- /dev/null +++ b/pf2e-remaster/wiki/main/chaplains_cudgel.md @@ -0,0 +1,30 @@ +**Item 9** +**Traits:** Magical, Shove +**Price:** 650 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d6 bludgeoning | 1 | — | — | + +--- + +This simple wooden *+1 striking mace* transforms in the hands of a wielder with great faith in a deity. + +--- + +**Activate—Bow to a Higher Power** (1 action) (concentrate) + +**Requirements** You worship a deity + +**Effect** You supplicate yourself to your deity, and the *chaplain's cudgel* becomes a conduit for their power. It transforms into your deity's favored weapon, as the *[[Shifting|main:shifting]]* rune except that it functions even if the favored weapon is a ranged weapon, a weapon requiring two hands, or both. Etchings of your deity's religious symbol and other divine depictions spread across the weapon from end to end. This lasts until this activation is used again. While the weapon is attuned to you in this way, you get the following benefits. + +- If you have the holy or unholy trait, you can add that trait to Strikes you make with the weapon. +- Whenever you cast a divine spell that takes 2 actions or more to cast, the next Strike you make with this weapon before the end of your next turn gets a status bonus to its damage roll equal to the weapon's number of damage dice. Casting a spell matching the options from your deity's divine font grants this benefit no matter how many actions you spent casting it. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/character_sheet.md b/pf2e-remaster/wiki/main/character_sheet.md new file mode 100644 index 0000000..7d40949 --- /dev/null +++ b/pf2e-remaster/wiki/main/character_sheet.md @@ -0,0 +1,61 @@ +What makes up a character, and where each part comes from. Each section links to the pages with the details. + +## The big choices + +- **Ancestry** ([[Ancestries|category:ancestries]]): the people you come from. Gives your starting Hit Points, size, Speed, attribute boosts and flaws, languages and special senses. +- **Heritage** ([[Heritages|category:heritages]]): a trait of your ancestry, or a versatile heritage, chosen at 1st level. +- **Background** ([[Backgrounds|category:backgrounds]]): your life before adventuring. Gives two attribute boosts, training in a skill and a Lore skill, and a skill feat. +- **Class** ([[Classes|category:classes]]): your adventuring profession. Sets your key attribute, Hit Points per level, proficiencies, class features and class feats. +- **Level**: from 1 to 20. You level up each time you gain 1,000 experience points (XP). + +## Attributes + +Six attributes, each given as a modifier (usually -1 to +4 at 1st level): + +- **Strength**: melee damage, Athletics, how much you can carry. +- **Dexterity**: AC, Reflex saves, ranged attacks, Acrobatics, Stealth and Thievery. +- **Constitution**: Hit Points and Fortitude saves. +- **Intelligence**: extra trained skills and languages, Arcana, Crafting, Lore, Occultism and Society. +- **Wisdom**: Perception, Will saves, Medicine, Nature, Religion and Survival. +- **Charisma**: Deception, Diplomacy, Intimidation and Performance. + +Every modifier starts at +0. Each boost adds 1, each flaw subtracts 1. Boosts come from your ancestry, background and class (your key attribute), plus four free boosts at 1st level. At 1st level, no modifier can be higher than +4. You gain four more boosts at 5th, 10th, 15th and 20th level; a boost to a modifier of +4 or more is a partial boost, and it takes two to raise it by 1. + +## Numbers on the sheet + +All of these use [[Proficiency Ranks|main:proficiency_ranks]]: the proficiency bonus is your level plus 2, 4, 6 or 8 when you are trained, expert, master or legendary. + +- **Hit Points**: your ancestry's HP, plus your class's HP + Constitution modifier at each level. At 0 you start dying; see [[Death and Dying|category:death_and_dying]]. +- **Armor Class**: 10 + Dexterity modifier (up to your armor's Dex cap) + proficiency bonus with your armor + your armor's item bonus. +- **Saving throws**: Fortitude (Constitution), Reflex (Dexterity) and Will (Wisdom), each modifier + proficiency bonus. +- **Perception**: Wisdom modifier + proficiency bonus. You usually roll it for initiative. +- **Skills** ([[Skills|category:skills]]): attribute modifier + proficiency bonus for each of the 17 skills, Lore counting as one skill per subject. +- **Strikes**: Strength modifier (Dexterity for ranged or finesse weapons) + proficiency bonus with the weapon + item bonus. Melee and thrown weapons add Strength to damage. +- **Class DC**: 10 + key attribute modifier + proficiency bonus. +- **Spell attack modifier and spell DC**: for spellcasters, your spellcasting attribute modifier + proficiency bonus (+10 for the DC). See [[Spells|category:spells]]. +- **Speed**: from your ancestry, reduced by heavy armor if you lack the Strength for it. See [[Travel Speed|main:travel_speed]] for overland travel. + +Every check is a d20 plus one of these modifiers against a DC; see [[Degrees of Success|main:degrees_of_success]] and [[Difficulty Classes|category:difficulty_classes]]. + +## Feats + +Chosen as you level up ([[Feats|category:feats]]): + +- [[Ancestry Feats|category:ancestry_feats]]: at 1st level and every 4 levels after. +- [[Class Feats|category:class_feats]]: at levels your class sets, usually every even level. +- [[General Feats|category:general_feats]]: at 3rd level and every 4 levels after. +- [[Skill Feats|category:skill_feats]]: at every even level, plus one from your background. + +## Everything else + +- **Languages**: Common, your ancestry's languages, and one more per point of Intelligence modifier. +- **Equipment** ([[Equipment|category:equipment]]): a 1st-level character starts with 15 gp to spend. Weapons and armor list their stats; magic items have a level. +- **Bulk**: you become [[Encumbered|main:encumbered]] when carrying more than 5 + your Strength modifier Bulk, and can't carry more than 10 + your Strength modifier. See [[Bulk and Encumbered|main:bulk_and_encumbered]]. +- **Hero Points**: spend them to reroll a check or to avoid dying. See [[Hero Points|main:hero_points]]. +- **Focus Points**: some classes and feats give focus spells, cast with a pool of 1 to 3 Focus Points. See [[Focus Spells|category:focus_spells]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charhide_goblin.md b/pf2e-remaster/wiki/main/charhide_goblin.md new file mode 100644 index 0000000..67011cd --- /dev/null +++ b/pf2e-remaster/wiki/main/charhide_goblin.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Goblin|main:goblin]] + +--- + +Your ancestors have always had a connection to fire and a thicker skin, which allows you to resist burning. You gain fire resistance equal to half your level (minimum 1). You can also recover from being on fire more easily. Your flat check to remove persistent fire damage is DC 10 instead of DC 15, which is reduced to DC 5 flat if another creature uses a particularly appropriate action to help. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charitable_urge.md b/pf2e-remaster/wiki/main/charitable_urge.md new file mode 100644 index 0000000..1591efd --- /dev/null +++ b/pf2e-remaster/wiki/main/charitable_urge.md @@ -0,0 +1,28 @@ +**Spell 2** +**Traits:** Concentrate, Incapacitation, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You speak on the virtue of charity, compelling the target to give away its possessions. The target must attempt a Will save. If the target has no items on its person, the spell fails. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Stunned 1|main:stunned]] as it wrestles with the urge. + +**Failure** On its next turn, before it does anything else, the target must present the nearest creature with an item in its possession; the target chooses which item to give, and if the only item it has is one that it's currently using to defend itself, such as a weapon during a combat encounter, it can choose to be stunned for 1 round instead of giving up the item. This might require the target to Interact to retrieve an item or move to reach the nearest creature, and passing the item off requires an Interact action as normal. + +**Critical Failure** As failure, except the duration is 4 rounds, and the target must repeat the effects of a failure on each of its turns. At the end of each of its turns, the target can attempt a new Will save to reduce the remaining duration by 1 round, ending the effects entirely on a critical success. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charlatan.md b/pf2e-remaster/wiki/main/charlatan.md new file mode 100644 index 0000000..72889c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/charlatan.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Intelligence, free +**Trained skills:** [[Deception|main:deception]], Underworld Lore ([[Lore|main:lore]]) + +--- + +You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps it's a bit of both, as you realize that after pretending to be a hero, you've become the mask. + +Choose two attribute boosts. One must be to **Intelligence** or **Charisma**, and one is a free attribute boost. + +You're trained in the Deception skill and the Underworld Lore skill. You gain the [[Charming Liar|main:charming_liar]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charlatans_cape.md b/pf2e-remaster/wiki/main/charlatans_cape.md new file mode 100644 index 0000000..c7de912 --- /dev/null +++ b/pf2e-remaster/wiki/main/charlatans_cape.md @@ -0,0 +1,23 @@ +**Item 10** +**Traits:** Uncommon, Invested, Magical +**Price:** 980 gp +**Bulk:** L +**Usage:** worncloak + +--- + +This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks. + +**Activate—Puff of Smoke** (2 actions) (manipulate) + +**Frequency** once per day + +--- + +**Effect** You cast [[Translocate|main:translocate]]. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within [[Concealed|main:concealed]] until they leave the smoke or the end of your next turn, at which point the smoke dissipates. Strong winds immediately disperse the smoke. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charlatans_gloves.md b/pf2e-remaster/wiki/main/charlatans_gloves.md new file mode 100644 index 0000000..386dabd --- /dev/null +++ b/pf2e-remaster/wiki/main/charlatans_gloves.md @@ -0,0 +1,15 @@ +**Item 3** +**Traits:** Invested, Magical +**Price:** 50 gp +**Bulk:** L +**Usage:** worngloves + +--- + +Tiny silver hooks decorate these fine silk gloves. They grant a +1 item bonus to Thievery and allow you to cast [[Telekinetic Hand|main:telekinetic_hand]] as an innate occult spell. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charlatans_gloves_greater.md b/pf2e-remaster/wiki/main/charlatans_gloves_greater.md new file mode 100644 index 0000000..42c19dd --- /dev/null +++ b/pf2e-remaster/wiki/main/charlatans_gloves_greater.md @@ -0,0 +1,17 @@ +**Item 9** +**Traits:** Invested, Magical +**Price:** 600 gp +**Bulk:** L +**Usage:** worngloves + +--- + +Tiny silver hooks decorate these fine silk gloves. They grant a +2 item bonus to Thievery and allow you to cast [[Telekinetic Hand|main:telekinetic_hand]] as an innate occult spell. + +If you are also wearing a *charlatan's cape*, whenever you would move an object using *telekinetic hand*, you may instead have it disappear in a puff of smoke and reappear hovering in a space adjacent to yours. This is a teleportation effect. The item hovers until the end of your turn or until retrieved with an Interact action. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charm.md b/pf2e-remaster/wiki/main/charm.md new file mode 100644 index 0000000..773abfc --- /dev/null +++ b/pf2e-remaster/wiki/main/charm.md @@ -0,0 +1,36 @@ +**Spell 1** +**Traits:** Concentrate, Emotion, Incapacitation, Manipulate, Mental, Subtle +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** 1 hour + +--- + +To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it. + +You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means. + +--- + +**Critical Success** The target is unaffected and aware you tried to charm it. + +**Success** The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell. + +**Failure** The target's attitude becomes [[Friendly|main:friendly]] toward you. If it was Friendly, it becomes [[Helpful|main:helpful]]. It can't use hostile actions against you. + +**Critical Failure** The target's attitude becomes Helpful toward you, and it can't use hostile actions against you. + +--- + +**Heightened (4th)** The duration lasts until the next time you make your daily preparations. + +**Heightened (8th)** The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charm_of_resistance.md b/pf2e-remaster/wiki/main/charm_of_resistance.md new file mode 100644 index 0000000..68ec3cc --- /dev/null +++ b/pf2e-remaster/wiki/main/charm_of_resistance.md @@ -0,0 +1,15 @@ +**Item 6** +**Traits:** Invested, Magical +**Price:** 245 gp +**Bulk:** — +**Usage:** worn + +--- + +This charm, normally hung from the belt or worn around the neck, grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a *charm of cold resistance* could be carved in the shape of a yeti, whereas a *charm of fire resistance* would be made from volcanic glass. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charm_of_resistance_greater.md b/pf2e-remaster/wiki/main/charm_of_resistance_greater.md new file mode 100644 index 0000000..6b421a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/charm_of_resistance_greater.md @@ -0,0 +1,15 @@ +**Item 10** +**Traits:** Invested, Magical +**Price:** 975 gp +**Bulk:** — +**Usage:** worn + +--- + +This charm, normally hung from the belt or worn around the neck, grants you resistance 10 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a *charm of cold resistance* could be carved in the shape of a yeti, whereas a *charm of fire resistance* would be made from volcanic glass. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charm_of_resistance_major.md b/pf2e-remaster/wiki/main/charm_of_resistance_major.md new file mode 100644 index 0000000..a590286 --- /dev/null +++ b/pf2e-remaster/wiki/main/charm_of_resistance_major.md @@ -0,0 +1,15 @@ +**Item 14** +**Traits:** Invested, Magical +**Price:** 4400 gp +**Bulk:** — +**Usage:** worn + +--- + +This charm, normally hung from the belt or worn around the neck, grants you resistance 15 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a *charm of cold resistance* could be carved in the shape of a yeti, whereas a *charm of fire resistance* would be made from volcanic glass. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charmed_life.md b/pf2e-remaster/wiki/main/charmed_life.md new file mode 100644 index 0000000..27dfe49 --- /dev/null +++ b/pf2e-remaster/wiki/main/charmed_life.md @@ -0,0 +1,17 @@ +**Class Feat 2** (reaction) +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** Charisma +2 + +--- + +**Trigger** You attempt a saving throw, but you haven't rolled yet. + +--- + +When danger calls, you have a strange knack for coming out on top. You gain a +2 circumstance bonus to the triggering save. If you succeed on the triggering saving throw, you gain panache until the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charming_liar.md b/pf2e-remaster/wiki/main/charming_liar.md new file mode 100644 index 0000000..ac61012 --- /dev/null +++ b/pf2e-remaster/wiki/main/charming_liar.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Deception|main:deception]] + +--- + +Your charm allows you to win over those you lie to. When you get a critical success using the [[Lie|main:lie]] action, the target's attitude toward you improves by one step, as though you'd succeeded at using Diplomacy to [[Make an Impression|main:make_an_impression]]. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature's attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can't achieve. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charming_push.md b/pf2e-remaster/wiki/main/charming_push.md new file mode 100644 index 0000000..5d20fd8 --- /dev/null +++ b/pf2e-remaster/wiki/main/charming_push.md @@ -0,0 +1,27 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, Incapacitation, Mental, [[Wizard|main:wizard]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** until the start of your next turn + +--- + +You push at the target's mind to deflect their ire. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes a –1 circumstance penalty to attack rolls and damage rolls against you. + +**Failure** The target can't use hostile actions against you. + +**Critical Failure** The target is [[Stunned 1|main:stunned]] and can't use hostile actions against you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/charming_touch.md b/pf2e-remaster/wiki/main/charming_touch.md new file mode 100644 index 0000000..6428e07 --- /dev/null +++ b/pf2e-remaster/wiki/main/charming_touch.md @@ -0,0 +1,27 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Emotion, Focus, Incapacitation, Manipulate, Mental, Subtle +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 creature that could find you attractive +**Defense:** Will +**Duration:** 10 minutes + +--- + +You infuse your target with attraction, causing it to act friendlier toward you. The target attempts a Will save. It gains a +4 circumstance bonus to this save if you or your allies recently threatened or were hostile to it. + +--- + +**Critical Success** The target is unaffected and aware you tried to charm it. + +**Success** The target is unaffected but thinks your spell was something harmless instead of *charming touch*, unless it identifies the spell. + +**Failure** The target's attitude becomes [[Friendly|main:friendly]] toward you. If it was Friendly, it becomes [[Helpful|main:helpful]]. It can't use hostile actions against you. If you use a hostile action against the target, the spell ends. You can Dismiss the spell. After the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations. If it doesn't realize you charmed it, you could potentially convince it to continue being your friend via mundane means. + +**Critical Failure** As failure, but the target is helpful. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chases.md b/pf2e-remaster/wiki/main/chases.md new file mode 100644 index 0000000..68aa013 --- /dev/null +++ b/pf2e-remaster/wiki/main/chases.md @@ -0,0 +1,81 @@ +Chases are a special type of encounter. Each round, the pursued character or characters act first, then the pursuing characters act. Typically, to reduce variance, the PCs roll checks to progress while their opponents proceed at a steady pace, but if you want to emphasize the back-and-forth nature of a particular chase, you could have both sides roll instead. Characters in the same group can act in whatever order they prefer, each taking a turn. A character must act on their turn. If they pass their turn or are unable to act, they're unable to help the group and automatically cause the group to lose 1 Chase Point. + +## Obstacles + +Each obstacle requires a certain number of Chase Points to overcome. Typically, half the obstacles require 1 point fewer than the number of party members, and half require 2 points fewer (with a minimum of 1 Chase Point per obstacle). Particularly challenging obstacles might require more. Typically, there are multiple ways to overcome an obstacle; for example, characters could evade a guard or bribe them to look away. Each approach usually requires a skill check or Perception check, but sometimes a saving throw, an attack roll, or something even more unusual, like casting a certain spell. + +On a character's turn, they describe what they do to help the group get past the obstacle. They then attempt any required roll, or perform the required action for a choice without a check. If they attempt a roll, the result determines how many Chase Points the character gains. + +**Critical Success** The PCs gain 2 Chase Points. + +**Success** The PCs gain 1 Chase Point. + +**Critical Failure** The PCs lose 1 Chase Point. + +If the means of bypassing the obstacle helps automatically without requiring a check—such as using a certain spell to assist—the PCs typically get 1 Chase Point. You can increase that to 2 if you feel the action is extremely helpful. + +Chase Points represent the ability of the whole group to bypass the obstacle. A character who critically succeeds is able to help the other characters continue onward, while one who critically fails needs extra assistance. Players often have ideas for ways to overcome the obstacle beyond the choices you created for the obstacle. If their idea is applicable, you'll need to determine the DC and skill, or other statistic being used for that approach. This is great as long as it's creative, but be wary of a situation where a character who is legendary at a skill tries to justify how they can bypass every obstacle with that skill, such as using Acrobatics to tumble around them all, or the like. You can determine that some tactics just won't work against certain obstacles, or would help only one character without benefiting the rest and therefore aren't all that useful. + +Once the PCs accumulate enough Chase Points to overcome the obstacle, they move on to the next. Extra Chase Points don't carry over to the next obstacle. However, anyone who hasn't already taken their turn that round can still take it against the new obstacle. Consequently, the characters best suited to overcoming the current obstacle might act first, since the remaining characters might be better suited against the next one. The number of Chase Points the PCs have can never fall below 0. + +## Building a Chase + +When building a chase, first build your obstacles, and then decide how far ahead the pursued character or characters begin and at what pace the NPCs will move. Having the NPCs clear one obstacle per round is a good rule of thumb, but it could vary depending on the situation, and should especially be slower against obstacles that require more than the typical number of Chase Points to overcome. + +Select or build obstacles highlighting a variety of different skills and other options so everyone in the party has a moment to shine. When choosing what skills can bypass a given obstacle, ensure a variety of approaches can work. If you've already decided that an obstacle uses Stealth, selecting Thievery as the other option doesn't really offer opportunities for different types of characters, since those who are good at Thievery are very likely the same ones who are good at Stealth. On the other hand, offering Athletics as an alternative gives a champion who's terrible at Stealth a way to help. The group can help cover for a character who is less capable at a particular obstacle, but it's more fun for players when you present substantially different options for each obstacle. + +Use the following guidelines to determine how many obstacles you need for your chase. These numbers assume that the pursued party can reach a certain location to end the chase (as described in Ending Chases). If there's no such escape, you might need more obstacles. + +**Short:** 6 obstacles, about 10–20 minutes of game time + +**Medium:** 8 obstacles, about 15–25 minutes of game time + +**Long:** 10 obstacles, about 20–30 minutes of game time + +## Running a Chase + +When running a chase, narrate the scene and give vivid descriptions of the obstacles the PCs face, rather than just reading off a list of skills and immediately having the players start rolling dice and making checks. A chase is a framework for roleplaying, not just a dice game. Encourage the PCs to describe what they're doing, and how they're helping their comrades overcome each obstacle. + +Typically, it's best to tell the players the DCs of the default options, so they can make informed decisions. At the very least, you should indicate the relative difficulty of the clear paths. + +Try to make it feel like the PCs are really part of a chase scene, like in a movie. As each side makes progress, describe how they pull ahead or close the gap. PCs far from their foes might hear shouts in the distance. As they get closer, they catch glimpses, and then finally see their quarry in full view once they're on the enemies' heels. Think about how the events of the chase affect the environment as well. For instance, if a kaiju is chasing after the PCs, after the PCs overcome an obstacle consisting of a thick copse of trees, you could describe how the kaiju flattens the trees beneath its feet as it stomps after them. + +### If the PCs Get Stuck + +Sometimes, despite their best efforts, an obstacle will stymie the PCs over and over again. In most cases, after 3 rounds of the PCs struggling with an obstacle that requires the standard number of Chase Points, it's a good idea to just say they found another way around it. If presenting another way around the obstacle just doesn't make sense, such as if a spherical barrier completely blocks the PCs, you might introduce an NPC or other outside force that can help them bypass it, but at a high cost. + +| **Underground Obstacles** | | +|---|---| +| **Crumbling Corridor (1st)** | DC 13 Acrobatics to avoid disturbing the walls, DC 15 Crafting to shore up the walls; **Quaking Corridor (11th)** DC 25 Acrobatics, DC 30 Crafting | +| **Fungus Grotto (1st)** | DC 15 Fortitude to endure poisonous spore, DC 13 Survival to avoid the mushrooms; **Virulent Fungi (5th)** DC 20 Fortitude, DC 18 Survival | +| **Pit Trap (1st)** | DC 13 Athletics to quickly climb out, DC 15 Perception to spot the trap before it's triggered; **Exceptional Pit Trap (5th)** DC 20 Athletics, DC 18 Perception | +| **Wandering Gelatinous Cube (1st)** | DC 18 Occultism to identify its deficiencies, DC 15 Stealth to sneak past; **Wandering Black Pudding (7th)** DC 24 Occultism, DC 19 Stealth | +| **Collapsed Tunnel (5th)** | DC 20 Athletics to dig through, DC 18 Perception to find a secret door around; **Ancient Collapse (12th)** DC 30 Athletics, DC 28 Perception | +| **Pendulum Trap (5th)** | DC 20 Reflex to dodge the blades, DC 15 Thievery to disable the tap; **Panoply of Pendulums (12th)** DC 30 Reflex, DC 28 Thievery | +| **Wooden Portcullis (8th)** | DC 25 Acrobatics to squeeze through, DC 20 Athletics to lift the gate; **Iron Portcullis (11th)** DC 25 Acrobatics, DC 30 Athletics | + +| **Urban Obstacles** | | +|---|---| +| **Crowd (1st)** | DC 15 Acrobatics or Athletics to weave or push through, DC 13 Society to follow the flow; **Festival Crowd (4th)** DC 20 Athletics, DC 18 Society | +| **Fruit Cart (1st)** | DC 13 Athletics to vault over or smash through, DC 15 Intimidation to make the merchant move it; **Merchant Pavilion (5th)** DC 20 Athletics, DC 22 Intimidation | +| **Guard Dog (1st)** | DC 14 Nature to calm, DC 16 Stealth to sneak past; **Guard Roc (9th)** DC 26 Nature, DC 28 Stealth | +| **Rickety Rooftops (1st)** | DC 15 Acrobatics to cross clotheslines, DC 13 Athletics to jump from roof to roof; **Crumbling, Steep Rooftops (5th)** DC 18 Acrobatics, DC 20 Athletics | +| **Wooden Fence (1st)** | DC 13 Athletics to climb over, DC 15 Thievery to unlock a gate; **High Iron Fence (8th)** DC 20 Athletics, DC 25 Thievery | +| **Gang of Hooligans (2nd)** | DC 13 Deception to trick, DC 15 Stealth to sneak past; **Elite Criminals (12th)** DC 28 Deception, DC 30 Stealth | +| **Twisting Alleyways (2nd)** | DC 17 Perception to find a path, DC 13 Society to recall a map; **Multi-Story Maze (7th)** DC 22 Perception, DC 20 Society | + +| **Wilderness Obstacles** | | +|---|---| +| **Deep Mud (1st)** | DC 15 Athletics to slog through, DC 13 Perception to find a path; **Horrid Bog (5th)** DC 20 Athletics, DC 18 Perception | +| **Downpour (1st)** | DC 13 Fortitude to push through, DC 15 Nature to predict the weather; **Magical Thunderstorm (5th)** DC 30 Fortitude, DC 25 Nature | +| **Rope Bridge (1st)** | DC 15 Acrobatics to cross carefully, DC 13 Crafting to make repairs; **Solitary Frayed Rope (11th)** DC 25 Acrobatics, DC 30 Crafting | +| **Rushing River (1st)** | DC 15 Athletics to swim or hop across stones, DC 13 Survival to find a ford nearby; **Flash Flood (5th)** DC 20 Athletics, DC 18 Survival | +| **Steep Hills (1st)** | DC 13 Athletics to climb across, DC 15 Perception to find easier path; **Rugged Mountain (5th)** DC 20 Athletics, DC 18 Perception | +| **Swarm of Wasps (1st)** | DC 15 Fortitude to endure stings, DC 13 Survival to smoke them out; **Those Aren't Wasps! (5th)** DC 20 Fortitude, DC 18 Survival | +| **Tangled Forest (2nd)** | DC 17 Perception to find the way, DC 13 Survival to plot a path; **Enchanted Forest (5th)** DC 20 Perception, DC 18 Survival | + +*Source: GM Core, pp. 192-195.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cheat_death.md b/pf2e-remaster/wiki/main/cheat_death.md new file mode 100644 index 0000000..04bebce --- /dev/null +++ b/pf2e-remaster/wiki/main/cheat_death.md @@ -0,0 +1,18 @@ +**Class Feat 12** (reaction) +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +**Trigger** You take damage that would reduce you to 0 Hit Points. + +--- + +Somehow you always escape the reaper by a hair's breadth. You avoid being knocked out or killed and remain at 1 Hit Point and gain panache, but you become [[Doomed 1|main:doomed]] (or increase your doomed value by 1 if you were already doomed). + +You can't reduce or ignore the doomed condition from Cheating Death. The doomed condition from Cheating Death lasts for 10 minutes, though this doesn't affect the duration of any other doomed condition you have. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cheek_pouches.md b/pf2e-remaster/wiki/main/cheek_pouches.md new file mode 100644 index 0000000..000b394 --- /dev/null +++ b/pf2e-remaster/wiki/main/cheek_pouches.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +Your cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches. None of these items can have a dimension longer than 1 foot. As long as you have at least one item in your cheek pouches, your speech is noticeably difficult to understand. Placing an item in your cheek pouch or retrieving one is an Interact action. You can empty your mouth with a single action, causing everything you had stored in your cheek pouches to fall to the ground in your square. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cheetahs_elixir_greater.md b/pf2e-remaster/wiki/main/cheetahs_elixir_greater.md new file mode 100644 index 0000000..dc99dc9 --- /dev/null +++ b/pf2e-remaster/wiki/main/cheetahs_elixir_greater.md @@ -0,0 +1,19 @@ +**Item 9** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 110 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a +10 foot status bonus to your Speed for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cheetahs_elixir_lesser.md b/pf2e-remaster/wiki/main/cheetahs_elixir_lesser.md new file mode 100644 index 0000000..ee8d3cd --- /dev/null +++ b/pf2e-remaster/wiki/main/cheetahs_elixir_lesser.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a +5 foot status bonus to your Speed for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cheetahs_elixir_moderate.md b/pf2e-remaster/wiki/main/cheetahs_elixir_moderate.md new file mode 100644 index 0000000..62bdda0 --- /dev/null +++ b/pf2e-remaster/wiki/main/cheetahs_elixir_moderate.md @@ -0,0 +1,19 @@ +**Item 5** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 25 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a +10 foot status bonus to your Speed for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chemical_contagion.md b/pf2e-remaster/wiki/main/chemical_contagion.md new file mode 100644 index 0000000..0db9f7b --- /dev/null +++ b/pf2e-remaster/wiki/main/chemical_contagion.md @@ -0,0 +1,13 @@ +**Archetype Feat 18** +**Traits:** Archetype +**Prerequisites:** [[Poisoner Dedication|main:poisoner_dedication]] + +--- + +Your injury poisons can spray onto creatures. You gain the toxicologist alchemist's [[Greater Field Discovery|main:greater_field_discovery_toxicologist]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chemical_hardiness.md b/pf2e-remaster/wiki/main/chemical_hardiness.md new file mode 100644 index 0000000..8edb669 --- /dev/null +++ b/pf2e-remaster/wiki/main/chemical_hardiness.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +Imbibing alchemical compounds has strengthened your organs. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chest.md b/pf2e-remaster/wiki/main/chest.md new file mode 100644 index 0000000..20c231b --- /dev/null +++ b/pf2e-remaster/wiki/main/chest.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 6 sp +**Bulk:** 2 +**Usage:** held in two hands + +--- + +A wooden chest can hold up to 8 Bulk of items. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chilling_darkness.md b/pf2e-remaster/wiki/main/chilling_darkness.md new file mode 100644 index 0000000..5cb4772 --- /dev/null +++ b/pf2e-remaster/wiki/main/chilling_darkness.md @@ -0,0 +1,28 @@ +**Spell 3** +**Traits:** Attack, Cold, Concentrate, Darkness, Manipulate, Unholy +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature + +--- + +You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack. The ray deals 5d6 cold damage. If the target has the holy trait, you deal an extra 5d6 spirit damage. + +--- + +**Critical Success** The target takes double damage. + +**Success** The target takes full damage. + +If the ray passes through an area of magical light or targets a creature affected by magical light, *chilling darkness* attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target. + +--- + +**Heightened (+1)** The cold damage increases by 2d6, and the spirit damage against holy creatures increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chilling_spray.md b/pf2e-remaster/wiki/main/chilling_spray.md new file mode 100644 index 0000000..8e0a961 --- /dev/null +++ b/pf2e-remaster/wiki/main/chilling_spray.md @@ -0,0 +1,30 @@ +**Spell 1** +**Traits:** Cold, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 15-foot cone +**Defense:** Reflex + +--- + +A cone of icy shards bursts from your spread hands and coats the targets in a layer of frost. You deal 2d4 cold damage to creatures in the area; they must each attempt a Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and takes a –5-foot status penalty to its Speeds for 2 rounds. + +**Critical Failure** The creature takes double damage and takes a –10-foot status penalty to its Speeds for 2 rounds. + +--- + +**Heightened (+1)** The damage increases by 2d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chirurgeon.md b/pf2e-remaster/wiki/main/chirurgeon.md new file mode 100644 index 0000000..6b7f880 --- /dev/null +++ b/pf2e-remaster/wiki/main/chirurgeon.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You concentrate on healing others with alchemy. + +**Formulas** Two common 1st-level alchemical elixirs with the healing trait (like [[lesser antidote|main:antidote_lesser]], [[lesser antiplague|main:antiplague_lesser]], or [[minor elixir of life|main:elixir_of_life_minor]]). + +**Field Benefit** You can use your proficiency rank in Crafting for anything that requires a proficiency rank in Medicine (such as prerequisites) and use your Crafting modifier in place of your Medicine modifier for all Medicine checks. + +**Field Vials** Your versatile vials can be used to heal a living creature a number of Hit Points equal to the vial's initial damage. A creature can drink the vial for this benefit, or you can throw the vial at a willing creature within 20 feet as an Interact action to heal that creature. In either case, a vial used this way loses the acid and splash traits and gains the coagulant and healing traits, plus the elixir trait if a creature drinks it. + +**[[Field Discovery|main:field_discovery_chirurgeon]] (5th)** Your medicinal elixirs are quite fortifying. When a creature drinks an infused elixir with the healing trait that you have created, that creature gains a number of temporary Hit Points equal to your Intelligence modifier (minimum 0); these temporary Hit Points last for 1 minute. + +**[[Advanced Vials|main:advanced_vials_chirurgeon]] (11th)** When you use a field vial to heal a creature that has half its maximum Hit Points or fewer, the coagulant trait doesn't apply to that healing. + +**[[Greater Field Discovery|main:greater_field_discovery_chirurgeon]] (13th)** When you use Quick Alchemy to create any type of elixir of life, the creature healed by the item regains the maximum Hit Points possible, instead of rolling to determine the number of Hit Points regained. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/choker_of_elocution.md b/pf2e-remaster/wiki/main/choker_of_elocution.md new file mode 100644 index 0000000..5151880 --- /dev/null +++ b/pf2e-remaster/wiki/main/choker_of_elocution.md @@ -0,0 +1,21 @@ +**Item 6** +**Traits:** Invested, Magical +**Price:** 200 gp +**Bulk:** L +**Usage:** worncollar + +--- + +This platinum choker bears characters from a language's alphabet, and it gives knowledge of that language and the associated culture's customs. + +You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language. + +Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3. + +**Craft Requirements** You know the language the choker grants. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/choker_of_elocution_greater.md b/pf2e-remaster/wiki/main/choker_of_elocution_greater.md new file mode 100644 index 0000000..3feba40 --- /dev/null +++ b/pf2e-remaster/wiki/main/choker_of_elocution_greater.md @@ -0,0 +1,21 @@ +**Item 10** +**Traits:** Invested, Magical +**Price:** 850 gp +**Bulk:** L +**Usage:** worncollar + +--- + +This platinum choker bears characters from three language's alphabet, and it gives knowledge of those languages and the associated culture's customs. + +You gain a +2 item bonus to Society checks and the ability to understand, speak, and write the chosen languages. + +Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3. + +**Craft Requirements** You know the languages the choker grants. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chroma_leach.md b/pf2e-remaster/wiki/main/chroma_leach.md new file mode 100644 index 0000000..9043fb3 --- /dev/null +++ b/pf2e-remaster/wiki/main/chroma_leach.md @@ -0,0 +1,27 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 living creature +**Defense:** Fortitude + +--- + +Your hand glows with impossible colors from beyond the stars, and your touch saps both color and vitality from the living. The target must attempt a Fortitude save; creatures with the gnome trait take a –2 circumstance penalty to this save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Enfeebled 2|main:enfeebled]] for 1 round. + +**Failure** The target is enfeebled 2 for 1 minute and [[Drained 1|main:drained]]. The target is also filled with listlessness and ennui. For 1 round, if the target tries to use a move action, it must succeed at a Will save against your spell DC or the action is lost; this effect has the mental and emotion traits. + +**Critical Failure** As failure, but the creature is permanently enfeebled 2 and [[Drained 2|main:drained]] (although magic such as [[Sound Body|main:sound_body]] can remove these conditions). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chrysoberyl.md b/pf2e-remaster/wiki/main/chrysoberyl.md new file mode 100644 index 0000000..8f9c513 --- /dev/null +++ b/pf2e-remaster/wiki/main/chrysoberyl.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chrysoberyl_symbol_of_an_evil_eye.md b/pf2e-remaster/wiki/main/chrysoberyl_symbol_of_an_evil_eye.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/chrysoberyl_symbol_of_an_evil_eye.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chrysoprase.md b/pf2e-remaster/wiki/main/chrysoprase.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/chrysoprase.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/chthonian_wrath.md b/pf2e-remaster/wiki/main/chthonian_wrath.md new file mode 100644 index 0000000..587d4df --- /dev/null +++ b/pf2e-remaster/wiki/main/chthonian_wrath.md @@ -0,0 +1,28 @@ +**Focus 5** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (2 actions) +**Area:** 60-foot cone +**Defense:** basic Reflex + +--- + +You evoke the energy of a part of the Abyss. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below. You deal 4d6 damage of each of the corresponding damage types to each creature in the cone (8d6 total damage). + +--- + +**Heightened (+1)** The damage for each type increases by 1d6 + +## Chthonian Wrath + +| 1d4 | Realm | Manifestation | Damage and type | +|---|---|---|---| +| 1 | Skies | Bolts and lightning and flying debris | Bludgeoning and electricity | +| 2 | Depths | Acid and demonic shells | Acid and slashing | +| 3 | Frozen | Frigid air and ice | Bludgeoning and cold | +| 4 | Volcanic | Jagged volcanic rocks and magma | Fire and piercing | + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/citrine.md b/pf2e-remaster/wiki/main/citrine.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/citrine.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/city_scavenger.md b/pf2e-remaster/wiki/main/city_scavenger.md new file mode 100644 index 0000000..ee50cc0 --- /dev/null +++ b/pf2e-remaster/wiki/main/city_scavenger.md @@ -0,0 +1,18 @@ +**Ancestry Feat 1** +**Traits:** [[Goblin|main:goblin]] + +--- + +You know that the greatest treasures often look like refuse. You gain a +1 circumstance bonus to checks to Subsist, and you can use Society or Survival when you [[Subsist|main:subsist]] in a settlement. + +When you Subsist in a city, you also gather valuable junk that silly longshanks threw away. You can [[Earn Income|main:earn_income]] using Society or Survival at the same time while you Subsist, without spending any additional days of downtime. You also gain a +1 circumstance bonus to this check. + +--- + +**Special** If you have the irongut goblin heritage, increase the bonuses to +2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/claim_undead.md b/pf2e-remaster/wiki/main/claim_undead.md new file mode 100644 index 0000000..ca11183 --- /dev/null +++ b/pf2e-remaster/wiki/main/claim_undead.md @@ -0,0 +1,27 @@ +**Focus 6** +**Traits:** Uncommon, Concentrate, Focus, Incapacitation, Manipulate, [[Oracle|main:oracle]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 undead creature +**Defense:** Will +**Duration:** 10 minutes + +--- + +You attempt to wrest control of a target undead or force it to recognize you as its master. If the target is controlled by another creature, that controller attempts a Will saving throw to retain control; otherwise, the target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Stunned 1|main:stunned]] and [[Confused|main:confused]] for 1 round as it fights off your commands. + +**Failure** The target becomes controlled by you and follows your orders. It (or the creature previously controlling it) can attempt a new Will save at the end of each of its turns; on a success, the spell ends, and the creature becomes stunned 1 and confused for 1 round. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. + +**Critical Failure** As failure, but the target (or the creature previously controlling it) receives a new save only if you give it a new order that is against its nature. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clairaudience.md b/pf2e-remaster/wiki/main/clairaudience.md new file mode 100644 index 0000000..37be1b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/clairaudience.md @@ -0,0 +1,16 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Scrying +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Range:** 500 feet +**Duration:** 10 minutes + +--- + +You create an [[Invisible|main:invisible]] floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clairvoyance.md b/pf2e-remaster/wiki/main/clairvoyance.md new file mode 100644 index 0000000..f37a863 --- /dev/null +++ b/pf2e-remaster/wiki/main/clairvoyance.md @@ -0,0 +1,16 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate, Scrying +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Range:** 500 feet +**Duration:** 10 minutes + +--- + +You create an [[Invisible|main:invisible]] floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clan_dagger.md b/pf2e-remaster/wiki/main/clan_dagger.md new file mode 100644 index 0000000..f10b7f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/clan_dagger.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, [[Dwarf|main:dwarf]], Parry, Versatile B +**Price:** 2 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Knife | 1d4 piercing | 1 | — | — | + +--- + +This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clandestine_cloak.md b/pf2e-remaster/wiki/main/clandestine_cloak.md new file mode 100644 index 0000000..5bc379d --- /dev/null +++ b/pf2e-remaster/wiki/main/clandestine_cloak.md @@ -0,0 +1,25 @@ +**Item 6** +**Traits:** Uncommon, Invested, Magical +**Price:** 230 gp +**Bulk:** L +**Usage:** worncloak + +--- + +When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to [[Impersonate|main:impersonate]] a forgettable background character, such as a servant, but also taking a -1 item penalty to Diplomacy and Intimidation checks. + +--- + +**Activate—Cloak Identity** (2 actions) (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** You pull the cloak's hood up and gain the benefits of [[Veil of Privacy|main:veil_of_privacy]] for 1 hour or until you pull the hood back down, whichever comes first. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clandestine_cloak_greater.md b/pf2e-remaster/wiki/main/clandestine_cloak_greater.md new file mode 100644 index 0000000..5c1817b --- /dev/null +++ b/pf2e-remaster/wiki/main/clandestine_cloak_greater.md @@ -0,0 +1,25 @@ +**Item 10** +**Traits:** Uncommon, Invested, Magical +**Price:** 900 gp +**Bulk:** L +**Usage:** worncloak + +--- + +When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +2 item bonus to Stealth checks and to Deception checks to [[Impersonate|main:impersonate]] a forgettable background character, such as a servant, but also taking a -1 item penalty to Diplomacy and Intimidation checks. + +--- + +**Activate—Cloak Identity** (2 actions) (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** You pull the cloak's hood up and gain the benefits of a 5th-rank [[Veil of Privacy|main:veil_of_privacy]] for 8 hours or until you pull the hood back down, whichever comes first. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/claw_blade.md b/pf2e-remaster/wiki/main/claw_blade.md new file mode 100644 index 0000000..883f087 --- /dev/null +++ b/pf2e-remaster/wiki/main/claw_blade.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, [[Catfolk|main:catfolk]], Deadly d8, Disarm, Finesse, Versatile P +**Price:** 2 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Knife | 1d4 slashing | 1 | — | — | + +--- + +This handheld weapon's three parallel blades extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clawed_bracers.md b/pf2e-remaster/wiki/main/clawed_bracers.md new file mode 100644 index 0000000..9dc65ef --- /dev/null +++ b/pf2e-remaster/wiki/main/clawed_bracers.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Invested, Primal +**Price:** 325 gp +**Bulk:** L +**Usage:** wornbracers + +--- + +Animal claws are woven into the thick leather of these bracers. + +--- + +**Activate—Extend Claws** (1 action) (manipulate, morph) + +**Frequency** once per hour + +**Effect** The bracers fuse temporarily with your forearms, with the claws extending to your fingertips. You gain a climb Speed of 20 feet and a claw unarmed attack with the agile and finesse traits that deals 1d6 slashing damage. This lasts for 10 minutes or until you Dismiss it. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clawed_catfolk.md b/pf2e-remaster/wiki/main/clawed_catfolk.md new file mode 100644 index 0000000..5c862be --- /dev/null +++ b/pf2e-remaster/wiki/main/clawed_catfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Catfolk|main:catfolk]] + +--- + +Your family has particularly long, sharp claws capable of delivering bleeding wounds with a wicked swipe. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the brawling group and have the agile, finesse and unarmed traits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cleanse_affliction.md b/pf2e-remaster/wiki/main/cleanse_affliction.md new file mode 100644 index 0000000..cc75ca2 --- /dev/null +++ b/pf2e-remaster/wiki/main/cleanse_affliction.md @@ -0,0 +1,22 @@ +**Spell 2** +**Traits:** Concentrate, Healing, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature + +--- + +Gentle restorative magic pushes back the effects of toxins and more complex maladies. Choose an affliction on the target, such as a curse, disease, or poison. If it has advanced past stage one, reduce the stage by one. This reduction can be applied only once to a given case of an affliction, with the case ending when it's completely cured. Although the reduction can't occur again, heightened versions of this spell attempt to counteract with each casting. + +--- + +**Heightened (3rd)** Attempt to counteract the affliction if it is a disease or poison. + +**Heightened (4th)** Attempt to counteract the affliction if it is a curse, disease, or poison. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cleanse_cuisine.md b/pf2e-remaster/wiki/main/cleanse_cuisine.md new file mode 100644 index 0000000..3502417 --- /dev/null +++ b/pf2e-remaster/wiki/main/cleanse_cuisine.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 10 feet +**Targets:** 1 cubic foot + +--- + +You transform all food and beverages in the area into delicious fare, changing water into wine or another fine beverage, or enhancing the food's taste and ingredients to make it a gourmet treat. You can also choose to remove all toxins and contaminations from the food. This spell doesn't prevent future contamination, natural decay, or spoilage, nor does it make the food any more nutritious. + +--- + +**Heightened (+2)** Add another cubic foot to the area, which must be contiguous with the rest. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clear_mind.md b/pf2e-remaster/wiki/main/clear_mind.md new file mode 100644 index 0000000..e0b0860 --- /dev/null +++ b/pf2e-remaster/wiki/main/clear_mind.md @@ -0,0 +1,24 @@ +**Spell 2** +**Traits:** Concentrate, Healing, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature + +--- + +You drive mental contamination from the target's mind. Attempt to counteract an effect of your choice imposing one of these conditions on the target: [[Fleeing|main:fleeing]], [[Frightened|main:frightened]], and [[Stupefied|main:stupefied]]. If you failed to counteract the effect but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed. This spell can't counteract or suppress conditions that are part of curses, diseases, or a natural state of the target. + +--- + +**Heightened (4th)** Add [[Confused|main:confused]], [[Controlled|main:controlled]], and [[Slowed|main:slowed]] to the list of conditions. + +**Heightened (6th)** As 4th rank, plus add [[Doomed|main:doomed]]. + +**Heightened (8th)** As 4th rank, plus add doomed and [[Stunned|main:stunned]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clear_the_way.md b/pf2e-remaster/wiki/main/clear_the_way.md new file mode 100644 index 0000000..68efde7 --- /dev/null +++ b/pf2e-remaster/wiki/main/clear_the_way.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** (2 actions) +**Traits:** Archetype +**Prerequisites:** [[Mauler Dedication|main:mauler_dedication]] + +--- + +**Requirements** You're wielding a melee weapon in two hands. + +--- + +You put your body behind your massive weapon and swing, shoving enemies to clear a wide path. You attempt to [[Shove|main:shove]] up to five creatures adjacent to you, rolling a separate Athletics check for each target and ignoring the requirement that you have a hand free. Then Stride up to half your Speed. This movement doesn't trigger reactions from any of the creatures you successfully Shoved. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you have made all your attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cleave.md b/pf2e-remaster/wiki/main/cleave.md new file mode 100644 index 0000000..14158ba --- /dev/null +++ b/pf2e-remaster/wiki/main/cleave.md @@ -0,0 +1,16 @@ +**Class Feat 6** (reaction) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Trigger** Your melee Strike reduces an enemy to 0 Hit Points, and another enemy is adjacent to that creature. + +--- + +You swing clear through one foe and into another. Make a melee Strike against the second enemy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cleric.md b/pf2e-remaster/wiki/main/cleric.md new file mode 100644 index 0000000..df3ece2 --- /dev/null +++ b/pf2e-remaster/wiki/main/cleric.md @@ -0,0 +1,132 @@ +*Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity's favored weapon. Your spells might protect and heal your allies, or they might punish foes and enemies of your faith, as your deity wills. Yours is a life of devotion, spreading the teachings of your faith through both word and deed.* + +**Key attribute:** Wisdom +**Hit Points:** 8 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** trained +- **Saving throws:** trained in Fortitude, trained in Reflex, expert in Will +- **Skills:** trained in [[Religion|main:religion]]; trained in a number of additional skills equal to 2 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in unarmed attacks, trained in Deity's favored weapon +- **Defenses:** trained in unarmored defense +- **Class DC:** trained in cleric class DC +- **Spellcasting:** trained in spell attack modifier and spell DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Cleric Spellcasting|main:cleric_spellcasting]], Deity, [[Divine Font|main:divine_font]], [[Doctrine|main:doctrine]], [[First Doctrine|main:first_doctrine]] +- **Level 3:** [[Second Doctrine|main:second_doctrine]] +- **Level 5:** Perception Expertise +- **Level 7:** [[Third Doctrine|main:third_doctrine]] +- **Level 9:** [[Resolute Faith|main:resolute_faith]] +- **Level 11:** [[Fourth Doctrine|main:fourth_doctrine]], [[Reflex Expertise|main:reflex_expertise]] +- **Level 13:** [[Divine Defense|main:divine_defense]], Weapon Specialization +- **Level 15:** [[Fifth Doctrine|main:fifth_doctrine]] +- **Level 19:** [[Final Doctrine|main:final_doctrine]], [[Miraculous Spell|main:miraculous_spell]] + +## Cleric feats + +Also in [[Cleric Feats|category:cleric_feats]]. + +- **Level 1:** [[Deadly Simplicity|main:deadly_simplicity]], [[Divine Castigation|main:divine_castigation]], [[Domain Initiate|main:domain_initiate]], [[Harming Hands|main:harming_hands]], [[Healing Hands|main:healing_hands]], [[Premonition of Avoidance|main:premonition_of_avoidance]], [[Reach Spell|main:reach_spell]] +- **Level 2:** [[Cantrip Expansion|main:cantrip_expansion]], [[Communal Healing|main:communal_healing]], [[Emblazon Armament|main:emblazon_armament]], [[Panic the Dead|main:panic_the_dead]], [[Rapid Response|main:rapid_response]], [[Sap Life|main:sap_life]], [[Versatile Font|main:versatile_font]], [[Warpriest's Armor|main:warpriests_armor]] +- **Level 4:** [[Channel Smite|main:channel_smite]], [[Directed Channel|main:directed_channel]], [[Divine Infusion|main:divine_infusion]], [[Raise Symbol|main:raise_symbol]], [[Restorative Strike|main:restorative_strike]], [[Sacred Ground|main:sacred_ground]] +- **Level 6:** [[Cast Down|main:cast_down]], [[Divine Rebuttal|main:divine_rebuttal]], [[Divine Weapon|main:divine_weapon]], [[Magic Hands|main:magic_hands]], [[Selective Energy|main:selective_energy]], [[Steady Spellcasting|main:steady_spellcasting]] +- **Level 8:** [[Advanced Domain|main:advanced_domain]], [[Cremate Undead|main:cremate_undead]], [[Emblazon Energy|main:emblazon_energy]], [[Martyr|main:martyr]], [[Restorative Channel|main:restorative_channel]], [[Sanctify Armament|main:sanctify_armament]], [[Surging Focus|main:surging_focus]], [[Void Siphon|main:void_siphon]], [[Zealous Rush|main:zealous_rush]] +- **Level 10:** [[Castigating Weapon|main:castigating_weapon]], [[Heroic Recovery|main:heroic_recovery]], [[Replenishment of War|main:replenishment_of_war]], [[Shared Avoidance|main:shared_avoidance]], [[Shield of Faith|main:shield_of_faith]] +- **Level 12:** [[Defensive Recovery|main:defensive_recovery]], [[Domain Focus|main:domain_focus]], [[Emblazon Antimagic|main:emblazon_antimagic]], [[Fortunate Relief|main:fortunate_relief]], [[Sapping Symbol|main:sapping_symbol]], [[Shared Replenishment|main:shared_replenishment]] +- **Level 14:** [[Channeling Block|main:channeling_block]], [[Deity's Protection|main:deitys_protection]], [[Ebb and Flow|main:ebb_and_flow]], [[Fast Channel|main:fast_channel]], [[Lasting Armament|main:lasting_armament]], [[Premonition of Clarity|main:premonition_of_clarity]], [[Swift Banishment|main:swift_banishment]] +- **Level 16:** [[Eternal Bane|main:eternal_bane]], [[Eternal Blessing|main:eternal_blessing]], [[Rebounding Smite|main:rebounding_smite]], [[Remediate|main:remediate]], [[Resurrectionist|main:resurrectionist]] +- **Level 18:** [[Divine Apex|main:divine_apex]], [[Echoing Channel|main:echoing_channel]], [[Improved Swift Banishment|main:improved_swift_banishment]], [[Inviolable|main:inviolable]], [[Miraculous Possibility|main:miraculous_possibility]], [[Shared Clarity|main:shared_clarity]] +- **Level 20:** [[Avatar's Audience|main:avatars_audience]], [[Avatar's Protection|main:avatars_protection]], [[Maker of Miracles|main:maker_of_miracles]], [[Spellshape Channel|main:spellshape_channel]] + +## Focus spells + +- [[Agile Feet|main:agile_feet]] (rank 1) +- [[Appearance of Wealth|main:appearance_of_wealth]] (rank 1) +- [[Athletic Rush|main:athletic_rush]] (rank 1) +- [[Bit of Luck|main:bit_of_luck]] (rank 1) +- [[Charming Touch|main:charming_touch]] (rank 1) +- [[Cloak of Shadow|main:cloak_of_shadow]] (rank 1) +- [[Creative Splash|main:creative_splash]] (rank 1) +- [[Cry of Destruction|main:cry_of_destruction]] (rank 1) +- [[Dazzling Flash|main:dazzling_flash]] (rank 1) +- [[Death's Call|main:deaths_call]] (rank 1) +- [[Face in the Crowd|main:face_in_the_crowd]] (rank 1) +- [[Fire Ray|main:fire_ray]] (rank 1) +- [[Healer's Blessing|main:healers_blessing]] (rank 1) +- [[Hurtling Stone|main:hurtling_stone]] (rank 1) +- [[Ignite Ambition|main:ignite_ambition]] (rank 1) +- [[Magic's Vessel|main:magics_vessel]] (rank 1) +- [[Moonbeam|main:moonbeam]] (rank 1) +- [[Overstuff|main:overstuff]] (rank 1) +- [[Perfected Mind|main:perfected_mind]] (rank 1) +- [[Protector's Sacrifice|main:protectors_sacrifice]] (rank 1) +- [[Pushing Gust|main:pushing_gust]] (rank 1) +- [[Read Fate|main:read_fate]] (rank 1) +- [[Savor the Sting|main:savor_the_sting]] (rank 1) +- [[Scholarly Recollection|main:scholarly_recollection]] (rank 1) +- [[Soothing Words|main:soothing_words]] (rank 1) +- [[Sudden Shift|main:sudden_shift]] (rank 1) +- [[Sweet Dream|main:sweet_dream]] (rank 1) +- [[Tidal Surge|main:tidal_surge]] (rank 1) +- [[Touch of Obedience|main:touch_of_obedience]] (rank 1) +- [[Touch of Undeath|main:touch_of_undeath]] (rank 1) +- [[Unimpeded Stride|main:unimpeded_stride]] (rank 1) +- [[Veil of Confidence|main:veil_of_confidence]] (rank 1) +- [[Vibrant Thorns|main:vibrant_thorns]] (rank 1) +- [[Waking Nightmare|main:waking_nightmare]] (rank 1) +- [[Weapon Surge|main:weapon_surge]] (rank 1) +- [[Whispering Quiet|main:whispering_quiet]] (rank 1) +- [[Word of Truth|main:word_of_truth]] (rank 1) +- [[Artistic Flourish|main:artistic_flourish]] (rank 4) +- [[Captivating Adoration|main:captivating_adoration]] (rank 4) +- [[Commanding Lash|main:commanding_lash]] (rank 4) +- [[Competitive Edge|main:competitive_edge]] (rank 4) +- [[Darkened Sight|main:darkened_sight]] (rank 4) +- [[Delusional Pride|main:delusional_pride]] (rank 4) +- [[Destructive Aura|main:destructive_aura]] (rank 4) +- [[Disperse into Air|main:disperse_into_air]] (rank 4) +- [[Downpour|main:downpour]] (rank 4) +- [[Dreamer's Call|main:dreamers_call]] (rank 4) +- [[Enduring Might|main:enduring_might]] (rank 4) +- [[Eradicate Undeath|main:eradicate_undeath]] (rank 4) +- [[Flame Barrier|main:flame_barrier]] (rank 4) +- [[Glimpse the Truth|main:glimpse_the_truth]] (rank 4) +- [[Know the Enemy|main:know_the_enemy]] (rank 4) +- [[Localized Quake|main:localized_quake]] (rank 4) +- [[Lucky Break|main:lucky_break]] (rank 4) +- [[Malignant Sustenance|main:malignant_sustenance]] (rank 4) +- [[Mystic Beacon|main:mystic_beacon]] (rank 4) +- [[Nature's Bounty|main:natures_bounty]] (rank 4) +- [[Perfected Body|main:perfected_body]] (rank 4) +- [[Precious Metals|main:precious_metals]] (rank 4) +- [[Protector's Sphere|main:protectors_sphere]] (rank 4) +- [[Pulse of Civilization|main:pulse_of_civilization]] (rank 4) +- [[Rebuke Death|main:rebuke_death]] (rank 4) +- [[Retributive Pain|main:retributive_pain]] (rank 4) +- [[Safeguard Secret|main:safeguard_secret]] (rank 4) +- [[Shared Nightmare|main:shared_nightmare]] (rank 4) +- [[Take its Course|main:take_its_course]] (rank 4) +- [[Tempt Fate|main:tempt_fate]] (rank 4) +- [[Touch of the Moon|main:touch_of_the_moon]] (rank 4) +- [[Traveler's Transit|main:travelers_transit]] (rank 4) +- [[Trickster's Twin|main:tricksters_twin]] (rank 4) +- [[Unity|main:unity]] (rank 4) +- [[Word of Freedom|main:word_of_freedom]] (rank 4) +- [[Zeal for Battle|main:zeal_for_battle]] (rank 4) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cleric_dedication.md b/pf2e-remaster/wiki/main/cleric_dedication.md new file mode 100644 index 0000000..297f2b7 --- /dev/null +++ b/pf2e-remaster/wiki/main/cleric_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Wisdom +2 + +--- + +You cast spells like a cleric. You gain the Cast a Spell activity. You can prepare two common cantrips each day from the divine spell list or any other divine cantrips you have access to. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for cleric archetype spells is Wisdom, and they are divine cleric spells. Choose a deity as you would if you were a cleric. You become bound by that deity's anathema and can receive that deity's divine sanctification. You become trained in Religion and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You don't gain any other abilities from your choice of deity. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cleric_spellcasting.md b/pf2e-remaster/wiki/main/cleric_spellcasting.md new file mode 100644 index 0000000..ceec30b --- /dev/null +++ b/pf2e-remaster/wiki/main/cleric_spellcasting.md @@ -0,0 +1,27 @@ +**Class Feature 1** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +Your deity bestows on you the power to cast divine spells. You are a spellcaster, and you can cast spells of the divine tradition using the Cast a Spell activity. As a cleric, your chants generally invoke your deity and their powerful servants by name or title, while your gestures are followed by sacred symbols or other representations of your deity. + +At 1st level, you can prepare two 1st-rank spells and five cantrips each morning from the common spells on the divine spell list or from other divine spells to which you gain access and learn via Learn a Spell. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare each day is called your spell slots. + +As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest rank of spell you can cast, as shown in Cleric Spells per Day table above. + +Some of your spells require you to attempt a spell attack to see how effective they are or for your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Wisdom, your spell attack modifier and spell DC use your Wisdom modifier. + +## Heightening Spells + +When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain ranks. + +## Cantrips + +Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest rank of cleric spell slot you have. For example, as a 1st-level cleric, your cantrips are 1st-rank spells, and as a 5th-level cleric, your cantrips are 3rd-rank spells. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clever_counterspell.md b/pf2e-remaster/wiki/main/clever_counterspell.md new file mode 100644 index 0000000..a805c66 --- /dev/null +++ b/pf2e-remaster/wiki/main/clever_counterspell.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Wizard|main:wizard]] +**Prerequisites:** Counterspell; [[Quick Recognition|main:quick_recognition]] + +--- + +You creatively apply your prepared spells to [[Counterspell|main:counterspell_prepared]] a much wider variety of your opponents' magic. Instead of being able to counter a foe's spell with Counterspell only if you have that same spell prepared, you can use Counterspell as long as you have the spell the foe is casting in your spellbook. When you use Counterspell in this way, you must still expend a prepared spell; the prepared spell you expend must share a trait with the triggering spell other than concentrate, manipulate, or its tradition trait. The GM might allow you to instead use a spell that has an opposing trait or that otherwise logically would counter the triggering spell (such as using a cold or water spell to counter [[Fireball|main:fireball]] or using [[Clear Mind|main:clear_mind]] to counter a fear spell). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clever_gambit.md b/pf2e-remaster/wiki/main/clever_gambit.md new file mode 100644 index 0000000..eb9b09d --- /dev/null +++ b/pf2e-remaster/wiki/main/clever_gambit.md @@ -0,0 +1,17 @@ +**Class Feat 2** (reaction) +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** mastermind racket + +--- + +**Trigger** Your Strike critically hits and deals damage to a creature you've identified with [[Recall Knowledge|main:recall_knowledge]]. + +--- + +Your battle tactics are aided by assessing your foe's capabilities and range. You Step or Stride; this movement doesn't trigger reactions from the triggering creature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clever_improviser.md b/pf2e-remaster/wiki/main/clever_improviser.md new file mode 100644 index 0000000..0899986 --- /dev/null +++ b/pf2e-remaster/wiki/main/clever_improviser.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Human|main:human]] + +--- + +You've learned how to handle situations when you're out of your depth. You gain the [[Untrained Improvisation|main:untrained_improvisation]] general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cliffscale_lizardfolk.md b/pf2e-remaster/wiki/main/cliffscale_lizardfolk.md new file mode 100644 index 0000000..1f215e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/cliffscale_lizardfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Lizardfolk|main:lizardfolk]] + +--- + +Your toes are adapted for gripping and climbing. You gain the [[Combat Climber|main:combat_climber]] feat as a bonus feat, and as long as you aren't wearing footwear, you can use the sticky pads on your feet to climb, leaving your hands free. Additionally, if you roll a success on an Athletics check to climb, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/climb.md b/pf2e-remaster/wiki/main/climb.md new file mode 100644 index 0000000..d4f0980 --- /dev/null +++ b/pf2e-remaster/wiki/main/climb.md @@ -0,0 +1,32 @@ +**Action** (1 action) +**Traits:** Move + +--- + +**Requirements** You have both hands free + +--- + +You attempt an Athletics check to move a maximum distance of 5 feet up, down, or across an incline. You're [[Off-Guard|main:off-guard]] while climbing unless you have a climb Speed. The GM determines the DC based on the nature of the incline and environmental circumstances; you might get an automatic critical success on an incline that's trivial to climb. If your land Speed is 40 feet or higher, increase the maximum distance by 5 feet for every 20 feet of Speed above 20 feet. + +--- + +**Critical Success** You move along the incline, increasing the maximum distance by 5 feet. + +**Success** You move along the incline. + +**Critical Failure** You fall. If you began the climb on stable ground, you fall and land [[Prone|main:prone]]. + +## Sample Climb Tasks + +- **Untrained** ladder, steep slope, low-branched tree +- **Trained** rigging, rope, typical tree +- **Expert** wall with small handholds and footholds +- **Master** ceiling with handholds and footholds, rock wall +- **Legendary** smooth surface + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/climber.md b/pf2e-remaster/wiki/main/climber.md new file mode 100644 index 0000000..bdfe993 --- /dev/null +++ b/pf2e-remaster/wiki/main/climber.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +It gains a climb Speed of 25 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/climbing_bolt.md b/pf2e-remaster/wiki/main/climbing_bolt.md new file mode 100644 index 0000000..085b64f --- /dev/null +++ b/pf2e-remaster/wiki/main/climbing_bolt.md @@ -0,0 +1,14 @@ +**Item 4** +**Traits:** Consumable, Magical +**Price:** 15 gp +**Bulk:** — + +--- + +The shaft of this bolt is wrapped with fine twine. When the bolt strikes a solid surface, the twine unwinds and enlarges into a 50-foot-long rope, securely fastened to the surface the bolt struck. The rope can be pulled free with an Interact action and a successful DC 20 Athletics check. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/climbing_claws.md b/pf2e-remaster/wiki/main/climbing_claws.md new file mode 100644 index 0000000..d54b504 --- /dev/null +++ b/pf2e-remaster/wiki/main/climbing_claws.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Catfolk|main:catfolk]] + +--- + +You can extend your claws to aid you in climbing. You gain a climb Speed of 10 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/climbing_kit.md b/pf2e-remaster/wiki/main/climbing_kit.md new file mode 100644 index 0000000..9215ede --- /dev/null +++ b/pf2e-remaster/wiki/main/climbing_kit.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/climbing_kit_extreme.md b/pf2e-remaster/wiki/main/climbing_kit_extreme.md new file mode 100644 index 0000000..e58c893 --- /dev/null +++ b/pf2e-remaster/wiki/main/climbing_kit_extreme.md @@ -0,0 +1,16 @@ +**Item 3** +**Price:** 40 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat whenever you critically fail to prevent a fall. + +You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clinch_strike.md b/pf2e-remaster/wiki/main/clinch_strike.md new file mode 100644 index 0000000..552f171 --- /dev/null +++ b/pf2e-remaster/wiki/main/clinch_strike.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Wrestler Dedication|main:wrestler_dedication]] + +--- + +**Trigger** A creature you had [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]] successfully Escapes. + +--- + +Your opponents can't slip your grasp without receiving further punishment. Make an unarmed melee Strike against the triggering creature. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cling.md b/pf2e-remaster/wiki/main/cling.md new file mode 100644 index 0000000..fb30d33 --- /dev/null +++ b/pf2e-remaster/wiki/main/cling.md @@ -0,0 +1,20 @@ +**Ancestry Feat 9** (1 action) +**Traits:** [[Goblin|main:goblin]] + +--- + +**Requirements** Your last action was a successful Strike and you have a free hand. + +--- + +You hang onto a foe to harry them into submission. If your target moves while you're hanging onto it, you can choose to move with the target. The target is released if you choose not to move with it, at the start of your next turn, or if the target Escapes. Attempts to [[Escape|main:escape]] from a Cling are made against your Acrobatics DC, but they end the Cling instead of the conditions normally ended by the Escape action. + +--- + +**Special** You can use this action without a free hand if your preceding Strike was made with your jaws or a similar unarmed attack you could use to hang on. The GM determines which unarmed attacks apply. Hanging on in this way prevents you from using that unarmed attack. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clinging_ice.md b/pf2e-remaster/wiki/main/clinging_ice.md new file mode 100644 index 0000000..bed6d6e --- /dev/null +++ b/pf2e-remaster/wiki/main/clinging_ice.md @@ -0,0 +1,31 @@ +**Cantrip 1** +**Traits:** Uncommon, Cantrip, Cold, Hex, Manipulate, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Reflex +**Duration:** sustained up to 1 minute + +--- + +Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half damage. + +**Failure** The target takes full damage, and takes a –5-foot circumstance penalty to its Speeds until the spell ends. + +**Critical Failure** The target takes double damage and a –10-foot circumstance penalty to its Speeds until the spell ends. + +--- + +**Heightened (+1)** The damage increases by 1d4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clinging_shadows_initiate.md b/pf2e-remaster/wiki/main/clinging_shadows_initiate.md new file mode 100644 index 0000000..74fdffd --- /dev/null +++ b/pf2e-remaster/wiki/main/clinging_shadows_initiate.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Qi Spells|main:qi_spells]] + +--- + +You learn a mystical stance that transforms your qi into sticky smoke that shrouds your limbs. You gain the [[Clinging Shadows Stance|main:clinging_shadows_stance]] qi spell. While entering the stance is a qi spell, the shadow grasp attacks it grants are not, so you can use them as often as you like while in the stance. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clinging_shadows_stance.md b/pf2e-remaster/wiki/main/clinging_shadows_stance.md new file mode 100644 index 0000000..d753d10 --- /dev/null +++ b/pf2e-remaster/wiki/main/clinging_shadows_stance.md @@ -0,0 +1,14 @@ +**Focus 4** +**Traits:** Uncommon, Focus, Manipulate, [[Monk|main:monk]], Shadow, Stance +**Cast:** (1 action) +**Duration:** until you leave the stance + +--- + +You adopt the stance of clinging shadows. You can make shadow grasp Strikes. These deal 1d4 void damage; are in the brawling group; and have the agile, grapple, reach, and unarmed traits. While in clinging shadows stance, you gain a +2 circumstance bonus to Athletics checks to [[Grapple|main:grapple]], and to the DC for creatures to [[Escape|main:escape]] from you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloak_of_colors.md b/pf2e-remaster/wiki/main/cloak_of_colors.md new file mode 100644 index 0000000..06efaa6 --- /dev/null +++ b/pf2e-remaster/wiki/main/cloak_of_colors.md @@ -0,0 +1,25 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** 1 minute + +--- + +A cloak of swirling colors shrouds the target. Creatures are [[Dazzled|main:dazzled]] while adjacent to it, and attacking the target causes a brilliant flash of light. A creature that hits the target with a melee attack must attempt a Will save. The creature is then temporarily immune until the end of its turn; this effect has the incapacitation trait. + +--- + +**Success** The attacker is unaffected. + +**Failure** The attacker is [[Blinded|main:blinded]] for 1 round. + +**Critical Failure** The attacker is [[Stunned|main:stunned]] for 1 round + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloak_of_illusions.md b/pf2e-remaster/wiki/main/cloak_of_illusions.md new file mode 100644 index 0000000..c4e4b99 --- /dev/null +++ b/pf2e-remaster/wiki/main/cloak_of_illusions.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Invested, Occult +**Price:** 360 gp +**Bulk:** L +**Usage:** worncloak + +--- + +This cloak flows, covering and concealing the wearer's body. The cloak allows you to cast [[Figment|main:figment]] as an occult innate cantrip. Although naturally a dull gray, while invested the cloak picks up colors and patterns from its surroundings, granting a +1 item bonus to Stealth checks. + +**Activate—Draw Hood** (2 actions) (manipulate) + +**Frequency** once per day + +--- + +**Effect** You draw the hood up and gain the effects of [[Invisibility|main:invisibility]], with the spell's normal duration or until you pull the hood back down, whichever comes first. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloak_of_illusions_greater.md b/pf2e-remaster/wiki/main/cloak_of_illusions_greater.md new file mode 100644 index 0000000..d1d4c4a --- /dev/null +++ b/pf2e-remaster/wiki/main/cloak_of_illusions_greater.md @@ -0,0 +1,23 @@ +**Item 12** +**Traits:** Invested, Occult +**Price:** 1750 gp +**Bulk:** L +**Usage:** worncloak + +--- + +This cloak flows, covering and concealing the wearer's body. The cloak allows you to cast [[Figment|main:figment]] as an occult innate cantrip. Although naturally a dull gray, while invested the cloak picks up colors and patterns from its surroundings, granting a +2 item bonus to Stealth checks. + +**Activate—Draw Hood** (2 actions) (manipulate) + +**Frequency** once per day + +--- + +**Effect** You draw the hood up and gain the effects of a 4th-rank [[Invisibility|main:invisibility]], with the spell's normal duration or until you pull the hood back down, whichever comes first. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloak_of_immolation.md b/pf2e-remaster/wiki/main/cloak_of_immolation.md new file mode 100644 index 0000000..26ed2b5 --- /dev/null +++ b/pf2e-remaster/wiki/main/cloak_of_immolation.md @@ -0,0 +1,17 @@ +**Item 7** +**Traits:** Rare, Cursed, Invested, Magical +**Price:** — +**Bulk:** L +**Usage:** worncloak + +--- + +Appearing as a magic cloak such as a *clandestine cloak*, this garment is made of highly volatile fabric. While wearing it, if you take fire damage, you also take 1d10 persistent fire damage. Taking fire damage while the persistent fire damage is in effect has no additional effect. You can extinguish the persistent fire damage as normal. + +Any creature that hits you with a melee unarmed attack while you are taking this persistent fire damage takes fire damage equal to the persistent fire damage you took on your previous turn. Once the curse has activated for the first time, the cloak fuses to you. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloak_of_poison.md b/pf2e-remaster/wiki/main/cloak_of_poison.md new file mode 100644 index 0000000..b2d82de --- /dev/null +++ b/pf2e-remaster/wiki/main/cloak_of_poison.md @@ -0,0 +1,17 @@ +**Ancestry Feat 13** (2 actions) +**Traits:** [[Leshy|main:leshy]], Poison +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You secrete a cloak of concentrated poison that harms any who dare attack you. For 1 minute, any creature that touches you or damages you with an unarmed attack or melee weapon without the reach trait takes 3d6 poison damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloak_of_shadow.md b/pf2e-remaster/wiki/main/cloak_of_shadow.md new file mode 100644 index 0000000..9f9df18 --- /dev/null +++ b/pf2e-remaster/wiki/main/cloak_of_shadow.md @@ -0,0 +1,18 @@ +**Focus 1** +**Traits:** Uncommon, Aura, [[Cleric|main:cleric]], Darkness, Focus, Manipulate, Shadow +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 willing creature +**Duration:** 1 minute + +--- + +You drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20-foot emanation to dim light. This is a form of magical darkness and can therefore overcome non-magical light or attempt to counteract magical light. + +The target can use [[Concealed|main:concealed]] condition gained from the shadows to [[Hide|main:hide]], though observant creatures can still follow the moving aura of shadow, making it difficult for the target to become completely [[Undetected|main:undetected]]. The target can use an Interact action to remove the cloak and leave it behind as a decoy, where it remains, reducing light for the rest of the spell's duration. If anyone picks up the cloak after it's been removed by the original target, the cloak evaporates and the spell ends. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloak_of_swiftness.md b/pf2e-remaster/wiki/main/cloak_of_swiftness.md new file mode 100644 index 0000000..0d3efb5 --- /dev/null +++ b/pf2e-remaster/wiki/main/cloak_of_swiftness.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Apex, Invested, Magical +**Price:** 15000 gp +**Bulk:** — +**Usage:** worncloak + +--- + +This thin cloak is surprisingly light, as if clouds or the very wind were woven together to make the garment. The cloak grants you a +3 item bonus to Acrobatics checks. When you invest the cloak, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value. + +--- + +**Activate—Ride the Wind** (1 action) (manipulate) + +**Frequency** once per day + +**Effect** You tug on the cloak, wrapping yourself in the power of wind. You gain a fly Speed of 30 feet for 1 hour. While wrapped in the cloak, you become translucent, causing you to become [[Concealed|main:concealed]] for the duration. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloistered_cleric.md b/pf2e-remaster/wiki/main/cloistered_cleric.md new file mode 100644 index 0000000..531583b --- /dev/null +++ b/pf2e-remaster/wiki/main/cloistered_cleric.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** [[Cleric|main:cleric]] + +--- + +You are a cleric of the cloth, focusing on divine magic and your connection to your deity's domains. + +**First Doctrine (1st):** You gain the [[Domain Initiate|main:domain_initiate]] cleric feat. + +**Second Doctrine (3rd):** Your proficiency rank for Fortitude saves increases to expert. + +**Third Doctrine (7th):** Your proficiency ranks for the spell attack modifier and spell DC statistics increase to expert. + +**Fourth Doctrine (11th):** You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; you can use your spell DC in place of your class DC. + +**Fifth Doctrine (15th):** Your proficiency ranks for the spell attack modifier and spell DC statistics increase to master. + +**Final Doctrine (19th):** Your proficiency ranks for the spell attack modifier and spell DC statistics increase to legendary. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clone.md b/pf2e-remaster/wiki/main/clone.md new file mode 100644 index 0000000..0584bbb --- /dev/null +++ b/pf2e-remaster/wiki/main/clone.md @@ -0,0 +1,31 @@ +**Ritual 9** +**Traits:** Rare +**Cast:** 7 days +**Cost:** rare laboratory supplies and reagents worth the target's level (minimum 1) × 100 gp +**Range:** touch +**Targets:** 1 living creature up to 20th level +**Primary check:** Crafting (legendary) +**Secondary casters:** 3 +**Secondary checks:** Arcana, Medicine, Occultism + +--- + +You collect hair, nail clippings, and samples of skin and blood from the target, who must be present throughout the ritual and can be one of the casters. You then use those samples to grow a duplicate of the target's physical form that will house the target's soul upon death. This duplicate is physically identical to the original creature. + +In order to perform the ritual, you need an expanded alchemist's lab or a superior set of equipment. Once the ritual is successfully completed, the duplicate grows within the laboratory equipment for 2d4 months. Though direct involvement isn't required during this period of growth, you must prevent any interference or interruption, or the ritual fails. When the duplicate is complete, the original creature's soul enters it as soon as their original body dies, or immediately if the creature died during the intervening months, as long as the soul is free and willing. If the judge of the dead has decided that the target's time has come or the target's soul is trapped or doesn't wish to return, the duplicate remains empty until the impediment is removed. While unoccupied, the inert duplicate must be preserved in suitable alchemical equipment to prevent it from rotting. + +--- + +**Critical Success** The cloning process is successful. When the soul occupies the completed clone, it is [[Clumsy 1|main:clumsy]], [[Drained 1|main:drained]], [[Doomed 1|main:doomed]], and [[Enfeebled 1|main:enfeebled]] for 1 week; these conditions can't be removed or reduced by any means until the week has passed. + +**Success** As critical success, but each condition value is 2. + +**Failure** You fail to form the clone. + +**Critical Failure** The clone appears to be successful, but something went horribly wrong. Once it grows to its full size, it can't hold the target's soul and instead houses a malevolent intelligence or an invasive creature (such as a powerful demon). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/close_quarters.md b/pf2e-remaster/wiki/main/close_quarters.md new file mode 100644 index 0000000..c49d649 --- /dev/null +++ b/pf2e-remaster/wiki/main/close_quarters.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Kobold|main:kobold]] + +--- + +If you're Small or smaller, you can end your movement in the same square as a Small or smaller ally. No more than two creatures can share the same space when using this ability or a similar one. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloth_of_nullification.md b/pf2e-remaster/wiki/main/cloth_of_nullification.md new file mode 100644 index 0000000..758bca1 --- /dev/null +++ b/pf2e-remaster/wiki/main/cloth_of_nullification.md @@ -0,0 +1,23 @@ +**Item 20** +**Traits:** Rare, Magical +**Price:** 75000 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +This small piece of embroidered cloth is inimical to all magic. + +**Activate—Nullify Magic** (2 actions) (manipulate) + +--- + +**Effect** You cover a magic item with the cloth or wave the cloth near a magic effect and attempt to counteract the effect or item. The cloth's counteract check modifier is +32, and its counteract rank is 10. Regardless of the result, the cloth of nullification can't be activated again for 2d6 hours. On a success, the effect or item is deactivated for the same amount of time, and its duration, if any, continues to expire during that time. With a successful counteract check, you can instead choose to completely absorb the magic from the effect or item into the cloth of nullification. If you do, both become completely non-magical and their magic can't be recovered, even by the remake spell. + +The cloth of nullification automatically fails to counteract most artifacts and similarly powerful items + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clothing_cold_weather.md b/pf2e-remaster/wiki/main/clothing_cold_weather.md new file mode 100644 index 0000000..2941460 --- /dev/null +++ b/pf2e-remaster/wiki/main/clothing_cold_weather.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 4 sp +**Bulk:** L +**Usage:** worn + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clothing_fine.md b/pf2e-remaster/wiki/main/clothing_fine.md new file mode 100644 index 0000000..08b59b5 --- /dev/null +++ b/pf2e-remaster/wiki/main/clothing_fine.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 2 gp +**Bulk:** L +**Usage:** worn + +--- + +Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clothing_high_fashion_fine.md b/pf2e-remaster/wiki/main/clothing_high_fashion_fine.md new file mode 100644 index 0000000..c83af16 --- /dev/null +++ b/pf2e-remaster/wiki/main/clothing_high_fashion_fine.md @@ -0,0 +1,14 @@ +**Item 3** +**Price:** 55 gp +**Bulk:** L +**Usage:** worn + +--- + +Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You gain a +1 item bonus to checks to Make an Impression on nobility or other upper-class folk while wearing high-fashion fine clothing. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clothing_ordinary.md b/pf2e-remaster/wiki/main/clothing_ordinary.md new file mode 100644 index 0000000..9cb15cf --- /dev/null +++ b/pf2e-remaster/wiki/main/clothing_ordinary.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 sp +**Bulk:** — +**Usage:** worn + +--- + +Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clotting_elixirs.md b/pf2e-remaster/wiki/main/clotting_elixirs.md new file mode 100644 index 0000000..7a8cf4e --- /dev/null +++ b/pf2e-remaster/wiki/main/clotting_elixirs.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +Your restorative concoctions have a clotting effect on the drinker's blood. When a living creature drinks an infused elixir with the healing trait that you have created, it can immediately attempt a DC 10 flat to remove any persistent bleed damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloud_jump.md b/pf2e-remaster/wiki/main/cloud_jump.md new file mode 100644 index 0000000..430c9bf --- /dev/null +++ b/pf2e-remaster/wiki/main/cloud_jump.md @@ -0,0 +1,15 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Athletics|main:athletics]] + +--- + +Your unparalleled athletic skill allows you to jump impossible distances. Triple the distance you jump on a successful [[Long Jump|main:long_jump]] (so you could jump 90 feet with an Athletics result of 30). When you successfully [[High Jump|main:high_jump]], use the distance jumped and distance limit for a Long Jump but don't triple the distance. + +You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High Jump. For each additional action spent, add your Speed to the distance limit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloud_pouch.md b/pf2e-remaster/wiki/main/cloud_pouch.md new file mode 100644 index 0000000..99a3031 --- /dev/null +++ b/pf2e-remaster/wiki/main/cloud_pouch.md @@ -0,0 +1,23 @@ +**Item 6** +**Traits:** Magical, Water +**Price:** 225 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +This small bag is filled with a fine, silvery powder that feels silky to the touch. + +**Activate—Disperse** (2 actions) (manipulate) + +**Frequency** once per hour + +--- + +**Effect** You scatter the dust into the air around you, causing it to condense into a cloud in a 20-foot burst within 10 feet, as the [[Mist|main:mist]] spell. You can Sustain the activation to make the cloud Fly 20 feet. The cloud lasts 1 minute, and you can Dismiss it. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloud_step.md b/pf2e-remaster/wiki/main/cloud_step.md new file mode 100644 index 0000000..e362dda --- /dev/null +++ b/pf2e-remaster/wiki/main/cloud_step.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** legendary in [[Acrobatics|main:acrobatics]] + +--- + +Using fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces. When you Stride, you can move across water, air, and solid surfaces that can hold only limited weight as if they were normal ground. If you Stride over a trap with a weight-sensitive pressure plate, you don't trigger it. At the end of your turn, you sink, fall, break fragile surfaces, or trigger traps as normal for your current location. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cloudleaper_lizardfolk.md b/pf2e-remaster/wiki/main/cloudleaper_lizardfolk.md new file mode 100644 index 0000000..a2a1688 --- /dev/null +++ b/pf2e-remaster/wiki/main/cloudleaper_lizardfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Lizardfolk|main:lizardfolk]] + +--- + +Your body is light with flaps of skin along your limbs that catch the air that passes beneath you. As long as you can act and have enough room, you can open the flaps to slow any fall just enough to avoid taking damage (whether you have the room to do so depends on the GM's discretion). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/club.md b/pf2e-remaster/wiki/main/club.md new file mode 100644 index 0000000..7df164d --- /dev/null +++ b/pf2e-remaster/wiki/main/club.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Thrown 10 ft. +**Price:** — +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d6 bludgeoning | 1 | — | - | + +--- + +This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clue_in.md b/pf2e-remaster/wiki/main/clue_in.md new file mode 100644 index 0000000..040ff9d --- /dev/null +++ b/pf2e-remaster/wiki/main/clue_in.md @@ -0,0 +1,19 @@ +**Action** (reaction) +**Traits:** Concentrate, [[Investigator|main:investigator]] +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +**Trigger** Another creature attempts a check that could help get you closer to answering the question at the heart of one of your active investigations. + +--- + +You share information with the triggering creature. They gain a circumstance bonus to their check equal to your investigation bonus from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clue_them_all_in.md b/pf2e-remaster/wiki/main/clue_them_all_in.md new file mode 100644 index 0000000..90a0de0 --- /dev/null +++ b/pf2e-remaster/wiki/main/clue_them_all_in.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Investigator|main:investigator]] + +--- + +You can clue in all your allies at once. When you use the Clue In reaction, any of your allies who are attempting the same check to investigate one of your active investigations receive the circumstance bonus from Clue In. If you use this ability during an encounter, they must attempt their check within 1 round of when you Clued them In. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/clumsy.md b/pf2e-remaster/wiki/main/clumsy.md new file mode 100644 index 0000000..65eb5ab --- /dev/null +++ b/pf2e-remaster/wiki/main/clumsy.md @@ -0,0 +1,9 @@ +Your movements are clumsy and inexact. Clumsy always has a value. + +- You take a status penalty equal to the value on Dexterity-based rolls and DCs: AC, Reflex saves, ranged attack rolls, and Acrobatics, Stealth and Thievery checks. + +*Source: Player Core, p. 442.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cobble_together.md b/pf2e-remaster/wiki/main/cobble_together.md new file mode 100644 index 0000000..3de998c --- /dev/null +++ b/pf2e-remaster/wiki/main/cobble_together.md @@ -0,0 +1,14 @@ +**Action** +**Traits:** Exploration + +--- + +You [[Craft|main:craft]] a temporary item out of anything, anywhere, with whatever materials happen to be on hand, spending only 10 minutes to perform the initial Crafting check. + +The temporary item must be one you've memorized or have the formula for, and must be common, non-magical, half your level or lower, and must be a weapon, armor, or a non-consumable piece of adventuring gear (non-consumable adventuring gear appears on page 291 of Player Core). Instead of a single item, you can create 10 pieces of a single type of ammunition. You can create only the physical item, not any information or magic, so for example, while you could create a blank journal or one with random pages, you couldn't use it as a scholarly journal or a religious text + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cobra_envenom.md b/pf2e-remaster/wiki/main/cobra_envenom.md new file mode 100644 index 0000000..5f2ba37 --- /dev/null +++ b/pf2e-remaster/wiki/main/cobra_envenom.md @@ -0,0 +1,24 @@ +**Class Feat 10** (1 action) +**Traits:** [[Monk|main:monk]], Poison +**Prerequisites:** [[Cobra Stance|main:cobra_stance]]; expert in unarmed attacks +**Frequency:** once per minute + +--- + +**Frequency** once per minute + +**Requirements** You are in [[Cobra Stance|main:cobra_stance]]. + +--- + +You slightly dislocate your joints to lash out with devious intent and the power to envenom your foe. Make a cobra fang Strike. Your reach with this Strike is 5 feet greater than normal. If this Strike hits, the persistent poison damage from your venomous trait increases to 1d4 persistent poison damage per weapon damage die. + +--- + +**Special** If you have this feat, the circumstance bonus to Fortitude saves and Fortitude DC granted by Cobra Stance increases from +1 to +2. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cobra_stance.md b/pf2e-remaster/wiki/main/cobra_stance.md new file mode 100644 index 0000000..615fa42 --- /dev/null +++ b/pf2e-remaster/wiki/main/cobra_stance.md @@ -0,0 +1,16 @@ +**Class Feat 4** (1 action) +**Traits:** [[Monk|main:monk]], Stance + +--- + +You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs. + +While in this stance, the only Strikes you can make are cobra fang unarmed attacks. These deal 1d4 piercing damage; are in the brawling group; and have the agile, deadly d10, finesse, unarmed, and venomous traits. + +While in Cobra Stance, you gain a +1 circumstance bonus to Fortitude saves and your Fortitude DC, and you gain poison resistance equal to half your level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/coerce.md b/pf2e-remaster/wiki/main/coerce.md new file mode 100644 index 0000000..575c543 --- /dev/null +++ b/pf2e-remaster/wiki/main/coerce.md @@ -0,0 +1,36 @@ +**Action** +**Traits:** Auditory, Concentrate, Emotion, Exploration, Linguistic, Mental + +--- + +With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with the creature. At the end of the conversation, attempt an Intimidation check against the target's Will DC, modified by any circumstances the GM determines. (The attitudes referenced in the effects below are summarized in the Changing Attitudes section at the bottom) + +--- + +**Critical Success** The target gives you the information you seek or agrees to follow your directives so long as they aren't likely to harm the target in any way. The target continues to comply for an amount of time determined by the GM but not exceeding 1 day, at which point the target becomes unfriendly (if it wasn't already unfriendly or hostile). However, the target is too scared of you to retaliate—at least in the short term. + +**Success** As critical success, but once the target becomes unfriendly, they might decide to act against you—for example, by reporting you to the authorities or assisting your enemies. + +**Failure** The target doesn't do what you say, and if they were not already unfriendly or hostile, they become unfriendly. + +**Critical Failure** The target refuses to comply, becomes hostile if they weren't already, and is temporarily immune to your Coercion for at least 1 week. + +--- + +## Changing Attitudes + +Your influence on NPCs is measured with a set of attitudes that reflect how they view your character. These are only a brief summary of a creature's disposition. The GM will supply additional nuance based on the history and beliefs of the characters you're interacting with, and their attitudes can change in accordance with the story. The attitudes are detailed in the Conditions Appendix and are summarized here. + +- **Helpful:** Willing to help you and responds favorably to your requests. +- **Friendly:** Has a good attitude toward you, but won't necessarily stick their neck out to help you. +- **Indifferent:** Doesn't care about you either way. (Most NPCs start out indifferent.) +- **Unfriendly:** Dislikes you and doesn't want to help you. +- **Hostile:** Actively works against you—and might attack you just because of their dislike. + +No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cognitive_loophole.md b/pf2e-remaster/wiki/main/cognitive_loophole.md new file mode 100644 index 0000000..9972165 --- /dev/null +++ b/pf2e-remaster/wiki/main/cognitive_loophole.md @@ -0,0 +1,22 @@ +**Class Feat 16** (reaction) +**Traits:** [[Rogue|main:rogue]] + +--- + +**Trigger** Your turn ends. + +**Requirements** You are currently affected by a mental effect. + +--- + +You can find a loophole in a mental effect to temporarily overcome it. Until the end of your next turn, you ignore a single mental effect. You can suppress a particular effect using Cognitive Loophole only once. You can't use Cognitive Loophole to suppress an effect you chose to have affect you. + +--- + +**Special** You can use this reaction even if the mental effect is preventing you from using reactions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cognitive_mutagen_greater.md b/pf2e-remaster/wiki/main/cognitive_mutagen_greater.md new file mode 100644 index 0000000..169352e --- /dev/null +++ b/pf2e-remaster/wiki/main/cognitive_mutagen_greater.md @@ -0,0 +1,25 @@ +**Item 11** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your mind becomes clear, but physical matters seem ephemeral. + +**Benefit** You gain a +3 item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to [[Recall Knowledge|main:recall_knowledge]]. Your critical failures on Recall Knowledge checks become failures instead. You become trained in one Intelligence-based skill [Arcana, Crafting, Lore, Occultism, Society], chosen at creation. + +**Drawback** You take a -2 penalty to weapon and unarmed attack rolls, Athletics checks, and acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cognitive_mutagen_lesser.md b/pf2e-remaster/wiki/main/cognitive_mutagen_lesser.md new file mode 100644 index 0000000..9ae6bda --- /dev/null +++ b/pf2e-remaster/wiki/main/cognitive_mutagen_lesser.md @@ -0,0 +1,25 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your mind becomes clear, but physical matters seem ephemeral. + +**Benefit** You gain a +1 item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to [[Recall Knowledge|main:recall_knowledge]]. Your critical failures on Recall Knowledge checks become failures instead. + +**Drawback** You take a -2 penalty to weapon and unarmed attack rolls, Athletics checks, and acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4. + +**Duration** 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cognitive_mutagen_major.md b/pf2e-remaster/wiki/main/cognitive_mutagen_major.md new file mode 100644 index 0000000..6b4609c --- /dev/null +++ b/pf2e-remaster/wiki/main/cognitive_mutagen_major.md @@ -0,0 +1,25 @@ +**Item 17** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your mind becomes clear, but physical matters seem ephemeral. + +**Benefit** You gain a +4 item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to [[Recall Knowledge|main:recall_knowledge]]. Your critical failures on Recall Knowledge checks become failures instead. You become trained in one skill, chosen at creation. + +**Drawback** You take a -2 penalty to weapon and unarmed attack rolls, Athletics checks, and acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cognitive_mutagen_moderate.md b/pf2e-remaster/wiki/main/cognitive_mutagen_moderate.md new file mode 100644 index 0000000..3ff5468 --- /dev/null +++ b/pf2e-remaster/wiki/main/cognitive_mutagen_moderate.md @@ -0,0 +1,25 @@ +**Item 3** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your mind becomes clear, but physical matters seem ephemeral. + +**Benefit** You gain a +2 item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to [[Recall Knowledge|main:recall_knowledge]]. Your critical failures on Recall Knowledge checks become failures instead. + +**Drawback** You take a -2 penalty to weapon and unarmed attack rolls, Athletics checks, and acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4. + +**Duration** 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cold_iron_chunk.md b/pf2e-remaster/wiki/main/cold_iron_chunk.md new file mode 100644 index 0000000..4c2ff32 --- /dev/null +++ b/pf2e-remaster/wiki/main/cold_iron_chunk.md @@ -0,0 +1,32 @@ +**Item 0** +**Traits:** Precious +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. + +## Cold Iron Items + +| Cold Iron Items | Hardness | HP | BT | +|---|---|---|---| +| **Thin Items** | | | | +| Low-grade | 5 | 20 | 10 | +| Standard-grade | 7 | 28 | 14 | +| High-grade | 10 | 40 | 20 | +| **Items** | | | | +| Low-grade | 9 | 36 | 18 | +| Standard-grade | 11 | 44 | 22 | +| High-grade | 14 | 56 | 28 | +| **Structure** | | | | +| Low-grade | 18 | 72 | 36 | +| Standard-grade | 22 | 88 | 44 | +| High-grade | 28 | 112 | 56 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cold_iron_ingot.md b/pf2e-remaster/wiki/main/cold_iron_ingot.md new file mode 100644 index 0000000..adb334f --- /dev/null +++ b/pf2e-remaster/wiki/main/cold_iron_ingot.md @@ -0,0 +1,32 @@ +**Item 0** +**Traits:** Precious +**Price:** 100 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. + +## Cold Iron Items + +| Cold Iron Items | Hardness | HP | BT | +|---|---|---|---| +| **Thin Items** | | | | +| Low-grade | 5 | 20 | 10 | +| Standard-grade | 7 | 28 | 14 | +| High-grade | 10 | 40 | 20 | +| **Items** | | | | +| Low-grade | 9 | 36 | 18 | +| Standard-grade | 11 | 44 | 22 | +| High-grade | 14 | 56 | 28 | +| **Structure** | | | | +| Low-grade | 18 | 72 | 36 | +| Standard-grade | 22 | 88 | 44 | +| High-grade | 28 | 112 | 56 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/collar_of_empathy.md b/pf2e-remaster/wiki/main/collar_of_empathy.md new file mode 100644 index 0000000..0448968 --- /dev/null +++ b/pf2e-remaster/wiki/main/collar_of_empathy.md @@ -0,0 +1,21 @@ +**Item 9** +**Traits:** Companion, Invested, Primal +**Price:** 600 gp +**Bulk:** 1 +**Usage:** worncollar + +--- + +This ornate collar of intertwined leather strips of contrasting colors is paired with a bracelet of a similar construction. When you wear and invest the bracelet and your companion wears and invests the collar, you gain a stronger connection to each other. You and your companion can always sense each other's emotional states and basic physical wants and needs. + +**Activate—Empathic Link** (1 action) (concentrate) + +--- + +**Effect** You perceive through your animal companion's senses instead of your own. You can Sustain the activation. You are unaware of your own surroundings for as long as you are using your animal companion's senses. In addition to the obvious use when you are separated from your companion, this ability might allow you to notice sounds, scents, and other stimuli that your companion's senses register but yours alone don't. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/collar_of_inconspicuousness.md b/pf2e-remaster/wiki/main/collar_of_inconspicuousness.md new file mode 100644 index 0000000..1d342ea --- /dev/null +++ b/pf2e-remaster/wiki/main/collar_of_inconspicuousness.md @@ -0,0 +1,21 @@ +**Item 8** +**Traits:** Companion, Invested, Primal +**Price:** 475 gp +**Bulk:** 1 +**Usage:** worncollar + +--- + +This leather collar's worn and almost threadbare look belies its magical nature. When your companion wears and invests the collar, it gains the ability to change its appearance from that of a ferocious animal into a more inconspicuous form. + +**Activate—Adorable Guise** (1 action) envision + +--- + +**Effect** You touch your animal companion to transform it into a nonthreatening Tiny creature of the same family or a similar creature (for instance, a house cat instead of a tiger, or a puppy instead of a wolf). This has the effects of [[Pest Form|main:pest_form]] (2nd rank, or 4th rank if your companion can fly). The effect lasts until you Dismiss it. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/collateral_thrash.md b/pf2e-remaster/wiki/main/collateral_thrash.md new file mode 100644 index 0000000..bdbebfb --- /dev/null +++ b/pf2e-remaster/wiki/main/collateral_thrash.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Barbarian|main:barbarian]], Rage +**Prerequisites:** [[Thrash|main:thrash]] + +--- + +You smack the foe you're thrashing into someone else. When you Thrash, choose another enemy adjacent to the [[Grabbed|main:grabbed]] enemy. That enemy also takes your Thrash damage, with a basic Reflex save against your class DC. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/collective_memories.md b/pf2e-remaster/wiki/main/collective_memories.md new file mode 100644 index 0000000..3f328da --- /dev/null +++ b/pf2e-remaster/wiki/main/collective_memories.md @@ -0,0 +1,27 @@ +**Ritual 7** +**Traits:** Uncommon +**Cast:** 1 day +**Cost:** rare incense worth a total value of 300 gp +**Primary check:** Occultism (master) +**Secondary casters:** 2 +**Secondary checks:** Performance, Society + +--- + +You tap into other mortals' memories, knowledge, legends, tales, and lore about a subject. The subject must be an important person, place, or thing. If the subject is present, increase the degree of success of your primary skill check by one step. If you have only vague information about the subject before attempting the ritual, decrease the degree of success of your primary skill check by one step. These modifiers cancel each other out if you have a subject present with little to no baseline information. + +--- + +**Critical Success** For 1 hour after the ritual ends, you sort through memories that are mostly coherent, emphasizing more accurate or useful information over misremembered knowledge or exaggerated tales. + +**Success** For 1 hour after the ritual ends, you learn useful information for further inquiry that remains generally incomplete or enigmatic. As is the nature of mortal memory and stories, you are likely to learn multiple contradictory versions. + +**Failure** You fail to learn any useful legends. + +**Critical Failure** Your mind becomes overwhelmed with the vast array of knowledge at your disposal. You can't sense or respond to anything in the present for 1 week except to perform necessities like breathing and sleeping. When you recover, however, you can retrain one of your skills into a Lore based on the knowledge of a subject you were accessing, as if you had spent 1 week retraining. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/collective_transposition.md b/pf2e-remaster/wiki/main/collective_transposition.md new file mode 100644 index 0000000..0232a0a --- /dev/null +++ b/pf2e-remaster/wiki/main/collective_transposition.md @@ -0,0 +1,29 @@ +**Spell 6** +**Traits:** Concentrate, Manipulate, Teleportation +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 30-foot emanation +**Targets:** up to 2 creatures +**Defense:** Will + +--- + +You teleport the targets to new positions within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied, entirely within the area, and in your line of sight. Unwilling creatures can attempt a Will save. + +--- + +**Critical Success** The target can teleport if it wants, but it chooses the destination within range. + +**Success** The target is unaffected. + +**Failure** You teleport the target and choose its destination. + +--- + +**Heightened (+1)** The number of targets increases by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/colorful_pastoral_tapestry.md b/pf2e-remaster/wiki/main/colorful_pastoral_tapestry.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/colorful_pastoral_tapestry.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/colorful_velvet_half_mask.md b/pf2e-remaster/wiki/main/colorful_velvet_half_mask.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/colorful_velvet_half_mask.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/combat_assessment.md b/pf2e-remaster/wiki/main/combat_assessment.md new file mode 100644 index 0000000..f3de343 --- /dev/null +++ b/pf2e-remaster/wiki/main/combat_assessment.md @@ -0,0 +1,12 @@ +**Class Feat 1** (1 action) +**Traits:** Commander, [[Fighter|main:fighter]] + +--- + +You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to [[Recall Knowledge|main:recall_knowledge]] about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/combat_climber.md b/pf2e-remaster/wiki/main/combat_climber.md new file mode 100644 index 0000000..543ca62 --- /dev/null +++ b/pf2e-remaster/wiki/main/combat_climber.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +Your techniques allow you to fight as you climb. You're not [[Off-Guard|main:off-guard]] while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/combat_flexibility.md b/pf2e-remaster/wiki/main/combat_flexibility.md new file mode 100644 index 0000000..b3c3b4e --- /dev/null +++ b/pf2e-remaster/wiki/main/combat_flexibility.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Fighter|main:fighter]] +**Class:** [[Fighter|main:fighter]] + +--- + +You can prepare your tactics to suit different situations. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you meet the prerequisites for and don't already have. You can use that feat until your next daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/combat_grab.md b/pf2e-remaster/wiki/main/combat_grab.md new file mode 100644 index 0000000..693f260 --- /dev/null +++ b/pf2e-remaster/wiki/main/combat_grab.md @@ -0,0 +1,16 @@ +**Class Feat 2** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +**Requirements** You have one hand free, and your target is within reach of that hand. + +--- + +Using your prior attack to shift your opponent's guard, you take another swing and grab them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains [[Grabbed|main:grabbed]] until the end of your next turn or until it [[Escapes|main:escape]], whichever comes first. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/combat_reading.md b/pf2e-remaster/wiki/main/combat_reading.md new file mode 100644 index 0000000..0bcdf65 --- /dev/null +++ b/pf2e-remaster/wiki/main/combat_reading.md @@ -0,0 +1,20 @@ +**Class Feat 4** (1 action) +**Traits:** [[Bard|main:bard]], Secret + +--- + +You use a performer's cold reading techniques, aura reading, and other tricks to discover your foe's strengths and weaknesses. The GM rolls a secret Occultism check for you against the Deception or Stealth DC (whichever is higher) of an enemy of your choice who is not [[Concealed|main:concealed]] from you, [[Hidden|main:hidden]] from you, or [[Undetected|main:undetected]] by you, and who is engaged in combat. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Combat Reading for 1 day. + +--- + +**Critical Success** The GM chooses and tells you two of the following pieces of information about the enemy: which of the enemy's weaknesses is highest, which of the enemy's saving throws has the lowest modifier, one immunity the enemy has, or which of the enemy's resistances is highest. In the event of a tie, the GM should pick one at random. + +**Success** The GM chooses one piece of information from the above list to tell you about the enemy. + +**Critical Failure** The GM gives you false information (the GM makes up the information). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/combination_finisher.md b/pf2e-remaster/wiki/main/combination_finisher.md new file mode 100644 index 0000000..4304fe7 --- /dev/null +++ b/pf2e-remaster/wiki/main/combination_finisher.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You combine a series of attacks with a powerful finishing blow. Your finishers' Strikes have a lower multiple attack penalty: -4 (or -3 with an agile weapon) if it's the second attack on your turn, or -8 (or -6 with an agile weapon) if it's the third or subsequent attack on your turn, instead of -5 and -10, respectively. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/combine_elixirs.md b/pf2e-remaster/wiki/main/combine_elixirs.md new file mode 100644 index 0000000..7249299 --- /dev/null +++ b/pf2e-remaster/wiki/main/combine_elixirs.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** Additive, [[Alchemist|main:alchemist]] + +--- + +You can add the full ingredients of a second elixir to an elixir you make to create a hybrid concoction. You must expend an additional versatile vial to make this combined elixir, and the ingredients must be for an elixir of the same level or lower that you could create with [[Quick Alchemy|main:quick_alchemy]]. When this combination elixir is consumed, both the constituent elixirs take effect. For example, you can combine two [[Lesser Elixirs of Life|main:elixir_of_life_lesser]] to create a combined elixir that heals twice the normal amount, or you can combine a [[Lesser Darkvision Elixir|main:darkvision_elixir_lesser]] with a [[Lesser Eagle-Eye Elixir|main:eagle_eye_elixir_lesser]] to both gain darkvision and find secret doors. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/come_and_get_me.md b/pf2e-remaster/wiki/main/come_and_get_me.md new file mode 100644 index 0000000..b25e7a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/come_and_get_me.md @@ -0,0 +1,12 @@ +**Class Feat 10** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Rage + +--- + +You open yourself to attacks so you can respond in turn. Until your rage ends, you are [[Off-Guard|main:off-guard]], and damage rolls against you gain a +2 circumstance bonus. If a creature hits you, that creature is off-guard to you until the end of your next turn. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. These temporary Hit Points last until the end of your rage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/command.md b/pf2e-remaster/wiki/main/command.md new file mode 100644 index 0000000..6ff61aa --- /dev/null +++ b/pf2e-remaster/wiki/main/command.md @@ -0,0 +1,30 @@ +**Spell 1** +**Traits:** Auditory, Concentrate, Linguistic, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** until the end of the target's next turn + +--- + +You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the [[Fleeing|main:fleeing]] condition), release what it's holding, drop [[Prone|main:prone]], or stand in place. It can't [[Delay|main:delay]] or take any reactions until it has obeyed your command. The effects depend on the target's Will save. + +--- + +**Success** The creature is unaffected. + +**Failure** For the first action on its next turn, the creature must use a single action to do as you command. + +**Critical Failure** The target must use all its actions on its next turn to obey your command. + +--- + +**Heightened (5th)** You can target up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/command_an_animal.md b/pf2e-remaster/wiki/main/command_an_animal.md new file mode 100644 index 0000000..3b6ff80 --- /dev/null +++ b/pf2e-remaster/wiki/main/command_an_animal.md @@ -0,0 +1,24 @@ +**Action** (1 action) +**Traits:** Auditory, Concentrate + +--- + +You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude toward you, you suggest a course of action it was predisposed toward, or you offer it a treat. + +You automatically fail if the animal is hostile or unfriendly to you. If the animal is helpful to you, increase your degree of success by one step. You might be able to Command an Animal more easily with a feat like [[Ride|main:ride]]. + +Most animals know the [[Drop Prone|main:drop_prone]], [[Leap|main:leap]], [[Seek|main:seek]], [[Stand|main:stand]], [[Stride|main:stride]], and [[Strike|main:strike]] basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its next turn; for instance, you could spend 3 actions to Command an Animal to Stride three times or to Stride twice and then make a Strike. + +--- + +**Success** The animal does as you command on its next turn. + +**Failure** The animal is hesitant or resistant, and it does nothing. + +**Critical Failure** The animal misbehaves or misunderstands, and it takes some other action determined by the GM. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/command_attention.md b/pf2e-remaster/wiki/main/command_attention.md new file mode 100644 index 0000000..cce9e04 --- /dev/null +++ b/pf2e-remaster/wiki/main/command_attention.md @@ -0,0 +1,17 @@ +**Archetype Feat 10** (1 action) +**Traits:** Archetype, Auditory, Aura, Concentrate, Emotion, Mental, Visual +**Prerequisites:** [[Celebrity Dedication|main:celebrity_dedication]] + +--- + +You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn. Whenever a creature in a 30-foot emanation around you attempts a saving throw against a different visual effect, it gets a result one degree of success better than it rolled. This is a fortune effect. + +When an enemy within the aura attempts to use a visual effect that involves focusing its attention on a particular creature (such as a medusa's Focus Gaze), it must succeed at a Will save against your class DC or spell DC, whichever is higher, in order to target any creature except you. + +Allies in the aura can attempt to [[Hide|main:hide]] even if they don't have cover, as you are continually providing a distraction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/commanding_lash.md b/pf2e-remaster/wiki/main/commanding_lash.md new file mode 100644 index 0000000..b6fdb9e --- /dev/null +++ b/pf2e-remaster/wiki/main/commanding_lash.md @@ -0,0 +1,18 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Linguistic, Manipulate, Mental +**Cast:** (1 action) +**Requirements:** Your most recent action dealt damage to a target. +**Range:** 100 feet +**Targets:** A creature you dealt damage to on your most recent action. +**Defense:** Will +**Duration:** until the end of your target's next turn + +--- + +With the threat of more pain, you compel a creature you've recently harmed. You issue a command to the target, with the effects of the spell [[Command|main:command]].If the target is [[Frightened|main:frightened]], [[Stupefied|main:stupefied]], or taking persistent damage, it takes a –2 circumstance penalty to the save. Regardless of the result, the target is then temporarily immune for 1 hour + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/communal_crafting.md b/pf2e-remaster/wiki/main/communal_crafting.md new file mode 100644 index 0000000..ddb7666 --- /dev/null +++ b/pf2e-remaster/wiki/main/communal_crafting.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Crafting|main:crafting]] + +--- + +You can have other PCs help you [[Craft|main:craft]] an item, under your direction. A helper PC rolls a check with a skill in which they're trained. The skill must be Crafting or another skill relevant to the item, as determined by the GM. For example, a PC might use Religion to help you Craft an item with the divine trait or Warfare Lore to help you Craft a weapon. Your roll still determines whether you successfully create the item. Any helper's roll contributes toward reducing the cost of raw materials using the numbers from the [[Earn Income|main:earn_income]] table; this uses the ally PC's proficiency rank in the skill and their level – 1 for their level. Helping PCs must accompany you throughout the Craft activity (preventing them from pursuing other downtime activities) or the benefit is lost. The GM might determine that only a certain number of PCs can help depending on the circumstances. Communal Crafting also allows you to take the role of a helper when someone else is crafting, provided they accept your help. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/communal_healing.md b/pf2e-remaster/wiki/main/communal_healing.md new file mode 100644 index 0000000..edae8dc --- /dev/null +++ b/pf2e-remaster/wiki/main/communal_healing.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Cleric|main:cleric]], Healing, Vitality + +--- + +You're an exceptional conduit for vitality and, as you channel it through you, you can divert some to heal yourself or another creature. When you cast the [[Heal|main:heal]] spell to heal a single creature, choose another willing living creature within range of your *heal* to regain Hit Points equal to the *heal* spell's rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/commune.md b/pf2e-remaster/wiki/main/commune.md new file mode 100644 index 0000000..8761390 --- /dev/null +++ b/pf2e-remaster/wiki/main/commune.md @@ -0,0 +1,34 @@ +**Ritual 6** +**Traits:** Uncommon, Prediction +**Cast:** 1 day +**Cost:** rare incense worth a total value of 150 gp +**Duration:** up to 10 minutes +**Primary check:** Nature (master), Occultism (master) or Religion (master) +**Secondary casters:** 1 +**Secondary checks:** Nature, Occultism or Religion (whichever is used for the primary check) + +--- + +You call upon an unknown, powerful being to answer questions. The being varies depending on the skill used for the primary check. + +- **Nature** Primal spirits of nature, which know about animals, beasts, fey, fungi, plants, topography, and natural resources within a 3-mile radius. +- **Occultism** Planar and other mysterious entities such as elementals, forgotten spirits, and monitors, which know about forgotten knowledge, the planes, obscure secrets, and other esoterica. +- **Religion** Divine beings like celestials and fiends that know about the gods they serve and the god's respective purview; these are typically a servitor of your deity if you have one. + +You can ask up to seven questions that could be answered with "Yes" or "No." The entity answers with one-word answers such as "Yes," "No," "Likely," and "Unknown," though its answers always reflect its own agenda and could be deceptive. + +--- + +**Critical Success** You contact a more powerful entity aligned strongly with your interests, possibly even your deity. The entity won't attempt to deceive you, though it still might not know the answers. When it's important to provide clarity, the entity will answer your questions with up to five words, such as "If you leave immediately" or "That was true once." + +**Success** You can ask your questions and receive answers. + +**Failure** You fail to contact an appropriate being. + +**Critical Failure** You are exposed to the enormity of the cosmos and are [[Stupefied 4|main:stupefied]] for 1 week (can't remove by any means). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/community_restoration.md b/pf2e-remaster/wiki/main/community_restoration.md new file mode 100644 index 0000000..40f240b --- /dev/null +++ b/pf2e-remaster/wiki/main/community_restoration.md @@ -0,0 +1,17 @@ +**Focus 4** +**Traits:** Uncommon, Concentrate, Focus, Healing, [[Wizard|main:wizard]] +**Cast:** (reaction) + +--- + +**Trigger** You Cast a Spell from a wizard spell slot, and the spell affects one or more willing allies without damaging them. + +--- + +When you use your magic to support your allies, shared strength bolsters you all. You gain 2 temporary Hit Points per rank of the triggering spell, and can grant an equal number divided as you choose among allies affected by the triggering spell. These temporary Hit Points last for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/companions_cry.md b/pf2e-remaster/wiki/main/companions_cry.md new file mode 100644 index 0000000..124a73a --- /dev/null +++ b/pf2e-remaster/wiki/main/companions_cry.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** an animal companion + +--- + +You can urge your companion to do its utmost. You can spend 2 actions to [[Command an Animal|main:command_an_animal]] instead of 1 when commanding your animal companion. If you do, your animal companion uses an additional action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/compass.md b/pf2e-remaster/wiki/main/compass.md new file mode 100644 index 0000000..e9275c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/compass.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +A compass helps you [[Sense Direction|main:sense_direction]] or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a -2 item penalty to these checks (similar to using a shoddy item). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/compass_lensatic.md b/pf2e-remaster/wiki/main/compass_lensatic.md new file mode 100644 index 0000000..74dabfa --- /dev/null +++ b/pf2e-remaster/wiki/main/compass_lensatic.md @@ -0,0 +1,16 @@ +**Item 3** +**Price:** 20 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +A compass helps you [[Sense Direction|main:sense_direction]] or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a -2 item penalty to these checks (similar to using a shoddy item). + +A lensatic compass gives you a +1 item bonus to these checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/competitive_edge.md b/pf2e-remaster/wiki/main/competitive_edge.md new file mode 100644 index 0000000..83d5593 --- /dev/null +++ b/pf2e-remaster/wiki/main/competitive_edge.md @@ -0,0 +1,18 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Emotion, Focus, Mental +**Cast:** (1 action) +**Duration:** sustained up to 1 minute + +--- + +Your competitiveness drives you to prove yourself against the opposition. You gain a +1 status bonus to attack rolls and skill checks. If an enemy within 20 feet critically succeeds at an attack roll or skill check, your status bonus increases to +3 for attack rolls or that specific skill check (whichever the foe critically succeeded at) for 1 round. + +--- + +**Heightened (7th)** Increase the base bonus to +2 and the increased bonus after an enemy critically succeeds to +4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/composite_longbow.md b/pf2e-remaster/wiki/main/composite_longbow.md new file mode 100644 index 0000000..b72dbd3 --- /dev/null +++ b/pf2e-remaster/wiki/main/composite_longbow.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Deadly d10, Propulsive, Volley 30 ft. +**Price:** 20 gp +**Bulk:** 2 +**Usage:** held in one plus hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bow | 1d8 piercing | 1+ | 100 ft. | 0 | + +--- + +This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as a deity's favored weapon, it also applies to composite longbows unless otherwise stated. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/composite_shortbow.md b/pf2e-remaster/wiki/main/composite_shortbow.md new file mode 100644 index 0000000..46053ae --- /dev/null +++ b/pf2e-remaster/wiki/main/composite_shortbow.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Deadly d10, Propulsive +**Price:** 14 gp +**Bulk:** 1 +**Usage:** held in one plus hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bow | 1d6 piercing | 1+ | 60 ft. | 0 | + +--- + +This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/composition_spells.md b/pf2e-remaster/wiki/main/composition_spells.md new file mode 100644 index 0000000..1b3cd07 --- /dev/null +++ b/pf2e-remaster/wiki/main/composition_spells.md @@ -0,0 +1,21 @@ +**Class Feature 1** +**Traits:** [[Bard|main:bard]] +**Class:** [[Bard|main:bard]] + +--- + +You can infuse your performances with magic to create unique effects called compositions. Compositions are a special type of spell that often require you to use the Performance skill when casting them. Composition spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse. + +Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. You learn the [[Counter Performance|main:counter_performance]] composition spell, protecting against auditory and visual effects. + +## Composition Cantrips + +Composition cantrips are special composition spells that don't cost Focus Points, so you can use them as often as you like. Composition cantrips are in addition to the cantrips you choose with bard spellcasting. Unlike other cantrips, you can't swap out composition cantrips gained from bard feats at a later level, unless you swap out the specific feat via retraining. + +You learn the [[Courageous Anthem|main:courageous_anthem]] composition cantrip, which boosts your allies' attacks, damage, and defense against fear. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/comprehension_elixir_greater.md b/pf2e-remaster/wiki/main/comprehension_elixir_greater.md new file mode 100644 index 0000000..f5ad9da --- /dev/null +++ b/pf2e-remaster/wiki/main/comprehension_elixir_greater.md @@ -0,0 +1,19 @@ +**Item 7** +**Traits:** Alchemical, Consumable, Elixir, Mental +**Price:** 54 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, so long as they are written in a common language. This elixir doesn't automatically allow you to understand codes or extremely esoteric passages-you still need to attempt a skill check to Decipher Writing. The duration is 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/comprehension_elixir_lesser.md b/pf2e-remaster/wiki/main/comprehension_elixir_lesser.md new file mode 100644 index 0000000..1902a0a --- /dev/null +++ b/pf2e-remaster/wiki/main/comprehension_elixir_lesser.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Alchemical, Consumable, Elixir, Mental +**Price:** 7 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, so long as they are written in a common language. This elixir doesn't automatically allow you to understand codes or extremely esoteric passages-you still need to attempt a skill check to Decipher Writing. The duration is 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/conceal_an_object.md b/pf2e-remaster/wiki/main/conceal_an_object.md new file mode 100644 index 0000000..1f51713 --- /dev/null +++ b/pf2e-remaster/wiki/main/conceal_an_object.md @@ -0,0 +1,20 @@ +**Action** (1 action) +**Traits:** Manipulate, Secret + +--- + +You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observer's Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success). + +You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object. + +--- + +**Success** The object remains undetected. + +**Failure** The searcher finds the object. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/conceal_spell.md b/pf2e-remaster/wiki/main/conceal_spell.md new file mode 100644 index 0000000..c6b7d46 --- /dev/null +++ b/pf2e-remaster/wiki/main/conceal_spell.md @@ -0,0 +1,22 @@ +**Class Feat 2** (1 action) +**Traits:** Animist, Concentrate, Necromancer, Spellshape, [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +**Animist** You speak with the unheard voice of the spirits. + +**Necromancer** By shaping the magical energies and parameters of your spells through sheer concentration, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. + +**Witch** Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. + +**Wizard** By shaping the magical energies and parameters of your spells all in your head through sheer concentration, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. + +--- + +If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/concealed.md b/pf2e-remaster/wiki/main/concealed.md new file mode 100644 index 0000000..5edda24 --- /dev/null +++ b/pf2e-remaster/wiki/main/concealed.md @@ -0,0 +1,11 @@ +Fog or something else makes you hard to see. You can be concealed from some creatures and not others. + +- You can still be [[Observed|main:observed]], but you are harder to target. +- A creature you are concealed from must succeed at a DC 5 flat check to target you with an attack, spell or other effect. On a failure, the effect doesn't affect you. +- Area effects don't need the flat check. + +*Source: Player Core, p. 442.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/concealed_sheath.md b/pf2e-remaster/wiki/main/concealed_sheath.md new file mode 100644 index 0000000..69bdf83 --- /dev/null +++ b/pf2e-remaster/wiki/main/concealed_sheath.md @@ -0,0 +1,16 @@ +**Item 3** +**Price:** 25 gp +**Bulk:** — +**Usage:** worn + +--- + +This leather sheath is large enough to hold an item of up to light Bulk and is typically used for daggers, wands, thieves' tools, and similar objects. + +You can affix it to the inside of a boot, under a bracer or sleeve, or in other inconspicuous locations to gain a +1 item bonus to Stealth checks and DCs to hide or conceal the item within. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/concealing_legerdemain.md b/pf2e-remaster/wiki/main/concealing_legerdemain.md new file mode 100644 index 0000000..eb838f8 --- /dev/null +++ b/pf2e-remaster/wiki/main/concealing_legerdemain.md @@ -0,0 +1,15 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Thievery|main:thievery]] + +--- + +Rather than hide an object somewhere the inspectors won't search, you're skilled at keeping the object on the move so it's never where they look. + +When you [[Conceal an Object|main:conceal_an_object]] of light Bulk or less, you can use Thievery instead of Stealth for your checks and for the DC of an active searcher's Perception check. You roll the check only once, but you must continue to use actions to Conceal an Object throughout the process. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/concordant_choir.md b/pf2e-remaster/wiki/main/concordant_choir.md new file mode 100644 index 0000000..6ac0d19 --- /dev/null +++ b/pf2e-remaster/wiki/main/concordant_choir.md @@ -0,0 +1,29 @@ +**Spell 1** +**Traits:** Concentrate, Sonic +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (1 to 3 actions) +**Range:** 30 feet +**Targets:** varies +**Defense:** basic Fortitude + +--- + +You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes. The number of actions you spend Casting this Spell determines its targets, range, area, and other parameters. + +--- + +(1 action) The spell deals 1d4 sonic damage to a single enemy, with a basic Fortitude save. + +(2 actions) (manipulate) The spell deals 2d4 sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save. + +(3 actions) (manipulate) The spell deals 2d4 sonic damage to all creatures in a 30-foot emanation, with a basic Fortitude save. + +--- + +**Heightened (+1)** The damage increases by 1d4 for the 1-action version, or 2d4 for the other versions. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/conduit_of_void_and_vitality.md b/pf2e-remaster/wiki/main/conduit_of_void_and_vitality.md new file mode 100644 index 0000000..8a2873f --- /dev/null +++ b/pf2e-remaster/wiki/main/conduit_of_void_and_vitality.md @@ -0,0 +1,17 @@ +**Class Feat 16** (2 actions) +**Traits:** Cursebound, Divine, [[Oracle|main:oracle]] +**Prerequisites:** any oracle mystery + +--- + +**Requirements** You have [[Heal|main:heal]] or [[Harm|main:harm]] as a signature spell and an available spell slot to cast it with. + +--- + +You use the unstable energy of your curse to manipulate the most basic of divine magic. You cast a 3-action *heal* or *harm* spell, expending the slot as normal. If the spell restores Hit Points to one or more creatures, then one creature healed by this spell regains a number of additional Hit Points equal to 1d8 × your Cursebound value; if the spell damages one or more creatures, then one creature harmed by this spell takes additional damage equal to 1d8 × your cursebound value. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/confabulator.md b/pf2e-remaster/wiki/main/confabulator.md new file mode 100644 index 0000000..303e415 --- /dev/null +++ b/pf2e-remaster/wiki/main/confabulator.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Deception|main:deception]] + +--- + +Even when caught in falsehoods, you pile lie upon lie. Reduce the circumstance bonus a target gains for your previous attempts to [[Create a Diversion|main:create_a_diversion]] or [[Lie|main:lie]] to it from +4 to +2. If you're a master in Deception, reduce the bonus to +1, and if you're legendary, your targets don't get these bonuses at all. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/confident_evasion.md b/pf2e-remaster/wiki/main/confident_evasion.md new file mode 100644 index 0000000..55b4e25 --- /dev/null +++ b/pf2e-remaster/wiki/main/confident_evasion.md @@ -0,0 +1,13 @@ +**Class Feature 7** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +You've learned to move quickly to avoid explosions, a dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/confident_finisher.md b/pf2e-remaster/wiki/main/confident_finisher.md new file mode 100644 index 0000000..98cd17b --- /dev/null +++ b/pf2e-remaster/wiki/main/confident_finisher.md @@ -0,0 +1,16 @@ +**Action** (1 action) +**Traits:** Finisher + +--- + +You make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with the following failure effect. + +--- + +**Failure** You deal half your [[Precise Strike|main:precise_strike]] damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/confident_finisher_class_feature.md b/pf2e-remaster/wiki/main/confident_finisher_class_feature.md new file mode 100644 index 0000000..ea719c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/confident_finisher_class_feature.md @@ -0,0 +1,19 @@ +**Class Feature 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +You gain an elegant finishing attack you can make when you have panache. The finisher trait is described below. You gain the [[Confident Finisher|main:confident_finisher]] action. + +--- + +**Finisher** Finishers are spectacular finishing moves that use your panache. Finishers can be used only with weapons that deal additional damage with precise strike (agile or finesse melee weapons or unarmed attacks, for most swashbucklers). You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can't use actions that have the attack trait for the rest of your turn. + +Some finisher actions also grant an effect on a failure. Effects added on a failure don't apply on a critical failure. If your finisher action succeeds, you can still choose to apply the failure effect instead. For example, you might do this when an attack deals no damage due to resistance. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/confused.md b/pf2e-remaster/wiki/main/confused.md new file mode 100644 index 0000000..08c6f25 --- /dev/null +++ b/pf2e-remaster/wiki/main/confused.md @@ -0,0 +1,14 @@ +You have lost your wits and attack wildly. + +- You are [[Off-Guard|main:off-guard]], you treat no one as your ally (they may still treat you as theirs), and you can't Delay, Ready or use reactions. +- You spend all your actions on Strikes or offensive cantrips. The GM may have you use other actions that serve an attack, such as drawing a weapon or moving into reach. +- The GM picks your targets at random. With no other target, you attack yourself: an automatic hit, never a critical hit. +- If you can't attack or cast, you babble and waste your actions. + +**Ends:** each time an attack or spell damages you, you may attempt a DC 11 flat check to end the condition. + +*Source: Player Core, p. 442.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/confusing_colors.md b/pf2e-remaster/wiki/main/confusing_colors.md new file mode 100644 index 0000000..5cde9f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/confusing_colors.md @@ -0,0 +1,26 @@ +**Spell 8** +**Traits:** Illusion, Incapacitation, Manipulate, Subtle, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 20-foot burst +**Defense:** Will +**Duration:** sustained up to 1 minute + +--- + +A cloud of cascading, ever-changing colors manifests in the air. Creatures are [[Dazzled|main:dazzled]] while inside the cloud, as are those within 20 feet of the cloud's area. A creature must attempt a Will save if it is inside the cloud when you cast it, enters the cloud, ends its turn within the cloud, or uses a [[Seek|main:seek]] or Interact action on the cloud. A creature currently affected by the cloud doesn't need to attempt new saves. + +--- + +**Success** The creature is unaffected. + +**Failure** The creature is [[Confused|main:confused]] for 1d4 rounds. + +**Critical Failure** The creature is [[Stunned|main:stunned]] for 1d4 rounds. After the stunned condition ends, the creature is confused for the remaining duration of the spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/confusion.md b/pf2e-remaster/wiki/main/confusion.md new file mode 100644 index 0000000..34e5fa7 --- /dev/null +++ b/pf2e-remaster/wiki/main/confusion.md @@ -0,0 +1,32 @@ +**Spell 4** +**Traits:** Concentrate, Emotion, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** 1 minute + +--- + +You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target babbles incoherently and is [[Stunned 1|main:stunned]]. + +**Failure** The target is [[Confused|main:confused]] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion. + +**Critical Failure** The target is Confused for 1 minute, with no save to end early. + +--- + +**Heightened (8th)** You can target up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/connect_the_dots.md b/pf2e-remaster/wiki/main/connect_the_dots.md new file mode 100644 index 0000000..b3ef2ff --- /dev/null +++ b/pf2e-remaster/wiki/main/connect_the_dots.md @@ -0,0 +1,22 @@ +**Class Feat 6** (2 actions) +**Traits:** Auditory, Concentrate, [[Investigator|main:investigator]], Linguistic + +--- + +Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade. Choose an ally and a non-allied creature. You must be able to see both of them. You briefly study the way they both move and attempt a Perception check against the higher of the non-allied creature's Deception DC or Will DC. Both targets are then temporarily immune to Connect the Dots for 10 minutes. + +--- + +**Critical Success** You spot a way for your ally to take advantage of the other target's flaws and let them know about it. Your ally gains your [[Pursue a Lead|main:pursue_a_lead]] investigation bonus as a circumstance bonus to all its Strikes or skill checks against the creature until the start of your next turn. + +**Success** As critical success, but your ally gains the bonus only for their next Strike or skill check against the creature. + +**Failure** You fail to make a connection. + +**Critical Failure** You misconstrue a vital piece of information, which temporarily disconcerts you. You are [[Stupefied 1|main:stupefied]] until the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/consecrate.md b/pf2e-remaster/wiki/main/consecrate.md new file mode 100644 index 0000000..83f77b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/consecrate.md @@ -0,0 +1,40 @@ +**Ritual 2** +**Traits:** Uncommon, Consecration +**Cast:** 3 days +**Cost:** rare incense and offerings worth a total value of 20 gp × the spell rank +**Range:** 40 feet +**Area:** 40-foot burst +**Duration:** 1 year +**Primary check:** Religion +**Secondary casters:** 2 +**Secondary checks:** Crafting, Performance + +--- + +**Area** 40-foot-radius burst around an immobile altar, shrine, or fixture of your deity + +**Secondary Casters** 2, must be worshippers of your religion + +--- + +You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for a deity of life) take a -1 status penalty to those rolls. If your deity's divine sanctification allows you to choose holy or unholy, you can choose to make the consecrated site holy or unholy as well. If the deity's sanctification *must* be holy or unholy, you must make the site match that sanctification. Strikes made by worshippers of your deity within the area gain the site's sanctification trait, if any. + +--- + +**Critical Success** The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral. + +**Success** The consecration succeeds. + +**Failure** The consecration fails. + +**Critical Failure** The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail. + +--- + +**Heightened (7th)** The consecrated area also gains the effects of the *planar seal* spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/construct.md b/pf2e-remaster/wiki/main/construct.md new file mode 100644 index 0000000..1cfa7ef --- /dev/null +++ b/pf2e-remaster/wiki/main/construct.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar has the construct trait instead of the animal trait. The familiar is immune to death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, and void. Your familiar must have the [[Tough|main:tough]] pet ability to select this. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/consult_the_spirits.md b/pf2e-remaster/wiki/main/consult_the_spirits.md new file mode 100644 index 0000000..b2b6edc --- /dev/null +++ b/pf2e-remaster/wiki/main/consult_the_spirits.md @@ -0,0 +1,32 @@ +**Skill Feat 7** +**Traits:** General, Secret, Skill +**Prerequisites:** master in [[Nature|main:nature]], [[Occultism|main:occultism]], or [[Religion|main:religion]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You have learned rites or meditations that enable you to perceive minor, invisible spirits within a place. Choose Nature, Occultism, or Religion when you select this feat. Nature allows you to contact the spirits of nature that form leshies, who are born of pure life essence rather than spiritual energy and can answer questions about natural features like the location of nearby water or plant life. Religion reveals the presence of angelic, demonic, or other spirits in service to divine beings, who provide information about sources of powerful life energy or energy from the Void; sacred or profane influences; or the presence of undead. Occultism allows you to contact lingering spirits, psychic echoes of the departed dead, and spirits from beyond reality, who tell you about things like strange auras, effects, or the presence of unnatural occult beings. Spend 10 minutes and attempt a check to Recall Knowledge with the chosen skill; the DC is determined by the GM (usually a very high DC for the level of the highest-level creature you might encounter in the area). If you're legendary in the chosen skill, you can use this feat once per hour, instead of only once per day, but you can't use it again on any area that overlaps a previous area. + +--- + +**Critical Success** The spirits reveal themselves to you and have a helpful attitude toward you. Only you can perceive these spirits. They answer three simple questions about the environment within 100 feet of you, depending on the skill you chose and thus the type of spirits you contact. Their answers are almost always a single word, and their knowledge is limited to within their area of interest. + +**Success** As with a critical success, but the spirits are indifferent to you and answer only one question. + +**Failure** You are unable to contact the spirits of this place. + +**Critical Failure** You contact one or more malevolent spirits. They are hostile toward you, though they may not immediately appear so. They answer up to three questions but give you information that is harmful to you in some way, as determined by the GM. + +--- + +**Special** You can select this feat multiple times, each time picking a different skill in which you have the master proficiency rank. You can use this feat with each skill once per day (or once per hour, if you're legendary). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/contagious_rage.md b/pf2e-remaster/wiki/main/contagious_rage.md new file mode 100644 index 0000000..1b178a3 --- /dev/null +++ b/pf2e-remaster/wiki/main/contagious_rage.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** Auditory, [[Barbarian|main:barbarian]], Rage, Visual +**Prerequisites:** [[Share Rage|main:share_rage]] + +--- + +You can drive your allies into a frenzy, granting them incredible benefits. You can ignore the requirements of Share Rage, using it multiple times in a Rage. Allies affected by [[Share Rage|main:share_rage]] can choose to gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization. They must abide by any restrictions of your instinct if they do so (such as the anathema of the superstition instinct). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/containment.md b/pf2e-remaster/wiki/main/containment.md new file mode 100644 index 0000000..0e52039 --- /dev/null +++ b/pf2e-remaster/wiki/main/containment.md @@ -0,0 +1,30 @@ +**Spell 4** +**Traits:** Concentrate, Force, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Reflex +**Duration:** 1 minute + +--- + +You wrap a creature in an immobile force field, whether to protect it or those around it. The field blocks attacks, effects, and creatures that would pass through it, including the target. The field has Hardness 10, 40 Hit Points, and immunity to critical hits and precision damage. If the target of containment is unwilling, the effects depend on the target's Reflex save. + +--- + +**Critical Success** The target escapes from the field as it's forming, causing it to collapse. + +**Success** The field partially forms with 10 Hit Points instead of 40. + +**Failure** The field has its normal effect. + +--- + +**Heightened (+1)** The field's Hit Points are 5 higher on a success or 15 higher on a failure. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/contingency.md b/pf2e-remaster/wiki/main/contingency.md new file mode 100644 index 0000000..ebc74e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/contingency.md @@ -0,0 +1,23 @@ +**Spell 7** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]] +**Cast:** 10 minutes +**Duration:** until the next time you make your daily preparations + +--- + +You prepare a spell that will trigger later. While casting contingency, you also cast another spell of 4th rank or lower with a casting time of no more than 3 actions. This companion spell must be one that can affect you. You must make any decisions for the spell when you cast contingency, such as choosing a damage type for resist energy. During the casting, choose a trigger under which the spell will be cast, using the same restrictions as for the trigger of a Ready action. Once contingency is cast, you can cause the companion spell to come into effect as a reaction with that trigger. It affects only you, even if it would affect more creatures. If you define complicated conditions, as determined by the GM, the trigger might fail. If you cast contingency again, the newer casting supersedes the older. + +--- + +**Heightened (8th)** You can choose a spell of 5th rank or lower. + +**Heightened (9th)** You can choose a spell of 6th rank or lower. + +**Heightened (10th)** You can choose a spell of 7th rank or lower. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/continual_recovery.md b/pf2e-remaster/wiki/main/continual_recovery.md new file mode 100644 index 0000000..e72cb41 --- /dev/null +++ b/pf2e-remaster/wiki/main/continual_recovery.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Medicine|main:medicine]] + +--- + +You zealously monitor a patient's progress to administer treatment faster. When you [[Treat Wounds|main:treat_wounds]], your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/continuous_flair.md b/pf2e-remaster/wiki/main/continuous_flair.md new file mode 100644 index 0000000..ab37cfd --- /dev/null +++ b/pf2e-remaster/wiki/main/continuous_flair.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +While not equal to your panache in combat, you have a dramatic flair about you in any situation. The circumstance bonus from Stylish Combatant applies in exploration mode. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/contortionist.md b/pf2e-remaster/wiki/main/contortionist.md new file mode 100644 index 0000000..9e4ad5d --- /dev/null +++ b/pf2e-remaster/wiki/main/contortionist.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Acrobat Dedication|main:acrobat_dedication]] + +--- + +You can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you down. You gain the [[Quick Squeeze|main:quick_squeeze]] skill feat, and if you're a master in Acrobatics, you can [[Squeeze|main:squeeze]] at full Speed. + +Whenever you successfully [[Escape|main:escape]] using Acrobatics, the creature you Escaped from is [[Off-Guard|main:off-guard]] against the next attack you make against it before the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/control_water.md b/pf2e-remaster/wiki/main/control_water.md new file mode 100644 index 0000000..49e8e35 --- /dev/null +++ b/pf2e-remaster/wiki/main/control_water.md @@ -0,0 +1,21 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 500 feet +**Defense:** Fortitude +**Duration:** 1 hour + +--- + +**Area** 50 feet long by 50 feet wide + +--- + +By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Creatures that have the water trait and that are in the area when you Cast the Spell must attempt a Fortitude save, with the effects of the [[Slow|main:slow]] spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/control_weather.md b/pf2e-remaster/wiki/main/control_weather.md new file mode 100644 index 0000000..3e9884a --- /dev/null +++ b/pf2e-remaster/wiki/main/control_weather.md @@ -0,0 +1,42 @@ +**Ritual 8** +**Traits:** Uncommon +**Cast:** 1 day +**Duration:** 4d12 hours +**Primary check:** Nature (master) +**Secondary casters:** 1 +**Secondary checks:** Survival + +--- + +**Area** 2-mile-radius circle centered on you + +--- + +You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season. + +- **Spring** drizzle, heat, hurricane, sleet, thunderstorm, tornado +- **Summer** drizzle, downpour, extreme heat, hail, heat +- **Autumn** cold weather, fog, mild heat, sleet +- **Winter** blizzard, mild cold, extreme cold, thaw + +You can't specifically control the manifestations, such as the exact path of a tornado or the targets of lightning strikes. + +--- + +**Critical Success** You change the weather as desired and can affect a larger area (up to a 5-mile-radius circle), or a longer duration (any number of additional d12 hours, up to 16d12). + +**Success** You change the weather as desired. + +**Failure** You fail to change the weather as desired. + +**Critical Failure** The weather changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, a terrible storm emerges when you would prefer good weather). + +--- + +**Heightened (9th)** You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season's list. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/controlled.md b/pf2e-remaster/wiki/main/controlled.md new file mode 100644 index 0000000..bbfc58a --- /dev/null +++ b/pf2e-remaster/wiki/main/controlled.md @@ -0,0 +1,10 @@ +Someone has commanded or dominated you, or otherwise taken over your will. + +- Your controller decides how you act and can make you use any of your actions, including attacks, reactions and Delay. +- The controller usually spends none of their own actions to do so. + +*Source: Player Core, p. 442.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/convincing_illusion.md b/pf2e-remaster/wiki/main/convincing_illusion.md new file mode 100644 index 0000000..3c2bc04 --- /dev/null +++ b/pf2e-remaster/wiki/main/convincing_illusion.md @@ -0,0 +1,19 @@ +**Class Feat 6** (reaction) +**Traits:** [[Wizard|main:wizard]] +**Prerequisites:** expert in [[Deception|main:deception]] + +--- + +**Trigger** A creature succeeded, but didn't critically succeed, at a Perception check or Will save to disbelieve an illusion from a spell that you cast. + +**Requirements** You are within 30 feet of the observer and the illusion. + +--- + +You use your deceptive skills to make your illusions seem even more real. Attempt a Deception check against the target's Perception DC. If you succeed, the target fails to disbelieve the illusion. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cook.md b/pf2e-remaster/wiki/main/cook.md new file mode 100644 index 0000000..2abe208 --- /dev/null +++ b/pf2e-remaster/wiki/main/cook.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Intelligence, free +**Trained skills:** [[Survival|main:survival]], Cooking Lore ([[Lore|main:lore]]) + +--- + +You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little brewing on the side—you've spent lots of time out of sight. It's about time you went out into the world to catch some sights for yourself. + +Choose two attribute boosts. One must be to **Constitution** or **Intelligence**, and one is a free attribute boost. + +You're trained in the Survival skill and the Cooking Lore skill. You gain the [[Seasoned|main:seasoned]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cookware.md b/pf2e-remaster/wiki/main/cookware.md new file mode 100644 index 0000000..1a92964 --- /dev/null +++ b/pf2e-remaster/wiki/main/cookware.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** 2 +**Usage:** held in two hands + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cooling_elixir_greater.md b/pf2e-remaster/wiki/main/cooling_elixir_greater.md new file mode 100644 index 0000000..25b57f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/cooling_elixir_greater.md @@ -0,0 +1,19 @@ +**Item 16** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 1400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat. You're also protected from extreme and incredible heat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cooling_elixir_lesser.md b/pf2e-remaster/wiki/main/cooling_elixir_lesser.md new file mode 100644 index 0000000..1115f8e --- /dev/null +++ b/pf2e-remaster/wiki/main/cooling_elixir_lesser.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 15 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cooling_elixir_moderate.md b/pf2e-remaster/wiki/main/cooling_elixir_moderate.md new file mode 100644 index 0000000..a317f97 --- /dev/null +++ b/pf2e-remaster/wiki/main/cooling_elixir_moderate.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 320 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat. You're also protected from extreme heat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cooperative_nature.md b/pf2e-remaster/wiki/main/cooperative_nature.md new file mode 100644 index 0000000..e49436b --- /dev/null +++ b/pf2e-remaster/wiki/main/cooperative_nature.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Human|main:human]] + +--- + +The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cooperative_soul.md b/pf2e-remaster/wiki/main/cooperative_soul.md new file mode 100644 index 0000000..407f464 --- /dev/null +++ b/pf2e-remaster/wiki/main/cooperative_soul.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Human|main:human]] + +--- + +You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them. If you are at least an expert in the skill you are [[Aiding|main:aid]], when you roll a failure or critical failure to Aid a skill check, you get a success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/coordinated_charge.md b/pf2e-remaster/wiki/main/coordinated_charge.md new file mode 100644 index 0000000..5415772 --- /dev/null +++ b/pf2e-remaster/wiki/main/coordinated_charge.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** (2 actions) +**Traits:** Archetype, Visual +**Prerequisites:** [[Marshal Dedication|main:marshal_dedication]] + +--- + +You heroically dash into the fray, inspiring your allies to follow. You Stride up to your Speed and make a melee Strike. If your Strike hits and damages an enemy, each ally within 60 feet who saw you hit can use a reaction to Stride, but they each must end their Stride closer to the creature you hit than where they started. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/copper_and_spinel_puzzle_box.md b/pf2e-remaster/wiki/main/copper_and_spinel_puzzle_box.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/copper_and_spinel_puzzle_box.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/copper_pieces.md b/pf2e-remaster/wiki/main/copper_pieces.md new file mode 100644 index 0000000..4875f69 --- /dev/null +++ b/pf2e-remaster/wiki/main/copper_pieces.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1 cp +**Bulk:** 1 + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/copper_statuette_of_a_salamander.md b/pf2e-remaster/wiki/main/copper_statuette_of_a_salamander.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/copper_statuette_of_a_salamander.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/coral.md b/pf2e-remaster/wiki/main/coral.md new file mode 100644 index 0000000..8f9c513 --- /dev/null +++ b/pf2e-remaster/wiki/main/coral.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/coral_idol_of_an_elemental_lord.md b/pf2e-remaster/wiki/main/coral_idol_of_an_elemental_lord.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/coral_idol_of_an_elemental_lord.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cornered_fury.md b/pf2e-remaster/wiki/main/cornered_fury.md new file mode 100644 index 0000000..00f3f5c --- /dev/null +++ b/pf2e-remaster/wiki/main/cornered_fury.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +If a foe of a larger size than you critically hits and damages you, that foe is [[Off-Guard|main:off-guard]] to you for 1 round. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cornucopia.md b/pf2e-remaster/wiki/main/cornucopia.md new file mode 100644 index 0000000..ebef27a --- /dev/null +++ b/pf2e-remaster/wiki/main/cornucopia.md @@ -0,0 +1,20 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, [[Druid|main:druid]], Focus, Healing, Manipulate, Plant, Vitality +**Cast:** (2 actions) +**Duration:** 10 minutes + +--- + +Vines twine into a wicker horn in your hands, and out spills a single fruit, nut, or similar small bit of produce. A creature who eats the produce with an Interact action regains 1d6+4 HP. The cornucopia, as well as any unconsumed pieces of fruit, wither away at the end of the duration. + +--- + +**Heightened (+1)** The cornucopia produces an additional piece of food. A creature can consume any amount of food from the same casting with a single Interact action. Eating six pieces of produce from the cornucopia gives as much nourishment as one square meal for a typical human. + +Consume all produce + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/corrective_lenses.md b/pf2e-remaster/wiki/main/corrective_lenses.md new file mode 100644 index 0000000..7066a00 --- /dev/null +++ b/pf2e-remaster/wiki/main/corrective_lenses.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — +**Usage:** worn + +--- + +A set of corrective lenses might take the form of eyeglasses or specialized goggles worn over the eyes. You can don or remove your corrective lenses as an Interact action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/corrosive.md b/pf2e-remaster/wiki/main/corrosive.md new file mode 100644 index 0000000..e70233e --- /dev/null +++ b/pf2e-remaster/wiki/main/corrosive.md @@ -0,0 +1,15 @@ +**Item 8** +**Traits:** Acid, Magical +**Price:** 500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target's armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/corrosive_ammunition.md b/pf2e-remaster/wiki/main/corrosive_ammunition.md new file mode 100644 index 0000000..512de80 --- /dev/null +++ b/pf2e-remaster/wiki/main/corrosive_ammunition.md @@ -0,0 +1,20 @@ +**Item 7** +**Traits:** Consumable, Magical +**Price:** 70 gp +**Bulk:** — + +--- + +**Activate** (1 action) (manipulate) + +--- + +This peculiar ammunition is coated in yellow dust that leaves a stain on anything it touches. When activated corrosive ammunition hits a target, it dissolves across the target's armor. The armor takes 1d8 persistent acid damage that ignores the armor's Hardness; if the target isn't wearing armor, it takes the acid damage instead. This damage occurs at the end of the target's turns. + +The creature can end this effect by spending an Interact action to wipe off the corrosive dust, and otherwise the effect ends once the armor becomes broken. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/corrosive_greater.md b/pf2e-remaster/wiki/main/corrosive_greater.md new file mode 100644 index 0000000..c243b10 --- /dev/null +++ b/pf2e-remaster/wiki/main/corrosive_greater.md @@ -0,0 +1,17 @@ +**Item 15** +**Traits:** Acid, Magical +**Price:** 6500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target's armor (if any) takes 6d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead. + +The acid damage dealt by this weapon ignores the target's acid resistance. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/corrosive_muck.md b/pf2e-remaster/wiki/main/corrosive_muck.md new file mode 100644 index 0000000..84fb019 --- /dev/null +++ b/pf2e-remaster/wiki/main/corrosive_muck.md @@ -0,0 +1,25 @@ +**Spell 5** +**Traits:** Acid, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Defense:** basic Reflex +**Duration:** 1 minute + +--- + +**Area** all squares in two 10-foot bursts. + +--- + +You create two puddles of acidic slime that hinders the movement of anyone who walks through them. The area of each pool becomes greater difficult terrain. Each round that a creature starts its turn in one of the pools or enters a pool during a move action it's using, it takes 8d6 acid damage with a basic Reflex save. A creature that critically fails its saving throw also takes 1d6 persistent acid. As normal, if a Large or larger creature starts its turn in both pools, it takes the damage only once. + +--- + +**Heightened (+2)** Create an additional 10-foot burst. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cosmos.md b/pf2e-remaster/wiki/main/cosmos.md new file mode 100644 index 0000000..2eed5a1 --- /dev/null +++ b/pf2e-remaster/wiki/main/cosmos.md @@ -0,0 +1,33 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] + +--- + +Celestial bodies great and small exert influence on you, giving you sublime cosmic power. Perhaps you see the glittering stars as a divine blessing, or perhaps you feel drawn to the infinitely dark spaces between. + +**Granted Spells** + +- **cantrip:** [[Light|main:light]] +- **1st:** [[Dizzying Colors|main:dizzying_colors]] +- **2nd:** [[Darkness|main:darkness]] +- **5th:** [[Moon Frenzy|main:moon_frenzy]] + +**Revelation Spells** + +- **initial:** [[Spray of Stars|main:spray_of_stars]] +- **advanced:** [[Interstellar Void|main:interstellar_void]] +- **greater:** [[Moonlight Bridge|main:moonlight_bridge]] + +**Related Domains** darkness, moon, nothingness, star + +**Mystery Skill** Nature + +**Oracle Feat** [[Oracular Warning|main:oracular_warning]] + +[[Curse of the Sky's Call|main:curse_of_the_skys_call]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cost_of_living.md b/pf2e-remaster/wiki/main/cost_of_living.md new file mode 100644 index 0000000..84bbad6 --- /dev/null +++ b/pf2e-remaster/wiki/main/cost_of_living.md @@ -0,0 +1,13 @@ +| Standard of Living | Week | Month | Year | +|---|---|---|---| +| Subsistence* | 4 sp | 2 gp | 24 gp | +| Comfortable | 1 gp | 4 gp | 52 gp | +| Fine | 30 gp | 130 gp | 1,600 gp | +| Extravagant | 100 gp | 430 gp | 5,200 gp | +| * You can attempt to Subsist using Society or Survival for free. | | | | + +*Source: GM Core, p. 50.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/counter_perform.md b/pf2e-remaster/wiki/main/counter_perform.md new file mode 100644 index 0000000..222bc08 --- /dev/null +++ b/pf2e-remaster/wiki/main/counter_perform.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Bard Dedication|main:bard_dedication]] + +--- + +You gain the [[Counter Performance|main:counter_performance]] composition spell. This is a focus spell, granting you a focus pool or expanding that pool. You can Refocus by engaging your muse. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/counter_performance.md b/pf2e-remaster/wiki/main/counter_performance.md new file mode 100644 index 0000000..ee842e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/counter_performance.md @@ -0,0 +1,18 @@ +**Focus 1** +**Traits:** Uncommon, [[Bard|main:bard]], Composition, Concentrate, Focus, Fortune, Manipulate, Mental +**Cast:** (reaction) +**Area:** 60-foot emanation + +--- + +**Trigger** You or an ally within 60 feet rolls a saving throw against an auditory or visual effect. + +--- + +Your performance protects you and your allies. Roll a Performance check for a type you know—it must be an auditory performance if the trigger was auditory or a visual one for a visual trigger, and this action gains the traits for the type of performance. You and allies in the area can use the better result between your Performance check and the saving throw. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/counteracting.md b/pf2e-remaster/wiki/main/counteracting.md new file mode 100644 index 0000000..9032eb3 --- /dev/null +++ b/pf2e-remaster/wiki/main/counteracting.md @@ -0,0 +1,37 @@ +Some effects try to counteract spells, afflictions, conditions, or other effects. Counteract checks compare the power of two forces and determine which defeats the other. Successfully counteracting an effect disrupts it, preventing it from having any effect, unless noted otherwise. + +When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target's DC. If you're counteracting an affliction, the DC is in the affliction's stat block. If it's a spell, use the caster's DC. The GM can also calculate a DC based on the target effect's level. For spells, the counteract check modifier is your spellcasting attribute modifier plus your spellcasting proficiency bonus, plus any bonuses and penalties that specifically apply to counteract checks. + +What you can counteract depends on the check result and the target's counteract rank. If an effect is a spell, its rank is the counteract rank. Otherwise, halve its level and round up to determine its counteract rank (minimum counteract rank 0). If an effect's level is unclear and it came from a creature, halve and round up the creature's level. + +**Critical Success** Counteract the target if its counteract rank is no more than 3 higher than your effect's counteract rank. + +**Success** Counteract the target if its counteract rank is no more than 1 higher than your effect's counteract rank. + +**Failure** Counteract the target if its counteract rank is lower than your effect's counteract rank. + +**Critical Failure** You fail to counteract the target. + +### Counteract Table + +| Counteract Rank | Failure | Success | Critical Success | +|---|---|---|---| +| 0 | — | 1 (1 to 2) | 3 (5 to 6) | +| 1 | 0 (-1 to 0) | 2 (3 to 4) | 4 (7 to 8) | +| 2 | 1 (1 to 2) | 3 (5 to 6) | 5 (9 to 10) | +| 3 | 2 (3 to 4) | 4 (7 to 8) | 6 (11 to 12) | +| 4 | 3 (5 to 6) | 5 (9 to 10) | 7 (13 to 14) | +| 5 | 4 (7 to 8) | 6 (11 to 12) | 8 (15 to 16) | +| 6 | 5 (9 to 10) | 7 (13 to 14) | 9 (17 to 18) | +| 7 | 6 (11 to 12) | 8 (15 to 16) | 10 (19 to 20) | +| 8 | 7 (13 to 14) | 9 (17 to 18) | 11 (21 to 22) | +| 9 | 8 (15 to 16) | 10 (19 to 20) | 12 (23 to 24) | +| 10 | 9 (17 to 18) | 11 (21 to 22) | 13 (25 to 26) | + +The first number in each column is the counteract rank at which you can counteract an effect based on your degree of success. The numbers in parentheses are the typical level range corresponding to that rank. + +*Source: Player Core, p. 431.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/countering_charm.md b/pf2e-remaster/wiki/main/countering_charm.md new file mode 100644 index 0000000..05ad45f --- /dev/null +++ b/pf2e-remaster/wiki/main/countering_charm.md @@ -0,0 +1,25 @@ +**Item 11** +**Traits:** Uncommon, Invested, Magical +**Price:** 1200 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into *countering charms* that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast. + +**Activate—Counter** (reaction) (manipulate) + +**Trigger** You are targeted by or within the area of the spell stored within the charm + +**Requirements** You have a free hand + +--- + +**Effect** You present the charm and attempt to counteract the triggering spell, using the rank of the spell stored in the charm and a counteract modifier of +20. This expends the spell held in the charm. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/countering_charm_greater.md b/pf2e-remaster/wiki/main/countering_charm_greater.md new file mode 100644 index 0000000..b20f4b0 --- /dev/null +++ b/pf2e-remaster/wiki/main/countering_charm_greater.md @@ -0,0 +1,25 @@ +**Item 15** +**Traits:** Uncommon, Invested, Magical +**Price:** 5500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into *countering charms* that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast. + +**Activate—Counter** (reaction) (manipulate) + +**Trigger** You are targeted by or within the area of the spell stored within the charm + +**Requirements** You have a free hand + +--- + +**Effect** You present the charm and attempt to counteract the triggering spell, using the rank of the spell stored in the charm and a counteract modifier of +25. This expends the spell held in the charm. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/countering_charm_major.md b/pf2e-remaster/wiki/main/countering_charm_major.md new file mode 100644 index 0000000..23def65 --- /dev/null +++ b/pf2e-remaster/wiki/main/countering_charm_major.md @@ -0,0 +1,25 @@ +**Item 18** +**Traits:** Uncommon, Invested, Magical +**Price:** 20000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into *countering charms* that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast. + +**Activate—Counter** (reaction) (manipulate) + +**Trigger** You are targeted by or within the area of the spell stored within the charm + +**Requirements** You have a free hand + +--- + +**Effect** You present the charm and attempt to counteract the triggering spell, using the rank of the spell stored in the charm and a counteract modifier of +30. This expends the spell held in the charm. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/counterspell_prepared.md b/pf2e-remaster/wiki/main/counterspell_prepared.md new file mode 100644 index 0000000..38f6378 --- /dev/null +++ b/pf2e-remaster/wiki/main/counterspell_prepared.md @@ -0,0 +1,20 @@ +**Class Feat 1** (reaction) +**Traits:** [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +**Trigger** A creature Casts a Spell that you have prepared + +--- + +When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it. You expend a prepared spell to counter the triggering creature's casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell. + +--- + +**Special** This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, primal, or occult). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/countless_eyes.md b/pf2e-remaster/wiki/main/countless_eyes.md new file mode 100644 index 0000000..400c66e --- /dev/null +++ b/pf2e-remaster/wiki/main/countless_eyes.md @@ -0,0 +1,17 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 1 minute + +--- + +Eyes form across the touched creature's body, allowing it to see in all directions at once. The subject can't be flanked for the spell's duration. In addition, when the subject succeeds when Seeking, it critically succeeds instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/courageous_advance.md b/pf2e-remaster/wiki/main/courageous_advance.md new file mode 100644 index 0000000..53a74a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/courageous_advance.md @@ -0,0 +1,13 @@ +**Class Feat 4** (1 action) +**Traits:** Auditory, [[Bard|main:bard]], Concentrate, Spellshape +**Prerequisites:** warrior muse + +--- + +With a rousing call, you exhort an ally to advance. If your next action is to cast the [[Courageous Anthem|main:courageous_anthem]] composition cantrip, one ally of your choice who gains a status bonus from the spell can immediately use their reaction to Stride. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/courageous_anthem.md b/pf2e-remaster/wiki/main/courageous_anthem.md new file mode 100644 index 0000000..76115be --- /dev/null +++ b/pf2e-remaster/wiki/main/courageous_anthem.md @@ -0,0 +1,15 @@ +**Cantrip 1** +**Traits:** Uncommon, [[Bard|main:bard]], Cantrip, Composition, Concentrate, Emotion, Mental +**Cast:** (1 action) +**Area:** 60-foot emanation +**Duration:** 1 round + +--- + +You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/courageous_assault.md b/pf2e-remaster/wiki/main/courageous_assault.md new file mode 100644 index 0000000..c22ed97 --- /dev/null +++ b/pf2e-remaster/wiki/main/courageous_assault.md @@ -0,0 +1,13 @@ +**Class Feat 10** (1 action) +**Traits:** Auditory, [[Bard|main:bard]], Concentrate, Spellshape +**Prerequisites:** warrior muse + +--- + +With a mighty shout, you can stir an ally to attack. If your next action is to cast the [[Courageous Anthem|main:courageous_anthem]] composition cantrip, one ally of your choice who gains a status bonus from the spell can immediately use their reaction to make a melee Strike. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/courageous_onslaught.md b/pf2e-remaster/wiki/main/courageous_onslaught.md new file mode 100644 index 0000000..c25155d --- /dev/null +++ b/pf2e-remaster/wiki/main/courageous_onslaught.md @@ -0,0 +1,13 @@ +**Class Feat 16** (1 action) +**Traits:** Auditory, [[Bard|main:bard]], Concentrate, Spellshape +**Prerequisites:** [[Courageous Advance|main:courageous_advance]]; [[Courageous Assault|main:courageous_assault]] + +--- + +You use your performance to orchestrate an onslaught against your enemies. If your next action is to cast the [[Courageous Anthem|main:courageous_anthem]] composition cantrip, one ally of your choice who gains a status bonus from the spell can immediately use their reaction to Stride and then make a melee Strike. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/courier.md b/pf2e-remaster/wiki/main/courier.md new file mode 100644 index 0000000..49aaad2 --- /dev/null +++ b/pf2e-remaster/wiki/main/courier.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Dexterity or Intelligence, free +**Trained skills:** [[Society|main:society]] + +--- + +In your youth, you earned coin running messages for persons of wealth and influence, darting through crowded city streets. Your dogged commitment to deliver your message was good training for the life of an adventurer. + +Choose two attribute boosts. One must be to **Dexterity** or **Intelligence**, and one is a free attribute boost. + +You're trained in the Society skill and the Lore skill for the city in which you were raised. You gain the [[Glean Contents|main:glean_contents]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/courtly_graces.md b/pf2e-remaster/wiki/main/courtly_graces.md new file mode 100644 index 0000000..d16f013 --- /dev/null +++ b/pf2e-remaster/wiki/main/courtly_graces.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Society|main:society]] + +--- + +You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. Unless you are intentionally presenting yourself differently, anyone who speaks with you will assume you are a noble or closely associated with the nobility (such as a prominent servant). You can use Society to [[Make an Impression|main:make_an_impression]] on a noble, as well as with Impersonate to pretend to be a type of noble or a specific individual noble. If you use the normal skills in those situations, you receive a +1 circumstance bonus to the check instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/coven_spell.md b/pf2e-remaster/wiki/main/coven_spell.md new file mode 100644 index 0000000..02f1805 --- /dev/null +++ b/pf2e-remaster/wiki/main/coven_spell.md @@ -0,0 +1,19 @@ +**Class Feat 12** (reaction) +**Traits:** Spellshape, [[Witch|main:witch]] + +--- + +**Trigger** An ally within 30 feet Casts a Spell. + +--- + +You rhyme with your ally's incantations or echo their movements, linking your magic to empower their spell in one of two ways: + +- If their spell deals damage and doesn't have a duration, you grant that spell a status bonus to damage equal to its rank. +- If their spell doesn't have a spellshape effect applied to it, apply the effects of any one spellshape feat you know to the spell. The spellshape feat must be one that can be applied to the triggering spell, and you must be able to use it (for instance, if the spellshape feat is usable only a limited number of times per day). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cover_tracks.md b/pf2e-remaster/wiki/main/cover_tracks.md new file mode 100644 index 0000000..8174dc6 --- /dev/null +++ b/pf2e-remaster/wiki/main/cover_tracks.md @@ -0,0 +1,14 @@ +**Action** +**Traits:** Concentrate, Exploration, Move + +--- + +You cover your tracks, moving up to half your travel Speed, using the Travel Speed rules. You don't need to attempt a Survival check to cover your tracks, but anyone tracking you must succeed at a Survival check against your Survival DC if it is higher than the normal DC to [[Track|main:track]]. + +In some cases, you might Cover Tracks in an encounter. In this case, Cover Tracks is a single action and doesn't have the exploration trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/coyote_cloak.md b/pf2e-remaster/wiki/main/coyote_cloak.md new file mode 100644 index 0000000..41b24f0 --- /dev/null +++ b/pf2e-remaster/wiki/main/coyote_cloak.md @@ -0,0 +1,15 @@ +**Item 3** +**Traits:** Invested, Magical +**Price:** 60 gp +**Bulk:** — +**Usage:** worncloak + +--- + +This dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/coyote_cloak_greater.md b/pf2e-remaster/wiki/main/coyote_cloak_greater.md new file mode 100644 index 0000000..62bf93d --- /dev/null +++ b/pf2e-remaster/wiki/main/coyote_cloak_greater.md @@ -0,0 +1,15 @@ +**Item 9** +**Traits:** Invested, Magical +**Price:** 650 gp +**Bulk:** — +**Usage:** worncloak + +--- + +This dusty coat is made of mangy brown-and-gray coyote fur. You gain a +2 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed four times as many additional creatures. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cozy_cabin.md b/pf2e-remaster/wiki/main/cozy_cabin.md new file mode 100644 index 0000000..f2979c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/cozy_cabin.md @@ -0,0 +1,18 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Wood +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Range:** 30 feet +**Duration:** 12 hours + +--- + +You shape a cabin 20 feet on each side and 10 feet high. This cabin has the structure trait and the same restrictions as magic items that create structures. The walls of the hut are simple and wooden, with small, square glass windows, and it has one wooden door. It doesn't include its own lock, but it has a fastener to which a lock can be applied. + +The interior contains three cots, one chamber pot, and a small fireplace holding a magical fire. The interior is lit with a small magical light that you can light or extinguish at will using a Sustain action. The climate inside the hut is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater destroy the hut. Other creatures can freely enter and exit the hut without damaging it, but if you exit the hut, the spell ends. You can Dismiss the spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/craft.md b/pf2e-remaster/wiki/main/craft.md new file mode 100644 index 0000000..c90feea --- /dev/null +++ b/pf2e-remaster/wiki/main/craft.md @@ -0,0 +1,35 @@ +**Action** +**Traits:** Downtime, Manipulate + +--- + +You can make an item from raw materials. You need the [[Alchemical Crafting|main:alchemical_crafting]] skill feat to create alchemical items and the [[Magical Crafting|main:magical_crafting]] feat to create magic items. + +To craft an item, you must meet the following requirements: + +- The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 17th or higher, you must be legendary. +- The item must be common, or you must otherwise have access to it. +- You have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to forge a metal shield, or an [[Alchemist's Lab|main:alchemists_lab]] to produce alchemical items. +- You must supply raw materials worth at least half the item's Price. You always expend at least that amount of raw materials when you Craft successfully. If you're in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer precious materials. + +You attempt a Crafting check after you spend 2 days of work setting up, or 1 day if you have the item's formula. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances. + +If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item's Price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using the Income Earned table, based on your proficiency rank in Crafting and using your own level instead of a task level. + +After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. + +--- + +**Critical Success** Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting. + +**Success** Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank. + +**Failure** You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over. + +**Critical Failure** You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/craft_anything.md b/pf2e-remaster/wiki/main/craft_anything.md new file mode 100644 index 0000000..51f7cd5 --- /dev/null +++ b/pf2e-remaster/wiki/main/craft_anything.md @@ -0,0 +1,13 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Crafting|main:crafting]] + +--- + +You can find ways to craft just about anything, despite restrictions. As long as you have the appropriate Crafting skill feat (such as Magical Crafting for magic items) and meet the item's level and proficiency requirements, you ignore just about any other requirement, such as being of a specific ancestry or providing spells. If a requirement adds to the item's cost, you must still pay it (including castings of spells that themselves have a cost). You can't ignore requirements of special items that have exclusive means of access and Crafting, such as artifacts. The GM decides whether you can ignore a requirement. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/craft_philosophers_stone.md b/pf2e-remaster/wiki/main/craft_philosophers_stone.md new file mode 100644 index 0000000..8527e45 --- /dev/null +++ b/pf2e-remaster/wiki/main/craft_philosophers_stone.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +Your research has paid off, culminating in the legendary philosopher's stone. You learn the formula for the [[Philosopher's Stone|main:philosophers_stone]] and can add it to your formula book. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crafters_appraisal.md b/pf2e-remaster/wiki/main/crafters_appraisal.md new file mode 100644 index 0000000..7d8b960 --- /dev/null +++ b/pf2e-remaster/wiki/main/crafters_appraisal.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Crafting|main:crafting]] + +--- + +Your knowledge of items' construction allows you to discern their magical effects as well. You can use Crafting instead of a skill associated with a magic tradition to [[Identify Magic|main:identify_magic]] on magic items, though not on any other sorts of magic. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crafters_eyepiece.md b/pf2e-remaster/wiki/main/crafters_eyepiece.md new file mode 100644 index 0000000..a29e36d --- /dev/null +++ b/pf2e-remaster/wiki/main/crafters_eyepiece.md @@ -0,0 +1,17 @@ +**Item 3** +**Traits:** Invested, Magical +**Price:** 60 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. + +You gain a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crafters_eyepiece_greater.md b/pf2e-remaster/wiki/main/crafters_eyepiece_greater.md new file mode 100644 index 0000000..2349f50 --- /dev/null +++ b/pf2e-remaster/wiki/main/crafters_eyepiece_greater.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Invested, Magical +**Price:** 1200 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. + +You gain a +2 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success. + +--- + +**Activate—Prototype** 1 minute (manipulate) + +**Frequency** once per day + +--- + +**Effect** You calibrate the eyepiece to have it cast a 5th-rank [[Creation|main:creation]] spell over the course of 1 minute to construct a temporary item. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crafting.md b/pf2e-remaster/wiki/main/crafting.md new file mode 100644 index 0000000..759e198 --- /dev/null +++ b/pf2e-remaster/wiki/main/crafting.md @@ -0,0 +1,36 @@ +**Key attribute:** Intelligence + +Making and repairing items, and knowing about how they are made, including alchemy and constructs. + +Your Crafting modifier is your Intelligence modifier plus your proficiency bonus in Crafting (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Recall Knowledge|main:recall_knowledge]] +- [[Repair|main:repair]] + +You must be trained in the skill to use these: + +- [[Craft|main:craft]] +- [[Earn Income|main:earn_income]] +- [[Identify Alchemy|main:identify_alchemy]] + +## Skill feats + +Skill feats that need Crafting: + +- **Level 1:** [[Alchemical Crafting|main:alchemical_crafting]], [[Crafter's Appraisal|main:crafters_appraisal]], [[Improvise Tool|main:improvise_tool]], [[Quick Repair|main:quick_repair]], [[Seasoned|main:seasoned]], [[Snare Crafting|main:snare_crafting]], [[Specialty Crafting|main:specialty_crafting]] +- **Level 2:** [[Communal Crafting|main:communal_crafting]], [[Inventor|main:inventor]], [[Magical Crafting|main:magical_crafting]] +- **Level 4:** [[Reverse Engineering|main:reverse_engineering]] +- **Level 7:** [[Expert Disassembly|main:expert_disassembly]], [[Impeccable Crafting|main:impeccable_crafting]], [[Rapid Affixture|main:rapid_affixture]], [[Signature Crafting|main:signature_crafting]] +- **Level 15:** [[Craft Anything|main:craft_anything]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crane_flutter.md b/pf2e-remaster/wiki/main/crane_flutter.md new file mode 100644 index 0000000..ac84142 --- /dev/null +++ b/pf2e-remaster/wiki/main/crane_flutter.md @@ -0,0 +1,19 @@ +**Class Feat 6** (reaction) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Crane Stance|main:crane_stance]] + +--- + +**Trigger** You are targeted with an attack by an observed attacker. + +**Requirements** You are in [[Crane Stance|main:crane_stance]]. + +--- + +You interpose your arm between yourself and your opponent. Your circumstance bonus to AC from Crane Stance increases to +3 against the triggering attack. If the attack misses you and the attacker is within your reach, you can immediately make a crane wing Strike against the attacker at a -2 penalty. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crane_stance.md b/pf2e-remaster/wiki/main/crane_stance.md new file mode 100644 index 0000000..3681e24 --- /dev/null +++ b/pf2e-remaster/wiki/main/crane_stance.md @@ -0,0 +1,20 @@ +**Class Feat 1** (1 action) +**Traits:** [[Monk|main:monk]], Stance + +--- + +**Requirements** You are unarmored + +--- + +Your arms flutter like a crane's wings. + +You gain a +1 circumstance bonus to AC, but the only Strikes you can make are crane wing attacks. These deal 1d6 bludgeoning damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. + +While in Crane Stance, reduce the DC for High Jump and Long Jump by 5, and when you Leap, you can move an additional 5 feet horizontally or 2 feet vertically. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crashing_slam.md b/pf2e-remaster/wiki/main/crashing_slam.md new file mode 100644 index 0000000..796ab7b --- /dev/null +++ b/pf2e-remaster/wiki/main/crashing_slam.md @@ -0,0 +1,15 @@ +**Class Feat 10** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** [[Slam Down|main:slam_down]] + +--- + +You can dash your foe to the ground with a single blow. If the Strike you make with [[Slam Down|main:slam_down]] hits, you can automatically get a critical success on your [[Trip|main:trip]] instead of rolling a check. (Both the Strike and Trip still count toward your multiple attack penalty). + +If you used a two-handed melee weapon for the Strike, you can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crashing_wave.md b/pf2e-remaster/wiki/main/crashing_wave.md new file mode 100644 index 0000000..0972c75 --- /dev/null +++ b/pf2e-remaster/wiki/main/crashing_wave.md @@ -0,0 +1,20 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 30-foot cone +**Defense:** basic Reflex + +--- + +You summon a crashing wave that sweeps away from you. You deal 6d6 bludgeoning damage to creatures in the area. The water also extinguishes non-magical fires in the area. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crawl.md b/pf2e-remaster/wiki/main/crawl.md new file mode 100644 index 0000000..585340f --- /dev/null +++ b/pf2e-remaster/wiki/main/crawl.md @@ -0,0 +1,16 @@ +**Action** (1 action) +**Traits:** Move + +--- + +**Requirements** You are prone and your Speed is at least 10 feet. + +--- + +You move 5 feet by crawling and continue to stay [[Prone|main:prone]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/create_a_diversion.md b/pf2e-remaster/wiki/main/create_a_diversion.md new file mode 100644 index 0000000..f0976c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/create_a_diversion.md @@ -0,0 +1,20 @@ +**Action** (1 action) +**Traits:** Mental + +--- + +With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the manipulate trait. If you use distracting words, it gains the auditory and linguistic traits. + +Attempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute. + +--- + +**Success** You become [[Hidden|main:hidden]] to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to [[Sneak|main:sneak]] away.) This lasts until the end of your turn or until you do anything except Step or use the Stealth skill to Hide or Sneak. If you Strike a creature, the creature remains [[Off-Guard|main:off-guard]] against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. + +**Failure** You don't divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/create_food.md b/pf2e-remaster/wiki/main/create_food.md new file mode 100644 index 0000000..6130949 --- /dev/null +++ b/pf2e-remaster/wiki/main/create_food.md @@ -0,0 +1,23 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** 1 hour +**Range:** 30 feet + +--- + +You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on). + +--- + +**Heightened (4th)** You can feed 12 Medium creatures. + +**Heightened (6th)** You can feed 50 Medium creatures. + +**Heightened (8th)** You can feed 200 Medium creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/create_forgery.md b/pf2e-remaster/wiki/main/create_forgery.md new file mode 100644 index 0000000..10d2993 --- /dev/null +++ b/pf2e-remaster/wiki/main/create_forgery.md @@ -0,0 +1,28 @@ +**Action** +**Traits:** Downtime, Secret + +--- + +**Requirements** You provide the proper writing materials for your forgery. + +--- + +You create a forged document, usually over the course of a day or a week. The GM rolls a secret DC 20 Society check. If you need to forge a specific person's handwriting, you need a sample of that person's handwriting. Otherwise, you need only to have seen a similar document, and you gain up to a +4 circumstance bonus to the check (the GM determines the bonus). + +--- + +**Success** The forgery is of good enough quality that passive observers can't notice the fake (but see Examining Forgeries). + +**Failure** The forgery has some obvious signs of being a fake, potentially allowing passive observers to detect it. Each time a passive observer sees the document, the GM compares your check result to the observer's Perception DC or Society DC, whichever is higher. If your result doesn't exceed a passive observer's DC, that observer knows the document is a forgery. + +--- + +## Examining Forgeries + +A creature on the lookout for forgeries, even one who was fooled on a passive glance, can take time to closely examine a document to see if it's a forgery. They apply different techniques and analysis methods to look beyond the surface elements and attempt a secret Perception or Society check against the forger's Society DC; any bonus you had to create the forgery initially applies to this DC. On a success, the examiner knows the document is a forgery. On a failure, they think the document is genuine and can't try again unless they get a new reason to be suspicious of the document. If a PC examines a genuine document, the GM might still pretend to roll a secret check before revealing the document is genuine. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/create_undead.md b/pf2e-remaster/wiki/main/create_undead.md new file mode 100644 index 0000000..b7e2e05 --- /dev/null +++ b/pf2e-remaster/wiki/main/create_undead.md @@ -0,0 +1,52 @@ +**Ritual 2** +**Traits:** Uncommon, Unholy +**Cast:** 1 day +**Cost:** black onyx, see Creature Creation Rituals table +**Range:** 10 feet +**Targets:** 1 dead creature +**Primary check:** Arcana (expert), Occultism (expert), or Religion (expert) +**Secondary casters:** 1 +**Secondary checks:** Religion + +--- + +You transform the target into an undead creature with a level up to that allowed in the Creature Creation Rituals table. There are many versions of this ritual, each specific to a particular type of undead (one ritual for all zombies, one for skeletons, one for ghouls, and so on), and the rituals that create rare undead are also rare. Some forms of undead, such as liches, form using their own unique methods and can't be created with a version of *create undead*. + +--- + +**Critical Success** The target becomes an undead creature of the appropriate type. If it's at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it's intelligent and doesn't become a minion, the undead is helpful to you for awakening it, though it's still a horrid and evil creature. If it's unintelligent and doesn't become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands. + +**Success** As critical success, except an intelligent undead that doesn't become your minion is only friendly to you, and an unintelligent undead that doesn't become your minion leaves you alone unless you attack it. It marauds the local area rather than following your command. + +**Failure** You fail to create the undead. + +**Critical Failure** You create the undead, but its soul, tortured by your foul necromancy, is full of nothing but hatred for you. It attempts to destroy you. + +## Creatures Creation Rituals + +| Creature Level | Spell Rank Required | Cost | +|---|---|---| +| -1 or 0 | 2 | 15 gp | +| 1 | 2 | 60 gp | +| 2 | 3 | 105 gp | +| 3 | 3 | 180 gp | +| 4 | 4 | 300 gp | +| 5 | 4 | 480 gp | +| 6 | 5 | 750 gp | +| 7 | 5 | 1,080 gp | +| 8 | 6 | 1,500 gp | +| 9 | 6 | 2,100 gp | +| 10 | 7 | 3,000 gp | +| 11 | 7 | 4,200 gp | +| 12 | 8 | 6,000 gp | +| 13 | 8 | 9,000 gp | +| 14 | 9 | 13,500 gp | +| 15 | 9 | 19,500 gp | +| 16 | 10 | 30,000 gp | +| 17 | 10 | 45,000 gp | + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/create_water.md b/pf2e-remaster/wiki/main/create_water.md new file mode 100644 index 0000000..04f3a0a --- /dev/null +++ b/pf2e-remaster/wiki/main/create_water.md @@ -0,0 +1,15 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 0 feet + +--- + +As you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/creation.md b/pf2e-remaster/wiki/main/creation.md new file mode 100644 index 0000000..5e13661 --- /dev/null +++ b/pf2e-remaster/wiki/main/creation.md @@ -0,0 +1,20 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** 1 minute +**Range:** 0 feet +**Duration:** 1 hour + +--- + +You conjure a temporary object from magical energy. It must consist of earthen or plant-derived matter (such as wood, paper, brick, or stone) and be 5 cubic feet or smaller. It can't rely on intricate artistry or complex moving parts, never fulfills a cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. It is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item. The spell gains the appropriate trait for the item created, typically earth, plant, or wood. + +--- + +**Heightened (5th)** The item is metal and can include common minerals, like feldspar or quartz. The spell gains the metal trait if used to create a metal object + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/creative_splash.md b/pf2e-remaster/wiki/main/creative_splash.md new file mode 100644 index 0000000..b372a11 --- /dev/null +++ b/pf2e-remaster/wiki/main/creative_splash.md @@ -0,0 +1,24 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Illusion, Manipulate, Visual +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 5-foot burst +**Defense:** Will +**Duration:** varies + +--- + +A deluge of paint or colorful illusions descend on the area, reflecting your personal creative specialty. Roll 1d4 to determine the color of the illusion. Each creature in the area must succeed at a Will save or take the effect listed on the table for the color. + +| 1d4 | Color | Failure | Critical Failure | +|---|---|---|---| +| 1 | White | Dazzled for 1 round | Dazzled for 1 minute | +| 2 | Red | Enfeebled 1 for 1 round | Enfeebled 2 for 1 round | +| 3 | Yellow | Frightened 1 | Frightened 2 | +| 4 | Blue | Clumsy 1 for 1 round | Clumsy 2 for 1 round | + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/creature_identification.md b/pf2e-remaster/wiki/main/creature_identification.md new file mode 100644 index 0000000..f35090d --- /dev/null +++ b/pf2e-remaster/wiki/main/creature_identification.md @@ -0,0 +1,29 @@ +Use the creature's level, adjusted for rarity and fame. Success recalls a well-known attribute; critical success adds something more subtle. + +| Creature Trait | Skills | +|---|---| +| Aberration | Occultism | +| Animal | Nature | +| Astral | Occultism | +| Beast | Arcana, Nature | +| Celestial | Religion | +| Construct | Arcana, Crafting | +| Dragon | Arcana | +| Elemental | Arcana, Nature | +| Ethereal | Occultism | +| Fey | Nature | +| Fiend | Religion | +| Fungus | Nature | +| Humanoid | Society | +| Monitor | Religion | +| Ooze | Occultism | +| Plant | Nature | +| Shade | Religion | +| Spirit | Occultism | +| Undead | Religion | + +*Source: GM Core, p. 54.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cremate_undead.md b/pf2e-remaster/wiki/main/cremate_undead.md new file mode 100644 index 0000000..55465ab --- /dev/null +++ b/pf2e-remaster/wiki/main/cremate_undead.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Cleric|main:cleric]] + +--- + +Your overwhelming vitality sets undead alight. When you use a [[Heal|main:heal]] spell to damage undead, each undead that takes damage also takes persistent fire damage equal to the spell's rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/criminal.md b/pf2e-remaster/wiki/main/criminal.md new file mode 100644 index 0000000..2322ddd --- /dev/null +++ b/pf2e-remaster/wiki/main/criminal.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Dexterity or Intelligence, free +**Trained skills:** [[Stealth|main:stealth]], Underworld Lore ([[Lore|main:lore]]) + +--- + +As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot. + +Choose two attribute boosts. One must be to **Dexterity** or **Intelligence**, and one is a free attribute boost. + +You're trained in the Stealth skill and the Underworld Lore skill. You gain the [[Experienced Smuggler|main:experienced_smuggler]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cringe.md b/pf2e-remaster/wiki/main/cringe.md new file mode 100644 index 0000000..a7be38f --- /dev/null +++ b/pf2e-remaster/wiki/main/cringe.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** (reaction) +**Traits:** Emotion, [[Kobold|main:kobold]], Mental, Visual + +--- + +**Trigger** A creature you are aware of critically succeeds on a Strike against you and would deal damage to you. + +--- + +With pitiful posturing, you cause your foe to pull back a deadly attack. The attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to your level + 2. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to your Cringe for 24 hours. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crisis_of_faith.md b/pf2e-remaster/wiki/main/crisis_of_faith.md new file mode 100644 index 0000000..1ad07ab --- /dev/null +++ b/pf2e-remaster/wiki/main/crisis_of_faith.md @@ -0,0 +1,33 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will + +--- + +You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save. + +To many deities, casting this spell on a follower of your own deity without significant cause is anathema. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half damage. + +**Failure** The target takes full damage; if the target can cast divine spells, it's [[Stupefied 1|main:stupefied]] for 1 round. + +**Critical Failure** The target takes double damage, is [[Stupefied 1|main:stupefied]] for 1 round, and can't cast divine spells for 1 round. + +--- + +**Heightened (+1)** The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/critical_debilitation.md b/pf2e-remaster/wiki/main/critical_debilitation.md new file mode 100644 index 0000000..c9a01ba --- /dev/null +++ b/pf2e-remaster/wiki/main/critical_debilitation.md @@ -0,0 +1,15 @@ +**Class Feat 12** +**Traits:** Incapacitation, [[Rogue|main:rogue]] +**Prerequisites:** [[Debilitating Strike|main:debilitating_strike_class_feature]] + +--- + +Your debilitations are especially effective on your most powerful attacks. Whenever you critically succeed at an attack roll against an enemy and use Debilitating Strike, add the following debilitation to the list you can choose from. + +- **Debilitation** The target attempts a Fortitude save against your class DC with the following effects. **Critical Success** The target is unaffected. **Success** The target is [[Slowed 1|main:slowed]] until the end of your next turn. **Failure** The target is [[Slowed 2|main:slowed]] until the end of your next turn. **Critical Failure** The target is [[Paralyzed|main:paralyzed]] until the end of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/croak_talker.md b/pf2e-remaster/wiki/main/croak_talker.md new file mode 100644 index 0000000..56a6416 --- /dev/null +++ b/pf2e-remaster/wiki/main/croak_talker.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Tripkee|main:tripkee]] + +--- + +You can communicate with the simplest of frogs and other similar creatures using long-winded croaks. You can ask questions of, receive answers from, and use the Diplomacy skill with animals that are amphibians (most amphibians have the amphibious trait). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crossblooded_evolution.md b/pf2e-remaster/wiki/main/crossblooded_evolution.md new file mode 100644 index 0000000..b1e6563 --- /dev/null +++ b/pf2e-remaster/wiki/main/crossblooded_evolution.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +Odd interactions in your bloodline provide you with unexpected effects. Choose another [[Bloodline|main:bloodline]]. You know the blood magic effect of that bloodline. If the blood magic effect has a variable effect based on a choice you would have made at 1st level (such as the elemental bloodline's elemental influence), you make that decision when you take this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crossbow.md b/pf2e-remaster/wiki/main/crossbow.md new file mode 100644 index 0000000..f23c1cb --- /dev/null +++ b/pf2e-remaster/wiki/main/crossbow.md @@ -0,0 +1,18 @@ +**Item 0** +**Price:** 3 gp +**Bulk:** 1 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Crossbow | 1d8 piercing | 2 | 120 ft. | 1 | + +--- + +This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crossbow_ace.md b/pf2e-remaster/wiki/main/crossbow_ace.md new file mode 100644 index 0000000..a50f087 --- /dev/null +++ b/pf2e-remaster/wiki/main/crossbow_ace.md @@ -0,0 +1,16 @@ +**Class Feat 1** (1 action) +**Traits:** [[Ranger|main:ranger]] + +--- + +**Requirements** You are wielding a crossbow with reload 1 or higher. + +--- + +Your deep understanding of the crossbow allows you to reload efficiently while moving yourself out of the line of return fire. Either [[Create a Diversion|main:create_a_diversion]] or [[Take Cover|main:take_cover]], then Interact to reload. As normal, you must meet the requirements to Take Cover; you must be [[Prone|main:prone]], benefiting from cover, or near a feature that allows you to Take Cover. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crossbow_terror.md b/pf2e-remaster/wiki/main/crossbow_terror.md new file mode 100644 index 0000000..870027c --- /dev/null +++ b/pf2e-remaster/wiki/main/crossbow_terror.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Archer Dedication|main:archer_dedication]] + +--- + +Your skill with a crossbow strikes terror into your opponents when you threaten them with the next bolt. Interact to reload a crossbow and then attempt an Intimidation check to [[Demoralize|main:demoralize]]. You gain a +2 circumstance bonus to this check if you succeeded at a [[Strike|main:strike]] with a crossbow this turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crowbar.md b/pf2e-remaster/wiki/main/crowbar.md new file mode 100644 index 0000000..8e28c6c --- /dev/null +++ b/pf2e-remaster/wiki/main/crowbar.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** L +**Usage:** held in two hands + +--- + +When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crowbar_levered.md b/pf2e-remaster/wiki/main/crowbar_levered.md new file mode 100644 index 0000000..2032973 --- /dev/null +++ b/pf2e-remaster/wiki/main/crowbar_levered.md @@ -0,0 +1,16 @@ +**Item 3** +**Price:** 20 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open. + +A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crown_of_intellect.md b/pf2e-remaster/wiki/main/crown_of_intellect.md new file mode 100644 index 0000000..677c4a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/crown_of_intellect.md @@ -0,0 +1,25 @@ +**Item 17** +**Traits:** Apex, Invested, Magical +**Price:** 15000 gp +**Bulk:** — +**Usage:** worncirclet + +--- + +A trio of brilliant gems have been set into this elegant golden crown. You gain a +3 item bonus to checks to Recall Knowledge, regardless of the skill. When you invest the cloak, you either increase your Intelligence modifier by 1 or increase it to +4, whichever would give you a higher value. This gives you additional trained skills and languages, as normal for increasing your Intelligence modifier. You must select skills and languages the first time you invest the crown, and whenever you invest the same *crown of intellect*, you get the same skills and languages you chose the first time. + +--- + +**Activate—Search Your Mind** (1 action) (concentrate) + +**Frequency** once per hour + +--- + +**Effect** You gain the effects of [[Hypercognition|main:hypercognition]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crown_of_witchcraft.md b/pf2e-remaster/wiki/main/crown_of_witchcraft.md new file mode 100644 index 0000000..204af4e --- /dev/null +++ b/pf2e-remaster/wiki/main/crown_of_witchcraft.md @@ -0,0 +1,29 @@ +**Item 10** +**Traits:** Focused, Invested, Magical +**Price:** 1000 gp +**Bulk:** — +**Usage:** wornheadwear + +--- + +An elegant accoutrement for a witch who has come into the higher echelons of power, a *crown of witchcraft* typically looks like a garland of flowering twigs, a jeweled circlet, or a tall hat of fine fabric. You gain a +1 item bonus to Intimidation checks, and if you're a witch, you gain a +2 item bonus to your patron skill. + +If you have a familiar, you can attach a small portion of the crown's material to your familiar, such as a strip of fabric from a hat tied around its tail or a sprig of natural material linked to its collar; the familiar doesn't need to invest the item itself. If you do this, your familiar gains the tough pet ability as long as the crown is invested by you. + +**Activate—Defiant Hex** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** Gain 1 Focus Point, which you can spend only to cast a witch hex spell. If you don't spend this point by the end of this turn, it is lost. + +--- + +**Craft Requirements** You are a witch. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crown_of_witchcraft_greater.md b/pf2e-remaster/wiki/main/crown_of_witchcraft_greater.md new file mode 100644 index 0000000..ab4311f --- /dev/null +++ b/pf2e-remaster/wiki/main/crown_of_witchcraft_greater.md @@ -0,0 +1,29 @@ +**Item 18** +**Traits:** Focused, Invested, Magical +**Price:** 21000 gp +**Bulk:** — +**Usage:** wornheadwear + +--- + +An elegant accoutrement for a witch who has come into the higher echelons of power, a *crown of witchcraft* typically looks like a garland of flowering twigs, a jeweled circlet, or a tall hat of fine fabric. You gain a +2 item bonus to Intimidation checks, and if you're a witch, you gain a +3 item bonus to your patron skill. + +If you have a familiar, you can attach a small portion of the crown's material to your familiar, such as a strip of fabric from a hat tied around its tail or a sprig of natural material linked to its collar; the familiar doesn't need to invest the item itself. If you do this, your familiar gains the tough pet ability as long as the crown is invested by you. + +**Activate—Defiant Hex** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** Gain 1 Focus Point, which you can spend only to cast a witch hex spell. If you don't spend this point by the end of this turn, it is lost. + +--- + +**Craft Requirements** You are a witch. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crude_communication.md b/pf2e-remaster/wiki/main/crude_communication.md new file mode 100644 index 0000000..2d42085 --- /dev/null +++ b/pf2e-remaster/wiki/main/crude_communication.md @@ -0,0 +1,19 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Linguist Dedication|main:linguist_dedication]] + +--- + +Even if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning. + +If you interact with a creature for at least 10 minutes and that creature can speak a language, the GM rolls a secret Society check with a DC appropriate for the language's rarity. + +On a success, you understand the gist of the meaning and can communicate basic concepts back to the creature; on a failure, you are mistaken or communicate incorrect concepts. + +If you're legendary in Society, you can communicate instantly without needing to attempt a Society check; even if you didn't know the medium of communication the creature uses (speech, sign language, and so on), you intuit this information as soon as they try to communicate. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cruelty.md b/pf2e-remaster/wiki/main/cruelty.md new file mode 100644 index 0000000..3a9fc38 --- /dev/null +++ b/pf2e-remaster/wiki/main/cruelty.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** touch of the void + +--- + +The harm you deal with your corrupting touch saps the strength from your enemy's body. You can cast [[Touch of the Void|main:touch_of_the_void]] targeting a living creature using 2 actions instead of 1. If you do, the target is also [[Enfeebled 1|main:enfeebled]] for 1 minute if it fails its save ([[Enfeebled 2|main:enfeebled]] if it critically fails). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crunch.md b/pf2e-remaster/wiki/main/crunch.md new file mode 100644 index 0000000..4619130 --- /dev/null +++ b/pf2e-remaster/wiki/main/crunch.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Kholo|main:kholo]] + +--- + +Your jaws can crush bone and bite through armor. Your jaws unarmed attack deals 1d8 piercing damage instead of 1d6 and gains the grapple trait + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crushing_grab.md b/pf2e-remaster/wiki/main/crushing_grab.md new file mode 100644 index 0000000..596a5f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/crushing_grab.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Monk|main:monk]] + +--- + +Like a powerful constrictor, you crush targets in your unyielding grasp. When you successfully [[Grapple|main:grapple]] a creature, you can deal bludgeoning damage to that creature equal to your Strength modifier. You can make this attack nonlethal with no penalty. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crutch.md b/pf2e-remaster/wiki/main/crutch.md new file mode 100644 index 0000000..7897e4d --- /dev/null +++ b/pf2e-remaster/wiki/main/crutch.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** L +**Usage:** held in one hand + +--- + +Crutches come as singles or as a pair depending on how much support you need while walking. A crutch fits under your armpit, and you use your hand and the swing of your arm to move with them. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cruuk.md b/pf2e-remaster/wiki/main/cruuk.md new file mode 100644 index 0000000..d338a29 --- /dev/null +++ b/pf2e-remaster/wiki/main/cruuk.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Shove, Thrown 30 ft., [[Tripkee|main:tripkee]] +**Price:** 4 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Club | 1d6 bludgeoning | 1 | — | - | + +--- + +This specialized club is designed for throwing and useful in both combat and hunting. Tripkees use them to take down creatures that hide high in treetops. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cry_of_destruction.md b/pf2e-remaster/wiki/main/cry_of_destruction.md new file mode 100644 index 0000000..220d75c --- /dev/null +++ b/pf2e-remaster/wiki/main/cry_of_destruction.md @@ -0,0 +1,19 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate, Sonic +**Cast:** (2 actions) +**Area:** 15-foot cone +**Defense:** basic Fortitude + +--- + +Your voice booms, smashing what's in front of you. Each creature and unattended object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy this turn with a Strike or spell, increase the damage dice from this spell to d12s. + +--- + +**Heightened (+1)** The damage increases by 1d8. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crying_angel_pendant.md b/pf2e-remaster/wiki/main/crying_angel_pendant.md new file mode 100644 index 0000000..be3accd --- /dev/null +++ b/pf2e-remaster/wiki/main/crying_angel_pendant.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Consumable, Divine, Talisman +**Price:** 7 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (2 actions) (concentrate) + +--- + +When you activate this alabaster pendant, attempt to [[Administer First Aid|main:administer_first_aid]] using Medicine with a +1 item bonus to the check. If you succeed, and you were trying to stabilize, the target regains 1 Hit Point, losing the dying condition and becoming conscious as normal. If you succeed, and you were trying to stop bleeding, the bleeding ends. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crystal_ball_clear_quartz.md b/pf2e-remaster/wiki/main/crystal_ball_clear_quartz.md new file mode 100644 index 0000000..df1185c --- /dev/null +++ b/pf2e-remaster/wiki/main/crystal_ball_clear_quartz.md @@ -0,0 +1,37 @@ +**Item 14** +**Traits:** Uncommon, Magical, Scrying +**Price:** 3800 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the *crystal ball* appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. + +The base version of a crystal ball is a sphere of clear quartz, but other versions are made of different stones. + +--- + +**Activate—Clairvoyance** 1 minute (concentrate, manipulate) + +**Frequency** once per hour + +--- + +**Effect** The *crystal ball* casts [[Clairvoyance|main:clairvoyance]] to your specifications. + +--- + +**Activate—Scrying** 10 minutes (concentrate, manipulate) + +**Frequency** twice per day + +--- + +**Effect** The *crystal ball* casts a DC 33 Will [[Scrying|main:scrying]] spell to your specifications. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crystal_ball_moonstone.md b/pf2e-remaster/wiki/main/crystal_ball_moonstone.md new file mode 100644 index 0000000..d77bf66 --- /dev/null +++ b/pf2e-remaster/wiki/main/crystal_ball_moonstone.md @@ -0,0 +1,35 @@ +**Item 16** +**Traits:** Uncommon, Magical, Scrying +**Price:** 7500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the *crystal ball* appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. + +--- + +**Activate—Clairvoyance** 1 minute (concentrate, manipulate) + +**Frequency** once per hour + +--- + +**Effect** The *crystal ball* casts [[Clairvoyance|main:clairvoyance]] to your specifications. + +--- + +**Activate—Scrying** 10 minutes (concentrate, manipulate) + +**Frequency** twice per day + +--- + +**Effect** The *crystal ball* casts a DC 37 Will [[Scrying|main:scrying]] spell to your specifications, with the benefits of [[Mind Reading|main:mind_reading]] on the target, using the same save DC. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crystal_ball_obsidian.md b/pf2e-remaster/wiki/main/crystal_ball_obsidian.md new file mode 100644 index 0000000..0dfc7f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/crystal_ball_obsidian.md @@ -0,0 +1,35 @@ +**Item 19** +**Traits:** Uncommon, Magical, Scrying +**Price:** 32000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the *crystal ball* appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. + +--- + +**Activate—Clairvoyance** 1 minute (concentrate, manipulate) + +**Frequency** once per hour + +--- + +**Effect** The *crystal ball* casts [[Clairvoyance|main:clairvoyance]] to your specifications. + +--- + +**Activate—Scrying** 10 minutes (concentrate, manipulate) + +**Frequency** twice per day + +--- + +**Effect** The *crystal ball* casts a DC 41 Will [[Scrying|main:scrying]] spell to your specifications, with the benefits of [[Truesight|main:truesight]] for anything you watch through it. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crystal_ball_peridot.md b/pf2e-remaster/wiki/main/crystal_ball_peridot.md new file mode 100644 index 0000000..1935726 --- /dev/null +++ b/pf2e-remaster/wiki/main/crystal_ball_peridot.md @@ -0,0 +1,35 @@ +**Item 17** +**Traits:** Uncommon, Magical, Scrying +**Price:** 12500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the *crystal ball* appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. + +--- + +**Activate—Clairvoyance** 1 minute (concentrate, manipulate) + +**Frequency** once per hour + +--- + +**Effect** The *crystal ball* casts [[Clairvoyance|main:clairvoyance]] to your specifications. + +--- + +**Activate—Scrying** 10 minutes (concentrate, manipulate) + +**Frequency** twice per day + +--- + +**Effect** The *crystal ball* casts a DC 39 Will [[Scrying|main:scrying]] spell to your specifications, with the benefits of [[Telepathy|main:telepathy]] for communicating with the target. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crystal_ball_selenite.md b/pf2e-remaster/wiki/main/crystal_ball_selenite.md new file mode 100644 index 0000000..1bef453 --- /dev/null +++ b/pf2e-remaster/wiki/main/crystal_ball_selenite.md @@ -0,0 +1,35 @@ +**Item 15** +**Traits:** Uncommon, Magical, Scrying +**Price:** 7000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the *crystal ball* appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. + +--- + +**Activate—Clairvoyance** 1 minute (concentrate, manipulate) + +**Frequency** once per hour + +--- + +**Effect** The *crystal ball* casts [[Clairvoyance|main:clairvoyance]] to your specifications. + +--- + +**Activate—Scrying** 10 minutes (concentrate, manipulate) + +**Frequency** twice per day + +--- + +**Effect** The *crystal ball* casts a DC 36 Will [[Scrying|main:scrying]] spell to your specifications, with the benefits of [[See the Unseen|main:see_the_unseen]] on the target. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crystal_dinner_set_fine_silverware.md b/pf2e-remaster/wiki/main/crystal_dinner_set_fine_silverware.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/crystal_dinner_set_fine_silverware.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crystal_shards_greater.md b/pf2e-remaster/wiki/main/crystal_shards_greater.md new file mode 100644 index 0000000..0739727 --- /dev/null +++ b/pf2e-remaster/wiki/main/crystal_shards_greater.md @@ -0,0 +1,25 @@ +**Item 12** +**Traits:** Alchemical, Bomb, Consumable, Earth, Splash +**Price:** 350 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 3d4 piercing | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain a +2 item bonus to attack rolls. When the bomb explodes, it deals 3d4 piercing damage and 5 piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. + +On a hit, the target takes 1 persistent bleed damage from the crystals embedded in its flesh. As long as the bleed damage persists, the target also takes a –5-foot penalty to its speed. The target can spend an Interact action to remove the crystals, reducing the DC to stop the bleeding. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crystal_shards_major.md b/pf2e-remaster/wiki/main/crystal_shards_major.md new file mode 100644 index 0000000..aa06f07 --- /dev/null +++ b/pf2e-remaster/wiki/main/crystal_shards_major.md @@ -0,0 +1,25 @@ +**Item 18** +**Traits:** Alchemical, Bomb, Consumable, Earth, Splash +**Price:** 4000 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 4d4 piercing | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain a +3 item bonus to attack rolls. When the bomb explodes, it deals 4d4 piercing damage and 6 piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. + +On a hit, the target takes 1 persistent bleed damage from the crystals embedded in its flesh. As long as the bleed damage persists, the target also takes a –5-foot penalty to its speed. The target can spend an Interact action to remove the crystals, reducing the DC to stop the bleeding. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crystal_shards_moderate.md b/pf2e-remaster/wiki/main/crystal_shards_moderate.md new file mode 100644 index 0000000..2b54658 --- /dev/null +++ b/pf2e-remaster/wiki/main/crystal_shards_moderate.md @@ -0,0 +1,25 @@ +**Item 4** +**Traits:** Alchemical, Bomb, Consumable, Earth, Splash +**Price:** 16 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 2d4 piercing | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain a +1 item bonus to attack rolls. When the bomb explodes, it deals 2d4 piercing damage and 4 piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. + +On a hit, the target takes 1 persistent bleed damage from the crystals embedded in its flesh. As long as the bleed damage persists, the target also takes a –5-foot penalty to its speed. The target can spend an Interact action to remove the crystals, reducing the DC to stop the bleeding. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/crystallized_dragon_heart.md b/pf2e-remaster/wiki/main/crystallized_dragon_heart.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/crystallized_dragon_heart.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cultist.md b/pf2e-remaster/wiki/main/cultist.md new file mode 100644 index 0000000..63166d8 --- /dev/null +++ b/pf2e-remaster/wiki/main/cultist.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Intelligence, free +**Trained skills:** [[Occultism|main:occultism]] + +--- + +You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark powers. You might have taken up adventuring to further your cult's aims, to initiate yourself into the world's grander mysteries, or to flee unsavory practices or strictures. + +Choose two attribute boosts. One must be to **Intelligence** or **Charisma**, and one is a free attribute boost. + +You're trained in the Occultism skill and a Lore skill related to your deity or cult. You gain the [[Schooled in Secrets|main:schooled_in_secrets]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cultural_adaptability.md b/pf2e-remaster/wiki/main/cultural_adaptability.md new file mode 100644 index 0000000..5647bf0 --- /dev/null +++ b/pf2e-remaster/wiki/main/cultural_adaptability.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Halfling|main:halfling]] + +--- + +During your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you. You gain the [[Adopted Ancestry|main:adopted_ancestry]] general feat, and you also gain one 1st-level ancestry feat from the ancestry you chose for the Adopted Ancestry feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/current_spell.md b/pf2e-remaster/wiki/main/current_spell.md new file mode 100644 index 0000000..efdd130 --- /dev/null +++ b/pf2e-remaster/wiki/main/current_spell.md @@ -0,0 +1,12 @@ +**Class Feat 6** (1 action) +**Traits:** Concentrate, [[Druid|main:druid]], Spellshape + +--- + +As you use your magic to manipulate air or water, you spin off some of its currents to form a barrier around you. If your next action is to [[Cast a Spell|main:cast_a_spell]] with the air or water trait, until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. This effect has the air or water trait, or both, depending on the traits of the spell you cast. You also gain a +1 circumstance bonus to all saves against effects with the air trait, water trait, or both until the start of your next turn, depending on the spell's traits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/curse_of_ancestral_meddling.md b/pf2e-remaster/wiki/main/curse_of_ancestral_meddling.md new file mode 100644 index 0000000..cb3bbc7 --- /dev/null +++ b/pf2e-remaster/wiki/main/curse_of_ancestral_meddling.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** Curse, Divine, [[Oracle|main:oracle]], Spirit + +--- + +The ancestral spirits you commune with haunt you and meddle with your belongings and actions, either out of a wellintentioned (but ultimately detrimental) attempt to assist you, as punishment for your audacity in circumventing the traditional means of achieving divine power, for their own amusement, or a mixture of the above. When you have the Cursebound condition, you are [[Clumsy|main:clumsy]] with a value equal to your cursebound value as the spirits of your ancestors temporarily possess you and vie for control in your mind, hindering your movements. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/curse_of_death.md b/pf2e-remaster/wiki/main/curse_of_death.md new file mode 100644 index 0000000..dff9f63 --- /dev/null +++ b/pf2e-remaster/wiki/main/curse_of_death.md @@ -0,0 +1,43 @@ +**Focus 5** +**Traits:** Uncommon, Concentrate, Curse, Death, Focus, Hex, Manipulate, Void, [[Witch|main:witch]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Fortitude +**Duration:** sustained up to 1 minute + +--- + +Your patron wraps a hand around your target's heart. The target must attempt a Fortitude saving throw. Regardless of the result, the target is temporarily immune to all *curses of death* for 1 day. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is afflicted with the *curse of death* at stage 1, and the stage of the curse can't increase beyond stage 1. + +**Failure** The target is afflicted with the *curse of death* at stage 1. + +**Critical Failure** The target is afflicted with the *curse of death* at stage 2 + +--- + +**Curse of Death** (curse, death, void) This curse ends when the spell ends + +**Stage 1** 4d6 void damage and [[Fatigued|main:fatigued]] (1 round) + +**Stage 2** 8d6 void damage and fatigued (1 round) + +**Stage 3** 12d6 void damage and fatigued (1 round) + +**Stage 4** death + +--- + +**Heightened (+1)** Increase the void damage taken on a success and during the first three stages of the curse by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/curse_of_engulfing_flames.md b/pf2e-remaster/wiki/main/curse_of_engulfing_flames.md new file mode 100644 index 0000000..53b129c --- /dev/null +++ b/pf2e-remaster/wiki/main/curse_of_engulfing_flames.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** Curse, Divine, Fire, [[Oracle|main:oracle]] + +--- + +Fires flare noticeably (though not dangerously) in your presence, you occasionally smoke slightly, and your body is almost painfully hot to the touch. When you have the Cursebound condition, you catch fire, taking persistent fire damage equal to your cursebound value, and any immunity or resistance you have to fire is suppressed. The flames shed light like a [[Torch|main:torch]], and if you enter an environment where they could not burn (such as underwater), you simply seethe with flameless heat. The flames subside when you begin Refocusing to assuage your curse or if you fall [[Unconscious|main:unconscious]], but they resume if your Refocus activity is interrupted or when you return to consciousness. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/curse_of_inclement_headwinds.md b/pf2e-remaster/wiki/main/curse_of_inclement_headwinds.md new file mode 100644 index 0000000..22687fb --- /dev/null +++ b/pf2e-remaster/wiki/main/curse_of_inclement_headwinds.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** Curse, Divine, [[Oracle|main:oracle]] + +--- + +The weather seems to always oppose you in ways large and small. Even when you are calm and at rest, your hair and clothing are inconveniently blown about by gentle winds, you are slightly damp from the faintest drizzle, and your touch often comes with a static shock. When you have the Cursebound condition, you are opposed by the elements, with the following effects. + +**Cursebound 1** Lightning is drawn to you. You gain electricity weakness 2 and electricity spells or effects that have additional effects for a creature wearing or holding metal treat you as though you were wearing metal. Any immunity or resistance you have to such spells and effects is suppressed. + +**Cursebound 2** Blowing winds impose a -2 circumstance penalty to ranged attack rolls you make. + +**Cursebound 3** Your weakness to electricity is equal to 5 + your level. + +**Cursebound 4** The raging winds push you back, imposing a -10-foot status penalty to all your Speeds. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/curse_of_lost_time.md b/pf2e-remaster/wiki/main/curse_of_lost_time.md new file mode 100644 index 0000000..c837f60 --- /dev/null +++ b/pf2e-remaster/wiki/main/curse_of_lost_time.md @@ -0,0 +1,32 @@ +**Spell 3** +**Traits:** Concentrate, Curse, Manipulate, Void +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 Large or smaller object, construct, or living creature +**Defense:** Fortitude +**Duration:** varies + +--- + +You curse the target with rapid aging or erosion. The effect depends on whether the target is an object, a construct, or a living creature. Artifacts, along with objects and constructs made of precious materials (as determined by the GM), are immune. + +--- + +- **Object** If the object is attended, its bearer can attempt a Fortitude save. If the bearer fails or the object is unattended, the object immediately takes 4d6 damage (applying Hardness normally) and the item is cursed with an unlimited duration. Until the curse ends, the item becomes shoddy and can't be [[Repaired|main:repair]], and the curse attempts to counteract any spell that would restore the object's Hit Points. [[Cleanse Affliction|main:cleanse_affliction]] can target an item affected by this spell. +- **Construct** The construct takes 4d6 damage (basic Fortitude save). On a failure, for 1 hour the construct is [[Clumsy 1|main:clumsy]], is [[Enfeebled 1|main:enfeebled]], and can't be Repaired, and the curse attempts to counteract any spell that would restore the construct's Hit Points. On a critical failure, these effects have an unlimited duration. +- **Living Creature** The living creature must attempt a Fortitude save. Ageless creatures are immune. + - **Critical Success** The living creature is unaffected. + - **Success** The living creature briefly ages, becoming clumsy 1 and enfeebled 1 for 1 round. + - **Failure** As success, with a duration of 1 hour. + - **Critical Failure** As success, with an unlimited duration. + +--- + +**Heightened (+1)** The damage increases by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/curse_of_outpouring_life.md b/pf2e-remaster/wiki/main/curse_of_outpouring_life.md new file mode 100644 index 0000000..69c4dd1 --- /dev/null +++ b/pf2e-remaster/wiki/main/curse_of_outpouring_life.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** Curse, Divine, [[Oracle|main:oracle]] + +--- + +Life energy flows outward from you and connects you to all living things, but you expend your vital essence to do so. Your presence comforts the ill and injured, causes scars to fade slightly, spurs new growth in plants, and otherwise infuses your surroundings with vitality. As your life force seeps outward, it becomes more difficult to keep your body functioning. Magical effects that restore Hit Points to you take a status penalty equal to your level (minimum 1) times your Cursebound value to the number of HP you recover. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/curse_of_the_living_death.md b/pf2e-remaster/wiki/main/curse_of_the_living_death.md new file mode 100644 index 0000000..76cce69 --- /dev/null +++ b/pf2e-remaster/wiki/main/curse_of_the_living_death.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** Curse, Divine, [[Oracle|main:oracle]], Vitality, Void + +--- + +Your body is slowly decaying even though you are alive, and using your powers furthers this unnatural living death. You carry a touch of the grave about you, manifesting as bloodless pallor, a faint smell of earth, or deathly cold skin. + +**Cursebound 1** You gain weakness 2 to vitality and void damage. You can be targeted by and are hurt by both vitality and void damage even if one or the other normally has no effect on you (such as being targeted and damaged by [[Heal|main:heal]] even if you aren't undead). Any immunity or resistance you have to vitality or void is suppressed. + +**Cursebound 2** You take a –1 status penalty to Fortitude saves. + +**Cursebound 3** Your weakness to vitality and void damage is equal to 5 + your level. + +**Cursebound 4** Your status penalty to Fortitude saving throws increases to –2. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/curse_of_the_mortal_warrior.md b/pf2e-remaster/wiki/main/curse_of_the_mortal_warrior.md new file mode 100644 index 0000000..e185fdd --- /dev/null +++ b/pf2e-remaster/wiki/main/curse_of_the_mortal_warrior.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** Curse, Divine, [[Oracle|main:oracle]] + +--- + +You thrive in the thick of battle, but your mystery's sheer focus on the physical and material leaves your soul weak against the tricks of spellcraft. You smell faintly of steel and blood no matter how you try to remove or mask the scent, you appear more imposing and muscular than you actually are, and you hear the faint clash and clamor of battle in the distance at all times. + +**Cursebound 1** Spells have an easier time wounding you. You gain weakness 2 to any damage dealt by a spell. Any immunity or resistance you have to spells is suppressed. This applies only to spells, not other magical abilities. + +**Cursebound 2** You take a –1 status penalty to saving throws against spells. + +**Cursebound 3** Your weakness to spells is equal to your level. + +**Cursebound 4** Your status penalty to saving throws against spells increases to –2. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/curse_of_the_skys_call.md b/pf2e-remaster/wiki/main/curse_of_the_skys_call.md new file mode 100644 index 0000000..5a125e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/curse_of_the_skys_call.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** Curse, Divine, [[Oracle|main:oracle]] + +--- + +Your body is drawn toward the heavens, making you lighter and less substantial than you should be. Your eyes glow with starry light, and your hair and clothing float and drift around you. When you have the Cursebound condition, you are [[Enfeebled|main:enfeebled]] with a value equal to your cursebound value, and you take a status penalty to saves and DCs against all forms of forced movement equal to your cursebound value + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/curse_of_torrential_knowledge.md b/pf2e-remaster/wiki/main/curse_of_torrential_knowledge.md new file mode 100644 index 0000000..3f48cae --- /dev/null +++ b/pf2e-remaster/wiki/main/curse_of_torrential_knowledge.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** Curse, Divine, [[Oracle|main:oracle]] + +--- + +You have a link to true divine knowledge, but your mortal mind struggles to process and act on what you know. Loose materials around you, such as dust, grains of rice, and droplets of water, slowly shift to form strange runes or faint, indecipherable writing, and you sometimes speak unintelligible truths or statements in unknown languages without realizing it. You take a status penalty to Perception checks and Will saving throws equal to your Cursebound value due to the torrential distractions of unasked-for knowledge flooding your mind. If you are cursebound 4, you additionally can't speak, use linguistic effects, or otherwise communicate with your allies. You can still cast spells, but you're [[Stupefied 1|main:stupefied]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cursed.md b/pf2e-remaster/wiki/main/cursed.md new file mode 100644 index 0000000..46314a3 --- /dev/null +++ b/pf2e-remaster/wiki/main/cursed.md @@ -0,0 +1,18 @@ +**Background** +**Traits:** Rare +**Attribute boosts:** Charisma or Intelligence, free +**Trained skills:** [[Occultism|main:occultism]], Curse Lore ([[Lore|main:lore]]) + +--- + +You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. However, the curse still hangs over you and sometimes manifests in dangerous ways. + +Choose two attribute boosts. One must be to **Intelligence** or **Charisma**, and one is a free attribute boost. + +You are trained in Occultism and Curse Lore. You gain the [[Warding Sign|main:warding_sign]] reaction. You and the GM should determine the full effects of the curse, though you've staved most of them off for now. The GM determines the curse's lingering manifestations on you, which usually include at least a constant or very frequent thematic effect and occasional more dangerous effects. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cursed_metamorphosis.md b/pf2e-remaster/wiki/main/cursed_metamorphosis.md new file mode 100644 index 0000000..18ee4a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/cursed_metamorphosis.md @@ -0,0 +1,28 @@ +**Spell 6** +**Traits:** Concentrate, Curse, Incapacitation, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Fortitude +**Duration:** varies + +--- + +You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be [[Sickened 1|main:sickened]]. When it recovers from the sickened condition, its features revert to normal. + +**Failure** The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately. + +**Critical Failure** The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cut_from_the_air.md b/pf2e-remaster/wiki/main/cut_from_the_air.md new file mode 100644 index 0000000..bac2c7f --- /dev/null +++ b/pf2e-remaster/wiki/main/cut_from_the_air.md @@ -0,0 +1,18 @@ +**Class Feat 10** (reaction) +**Traits:** [[Fighter|main:fighter]] + +--- + +**Trigger** You are the target of a physical ranged Strike. + +**Requirements** You're aware of the attack, not [[Off-Guard|main:off-guard]] against it, and either have a hand free or are wielding a melee weapon. + +--- + +You can knock aside ranged attacks. You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you knocked or cut it out of the air. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/cytillesh_oil.md b/pf2e-remaster/wiki/main/cytillesh_oil.md new file mode 100644 index 0000000..6005e85 --- /dev/null +++ b/pf2e-remaster/wiki/main/cytillesh_oil.md @@ -0,0 +1,29 @@ +**Item 3** +**Traits:** Alchemical, Consumable, Injury, Poison +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This thick substance is distilled from the mind-robbing cytillesh fungus, though it lacks memory-altering capabilities. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 19 Fortitude + +**Maximum Duration** 4 rounds + +**Stage 1** 1d8 poison damage (1 round) + +**Stage 2** 1d10 poison damage (1 round) + +**Stage 3** 2d8 poison damage (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/d_j_vu.md b/pf2e-remaster/wiki/main/d_j_vu.md new file mode 100644 index 0000000..e6039a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/d_j_vu.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Concentrate, Incapacitation, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 100 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** 2 rounds + +--- + +You loop a thought process in the target's mind, forcing it to repeat a moment's worth of actions. The target must attempt a Will save. If the target fails, whatever actions the target uses on its next turn, it must repeat on its following turn. The actions must be repeated in the same order and as close to the same specifics as possible. For example, if the target makes an attack, it must repeat the attack against the same creature, if possible, and if the target moves, it must move the same distance and direction, if possible, on its next turn. + +If the target can't repeat an action, such as Casting a Spell that has been exhausted or needing to target a creature that has died, it can act as it chooses for that action but becomes [[Stupefied 1|main:stupefied]] until the end of its turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dagger.md b/pf2e-remaster/wiki/main/dagger.md new file mode 100644 index 0000000..fb68c29 --- /dev/null +++ b/pf2e-remaster/wiki/main/dagger.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Finesse, Thrown 10 ft., Versatile S +**Price:** 2 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Knife | 1d4 piercing | 1 | — | — | + +--- + +This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/daikyu.md b/pf2e-remaster/wiki/main/daikyu.md new file mode 100644 index 0000000..2b79af9 --- /dev/null +++ b/pf2e-remaster/wiki/main/daikyu.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Forceful, Propulsive +**Price:** 8 gp +**Bulk:** 2 +**Usage:** held in one plus hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Advanced | Bow | 1d8 piercing | 1+ | 80 ft. | 0 | + +--- + +This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. It's most often used while mounted. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/damage_avoidance.md b/pf2e-remaster/wiki/main/damage_avoidance.md new file mode 100644 index 0000000..8fa09b4 --- /dev/null +++ b/pf2e-remaster/wiki/main/damage_avoidance.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Choose one type of save. Your familiar takes no damage when it rolls a success on that type of save; this doesn't prevent effects other than damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dance_underfoot.md b/pf2e-remaster/wiki/main/dance_underfoot.md new file mode 100644 index 0000000..d59133f --- /dev/null +++ b/pf2e-remaster/wiki/main/dance_underfoot.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Halfling|main:halfling]] +**Prerequisites:** [[Step Lively|main:step_lively]] + +--- + +You dart under the legs of your enemies in combat. You can end a successful [[Tumble Through|main:tumble_through]] action in a Large or larger enemy's space. Also, when using the Step Lively feat, you can Step into the triggering enemy's space. The enemy must have limbs or otherwise leave you enough room for this maneuver, as determined by the GM. For instance, you could share space with a giant or dragon, but not an ooze. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dancing_leaf.md b/pf2e-remaster/wiki/main/dancing_leaf.md new file mode 100644 index 0000000..83ecd1f --- /dev/null +++ b/pf2e-remaster/wiki/main/dancing_leaf.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Monk|main:monk]] + +--- + +You are as light as a leaf whirling in the breeze. When you [[Leap|main:leap]] or succeed at a [[High Jump|main:high_jump]] or [[Long Jump|main:long_jump]], increase the distance you jump by 5 feet. When calculating the damage you take from falling, don't count any distance fallen while you are adjacent to a wall. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dancing_scarf.md b/pf2e-remaster/wiki/main/dancing_scarf.md new file mode 100644 index 0000000..39199e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/dancing_scarf.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Invested, Magical, Visual +**Price:** 60 gp +**Bulk:** — +**Usage:** wornbelt + +--- + +This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance. + +--- + +**Activate—Swirling Scarf** (1 action) (manipulate) + +**Requirements** On your most recent action, you succeeded at a Performance check to dance + +**Effect** You become [[Concealed|main:concealed]] until the beginning of your next turn. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dancing_scarf_greater.md b/pf2e-remaster/wiki/main/dancing_scarf_greater.md new file mode 100644 index 0000000..6bae2c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/dancing_scarf_greater.md @@ -0,0 +1,23 @@ +**Item 9** +**Traits:** Invested, Magical, Visual +**Price:** 650 gp +**Bulk:** — +**Usage:** wornbelt + +--- + +This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +2 item bonus to Performance checks to dance. + +--- + +**Activate—Swirling Scarf** (1 action) (manipulate) + +**Requirements** On your most recent action, you succeeded at a Performance check to dance + +**Effect** You become [[Concealed|main:concealed]] until the beginning of your next turn. You can also Stride up to half your Speed or Step. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dandy_dedication.md b/pf2e-remaster/wiki/main/dandy_dedication.md new file mode 100644 index 0000000..a60a70a --- /dev/null +++ b/pf2e-remaster/wiki/main/dandy_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Diplomacy|main:diplomacy]] + +--- + +You are a consummate student of dignity, etiquette, and fashion. You become trained in Deception and Society; if you were already trained in either, you become an expert in it instead. You gain the [[Influence Rumor|main:influence_rumor]] downtime activity. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dangle.md b/pf2e-remaster/wiki/main/dangle.md new file mode 100644 index 0000000..2fb21cc --- /dev/null +++ b/pf2e-remaster/wiki/main/dangle.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing. While hanging, you have free use of all your other limbs, so you can perform tasks that require both hands, such as firing a bow or swinging a greatsword. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/daredevil_boots.md b/pf2e-remaster/wiki/main/daredevil_boots.md new file mode 100644 index 0000000..d4a5f0d --- /dev/null +++ b/pf2e-remaster/wiki/main/daredevil_boots.md @@ -0,0 +1,17 @@ +**Item 10** +**Traits:** Invested, Magical +**Price:** 900 gp +**Bulk:** L +**Usage:** wornshoes + +--- + +These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to [[Tumble Through|main:tumble_through]] an enemy's space. + +The boots can grip solid surfaces and help you avoid a fall, allowing you to use the [[Grab an Edge|main:grab_an_edge]] reaction even if your hands aren't free. You treat falls as 10 feet shorter or, if you have the [[Cat Fall|main:cat_fall]] feat, treat your proficiency rank in Acrobatics as one degree better to determine the benefits of that feat. If you have Cat Fall and are already legendary in Acrobatics, you can choose the speed of your fall, from 60 feet per round up to normal falling speed. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/daredevil_boots_greater.md b/pf2e-remaster/wiki/main/daredevil_boots_greater.md new file mode 100644 index 0000000..d2aa0e4 --- /dev/null +++ b/pf2e-remaster/wiki/main/daredevil_boots_greater.md @@ -0,0 +1,25 @@ +**Item 17** +**Traits:** Invested, Magical +**Price:** 14000 gp +**Bulk:** L +**Usage:** wornshoes + +--- + +These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +3 item bonus to Acrobatics checks and a +2 circumstance bonus to checks to [[Tumble Through|main:tumble_through]] an enemy's space. + +The boots can grip solid surfaces and help you avoid a fall, allowing you to use the [[Grab an Edge|main:grab_an_edge]] reaction even if your hands aren't free. You treat falls as 10 feet shorter or, if you have the [[Cat Fall|main:cat_fall]] feat, treat your proficiency rank in Acrobatics as one degree better to determine the benefits of that feat. If you have Cat Fall and are already legendary in Acrobatics, you can choose the speed of your fall, from 60 feet per round up to normal falling speed. + +**Activate—Daredevil Impulse** (2 actions) (concentrate) + +**Frequency** once per day + +--- + +**Effect** The boots cast [[Unfettered Movement|main:unfettered_movement]] on you. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/darkened_sight.md b/pf2e-remaster/wiki/main/darkened_sight.md new file mode 100644 index 0000000..bb3348f --- /dev/null +++ b/pf2e-remaster/wiki/main/darkened_sight.md @@ -0,0 +1,16 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Darkness, Focus, Manipulate +**Cast:** (2 actions) +**Range:** 60 feet +**Targets:** 1 creature +**Duration:** 1 minute + +--- + +You infuse a creature's vision with darkness. It receives greater darkvision, allowing it to see even in magical darkness. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/darkness.md b/pf2e-remaster/wiki/main/darkness.md new file mode 100644 index 0000000..fd49443 --- /dev/null +++ b/pf2e-remaster/wiki/main/darkness.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Concentrate, Darkness, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 120 feet +**Area:** 20-foot burst +**Duration:** 1 minute + +--- + +You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the *darkness*. This also suppresses magical light of your *darkness* spell's rank or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness. + +--- + +**Heightened (4th)** Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as [[Concealed|main:concealed]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/darkvision.md b/pf2e-remaster/wiki/main/darkvision.md new file mode 100644 index 0000000..1f70693 --- /dev/null +++ b/pf2e-remaster/wiki/main/darkvision.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 hour + +--- + +You grant yourself supernatural sight in areas of darkness. You gain Darkvision. + +--- + +**Heightened (3rd)** The spell's range is touch and it targets 1 willing creature. + +**Heightened (5th)** The spell's range is touch and it targets 1 willing creature. The duration is until the next time you make your daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/darkvision_elixir_greater.md b/pf2e-remaster/wiki/main/darkvision_elixir_greater.md new file mode 100644 index 0000000..5543b94 --- /dev/null +++ b/pf2e-remaster/wiki/main/darkvision_elixir_greater.md @@ -0,0 +1,19 @@ +**Item 8** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 90 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for 24 hours. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/darkvision_elixir_lesser.md b/pf2e-remaster/wiki/main/darkvision_elixir_lesser.md new file mode 100644 index 0000000..ebb5fb2 --- /dev/null +++ b/pf2e-remaster/wiki/main/darkvision_elixir_lesser.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 6 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/darkvision_elixir_moderate.md b/pf2e-remaster/wiki/main/darkvision_elixir_moderate.md new file mode 100644 index 0000000..351a86c --- /dev/null +++ b/pf2e-remaster/wiki/main/darkvision_elixir_moderate.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 11 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/darkvision_familiar_ability.md b/pf2e-remaster/wiki/main/darkvision_familiar_ability.md new file mode 100644 index 0000000..abf0d94 --- /dev/null +++ b/pf2e-remaster/wiki/main/darkvision_familiar_ability.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +It gains darkvision. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dart.md b/pf2e-remaster/wiki/main/dart.md new file mode 100644 index 0000000..38d4484 --- /dev/null +++ b/pf2e-remaster/wiki/main/dart.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Thrown +**Price:** 1 cp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Dart | 1d4 piercing | 1 | 20 ft. | - | + +--- + +This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dashing_strike.md b/pf2e-remaster/wiki/main/dashing_strike.md new file mode 100644 index 0000000..8250821 --- /dev/null +++ b/pf2e-remaster/wiki/main/dashing_strike.md @@ -0,0 +1,16 @@ +**Class Feat 12** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +**Requirements** You are adjacent to an enemy. + +--- + +Springing away from one foe, you Strike at another. Stride up to your Speed, but you must end that movement within melee reach of a different enemy. At the end of your movement, make a melee Strike against an enemy now within reach. You can use Dashing Strike while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dastardly_dash.md b/pf2e-remaster/wiki/main/dastardly_dash.md new file mode 100644 index 0000000..6a18304 --- /dev/null +++ b/pf2e-remaster/wiki/main/dastardly_dash.md @@ -0,0 +1,12 @@ +**Class Feat 4** (1 action) +**Traits:** Flourish, [[Swashbuckler|main:swashbuckler]] + +--- + +You dash past an opponent, confounding them with underhanded tactics. Stride up to half your speed. You can attempt a [[Trip|main:trip]] or a [[Dirty Trick|main:dirty_trick]] (if you have that action) against one opponent you pass within range of at any point during your movement. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dawnsilver_chunk.md b/pf2e-remaster/wiki/main/dawnsilver_chunk.md new file mode 100644 index 0000000..067e794 --- /dev/null +++ b/pf2e-remaster/wiki/main/dawnsilver_chunk.md @@ -0,0 +1,29 @@ +**Item 0** +**Traits:** Uncommon, Precious +**Price:** 500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item. + +## Dawnsilver Items + +| Dawnsilver Items | Hardness | HP | BT | +|---|---|---|---| +| **Thin Items** | | | | +| Standard-grade | 5 | 20 | 10 | +| High-grade | 8 | 32 | 16 | +| **Items** | | | | +| Standard-grade | 9 | 36 | 18 | +| High-grade | 12 | 48 | 24 | +| **Structure** | | | | +| Standard-grade | 18 | 72 | 36 | +| High-grade | 24 | 96 | 48 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dawnsilver_ingot.md b/pf2e-remaster/wiki/main/dawnsilver_ingot.md new file mode 100644 index 0000000..b57e459 --- /dev/null +++ b/pf2e-remaster/wiki/main/dawnsilver_ingot.md @@ -0,0 +1,29 @@ +**Item 0** +**Traits:** Uncommon, Precious +**Price:** 5000 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item. + +## Dawnsilver Items + +| Dawnsilver Items | Hardness | HP | BT | +|---|---|---|---| +| **Thin Items** | | | | +| Standard-grade | 5 | 20 | 10 | +| High-grade | 8 | 32 | 16 | +| **Items** | | | | +| Standard-grade | 9 | 36 | 18 | +| High-grade | 12 | 48 | 24 | +| **Structure** | | | | +| Standard-grade | 18 | 72 | 36 | +| High-grade | 24 | 96 | 48 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/daze.md b/pf2e-remaster/wiki/main/daze.md new file mode 100644 index 0000000..f473a59 --- /dev/null +++ b/pf2e-remaster/wiki/main/daze.md @@ -0,0 +1,21 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Manipulate, Mental, Nonlethal +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Targets:** 1 creature +**Defense:** basic Will + +--- + +You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also [[Stunned 1|main:stunned]]. + +--- + +**Heightened (+2)** The damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dazing_blow.md b/pf2e-remaster/wiki/main/dazing_blow.md new file mode 100644 index 0000000..3cdc540 --- /dev/null +++ b/pf2e-remaster/wiki/main/dazing_blow.md @@ -0,0 +1,26 @@ +**Class Feat 6** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +**Requirements** You have a creature [[Grabbed|main:grabbed]]. + +--- + +You pummel a held foe, hoping to stagger them. Make a melee Strike against a creature you have grabbed. The weapon damage from this Strike is bludgeoning damage. If the Strike hits, the creature must attempt a Fortitude save against your class DC; this is an incapacitation effect. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature is [[Stunned 1|main:stunned]]. + +**Failure** The creature is [[Stunned 2|main:stunned]]. + +**Critical Failure** The creature is [[Stunned 3|main:stunned]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dazing_coil.md b/pf2e-remaster/wiki/main/dazing_coil.md new file mode 100644 index 0000000..c564fbc --- /dev/null +++ b/pf2e-remaster/wiki/main/dazing_coil.md @@ -0,0 +1,21 @@ +**Item 14** +**Traits:** Consumable, Magical, Talisman +**Price:** 900 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You deal damage to an [[Off-Guard|main:off-guard]] creature with the affixed weapon + +--- + +This knot of copper wire reshapes itself in a new pattern every time its affixed weapon deals damage. When you activate the coil, the damaged creature must succeed at a DC 31 Will save or be [[Stunned 1|main:stunned]]. If it critically fails, it instead becomes [[Stunned 2|main:stunned]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dazzled.md b/pf2e-remaster/wiki/main/dazzled.md new file mode 100644 index 0000000..9487468 --- /dev/null +++ b/pf2e-remaster/wiki/main/dazzled.md @@ -0,0 +1,10 @@ +Your eyes are overwhelmed or your vision is swimming. + +- If sight is your only precise sense, every creature and object is [[Concealed|main:concealed]] from you. +- [[Blinded|main:blinded]] overrides dazzled. + +*Source: Player Core, p. 442.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dazzling_flash.md b/pf2e-remaster/wiki/main/dazzling_flash.md new file mode 100644 index 0000000..8acd499 --- /dev/null +++ b/pf2e-remaster/wiki/main/dazzling_flash.md @@ -0,0 +1,29 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Light, Manipulate, Visual +**Cast:** (2 actions) +**Area:** 15-foot cone +**Defense:** Fortitude + +--- + +You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature is [[Dazzled|main:dazzled]] for 1 round. + +**Failure** The creature is [[Blinded|main:blinded]] for 1 round and Dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the Blinded condition. + +**Critical Failure** The creature is Blinded for 1 round and Dazzled for 1 hour. + +--- + +**Heightened (3rd)** The area increases to a 30-foot cone. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dc_adjustments.md b/pf2e-remaster/wiki/main/dc_adjustments.md new file mode 100644 index 0000000..e651242 --- /dev/null +++ b/pf2e-remaster/wiki/main/dc_adjustments.md @@ -0,0 +1,20 @@ +Raise or lower a DC when a task is easier or harder than its baseline for everyone who attempts it, or when its subject is not common. + +| Difficulty | Adjustment | Rarity | +|---|---|---| +| Incredibly easy | -10 | | +| Very easy | -5 | | +| Easy | -2 | | +| Hard | +2 | Uncommon | +| Very hard | +5 | Rare | +| Incredibly hard | +10 | Unique | + +The names are relative to the task: a very hard 2nd-level task is not very hard for a 10th-level character. A skill that only loosely fits can be very hard where a closely fitting one is easy; a 4th-level arcane tome is DC 19 with Arcana, perhaps 24 with Occultism. + +When only one character in a group needs to succeed but everyone may try, make the check very hard or incredibly hard if it should stay uncertain. + +*Source: GM Core, pp. 52-53 (Table 10-6).* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dcs_by_level.md b/pf2e-remaster/wiki/main/dcs_by_level.md new file mode 100644 index 0000000..1568a78 --- /dev/null +++ b/pf2e-remaster/wiki/main/dcs_by_level.md @@ -0,0 +1,38 @@ +The DC for a subject of a given level: a creature to Recall Knowledge about, a task to Earn Income with, an obstacle someone of that level made. + +| Level | DC | +|---|---| +| 0 | 14 | +| 1 | 15 | +| 2 | 16 | +| 3 | 18 | +| 4 | 19 | +| 5 | 20 | +| 6 | 22 | +| 7 | 23 | +| 8 | 24 | +| 9 | 26 | +| 10 | 27 | +| 11 | 28 | +| 12 | 30 | +| 13 | 31 | +| 14 | 32 | +| 15 | 34 | +| 16 | 35 | +| 17 | 36 | +| 18 | 38 | +| 19 | 39 | +| 20 | 40 | +| 21 | 42 | +| 22 | 44 | +| 23 | 46 | +| 24 | 48 | +| 25 | 50 | + +Characters who train a skill pass DCs of their own level more and more easily as they rise in level. For spells, use [[Spell DCs by Rank|main:spell_dcs_by_rank]]. + +*Source: GM Core, p. 53.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deadly_aim.md b/pf2e-remaster/wiki/main/deadly_aim.md new file mode 100644 index 0000000..7222950 --- /dev/null +++ b/pf2e-remaster/wiki/main/deadly_aim.md @@ -0,0 +1,13 @@ +**Class Feat 8** (1 action) +**Traits:** Flourish, [[Ranger|main:ranger]] +**Prerequisites:** weapon specialization + +--- + +You aim for your prey's weak spots, making your shot more challenging but dealing more damage if you hit. Make a ranged Strike against your hunted prey at a –2 penalty. You gain a +4 circumstance bonus to damage on that Strike. This bonus increases to +6 at 11th level and +8 at 15th level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deadly_aspect.md b/pf2e-remaster/wiki/main/deadly_aspect.md new file mode 100644 index 0000000..39c1a9d --- /dev/null +++ b/pf2e-remaster/wiki/main/deadly_aspect.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Dragonblood|main:dragonblood]] +**Prerequisites:** [[Draconic Aspect|main:draconic_aspect]] + +--- + +You have honed the unarmed attack your draconic heritage has granted you to a lethal degree. The unarmed attack you gained from Draconic Aspect gains the deadly d8 trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deadly_grace.md b/pf2e-remaster/wiki/main/deadly_grace.md new file mode 100644 index 0000000..623a085 --- /dev/null +++ b/pf2e-remaster/wiki/main/deadly_grace.md @@ -0,0 +1,12 @@ +**Class Feat 16** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +Your graceful attacks are especially powerful. When you score a critical hit with an agile or finesse melee weapon that has the deadly trait, you double the number of dice from that trait. When you wield an agile or finesse melee weapon that doesn't have the deadly trait, it gains the deadly d8 trait instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deadly_simplicity.md b/pf2e-remaster/wiki/main/deadly_simplicity.md new file mode 100644 index 0000000..9e57482 --- /dev/null +++ b/pf2e-remaster/wiki/main/deadly_simplicity.md @@ -0,0 +1,15 @@ +**Class Feat 1** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** deity with a simple or unarmed attack favored weapon; trained with your deity's favored weapon + +--- + +When you are wielding your deity's favored weapon, increase the damage die size of that weapon by one step. + +If your deity's favored weapon is an unarmed attack (such as a fist) and its damage die is smaller than d6, instead increase its damage die size to d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deadweight_snare.md b/pf2e-remaster/wiki/main/deadweight_snare.md new file mode 100644 index 0000000..b473591 --- /dev/null +++ b/pf2e-remaster/wiki/main/deadweight_snare.md @@ -0,0 +1,25 @@ +**Item 2** +**Traits:** Uncommon, Consumable, [[Kobold|main:kobold]], Mechanical, Snare, Trap +**Price:** 6 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +This snare is made of magnetized weights and heavy ropes rigged to a trip wire or pressure plate. When a creature enters the square, the magnets and ropes deploy, weighing down the creature's weapons and limbs. The creature must attempt a DC 18 Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes a -1 status penalty to attack rolls for 1 round or until it Escapes. + +**Failure** The creature takes a -2 status penalty to attack rolls for 1 minute or until it Escapes (DC 18). + +**Critical Failure** As failure, but the creature drops any metallic items it's holding. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deafened.md b/pf2e-remaster/wiki/main/deafened.md new file mode 100644 index 0000000..56410b0 --- /dev/null +++ b/pf2e-remaster/wiki/main/deafened.md @@ -0,0 +1,12 @@ +You can't hear. + +- Perception checks that need hearing are automatic critical failures. +- You take a -2 status penalty to Perception checks for initiative and to checks that involve sound but also use other senses. +- An action with the auditory trait needs a DC 5 flat check, rolled after you spend the action and before its effects; on a failure the action is lost. +- You are immune to auditory effects. + +*Source: Player Core, p. 443.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deafness.md b/pf2e-remaster/wiki/main/deafness.md new file mode 100644 index 0000000..a7f123b --- /dev/null +++ b/pf2e-remaster/wiki/main/deafness.md @@ -0,0 +1,27 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Fortitude + +--- + +The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Deafened|main:deafened]] for 1 round. + +**Failure** The target is Deafened for 10 minutes. + +**Critical Failure** The target is Deafened permanently. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/death_warden_dwarf.md b/pf2e-remaster/wiki/main/death_warden_dwarf.md new file mode 100644 index 0000000..a044448 --- /dev/null +++ b/pf2e-remaster/wiki/main/death_warden_dwarf.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Dwarf|main:dwarf]] + +--- + +Your ancestors were tomb guardians, and their power to ward off death passed on to you. If you roll a success on a saving throw against an effect that has the void trait or was created by an undead creature, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deathcap_powder.md b/pf2e-remaster/wiki/main/deathcap_powder.md new file mode 100644 index 0000000..d92101d --- /dev/null +++ b/pf2e-remaster/wiki/main/deathcap_powder.md @@ -0,0 +1,31 @@ +**Item 13** +**Traits:** Alchemical, Consumable, Ingested, Poison +**Price:** 450 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The toxic deathcap mushroom can be dried, ground, and treated to form a flavorless powder with accelerated effects. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 33 Fortitude + +**Onset** 10 minutes + +**Maximum Duration** 6 minutes + +**Stage 1** 7d8 poison damage (1 minute) + +**Stage 2** 9d6 poison damage and [[Sickened 2|main:sickened]] (1 minute) + +**Stage 3** 8d10 poison damage and [[Sickened 3|main:sickened]] (1 minute) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deaths_call.md b/pf2e-remaster/wiki/main/deaths_call.md new file mode 100644 index 0000000..87cbd0b --- /dev/null +++ b/pf2e-remaster/wiki/main/deaths_call.md @@ -0,0 +1,18 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus +**Cast:** (reaction) +**Duration:** 1 minute + +--- + +**Trigger** A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed. + +--- + +Seeing another pass from this world invigorates you. You gain temporary Hit Points equal to the triggering creature's level plus your spellcasting attribute modifier. If the triggering creature was undead, double the number of temporary Hit Points you gain. These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/debilitating_bomb.md b/pf2e-remaster/wiki/main/debilitating_bomb.md new file mode 100644 index 0000000..1123bc3 --- /dev/null +++ b/pf2e-remaster/wiki/main/debilitating_bomb.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** Additive, [[Alchemist|main:alchemist]] + +--- + +You can add a crystalline additive to an alchemical bomb to have it undermine your enemy. Choose [[Dazzled|main:dazzled]], [[Deafened|main:deafened]], [[Off-Guard|main:off-guard]], or a –5-foot status penalty to Speeds. If the attack with the bomb hits, in addition to the bomb's normal effects, the target must succeed at a Fortitude saving throw or take that effect until the start of your next turn. Use your class DC for this saving throw, even if someone else throws the bomb. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/debilitating_dichotomy.md b/pf2e-remaster/wiki/main/debilitating_dichotomy.md new file mode 100644 index 0000000..03de4be --- /dev/null +++ b/pf2e-remaster/wiki/main/debilitating_dichotomy.md @@ -0,0 +1,12 @@ +**Class Feat 8** (2 actions) +**Traits:** Concentrate, Cursebound, Divine, Mental, [[Oracle|main:oracle]] + +--- + +You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well. You and one creature within 30 feet each take (3 times half your level minus 2, rounded down)d6 mental damage with a basic Will save, and the target is [[Stunned 1|main:stunned]] if it critically fails its save. You get a degree of success one better than you rolled for your saving throw. At 10th level, and every 2 levels thereafter, the damage increases by 3d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/debilitating_shot.md b/pf2e-remaster/wiki/main/debilitating_shot.md new file mode 100644 index 0000000..6b8ca42 --- /dev/null +++ b/pf2e-remaster/wiki/main/debilitating_shot.md @@ -0,0 +1,12 @@ +**Class Feat 10** (2 actions) +**Traits:** [[Fighter|main:fighter]], Flourish + +--- + +Aiming for a weak point, you impede your foe with a precise shot. Make a ranged weapon Strike. If it hits and deals damage, the target is [[Slowed 1|main:slowed]] until the end of its next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/debilitating_strike.md b/pf2e-remaster/wiki/main/debilitating_strike.md new file mode 100644 index 0000000..e68edf6 --- /dev/null +++ b/pf2e-remaster/wiki/main/debilitating_strike.md @@ -0,0 +1,19 @@ +**Action** (free action) +**Traits:** [[Rogue|main:rogue]] + +--- + +**Trigger** Your Strike hits an off-guard creature and deals damage + +--- + +You apply one of the following debilitations, which lasts until the end of your next turn: + +- **Debilitation** The target takes a –10-foot status penalty to its Speeds. +- **Debilitation** The target becomes [[Enfeebled 1|main:enfeebled]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/debilitating_strike_class_feature.md b/pf2e-remaster/wiki/main/debilitating_strike_class_feature.md new file mode 100644 index 0000000..3fd8c43 --- /dev/null +++ b/pf2e-remaster/wiki/main/debilitating_strike_class_feature.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +When taking advantage of an opening, you both hinder and harm your foe. You gain the [[Debilitating Strike|main:debilitating_strike]] free action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/decaying.md b/pf2e-remaster/wiki/main/decaying.md new file mode 100644 index 0000000..076e934 --- /dev/null +++ b/pf2e-remaster/wiki/main/decaying.md @@ -0,0 +1,15 @@ +**Item 8** +**Traits:** Magical, Void +**Price:** 500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +Eerie waves of purplish energy dance across the surface of a weapon etched with this rune. When you hit with the weapon, add 1d4 void damage to the damage dealt. In addition, on a critical hit, the target takes 2d4 persistent void damage; if the target has a shield raised, the shield takes the same amount of persistent damage (its wielder rolls the flat check to see if the persistent damage ends, or the GM rolls if the shield is no longer in someone's possession). Unlike normal void damage, the void damage from a *decaying* rune damages objects, constructs, and the like by eroding them away. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/decaying_greater.md b/pf2e-remaster/wiki/main/decaying_greater.md new file mode 100644 index 0000000..094d478 --- /dev/null +++ b/pf2e-remaster/wiki/main/decaying_greater.md @@ -0,0 +1,17 @@ +**Item 15** +**Traits:** Magical, Void +**Price:** 6500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +Eerie waves of purplish energy dance across the surface of a weapon etched with this rune. When you hit with the weapon, add 1d4 void damage to the damage dealt. In addition, on a critical hit, the target takes 4d4 persistent void damage; if the target has a shield raised, the shield takes the same amount of persistent damage (its wielder rolls the flat check to see if the persistent damage ends, or the GM rolls if the shield is no longer in someone's possession). Unlike normal void damage, the void damage from a *decaying* rune damages objects, constructs, and the like by eroding them away. + +The void damage dealt by this weapon ignores the target's void resistance or immunity. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deceivers_cloak.md b/pf2e-remaster/wiki/main/deceivers_cloak.md new file mode 100644 index 0000000..f232e97 --- /dev/null +++ b/pf2e-remaster/wiki/main/deceivers_cloak.md @@ -0,0 +1,18 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, Hex, Illusion, Manipulate, [[Witch|main:witch]] +**Cast:** (2 actions) +**Duration:** 1 hour + +--- + +Your patron drapes a cloak of illusion about you, making you appear as another creature of the same body shape with roughly similar height and weight as yourself. This has the effects of a 3rd-rank [[Illusory Disguise|main:illusory_disguise]]. + +--- + +**Heightened (6th)** You can appear as any creature of the same size, even with a completely different body shape. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deception.md b/pf2e-remaster/wiki/main/deception.md new file mode 100644 index 0000000..ada7947 --- /dev/null +++ b/pf2e-remaster/wiki/main/deception.md @@ -0,0 +1,35 @@ +**Key attribute:** Charisma + +Tricking others: lying, disguising yourself and creating distractions, and feinting in combat. + +Your Deception modifier is your Charisma modifier plus your proficiency bonus in Deception (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Create a Diversion|main:create_a_diversion]] +- [[Impersonate|main:impersonate]] +- [[Lie|main:lie]] + +You must be trained in the skill to use these: + +- [[Feint|main:feint]] + +## Skill feats + +Skill feats that need Deception: + +- **Level 1:** [[Charming Liar|main:charming_liar]], [[Lengthy Diversion|main:lengthy_diversion]], [[Lie to Me|main:lie_to_me]] +- **Level 2:** [[Backup Disguise|main:backup_disguise]], [[Confabulator|main:confabulator]], [[Discreet Inquiry|main:discreet_inquiry]], [[Quick Disguise|main:quick_disguise]], [[Sow Rumor|main:sow_rumor]] +- **Level 4:** [[Distracting Flattery|main:distracting_flattery]], [[Minion Guise|main:minion_guise]] +- **Level 6:** [[Analyze Idiolect|main:analyze_idiolect]] +- **Level 7:** [[Doublespeak|main:doublespeak]], [[Fabricated Connections|main:fabricated_connections]], [[Slippery Secrets|main:slippery_secrets]], [[Subjective Truth|main:subjective_truth]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deceptive_sidestep.md b/pf2e-remaster/wiki/main/deceptive_sidestep.md new file mode 100644 index 0000000..5f394a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/deceptive_sidestep.md @@ -0,0 +1,18 @@ +**Action** (reaction) +**Traits:** Misfortune + +--- + +**Trigger** An opponent hits, but does not critically hit you, with a melee Strike. + +**Requirements** You're in a duel, you're trained in Deception, and you rolled a Deception check for initiative this round. + +--- + +You draw your enemy in and pull away at the last moment. The triggering opponent must roll again and take the second result. If your opponent is using Intimidation for initiative when this ability is used, they also take a -2 circumstance penalty to the second attack roll. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deceptive_worship.md b/pf2e-remaster/wiki/main/deceptive_worship.md new file mode 100644 index 0000000..30af534 --- /dev/null +++ b/pf2e-remaster/wiki/main/deceptive_worship.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Occultism|main:occultism]] + +--- + +Members of your cult frequently pass themselves off as worshippers of other religions. You can use Occultism instead of Deception to [[Impersonate|main:impersonate]] a typical worshipper of another faith or to [[Lie|main:lie]] specifically to claim you are a member of the faith you are Impersonating. You still need to use the Deception skill to Impersonate a specific worshipper or to perform other deceptive actions, such as attempting to Lie about any other matter. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/decipher_writing.md b/pf2e-remaster/wiki/main/decipher_writing.md new file mode 100644 index 0000000..1e28ac3 --- /dev/null +++ b/pf2e-remaster/wiki/main/decipher_writing.md @@ -0,0 +1,43 @@ +**Action** +**Traits:** Concentrate, Exploration, Secret + +--- + +You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer (typically an hour per page for decrypting ciphers or the like). The text must be in a language you can read, though the GM might allow you to attempt to decipher text written in an unfamiliar language using Society instead. + +The DC is determined by the GM based on the state or complexity of the document. The GM might have you roll one check for a short text or a check for each section of a larger text. + +| Skill | Typically used for | +|---|---| +| Arcana | Writing about magic or science | +| Occultism | Esoteric texts about mysteries and philosophy | +| Religion | Scripture | +| Society | Coded messages or archaic documents | + +--- + +**Critical Success** You understand the true meaning of the text. + +**Success** You understand the true meaning of the text. If it was a coded document, you know the general meaning but might not have a word-for-word translation. + +**Failure** You can't understand the text and take a –2 circumstance penalty to further checks to decipher it. + +**Critical Failure** You believe you understand the text on that page, but you have in fact misconstrued its message. + +--- + +## Sample Decipher Tasks + +**Trained** entry-level philosophy treatise + +**Expert** complex code, such as a cipher + +**Master** spymaster's code or advanced research notes + +**Legendary** esoteric planar text written in metaphor by an ancient celestial + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deductive_improvisation.md b/pf2e-remaster/wiki/main/deductive_improvisation.md new file mode 100644 index 0000000..7d71e3a --- /dev/null +++ b/pf2e-remaster/wiki/main/deductive_improvisation.md @@ -0,0 +1,15 @@ +**Class Feature 11** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +You use your skills at deduction to perform whatever task is necessary to solve the case. + +You can attempt any check that requires you to be trained in a skill, even if you're untrained in it; you can attempt any check that requires you to have expert proficiency in a skill so long as you're trained in it; and you can attempt any check that requires you to have master proficiency in a skill as long as you have expert proficiency in it. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deep_lore.md b/pf2e-remaster/wiki/main/deep_lore.md new file mode 100644 index 0000000..e9fff74 --- /dev/null +++ b/pf2e-remaster/wiki/main/deep_lore.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** enigma muse; legendary in [[Occultism|main:occultism]] + +--- + +Your repertoire is vast, containing far more spells than usual. Add one spell to your repertoire of each spell rank you can cast. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deep_orc.md b/pf2e-remaster/wiki/main/deep_orc.md new file mode 100644 index 0000000..a3e539f --- /dev/null +++ b/pf2e-remaster/wiki/main/deep_orc.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Orc|main:orc]] + +--- + +Your calloused hands and red eyes speak to a life spent in the deep darkness of mountain caverns, where you learned to battle on rocky cliffs and survive with minimal resources. You gain the [[Terrain Expertise|main:terrain_expertise]] skill feat for underground terrain and the [[Combat Climber|main:combat_climber]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deep_rat.md b/pf2e-remaster/wiki/main/deep_rat.md new file mode 100644 index 0000000..8b90015 --- /dev/null +++ b/pf2e-remaster/wiki/main/deep_rat.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Ratfolk|main:ratfolk]] + +--- + +Your ancestors lived deeper underground than other ratfolk, granting you the ability to see in the dark. You gain darkvision. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deeper_dabbler.md b/pf2e-remaster/wiki/main/deeper_dabbler.md new file mode 100644 index 0000000..aaaec9a --- /dev/null +++ b/pf2e-remaster/wiki/main/deeper_dabbler.md @@ -0,0 +1,15 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Talisman Dabbler Dedication|main:talisman_dabbler_dedication]] + +--- + +With some streamlining to your process and a deeper collection of talisman materials, you make a greater number of talismans every day. You can create two additional talismans during your daily preparations. + +**Special** You can select this feat a second time if you are 14th level or higher. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/defend.md b/pf2e-remaster/wiki/main/defend.md new file mode 100644 index 0000000..3203429 --- /dev/null +++ b/pf2e-remaster/wiki/main/defend.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Exploration + +--- + +You move at half your travel speed with your shield raised. If combat breaks out, you gain the benefits of [[Raising a Shield|main:raise_a_shield]] before your first turn begins. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/defend_mount.md b/pf2e-remaster/wiki/main/defend_mount.md new file mode 100644 index 0000000..5fdebd4 --- /dev/null +++ b/pf2e-remaster/wiki/main/defend_mount.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Cavalier Dedication|main:cavalier_dedication]] + +--- + +**Trigger** An enemy makes a Strike or spell attack against your mount while you're riding it. + +--- + +You interpose yourself between an attacker and your mount, defending your mount from harm. Use your own defense against the triggering attack instead your mount's defense. If the triggering attack hits, you take the effects of the attack instead of your mount. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/defensive_advance.md b/pf2e-remaster/wiki/main/defensive_advance.md new file mode 100644 index 0000000..bfd8f47 --- /dev/null +++ b/pf2e-remaster/wiki/main/defensive_advance.md @@ -0,0 +1,14 @@ +**Class Feat 1** (2 actions) +**Traits:** [[Champion|main:champion]], Flourish, Guardian + +--- + +With the protection of your shield, you dive into battle! You Raise your Shield and Stride. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. + +You can use Defensive Advance while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/defensive_coordination.md b/pf2e-remaster/wiki/main/defensive_coordination.md new file mode 100644 index 0000000..5d7c562 --- /dev/null +++ b/pf2e-remaster/wiki/main/defensive_coordination.md @@ -0,0 +1,13 @@ +**Class Feat 6** (1 action) +**Traits:** Auditory, [[Bard|main:bard]], Concentrate, Spellshape +**Prerequisites:** warrior muse; [[Rallying Anthem|main:rallying_anthem_feat]] + +--- + +Like the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line. If your next action is to cast the [[Rallying Anthem|main:rallying_anthem]] composition cantrip, you can Raise a Shield, and one ally of your choice who gains a status bonus from the spell can immediately use their reaction to Raise a Shield. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/defensive_recovery.md b/pf2e-remaster/wiki/main/defensive_recovery.md new file mode 100644 index 0000000..724f69f --- /dev/null +++ b/pf2e-remaster/wiki/main/defensive_recovery.md @@ -0,0 +1,12 @@ +**Class Feat 12** (1 action) +**Traits:** [[Cleric|main:cleric]], Concentrate, Spellshape + +--- + +Your faith provides temporary protection in addition to healing. If the next action you use is to cast [[Harm|main:harm]] or [[Heal|main:heal]] on a single target and the target regains Hit Points from the spell, it also gains a +2 status bonus to AC and saving throws for 1 round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/defensive_robes.md b/pf2e-remaster/wiki/main/defensive_robes.md new file mode 100644 index 0000000..e570e72 --- /dev/null +++ b/pf2e-remaster/wiki/main/defensive_robes.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Sorcerer|main:sorcerer]], Summoner, [[Witch|main:witch]], [[Wizard|main:wizard]] +**Class:** [[Sorcerer|main:sorcerer]], [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +The flow of magic around you increases your ability to avoid attacks. Your proficiency rank in unarmored defense increases to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/defensive_roll.md b/pf2e-remaster/wiki/main/defensive_roll.md new file mode 100644 index 0000000..a9e9383 --- /dev/null +++ b/pf2e-remaster/wiki/main/defensive_roll.md @@ -0,0 +1,19 @@ +**Class Feat 14** (free action) +**Traits:** [[Rogue|main:rogue]] +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +**Trigger** A physical attack would reduce you to 0 Hit Points. + +--- + +Dropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious. You take half damage from the triggering attack + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/defensive_stratagem.md b/pf2e-remaster/wiki/main/defensive_stratagem.md new file mode 100644 index 0000000..af749f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/defensive_stratagem.md @@ -0,0 +1,14 @@ +**Class Feat 8** +**Traits:** [[Investigator|main:investigator]] + +--- + +By scrutinizing a foe, you learn how to better avoid its attacks. When you use Devise a Stratagem, you can choose a defensive stratagem instead of an attack or skill stratagem after you roll a d20. + +**Defensive Stratagem** You can't attempt to Strike the target until the start of your next turn. You gain a +1 circumstance bonus to all your defenses against effects caused by the target until the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deflect_projectile.md b/pf2e-remaster/wiki/main/deflect_projectile.md new file mode 100644 index 0000000..eb8fdb6 --- /dev/null +++ b/pf2e-remaster/wiki/main/deflect_projectile.md @@ -0,0 +1,18 @@ +**Class Feat 4** (reaction) +**Traits:** [[Monk|main:monk]] + +--- + +**Trigger** You are the target of a physical ranged attack. + +**Requirements** You're aware of the attack, are not off-guard against it, and have a hand free. + +--- + +You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have deflected it. You cannot use this feat to deflect unusually massive ranged projectiles (such as boulders or ballista bolts). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/defy_death.md b/pf2e-remaster/wiki/main/defy_death.md new file mode 100644 index 0000000..a56bfcf --- /dev/null +++ b/pf2e-remaster/wiki/main/defy_death.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Orc|main:orc]] +**Prerequisites:** [[Orc Ferocity|main:orc_ferocity]] + +--- + +You're exceptionally difficult to kill. The DC of your recovery checks is equal to 9 + your dying value, or 8 + your dying value if you have the [[Toughness|main:toughness]] general feat. In addition, whenever someone returns you to life using magic that would normally leave you debilitated for a week (such as [[Raise Dead|main:raise_dead]] or the resurrect ritual), you don't suffer that condition. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/defy_the_darkness.md b/pf2e-remaster/wiki/main/defy_the_darkness.md new file mode 100644 index 0000000..fe1b7ba --- /dev/null +++ b/pf2e-remaster/wiki/main/defy_the_darkness.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Dwarf|main:dwarf]] +**Prerequisites:** [[darkvision|main:darkvision]] + +--- + +Using ancient dwarven methods developed to fight enemies wielding magical darkness, you've honed your darkvision and sworn not to use such magic yourself. You gain greater darkvision, enabling you to see through magical darkness even if it normally hampers darkvision (such as the darkness created by a 4th-rank [[Darkness|main:darkness]] spell). You can't cast spells with the darkness trait, use item activations with the darkness trait, or use any other ability with the darkness trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/degrees_of_success.md b/pf2e-remaster/wiki/main/degrees_of_success.md new file mode 100644 index 0000000..d94c3cf --- /dev/null +++ b/pf2e-remaster/wiki/main/degrees_of_success.md @@ -0,0 +1,21 @@ +Every check has one of four outcomes, found by comparing its total with the DC: + +| Result | Total | +|---|---| +| Critical success | DC + 10 or more | +| Success | DC or more | +| Failure | below the DC | +| Critical failure | DC - 10 or less | + +Then the die itself can shift the result one step: + +- A natural 20 (the d20 shows 20) makes the result one step better. +- A natural 1 makes it one step worse. + +If an effect lists no critical success, a critical success does what a success does. Likewise, with no critical failure listed, a critical failure does what a failure does. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deific_weapon.md b/pf2e-remaster/wiki/main/deific_weapon.md new file mode 100644 index 0000000..599051d --- /dev/null +++ b/pf2e-remaster/wiki/main/deific_weapon.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Champion|main:champion]] + +--- + +You zealously bear your deity's favored weapon. If it's an unarmed attack with a d4 damage die or a simple weapon, increase the damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). If the weapon is uncommon, you gain access to it, and if it's an advanced weapon, you treat it as a martial weapon for the purposes of proficiency + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deimatic_display.md b/pf2e-remaster/wiki/main/deimatic_display.md new file mode 100644 index 0000000..80287bd --- /dev/null +++ b/pf2e-remaster/wiki/main/deimatic_display.md @@ -0,0 +1,13 @@ +**Class Feat 8** (1 action) +**Traits:** [[Druid|main:druid]] +**Prerequisites:** trained in [[Intimidation|main:intimidation]] + +--- + +Imitating animal threat displays, you make yourself appear larger and more imposing. Attempt an Intimidation check to [[Demoralize|main:demoralize]] each enemy within 30 feet. This attempt has the visual trait, loses the auditory trait, and you don't take a penalty if the creature doesn't understand your language. Roll your check only once and compare it to the Will DC of each target. You gain a +2 circumstance bonus to the check against animal, fungus, and plant creatures and take a –2 circumstance penalty against other creatures. Each target is then temporarily immune for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deity_champion.md b/pf2e-remaster/wiki/main/deity_champion.md new file mode 100644 index 0000000..01c73cd --- /dev/null +++ b/pf2e-remaster/wiki/main/deity_champion.md @@ -0,0 +1,39 @@ +**Class Feature 1** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +As a champion, you are a warrior in the name of a deity you revere above all others. Choose one deity. + +## Skill + +You become trained in the divine skill listed for your deity. As normal, if you're already trained in that skill, you become trained in a different skill of your choice. + +## Anathema + +Champions care deeply about the edicts and anathema they take from their deity, sanctification, and cause. As with any implementation of edicts and anathema in the rules, these are a tool for roleplaying between you, the GM, and the other players at the table—you're still playing a nuanced character, not strictly following a script. + +Acts fundamentally opposed to your deity's ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces. + +Similarly, using items, spells, or actions that are anathema to the tenets or goals of your faith could interfere with your connection to your deity. For example, assisting with a ritual that raises undead would be anathema to a goddess of death. Many actions that are anathema don't appear in any deity's formal list. For borderline cases, you and your GM determine which acts are anathema. + +If you perform enough acts that are anathema to your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your holy or unholy trait, your focus pool, and your blessing of the devoted. These abilities can be regained only if you repent by conducting an atone ritual. If your deity doesn't require the specific sanctification you had, your GM might let you retrain your sanctification and cause while still following the same deity. + +## Sanctification + +Depending on your deity, their sanctification can make you holy or unholy. This commits you to one side of a struggle over souls. Whether you become holy, unholy, or neither will limit your choice of causes, devotion spells, and feats. + +If you "can be" holy or unholy according to your deity's sanctification entry, you make that choice, and if you "must be" holy or unholy, you gain the trait automatically. If the deity lists "none," you can choose only options that don't require the holy or unholy trait. If you are holy or unholy and gain the opposing trait in some way, you lose the previous trait until you atone. + +Unholy sanctification for a champion can be extremely disruptive to a typical game and should be a player character option only in appropriate adventures or campaigns where the group collectively decides to embrace them. Unholy sanctification and causes are uncommon options. + +**Holy:** You gain the holy trait and add that trait to any Strikes you make. You gain the edict, "Do not knowingly harm innocents or fail to prevent harm to an innocent if your direct intervention could save them" and the anathema "Commit murder." Even if your game includes behavior outside the game's baseline, the acts listed there are anathema to you. + +**Unholy:** You gain the unholy trait and add that trait to any Strikes you make. You gain the edict, "Do not put another's needs before your own or those of your deity" and the anathema "Commit an entirely altruistic act, such as giving something away in charity" and "Put anyone's needs before those of your deity." None of these prevents you from performing acts others might consider helpful, but these acts must be done with the expectation that they ultimately further your own goals or those of your deity + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deity_cleric.md b/pf2e-remaster/wiki/main/deity_cleric.md new file mode 100644 index 0000000..59a84cb --- /dev/null +++ b/pf2e-remaster/wiki/main/deity_cleric.md @@ -0,0 +1,27 @@ +**Class Feature 1** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +As a cleric, you are a mortal servitor of a deity you revere above all others. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon. + +Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list once you can prepare spells of their rank as a cleric. Any of these spells that aren't normally on the divine list are still divine spells if you prepare them this way. + +## Sanctification + +Depending on your deity, their sanctification can make you holy or unholy. This gives you the holy or unholy trait, which commits you to one side of a struggle over the souls of the planes and may be referenced in other abilities. If you "can be" holy or unholy according to your deity, you make that choice, and if you "must be" holy or unholy you gain the trait automatically. If you gain the opposing trait in some way, you lose the previous trait until you complete an atone ritual. + +## Anathema + +Acts fundamentally opposed to your deity's ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces. + +Casting spells with the unholy trait is almost always anathema to deities who don't allow unholy sanctification, and casting holy spells is likewise anathema to those who don't allow holy sanctification. Similarly, casting spells that are anathema to the tenets or goals of your faith could interfere with your connection to your deity. For example, casting a spell to create undead would be anathema to a goddess of death. Many actions that are anathema don't appear in any deity's formal list. For borderline cases, you and your GM determine which acts are anathema. + +If you perform enough acts that are anathema to your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all cleric spellcasting. These abilities can be regained only if you repent by conducting an atone ritual. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deitys_domain.md b/pf2e-remaster/wiki/main/deitys_domain.md new file mode 100644 index 0000000..f1da7f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/deitys_domain.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Champion|main:champion]] + +--- + +You embody an aspect of your deity. Choose one of your deity's domains. You gain the domain's initial domain spell as a devotion spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deitys_protection.md b/pf2e-remaster/wiki/main/deitys_protection.md new file mode 100644 index 0000000..fceb5b0 --- /dev/null +++ b/pf2e-remaster/wiki/main/deitys_protection.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Advanced Domain|main:advanced_domain]] + +--- + +When you call upon your deity's power to fulfill the promise of their domain, you gain divine protection. After you cast a domain spell, you gain resistance to all damage until the start of your next turn. The amount of resistance is equal to the rank of the domain spell you cast. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/delay.md b/pf2e-remaster/wiki/main/delay.md new file mode 100644 index 0000000..74c9bc0 --- /dev/null +++ b/pf2e-remaster/wiki/main/delay.md @@ -0,0 +1,17 @@ +**Action** (free action) + +--- + +**Trigger** Your turn begins. + +--- + +You wait for the right moment to act. The rest of your turn doesn't happen yet. Instead, you're removed from the initiative order. You can return to the initiative order as a free action triggered by the end of any other creature's turn. This permanently changes your initiative to the new position. You can't use reactions until you return to the initiative order. If you Delay an entire round without returning to the initiative order, the actions from the Delayed turn are lost, your initiative doesn't change, and your next turn occurs at your original position in the initiative order. + +When you Delay, any [[Persistent Damage|main:persistent_damage]] or other negative effects that normally occur at the start or end of your turn occur immediately when you use the Delay action. Any beneficial effects that would end at any point during your turn also end. The GM might determine that other effects end when you Delay as well. Essentially, you can't Delay to avoid negative consequences that would happen on your turn or to extend beneficial effects that would end on your turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/delay_affliction.md b/pf2e-remaster/wiki/main/delay_affliction.md new file mode 100644 index 0000000..7893834 --- /dev/null +++ b/pf2e-remaster/wiki/main/delay_affliction.md @@ -0,0 +1,23 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, Healing, Manipulate, [[Oracle|main:oracle]], Vitality +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature + +--- + +With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers 3d8 Hit Points. + +You attempt to counteract any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it. + +The target is then temporarily immune to delay affliction for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an ingested poison during its onset period unless you were aware of the poison + +--- + +**Heightened (+1)** The target recovers an additional 1d8 Hit Points, and you can attempt to suspend an additional affliction + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/delay_trap.md b/pf2e-remaster/wiki/main/delay_trap.md new file mode 100644 index 0000000..4f54200 --- /dev/null +++ b/pf2e-remaster/wiki/main/delay_trap.md @@ -0,0 +1,26 @@ +**Class Feat 8** (reaction) +**Traits:** [[Rogue|main:rogue]] + +--- + +**Trigger** A trap within your reach is triggered. + +--- + +You try to jam the workings of a trap to delay its effects. Attempt a Thievery check to [[Disable a Device|main:disable_a_device]] on the trap with the following results instead of the normal ones for the action. + +--- + +**Critical Success** You either prevent the trap from being triggered or delay the activation until the start or end of your next turn. + +**Success** As above, but the GM chooses whichever is worse for you. + +**Failure** No effect. + +**Critical Failure** You're [[Off-Guard|main:off-guard]] until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deliberate_death.md b/pf2e-remaster/wiki/main/deliberate_death.md new file mode 100644 index 0000000..905d3fe --- /dev/null +++ b/pf2e-remaster/wiki/main/deliberate_death.md @@ -0,0 +1,23 @@ +**Ancestry Feat 1** (reaction) +**Traits:** [[Duskwalker|main:duskwalker]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** You are about to gain the dying condition as a result of another creature's attack or ability, and that creature is within your melee reach. + +--- + +Once, you died because someone—murderer, monster, or soldier—chose to strike you down. Just before losing consciousness, make a melee Strike against the triggering creature. + +--- + +**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/delusional_pride.md b/pf2e-remaster/wiki/main/delusional_pride.md new file mode 100644 index 0000000..a7d2a32 --- /dev/null +++ b/pf2e-remaster/wiki/main/delusional_pride.md @@ -0,0 +1,27 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Emotion, Focus, Manipulate, Mental +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You make the target overconfident, leading it to ascribe failure to external factors. The target attempts a Will save to determine the spell's duration and is temporarily immune for 24 hours regardless of the save's result. + +--- + +**Critical Success** The target is unaffected. + +**Success** The duration is 1 round. If the target fails at an attack roll or skill check, it takes a –1 status penalty to attack rolls and skill checks until the end of its turn (or the end of its next turn, if it attempted the roll outside its turn). If the creature fails a second time while taking this penalty, the penalty increases to –2. + +**Failure** As success, but the duration is 10 minutes. + +**Critical Failure** As success, but the duration is 24 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/demon_mask.md b/pf2e-remaster/wiki/main/demon_mask.md new file mode 100644 index 0000000..764520e --- /dev/null +++ b/pf2e-remaster/wiki/main/demon_mask.md @@ -0,0 +1,23 @@ +**Item 4** +**Traits:** Invested, Magical +**Price:** 85 gp +**Bulk:** L +**Usage:** wornmask + +--- + +This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. + +**Activate—Leering Mask** (2 actions) (manipulate) + +**Frequency** once per day + +--- + +**Effect** The mask casts a [[Fear|main:fear]] spell with a DC of 20. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/demon_mask_greater.md b/pf2e-remaster/wiki/main/demon_mask_greater.md new file mode 100644 index 0000000..83dc90a --- /dev/null +++ b/pf2e-remaster/wiki/main/demon_mask_greater.md @@ -0,0 +1,23 @@ +**Item 10** +**Traits:** Invested, Magical +**Price:** 900 gp +**Bulk:** L +**Usage:** wornmask + +--- + +This terrifying mask is crafted in the visage of a leering demon and grants a +2 item bonus to Intimidation checks. + +**Activate—Leering Mask** (2 actions) (manipulate) + +**Frequency** once per day + +--- + +**Effect** The mask casts a 3rd-rank [[Fear|main:fear]] spell with a DC of 29. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/demoralize.md b/pf2e-remaster/wiki/main/demoralize.md new file mode 100644 index 0000000..8645076 --- /dev/null +++ b/pf2e-remaster/wiki/main/demoralize.md @@ -0,0 +1,18 @@ +**Action** (1 action) +**Traits:** Auditory, Concentrate, Emotion, Fear, Mental + +--- + +With a sudden shout, a well-timed taunt, or a cutting put-down, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an Intimidation check against that target's Will DC. If the target doesn't understand the language you are speaking, or you're not speaking a language, you take a –4 circumstance penalty to the check. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes. + +--- + +**Critical Success** The target becomes [[Frightened 2|main:frightened]]. + +**Success** The target becomes [[Frightened 1|main:frightened]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/deny_advantage.md b/pf2e-remaster/wiki/main/deny_advantage.md new file mode 100644 index 0000000..fd683d5 --- /dev/null +++ b/pf2e-remaster/wiki/main/deny_advantage.md @@ -0,0 +1,13 @@ +**Class Feature 3** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +As someone who takes advantage of openings, you are careful not to leave such gaps yourself. You aren't [[Off-Guard|main:off-guard]] to [[Hidden|main:hidden]], [[Undetected|main:undetected]], or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/derring_do.md b/pf2e-remaster/wiki/main/derring_do.md new file mode 100644 index 0000000..3542f0e --- /dev/null +++ b/pf2e-remaster/wiki/main/derring_do.md @@ -0,0 +1,12 @@ +**Class Feat 10** +**Traits:** Fortune, [[Swashbuckler|main:swashbuckler]] + +--- + +When you compound panache with even more derring-do, it somehow tends to work out. When you already have [[Panache|main:panache]], you can roll twice and use the higher result on checks to which the circumstance bonus from [[Stylish Combatant|main:stylish_combatant]] applies ([[Tumble Through|main:tumble_through]] and any skill actions with the bravado trait). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/desecration.md b/pf2e-remaster/wiki/main/desecration.md new file mode 100644 index 0000000..b7ea5f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/desecration.md @@ -0,0 +1,22 @@ +**Class Feature 1** +**Traits:** Uncommon, [[Champion|main:champion]] + +--- + +You always take what pleases you, no matter who it hurts, and you spread a malign influence across all you touch. + +**Edicts** subvert or corrupt everything in your path that is pure or holy, sow doubt among those holding ideals of purity or holiness. + +--- + +**Champion's Reaction** [[Selfish Shield|main:selfish_shield]] + +**Relentless Reaction (9th)** If your Charisma modifier is +3 or greater, your resistance against the triggering damage equals your Charisma modifier + half your level. + +**Exalted Reaction (11th)** Each enemy in your champion's aura takes a –1 status penalty to attack rolls against you until the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/desert_rat.md b/pf2e-remaster/wiki/main/desert_rat.md new file mode 100644 index 0000000..bf97c64 --- /dev/null +++ b/pf2e-remaster/wiki/main/desert_rat.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Ratfolk|main:ratfolk]] + +--- + +You are native to arid plains and likely grew up traveling the roads. If you have both hands free, you can increase your Speed to 30 feet as you run on all fours. In addition, environmental heat effects are one step less extreme for you, and you can go 10 times longer than normal before you are affected by starvation or thirst. However, unless you wear protective gear or take shelter, environmental cold effects are one step more extreme for you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/desiccate.md b/pf2e-remaster/wiki/main/desiccate.md new file mode 100644 index 0000000..5f3016f --- /dev/null +++ b/pf2e-remaster/wiki/main/desiccate.md @@ -0,0 +1,21 @@ +**Spell 8** +**Traits:** Concentrate, Manipulate, Void +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 500 feet +**Targets:** any number of living creatures +**Defense:** basic Fortitude + +--- + +You pull the moisture from the targets' bodies, dealing 10d10 void damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to desiccate. + +--- + +**Heightened (+1)** The damage increases by 1d10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/desperate_finisher.md b/pf2e-remaster/wiki/main/desperate_finisher.md new file mode 100644 index 0000000..55dfdc6 --- /dev/null +++ b/pf2e-remaster/wiki/main/desperate_finisher.md @@ -0,0 +1,16 @@ +**Class Feat 14** (reaction) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +**Trigger** You complete the last action on your turn, and your turn has not ended yet. + +--- + +You throw everything you have into one last, reckless press. Use a single action that you know with the press trait. You forgo the ability to use reactions until the start of your next turn. This press uses your multiple attack penalty, as normal. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/desperate_prayer.md b/pf2e-remaster/wiki/main/desperate_prayer.md new file mode 100644 index 0000000..0958076 --- /dev/null +++ b/pf2e-remaster/wiki/main/desperate_prayer.md @@ -0,0 +1,19 @@ +**Class Feat 1** (free action) +**Traits:** [[Champion|main:champion]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** You begin your turn and have no Focus Points. + +--- + +You call out to your deity in a plea for their aid. You gain 1 Focus Point, which you can spend only to cast a devotion spell. If you don't spend this Focus Point by the end of this turn, it is lost + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/desperate_wrath.md b/pf2e-remaster/wiki/main/desperate_wrath.md new file mode 100644 index 0000000..baa9499 --- /dev/null +++ b/pf2e-remaster/wiki/main/desperate_wrath.md @@ -0,0 +1,16 @@ +**Class Feat 16** (free action) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Trigger** Your turn begins, and your current Hit Points are at half your maximum or less. + +--- + +Your blood boils when you take a beating, and you throw caution to the wind to finish the fight. You get a +2 circumstance bonus to attack rolls, a –1 penalty to AC, and a –1 penalty to saves. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/destructive_aura.md b/pf2e-remaster/wiki/main/destructive_aura.md new file mode 100644 index 0000000..a693613 --- /dev/null +++ b/pf2e-remaster/wiki/main/destructive_aura.md @@ -0,0 +1,19 @@ +**Focus 4** +**Traits:** Uncommon, Aura, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate +**Cast:** (2 actions) +**Area:** 15-foot emanation +**Duration:** 1 minute + +--- + +Swirling sands of divine devastation surround you, weakening the defenses of all they touch. Reduce the resistances of yourself and creatures in the area by 2. + +--- + +**Heightened (+2)** Reduce the resistances by an additional 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/destructive_block.md b/pf2e-remaster/wiki/main/destructive_block.md new file mode 100644 index 0000000..6ebe474 --- /dev/null +++ b/pf2e-remaster/wiki/main/destructive_block.md @@ -0,0 +1,17 @@ +**Archetype Feat 10** +**Traits:** Archetype +**Prerequisites:** [[Bastion Dedication|main:bastion_dedication]] + +--- + +You can protect yourself more effectively, at the expense of your shield. + +When you Shield Block, you can reduce the damage to yourself by double the shield's Hardness, but if you do, the shield takes double the normal amount of damage it would have taken (before applying its Hardness). + +You can't use Destructive Block if your shield can't typically be broken or destroyed, such as if you're using an [[Indestructible Shield|main:indestructible_shield]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/destructive_vengeance.md b/pf2e-remaster/wiki/main/destructive_vengeance.md new file mode 100644 index 0000000..1824f0d --- /dev/null +++ b/pf2e-remaster/wiki/main/destructive_vengeance.md @@ -0,0 +1,18 @@ +**Action** (reaction) +**Traits:** [[Champion|main:champion]], Divine + +--- + +**Trigger** An enemy in your champion's aura damages you + +--- + +**Effect** Bloodshed begets bloodshed as you drag your enemy toward oblivion. You increase the amount of damage you take by 1d6 (2d6 at level 5 or higher; 3d6 at level 9 or higher; 4d6 at level 12 or higher; 5d6 at level 16 or higher; 6d6 at level 19 or higher), and you deal 1d6 (2d6 at level 5 or higher; 3d6 at level 9 or higher; 4d6 at level 12 or higher; 5d6 at level 16 or higher; 6d6 at level 19 or higher) spirit damage to the triggering enemy. The damage you take and deal when you use this reaction increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. + +In addition, until the end of your next turn, your Strikes against the triggering creature deal 2 extra spirit damage. This extra damage increases to 4 at 9th level and 6 at 16th level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/detect_magic.md b/pf2e-remaster/wiki/main/detect_magic.md new file mode 100644 index 0000000..93e7ecf --- /dev/null +++ b/pf2e-remaster/wiki/main/detect_magic.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Concentrate, Exploration + +--- + +You cast [[Detect Magic|main:detect_magic_spell]] at regular intervals. You move at half your travel speed or slower. You have no chance of accidentally overlooking a magic aura at a travel speed up to 300 feet per minute, but must be traveling no more than 150 feet per minute to detect magic auras before the party moves into them. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/detect_magic_spell.md b/pf2e-remaster/wiki/main/detect_magic_spell.md new file mode 100644 index 0000000..3cc716a --- /dev/null +++ b/pf2e-remaster/wiki/main/detect_magic_spell.md @@ -0,0 +1,21 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Detection, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 30-foot emanation + +--- + +You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. You detect illusion magic only if that magic's effect has a lower rank than the rank of your *detect magic* spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an *invisibility potion*) typically are detected normally. + +--- + +**Heightened (3rd)** You learn the rank or level of the most powerful magical effect the spell detects, as determined by the GM. + +**Heightened (4th)** As 3rd rank, but you also pinpoint the source of the highest-rank magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/detect_poison.md b/pf2e-remaster/wiki/main/detect_poison.md new file mode 100644 index 0000000..0870ec5 --- /dev/null +++ b/pf2e-remaster/wiki/main/detect_poison.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Uncommon, Concentrate, Detection, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 object or creature + +--- + +You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons. + +--- + +**Heightened (2nd)** You learn the number and types of poison. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/detect_scrying.md b/pf2e-remaster/wiki/main/detect_scrying.md new file mode 100644 index 0000000..a509801 --- /dev/null +++ b/pf2e-remaster/wiki/main/detect_scrying.md @@ -0,0 +1,20 @@ +**Spell 4** +**Traits:** Uncommon, Concentrate, Detection, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 30-foot emanation +**Duration:** 1 hour + +--- + +By reading trace auras, you detect the presence of scrying effects in the area. If detect scrying is higher rank than a scrying effect, you gain a glimpse of the scrying creature and learn its approximate distance and direction. + +--- + +**Heightened (6th)** The duration is until the next time you make your daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/detecting_and_stealth_with_other_senses.md b/pf2e-remaster/wiki/main/detecting_and_stealth_with_other_senses.md new file mode 100644 index 0000000..4f8eea8 --- /dev/null +++ b/pf2e-remaster/wiki/main/detecting_and_stealth_with_other_senses.md @@ -0,0 +1,15 @@ +## Detecting with Other Senses + +Most abilities that designate "a creature you can see" or the like function just as well if the user can precisely sense the subject with a different sense. If a monster uses a sense other than vision, the GM can adapt ways of avoiding detection that work with the monster's senses. For example, a creature that has echolocation might use hearing as a primary sense. This could mean its quarry is [[Concealed|main:concealed]] in a noisy chamber, [[Hidden|main:hidden]] in a great enough din, or [[Invisible|main:invisible]] under a [[Silence|main:silence]] spell. + +## Using Stealth with Other Senses + +The Stealth skill is designed to use Hide for avoiding visual detection and [[Avoid Notice|main:avoid_notice]] and [[Sneak|main:sneak]] to avoid being both seen and heard. For many special senses, a player can describe how they're avoiding detection by that special sense and use the most applicable Stealth action. For instance, a creature stepping lightly to avoid being detected via tremorsense would be using Sneak. + +In some cases, rolling a Dexterity-based Stealth skill check to Sneak doesn't make the most sense. For example, a PC trying to avoid being detected by a creature that senses heartbeats might meditate to slow their heart rate, using Wisdom instead of Dexterity for their Stealth check. When a creature could detect you using multiple different senses, use your lowest applicable attribute modifier. + +*Source: Player Core, p. 433.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/detecting_creatures.md b/pf2e-remaster/wiki/main/detecting_creatures.md new file mode 100644 index 0000000..581e348 --- /dev/null +++ b/pf2e-remaster/wiki/main/detecting_creatures.md @@ -0,0 +1,13 @@ +| Observed | A creature you're observed by knows where you are and can target you normally. | +|---|---| +| Concealed | A creature that you're concealed from must succeed at a DC 5 flat when targeting you with a non-area effect. | +| Hidden | A creature you're hidden from knows the space you're in. It is Off-Guard to you, and must succeed at a DC 11 flat to affect you. You can Hide to become hidden, and Seek to find hidden creatures. | +| Undetected | When you are undetected by a creature, it's Off-Guard to you, can't see you, has no idea what space you occupy, and can't target you. It can try to guess your square by picking a square and attempting an attack. This works like targeting a Hidden creature, but the flat check and attack roll are rolled in secret by the GM. | +| Unnoticed | A creature you're unnoticed by is unaware of your presence. | +| Invisible | You're undetected by everyone. You can't become observed while invisible except via special abilities or magic. | + +*Source: Player Core, p. 434.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/detective.md b/pf2e-remaster/wiki/main/detective.md new file mode 100644 index 0000000..2d55fe6 --- /dev/null +++ b/pf2e-remaster/wiki/main/detective.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Intelligence or Wisdom, free +**Trained skills:** [[Society|main:society]], Underworld Lore ([[Lore|main:lore]]) + +--- + +You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of your next big mystery, but likely it was due to the consequences or aftermath of a prior case. + +Choose two attribute boosts. One must be to **Intelligence** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Society skill and the Underworld Lore skill. You gain the [[Streetwise|main:streetwise]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/detectives_kit.md b/pf2e-remaster/wiki/main/detectives_kit.md new file mode 100644 index 0000000..d4ec673 --- /dev/null +++ b/pf2e-remaster/wiki/main/detectives_kit.md @@ -0,0 +1,14 @@ +**Item 3** +**Price:** 25 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +This leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for measuring distances, several pieces of chalk, a pen, and a blank notebook for keeping notes. Every component of a detective's kit is of exceeding quality, and thus a detective's kit adds a +1 item bonus to checks to investigate a crime scene, a clue, or similar details. Like other tool kits, a detective's kit uses one hand if wearing the kit and two hands otherwise. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/detectives_readiness.md b/pf2e-remaster/wiki/main/detectives_readiness.md new file mode 100644 index 0000000..825f24b --- /dev/null +++ b/pf2e-remaster/wiki/main/detectives_readiness.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Investigator|main:investigator]] + +--- + +When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull. You gain your investigation bonus from [[Pursue a Lead|main:pursue_a_lead]] on saving throws (and their DCs, as normal) against creatures or effects that are related to the question at the heart of an open investigation, and you can use [[Clue In|main:clue_in]] to assist an ally's saving throw against that creature or effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/determination.md b/pf2e-remaster/wiki/main/determination.md new file mode 100644 index 0000000..f01b50f --- /dev/null +++ b/pf2e-remaster/wiki/main/determination.md @@ -0,0 +1,19 @@ +**Class Feat 14** (1 action) +**Traits:** Concentrate, [[Fighter|main:fighter]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +Your training allows you to shrug off your foes' spells and conditions when the need is dire. Choose a single nonpermanent condition, spell, or magical effect that is affecting you. If you chose a condition, its effect on you ends. If you chose a spell or other magical effect, attempt to counteract the spell (your counteract rank is equal to half your level, rounded up, and you attempt a Will save as your counteract check). + +This doesn't remove any Hit Point damage you already took from the spell or condition, and it removes the effect from only you, not from other creatures or the environment around you. It can't remove an ongoing affliction or prevent such an affliction from inflicting conditions on you later. It can't remove conditions occurring automatically due to your situation or positioning (such as [[Prone|main:prone]] or flanked). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/detonate_magic.md b/pf2e-remaster/wiki/main/detonate_magic.md new file mode 100644 index 0000000..e2b487f --- /dev/null +++ b/pf2e-remaster/wiki/main/detonate_magic.md @@ -0,0 +1,18 @@ +**Spell 9** +**Traits:** Uncommon, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 5-foot emanation +**Targets:** 1 magic item or spell effect +**Defense:** basic Reflex + +--- + +You cause the magic within the target to dissipate in a destructive explosion. You attempt to counteract the target. If the attempt succeeds, an explosion of magical force deals 8d6 force damage with a basic Reflex save. If you successfully counteract the magic of an item, it's deactivated for 1 week (or destroyed on a critical success) and the explosion is a 5-foot emanation from the item. If you successfully counteract a spell, the effect ends and the explosion affects either all creatures in the spell's area or the target of the spell and all creatures in a 5-foot emanation around it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/devastator.md b/pf2e-remaster/wiki/main/devastator.md new file mode 100644 index 0000000..70514f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/devastator.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. Your proficiency rank for your barbarian class DC increases to master. Your melee Strikes ignore up to 10 resistance to the physical damage they deal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/devise_a_stratagem.md b/pf2e-remaster/wiki/main/devise_a_stratagem.md new file mode 100644 index 0000000..f99e073 --- /dev/null +++ b/pf2e-remaster/wiki/main/devise_a_stratagem.md @@ -0,0 +1,21 @@ +**Action** (1 action) +**Traits:** Concentrate, [[Investigator|main:investigator]] +**Frequency:** once per round + +--- + +**Frequency** once per round + +--- + +You assess a foe's weaknesses in combat and use them to formulate a plan of attack. Choose a creature you can see. You can Devise a Stratagem as a free action if you're aware that creature could help answer the question at the heart of one of your active investigations. Roll a d20, then decide on an attack stratagem or skill stratagem. + +**Attack Stratagem** If you Strike the chosen creature before the start of your next turn, your Strike gains the fortune trait and you must use the result of the d20 roll for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent ones. When you make this substitution, you can add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier. If you Strike with a melee weapon, melee unarmed attack, or thrown weapon, it must have the agile or finesse trait to benefit from the substitution. + +**Skill Stratagem** You can't attempt to Strike the target until the start of your next turn. You gain a +1 circumstance bonus to your next Intelligence-, Wisdom-, or Charisma-based skill check or Perception check involving the target before the start of your next turn. If you would gain your Pursue a Lead investigation bonus to such a check, that bonus increases by 1 instead of you gaining the +1 bonus listed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/devise_a_stratagem_class_feature.md b/pf2e-remaster/wiki/main/devise_a_stratagem_class_feature.md new file mode 100644 index 0000000..0bba2e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/devise_a_stratagem_class_feature.md @@ -0,0 +1,15 @@ +**Class Feature 1** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +You can play out a battle in your head, using brains rather than brawn to execute an attack. + +You gain the [[Devise a Stratagem|main:devise_a_stratagem]] action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/devoted_focus.md b/pf2e-remaster/wiki/main/devoted_focus.md new file mode 100644 index 0000000..59da38a --- /dev/null +++ b/pf2e-remaster/wiki/main/devoted_focus.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** devotion spells + +--- + +Your devotion is strong enough to increase your focus to incredible heights. Whenever you Refocus, completely refill your focus pool. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/devoted_vestments.md b/pf2e-remaster/wiki/main/devoted_vestments.md new file mode 100644 index 0000000..077aff3 --- /dev/null +++ b/pf2e-remaster/wiki/main/devoted_vestments.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Divine, Focused, Invested +**Price:** 1250 gp +**Bulk:** L +**Usage:** worngarment + +--- + +These vestments are made of panels showing various scenes from the legends of a particular deity. It serves as a religious symbol of that deity, and you gain a +2 item bonus to Religion checks. When you cast *harm* or *heal*, healing granted to followers of that deity is increased by the rank of the spell. + +**Activate—Domain Devotion** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** Gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity the vestments are dedicated to. If you don't spend this point by the end of this turn, it is lost. + +--- + +**Craft Requirements** You are a cleric who worships the deity tied to the vestments. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/devotion_spells.md b/pf2e-remaster/wiki/main/devotion_spells.md new file mode 100644 index 0000000..cad2581 --- /dev/null +++ b/pf2e-remaster/wiki/main/devotion_spells.md @@ -0,0 +1,19 @@ +**Class Feature 1** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +Your deity's power grants you special divine spells called devotion spells, which are a type of focus spell. Choose either [[Shields of the Spirit|main:shields_of_the_spirit]] or a spell based on your deity's divine font ([[Lay on Hands|main:lay_on_hands]] if your deity allows *heal*, [[Touch of the Void|main:touch_of_the_void]] if your deity allows *harm*). + +It costs 1 Focus Point to cast a focus spell. When you gain your first devotion spell, you also gain a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. + +Your devotion spells are divine spells. Your spellcasting attribute is Charisma. + +Focus spells are automatically heightened to half your level rounded up. Certain feats give you more focus spells. The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but can never be more than 3 points. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/devout_blessing.md b/pf2e-remaster/wiki/main/devout_blessing.md new file mode 100644 index 0000000..4d4a1e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/devout_blessing.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Champion Dedication|main:champion_dedication]] + +--- + +You gain the blessing of the devoted class feature, choosing from the listed blessings or any other to which you have access. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/devout_magic.md b/pf2e-remaster/wiki/main/devout_magic.md new file mode 100644 index 0000000..6efb105 --- /dev/null +++ b/pf2e-remaster/wiki/main/devout_magic.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Champion Dedication|main:champion_dedication]] + +--- + +You gain a devotion spell of your choice listed in the devotion spells class feature, following the same restrictions listed there. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dhampir.md b/pf2e-remaster/wiki/main/dhampir.md new file mode 100644 index 0000000..2181709 --- /dev/null +++ b/pf2e-remaster/wiki/main/dhampir.md @@ -0,0 +1,21 @@ +**Heritage** +**Traits:** Uncommon, Dhampir +**Ancestry:** any (a versatile heritage) + +--- + +You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. You gain the dhampir trait, in addition to the traits from your ancestry. You have the void healing ability, which means you are harmed by vitality damage and healed by void effects as if you were undead. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can select from dhampir feats and feats from your ancestry whenever you gain an ancestry feat. + +## Feats + +- **Level 1:** [[Eyes of Night|main:eyes_of_night]], [[Fangs|main:fangs]], [[Straveika|main:straveika]], [[Svetocher|main:svetocher]], [[Vampire Lore|main:vampire_lore]], [[Voice of the Night|main:voice_of_the_night]] +- **Level 5:** [[Enthralling Allure|main:enthralling_allure]], [[Necromantic Physiology|main:necromantic_physiology]], [[Undead Slayer|main:undead_slayer]] +- **Level 9:** [[Bloodletting Fangs|main:bloodletting_fangs]], [[Night Magic|main:night_magic]] +- **Level 13:** [[Form of the Bat|main:form_of_the_bat]] +- **Level 17:** [[Symphony of Blood|main:symphony_of_blood]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/diabolic_edict.md b/pf2e-remaster/wiki/main/diabolic_edict.md new file mode 100644 index 0000000..d077232 --- /dev/null +++ b/pf2e-remaster/wiki/main/diabolic_edict.md @@ -0,0 +1,16 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, [[Sorcerer|main:sorcerer]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 willing living creature +**Duration:** 1 round + +--- + +You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment. It gains a +1 status bonus to attack rolls and skill checks related to performing the task. If it refuses to perform the task you proclaimed, it instead takes a -1 status penalty to all its attack rolls and skill checks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/diamond_fists.md b/pf2e-remaster/wiki/main/diamond_fists.md new file mode 100644 index 0000000..5480130 --- /dev/null +++ b/pf2e-remaster/wiki/main/diamond_fists.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Monk|main:monk]] + +--- + +Your body hardens as you combine your attacks, making your finishing blows more damaging. Your unarmed attacks gain the forceful and deadly d10 traits. Any that already had one or both of these traits increase their weapon damage dice by one step. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/diamond_large.md b/pf2e-remaster/wiki/main/diamond_large.md new file mode 100644 index 0000000..89b4343 --- /dev/null +++ b/pf2e-remaster/wiki/main/diamond_large.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 500 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/diamond_ring_with_platinum_band.md b/pf2e-remaster/wiki/main/diamond_ring_with_platinum_band.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/diamond_ring_with_platinum_band.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/diamond_small.md b/pf2e-remaster/wiki/main/diamond_small.md new file mode 100644 index 0000000..40ba5c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/diamond_small.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 100 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/didactic_strike.md b/pf2e-remaster/wiki/main/didactic_strike.md new file mode 100644 index 0000000..a1abe3c --- /dev/null +++ b/pf2e-remaster/wiki/main/didactic_strike.md @@ -0,0 +1,15 @@ +**Class Feat 16** +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** [[Shared Stratagem|main:shared_stratagem]] + +--- + +When you find a glaring weakness, you can set your allies up to annihilate your foe. + +When you use [[Shared Stratagem|main:shared_stratagem]], you can designate up to 10 allies instead of just one. The foe is [[Off-Guard|main:off-guard]] against the first attack from each designated ally before your next turn, and each ally's first attack deals an extra 2d6 precision damage to the target if it hits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/diehard.md b/pf2e-remaster/wiki/main/diehard.md new file mode 100644 index 0000000..554d7f3 --- /dev/null +++ b/pf2e-remaster/wiki/main/diehard.md @@ -0,0 +1,12 @@ +**General Feat 1** +**Traits:** General + +--- + +It takes more to kill you than most. You die from the [[Dying|main:dying]] condition at dying 5, rather than dying 4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dinosaur_form.md b/pf2e-remaster/wiki/main/dinosaur_form.md new file mode 100644 index 0000000..64b8bdb --- /dev/null +++ b/pf2e-remaster/wiki/main/dinosaur_form.md @@ -0,0 +1,57 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. When you Cast this Spell, choose a listed battle form. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell. + +You gain the following statistics and abilities regardless of which battle form you choose: + +- AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. +- 15 temporary Hit Points. +- Low-light vision and imprecise scent 30 feet. +- One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the [[Enfeebled|main:enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. +- Athletics modifier of +18, unless your own is higher. + +--- + +You also gain specific abilities based on the form you choose: + +- **Ankylosaurus** + - Speed 25 feet; + - **Melee** (1 action) tail (backswing, reach 10 feet), **Damage** 2d6 bludgeoning; + - **Melee** (1 action) foot, **Damage** 2d6 bludgeoning. +- **Brontosaurus** + - Speed 25 feet; + - **Melee** (1 action) tail (reach 15 feet), **Damage** 2d6 bludgeoning; + - **Melee** (1 action) foot, **Damage** 2d8 bludgeoning. +- **Deinonychus** + - Speed 40 feet; + - **Melee** (1 action) talon (agile), **Damage** 2d4 piercing plus 1 persistent bleed; + - **Melee** (1 action) jaws, **Damage** 1d10 piercing. +- **Stegosaurus** + - Speed 30 feet; + - **Melee** (1 action) tail (reach 10 feet), **Damage** 2d8 piercing. +- **Triceratops** + - Speed 30 feet; + - **Melee** (1 action) horn, **Damage** 2d8 piercing, plus 1d6 persistent bleed on a critical hit; + - **Melee** (1 action) foot, **Damage** 2d6 bludgeoning. +- **Tyrannosaurus** + - Speed 30 feet; + - **Melee** (1 action) jaws (deadly d12, reach 10 feet), **Damage** 1d12 piercing; + - **Melee** (1 action) tail (reach 10 feet), **Damage** 1d10 bludgeoning. + +--- + +**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21. + +**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/diplomacy.md b/pf2e-remaster/wiki/main/diplomacy.md new file mode 100644 index 0000000..c7f9d07 --- /dev/null +++ b/pf2e-remaster/wiki/main/diplomacy.md @@ -0,0 +1,33 @@ +**Key attribute:** Charisma + +Persuading and negotiating, gathering rumors and changing how people feel about you. + +Your Diplomacy modifier is your Charisma modifier plus your proficiency bonus in Diplomacy (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Gather Information|main:gather_information]] +- [[Make an Impression|main:make_an_impression]] +- [[Request|main:request]] + +This skill has no actions that need training. + +## Skill feats + +Skill feats that need Diplomacy: + +- **Level 1:** [[Bargain Hunter|main:bargain_hunter]], [[Bon Mot|main:bon_mot]], [[Group Impression|main:group_impression]], [[Hobnobber|main:hobnobber]], [[No Cause for Alarm|main:no_cause_for_alarm]] +- **Level 2:** [[Discreet Inquiry|main:discreet_inquiry]], [[Eyes of the City|main:eyes_of_the_city]], [[Glad-Hand|main:glad_hand]] +- **Level 6:** [[Holistic Care|main:holistic_care]] +- **Level 7:** [[Evangelize|main:evangelize]], [[Shameless Request|main:shameless_request]] +- **Level 15:** [[Legendary Negotiation|main:legendary_negotiation]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/diplomats_badge.md b/pf2e-remaster/wiki/main/diplomats_badge.md new file mode 100644 index 0000000..7d4651d --- /dev/null +++ b/pf2e-remaster/wiki/main/diplomats_badge.md @@ -0,0 +1,25 @@ +**Item 5** +**Traits:** Invested, Magical +**Price:** 125 gp +**Bulk:** — +**Usage:** worn + +--- + +When displayed prominently, this brass badge makes creatures find you more agreeable. You gain a +1 item bonus to Diplomacy checks. + +--- + +**Activate—Diplomat's Bearing** (1 action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** Attempt a DC 20 check to Recall Knowledge about people of a human ethnicity, a non-human ancestry, or some other type of creature. (The GM determines what your options are.) If you succeed, the badge's bonus increases to +2 for Diplomacy checks with creatures of that group for the rest of the day. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/directed_audience.md b/pf2e-remaster/wiki/main/directed_audience.md new file mode 100644 index 0000000..1a9797d --- /dev/null +++ b/pf2e-remaster/wiki/main/directed_audience.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Bard|main:bard]] + +--- + +You can shape the area of your composition spells. Whenever you cast a composition spell whose area is an emanation, you can change the spell's area to a cone 10 feet larger, to a maximum of twice the original area. For example, you could modify a composition spell that affects a 30-foot emanation to affect a 40-foot cone, but a 5-foot emanation could only become a 10-foot cone. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/directed_channel.md b/pf2e-remaster/wiki/main/directed_channel.md new file mode 100644 index 0000000..322635e --- /dev/null +++ b/pf2e-remaster/wiki/main/directed_channel.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Cleric|main:cleric]] + +--- + +You can shape the energy you channel in a single direction. When you cast a version of [[Harm|main:harm]] or [[Heal|main:heal]] that has an area, you can make its area a 60-foot cone instead of a 30-foot emanation. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/directional_bombs.md b/pf2e-remaster/wiki/main/directional_bombs.md new file mode 100644 index 0000000..ea3b415 --- /dev/null +++ b/pf2e-remaster/wiki/main/directional_bombs.md @@ -0,0 +1,16 @@ +**Class Feat 6** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You can lob bombs with great force and a precise trajectory to angle the splash in a cone that sprays in a single direction, potentially allowing you to avoid allies and splash deeper into enemy lines. When throwing an alchemical bomb with the splash trait, instead of splashing all squares adjacent to the target, you can create a splash in a 15-foot cone. You choose the cone's direction, but its first square must be a square in the target's space. + +--- + +**Special** If you have the [[Expanded Splash|main:expanded_splash]] feat or another ability that increases the radius of splash damage, you can have the splash damage be a 20-foot cone. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dirge_of_doom.md b/pf2e-remaster/wiki/main/dirge_of_doom.md new file mode 100644 index 0000000..60f397d --- /dev/null +++ b/pf2e-remaster/wiki/main/dirge_of_doom.md @@ -0,0 +1,15 @@ +**Cantrip 3** +**Traits:** Uncommon, [[Bard|main:bard]], Cantrip, Composition, Concentrate, Emotion, Fear, Mental +**Cast:** (1 action) +**Area:** 30-foot emanation +**Duration:** 1 round + +--- + +Enemies within the area are [[Frightened 1|main:frightened]]. They can't reduce their frightened value below 1 while they remain in the area. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dirge_of_doom_feat.md b/pf2e-remaster/wiki/main/dirge_of_doom_feat.md new file mode 100644 index 0000000..1724652 --- /dev/null +++ b/pf2e-remaster/wiki/main/dirge_of_doom_feat.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Bard|main:bard]] + +--- + +You learn the [[Dirge of Doom|main:dirge_of_doom]] composition cantrip, which frightens your enemies and keeps them from fully recovering from their fear. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dirty_trick.md b/pf2e-remaster/wiki/main/dirty_trick.md new file mode 100644 index 0000000..6f0c9bb --- /dev/null +++ b/pf2e-remaster/wiki/main/dirty_trick.md @@ -0,0 +1,25 @@ +**Skill Feat 1** (1 action) +**Traits:** Attack, General, Manipulate, Skill +**Prerequisites:** trained in [[Thievery|main:thievery]] + +--- + +**Requirements** You have a hand free and are within melee reach of an opponent. + +--- + +You hook a foe's bootlaces together, pull their hat over their eyes, loosen their belt, or otherwise confound their mobility through an underhanded tactic. Attempt a Thievery check against the target's Reflex DC. + +--- + +**Critical Success** The target is [[Clumsy 1|main:clumsy]] until they use an Interact action to end the impediment + +**Success** As critical success, but the condition ends automatically after 1 round. + +**Critical Failure** You fall [[Prone|main:prone]] as your attempt backfires. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disable_a_device.md b/pf2e-remaster/wiki/main/disable_a_device.md new file mode 100644 index 0000000..487906b --- /dev/null +++ b/pf2e-remaster/wiki/main/disable_a_device.md @@ -0,0 +1,22 @@ +**Action** (2 actions) +**Traits:** Manipulate + +--- + +This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. A [[Thieves' Toolkit|main:thieves_toolkit]] is helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it. + +Your Thievery check result determines your progress. + +--- + +**Critical Success** You disable the device, or you achieve two successes toward disabling a device requiring more than one success. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed. + +**Success** You disable the device, or you achieve one success toward disabling a device that requires more than one success. + +**Critical Failure** You trigger the device. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disappearance.md b/pf2e-remaster/wiki/main/disappearance.md new file mode 100644 index 0000000..b00bcdf --- /dev/null +++ b/pf2e-remaster/wiki/main/disappearance.md @@ -0,0 +1,17 @@ +**Spell 8** +**Traits:** Illusion, Manipulate, Subtle +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 10 minutes + +--- + +You shroud a creature from others' senses. The target becomes [[Invisible|main:invisible]], but not merely to vision. The invisibility granted by *disappearance* applies to all precise senses an observer might have. It's still possible for a creature to find the target by Seeking using various senses, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of a creature that is otherwise undetectable. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disarm.md b/pf2e-remaster/wiki/main/disarm.md new file mode 100644 index 0000000..08de2d1 --- /dev/null +++ b/pf2e-remaster/wiki/main/disarm.md @@ -0,0 +1,24 @@ +**Action** (1 action) +**Traits:** Attack + +--- + +**Requirements** You have at least one hand free. The target can't be more than one size larger than you. + +--- + +You try to knock an item out of a creature's grasp. Attempt an Athletics check against the target's Reflex DC. + +--- + +**Critical Success** You knock the item out of the target's grasp. It falls to the ground in the target's space. + +**Success** You weaken your target's grasp on the item. Further attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. The creature can end the effect by Interacting to change its grip on the item; otherwise, it lasts as long as the creature holds the item. + +**Critical Failure** You lose your balance and become [[Off-Guard|main:off-guard]] until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disarming_assault.md b/pf2e-remaster/wiki/main/disarming_assault.md new file mode 100644 index 0000000..0c06bc3 --- /dev/null +++ b/pf2e-remaster/wiki/main/disarming_assault.md @@ -0,0 +1,13 @@ +**Class Feat 8** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Flourish, Rage +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +You attack with enough force to knock the weapon out of your foe's hands. Make a melee Strike; if you hit, you can attempt an Athletics check to [[Disarm|main:disarm]] that enemy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disarming_block.md b/pf2e-remaster/wiki/main/disarming_block.md new file mode 100644 index 0000000..78cf6b4 --- /dev/null +++ b/pf2e-remaster/wiki/main/disarming_block.md @@ -0,0 +1,17 @@ +**Archetype Feat 4** (free action) +**Traits:** Archetype +**Prerequisites:** [[Bastion Dedication|main:bastion_dedication]]; trained in [[Athletics|main:athletics]] + +--- + +**Trigger** You Shield Block a melee Strike made with a held weapon. + +--- + +With deft and practiced movement, you block at an angle to potentially dislodge the weapon. You attempt to [[Disarm|main:disarm]] the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disarming_flair.md b/pf2e-remaster/wiki/main/disarming_flair.md new file mode 100644 index 0000000..3756285 --- /dev/null +++ b/pf2e-remaster/wiki/main/disarming_flair.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You knock weapons from the hands of your foes with style. When you [[Disarm|main:disarm]], the action gains the bravado trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disarming_stance.md b/pf2e-remaster/wiki/main/disarming_stance.md new file mode 100644 index 0000000..876d953 --- /dev/null +++ b/pf2e-remaster/wiki/main/disarming_stance.md @@ -0,0 +1,17 @@ +**Class Feat 6** (1 action) +**Traits:** [[Fighter|main:fighter]], Stance +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +**Requirements** You are wielding a single one-handed melee weapon and hold nothing else in your hands. + +--- + +You adopt a fencing stance that improves your control over your weapon. While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to [[Disarm|main:disarm]] and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disarming_twist.md b/pf2e-remaster/wiki/main/disarming_twist.md new file mode 100644 index 0000000..0e0d214 --- /dev/null +++ b/pf2e-remaster/wiki/main/disarming_twist.md @@ -0,0 +1,23 @@ +**Class Feat 10** (1 action) +**Traits:** [[Fighter|main:fighter]], Press +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +**Requirements** You are wielding a single one-handed melee weapon and hold nothing else in your hands. + +--- + +After your initial attack redirects your foe's defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with a one-handed melee weapon. In addition to its other effects, this Strike gains the success and critical success effects of the [[Disarm|main:disarm]] action. The Strike also has the following failure effect. + +**Failure** The target is [[Off-Guard|main:off-guard]] until the end of your current turn. + +--- + +**Special** If you're in [[Disarming Stance|main:disarming_stance]], you gain a +1 circumstance bonus to the attack roll. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/discern_secrets.md b/pf2e-remaster/wiki/main/discern_secrets.md new file mode 100644 index 0000000..7ad4d95 --- /dev/null +++ b/pf2e-remaster/wiki/main/discern_secrets.md @@ -0,0 +1,20 @@ +**Cantrip 1** +**Traits:** Uncommon, Cantrip, Hex, Manipulate, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** sustained up to 1 minute + +--- + +Your patron deigns to whisper a few secrets. The target can [[Recall Knowledge|main:recall_knowledge]], [[Seek|main:seek]], or [[Sense Motive|main:sense_motive]] as a free action. The target gains a +1 status bonus to the statistic used for the roll (a skill or Perception), as long as you Sustain the spell. The target is temporarily immune to *discern secrets* for 1 minute. + +--- + +**Heightened (5th)** You can target two creatures instead of one. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/discordant_voice.md b/pf2e-remaster/wiki/main/discordant_voice.md new file mode 100644 index 0000000..ba64ea5 --- /dev/null +++ b/pf2e-remaster/wiki/main/discordant_voice.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Bard|main:bard]], Sonic +**Prerequisites:** courageous anthem + +--- + +Your [[Courageous Anthem|main:courageous_anthem]] lets loose a discordant shriek that imbues your allies' attacks with powerful sonic reverberations. While your allies are affected by your *courageous anthem*, their weapon Strikes and unarmed attacks deal an additional 1d6 sonic damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/discover.md b/pf2e-remaster/wiki/main/discover.md new file mode 100644 index 0000000..ecf49d1 --- /dev/null +++ b/pf2e-remaster/wiki/main/discover.md @@ -0,0 +1,22 @@ +**Action** +**Traits:** Concentrate, Secret + +--- + +You watch or study an NPC to learn more about that NPC's preferences. Attempt a Perception check or an appropriate skill check determined by the GM. The DC is found in the NPC's influence stat block. + +--- + +**Critical Success** Choose two of the options detailed in Success below; you can choose the same option twice to learn two pieces of information from the same category. + +**Success** Choose one of the following: You learn which skill that can Influence the NPC has the lowest DC (skipping any skills that you already know), one of the NPC's personal biases, one of the NPC's resistances, or one of the NPC's weaknesses. + +**Failure** You learn no information. + +**Critical Failure** Choose a piece of information to learn about, as success, but the information is incorrect. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/discreet_inquiry.md b/pf2e-remaster/wiki/main/discreet_inquiry.md new file mode 100644 index 0000000..4d292c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/discreet_inquiry.md @@ -0,0 +1,17 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Deception|main:deception]] or [[Diplomacy|main:diplomacy]] + +--- + +You are subtle in your efforts to learn the things you need to know. + +When [[Gather Information|main:gather_information]], you can hide the true subject of your inquiry among other topics of little interest to you without increasing the difficulty of the check or taking more time to Gather Information. + +Anyone trying to Gather Information to determine if someone else was asking around about the topic in question must exceed your Deception DC or the normal DC to Gather Information about your inquiries, whichever is higher, or else they don't learn of your efforts. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disengaging_twist.md b/pf2e-remaster/wiki/main/disengaging_twist.md new file mode 100644 index 0000000..c695cdc --- /dev/null +++ b/pf2e-remaster/wiki/main/disengaging_twist.md @@ -0,0 +1,17 @@ +**Archetype Feat 4** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Wrestler Dedication|main:wrestler_dedication]] + +--- + +**Trigger** A creature gives you the [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]] condition. + +--- + +Your ability to twist your opponents' bodies into painful locks and holds makes you particularly adept at escaping such predicaments. Attempt an Athletics check to [[Escape|main:escape]] the triggering condition. You gain a +2 circumstance bonus to this check. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disguise_kit.md b/pf2e-remaster/wiki/main/disguise_kit.md new file mode 100644 index 0000000..c571f85 --- /dev/null +++ b/pf2e-remaster/wiki/main/disguise_kit.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 2 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disguise_kit_elite.md b/pf2e-remaster/wiki/main/disguise_kit_elite.md new file mode 100644 index 0000000..a37829f --- /dev/null +++ b/pf2e-remaster/wiki/main/disguise_kit_elite.md @@ -0,0 +1,14 @@ +**Item 3** +**Price:** 40 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. An elite disguise kit adds a +1 item bonus to relevant checks. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disguise_kit_elite_cosmetics.md b/pf2e-remaster/wiki/main/disguise_kit_elite_cosmetics.md new file mode 100644 index 0000000..0b46add --- /dev/null +++ b/pf2e-remaster/wiki/main/disguise_kit_elite_cosmetics.md @@ -0,0 +1,14 @@ +**Item 3** +**Price:** 5 sp +**Bulk:** L +**Usage:** held in one hand + +--- + +This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. An elite disguise kit adds a +1 item bonus to relevant checks. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disguise_kit_replacement_cosmetics.md b/pf2e-remaster/wiki/main/disguise_kit_replacement_cosmetics.md new file mode 100644 index 0000000..a76c5bd --- /dev/null +++ b/pf2e-remaster/wiki/main/disguise_kit_replacement_cosmetics.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 sp +**Bulk:** — +**Usage:** other + +--- + +This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disguise_magic.md b/pf2e-remaster/wiki/main/disguise_magic.md new file mode 100644 index 0000000..22451a3 --- /dev/null +++ b/pf2e-remaster/wiki/main/disguise_magic.md @@ -0,0 +1,21 @@ +**Spell 1** +**Traits:** Concentrate, Illusion, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Range:** 30 feet +**Targets:** 1 item or spell effect +**Duration:** until your next daily preparations + +--- + +You alter how an item's or spell's magical aura appears to effects like detect magic. You can hide the auras entirely, have an item register as a common item of lower level, or make a spell register as a common spell of the same or lower rank. You can Dismiss the spell. A caster using [[Detect Magic|main:detect_magic_spell]] or [[Read Aura|main:read_aura]] of a higher rank than disguise magic can attempt to disbelieve the illusion using the skill matching the tradition of the spell (Arcana for arcane, Religion for divine, Occultism for occult, or Nature for primal). Further attempts by the same caster get the same result as the initial check to disbelieve. + +--- + +**Heightened (2nd)** You can Cast this Spell on a creature, disguising all items and spell effects on it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disintegrate.md b/pf2e-remaster/wiki/main/disintegrate.md new file mode 100644 index 0000000..c910814 --- /dev/null +++ b/pf2e-remaster/wiki/main/disintegrate.md @@ -0,0 +1,21 @@ +**Spell 6** +**Traits:** Attack, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature, unattended object, or force construct +**Defense:** basic Fortitude + +--- + +A black tracer bolt flies toward your target, and upon making contact intensifies into a powerful destructive beam. Make a spell attack against the target. If you hit an object or force construct (such as a wall of force), it's destroyed with no save unless it's an artifact or similarly powerful. A single casting can destroy no more than a 10-foot cube of matter. If you hit a creature, it takes 12d10 damage (no damage type) with a basic Fortitude save. If you critically hit, the target gets a result one degree of success worse than the outcome of its Fortitude save. A creature reduced to 0 HP is blasted to fine powder; its gear remains. + +--- + +**Heightened (+1)** The damage increases by 2d10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disintegration_bolt.md b/pf2e-remaster/wiki/main/disintegration_bolt.md new file mode 100644 index 0000000..5569658 --- /dev/null +++ b/pf2e-remaster/wiki/main/disintegration_bolt.md @@ -0,0 +1,22 @@ +**Item 15** +**Traits:** Uncommon, Consumable, Magical +**Price:** 1300 gp +**Bulk:** — + +--- + +**Activate** (1 action) (manipulate) + +--- + +The shaft of this bolt is scorched and blackened, and handling it coats your fingers with a fine black powder. When an activated *disintegration bolt* hits a target, it is subject to a [[Disintegrate|main:disintegrate]] spell requiring a DC 34 Fortitude save. As with the spell, a critical hit on the attack roll causes the target's saving throw outcome to be one degree worse. + +--- + +**Craft Requirements** Supply one casting of *disintegrate*. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dismantle.md b/pf2e-remaster/wiki/main/dismantle.md new file mode 100644 index 0000000..a74a2a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/dismantle.md @@ -0,0 +1,25 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 non-magical object in your possession of 1 Bulk or less +**Duration:** 1 minute + +--- + +You touch an object, and it immediately disassembles itself into its component pieces. The spell fails if the target lacks component pieces (such as a statue carved from one block of stone), and using it on a dangerous object like a snare or trap typically triggers it. The object gains the [[Broken|main:broken]] condition, and the component pieces become small enough to be [[Hidden|main:hidden]] under normal clothing and armor. You can [[Dismiss|main:dismiss]] the spell. + +When the spell ends, the object reassembles itself into its original form, appearing in your hand or hands if you have them free, or on the ground in front of you otherwise. Once reassembled, the object loses the Broken condition and its Hit Points return to the value the object had when you [[Cast the Spell|main:cast_a_spell]]. + +--- + +**Heightened (4th)** The spell lasts for 10 minutes. + +**Heightened (6th)** The spell lasts until your next daily preparations. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dismiss.md b/pf2e-remaster/wiki/main/dismiss.md new file mode 100644 index 0000000..ee6b822 --- /dev/null +++ b/pf2e-remaster/wiki/main/dismiss.md @@ -0,0 +1,12 @@ +**Action** (1 action) +**Traits:** Concentrate + +--- + +You end an effect that states you can Dismiss it. Dismissing ends the entire effect unless noted otherwise. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disorienting_opening.md b/pf2e-remaster/wiki/main/disorienting_opening.md new file mode 100644 index 0000000..5a83709 --- /dev/null +++ b/pf2e-remaster/wiki/main/disorienting_opening.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** [[Reactive Strike|main:reactive_strike_feat]] + +--- + +You use your foes' openings to expose even greater weaknesses. When you hit a creature as part of a Reactive Strike, that creature becomes [[Off-Guard|main:off-guard]] until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dispel_magic.md b/pf2e-remaster/wiki/main/dispel_magic.md new file mode 100644 index 0000000..4b07521 --- /dev/null +++ b/pf2e-remaster/wiki/main/dispel_magic.md @@ -0,0 +1,16 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 spell effect or unattended magic item + +--- + +You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dispelling_globe.md b/pf2e-remaster/wiki/main/dispelling_globe.md new file mode 100644 index 0000000..9eb84f1 --- /dev/null +++ b/pf2e-remaster/wiki/main/dispelling_globe.md @@ -0,0 +1,20 @@ +**Spell 4** +**Traits:** Uncommon, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 10-foot burst +**Duration:** 10 minutes + +--- + +You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a [[Dispel Magic|main:dispel_magic]] spell 1 rank lower than its actual spell rank. + +If the counteract attempt succeeds, it prevents only the portion of the spell that would have entered the globe (so if the spell also has targets outside the globe, or part of its area is beyond the globe, those targets or that area is affected normally). + +You must form the sphere in an unbroken open space, so its edges don't pass through any creatures or objects, or the spell is lost (though creatures can enter the globe after the spell is cast). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dispelling_slice.md b/pf2e-remaster/wiki/main/dispelling_slice.md new file mode 100644 index 0000000..d9a3906 --- /dev/null +++ b/pf2e-remaster/wiki/main/dispelling_slice.md @@ -0,0 +1,12 @@ +**Class Feat 16** (2 actions) +**Traits:** [[Rogue|main:rogue]] + +--- + +Your sneak attack slices through the threads binding magic to a target. Make a Strike against an [[Off-Guard|main:off-guard]] creature. If your Strike deals sneak attack damage, you attempt to counteract a single spell of your choice active on the target. Your counteract rank is equal to half your level (rounded up), and your counteract check modifier is equal to your class DC – 10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dispelling_sliver.md b/pf2e-remaster/wiki/main/dispelling_sliver.md new file mode 100644 index 0000000..e1df7e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/dispelling_sliver.md @@ -0,0 +1,21 @@ +**Item 17** +**Traits:** Consumable, Magical, Talisman +**Price:** 2400 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (free action) (concentrate) + +**Trigger** Your Strike damages a target + +--- + +Made from a treated sliver of cold iron, this talisman allows you to counteract magical effects. When you activate the *dispelling sliver*, it attempts to counteract a single spell active on the target (counteract modifier +29), with the effects of an 8th-rank [[Dispel Magic|main:dispel_magic]] spell. If you activate the talisman on a successful [[Dispelling Slice|main:dispelling_slice]], the talisman attempts to counteract all spells active on the target, in addition to your attempt from Dispelling Slice. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disperse_into_air.md b/pf2e-remaster/wiki/main/disperse_into_air.md new file mode 100644 index 0000000..56ac514 --- /dev/null +++ b/pf2e-remaster/wiki/main/disperse_into_air.md @@ -0,0 +1,17 @@ +**Focus 4** +**Traits:** Uncommon, Air, [[Cleric|main:cleric]], Focus, Manipulate, Polymorph +**Cast:** (reaction) + +--- + +**Trigger** You take damage from an enemy or a hazard. + +--- + +After taking the triggering damage, you transform into air. Until the end of the current turn, you can't be attacked or targeted, you don't take up space, you can't act, and any auras or emanations you have are suppressed. At the end of the turn, you re-form in any space you can occupy within 15 feet of where you were when you dispersed. Any auras or emanations you had are restored as long as their duration didn't run out while you were dispersed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disrupt_prey.md b/pf2e-remaster/wiki/main/disrupt_prey.md new file mode 100644 index 0000000..d2b37fc --- /dev/null +++ b/pf2e-remaster/wiki/main/disrupt_prey.md @@ -0,0 +1,16 @@ +**Class Feat 4** (reaction) +**Traits:** [[Ranger|main:ranger]] + +--- + +**Trigger** Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it's using. + +--- + +Make a melee Strike against your prey. If the attack is a critical hit, you disrupt the triggering action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disrupt_qi.md b/pf2e-remaster/wiki/main/disrupt_qi.md new file mode 100644 index 0000000..2029af2 --- /dev/null +++ b/pf2e-remaster/wiki/main/disrupt_qi.md @@ -0,0 +1,12 @@ +**Class Feat 12** (2 actions) +**Traits:** [[Monk|main:monk]], Void + +--- + +You carefully target a creature's pressure points to block its inner life force. Make an unarmed Strike. If it deals damage to a living creature, that creature takes (your level divided by 6, rounded down)d6 persistent void damage and is [[Enfeebled 1|main:enfeebled]] until the persistent damage ends. If you're 18th level or higher, the persistent void damage increases to 3d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disruptive_stance.md b/pf2e-remaster/wiki/main/disruptive_stance.md new file mode 100644 index 0000000..d4d53d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/disruptive_stance.md @@ -0,0 +1,12 @@ +**Class Feat 10** (1 action) +**Traits:** [[Fighter|main:fighter]], Stance + +--- + +The slightest distraction can provoke your wrath, and you're prepared to foil enemies' actions. As long as you are in this stance, you can use [[Reactive Strike|main:reactive_strike]] when a creature within your reach uses a concentrate action, in addition to manipulate and move actions. Furthermore, you disrupt a triggering concentrate or manipulate action if your Strike hits (not only if it's a critical hit). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/distant_cackle.md b/pf2e-remaster/wiki/main/distant_cackle.md new file mode 100644 index 0000000..ef92fb9 --- /dev/null +++ b/pf2e-remaster/wiki/main/distant_cackle.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Kholo|main:kholo]] +**Prerequisites:** witch kholo heritage + +--- + +It takes a very brave person to enter the laughter-haunted forest where you dwell. You can cast [[Ventriloquism|main:ventriloquism]] once per day as a 1st-rank occult innate spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/distracting_feint.md b/pf2e-remaster/wiki/main/distracting_feint.md new file mode 100644 index 0000000..d6ec195 --- /dev/null +++ b/pf2e-remaster/wiki/main/distracting_feint.md @@ -0,0 +1,13 @@ +**Class Feat 2** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** scoundrel racket + +--- + +Your [[Feints|main:feint]] are far more distracting than normal. While a creature is [[Off-Guard|main:off-guard]] by your [[Feint|main:feint]], it also takes a –2 circumstance penalty to Perception checks and Reflex saves. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/distracting_flattery.md b/pf2e-remaster/wiki/main/distracting_flattery.md new file mode 100644 index 0000000..c181f3f --- /dev/null +++ b/pf2e-remaster/wiki/main/distracting_flattery.md @@ -0,0 +1,27 @@ +**Archetype Skill Feat 4** (reaction) +**Traits:** Archetype, Skill +**Prerequisites:** [[Dandy Dedication|main:dandy_dedication]]; expert in [[Deception|main:deception]] + +--- + +**Trigger** You observe a target's attitude toward yourself or your allies decrease as a result of an ally's behavior. + +--- + +You know how to maintain a good impression and manage your image, even while keeping uncouth company. + +Make a Deception check against the target's Will DC. Regardless of your result, the target is temporarily immune to your Distracting Flattery for 10 minutes. + +--- + +**Success** The target's attitude doesn't decrease as a result of your ally's social blunder. + +**Failure** The target's attitude decreases, as normal. + +**Critical Failure** Your attempt makes matters worse, decreasing the target's attitude toward you by one step, in addition to any changes from the behavior that triggered this reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/distracting_performance.md b/pf2e-remaster/wiki/main/distracting_performance.md new file mode 100644 index 0000000..345edaf --- /dev/null +++ b/pf2e-remaster/wiki/main/distracting_performance.md @@ -0,0 +1,19 @@ +**Skill Feat 2** (1 action) +**Traits:** General, Skill +**Prerequisites:** expert in [[Performance|main:performance]] + +--- + +Your performances are especially distracting, allowing your allies to [[Sneak|main:sneak]] away with ease. You [[Create a Diversion|main:create_a_diversion]], except you roll a Performance check instead of Deception, and the benefits of successful checks apply to an ally of your choice instead of you. The effects of a success last until the end of that ally's turn, and can end early based on the ally's actions. You don't need to be observing your ally or know where they are, but you need to know they're present to choose them. + +Create a Diversion - Distracting Words + +Create a Diversion - Gesture + +Create a Diversion - Trick + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/distracting_shadows.md b/pf2e-remaster/wiki/main/distracting_shadows.md new file mode 100644 index 0000000..cd1bd3e --- /dev/null +++ b/pf2e-remaster/wiki/main/distracting_shadows.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Halfling|main:halfling]] + +--- + +You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself. You can use creatures that are at least one size larger than you (usually Medium or larger) as cover for the [[Hide|main:hide]] and [[Sneak|main:sneak]] actions, though you still can't use such creatures as cover for other uses, such as the [[Take Cover|main:take_cover]] action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/distracting_shot.md b/pf2e-remaster/wiki/main/distracting_shot.md new file mode 100644 index 0000000..ad9106b --- /dev/null +++ b/pf2e-remaster/wiki/main/distracting_shot.md @@ -0,0 +1,12 @@ +**Class Feat 12** +**Traits:** [[Ranger|main:ranger]] + +--- + +The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered. If you critically hit your hunted prey with a ranged weapon, or hit it at least twice on the same turn with a ranged weapon, it's [[Off-Guard|main:off-guard]] until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/distracting_toss.md b/pf2e-remaster/wiki/main/distracting_toss.md new file mode 100644 index 0000000..b96302d --- /dev/null +++ b/pf2e-remaster/wiki/main/distracting_toss.md @@ -0,0 +1,14 @@ +**Class Feat 8** (2 actions) +**Traits:** Bravado, Flourish, [[Swashbuckler|main:swashbuckler]] + +--- + +You toss one weapon into the air as a distraction as you throw another. Choose a creature within 30 feet and [[Feint|main:feint]] against it; you can attempt this Feint even if the target is not within melee range, and if the target becomes [[Off-Guard|main:off-guard]] as a result of the Feint, this applies to your thrown weapon attacks for the duration. + +Regardless of the result, you can then Interact to draw a thrown weapon and make a thrown weapon Strike against the target. If you have an open hand, you then catch the weapon you originally tossed into the air unless you critically failed at your attempt to Feint, in which case it lands on the ground at your feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/disturbing_knowledge.md b/pf2e-remaster/wiki/main/disturbing_knowledge.md new file mode 100644 index 0000000..6e2b5fa --- /dev/null +++ b/pf2e-remaster/wiki/main/disturbing_knowledge.md @@ -0,0 +1,25 @@ +**Skill Feat 7** (2 actions) +**Traits:** Emotion, Fear, General, Mental, Skill +**Prerequisites:** master in [[Occultism|main:occultism]] + +--- + +You utter a litany of dreadful names, prophecies, and descriptions of realms beyond mortal comprehension, drawn from your study of forbidden tomes and scrolls. Even those who don't understand your language are unsettled by these dire secrets. + +Attempt an Occultism check and compare the result to the Will DC of an enemy within 30 feet, or to the Will DCs of any number of enemies within 30 feet if you are legendary in Occultism. Those creatures are temporarily immune for 24 hours. + +--- + +**Critical Success** The target becomes [[Confused|main:confused]] for 1 round and [[Frightened 1|main:frightened]]. + +**Success** The target becomes frightened 1. + +**Failure** The target is unaffected. + +**Critical Failure** You get overly caught up in your own words and become frightened 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/diverse_mystery.md b/pf2e-remaster/wiki/main/diverse_mystery.md new file mode 100644 index 0000000..af81cd6 --- /dev/null +++ b/pf2e-remaster/wiki/main/diverse_mystery.md @@ -0,0 +1,21 @@ +**Class Feat 16** +**Traits:** [[Oracle|main:oracle]] +**Prerequisites:** [[Advanced Revelation|main:advanced_revelation]] + +--- + +You have broadened your understanding of the divine and can tap into the wonders of a different mystery. Select one revelation spell from a mystery other than your own. You can choose only an initial revelation spell or an advanced revelation spell. + +This spell gains the cursebound trait for you, and when you cast it, you gain the Cursebound 1 effects of its mystery in addition to your normal curse effects. Any ability that lets you use a cursebound ability without increasing the severity of your curse also prevents you from gaining this additional curse effect. + +You can't cast your chosen revelation spell if any of the following conditions are true: + +- its mystery's curse effects directly conflict with or negate the effects of your own mystery's curse, +- the curse would have no effect on you (for example, removing an ability from your original mystery that you lack), +- or if either of these criteria would be met once you finish Casting the Spell + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/diverse_weapon_expert.md b/pf2e-remaster/wiki/main/diverse_weapon_expert.md new file mode 100644 index 0000000..4801c74 --- /dev/null +++ b/pf2e-remaster/wiki/main/diverse_weapon_expert.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Fighter Dedication|main:fighter_dedication]]; expert in any kind of weapon or unarmed attacks + +--- + +Your proficiency ranks for simple weapons and martial weapons increase to expert, and your proficiency rank for advanced weapons increases to trained. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/diverting_vortex.md b/pf2e-remaster/wiki/main/diverting_vortex.md new file mode 100644 index 0000000..e4cd6e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/diverting_vortex.md @@ -0,0 +1,16 @@ +**Class Feat 6** (1 action) +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +**Requirements** Your most recent action was to cast a non-cantrip spell. + +--- + +You transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks. Until the start of your next turn, you gain a +1 status bonus to AC against ranged weapon attacks and physical ranged unarmed attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_access.md b/pf2e-remaster/wiki/main/divine_access.md new file mode 100644 index 0000000..9ff7fec --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_access.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +Your mystery offers you strange access to spells typically reserved for more conventional worshippers. Choose one deity who grants one of your mystery's granted domains. Add up to three cleric spells of your choice granted by that deity to your spell list, and to your spell repertoire as soon as you can cast spells of the appropriate rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_aegis.md b/pf2e-remaster/wiki/main/divine_aegis.md new file mode 100644 index 0000000..44e6da0 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_aegis.md @@ -0,0 +1,16 @@ +**Class Feat 2** (reaction) +**Traits:** Divine, [[Oracle|main:oracle]] + +--- + +**Trigger** You attempt a saving throw against a magical effect, but you haven't rolled yet. + +--- + +A barrier offers protection against other magic but leaves you exposed to divine energy. Until the beginning of your next turn, you gain a +1 circumstance bonus to saving throws against nondivine magical effects, but you also take a –1 circumstance penalty to saves against divine effects + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_apex.md b/pf2e-remaster/wiki/main/divine_apex.md new file mode 100644 index 0000000..982f03d --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_apex.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Cleric|main:cleric]] + +--- + +You can pour divine power into an item, letting the wearer exceed their limits. When you complete your daily preparations, you can touch one worn magical item that doesn't have the apex trait. It gains the apex trait until your next preparations, and you choose one of your deity's divine attributes. The item increases that attribute modifier by 1 or to +4, whichever is higher. A character can benefit from only one apex item at a time, as normal. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_breadth.md b/pf2e-remaster/wiki/main/divine_breadth.md new file mode 100644 index 0000000..1394288 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_breadth.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Basic Cleric Spellcasting|main:basic_cleric_spellcasting]] + +--- + +As your understanding increases, your god grants you more divine spells each day. Increase the spell slots you gain from cleric archetype feats by 1 for each spell rank other than your two highest cleric spell slots. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_castigation.md b/pf2e-remaster/wiki/main/divine_castigation.md new file mode 100644 index 0000000..c3f6209 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_castigation.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** holy or unholy trait + +--- + +Your deity's grace doesn't extend to your sworn enemies. When you cast a [[Harm|main:harm]] or [[Heal|main:heal]] spell, you can add your holy or unholy trait to it. If you do, the spell deals damage to creatures with the opposing trait, even if it wouldn't normally damage them. The spell deals spirit damage when used this way. For example, if you are holy, you could add the holy trait to a *heal* spell and deal spirit damage to a fiend that has the unholy trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_countermeasures.md b/pf2e-remaster/wiki/main/divine_countermeasures.md new file mode 100644 index 0000000..9d94c67 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_countermeasures.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Nephilim|main:nephilim]] + +--- + +You've studied your extraplanar heritage with the intent of better defending yourself, whether against creatures aligned with or opposed to your extraplanar lineage, and you've found that your techniques are equally powerful against celestials, fiends, and other divine entities. You gain a +1 circumstance bonus to all saving throws against divine effects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_declaration.md b/pf2e-remaster/wiki/main/divine_declaration.md new file mode 100644 index 0000000..7389fff --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_declaration.md @@ -0,0 +1,12 @@ +**Ancestry Feat 17** +**Traits:** [[Nephilim|main:nephilim]] + +--- + +You can call forth a holy or unholy word from the realms beyond to punish your foes. Once per day, you can cast [[Divine Decree|main:divine_decree]] as a 7th-rank divine innate spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_decree.md b/pf2e-remaster/wiki/main/divine_decree.md new file mode 100644 index 0000000..1a68b4a --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_decree.md @@ -0,0 +1,31 @@ +**Spell 7** +**Traits:** Concentrate, Manipulate, Sanctified, Spirit +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Area:** 40-foot emanation +**Defense:** Fortitude +**Duration:** varies + +--- + +You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. You deal 7d10 spirit damage to your enemies in the area; each enemy must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and is [[Enfeebled 2|main:enfeebled]] for 1 minute. + +**Critical Failure** The creature takes double damage and is enfeebled 2 for 1 minute. If you're on your home plane and the creature is not, the creature is sent back to its home plane. A creature of 10th level or lower must also succeed at a Will save or be [[Paralyzed|main:paralyzed]] for 1 minute; if it critically fails, it dies (this is a death effect). + +--- + +**Heightened (+1)** The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_defense.md b/pf2e-remaster/wiki/main/divine_defense.md new file mode 100644 index 0000000..f0f280c --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_defense.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +Your training and your deity protect you from harm. Your proficiency rank in unarmored defense increases to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_dragonblood.md b/pf2e-remaster/wiki/main/divine_dragonblood.md new file mode 100644 index 0000000..a6a1d01 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_dragonblood.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dragonblood|main:dragonblood]], Lineage + +--- + +You can trace your lineage to a dragon with almost deific powers, such as a diabolic dragon or empyreal dragon. You are blessed with a small bit of divine protection. You gain the trained proficiency rank in Religion. If you would automatically become trained in Religion (from your background or class, for example), you instead become trained in a skill of your choice. In addition, you are endowed quick reactions. You gain a +1 circumstance bonus to initiative rolls. If you choose a draconic exemplar, you must choose a divine dragon. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_effusion.md b/pf2e-remaster/wiki/main/divine_effusion.md new file mode 100644 index 0000000..9b88040 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_effusion.md @@ -0,0 +1,14 @@ +**Class Feat 18** +**Traits:** [[Oracle|main:oracle]] + +--- + +The power of your mystery surges through you like a font of divine energy, even when your own magic dwindles. + +Twice per day, you can cast a spell after you've run out of spell slots of the appropriate spell rank; the two spells you cast with this feat must be of different spell ranks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_evolution.md b/pf2e-remaster/wiki/main/divine_evolution.md new file mode 100644 index 0000000..2919da3 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_evolution.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** Divine, [[Sorcerer|main:sorcerer]] +**Prerequisites:** bloodline that grants divine spells + +--- + +The divine might provided by your bloodline flows through you. You gain an additional spell slot of your highest level, which you can use only to cast your choice of [[Heal|main:heal]] or [[Harm|main:harm]]. You can cast either of these spells using that spell slot, even if they aren't in your spell repertoire. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_font.md b/pf2e-remaster/wiki/main/divine_font.md new file mode 100644 index 0000000..d1c32cd --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_font.md @@ -0,0 +1,17 @@ +**Class Feature 1** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +Through your deity's blessing, you gain additional spells that channel either the life force called vitality or its counterforce, the void. When you prepare your spells each day, you can prepare additional [[Heal|main:heal]] or [[Harm|main:harm]] spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between *heal* or *harm*. Once you choose, you can't change your choice short of divine intervention. + +**Healing Font:** You gain 4 additional spell slots each day at your highest rank of cleric spell slots. You can prepare only *heal* spells in these slots. At 5th level, the number of additional slots increases to 5, and at 15th level, the total number of additional slots increases to 6. + +**Harmful Font:** You gain 4 additional spell slots each day at your highest rank of cleric spell slots. You can prepare only *harm* spells in these slots. At 5th level, the number of additional slots increases to 5, and at 15th level, the total number of additional slots increases to 6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_grace.md b/pf2e-remaster/wiki/main/divine_grace.md new file mode 100644 index 0000000..6c307db --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_grace.md @@ -0,0 +1,16 @@ +**Class Feat 2** (reaction) +**Traits:** [[Champion|main:champion]] + +--- + +**Trigger** You attempt a save against a spell, but you haven't rolled yet. + +--- + +You call upon your deity's grace, gaining a +2 circumstance bonus to the save. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_guidance.md b/pf2e-remaster/wiki/main/divine_guidance.md new file mode 100644 index 0000000..1759c0a --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_guidance.md @@ -0,0 +1,13 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Religion|main:religion]] + +--- + +You're so immersed in divine scripture that you find meaning and guidance for any situation in your texts. Spend 10 minutes [[Deciphering Writing|main:decipher_writing]] on religious scriptures of your deity or philosophy while thinking about a particular problem or conundrum you face, and then attempt a Religion check (DC determined by the GM). If you succeed, you unearth a relevant passage, parable, or aphorism that can help you move forward or change your thinking to help solve your conundrum. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_health.md b/pf2e-remaster/wiki/main/divine_health.md new file mode 100644 index 0000000..fb97b1f --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_health.md @@ -0,0 +1,14 @@ +**Class Feat 2** +**Traits:** [[Champion|main:champion]] + +--- + +Your faith makes you resistant to disease, protecting you as you offer succor to the ill. You gain a +2 status bonus to saves against diseases and poisons and to flat checks to recover from persistent poison damage. Allies in your champion's aura get this benefit, but their bonus is +1. + +In addition, if you roll a success on a save against a disease or poison, you get a critical success instead. (Your allies don't share this benefit.) If you have the [[Sacred Body|main:sacred_body]] class feature, when you roll a critical failure on a save against a disease or poison, you get a failure instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_immolation.md b/pf2e-remaster/wiki/main/divine_immolation.md new file mode 100644 index 0000000..dd3bd2a --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_immolation.md @@ -0,0 +1,31 @@ +**Spell 5** +**Traits:** Concentrate, Fire, Manipulate, Sanctified, Spirit +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 20-foot burst +**Defense:** basic Reflex + +--- + +Divine flames scour creatures within the area. Creatures take 6d6 fire damage and 2d6 persistent fire damage. The divine power within the flames scorches the spirit as well; a creature takes spirit damage instead of fire damage from divine immolation if that would be more detrimental to the creature (as determined by the GM). + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage and no persistent damage. + +**Failure** The creature takes full damage and persistent damage. + +**Critical Failure** The creature takes double damage and double persistent damage. + +--- + +**Heightened (+1)** The damage increases by 1d6 and persistent damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_infusion.md b/pf2e-remaster/wiki/main/divine_infusion.md new file mode 100644 index 0000000..427f02b --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_infusion.md @@ -0,0 +1,14 @@ +**Class Feat 4** (1 action) +**Traits:** [[Cleric|main:cleric]], Concentrate, Spellshape + +--- + +You pour energy into the subject of your healing to empower its attacks. If the next action you use is to cast [[Harm|main:harm]] or [[Heal|main:heal]] to restore Hit Points to a single creature, the target then deals an additional 1d6 damage with its melee weapons and unarmed attacks until the end of its next turn. The damage type is void if you cast *harm* and vitality if you cast *heal*. + +If the spell cast is at least 5th rank, this damage increases to 2d6, and if the spell is at least 8th rank, the damage increases to 3d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_inspiration.md b/pf2e-remaster/wiki/main/divine_inspiration.md new file mode 100644 index 0000000..b70a5c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_inspiration.md @@ -0,0 +1,16 @@ +**Spell 8** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature + +--- + +You infuse a target with spiritual energy, refreshing its magic. If it prepares spells, it recovers one 6th-rank or lower spell it previously cast today and can cast that spell again. If it spontaneously casts spells, it recovers one of its 6th-rank or lower spell slots. If it has a focus pool, it regains its Focus Points, as if it had Refocused. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_lance.md b/pf2e-remaster/wiki/main/divine_lance.md new file mode 100644 index 0000000..a81aa24 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_lance.md @@ -0,0 +1,20 @@ +**Cantrip 1** +**Traits:** Attack, Cantrip, Concentrate, Manipulate, Sanctified, Spirit +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Targets:** 1 creature + +--- + +You unleash a beam of divine energy. Make a ranged spell attack against the target's AC. On a hit, the target takes 2d4 spirit damage (double damage on a critical hit). + +--- + +**Heightened (+1)** The damage increases by 1d4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_rebuttal.md b/pf2e-remaster/wiki/main/divine_rebuttal.md new file mode 100644 index 0000000..15d5e2b --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_rebuttal.md @@ -0,0 +1,18 @@ +**Class Feat 6** (reaction) +**Traits:** [[Cleric|main:cleric]], Divine + +--- + +**Trigger** Your ally is about to roll a saving throw against a magical ability of a creature you're adjacent to. + +**Requirements** You are wielding your deity's favored weapon. + +--- + +You strive against magical threats physically and spiritually. You can Strike the adjacent creature with your deity's favored weapon. If you are holy or unholy, the Strike gains that trait. If your Strike hits, all your allies gain a +2 circumstance bonus to the triggering saving throw (or a +3 circumstance bonus on a critical hit). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_reflexes.md b/pf2e-remaster/wiki/main/divine_reflexes.md new file mode 100644 index 0000000..34c1a13 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_reflexes.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Champion|main:champion]] + +--- + +At the start of each of your turns, you gain an additional reaction that you can use only for your champion's reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_wall.md b/pf2e-remaster/wiki/main/divine_wall.md new file mode 100644 index 0000000..dc5e7da --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_wall.md @@ -0,0 +1,16 @@ +**Class Feat 12** +**Traits:** [[Champion|main:champion]] + +--- + +**Requirements** You are wielding a shield. + +--- + +You use your shield to harry your enemies, preventing them from stepping away from or around you. All spaces adjacent to you are difficult terrain for your enemies. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_weapon.md b/pf2e-remaster/wiki/main/divine_weapon.md new file mode 100644 index 0000000..4fe7de2 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_weapon.md @@ -0,0 +1,19 @@ +**Class Feat 6** (free action) +**Traits:** [[Cleric|main:cleric]] +**Frequency:** once per turn + +--- + +**Frequency** once per turn + +**Trigger** You finish Casting a Spell using one of your divine spell slots on your turn. + +--- + +You siphon residual spell energy into a weapon you're wielding. Until the end of your turn, the weapon deals an additional 1d4 spirit damage. If you are holy or unholy, Strikes with the weapon also gain that trait, and the additional damage increases to 2d4 against creatures of the opposing trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_will.md b/pf2e-remaster/wiki/main/divine_will.md new file mode 100644 index 0000000..e3097c9 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_will.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +Your faith grants mastery of your will. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_wings.md b/pf2e-remaster/wiki/main/divine_wings.md new file mode 100644 index 0000000..5090890 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_wings.md @@ -0,0 +1,17 @@ +**Ancestry Feat 9** (2 actions) +**Traits:** Divine, Morph, [[Nephilim|main:nephilim]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +With effort, you can call forth magical wings from your back, similar in appearance to those of your extraplanar forebear, whether they be elegantly feathered wings or ominous bat wings. These wings remain for 10 minutes. You gain a fly Speed equal to your Speed while you've manifested your wings. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/divine_wrath.md b/pf2e-remaster/wiki/main/divine_wrath.md new file mode 100644 index 0000000..f541926 --- /dev/null +++ b/pf2e-remaster/wiki/main/divine_wrath.md @@ -0,0 +1,31 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate, Sanctified, Spirit +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 20-foot burst +**Defense:** Fortitude + +--- + +You channel the fury of divinity against your foes. You deal 4d10 spirit damage to enemies in the area, depending on their Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and is [[Sickened 1|main:sickened]]. + +**Critical Failure** The creature takes full damage and is [[Sickened 2|main:sickened]]; while it's sickened, it's also [[Slowed 1|main:slowed]]. + +--- + +**Heightened (+1)** The damage increases by 1d10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dizzying_colors.md b/pf2e-remaster/wiki/main/dizzying_colors.md new file mode 100644 index 0000000..56d6670 --- /dev/null +++ b/pf2e-remaster/wiki/main/dizzying_colors.md @@ -0,0 +1,27 @@ +**Spell 1** +**Traits:** Concentrate, Illusion, Incapacitation, Manipulate, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 15-foot cone +**Defense:** Will +**Duration:** 1 or more rounds (see below) + +--- + +You unleash a swirling multitude of colors that overwhelms creatures based on their Will saves. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature is [[Dazzled|main:dazzled]] for 1 round. + +**Failure** The creature is [[Stunned 1|main:stunned]], [[Blinded|main:blinded]] for 1 round, and dazzled for 1 minute. + +**Critical Failure** The creature is stunned for 1 round and blinded for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/doctors_visitation.md b/pf2e-remaster/wiki/main/doctors_visitation.md new file mode 100644 index 0000000..6830c2d --- /dev/null +++ b/pf2e-remaster/wiki/main/doctors_visitation.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** (1 action) +**Traits:** Archetype, Flourish +**Prerequisites:** [[Medic Dedication|main:medic_dedication]] + +--- + +You move to provide immediate care to those who need it. You [[Stride|main:stride]], then use [[Battle Medicine|main:battle_medicine]] or [[Treat Poison|main:treat_poison]]. You can spend 2 actions for Doctor's Visitation to instead Stride and then use either [[Administer First Aid|main:administer_first_aid]] or [[Treat Condition|main:treat_condition]] (if you have that feat). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/doctrine.md b/pf2e-remaster/wiki/main/doctrine.md new file mode 100644 index 0000000..297aa03 --- /dev/null +++ b/pf2e-remaster/wiki/main/doctrine.md @@ -0,0 +1,16 @@ +**Class Feature 1** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +Even among followers of the same deity, approaches vary. At 1st level, you select cloistered cleric or warpriest and gain the benefits of its first doctrine. At 3rd level and every four levels thereafter, you gain another benefit from your doctrine. + +- [[Cloistered Cleric|main:cloistered_cleric]] +- [[Warpriest|main:warpriest]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dodge_away.md b/pf2e-remaster/wiki/main/dodge_away.md new file mode 100644 index 0000000..bc76d60 --- /dev/null +++ b/pf2e-remaster/wiki/main/dodge_away.md @@ -0,0 +1,23 @@ +**Archetype Feat 6** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Acrobat Dedication|main:acrobat_dedication]] + +--- + +**Trigger** You are the target of a melee attack. + +**Requirements** You're aware of the attack and aren't [[Off-Guard|main:off-guard]]. + +--- + +You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving, if you choose. + +You gain a +1 circumstance bonus to AC against the triggering attack. If the attack misses you, you can [[Step|main:step]] after the Strike. + +If you're a master in Acrobatics, you can move 10 feet on this Step instead of 5 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dodging_roll.md b/pf2e-remaster/wiki/main/dodging_roll.md new file mode 100644 index 0000000..a4829da --- /dev/null +++ b/pf2e-remaster/wiki/main/dodging_roll.md @@ -0,0 +1,19 @@ +**Class Feat 12** (reaction) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** master in [[Acrobatics|main:acrobatics]] + +--- + +**Trigger** You take damage from an area effect that allows a Reflex save. + +--- + +You dodge a blow at the last possible moment. + +You Step and gain resistance to all damage equal to your level against the triggering effect. If your Step moves you out of the triggering effect's area, this resistance is instead equal to your level plus your Dexterity modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dog_kholo.md b/pf2e-remaster/wiki/main/dog_kholo.md new file mode 100644 index 0000000..428990b --- /dev/null +++ b/pf2e-remaster/wiki/main/dog_kholo.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kholo|main:kholo]] + +--- + +You're a nimble-bodied kholo with a prehistoric, almost dog-like build. Though you typically move like a quadruped, you can still stand and fight like a biped, allowing you to use all equipment normally. If you have both hands free, you can increase your Speed to 30 feet as you run on all fours. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dogged_will.md b/pf2e-remaster/wiki/main/dogged_will.md new file mode 100644 index 0000000..7650fba --- /dev/null +++ b/pf2e-remaster/wiki/main/dogged_will.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +In your pursuit of truth and knowledge, you won't be dissuaded. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dogslicer.md b/pf2e-remaster/wiki/main/dogslicer.md new file mode 100644 index 0000000..02c07ca --- /dev/null +++ b/pf2e-remaster/wiki/main/dogslicer.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, Backstabber, Finesse, [[Goblin|main:goblin]] +**Price:** 1 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 slashing | 1 | — | — | + +--- + +This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It's a favored weapon of goblins. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dogtooth_tengu.md b/pf2e-remaster/wiki/main/dogtooth_tengu.md new file mode 100644 index 0000000..96d8e5b --- /dev/null +++ b/pf2e-remaster/wiki/main/dogtooth_tengu.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tengu|main:tengu]] + +--- + +In addition to a beak, your mouth also features a number of vicious, pointed teeth. Some legends claim your powerful jaws can even bite through steel. While you aren't that strong yet, your fangs can still leave terrible wounds. Your beak unarmed attack gains the deadly d8 trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/domain_acumen.md b/pf2e-remaster/wiki/main/domain_acumen.md new file mode 100644 index 0000000..79ecdb2 --- /dev/null +++ b/pf2e-remaster/wiki/main/domain_acumen.md @@ -0,0 +1,16 @@ +**Class Feat 2** +**Traits:** [[Oracle|main:oracle]] + +--- + +Every oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power. Choose one of the domains associated with your mystery for which you don't already have an initial domain spell. You gain an initial domain spell from that domain, which you cast as a revelation spell. + +--- + +**Special** You can select this feat multiple times, selecting a different domain each time and gaining its domain spell as a revelation spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/domain_fluency.md b/pf2e-remaster/wiki/main/domain_fluency.md new file mode 100644 index 0000000..9c10be5 --- /dev/null +++ b/pf2e-remaster/wiki/main/domain_fluency.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Oracle|main:oracle]] +**Prerequisites:** [[Domain Acumen|main:domain_acumen]] + +--- + +You command a deep understanding of the domains related to your mystery. Choose one of the domains associated with your mystery for which you have an initial domain spell. You gain an advanced domain spell from that domain, which you cast as a revelation spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/domain_focus.md b/pf2e-remaster/wiki/main/domain_focus.md new file mode 100644 index 0000000..e472870 --- /dev/null +++ b/pf2e-remaster/wiki/main/domain_focus.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** one or more domain spells + +--- + +Your devotion to your deity's domains grows greater, and so does the power granted to you. Whenever you Refocus, completely refill your focus pool. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/domain_initiate.md b/pf2e-remaster/wiki/main/domain_initiate.md new file mode 100644 index 0000000..2a6020c --- /dev/null +++ b/pf2e-remaster/wiki/main/domain_initiate.md @@ -0,0 +1,20 @@ +**Class Feat 1** +**Traits:** [[Cleric|main:cleric]] + +--- + +Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. + +Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. + +Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and can't be cast using spell slots. Your focus pool can hold one Focus Point for each focus spell you have, up to 3 points. + +--- + +**Special** You can select this feat multiple times, selecting a different domain each time and gaining its domain spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dominate.md b/pf2e-remaster/wiki/main/dominate.md new file mode 100644 index 0000000..b0105cf --- /dev/null +++ b/pf2e-remaster/wiki/main/dominate.md @@ -0,0 +1,32 @@ +**Spell 6** +**Traits:** Uncommon, Concentrate, Incapacitation, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** until the next time you make your daily preparations + +--- + +You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Stunned 1|main:stunned]] as it fights off your commands. + +**Failure** You control the target. It gains the [[Controlled|main:controlled]] condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends. + +**Critical Failure** As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies. + +--- + +**Heightened (10th)** The duration is unlimited. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/doomed.md b/pf2e-remaster/wiki/main/doomed.md new file mode 100644 index 0000000..1efe900 --- /dev/null +++ b/pf2e-remaster/wiki/main/doomed.md @@ -0,0 +1,12 @@ +A powerful force is drawing you toward death. Doomed always has a value. + +- The [[Dying|main:dying]] value at which you die is lowered by your doomed value. If that maximum reaches 0, you die at once. +- When you die, you are no longer doomed. + +**Ends:** the value drops by 1 after each full night's rest. + +*Source: Player Core, p. 443.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/double_brew.md b/pf2e-remaster/wiki/main/double_brew.md new file mode 100644 index 0000000..84ddbce --- /dev/null +++ b/pf2e-remaster/wiki/main/double_brew.md @@ -0,0 +1,15 @@ +**Class Feature 9** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +You know your formulas so well that you can concoct two items at once. + +When using the [[Quick Alchemy|main:quick_alchemy]] action, you can create two items. These items don't have to be the same. If you create two consumables, you have to expend a versatile vial for each one. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/double_debilitation.md b/pf2e-remaster/wiki/main/double_debilitation.md new file mode 100644 index 0000000..4e7ba0c --- /dev/null +++ b/pf2e-remaster/wiki/main/double_debilitation.md @@ -0,0 +1,13 @@ +**Class Feature 15** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +Your opportunistic attacks are particularly detrimental. When you use [[Debilitating Strike|main:debilitating_strike]], you can apply two debilitations simultaneously; removing one removes both. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/double_double.md b/pf2e-remaster/wiki/main/double_double.md new file mode 100644 index 0000000..268055b --- /dev/null +++ b/pf2e-remaster/wiki/main/double_double.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Witch|main:witch]] +**Prerequisites:** [[Cauldron|main:cauldron]] + +--- + +For each temporary oil or potion you brew during your daily preparations, you brew two copies of it. This allows you to brew two temporary oils or potions each day, four if you have master proficiency in spell DC, or six if you have legendary proficiency. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/double_poison.md b/pf2e-remaster/wiki/main/double_poison.md new file mode 100644 index 0000000..bedff39 --- /dev/null +++ b/pf2e-remaster/wiki/main/double_poison.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You can apply two different infused injury poisons to the same weapon, though not to a piece of ammunition. Each poison's level must be 2 or more levels lower than your level. You have to apply the two poisons individually. Once you've applied both, the poisons merge into a double poison that uses the lower of the two poisons' DCs and number of stages. If the poisons require different types of saving throws (such as Fortitude and Will), choose which of them the double poison uses. This double poison is virulent only if both poisons were virulent. Combine the effects of each stage of the poison on any creature affected by it. For each stage of the poison, use the effects of both poisons and the longer interval for that stage among the two poisons. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/double_prey.md b/pf2e-remaster/wiki/main/double_prey.md new file mode 100644 index 0000000..f9f3a17 --- /dev/null +++ b/pf2e-remaster/wiki/main/double_prey.md @@ -0,0 +1,12 @@ +**Class Feat 12** +**Traits:** [[Ranger|main:ranger]] + +--- + +You can focus on two foes at once, hunting both of them down. When you use the [[Hunt Prey|main:hunt_prey]] action, you can pick two creatures as your prey. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/double_shot.md b/pf2e-remaster/wiki/main/double_shot.md new file mode 100644 index 0000000..3b4302d --- /dev/null +++ b/pf2e-remaster/wiki/main/double_shot.md @@ -0,0 +1,16 @@ +**Class Feat 4** (2 actions) +**Traits:** [[Fighter|main:fighter]], Flourish + +--- + +**Requirements** You are wielding a ranged weapon with reload 0. + +--- + +You shoot twice in blindingly fast succession. Make two Strikes, each against a separate target and with a –2 penalty. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/double_slice.md b/pf2e-remaster/wiki/main/double_slice.md new file mode 100644 index 0000000..7da4eb0 --- /dev/null +++ b/pf2e-remaster/wiki/main/double_slice.md @@ -0,0 +1,18 @@ +**Class Feat 1** (2 actions) +**Traits:** [[Fighter|main:fighter]] + +--- + +**Requirements** You are wielding two melee weapons, each in a different hand. + +--- + +You lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn't have the agile trait, it takes a –2 penalty. + +If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/doublespeak.md b/pf2e-remaster/wiki/main/doublespeak.md new file mode 100644 index 0000000..ff67c27 --- /dev/null +++ b/pf2e-remaster/wiki/main/doublespeak.md @@ -0,0 +1,15 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master at [[Deception|main:deception]] + +--- + +You are skilled at saying one thing while meaning something different. You disguise your true meaning behind other words and phrases, relying on subtle emphasis and shared experience to convey meaning that only your allies understand. + +Any allies who have traveled alongside you for at least 1 full week automatically discern your meaning. Other observers must succeed at a Perception check against your Deception DC to realize you are passing a secret message, and they must critically succeed to understand the message itself. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/doubling_rings.md b/pf2e-remaster/wiki/main/doubling_rings.md new file mode 100644 index 0000000..aeac7ce --- /dev/null +++ b/pf2e-remaster/wiki/main/doubling_rings.md @@ -0,0 +1,17 @@ +**Item 3** +**Traits:** Invested, Magical +**Price:** 50 gp +**Bulk:** — +**Usage:** worn + +--- + +This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon's fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are *weapon potency* and *striking*, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed. + +The replication functions only if you wear both rings, and it ends as soon as you cease wielding a melee weapon in one of your hands. Consequently, the benefit doesn't apply to thrown attacks or if you're holding a weapon but not wielding it (such as holding in one hand a weapon that requires two hands to wield). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/doubling_rings_greater.md b/pf2e-remaster/wiki/main/doubling_rings_greater.md new file mode 100644 index 0000000..69f7bbd --- /dev/null +++ b/pf2e-remaster/wiki/main/doubling_rings_greater.md @@ -0,0 +1,19 @@ +**Item 11** +**Traits:** Invested, Magical +**Price:** 1300 gp +**Bulk:** — +**Usage:** worn + +--- + +This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon's fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are *weapon potency* and *striking*, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed. + +The replication functions only if you wear both rings, and it ends as soon as you cease wielding a melee weapon in one of your hands. Consequently, the benefit doesn't apply to thrown attacks or if you're holding a weapon but not wielding it (such as holding in one hand a weapon that requires two hands to wield). + +The rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the prerequisites for a given rune and is not a specific weapon. The weapon in the iron-ringed hand gains the benefits of those runes. All its own runes are suppressed. When you invest the rings, you can elect for the rings to transfer only fundamental runes, in which case they function as standard *doubling rings*. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/downpour.md b/pf2e-remaster/wiki/main/downpour.md new file mode 100644 index 0000000..787bc7a --- /dev/null +++ b/pf2e-remaster/wiki/main/downpour.md @@ -0,0 +1,20 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate, Water +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 30-foot burst +**Duration:** 1 minute + +--- + +You call forth a torrential downpour, which extinguishes non-magical flames. Creatures in the area are [[Concealed|main:concealed]] and gain fire resistance 10. Creatures outside the area are Concealed to those inside the area. If a creature with weakness to water ends its turn in the area, the downpour triggers its weakness. + +--- + +**Heightened (+1)** The fire resistance increases by 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/draconic_arrogance.md b/pf2e-remaster/wiki/main/draconic_arrogance.md new file mode 100644 index 0000000..bf2b195 --- /dev/null +++ b/pf2e-remaster/wiki/main/draconic_arrogance.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Barbarian|main:barbarian]], Rage +**Prerequisites:** dragon instinct + +--- + +Few can sway you from your goals while the fury of combat fills you. While raging, you gain a +2 status bonus to saving throws against emotion effects. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/draconic_aspect.md b/pf2e-remaster/wiki/main/draconic_aspect.md new file mode 100644 index 0000000..ef55bc7 --- /dev/null +++ b/pf2e-remaster/wiki/main/draconic_aspect.md @@ -0,0 +1,20 @@ +**Ancestry Feat 1** +**Traits:** [[Dragonblood|main:dragonblood]] + +--- + +You have an obvious draconic feature, such as sharp claws, a snout full of sharp teeth, or strong reptilian tail, that you can use offensively. You gain your choice of one of the following unarmed attacks. The attack is in the brawling group and has the listed damage die and traits. + +- **Claw** 1d4 slashing (agile, finesse, unarmed) +- **Jaws** 1d6 piercing (forceful, unarmed) +- **Tail** 1d6 bludgeoning (sweep, trip, unarmed) + +--- + +**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat, nor can you change the type of attack you gained. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/draconic_resistance.md b/pf2e-remaster/wiki/main/draconic_resistance.md new file mode 100644 index 0000000..4bb43de --- /dev/null +++ b/pf2e-remaster/wiki/main/draconic_resistance.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Dragonblood|main:dragonblood]] + +--- + +Draconic magic safeguards you against harm. You gain resistance equal to half your level (minimum 1) to the damage type associated with your draconic exemplar. Double this resistance against damage of that type dealt to you by dragons. + +If your draconic exemplar is associated with bludgeoning, piercing, or slashing damage, instead of gaining resistance to that type you can choose acid, cold, fire, electricity, or sonic. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/draconic_scent.md b/pf2e-remaster/wiki/main/draconic_scent.md new file mode 100644 index 0000000..ca7902f --- /dev/null +++ b/pf2e-remaster/wiki/main/draconic_scent.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Dragonblood|main:dragonblood]] + +--- + +Your sense of smell has heightened to be as keen as that of a dragon. You gain imprecise scent with a range of 30 feet. At their discretion, the GM might double this range if you're downwind from the creature or halve this range if you're upwind. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/draconic_sight.md b/pf2e-remaster/wiki/main/draconic_sight.md new file mode 100644 index 0000000..3b4d349 --- /dev/null +++ b/pf2e-remaster/wiki/main/draconic_sight.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dragonblood|main:dragonblood]] + +--- + +You have a fraction of the senses of your draconic forebear. You gain low-light vision, or you gain darkvision if your ancestry already grants you low-light vision. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/draconic_veil.md b/pf2e-remaster/wiki/main/draconic_veil.md new file mode 100644 index 0000000..3b134da --- /dev/null +++ b/pf2e-remaster/wiki/main/draconic_veil.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Dragonblood|main:dragonblood]] + +--- + +Like some dragons, your forebear had the supernatural ability to change their shape to walk among humanoids. You have learned how to mimic this ability. You can cast [[Humanoid Form|main:humanoid_form]] as a 5th-rank innate spell once per day, except that the duration is increased to 1 hour. The spell's tradition matches your draconic exemplar's. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon.md b/pf2e-remaster/wiki/main/dragon.md new file mode 100644 index 0000000..15db461 --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar has the dragon trait instead of the animal trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_breath.md b/pf2e-remaster/wiki/main/dragon_breath.md new file mode 100644 index 0000000..369ed5d --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_breath.md @@ -0,0 +1,19 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (2 actions) +**Area:** 30-foot cone +**Defense:** basic Reflex + +--- + +You spew energy from your mouth, dealing 5d6 damage with a basic Reflex save. The damage type depends on the magical tradition related to the dragon that influenced your bloodline. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_breath_dragon_form.md b/pf2e-remaster/wiki/main/dragon_breath_dragon_form.md new file mode 100644 index 0000000..a097b9d --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_breath_dragon_form.md @@ -0,0 +1,11 @@ +**Action** (2 actions) + +--- + +You exhale deadly magical energy in an area, dealing 10d6 untyped damage to each creature in the area with a basic save against your spell DC. The shape, damage type, and save type match that of your chosen dragon's breath. If the chosen dragon's breath can deal more than one type of damage, choose one when you cast *dragon form*. The shape is a 30-foot cone or a 100-foot line. Once activated, Dragon Breath can't be used again for 1d4 rounds. Dragon Breath has the tradition trait matching the type of dragon and the damage trait matching the type of damage it deals, if applicable. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_form.md b/pf2e-remaster/wiki/main/dragon_form.md new file mode 100644 index 0000000..822498f --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_form.md @@ -0,0 +1,77 @@ +**Spell 6** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +Calling upon powerful magic, you gain a Large dragon battle form. When you Cast this Spell, choose one type of common dragon or another type to which your GM allows access. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. + +You gain the following statistics and abilities regardless of which battle form you choose: + +- AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. +- 10 temporary Hit Points. +- Speed 40 feet, fly 100 feet. You gain any of the following Speeds the chosen dragon has, but with the listed amount: burrow 20 feet, climb 40 feet, swim 60 feet. +- Resistance 10 against the damage type of your Dragon Breath (see below). +- Darkvision and imprecise scent 60 feet. +- The following unarmed melee attacks, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks. + - **Melee** (1 action) jaws, **Damage** 2d12 piercing plus 2d6 damage of the same damage type as your Dragon Breath (see below); + - **Melee** (1 action) claw (agile), **Damage** 3d10 slashing; + - **Melee** (1 action) tail (reach 10 feet), **Damage** 3d10 bludgeoning. +- Athletics modifier of +23, unless your own is higher. +- **Dragon Breath** (2 actions) You exhale deadly magical energy in an area, dealing 10d6 damage to each creature in the area with a basic save against your spell DC. The shape, damage type, and save type match that of your chosen dragon's breath. If the chosen dragon's breath can deal more than one type of damage, choose one when you cast *dragon form*. The shape is a 30-foot cone or a 100-foot line. Once activated, Dragon Breath can't be used again for 1d4 rounds. Dragon Breath has the tradition trait matching the type of dragon and the damage trait matching the type of damage it deals, if applicable. +- **Tradition Resistance** If the dragon's magical tradition matches that of your dragon form spell, you gain the listed ability. **Arcane** resistance 5 against magic; **divine** resistance 10 to spirit, vitality, and void; **occult** resistance 10 to mental; **primal** resistance 5 to physical damage. + +| Dragon | Tradition | Speeds | Dragon Breath | Saving Throw | +|---|---|---|---|---| +| Adamantine | Primal | Burrow | Cone of bludgeoning | Reflex | +| Barrage | Arcane | — | Cone of force | Reflex | +| Bog | Primal | Swim | Cone of acid | Reflex | +| Brine | Primal | Swim | Line of bludgeoning | Reflex | +| Cinder | Primal | — | Cone of fire | Reflex | +| Cloud | Primal | — | Cone of electricity | Reflex | +| Conspirator | Occult | Climb | Cone of poison | Fortitude | +| Coral | Primal | Swim | Line of bludgeoning | Reflex | +| Crystal | Primal | — | Cone of piercing | Reflex | +| Delight | Divine | — | Cone of spirit | Reflex | +| Despair | Occult | — | Cone of sonic | Will | +| Diabolic | Divine | — | Cone of fire | Reflex | +| Empyreal | Divine | — | Cone of spirit | Reflex | +| Executor | Divine | — | Cone of sonic | Reflex | +| Forest | Primal | — | Cone of piercing | Reflex | +| Fortune | Arcane | — | Cone of force | Reflex | +| Horned | Primal | Swim | Cone of poison | Fortitude | +| Magma | Primal | Burrow | Cone of fire | Reflex | +| Mirage | Arcane | Climb | Cone of mental | Will | +| Mocking | Occult | — | Cone of bludgeoning | Reflex | +| Oath | Divine | — | Cone of spirit | Will | +| Omen | Occult | — | Cone of mental | Will | +| Phase | Arcane | — | Cone of force | Reflex | +| Requiem | Divine | Swim | Line of spirit | Will | +| Resurrection | Divine | — | Cone of void | Fortitude | +| Rime | Primal | Swim | Cone of cold | Reflex | +| Rune | Arcane | — | Cone of fire | Reflex | +| Sage | Occult | — | Cone of mental | Will | +| Sea | Arcane | Swim | Cone of bludgeoning | Reflex | +| Sky | Divine | — | Cone of electricity | Reflex | +| Sovereign | Occult | — | Cone of mental | Will | +| Stormcrown | Primal | — | Line of electricity | Reflex | +| Time | Arcane | — | Cone of force | Will | +| Umbral | Occult | — | Cone of void | Reflex | +| Underworld | Arcane | Burrow | Cone of fire | Reflex | +| Vizier | Occult | Swim | Cone of fire | Reflex | +| Vorpal | Arcane | — | Cone of void | Will | +| Wailing | Arcane | — | Cone of sonic | Fortitude | +| Whisper | Occult | — | Cone of mental | Will | +| Wish | Arcane | Climb | Cone of mental | Will | + +--- + +**Heightened (8th)** Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, and Athletics +28. Your Dragon Breath deals an additional 4d6 damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_instinct.md b/pf2e-remaster/wiki/main/dragon_instinct.md new file mode 100644 index 0000000..73437c9 --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_instinct.md @@ -0,0 +1,73 @@ +**Class Feature 1** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +You summon the fury of a mighty dragon and manifest incredible abilities. Perhaps your culture reveres draconic majesty, or you gained insights by drinking or bathing in dragon's blood or watching a marauding wyrm burn your village. Select a type of dragon from the Dragon Instincts table as your instinct's dragon type. These are the dragons from Monster Core, but your GM might allow you to choose dragons from other sources and determine their tradition and dragon breath type. + +**Instinct Ability—Draconic Rage** When you rage, you can increase the additional damage from Rage from 2 to 4 and change its damage type to match that of your instinct's dragon breath instead of the damage type for your weapon or unarmed attack. If you do this, your Rage action gains the trait matching your dragon instinct's tradition, as well as the trait matching the damage type where applicable. + +**Specialization Ability (7th)** When you use draconic rage, you increase the additional damage from Rage from 4 to 8. If you have greater weapon specialization, instead increase the damage from Rage when using draconic rage from 8 to 16. + +**Raging Resistance (9th)** You resist piercing damage and the damage type of your instinct's dragon breath. + +## Dragon Instincts + +| Dragon | Tradition | Dragon Breath | +|---|---|---| +| Adamantine | Primal | Bludgeoning | +| Barrage | Arcane | Force | +| Bog | Primal | Acid | +| Brine | Primal | Bludgeoning | +| Cinder | Primal | Fire | +| Cloud | Primal | Electricity | +| Conspirator | Occult | Poison | +| Coral | Primal | Bludgeoning | +| Crystal | Primal | Piercing | +| Delight | Divine | Spirit | +| Despair | Occult | Sonic | +| Diabolic | Divine | Fire | +| Empyreal | Divine | Spirit | +| Executor | Divine | Sonic | +| Forest | Primal | Piercing | +| Fortune | Arcane | Force | +| Horned | Primal | Poison | +| Magma | Primal | Fire | +| Mirage | Arcane | Mental | +| Mocking | Occult | Bludgeoning | +| Oath | Divine | Spirit | +| Omen | Occult | Mental | +| Phase | Arcane | Force | +| Requiem | Divine | Spirit | +| Resurrection | Divine | Void | +| Rime | Primal | Cold | +| Rune | Arcane | Fire | +| Sage | Occult | Mental | +| Sea | Primal | Bludgeoning | +| Sky | Divine | Electricity | +| Sovereign | Occult | Mental | +| Stormcrown | Primal | Electricity | +| Time | Arcane | Force | +| Umbral | Occult | Void | +| Underworld | Arcane | Fire | +| Vizier | Occult | Fire | +| Vorpal | Arcane | Void | +| Wailing | Arcane | Sonic | +| Whisper | Occult | Mental | +| Wish | Arcane | Mental | +| Black | Arcane | Line of Acid | +| Blue | Arcane | Line of Electricity | +| Green | Arcane | Cone of Poison | +| Red | Arcane | Cone of Fire | +| White | Arcane | Cone of Cold | +| Brass | Arcane | Line of Fire | +| Bronze | Arcane | Line of Electricity | +| Copper | Arcane | Line of Acid | +| Gold | Arcane | Cone of Fire | +| Silver | Arcane | Cone of Cold | + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_lore.md b/pf2e-remaster/wiki/main/dragon_lore.md new file mode 100644 index 0000000..8d40841 --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Dragonblood|main:dragonblood]] + +--- + +You've set your mind on learning more about your ancestor and their kin, and perhaps you were even raised by a dragon parent. You've come to understand how dragons can invoke fear but also how they've contributed to society as a whole. You gain the trained proficiency rank in Diplomacy and Intimidation. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Dragon Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_roar.md b/pf2e-remaster/wiki/main/dragon_roar.md new file mode 100644 index 0000000..a0f06a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_roar.md @@ -0,0 +1,21 @@ +**Class Feat 6** (1 action) +**Traits:** Auditory, Emotion, Fear, Mental, [[Monk|main:monk]] +**Prerequisites:** [[Dragon Stance|main:dragon_stance]] + +--- + +**Requirements** You are in [[Dragon Stance|main:dragon_stance]] + +--- + +You bellow, instilling fear in your enemies. Enemies within a 15-foot emanation must succeed at a Will save against your Intimidation DC or be [[Frightened 1|main:frightened]] ([[Frightened 2|main:frightened]] on a critical failure). When a creature frightened by the roar begins its turn adjacent to you, it can't reduce its frightened value below 1 on that turn. + +Your first attack that hits a frightened creature after you roar and before the end of your next turn gains a +4 circumstance bonus to damage. + +After you use Dragon Roar, you can't use it again for 1d4 rounds. Its effects end immediately if you leave Dragon Stance. Creatures in the area are then temporarily immune for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_shape.md b/pf2e-remaster/wiki/main/dragon_shape.md new file mode 100644 index 0000000..51c49c7 --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_shape.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Soaring Shape|main:soaring_shape]] + +--- + +You can take on the shape of some of the world's most fearsome creatures. Add the shapes listed in [[Dragon Form|main:dragon_form]] to your [[Untamed Form|main:untamed_form]] list. Whenever you're polymorphed into another form using *untamed form*, you gain resistance 5 to your choice of bludgeoning or poison. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_stance.md b/pf2e-remaster/wiki/main/dragon_stance.md new file mode 100644 index 0000000..9736d75 --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_stance.md @@ -0,0 +1,18 @@ +**Class Feat 1** (1 action) +**Traits:** [[Monk|main:monk]], Stance + +--- + +**Requirements** You are unarmored + +--- + +You enter the stance of a dragon and make powerful leg strikes like a lashing dragon's tail. You can make dragon tail attacks that deal 1d10 bludgeoning damage. They are in the brawling group and have the backswing, nonlethal, and unarmed traits. + +While in Dragon Stance, you can ignore the first square of difficult terrain while Striding. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_transformation.md b/pf2e-remaster/wiki/main/dragon_transformation.md new file mode 100644 index 0000000..c7992c9 --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_transformation.md @@ -0,0 +1,16 @@ +**Class Feat 16** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Polymorph, Primal, Rage +**Prerequisites:** [[Dragon's Rage Wings|main:dragons_rage_wings]] +**Frequency:** once per 10 minutes + +--- + +You transform into a ferocious Large dragon, gaining the effects of 6th-rank [[Dragon Form|main:dragon_form]] except that you use your own AC and attack modifier, you apply your extra damage from [[Rage|main:rage]], and the Dragon Breath action uses your class DC. Add the temporary Hit Points from dragon form to any you already have from entering a rage (or any other action with the rage trait). The action to Dismiss the transformation gains the rage trait. + +At 18th level, you gain a +20-foot status bonus to your fly Speed, your damage bonus with dragon Strikes increases to +12, and you gain a +14 status bonus to your Dragon Breath damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_turtle_scale.md b/pf2e-remaster/wiki/main/dragon_turtle_scale.md new file mode 100644 index 0000000..7457dee --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_turtle_scale.md @@ -0,0 +1,23 @@ +**Item 4** +**Traits:** Consumable, Magical, Talisman +**Price:** 13 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +**Requirements** You're trained in Athletics + +--- + +This shimmering green scale is usually attached to a golden clasp or chain. + +When you activate the scale, for 1 minute you gain a swim Speed equal to half your land Speed. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_turtle_scale_greater.md b/pf2e-remaster/wiki/main/dragon_turtle_scale_greater.md new file mode 100644 index 0000000..9bf6b38 --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_turtle_scale_greater.md @@ -0,0 +1,23 @@ +**Item 8** +**Traits:** Consumable, Magical, Talisman +**Price:** 75 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +**Requirements** You're trained in Athletics + +--- + +This shimmering green scale is usually attached to a golden clasp or chain. + +When you activate the scale, for 1 minute you gain a swim Speed equal to your land Speed. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragon_wings.md b/pf2e-remaster/wiki/main/dragon_wings.md new file mode 100644 index 0000000..a9e049c --- /dev/null +++ b/pf2e-remaster/wiki/main/dragon_wings.md @@ -0,0 +1,18 @@ +**Focus 5** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, Morph, [[Sorcerer|main:sorcerer]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +Leathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster. If you're still flying when this spell's duration would end, you float to the ground, as with the effects of [[Gentle Landing|main:gentle_landing]]. + +--- + +**Heightened (8th)** The duration increases to 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragonblood.md b/pf2e-remaster/wiki/main/dragonblood.md new file mode 100644 index 0000000..95f459f --- /dev/null +++ b/pf2e-remaster/wiki/main/dragonblood.md @@ -0,0 +1,21 @@ +**Heritage** +**Traits:** Uncommon, Dragonblood +**Ancestry:** any (a versatile heritage) + +--- + +You're descended in some way from a dragon. Your physical features might show this outwardly, with a pair of draconic horns, patches of scaly skin, or even a tail, or you might develop an internal reserve of draconic power. You gain the dragonblood trait, in addition to the traits from your ancestry. Add Draconic to your ancestry's list of additional languages (allowing you to choose it as a language if your Intelligence modifier is positive). When you roll a success on a saving throw against a fear effect, you get a critical success instead. You can choose from dragonblood feats and feats from your ancestry whenever you gain an ancestry feat. + +## Feats + +- **Level 1:** [[Arcane Dragonblood|main:arcane_dragonblood]], [[Breath of the Dragon (Dragonblood)|main:breath_of_the_dragon_dragonblood]], [[Divine Dragonblood|main:divine_dragonblood]], [[Draconic Aspect|main:draconic_aspect]], [[Draconic Resistance|main:draconic_resistance]], [[Draconic Sight|main:draconic_sight]], [[Dragon Lore|main:dragon_lore]], [[Occult Dragonblood|main:occult_dragonblood]], [[Primal Dragonblood|main:primal_dragonblood]], [[Scaly Hide|main:scaly_hide]] +- **Level 5:** [[Deadly Aspect|main:deadly_aspect]], [[Draconic Scent|main:draconic_scent]], [[Dragon's Flight|main:dragons_flight]], [[Traditional Resistances|main:traditional_resistances]] +- **Level 9:** [[Formidable Breath|main:formidable_breath]], [[True Dragon's Flight|main:true_dragons_flight]], [[Wing Buffet|main:wing_buffet]] +- **Level 13:** [[Draconic Veil|main:draconic_veil]], [[Majestic Presence|main:majestic_presence]] +- **Level 17:** [[Form of the Dragon|main:form_of_the_dragon]], [[Lingering Breath|main:lingering_breath]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragonplate.md b/pf2e-remaster/wiki/main/dragonplate.md new file mode 100644 index 0000000..33d4926 --- /dev/null +++ b/pf2e-remaster/wiki/main/dragonplate.md @@ -0,0 +1,39 @@ +**Item 16** +**Traits:** Uncommon, Bulwark, Invested, Magical +**Price:** 10000 gp +**Bulk:** 4 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy | +6 | +0 | +4 | -3 | -10 ft. | Plate | + +--- + +This suit of +2 *greater resilient dragonhide full plate* makes you look like a fearsome dragon. The armor comes in many different varieties depending on the type of dragon from which it's made, though they usually conform to the four magical traditions. + +--- + +**Activate—Dragon Breath** (2 actions) (manipulate) + +**Frequency** once per day + +--- + +**Effect** You unleash a 15-foot cone of energy with a damage type and saving throw corresponding to the tradition of the dragon used to make the armor (shown on the table below). The cone deals 14d6 damage; each creature in the area must attempt a DC 36 basic saving throw. + +--- + +**Craft Requirements** The initial raw materials must include 1,250 gp of dragonhide. + +| Dragon Tradition | Damage | +|---|---| +| Arcane | Force (basic DC 36 Reflex) | +| Divine | Spirit (basic DC 36 Reflex) | +| Occult | Mental (basic DC 36 Will) | +| Primal | Poison (basic DC 36 Fortitude) | + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragons_flight.md b/pf2e-remaster/wiki/main/dragons_flight.md new file mode 100644 index 0000000..1b324ee --- /dev/null +++ b/pf2e-remaster/wiki/main/dragons_flight.md @@ -0,0 +1,17 @@ +**Ancestry Feat 5** (1 action) +**Traits:** [[Dragonblood|main:dragonblood]] +**Frequency:** once per round + +--- + +**Frequency** once per round + +--- + +You have grown a small pair of draconic wings or have honed your use of the wings you've had since birth. You Fly. If you don't normally have a fly Speed, you gain a fly Speed of 20 feet for this movement. If you aren't on solid ground at the end of this movement, you fall. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragons_presence.md b/pf2e-remaster/wiki/main/dragons_presence.md new file mode 100644 index 0000000..f66cb8a --- /dev/null +++ b/pf2e-remaster/wiki/main/dragons_presence.md @@ -0,0 +1,15 @@ +**Ancestry Feat 1** +**Traits:** [[Kobold|main:kobold]] +**Prerequisites:** dragonscaled kobold heritage + +--- + +As kin to dragonkind, you project unflappable confidence (that collapses catastrophically against the deadliest foes). When you roll a success on a saving throw against a fear effect, you get a critical success instead. When you roll a failure against a fear effect, you get a critical failure instead. + +In addition, when you attempt to [[Demoralize|main:demoralize]] a foe of your level or lower, you gain a +1 circumstance bonus to the Intimidation check. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragons_rage_breath.md b/pf2e-remaster/wiki/main/dragons_rage_breath.md new file mode 100644 index 0000000..a07c17f --- /dev/null +++ b/pf2e-remaster/wiki/main/dragons_rage_breath.md @@ -0,0 +1,18 @@ +**Class Feat 6** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Rage +**Prerequisites:** dragon instinct +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +--- + +You breathe deeply and exhale powerful energy in a 30-foot cone, dealing (your level)d6 damage to each creature in the area with a basic Reflex save against your class DC. The damage type matches your instinct's dragon breath, and this action gains the trait of your dragon instinct's tradition. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragons_rage_wings.md b/pf2e-remaster/wiki/main/dragons_rage_wings.md new file mode 100644 index 0000000..cc75bf3 --- /dev/null +++ b/pf2e-remaster/wiki/main/dragons_rage_wings.md @@ -0,0 +1,13 @@ +**Class Feat 12** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Morph, Rage +**Prerequisites:** dragon instinct + +--- + +You sprout dragon wings from your back of the same color as your chosen dragon. While you are raging, you gain a fly Speed equal to your land Speed. If you are flying when your rage ends, you start to fall, but your transformation doesn't revert until the last moment, so you take no damage from the fall and land standing up. This action gains the trait of your dragon instinct's tradition. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragonscaled_kobold.md b/pf2e-remaster/wiki/main/dragonscaled_kobold.md new file mode 100644 index 0000000..653862d --- /dev/null +++ b/pf2e-remaster/wiki/main/dragonscaled_kobold.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kobold|main:kobold]] + +--- + +Thanks to your warren's association with a dragon, your scales are sturdier than other kobolds'. You gain 10 Hit Points from your ancestry instead of 6. You gain a +1 circumstance bonus to saves against dragon breath, effects with the sleep trait, and effects that would make you [[Paralyzed|main:paralyzed]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dragonslayers_shield.md b/pf2e-remaster/wiki/main/dragonslayers_shield.md new file mode 100644 index 0000000..f51a21d --- /dev/null +++ b/pf2e-remaster/wiki/main/dragonslayers_shield.md @@ -0,0 +1,24 @@ +**Item 9** +**Traits:** Uncommon, Magical +**Price:** 670 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 8 | 32 | 16 | — | + +--- + +A *dragonslayer's shield* is a steel shield covered with dragonhide from a specific dragon, which visually distinguishes each shield from the others. While raised, this steel shield (Hardness 8, HP 32, BT 16) grants its circumstance bonus to Reflex saves against area effects (as well as to AC, as normal). + +While you hold the shield, it also grants you a +2 circumstance bonus to Will saves against a dragon's frightful presence ability. The shield has resistance 10 against the damage type corresponding to the dragon breath of the dragon whose hide was used in its creation (for example, a *dragonslayer's shield* made with the hide of a diabolic dragon would grant resistance to fire); this applies after reducing the damage for Hardness, so when you use Shield Block, the *dragonslayer's shield* takes 18 less damage from attacks of that damage type. You can use Shield Block against effects that deal damage of that type. + +--- + +**Craft Requirements** The initial raw materials must include at least 30 gp of dragonhide. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/drain_bonded_item.md b/pf2e-remaster/wiki/main/drain_bonded_item.md new file mode 100644 index 0000000..f25bf25 --- /dev/null +++ b/pf2e-remaster/wiki/main/drain_bonded_item.md @@ -0,0 +1,19 @@ +**Action** (free action) +**Traits:** Arcane, [[Wizard|main:wizard]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Requirements** Your bonded item is on your person. + +--- + +You expend the magical power stored in your bonded item. During the current turn, you can cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell's other requirements. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/drain_life.md b/pf2e-remaster/wiki/main/drain_life.md new file mode 100644 index 0000000..51c8fae --- /dev/null +++ b/pf2e-remaster/wiki/main/drain_life.md @@ -0,0 +1,22 @@ +**Focus 3** +**Traits:** Uncommon, Focus, Manipulate, [[Sorcerer|main:sorcerer]], Void +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 living creature +**Defense:** basic Fortitude + +--- + +You close your hand and pull life energy from another creature into yourself. This deals 3d4 void damage; the target must attempt a basic Fortitude save. + +You gain temporary Hit Points equal to the damage the target takes, after resolving its save and applying a blood magic effect if applicable. If the target's Hit Points were lower than the damage you dealt, you gain temporary Hit Points equal to their remaining Hit Points instead. The temporary Hit Points last for 1 minute. + +--- + +**Heightened (+1)** The damage increases by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/drained.md b/pf2e-remaster/wiki/main/drained.md new file mode 100644 index 0000000..b814b84 --- /dev/null +++ b/pf2e-remaster/wiki/main/drained.md @@ -0,0 +1,12 @@ +You have lost blood, life force or some other essence. Drained always has a value. + +- You take a status penalty equal to the value on Constitution-based rolls and DCs, such as Fortitude saves. +- You lose Hit Points equal to your level (minimum 1) times the value, and your maximum Hit Points drop by the same amount. A 3rd-level character who becomes drained 3 loses 9 Hit Points and 9 maximum Hit Points. This loss is not damage. + +**Ends:** the value drops by 1 after each full night's rest. Your maximum Hit Points go back up, but the lost Hit Points don't come back on their own. + +*Source: Player Core, p. 443.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/drakeheart_mutagen_greater.md b/pf2e-remaster/wiki/main/drakeheart_mutagen_greater.md new file mode 100644 index 0000000..ccc6392 --- /dev/null +++ b/pf2e-remaster/wiki/main/drakeheart_mutagen_greater.md @@ -0,0 +1,25 @@ +**Item 11** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your skin grows scales like a drake, and your eyesight become sharp and your pupils slitted, but your mind and reflexes slow. + +**Benefit** You gain +6 item bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and a +3 item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the [[Final Surge|main:final_surge]] action. + +**Drawback** You take a -1 penalty to Will saves, Reflex saves, and all skill checks to [[Recall Knowledge|main:recall_knowledge]]. + +**Duration** 1 hour or until you use Final Surge, whichever comes first. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/drakeheart_mutagen_lesser.md b/pf2e-remaster/wiki/main/drakeheart_mutagen_lesser.md new file mode 100644 index 0000000..365e3d7 --- /dev/null +++ b/pf2e-remaster/wiki/main/drakeheart_mutagen_lesser.md @@ -0,0 +1,25 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your skin grows scales like a drake, and your eyesight become sharp and your pupils slitted, but your mind and reflexes slow. + +**Benefit** You gain +4 item bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and a +1 item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the [[Final Surge|main:final_surge]] action. + +**Drawback** You take a -1 penalty to Will saves, Reflex saves, and all skill checks to [[Recall Knowledge|main:recall_knowledge]]. + +**Duration** 1 minute or until you use Final Surge, whichever comes first. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/drakeheart_mutagen_major.md b/pf2e-remaster/wiki/main/drakeheart_mutagen_major.md new file mode 100644 index 0000000..d9bb648 --- /dev/null +++ b/pf2e-remaster/wiki/main/drakeheart_mutagen_major.md @@ -0,0 +1,25 @@ +**Item 17** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your skin grows scales like a drake, and your eyesight become sharp and your pupils slitted, but your mind and reflexes slow. + +**Benefit** You gain +7 item bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and a +4 item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the [[Final Surge|main:final_surge]] action. + +**Drawback** You take a -1 penalty to Will saves, Reflex saves, and all skill checks to [[Recall Knowledge|main:recall_knowledge]]. + +**Duration** 1 hour or until you use Final Surge, whichever comes first. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/drakeheart_mutagen_moderate.md b/pf2e-remaster/wiki/main/drakeheart_mutagen_moderate.md new file mode 100644 index 0000000..abbbbfc --- /dev/null +++ b/pf2e-remaster/wiki/main/drakeheart_mutagen_moderate.md @@ -0,0 +1,25 @@ +**Item 3** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) Interact + +--- + +Your skin grows tough scales like a drake, your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. + +**Benefit** You gain +5 item bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and a +2 item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the [[Final Surge|main:final_surge]] action. + +**Drawback** You take a -1 penalty to Will saves, Reflex saves, and all skill checks to [[Recall Knowledge|main:recall_knowledge]]. + +**Duration** 10 minutes or until you use Final Surge, whichever comes first. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dread_ampoule_greater.md b/pf2e-remaster/wiki/main/dread_ampoule_greater.md new file mode 100644 index 0000000..dfc6a44 --- /dev/null +++ b/pf2e-remaster/wiki/main/dread_ampoule_greater.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Alchemical, Bomb, Consumable, Emotion, Fear, Mental, Poison, Splash +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 3d6 mental | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals 3d6 mental damage and 3 mental splash damage. + +On a hit, the target becomes [[Frightened 1|main:frightened]], or [[Frightened 2|main:frightened]] on a critical hit. Many types also grant an item bonus to attack rolls. + +You gain a +2 item bonus to attack rolls. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dread_ampoule_lesser.md b/pf2e-remaster/wiki/main/dread_ampoule_lesser.md new file mode 100644 index 0000000..1d65e9b --- /dev/null +++ b/pf2e-remaster/wiki/main/dread_ampoule_lesser.md @@ -0,0 +1,25 @@ +**Item 1** +**Traits:** Alchemical, Bomb, Consumable, Emotion, Fear, Mental, Poison, Splash +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 1d6 mental | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals 1d6 mental damage and 1 mental splash damage. + +On a hit, the target becomes [[Frightened 1|main:frightened]], or [[Frightened 2|main:frightened]] on a critical hit. Many types also grant an item bonus to attack rolls. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dread_ampoule_major.md b/pf2e-remaster/wiki/main/dread_ampoule_major.md new file mode 100644 index 0000000..071064c --- /dev/null +++ b/pf2e-remaster/wiki/main/dread_ampoule_major.md @@ -0,0 +1,27 @@ +**Item 17** +**Traits:** Alchemical, Bomb, Consumable, Emotion, Fear, Mental, Poison, Splash +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 4d6 mental | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals 4d6 mental damage and 4 mental splash damage. + +On a hit, the target becomes [[Frightened 1|main:frightened]], or [[Frightened 2|main:frightened]] on a critical hit. Many types also grant an item bonus to attack rolls. + +You gain a +3 item bonus to attack rolls. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dread_ampoule_moderate.md b/pf2e-remaster/wiki/main/dread_ampoule_moderate.md new file mode 100644 index 0000000..62d3258 --- /dev/null +++ b/pf2e-remaster/wiki/main/dread_ampoule_moderate.md @@ -0,0 +1,27 @@ +**Item 3** +**Traits:** Alchemical, Bomb, Consumable, Emotion, Fear, Mental, Poison, Splash +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 2d6 mental | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals 2d6 mental damage and 2 mental splash damage. + +On a hit, the target becomes [[Frightened 1|main:frightened]], or [[Frightened 2|main:frightened]] on a critical hit. Many types also grant an item bonus to attack rolls. + +You gain a +1 item bonus to attack rolls. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dread_blindfold.md b/pf2e-remaster/wiki/main/dread_blindfold.md new file mode 100644 index 0000000..b481b18 --- /dev/null +++ b/pf2e-remaster/wiki/main/dread_blindfold.md @@ -0,0 +1,29 @@ +**Item 17** +**Traits:** Emotion, Fear, Invested, Magical, Mental +**Price:** 15000 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +When tied over your eyes, this ragged strip of black linen gives you a +3 item bonus to Intimidation checks and darkvision. You can see through the blindfold, but only using darkvision. + +The first time a particular creature sees you in a day, it must succeed at a DC 37 Will save or be [[Frightened 1|main:frightened]]. This is an emotion, fear, and mental effect, and your allies become immune to it after about a week. + +--- + +**Activate—Visions of Terror** (free action) (concentrate) + +**Frequency** once per minute + +**Trigger** You damage a creature with a Strike + +--- + +**Effect** Your target is gripped by intense fear. This has the effect of a DC 37 *vision of death* spell. The creature is then temporarily immune for 24 hours. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dread_marshal_stance.md b/pf2e-remaster/wiki/main/dread_marshal_stance.md new file mode 100644 index 0000000..52886db --- /dev/null +++ b/pf2e-remaster/wiki/main/dread_marshal_stance.md @@ -0,0 +1,21 @@ +**Archetype Feat 4** (1 action) +**Traits:** Archetype, Stance +**Prerequisites:** [[Marshal Dedication|main:marshal_dedication]]; trained in [[Intimidation|main:intimidation]] + +--- + +Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks. When you use this action, attempt an Intimidation check. The DC is usually an easy DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. + +--- + +**Success** Your marshal's aura grants you and your allies in the aura a +1 status bonus to damage rolls. When you or an ally in the aura critically hit an enemy with a Strike, that enemy is [[Frightened 1|main:frightened]]. If you're wielding a weapon that has more than one damage die (typically due to a striking rune), you can have the status bonus equal the weapon's number of damage dice instead of +1. + +**Failure** You fail to enter the stance. + +**Critical Failure** You fail to enter the stance and can't take this action again for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dread_secret.md b/pf2e-remaster/wiki/main/dread_secret.md new file mode 100644 index 0000000..726bd2f --- /dev/null +++ b/pf2e-remaster/wiki/main/dread_secret.md @@ -0,0 +1,27 @@ +**Focus 6** +**Traits:** Uncommon, Concentrate, Emotion, Fear, Focus, Manipulate, Mental, [[Oracle|main:oracle]] +**Cast:** (2 actions) +**Range:** 60 feet +**Targets:** up to 6 creatures +**Defense:** Will +**Duration:** until the end of your next turn + +--- + +You utter a powerful secret at odds with the fundamental nature of the target creatures. Choose a specific resistance or weakness with a numerical value that you believe one or more of the targets have due to [[Recall Knowledge|main:recall_knowledge]] or previous experience with the targets, such as resistance to fire or weakness to silver. If the information is incorrect for a given target, the spell has no effect on that target. Affected targets must attempt a Will saving throw. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes 1 damage that matches the type or trait of weakness you chose (thus triggering the creature's weakness) if you chose a weakness, or loses its resistance until the end of your next turn if you chose a resistance. + +**Failure** As success, and the creature becomes [[Frightened 1|main:frightened]] from the revelation of its dread secret. + +**Critical Failure** As failure, except the creature is [[Frightened 3|main:frightened]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dread_striker.md b/pf2e-remaster/wiki/main/dread_striker.md new file mode 100644 index 0000000..15aef2d --- /dev/null +++ b/pf2e-remaster/wiki/main/dread_striker.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Rogue|main:rogue]] + +--- + +You capitalize on your enemies' fear to slip past their defenses. Any creature that has the [[Frightened|main:frightened]] condition is also [[Off-Guard|main:off-guard]] against your attacks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dream_council.md b/pf2e-remaster/wiki/main/dream_council.md new file mode 100644 index 0000000..1184b27 --- /dev/null +++ b/pf2e-remaster/wiki/main/dream_council.md @@ -0,0 +1,17 @@ +**Spell 8** +**Traits:** Concentrate, Illusion, Manipulate, Mental, Sleep +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** planetary +**Targets:** up to 12 creatures you know by name and have met in person +**Duration:** 1 hour + +--- + +When you Cast this Spell, any targets-including you-can choose to immediately fall asleep. The spell ends for any creatures that don't choose to fall asleep. Sleepers join a shared dream, where they can communicate with one another as though they were in the same room. Individual targets leave this shared dream upon awakening, and if all the targets awaken, the spell ends. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dream_may.md b/pf2e-remaster/wiki/main/dream_may.md new file mode 100644 index 0000000..6b800fc --- /dev/null +++ b/pf2e-remaster/wiki/main/dream_may.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Changeling|main:changeling]], Lineage + +--- + +You are the child of a cuckoo hag, making one of your eyes violet or even black. Your mother's powers over sleep and dreams have given you a degree of resistance to those effects, granting you a +2 circumstance bonus to all saving throws against sleep effects and effects that cause or alter dreams. + +In addition, sleep is more restorative for you. You regain HP equal to your Constitution modifier × double your level (instead of just × your level), and you reduce any drained and doomed conditions you have by 2 instead of by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dream_message.md b/pf2e-remaster/wiki/main/dream_message.md new file mode 100644 index 0000000..a47df7b --- /dev/null +++ b/pf2e-remaster/wiki/main/dream_message.md @@ -0,0 +1,21 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** planetary +**Targets:** 1 creature you know by name and have met in person +**Duration:** until your next daily preparations + +--- + +You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent. + +--- + +**Heightened (4th)** You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dreamers_call.md b/pf2e-remaster/wiki/main/dreamers_call.md new file mode 100644 index 0000000..ee96400 --- /dev/null +++ b/pf2e-remaster/wiki/main/dreamers_call.md @@ -0,0 +1,25 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Illusion, Incapacitation, Manipulate, Mental +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** until the end of the target's next turn + +--- + +You create a vivid, illusory daydream drawn from the images of the target's dreams. The daydream appears in an unoccupied space in range, and you attempt to draw the target toward it. + +**Critical Success** The target is unaffected. + +**Success** The target's attention wavers. It becomes [[Fascinated|main:fascinated]] by the daydream. + +**Failure** The target is fascinated with the daydream and pursues a course of action you choose as its first action after you Cast the Spell: approach the daydream, run away from it (as the [[Fleeing|main:fleeing]] condition), Release what it's holding as an offering, or Drop Prone in obeisance. + +**Critical Failure** As failure, but the target follows the course of action for as many actions as possible for the spell's duration, and does nothing else. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dreaming_potential.md b/pf2e-remaster/wiki/main/dreaming_potential.md new file mode 100644 index 0000000..0ac027a --- /dev/null +++ b/pf2e-remaster/wiki/main/dreaming_potential.md @@ -0,0 +1,17 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** touch +**Targets:** 1 willing sleeping creature +**Duration:** 8 hours + +--- + +You draw the target into a lucid dream where it can explore the endless possibilities of its own potential within the everchanging backdrop of its dreamscape. If it sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent a day of downtime retraining, though it can't use dreaming potential for any retraining that would require either an instructor or specialized knowledge it can't access within the dream. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/drive.md b/pf2e-remaster/wiki/main/drive.md new file mode 100644 index 0000000..8038fc2 --- /dev/null +++ b/pf2e-remaster/wiki/main/drive.md @@ -0,0 +1,20 @@ +**Action** (1 action) +**Traits:** Move + +--- + +**Requirements** You are piloting a vehicle. + +You pilot your vehicle to move. Decide how many actions you intend to spend before you begin Driving. The effects depend on the number of actions you spend. You can't Drive through spaces occupied by creatures, even if they are allies. + +(1 action) Attempt a piloting check. On a success, the vehicle moves up to its Speed and can turn normally. On a failure, the vehicle moves its Speed in a straight line. On a critical failure, the vehicle moves its Speed in a straight line and becomes uncontrolled + +(2 actions) (reckless) The vehicle moves up to twice its Speed in a straight line at the vehicle's current heading. + +(3 actions) (reckless) You take a –5 penalty on your piloting check to maintain control of the vehicle. The vehicle moves up to three times its Speed in a straight line at the vehicle's current heading. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dromaar.md b/pf2e-remaster/wiki/main/dromaar.md new file mode 100644 index 0000000..936bfef --- /dev/null +++ b/pf2e-remaster/wiki/main/dromaar.md @@ -0,0 +1,17 @@ +**Heritage** +**Traits:** Dromaar +**Ancestry:** any (a versatile heritage) + +--- + +Orcish strength emboldens your bloodline. You have a green tinge to your skin and other indicators of orc heritage. You gain the orc trait, the dromaar trait, and low-light vision. When you gain an ancestry feat, you can choose from dromaar and orc feats in addition to those from your ancestry. + +## Feats + +- **Level 1:** [[Monstrous Peacemaker|main:monstrous_peacemaker]], [[Orc Sight|main:orc_sight]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/drop_dead.md b/pf2e-remaster/wiki/main/drop_dead.md new file mode 100644 index 0000000..ddcc7b2 --- /dev/null +++ b/pf2e-remaster/wiki/main/drop_dead.md @@ -0,0 +1,25 @@ +**Spell 5** +**Traits:** Uncommon, Illusion, Manipulate, Subtle, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (reaction) +**Range:** 120 feet +**Targets:** 1 creature +**Duration:** sustained up to 1 minute + +--- + +**Trigger** A creature within range is hit by an attack from an enemy. + +--- + +The target appears to fall down dead, though it actually turns [[Invisible|main:invisible]]. Its illusory corpse remains where it fell, complete with a believable fatal wound. This illusion looks and feels like a dead body. If the target's death seems absurd—for instance, a barbarian at full health appears to be slain by 2 damage—the GM can grant the attacker an immediate Perception check to disbelieve the illusion. If the target uses hostile actions, the spell ends. This ends the entire spell, so the illusory corpse disappears too. + +--- + +**Heightened (7th)** The spell doesn't end if the target uses a hostile action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/drop_prone.md b/pf2e-remaster/wiki/main/drop_prone.md new file mode 100644 index 0000000..292ed1d --- /dev/null +++ b/pf2e-remaster/wiki/main/drop_prone.md @@ -0,0 +1,12 @@ +**Action** (1 action) +**Traits:** Move + +--- + +You fall [[Prone|main:prone]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/druid.md b/pf2e-remaster/wiki/main/druid.md new file mode 100644 index 0000000..b8dadd4 --- /dev/null +++ b/pf2e-remaster/wiki/main/druid.md @@ -0,0 +1,67 @@ +*The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it—and an agonizing death to those who take it too lightly. You are one of those who hear nature's call. You stand in awe of the majesty of its power and give yourself over to its service.* + +**Key attribute:** Wisdom +**Hit Points:** 8 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** trained +- **Saving throws:** trained in Fortitude, trained in Reflex, expert in Will +- **Skills:** trained in [[Nature|main:nature]]; trained in a number of additional skills equal to 2 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense, trained in light armor, trained in medium armor +- **Class DC:** trained in druid class DC +- **Spellcasting:** trained in spell attack modifier and spell DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Anathema (Druid)|main:anathema_druid]], [[Druid Spellcasting|main:druid_spellcasting]], [[Druidic Order|main:druidic_order]], [[Shield Block|main:shield_block_class_feature]], [[Voice of Nature|main:voice_of_nature]], [[Wildsong|main:wildsong]] +- **Level 3:** [[Fortitude Expertise|main:fortitude_expertise]], Perception Expertise +- **Level 5:** [[Reflex Expertise|main:reflex_expertise]] +- **Level 7:** [[Expert Spellcaster|main:expert_spellcaster]] +- **Level 11:** [[Weapon Expertise|main:weapon_expertise]], [[Wild Willpower|main:wild_willpower]] +- **Level 13:** [[Medium Armor Expertise|main:medium_armor_expertise]], Weapon Specialization +- **Level 15:** [[Master Spellcaster|main:master_spellcaster]] +- **Level 19:** [[Legendary Spellcaster|main:legendary_spellcaster]], [[Primal Hierophant|main:primal_hierophant]] + +## Druid feats + +Also in [[Druid Feats|category:druid_feats]]. + +- **Level 1:** [[Animal Companion|main:animal_companion]], [[Animal Empathy|main:animal_empathy]], [[Leshy Familiar|main:leshy_familiar]], [[Plant Empathy|main:plant_empathy]], [[Reach Spell|main:reach_spell]], [[Storm Born|main:storm_born]], [[Untamed Form (feat)|main:untamed_form_feat]], [[Verdant Weapon|main:verdant_weapon]], [[Widen Spell|main:widen_spell]] +- **Level 2:** [[Call of the Wild|main:call_of_the_wild]], [[Enhanced Familiar|main:enhanced_familiar]], [[Order Explorer|main:order_explorer]], [[Poison Resistance|main:poison_resistance]] +- **Level 4:** [[Anthropomorphic Shape|main:anthropomorphic_shape]], [[Elemental Summons|main:elemental_summons]], [[Forest Passage|main:forest_passage]], [[Form Control|main:form_control]], [[Leshy Familiar Secrets|main:leshy_familiar_secrets]], [[Mature Animal Companion (Druid)|main:mature_animal_companion_druid]], [[Order Magic|main:order_magic]], [[Snowdrift Spell|main:snowdrift_spell]] +- **Level 6:** [[Current Spell|main:current_spell]], [[Grown of Oak|main:grown_of_oak]], [[Insect Shape|main:insect_shape]], [[Instinctive Support|main:instinctive_support]], [[Steady Spellcasting|main:steady_spellcasting]], [[Storm Retribution|main:storm_retribution]] +- **Level 8:** [[Deimatic Display|main:deimatic_display]], [[Ferocious Shape|main:ferocious_shape]], [[Fey Caller|main:fey_caller]], [[Floral Restoration|main:floral_restoration]], [[Incredible Companion (Druid)|main:incredible_companion_druid]], [[Raise Menhir|main:raise_menhir]], [[Soaring Shape|main:soaring_shape]], [[Wind Caller|main:wind_caller]] +- **Level 10:** [[Elemental Shape|main:elemental_shape]], [[Healing Transformation|main:healing_transformation]], [[Overwhelming Energy|main:overwhelming_energy]], [[Plant Shape|main:plant_shape]], [[Primal Howl (feat)|main:primal_howl_feat]], [[Pristine Weapon|main:pristine_weapon]], [[Side by Side (Druid)|main:side_by_side_druid]], [[Thunderclap Spell|main:thunderclap_spell]] +- **Level 12:** [[Dragon Shape|main:dragon_shape]], [[Garland Spell|main:garland_spell]], [[Primal Focus|main:primal_focus]], [[Primal Summons (feat)|main:primal_summons_feat]], [[Uplifting Winds|main:uplifting_winds]], [[Wandering Oasis|main:wandering_oasis]] +- **Level 14:** [[Reactive Transformation|main:reactive_transformation]], [[Sow Spell|main:sow_spell]], [[Specialized Companion (Druid)|main:specialized_companion_druid]], [[Timeless Nature|main:timeless_nature]], [[Verdant Metamorphosis|main:verdant_metamorphosis]] +- **Level 16:** [[Effortless Concentration|main:effortless_concentration]], [[Impaling Briars (feat)|main:impaling_briars_feat]], [[Monstrosity Shape|main:monstrosity_shape]] +- **Level 18:** [[Invoke Disaster|main:invoke_disaster]], [[Perfect Form Control|main:perfect_form_control]], [[Primal Aegis|main:primal_aegis]] +- **Level 20:** [[Hierophant's Power|main:hierophants_power]], [[Ley Line Conduit|main:ley_line_conduit]], [[True Shapeshifter|main:true_shapeshifter]] + +## Focus spells + +- [[Cornucopia|main:cornucopia]] (rank 1) +- [[Heal Animal|main:heal_animal]] (rank 1) +- [[Tempest Surge|main:tempest_surge]] (rank 1) +- [[Untamed Form|main:untamed_form]] (rank 1) +- [[Untamed Shift|main:untamed_shift]] (rank 1) +- [[Stormwind Flight|main:stormwind_flight]] (rank 4) +- [[Primal Summons|main:primal_summons]] (rank 6) +- [[Impaling Briars|main:impaling_briars]] (rank 8) +- [[Storm Lord|main:storm_lord]] (rank 9) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/druid_dedication.md b/pf2e-remaster/wiki/main/druid_dedication.md new file mode 100644 index 0000000..2499ba6 --- /dev/null +++ b/pf2e-remaster/wiki/main/druid_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Wisdom +2 + +--- + +You cast spells like a druid. You gain the Cast a Spell activity. You can prepare two common cantrips each day from the primal spell list or any other primal cantrips you learn or discover. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for druid archetype spells is Wisdom, and they are primal druid spells. You learn the Wildsong language, and you are bound by the druid's anathema. Choose a druidic order. You become a member of that order and are also bound by its specific anathema, allowing you to take the order's feats. You become trained in Nature and your order's associated skill; for each of these skills in which you were already trained, you become trained in a skill of your choice. You don't gain any other abilities from your choice of order. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/druid_spellcasting.md b/pf2e-remaster/wiki/main/druid_spellcasting.md new file mode 100644 index 0000000..ca29eba --- /dev/null +++ b/pf2e-remaster/wiki/main/druid_spellcasting.md @@ -0,0 +1,25 @@ +**Class Feature 1** +**Traits:** [[Druid|main:druid]] +**Class:** [[Druid|main:druid]] + +--- + +The power of the wild world flows through you. You are a spellcaster and can cast spells of the primal tradition using the [[Cast a Spell|main:cast_a_spell]] activity. As a druid, your spellcasting incantations might be pleas to the environment around you or the invocation of ancient vows; your hands might sway like willows or curl into clawlike shapes as your gestures direct your magic. At 1st level, you can prepare two 1st-rank spells and five cantrips each morning from the common spells on the primal spell list, or from other primal spells to which you gain access and learn via Learn a Spell. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare each day is called your spell slots. + +As you increase in level as a druid, the number of spells you can prepare each day increases, as does the highest rank of spell you can cast, as shown in the Druid Spells per Day table. + +Some of your spells require you to attempt a spell attack to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Wisdom, your spell attack modifier and spell DC use your Wisdom modifier. + +## Heightening Spells + +When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain ranks. + +## Cantrips + +Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest rank of druid spell slot you have. For example, as a 1st-level druid, your cantrips are 1st-rank spells, and a 5th-level druid's are 3rd rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/druid_weapon_expertise.md b/pf2e-remaster/wiki/main/druid_weapon_expertise.md new file mode 100644 index 0000000..6321c9d --- /dev/null +++ b/pf2e-remaster/wiki/main/druid_weapon_expertise.md @@ -0,0 +1,12 @@ +**Class Feature 11** +**Traits:** [[Druid|main:druid]] + +--- + +You have become thoroughly familiar with the weapons of your trade. Your proficiency ranks for all simple weapons and unarmed attacks increase to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/druidic_order.md b/pf2e-remaster/wiki/main/druidic_order.md new file mode 100644 index 0000000..26a5f15 --- /dev/null +++ b/pf2e-remaster/wiki/main/druidic_order.md @@ -0,0 +1,41 @@ +**Class Feature 1** +**Traits:** [[Druid|main:druid]] +**Class:** [[Druid|main:druid]] + +--- + +Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders. + +Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order. + +Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats give you more focus spells. The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but can never be more than 3 points. + +**Order Skill** You become trained in the listed skill. If you're already trained in that skill, you become trained in a different skill of your choice. + +**Druid Feat** You gain this 1st-level druid feat. + +**Order Spell** You automatically gain the listed order spell at 1st level. + +**Anathema** Add this anathema to those for all druids. + +--- + +[[Animal Order|main:animal_order]] + +Flame Order + +[[Leaf Order|main:leaf_order]] + +Stone Order + +[[Storm Order|main:storm_order]] + +[[Untamed Order|main:untamed_order]] + +Wave Order + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dual_finisher.md b/pf2e-remaster/wiki/main/dual_finisher.md new file mode 100644 index 0000000..7f13019 --- /dev/null +++ b/pf2e-remaster/wiki/main/dual_finisher.md @@ -0,0 +1,18 @@ +**Class Feat 8** (1 action) +**Traits:** Finisher, [[Swashbuckler|main:swashbuckler]] + +--- + +**Requirements** You wield two melee weapons, one in each hand. + +--- + +You split your attacks. Make two melee [[Strikes|main:strike]], one with each required weapon, each against a different foe. If the second Strike is made with a non-agile weapon, it takes a -2 penalty. + +Increase your multiple attack penalty only after attempting both Strikes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dual_handed_assault.md b/pf2e-remaster/wiki/main/dual_handed_assault.md new file mode 100644 index 0000000..ab084f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/dual_handed_assault.md @@ -0,0 +1,16 @@ +**Class Feat 4** (1 action) +**Traits:** [[Fighter|main:fighter]], Flourish + +--- + +**Requirements** You are wielding a one-handed melee weapon and have a free hand. + +--- + +You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent. Make a Strike with the required weapon. You quickly switch your grip during the Strike in order to make the attack with two hands. If the weapon doesn't normally have the two-hand trait, increase its weapon damage die by one step for this attack. If the weapon has the two-hand trait, you gain the benefit of that trait and a circumstance bonus to damage equal to the weapon's number of damage dice. When the Strike is complete, you resume gripping the weapon with only one hand. This action doesn't end any stance or fighter feat effect that requires you to have one hand free. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dual_onslaught.md b/pf2e-remaster/wiki/main/dual_onslaught.md new file mode 100644 index 0000000..9b6d512 --- /dev/null +++ b/pf2e-remaster/wiki/main/dual_onslaught.md @@ -0,0 +1,17 @@ +**Archetype Feat 14** +**Traits:** Archetype +**Prerequisites:** [[Dual-Weapon Warrior Dedication|main:dual_weapon_warrior_dedication]] + +--- + +When you lash out with both weapons, you leave no room for the target to escape your attack. + +When you use [[Double Slice|main:double_slice]], if you miss with both [[Strikes|main:strike]], choose one of the two weapons and apply the effects of a hit with that weapon. + +You can't choose a weapon if your attack roll with that weapon was a critical failure, meaning you still miss entirely if both attack rolls were critical failures. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dual_thrower.md b/pf2e-remaster/wiki/main/dual_thrower.md new file mode 100644 index 0000000..7f75b79 --- /dev/null +++ b/pf2e-remaster/wiki/main/dual_thrower.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Dual-Weapon Warrior Dedication|main:dual_weapon_warrior_dedication]] + +--- + +You know how to throw two weapons as easily as strike with them. Whenever a feat you gained from the dual-weapon warrior archetype allows you to make a melee Strike, you can instead make a ranged Strike with a thrown weapon or a one-handed ranged weapon you are wielding (weapons that need "1+" hand, such as longbows, don't qualify). + +Any effects from these feats that apply to one-handed melee weapons or melee Strikes also apply to one-handed ranged weapons and ranged Strikes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dual_weapon_blitz.md b/pf2e-remaster/wiki/main/dual_weapon_blitz.md new file mode 100644 index 0000000..b32ee4a --- /dev/null +++ b/pf2e-remaster/wiki/main/dual_weapon_blitz.md @@ -0,0 +1,17 @@ +**Archetype Feat 10** (2 actions) +**Traits:** Archetype +**Prerequisites:** [[Dual-Weapon Warrior Dedication|main:dual_weapon_warrior_dedication]] + +--- + +**Requirements** You are wielding two one-handed melee weapons, each in a different hand. + +--- + +You attack as you weave your way around the battlefield. Stride up to your Speed. During this movement, you can Strike once with each of the two one-handed melee weapons. Each of these Strikes can be made at any point during your movement. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dual_weapon_warrior_dedication.md b/pf2e-remaster/wiki/main/dual_weapon_warrior_dedication.md new file mode 100644 index 0000000..0046b47 --- /dev/null +++ b/pf2e-remaster/wiki/main/dual_weapon_warrior_dedication.md @@ -0,0 +1,12 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication + +--- + +You're exceptional in your use of two weapons. You gain the [[Double Slice|main:double_slice]] fighter feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dubious_knowledge.md b/pf2e-remaster/wiki/main/dubious_knowledge.md new file mode 100644 index 0000000..659e7d3 --- /dev/null +++ b/pf2e-remaster/wiki/main/dubious_knowledge.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in a skill with the Recall Knowledge action + +--- + +You're a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don't critically fail) a Recall Knowledge check using any skill, you learn the correct answer and an erroneous answer, but you don't have any way to differentiate which is which. This can occur as knowing something is significant, but not whether it's good or bad. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dueling_cape.md b/pf2e-remaster/wiki/main/dueling_cape.md new file mode 100644 index 0000000..1777aa2 --- /dev/null +++ b/pf2e-remaster/wiki/main/dueling_cape.md @@ -0,0 +1,16 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** L +**Usage:** worncloak + +--- + +You can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. While wielding the dueling cape this way, the cape uses that arm and hand, and you can't hold anything else in that hand. + +While you do so, you can spend an action to hold it in a protective position, giving you a +1 circumstance bonus to AC and to Deception checks to [[Feint|main:feint]] until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dueling_counter.md b/pf2e-remaster/wiki/main/dueling_counter.md new file mode 100644 index 0000000..7a95c87 --- /dev/null +++ b/pf2e-remaster/wiki/main/dueling_counter.md @@ -0,0 +1,18 @@ +**Action** (reaction) +**Traits:** Magical + +--- + +**Trigger** Your opponent Casts a Spell from the same tradition as your tradition focus. + +**Requirements** You are in a duel and have a tradition focus. + +--- + +Expend a prepared spell or spell slot. You then attempt to counteract the triggering spell with the expended spell. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dueling_dance_fighter.md b/pf2e-remaster/wiki/main/dueling_dance_fighter.md new file mode 100644 index 0000000..9616d50 --- /dev/null +++ b/pf2e-remaster/wiki/main/dueling_dance_fighter.md @@ -0,0 +1,17 @@ +**Class Feat 12** (1 action) +**Traits:** [[Fighter|main:fighter]], Stance +**Prerequisites:** [[Dueling Parry|main:dueling_parry]] + +--- + +**Requirements** You are wielding a single one-handed melee weapon and hold nothing else in your hands. + +--- + +Using a free hand as pivot and balance, you both attack and defend with your weapon. While you are in this stance, you constantly have the benefits of [[Dueling Parry|main:dueling_parry]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dueling_parry.md b/pf2e-remaster/wiki/main/dueling_parry.md new file mode 100644 index 0000000..1e1b3f0 --- /dev/null +++ b/pf2e-remaster/wiki/main/dueling_parry.md @@ -0,0 +1,16 @@ +**Class Feat 2** (1 action) +**Traits:** [[Fighter|main:fighter]] + +--- + +**Requirements** You are wielding a single one-handed melee weapon and hold nothing else in your hands. + +--- + +You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dueling_riposte.md b/pf2e-remaster/wiki/main/dueling_riposte.md new file mode 100644 index 0000000..0f4c216 --- /dev/null +++ b/pf2e-remaster/wiki/main/dueling_riposte.md @@ -0,0 +1,19 @@ +**Class Feat 8** (reaction) +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** [[Dueling Parry|main:dueling_parry]] + +--- + +**Trigger** A creature within your reach critically fails a Strike against you. + +**Requirements** You are benefiting from [[Dueling Parry|main:dueling_parry]]. + +--- + +You elegantly counterattack against your flailing enemy. Make a melee Strike against or attempt to [[Disarm|main:disarm]] the triggering creature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/duelist_dedication.md b/pf2e-remaster/wiki/main/duelist_dedication.md new file mode 100644 index 0000000..3f90fcb --- /dev/null +++ b/pf2e-remaster/wiki/main/duelist_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in light armor and simple weapons + +--- + +You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the [[Quick Draw|main:quick_draw]] feat, enabling you to both draw and attack with a weapon as 1 action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/duelists_challenge.md b/pf2e-remaster/wiki/main/duelists_challenge.md new file mode 100644 index 0000000..0acbd42 --- /dev/null +++ b/pf2e-remaster/wiki/main/duelists_challenge.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Duelist Dedication|main:duelist_dedication]] + +--- + +Select one enemy you can see and proclaim a challenge against it. That enemy is your dueling opponent until it's defeated, it flees from the encounter, or the encounter ends. Any time you hit that enemy using a single one-handed melee weapon while your other hand or hands are free, you gain a circumstance bonus to the Strike's damage equal to the number of damage dice your weapon deals. + +If you attack a creature other than your dueling opponent, you take a circumstance penalty to damage equal to the number of damage dice your weapon deals. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/duels.md b/pf2e-remaster/wiki/main/duels.md new file mode 100644 index 0000000..a6991f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/duels.md @@ -0,0 +1,71 @@ +## Setting Up a Duel + +Participants must willingly agree to the duel and to abide by its rules. If one of the duelists breaks the duel's rules (and, more importantly, is caught doing so), that duelist loses, taking any penalties agreed upon when the challenge was accepted. Here are some sample dueling rules. + +## Compete Alone + +It's customary that each participant must compete alone and may receive no help from outside sources. However, some duels pit pairs of combatants against one another (either all together or as tag teams). + +## Compete Alone + +The participants agree to the tools, including weapons and magic items, before the duel starts. Most combat duels that don't involve magic limit participants to melee weapons and prohibit the use of poison. Some duels forbid the use of polearms and other reach weapons. A spellcasting duel might agree upon a roughly equal number of magic items, and a cap on the power (in game terms, the level) of the items. Some spellcasting duels might prohibit certain types of spells, such as summoning or healing. + +## Duration + +Combat duels typically last either until first blood (hitting and dealing damage) or until one of the duelists is knocked out. Most duels allow a participant to yield, which means they concede victory to their opponent, though sometimes this could diminish their social standing. Duels of talent usually involve several equal turns in which the duelists display their ability. + +## Adjudication + +Most duels are overseen by a third party who ensures the duelists don't break the duel's rules—inadvertently or by cheating. Where duels are legal, this is typically a constable or magistrate. In other places, a cleric or other respected figure serves as judge. Typically the GM plays the judge. + +## Combat Duels + +Unlike the other subsystems in this chapter, a combat duel works almost the same as a normal combat encounter, with a few exceptions. These rules require exceptional focus between two duelists and a third-party arbiter, and thus are not available in a normal combat. + +## Initiative and Dueling Actions + +Unlike in typical combat, the duelists roll initiative checks at the beginning of each round of combat. Each round the combatant can choose to use Deception, Intimidation, or Perception when they roll initiative. Because a duelist might act twice in a row, durations that last until the beginning of a duelist's next turn might function oddly. A duelist acting second can choose to avoid such abilities that turn, or can choose to act second if they win initiative on the next round. + +If the duelist is at least trained in whichever initiative choice they pick, they gain the corresponding dueling reaction that round: Bullying Press for Intimidation, Deceptive Sidestep for Deception, or Sense Weakness for Perception. Neither duelist is aware of what type of roll the other used for initiative—surprise and the use of dueling actions are a part of dueling strategies. Familiars and companions, even when allowed in the duel, can't use these actions, nor can bystanders. + +### [[Bullying Press|main:bullying_press]] + +--- + +### [[Deceptive Sidestep|main:deceptive_sidestep]] + +--- + +### [[Sense Weakness|main:sense_weakness]] + +--- + +## Ending the Duel + +The duel ends when the duel's judge confirms the victory condition, when the judge determines one of the duelists has cheated, or when one of the duelists yields. Note that if either of the combatants attempts to continue the duel after its end, the combatants should roll initiative and proceed with normal combat. + +## Spellcasting Duels + +Like combat duels, spellcasting duels take place in encounter mode, but their rules are not available during normal combat. They are typically more organized affairs than combat duels. Many spellcasting duels prohibit any sort of combat but spellcasting. They typically have the duelists take turns casting a turn's worth of spells, giving their rivals a chance to counter the spells if they can. + +## Initiative and Dueling Actions + +In most cases, each duelist rolls initiative normally and proceeds in that initiative order throughout the duel, unlike in a combat duel. Each duelist can roll an Arcana, Nature, Occultism, or Religion check instead of Perception. If they are trained at that skill, they gain the tradition focus of that skill, which allows them to hone in on a magical tradition corresponding to the check they made for their initiative roll. They also gain the Dueling Counter reaction, which enables a duelist to counter their opponent's spell if their tradition focus matches the tradition of that spell. They also gain the Change Tradition Focus action, which changes the duelist's tradition focus to a different tradition. Familiars and companions, even when allowed in the duel, can't use these actions, nor can bystanders. + +When mixing a spellcasting duel and a combat duel, use the initiative rules for combat dueling, but allow the duelist to roll Arcana, Nature, Occultism, or Religion for their initiative checks. They still gain the Dueling Counter reaction and Change Tradition Focus action, though Change Tradition Focus is less useful in combat duels. + +### [[Dueling Counter|main:dueling_counter]] + +--- + +### [[Change Tradition Focus|main:change_tradition_focus]] + +## Ending the Duel + +Just like a combat duel, a spellcasting duel ends when the duel's judge confirms the victory condition, when the judge determines one of the duelists has cheated, or when one of the duelists yields. As with a combat duel, if either of the combatants attempts to continue the duel after its end, the combatants should roll initiative and proceed with normal combat. + +*Source: GM Core, pp. 202-203.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dull_ambition.md b/pf2e-remaster/wiki/main/dull_ambition.md new file mode 100644 index 0000000..31281a9 --- /dev/null +++ b/pf2e-remaster/wiki/main/dull_ambition.md @@ -0,0 +1,28 @@ +**Spell 4** +**Traits:** Concentrate, Curse, Manipulate, Mental, Misfortune +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn. The effect is based on the target's Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** For 1 hour, the target rolls twice and uses the lower result on initiative rolls. + +**Failure** For 1 day, the target rolls twice and uses the lower result on initiative rolls and any check to determine the success of a downtime activity. + +**Critical Failure** As failure, but the duration is unlimited. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/duplicate_foe.md b/pf2e-remaster/wiki/main/duplicate_foe.md new file mode 100644 index 0000000..9bb06be --- /dev/null +++ b/pf2e-remaster/wiki/main/duplicate_foe.md @@ -0,0 +1,36 @@ +**Spell 7** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Targets:** 1 enemy of level 15 or lower +**Defense:** Fortitude +**Duration:** sustained up to 1 minute + +--- + +You create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes. + +The duplicate gains the minion trait, and it can only Stride and Strike. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0. + +The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you Sustain the spell, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command. + +The duplicate is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way. + +--- + +**Critical Success** You fail to create a duplicate. + +**Success** The duplicate deals half damage with its Strikes and the duration is reduced to a maximum of 2 rounds. + +**Failure** The duplicate works as described. + +--- + +**Heightened (+1)** The level of creature you can target increases by 2. The duplicate has 10 more HP. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/duskwalker.md b/pf2e-remaster/wiki/main/duskwalker.md new file mode 100644 index 0000000..4d0521d --- /dev/null +++ b/pf2e-remaster/wiki/main/duskwalker.md @@ -0,0 +1,20 @@ +**Heritage** +**Traits:** Uncommon, Duskwalker +**Ancestry:** any (a versatile heritage) + +--- + +Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the realm of the dead. You gain the duskwalker trait. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. Neither your body nor your spirit can ever become undead. You can select from duskwalker feats and feats from your ancestry whenever you gain an ancestry feat. + +## Feats + +- **Level 1:** [[Chance Death|main:chance_death]], [[Deliberate Death|main:deliberate_death]], [[Duskwalker Lore|main:duskwalker_lore]], [[Duskwalker Weapon Familiarity|main:duskwalker_weapon_familiarity]], [[Ghost Hunter|main:ghost_hunter]], [[Gravesight|main:gravesight]] +- **Level 5:** [[Lifesense|main:lifesense]], [[Spirit Soother|main:spirit_soother]], [[Ward Against Corruption|main:ward_against_corruption]] +- **Level 9:** [[Duskwalker Magic|main:duskwalker_magic]], [[Quietus Strikes|main:quietus_strikes]] +- **Level 13:** [[Resist Ruin|main:resist_ruin]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/duskwalker_lore.md b/pf2e-remaster/wiki/main/duskwalker_lore.md new file mode 100644 index 0000000..c53fba6 --- /dev/null +++ b/pf2e-remaster/wiki/main/duskwalker_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Duskwalker|main:duskwalker]] + +--- + +You either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage. You gain the trained proficiency rank in Medicine and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Afterlife Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/duskwalker_magic.md b/pf2e-remaster/wiki/main/duskwalker_magic.md new file mode 100644 index 0000000..f28ae73 --- /dev/null +++ b/pf2e-remaster/wiki/main/duskwalker_magic.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Duskwalker|main:duskwalker]] + +--- + +Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath. You can cast [[Augury|main:augury]] and [[Peaceful Rest|main:peaceful_rest]] each once per day as 2nd-rank divine innate spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/duskwalker_weapon_familiarity.md b/pf2e-remaster/wiki/main/duskwalker_weapon_familiarity.md new file mode 100644 index 0000000..cc8a947 --- /dev/null +++ b/pf2e-remaster/wiki/main/duskwalker_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Duskwalker|main:duskwalker]] + +--- + +You have familiarity with the bo staff, longbow, composite longbow, scythe, and staff—for the purpose of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/duskwood_branch.md b/pf2e-remaster/wiki/main/duskwood_branch.md new file mode 100644 index 0000000..51f1658 --- /dev/null +++ b/pf2e-remaster/wiki/main/duskwood_branch.md @@ -0,0 +1,29 @@ +**Item 0** +**Traits:** Uncommon, Precious +**Price:** 500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Duskwood is a very lightweight wood found primarily in old-growth forests; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. + +## Duskwood Items + +| Duskwood Items | Hardness | HP | BT | +|---|---|---|---| +| **Thin Items** | | | | +| Standard-grade | 5 | 20 | 10 | +| High-grade | 8 | 32 | 16 | +| **Items** | | | | +| Standard-grade | 7 | 28 | 14 | +| High-grade | 10 | 40 | 20 | +| **Structure** | | | | +| Standard-grade | 14 | 56 | 28 | +| High-grade | 20 | 80 | 40 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/duskwood_lumber.md b/pf2e-remaster/wiki/main/duskwood_lumber.md new file mode 100644 index 0000000..010a061 --- /dev/null +++ b/pf2e-remaster/wiki/main/duskwood_lumber.md @@ -0,0 +1,29 @@ +**Item 0** +**Traits:** Uncommon, Precious +**Price:** 5000 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +Duskwood is a very lightweight wood found primarily in old-growth forests; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. + +## Duskwood Items + +| Duskwood Items | Hardness | HP | BT | +|---|---|---|---| +| **Thin Items** | | | | +| Standard-grade | 5 | 20 | 10 | +| High-grade | 8 | 32 | 16 | +| **Items** | | | | +| Standard-grade | 7 | 28 | 14 | +| High-grade | 10 | 40 | 20 | +| **Structure** | | | | +| Standard-grade | 14 | 56 | 28 | +| High-grade | 20 | 80 | 40 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/duskwood_violin_by_a_legend.md b/pf2e-remaster/wiki/main/duskwood_violin_by_a_legend.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/duskwood_violin_by_a_legend.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dust_of_corpse_animation.md b/pf2e-remaster/wiki/main/dust_of_corpse_animation.md new file mode 100644 index 0000000..8292c3f --- /dev/null +++ b/pf2e-remaster/wiki/main/dust_of_corpse_animation.md @@ -0,0 +1,21 @@ +**Item 8** +**Traits:** Uncommon, Consumable, Magical +**Price:** 100 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +**Activate** (2 actions) (manipulate) + +--- + +This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a *skeleton* or a *zombie*. If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create-for example, you must sprinkle the dust on a horse's skeleton to animate a *skeletal horse*. If more than one undead in the level range is appropriate, such as *skeletal guard* or *skeletal champion* for a Medium humanoid skeleton, you choose. + +The animated undead has the *minion* trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The undead creature remains animated for 1 minute before collapsing back into its corpse form. As usual, you can have a maximum of four minions under your control. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dust_of_corpse_animation_greater.md b/pf2e-remaster/wiki/main/dust_of_corpse_animation_greater.md new file mode 100644 index 0000000..8d12d9c --- /dev/null +++ b/pf2e-remaster/wiki/main/dust_of_corpse_animation_greater.md @@ -0,0 +1,21 @@ +**Item 16** +**Traits:** Uncommon, Consumable, Magical +**Price:** 1500 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +**Activate** (2 actions) (manipulate) + +--- + +This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a *skeleton* or a *zombie*. If the undead's level would be greater than 11, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create-for example, you must sprinkle the dust on a horse's skeleton to animate a *skeletal horse*. If more than one undead in the level range is appropriate, such as *skeletal guard* or *skeletal champion* for a Medium humanoid skeleton, you choose. + +The animated undead has the *minion* trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The undead creature remains animated for 1 minute before collapsing back into its corpse form. As usual, you can have a maximum of four minions under your control. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dwarf.md b/pf2e-remaster/wiki/main/dwarf.md new file mode 100644 index 0000000..f0aec51 --- /dev/null +++ b/pf2e-remaster/wiki/main/dwarf.md @@ -0,0 +1,30 @@ +*Dwarves have a well-earned reputation as a stoic and stern people, ensconced within citadels and cities carved from solid rock. While some see them as dour and humorless crafters of stone and metal, dwarves and those who have spent time among them understand their unbridled zeal for their work, caring far more about quality than quantity. To a stranger, they can seem untrusting and clannish, but to their friends and family, they are warm and caring, their halls filled with the sounds of laughter and hammers hitting anvils.* + +**Hit Points:** 10 +**Size:** Medium +**Speed:** 20 feet +**Attribute boosts:** Constitution, Wisdom, free +**Attribute flaw:** Charisma +**Languages:** Common and Dwarven. Additional languages (one per point of Intelligence modifier): Gnomish, Goblin, Jotun, Orcish, Petran, or Sakvroth +**Traits:** Dwarf, Humanoid +**Features:** Darkvision, Clan Dagger + +## Heritages + +[[Ancient-Blooded Dwarf|main:ancient_blooded_dwarf]], [[Death Warden Dwarf|main:death_warden_dwarf]], [[Forge Dwarf|main:forge_dwarf]], [[Rock Dwarf|main:rock_dwarf]], [[Strong-Blooded Dwarf|main:strong_blooded_dwarf]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Dwarf Feats|category:dwarf_feats]]. + +- **Level 1:** [[Dwarven Doughtiness|main:dwarven_doughtiness]], [[Dwarven Lore|main:dwarven_lore]], [[Dwarven Weapon Familiarity|main:dwarven_weapon_familiarity]], [[Mountain Strategy|main:mountain_strategy]], [[Rock Runner|main:rock_runner]], [[Stonemason's Eye|main:stonemasons_eye]], [[Unburdened Iron|main:unburdened_iron]] +- **Level 5:** [[Boulder Roll|main:boulder_roll]], [[Defy the Darkness|main:defy_the_darkness]], [[Dwarven Reinforcement|main:dwarven_reinforcement]] +- **Level 9:** [[Echoes in Stone|main:echoes_in_stone]], [[Mountain's Stoutness|main:mountains_stoutness]], [[Stone Bones|main:stone_bones]], [[Stonewalker|main:stonewalker]] +- **Level 13:** [[March the Mines|main:march_the_mines]], [[Telluric Power|main:telluric_power]] +- **Level 17:** [[Stonegate|main:stonegate]], [[Stonewall|main:stonewall]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dwarven_doughtiness.md b/pf2e-remaster/wiki/main/dwarven_doughtiness.md new file mode 100644 index 0000000..adfca83 --- /dev/null +++ b/pf2e-remaster/wiki/main/dwarven_doughtiness.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dwarf|main:dwarf]] + +--- + +You are naturally calm and collected in the face of imminent danger. At the end of your turn, reduce your [[Frightened|main:frightened]] condition by 2 instead of 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dwarven_lore.md b/pf2e-remaster/wiki/main/dwarven_lore.md new file mode 100644 index 0000000..cd1a64c --- /dev/null +++ b/pf2e-remaster/wiki/main/dwarven_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Dwarf|main:dwarf]] + +--- + +You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying subjects and techniques passed down for generation upon generation. You gain the trained proficiency rank in Crafting and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Dwarf Lore. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dwarven_reinforcement.md b/pf2e-remaster/wiki/main/dwarven_reinforcement.md new file mode 100644 index 0000000..c037a14 --- /dev/null +++ b/pf2e-remaster/wiki/main/dwarven_reinforcement.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Dwarf|main:dwarf]] +**Prerequisites:** expert in [[Crafting|main:crafting]] + +--- + +You can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures. By spending 1 hour working on an item, you can give it a +1 circumstance bonus to its Hardness for 24 hours. If you're a master in Crafting, the bonus is +2, and if you're legendary, the bonus is +3. You can reinforce a portion of a structure, though 1 hour usually reinforces only a door, a few windows, or another section that fits within a 10-foot cube. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dwarven_war_axe.md b/pf2e-remaster/wiki/main/dwarven_war_axe.md new file mode 100644 index 0000000..2a8a424 --- /dev/null +++ b/pf2e-remaster/wiki/main/dwarven_war_axe.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, [[Dwarf|main:dwarf]], Sweep, Two-Hand d12 +**Price:** 3 gp +**Bulk:** 2 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Advanced | Axe | 1d8 slashing | 1 | — | — | + +--- + +This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dwarven_weapon_familiarity.md b/pf2e-remaster/wiki/main/dwarven_weapon_familiarity.md new file mode 100644 index 0000000..190f152 --- /dev/null +++ b/pf2e-remaster/wiki/main/dwarven_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Dwarf|main:dwarf]] + +--- + +Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You gain access to all uncommon weapons with the dwarf trait. You have familiarity with weapons with the dwarf trait plus the battle axe, pick, and warhammer—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/dying.md b/pf2e-remaster/wiki/main/dying.md new file mode 100644 index 0000000..6a168d4 --- /dev/null +++ b/pf2e-remaster/wiki/main/dying.md @@ -0,0 +1,13 @@ +You are bleeding out or otherwise close to death. While dying you are [[Unconscious|main:unconscious]]. Dying always has a value; at dying 4 you die. + +- At the start of each of your turns you attempt a recovery check to see whether you get better or worse. +- Damage while dying raises the value by 1, or by 2 if it comes from an enemy's critical hit or your critical failure on a save. +- If a recovery check removes the condition while you are still at 0 Hit Points, you stay unconscious but can wake as [[Unconscious|main:unconscious]] describes. +- You lose the condition and wake up whenever you have 1 Hit Point or more. +- Whenever you lose the condition, you become [[Wounded|main:wounded]] 1, or your wounded value goes up by 1. + +*Source: Player Core, p. 443.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eagle_eye_elixir_greater.md b/pf2e-remaster/wiki/main/eagle_eye_elixir_greater.md new file mode 100644 index 0000000..b28adc8 --- /dev/null +++ b/pf2e-remaster/wiki/main/eagle_eye_elixir_greater.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 200 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +After you drink this elixir, you notice subtle visual details. For the next hour, you gain a +3 item bonus to Perception checks, or +4 when attempting to find secret doors and traps. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eagle_eye_elixir_lesser.md b/pf2e-remaster/wiki/main/eagle_eye_elixir_lesser.md new file mode 100644 index 0000000..e96285f --- /dev/null +++ b/pf2e-remaster/wiki/main/eagle_eye_elixir_lesser.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +After you drink this elixir, you notice subtle visual details. For the next hour, you gain a +1 item bonus to Perception checks, or +2 when attempting to find secret doors and traps. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eagle_eye_elixir_major.md b/pf2e-remaster/wiki/main/eagle_eye_elixir_major.md new file mode 100644 index 0000000..aabf4a0 --- /dev/null +++ b/pf2e-remaster/wiki/main/eagle_eye_elixir_major.md @@ -0,0 +1,21 @@ +**Item 16** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 2000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +After you drink this elixir, you notice subtle visual details. For the next hour, you gain a +3 item bonus to Perception checks, or +4 when attempting to find secret doors and traps. + +Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eagle_eye_elixir_moderate.md b/pf2e-remaster/wiki/main/eagle_eye_elixir_moderate.md new file mode 100644 index 0000000..a04b1c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/eagle_eye_elixir_moderate.md @@ -0,0 +1,19 @@ +**Item 5** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 27 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +After you drink this elixir, you notice subtle visual details. For the next hour, you gain a +2 item bonus to Perception checks, or +3 when attempting to find secret doors and traps. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/earn_income.md b/pf2e-remaster/wiki/main/earn_income.md new file mode 100644 index 0000000..2822a0e --- /dev/null +++ b/pf2e-remaster/wiki/main/earn_income.md @@ -0,0 +1,98 @@ +**Action** +**Traits:** Downtime + +--- + +You can use a skill to earn money during downtime. You must be trained in the skill to do so. This takes time to set up, and your income depends on your proficiency rank and how lucrative a task you can find. Because this process requires a significant amount of time and involves tracking things outside the progress of adventures, it won't come up in every campaign. The most typical ways to earn income, detailed further in this section are: + +- Crafting goods for the market (Crafting) +- Practicing a Trade (Lore) +- Staging a Performance (Performance) + +In some cases, the GM might let you use a different skill to Earn Income through specialized work. Usually, this is scholarly work, such as using Religion in a monastery to study old texts—but giving sermons at a church would still fall under Performance instead of Religion. You also might be able to use physical skills to make money, such as using Acrobatics to perform feats in a circus or Thievery to pick pockets. If you're using a skill other than Crafting, Lore, or Performance, the DC tends to be significantly higher. + +## Earn Income + +Downtime + +--- + +You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires using the Diplomacy skill to Gather Information, doing some research, or socializing. + +When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task's level, and your proficiency rank (as listed on the Income Earned table). + +You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task's completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years. + +## Table 4-2: Income Earned + +| Task Level | Failure | Trained | Expert | Master | Legendary | +|---|---|---|---|---|---| +| 0 | 1 cp | 5 cp | 5 cp | 5 cp | 5 cp | +| 1 | 2 cp | 2 sp | 2 sp | 2 sp | 2 sp | +| 2 | 4 cp | 3 sp | 3 sp | 3 sp | 3 sp | +| 3 | 8 cp | 5 sp | 5 sp | 5 sp | 5 sp | +| 4 | 1 sp | 7 sp | 8 sp | 8 sp | 8 sp | +| 5 | 2 sp | 9 sp | 1 gp | 1 gp | 1 gp | +| 6 | 3 sp | 1 gp, 5 sp | 2 gp | 2 gp | 2 gp | +| 7 | 4 sp | 2 gp | 2 gp, 5 sp | 2 gp, 5 sp | 2 gp, 5 sp | +| 8 | 5 sp | 2 gp, 5 sp | 3 gp | 3 gp | 3 gp | +| 9 | 6 sp | 3 gp | 4 gp | 4 gp | 4 gp | +| 10 | 7 sp | 4 gp | 5 gp | 6 gp | 6 gp | +| 11 | 8 sp | 5 gp | 6 gp | 8 gp | 8 gp | +| 12 | 9 sp | 6 gp | 8 gp | 10 gp | 10 gp | +| 13 | 1 gp | 7 gp | 10 gp | 15 gp | 15 gp | +| 14 | 1 gp, 5 sp | 8 gp | 15 gp | 20 gp | 20 gp | +| 15 | 2 gp | 10 gp | 20 gp | 28 gp | 28 gp | +| 16 | 2 gp, 5 sp | 13 gp | 25 gp | 36 gp | 40 gp | +| 17 | 3 gp | 15 gp | 30 gp | 45 gp | 55 gp | +| 18 | 4 gp | 20 gp | 45 gp | 70 gp | 90 gp | +| 19 | 6 gp | 30 gp | 60 gp | 100 gp | 130 gp | +| 20 | 8 gp | 40 gp | 75 gp | 150 gp | 200 gp | +| 20 (critical success) | - | 50 gp | 90 gp | 175 gp | 300 gp | + +**Critical Success** You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank. + +**Success** You do competent work. Gain the amount of currency listed for the task level and your proficiency rank. + +**Failure** You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task. + +**Critical Failure** You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future. + +## Sample Earn Income Tasks + +These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work. + +- **Trained** bartend, do legal research +- **Expert** curate drink selection, present minor court cases +- **Master** run a large brewery, present important court cases +- **Legendary** run an international brewing franchise, present a case in Hell's courts + +## Crafting Goods for the Market [Crafting] + +Using Crafting, you can work at producing common items for the market. It's usually easy to find work making basic items whose level is 1 or 2 below your settlement's level. + +Higher-level tasks represent special commissions, which might require you to Craft a specific item using the Craft downtime activity and sell it to a buyer at full Price. These opportunities don't occur as often and might have special requirements—or serious consequences if you disappoint a prominent client. + +## Practicing a Trade [Lore] + +You apply the practical benefits of one of your Lore specialties during downtime by practicing your trade. This is most effective for Lore specialties such as business, law, or sailing, where there's high demand for workers. The GM might increase the DC or determine only low-level tasks are available if you're attempting to use an obscure Lore skill to earn income. You might also need specialized tools to accept a job, like mining tools to work in a mine or a merchant's scale to buy and sell valuables in a market. + +## Staging a Performance [Performance] + +You perform for an audience to make money. The available audiences determine the level of your task, since more discerning audiences are harder to impress but provide a bigger payout. The GM determines the task level based on the audiences available. Performing for a typical audience of commoners on the street is a level 0 task, but a performance for a group of artisans with more refined tastes might be a 2nd- or 3rd-level task, and ones for merchants, nobility, and royalty are increasingly higher level. + +Your degree of success determines whether you moved your audience and whether you were rewarded with applause or rotten fruit. + +--- + +## Ending or Interrupting Tasks + +When a task you're doing is complete, or if you stop in the middle of one, you normally have to find a new task if you want to keep Earning Income. For instance, if you quit your job working at the docks, you'll need to find another place of employment instead of picking up where you left off. This usually takes 1 day or more of downtime looking for leads on new jobs. + +However, you might pause a task due to an adventure or event that wouldn't prevent you from returning to the old job later. The GM might decide that you can pick up where you left off, assuming the task hasn't been completed by others in your absence. Whether you roll a new skill check when you resume is also up to the GM. Generally speaking, if you had a good initial roll and want to keep it, you can, but if you had a bad initial roll, you can't try for a better one by pausing to do something else. If your statistics changed during the break—usually because you leveled up while adventuring—you can attempt a new check. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/earned_glory.md b/pf2e-remaster/wiki/main/earned_glory.md new file mode 100644 index 0000000..f40526c --- /dev/null +++ b/pf2e-remaster/wiki/main/earned_glory.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Aiuvarin|main:aiuvarin]] + +--- + +Elves often struggle with underestimating aiuvarins, and you are experienced at telling stories of your accomplishments to gain their respect. You are trained in Performance. If you would automatically become trained in Performance (from your background or class, for example), you instead become trained in a skill of your choice. + +You gain the [[Impressive Performance|main:impressive_performance]] feat. When you attempt a Performance check to [[Make an Impression|main:make_an_impression]] on an elf, if you roll a critical failure, you get a failure instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/earthbind.md b/pf2e-remaster/wiki/main/earthbind.md new file mode 100644 index 0000000..23753ac --- /dev/null +++ b/pf2e-remaster/wiki/main/earthbind.md @@ -0,0 +1,28 @@ +**Spell 3** +**Traits:** Concentrate, Earth, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 flying creature +**Defense:** Fortitude +**Duration:** varies + +--- + +Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target falls safely up to 120 feet. + +**Failure** The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round. + +**Critical Failure** The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/earthglide_cloak.md b/pf2e-remaster/wiki/main/earthglide_cloak.md new file mode 100644 index 0000000..1770b6b --- /dev/null +++ b/pf2e-remaster/wiki/main/earthglide_cloak.md @@ -0,0 +1,23 @@ +**Item 15** +**Traits:** Earth, Invested, Occult +**Price:** 6500 gp +**Bulk:** — +**Usage:** worncloak + +--- + +This brown-and-gold robe covers you from head to toe. Its weighty fabric doesn't move with the wind, instead hanging still as if carved of stone. + +**Activate—Glide through Earth** (1 action) (manipulate) + +**Frequency** once per hour + +--- + +**Effect** You Burrow through dirt and stone up to your land Speed, leaving no tunnels or signs of your passing. If you end your movement inside solid stone, you are forcibly expelled into the nearest open area, taking 1d6 bludgeoning damage for every 5 feet between the end of your movement and the open area. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/earthquake.md b/pf2e-remaster/wiki/main/earthquake.md new file mode 100644 index 0000000..bcde72e --- /dev/null +++ b/pf2e-remaster/wiki/main/earthquake.md @@ -0,0 +1,26 @@ +**Spell 8** +**Traits:** Concentrate, Earth, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 500 feet +**Area:** 60-foot burst +**Defense:** basic Reflex +**Duration:** 1 round + +--- + +You shake the ground, topple creatures into fissures, and collapse structures. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand. + +- **Shaking Ground** The ground is difficult terrain, and creatures on it take a -2 circumstance penalty to attack rolls, AC, and skill checks. Earthquake (Shaking Ground) +- **Fissures** Each creature on the ground must attempt a Reflex save at the start of its turn to keep its footing and avoid falling into 40-foot-deep fissures that open beneath it. The fissures are permanent, and their sides require successful DC 15 Athletics to Climb. +- **Collapse** Structures and ceilings might collapse. The GM rolls a flat check for each (DC 16 flat for a sturdy structure, DC 14 flat for an average structure and most natural formations, DC 9 flat for a shoddy structure, all adjusted higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage to each creature caught in it with a basic Reflex save. A creature falls [[Prone|main:prone]] unless it critically succeeds and falls into a fissure if it critically fails. + +--- + +**Heightened (10th)** You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/earthsight_box.md b/pf2e-remaster/wiki/main/earthsight_box.md new file mode 100644 index 0000000..895329e --- /dev/null +++ b/pf2e-remaster/wiki/main/earthsight_box.md @@ -0,0 +1,23 @@ +**Item 9** +**Traits:** Uncommon, Magical, Scrying +**Price:** 575 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This fine wooden box is inlaid with Dwarven runes, with hinges and a clasp of forged iron. The box contains a few handfuls of fine sand. + +**Activate—Replicate Earth** 1 minute (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** You hold the box closed and, while envisioning the terrain, turn the box clockwise three times. When you open the box, the sand reveals, in miniature, the stone terrain surrounding you, to a range of 60 feet. This shows details of paths, hills, embankments, boulders, and even artificial structures like walls and ditches, as long as they're made of stone and earth. If you're underground, it reveals tunnels and voids in the earth within 60 feet at your current depth. The sand maintains its shape until you close the box. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/earthworks.md b/pf2e-remaster/wiki/main/earthworks.md new file mode 100644 index 0000000..61bcb00 --- /dev/null +++ b/pf2e-remaster/wiki/main/earthworks.md @@ -0,0 +1,19 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Earth, Focus, Manipulate, [[Wizard|main:wizard]] +**Cast:** (1 to 3 actions) +**Range:** 60 feet +**Duration:** 1 minute + +--- + +With a ripple of earth, you raise small barriers from the ground. The ground in the area becomes difficult terrain. The spell's area is a 5-foot burst if you spent 1 action to cast it, a 10-foot burst if you spent 2 actions, or a 15-foot burst if you spent 3 actions. A creature can Interact to clear the barriers from one 5-foot square adjacent to it. + +--- + +**Heightened (4th)** You pull the barriers to float in the air, causing the spell to function as difficult terrain for flying creatures + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/earworm.md b/pf2e-remaster/wiki/main/earworm.md new file mode 100644 index 0000000..730ade8 --- /dev/null +++ b/pf2e-remaster/wiki/main/earworm.md @@ -0,0 +1,14 @@ +**Class Feat 14** +**Traits:** [[Bard|main:bard]], Exploration + +--- + +By endlessly repeating a motif, you implant a memorable song that repeats over and over again in your allies' heads, preparing them to respond to it later. Choose a composition cantrip and spend 10 minutes repeating a melody, chant, speech, series of motions, or a similar performance that embodies that cantrip. This activity gains the traits appropriate to the type of performance. You implant the earworm within all allies who can see or hear you (as appropriate for the type of performance) for the entire activity. + +Once you've created the earworm, you can attempt a Performance check as a free action to activate it. This check uses the highest Will DC of the earworm's targets present at the time of activation. On a success, you cast the cantrip on all allies who learned the earworm and can perceive your performance; on a failure, the earworm is corrupted and lost. Because it is based on the earlier repetitions, you can't use further free actions like lingering composition or fortissimo composition to modify the activated earworm. Allies forget the earworm after it is activated, if you spend 10 minutes to implant another earworm, or during your next daily preparations, whichever comes first. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eat_fortune.md b/pf2e-remaster/wiki/main/eat_fortune.md new file mode 100644 index 0000000..a590fff --- /dev/null +++ b/pf2e-remaster/wiki/main/eat_fortune.md @@ -0,0 +1,19 @@ +**Ancestry Feat 5** (reaction) +**Traits:** Concentrate, Divine, [[Tengu|main:tengu]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** A creature within 60 feet uses a fortune or misfortune effect. + +--- + +As someone tries to twist fate, you consume the interference. The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ebb_and_flow.md b/pf2e-remaster/wiki/main/ebb_and_flow.md new file mode 100644 index 0000000..5cb7334 --- /dev/null +++ b/pf2e-remaster/wiki/main/ebb_and_flow.md @@ -0,0 +1,13 @@ +**Class Feat 14** (1 action) +**Traits:** [[Cleric|main:cleric]], Concentrate, Spellshape +**Prerequisites:** [[Versatile Font|main:versatile_font]] + +--- + +You can pull forth both vitality and the void simultaneously to harm your enemies and heal your allies. If your next action is to cast a 1-action or 2-action [[Heal|main:heal]] or [[Harm|main:harm]] spell, choose one creature in range that would be harmed by the spell, and choose another creature within range that would be healed by the spell. Your *heal* or *harm* targets both creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/echoes_in_stone.md b/pf2e-remaster/wiki/main/echoes_in_stone.md new file mode 100644 index 0000000..133d15a --- /dev/null +++ b/pf2e-remaster/wiki/main/echoes_in_stone.md @@ -0,0 +1,16 @@ +**Ancestry Feat 9** (1 action) +**Traits:** Concentrate, [[Dwarf|main:dwarf]] + +--- + +**Requirements** You are standing on a stone or earthen surface. + +--- + +You pause a moment to attune your senses to the stone around you. Until the start of your next turn, you gain imprecise tremorsense with a range of 20 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/echoing_channel.md b/pf2e-remaster/wiki/main/echoing_channel.md new file mode 100644 index 0000000..766a9aa --- /dev/null +++ b/pf2e-remaster/wiki/main/echoing_channel.md @@ -0,0 +1,19 @@ +**Class Feat 18** (1 action) +**Traits:** Animist, [[Cleric|main:cleric]], Concentrate, Spellshape +**Prerequisites:** Embodiment of Balance or Cleric + +--- + +**Animist** When you channel the powers of life and death, your apparition absorbs and enhances the spiritual energy, carrying it to a nearby ally. + +**Cleric** When you pull forth vitality or void energy, you also create a smaller pocket of that energy. + +--- + +If the next action you use is to cast a 2-action [[Harm|main:harm]] or [[Heal|main:heal]] to heal or damage a single creature, choose one additional creature in range. Target that creature with a 1-action version of the same spell. This spell is the same rank as the 2-action *harm* or *heal* you cast and doesn't cost another spell slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/echoing_spell.md b/pf2e-remaster/wiki/main/echoing_spell.md new file mode 100644 index 0000000..db8860d --- /dev/null +++ b/pf2e-remaster/wiki/main/echoing_spell.md @@ -0,0 +1,12 @@ +**Class Feat 18** (1 action) +**Traits:** Concentrate, [[Sorcerer|main:sorcerer]], Spellshape + +--- + +You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects. If your next action is to Cast a Spell of 4th rank or lower that has no duration, the spell's energy reverberates and echoes. You can Cast the Spell a second time before the end of your next turn without expending a spell slot. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/echolocation.md b/pf2e-remaster/wiki/main/echolocation.md new file mode 100644 index 0000000..0ebe170 --- /dev/null +++ b/pf2e-remaster/wiki/main/echolocation.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +It can use hearing as a precise sense within 20 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eclectic_polymath.md b/pf2e-remaster/wiki/main/eclectic_polymath.md new file mode 100644 index 0000000..cc8963d --- /dev/null +++ b/pf2e-remaster/wiki/main/eclectic_polymath.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** [[Esoteric Polymath|main:esoteric_polymath]] + +--- + +Your flexible mind can quickly shift from one spell to another. If you add a spell to your repertoire during your daily preparations using [[Esoteric Polymath|main:esoteric_polymath]], when you prepare again, you can choose to keep the new spell from Esoteric Polymath in your repertoire and instead lose access to another spell of the same rank in your repertoire. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eclectic_skill.md b/pf2e-remaster/wiki/main/eclectic_skill.md new file mode 100644 index 0000000..94cfe8a --- /dev/null +++ b/pf2e-remaster/wiki/main/eclectic_skill.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** polymath muse; master in [[Occultism|main:occultism]] + +--- + +Your broad experiences translate to a range of skills. Your proficiency bonus to untrained skill checks is equal to your level. You can attempt any skill check that normally requires you to be trained, even if you are untrained. If you have legendary proficiency in Occultism, you can attempt any skill check that normally requires you to have expert proficiency, even if untrained or trained. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eclipse_burst.md b/pf2e-remaster/wiki/main/eclipse_burst.md new file mode 100644 index 0000000..e14703e --- /dev/null +++ b/pf2e-remaster/wiki/main/eclipse_burst.md @@ -0,0 +1,33 @@ +**Spell 7** +**Traits:** Cold, Concentrate, Darkness, Manipulate, Void +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 500 feet +**Area:** 60-foot burst +**Defense:** Reflex + +--- + +A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus an additional 8d4 void damage to living creatures. Each creature in the area must attempt a Reflex save. + +If the globe overlaps with an area of magical light or affects a creature affected by magical light, *eclipse burst* attempts to counteract the light effect. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage. + +**Critical Failure** The creature takes double damage and becomes [[Blinded|main:blinded]] by the darkness for an unlimited duration. + +--- + +**Heightened (+1)** The cold damage increases by 1d10 and the void damage against the living increases by 1d4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/educate_allies.md b/pf2e-remaster/wiki/main/educate_allies.md new file mode 100644 index 0000000..458b3fa --- /dev/null +++ b/pf2e-remaster/wiki/main/educate_allies.md @@ -0,0 +1,17 @@ +**Class Feat 6** (reaction) +**Traits:** [[Bard|main:bard]], Concentrate +**Prerequisites:** [[Well-Versed|main:well_versed]] + +--- + +**Trigger** An ally benefiting from one of your composition spells is subject to an effect with the auditory, illusion, linguistic, sonic, or visual trait. + +--- + +You tweak the properties of your composition spell to convey a bit of your defensive knowledge. All allies affected by your composition spell gain your +1 circumstance bonus from [[Well-Versed|main:well_versed]] until the start of your next turn. Teaching your allies also bolsters your own skills; your personal circumstance bonus from Well-Versed also increases to +2 until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/effervescent_ampoule.md b/pf2e-remaster/wiki/main/effervescent_ampoule.md new file mode 100644 index 0000000..67082cd --- /dev/null +++ b/pf2e-remaster/wiki/main/effervescent_ampoule.md @@ -0,0 +1,25 @@ +**Item 2** +**Traits:** Consumable, Magical, Talisman +**Price:** 7 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (manipulate) + +**Requirements** You're trained in Acrobatics + +--- + +Light spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated. + +Until the end of your turn, you can move across water and other liquids as if they were solid ground. Your movement does not trigger any device or hazard that relies on a weight-sensitive pressure plate or similar device. + +When the ampoule's effect ends, you sink, fall, break through flimsy ground, or land on pressure plates as normal for your current location. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/efficient_alchemy_alchemist.md b/pf2e-remaster/wiki/main/efficient_alchemy_alchemist.md new file mode 100644 index 0000000..d5df167 --- /dev/null +++ b/pf2e-remaster/wiki/main/efficient_alchemy_alchemist.md @@ -0,0 +1,15 @@ +**Class Feat 4** +**Traits:** [[Alchemist|main:alchemist]] +**Prerequisites:** advanced alchemy + +--- + +Thanks to the time you've spent studying and experimenting, you know how to scale your formulas into larger batches that don't require any additional attention. Increase the number of items you can create each day with [[Advanced Alchemy|main:advanced_alchemy_class_feature]] to 6 + your Intelligence modifier. + +In addition, when you [[Craft|main:craft]] alchemical consumables during downtime, you can produce twice as many alchemical items in a single batch without spending additional preparatory time. For instance, if you are creating [[Elixirs of Life|main:elixir_of_life_minor]], you can craft up to eight elixirs in a single batch using downtime, rather than four. This doesn't change the amount of alchemical reagents or other ingredients required to craft each item, nor does it change your rate of progress for days past the base downtime spent. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/efficient_rituals.md b/pf2e-remaster/wiki/main/efficient_rituals.md new file mode 100644 index 0000000..3e4a790 --- /dev/null +++ b/pf2e-remaster/wiki/main/efficient_rituals.md @@ -0,0 +1,15 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Ritualist Dedication|main:ritualist_dedication]] + +--- + +You can perform particularly extensive rituals in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up. + +At 14th level, if a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/effortless_concentration.md b/pf2e-remaster/wiki/main/effortless_concentration.md new file mode 100644 index 0000000..81fe7e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/effortless_concentration.md @@ -0,0 +1,16 @@ +**Class Feat 16** (free action) +**Traits:** [[Bard|main:bard]], [[Druid|main:druid]], Necromancer, [[Sorcerer|main:sorcerer]], Summoner, [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +**Trigger** Your turn begins. + +--- + +You maintain your active spells with hardly a thought. You immediately gain the effects of a Sustain action for one of your active class spells. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elbow_breaker.md b/pf2e-remaster/wiki/main/elbow_breaker.md new file mode 100644 index 0000000..05abe4e --- /dev/null +++ b/pf2e-remaster/wiki/main/elbow_breaker.md @@ -0,0 +1,23 @@ +**Archetype Feat 4** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Wrestler Dedication|main:wrestler_dedication]] + +--- + +**Requirements** You have a creature [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. + +--- + +You bend your opponent's body or limbs into agonizing positions that make it difficult for them to maintain their grip. Make an unarmed melee Strike against the creature you have grabbed or restrained. This Strike has the following effects in addition to its usual effects. + +--- + +**Critical Success** You knock one held item out of the creature's grasp. It falls to the ground in the creature's space. + +**Success** You weaken your target's grasp on the item. Further attempts to [[Disarm|main:disarm]] the target of that item gain a +2 circumstance bonus, and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. The creature can end the effect by Interacting to change its grip on the item; otherwise, it lasts as long as the creature holds the item. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eldritch_archer_dedication.md b/pf2e-remaster/wiki/main/eldritch_archer_dedication.md new file mode 100644 index 0000000..9eea327 --- /dev/null +++ b/pf2e-remaster/wiki/main/eldritch_archer_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 6** +**Traits:** Archetype, Dedication, Magical +**Prerequisites:** expert in at least one weapon from the bow or crossbow weapon group + +--- + +You channel powerful magic with your archery, allowing you to deliver potent spells through the tip of an arrow rather than the more mundane flick of the wrist or whatever other gestures are usually used. + +If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from a tradition of your choice. You choose a common cantrip or other cantrip to which you have access. This cantrip must require a spell attack roll and come from your chosen tradition. You're trained in spell attack modifier and spell DC. Your key spellcasting attribute for these spells is Charisma. Regardless of whether you can already cast spells or gained the ability from this dedication, you gain the [[Eldritch Shot|main:eldritch_shot]] activity. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eldritch_reload.md b/pf2e-remaster/wiki/main/eldritch_reload.md new file mode 100644 index 0000000..fdff037 --- /dev/null +++ b/pf2e-remaster/wiki/main/eldritch_reload.md @@ -0,0 +1,17 @@ +**Archetype Feat 10** (free action) +**Traits:** Archetype +**Prerequisites:** [[Eldritch Archer Dedication|main:eldritch_archer_dedication]] + +--- + +**Requirements** Your last action this turn was to make an Eldritch Shot, Cast a Spell from a spell slot, or activate a piece of magical ammunition; this can't have been a free action or reaction. + +--- + +You integrate your talent for magic into your use of reloading weapons. You Interact to reload a weapon you are wielding. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eldritch_shot.md b/pf2e-remaster/wiki/main/eldritch_shot.md new file mode 100644 index 0000000..ad580bc --- /dev/null +++ b/pf2e-remaster/wiki/main/eldritch_shot.md @@ -0,0 +1,15 @@ +**Action** (3 actions) + +--- + +**Requirements** You are wielding a bow or a loaded crossbow + +--- + +**Effect** You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the bow you're wielding. Make a Strike with that bow. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed the Eldritch Shot. Combine the Strike and spell's damage for the purpose of resistances and weaknesses. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/electric_arc.md b/pf2e-remaster/wiki/main/electric_arc.md new file mode 100644 index 0000000..f368a29 --- /dev/null +++ b/pf2e-remaster/wiki/main/electric_arc.md @@ -0,0 +1,21 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Electricity, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 or 2 creatures +**Defense:** basic Reflex + +--- + +An arc of lightning leaps from one target to another. Each target takes 2d4 electricity damage with a basic Reflex save. + +--- + +**Heightened (+1)** The damage increases by 1d4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/electric_eelskin.md b/pf2e-remaster/wiki/main/electric_eelskin.md new file mode 100644 index 0000000..c7684c0 --- /dev/null +++ b/pf2e-remaster/wiki/main/electric_eelskin.md @@ -0,0 +1,32 @@ +**Item 10** +**Traits:** Invested, Magical +**Price:** 950 gp +**Bulk:** 1 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Light | +1 | +4 | — | — | — | Leather | + +--- + +Shining, slippery eelskin covers the plates of this +1 *resilient greater slick leather armor*. The armor gives you the ability to breathe water and grants you a +2 item bonus to Athletics checks to Swim and Stealth checks you attempt in the water. + +--- + +**Activate—Unleash Charge** (2 actions) (manipulate) + +**Frequency** once per hour + +--- + +**Effect** You cast a 2nd-rank [[Thunderstrike|main:thunderstrike]] with a basic DC 29 Reflex. + +--- + +**Craft Requirements** Supply one casting of *thunderstrike*. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elegant_buckler.md b/pf2e-remaster/wiki/main/elegant_buckler.md new file mode 100644 index 0000000..8dc7b17 --- /dev/null +++ b/pf2e-remaster/wiki/main/elegant_buckler.md @@ -0,0 +1,14 @@ +**Class Feat 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You've learned a flexible way to position your [[Buckler|main:buckler]] to provide more protection. When you [[Raise a Shield|main:raise_a_shield]] to gain a circumstance bonus to AC from a buckler, increase the bonus from +1 to +2. + +While you have a buckler raised, if a creature critically misses you with a Strike, you gain panache until the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elegant_cloth_doll.md b/pf2e-remaster/wiki/main/elegant_cloth_doll.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/elegant_cloth_doll.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elemental_betrayal.md b/pf2e-remaster/wiki/main/elemental_betrayal.md new file mode 100644 index 0000000..61714f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/elemental_betrayal.md @@ -0,0 +1,20 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, Hex, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** sustained up to 1 minute + +--- + +Your patron uses its superior command of the elements, empowering them to undermine your foe. When you Cast this Spell, choose air, earth, metal, fire, water, or wood. The target gains weakness 2 to that trait. + +--- + +**Heightened (+2)** Increase the weakness by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elemental_blast.md b/pf2e-remaster/wiki/main/elemental_blast.md new file mode 100644 index 0000000..2a25a3b --- /dev/null +++ b/pf2e-remaster/wiki/main/elemental_blast.md @@ -0,0 +1,23 @@ +**Focus 5** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (2 actions) +**Range:** 30 feet (burst only) +**Defense:** basic Reflex + +--- + +**Area** 10-foot burst, 30-foot cone, or 60-foot line + +--- + +You gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing 8d6 damage. This spell deals damage according to your elemental influence (for instance, slashing for air or fire for fire) and has your element's trait. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elemental_fist.md b/pf2e-remaster/wiki/main/elemental_fist.md new file mode 100644 index 0000000..089e1cf --- /dev/null +++ b/pf2e-remaster/wiki/main/elemental_fist.md @@ -0,0 +1,13 @@ +**Class Feat 2** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Inner Upheaval|main:inner_upheaval]] + +--- + +You can color your qi in bright elemental energy. When you cast [[Inner Upheaval|main:inner_upheaval]], in addition to the damage types normally available, you can deliver the extra damage with elemental magic, adding the element's trait and changing the damage type to the listed one: **air** electricity (sparking gust), **earth** bludgeoning (chunk of stone), **fire** fire (flickering flame), **metal** slashing (flying metal shards), **water** cold (wave of frigid water), or **wood** bludgeoning (pummeling pine cones). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elemental_form.md b/pf2e-remaster/wiki/main/elemental_form.md new file mode 100644 index 0000000..3abe406 --- /dev/null +++ b/pf2e-remaster/wiki/main/elemental_form.md @@ -0,0 +1,50 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You call upon the power of the planes to transform into a Medium elemental battle form. When you Cast this Spell, choose a listed element. While in this form, you gain the corresponding trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. + +You gain the following statistics and abilities regardless of which battle form you choose: + +- AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. +- 10 temporary Hit Points. +- Darkvision. +- One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air, fire, or metal) or Strength based (earth, water, or wood). If your corresponding unarmed attack modifier is higher, you can use it instead. +- Acrobatics (air, fire, or metal) or Athletics (earth, water, or wood) modifier of +20; ignore this change if your own modifier is higher. + +You also gain specific abilities based on the type of elemental you choose: + +- **Air** + - fly 80 feet, movement doesn't trigger reactions; + - **Melee** (1 action) gust, **Damage** 1d4 bludgeoning. +- **Earth** + - Speed 20 feet, burrow 20 feet; + - **Melee** (1 action) boulder, **Damage** 2d10 bludgeoning. +- **Fire** + - Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water; + - **Melee** (1 action) tendril, **Damage** 1d8 fire plus 1d4 persistent fire. +- **Metal** + - Speed 40 feet, fly 20 feet; + - **Melee** (1 action) blade (versatile piercing), **Damage** 1d8 slashing plus 1d4 electricity. +- **Water** + - Speed 20 feet, swim 60 feet; fire resistance 5; + - **Melee** (1 action) wave, **Damage** 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful [[Shove|main:shove]]. +- **Wood** + - Speed 20 feet, climb 30 feet; + - **Melee** (1 action) branch, **Damage** 2d10 bludgeoning. + +--- + +**Heightened (6th)** Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23. + +**Heightened (7th)** Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elemental_motion.md b/pf2e-remaster/wiki/main/elemental_motion.md new file mode 100644 index 0000000..e4543e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/elemental_motion.md @@ -0,0 +1,27 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You call upon your element to propel you, improving your Speed depending on your element. This spell has your element's trait. + +- **Air** You gain a fly Speed equal to your Speed. +- **Earth** You gain a burrow Speed of 10 feet. +- **Fire** You gain a fly Speed equal to your Speed. +- **Metal** You gain a burrow Speed of 10 feet. +- **Water** You gain a swim Speed equal to your Speed and can breathe underwater. +- **Wood** You gain a climb Speed equal to your Speed. + +--- + +**Heightened (6th)** You also gain a +10-foot status bonus to your Speeds. + +**Heightened (9th)** The status bonus increases to +20 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elemental_shape.md b/pf2e-remaster/wiki/main/elemental_shape.md new file mode 100644 index 0000000..1371b38 --- /dev/null +++ b/pf2e-remaster/wiki/main/elemental_shape.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Untamed Form|main:untamed_form_feat]] + +--- + +You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements. Add the shapes in [[Elemental Form|main:elemental_form]] to your [[Untamed Form|main:untamed_form]] list. Whenever you're polymorphed into another shape using *untamed form*, you gain resistance 5 to fire. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elemental_summons.md b/pf2e-remaster/wiki/main/elemental_summons.md new file mode 100644 index 0000000..53e2f8d --- /dev/null +++ b/pf2e-remaster/wiki/main/elemental_summons.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Druid|main:druid]] + +--- + +You can call the elements to you. You can spend 10 minutes in concert with nature to replace a spell you've prepared in one of your druid spell slots with a [[Summon Elemental|main:summon_elemental]] spell of the same rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elemental_toss.md b/pf2e-remaster/wiki/main/elemental_toss.md new file mode 100644 index 0000000..f4f08ff --- /dev/null +++ b/pf2e-remaster/wiki/main/elemental_toss.md @@ -0,0 +1,19 @@ +**Focus 1** +**Traits:** Uncommon, Attack, Focus, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature + +--- + +With a flick of your wrist, you fling a chunk of your elemental matter at your foe. Make a ranged spell attack roll, dealing 1d8 damage on a success and double damage on a critical success. This spell deals damage according to your elemental influence (for instance, slashing for air or fire for fire) and has your element's trait. + +--- + +**Heightened (+1)** The damage increases by 1d8. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elementheart_kobold.md b/pf2e-remaster/wiki/main/elementheart_kobold.md new file mode 100644 index 0000000..f518810 --- /dev/null +++ b/pf2e-remaster/wiki/main/elementheart_kobold.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kobold|main:kobold]] + +--- + +When you hatched, you imprinted on a creature strongly associated with one of the Elemental Planes, such as an elemental or genie. Choose air, earth, fire, metal, water, or wood for your elemental benefactor. You gain resistance equal to half your level (minimum 1) to the damage type associated with your elemental benefactor: cold for air, electricity for earth, fire for fire, sonic for metal, acid for water, or poison for wood. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elf.md b/pf2e-remaster/wiki/main/elf.md new file mode 100644 index 0000000..85a788c --- /dev/null +++ b/pf2e-remaster/wiki/main/elf.md @@ -0,0 +1,30 @@ +*As an ancient people, elves have seen great change and have the perspective that can come only from watching the arc of history. After leaving the world in ancient times, they returned to a changed land, and they still struggle to reclaim their ancestral homes, most notably from terrible demons that have invaded parts of their lands. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Among themselves, however, the elves place far more importance on personal freedom than on living up to these ideals.* + +**Hit Points:** 6 +**Size:** Medium +**Speed:** 30 feet +**Attribute boosts:** Dexterity, Intelligence, free +**Attribute flaw:** Constitution +**Languages:** Common and Elven. Additional languages (one per point of Intelligence modifier): Draconic, Empyrean, Fey, Gnomish, Goblin, Kholo, or Orcish +**Traits:** Elf, Humanoid +**Features:** Low-light vision + +## Heritages + +[[Ancient Elf|main:ancient_elf]], [[Arctic Elf|main:arctic_elf]], [[Cavern Elf|main:cavern_elf]], [[Seer Elf|main:seer_elf]], [[Whisper Elf|main:whisper_elf]], [[Woodland Elf|main:woodland_elf]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Elf Feats|category:elf_feats]]. + +- **Level 1:** [[Ancestral Longevity|main:ancestral_longevity]], [[Elven Lore|main:elven_lore]], [[Elven Weapon Familiarity|main:elven_weapon_familiarity]], [[Forlorn|main:forlorn]], [[Nimble Elf|main:nimble_elf]], [[Otherworldly Magic|main:otherworldly_magic]], [[Unwavering Mien|main:unwavering_mien]] +- **Level 5:** [[Ageless Patience|main:ageless_patience]], [[Ancestral Suspicion|main:ancestral_suspicion]], [[Martial Experience|main:martial_experience]] +- **Level 9:** [[Elf Step|main:elf_step]], [[Expert Longevity|main:expert_longevity]], [[Otherworldly Acumen|main:otherworldly_acumen]], [[Tree Climber (Elf)|main:tree_climber_elf]] +- **Level 13:** [[Avenge Ally|main:avenge_ally]], [[Universal Longevity|main:universal_longevity]] +- **Level 17:** [[Magic Rider|main:magic_rider]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elf_atavism.md b/pf2e-remaster/wiki/main/elf_atavism.md new file mode 100644 index 0000000..a01f56e --- /dev/null +++ b/pf2e-remaster/wiki/main/elf_atavism.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** +**Traits:** [[Aiuvarin|main:aiuvarin]] + +--- + +Your elven blood runs particularly strong, granting you features far more elven than those of a typical aiuvarin. You may also have been raised among elves, steeped in your elven ancestors' heritage. You gain the benefits of the elf heritage of your elven parent or ancestors. You typically can't select a heritage that depends on or improves an elven feature you don't have. For example, you couldn't take the [[Ancient Elf|main:ancient_elf]] heritage unless your non-elf ancestry also has a lifespan measured in multiple centuries. In these cases, at the GM's discretion, you might gain a different benefit. + +--- + +**Special** You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elf_step.md b/pf2e-remaster/wiki/main/elf_step.md new file mode 100644 index 0000000..d2c5f0c --- /dev/null +++ b/pf2e-remaster/wiki/main/elf_step.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** (1 action) +**Traits:** [[Elf|main:elf]] + +--- + +You move in a graceful dance, and even your steps are broad. You Step 5 feet twice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elfbane_hobgoblin.md b/pf2e-remaster/wiki/main/elfbane_hobgoblin.md new file mode 100644 index 0000000..ef5eb1e --- /dev/null +++ b/pf2e-remaster/wiki/main/elfbane_hobgoblin.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Hobgoblin|main:hobgoblin]] + +--- + +Hobgoblins were engineered long ago from the unreliable and fecund goblins to be used as an army against the elves. Although the elves ultimately freed the hobgoblins from their bondage, some hobgoblins retain ancestral resistance to magic, which they refer to as "elf magic." You gain the [[Resist Elf Magic|main:resist_elf_magic]] reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eliminate_red_herrings.md b/pf2e-remaster/wiki/main/eliminate_red_herrings.md new file mode 100644 index 0000000..02c13f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/eliminate_red_herrings.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Investigator|main:investigator]] + +--- + +You have a keen sense for avoiding spurious lines of inquiry. When you roll a critical failure on a skill check to [[Recall Knowledge|main:recall_knowledge]] related to a question about one of your active investigations, you get a failure instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elixir_of_gender_transformation_greater.md b/pf2e-remaster/wiki/main/elixir_of_gender_transformation_greater.md new file mode 100644 index 0000000..702bd63 --- /dev/null +++ b/pf2e-remaster/wiki/main/elixir_of_gender_transformation_greater.md @@ -0,0 +1,21 @@ +**Item 6** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 35 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This clear, bitter liquid can be ingested to change certain secondary sex characteristics. Different formulations create different changes—for example, one variety might cause the voice to deepen and promote body and facial hair growth, while another might cause fat redistribution around the hips and the growth of breasts. These changes tend to be accompanied by shifting of the fat in the face, sometimes dramatically or sometimes more subtly changing the user's appearance. + +The elixir must be taken once, and changes occur over the course of 6 months. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elixir_of_gender_transformation_lesser.md b/pf2e-remaster/wiki/main/elixir_of_gender_transformation_lesser.md new file mode 100644 index 0000000..89ec698 --- /dev/null +++ b/pf2e-remaster/wiki/main/elixir_of_gender_transformation_lesser.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 1 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This clear, bitter liquid can be ingested to change certain secondary sex characteristics. Different formulations create different changes—for example, one variety might cause the voice to deepen and promote body and facial hair growth, while another might cause fat redistribution around the hips and the growth of breasts. These changes tend to be accompanied by shifting of the fat in the face, sometimes dramatically or sometimes more subtly changing the user's appearance. + +The elixir must be taken every week, and changes occur over the course of a year or more. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elixir_of_gender_transformation_moderate.md b/pf2e-remaster/wiki/main/elixir_of_gender_transformation_moderate.md new file mode 100644 index 0000000..114f595 --- /dev/null +++ b/pf2e-remaster/wiki/main/elixir_of_gender_transformation_moderate.md @@ -0,0 +1,21 @@ +**Item 3** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 8 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This clear, bitter liquid can be ingested to change certain secondary sex characteristics. Different formulations create different changes—for example, one variety might cause the voice to deepen and promote body and facial hair growth, while another might cause fat redistribution around the hips and the growth of breasts. These changes tend to be accompanied by shifting of the fat in the face, sometimes dramatically or sometimes more subtly changing the user's appearance. + +The elixir must be taken once a month, and changes occur over the course of a year. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elixir_of_life_greater.md b/pf2e-remaster/wiki/main/elixir_of_life_greater.md new file mode 100644 index 0000000..da15e1a --- /dev/null +++ b/pf2e-remaster/wiki/main/elixir_of_life_greater.md @@ -0,0 +1,19 @@ +**Item 13** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 600 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain 7d6 plus 18 Hit Points and gain +2 item bonus to saving throws against diseases and poisons for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elixir_of_life_lesser.md b/pf2e-remaster/wiki/main/elixir_of_life_lesser.md new file mode 100644 index 0000000..c25637a --- /dev/null +++ b/pf2e-remaster/wiki/main/elixir_of_life_lesser.md @@ -0,0 +1,19 @@ +**Item 5** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 30 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain 3d6 plus 6 Hit Points and gain +1 item bonus to saving throws against diseases and poisons for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elixir_of_life_major.md b/pf2e-remaster/wiki/main/elixir_of_life_major.md new file mode 100644 index 0000000..b29ff76 --- /dev/null +++ b/pf2e-remaster/wiki/main/elixir_of_life_major.md @@ -0,0 +1,19 @@ +**Item 15** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 1300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain 8d6 plus 21 Hit Points and gain +3 item bonus to saving throws against diseases and poisons for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elixir_of_life_minor.md b/pf2e-remaster/wiki/main/elixir_of_life_minor.md new file mode 100644 index 0000000..5ffc973 --- /dev/null +++ b/pf2e-remaster/wiki/main/elixir_of_life_minor.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain 1d6 Hit Points and gain +1 item bonus to saving throws against diseases and poisons for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elixir_of_life_moderate.md b/pf2e-remaster/wiki/main/elixir_of_life_moderate.md new file mode 100644 index 0000000..6dfb80a --- /dev/null +++ b/pf2e-remaster/wiki/main/elixir_of_life_moderate.md @@ -0,0 +1,19 @@ +**Item 9** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 150 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain 5d6 plus 12 Hit Points and gain +2 item bonus to saving throws against diseases and poisons for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elixir_of_life_true.md b/pf2e-remaster/wiki/main/elixir_of_life_true.md new file mode 100644 index 0000000..6233d36 --- /dev/null +++ b/pf2e-remaster/wiki/main/elixir_of_life_true.md @@ -0,0 +1,19 @@ +**Item 19** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 8000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain 10d6 plus 27 Hit Points and gain +4 item bonus to saving throws against diseases and poisons for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elixir_of_rejuvenation.md b/pf2e-remaster/wiki/main/elixir_of_rejuvenation.md new file mode 100644 index 0000000..f5a7048 --- /dev/null +++ b/pf2e-remaster/wiki/main/elixir_of_rejuvenation.md @@ -0,0 +1,25 @@ +**Item 20** +**Traits:** Uncommon, Alchemical, Consumable, Elixir, Healing +**Price:** — +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +The elixir of rejuvenation restores a creature to full health and eradicates toxins affecting it. When you drink this elixir, you're restored to your maximum Hit Points, and all afflictions of 20th level or lower affecting you are removed. + +You can instead administer this elixir to a creature that has been dead for a week or less. When you do, that creature is instantly brought back to life with 1 Hit Point and no spell slots, Focus Points, or other daily resources. + +--- + +**Craft Requirements** philosopher's stone, true elixir of life + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elude_trouble.md b/pf2e-remaster/wiki/main/elude_trouble.md new file mode 100644 index 0000000..4a93638 --- /dev/null +++ b/pf2e-remaster/wiki/main/elude_trouble.md @@ -0,0 +1,16 @@ +**Ancestry Feat 17** (reaction) +**Traits:** [[Catfolk|main:catfolk]] + +--- + +**Trigger** A creature missed you with a melee attack. + +--- + +Stride up to your Speed. This movement doesn't trigger reactions from the creature that missed you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elven_chain_high_grade.md b/pf2e-remaster/wiki/main/elven_chain_high_grade.md new file mode 100644 index 0000000..d85a15b --- /dev/null +++ b/pf2e-remaster/wiki/main/elven_chain_high_grade.md @@ -0,0 +1,22 @@ +**Item 20** +**Traits:** Uncommon, Flexible +**Price:** 16800 gp +**Bulk:** L + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Light | +2 | +3 | +1 | — | — | Chain | + +--- + +Elven chain is a [[Chain Shirt|main:chain_shirt]] made of dawnsilver that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no check penalty. + +Created by elven artisans employing ancient crafting techniques, elven chain is exceptionally quiet. Unlike other chain shirts-even other dawnsilver chain shirts-elven chain does not have the noisy trait. This suit of armor can be etched with runes like any other dawnsilver chain shirt. + +**Craft Requirements** The initial raw materials must include dawnsilver worth at least 26,000 gp + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elven_chain_standard_grade.md b/pf2e-remaster/wiki/main/elven_chain_standard_grade.md new file mode 100644 index 0000000..63b4e82 --- /dev/null +++ b/pf2e-remaster/wiki/main/elven_chain_standard_grade.md @@ -0,0 +1,22 @@ +**Item 13** +**Traits:** Uncommon, Flexible +**Price:** 740 gp +**Bulk:** L + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Light | +2 | +3 | +1 | — | — | Chain | + +--- + +Elven chain is a [[Chain Shirt|main:chain_shirt]] made of dawnsilver that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no check penalty. + +Created by elven artisans employing ancient crafting techniques, elven chain is exceptionally quiet. Unlike other chain shirts-even other dawnsilver chain shirts-elven chain does not have the noisy trait. This suit of armor can be etched with runes like any other dawnsilver chain shirt. + +**Craft Requirements** The initial raw materials must include dawnsilver worth at least 3,125 sp. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elven_curve_blade.md b/pf2e-remaster/wiki/main/elven_curve_blade.md new file mode 100644 index 0000000..046cd63 --- /dev/null +++ b/pf2e-remaster/wiki/main/elven_curve_blade.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, [[Elf|main:elf]], Finesse, Forceful +**Price:** 4 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d8 slashing | 2 | — | — | + +--- + +Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elven_lore.md b/pf2e-remaster/wiki/main/elven_lore.md new file mode 100644 index 0000000..ec082da --- /dev/null +++ b/pf2e-remaster/wiki/main/elven_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Elf|main:elf]] + +--- + +You've studied traditional elven arts, learning about arcane magic and the world around you. You gain the trained proficiency rank in Arcana and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Elf Lore. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/elven_weapon_familiarity.md b/pf2e-remaster/wiki/main/elven_weapon_familiarity.md new file mode 100644 index 0000000..ea2e431 --- /dev/null +++ b/pf2e-remaster/wiki/main/elven_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Elf|main:elf]] + +--- + +You favor bows and other elegant weapons. You gain access to all uncommon weapons with the elf trait. You have familiarity with weapons with the elf trait plus [[Longbows|main:longbow]], [[Composite Longbows|main:composite_longbow]], [[Rapiers|main:rapier]], [[Shortbows|main:shortbow]], and [[Composite Shortbows|main:composite_shortbow]]—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/embed_message.md b/pf2e-remaster/wiki/main/embed_message.md new file mode 100644 index 0000000..37b292a --- /dev/null +++ b/pf2e-remaster/wiki/main/embed_message.md @@ -0,0 +1,23 @@ +**Spell 2** +**Traits:** Concentrate, Illusion, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 object or willing creature +**Duration:** unlimited + +--- + +You specify a trigger and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, illusory text of your message circles the target accompanied by a disembodied voice. You can choose a language you know for the text and speech, and can choose what the voice sounds like. Once the message is completed, the spell ends. + +--- + +**Heightened (4th)** You can add a simple sensory component to emphasize the message, such as an odor, visual effect, or physical sensation. This addition is obviously illusory and part of the message, lasting only while the message is being read. + +**Heightened (6th)** As 4th rank, but you can choose how many times the spell repeats the message before it ends; there is no limit to the number of repetitions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/emblazon_antimagic.md b/pf2e-remaster/wiki/main/emblazon_antimagic.md new file mode 100644 index 0000000..8427c3f --- /dev/null +++ b/pf2e-remaster/wiki/main/emblazon_antimagic.md @@ -0,0 +1,16 @@ +**Class Feat 12** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Emblazon Armament|main:emblazon_armament]] + +--- + +Your deity's symbol protects against offensive magic. When you Emblazon an Armament, you can choose from the following effects instead of the effects listed in that feat. These effects have the same restrictions as the base options. + +- **Shield** When the wielder has the shield raised, they gain the shield's circumstance bonus to saving throws against magic, and they can use Shield Block against damage from their enemies' spells. +- **Weapon** When the weapon's wielder critically hits with the weapon, they can attempt to counteract a spell on their target, using half their level, rounded up, as the counteract rank. If they attempt to do so, the emblazoned symbol immediately disappears. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/emblazon_armament.md b/pf2e-remaster/wiki/main/emblazon_armament.md new file mode 100644 index 0000000..a75497c --- /dev/null +++ b/pf2e-remaster/wiki/main/emblazon_armament.md @@ -0,0 +1,17 @@ +**Class Feat 2** +**Traits:** [[Cleric|main:cleric]], Exploration + +--- + +Carefully etching a sacred image into a physical object, you steel yourself for battle. You can spend 10 minutes emblazoning a symbol of your deity upon a weapon or shield. The symbol doesn't fade until 1 year has passed, but if you Emblazon an Armament, any symbol you previously emblazoned, and any symbol already emblazoned on that item instantly disappears. + +The emblazoned item is a religious symbol of your deity in addition to its normal purpose, and it gains another benefit determined by the type of item. The benefit applies only to followers of the deity the symbol represents, but others can use the item normally. + +- **Shield** The shield gains a +1 status bonus to its Hardness. (This causes it to reduce more damage with the Shield Block reaction.) +- **Weapon** The wielder gains a +1 status bonus to damage rolls with the weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/emblazon_energy.md b/pf2e-remaster/wiki/main/emblazon_energy.md new file mode 100644 index 0000000..3674219 --- /dev/null +++ b/pf2e-remaster/wiki/main/emblazon_energy.md @@ -0,0 +1,16 @@ +**Class Feat 8** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Emblazon Armament|main:emblazon_armament]] + +--- + +With elemental forces, you make your emblazoned symbols more potent. When you Emblazon an Armament, you can choose from the following effects instead of the effects listed in that feat. These effects have the same restrictions as the base options. + +- **Shield** Choose acid, cold, electricity, fire, or sonic. The wielder gains the shield's circumstance bonus to saving throws against that damage type and can use Shield Block against damage of that type. The shield also gains resistance to that damage type equal to half your level if you have a domain spell with a trait matching that type (such as [[Fire Ray|main:fire_ray]]). +- **Weapon** Choose acid, cold, electricity, fire, or sonic. The weapon deals an extra 1d4 damage of that type. Increase this extra damage to 1d6 if you have a domain spell with a trait matching that type (such as *fire ray*). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/embrace_nothingness.md b/pf2e-remaster/wiki/main/embrace_nothingness.md new file mode 100644 index 0000000..57966dc --- /dev/null +++ b/pf2e-remaster/wiki/main/embrace_nothingness.md @@ -0,0 +1,14 @@ +**Focus 9** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Monk|main:monk]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You empty your body of substance, becoming one with nothingness. You gain resistance to physical damage equal to your level. You move at half your normal Speed, but can move in any direction (including up and down). While moving, you have concealment. When it is not your turn and during your turn until you take an action with the move trait, you are [[Invisible|main:invisible]]. You can pass through solid inanimate objects as long as they are no more than 2 feet thick + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/embrace_the_pain.md b/pf2e-remaster/wiki/main/embrace_the_pain.md new file mode 100644 index 0000000..1dc7fdd --- /dev/null +++ b/pf2e-remaster/wiki/main/embrace_the_pain.md @@ -0,0 +1,16 @@ +**Class Feat 12** (reaction) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Trigger** A creature within your reach damages you with a melee attack. + +--- + +Ignoring your pain, you reach out and grab the creature or weapon that caused you harm. Attempt an Athletics check to [[Grapple|main:grapple]] the triggering creature or to [[Disarm|main:disarm]] the creature of the weapon it damaged you with. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/embrace_the_pit.md b/pf2e-remaster/wiki/main/embrace_the_pit.md new file mode 100644 index 0000000..de01cc5 --- /dev/null +++ b/pf2e-remaster/wiki/main/embrace_the_pit.md @@ -0,0 +1,18 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, Morph, [[Sorcerer|main:sorcerer]] +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +Devil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline. You gain resistance 5 to fire and poison, and resistance 1 to physical damage (except silver). + +--- + +**Heightened (+2)** The resistance to fire and poison increase by 5, and the resistance to physical damage (except silver) by 2. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/emerald.md b/pf2e-remaster/wiki/main/emerald.md new file mode 100644 index 0000000..40ba5c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/emerald.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 100 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/emerald_brilliant_green.md b/pf2e-remaster/wiki/main/emerald_brilliant_green.md new file mode 100644 index 0000000..89b4343 --- /dev/null +++ b/pf2e-remaster/wiki/main/emerald_brilliant_green.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 500 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/emerald_grasshopper.md b/pf2e-remaster/wiki/main/emerald_grasshopper.md new file mode 100644 index 0000000..cc41611 --- /dev/null +++ b/pf2e-remaster/wiki/main/emerald_grasshopper.md @@ -0,0 +1,25 @@ +**Item 5** +**Traits:** Consumable, Magical, Talisman +**Price:** 30 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +**Requirements** You're trained in Athletics + +--- + +This metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. + +When you activate it, make a [[Leap|main:leap]], traveling up to 40 feet horizontally and up to 10 feet vertically. + +If you don't end your jump on solid ground, you flutter in the air until the end of your turn, then fall harmlessly at a rate of 60 feet per round until you reach the ground. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/emerald_grasshopper_greater.md b/pf2e-remaster/wiki/main/emerald_grasshopper_greater.md new file mode 100644 index 0000000..a527d98 --- /dev/null +++ b/pf2e-remaster/wiki/main/emerald_grasshopper_greater.md @@ -0,0 +1,27 @@ +**Item 9** +**Traits:** Consumable, Magical, Talisman +**Price:** 150 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +**Requirements** You're trained in Athletics + +--- + +This metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. + +When you activate it, make a [[Leap|main:leap]], traveling up to 100 feet horizontally and up to 30 feet vertically. + +This benefit applies to any other Leaps you make before the end of your turn. + +If you don't end your jump on solid ground, you flutter in the air until the end of your turn, then fall harmlessly at a rate of 60 feet per round until you reach the ground. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/emissary.md b/pf2e-remaster/wiki/main/emissary.md new file mode 100644 index 0000000..4593c44 --- /dev/null +++ b/pf2e-remaster/wiki/main/emissary.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Intelligence, free +**Trained skills:** [[Society|main:society]] + +--- + +As a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade. + +Choose two attribute boosts. One must be to **Intelligence** or **Charisma**, and one is a free attribute boost. + +You're trained in the Society skill and a Lore skill related to one city you've visited often. You gain the [[Multilingual|main:multilingual]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/emotional_push.md b/pf2e-remaster/wiki/main/emotional_push.md new file mode 100644 index 0000000..99e86c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/emotional_push.md @@ -0,0 +1,16 @@ +**Class Feat 2** (reaction) +**Traits:** [[Bard|main:bard]], Concentrate + +--- + +**Trigger** An enemy you're aware of fails its save against an emotion spell. + +--- + +You prepare to take advantage of your enemy's sudden change in emotions. The target is [[Off-Guard|main:off-guard]] against your next attack before the end of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/empiricism_methodology.md b/pf2e-remaster/wiki/main/empiricism_methodology.md new file mode 100644 index 0000000..96f323b --- /dev/null +++ b/pf2e-remaster/wiki/main/empiricism_methodology.md @@ -0,0 +1,14 @@ +**Class Feature 1** +**Traits:** [[Investigator|main:investigator]] + +--- + +Everything comes down to data. Calculating statistics, running numbers, and using inductive reasoning allows you to determine the most likely outcome of any scenario, and anything out of place draws your keen attention. + +You are trained in one Intelligence-based skill of your choice. You gain the [[That's Odd|main:thats_odd]] investigator feat, and you gain the [[Expeditious Inspection|main:expeditious_inspection]] free action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/empiricists_eye.md b/pf2e-remaster/wiki/main/empiricists_eye.md new file mode 100644 index 0000000..428acd8 --- /dev/null +++ b/pf2e-remaster/wiki/main/empiricists_eye.md @@ -0,0 +1,17 @@ +**Class Feat 12** +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** empiricism methodology + +--- + +Sharp and piercing, your eyes see all and convey more. Your [[Point Out|main:point_out]] actions lose the auditory trait, and you don't need to be heard to convey the information to your allies. In addition, a creature you Point Out is [[Off-Guard|main:off-guard]] to your allies until the start of your next turn. + +--- + +**Special** If you have the [[Blind-Fight|main:blind_fight]] feat, your allies gain that feat's benefits against any creature that's off-guard due to Empiricist's Eye. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enchanting_shot.md b/pf2e-remaster/wiki/main/enchanting_shot.md new file mode 100644 index 0000000..2c122d5 --- /dev/null +++ b/pf2e-remaster/wiki/main/enchanting_shot.md @@ -0,0 +1,15 @@ +**Archetype Feat 8** (2 actions) +**Traits:** Archetype, Emotion, Magical, Mental +**Prerequisites:** [[Eldritch Archer Dedication|main:eldritch_archer_dedication]] + +--- + +With a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks. + +Make a bow or crossbow Strike. On a hit, the target takes an additional 2d6 mental damage. On a critical hit, the target also becomes [[Stunned 1|main:stunned]]. The mental damage increases to 3d6 if your weapon has a *greater striking rune*, or to 4d6 if your weapon has a *major striking rune*. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/encounter_budget.md b/pf2e-remaster/wiki/main/encounter_budget.md new file mode 100644 index 0000000..39ce403 --- /dev/null +++ b/pf2e-remaster/wiki/main/encounter_budget.md @@ -0,0 +1,13 @@ +| Difficulty | XP Budget | Character Adjustment | +|---|---|---| +| Trivial | 40 or less | 10 or less | +| Low | 60 | 20 | +| Moderate | 80 | 20 | +| Severe | 120 | 30 | +| Extreme | 160 | 40 | + +*Source: GM Core, p. 75.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/encumbered.md b/pf2e-remaster/wiki/main/encumbered.md new file mode 100644 index 0000000..4544b19 --- /dev/null +++ b/pf2e-remaster/wiki/main/encumbered.md @@ -0,0 +1,10 @@ +You are carrying more than you can manage. + +- You are [[Clumsy|main:clumsy]] 1. +- You take a 10-foot penalty to all your Speeds. Like any Speed penalty, it can't take a Speed below 5 feet. + +*Source: Player Core, p. 443.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/endemic_herbs.md b/pf2e-remaster/wiki/main/endemic_herbs.md new file mode 100644 index 0000000..fb9dae5 --- /dev/null +++ b/pf2e-remaster/wiki/main/endemic_herbs.md @@ -0,0 +1,22 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Herbalist Dedication|main:herbalist_dedication]]; trained in [[Survival|main:survival]] + +--- + +The herbal items you create use medicinal plants endemic to your location. When a creature consumes one of your herbal items, that creature gains the benefit matching the location where you created that item. If the benefit is not immediate, it lasts for 1 minute unless otherwise stated. + +- **Aquatic** Gain a +1 circumstance bonus to Fortitude saves. +- **Arctic** For 1 hour, treat environmental cold effects as if they were one step less severe. +- **Desert** For 1 hour, treat environmental heat effects as if they were one step less severe. +- **Forest** Gain a +2 circumstance bonus to saves against disease and poison effects. +- **Mountain** Gain a +1 circumstance bonus to Reflex saves. +- **Plains** Gain a +1 circumstance bonus to Will saves. +- **Swamp** Remove one source of persistent bleed damage. +- **Underground** Gain a +1 circumstance bonus to Perception. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enduring_alchemy.md b/pf2e-remaster/wiki/main/enduring_alchemy.md new file mode 100644 index 0000000..3ae0042 --- /dev/null +++ b/pf2e-remaster/wiki/main/enduring_alchemy.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You've learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions. When using [[Quick Alchemy|main:quick_alchemy]] to create an alchemical tool or elixir, that tool or elixir remains potent until the end of your next turn, instead of losing its potency at the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enduring_might.md b/pf2e-remaster/wiki/main/enduring_might.md new file mode 100644 index 0000000..5a5ea18 --- /dev/null +++ b/pf2e-remaster/wiki/main/enduring_might.md @@ -0,0 +1,21 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate +**Cast:** (reaction) + +--- + +**Trigger** An attack or effect would deal damage to you. + +--- + +Your own might mingles with divine power to protect you from harm. You gain resistance equal to 8 plus your Strength modifier against all damage from the triggering attack or effect. + +--- + +**Heightened (+1)** The resistance increases by 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enduring_quickness.md b/pf2e-remaster/wiki/main/enduring_quickness.md new file mode 100644 index 0000000..09f4d4a --- /dev/null +++ b/pf2e-remaster/wiki/main/enduring_quickness.md @@ -0,0 +1,14 @@ +**Class Feat 20** +**Traits:** [[Monk|main:monk]] + +--- + +You move as fast and as high as the wind itself. You're permanently [[Quickened|main:quickened]]. + +You can use your extra action to Stride or [[Leap|main:leap]], to provide one of the actions needed for a [[High Jump|main:high_jump]] or [[Long Jump|main:long_jump]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energized_font.md b/pf2e-remaster/wiki/main/energized_font.md new file mode 100644 index 0000000..c8babf9 --- /dev/null +++ b/pf2e-remaster/wiki/main/energized_font.md @@ -0,0 +1,18 @@ +**Ancestry Feat 5** (1 action) +**Traits:** [[Gnome|main:gnome]] +**Prerequisites:** focus pool; at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You can focus your mind more quickly thanks to the magic that flows within you. You regain 1 Focus Point, up to your usual maximum. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_ablation.md b/pf2e-remaster/wiki/main/energy_ablation.md new file mode 100644 index 0000000..b6ce523 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_ablation.md @@ -0,0 +1,12 @@ +**Class Feat 2** (1 action) +**Traits:** Spellshape, [[Wizard|main:wizard]] + +--- + +As you direct destructive energy at a foe, you can divert some of its power into a protective barrier that shields you from harm. If your next action is to Cast a Spell that deals at least one type of energy damage (acid, cold, electricity, fire, force, sonic, vitality, or void), you gain resistance to an energy damage type of your choice equal to the spell's rank. The resistance lasts until the end of your next turn. You get the resistance regardless of whether or not your spell dealt damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_absorption.md b/pf2e-remaster/wiki/main/energy_absorption.md new file mode 100644 index 0000000..7a7d53b --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_absorption.md @@ -0,0 +1,21 @@ +**Focus 4** +**Traits:** Uncommon, Focus, [[Wizard|main:wizard]] +**Cast:** (reaction) + +--- + +**Trigger** An effect would deal acid, cold, electricity, or fire damage to you + +--- + +You're used to mitigating the damage done by bombs, siege engines, and magical artillery. You gain resistance 15 to your choice of acid, cold, electricity, or fire damage from the triggering effect. The resistance applies only to the triggering effect's initial damage. + +--- + +**Heightened (+1)** The resistance increases by 5. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_aegis.md b/pf2e-remaster/wiki/main/energy_aegis.md new file mode 100644 index 0000000..77f268b --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_aegis.md @@ -0,0 +1,21 @@ +**Spell 7** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** 1 minute +**Range:** touch +**Targets:** 1 creature +**Duration:** until your next daily preparations + +--- + +You protect the target with a powerful, long-lasting energy barrier. The target gains resistance 5 to acid, cold, electricity, fire, force, sonic, vitality, and void damage. + +--- + +**Heightened (9th)** The resistances increase to 10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_acid_greater.md b/pf2e-remaster/wiki/main/energy_breath_potion_acid_greater.md new file mode 100644 index 0000000..1b09182 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_acid_greater.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Acid, Consumable, Magical, Potion +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 30-foot line of acid which deals 10d6 acid damage. All creatures in the area must attempt a basic DC 37 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_acid_lesser.md b/pf2e-remaster/wiki/main/energy_breath_potion_acid_lesser.md new file mode 100644 index 0000000..23c2603 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_acid_lesser.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Acid, Consumable, Magical, Potion +**Price:** 70 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 30-foot line of acid which deals 4d6 acid damage. All creatures in the area must attempt a basic DC 23 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_acid_moderate.md b/pf2e-remaster/wiki/main/energy_breath_potion_acid_moderate.md new file mode 100644 index 0000000..7e92758 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_acid_moderate.md @@ -0,0 +1,23 @@ +**Item 12** +**Traits:** Acid, Consumable, Magical, Potion +**Price:** 400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 30-foot line of acid which deals 6d6 acid damage. All creatures in the area must attempt a basic DC 29 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_cold_greater.md b/pf2e-remaster/wiki/main/energy_breath_potion_cold_greater.md new file mode 100644 index 0000000..4c806e4 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_cold_greater.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Cold, Consumable, Magical, Potion +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 15-foot cone of cold which deals 10d6 cold damage. All creatures in the area must attempt a basic DC 37 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_cold_lesser.md b/pf2e-remaster/wiki/main/energy_breath_potion_cold_lesser.md new file mode 100644 index 0000000..a5ffc24 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_cold_lesser.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Cold, Consumable, Magical, Potion +**Price:** 70 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 15-foot cone of cold which deals 4d6 cold damage. All creatures in the area must attempt a basic DC 23 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_cold_moderate.md b/pf2e-remaster/wiki/main/energy_breath_potion_cold_moderate.md new file mode 100644 index 0000000..82c5db4 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_cold_moderate.md @@ -0,0 +1,23 @@ +**Item 12** +**Traits:** Cold, Consumable, Magical, Potion +**Price:** 400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 15-foot cone of cold which deals 6d6 cold damage. All creatures in the area must attempt a basic DC 29 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_electricity_greater.md b/pf2e-remaster/wiki/main/energy_breath_potion_electricity_greater.md new file mode 100644 index 0000000..a6cbe5f --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_electricity_greater.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Consumable, Electricity, Magical, Potion +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 30-foot line of electricity which deals 10d6 electricity damage. All creatures in the area must attempt a basic DC 37 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_electricity_lesser.md b/pf2e-remaster/wiki/main/energy_breath_potion_electricity_lesser.md new file mode 100644 index 0000000..5723eff --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_electricity_lesser.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Consumable, Electricity, Magical, Potion +**Price:** 70 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 30-foot line of electricity which deals 4d6 electricity damage. All creatures in the area must attempt a basic DC 23 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_electricity_moderate.md b/pf2e-remaster/wiki/main/energy_breath_potion_electricity_moderate.md new file mode 100644 index 0000000..5acb73a --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_electricity_moderate.md @@ -0,0 +1,23 @@ +**Item 12** +**Traits:** Consumable, Electricity, Magical, Potion +**Price:** 400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 30-foot line of electricity which deals 6d6 electricity damage. All creatures in the area must attempt a basic DC 29 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_fire_greater.md b/pf2e-remaster/wiki/main/energy_breath_potion_fire_greater.md new file mode 100644 index 0000000..658c5f1 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_fire_greater.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Consumable, Fire, Magical, Potion +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 15-foot cone of fire which deals 10d6 fire damage. All creatures in the area must attempt a basic DC 37 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_fire_lesser.md b/pf2e-remaster/wiki/main/energy_breath_potion_fire_lesser.md new file mode 100644 index 0000000..ff76bd7 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_fire_lesser.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Consumable, Fire, Magical, Potion +**Price:** 70 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 15-foot cone of fire which deals 4d6 fire damage. All creatures in the area must attempt a basic DC 23 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_fire_moderate.md b/pf2e-remaster/wiki/main/energy_breath_potion_fire_moderate.md new file mode 100644 index 0000000..9bfcc15 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_fire_moderate.md @@ -0,0 +1,23 @@ +**Item 12** +**Traits:** Consumable, Fire, Magical, Potion +**Price:** 400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 15-foot cone of fire which deals 6d6 fire damage. All creatures in the area must attempt a basic DC 29 Reflex save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_sonic_greater.md b/pf2e-remaster/wiki/main/energy_breath_potion_sonic_greater.md new file mode 100644 index 0000000..ec86548 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_sonic_greater.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Consumable, Magical, Potion, Sonic +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 15-foot cone of sound which deals 10d6 sonic damage. All creatures in the area must attempt a basic DC 37 Fortitude save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_sonic_lesser.md b/pf2e-remaster/wiki/main/energy_breath_potion_sonic_lesser.md new file mode 100644 index 0000000..f9a75f8 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_sonic_lesser.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Consumable, Magical, Potion, Sonic +**Price:** 70 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 15-foot cone of sound which deals 4d6 sonic damage. All creatures in the area must attempt a basic DC 23 Fortitude save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_breath_potion_sonic_moderate.md b/pf2e-remaster/wiki/main/energy_breath_potion_sonic_moderate.md new file mode 100644 index 0000000..58cb8d1 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_breath_potion_sonic_moderate.md @@ -0,0 +1,23 @@ +**Item 12** +**Traits:** Consumable, Magical, Potion, Sonic +**Price:** 400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. + +**Energy Breath** (1 action) You create a 15-foot cone of sound which deals 6d6 sonic damage. All creatures in the area must attempt a basic DC 29 Fortitude save. + +After you use Energy Breath, you can't do so again for 1d4 rounds. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_fusion.md b/pf2e-remaster/wiki/main/energy_fusion.md new file mode 100644 index 0000000..1b57d43 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_fusion.md @@ -0,0 +1,14 @@ +**Class Feat 10** (1 action) +**Traits:** Concentrate, [[Sorcerer|main:sorcerer]], Spellshape + +--- + +You fuse two spells together, combining their energy types. If the next action you use is to Cast a Spell that deals energy damage, select a non-cantrip spell in your spell repertoire that deals a different type of energy damage, and expend an additional spell slot of the same rank as this secondary spell. + +The spell you cast deals additional damage equal to the rank of the secondary spell slot expended. The spell's total damage is divided evenly between the energy type of the spell you cast and the energy type of the secondary spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_resistant.md b/pf2e-remaster/wiki/main/energy_resistant.md new file mode 100644 index 0000000..04401c9 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_resistant.md @@ -0,0 +1,15 @@ +**Item 8** +**Traits:** Magical +**Price:** 420 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple *energy-resistant* runes can be etched onto a suit of armor; rather than using only the strongest effect, each must provide resistance to a different damage type. For instance, a *+2 acid-resistant greater fire-resistant breastplate* would give you acid resistance 5 and fire resistance 10. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_resistant_greater.md b/pf2e-remaster/wiki/main/energy_resistant_greater.md new file mode 100644 index 0000000..68867ac --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_resistant_greater.md @@ -0,0 +1,15 @@ +**Item 12** +**Traits:** Magical +**Price:** 1650 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +These symbols convey protective forces from the Elemental Planes. You gain resistance 10 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple *energy-resistant* runes can be etched onto a suit of armor; rather than using only the strongest effect, each must provide resistance to a different damage type. For instance, a *+2 acid-resistant greater fire-resistant breastplate* would give you acid resistance 5 and fire resistance 10. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/energy_ward.md b/pf2e-remaster/wiki/main/energy_ward.md new file mode 100644 index 0000000..eaf1de1 --- /dev/null +++ b/pf2e-remaster/wiki/main/energy_ward.md @@ -0,0 +1,19 @@ +**Class Feat 6** (free action) +**Traits:** [[Sorcerer|main:sorcerer]] +**Frequency:** once per turn + +--- + +**Frequency** once per turn + +**Requirements** Your most recent action was to cast a non-cantrip spell that dealt energy damage. + +--- + +You convert energy from the last spell you cast into a protective ward. Until the start of your next turn, you gain resistance to one type of energy (acid, cold, electricity, fire, force, sonic, vitality, or void) equal to 4 + the rank of the spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enervating_powder.md b/pf2e-remaster/wiki/main/enervating_powder.md new file mode 100644 index 0000000..d96231d --- /dev/null +++ b/pf2e-remaster/wiki/main/enervating_powder.md @@ -0,0 +1,31 @@ +**Item 9** +**Traits:** Alchemical, Consumable, Ingested, Poison +**Price:** 110 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This carefully concocted mixture of fungal spores and ground bones has paralytic properties that make it a valuable poison. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 28 Fortitude + +**Onset** 10 minutes + +**Maximum Duration** 6 minutes + +**Stage 1** [[Fatigued|main:fatigued]] (1 minute) + +**Stage 2** 5d6 poison damage and fatigued (1 minute) + +**Stage 3** 6d6 poison damage, fatigued, and [[Paralyzed|main:paralyzed]] (1 minute) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enfeeble.md b/pf2e-remaster/wiki/main/enfeeble.md new file mode 100644 index 0000000..7713d6a --- /dev/null +++ b/pf2e-remaster/wiki/main/enfeeble.md @@ -0,0 +1,28 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Fortitude +**Duration:** varies + +--- + +You sap the target's strength, depending on its Fortitude save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Enfeebled 1|main:enfeebled]] until the start of your next turn. + +**Failure** The target is [[Enfeebled 2|main:enfeebled]] for 1 minute. + +**Critical Failure** The target is [[Enfeebled 3|main:enfeebled]] for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enfeebled.md b/pf2e-remaster/wiki/main/enfeebled.md new file mode 100644 index 0000000..f8e8620 --- /dev/null +++ b/pf2e-remaster/wiki/main/enfeebled.md @@ -0,0 +1,9 @@ +You are physically weakened. Enfeebled always has a value. + +- You take a status penalty equal to the value on Strength-based rolls and DCs: Strength-based melee attack rolls, Strength-based damage rolls and Athletics checks. + +*Source: Player Core, p. 443.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/engraved_copper_ring.md b/pf2e-remaster/wiki/main/engraved_copper_ring.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/engraved_copper_ring.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/engulfing_snare.md b/pf2e-remaster/wiki/main/engulfing_snare.md new file mode 100644 index 0000000..9890600 --- /dev/null +++ b/pf2e-remaster/wiki/main/engulfing_snare.md @@ -0,0 +1,25 @@ +**Item 14** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 900 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +You arrange a spiky cage of bones, particularly tough vegetation, or other material to spring up when disturbed. The snare deals 10d8 piercing damage to the first creature to enter this square; that creature must attempt a DC 34 Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature is knocked aside by the snare's deployment, takes half damage, and is [[Off-Guard|main:off-guard]] until the end of its next turn. + +**Failure** The creature is captured by the cage, taking full damage and falling [[Prone|main:prone]]. It's [[Immobilized|main:immobilized]] while it remains within the cage. It can get free by Escaping or by destroying the cage (AC 30, Fort +18, Ref +24, Hardness 5, HP 30, object immunities). + +**Critical Failure** As failure, but the creature takes double damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enhanced_familiar.md b/pf2e-remaster/wiki/main/enhanced_familiar.md new file mode 100644 index 0000000..a08613e --- /dev/null +++ b/pf2e-remaster/wiki/main/enhanced_familiar.md @@ -0,0 +1,29 @@ +**Class Feat 2** +**Traits:** Animist, [[Druid|main:druid]], Magus, [[Sorcerer|main:sorcerer]], Thaumaturge, [[Witch|main:witch]], [[Wizard|main:wizard]] +**Prerequisites:** a familiar + +--- + +**Animist** You are able to materialize more of your attuned apparition's essence, creating a more powerful vessel for it to inhabit and aid you with. + +**Druid** You infuse your familiar with additional primal energy, increasing its abilities. + +**Magus** You infuse your familiar with more magical energy. + +**Sorcerer, Wizard, Witch** You infuse your familiar with additional magical energy. + +**Thaumaturge** By applying the best of multiple traditions of magic, you've found a more efficient way for your familiar to store its energy. + +--- + +You can select four familiar or master abilities each day, instead of two. + +--- + +**Special** Add the bonus familiar abilities you gain for being a witch to this amount. If your arcane thesis is [[Improved Familiar Attunement|main:improved_familiar_attunement]], your familiar's base number of familiar abilities, before adding any extra abilities from the arcane thesis, is four. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enigma.md b/pf2e-remaster/wiki/main/enigma.md new file mode 100644 index 0000000..07a846f --- /dev/null +++ b/pf2e-remaster/wiki/main/enigma.md @@ -0,0 +1,16 @@ +**Class Feature 1** +**Traits:** [[Bard|main:bard]] + +--- + +Your muse is a mystery, driving you to uncover the hidden secrets of life and the multiverse. These muses can be people you cannot fully grasp, texts layered deeply with symbolism, or emotional paradoxes that underline a lifetime's work. Art inspired by an enigma muse could be cryptic, eerie, or laden with speculation and conspiracy. As a bard with the enigma muse, you support your allies by providing knowledge alongside inspiration and occult support. + +**Muse Feat** [[Bardic Lore|main:bardic_lore]] + +**Muse Spell** [[Sure Strike|main:sure_strike]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enigmas_knowledge.md b/pf2e-remaster/wiki/main/enigmas_knowledge.md new file mode 100644 index 0000000..739590a --- /dev/null +++ b/pf2e-remaster/wiki/main/enigmas_knowledge.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** [[Assured Knowledge|main:assured_knowledge]] + +--- + +Your muse whispers knowledge to you at all the right times. You gain the benefits of the [[Automatic Knowledge|main:automatic_knowledge]] skill feat with any skill you can use to [[Recall Knowledge|main:recall_knowledge]]. As per the special clause in the Automatic Knowledge feat, you can still only use Automatic Knowledge once per round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enjoy_the_show.md b/pf2e-remaster/wiki/main/enjoy_the_show.md new file mode 100644 index 0000000..5db49f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/enjoy_the_show.md @@ -0,0 +1,20 @@ +**Class Feat 2** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You address an ally or any onlookers to your combat, flaunting to your foes how little attention they require. When you Perform, you can choose single creature within 30 feet and use the following success, critical success, and critical failure effects instead of the normal results; if you do, Perform gains the bravado trait, as well as the auditory and linguistic trait as normal for oration. + +--- + +**Critical Success** The target takes a –2 circumstance penalty to attack rolls against creatures other than you until the end of its next turn. + +**Success** The target takes a –1 circumstance penalty to attack rolls against creatures other then you until the end of its next turn. + +**Critical Failure** The target gains a +1 circumstance bonus to attack rolls targeting you until the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enlarge.md b/pf2e-remaster/wiki/main/enlarge.md new file mode 100644 index 0000000..c403b09 --- /dev/null +++ b/pf2e-remaster/wiki/main/enlarge.md @@ -0,0 +1,23 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 willing creature +**Duration:** 5 minutes + +--- + +Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is [[Clumsy 1|main:clumsy]]. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to damage rolls on melee Strikes. This spell has no effect on a Large or larger creature. + +--- + +**Heightened (4th)** The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature. + +**Heightened (6th)** Choose either the 2nd-rank or 4th-rank version of this spell and apply its effects to up to 10 willing creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enlarge_companion.md b/pf2e-remaster/wiki/main/enlarge_companion.md new file mode 100644 index 0000000..0ea06d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/enlarge_companion.md @@ -0,0 +1,20 @@ +**Focus 2** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, Polymorph, [[Ranger|main:ranger]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** your animal companion +**Duration:** 1 minute + +--- + +Your animal companion grows much larger, towering over its foes in battle. Your animal companion becomes Large, gaining the effects of a 2nd-rank [[Enlarge|main:enlarge]] spell. + +--- + +**Heightened (4th)** Your animal companion instead becomes Huge, gaining the benefits of a 4th-rank *enlarge* spell + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enormous_chryselephantine_sculpture_by_a_legend.md b/pf2e-remaster/wiki/main/enormous_chryselephantine_sculpture_by_a_legend.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/enormous_chryselephantine_sculpture_by_a_legend.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enormous_tapestry_of_a_major_battle.md b/pf2e-remaster/wiki/main/enormous_tapestry_of_a_major_battle.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/enormous_tapestry_of_a_major_battle.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/entangling_flora.md b/pf2e-remaster/wiki/main/entangling_flora.md new file mode 100644 index 0000000..d4e69c8 --- /dev/null +++ b/pf2e-remaster/wiki/main/entangling_flora.md @@ -0,0 +1,18 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Plant, Wood +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** all squares in a 20-foot-radius burst that contain plants +**Defense:** Reflex +**Duration:** 1 minute + +--- + +Plants and fungi burst out or quickly grow, entangling creatures. All surfaces in the area are difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it's also [[Immobilized|main:immobilized]] for 1 round. Creatures can attempt to [[Escape|main:escape]] to remove these effects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enterprising_ritualist.md b/pf2e-remaster/wiki/main/enterprising_ritualist.md new file mode 100644 index 0000000..0150554 --- /dev/null +++ b/pf2e-remaster/wiki/main/enterprising_ritualist.md @@ -0,0 +1,13 @@ +**Archetype Feat 14** +**Traits:** Archetype +**Prerequisites:** [[Ritualist Dedication|main:ritualist_dedication]] + +--- + +Elegant and expensive components are no replacement for your skill and practice at ritual casting. If a ritual has a Cost entry that has a value in gp, reduce the amount you need to spend by 10%. If you critically succeed at the primary check for a ritual, the gp value of components the ritual consumes is reduced by the same amount. For example, using resurrect to bring back a 14th-level creature normally costs 1,050 gp, but would cost you only 945 gp; and if you critically succeeded at the primary Religion check, you would spend only 840 gp. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/entertainer.md b/pf2e-remaster/wiki/main/entertainer.md new file mode 100644 index 0000000..1393421 --- /dev/null +++ b/pf2e-remaster/wiki/main/entertainer.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Dexterity, free +**Trained skills:** [[Performance|main:performance]], Theater Lore ([[Lore|main:lore]]) + +--- + +Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer. + +Choose two attribute boosts. One must be to **Dexterity** or **Charisma**, and one is a free attribute boost. + +You're trained in the Performance skill and the Theater Lore skill. You gain the [[Fascinating Performance|main:fascinating_performance]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/entertainers_cincture.md b/pf2e-remaster/wiki/main/entertainers_cincture.md new file mode 100644 index 0000000..9e9507c --- /dev/null +++ b/pf2e-remaster/wiki/main/entertainers_cincture.md @@ -0,0 +1,35 @@ +**Item 10** +**Traits:** Focused, Invested, Occult +**Price:** 1000 gp +**Bulk:** — +**Usage:** wornbelt + +--- + +The designs adorning these lush sashes often imitate the decor of famous opera houses, theaters, and museums. When you invest this item, choose Deception, Diplomacy, Intimidation, or Performance; you gain a +2 item bonus to that skill. + +--- + +**Activate—Encore!** (free action) (concentrate) + +**Frequency** once per day + +**Effect** Gain 1 Focus Point, which you can spend only to cast a bard composition spell. If you don't spend this point by the end of this turn, it is lost. + +--- + +**Activate—Transcribe** (1 action) (manipulate) + +**Frequency** once per day + +**Effect** You tuck a small roll of paper into the cincture. For the next 10 minutes or until you Dismiss the activation, any performance you make is recorded on the paper, and the paper expands as necessary to accommodate it. Depending on the type of performance, this might take the form of sheet music, a transcript, or a diagram of dance moves. + +--- + +**Craft Requirements** You are a bard. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/entertainers_cincture_greater.md b/pf2e-remaster/wiki/main/entertainers_cincture_greater.md new file mode 100644 index 0000000..755158f --- /dev/null +++ b/pf2e-remaster/wiki/main/entertainers_cincture_greater.md @@ -0,0 +1,35 @@ +**Item 17** +**Traits:** Focused, Invested, Occult +**Price:** 13000 gp +**Bulk:** — +**Usage:** wornbelt + +--- + +The designs adorning these lush sashes often imitate the decor of famous opera houses, theaters, and museums. When you invest this item, choose Deception, Diplomacy, Intimidation, or Performance; you gain a +3 item bonus to that skill. + +--- + +**Activate—Encore!** (free action) (concentrate) + +**Frequency** once per day + +**Effect** Gain 1 Focus Point, which you can spend only to cast a bard composition spell. If you don't spend this point by the end of this turn, it is lost. + +--- + +**Activate—Transcribe** (1 action) (manipulate) + +**Frequency** once per day + +**Effect** You tuck a small roll of paper into the cincture. For the next hour or until you Dismiss the activation, any performance you make is recorded on the paper, and the paper expands as necessary to accommodate it. Depending on the type of performance, this might take the form of sheet music, a transcript, or a diagram of dance moves. + +--- + +**Craft Requirements** You are a bard. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enthrall.md b/pf2e-remaster/wiki/main/enthrall.md new file mode 100644 index 0000000..460d485 --- /dev/null +++ b/pf2e-remaster/wiki/main/enthrall.md @@ -0,0 +1,30 @@ +**Spell 3** +**Traits:** Auditory, Concentrate, Emotion, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** all creatures in range +**Defense:** Will +**Duration:** sustained + +--- + +Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying. + +Each creature that comes within range has to attempt a save when you Sustain the spell. If you're speaking, enthrall gains the linguistic trait. + +--- + +**Critical Success** The target is unaffected and notices that you tried to use magic. + +**Success** The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled). + +**Failure** The target is [[Fascinated|main:fascinated]] with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately. + +**Critical Failure** As failure, but the target can't attempt a save to end the fascination if it disagrees with you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/enthralling_allure.md b/pf2e-remaster/wiki/main/enthralling_allure.md new file mode 100644 index 0000000..e0e9c39 --- /dev/null +++ b/pf2e-remaster/wiki/main/enthralling_allure.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Dhampir|main:dhampir]] + +--- + +The powers of domination employed by your progenitors have manifested in you as well. You can cast [[Charm|main:charm]] as a divine innate spell once per day. Its spell rank is equal to half your level rounded up, but it doesn't increase its duration or number of targets at 4th and 8th rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/envenom_fangs.md b/pf2e-remaster/wiki/main/envenom_fangs.md new file mode 100644 index 0000000..2351733 --- /dev/null +++ b/pf2e-remaster/wiki/main/envenom_fangs.md @@ -0,0 +1,18 @@ +**Ancestry Feat 5** (1 action) +**Traits:** [[Lizardfolk|main:lizardfolk]] +**Prerequisites:** Iruxi Armaments (Fangs) +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +You envenom your fangs. If the next fangs Strike you make before the end of your next turn hits and deals damage, the Strike deals an additional 1d6 persistent poison damage. The poison becomes inert after you hit, or at the end of your next turn, whichever comes first. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/envenomed_edge.md b/pf2e-remaster/wiki/main/envenomed_edge.md new file mode 100644 index 0000000..dc0ab80 --- /dev/null +++ b/pf2e-remaster/wiki/main/envenomed_edge.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Tripkee|main:tripkee]] + +--- + +With a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points. When you critically hit using a Strike with a weapon or unarmed attack and deal slashing or piercing damage with that Strike, you deal an additional 1d4 persistent poison damage to your target. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/environmental_damage.md b/pf2e-remaster/wiki/main/environmental_damage.md new file mode 100644 index 0000000..d6d38d9 --- /dev/null +++ b/pf2e-remaster/wiki/main/environmental_damage.md @@ -0,0 +1,12 @@ +| Category | Damage | +|---|---| +| Minor | 1d6-2d6 | +| Moderate | 4d6-6d6 | +| Major | 8d6-12d6 | +| Massive | 18d6-24d6 | + +*Source: GM Core, p. 90.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/environmental_endurance.md b/pf2e-remaster/wiki/main/environmental_endurance.md new file mode 100644 index 0000000..df95a17 --- /dev/null +++ b/pf2e-remaster/wiki/main/environmental_endurance.md @@ -0,0 +1,23 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** 10 minutes +**Range:** touch +**Targets:** 1 willing creature +**Duration:** until your next daily preparations + +--- + +You shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat). + +--- + +**Heightened (3rd)** The target is protected from severe cold and severe heat. + +**Heightened (5th)** The target is protected from severe cold, severe heat, extreme cold, and extreme heat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/environmental_guide.md b/pf2e-remaster/wiki/main/environmental_guide.md new file mode 100644 index 0000000..eb52edf --- /dev/null +++ b/pf2e-remaster/wiki/main/environmental_guide.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Survival|main:survival]] + +--- + +You can rapidly adapt to climates and help others do the same. After an hour in an environment, you and up to five allies can treat the natural temperature effects of an environment as one step less severe (treat extreme cold as severe cold or extreme heat as severe heat, for instance). This reduction in severity is cumulative with any equipment (such as cold-weather gear) or spells (such as environmental endurance). If you're legendary in Survival, you may protect yourself and up to five allies, and you treat temperature effects as two steps less severe. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ephemeral_tracking.md b/pf2e-remaster/wiki/main/ephemeral_tracking.md new file mode 100644 index 0000000..26aa720 --- /dev/null +++ b/pf2e-remaster/wiki/main/ephemeral_tracking.md @@ -0,0 +1,14 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Ranger|main:ranger]] +**Cast:** (2 actions) +**Duration:** 1 hour + +--- + +You can look at currents in the air and water and see tracks that you can follow just as you would on land. You can use Survival to [[Track|main:track]] through both air and water, noticing aerial or aquatic "tracks" of all creatures who passed nearby in the last hour. It's more difficult to Track in this way: the DC to Track through air or water is always at least 30, or higher after precipitation or wind (in the air) or heavy tides or currents (in the water). It's possible to [[Cover Tracks|main:cover_tracks]] against this spell, but creatures might not realize they need to do so. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/epiphany_at_the_crossroads.md b/pf2e-remaster/wiki/main/epiphany_at_the_crossroads.md new file mode 100644 index 0000000..01d58e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/epiphany_at_the_crossroads.md @@ -0,0 +1,21 @@ +**Class Feat 12** (free action) +**Traits:** Divine, [[Oracle|main:oracle]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** Your turn begins. + +**Requirements** You are [[Unconscious|main:unconscious]] and have the [[Dying|main:dying]] condition. + +--- + +The crossroads between life and death is a place that can reveal many secrets. You gain the effects of an [[Augury|main:augury]] spell in a strange, near-death vision. Empowered by the realization, you then lose the dying condition (becoming [[Wounded 1|main:wounded]] or increasing your wounded value by 1, as normal), regain 2 times your level Hit Points, and can Stand. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eradicate_undeath.md b/pf2e-remaster/wiki/main/eradicate_undeath.md new file mode 100644 index 0000000..469ed2d --- /dev/null +++ b/pf2e-remaster/wiki/main/eradicate_undeath.md @@ -0,0 +1,19 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate, Vitality +**Cast:** (2 actions) +**Area:** 30-foot cone +**Defense:** basic Fortitude + +--- + +A massive deluge of life energy causes the undead to fall apart. Each undead creature in the area takes 4d12 vitality damage. + +--- + +**Heightened (+1)** The damage increases by 1d12. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/escape.md b/pf2e-remaster/wiki/main/escape.md new file mode 100644 index 0000000..798483a --- /dev/null +++ b/pf2e-remaster/wiki/main/escape.md @@ -0,0 +1,20 @@ +**Action** (1 action) +**Traits:** Attack + +--- + +You attempt to escape from being [[Grabbed|main:grabbed]], [[Immobilized|main:immobilized]], or [[Restrained|main:restrained]]. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait). + +--- + +**Critical Success** You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet. + +**Success** You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. + +**Critical Failure** You don't get free, and you can't attempt to Escape again until your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/esoteric_polymath.md b/pf2e-remaster/wiki/main/esoteric_polymath.md new file mode 100644 index 0000000..8e44d7f --- /dev/null +++ b/pf2e-remaster/wiki/main/esoteric_polymath.md @@ -0,0 +1,15 @@ +**Class Feat 2** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** polymath muse + +--- + +You keep a book of occult spells, similar to a wizard's spellbook, and can use its spells to supplement your spell repertoire. Add all the spells in your repertoire to this book for free. You can use the Occultism skill to Learn Spells and add them to your spellbook by paying the appropriate cost. + +During your daily preparations, choose any one spell from your book of occult spells. If that spell is already in your spell repertoire, you can treat it as an additional signature spell that day. If it isn't in your repertoire, treat it as though it were until your next daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/etched_copper_ewer.md b/pf2e-remaster/wiki/main/etched_copper_ewer.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/etched_copper_ewer.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eternal_bane.md b/pf2e-remaster/wiki/main/eternal_bane.md new file mode 100644 index 0000000..d9508c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/eternal_bane.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** unholy + +--- + +Your life has made you a nexus for your deity's vile power. You're continuously surrounded by a [[Bane|main:bane]] spell, with a spell rank equal to half your level (rounded up). The radius is 15 feet, and you can't increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eternal_blessing.md b/pf2e-remaster/wiki/main/eternal_blessing.md new file mode 100644 index 0000000..28c3912 --- /dev/null +++ b/pf2e-remaster/wiki/main/eternal_blessing.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** holy + +--- + +Your deeds have brought your deity's grace to you for all of eternity. You're continuously surrounded by a [[Bless|main:bless]] spell, with a spell rank equal to half your level (rounded up). The radius is 15 feet, and you can't increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eternal_composition.md b/pf2e-remaster/wiki/main/eternal_composition.md new file mode 100644 index 0000000..5e76df4 --- /dev/null +++ b/pf2e-remaster/wiki/main/eternal_composition.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** maestro muse + +--- + +The world is a stage upon which you are always playing. You are permanently [[Quickened|main:quickened]]; you can use your extra action only to cast a composition cantrip that requires 1 action to cast. While in exploration mode, you can declare that you are performing an eligible composition cantrip while using any exploration tactic. Even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eternal_confidence.md b/pf2e-remaster/wiki/main/eternal_confidence.md new file mode 100644 index 0000000..db73fed --- /dev/null +++ b/pf2e-remaster/wiki/main/eternal_confidence.md @@ -0,0 +1,17 @@ +**Class Feature 19** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +As a swashbuckler at the peak of your skill, you swell with confidence and bravado in every attack. Your proficiency rank for your swashbuckler class DC increases to master. + +When you Strike as part of a finisher or [[Opportune Riposte|main:opportune_riposte]], you can give the Strike the failure effect from the [[Confident Finisher|main:confident_finisher]] action, including the increase from [[Precise Finisher|main:precise_finisher]] if you have that feat. + +You can do so only if the Strike uses a weapon or unarmed attack that you could use for Confident Finisher. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eternal_elixir.md b/pf2e-remaster/wiki/main/eternal_elixir.md new file mode 100644 index 0000000..229f730 --- /dev/null +++ b/pf2e-remaster/wiki/main/eternal_elixir.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Alchemist|main:alchemist]] +**Prerequisites:** [[Extend Elixir|main:extend_elixir]] + +--- + +Your body readily accepts and retains minor changes. When you drink one of your alchemical items that has the elixir and infused traits and a duration of 1 minute or more, you can make the elixir's duration indefinite. This can exceed the 10-minute limit of an item made with [[Quick Alchemy|main:quick_alchemy]]. You can do so only if the elixir's level is half your level or lower. If you later consume a different elixir and make it indefinite, the effect of the previous indefinite elixir ends. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eternal_eruption.md b/pf2e-remaster/wiki/main/eternal_eruption.md new file mode 100644 index 0000000..ae0043b --- /dev/null +++ b/pf2e-remaster/wiki/main/eternal_eruption.md @@ -0,0 +1,25 @@ +**Item 5** +**Traits:** Fire, Magical +**Price:** 160 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Resembling *frozen lava*, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. + +**Activate—Lava Bomb** (2 actions) (concentrate, manipulate) + +--- + +**Effect** You fling the *eternal eruption*, with the effect of *[[Frozen Lava|main:frozen_lava]]*. After 2d4 hours, the *eternal eruption* reforms itself in a container on your person, typically the one you most recently stored it in. + +--- + +*Eternal Eruption* deals 5d6 fire on a basic DC 21 Reflex. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eternal_wings_nephilim.md b/pf2e-remaster/wiki/main/eternal_wings_nephilim.md new file mode 100644 index 0000000..9729701 --- /dev/null +++ b/pf2e-remaster/wiki/main/eternal_wings_nephilim.md @@ -0,0 +1,13 @@ +**Ancestry Feat 17** +**Traits:** [[Nephilim|main:nephilim]] +**Prerequisites:** [[Divine Wings|main:divine_wings]] + +--- + +Your wings are now a permanent part of your body. You gain the effects of [[Divine Wings|main:divine_wings]] at all times, rather than just once per day for 10 minutes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/evade_doom.md b/pf2e-remaster/wiki/main/evade_doom.md new file mode 100644 index 0000000..a100c6f --- /dev/null +++ b/pf2e-remaster/wiki/main/evade_doom.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Catfolk|main:catfolk]] + +--- + +You can elude supernatural disaster. When you would gain the [[Doomed|main:doomed]] condition, you can attempt a DC 17 flat check. On a success, you don't gain the doomed condition. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/evangelize.md b/pf2e-remaster/wiki/main/evangelize.md new file mode 100644 index 0000000..b35b64f --- /dev/null +++ b/pf2e-remaster/wiki/main/evangelize.md @@ -0,0 +1,21 @@ +**Skill Feat 7** (1 action) +**Traits:** Auditory, General, Linguistic, Mental, Skill +**Prerequisites:** master in [[Diplomacy|main:diplomacy]]; follower of a specific religion or philosophy + +--- + +You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM's discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected. + +--- + +**Critical Success** The target is [[Stupefied 2|main:stupefied]] for 1 round. + +**Success** The target is [[Stupefied 1|main:stupefied]] for 1 round. + +**Failure** The target is unaffected. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/evasive_reflexes.md b/pf2e-remaster/wiki/main/evasive_reflexes.md new file mode 100644 index 0000000..561e8ad --- /dev/null +++ b/pf2e-remaster/wiki/main/evasive_reflexes.md @@ -0,0 +1,13 @@ +**Class Feature 7** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +You've learned to move quickly to avoid explosions, dragons' breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/evasiveness.md b/pf2e-remaster/wiki/main/evasiveness.md new file mode 100644 index 0000000..9470bc9 --- /dev/null +++ b/pf2e-remaster/wiki/main/evasiveness.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** Rogue Dedication or Swashbuckler Dedication; expert in Reflex saves + +--- + +Your proficiency rank for Reflex saves increases to master. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/even_the_odds.md b/pf2e-remaster/wiki/main/even_the_odds.md new file mode 100644 index 0000000..e6d2ea7 --- /dev/null +++ b/pf2e-remaster/wiki/main/even_the_odds.md @@ -0,0 +1,21 @@ +**Class Feat 4** (free action) +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +**Trigger** Your turn begins. + +**Requirements** You are being flanked. + +--- + +You shine brightest in desperate moments. You flash a confident smile or pose, and you gain panache until the end of your turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/everlasting_adhesive.md b/pf2e-remaster/wiki/main/everlasting_adhesive.md new file mode 100644 index 0000000..8074c7b --- /dev/null +++ b/pf2e-remaster/wiki/main/everlasting_adhesive.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Alchemical, Consumable +**Price:** 55 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** 1 minute (manipulate) + +--- + +This peculiar amber adhesive bonds two surfaces together almost inseparably. A single flask covers an area up to 1 square foot and must be used all at once to form a single bond between two surfaces. If the activation is interrupted, the bond fails, and the adhesive is wasted. + +Once two surfaces are joined with everlasting adhesive, a creature can separate them only with a successful DC 50 Athletics check. The adhered objects tend to break before the adhesive does unless they're particularly durable, though a creature determined to separate the objects can break off the parts connected by the everlasting adhesive and later Repair the objects. + +The adhesive can affect creatures only if they're willing, and its bond can be broken by exfoliating the outermost layer of skin. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/everlight.md b/pf2e-remaster/wiki/main/everlight.md new file mode 100644 index 0000000..8bcd611 --- /dev/null +++ b/pf2e-remaster/wiki/main/everlight.md @@ -0,0 +1,17 @@ +**Spell 2** +**Traits:** Concentrate, Light, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** touch +**Targets:** a gemstone worth 6 gp or more +**Duration:** unlimited + +--- + +The gemstone you touch glows, spreading bright light with a color of your choice in a 20-foot radius (and dim light for the next 20 feet). The spell ends immediately if the gemstone is broken. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/everlight_crystal.md b/pf2e-remaster/wiki/main/everlight_crystal.md new file mode 100644 index 0000000..33ab5fd --- /dev/null +++ b/pf2e-remaster/wiki/main/everlight_crystal.md @@ -0,0 +1,15 @@ +**Item 1** +**Traits:** Light, Magical +**Price:** 15 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +An *everlight* crystal is one of the most common applications of permanent magic. This stone or gem sheds magical bright light constantly in a 20-foot radius (and dim light for the next 20 feet). The light requires no oxygen, generates no heat, and can't be extinguished, though the crystal can be covered. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/everyones_a_suspect.md b/pf2e-remaster/wiki/main/everyones_a_suspect.md new file mode 100644 index 0000000..7b2ad18 --- /dev/null +++ b/pf2e-remaster/wiki/main/everyones_a_suspect.md @@ -0,0 +1,14 @@ +**Class Feat 20** +**Traits:** [[Investigator|main:investigator]] + +--- + +You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all-even your own allies. + +After interacting with a creature for at least 1 minute, you automatically [[Pursue a Lead|main:pursue_a_lead]] with that creature as the subject. You can have any number of such leads at any given time, and when you Pursue a Lead again, you don't give up any of these automatic subjects. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/evil_eye.md b/pf2e-remaster/wiki/main/evil_eye.md new file mode 100644 index 0000000..708bfc8 --- /dev/null +++ b/pf2e-remaster/wiki/main/evil_eye.md @@ -0,0 +1,17 @@ +**Cantrip 1** +**Traits:** Uncommon, Cantrip, Curse, Hex, Manipulate, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** sustained up to 1 minute + +--- + +Your patron's resentment manifests in a baleful, envious gaze. The target becomes [[Sickened 1|main:sickened]] if it fails a Will save (or sickened 2 on a critical failure). This condition value can't be reduced below 1 while the spell is active and you can see the target. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/evolved_spellhorn.md b/pf2e-remaster/wiki/main/evolved_spellhorn.md new file mode 100644 index 0000000..8906ccd --- /dev/null +++ b/pf2e-remaster/wiki/main/evolved_spellhorn.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Kobold|main:kobold]] + +--- + +Your inborn arcane power grows. Choose one common 1st-rank arcane spell and one common 2nd-rank arcane spell. You can cast each of these spells once per day as arcane innate spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/exacting_strike.md b/pf2e-remaster/wiki/main/exacting_strike.md new file mode 100644 index 0000000..5bec82d --- /dev/null +++ b/pf2e-remaster/wiki/main/exacting_strike.md @@ -0,0 +1,14 @@ +**Class Feat 1** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. + +**Failure** This attack doesn't count toward your multiple attack penalty. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/exalted_reaction.md b/pf2e-remaster/wiki/main/exalted_reaction.md new file mode 100644 index 0000000..d0392cb --- /dev/null +++ b/pf2e-remaster/wiki/main/exalted_reaction.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +Your champion's reaction exalts nearby allies, allowing them to benefit as well. When you use your champion's reaction, you also get the effect listed for its exalted reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/execute.md b/pf2e-remaster/wiki/main/execute.md new file mode 100644 index 0000000..41d1980 --- /dev/null +++ b/pf2e-remaster/wiki/main/execute.md @@ -0,0 +1,21 @@ +**Spell 7** +**Traits:** Concentrate, Death, Manipulate, Void +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** basic Fortitude + +--- + +You point at a creature and invoke the demise of all things. The target takes 70 void damage with a basic Fortitude save. If the target is undead or otherwise has void healing, the spell loses the death and void traits and gains the vitality trait, and the target takes 70 vitality damage with a basic Fortitude save. + +--- + +**Heightened (+1)** The damage increases by 10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/exemplary_finisher.md b/pf2e-remaster/wiki/main/exemplary_finisher.md new file mode 100644 index 0000000..39a0e4b --- /dev/null +++ b/pf2e-remaster/wiki/main/exemplary_finisher.md @@ -0,0 +1,20 @@ +**Class Feature 9** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +You execute your finishing moves with spectacular flair, adding special effects to your finishers. If a Strike you make as part of a finisher hits a foe, you add one of the following effects to the Strike, depending on your swashbuckler's style. + +- **Battledancer** You can Step as a free action immediately after the finisher. +- **Braggart** If the foe was temporarily immune to your [[Demoralize|main:demoralize]], their temporary immunity ends. +- **Fencer** The foe is [[Off-Guard|main:off-guard]] until your next turn. +- **Gymnast** If the foe is [[Grabbed|main:grabbed]], [[Restrained|main:restrained]], or [[Prone|main:prone]], you gain a circumstance bonus to the damage roll equal to double the number of weapon damage dice. +- **Rascal** The foe takes a -10 circumstance penalty to its speed until the start of your next turn. Exemplary Finisher (Rascal) +- **Wit** The foe takes a -2 circumstance penalty to attack rolls against you until the start of your next turn. Exemplary Finisher (Wit) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/exhort_the_faithful.md b/pf2e-remaster/wiki/main/exhort_the_faithful.md new file mode 100644 index 0000000..5172a98 --- /dev/null +++ b/pf2e-remaster/wiki/main/exhort_the_faithful.md @@ -0,0 +1,15 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Religion|main:religion]]; follower of a specific religion + +--- + +Your knowledge of the tenets of your faith gives you insight into the best ways to get others of your faith to help you or to follow your directions. + +When you [[Request|main:request]] something of or [[Coerce|main:coerce]] members of your own faith, you can attempt a Religion check instead of Diplomacy or Intimidation, and you gain a +2 circumstance bonus to the check. On a critically failed attempt to make a Request, the target's attitude toward you doesn't worsen. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expand_aura.md b/pf2e-remaster/wiki/main/expand_aura.md new file mode 100644 index 0000000..8b7412e --- /dev/null +++ b/pf2e-remaster/wiki/main/expand_aura.md @@ -0,0 +1,13 @@ +**Class Feat 6** (1 action) +**Traits:** [[Champion|main:champion]], Concentrate +**Prerequisites:** champion's aura + +--- + +You focus your divine power to extend your influence and protection. Expand the radius of your champion's aura to 30 feet until the start of your next turn. At 10th level, the expansion lasts for 1 minute, and at 16th level, it lasts until you Dismiss it. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expanded_splash.md b/pf2e-remaster/wiki/main/expanded_splash.md new file mode 100644 index 0000000..ff1edee --- /dev/null +++ b/pf2e-remaster/wiki/main/expanded_splash.md @@ -0,0 +1,12 @@ +**Class Feat 10** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You can throw bombs at just the right trajectory to create especially large and powerful explosions. When you throw an alchemical bomb and that bomb has the splash trait, you can have the splash damage affect all creatures within 10 feet of the target instead of 5 feet. If you do, you gain a status bonus to the bomb's splash damage equal to your Intelligence modifier. If you have the bomber 5th-level field discovery, this additional damage applies even if you caused your bomb to deal splash damage equal to your Intelligence modifier instead of the normal amount, allowing your bombs to deal splash damage equal to double your Intelligence modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expeditious_inspection.md b/pf2e-remaster/wiki/main/expeditious_inspection.md new file mode 100644 index 0000000..a5b51e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/expeditious_inspection.md @@ -0,0 +1,17 @@ +**Action** (free action) +**Traits:** [[Investigator|main:investigator]] +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +--- + +You observe and assess your surroundings with great speed. You [[Recall Knowledge|main:recall_knowledge]], [[Seek|main:seek]], or [[Sense Motive|main:sense_motive]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expeditious_search.md b/pf2e-remaster/wiki/main/expeditious_search.md new file mode 100644 index 0000000..51ee74a --- /dev/null +++ b/pf2e-remaster/wiki/main/expeditious_search.md @@ -0,0 +1,13 @@ +**General Feat 7** +**Traits:** General +**Prerequisites:** master in Perception + +--- + +You have a system that lets you search at great speed, finding details and secrets twice as quickly as others can. When Searching, you take half as long as usual to [[Search|main:search]] a given area. This means that while exploring, you double the Speed you can move while ensuring you've Searched an area before walking into it (up to half your Speed). If you're legendary in Perception, you instead Search areas four times as quickly. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/experienced_professional.md b/pf2e-remaster/wiki/main/experienced_professional.md new file mode 100644 index 0000000..6705acb --- /dev/null +++ b/pf2e-remaster/wiki/main/experienced_professional.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in Lore + +--- + +You carefully safeguard your professional endeavors to prevent disaster. When you use Lore to [[Earn Income|main:earn_income]], if you roll a critical failure, you instead get a failure. If you're an expert in Lore, you gain twice as much income from a failed check to Earn Income, unless it was originally a critical failure. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/experienced_smuggler.md b/pf2e-remaster/wiki/main/experienced_smuggler.md new file mode 100644 index 0000000..143a91b --- /dev/null +++ b/pf2e-remaster/wiki/main/experienced_smuggler.md @@ -0,0 +1,17 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** Trained in [[Stealth|main:stealth]] + +--- + +You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you've concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you're a master in Stealth, the GM uses the number rolled or 15, and if you're legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items. + +--- + +**PFS Note** This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/experienced_tracker.md b/pf2e-remaster/wiki/main/experienced_tracker.md new file mode 100644 index 0000000..ceb4e09 --- /dev/null +++ b/pf2e-remaster/wiki/main/experienced_tracker.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Survival|main:survival]] + +--- + +Tracking is second nature to you, and when necessary you can follow a trail without pause. You can [[Track|main:track]] while moving at full Speed by taking a –5 penalty to your Survival check. If you're a master in Survival, you don't take the –5 penalty. If you're legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/experimental_spellshaping.md b/pf2e-remaster/wiki/main/experimental_spellshaping.md new file mode 100644 index 0000000..1bb0597 --- /dev/null +++ b/pf2e-remaster/wiki/main/experimental_spellshaping.md @@ -0,0 +1,14 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +Your thesis posits that the magical practice of spellshaping can be realized more efficiently by altering variables and parameters as you cast, imitating the wizards of long ago who had to work out their own spells themselves. This allows you efficient access to various spellshape effects. + +You gain one 1st-level spellshape wizard feat of your choice. Starting at 4th level, during your daily preparations, you can gain a spellshape wizard feat of your choice that has a level requirement of no more than half your level, which you can use until your next daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_backstabber.md b/pf2e-remaster/wiki/main/expert_backstabber.md new file mode 100644 index 0000000..5ea5677 --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_backstabber.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Assassin Dedication|main:assassin_dedication]] + +--- + +You excel at quickly dispatching your foes. When you Strike an [[Off-Guard|main:off-guard]] foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1. If the weapon is a *+3 weapon*, you deal 4 extra precision damage instead of 2. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_bard_spellcasting.md b/pf2e-remaster/wiki/main/expert_bard_spellcasting.md new file mode 100644 index 0000000..65b3d98 --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_bard_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Basic Bard Spellcasting|main:basic_bard_spellcasting]]; master in [[Occultism|main:occultism]] + +--- + +You gain the Expert Spellcasting Feat benefits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_cleric_spellcasting.md b/pf2e-remaster/wiki/main/expert_cleric_spellcasting.md new file mode 100644 index 0000000..542ecbc --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_cleric_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Basic Cleric Spellcasting|main:basic_cleric_spellcasting]]; master in [[Religion|main:religion]] + +--- + +You gain the Expert Spellcasting Feat benefits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_disassembly.md b/pf2e-remaster/wiki/main/expert_disassembly.md new file mode 100644 index 0000000..f832730 --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_disassembly.md @@ -0,0 +1,17 @@ +**Archetype Skill Feat 7** +**Traits:** Archetype, Skill +**Prerequisites:** master in [[Crafting|main:crafting]]; [[Scrounger Dedication|main:scrounger_dedication]] + +--- + +You can apply the same techniques you use to reverse engineer objects to disable dangerous traps and break apart locks. You can use Crafting instead of Thievery to [[Disable a Device|main:disable_a_device]] or [[Pick a Lock|main:pick_a_lock]]. + +[[Pick a Lock|main:pick_a_lock]] + +Disable Device + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_drill_sergeant.md b/pf2e-remaster/wiki/main/expert_drill_sergeant.md new file mode 100644 index 0000000..97aa9f6 --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_drill_sergeant.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +While exploring, when you are leading and allies are [[Following the Expert|main:follow_the_expert]], instead of granting a +2 circumstance bonus in the applicable skill, you grant a +3 circumstance bonus if you're an expert and a +4 circumstance bonus if you're a master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_druid_spellcasting.md b/pf2e-remaster/wiki/main/expert_druid_spellcasting.md new file mode 100644 index 0000000..20f74b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_druid_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Basic Druid Spellcasting|main:basic_druid_spellcasting]]; master in [[Nature|main:nature]] + +--- + +You gain the Expert Spellcasting Feat benefits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_eldritch_archer_spellcasting.md b/pf2e-remaster/wiki/main/expert_eldritch_archer_spellcasting.md new file mode 100644 index 0000000..dfba51c --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_eldritch_archer_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Basic Eldritch Archer Spellcasting|main:basic_eldritch_archer_spellcasting]] + +--- + +You learn additional eldritch archer magic. You gain the Expert Spellcasting Feat benefits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_longevity.md b/pf2e-remaster/wiki/main/expert_longevity.md new file mode 100644 index 0000000..2db14dc --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_longevity.md @@ -0,0 +1,15 @@ +**Ancestry Feat 9** +**Traits:** [[Elf|main:elf]] +**Prerequisites:** [[Ancestral Longevity|main:ancestral_longevity]] + +--- + +You've continued to refine the knowledge and skills you've gained through your life. When you choose a skill in which to become trained with [[Ancestral Longevity|main:ancestral_longevity]], you can also choose a skill in which you are already trained and become an expert in that skill. This lasts until your Ancestral Longevity expires. + +When the effects of Ancestral Longevity and Expert Longevity expire, you can retrain one of your skill increases. The skill increase you gain from this retraining must either make you trained in the skill you chose with Ancestral Longevity or make you an expert in the skill you chose with Expert Longevity. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_oracle_spellcasting.md b/pf2e-remaster/wiki/main/expert_oracle_spellcasting.md new file mode 100644 index 0000000..32e3f05 --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_oracle_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Basic Oracle Spellcasting|main:basic_oracle_spellcasting]]; master in [[Religion|main:religion]] + +--- + +You gain the Expert Spellcasting Feat benefits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_scroll_cache.md b/pf2e-remaster/wiki/main/expert_scroll_cache.md new file mode 100644 index 0000000..3d3abd8 --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_scroll_cache.md @@ -0,0 +1,15 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Basic Scroll Cache|main:basic_scroll_cache]] + +--- + +Your scroll collection has vastly grown, both in size and potency. + +In addition to your daily scrolls from Basic Scroll Cache, add a scroll with a 3rd-rank spell. At 14th level, add a scroll with a 4th-rank spell. At 16th level, add a scroll with a 5th-rank spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_sorcerer_spellcasting.md b/pf2e-remaster/wiki/main/expert_sorcerer_spellcasting.md new file mode 100644 index 0000000..fb593e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_sorcerer_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Basic Sorcerer Spellcasting|main:basic_sorcerer_spellcasting]]; master in [[Arcana|main:arcana]], [[Nature|main:nature]], [[Occultism|main:occultism]], or [[Religion|main:religion]], depending on bloodline + +--- + +You gain the Expert Spellcasting Feat benefits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_spellcaster.md b/pf2e-remaster/wiki/main/expert_spellcaster.md new file mode 100644 index 0000000..bbd1c9b --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_spellcaster.md @@ -0,0 +1,31 @@ +**Class Feature 7** +**Traits:** Animist, [[Bard|main:bard]], [[Druid|main:druid]], Magus, [[Oracle|main:oracle]], Psychic, [[Sorcerer|main:sorcerer]], Summoner, [[Witch|main:witch]], [[Wizard|main:wizard]] +**Class:** [[Bard|main:bard]], [[Druid|main:druid]], [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]], [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +**Animist** The magic of the spirits flows freely through you. Your proficiency ranks for spell attack modifier and spell DC increase to expert. + +**Bard** Your magical techniques grow stronger. Your proficiency ranks for spell attack modifiers and spell DCs increase to expert. + +**Druid** Your command of primal forces has deepened, empowering your spells. Your proficiency ranks for spell attack modifier and spell DC increase to expert. + +**Magus** Your fundamental understanding of magic improves, making your spells harder to resist. Your proficiency ranks for your spell attack modifier and spell DC increase to expert. + +**Oracle** The intricacy of your divine power has grown clearer over time. Your proficiency ranks for spell attack modifiers and spell DCs increase to expert. + +**Psychic** Self-reflection has brought you greater knowledge of yourself and, with it, psychic power. Your proficiency ranks for spell attack modifier and spell DC increase to expert. + +**Sorcerer** Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack modifier and spell DC for spells of your bloodline's tradition increase to expert. + +**Summoner** As your connection to your eidolon deepens, the power of your spells increases. Your proficiency ranks for the spell attack modifier and spell DC statistics increase to expert. + +**Witch** You've learned to better control the power your patron has granted you. Your proficiency ranks for spell attack modifier and spell DC increase to expert. + +**Wizard** Extended practice of the arcane has improved your capabilities. Your proficiency ranks for spell attack modifier and spell DC increase to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_strikes.md b/pf2e-remaster/wiki/main/expert_strikes.md new file mode 100644 index 0000000..f335149 --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_strikes.md @@ -0,0 +1,13 @@ +**Class Feature 5** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +You've practiced martial arts and have now surpassed your former skill. Your proficiency ranks for unarmed attacks and simple weapons increase to expert. When you get a critical hit with an unarmed attack in the brawling group, you get its critical specialization effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_witch_spellcasting.md b/pf2e-remaster/wiki/main/expert_witch_spellcasting.md new file mode 100644 index 0000000..da8c735 --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_witch_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Basic Witch Spellcasting|main:basic_witch_spellcasting]]; master in the skill associated with your patron's tradition + +--- + +You gain the Expert Spellcasting Feat benefits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/expert_wizard_spellcasting.md b/pf2e-remaster/wiki/main/expert_wizard_spellcasting.md new file mode 100644 index 0000000..49ff82e --- /dev/null +++ b/pf2e-remaster/wiki/main/expert_wizard_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Basic Wizard Spellcasting|main:basic_wizard_spellcasting]]; master in [[Arcana|main:arcana]] + +--- + +You gain the Expert Spellcasting Feat benefits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/exploding_shield.md b/pf2e-remaster/wiki/main/exploding_shield.md new file mode 100644 index 0000000..f2e16b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/exploding_shield.md @@ -0,0 +1,26 @@ +**Item 5** +**Traits:** Magical +**Price:** 25 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 3 | 12 | 6 | — | + +--- + +The magic within this wooden shield (Hardness 3, HP 12, BT 6) lashes out at your foes as the shield is destroyed. + +**Activate—Splintering Boom** (free action) (manipulate) + +**Trigger** The exploding shield is destroyed + +--- + +**Effect** The shield explodes outward, dealing 4d6 piercing damage to each creature in a 15-foot cone (basic DC 19 Reflex save). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/exploit_blunder.md b/pf2e-remaster/wiki/main/exploit_blunder.md new file mode 100644 index 0000000..459e070 --- /dev/null +++ b/pf2e-remaster/wiki/main/exploit_blunder.md @@ -0,0 +1,16 @@ +**Class Feat 2** (reaction) +**Traits:** [[Investigator|main:investigator]] + +--- + +**Trigger** A creature you [[Devised a Stratagem|main:devise_a_stratagem]] against on your most recent turn fails or critically fails a Strike against you. + +--- + +By watching your foes closely, you can make the most out of their mistakes. You Step. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/exploitive_bomb.md b/pf2e-remaster/wiki/main/exploitive_bomb.md new file mode 100644 index 0000000..60a596a --- /dev/null +++ b/pf2e-remaster/wiki/main/exploitive_bomb.md @@ -0,0 +1,12 @@ +**Class Feat 16** +**Traits:** Additive, [[Alchemist|main:alchemist]] + +--- + +You can mix a refractile substance into an alchemical bomb to foil resistances. Choose one damage type the bomb can deal. Any damage dealt by the bomb—including initial, splash, and persistent damage—ignores an amount of that resistance equal to your level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/exploration_activities.md b/pf2e-remaster/wiki/main/exploration_activities.md new file mode 100644 index 0000000..22822b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/exploration_activities.md @@ -0,0 +1,19 @@ +You must move at half speed to use any of these but Hustle. + +| Avoid Notice | | Use Stealth to avoid being noticed. | +|---|---|---| +| Defend | | Raise a Shield before your first turn begins. | +| Detect Magic | concentrate | Detect magic at regular intervals. | +| Follow the Expert | auditory concentration visual | Gain bonus with a skill from an expert ally. Add your level if untrained, and get +2 circumstance bonus (+3 if ally is master, +4 if ally is legendary). | +| Hustle | move | Move at double Speed for up to Con x 10 minutes. | +| Investigate | concentrate | Use Recall Knowledge to discover clues. | +| Repeat a Spell | concentrate | Repeatedly cast the same spell, or continue Activation or Sustain a Spell. | +| Scout | concentrate | Party members get +1 circumstance bonus to their initiative rolls. | +| Search | concentrate | Seek for hidden doors and hazards. | +| Sustain an Effect | concentrate | Sustain an effect that can be sustained. | + +*Source: Player Core, p. 438.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/explorers_clothing.md b/pf2e-remaster/wiki/main/explorers_clothing.md new file mode 100644 index 0000000..578cb94 --- /dev/null +++ b/pf2e-remaster/wiki/main/explorers_clothing.md @@ -0,0 +1,18 @@ +**Item 0** +**Traits:** Comfort +**Price:** 1 sp +**Bulk:** L + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Unarmored | +0 | +5 | — | — | — | Cloth | + +--- + +Adventurers who don't wear armor travel in durable clothing. Though it's not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/explorers_yurt.md b/pf2e-remaster/wiki/main/explorers_yurt.md new file mode 100644 index 0000000..c4d1265 --- /dev/null +++ b/pf2e-remaster/wiki/main/explorers_yurt.md @@ -0,0 +1,27 @@ +**Item 10** +**Traits:** Magical, Structure +**Price:** 880 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +Before activation, this item appears to be nothing more than a simple rolled-up tent, barely large enough to fit four Medium creatures. Despite attempts to clean it, the tent is perpetually smudged with dirt in various places. + +**Activate—Unroll** (10 minutes) (manipulate) + +**Frequency** once per day + +--- + +**Effect** The rolled-up tent expands into a spacious yurt complete with a fire pit, 10 bedrolls, various cooking utensils, and basic food and water. + +The yurt can house and feed you and up to nine other Medium creatures that eat roughly as much as a human does; they need not attempt a Survival check to Subsist when you use the yurt. Fires and light inside the yurt do not extend illumination into the area surrounding the yurt, making it harder to spot from a distance. + +A large loop of red cloth hangs from one wall. If this loop is pulled, which takes an Interact action, the entire yurt immediately folds back up into its deactivated form, ready for further travel. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/explosion_dodger.md b/pf2e-remaster/wiki/main/explosion_dodger.md new file mode 100644 index 0000000..345ab16 --- /dev/null +++ b/pf2e-remaster/wiki/main/explosion_dodger.md @@ -0,0 +1,13 @@ +**Class Feature 15** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +Your experiments taught you to fling yourself out of the way of sudden explosions. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/explosion_of_power.md b/pf2e-remaster/wiki/main/explosion_of_power.md new file mode 100644 index 0000000..560d7da --- /dev/null +++ b/pf2e-remaster/wiki/main/explosion_of_power.md @@ -0,0 +1,14 @@ +**Class Feat 8** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +Your magic explodes. You know the following blood magic effect. + +**Blood Magic—Explosion of Power** Raw power explodes outward from you. Each creature within a 5-foot emanation takes 1d6 damage per rank of the spell you just cast (basic Reflex save). The type of damage depends on the tradition of your bloodline. If you cast arcane spells, you deal force damage. If you cast divine spells, you deal spirit damage. If you cast occult spells, you deal mental damage. If you cast primal spells, you deal fire damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/explosive_ammunition.md b/pf2e-remaster/wiki/main/explosive_ammunition.md new file mode 100644 index 0000000..9f3c5a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/explosive_ammunition.md @@ -0,0 +1,20 @@ +**Item 9** +**Traits:** Consumable, Fire, Magical +**Price:** 130 gp +**Bulk:** — + +--- + +**Ammunition** any + +**Activate** (1 action) (manipulate) + +--- + +This piece of ammunition is coated in gritty black soot. When activated *explosive ammunition* hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a basic DC 25 Reflex save. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/explosive_ammunition_greater.md b/pf2e-remaster/wiki/main/explosive_ammunition_greater.md new file mode 100644 index 0000000..ed7443e --- /dev/null +++ b/pf2e-remaster/wiki/main/explosive_ammunition_greater.md @@ -0,0 +1,20 @@ +**Item 13** +**Traits:** Consumable, Fire, Magical +**Price:** 520 gp +**Bulk:** — + +--- + +**Ammunition** any + +**Activate** (1 action) (manipulate) + +--- + +This piece of ammunition is coated in gritty black soot. When activated *greater explosive ammunition* hits a target, the missile explodes in a 10-foot burst, dealing 10d6 fire damage to each creature in the area (including the target). Each creature must attempt a basic DC 30 Reflex save. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/explosive_arrival.md b/pf2e-remaster/wiki/main/explosive_arrival.md new file mode 100644 index 0000000..ed1941b --- /dev/null +++ b/pf2e-remaster/wiki/main/explosive_arrival.md @@ -0,0 +1,12 @@ +**Class Feat 6** (free action) +**Traits:** Concentrate, Manipulate, Spellshape, [[Wizard|main:wizard]] + +--- + +Your summoned creature appears in a detonation of arcane runes. If your next action is to Cast a Spell with the summon trait, all creatures in a 10-foot emanation around the creature you summoned take 1d4 fire damage per spell rank. If the creature summoned has the acid, cold, electricity, sonic, or spirit trait, you can deal damage of that type instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/express_rider.md b/pf2e-remaster/wiki/main/express_rider.md new file mode 100644 index 0000000..aadf491 --- /dev/null +++ b/pf2e-remaster/wiki/main/express_rider.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** Exploration, General, Skill +**Prerequisites:** trained in [[Nature|main:nature]] + +--- + +You can encourage your mount to cover ground quickly. When calculating your travel Speed for the day while mounted, you can attempt a Nature check to Command an Animal to increase your mount's travel Speed. The DC is determined by the GM, but is typically based on the mount's level or the difficulty of the environment, whichever is harder. On a success, increase your mount's travel Speed by half. This has no effect on your mount's movement in encounters. This benefit extends to up to six other allies traveling with you, as long as all such allies are also mounted, or are quadrupeds with a Speed of at least 30 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/extend_blood_magic.md b/pf2e-remaster/wiki/main/extend_blood_magic.md new file mode 100644 index 0000000..9d47234 --- /dev/null +++ b/pf2e-remaster/wiki/main/extend_blood_magic.md @@ -0,0 +1,13 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, [[Sorcerer|main:sorcerer]], Spellshape +**Cast:** (1 action) + +--- + +You call upon the arcane energy coursing through your blood to extend the magic it grants. If your next action is to Cast a Spell that grants you a blood magic effect that lasts for at least 1 round, you or a target gain the blood magic effect for an additional round. You can have only one extended blood magic effect at a time. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/extend_elixir.md b/pf2e-remaster/wiki/main/extend_elixir.md new file mode 100644 index 0000000..01b1d06 --- /dev/null +++ b/pf2e-remaster/wiki/main/extend_elixir.md @@ -0,0 +1,12 @@ +**Class Feat 12** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +Integrating your own personal energy into the elixirs you create causes them to affect you for longer. When you consume one of your alchemical items that has the elixir and infused traits and a duration of 1 minute or longer, that elixir's duration is doubled. If you created the item with [[Quick Alchemy|main:quick_alchemy]], this can't cause it to exceed the 10-minute duration limit. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/extending.md b/pf2e-remaster/wiki/main/extending.md new file mode 100644 index 0000000..ce53ecf --- /dev/null +++ b/pf2e-remaster/wiki/main/extending.md @@ -0,0 +1,23 @@ +**Item 9** +**Traits:** Magical +**Price:** 700 gp +**Bulk:** — +**Usage:** etched onto melee weapon + +--- + +An *extending* rune allows you to extend your weapon to impossible lengths. + +--- + +**Activate—Extend** (2 actions) (manipulate) + +--- + +**Effect** You extend your weapon, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/extending_greater.md b/pf2e-remaster/wiki/main/extending_greater.md new file mode 100644 index 0000000..200f626 --- /dev/null +++ b/pf2e-remaster/wiki/main/extending_greater.md @@ -0,0 +1,23 @@ +**Item 13** +**Traits:** Magical +**Price:** 3000 gp +**Bulk:** — +**Usage:** etched onto melee weapon + +--- + +An *extending* rune allows you to extend your weapon to impossible lengths. + +--- + +**Activate—Extend** (2 actions) (manipulate) + +--- + +**Effect** You extend your weapon, giving you an impossible reach. You Strike with the weapon, and you have reach 120 feet for the Strike. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/extra_alchemy.md b/pf2e-remaster/wiki/main/extra_alchemy.md new file mode 100644 index 0000000..3522b1b --- /dev/null +++ b/pf2e-remaster/wiki/main/extra_alchemy.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar helps you brew items at the start of the day. You can create one additional item with [[Advanced Alchemy|main:advanced_alchemy]] during your daily preparations. You must have the Advanced Alchemy ability to select this ability. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/extra_vial.md b/pf2e-remaster/wiki/main/extra_vial.md new file mode 100644 index 0000000..45b0cf5 --- /dev/null +++ b/pf2e-remaster/wiki/main/extra_vial.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar accretes alchemical liquids in its body. Once per day, you can Interact when your familiar is adjacent to you to gain a versatile vial. You must have the [[Versatile Vials|main:versatile_vials]] ability to select this ability. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/extraplanar_supplication.md b/pf2e-remaster/wiki/main/extraplanar_supplication.md new file mode 100644 index 0000000..4124971 --- /dev/null +++ b/pf2e-remaster/wiki/main/extraplanar_supplication.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Nephilim|main:nephilim]] + +--- + +You call upon divine power to place a benediction upon your allies or a malediction upon your foes. Choose either [[Bless|main:bless]] or [[Bane|main:bane]]. You can cast the chosen spell once per day as a 1st-rank divine innate spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/extravagant_parry.md b/pf2e-remaster/wiki/main/extravagant_parry.md new file mode 100644 index 0000000..c9ee1a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/extravagant_parry.md @@ -0,0 +1,16 @@ +**Class Feat 1** (1 action) +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +**Requirements** You're wielding one or more one-handed weapons + +--- + +You use one-handed weapons to parry with style. You gain a +1 circumstance bonus to AC until the start of your next turn, or a +2 circumstance bonus if you have a free hand or are wielding a weapon with the parry trait. You lose this circumstance bonus if you no longer meet this feat's requirement. If a creature misses you with a Strike while you have this bonus, you gain panache until the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/extreme_curse.md b/pf2e-remaster/wiki/main/extreme_curse.md new file mode 100644 index 0000000..edb819f --- /dev/null +++ b/pf2e-remaster/wiki/main/extreme_curse.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +You have mastered a precarious balance between the conflicting divine powers of your mystery, allowing you to tolerate a perilous degree of divine curse. The maximum Cursebound value you can have increases from cursebound 3 to cursebound 4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eye_of_apprehension.md b/pf2e-remaster/wiki/main/eye_of_apprehension.md new file mode 100644 index 0000000..eb74b86 --- /dev/null +++ b/pf2e-remaster/wiki/main/eye_of_apprehension.md @@ -0,0 +1,25 @@ +**Item 12** +**Traits:** Consumable, Fortune, Magical, Talisman +**Price:** 400 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You are about to roll Perception for initiative but haven't rolled yet + +**Requirements** You are a master in Perception + +--- + +This round piece of cymophane's silky inclusion makes it look like a cat's eye. While affixed, it makes you jittery. + +When you activate it, roll Perception twice and use the higher result. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eye_of_fortune.md b/pf2e-remaster/wiki/main/eye_of_fortune.md new file mode 100644 index 0000000..a5900a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/eye_of_fortune.md @@ -0,0 +1,23 @@ +**Item 13** +**Traits:** Invested, Magical +**Price:** 2700 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +Adherents of a god of the hunt create these magical eye patches. An *eye of fortune* has a jeweled eye symbol on its front, allowing you to magically see through the eye patch as though it were transparent. + +**Activate—Luck Beyond Sight** (free action) (concentrate, fortune) + +**Trigger** You attack a concealed or hidden creature and haven't attempted the flat check yet + +--- + +**Effect** You can roll the flat check for the concealed or hidden condition twice and use the higher result. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eyes_of_night.md b/pf2e-remaster/wiki/main/eyes_of_night.md new file mode 100644 index 0000000..e308b5b --- /dev/null +++ b/pf2e-remaster/wiki/main/eyes_of_night.md @@ -0,0 +1,17 @@ +**Ancestry Feat 1** +**Traits:** [[Dhampir|main:dhampir]] +**Prerequisites:** low-light vision + +--- + +You can see in the darkness as easily as a true vampire. You gain darkvision. + +--- + +**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eyes_of_the_cat.md b/pf2e-remaster/wiki/main/eyes_of_the_cat.md new file mode 100644 index 0000000..09cb1fb --- /dev/null +++ b/pf2e-remaster/wiki/main/eyes_of_the_cat.md @@ -0,0 +1,15 @@ +**Item 9** +**Traits:** Invested, Magical +**Price:** 700 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +These lenses of amber crystal fit over your eyes. They grant you low-light vision and a +2 item bonus to Perception checks that involve sight. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/eyes_of_the_city.md b/pf2e-remaster/wiki/main/eyes_of_the_city.md new file mode 100644 index 0000000..26f2f6c --- /dev/null +++ b/pf2e-remaster/wiki/main/eyes_of_the_city.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** trained in [[Diplomacy|main:diplomacy]] or [[Society|main:society]] + +--- + +You can track down targets with the help of locals. You can use Diplomacy or Society, whichever you're trained in, to [[Track|main:track]] creatures in settlements. You chat with locals to help follow the trail of creatures you Track. At the GM's discretion, there might not be enough people to speak with to keep following the trail. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fabricated_connections.md b/pf2e-remaster/wiki/main/fabricated_connections.md new file mode 100644 index 0000000..3081415 --- /dev/null +++ b/pf2e-remaster/wiki/main/fabricated_connections.md @@ -0,0 +1,17 @@ +**Archetype Skill Feat 7** +**Traits:** Archetype, Skill +**Prerequisites:** [[Dandy Dedication|main:dandy_dedication]]; master in [[Deception|main:deception]] + +--- + +You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it. + +You can roll Deception in place of a different skill when attempting to [[Earn Income|main:earn_income]], [[Make an Impression|main:make_an_impression]], [[Request|main:request]], or [[Subsist|main:subsist]]. + +You can use Fabricated Connections to [[Make an Impression|main:make_an_impression]] or [[Request|main:request]] once per day, and you can also use it once per week to Earn Income or [[Subsist|main:subsist]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fabricated_truth.md b/pf2e-remaster/wiki/main/fabricated_truth.md new file mode 100644 index 0000000..70548b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/fabricated_truth.md @@ -0,0 +1,28 @@ +**Spell 10** +**Traits:** Concentrate, Incapacitation, Manipulate, Mental +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Range:** 100 feet +**Targets:** up to 5 creatures +**Defense:** Will +**Duration:** varies + +--- + +Choose a single statement you want the targets to believe. The fact could be narrow, such as "a dragon is circling overhead and wants to kill me"; wide-reaching, such as "all humanoids are disguised abominations"; or conceptual, such as "if I don't live a kinder life, I'll be punished in the afterlife." The targets' experiences color how they react to this "truth" and how their behavior changes. If the statement changes what they perceive, they treat the change as a sudden revelation. The effect of the spell depends on the targets' Will saves. If a target is already affected by fabricated truth, your spell tries to counteract it. If the counteract check fails, the outcome of the target's saving throw can't be worse than a success. + +--- + +**Critical Success** The target doesn't believe the statement, and it knows you tried to trick it. + +**Success** The target doesn't believe the statement or realize you tried to trick it. + +**Failure** The target believes the statement for 1 week. + +**Critical Failure** The target believes the statement with unlimited duration. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/face_in_the_crowd.md b/pf2e-remaster/wiki/main/face_in_the_crowd.md new file mode 100644 index 0000000..6339893 --- /dev/null +++ b/pf2e-remaster/wiki/main/face_in_the_crowd.md @@ -0,0 +1,18 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate, Visual +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript. You gain a +2 status bonus to Deception and Stealth checks to go incognito among the crowd, and you ignore difficult terrain caused by the crowd. This counts as setting up a disguise for the [[Impersonate|main:impersonate]] use of Deception and you add your level even if you're untrained. + +--- + +**Heightened (3rd)** The spell gains a range of 10 feet and can target up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fade_band.md b/pf2e-remaster/wiki/main/fade_band.md new file mode 100644 index 0000000..ae22f21 --- /dev/null +++ b/pf2e-remaster/wiki/main/fade_band.md @@ -0,0 +1,23 @@ +**Item 12** +**Traits:** Consumable, Illusion, Magical, Talisman +**Price:** 320 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (reaction) (concentrate) + +**Trigger** An attack misses you + +**Requirements** You are trained in Stealth + +--- + +This thin, silvery wire wraps around your armor. When you activate the band, it casts a 2nd-rank [[Invisibility|main:invisibility]] spell on you. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/faerie_dust.md b/pf2e-remaster/wiki/main/faerie_dust.md new file mode 100644 index 0000000..f7be155 --- /dev/null +++ b/pf2e-remaster/wiki/main/faerie_dust.md @@ -0,0 +1,29 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, Mental, [[Sorcerer|main:sorcerer]] +**Cast:** (1 to 3 actions) +**Range:** 30 feet +**Area:** 5-foot burst or more +**Defense:** Will +**Duration:** 1 round + +--- + +You sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the area must attempt a Will save. For each additional action you use when Casting the Spell, increase the burst's radius by 5 feet. + +--- + +**Success** The creature is unaffected. + +**Failure** The creature can't use reactions and takes a -2 status penalty to Perception checks and Will saves. + +**Critical Failure** As failure, and the creature also takes a -1 status penalty to Perception checks and Will saves for 1 minute. + +--- + +**Heightened (+3)** The initial radius increases by 5 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/faithful_steed.md b/pf2e-remaster/wiki/main/faithful_steed.md new file mode 100644 index 0000000..fc1a495 --- /dev/null +++ b/pf2e-remaster/wiki/main/faithful_steed.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Champion|main:champion]] + +--- + +You gain the service of a young animal companion as a mount. See Animal Companions. If you have the holy or unholy trait, your mount gains it as well, as do the mount's Strikes. Typically, the steed is an animal companion with the mount ability (such as a horse). The GM might allow another animal companion option, or allow the creature to have a different appearance that thematically fits your deity. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/faiths_flamekeeper.md b/pf2e-remaster/wiki/main/faiths_flamekeeper.md new file mode 100644 index 0000000..f3cca32 --- /dev/null +++ b/pf2e-remaster/wiki/main/faiths_flamekeeper.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] + +--- + +Your patron contacted you in a moment your willpower was close to sputtering out. Their reassuring presence was like breath and kindling bringing an ember back aflame, their magic giving you the strength to carry on and bring others to your cause. Your patron is likely a divine being like an angel or aeon acting covertly, though the possibility exists they might be a more sinister entity, using you to unknown ends. + +**Spell List** divine + +**Patron Skill** Religion + +**Lesson of Fervor's Grasp** Your patron has taught you that nothing can seize the heart like faith, whether used to inspire or direct. You gain the [[Stoke the Heart|main:stoke_the_heart]] hex cantrip and your familiar learns [[Command|main:command]]. + +**Familiar of Restored Spirit** Your familiar is pleasantly warm and soft, seeming to wash away worries with its mere presence. When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/falchion.md b/pf2e-remaster/wiki/main/falchion.md new file mode 100644 index 0000000..acae947 --- /dev/null +++ b/pf2e-remaster/wiki/main/falchion.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Forceful, Sweep +**Price:** 3 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d10 slashing | 2 | — | — | + +--- + +This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade's end, making it a powerful slashing weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/falling.md b/pf2e-remaster/wiki/main/falling.md new file mode 100644 index 0000000..d45d031 --- /dev/null +++ b/pf2e-remaster/wiki/main/falling.md @@ -0,0 +1,25 @@ +When you fall more than 5 feet, take bludgeoning damage equal to half the distance you fell. If you take any damage, you land [[Prone|main:prone]]. If you fall into water or a soft substance, calculate damage as though the fall were 20 feet shorter, 30 if you intentionally dove in (up to the depth of the substance). + +### Falling on a Creature + +If you land on a creature, that creature must attempt a DC 15 Reflex save. Intentionally aiming yourself to land on a creature after a long fall is almost impossible. + +--- + +**Critical Success** The creature takes no damage. + +**Success** The creature takes bludgeoning damage equal to one-quarter the falling damage you took. + +**Failure** The creature takes bludgeoning damage equal to half the falling damage you took. + +**Critical Failure** The creature takes the same amount of bludgeoning damage you took from the fall. + +### Falling Objects + +A dropped object takes damage just like a falling creature. If the object lands on a creature, that creature can attempt a Reflex save using the same rules as for a creature falling on a creature. Hazards and spells that involve falling objects, such as a rock slide, have their own rules about how they interact with creatures and the damage they deal. + +*Source: Player Core, p. 421.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/falling_stars.md b/pf2e-remaster/wiki/main/falling_stars.md new file mode 100644 index 0000000..1131971 --- /dev/null +++ b/pf2e-remaster/wiki/main/falling_stars.md @@ -0,0 +1,24 @@ +**Spell 9** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 500 feet +**Defense:** basic Reflex + +--- + +**Area** 4 40-foot bursts + +--- + +You reach into the skies and call down an array of falling stars that explode upon colliding with the ground. Choose for the falling stars to be airbursts (sonic), asteroids (fire), comets (cold), or plasma (electricity). The spell gains the trait of the falling star type you chose. The four stars' central 10-foot bursts can't overlap. Each falling star deals 6d10 bludgeoning damage to each creature in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 energy damage of the type you chose to each creature in its 40-foot burst. A creature in any of the areas attempts one basic Reflex save against the spell no matter how many overlapping explosions it's caught in and can take each type of damage only once. + +--- + +**Heightened (+1)** The bludgeoning damage increases by 1d10, and the energy damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/false_vision.md b/pf2e-remaster/wiki/main/false_vision.md new file mode 100644 index 0000000..e851885 --- /dev/null +++ b/pf2e-remaster/wiki/main/false_vision.md @@ -0,0 +1,17 @@ +**Spell 5** +**Traits:** Uncommon, Concentrate, Illusion, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** touch +**Area:** 100-foot burst +**Duration:** until your next daily preparations + +--- + +You create a false image that fools any attempts to scry on an area. Any scrying spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can Sustain the spell each round to change the illusion as you desire, including playing out a complex scene. If the scrying spell is of a higher rank than false vision, the scryer can attempt a Perception check to disbelieve the illusion, though even if they're successful, they can't learn what's truly going on in the area. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/false_vitality.md b/pf2e-remaster/wiki/main/false_vitality.md new file mode 100644 index 0000000..6c2440a --- /dev/null +++ b/pf2e-remaster/wiki/main/false_vitality.md @@ -0,0 +1,19 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Duration:** 8 hours + +--- + +You augment your flesh with the energies typically used to manipulate the undead. You gain 10 temporary Hit Points. + +--- + +**Heightened (+1)** The temporary Hit Points increase by 3. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar.md b/pf2e-remaster/wiki/main/familiar.md new file mode 100644 index 0000000..3ffe410 --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar.md @@ -0,0 +1,20 @@ +**Class Feat 1** +**Traits:** Magus, [[Sorcerer|main:sorcerer]], Thaumaturge, [[Wizard|main:wizard]] + +--- + +**Magus, Sorcerer** An animal serves you and assists your spellcasting. + +**Wizard** You make a pact with a creature that serves you and assists your spellcasting. + +**Thaumaturge** Whether by following occult rituals, piecing together scraps of arcane theory, or some other method, you've called forth a creature that now serves as your constant companion in your studies of the supernatural. + +--- + +You gain a familiar. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_conduit.md b/pf2e-remaster/wiki/main/familiar_conduit.md new file mode 100644 index 0000000..603ea3f --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_conduit.md @@ -0,0 +1,17 @@ +**Archetype Feat 4** (1 action) +**Traits:** Archetype, Concentrate, Spellshape +**Prerequisites:** [[Familiar Master Dedication|main:familiar_master_dedication]]; able to cast spells + +--- + +**Requirements** You have line of effect to your familiar. + +--- + +Under your tutelage, your familiar has grown attuned to the hidden currents of the world and can serve as a conduit for your magic. If the next action you use is to [[Cast a Spell|main:cast_a_spell]] that has a range, the spell uses the familiar as its origin point. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_focus.md b/pf2e-remaster/wiki/main/familiar_focus.md new file mode 100644 index 0000000..ad54416 --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_focus.md @@ -0,0 +1,12 @@ +**Familiar Ability** (2 actions) +**Frequency:** once per day + +--- + +Once per day, your familiar can use 2 actions with the concentrate trait to restore 1 Focus Point to your focus pool, up to your usual maximum. You must have a focus pool to select this. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_mascot.md b/pf2e-remaster/wiki/main/familiar_mascot.md new file mode 100644 index 0000000..f03936d --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_mascot.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Familiar Master Dedication|main:familiar_master_dedication]] + +--- + +When selecting master abilities, you can choose an ally to benefit from any specific master ability. Each master ability can benefit only a single character, and you can select a specific master ability only once unless the ability says otherwise. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_master_dedication.md b/pf2e-remaster/wiki/main/familiar_master_dedication.md new file mode 100644 index 0000000..f0666bf --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_master_dedication.md @@ -0,0 +1,14 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication + +--- + +You have forged a mystical bond with a creature. This might have involved complex rituals and invocations, such as meditating under the moon until something crept out of the forest. Or maybe you just did each other a good turn, such as rescuing the beast from a trap or a foe, and then being rescued in turn. + +Whatever the details, you are now comrades until the end. You gain a familiar. If you already have a familiar, you gain the [[Enhanced Familiar|main:enhanced_familiar]] feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_of_balanced_luck.md b/pf2e-remaster/wiki/main/familiar_of_balanced_luck.md new file mode 100644 index 0000000..8dfac29 --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_of_balanced_luck.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar has a spot on its body that looks like a good luck charm or a bad omen, depending on the angle. When you Cast or Sustain a hex, one creature within 15 feet of your familiar gets your choice of either a +1 status bonus to its AC or a –1 status penalty to its AC until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_of_flowing_script.md b/pf2e-remaster/wiki/main/familiar_of_flowing_script.md new file mode 100644 index 0000000..d530731 --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_of_flowing_script.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar is covered in a pattern that looks similar to letters in an unknown language, one that seems to draw attention even as it eludes understanding. When you Cast or Sustain a hex, the letters begin to rapidly change, causing a distraction. Until the start of your next turn, your familiar can provide flanking for you and your allies as though it were able to attack and had a reach of 5 feet; this is a visual effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_of_freezing_rime.md b/pf2e-remaster/wiki/main/familiar_of_freezing_rime.md new file mode 100644 index 0000000..b01495e --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_of_freezing_rime.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar is cold to the touch, its breath always visible. When you Cast or Sustain a hex, you can cause ice to form in a 5-foot burst centered on a square of your familiar's space. Those squares are difficult terrain until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_of_keen_senses.md b/pf2e-remaster/wiki/main/familiar_of_keen_senses.md new file mode 100644 index 0000000..3a71714 --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_of_keen_senses.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar has glinting eyes, twitching ears, or some other sign of a beast's powerful senses. When you Cast or Sustain a hex, your familiar gains your choice of an imprecise scent, tremorsense, or wavesense, with a range of 60 feet until the start of your next turn, and it can immediately [[Point Out|main:point_out]] as a free action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_of_ongoing_misery.md b/pf2e-remaster/wiki/main/familiar_of_ongoing_misery.md new file mode 100644 index 0000000..60d47a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_of_ongoing_misery.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar seems hostile to all creatures other than you, hissing at them if they get too near. When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging one negative condition of your choice affecting the creature by 1 round. This extension can be applied only once to a given case of a condition. This is a curse effect. This prolongs only conditions with a timed duration (such as "1 round" or "until the end of your next turn") and doesn't prevent conditions from being removed by other means. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_of_restored_spirit.md b/pf2e-remaster/wiki/main/familiar_of_restored_spirit.md new file mode 100644 index 0000000..a8e66d9 --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_of_restored_spirit.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar is pleasantly warm and soft, seeming to wash away worries with its mere presence. When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_of_stalking_night.md b/pf2e-remaster/wiki/main/familiar_of_stalking_night.md new file mode 100644 index 0000000..93489c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_of_stalking_night.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar is dark of fur or feather, and light seems to disappear into it. When you Cast or Sustain a hex, and your familiar is adjacent to an enemy to which it's [[Concealed|main:concealed]], [[Hidden|main:hidden]], or undetected, the enemy becomes [[Frightened 1|main:frightened]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiar_witch.md b/pf2e-remaster/wiki/main/familiar_witch.md new file mode 100644 index 0000000..97b6e90 --- /dev/null +++ b/pf2e-remaster/wiki/main/familiar_witch.md @@ -0,0 +1,19 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] +**Class:** [[Witch|main:witch]] + +--- + +Your patron has sent you a familiar, a mystical creature that teaches you magic and facilitates your spells. This familiar follows the rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than typical familiars. Your familiar gains two additional familiar abilities: one of these is a unique ability based on your patron and is always selected, and the other is an additional familiar ability that can be selected daily as normal. Your familiar gains another extra ability at 6th, 12th, and 18th levels. + +**Spells:** Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting. Your familiar starts off knowing 10 cantrips, five 1st-rank spells, and one additional spell determined by your patron's initial lesson. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to. Each time you gain a level, your patron teaches your familiar two new spells of any rank for which you have spell slots, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells. + +**Learning Spells:** Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a written version of that spell over the course of 1 hour. This can be a scroll of that spell, or you can prepare a written version using the Learn a Spell exploration activity. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar. + +**Undying:** If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiars_face.md b/pf2e-remaster/wiki/main/familiars_face.md new file mode 100644 index 0000000..5f7734a --- /dev/null +++ b/pf2e-remaster/wiki/main/familiars_face.md @@ -0,0 +1,17 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Scrying +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 1 mile +**Targets:** 1 willing creature that's your animal companion or familiar +**Duration:** sustained + +--- + +The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. If you Cast a Spell with the revelation trait that affects your senses, such as [[See the Unseen|main:see_the_unseen]], while this spell is active, you gain the benefit of the spell through the target's senses instead of your own. You can also speak through the target with a voice much like yours, though it takes on some of the timbre and character of the target's growls or squawks. You can use Command an Animal on the target as part of Sustaining this spell. You don't need line of sight or line of effect to your target when you Cast this Spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/familiars_language.md b/pf2e-remaster/wiki/main/familiars_language.md new file mode 100644 index 0000000..d5611e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/familiars_language.md @@ -0,0 +1,17 @@ +**Class Feat 2** +**Traits:** [[Witch|main:witch]] +**Prerequisites:** a familiar + +--- + +You've learned to speak with your familiar and other creatures like it. You can ask questions of, receive answers from, and use the Diplomacy skill with creatures of the same family of animals as your familiar. For example, if your familiar were a cat, you could gain the effects of [[Speak with Animals|main:speak_with_animals]] for any felines (including leopards, lions, and tigers, among others). This ability doesn't make them more friendly than normal. If your familiar ever changes to a different creature, you can't use this ability for 1 week while you absorb your new familiar's language. + +--- + +**Special** This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/famous_portrait_by_a_master.md b/pf2e-remaster/wiki/main/famous_portrait_by_a_master.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/famous_portrait_by_a_master.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fancy_moves.md b/pf2e-remaster/wiki/main/fancy_moves.md new file mode 100644 index 0000000..59a2ffa --- /dev/null +++ b/pf2e-remaster/wiki/main/fancy_moves.md @@ -0,0 +1,13 @@ +**Archetype Skill Feat 4** +**Traits:** Archetype, Skill +**Prerequisites:** [[Gladiator Dedication|main:gladiator_dedication]]; expert in [[Performance|main:performance]] + +--- + +You show off your fighting style to discourage your foes. You can use Performance to [[Demoralize|main:demoralize]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fangs.md b/pf2e-remaster/wiki/main/fangs.md new file mode 100644 index 0000000..a8b4272 --- /dev/null +++ b/pf2e-remaster/wiki/main/fangs.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dhampir|main:dhampir]] + +--- + +Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood. You gain a fangs unarmed attack that deals 1d6 piercing damage. Your fangs are in the brawling group and have the grapple and unarmed traits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fangwire.md b/pf2e-remaster/wiki/main/fangwire.md new file mode 100644 index 0000000..51bc971 --- /dev/null +++ b/pf2e-remaster/wiki/main/fangwire.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, Backstabber, Deadly d8, Finesse, Grapple, [[Kobold|main:kobold]] +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Brawling | 1d4 slashing | 1 | — | — | + +--- + +This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder flicks one handle around a vulnerable spot so that it serves as a catch for the wire, then yanks the other handle back, pulling the wire tight and inflicting painful lacerations. The function and name come from a wire-based trap called a "slow fang." + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fantastic_facade.md b/pf2e-remaster/wiki/main/fantastic_facade.md new file mode 100644 index 0000000..8398de6 --- /dev/null +++ b/pf2e-remaster/wiki/main/fantastic_facade.md @@ -0,0 +1,41 @@ +**Ritual 9** +**Traits:** Rare, Illusion +**Cast:** 1 week +**Cost:** mystical paint, elaborate veils, and powdered minerals worth 20,000 gp total +**Targets:** 1 settlement and its residents +**Duration:** unlimited +**Primary check:** Arcana or Occultism (legendary) +**Secondary casters:** 3 +**Secondary checks:** Deception; Society or Survival; Stealth + +--- + +**Area** up to 1 mile radius circle centered on you. + +--- + +You draw a permanent series of complex illusions over the target settlement, choosing the look, sound, feel, and smell of the structures, terrain, and creatures within at the time the ritual is cast. You can alter the appearance of existing structures and creatures, and you can add illusory structures or creatures. For example, you could cause everything and everyone in the target area to appear green, create an illusory forest with a thick canopy that obscures the settlement from outside view, or make empty ruins seem inhabited and pristine. When you create the facade, you determine which illusory elements remain static (limited to basic natural movement, such as flags blowing in the breeze) and which follow a basic program (for example, a daily parade in the town square, complete with marching band). You're unable to alter the programs after you create the facade. + +You can disguise creatures as you please, with the same effects as a 3rd-rank illusory disguise. If a creature affected by the facade leaves the area, any illusions affecting it fade after 1 day. You decide when casting the ritual whether newcomers are disguised by the illusions, and whether the disguise appears immediately or after a set period, up to 1 week. + +A creature that interacts with the target settlement in a way that would suggest or reveal the illusory nature of the facade, such as by trying to paint a building affected by the facade or climbing an illusory structure, can attempt to disbelieve the illusion. The illusions created by the spell are harmless, so an illusory river of lava wouldn't cause damage, nor could thorns on an illusory rose bush prick someone. + +--- + +**Critical Success** You create the facade as described, and you can alter the programs within your facade by spending 1 day to reprogram them. + +**Success** You create the facade as described. + +**Failure** Your illusions fail and the ritual has no effect. + +**Critical Failure** Your ritual produces unexpected and uncontrolled illusions different from what you had planned, such as unexpected and slowly shifting colors across the buildings, unpleasant smells, and creatures appearing as skeletons. These effects fade after 1 month. + +--- + +**Heightened (10th)** The cost increases to 100,000 gp and the radius can be up to 5 miles + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fantastic_leap.md b/pf2e-remaster/wiki/main/fantastic_leap.md new file mode 100644 index 0000000..4e39525 --- /dev/null +++ b/pf2e-remaster/wiki/main/fantastic_leap.md @@ -0,0 +1,14 @@ +**Class Feat 12** (2 actions) +**Traits:** [[Rogue|main:rogue]] + +--- + +You launch yourself through the air at a foe. Attempt a [[High Jump|main:high_jump]] or [[Long Jump|main:long_jump]]. If you attempt a High Jump, determine the height of your jump as though determining the length of a Long Jump. At the end of your jump, you can make a melee Strike. + +After your Strike, you fall to the ground if you're in the air. If the distance of your fall is no more than the height of your jump, you take no damage and land upright. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fantastic_leaps.md b/pf2e-remaster/wiki/main/fantastic_leaps.md new file mode 100644 index 0000000..92b0200 --- /dev/null +++ b/pf2e-remaster/wiki/main/fantastic_leaps.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Tripkee|main:tripkee]] + +--- + +Your leaps seem to defy gravity as you soar through the air in a single bound. When Leaping, increase the maximum distance you can [[Leap|main:leap]] horizontally by 10 feet, and the maximum distance you can Leap vertically by 5 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/far_lobber.md b/pf2e-remaster/wiki/main/far_lobber.md new file mode 100644 index 0000000..6190eca --- /dev/null +++ b/pf2e-remaster/wiki/main/far_lobber.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You've learned how to throw a longer distance. When you throw an alchemical bomb, it has a range increment of 30 feet instead of the usual 20 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/far_shot.md b/pf2e-remaster/wiki/main/far_shot.md new file mode 100644 index 0000000..6015296 --- /dev/null +++ b/pf2e-remaster/wiki/main/far_shot.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Ranger|main:ranger]] + +--- + +Your experience in the field has taught you how to focus your aim at a distance, increasing your accuracy. Double your weapons' range increments. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/far_throw.md b/pf2e-remaster/wiki/main/far_throw.md new file mode 100644 index 0000000..7895ea5 --- /dev/null +++ b/pf2e-remaster/wiki/main/far_throw.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Rogue|main:rogue]] + +--- + +When you Strike with a thrown weapon, you take only a –1 penalty for each additional range increment between you and the target, rather than a –2 penalty. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/farmhand.md b/pf2e-remaster/wiki/main/farmhand.md new file mode 100644 index 0000000..ba540ef --- /dev/null +++ b/pf2e-remaster/wiki/main/farmhand.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Wisdom, free +**Trained skills:** [[Athletics|main:athletics]], Farming Lore ([[Lore|main:lore]]) + +--- + +With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you could have lost the family tying you to the land, or you might have simply tired of the drudgery, but at some point, you became an adventurer. + +Choose two attribute boosts. One must be to **Constitution** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Athletics skill and the Farming Lore skill. You gain the [[Assurance|main:assurance]] skill feat with Athletics. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fascinated.md b/pf2e-remaster/wiki/main/fascinated.md new file mode 100644 index 0000000..5058938 --- /dev/null +++ b/pf2e-remaster/wiki/main/fascinated.md @@ -0,0 +1,12 @@ +Something holds your attention and distracts you from everything else. + +- You take a -2 status penalty to Perception and skill checks. +- You can't use concentrate actions unless they, or what they aim at, concern the subject of your fascination, as the GM decides. You might Seek or Recall Knowledge about it, but probably not cast a spell at another creature. + +**Ends:** when a creature uses a hostile action against you or any of your allies. + +*Source: Player Core, p. 443.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fascinating_performance.md b/pf2e-remaster/wiki/main/fascinating_performance.md new file mode 100644 index 0000000..90325cd --- /dev/null +++ b/pf2e-remaster/wiki/main/fascinating_performance.md @@ -0,0 +1,15 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Performance|main:performance]] + +--- + +When you [[Perform|main:perform]], compare your result to the Will DC of one observer. If you succeed, the target is [[Fascinated|main:fascinated]] by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you're trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. + +If you're an expert in Performance, you can fascinate up to four observers; if you're a master, you can fascinate up to 10 observers; and if you're legendary, you can fascinate any number of observers at the same time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fast_channel.md b/pf2e-remaster/wiki/main/fast_channel.md new file mode 100644 index 0000000..df9381d --- /dev/null +++ b/pf2e-remaster/wiki/main/fast_channel.md @@ -0,0 +1,15 @@ +**Class Feat 14** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** harmful font or healing font + +--- + +Divine power is always at your fingertips, swiftly responding to your call. When you cast [[Harm|main:harm]] or [[Heal|main:heal]] by spending 2 actions, you can get the effects of the 3-action version instead of the 2-action version. + +You can do this with *harm* if you have harmful font or *heal* if you have healing font (or both if you have Versatile Font). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fast_movement.md b/pf2e-remaster/wiki/main/fast_movement.md new file mode 100644 index 0000000..3ad64b4 --- /dev/null +++ b/pf2e-remaster/wiki/main/fast_movement.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Increase one of your familiar's Speeds from 25 to 40 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fast_recovery.md b/pf2e-remaster/wiki/main/fast_recovery.md new file mode 100644 index 0000000..33b9afe --- /dev/null +++ b/pf2e-remaster/wiki/main/fast_recovery.md @@ -0,0 +1,13 @@ +**General Feat 1** +**Traits:** General +**Prerequisites:** Constitution +2 + +--- + +Your body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fatal_aria.md b/pf2e-remaster/wiki/main/fatal_aria.md new file mode 100644 index 0000000..94b0286 --- /dev/null +++ b/pf2e-remaster/wiki/main/fatal_aria.md @@ -0,0 +1,21 @@ +**Focus 10** +**Traits:** Uncommon, [[Bard|main:bard]], Composition, Concentrate, Death, Emotion, Focus, Mental +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature + +--- + +You perform music so perfect that the target may die of joy or sorrow. Once targeted, the creature becomes temporarily immune for 1 minute. The effect of the spell depends on the target's level and current Hit Points. + +**16th or Lower** The target dies instantly. + +**17th** If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points and becomes [[Dying 1|main:dying]]. + +**18th or Higher** The target takes 50 untyped damage. If this brings it to 0 Hit Points, it dies instantly. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fatal_aria_feat.md b/pf2e-remaster/wiki/main/fatal_aria_feat.md new file mode 100644 index 0000000..9810c28 --- /dev/null +++ b/pf2e-remaster/wiki/main/fatal_aria_feat.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Bard|main:bard]] + +--- + +Your songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot. You learn the [[Fatal Aria|main:fatal_aria]] composition spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fatal_shot.md b/pf2e-remaster/wiki/main/fatal_shot.md new file mode 100644 index 0000000..a46745a --- /dev/null +++ b/pf2e-remaster/wiki/main/fatal_shot.md @@ -0,0 +1,18 @@ +**Archetype Feat 18** (3 actions) +**Traits:** Archetype, Magical +**Prerequisites:** [[Eldritch Archer Dedication|main:eldritch_archer_dedication]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You modify an arrow or bolt to bring death to your target in a single potent hit. Make a bow or crossbow Strike. On a hit, you deal an additional 10d10 precision damage. On a critical hit, the target must also succeed at a Fortitude saving throw against the higher of your class DC or spell DC or be immediately slain; this save has the death and incapacitation traits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fatigued.md b/pf2e-remaster/wiki/main/fatigued.md new file mode 100644 index 0000000..5783952 --- /dev/null +++ b/pf2e-remaster/wiki/main/fatigued.md @@ -0,0 +1,12 @@ +You are tired and short on energy. + +- You take a -1 status penalty to AC and saving throws. +- You can't use exploration activities performed while traveling. + +**Ends:** after a full night's rest. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/favored_prey.md b/pf2e-remaster/wiki/main/favored_prey.md new file mode 100644 index 0000000..3bf0ee7 --- /dev/null +++ b/pf2e-remaster/wiki/main/favored_prey.md @@ -0,0 +1,14 @@ +**Class Feat 4** +**Traits:** [[Ranger|main:ranger]] + +--- + +You have studied a specific type of wild creature and can hunt it more easily. When you gain this feat, choose animals, beasts, dragons, or both fungi and plants as your favored prey. When you roll initiative and can see an enemy that belongs to the chosen category, you can Hunt Prey as a free action, designating that enemy. + +You can use this free action even if you haven't identified the creature yet with Recall Knowledge. The benefit doesn't apply against favored enemies disguised as other creatures, and the GM determines whether it applies against a creature disguised as a favored prey. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/favored_terrain.md b/pf2e-remaster/wiki/main/favored_terrain.md new file mode 100644 index 0000000..140fe0c --- /dev/null +++ b/pf2e-remaster/wiki/main/favored_terrain.md @@ -0,0 +1,20 @@ +**Class Feat 2** +**Traits:** [[Ranger|main:ranger]] + +--- + +You have studied a specific terrain to overcome its challenges. Choose aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored terrain. When in that terrain, you can ignore the effects of non-magical difficult terrain. If you have the unimpeded journey class feature, you gain a second benefit while in your favored terrain, depending on your choice: + +- **Aquatic** You gain a swim Speed equal to your Speed. If you already had a swim Speed, you instead gain a +10-foot status bonus to your swim Speed. +- **Arctic** You need to eat and drink only one-tenth as much as usual, you aren't affected by severe or extreme cold, and you can walk across ice and snow at full Speed without needing to [[Balance|main:balance]]. +- **Desert** You need to eat and drink only one-tenth as much as usual, you aren't affected by severe or extreme heat, and you can walk along sand at full Speed without needing to Balance. +- **Forest, Mountain, or Underground** You gain a climb Speed equal to your Speed. If you already had a climb Speed, you instead gain a +10-foot status bonus to your climb Speed. +- **Plains** You gain a +10-foot status bonus to your land Speed. +- **Sky** You gain a +10-foot status bonus to your fly Speed, if you have one. +- **Swamp** You can move across bogs at full Speed, even if they are deep enough to be greater difficult terrain or to normally require you to Swim. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fear.md b/pf2e-remaster/wiki/main/fear.md new file mode 100644 index 0000000..e0ee77f --- /dev/null +++ b/pf2e-remaster/wiki/main/fear.md @@ -0,0 +1,32 @@ +**Spell 1** +**Traits:** Concentrate, Emotion, Fear, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You plant fear in the target; it must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Frightened 1|main:frightened]]. + +**Failure** The target is [[Frightened 2|main:frightened]]. + +**Critical Failure** The target is [[Frightened 3|main:frightened]] and [[Fleeing|main:fleeing]] for 1 round. + +--- + +**Heightened (3rd)** You can target up to five creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fear_gem.md b/pf2e-remaster/wiki/main/fear_gem.md new file mode 100644 index 0000000..e49e749 --- /dev/null +++ b/pf2e-remaster/wiki/main/fear_gem.md @@ -0,0 +1,21 @@ +**Item 4** +**Traits:** Consumable, Emotion, Fear, Magical, Mental, Talisman +**Price:** 20 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (2 actions) (concentrate) + +--- + +Dark smoke seems to writhe within this obsidian gem. When you activate the gem, make a melee Strike. If you hit and deal damage, the target is [[Frightened 1|main:frightened]], or [[Frightened 2|main:frightened]] on a critical hit. + +If you have the [[Intimidating Strike|main:intimidating_strike]] feat, increase the frightened condition value caused by the Strike to [[Frightened 2|main:frightened]], or [[Frightened 3|main:frightened]] on a critical hit. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fearflower_nectar.md b/pf2e-remaster/wiki/main/fearflower_nectar.md new file mode 100644 index 0000000..2de90d4 --- /dev/null +++ b/pf2e-remaster/wiki/main/fearflower_nectar.md @@ -0,0 +1,29 @@ +**Item 4** +**Traits:** Alchemical, Consumable, Injury, Poison +**Price:** 16 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +The nectar of a night-blooming desert flower attacks a victim's central nervous system and causes feelings of panic. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 21 Fortitude + +**Maximum Duration** 6 rounds + +**Stage 1** 1d6 poison damage and [[Frightened 1|main:frightened]] (1 round) + +**Stage 2** 1d6 poison damage and [[Frightened 2|main:frightened]] (1 round) + +**Stage 3** 1d6 poison damage and [[Frightened 3|main:frightened]] (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fearsome.md b/pf2e-remaster/wiki/main/fearsome.md new file mode 100644 index 0000000..50a75bd --- /dev/null +++ b/pf2e-remaster/wiki/main/fearsome.md @@ -0,0 +1,15 @@ +**Item 5** +**Traits:** Emotion, Fear, Magical, Mental +**Price:** 160 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +When you critically hit with this weapon, the target becomes [[Frightened 1|main:frightened]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fearsome_brute.md b/pf2e-remaster/wiki/main/fearsome_brute.md new file mode 100644 index 0000000..51144fe --- /dev/null +++ b/pf2e-remaster/wiki/main/fearsome_brute.md @@ -0,0 +1,14 @@ +**Class Feat 10** +**Traits:** [[Fighter|main:fighter]] + +--- + +Fear makes your foes weak and more vulnerable to your attacks. You gain a circumstance bonus to damage rolls for Strikes against [[Frightened|main:frightened]] creatures. The bonus is equal to double the target's frightened value. + +If you're a master in Intimidation, increase the bonus to triple the target's frightened value. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fearsome_greater.md b/pf2e-remaster/wiki/main/fearsome_greater.md new file mode 100644 index 0000000..9b432e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/fearsome_greater.md @@ -0,0 +1,15 @@ +**Item 12** +**Traits:** Emotion, Fear, Magical, Mental +**Price:** 2000 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +When you critically hit with this weapon, the target becomes [[Frightened 2|main:frightened]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/feather_step.md b/pf2e-remaster/wiki/main/feather_step.md new file mode 100644 index 0000000..04a6b46 --- /dev/null +++ b/pf2e-remaster/wiki/main/feather_step.md @@ -0,0 +1,13 @@ +**General Feat 1** +**Traits:** General +**Prerequisites:** Dexterity +2 + +--- + +You step carefully and quickly. You can Step into difficult terrain. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/feather_step_stone.md b/pf2e-remaster/wiki/main/feather_step_stone.md new file mode 100644 index 0000000..498ad1f --- /dev/null +++ b/pf2e-remaster/wiki/main/feather_step_stone.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Consumable, Magical, Talisman +**Price:** 8 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You Stride or Step + +**Requirements** You are trained in Acrobatics + +--- + +This stone, usually shaped as a cabochon, is a small chunk of amber with a bit of feather or a flying insect caught within it. When you activate the stone, you ignore the effects of any difficult terrain and greater difficult terrain you move through until the end of your turn. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/feet_to_fins.md b/pf2e-remaster/wiki/main/feet_to_fins.md new file mode 100644 index 0000000..d8f033f --- /dev/null +++ b/pf2e-remaster/wiki/main/feet_to_fins.md @@ -0,0 +1,21 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Morph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature +**Duration:** 10 minutes + +--- + +The target's feet transform into fins, improving mobility in the water but reducing it on land. The target gains a swim Speed equal to its normal land Speed, but its land Speed becomes 5 feet. + +--- + +**Heightened (6th)** The spell lasts until your next daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/feint.md b/pf2e-remaster/wiki/main/feint.md new file mode 100644 index 0000000..c4c753f --- /dev/null +++ b/pf2e-remaster/wiki/main/feint.md @@ -0,0 +1,24 @@ +**Action** (1 action) +**Traits:** Mental + +--- + +**Requirements** You are within melee reach of the target you attempt to Feint. + +--- + +With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against your target's Perception DC. + +--- + +**Critical Success** You throw your enemy's defenses against you entirely off. The target is [[Off-Guard|main:off-guard]] against melee attacks that you attempt against it until the end of your next turn. + +**Success** Your foe is fooled, but only momentarily. The target is off-guard against the next melee attack that you attempt against it before the end of your current turn. + +**Critical Failure** Your feint backfires. You are off-guard against melee attacks the target attempts against you until the end of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/felicitous_riposte.md b/pf2e-remaster/wiki/main/felicitous_riposte.md new file mode 100644 index 0000000..3e49cc4 --- /dev/null +++ b/pf2e-remaster/wiki/main/felicitous_riposte.md @@ -0,0 +1,14 @@ +**Class Feat 16** +**Traits:** Fortune, [[Swashbuckler|main:swashbuckler]] + +--- + +You take advantage of your foe's openings with uncanny odds. + +When you make an [[Opportune Riposte|main:opportune_riposte_class_feature]], roll twice on the attack roll and take the better result. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fell_rider.md b/pf2e-remaster/wiki/main/fell_rider.md new file mode 100644 index 0000000..614ea4f --- /dev/null +++ b/pf2e-remaster/wiki/main/fell_rider.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Hobgoblin|main:hobgoblin]] +**Prerequisites:** animal companion + +--- + +You have trained with your animal companion to become a terrifying juggernaut on the battlefield. Your animal companion becomes trained in Intimidation. If your animal companion uses Support while serving as your mount, it grants you the effects of the [[Aid|main:aid]] reaction on your first Intimidation check to [[Demoralize|main:demoralize]] on the same turn, even though it can't take reactions. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/felling_shot.md b/pf2e-remaster/wiki/main/felling_shot.md new file mode 100644 index 0000000..2148f69 --- /dev/null +++ b/pf2e-remaster/wiki/main/felling_shot.md @@ -0,0 +1,20 @@ +**Class Feat 12** (2 actions) +**Traits:** [[Rogue|main:rogue]] + +--- + +Your ranged attacks can shoot an unprepared foe right out of the air. Make a ranged Strike against an [[Off-Guard|main:off-guard]] creature. If the Strike is a success and deals damage, the target must attempt a Reflex save against your class DC. + +--- + +**Success** The target is unaffected. + +**Failure** The target falls up to 120 feet. If it hits the ground, it takes no damage from the fall. + +**Critical Failure** As failure, and the target can't fly, jump, levitate, or otherwise leave the ground until the end of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/felling_strike.md b/pf2e-remaster/wiki/main/felling_strike.md new file mode 100644 index 0000000..c63cd10 --- /dev/null +++ b/pf2e-remaster/wiki/main/felling_strike.md @@ -0,0 +1,14 @@ +**Class Feat 8** (2 actions) +**Traits:** [[Fighter|main:fighter]] + +--- + +Your attack can ground an airborne foe. Make a Strike. If it hits and deals damage to a flying target, the target falls up to 120 feet. The fall is gradual enough that if it causes the target to hit the ground, the target takes no damage from the fall. + +If the attack is a critical hit, the target can't Fly, [[Leap|main:leap]], levitate, or otherwise leave the ground until the end of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fencer.md b/pf2e-remaster/wiki/main/fencer.md new file mode 100644 index 0000000..858df83 --- /dev/null +++ b/pf2e-remaster/wiki/main/fencer.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You move carefully, feinting and creating false openings to lead your foes into inopportune attacks. You are trained in Deception. When you [[Create a Diversion|main:create_a_diversion]] or [[Feint|main:feint]], the action gains the bravado trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/feral_child.md b/pf2e-remaster/wiki/main/feral_child.md new file mode 100644 index 0000000..ba23ce3 --- /dev/null +++ b/pf2e-remaster/wiki/main/feral_child.md @@ -0,0 +1,18 @@ +**Background** +**Traits:** Rare +**Attribute boosts:** Constitution or Dexterity or Strength +**Trained skills:** [[Nature|main:nature]], [[Survival|main:survival]] + +--- + +You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and gained certain abilities from them, though this limited your well-roundedness in mental pursuits. + +Choose one ability boost. It must be **Strength**, **Dexterity**, or **Constitution**. + +You are trained in Nature and Survival. You gain low-light vision (or darkvision if you already had low-light vision), imprecise scent with a range of 30 feet, and the [[Forager|main:forager]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ferocious_beasts.md b/pf2e-remaster/wiki/main/ferocious_beasts.md new file mode 100644 index 0000000..7427223 --- /dev/null +++ b/pf2e-remaster/wiki/main/ferocious_beasts.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Orc|main:orc]] +**Prerequisites:** animal companion, Pet, or Bonded Animal; [[Orc Ferocity|main:orc_ferocity]] + +--- + +Since ancient times, the mightiest orc beast tamers would draw out the true fighting spirit of their companion beasts by feeding the creatures a draft incorporating the orc's own blood. All animal companions, pets, familiars, and bonded animals you have gain the [[Orc Ferocity|main:orc_ferocity]] feat, and gain one reaction per round they can use only for Orc Ferocity. If you have the [[Undying Ferocity|main:undying_ferocity]] ancestry feat, all animal companions, pets, familiars, and bonded animals you have also gain the benefits of that feat when using the Orc Ferocity reaction. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ferocious_shape.md b/pf2e-remaster/wiki/main/ferocious_shape.md new file mode 100644 index 0000000..11b4d0b --- /dev/null +++ b/pf2e-remaster/wiki/main/ferocious_shape.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Untamed Form|main:untamed_form_feat]] + +--- + +You've mastered the shape of dinosaurs. Add the shapes listed in [[Dinosaur Form|main:dinosaur_form]] to your untamed form list. Whenever you use [[Untamed Form|main:untamed_form]] to take a shape that grants you a specific Athletics modifier, you gain a +1 status bonus to your Athletics checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fey_caller.md b/pf2e-remaster/wiki/main/fey_caller.md new file mode 100644 index 0000000..57dd1df --- /dev/null +++ b/pf2e-remaster/wiki/main/fey_caller.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Druid|main:druid]] + +--- + +You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery. Add [[Illusory Disguise|main:illusory_disguise]], [[Illusory Object|main:illusory_object]], and [[Illusory Scene|main:illusory_scene]] to your spell list, which you cast as primal spells. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fey_disappearance.md b/pf2e-remaster/wiki/main/fey_disappearance.md new file mode 100644 index 0000000..c98f255 --- /dev/null +++ b/pf2e-remaster/wiki/main/fey_disappearance.md @@ -0,0 +1,18 @@ +**Focus 3** +**Traits:** Uncommon, Focus, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (1 action) +**Duration:** until the end of your next turn + +--- + +You become [[Invisible|main:invisible]] and ignore natural difficult terrain (such as underbrush). Any hostile action you use ends this invisibility, but you still ignore natural difficult terrain. + +--- + +**Heightened (5th)** If you use a hostile action, the invisibility doesn't end. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fey_fellowship.md b/pf2e-remaster/wiki/main/fey_fellowship.md new file mode 100644 index 0000000..eaffda5 --- /dev/null +++ b/pf2e-remaster/wiki/main/fey_fellowship.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Gnome|main:gnome]] + +--- + +Your enhanced fey connection (either through your blood or via prolonged contact with their kind) affords you a warmer reception from creatures of the realm of the fey as well as tools to foil their tricks or withstand their magic. You gain a +2 circumstance bonus to both Perception checks and saving throws against fey. + +In addition, whenever you meet a fey creature in a social situation, you can immediately attempt a Diplomacy check to [[Make an Impression|main:make_an_impression]] on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fey_glamour.md b/pf2e-remaster/wiki/main/fey_glamour.md new file mode 100644 index 0000000..7c37aca --- /dev/null +++ b/pf2e-remaster/wiki/main/fey_glamour.md @@ -0,0 +1,17 @@ +**Focus 5** +**Traits:** Uncommon, Concentrate, Focus, Illusion, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 30-foot burst or Target +**Targets:** up to 10 creatures +**Duration:** 10 minutes + +--- + +You call upon fey glamours to cloak an area or the targets in illusion. This has the effect of either [[Illusory Scene|main:illusory_scene]] on the area or [[Illusory Disguise|main:illusory_disguise]] on the creatures, as if heightened to a rank 1 rank lower than *fey glamour*, using *fey glamour*'s range and duration. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fey_touched_gnome.md b/pf2e-remaster/wiki/main/fey_touched_gnome.md new file mode 100644 index 0000000..2b50810 --- /dev/null +++ b/pf2e-remaster/wiki/main/fey_touched_gnome.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Gnome|main:gnome]] + +--- + +The blood of the fey flows through your veins, saturating you with their magic and making you truly one of them. You gain the fey trait, in addition to the gnome and humanoid traits. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. You can change this cantrip to a different one from the same list once per day by meditating to realign yourself with the realm of the fey; this is a 10-minute activity that has the concentrate trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/feybound.md b/pf2e-remaster/wiki/main/feybound.md new file mode 100644 index 0000000..ea40fc9 --- /dev/null +++ b/pf2e-remaster/wiki/main/feybound.md @@ -0,0 +1,18 @@ +**Background** +**Traits:** Rare +**Attribute boosts:** Charisma or Dexterity, free +**Trained skills:** Fey Lore ([[Lore|main:lore]]) + +--- + +You have spent time in a realm of the fey and aren't entirely the same person you were before. Perhaps you made a purchase at the legendary Witchmarket or partook deeply of fey food and wine. Whatever the case, willingly or inadvertently, you made a bargain with the fey, the benefits of which come at a price. + +Choose two attribute boosts. One must be to **Dexterity** or **Charisma**, and one is a free attribute boost. + +You are trained in Fey Lore and gain the [[Fey's Fortune|main:feys_fortune]] free action. You must follow some rule or limitation as part of your pact with the fey. If you violate the rule, you lose Fey's Fortune until you receive the effects of a successful [[Atone|main:atone]] ritual using the Nature skill. The exact limitation is up to you and the GM, but the most common requirement is that you must fulfill a single request from any fey who knows your name. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/feys_fortune.md b/pf2e-remaster/wiki/main/feys_fortune.md new file mode 100644 index 0000000..698012a --- /dev/null +++ b/pf2e-remaster/wiki/main/feys_fortune.md @@ -0,0 +1,19 @@ +**Action** (free action) +**Traits:** Concentrate, Fortune +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** You attempt a skill check and haven't yet rolled + +--- + +**Effect** Roll the skill check twice and use the better result + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/field_discovery.md b/pf2e-remaster/wiki/main/field_discovery.md new file mode 100644 index 0000000..cb4f952 --- /dev/null +++ b/pf2e-remaster/wiki/main/field_discovery.md @@ -0,0 +1,13 @@ +**Class Feature 5** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +You learn a discovery listed in your research field. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/field_discovery_bomber.md b/pf2e-remaster/wiki/main/field_discovery_bomber.md new file mode 100644 index 0000000..408f254 --- /dev/null +++ b/pf2e-remaster/wiki/main/field_discovery_bomber.md @@ -0,0 +1,12 @@ +**Class Feature 5** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You have calculated all the angles to maximize a bomb's splash. When you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 1) instead of the normal amount. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/field_discovery_chirurgeon.md b/pf2e-remaster/wiki/main/field_discovery_chirurgeon.md new file mode 100644 index 0000000..e15cce8 --- /dev/null +++ b/pf2e-remaster/wiki/main/field_discovery_chirurgeon.md @@ -0,0 +1,12 @@ +**Class Feature 5** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +Your medicinal elixirs are quite fortifying. When a creature drinks an infused elixir with the healing trait that you have created, that creature gains a number of temporary Hit Points equal to your Intelligence modifier (minimum 0); these temporary Hit Points last for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/field_discovery_mutagenist.md b/pf2e-remaster/wiki/main/field_discovery_mutagenist.md new file mode 100644 index 0000000..75a09e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/field_discovery_mutagenist.md @@ -0,0 +1,12 @@ +**Class Feature 5** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +The mutagens flowing through your blood have altered your body chemistry. When you roll a Fortitude save while affected by a mutagen and dislike the result, you can end the effect of the mutagen to reroll the save. This is a fortune effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/field_discovery_toxicologist.md b/pf2e-remaster/wiki/main/field_discovery_toxicologist.md new file mode 100644 index 0000000..cd66ec3 --- /dev/null +++ b/pf2e-remaster/wiki/main/field_discovery_toxicologist.md @@ -0,0 +1,12 @@ +**Class Feature 5** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You have handled enough poisons to become inured to their effects. You gain poison resistance equal to half your level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/field_medic.md b/pf2e-remaster/wiki/main/field_medic.md new file mode 100644 index 0000000..ba28614 --- /dev/null +++ b/pf2e-remaster/wiki/main/field_medic.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Wisdom, free +**Trained skills:** [[Medicine|main:medicine]], Warfare Lore ([[Lore|main:lore]]) + +--- + +In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war. + +Choose two attribute boosts. One must be to **Constitution** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Medicine skill and the Warfare Lore skill. You gain the [[Battle Medicine|main:battle_medicine]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/field_of_life.md b/pf2e-remaster/wiki/main/field_of_life.md new file mode 100644 index 0000000..921b57a --- /dev/null +++ b/pf2e-remaster/wiki/main/field_of_life.md @@ -0,0 +1,23 @@ +**Spell 6** +**Traits:** Concentrate, Healing, Manipulate, Vitality +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 20-foot burst +**Duration:** sustained up to 1 minute + +--- + +A field of life energy fills the area, exuding warmth and rejuvenating those within. Each living creature that starts its turn in the area regains 1d8 Hit Points, and any undead creature that starts its turn in the area takes 1d8 vitality damage. + +--- + +**Heightened (8th)** The healing and damage increase to 1d10. + +**Heightened (9th)** The healing and damage increase to 1d12. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fiendish_magic.md b/pf2e-remaster/wiki/main/fiendish_magic.md new file mode 100644 index 0000000..3ef6638 --- /dev/null +++ b/pf2e-remaster/wiki/main/fiendish_magic.md @@ -0,0 +1,15 @@ +**Ancestry Feat 9** +**Traits:** [[Nephilim|main:nephilim]] +**Prerequisites:** Grimspawn, Pitborn, Hellspawn, or another lineage feat associated with fiends + +--- + +You possess fiendish magic. Choose two of the following spells: [[Disguise Magic|main:disguise_magic]], [[False Vitality|main:false_vitality]], [[Invisibility|main:invisibility]], [[See the Unseen|main:see_the_unseen]], [[Shatter|main:shatter]], or [[Paranoia|main:paranoia]]. You can use each of the chosen spells once per day as 2nd-rank divine innate spells. + +Grimspawn typically take *false vitality* and *see the unseen*, pitborn typically take *paranoia* and *shatter*, and hellspawn typically take *invisibility* and *disguise magic*. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fiery_body.md b/pf2e-remaster/wiki/main/fiery_body.md new file mode 100644 index 0000000..66dc2d9 --- /dev/null +++ b/pf2e-remaster/wiki/main/fiery_body.md @@ -0,0 +1,23 @@ +**Spell 7** +**Traits:** Concentrate, Fire, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. + +Your unarmed attacks deal an additional 1d4 fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). You can cast [[Ignition|main:ignition]] as an innate spell; the casting is reduced from 2 actions to 1. + +In fire form, you have a fly Speed of 40 feet and don't need to breathe. + +--- + +**Heightened (9th)** Creatures touching you take 4d6 fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage, and you have a fly Speed of 60 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fifth_doctrine.md b/pf2e-remaster/wiki/main/fifth_doctrine.md new file mode 100644 index 0000000..1f34bec --- /dev/null +++ b/pf2e-remaster/wiki/main/fifth_doctrine.md @@ -0,0 +1,16 @@ +**Class Feature 15** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +You gain the fifth benefit of your doctrine: + +- [[Cloistered Cleric|main:fifth_doctrine_cloistered_cleric]] +- [[Warpriest|main:fifth_doctrine_warpriest]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fifth_doctrine_cloistered_cleric.md b/pf2e-remaster/wiki/main/fifth_doctrine_cloistered_cleric.md new file mode 100644 index 0000000..6774d3e --- /dev/null +++ b/pf2e-remaster/wiki/main/fifth_doctrine_cloistered_cleric.md @@ -0,0 +1,12 @@ +**Class Feature 15** +**Traits:** [[Cleric|main:cleric]] + +--- + +Your proficiency ranks for the spell attack modifier and spell DC statistics increase to master. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fifth_doctrine_warpriest.md b/pf2e-remaster/wiki/main/fifth_doctrine_warpriest.md new file mode 100644 index 0000000..8ff66a1 --- /dev/null +++ b/pf2e-remaster/wiki/main/fifth_doctrine_warpriest.md @@ -0,0 +1,12 @@ +**Class Feature 15** +**Traits:** [[Cleric|main:cleric]] + +--- + +Your proficiency rank for Fortitude saves increases to master. When you roll a success at a Fortitude save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fighter.md b/pf2e-remaster/wiki/main/fighter.md new file mode 100644 index 0000000..46041c0 --- /dev/null +++ b/pf2e-remaster/wiki/main/fighter.md @@ -0,0 +1,56 @@ +*Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.* + +**Key attribute:** Dexterity or Strength +**Hit Points:** 10 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** expert +- **Saving throws:** expert in Fortitude, expert in Reflex, trained in Will +- **Skills:** trained in [[Acrobatics|main:acrobatics]] or [[Athletics|main:athletics]]; trained in a number of additional skills equal to 3 plus your Intelligence modifier +- **Attacks:** expert in simple weapons, expert in martial weapons, trained in advanced weapons, expert in unarmed attacks +- **Defenses:** trained in unarmored defense, trained in light armor, trained in medium armor, trained in heavy armor +- **Class DC:** trained in fighter class DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Reactive Strike|main:reactive_strike_class_feature]], [[Shield Block|main:shield_block_class_feature]] +- **Level 3:** [[Bravery|main:bravery]] +- **Level 5:** [[Fighter Weapon Mastery|main:fighter_weapon_mastery]] +- **Level 7:** [[Battlefield Surveyor|main:battlefield_surveyor]], Weapon Specialization +- **Level 9:** [[Battle Hardened|main:battle_hardened]], [[Combat Flexibility|main:combat_flexibility]] +- **Level 11:** [[Armor Expertise|main:armor_expertise]], [[Fighter Expertise|main:fighter_expertise]] +- **Level 13:** [[Weapon Legend|main:weapon_legend]] +- **Level 15:** [[Greater Weapon Specialization|main:greater_weapon_specialization]], [[Improved Flexibility|main:improved_flexibility]], [[Tempered Reflexes|main:tempered_reflexes]] +- **Level 17:** [[Armor Mastery|main:armor_mastery]] +- **Level 19:** [[Versatile Legend|main:versatile_legend]] + +## Fighter feats + +Also in [[Fighter Feats|category:fighter_feats]]. + +- **Level 1:** [[Combat Assessment|main:combat_assessment]], [[Double Slice|main:double_slice]], [[Exacting Strike|main:exacting_strike]], [[Point Blank Stance|main:point_blank_stance]], [[Reactive Shield|main:reactive_shield]], [[Snagging Strike|main:snagging_strike]], [[Sudden Charge|main:sudden_charge]], [[Vicious Swing|main:vicious_swing]] +- **Level 2:** [[Aggressive Block|main:aggressive_block]], [[Assisting Shot|main:assisting_shot]], [[Blade Brake|main:blade_brake]], [[Brutish Shove|main:brutish_shove]], [[Combat Grab|main:combat_grab]], [[Dueling Parry|main:dueling_parry]], [[Intimidating Strike|main:intimidating_strike]], [[Lightning Swap|main:lightning_swap]], [[Lunge|main:lunge]], [[Rebounding Toss|main:rebounding_toss]], [[Sleek Reposition|main:sleek_reposition]] +- **Level 4:** [[Barreling Charge|main:barreling_charge]], [[Double Shot|main:double_shot]], [[Dual-Handed Assault|main:dual_handed_assault]], [[Parting Shot|main:parting_shot]], [[Powerful Shove|main:powerful_shove]], [[Quick Reversal|main:quick_reversal]], [[Shielded Stride|main:shielded_stride]], [[Slam Down|main:slam_down]], [[Swipe|main:swipe]], [[Twin Parry|main:twin_parry]] +- **Level 6:** [[Advanced Weapon Training|main:advanced_weapon_training]], [[Advantageous Assault|main:advantageous_assault]], [[Dazing Blow|main:dazing_blow]], [[Disarming Stance|main:disarming_stance]], [[Furious Focus|main:furious_focus]], [[Guardian's Deflection (Fighter)|main:guardians_deflection_fighter]], [[Reflexive Shield|main:reflexive_shield]], [[Revealing Stab|main:revealing_stab]], [[Ricochet Stance (Fighter)|main:ricochet_stance_fighter]], [[Shatter Defenses|main:shatter_defenses]], [[Shield Warden|main:shield_warden]], [[Triple Shot|main:triple_shot]] +- **Level 8:** [[Blind-Fight|main:blind_fight]], [[Disorienting Opening|main:disorienting_opening]], [[Dueling Riposte|main:dueling_riposte]], [[Felling Strike|main:felling_strike]], [[Incredible Aim|main:incredible_aim]], [[Mobile Shot Stance|main:mobile_shot_stance]], [[Positioning Assault|main:positioning_assault]], [[Quick Shield Block|main:quick_shield_block]], [[Resounding Bravery|main:resounding_bravery]], [[Sudden Leap|main:sudden_leap]] +- **Level 10:** [[Agile Grace|main:agile_grace]], [[Certain Strike|main:certain_strike]], [[Crashing Slam|main:crashing_slam]], [[Cut From the Air|main:cut_from_the_air]], [[Debilitating Shot|main:debilitating_shot]], [[Disarming Twist|main:disarming_twist]], [[Disruptive Stance|main:disruptive_stance]], [[Fearsome Brute|main:fearsome_brute]], [[Flinging Charge|main:flinging_charge]], [[Mirror Shield|main:mirror_shield]], [[Overpowering Charge|main:overpowering_charge]], [[Tactical Reflexes|main:tactical_reflexes]], [[Twin Riposte|main:twin_riposte]] +- **Level 12:** [[Brutal Finish|main:brutal_finish]], [[Dashing Strike|main:dashing_strike]], [[Dueling Dance (Fighter)|main:dueling_dance_fighter]], [[Flinging Shove|main:flinging_shove]], [[Improved Dueling Riposte|main:improved_dueling_riposte]], [[Incredible Ricochet|main:incredible_ricochet]], [[Lunging Stance|main:lunging_stance]], [[Paragon's Guard|main:paragons_guard]] +- **Level 14:** [[Desperate Finisher|main:desperate_finisher]], [[Determination|main:determination]], [[Guiding Finish|main:guiding_finish]], [[Guiding Riposte|main:guiding_riposte]], [[Improved Twin Riposte (Fighter)|main:improved_twin_riposte_fighter]], [[Opening Stance|main:opening_stance]], [[Two-Weapon Flurry|main:two_weapon_flurry]], [[Whirlwind Strike|main:whirlwind_strike]] +- **Level 16:** [[Graceful Poise|main:graceful_poise]], [[Master of Many Styles|main:master_of_many_styles]], [[Multishot Stance|main:multishot_stance]], [[Overwhelming Blow|main:overwhelming_blow]], [[Twinned Defense (Fighter)|main:twinned_defense_fighter]] +- **Level 18:** [[Impossible Volley|main:impossible_volley]], [[Savage Critical|main:savage_critical]], [[Smash from the Air|main:smash_from_the_air]] +- **Level 20:** [[Boundless Reprisals|main:boundless_reprisals]], [[Ultimate Flexibility|main:ultimate_flexibility]], [[Weapon Supremacy|main:weapon_supremacy]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fighter_dedication.md b/pf2e-remaster/wiki/main/fighter_dedication.md new file mode 100644 index 0000000..1d299c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/fighter_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Strength +2; Dexterity +2 + +--- + +You become trained in martial weapons. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You become trained in fighter class DC. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fighter_expertise.md b/pf2e-remaster/wiki/main/fighter_expertise.md new file mode 100644 index 0000000..3e8115b --- /dev/null +++ b/pf2e-remaster/wiki/main/fighter_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Fighter|main:fighter]] +**Class:** [[Fighter|main:fighter]] + +--- + +Your practiced techniques have made you even more formidable. Your proficiency rank for your fighter class DC increases to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fighter_resiliency.md b/pf2e-remaster/wiki/main/fighter_resiliency.md new file mode 100644 index 0000000..da47046 --- /dev/null +++ b/pf2e-remaster/wiki/main/fighter_resiliency.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Fighter Dedication|main:fighter_dedication]]; class granting no more Hit Points per level than 8 + your Constitution modifier + +--- + +You gain 3 additional Hit Points for each fighter archetype class feat you have. As you continue selecting fighter archetype class feats, you continue to gain additional Hit Points in this way. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fighter_weapon_mastery.md b/pf2e-remaster/wiki/main/fighter_weapon_mastery.md new file mode 100644 index 0000000..3593e5a --- /dev/null +++ b/pf2e-remaster/wiki/main/fighter_weapon_mastery.md @@ -0,0 +1,13 @@ +**Class Feature 5** +**Traits:** [[Fighter|main:fighter]] +**Class:** [[Fighter|main:fighter]] + +--- + +Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. Choose one weapon group. Your proficiency rank increases to master with the simple weapons, martial weapons, and unarmed attacks in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects of all weapons and unarmed attacks for which you have master proficiency. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fighters_fork.md b/pf2e-remaster/wiki/main/fighters_fork.md new file mode 100644 index 0000000..c4e683d --- /dev/null +++ b/pf2e-remaster/wiki/main/fighters_fork.md @@ -0,0 +1,25 @@ +**Item 3** +**Traits:** Magical, Thrown 20 ft. +**Price:** 50 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Spear | 1d8 piercing | 1 | — | - | + +--- + +This *+1 trident*, usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries. + +--- + +**Activate—Fluid Length** (1 action) manipulate + +**Effect** You extend or shorten the trident's haft. When extended, the trident requires two hands to wield and gains the reach trait, but loses the trident's normal thrown trait. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/figment.md b/pf2e-remaster/wiki/main/figment.md new file mode 100644 index 0000000..e95f71c --- /dev/null +++ b/pf2e-remaster/wiki/main/figment.md @@ -0,0 +1,16 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Illusion, Manipulate, Subtle +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Duration:** sustained + +--- + +You create a simple illusory sound or vision. A sound adds the auditory trait to the spell and the sound can't include intelligible words or elaborate music. A vision adds the visual trait, can be no larger than a 5-foot cube, and is clearly crude and undetailed if viewed from within 15 feet. When you Cast or Sustain the Spell, you can attempt to [[Create a Diversion|main:create_a_diversion]] with the illusion, gaining a +2 circumstance bonus to your Deception check. If the attempt fails against a creature, that creature disbelieves the *figment*. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/filchers_fork.md b/pf2e-remaster/wiki/main/filchers_fork.md new file mode 100644 index 0000000..0460b1f --- /dev/null +++ b/pf2e-remaster/wiki/main/filchers_fork.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, Backstabber, Deadly d6, Finesse, [[Halfling|main:halfling]], Thrown 20 ft. +**Price:** 1 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Spear | 1d4 piercing | 1 | — | - | + +--- + +This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/final_doctrine.md b/pf2e-remaster/wiki/main/final_doctrine.md new file mode 100644 index 0000000..c52eca8 --- /dev/null +++ b/pf2e-remaster/wiki/main/final_doctrine.md @@ -0,0 +1,16 @@ +**Class Feature 19** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +You gain the final benefit of your doctrine: + +- [[Cloistered Cleric|main:final_doctrine_cloistered_cleric]] +- [[Warpriest|main:final_doctrine_warpriest]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/final_doctrine_cloistered_cleric.md b/pf2e-remaster/wiki/main/final_doctrine_cloistered_cleric.md new file mode 100644 index 0000000..b07d316 --- /dev/null +++ b/pf2e-remaster/wiki/main/final_doctrine_cloistered_cleric.md @@ -0,0 +1,12 @@ +**Class Feature 19** +**Traits:** [[Cleric|main:cleric]] + +--- + +Your proficiency ranks for the spell attack modifier and spell DC statistics increase to legendary. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/final_doctrine_warpriest.md b/pf2e-remaster/wiki/main/final_doctrine_warpriest.md new file mode 100644 index 0000000..e096130 --- /dev/null +++ b/pf2e-remaster/wiki/main/final_doctrine_warpriest.md @@ -0,0 +1,12 @@ +**Class Feature 19** +**Traits:** [[Cleric|main:cleric]] + +--- + +You gain master proficiency with your deity's favored weapon, spell attack modifier, and spell DC. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/final_sacrifice.md b/pf2e-remaster/wiki/main/final_sacrifice.md new file mode 100644 index 0000000..0f6c569 --- /dev/null +++ b/pf2e-remaster/wiki/main/final_sacrifice.md @@ -0,0 +1,22 @@ +**Spell 2** +**Traits:** Concentrate, Fire, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 20-foot emanation +**Targets:** 1 creature with the minion trait that you summoned or permanently control +**Defense:** basic Reflex + +--- + +You channel disruptive energies through the bond between you and your minion, causing it to violently explode. The target is immediately slain, and the explosion deals 6d6 fire damage to creatures within 20 feet of it with a basic Reflex save. If the target has the cold or water trait, the spell deals cold damage and has the cold trait instead of the fire trait. Attempting to cast this spell targeting a creature that you temporarily seized control of, such as an undead commanded by bind undead, automatically fails and breaks the controlling effect. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/final_surge.md b/pf2e-remaster/wiki/main/final_surge.md new file mode 100644 index 0000000..16840c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/final_surge.md @@ -0,0 +1,11 @@ +**Action** (1 action) + +--- + +You Stride twice. The [[Drakeheart Mutagen|main:drakeheart_mutagen_lesser]]'s duration ends. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fine_gold_spyglass.md b/pf2e-remaster/wiki/main/fine_gold_spyglass.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/fine_gold_spyglass.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/finishing_follow_through.md b/pf2e-remaster/wiki/main/finishing_follow_through.md new file mode 100644 index 0000000..6e253c7 --- /dev/null +++ b/pf2e-remaster/wiki/main/finishing_follow_through.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +Finishing a foe maintains your swagger. You gain Panache whenever your finisher brings a target to 0 HP. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/finishing_precision.md b/pf2e-remaster/wiki/main/finishing_precision.md new file mode 100644 index 0000000..006c40c --- /dev/null +++ b/pf2e-remaster/wiki/main/finishing_precision.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Swashbuckler Dedication|main:swashbuckler_dedication]] + +--- + +You've learned how to land daring blows when you have Panache. + +You gain the [[Precise Strike|main:precise_strike]] class feature but you deal 1 addition damage on a hit and 1d6 damage on a finisher. This damage doesn't increase as you gain levels. In addition, you gain the [[Basic Finisher|main:basic_finisher]] action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fire_jump_ring.md b/pf2e-remaster/wiki/main/fire_jump_ring.md new file mode 100644 index 0000000..c66e536 --- /dev/null +++ b/pf2e-remaster/wiki/main/fire_jump_ring.md @@ -0,0 +1,23 @@ +**Item 10** +**Traits:** Uncommon, Fire, Invested, Magical +**Price:** 940 gp +**Bulk:** — +**Usage:** worn + +--- + +This black, metal ring is inset with rubies that occasionally give off wisps of smoke. It grants you a +2 item bonus to Athletics checks. + +**Activate—Fire Jump** (2 actions) (concentrate, manipulate, teleportation) + +**Frequency** once per day + +--- + +**Effect** You Stride (or Burrow or Fly, if you have the corresponding Speed) into any fire large enough to contain you, including magical fires. You vanish into the fire and take no damage from it. You can sense all sufficiently large fires within 100 feet of where you vanish, and you reemerge from any of those fires, either within the fire or adjacent to it. If you end your movement in the fire, it affects you as normal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fire_ray.md b/pf2e-remaster/wiki/main/fire_ray.md new file mode 100644 index 0000000..60710f2 --- /dev/null +++ b/pf2e-remaster/wiki/main/fire_ray.md @@ -0,0 +1,20 @@ +**Focus 1** +**Traits:** Uncommon, Attack, [[Cleric|main:cleric]], Concentrate, Fire, Focus, Manipulate +**Cast:** (2 actions) +**Range:** 60 feet +**Targets:** 1 creature +**Duration:** until the end of the target's next turn + +--- + +A blazing band of fire arcs through the air, lighting your opponent and the ground they stand upon on fire. Make a spell attack roll against the target's AC. The ray deals 2d6 fire damage on a hit (or double damage on a critical hit). On any result other than a critical failure, the ground in the target's space catches fire, dealing 1d6 fire damage to each creature that ends its turn in one of the squares. + +--- + +**Heightened (+1)** The ray's initial damage increases by 2d6, and the fire damage dealt by the burning space increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fire_shield.md b/pf2e-remaster/wiki/main/fire_shield.md new file mode 100644 index 0000000..0ea779f --- /dev/null +++ b/pf2e-remaster/wiki/main/fire_shield.md @@ -0,0 +1,19 @@ +**Spell 4** +**Traits:** Concentrate, Fire, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You create a hovering shield made of fire. As long as the shield persists, its heat grants you cold resistance 5 and makes you immune to mild and severe environmental cold. You can Raise a Shield with the *fire shield* as a normal shield to gain a +1 circumstance bonus to AC. You can use the Shield Block reaction with the *fire shield*, which has Hardness 10, is immune to fire, and has 40 HP (with no Broken Threshold), and its Hardness is halved against effects that have the water trait. If you Shield Block a melee attack that is either an unarmed attack or made by an adjacent attacker, the attacker takes 2d6 fire damage. + +--- + +**Heightened (+2)** The cold resistance increases by 5, the HP increase by 10, and the fire damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fireball.md b/pf2e-remaster/wiki/main/fireball.md new file mode 100644 index 0000000..603fc9d --- /dev/null +++ b/pf2e-remaster/wiki/main/fireball.md @@ -0,0 +1,21 @@ +**Spell 3** +**Traits:** Concentrate, Fire, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 500 feet +**Area:** 20-foot burst +**Defense:** basic Reflex + +--- + +A roaring blast of fire detonates at a spot you designate, dealing 6d6 fire damage. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/first_doctrine.md b/pf2e-remaster/wiki/main/first_doctrine.md new file mode 100644 index 0000000..a0957c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/first_doctrine.md @@ -0,0 +1,16 @@ +**Class Feature 1** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +You gain the first benefit of your doctrine: + +- [[Cloistered Cleric|main:first_doctrine_cloistered_cleric]] +- [[Warpriest|main:first_doctrine_warpriest]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/first_doctrine_cloistered_cleric.md b/pf2e-remaster/wiki/main/first_doctrine_cloistered_cleric.md new file mode 100644 index 0000000..9e8cbf1 --- /dev/null +++ b/pf2e-remaster/wiki/main/first_doctrine_cloistered_cleric.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Cleric|main:cleric]] + +--- + +You gain the [[Domain Initiate|main:domain_initiate]] cleric feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/first_doctrine_warpriest.md b/pf2e-remaster/wiki/main/first_doctrine_warpriest.md new file mode 100644 index 0000000..81247d8 --- /dev/null +++ b/pf2e-remaster/wiki/main/first_doctrine_warpriest.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Cleric|main:cleric]] + +--- + +You're trained in light and medium armor, and you have expert proficiency in Fortitude saves. You gain the [[Shield Block|main:shield_block]] general feat, a reaction to reduce damage with a shield. If your deity's favored weapon is a simple weapon or an unarmed attack, you gain the [[Deadly Simplicity|main:deadly_simplicity]] cleric feat. At 13th level, if you gain the [[Divine Defense|main:divine_defense]] class feature, you also gain expert proficiency in light and medium armor. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/first_revelation.md b/pf2e-remaster/wiki/main/first_revelation.md new file mode 100644 index 0000000..393d036 --- /dev/null +++ b/pf2e-remaster/wiki/main/first_revelation.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Oracle Dedication|main:oracle_dedication]] + +--- + +You gain your mystery's initial revelation spell. If you don't have one, you gain a focus pool of 1 Focus Point. You can Refocus by reconciling the conflicting nature of your mystery, which also reduces your Cursebound value by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/first_to_strike_first_to_fall.md b/pf2e-remaster/wiki/main/first_to_strike_first_to_fall.md new file mode 100644 index 0000000..4371c3d --- /dev/null +++ b/pf2e-remaster/wiki/main/first_to_strike_first_to_fall.md @@ -0,0 +1,12 @@ +**Ancestry Feat 17** +**Traits:** [[Kholo|main:kholo]] + +--- + +Whenever you successfully Strike a creature that has not acted in the first round of combat, that creature is [[Off-Guard|main:off-guard]] until the end of your next turn. If that creature is reduced to 0 Hit Points before the end of your next turn, you and all allies within 30 feet of the creature become [[Quickened|main:quickened]] until the end of your next turn. You can use the extra action only to Step, Stride, or Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fishing_tackle.md b/pf2e-remaster/wiki/main/fishing_tackle.md new file mode 100644 index 0000000..1989e79 --- /dev/null +++ b/pf2e-remaster/wiki/main/fishing_tackle.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 8 sp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fishing_tackle_professional.md b/pf2e-remaster/wiki/main/fishing_tackle_professional.md new file mode 100644 index 0000000..3d9d7b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/fishing_tackle_professional.md @@ -0,0 +1,14 @@ +**Item 3** +**Price:** 20 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. Professional fishing tackle grants a +1 item bonus to checks to fish. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flail.md b/pf2e-remaster/wiki/main/flail.md new file mode 100644 index 0000000..217eea2 --- /dev/null +++ b/pf2e-remaster/wiki/main/flail.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Disarm, Sweep, Trip +**Price:** 8 sp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Flail | 1d6 bludgeoning | 1 | — | — | + +--- + +This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flamboyant_athlete.md b/pf2e-remaster/wiki/main/flamboyant_athlete.md new file mode 100644 index 0000000..5f134c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/flamboyant_athlete.md @@ -0,0 +1,17 @@ +**Class Feat 4** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** expert in [[Athletics|main:athletics]] + +--- + +Your panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity. While you have [[Panache|main:panache]], you gain the following benefits. + +- You gain climb and swim Speeds equal to half your land Speed. +- The DCs of your [[High Jumps|main:high_jump]] and [[Long Jumps|main:long_jump]] decrease by 10. This doesn't combine with other abilities that reduce those DCs. +- The distance you can move with a vertical [[Leap|main:leap]] increases to 5 feet. Your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet, or to 20 feet if your Speed is at least 30 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flamboyant_leap.md b/pf2e-remaster/wiki/main/flamboyant_leap.md new file mode 100644 index 0000000..3eb5670 --- /dev/null +++ b/pf2e-remaster/wiki/main/flamboyant_leap.md @@ -0,0 +1,19 @@ +**Class Feat 14** (2 actions) +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** master in [[Athletics|main:athletics]]; [[Flamboyant Athlete|main:flamboyant_athlete]] + +--- + +**Requirements** You are capable of using a finisher. + +--- + +You stylishly leap and deliver a powerful finisher. Make a [[Leap|main:leap]], [[High Jump|main:high_jump]], or [[Long Jump|main:long_jump]] and attempt one single-action finisher at any point during your jump; the finisher can't be one that includes other movement, such as [[Mobile Finisher|main:mobile_finisher]]. Immediately after the finisher, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright. + +When attempting a High Jump or Long Jump during a Flamboyant Leap, determine the DC using the Long Jump DCs, and increase the maximum distance to double your Speed, rather than just your Speed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flame_barrier.md b/pf2e-remaster/wiki/main/flame_barrier.md new file mode 100644 index 0000000..033a53d --- /dev/null +++ b/pf2e-remaster/wiki/main/flame_barrier.md @@ -0,0 +1,23 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus +**Cast:** (reaction) +**Range:** 30 feet +**Targets:** the creature that would take fire damage + +--- + +**Trigger** An effect would deal fire damage to either you or an ally within range. + +--- + +You swiftly deflect incoming flames. The target gains fire resistance 15 against the triggering effect. + +--- + +**Heightened (+2)** The resistance increases by 5. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flame_navette.md b/pf2e-remaster/wiki/main/flame_navette.md new file mode 100644 index 0000000..4ee928d --- /dev/null +++ b/pf2e-remaster/wiki/main/flame_navette.md @@ -0,0 +1,23 @@ +**Item 16** +**Traits:** Consumable, Magical, Talisman +**Price:** 1800 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Usage** affixed to armor + +**Activate** (1 action) (concentrate) + +--- + +This piece of bronzite is shaped like an oval with points at both ends. It has a carved flame at its center and is traditionally worn over the heart. You can activate only one *flame navette* per day. When you activate the navette, you gain the benefit of the fighter's [[Determination|main:determination]] class feat, with a counteract rank of 8 and a counteract modifier of +22. + +If you have the Determination feat, you can use your own modifier if it's better. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flames.md b/pf2e-remaster/wiki/main/flames.md new file mode 100644 index 0000000..16e2e9c --- /dev/null +++ b/pf2e-remaster/wiki/main/flames.md @@ -0,0 +1,33 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] + +--- + +Fire lives at the center of the world, the center of the sun, and the center of civilization. + +**Granted Spells** + +- **cantrip:** [[Ignition|main:ignition]] +- **1st:** [[Breathe Fire|main:breathe_fire]] +- **2nd:** [[Blazing Bolt|main:blazing_bolt]] +- **3rd:** [[Fireball|main:fireball]] + +**Revelation Spells** + +- **initial:** [[Incendiary Aura|main:incendiary_aura]] +- **advanced:** [[Whirling Flames|main:whirling_flames]] +- **greater:** [[Flaming Fusillade|main:flaming_fusillade]] + +**Related Domains** dust, fire, star, sun + +**Mystery Skill** Acrobatics + +**Oracle Feat** [[Foretell Harm|main:foretell_harm]] + +[[Curse of Engulfing Flames|main:curse_of_engulfing_flames]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flaming.md b/pf2e-remaster/wiki/main/flaming.md new file mode 100644 index 0000000..a119c00 --- /dev/null +++ b/pf2e-remaster/wiki/main/flaming.md @@ -0,0 +1,15 @@ +**Item 8** +**Traits:** Fire, Magical +**Price:** 500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +A weapon with this rune is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flaming_fusillade.md b/pf2e-remaster/wiki/main/flaming_fusillade.md new file mode 100644 index 0000000..4b6f587 --- /dev/null +++ b/pf2e-remaster/wiki/main/flaming_fusillade.md @@ -0,0 +1,18 @@ +**Focus 6** +**Traits:** Uncommon, Concentrate, Fire, Focus, Manipulate, [[Oracle|main:oracle]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You call upon an endless barrage of flames, a series of explosions bursting around you like miniature suns. You cast [[Ignition|main:ignition]] as part of casting *flaming fusillade*. For the duration of *flaming fusillade*, *ignition*'s casting time is reduced from 2 actions to 1. + +--- + +**Heightened (9th)** For the duration, you also gain a status bonus to damage dealt by *ignition* equal to *flaming fusillade*'s spell rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flaming_greater.md b/pf2e-remaster/wiki/main/flaming_greater.md new file mode 100644 index 0000000..83a049d --- /dev/null +++ b/pf2e-remaster/wiki/main/flaming_greater.md @@ -0,0 +1,17 @@ +**Item 15** +**Traits:** Fire, Magical +**Price:** 6500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +A weapon with this rune is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 2d10 persistent fire damage on a critical hit. + +Fire damage dealt by this weapon (including the persistent fire damage) ignores the target's fire resistance. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flare_snare.md b/pf2e-remaster/wiki/main/flare_snare.md new file mode 100644 index 0000000..d705b54 --- /dev/null +++ b/pf2e-remaster/wiki/main/flare_snare.md @@ -0,0 +1,15 @@ +**Item 2** +**Traits:** Consumable, Mechanical, Snare, Trap, Visual +**Price:** 5 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +Using bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature enters the square, this flare shoots into the sky. To creatures with a clear view of the sky, this flare is visible from up to 2 miles away on a clear day or up to 5 miles away on a clear night. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flash_of_grandeur.md b/pf2e-remaster/wiki/main/flash_of_grandeur.md new file mode 100644 index 0000000..7fd69ec --- /dev/null +++ b/pf2e-remaster/wiki/main/flash_of_grandeur.md @@ -0,0 +1,16 @@ +**Action** (reaction) +**Traits:** [[Champion|main:champion]], Divine + +--- + +**Trigger** An enemy damages your ally, and both are in your champion's aura + +--- + +**Effect** Imperious divine light flashes out from you to surround your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. Until the end of your next turn, the attacker is affected by [[Revealing Light|main:revealing_light]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flashy_dodge.md b/pf2e-remaster/wiki/main/flashy_dodge.md new file mode 100644 index 0000000..f36b69c --- /dev/null +++ b/pf2e-remaster/wiki/main/flashy_dodge.md @@ -0,0 +1,18 @@ +**Class Feat 1** (reaction) +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +**Trigger** A creature you can see targets you with an attack. + +**Requirements** You aren't [[Encumbered|main:encumbered]]. + +--- + +You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack. If the Strike misses, you gain panache until the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flashy_roll.md b/pf2e-remaster/wiki/main/flashy_roll.md new file mode 100644 index 0000000..950059d --- /dev/null +++ b/pf2e-remaster/wiki/main/flashy_roll.md @@ -0,0 +1,15 @@ +**Class Feat 8** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** [[Flashy Dodge|main:flashy_dodge]] + +--- + +You can use [[Flashy Dodge|main:flashy_dodge]] before attempting a Reflex save, in addition to its original trigger. If you do, the circumstance bonus applies to your Reflex save against the triggering effect. + +When you use Flashy Dodge and the triggering attack fails or critically fails, or when you succeed or critically succeed at the saving throw, you can also Stride up to 10 feet as part of the reaction. If you do, the reaction gains the move trait. You can use Flashy Roll while Flying or Swimming instead of Striding if you have the corresponding movement type. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fleeing.md b/pf2e-remaster/wiki/main/fleeing.md new file mode 100644 index 0000000..92bf5fb --- /dev/null +++ b/pf2e-remaster/wiki/main/fleeing.md @@ -0,0 +1,11 @@ +Fear or some other compulsion makes you run. + +- On your turn, you spend every action escaping the source of the condition as quickly as you can: moving away, opening doors in your way, and so on. +- The source is usually the effect or creature that gave you the condition, unless the effect names another. +- You can't Delay or Ready. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fleeing_shriek.md b/pf2e-remaster/wiki/main/fleeing_shriek.md new file mode 100644 index 0000000..cbd17bb --- /dev/null +++ b/pf2e-remaster/wiki/main/fleeing_shriek.md @@ -0,0 +1,19 @@ +**Ancestry Feat 9** (2 actions) +**Traits:** Auditory, [[Kobold|main:kobold]], Sonic +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +You let out an ear-piercing screech. Each creature in a 10-foot emanation takes (half your level, rounded up)d6 sonic damage, with a basic Fortitude saving throw against the higher of your class DC or spell DC. You then Stride, and this movement doesn't trigger reactions from any creature that failed or critically failed its saving throw. + +At 11th level and every 2 levels thereafter, the damage increases by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fleet.md b/pf2e-remaster/wiki/main/fleet.md new file mode 100644 index 0000000..918d116 --- /dev/null +++ b/pf2e-remaster/wiki/main/fleet.md @@ -0,0 +1,12 @@ +**General Feat 1** +**Traits:** General + +--- + +You move more quickly on foot. Your Speed increases by 5 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fleet_step.md b/pf2e-remaster/wiki/main/fleet_step.md new file mode 100644 index 0000000..cdcebbc --- /dev/null +++ b/pf2e-remaster/wiki/main/fleet_step.md @@ -0,0 +1,15 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You gain a +30-foot status bonus to your Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fleeting_shadow.md b/pf2e-remaster/wiki/main/fleeting_shadow.md new file mode 100644 index 0000000..887a707 --- /dev/null +++ b/pf2e-remaster/wiki/main/fleeting_shadow.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** (2 actions) +**Traits:** Archetype, Flourish +**Prerequisites:** [[Scout Dedication|main:scout_dedication]] + +--- + +You're able to quickly disappear and then move about stealthily. You [[Hide|main:hide]], then [[Sneak|main:sneak]] twice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flensing_slice.md b/pf2e-remaster/wiki/main/flensing_slice.md new file mode 100644 index 0000000..e735db2 --- /dev/null +++ b/pf2e-remaster/wiki/main/flensing_slice.md @@ -0,0 +1,19 @@ +**Archetype Feat 8** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Dual-Weapon Warrior Dedication|main:dual_weapon_warrior_dedication]] + +--- + +**Requirements** Your last action was a [[Double Slice|main:double_slice]], and both attacks hit the target. + +--- + +When you hit with both attacks with Double Slice, you flense the target, making it bleed and creating a weak spot. The target takes 1d8 persistent bleed damage per weapon damage die of whichever of the weapons you used that has the most weapon damage dice (maximum 4d8 for a *major striking weapon*). + +In addition, until the start of your next turn the target is [[Off-Guard|main:off-guard]], and its resistances to any physical damage types are reduced by 5. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flexible_ritualist.md b/pf2e-remaster/wiki/main/flexible_ritualist.md new file mode 100644 index 0000000..643c404 --- /dev/null +++ b/pf2e-remaster/wiki/main/flexible_ritualist.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Ritualist Dedication|main:ritualist_dedication]] + +--- + +You can perform two aspects of a ritual yourself. When you cast a ritual, you can reduce the number of secondary casters by 1. When you do, you must fulfill any requirements for the secondary caster, and you attempt the secondary check normally performed by that secondary caster. You can't replace a secondary caster who is the target of the spell (as in the [[Atone|main:atone]] ritual). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flexible_studies.md b/pf2e-remaster/wiki/main/flexible_studies.md new file mode 100644 index 0000000..2e78045 --- /dev/null +++ b/pf2e-remaster/wiki/main/flexible_studies.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Investigator|main:investigator]] + +--- + +You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks. During your daily preparations, you can cram on a certain subject to become temporarily trained in one skill of your choice. This proficiency lasts until you prepare again. As this proficiency is temporary, you can't use it as a prerequisite for a permanent character option like a skill increase or a feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flexible_tail.md b/pf2e-remaster/wiki/main/flexible_tail.md new file mode 100644 index 0000000..2ed6f05 --- /dev/null +++ b/pf2e-remaster/wiki/main/flexible_tail.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +You can perform simple Interact actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flicker.md b/pf2e-remaster/wiki/main/flicker.md new file mode 100644 index 0000000..f5384d3 --- /dev/null +++ b/pf2e-remaster/wiki/main/flicker.md @@ -0,0 +1,19 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate, Teleportation +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You flicker quickly between your current plane and another. You gain resistance 5 to all damage, except force. At the end of each of your turns, you automatically teleport 10 feet in a random direction, as determined by the GM. You can Sustain the spell to teleport in this way. + +--- + +**Heightened (+2)** The resistance increases by 3. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flier.md b/pf2e-remaster/wiki/main/flier.md new file mode 100644 index 0000000..43eb6e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/flier.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +It gains a fly Speed of 25 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flinging_charge.md b/pf2e-remaster/wiki/main/flinging_charge.md new file mode 100644 index 0000000..e762151 --- /dev/null +++ b/pf2e-remaster/wiki/main/flinging_charge.md @@ -0,0 +1,12 @@ +**Class Feat 10** (2 actions) +**Traits:** [[Fighter|main:fighter]], Flourish + +--- + +You throw a weapon to distract your opponent as you close the gap to begin your assault. You Stride twice; at any point during this movement, you can make a ranged Strike with a thrown weapon. If the Strike hits, the target is [[Off-Guard|main:off-guard]] against the next melee attack that you attempt against it before the end of your current turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flinging_shove.md b/pf2e-remaster/wiki/main/flinging_shove.md new file mode 100644 index 0000000..5dbc104 --- /dev/null +++ b/pf2e-remaster/wiki/main/flinging_shove.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** Aggressive Block or Brutish Shove + +--- + +Whether you're shoving opponents with a shield or a large weapon, you've learned to push them even further. Increase the distance you [[Shove|main:shove]] your opponent with [[Aggressive Block|main:aggressive_block]] or [[Brutish Shove|main:brutish_shove]] to 10 feet on a success or 20 feet on a critical success. When you use Aggressive Block, you can choose whether the target is [[Off-Guard|main:off-guard]] or Shoved. When you make a Brutish Shove, you also Shove the target 5 feet on a failure. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flint_and_steel.md b/pf2e-remaster/wiki/main/flint_and_steel.md new file mode 100644 index 0000000..db5cf3c --- /dev/null +++ b/pf2e-remaster/wiki/main/flint_and_steel.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 cp +**Bulk:** — +**Usage:** held in two hands + +--- + +Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/floating_flame.md b/pf2e-remaster/wiki/main/floating_flame.md new file mode 100644 index 0000000..515c815 --- /dev/null +++ b/pf2e-remaster/wiki/main/floating_flame.md @@ -0,0 +1,22 @@ +**Spell 2** +**Traits:** Concentrate, Fire, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 5-foot square +**Defense:** basic Reflex +**Duration:** sustained up to 1 minute + +--- + +You create a fire that burns without fuel and moves to your commands. The flame deals 3d6 fire damage to each creature in the square in which it appears, with a basic Reflex save. When you Sustain this spell, you can levitate the flame up to 10 feet. It then deals damage to each creature whose space it shared at any point during its flight. This uses the same damage and save, and you roll the damage once each time you Sustain. A given creature can take damage from floating flame only once per round. + +--- + +**Heightened (+1)** The damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/floating_shield.md b/pf2e-remaster/wiki/main/floating_shield.md new file mode 100644 index 0000000..a3b6d40 --- /dev/null +++ b/pf2e-remaster/wiki/main/floating_shield.md @@ -0,0 +1,30 @@ +**Item 11** +**Traits:** Uncommon, Magical +**Price:** 1250 gp +**Bulk:** L + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +1 | 6 | 24 | 12 | — | + +--- + +A *floating shield* is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. + +**Activate—Float** (1 action) (manipulate) + +**Frequency** once per day + +--- + +**Effect** The shield magically releases itself and floats off your arm into the air next to you, granting you its bonus automatically, as if you had Raised the Shield. + +Because you're not wielding the shield, you can't use reactions such as Shield Block with the shield, but you gain its benefits even when using both of your hands. + +After 1 minute, the shield drops to the ground, ending its floating effect. While the shield is adjacent to you, you can Interact to grasp it, ending its floating effect early. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/floating_shield_greater.md b/pf2e-remaster/wiki/main/floating_shield_greater.md new file mode 100644 index 0000000..606106f --- /dev/null +++ b/pf2e-remaster/wiki/main/floating_shield_greater.md @@ -0,0 +1,30 @@ +**Item 16** +**Traits:** Uncommon, Magical +**Price:** 9000 gp +**Bulk:** L + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +1 | 6 | 24 | 12 | — | + +--- + +A *floating shield* is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. + +**Activate—Float** (1 action) (manipulate) + +**Frequency** at will + +--- + +**Effect** The shield magically releases itself and floats off your arm into the air next to you, granting you its bonus automatically, as if you had Raised the Shield. + +Because you're not wielding the shield, you can't use reactions such as Shield Block with the shield, but you gain its benefits even when using both of your hands. + +After 1 minute, the shield drops to the ground, ending its floating effect. While the shield is adjacent to you, you can Interact to grasp it, ending its floating effect early. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/floral_restoration.md b/pf2e-remaster/wiki/main/floral_restoration.md new file mode 100644 index 0000000..03793ee --- /dev/null +++ b/pf2e-remaster/wiki/main/floral_restoration.md @@ -0,0 +1,22 @@ +**Class Feat 8** (1 action) +**Traits:** [[Druid|main:druid]], Healing, Vitality +**Prerequisites:** leaf order +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You request that nearby plants share their vitality with you to replenish your body and magic. You regain 1 Focus Point and 4d8 Hit Points. + +You must be in a location of at least 15 feet by 15 feet of healthy plant life, though this can be grass, lichen, seaweed, or any other form of naturally occurring flora. Using Floral Restoration on a given section of nature does not harm it, but it prevents that section of nature from giving its vitality to another use of Floral Restoration for 24 hours. + +At 9th level, and every 2 levels thereafter, increase the healing by 1d8. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flourish_and_ruin.md b/pf2e-remaster/wiki/main/flourish_and_ruin.md new file mode 100644 index 0000000..a7946e4 --- /dev/null +++ b/pf2e-remaster/wiki/main/flourish_and_ruin.md @@ -0,0 +1,12 @@ +**Ancestry Feat 17** +**Traits:** [[Leshy|main:leshy]] + +--- + +You can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes. You can cast [[Field of Life|main:field_of_life]] and [[Tangling Creepers|main:tangling_creepers]] as 6th-rank primal innate spells once per day each. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fluid_form_staff.md b/pf2e-remaster/wiki/main/fluid_form_staff.md new file mode 100644 index 0000000..afa4494 --- /dev/null +++ b/pf2e-remaster/wiki/main/fluid_form_staff.md @@ -0,0 +1,32 @@ +**Item 6** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 230 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **1st** [[Pest Form|main:pest_form]] +- **2nd** [[Animal Form|main:animal_form]], [[Enlarge|main:enlarge]], [[Shrink|main:shrink]] + +--- + +**Craft Requirements** Supply one casting of all listed levels of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fluid_form_staff_greater.md b/pf2e-remaster/wiki/main/fluid_form_staff_greater.md new file mode 100644 index 0000000..e4dcb9e --- /dev/null +++ b/pf2e-remaster/wiki/main/fluid_form_staff_greater.md @@ -0,0 +1,32 @@ +**Item 10** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **1st** [[Pest Form|main:pest_form]] +- **2nd** [[Animal Form|main:animal_form]], [[Enlarge|main:enlarge]], [[Shrink|main:shrink]] +- **3rd** [[Feet to Fins|main:feet_to_fins]], [[Insect Form|main:insect_form]] +- **4th** [[Aerial Form|main:aerial_form]], [[Animal Form|main:animal_form]], [[Dinosaur Form|main:dinosaur_form]] + +**Craft Requirements** Supply one casting of all listed levels of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fluid_form_staff_major.md b/pf2e-remaster/wiki/main/fluid_form_staff_major.md new file mode 100644 index 0000000..a6202e8 --- /dev/null +++ b/pf2e-remaster/wiki/main/fluid_form_staff_major.md @@ -0,0 +1,34 @@ +**Item 14** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 4000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **1st** [[Pest Form|main:pest_form]] +- **2nd** [[Animal Form|main:animal_form]], [[Enlarge|main:enlarge]], [[Shrink|main:shrink]] +- **3rd** [[Feet to Fins|main:feet_to_fins]], [[Insect Form|main:insect_form]] +- **4th** [[Aerial Form|main:aerial_form]], [[Animal Form|main:animal_form]], [[Dinosaur Form|main:dinosaur_form]] +- **5th** [[Animal Form|main:animal_form]], [[Insect Form|main:insect_form]] +- **6th** [[Cursed Metamorphosis|main:cursed_metamorphosis]], [[Dragon Form|main:dragon_form]], [[Plant Form|main:plant_form_familiar_ability]] + +**Craft Requirements** Supply one casting of all listed levels of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flurry.md b/pf2e-remaster/wiki/main/flurry.md new file mode 100644 index 0000000..996f802 --- /dev/null +++ b/pf2e-remaster/wiki/main/flurry.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Ranger|main:ranger]] + +--- + +You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile attack) on your second attack of the turn instead of –5, and –6 (–4 with an agile attack) on your third or subsequent attack of the turn, instead of –10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flurry_of_blows.md b/pf2e-remaster/wiki/main/flurry_of_blows.md new file mode 100644 index 0000000..2768820 --- /dev/null +++ b/pf2e-remaster/wiki/main/flurry_of_blows.md @@ -0,0 +1,13 @@ +**Class Feature 1** (1 action) +**Traits:** Flourish, [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As a flourish ability, you can use Flurry of Blows only once per turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flurry_of_claws.md b/pf2e-remaster/wiki/main/flurry_of_claws.md new file mode 100644 index 0000000..1668110 --- /dev/null +++ b/pf2e-remaster/wiki/main/flurry_of_claws.md @@ -0,0 +1,19 @@ +**Focus 1** +**Traits:** Uncommon, Attack, Concentrate, Focus, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 2 creatures no more than 10 feet from each other + +--- + +Vicious dragon claws appear and slash at two nearby foes. Make a spell attack roll against each creature. This counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until you've made both attacks. On a hit, the creatures takes 1d8 slashing plus 1d4 additional damage of a type determined by the magical tradition related to the dragon that influenced your bloodline: **arcane** force, **divine** spirit, **occult** mental, or **primal** fire. + +--- + +**Heightened (+1)** The initial damage increases by 1d8 and the additional damage increases by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flurry_of_maneuvers.md b/pf2e-remaster/wiki/main/flurry_of_maneuvers.md new file mode 100644 index 0000000..947005f --- /dev/null +++ b/pf2e-remaster/wiki/main/flurry_of_maneuvers.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** expert in [[Athletics|main:athletics]] + +--- + +You flurry is a combination of maneuvers. You can replace one or both of your attacks during a Flurry of Blows with [[Grapples|main:grapple]], [[Repositions|main:reposition]], [[Shoves|main:shove]], or [[Trips|main:trip]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fly.md b/pf2e-remaster/wiki/main/fly.md new file mode 100644 index 0000000..0724d89 --- /dev/null +++ b/pf2e-remaster/wiki/main/fly.md @@ -0,0 +1,16 @@ +**Action** (1 action) +**Traits:** Move + +--- + +**Requirements** You have a fly Speed. + +--- + +You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you don't take falling damage. You can use an action to Fly 0 feet to hover in place. If you're airborne at the end of your turn and didn't use a Fly action this round, you fall. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fly_spell.md b/pf2e-remaster/wiki/main/fly_spell.md new file mode 100644 index 0000000..0ae82d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/fly_spell.md @@ -0,0 +1,21 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 5 minutes + +--- + +The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater. + +--- + +**Heightened (7th)** The duration increases to 1 hour. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flying_blade.md b/pf2e-remaster/wiki/main/flying_blade.md new file mode 100644 index 0000000..8fc3eae --- /dev/null +++ b/pf2e-remaster/wiki/main/flying_blade.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** precise strike + +--- + +You apply your flashy techniques to thrown weapons as easily as melee attacks. You apply your [[Precise Strike|main:precise_strike]] damage on ranged Strikes you make with a thrown weapon within that weapon's first range increment. The thrown weapon must be an agile or finesse weapon. This also allows you to make a thrown weapon ranged Strike for [[Confident Finisher|main:confident_finisher]] and any other finisher that includes a Strike that can benefit from your precise strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flying_blade_wheel_snare.md b/pf2e-remaster/wiki/main/flying_blade_wheel_snare.md new file mode 100644 index 0000000..a87d251 --- /dev/null +++ b/pf2e-remaster/wiki/main/flying_blade_wheel_snare.md @@ -0,0 +1,15 @@ +**Item 20** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 10000 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +When a creature enters the square, a deadly flying wheel of spinning blades launches at it, making a Strike with an attack modifier of +35 and dealing 8d8 slashing damage. Once on each of your turns, you can use an Interact action within 120 feet of the wheel to cause it to Fly up to 60 feet toward the creature it's chasing and make another Strike if it's within 5 feet of its target after it moves. After 1 minute, the spinning ceases and the wheel falls to the ground. Creatures can destroy the wheel to stop it (AC 37, Fort +29, Ref +20, HP 200, Hardness 10, object immunities). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flying_broomstick.md b/pf2e-remaster/wiki/main/flying_broomstick.md new file mode 100644 index 0000000..ddb2f49 --- /dev/null +++ b/pf2e-remaster/wiki/main/flying_broomstick.md @@ -0,0 +1,25 @@ +**Item 12** +**Traits:** Magical +**Price:** 1900 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and the broom can carry up to one passenger in addition to you. + +The broom moves at a fly Speed of 20 feet. The broom can carry only so much, taking a –10-foot penalty to its Speed if laden with more than 20 Bulk, and crashing to the ground if it carries more than 30 Bulk. + +**Activate—Lift Off** (2 actions) (concentrate, manipulate) + +--- + +**Effect** You name a destination on the same plane, and the broom speeds toward it at a fly Speed of 40 feet. You must either clutch the broom with two hands in order to ride it, or you need to release the broom to send it off with no rider. If you don't have a good idea of the location, layout, and general direction of the destination, or if your named destination is on another plane, the broom wanders aimlessly, circling back to its starting location after 30 minutes. + +If the broom carries a rider, this activation lasts until 4 hours pass (typically 16 miles of travel), the broom reaches its destination, or you Dismiss the activation. If the broom doesn't have a rider, the activation lasts until the broom reaches its destination. When the activation ends, the broom floats to the ground and can't be activated again for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flying_kick.md b/pf2e-remaster/wiki/main/flying_kick.md new file mode 100644 index 0000000..391895c --- /dev/null +++ b/pf2e-remaster/wiki/main/flying_kick.md @@ -0,0 +1,14 @@ +**Class Feat 4** (2 actions) +**Traits:** [[Monk|main:monk]] + +--- + +You launch yourself at a foe. Make a [[Leap|main:leap]] or attempt a [[High Jump|main:high_jump]] or [[Long Jump|main:long_jump]]. + +At the end of the jump, if you're adjacent to a foe, you can immediately Strike that foe with an unarmed attack, even if the foe is in midair. You fall to the ground after the Strike. If the distance you fall is no more than the height of your jump, you land upright and take no damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/flying_talon.md b/pf2e-remaster/wiki/main/flying_talon.md new file mode 100644 index 0000000..541c80b --- /dev/null +++ b/pf2e-remaster/wiki/main/flying_talon.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Uncommon, Agile, Finesse, [[Kobold|main:kobold]], Ranged Trip, Tethered, Thrown 10 ft., Trip +**Price:** 6 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Advanced | Flail | 1d4 piercing | 1 | — | — | + +--- + +This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used in melee to stab foes or hurled at a range. Some kobolds are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/focused_fascination.md b/pf2e-remaster/wiki/main/focused_fascination.md new file mode 100644 index 0000000..89fb3d4 --- /dev/null +++ b/pf2e-remaster/wiki/main/focused_fascination.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** [[Fascinating Performance|main:fascinating_performance]] + +--- + +When you use [[Fascinating Performance|main:fascinating_performance]] in a combat encounter, you need only a success, rather than a critical success, to [[Fascinate|main:fascinated]] your target. This works only if you're attempting to fascinate one target. For example, if you were an expert in Performance, you could choose to target multiple creatures normally or target one creature and fascinate it on a success. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/focused_rejuvenation.md b/pf2e-remaster/wiki/main/focused_rejuvenation.md new file mode 100644 index 0000000..b131b9c --- /dev/null +++ b/pf2e-remaster/wiki/main/focused_rejuvenation.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +When you Refocus, you generate magical energy that heals your familiar. Your familiar regains 1 Hit Point per level whenever you Refocus. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/focused_shot.md b/pf2e-remaster/wiki/main/focused_shot.md new file mode 100644 index 0000000..e1711a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/focused_shot.md @@ -0,0 +1,19 @@ +**Class Feat 12** (1 action) +**Traits:** Concentrate, [[Monk|main:monk]] +**Prerequisites:** [[Monastic Archer Stance|main:monastic_archer_stance]] + +--- + +**Requirements** You are in [[Monastic Archer Stance|main:monastic_archer_stance]]. + +--- + +You achieve a state of perfect calm before unleashing your attack, opening your mind to the minute movements of the world around you to increase your accuracy. + +Make a ranged weapon Strike against a target within your weapon's first range increment. This Strike ignores the target's [[Concealed|main:concealed]] condition and all cover. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/foil_senses.md b/pf2e-remaster/wiki/main/foil_senses.md new file mode 100644 index 0000000..f71b2df --- /dev/null +++ b/pf2e-remaster/wiki/main/foil_senses.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Stealth|main:stealth]] + +--- + +You are adept at foiling creatures' special senses and cautious enough to safeguard against them at all times. Whenever you use the [[Avoid Notice|main:avoid_notice]], [[Hide|main:hide]], or [[Sneak|main:sneak]] actions, you are always considered to be taking precautions against special senses. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/folksy_patter.md b/pf2e-remaster/wiki/main/folksy_patter.md new file mode 100644 index 0000000..ca99e27 --- /dev/null +++ b/pf2e-remaster/wiki/main/folksy_patter.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Halfling|main:halfling]] + +--- + +You are adept at disguising coded messages as folksy idioms. Using slang, jokes, halfling loanwords, and the like, you convey a simple message consisting of three basic words (such as "Danger assassin flee" or "Meet me moonrise"). Your intended listener can attempt a DC 20 Perception check to discern the message. This DC is reduced by 5 if the listener is a halfling or has Folksy Patter, or by 10 if both apply (DC 15 Perception DC 10 Perception). Eavesdroppers can also attempt a Perception check against your Deception DC to discern your meaning. Any bonuses or penalties to Perception checks to [[Sense Motive|main:sense_motive]] apply to checks to understand Folksy Patter. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/follow_the_expert.md b/pf2e-remaster/wiki/main/follow_the_expert.md new file mode 100644 index 0000000..43d9fec --- /dev/null +++ b/pf2e-remaster/wiki/main/follow_the_expert.md @@ -0,0 +1,14 @@ +**Action** +**Traits:** Auditory, Concentrate, Exploration, Visual + +--- + +Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like [[Avoiding Notice|main:avoid_notice]]). The ally must be at least an expert in that skill and must be willing to provide assistance. While Following the Expert, you match their tactic or attempt similar skill checks. + +Thanks to your ally's assistance, you can add your level as a proficiency bonus to the associated skill check, even if you're untrained. Additionally, you gain a circumstance bonus to your skill check based on your ally's proficiency (+2 for expert, +3 for master, and +4 for legendary). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/follow_up_assault.md b/pf2e-remaster/wiki/main/follow_up_assault.md new file mode 100644 index 0000000..d948809 --- /dev/null +++ b/pf2e-remaster/wiki/main/follow_up_assault.md @@ -0,0 +1,16 @@ +**Class Feat 8** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Requirements** You used your previous action to make a melee Strike that missed. + +--- + +Even in the face of failure you press the attack, determined to succeed. Make a Strike with the same weapon, adding the backswing and forceful weapon traits to that Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/follow_up_strike.md b/pf2e-remaster/wiki/main/follow_up_strike.md new file mode 100644 index 0000000..cc29c8b --- /dev/null +++ b/pf2e-remaster/wiki/main/follow_up_strike.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** (1 action) +**Traits:** Archetype, Flourish +**Prerequisites:** [[Martial Artist Dedication|main:martial_artist_dedication]] + +--- + +**Requirements** Your last action was a missed Strike with a melee unarmed attack. + +--- + +You have trained rigorously to use all parts of your body as a weapon, and when you miss with an attack, you can usually continue the attack with a different body part and still deal damage. Make another Strike with a melee unarmed attack, using the same multiple attack penalty as the missed Strike, if any. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forager.md b/pf2e-remaster/wiki/main/forager.md new file mode 100644 index 0000000..09c498f --- /dev/null +++ b/pf2e-remaster/wiki/main/forager.md @@ -0,0 +1,15 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Survival|main:survival]] + +--- + +While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many additional creatures. You can choose to support half the number of creatures with a comfortable living. + +Increase the number of additional creatures you feed on a success to eight if you're an expert in Survival, 16 if you're a master, and 32 if you're legendary. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forbidding_ward.md b/pf2e-remaster/wiki/main/forbidding_ward.md new file mode 100644 index 0000000..27eea15 --- /dev/null +++ b/pf2e-remaster/wiki/main/forbidding_ward.md @@ -0,0 +1,21 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 ally and 1 enemy +**Duration:** sustained up to 1 minute + +--- + +You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects. + +--- + +**Heightened (6th)** The status bonus increases to +2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/force_barrage.md b/pf2e-remaster/wiki/main/force_barrage.md new file mode 100644 index 0000000..8678fcd --- /dev/null +++ b/pf2e-remaster/wiki/main/force_barrage.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Concentrate, Force, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (1 to 3 actions) +**Range:** 120 feet +**Targets:** 1 creature + +--- + +You fire a shard of solidified magic toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of shards you shoot by one, to a maximum of three shards for 3 actions. You choose the target for each shard individually. If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth. + +--- + +**Heightened (+2)** You fire one additional shard with each action you spend. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/force_bolt.md b/pf2e-remaster/wiki/main/force_bolt.md new file mode 100644 index 0000000..ae56019 --- /dev/null +++ b/pf2e-remaster/wiki/main/force_bolt.md @@ -0,0 +1,19 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Force, Manipulate, [[Wizard|main:wizard]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature + +--- + +You fire an arrow-shaped bolt of force, one of the most common and reliable forms of battle magic. It automatically hits and deals 1d4+1 force damage to the target. + +--- + +**Heightened (+2)** The damage increases by 1d4+1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/force_open.md b/pf2e-remaster/wiki/main/force_open.md new file mode 100644 index 0000000..f0bd1a9 --- /dev/null +++ b/pf2e-remaster/wiki/main/force_open.md @@ -0,0 +1,28 @@ +**Action** (1 action) +**Traits:** Attack + +--- + +Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open. + +--- + +**Critical Success** You open the door, window, container, or gate and can avoid damaging it in the process. + +**Success** You break the door, window, container, or gate open, and it gains the [[Broken|main:broken]] condition. If it's especially sturdy, the GM might have it take damage but not be broken. + +**Critical Failure** Your attempt jams the door, window, container, or gate shut, imposing a –2 circumstance penalty on future attempts to Force it Open. + +## Sample Force Open Tasks + +- **Untrained** fabric, flimsy glass +- **Trained** ice, sturdy glass +- **Expert** flimsy wooden door, wooden portcullis +- **Master** sturdy wooden door, iron portcullis, metal bar +- **Legendary** stone or iron door + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/force_shield.md b/pf2e-remaster/wiki/main/force_shield.md new file mode 100644 index 0000000..9caec17 --- /dev/null +++ b/pf2e-remaster/wiki/main/force_shield.md @@ -0,0 +1,26 @@ +**Item 9** +**Traits:** Uncommon, Force, Magical +**Price:** 650 gp +**Bulk:** L + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 8 | 32 | 16 | — | + +--- + +The edges of this elaborately engraved steel shield (Hardness 8, HP 32, BT 16) bear tiny glass tiles set in mosaic patterns. + +--- + +**Activate—Force Bubble** (1 action) (concentrate, force) + +**Frequency** once per day + +**Effect** The shield surrounds you with a bubble of force that protects you from harm, granting you resistance 5 to physical damage for 1 minute. The activation ends if you cease holding the shield. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forcible_energy.md b/pf2e-remaster/wiki/main/forcible_energy.md new file mode 100644 index 0000000..471d422 --- /dev/null +++ b/pf2e-remaster/wiki/main/forcible_energy.md @@ -0,0 +1,12 @@ +**Class Feat 12** (1 action) +**Traits:** Manipulate, Spellshape, [[Wizard|main:wizard]] + +--- + +You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward. If your next action is to Cast a Spell that deals acid, cold, electricity, fire, or sonic damage, you can select one target that was damaged to gain weakness 5 to that damage type until the end of your next turn. If a spell deals multiple types of energy damage, choose one that the target gains weakness to. This has no effect on creatures with resistance or immunity to the energy type you choose. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forensic_acumen.md b/pf2e-remaster/wiki/main/forensic_acumen.md new file mode 100644 index 0000000..40e16cc --- /dev/null +++ b/pf2e-remaster/wiki/main/forensic_acumen.md @@ -0,0 +1,21 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Medicine|main:medicine]] + +--- + +You understand the principles of forensic medicine, making you better at examining a body to determine the cause of death or injury. + +You can perform a forensic examination on a body, as described under [[Recall Knowledge|main:recall_knowledge]] in the Medicine skill, in half the normal amount of time it would take (to a minimum of 5 minutes). + +If you succeed at your check, you can attempt an immediate check to Recall Knowledge to follow up on something you found, with a +2 circumstance bonus. + +This check is usually related to the cause of injury or death, such as a Crafting check to identify a poison or weapon that was used or an additional Medicine check to identify a specific disease. If you prefer, you can instead attempt to Recall Knowledge about the type of creature whose body you were examining, using the appropriate skill and gaining the same circumstance bonus. + +The circumstance bonus increases to +3 if you have master proficiency in Medicine and +4 if you have legendary proficiency. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forensic_dye.md b/pf2e-remaster/wiki/main/forensic_dye.md new file mode 100644 index 0000000..79429da --- /dev/null +++ b/pf2e-remaster/wiki/main/forensic_dye.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Alchemical, Consumable +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Activating this vial of colorless liquid requires inserting a small amount of another chemical or material, such as blood or mud. The vial reacts rapidly, transforming into a murky, reddish-brown substance. + +Once activated, the dye remains potent for up to 10 minutes, during which time you can spend 1 minute to brush it onto a single object of up to 1 Bulk or across the ground in a single 5-foot square. Where the dye comes in contact with an exact match for the activating chemical, it takes on a bright blue hue, while staying transparent in areas where there is no activating component present. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forensic_medicine_methodology.md b/pf2e-remaster/wiki/main/forensic_medicine_methodology.md new file mode 100644 index 0000000..aed7ed5 --- /dev/null +++ b/pf2e-remaster/wiki/main/forensic_medicine_methodology.md @@ -0,0 +1,14 @@ +**Class Feature 1** +**Traits:** [[Investigator|main:investigator]] + +--- + +You've learned that in most cases, especially murders, criminals tend to leave more evidence of the crime on the body than they'd like to believe. Information from bruising, bone fractures, blood spatters, and even the life cycle of carrion insects can provide valuable clues that help reconstruct the scene. + +You're trained in Medicine and gain the [[Forensic Acumen|main:forensic_acumen]] and [[Battle Medicine|main:battle_medicine]] skill feats. When you use Battle Medicine, on a success the target recovers additional Hit Points equal to your level, and the target becomes temporarily immune for only 1 hour, not 1 day + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/foresee_danger.md b/pf2e-remaster/wiki/main/foresee_danger.md new file mode 100644 index 0000000..1729f6c --- /dev/null +++ b/pf2e-remaster/wiki/main/foresee_danger.md @@ -0,0 +1,20 @@ +**Class Feat 12** (reaction) +**Traits:** Concentrate, [[Investigator|main:investigator]] + +--- + +**Trigger** A creature targets you with an attack and you can see the attacker. + +--- + +You perceive every possible way your foe's attack could land and attempt to avoid them all. + +The triggering attack roll targets your Perception DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. + +For example, an enemy with sneak attack would still deal extra damage to you for being [[Off-Guard|main:off-guard]], even though you wouldn't take the –2 circumstance penalty when defending against the attack. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/foresight.md b/pf2e-remaster/wiki/main/foresight.md new file mode 100644 index 0000000..7af2df3 --- /dev/null +++ b/pf2e-remaster/wiki/main/foresight.md @@ -0,0 +1,15 @@ +**Action** (reaction) + +--- + +**Trigger** The target of [[Foresight|main:foresight_spell]] defends against a hostile creature or other danger. + +--- + +**Effect** If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the fortune trait. But if the hostile creature or danger is rolling against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/foresight_spell.md b/pf2e-remaster/wiki/main/foresight_spell.md new file mode 100644 index 0000000..9093732 --- /dev/null +++ b/pf2e-remaster/wiki/main/foresight_spell.md @@ -0,0 +1,17 @@ +**Spell 9** +**Traits:** Concentrate, Manipulate, Mental, Prediction +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 1 hour + +--- + +You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can't have more than one *foresight* spell in effect at a time. Casting *foresight* again ends the previous *foresight*. While *foresight* is in effect, the target gains a +2 status bonus to initiative rolls and isn't [[Off-Guard|main:off-guard]] against [[Undetected|main:undetected]] creatures or when flanked. In addition, you gain the following reaction: [[Foresight|main:foresight]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forest_passage.md b/pf2e-remaster/wiki/main/forest_passage.md new file mode 100644 index 0000000..b9fced6 --- /dev/null +++ b/pf2e-remaster/wiki/main/forest_passage.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** leaf order + +--- + +You can always find a path, almost as if foliage parted before you. You ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forestall_curse.md b/pf2e-remaster/wiki/main/forestall_curse.md new file mode 100644 index 0000000..6551a8b --- /dev/null +++ b/pf2e-remaster/wiki/main/forestall_curse.md @@ -0,0 +1,17 @@ +**Class Feat 14** (1 action) +**Traits:** Concentrate, [[Oracle|main:oracle]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You've learned to hold back your curse. If the next action you use is a cursebound ability, your Cursebound value doesn't increase + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/foretell_harm.md b/pf2e-remaster/wiki/main/foretell_harm.md new file mode 100644 index 0000000..b11a2fc --- /dev/null +++ b/pf2e-remaster/wiki/main/foretell_harm.md @@ -0,0 +1,19 @@ +**Class Feat 1** (free action) +**Traits:** Cursebound, Divine, [[Oracle|main:oracle]] +**Frequency:** once per round + +--- + +**Frequency** once per round + +**Requirements** Your previous action was to Cast a non-cantrip Spell that dealt damage. + +--- + +Your magic echoes ominously as you glimpse injury in the target's future. At the beginning of your target's next turn, it takes damage equal to twice the triggering spell's rank as a seemingly random and minor misfortune finds it. The damage and type of misfortune is of a type matching the spell; for instance, if you dealt fire damage, a flame might spontaneous ignite on them or they might burn a hand on their torch. The target is then temporarily immune to Foretell Harm for 24 hours. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forge_documents.md b/pf2e-remaster/wiki/main/forge_documents.md new file mode 100644 index 0000000..ca63796 --- /dev/null +++ b/pf2e-remaster/wiki/main/forge_documents.md @@ -0,0 +1,20 @@ +**Action** +**Traits:** Downtime, Secret + +--- + +You prepare forgeries that might serve as convincing props. Attempt a hard or very hard Society check. + +--- + +**Success** You create convincing forgeries and gain 1 EP you can use only when presenting some form of paperwork. + +**Failure** You create unconvincing documents. You gain 1 EP that (unknown to you) grants no benefit when used. + +**Critical Failure** As a failure, but a PC who tries to use the Edge Point gets a critical failure, even if they use the Edge Point after rolling a failure. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forge_dwarf.md b/pf2e-remaster/wiki/main/forge_dwarf.md new file mode 100644 index 0000000..3f2e95f --- /dev/null +++ b/pf2e-remaster/wiki/main/forge_dwarf.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Dwarf|main:dwarf]] + +--- + +You have a remarkable adaptation to hot environments. This grants you fire resistance equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forge_warden.md b/pf2e-remaster/wiki/main/forge_warden.md new file mode 100644 index 0000000..579fc88 --- /dev/null +++ b/pf2e-remaster/wiki/main/forge_warden.md @@ -0,0 +1,28 @@ +**Item 10** +**Traits:** Uncommon, Magical +**Price:** 975 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 10 | 40 | 20 | — | + +--- + +The religious symbol of a forge god-an ornate hammer of dwarven construction-adorns the face of this *lesser reinforcing steel shield* (Hardness 8, HP 72, BT 36). The shield is a religious symbol of a forge god. + +You and any adjacent allies have fire resistance 5 while you have the shield raised. When used for a Shield Block, the *forge warden* rings out like the hammer strike of a blacksmith, and the symbol glows as if lit by the fires of a furnace. + +--- + +**Activate—Forge Fires** (free action) (concentrate, fire) + +**Trigger** You use the *forge warden* to Shield Block an adjacent creature's attack and the shield takes damage + +**Effect** The attacking creature takes 2d6 fire damage. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/forlorn.md b/pf2e-remaster/wiki/main/forlorn.md new file mode 100644 index 0000000..a5b7805 --- /dev/null +++ b/pf2e-remaster/wiki/main/forlorn.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Elf|main:elf]] + +--- + +Watching your friends age and die fills you with moroseness that protects you against harmful emotions. You gain a +1 circumstance bonus to saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/form_control.md b/pf2e-remaster/wiki/main/form_control.md new file mode 100644 index 0000000..e4864a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/form_control.md @@ -0,0 +1,13 @@ +**Class Feat 4** (1 action) +**Traits:** [[Druid|main:druid]], Manipulate, Spellshape +**Prerequisites:** [[Untamed Form|main:untamed_form_feat]] + +--- + +With additional care and effort, you can take on an alternate shape for a longer period of time. If your next action is to cast untamed form, the spell's rank is 2 lower than normal (minimum 1st rank), but you can remain transformed for up to 1 hour or the listed duration (whichever is longer). You can still Dismiss untamed form as normal. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/form_lock.md b/pf2e-remaster/wiki/main/form_lock.md new file mode 100644 index 0000000..81d8bee --- /dev/null +++ b/pf2e-remaster/wiki/main/form_lock.md @@ -0,0 +1,17 @@ +**Archetype Feat 14** (1 action) +**Traits:** Archetype, Attack, [[Monk|main:monk]] +**Prerequisites:** [[Wrestler Dedication|main:wrestler_dedication]] + +--- + +**Requirements** You have a creature [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. + +--- + +Your ability to manipulate your enemy's entire body is potent enough that you can tear and break apart alternate forms. Attempt an Athletics check to counteract a polymorph effect currently affecting the creature you have grabbed or restrained. If the target is somehow under the effect of multiple polymorph effects, you can choose which one to attempt to counteract; the GM chooses randomly if the separate effects aren't obvious. The target is then temporarily immune for 1 day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/form_of_the_bat.md b/pf2e-remaster/wiki/main/form_of_the_bat.md new file mode 100644 index 0000000..aaf67c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/form_of_the_bat.md @@ -0,0 +1,17 @@ +**Ancestry Feat 13** (1 action) +**Traits:** Concentrate, [[Dhampir|main:dhampir]], Divine, Polymorph +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +You can transform into a harmless bat. You gain the effects of a 4th-rank [[Pest Form|main:pest_form]], except you always transform into a bat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/form_of_the_dragon.md b/pf2e-remaster/wiki/main/form_of_the_dragon.md new file mode 100644 index 0000000..e4c2f1f --- /dev/null +++ b/pf2e-remaster/wiki/main/form_of_the_dragon.md @@ -0,0 +1,12 @@ +**Ancestry Feat 17** +**Traits:** [[Dragonblood|main:dragonblood]] + +--- + +You can briefly transform into a paragon of your draconic ancestry. You can cast [[Dragon Form|main:dragon_form]] as an 8th-rank innate spell once per day. This spell has the same tradition as your draconic exemplar. When you cast this innate spell, you must transform into your draconic exemplar. However, if you have the [[Arcane Dragonblood|main:arcane_dragonblood]], [[Divine Dragonblood|main:divine_dragonblood]], [[Occult Dragonblood|main:occult_dragonblood]], or [[Primal Dragonblood|main:primal_dragonblood]] lineage feat, you can instead choose any dragon of that tradition. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/form_retention.md b/pf2e-remaster/wiki/main/form_retention.md new file mode 100644 index 0000000..d4b6a05 --- /dev/null +++ b/pf2e-remaster/wiki/main/form_retention.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Wizard|main:wizard]] + +--- + +You have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately. When preparing a polymorph spell that lasts 1 minute and grants a battle form, you can prepare the spell in a slot 2 ranks higher than normal. This doesn't grant any of the normal benefits of heightening a spell, but the spell lasts up to 10 minutes. For example, if you prepared animal form in a 4th-rank slot with Form Retention, you would cast a 2nd-rank [[Animal Form|main:animal_form]] that lasts for up to 10 minutes. If the spell can be Dismissed, that doesn't change. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/formidable_breath.md b/pf2e-remaster/wiki/main/formidable_breath.md new file mode 100644 index 0000000..6446b9f --- /dev/null +++ b/pf2e-remaster/wiki/main/formidable_breath.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Dragonblood|main:dragonblood]] +**Prerequisites:** Breath of the Dragon + +--- + +Thanks to rigorous breathing exercises and a diet similar to that of your lineage, your magical breath is more powerful. The area of your Breath of the Dragon increases to 30 feet for a cone or 60 feet for a line, and the damage dice are d6s instead of d4s. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/formula_book.md b/pf2e-remaster/wiki/main/formula_book.md new file mode 100644 index 0000000..8bfebf5 --- /dev/null +++ b/pf2e-remaster/wiki/main/formula_book.md @@ -0,0 +1,16 @@ +**Class Feature 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +An alchemist keeps meticulous formulas for every item they can create. You start with a standard [[Formula Book|main:formula_book_blank]] for free. The formula book contains the formulas for two common 1st-level alchemical items of your choice, in addition to any formulas you gained from [[Alchemical Crafting|main:alchemical_crafting]] and your research field. + +Each time you gain a level, you can add the formulas for two common alchemical items to your formula book. These new formulas can be for any level of item you can create. You learn these formulas automatically, but it's also possible to find or buy additional formulas in settlements or from other alchemists, or to select the [[Inventor|main:inventor]] skill feat so you can invent them. + +As normal, having the base formula is sufficient when Crafting upgraded types of the item—you don't need to learn higher-level formulas. For instance, if you have the 1st-level formula for a minor elixir of life, you can create a minor, lesser, moderate, greater, major, or true elixir of life as long as you meet the level and other prerequisites. Items with type entries that have widely varied functions require separate formulas, but most alchemical items have a structure similar to elixir of life. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/formula_book_blank.md b/pf2e-remaster/wiki/main/formula_book_blank.md new file mode 100644 index 0000000..9711333 --- /dev/null +++ b/pf2e-remaster/wiki/main/formula_book_blank.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +A formula book holds the formulas necessary to make items other than the common equipment from Player Core; characters of the alchemist class typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fortification.md b/pf2e-remaster/wiki/main/fortification.md new file mode 100644 index 0000000..61b3122 --- /dev/null +++ b/pf2e-remaster/wiki/main/fortification.md @@ -0,0 +1,15 @@ +**Item 12** +**Traits:** Magical +**Price:** 2000 gp +**Bulk:** — +**Usage:** etched onto medium or heavy armor + +--- + +A *fortification* rune wards against the most deadly attacks. Each time you're critically hit while wearing the etched armor, attempt a DC 17 flat. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 1. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fortification_greater.md b/pf2e-remaster/wiki/main/fortification_greater.md new file mode 100644 index 0000000..6af69e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/fortification_greater.md @@ -0,0 +1,15 @@ +**Item 18** +**Traits:** Magical +**Price:** 24000 gp +**Bulk:** — +**Usage:** etched onto medium or heavy armor + +--- + +A *greater fortification* rune wards against the most deadly attacks. Each time you're critically hit while wearing the etched armor, attempt a DC 14 flat. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 1. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fortified_elixirs.md b/pf2e-remaster/wiki/main/fortified_elixirs.md new file mode 100644 index 0000000..1821f69 --- /dev/null +++ b/pf2e-remaster/wiki/main/fortified_elixirs.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +Your treatments for diseases and poisons can be very efficacious, though they tend not to last as long. A creature that is under the effect of an infused [[Antidote|main:antidote_lesser]] or [[Antiplague|main:antiplague_lesser]] that you created can choose to reroll a failed Fortitude saving throw against an appropriate affliction (poison for antidote and disease for antiplague). The creature doesn't gain the elixir's usual item bonus to the reroll, and after the reroll, the elixir's duration immediately ends. This is a fortune effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fortify_summoning.md b/pf2e-remaster/wiki/main/fortify_summoning.md new file mode 100644 index 0000000..7589b51 --- /dev/null +++ b/pf2e-remaster/wiki/main/fortify_summoning.md @@ -0,0 +1,15 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, [[Wizard|main:wizard]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature you summoned + +--- + +As you call a creature to your side, your magic transforms its body, heightening its ferocity and fortifying its resilience. The target gains a +1 status bonus to all checks and DCs (including its AC) for the duration of its summoning, up to 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fortifying_brew.md b/pf2e-remaster/wiki/main/fortifying_brew.md new file mode 100644 index 0000000..2381ee5 --- /dev/null +++ b/pf2e-remaster/wiki/main/fortifying_brew.md @@ -0,0 +1,32 @@ +**Ritual 5** +**Traits:** Uncommon +**Cast:** 4 hours +**Cost:** high quality ingredients and brewing equipment worth 25 gp +**Range:** 20 feet +**Primary check:** Crafting, Nature, or Society (expert) +**Secondary casters:** 1 +**Secondary checks:** Alcohol Lore (or related lore), Crafting, Society + +--- + +You craft a large quantity of restorative drink, such as an invigorating tea, a refreshing ale, or a stimulative alchemical tonic. The ritual speeds along any natural processes to make the brew, such as fermenting fruit to make a wine. At the conclusion of the first 3 hours of the ritual, you produce enough brew for up to 10 people to drink, any of whom can be the secondary caster of the ritual. The brew must then be consumed over the next hour. There is no danger of the drinkers becoming drunk if the brew is alcoholic. Once that hour is completed, you and the secondary caster attempt your checks as normal. + +--- + +**Critical Success** The brew is delicious and revitalizing. It casts a 4th-rank [[Cleanse Affliction|main:cleanse_affliction]], a 4th-rank [[Clear Mind|main:clear_mind]], and a 4th-rank [[Sound Body|main:sound_body]] on each drinker for each relevant affliction or condition, using your modifier for the primary skill check as the counteract modifier. Each drinker also gains 20 temporary Hit Points that last 12 hours and a +2 status bonus to saves against diseases and poisons for the next 12 hours. + +**Success** As critical success, except drinkers gain only 10 temporary Hit Points, and don't gain the status bonus to saves. + +**Failure** You and the other drinkers are left with a sour taste—something went wrong with the brewing process. + +**Critical Failure** Your attempt to craft the drink resulted in something more akin to a poison. You and the other drinkers become [[Sickened 4|main:sickened]] and can't reduce the condition for 12 hours. + +--- + +**Heightened (+1)** The temporary Hit Points increases by 2 (or 4 on a critical success). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fortissimo_composition.md b/pf2e-remaster/wiki/main/fortissimo_composition.md new file mode 100644 index 0000000..25be1c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/fortissimo_composition.md @@ -0,0 +1,21 @@ +**Focus 4** +**Traits:** Uncommon, [[Bard|main:bard]], Concentrate, Focus, Spellshape +**Cast:** (free action) + +--- + +You call upon your muse to greatly increase the benefits you provide with your *courageous anthem*, *rallying anthem*, or *song of strength* composition. If your next action is to cast one of these compositions, attempt a Performance check. The DC is usually the highest Will DC of the composition's targets, but the GM can assign a different DC based on the circumstances. The effect of your composition depends on the result of your check. + +--- + +**Critical Success** The status bonus from your composition increases to +3. + +**Success** The status bonus from your composition increases to +2. + +**Failure** Your composition provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fortissimo_composition_feat.md b/pf2e-remaster/wiki/main/fortissimo_composition_feat.md new file mode 100644 index 0000000..7cd6f63 --- /dev/null +++ b/pf2e-remaster/wiki/main/fortissimo_composition_feat.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** maestro muse + +--- + +Your anthems grow louder and more potent, bolstered by your muse's power. You learn the [[Fortissimo Composition|main:fortissimo_composition]] spellshape focus spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fortitude_expertise.md b/pf2e-remaster/wiki/main/fortitude_expertise.md new file mode 100644 index 0000000..418e322 --- /dev/null +++ b/pf2e-remaster/wiki/main/fortitude_expertise.md @@ -0,0 +1,19 @@ +**Class Feature 3** +**Traits:** Animist, [[Bard|main:bard]], Commander, [[Druid|main:druid]], [[Investigator|main:investigator]], Psychic, [[Swashbuckler|main:swashbuckler]] +**Class:** [[Bard|main:bard]], [[Druid|main:druid]], [[Investigator|main:investigator]], [[Swashbuckler|main:swashbuckler]] + +--- + +**Animist** Spiritual energy reinforces your body, making you more resilient. Your proficiency rank for Fortitude saves increases to expert. + +**Bard, Commander, Investigator, Swashbuckler** Your physique has grown hardy in your adventures. Your proficiency rank for Fortitude saves increases to expert. + +**Druid** Adventures have made your physique more hardy. Your proficiency rank for Fortitude saves increases to expert. + +**Psychic** Your mind holds your body to a subconscious mental image of yourself. Your proficiency rank for Fortitude saves increases to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fortunate_relief.md b/pf2e-remaster/wiki/main/fortunate_relief.md new file mode 100644 index 0000000..202f7af --- /dev/null +++ b/pf2e-remaster/wiki/main/fortunate_relief.md @@ -0,0 +1,12 @@ +**Class Feat 12** +**Traits:** [[Cleric|main:cleric]], Fortune + +--- + +Your god favors your attempts to remove afflictions and conditions. When you cast a healing spell that attempts to counteract an effect, you can roll the counteract check twice and take the higher value. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fortune_teller.md b/pf2e-remaster/wiki/main/fortune_teller.md new file mode 100644 index 0000000..d0e71d9 --- /dev/null +++ b/pf2e-remaster/wiki/main/fortune_teller.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Intelligence, free +**Trained skills:** [[Occultism|main:occultism]], Fortune-Telling Lore ([[Lore|main:lore]]) + +--- + +The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe. + +Choose two attribute boosts. One must be to **Intelligence** or **Charisma**, and one is a free attribute boost. + +You're trained in the Occultism skill and the Fortune-Telling Lore skill. You gain the [[Oddity Identification|main:oddity_identification]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fossil_rider.md b/pf2e-remaster/wiki/main/fossil_rider.md new file mode 100644 index 0000000..fdcd0d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/fossil_rider.md @@ -0,0 +1,13 @@ +**Ancestry Feat 17** +**Traits:** [[Lizardfolk|main:lizardfolk]] +**Prerequisites:** [[Bone Magic|main:bone_magic]] + +--- + +Using your ancestors' bones, you manifest their spirits around you in a fossilized form. You can cast [[Mask of Terror|main:mask_of_terror]] on yourself as an innate spell once per day. When you do, you appear as a skeletal lizardfolk ancestor, twisted in a way that inspires the deepest fears of those who observe you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/four_ways_dogslicer.md b/pf2e-remaster/wiki/main/four_ways_dogslicer.md new file mode 100644 index 0000000..2008d0b --- /dev/null +++ b/pf2e-remaster/wiki/main/four_ways_dogslicer.md @@ -0,0 +1,25 @@ +**Item 12** +**Traits:** Uncommon, Agile, Backstabber, Cold, Electricity, Finesse, Fire, [[Goblin|main:goblin]], Magical +**Price:** 1700 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 slashing | 1 | — | — | + +--- + +This *+2 striking dogslicer* is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line the blade's cutting edge, three of which glow-one with fiery red light, one with a chill blue, and one that gives off sparks-while the last is a glistening black. Each of these gems embodies a weapon property rune, but only one rune can be active at a time. + +--- + +**Activate-Gem Twist** (1 action) (manipulate) + +**Effect** You twist the gem along the blade corresponding with the desired weapon rune: red for *flaming*, blue for *frost*, or yellow for *shock*. You take 1d6 untyped damage of the type the chosen rune deals. You can instead twist the black gem to disable the active property rune, taking no damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fourth_doctrine.md b/pf2e-remaster/wiki/main/fourth_doctrine.md new file mode 100644 index 0000000..e083354 --- /dev/null +++ b/pf2e-remaster/wiki/main/fourth_doctrine.md @@ -0,0 +1,16 @@ +**Class Feature 11** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +You gain the fourth benefit of your doctrine: + +- [[Cloistered Cleric|main:fourth_doctrine_cloistered_cleric]] +- [[Warpriest|main:fourth_doctrine_warpriest]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fourth_doctrine_cloistered_cleric.md b/pf2e-remaster/wiki/main/fourth_doctrine_cloistered_cleric.md new file mode 100644 index 0000000..bfa71df --- /dev/null +++ b/pf2e-remaster/wiki/main/fourth_doctrine_cloistered_cleric.md @@ -0,0 +1,12 @@ +**Class Feature 11** +**Traits:** [[Cleric|main:cleric]] + +--- + +You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; you can use your spell DC in place of your class DC. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fourth_doctrine_warpriest.md b/pf2e-remaster/wiki/main/fourth_doctrine_warpriest.md new file mode 100644 index 0000000..2d7db0e --- /dev/null +++ b/pf2e-remaster/wiki/main/fourth_doctrine_warpriest.md @@ -0,0 +1,12 @@ +**Class Feature 11** +**Traits:** [[Cleric|main:cleric]] + +--- + +Your proficiency ranks for the spell attack modifier and spell DC statistics increase to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/free_archetype.md b/pf2e-remaster/wiki/main/free_archetype.md new file mode 100644 index 0000000..9453146 --- /dev/null +++ b/pf2e-remaster/wiki/main/free_archetype.md @@ -0,0 +1,17 @@ +Sometimes the story of your game calls for a group where everyone is a pirate or an apprentice at a magic school. The free archetype variant introduces a shared aspect to every character without taking away any of that character's existing choices. + +### Building a Character + +The only difference between a normal character and a free-archetype character is that the character receives an extra class feat at 2nd level and every even level thereafter that they can use only for archetype feats. You might restrict the free feats to those of a single archetype each character in the group has (for a shared backstory), those of archetypes fitting a certain theme (such as only ones from magical archetypes in a game set in a magic school), or entirely unrestricted if you just want a higher-powered game. + +If the group all has the same archetype or draws from a limited list, you might want to ignore the free archetype's normal restriction of selecting a certain number of feats before taking a new archetype. That way a character can still pursue another archetype that also fits their character. + +### Playing with Free Archetypes + +Free-archetype characters are a bit more versatile and powerful than normal, but usually not so much that they unbalance your game. However, due to the characters' increased access to archetype feats, you should place a limit on the number of feats that scale based on a character's number of archetype feats (mainly multiclass Resiliency feats). Allowing a character to benefit from a number of these feats equal to half their level is appropriate. + +*Source: GM Core, p. 84.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/freeze_time.md b/pf2e-remaster/wiki/main/freeze_time.md new file mode 100644 index 0000000..091df67 --- /dev/null +++ b/pf2e-remaster/wiki/main/freeze_time.md @@ -0,0 +1,18 @@ +**Spell 10** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (3 actions) + +--- + +You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after casting *freeze time*, you can use up to 9 actions in 3 sets of up to 3 actions each. + +After each set of actions, 1 round passes, but for only you, effects specifically targeting or affecting you, and effects that you create during the stoppage. All other creatures and objects are invulnerable to your attacks, and you can't target or affect them with anything. + +Once you have finished your actions, time begins to flow again for the rest of the world. If you created an effect with a duration that extends beyond *freeze time*'s duration, such as [[Wall of Fire|main:wall_of_fire]], it immediately affects others again, but it doesn't have any of the effects that happen only when you first Cast the Spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/freezing_ammunition.md b/pf2e-remaster/wiki/main/freezing_ammunition.md new file mode 100644 index 0000000..6f5e9f1 --- /dev/null +++ b/pf2e-remaster/wiki/main/freezing_ammunition.md @@ -0,0 +1,18 @@ +**Item 5** +**Traits:** Cold, Consumable, Magical +**Price:** 25 gp +**Bulk:** — + +--- + +**Activate** (1 action) (manipulate) + +--- + +This chilly ammunition is dark blue and cold to the touch. When activated *freezing ammunition* hits a target, the target must succeed at a DC 19 Fortitude save or be [[Slowed 1|main:slowed]] for 1 round by the intense cold (slowed 1 for 1 minute on a critical failure). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fresh_ingredients.md b/pf2e-remaster/wiki/main/fresh_ingredients.md new file mode 100644 index 0000000..74f5879 --- /dev/null +++ b/pf2e-remaster/wiki/main/fresh_ingredients.md @@ -0,0 +1,13 @@ +**Archetype Skill Feat 2** +**Traits:** Archetype, Skill +**Prerequisites:** [[Herbalist Dedication|main:herbalist_dedication]] + +--- + +It is amazing the difference fresh herbs can make. When using [[Natural Medicine|main:natural_medicine]] to [[Treat Wounds|main:treat_wounds]], you gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness. If you do this in the wilderness, you gain a +4 circumstance bonus instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/friendly.md b/pf2e-remaster/wiki/main/friendly.md new file mode 100644 index 0000000..4f078a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/friendly.md @@ -0,0 +1,10 @@ +An attitude: how a creature feels about one particular character. Only supernatural effects, such as spells, can give this condition to a player character. + +- A friendly creature likes the character and is likely to agree to Requests that are simple, safe and cheap to fulfil. +- If the character or an ally uses a hostile action against it, its attitude worsens by a step the GM chooses to fit the action. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/friendly_toss.md b/pf2e-remaster/wiki/main/friendly_toss.md new file mode 100644 index 0000000..1fcc9d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/friendly_toss.md @@ -0,0 +1,16 @@ +**Class Feat 8** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], Manipulate, Rage + +--- + +**Requirements** You are adjacent to an ally and have one or more hands free. + +--- + +You toss your friends around the battlefield. Pick up an adjacent ally of your size or smaller and throw them to an unoccupied space you can see within 30 feet. Their movement doesn't trigger reactions. Your ally ends this movement on their feet and doesn't take damage from the fall. If your ally ends this movement within melee reach of at least one enemy, they can use their reaction to make a melee Strike against such an enemy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/frightened.md b/pf2e-remaster/wiki/main/frightened.md new file mode 100644 index 0000000..cac390e --- /dev/null +++ b/pf2e-remaster/wiki/main/frightened.md @@ -0,0 +1,11 @@ +Fear grips you and you struggle to keep your nerve. Frightened always has a value. + +- You take a status penalty equal to the value to all your checks and DCs. + +**Ends:** unless something says otherwise, the value drops by 1 at the end of each of your turns. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/frightening_appearance.md b/pf2e-remaster/wiki/main/frightening_appearance.md new file mode 100644 index 0000000..c14b936 --- /dev/null +++ b/pf2e-remaster/wiki/main/frightening_appearance.md @@ -0,0 +1,15 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** expert in [[Intimidation|main:intimidation]]; Startling Appearance + +--- + +Your dramatic appearances can frighten bystanders. + +When you make a Startling Appearance, you can also attempt to [[Demoralize|main:demoralize]] each opponent within 10 feet to whom you were unnoticed before your Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/frilled_lizardfolk.md b/pf2e-remaster/wiki/main/frilled_lizardfolk.md new file mode 100644 index 0000000..16dc568 --- /dev/null +++ b/pf2e-remaster/wiki/main/frilled_lizardfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Lizardfolk|main:lizardfolk]] + +--- + +You can flare your neck frill and flex your dorsal spines, Demoralizing your foes. When you do, [[Demoralize|main:demoralize]] loses the auditory trait and gains the visual trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. You also gain the [[Threatening Approach|main:threatening_approach]] action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/frost.md b/pf2e-remaster/wiki/main/frost.md new file mode 100644 index 0000000..740bcf8 --- /dev/null +++ b/pf2e-remaster/wiki/main/frost.md @@ -0,0 +1,15 @@ +**Item 8** +**Traits:** Cold, Magical +**Price:** 500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also [[Slowed 1|main:slowed]] until the end of your next turn unless it succeeds at a DC 24 Fortitude save. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/frost_greater.md b/pf2e-remaster/wiki/main/frost_greater.md new file mode 100644 index 0000000..7dc44ea --- /dev/null +++ b/pf2e-remaster/wiki/main/frost_greater.md @@ -0,0 +1,17 @@ +**Item 15** +**Traits:** Cold, Magical +**Price:** 6500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also [[Slowed 1|main:slowed]] until the end of your next turn unless it succeeds at a DC 34 Fortitude save. + +Cold damage dealt by this weapon ignores the target's cold resistance. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/frost_vial_greater.md b/pf2e-remaster/wiki/main/frost_vial_greater.md new file mode 100644 index 0000000..cc841e4 --- /dev/null +++ b/pf2e-remaster/wiki/main/frost_vial_greater.md @@ -0,0 +1,23 @@ +**Item 11** +**Traits:** Alchemical, Bomb, Cold, Consumable, Splash +**Price:** 250 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 3d6 cold | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals 3d6 cold damage and 3 cold splash damage. On a hit, the target takes a –10-foot status penalty to its Speeds until the end of its next turn. You gain a +2 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/frost_vial_lesser.md b/pf2e-remaster/wiki/main/frost_vial_lesser.md new file mode 100644 index 0000000..362f50e --- /dev/null +++ b/pf2e-remaster/wiki/main/frost_vial_lesser.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Alchemical, Bomb, Cold, Consumable, Splash +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 1d6 cold | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals 1d6 cold damage and 1 cold splash damage. On a hit, the target takes a –5-foot status penalty to its Speeds until the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/frost_vial_major.md b/pf2e-remaster/wiki/main/frost_vial_major.md new file mode 100644 index 0000000..3839301 --- /dev/null +++ b/pf2e-remaster/wiki/main/frost_vial_major.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Alchemical, Bomb, Cold, Consumable, Splash +**Price:** 2500 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 4d6 cold | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals 4d6 cold damage and 4 cold splash damage. On a hit, the target takes a –15-foot status penalty to its Speeds until the end of its next turn. You gain a +3 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/frost_vial_moderate.md b/pf2e-remaster/wiki/main/frost_vial_moderate.md new file mode 100644 index 0000000..8e47c46 --- /dev/null +++ b/pf2e-remaster/wiki/main/frost_vial_moderate.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Alchemical, Bomb, Cold, Consumable, Splash +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 2d6 cold | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals 2d6 cold damage and 2 cold splash damage. On a hit, the target takes a –10-foot status penalty to its Speeds until the end of its next turn. You gain a +1 item bonus to attack rolls. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/frostbite.md b/pf2e-remaster/wiki/main/frostbite.md new file mode 100644 index 0000000..06029dd --- /dev/null +++ b/pf2e-remaster/wiki/main/frostbite.md @@ -0,0 +1,21 @@ +**Cantrip 1** +**Traits:** Cantrip, Cold, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Targets:** 1 creature +**Defense:** basic Fortitude + +--- + +An orb of biting cold coalesces around your target, freezing its body. The target takes 2d4 cold damage with a basic Fortitude save. On a critical failure, the target also gains weakness 1 to bludgeoning until the start of your next turn. + +--- + +**Heightened (+1)** The damage increases by 1d4 and the weakness on a critical failure increases by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/frozen_lava.md b/pf2e-remaster/wiki/main/frozen_lava.md new file mode 100644 index 0000000..74d973a --- /dev/null +++ b/pf2e-remaster/wiki/main/frozen_lava.md @@ -0,0 +1,25 @@ +**Item 5** +**Traits:** Consumable, Fire, Magical +**Price:** 30 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the "glass" is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate *frozen lava*, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a [[Fireball|main:fireball]] where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework. + +*Frozen lava* comes in many varieties, made of lava taken from notable volcanoes across the world and the planes. + +--- + +*Frozen lava* deals 5d6 fire on a basic DC 21 Reflex. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fruit_leshy.md b/pf2e-remaster/wiki/main/fruit_leshy.md new file mode 100644 index 0000000..46ca71d --- /dev/null +++ b/pf2e-remaster/wiki/main/fruit_leshy.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Leshy|main:leshy]] + +--- + +Your body continually produces small fruits imbued with primal magic. At dawn each day, a new fruit ripens. You or an ally can remove this fruit as an Interact action. If a living creature that can derive sustenance from fruit consumes it as an Interact action within the next hour, they regain (half your level, rounded up)d8 Hit Points, plus an additional 1d8 Hit Points for every 2 of your levels beyond 1st. This effect has the healing and vitality traits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/full_plate.md b/pf2e-remaster/wiki/main/full_plate.md new file mode 100644 index 0000000..386673c --- /dev/null +++ b/pf2e-remaster/wiki/main/full_plate.md @@ -0,0 +1,18 @@ +**Item 2** +**Traits:** Bulwark +**Price:** 30 gp +**Bulk:** 4 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy | +6 | +0 | +4 | -3 | -10 ft. | Plate | + +--- + +Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of [[Padded Armor|main:padded_armor]] and a pair of [[gauntlets|main:gauntlet]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fungal_infestation.md b/pf2e-remaster/wiki/main/fungal_infestation.md new file mode 100644 index 0000000..d7b95c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/fungal_infestation.md @@ -0,0 +1,31 @@ +**Spell 2** +**Traits:** Concentrate, Fungus, Manipulate, Poison +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Area:** 15-foot cone +**Defense:** Fortitude + +--- + +Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths. These noxious growths deal 2d6 persistent poison damage, and each creature must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The target takes half the persistent poison damage. + +**Failure** The target takes the full persistent poison damage. While it's taking this persistent poison damage, it has weakness 1 to fire and weakness 1 to slashing. + +**Critical Failure** As failure, but double the persistent poison damage. While it's taking this persistent poison damage, it has weakness 2 to fire and weakness 2 to slashing. + +--- + +**Heightened (+2)** The persistent damage increases by 2d6, and the weakness increases by 1, or by 2 on a critical failure. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fungus.md b/pf2e-remaster/wiki/main/fungus.md new file mode 100644 index 0000000..6769056 --- /dev/null +++ b/pf2e-remaster/wiki/main/fungus.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar has the fungus trait instead of the animal trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fungus_leshy.md b/pf2e-remaster/wiki/main/fungus_leshy.md new file mode 100644 index 0000000..bf9fd8c --- /dev/null +++ b/pf2e-remaster/wiki/main/fungus_leshy.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Leshy|main:leshy]] + +--- + +Your body was made from fungi that grows in the shade of caves and trees, and you are at home in dark caverns and warrens. You gain darkvision. You lose the plant trait and gain the fungus trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/furious_bully.md b/pf2e-remaster/wiki/main/furious_bully.md new file mode 100644 index 0000000..75ea726 --- /dev/null +++ b/pf2e-remaster/wiki/main/furious_bully.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Barbarian|main:barbarian]] +**Prerequisites:** master in [[Athletics|main:athletics]] + +--- + +You bully foes across the battlefield. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/furious_finish.md b/pf2e-remaster/wiki/main/furious_finish.md new file mode 100644 index 0000000..5c03cd1 --- /dev/null +++ b/pf2e-remaster/wiki/main/furious_finish.md @@ -0,0 +1,12 @@ +**Class Feat 2** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +Desperate to finish the fight, you pour all your rage into one final blow. Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). After this Strike, your Rage immediately ends, and you are [[Fatigued|main:fatigued]] until you rest for at least 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/furious_focus.md b/pf2e-remaster/wiki/main/furious_focus.md new file mode 100644 index 0000000..0f6783e --- /dev/null +++ b/pf2e-remaster/wiki/main/furious_focus.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** [[Vicious Swing|main:vicious_swing]] + +--- + +You've learned to maintain your balance even when swinging furiously. When you make a [[Vicious Swing|main:vicious_swing]] with a melee weapon you're wielding in two hands, it counts as one attack toward your multiple attack penalty instead of two. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/furious_footfalls.md b/pf2e-remaster/wiki/main/furious_footfalls.md new file mode 100644 index 0000000..572301b --- /dev/null +++ b/pf2e-remaster/wiki/main/furious_footfalls.md @@ -0,0 +1,13 @@ +**Class Feature 3** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +The urge to fight drives you ever forward. You gain a +5-foot status bonus to your Speed. This bonus increases to +10 feet while you're raging. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/furious_grab.md b/pf2e-remaster/wiki/main/furious_grab.md new file mode 100644 index 0000000..f855117 --- /dev/null +++ b/pf2e-remaster/wiki/main/furious_grab.md @@ -0,0 +1,16 @@ +**Class Feat 12** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Requirements** Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon. + +--- + +You grab your foe while it's distracted by your attack. The foe you hit becomes [[Grabbed|main:grabbed]], as if you had succeeded at an Athletics check to [[Grapple|main:grapple]] the foe. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/furious_sprint.md b/pf2e-remaster/wiki/main/furious_sprint.md new file mode 100644 index 0000000..7c66350 --- /dev/null +++ b/pf2e-remaster/wiki/main/furious_sprint.md @@ -0,0 +1,12 @@ +**Class Feat 10** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +You rush forward. Stride up to five times, or up to eight times if you used 3 actions. All this movement must be in a straight line (though the GM might allow reasonable variance). You can replace any of these Strides with a [[Balance|main:balance]] action if you need to, which you attempt using an Athletics check instead of an Acrobatics check, using the same DC. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/furious_vengeance.md b/pf2e-remaster/wiki/main/furious_vengeance.md new file mode 100644 index 0000000..b6e5048 --- /dev/null +++ b/pf2e-remaster/wiki/main/furious_vengeance.md @@ -0,0 +1,17 @@ +**Class Feat 16** (reaction) +**Traits:** [[Barbarian|main:barbarian]], Rage +**Prerequisites:** fury instinct + +--- + +**Trigger** An enemy within your melee reach critically hits you with a melee Strike. + +--- + +Your enemy's blow fuels your rage and provokes your immediate retaliation. Make a melee Strike against the triggering enemy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fury_instinct.md b/pf2e-remaster/wiki/main/fury_instinct.md new file mode 100644 index 0000000..39ab953 --- /dev/null +++ b/pf2e-remaster/wiki/main/fury_instinct.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +Your rage comes from a deep and purely personal well within you. You use your rage as you choose. + +**Instinct Ability—Unstoppable Frenzy** Increase the additional damage from Rage from 2 to 3. You gain a bonus 1st-level barbarian feat. + +**Specialization Ability (7th)** Increase the additional damage from Rage from 3 to 7. If you have greater weapon specialization, instead increase the additional damage from Rage to 13. + +**Raging Resistance (9th)** You resist physical weapon damage, but not physical damage from other sources (such as unarmed attacks). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/fuse_stance.md b/pf2e-remaster/wiki/main/fuse_stance.md new file mode 100644 index 0000000..b15db78 --- /dev/null +++ b/pf2e-remaster/wiki/main/fuse_stance.md @@ -0,0 +1,15 @@ +**Class Feat 16** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** at least two stances + +--- + +You have combined two stances into a single stance all your own. When you take this feat, choose two stances you know and combine them into a single fused stance. Give your new fused stance a unique name. When you enter your fused stance, you gain all the effects of both stances, including the requirements and restrictions. + +If the stances both grant special attacks, you gain all those attacks. If a stance restricts you to one particular attack (such as Crane Stance), you must abide by that restriction. If the fused stances have incompatible restrictions, the GM determines which apply, or determines you can't fuse those stances at all. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gain_contact.md b/pf2e-remaster/wiki/main/gain_contact.md new file mode 100644 index 0000000..49a0f23 --- /dev/null +++ b/pf2e-remaster/wiki/main/gain_contact.md @@ -0,0 +1,24 @@ +**Action** +**Traits:** Downtime + +--- + +You try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC Diplomacy or Society check, or a check using a Lore skill appropriate to your prospective contact. + +--- + +**Success** You make contact and gain 1 EP. + +**Failure** You fail to make contact. + +**Critical Failure** You insult or spook the contact in some way. Future attempts take a -2 circumstance penalty. + +--- + +**Special** Multiple critical failures might cause the contact to work against the PCs in some way, likely increasing the party's Awareness Points. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gale_blast.md b/pf2e-remaster/wiki/main/gale_blast.md new file mode 100644 index 0000000..38939f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/gale_blast.md @@ -0,0 +1,30 @@ +**Cantrip 1** +**Traits:** Air, Cantrip, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 5-foot emanation +**Defense:** Fortitude + +--- + +Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes 1d6 bludgeoning damage, with a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and is pushed 5 feet away from you. + +**Critical Failure** The creature takes double damage and is pushed 10 feet away from you. + +--- + +**Heightened (+1)** The damage increases by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gallows_tooth.md b/pf2e-remaster/wiki/main/gallows_tooth.md new file mode 100644 index 0000000..9af8073 --- /dev/null +++ b/pf2e-remaster/wiki/main/gallows_tooth.md @@ -0,0 +1,19 @@ +**Item 8** +**Traits:** Consumable, Magical, Talisman +**Price:** 100 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (1 action) (manipulate) + +--- + +This grisly molar hangs from a cord threaded through a hole just above its dried, exposed root. When you activate this talisman, make a melee Strike against an adjacent creature. That creature is [[Off-Guard|main:off-guard]] against the Strike and until the end of your turn. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gambler.md b/pf2e-remaster/wiki/main/gambler.md new file mode 100644 index 0000000..2cb1a77 --- /dev/null +++ b/pf2e-remaster/wiki/main/gambler.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Dexterity, free +**Trained skills:** [[Deception|main:deception]], Games Lore ([[Lore|main:lore]]) + +--- + +The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral. + +Choose two attribute boosts. One must be to **Dexterity** or **Charisma**, and one is a free attribute boost. + +You're trained in the Deception skill and the Games Lore skill. You gain the [[Lie to Me|main:lie_to_me]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gang_up.md b/pf2e-remaster/wiki/main/gang_up.md new file mode 100644 index 0000000..fcff754 --- /dev/null +++ b/pf2e-remaster/wiki/main/gang_up.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Rogue|main:rogue]] + +--- + +You and your allies harry an opponent in concert. You can flank an enemy if it's within reach of both of you and an ally—you and your ally don't have to be on opposite sides. This benefits your allies as well as you, but only if they're flanking with you, not each other. The other requirements for flanking must still be met. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/garland_spell.md b/pf2e-remaster/wiki/main/garland_spell.md new file mode 100644 index 0000000..e35e43a --- /dev/null +++ b/pf2e-remaster/wiki/main/garland_spell.md @@ -0,0 +1,17 @@ +**Class Feat 12** (1 action) +**Traits:** [[Druid|main:druid]], Manipulate, Spellshape +**Prerequisites:** leaf order + +--- + +If your next action is to Cast a Spell with the fungus or plant trait, a garland of plants grows in a 10-foot burst in the spell's range. The plants are difficult terrain and hazardous terrain, covered in your choice of thorns or poisonous vines. Any creature that moves into one of these squares or ends its turn in one takes 2d6 damage (2d6 (3d6 at level 16 or higher; 4d6 at level 20 or higher) piercing damage for thorns or 2d6 (3d6 at level 16 or higher; 4d6 at level 20 or higher) poison for vines). A creature can take this damage only once per turn. You and your familiar are immune to this damage. + +The plants last for 1 minute or until you cast another Garland Spell, whichever comes first. + +The damage increases to 3d6 at 16th level and 4d6 at 20th level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/garnet.md b/pf2e-remaster/wiki/main/garnet.md new file mode 100644 index 0000000..8f9c513 --- /dev/null +++ b/pf2e-remaster/wiki/main/garnet.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gate.md b/pf2e-remaster/wiki/main/gate.md new file mode 100644 index 0000000..5959a00 --- /dev/null +++ b/pf2e-remaster/wiki/main/gate.md @@ -0,0 +1,16 @@ +**Spell 10** +**Traits:** Uncommon, Concentrate, Manipulate, Teleportation +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Duration:** sustained up to 1 minute + +--- + +You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another similarly powerful being, that being can prevent the gate from forming. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gather_information.md b/pf2e-remaster/wiki/main/gather_information.md new file mode 100644 index 0000000..0cb3f1c --- /dev/null +++ b/pf2e-remaster/wiki/main/gather_information.md @@ -0,0 +1,24 @@ +**Action** +**Traits:** Exploration, Secret + +--- + +You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the Diplomacy check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts. + +**Success** You collect information about the individual or topic. The GM determines the specifics. + +**Critical Failure** You collect incorrect information about the individual or topic. + +## Sample Gather Information Tasks + +- **Untrained** talk of the town +- **Trained** common rumor +- **Expert** obscure rumor, poorly guarded secret +- **Master** well-guarded or esoteric information +- **Legendary** information known only to an incredibly select few, or only to extraordinary beings + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gathering_call.md b/pf2e-remaster/wiki/main/gathering_call.md new file mode 100644 index 0000000..33bae61 --- /dev/null +++ b/pf2e-remaster/wiki/main/gathering_call.md @@ -0,0 +1,30 @@ +**Ritual 7** +**Traits:** Rare, Teleportation +**Cast:** 7 days +**Cost:** rare oils and powdered minerals worth 5,000 gp +**Range:** 20 feet +**Targets:** up to seven willing creatures of 14th level or lower +**Duration:** 1 year +**Primary check:** Arcana or Occultism (expert, the check has the secret trait) +**Secondary casters:** 2 +**Secondary checks:** Arcana or Occultism (whichever isn't used for the primary check), Society + +--- + +You bind yourself and your allies to the specific safe location, referred to as a sanctuary, where you perform the ritual. This allows the participants to return later by simply speaking a word. + +**Success** You form the connection with the sanctuary. Any participant in the ritual can Dismiss the ritual. When they do, all the participants can immediately return to the sanctuary from any distance, as long as they are on the same plane as the sanctuary. Each participant arrives in the position in which they were standing during the casting of the ritual. When the word is spoken, all other participants know it, and each can choose whether or not to return to the sanctuary at that time. The ritual then immediately ends. + +**Failure** You fail to form the connection between the participants and the sanctuary and are aware that the ritual has failed. + +**Critical Failure** The ritual inadvertently forms a connection with a location on another plane. The casters are unaware of this misalignment. When the word is invoked, all ritual participants are shifted to this extraplanar location. + +--- + +**Heightened (+1)** The cost increases by 5,000 gp, the ritual can target one more creature, and the maximum level of creature it can target increases by 2. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gauntlet.md b/pf2e-remaster/wiki/main/gauntlet.md new file mode 100644 index 0000000..c9bbef0 --- /dev/null +++ b/pf2e-remaster/wiki/main/gauntlet.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Free-Hand +**Price:** 2 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Brawling | 1d4 bludgeoning | 1 | — | — | + +--- + +A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/geas.md b/pf2e-remaster/wiki/main/geas.md new file mode 100644 index 0000000..3573521 --- /dev/null +++ b/pf2e-remaster/wiki/main/geas.md @@ -0,0 +1,37 @@ +**Ritual 3** +**Traits:** Uncommon, Curse, Mental +**Cast:** 1 day +**Range:** 10 feet +**Targets:** 1 creature of a level no greater than double the geas ritual's rank +**Duration:** see text +**Primary check:** Arcana (expert), Occultism (expert), or Religion (expert) +**Secondary casters:** 1 +**Secondary checks:** Society or Legal Lore + +--- + +You enforce a magic rule on a willing target, forcing it to either perform or refrain from carrying out a certain act. A *geas* to perform an act is usually conditional, such as, "Always offer hospitality to strangers seeking a place to stay." An unconditional *geas* to perform a certain act doesn't require the target to perform that act exclusively, though it must prioritize the task above all leisurely pursuits. The most common *geas* to refrain from carrying out an act is a specification to avoid violating a contract. In those cases, the secondary caster usually takes charge of making sure the wording of the contract is attuned correctly with the ritual's magic. Because the target is willing, *geas* can have a duration that lasts for as long as the target agrees to. If the target is unable to fulfill the *geas*, it becomes [[Sickened 1|main:sickened]], and the sickened condition increases by 1 for each consecutive day it is prevented from following the *geas*, to a maximum of sickened 4. The sickened condition ends immediately when it follows the *geas* again; it can't remove the sickened condition in any other way. Only powerful magic such as a [[Wish|main:wish]] ritual can remove the effects of *geas* from a willing target. + +--- + +**Critical Success** The *geas* succeeds, and the target receives a +1 status bonus to skill checks that directly uphold the *geas* (at the GM's discretion). + +**Success** The *geas* succeeds. + +**Failure** The *geas* fails. + +**Critical Failure** The *geas* fails, and you are instead affected by the *geas* you were attempting to place on the target. You are considered an unwilling target, so the *geas* can be counteracted with a [[Cleanse Affliction|main:cleanse_affliction]] spell. + +--- + +**Heightened (5th)** You can use *geas* on an unwilling creature; it can attempt a Will save to negate the effect. If the target fails this Will save, the *geas* lasts up to 1 week. A *cleanse affliction* spell can counteract a *geas* on an unwilling creature, in addition to powerful magic such as a *wish* ritual. A clever unwilling creature can subvert the *geas* by contriving situations that prevent it from complying, but in that case it becomes [[Sickened|main:sickened]] (as described above). + +**Heightened (7th)** As 5th rank, but the *geas* lasts for up to 1 year on an unwilling creature. + +**Heightened (9th)** As 5th rank, but the *geas* lasts for a duration you choose (even unlimited) on an unwilling creature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gecko_grip.md b/pf2e-remaster/wiki/main/gecko_grip.md new file mode 100644 index 0000000..f99dd10 --- /dev/null +++ b/pf2e-remaster/wiki/main/gecko_grip.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 10 minutes + +--- + +Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed. + +--- + +**Heightened (5th)** The duration increases to 1 hour. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gecko_potion.md b/pf2e-remaster/wiki/main/gecko_potion.md new file mode 100644 index 0000000..be4d9a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/gecko_potion.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Consumable, Magical, Potion +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +A *gecko potion* is a sticky, tawny brown liquid with flecks of sand suspended in it. For 5 minutes after drinking this potion, your fingertips sprout thousands of microscopic, bristled hairs that cling to objects, granting you gain a +1 item bonus to [[Climb|main:climb]] and [[Palm an Object|main:palm_an_object]] checks and to your Reflex DC against [[Disarm|main:disarm]] attempts. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/geckos_grip.md b/pf2e-remaster/wiki/main/geckos_grip.md new file mode 100644 index 0000000..f99b013 --- /dev/null +++ b/pf2e-remaster/wiki/main/geckos_grip.md @@ -0,0 +1,16 @@ +**Ancestry Feat 5** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +You cling to walls with a preternatural grip. You gain the [[Combat Climber|main:combat_climber]] feat as a bonus feat, and if you roll a success on an Athletics check to climb, you get a critical success instead. + +--- + +**Special** If you have the cliffscale lizardfolk heritage, you instead gain a climb Speed of 15 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/general_training.md b/pf2e-remaster/wiki/main/general_training.md new file mode 100644 index 0000000..341ef4d --- /dev/null +++ b/pf2e-remaster/wiki/main/general_training.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** +**Traits:** [[Human|main:human]] + +--- + +Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat's prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet. + +--- + +**Special** You can select this feat multiple times, choosing a different feat each time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/genius_diadem.md b/pf2e-remaster/wiki/main/genius_diadem.md new file mode 100644 index 0000000..d9efffb --- /dev/null +++ b/pf2e-remaster/wiki/main/genius_diadem.md @@ -0,0 +1,35 @@ +**Item 18** +**Traits:** Rare, Apex, Arcane, Intelligent +**Price:** 24000 gp +**Bulk:** L +**Usage:** worncirclet + +--- + +**Perception** +22; precise vision 30 feet, imprecise hearing 30 feet, constant *detect magic* + +**Communication** speech (Common, Draconic, and eight other common languages) + +**Skills** Arcana +34, seven Lore skills +28, Occultism +28, Society +28 + +**Int** +8, **Wis** +0, **Cha** +4 + +**Will** +24 + +--- + +The *genius diadem* is a *[[Crown of Intellect|main:crown_of_intellect]]* that typically acts like an arrogant professor or mentor, often boasting that it is a certified greater intellect and far superior to your own intelligence, even after the benefits the diadem grants you. The *genius diadem* encourages you to learn things for yourself rather than actually attempting to Recall Knowledge for you, though you or your allies might be able to play on its arrogance using Deception to trick it into doing so. In addition to allowing you to activate it, the diadem can use the Search Your Mind activation with its own actions, though if it does so, the diadem gains the benefits instead of you. Only the diadem can use the following activation. + +**Activate—Brain Drain** (2 actions) (concentrate, manipulate) + +**Frequency** once per hour + +--- + +**Effect** The *genius diadem* casts 7th-rank [[Never Mind|main:never_mind]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gentle_landing.md b/pf2e-remaster/wiki/main/gentle_landing.md new file mode 100644 index 0000000..87db500 --- /dev/null +++ b/pf2e-remaster/wiki/main/gentle_landing.md @@ -0,0 +1,21 @@ +**Spell 1** +**Traits:** Air, Concentrate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (reaction) +**Range:** 60 feet +**Targets:** 1 falling creature +**Duration:** 1 minute + +--- + +**Trigger** a creature within range is falling + +--- + +You raise a magical updraft to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/get_used_to_disappointment.md b/pf2e-remaster/wiki/main/get_used_to_disappointment.md new file mode 100644 index 0000000..57e799a --- /dev/null +++ b/pf2e-remaster/wiki/main/get_used_to_disappointment.md @@ -0,0 +1,17 @@ +**Class Feat 12** (free action) +**Traits:** Bravado, [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** expert in [[Intimidation|main:intimidation]] + +--- + +**Requirements** Your turn begins, and one target within 30 feet failed an attack roll or skill check against you on its last turn. + +--- + +You capitalize on an opponent's failure with smug attitude and swagger, reminding them of the gap in skill between you and your opponent. You attempt to [[Demoralize|main:demoralize]] the opponent. Regardless of the result, the target becomes temporarily immune for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghost_ammunition.md b/pf2e-remaster/wiki/main/ghost_ammunition.md new file mode 100644 index 0000000..7fcd263 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghost_ammunition.md @@ -0,0 +1,18 @@ +**Item 14** +**Traits:** Magical +**Price:** 900 gp +**Bulk:** — + +--- + +**Ammunition** any + +*Ghost ammunition* is cool to the touch. This ammunition has the benefits of the *[[Ghost Touch|main:ghost_touch]]* property rune and can fly through any obstacle except those that can block incorporeal creatures or effects. Though the ammunition penetrates barriers and ignores all cover, the target still benefits from the flat check from being concealed or hidden. You still can't target an undetected creature without guessing. + +After it is launched, the ammunition vanishes into mist. However, in the dead of the night 1d4 days later, it reappears in the last quiver or other container it was taken from. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghost_charge_greater.md b/pf2e-remaster/wiki/main/ghost_charge_greater.md new file mode 100644 index 0000000..9b40dd0 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghost_charge_greater.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Alchemical, Bomb, Consumable, Splash, Vitality +**Price:** 250 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 3d8 vitality | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. + +A *ghost charge* gives a +2 item bonus to attack rolls, deals 3d8 vitality damage and 3 vitality splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. A primary target that takes damage from a *ghost charge* becomes [[Enfeebled 2|main:enfeebled]] until the start of your next turn. + +*Ghost charges* are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghost_charge_lesser.md b/pf2e-remaster/wiki/main/ghost_charge_lesser.md new file mode 100644 index 0000000..4a8eb00 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghost_charge_lesser.md @@ -0,0 +1,27 @@ +**Item 1** +**Traits:** Alchemical, Bomb, Consumable, Splash, Vitality +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 1d8 vitality | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. + +A *ghost charge* deals 1d8 vitality damage and 1 vitality splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. A primary target that takes damage from a *ghost charge* becomes [[Enfeebled 1|main:enfeebled]] until the start of your next turn. + +*Ghost charges* are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghost_charge_major.md b/pf2e-remaster/wiki/main/ghost_charge_major.md new file mode 100644 index 0000000..ecc1475 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghost_charge_major.md @@ -0,0 +1,27 @@ +**Item 17** +**Traits:** Alchemical, Bomb, Consumable, Splash, Vitality +**Price:** 2500 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 4d8 vitality | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. + +A *ghost charge* gives a +3 item bonus to attack rolls, deals 4d8 vitality damage and 4 vitality splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. A primary target that takes damage from a *ghost charge* becomes [[Enfeebled 2|main:enfeebled]] until the start of your next turn. + +*Ghost charges* are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghost_charge_moderate.md b/pf2e-remaster/wiki/main/ghost_charge_moderate.md new file mode 100644 index 0000000..24d81e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghost_charge_moderate.md @@ -0,0 +1,27 @@ +**Item 3** +**Traits:** Alchemical, Bomb, Consumable, Splash, Vitality +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 2d8 vitality | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. + +A *ghost charge* gives a +1 item bonus to attack rolls, deals 2d8 vitality damage and 2 vitality splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. A primary target that takes damage from a *ghost charge* becomes [[Enfeebled 1|main:enfeebled]] until the start of your next turn. + +*Ghost charges* are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghost_dust.md b/pf2e-remaster/wiki/main/ghost_dust.md new file mode 100644 index 0000000..fd7e234 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghost_dust.md @@ -0,0 +1,21 @@ +**Item 16** +**Traits:** Consumable, Illusion, Occult, Talisman +**Price:** 1800 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +**Requirements** You are trained in Stealth + +--- + +This small vial is filled with a grayish-green dust rendered from dried ectoplasm. When you activate the dust, it casts a 4th-rank [[Invisibility|main:invisibility]] spell on you. You may then Stride or Step. You can instead Burrow, Climb, Fly, or Swim if you have the corresponding Speed. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghost_hunter.md b/pf2e-remaster/wiki/main/ghost_hunter.md new file mode 100644 index 0000000..94c2f75 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghost_hunter.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Duskwalker|main:duskwalker]] + +--- + +Your connection to the realm of the dead ensures that your blows strike true against spectral beings. Your weapon and unarmed Strikes against incorporeal creatures become magical. If they are already magical, they instead gain the effects of a *ghost touch* property rune. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghost_ink.md b/pf2e-remaster/wiki/main/ghost_ink.md new file mode 100644 index 0000000..f67d1cf --- /dev/null +++ b/pf2e-remaster/wiki/main/ghost_ink.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Alchemical, Consumable +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** 10 minutes (manipulate) + +--- + +This pale-blue ink dries rapidly, becoming fully transparent 1 minute after application. The ink glows red when exposed to heat, such as that from a torch or other open flame. This glow lasts only as long as the ink is exposed to heat, after which the ink becomes [[Invisible|main:invisible]] again. The crafter of the ghost ink can alter the formula slightly to instead make the ink sensitive to sunlight, starlight, magical light, or heatless light created by an alchemical effect, such as a [[Glow Rod|main:glow_rod]]. + +While the text isn't glowing, a creature closely examining a surface marked with ghost ink can detect the presence of the ink with a successful DC 25 Perception check. On a critical success, they can make out the ink well enough to use Society to [[Decipher Writing|main:decipher_writing]]. One vial of ghost ink is sufficient to write a page worth of text. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghost_touch.md b/pf2e-remaster/wiki/main/ghost_touch.md new file mode 100644 index 0000000..b2ccff6 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghost_touch.md @@ -0,0 +1,17 @@ +**Item 4** +**Traits:** Magical +**Price:** 75 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +A weapon etched with this rune can harm creatures without physical form. A *ghost touch* weapon is particularly effective against incorporeal creatures, which almost always have a specific vulnerability to *ghost touch* weapons. + +Incorporeal creatures can touch, hold, and wield *ghost touch* weapons (unlike most physical objects). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghostly_carrier.md b/pf2e-remaster/wiki/main/ghostly_carrier.md new file mode 100644 index 0000000..6445790 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghostly_carrier.md @@ -0,0 +1,16 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Duration:** 1 minute + +--- + +You create a Tiny, semi-corporeal figure with a form you choose. It hovers near you for the duration. When you Cast a Spell that has a range of touch, you can have the carrier move within range, deliver the spell to a creature there, and return to you. If the carrier must attempt a spell attack roll, it uses your normal bonuses. The carrier has your AC and saves, but it is destroyed by any damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghostly_tragedy.md b/pf2e-remaster/wiki/main/ghostly_tragedy.md new file mode 100644 index 0000000..f2f2123 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghostly_tragedy.md @@ -0,0 +1,18 @@ +**Spell 4** +**Traits:** Uncommon, Concentrate, Manipulate, Spirit +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Area:** 60-foot emanation +**Duration:** 10 minutes + +--- + +This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell. You take the role of the primary victim. The reenactment plays out the final 9 minutes leading up to the death or injury of the victim and the minute after. The spirits don't change form, so this doesn't help determine perpetrators by their looks. Spiritual forms of missing creatures necessary for the event manifest as needed, and missing items appear as shadowy outlines. + +Once the scene ends, you take 2d6 void damage for each ghostly apparition that participated in the scene (typically equal to the number of creatures involved other than the victim). Any creature that observed the ghostly recreation, including you, can attempt checks to investigate the event to discover new clues and information. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghostly_weapon.md b/pf2e-remaster/wiki/main/ghostly_weapon.md new file mode 100644 index 0000000..8ea40c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghostly_weapon.md @@ -0,0 +1,17 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 weapon that is either unattended or wielded by you or a willing ally +**Duration:** 5 minutes + +--- + +The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects. It gains the effects of the *[[Ghost Touch|main:ghost_touch]]* property rune, meaning it is magical if it wasn't already, is especially effective against incorporeal creatures, and can be wielded by a corporeal or incorporeal creature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghoul_hide.md b/pf2e-remaster/wiki/main/ghoul_hide.md new file mode 100644 index 0000000..6e0ac1e --- /dev/null +++ b/pf2e-remaster/wiki/main/ghoul_hide.md @@ -0,0 +1,18 @@ +**Item 6** +**Traits:** Uncommon, Invested, Magical +**Price:** 220 gp +**Bulk:** 2 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Medium | +3 | +2 | +2 | -2 | — | Leather | + +--- + +Stitched together from pieces of ghoul skin, this suit of *+1 hide armor* grants you a +1 item bonus to saving throws against curses and makes you immune to the stench of ghouls. Ghoul hide with a resilient rune increases the resilient rune's item bonus to saving throws against curses by 1 (maximum +4). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ghoulish_cravings.md b/pf2e-remaster/wiki/main/ghoulish_cravings.md new file mode 100644 index 0000000..0917ac4 --- /dev/null +++ b/pf2e-remaster/wiki/main/ghoulish_cravings.md @@ -0,0 +1,28 @@ +**Spell 2** +**Traits:** Concentrate, Curse, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You touch the target to afflict it with the overwhelming desire to eat raw meat. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Sickened 1|main:sickened]] by its unbidden hunger. + +**Failure** The target is [[Sickened 2|main:sickened]] and can't reduce this condition below sickened 1 until it first consumes some raw meat; if the creature doesn't have access to raw meat, it can take a bite out of a corpse within reach as an Interact action. + +**Critical Failure** As failure, but the target can't reduce the condition below sickened 2 until it consumes raw meat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/giant_centipede_venom.md b/pf2e-remaster/wiki/main/giant_centipede_venom.md new file mode 100644 index 0000000..4a7bc43 --- /dev/null +++ b/pf2e-remaster/wiki/main/giant_centipede_venom.md @@ -0,0 +1,29 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Injury, Poison +**Price:** 4 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Giant centipede venom causes severe muscle stiffness and general fatigue. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 17 Fortitude + +**Maximum Duration** 6 rounds + +**Stage 1** 1d4 poison damage (1 round) + +**Stage 2** 1d4 poison damage and [[Fatigued|main:fatigued]] (1 round) + +**Stage 3** 1d4 poison damage, [[Clumsy 1|main:clumsy]], and fatigued (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/giant_instinct.md b/pf2e-remaster/wiki/main/giant_instinct.md new file mode 100644 index 0000000..2ef3b2a --- /dev/null +++ b/pf2e-remaster/wiki/main/giant_instinct.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +Your rage gives you the raw power and size of a giant. This doesn't necessarily mean you revere giants—you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego. + +**Instinct Ability—Titan Mauler** You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you're not Small or Medium, you can use a weapon built for a creature one size larger than you. You start with one such weapon, which you receive for free. It must be a common melee or ranged weapon, it must have a Price of 9 gp or less (not including the Price adjustment for being a larger weapon), and it must be common or you must otherwise have access to it. It is your personal weapon and has no value if sold unless you later add runes to it, and it has the normal Bulk for a weapon of its size. When wielding a larger weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the [[Clumsy 1|main:clumsy]] condition because of the weapon's unwieldy size. You can't remove this clumsy condition or ignore its penalties by any means while wielding the weapon. + +**Specialization Ability (7th)** Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18. + +**Raging Resistance (9th)** You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/giant_scorpion_venom.md b/pf2e-remaster/wiki/main/giant_scorpion_venom.md new file mode 100644 index 0000000..031e564 --- /dev/null +++ b/pf2e-remaster/wiki/main/giant_scorpion_venom.md @@ -0,0 +1,29 @@ +**Item 6** +**Traits:** Alchemical, Consumable, Injury, Poison +**Price:** 40 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +The venom of a giant scorpion is excruciating and its effects are somewhat debilitating. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 22 Fortitude + +**Maximum Duration** 6 rounds + +**Stage 1** 2d6 poison damage and [[Enfeebled 1|main:enfeebled]] (1 round) + +**Stage 2** 2d8 poison damage and enfeebled 1 (1 round) + +**Stage 3** 2d10 poison damage and [[Enfeebled 2|main:enfeebled]] (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/giant_snare.md b/pf2e-remaster/wiki/main/giant_snare.md new file mode 100644 index 0000000..a3ae833 --- /dev/null +++ b/pf2e-remaster/wiki/main/giant_snare.md @@ -0,0 +1,15 @@ +**Archetype Feat 10** +**Traits:** Archetype +**Prerequisites:** [[Snarecrafter Dedication|main:snarecrafter_dedication]] + +--- + +You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares. + +When you prepare snares for quick deployment, you can prepare some of them as giant snares. A giant snare takes up a 10-foot-by-10-foot area but costs two of your quick deployment snares. A giant snare can trigger from a creature entering any portion of its area, and all its effects apply over the full area. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/giants_lunge.md b/pf2e-remaster/wiki/main/giants_lunge.md new file mode 100644 index 0000000..7319bf9 --- /dev/null +++ b/pf2e-remaster/wiki/main/giants_lunge.md @@ -0,0 +1,13 @@ +**Class Feat 14** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Rage +**Prerequisites:** giant instinct + +--- + +You extend your body and prepare to attack foes outside your normal reach. Until your rage ends, all your melee weapons and unarmed attacks gain a reach of 10 feet. This doesn't increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase your reach due to increased size, such as Giant's Stature. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/giants_stature.md b/pf2e-remaster/wiki/main/giants_stature.md new file mode 100644 index 0000000..47ab0cd --- /dev/null +++ b/pf2e-remaster/wiki/main/giants_stature.md @@ -0,0 +1,17 @@ +**Class Feat 6** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Polymorph, Primal, Rage +**Prerequisites:** giant instinct + +--- + +**Requirements** You are Medium or smaller. + +--- + +You grow to incredible size. You become Large, increasing your reach by 5 feet and gaining the [[Clumsy 1|main:clumsy]] condition until you stop raging. Your equipment grows with you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gifted_power.md b/pf2e-remaster/wiki/main/gifted_power.md new file mode 100644 index 0000000..36c50ad --- /dev/null +++ b/pf2e-remaster/wiki/main/gifted_power.md @@ -0,0 +1,16 @@ +**Class Feat 6** +**Traits:** [[Oracle|main:oracle]] + +--- + +Your mystery grants you additional magic. You have an extra spell slot of your highest rank, which you can use only to cast one of your mystery's granted spells, heightened to this rank. + +--- + +**Special** If you have the divine access class feature or Mysterious Repertoire feat, you can cast spells that you learned from those abilities using the additional spell slot from Gifted Power. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gilded_ceremonial_armor.md b/pf2e-remaster/wiki/main/gilded_ceremonial_armor.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/gilded_ceremonial_armor.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gilded_scepter_with_sapphire.md b/pf2e-remaster/wiki/main/gilded_scepter_with_sapphire.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/gilded_scepter_with_sapphire.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glad_hand.md b/pf2e-remaster/wiki/main/glad_hand.md new file mode 100644 index 0000000..ef6aa2b --- /dev/null +++ b/pf2e-remaster/wiki/main/glad_hand.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Diplomacy|main:diplomacy]] + +--- + +First impressions are your strong suit. When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to [[Make an Impression|main:make_an_impression]] on that creature rather than needing to converse for 1 minute. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gladiator.md b/pf2e-remaster/wiki/main/gladiator.md new file mode 100644 index 0000000..3d44108 --- /dev/null +++ b/pf2e-remaster/wiki/main/gladiator.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Strength, free +**Trained skills:** [[Performance|main:performance]], Gladatorial Lore ([[Lore|main:lore]]) + +--- + +The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. Your skill at drawing both blood and a crowd's attention pay off in a new adventuring life. + +Choose two attribute boosts. One must be to **Strength** or **Charisma**, and one is a free attribute boost. + +You're trained in the Performance skill and the Gladiatorial Lore skill. You gain the [[Impressive Performance|main:impressive_performance]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gladiator_dedication.md b/pf2e-remaster/wiki/main/gladiator_dedication.md new file mode 100644 index 0000000..de037ec --- /dev/null +++ b/pf2e-remaster/wiki/main/gladiator_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** [[Impressive Performance|main:impressive_performance]] + +--- + +You know how to turn combat into a form of entertainment. You gain the Additional Lore general feat for Gladiatorial Lore. If you were already trained in Gladiatorial Lore, you also become trained in a Lore skill of your choice. + +At the start of a combat encounter, if you have spectators, you gain a number of temporary HP equal to your character level for 1 minute and you can roll Performance for your initiative. If there are sapient creatures observing a combat encounter, and these onlookers are neither engaged in the combat themselves nor directly assisting any participants, the combatants have spectators. The GM is the final arbiter of whether or not a combat has spectators. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glaive.md b/pf2e-remaster/wiki/main/glaive.md new file mode 100644 index 0000000..7a77fad --- /dev/null +++ b/pf2e-remaster/wiki/main/glaive.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Deadly d8, Forceful, Reach +**Price:** 1 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Polearm | 1d8 slashing | 2 | — | — | + +--- + +This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glamorous_buckler.md b/pf2e-remaster/wiki/main/glamorous_buckler.md new file mode 100644 index 0000000..2941af4 --- /dev/null +++ b/pf2e-remaster/wiki/main/glamorous_buckler.md @@ -0,0 +1,34 @@ +**Item 2** +**Traits:** Magical +**Price:** 35 gp +**Bulk:** L + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +1 | 3 | 6 | 3 | — | + +--- + +A glamorous buckler (Hardness 3, HP 6, BT 3) is lavishly decorated with gilding and inset gemstones that glitter in the light. While you have it raised, the glamorous buckler grants you a +1 item bonus to Deception checks to Feint. + +--- + +**Activate—Dazzling Feint** (free action) (concentrate) + +**Frequency** once per day + +**Trigger** You Feint + +**Requirements** You have the glamorous buckler raised + +--- + +**Effect** As you Feint, the glamorous buckler sparkles mightily. On a successful Feint, the target is [[Dazzled|main:dazzled]] for 1 round. + +--- + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glean_contents.md b/pf2e-remaster/wiki/main/glean_contents.md new file mode 100644 index 0000000..38568c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/glean_contents.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Society|main:society]] + +--- + +You are adept at quickly scanning loose papers and carefully discerning the contents of sealed letters without damaging the seal. You can attempt Society checks to Decipher Writing on a message that is only partially glimpsed, upside down or reversed from your perspective, and gain a +1 circumstance bonus to the check when doing so. You can also use this feat to decipher sealed letters, adding the manipulate trait to your attempt to Decipher Writing. This doesn't prevent witnesses from noticing your efforts; you might need to attempt Deception or Stealth checks to avoid being noticed. In either use of this feat, the recipient is made aware of your efforts on a critical failure (for instance, you might be caught rubbernecking or you might disturb the papers in a way their owner notices). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glean_lore.md b/pf2e-remaster/wiki/main/glean_lore.md new file mode 100644 index 0000000..9012245 --- /dev/null +++ b/pf2e-remaster/wiki/main/glean_lore.md @@ -0,0 +1,24 @@ +**Class Feat 1** (1 action) +**Traits:** Divine, [[Oracle|main:oracle]], Secret + +--- + +You tap into the collected lore of the divine, accessing a variety of potentially useful information. + +Attempt a Religion check to understand the information you gain. The GM sets the DC (similar to the DC to [[Recall Knowledge|main:recall_knowledge]]), potentially adjusting the DC of the check for topics far removed from your mystery. + +--- + +**Critical Success** You comprehend the lore accurately or gain a useful clue from the divine about your situation. + +**Success** You learn two pieces of information about the topic, one true and one erroneous, but you don't know which is which. + +**Failure** You recall incorrect information or gain an erroneous or misleading clue. + +**Critical Failure** You recall two pieces of incorrect information or gain two erroneous or misleading clues. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glimpse_of_redemption.md b/pf2e-remaster/wiki/main/glimpse_of_redemption.md new file mode 100644 index 0000000..88a9fd7 --- /dev/null +++ b/pf2e-remaster/wiki/main/glimpse_of_redemption.md @@ -0,0 +1,19 @@ +**Action** (reaction) +**Traits:** [[Champion|main:champion]], Divine + +--- + +**Trigger** An enemy damages your ally, and both are in your champion's aura + +--- + +**Effect** Your enemy hesitates under the weight of sin as visions of redemption play in their mind's eye. The enemy must choose to repent or refuse, with the following effects. If the enemy is mindless or otherwise unable to repent, use the refuse result. + +- **Repent** The ally is unharmed by the triggering damage. +- **Refuse** The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes [[Enfeebled 2|main:enfeebled]] until the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glimpse_the_truth.md b/pf2e-remaster/wiki/main/glimpse_the_truth.md new file mode 100644 index 0000000..db8757f --- /dev/null +++ b/pf2e-remaster/wiki/main/glimpse_the_truth.md @@ -0,0 +1,19 @@ +**Focus 4** +**Traits:** Uncommon, Aura, [[Cleric|main:cleric]], Focus, Manipulate, Revelation +**Cast:** (1 action) +**Area:** 30-foot emanation +**Duration:** 1 round + +--- + +Divine insight lets you see things as they are, unveiled by attempts to magically cloak the truth. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an [[Illusory Disguise|main:illusory_disguise]] spell, you see the creature's true form but *illusory disguise* doesn't end). Each time a new illusion comes into the aura during the duration of the spell, the GM attempts a secret counteract check for that illusion. + +--- + +**Heightened (7th)** You can allow everyone within range of the emanation to see through illusions you succeed against, not just yourself. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gloom_blade.md b/pf2e-remaster/wiki/main/gloom_blade.md new file mode 100644 index 0000000..fd02c1a --- /dev/null +++ b/pf2e-remaster/wiki/main/gloom_blade.md @@ -0,0 +1,23 @@ +**Item 9** +**Traits:** Agile, Finesse, Magical, Versatile S +**Price:** 700 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 piercing | 1 | — | — | + +--- + +As black as coal, this blade grows more potent in darkness. While in bright light, it functions as a *+1 shortsword* and doesn't appear to radiate a magic aura to [[Detect Magic|main:detect_magic_spell]] or similar spells unless the spells are 4th rank or higher. + +In dim light or darkness, the *gloom blade* becomes a *+2 striking shortsword*. Whenever you use the *gloom blade* to attack a creature you're undetected by, you deal 1d6 additional precision damage. + +To upgrade the *gloom blade's* fundamental runes, start with the base *+1 shortsword*, but if you improve it beyond a *+2 striking shortsword*, the runes apply in dim light or darkness as well. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glow_rod.md b/pf2e-remaster/wiki/main/glow_rod.md new file mode 100644 index 0000000..444ae60 --- /dev/null +++ b/pf2e-remaster/wiki/main/glow_rod.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Light +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This 1-foot-long, gold-tipped rod glows after it's struck on a hard surface. For the next 6 hours, it sheds bright light in a 20-foot radius (and dim light to the next 40 feet). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glue_bomb_greater.md b/pf2e-remaster/wiki/main/glue_bomb_greater.md new file mode 100644 index 0000000..63fab1d --- /dev/null +++ b/pf2e-remaster/wiki/main/glue_bomb_greater.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Alchemical, Bomb, Consumable +**Price:** 250 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | — | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a –15-foot status penalty to its Speeds for 1 minute. You gain a +2 item bonus to attack rolls, and the [[Escape|main:escape]] DC is 28. + +On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and [[Immobilized|main:immobilized]] for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Glue bombs are not effective when used on a creature that is in water. + +The target can end any effects by Escaping or spending a total of 3 Interact actions to carefully remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glue_bomb_lesser.md b/pf2e-remaster/wiki/main/glue_bomb_lesser.md new file mode 100644 index 0000000..953e58a --- /dev/null +++ b/pf2e-remaster/wiki/main/glue_bomb_lesser.md @@ -0,0 +1,27 @@ +**Item 1** +**Traits:** Alchemical, Bomb, Consumable +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | — | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a –10-foot status penalty to its Speeds for 1 minute. The [[Escape|main:escape]] DC is 17. + +On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and [[Immobilized|main:immobilized]] for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Glue bombs are not effective when used on a creature that is in water. + +The target can end any effects by Escaping or spending a total of 3 Interact actions to carefully remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glue_bomb_major.md b/pf2e-remaster/wiki/main/glue_bomb_major.md new file mode 100644 index 0000000..d33a932 --- /dev/null +++ b/pf2e-remaster/wiki/main/glue_bomb_major.md @@ -0,0 +1,27 @@ +**Item 17** +**Traits:** Alchemical, Bomb, Consumable +**Price:** 2500 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | — | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a –20-foot status penalty to its Speeds for 1 minute. You gain a +3 item bonus to attack rolls, and the [[Escape|main:escape]] DC is 37. + +On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and [[Immobilized|main:immobilized]] for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Glue bombs are not effective when used on a creature that is in water. + +The target can end any effects by Escaping or spending a total of 3 Interact actions to carefully remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/glue_bomb_moderate.md b/pf2e-remaster/wiki/main/glue_bomb_moderate.md new file mode 100644 index 0000000..90acf76 --- /dev/null +++ b/pf2e-remaster/wiki/main/glue_bomb_moderate.md @@ -0,0 +1,27 @@ +**Item 3** +**Traits:** Alchemical, Bomb, Consumable +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | — | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a –15-foot status penalty to its Speeds for 1 minute. You gain a +1 item bonus to attack rolls, and the [[Escape|main:escape]] DC is 19. + +On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and [[Immobilized|main:immobilized]] for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Glue bombs are not effective when used on a creature that is in water. + +The target can end any effects by Escaping or spending a total of 3 Interact actions to carefully remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gluttons_jaws.md b/pf2e-remaster/wiki/main/gluttons_jaws.md new file mode 100644 index 0000000..aa26b0e --- /dev/null +++ b/pf2e-remaster/wiki/main/gluttons_jaws.md @@ -0,0 +1,19 @@ +**Focus 1** +**Traits:** Uncommon, Attack, Concentrate, Focus, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature + +--- + +A slavering maw opens beneath a target and tries to take a bite out of them. Make a spell attack roll. On a hit, the mouth deals 2d6 piercing damage, and you gain 1d4 temporary Hit Points that last until the beginning of your next turn. + +--- + +**Heightened (+1)** The damage increases by 2d6, and the temporary Hit Points increase by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gnome.md b/pf2e-remaster/wiki/main/gnome.md new file mode 100644 index 0000000..ac94cb4 --- /dev/null +++ b/pf2e-remaster/wiki/main/gnome.md @@ -0,0 +1,30 @@ +*Long ago, early gnome ancestors emigrated from the realm of the fey. While it's unclear why the first gnomes wandered into the mortal world, this lineage manifests in modern gnomes as bizarre reasoning, eccentricity, obsessive tendencies, and what some see as naivete. These qualities are further reflected in their physical characteristics, such as spindly limbs, brightly colored hair, and childlike and extremely expressive facial features that further reflect their otherworldly origins.* + +**Hit Points:** 8 +**Size:** Small +**Speed:** 25 feet +**Attribute boosts:** Charisma, Constitution, free +**Attribute flaw:** Strength +**Languages:** Common, Fey, and Gnomish. Additional languages (one per point of Intelligence modifier): Draconic, Dwarven, Elven, Goblin, Jotun, or Orcish +**Traits:** Gnome, Humanoid +**Features:** Low-light vision + +## Heritages + +[[Chameleon Gnome|main:chameleon_gnome]], [[Fey-Touched Gnome|main:fey_touched_gnome]], [[Sensate Gnome|main:sensate_gnome]], [[Umbral Gnome|main:umbral_gnome]], [[Wellspring Gnome|main:wellspring_gnome]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Gnome Feats|category:gnome_feats]]. + +- **Level 1:** [[Animal Accomplice|main:animal_accomplice]], [[Animal Elocutionist|main:animal_elocutionist]], [[Fey Fellowship|main:fey_fellowship]], [[Gnome Obsession|main:gnome_obsession]], [[Gnome Weapon Familiarity|main:gnome_weapon_familiarity]], [[Illusion Sense|main:illusion_sense]], [[Razzle-Dazzle|main:razzle_dazzle]] +- **Level 5:** [[Energized Font|main:energized_font]], [[Project Persona|main:project_persona]] +- **Level 9:** [[Cautious Curiosity|main:cautious_curiosity]], [[Life Leap|main:life_leap]], [[Vivacious Conduit|main:vivacious_conduit]] +- **Level 13:** [[Instinctive Obfuscation|main:instinctive_obfuscation]] +- **Level 17:** [[Homeward Bound|main:homeward_bound]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gnome_flickmace.md b/pf2e-remaster/wiki/main/gnome_flickmace.md new file mode 100644 index 0000000..311f373 --- /dev/null +++ b/pf2e-remaster/wiki/main/gnome_flickmace.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, [[Gnome|main:gnome]], Reach, Sweep +**Price:** 3 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Advanced | Flail | 1d6 bludgeoning | 1 | — | — | + +--- + +More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gnome_hooked_hammer.md b/pf2e-remaster/wiki/main/gnome_hooked_hammer.md new file mode 100644 index 0000000..2434923 --- /dev/null +++ b/pf2e-remaster/wiki/main/gnome_hooked_hammer.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, [[Gnome|main:gnome]], Trip, Two-Hand d10, Versatile P +**Price:** 2 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Hammer | 1d6 bludgeoning | 1 | — | — | + +--- + +This gnome tool and weapon features a hammer at one end and a curved pick on the other. It's such a strange and awkward weapon that others think the gnomes are slightly erratic for using it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gnome_obsession.md b/pf2e-remaster/wiki/main/gnome_obsession.md new file mode 100644 index 0000000..48c34b7 --- /dev/null +++ b/pf2e-remaster/wiki/main/gnome_obsession.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Gnome|main:gnome]] + +--- + +You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. You gain the [[Additional Lore|main:additional_lore]] feat and the [[Assurance|main:assurance]] feat for the chosen Lore. As gnome obsessions can come and go quickly, you can retrain Gnome Obsession to a different Lore subcategory in 1 day of downtime. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gnome_weapon_familiarity.md b/pf2e-remaster/wiki/main/gnome_weapon_familiarity.md new file mode 100644 index 0000000..88f1568 --- /dev/null +++ b/pf2e-remaster/wiki/main/gnome_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Gnome|main:gnome]] + +--- + +You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. You gain access to kukris and all uncommon weapons with the gnome trait. You have familiarity with weapons with the gnome trait plus the glaive and kukri—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/goading_feint.md b/pf2e-remaster/wiki/main/goading_feint.md new file mode 100644 index 0000000..ecdaa87 --- /dev/null +++ b/pf2e-remaster/wiki/main/goading_feint.md @@ -0,0 +1,19 @@ +**Class Feat 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** trained in [[Deception|main:deception]] + +--- + +Your tricks make foes overextend their attacks. On a [[Feint|main:feint]], you can use the following success and critical success effects instead of any other effects you would gain when you Feint; if you do, other abilities that adjust the normal effects of your Feint no longer apply. You can choose whether to use the Goading Feint benefits or the normal benefits each time you Feint a given foe. + +--- + +**Critical Success** The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn. + +**Success** The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/goblin.md b/pf2e-remaster/wiki/main/goblin.md new file mode 100644 index 0000000..1ad6a6e --- /dev/null +++ b/pf2e-remaster/wiki/main/goblin.md @@ -0,0 +1,30 @@ +*The convoluted histories other people cling to don't interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big.* + +**Hit Points:** 6 +**Size:** Small +**Speed:** 25 feet +**Attribute boosts:** Charisma, Dexterity, free +**Attribute flaw:** Wisdom +**Languages:** Common and Goblin. Additional languages (one per point of Intelligence modifier): Draconic, Dwarven, Gnomish, Halfling, Kholo, or Orcish +**Traits:** Goblin, Humanoid +**Features:** Darkvision + +## Heritages + +[[Charhide Goblin|main:charhide_goblin]], [[Irongut Goblin|main:irongut_goblin]], [[Razortooth Goblin|main:razortooth_goblin]], [[Snow Goblin|main:snow_goblin]], [[Unbreakable Goblin|main:unbreakable_goblin]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Goblin Feats|category:goblin_feats]]. + +- **Level 1:** [[Burn It!|main:burn_it]], [[City Scavenger|main:city_scavenger]], [[Goblin Lore|main:goblin_lore]], [[Goblin Scuttle|main:goblin_scuttle]], [[Goblin Song|main:goblin_song]], [[Goblin Weapon Familiarity|main:goblin_weapon_familiarity]], [[Junk Tinker|main:junk_tinker]], [[Rough Rider|main:rough_rider]], [[Very Sneaky|main:very_sneaky]] +- **Level 5:** [[Kneecap|main:kneecap]], [[Loud Singer|main:loud_singer]], [[Vandal|main:vandal]] +- **Level 9:** [[Cave Climber|main:cave_climber]], [[Cling|main:cling]], [[Skittering Scuttle|main:skittering_scuttle]] +- **Level 13:** [[Very, Very Sneaky|main:very_very_sneaky]] +- **Level 17:** [[Reckless Abandon|main:reckless_abandon]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/goblin_lore.md b/pf2e-remaster/wiki/main/goblin_lore.md new file mode 100644 index 0000000..f2b1204 --- /dev/null +++ b/pf2e-remaster/wiki/main/goblin_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Goblin|main:goblin]] + +--- + +You've picked up skills and tales from your goblin community. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Goblin Lore. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/goblin_pox.md b/pf2e-remaster/wiki/main/goblin_pox.md new file mode 100644 index 0000000..766a577 --- /dev/null +++ b/pf2e-remaster/wiki/main/goblin_pox.md @@ -0,0 +1,37 @@ +**Spell 1** +**Traits:** Concentrate, Disease, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Defense:** Fortitude + +--- + +Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save. + +--- + +**Goblin Pox** (disease) **Level** 1; Creatures that have the goblin trait and goblin dogs are immune + +**Stage 1** [[Sickened 1|main:sickened]] (1 round) + +**Stage 2** [[Sickened 1|main:sickened]] and [[Slowed 1|main:slowed]] (1 round) + +**Stage 3** [[Sickened 1|main:sickened]] and the creature can't reduce its Sickened value below 1 (1 day) + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Sickened 1|main:sickened]]. + +**Failure** The target is afflicted with goblin pox at stage 1. + +**Critical Failure** The target is afflicted with goblin pox at stage 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/goblin_scuttle.md b/pf2e-remaster/wiki/main/goblin_scuttle.md new file mode 100644 index 0000000..544722d --- /dev/null +++ b/pf2e-remaster/wiki/main/goblin_scuttle.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** (reaction) +**Traits:** [[Goblin|main:goblin]] + +--- + +**Trigger** An ally ends a move action adjacent to you. + +--- + +You take advantage of your ally's movement to adjust your position. You Step. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/goblin_song.md b/pf2e-remaster/wiki/main/goblin_song.md new file mode 100644 index 0000000..156f9fb --- /dev/null +++ b/pf2e-remaster/wiki/main/goblin_song.md @@ -0,0 +1,22 @@ +**Ancestry Feat 1** (1 action) +**Traits:** [[Goblin|main:goblin]] + +--- + +You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a Performance check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check to sing. + +You can affect up to two targets within range if you have expert proficiency in Performance, four if you have master proficiency, and eight if you have legendary proficiency. + +--- + +**Critical Success** The target takes a –1 status penalty to Perception checks and Will saves for 1 minute. + +**Success** The target takes a –1 status penalty to Perception checks and Will saves for 1 round. + +**Critical Failure** The target is temporarily immune to Goblin Song for 1 hour. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/goblin_weapon_familiarity.md b/pf2e-remaster/wiki/main/goblin_weapon_familiarity.md new file mode 100644 index 0000000..dbda517 --- /dev/null +++ b/pf2e-remaster/wiki/main/goblin_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Goblin|main:goblin]] + +--- + +Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You gain access to all uncommon weapons with the goblin trait. You have familiarity with weapons with the goblin trait—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/godbreaker.md b/pf2e-remaster/wiki/main/godbreaker.md new file mode 100644 index 0000000..9622f05 --- /dev/null +++ b/pf2e-remaster/wiki/main/godbreaker.md @@ -0,0 +1,19 @@ +**Class Feat 20** (3 actions) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Crushing Grab|main:crushing_grab]]; [[Whirling Throw|main:whirling_throw]] + +--- + +**Requirements** You have a creature [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. + +--- + +You have mastered an ultimate grappling technique capable of breaking even the mightiest of foes. You hurl the creature 20 feet into the air, following behind it with a powerful jump, and then make an unarmed Strike. If the Strike is successful, you can repeat this process up to two more times, moving the creature an additional 20 feet directly up into the air with each Strike; the creature keeps the grabbed or restrained condition throughout the sequence. If you miss with any of the Strikes, Godbreaker and the grabbed or restrained condition immediately end and both you and the opponent fall, taking falling damage as normal for the total height of your jump. + +If all three Strikes are successful, you immediately grab the creature and bring it crashing to the ground, dealing your unarmed Strike damage plus falling damage to it. You land on your feet adjacent to the creature, you take no damage from the fall, and the creature remains grabbed or restrained by you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gold_and_aquamarine_diadem.md b/pf2e-remaster/wiki/main/gold_and_aquamarine_diadem.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/gold_and_aquamarine_diadem.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gold_and_garnet_ring.md b/pf2e-remaster/wiki/main/gold_and_garnet_ring.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/gold_and_garnet_ring.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gold_and_opal_bracelet.md b/pf2e-remaster/wiki/main/gold_and_opal_bracelet.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/gold_and_opal_bracelet.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gold_chalice_with_black_pearls.md b/pf2e-remaster/wiki/main/gold_chalice_with_black_pearls.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/gold_chalice_with_black_pearls.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gold_dragon_statuette.md b/pf2e-remaster/wiki/main/gold_dragon_statuette.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/gold_dragon_statuette.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gold_mask_of_a_high_priest.md b/pf2e-remaster/wiki/main/gold_mask_of_a_high_priest.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/gold_mask_of_a_high_priest.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gold_necklace_with_peridots.md b/pf2e-remaster/wiki/main/gold_necklace_with_peridots.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/gold_necklace_with_peridots.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gold_pieces.md b/pf2e-remaster/wiki/main/gold_pieces.md new file mode 100644 index 0000000..f4e794f --- /dev/null +++ b/pf2e-remaster/wiki/main/gold_pieces.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** 1 + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gold_rapier_with_amethysts.md b/pf2e-remaster/wiki/main/gold_rapier_with_amethysts.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/gold_rapier_with_amethysts.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gold_urn_with_scenes_of_judgment.md b/pf2e-remaster/wiki/main/gold_urn_with_scenes_of_judgment.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/gold_urn_with_scenes_of_judgment.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gorget_of_the_primal_roar.md b/pf2e-remaster/wiki/main/gorget_of_the_primal_roar.md new file mode 100644 index 0000000..0e6b123 --- /dev/null +++ b/pf2e-remaster/wiki/main/gorget_of_the_primal_roar.md @@ -0,0 +1,33 @@ +**Item 11** +**Traits:** Invested, Magical +**Price:** 1250 gp +**Bulk:** L +**Usage:** worncollar + +--- + +This engraved duskwood gorget seems to vibrate with ferocity, granting you a +2 item bonus to Intimidation checks. + +**Activate—Primal Roar** (1 action) (auditory, concentrate, emotion, fear, mental) + +**Frequency** once during the duration of each polymorph effect + +**Requirements** You're in a non-humanoid form via a polymorph effect + +--- + +**Effect** You unleash a bestial roar, attempting a single Intimidation check compared to the Will DCs of all enemies within 30 feet to impose the effects below. + +--- + +**Critical Success** The creature is [[Frightened 2|main:frightened]]. + +**Success** The creature is [[Frightened 1|main:frightened]]. + +**Failure** The creature is unaffected. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gossip.md b/pf2e-remaster/wiki/main/gossip.md new file mode 100644 index 0000000..51dfe2d --- /dev/null +++ b/pf2e-remaster/wiki/main/gossip.md @@ -0,0 +1,22 @@ +**Action** +**Traits:** Downtime, Secret + +--- + +You seek out rumors about the infiltration's target. Attempt a normal, hard, or very hard Diplomacy check. + +--- + +**Critical Success** You gain inside information about the location or group you're trying to infiltrate. This grants you a +2 circumstance bonus to future checks you attempt for preparation activities for this infiltration. If you share this information, those you share it with also gain this bonus. + +**Success** You gain inside information about the place or group you're attempting to infiltrate that aids your planning. + +**Failure** You learn nothing. + +**Critical Failure** You hear a few mistaken rumors and take a -2 circumstance penalty to your next check for a preparation activity. Word spreads around that you're asking after that group or individual, increasing your Awareness Points by 1. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gossip_lore.md b/pf2e-remaster/wiki/main/gossip_lore.md new file mode 100644 index 0000000..f5d44d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/gossip_lore.md @@ -0,0 +1,17 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Dandy Dedication|main:dandy_dedication]] + +--- + +Your time gossiping in fashionable salons keeps you informed on every topic. + +You are trained in Gossip Lore, a special Lore skill that can be used only to [[Recall Knowledge|main:recall_knowledge]], but on any topic. If you fail a check to Recall Knowledge with Gossip Lore, you get the effects of the [[Dubious Knowledge|main:dubious_knowledge]] skill feat. + +If you have legendary proficiency in Society, you gain expert proficiency in Gossip Lore, but you can't increase your proficiency rank in Gossip Lore by any other means. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gouging_claw.md b/pf2e-remaster/wiki/main/gouging_claw.md new file mode 100644 index 0000000..165fba8 --- /dev/null +++ b/pf2e-remaster/wiki/main/gouging_claw.md @@ -0,0 +1,20 @@ +**Cantrip 1** +**Traits:** Attack, Cantrip, Concentrate, Manipulate, Morph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature + +--- + +You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of 2d6 slashing damage or 2d6 piercing damage, plus 2 persistent bleed damage. On a critical success, you deal double damage and double bleed damage. + +--- + +**Heightened (+1)** The damage increases by 1d6 and the persistent bleed damage increases by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gourd_leshy.md b/pf2e-remaster/wiki/main/gourd_leshy.md new file mode 100644 index 0000000..2fb1cb4 --- /dev/null +++ b/pf2e-remaster/wiki/main/gourd_leshy.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Leshy|main:leshy]] + +--- + +You have a large gourd for a skull, and since you don't have a physical brain, you can use the space inside your head. You can store a collection of up to 1 Bulk of objects within your head. The DC of checks to [[Steal|main:steal]] objects from inside your head increases by 4. Additionally, if you store only one object within your head, you can draw it effortlessly into your hand as part of another action to use the object. Drawing the item grants this other action the manipulate trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grab_an_edge.md b/pf2e-remaster/wiki/main/grab_an_edge.md new file mode 100644 index 0000000..1842e81 --- /dev/null +++ b/pf2e-remaster/wiki/main/grab_an_edge.md @@ -0,0 +1,26 @@ +**Action** (reaction) +**Traits:** Manipulate + +--- + +**Trigger** You fall from or past an edge or handhold. + +**Requirements** Your hands are not tied behind your back or otherwise restrained. + +--- + +When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at your choice of an Acrobatics check or a Reflex save, usually at the Climb DC. If you grab the edge or handhold, you can then [[Climb|main:climb]] up using Athletics. + +--- + +**Critical Success** You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter. + +**Success** If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check. + +**Critical Failure** You continue to fall, and if you've fallen 20 feet or more before you use this reaction, you take 10 bludgeoning damage from the impact for every 20 feet fallen. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grabbed.md b/pf2e-remaster/wiki/main/grabbed.md new file mode 100644 index 0000000..10c2f2d --- /dev/null +++ b/pf2e-remaster/wiki/main/grabbed.md @@ -0,0 +1,11 @@ +Another creature holds you in place. + +- You are [[Off-Guard|main:off-guard]] and [[Immobilized|main:immobilized]]. +- A manipulate action needs a DC 5 flat check, rolled after you spend the action and before its effects; on a failure the action is lost. +- [[Restrained|main:restrained]] overrides grabbed. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/graceful_guidance.md b/pf2e-remaster/wiki/main/graceful_guidance.md new file mode 100644 index 0000000..7915295 --- /dev/null +++ b/pf2e-remaster/wiki/main/graceful_guidance.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Catfolk|main:catfolk]] + +--- + +You can demonstrate how to quickly twist out of the way of dangerous effects. You can use the [[Aid|main:aid]] reaction to grant a bonus to an ally's Reflex save. As usual for Aid, you need to prepare by using an action on your turn to encourage the ally. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/graceful_leaper.md b/pf2e-remaster/wiki/main/graceful_leaper.md new file mode 100644 index 0000000..7642b13 --- /dev/null +++ b/pf2e-remaster/wiki/main/graceful_leaper.md @@ -0,0 +1,15 @@ +**Archetype Skill Feat 7** +**Traits:** Archetype, Skill +**Prerequisites:** [[Acrobat Dedication|main:acrobat_dedication]]; Master in [[Acrobatics|main:acrobatics]] + +--- + +Mass and muscle are meaningless when you propel yourself through the air; only grace and balance matter. + +You can roll an Acrobatics check instead of an Athletics check when making a [[High Jump|main:high_jump]] or [[Long Jump|main:long_jump]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/graceful_legend.md b/pf2e-remaster/wiki/main/graceful_legend.md new file mode 100644 index 0000000..01d28d2 --- /dev/null +++ b/pf2e-remaster/wiki/main/graceful_legend.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defense increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have qi spells, your proficiency rank for spell attack modifiers and spell DCs increases to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/graceful_mastery.md b/pf2e-remaster/wiki/main/graceful_mastery.md new file mode 100644 index 0000000..08ce54e --- /dev/null +++ b/pf2e-remaster/wiki/main/graceful_mastery.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +You move with perpetual grace, turning aside blows. Your proficiency rank for unarmored defense increases to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/graceful_poise.md b/pf2e-remaster/wiki/main/graceful_poise.md new file mode 100644 index 0000000..2f91dde --- /dev/null +++ b/pf2e-remaster/wiki/main/graceful_poise.md @@ -0,0 +1,13 @@ +**Class Feat 16** (1 action) +**Traits:** [[Fighter|main:fighter]], Stance +**Prerequisites:** [[Double Slice|main:double_slice]] + +--- + +With the right positioning, your off-hand weapon can strike like a scorpion's stinger. While you are in this stance, if you make your second Strike from [[Double Slice|main:double_slice]] with an agile weapon, Double Slice counts as one attack when calculating your multiple attack penalty. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gradual_attribute_boosts.md b/pf2e-remaster/wiki/main/gradual_attribute_boosts.md new file mode 100644 index 0000000..ec20914 --- /dev/null +++ b/pf2e-remaster/wiki/main/gradual_attribute_boosts.md @@ -0,0 +1,9 @@ +In this variant, a character gains attribute boosts more gradually as they level up, rather than receiving four attribute boosts at 5th, 10th, 15th, and 20th levels. Each character gains one attribute boost when they reach each of 2nd, 3rd, 4th, and 5th levels. These are collectively a single set of attribute boosts, so a character can't boost the same attribute score more than once per set; players can put a dot next to each boosted attribute score or otherwise mark it to keep track. PCs also receive an attribute boost at 7th, 8th, 9th, and 10th level (a second set); at 12th, 13th, 14th, and 15th level (a third set); and at 17th, 18th, 19th, and 20th level (the fourth and final set). + +This spreads out the attribute boosts, and using them earlier means a character can increase their most important attribute modifiers at a lower level. This makes characters slightly more powerful on average, but it makes levels 5, 10, 15, and 20 less important since characters usually choose the least important attribute boost of the set at those levels. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grandeur.md b/pf2e-remaster/wiki/main/grandeur.md new file mode 100644 index 0000000..bc8e87d --- /dev/null +++ b/pf2e-remaster/wiki/main/grandeur.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** [[Champion|main:champion]] + +--- + +The glowing grandeur of the immaculate celestial realms inspires you, and you exhort their virtues to bring humility to the denizens of other grim worlds. + +**Edicts** provide a shining example for others, enjoy and share the beauty around you, keep yourself tidy and well groomed + +**Anathema** despoil yourself by associating with fiends and unholy forces. + +--- + +**Champion's Reaction** [[Flash of Grandeur|main:flash_of_grandeur]] + +**Relentless Reaction (9th Level)** The enemy also takes persistent spirit damage equal to your Charisma modifier, and it can't recover from this persistent damage while affected by the revealing light from your Flash of Grandeur. + +**Exalted Reaction (11th Level)** In addition to the enemy affected by Flash of Grandeur, each other enemy in your champion's aura is affected by the revealing light spell for 1 round. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grandmaster_qi_spells.md b/pf2e-remaster/wiki/main/grandmaster_qi_spells.md new file mode 100644 index 0000000..17f53cf --- /dev/null +++ b/pf2e-remaster/wiki/main/grandmaster_qi_spells.md @@ -0,0 +1,17 @@ +**Class Feat 18** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Qi Spells|main:qi_spells]] + +--- + +You have unlocked a qi technique achievable only by those who attain complete mastery of both their body and their spirit. You gain [[Embrace Nothingness|main:embrace_nothingness]], [[Qi Form|main:qi_form]], or another 9th-rank qi spell you have access to. + +--- + +**Special** You can select this feat more than once, choosing a different spell each time. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grandmothers_wisdom.md b/pf2e-remaster/wiki/main/grandmothers_wisdom.md new file mode 100644 index 0000000..4ceedbb --- /dev/null +++ b/pf2e-remaster/wiki/main/grandmothers_wisdom.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Kholo|main:kholo]] + +--- + +You carry the bones of your ancestors with you, and you can ask them for counsel. You can cast [[Augury|main:augury]] twice per day as a 2nd-rank occult innate spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grapple.md b/pf2e-remaster/wiki/main/grapple.md new file mode 100644 index 0000000..ad83037 --- /dev/null +++ b/pf2e-remaster/wiki/main/grapple.md @@ -0,0 +1,26 @@ +**Action** (1 action) +**Traits:** Attack + +--- + +**Requirements** You have at least one free hand and your target is no more than one size larger than you. + +--- + +You attempt to grab a creature or object with your free hand. Attempt an Athletics check against the target's Fortitude DC. You can grapple a target you already have [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]] without having a hand free. + +--- + +**Critical Success** Your target is restrained until the end of your next turn unless you move or your target Escapes. + +**Success** Your target is grabbed until the end of your next turn unless you move or your target Escapes. + +**Failure** You fail to grab your target. If you already had the target grabbed or restrained using a Grapple, those conditions on the target end. + +**Critical Failure** If you already had the target grabbed or restrained, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land [[Prone|main:prone]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grappling_hook.md b/pf2e-remaster/wiki/main/grappling_hook.md new file mode 100644 index 0000000..41074c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/grappling_hook.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 sp +**Bulk:** L +**Usage:** held in one hand + +--- + +You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make a ranged attack roll using your simple weapon proficiency against a DC depending on the target, typically at least DC 20. This attack has the secret trait. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you're partway up + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grasping_grave.md b/pf2e-remaster/wiki/main/grasping_grave.md new file mode 100644 index 0000000..b56af7a --- /dev/null +++ b/pf2e-remaster/wiki/main/grasping_grave.md @@ -0,0 +1,30 @@ +**Focus 5** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Sorcerer|main:sorcerer]] +**Cast:** (2 actions) +**Range:** 60 feet +**Area:** 20-foot burst +**Defense:** Reflex + +--- + +Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. The skeletal arms deal 6d6 slashing damage. Each creature in the area must attempt a Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and a –10-foot circumstance penalty to its Speeds for 1 round. + +**Critical Failure** The creature takes double damage and is [[Immobilized|main:immobilized]] for 1 round or until it Escapes. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grasping_reach.md b/pf2e-remaster/wiki/main/grasping_reach.md new file mode 100644 index 0000000..c1c76fe --- /dev/null +++ b/pf2e-remaster/wiki/main/grasping_reach.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** (1 action) +**Traits:** [[Leshy|main:leshy]] + +--- + +You can extend a tangle of vines or tendrils to support your arms and extend your reach. When you wield a melee weapon that requires two hands, doesn't have reach, and deals at least 1d6 damage, you can change between a typical two-handed grip and an extended two-handed grasp using an Interact action. Weapons wielded in your extended grasp gain reach of 10 feet. This grasp is less stable and powerful than a typical grip, reducing the weapon's damage die by 1 step. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grasping_snare.md b/pf2e-remaster/wiki/main/grasping_snare.md new file mode 100644 index 0000000..acfa48e --- /dev/null +++ b/pf2e-remaster/wiki/main/grasping_snare.md @@ -0,0 +1,25 @@ +**Item 8** +**Traits:** Uncommon, Consumable, Mechanical, Snare, Trap +**Price:** 75 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +You rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 Reflex save with the following effects. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes a –5-foot status penalty to its Speed for 1 minute or until it Escapes. + +**Failure** The creature is [[Immobilized|main:immobilized]] for 1 round, then takes a –5-foot status penalty to its Speed for 1 minute. Both effects end early if it Escapes (DC 26). + +**Critical Failure** The creature is immobilized for 1 minute or until it Escapes (DC 26). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grasping_tendrils.md b/pf2e-remaster/wiki/main/grasping_tendrils.md new file mode 100644 index 0000000..301823d --- /dev/null +++ b/pf2e-remaster/wiki/main/grasping_tendrils.md @@ -0,0 +1,13 @@ +**Familiar Ability** + +--- + +**Prerequisites** [[Leshy Familiar Secrets|main:leshy_familiar_secrets]] + +Your familiar can extend vines or similar tendrils, increasing its reach to 15 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grave_orc.md b/pf2e-remaster/wiki/main/grave_orc.md new file mode 100644 index 0000000..4b3594d --- /dev/null +++ b/pf2e-remaster/wiki/main/grave_orc.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Orc|main:orc]] + +--- + +You were exposed to powerful necromantic energies that should have killed you—but you survived. Your skin is cold, clammy, and gray. You gain resistance to void damage equal to half your level (minimum 1). You also gain a +1 circumstance bonus to saving throws against effects with the death or void trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/graveroot.md b/pf2e-remaster/wiki/main/graveroot.md new file mode 100644 index 0000000..4d7334e --- /dev/null +++ b/pf2e-remaster/wiki/main/graveroot.md @@ -0,0 +1,29 @@ +**Item 3** +**Traits:** Alchemical, Consumable, Injury, Poison +**Price:** 10 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +The opaque white sap from the graveroot shrub clouds the mind. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 19 Fortitude + +**Maximum Duration** 4 rounds + +**Stage 1** 1d8 poison damage (1 round) + +**Stage 2** 1d10 poison damage and [[Stupefied 1|main:stupefied]] (1 round) + +**Stage 3** 2d6 poison damage and [[Stupefied 2|main:stupefied]] (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gravesight.md b/pf2e-remaster/wiki/main/gravesight.md new file mode 100644 index 0000000..cee6800 --- /dev/null +++ b/pf2e-remaster/wiki/main/gravesight.md @@ -0,0 +1,17 @@ +**Ancestry Feat 1** +**Traits:** [[Duskwalker|main:duskwalker]] +**Prerequisites:** low-light vision + +--- + +You can see in the darkness as easily as a psychopomp. You gain darkvision. + +--- + +**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gravity_weapon.md b/pf2e-remaster/wiki/main/gravity_weapon.md new file mode 100644 index 0000000..de5ce78 --- /dev/null +++ b/pf2e-remaster/wiki/main/gravity_weapon.md @@ -0,0 +1,14 @@ +**Focus 1** +**Traits:** Uncommon, Focus, [[Ranger|main:ranger]] +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gravity_well.md b/pf2e-remaster/wiki/main/gravity_well.md new file mode 100644 index 0000000..33f1e23 --- /dev/null +++ b/pf2e-remaster/wiki/main/gravity_well.md @@ -0,0 +1,27 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 30-foot-radius burst +**Defense:** Reflex + +--- + +You create a sphere of altered gravity. All creatures and unsecured objects in the area move towards the center, depending on their Reflex saving throws. This follows the rules for forced movement. If there's not enough space near the center of the sphere, creatures and objects nearer to the center move first, and others move as far as they can without being blocked, up to the amount set by their saving throw outcomes. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature moves 5 feet toward the center. + +**Failure** The creature moves 15 feet toward the center. + +**Critical Failure** The creature moves 30 feet toward the center. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grease.md b/pf2e-remaster/wiki/main/grease.md new file mode 100644 index 0000000..d0abeb6 --- /dev/null +++ b/pf2e-remaster/wiki/main/grease.md @@ -0,0 +1,21 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 object of Bulk 1 or less +**Defense:** Reflex +**Duration:** 1 minute + +--- + +You conjure grease, choosing an area or target. + +- **Area [4 contiguous 5-foot squares]** All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall [[Prone|main:prone]]. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an Acrobatics check to [[Balance|main:balance]]. A creature that Steps or Crawls doesn't have to attempt a check or save. +- **Target [1 object of Bulk 1 or less]** If you Cast the Spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a –2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you Cast this Spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/great_cleave.md b/pf2e-remaster/wiki/main/great_cleave.md new file mode 100644 index 0000000..d311d0b --- /dev/null +++ b/pf2e-remaster/wiki/main/great_cleave.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Barbarian|main:barbarian]], Rage +**Prerequisites:** [[Cleave|main:cleave]] + +--- + +Your fury carries your weapon through multiple foes. When you [[Cleave|main:cleave]], if your Strike also reduces its target to 0 HP, you can continue to make melee Strikes until you make a Strike that doesn't reduce a creature to 0 HP, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/great_kholo.md b/pf2e-remaster/wiki/main/great_kholo.md new file mode 100644 index 0000000..3589a7d --- /dev/null +++ b/pf2e-remaster/wiki/main/great_kholo.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kholo|main:kholo]] + +--- + +You're an imposing, powerful kholo, with tawny fur and brown spots on your hide. You gain 10 Hit Points from your ancestry instead of 8 and gain a +1 circumstance bonus to Athletics checks to [[Reposition|main:reposition]], [[Shove|main:shove]], or [[Trip|main:trip]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/great_tengu_form.md b/pf2e-remaster/wiki/main/great_tengu_form.md new file mode 100644 index 0000000..f8b1feb --- /dev/null +++ b/pf2e-remaster/wiki/main/great_tengu_form.md @@ -0,0 +1,13 @@ +**Ancestry Feat 17** +**Traits:** [[Tengu|main:tengu]] +**Prerequisites:** [[Long-Nosed Form|main:long_nosed_form]] + +--- + +You take on the imposing form of a large, winged spirit. Once per day, as part of using [[Long-Nosed Form|main:long_nosed_form]], you also gain the benefits of 4th-rank [[Enlarge|main:enlarge]] and [[Fly|main:fly_spell]]. This lasts for 5 minutes or until you shift out of your Long-Nosed Form, whichever happens first. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greataxe.md b/pf2e-remaster/wiki/main/greataxe.md new file mode 100644 index 0000000..d03ba6d --- /dev/null +++ b/pf2e-remaster/wiki/main/greataxe.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Sweep +**Price:** 2 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Axe | 1d12 slashing | 2 | — | — | + +--- + +This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often "bearded," having a hook at the bottom to increase the strength of their chopping power. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greatclub.md b/pf2e-remaster/wiki/main/greatclub.md new file mode 100644 index 0000000..3d1746c --- /dev/null +++ b/pf2e-remaster/wiki/main/greatclub.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Backswing, Shove +**Price:** 1 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Club | 1d10 bludgeoning | 2 | — | — | + +--- + +While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_bloodline.md b/pf2e-remaster/wiki/main/greater_bloodline.md new file mode 100644 index 0000000..9d0426f --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_bloodline.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Sorcerer|main:sorcerer]] +**Prerequisites:** bloodline spell + +--- + +You uncover the greater secrets of your bloodline. You gain the greater bloodline spell associated with your bloodline. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_crossblooded_evolution.md b/pf2e-remaster/wiki/main/greater_crossblooded_evolution.md new file mode 100644 index 0000000..c7a9e6a --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_crossblooded_evolution.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Sorcerer|main:sorcerer]] +**Prerequisites:** [[Crossblooded Evolution|main:crossblooded_evolution]] + +--- + +Your bloodline is extraordinarily complex. Choose up to three of the sorcerous gift spells granted by your secondary bloodline. You add these spells to your spell repertoire, heightened to the highest rank of spells you can cast or to the highest rank they can be heightened to that is lower than the highest rank of spells you can cast. You cast these spells as the tradition from your primary bloodline. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_cruelty.md b/pf2e-remaster/wiki/main/greater_cruelty.md new file mode 100644 index 0000000..6085858 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_cruelty.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** [[Cruelty|main:cruelty]] + +--- + +The extent of your corruption devastates your foes' minds and reflexes. When you use [[Cruelty|main:cruelty]], you can choose to make the target [[Clumsy|main:clumsy]] or [[Stupefied|main:stupefied]] instead, with the same condition value. Make the choice when you Cast the Spell (before you know the result of the target's save). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_debilitating_bomb.md b/pf2e-remaster/wiki/main/greater_debilitating_bomb.md new file mode 100644 index 0000000..50e0d1f --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_debilitating_bomb.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Alchemist|main:alchemist]] +**Prerequisites:** [[Debilitating Bomb|main:debilitating_bomb]] + +--- + +You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs. When you use [[Debilitating Bomb|main:debilitating_bomb]], add the following to the list you can choose from: [[Clumsy 1|main:clumsy]], [[Enfeebled 1|main:enfeebled]], [[Stupefied 1|main:stupefied]], or –10-foot status penalty to Speeds. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_distracting_shot.md b/pf2e-remaster/wiki/main/greater_distracting_shot.md new file mode 100644 index 0000000..34e6aa2 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_distracting_shot.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** [[Distracting Shot|main:distracting_shot]] + +--- + +Even a single missile can throw off your enemy's balance, and more powerful attacks leave it flustered for longer. If you hit your hunted prey with a ranged weapon, it's [[Off-Guard|main:off-guard]] until the start of your next turn. If you critically hit your prey or hit it twice on the same turn with a ranged weapon, it's off-guard until the end of your next turn instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_dogged_will.md b/pf2e-remaster/wiki/main/greater_dogged_will.md new file mode 100644 index 0000000..e2cd041 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_dogged_will.md @@ -0,0 +1,15 @@ +**Class Feature 17** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +Your willpower becomes truly unbreakable. + +Your proficiency rank for Will saves increases to legendary. When you roll a success at a Will save, you get a critical success. When you roll a critical failure at a Will save, you get a failure instead. When you roll a failure on a Will save against a damaging effect, you take half damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_field_discovery.md b/pf2e-remaster/wiki/main/greater_field_discovery.md new file mode 100644 index 0000000..ad8dd9b --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_field_discovery.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +You learn an incredible discovery that advances your understanding of your field, as described in your research field. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_field_discovery_bomber.md b/pf2e-remaster/wiki/main/greater_field_discovery_bomber.md new file mode 100644 index 0000000..b602f00 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_field_discovery_bomber.md @@ -0,0 +1,12 @@ +**Class Feature 13** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You can increase the splash on your bombs to damage creatures within 10 feet, or 15 feet if you have [[Expanded Splash|main:expanded_splash]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_field_discovery_chirurgeon.md b/pf2e-remaster/wiki/main/greater_field_discovery_chirurgeon.md new file mode 100644 index 0000000..9a6a58b --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_field_discovery_chirurgeon.md @@ -0,0 +1,12 @@ +**Class Feature 13** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +When you use [[Quick Alchemy|main:quick_alchemy_class_feature]] to create any type of elixir of life, the creature healed by the item regains the maximum Hit Points possible, instead of rolling to determine the number of Hit Points regained. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_field_discovery_mutagenist.md b/pf2e-remaster/wiki/main/greater_field_discovery_mutagenist.md new file mode 100644 index 0000000..66223b2 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_field_discovery_mutagenist.md @@ -0,0 +1,18 @@ +**Class Feature 13** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +If you imbibe another mutagen while you are under the effects of a mutagen, you can gain the benefits and the drawbacks of both mutagens at once, despite the fact that they both have the polymorph trait and would not normally function together. + +If you come under the effects of any further mutagens while benefiting from two mutagens, you lose the benefit of one of the former mutagens of your choice, while retaining the drawbacks of all the mutagens. + +If you are under the effects of two mutagens and you come under the effect of a non-mutagen polymorph effect, you lose the benefits of the mutagens while retaining the drawbacks of both. + +Your field vial benefit applies to one mutagen of your choice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_field_discovery_toxicologist.md b/pf2e-remaster/wiki/main/greater_field_discovery_toxicologist.md new file mode 100644 index 0000000..e60bee9 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_field_discovery_toxicologist.md @@ -0,0 +1,16 @@ +**Class Feature 13** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +When a creature fails its initial saving throw against an infused injury poison you created, the wound sprays poison onto another creature adjacent to it. + +The attacker who caused the injury chooses which creature, if there's more than one, and can choose to forgo this effect. + +That creature is exposed to the poison. The second creature doesn't spread the poison further. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_juggernaut.md b/pf2e-remaster/wiki/main/greater_juggernaut.md new file mode 100644 index 0000000..87ac2d2 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_juggernaut.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +You have a stalwart physiology. Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you roll a failure on a Fortitude save against an effect that deals damage, you halve the damage you take. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_lesson.md b/pf2e-remaster/wiki/main/greater_lesson.md new file mode 100644 index 0000000..3471ee0 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_lesson.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Witch|main:witch]] + +--- + +Your patron grants you greater knowledge. Choose a greater or basic lesson. You gain its associated hex, and your familiar learns the associated spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_magical_scholastics.md b/pf2e-remaster/wiki/main/greater_magical_scholastics.md new file mode 100644 index 0000000..27fc841 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_magical_scholastics.md @@ -0,0 +1,15 @@ +**Archetype Feat 10** +**Traits:** Archetype +**Prerequisites:** [[Archaeologist Dedication|main:archaeologist_dedication]]; [[Magical Scholastics|main:magical_scholastics]] + +--- + +You broaden your magical studies, allowing you to find the right path, detect hidden objects, and conceal those objects from unscrupulous rivals. + +You can cast [[Augury|main:augury]], [[Locate|main:locate]], and [[Veil of Privacy|main:veil_of_privacy]] as occult innate spells, each once per day. You can cast this *veil of privacy* spell only on an object, and it's automatically heightened to half your level rounded up. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_mental_evolution.md b/pf2e-remaster/wiki/main/greater_mental_evolution.md new file mode 100644 index 0000000..f7e4951 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_mental_evolution.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Sorcerer|main:sorcerer]] +**Prerequisites:** Arcane Evolution or Occult Evolution + +--- + +Your bloodline's deep connection to mental essence greatly enhances your spell repertoire. Add one spell to your spell repertoire for each spell rank you can cast. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_mercy.md b/pf2e-remaster/wiki/main/greater_mercy.md new file mode 100644 index 0000000..016f64c --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_mercy.md @@ -0,0 +1,17 @@ +**Class Feat 8** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** [[Mercy|main:mercy]] + +--- + +Your faith enhances your ability to remove conditions. Add the following options to the list of conditions you can counteract for any type of mercy you can grant. + +- **Mercy of the Body** [[Drained|main:drained]], [[Slowed|main:slowed]]; if you're 16th level, add [[Stunned|main:stunned]] +- **Mercy of Grace** [[Immobilized|main:immobilized]], [[Restrained|main:restrained]], [[Slowed|main:slowed]]; if you're 12th level, add [[Petrified|main:petrified]]; if you're 16th level, add [[Stunned|main:stunned]] +- **Mercy of the Mind** [[Confused|main:confused]], [[Controlled|main:controlled]], [[Slowed|main:slowed]]; if you're 16th level, add [[Doomed|main:doomed]] and [[Stunned|main:stunned]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_mysterious_resolve.md b/pf2e-remaster/wiki/main/greater_mysterious_resolve.md new file mode 100644 index 0000000..41420d7 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_mysterious_resolve.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +Your time spent in contemplation of the mysteries of creation has given you a powerful mind and soul. Your proficiency rank for Will saves increases to legendary. When you roll a success on a Will save, you get a critical success instead. When you roll a critical failure on a Will save, you get a failure instead. When you fail a Will save against a damaging effect, you take half damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_natural_reflexes.md b/pf2e-remaster/wiki/main/greater_natural_reflexes.md new file mode 100644 index 0000000..07c837b --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_natural_reflexes.md @@ -0,0 +1,13 @@ +**Class Feature 15** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +You avoid explosions with reflexes a cat would envy. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against an effect that deals damage, you halve the damage you take. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_performers_heart.md b/pf2e-remaster/wiki/main/greater_performers_heart.md new file mode 100644 index 0000000..2a497cd --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_performers_heart.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Bard|main:bard]] +**Class:** [[Bard|main:bard]] + +--- + +Your performances warp the mind and cause emotions to flower, and understanding how to do this also forges an incomparable understanding of your own mind. Your proficiency rank for Will saves increases to legendary. When you roll a critical failure on a Will save, you get a failure instead. When you fail a Will save against an effect that deals damage, you take half damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_physical_evolution.md b/pf2e-remaster/wiki/main/greater_physical_evolution.md new file mode 100644 index 0000000..38af806 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_physical_evolution.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Sorcerer|main:sorcerer]] +**Prerequisites:** Arcane Evolution or Primal Evolution + +--- + +You change form readily. Once per day, you can use a sorcerer spell slot to cast any common polymorph battle form spell of the spell slot's rank as if it were a signature spell in your repertoire. You can use the extra spell slot from [[Primal Evolution|main:primal_evolution]] instead of a sorcerer spell slot. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_revelation.md b/pf2e-remaster/wiki/main/greater_revelation.md new file mode 100644 index 0000000..ed18cc3 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_revelation.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Oracle|main:oracle]] +**Prerequisites:** initial revelation spell + +--- + +You unlock deeper revelations hidden within your mystery. You gain your mystery's greater revelation spell + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_rogue_reflexes.md b/pf2e-remaster/wiki/main/greater_rogue_reflexes.md new file mode 100644 index 0000000..38b019a --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_rogue_reflexes.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +You elude danger to a degree that few can match. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_security.md b/pf2e-remaster/wiki/main/greater_security.md new file mode 100644 index 0000000..bb0e338 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_security.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** [[Security|main:security]] + +--- + +Shield in hand, you offer your ally its full protection you do yourself. While the companion shield is in effect, if your shield is raised, the ally with the companion shield gets the same bonus to AC your shield grants, and you can trigger [[Shield Block|main:shield_block]] if that ally would meet the trigger. This uses your shield's statistics and applies damage to your shield. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_spiritual_evolution.md b/pf2e-remaster/wiki/main/greater_spiritual_evolution.md new file mode 100644 index 0000000..5faf622 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_spiritual_evolution.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Sorcerer|main:sorcerer]] +**Prerequisites:** Divine Evolution or Occult Evolution + +--- + +Your magical blood allows your spells to be fully effective against incorporeal creatures. Your spells have the effects of a [[Ghost Touch|main:ghost_touch]] property rune. They can target or affect a creature projecting its consciousness (such as via [[Project Image|main:project_image]]) or possessing another creature, even if its body is elsewhere, though you must know about the possession or projection and choose to do so. Your spells can affect creatures on the Ethereal Plane, though this doesn't grant you the ability to locate them. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_than_the_sum.md b/pf2e-remaster/wiki/main/greater_than_the_sum.md new file mode 100644 index 0000000..c269bf4 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_than_the_sum.md @@ -0,0 +1,12 @@ +**Ancestry Feat 17** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +You call upon the familial bonds you share with your allies and other ratfolk to become an overwhelming force in battle. You can cast [[Enlarge|main:enlarge]] as a 6th-rank primal innate spell once per day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_vital_evolution.md b/pf2e-remaster/wiki/main/greater_vital_evolution.md new file mode 100644 index 0000000..574dcd3 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_vital_evolution.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Sorcerer|main:sorcerer]] +**Prerequisites:** Divine Evolution or Primal Evolution + +--- + +Vital power surges through you like a font of energy. Twice per day, you can cast a spell after you've run out of spell slots of the appropriate spell rank; the two spells you cast with this feat must be of different spell ranks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_weapon_specialization.md b/pf2e-remaster/wiki/main/greater_weapon_specialization.md new file mode 100644 index 0000000..db1d7be --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_weapon_specialization.md @@ -0,0 +1,13 @@ +**Class Feature 15** +**Traits:** [[Champion|main:champion]], Commander, [[Fighter|main:fighter]], Gunslinger, Inventor, [[Investigator|main:investigator]], Magus, [[Monk|main:monk]], [[Ranger|main:ranger]], [[Rogue|main:rogue]], [[Swashbuckler|main:swashbuckler]], Thaumaturge +**Class:** [[Champion|main:champion]], [[Fighter|main:fighter]], [[Investigator|main:investigator]], [[Monk|main:monk]], [[Ranger|main:ranger]], [[Rogue|main:rogue]], [[Swashbuckler|main:swashbuckler]] + +--- + +Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greater_weapon_specialization_barbarian.md b/pf2e-remaster/wiki/main/greater_weapon_specialization_barbarian.md new file mode 100644 index 0000000..8db8211 --- /dev/null +++ b/pf2e-remaster/wiki/main/greater_weapon_specialization_barbarian.md @@ -0,0 +1,15 @@ +**Class Feature 15** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary. + +You gain a greater benefit from your instinct's specialization ability. See specific instincts for more information. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greatpick.md b/pf2e-remaster/wiki/main/greatpick.md new file mode 100644 index 0000000..7c3c77d --- /dev/null +++ b/pf2e-remaster/wiki/main/greatpick.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Fatal d12 +**Price:** 1 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Pick | 1d10 piercing | 2 | — | — | + +--- + +This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/greatsword.md b/pf2e-remaster/wiki/main/greatsword.md new file mode 100644 index 0000000..3946b3f --- /dev/null +++ b/pf2e-remaster/wiki/main/greatsword.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Versatile P +**Price:** 2 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d12 slashing | 2 | — | — | + +--- + +This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grievous.md b/pf2e-remaster/wiki/main/grievous.md new file mode 100644 index 0000000..a164222 --- /dev/null +++ b/pf2e-remaster/wiki/main/grievous.md @@ -0,0 +1,47 @@ +**Item 9** +**Traits:** Magical +**Price:** 700 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +When your attack roll with this weapon is a critical hit and gains the critical specialization effect, you gain an additional benefit depending on the weapon group. + +**Axe** You can damage a third creature, with the same restrictions. + +**Bow** The Athletics check to pull the missile free is DC 20. + +**Brawling** The target takes a -4 circumstance penalty to its save. + +**Club** You can knock the target up to 15 feet away. + +**Crossbow** If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile, as the bow critical specialization. + +**Dart** The base [[Persistent Bleed Damage|main:persistent_damage]] increases to 2d6. + +**Firearm** The target takes a -4 circumstance penalty to its save. + +**Flail** You move the target 5 feet. You can't move it away from you, but you can move it in another direction of your choice. + +**Hammer** You can also knock the target 5 feet away from you. + +**Knife** The target takes a –5-foot status penalty to its Speed while it has the [[Persistent Bleed Damage|main:persistent_damage]]. + +**Pick** The extra damage from the critical specialization effect increases to 4 per weapon damage die. + +**Polearm** You can move the target up to 10 feet. + +**Shield** You can knock the target up to 10 feet away. + +**Sling** The target also takes a –10-foot status penalty to its Speed for 1 round if it fails the save. + +**Spear** The clumsy condition lasts for 2 rounds. + +**Sword** The target is [[Off-Guard|main:off-guard]] until the end of your next turn. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grievous_blow.md b/pf2e-remaster/wiki/main/grievous_blow.md new file mode 100644 index 0000000..f7e00c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/grievous_blow.md @@ -0,0 +1,15 @@ +**Archetype Feat 8** (2 actions) +**Traits:** Archetype, Flourish +**Prerequisites:** [[Martial Artist Dedication|main:martial_artist_dedication]] + +--- + +You know how to deliver focused, powerful blows that bypass your enemies' resistances. Make an unarmed melee Strike. If this Strike hits, it deals two additional weapon damage dice and ignores an amount of resistance to physical damage (or to a specific physical damage type) equal to your level. This Strike counts as two attacks when calculating your multiple attack penalty. + +If you are at least 18th level, increase the additional damage to three weapon damage dice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grim_tendrils.md b/pf2e-remaster/wiki/main/grim_tendrils.md new file mode 100644 index 0000000..b66ec54 --- /dev/null +++ b/pf2e-remaster/wiki/main/grim_tendrils.md @@ -0,0 +1,30 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Void +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 30-foot line +**Defense:** Fortitude + +--- + +Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 void damage and 1 bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half the void damage and no persistent bleed damage. + +**Failure** The creature takes full damage. + +**Critical Failure** The creature takes double void damage and double persistent bleed damage. + +--- + +**Heightened (+1)** The void damage increases by 2d4, and the persistent bleed damage increases by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grim_trophy.md b/pf2e-remaster/wiki/main/grim_trophy.md new file mode 100644 index 0000000..6be4304 --- /dev/null +++ b/pf2e-remaster/wiki/main/grim_trophy.md @@ -0,0 +1,19 @@ +**Item 7** +**Traits:** Consumable, Magical, Talisman +**Price:** 55 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +--- + +This talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, make an Intimidation check to [[Demoralize|main:demoralize]] up to two targets, comparing your Intimidation check result to both of their DCs. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grim_trophy_greater.md b/pf2e-remaster/wiki/main/grim_trophy_greater.md new file mode 100644 index 0000000..853deff --- /dev/null +++ b/pf2e-remaster/wiki/main/grim_trophy_greater.md @@ -0,0 +1,19 @@ +**Item 11** +**Traits:** Consumable, Magical, Talisman +**Price:** 250 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +--- + +This talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, make an Intimidation check to [[Demoralize|main:demoralize]] up to three targets, comparing your Intimidation check result to all three of their DCs. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grimspawn.md b/pf2e-remaster/wiki/main/grimspawn.md new file mode 100644 index 0000000..5546cdb --- /dev/null +++ b/pf2e-remaster/wiki/main/grimspawn.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** Lineage, [[Nephilim|main:nephilim]] + +--- + +Your lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon. As a result, you cling tenaciously to the last shreds of your own life force. You gain the [[Diehard|main:diehard]] general feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grisly_growths.md b/pf2e-remaster/wiki/main/grisly_growths.md new file mode 100644 index 0000000..7d1cf30 --- /dev/null +++ b/pf2e-remaster/wiki/main/grisly_growths.md @@ -0,0 +1,31 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Targets:** 1 corporeal creature +**Defense:** basic Fortitude + +--- + +This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result. The target takes 10d6 piercing damage (basic Fortitude save) as the new features erupt. This spell has no effect on a target with a mutable anatomy or no limbs, such as an ooze or a protean. The growths rot rapidly and fall away after 1 round. + +In addition, unless the initial target critically succeeds, creatures within 30 feet of the target, including the target, must attempt Will saves, after which they're temporarily immune to this secondary effect of grisly growths for 1 hour. This additional effect is a mental and visual effect. + +--- + +**Success** The creature is unaffected. + +**Failure** The creature is [[Sickened 1|main:sickened]]. + +**Critical Failure** The creature is [[Sickened 2|main:sickened]]. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/group_aid.md b/pf2e-remaster/wiki/main/group_aid.md new file mode 100644 index 0000000..d61cc59 --- /dev/null +++ b/pf2e-remaster/wiki/main/group_aid.md @@ -0,0 +1,14 @@ +**Ancestry Feat 9** +**Traits:** [[Human|main:human]] + +--- + +Your upbringing emphasized teamwork, and helping your allies comes naturally to you. After you [[Aid|main:aid]] an ally at a skill check that doesn't have the attack trait, you can also Aid any other ally who attempts the same skill check for the same purpose that round. You do so as a free action rather than a reaction. + +The preparation you did to help must still apply to the other allies, and you can Aid each ally only once. For example, if you helped lift up an ally to Aid them on an Athletics check to scale a wall, you could keep the same posture to give a boost to other allies attempting to scale the wall in the same round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/group_coercion.md b/pf2e-remaster/wiki/main/group_coercion.md new file mode 100644 index 0000000..cd02b30 --- /dev/null +++ b/pf2e-remaster/wiki/main/group_coercion.md @@ -0,0 +1,15 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Intimidation|main:intimidation]] + +--- + +You can strong-arm people effectively, even when you don't have them isolated. When you [[Coerce|main:coerce]], you can compare your Intimidation check result to the Will DCs of up to five targets instead of one. + +It's possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to 10 if you're an expert, 25 if you're a master, and 50 if you're legendary. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/group_impression.md b/pf2e-remaster/wiki/main/group_impression.md new file mode 100644 index 0000000..593c66c --- /dev/null +++ b/pf2e-remaster/wiki/main/group_impression.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Diplomacy|main:diplomacy]] + +--- + +When you [[Make an Impression|main:make_an_impression]], you can compare your Diplomacy check result to the Will DCs of up to 10 targets you conversed with, with no penalty. The number of targets increases to 20 if you're an expert, 50 if you're a master, and 100 if you're legendary. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grovel.md b/pf2e-remaster/wiki/main/grovel.md new file mode 100644 index 0000000..ae505be --- /dev/null +++ b/pf2e-remaster/wiki/main/grovel.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** (1 action) +**Traits:** Auditory, Concentrate, Emotion, [[Kobold|main:kobold]], Mental +**Prerequisites:** trained in [[Deception|main:deception]] + +--- + +You convince your foe you're less of a threat. You attempt to [[Feint|main:feint]] against a creature. Unlike a normal Feint, the creature can be within 30 feet instead of in your melee reach, and you make your check against its Will DC instead of its Perception DC. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/grown_of_oak.md b/pf2e-remaster/wiki/main/grown_of_oak.md new file mode 100644 index 0000000..821b903 --- /dev/null +++ b/pf2e-remaster/wiki/main/grown_of_oak.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** leaf order + +--- + +You can make your skin take on the woody endurance of an ancient tree and have your familiar follow suit. You can cast [[Oaken Resilience|main:oaken_resilience]] at will as an innate primal spell with a spell rank one lower than the highest rank of spells you can cast. This spell targets you, as well as your leshy familiar if it's within 30 feet of you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gruesome_strike.md b/pf2e-remaster/wiki/main/gruesome_strike.md new file mode 100644 index 0000000..3ea9bd0 --- /dev/null +++ b/pf2e-remaster/wiki/main/gruesome_strike.md @@ -0,0 +1,17 @@ +**Class Feat 12** (1 action) +**Traits:** [[Champion|main:champion]] +**Prerequisites:** champion's reaction that grants extra damage with your Strikes (including the desecration, iniquity, and obedience causes) + +--- + +**Requirements** Your Strikes currently deal extra damage from your champion's reaction. + +--- + +Make a Strike against the creature that triggered your champion's reaction. If you hit, double the extra damage the target takes from your reaction, and the target must succeed at a Fortitude save against your class DC or be [[Drained 1|main:drained]]. Regardless of the result, the creature is temporarily immune to your Gruesome Strike for 24 hours. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/guard.md b/pf2e-remaster/wiki/main/guard.md new file mode 100644 index 0000000..4e4d32d --- /dev/null +++ b/pf2e-remaster/wiki/main/guard.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Strength, free +**Trained skills:** [[Intimidation|main:intimidation]] + +--- + +You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage. + +Choose two attribute boosts. One must be to **Strength** or **Charisma**, and one is a free attribute boost. + +You're trained in the Intimidation skill and the Legal Lore or Warfare Lore skill. You gain the [[Quick Coercion|main:quick_coercion]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/guarded_movement.md b/pf2e-remaster/wiki/main/guarded_movement.md new file mode 100644 index 0000000..6ffeaea --- /dev/null +++ b/pf2e-remaster/wiki/main/guarded_movement.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Monk|main:monk]] + +--- + +Your guard is up, even while moving. You gain a +4 circumstance bonus to AC against reactions triggered by your movement. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/guardians_deflection_fighter.md b/pf2e-remaster/wiki/main/guardians_deflection_fighter.md new file mode 100644 index 0000000..fdba2af --- /dev/null +++ b/pf2e-remaster/wiki/main/guardians_deflection_fighter.md @@ -0,0 +1,18 @@ +**Class Feat 6** (reaction) +**Traits:** [[Fighter|main:fighter]] + +--- + +**Trigger** An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss. + +**Requirements** You are wielding a single one-handed melee weapon and hold nothing else in your hands. + +--- + +You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their Armor Class against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/guardians_deflection_swashbuckler.md b/pf2e-remaster/wiki/main/guardians_deflection_swashbuckler.md new file mode 100644 index 0000000..ba6e144 --- /dev/null +++ b/pf2e-remaster/wiki/main/guardians_deflection_swashbuckler.md @@ -0,0 +1,18 @@ +**Class Feat 4** (reaction) +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +**Trigger** An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss. + +**Requirements** You are wielding a single one-handed melee weapon and have your other hand or hands free. + +--- + +You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss. You gain panache until the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/guidance.md b/pf2e-remaster/wiki/main/guidance.md new file mode 100644 index 0000000..362c539 --- /dev/null +++ b/pf2e-remaster/wiki/main/guidance.md @@ -0,0 +1,17 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** until the start of your next turn + +--- + +You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/guiding_finish.md b/pf2e-remaster/wiki/main/guiding_finish.md new file mode 100644 index 0000000..6b5018c --- /dev/null +++ b/pf2e-remaster/wiki/main/guiding_finish.md @@ -0,0 +1,18 @@ +**Class Feat 14** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +**Requirements** You are wielding a single one-handed melee weapon and hold nothing else in your hands. + +--- + +Using your weapon as a lever, you force your opponent to end up right where you want them. Make a Strike with a one-handed melee weapon. If the Strike hits, you can [[Reposition|main:reposition]] the target up to 10 feet. You can move the target through your space during this movement. Your Strike gains the following failure effect. + +**Failure** You can force the creature to move as you would on a success, but you can move the target only 5 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/guiding_luck.md b/pf2e-remaster/wiki/main/guiding_luck.md new file mode 100644 index 0000000..e35fd34 --- /dev/null +++ b/pf2e-remaster/wiki/main/guiding_luck.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Halfling|main:halfling]] +**Prerequisites:** [[Halfling Luck|main:halfling_luck]] + +--- + +Your luck guides you to look the right way and aim your blows unerringly. You can use Halfling Luck twice per day: once in response to its normal trigger, and once when you fail a Perception check or attack roll instead of the normal trigger. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/guiding_riposte.md b/pf2e-remaster/wiki/main/guiding_riposte.md new file mode 100644 index 0000000..e64b251 --- /dev/null +++ b/pf2e-remaster/wiki/main/guiding_riposte.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** [[Dueling Riposte|main:dueling_riposte]] + +--- + +By shifting your weight and angling your weapon, you guide your opponent to a more favorable position. When you use [[Dueling Riposte|main:dueling_riposte]] to Strike and you hit, you can [[Reposition|main:reposition]] up to 10 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/guisarme.md b/pf2e-remaster/wiki/main/guisarme.md new file mode 100644 index 0000000..1a81935 --- /dev/null +++ b/pf2e-remaster/wiki/main/guisarme.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Reach, Trip +**Price:** 2 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Polearm | 1d10 slashing | 2 | — | — | + +--- + +This polearm bears a long, often one-sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/guise_of_the_smirking_devil.md b/pf2e-remaster/wiki/main/guise_of_the_smirking_devil.md new file mode 100644 index 0000000..be99829 --- /dev/null +++ b/pf2e-remaster/wiki/main/guise_of_the_smirking_devil.md @@ -0,0 +1,27 @@ +**Item 9** +**Traits:** Auditory, Invested, Magical, Void +**Price:** 700 gp +**Bulk:** — +**Usage:** wornmask + +--- + +This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 item bonus to Intimidation checks. + +**Activate—Hideous Wail** (2 actions) (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** The mask emits a soul-chilling scream that deals 6d10 void damage to each living creature in a 20-foot emanation (basic DC 25 Fortitude save). + +--- + +**Craft Requirements** Supply a casting of [[Wails of the Damned|main:wails_of_the_damned]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/guise_of_the_smirking_devil_greater.md b/pf2e-remaster/wiki/main/guise_of_the_smirking_devil_greater.md new file mode 100644 index 0000000..0bd75b1 --- /dev/null +++ b/pf2e-remaster/wiki/main/guise_of_the_smirking_devil_greater.md @@ -0,0 +1,33 @@ +**Item 19** +**Traits:** Auditory, Invested, Magical, Void +**Price:** 35000 gp +**Bulk:** — +**Usage:** wornmask + +--- + +This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +3 item bonus to Intimidation checks. + +**Activate—Hideous Wail** (2 actions) (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** The mask casts a 9th-rank [[Wails of the Damned|main:wails_of_the_damned]] + +Each living creature in a 40-foot emanation takes 8d10 void damage and must attempt a DC 41 Fortitude save. + +**Critical Success** The creature is unaffected. + +**Success** The creature takes full damage. + +**Failure** The creature takes full damage and is [[Drained|main:drained]] 1d4. + +**Critical Failure** The creature takes double damage and is [[Drained 4|main:drained]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gust_of_wind.md b/pf2e-remaster/wiki/main/gust_of_wind.md new file mode 100644 index 0000000..18e64f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/gust_of_wind.md @@ -0,0 +1,27 @@ +**Spell 1** +**Traits:** Air, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 60-foot line +**Defense:** Fortitude +**Duration:** until the start of your next turn + +--- + +A violent wind issues forth from your palm, blowing from the point where you are when you Cast the Spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature can't move against the wind. + +**Failure** The creature is knocked [[Prone|main:prone]]. If it was flying, it takes the effects of critical failure instead. + +**Critical Failure** The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gutsy_halfling.md b/pf2e-remaster/wiki/main/gutsy_halfling.md new file mode 100644 index 0000000..81177ad --- /dev/null +++ b/pf2e-remaster/wiki/main/gutsy_halfling.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Halfling|main:halfling]] + +--- + +Your family line is known for keeping a level head and staving off fear when the chips were down. When you roll a success on a saving throw against an emotion effect, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/gymnast.md b/pf2e-remaster/wiki/main/gymnast.md new file mode 100644 index 0000000..03f3b04 --- /dev/null +++ b/pf2e-remaster/wiki/main/gymnast.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You reposition, maneuver, and bewilder your foes with daring feats of physical prowess. You are trained in Athletics. When you [[Grapple|main:grapple]], [[Reposition|main:reposition]], [[Shove|main:shove]], or [[Trip|main:trip]], the action gains the bravado trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hag_claws.md b/pf2e-remaster/wiki/main/hag_claws.md new file mode 100644 index 0000000..fedd31b --- /dev/null +++ b/pf2e-remaster/wiki/main/hag_claws.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** +**Traits:** [[Changeling|main:changeling]] + +--- + +When you came of age, your fingernails grew long and sharp. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits. + +--- + +**Special** Hag claws can develop at any point in a changeling's life. You can select this feat anytime you would gain an ancestry feat, but you can't retrain out of it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hag_magic.md b/pf2e-remaster/wiki/main/hag_magic.md new file mode 100644 index 0000000..bb4b0a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/hag_magic.md @@ -0,0 +1,22 @@ +**Ancestry Feat 13** +**Traits:** [[Changeling|main:changeling]] + +--- + +Through your heritage, you can replicate a hag's magic. Choose one common spell of 4th rank or lower from those available to a coven, including the spells contributed to a coven by a hag of your mother's type. You can cast this spell once per day as a 4th-rank occult innate spell. + +Spells available to all covens are [[Augury|main:augury]], [[Charm|main:charm]], [[Clairaudience|main:clairaudience]], [[Clairvoyance|main:clairvoyance]], [[Dream Message|main:dream_message]], and [[Illusory Disguise|main:illusory_disguise]]. The eligible spells granted by the most prominent types of hag are: + +**Cuckoo Hag** [[Nightmare|main:nightmare]], [[Spellwrack|main:spellwrack]] + +**Iron Hag** [[Earthbind|main:earthbind]], [[Spellwrack|main:spellwrack]] + +**Sea Hag** [[Humanoid Form|main:humanoid_form]], [[Mariner's Curse|main:mariners_curse]], [[Water Walk|main:water_walk]] + +**Sweet Hag** [[Charm|main:charm]], [[Honeyed Words|main:honeyed_words]], [[Outcast's Curse|main:outcasts_curse]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hags_sight.md b/pf2e-remaster/wiki/main/hags_sight.md new file mode 100644 index 0000000..b21dae9 --- /dev/null +++ b/pf2e-remaster/wiki/main/hags_sight.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Changeling|main:changeling]] + +--- + +You've nurtured the supernatural abilities gifted by your hag mother, particularly your sight. You gain darkvision. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hail_of_arrows_snare.md b/pf2e-remaster/wiki/main/hail_of_arrows_snare.md new file mode 100644 index 0000000..59a8698 --- /dev/null +++ b/pf2e-remaster/wiki/main/hail_of_arrows_snare.md @@ -0,0 +1,15 @@ +**Item 16** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 1500 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +When a creature enters the snare's square, it releases hundreds upon hundreds of carefully prepared arrows, blanketing a 20-foot radius around the snare's square with massive arrow fire that deals 18d6 piercing damage. Creatures in the area must attempt a basic DC 37 Reflex save. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/halberd.md b/pf2e-remaster/wiki/main/halberd.md new file mode 100644 index 0000000..02be084 --- /dev/null +++ b/pf2e-remaster/wiki/main/halberd.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Reach, Versatile S +**Price:** 2 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Polearm | 1d10 piercing | 2 | — | — | + +--- + +This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/half_plate.md b/pf2e-remaster/wiki/main/half_plate.md new file mode 100644 index 0000000..c7119c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/half_plate.md @@ -0,0 +1,17 @@ +**Item 1** +**Price:** 18 gp +**Bulk:** 3 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy | +5 | +1 | +3 | -3 | -10 ft. | Plate | + +--- + +Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of [[Padded Armor|main:padded_armor]] and a pair of [[gauntlets|main:gauntlet]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/halfling.md b/pf2e-remaster/wiki/main/halfling.md new file mode 100644 index 0000000..2f28e6b --- /dev/null +++ b/pf2e-remaster/wiki/main/halfling.md @@ -0,0 +1,30 @@ +*Claiming no place as their own, halflings control few settlements larger than villages. Instead, they frequently live among humans within the walls of larger cities, carving out small communities alongside taller folk. Many halflings lead perfectly fulfilling lives in the shadows of their larger neighbors, while others prefer a nomadic existence, traveling the world and taking advantage of opportunities and adventures as they come.* + +**Hit Points:** 6 +**Size:** Small +**Speed:** 25 feet +**Attribute boosts:** Dexterity, Wisdom, free +**Attribute flaw:** Strength +**Languages:** Common and Halfling. Additional languages (one per point of Intelligence modifier): Dwarven, Elven, Gnomish, or Goblin +**Traits:** Halfling, Humanoid +**Features:** Keen Eyes + +## Heritages + +[[Gutsy Halfling|main:gutsy_halfling]], [[Hillock Halfling|main:hillock_halfling]], [[Jinxed Halfling|main:jinxed_halfling]], [[Nomadic Halfling|main:nomadic_halfling]], [[Twilight Halfling|main:twilight_halfling]], [[Wildwood Halfling|main:wildwood_halfling]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Halfling Feats|category:halfling_feats]]. + +- **Level 1:** [[Distracting Shadows|main:distracting_shadows]], [[Folksy Patter|main:folksy_patter]], [[Halfling Lore|main:halfling_lore]], [[Halfling Luck|main:halfling_luck]], [[Halfling Weapon Familiarity|main:halfling_weapon_familiarity]], [[Prairie Rider|main:prairie_rider]], [[Sure Feet|main:sure_feet]], [[Titan Slinger|main:titan_slinger]], [[Unfettered Halfling|main:unfettered_halfling]], [[Watchful Halfling|main:watchful_halfling]] +- **Level 5:** [[Cultural Adaptability|main:cultural_adaptability]], [[Step Lively|main:step_lively]] +- **Level 9:** [[Dance Underfoot|main:dance_underfoot]], [[Guiding Luck|main:guiding_luck]], [[Irrepressible (Halfling)|main:irrepressible_halfling]], [[Unhampered Passage|main:unhampered_passage]] +- **Level 13:** [[Ceaseless Shadows|main:ceaseless_shadows]], [[Toppling Dance|main:toppling_dance]] +- **Level 17:** [[Shadow Self|main:shadow_self]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/halfling_lore.md b/pf2e-remaster/wiki/main/halfling_lore.md new file mode 100644 index 0000000..d2622e7 --- /dev/null +++ b/pf2e-remaster/wiki/main/halfling_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Halfling|main:halfling]] + +--- + +You've dutifully learned how to keep your balance and how to stick to the shadows where it's safe, important skills passed down through generations of halfling tradition. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Halfling Lore. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/halfling_luck.md b/pf2e-remaster/wiki/main/halfling_luck.md new file mode 100644 index 0000000..b96ef7a --- /dev/null +++ b/pf2e-remaster/wiki/main/halfling_luck.md @@ -0,0 +1,19 @@ +**Ancestry Feat 1** (free action) +**Traits:** Fortune, [[Halfling|main:halfling]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** You fail a skill check or saving throw. + +--- + +Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. You can reroll the triggering check, but you must use the new result, even if it's worse. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/halfling_sling_staff.md b/pf2e-remaster/wiki/main/halfling_sling_staff.md new file mode 100644 index 0000000..5cb0ec9 --- /dev/null +++ b/pf2e-remaster/wiki/main/halfling_sling_staff.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, [[Halfling|main:halfling]], Propulsive +**Price:** 5 gp +**Bulk:** 1 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sling | 1d10 bludgeoning | 2 | 80 ft. | 1 | + +--- + +This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or bullets from the sling. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/halfling_weapon_familiarity.md b/pf2e-remaster/wiki/main/halfling_weapon_familiarity.md new file mode 100644 index 0000000..28b311b --- /dev/null +++ b/pf2e-remaster/wiki/main/halfling_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Halfling|main:halfling]] + +--- + +You favor traditional halfling weapons, so you've learned how to use them more effectively. You gain access to all uncommon weapons with the halfling trait. You have familiarity with weapons with the halfling trait plus the sling and shortsword—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hallucination.md b/pf2e-remaster/wiki/main/hallucination.md new file mode 100644 index 0000000..66d6032 --- /dev/null +++ b/pf2e-remaster/wiki/main/hallucination.md @@ -0,0 +1,36 @@ +**Spell 5** +**Traits:** Illusion, Incapacitation, Manipulate, Mental, Subtle +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** 1 hour + +--- + +The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs. You choose which of these effects applies, and you determine the specifics of the hallucination. For example, you could make the target see all elves as humans, be unable to detect the presence of their brother, see their beloved good luck charm on their person even when it isn't, or see a tower in the center of town. + +The target can attempt an initial Will save, with effects below. They also receive a Will save to disbelieve the hallucination every time they [[Seek|main:seek]] or directly interact with the hallucination. For example, the target could attempt to disbelieve the hallucination each time they interacted with an elf, bumped into their brother accidentally, tried to check their charm, or studied the tower. The target can attempt to disbelieve with a large circumstance bonus in situations determined by the GM, such as if the target attempted to climb the nonexistent tower. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature perceives what you chose until it disbelieves, but it knows what the hallucination is. + +**Failure** The creature perceives what you chose until it disbelieves. + +**Critical Failure** The creature perceives what you chose until it disbelieves, and it trusts its false senses, taking a -4 circumstance penalty to saves to disbelieve. + +--- + +**Heightened (6th)** Choose to either target up to 10 creatures or change the spell's duration to until your next daily preparations. + +**Heightened (8th)** Choose to either target any number of creatures or change the spell's duration to unlimited. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/halo.md b/pf2e-remaster/wiki/main/halo.md new file mode 100644 index 0000000..49c3695 --- /dev/null +++ b/pf2e-remaster/wiki/main/halo.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Nephilim|main:nephilim]] + +--- + +You have a halo of light and goodness that sheds light with the effects of a divine [[Light|main:light]] cantrip. A cantrip is heightened to a spell rank equal to half your level rounded up. You can Sustain to suppress or reestablish the halo. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hammer.md b/pf2e-remaster/wiki/main/hammer.md new file mode 100644 index 0000000..df278a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/hammer.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 1 sp +**Bulk:** L +**Usage:** held in one hand + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hammer_quake.md b/pf2e-remaster/wiki/main/hammer_quake.md new file mode 100644 index 0000000..412e7b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/hammer_quake.md @@ -0,0 +1,19 @@ +**Archetype Feat 14** (3 actions) +**Traits:** Archetype, Flourish +**Prerequisites:** [[Mauler Dedication|main:mauler_dedication]] + +--- + +**Requirements** You're wielding a non-finesse melee weapon in two hands. + +--- + +You smash the ground with your weapon, knocking nearby creatures to the ground. Choose a square within your reach, including your own space. If there's an enemy in the chosen square, you can Strike that enemy with your two-handed weapon. Regardless of whether you attempted a Strike, you then attempt to [[Trip|main:trip]] every enemy in the chosen square plus each square adjacent to that square, ignoring Trip's requirement that you have a hand free. + +Hammer Quake counts as three attacks toward your multiple attack penalty, but the penalty doesn't increase until after you've made the Strike, if any, and all the Trip attempts. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hampering_snare.md b/pf2e-remaster/wiki/main/hampering_snare.md new file mode 100644 index 0000000..be40391 --- /dev/null +++ b/pf2e-remaster/wiki/main/hampering_snare.md @@ -0,0 +1,15 @@ +**Item 1** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 3 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +You arrange brambles, wires, sticky goo, or other materials to interfere with a creature's movement. The square with this snare, as well as three adjacent squares (to form a 10-foot-by-10-foot area), become difficult terrain when the first creature enters the snare's square. The difficult terrain affects the creature's movement right away, including its movement into the triggering square, and it lasts for 1d4 rounds after the snare is triggered. A creature can use an Interact action to clear the difficult terrain out of a single square early. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hand_adze.md b/pf2e-remaster/wiki/main/hand_adze.md new file mode 100644 index 0000000..018b8bc --- /dev/null +++ b/pf2e-remaster/wiki/main/hand_adze.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Finesse, Sweep, Thrown 10 ft., [[Tripkee|main:tripkee]] +**Price:** 5 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Axe | 1d4 slashing | 1 | — | - | + +--- + +The adze's smaller version is useful for delicate woodworking in cramped spaces. Tripkees use hand adzes for crafting and as close quarters weapons. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hand_crossbow.md b/pf2e-remaster/wiki/main/hand_crossbow.md new file mode 100644 index 0000000..04b77e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/hand_crossbow.md @@ -0,0 +1,18 @@ +**Item 0** +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Crossbow | 1d6 piercing | 1 | 60 ft. | 1 | + +--- + +Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It's small enough to be shot one-handed, but it still requires two hands to load. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hand_mirror_with_decorated_frame.md b/pf2e-remaster/wiki/main/hand_mirror_with_decorated_frame.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/hand_mirror_with_decorated_frame.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hand_of_the_apprentice.md b/pf2e-remaster/wiki/main/hand_of_the_apprentice.md new file mode 100644 index 0000000..58770d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/hand_of_the_apprentice.md @@ -0,0 +1,15 @@ +**Focus 1** +**Traits:** Uncommon, Attack, Focus, Manipulate, [[Wizard|main:wizard]] +**Cast:** (1 action) +**Range:** 500 feet +**Targets:** 1 creature + +--- + +You take advantage of one of the most fundamental lessons of magic to levitate and propel your weapon. You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/handwraps_of_mighty_blows.md b/pf2e-remaster/wiki/main/handwraps_of_mighty_blows.md new file mode 100644 index 0000000..ae8ac0a --- /dev/null +++ b/pf2e-remaster/wiki/main/handwraps_of_mighty_blows.md @@ -0,0 +1,21 @@ +**Item 2** +**Traits:** Invested, Magical +**Price:** 35 gp +**Bulk:** — +**Usage:** worngloves + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Unarmed | Brawling | 1d4 bludgeoning | — | — | — | + +--- + +As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, *+1 striking handwraps of mighty blows* would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). + +You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you're using. For example, a property that must be applied to a slashing weapon wouldn't function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/harbingers_caw.md b/pf2e-remaster/wiki/main/harbingers_caw.md new file mode 100644 index 0000000..95d4024 --- /dev/null +++ b/pf2e-remaster/wiki/main/harbingers_caw.md @@ -0,0 +1,19 @@ +**Ancestry Feat 13** (reaction) +**Traits:** Auditory, Divine, Misfortune, [[Tengu|main:tengu]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** A creature within 60 feet is about to attempt an attack roll or skill check. + +--- + +You caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hardy_traveler.md b/pf2e-remaster/wiki/main/hardy_traveler.md new file mode 100644 index 0000000..d9fb115 --- /dev/null +++ b/pf2e-remaster/wiki/main/hardy_traveler.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Human|main:human]] + +--- + +There's no journey too far or burden too heavy when you have friends at your side or hope within your heart. Increase your maximum and encumbered Bulk limits by 1. In addition, you gain a +10-foot circumstance bonus to your Speed during overland travel. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/harm.md b/pf2e-remaster/wiki/main/harm.md new file mode 100644 index 0000000..0b05a7a --- /dev/null +++ b/pf2e-remaster/wiki/main/harm.md @@ -0,0 +1,27 @@ +**Spell 1** +**Traits:** Manipulate, Void +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (1 to 3 actions) +**Range:** varies +**Targets:** 1 living creature or 1 willing undead creature +**Defense:** basic Fortitude + +--- + +You channel void energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. + +(1 action) The spell has a range of touch. + +(2 actions) (concentrate) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8. + +(3 actions) (concentrate) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area. + +--- + +**Heightened (+1)** The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/harming_hands.md b/pf2e-remaster/wiki/main/harming_hands.md new file mode 100644 index 0000000..2934c92 --- /dev/null +++ b/pf2e-remaster/wiki/main/harming_hands.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** harmful font + +--- + +The mordant power of your void energy grows. When you cast [[Harm|main:harm]], you roll d10s instead of d8s. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/harmlessly_cute.md b/pf2e-remaster/wiki/main/harmlessly_cute.md new file mode 100644 index 0000000..9b8edbd --- /dev/null +++ b/pf2e-remaster/wiki/main/harmlessly_cute.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Leshy|main:leshy]] + +--- + +Your size and demeanor make it easy for you to convince others that you mean no harm. You gain the [[Shameless Request|main:shameless_request]] skill feat. Additionally, you gain a +1 circumstance bonus to initiative checks when you roll Deception for initiative. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/harmonize.md b/pf2e-remaster/wiki/main/harmonize.md new file mode 100644 index 0000000..13146f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/harmonize.md @@ -0,0 +1,13 @@ +**Class Feat 6** (1 action) +**Traits:** [[Bard|main:bard]], Concentrate, Manipulate, Spellshape +**Prerequisites:** maestro muse + +--- + +You can perform multiple compositions simultaneously, typically by performing in multiple ways at the same time, using special vocal techniques to double your voice, or creating occult magic that replicates your song or speech. If your next action is to cast a composition, it becomes a harmonized composition. Unlike a normal composition, a harmonized composition doesn't end if you cast another composition, and you can cast another composition on the same turn as a harmonized one. Casting another harmonized composition ends any harmonized composition you already have in effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/harmonize_self.md b/pf2e-remaster/wiki/main/harmonize_self.md new file mode 100644 index 0000000..30def18 --- /dev/null +++ b/pf2e-remaster/wiki/main/harmonize_self.md @@ -0,0 +1,20 @@ +**Focus 2** +**Traits:** Uncommon, Concentrate, Focus, Healing, [[Monk|main:monk]], Vitality +**Cast:** (1 action) + +--- + +You heal yourself in one of the following ways, chosen by you when you cast the spell. + +- You regain 8 Hit Points. +- You attempt to cure one poison or disease afflicting you; attempt to counteract the affliction. + +--- + +**Heightened (+1)** If you choose to regain Hit Points, the Hit Points regained increase by 8. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/harmonize_self_feat.md b/pf2e-remaster/wiki/main/harmonize_self_feat.md new file mode 100644 index 0000000..dc529a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/harmonize_self_feat.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Qi Spells|main:qi_spells]] + +--- + +You can restore your health by tapping into your qi. You gain the [[Harmonize Self|main:harmonize_self]] qi spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/haste.md b/pf2e-remaster/wiki/main/haste.md new file mode 100644 index 0000000..c7c3104 --- /dev/null +++ b/pf2e-remaster/wiki/main/haste.md @@ -0,0 +1,21 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** 1 minute + +--- + +Magic empowers the target to act faster. It gains the [[Quickened|main:quickened]] condition and can use the extra action each round only for Strike and Stride actions. + +--- + +**Heightened (7th)** You can target up to 6 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hatchet.md b/pf2e-remaster/wiki/main/hatchet.md new file mode 100644 index 0000000..e08d6ac --- /dev/null +++ b/pf2e-remaster/wiki/main/hatchet.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Sweep, Thrown 10 ft. +**Price:** 4 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Axe | 1d6 slashing | 1 | — | - | + +--- + +This small axe can be used in close combat or thrown. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/haughty_obstinacy.md b/pf2e-remaster/wiki/main/haughty_obstinacy.md new file mode 100644 index 0000000..5a4e39d --- /dev/null +++ b/pf2e-remaster/wiki/main/haughty_obstinacy.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Human|main:human]] + +--- + +Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to [[Coerce|main:coerce]] you using Intimidation, it gets a critical failure instead (so it can't try to Coerce you again for 1 week). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/haunted.md b/pf2e-remaster/wiki/main/haunted.md new file mode 100644 index 0000000..535602f --- /dev/null +++ b/pf2e-remaster/wiki/main/haunted.md @@ -0,0 +1,18 @@ +**Background** +**Traits:** Rare +**Attribute boosts:** Charisma or Wisdom, free +**Trained skills:** [[Occultism|main:occultism]] + +--- + +You are followed by a spirit or entity, either from childhood or since a momentous event. You and others may have seen this entity. You have studied esoteric subjects trying to understand your situation, but this presence in your life remains a mystery. Whatever this entity is or wants, it influences your life in subtle ways, and not always for the better. Sometimes the entity helps you, but at other times, its influence is malevolent or harmful. The entity is most likely to surface in stressful situations. + +Choose two attribute boosts. One must be to **Wisdom** or **Charisma**, and one is a free attribute boost. + +You are trained in Occultism and an additional skill in which the haunting entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were [[Aiding|main:aid]] you. If you accept but fail the check, you are [[Frightened 2|main:frightened]] ([[Frightened 4|main:frightened]] on a critical failure). The initial Frightened value can't be reduced by effects that would reduce or prevent the condition (such as a fighter's bravery). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/haunting_hymn.md b/pf2e-remaster/wiki/main/haunting_hymn.md new file mode 100644 index 0000000..6f2869c --- /dev/null +++ b/pf2e-remaster/wiki/main/haunting_hymn.md @@ -0,0 +1,20 @@ +**Cantrip 1** +**Traits:** Auditory, Cantrip, Concentrate, Manipulate, Sonic +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 15-foot cone +**Defense:** basic Fortitude + +--- + +You echo a jarring hymn that only creatures in the area can hear. The hymn deals 1d8 sonic damage, with a basic Fortitude save. If a target critically fails the save, it's also [[Deafened|main:deafened]] for 1 minute. + +--- + +**Heightened (+2)** The damage increases by 1d8. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hazard_finder.md b/pf2e-remaster/wiki/main/hazard_finder.md new file mode 100644 index 0000000..16f2042 --- /dev/null +++ b/pf2e-remaster/wiki/main/hazard_finder.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Ranger|main:ranger]] + +--- + +You have an intuitive ability to sense hazards. You gain a +1 circumstance bonus to Perception checks to find traps and hazards, to AC against their attacks, and to saves against their effects. You can find hazards that would normally require you to [[Search|main:search]] even if you aren't Searching. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/head_stomp.md b/pf2e-remaster/wiki/main/head_stomp.md new file mode 100644 index 0000000..2d3320c --- /dev/null +++ b/pf2e-remaster/wiki/main/head_stomp.md @@ -0,0 +1,12 @@ +**Class Feat 4** (1 action) +**Traits:** [[Rogue|main:rogue]] + +--- + +Make an unarmed melee Strike against a [[Prone|main:prone]] target. If it hits, until the end of your next turn the target is [[Stupefied 1|main:stupefied]] (or [[Stupefied 2|main:stupefied]] on a critical hit) and [[Off-Guard|main:off-guard]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/headwrap_of_wisdom.md b/pf2e-remaster/wiki/main/headwrap_of_wisdom.md new file mode 100644 index 0000000..77eddae --- /dev/null +++ b/pf2e-remaster/wiki/main/headwrap_of_wisdom.md @@ -0,0 +1,33 @@ +**Item 17** +**Traits:** Apex, Invested, Magical +**Price:** 15000 gp +**Bulk:** — +**Usage:** worncirclet + +--- + +This simple scarf is designed for wrapping around the head and comes with a gemmed pin for decoration. When you invest the headwrap, you either increase your Wisdom modifier by 1 or increase it to +4, whichever would give you a higher value. + +--- + +**Activate—Consider the Consequences** (1 action) (concentrate) + +**Frequency** once per day + +**Effect** When you are considering a course of action, you get a gut feeling about whether it's a good idea. You gain the effects of an [[Augury|main:augury]] spell, except that you receive the result from your own instincts rather than an external source. + +--- + +**Activate—Reclaim Your Mind** (reaction) (concentrate, fortune) + +**Frequency** once per hour + +**Trigger** You fail a saving throw against an effect that makes you [[Confused|main:confused]], [[Fascinated|main:fascinated]], or [[Stupefied|main:stupefied]] + +**Effect** The *headwrap of wisdom* clears your mind. You can reroll the saving throw and use the better result. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heal.md b/pf2e-remaster/wiki/main/heal.md new file mode 100644 index 0000000..4e71642 --- /dev/null +++ b/pf2e-remaster/wiki/main/heal.md @@ -0,0 +1,27 @@ +**Spell 1** +**Traits:** Healing, Manipulate, Vitality +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (1 to 3 actions) +**Range:** varies +**Targets:** 1 willing living creature or 1 undead +**Defense:** basic Fortitude + +--- + +You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. + +(1 action) The spell has a range of touch. + +(2 actions) (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. + +(3 actions) (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. + +--- + +**Heightened (+1)** The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heal_animal.md b/pf2e-remaster/wiki/main/heal_animal.md new file mode 100644 index 0000000..f482161 --- /dev/null +++ b/pf2e-remaster/wiki/main/heal_animal.md @@ -0,0 +1,23 @@ +**Focus 1** +**Traits:** Uncommon, [[Druid|main:druid]], Focus, Healing, Manipulate, Vitality +**Cast:** (1 or 2 actions) +**Range:** varies +**Targets:** 1 willing living animal + +--- + +You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect. + +(1 action) The spell has a range of touch. + +(2 actions) (concentrate) The spell has a range of 30 feet and restores an additional 8 Hit Points to the target. + +--- + +**Heightened (+1)** The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heal_companion.md b/pf2e-remaster/wiki/main/heal_companion.md new file mode 100644 index 0000000..68d8e3d --- /dev/null +++ b/pf2e-remaster/wiki/main/heal_companion.md @@ -0,0 +1,23 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Healing, [[Ranger|main:ranger]], Vitality +**Cast:** (1 or 2 actions) +**Range:** touch or 30 feet +**Targets:** your animal companion + +--- + +You heal your animal companion's wounds. You restore 1d10 Hit Points to your animal companion. The number of actions you spend Casting this Spell determines range and other parameters. + +(1 action) (manipulate) The spell has a range of touch. + +(2 actions) (concentrate, manipulate) The spell has a range of 30 feet and restores an additional 8 Hit Points to the target. + +--- + +**Heightened (+1)** The amount of healing increases by 1d10, and the additional healing for the 2-action version increases by 8. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heal_mount.md b/pf2e-remaster/wiki/main/heal_mount.md new file mode 100644 index 0000000..9f8fb1e --- /dev/null +++ b/pf2e-remaster/wiki/main/heal_mount.md @@ -0,0 +1,15 @@ +**Class Feat 8** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** [[Faithful Steed|main:faithful_steed]]; lay on hands + +--- + +Your devotion to your mount manifests as a surge of vital energy. + +When you cast [[Lay on Hands|main:lay_on_hands]] on your mount, instead of the normal amount, the spell restores 10 Hit Points, plus 10 for each heightened rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healers_blessing.md b/pf2e-remaster/wiki/main/healers_blessing.md new file mode 100644 index 0000000..ea9350f --- /dev/null +++ b/pf2e-remaster/wiki/main/healers_blessing.md @@ -0,0 +1,22 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 willing living creature +**Duration:** 1 minute + +--- + +Your words bless a creature with an enhanced connection to vital energy. When the target regains Hit Points from a healing vitality spell, it regains 2 additional Hit Points. + +The target regains additional Hit Points from *healer's blessing* only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once, when they are first healed. + +--- + +**Heightened (+1)** The additional healing increases by 2 HP. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healers_gloves.md b/pf2e-remaster/wiki/main/healers_gloves.md new file mode 100644 index 0000000..186233a --- /dev/null +++ b/pf2e-remaster/wiki/main/healers_gloves.md @@ -0,0 +1,23 @@ +**Item 4** +**Traits:** Invested, Magical +**Price:** 80 gp +**Bulk:** L +**Usage:** worngloves + +--- + +These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks. + +--- + +**Activate—Healer's Touch** (1 action) (manipulate) + +**Frequency** once per day + +**Effect** You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6 plus 7 Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healers_gloves_greater.md b/pf2e-remaster/wiki/main/healers_gloves_greater.md new file mode 100644 index 0000000..071522c --- /dev/null +++ b/pf2e-remaster/wiki/main/healers_gloves_greater.md @@ -0,0 +1,23 @@ +**Item 9** +**Traits:** Invested, Magical +**Price:** 700 gp +**Bulk:** L +**Usage:** worngloves + +--- + +These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +2 item bonus to Medicine checks. + +--- + +**Activate—Healer's Touch** (1 action) (manipulate) + +**Frequency** once per day + +**Effect** You can soothe the wounds of a willing, living, adjacent creature, restoring 4d6 plus 15 Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healers_toolkit.md b/pf2e-remaster/wiki/main/healers_toolkit.md new file mode 100644 index 0000000..cc566e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/healers_toolkit.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** 1 +**Usage:** other + +--- + +This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to [[Administer First Aid|main:administer_first_aid]], [[Treat Disease|main:treat_disease]], [[Treat Poison|main:treat_poison]], or [[Treat Wounds|main:treat_wounds]]. If you wear your healer's toolkit, you can draw and replace its tools as part of the action that uses them. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healers_toolkit_expanded.md b/pf2e-remaster/wiki/main/healers_toolkit_expanded.md new file mode 100644 index 0000000..2b1e05d --- /dev/null +++ b/pf2e-remaster/wiki/main/healers_toolkit_expanded.md @@ -0,0 +1,14 @@ +**Item 3** +**Price:** 50 gp +**Bulk:** 1 +**Usage:** other + +--- + +This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to [[Administer First Aid|main:administer_first_aid]], [[Treat Disease|main:treat_disease]], [[Treat Poison|main:treat_poison]], or [[Treat Wounds|main:treat_wounds]]. Expanded healer's toolkits provide a +1 item bonus to such checks. If you wear your healer's toolkit, you can draw and replace its tools as part of the action that uses them. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healing_bomb.md b/pf2e-remaster/wiki/main/healing_bomb.md new file mode 100644 index 0000000..eafc4c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/healing_bomb.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** Additive, [[Alchemist|main:alchemist]] + +--- + +You can add a foamy catalyst to an [[Elixir of Life|main:elixir_of_life_minor]] to turn it into a topical projectile. You can throw the elixir at a creature within 20 feet as an Interact action to heal that creature and those near it. The target is affected as though it drank the elixir, and each living creature adjacent to it regains HP from the bomb equal to the elixir's number of damage dice (3 HP for a lesser elixir of life, for example). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healing_hands.md b/pf2e-remaster/wiki/main/healing_hands.md new file mode 100644 index 0000000..e46af03 --- /dev/null +++ b/pf2e-remaster/wiki/main/healing_hands.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** healing font + +--- + +Your vitality is even more vibrant and restorative. When you cast [[Heal|main:heal]], you roll d10s instead of d8s. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healing_potion_greater.md b/pf2e-remaster/wiki/main/healing_potion_greater.md new file mode 100644 index 0000000..d3385dc --- /dev/null +++ b/pf2e-remaster/wiki/main/healing_potion_greater.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Consumable, Healing, Magical, Potion, Vitality +**Price:** 400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +A *healing potion* is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a *healing potion*, you regain 6d8 plus 20 Hit Points. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healing_potion_lesser.md b/pf2e-remaster/wiki/main/healing_potion_lesser.md new file mode 100644 index 0000000..2c511ef --- /dev/null +++ b/pf2e-remaster/wiki/main/healing_potion_lesser.md @@ -0,0 +1,19 @@ +**Item 3** +**Traits:** Consumable, Healing, Magical, Potion, Vitality +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +A *healing potion* is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a *healing potion*, you regain 2d8 plus 5 Hit Points. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healing_potion_major.md b/pf2e-remaster/wiki/main/healing_potion_major.md new file mode 100644 index 0000000..141d28d --- /dev/null +++ b/pf2e-remaster/wiki/main/healing_potion_major.md @@ -0,0 +1,19 @@ +**Item 18** +**Traits:** Consumable, Healing, Magical, Potion, Vitality +**Price:** 5000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +A *healing potion* is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a *healing potion*, you regain 8d8 plus 30 Hit Points. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healing_potion_minor.md b/pf2e-remaster/wiki/main/healing_potion_minor.md new file mode 100644 index 0000000..8a57e41 --- /dev/null +++ b/pf2e-remaster/wiki/main/healing_potion_minor.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Consumable, Healing, Magical, Potion, Vitality +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +A *healing potion* is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a *healing potion*, you regain 1d8 Hit Points. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healing_potion_moderate.md b/pf2e-remaster/wiki/main/healing_potion_moderate.md new file mode 100644 index 0000000..8cd8316 --- /dev/null +++ b/pf2e-remaster/wiki/main/healing_potion_moderate.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Consumable, Healing, Magical, Potion, Vitality +**Price:** 50 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +A *healing potion* is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a *healing potion*, you regain 3d8 plus 10 Hit Points. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/healing_transformation.md b/pf2e-remaster/wiki/main/healing_transformation.md new file mode 100644 index 0000000..e3511c0 --- /dev/null +++ b/pf2e-remaster/wiki/main/healing_transformation.md @@ -0,0 +1,12 @@ +**Class Feat 10** (1 action) +**Traits:** [[Druid|main:druid]], Spellshape + +--- + +You can take advantage of shapechanging magic to close wounds and patch injuries. If your next action is to cast a non-cantrip polymorph spell that targets only one creature, your polymorph spell also restores 1d6 Hit Points per spell rank to that creature. This is a healing effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hearing_aid.md b/pf2e-remaster/wiki/main/hearing_aid.md new file mode 100644 index 0000000..d57c5c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/hearing_aid.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — +**Usage:** worn + +--- + +A hearing aid is worn in the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those that are hard of hearing, and you can wear one or two depending on your hearing loss. You can attach or remove your hearing aids as an Interact action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heartbond.md b/pf2e-remaster/wiki/main/heartbond.md new file mode 100644 index 0000000..372540f --- /dev/null +++ b/pf2e-remaster/wiki/main/heartbond.md @@ -0,0 +1,34 @@ +**Ritual 2** +**Traits:** Uncommon +**Cast:** 1 hour +**Cost:** sacramental beverages and a set of matching rings or other tokens worth 20 gp per secondary caster +**Range:** 20 feet +**Primary check:** Nature or Religion (expert) +**Secondary casters:** 2 +**Secondary checks:** Diplomacy, Society + +--- + +You officiate the creation of a magical bond between two or more willing creatures, who are secondary casters of the ritual and must share genuine affection for one another. As part of the ritual, all members of the bond receive a ring, amulet, or similar token to symbolize their shared connection. They lose the effects of the ritual when not wearing the token, and the bond is broken if either token is destroyed. + +Creatures benefiting from a successful heartbond ritual can later participate in a heightened version of the ritual without requiring new checks by spending the required time and paying the difference of the two costs. A creature can be under the effects of multiple heartbond rituals at once. + +--- + +**Critical Success** Once per day, each bonded creature can use a 2-action activity, which has the concentrate trait, to learn the present state of one other bonded creature. The creature knows the other creature's direction and distance and any conditions affecting them. Each participant can cast message as a divine innate spell at will, but can target only another participant. + +**Success** As a critical success, except the bonded creatures can't cast message as a divine innate spell. + +**Failure** The ritual has no effect. + +**Critical Failure** Magical backlash creates discordant energy among the participants. For 1 week, each secondary caster is [[Clumsy 2|main:clumsy]] and [[Stupefied 2|main:stupefied]] whenever they are within 30 feet of another secondary caster. + +--- + +**Heightened (6th)** The cost increases to 300 gp per secondary caster. On a success, secondary casters permanently gain the effects of a 6th-rank telepathy spell, but only with each other + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heavy_barding_large.md b/pf2e-remaster/wiki/main/heavy_barding_large.md new file mode 100644 index 0000000..8f92c8c --- /dev/null +++ b/pf2e-remaster/wiki/main/heavy_barding_large.md @@ -0,0 +1,14 @@ +**Item 3** +**Traits:** Barding, Companion +**Price:** 25 gp +**Bulk:** 4 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy barding | +3 | +3 | +5 | -3 | -10 ft. | — | + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heavy_barding_small_or_medium.md b/pf2e-remaster/wiki/main/heavy_barding_small_or_medium.md new file mode 100644 index 0000000..daeac45 --- /dev/null +++ b/pf2e-remaster/wiki/main/heavy_barding_small_or_medium.md @@ -0,0 +1,14 @@ +**Item 2** +**Traits:** Barding, Companion +**Price:** 25 gp +**Bulk:** 4 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy barding | +3 | +3 | +5 | -3 | -10 ft. | — | + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heavy_crossbow.md b/pf2e-remaster/wiki/main/heavy_crossbow.md new file mode 100644 index 0000000..696989c --- /dev/null +++ b/pf2e-remaster/wiki/main/heavy_crossbow.md @@ -0,0 +1,18 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Crossbow | 1d10 piercing | 2 | 120 ft. | 2 | + +--- + +This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hefty_hauler.md b/pf2e-remaster/wiki/main/hefty_hauler.md new file mode 100644 index 0000000..39c166b --- /dev/null +++ b/pf2e-remaster/wiki/main/hefty_hauler.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +You can carry more than your frame implies. Increase your maximum and encumbered Bulk limits by 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hellfire_boots.md b/pf2e-remaster/wiki/main/hellfire_boots.md new file mode 100644 index 0000000..f465e00 --- /dev/null +++ b/pf2e-remaster/wiki/main/hellfire_boots.md @@ -0,0 +1,23 @@ +**Item 13** +**Traits:** Fire, Invested, Occult +**Price:** 3000 gp +**Bulk:** 1 +**Usage:** wornshoes + +--- + +These heavy boots are made of blackened metal and always feel warm to the touch, with streams of glowing embers cascading off their heels. While wearing *hellfire boots*, you gain resistance 10 to fire damage. + +**Activate—Devil's Dance** (2 actions) (manipulate) + +**Frequency** once per minute + +--- + +**Effect** You Stride. Each square you move through during your Stride is scorched with hellish flames, becoming hazardous terrain for 1 minute. A creature that moves through one of these spaces takes 3d6 fire damage. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hellfire_plume.md b/pf2e-remaster/wiki/main/hellfire_plume.md new file mode 100644 index 0000000..aa2d38d --- /dev/null +++ b/pf2e-remaster/wiki/main/hellfire_plume.md @@ -0,0 +1,20 @@ +**Focus 5** +**Traits:** Uncommon, Concentrate, Fire, Focus, Manipulate, [[Sorcerer|main:sorcerer]], Spirit +**Cast:** (2 actions) +**Range:** 60 feet; 10-foot radius, 60-foot tall cylinder +**Area:** 10-foot cylinder +**Defense:** basic Reflex + +--- + +You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 spirit damage. + +--- + +**Heightened (+1)** The fire and spirit damage each increase by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hellspawn.md b/pf2e-remaster/wiki/main/hellspawn.md new file mode 100644 index 0000000..c653369 --- /dev/null +++ b/pf2e-remaster/wiki/main/hellspawn.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** Lineage, [[Nephilim|main:nephilim]] + +--- + +Your lineage descends from devils, conniving schemers of Hell. You're as skilled at noticing lies and twisted wordings as you are at constructing them. You are trained in Deception and Legal Lore. If you were already trained in Deception (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the [[Lie to Me|main:lie_to_me]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/helm_of_zeal.md b/pf2e-remaster/wiki/main/helm_of_zeal.md new file mode 100644 index 0000000..ffbeabd --- /dev/null +++ b/pf2e-remaster/wiki/main/helm_of_zeal.md @@ -0,0 +1,35 @@ +**Item 11** +**Traits:** Divine, Focused, Invested +**Price:** 1250 gp +**Bulk:** L +**Usage:** wornheadwear + +--- + +This elaborate helmet is emblazoned with the divine symbols of a deity chosen when the helmet was crafted. You gain a +2 item bonus to that deity's Divine Skill. + +**Activate—Rally to the Cause** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain 1 Focus Point, which you can spend only to cast a devotion spell. If you don't spend this Focus Point by the end of this turn, it's lost. + +**Activate—Divine Fervor** (free action) (concentrate) + +**Frequency** once per day + +**Trigger** You've just used your champion's reaction + +--- + +**Effect** You gain an additional reaction you can use only for your champion's reaction. You lose this reaction if you don't use it by the start of your next turn. + +**Craft Requirements** You're a champion of the deity represented by the helmet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/helm_of_zeal_greater.md b/pf2e-remaster/wiki/main/helm_of_zeal_greater.md new file mode 100644 index 0000000..5379e08 --- /dev/null +++ b/pf2e-remaster/wiki/main/helm_of_zeal_greater.md @@ -0,0 +1,35 @@ +**Item 18** +**Traits:** Divine, Focused, Invested +**Price:** 21000 gp +**Bulk:** L +**Usage:** wornheadwear + +--- + +This elaborate helmet is emblazoned with the divine symbols of a deity chosen when the helmet was crafted. You gain a +3 item bonus to that deity's Divine Skill. + +**Activate—Rally to the Cause** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain 1 Focus Point, which you can spend only to cast a devotion spell. If you don't spend this Focus Point by the end of this turn, it's lost. + +**Activate—Divine Fervor** (free action) (concentrate) + +**Frequency** once per hour + +**Trigger** You've just used your champion's reaction + +--- + +**Effect** You gain an additional reaction you can use only for your champion's reaction. You lose this reaction if you don't use it by the start of your next turn. + +**Craft Requirements** You're a champion of the deity represented by the helmet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/helpful.md b/pf2e-remaster/wiki/main/helpful.md new file mode 100644 index 0000000..bd973ab --- /dev/null +++ b/pf2e-remaster/wiki/main/helpful.md @@ -0,0 +1,10 @@ +An attitude: how a creature feels about one particular character. Only supernatural effects, such as spells, can give this condition to a player character. + +- A helpful creature wants to actively aid the character and accepts reasonable Requests, as long as they don't cost it its own goals or quality of life. +- If the character or an ally uses a hostile action against it, its attitude worsens by a step the GM chooses to fit the action. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hematite.md b/pf2e-remaster/wiki/main/hematite.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/hematite.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hemlock.md b/pf2e-remaster/wiki/main/hemlock.md new file mode 100644 index 0000000..b87aec5 --- /dev/null +++ b/pf2e-remaster/wiki/main/hemlock.md @@ -0,0 +1,31 @@ +**Item 17** +**Traits:** Alchemical, Consumable, Ingested, Poison +**Price:** 2250 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Concentrated hemlock is a particularly deadly toxin that halts muscle action—including that of the victim's heart. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 38 Fortitude + +**Onset** 30 minutes + +**Maximum Duration** 60 minutes + +**Stage 1** 16d6 poison damage and [[Enfeebled 2|main:enfeebled]] (10 minutes) + +**Stage 2** 17d6 poison damage and [[Enfeebled 3|main:enfeebled]] (10 minutes) + +**Stage 3** 18d6 poison damage and [[Enfeebled 4|main:enfeebled]] (10 minutes) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/herbalist.md b/pf2e-remaster/wiki/main/herbalist.md new file mode 100644 index 0000000..694b8c9 --- /dev/null +++ b/pf2e-remaster/wiki/main/herbalist.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Wisdom, free +**Trained skills:** [[Nature|main:nature]], Herbalism Lore ([[Lore|main:lore]]) + +--- + +As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You're adept at collecting the right natural cures in all sorts of environments and preparing them properly. + +Choose two attribute boosts. One must be to **Constitution** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Nature skill and the Herbalism Lore skill. You gain the [[Natural Medicine|main:natural_medicine]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/herbalist_dedication.md b/pf2e-remaster/wiki/main/herbalist_dedication.md new file mode 100644 index 0000000..be52aa8 --- /dev/null +++ b/pf2e-remaster/wiki/main/herbalist_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Nature|main:nature]]; [[Natural Medicine|main:natural_medicine]] + +--- + +You can create natural remedies. You gain the Advanced Alchemy benefits. You can use advanced alchemy to create 4 alchemical consumables with the healing trait, though the number is reduced by 2 if you didn't make your daily preparations in the wilderness. These consumables are called your herbal items. You remember herbal item formulas and don't need a formula book for them. + +You become an expert in Nature and can use Nature instead of Crafting to Craft alchemical consumables with the healing trait. You don't need to be trained in Crafting to do so, and you can use healer's tools instead of alchemist's tools. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hermit.md b/pf2e-remaster/wiki/main/hermit.md new file mode 100644 index 0000000..f827035 --- /dev/null +++ b/pf2e-remaster/wiki/main/hermit.md @@ -0,0 +1,16 @@ +**Background** +**Attribute boosts:** Constitution or Intelligence, free + +--- + +In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might be a welcome reprieve from solitude or an unwanted change, but in either case, you're likely still rough around the edges. + +Choose two attribute boosts. One must be to **Constitution** or **Intelligence**, and one is a free attribute boost. + +You're trained in the Nature or Occultism skill, plus a Lore skill related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore). You gain the [[Dubious Knowledge|main:dubious_knowledge]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hero_points.md b/pf2e-remaster/wiki/main/hero_points.md new file mode 100644 index 0000000..b804d01 --- /dev/null +++ b/pf2e-remaster/wiki/main/hero_points.md @@ -0,0 +1,11 @@ +Give out 1 Hero Point to each PC at the start of the session. Give out roughly 1 more per hour of play, for a heroic act or a moderate or major accomplishment. Hero Points can be spent in two ways. + +**Spend 1 Hero Point** to reroll a check and use the second result. This is a fortune effect. + +**Spend all your Hero Points** to avoid death when your dying condition would increase. Lose dying and stabilize with 0 HP. Don't gain or increase your wounded value from losing the dying condition in this way, but if you already had that condition you don't lose it. + +*Source: Player Core, p. 413.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heroic_presence.md b/pf2e-remaster/wiki/main/heroic_presence.md new file mode 100644 index 0000000..2fdc3e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/heroic_presence.md @@ -0,0 +1,17 @@ +**Ancestry Feat 17** (1 action) +**Traits:** Emotion, [[Human|main:human]], Mental +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +The blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve. You grant up to 10 willing creatures within 30 feet the effects of a 6th-rank [[Zealous Conviction|main:zealous_conviction]], though the effect automatically ends on a target if you give that target a command they would normally find repugnant. This action has the auditory trait or visual trait, depending on how you inspire your allies. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heroic_recovery.md b/pf2e-remaster/wiki/main/heroic_recovery.md new file mode 100644 index 0000000..e81fbc0 --- /dev/null +++ b/pf2e-remaster/wiki/main/heroic_recovery.md @@ -0,0 +1,13 @@ +**Class Feat 10** (1 action) +**Traits:** [[Cleric|main:cleric]], Concentrate, Spellshape +**Prerequisites:** healing font + +--- + +The restorative power of your healing invigorates the recipient. If the next action you use is to cast [[Heal|main:heal]] targeting a single living creature and the target regains Hit Points from the spell, the target also gains three bonuses until the end of its next turn: a +5-foot status bonus to its Speed, a +1 status bonus to attack rolls, and a +1 status bonus to damage rolls. In addition, if the target is [[Prone|main:prone]], it can immediately Stand as a free action that doesn't trigger reactions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heroism.md b/pf2e-remaster/wiki/main/heroism.md new file mode 100644 index 0000000..417d0a3 --- /dev/null +++ b/pf2e-remaster/wiki/main/heroism.md @@ -0,0 +1,23 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 10 minutes + +--- + +You unlock the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks. + +--- + +**Heightened (6th)** The status bonus increases to +2. + +**Heightened (9th)** The status bonus increases to +3. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heros_defiance.md b/pf2e-remaster/wiki/main/heros_defiance.md new file mode 100644 index 0000000..e27f474 --- /dev/null +++ b/pf2e-remaster/wiki/main/heros_defiance.md @@ -0,0 +1,17 @@ +**Focus 10** +**Traits:** Uncommon, [[Champion|main:champion]], Concentrate, Focus, Healing, Vitality +**Cast:** (free action) + +--- + +**Trigger** An attack would bring you to 0 Hit Points. + +--- + +You shout in defiance and are filled with a burst of healing. Just before applying the attack's damage, you recover 6d8+20 Hit Points. If this is enough to prevent the attack from bringing you to 0 Hit Points, you don't become [[Unconscious|main:unconscious]] or [[Dying|main:dying]]. Either way, cheating death is difficult, and you can't use *hero's defiance* again until you Refocus or make your daily preparations. *Hero's defiance* can't be used against effects with the death trait or that would leave no remains, such as disintegrate. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/heros_defiance_class_feature.md b/pf2e-remaster/wiki/main/heros_defiance_class_feature.md new file mode 100644 index 0000000..80ceb44 --- /dev/null +++ b/pf2e-remaster/wiki/main/heros_defiance_class_feature.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +You can defy fate and continue fighting as long as you have divine energy. You gain the [[Hero's Defiance|main:heros_defiance]] devotion spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hex_focus.md b/pf2e-remaster/wiki/main/hex_focus.md new file mode 100644 index 0000000..d8225c0 --- /dev/null +++ b/pf2e-remaster/wiki/main/hex_focus.md @@ -0,0 +1,12 @@ +**Class Feat 12** +**Traits:** [[Witch|main:witch]] + +--- + +Your patron's teachings have allowed you to achieve a deeper focus. Whenever you Refocus, completely refill your focus pool. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hex_master.md b/pf2e-remaster/wiki/main/hex_master.md new file mode 100644 index 0000000..f50e5ec --- /dev/null +++ b/pf2e-remaster/wiki/main/hex_master.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Witch|main:witch]] + +--- + +You embody the link to your patron so completely that you can cast your hexes in rapid succession. You are no longer limited to casting only a single hex each turn. In addition, when you cast [[Cackle|main:cackle]] to sustain a hex, you gain the effects of Sustain for all your active hexes that have a duration of sustained. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hex_spells.md b/pf2e-remaster/wiki/main/hex_spells.md new file mode 100644 index 0000000..d8e0a10 --- /dev/null +++ b/pf2e-remaster/wiki/main/hex_spells.md @@ -0,0 +1,25 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] +**Class:** [[Witch|main:witch]] + +--- + +As a favored agent of your patron, you can invoke their power for a more direct magical intervention. A hex is a spell shaped by your patron and sent to you through your familiar, rather than an ability you use directly. Your patron expects you to advance its interests and does not take kindly to repeated requests for aid; as such, you can use only one hex each turn, and any attempts to use a second hex on that turn fail and the actions are lost. + +Hex spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with your familiar. + +Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats give you more focus spells. The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but it can never be more than 3 points. + +You learn your choice of the [[Patron's Puppet|main:patrons_puppet]] hex or [[Phase Familiar|main:phase_familiar]] hex, which let you command your familiar or defend it from harm, respectively. You learn most other hexes from witch lessons. + +## Hex Cantrips + +Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still use only one hex each turn. Hex cantrips are in addition to the cantrips you choose with witch spellcasting and aren't counted toward your prepared cantrips. + +You gain a hex cantrip determined by your choice of patron. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hexploration.md b/pf2e-remaster/wiki/main/hexploration.md new file mode 100644 index 0000000..0fb1fdb --- /dev/null +++ b/pf2e-remaster/wiki/main/hexploration.md @@ -0,0 +1,84 @@ +**RANDOM TERRAIN TYPE** + +| 1d20 | Result | +|---|---| +| 1-3 | Plains | +| 4-5 | Desert | +| 6-7 | Aquatic (lake, sea, or ocean) | +| 8-9 | Mountain | +| 10-11 | Forest | +| 12 | Swamp | +| 13 | Arctic | +| 14-20 | Match the previous hex | + +**RANDOM TERRAIN FEATURE** + +| 1d20 | Result | +|---|---| +| 1-3 | Landmark A feature of some significance that distinguishes the hex as noteworthy. | +| 4-6 | Secret The hex contains a secret the party uncovers upon exploring the hex. | +| 7-9 | Resource The hex contains some valuable resource appropriate to the terrain. | +| 10-20 | Standard A standard representation of the terrain type. | + +**HEXPLORATION ACTIVITIES PER DAY** + +| Speed | Activities per Day | +|---|---| +| 10 feet or less | 1/2 | +| 15-25 feet | 1 | +| 30-40 feet | 2 | +| 45-55 feet | 3 | +| 60 feet or more | 4 | + +## Group Activities + +### [[Travel|main:travel]] + +--- + +### Reconnoiter + +--- + +## Individual Activities + +### Fortify Camp + +--- + +### Map the Area + +--- + +#### Existing Activities + +Characters can use the Subsist downtime activity, which follows the same rules but assumes they're using it after 8 hours or less of exploration. Any skill feats or other abilities that apply to Subsist normally still apply here. In general, the various Exploration Activities (except Hustle) can be used as individual hexploration activities, as can Skill Actions, at the GM's discretion. + +## Random Encounters + +**RANDOM ENCOUNTER CHANCE** + +| Terrain Type | Flat Check DC* | +|---|---| +| Aquatic | 17 | +| Arctic | 17 | +| Desert | 17 | +| Forest | 14 | +| Mountain | 16 | +| Plains | 12 | +| Swamp | 14 | +| *On a road or river, decrease the DC by 2. If PCs are flying, increase the DC by 3, but choose a hazard or monster that is relevant to flying PCs. | | + +**RANDOM ENCOUNTER TYPE** + +| 1d10 | Encounter | +|---|---| +| 1-5 | Harmless | +| 6-7 | Hazard | +| 8-10 | Creature | + +*Source: GM Core, pp. 208-209.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hidden.md b/pf2e-remaster/wiki/main/hidden.md new file mode 100644 index 0000000..97eb61f --- /dev/null +++ b/pf2e-remaster/wiki/main/hidden.md @@ -0,0 +1,12 @@ +A creature you are hidden from knows which space you are in but not exactly where you are. You usually become hidden by using Stealth to Hide. + +- That creature is [[Off-Guard|main:off-guard]] to you. +- It must succeed at a DC 11 flat check to target you with an attack, spell or other effect, or the effect fails to affect you. Area effects need no flat check. +- A creature Seeking you with only imprecise senses leaves you hidden rather than [[Observed|main:observed]]. +- A creature can Seek to try to observe you. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hidden_magic.md b/pf2e-remaster/wiki/main/hidden_magic.md new file mode 100644 index 0000000..716ebce --- /dev/null +++ b/pf2e-remaster/wiki/main/hidden_magic.md @@ -0,0 +1,15 @@ +**Archetype Skill Feat 4** +**Traits:** Archetype, Skill +**Prerequisites:** expert in [[Arcana|main:arcana]], [[Nature|main:nature]], [[Occultism|main:occultism]], or [[Religion|main:religion]]; [[Vigilante Dedication|main:vigilante_dedication]] + +--- + +You've learned to hide the magical auras of your gear. During your daily preparations, you carefully tweak any or all of your magic items to appear non-magical. Objects adjusted in this way remain so until your next preparations. + +A spellcaster using [[Detect Magic|main:detect_magic_spell]] or [[Read Aura|main:read_aura]] must succeed at a Perception check against your Deception DC to see through your obfuscations. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hidden_mind.md b/pf2e-remaster/wiki/main/hidden_mind.md new file mode 100644 index 0000000..67ea00d --- /dev/null +++ b/pf2e-remaster/wiki/main/hidden_mind.md @@ -0,0 +1,17 @@ +**Spell 8** +**Traits:** Uncommon, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** until the next time you make your daily preparations + +--- + +Powerful wards hide a creature from magic that would spy on it or affect its mind. The target gains a +4 status bonus to saves against mental effects. *Hidden mind* attempts to counteract any detection, revelation, and scrying effects as if its spell rank were 1 higher than its actual rank. On a success, the effect functions normally except that it detects nothing about the target and its possessions. For instance, *detect magic* would still detect other magic in the area, but not any magic on the target. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hidden_paragon.md b/pf2e-remaster/wiki/main/hidden_paragon.md new file mode 100644 index 0000000..f922af1 --- /dev/null +++ b/pf2e-remaster/wiki/main/hidden_paragon.md @@ -0,0 +1,20 @@ +**Class Feat 20** (reaction) +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** legendary in [[Stealth|main:stealth]] +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +**Trigger** You successfully use Stealth to [[Hide|main:hide]] and become [[Hidden|main:hidden]] from all of your current foes, or use Stealth to [[Sneak|main:sneak]] and become [[Undetected|main:undetected]] to all your current foes. + +--- + +When you slip out of sight, you disappear. You become [[Invisible|main:invisible]] for 1 minute, even if you use a hostile action. Not even [[Revealing Light|main:revealing_light]], [[See the Unseen|main:see_the_unseen]], or similar effects can reveal you, though creatures can still use the [[Seek|main:seek]] action to locate you as normal. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hide.md b/pf2e-remaster/wiki/main/hide.md new file mode 100644 index 0000000..d049278 --- /dev/null +++ b/pf2e-remaster/wiki/main/hide.md @@ -0,0 +1,20 @@ +**Action** (1 action) +**Traits:** Secret + +--- + +You huddle behind cover or greater cover or deeper into concealment to become [[Hidden|main:hidden]], rather than [[Observed|main:observed]]. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are [[Concealed|main:concealed]] from. You get a +2 circumstance bonus to your check if you have standard cover (or +4 from greater cover). + +--- + +**Success** If the creature could see you, you're now [[Hidden|main:hidden]] from it instead of observed. If you were hidden from or [[Undetected|main:undetected]] by the creature, you retain that condition. + +If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, [[Sneak|main:sneak]], or [[Step|main:step]]. If you attempt to Strike a creature, the creature remains off-guard against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. + +If a creature uses [[Seek|main:seek]] to make you observed by it, you must successfully Hide to become hidden from it again. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hide_armor.md b/pf2e-remaster/wiki/main/hide_armor.md new file mode 100644 index 0000000..f0fec4a --- /dev/null +++ b/pf2e-remaster/wiki/main/hide_armor.md @@ -0,0 +1,17 @@ +**Item 0** +**Price:** 2 gp +**Bulk:** 2 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Medium | +3 | +2 | +2 | -2 | -5 ft. | Leather | + +--- + +A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hierophants_power.md b/pf2e-remaster/wiki/main/hierophants_power.md new file mode 100644 index 0000000..83680da --- /dev/null +++ b/pf2e-remaster/wiki/main/hierophants_power.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Druid|main:druid]] + +--- + +You have entwined yourself with the natural world, and its full power flows through you. You gain an additional 10th-rank spell slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/high_jump.md b/pf2e-remaster/wiki/main/high_jump.md new file mode 100644 index 0000000..e23ae1a --- /dev/null +++ b/pf2e-remaster/wiki/main/high_jump.md @@ -0,0 +1,22 @@ +**Action** (2 actions) +**Traits:** Move + +--- + +You Stride, then attempt a DC 30 Athletics check to jump vertically. If you didn't Stride at least 10 feet, you automatically fail. This DC might be increased or decreased due to the situation, as determined by the GM. + +--- + +**Critical Success** You [[Leap|main:leap]] up to 8 feet vertically and 10 feet horizontally. + +**Success** You Leap up to 5 feet vertically and 5 feet horizontally. + +**Failure** You Leap normally. + +**Critical Failure** You fall [[Prone|main:prone]] in your space. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hillock_halfling.md b/pf2e-remaster/wiki/main/hillock_halfling.md new file mode 100644 index 0000000..60913c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/hillock_halfling.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Halfling|main:halfling]] + +--- + +Accustomed to a calm life in the hills, your people find rest and relaxation especially replenishing, particularly when indulging in creature comforts. When you regain Hit Points overnight, add your level to the Hit Points regained. When anyone uses the Medicine skill to [[Treat your Wounds|main:treat_wounds]], you can eat a snack to add your level to the Hit Points you regain from their treatment. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hobbling_snare.md b/pf2e-remaster/wiki/main/hobbling_snare.md new file mode 100644 index 0000000..369367d --- /dev/null +++ b/pf2e-remaster/wiki/main/hobbling_snare.md @@ -0,0 +1,25 @@ +**Item 4** +**Traits:** Uncommon, Consumable, Mechanical, Snare, Trap +**Price:** 15 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +You rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes a –5-foot status penalty to its Speed for 1 minute or until it Escapes. + +**Failure** As success, but the penalty is -10 feet. + +**Critical Failure** As success, but the penalty is -20 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hobgoblin.md b/pf2e-remaster/wiki/main/hobgoblin.md new file mode 100644 index 0000000..fce3fc3 --- /dev/null +++ b/pf2e-remaster/wiki/main/hobgoblin.md @@ -0,0 +1,30 @@ +*Taller and stronger than their goblin kin, hobgoblins are equals in strength and size to humans, with broad shoulders and long, powerful arms.* + +**Hit Points:** 8 +**Size:** Medium +**Speed:** 25 feet +**Attribute boosts:** Constitution, Intelligence, free +**Attribute flaw:** Wisdom +**Languages:** Common and Goblin. Additional languages (one per point of Intelligence modifier): Draconic, Dwarven, Halfling, Jotun, Kholo, or Orcish +**Traits:** Uncommon, Hobgoblin, Humanoid +**Features:** Darkvision + +## Heritages + +[[Elfbane Hobgoblin|main:elfbane_hobgoblin]], [[Runtboss Hobgoblin|main:runtboss_hobgoblin]], [[Shortshanks Hobgoblin|main:shortshanks_hobgoblin]], [[Smokeworker Hobgoblin|main:smokeworker_hobgoblin]], [[Warmarch Hobgoblin|main:warmarch_hobgoblin]], [[Warrenbred Hobgoblin|main:warrenbred_hobgoblin]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Hobgoblin Feats|category:hobgoblin_feats]]. + +- **Level 1:** [[Alchemical Scholar|main:alchemical_scholar]], [[Cantorian Reinforcement|main:cantorian_reinforcement]], [[Hobgoblin Lore|main:hobgoblin_lore]], [[Hobgoblin Weapon Familiarity|main:hobgoblin_weapon_familiarity]], [[Leech-Clip|main:leech_clip]], [[Remorseless Lash|main:remorseless_lash]], [[Sneaky|main:sneaky]], [[Stone Face|main:stone_face]], [[Vigorous Health|main:vigorous_health]] +- **Level 5:** [[Agonizing Rebuke|main:agonizing_rebuke]], [[Expert Drill Sergeant|main:expert_drill_sergeant]], [[Recognize Ambush|main:recognize_ambush]], [[Runtsage|main:runtsage]] +- **Level 9:** [[Cantorian Rejuvenation|main:cantorian_rejuvenation]], [[Fell Rider|main:fell_rider]], [[Pride in Arms|main:pride_in_arms]], [[Squad Tactics|main:squad_tactics]] +- **Level 13:** [[Can't Fall Here|main:cant_fall_here]], [[War Conditioning|main:war_conditioning]] +- **Level 17:** [[Cantorian Restoration|main:cantorian_restoration]], [[Rallying Cry|main:rallying_cry]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hobgoblin_lore.md b/pf2e-remaster/wiki/main/hobgoblin_lore.md new file mode 100644 index 0000000..416a1a3 --- /dev/null +++ b/pf2e-remaster/wiki/main/hobgoblin_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +You've studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent. You gain the trained proficiency rank in Athletics and Crafting. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You gain the [[Additional Lore|main:additional_lore]] general feat for Hobgoblin Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hobgoblin_weapon_familiarity.md b/pf2e-remaster/wiki/main/hobgoblin_weapon_familiarity.md new file mode 100644 index 0000000..a493794 --- /dev/null +++ b/pf2e-remaster/wiki/main/hobgoblin_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +You gain access to all uncommon weapons with the hobgoblin trait. You have familiarity with weapons with the hobgoblin trait plus the composite longbow, composite shortbow, glaive, longbow, longsword, and shortbow—for the purpose of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hobnobber.md b/pf2e-remaster/wiki/main/hobnobber.md new file mode 100644 index 0000000..e5f50ed --- /dev/null +++ b/pf2e-remaster/wiki/main/hobnobber.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Diplomacy|main:diplomacy]] + +--- + +You are skilled at learning information through conversation. The [[Gather Information|main:gather_information]] exploration activity takes you half as long as normal (typically reducing the time to 1 hour). If you're a master in Diplomacy and roll a critical failure to Gather Information, you get a failure instead. There is still no guarantee that a rumor you learn with Gather Information is accurate. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hold_mark.md b/pf2e-remaster/wiki/main/hold_mark.md new file mode 100644 index 0000000..23f9e59 --- /dev/null +++ b/pf2e-remaster/wiki/main/hold_mark.md @@ -0,0 +1,19 @@ +**Ancestry Feat 1** +**Traits:** [[Orc|main:orc]] + +--- + +You bear scars or tattoos enhanced by the mark of your community's prowess. When you select this feat, choose one of the options from the below table. You are trained in the listed skill and gain a +1 status bonus to saves against spells from the listed tradition. You gain a large brand or tattoo in the shape of the chosen emblem or a similar concept (for example, the Burning Sun could be a torch, sun, volcano, or other fiery symbol, while the Empty Hand could be a fist or claw). + +| Hold Mark Emblem | Skill | Tradition | +|---|---|---| +| Burning Sun | Diplomacy | Arcane | +| Death's Head | Survival | Primal | +| Defiled Corpse | Religion | Divine | +| Empty Hand | Intimidation | Occult | + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hold_scarred_orc.md b/pf2e-remaster/wiki/main/hold_scarred_orc.md new file mode 100644 index 0000000..e64518a --- /dev/null +++ b/pf2e-remaster/wiki/main/hold_scarred_orc.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Orc|main:orc]] + +--- + +You are part of an orc community that participates in ritual scarification or tattooing. The marks on your skin show your exceptional hardiness and vitality. You gain 12 Hit Points from your ancestry instead of 10. You also gain the [[Diehard|main:diehard]] feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/holistic_care.md b/pf2e-remaster/wiki/main/holistic_care.md new file mode 100644 index 0000000..4d1afd3 --- /dev/null +++ b/pf2e-remaster/wiki/main/holistic_care.md @@ -0,0 +1,13 @@ +**Archetype Skill Feat 6** +**Traits:** Archetype, Skill +**Prerequisites:** trained in [[Diplomacy|main:diplomacy]]; [[Treat Condition|main:treat_condition]] + +--- + +You provide emotional and spiritual care. Add [[Frightened|main:frightened]], [[Stupefied|main:stupefied]], and [[Stunned|main:stunned]] to the list of conditions you can reduce with [[Treat Condition|main:treat_condition]]. If the stunned condition has a duration instead of a value, you can't use Treat Condition to reduce it. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/holy.md b/pf2e-remaster/wiki/main/holy.md new file mode 100644 index 0000000..9c4fc08 --- /dev/null +++ b/pf2e-remaster/wiki/main/holy.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Magical +**Price:** 1400 gp +**Bulk:** — +**Usage:** etched onto weapon wo holy rune + +--- + +A holy weapon commands powerful celestial energy. Strikes made with it gain the holy trait and deal an extra 1d4 spirit damage, or an extra 2d4 against an unholy target. If you are unholy, you are [[Enfeebled 2|main:enfeebled]] while carrying or wielding this weapon. + +**Activate—Holy Healing** (reaction) (concentrate, healing, vitality) + +**Frequency** once per day + +**Trigger** You critically succeed at a Strike against an unholy creature with the weapon + +--- + +**Effect** You regain HP equal to double the unholy creature's level. + +**Craft Requirements** You are holy. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/holy_cascade.md b/pf2e-remaster/wiki/main/holy_cascade.md new file mode 100644 index 0000000..bc76f6e --- /dev/null +++ b/pf2e-remaster/wiki/main/holy_cascade.md @@ -0,0 +1,22 @@ +**Spell 4** +**Traits:** Concentrate, Holy, Manipulate, Water +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Requirements:** one vial of holy water +**Range:** 500 feet +**Area:** 20-foot burst +**Defense:** basic Reflex + +--- + +You call upon sacred energy to amplify a vial of [[Holy Water|main:holy_water]], tossing it an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning damage to creatures in the area from the cascade of water. The water deals an additional 6d6 spirit damage to creatures with the unholy trait in the area. + +--- + +**Heightened (+1)** The bludgeoning damage increases by 1d6, and the additional spirit damage increases by 2d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/holy_chain.md b/pf2e-remaster/wiki/main/holy_chain.md new file mode 100644 index 0000000..70a5ef1 --- /dev/null +++ b/pf2e-remaster/wiki/main/holy_chain.md @@ -0,0 +1,34 @@ +**Item 13** +**Traits:** Divine, Holy, Invested, Noisy +**Price:** 2500 gp +**Bulk:** 1 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Medium | +4 | +1 | +3 | — | — | Chain | + +--- + +This suit of *+2 resilient chain mail* is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are fashioned into smaller trails that resemble feathers. Unlike normal chain mail, *holy chain* has no Speed reduction, its armor check penalty is 0, and its Bulk is 1. + +You gain a +1 circumstance bonus to AC and saving throws against fiends. You appear radiant while you wear the armor, giving you a +2 item bonus to Diplomacy checks against all creatures except fiends. + +If you're unholy, you're [[Drained 2|main:drained]] while wearing *holy chain*. You can't recover from this condition while wearing the armor. + +--- + +**Activate—Celestial Flight** (1 action) (concentrate) + +**Frequency** once per day + +**Effect** The armor sprouts glowing wings that grant you a fly Speed of 30 feet. The wings shed bright light in a 40-foot radius (and dim light to the next 40 feet). The wings fade away after 10 minutes. + +--- + +**Craft Requirements** You're holy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/holy_light.md b/pf2e-remaster/wiki/main/holy_light.md new file mode 100644 index 0000000..563d5fc --- /dev/null +++ b/pf2e-remaster/wiki/main/holy_light.md @@ -0,0 +1,28 @@ +**Spell 3** +**Traits:** Attack, Concentrate, Fire, Holy, Light, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature + +--- + +You shine a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target has the unholy trait, you deal an extra 5d6 spirit damage. + +--- + +**Critical Success** The target takes double damage. + +**Success** The target takes full damage. + +If the light passes through an area of magical darkness or targets a creature affected by magical darkness, *holy light* attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target. + +--- + +**Heightened (+1)** The fire damage increases by 2d6, and the spirit damage against unholy creatures increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/holy_water.md b/pf2e-remaster/wiki/main/holy_water.md new file mode 100644 index 0000000..b6a6b29 --- /dev/null +++ b/pf2e-remaster/wiki/main/holy_water.md @@ -0,0 +1,25 @@ +**Item 1** +**Traits:** Consumable, Divine, Holy, Splash, Thrown +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | — | 1d6 spirit | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +This vial contains water blessed by a benevolent deity. You activate a vial of *holy water* by throwing it as a Strike. It's a simple thrown weapon with a range increment of 20 feet. + +*Holy water* deals 1d6 spirit damage and 1 spirit splash damage. *Holy water* can damage only creatures with the unholy trait. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/homeward_bound.md b/pf2e-remaster/wiki/main/homeward_bound.md new file mode 100644 index 0000000..0f3bc85 --- /dev/null +++ b/pf2e-remaster/wiki/main/homeward_bound.md @@ -0,0 +1,17 @@ +**Ancestry Feat 17** +**Traits:** Uncommon, [[Gnome|main:gnome]] +**Frequency:** once per week + +--- + +**Frequency** twice per week + +--- + +The connection between you and the realm of the fey resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between the Universe and the realm of the fey. You gain [[Interplanar Teleport|main:interplanar_teleport]] as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between the realm of the fey and the Universe. Due to your body's natural resonance, you can act as a locus for the spell, and you don't require a specially attuned planar key. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/homing_shot.md b/pf2e-remaster/wiki/main/homing_shot.md new file mode 100644 index 0000000..4b2e3ae --- /dev/null +++ b/pf2e-remaster/wiki/main/homing_shot.md @@ -0,0 +1,15 @@ +**Archetype Feat 14** (1 action) +**Traits:** Archetype, Magical +**Prerequisites:** [[Eldritch Archer Dedication|main:eldritch_archer_dedication]] + +--- + +Your shots zip around corners and fly at impossible angles to reach your target. + +Make a bow or crossbow Strike against a foe you can see; the ammunition travels to your target, even going around corners. You ignore the target's [[Concealed|main:concealed]] condition and all cover. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hone_claws.md b/pf2e-remaster/wiki/main/hone_claws.md new file mode 100644 index 0000000..60f9d2b --- /dev/null +++ b/pf2e-remaster/wiki/main/hone_claws.md @@ -0,0 +1,18 @@ +**Ancestry Feat 9** (1 action) +**Traits:** [[Lizardfolk|main:lizardfolk]] +**Prerequisites:** Iruxi Armaments (Claws) +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +You grind or gnaw a particularly wicked edge onto your claws. The next claws Strike you hit and deal damage with deals an additional 1d6 bleed damage. You cannot have more than one instance of Hone Claws active at a time. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/honeyed_words.md b/pf2e-remaster/wiki/main/honeyed_words.md new file mode 100644 index 0000000..e4660b1 --- /dev/null +++ b/pf2e-remaster/wiki/main/honeyed_words.md @@ -0,0 +1,15 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Duration:** 10 minutes + +--- + +Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to Deception checks to [[Lie|main:lie]] and against Perception checks to discern if you are telling the truth, and you add your level even if untrained. If the implausibility of your lies prompts a circumstance penalty or a DC increase, reduce that penalty by half or increase it by half. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hop_up.md b/pf2e-remaster/wiki/main/hop_up.md new file mode 100644 index 0000000..d8ab014 --- /dev/null +++ b/pf2e-remaster/wiki/main/hop_up.md @@ -0,0 +1,16 @@ +**Ancestry Feat 13** (free action) +**Traits:** [[Tripkee|main:tripkee]] + +--- + +**Trigger** You lose the [[Unconscious|main:unconscious]] condition. + +--- + +Your frog-like agility awakens as soon as you do. You Stand. This movement doesn't trigger reactions. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/horn_of_exorcism.md b/pf2e-remaster/wiki/main/horn_of_exorcism.md new file mode 100644 index 0000000..ddd538f --- /dev/null +++ b/pf2e-remaster/wiki/main/horn_of_exorcism.md @@ -0,0 +1,31 @@ +**Item 11** +**Traits:** Magical +**Price:** 1250 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +A *horn of exorcism* is an instrument made from an animal horn, or an object of the same shape from carved wood or ivory. + +--- + +**Activate—Rattle the Dead** (1 action) (auditory, manipulate) + +**Frequency** once per hour + +**Effect** Blowing into the horn frightens ghosts and evil spirits who can hear its call. Make an Intimidation check to [[Demoralize|main:demoralize]] against all creatures with the undead or unholy trait in a 30-foot emanation. This can affect even a mindless creature with that trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. + +--- + +**Activate—Sacred Seeds** (2 actions) (manipulate) + +**Frequency** once per day + +**Effect** You fill the horn with sacred seeds and then scatter them around you with a twist of your wrist. The horn grants you and your allies in a 30-foot emanation the *ghost touch* property rune on all of your weapon and unarmed Strikes for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/horrific_visage.md b/pf2e-remaster/wiki/main/horrific_visage.md new file mode 100644 index 0000000..833fcc2 --- /dev/null +++ b/pf2e-remaster/wiki/main/horrific_visage.md @@ -0,0 +1,27 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Emotion, Fear, Focus, Illusion, Manipulate, Mental, [[Sorcerer|main:sorcerer]], Visual +**Cast:** (2 actions) +**Area:** 30-foot emanation +**Defense:** Will + +--- + +You briefly transform your features into the horrific visage of a hag, striking fear into your enemies. Foes in the area must attempt a Will save. + +--- + +**Success** The foe is unaffected. + +**Failure** The foe is [[Frightened 1|main:frightened]]. + +**Critical Failure** The foe is [[Frightened 2|main:frightened]]. + +--- + +**Heightened (5th)** Foes in the area are [[Frightened 1|main:frightened]] on a success, [[Frightened 2|main:frightened]] on a failure, and [[Frightened 3|main:frightened]] and [[Fleeing|main:fleeing]] for 1 round on a critical failure. They are still unaffected on a critical success. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/horsechopper.md b/pf2e-remaster/wiki/main/horsechopper.md new file mode 100644 index 0000000..931a084 --- /dev/null +++ b/pf2e-remaster/wiki/main/horsechopper.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, [[Goblin|main:goblin]], Reach, Trip, Versatile P +**Price:** 9 sp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Polearm | 1d8 slashing | 2 | — | — | + +--- + +Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hostile.md b/pf2e-remaster/wiki/main/hostile.md new file mode 100644 index 0000000..68c0cd5 --- /dev/null +++ b/pf2e-remaster/wiki/main/hostile.md @@ -0,0 +1,9 @@ +An attitude: how a creature feels about one particular character. Only supernatural effects, such as spells, can give this condition to a player character. + +- A hostile creature actively seeks to harm the character. It doesn't necessarily attack, but it won't accept the character's Requests. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hourglass.md b/pf2e-remaster/wiki/main/hourglass.md new file mode 100644 index 0000000..d0fb7dd --- /dev/null +++ b/pf2e-remaster/wiki/main/hourglass.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/house_of_imaginary_walls.md b/pf2e-remaster/wiki/main/house_of_imaginary_walls.md new file mode 100644 index 0000000..4002af1 --- /dev/null +++ b/pf2e-remaster/wiki/main/house_of_imaginary_walls.md @@ -0,0 +1,15 @@ +**Cantrip 5** +**Traits:** Uncommon, [[Bard|main:bard]], Cantrip, Composition, Illusion, Manipulate, Visual +**Cast:** (1 action) +**Range:** touch +**Duration:** 1 round + +--- + +You mime an [[Invisible|main:invisible]] 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's rank, and HP equal to quadruple the spell's rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/house_of_imaginary_walls_feat.md b/pf2e-remaster/wiki/main/house_of_imaginary_walls_feat.md new file mode 100644 index 0000000..e22caa9 --- /dev/null +++ b/pf2e-remaster/wiki/main/house_of_imaginary_walls_feat.md @@ -0,0 +1,12 @@ +**Class Feat 10** +**Traits:** [[Bard|main:bard]] + +--- + +You erect an imaginary barrier others believe to be real. You learn the [[House of Imaginary Walls|main:house_of_imaginary_walls]] composition cantrip. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/howling_blizzard.md b/pf2e-remaster/wiki/main/howling_blizzard.md new file mode 100644 index 0000000..1928500 --- /dev/null +++ b/pf2e-remaster/wiki/main/howling_blizzard.md @@ -0,0 +1,20 @@ +**Spell 5** +**Traits:** Air, Cold, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 60-foot cone +**Defense:** basic Reflex + +--- + +Freezing winds extend from your hands, pushing away from you with great force. If you Cast this Spell with 2 actions, it has an area of a 60-foot cone; if you Cast this Spell with 3 actions, it has a range of 500 feet and an area of a 30-foot burst. Each creature in the area takes 10d6 cold damage with a basic Reflex save. Snowdrifts and icy gales fill the area until the start of your next turn, making the area difficult terrain. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/human.md b/pf2e-remaster/wiki/main/human.md new file mode 100644 index 0000000..d06c623 --- /dev/null +++ b/pf2e-remaster/wiki/main/human.md @@ -0,0 +1,28 @@ +*As unpredictable and varied as any people, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the world.* + +**Hit Points:** 8 +**Size:** Medium +**Speed:** 25 feet +**Attribute boosts:** free, free +**Languages:** Common, plus 1 more language of your choice. Additional languages (one per point of Intelligence modifier): any common language +**Traits:** Human, Humanoid + +## Heritages + +[[Skilled Human|main:skilled_human]], [[Versatile Human|main:versatile_human]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Human Feats|category:human_feats]]. + +- **Level 1:** [[Adapted Cantrip|main:adapted_cantrip]], [[Cooperative Nature|main:cooperative_nature]], [[General Training|main:general_training]], [[Haughty Obstinacy|main:haughty_obstinacy]], [[Natural Ambition|main:natural_ambition]], [[Natural Skill|main:natural_skill]], [[Unconventional Weaponry|main:unconventional_weaponry]] +- **Level 5:** [[Adaptive Adept|main:adaptive_adept]], [[Clever Improviser|main:clever_improviser]], [[Sense Allies|main:sense_allies]] +- **Level 9:** [[Cooperative Soul|main:cooperative_soul]], [[Group Aid|main:group_aid]], [[Hardy Traveler|main:hardy_traveler]], [[Incredible Improvisation|main:incredible_improvisation]], [[Multitalented|main:multitalented]] +- **Level 13:** [[Advanced General Training|main:advanced_general_training]], [[Bounce Back|main:bounce_back]], [[Stubborn Persistence|main:stubborn_persistence]] +- **Level 17:** [[Heroic Presence|main:heroic_presence]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/humanoid_form.md b/pf2e-remaster/wiki/main/humanoid_form.md new file mode 100644 index 0000000..8231e0b --- /dev/null +++ b/pf2e-remaster/wiki/main/humanoid_form.md @@ -0,0 +1,23 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 10 minutes + +--- + +You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, or orc. You gain the humanoid trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (typically to 5 feet). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form. If items leave your person, they return to their usual size. + +Humanoid form grants you a +4 status bonus to Deception checks to pass as a generic member of the chosen ancestry, and you add your level even if you're untrained, but you can't make yourself look like a specific person. If you want to Impersonate an individual, you still need to create a disguise, though the GM won't factor in the difference in ancestry when determining the DC of your Deception check. You can Dismiss this spell. + +--- + +**Heightened (3rd)** You gain darkvision or low-light vision if the form you assume has that ability. + +**Heightened (5th)** You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the enlarge spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/humbug_pocket.md b/pf2e-remaster/wiki/main/humbug_pocket.md new file mode 100644 index 0000000..1c9f614 --- /dev/null +++ b/pf2e-remaster/wiki/main/humbug_pocket.md @@ -0,0 +1,25 @@ +**Item 9** +**Traits:** Invested, Occult +**Price:** 650 gp +**Bulk:** — +**Usage:** worn + +--- + +Fine silk lines this fashionable pocket, which is typically cinched to a belt or tailored into a piece of formal clothing. The pocket can hold no more than one item of light Bulk, plus incidental items of negligible Bulk. The pocket grants you a +2 item bonus to Society and to Stealth checks to [[Conceal an Object|main:conceal_an_object]] in the pocket. + +The pocket can produce stationery and writing implements of high quality. When you [[Create a Forgery|main:create_forgery]], you can use the pocket to produce ideal materials to make the forgery. Any materials must be able to fit through the opening of the pocket, such as a roll of parchment, an inkwell, or a loupe. Though they're excellent tools, they don't have any value if sold and disappear once their function in making a forgery is fulfilled. + +--- + +**Activate—Papers Please** (1 action) (concentrate, manipulate) + +**Frequency** once per hour + +**Effect** You create a temporary forgery by imagining the document you need and pulling it from the pocket. Attempt to Create a Forgery of the document you desire, with the GM rolling the secret check as normal. Its quality is based on your check, but the document disintegrates after 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/humbug_pocket_greater.md b/pf2e-remaster/wiki/main/humbug_pocket_greater.md new file mode 100644 index 0000000..d552048 --- /dev/null +++ b/pf2e-remaster/wiki/main/humbug_pocket_greater.md @@ -0,0 +1,27 @@ +**Item 17** +**Traits:** Invested, Occult +**Price:** 12500 gp +**Bulk:** — +**Usage:** worn + +--- + +Fine silk lines this fashionable pocket, which is typically cinched to a belt or tailored into a piece of formal clothing. The pocket can hold no more than one item of light Bulk, plus incidental items of negligible Bulk. The pocket grants you a +3 item bonus to Society and to Stealth checks to [[Conceal an Object|main:conceal_an_object]] in the pocket. + +The pocket can produce stationery and writing implements of high quality. When you [[Create a Forgery|main:create_forgery]], you can use the pocket to produce ideal materials to make the forgery. Any materials must be able to fit through the opening of the pocket, such as a roll of parchment, an inkwell, or a loupe. Though they're excellent tools, they don't have any value if sold and disappear once their function in making a forgery is fulfilled. + +--- + +**Activate—Papers Please** (1 action) (concentrate, manipulate) + +**Frequency** once per hour + +**Effect** You create up to 5 temporary forgeries by imagining the documents you need and pulling them from the pocket. Attempt to Create a Forgery of the documents you desire, with the GM rolling the secret check as normal. Their quality is based on your check, but the documents disintegrate after 1 hour. + +All 5 forgeries must serve a similar purpose—five invitations to the same party for different attendees, for example. Attempt only one check for all the documents. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunt_prey.md b/pf2e-remaster/wiki/main/hunt_prey.md new file mode 100644 index 0000000..5b5c86f --- /dev/null +++ b/pf2e-remaster/wiki/main/hunt_prey.md @@ -0,0 +1,16 @@ +**Action** (1 action) +**Traits:** Concentrate, [[Ranger|main:ranger]] + +--- + +You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. + +You gain a +2 circumstance bonus to Perception checks when you [[Seek|main:seek]] your prey and a +2 circumstance bonus to Survival checks when you [[Track|main:track]] your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting. + +You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunt_prey_class_feature.md b/pf2e-remaster/wiki/main/hunt_prey_class_feature.md new file mode 100644 index 0000000..8d270ae --- /dev/null +++ b/pf2e-remaster/wiki/main/hunt_prey_class_feature.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the [[Hunt Prey|main:hunt_prey]] action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunted_shot.md b/pf2e-remaster/wiki/main/hunted_shot.md new file mode 100644 index 0000000..960c723 --- /dev/null +++ b/pf2e-remaster/wiki/main/hunted_shot.md @@ -0,0 +1,16 @@ +**Class Feat 1** (1 action) +**Traits:** Flourish, [[Ranger|main:ranger]] + +--- + +**Requirements** You are wielding a ranged weapon with reload 0. + +--- + +You take two quick shots against the one you hunt. Make two Strikes against your hunted prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunter.md b/pf2e-remaster/wiki/main/hunter.md new file mode 100644 index 0000000..d4084d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/hunter.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Dexterity or Wisdom, free +**Trained skills:** [[Survival|main:survival]], Tanning Lore ([[Lore|main:lore]]) + +--- + +You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your training, all of which can give you useful resources while you adventure. + +Choose two attribute boosts. One must be to **Dexterity** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Survival skill and the Tanning Lore skill. You gain the [[Survey Wildlife|main:survey_wildlife]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunters_aim.md b/pf2e-remaster/wiki/main/hunters_aim.md new file mode 100644 index 0000000..44763fb --- /dev/null +++ b/pf2e-remaster/wiki/main/hunters_aim.md @@ -0,0 +1,12 @@ +**Class Feat 2** (2 actions) +**Traits:** Concentrate, [[Ranger|main:ranger]] + +--- + +When you focus on aiming, your attack becomes particularly accurate. Make a ranged weapon Strike against your hunted prey. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore your prey's [[Concealed|main:concealed]] condition and any lesser cover. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunters_anthem.md b/pf2e-remaster/wiki/main/hunters_anthem.md new file mode 100644 index 0000000..c121858 --- /dev/null +++ b/pf2e-remaster/wiki/main/hunters_anthem.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Deadly d10, Volley 30 ft. +**Price:** 1300 gp +**Bulk:** 2 +**Usage:** held in one plus hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bow | 1d8 piercing | 1+ | 100 ft. | 0 | + +--- + +This *+2 striking longbow* is carefully handcrafted from a length of flexible green-tinted wood, etched in a variety of runic symbols, and strung with a dawnsilver bowstring. When you shoot the bow in rapid succession, the echoing chords generated by the bowstring form a haunting dirge that evokes the inevitable end of all things. If you have the [[Hunt Prey|main:hunt_prey_class_feature]] class feature, the weapon gains the *[[Thundering|main:thundering]]* rune on Strikes against your prey. + +--- + +**Activate—Song of the Bow** (2 actions) (concentration) + +**Frequency** once per day + +**Effect** You shoot an arrow thrumming with the song of the bow. Make a Strike with the bow that deals damage as normal. As long as the Strike isn't a critical failure, the arrow explodes in a 20-foot emanation around your target, dealing 5d10 sonic damage to creatures in the area, including the target, with a basic DC 28 Fortitude. Any creature that critically fails is [[Deafened|main:deafened]] for 1 minute. If any creature in the area is [[Undetected|main:undetected]] or [[Unnoticed|main:unnoticed]] by you, you learn its location, making it [[Hidden|main:hidden]] to you instead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunters_bane.md b/pf2e-remaster/wiki/main/hunters_bane.md new file mode 100644 index 0000000..8c23233 --- /dev/null +++ b/pf2e-remaster/wiki/main/hunters_bane.md @@ -0,0 +1,25 @@ +**Item 2** +**Traits:** Consumable, Detection, Magical, Talisman +**Price:** 6 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Usage** affixed to armor + +**Activate** (free action) (concentrate) + +**Trigger** A [[Hidden|main:hidden]] or [[Undetected|main:undetected]] enemy hits you with an attack + +**Requirements** You are trained in Survival + +--- + +This talisman is a ring of dried, interwoven pieces of straw. When you activate the *hunter's bane*, you sense the exact location of the attacker. It becomes [[Observed|main:observed]] by you if it was hidden from you or becomes hidden from you if it was undetected. If the attacker is behind lead, the *hunter's bane* has no effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunters_defense.md b/pf2e-remaster/wiki/main/hunters_defense.md new file mode 100644 index 0000000..1118ed6 --- /dev/null +++ b/pf2e-remaster/wiki/main/hunters_defense.md @@ -0,0 +1,20 @@ +**Ancestry Feat 1** (reaction) +**Traits:** [[Tripkee|main:tripkee]] +**Prerequisites:** trained in [[Nature|main:nature]] +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +**Trigger** A creature with the animal, beast, elemental, fey, fungus, or plant trait attacks you, and you can see the attacker. + +--- + +Your canny understanding of natural and primal creatures helps you predict and dodge their attacks. The triggering attack roll targets your Nature DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being [[Off-Guard|main:off-guard]], even though you wouldn't take the –2 circumstance penalty against the attack. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunters_edge.md b/pf2e-remaster/wiki/main/hunters_edge.md new file mode 100644 index 0000000..aa5b919 --- /dev/null +++ b/pf2e-remaster/wiki/main/hunters_edge.md @@ -0,0 +1,17 @@ +**Class Feature 1** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +You have trained to become a skilled hunter and tracker, gaining an extra benefit when you Hunt Prey depending on the focus of your training. Choose a hunter's edge. + +- [[Flurry|main:flurry]] +- [[Outwit|main:outwit]] +- [[Precision|main:precision]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunters_luck.md b/pf2e-remaster/wiki/main/hunters_luck.md new file mode 100644 index 0000000..37568ca --- /dev/null +++ b/pf2e-remaster/wiki/main/hunters_luck.md @@ -0,0 +1,17 @@ +**Focus 2** +**Traits:** Uncommon, Concentrate, Focus, Fortune, [[Ranger|main:ranger]] +**Cast:** (free action) + +--- + +**Trigger** You attempt a check to [[Recall Knowledge|main:recall_knowledge]] about a creature, but you haven't rolled yet. + +--- + +You have a preternatural ability to remember details about your foes. Roll the triggering check twice and use the better result. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunters_vision.md b/pf2e-remaster/wiki/main/hunters_vision.md new file mode 100644 index 0000000..14d8387 --- /dev/null +++ b/pf2e-remaster/wiki/main/hunters_vision.md @@ -0,0 +1,16 @@ +**Focus 5** +**Traits:** Uncommon, Concentrate, Focus, [[Ranger|main:ranger]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 hunted prey +**Duration:** 10 minutes + +--- + +Your target glows with a magical aura visible only to you and those who follow your lead. Your target is visible to you and others sharing your [[Hunt Prey|main:hunt_prey_class_feature]] benefits even if it wouldn't normally be due to lighting or the [[Concealed|main:concealed]] or [[Invisible|main:invisible]] conditions, though cover from opaque objects still blocks your sight. You ignore the flat check against the target due to the Concealed condition, and the target isn't automatically [[Hidden|main:hidden]] from you due to darkness or being Invisible. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hunting_catfolk.md b/pf2e-remaster/wiki/main/hunting_catfolk.md new file mode 100644 index 0000000..02907e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/hunting_catfolk.md @@ -0,0 +1,14 @@ +**Heritage** +**Ancestry:** [[Catfolk|main:catfolk]] + +--- + +You come from a long line of skilled hunters and trackers and have a particularly keen sense of smell. You gain imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine a creature's location. The GM will usually double the range if you're downwind from the creature or halve the range if you're upwind. + +In addition, you gain a +2 circumstance bonus to [[Track|main:track]] a creature or object if you've smelled it before. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hurling_charge.md b/pf2e-remaster/wiki/main/hurling_charge.md new file mode 100644 index 0000000..f870aaf --- /dev/null +++ b/pf2e-remaster/wiki/main/hurling_charge.md @@ -0,0 +1,17 @@ +**Archetype Feat 4** (2 actions) +**Traits:** Archetype +**Prerequisites:** [[Viking Dedication|main:viking_dedication]] + +--- + +You make a ranged Strike with a thrown weapon you already have in your hand, Stride, and then [[Interact|main:interact]] to draw another weapon. + +--- + +**Special** If you are [[Raging|main:rage]], and end the Stride adjacent to an enemy, that enemy is [[Off-Guard|main:off-guard]] against the next Strike you make against it with the weapon you drew before the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hurtling_stone.md b/pf2e-remaster/wiki/main/hurtling_stone.md new file mode 100644 index 0000000..64d6adc --- /dev/null +++ b/pf2e-remaster/wiki/main/hurtling_stone.md @@ -0,0 +1,25 @@ +**Focus 1** +**Traits:** Uncommon, Attack, [[Cleric|main:cleric]], Earth, Focus, Manipulate +**Cast:** (1 action) +**Range:** 60 feet +**Targets:** 1 creature + +--- + +You evoke a magical stone and throw it, with divine guide to your aim. The stone deals 2d6 bludgeoning damage depending on your spell attack roll against the target's AC. + +--- + +**Critical Success** The target takes double damage and you can push it up to 10 feet. + +**Success** The target takes full damage and you can push it up to 5 feet. + +--- + +**Heightened (+1)** The stone's damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hustle.md b/pf2e-remaster/wiki/main/hustle.md new file mode 100644 index 0000000..7a77e16 --- /dev/null +++ b/pf2e-remaster/wiki/main/hustle.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Exploration, Move + +--- + +You strain yourself to move at double your travel speed. You can Hustle only for a number of minutes equal to your Constitution modifier × 10 (minimum 10 minutes). If you are in a group that is Hustling, use the lowest Constitution modifier among everyone to determine how fast the group can Hustle together. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hydraulic_push.md b/pf2e-remaster/wiki/main/hydraulic_push.md new file mode 100644 index 0000000..df6a795 --- /dev/null +++ b/pf2e-remaster/wiki/main/hydraulic_push.md @@ -0,0 +1,26 @@ +**Spell 1** +**Traits:** Attack, Concentrate, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Targets:** 1 creature or unattended object + +--- + +You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll. + +--- + +**Critical Success** The target takes 6d6 bludgeoning damage and is knocked back 10 feet. + +**Success** The target takes 3d6 bludgeoning damage and is knocked back 5 feet. + +--- + +**Heightened (+1)** The bludgeoning damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hydraulic_torrent.md b/pf2e-remaster/wiki/main/hydraulic_torrent.md new file mode 100644 index 0000000..11d6602 --- /dev/null +++ b/pf2e-remaster/wiki/main/hydraulic_torrent.md @@ -0,0 +1,20 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate, Water +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 60-foot line +**Defense:** basic Fortitude + +--- + +A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures and objects that fail are also knocked back 5 feet (10 feet on a critical failure). + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hyena_familiar.md b/pf2e-remaster/wiki/main/hyena_familiar.md new file mode 100644 index 0000000..6e2a148 --- /dev/null +++ b/pf2e-remaster/wiki/main/hyena_familiar.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Kholo|main:kholo]] + +--- + +Hyenas serve kholo as pets and trackers. Some kholos, such as yourself, draw the attention of smaller hyenas that are vessels for magical spirits. You gain a Tiny hyena as a familiar. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hymn_of_healing.md b/pf2e-remaster/wiki/main/hymn_of_healing.md new file mode 100644 index 0000000..a14b7b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/hymn_of_healing.md @@ -0,0 +1,20 @@ +**Focus 1** +**Traits:** Uncommon, [[Bard|main:bard]], Composition, Concentrate, Focus, Healing, Vitality +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** you or 1 ally +**Duration:** sustained up to 4 rounds + +--- + +Your glorious singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2. When you Cast the Spell and the first time each round you Sustain the Spell, the target gains 2 temporary Hit Points, which last for 1 round. + +--- + +**Heightened (+1)** The fast healing and temporary Hit Points each increase by 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hymn_of_healing_feat.md b/pf2e-remaster/wiki/main/hymn_of_healing_feat.md new file mode 100644 index 0000000..e8012c8 --- /dev/null +++ b/pf2e-remaster/wiki/main/hymn_of_healing_feat.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Bard|main:bard]] + +--- + +You learn the [[Hymn of Healing|main:hymn_of_healing]] composition spell, which imbues your music with rich melodies that help your allies recover from harm. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hypercognition.md b/pf2e-remaster/wiki/main/hypercognition.md new file mode 100644 index 0000000..0b1e23f --- /dev/null +++ b/pf2e-remaster/wiki/main/hypercognition.md @@ -0,0 +1,14 @@ +**Spell 3** +**Traits:** Concentrate +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (1 action) + +--- + +You rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6 Recall Knowledge actions as part of Casting this Spell. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/hypnotize.md b/pf2e-remaster/wiki/main/hypnotize.md new file mode 100644 index 0000000..c854b78 --- /dev/null +++ b/pf2e-remaster/wiki/main/hypnotize.md @@ -0,0 +1,24 @@ +**Spell 3** +**Traits:** Illusion, Manipulate, Subtle, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 10-foot burst +**Defense:** Will +**Duration:** sustained up to 1 minute + +--- + +You create a cloud of mesmerizing patterns and colors that hovers in the air. Creatures are [[Dazzled|main:dazzled]] while inside the cloud. In addition, a creature must attempt a Will saving throw if it is inside the cloud when you cast it, when it enters the cloud, when it ends its turn within the cloud, or if it uses a [[Seek|main:seek]] or Interact action on the cloud. A creature currently [[Fascinated|main:fascinated]] by hypnotize doesn't attempt new saves. + +**Success** The target is unaffected. + +**Failure** The target is fascinated by the cloud. + +**Critical Failure** The target is fascinated by the cloud. While it remains fascinated, it can't use reactions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ice_storm.md b/pf2e-remaster/wiki/main/ice_storm.md new file mode 100644 index 0000000..22b4fcb --- /dev/null +++ b/pf2e-remaster/wiki/main/ice_storm.md @@ -0,0 +1,22 @@ +**Spell 4** +**Traits:** Cold, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 120 feet +**Area:** 20-foot burst +**Defense:** basic Reflex +**Duration:** sustained up to 1 minute + +--- + +You create a gray storm cloud that pelts creatures with an icy deluge. When you Cast the Spell, a burst of magical hail deals 2d8 bludgeoning damage and 2d8 cold damage to each creature in the area below the cloud (basic Reflex save). Snow and sleet continue to rain down in the area for the remainder of the spell's duration, making the area difficult terrain. Any creature that ends its turn in the storm takes 2 cold damage. If you Cast this Spell outdoors, you can create two nonoverlapping clouds instead of one. As normal, if a Large or larger creature is in both clouds, it still only takes the initial damage once and the continuing damage once per turn. + +--- + +**Heightened (+2)** The initial bludgeoning damage and cold damage increase by 1d8 each, and the cold damage creatures take at the end of their turns increases by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/icicle.md b/pf2e-remaster/wiki/main/icicle.md new file mode 100644 index 0000000..42c39b0 --- /dev/null +++ b/pf2e-remaster/wiki/main/icicle.md @@ -0,0 +1,33 @@ +**Item 16** +**Traits:** Cold, Reach +**Price:** 10000 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Spear | 1d8 piercing | 2 | — | — | + +--- + +This *+2 greater striking greater frost longspear* appears to be a single continuous icicle stretching over 6 feet long. The icicle automatically extinguishes non-magical fires in a 20-foot emanation. While wielding it, you gain fire resistance 5. + +--- + +**Activate—Quench Flames** (2 actions) (concentrate, manipulate) + +**Effect** You swing the icicle into the area of an ongoing magical fire, and the spear attempts to counteract the fire with a counteract modifier of +27. If it fails, it can't attempt to counteract the same fire again. + +--- + +**Activate—Ice Spike** (2 actions) (concentrate, manipulate) + +**Frequency** once per day + +**Effect** The icicle grows rapidly, piercing creatures in a 30-foot line. Each creature in the area takes 11d6 cold damage with a DC 35 Reflex. A creature that fails its save also takes 3d6 persistent bleed damage (double on a critical failure). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/identify_alchemy.md b/pf2e-remaster/wiki/main/identify_alchemy.md new file mode 100644 index 0000000..244ee32 --- /dev/null +++ b/pf2e-remaster/wiki/main/identify_alchemy.md @@ -0,0 +1,24 @@ +**Action** +**Traits:** Concentrate, Exploration, Secret + +--- + +**Requirements** You're holding or wearing an [[Alchemist's Toolkit|main:alchemists_toolkit]]. + +--- + +You can identify the nature of an alchemical item with 10 minutes of testing using alchemist's toolkit. If your attempt is interrupted in any way, you must start over. + +--- + +**Success** You identify the item and the means of activating it. + +**Failure** You fail to identify the item but can try again. + +**Critical Failure** You misidentify the item as another item of the GM's choice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/identify_magic.md b/pf2e-remaster/wiki/main/identify_magic.md new file mode 100644 index 0000000..662e47f --- /dev/null +++ b/pf2e-remaster/wiki/main/identify_magic.md @@ -0,0 +1,22 @@ +**Action** +**Traits:** Concentrate, Exploration, Secret + +--- + +Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed magic or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it. + +--- + +**Critical Success** You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed. + +**Success** For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success. + +**Failure** You fail to identify the magic and can't try again for 1 day. + +**Critical Failure** You misidentify the magic as something else of the GM's choice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ignite_ambition.md b/pf2e-remaster/wiki/main/ignite_ambition.md new file mode 100644 index 0000000..d9c4aec --- /dev/null +++ b/pf2e-remaster/wiki/main/ignite_ambition.md @@ -0,0 +1,30 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Emotion, Focus, Mental, Subtle +**Cast:** (reaction) +**Range:** 60 feet +**Targets:** one creature being influenced +**Defense:** Will + +--- + +**Trigger** You or an ally in range attempt to use a mental effect to convince a creature to do something (such as a [[Coerce|main:coerce]], [[Request|main:request]], or a [[Suggestion|main:suggestion]] spell). + +--- + +You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected and realized you attempted to influence its reaction with magic. + +**Success** The target takes a -1 status penalty to its defenses against the triggering effect. This penalty is -2 if the target is being encouraged to advance its own ambitions.The target doesn't realize you Cast the Spell on it. + +**Failure** As success, but the penalty is -4 if the target is being encouraged to advance its own ambitions. + +**Critical Failure** As success, but the creature automatically follows a suggestion that advances its own ambitions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ignition.md b/pf2e-remaster/wiki/main/ignition.md new file mode 100644 index 0000000..772ea55 --- /dev/null +++ b/pf2e-remaster/wiki/main/ignition.md @@ -0,0 +1,30 @@ +**Cantrip 1** +**Traits:** Attack, Cantrip, Concentrate, Fire, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature + +--- + +You snap your fingers and point at a target, which begins to smolder. Make a spell attack roll against the target's AC, dealing 2d4 fire damage on a hit. If the target is within your melee reach, you can choose to make a melee spell attack with the flame instead of a ranged spell attack, which increases all the spell's damage dice to d6s. + +--- + +**Critical Success** The target takes double damage and 1d4 persistent fire damage. + +**Success** The target takes full damage. + +--- + +**Heightened (+1)** The initial damage increases by 1d4 and the persistent fire damage on a critical hit increases by 1d4. + +Scaling Persistent Fire Damage + +Scaling Persistent Fire Damage (Melee) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ill_omen.md b/pf2e-remaster/wiki/main/ill_omen.md new file mode 100644 index 0000000..7b6a2fa --- /dev/null +++ b/pf2e-remaster/wiki/main/ill_omen.md @@ -0,0 +1,24 @@ +**Spell 1** +**Traits:** Concentrate, Curse, Manipulate, Misfortune +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** 1 round + +--- + +The target is struck with misfortune, which throws it off balance. The target must attempt a Will save. + +**Success** The target is unaffected. + +**Failure** The first time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result. + +**Critical Failure** Every time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/illimitable_finisher.md b/pf2e-remaster/wiki/main/illimitable_finisher.md new file mode 100644 index 0000000..6029756 --- /dev/null +++ b/pf2e-remaster/wiki/main/illimitable_finisher.md @@ -0,0 +1,12 @@ +**Class Feat 20** (1 action) +**Traits:** Finisher, Flourish, [[Swashbuckler|main:swashbuckler]] + +--- + +Your strikes flow endlessly. Step and attempt a single one-action finisher. This Strike gains the bravado trait, possibly replenishing your [[Panache|main:panache]]; if you regain panache, you can immediately attempt another finisher as part of this action, ignoring the restriction of using actions with the attack trait after a finisher. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/illuminated_manuscript.md b/pf2e-remaster/wiki/main/illuminated_manuscript.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/illuminated_manuscript.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/illusion_sense.md b/pf2e-remaster/wiki/main/illusion_sense.md new file mode 100644 index 0000000..1ad0d92 --- /dev/null +++ b/pf2e-remaster/wiki/main/illusion_sense.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Gnome|main:gnome]] + +--- + +Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you. You gain a +1 circumstance bonus to both Perception checks and Will saves against illusions. + +When you come within 10 feet of an illusion that can be disbelieved, the GM rolls a secret check for you to disbelieve it, even if you didn't spend an action to Interact with the illusion. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/illusory_creature.md b/pf2e-remaster/wiki/main/illusory_creature.md new file mode 100644 index 0000000..41bbf42 --- /dev/null +++ b/pf2e-remaster/wiki/main/illusory_creature.md @@ -0,0 +1,28 @@ +**Spell 2** +**Traits:** Auditory, Concentrate, Illusion, Manipulate, Olfactory, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 500 feet +**Duration:** sustained + +--- + +You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends. + +The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows. + +In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the spell. It uses your spell attack modifier for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC – 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends. + +The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes 3d4 mental damage. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster—for example, if an illusory Large dragon deals only 5 damage—the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion. + +Any creature that touches the image or uses the [[Seek|main:seek]] action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it. + +--- + +**Heightened (+1)** The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/illusory_disguise.md b/pf2e-remaster/wiki/main/illusory_disguise.md new file mode 100644 index 0000000..62fc66e --- /dev/null +++ b/pf2e-remaster/wiki/main/illusory_disguise.md @@ -0,0 +1,27 @@ +**Spell 1** +**Traits:** Concentrate, Illusion, Manipulate, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 willing creature +**Duration:** 1 hour + +--- + +You create an illusion that causes the target to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise is typically good enough to hide their identity, but not to impersonate a specific individual. The spell changes their appearance and voice, but not mannerisms. You can change the appearance of its clothing and worn items, such as making its armor look like a dress. Held items are unaffected, and any worn item removed from the creature returns to its true appearance. + +Casting *illusory disguise* counts as setting up a disguise for the [[Impersonate|main:impersonate]] use of Deception; it ignores any circumstance penalties the target might take for disguising itself as a dissimilar creature, gives a +4 status bonus to Deception checks to prevent others from seeing through the disguise, and lets the target add its level to such Deception checks even if untrained. You can Dismiss this spell. + +--- + +**Heightened (3rd)** The target can appear as any creature of the same size, even a specific individual. You must have seen an individual to replicate its appearance, and must have heard its voice to replicate its voice. + +**Heightened (4th)** You can target up to 10 willing creatures. If you target multiple creatures, you can choose a different disguise for each target, but none can impersonate a specific individual. You can Dismiss each disguise individually or all collectively. + +**Heightened (7th)** As 4th, but you can choose disguises that impersonate specific individuals. You must have seen an individual to replicate its appearance, and must have heard its voice to replicate its voice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/illusory_object.md b/pf2e-remaster/wiki/main/illusory_object.md new file mode 100644 index 0000000..01586a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/illusory_object.md @@ -0,0 +1,25 @@ +**Spell 1** +**Traits:** Concentrate, Illusion, Manipulate, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 500 feet +**Area:** 20-foot burst +**Duration:** 10 minutes + +--- + +You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent. + +Any creature that touches the image or uses the [[Seek|main:seek]] action to examine it can attempt to disbelieve your illusion. + +--- + +**Heightened (2nd)** Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory and olfactory traits. The duration increases to 1 hour. + +**Heightened (5th)** As the 2nd-rank version, but the duration is unlimited. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/illusory_scene.md b/pf2e-remaster/wiki/main/illusory_scene.md new file mode 100644 index 0000000..eb13439 --- /dev/null +++ b/pf2e-remaster/wiki/main/illusory_scene.md @@ -0,0 +1,27 @@ +**Spell 5** +**Traits:** Auditory, Concentrate, Illusion, Manipulate, Olfactory, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** 500 feet +**Area:** 30-foot burst +**Duration:** 1 hour + +--- + +You craft an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the [[Illusory Creature|main:illusory_creature]] spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a [[Mirage|main:mirage]] spell. + +When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion. + +Any creature that touches any part of the image or uses the [[Seek|main:seek]] action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success. + +--- + +**Heightened (6th)** Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor. + +**Heightened (8th)** As the 6th-rank version, and the duration is unlimited. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/illustrated_book.md b/pf2e-remaster/wiki/main/illustrated_book.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/illustrated_book.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/imaginary_lockbox.md b/pf2e-remaster/wiki/main/imaginary_lockbox.md new file mode 100644 index 0000000..78cddde --- /dev/null +++ b/pf2e-remaster/wiki/main/imaginary_lockbox.md @@ -0,0 +1,19 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Range:** touch +**Targets:** 1 container and its contents, totaling 10 Bulk or less +**Duration:** until the next time you make your daily preparations + +--- + +You turn a container and its contents into an imaginary form stored in your mind that only you can see and interact with. The container's physical properties—the material from which it's made, any locks, or other features—are irrelevant to the casting of this spell, but the container can't contain any creatures. The container has no Bulk, and you can visualize everything inside it. + +You can retrieve an item from the lockbox as an activity that takes 3 actions and has the concentrate and manipulate traits. Putting items back isn't possible. You can Dismiss the spell. When the spell ends, the container returns to its normal state, either appearing in your hands if it can fit there or on the ground adjacent to you if not. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/immobilized.md b/pf2e-remaster/wiki/main/immobilized.md new file mode 100644 index 0000000..547c090 --- /dev/null +++ b/pf2e-remaster/wiki/main/immobilized.md @@ -0,0 +1,10 @@ +You can't move. + +- You can't use actions with the move trait. +- If something holds you in place and an outside force would move you, the force must succeed at a check against the DC of the effect holding you, or against the relevant defense (usually Fortitude DC) of the creature holding you. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/immortal_techniques.md b/pf2e-remaster/wiki/main/immortal_techniques.md new file mode 100644 index 0000000..53a7b2c --- /dev/null +++ b/pf2e-remaster/wiki/main/immortal_techniques.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Master of Many Styles|main:master_of_many_styles]] + +--- + +You flow from technique to technique, renewing yourself as you embrace each style you have mastered. The first time each round that you use an action that has both the monk and stance traits, you gain 20 temporary Hit Points that last until the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impaling_bone.md b/pf2e-remaster/wiki/main/impaling_bone.md new file mode 100644 index 0000000..1816842 --- /dev/null +++ b/pf2e-remaster/wiki/main/impaling_bone.md @@ -0,0 +1,12 @@ +**Ancestry Feat 17** +**Traits:** [[Kholo|main:kholo]] + +--- + +Once per day, you can cast [[Impaling Spike|main:impaling_spike]] as a 7th-rank innate occult spell, except the spike is made of bone instead of cold iron. The bone from the spell has the effects of the *ghost touch* property rune and can [[Immobilize|main:immobilized]] incorporeal creatures as if they were corporeal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impaling_briars.md b/pf2e-remaster/wiki/main/impaling_briars.md new file mode 100644 index 0000000..6aab5e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/impaling_briars.md @@ -0,0 +1,22 @@ +**Focus 8** +**Traits:** Uncommon, Concentrate, [[Druid|main:druid]], Focus, Manipulate, Plant, Wood +**Cast:** (3 actions) +**Area:** 100-foot emanation +**Defense:** Reflex +**Duration:** sustained up to 1 minute + +--- + +The ground within the area transforms into a mass of dangerous briars that assault and impede your foes. When you Cast the Supell and the first time you Sustain it each turn on subsequent rounds, select one of the following effects to occur in the area. + +- **Ensnare** The briars clump around your foes, attempting to hold them in place. A foe within the area (or flying at most 20 feet above the area) must attempt a Reflex save. On a failure, it takes a –10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure, it is [[Immobilized|main:immobilized]] for 1 round unless it Escapes. +- **Impede** The briars twist and writhe, making the entire area difficult terrain. +- **Wall** A [[Wall of Thorns|main:wall_of_thorns]] appears in the area, lasting for 1 round. The wall is greater difficult terrain instead of difficult terrain. + +In addition, once per round you can direct the briars to impale any target in the area (or flying up to 20 feet above the area) that you can see by using a single action, which has the concentrate and manipulate traits. Make a spell attack roll. On a success, the target takes 10d6 piercing damage and takes a –10-foot circumstance penalty to all Speeds for 1 round; on a critical success, the target is Immobilized for 1 round unless it Escapes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impaling_briars_feat.md b/pf2e-remaster/wiki/main/impaling_briars_feat.md new file mode 100644 index 0000000..90e7ae8 --- /dev/null +++ b/pf2e-remaster/wiki/main/impaling_briars_feat.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** leaf order + +--- + +You can fill an area with devastating briars. You gain the [[Impaling Briars|main:impaling_briars]] order spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impaling_finisher.md b/pf2e-remaster/wiki/main/impaling_finisher.md new file mode 100644 index 0000000..3cb3ae3 --- /dev/null +++ b/pf2e-remaster/wiki/main/impaling_finisher.md @@ -0,0 +1,16 @@ +**Class Feat 4** (1 action) +**Traits:** Finisher, [[Swashbuckler|main:swashbuckler]] + +--- + +You stab two foes with a single thrust or bash them together with one punch. + +Make a bludgeoning or piercing melee Strike and compare the attack roll result against the AC of up to two foes. One foe must be adjacent to you, and the other foe must be adjacent to and directly behind the first foe, in a straight line from your space. + +Roll damage once and apply it to each creature you hit. An Impaling Finisher counts as two attacks when calculating your multiple attack penalty. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impaling_spike.md b/pf2e-remaster/wiki/main/impaling_spike.md new file mode 100644 index 0000000..f58e064 --- /dev/null +++ b/pf2e-remaster/wiki/main/impaling_spike.md @@ -0,0 +1,32 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Metal +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Reflex +**Duration:** 1 minute + +--- + +You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of cold iron and deals 8d6 piercing damage. The target must attempt a Reflex save. + +--- + +**Critical Success** The target dodges the spike and is unaffected. + +**Success** The target is struck by the spike and takes half damage. + +**Failure** The target is impaled through a leg or another nonvital body part. The creature takes full damage and, if it's standing on solid ground, becomes [[Immobilized|main:immobilized]]. It can attempt to [[Escape|main:escape]] (the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns. + +**Critical Failure** As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is [[Off-Guard|main:off-guard]] as long as it's impaled. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impaling_thrust.md b/pf2e-remaster/wiki/main/impaling_thrust.md new file mode 100644 index 0000000..68a193b --- /dev/null +++ b/pf2e-remaster/wiki/main/impaling_thrust.md @@ -0,0 +1,16 @@ +**Class Feat 14** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Requirements** You are wielding a melee weapon that deals piercing damage. + +--- + +You impale your enemy and hold it in place with your weapon, and leave it bleeding when it gets free. Make a melee Strike with a melee weapon that deals piercing damage. If the Strike hits and deals damage, your target is [[Grabbed|main:grabbed]] until it successfully Escapes, you attack with the weapon again, or you Release the required weapon, whichever comes first. When the target is no longer grabbed, it takes persistent bleed damage equal to the weapon's number of weapon damage dice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impeccable_crafting.md b/pf2e-remaster/wiki/main/impeccable_crafting.md new file mode 100644 index 0000000..691e331 --- /dev/null +++ b/pf2e-remaster/wiki/main/impeccable_crafting.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Crafting|main:crafting]]; [[Specialty Crafting|main:specialty_crafting]] + +--- + +You craft flawless creations with great efficiency. Whenever you roll a success at a Crafting check to make an item of the type you chose with [[Specialty Crafting|main:specialty_crafting]], you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impenetrable_scale.md b/pf2e-remaster/wiki/main/impenetrable_scale.md new file mode 100644 index 0000000..280a416 --- /dev/null +++ b/pf2e-remaster/wiki/main/impenetrable_scale.md @@ -0,0 +1,26 @@ +**Item 17** +**Traits:** Uncommon, Invested, Magical +**Price:** 12800 gp +**Bulk:** 3 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Medium | +3 | +2 | +2 | -2 | -5 ft. | Composite | + +--- + +Made of overlapping, lustrous black scales of standard-grade adamantine, this +2 *greater resilient [[Fortification|main:fortification]] adamantine scale mail* seems to momentarily thicken at the point of impact when hit. + +Whenever the armor's *fortification* rune successfully turns a significant foe's critical hit into a normal hit, one of the scales on the armor turns violet. You gain resistance to physical damage equal to the number of violet scales, to a maximum of 8. + +At dawn each day, all the violet scales return to normal. + +--- + +**Craft Requirements** The initial raw materials must include 1,600 gp of adamantine. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impersonate.md b/pf2e-remaster/wiki/main/impersonate.md new file mode 100644 index 0000000..6c31bac --- /dev/null +++ b/pf2e-remaster/wiki/main/impersonate.md @@ -0,0 +1,24 @@ +**Action** +**Traits:** Concentrate, Exploration, Manipulate, Secret + +--- + +You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a [[Disguise Kit|main:disguise_kit]], but a simpler, quicker disguise might do the job if you're not trying to imitate a specific individual, at the GM's discretion. + +In most cases, creatures have a chance to detect your deception only if they use the [[Seek|main:seek]] action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creature's Perception DC instead. + +If you're disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person you're imitating, or the GM might roll a secret Deception check even if you aren't directly interacting with others. + +--- + +**Success** You trick the creature into thinking you're the person you're disguised as. You might have to attempt a new check if your behavior changes. + +**Failure** The creature can tell you're not who you claim to be. + +**Critical Failure** The creature can tell you're not who you claim to be, and it recognizes you if it would know you without a disguise. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/implausible_infiltration.md b/pf2e-remaster/wiki/main/implausible_infiltration.md new file mode 100644 index 0000000..c473935 --- /dev/null +++ b/pf2e-remaster/wiki/main/implausible_infiltration.md @@ -0,0 +1,17 @@ +**Class Feat 18** (2 actions) +**Traits:** Magical, Move, [[Rogue|main:rogue]] +**Prerequisites:** legendary in [[Acrobatics|main:acrobatics]]; [[Quick Squeeze|main:quick_squeeze]] + +--- + +**Requirements** You are adjacent to a floor or vertical wall. + +--- + +You find tiny imperfections and somehow fit yourself through them, possibly moving directly through the wall or floor. Your movement attempt fails if the wall or floor is made of something other than wood, plaster, or stone; is thicker than 10 feet; or contains even a thin layer of metal. If you have a climb Speed, you can use this ability to attempt to move through a ceiling. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/implausible_purchase_investigator.md b/pf2e-remaster/wiki/main/implausible_purchase_investigator.md new file mode 100644 index 0000000..2f9a989 --- /dev/null +++ b/pf2e-remaster/wiki/main/implausible_purchase_investigator.md @@ -0,0 +1,17 @@ +**Class Feat 16** +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** Predictive Purchase + +--- + +It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations. + +You can use [[Prescient Planner|main:prescient_planner]] even if you have already used it after purchasing goods, and you can use it as a single action instead of a 2-action activity, during which you [[Interact|main:interact]] to draw the item. + +In addition, five times per day, you can use Prescient Planner to pull out a common consumable item up to 6 levels lower than your level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/implausible_purchase_rogue.md b/pf2e-remaster/wiki/main/implausible_purchase_rogue.md new file mode 100644 index 0000000..3fb97b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/implausible_purchase_rogue.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** Predictive Purchase + +--- + +You can use [[Prescient Planner|main:prescient_planner]] even if you have already used it after purchasing goods, and you can Interact to draw the item as a single action instead of a 2-action activity. In addition, five times per day, you can use Prescient Planner to pull out a common consumable item up to 6 levels lower than your level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/implosion.md b/pf2e-remaster/wiki/main/implosion.md new file mode 100644 index 0000000..c2c5227 --- /dev/null +++ b/pf2e-remaster/wiki/main/implosion.md @@ -0,0 +1,22 @@ +**Spell 9** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 corporeal creature +**Defense:** basic Fortitude +**Duration:** sustained up to 1 minute + +--- + +You crush the target by causing it to collapse in on itself, dealing 75 damage. The first time each round you Sustain the spell, you must choose a new target to be subject to the same effect; the same creature can never be targeted more than once with a single casting of this spell. You also can't affect more than one creature per turn with implosion. You can't target a creature that's incorporeal, gaseous, or liquid, or otherwise lacking a solid form. + +--- + +**Heightened (+1)** The damage increases by 10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/imposing_destrier.md b/pf2e-remaster/wiki/main/imposing_destrier.md new file mode 100644 index 0000000..27eb8c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/imposing_destrier.md @@ -0,0 +1,15 @@ +**Class Feat 10** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** [[Loyal Warhorse|main:loyal_warhorse]] + +--- + +Under your care, your mount has realized its innate potential. The mount you gained with Faithful Steed is now a nimble or savage animal companion. + +Your animal companion has greater independence. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride or Strike. It can do this at any point during your turn, as long as you aren't currently taking an action. If it does, that's all the actions it gets that round—you can't Command it later. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impossible_flurry.md b/pf2e-remaster/wiki/main/impossible_flurry.md new file mode 100644 index 0000000..d9d35b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/impossible_flurry.md @@ -0,0 +1,16 @@ +**Class Feat 18** (3 actions) +**Traits:** Flourish, [[Ranger|main:ranger]] + +--- + +**Requirements** You are wielding two melee weapons, each in a different hand. + +--- + +You forgo precision to attack at an impossible speed. Make three melee Strikes with each of the required weapons. Your first attack with each weapon takes the multiple attack penalty as though you had already made one attack this turn. All of the remaining Strikes take the maximum multiple attack penalty. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impossible_polymath.md b/pf2e-remaster/wiki/main/impossible_polymath.md new file mode 100644 index 0000000..d30e190 --- /dev/null +++ b/pf2e-remaster/wiki/main/impossible_polymath.md @@ -0,0 +1,15 @@ +**Class Feat 18** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** trained in [[Arcana|main:arcana]], [[Nature|main:nature]], or [[Religion|main:religion]]; [[Esoteric Polymath|main:esoteric_polymath]] + +--- + +Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don't understand. As long as you're trained in Arcana, you can add arcane spells to your book from [[Esoteric Polymath|main:esoteric_polymath]]; as long as you're trained in Nature, you can add primal spells to your book; and as long as you are trained in Religion, you can add divine spells to your book. + +Like your other spells in your book, you can add one of these spells from another tradition to your repertoire as an occult spell each day using Esoteric Polymath, but you can't retain any spells from another tradition when you prepare again, even if you have [[Eclectic Polymath|main:eclectic_polymath]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impossible_riposte.md b/pf2e-remaster/wiki/main/impossible_riposte.md new file mode 100644 index 0000000..36401dc --- /dev/null +++ b/pf2e-remaster/wiki/main/impossible_riposte.md @@ -0,0 +1,17 @@ +**Class Feat 14** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** [[Opportune Riposte|main:opportune_riposte_class_feature]] + +--- + +Your ripostes can deflect attacks back at their source. You can use [[Opportune Riposte|main:opportune_riposte_class_feature]] with a trigger of "A foe outside of your reach critically fails an attack roll against you" in addition to its usual trigger. + +When you use Opportune Riposte with this new trigger against a ranged attack, your Strike deflects some of the triggering effect back toward its source. Compare the result of your attack roll to the AC of the triggering foe. + +On a hit, you deal the normal amount of damage for your Strike, but the damage type changes to that of the triggering attack. For instance, if you used Opportune Riposte to deflect a [[Blazing Bolt|main:blazing_bolt]], your Strike would deal fire damage instead of its normal damage type. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impossible_striker.md b/pf2e-remaster/wiki/main/impossible_striker.md new file mode 100644 index 0000000..c7edb5d --- /dev/null +++ b/pf2e-remaster/wiki/main/impossible_striker.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** [[Sly Striker|main:sly_striker]] + +--- + +Nothing can prevent you from making a sneak attack, even if your opponent can see every blow coming. Instead of dealing the damage from [[Sly Striker|main:sly_striker]], you can deal your full sneak attack damage to a target even if the target isn't [[Off-Guard|main:off-guard]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impossible_technique.md b/pf2e-remaster/wiki/main/impossible_technique.md new file mode 100644 index 0000000..e70485f --- /dev/null +++ b/pf2e-remaster/wiki/main/impossible_technique.md @@ -0,0 +1,18 @@ +**Class Feat 20** (reaction) +**Traits:** Fortune, [[Monk|main:monk]] + +--- + +**Trigger** An enemy's attack hits you or you fail a saving throw against an enemy's ability. + +**Requirements** You are not armored or fatigued. + +--- + +You execute a maneuver that defies possibility. If the triggering effect was an enemy's attack hitting you, the enemy rerolls the attack roll and uses the lower result. If the triggering effect was you failing a saving throw, you reroll the saving throw and use the higher result. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impossible_volley.md b/pf2e-remaster/wiki/main/impossible_volley.md new file mode 100644 index 0000000..a90576c --- /dev/null +++ b/pf2e-remaster/wiki/main/impossible_volley.md @@ -0,0 +1,18 @@ +**Class Feat 18** (3 actions) +**Traits:** [[Fighter|main:fighter]], Flourish, [[Ranger|main:ranger]] + +--- + +**Requirements** You are wielding a ranged weapon with the volley trait and reload 0. + +--- + +You fire a volley at all foes in an area. Make one Strike with a –2 penalty against each enemy within a 10-foot burst centered at or beyond your weapon's volley range. Roll the damage only once for all targets. + +Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impressive_landing.md b/pf2e-remaster/wiki/main/impressive_landing.md new file mode 100644 index 0000000..53db2e7 --- /dev/null +++ b/pf2e-remaster/wiki/main/impressive_landing.md @@ -0,0 +1,16 @@ +**Class Feat 10** (reaction) +**Traits:** [[Barbarian|main:barbarian]] + +--- + +**Trigger** You fall at least 10 feet and land on a solid surface. + +--- + +You slam into the ground, shattering it around you. Treat the fall as 10 feet shorter. You land on your feet. The ground in a 5-foot emanation becomes difficult terrain. Any creature in the emanation when you land takes 5 bludgeoning damage as the debris hits it and is [[Off-Guard|main:off-guard]] until the start of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impressive_mount.md b/pf2e-remaster/wiki/main/impressive_mount.md new file mode 100644 index 0000000..8b4ffa5 --- /dev/null +++ b/pf2e-remaster/wiki/main/impressive_mount.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Cavalier Dedication|main:cavalier_dedication]] + +--- + +You've trained your mount to become a powerful force on the battlefield. The mount you gained through the [[Cavalier Dedication|main:cavalier_dedication]] feat becomes a mature animal companion, granting it additional capabilities. + +Your mount has greater independence. During an encounter, even if you don't use the Command an Animal action, your mount can still use 1 action that round on your turn to Strike or Stride (or Burrow, Climb, Fly, or Swim if it has that Speed). It can do this at any point during your turn, as long as you aren't currently taking an action. If it does, that's all the actions it gets that round—you can't Command it later. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/impressive_performance.md b/pf2e-remaster/wiki/main/impressive_performance.md new file mode 100644 index 0000000..8945e4a --- /dev/null +++ b/pf2e-remaster/wiki/main/impressive_performance.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Performance|main:performance]] + +--- + +Your performances inspire admiration and win you fans. You can [[Make an Impression|main:make_an_impression]] using Performance instead of Diplomacy. If you spend at least 10 minutes performing in front of an audience, you can Make an Impression targeting up to 10 members of the audience who were there for the whole performance, without taking the normal penalty. The number of targets increases to 20 for a 1-hour performance and 50 for a 2-hour performance. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/imprint_message.md b/pf2e-remaster/wiki/main/imprint_message.md new file mode 100644 index 0000000..59828f2 --- /dev/null +++ b/pf2e-remaster/wiki/main/imprint_message.md @@ -0,0 +1,18 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 object + +--- + +You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to a creature who casts [[Object Reading|main:object_reading]] on the target object, replacing any emotional events the item was present for. If the object is in the area of a [[Retrocognition|main:retrocognition]] spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions. + +If the object is targeted with [[Read Aura|main:read_aura]] of a higher spell rank than *imprint message*, the caster learns that the object has been magically modified. When you [[Cast this Spell|main:cast_a_spell]], any prior vibrations placed on an object by previous castings of *imprint message* fade. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improbable_elixirs.md b/pf2e-remaster/wiki/main/improbable_elixirs.md new file mode 100644 index 0000000..4e8ed99 --- /dev/null +++ b/pf2e-remaster/wiki/main/improbable_elixirs.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic. Select a number of potions equal to your Intelligence modifier (minimum 1); these potions must be of 9th level or lower. You gain formulas to create these potions as alchemical consumables with the elixir trait. When making these alchemical elixirs, you can substitute alchemical reagents for an equal value of magical components, and you can use an alchemist's toolkit (for [[Quick Alchemy|main:quick_alchemy]]) or an alchemist's lab (for the Craft activity) instead of any other required toolkits. Other than that, the formula doesn't change. Once you've chosen the potion formulas, they can't be changed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improved_dueling_riposte.md b/pf2e-remaster/wiki/main/improved_dueling_riposte.md new file mode 100644 index 0000000..25a6f66 --- /dev/null +++ b/pf2e-remaster/wiki/main/improved_dueling_riposte.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** [[Dueling Riposte|main:dueling_riposte]] + +--- + +Your weapon whirls and darts, striking foes whenever the slightest opening or moment of weakness presents itself. You can use [[Dueling Riposte|main:dueling_riposte]] even if you aren't benefiting from [[Dueling Parry|main:dueling_parry]] (though you must be wielding a single one-handed weapon and nothing else). At the start of each of your turns, you gain an additional reaction that you can use only to make a Dueling Riposte. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improved_familiar_attunement.md b/pf2e-remaster/wiki/main/improved_familiar_attunement.md new file mode 100644 index 0000000..86ba901 --- /dev/null +++ b/pf2e-remaster/wiki/main/improved_familiar_attunement.md @@ -0,0 +1,14 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +You've long held that fine-tuning the magic that bonds a wizard and their familiar can improve the mystic connection and yield greater results, compared to the safe yet generic bond most wizards currently use. You've formed such a pact with your familiar, gaining more advantages from it than most wizards. You gain the [[Familiar|main:familiar]] wizard feat. Your familiar gains an extra ability, and it gains an additional extra ability when you reach 6th, 12th, and 18th levels. + +Your connection with your familiar alters your arcane bond class feature so that you store your magical energy in your familiar, rather than an item you own; you also gain the Drain Familiar free action instead of [[Drain Bonded Item|main:drain_bonded_item]]. Drain Familiar can be used any time an ability would allow you to use Drain Bonded Item and functions identically, except that you draw magic from your familiar instead of an item. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improved_familiar_familiar_master.md b/pf2e-remaster/wiki/main/improved_familiar_familiar_master.md new file mode 100644 index 0000000..bb71c72 --- /dev/null +++ b/pf2e-remaster/wiki/main/improved_familiar_familiar_master.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Familiar Master Dedication|main:familiar_master_dedication]] + +--- + +You find it easy to attract a powerful and unusual familiar to your side. The number of abilities required to make your familiar a specific familiar is two lower than normal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improved_flexibility.md b/pf2e-remaster/wiki/main/improved_flexibility.md new file mode 100644 index 0000000..325fb75 --- /dev/null +++ b/pf2e-remaster/wiki/main/improved_flexibility.md @@ -0,0 +1,13 @@ +**Class Feature 15** +**Traits:** [[Fighter|main:fighter]] +**Class:** [[Fighter|main:fighter]] + +--- + +Your extensive experience gives you even greater ability to adapt to each day's challenges. When you use combat flexibility, you can gain two fighter feats instead of one. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and you can use the first feat to meet the prerequisites of the second feat. You must meet all of the feats' prerequisites. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improved_invigorating_elixir.md b/pf2e-remaster/wiki/main/improved_invigorating_elixir.md new file mode 100644 index 0000000..8a54275 --- /dev/null +++ b/pf2e-remaster/wiki/main/improved_invigorating_elixir.md @@ -0,0 +1,21 @@ +**Class Feat 8** +**Traits:** [[Alchemist|main:alchemist]] +**Prerequisites:** [[Invigorating Elixir|main:invigorating_elixir]] + +--- + +Choose physical invigoration or mental invigoration, and add the listed conditions to those you can choose for an invigorating elixir you create to counteract: + +**Physical Invigoration** [[Blinded|main:blinded]], [[Deafened|main:deafened]], [[Drained|main:drained]], [[Paralyzed|main:paralyzed]], [[Slowed|main:slowed]] + +**Mental Invigoration** [[Confused|main:confused]], controlled, [[Fleeing|main:fleeing]], [[Frightened|main:frightened]], [[Paralyzed|main:paralyzed]], [[Slowed|main:slowed]]. + +--- + +**Special** You can select this feat a second time to choose a different type of invigoration and add its options to those you can choose. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improved_knockback.md b/pf2e-remaster/wiki/main/improved_knockback.md new file mode 100644 index 0000000..08020e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/improved_knockback.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Knockback Strike|main:knockback_strike]] + +--- + +When you successfully [[Shove|main:shove]] a creature, increase both the distance you can push the creature and the distance you can move to follow along with the target by 5 feet on a success or 10 feet on a critical success. If you push the target into another creature or obstacle, they both take 1d6 bludgeoning damage per 5 feet of movement that was prevented. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improved_poison_weapon.md b/pf2e-remaster/wiki/main/improved_poison_weapon.md new file mode 100644 index 0000000..99659ed --- /dev/null +++ b/pf2e-remaster/wiki/main/improved_poison_weapon.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** [[Poison Weapon|main:poison_weapon]] + +--- + +You deliver poisons in ways that maximize their harmful effects. When you apply a simple poison with [[Poison Weapon|main:poison_weapon]], the poison deals 2d4 poison damage instead of 1d4 poison damage. You don't waste a poison you apply with Poison Weapon on a critically failed attack roll. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improved_swift_banishment.md b/pf2e-remaster/wiki/main/improved_swift_banishment.md new file mode 100644 index 0000000..e0bd94c --- /dev/null +++ b/pf2e-remaster/wiki/main/improved_swift_banishment.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Swift Banishment|main:swift_banishment]] + +--- + +You easily banish creatures with your weapon. You can use [[Swift Banishment|main:swift_banishment]] as long as you have a spell slot of 5th rank or higher remaining, even if you don't have [[Banishment|main:banishment]] prepared. You must sacrifice a prepared spell of 5th rank or higher, and the *banishment* effect you create is heightened to the rank of that spell. The target takes a –2 circumstance penalty to its save as though you'd paid the extra cost for *banishment*. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improved_twin_riposte_fighter.md b/pf2e-remaster/wiki/main/improved_twin_riposte_fighter.md new file mode 100644 index 0000000..1df8434 --- /dev/null +++ b/pf2e-remaster/wiki/main/improved_twin_riposte_fighter.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** [[Twin Riposte|main:twin_riposte]] + +--- + +Your weapons are a blur, blocking and biting at your foes. You can use [[Twin Riposte|main:twin_riposte]] even if you aren't benefiting from [[Twin Parry|main:twin_parry]]. At the start of each of your turns, you gain an additional reaction that you can use only to make a Twin Riposte. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improved_twin_riposte_ranger.md b/pf2e-remaster/wiki/main/improved_twin_riposte_ranger.md new file mode 100644 index 0000000..8a1ec37 --- /dev/null +++ b/pf2e-remaster/wiki/main/improved_twin_riposte_ranger.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** [[Twin Riposte|main:twin_riposte]] + +--- + +At the start of each of your turns, you gain an additional reaction that you can use only to perform a [[Twin Riposte|main:twin_riposte]]. You can use [[Twin Riposte|main:twin_riposte]] even if you aren't benefiting from [[Twin Parry|main:twin_parry]] (though you must be wielding two melee weapons, one in each hand). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improvise_admixture.md b/pf2e-remaster/wiki/main/improvise_admixture.md new file mode 100644 index 0000000..d3e3650 --- /dev/null +++ b/pf2e-remaster/wiki/main/improvise_admixture.md @@ -0,0 +1,29 @@ +**Class Feat 2** (1 action) +**Traits:** [[Alchemist|main:alchemist]], Concentrate, Manipulate +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Requirements** You have fewer than your maximum number of versatile vials, and you're either holding or wearing an alchemist's toolkit. + +--- + +You scrounge together enough ingredients from what's left in your alchemist's toolkit to produce a few more versatile vials on the fly. Attempt a Crafting check. The DC is usually a standard-difficulty DC for your level, but the GM can assign a different DC based on the circumstances. The number of vials you regain depends on the result of your check (up to your maximum). + +--- + +**Critical Success** You regain 3 versatile vials. + +**Success** You regain 2 versatile vials. + +**Failure** You regain 1 versatile vial. + +**Critical Failure** You don't regain any versatile vials. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improvise_tool.md b/pf2e-remaster/wiki/main/improvise_tool.md new file mode 100644 index 0000000..e2f0181 --- /dev/null +++ b/pf2e-remaster/wiki/main/improvise_tool.md @@ -0,0 +1,15 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Crafting|main:crafting]] + +--- + +You can jury-rig solutions when you don't have the proper tools on hand. You can attempt to [[Repair|main:repair]] damaged items without a repair kit. + +If you have the raw materials available, you can [[Craft|main:craft]] a basic [[Caltrop|main:caltrops]] set, [[Candle|main:candle]], [[Compass|main:compass]], [[Crowbar|main:crowbar]], [[Fishing Tackle|main:fishing_tackle]], [[Flint and Steel|main:flint_and_steel]], [[Hammer|main:hammer]], [[Ladder|main:ladder_10_foot]], [[Piton|main:piton]], [[Rope|main:rope]], [[Ten-Foot Pole|main:ten_foot_pole]], [[Replacement Thieves Picks|main:thieves_toolkit_replacement_picks]], [[Long Tool|main:tool_long]] or [[Short Tool|main:tool_short]], or [[Torch|main:torch]] as if you had their formulas. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improvised_critical.md b/pf2e-remaster/wiki/main/improvised_critical.md new file mode 100644 index 0000000..a9fb278 --- /dev/null +++ b/pf2e-remaster/wiki/main/improvised_critical.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Weapon Improviser Dedication|main:weapon_improviser_dedication]] + +--- + +You can apply critical specialization effects to improvised weapons you wield. For any given improvised weapon, the GM determines which critical specialization effect is most applicable, based on the type of object it is. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improvised_pummel.md b/pf2e-remaster/wiki/main/improvised_pummel.md new file mode 100644 index 0000000..2084c69 --- /dev/null +++ b/pf2e-remaster/wiki/main/improvised_pummel.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Weapon Improviser Dedication|main:weapon_improviser_dedication]] + +--- + +When you make a Strike with an improvised weapon you're wielding, you gain a +1 item bonus to the attack roll, and you can have the Strike deal two weapon damage dice instead of the improvised weapon's normal number. If the attack is a critical hit, the improvised weapon breaks after the normal effects of a critical hit occur. If the item has a Hardness greater than your level, or if it's an artifact, cursed item, or other item that's difficult to break or destroy, it doesn't break but the attack is a normal hit instead of a critical hit. You can choose not to get any of the effects of Improvised Pummel on a Strike if you don't want to risk breaking the item. At 12th level, the item bonus increases to +2, and at 16th level, the Strike deals three weapon damage dice instead of the improvised weapon's normal number. + +If you're benefiting from [[Handwraps of Mighty Blows|main:handwraps_of_mighty_blows]], you use the handwraps' item bonus if it's higher and can choose to use its number of damage dice. Any property runes from the handwraps also apply if you use the handwraps' number of weapon damage dice, provided they could apply to the improvised weapon (as determined by the GM). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/improvised_repair.md b/pf2e-remaster/wiki/main/improvised_repair.md new file mode 100644 index 0000000..3236029 --- /dev/null +++ b/pf2e-remaster/wiki/main/improvised_repair.md @@ -0,0 +1,12 @@ +**General Feat 3** (3 actions) +**Traits:** General + +--- + +You can hastily patch damaged equipment together, but the temporary fix lacks the full care required for lasting repairs. You patch together a broken item possessed by you or an adjacent willing creature. Until the item takes damage again, it still functions as a shoddy item of its type. If it's a magic item or another item with activations, it can't be activated while patched together, but can be used for normal functions (such as Striking with a weapon or using Shield Block with a shield). This activity restores no Hit Points, so the item is easy to destroy. Once the item is Repaired normally such that it is no longer broken, it is also no longer shoddy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/in_tune.md b/pf2e-remaster/wiki/main/in_tune.md new file mode 100644 index 0000000..816be99 --- /dev/null +++ b/pf2e-remaster/wiki/main/in_tune.md @@ -0,0 +1,15 @@ +**Class Feat 4** (1 action) +**Traits:** [[Bard|main:bard]], Concentrate, Spellshape +**Prerequisites:** maestro muse + +--- + +You attune your great skill in performing to another, granting them a small measure of your skill as though anyone could do it. If your next action is casting a composition spell with an emanation area, its area spreads from a willing ally of your choice within 60 feet instead of you. + +If you have [[Directed Audience|main:directed_audience]], you can have that cone originate from the ally instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incendiary_aura.md b/pf2e-remaster/wiki/main/incendiary_aura.md new file mode 100644 index 0000000..a28a27d --- /dev/null +++ b/pf2e-remaster/wiki/main/incendiary_aura.md @@ -0,0 +1,19 @@ +**Focus 1** +**Traits:** Uncommon, Aura, Concentrate, Fire, Focus, Manipulate, [[Oracle|main:oracle]] +**Cast:** (2 actions) +**Area:** 10-foot emanation +**Duration:** 1 minute + +--- + +You surround yourself with a combustible aura. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent fire damage. + +--- + +**Heightened (+2)** Increase the persistent damage by 1d4 and the radius of the emanation by 5 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incense_of_distilled_death.md b/pf2e-remaster/wiki/main/incense_of_distilled_death.md new file mode 100644 index 0000000..64a98d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/incense_of_distilled_death.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Consumable, Magical, Void +**Price:** 350 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This black incense smells of fresh earth and ash. You activate the incense by lighting it, whereupon it fills a 10-foot emanation with oily smoke and potent void energy. *Undead* creatures, including *incorporeal* undead, gain fast healing 4 while in the area; though this healing comes from void energy, it doesn't negatively impact living creatures. Once lit, the incense burns for 1 minute, and it can't be extinguished. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incorporeal_shot.md b/pf2e-remaster/wiki/main/incorporeal_shot.md new file mode 100644 index 0000000..f81cffc --- /dev/null +++ b/pf2e-remaster/wiki/main/incorporeal_shot.md @@ -0,0 +1,24 @@ +**Archetype Feat 16** (1 action) +**Traits:** Archetype, Magical +**Prerequisites:** [[Eldritch Archer Dedication|main:eldritch_archer_dedication]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target. + +Make a bow or crossbow Strike against a foe who is [[Observed|main:observed]] or [[Hidden|main:hidden]] to you (but not [[Undetected|main:undetected]]). + +The ammunition travels to your target in a straight line, passing through any non-magical barriers or walls in its way, though magical barriers stop the arrow. The shot ignores all cover, the [[Concealed|main:concealed]] condition, the hidden condition, and circumstance bonuses to AC from shields. It has a +4 status bonus to hit creatures wearing any type of armor. + +The Strike's damage can't be reduced with a Shield Block reaction using a non-magical shield. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_aim.md b/pf2e-remaster/wiki/main/incredible_aim.md new file mode 100644 index 0000000..5b9bec1 --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_aim.md @@ -0,0 +1,12 @@ +**Class Feat 8** (2 actions) +**Traits:** Concentrate, [[Fighter|main:fighter]] + +--- + +By spending a moment to focus, you can ensure your attack strikes true. Make a ranged weapon Strike. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore the target's [[Concealed|main:concealed]] condition. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_beastmaster_companion.md b/pf2e-remaster/wiki/main/incredible_beastmaster_companion.md new file mode 100644 index 0000000..8dd969a --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_beastmaster_companion.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Mature Beastmaster Companion|main:mature_beastmaster_companion]] + +--- + +Your mature animal companions continue to grow and develop. Each of them becomes a nimble or savage animal companion, gaining additional capabilities determined by the type of companion. You choose nimble or savage individually for each companion, including any companion that becomes mature after you take this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_companion_druid.md b/pf2e-remaster/wiki/main/incredible_companion_druid.md new file mode 100644 index 0000000..32744ec --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_companion_druid.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** Mature Animal Companion + +--- + +Your animal companion continues to grow and develop. It becomes either a nimble or savage animal companion, gaining additional capabilities determined by the type. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_companion_ranger.md b/pf2e-remaster/wiki/main/incredible_companion_ranger.md new file mode 100644 index 0000000..44e9819 --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_companion_ranger.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** Mature Animal Companion + +--- + +Your animal companion continues to grow and develop. It becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_familiar.md b/pf2e-remaster/wiki/main/incredible_familiar.md new file mode 100644 index 0000000..cc3c621 --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_familiar.md @@ -0,0 +1,21 @@ +**Class Feat 8** +**Traits:** Thaumaturge, [[Witch|main:witch]] +**Prerequisites:** [[Enhanced Familiar|main:enhanced_familiar]] + +--- + +**Thaumaturge** By taking the best parts of each magical tradition, you've found a way to grant your familiar even more abilities than other familiars. + +**Witch** Your familiar is imbued with even more magic than other familiars. + +--- + +You can select a base of six familiar or master abilities each day, instead of four. + +**Special** Add the bonus familiar abilities you gain for being a witch to this amount. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_familiar_familiar_master.md b/pf2e-remaster/wiki/main/incredible_familiar_familiar_master.md new file mode 100644 index 0000000..28b49df --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_familiar_familiar_master.md @@ -0,0 +1,13 @@ +**Archetype Feat 10** +**Traits:** Archetype +**Prerequisites:** [[Familiar Master Dedication|main:familiar_master_dedication]]; [[Enhanced Familiar|main:enhanced_familiar]] + +--- + +Your familiar is infused with even more magic than other familiars. You can select six familiar or master abilities each day, instead of four. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_ferocity.md b/pf2e-remaster/wiki/main/incredible_ferocity.md new file mode 100644 index 0000000..25b46e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_ferocity.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Orc|main:orc]] +**Prerequisites:** [[Orc Ferocity|main:orc_ferocity]] + +--- + +Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows. You can use Orc Ferocity with a frequency of once per hour, rather than once per day. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_improvisation.md b/pf2e-remaster/wiki/main/incredible_improvisation.md new file mode 100644 index 0000000..bc68498 --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_improvisation.md @@ -0,0 +1,20 @@ +**Ancestry Feat 9** (free action) +**Traits:** [[Human|main:human]] +**Prerequisites:** [[Clever Improviser|main:clever_improviser]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** You attempt a check using a skill you're untrained in. + +--- + +A stroke of brilliance gives you a major advantage with a skill despite your inexperience. Gain a +4 circumstance bonus to the triggering skill check. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_initiative.md b/pf2e-remaster/wiki/main/incredible_initiative.md new file mode 100644 index 0000000..a396d35 --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_initiative.md @@ -0,0 +1,12 @@ +**General Feat 1** +**Traits:** General + +--- + +You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_investiture.md b/pf2e-remaster/wiki/main/incredible_investiture.md new file mode 100644 index 0000000..f598b8e --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_investiture.md @@ -0,0 +1,13 @@ +**General Feat 11** +**Traits:** General +**Prerequisites:** Charisma +3 + +--- + +You have an incredible ability to invest more magic items. Increase your limit on invested items from 10 to 12. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_luck_swashbuckler.md b/pf2e-remaster/wiki/main/incredible_luck_swashbuckler.md new file mode 100644 index 0000000..5623f31 --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_luck_swashbuckler.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** Fortune, [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** [[Charmed Life|main:charmed_life]] + +--- + +You always seem to bounce back from the worst. When you use [[Charmed Life|main:charmed_life]], roll the save twice (including the +2 circumstance bonus from Charmed Life) and use the better result. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_mount.md b/pf2e-remaster/wiki/main/incredible_mount.md new file mode 100644 index 0000000..b98f14c --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_mount.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Impressive Mount|main:impressive_mount]] + +--- + +Under your care and training, your mount has realized its innate potential. The mount you gained through the Cavalier Dedication feat becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_movement.md b/pf2e-remaster/wiki/main/incredible_movement.md new file mode 100644 index 0000000..41fbce2 --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_movement.md @@ -0,0 +1,13 @@ +**Class Feature 3** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +You move like the wind. You gain a +10-foot status bonus to your Speed whenever you're not wearing armor. The bonus increases by 5 feet for every 4 levels you have beyond 3rd. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_ricochet.md b/pf2e-remaster/wiki/main/incredible_ricochet.md new file mode 100644 index 0000000..1eaff76 --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_ricochet.md @@ -0,0 +1,13 @@ +**Class Feat 12** (1 action) +**Traits:** Concentrate, [[Fighter|main:fighter]], Press +**Prerequisites:** [[Incredible Aim|main:incredible_aim]] + +--- + +After your first shot singles out your opponent's position, you direct another that ricochets around obstacles and strikes unerringly. Make a ranged weapon Strike against a creature you previously attacked this turn. You ignore the target's [[Concealed|main:concealed]] condition and all cover. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/incredible_scout.md b/pf2e-remaster/wiki/main/incredible_scout.md new file mode 100644 index 0000000..7e5a59a --- /dev/null +++ b/pf2e-remaster/wiki/main/incredible_scout.md @@ -0,0 +1,13 @@ +**General Feat 11** +**Traits:** Exploration, General +**Prerequisites:** master in Perception + +--- + +When you scout, you are particularly alert for danger, granting your allies precious moments to prepare to fight. When using the [[Scout|main:scout_action]] exploration activity, you grant your allies a +2 circumstance bonus to their initiative rolls instead of a +1 circumstance bonus. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/independent.md b/pf2e-remaster/wiki/main/independent.md new file mode 100644 index 0000000..f4ddbc7 --- /dev/null +++ b/pf2e-remaster/wiki/main/independent.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +In an encounter, if you don't Command your familiar, it still gains 1 action each round. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action. This doesn't work with [[Valet|main:valet]] or similar abilities that require a command, if you're capable of riding your familiar, or similar situations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/indestructibility.md b/pf2e-remaster/wiki/main/indestructibility.md new file mode 100644 index 0000000..94e4874 --- /dev/null +++ b/pf2e-remaster/wiki/main/indestructibility.md @@ -0,0 +1,15 @@ +**Spell 10** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** until the start of your next turn + +--- + +You sever yourself from cause and effect. For the duration of the spell, you are immune to any effect or damage that would harm you, excluding effects caused by artifacts, deific power, and similarly powerful sources. You can selectively allow yourself to be affected by anything you're willing to have affect you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/indestructible_shield.md b/pf2e-remaster/wiki/main/indestructible_shield.md new file mode 100644 index 0000000..9c3885b --- /dev/null +++ b/pf2e-remaster/wiki/main/indestructible_shield.md @@ -0,0 +1,22 @@ +**Item 18** +**Traits:** Rare, Magical +**Price:** 24000 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 17 | 136 | 68 | — | + +--- + +An *indestructible shield* is a *high-grade greater reinforcing adamantine shield* (Hardness 17, HP 136) that can withstand just about any damage. It can be damaged only by a [[Disintegrate|main:disintegrate]] spell (roll damage as if against a creature that failed its save) or by an artifact tied to destruction. + +--- + +**Craft Requirements** The raw materials must include at least 4,400 gp of adamantine. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/indifferent.md b/pf2e-remaster/wiki/main/indifferent.md new file mode 100644 index 0000000..0eec844 --- /dev/null +++ b/pf2e-remaster/wiki/main/indifferent.md @@ -0,0 +1,10 @@ +An attitude: how a creature feels about one particular character. Only supernatural effects, such as spells, can give this condition to a player character. + +- An indifferent creature doesn't care one way or the other about the character. +- A creature is indifferent to a character unless something says otherwise. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/indomitable_will.md b/pf2e-remaster/wiki/main/indomitable_will.md new file mode 100644 index 0000000..ab99b9a --- /dev/null +++ b/pf2e-remaster/wiki/main/indomitable_will.md @@ -0,0 +1,13 @@ +**Class Feature 15** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +Your rage makes it difficult to control you. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inescapable_grasp.md b/pf2e-remaster/wiki/main/inescapable_grasp.md new file mode 100644 index 0000000..642e81b --- /dev/null +++ b/pf2e-remaster/wiki/main/inescapable_grasp.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Wrestler Dedication|main:wrestler_dedication]] + +--- + +Your grasp has a supernatural quality to it, preventing your foes from easily escaping—with or without magical assistance. If a creature you have [[Grabbed|main:grabbed]] attempts to use a teleportation spell or effect, it must succeed at a DC 15 flat or the spell fails. If a creature you have grabbed attempts to [[Escape|main:escape]] while under the effect of [[Unfettered Movement|main:unfettered_movement]] or a similar effect, it must succeed at a DC 15 flat or be forced to roll the Escape attempt normally, rather than automatically succeeding. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inexhaustible_countermoves.md b/pf2e-remaster/wiki/main/inexhaustible_countermoves.md new file mode 100644 index 0000000..f06e288 --- /dev/null +++ b/pf2e-remaster/wiki/main/inexhaustible_countermoves.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You can react whenever a foe leaves a gap in their defenses. At the start of each enemy's turn, you gain an extra reaction you can use only during that turn to perform an [[Opportune Riposte|main:opportune_riposte_class_feature]], or an [[Reactive Strike|main:reactive_strike_class_feature]] if you have that reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inexplicable_apparatus.md b/pf2e-remaster/wiki/main/inexplicable_apparatus.md new file mode 100644 index 0000000..fe50d3d --- /dev/null +++ b/pf2e-remaster/wiki/main/inexplicable_apparatus.md @@ -0,0 +1,27 @@ +**Item 18** +**Traits:** Invested, Magical +**Price:** 19000 gp +**Bulk:** 2 +**Usage:** worngarment + +--- + +This strange and intricate harness fits snugly to the torso. Once you invest the apparatus, numerous artificial limbs with various tools, clamps, and lenses whirl into action, following your mental commands effortlessly. + +When using this apparatus, you gain a +3 item bonus to Crafting checks to Craft, Earn Income, and Repair, and you reduce the minimum time required to Craft an item to 1 day. + +If you succeed at your Crafting check and spend more downtime to continue work on the item after the minimum number of days, each day you spend reduces the remaining raw material cost by an amount based on your level + 1 and your proficiency rank in Crafting; on a critical success, each day reduces the remaining raw material cost by an amount based on your level + 2 and your proficiency rank. If you are 20th level, on a critical success your progress is 50 gp, 100 gp, 200 gp, or 350 gp for trained, expert, master, or legendary proficiency, respectively. + +**Activate—Inexplicable Patch** (2 actions) (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** You command the apparatus to magically jury-rig an item you hold or that's within 5 feet of you. The item is repaired, as a 3rd-rank [[Mending|main:mending]] spell. This lasts for 10 minutes, after which the item returns to its previous state of disrepair unless you've Repaired it before then. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/infiltration.md b/pf2e-remaster/wiki/main/infiltration.md new file mode 100644 index 0000000..1dd0442 --- /dev/null +++ b/pf2e-remaster/wiki/main/infiltration.md @@ -0,0 +1,35 @@ +## Obstacles in Play + +On a character's turn, the character describes what they do to get past the obstacle. They then attempt any required check (or perform the required action, if their choice doesn't require a check). The result of the check determines how many Infiltration Points the character gains toward overcoming that obstacle—or whether they instead raise suspicions and accrue Awareness Points! + +**Critical Success** The PC gains 2 Infiltration Points. + +**Success** The PC gains 1 Infiltration Point. + +**Failure** The PCs accrue 1 Awareness Point. + +**Critical Failure** The PCs accrue 2 Awareness Points. + +If the character's actions automatically help without requiring a check, like using a spell, they usually gain 1 IP, but you can award 2 for particularly helpful actions. + +## Preparation Activities + +### [[Bribe Contact|main:bribe_contact]] + +### [[Forge Documents|main:forge_documents]] + +### [[Gain Contact|main:gain_contact]] + +### [[Gossip|main:gossip]] + +### [[Gossip|main:gossip]] + +### [[Scout Location|main:scout_location]] + +### [[Secure Disguises|main:secure_disguises]] + +*Source: GM Core, pp. 196-199.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/infiltrators_accessory.md b/pf2e-remaster/wiki/main/infiltrators_accessory.md new file mode 100644 index 0000000..9bb61e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/infiltrators_accessory.md @@ -0,0 +1,25 @@ +**Item 5** +**Traits:** Agile, Concealable, Finesse, Illusion, Magical +**Price:** 150 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 piercing | 1 | — | — | + +--- + +This elegant *+1 striking sword cane* serves equally well as a fashionable accessory and hidden weapon suitable for high-society events where weapons aren't typically permitted. + +**Activate-Hide Magic** (1 action) (manipulate) + +--- + +**Effect** You twist the sword cane's hilt, magically merging the blade into the cane. While the blade is merged, it can't be drawn and gains the benefits of a 3rd-rank [[Disguise Magic|main:disguise_magic]] spell to appear non-magical. Passive observers can't attempt a check to notice the cane is anything more than a mundane, if superb, fashion accessory. Those carefully examining it can discern the cane is more than it appears, but doing so is extremely difficult (DC 30 Perception). Activating the sword cane again releases the blade, allowing it to be drawn normally. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/infinite_possibilities.md b/pf2e-remaster/wiki/main/infinite_possibilities.md new file mode 100644 index 0000000..803bc9c --- /dev/null +++ b/pf2e-remaster/wiki/main/infinite_possibilities.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Wizard|main:wizard]] + +--- + +You can prepare a spell slot that exists in your mind as many different possibilities at once. Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell from your spellbook that's at least 2 ranks lower than the slot you designate; the spell acts in all ways as a spell of 2 ranks lower. You don't have any particular spell prepared in that slot until you cast it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/influence.md b/pf2e-remaster/wiki/main/influence.md new file mode 100644 index 0000000..c0aa1d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/influence.md @@ -0,0 +1,22 @@ +**Action** +**Traits:** Concentrate, Linguistic + +--- + +You attempt to make a favorable impression on an NPC to convince the NPC to support your cause. Attempt a skill check to impress that NPC. The DC and skills which can apply can be found in the NPC's stat block. + +--- + +**Critical Success** You gain 2 Influence Points with the chosen NPC. + +**Success** You gain 1 Influence Point with the chosen NPC. + +**Failure** You gain no Influence Points with the chosen NPC. + +**Critical Failure** You lose 1 Influence Point with the chosen NPC. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/influence_nature.md b/pf2e-remaster/wiki/main/influence_nature.md new file mode 100644 index 0000000..6d3b194 --- /dev/null +++ b/pf2e-remaster/wiki/main/influence_nature.md @@ -0,0 +1,17 @@ +**Skill Feat 7** +**Traits:** Downtime, General, Skill +**Prerequisites:** master in [[Nature|main:nature]] + +--- + +With patience and time, you can make bird calls, leave game trails, and ultimately influence the behavior of a certain type of animals in the region to favor and even aid you in the days to come. + +The GM determines the DC of any check required and the amount of time your work requires (usually at least a day or two of downtime). While you can't directly control how you've influenced nature, you can hope for certain effects, such as easier hunts or birds falling silent whenever danger is approaching. + +If you're legendary in Nature, you can elicit these same adjustments to animal behavior in the area by spending only 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/influence_rules.md b/pf2e-remaster/wiki/main/influence_rules.md new file mode 100644 index 0000000..198f41e --- /dev/null +++ b/pf2e-remaster/wiki/main/influence_rules.md @@ -0,0 +1,11 @@ +During each round of an influence encounter, each PC can act once to either Influence or Discover. + +### [[Influence|main:influence]] + +### [[Discover|main:discover]] + +*Source: GM Core, pp. 187-189.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/influence_rumor.md b/pf2e-remaster/wiki/main/influence_rumor.md new file mode 100644 index 0000000..0f9e3f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/influence_rumor.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Downtime + +--- + +You spend at least 1 day of downtime attempting to manipulate the course, tone, or content of a rumor to your benefit. You need to succeed at a Diplomacy check to shift the rumor as you intend. The difficulty is determined by the GM based on the size of the community, the relative perceptiveness of the inhabitants, and the agency of other rumormongers, but it typically is no lower than DC 15 for a small village, DC 20 for a town, DC 30 for a city, or DC 40 for a metropolis. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/infuse_vitality.md b/pf2e-remaster/wiki/main/infuse_vitality.md new file mode 100644 index 0000000..50e62d9 --- /dev/null +++ b/pf2e-remaster/wiki/main/infuse_vitality.md @@ -0,0 +1,23 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Vitality +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (1 to 3 actions) +**Range:** 30 feet +**Targets:** 1 to 3 willing creatures +**Duration:** 1 minute + +--- + +You empower attacks with vital energy. The number of targets is equal to the number of actions you spent casting this spell. Each target's unarmed and weapon Strikes deal an extra 1d4 vitality damage. (This damage typically damages only undead). If you have the holy trait, you can add that trait to this spell and to the Strikes affected by the spell. + +--- + +**Heightened (3rd)** The damage increases to 2d4 damage. + +**Heightened (5th)** The damage increases to 3d4 damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iniquity.md b/pf2e-remaster/wiki/main/iniquity.md new file mode 100644 index 0000000..a46da63 --- /dev/null +++ b/pf2e-remaster/wiki/main/iniquity.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** Uncommon, [[Champion|main:champion]] + +--- + +You're dishonorable, dishonest, and committed to breaking the false hopes of kindness. + +**Edicts** destroy that which offends you or stands in your way, take advantage of others, cheat, steal + +**Anathema** bind yourself with a law other than what your deity requires + +--- + +**Champion's Reaction** [[Destructive Vengeance|main:destructive_vengeance]] + +**Relentless Reaction (9th Level)** An enemy damaged by the initial reaction's damage also takes persistent spirit damage equal to your Charisma modifier. (This applies only to the damage the reaction itself deals, not the damage you deal with subsequent Strikes.) + +**Exalted Reaction (11th Level)** Each enemy in your champion's aura other than the triggering creature takes half the damage you deal to the triggering enemy + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/initiate_warden.md b/pf2e-remaster/wiki/main/initiate_warden.md new file mode 100644 index 0000000..666e982 --- /dev/null +++ b/pf2e-remaster/wiki/main/initiate_warden.md @@ -0,0 +1,22 @@ +**Class Feat 1** +**Traits:** [[Ranger|main:ranger]] + +--- + +You've trained with one of the ranger sects known as wardens, who practice a specialized type of primal magic. You gain your choice of one warden spell from these initial warden spells (or another you have access to). + +[[Gravity Weapon|main:gravity_weapon]] + +[[Heal Companion|main:heal_companion]] + +[[Magic Hide|main:magic_hide]] + +--- + +**Special** You can take this feat multiple times, choosing a different initial warden spell each time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/innate_surge.md b/pf2e-remaster/wiki/main/innate_surge.md new file mode 100644 index 0000000..72e6e71 --- /dev/null +++ b/pf2e-remaster/wiki/main/innate_surge.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Once per day, you can draw upon your familiar's innate magic to replenish your own. You can cast one innate spell gained from an ancestry feat that you have already cast today. You must still Cast the Spell and meet the spell's other requirements. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inner_strength.md b/pf2e-remaster/wiki/main/inner_strength.md new file mode 100644 index 0000000..96f57b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/inner_strength.md @@ -0,0 +1,15 @@ +**Class Feat 6** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Rage +**Prerequisites:** spirit instinct + +--- + +Your strength is part of your rage. As long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement. + +You reduce your [[Enfeebled|main:enfeebled]] condition's value by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inner_upheaval.md b/pf2e-remaster/wiki/main/inner_upheaval.md new file mode 100644 index 0000000..ef64fa7 --- /dev/null +++ b/pf2e-remaster/wiki/main/inner_upheaval.md @@ -0,0 +1,17 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, [[Monk|main:monk]] +**Cast:** (1 action) + +--- + +You focus your qi into devastating magical attacks. Make an unarmed Strike or [[Flurry of Blows|main:flurry_of_blows]] (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, spirit, vitality, or void. + +--- + +**Heightened (+4)** The extra damage increases by 1d6 + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inoculation.md b/pf2e-remaster/wiki/main/inoculation.md new file mode 100644 index 0000000..ce2a51f --- /dev/null +++ b/pf2e-remaster/wiki/main/inoculation.md @@ -0,0 +1,15 @@ +**Skill Feat 1** +**Traits:** General, Healing, Skill +**Prerequisites:** trained in [[Medicine|main:medicine]] + +--- + +You have practice combating plague, and your patients are less likely to succumb to the same disease again for a time. + +When you successfully [[Treat a Disease|main:treat_disease]] on someone and they fully recover from the disease, they gain a +2 circumstance bonus to saving throws against that same disease for 1 week. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inscribed_crocodile_skull.md b/pf2e-remaster/wiki/main/inscribed_crocodile_skull.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/inscribed_crocodile_skull.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/insect_form.md b/pf2e-remaster/wiki/main/insect_form.md new file mode 100644 index 0000000..10aa46b --- /dev/null +++ b/pf2e-remaster/wiki/main/insect_form.md @@ -0,0 +1,52 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You envision a simple bug and transform into a Medium animal battle form. When you Cast this Spell, choose a listed battle form. You can decide the specific type of animal (such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell. + +You gain the following statistics and abilities regardless of which battle form you choose: + +- AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. +- 10 temporary Hit Points. +- Low-light vision. +- One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the [[Enfeebled|main:enfeebled]] condition). If your unarmed attack modifier is higher, you can use it instead. +- Athletics modifier of +13, unless your own is higher. + +You also gain specific abilities based on the form you choose: + +- **Ant** + - Speed 30 feet, climb Speed 30 feet; + - **Melee** (1 action) mandibles, **Damage** 2d6 bludgeoning. +- **Beetle** + - Speed 25 feet; + - **Melee** (1 action) mandibles, **Damage** 2d10 bludgeoning. +- **Centipede** + - Speed 25 feet, climb Speed 25 feet; darkvision; + - **Melee** (1 action) mandibles, **Damage** 1d8 piercing plus 1d4 persistent poison. +- **Mantis** + - Speed 40 feet; imprecise scent 30 feet; + - **Melee** (1 action) foreleg, **Damage** 2d8 piercing. +- **Scorpion** + - Speed 40 feet; darkvision, imprecise tremorsense 60 feet; + - **Melee** (1 action) stinger, **Damage** 1d8 piercing plus 1d4 persistent poison; + - **Melee** (1 action) pincer (agile), **Damage** 1d6 bludgeoning. +- **Spider** + - Speed 25 feet, climb Speed 25 feet; darkvision; + - **Melee** (1 action) fangs, **Damage** 1d6 piercing plus 1d4 persistent poison; + - **Ranged** (1 action) web (range increment 20 feet), **Damage** [[Immobilizes|main:immobilized]] the target for 1 round or until it Escapes. + +--- + +**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16. + +**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/insect_shape.md b/pf2e-remaster/wiki/main/insect_shape.md new file mode 100644 index 0000000..8afe330 --- /dev/null +++ b/pf2e-remaster/wiki/main/insect_shape.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Untamed Form|main:untamed_form_feat]] + +--- + +Your understanding of life expands, allowing you to mimic a wider range of creatures. Add the shapes in [[Insect Form|main:insect_form]] to your [[Untamed Form|main:untamed_form]] list. Whenever you use *untamed form* to polymorph into the non-flying insect shapes listed in pest form, the duration is 24 hours instead of 10 minutes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inspirational_focus.md b/pf2e-remaster/wiki/main/inspirational_focus.md new file mode 100644 index 0000000..872a9cc --- /dev/null +++ b/pf2e-remaster/wiki/main/inspirational_focus.md @@ -0,0 +1,12 @@ +**Class Feat 12** +**Traits:** [[Bard|main:bard]] + +--- + +Your connection to your muse has granted you unusual focus. Whenever you Refocus, completely refill your focus pool. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inspire_imitation.md b/pf2e-remaster/wiki/main/inspire_imitation.md new file mode 100644 index 0000000..ef7f333 --- /dev/null +++ b/pf2e-remaster/wiki/main/inspire_imitation.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Aiuvarin|main:aiuvarin]] + +--- + +Your actions inspire your allies to great achievements. Whenever you critically succeed at a skill check, you automatically qualify to use the [[Aid|main:aid]] reaction when attempting to help an ally using the same skill, even without spending an action to prepare to do so. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inspired_stratagem.md b/pf2e-remaster/wiki/main/inspired_stratagem.md new file mode 100644 index 0000000..3ef336c --- /dev/null +++ b/pf2e-remaster/wiki/main/inspired_stratagem.md @@ -0,0 +1,17 @@ +**Action** (reaction) +**Traits:** Fortune, Linguistic +**Frequency:** once per hour + +--- + +**Trigger** An ally you reviewed stratagems with is about to attempt an attack roll or skill check + +--- + +**Effect** The ally rolls the triggering check twice and takes the better of the two results. That ally then becomes temporarily immune to your Inspired Stratagem until your next daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inspired_stratagem_feat.md b/pf2e-remaster/wiki/main/inspired_stratagem_feat.md new file mode 100644 index 0000000..6f4f69d --- /dev/null +++ b/pf2e-remaster/wiki/main/inspired_stratagem_feat.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Rogue|main:rogue]] + +--- + +During your daily preparations, you can review stratagems for the day's adventures with up to five allies. Later, you can quickly advise them on your schemes using the [[Inspired Stratagem|main:inspired_stratagem]] reaction. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inspiring_marshal_stance.md b/pf2e-remaster/wiki/main/inspiring_marshal_stance.md new file mode 100644 index 0000000..045f4e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/inspiring_marshal_stance.md @@ -0,0 +1,21 @@ +**Archetype Feat 4** (1 action) +**Traits:** Archetype, Stance +**Prerequisites:** [[Marshal Dedication|main:marshal_dedication]]; trained in [[Diplomacy|main:diplomacy]] + +--- + +You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit. When you spend this action, attempt a Diplomacy check. The DC is usually an easy DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. + +--- + +**Success** Your marshal's aura grants you and allies a +1 status bonus to attack rolls and saves against mental effects. + +**Failure** You fail to enter the stance. + +**Critical Failure** You fail to enter the stance and can't take this action again for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/instant_evisceration_snare.md b/pf2e-remaster/wiki/main/instant_evisceration_snare.md new file mode 100644 index 0000000..bc64988 --- /dev/null +++ b/pf2e-remaster/wiki/main/instant_evisceration_snare.md @@ -0,0 +1,15 @@ +**Item 20** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 10000 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +When a creature enters the snare's square, the snare releases an unbelievable arsenal of blades at the creature, dealing 18d8 piercing damage (basic DC 42 Reflex save). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/instant_opening.md b/pf2e-remaster/wiki/main/instant_opening.md new file mode 100644 index 0000000..201c15d --- /dev/null +++ b/pf2e-remaster/wiki/main/instant_opening.md @@ -0,0 +1,12 @@ +**Class Feat 14** (1 action) +**Traits:** Concentrate, [[Rogue|main:rogue]] + +--- + +You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It's [[Off-Guard|main:off-guard]] against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/instinct.md b/pf2e-remaster/wiki/main/instinct.md new file mode 100644 index 0000000..1378c72 --- /dev/null +++ b/pf2e-remaster/wiki/main/instinct.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +Your rage wells up from a dominant instinct—one you learned from a tradition or that comes naturally to you. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/instinct_ability.md b/pf2e-remaster/wiki/main/instinct_ability.md new file mode 100644 index 0000000..8edeffc --- /dev/null +++ b/pf2e-remaster/wiki/main/instinct_ability.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Barbarian Dedication|main:barbarian_dedication]] + +--- + +You gain the instinct ability for the instinct you chose for Barbarian Dedication. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/instinctive_obfuscation.md b/pf2e-remaster/wiki/main/instinctive_obfuscation.md new file mode 100644 index 0000000..58e0906 --- /dev/null +++ b/pf2e-remaster/wiki/main/instinctive_obfuscation.md @@ -0,0 +1,20 @@ +**Ancestry Feat 13** (reaction) +**Traits:** [[Gnome|main:gnome]], Illusion, Visual +**Prerequisites:** at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +**Trigger** You are attacked by a foe, but they haven't rolled yet. + +--- + +The magic within you manifests as a natural reaction to threats. An illusory double of you appears in your space for a brief moment. The triggering attacker must roll a DC 10 flat; on a success, the attack targets you normally; if they fail, the attack targets the double and destroys it. The tradition of this action matches the tradition of your gnome ancestry options. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/instinctive_strike.md b/pf2e-remaster/wiki/main/instinctive_strike.md new file mode 100644 index 0000000..664e05d --- /dev/null +++ b/pf2e-remaster/wiki/main/instinctive_strike.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Barbarian|main:barbarian]] +**Prerequisites:** Acute Scent or scent + +--- + +You trust your instincts and your sense of smell, using all your senses to pinpoint your opponent's location. When you make a melee Strike against an opponent you're detecting using scent, ignore any flat check required due to the target being [[Concealed|main:concealed]] or [[Hidden|main:hidden]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/instinctive_support.md b/pf2e-remaster/wiki/main/instinctive_support.md new file mode 100644 index 0000000..1f5b624 --- /dev/null +++ b/pf2e-remaster/wiki/main/instinctive_support.md @@ -0,0 +1,17 @@ +**Class Feat 6** (free action) +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Animal Companion|main:animal_companion]] + +--- + +**Trigger** You Cast a non-cantrip spell that targets only your animal companion. + +--- + +When you support your animal companion, your companion supports you in turn. After your spell takes place, your companion gains its actions for the turn, as if you Commanded it, and one of the actions must be Support. If the companion has used any other actions already, it can't Support you, as normal. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/instrument_of_slaughter.md b/pf2e-remaster/wiki/main/instrument_of_slaughter.md new file mode 100644 index 0000000..ee1026e --- /dev/null +++ b/pf2e-remaster/wiki/main/instrument_of_slaughter.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** champion's reaction that grants extra damage with your Strikes (including the desecration, iniquity, and obedience causes) + +--- + +Your blessed armament thirsts for the blood of your foes. Whenever you critically hit an enemy with a Strike that has the extra damage from your champion's reaction, the target also takes persistent bleed damage equal to two of the weapon's damage dice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/instrument_of_zeal.md b/pf2e-remaster/wiki/main/instrument_of_zeal.md new file mode 100644 index 0000000..7210fb5 --- /dev/null +++ b/pf2e-remaster/wiki/main/instrument_of_zeal.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** Blessed Counterstrike feat or Retributive Strike reaction, champion's reaction that grants an ally resistance to an enemy's damage (including the grandeur, justice, liberation, and redemption causes) + +--- + +Divine energy fills your weapon. Whenever you critically hit an enemy with Blessed Counterstrike or Retributive Strike, your attack deals an extra weapon damage die, and the target is [[Slowed 1|main:slowed]] on its next turn + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/insurgent.md b/pf2e-remaster/wiki/main/insurgent.md new file mode 100644 index 0000000..57d75b0 --- /dev/null +++ b/pf2e-remaster/wiki/main/insurgent.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Strength or Wisdom, free +**Trained skills:** [[Deception|main:deception]], Warfare Lore ([[Lore|main:lore]]) + +--- + +You were more than a rebel; you were a revolutionary, fighting for the promise of a new or better country. You may or may not still believe in the cause, or perhaps victory or exile has led you on this new journey to trumpet your glory... or to escape the consequences of your defeat. + +Choose two attribute boosts. One must be to **Strength** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Deception skill and the Warfare Lore skill. You gain the [[Lengthy Diversion|main:lengthy_diversion]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/interact.md b/pf2e-remaster/wiki/main/interact.md new file mode 100644 index 0000000..f0c6c97 --- /dev/null +++ b/pf2e-remaster/wiki/main/interact.md @@ -0,0 +1,12 @@ +**Action** (1 action) +**Traits:** Manipulate + +--- + +You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, draw a weapon, swap a held item for another, open a door, or achieve a similar effect. On rare occasions, you might have to attempt a skill check to determine if your Interact action was successful. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/interdisciplinary_incantation.md b/pf2e-remaster/wiki/main/interdisciplinary_incantation.md new file mode 100644 index 0000000..b4b3191 --- /dev/null +++ b/pf2e-remaster/wiki/main/interdisciplinary_incantation.md @@ -0,0 +1,17 @@ +**Focus 4** +**Traits:** Uncommon, Concentrate, Focus, [[Wizard|main:wizard]] +**Cast:** (reaction) + +--- + +**Trigger** A creature within 30 feet casts an arcane spell. + +--- + +You gather the embers of another caster's spell, using your understanding of unified magic to pick apart their formulas and incantations well enough to imitate the spell yourself, if only for a short time. Until the end of your next turn, you can Cast the triggering Spell by expending a wizard spell slot of the same rank. That caster's spells can't trigger your *interdisciplinary incantation* again for 24 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/interplanar_teleport.md b/pf2e-remaster/wiki/main/interplanar_teleport.md new file mode 100644 index 0000000..727c784 --- /dev/null +++ b/pf2e-remaster/wiki/main/interplanar_teleport.md @@ -0,0 +1,22 @@ +**Spell 7** +**Traits:** Uncommon, Concentrate, Manipulate, Teleportation +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** 10 minutes +**Range:** 5 feet +**Targets:** up to 8 willing creatures + +--- + +**Requirements** You have a planar key for the destination plane, used as a locus + +--- + +You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as an elemental plane, the plane of shadow, or the Abyss. You must know the destination plane exists and use a magic planar key created from material from that plane as a locus for the spell. While the planar keys for most prominent planes are uncommon, just like the spell *interplanar teleport*, more obscure planes and demiplanes often have rare or possibly even unique planar keys. + +The spell is highly imprecise, and you appear 1d20×25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. *Interplanar teleport* doesn't provide a means of return travel, though casting *interplanar teleport* again allows you to return to your previous plane unless there are extenuating circumstances. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/interrogation_methodology.md b/pf2e-remaster/wiki/main/interrogation_methodology.md new file mode 100644 index 0000000..5023b3c --- /dev/null +++ b/pf2e-remaster/wiki/main/interrogation_methodology.md @@ -0,0 +1,14 @@ +**Class Feature 1** +**Traits:** [[Investigator|main:investigator]] + +--- + +People can't help but trust you, whether through your inherent likableness or your firm insistence on sticking to the truth. You have a way about you that gets others talking, and you've developed interrogative techniques to help you get to the truth of your investigations. + +You are trained in Diplomacy. You gain the No Cause for Alarm skill feat. You can also Pursue a Lead at the same time you [[Make an Impression|main:make_an_impression]], as long as you ask a question related to the creature with which you're conversing or a topic of your conversation. You also gain the Pointed Question action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/interstellar_void.md b/pf2e-remaster/wiki/main/interstellar_void.md new file mode 100644 index 0000000..8139f63 --- /dev/null +++ b/pf2e-remaster/wiki/main/interstellar_void.md @@ -0,0 +1,23 @@ +**Focus 3** +**Traits:** Uncommon, Cold, Concentrate, Focus, Manipulate, [[Oracle|main:oracle]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** basic Fortitude +**Duration:** sustained up to 1 minute + +--- + +You call upon the frigid depths of outer space to bring a terrible chill to your enemy. The target is cloaked in the freezing void, which deals 3d6 cold damage immediately and the first time each round you Sustain the Spell on future turns, with a basic Fortitude save. + +The target is [[Fatigued|main:fatigued]] for as long as the effect persists. + +--- + +**Heightened (+1)** The cold damage increases by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/interweave_dispel.md b/pf2e-remaster/wiki/main/interweave_dispel.md new file mode 100644 index 0000000..acbfbcf --- /dev/null +++ b/pf2e-remaster/wiki/main/interweave_dispel.md @@ -0,0 +1,13 @@ +**Class Feat 14** (1 action) +**Traits:** [[Sorcerer|main:sorcerer]], Spellshape +**Prerequisites:** dispel magic in your spell repertoire + +--- + +You weave dispelling energy into a spell. If your next action is to cast a single-target spell against an enemy, and you either hit the enemy with the spell attack roll or the enemy fails its saving throw, you can cast [[Dispel Magic|main:dispel_magic]] on the enemy as a free action, expending a spell slot as normal and targeting one spell effect affecting the enemy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/intimidating_glare.md b/pf2e-remaster/wiki/main/intimidating_glare.md new file mode 100644 index 0000000..8682a42 --- /dev/null +++ b/pf2e-remaster/wiki/main/intimidating_glare.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Intimidation|main:intimidation]] + +--- + +You can [[Demoralize|main:demoralize]] with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty if the creature doesn't understand your language. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/intimidating_prowess.md b/pf2e-remaster/wiki/main/intimidating_prowess.md new file mode 100644 index 0000000..f91c710 --- /dev/null +++ b/pf2e-remaster/wiki/main/intimidating_prowess.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** Strength +3; expert in [[Intimidation|main:intimidation]] + +--- + +In situations where you can physically menace the target when you [[Coerce|main:coerce]] or [[Demoralize|main:demoralize]], you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength modifier is +5 or higher and you are a master in Intimidation, this bonus increases to +2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/intimidating_strike.md b/pf2e-remaster/wiki/main/intimidating_strike.md new file mode 100644 index 0000000..65b1596 --- /dev/null +++ b/pf2e-remaster/wiki/main/intimidating_strike.md @@ -0,0 +1,12 @@ +**Class Feat 2** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], Emotion, Fear, [[Fighter|main:fighter]], Mental + +--- + +Your blow not only wounds creatures but also shatters their confidence. Make a melee Strike. If you hit and deal damage, the target is [[Frightened 1|main:frightened]], or [[Frightened 2|main:frightened]] on a critical hit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/intimidation.md b/pf2e-remaster/wiki/main/intimidation.md new file mode 100644 index 0000000..d73d57b --- /dev/null +++ b/pf2e-remaster/wiki/main/intimidation.md @@ -0,0 +1,31 @@ +**Key attribute:** Charisma + +Bending others to your will with threats and shows of force. + +Your Intimidation modifier is your Charisma modifier plus your proficiency bonus in Intimidation (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Coerce|main:coerce]] +- [[Demoralize|main:demoralize]] + +This skill has no actions that need training. + +## Skill feats + +Skill feats that need Intimidation: + +- **Level 1:** [[Group Coercion|main:group_coercion]], [[Intimidating Glare|main:intimidating_glare]], [[Quick Coercion|main:quick_coercion]] +- **Level 2:** [[Intimidating Prowess|main:intimidating_prowess]], [[Lasting Coercion|main:lasting_coercion]], [[Terrifying Resistance|main:terrifying_resistance]] +- **Level 7:** [[Battle Cry|main:battle_cry]], [[Terrified Retreat|main:terrified_retreat]] +- **Level 15:** [[Scare to Death|main:scare_to_death]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/into_the_fray.md b/pf2e-remaster/wiki/main/into_the_fray.md new file mode 100644 index 0000000..6b2c28a --- /dev/null +++ b/pf2e-remaster/wiki/main/into_the_fray.md @@ -0,0 +1,17 @@ +**Archetype Feat 8** (2 actions) +**Traits:** Archetype +**Prerequisites:** [[Viking Dedication|main:viking_dedication]] + +--- + +**Requirements** You are wielding a one-handed melee weapon in one hand and a shield in another hand. + +--- + +You charge into battle with shield-splintering fury. You [[Leap|main:leap]], Stride, or Swim. Make two melee Strikes during this movement, one with your one-handed melee weapon and one with your shield or a weapon attached to the shield (like a shield boss or shield spikes). You can make these Strikes at any points during your movement, and each must target a different enemy. Both attacks count toward your multiple attack penalty, but don't increase your penalty until you have made both attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/intricate_silver_and_gold_music_box.md b/pf2e-remaster/wiki/main/intricate_silver_and_gold_music_box.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/intricate_silver_and_gold_music_box.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inveigle.md b/pf2e-remaster/wiki/main/inveigle.md new file mode 100644 index 0000000..6c4946d --- /dev/null +++ b/pf2e-remaster/wiki/main/inveigle.md @@ -0,0 +1,32 @@ +**Ritual 2** +**Traits:** Uncommon, Mental +**Cast:** 1 day +**Cost:** rare oils worth a total value of 10 gp × the target's level +**Range:** 10 feet +**Targets:** 1 creature of a level no greater than double the inveigle ritual's rank +**Duration:** 1 year or until dismissed +**Primary check:** Arcana (expert), Occultism (expert), or Religion (expert) + +--- + +You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable. The target is helpful toward you, so it will go out of its way to help you. As with any other helpful creature, there are limits to what you can ask of it. If you ever ask the target to do something completely against its nature or needlessly harmful to the target or its interests, not only does it refuse, but it also can attempt a Will save to end the effect early. Because of the casting time and range, it's generally difficult to cast this ritual unless the target is willing (perhaps convinced the ritual will have some other effect) or restrained. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect. + +--- + +**Critical Success** The ritual succeeds and the target takes a -4 status penalty to Will saves to end the effect. + +**Success** The ritual succeeds. + +**Failure** The ritual fails. + +**Critical Failure** The ritual fails and the target instead hates you, becoming hostile to you for the duration. + +--- + +**Heightened (6th)** You can use *inveigle* on a creature up to 1 mile away throughout the casting, as long as you have a piece of the creature's body, which you mix into the oils used in the cost. The base cost is 100 gp. The duration is shorter, and based on how large a piece of the creature's body you use: 1 week for blood, hair, scales, and the like, or 1 month for a hand or similarly substantial body part. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inventor.md b/pf2e-remaster/wiki/main/inventor.md new file mode 100644 index 0000000..43678ba --- /dev/null +++ b/pf2e-remaster/wiki/main/inventor.md @@ -0,0 +1,15 @@ +**Skill Feat 2** +**Traits:** Downtime, General, Skill +**Prerequisites:** expert in [[Crafting|main:crafting]] + +--- + +You are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don't know. This works just like the Craft activity: you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it's complete, you add the new formula you invented to your formula book. + +The GM might allow you to invent uncommon or rare formulas, typically with an increased DC. You need the Alchemical Crafting feat to invent alchemical formulas and the Magical Crafting feat to invent magical formulas. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invest_an_item.md b/pf2e-remaster/wiki/main/invest_an_item.md new file mode 100644 index 0000000..600e9ab --- /dev/null +++ b/pf2e-remaster/wiki/main/invest_an_item.md @@ -0,0 +1,13 @@ +**Action** + +--- + +You invest your energy in an item with the invested trait as you don it. This process requires 1 or more Interact actions, usually taking the same amount of time it takes to don the item. Once you've Invested the Item, you benefit from its constant magical abilities as long as you meet its other requirements (for most invested items, the only other requirement is that you must be wearing the item). This investiture lasts until you remove the item. + +You can invest no more than 10 items per day. If you remove an invested item, it loses its investiture. The item still counts against your daily limit after it loses its investiture. You reset the limit during your daily preparations, at which point you Invest your Items anew. If you're still wearing items you had invested the previous day, you can typically keep them invested on the new day, but they still count against your limit. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/investigate.md b/pf2e-remaster/wiki/main/investigate.md new file mode 100644 index 0000000..efb46c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/investigate.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Concentrate, Exploration + +--- + +You seek out information about your surroundings while traveling at half speed. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/investigator.md b/pf2e-remaster/wiki/main/investigator.md new file mode 100644 index 0000000..2f96b07 --- /dev/null +++ b/pf2e-remaster/wiki/main/investigator.md @@ -0,0 +1,56 @@ +*You seek to uncover the truth, doggedly pursuing leads to reveal the plots of devious villains, discover ancient secrets, or unravel other mysteries. Your analytical mind quickly formulates solutions to complicated problems and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and dangers you encounter to exploit their weaknesses.* + +**Key attribute:** Intelligence +**Hit Points:** 8 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** expert +- **Saving throws:** trained in Fortitude, expert in Reflex, expert in Will +- **Skills:** trained in [[Society|main:society]]; trained in a number of additional skills equal to 4 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in martial weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense, trained in light armor +- **Class DC:** trained in investigator class DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 +- **Skill increases:** at levels 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 + +## Class features by level + +- **Level 1:** [[Devise a Stratagem|main:devise_a_stratagem_class_feature]], [[Methodology|main:methodology]], [[On the Case|main:on_the_case]], [[Strategic Strike|main:strategic_strike]] +- **Level 3:** [[Keen Recollection|main:keen_recollection_class_feature]], [[Skillful Lessons|main:skillful_lessons]] +- **Level 5:** [[Weapon Expertise|main:weapon_expertise]] +- **Level 7:** Vigilant Senses, Weapon Specialization +- **Level 9:** [[Fortitude Expertise|main:fortitude_expertise]], [[Investigator Expertise|main:investigator_expertise]] +- **Level 11:** [[Deductive Improvisation|main:deductive_improvisation]], [[Dogged Will|main:dogged_will]] +- **Level 13:** Incredible Senses, [[Light Armor Expertise|main:light_armor_expertise]], [[Weapon Mastery|main:weapon_mastery]] +- **Level 15:** Greater Weapon Specialization (Level 15), [[Savvy Reflexes|main:savvy_reflexes]] +- **Level 17:** [[Greater Dogged Will|main:greater_dogged_will]] +- **Level 19:** Light Armor Mastery (Level 19), [[Master Detective|main:master_detective]] + +## Investigator feats + +Also in [[Investigator Feats|category:investigator_feats]]. + +- **Level 1:** [[Eliminate Red Herrings|main:eliminate_red_herrings]], [[Flexible Studies|main:flexible_studies]], [[Known Weaknesses|main:known_weaknesses]], [[Takedown Expert|main:takedown_expert]], [[That's Odd|main:thats_odd]], [[Trap Finder|main:trap_finder]], [[Underworld Investigator|main:underworld_investigator]] +- **Level 2:** [[Athletic Strategist|main:athletic_strategist]], [[Certain Stratagem|main:certain_stratagem]], [[Exploit Blunder|main:exploit_blunder]], [[Person of Interest|main:person_of_interest]], [[Shared Stratagem|main:shared_stratagem]], [[Solid Lead|main:solid_lead]] +- **Level 4:** [[Alchemical Discoveries|main:alchemical_discoveries]], [[Detective's Readiness|main:detectives_readiness]], [[Lie Detector|main:lie_detector]], [[Ongoing Investigation|main:ongoing_investigation]], [[Scalpel's Point|main:scalpels_point]], [[Strategic Assessment|main:strategic_assessment]] +- **Level 6:** [[Connect the Dots|main:connect_the_dots]], [[Predictive Purchase (Investigator)|main:predictive_purchase_investigator]], [[Thorough Research|main:thorough_research]] +- **Level 8:** [[Blind-Fight|main:blind_fight]], [[Clue Them All In|main:clue_them_all_in]], [[Defensive Stratagem|main:defensive_stratagem]], [[Whodunnit?|main:whodunnit]] +- **Level 10:** [[Just One More Thing|main:just_one_more_thing]], [[Ongoing Strategy|main:ongoing_strategy]], [[Suspect of Opportunity|main:suspect_of_opportunity]] +- **Level 12:** [[Empiricist's Eye|main:empiricists_eye]], [[Foresee Danger|main:foresee_danger]], [[Just as Planned|main:just_as_planned]], [[Make 'Em Sweat|main:make_em_sweat]], [[Reason Rapidly|main:reason_rapidly]], [[Share Tincture|main:share_tincture]], [[Surgical Shock|main:surgical_shock]] +- **Level 14:** [[Plot the Future|main:plot_the_future]], [[Sense the Unseen|main:sense_the_unseen]], [[Strategic Bypass|main:strategic_bypass]] +- **Level 16:** [[Didactic Strike|main:didactic_strike]], [[Implausible Purchase (Investigator)|main:implausible_purchase_investigator]], [[Reconstruct the Scene|main:reconstruct_the_scene]] +- **Level 18:** [[Lead Investigator|main:lead_investigator]], [[Trickster's Ace|main:tricksters_ace]] +- **Level 20:** [[Everyone's a Suspect|main:everyones_a_suspect]], [[Just the Facts|main:just_the_facts]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/investigator_dedication.md b/pf2e-remaster/wiki/main/investigator_dedication.md new file mode 100644 index 0000000..d2e318c --- /dev/null +++ b/pf2e-remaster/wiki/main/investigator_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Intelligence +2 + +--- + +You gain the [[On the Case|main:on_the_case]] class feature, which grants you both the [[Pursue a Lead|main:pursue_a_lead]] activity and [[Clue In|main:clue_in]] reaction. You become trained in Society and another skill of your choice. If you were already trained in Society, you instead become trained in an additional skill of your choice. You also become trained in investigator class DC. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/investigator_expertise.md b/pf2e-remaster/wiki/main/investigator_expertise.md new file mode 100644 index 0000000..9d0b4af --- /dev/null +++ b/pf2e-remaster/wiki/main/investigator_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +You've refined your investigative techniques to an exceptional degree. Your circumstance bonus from [[Pursue a Lead|main:pursue_a_lead]] increases to +2. Your proficiency rank for your investigator class DC increases to expert. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/investigators_stratagem.md b/pf2e-remaster/wiki/main/investigators_stratagem.md new file mode 100644 index 0000000..5374a15 --- /dev/null +++ b/pf2e-remaster/wiki/main/investigators_stratagem.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Investigator Dedication|main:investigator_dedication]] + +--- + +You play out battles in your head, allowing you to Strike when the time is right. You gain the [[Devise a Strategem|main:devise_a_stratagem]] action; however, when you substitute its result for your attack roll, you can't use your Intelligence modifier in place of your Strength or Dexterity modifier. + +You also can't use your Intelligence modifier on other rolls from abilities that expand Devise a Stratagem, such as the [[Athletic Strategist|main:athletic_strategist]] feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invigorating_elixir.md b/pf2e-remaster/wiki/main/invigorating_elixir.md new file mode 100644 index 0000000..34f2fe1 --- /dev/null +++ b/pf2e-remaster/wiki/main/invigorating_elixir.md @@ -0,0 +1,14 @@ +**Class Feat 4** +**Traits:** Additive, [[Alchemist|main:alchemist]] + +--- + +You can mix an aromatic salve into an elixir with the healing trait to soothe physical maladies. In addition to its normal effects, the elixir can be imbibed by a creature prevented from doing so (such as a [[Sickened|main:sickened]] creature). + +In addition to its other effects, the elixir attempts to counteract an effect imposing one of the following conditions of the imbiber's choice: [[Clumsy|main:clumsy]], [[Enfeebled|main:enfeebled]], [[Sickened|main:sickened]], or [[Stupefied|main:stupefied]]. Use half your level rounded up for the counteract rank and your class DC – 10 for the counteract modifier. The imbiber is then temporarily immune to the effects of this additive for 10 minutes. The additive can't counteract curses, diseases, or conditions that are part of the creature's normal state. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/inviolable.md b/pf2e-remaster/wiki/main/inviolable.md new file mode 100644 index 0000000..f67619e --- /dev/null +++ b/pf2e-remaster/wiki/main/inviolable.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Cleric|main:cleric]] + +--- + +Your deity punishes creatures that harm you. Creatures that hit you with an attack take 3d6 spirit damage every time they do. If you have the holy or unholy trait, you can apply it to this damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invisibility.md b/pf2e-remaster/wiki/main/invisibility.md new file mode 100644 index 0000000..300de23 --- /dev/null +++ b/pf2e-remaster/wiki/main/invisibility.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Illusion, Manipulate, Subtle +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 10 minutes + +--- + +Illusions bend light around the target, rendering it [[Invisible|main:invisible]]. This makes it [[Undetected|main:undetected]] to all creatures, though the creatures can attempt to find the target, making it [[Hidden|main:hidden]] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed. + +--- + +**Heightened (4th)** The spell lasts 1 minute, but it doesn't end if the target uses a hostile action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invisibility_cloak.md b/pf2e-remaster/wiki/main/invisibility_cloak.md new file mode 100644 index 0000000..6acac6d --- /dev/null +++ b/pf2e-remaster/wiki/main/invisibility_cloak.md @@ -0,0 +1,20 @@ +**Focus 4** +**Traits:** Uncommon, Focus, Illusion, Manipulate, [[Wizard|main:wizard]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You become [[Invisible|main:invisible]], with the same restrictions as the 2nd-rank [[Invisibility|main:invisibility]] spell. + +--- + +**Heightened (6th)** The duration increases to 10 minutes. + +**Heightened (8th)** The duration increases to 1 hour. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invisibility_greater.md b/pf2e-remaster/wiki/main/invisibility_greater.md new file mode 100644 index 0000000..56cefd7 --- /dev/null +++ b/pf2e-remaster/wiki/main/invisibility_greater.md @@ -0,0 +1,25 @@ +**Item 10** +**Traits:** Illusion, Magical +**Price:** 1000 gp +**Bulk:** — +**Usage:** etched onto light armor + +--- + +Light seems to partially penetrate this armor. + +**Activate—Go Invisible** (1 action) (concentrate) + +**Frequency** three times per day + +--- + +**Effect** With a thought, you become invisible for 1 minute, gaining the effects of a 2nd-rank [[Invisibility|main:invisibility]] spell. + +**Craft Requirements** Supply one casting of *invisibility*. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invisibility_item.md b/pf2e-remaster/wiki/main/invisibility_item.md new file mode 100644 index 0000000..5a181d4 --- /dev/null +++ b/pf2e-remaster/wiki/main/invisibility_item.md @@ -0,0 +1,25 @@ +**Item 8** +**Traits:** Illusion, Magical +**Price:** 500 gp +**Bulk:** — +**Usage:** etched onto light armor + +--- + +Light seems to partially penetrate this armor. + +**Activate—Go Invisible** (1 action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** With a thought, you become invisible for 1 minute, gaining the effects of a 2nd-rank [[Invisibility|main:invisibility]] spell. + +**Craft Requirements** Supply one casting of *invisibility*. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invisibility_potion.md b/pf2e-remaster/wiki/main/invisibility_potion.md new file mode 100644 index 0000000..a71c965 --- /dev/null +++ b/pf2e-remaster/wiki/main/invisibility_potion.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Uncommon, Consumable, Illusion, Magical, Potion +**Price:** 20 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +An *invisibility* potion is colorless and oddly lightweight. Upon drinking it, you gain the effects of a 2nd-rank [[Invisibility|main:invisibility]] spell. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invisible.md b/pf2e-remaster/wiki/main/invisible.md new file mode 100644 index 0000000..2298078 --- /dev/null +++ b/pf2e-remaster/wiki/main/invisible.md @@ -0,0 +1,12 @@ +You can't be seen. + +- You are [[Undetected|main:undetected]] to everyone. +- A creature can Seek you. If its Perception check beats your Stealth DC, you become [[Hidden|main:hidden]] to it until you Sneak to become undetected again. +- If you turn invisible while someone can already see you, you start hidden to them, not undetected, until you Sneak successfully. +- You can't become [[Observed|main:observed]] while invisible except through special abilities or magic. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invisible_item.md b/pf2e-remaster/wiki/main/invisible_item.md new file mode 100644 index 0000000..dc7f72e --- /dev/null +++ b/pf2e-remaster/wiki/main/invisible_item.md @@ -0,0 +1,23 @@ +**Spell 1** +**Traits:** Concentrate, Illusion, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 object +**Duration:** 1 hour + +--- + +You make the object [[Invisible|main:invisible]]. This makes it [[Undetected|main:undetected]] to all creatures, though the creatures can attempt to find the target, making it [[Hidden|main:hidden]] to them instead if they succeed. If the item is used as part of a hostile action, the spell ends after that hostile action is completed. Making a weapon invisible typically doesn't give any advantage to the attack, except that an invisible thrown weapon or piece of ammunition can be used for an attack without necessarily giving information about the attacker's hiding place unless the weapon returns to the attacker. + +--- + +**Heightened (3rd)** The duration is until the next time you make your daily preparations. + +**Heightened (7th)** The duration is unlimited. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invoke_disaster.md b/pf2e-remaster/wiki/main/invoke_disaster.md new file mode 100644 index 0000000..c93f53e --- /dev/null +++ b/pf2e-remaster/wiki/main/invoke_disaster.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Wind Caller|main:wind_caller]] + +--- + +You can invoke nature's fury upon your foes. You gain the [[Storm Lord|main:storm_lord]] order spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invoke_spirits.md b/pf2e-remaster/wiki/main/invoke_spirits.md new file mode 100644 index 0000000..48de218 --- /dev/null +++ b/pf2e-remaster/wiki/main/invoke_spirits.md @@ -0,0 +1,24 @@ +**Spell 5** +**Traits:** Concentrate, Emotion, Fear, Manipulate, Mental, Void +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 10-foot burst +**Defense:** basic Will +**Duration:** sustained up to 1 minute + +--- + +Ragged apparitions of the dead rise to stalk the living. They deal 2d4 mental damage and 2d4 void damage to each living creature in the area, with a basic Will save. Additionally, creatures that critically fail the save are [[Frightened 2|main:frightened]] and are [[Fleeing|main:fleeing]] for 1 round. + +On subsequent rounds, the first time you Sustain the Spell each round, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above, except that critically failing doesn't make them flee. + +--- + +**Heightened (+2)** The mental damage and void damage each increase by 1d4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/invulnerable_rager.md b/pf2e-remaster/wiki/main/invulnerable_rager.md new file mode 100644 index 0000000..69341f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/invulnerable_rager.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +Even the heaviest armors serve only to enhance your unbridled fury. You are trained in heavy armor. Whenever you gain a barbarian class feature that grants you expert or greater proficiency in medium armor, you also gain that proficiency in heavy armor. If you have the [[Quick-Tempered|main:quick_tempered]] action, you can use it while wearing heavy armor. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iron_and_rock_crystal_brazier.md b/pf2e-remaster/wiki/main/iron_and_rock_crystal_brazier.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/iron_and_rock_crystal_brazier.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iron_cauldron_with_gargoyle_faces.md b/pf2e-remaster/wiki/main/iron_cauldron_with_gargoyle_faces.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/iron_cauldron_with_gargoyle_faces.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iron_command.md b/pf2e-remaster/wiki/main/iron_command.md new file mode 100644 index 0000000..61e633d --- /dev/null +++ b/pf2e-remaster/wiki/main/iron_command.md @@ -0,0 +1,21 @@ +**Action** (reaction) +**Traits:** [[Champion|main:champion]], Divine, Emotion, Mental + +--- + +**Trigger** An enemy in your champion's aura damages you + +--- + +**Effect** You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The enemy must choose one of the following options. + +- **Kneel** The enemy drops [[Prone|main:prone]] as a free action. +- **Refuse** You deal 1d6 (2d6 at level 5 or higher; 3d6 at level 9 or higher; 4d6 at level 12 or higher; 5d6 at level 16 or higher; 6d6 at level 19 or higher) mental damage to the enemy. This damage increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. + +Regardless of which option the enemy chose, your Strikes against it deal 1 extra spirit damage until the end of your next turn. This extra damage increases to 2 at 9th level and 3 at 16th level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iron_cube.md b/pf2e-remaster/wiki/main/iron_cube.md new file mode 100644 index 0000000..6cad8f0 --- /dev/null +++ b/pf2e-remaster/wiki/main/iron_cube.md @@ -0,0 +1,21 @@ +**Item 6** +**Traits:** Consumable, Magical, Talisman +**Price:** 50 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (2 actions) (concentrate) + +--- + +This cube of blackened iron is affixed to a weapon with an iron chain. When you activate the cube, make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to [[Trip|main:trip]] the creature you hit. If this knocks the target [[Prone|main:prone]], the target takes 2d6 bludgeoning damage from the force of the impact. If you're wielding a two-handed melee weapon, you can ignore Trip's requirement that you have a free hand. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them. + +If you have the [[Slam Down|main:slam_down]] feat, ignore the normal size restrictions for the trip and increase the damage dice if you knock the target prone to the damage die of your weapon if it's higher than d6. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iron_cudgel.md b/pf2e-remaster/wiki/main/iron_cudgel.md new file mode 100644 index 0000000..cdbc16c --- /dev/null +++ b/pf2e-remaster/wiki/main/iron_cudgel.md @@ -0,0 +1,23 @@ +**Item 14** +**Traits:** Consumable, Magical, Talisman +**Price:** 900 gp +**Bulk:** — +**Usage:** affixed to a melee weapon + +--- + +**Usage** affixed to a melee weapon + +**Activate** (1 action) (manipulate) + +--- + +This miniature club is typically affixed to a weapon by an iron chain. When you activate the cudgel, you use [[Brutal Finish|main:brutal_finish]], as the fighter feat. You must meet the normal requirements, including those of the press trait. + +If you have the Brutal Finish feat, add an additional weapon damage die on a success or a failure to the normal results. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iron_equalizer.md b/pf2e-remaster/wiki/main/iron_equalizer.md new file mode 100644 index 0000000..6565c33 --- /dev/null +++ b/pf2e-remaster/wiki/main/iron_equalizer.md @@ -0,0 +1,23 @@ +**Item 12** +**Traits:** Consumable, Magical, Talisman +**Price:** 400 gp +**Bulk:** — +**Usage:** affixed to a melee weapon + +--- + +**Usage** affixed to a weapon + +**Activate** (1 action) (manipulate) + +--- + +This small iron band has a shifting weight that helps equalize the affixed weapon's balance. When you activate it, you use [[Certain Strike|main:certain_strike]], as the fighter feat. You must meet the normal requirements, including those of the press trait. + +If you have the Certain Strike feat, the failure effect increases to deal the weapon's normal damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iron_fists.md b/pf2e-remaster/wiki/main/iron_fists.md new file mode 100644 index 0000000..84fd551 --- /dev/null +++ b/pf2e-remaster/wiki/main/iron_fists.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Orc|main:orc]] + +--- + +Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict. Your fist unarmed attacks no longer have the nonlethal trait and gain the shove weapon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iron_medallion.md b/pf2e-remaster/wiki/main/iron_medallion.md new file mode 100644 index 0000000..239a9be --- /dev/null +++ b/pf2e-remaster/wiki/main/iron_medallion.md @@ -0,0 +1,21 @@ +**Item 10** +**Traits:** Consumable, Magical, Talisman +**Price:** 175 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You attempt a Will save against a fear effect but haven't rolled yet + +--- + +This small medallion is shaped like a shield. When you activate it, you gain a +2 status bonus to the triggering save and other saves against fear for 1 minute. On the triggering save, if the outcome of your roll is a failure, you get a success instead. If the outcome is a critical failure, you get a failure instead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iron_repercussions.md b/pf2e-remaster/wiki/main/iron_repercussions.md new file mode 100644 index 0000000..1c04e9a --- /dev/null +++ b/pf2e-remaster/wiki/main/iron_repercussions.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** obedience cause + +--- + +Disobeying your [[Iron Command|main:iron_command]] has lasting consequences. If an enemy refuses to kneel to you, you can deal persistent mental damage instead of normal mental damage. You must decide whether the mental damage will be persistent before your enemy chooses whether to kneel or not. The amount of damage is unchanged. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ironblood_stance.md b/pf2e-remaster/wiki/main/ironblood_stance.md new file mode 100644 index 0000000..a43122d --- /dev/null +++ b/pf2e-remaster/wiki/main/ironblood_stance.md @@ -0,0 +1,18 @@ +**Class Feat 8** (1 action) +**Traits:** [[Monk|main:monk]], Stance + +--- + +**Requirements** You are unarmored + +--- + +You enter the stance of impenetrable iron, refusing to yield to any blow. You can make iron sweep unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the nonlethal, parry, sweep, and unarmed traits. + +While in Ironblood Stance, you gain resistance 2 to all damage. The resistance increases to 3 at 12th level, to 4 at 16th level, and to 5 at 20th level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ironblood_surge.md b/pf2e-remaster/wiki/main/ironblood_surge.md new file mode 100644 index 0000000..8938870 --- /dev/null +++ b/pf2e-remaster/wiki/main/ironblood_surge.md @@ -0,0 +1,19 @@ +**Class Feat 14** (1 action) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Ironblood Stance|main:ironblood_stance]] + +--- + +**Requirements** You are in [[Ironblood Stance|main:ironblood_stance]] + +--- + +You steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact. + +You gain the benefits of your iron sweep's parry trait (a +1 circumstance bonus to AC until the start of your next turn) and your resistance from Ironblood Stance increases to your Strength modifier (if it's higher) for the same duration. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/irongut_goblin.md b/pf2e-remaster/wiki/main/irongut_goblin.md new file mode 100644 index 0000000..237bf18 --- /dev/null +++ b/pf2e-remaster/wiki/main/irongut_goblin.md @@ -0,0 +1,14 @@ +**Heritage** +**Ancestry:** [[Goblin|main:goblin]] + +--- + +You can subsist on food that most folks would consider spoiled. You can keep yourself fed with poor meals in a settlement as long as garbage is readily available, without using the [[Subsist|main:subsist]] downtime activity. You can eat and drink things when you are [[Sickened|main:sickened]]. + +You gain a +2 circumstance bonus to saving throws against afflictions, against gaining the sickened condition, and to remove the sickened condition. When you roll a success on a Fortitude save affected by this bonus, you get a critical success instead. All these benefits apply only when the affliction or condition resulted from something you ingested. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/irrepressible_halfling.md b/pf2e-remaster/wiki/main/irrepressible_halfling.md new file mode 100644 index 0000000..92a58fb --- /dev/null +++ b/pf2e-remaster/wiki/main/irrepressible_halfling.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Halfling|main:halfling]] + +--- + +You are easily able to ward off attempts to play on your fears and emotions. When you roll a success on a saving throw against an emotion effect, you get a critical success instead. If your heritage is gutsy halfling, when you roll a critical failure on a saving throw against an emotion effect, you get a failure instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/irresistible_magic.md b/pf2e-remaster/wiki/main/irresistible_magic.md new file mode 100644 index 0000000..e134d3b --- /dev/null +++ b/pf2e-remaster/wiki/main/irresistible_magic.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Wizard|main:wizard]] + +--- + +You've studied ways of overcoming the innate defenses against magic that dragons, otherworldly beings, and certain other powerful creatures have. Any creature that has a status bonus to saving throws against magic reduces that bonus by 1 against your spells. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iruxi_armaments.md b/pf2e-remaster/wiki/main/iruxi_armaments.md new file mode 100644 index 0000000..03b4cb1 --- /dev/null +++ b/pf2e-remaster/wiki/main/iruxi_armaments.md @@ -0,0 +1,22 @@ +**Ancestry Feat 1** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +Your weapons are those you were born with. Choose one of the following options: + +- **Claws** Your claw attack deals 1d6 slashing damage instead of 1d4 and gains the versatile P trait. +- **Fangs** You gain a fangs unarmed attack that deals 1d8 piercing damage and is in the brawling group. +- **Tail** You gain a tail unarmed attack that deals 1d6 bludgeoning damage, is in the brawling group, and has the sweep trait. + +At 5th level, whenever you get a critical hit with one of the unarmed attacks you have gained or improved with this feat, you get its critical specialization effect. + +--- + +**Special** You can take this feat multiple times, choosing a different unarmed attack option each time. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/iruxi_spirit_strike.md b/pf2e-remaster/wiki/main/iruxi_spirit_strike.md new file mode 100644 index 0000000..2c1024d --- /dev/null +++ b/pf2e-remaster/wiki/main/iruxi_spirit_strike.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +Your iruxi unarmed attacks channel the spiritual energy of your ancestors. Any unarmed attacks you acquire from the lizardfolk ancestry, lizardfolk heritages, or lizardfolk ancestry feats gain the effects of a *ghost touch* property rune. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/item_delivery.md b/pf2e-remaster/wiki/main/item_delivery.md new file mode 100644 index 0000000..dedeec0 --- /dev/null +++ b/pf2e-remaster/wiki/main/item_delivery.md @@ -0,0 +1,13 @@ +**Familiar Ability** + +--- + +If your familiar is adjacent to you, you can Command it to deliver an item. Instead of its normal 2 actions, your familiar Interacts to take an item you're holding of light Bulk or less, then takes one move action, then finally Interacts to pass off the item to another willing creature. + +It can instead administer the item to the creature if it can do so with 1 action and has an appropriate type of item (such as alchemical elixir). If your familiar doesn't reach the target this turn, it holds the item until commanded otherwise. Your familiar must have the manual dexterity ability to select this. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/item_facade.md b/pf2e-remaster/wiki/main/item_facade.md new file mode 100644 index 0000000..293c522 --- /dev/null +++ b/pf2e-remaster/wiki/main/item_facade.md @@ -0,0 +1,23 @@ +**Spell 1** +**Traits:** Concentrate, Illusion, Manipulate, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 object no more than 10 feet by 10 feet by 10 feet +**Duration:** 1 hour + +--- + +You make the target object look and feel as though it were in much better or worse physical condition. When you cast this spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears [[Broken|main:broken]] and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A Broken item appears to be intact and functional. Destroyed items can't be affected by this spell. A creature that Interacts with the item can attempt to disbelieve the illusion. + +--- + +**Heightened (2nd)** The duration is 24 hours. + +**Heightened (3rd)** The duration is unlimited. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ivory.md b/pf2e-remaster/wiki/main/ivory.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/ivory.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jade.md b/pf2e-remaster/wiki/main/jade.md new file mode 100644 index 0000000..8f9c513 --- /dev/null +++ b/pf2e-remaster/wiki/main/jade.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jade_bauble.md b/pf2e-remaster/wiki/main/jade_bauble.md new file mode 100644 index 0000000..dc754fb --- /dev/null +++ b/pf2e-remaster/wiki/main/jade_bauble.md @@ -0,0 +1,19 @@ +**Item 8** +**Traits:** Consumable, Magical, Mental, Talisman +**Price:** 100 gp +**Bulk:** — +**Usage:** affixed to a melee weapon + +--- + +**Activate** (1 action) (concentrate) + +--- + +This bit of jade is usually carved in the shape of a duelist, or sometimes a multi-armed creature. When you activate the bauble, it magically draws the attention of foes. Until the start of your next turn, enemies within the reach of the weapon the talisman is affixed to are [[Off-Guard|main:off-guard]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jade_cat.md b/pf2e-remaster/wiki/main/jade_cat.md new file mode 100644 index 0000000..a91c5f0 --- /dev/null +++ b/pf2e-remaster/wiki/main/jade_cat.md @@ -0,0 +1,23 @@ +**Item 2** +**Traits:** Consumable, Magical, Talisman +**Price:** 6 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You fall or attempt an Acrobatics check to [[Balance|main:balance]] + +**Requirements** You are trained in Acrobatics + +--- + +A thumb-sized feline carved of rare stone, the *jade cat* is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the cat, you treat all falls as 20 feet shorter, you are not [[Off-Guard|main:off-guard]] when you Balance, and narrow surfaces and uneven ground are not difficult terrain for you. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jasper.md b/pf2e-remaster/wiki/main/jasper.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/jasper.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/javelin.md b/pf2e-remaster/wiki/main/javelin.md new file mode 100644 index 0000000..9daa1f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/javelin.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Thrown +**Price:** 1 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Dart | 1d6 piercing | 1 | 30 ft. | - | + +--- + +This thin spear is well balanced for throwing but is not designed for melee use. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jealous_hex.md b/pf2e-remaster/wiki/main/jealous_hex.md new file mode 100644 index 0000000..e3edce2 --- /dev/null +++ b/pf2e-remaster/wiki/main/jealous_hex.md @@ -0,0 +1,25 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Curse, Focus, [[Sorcerer|main:sorcerer]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** 1 minute + +--- + +You draw forth a hag's innate jealousy to deny a target its greatest attribute. The target is cursed with an adverse condition depending on its highest attribute modifier: Strength ([[Enfeebled|main:enfeebled]]); Dexterity ([[Clumsy|main:clumsy]]); Constitution ([[Drained|main:drained]]); or Intelligence, Wisdom, or Charisma ([[Stupefied|main:stupefied]]). On a tie, the creature decides which of the conditions associated with the tied attributes to take. The target must attempt a Will save. At the start of each of your turns, the target can attempt another Will save, ending the effect on a success. + +--- + +**Success** The target is unaffected. + +**Failure** The condition's value is 1. + +**Critical Failure** The condition's value is 2 + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jet.md b/pf2e-remaster/wiki/main/jet.md new file mode 100644 index 0000000..8f9c513 --- /dev/null +++ b/pf2e-remaster/wiki/main/jet.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jet_and_white_gold_game_set.md b/pf2e-remaster/wiki/main/jet_and_white_gold_game_set.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/jet_and_white_gold_game_set.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jewel_encrusted_gold_altar.md b/pf2e-remaster/wiki/main/jewel_encrusted_gold_altar.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/jewel_encrusted_gold_altar.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jeweled_dawnsilver_crown.md b/pf2e-remaster/wiki/main/jeweled_dawnsilver_crown.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/jeweled_dawnsilver_crown.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jeweled_gold_puzzle_box.md b/pf2e-remaster/wiki/main/jeweled_gold_puzzle_box.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/jeweled_gold_puzzle_box.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jeweled_orrery_of_the_planes.md b/pf2e-remaster/wiki/main/jeweled_orrery_of_the_planes.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/jeweled_orrery_of_the_planes.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jinx.md b/pf2e-remaster/wiki/main/jinx.md new file mode 100644 index 0000000..263bbfc --- /dev/null +++ b/pf2e-remaster/wiki/main/jinx.md @@ -0,0 +1,25 @@ +**Action** (2 actions) +**Traits:** Curse, Occult +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +**Effect** You can curse another creature with clumsiness. This curse has a range of 30 feet, and you must be able to see your target. The target gets a Will saving throw against your class DC or spell DC, whichever is higher. + +--- + +**Success** The target is unaffected and temporarily immune for 24 hours. + +**Failure** The target is [[Clumsy 1|main:clumsy]] for 1 minute. + +**Critical Failure** The target is [[Clumsy 2|main:clumsy]] for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jinx_glutton.md b/pf2e-remaster/wiki/main/jinx_glutton.md new file mode 100644 index 0000000..f71f8cb --- /dev/null +++ b/pf2e-remaster/wiki/main/jinx_glutton.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Tengu|main:tengu]] +**Prerequisites:** [[Eat Fortune|main:eat_fortune]] + +--- + +You can [[Eat Fortune|main:eat_fortune]] once per hour, rather than once per day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jinxed_halfling.md b/pf2e-remaster/wiki/main/jinxed_halfling.md new file mode 100644 index 0000000..5b939f8 --- /dev/null +++ b/pf2e-remaster/wiki/main/jinxed_halfling.md @@ -0,0 +1,13 @@ +**Heritage** +**Traits:** Uncommon +**Ancestry:** [[Halfling|main:halfling]] + +--- + +You were born with a strange blessing: bereft of the typical halfling luck, you can instead manipulate the fortunes of others. You can never take the [[Halfling Luck|main:halfling_luck]] feat, and you gain the [[Jinx|main:jinx]] action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jinxed_tengu.md b/pf2e-remaster/wiki/main/jinxed_tengu.md new file mode 100644 index 0000000..3a2efec --- /dev/null +++ b/pf2e-remaster/wiki/main/jinxed_tengu.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tengu|main:tengu]] + +--- + +Your lineage has been exposed to curse after curse, and now they slide off your feathers like rain. If you succeed at a saving throw against a curse or misfortune effect, you get a critical success instead. When you would gain the [[Doomed|main:doomed]] condition, attempt a DC 17 flat. On a success, reduce the value of the doomed condition you would gain by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/juggernaut.md b/pf2e-remaster/wiki/main/juggernaut.md new file mode 100644 index 0000000..b7ab98e --- /dev/null +++ b/pf2e-remaster/wiki/main/juggernaut.md @@ -0,0 +1,13 @@ +**Class Feature 7** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/juggernaut_mutagen_greater.md b/pf2e-remaster/wiki/main/juggernaut_mutagen_greater.md new file mode 100644 index 0000000..fbc82a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/juggernaut_mutagen_greater.md @@ -0,0 +1,25 @@ +**Item 11** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your body becomes sturdy and ponderous. + +**Benefit** You gain a +3 item bonus to Fortitude saves and 30 temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. When you roll a success on a Fortitude save, you get a critical success instead. + +**Drawback** You take a -2 penalty to Will saves, Perception checks and initiative rolls. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/juggernaut_mutagen_lesser.md b/pf2e-remaster/wiki/main/juggernaut_mutagen_lesser.md new file mode 100644 index 0000000..4c38c5b --- /dev/null +++ b/pf2e-remaster/wiki/main/juggernaut_mutagen_lesser.md @@ -0,0 +1,25 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your body becomes sturdy and ponderous. + +**Benefit** You gain a +1 item bonus to Fortitude saves and 5 temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. + +**Drawback** You take a -2 penalty to Will saves, Perception checks and initiative rolls. + +**Duration** 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/juggernaut_mutagen_major.md b/pf2e-remaster/wiki/main/juggernaut_mutagen_major.md new file mode 100644 index 0000000..d9d8f4b --- /dev/null +++ b/pf2e-remaster/wiki/main/juggernaut_mutagen_major.md @@ -0,0 +1,25 @@ +**Item 17** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your body becomes sturdy and ponderous. + +**Benefit** You gain a +4 item bonus to Fortitude saves and 45 temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. When you roll a success on a Fortitude save you get a critical success instead, and your critical failures on Fortitude saves become failures instead. + +**Drawback** You take a -2 penalty to Will saves, Perception checks and initiative rolls. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/juggernaut_mutagen_moderate.md b/pf2e-remaster/wiki/main/juggernaut_mutagen_moderate.md new file mode 100644 index 0000000..405fd16 --- /dev/null +++ b/pf2e-remaster/wiki/main/juggernaut_mutagen_moderate.md @@ -0,0 +1,25 @@ +**Item 3** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your body becomes sturdy and ponderous. + +**Benefit** You gain a +2 item bonus to Fortitude saves and 10 temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. + +**Drawback** You take a -2 penalty to Will saves, Perception checks and initiative rolls. + +**Duration** 10 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/juggernauts_fortitude.md b/pf2e-remaster/wiki/main/juggernauts_fortitude.md new file mode 100644 index 0000000..adbd141 --- /dev/null +++ b/pf2e-remaster/wiki/main/juggernauts_fortitude.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Barbarian Dedication|main:barbarian_dedication]]; expert in Fortitude saves + +--- + +Your proficiency rank in Fortitude saves increases to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jump.md b/pf2e-remaster/wiki/main/jump.md new file mode 100644 index 0000000..49f92af --- /dev/null +++ b/pf2e-remaster/wiki/main/jump.md @@ -0,0 +1,18 @@ +**Spell 1** +**Traits:** Manipulate, Move +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (1 action) + +--- + +Your legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. + +--- + +**Heightened (3rd)** The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the [[Leap|main:leap]] action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jungle_catfolk.md b/pf2e-remaster/wiki/main/jungle_catfolk.md new file mode 100644 index 0000000..3688085 --- /dev/null +++ b/pf2e-remaster/wiki/main/jungle_catfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Catfolk|main:catfolk]] + +--- + +You're descended from jungle stalkers and can move swiftly through scrub and underbrush. You ignore difficult terrain from undergrowth, and greater difficult terrain from undergrowth is only difficult terrain for you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/jungle_strider.md b/pf2e-remaster/wiki/main/jungle_strider.md new file mode 100644 index 0000000..198e866 --- /dev/null +++ b/pf2e-remaster/wiki/main/jungle_strider.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Tripkee|main:tripkee]] + +--- + +You are adept at dodging roots, foliage, and other jungle obstacles. You ignore difficult terrain in forests and jungles. In addition, when you use the Acrobatics skill to [[Balance|main:balance]] on narrow surfaces or uneven ground made of plant material, you aren't [[Off-Guard|main:off-guard]], and when you roll a success at one of these Acrobatics checks, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/junk_tinker.md b/pf2e-remaster/wiki/main/junk_tinker.md new file mode 100644 index 0000000..fd9a938 --- /dev/null +++ b/pf2e-remaster/wiki/main/junk_tinker.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Goblin|main:goblin]] + +--- + +You can make useful tools out of even twisted or rusted scraps. When using the Crafting skill to Craft, you can make level 0 items, including weapons and armor, out of junk. This reduces the Price to one-quarter the usual amount but always results in a shoddy item. Shoddy items normally give a penalty, but you don't take this penalty when using shoddy items you made (nor does the worse check penalty of shoddy armor you made apply to you). + +You can also incorporate junk to save money while you Craft any item. This grants you a discount on the item as if you had spent 1 additional day working to reduce the cost, but the item is obviously made of junk. At the GM's discretion, this might affect the item's resale value depending on the buyer's tastes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/just_as_planned.md b/pf2e-remaster/wiki/main/just_as_planned.md new file mode 100644 index 0000000..9d0b240 --- /dev/null +++ b/pf2e-remaster/wiki/main/just_as_planned.md @@ -0,0 +1,17 @@ +**Class Feat 12** (free action) +**Traits:** Fortune, [[Investigator|main:investigator]] +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +In the blink of an eye, you calculate your enemy's movements and know exactly where to aim your next blow. If your next action is to [[Devise a Stratagem|main:devise_a_stratagem]], you can roll the d20 twice and take the higher result. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/just_one_more_thing.md b/pf2e-remaster/wiki/main/just_one_more_thing.md new file mode 100644 index 0000000..ee0588d --- /dev/null +++ b/pf2e-remaster/wiki/main/just_one_more_thing.md @@ -0,0 +1,18 @@ +**Class Feat 10** (1 action) +**Traits:** Fortune, [[Investigator|main:investigator]] + +--- + +**Requirements** Your most recent action was to [[Feint|main:feint]], [[Request|main:request]], or [[Demoralize|main:demoralize]], and you failed but didn't critically fail. + +--- + +After your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt. Reroll the failed check and use the new result. If the target of the failed check is involved with one of your active investigations, double your investigation bonus from [[Pursue a Lead|main:pursue_a_lead]] on the rerolled check. That creature is temporarily immune to Just One More Thing for 1 day. + +You can also use this action if you failed, but didn't critically fail, at a check to [[Lie|main:lie]], [[Gather Information|main:gather_information]], [[Make an Impression|main:make_an_impression]], or [[Coerce|main:coerce]]. In this case, rather than spending 1 action, adding Just One More Thing takes you half the amount of time you initially spent on the check, to a minimum of 1 more round. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/just_the_facts.md b/pf2e-remaster/wiki/main/just_the_facts.md new file mode 100644 index 0000000..4d4fd70 --- /dev/null +++ b/pf2e-remaster/wiki/main/just_the_facts.md @@ -0,0 +1,18 @@ +**Class Feat 20** +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** [[Thorough Research|main:thorough_research]] + +--- + +You fundamentally understand everything to the point where your research can't possibly be wrong. You are permanently [[Quickened|main:quickened]] and can use the extra action to [[Recall Knowledge|main:recall_knowledge]]. In addition, you gain the following benefits with Recall Knowledge. + +- Your checks to Recall Knowledge are no longer secret. +- When you Recall Knowledge, you use the outcome for one degree of success better than the result of your check. +- If an effect (such as [[Dubious Knowledge|main:dubious_knowledge]]) would give you inaccurate information from your Recall Knowledge check, you know which information is inaccurate. +- When one of your allies Recalls Knowledge and gains false information, you also know that information is inaccurate if they share it with you + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/justice.md b/pf2e-remaster/wiki/main/justice.md new file mode 100644 index 0000000..f86fc41 --- /dev/null +++ b/pf2e-remaster/wiki/main/justice.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** [[Champion|main:champion]] + +--- + +In your deity's name you seek justice, following the law and punishing those who transgress it. + +**Edicts** follow the law, respect legitimate authorities or leadership + +**Anathema** take advantage of another, cheat + +--- + +**Champion's Reaction** [[Retributive Strike|main:retributive_strike]] + +**Relentless Reaction (9th Level)** If your Strike hits, the target takes persistent spirit damage equal to your Charisma modifier. + +**Exalted Reaction (11th Level)** Each ally in your champion's aura with the target in their melee reach can spend a reaction to Strike the target with a –5 penalty. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kama.md b/pf2e-remaster/wiki/main/kama.md new file mode 100644 index 0000000..b20ce52 --- /dev/null +++ b/pf2e-remaster/wiki/main/kama.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, [[Monk|main:monk]], Trip +**Price:** 1 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Knife | 1d6 slashing | 1 | — | — | + +--- + +Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/katana.md b/pf2e-remaster/wiki/main/katana.md new file mode 100644 index 0000000..631b075 --- /dev/null +++ b/pf2e-remaster/wiki/main/katana.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Deadly d8, Two-Hand d10, Versatile P +**Price:** 2 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 slashing | 1 | — | — | + +--- + +A katana is a curved, single-edged sword known for its wickedly sharped blade. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/katar.md b/pf2e-remaster/wiki/main/katar.md new file mode 100644 index 0000000..95b7918 --- /dev/null +++ b/pf2e-remaster/wiki/main/katar.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, Deadly d6, [[Monk|main:monk]] +**Price:** 3 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Knife | 1d4 piercing | 1 | — | — | + +--- + +Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/keen.md b/pf2e-remaster/wiki/main/keen.md new file mode 100644 index 0000000..f90013b --- /dev/null +++ b/pf2e-remaster/wiki/main/keen.md @@ -0,0 +1,15 @@ +**Item 13** +**Traits:** Uncommon, Magical +**Price:** 3000 gp +**Bulk:** — +**Usage:** etched onto piercing or slashing melee weapon + +--- + +The edges of a *keen* weapon are preternaturally sharp. Attacks with this weapon are a critical hit on a 19 on the die as long as that result is a success. This property has no effect on a 19 if the result would be a failure. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/keen_flair.md b/pf2e-remaster/wiki/main/keen_flair.md new file mode 100644 index 0000000..40f9411 --- /dev/null +++ b/pf2e-remaster/wiki/main/keen_flair.md @@ -0,0 +1,13 @@ +**Class Feature 15** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +You inflict particularly devastating attacks on even well-defended foes. When you Strike with a weapon or unarmed attack with which you have master proficiency, if you roll a 19 on the die and the roll is a success, you critically succeed instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/keen_follower.md b/pf2e-remaster/wiki/main/keen_follower.md new file mode 100644 index 0000000..e97f0e8 --- /dev/null +++ b/pf2e-remaster/wiki/main/keen_follower.md @@ -0,0 +1,14 @@ +**General Feat 3** +**Traits:** General + +--- + +Your keen observation of your allies has made you better at following their lead. When using the Follow the Expert activity in exploration mode, you gain a +3 circumstance bonus if the ally you are following is an expert and a +4 circumstance bonus if your ally is a master. + +You can share your observations with others to help further coordinate the group. If the ally you are following has Quiet Allies or another skill feat that allows the group to roll a single skill check for an exploration activity and use the lowest modifier, they can instead use your modifier, even if it's not the lowest. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/keen_magical_detection.md b/pf2e-remaster/wiki/main/keen_magical_detection.md new file mode 100644 index 0000000..dc220c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/keen_magical_detection.md @@ -0,0 +1,12 @@ +**Class Feat 12** +**Traits:** Fortune, [[Wizard|main:wizard]] + +--- + +You sense magical dangers. When using the [[Detect Magic|main:detect_magic]] exploration activity, you can roll initiative twice and use the better result so long as at least one opponent has a magical effect or magic item and is in range of your [[Detect Magic|main:detect_magic_spell]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/keen_recollection.md b/pf2e-remaster/wiki/main/keen_recollection.md new file mode 100644 index 0000000..58f0591 --- /dev/null +++ b/pf2e-remaster/wiki/main/keen_recollection.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Investigator Dedication|main:investigator_dedication]] + +--- + +You can recall all sorts of information. You gain the [[Keen Recollection|main:keen_recollection_class_feature]] class feature. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/keen_recollection_class_feature.md b/pf2e-remaster/wiki/main/keen_recollection_class_feature.md new file mode 100644 index 0000000..1d27a59 --- /dev/null +++ b/pf2e-remaster/wiki/main/keen_recollection_class_feature.md @@ -0,0 +1,13 @@ +**Class Feature 3** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +You can recall pertinent facts on topics that aren't your specialty. Your proficiency bonus to untrained skill checks to [[Recall Knowledge|main:recall_knowledge]] is equal to your level instead of +0. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/keep_pace.md b/pf2e-remaster/wiki/main/keep_pace.md new file mode 100644 index 0000000..3f4241b --- /dev/null +++ b/pf2e-remaster/wiki/main/keep_pace.md @@ -0,0 +1,21 @@ +**Archetype Feat 6** (reaction) +**Traits:** Archetype +**Prerequisites:** Bounty Hunter Dedication or Game Hunter Dedication + +--- + +**Trigger** Your prey is within reach and attempts to move away from you. + +--- + +**Bounty Hunter** Once you are upon your prey, they can't escape. + +**Game Hunter** When your hunted prey tries to bolt, you follow. + +[[Stride|main:stride]] up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you've moved your full Speed. You can use Keep Pace to [[Burrow|main:burrow]], [[Climb|main:climb]], [[Fly|main:fly]], or [[Swim|main:swim]] instead of Stride if you have the corresponding movement type. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/khakkhara.md b/pf2e-remaster/wiki/main/khakkhara.md new file mode 100644 index 0000000..6039f25 --- /dev/null +++ b/pf2e-remaster/wiki/main/khakkhara.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Shove, Two-Hand d10, Versatile P +**Price:** 2 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Club | 1d6 bludgeoning | 1 | — | — | + +--- + +This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kholo.md b/pf2e-remaster/wiki/main/kholo.md new file mode 100644 index 0000000..513b4ba --- /dev/null +++ b/pf2e-remaster/wiki/main/kholo.md @@ -0,0 +1,30 @@ +*Kholo have bad reputations as brutal raiders and demon-worshipers. Many believe that kholo are witches, cannibals, and worse. The truth is more complex. Kholo are eminently practical and pragmatic hunters and raiders. To them, honor is just another word for pointless risk. Any loss of a kholo affects not just the individual, but their packmates and kin as well. Wasting time on anything but victory, whether it's mercy or cruelty, is seen as little shy of immoral. Kholo are masters of ambushes, tactical feints, and psychological warfare. Equally misunderstood is the kholo practice of ancestor worship and endocannibalism. Kholo consume their dead as a sign of reverence, holding a grand feast and transforming the bones into art or weapons. Kholo extend this honor to respected foes, hoping to bring their enemy's cunning or strength into the clan.* + +**Hit Points:** 8 +**Size:** Medium +**Speed:** 25 feet +**Attribute boosts:** Strength, Intelligence, free +**Attribute flaw:** Wisdom +**Languages:** Common and Kholo. Additional languages (one per point of Intelligence modifier): Draconic, Elven, Fey, Iruxi, Necril, or Orcish +**Traits:** Uncommon, Humanoid, Kholo +**Features:** Low-light vision, Bite + +## Heritages + +[[Ant Kholo|main:ant_kholo]], [[Cave Kholo|main:cave_kholo]], [[Dog Kholo|main:dog_kholo]], [[Great Kholo|main:great_kholo]], [[Sweetbreath Kholo|main:sweetbreath_kholo]], [[Winter Kholo|main:winter_kholo]], [[Witch Kholo|main:witch_kholo]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Kholo Feats|category:kholo_feats]]. + +- **Level 1:** [[Ask the Bones|main:ask_the_bones]], [[Crunch|main:crunch]], [[Hyena Familiar|main:hyena_familiar]], [[Kholo Lore|main:kholo_lore]], [[Kholo Weapon Familiarity|main:kholo_weapon_familiarity]], [[Pack Hunter|main:pack_hunter]], [[Sensitive Nose|main:sensitive_nose]] +- **Level 5:** [[Absorb Strength|main:absorb_strength]], [[Affliction Resistance|main:affliction_resistance]], [[Distant Cackle|main:distant_cackle]], [[Left-Hand Blood|main:left_hand_blood]], [[Pack Stalker|main:pack_stalker]], [[Rabid Sprint|main:rabid_sprint]], [[Right-Hand Blood|main:right_hand_blood]] +- **Level 9:** [[Ambush Hunter|main:ambush_hunter]], [[Breath Like Honey|main:breath_like_honey]], [[Grandmother's Wisdom|main:grandmothers_wisdom]], [[Laughing Kholo|main:laughing_kholo]] +- **Level 13:** [[Ancestor's Rage|main:ancestors_rage]], [[Bonekeeper's Bane|main:bonekeepers_bane]] +- **Level 17:** [[First to Strike, First to Fall|main:first_to_strike_first_to_fall]], [[Impaling Bone|main:impaling_bone]], [[Legendary Laugh|main:legendary_laugh]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kholo_lore.md b/pf2e-remaster/wiki/main/kholo_lore.md new file mode 100644 index 0000000..27be865 --- /dev/null +++ b/pf2e-remaster/wiki/main/kholo_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Kholo|main:kholo]] + +--- + +You paid close attention to the senior hunters in your clan to learn their tricks. You gain the trained proficiency rank in Stealth and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Kholo Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kholo_weapon_familiarity.md b/pf2e-remaster/wiki/main/kholo_weapon_familiarity.md new file mode 100644 index 0000000..512fcca --- /dev/null +++ b/pf2e-remaster/wiki/main/kholo_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Kholo|main:kholo]] + +--- + +You gain access to all uncommon weapons with the kholo trait. You have familiarity with weapons with the kholo trait plus the flail, khopesh, mambele, and war flail—for the purpose of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/khopesh.md b/pf2e-remaster/wiki/main/khopesh.md new file mode 100644 index 0000000..ec5156a --- /dev/null +++ b/pf2e-remaster/wiki/main/khopesh.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Trip +**Price:** 2 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d8 slashing | 1 | — | — | + +--- + +This curved sickle sword has a pointed tip, allowing it to be swung in wide arcs or thrust vertically around enemy defenses. The tip of a khopesh is hooked and can be used to trip an opponent. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kings_sleep.md b/pf2e-remaster/wiki/main/kings_sleep.md new file mode 100644 index 0000000..9a2e8e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/kings_sleep.md @@ -0,0 +1,29 @@ +**Item 18** +**Traits:** Alchemical, Consumable, Ingested, Poison, Virulent +**Price:** 4000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +King's sleep is an insidious long-term poison that can seem like a disease or even death from natural causes on a venerable target. The drained condition from king's sleep is cumulative with each failed save and can't be removed while the poison lasts. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 41 Fortitude + +**Onset** 1 day + +**Stage 1** [[Drained 1|main:drained]] (1 day) + +**Stage 2** drained 1 (1 day) + +**Stage 3** [[Drained 2|main:drained]] (1 day) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kinspeech.md b/pf2e-remaster/wiki/main/kinspeech.md new file mode 100644 index 0000000..cf551f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/kinspeech.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +It can understand and speak with animals of the same species. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kip_up.md b/pf2e-remaster/wiki/main/kip_up.md new file mode 100644 index 0000000..c5e397c --- /dev/null +++ b/pf2e-remaster/wiki/main/kip_up.md @@ -0,0 +1,13 @@ +**Skill Feat 7** (free action) +**Traits:** General, Skill +**Prerequisites:** master in [[Acrobatics|main:acrobatics]] + +--- + +You stand up. This movement doesn't trigger reactions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kneecap.md b/pf2e-remaster/wiki/main/kneecap.md new file mode 100644 index 0000000..a69b5c9 --- /dev/null +++ b/pf2e-remaster/wiki/main/kneecap.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** (1 action) +**Traits:** [[Goblin|main:goblin]] + +--- + +You deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach. Make a melee Strike with a melee weapon or melee unarmed attack. This attack doesn't deal damage. On a hit, the target takes a –10-foot status penalty to its Speed (or a –15-foot status penalty on a critical hit). The penalty lasts for 1 round. This penalty applies only if the target has a land Speed and depends on legs or other targetable appendages to use its land Speed. As with all penalties to Speed, this can't reduce a creature's Speed below 5 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/knock.md b/pf2e-remaster/wiki/main/knock.md new file mode 100644 index 0000000..b863d2a --- /dev/null +++ b/pf2e-remaster/wiki/main/knock.md @@ -0,0 +1,19 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 door, lock, or container +**Duration:** 1 minute + +--- + +You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting knock, and you add your level even if you're untrained. + +*Knock* counteracts [[Lock|main:lock]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/knockback.md b/pf2e-remaster/wiki/main/knockback.md new file mode 100644 index 0000000..bb2580d --- /dev/null +++ b/pf2e-remaster/wiki/main/knockback.md @@ -0,0 +1,16 @@ +**Class Feat 10** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Requirements** Your last action was a successful Strike + +--- + +The weight of your swing drives your enemy back. You push the enemy back 5 feet, with the effects of a successful [[Shove|main:shove]]. You can follow the enemy as normal for a successful Shove. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/knockback_strike.md b/pf2e-remaster/wiki/main/knockback_strike.md new file mode 100644 index 0000000..2211898 --- /dev/null +++ b/pf2e-remaster/wiki/main/knockback_strike.md @@ -0,0 +1,12 @@ +**Class Feat 10** (2 actions) +**Traits:** Concentrate, [[Monk|main:monk]] + +--- + +You focus your strength into a blow powerful enough to push an enemy away from you. Make an unarmed Strike. If you hit, attempt an Athletics check to [[Shove|main:shove]] the target. This attack uses the same multiple attack penalty as your Strike, and doesn't count toward your multiple attack penalty. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/know_the_enemy.md b/pf2e-remaster/wiki/main/know_the_enemy.md new file mode 100644 index 0000000..ab057e4 --- /dev/null +++ b/pf2e-remaster/wiki/main/know_the_enemy.md @@ -0,0 +1,17 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Fortune, Manipulate +**Cast:** (reaction) + +--- + +**Trigger** You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells. + +--- + +You quickly remind yourself of useful information. Use a [[Recall Knowledge|main:recall_knowledge]] action, rolling the appropriate skill check to identify the triggering creature's abilities. You can roll your check twice and use the better result. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/know_the_way.md b/pf2e-remaster/wiki/main/know_the_way.md new file mode 100644 index 0000000..693df86 --- /dev/null +++ b/pf2e-remaster/wiki/main/know_the_way.md @@ -0,0 +1,20 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Detection, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) + +--- + +In your mind's eye, you magically reorient yourself. You immediately know which direction is north (if it exists at your current location), and you can choose a location you were at within the last 24 hours and learn what direction it lies. + +--- + +**Heightened (3rd)** You can choose a location you were at within the last week. + +**Heightened (7th)** You can choose a location you were at regardless of how long ago you were there. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/knowledge_is_power_wizard.md b/pf2e-remaster/wiki/main/knowledge_is_power_wizard.md new file mode 100644 index 0000000..c6dd4e8 --- /dev/null +++ b/pf2e-remaster/wiki/main/knowledge_is_power_wizard.md @@ -0,0 +1,14 @@ +**Class Feat 8** +**Traits:** [[Wizard|main:wizard]] + +--- + +Your academic knowledge about a creature allows you to subtly alter your magic to defeat them. When you critically succeed at a [[Recall Knowledge|main:recall_knowledge]] check about a creature, you can invoke your knowledge to make the creature take a –1 circumstance penalty to either AC and saves against the next attack you make against it, or the next spell you cast that it needs to defend against. The creature takes the same penalty to its attack or DC the next time it attacks against you or causes you to attempt a save against one of its effects. + +If you share this information with your allies, they gain the benefits as well. If not used, the bonuses end after 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/knowledge_of_shapes.md b/pf2e-remaster/wiki/main/knowledge_of_shapes.md new file mode 100644 index 0000000..9ced3a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/knowledge_of_shapes.md @@ -0,0 +1,13 @@ +**Class Feat 4** (free action) +**Traits:** Cursebound, [[Oracle|main:oracle]], Spellshape +**Prerequisites:** Reach Spell or Widen Spell + +--- + +Inspiration lets you surpass your preconceptions of your spells' limits. You use [[Reach Spell|main:reach_spell]] or [[Widen Spell|main:widen_spell]] as a free action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/known_weaknesses.md b/pf2e-remaster/wiki/main/known_weaknesses.md new file mode 100644 index 0000000..1f51aa6 --- /dev/null +++ b/pf2e-remaster/wiki/main/known_weaknesses.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Investigator|main:investigator]] + +--- + +Whenever you [[Devise a Stratagem|main:devise_a_stratagem]], you can also attempt a check to [[Recall Knowledge|main:recall_knowledge]] as part of that action before rolling the d20. If you critically succeed at the Recall Knowledge check, you notice a weakness and can convey the information to allies to grant each of them a +1 circumstance bonus to their next attack roll against the subject, as long as their attack is made before the beginning of your next turn. If you choose an attack stratagem, this bonus applies to that attack roll too. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kobold.md b/pf2e-remaster/wiki/main/kobold.md new file mode 100644 index 0000000..464c10f --- /dev/null +++ b/pf2e-remaster/wiki/main/kobold.md @@ -0,0 +1,30 @@ +*Every kobold instinctively understands the importance of power, and many are inclined to venerate those who have it, whether they be mighty dragons, cruel fiends, imperious fey, or even ancient artifacts. Kobolds seek out these alliances out of a sense of pragmatism—after all, who would dare bully a kobold who serves an ancient dragon?—but also because kobold eggs incubated near such loci of power take on physical traits (and sometimes abilities) similar to those of the warren's benefactor. On their own, kobolds are ingenious crafters and devoted allies, but outsiders who trespass into their territory find them to be inspired skirmishers and clever ambushers. However, these reptilian opportunists prove happy to cooperate with other humanoids when it's to their benefit, combining caution and cunning to make their fortunes in the wider world.* + +**Hit Points:** 6 +**Size:** Small +**Speed:** 25 feet +**Attribute boosts:** Charisma, Dexterity, free +**Attribute flaw:** Constitution +**Languages:** Common and Sakvroth. Additional languages (one per point of Intelligence modifier): Aklo, Diabolic, Draconic, Dwarven, Empyrean, Fey, Gnomish, or Petran +**Traits:** Uncommon, Humanoid, Kobold +**Features:** Darkvision + +## Heritages + +[[Cavernstalker Kobold|main:cavernstalker_kobold]], [[Dragonscaled Kobold|main:dragonscaled_kobold]], [[Elementheart Kobold|main:elementheart_kobold]], [[Spellhorn Kobold|main:spellhorn_kobold]], [[Strongjaw Kobold|main:strongjaw_kobold]], [[Tunnelflood Kobold|main:tunnelflood_kobold]], [[Venomtail Kobold|main:venomtail_kobold]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Kobold Feats|category:kobold_feats]]. + +- **Level 1:** [[Cringe|main:cringe]], [[Dragon's Presence|main:dragons_presence]], [[Kobold Lore|main:kobold_lore]], [[Kobold Weapon Familiarity|main:kobold_weapon_familiarity]], [[Scamper|main:scamper]], [[Snare Setter|main:snare_setter]] +- **Level 5:** [[Ally's Shelter|main:allys_shelter]], [[Grovel|main:grovel]], [[Snare Genius|main:snare_genius]], [[Winglets|main:winglets]] +- **Level 9:** [[Between the Scales|main:between_the_scales]], [[Briar Battler|main:briar_battler]], [[Close Quarters|main:close_quarters]], [[Evolved Spellhorn|main:evolved_spellhorn]], [[Fleeing Shriek|main:fleeing_shriek]], [[Winglet Flight|main:winglet_flight]] +- **Level 13:** [[Resplendent Spellhorn|main:resplendent_spellhorn]], [[Tumbling Diversion|main:tumbling_diversion]], [[Vicious Snares|main:vicious_snares]] +- **Level 17:** [[Benefactor's Majesty|main:benefactors_majesty]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kobold_lore.md b/pf2e-remaster/wiki/main/kobold_lore.md new file mode 100644 index 0000000..9ccfa6a --- /dev/null +++ b/pf2e-remaster/wiki/main/kobold_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Kobold|main:kobold]] + +--- + +You attentively learned key kobold survival strategies from your elders. You gain the trained proficiency rank in Stealth and Thievery. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Kobold Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kobold_weapon_familiarity.md b/pf2e-remaster/wiki/main/kobold_weapon_familiarity.md new file mode 100644 index 0000000..5f71c5e --- /dev/null +++ b/pf2e-remaster/wiki/main/kobold_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Kobold|main:kobold]] + +--- + +You gain access to all uncommon weapons with the kobold trait. You have familiarity with weapons with the kobold trait plus the greatpick, light pick, and pick—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/kukri.md b/pf2e-remaster/wiki/main/kukri.md new file mode 100644 index 0000000..c670d23 --- /dev/null +++ b/pf2e-remaster/wiki/main/kukri.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, Finesse, Trip +**Price:** 6 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Knife | 1d6 slashing | 1 | — | — | + +--- + +The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lab_rat.md b/pf2e-remaster/wiki/main/lab_rat.md new file mode 100644 index 0000000..48e6c82 --- /dev/null +++ b/pf2e-remaster/wiki/main/lab_rat.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +You've spent more than your share of time in an alchemy lab. You have been exposed to a wide variety of alchemical poisons and harmful substances, leaving you with an increased tolerance of their effects. You have a +1 circumstance bonus to saves against poisons and diseases. If you roll a success on your saving throw against a poison or disease, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/laborer.md b/pf2e-remaster/wiki/main/laborer.md new file mode 100644 index 0000000..f667ca5 --- /dev/null +++ b/pf2e-remaster/wiki/main/laborer.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Strength, free +**Trained skills:** [[Athletics|main:athletics]], Labor Lore ([[Lore|main:lore]]) + +--- + +You've spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an easier method to make your way in the world, or you might adventure under someone else's command. + +Choose two attribute boosts. One must be to **Strength** or **Constitution**, and one is a free attribute boost. + +You're trained in the Athletics skill and the Labor Lore skill. You gain the [[Hefty Hauler|main:hefty_hauler]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ladder_10_foot.md b/pf2e-remaster/wiki/main/ladder_10_foot.md new file mode 100644 index 0000000..2535011 --- /dev/null +++ b/pf2e-remaster/wiki/main/ladder_10_foot.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 3 cp +**Bulk:** 3 +**Usage:** held in two hands + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lance.md b/pf2e-remaster/wiki/main/lance.md new file mode 100644 index 0000000..7c3a44f --- /dev/null +++ b/pf2e-remaster/wiki/main/lance.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Deadly d8, Jousting d6, Reach +**Price:** 1 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Spear | 1d8 piercing | 2 | — | — | + +--- + +This spear-like weapon is used by a mounted creature to deal a great deal of damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lantern_bulls_eye.md b/pf2e-remaster/wiki/main/lantern_bulls_eye.md new file mode 100644 index 0000000..b3537cf --- /dev/null +++ b/pf2e-remaster/wiki/main/lantern_bulls_eye.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. A bull's-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lantern_hooded.md b/pf2e-remaster/wiki/main/lantern_hooded.md new file mode 100644 index 0000000..f007f2e --- /dev/null +++ b/pf2e-remaster/wiki/main/lantern_hooded.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 7 sp +**Bulk:** L +**Usage:** held in one hand + +--- + +A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lapis_lazuli.md b/pf2e-remaster/wiki/main/lapis_lazuli.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/lapis_lazuli.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lapis_lazuli_pendant.md b/pf2e-remaster/wiki/main/lapis_lazuli_pendant.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/lapis_lazuli_pendant.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lasting_armament.md b/pf2e-remaster/wiki/main/lasting_armament.md new file mode 100644 index 0000000..016e916 --- /dev/null +++ b/pf2e-remaster/wiki/main/lasting_armament.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Sanctify Armament|main:sanctify_armament]] + +--- + +When you sanctify a weapon, it remains sanctified for an extended period. The duration of [[Sanctify Armament|main:sanctify_armament]] is increased to 1 hour, but it still ends if you use Sanctify Armament on another weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lasting_coercion.md b/pf2e-remaster/wiki/main/lasting_coercion.md new file mode 100644 index 0000000..055f73d --- /dev/null +++ b/pf2e-remaster/wiki/main/lasting_coercion.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Intimidation|main:intimidation]] + +--- + +When you successfully [[Coerce|main:coerce]] someone, the maximum time they comply increases to a week, still determined by the GM. If you're legendary, the maximum increases to a month. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/laughing_fit.md b/pf2e-remaster/wiki/main/laughing_fit.md new file mode 100644 index 0000000..af3bb7d --- /dev/null +++ b/pf2e-remaster/wiki/main/laughing_fit.md @@ -0,0 +1,28 @@ +**Spell 2** +**Traits:** Concentrate, Emotion, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 living creature +**Defense:** Will +**Duration:** sustained + +--- + +The target is overtaken with uncontrollable laughter. It must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is plagued with uncontrollable laughter. It can't use reactions. + +**Failure** The target is [[Slowed 1|main:slowed]] and can't use reactions. + +**Critical Failure** The target falls [[Prone|main:prone]] and can't use actions or reactions for 1 round. It then takes the effects of a failure. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/laughing_kholo.md b/pf2e-remaster/wiki/main/laughing_kholo.md new file mode 100644 index 0000000..3f9f945 --- /dev/null +++ b/pf2e-remaster/wiki/main/laughing_kholo.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Kholo|main:kholo]] +**Prerequisites:** master in [[Intimidation|main:intimidation]] + +--- + +Your sinister giggle is a sound of warning and threat. You gain the [[Battle Cry|main:battle_cry]] skill feat. You don't take a penalty when you attempt to [[Demoralize|main:demoralize]] a creature that doesn't understand your language. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lawbringer.md b/pf2e-remaster/wiki/main/lawbringer.md new file mode 100644 index 0000000..6af0030 --- /dev/null +++ b/pf2e-remaster/wiki/main/lawbringer.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** Lineage, [[Nephilim|main:nephilim]] + +--- + +You trace your lineage to archons, guardians of the seven-tiered mountain of Heaven and nurturers of law and virtue within mortals. You gain a +1 circumstance bonus to saves against emotion effects, and if you roll a success on a save against an emotion effect, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lay_on_hands.md b/pf2e-remaster/wiki/main/lay_on_hands.md new file mode 100644 index 0000000..8932c5e --- /dev/null +++ b/pf2e-remaster/wiki/main/lay_on_hands.md @@ -0,0 +1,22 @@ +**Focus 1** +**Traits:** Uncommon, [[Champion|main:champion]], Focus, Healing, Manipulate, Vitality +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 willing living creature or 1 undead creature + +--- + +Your hands become infused with powerful vitality, capable of healing a living creature or damaging an undead creature with a touch. + +- **Willing Living Creature** The target regains 6 Hit Points. If the target is someone other than yourself, it also gains a +2 status bonus to AC for 1 round. +- **Undead Creature** The target takes 1d6 vitality damage with a basic Fortitude save; on a failure, the target also takes a –2 status penalty to AC for 1 round. + +--- + +**Heightened (+1)** The amount of healing increases by 6, and the damage to an undead target increases by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lead_climber.md b/pf2e-remaster/wiki/main/lead_climber.md new file mode 100644 index 0000000..f46c1b7 --- /dev/null +++ b/pf2e-remaster/wiki/main/lead_climber.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Athletics|main:athletics]] + +--- + +When climbing, you can prepare routes for others to follow, and you can pull your allies up to avoid disaster. When your allies attempt to Climb a route you set using the Follow the Expert exploration activity, if any of them critically fail their checks to Climb, you can attempt an Athletics check against the same DC. If you succeed, your ally only fails instead of critically failing. If you also critically fail, you both experience the consequences of the critical failure. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lead_investigator.md b/pf2e-remaster/wiki/main/lead_investigator.md new file mode 100644 index 0000000..d3c38c8 --- /dev/null +++ b/pf2e-remaster/wiki/main/lead_investigator.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** Exploration, [[Investigator|main:investigator]] +**Prerequisites:** [[Clue Them All In|main:clue_them_all_in]] + +--- + +You spend 1 minute briefing up to four allies about one of your open investigations. Those allies gain the same circumstance bonus you do from [[Pursue a Lead|main:pursue_a_lead]] to checks to investigate the question at the heart of that investigation. This bonus lasts until you cease Pursing that Lead or for 1 day, whichever comes first. This doesn't confer any other benefits of pursuing a lead, such as adding the circumstance bonus to your saves with [[Detective's Readiness|main:detectives_readiness]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lead_the_pack.md b/pf2e-remaster/wiki/main/lead_the_pack.md new file mode 100644 index 0000000..6e18cd9 --- /dev/null +++ b/pf2e-remaster/wiki/main/lead_the_pack.md @@ -0,0 +1,15 @@ +**Archetype Feat 16** +**Traits:** Uncommon, Archetype +**Prerequisites:** [[Mature Beastmaster Companion|main:mature_beastmaster_companion]]; you have multiple animal companions + +--- + +You can have up to two animal companions active at once. However, when you do, it's slightly more difficult to [[Command|main:command_an_animal]] them. If you don't Command either of your companions, one of the two (your choice) can still use 1 action on your turn to Stride or Strike, as per Mature Beastmaster Companion, but not both. + +When you Command an Animal, either choose one of the companions to take 2 actions, as normal, or else both companions can take 1 action to Stride or Strike. Either way, you can't Command an Animal to make either companion act again until your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leaden_steps.md b/pf2e-remaster/wiki/main/leaden_steps.md new file mode 100644 index 0000000..ba9bb56 --- /dev/null +++ b/pf2e-remaster/wiki/main/leaden_steps.md @@ -0,0 +1,32 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Metal, Morph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Fortitude +**Duration:** sustained up to 1 minute + +--- + +You partially transform a foe's feet into unwieldy slabs of metal, slowing their steps. The target attempts a Fortitude saving throw. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Encumbered|main:encumbered]] and has weakness 2 to electricity until the end of your next turn. The spell can't be sustained. + +**Failure** The target is encumbered and has weakness 2 to electricity. + +**Critical Failure** The target is encumbered and has weakness 3 to electricity. + +--- + +**Heightened (+1)** The weakness increases by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leadenleg.md b/pf2e-remaster/wiki/main/leadenleg.md new file mode 100644 index 0000000..90c3d14 --- /dev/null +++ b/pf2e-remaster/wiki/main/leadenleg.md @@ -0,0 +1,29 @@ +**Item 4** +**Traits:** Alchemical, Consumable, Injury, Poison +**Price:** 15 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Once injected, this synthetic toxin sinks into the extremities, numbing them nearly to paralysis. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 20 Fortitude + +**Maximum Duration** 6 rounds + +**Stage 1** 1d10 poison damage and –5-foot status penalty to all Speeds (1 round) + +**Stage 2** 2d6 poison damage and –10-foot status penalty to all Speeds (1 round) + +**Stage 3** 2d6 poison damage and –20-foot status penalty to all Speeds (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leadership.md b/pf2e-remaster/wiki/main/leadership.md new file mode 100644 index 0000000..03e6fef --- /dev/null +++ b/pf2e-remaster/wiki/main/leadership.md @@ -0,0 +1,46 @@ +Leadership is a long-term subsystem wherein one or more PCs establish a fledgling organization and accumulate followers over time. This subsystem provides a flexible way to reflect the party's growing influence in and connection to the world around them through downtime events and periodic benefits similar to those gained from joining an existing in-world organization. The organization can come into play only during downtime, or it can provide adventure seeds or even play a major role in a campaign. + +**ORGANIZATION STATISTICS BY LEVEL** + +| Level | Max Followers | Lieutenant Level | Lieutenants | Levels | +|---|---|---|---|---| +| 1 | 1-2 | 0 | - | - | +| 2 | 3-4 | 0 | - | - | +| 3 | 5-6 | 0 | 1 | 1 | +| 4 | 7-9 | 0 | 1 | 1 | +| 5 | 10-13 | 0 | 1 | 1 | +| 6 | 14-18 | 1 | 2 | 2 | +| 7 | 19-27 | 1 | 2 | 2 | +| 8 | 28-36 | 1 | 3 | 2-3 | +| 9 | 37-53 | 1 | 4-5 | 2-3 | +| 10 | 54-75 | 2 | 6-7 | 3-4 | +| 11 | 76-99 | 2 | 8-10 | 3-4 | +| 12 | 100-150 | 2 | 11-15 | 3-5 | +| 13 | 151-215 | 2 | 16-22 | 3-5 | +| 14 | 216-300 | 3 | 23-30 | 4-6 | +| 15 | 301-425 | 3 | 31-42 | 4-6 | +| 16 | 426-600 | 3 | 43-60 | 4-7 | +| 17 | 601-850 | 3 | 61-85 | 4-7 | +| 18 | 851-1,200 | 4 | 86-120 | 5-8 | +| 19 | 1,201-1,700 | 4 | 121-170 | 5-8 | +| 20 | 1,701-2,400 | 4 | 171-240 | 5-9 | + +### Running Leadership + +When running a game with the leadership subsystem, adding new NPCs who join the PCs' cause becomes a type of reward you should grant the PCs consistently throughout the campaign. For a typical rate of growth, give the PCs enough followers for the organization to level up at roughly the same rate as the PCs. In some cases, you might want to vary that rate—sometimes drastically. Perhaps the 10th-level PCs have a 20th-level organization with top lieutenants nearly as powerful as the PCs, or maybe the PCs start gathering followers only at 15th level and start their organization from scratch as a 1st-level organization. + +### Leadership Events + +During downtime, or over the course of long stretches of time when the PCs aren't in downtime but their organization is operating in the background, you should periodically provide special leadership events. These are in addition to the events you would normally provide the PCs during downtime. These should generally be a good mix between the following three categories. + +**Opportunity**: An opportunity offers the PCs a chance to make a consequential decision that shapes the organization moving forward. Accepting gives the PCs money, but they'll have to deal with the consortium's unsavory goods. Rejecting the proposal might upset the consortium, but it allows the PCs to show their priorities between conscience and coin. + +**Trouble:** Something's gone wrong with the organization. Perhaps the thieves' guild is dealing with a clever new guard captain and needs help from the PCs to stay safe. Typically the resources the PCs need to invest to solve the troubles should be less than the benefits the PCs gain from windfalls to ensure that the organization is providing a substantial benefit to the PCs, rather than simply evening out. + +**Windfall:** The organization has received an unexpected benefit that helps the PCs. This is typically access to an uncommon option: perhaps the organization researched a new spell or discovered the techniques for an uncommon feat. However, it could be extra money or resources, clues for the PCs' adventures, political prestige, or anything else you can think of. The players might even be able to suggest a few options for their followers and lieutenants to work toward to give you some ideas. + +*Source: GM Core, pp. 204-205.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leading_dance.md b/pf2e-remaster/wiki/main/leading_dance.md new file mode 100644 index 0000000..b5cac0e --- /dev/null +++ b/pf2e-remaster/wiki/main/leading_dance.md @@ -0,0 +1,27 @@ +**Class Feat 4** (1 action) +**Traits:** Bravado, Move, [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** trained in [[Performance|main:performance]] + +--- + +**Requirements** You are adjacent to an enemy. + +--- + +You sweep your foe into your dance. Attempt a Performance check against an adjacent enemy's Will DC. + +--- + +**Critical Success** Your foe is swept up in your dance. You both move up to 10 feet in the same direction, remaining adjacent to one another. Your movement doesn't trigger reactions from the target (and the target's movement doesn't trigger reactions because it's forced movement). + +**Success** As critical success, but you both move only 5 feet. + +**Failure** The foe doesn't follow your steps. You can move 5 feet if you choose, but this movement triggers reactions normally. + +**Critical Failure** You stumble, falling [[Prone|main:prone]] in your space. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leaf_leshy.md b/pf2e-remaster/wiki/main/leaf_leshy.md new file mode 100644 index 0000000..df875d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/leaf_leshy.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Leshy|main:leshy]] + +--- + +Your body is made mostly from natural foliage, and like a leaf tumbling from a tree, you land from falls with particular grace. You take no damage from falling, regardless of the distance you fall. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leaf_order.md b/pf2e-remaster/wiki/main/leaf_order.md new file mode 100644 index 0000000..5498811 --- /dev/null +++ b/pf2e-remaster/wiki/main/leaf_order.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** [[Druid|main:druid]] + +--- + +You revere the bounty of nature, acting as both a gardener and warden for the wilderness. With your leshy familiar at your side, you help areas regrow after disasters or negligent expansion and turn flora against those who would abuse them. + +**Order Skill** Diplomacy + +**Druid Feat** [[Leshy Familiar|main:leshy_familiar]] + +**Order Spell** [[Cornucopia|main:cornucopia]] + +**Anathema** Commit wanton cruelty to plants or fungi or kill them unnecessarily. (This doesn't prevent you from defending yourself or harvesting them for survival.) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leap.md b/pf2e-remaster/wiki/main/leap.md new file mode 100644 index 0000000..d2bf24e --- /dev/null +++ b/pf2e-remaster/wiki/main/leap.md @@ -0,0 +1,15 @@ +**Action** (1 action) +**Traits:** Move + +--- + +You take a short horizontal or vertical jump. Jumping a greater distance requires using the Athletics skill for a [[High Jump|main:high_jump]] or [[Long Jump|main:long_jump]]. + +- **Horizontal** Jump up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). You can't make a horizontal Leap if your Speed is less than 15 feet. +- **Vertical** Jump up to 3 feet vertically and 5 feet horizontally onto an elevated surface. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/learn_a_spell.md b/pf2e-remaster/wiki/main/learn_a_spell.md new file mode 100644 index 0000000..3c2bb44 --- /dev/null +++ b/pf2e-remaster/wiki/main/learn_a_spell.md @@ -0,0 +1,60 @@ +**Action** +**Traits:** Concentrate, Exploration + +--- + +## Magical Traditions and Skills + +Each magical tradition has a corresponding skill, as shown on the table below. You must have the trained proficiency rank in a skill to use it to Identify Magic or Learn a Spell. Something without a specific tradition, such as an item with the magical trait, can be identified using any of these skills. + +| Magical Tradition | Corresponding Skill | +|---|---| +| Arcane | Arcana | +| Divine | Religion | +| Occult | Occultism | +| Primal | Nature | + +--- + +**Requirements** You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list. + +--- + +You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a cleric with the bard multiclass archetype, you couldn't use Religion to add an occult spell to your bardic spell repertoire. + +To learn the spell, you must do the following: + +- Spend 1 hour per spell rank, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession. +- Have materials with the Price indicated in the Learning a Spell table. +- Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on the Learning a Spell Table). Uncommon or rare spells have higher DCs; full guidelines for the GM appear on page 52 of GM Core. + +### Learning a Spell + +| Spell Rank | Price | Typical DC | +|---|---|---| +| 1st or cantrip | 2 gp | 15 | +| 2nd | 6 gp | 18 | +| 3rd | 16 gp | 20 | +| 4th | 36 gp | 23 | +| 5th | 70 gp | 26 | +| 6th | 140 gp | 28 | +| 7th | 300 gp | 31 | +| 8th | 650 gp | 34 | +| 9th | 1,500 gp | 36 | +| 10th | 7,000 gp | 41 | + +--- + +**Critical Success** You expend half the materials and learn the spell. + +**Success** You expend the materials and learn the spell. + +**Failure** You fail to learn the spell but can try again after you gain a level. The materials aren't expended. + +**Critical Failure** As failure, except you expend half the materials. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leather_armor.md b/pf2e-remaster/wiki/main/leather_armor.md new file mode 100644 index 0000000..4f3af28 --- /dev/null +++ b/pf2e-remaster/wiki/main/leather_armor.md @@ -0,0 +1,17 @@ +**Item 0** +**Price:** 2 gp +**Bulk:** 1 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Light | +1 | +4 | — | -1 | — | Leather | + +--- + +A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leather_flagon_with_caydenite_symbol.md b/pf2e-remaster/wiki/main/leather_flagon_with_caydenite_symbol.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/leather_flagon_with_caydenite_symbol.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leave_an_opening.md b/pf2e-remaster/wiki/main/leave_an_opening.md new file mode 100644 index 0000000..80bc752 --- /dev/null +++ b/pf2e-remaster/wiki/main/leave_an_opening.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Rogue|main:rogue]] + +--- + +When you hit hard enough, you leave an opening so your ally can jump in on the action. Whenever you critically hit an [[Off-Guard|main:off-guard]] opponent with a melee attack and deal damage, the target triggers a Reactive Strike reaction from one ally of your choice who has that reaction, as if the enemy had used a manipulate action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leech_clip.md b/pf2e-remaster/wiki/main/leech_clip.md new file mode 100644 index 0000000..403ff3d --- /dev/null +++ b/pf2e-remaster/wiki/main/leech_clip.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** (2 actions) +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +You are trained to capture deserters, or "leeches." Make a melee Strike with weapon from the flail group. On a hit, the target takes a –10-foot status penalty to its Speed (or a –15-foot status penalty on a critical hit). The penalty lasts for 1 round. It applies only if the target has a land Speed and depends on legs or other targetable appendages to use its land Speed. As with all penalties to Speed, this can't reduce a creature's Speed below 5 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/left_hand_blood.md b/pf2e-remaster/wiki/main/left_hand_blood.md new file mode 100644 index 0000000..a795fda --- /dev/null +++ b/pf2e-remaster/wiki/main/left_hand_blood.md @@ -0,0 +1,17 @@ +**Ancestry Feat 5** (1 action) +**Traits:** [[Kholo|main:kholo]] +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +It's said that the flesh of the right side of a hyena can heal diseases, but that the flesh of the left side is deadly and poisonous. You deal 1 slashing damage to yourself to poison a weapon you are holding. If you hit with the weapon and deal damage, the target also takes 1d4 persistent poison damage. The poison on your weapon becomes inert after you hit, or at the end of your next turn, whichever comes first. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_armor.md b/pf2e-remaster/wiki/main/legendary_armor.md new file mode 100644 index 0000000..fa1dfb7 --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_armor.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +You shield yourself with steel as easily as with faith. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to legendary. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_codebreaker.md b/pf2e-remaster/wiki/main/legendary_codebreaker.md new file mode 100644 index 0000000..bdb511d --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_codebreaker.md @@ -0,0 +1,13 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Society|main:society]] + +--- + +Your skill with languages and codes is so great that you can decipher information with little more than a quick read through a text. You can [[Decipher Writing|main:decipher_writing]] using Society while reading at normal speed. If you slow down and spend the full amount of time that's ordinarily required and roll a success, you get a critical success; if you critically succeed while spending the normal amount of time, you gain a nearly word-for-word understanding of the document. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_guide.md b/pf2e-remaster/wiki/main/legendary_guide.md new file mode 100644 index 0000000..5c18094 --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_guide.md @@ -0,0 +1,17 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Survival|main:survival]] + +--- + +You know the wilderness so well that you can help your party travel through it with ease. + +When you are setting the path for your party through wilderness terrain, your party gains a +10-foot circumstance bonus to its Speed for the purpose of calculating the party's travel speed, your party's travel speed doesn't decrease in difficult terrain, and greater difficult terrain halves your party's travel speed instead of reducing it to a third. + +This doesn't increase your party's Speed during an encounter or allow your party to ignore difficult terrain during an encounter. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_laugh.md b/pf2e-remaster/wiki/main/legendary_laugh.md new file mode 100644 index 0000000..b0896b0 --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_laugh.md @@ -0,0 +1,13 @@ +**Ancestry Feat 17** +**Traits:** [[Kholo|main:kholo]] +**Prerequisites:** [[Laughing Kholo|main:laughing_kholo]] + +--- + +Your laugher echoes in the minds of your enemies. You can [[Demoralize|main:demoralize]] creatures up to 60 feet away. Additionally, whenever you successfully Demoralize a creature, it takes 3d8 mental damage (or 6d8 mental damage on a critical success). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_linguist.md b/pf2e-remaster/wiki/main/legendary_linguist.md new file mode 100644 index 0000000..c297efb --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_linguist.md @@ -0,0 +1,13 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Society|main:society]]; [[Multilingual|main:multilingual]] + +--- + +You're so skilled with languages you can create a pidgin instantly. You can always talk to any creature that has a language—even a language you don't know—by creating a new pidgin language that uses simplified terms and conveys basic concepts. To do so, you must first understand at least what medium of communication the creature uses (speech, sign language, and so on). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_medic.md b/pf2e-remaster/wiki/main/legendary_medic.md new file mode 100644 index 0000000..49b8f21 --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_medic.md @@ -0,0 +1,13 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Medicine|main:medicine]] + +--- + +You've discovered medical breakthroughs or techniques that achieve miraculous results. Once per day for each target, you can spend 1 hour treating that target and attempt a Medicine check to remove a disease or the [[Blinded|main:blinded]], [[Deafened|main:deafened]], [[Doomed|main:doomed]], or [[Drained|main:drained]] condition. Use the DC of the disease or of the spell or effect that created the condition. If the effect's source is an artifact, above 20th level, or similarly powerful, increase the DC by 10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_monster_hunter.md b/pf2e-remaster/wiki/main/legendary_monster_hunter.md new file mode 100644 index 0000000..2831530 --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_monster_hunter.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** legendary in [[Nature|main:nature]]; [[Master Monster Hunter|main:master_monster_hunter]] + +--- + +Your knowledge of monsters is so incredible that it reveals glaring flaws in your prey. Your bonus from [[Monster Hunter|main:monster_hunter]] (and the bonus from [[Monster Warden|main:monster_warden]] if you have it) increases from +1 to +2 for you and any allies who benefit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_negotiation.md b/pf2e-remaster/wiki/main/legendary_negotiation.md new file mode 100644 index 0000000..c6c600a --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_negotiation.md @@ -0,0 +1,13 @@ +**Skill Feat 15** (3 actions) +**Traits:** General, Skill +**Prerequisites:** legendary in [[Diplomacy|main:diplomacy]] + +--- + +You can negotiate incredibly quickly in adverse situations. You attempt to [[Make an Impression|main:make_an_impression]] and then [[Request|main:request]] your opponent cease their current activity and engage in negotiations. You take a –5 penalty to your Diplomacy check. Generally, the DC of this check is the creature's Will DC, although your GM may modify it based on the situation. Some creatures may be unable to stop regardless of their personal desires, and even those who agree to parley might ultimately find your arguments lacking and return to violence. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_performer.md b/pf2e-remaster/wiki/main/legendary_performer.md new file mode 100644 index 0000000..6a1e4f0 --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_performer.md @@ -0,0 +1,13 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Performance|main:performance]]; [[Virtuosic Performer|main:virtuosic_performer]] + +--- + +Your fame has spread throughout the lands. Creatures who have any listed skill in Society have heard of you and usually have an attitude toward you one step better than normal, depending on your reputation and the creature's disposition. For instance, if you're well-known for cruel and demanding behavior, creatures might be intimidated by you, rather than be friendly toward you. When you [[Earn Income|main:earn_income]] with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. Typically, this increases the audiences available to your level or by two levels, whichever is higher. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_professional.md b/pf2e-remaster/wiki/main/legendary_professional.md new file mode 100644 index 0000000..cbb8bcc --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_professional.md @@ -0,0 +1,13 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in Lore + +--- + +Your fame has spread throughout the lands (for instance, if you have Warfare Lore, you might be a legendary general or tactician). This works as [[Legendary Performer|main:legendary_performer]], except you gain higher-level jobs when you [[Earn Income|main:earn_income]] with Lore. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_rider.md b/pf2e-remaster/wiki/main/legendary_rider.md new file mode 100644 index 0000000..5bd4126 --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_rider.md @@ -0,0 +1,13 @@ +**Archetype Feat 20** +**Traits:** Archetype +**Prerequisites:** [[Cavalier Dedication|main:cavalier_dedication]] + +--- + +You and your mount move like one being, effortlessly reading each other's signals and synchronizing even in the thick of battle. Whenever you are riding your mount, you are [[Quickened|main:quickened]]; you can use the extra action only to command your mount using the [[Command an Animal|main:command_an_animal]] skill action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_shot.md b/pf2e-remaster/wiki/main/legendary_shot.md new file mode 100644 index 0000000..f3526fe --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_shot.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** masterful hunter; legendary in Perception; [[Far Shot|main:far_shot]] + +--- + +You focus on your hunted prey, perceiving angles, air resistance, and every variable that would affect your ranged attack. If you have master proficiency with your ranged weapon, you can ignore the penalty for attacking up to five range increments away when attacking your hunted prey. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_sneak.md b/pf2e-remaster/wiki/main/legendary_sneak.md new file mode 100644 index 0000000..007d638 --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_sneak.md @@ -0,0 +1,13 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Stealth|main:stealth]]; [[Swift Sneak|main:swift_sneak]] + +--- + +You're always sneaking unless you choose to be seen, even when there's nowhere to hide. You can [[Hide|main:hide]] and [[Sneak|main:sneak]] even without cover or being [[Concealed|main:concealed]]. When you employ an exploration tactic other than [[Avoiding Notice|main:avoid_notice]], you also gain the benefits of Avoiding Notice unless you choose not to. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_spellcaster.md b/pf2e-remaster/wiki/main/legendary_spellcaster.md new file mode 100644 index 0000000..5005c79 --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_spellcaster.md @@ -0,0 +1,27 @@ +**Class Feature 19** +**Traits:** Animist, [[Bard|main:bard]], [[Druid|main:druid]], [[Oracle|main:oracle]], Psychic, [[Sorcerer|main:sorcerer]], [[Witch|main:witch]], [[Wizard|main:wizard]] +**Class:** [[Bard|main:bard]], [[Druid|main:druid]], [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]], [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +**Animist** You are a near-perfect channel for the magical energies of the realms beyond. Your proficiency ranks for spell attack modifier and spell DC increase to legendary. + +**Bard** Your command of magic is the stuff of legends. Your proficiency ranks for spell attack modifiers and spell DCs increase to legendary. + +**Druid** You have developed an unparalleled rapport with the magic of nature. Your proficiency ranks for spell attack modifier and spell DC increase to legendary. + +**Oracle** You can harness divine power at a level few others can match. Your proficiency ranks for spell attack modifiers and spell DCs increase to legendary. + +**Psychic** As your training reaches its peak, you understand not just your own mind, but the collective unconscious from which all psychic power stems. Your proficiency ranks for spell attack modifier and spell DC increase to legendary. + +**Sorcerer** You demonstrate prodigious talent for spellcasting. Your proficiency ranks for spell attack modifier and spell DC for spells of your bloodline's tradition increase to legendary. + +**Witch** You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attack modifier and spell DC increase to legendary. + +**Wizard** You are a consummate spellcaster, blending both arcane theory and practical spellcraft. Your proficiency ranks for spell attack modifier and spell DC increase to legendary. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_survivalist.md b/pf2e-remaster/wiki/main/legendary_survivalist.md new file mode 100644 index 0000000..445701f --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_survivalist.md @@ -0,0 +1,13 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Survival|main:survival]] + +--- + +You can survive indefinitely without food or water and can endure severe, extreme, and incredible cold and heat without taking damage from doing so. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/legendary_thief.md b/pf2e-remaster/wiki/main/legendary_thief.md new file mode 100644 index 0000000..cdd7696 --- /dev/null +++ b/pf2e-remaster/wiki/main/legendary_thief.md @@ -0,0 +1,13 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Thievery|main:thievery]]; [[Pickpocket|main:pickpocket]] + +--- + +Your ability to [[Steal|main:steal]] defies belief. You can attempt to Steal something that is actively wielded or that would be extremely noticeable or time consuming to remove (like worn shoes or armor). You must do so slowly and carefully, spending at least 1 minute (and significantly longer for items that are normally time consuming to remove, like armor). Throughout this duration you must have some means of staying [[Hidden|main:hidden]], such as the cover of darkness or a bustling crowd. Even if you succeed, if the item is extremely prominent—like a suit of full plate armor—onlookers will quickly notice it's gone after you steal it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lengthy_diversion.md b/pf2e-remaster/wiki/main/lengthy_diversion.md new file mode 100644 index 0000000..700c827 --- /dev/null +++ b/pf2e-remaster/wiki/main/lengthy_diversion.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Deception|main:deception]] + +--- + +When you critically succeed to [[Create a Diversion|main:create_a_diversion]], you continue to remain [[Hidden|main:hidden]] after the end of your turn. This effect lasts for an amount of time that depends on the diversion and situation, as determined by the GM (minimum 1 additional round). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leshy.md b/pf2e-remaster/wiki/main/leshy.md new file mode 100644 index 0000000..8cdb4be --- /dev/null +++ b/pf2e-remaster/wiki/main/leshy.md @@ -0,0 +1,30 @@ +*Guardians and emissaries of the environment, leshies are immortal spirits of nature temporarily granted a physical form.* + +**Hit Points:** 8 +**Size:** Small +**Speed:** 25 feet +**Attribute boosts:** Constitution, Wisdom, free +**Attribute flaw:** Intelligence +**Languages:** Common and Fey. Additional languages (one per point of Intelligence modifier): Draconic, Elven, Gnomish, Goblin, Halfling, or Sakvroth +**Traits:** Leshy, Plant +**Features:** Low-light vision, Plant Nourishment + +## Heritages + +[[Cactus Leshy|main:cactus_leshy]], [[Fruit Leshy|main:fruit_leshy]], [[Fungus Leshy|main:fungus_leshy]], [[Gourd Leshy|main:gourd_leshy]], [[Leaf Leshy|main:leaf_leshy]], [[Lotus Leshy|main:lotus_leshy]], [[Root Leshy|main:root_leshy]], [[Seaweed Leshy|main:seaweed_leshy]], [[Vine Leshy|main:vine_leshy]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Leshy Feats|category:leshy_feats]]. + +- **Level 1:** [[Grasping Reach|main:grasping_reach]], [[Harmlessly Cute|main:harmlessly_cute]], [[Leshy Lore|main:leshy_lore]], [[Leshy Superstition|main:leshy_superstition]], [[Seedpod|main:seedpod]], [[Shadow of the Wilds|main:shadow_of_the_wilds]], [[Undaunted|main:undaunted]] +- **Level 5:** [[Anchoring Roots|main:anchoring_roots]], [[Leshy Glide|main:leshy_glide]], [[Ritual Reversion|main:ritual_reversion]], [[Speak with Kindred|main:speak_with_kindred]] +- **Level 9:** [[Bark and Tendril|main:bark_and_tendril]], [[Lucky Keepsake|main:lucky_keepsake]], [[Solar Rejuvenation|main:solar_rejuvenation]], [[Thorned Seedpod|main:thorned_seedpod]] +- **Level 13:** [[Call of the Green Man|main:call_of_the_green_man]], [[Cloak of Poison|main:cloak_of_poison]] +- **Level 17:** [[Flourish and Ruin|main:flourish_and_ruin]], [[Regrowth|main:regrowth]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leshy_familiar.md b/pf2e-remaster/wiki/main/leshy_familiar.md new file mode 100644 index 0000000..01b5fdf --- /dev/null +++ b/pf2e-remaster/wiki/main/leshy_familiar.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** leaf order + +--- + +You call a minor spirit of nature into a plant body, creating a leshy companion to aid you in your spellcasting. You gain a familiar, which has your choice of either the plant or fungus familiar ability; this doesn't count against your usual limit of familiar abilities (typically 2). The spirit you call has a more tenuous connection to its plant body than fully independent leshies, so it is Tiny in size like other familiars. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leshy_familiar_secrets.md b/pf2e-remaster/wiki/main/leshy_familiar_secrets.md new file mode 100644 index 0000000..2064397 --- /dev/null +++ b/pf2e-remaster/wiki/main/leshy_familiar_secrets.md @@ -0,0 +1,17 @@ +**Class Feat 4** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** leaf order + +--- + +The leaf order's secrets allow your familiar to take advantage of its leshy form. You can select one additional familiar ability each day, which must be one of the following leshy familiar abilities. You can't select more than one ability from this feat at a time. + +- **[[Grasping Tendrils|main:grasping_tendrils]]** Your familiar can extend vines or similar tendrils, increasing its reach to 15 feet. +- **[[Purify Air|main:purify_air]]** Your familiar recycles air, providing enough oxygen for a Medium creature in areas with stale air, such as a sealed chamber or extradimensional space. Creatures within a 15-foot emanation of the leshy gain a +2 circumstance bonus to their saving throws against inhaled poison effects, olfactory effects, or other effects that rely on breathing (such as toxic cloud), at the GM's discretion. +- **[[Verdant Burst|main:verdant_burst]]** When your familiar dies, it releases its primal energy to cast the 3-action version of [[Heal|main:heal]], heightened to a rank 1 lower than your highest-rank spell slot. The *heal* spell gains a status bonus equal to twice the spell's rank to the Hit Points it restores to plants. You must be able to cast 2nd-rank spells using spell slots to select this familiar ability. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leshy_glide.md b/pf2e-remaster/wiki/main/leshy_glide.md new file mode 100644 index 0000000..5c6bfce --- /dev/null +++ b/pf2e-remaster/wiki/main/leshy_glide.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Leshy|main:leshy]] +**Prerequisites:** leaf leshy heritage or Cat Fall skill feat + +--- + +Using your own leaves, you can control your descent. You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leshy_lore.md b/pf2e-remaster/wiki/main/leshy_lore.md new file mode 100644 index 0000000..75ff8f3 --- /dev/null +++ b/pf2e-remaster/wiki/main/leshy_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Leshy|main:leshy]] + +--- + +You deeply understand your people's cultural traditions and innate strengths. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Leshy Lore. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leshy_superstition.md b/pf2e-remaster/wiki/main/leshy_superstition.md new file mode 100644 index 0000000..2dd7b46 --- /dev/null +++ b/pf2e-remaster/wiki/main/leshy_superstition.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** (reaction) +**Traits:** [[Leshy|main:leshy]] + +--- + +**Trigger** You attempt a saving throw against a spell or magical effect, but haven't rolled yet. + +--- + +You notice spirits that inhabit objects, learning which bring good fortune and which are unlucky. You focus on the power of a lucky object, granting you a +1 circumstance bonus to your saving throw against the triggering effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lesson_of_death.md b/pf2e-remaster/wiki/main/lesson_of_death.md new file mode 100644 index 0000000..2a17ae3 --- /dev/null +++ b/pf2e-remaster/wiki/main/lesson_of_death.md @@ -0,0 +1,12 @@ +**Class Feature 10** +**Traits:** [[Witch|main:witch]] + +--- + +You gain the [[Curse of Death|main:curse_of_death]] hex, and your familiar learns [[Raise Dead|main:raise_dead]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lesson_of_dreams.md b/pf2e-remaster/wiki/main/lesson_of_dreams.md new file mode 100644 index 0000000..6d2dd74 --- /dev/null +++ b/pf2e-remaster/wiki/main/lesson_of_dreams.md @@ -0,0 +1,12 @@ +**Class Feature 2** +**Traits:** [[Witch|main:witch]] + +--- + +You gain the [[Veil of Dreams|main:veil_of_dreams]] hex, and your familiar learns [[Sleep|main:sleep]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lesson_of_elements.md b/pf2e-remaster/wiki/main/lesson_of_elements.md new file mode 100644 index 0000000..7dca5cd --- /dev/null +++ b/pf2e-remaster/wiki/main/lesson_of_elements.md @@ -0,0 +1,12 @@ +**Class Feature 2** +**Traits:** [[Witch|main:witch]] + +--- + +You gain the [[Elemental Betrayal|main:elemental_betrayal]] hex. Your familiar learns your choice of [[Breathe Fire|main:breathe_fire]], [[Air Bubble|main:air_bubble]], [[Hydraulic Push|main:hydraulic_push]], or [[Pummeling Rubble|main:pummeling_rubble]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lesson_of_life.md b/pf2e-remaster/wiki/main/lesson_of_life.md new file mode 100644 index 0000000..1604555 --- /dev/null +++ b/pf2e-remaster/wiki/main/lesson_of_life.md @@ -0,0 +1,12 @@ +**Class Feature 2** +**Traits:** [[Witch|main:witch]] + +--- + +You gain the [[Life Boost|main:life_boost]] hex, and your familiar learns [[Spirit Link|main:spirit_link]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lesson_of_mischief.md b/pf2e-remaster/wiki/main/lesson_of_mischief.md new file mode 100644 index 0000000..845ed06 --- /dev/null +++ b/pf2e-remaster/wiki/main/lesson_of_mischief.md @@ -0,0 +1,12 @@ +**Class Feature 6** +**Traits:** [[Witch|main:witch]] + +--- + +You gain the [[Deceiver's Cloak|main:deceivers_cloak]] hex, and your familiar learns [[Mad Monkeys|main:mad_monkeys]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lesson_of_protection.md b/pf2e-remaster/wiki/main/lesson_of_protection.md new file mode 100644 index 0000000..824c03f --- /dev/null +++ b/pf2e-remaster/wiki/main/lesson_of_protection.md @@ -0,0 +1,12 @@ +**Class Feature 2** +**Traits:** [[Witch|main:witch]] + +--- + +You gain the [[Blood Ward|main:blood_ward]] hex; your familiar learns [[Mystic Armor|main:mystic_armor]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lesson_of_renewal.md b/pf2e-remaster/wiki/main/lesson_of_renewal.md new file mode 100644 index 0000000..36fdce4 --- /dev/null +++ b/pf2e-remaster/wiki/main/lesson_of_renewal.md @@ -0,0 +1,12 @@ +**Class Feature 10** +**Traits:** [[Witch|main:witch]] + +--- + +You gain the [[Restorative Moment|main:restorative_moment]] hex, and your familiar learns [[Field of Life|main:field_of_life]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lesson_of_shadow.md b/pf2e-remaster/wiki/main/lesson_of_shadow.md new file mode 100644 index 0000000..b036b6e --- /dev/null +++ b/pf2e-remaster/wiki/main/lesson_of_shadow.md @@ -0,0 +1,12 @@ +**Class Feature 6** +**Traits:** [[Witch|main:witch]] + +--- + +You gain the [[Malicious Shadow|main:malicious_shadow]] hex, and your familiar learns [[Chilling Darkness|main:chilling_darkness]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lesson_of_snow.md b/pf2e-remaster/wiki/main/lesson_of_snow.md new file mode 100644 index 0000000..134eebc --- /dev/null +++ b/pf2e-remaster/wiki/main/lesson_of_snow.md @@ -0,0 +1,12 @@ +**Class Feature 6** +**Traits:** [[Witch|main:witch]] + +--- + +You gain the [[Personal Blizzard|main:personal_blizzard]] hex, and your familiar learns [[Wall of Wind|main:wall_of_wind]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lesson_of_vengeance.md b/pf2e-remaster/wiki/main/lesson_of_vengeance.md new file mode 100644 index 0000000..bdee541 --- /dev/null +++ b/pf2e-remaster/wiki/main/lesson_of_vengeance.md @@ -0,0 +1,12 @@ +**Class Feature 2** +**Traits:** [[Witch|main:witch]] + +--- + +You gain the [[Needle of Vengeance|main:needle_of_vengeance]] hex, and your familiar learns [[Phantom Pain|main:phantom_pain]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lethal_finisher.md b/pf2e-remaster/wiki/main/lethal_finisher.md new file mode 100644 index 0000000..0dcaeee --- /dev/null +++ b/pf2e-remaster/wiki/main/lethal_finisher.md @@ -0,0 +1,25 @@ +**Class Feat 18** (1 action) +**Traits:** Death, Finisher, [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** precise strike 6d6 + +--- + +You stab your foe in a vital organ, possibly killing them outright. Make a Strike. On a success, you forego your precise strike damage from the finisher. + +Instead, your target takes additional precision damage based on a Fortitude save against your class DC. If your Strike was a critical hit, the target's saving throw outcome is one degree worse. + +--- + +**Critical Success** You deal 6 precision damage. + +**Success** You deal 6d6 precision damage. + +**Failure** You deal 12d6 precision damage. + +**Critical Failure** You deal 18d6 precision damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lethargy_poison.md b/pf2e-remaster/wiki/main/lethargy_poison.md new file mode 100644 index 0000000..7052f05 --- /dev/null +++ b/pf2e-remaster/wiki/main/lethargy_poison.md @@ -0,0 +1,31 @@ +**Item 2** +**Traits:** Uncommon, Alchemical, Consumable, Incapacitation, Injury, Poison, Sleep +**Price:** 7 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison doesn't require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 18 Fortitude + +**Maximum Duration** 4 hours + +**Stage 1** [[Slowed 1|main:slowed]] (1 round) + +**Stage 2** slowed 1 (1 minute) + +**Stage 3** [[Unconscious|main:unconscious]] with no Perception check to wake up (1 round) + +**Stage 4** unconscious with no Perception check to wake up (1d4 hours). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/leverage_connections.md b/pf2e-remaster/wiki/main/leverage_connections.md new file mode 100644 index 0000000..42bd9a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/leverage_connections.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** Uncommon, General, Skill +**Prerequisites:** expert in [[Society|main:society]]; Courtly Graces or Streetwise + +--- + +You know the right people who can get things done for you in certain circles. Once per week, when you're in an area that has an established group of influential nobles, mercantile elites, or the like (if you have Courtly Graces), or a network of unsavory characters such as a thieves' guild (if you have Streetwise), you can use Society to Request a favor or aid from those people as if they were friendly to you. Your request must make sense for the type of people you contact. For instance, a member of the royal court could secure you a proper invitation to a fancy ball, while a local burglar could point out a way to stealthily infiltrate that same party. If you critically succeed this check, your connection gives a piece of helpful advice or lets you in on a small secret, granting you or a member of your party a +2 circumstance bonus to the first skill check you attempt when acting on the favor. If you critically fail this check, you might have to perform some service for your connection to get back in their good graces, as determined by the GM. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/levitate.md b/pf2e-remaster/wiki/main/levitate.md new file mode 100644 index 0000000..489ae95 --- /dev/null +++ b/pf2e-remaster/wiki/main/levitate.md @@ -0,0 +1,17 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 unattended object or willing creature +**Duration:** 5 minutes + +--- + +You defy gravity and levitate the target 5 feet off the ground. You can Sustain the spell to move the target up or down 10 feet. A creature floating in the air from levitate takes a –2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ley_line_conduit.md b/pf2e-remaster/wiki/main/ley_line_conduit.md new file mode 100644 index 0000000..3f364b2 --- /dev/null +++ b/pf2e-remaster/wiki/main/ley_line_conduit.md @@ -0,0 +1,17 @@ +**Class Feat 20** (1 action) +**Traits:** Concentrate, [[Druid|main:druid]], Manipulate, Spellshape +**Frequency:** once per minute + +--- + +**Frequency** once per minute + +--- + +You can draw magic from the ley lines of the world. If your next action is to Cast a Spell of 5th rank or lower that has no duration, you don't expend the prepared spell as you cast it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/liberating_step.md b/pf2e-remaster/wiki/main/liberating_step.md new file mode 100644 index 0000000..c1c54ce --- /dev/null +++ b/pf2e-remaster/wiki/main/liberating_step.md @@ -0,0 +1,22 @@ +**Action** (reaction) +**Traits:** [[Champion|main:champion]] + +--- + +**Trigger** An enemy damages, [[grabs|main:grabbed]], or [[restrains|main:restrained]] your ally, and both are in your champion's aura + +--- + +You free an ally from restraint. + +If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. + +The ally can attempt to break free of effects grabbing, [[Restraining|main:restrained]], [[Immobilizing|main:immobilized]], or [[Paralyzing|main:paralyzed]] them. They either attempt a new save against one such effect that allows a save, or attempt to [[Escape|main:escape]] from one effect as a free action. + +If they can move, the ally can Step as a free action, even if they didn't need to escape. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/liberation.md b/pf2e-remaster/wiki/main/liberation.md new file mode 100644 index 0000000..b7b049b --- /dev/null +++ b/pf2e-remaster/wiki/main/liberation.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** [[Champion|main:champion]] + +--- + +You will see all people free from bondage and prohibitions. + +**Edicts** oppose slavery and tyranny, fight for others' freedom to make their own decisions, respect choices others make for their own lives + +**Anathema** force or threaten someone to act a certain way, engage in slavery or tyranny + +--- + +**Champion's Reaction** [[Liberating Step|main:liberating_step]] + +**Relentless Reaction (9th Level)** You punish those who ensnare your allies. If the triggering enemy was using any effects to make your ally [[Grabbed|main:grabbed]], [[Restrained|main:restrained]], [[Immobilized|main:immobilized]], or [[Paralyzed|main:paralyzed]] when you used Liberating Step, that enemy takes persistent spirit damage equal to your Charisma modifier. + +**Exalted Reaction (11th Level)** In addition to the ally affected by Liberating Step, you and all other allies in your champion's aura can Step as a free action. You and your allies gain the benefit even if the ally who benefited from Liberating Step can't move. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lie.md b/pf2e-remaster/wiki/main/lie.md new file mode 100644 index 0000000..f3dc2d5 --- /dev/null +++ b/pf2e-remaster/wiki/main/lie.md @@ -0,0 +1,20 @@ +**Action** +**Traits:** Auditory, Concentrate, Linguistic, Mental, Secret + +--- + +You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that it's impossible to get anyone to believe them. + +At the GM's discretion, if a creature initially believes your lie, it might attempt a Perception check later to [[Sense Motive|main:sense_motive]] against your Deception DC to realize it's a lie. This usually happens if the creature discovers enough evidence to counter your statements. + +--- + +**Success** The target believes your lie. + +**Failure** The target doesn't believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lie_detector.md b/pf2e-remaster/wiki/main/lie_detector.md new file mode 100644 index 0000000..ca9830f --- /dev/null +++ b/pf2e-remaster/wiki/main/lie_detector.md @@ -0,0 +1,15 @@ +**Class Feat 4** +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** empiricism or interrogation methodology + +--- + +You're adept at noticing the tells of a liar—sweat, flushing, a quavering voice, a quickening pulse. You gain a +1 circumstance bonus to Perception checks to [[Sense Motive|main:sense_motive]] and to Perception DCs against attempts to Lie to you. When you determine someone is lying to you, you can use their deceit to your advantage to gain a +1 circumstance bonus to the next Deception, Diplomacy, Intimidation, or Performance check you attempt against that creature within the next minute. + +If you would gain your Pursue a Lead investigation bonus to any of the above checks, that bonus increases by 1 instead of you gaining the +1 bonus listed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lie_to_me.md b/pf2e-remaster/wiki/main/lie_to_me.md new file mode 100644 index 0000000..0b1a4f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/lie_to_me.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Deception|main:deception]] + +--- + +You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to [[Lie|main:lie]] to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn't apply if you don't have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/life.md b/pf2e-remaster/wiki/main/life.md new file mode 100644 index 0000000..3bae2c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/life.md @@ -0,0 +1,33 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] + +--- + +The never-ending flow of life force within living beings is palpable to you. You might uphold the sanctity of life, or perhaps you seek to undermine it. + +**Granted Spells** + +- **cantrip:** [[Vitality Lash|main:vitality_lash]] +- **1st:** [[Soothe|main:soothe]] +- **2nd:** [[False Vitality|main:false_vitality]] +- **5th:** [[Grisly Growths|main:grisly_growths]] + +**Revelation Spells** + +- **initial:** [[Life Link|main:life_link]] +- **advanced:** [[Delay Affliction|main:delay_affliction]] +- **greater:** [[Life-Giving Form|main:life_giving_form]] + +**Related Domains** death, healing, pain, soul + +**Mystery Skill** Medicine + +**Oracle Feat** [[Nudge the Scales|main:nudge_the_scales]] + +[[Curse of Outpouring Life|main:curse_of_outpouring_life]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/life_boost.md b/pf2e-remaster/wiki/main/life_boost.md new file mode 100644 index 0000000..e92583f --- /dev/null +++ b/pf2e-remaster/wiki/main/life_boost.md @@ -0,0 +1,20 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Healing, Hex, Manipulate, Vitality, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** 4 rounds + +--- + +Life force from your patron floods into the target, ensuring they can continue doing your patron's will for just a little longer. The target gains fast healing 2. + +--- + +**Heightened (+1)** The fast healing increases by 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/life_giving_form.md b/pf2e-remaster/wiki/main/life_giving_form.md new file mode 100644 index 0000000..9d92530 --- /dev/null +++ b/pf2e-remaster/wiki/main/life_giving_form.md @@ -0,0 +1,18 @@ +**Focus 6** +**Traits:** Uncommon, Concentrate, Focus, Healing, Light, Manipulate, [[Oracle|main:oracle]], Vitality +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You transcend your physical form, becoming a beacon of healing energy. Your body exudes bright light like a torch. You gain resistance 5 to precision damage and weakness 5 to void damage, and your unarmed Strikes deal an extra 1d4 vitality damage. You can touch a living creature with an Interact action to restore 6d8 Hit Points to it, and when a creature touches you with an Interact action you can allow it to gain the same healing; either way, the creature becomes temporarily immune to life-giving form's healing for 1 minute. This is a vitality healing effect. You can't heal yourself with life-giving form. A creature harmed by vitality damage (such as an undead) that touches you or damages you with an unarmed attack or non-reach melee weapon instead takes 3d4 vitality damage, and it doesn't become temporarily immune. You can Dismiss this spell. + +--- + +**Heightened (+1)** The Hit Points restored with an Interact action increases by 1d8, the vitality damage increases by 1, and the resistance and weakness increases by 1 + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/life_leap.md b/pf2e-remaster/wiki/main/life_leap.md new file mode 100644 index 0000000..95d9aab --- /dev/null +++ b/pf2e-remaster/wiki/main/life_leap.md @@ -0,0 +1,18 @@ +**Ancestry Feat 9** (1 action) +**Traits:** [[Gnome|main:gnome]], Move, Teleportation + +--- + +**Requirements** You must be adjacent to a living creature. + +--- + +You phase through a space that a living creature occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light. You move from your current location to another location that's still adjacent to the same living creature, but on the opposite side or corner of the creature's space. To determine whether a position is valid, use the same rules as for flanking: a line through the center of the two spaces must pass through opposite sides or corners of the creature's space. + +You pass through the creature's life force, appearing in the selected location; this doesn't trigger reactions based on movement. You must be able to see your destination, and you can't move farther than your Speed would allow. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/life_link.md b/pf2e-remaster/wiki/main/life_link.md new file mode 100644 index 0000000..7115395 --- /dev/null +++ b/pf2e-remaster/wiki/main/life_link.md @@ -0,0 +1,28 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Healing, Manipulate, [[Oracle|main:oracle]], Vitality +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature other than you +**Duration:** 1 minute + +--- + +You forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell, the target recovers 1d4 Hit Points. + +The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can't otherwise be mitigated in any way. + +The spell ends immediately if you fall [[Unconscious|main:unconscious]]. You can Dismiss the spell. + +--- + +**Heightened (3rd)** You can target 2 creatures other than you. The initial healing increases to 3d4 Hit Points and the maximum damage reduced and Hit Points lost increases to 5. + +**Heightened (6th)** You can target 3 creatures other than you. The initial healing increases to 6d4 Hit Points and the maximum damage reduced and Hit Points lost increases to 10. + +**Heightened (9th)** You can target 4 creatures other than you. The initial healing increases to 9d4 Hit Points and the maximum damage reduced and Hit Points lost increases to 15. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/life_saver_mail.md b/pf2e-remaster/wiki/main/life_saver_mail.md new file mode 100644 index 0000000..4d20fa4 --- /dev/null +++ b/pf2e-remaster/wiki/main/life_saver_mail.md @@ -0,0 +1,34 @@ +**Item 14** +**Traits:** Magical +**Price:** 4000 gp +**Bulk:** 3 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy | +5 | +1 | +3 | -3 | -10 ft. | Composite | + +--- + +This suit of *+2 resilient fortification splint mail* has a large, green gemstone inset in a prominent location. While wearing the armor, you feel at ease knowing the armor can protect you in even dire circumstances. The gemstone glows with life essence, casting green light as brightly as a torch. You can suppress or resume this light by using a single action, which has the concentrate trait. + +--- + +**Activate—Second Chance** (reaction) (concentration) + +**Frequency** once per day + +**Trigger** You would die + +**Effect** The armor's gemstone turns gray as it shares life energy with you. The armor casts [[Breath of Life|main:breath_of_life]] on you. + +--- + +**Activate—Shielding Light** (2 actions) (concentration, manipulate) + +**Effect** You tap on the gemstone, producing a protective screen of green light. You cast a 5th-rank [[Shield|main:shield]] spell. As normal with the spell, you can't cast *shield* again (using this activation or other means) for 10 minutes if you use it to Shield Block. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/life_saver_mail_greater.md b/pf2e-remaster/wiki/main/life_saver_mail_greater.md new file mode 100644 index 0000000..210382d --- /dev/null +++ b/pf2e-remaster/wiki/main/life_saver_mail_greater.md @@ -0,0 +1,34 @@ +**Item 20** +**Traits:** Magical +**Price:** 52500 gp +**Bulk:** 3 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy | +5 | +1 | +3 | -3 | -10 ft. | Composite | + +--- + +This suit of *+3 greater resilient greater fortification splint mail* has a large, green gemstone inset in a prominent location. While wearing the armor, you feel at ease knowing the armor can protect you in even dire circumstances. The gemstone glows with life essence, casting green light as brightly as a torch. You can suppress or resume this light by using a single action, which has the concentrate trait. + +--- + +**Activate—Second Chance** (reaction) (concentration) + +**Frequency** once per day + +**Trigger** You would die + +**Effect** The armor's gemstone turns gray as it shares life energy with you. The armor casts [[Breath of Life|main:breath_of_life]] on you. + +--- + +**Activate—Shielding Light** (2 actions) (concentration, manipulate) + +**Effect** You tap on the gemstone, producing a protective screen of green light. You cast a 9th-rank [[Shield|main:shield]] spell. As normal with the spell, you can't cast *shield* again (using this activation or other means) for 10 minutes if you use it to Shield Block. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/life_size_sculpture_by_an_expert.md b/pf2e-remaster/wiki/main/life_size_sculpture_by_an_expert.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/life_size_sculpture_by_an_expert.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lifelink.md b/pf2e-remaster/wiki/main/lifelink.md new file mode 100644 index 0000000..1d12dac --- /dev/null +++ b/pf2e-remaster/wiki/main/lifelink.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +If your familiar would be reduced to 0 HP by damage, as a reaction with the concentrate trait, you can take all the damage, and your familiar takes none. However, special effects that would occur due to that damage (such as snake venom) still apply. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lifesense.md b/pf2e-remaster/wiki/main/lifesense.md new file mode 100644 index 0000000..f56bfbd --- /dev/null +++ b/pf2e-remaster/wiki/main/lifesense.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** Divine, [[Duskwalker|main:duskwalker]] + +--- + +You have a limited ability to sense life force, like your psychopomp forebears. You gain lifesense as an imprecise sense with a range of 10 feet. This allows you to sense the life force of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lifewood_cage.md b/pf2e-remaster/wiki/main/lifewood_cage.md new file mode 100644 index 0000000..4ee0084 --- /dev/null +++ b/pf2e-remaster/wiki/main/lifewood_cage.md @@ -0,0 +1,20 @@ +**Spell 7** +**Traits:** Concentrate, Manipulate, Vitality, Wood +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 30 feet; 1 cube 20 feet on each side +**Area:** 20-foot cube +**Defense:** Reflex +**Duration:** sustained up to 1 minute + +--- + +You create an immobile, [[Invisible|main:invisible]] prison of hardened wood suffused with vital energy. The cage is a 20-foot cube made of wooden branches, each a half inch thick and a half inch apart. Each creature in the area where you create the cage must attempt a Reflex save. If such a creature fails, it becomes trapped inside the cage. If it succeeds, it's pushed outside the cage into a space of its choice. If a creature in the area is too big to fit inside the prison, the spell automatically fails. + +The cage has AC 10, Hardness 20, and 40 Hit Points, and it's immune to critical hits and precision damage, though it has weakness 5 to void damage. A creature capable of passing through the space between the bars (typically a Tiny creature) can leave; all others are confined within. The vitality energy suffusing the wood prevents incorporeal undead creatures from passing through the beams. Attacks with a weapon too large to fit between the bars can't pass through the cage, and the bars provide standard cover even against attacks that can pass through the gaps. Spells and most area effects (such as dragon breath) can pass through the cage uninhibited. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lifting_belt.md b/pf2e-remaster/wiki/main/lifting_belt.md new file mode 100644 index 0000000..6e0c88b --- /dev/null +++ b/pf2e-remaster/wiki/main/lifting_belt.md @@ -0,0 +1,23 @@ +**Item 4** +**Traits:** Invested, Magical +**Price:** 80 gp +**Bulk:** L +**Usage:** wornbelt + +--- + +This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + your Strength modifier before becoming encumbered, and you can hold and carry a total Bulk up to 11 + your Strength modifier. + +--- + +**Activate—Assisted Lift** (2 actions) (manipulate) + +--- + +**Effect** You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it Open using Athletics as part of this activation. The object still has its full weight and Bulk for all other purposes-you just ignore that weight. The effect lasts until the end of your next turn. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/light.md b/pf2e-remaster/wiki/main/light.md new file mode 100644 index 0000000..37743e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/light.md @@ -0,0 +1,22 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Light, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Duration:** until your next daily preparations + +--- + +You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement. + +You can Dismiss the spell. If you Cast the Spell while you already have four *light* spells active, you must choose one of the existing spells to end. + +--- + +**Heightened (4th)** The orb sheds light in a 60-foot radius (and dim light for the next 60 feet). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/light_armor_expertise.md b/pf2e-remaster/wiki/main/light_armor_expertise.md new file mode 100644 index 0000000..a2fa7ae --- /dev/null +++ b/pf2e-remaster/wiki/main/light_armor_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Bard|main:bard]], [[Investigator|main:investigator]], Kineticist, Necromancer, [[Oracle|main:oracle]], [[Rogue|main:rogue]], [[Swashbuckler|main:swashbuckler]] +**Class:** [[Bard|main:bard]], [[Investigator|main:investigator]], [[Oracle|main:oracle]], [[Rogue|main:rogue]], [[Swashbuckler|main:swashbuckler]] + +--- + +You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/light_armor_mastery.md b/pf2e-remaster/wiki/main/light_armor_mastery.md new file mode 100644 index 0000000..0986e56 --- /dev/null +++ b/pf2e-remaster/wiki/main/light_armor_mastery.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Investigator|main:investigator]], Kineticist, [[Rogue|main:rogue]], [[Swashbuckler|main:swashbuckler]] +**Class:** [[Investigator|main:investigator]], [[Rogue|main:rogue]], [[Swashbuckler|main:swashbuckler]] + +--- + +Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/light_barding.md b/pf2e-remaster/wiki/main/light_barding.md new file mode 100644 index 0000000..4deea02 --- /dev/null +++ b/pf2e-remaster/wiki/main/light_barding.md @@ -0,0 +1,14 @@ +**Item 0** +**Traits:** Barding, Companion +**Price:** 10 gp +**Bulk:** 2 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Light barding | +1 | +5 | +3 | -1 | -5 ft. | — | + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/light_hammer.md b/pf2e-remaster/wiki/main/light_hammer.md new file mode 100644 index 0000000..045c6e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/light_hammer.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Thrown 20 ft. +**Price:** 3 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Hammer | 1d6 bludgeoning | 1 | — | - | + +--- + +This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/light_mace.md b/pf2e-remaster/wiki/main/light_mace.md new file mode 100644 index 0000000..cef0c7d --- /dev/null +++ b/pf2e-remaster/wiki/main/light_mace.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Finesse, Shove +**Price:** 4 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head's metal ridges or spikes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/light_paws.md b/pf2e-remaster/wiki/main/light_paws.md new file mode 100644 index 0000000..116aeb8 --- /dev/null +++ b/pf2e-remaster/wiki/main/light_paws.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** (2 actions) +**Traits:** [[Catfolk|main:catfolk]] + +--- + +You can balance on your toes to step carefully over obstructions. You Stride and then Step, or Step and then Stride, ignoring difficult terrain during this movement. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/light_pick.md b/pf2e-remaster/wiki/main/light_pick.md new file mode 100644 index 0000000..83188e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/light_pick.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Fatal d8 +**Price:** 4 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Pick | 1d4 piercing | 1 | — | — | + +--- + +A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/light_rules.md b/pf2e-remaster/wiki/main/light_rules.md new file mode 100644 index 0000000..fcc230d --- /dev/null +++ b/pf2e-remaster/wiki/main/light_rules.md @@ -0,0 +1,11 @@ +| Levels of Light | Description | +|---|---| +| Bright Light | In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better. | +| Dim Light | Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision. | +| Darkness | A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM. | + +*Source: Player Core, p. 432.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/light_step.md b/pf2e-remaster/wiki/main/light_step.md new file mode 100644 index 0000000..b816aa3 --- /dev/null +++ b/pf2e-remaster/wiki/main/light_step.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Rogue|main:rogue]] + +--- + +You aren't bothered by tricky footing. When you Stride or Step, you can ignore difficult terrain. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lighter_than_air.md b/pf2e-remaster/wiki/main/lighter_than_air.md new file mode 100644 index 0000000..5a473be --- /dev/null +++ b/pf2e-remaster/wiki/main/lighter_than_air.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** Divine, [[Oracle|main:oracle]] +**Prerequisites:** [[Water Walker|main:water_walker]] + +--- + +Your mysterious steps become even lighter, transcending the mortal world altogether. When you have the Cursebound condition, you gain the effects of [[Fly|main:fly_spell]]. If you are cursebound 3 or greater, you gain a +10-foot status bonus to your fly Speed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lightning_bolt.md b/pf2e-remaster/wiki/main/lightning_bolt.md new file mode 100644 index 0000000..81d8301 --- /dev/null +++ b/pf2e-remaster/wiki/main/lightning_bolt.md @@ -0,0 +1,20 @@ +**Spell 3** +**Traits:** Concentrate, Electricity, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 120-foot line +**Defense:** basic Reflex + +--- + +A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage. + +--- + +**Heightened (+1)** The damage increases by 1d12. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lightning_qi.md b/pf2e-remaster/wiki/main/lightning_qi.md new file mode 100644 index 0000000..55c493c --- /dev/null +++ b/pf2e-remaster/wiki/main/lightning_qi.md @@ -0,0 +1,17 @@ +**Class Feat 20** (free action) +**Traits:** [[Monk|main:monk]] +**Frequency:** once per 10 minutes + +--- + +**Frequency** Once per 10 minutes + +--- + +Qi flows freely from within you. If your next action is to cast a qi spell that takes at least two actions to cast, reduce the number of actions to cast it by 1 (minimum 1 action). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lightning_snares.md b/pf2e-remaster/wiki/main/lightning_snares.md new file mode 100644 index 0000000..23b370f --- /dev/null +++ b/pf2e-remaster/wiki/main/lightning_snares.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Snarecrafter Dedication|main:snarecrafter_dedication]]; master in [[Crafting|main:crafting]] + +--- + +You can rig a trap with incredible speed. When you create a snare that normally takes 1 minute to Craft, you can Craft it using a single Interact action instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lightning_storm.md b/pf2e-remaster/wiki/main/lightning_storm.md new file mode 100644 index 0000000..47bd833 --- /dev/null +++ b/pf2e-remaster/wiki/main/lightning_storm.md @@ -0,0 +1,22 @@ +**Spell 5** +**Traits:** Concentrate, Electricity, Manipulate +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 120 feet +**Area:** 20-foot burst +**Defense:** basic Reflex +**Duration:** sustained up to 1 minute + +--- + +You create a black, rumbling storm cloud and call down one lightning bolt within the spell's area. The bolt is a vertical line from the top of the storm cloud to the ground below, dealing 4d12 electricity damage to creatures in the line (basic Reflex save). On subsequent rounds, the first time you Sustain the Spell each round, you can call another lightning bolt within the area. If you Cast this Spell outdoors, you can create two non-overlapping clouds instead of one, though you can still call down only one bolt per turn. + +--- + +**Heightened (+2)** The damage of each bolt increases by 1d12. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lightning_swap.md b/pf2e-remaster/wiki/main/lightning_swap.md new file mode 100644 index 0000000..a3c7753 --- /dev/null +++ b/pf2e-remaster/wiki/main/lightning_swap.md @@ -0,0 +1,14 @@ +**Class Feat 2** (1 action) +**Traits:** Exemplar, [[Fighter|main:fighter]], Flourish + +--- + +**Exemplar** You have practiced quickly switching between combat styles and the equipment needed for them, especially if you wield more than one weapon ikon. You Interact to stow any number of items from your hands, then draw up to two weapons or a shield and a weapon. + +**Fighter** You have practiced quickly switching between combat styles and the equipment needed for them. You Interact to stow any number of items from your hands, then draw up to two weapons or a shield and a weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/liminal_catfolk.md b/pf2e-remaster/wiki/main/liminal_catfolk.md new file mode 100644 index 0000000..bf5954a --- /dev/null +++ b/pf2e-remaster/wiki/main/liminal_catfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Catfolk|main:catfolk]] + +--- + +You've inherited a closeness to the far corners of the world, where the boundaries between dimensions grow thin. You can cast the [[Detect Magic|main:detect_magic_spell]] cantrip as an occult innate spell at will. A cantrip is heightened to half your level rounded up. You also gain a +1 circumstance bonus to Occultism checks to [[Recall Knowledge|main:recall_knowledge]] about creatures that originated on planes other than the Universe. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/liminal_doorway.md b/pf2e-remaster/wiki/main/liminal_doorway.md new file mode 100644 index 0000000..19f1c5f --- /dev/null +++ b/pf2e-remaster/wiki/main/liminal_doorway.md @@ -0,0 +1,18 @@ +**Spell 4** +**Traits:** Uncommon, Concentrate, Extradimensional, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** touch +**Duration:** 8 hours + +--- + +You draw a chalk doorway on an unbroken surface, which opens into an extradimensional space. Any creature treating the drawing as an actual door can Interact to touch the doorknob and pass through. The warped, chalk-drawn room beyond the door is 20 feet in width, depth, and height. The space is unadorned and empty, with chalk lines indicating the corners of the walls. + +If the drawing is scrubbed away, the underlying surface is broken, or a creature attempts to enter the space that would put it over capacity, the space begins to collapse. The space ejects one creature at random each round, depositing it on the nearest open ground, until all creatures are returned outside. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lingering_breath.md b/pf2e-remaster/wiki/main/lingering_breath.md new file mode 100644 index 0000000..2661cf5 --- /dev/null +++ b/pf2e-remaster/wiki/main/lingering_breath.md @@ -0,0 +1,13 @@ +**Ancestry Feat 17** +**Traits:** [[Dragonblood|main:dragonblood]] +**Prerequisites:** Breath of the Dragon + +--- + +Your draconic breath destroys the surrounding environment and leaves your enemies in pain. When you use Breath of the Dragon, the area of your breath becomes difficult terrain for 1 minute. In addition, a creature who fails or critically fails its saving throw takes 2d6 persistent damage of the same type. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lingering_composition.md b/pf2e-remaster/wiki/main/lingering_composition.md new file mode 100644 index 0000000..56e94e4 --- /dev/null +++ b/pf2e-remaster/wiki/main/lingering_composition.md @@ -0,0 +1,21 @@ +**Focus 1** +**Traits:** Uncommon, [[Bard|main:bard]], Concentrate, Focus, Spellshape +**Cast:** (free action) + +--- + +You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. + +--- + +**Critical Success** The composition lasts 4 rounds. + +**Success** The composition lasts 3 rounds. + +**Failure** The composition lasts 1 round, but you don't spend the Focus Point for casting this spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lingering_composition_feat.md b/pf2e-remaster/wiki/main/lingering_composition_feat.md new file mode 100644 index 0000000..407830e --- /dev/null +++ b/pf2e-remaster/wiki/main/lingering_composition_feat.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** maestro muse + +--- + +By adding a flourish, you make your compositions last longer. You learn the [[Lingering Composition|main:lingering_composition]] focus spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/linguist_dedication.md b/pf2e-remaster/wiki/main/linguist_dedication.md new file mode 100644 index 0000000..bfd8c52 --- /dev/null +++ b/pf2e-remaster/wiki/main/linguist_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** You speak at least three languages. + +--- + +You have studied languages and their development. You become trained in Society; if you were already trained in Society, you instead become an expert in Society. You gain the [[Multilingual|main:multilingual]] skill feat twice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/linked_focus.md b/pf2e-remaster/wiki/main/linked_focus.md new file mode 100644 index 0000000..a569aeb --- /dev/null +++ b/pf2e-remaster/wiki/main/linked_focus.md @@ -0,0 +1,14 @@ +**Class Feat 4** +**Traits:** [[Wizard|main:wizard]] +**Prerequisites:** arcane bond; curriculum spells +**Frequency:** once per day + +--- + +You have linked your bonded item to the well of energy that powers your school spells. Once per day when you [[Drain your Bonded Item|main:drain_bonded_item]] to cast one of your arcane school's curriculum spells, you also regain 1 Focus Point. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lions_armor.md b/pf2e-remaster/wiki/main/lions_armor.md new file mode 100644 index 0000000..ef837ac --- /dev/null +++ b/pf2e-remaster/wiki/main/lions_armor.md @@ -0,0 +1,28 @@ +**Item 12** +**Traits:** Invested, Magical +**Price:** 2000 gp +**Bulk:** — + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy | +5 | +1 | +3 | -3 | -10 ft. | Plate | + +--- + +Various parts of this +2 *resilient half plate* are forged into the shape of a lion's head. The golden lion heads grant you a commanding presence and seem to actively growl at your enemies, granting you a +2 item bonus to Intimidation. + +The lions on the armor work in tandem with the lion on a *lion's shield*. If you critically hit with the *lion's shield* using Lion Bite, the lions on the armor roar in support of the shield, causing the target of the shield's Strike to become [[Frightened 1|main:frightened]]. + +**Activate—Roar of the Pride** (2 actions) (concentrate) + +**Frequency** once per day + +--- + +**Effect** The lions on your armor roar, attempting to cow your enemies. Attempt a check to [[Demoralize|main:demoralize]] each enemy within 30 feet of you. On a critical success, the target is also [[Fleeing|main:fleeing]] for 1 round. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lions_armor_greater.md b/pf2e-remaster/wiki/main/lions_armor_greater.md new file mode 100644 index 0000000..2599acb --- /dev/null +++ b/pf2e-remaster/wiki/main/lions_armor_greater.md @@ -0,0 +1,28 @@ +**Item 19** +**Traits:** Invested, Magical +**Price:** 30500 gp +**Bulk:** — + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy | +5 | +1 | +3 | -3 | -10 ft. | Plate | + +--- + +Various parts of this +3 *greater resilient half plate* are forged into the shape of a lion's head. The golden lion heads grant you a commanding presence and seem to actively growl at your enemies, granting you a +3 item bonus to Intimidation. + +The lions on the armor work in tandem with the lion on a *lion's shield*. If you critically hit with the *lion's shield* using Lion Bite, the lions on the armor roar in support of the shield, causing the target of the shield's Strike to become [[Frightened 1|main:frightened]]. + +**Activate—Roar of the Pride** (2 actions) (concentrate) + +**Frequency** once per hour + +--- + +**Effect** The lions on your armor roar, attempting to cow your enemies. Attempt a check to [[Demoralize|main:demoralize]] each enemy within 30 feet of you. On a critical success, the target is also [[Fleeing|main:fleeing]] for 1 round. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lions_shield.md b/pf2e-remaster/wiki/main/lions_shield.md new file mode 100644 index 0000000..ea1d0ad --- /dev/null +++ b/pf2e-remaster/wiki/main/lions_shield.md @@ -0,0 +1,30 @@ +**Item 6** +**Traits:** Magical +**Price:** 245 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 6 | 36 | 18 | — | + +--- + +This steel shield (Hardness 6, HP 36, BT 18) is forged into the shape of a roaring lion's head. The lion's head functions as *+1 striking shield boss* that can't be removed from the shield. + +--- + +**Activate—Lion's Bite** (free action) (manipulate) + +**Frequency** once per day + +**Requirements** Your shield is raised + +**Effect** You animate the lion's head, making a melee Strike with it. The shield's biting maw is a martial melee weapon that deals 2d6 piercing damage and has the deadly d6 trait; it can't be enhanced by runes. + +The shield remains animated for 1 minute, during which time you can Strike with it each time you Raise the Shield, as well as with a Strike action. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/live_wire.md b/pf2e-remaster/wiki/main/live_wire.md new file mode 100644 index 0000000..737665b --- /dev/null +++ b/pf2e-remaster/wiki/main/live_wire.md @@ -0,0 +1,30 @@ +**Cantrip 1** +**Traits:** Attack, Cantrip, Concentrate, Electricity, Manipulate, Metal +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature + +--- + +You conjure up a length of sharp copper filament humming with electrical current that strikes out at your foe. The wire deals 1d4 slashing damage and 1d4 electricity damage, depending on your spell attack roll against the target's AC. + +--- + +**Critical Success** The target takes double damage and 1d4 persistent electricity damage. + +**Success** The target takes full damage. + +**Failure** The target takes the electricity damage, but not the slashing damage. + +**Critical Failure** The target is unaffected. + +--- + +**Heightened (+2)** The slashing damage, initial electricity damage, and persistent electricity damage on a critical hit each increase by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/living_flame_shaped_into_a_phoenix.md b/pf2e-remaster/wiki/main/living_flame_shaped_into_a_phoenix.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/living_flame_shaped_into_a_phoenix.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/living_mantle.md b/pf2e-remaster/wiki/main/living_mantle.md new file mode 100644 index 0000000..5023cf6 --- /dev/null +++ b/pf2e-remaster/wiki/main/living_mantle.md @@ -0,0 +1,27 @@ +**Item 10** +**Traits:** Focused, Invested, Plant, Primal +**Price:** 1000 gp +**Bulk:** L +**Usage:** worncloak + +--- + +The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +2 item bonus to Nature checks. You also suffer no effects from severe cold and severe heat. + +**Activate—Druidic Secrets** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain 1 Focus Point, which you can spend only to cast an order spell. If you don't spend this Focus Point by the end of this turn, it is lost. + +--- + +**Craft Requirements** You are a druid. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/living_mantle_greater.md b/pf2e-remaster/wiki/main/living_mantle_greater.md new file mode 100644 index 0000000..91d90d9 --- /dev/null +++ b/pf2e-remaster/wiki/main/living_mantle_greater.md @@ -0,0 +1,27 @@ +**Item 18** +**Traits:** Focused, Invested, Plant, Primal +**Price:** 21000 gp +**Bulk:** L +**Usage:** worncloak + +--- + +The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +3 item bonus to Nature checks. You also suffer no effects from extreme cold and severe heat. + +**Activate—Druidic Secrets** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain 1 Focus Point, which you can spend only to cast an order spell. If you don't spend this Focus Point by the end of this turn, it is lost. + +--- + +**Craft Requirements** You are a druid. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lizardfolk.md b/pf2e-remaster/wiki/main/lizardfolk.md new file mode 100644 index 0000000..1d3339d --- /dev/null +++ b/pf2e-remaster/wiki/main/lizardfolk.md @@ -0,0 +1,30 @@ +*Lizardfolk are consummate survivors, heirs to empires considered ancient even by the elves.* + +**Hit Points:** 8 +**Size:** Medium +**Speed:** 25 feet +**Attribute boosts:** Strength, Wisdom, free +**Attribute flaw:** Intelligence +**Languages:** Common and Iruxi. Additional languages (one per point of Intelligence modifier): Amurrun, Boggard, Draconic, Elven, Fey, Jotun, or Thalassic +**Traits:** Uncommon, Humanoid, Lizardfolk +**Features:** Aquatic Adaptation, Claws + +## Heritages + +[[Cliffscale Lizardfolk|main:cliffscale_lizardfolk]], [[Cloudleaper Lizardfolk|main:cloudleaper_lizardfolk]], [[Frilled Lizardfolk|main:frilled_lizardfolk]], [[Sandstrider Lizardfolk|main:sandstrider_lizardfolk]], [[Unseen Lizardfolk|main:unseen_lizardfolk]], [[Wetlander Lizardfolk|main:wetlander_lizardfolk]], [[Woodstalker Lizardfolk|main:woodstalker_lizardfolk]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Lizardfolk Feats|category:lizardfolk_feats]]. + +- **Level 1:** [[Bone Magic|main:bone_magic]], [[Iruxi Armaments|main:iruxi_armaments]], [[Lizardfolk Lore|main:lizardfolk_lore]], [[Marsh Runner|main:marsh_runner]], [[Parthenogenic Hatchling|main:parthenogenic_hatchling]], [[Reptile Speaker|main:reptile_speaker]] +- **Level 5:** [[Envenom Fangs|main:envenom_fangs]], [[Flexible Tail|main:flexible_tail]], [[Gecko's Grip|main:geckos_grip]], [[Shed Tail|main:shed_tail]], [[Swift Swimmer|main:swift_swimmer]] +- **Level 9:** [[Dangle|main:dangle]], [[Hone Claws|main:hone_claws]], [[Terrain Advantage|main:terrain_advantage]] +- **Level 13:** [[Bone Investiture|main:bone_investiture]], [[Iruxi Spirit Strike|main:iruxi_spirit_strike]], [[Primal Rampage|main:primal_rampage]] +- **Level 17:** [[Fossil Rider|main:fossil_rider]], [[Scion Transformation|main:scion_transformation]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lizardfolk_lore.md b/pf2e-remaster/wiki/main/lizardfolk_lore.md new file mode 100644 index 0000000..2565e8c --- /dev/null +++ b/pf2e-remaster/wiki/main/lizardfolk_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +You listened carefully to the tales passed down among your community. You gain the trained proficiency rank in Survival and either Nature or Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for either Astrology Lore or Lizardfolk Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/localized_quake.md b/pf2e-remaster/wiki/main/localized_quake.md new file mode 100644 index 0000000..4282866 --- /dev/null +++ b/pf2e-remaster/wiki/main/localized_quake.md @@ -0,0 +1,18 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Earth, Focus, Manipulate +**Cast:** (2 actions) +**Defense:** basic Reflex + +--- + +You shake the earth, toppling nearby creatures. Choose whether the spell's area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature in the area standing on solid ground takes 4d6 bludgeoning damage with a basic Reflex saving throw. A creature that fails its save also falls prone. + +--- + +**Heightened (+1)** Increase the damage by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/locate.md b/pf2e-remaster/wiki/main/locate.md new file mode 100644 index 0000000..ba14594 --- /dev/null +++ b/pf2e-remaster/wiki/main/locate.md @@ -0,0 +1,21 @@ +**Spell 3** +**Traits:** Uncommon, Concentrate, Detection, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** 500 feet +**Targets:** 1 specific object or type of object +**Duration:** sustained + +--- + +You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object, such as "swords"). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water. + +--- + +**Heightened (5th)** You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lock.md b/pf2e-remaster/wiki/main/lock.md new file mode 100644 index 0000000..236a570 --- /dev/null +++ b/pf2e-remaster/wiki/main/lock.md @@ -0,0 +1,21 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 lock, or a door or container with a latch +**Duration:** until your next daily preparations + +--- + +The target's latch mechanism clinks shut, held fast by unseen magical wards. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door. If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance. + +--- + +**Heightened (2nd)** The duration is unlimited, but you must expend 6 gp worth of precious metals as an additional cost. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lock_average.md b/pf2e-remaster/wiki/main/lock_average.md new file mode 100644 index 0000000..620c78f --- /dev/null +++ b/pf2e-remaster/wiki/main/lock_average.md @@ -0,0 +1,14 @@ +**Item 3** +**Price:** 15 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +Picking an average lock requires four successful DC 25 Thievery checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lock_good.md b/pf2e-remaster/wiki/main/lock_good.md new file mode 100644 index 0000000..6053f08 --- /dev/null +++ b/pf2e-remaster/wiki/main/lock_good.md @@ -0,0 +1,14 @@ +**Item 9** +**Price:** 200 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +Picking a good lock requires five successful DC 30 Thievery checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lock_poor.md b/pf2e-remaster/wiki/main/lock_poor.md new file mode 100644 index 0000000..407e947 --- /dev/null +++ b/pf2e-remaster/wiki/main/lock_poor.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 2 sp +**Bulk:** — +**Usage:** held in two hands + +--- + +Picking a poor lock requires two successful DC 15 Thievery checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lock_simple.md b/pf2e-remaster/wiki/main/lock_simple.md new file mode 100644 index 0000000..e211c92 --- /dev/null +++ b/pf2e-remaster/wiki/main/lock_simple.md @@ -0,0 +1,14 @@ +**Item 1** +**Price:** 2 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +Picking a simple lock requires three successful DC 20 Thievery checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lock_superior.md b/pf2e-remaster/wiki/main/lock_superior.md new file mode 100644 index 0000000..a611cb0 --- /dev/null +++ b/pf2e-remaster/wiki/main/lock_superior.md @@ -0,0 +1,14 @@ +**Item 17** +**Price:** 4500 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +Picking a superior lock requires six successful DC 40 Thievery checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lodestone_shield.md b/pf2e-remaster/wiki/main/lodestone_shield.md new file mode 100644 index 0000000..c303458 --- /dev/null +++ b/pf2e-remaster/wiki/main/lodestone_shield.md @@ -0,0 +1,28 @@ +**Item 11** +**Traits:** Magical +**Price:** 1350 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 10 | 92 | 46 | — | + +--- + +This *moderate reinforcing cold iron shield* (Hardness 10, HP 92, BT 46) is inset with lodestones that draw ammunition toward it. + +**Activate—Attract Projectile** (reaction) (manipulate) + +**Frequency** once per minute + +**Trigger** A ranged weapon Strike targets a creature within 15 feet of you when you have this shield raised, and the attacker hasn't yet rolled their attack + +--- + +**Effect** The triggering Strike targets you instead of its normal target. If it hits, you gain the effects of the Shield Block reaction. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/long_jump.md b/pf2e-remaster/wiki/main/long_jump.md new file mode 100644 index 0000000..f98d846 --- /dev/null +++ b/pf2e-remaster/wiki/main/long_jump.md @@ -0,0 +1,20 @@ +**Action** (2 actions) +**Traits:** Move + +--- + +You Stride, then attempt a DC 15 Athletics check to make a long jump in the direction you were Striding. If you didn't Stride at least 10 feet, you automatically fail your check. The GM might increase or decrease this DC depending on the situation. + +--- + +**Success** You [[Leap|main:leap]] up to a distance equal to your check result rounded down to the nearest 5 feet. You can't jump farther than your land Speed. + +**Failure** You make a normal horizontal Leap. + +**Critical Failure** You make a normal horizontal Leap, then fall and land [[Prone|main:prone]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/long_nosed_form.md b/pf2e-remaster/wiki/main/long_nosed_form.md new file mode 100644 index 0000000..06c57ed --- /dev/null +++ b/pf2e-remaster/wiki/main/long_nosed_form.md @@ -0,0 +1,14 @@ +**Ancestry Feat 5** (1 action) +**Traits:** Concentrate, Polymorph, Primal, [[Tengu|main:tengu]] + +--- + +You transform into a specific, curious-looking human form. This human form is the same age and body type as your tengu form and has roughly analogous physical traits, such as height, though your nose remains as long as your beak and your complexion has red undertones, no matter the skin color of your human form. Using Long-Nosed Form counts as creating a disguise for the Impersonate use of Deception. Due to your imperfect transformation, your transformation doesn't automatically defeat Perception DCs to determine whether you are human, though you may be able to explain away or hide your tengu traits. + +You lose your beak unarmed Strike in your human form, as well as any other unarmed Strikes you gained from a tengu heritage or ancestry feat. You remain in your human form indefinitely, until you Dismiss this effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/long_term_rest.md b/pf2e-remaster/wiki/main/long_term_rest.md new file mode 100644 index 0000000..0f0e320 --- /dev/null +++ b/pf2e-remaster/wiki/main/long_term_rest.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Downtime + +--- + +You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by twice your level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/long_tongue.md b/pf2e-remaster/wiki/main/long_tongue.md new file mode 100644 index 0000000..69c4f55 --- /dev/null +++ b/pf2e-remaster/wiki/main/long_tongue.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Tripkee|main:tripkee]] +**Prerequisites:** snaptongue tripkee + +--- + +You've learned to stretch your exceptionally long tongue beyond its original limits. When you use your tongue to deliver touch-range spells or perform very simple Interact actions, you can do so at a distance that is 5 feet beyond your usual reach. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/longbow.md b/pf2e-remaster/wiki/main/longbow.md new file mode 100644 index 0000000..e15ddc0 --- /dev/null +++ b/pf2e-remaster/wiki/main/longbow.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Deadly d10, Volley 30 ft. +**Price:** 6 gp +**Bulk:** 2 +**Usage:** held in one plus hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bow | 1d8 piercing | 1+ | 100 ft. | 0 | + +--- + +This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it can't be used while mounted. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/longsnout_rat.md b/pf2e-remaster/wiki/main/longsnout_rat.md new file mode 100644 index 0000000..55fa017 --- /dev/null +++ b/pf2e-remaster/wiki/main/longsnout_rat.md @@ -0,0 +1,14 @@ +**Heritage** +**Ancestry:** [[Ratfolk|main:ratfolk]] + +--- + +Your long snout gives you a keener sense of smell than most ratfolk. You gain imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine a creature's location. The GM will usually double the range if you're downwind from the creature or halve the range if you're upwind. + +In addition, you gain a +2 circumstance bonus to Perception checks to [[Seek|main:seek]] a creature or object within the range of your scent. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/longspear.md b/pf2e-remaster/wiki/main/longspear.md new file mode 100644 index 0000000..89d924d --- /dev/null +++ b/pf2e-remaster/wiki/main/longspear.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Reach +**Price:** 5 sp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Spear | 1d8 piercing | 2 | — | — | + +--- + +This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/longsword.md b/pf2e-remaster/wiki/main/longsword.md new file mode 100644 index 0000000..91a4ca4 --- /dev/null +++ b/pf2e-remaster/wiki/main/longsword.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Versatile P +**Price:** 1 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d8 slashing | 1 | — | — | + +--- + +Longswords, also known as arming swords, can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lore.md b/pf2e-remaster/wiki/main/lore.md new file mode 100644 index 0000000..919f380 --- /dev/null +++ b/pf2e-remaster/wiki/main/lore.md @@ -0,0 +1,33 @@ +**Key attribute:** Intelligence + +Specialized knowledge of one narrow subject, such as a profession, a kind of creature or a place. Each Lore is a separate skill; you can be trained in several. The GM decides whether a Lore applies. + +Your Lore modifier is your Intelligence modifier plus your proficiency bonus in Lore (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Recall Knowledge|main:recall_knowledge]] + +You must be trained in the skill to use these: + +- [[Earn Income|main:earn_income]] + +A background gives training in one Lore. You can also gain a Lore when you would become trained in a skill, or from feats such as [[Additional Lore|main:additional_lore]]. + +## Skill feats + +Skill feats that need Lore: + +- **Level 1:** [[Armor Assist|main:armor_assist]], [[Experienced Professional|main:experienced_professional]], [[Seasoned|main:seasoned]] +- **Level 2:** [[Battle Planner|main:battle_planner]], [[Unmistakable Lore|main:unmistakable_lore]] +- **Level 15:** [[Legendary Professional|main:legendary_professional]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lore_class_feature.md b/pf2e-remaster/wiki/main/lore_class_feature.md new file mode 100644 index 0000000..da7797f --- /dev/null +++ b/pf2e-remaster/wiki/main/lore_class_feature.md @@ -0,0 +1,33 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] + +--- + +Knowledge and information come freely to you. You might use this lore to gain power or perhaps to understand the divine mysteries of the multiverse. + +**Granted Spells** + +- **cantrip:** [[Read Aura|main:read_aura]] +- **1st:** [[Mindlink|main:mindlink]] +- **3rd:** [[Hypercognition|main:hypercognition]] +- **6th:** [[Never Mind|main:never_mind]] + +**Revelation Spells** + +- **initial:** [[Brain Drain|main:brain_drain]] +- **advanced:** [[Access Lore|main:access_lore]] +- **greater:** [[Dread Secret|main:dread_secret]] + +**Related Domains** knowledge, magic, secrecy, truth + +**Mystery Skill** Occultism and one Lore skill of your choice + +**Oracle Feat** [[Whispers of Weakness|main:whispers_of_weakness]] + +[[Curse of Torrential Knowledge|main:curse_of_torrential_knowledge]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/loremasters_etude.md b/pf2e-remaster/wiki/main/loremasters_etude.md new file mode 100644 index 0000000..b91f773 --- /dev/null +++ b/pf2e-remaster/wiki/main/loremasters_etude.md @@ -0,0 +1,19 @@ +**Focus 1** +**Traits:** Uncommon, [[Bard|main:bard]], Composition, Focus, Fortune, Manipulate +**Cast:** (free action) +**Range:** 30 feet +**Targets:** you or the triggering ally + +--- + +**Trigger** You or an ally within range attempts a skill check to Recall Knowledge + +--- + +You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the higher result. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/loremasters_etude_feat.md b/pf2e-remaster/wiki/main/loremasters_etude_feat.md new file mode 100644 index 0000000..ca2bb2c --- /dev/null +++ b/pf2e-remaster/wiki/main/loremasters_etude_feat.md @@ -0,0 +1,13 @@ +**Class Feat 2** +**Traits:** [[Bard|main:bard]], Fortune +**Prerequisites:** enigma muse + +--- + +You magically unlock memories, making them easier to recall. You learn the [[Loremaster's Etude|main:loremasters_etude]] composition spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lotus_leshy.md b/pf2e-remaster/wiki/main/lotus_leshy.md new file mode 100644 index 0000000..696947c --- /dev/null +++ b/pf2e-remaster/wiki/main/lotus_leshy.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Leshy|main:leshy]] + +--- + +You effortlessly float on the surface of water. You can walk on the surface of still water and other non-damaging liquids, moving at half your normal Speed. You can also attempt to [[Balance|main:balance]] to move across the surface of flowing water, using the DC of a Swim check to move through the water. When you do this, you can't move faster than half your Speed, and if you fail or critically fail, you fall into the water rather than the normal effects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/loud_singer.md b/pf2e-remaster/wiki/main/loud_singer.md new file mode 100644 index 0000000..a7ae1f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/loud_singer.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Goblin|main:goblin]] +**Prerequisites:** [[Goblin Song|main:goblin_song]] + +--- + +Staying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume! The range of your Goblin Song is increased to 60 feet, and you can target one additional enemy when you use it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lovers_gloves.md b/pf2e-remaster/wiki/main/lovers_gloves.md new file mode 100644 index 0000000..0e65802 --- /dev/null +++ b/pf2e-remaster/wiki/main/lovers_gloves.md @@ -0,0 +1,23 @@ +**Item 8** +**Traits:** Emotion, Invested, Magical, Mental +**Price:** 500 gp +**Bulk:** — +**Usage:** worngloves + +--- + +These white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. They buoy your spirit, giving you a +1 item bonus to Diplomacy checks. + +**Activate—Bond** (1 action) (manipulate) + +**Frequency** once per day + +--- + +**Effect** You grasp the hands of a willing creature you have strong positive feelings about, regardless of the nature of those feelings. The creature gains a +1 status bonus to saving throws and 10 temporary Hit Points for 10 minutes. If the creature shares your feelings, you gain the same benefits, and for the duration, when you both roll a success on a saving throw against an emotion effect that causes negative emotions, you both get a critical success instead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/loyal_warhorse.md b/pf2e-remaster/wiki/main/loyal_warhorse.md new file mode 100644 index 0000000..19e872f --- /dev/null +++ b/pf2e-remaster/wiki/main/loyal_warhorse.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** [[Faithful Steed|main:faithful_steed]] + +--- + +The loyalty you and your mount share is unbreakable. The mount you gained with Faithful Steed is now a mature animal companion. In addition, your mount never attacks you, even if it is magically compelled to do so. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/luck_of_the_clowder.md b/pf2e-remaster/wiki/main/luck_of_the_clowder.md new file mode 100644 index 0000000..8e94497 --- /dev/null +++ b/pf2e-remaster/wiki/main/luck_of_the_clowder.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Catfolk|main:catfolk]] +**Prerequisites:** [[Cat's Luck|main:cats_luck]] + +--- + +When you use [[Cat's Luck|main:cats_luck]] to reroll, any creatures you choose within 10 feet who also just failed against the same effect (such as a single spell) can also reroll their saving throws and use the better result. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lucky_break.md b/pf2e-remaster/wiki/main/lucky_break.md new file mode 100644 index 0000000..74645fe --- /dev/null +++ b/pf2e-remaster/wiki/main/lucky_break.md @@ -0,0 +1,17 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Fortune +**Cast:** (reaction) + +--- + +**Trigger** You fail, but don't critically fail, a saving throw. + +--- + +Reroll the saving throw and use the better result. You then become temporarily immune for 10 minutes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lucky_break_feat.md b/pf2e-remaster/wiki/main/lucky_break_feat.md new file mode 100644 index 0000000..d54a6a0 --- /dev/null +++ b/pf2e-remaster/wiki/main/lucky_break_feat.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Catfolk|main:catfolk]] +**Prerequisites:** [[Cat's Luck|main:cats_luck]] + +--- + +You are luckier even than most catfolk. You can trigger [[Cat's Luck|main:cats_luck]] when you fail or critically fail a Fortitude saving throw, Will saving throw, Acrobatics check, or Athletics check in addition to Reflex saving throws. You still can use Cat's Luck only once per day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lucky_keepsake.md b/pf2e-remaster/wiki/main/lucky_keepsake.md new file mode 100644 index 0000000..9c74771 --- /dev/null +++ b/pf2e-remaster/wiki/main/lucky_keepsake.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Leshy|main:leshy]] +**Prerequisites:** [[Leshy Superstition|main:leshy_superstition]] + +--- + +You have a Keepsake that grants you luck. You gain a +1 circumstance bonus to saves against spells and magical effects at all times, not just when you use [[Leshy Superstition|main:leshy_superstition]]. If you lose the keepsake, you lose the bonus until you designate a new keepsake, typically over the course of a week. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lunge.md b/pf2e-remaster/wiki/main/lunge.md new file mode 100644 index 0000000..99f4098 --- /dev/null +++ b/pf2e-remaster/wiki/main/lunge.md @@ -0,0 +1,16 @@ +**Class Feat 2** (1 action) +**Traits:** [[Fighter|main:fighter]] + +--- + +**Requirements** You are wielding a melee weapon. + +--- + +You attack an enemy at the edge of your reach. Make a Strike with a melee weapon, increasing your reach by 5 feet for that Strike. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/lunging_stance.md b/pf2e-remaster/wiki/main/lunging_stance.md new file mode 100644 index 0000000..34c84fe --- /dev/null +++ b/pf2e-remaster/wiki/main/lunging_stance.md @@ -0,0 +1,17 @@ +**Class Feat 12** (1 action) +**Traits:** [[Fighter|main:fighter]], Stance +**Prerequisites:** [[Lunge|main:lunge]]; [[Reactive Strike|main:reactive_strike_feat]] + +--- + +**Requirements** You are wielding a melee weapon. + +--- + +Your body coiled to strike, you can lash out at distant enemies. While you are in this stance, you can use [[Reactive Strike|main:reactive_strike]] against a creature that is outside your reach but within the reach you would have with a [[Lunge|main:lunge]]. If you do, you increase your range with the Strike by 5 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mace.md b/pf2e-remaster/wiki/main/mace.md new file mode 100644 index 0000000..f996c81 --- /dev/null +++ b/pf2e-remaster/wiki/main/mace.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Shove +**Price:** 1 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d6 bludgeoning | 1 | — | — | + +--- + +With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mad_monkeys.md b/pf2e-remaster/wiki/main/mad_monkeys.md new file mode 100644 index 0000000..42c2e06 --- /dev/null +++ b/pf2e-remaster/wiki/main/mad_monkeys.md @@ -0,0 +1,51 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 5-foot burst +**Duration:** sustained up to 1 minute + +--- + +Magical monkey spirits fill the area as they pile and climb on top of one another. Because the monkeys are magical spirits, they can't be attacked or hurt. Casting [[Calm|main:calm]] or a similar effect over the monkeys makes them docile, causing them to cease making mischief for the duration of *mad monkeys*. + +Choose the kind of mischief your monkeys make when you Cast the Spell. They produce the effect listed for that mischief when you Cast the Spell and the first time each round when you Sustain the Spell. The first time each round when you Sustain the Spell, you can move the area of the monkeys by 5 feet. + +--- + +**Flagrant Burglary** The monkeys try to [[Steal|main:steal]] any one item from one creature in the area. Use your spell DC - 10 as the monkeys' Thievery modifier. Their attempt relies more on distraction than subtlety, so the victim knows what item the monkeys were trying to take and whether it was taken. Getting a stolen item from the monkeys-even for the caster-requires Stealing it from them or [[Disarming|main:disarm]] them, using your spell DC. When the spell ends, any stolen items fall to the ground in any square of the spell's area you choose. + +--- + +**Raucous Din** The monkeys screech loudly, potentially deafening creatures in the spell's area. Each creature in the spell's area must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected and is temporarily immune for 10 minutes. + +**Success** The creature is unaffected. + +**Failure** The creature is [[Deafened|main:deafened]] for 1 round. + +**Critical Failure** The creature is Deafened for 1 minute. + +--- + +**Tumultuous Gymnastics** The monkeys jump and climb all over creatures in the spell's area, interfering with complex movements. Each creature in the spell's area must attempt a Reflex save. + +--- + +**Critical Success** The creature is unaffected and is temporarily immune for 10 minutes. + +**Success** The creature is unaffected. + +**Failure** For 1 round, the creature must succeed at a DC 5 flat whenever it attempts a manipulate action. If it fails this check, the creature loses that action. + +**Critical Failure** As failure, but the monkeys cling to the creature tenaciously, and the effect lasts until the spell ends, even if the creature leaves the spell's area. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/madcap_top.md b/pf2e-remaster/wiki/main/madcap_top.md new file mode 100644 index 0000000..db1708f --- /dev/null +++ b/pf2e-remaster/wiki/main/madcap_top.md @@ -0,0 +1,52 @@ +**Item 8** +**Traits:** Rare, Magical +**Price:** 459 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This top has 20 divisions, painted in a chaotic mess of clashing colors. When spun, the top quickly settles on a side and generates a strange magical effect based on the side that lands face-up. + +**Activate—Spin the Top** (2 actions) (concentrate, manipulate) + +--- + +**Effect** Choose a creature within 60 feet to target and roll a d20 on the table below to determine the top's effect. You make any decisions for a spell cast by the top unless otherwise indicated, except that it must target the creature you chose, or the creature you chose must be the center of the spell's area, if it has an area but no targets. If the spell's range is less than 60 feet, increase the range to 60 feet. + +Any spell DC required is DC 27, and any spell attack roll required is +17. If the top casts a spell on you, you don't get a saving throw or other defense against it. + +The top can't be activated again for 1d4 hours + +--- + +Madcap Top Effect + +| d20 | Madcap Top Effect | +|---|---| +| 1 | You spin just like the top. You are Stunned for 1 round and then Confused for 1 round. | +| 2 | Slow affects the target. | +| 3 | Shrink affects you for 1 day. | +| 4 | A 3rd-rank Illusory Disguise makes you look like the target. | +| 5 | A statue of the target, made of chocolate or candy, appears adjacent to you. | +| 6 | Gravity reverses, sending you and the target 30 feet in the air, immobilized. You both fall at the start of your next turn. | +| 7 | Mind Reading affects the target, and the top loudly recites what it discovers. | +| 8 | Laughing Fit affects the target. | +| 9 | A fountain erupts from the top, spraying wine for 10 minutes. | +| 10 | Translocate affects you, but you teleport through Hell. | +| 11 | Invisibility affects you. | +| 12 | Four singing skeletons appear to serenade you and your allies for 1 minute, granting a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks. | +| 13 | The top flings 1 cp at you. | +| 14 | Confusion affects the target. | +| 15 | You and the target change places; this is a teleportation effect. | +| 16 | Banishment affects the target, or paralyze if the target's on its home plane. | +| 17 | Rainbow dye explodes and covers you for 24 hours. | +| 18 | The top creates a Toxic Cloud centered on the target. | +| 19 | A random unattended object within 60 feet of you sprouts animal legs and follows you, reverting when the top's activation recharges. | +| 20 | Spin again, and the target also spins as though it had activated the top. | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/maestro.md b/pf2e-remaster/wiki/main/maestro.md new file mode 100644 index 0000000..4c71681 --- /dev/null +++ b/pf2e-remaster/wiki/main/maestro.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Bard|main:bard]] + +--- + +Your muse constantly inspires you to greater heights of artistic prowess. For many bards, a teacher or rival fills this role, although some set their sights higher and attempt to surpass great composers of the past or blaze a new trail entirely. Art inspired by a maestro muse is precise and inventive, a formalist achievement. + +As a bard with a maestro muse, you are an inspiration to your allies and confident of your musical and oratorical abilities. + +**Muse Feat** [[Lingering Composition|main:lingering_composition_feat]] + +**Muse Spell** [[Soothe|main:soothe]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/maestros_instrument_greater.md b/pf2e-remaster/wiki/main/maestros_instrument_greater.md new file mode 100644 index 0000000..071db16 --- /dev/null +++ b/pf2e-remaster/wiki/main/maestros_instrument_greater.md @@ -0,0 +1,27 @@ +**Item 18** +**Traits:** Magical +**Price:** 19000 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +A *maestro's instrument* can be crafted in the form of any variety of handheld musical instruments. A *maestro's instrument* grants you a +3 item bonus to Performance checks while playing music with the instrument. + +--- + +**Activate—Charming Performance** (2 actions) (manipulate) + +**Frequency** once per day + +**Effect** You play the instrument, causing it to cast a 8th-rank [[Charm|main:charm]] spell with DC 38. + +--- + +**Craft Requirements** You must supply a casting of *charm* of the appropriate rank. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/maestros_instrument_lesser.md b/pf2e-remaster/wiki/main/maestros_instrument_lesser.md new file mode 100644 index 0000000..44abff0 --- /dev/null +++ b/pf2e-remaster/wiki/main/maestros_instrument_lesser.md @@ -0,0 +1,27 @@ +**Item 3** +**Traits:** Magical +**Price:** 60 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +A *maestro's instrument* can be crafted in the form of any variety of handheld musical instruments. A *maestro's instrument* grants you a +1 item bonus to Performance checks while playing music with the instrument. + +--- + +**Activate—Charming Performance** (2 actions) (manipulate) + +**Frequency** once per day + +**Effect** You play the instrument, causing it to cast a DC 17 [[Charm|main:charm]] spell. + +--- + +**Craft Requirements** You must supply a casting of *charm* of the appropriate rank. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/maestros_instrument_moderate.md b/pf2e-remaster/wiki/main/maestros_instrument_moderate.md new file mode 100644 index 0000000..bc180b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/maestros_instrument_moderate.md @@ -0,0 +1,27 @@ +**Item 10** +**Traits:** Magical +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +A *maestro's instrument* can be crafted in the form of any variety of handheld musical instruments. A *maestro's instrument* grants you a +2 item bonus to Performance checks while playing music with the instrument. + +--- + +**Activate—Charming Performance** (2 actions) (manipulate) + +**Frequency** once per day + +**Effect** You play the instrument, causing it to cast a 4th-rank [[Charm|main:charm]] spell with DC 27. + +--- + +**Craft Requirements** You must supply a casting of *charm* of the appropriate rank. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mage_hunter.md b/pf2e-remaster/wiki/main/mage_hunter.md new file mode 100644 index 0000000..8968fd1 --- /dev/null +++ b/pf2e-remaster/wiki/main/mage_hunter.md @@ -0,0 +1,17 @@ +**Class Feat 6** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], Rage +**Prerequisites:** superstition instinct + +--- + +**Requirements** You've seen the target Cast a Spell + +--- + +You use your hatred of magic to lash out at a known spellcaster. Make a melee Strike against the required creature. If you hit and deal damage, the target is [[Stupefied 1|main:stupefied]], or [[Stupefied 2|main:stupefied]] on a critical hit, until the beginning of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mages_hat.md b/pf2e-remaster/wiki/main/mages_hat.md new file mode 100644 index 0000000..f7d508a --- /dev/null +++ b/pf2e-remaster/wiki/main/mages_hat.md @@ -0,0 +1,15 @@ +**Item 3** +**Traits:** Arcane, Invested +**Price:** 50 gp +**Bulk:** — +**Usage:** wornheadwear + +--- + +This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and is adorned with symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the [[Prestidigitation|main:prestidigitation]] cantrip as an arcane innate cantrip. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mages_hat_greater.md b/pf2e-remaster/wiki/main/mages_hat_greater.md new file mode 100644 index 0000000..5c678cb --- /dev/null +++ b/pf2e-remaster/wiki/main/mages_hat_greater.md @@ -0,0 +1,25 @@ +**Item 9** +**Traits:** Arcane, Invested +**Price:** 650 gp +**Bulk:** — +**Usage:** wornheadwear + +--- + +This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and is adorned with symbols or runes. It grants you a +2 item bonus to Arcana checks and allows you to cast the [[Prestidigitation|main:prestidigitation]] cantrip as an arcane innate cantrip. + +This larger, fancier hat can be activated. Each *greater mage's hat* has a specific 4th-rank summon spell from the arcane list woven into its fabric, typically [[Summon Animal|main:summon_animal]] or [[Summon Elemental|main:summon_elemental]]. If you prepare arcane spells, you can change the spell to a different 4th-rank arcane summon spell you know when you invest it. + +--- + +**Activate—Hat Spell** Cast a Spell + +**Frequency** once per day + +**Effect** You doff the hat, causing magical energy to pour from it. You cast the spell stored in the hat. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_ammunition.md b/pf2e-remaster/wiki/main/magic_ammunition.md new file mode 100644 index 0000000..bdc1499 --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_ammunition.md @@ -0,0 +1,20 @@ +**Archetype Feat 8** +**Traits:** Archetype, Magical +**Prerequisites:** [[Eldritch Archer Dedication|main:eldritch_archer_dedication]] +**Frequency:** once per round + +--- + +You imbue your ammunition with raw and potent magic, transforming it to suit your needs in any situation. + +When you select this feat, choose three types of common magical ammunition of 4th level or lower from *GM Core* or this book. Your GM might allow you to choose from other types of magical ammunition of an appropriate level, such as uncommon ammunition, or ammunition from other books. You gain the [[Transform Ammunition|main:transform_ammunition]] action. + +--- + +**Special** You can select this feat multiple times. Each time you do, select three additional types of magical ammunition as described above. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_hands.md b/pf2e-remaster/wiki/main/magic_hands.md new file mode 100644 index 0000000..34049cc --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_hands.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Healing Hands|main:healing_hands]] + +--- + +The blessing of your deity heightens your healing ability, integrating magical healing with the mundane. When you succeed at a Medicine check to [[Treat Wounds|main:treat_wounds]], you can roll d10s instead of d8s for the healing and add a status bonus to the healing equal to your level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_hide.md b/pf2e-remaster/wiki/main/magic_hide.md new file mode 100644 index 0000000..7a01b6d --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_hide.md @@ -0,0 +1,16 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Manipulate, [[Ranger|main:ranger]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** your animal companion +**Duration:** 1 minute + +--- + +Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_passage.md b/pf2e-remaster/wiki/main/magic_passage.md new file mode 100644 index 0000000..632d31a --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_passage.md @@ -0,0 +1,20 @@ +**Spell 5** +**Traits:** Uncommon, Concentrate, Earth, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Duration:** 1 hour + +--- + +You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit. + +--- + +**Heightened (7th)** The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with truesight or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger, allowing creatures to enter freely. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_rider.md b/pf2e-remaster/wiki/main/magic_rider.md new file mode 100644 index 0000000..0226b40 --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_rider.md @@ -0,0 +1,12 @@ +**Ancestry Feat 17** +**Traits:** [[Elf|main:elf]] + +--- + +Your people used powerful magic to travel between distant worlds in the distant past, and the remnants of that magic make such transportation easier for you. When you are the target of a teleportation spell that transports more than one person, it can affect an additional person beyond the normal limit, chosen by the caster. Additionally, when you're the target of a [[Teleport|main:teleport]] spell, you and the other targets arrive no farther than 1 mile off target, regardless of distance traveled. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_sense.md b/pf2e-remaster/wiki/main/magic_sense.md new file mode 100644 index 0000000..dbd3fbe --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_sense.md @@ -0,0 +1,16 @@ +**Class Feat 12** +**Traits:** Detection, [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]], [[Wizard|main:wizard]] + +--- + +You have a literal sixth sense for ambient magic in your vicinity. You can sense the presence of magic auras as though you were always using a 1st-rank [[Detect Magic|main:detect_magic_spell]] spell. This detects magic in your field of vision only. When you [[Seek|main:seek]], you gain the benefits of a 3rd-rank *detect magic* spell on things you see (in addition to the normal benefits of Seeking). You can turn this sense off and on with a free action at the start or the end of your turn. + +--- + +**Special** This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, primal, or occult). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_wand_1st_rank_spell.md b/pf2e-remaster/wiki/main/magic_wand_1st_rank_spell.md new file mode 100644 index 0000000..07fb304 --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_wand_1st_rank_spell.md @@ -0,0 +1,29 @@ +**Item 3** +**Traits:** Magical, Wand +**Price:** 60 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +--- + +**Effect** You Cast the Spell at the indicated rank. + +**Craft Requirements** Supply a casting of the spell at the listed rank. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_wand_2nd_rank_spell.md b/pf2e-remaster/wiki/main/magic_wand_2nd_rank_spell.md new file mode 100644 index 0000000..dd0757a --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_wand_2nd_rank_spell.md @@ -0,0 +1,29 @@ +**Item 5** +**Traits:** Magical, Wand +**Price:** 160 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +--- + +**Effect** You Cast the Spell at the indicated rank. + +**Craft Requirements** Supply a casting of the spell at the listed rank. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_wand_3rd_rank_spell.md b/pf2e-remaster/wiki/main/magic_wand_3rd_rank_spell.md new file mode 100644 index 0000000..e71f9ce --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_wand_3rd_rank_spell.md @@ -0,0 +1,29 @@ +**Item 7** +**Traits:** Magical, Wand +**Price:** 360 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +--- + +**Effect** You Cast the Spell at the indicated rank. + +**Craft Requirements** Supply a casting of the spell at the listed rank. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_wand_4th_rank_spell.md b/pf2e-remaster/wiki/main/magic_wand_4th_rank_spell.md new file mode 100644 index 0000000..f806413 --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_wand_4th_rank_spell.md @@ -0,0 +1,29 @@ +**Item 9** +**Traits:** Magical, Wand +**Price:** 700 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +--- + +**Effect** You Cast the Spell at the indicated rank. + +**Craft Requirements** Supply a casting of the spell at the listed rank. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_wand_5th_rank_spell.md b/pf2e-remaster/wiki/main/magic_wand_5th_rank_spell.md new file mode 100644 index 0000000..095e5d7 --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_wand_5th_rank_spell.md @@ -0,0 +1,29 @@ +**Item 11** +**Traits:** Magical, Wand +**Price:** 1400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +--- + +**Effect** You Cast the Spell at the indicated rank. + +**Craft Requirements** Supply a casting of the spell at the listed rank. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_wand_6th_rank_spell.md b/pf2e-remaster/wiki/main/magic_wand_6th_rank_spell.md new file mode 100644 index 0000000..efb953f --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_wand_6th_rank_spell.md @@ -0,0 +1,29 @@ +**Item 13** +**Traits:** Magical, Wand +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +--- + +**Effect** You Cast the Spell at the indicated rank. + +**Craft Requirements** Supply a casting of the spell at the listed rank. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_wand_7th_rank_spell.md b/pf2e-remaster/wiki/main/magic_wand_7th_rank_spell.md new file mode 100644 index 0000000..c8bb99f --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_wand_7th_rank_spell.md @@ -0,0 +1,29 @@ +**Item 15** +**Traits:** Magical, Wand +**Price:** 6500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +--- + +**Effect** You Cast the Spell at the indicated rank. + +**Craft Requirements** Supply a casting of the spell at the listed rank. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_wand_8th_rank_spell.md b/pf2e-remaster/wiki/main/magic_wand_8th_rank_spell.md new file mode 100644 index 0000000..f6d0498 --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_wand_8th_rank_spell.md @@ -0,0 +1,29 @@ +**Item 17** +**Traits:** Magical, Wand +**Price:** 15000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +--- + +**Effect** You Cast the Spell at the indicated rank. + +**Craft Requirements** Supply a casting of the spell at the listed rank. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magic_wand_9th_rank_spell.md b/pf2e-remaster/wiki/main/magic_wand_9th_rank_spell.md new file mode 100644 index 0000000..499c26d --- /dev/null +++ b/pf2e-remaster/wiki/main/magic_wand_9th_rank_spell.md @@ -0,0 +1,29 @@ +**Item 19** +**Traits:** Magical, Wand +**Price:** 40000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +--- + +**Effect** You Cast the Spell at the indicated rank. + +**Craft Requirements** Supply a casting of the spell at the listed rank. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magical_crafting.md b/pf2e-remaster/wiki/main/magical_crafting.md new file mode 100644 index 0000000..3ea587c --- /dev/null +++ b/pf2e-remaster/wiki/main/magical_crafting.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Crafting|main:crafting]] + +--- + +You can [[Craft|main:craft]] magic items, though some have other requirements. When you select this feat, you gain formulas for four common magic items of 2nd level or lower. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magical_fortitude.md b/pf2e-remaster/wiki/main/magical_fortitude.md new file mode 100644 index 0000000..2ff25dd --- /dev/null +++ b/pf2e-remaster/wiki/main/magical_fortitude.md @@ -0,0 +1,15 @@ +**Class Feature 5** +**Traits:** [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]], [[Witch|main:witch]], [[Wizard|main:wizard]] +**Class:** [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]], [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +**Oracle, Sorcerer, Wizard** Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert. + +**Witch** Your patron's power boosts your physical resiliency. Your proficiency rank for Fortitude saves increases to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magical_hearing_aid.md b/pf2e-remaster/wiki/main/magical_hearing_aid.md new file mode 100644 index 0000000..16c9043 --- /dev/null +++ b/pf2e-remaster/wiki/main/magical_hearing_aid.md @@ -0,0 +1,15 @@ +**Item 1** +**Traits:** Magical +**Price:** 5 gp +**Bulk:** — +**Usage:** worn + +--- + +These curved hearing aids hook over the top and sit behind your ear, with a receiver that fits into the ear opening. The external part of the device detects sound waves and, using magic, transfers them down the receiver and into your ear. You can wear one or two depending on your hearing loss, and you can turn your hearing aids on or off using an Interact action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magical_scholastics.md b/pf2e-remaster/wiki/main/magical_scholastics.md new file mode 100644 index 0000000..78a7415 --- /dev/null +++ b/pf2e-remaster/wiki/main/magical_scholastics.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Archaeologist Dedication|main:archaeologist_dedication]] + +--- + +While study is key to your success, a bit of magic can be a helpful aid in discovering the secrets of the past. You can cast [[Detect Magic|main:detect_magic_spell]], [[Guidance|main:guidance]], and [[Read Aura|main:read_aura]] as occult innate cantrips. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magical_scrounger.md b/pf2e-remaster/wiki/main/magical_scrounger.md new file mode 100644 index 0000000..4684b99 --- /dev/null +++ b/pf2e-remaster/wiki/main/magical_scrounger.md @@ -0,0 +1,15 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Scrounger Dedication|main:scrounger_dedication]]; [[Magical Crafting|main:magical_crafting]] + +--- + +You can [[Craft|main:craft]] a temporary wondrous item using the magic scrounged from all around. Once per day, you can [[Cobble Together|main:cobble_together]] a temporary magic item. The temporary item must be common, magical, half your level or lower, and be able to be held, wielded, or worn. Any Craft requirements must be provided as normal. + +You can't Cobble Together a consumable, a rune, or an item with runes. If the item must be worn or affixed, removing it once it's affixed or donned destroys it. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magical_shorthand.md b/pf2e-remaster/wiki/main/magical_shorthand.md new file mode 100644 index 0000000..cd8cf2c --- /dev/null +++ b/pf2e-remaster/wiki/main/magical_shorthand.md @@ -0,0 +1,15 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Arcana|main:arcana]], [[Nature|main:nature]], [[Occultism|main:occultism]], or [[Religion|main:religion]] + +--- + +Learning spells comes easily to you. When you succeed at Learning a Spell, it takes 10 minutes regardless of the spell's rank. If you would succeed on the check, you critically succeed instead. If you fail, you can try again after a week or after you gain a level, whichever is first. + +You can use downtime to learn and inscribe new spells. This works as if you were using [[Earn Income|main:earn_income]] with the tradition's associated skill, but instead of gaining money, you choose a spell available to you to learn and gain a discount on learning it, learning it for free if your earned income equals or exceeds its cost. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magics_vessel.md b/pf2e-remaster/wiki/main/magics_vessel.md new file mode 100644 index 0000000..e4780f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/magics_vessel.md @@ -0,0 +1,16 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 creature +**Duration:** sustained up to 1 minute + +--- + +A creature becomes a divine receptacle for pure magical energy. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this spell and grant its target resistance to damage from spells equal to the spell's rank, until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magnifying_glass.md b/pf2e-remaster/wiki/main/magnifying_glass.md new file mode 100644 index 0000000..6a94434 --- /dev/null +++ b/pf2e-remaster/wiki/main/magnifying_glass.md @@ -0,0 +1,14 @@ +**Item 3** +**Price:** 40 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +This quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magnum_opus.md b/pf2e-remaster/wiki/main/magnum_opus.md new file mode 100644 index 0000000..c350fc4 --- /dev/null +++ b/pf2e-remaster/wiki/main/magnum_opus.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Bard|main:bard]] +**Class:** [[Bard|main:bard]] + +--- + +You have tuned your spellcasting to the highest caliber. Add two common 10th-rank occult spells to your repertoire. You gain a single 10th-rank spell slot you can use to cast these spells using bard spellcasting. Unlike other spell slots, you can't use 10th-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You don't gain more 10th-rank spells as you level up, but you can take the Perfect Encore feat to gain a second slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/magpie_snatch.md b/pf2e-remaster/wiki/main/magpie_snatch.md new file mode 100644 index 0000000..2ff1431 --- /dev/null +++ b/pf2e-remaster/wiki/main/magpie_snatch.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** (2 actions) +**Traits:** [[Tengu|main:tengu]] + +--- + +You move quickly, snatching a shiny item that catches your eye. Stride twice, and you can Interact to pick up an unattended object at any point during your movement. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/main_gauche.md b/pf2e-remaster/wiki/main/main_gauche.md new file mode 100644 index 0000000..12996bc --- /dev/null +++ b/pf2e-remaster/wiki/main/main_gauche.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Disarm, Finesse, Parry, Versatile S +**Price:** 5 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Knife | 1d4 piercing | 1 | — | — | + +--- + +This parrying dagger features a robust guard to protect the wielder's hand. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/majestic_presence.md b/pf2e-remaster/wiki/main/majestic_presence.md new file mode 100644 index 0000000..d6d8319 --- /dev/null +++ b/pf2e-remaster/wiki/main/majestic_presence.md @@ -0,0 +1,22 @@ +**Ancestry Feat 13** (1 action) +**Traits:** [[Dragonblood|main:dragonblood]], Emotion, Fear, Mental, Visual + +--- + +By taking an impressive stance, the full force of your personality cows lesser beings. Each creature in a 20-foot emanation must attempt a Will save against the higher of your class DC or spell DC. Regardless of the result of the saving throw, the creature is temporarily immune to your Majestic Presence for 24 hours. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature is [[Frightened 1|main:frightened]]. + +**Failure** The creature is [[Frightened 2|main:frightened]]. + +**Critical Failure** The creature is [[Frightened 4|main:frightened]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/majestic_will.md b/pf2e-remaster/wiki/main/majestic_will.md new file mode 100644 index 0000000..1b8df1b --- /dev/null +++ b/pf2e-remaster/wiki/main/majestic_will.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Sorcerer|main:sorcerer]] +**Class:** [[Sorcerer|main:sorcerer]] + +--- + +Your mind and will are tempered by your mastery of magical forces. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/major_curse.md b/pf2e-remaster/wiki/main/major_curse.md new file mode 100644 index 0000000..2b03d9a --- /dev/null +++ b/pf2e-remaster/wiki/main/major_curse.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +You've learned to better tolerate the conflicting powers wreaking havoc on your body. The maximum Cursebound value you can have increases from cursebound 2 to cursebound 3. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/major_lesson.md b/pf2e-remaster/wiki/main/major_lesson.md new file mode 100644 index 0000000..efe702c --- /dev/null +++ b/pf2e-remaster/wiki/main/major_lesson.md @@ -0,0 +1,16 @@ +**Class Feat 10** +**Traits:** [[Witch|main:witch]] + +--- + +Your patron grants you even greater secrets. Choose a major, greater, or basic lesson. You gain its associated hex, and your familiar learns the associated spell. + +--- + +**Special** You can select this feat a second time if you're 14th level or higher, and a third time if you're 18th level or higher. Choose a different lesson each time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/major_painting_by_a_legend.md b/pf2e-remaster/wiki/main/major_painting_by_a_legend.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/major_painting_by_a_legend.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/major_resistance.md b/pf2e-remaster/wiki/main/major_resistance.md new file mode 100644 index 0000000..36fd35a --- /dev/null +++ b/pf2e-remaster/wiki/main/major_resistance.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar increases the resistance it gains from its [[Resistance|main:resistance]] familiar ability to a value equal to your level. To select this you must be at least 8th level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/make_an_impression.md b/pf2e-remaster/wiki/main/make_an_impression.md new file mode 100644 index 0000000..783b7c7 --- /dev/null +++ b/pf2e-remaster/wiki/main/make_an_impression.md @@ -0,0 +1,34 @@ +**Action** +**Traits:** Auditory, Concentrate, Exploration, Linguistic, Mental + +--- + +With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. At the end of the conversation, attempt a Diplomacy check against the Will DC of one target. You can instead choose up to five targets if you take a –2 penalty. The GM might add other bonuses or penalties based on the situation. Any impression you make lasts for only the current social interaction unless the GM decides otherwise. See Changing Attitudes below for a summary of the attitude conditions. + +--- + +**Critical Success** The target's attitude toward you improves by two steps. + +**Success** The target's attitude toward you improves by one step. + +**Critical Failure** The target's attitude toward you decreases by one step. + +--- + +## Changing Attitudes + +Your influence on NPCs is measured with a set of attitudes that reflect how they view your character. These are only a brief summary of a creature's disposition. The GM will supply additional nuance based on the history and beliefs of the characters you're interacting with, and their attitudes can change in accordance with the story. The attitudes are detailed in the Conditions Appendix and are summarized here. + +- **Helpful:** Willing to help you and responds favorably to your requests. +- **Friendly:** Has a good attitude toward you, but won't necessarily stick their neck out to help you. +- **Indifferent:** Doesn't care about you either way. (Most NPCs start out indifferent.) +- **Unfriendly:** Dislikes you and doesn't want to help you. +- **Hostile:** Actively works against you—and might attack you just because of their dislike. + +No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/make_em_sweat.md b/pf2e-remaster/wiki/main/make_em_sweat.md new file mode 100644 index 0000000..94840e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/make_em_sweat.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** interrogation methodology + +--- + +Your line of questioning lets a suspect know you can see right through them, shaking them to the core. When you succeed at using [[Pointed Question|main:pointed_question]], the target is also [[Frightened 1|main:frightened]] (or [[Frightened 2|main:frightened]] on a critical success). This added effect is an emotion and fear effect, but the other effects of Pointed Question still apply even if the target is immune to fear. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/maker_of_miracles.md b/pf2e-remaster/wiki/main/maker_of_miracles.md new file mode 100644 index 0000000..41f84f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/maker_of_miracles.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** miraculous spell + +--- + +You are a conduit for truly deific power. You gain an additional 10th-rank spell slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/makeshift_strike.md b/pf2e-remaster/wiki/main/makeshift_strike.md new file mode 100644 index 0000000..4c8adb1 --- /dev/null +++ b/pf2e-remaster/wiki/main/makeshift_strike.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Weapon Improviser Dedication|main:weapon_improviser_dedication]] + +--- + +You quickly snatch up whatever is nearby and then attack with it as an improvised weapon. You Interact to pick up an unattended object in reach you could use as an improvised weapon, then Strike with that improvised weapon. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/malachite.md b/pf2e-remaster/wiki/main/malachite.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/malachite.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/malicious_shadow.md b/pf2e-remaster/wiki/main/malicious_shadow.md new file mode 100644 index 0000000..8179db0 --- /dev/null +++ b/pf2e-remaster/wiki/main/malicious_shadow.md @@ -0,0 +1,22 @@ +**Focus 3** +**Traits:** Uncommon, Attack, Concentrate, Focus, Hex, Manipulate, Shadow, [[Witch|main:witch]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** sustained up to 1 minute + +--- + +Your patron warps the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like. The shadow moves along with the target, always remaining within reach. When you Cast the Spell, and each time you Sustain it, the shadow Strikes the target. The shadow's Strikes are melee spell attacks that deal 2d10 damage. You choose the type of damage (bludgeoning, piercing, or slashing) when you Cast the Spell. The shadow uses and contributes to your multiple attack penalty. The shadow doesn't take up space, grant flanking, or have any other attributes a creature would. The shadow can't make any attacks other than its Strike. + +The shadow vanishes if the target ceases to cast a shadow (usually if it moves into complete darkness or light). If another effect is controlling the target's shadow when you cast *malicious shadow*, you can attempt to counteract that effect to temporarily take control of the shadow for *malicious shadow*'s duration. + +--- + +**Heightened (+2)** The Strike damage increases by 1d10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/malignant_sustenance.md b/pf2e-remaster/wiki/main/malignant_sustenance.md new file mode 100644 index 0000000..7ce7894 --- /dev/null +++ b/pf2e-remaster/wiki/main/malignant_sustenance.md @@ -0,0 +1,20 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate, Void +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing undead creature +**Duration:** 1 minute + +--- + +You embed a seed of void energy in an undead creature, restoring its unnatural vigor. The target gains fast healing 7. + +--- + +**Heightened (+1)** The fast healing increases by 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mambele.md b/pf2e-remaster/wiki/main/mambele.md new file mode 100644 index 0000000..7456a52 --- /dev/null +++ b/pf2e-remaster/wiki/main/mambele.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Deadly d8, Disarm, Thrown 20 ft. +**Price:** 6 sp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Axe | 1d6 slashing | 1 | — | - | + +--- + +Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and a blade that curves backward toward the wielder. The curve of the blade is such that after a victim has been struck by a mambele, more damage is dealt as the weapon is extracted from the victim's body. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/manacles_average.md b/pf2e-remaster/wiki/main/manacles_average.md new file mode 100644 index 0000000..09243ab --- /dev/null +++ b/pf2e-remaster/wiki/main/manacles_average.md @@ -0,0 +1,14 @@ +**Item 3** +**Price:** 20 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from average manacles requires four successful DC 27 Thievery checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/manacles_good.md b/pf2e-remaster/wiki/main/manacles_good.md new file mode 100644 index 0000000..980a883 --- /dev/null +++ b/pf2e-remaster/wiki/main/manacles_good.md @@ -0,0 +1,14 @@ +**Item 9** +**Price:** 250 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from good manacles requires five successful DC 32 Thievery checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/manacles_poor.md b/pf2e-remaster/wiki/main/manacles_poor.md new file mode 100644 index 0000000..dc5e7fa --- /dev/null +++ b/pf2e-remaster/wiki/main/manacles_poor.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 3 sp +**Bulk:** — +**Usage:** held in two hands + +--- + +You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/manacles_simple.md b/pf2e-remaster/wiki/main/manacles_simple.md new file mode 100644 index 0000000..d67a418 --- /dev/null +++ b/pf2e-remaster/wiki/main/manacles_simple.md @@ -0,0 +1,14 @@ +**Item 1** +**Price:** 3 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from simple manacles requires three successful DC 22 Thievery checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/manacles_superior.md b/pf2e-remaster/wiki/main/manacles_superior.md new file mode 100644 index 0000000..ed138bc --- /dev/null +++ b/pf2e-remaster/wiki/main/manacles_superior.md @@ -0,0 +1,14 @@ +**Item 17** +**Price:** 5000 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from superior manacles requires six successful DC 42 Thievery checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/maneuver_in_flight.md b/pf2e-remaster/wiki/main/maneuver_in_flight.md new file mode 100644 index 0000000..dd1b514 --- /dev/null +++ b/pf2e-remaster/wiki/main/maneuver_in_flight.md @@ -0,0 +1,31 @@ +**Action** (1 action) +**Traits:** Move + +--- + +**Requirements** You have a fly Speed. + +--- + +You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed. + +--- + +**Success** You succeed at the maneuver. + +**Failure** Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind). + +**Critical Failure** As failure, but the consequence is more dire. + +## Sample Maneuver in Flight Tasks + +- **Trained** steep ascent or descent +- **Expert** fly against the wind +- **Master** reverse direction +- **Legendary** fly through gale force winds + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/manifestation.md b/pf2e-remaster/wiki/main/manifestation.md new file mode 100644 index 0000000..61abaf1 --- /dev/null +++ b/pf2e-remaster/wiki/main/manifestation.md @@ -0,0 +1,14 @@ +**Spell 10** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) + +--- + +You spin secrets from the fundaments of magic, shaping them into a power with nearly unlimited potential. You duplicate a spell of 9th rank or lower of the tradition from which you cast *manifestation*, or a spell of 7th rank or lower from any tradition. Though you can normally choose only spells that are common or to which you have access, the GM might allow broader options. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/manifold_edge.md b/pf2e-remaster/wiki/main/manifold_edge.md new file mode 100644 index 0000000..18cb8b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/manifold_edge.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** hunter's edge; masterful hunter + +--- + +You've learned to leverage every possible edge. When you use [[Hunt Prey|main:hunt_prey]], you can gain a different hunter's edge benefit instead of the one you selected at 1st level. If you do, you don't gain the additional benefit from [[Masterful Hunter|main:masterful_hunter]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/manual_dexterity.md b/pf2e-remaster/wiki/main/manual_dexterity.md new file mode 100644 index 0000000..ce70d91 --- /dev/null +++ b/pf2e-remaster/wiki/main/manual_dexterity.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +It can use up to two of its limbs as if they were hands to perform manipulate actions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/many_guises_vigilante.md b/pf2e-remaster/wiki/main/many_guises_vigilante.md new file mode 100644 index 0000000..643719f --- /dev/null +++ b/pf2e-remaster/wiki/main/many_guises_vigilante.md @@ -0,0 +1,17 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** master in [[Deception|main:deception]]; [[Vigilante Dedication|main:vigilante_dedication]] + +--- + +You can take on any number of mundane guises. + +Whenever you change your identity, instead of taking on your social or vigilante identity, you can become someone completely ordinary. This identity isn't a specific individual—rather, you become a nondescript member of your ancestry, of any gender, and from a mundane occupation such as common laborer, farmer, or peasant. + +Spells and abilities detect you as if you were this ordinary identity, rather than either of your two real identities, unless they succeed at a counteract check against the same Deception DC used for Vigilante Dedication. Using class or dedication abilities ends this disguise. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marble_altar.md b/pf2e-remaster/wiki/main/marble_altar.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/marble_altar.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/march_the_mines.md b/pf2e-remaster/wiki/main/march_the_mines.md new file mode 100644 index 0000000..07f50e8 --- /dev/null +++ b/pf2e-remaster/wiki/main/march_the_mines.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** (2 actions) +**Traits:** [[Dwarf|main:dwarf]] + +--- + +You march through the earth and lead an ally along. You gain a burrow Speed of 15 feet when you use this activity (if you don't have a higher one), and then you either Stride twice or Burrow twice. You can choose one willing ally adjacent to you at the start of your movement to move with you. That ally ends its movement one square behind you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mariners_curse.md b/pf2e-remaster/wiki/main/mariners_curse.md new file mode 100644 index 0000000..c537abf --- /dev/null +++ b/pf2e-remaster/wiki/main/mariners_curse.md @@ -0,0 +1,27 @@ +**Spell 5** +**Traits:** Concentrate, Curse, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Defense:** Will + +--- + +You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target becomes [[Sickened 1|main:sickened]]. Reducing its sickened condition to 0 ends the curse. + +**Failure** The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by 4th-rank [[Cleanse Affliction|main:cleanse_affliction]] or similar magic. Whenever the target is sickened and on the water at least a mile from shore, it is also [[Slowed 1|main:slowed]]. + +**Critical Failure** As failure, but the target becomes [[Sickened 2|main:sickened]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mariners_fire.md b/pf2e-remaster/wiki/main/mariners_fire.md new file mode 100644 index 0000000..6d16388 --- /dev/null +++ b/pf2e-remaster/wiki/main/mariners_fire.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Tengu|main:tengu]] + +--- + +You conjure uncanny orbs of spiritual flame that float above or below the water's surface. You can cast the [[Ignition|main:ignition]] cantrip as a primal innate spell at will, heightened to a spell rank equal to half your level rounded up. Your ignition spell takes the form of orbs of fire, and you can cast it underwater. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mariners_splint.md b/pf2e-remaster/wiki/main/mariners_splint.md new file mode 100644 index 0000000..90df300 --- /dev/null +++ b/pf2e-remaster/wiki/main/mariners_splint.md @@ -0,0 +1,18 @@ +**Item 5** +**Traits:** Uncommon, Invested, Magical +**Price:** 180 gp +**Bulk:** 3 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy | +5 | +1 | +3 | -3 | -10 ft. | Composite | + +--- + +This suit of *+1 splint mail* is worn by veteran sailors aboard warships who want as much protection as possible but still need to remain mobile enough to climb up rigging or swim should the need arise. The plates are arranged for maximum flexibility and the undercoat of padded armor is often no more than a cotton shrift. The armor grants you a +1 item bonus to Athletics checks to Climb or Swim and increases the distance you move when you successfully Climb or Swim by 5 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mark_for_death.md b/pf2e-remaster/wiki/main/mark_for_death.md new file mode 100644 index 0000000..4a876a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/mark_for_death.md @@ -0,0 +1,18 @@ +**Action** (3 actions) +**Traits:** Concentrate + +--- + +**Requirements** The creature you intend to mark is observed by you + +--- + +**Effect** You designate a single creature as your mark. Using Mark for Death while [[Hidden|main:hidden]] or [[Undetected|main:undetected]] doesn't make you [[Observed|main:observed]]. Mark for Death lasts until the mark dies or you use Mark for Death again. You gain a +2 circumstance bonus to Perception checks to [[Seek|main:seek]] your mark, as well as to Deception checks to [[Feint|main:feint]] against your mark. Your mark takes a –2 circumstance penalty to all Perception checks to Seek you. + +In addition, when attacking your mark, you have the [[Sneak Attack|main:sneak_attack]] class feature, except it deals 1d4 precision damage and you don't increase the number of dice as you gain levels. At 6th level, the damage increases to 1d6. If you already have the sneak attack class feature, you instead deal an additional 1 precision damage with your sneak attacks made against your mark, increasing to 2 precision damage at 6th level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marking_snare.md b/pf2e-remaster/wiki/main/marking_snare.md new file mode 100644 index 0000000..138d7e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/marking_snare.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 3 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +This snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye or a scent marker. Either type of marking grants a +2 circumstance bonus to [[Track|main:track]] the creature for up to 24 hours or until the dye or scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). A creature that enters a square of the snare must attempt a DC 17 Reflex save. + +--- + +**Success** The creature is unaffected. + +**Failure** The snare marks the creature. + +**Critical Failure** The snare marks the creature, and the creature is [[Blinded|main:blinded]] until the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marsh_runner.md b/pf2e-remaster/wiki/main/marsh_runner.md new file mode 100644 index 0000000..646c364 --- /dev/null +++ b/pf2e-remaster/wiki/main/marsh_runner.md @@ -0,0 +1,13 @@ +**Ancestry Feat 1** +**Traits:** [[Lizardfolk|main:lizardfolk]] +**Prerequisites:** You have a swim Speed + +--- + +When you use the Step action, you can ignore difficult terrain caused by flooding, swamps, or quicksand. In addition, when you use the Acrobatics skill to [[Balance|main:balance]] on narrow surfaces or uneven marshy ground, you aren't [[Off-Guard|main:off-guard]], and if you roll a success on the Acrobatics check, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marshal_dedication.md b/pf2e-remaster/wiki/main/marshal_dedication.md new file mode 100644 index 0000000..e91b427 --- /dev/null +++ b/pf2e-remaster/wiki/main/marshal_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in martial weapons and either [[Diplomacy|main:diplomacy]] or [[Intimidation|main:intimidation]] + +--- + +You've combined your social skills and combat training to become a talented combat leader. Choose Diplomacy or Intimidation. You become trained in that skill or become an expert if you were already trained in it. + +In addition, you're surrounded by a marshal's aura in a 15-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/martial_artist_dedication.md b/pf2e-remaster/wiki/main/martial_artist_dedication.md new file mode 100644 index 0000000..6883af3 --- /dev/null +++ b/pf2e-remaster/wiki/main/martial_artist_dedication.md @@ -0,0 +1,12 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication + +--- + +You have trained to use your fists as deadly weapons and can deliver devastatingly powerful blows with them. The damage die for your fist unarmed attacks becomes 1d6 instead of 1d4. You don't take the –2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/martial_disciple.md b/pf2e-remaster/wiki/main/martial_disciple.md new file mode 100644 index 0000000..a10f544 --- /dev/null +++ b/pf2e-remaster/wiki/main/martial_disciple.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Dexterity or Strength, free +**Trained skills:** Warfare Lore ([[Lore|main:lore]]) + +--- + +You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization. + +Choose two attribute boosts. One must be to **Strength** or **Dexterity**, and one is a free attribute boost. + +You're trained in your choice of the Acrobatics or Athletics skill. You gain a skill feat: [[Cat Fall|main:cat_fall]] if you chose Acrobatics or [[Quick Jump|main:quick_jump]] if you chose Athletics. You're also trained in the Warfare Lore skill. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/martial_experience.md b/pf2e-remaster/wiki/main/martial_experience.md new file mode 100644 index 0000000..4ceef92 --- /dev/null +++ b/pf2e-remaster/wiki/main/martial_experience.md @@ -0,0 +1,14 @@ +**Ancestry Feat 5** +**Traits:** [[Elf|main:elf]] + +--- + +You've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them. When wielding a weapon you aren't proficient with, treat your level as your proficiency bonus. + +At 11th level, you become trained in all weapons. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/martial_performance.md b/pf2e-remaster/wiki/main/martial_performance.md new file mode 100644 index 0000000..fc3afe2 --- /dev/null +++ b/pf2e-remaster/wiki/main/martial_performance.md @@ -0,0 +1,15 @@ +**Class Feat 1** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** warrior muse + +--- + +Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat tools. When you have a [[Courageous Anthem|main:courageous_anthem]] composition cantrip active, and you damage an enemy with a Strike, the spell's duration is extended by 1 round. You can extend an individual casting only once in this way. + +If you gain the [[Rallying Anthem|main:rallying_anthem]] or [[Song of Strength|main:song_of_strength]] composition cantrips, you can apply this benefit to those cantrips as well. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/martial_weapon_mastery.md b/pf2e-remaster/wiki/main/martial_weapon_mastery.md new file mode 100644 index 0000000..97a16d4 --- /dev/null +++ b/pf2e-remaster/wiki/main/martial_weapon_mastery.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Champion|main:champion]], [[Investigator|main:investigator]], [[Ranger|main:ranger]], [[Swashbuckler|main:swashbuckler]] +**Class:** [[Champion|main:champion]], [[Investigator|main:investigator]], [[Ranger|main:ranger]], [[Swashbuckler|main:swashbuckler]] + +--- + +You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/martyr.md b/pf2e-remaster/wiki/main/martyr.md new file mode 100644 index 0000000..29b6dda --- /dev/null +++ b/pf2e-remaster/wiki/main/martyr.md @@ -0,0 +1,13 @@ +**Class Feat 8** (1 action) +**Traits:** [[Cleric|main:cleric]], Spellshape +**Prerequisites:** divine font + +--- + +You go to extreme lengths to support your allies, even when it means bringing harm to yourself. If your next action is to cast [[Harm|main:harm]] or [[Heal|main:heal]] to restore Hit Points to a single ally, you can channel your own vitality along with the spell. You lose 1d8 Hit Points per rank of the spell, which can't be reduced or mitigated in any way, and your ally regains an equal number of Hit Points. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/martyrs_shield.md b/pf2e-remaster/wiki/main/martyrs_shield.md new file mode 100644 index 0000000..dce754d --- /dev/null +++ b/pf2e-remaster/wiki/main/martyrs_shield.md @@ -0,0 +1,30 @@ +**Item 7** +**Traits:** Rare, Divine, Intelligent +**Price:** — +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 10 | 80 | 40 | — | + +--- + +**Perception** +12; precise vision 30 feet, imprecise hearing 30 feet + +**Communication** speech (Common and Empyrean) + +**Skills** Diplomacy +15, Religion +13 + +**Int** +0, **Wis** +2, **Cha** +4 + +**Will** +15 + +--- + +A *martyr's shield* is a *lesser sturdy shield* imbued with the compassion of a devout champion of a righteous deity who sacrificed themself to save an ally. In addition to good-naturedly attempting to convert you to its religion, the *martyr's shield* can use 1 reaction each round that, when raised, it uses to Shield Block to protect an ally adjacent to you. This follows the rules for Shield Block, but protects your ally instead. The *martyr's shield* uses this reaction whether you would prefer it did so or not. The *martyr's shield* can be upgraded to a stronger form of *sturdy shield* by paying the difference in cost between its current type of *sturdy shield* and the new type. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marvelous_medicines.md b/pf2e-remaster/wiki/main/marvelous_medicines.md new file mode 100644 index 0000000..6652f14 --- /dev/null +++ b/pf2e-remaster/wiki/main/marvelous_medicines.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Magical +**Price:** 1800 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +This healer's toolkit contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks. + +If you use the *marvelous medicines* when you [[Treat Poison|main:treat_poison]] or [[Treat Disease|main:treat_disease]], before you roll your check, the medicines attempt to counteract the poison or disease you're treating, with a counteract rank of 5 and a counteract modifier of +21. This is a healing effect. + +The medicines can't be used to treat the same affliction for that patient again + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marvelous_medicines_greater.md b/pf2e-remaster/wiki/main/marvelous_medicines_greater.md new file mode 100644 index 0000000..a2d6647 --- /dev/null +++ b/pf2e-remaster/wiki/main/marvelous_medicines_greater.md @@ -0,0 +1,19 @@ +**Item 18** +**Traits:** Magical +**Price:** 19000 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +This healer's toolkit contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +3 item bonus to Medicine checks. + +If you use the *marvelous medicines* when you [[Treat Poison|main:treat_poison]] or [[Treat Disease|main:treat_disease]], before you roll your check, the medicines attempt to counteract the poison or disease you're treating, with a counteract rank of 8 and a counteract modifier of +30. This is a healing effect. + +The medicines can't be used to treat the same affliction for that patient again + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marvelous_miniature_boat.md b/pf2e-remaster/wiki/main/marvelous_miniature_boat.md new file mode 100644 index 0000000..c2bf3ca --- /dev/null +++ b/pf2e-remaster/wiki/main/marvelous_miniature_boat.md @@ -0,0 +1,23 @@ +**Item 8** +**Traits:** Consumable, Expandable, Magical +**Price:** 76 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Every *marvelous miniature* is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. *Marvelous miniatures* sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a *marvelous miniature* causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. + +--- + +This miniature can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a Cutter. The cutter lasts 1 day. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marvelous_miniature_campfire.md b/pf2e-remaster/wiki/main/marvelous_miniature_campfire.md new file mode 100644 index 0000000..46f13a8 --- /dev/null +++ b/pf2e-remaster/wiki/main/marvelous_miniature_campfire.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Consumable, Expandable, Magical +**Price:** 1 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Every *marvelous miniature* is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. *Marvelous miniatures* sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a *marvelous miniature* causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. + +--- + +When activated, this miniature transforms into an active campfire. The campfire doesn't require attending and remains fully lit for 8 hours, though it can be quenched as any other campfire. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marvelous_miniature_chest.md b/pf2e-remaster/wiki/main/marvelous_miniature_chest.md new file mode 100644 index 0000000..eb0d3fb --- /dev/null +++ b/pf2e-remaster/wiki/main/marvelous_miniature_chest.md @@ -0,0 +1,25 @@ +**Item 3** +**Traits:** Consumable, Expandable, Magical +**Price:** 10 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Every *marvelous miniature* is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. *Marvelous miniatures* sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a *marvelous miniature* causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. + +--- + +When you use this miniature, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. + +Once it has turned into a chest a second time, it forever remains a wooden chest + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marvelous_miniature_horse.md b/pf2e-remaster/wiki/main/marvelous_miniature_horse.md new file mode 100644 index 0000000..ed9ee98 --- /dev/null +++ b/pf2e-remaster/wiki/main/marvelous_miniature_horse.md @@ -0,0 +1,23 @@ +**Item 4** +**Traits:** Consumable, Expandable, Magical +**Price:** 13 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Every *marvelous miniature* is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. *Marvelous miniatures* sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a *marvelous miniature* causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. + +--- + +When activated, this miniature transforms into a horse. The horse can't attack or use reactions, but otherwise uses all the statistics of a Riding Horse and follows your basic commands. The horse doesn't need to eat or drink. After 8 hours, it reverts back to miniature form, then crumbles to dust. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marvelous_miniature_ladder.md b/pf2e-remaster/wiki/main/marvelous_miniature_ladder.md new file mode 100644 index 0000000..5e2b7f6 --- /dev/null +++ b/pf2e-remaster/wiki/main/marvelous_miniature_ladder.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Consumable, Expandable, Magical +**Price:** 3 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Every *marvelous miniature* is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. *Marvelous miniatures* sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a *marvelous miniature* causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. + +--- + +When activated, this miniature transforms permanently into a 20-foot-long wooden ladder. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/marvelous_mount.md b/pf2e-remaster/wiki/main/marvelous_mount.md new file mode 100644 index 0000000..f51381c --- /dev/null +++ b/pf2e-remaster/wiki/main/marvelous_mount.md @@ -0,0 +1,27 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** 10 minutes +**Range:** 30 feet +**Targets:** one creature +**Duration:** 8 hours + +--- + +You conjure a Large fantastical creature to serve as a mount for the target. The mount is the target's minion, has a Speed of 40 feet, and can bear the target with any carried possessions. It can't carry any other creature. The mount uses the target's AC and saves, but it's destroyed if it takes more than 10 damage at one time, ending the spell. + +--- + +**Heightened (3rd)** The mount can walk on water, but it must end its turn on solid ground or sink. + +**Heightened (4th)** The mount has a Speed of 60 feet and can walk on water. + +**Heightened (5th)** The mount has a Speed of 60 feet and can walk on water. It also has a fly Speed of 60 feet, but it must end its turn on a surface or fall. + +**Heightened (6th)** The mount has a Speed and fly Speed of 80 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mask_of_terror.md b/pf2e-remaster/wiki/main/mask_of_terror.md new file mode 100644 index 0000000..1ce51a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/mask_of_terror.md @@ -0,0 +1,30 @@ +**Spell 7** +**Traits:** Concentrate, Emotion, Fear, Illusion, Manipulate, Mental, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** 1 minute + +--- + +The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. + +When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn. + +**Success** The creature is unaffected. + +**Failure** The creature becomes [[Frightened 2|main:frightened]] before using its action. + +**Critical Failure** The creature becomes frightened 2, and its action fails and is wasted. + +--- + +**Heightened (8th)** You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against *mask of terror*. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/masquerade_scarf.md b/pf2e-remaster/wiki/main/masquerade_scarf.md new file mode 100644 index 0000000..7eca8a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/masquerade_scarf.md @@ -0,0 +1,23 @@ +**Item 2** +**Traits:** Invested, Magical +**Price:** 30 gp +**Bulk:** — +**Usage:** worn + +--- + +This delicately embroidered scarf matches with every outfit and can even complete a costume or disguise with illusions. + +--- + +**Activate—Masquerade** 1 minute (manipulate) + +**Frequency** once per day + +**Effect** You arrange the scarf over your lower face, and it casts a 1st-rank [[Illusory Disguise|main:illusory_disguise]] spell on you, which ends immediately if the scarf is removed. You can alter the scarf's appearance or make it invisible as part of the *illusory disguise*, but it can still be felt if touched. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/masquerade_scarf_greater.md b/pf2e-remaster/wiki/main/masquerade_scarf_greater.md new file mode 100644 index 0000000..124c7f1 --- /dev/null +++ b/pf2e-remaster/wiki/main/masquerade_scarf_greater.md @@ -0,0 +1,21 @@ +**Item 7** +**Traits:** Invested, Magical +**Price:** 340 gp +**Bulk:** — +**Usage:** worn + +--- + +This delicately embroidered scarf matches with every outfit and can even complete a costume or disguise with illusions. + +--- + +**Activate—Masquerade** (2 actions) (manipulate) + +**Effect** You arrange the scarf over your lower face, and it casts a 2nd-rank [[Illusory Disguise|main:illusory_disguise]] spell on you, which ends immediately if the scarf is removed. You can alter the scarf's appearance or make it invisible as part of the *illusory disguise*, but it can still be felt if touched. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/massacre.md b/pf2e-remaster/wiki/main/massacre.md new file mode 100644 index 0000000..798fe23 --- /dev/null +++ b/pf2e-remaster/wiki/main/massacre.md @@ -0,0 +1,30 @@ +**Spell 9** +**Traits:** Concentrate, Death, Manipulate, Void +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 60-foot line +**Defense:** Fortitude + +--- + +You unleash a wave of death to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from *massacre* reduces a creature to 0 Hit Points, that creature dies instantly. If *massacre* doesn't kill even a single creature, the void energy hungrily turns backward toward you, dealing an additional 30 void damage to every living creature in the line (even those above 17th level) and 30 void damage to you. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes 9d6 void damage. + +**Failure** The creature takes 100 void damage. + +**Critical Failure** The creature dies. + +--- + +**Heightened (10th)** The spell can affect living creatures up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a failure. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_bard_spellcasting.md b/pf2e-remaster/wiki/main/master_bard_spellcasting.md new file mode 100644 index 0000000..596438a --- /dev/null +++ b/pf2e-remaster/wiki/main/master_bard_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 18** +**Traits:** Archetype +**Prerequisites:** [[Expert Bard Spellcasting|main:expert_bard_spellcasting]]; legendary in [[Occultism|main:occultism]] + +--- + +You gain the Master Spellcasting Feat benefits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_cleric_spellcasting.md b/pf2e-remaster/wiki/main/master_cleric_spellcasting.md new file mode 100644 index 0000000..9bddc7e --- /dev/null +++ b/pf2e-remaster/wiki/main/master_cleric_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 18** +**Traits:** Archetype +**Prerequisites:** [[Expert Cleric Spellcasting|main:expert_cleric_spellcasting]]; legendary in [[Religion|main:religion]] + +--- + +You gain the Master Spellcasting Feat benefits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_detective.md b/pf2e-remaster/wiki/main/master_detective.md new file mode 100644 index 0000000..97a2471 --- /dev/null +++ b/pf2e-remaster/wiki/main/master_detective.md @@ -0,0 +1,17 @@ +**Class Feature 19** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +As a master detective, you can solve any case and find all the clues available. Your reputation precedes you, and even the most skilled criminals and deceivers fear you. Your proficiency rank for your investigator class DC increases to master. + +In addition, if you enter a new location that includes another clue toward answering the question at the heart of one of your active investigations, the GM informs you of the existence of the clue and its type: an object, person, spell effect, or the like. When you find the clue, the GM informs you that you've done so. + +If there is more than one clue in the location, the GM chooses one to inform you about. When you find any of the clues in that location, the GM informs you that you've done so, even if it wasn't the clue they'd chosen or there are other clues you haven't found. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_druid_spellcasting.md b/pf2e-remaster/wiki/main/master_druid_spellcasting.md new file mode 100644 index 0000000..b6ed4e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/master_druid_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 18** +**Traits:** Archetype +**Prerequisites:** [[Expert Druid Spellcasting|main:expert_druid_spellcasting]]; legendary in [[Nature|main:nature]] + +--- + +You gain the Master Spellcasting Feat benefits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_eldritch_archer_spellcasting.md b/pf2e-remaster/wiki/main/master_eldritch_archer_spellcasting.md new file mode 100644 index 0000000..6c2bfee --- /dev/null +++ b/pf2e-remaster/wiki/main/master_eldritch_archer_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 18** +**Traits:** Archetype +**Prerequisites:** [[Expert Eldritch Archer Spellcasting|main:expert_eldritch_archer_spellcasting]] + +--- + +You gain the Master Spellcasting Feat benefits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_monster_hunter.md b/pf2e-remaster/wiki/main/master_monster_hunter.md new file mode 100644 index 0000000..21ac0ee --- /dev/null +++ b/pf2e-remaster/wiki/main/master_monster_hunter.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** master in [[Nature|main:nature]]; [[Monster Hunter|main:monster_hunter]] + +--- + +You have a nearly encyclopedic knowledge of all creatures of the world. You can use Nature to [[Recall Knowledge|main:recall_knowledge]] to identify any creature. In addition, you gain the benefits of [[Monster Hunter|main:monster_hunter]] (and [[Monster Warden|main:monster_warden]], if you have it) on a success as well as a critical success. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_of_many_styles.md b/pf2e-remaster/wiki/main/master_of_many_styles.md new file mode 100644 index 0000000..40a719a --- /dev/null +++ b/pf2e-remaster/wiki/main/master_of_many_styles.md @@ -0,0 +1,17 @@ +**Class Feat 16** (free action) +**Traits:** [[Fighter|main:fighter]], [[Monk|main:monk]] +**Prerequisites:** Opening Stance (Fighter); Reflexive Stance (Monk) + +--- + +**Trigger** Your turn begins. + +--- + +You move fluidly between stances, using your mastery of combat to always adopt the best tactics. You use an action with the stance trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_oracle_spellcasting.md b/pf2e-remaster/wiki/main/master_oracle_spellcasting.md new file mode 100644 index 0000000..f2e6b82 --- /dev/null +++ b/pf2e-remaster/wiki/main/master_oracle_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 18** +**Traits:** Archetype +**Prerequisites:** [[Expert Oracle Spellcasting|main:expert_oracle_spellcasting]]; legendary in [[Religion|main:religion]] + +--- + +You gain the Master Spellcasting Feat benefits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_qi_spells.md b/pf2e-remaster/wiki/main/master_qi_spells.md new file mode 100644 index 0000000..0bd3b1e --- /dev/null +++ b/pf2e-remaster/wiki/main/master_qi_spells.md @@ -0,0 +1,17 @@ +**Class Feat 16** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Qi Spells|main:qi_spells]] + +--- + +You have achieved near-total mastery of your qi. You gain [[Medusa's Wrath|main:medusas_wrath]], [[Touch of Death|main:touch_of_death]], or another 8th-rank qi spell you have access to. + +--- + +**Special** You can select this feat more than once, choosing a different spell each time. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_scroll_cache.md b/pf2e-remaster/wiki/main/master_scroll_cache.md new file mode 100644 index 0000000..46f6beb --- /dev/null +++ b/pf2e-remaster/wiki/main/master_scroll_cache.md @@ -0,0 +1,15 @@ +**Archetype Feat 18** +**Traits:** Archetype +**Prerequisites:** [[Expert Scroll Cache|main:expert_scroll_cache]] + +--- + +Your scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster. + +In addition to your daily scrolls from the Basic and Expert Scroll Caches, add a single scroll with a 6th-rank spell. At 20th level, add a scroll with a 7th-rank spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_sorcerer_spellcasting.md b/pf2e-remaster/wiki/main/master_sorcerer_spellcasting.md new file mode 100644 index 0000000..6ae6ae6 --- /dev/null +++ b/pf2e-remaster/wiki/main/master_sorcerer_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 18** +**Traits:** Archetype +**Prerequisites:** [[Expert Sorcerer Spellcasting|main:expert_sorcerer_spellcasting]]; legendary in [[Arcana|main:arcana]], [[Nature|main:nature]], [[Occultism|main:occultism]], or [[Religion|main:religion]] depending on bloodline + +--- + +You gain the Master Spellcasting Feat benefits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_spellcaster.md b/pf2e-remaster/wiki/main/master_spellcaster.md new file mode 100644 index 0000000..25f625a --- /dev/null +++ b/pf2e-remaster/wiki/main/master_spellcaster.md @@ -0,0 +1,31 @@ +**Class Feature 15** +**Traits:** Animist, [[Bard|main:bard]], [[Druid|main:druid]], Magus, [[Oracle|main:oracle]], Psychic, [[Sorcerer|main:sorcerer]], Summoner, [[Witch|main:witch]], [[Wizard|main:wizard]] +**Class:** [[Bard|main:bard]], [[Druid|main:druid]], [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]], [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +**Animist** Your affinity with the apparitions you bond to has further enhanced the potency of your magic. Your proficiency ranks for spell attack modifier and spell DC increase to master. + +**Bard** You pluck the threads of magic like the strings of a harp. Your proficiency ranks for spell attack modifiers and spell DCs increase to master. + +**Druid** Primal magic answers your command. Your proficiency ranks for spell attack modifier and spell DC increase to master. + +**Magus** You fortify your spells with masterful prowess. Your proficiency ranks for your spell attack modifier and spell DC increase to master. + +**Oracle** You truly understand the deep and complex divine power within your mystery. Your proficiency ranks for spell attack modifiers and spell DCs increase to master. + +**Psychic** You've gained access to the deepest corners of your own mind. Your proficiency ranks for spell attack modifier and spell DC increase to master. + +**Sorcerer** You have achieved mastery over the magic in your blood. Your proficiency ranks for spell attack modifier and spell DC for spells of your bloodline's tradition increase to master. + +**Summoner** Your connection to your eidolon is strong enough to grant you mastery over associated spells. Your proficiency ranks for spell attack modifiers and spell DCs increase to master. + +**Witch** You've achieved mastery over your patron's magic. Your proficiency ranks for spell attack modifier and spell DC increase to master. + +**Wizard** You command superlative spellcasting ability. Your proficiency ranks for spell attack modifier and spell DC increase to master. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_spotter_investigator.md b/pf2e-remaster/wiki/main/master_spotter_investigator.md new file mode 100644 index 0000000..343fbcf --- /dev/null +++ b/pf2e-remaster/wiki/main/master_spotter_investigator.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Investigator Dedication|main:investigator_dedication]]; expert in Perception + +--- + +Your proficiency rank in Perception increases to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_spotter_ranger.md b/pf2e-remaster/wiki/main/master_spotter_ranger.md new file mode 100644 index 0000000..34b6504 --- /dev/null +++ b/pf2e-remaster/wiki/main/master_spotter_ranger.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Ranger Dedication|main:ranger_dedication]]; expert in Perception + +--- + +Your proficiency rank in Perception increases to master. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_strike.md b/pf2e-remaster/wiki/main/master_strike.md new file mode 100644 index 0000000..d39e0ec --- /dev/null +++ b/pf2e-remaster/wiki/main/master_strike.md @@ -0,0 +1,26 @@ +**Action** (free action) +**Traits:** Incapacitation, [[Rogue|main:rogue]] + +--- + +**Trigger** Your Strike hits an [[Off-Guard|main:off-guard]] creature and deals damage. + +--- + +The target attempts a Fortitude save against your class DC. It then becomes temporarily immune to your Master Strike for 1 day. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Enfeebled 2|main:enfeebled]] until the end of your next turn. + +**Failure** The target is [[Paralyzed|main:paralyzed]] for 4 rounds. + +**Critical Failure** The target is paralyzed for 4 rounds, knocked [[Unconscious|main:unconscious]] for 2 hours, or killed (your choice). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_strike_class_feature.md b/pf2e-remaster/wiki/main/master_strike_class_feature.md new file mode 100644 index 0000000..40ed6d8 --- /dev/null +++ b/pf2e-remaster/wiki/main/master_strike_class_feature.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +You can incapacitate an unwary foe with a single strike. Your proficiency rank for your rogue class DC increases to master. You gain the [[Master Strike|main:master_strike]] free action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_strikes.md b/pf2e-remaster/wiki/main/master_strikes.md new file mode 100644 index 0000000..8624144 --- /dev/null +++ b/pf2e-remaster/wiki/main/master_strikes.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +You've honed your body into an even deadlier weapon. Your proficiency ranks for unarmed attacks and simple weapons increase to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_tricks.md b/pf2e-remaster/wiki/main/master_tricks.md new file mode 100644 index 0000000..3656cce --- /dev/null +++ b/pf2e-remaster/wiki/main/master_tricks.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +You've mastered a rogue's fighting moves. Your proficiency ranks increase to master for all simple weapons, martial weapons, and unarmed attacks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_witch_spellcasting.md b/pf2e-remaster/wiki/main/master_witch_spellcasting.md new file mode 100644 index 0000000..3fde525 --- /dev/null +++ b/pf2e-remaster/wiki/main/master_witch_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 18** +**Traits:** Archetype +**Prerequisites:** [[Expert Witch Spellcasting|main:expert_witch_spellcasting]]; legendary in the skill associated with your patron's tradition + +--- + +You gain the Master Spellcasting Feat benefits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/master_wizard_spellcasting.md b/pf2e-remaster/wiki/main/master_wizard_spellcasting.md new file mode 100644 index 0000000..77207a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/master_wizard_spellcasting.md @@ -0,0 +1,13 @@ +**Archetype Feat 18** +**Traits:** Archetype +**Prerequisites:** [[Expert Wizard Spellcasting|main:expert_wizard_spellcasting]]; legendary in [[Arcana|main:arcana]] + +--- + +You gain the Master Spellcasting Feat benefits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/masterful_companion.md b/pf2e-remaster/wiki/main/masterful_companion.md new file mode 100644 index 0000000..e3cdb47 --- /dev/null +++ b/pf2e-remaster/wiki/main/masterful_companion.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** masterful hunter; [[Animal Companion|main:animal_companion]] + +--- + +Your animal companion shares your incredible hunting skills, allowing it to take down your shared prey with ease. When you [[Hunt Prey|main:hunt_prey]], your animal companion gains the [[Masterful Hunter|main:masterful_hunter]] benefit associated with your hunter's edge, rather than just your original hunter's edge benefit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/masterful_hunter.md b/pf2e-remaster/wiki/main/masterful_hunter.md new file mode 100644 index 0000000..3896f61 --- /dev/null +++ b/pf2e-remaster/wiki/main/masterful_hunter.md @@ -0,0 +1,21 @@ +**Class Feature 17** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon's second and third range increments. + +If you have master proficiency in Perception, you gain a +4 circumstance bonus to Perception checks when you [[Seek|main:seek]] your prey, and if you have master proficiency in Survival, you gain a +4 circumstance bonus to Survival checks when you [[Track|main:track]] your prey. You also gain an additional benefit depending on your hunter's edge. + +**Flurry:** You can blend your weapon mastery with skillful targeting to make a series of precise attacks. If you have master proficiency with your weapon, your multiple attack penalty for attacks against your hunted prey is –2 (–1 with an agile weapon) on your second attack of the turn, and –4 (–2 with an agile weapon) on your third and subsequent attacks of the turn. + +**Outwit:** Your mastery of skills allows you to overwhelm your prey. If you have master proficiency in Deception, Intimidation, Stealth, or the skill you use to Recall Knowledge about your prey, increase the circumstance bonus against the prey with that skill from +2 to +4. If you have master proficiency with your armor, increase the circumstance bonus to AC against the prey from +1 to +2. + +**Precision:** Your weapon mastery allows you to hit your prey's vital areas multiple times. The second time in a round you hit your hunted prey, you also deal 1d8 precision damage. At 19th level, your second hit in a round against your hunted prey deals 2d8 precision damage, and your third hit in a round against your hunted prey deals 1d8 precision damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/masterful_hunter_flurry.md b/pf2e-remaster/wiki/main/masterful_hunter_flurry.md new file mode 100644 index 0000000..9e16dd8 --- /dev/null +++ b/pf2e-remaster/wiki/main/masterful_hunter_flurry.md @@ -0,0 +1,12 @@ +**Class Feature 17** +**Traits:** [[Ranger|main:ranger]] + +--- + +If you have master proficiency with your weapon, your multiple attack penalty for attacks against your hunted prey is –2 (–1 with an agile weapon) on your second attack of the turn, and –4 (–2 with an agile weapon) on your third and subsequent attacks of the turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/masterful_hunter_outwit.md b/pf2e-remaster/wiki/main/masterful_hunter_outwit.md new file mode 100644 index 0000000..d0d79b2 --- /dev/null +++ b/pf2e-remaster/wiki/main/masterful_hunter_outwit.md @@ -0,0 +1,12 @@ +**Class Feature 17** +**Traits:** [[Ranger|main:ranger]] + +--- + +Your mastery of skills allows you to overwhelm your prey. If you have master proficiency in Deception, Intimidation, Stealth, or the skill you use to Recall Knowledge about your prey, increase the circumstance bonus against the prey with that skill from +2 to +4. If you have master proficiency with your armor, increase the circumstance bonus to AC against the prey from +1 to +2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/masterful_hunter_precision.md b/pf2e-remaster/wiki/main/masterful_hunter_precision.md new file mode 100644 index 0000000..af08e36 --- /dev/null +++ b/pf2e-remaster/wiki/main/masterful_hunter_precision.md @@ -0,0 +1,14 @@ +**Class Feature 17** +**Traits:** [[Ranger|main:ranger]] + +--- + +Your weapon mastery allows you to hit your prey's vital areas multiple times. The second time in a round you hit your hunted prey, you also deal 1d8 precision damage. + +At 19th level, your second hit in a round against your hunted prey deals 2d8 precision damage, and your third hit in a round against your hunted prey deals 1d8 precision damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/masterful_warden.md b/pf2e-remaster/wiki/main/masterful_warden.md new file mode 100644 index 0000000..72d36e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/masterful_warden.md @@ -0,0 +1,21 @@ +**Class Feat 6** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** [[Initiate Warden|main:initiate_warden]] + +--- + +Your mastery of warden magic increases. You gain your choice of one warden spell from the master warden spells. + +[[Ephemeral Tracking|main:ephemeral_tracking]] + +[[Ranger's Bramble|main:rangers_bramble]] + +--- + +**Special** You can take this feat multiple times, choosing a different master warden spell each time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mastermind.md b/pf2e-remaster/wiki/main/mastermind.md new file mode 100644 index 0000000..408ef52 --- /dev/null +++ b/pf2e-remaster/wiki/main/mastermind.md @@ -0,0 +1,16 @@ +**Class Feature 1** +**Traits:** [[Rogue|main:rogue]] + +--- + +You rely on your intellect to craft intricate schemes, planning 10 steps ahead where others might plan three. You might be a driven detective, a spymaster in the service of a powerful house, or an aspiring crime lord or information broker. + +If you successfully identify a creature using [[Recall Knowledge|main:recall_knowledge]], that creature is [[Off-Guard|main:off-guard]] against your attacks until the start of your next turn; if you critically succeed, it's off-guard against your attacks for 1 minute. + +You're trained in Society and one of the following skills of your choice: Arcana, Nature, Occultism, or Religion. You can choose Intelligence as your key attribute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/masters_form.md b/pf2e-remaster/wiki/main/masters_form.md new file mode 100644 index 0000000..9f3392a --- /dev/null +++ b/pf2e-remaster/wiki/main/masters_form.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar can change shape as a single action, transforming into a humanoid of your ancestry with the same age, gender, and build of its true form, though it always maintains a clearly unnatural remnant of its nature, such as a cat's eyes or a serpent's tongue. This form is always the same each time it uses this ability. This otherwise uses the effects of [[Humanoid Form|main:humanoid_form]], except the change is purely cosmetic. It only appears humanoid and gains no new capabilities. Your familiar must have the manual dexterity and speech abilities to select this. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/matchstick.md b/pf2e-remaster/wiki/main/matchstick.md new file mode 100644 index 0000000..39a77d1 --- /dev/null +++ b/pf2e-remaster/wiki/main/matchstick.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Fire +**Price:** 2 sp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +An alchemical substance applied to one end of this tiny wooden stick ignites when struck against a rough surface. Creating a flame with a matchstick is much faster than creating a flame with flint and steel. You can ignite the matchstick and touch it to a flammable object as part of the same Interact action. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mature_animal_companion_druid.md b/pf2e-remaster/wiki/main/mature_animal_companion_druid.md new file mode 100644 index 0000000..9914734 --- /dev/null +++ b/pf2e-remaster/wiki/main/mature_animal_companion_druid.md @@ -0,0 +1,15 @@ +**Class Feat 4** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Animal Companion|main:animal_companion]] + +--- + +Your animal companion has grown up over the course of your adventures, becoming a mature animal companion and gaining additional capabilities. + +Your animal companion has greater independence. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Strike or Stride (or Burrow, Climb, Fly, or Swim if it has that Speed). It can do this at any point during your turn, as long as you aren't currently taking an action. If it does, that's all the actions it gets that round—you can't Command it later. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mature_animal_companion_ranger.md b/pf2e-remaster/wiki/main/mature_animal_companion_ranger.md new file mode 100644 index 0000000..0aaee44 --- /dev/null +++ b/pf2e-remaster/wiki/main/mature_animal_companion_ranger.md @@ -0,0 +1,15 @@ +**Class Feat 6** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** [[Animal Companion|main:animal_companion]] + +--- + +Your animal companion becomes a mature animal companion and gains additional capabilities. + +Your animal companion has greater independence.During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Strike or Stride (or Burrow, Climb, Fly, or Swim if it has that Speed). It can do this at any point during your turn, as long as you aren't currently taking an action. If it does, that's all the actions it gets that round—you can't Command it later. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mature_beastmaster_companion.md b/pf2e-remaster/wiki/main/mature_beastmaster_companion.md new file mode 100644 index 0000000..d2871be --- /dev/null +++ b/pf2e-remaster/wiki/main/mature_beastmaster_companion.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Beastmaster Dedication|main:beastmaster_dedication]] + +--- + +All of your animal companions grow up, becoming mature animal companions and gaining additional capabilities. + +Your animal companion has greater independence. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Strike or Stride (or Burrow, Climb, Fly, or Swim if it has that Speed). It can do this at any point during your turn, as long as you aren't currently taking an action. If it does, that's all the actions it gets that round—you can't Command it later. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/maul.md b/pf2e-remaster/wiki/main/maul.md new file mode 100644 index 0000000..9a44067 --- /dev/null +++ b/pf2e-remaster/wiki/main/maul.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Shove +**Price:** 3 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Hammer | 1d12 bludgeoning | 2 | — | — | + +--- + +Mauls are massive warhammers that must be swung with two hands. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mauler_dedication.md b/pf2e-remaster/wiki/main/mauler_dedication.md new file mode 100644 index 0000000..b8da624 --- /dev/null +++ b/pf2e-remaster/wiki/main/mauler_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** Strength +2 + +--- + +You specialize in melee weapons that require two hands. You have familiarity with all melee weapons that require two hands to wield or have the two-hand trait. For the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +If you are at least an expert in such a weapon, you gain access to the critical specialization effect with that weapon. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/meddling_futures.md b/pf2e-remaster/wiki/main/meddling_futures.md new file mode 100644 index 0000000..f4a2199 --- /dev/null +++ b/pf2e-remaster/wiki/main/meddling_futures.md @@ -0,0 +1,20 @@ +**Class Feat 2** (free action) +**Traits:** Cursebound, Divine, [[Oracle|main:oracle]] + +--- + +You open yourself to the guidance of whatever spirits or powers deign to help you. Roll 1d4 to see what type of spirit is drawn to you. Your next action must be the type of action the spirit prefers, but you also gain the listed benefit for the action as the spirit guides you. If you attempt to use a different action, you must succeed at a DC 6 flat or the action is lost. + +**1 Warrior** You must attempt a Strike. You gain a +1 status bonus to your attack roll and a +2 status bonus to damage, or a +6 status bonus to damage if you are at least Cursebound 3. + +**2 Adept** You must attempt a Perception check or a skill action. You gain a +1 status bonus to the check, or a +2 status bonus if you are cursebound 3. + +**3 Sage** You must attempt to Cast a Spell. You gain a status bonus to the spell's damage or healing equal to the spell's rank, or equal to the spell's rank + 3 if you are at least cursebound 3. + +**4 Wanderer** You must attempt a Stride action, or a Fly, Climb, or Burrow action if you have the relevant speed. You gain a +10-foot status bonus to your Speed for the action, or a +20-foot status bonus if you are at least cursebound 3. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/medic_dedication.md b/pf2e-remaster/wiki/main/medic_dedication.md new file mode 100644 index 0000000..1bf6637 --- /dev/null +++ b/pf2e-remaster/wiki/main/medic_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Medicine|main:medicine]]; [[Battle Medicine|main:battle_medicine]] + +--- + +You become an expert in Medicine. When you succeed with [[Battle Medicine|main:battle_medicine]] or [[Treat Wounds|main:treat_wounds]], the target gains a circumstance bonus to the number of Hit Points they regain equal to 5 HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. + +Once per day, you can use Battle Medicine on a creature that's temporarily immune due to having already been treated with Battle Medicine. If you're a master in Medicine, you can do so once per hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/medicine.md b/pf2e-remaster/wiki/main/medicine.md new file mode 100644 index 0000000..49b53d4 --- /dev/null +++ b/pf2e-remaster/wiki/main/medicine.md @@ -0,0 +1,35 @@ +**Key attribute:** Wisdom + +Treating wounds, diseases and poisons, and knowing about anatomy and ailments. + +Your Medicine modifier is your Wisdom modifier plus your proficiency bonus in Medicine (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Administer First Aid|main:administer_first_aid]] +- [[Recall Knowledge|main:recall_knowledge]] + +You must be trained in the skill to use these: + +- [[Treat Disease|main:treat_disease]] +- [[Treat Poison|main:treat_poison]] +- [[Treat Wounds|main:treat_wounds]] + +## Skill feats + +Skill feats that need Medicine: + +- **Level 1:** [[Battle Medicine|main:battle_medicine]], [[Forensic Acumen|main:forensic_acumen]], [[Inoculation|main:inoculation]], [[Risky Surgery|main:risky_surgery]] +- **Level 2:** [[Continual Recovery|main:continual_recovery]], [[Robust Recovery|main:robust_recovery]], [[Unusual Treatment|main:unusual_treatment]], [[Ward Medic|main:ward_medic]] +- **Level 7:** [[Advanced First Aid|main:advanced_first_aid]] +- **Level 15:** [[Legendary Medic|main:legendary_medic]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/meditative_focus.md b/pf2e-remaster/wiki/main/meditative_focus.md new file mode 100644 index 0000000..01fbbda --- /dev/null +++ b/pf2e-remaster/wiki/main/meditative_focus.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Qi Spells|main:qi_spells]] + +--- + +Your meditation is so effective that you can achieve a deep focus with the world around you. When you Refocus, you regain all your Focus Points instead of 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/medium_armor_expertise.md b/pf2e-remaster/wiki/main/medium_armor_expertise.md new file mode 100644 index 0000000..f164c9f --- /dev/null +++ b/pf2e-remaster/wiki/main/medium_armor_expertise.md @@ -0,0 +1,15 @@ +**Class Feature 11** +**Traits:** [[Alchemist|main:alchemist]], [[Barbarian|main:barbarian]], [[Druid|main:druid]], Gunslinger, Inventor, Magus, [[Ranger|main:ranger]], Runesmith, Thaumaturge +**Class:** [[Alchemist|main:alchemist]], [[Barbarian|main:barbarian]], [[Druid|main:druid]], [[Ranger|main:ranger]] + +--- + +You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert. + +**Inventor** If you have a medium or heavy armor innovation, you gain access to the critical specialization effect with your armor innovation. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/medium_armor_mastery.md b/pf2e-remaster/wiki/main/medium_armor_mastery.md new file mode 100644 index 0000000..6a6f754 --- /dev/null +++ b/pf2e-remaster/wiki/main/medium_armor_mastery.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Alchemist|main:alchemist]], Gunslinger, Inventor, Magus, [[Ranger|main:ranger]], Runesmith, Thaumaturge +**Class:** [[Alchemist|main:alchemist]], [[Ranger|main:ranger]] + +--- + +Your skill with light and medium armor improves, increasing your ability to avoid blows. Your proficiency ranks for light and medium armor, as well as for unarmored defense, increase to master. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/medusa_armor.md b/pf2e-remaster/wiki/main/medusa_armor.md new file mode 100644 index 0000000..976de5b --- /dev/null +++ b/pf2e-remaster/wiki/main/medusa_armor.md @@ -0,0 +1,18 @@ +**Item 14** +**Traits:** Rare, Cursed, Invested, Magical +**Price:** — +**Bulk:** 2 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Medium | +3 | +2 | +2 | -2 | -5 ft. | Composite | + +--- + +This *+2 adamantine scale mail* appears to have a *fortification* rune but grants none of its effects. Whenever you are critically hit, after taking damage, you become petrified for 1 round. Once the curse has activated for the first time, the armor fuses to you. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/medusas_scream.md b/pf2e-remaster/wiki/main/medusas_scream.md new file mode 100644 index 0000000..df7765f --- /dev/null +++ b/pf2e-remaster/wiki/main/medusas_scream.md @@ -0,0 +1,32 @@ +**Item 13** +**Traits:** Magical +**Price:** 3000 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 13 | 52 | 26 | — | + +--- + +The ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 13, HP 52, BT 26). The shield comes with a thick leather cover to conceal the head. + +--- + +**Activate—Petrifying Gaze** (2 actions) (manipulate, visual) + +**Frequency** once per day + +--- + +**Effect** You reveal the medusa's face, focusing its gaze on one creature within 30 feet. The shield casts a DC 30 [[Petrify|main:petrify]] spell with a range of 30 feet. + +--- + +**Craft Requirements** The initial raw materials must include the head of a medusa. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/medusas_scream_greater.md b/pf2e-remaster/wiki/main/medusas_scream_greater.md new file mode 100644 index 0000000..7e108f6 --- /dev/null +++ b/pf2e-remaster/wiki/main/medusas_scream_greater.md @@ -0,0 +1,32 @@ +**Item 16** +**Traits:** Magical +**Price:** 9000 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 15 | 60 | 30 | — | + +--- + +The ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 15, HP 60, BT 30). The shield comes with a thick leather cover to conceal the head. + +--- + +**Activate—Petrifying Gaze** (2 actions) (manipulate, visual) + +**Frequency** once per day + +--- + +**Effect** You reveal the medusa's face, focusing its gaze on one creature within 30 feet. The shield casts a DC 35 [[Petrify|main:petrify]] spell with a range of 30 feet. + +--- + +**Craft Requirements** The initial raw materials must include the head of a medusa. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/medusas_wrath.md b/pf2e-remaster/wiki/main/medusas_wrath.md new file mode 100644 index 0000000..677ac81 --- /dev/null +++ b/pf2e-remaster/wiki/main/medusas_wrath.md @@ -0,0 +1,20 @@ +**Focus 8** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Monk|main:monk]] +**Cast:** (2 actions) +**Defense:** Fortitude + +--- + +You make an attack filled with a medusa's petrifying power. Make an unarmed Strike with the following additional effects. + +--- + +**Critical Success** The target is [[Slowed 2|main:slowed]] and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from medusa's wrath, it is [[Petrified|main:petrified]] permanently. The spell ends if the creature is petrified or the slowed condition is removed. + +**Success** As critical success, but the target is initially [[Slowed 1|main:slowed]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mega_bomb.md b/pf2e-remaster/wiki/main/mega_bomb.md new file mode 100644 index 0000000..b7474da --- /dev/null +++ b/pf2e-remaster/wiki/main/mega_bomb.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** Additive, [[Alchemist|main:alchemist]], Manipulate + +--- + +You can add a highly explosive additive to an alchemical bomb to turn it into a mega bomb. Throwing this bomb takes a 2-action activity instead of a Strike. This isn't a Strike, and you don't make an attack roll. The mega bomb explodes in a 30-foot burst within 60 feet. It deals damage as if each creature were the primary target, with a basic Reflex save. On a failed save, a creature also takes any extra effects that affect a primary target (such as [[Off-Guard|main:off-guard]] from bottled lightning). Though all targets in the area take splash damage as primary targets, there is no further splash beyond that area. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/melodious_spell.md b/pf2e-remaster/wiki/main/melodious_spell.md new file mode 100644 index 0000000..06f5860 --- /dev/null +++ b/pf2e-remaster/wiki/main/melodious_spell.md @@ -0,0 +1,14 @@ +**Class Feat 4** (1 action) +**Traits:** [[Bard|main:bard]], Concentrate, Manipulate, Spellshape + +--- + +You subtly weave your spellcasting into a performance. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air. + +As part of using Melodious Spell, you can choose to [[Create a Diversion|main:create_a_diversion]], [[Demoralize|main:demoralize]], [[Perform|main:perform]], or [[Request|main:request]]. If you do so, the spell you cast must have the auditory, emotion, sonic, or visual trait to gain the subtle trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mending.md b/pf2e-remaster/wiki/main/mending.md new file mode 100644 index 0000000..af0f0ef --- /dev/null +++ b/pf2e-remaster/wiki/main/mending.md @@ -0,0 +1,22 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** 10 minutes +**Range:** touch +**Targets:** non-magical object of light Bulk or less + +--- + +You repair the target item. You restore 5 Hit Points per spell rank to the target, potentially removing the [[Broken|main:broken]] condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed. + +--- + +**Heightened (2nd)** You can target a non-magical object of 1 Bulk or less. + +**Heightened (3rd)** You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mending_lattice.md b/pf2e-remaster/wiki/main/mending_lattice.md new file mode 100644 index 0000000..acad8b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/mending_lattice.md @@ -0,0 +1,23 @@ +**Item 13** +**Traits:** Uncommon, Consumable, Magical, Talisman +**Price:** 525 gp +**Bulk:** — +**Usage:** affixed to a shield or weapon + +--- + +**Activate** (free action) (concentrate) + +**Trigger** The affixed item would take damage + +**Requirements** You are trained in Crafting + +--- + +This lattice of reinforced iron is shaped into a perfect octagon. When you activate it, it negates the damage and instantly and completely repairs the affixed item. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mentalists_staff.md b/pf2e-remaster/wiki/main/mentalists_staff.md new file mode 100644 index 0000000..f680e58 --- /dev/null +++ b/pf2e-remaster/wiki/main/mentalists_staff.md @@ -0,0 +1,32 @@ +**Item 4** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 90 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +--- + +- **Cantrip** [[Daze|main:daze]] +- **1st** [[Mindlink|main:mindlink]] [[Phantom Pain|main:phantom_pain]] + +--- + +**Craft Requirements** Supply one casting of all listed levels of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mentalists_staff_greater.md b/pf2e-remaster/wiki/main/mentalists_staff_greater.md new file mode 100644 index 0000000..afdd549 --- /dev/null +++ b/pf2e-remaster/wiki/main/mentalists_staff_greater.md @@ -0,0 +1,34 @@ +**Item 8** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 450 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +--- + +- **Cantrip** [[Daze|main:daze]] +- **1st** [[Mindlink|main:mindlink]] [[Phantom Pain|main:phantom_pain]] +- **2nd** [[Paranoia|main:paranoia]] +- **3rd** [[Hypercognition|main:hypercognition]] [[Phantom Pain|main:phantom_pain]] + +--- + +**Craft Requirements** Supply one casting of all listed levels of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mentalists_staff_major.md b/pf2e-remaster/wiki/main/mentalists_staff_major.md new file mode 100644 index 0000000..53a87bf --- /dev/null +++ b/pf2e-remaster/wiki/main/mentalists_staff_major.md @@ -0,0 +1,36 @@ +**Item 12** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 1800 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +--- + +- **Cantrip** [[Daze|main:daze]] +- **1st** [[Mindlink|main:mindlink]] [[Phantom Pain|main:phantom_pain]] +- **2nd** [[Paranoia|main:paranoia]] +- **3rd** [[Hypercognition|main:hypercognition]] [[Phantom Pain|main:phantom_pain]] +- **4th** [[Rewrite Memory|main:rewrite_memory]] [[Telepathy|main:telepathy]] +- **5th** [[Hallucination|main:hallucination]] [[Phantom Pain|main:phantom_pain]] [[Synaptic Pulse|main:synaptic_pulse]] + +--- + +**Craft Requirements** Supply one casting of all listed levels of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/merchant.md b/pf2e-remaster/wiki/main/merchant.md new file mode 100644 index 0000000..8817f3b --- /dev/null +++ b/pf2e-remaster/wiki/main/merchant.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Intelligence, free +**Trained skills:** [[Diplomacy|main:diplomacy]], Mercantile Lore ([[Lore|main:lore]]) + +--- + +In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the adventuring life, in which a good deal on a suit of armor could prevent your death. + +Choose two attribute boosts. One must be to **Intelligence** or **Charisma**, and one is a free attribute boost. + +You're trained in the Diplomacy skill and the Mercantile Lore skill. You gain the [[Bargain Hunter|main:bargain_hunter]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/merchants_scale.md b/pf2e-remaster/wiki/main/merchants_scale.md new file mode 100644 index 0000000..e32374f --- /dev/null +++ b/pf2e-remaster/wiki/main/merchants_scale.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 2 sp +**Bulk:** L +**Usage:** held in two hands + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mercy.md b/pf2e-remaster/wiki/main/mercy.md new file mode 100644 index 0000000..58472bb --- /dev/null +++ b/pf2e-remaster/wiki/main/mercy.md @@ -0,0 +1,21 @@ +**Class Feat 4** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** lay on hands + +--- + +Your touch soothes the body or mind. You can cast lay on hands targeting a living creature using 2 actions instead of 1. If you do, you can attempt to counteract one condition of your choice affecting the target. When you select this feat, choose one of the following options, which determines the conditions you can choose: + +- **Mercy of the Body** [[Blinded|main:blinded]], [[Dazzled|main:dazzled]], [[Deafened|main:deafened]], [[Enfeebled|main:enfeebled]], [[Sickened|main:sickened]]; +- **Mercy of Grace** [[Clumsy|main:clumsy]], [[Grabbed|main:grabbed]], [[Paralyzed|main:paralyzed]]; +- **Mercy of the Mind** [[Fleeing|main:fleeing]], [[Frightened|main:frightened]], [[Stupefied|main:stupefied]]. + +--- + +**Special** You can select this feat up to three times. Each time, choose a different type of mercy and add its options to those you can choose when you cast a 2-action lay on hands. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mesmerizing_gaze.md b/pf2e-remaster/wiki/main/mesmerizing_gaze.md new file mode 100644 index 0000000..56d6451 --- /dev/null +++ b/pf2e-remaster/wiki/main/mesmerizing_gaze.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** (2 actions) +**Traits:** Archetype, Emotion, Mental, Visual +**Prerequisites:** [[Celebrity Dedication|main:celebrity_dedication]] + +--- + +When you meet someone's gaze, they're unable to look away from you. Choose one target creature you can see and that can see you. That creature must succeed at a Will save or be [[Fascinated|main:fascinated]] with you until the end of your next turn; the DC is the higher of your class DC or spell DC. If the creature succeeds at its save or its fascination ends due to a hostile action, it becomes temporarily immune to your Mesmerizing Gaze for 1 day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mesmerizing_opal.md b/pf2e-remaster/wiki/main/mesmerizing_opal.md new file mode 100644 index 0000000..99b7c1d --- /dev/null +++ b/pf2e-remaster/wiki/main/mesmerizing_opal.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Consumable, Magical, Talisman +**Price:** 7 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +--- + +This silver-bound opal pendant is afire with iridescence. When you activate it, attempt a Deception check to [[Feint|main:feint]]. If the outcome is a success, you get a critical success instead. If the outcome is a critical failure, you get a failure instead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/message.md b/pf2e-remaster/wiki/main/message.md new file mode 100644 index 0000000..3d3a5d8 --- /dev/null +++ b/pf2e-remaster/wiki/main/message.md @@ -0,0 +1,21 @@ +**Cantrip 1** +**Traits:** Auditory, Cantrip, Concentrate, Illusion, Linguistic, Mental, Subtle +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (1 action) +**Range:** 120 feet +**Targets:** 1 creature +**Duration:** see below + +--- + +You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message. + +--- + +**Heightened (3rd)** The spell's range increases to 500 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/messengers_ring.md b/pf2e-remaster/wiki/main/messengers_ring.md new file mode 100644 index 0000000..10f1352 --- /dev/null +++ b/pf2e-remaster/wiki/main/messengers_ring.md @@ -0,0 +1,25 @@ +**Item 9** +**Traits:** Invested, Magical +**Price:** 700 gp +**Bulk:** — +**Usage:** worn + +--- + +This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast [[Message|main:message]] as an arcane innate spell at will. + +--- + +**Activate—Dispatch Messenger** 1 minute (concentrate) + +**Frequency** once per day + +--- + +**Effect** The ring casts [[Animal Messenger|main:animal_messenger]] to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the iconography or heraldry of the lord or organization represented by the ring. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/messengers_ring_greater.md b/pf2e-remaster/wiki/main/messengers_ring_greater.md new file mode 100644 index 0000000..17666d7 --- /dev/null +++ b/pf2e-remaster/wiki/main/messengers_ring_greater.md @@ -0,0 +1,35 @@ +**Item 17** +**Traits:** Invested, Magical +**Price:** 13500 gp +**Bulk:** — +**Usage:** worn + +--- + +This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you a +3 item bonus to Diplomacy checks and lets you cast [[Message|main:message]] as an arcane innate spell at will. + +--- + +**Activate—Dispatch Messenger** 1 minute (concentrate) + +**Frequency** once per day + +--- + +**Effect** The ring casts [[Animal Messenger|main:animal_messenger]] to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the iconography or heraldry of the lord or organization represented by the ring. + +--- + +**Activate—Sending** (3 actions) command + +**Frequency** once per hour + +--- + +**Effect** The ring casts [[Sending|main:sending]] to your specifications. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/metal_strikes.md b/pf2e-remaster/wiki/main/metal_strikes.md new file mode 100644 index 0000000..7d83978 --- /dev/null +++ b/pf2e-remaster/wiki/main/metal_strikes.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +You can adjust your body to make unarmed attacks infused with the mystic energy of rare metals. Your unarmed attacks are treated as cold iron and silver. This allows you to deal more damage to a variety of supernatural creatures, such as demons, devils, and fey. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/metamorphosis.md b/pf2e-remaster/wiki/main/metamorphosis.md new file mode 100644 index 0000000..01c62e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/metamorphosis.md @@ -0,0 +1,17 @@ +**Spell 9** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +Harnessing your mastery of transformative magic, you hide forms within forms. You transform yourself into any form you could choose with a polymorph spell in your spell repertoire or that you could prepare of 8th-rank or lower (including any 8th-rank or lower heightened versions of spells you know). You gain 40 temporary Hit Points rather than the amount normally granted by the form. + +You can Sustain the spell to enter a new form you haven't used during this *metamorphosis*. This replenishes your temporary Hit Points from this spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/methodical_debilitations.md b/pf2e-remaster/wiki/main/methodical_debilitations.md new file mode 100644 index 0000000..81d0590 --- /dev/null +++ b/pf2e-remaster/wiki/main/methodical_debilitations.md @@ -0,0 +1,16 @@ +**Class Feat 10** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** mastermind racket; [[Debilitating Strike|main:debilitating_strike_class_feature]] + +--- + +You strategically craft your debilitations to lessen or negate an enemy's tactical advantages. Add the following debilitations to the list you can choose from when you use Debilitating Strike. + +- **Debilitation** The target can't flank or contribute to allies' flanking. Methodical Debilitations (Flanking) +- **Debilitation** The target doesn't gain a circumstance bonus to AC from [[Raising a Shield|main:raise_a_shield]], lesser cover, or standard cover; it gains a +2 circumstance bonus to AC only from greater cover or [[Taking Cover|main:take_cover]]. Methodical Debilitations (Cover) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/methodology.md b/pf2e-remaster/wiki/main/methodology.md new file mode 100644 index 0000000..e9e2769 --- /dev/null +++ b/pf2e-remaster/wiki/main/methodology.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +Your studies have made you savvy in many areas, but one in particular drew your intense interest. Choose a methodology. The methodologies are as follows: + +- [[Alchemical Sciences Methodology|main:alchemical_sciences_methodology]] +- [[Empiricism Methodology|main:empiricism_methodology]] +- [[Forensic Medicine Methodology|main:forensic_medicine_methodology]] +- [[Interrogation Methodology|main:interrogation_methodology]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mighty_rage.md b/pf2e-remaster/wiki/main/mighty_rage.md new file mode 100644 index 0000000..352fcdd --- /dev/null +++ b/pf2e-remaster/wiki/main/mighty_rage.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +Your rage intensifies and lets you hit harder at the start of a fight. Your proficiency rank for your barbarian class DC increases to expert. In addition, when you use Quick-Tempered, the first Strike you make during your first turn deals additional damage equal to your [[Rage|main:rage]] damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/migration.md b/pf2e-remaster/wiki/main/migration.md new file mode 100644 index 0000000..25cc8bc --- /dev/null +++ b/pf2e-remaster/wiki/main/migration.md @@ -0,0 +1,19 @@ +**Spell 8** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** 10 minutes +**Range:** 20 feet +**Targets:** you and up to 5 willing creatures +**Duration:** 8 hours + +--- + +The targets naturally take on animal forms most fitting their movement and environment. Each target gains a land, burrow, climb, fly, and swim Speed of 40 feet, and can transform into a Tiny or Small animal most appropriate for a given movement and environment. It also gains immunity to mild, severe, and extreme cold and heat, along with any other immunities common to the local wildlife, at the GM's discretion. In exploration mode, a target can move much faster, at a travel Speed of 20 miles per hour. + +A target can't Strike, cast spells, or use most manipulate actions in animal form, but it can resume its normal shape by Sustaining the spell. It can Sustain the spell again to resume animal form. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mind_probe.md b/pf2e-remaster/wiki/main/mind_probe.md new file mode 100644 index 0000000..8fc1afd --- /dev/null +++ b/pf2e-remaster/wiki/main/mind_probe.md @@ -0,0 +1,24 @@ +**Spell 5** +**Traits:** Uncommon, Concentrate, Linguistic, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** sustained up to 1 minute + +--- + +You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save. + +**Success** The target is unaffected. + +**Failure** Each round of the spell's duration, you can Sustain the spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful Once you've asked the target a given question, asking it again, even with a separate casting of mind probe, produces the same result. + +**Critical Failure** As failure, and the target takes a –4 circumstance penalty to Deception checks against your questions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mind_reading.md b/pf2e-remaster/wiki/main/mind_reading.md new file mode 100644 index 0000000..425a9c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/mind_reading.md @@ -0,0 +1,28 @@ +**Spell 3** +**Traits:** Uncommon, Concentrate, Detection, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** sustained up to 1 round or sustained up to 1 minute + +--- + +With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour. + +--- + +**Critical Success** The target perceives vague surface thoughts from you when you Cast the Spell. + +**Success** You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours. + +**Failure** You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence is higher than, equal to, or lower than yours. + +**Critical Failure** As failure, and for the duration of the spell, you can Sustain the spell to detect the target's surface thoughts again. The target doesn't receive any additional saves. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mindfog_mist.md b/pf2e-remaster/wiki/main/mindfog_mist.md new file mode 100644 index 0000000..cae9f66 --- /dev/null +++ b/pf2e-remaster/wiki/main/mindfog_mist.md @@ -0,0 +1,31 @@ +**Item 15** +**Traits:** Alchemical, Consumable, Inhaled, Poison +**Price:** 1000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Mindfog mist can be used to undermine spellcasters, as its effect on a victim's mental faculties are swift and powerful. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 35 Fortitude + +**Onset** 1 round + +**Maximum Duration** 6 rounds + +**Stage 1** [[Stupefied 2|main:stupefied]] (1 round) + +**Stage 2** [[Confused|main:confused]] and [[Stupefied 3|main:stupefied]] (1 round) + +**Stage 3** confused and [[Stupefied 4|main:stupefied]] (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mindlink.md b/pf2e-remaster/wiki/main/mindlink.md new file mode 100644 index 0000000..88ddf32 --- /dev/null +++ b/pf2e-remaster/wiki/main/mindlink.md @@ -0,0 +1,16 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature + +--- + +You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/miner.md b/pf2e-remaster/wiki/main/miner.md new file mode 100644 index 0000000..11f09c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/miner.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Strength or Wisdom, free +**Trained skills:** [[Survival|main:survival]], Mining Lore ([[Lore|main:lore]]) + +--- + +You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared to this backbreaking labor—and if you have to head back underground, this time you plan to do so armed with a real weapon instead of a miner's pick. + +Choose two attribute boosts. One must be to **Strength** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Survival skill and the Mining Lore skill. You gain the [[Terrain Expertise|main:terrain_expertise]] skill feat with underground terrain. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/minion_guise.md b/pf2e-remaster/wiki/main/minion_guise.md new file mode 100644 index 0000000..52a58df --- /dev/null +++ b/pf2e-remaster/wiki/main/minion_guise.md @@ -0,0 +1,17 @@ +**Archetype Skill Feat 4** +**Traits:** Archetype, Skill, Social +**Prerequisites:** animal companion or familiar; expert in [[Deception|main:deception]]; [[Vigilante Dedication|main:vigilante_dedication]] + +--- + +When you are in your social identity, you can also grant a social identity to an animal companion, familiar, or other minion you gained from a class feature. + +When changing to your social identity, you also change your minion's appearance to that of a socially acceptable creature of its type, such as grooming a wolf to appear as a large dog or disguising a familiar to appear as an exotic pet. + +Commanding your minion to use unusual magical or combat abilities it gained from your class features or feats while in this social identity risks exposing your vigilante identity. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/miracle_worker.md b/pf2e-remaster/wiki/main/miracle_worker.md new file mode 100644 index 0000000..25f3775 --- /dev/null +++ b/pf2e-remaster/wiki/main/miracle_worker.md @@ -0,0 +1,17 @@ +**Class Feat 18** +**Traits:** [[Alchemist|main:alchemist]] +**Frequency:** once per 10 minutes + +--- + +**Frequency** once every 10 minutes + +--- + +Your alchemical mastery can resuscitate the recently slain. You can administer a major or true elixir of life to a creature who has been dead for no more than 2 rounds. When you do, that creature is immediately returned to life with 1 Hit Point and becomes [[Wounded 1|main:wounded]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/miraculous_possibility.md b/pf2e-remaster/wiki/main/miraculous_possibility.md new file mode 100644 index 0000000..41a167c --- /dev/null +++ b/pf2e-remaster/wiki/main/miraculous_possibility.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Cleric|main:cleric]] + +--- + +Your deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties. Once during your daily preparations, you can use a spell slot to hold sheer divine potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell you know from the divine spell list that's at least 2 ranks lower than the slot you designate. The spell acts in all ways as a spell of 2 ranks lower. You don't have any particular spell prepared in that slot until you cast it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/miraculous_spell.md b/pf2e-remaster/wiki/main/miraculous_spell.md new file mode 100644 index 0000000..a496ba7 --- /dev/null +++ b/pf2e-remaster/wiki/main/miraculous_spell.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +You're exalted by your deity and gain truly incredible spells. You gain a single 10th-rank spell slot and can prepare a spell in that slot using cleric spellcasting. Unlike with other spell slots, you can't use 10-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You don't gain more 10th-rank spells as you level up, but you can take the [[Maker of Miracles|main:maker_of_miracles]] feat to gain a second slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mirage.md b/pf2e-remaster/wiki/main/mirage.md new file mode 100644 index 0000000..989dfbd --- /dev/null +++ b/pf2e-remaster/wiki/main/mirage.md @@ -0,0 +1,23 @@ +**Spell 4** +**Traits:** Uncommon, Concentrate, Illusion, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** 10 minutes +**Range:** 500 feet +**Area:** 50-foot burst +**Duration:** until your next daily preparations + +--- + +You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area. + +Any creature that touches the illusion or uses the [[Seek|main:seek]] action to examine it can attempt to disbelieve your illusion. + +--- + +**Heightened (5th)** Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mirror.md b/pf2e-remaster/wiki/main/mirror.md new file mode 100644 index 0000000..5d7d1c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/mirror.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** — +**Usage:** held in one hand + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mirror_of_sorshen.md b/pf2e-remaster/wiki/main/mirror_of_sorshen.md new file mode 100644 index 0000000..f3acb54 --- /dev/null +++ b/pf2e-remaster/wiki/main/mirror_of_sorshen.md @@ -0,0 +1,35 @@ +**Item 25** +**Traits:** Unique, Artifact, Magical +**Price:** — +**Bulk:** L +**Usage:** bonded + +--- + +The silvery glass of this oval mirror displays alluring sights. Its dark wooden frame is studded with small green gems and is carved with a pair of sensuous humanoid shapes—one on the edge of each side of the glass. + +The *Mirror of Sorshen* can form a bond with a spellcaster who has legendary proficiency in Arcana or Occultism, who becomes the mirror's owner. Regardless of where the mirror is, as long as the bond remains, the owner is aware of everything the mirror is currently reflecting and can use the mirror's activations. + +Whenever an intelligent creature looks in the mirror, they see an image of a person, creature, or item they find powerfully enticing in some way. The specific image varies depending on the observer, even when more than one creature is looking into the mirror at the same time. Observers are [[Fascinated|main:fascinated]] by the images in the mirror unless they succeed at a DC 35 Will save each round. On a failure, they stare blankly at the mirror for as long as it remains in view, and if it leaves their view, they stare toward the last place they saw the mirror for several minutes thereafter. This is an emotion, incapacitation, and visual effect. Creatures that are fascinated by the mirror are so deeply entranced that they don't end their fascinated condition automatically even if a creature uses hostile actions against them or their allies; instead, they can attempt a DC 30 Will save to end the fascination. At the GM's discretion, a truly innocent creature or a creature that has renounced all worldly pleasures might be immune to the mirror's fascination. + +**Activate—Second Glance** (2 actions) (concentrate, emotion, incapacitation, visual) + +--- + +**Effect** You force a creature looking at the mirror to attempt an additional Will save against the mirror's fascination effect, even if they succeeded at their save. + +**Activate—Irresistible Desire** (3 actions) (concentrate, emotion, incapacitation, mental) + +**Requirements** The target must be fascinated by the mirror + +--- + +**Effect** You control the target for 30 days, with the effect of a critically failed saving throw against [[Dominate|main:dominate]]. If the victim sees the mirror again at any point before this duration expires, the control extends for an additional 30 days from the moment it looked at the mirror again. While there is no initial saving throw, the DC to break free due to commands against the creature's nature is 35. + +**Destruction** The *Mirror of Sorshen* shatters into a thousand pieces if an intelligent but completely innocent creature resists the mirror's attraction and then accidentally drops it. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mirror_shield.md b/pf2e-remaster/wiki/main/mirror_shield.md new file mode 100644 index 0000000..e07fac6 --- /dev/null +++ b/pf2e-remaster/wiki/main/mirror_shield.md @@ -0,0 +1,18 @@ +**Class Feat 10** (reaction) +**Traits:** [[Fighter|main:fighter]] + +--- + +**Trigger** An opponent casting a spell that targets you critically fails a spell attack roll against your AC. + +**Requirements** You have a shield raised. + +--- + +You reflect the spell back against its caster. Make a ranged attack against the attacker using your highest proficiency with a ranged weapon. If you can cast spells, you can choose to make a spell attack roll instead. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mislead.md b/pf2e-remaster/wiki/main/mislead.md new file mode 100644 index 0000000..b7f1f98 --- /dev/null +++ b/pf2e-remaster/wiki/main/mislead.md @@ -0,0 +1,17 @@ +**Spell 6** +**Traits:** Concentrate, Illusion, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Duration:** sustained up to 1 minute + +--- + +You turn yourself [[Invisible|main:invisible]] and create an illusory duplicate of yourself. When you Sustain the spell, you can mentally dictate a course of action for your duplicate to follow that round. Your duplicate acts as though it had your full number of actions, though it can't actually affect anything in the environment. Both the duplicate and your invisibility persist for the spell's duration. Performing a hostile action doesn't end *mislead*'s invisibility, just like a 4th-rank [[Invisibility|main:invisibility]] spell. A creature that determines the duplicate is an illusion doesn't necessarily know you're invisible, and one that can see your invisible form doesn't necessarily know your duplicate is an illusion. + +If you Cast a Spell, attack, or otherwise interact with another creature, as a part of that action you can attempt a Deception check against observers' Perception DCs to convince them your duplicate used that action. This doesn't fool anyone who's aware your duplicate is an illusion, nor does it work if the attack obviously couldn't have come from the duplicate. For instance, if you fired a ray, you could make it look like it came from the duplicate as long as the duplicate was positioned appropriately, but if you attacked with a sword and your duplicate was across the room from the target, your Deception check would automatically fail. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mist.md b/pf2e-remaster/wiki/main/mist.md new file mode 100644 index 0000000..833668c --- /dev/null +++ b/pf2e-remaster/wiki/main/mist.md @@ -0,0 +1,17 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 120 feet +**Area:** 20-foot burst +**Duration:** 1 minute + +--- + +You call forth a cloud of mist. All creatures within the mist become [[Concealed|main:concealed]], and all creatures outside the mist become concealed to creatures within it. You can Dismiss the cloud. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mist_child.md b/pf2e-remaster/wiki/main/mist_child.md new file mode 100644 index 0000000..34567d4 --- /dev/null +++ b/pf2e-remaster/wiki/main/mist_child.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Changeling|main:changeling]] + +--- + +You blend in with unnatural subtlety. When you are [[Concealed|main:concealed]] or [[Hidden|main:hidden]], increase the DC of the flat check to target you to 6 if you're concealed or 12 if you're hidden. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mistform_elixir_greater.md b/pf2e-remaster/wiki/main/mistform_elixir_greater.md new file mode 100644 index 0000000..ec1aa3e --- /dev/null +++ b/pf2e-remaster/wiki/main/mistform_elixir_greater.md @@ -0,0 +1,21 @@ +**Item 10** +**Traits:** Alchemical, Consumable, Elixir, Illusion, Visual +**Price:** 180 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +A faint mist emanates from your skin, making you [[Concealed|main:concealed]] for 5 minutes. + +As usual being concealed when your position is still obvious, you can't use this concealment to [[Hide|main:hide]] or [[Sneak|main:sneak]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mistform_elixir_lesser.md b/pf2e-remaster/wiki/main/mistform_elixir_lesser.md new file mode 100644 index 0000000..b6389c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/mistform_elixir_lesser.md @@ -0,0 +1,21 @@ +**Item 4** +**Traits:** Alchemical, Consumable, Elixir, Illusion, Visual +**Price:** 18 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +A faint mist emanates from your skin, making you [[Concealed|main:concealed]] for 3 rounds. + +As usual being concealed when your position is still obvious, you can't use this concealment to [[Hide|main:hide]] or [[Sneak|main:sneak]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mistform_elixir_moderate.md b/pf2e-remaster/wiki/main/mistform_elixir_moderate.md new file mode 100644 index 0000000..9aaeee7 --- /dev/null +++ b/pf2e-remaster/wiki/main/mistform_elixir_moderate.md @@ -0,0 +1,21 @@ +**Item 6** +**Traits:** Alchemical, Consumable, Elixir, Illusion, Visual +**Price:** 56 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +A faint mist emanates from your skin, making you [[Concealed|main:concealed]] for 1 minute. + +As usual being concealed when your position is still obvious, you can't use this concealment to [[Hide|main:hide]] or [[Sneak|main:sneak]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mixed_maneuver.md b/pf2e-remaster/wiki/main/mixed_maneuver.md new file mode 100644 index 0000000..1812423 --- /dev/null +++ b/pf2e-remaster/wiki/main/mixed_maneuver.md @@ -0,0 +1,13 @@ +**Class Feat 8** (2 actions) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** master in [[Athletics|main:athletics]] + +--- + +You leverage your knowledge of martial arts to mix different maneuvers together into a single flowing combination. Choose any two of [[Grapple|main:grapple]], [[Reposition|main:reposition]], [[Shove|main:shove]], and [[Trip|main:trip]]. Attempt both of the attacks you chose against the same or different creatures, but don't apply the multiple attack penalty until after resolving both attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mobile_finisher.md b/pf2e-remaster/wiki/main/mobile_finisher.md new file mode 100644 index 0000000..c693dfd --- /dev/null +++ b/pf2e-remaster/wiki/main/mobile_finisher.md @@ -0,0 +1,14 @@ +**Class Feat 12** (1 action) +**Traits:** Finisher, [[Swashbuckler|main:swashbuckler]] + +--- + +You attack in motion. Stride and then Strike. + +You can use Mobile Finisher while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mobile_shot_stance.md b/pf2e-remaster/wiki/main/mobile_shot_stance.md new file mode 100644 index 0000000..e0acc07 --- /dev/null +++ b/pf2e-remaster/wiki/main/mobile_shot_stance.md @@ -0,0 +1,16 @@ +**Class Feat 8** (1 action) +**Traits:** [[Fighter|main:fighter]], Stance + +--- + +Your shots become nimble and deadly. While you're in this stance, your ranged Strikes don't trigger Reactive Strike or other reactions that are triggered by a ranged attack. + +--- + +**Special** If you have [[Reactive Strike|main:reactive_strike]], you can use it with a loaded ranged weapon you're wielding. The triggering creature must be within 5 feet of you for you to do so. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mobility.md b/pf2e-remaster/wiki/main/mobility.md new file mode 100644 index 0000000..ac90dea --- /dev/null +++ b/pf2e-remaster/wiki/main/mobility.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Rogue|main:rogue]] + +--- + +You move without leaving an opening. When you Stride and move half your Speed or less, that movement does not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/moisture_bath.md b/pf2e-remaster/wiki/main/moisture_bath.md new file mode 100644 index 0000000..3f74122 --- /dev/null +++ b/pf2e-remaster/wiki/main/moisture_bath.md @@ -0,0 +1,17 @@ +**Ancestry Feat 9** (1 action) +**Traits:** Manipulate, [[Tripkee|main:tripkee]] +**Frequency:** once per day + +--- + +**Frequency** one per day + +--- + +Your moist skin is especially resistant to damage from temperature-altering effects. Attempt a DC 10 flat; on a success you recover from any ongoing persistent fire and persistent cold damage. Additionally, you gain fire and cold resistance equal to half your level for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/moment_of_clarity.md b/pf2e-remaster/wiki/main/moment_of_clarity.md new file mode 100644 index 0000000..c6681f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/moment_of_clarity.md @@ -0,0 +1,12 @@ +**Class Feat 1** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Rage + +--- + +You push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with the concentrate trait even if those actions don't have the rage trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/moment_of_renewal.md b/pf2e-remaster/wiki/main/moment_of_renewal.md new file mode 100644 index 0000000..ff6bf97 --- /dev/null +++ b/pf2e-remaster/wiki/main/moment_of_renewal.md @@ -0,0 +1,16 @@ +**Spell 8** +**Traits:** Concentrate, Healing, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** up to 6 creatures + +--- + +The targets experience a day's worth of recovery in an instant. Any detrimental effects that would be gone after 24 hours end, though this doesn't shorten the duration of any active spells affecting the targets. The targets regain Hit Points and recover from conditions as if they had taken 24 hours of rest, but they do not make their daily preparations again or gain any benefits of rest other than healing. The targets are then temporarily immune for 1 day. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monastic_archer_stance.md b/pf2e-remaster/wiki/main/monastic_archer_stance.md new file mode 100644 index 0000000..bbab4e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/monastic_archer_stance.md @@ -0,0 +1,22 @@ +**Class Feat 1** (1 action) +**Traits:** [[Monk|main:monk]], Stance + +--- + +**Requirements** You are unarmored and wielding a longbow, shortbow, or a bow with the monk trait. + +--- + +You enter a specialized stance for a unique martial art centered around the use of a bow. While in this stance, the only Strikes you can make are those using longbows, shortbows, or bows with the monk trait. + +You can use Flurry of Blows with these bows. You can use your other monk feats or monk abilities that normally require unarmed attacks with these bows when attacking within half the first range increment (normally 50 feet for a longbow and 30 feet for a shortbow), so long as the feat or ability doesn't require a single, specific Strike. + +--- + +**Special** When you select this feat, you become trained in the longbow, shortbow, and any simple and martial bows with the monk trait. If you gain the expert strikes class feature, your proficiency rank for these weapons increases to expert, and if you gain the master strikes class feature, your proficiency rank for these weapons increases to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monastic_weaponry.md b/pf2e-remaster/wiki/main/monastic_weaponry.md new file mode 100644 index 0000000..e8e49ac --- /dev/null +++ b/pf2e-remaster/wiki/main/monastic_weaponry.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Monk|main:monk]] + +--- + +You have trained with the weaponry of your monastery or school. You gain access to uncommon weapons with the monk trait and become trained in simple and martial monk weapons. When your proficiency for unarmed attacks increases to expert or master, your proficiency rank for these weapons increases to expert or master as well. If you have familiarity with an agile or finesse weapon (such as from the Catfolk Weapon Familiarity feat), that weapon also gains the monk trait for you. You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance. If you gain the critical specialization benefit for unarmed attacks—with the expert strikes class feature, for example—you also gain it with monk weapons. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monk.md b/pf2e-remaster/wiki/main/monk.md new file mode 100644 index 0000000..90ce10a --- /dev/null +++ b/pf2e-remaster/wiki/main/monk.md @@ -0,0 +1,72 @@ +*The strength of your fist flows from your mind and spirit. You seek perfection-honing your body into a flawless instrument and your mind into an orderly bastion of wisdom. You're a fierce combatant renowned for martial arts skills and combat stances that grant you unique fighting moves. While the challenge of mastering many fighting styles drives you to great heights, you also enjoy meditating on philosophical questions and discovering new ways to obtain peace and enlightenment.* + +**Key attribute:** Dexterity or Strength +**Hit Points:** 10 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** trained +- **Saving throws:** expert in Fortitude, expert in Reflex, expert in Will +- **Skills:** trained in a number of additional skills equal to 4 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in unarmed attacks +- **Defenses:** expert in unarmored defense +- **Class DC:** trained in monk class DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Flurry of Blows|main:flurry_of_blows]], [[Powerful Fist|main:powerful_fist]] +- **Level 3:** [[Incredible Movement|main:incredible_movement]], [[Mystic Strikes|main:mystic_strikes]] +- **Level 5:** [[Expert Strikes|main:expert_strikes]], Perception Expertise +- **Level 7:** [[Path to Perfection|main:path_to_perfection]], Weapon Specialization +- **Level 9:** [[Metal Strikes|main:metal_strikes]], [[Monk Expertise|main:monk_expertise]] +- **Level 11:** [[Second Path to Perfection|main:second_path_to_perfection]] +- **Level 13:** [[Graceful Mastery|main:graceful_mastery]], [[Master Strikes|main:master_strikes]] +- **Level 15:** Greater Weapon Specialization (Level 15), [[Third Path to Perfection|main:third_path_to_perfection]] +- **Level 17:** [[Adamantine Strikes|main:adamantine_strikes]], [[Graceful Legend|main:graceful_legend]] +- **Level 19:** [[Perfected Form|main:perfected_form]] + +## Monk feats + +Also in [[Monk Feats|category:monk_feats]]. + +- **Level 1:** [[Crane Stance|main:crane_stance]], [[Dragon Stance|main:dragon_stance]], [[Monastic Archer Stance|main:monastic_archer_stance]], [[Monastic Weaponry|main:monastic_weaponry]], [[Mountain Stance|main:mountain_stance]], [[Qi Spells|main:qi_spells]], [[Stumbling Stance|main:stumbling_stance]], [[Tiger Stance|main:tiger_stance]], [[Wolf Stance|main:wolf_stance]] +- **Level 2:** [[Crushing Grab|main:crushing_grab]], [[Dancing Leaf|main:dancing_leaf]], [[Elemental Fist|main:elemental_fist]], [[Shooting Stars Stance|main:shooting_stars_stance]], [[Stunning Blows|main:stunning_blows]] +- **Level 4:** [[Cobra Stance|main:cobra_stance]], [[Deflect Projectile|main:deflect_projectile]], [[Flurry of Maneuvers|main:flurry_of_maneuvers]], [[Flying Kick|main:flying_kick]], [[Guarded Movement|main:guarded_movement]], [[Harmonize Self (feat)|main:harmonize_self_feat]], [[Stand Still|main:stand_still]] +- **Level 6:** [[Advanced Qi Spells|main:advanced_qi_spells]], [[Align Qi|main:align_qi]], [[Crane Flutter|main:crane_flutter]], [[Dragon Roar|main:dragon_roar]], [[Mountain Stronghold|main:mountain_stronghold]], [[One-Inch Punch|main:one_inch_punch]], [[Return Fire|main:return_fire]], [[Stumbling Feint|main:stumbling_feint]], [[Tiger Slash|main:tiger_slash]], [[Water Step|main:water_step]], [[Whirling Throw|main:whirling_throw]], [[Wolf Drag|main:wolf_drag]] +- **Level 8:** [[Clinging Shadows Initiate|main:clinging_shadows_initiate]], [[Ironblood Stance|main:ironblood_stance]], [[Mixed Maneuver|main:mixed_maneuver]], [[Pinning Fire|main:pinning_fire]], [[Projectile Snatching|main:projectile_snatching]], [[Tangled Forest Stance|main:tangled_forest_stance]], [[Wall Run|main:wall_run]], [[Wild Winds Initiate|main:wild_winds_initiate]] +- **Level 10:** [[Cobra Envenom|main:cobra_envenom]], [[Knockback Strike|main:knockback_strike]], [[Prevailing Position|main:prevailing_position]], [[Sleeper Hold|main:sleeper_hold]], [[Wind Jump (feat)|main:wind_jump_feat]], [[Winding Flow|main:winding_flow]] +- **Level 12:** [[Disrupt Qi|main:disrupt_qi]], [[Dodging Roll|main:dodging_roll]], [[Focused Shot|main:focused_shot]], [[Improved Knockback|main:improved_knockback]], [[Meditative Focus|main:meditative_focus]], [[Overwhelming Breath|main:overwhelming_breath]], [[Reflexive Stance|main:reflexive_stance]] +- **Level 14:** [[Ironblood Surge|main:ironblood_surge]], [[Mountain Quake|main:mountain_quake]], [[Peerless Form|main:peerless_form]], [[Shadow's Web (feat)|main:shadows_web_feat]], [[Tangled Forest Rake|main:tangled_forest_rake]], [[Whirling Blade Stance|main:whirling_blade_stance]], [[Wild Winds Gust|main:wild_winds_gust]] +- **Level 16:** [[Fuse Stance|main:fuse_stance]], [[Master Qi Spells|main:master_qi_spells]], [[Master of Many Styles|main:master_of_many_styles]], [[One-Millimeter Punch|main:one_millimeter_punch]], [[Shattering Strike (Monk)|main:shattering_strike_monk]] +- **Level 18:** [[Diamond Fists|main:diamond_fists]], [[Grandmaster Qi Spells|main:grandmaster_qi_spells]], [[Qi Center|main:qi_center]], [[Swift River|main:swift_river]], [[Triangle Shot|main:triangle_shot]] +- **Level 20:** [[Enduring Quickness|main:enduring_quickness]], [[Godbreaker|main:godbreaker]], [[Immortal Techniques|main:immortal_techniques]], [[Impossible Technique|main:impossible_technique]], [[Lightning Qi|main:lightning_qi]] + +## Focus spells + +- [[Inner Upheaval|main:inner_upheaval]] (rank 1) +- [[Qi Rush|main:qi_rush]] (rank 1) +- [[Harmonize Self|main:harmonize_self]] (rank 2) +- [[Qi Blast|main:qi_blast]] (rank 3) +- [[Shrink the Span|main:shrink_the_span]] (rank 3) +- [[Clinging Shadows Stance|main:clinging_shadows_stance]] (rank 4) +- [[Wild Winds Stance|main:wild_winds_stance]] (rank 4) +- [[Wind Jump|main:wind_jump]] (rank 5) +- [[Shadow's Web|main:shadows_web]] (rank 7) +- [[Medusa's Wrath|main:medusas_wrath]] (rank 8) +- [[Touch of Death|main:touch_of_death]] (rank 8) +- [[Embrace Nothingness|main:embrace_nothingness]] (rank 9) +- [[Qi Form|main:qi_form]] (rank 9) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monk_dedication.md b/pf2e-remaster/wiki/main/monk_dedication.md new file mode 100644 index 0000000..e50e1ce --- /dev/null +++ b/pf2e-remaster/wiki/main/monk_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Strength +2; Dexterity +2 + +--- + +You become trained in unarmed attacks and gain the [[Powerful Fist|main:powerful_fist]] class feature. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you become trained in a skill of your choice. You become trained in monk class DC. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monk_expertise.md b/pf2e-remaster/wiki/main/monk_expertise.md new file mode 100644 index 0000000..acd5b4d --- /dev/null +++ b/pf2e-remaster/wiki/main/monk_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +Your proficiency rank for your monk class DC increases to expert. If you have qi spells, your proficiency rank for spell attacks and spell DCs increases to expert. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monk_moves.md b/pf2e-remaster/wiki/main/monk_moves.md new file mode 100644 index 0000000..644e1af --- /dev/null +++ b/pf2e-remaster/wiki/main/monk_moves.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Monk Dedication|main:monk_dedication]] + +--- + +You gain a +10-foot status bonus to your Speed when you're not wearing armor. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monk_resiliency.md b/pf2e-remaster/wiki/main/monk_resiliency.md new file mode 100644 index 0000000..6ab4589 --- /dev/null +++ b/pf2e-remaster/wiki/main/monk_resiliency.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Monk Dedication|main:monk_dedication]]; class granting no more Hit Points per level than 8 + your Constitution modifier + +--- + +You gain 3 additional Hit Points for each monk archetype class feat you have. As you continue selecting monk archetype class feats, you continue to gain additional Hit Points in this way. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monkey_pin.md b/pf2e-remaster/wiki/main/monkey_pin.md new file mode 100644 index 0000000..c4c7d2b --- /dev/null +++ b/pf2e-remaster/wiki/main/monkey_pin.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Consumable, Magical, Talisman +**Price:** 6 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +--- + +This small brass pin is shaped like a monkey climbing a tree. When you activate this talisman, use a [[Climb|main:climb]] action with a +1 item bonus on the check. On this check and until the end of your turn, if you succeed on an Athletics check to Climb, you move your full Speed during the Climb. If you roll a critical failure, you get a failure instead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monkeys_paw.md b/pf2e-remaster/wiki/main/monkeys_paw.md new file mode 100644 index 0000000..08d833c --- /dev/null +++ b/pf2e-remaster/wiki/main/monkeys_paw.md @@ -0,0 +1,17 @@ +**Item 20** +**Traits:** Rare, Cursed, Magical, Misfortune +**Price:** — +**Bulk:** L +**Usage:** held in one hand + +--- + +This dried, gnarled hand is clenched in a fist, waiting for a creature to pick it up. When you pick up the *monkey's paw*, the hand opens, revealing three withered fingers. The *monkey's paw* grants you three wishes (with the effects of a success on the *wish* ritual), curling one finger after every one. Once you pick up the *monkey's paw*, you cannot discard the hand until it returns to a clenched fist by granting its three wishes. Any attempts to discard the hand, even with the effects of a *wish* ritual, are unsuccessful as the *monkey's paw* reappears among your possessions within 1d4 hours; it doesn't work for any other creature in the intervening time. The hand returns even if another creature steals it from you. Once you make all three wishes, the *monkey's paw* uses [[Interplanar Teleport|main:interplanar_teleport]] to travel to a random point in the multiverse. + +Whenever the *monkey's paw* hears you utter a statement that sounds like a wish, even if you don't use the words "I wish," it activates and grants a twisted, horrifying version of your wish, producing any effect within the possibility of *wish* ritual, and potentially a greater effect at the GM's discretion. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monks_flurry.md b/pf2e-remaster/wiki/main/monks_flurry.md new file mode 100644 index 0000000..d564348 --- /dev/null +++ b/pf2e-remaster/wiki/main/monks_flurry.md @@ -0,0 +1,13 @@ +**Archetype Feat 10** +**Traits:** Archetype +**Prerequisites:** [[Monk Dedication|main:monk_dedication]] + +--- + +You gain the Flurry of Blows action. Your fists' power, however, exceeds your conditioning; once you use Flurry of Blows, you can't use it again for 1d4 rounds as your muscles recover. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monster_crafting.md b/pf2e-remaster/wiki/main/monster_crafting.md new file mode 100644 index 0000000..414b014 --- /dev/null +++ b/pf2e-remaster/wiki/main/monster_crafting.md @@ -0,0 +1,15 @@ +**Skill Feat 7** +**Traits:** Skill +**Prerequisites:** master in [[Survival|main:survival]] + +--- + +You can use the parts of monsters to aid in crafting. You can use the body of a monster to help [[Craft|main:craft]] items, using Survival instead of Crafting for the Craft activity when you do so. If parts of the monster's body are valuable, you can expend them toward the item's raw material cost as well. (The GM makes the determination if the monster's entry doesn't list any valuable materials from its body.) + +If you spend additional days working on the item, reduce the Price using the monster's level instead of your own. Certain items may require specific creatures in their Craft requirement. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monster_hunter.md b/pf2e-remaster/wiki/main/monster_hunter.md new file mode 100644 index 0000000..e5d016b --- /dev/null +++ b/pf2e-remaster/wiki/main/monster_hunter.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Ranger|main:ranger]] + +--- + +You quickly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with [[Recall Knowledge|main:recall_knowledge]], you note a weakness in the creature's defenses in addition to any other benefits. You gain a +1 circumstance bonus to your next attack roll against that prey, and any ally you tell gains the same benefit. You can give bonuses from Monster Hunter only once per day against a particular creature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monster_warden.md b/pf2e-remaster/wiki/main/monster_warden.md new file mode 100644 index 0000000..54c5a24 --- /dev/null +++ b/pf2e-remaster/wiki/main/monster_warden.md @@ -0,0 +1,13 @@ +**Class Feat 2** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** [[Monster Hunter|main:monster_hunter]] + +--- + +You understand how to defend against your prey. When you grant bonuses from [[Monster Hunter|main:monster_hunter]], each creature who benefits also gains a +2 circumstance bonus either to their AC the next time the creature attacks them or to their next saving throw against an effect from that particular creature (whichever comes first.) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monstrosity_form.md b/pf2e-remaster/wiki/main/monstrosity_form.md new file mode 100644 index 0000000..30fca89 --- /dev/null +++ b/pf2e-remaster/wiki/main/monstrosity_form.md @@ -0,0 +1,47 @@ +**Spell 8** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, cave worm, or sea serpent. While in this form, you gain the beast trait (for phoenix) or the animal trait (for cave worm or sea serpent). You can Dismiss the spell. + +You gain the following statistics and abilities regardless of which battle form you choose: + +- AC = 20 + your level. Ignore your armor's check penalty and Speed reduction. +- 20 temporary Hit Points. +- Darkvision. +- One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the [[Enfeebled|main:enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. +- Athletics modifier of +30, unless your own modifier is higher. + +You also gain specific abilities based on the type of monster you choose: + +- **Cave Worm** + - Speed 40 feet, burrow 30 feet, swim 20 feet; + - **Melee** (1 action) jaws (reach 10 feet), **Damage** 2d12+20 piercing; + - **Melee** (1 action) stinger (agile, reach 10 feet), **Damage** 2d8+15 piercing plus 2d6 persistent poison; + - **Melee** (1 action) body (reach 10 feet) **Damage** 2d8+20 bludgeoning; + - **Inexorable** You automatically recover from the [[Paralyzed|main:paralyzed]], [[Slowed|main:slowed]], and [[Stunned|main:stunned]] conditions at the end of each of your turns. You're also immune to being [[Immobilized|main:immobilized]] and ignore difficult terrain and greater difficult terrain. + +- **Phoenix** + - Speed 30 feet, fly 90 feet; + - **Melee** (1 action) beak (reach 15 feet), **Damage** 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire; + - **Melee** (1 action) talon (agile, reach 15 feet), **Damage** 2d8+12 slashing; + - **Shroud of Flame** (aura, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes 2d6 fire damage. A creature can take this damage only once per turn. You can activate or deactivate this aura with a Sustain action. +- **Sea Serpent** + - Speed 20 feet, swim 90 feet; + - **Melee** (1 action) jaws (reach 15 feet), **Damage** 2d12+20 piercing; + - **Melee** (1 action) tail (reach 25 feet), **Damage** 2d8+20 bludgeoning; + - **Spine Rake** (2 actions) (move) You extend your spines and Swim or Stride. Each creature you're adjacent to at any point during your movement takes 4d8+10 slashing damage (basic Reflex against your spell DC). + +--- + +**Heightened (9th)** You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monstrosity_shape.md b/pf2e-remaster/wiki/main/monstrosity_shape.md new file mode 100644 index 0000000..ce63600 --- /dev/null +++ b/pf2e-remaster/wiki/main/monstrosity_shape.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Untamed Form|main:untamed_form_feat]] + +--- + +You can transform into a powerful magical creature. Add the cave worm and sea serpent shapes listed in [[Monstrosity Form|main:monstrosity_form]] to your [[Untamed Form|main:untamed_form]] list. If you have [[Soaring Shape|main:soaring_shape]], also add the phoenix shape to your *untamed form* list. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/monstrous_peacemaker.md b/pf2e-remaster/wiki/main/monstrous_peacemaker.md new file mode 100644 index 0000000..3fe2c93 --- /dev/null +++ b/pf2e-remaster/wiki/main/monstrous_peacemaker.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dromaar|main:dromaar]] + +--- + +Your dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters. You gain a +1 circumstance bonus to Diplomacy checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including giants, goblins, kobolds, and orcs). You also gain this bonus on Perception checks to [[Sense the Motives|main:sense_motive]] of such creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/moon_frenzy.md b/pf2e-remaster/wiki/main/moon_frenzy.md new file mode 100644 index 0000000..76e218f --- /dev/null +++ b/pf2e-remaster/wiki/main/moon_frenzy.md @@ -0,0 +1,27 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Morph +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** up to 5 willing creatures +**Duration:** 1 minute + +--- + +A feral aspect overcomes the targets, filling them with strength and ferocity. Targets gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks. The fangs deal 2d8 piercing damage; the claws deal 2d6 slashing damage and have the agile and finesse traits. The targets use their highest weapon or unarmed attack proficiency with these attacks, and if they have weapon specialization or greater weapon specialization, they add this damage as well. On a critical hit with one of these unarmed attacks, the creature struck takes 1d4 persistent bleed damage. + +The targets can't use concentrate actions unless those actions also have the rage trait, with the exception of [[Seek|main:seek]]. A creature can attempt to end the spell's effect on itself by using a single action, which has the rage trait, to attempt a Will save against your spell DC; on a success, it ends the spell's effect on itself. + +If a target is in the light of a full moon, it also grows by one size if it were Medium or smaller. This increases the reach of a Medium or Tiny creature by 5 feet. + +--- + +**Heightened (6th)** The temporary Hit Points increase to 10, the silver weakness to 10, and the damage dealt by the attacks to three dice. + +**Heightened (10th)** The temporary Hit Points increase to 20, the silver weakness to 20, and the damage dealt by the attacks to four dice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/moonbeam.md b/pf2e-remaster/wiki/main/moonbeam.md new file mode 100644 index 0000000..b2ff24d --- /dev/null +++ b/pf2e-remaster/wiki/main/moonbeam.md @@ -0,0 +1,25 @@ +**Focus 1** +**Traits:** Uncommon, Attack, [[Cleric|main:cleric]], Concentrate, Fire, Focus, Light, Manipulate +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature + +--- + +You shine a ray of moonlight. Make a spell attack roll. The beam of light deals 2d6 fire damage. This is silver damage for the purposes of weaknesses, resistances, and the like. + +--- + +**Critical Success** The beam deals double damage, and the target is [[Dazzled|main:dazzled]] for 1 minute. + +**Success** The beam deals full damage, and the target is Dazzled for 1 round. + +--- + +**Heightened (+1)** The ray's damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/moonlight_bridge.md b/pf2e-remaster/wiki/main/moonlight_bridge.md new file mode 100644 index 0000000..bf3b7ee --- /dev/null +++ b/pf2e-remaster/wiki/main/moonlight_bridge.md @@ -0,0 +1,25 @@ +**Focus 6** +**Traits:** Uncommon, Concentrate, Focus, Light, Manipulate, [[Oracle|main:oracle]] +**Cast:** (2 actions) +**Range:** 30 feet +**Duration:** 10 minutes + +--- + +You summon a bridge of radiant, shimmering moonlight. + +The 10-foot-wide span must start at the ground on a point within range, and it extends as a horizontal plane, either in a straight line or at any angle up to 45 degrees upward or downward, for up to 120 feet. + +This bridge has AC 10, Hardness 30, and 60 Hit Points, and it's immune to all damage (except force, spirit, and damage from Strikes with the [[Ghost Touch|main:ghost_touch]] property rune). You and your allies can cross the bridge normally, but other creatures simply pass through it if they try to do so. The bridge blocks physical, ethereal, and incorporeal attacks from crossing, whether from above or below. + +You can Dismiss the spell. + +--- + +**Heightened (+1)** The length of the bridge increases by 20 feet, and its Hit Points increase by 20, and you can increase the width of the span by up to an additional 5 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/moonlit_chain.md b/pf2e-remaster/wiki/main/moonlit_chain.md new file mode 100644 index 0000000..aa167db --- /dev/null +++ b/pf2e-remaster/wiki/main/moonlit_chain.md @@ -0,0 +1,30 @@ +**Item 7** +**Traits:** Flexible, Invested, Magical, Noisy +**Price:** 360 gp +**Bulk:** 1 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Light | +2 | +3 | +1 | -1 | — | Chain | + +--- + +This *+1 silver chain shirt* has a collar adorned with stitched images of the phases of the moon. You can see in moonlight as though you had low-light vision. + +--- + +**Activate—Dim Sight** (1 action) (manipulate) + +**Frequency** one per day + +**Effect** You touch the stitched image of the new moon on the armor's collar and suppress the [[Dazzled|main:dazzled]] condition for 1 minute. + +--- + +**Craft Requirements** The initial raw materials must include 33 gp of silver. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/moonstone.md b/pf2e-remaster/wiki/main/moonstone.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/moonstone.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/moonstone_and_onyx_game_set.md b/pf2e-remaster/wiki/main/moonstone_and_onyx_game_set.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/moonstone_and_onyx_game_set.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/morningstar.md b/pf2e-remaster/wiki/main/morningstar.md new file mode 100644 index 0000000..2e84edf --- /dev/null +++ b/pf2e-remaster/wiki/main/morningstar.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Versatile P +**Price:** 1 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d6 bludgeoning | 1 | — | — | + +--- + +This weapon has a short shaft ending in a metal ball studded with spikes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mount.md b/pf2e-remaster/wiki/main/mount.md new file mode 100644 index 0000000..1e63703 --- /dev/null +++ b/pf2e-remaster/wiki/main/mount.md @@ -0,0 +1,16 @@ +**Action** (1 action) +**Traits:** Move + +--- + +**Requirements** You are adjacent to a creature that is at least one size larger than you and is willing to be your mount. + +--- + +You move onto the creature and ride it. If you're already mounted, you can instead use this action to dismount, moving off the mount into a space adjacent to it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mountain_quake.md b/pf2e-remaster/wiki/main/mountain_quake.md new file mode 100644 index 0000000..d0f956f --- /dev/null +++ b/pf2e-remaster/wiki/main/mountain_quake.md @@ -0,0 +1,21 @@ +**Class Feat 14** (1 action) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Mountain Stronghold|main:mountain_stronghold]] + +--- + +**Requirements** You are in [[Mountain Stance|main:mountain_stance]] + +--- + +You stomp, shaking the earth beneath you. Creatures on the ground within a 20-foot emanation take damage equal to your Strength modifier (minimum 0), with a basic Fortitude save against your class DC. On a failure, they also fall [[Prone|main:prone]]. After you use this action, you can't use it again for 1d4 rounds. + +--- + +**Special** If you have this feat, the Dexterity modifier cap to your AC while using Mountain Stance increases from +1 to +2. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mountain_resilience.md b/pf2e-remaster/wiki/main/mountain_resilience.md new file mode 100644 index 0000000..5b5b5db --- /dev/null +++ b/pf2e-remaster/wiki/main/mountain_resilience.md @@ -0,0 +1,25 @@ +**Spell 4** +**Traits:** Concentrate, Earth, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 20 minutes + +--- + +The target's skin hardens like the stone of a mountain face. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, *mountain resilience*'s duration decreases by 1 minute. + +--- + +**Heightened (6th)** The resistance increases to 10. + +**Heightened (8th)** The resistance increases to 15. + +**Heightened (10th)** The resistance increases to 20. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mountain_stance.md b/pf2e-remaster/wiki/main/mountain_stance.md new file mode 100644 index 0000000..6866a8f --- /dev/null +++ b/pf2e-remaster/wiki/main/mountain_stance.md @@ -0,0 +1,18 @@ +**Class Feat 1** (1 action) +**Traits:** [[Monk|main:monk]], Stance + +--- + +**Requirements** You are unarmored and touching the ground + +--- + +You enter the stance of an implacable mountain—a technique created by dwarven monks—allowing you to strike with the weight of an avalanche and block blows with your garments. The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits. + +While in Mountain Stance, you gain a +4 item bonus to AC and a +2 circumstance bonus to any defenses against [[Reposition|main:reposition]], [[Shove|main:shove]], [[Trip|main:trip]], and other forced movement effects. You have a Dexterity modifier cap to your AC of +0, meaning you don't add your Dexterity to your AC, and your Speeds are all reduced by 5 feet. The item bonus to AC from Mountain Stance is cumulative with armor potency runes on your explorer's clothing, mystic armor, and bands of force. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mountain_strategy.md b/pf2e-remaster/wiki/main/mountain_strategy.md new file mode 100644 index 0000000..4805ae9 --- /dev/null +++ b/pf2e-remaster/wiki/main/mountain_strategy.md @@ -0,0 +1,18 @@ +**Ancestry Feat 1** +**Traits:** [[Dwarf|main:dwarf]] + +--- + +Dwarves have a long history fighting common foes, and you've mastered the ancient tactics to better face these enemies. You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with the giant, goblin, hryngar, or orc trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. + +In addition, if any creature critically succeeds at an attack against you and deals damage to you, you gain your bonus to damage against that creature for 1 minute regardless of whether it has one of the listed traits. + +--- + +**Special** Your GM can add appropriate creature traits to the ancestral foes list if your character is from a community that commonly fights other types of enemies. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mountain_stronghold.md b/pf2e-remaster/wiki/main/mountain_stronghold.md new file mode 100644 index 0000000..f29cb53 --- /dev/null +++ b/pf2e-remaster/wiki/main/mountain_stronghold.md @@ -0,0 +1,21 @@ +**Class Feat 6** (1 action) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Mountain Stance|main:mountain_stance]] + +--- + +**Requirements** You are in [[Mountain Stance|main:mountain_stance]] + +--- + +You focus on your connection to the earth and call upon the mountain to block attacks against you. You gain a +2 circumstance bonus to AC until the beginning of your next turn. + +--- + +**Special** If you have this feat, the Dexterity modifier cap to your AC while you're in [[Mountain Stance|main:mountain_stance]] increases from +0 to +1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mountainkeeper_tengu.md b/pf2e-remaster/wiki/main/mountainkeeper_tengu.md new file mode 100644 index 0000000..cff226a --- /dev/null +++ b/pf2e-remaster/wiki/main/mountainkeeper_tengu.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tengu|main:tengu]] + +--- + +You come from a line of tengu ascetics, leaving you with a link to the spirits of the world and the planes. You can cast the [[Vitality Lash|main:vitality_lash]] cantrip as a primal innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. Each time you cast a spell from a tengu heritage or ancestry feat, you can decide whether it's a divine or primal spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mountains_stoutness.md b/pf2e-remaster/wiki/main/mountains_stoutness.md new file mode 100644 index 0000000..4da675e --- /dev/null +++ b/pf2e-remaster/wiki/main/mountains_stoutness.md @@ -0,0 +1,14 @@ +**Ancestry Feat 9** +**Traits:** [[Dwarf|main:dwarf]] + +--- + +Your hardiness lets you withstand more punishment than most. Increase your maximum Hit Points by your level. When you have the [[Dying 1|main:dying]] condition, the DC of your recovery checks is equal to 9 + your dying value (instead of 10 + your dying value). + +If you also have the [[Toughness|main:toughness]] feat, the Hit Points gained from it and this feat are cumulative, and the DC of your recovery checks is equal to 6 + your dying value. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mounted_shield.md b/pf2e-remaster/wiki/main/mounted_shield.md new file mode 100644 index 0000000..7f1cbdf --- /dev/null +++ b/pf2e-remaster/wiki/main/mounted_shield.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Cavalier Dedication|main:cavalier_dedication]] + +--- + +You've trained with your shield to defend both yourself and your mount. When you [[Raise a Shield|main:raise_a_shield]] while mounted, both you and your mount gain the shield's circumstance bonus to AC. If you have the [[Shield Block|main:shield_block]] reaction, you can use it when your mount would take physical damage, as long as you're riding your mount. If you do, the shield prevents your mount from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mud_pit.md b/pf2e-remaster/wiki/main/mud_pit.md new file mode 100644 index 0000000..d32b5fb --- /dev/null +++ b/pf2e-remaster/wiki/main/mud_pit.md @@ -0,0 +1,17 @@ +**Spell 1** +**Traits:** Concentrate, Earth, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 60 feet +**Area:** 15-foot burst +**Duration:** 1 minute + +--- + +Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mudrock_snare.md b/pf2e-remaster/wiki/main/mudrock_snare.md new file mode 100644 index 0000000..b2015f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/mudrock_snare.md @@ -0,0 +1,25 @@ +**Item 10** +**Traits:** Uncommon, Consumable, [[Kobold|main:kobold]], Mechanical, Snare, Trap +**Price:** 170 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +Fired clay covers a shallow pit of thin mud interspersed with fragile vials of a quick-drying agent. The first creature to step into the square breaks through the clay and sinks into the pit, fracturing the vials and releasing the chemicals that harden the mud. That creature must attempt a DC 29 Fortitude save as the mud solidifies over its legs. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes a –5-foot circumstance penalty to its Speed for 1 minute or until it Escapes. + +**Failure** The creature is [[Stunned 2|main:stunned]], and it takes a –10-foot circumstance penalty to its Speed for 1 minute or until it Escapes (DC 27). + +**Critical Failure** The creature is [[Stunned 3|main:stunned]], and it's [[Immobilized|main:immobilized]] for 1 minute or until it Escapes (DC 27). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mug.md b/pf2e-remaster/wiki/main/mug.md new file mode 100644 index 0000000..d73fbbe --- /dev/null +++ b/pf2e-remaster/wiki/main/mug.md @@ -0,0 +1,12 @@ +**Class Feat 4** (2 actions) +**Traits:** [[Rogue|main:rogue]] + +--- + +You make a quick attack and rob your foe in the process. Make a melee Strike against an adjacent enemy. If you hit and deal sneak attack damage, you can also attempt to [[Steal|main:steal]] from the target, even if the target is in combat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mug_item.md b/pf2e-remaster/wiki/main/mug_item.md new file mode 100644 index 0000000..fb2af79 --- /dev/null +++ b/pf2e-remaster/wiki/main/mug_item.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 1 cp +**Bulk:** — +**Usage:** held in one hand + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/multifarious_muse.md b/pf2e-remaster/wiki/main/multifarious_muse.md new file mode 100644 index 0000000..a6ad479 --- /dev/null +++ b/pf2e-remaster/wiki/main/multifarious_muse.md @@ -0,0 +1,16 @@ +**Class Feat 2** +**Traits:** [[Bard|main:bard]] + +--- + +Your muse doesn't fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don't gain any of the other effects of the muse you chose. + +--- + +**Special** You can take this feat multiple times. Each time you do, you must choose a different type of muse other than that of your own. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/multilingual.md b/pf2e-remaster/wiki/main/multilingual.md new file mode 100644 index 0000000..26dca88 --- /dev/null +++ b/pf2e-remaster/wiki/main/multilingual.md @@ -0,0 +1,17 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Society|main:society]] + +--- + +You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary. + +--- + +**Special** You can select this feat multiple times. Each time, you learn additional languages. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/multilingual_cipher.md b/pf2e-remaster/wiki/main/multilingual_cipher.md new file mode 100644 index 0000000..703f735 --- /dev/null +++ b/pf2e-remaster/wiki/main/multilingual_cipher.md @@ -0,0 +1,15 @@ +**Archetype Skill Feat 4** +**Traits:** Archetype, Skill +**Prerequisites:** [[Linguist Dedication|main:linguist_dedication]]; expert in [[Society|main:society]] + +--- + +You use multiple languages to create and break codes. You gain a +1 circumstance bonus to [[Decipher Writing|main:decipher_writing]]. + +If another creature attempts to Decipher Writing you encoded, they take a -2 circumstance penalty unless they speak all the languages you used when you created the writing. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/multishot_stance.md b/pf2e-remaster/wiki/main/multishot_stance.md new file mode 100644 index 0000000..cb7fd1d --- /dev/null +++ b/pf2e-remaster/wiki/main/multishot_stance.md @@ -0,0 +1,21 @@ +**Class Feat 16** (1 action) +**Traits:** [[Fighter|main:fighter]], Stance +**Prerequisites:** [[Double Shot|main:double_shot]] + +--- + +**Requirements** You are wielding a ranged weapon with reload 0. + +--- + +You lock yourself in a stable position so you can fire swiftly and accurately. While you are in this stance, your penalty for Double Shot is reduced to –1. If you move from your position, this stance ends. + +--- + +**Special** If you have Triple Shot, when you use Double Shot to make three Strikes, the penalty is –2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/multitalented.md b/pf2e-remaster/wiki/main/multitalented.md new file mode 100644 index 0000000..166d257 --- /dev/null +++ b/pf2e-remaster/wiki/main/multitalented.md @@ -0,0 +1,14 @@ +**Ancestry Feat 9** +**Traits:** [[Human|main:human]] + +--- + +You've learned to split your focus between multiple classes with ease. You gain a 2nd-level multiclass dedication feat, even if you normally couldn't take another dedication feat until you take more feats from your current archetype. + +If you have the aiuvarin versatile heritage, you don't need to meet the feat's attribute modifier prerequisites. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mummified_bat.md b/pf2e-remaster/wiki/main/mummified_bat.md new file mode 100644 index 0000000..0cdd417 --- /dev/null +++ b/pf2e-remaster/wiki/main/mummified_bat.md @@ -0,0 +1,21 @@ +**Item 10** +**Traits:** Consumable, Magical, Talisman +**Price:** 175 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (1 action) (concentrate) + +--- + +This talisman is the magically treated corpse of a tiny bat bound in papyrus. When activated, the affixed weapon detects vibrations around you and guides your perception. For 1 minute, you don't need to succeed at a flat check to target [[Concealed|main:concealed]] creatures. You're not [[Off-Guard|main:off-guard]] to creatures that are [[Hidden|main:hidden]] from you (unless you're off-guard to them for reasons other than the hidden condition), and you need only a successful DC 5 flat to target a hidden creature. While you're adjacent to an undetected creature of your level or lower, it's instead only hidden from you. + +If you have the [[Blind-Fight|main:blind_fight]] feat, you gain imprecise echolocation with a range of 30 feet for 1 minute. This makes creatures that would be undetected by you because you can't see them hidden instead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/murderers_knot.md b/pf2e-remaster/wiki/main/murderers_knot.md new file mode 100644 index 0000000..28adf63 --- /dev/null +++ b/pf2e-remaster/wiki/main/murderers_knot.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Consumable, Magical, Talisman +**Price:** 66 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You damage an [[Off-Guard|main:off-guard]] creature with a Strike using the affixed weapon + +--- + +This black strand of leather is tied to look like a peace knot when the weapon is worn, but it doesn't hamper drawing the weapon. When you activate the knot, the creature you damaged takes 1d6 bleed damage and is off-guard until the bleed ends. + +If you have the [[Twist the Knife|main:twist_the_knife]] feat, the talisman instead deals persistent bleed damage equal to your sneak attack damage. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/murksight.md b/pf2e-remaster/wiki/main/murksight.md new file mode 100644 index 0000000..038b668 --- /dev/null +++ b/pf2e-remaster/wiki/main/murksight.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Witch|main:witch]] + +--- + +Your vision pierces through non-magical fog, mist, rain, and snow. You don't take circumstance penalties to ranged attacks or Perception checks caused by non-magical precipitation, and your targeted attacks don't require a flat check to succeed against a target [[Concealed|main:concealed]] only by such effects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/muses.md b/pf2e-remaster/wiki/main/muses.md new file mode 100644 index 0000000..af78c7b --- /dev/null +++ b/pf2e-remaster/wiki/main/muses.md @@ -0,0 +1,21 @@ +**Class Feature 1** +**Traits:** [[Bard|main:bard]] +**Class:** [[Bard|main:bard]] + +--- + +As a bard, you select one muse at 1st level. This muse leads you to great things and might be someone you know, a supernatural creature, location, deity, philosophy, or captivating mystery. Depending on the type of inspiration you receive, your 1st-level muse grants you a specific 1st-level bard feat and adds a spell to your repertoire. + +In addition to this, each muse opens the door to many later bard feats. If one type of inspiration is not enough to represent your muse, consider the [[Multifarious Muse|main:multifarious_muse]] feat. + +- [[Enigma|main:enigma]] +- [[Maestro|main:maestro]] +- [[Polymath|main:polymath]] +- [[Warrior|main:warrior_class_feature]] +- Zoophonia + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/musetouched.md b/pf2e-remaster/wiki/main/musetouched.md new file mode 100644 index 0000000..156c2a1 --- /dev/null +++ b/pf2e-remaster/wiki/main/musetouched.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** Lineage, [[Nephilim|main:nephilim]] + +--- + +Your blood sings with the liberating power of the azatas, living embodiments of freedom from a wild celestial realm. You gain a +1 circumstance bonus to [[Escape|main:escape]]. When you roll a critical failure on a check to Escape, you get a failure instead, and when you roll a success, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/musical_instrument_handheld.md b/pf2e-remaster/wiki/main/musical_instrument_handheld.md new file mode 100644 index 0000000..fc6ad07 --- /dev/null +++ b/pf2e-remaster/wiki/main/musical_instrument_handheld.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 8 sp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while played. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/musical_instrument_heavy.md b/pf2e-remaster/wiki/main/musical_instrument_heavy.md new file mode 100644 index 0000000..3d2e0ca --- /dev/null +++ b/pf2e-remaster/wiki/main/musical_instrument_heavy.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 2 gp +**Bulk:** 16 +**Usage:** held in two hands + +--- + +Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while played. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/musical_instrument_virtuoso_handheld.md b/pf2e-remaster/wiki/main/musical_instrument_virtuoso_handheld.md new file mode 100644 index 0000000..ca05b48 --- /dev/null +++ b/pf2e-remaster/wiki/main/musical_instrument_virtuoso_handheld.md @@ -0,0 +1,16 @@ +**Item 3** +**Price:** 50 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while played. + +A virtuoso instrument is more finely made and gives a +1 item bonus to Performance checks using that instrument. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/musical_instrument_virtuoso_heavy.md b/pf2e-remaster/wiki/main/musical_instrument_virtuoso_heavy.md new file mode 100644 index 0000000..d94dd5a --- /dev/null +++ b/pf2e-remaster/wiki/main/musical_instrument_virtuoso_heavy.md @@ -0,0 +1,16 @@ +**Item 3** +**Price:** 100 gp +**Bulk:** 16 +**Usage:** held in two hands + +--- + +Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while played. + +A virtuoso instrument is more finely made and gives a +1 item bonus to Performance checks using that instrument. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mutable_familiar.md b/pf2e-remaster/wiki/main/mutable_familiar.md new file mode 100644 index 0000000..e4ce3ee --- /dev/null +++ b/pf2e-remaster/wiki/main/mutable_familiar.md @@ -0,0 +1,15 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Familiar Master Dedication|main:familiar_master_dedication]] + +--- + +Your familiar's supernatural spirit has outgrown its corporeal body. You can conduct a special 10-minute activity to reselect certain familiar abilities, switching one or more of the following abilities for other abilities on this list: amphibious, burrower, climber, darkvision, fast movement, manual dexterity, resistance, and scent. + +You can reselect only familiar abilities you would normally be able to reselect each day, not required familiar abilities for your familiar. You can't remove an ability that is required for another ability your familiar has (for instance, you can't remove manual dexterity if the familiar has lab assistant). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mutagenist.md b/pf2e-remaster/wiki/main/mutagenist.md new file mode 100644 index 0000000..23c18c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/mutagenist.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You focus on bizarre mutagenic transformations that sacrifice one aspect of a creature's physical or psychological being in order to strengthen another. + +**Formulas** Two common 1st-level alchemical mutagens. + +**Field Benefit** When you use a mutagen, you gain a number of temporary Hit Points equal to your Intelligence modifier (minimum 0) plus half your level. These temporary Hit Points last for 1 minute or until the mutagen's duration expires, whichever comes first. You can't gain temporary HP from drinking a mutagen again for 1 minute. + +**Field Vials** You can drink the contents of one your versatile vials to suppress the drawback you take from one mutagen currently affecting you for 1 minute. A vial used this way loses the acid, bomb, and splash traits and gains the elixir trait. If you have more than one drawback due to [[Combine Elixirs|main:combine_elixirs]] or a similar ability, drinking the vial suppresses one drawback of your choice. + +**[[Field Discovery|main:field_discovery_mutagenist]] (5th)** The mutagens flowing through your blood have altered your body chemistry. When you roll a Fortitude save while affected by a mutagen and dislike the result, you can end the effect of the mutagen to reroll the save. This is a fortune effect. + +**[[Advanced Vials|main:advanced_vials_mutagenist]] (11th)** When you drink one of your field vials, you also gain resistance to physical damage for the same duration. The resistance is equal to half your level. + +**[[Greater Field Discovery|main:greater_field_discovery_mutagenist]] (13th)** If you imbibe another mutagen while you are under the effects of a mutagen, you can gain the benefits and the drawbacks of both mutagens at once, despite the fact that they both have the polymorph trait and would not normally function together. If you come under the effects of any further mutagens while benefiting from two mutagens, you lose the benefit of one of the former mutagens of your choice, while retaining the drawbacks of all the mutagens. If you are under the effects of two mutagens and you come under the effect of a non-mutagen polymorph effect, you lose the benefits of the mutagens while retaining the drawbacks of both. Your field vial benefit applies to one mutagen of your choice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mutant_innervation.md b/pf2e-remaster/wiki/main/mutant_innervation.md new file mode 100644 index 0000000..1cf9e0e --- /dev/null +++ b/pf2e-remaster/wiki/main/mutant_innervation.md @@ -0,0 +1,20 @@ +**Class Feat 14** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +Basic mutagens that affect your mind and thoughts can make you communicate telepathically, protect you from being detected, or let you communicate with anyone. While you're affected by one of the listed mutagens, you get an additional benefit. + +- **[[Cognitive Mutagen|main:cognitive_mutagen_lesser]]** You also gain the mutagen's item bonus to Deception, Diplomacy, Intimidation, Medicine, Nature, Performance, Religion, and Survival checks. In addition, you can communicate telepathically with creatures within 60 feet with whom you share a language. The communication is two-way once you establish it, so a creature you contact can also communicate with you. +- **[[Serene Mutagen|main:serene_mutagen_lesser]]** Detection, revelation, and scrying effects of 9th rank (or 17th level) or lower detect nothing from you or your possessions and auras. For instance, detect magic would still detect other magic in the area, but not any magic on you. +- **[[Silvertongue Mutagen|main:silvertongue_mutagen_lesser]]** Ignore circumstance penalties you would take to Deception, Diplomacy, Intimidation, and Performance checks. In addition, your words transcend linguistic barriers; everyone listening to you speak hears your words as if you were speaking in their own language (though you don't actually speak that language, nor does this ability allow you to understand any additional languages). + +--- + +**Special** If you can be under the effects of multiple mutagens (with the [[mutagenist greater field discovery|main:greater_field_discovery_mutagenist]], for example), you get all relevant benefits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mutant_physique.md b/pf2e-remaster/wiki/main/mutant_physique.md new file mode 100644 index 0000000..02e07b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/mutant_physique.md @@ -0,0 +1,20 @@ +**Class Feat 8** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +Basic mutagens that affect your physical form can bring out the beast within you, turn you nigh invincible, or make your body more elastic. While you're affected by one of the listed mutagens, you get an additional benefit. + +- **[[Bestial Mutagen|main:bestial_mutagen_lesser]]** You gain the mutagen's item bonus to your Intimidation checks. In addition, you increase the damage die size of your claws and jaws by one step, and they gain the deadly d10 trait. +- **[[Juggernaut Mutagen|main:juggernaut_mutagen_lesser]]** You gain resistance to all physical damage equal to half your level. +- **[[Quicksilver Mutagen|main:quicksilver_mutagen_lesser]]** You can stretch your legs and Step up to 10 feet, and you can squish and compress your body, allowing you to make it through tight spaces as if you were one size smaller, in addition to any effect from Squeezing. + +--- + +**Special** If you can be under the effects of multiple mutagens (with the [[mutagenist greater field discovery|main:greater_field_discovery_mutagenist]], for example), you get all relevant benefits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mysterious_breadth.md b/pf2e-remaster/wiki/main/mysterious_breadth.md new file mode 100644 index 0000000..5867da3 --- /dev/null +++ b/pf2e-remaster/wiki/main/mysterious_breadth.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Basic Oracle Spellcasting|main:basic_oracle_spellcasting]] + +--- + +Increase the number of spells in your repertoire and number of spell slots you gain from oracle archetype feats by 1 for each spell rank other than your two highest oracle spell slots. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mysterious_repertoire.md b/pf2e-remaster/wiki/main/mysterious_repertoire.md new file mode 100644 index 0000000..234abcb --- /dev/null +++ b/pf2e-remaster/wiki/main/mysterious_repertoire.md @@ -0,0 +1,14 @@ +**Class Feat 14** +**Traits:** [[Oracle|main:oracle]] + +--- + +Your mystery holds unknowable depths of magic not always associated with the divine. You can have one spell in your spell repertoire not on the divine spell list, in addition to spells you've added to your spell list from abilities like divine access. + +You cast that spell as a divine spell. You can swap which spell you add and from which tradition as you could any other oracle spell, but you can't use this feat to have more than one spell from another tradition in your spell repertoire at the same time + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mysterious_resolve.md b/pf2e-remaster/wiki/main/mysterious_resolve.md new file mode 100644 index 0000000..ec5c3fe --- /dev/null +++ b/pf2e-remaster/wiki/main/mysterious_resolve.md @@ -0,0 +1,13 @@ +**Class Feature 7** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +The power of your mystery blazing in your soul makes it harder for other powers to grip your mind. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mystery.md b/pf2e-remaster/wiki/main/mystery.md new file mode 100644 index 0000000..ea0bc52 --- /dev/null +++ b/pf2e-remaster/wiki/main/mystery.md @@ -0,0 +1,43 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +An oracle wields divine power, but not from a single divine being. This power could come from a potent concept or ideal, the attention of multiple divine entities whose areas of concern all touch on that subject, or a direct and dangerous conduit to raw divine power. This is the oracle's mystery, a source of divine magic not beholden to any deity. + +Choose the mystery that empowers your magic. Your mystery grants you additional spells, and special focus spells called revelation spells. Your mystery also gives you a unique cursebound ability that lets you draw upon the divine, as well as dictating the effects of the oracular curse that falls upon you when you touch too much of this power. + +--- + +- [[Ancestors|main:ancestors]] Voices of past generations teach and haunt you. +- Ashes You see all things in the world as fleeting and temporary, waiting to be purified into their base essence: the ash left behind after a burning fire. +- [[Battle|main:battle]] You embody the virtues upheld by heroes of legend. +- Blight A spring bud will wither, a mighty oak will crash to the forest floor, and a callow youth will grow into maturity, then decline into old age. +- [[Bones|main:bones]] Death always seems near, and the dead speak to you. +- [[Cosmos|main:cosmos]] You draw power from the stars and the spaces between. +- [[Flames|main:flames]] You dance with fire and do your best to remain unscorched by it. +- [[Life|main:life]] The teeming energies of life flow through you out into the world. +- [[Lore|main:lore_class_feature]] You gain access to unparalleled, overwhelming knowledge. +- [[Tempest|main:tempest]] Wind, waves, and storms rage at your beck and call. +- Time Whether by accident, fate, or purposeful meddling, you exist slightly outside of time. + +### Reading a Mystery Entry + +A mystery entry contains the following information, followed by a description of that mystery's curse. + +**Granted Spells** You automatically add the spells listed here to your spell repertoire, as described in Spell Repertoire on page 130. At 1st level, you gain a cantrip and a 1st-rank spell. You learn the other spells on the list as soon as you gain the ability to cast oracle spells of that rank. + +**Revelation Spells** You automatically gain your mystery's initial revelation spell at 1st level and can gain more by selecting the Advanced Revelation, Greater Revelation, and Diverse Mystery oracle feats. These spells start on page 259. + +**Related Domains** These are the cleric domains associated with your mystery. You gain domain spells, which you can cast as revelation spells, by taking the Domain Acumen and Domain Fluency feats. At 11th level, the divine access class feature also gives you additional slotted spells based on your domains. The domains and their domain spells appear on page 372 of Player Core. + +**Mystery Skill** You become trained in the listed skill. A few mysteries make you trained in more than one skill. + +**Oracle Feat** You gain this 1st-level oracle feat. This is a cursebound feat, so using it aggravates your oracular curse. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mystery_conduit.md b/pf2e-remaster/wiki/main/mystery_conduit.md new file mode 100644 index 0000000..ee0b07b --- /dev/null +++ b/pf2e-remaster/wiki/main/mystery_conduit.md @@ -0,0 +1,12 @@ +**Class Feat 20** (free action) +**Traits:** Cursebound, [[Oracle|main:oracle]], Spellshape + +--- + +The power of your mystery enables you access to myriad magic. If your next action is to Cast a Spell of 5th rank or lower that has no duration, you do not expend a spell slot. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mystic_armor.md b/pf2e-remaster/wiki/main/mystic_armor.md new file mode 100644 index 0000000..9f48fb0 --- /dev/null +++ b/pf2e-remaster/wiki/main/mystic_armor.md @@ -0,0 +1,25 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** until your next daily preparations + +--- + +You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing *mystic armor*, you use your unarmored proficiency to calculate your AC. + +--- + +**Heightened (4th)** You gain a +1 item bonus to saving throws. + +**Heightened (6th)** The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws. + +**Heightened (8th)** The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws. + +**Heightened (10th)** The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mystic_beacon.md b/pf2e-remaster/wiki/main/mystic_beacon.md new file mode 100644 index 0000000..6b67b19 --- /dev/null +++ b/pf2e-remaster/wiki/main/mystic_beacon.md @@ -0,0 +1,16 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 willing creature +**Duration:** until the start of your next turn + +--- + +The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 rank higher than its actual rank. This applies only to initial healing or damage when the spell is cast, not any ongoing effects. The spell otherwise functions at its actual rank. Once the target casts the spell, *mystic beacon* ends. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/mystic_strikes.md b/pf2e-remaster/wiki/main/mystic_strikes.md new file mode 100644 index 0000000..d1e3cda --- /dev/null +++ b/pf2e-remaster/wiki/main/mystic_strikes.md @@ -0,0 +1,13 @@ +**Class Feature 3** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +Focusing your will into your physical attacks imbues them with mystical energy. Your unarmed attacks become magical, allowing them to get past resistances to non-magical attacks. However, you still need an item such as [[Handwraps of Mighty Blows (+1)|main:handwraps_of_mighty_blows]] to gain an item bonus to attack rolls or increase your attacks' weapon damage dice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/natural_ambition.md b/pf2e-remaster/wiki/main/natural_ambition.md new file mode 100644 index 0000000..230d5f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/natural_ambition.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Human|main:human]] + +--- + +You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/natural_medicine.md b/pf2e-remaster/wiki/main/natural_medicine.md new file mode 100644 index 0000000..3b4f5cf --- /dev/null +++ b/pf2e-remaster/wiki/main/natural_medicine.md @@ -0,0 +1,15 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Nature|main:nature]] + +--- + +You can apply natural cures to heal your allies. You can use Nature instead of Medicine to [[Treat Wounds|main:treat_wounds]], including higher Nature proficiency letting you attempt more difficult checks. It doesn't replace Medicine for uses of the skill other than [[Treat Wounds|main:treat_wounds]] or for feat prerequisites. + +If you're in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM's determination. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/natural_reflexes.md b/pf2e-remaster/wiki/main/natural_reflexes.md new file mode 100644 index 0000000..41edf47 --- /dev/null +++ b/pf2e-remaster/wiki/main/natural_reflexes.md @@ -0,0 +1,13 @@ +**Class Feature 7** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +You've honed your reflexes dodging falling trees and pounding hail. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/natural_skill.md b/pf2e-remaster/wiki/main/natural_skill.md new file mode 100644 index 0000000..31da792 --- /dev/null +++ b/pf2e-remaster/wiki/main/natural_skill.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Human|main:human]] + +--- + +Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nature.md b/pf2e-remaster/wiki/main/nature.md new file mode 100644 index 0000000..9925431 --- /dev/null +++ b/pf2e-remaster/wiki/main/nature.md @@ -0,0 +1,34 @@ +**Key attribute:** Wisdom + +Knowledge of the natural world, plants and animals, primal magic, and handling animals. + +Your Nature modifier is your Wisdom modifier plus your proficiency bonus in Nature (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Command an Animal|main:command_an_animal]] +- [[Recall Knowledge|main:recall_knowledge]] + +You must be trained in the skill to use these: + +- [[Identify Magic|main:identify_magic]] +- [[Learn a Spell|main:learn_a_spell]] + +## Skill feats + +Skill feats that need Nature: + +- **Level 1:** [[Express Rider|main:express_rider]], [[Natural Medicine|main:natural_medicine]], [[Quick Identification|main:quick_identification]], [[Recognize Spell|main:recognize_spell]], [[Train Animal|main:train_animal]], [[Trick Magic Item|main:trick_magic_item]] +- **Level 2:** [[Assured Identification|main:assured_identification]], [[Bonded Animal|main:bonded_animal]], [[Magical Shorthand|main:magical_shorthand]] +- **Level 4:** [[Hidden Magic|main:hidden_magic]], [[Quick Mount|main:quick_mount]] +- **Level 7:** [[Consult the Spirits|main:consult_the_spirits]], [[Influence Nature|main:influence_nature]], [[Quick Recognition|main:quick_recognition]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nature_incarnate.md b/pf2e-remaster/wiki/main/nature_incarnate.md new file mode 100644 index 0000000..d9125f6 --- /dev/null +++ b/pf2e-remaster/wiki/main/nature_incarnate.md @@ -0,0 +1,37 @@ +**Spell 10** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: + +- AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. +- 30 temporary Hit Points. +- Darkvision. +- One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the [[Enfeebled|main:enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. +- Athletics modifier of +36, unless your own is higher. + +You gain specific abilities based on the incarnation you choose: + +- **Green Man** + - Speed 40 feet, climb 40 feet; + - **Melee** (1 action) vines (reach 30 feet, versatile P), **Damage** 6d8+12 bludgeoning; + - **Ranged** (1 action) thorns (range 100 feet), **Damage** 6d6+6 piercing; + - **Green Caress** (aura, primal) 60 feet. Enemies other than plants must succeed at a Fortitude against your spell DC or become [[Clumsy 1|main:clumsy]] for 1 round ([[Clumsy 2|main:clumsy]] on a critical failure). + +- **Kaiju** + - Speed 50 feet; resistance 5 to physical damage; + - **Melee** (1 action) jaws (reach 30 feet), **Damage** 6d10+10 piercing; + - **Melee** (1 action) claws (agile, reach 30 feet), **Damage** 6d8+8 slashing; + - **Melee** (1 action) foot (agile, reach 15 feet), **Damage** 6d6+10 bludgeoning; + - **Unstoppable** You are immune to being [[Immobilized|main:immobilized]] and ignore difficult terrain and greater difficult terrain; + - **Trample** (3 actions) You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/natures_bounty.md b/pf2e-remaster/wiki/main/natures_bounty.md new file mode 100644 index 0000000..bcc1672 --- /dev/null +++ b/pf2e-remaster/wiki/main/natures_bounty.md @@ -0,0 +1,18 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate, Plant, Vitality +**Cast:** (1 action) +**Requirements:** You have a free hand. + +--- + +A palm-sized raw fruit or vegetable of your choice appears in your open hand. A creature can consume the food with an Interact action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal. If uneaten, the food crumbles to dust after 1 minute. + +--- + +**Heightened (+1)** The Hit Points restored increase by 6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/natures_edge.md b/pf2e-remaster/wiki/main/natures_edge.md new file mode 100644 index 0000000..96a2b64 --- /dev/null +++ b/pf2e-remaster/wiki/main/natures_edge.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are [[Off-Guard|main:off-guard]] to you if they're in difficult terrain. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/natures_enmity.md b/pf2e-remaster/wiki/main/natures_enmity.md new file mode 100644 index 0000000..ed98d74 --- /dev/null +++ b/pf2e-remaster/wiki/main/natures_enmity.md @@ -0,0 +1,25 @@ +**Spell 9** +**Traits:** Concentrate, Manipulate, Plant, Wood +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 500-foot burst +**Targets:** up to 5 creatures +**Defense:** Reflex +**Duration:** 10 minutes + +--- + +Animals, plants, and fungi in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area. + +- Vegetation springs up from every surface, giving each target a –10-foot circumstance penalty to its Speed any time it's adjacent to the plants and fungi. +- Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 flat. On a failure, it's attacked by creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save and is [[Off-Guard|main:off-guard]] for 1 round on any outcome other than a critical success. +- The target loses any connection to nature or natural creatures. The target must succeed at a DC 5 flat when casting any primal spell or the spell fails. Furthermore, animal, fungus, and plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion. + +The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/natures_pathway.md b/pf2e-remaster/wiki/main/natures_pathway.md new file mode 100644 index 0000000..275fe56 --- /dev/null +++ b/pf2e-remaster/wiki/main/natures_pathway.md @@ -0,0 +1,22 @@ +**Spell 5** +**Traits:** Uncommon, Concentrate, Manipulate, Mental, Plant, Teleportation +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** 1 minute + +--- + +You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails. + +--- + +**Heightened (6th)** The tree you exit can be up to 50 miles away. + +**Heightened (8th)** The tree you exit can be up to 500 miles away. + +**Heightened (9th)** The tree you exit can be anywhere on the same planet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nauseating_snare.md b/pf2e-remaster/wiki/main/nauseating_snare.md new file mode 100644 index 0000000..6d8f54d --- /dev/null +++ b/pf2e-remaster/wiki/main/nauseating_snare.md @@ -0,0 +1,25 @@ +**Item 6** +**Traits:** Consumable, Mechanical, Poison, Snare, Trap +**Price:** 40 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +You position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 24 Fortitude saving throw. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature becomes [[Sickened 1|main:sickened]]. + +**Failure** The creature becomes [[Sickened 2|main:sickened]]. + +**Critical Failure** The creature becomes [[Sickened 3|main:sickened]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/necklace_of_allure.md b/pf2e-remaster/wiki/main/necklace_of_allure.md new file mode 100644 index 0000000..f8773f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/necklace_of_allure.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Apex, Invested, Magical +**Price:** 15000 gp +**Bulk:** L +**Usage:** worn + +--- + +Several sapphires are set along the length of this brilliant silver necklace. The necklace features an intricately carved pendant in the shape of a wolf's head. You gain a +2 item bonus to Deception and Diplomacy checks. When you invest the necklace, you either increase your Charisma modifier by 1 or increase it to +4, whichever would give you a higher value. + +**Activate—Win Them Over** (2 actions) (concentrate) + +**Frequency** once per hour + +--- + +**Effect** You cast a 4th-rank [[Charm|main:charm]] spell with a DC 38 Will. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/necromantic_physiology.md b/pf2e-remaster/wiki/main/necromantic_physiology.md new file mode 100644 index 0000000..485dac6 --- /dev/null +++ b/pf2e-remaster/wiki/main/necromantic_physiology.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Dhampir|main:dhampir]] + +--- + +Your unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you. You gain a +2 circumstance bonus to saving throws against diseases. If you roll a success on a saving throw against a disease, you get a critical success instead. If you have a different ability that would improve the save in this way (such as the [[Battle Hardened|main:battle_hardened]] fighter class feature), if you roll a critical failure on the save you get a failure instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nectar_of_purification.md b/pf2e-remaster/wiki/main/nectar_of_purification.md new file mode 100644 index 0000000..67b204e --- /dev/null +++ b/pf2e-remaster/wiki/main/nectar_of_purification.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Consumable, Magical, Oil +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +A shimmering liquid, *nectar of purification* is often stored in bottles similar to those used for vinegar. This oil casts a 1st-rank [[Cleanse Cuisine|main:cleanse_cuisine]] spell over any food or drink onto which it's poured. The nectar evaporates as it takes effect, leaving the taste and texture of the food or drink unaltered. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/needle_of_vengeance.md b/pf2e-remaster/wiki/main/needle_of_vengeance.md new file mode 100644 index 0000000..0445ab0 --- /dev/null +++ b/pf2e-remaster/wiki/main/needle_of_vengeance.md @@ -0,0 +1,21 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Hex, Manipulate, Mental, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 enemy +**Defense:** basic Will +**Duration:** sustained up to 1 minute + +--- + +A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a creature your patron holds in special regard. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature, with a basic Will save. + +--- + +**Heightened (+1)** Increase the damage by 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nephilim.md b/pf2e-remaster/wiki/main/nephilim.md new file mode 100644 index 0000000..cf4b705 --- /dev/null +++ b/pf2e-remaster/wiki/main/nephilim.md @@ -0,0 +1,21 @@ +**Heritage** +**Traits:** Uncommon, Nephilim +**Ancestry:** any (a versatile heritage) + +--- + +Your nature is influenced by celestials, fiends, or monitors. This manifests as a combination of features that belie your heritage, such as golden eyes, a halo, horns, or a tail. You gain the nephilim trait, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from nephilim feats and feats from your ancestry whenever you gain an ancestry feat. + +## Feats + +- **Level 1:** [[Angelkin|main:angelkin]], [[Bestial Manifestation|main:bestial_manifestation]], [[Grimspawn|main:grimspawn]], [[Halo|main:halo]], [[Hellspawn|main:hellspawn]], [[Lawbringer|main:lawbringer]], [[Musetouched|main:musetouched]], [[Nephilim Eyes|main:nephilim_eyes]], [[Nephilim Lore|main:nephilim_lore]], [[Nimble Hooves|main:nimble_hooves]], [[Pitborn|main:pitborn]] +- **Level 5:** [[Blessed Blood (Nephilim)|main:blessed_blood_nephilim]], [[Extraplanar Supplication|main:extraplanar_supplication]], [[Nephilim Resistance|main:nephilim_resistance]], [[Scion of Many Planes|main:scion_of_many_planes]], [[Skillful Tail|main:skillful_tail]] +- **Level 9:** [[Celestial Magic|main:celestial_magic]], [[Divine Countermeasures|main:divine_countermeasures]], [[Divine Wings|main:divine_wings]], [[Fiendish Magic|main:fiendish_magic]] +- **Level 13:** [[Celestial Mercy|main:celestial_mercy]], [[Slip Sideways|main:slip_sideways]], [[Summon Nephilim Kin|main:summon_nephilim_kin]] +- **Level 17:** [[Divine Declaration|main:divine_declaration]], [[Eternal Wings (Nephilim)|main:eternal_wings_nephilim]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nephilim_eyes.md b/pf2e-remaster/wiki/main/nephilim_eyes.md new file mode 100644 index 0000000..f6d508e --- /dev/null +++ b/pf2e-remaster/wiki/main/nephilim_eyes.md @@ -0,0 +1,13 @@ +**Ancestry Feat 1** +**Traits:** [[Nephilim|main:nephilim]] +**Prerequisites:** low-light vision + +--- + +Your eyes can see through darkness with visual acuity akin to that possessed by most extraplanar beings. You gain darkvision. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nephilim_lore.md b/pf2e-remaster/wiki/main/nephilim_lore.md new file mode 100644 index 0000000..afd1703 --- /dev/null +++ b/pf2e-remaster/wiki/main/nephilim_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Nephilim|main:nephilim]] + +--- + +You know the secrets of the Multiverse. You gain the trained proficiency rank in either Diplomacy or Intimidation, and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for a Lore subcategory of a plane to which you trace your lineage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nephilim_resistance.md b/pf2e-remaster/wiki/main/nephilim_resistance.md new file mode 100644 index 0000000..d88c2bb --- /dev/null +++ b/pf2e-remaster/wiki/main/nephilim_resistance.md @@ -0,0 +1,14 @@ +**Ancestry Feat 5** +**Traits:** [[Nephilim|main:nephilim]] + +--- + +You resist energy like your extraplanar predecessors. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type. + +The damage type typically matches an extraplanar entity associated with your bloodline. For instance, an [[Angelkin|main:angelkin]] might choose resistance to cold, while a [[Hellspawn|main:hellspawn]] might choose resistance to fire. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/net.md b/pf2e-remaster/wiki/main/net.md new file mode 100644 index 0000000..4038921 --- /dev/null +++ b/pf2e-remaster/wiki/main/net.md @@ -0,0 +1,16 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +You can use a net either on its own or attached to a rope. When attached to a rope, you can use the net to [[Grapple|main:grapple]] a Medium or smaller creature up to 10 feet away (instead of only adjacent creatures). You can continue to Grapple to keep your hold on the target so long as the target remains within 10 feet and you continue to hold the net. The grabbed creature gains a +2 circumstance bonus to Escape unless you are adjacent to them, and it can attempt a DC 16 Athletics check to Force Open the net entirely. Once the target is no longer grabbed, the net is unwieldy until refolded with an Interact action with the concentrate trait that requires two hands; if used without being refolded, Grapple checks made with the net take a -2 penalty. + +When the net is unattached, you can attempt a ranged attack roll using your simple weapon proficiency against a Medium or smaller creature within 20 feet. On a hit, the target is off-guard and takes a -10- foot circumstance penalty to its Speeds until it Escapes, and on a critical hit, it's also immobilized until it Escapes. The Escape DC is 16 ([[Escape|main:escape]]). A creature adjacent to the target can Interact to remove the net. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nethershade.md b/pf2e-remaster/wiki/main/nethershade.md new file mode 100644 index 0000000..7b3535b --- /dev/null +++ b/pf2e-remaster/wiki/main/nethershade.md @@ -0,0 +1,29 @@ +**Item 10** +**Traits:** Alchemical, Consumable, Injury, Poison, Void +**Price:** 160 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Distilled from the plane of shadow, this oily substance imposes tenebrous effects. The enfeebled condition from nethershade lasts for 24 hours. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 29 Fortitude + +**Maximum Duration** 6 rounds + +**Stage 1** 2d6 void plus 2d6 poison damage (1 round) + +**Stage 2** 3d6 void plus 2d6 poison damage, and [[Enfeebled 1|main:enfeebled]] (1 round) + +**Stage 3** 3d6 void plus 3d6 poison damage, and [[Enfeebled 2|main:enfeebled]] (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nettleweed_residue.md b/pf2e-remaster/wiki/main/nettleweed_residue.md new file mode 100644 index 0000000..dab8c97 --- /dev/null +++ b/pf2e-remaster/wiki/main/nettleweed_residue.md @@ -0,0 +1,31 @@ +**Item 8** +**Traits:** Alchemical, Consumable, Contact, Poison +**Price:** 75 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Concentrated sap of stinging weeds makes an effective toxin. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 27 Fortitude + +**Onset** 1 minute + +**Maximum Duration** 6 minutes + +**Stage 1** 3d6 poison damage (1 minute) + +**Stage 2** 4d6 poison damage (1 minute) + +**Stage 3** 6d6 poison damage (1 minute) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/never_mind.md b/pf2e-remaster/wiki/main/never_mind.md new file mode 100644 index 0000000..e81d356 --- /dev/null +++ b/pf2e-remaster/wiki/main/never_mind.md @@ -0,0 +1,28 @@ +**Spell 6** +**Traits:** Concentrate, Curse, Incapacitation, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through effects that target curses. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Stupefied 2|main:stupefied]] for 1 round. + +**Failure** The target is [[Stupefied 4|main:stupefied]] with an unlimited duration. + +**Critical Failure** The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as –5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/never_tire.md b/pf2e-remaster/wiki/main/never_tire.md new file mode 100644 index 0000000..bd3f907 --- /dev/null +++ b/pf2e-remaster/wiki/main/never_tire.md @@ -0,0 +1,19 @@ +**Archetype Feat 4** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Celebrity Dedication|main:celebrity_dedication]] + +--- + +**Trigger** You would gain the [[Fatigued|main:fatigued]] condition. + +**Requirements** You are [[Observed|main:observed]] by at least three creatures who aren't enemies. + +--- + +As long as you have an audience, you can continue to perform even when you are on the brink of collapse. Indeed, you must—you have an obligation to your fans! You delay the effects of the [[Fatigued|main:fatigued]] condition for 1 minute or until you are no longer observed by at least three creatures who aren't enemies, whichever comes first. If the fatigued condition has a duration, the duration begins to elapse only after the delay. You can't further delay or prevent the fatigued condition after this ability ends. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/night_magic.md b/pf2e-remaster/wiki/main/night_magic.md new file mode 100644 index 0000000..f2fa8aa --- /dev/null +++ b/pf2e-remaster/wiki/main/night_magic.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Dhampir|main:dhampir]] + +--- + +You can tap into the magic that runs through your blood. You gain [[Animal Form|main:animal_form]] (wolf only, using the statistics for a canine) and [[Mist|main:mist]] as 2nd-rank divine innate spells. You can cast each of these spells once per day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nightmare.md b/pf2e-remaster/wiki/main/nightmare.md new file mode 100644 index 0000000..a9cd52b --- /dev/null +++ b/pf2e-remaster/wiki/main/nightmare.md @@ -0,0 +1,28 @@ +**Spell 4** +**Traits:** Concentrate, Illusion, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** planetary +**Targets:** 1 creature you know by name +**Defense:** Will +**Duration:** 1 day + +--- + +You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save. + +--- + +**Critical Success** The target suffers no adverse effects and is temporarily immune for 1 week. + +**Success** The target experiences the nightmares but suffers no adverse effects other than unpleasant memories. + +**Failure** The target experiences the nightmares and awakens [[Fatigued|main:fatigued]]. + +**Critical Failure** The target experiences the nightmares, awakens Fatigued, and is [[Drained 2|main:drained]] until it is no longer Fatigued. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nimble_crawl.md b/pf2e-remaster/wiki/main/nimble_crawl.md new file mode 100644 index 0000000..d00ade5 --- /dev/null +++ b/pf2e-remaster/wiki/main/nimble_crawl.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Acrobatics|main:acrobatics]] + +--- + +You can [[Crawl|main:crawl]] incredibly swiftly—up to half your Speed, rather than 5 feet. If you're a master in Acrobatics, you can Crawl at full Speed, and if you're legendary, you aren't [[Off-Guard|main:off-guard]] while [[Prone|main:prone]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nimble_dodge.md b/pf2e-remaster/wiki/main/nimble_dodge.md new file mode 100644 index 0000000..764282b --- /dev/null +++ b/pf2e-remaster/wiki/main/nimble_dodge.md @@ -0,0 +1,18 @@ +**Class Feat 1** (reaction) +**Traits:** [[Rogue|main:rogue]] + +--- + +**Trigger** A creature targets you with an attack and you can see the attacker. + +**Requirements** You are not encumbered. + +--- + +You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nimble_elf.md b/pf2e-remaster/wiki/main/nimble_elf.md new file mode 100644 index 0000000..3e4b534 --- /dev/null +++ b/pf2e-remaster/wiki/main/nimble_elf.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Elf|main:elf]] + +--- + +Your muscles are tightly honed. Your Speed increases by 5 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nimble_hooves.md b/pf2e-remaster/wiki/main/nimble_hooves.md new file mode 100644 index 0000000..7332f15 --- /dev/null +++ b/pf2e-remaster/wiki/main/nimble_hooves.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** +**Traits:** [[Nephilim|main:nephilim]] + +--- + +You possess hooves, ankle wings, or some other feature that hastens your movement. Your Speed increases by 5 feet. + +--- + +**Special** The Speed increase from this feat isn't cumulative with any Speed increase from other ancestry feats. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nimble_reprisal.md b/pf2e-remaster/wiki/main/nimble_reprisal.md new file mode 100644 index 0000000..7b47341 --- /dev/null +++ b/pf2e-remaster/wiki/main/nimble_reprisal.md @@ -0,0 +1,15 @@ +**Class Feat 1** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** justice cause + +--- + +You can use [[Retributive Strike|main:retributive_strike]] at greater distance. You can use a ranged weapon to make a ranged Strike instead of a melee Strike for Retributive Strike. The enemy needs to be in range, but not in reach, and it must still be in your champion's aura. + +You can also make melee Strikes against enemies a bit farther away. If the enemy that triggered your reaction is outside your reach but is within 5 feet of your reach, as part of your reaction you can Step to put the enemy in your reach before making a melee Retributive Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nimble_roll.md b/pf2e-remaster/wiki/main/nimble_roll.md new file mode 100644 index 0000000..0a8e233 --- /dev/null +++ b/pf2e-remaster/wiki/main/nimble_roll.md @@ -0,0 +1,15 @@ +**Class Feat 8** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** [[Nimble Dodge|main:nimble_dodge]] + +--- + +You throw yourself into a roll to escape imminent danger. You can use [[Nimble Dodge|main:nimble_dodge]] before attempting a Reflex save in addition to its original trigger. If you do, the circumstance bonus applies to your Reflex save against the triggering effect. + +When you use Nimble Dodge and the triggering attack fails or critically fails, or when you succeed or critically succeed at the saving throw, you can also Stride up to 10 feet as part of the reaction. If you do, the reaction gains the move trait. You can use Nimble Roll while Flying or Swimming instead of Striding if you have the corresponding movement type. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nimble_shield_hand.md b/pf2e-remaster/wiki/main/nimble_shield_hand.md new file mode 100644 index 0000000..58053b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/nimble_shield_hand.md @@ -0,0 +1,15 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Bastion Dedication|main:bastion_dedication]] + +--- + +You are so used to wielding a shield that you can do so even while using the hand that's holding it for other tasks that require the dexterity of a hand. The hand you use to wield a shield counts as a free hand for the purposes of the [[Interact|main:interact]] action. + +You can also hold another object in this hand (but you still can't use it to wield a weapon). This benefit doesn't apply to tower shields, which are still too cumbersome. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nimble_strike.md b/pf2e-remaster/wiki/main/nimble_strike.md new file mode 100644 index 0000000..a157a55 --- /dev/null +++ b/pf2e-remaster/wiki/main/nimble_strike.md @@ -0,0 +1,12 @@ +**Class Feat 10** +**Traits:** [[Rogue|main:rogue]] + +--- + +You're cunning enough to find an opening in an opponent's attack. When you use your [[Nimble Dodge|main:nimble_dodge]] reaction, you can make a melee Strike against the triggering creature. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. If you use the [[Nimble Roll|main:nimble_roll]] feat, you can make this Strike at any point during your roll. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nine_lives_catfolk.md b/pf2e-remaster/wiki/main/nine_lives_catfolk.md new file mode 100644 index 0000000..7984e58 --- /dev/null +++ b/pf2e-remaster/wiki/main/nine_lives_catfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Catfolk|main:catfolk]] + +--- + +Your family has always seems to bounce back from disaster, not through physical hardiness or specialized skill, but from sheer luck. Other catfolk whisper that you have nine lives. While you're [[Dying|main:dying]], you don't add your dying value to the DC of your recovery checks (this means the DC is typically 10). In addition, you gain the [[Diehard|main:diehard]] general feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/no_cause_for_alarm.md b/pf2e-remaster/wiki/main/no_cause_for_alarm.md new file mode 100644 index 0000000..e1f529f --- /dev/null +++ b/pf2e-remaster/wiki/main/no_cause_for_alarm.md @@ -0,0 +1,19 @@ +**Skill Feat 1** (3 actions) +**Traits:** Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill +**Prerequisites:** trained in [[Diplomacy|main:diplomacy]] + +--- + +You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are [[Frightened|main:frightened]]. Each of them is temporarily immune for 1 hour. + +--- + +**Critical Success** Reduce the creature's frightened value by 2. + +**Success** Reduce the creature's frightened value by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/no_escape.md b/pf2e-remaster/wiki/main/no_escape.md new file mode 100644 index 0000000..5d15507 --- /dev/null +++ b/pf2e-remaster/wiki/main/no_escape.md @@ -0,0 +1,16 @@ +**Class Feat 2** (reaction) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Trigger** An enemy within reach attempts to move away from you. + +--- + +You keep pace with a retreating foe. Stride up to your Speed, following the enemy and keeping it in reach throughout its movement until it stops moving or you've moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/noble.md b/pf2e-remaster/wiki/main/noble.md new file mode 100644 index 0000000..d04f052 --- /dev/null +++ b/pf2e-remaster/wiki/main/noble.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Intelligence, free +**Trained skills:** [[Society|main:society]] + +--- + +To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the reality: a noble's lot is obligation and intrigue. Whether you seek to escape your duties by adventuring or to better your station, you have traded silks and pageantry for an adventurer's life. + +Choose two attribute boosts. One must be to **Intelligence** or **Charisma**, and one is a free attribute boost. + +You're trained in the Society skill and the Genealogy Lore or Heraldry Lore skill. You gain the [[Courtly Graces|main:courtly_graces]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nocturnal_senses.md b/pf2e-remaster/wiki/main/nocturnal_senses.md new file mode 100644 index 0000000..5566ca0 --- /dev/null +++ b/pf2e-remaster/wiki/main/nocturnal_senses.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Barbarian|main:barbarian]], Rage +**Prerequisites:** low-light vision or scent + +--- + +Your senses gain even greater clarity. While raging, if you have low-light vision you gain darkvision, and if you have scent the range of your imprecise scent increases to 60 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nocturnal_tripkee.md b/pf2e-remaster/wiki/main/nocturnal_tripkee.md new file mode 100644 index 0000000..2b0b66d --- /dev/null +++ b/pf2e-remaster/wiki/main/nocturnal_tripkee.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** +**Traits:** [[Tripkee|main:tripkee]] + +--- + +You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life. You gain darkvision, allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black-and-white only. + +--- + +**Special** You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/noise_blast.md b/pf2e-remaster/wiki/main/noise_blast.md new file mode 100644 index 0000000..7f66148 --- /dev/null +++ b/pf2e-remaster/wiki/main/noise_blast.md @@ -0,0 +1,31 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Sonic +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 10-foot burst +**Defense:** Fortitude + +--- + +A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and is [[Deafened|main:deafened]] for 1 round. + +**Critical Failure** The creature takes double damage, is deafened for 1 minute, and is [[Stunned 1|main:stunned]]. + +--- + +**Heightened (+1)** The damage increases by 1d10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nomad.md b/pf2e-remaster/wiki/main/nomad.md new file mode 100644 index 0000000..d1fb614 --- /dev/null +++ b/pf2e-remaster/wiki/main/nomad.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Wisdom, free +**Trained skills:** [[Survival|main:survival]] + +--- + +Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places. + +Choose two attribute boosts. One must be to **Constitution** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Survival skill and a Lore skill related to one terrain you traveled in (such as Desert Lore or Swamp Lore). You gain the [[Assurance|main:assurance]] skill feat with Survival. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nomadic_halfling.md b/pf2e-remaster/wiki/main/nomadic_halfling.md new file mode 100644 index 0000000..10f822a --- /dev/null +++ b/pf2e-remaster/wiki/main/nomadic_halfling.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Halfling|main:halfling]] + +--- + +Your ancestors have traveled from place to place for generations, never content to settle down. You gain two additional languages of your choice, chosen from among the common and uncommon languages available to you, and every time you take the [[Multilingual|main:multilingual]] feat, you gain another new language. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nonlethal_spell.md b/pf2e-remaster/wiki/main/nonlethal_spell.md new file mode 100644 index 0000000..cb59d7d --- /dev/null +++ b/pf2e-remaster/wiki/main/nonlethal_spell.md @@ -0,0 +1,12 @@ +**Class Feat 2** (1 action) +**Traits:** Manipulate, Spellshape, [[Wizard|main:wizard]] + +--- + +You can alter offensive spells to be less deadly. If your next action is to Cast a Spell that deals damage and doesn't have the death or void trait, that spell gains the nonlethal trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/noxious_vapors.md b/pf2e-remaster/wiki/main/noxious_vapors.md new file mode 100644 index 0000000..4e613a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/noxious_vapors.md @@ -0,0 +1,21 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Poison +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 10-foot emanation +**Defense:** basic Fortitude +**Duration:** 1 round + +--- + +You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes [[Sickened 1|main:sickened]]. All creatures in the area become [[Concealed|main:concealed]], and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind. + +--- + +**Heightened (+1)** The damage increases by 1d6 + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nudge_fate.md b/pf2e-remaster/wiki/main/nudge_fate.md new file mode 100644 index 0000000..f04bb36 --- /dev/null +++ b/pf2e-remaster/wiki/main/nudge_fate.md @@ -0,0 +1,18 @@ +**Cantrip 1** +**Traits:** Uncommon, Cantrip, Concentrate, Hex, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** 1 minute + +--- + +The barest spin of your patron's spool is enough to alter fate. When the target fails an attack roll, skill check, or saving throw and a +1 status bonus would turn a critical failure into a failure, or failure into a success, you grant the target a +1 status bonus to the check retroactively, changing the outcome appropriately. The spell then ends. + +If you cast nudge fate while a previous casting of this hex is still in effect, the previous effect ends + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nudge_the_scales.md b/pf2e-remaster/wiki/main/nudge_the_scales.md new file mode 100644 index 0000000..d226243 --- /dev/null +++ b/pf2e-remaster/wiki/main/nudge_the_scales.md @@ -0,0 +1,14 @@ +**Class Feat 1** (1 action) +**Traits:** Cursebound, Divine, Healing, [[Oracle|main:oracle]], Spirit + +--- + +You lay a finger on the scales of life and death to heal a creature, regardless of whether it's living or undead. You restore 2 times 1 plus your level Hit Points to one creature within 30 feet. + +In addition, you can mediate during your daily preparations to place yourself on one side of the scales. Choose life or death. If you align yourself with life, you can be targeted and healed by vitality healing effects, as normal for most living creatures; if you align yourself with death, you gain the void healing ability, and can instead be targeted and healed by void effects and other effects that restore Hit Points to undead creatures.. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/numb_to_death.md b/pf2e-remaster/wiki/main/numb_to_death.md new file mode 100644 index 0000000..13e778d --- /dev/null +++ b/pf2e-remaster/wiki/main/numb_to_death.md @@ -0,0 +1,18 @@ +**General Feat 7** +**Traits:** General +**Prerequisites:** [[Diehard|main:diehard]]; You have died at least once +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +Your past has left you numb to death's call. The first time each day that you regain Hit Points while you are dying, you gain a circumstance bonus to the number of Hit Points you regain equal to your level, and you neither gain the wounded condition nor increase the value of this condition. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/nunchaku.md b/pf2e-remaster/wiki/main/nunchaku.md new file mode 100644 index 0000000..048448d --- /dev/null +++ b/pf2e-remaster/wiki/main/nunchaku.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Backswing, Disarm, Finesse, [[Monk|main:monk]] +**Price:** 2 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Club | 1d6 bludgeoning | 1 | — | — | + +--- + +The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oak_potion.md b/pf2e-remaster/wiki/main/oak_potion.md new file mode 100644 index 0000000..32e622e --- /dev/null +++ b/pf2e-remaster/wiki/main/oak_potion.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Consumable, Plant, Potion, Primal, Wood +**Price:** 15 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-rank [[Oaken Resilience|main:oaken_resilience]] for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oaken_resilience.md b/pf2e-remaster/wiki/main/oaken_resilience.md new file mode 100644 index 0000000..7d47286 --- /dev/null +++ b/pf2e-remaster/wiki/main/oaken_resilience.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Plant, Wood +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature +**Duration:** 10 minutes + +--- + +The target's skin becomes tough, with a consistency like bark or wood. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt. + +--- + +**Heightened (+2)** The resistances increase by 2, and the weakness increases by 3. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/obedience.md b/pf2e-remaster/wiki/main/obedience.md new file mode 100644 index 0000000..3688b8d --- /dev/null +++ b/pf2e-remaster/wiki/main/obedience.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** [[Champion|main:champion]] + +--- + +Society is ordered with good reason, and people should conduct themselves as appropriate for their proper place. + +**Edicts** enforce proper hierarchies, topple illegitimate hierarchies, lead when you're the most suited to the task + +**Anathema** let one who is lesser than you wield power over you or lead you + +--- + +**Champion's Reaction** [[Iron Command|main:iron_command]] + +**Relentless Reaction (9th Level)** If the enemy refuses, it takes persistent spirit damage equal to your Charisma modifier. + +**Exalted Reaction (11th Level)** Each enemy in your champion's aura other than the triggering creature must also either drop [[Prone|main:prone]] or take mental damage (each enemy chooses). These creatures take only minimum damage (typically 3 damage at 11th level, 4 at 12th, 5 at 16th, and 6 at 19th), and the effects they take can't be adjusted by anything that changes your Iron Command. For instance, the Iron Repercussions feat couldn't turn the damage into persistent mental damage for creatures other than the triggering creature + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/obfuscation_oil.md b/pf2e-remaster/wiki/main/obfuscation_oil.md new file mode 100644 index 0000000..e9f8e01 --- /dev/null +++ b/pf2e-remaster/wiki/main/obfuscation_oil.md @@ -0,0 +1,19 @@ +**Item 15** +**Traits:** Consumable, Magical, Oil +**Price:** 1200 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +You can spread this blue-gray gel on a single item with a Bulk of 3 or less to ward it against magical detection. It becomes immune to divination magic of 8th rank or lower (such as [[Locate|main:locate]]). This oil is permanent, but it can be removed with acid. Removing the oil in this way usually takes 1 minute for objects with Bulk of 1 or less, or a number of minutes equal to the item's Bulk. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/object_reading.md b/pf2e-remaster/wiki/main/object_reading.md new file mode 100644 index 0000000..59f3068 --- /dev/null +++ b/pf2e-remaster/wiki/main/object_reading.md @@ -0,0 +1,28 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 object + +--- + +You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast *object reading* on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or you can gain a piece of information about another emotional event in the applicable time frame. + +--- + +**Heightened (2nd)** You can learn about an event that occurred within the last month. + +**Heightened (4th)** You can learn about an event that occurred within the last year. + +**Heightened (6th)** You can learn about an event that occurred within the last decade. + +**Heightened (8th)** You can learn about an event that occurred within the last century. + +**Heightened (9th)** You can learn about an event that occurred within the entirety of the object's history. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/observed.md b/pf2e-remaster/wiki/main/observed.md new file mode 100644 index 0000000..b4afb02 --- /dev/null +++ b/pf2e-remaster/wiki/main/observed.md @@ -0,0 +1,11 @@ +Anything in plain view is observed by you. + +- A creature that tries to avoid detection, for example by using Stealth to Hide, can become [[Hidden|main:hidden]] or [[Undetected|main:undetected]] instead. +- A precise sense other than sight can let you observe a creature or object. You observe a creature only with precise senses. +- A creature you Seek with only imprecise senses stays hidden rather than observed. + +*Source: Player Core, p. 444.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/obsidian.md b/pf2e-remaster/wiki/main/obsidian.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/obsidian.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/obsidian_goggles.md b/pf2e-remaster/wiki/main/obsidian_goggles.md new file mode 100644 index 0000000..c712953 --- /dev/null +++ b/pf2e-remaster/wiki/main/obsidian_goggles.md @@ -0,0 +1,23 @@ +**Item 5** +**Traits:** Invested, Magical +**Price:** 150 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. + +--- + +**Activate—Darkvision** (1 action) (manipulate) + +**Frequency** once per day + +**Effect** Adjusting your goggles, you gain darkvision for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/obsidian_goggles_greater.md b/pf2e-remaster/wiki/main/obsidian_goggles_greater.md new file mode 100644 index 0000000..dd1731f --- /dev/null +++ b/pf2e-remaster/wiki/main/obsidian_goggles_greater.md @@ -0,0 +1,23 @@ +**Item 11** +**Traits:** Invested, Magical +**Price:** 1250 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +2 item bonus to Perception checks involving sight. + +--- + +**Activate—Darkvision** (1 action) (manipulate) + +**Frequency** any number of times per day + +**Effect** Adjusting your goggles, you gain darkvision until you deactivate it as an Interact action or the item is no longer invested by you, whichever comes first. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/obsidian_goggles_major.md b/pf2e-remaster/wiki/main/obsidian_goggles_major.md new file mode 100644 index 0000000..5eaf6c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/obsidian_goggles_major.md @@ -0,0 +1,23 @@ +**Item 18** +**Traits:** Invested, Magical +**Price:** 20000 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +3 item bonus to Perception checks involving sight. + +--- + +**Activate—Darkvision** (1 action) (manipulate) + +**Frequency** any number of times per day + +**Effect** Adjusting your goggles, you gain *greater darkvision* until you deactivate it as an Interact action or the item is no longer invested by you, whichever comes first. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/occult_breadth.md b/pf2e-remaster/wiki/main/occult_breadth.md new file mode 100644 index 0000000..fa27b8c --- /dev/null +++ b/pf2e-remaster/wiki/main/occult_breadth.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Basic Bard Spellcasting|main:basic_bard_spellcasting]] + +--- + +Your repertoire expands, and you can cast more occult spells each day. Increase the number of spells in your repertoire and the number of spell slots you gain from bard archetype feats by 1 for each spell rank other than your two highest spell slots. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/occult_dragonblood.md b/pf2e-remaster/wiki/main/occult_dragonblood.md new file mode 100644 index 0000000..e284ae8 --- /dev/null +++ b/pf2e-remaster/wiki/main/occult_dragonblood.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dragonblood|main:dragonblood]], Lineage + +--- + +Your blood contains a tiny fragment of unusual or inexplicable power from a mysterious dragon, such as a conspirator dragon or omen dragon. You are drawn to the stranger parts of the world and can generally spot them with a glance. You gain the trained proficiency rank in Occultism. If you would automatically become trained in Occultism (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [[Oddity Identification|main:oddity_identification]] skill feat. If you choose a draconic exemplar, you must choose an occult dragon. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/occult_evolution.md b/pf2e-remaster/wiki/main/occult_evolution.md new file mode 100644 index 0000000..0937370 --- /dev/null +++ b/pf2e-remaster/wiki/main/occult_evolution.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** Occult, [[Sorcerer|main:sorcerer]] +**Prerequisites:** bloodline the grants occult spells + +--- + +Glimpses of the obscure secrets of the universe loan you power. You become trained in one skill of your choice. Additionally, once per day, you can spend 1 minute to choose one mental occult spell you don't know and add it to your spell repertoire. You lose this temporary spell the next time you make your daily preparations (though you can use this ability to add it again later). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/occult_resistance.md b/pf2e-remaster/wiki/main/occult_resistance.md new file mode 100644 index 0000000..b259b4e --- /dev/null +++ b/pf2e-remaster/wiki/main/occult_resistance.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Changeling|main:changeling]] +**Prerequisites:** expert in [[Occultism|main:occultism]] + +--- + +Your study of occult practices has shown you how to best defend against them. You gain a +1 circumstance bonus to all saving throws against occult effects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/occultism.md b/pf2e-remaster/wiki/main/occultism.md new file mode 100644 index 0000000..985f2ba --- /dev/null +++ b/pf2e-remaster/wiki/main/occultism.md @@ -0,0 +1,34 @@ +**Key attribute:** Intelligence + +Knowledge of the occult: esoteric lore, mysterious philosophies, occult magic, and strange creatures. + +Your Occultism modifier is your Intelligence modifier plus your proficiency bonus in Occultism (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Recall Knowledge|main:recall_knowledge]] + +You must be trained in the skill to use these: + +- [[Decipher Writing|main:decipher_writing]] +- [[Identify Magic|main:identify_magic]] +- [[Learn a Spell|main:learn_a_spell]] + +## Skill feats + +Skill feats that need Occultism: + +- **Level 1:** [[Deceptive Worship|main:deceptive_worship]], [[Oddity Identification|main:oddity_identification]], [[Quick Identification|main:quick_identification]], [[Recognize Spell|main:recognize_spell]], [[Root Magic|main:root_magic]], [[Schooled in Secrets|main:schooled_in_secrets]], [[Trick Magic Item|main:trick_magic_item]] +- **Level 2:** [[Assured Identification|main:assured_identification]], [[Magical Shorthand|main:magical_shorthand]] +- **Level 4:** [[Hidden Magic|main:hidden_magic]] +- **Level 7:** [[Bizarre Magic|main:bizarre_magic]], [[Break Curse|main:break_curse]], [[Consult the Spirits|main:consult_the_spirits]], [[Disturbing Knowledge|main:disturbing_knowledge]], [[Quick Recognition|main:quick_recognition]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oddity_identification.md b/pf2e-remaster/wiki/main/oddity_identification.md new file mode 100644 index 0000000..d3cccf6 --- /dev/null +++ b/pf2e-remaster/wiki/main/oddity_identification.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Occultism|main:occultism]] + +--- + +When you become aware of a magical effect or see a spell being cast, you can immediately determine if it twists minds (with the mental trait), fights against fortune (with the fortune or misfortune trait), or reveals secrets (with the detection, prediction, revelation, or scrying traits). At the GM's discretion, similar effects can also fall into these categories. When you [[Identify Magic|main:identify_magic]] or [[Recall Knowledge|main:recall_knowledge]] to learn more about these effects, you can always use Occultism without penalty and gain a +2 circumstance bonus. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ode_to_ouroboros.md b/pf2e-remaster/wiki/main/ode_to_ouroboros.md new file mode 100644 index 0000000..6063f7c --- /dev/null +++ b/pf2e-remaster/wiki/main/ode_to_ouroboros.md @@ -0,0 +1,19 @@ +**Focus 5** +**Traits:** Uncommon, [[Bard|main:bard]], Composition, Concentrate, Focus +**Cast:** (reaction) +**Range:** 60 feet +**Targets:** the triggering creature + +--- + +**Trigger** A creature's dying condition would reach the value at which they would die. + +--- + +Your ode staves off death. The target's dying condition remains 1 below the value at which it dies. This doesn't help prevent death from effects that kill the target without increasing its dying condition, such as [[Disintegrate|main:disintegrate]] and death effects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ode_to_ouroboros_feat.md b/pf2e-remaster/wiki/main/ode_to_ouroboros_feat.md new file mode 100644 index 0000000..58f2146 --- /dev/null +++ b/pf2e-remaster/wiki/main/ode_to_ouroboros_feat.md @@ -0,0 +1,12 @@ +**Class Feat 10** +**Traits:** [[Bard|main:bard]] + +--- + +You learn the [[Ode to Ouroboros|main:ode_to_ouroboros]] composition spell, which enables you to temporarily spare your allies from death. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/off-guard.md b/pf2e-remaster/wiki/main/off-guard.md new file mode 100644 index 0000000..4a64a98 --- /dev/null +++ b/pf2e-remaster/wiki/main/off-guard.md @@ -0,0 +1,10 @@ +You are distracted or can't give your full attention to defense. + +- You take a -2 circumstance penalty to AC. +- Some effects make you off-guard only to certain creatures or attacks. Others, especially conditions, make you off-guard against everything. When a rule doesn't limit it ("The target is off-guard"), it applies against everything. + +*Source: Player Core, p. 445.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_1_pint.md b/pf2e-remaster/wiki/main/oil_1_pint.md new file mode 100644 index 0000000..4124587 --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_1_pint.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 cp +**Bulk:** — +**Usage:** held in two hands + +--- + +You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC 10 flat for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_animation.md b/pf2e-remaster/wiki/main/oil_of_animation.md new file mode 100644 index 0000000..5267113 --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_animation.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Uncommon, Consumable, Magical, Oil +**Price:** 330 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +You can rub this bronze-colored oil onto a melee weapon to grant it the *[[Animated|main:animated]]* rune. Once you fail a flat check for the weapon, causing it to fall, this effect ends. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_dynamism.md b/pf2e-remaster/wiki/main/oil_of_dynamism.md new file mode 100644 index 0000000..6b1bd6a --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_dynamism.md @@ -0,0 +1,21 @@ +**Item 8** +**Traits:** Uncommon, Consumable, Magical, Oil +**Price:** 85 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +**Activate** (2 actions) (manipulate) + +--- + +This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an *animated object* of the same type. For example, sprinkling it on a statue makes an *animated statue*. If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails. + +This animated object has the *minion* trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The object remains animated for 1 minute before falling inert. As usual, you can have a maximum of four minions under your control. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_dynamism_greater.md b/pf2e-remaster/wiki/main/oil_of_dynamism_greater.md new file mode 100644 index 0000000..f3a6604 --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_dynamism_greater.md @@ -0,0 +1,21 @@ +**Item 16** +**Traits:** Uncommon, Consumable, Magical, Oil +**Price:** 1400 gp +**Bulk:** — +**Usage:** held in two hands + +--- + +**Activate** (2 actions) (manipulate) + +--- + +This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an *animated object* of the same type. For example, sprinkling it on a statue makes an *animated statue*. If the animated object's level would be greater than 11, the oil struggles to animate it and ultimately fails. + +This animated object has the *minion* trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The object remains animated for 1 minute before falling inert. As usual, you can have a maximum of four minions under your control. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_keen_edges.md b/pf2e-remaster/wiki/main/oil_of_keen_edges.md new file mode 100644 index 0000000..a967edf --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_keen_edges.md @@ -0,0 +1,19 @@ +**Item 11** +**Traits:** Uncommon, Consumable, Magical, Oil +**Price:** 250 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +When this silvery salve is applied to a melee weapon that deals piercing or slashing damage, the weapon grows sharper and more dangerous for 1 minute, granting it the benefits of the *[[Keen|main:keen]]* rune. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_mending.md b/pf2e-remaster/wiki/main/oil_of_mending.md new file mode 100644 index 0000000..e0a377f --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_mending.md @@ -0,0 +1,19 @@ +**Item 3** +**Traits:** Consumable, Magical, Oil +**Price:** 9 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** 1 minute (manipulate) + +--- + +A vial of oil of mending appears to have countless translucent threads swirling within. Applying this oil to an item casts a 2nd-rank [[Mending|main:mending]] spell to repair the item. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_potency.md b/pf2e-remaster/wiki/main/oil_of_potency.md new file mode 100644 index 0000000..2e792ff --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_potency.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Consumable, Magical, Oil +**Price:** 7 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a *+1 striking weapon*, or, if it's armor, it temporarily becomes *+1 resilient armor*. This lasts for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_potency_greater.md b/pf2e-remaster/wiki/main/oil_of_potency_greater.md new file mode 100644 index 0000000..ea35272 --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_potency_greater.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Consumable, Magical, Oil +**Price:** 400 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a *+2 greater striking weapon*, or, if it's armor, it temporarily becomes *+2 greater resilient armor*. This lasts for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_potency_major.md b/pf2e-remaster/wiki/main/oil_of_potency_major.md new file mode 100644 index 0000000..8583ee0 --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_potency_major.md @@ -0,0 +1,19 @@ +**Item 19** +**Traits:** Consumable, Magical, Oil +**Price:** 8000 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a *+3 major striking weapon*, or, if it's armor, it temporarily becomes *+3 major resilient armor*. This lasts for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_repulsion.md b/pf2e-remaster/wiki/main/oil_of_repulsion.md new file mode 100644 index 0000000..903f636 --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_repulsion.md @@ -0,0 +1,25 @@ +**Item 11** +**Traits:** Consumable, Magical, Oil +**Price:** 175 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +This oil contains magnetically charged iron filings repelled into opposite ends of the vial. For 1 minute after you apply this oil to armor, any creature that hits you with a melee Strike must attempt a DC 28 Fortitude save with the following effects. + +**Success** The creature is unaffected. + +**Failure** The creature is pushed up to 10 feet away from you (the GM determines the direction). + +**Critical Failure** As failure, and the creature is also knocked [[Prone|main:prone]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_revelation.md b/pf2e-remaster/wiki/main/oil_of_revelation.md new file mode 100644 index 0000000..8afb31b --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_revelation.md @@ -0,0 +1,21 @@ +**Item 5** +**Traits:** Consumable, Magical, Oil +**Price:** 25 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +This bright oil, first created by humans as a tool to help them fight in darkness, holds flecks of tiny gemstones in suspension and smells like a struck matchstick. + +The first time a weapon coated with this oil damages a creature, the wound glows with light for 1 minute. If the creature is [[Invisible|main:invisible]], the light's position means it's merely [[Hidden|main:hidden]] to creatures that would otherwise be unable to see it, rather than undetected. The light also negates the [[Concealed|main:concealed]] condition due to lighting conditions. If the coated weapon doesn't damage a creature within 1 hour, the oil sloughs off and loses its power. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_unlife_greater.md b/pf2e-remaster/wiki/main/oil_of_unlife_greater.md new file mode 100644 index 0000000..2520125 --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_unlife_greater.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Consumable, Magical, Oil, Void +**Price:** 400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash *oil of unlife* onto an undead creature, or a living creature with void healing, the oil absorbs quickly into its body, and the creature regains 6d8+20 Hit Points. You can pour *oil of unlife* on an incorporeal undead; in this case, the creature absorbs the oil into itself. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_unlife_lesser.md b/pf2e-remaster/wiki/main/oil_of_unlife_lesser.md new file mode 100644 index 0000000..b99eb6c --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_unlife_lesser.md @@ -0,0 +1,19 @@ +**Item 3** +**Traits:** Consumable, Magical, Oil, Void +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash *oil of unlife* onto an undead creature, or a living creature with void healing, the oil absorbs quickly into its body, and the creature regains 2d8+5 Hit Points. You can pour *oil of unlife* on an incorporeal undead; in this case, the creature absorbs the oil into itself. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_unlife_major.md b/pf2e-remaster/wiki/main/oil_of_unlife_major.md new file mode 100644 index 0000000..2ba73f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_unlife_major.md @@ -0,0 +1,19 @@ +**Item 18** +**Traits:** Consumable, Magical, Oil, Void +**Price:** 5000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash *oil of unlife* onto an undead creature, or a living creature with void healing, the oil absorbs quickly into its body, and the creature regains 8d8+30 Hit Points. You can pour *oil of unlife* on an incorporeal undead; in this case, the creature absorbs the oil into itself. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_unlife_minor.md b/pf2e-remaster/wiki/main/oil_of_unlife_minor.md new file mode 100644 index 0000000..ed9e856 --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_unlife_minor.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Consumable, Magical, Oil, Void +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash *oil of unlife* onto an undead creature, or a living creature with void healing, the oil absorbs quickly into its body, and the creature regains 1d8 Hit Points. You can pour *oil of unlife* on an incorporeal undead; in this case, the creature absorbs the oil into itself. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_unlife_moderate.md b/pf2e-remaster/wiki/main/oil_of_unlife_moderate.md new file mode 100644 index 0000000..ce4fa4f --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_unlife_moderate.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Consumable, Magical, Oil, Void +**Price:** 50 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash *oil of unlife* onto an undead creature, or a living creature with void healing, the oil absorbs quickly into its body, and the creature regains 3d8+10 Hit Points. You can pour *oil of unlife* on an incorporeal undead; in this case, the creature absorbs the oil into itself. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_weightlessness.md b/pf2e-remaster/wiki/main/oil_of_weightlessness.md new file mode 100644 index 0000000..f20fe36 --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_weightlessness.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Consumable, Magical, Oil +**Price:** 6 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oil_of_weightlessness_greater.md b/pf2e-remaster/wiki/main/oil_of_weightlessness_greater.md new file mode 100644 index 0000000..1c70f0f --- /dev/null +++ b/pf2e-remaster/wiki/main/oil_of_weightlessness_greater.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Consumable, Magical, Oil +**Price:** 36 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +You can spread this shimmering oil on an item of 2 Bulk or less to make it feel weightless. It has negligible Bulk for 8 hours. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/omnidirectional_spear_snare.md b/pf2e-remaster/wiki/main/omnidirectional_spear_snare.md new file mode 100644 index 0000000..d82e5a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/omnidirectional_spear_snare.md @@ -0,0 +1,15 @@ +**Item 16** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 1500 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +As soon as a creature enters the snare's square, the snare unleashes wickedly powerful spears at the creature from all directions, dealing 15d8 piercing damage (basic DC 37 Reflex save). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/on_the_case.md b/pf2e-remaster/wiki/main/on_the_case.md new file mode 100644 index 0000000..f097d09 --- /dev/null +++ b/pf2e-remaster/wiki/main/on_the_case.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +As an investigator, you think of your adventures as cases waiting to be solved. You gain one activity and one reaction you can use to investigate cases: [[Pursue a Lead|main:pursue_a_lead]] and [[Clue In|main:clue_in]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/once_bitten.md b/pf2e-remaster/wiki/main/once_bitten.md new file mode 100644 index 0000000..cc28fe3 --- /dev/null +++ b/pf2e-remaster/wiki/main/once_bitten.md @@ -0,0 +1,17 @@ +**Action** (reaction) + +--- + +**Trigger** A creature adjacent to you hits you with a melee unarmed Strike + +**Requirements** You have prepared your clothing to poison attackers + +--- + +**Effect** The triggering creature is exposed to the suffused poison, and the poison becomes inert. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/one_for_all.md b/pf2e-remaster/wiki/main/one_for_all.md new file mode 100644 index 0000000..90b3cb1 --- /dev/null +++ b/pf2e-remaster/wiki/main/one_for_all.md @@ -0,0 +1,13 @@ +**Class Feat 1** (1 action) +**Traits:** Auditory, Concentrate, Emotion, Linguistic, Mental, [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** trained in [[Diplomacy|main:diplomacy]] + +--- + +With precisely the right words of encouragement, you bolster an ally's efforts. Designate an ally within 30 feet; this action counts as sufficient preparation to [[Aid|main:aid]] that ally. When you use the Aid reaction to help that ally, you can roll Diplomacy in place of the usual check and the action gains the bravado trait + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/one_inch_punch.md b/pf2e-remaster/wiki/main/one_inch_punch.md new file mode 100644 index 0000000..57728ae --- /dev/null +++ b/pf2e-remaster/wiki/main/one_inch_punch.md @@ -0,0 +1,17 @@ +**Class Feat 6** (2 actions) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** expert strikes + +--- + +You put all your force into a single mighty, carefully controlled blow. Make an unarmed Strike. If you spend two actions and this Strike hits, you deal an extra die of weapon damage. You can instead spend 3 actions to perform an even more powerful attack, dealing a second additional die of weapon damage on a hit. + +If you're at least 10th level, the number of additional dice you add from this feat doubles, for a total of 2 additional dice if you spend 2 actions or 4 additional dice if you spend 3 actions. + +If you're at least 18th level, the number of additional dice you add from this feat triples, for a total of 3 additional dice if you spend 2 actions or 6 additional dice if you spend 3 actions. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/one_millimeter_punch.md b/pf2e-remaster/wiki/main/one_millimeter_punch.md new file mode 100644 index 0000000..d3984b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/one_millimeter_punch.md @@ -0,0 +1,23 @@ +**Class Feat 16** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[One-Inch Punch|main:one_inch_punch]] + +--- + +Your punches have incredible force and control. When you damage a target using One-Inch Punch, you can focus your qi to send the foe flying. If you do, the target must attempt a Fortitude save against your class DC. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is pushed back 5 feet. + +**Failure** The target is pushed back 10 feet. + +**Critical Failure** The target is pushed back 10 feet for each action you spent on One-Inch Punch. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/one_toed_hop.md b/pf2e-remaster/wiki/main/one_toed_hop.md new file mode 100644 index 0000000..685dedb --- /dev/null +++ b/pf2e-remaster/wiki/main/one_toed_hop.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** (1 action) +**Traits:** [[Tengu|main:tengu]] + +--- + +Assuming a peculiar stance, you make a short hop on each toe. You make a vertical [[Leap|main:leap]] without triggering reactions that can be triggered by move actions or upon leaving or entering a square. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/one_with_plants.md b/pf2e-remaster/wiki/main/one_with_plants.md new file mode 100644 index 0000000..037d01b --- /dev/null +++ b/pf2e-remaster/wiki/main/one_with_plants.md @@ -0,0 +1,18 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Plant, Polymorph, Wood +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 10 minutes or 8 hours + +--- + +You can either transform into a plant or merge with plant matter. While transformed, you can't move or affect anything outside the plant, but you can cast spells as long as they don't require line of effect beyond the plant. You can Dismiss this spell. + +- **Merge with Plants** The spell's duration is 10 minutes. While casting the spell, you must touch a plant with enough volume to fit you and your possessions or the spell is disrupted. While merged, you can hear, but not see, what's going on outside the plant. If the plant takes damage while you're inside it, you're expelled from the plant and take 10d6 damage. *Magic passage* expels you without dealing damage. The spell ends if you're ever outside the plant. +- **Turn into a Plant** The spell's duration is 8 hours. You become a Large plant—typically a tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a plant that is strangely new to the area. While in this form, you can observe everything around you, using your normal senses. As a plant, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/one_with_stone.md b/pf2e-remaster/wiki/main/one_with_stone.md new file mode 100644 index 0000000..5f29e10 --- /dev/null +++ b/pf2e-remaster/wiki/main/one_with_stone.md @@ -0,0 +1,18 @@ +**Spell 3** +**Traits:** Concentrate, Earth, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 10 minutes or 8 hours + +--- + +You can either transform into a stone or merge with stone. While transformed, you can't move or affect anything outside the stone, but you can cast spells as long as they don't require line of effect beyond the stone. You can Dismiss this spell. + +- **Merge with Stone** The spell's duration is 10 minutes. While casting the spell, you must touch a stone with enough volume to fit you and your possessions or the spell is disrupted. While merged, you can hear, but not see, what's going on outside the stone. If the stone takes damage while you're inside it, you're expelled from the stone and take 10d6 damage. *Magic passage* expels you without dealing damage. The spell ends if you're ever outside the stone. +- **Turn into a Stone** The spell's duration is 8 hours. You become a Large stone. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a stone that is strangely new to the area. While in this form, you can observe everything around you, using your normal senses. As a stone, your AC is 23, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ongoing_investigation.md b/pf2e-remaster/wiki/main/ongoing_investigation.md new file mode 100644 index 0000000..24bc1d3 --- /dev/null +++ b/pf2e-remaster/wiki/main/ongoing_investigation.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Investigator|main:investigator]] + +--- + +You're always investigating what's around you, even as you perform other activities. You can move at full Speed while using the [[Investigate|main:investigate]] exploration activity, and you can use another exploration activity while Investigating. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ongoing_selfishness.md b/pf2e-remaster/wiki/main/ongoing_selfishness.md new file mode 100644 index 0000000..d0dc94d --- /dev/null +++ b/pf2e-remaster/wiki/main/ongoing_selfishness.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** Uncommon, [[Champion|main:champion]] +**Prerequisites:** desecration cause + +--- + +Your powerful personality and incredible ego demand that you protect yourself above all else. After you use [[Selfish Shield|main:selfish_shield]], you gain resistance to all further damage from the triggering enemy until the end of the turn on which you used the reaction. This resistance is equal to half your Selfish Shield resistance. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ongoing_strategy.md b/pf2e-remaster/wiki/main/ongoing_strategy.md new file mode 100644 index 0000000..42c1bf1 --- /dev/null +++ b/pf2e-remaster/wiki/main/ongoing_strategy.md @@ -0,0 +1,15 @@ +**Class Feat 10** +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** strategic strike + +--- + +You're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time. + +On any Strike for which you didn't [[Devise a Strategem|main:devise_a_stratagem]], you still deal precision damage equal to your number of strategic strike damage dice so long as the weapon or unarmed attack you used is one that would have let you use your Intelligence modifier had you Devised a Stratagem. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/onslaught_hide.md b/pf2e-remaster/wiki/main/onslaught_hide.md new file mode 100644 index 0000000..56de9ad --- /dev/null +++ b/pf2e-remaster/wiki/main/onslaught_hide.md @@ -0,0 +1,18 @@ +**Item 9** +**Traits:** Invested, Magical +**Price:** 700 gp +**Bulk:** 2 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Medium | +3 | +2 | +2 | -1 | — | Leather | + +--- + +This *+1 resilient hide armor* is decorated with the horns of many slain beasts. It has an armor check penalty of –1 instead of –2. When you use the [[Sudden Charge|main:sudden_charge]] class feat while wearing this armor, your Strike deals an additional 1d8 untyped damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/onyx.md b/pf2e-remaster/wiki/main/onyx.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/onyx.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/onyx_panther.md b/pf2e-remaster/wiki/main/onyx_panther.md new file mode 100644 index 0000000..3077f0b --- /dev/null +++ b/pf2e-remaster/wiki/main/onyx_panther.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Consumable, Magical, Talisman +**Price:** 7 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +--- + +This beautiful black pebble is sculpted into a stylized panther shape. When you activate it, use a [[Sneak|main:sneak]] action with a +1 item bonus to the check. You can move your full Speed (instead of half) on this Sneak action and any others you take this turn. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/opal.md b/pf2e-remaster/wiki/main/opal.md new file mode 100644 index 0000000..ab72847 --- /dev/null +++ b/pf2e-remaster/wiki/main/opal.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 50 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/opening_stance.md b/pf2e-remaster/wiki/main/opening_stance.md new file mode 100644 index 0000000..ce4b0ef --- /dev/null +++ b/pf2e-remaster/wiki/main/opening_stance.md @@ -0,0 +1,16 @@ +**Class Feat 14** (free action) +**Traits:** [[Fighter|main:fighter]], Guardian + +--- + +**Trigger** You roll initiative. + +--- + +At the first sign of trouble, often before you consciously realize the danger, you drop into a stance with a mere thought. Use an action that has the stance trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/opportune_backstab.md b/pf2e-remaster/wiki/main/opportune_backstab.md new file mode 100644 index 0000000..d477b54 --- /dev/null +++ b/pf2e-remaster/wiki/main/opportune_backstab.md @@ -0,0 +1,16 @@ +**Class Feat 8** (reaction) +**Traits:** [[Rogue|main:rogue]] + +--- + +**Trigger** A creature within your melee reach is hit by a melee attack from one of your allies. + +--- + +When your enemy is hit by your ally, you capitalize upon the distraction. Make a Strike against the triggering creature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/opportune_riposte.md b/pf2e-remaster/wiki/main/opportune_riposte.md new file mode 100644 index 0000000..ac8ac03 --- /dev/null +++ b/pf2e-remaster/wiki/main/opportune_riposte.md @@ -0,0 +1,16 @@ +**Action** (reaction) +**Traits:** Bravado, [[Swashbuckler|main:swashbuckler]] + +--- + +**Trigger** A foe within your reach critically fails a Strike against you + +--- + +You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to [[Disarm|main:disarm]] it of the weapon it used for the Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/opportune_riposte_class_feature.md b/pf2e-remaster/wiki/main/opportune_riposte_class_feature.md new file mode 100644 index 0000000..c5ad660 --- /dev/null +++ b/pf2e-remaster/wiki/main/opportune_riposte_class_feature.md @@ -0,0 +1,13 @@ +**Class Feature 3** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +You turn the tables on foes who fumble, capitalizing immediately on their mistake. You gain the [[Opportune Riposte|main:opportune_riposte]] reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/opportunistic_grapple.md b/pf2e-remaster/wiki/main/opportunistic_grapple.md new file mode 100644 index 0000000..039c531 --- /dev/null +++ b/pf2e-remaster/wiki/main/opportunistic_grapple.md @@ -0,0 +1,19 @@ +**Archetype Feat 8** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Bounty Hunter Dedication|main:bounty_hunter_dedication]] + +--- + +**Trigger** Your prey critically fails on an attack roll against you with a melee Strike. + +**Requirements** Your prey is within your reach, you have one free hand, and your target is no more than one size larger than you. + +--- + +You use an opening to capture your prey. You attempt an Athletics check to [[Grapple|main:grapple]] your prey. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oracle.md b/pf2e-remaster/wiki/main/oracle.md new file mode 100644 index 0000000..b23a015 --- /dev/null +++ b/pf2e-remaster/wiki/main/oracle.md @@ -0,0 +1,83 @@ +*Your conduit to divine power eschews the traditional channels of prayer and servitude—you instead glean sacred truths and great mysteries embodied in overarching concepts, whether because you perceive the common ground across multiple deities or circumvent their power entirely. You explore one of these mysteries and draw upon its power to cast miraculous spells, but that power comes with a terrible price: a curse that grows stronger the more you draw upon it, which you might uphold as an instrument of the divine or view as punishment from the gods.* + +**Key attribute:** Charisma +**Hit Points:** 8 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** trained +- **Saving throws:** trained in Fortitude, trained in Reflex, expert in Will +- **Skills:** trained in [[Religion|main:religion]]; trained in a number of additional skills equal to 3 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense, trained in light armor +- **Class DC:** trained in oracle class DC +- **Spellcasting:** trained in spell attack modifier and spell DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Mystery|main:mystery]], [[Oracle Spellcasting|main:oracle_spellcasting]], [[Oracular Curse|main:oracular_curse]], [[Revelation Spells|main:revelation_spells]], [[Spell Repertoire|main:spell_repertoire]] +- **Level 3:** [[Signature Spells|main:signature_spells]] +- **Level 7:** [[Expert Spellcaster|main:expert_spellcaster]], [[Mysterious Resolve|main:mysterious_resolve]] +- **Level 9:** [[Magical Fortitude|main:magical_fortitude]] +- **Level 11:** [[Divine Access|main:divine_access]], [[Major Curse|main:major_curse]], [[Oracular Senses|main:oracular_senses]], [[Weapon Expertise|main:weapon_expertise]] +- **Level 13:** [[Light Armor Expertise|main:light_armor_expertise]], [[Premonition Reflexes|main:premonition_reflexes]], Weapon Specialization +- **Level 15:** [[Master Spellcaster|main:master_spellcaster]] +- **Level 17:** [[Extreme Curse|main:extreme_curse]], [[Greater Mysterious Resolve|main:greater_mysterious_resolve]] +- **Level 19:** [[Legendary Spellcaster|main:legendary_spellcaster]], [[Oracular Clarity|main:oracular_clarity]] + +## Oracle feats + +Also in [[Oracle Feats|category:oracle_feats]]. + +- **Level 1:** [[Foretell Harm|main:foretell_harm]], [[Glean Lore|main:glean_lore]], [[Nudge the Scales|main:nudge_the_scales]], [[Oracular Warning|main:oracular_warning]], [[Reach Spell|main:reach_spell]], [[Whispers of Weakness|main:whispers_of_weakness]], [[Widen Spell|main:widen_spell]] +- **Level 2:** [[Cantrip Expansion|main:cantrip_expansion]], [[Divine Aegis|main:divine_aegis]], [[Domain Acumen|main:domain_acumen]], [[Meddling Futures|main:meddling_futures]] +- **Level 4:** [[Bespell Strikes|main:bespell_strikes]], [[Knowledge of Shapes|main:knowledge_of_shapes]], [[Thousand Visions|main:thousand_visions]] +- **Level 6:** [[Advanced Revelation|main:advanced_revelation]], [[Gifted Power|main:gifted_power]], [[Spiritual Sense|main:spiritual_sense]], [[Steady Spellcasting|main:steady_spellcasting]] +- **Level 8:** [[Debilitating Dichotomy|main:debilitating_dichotomy]], [[Read Disaster|main:read_disaster]], [[Surging Might|main:surging_might]], [[Water Walker|main:water_walker]] +- **Level 10:** [[Quickened Casting|main:quickened_casting]], [[Roll the Bones of Fate|main:roll_the_bones_of_fate]], [[The Dead Walk|main:the_dead_walk]], [[Trial by Skyfire|main:trial_by_skyfire]], [[Waters of Creation|main:waters_of_creation]] +- **Level 12:** [[Domain Fluency|main:domain_fluency]], [[Epiphany at the Crossroads|main:epiphany_at_the_crossroads]], [[Greater Revelation|main:greater_revelation]], [[Magic Sense|main:magic_sense]] +- **Level 14:** [[Forestall Curse|main:forestall_curse]], [[Lighter than Air|main:lighter_than_air]], [[Mysterious Repertoire|main:mysterious_repertoire]], [[Revelation's Focus|main:revelations_focus]] +- **Level 16:** [[Conduit of Void and Vitality|main:conduit_of_void_and_vitality]], [[Diverse Mystery|main:diverse_mystery]], [[Portentous Spell|main:portentous_spell]] +- **Level 18:** [[Blaze of Revelation|main:blaze_of_revelation]], [[Divine Effusion|main:divine_effusion]] +- **Level 20:** [[Mystery Conduit|main:mystery_conduit]], [[Oracular Providence|main:oracular_providence]], [[Paradoxical Mystery|main:paradoxical_mystery]] + +## Focus spells + +- [[Ancestral Touch|main:ancestral_touch]] (rank 1) +- [[Brain Drain|main:brain_drain]] (rank 1) +- [[Incendiary Aura|main:incendiary_aura]] (rank 1) +- [[Life Link|main:life_link]] (rank 1) +- [[Soul Siphon|main:soul_siphon]] (rank 1) +- [[Spray of Stars|main:spray_of_stars]] (rank 1) +- [[Tempest Touch|main:tempest_touch]] (rank 1) +- [[Weapon Trance|main:weapon_trance]] (rank 1) +- [[Access Lore|main:access_lore]] (rank 3) +- [[Ancestral Defense|main:ancestral_defense]] (rank 3) +- [[Armor of Bones|main:armor_of_bones]] (rank 3) +- [[Battlefield Persistence|main:battlefield_persistence]] (rank 3) +- [[Delay Affliction|main:delay_affliction]] (rank 3) +- [[Interstellar Void|main:interstellar_void]] (rank 3) +- [[Thunderburst|main:thunderburst]] (rank 3) +- [[Whirling Flames|main:whirling_flames]] (rank 3) +- [[Ancestral Form|main:ancestral_form]] (rank 6) +- [[Claim Undead|main:claim_undead]] (rank 6) +- [[Dread Secret|main:dread_secret]] (rank 6) +- [[Flaming Fusillade|main:flaming_fusillade]] (rank 6) +- [[Life-Giving Form|main:life_giving_form]] (rank 6) +- [[Moonlight Bridge|main:moonlight_bridge]] (rank 6) +- [[Revel in Retribution|main:revel_in_retribution]] (rank 6) +- [[Tempest Form|main:tempest_form]] (rank 6) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oracle_dedication.md b/pf2e-remaster/wiki/main/oracle_dedication.md new file mode 100644 index 0000000..cc92175 --- /dev/null +++ b/pf2e-remaster/wiki/main/oracle_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Charisma +2 + +--- + +Choose a [[Mystery|main:mystery]].You become trained in Religion and the mystery's skill; if you were already trained, you become trained in a skill of your choice. You gain the curse associated with your mystery, which follows the normal rules for an oracular curse. + +You cast spells like an oracle and gain the Cast a Spell activity. You gain a spell repertoire with two cantrips, either common divine cantrips or other divine cantrips you learn or discover. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for oracle archetype spells is Charisma, and they are divine oracle spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oracle_spellcasting.md b/pf2e-remaster/wiki/main/oracle_spellcasting.md new file mode 100644 index 0000000..dbbc30f --- /dev/null +++ b/pf2e-remaster/wiki/main/oracle_spellcasting.md @@ -0,0 +1,27 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +You have an unfiltered connection to the great powers of the universe and the planes beyond, and you can let this power spill forth in the form of divine magic. You are a spellcaster, and you can cast spells of the divine tradition using the Cast a Spell activity. As an oracle, when you cast spells, your incantations may spill from your lips rapidly as you speak in tongues or intone in a voice not quite your own, and your gestures might be wild and unrestrained as religious ecstasy briefly touches your mind. + +Each day, you can cast up to three 1st-rank spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots. + +As you increase in level as an oracle, your number of spells per day increases, as does the highest rank of spells you can cast, as shown on the Oracle Spells per Day table (shown below). + +Some of your spells require you to attempt a spell attack to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Charisma, your spell attack modifiers and spell DCs use your Charisma modifier. + +### Heightening Spells + +When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. You must have a spell in your spell repertoire at the rank you want to cast in order to heighten it to that rank. Many spells have specific improvements when they are heightened to certain ranks. The signature spells class feature lets you heighten certain spells freely. + +### Cantrips + +Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up—this is usually equal to the highest rank of oracle spell slot you have. For example, as a 1st-level oracle, your cantrips are 1st-rank spells, and as a 5th-level oracle, your cantrips are 3rd-rank spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oracular_clarity.md b/pf2e-remaster/wiki/main/oracular_clarity.md new file mode 100644 index 0000000..98b4a77 --- /dev/null +++ b/pf2e-remaster/wiki/main/oracular_clarity.md @@ -0,0 +1,15 @@ +**Class Feature 19** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +You now fully grasp the nature of the divine power behind your mystery, allowing you to work magic akin to miracles. Add two common 10th-rank divine spells to your repertoire. You gain a single 10th-rank spell slot you can use to cast one of those two spells using oracle spellcasting. + +You don't gain more 10th-rank spells as you level up, unlike other spell slots, and you can't use 10th-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You can take the [[Oracular Providence|main:oracular_providence]] feat to gain a second slot. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oracular_curse.md b/pf2e-remaster/wiki/main/oracular_curse.md new file mode 100644 index 0000000..f0f03ec --- /dev/null +++ b/pf2e-remaster/wiki/main/oracular_curse.md @@ -0,0 +1,25 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +As an oracle, you can tap into the pure and unmitigated divine power of creation to supplement your spellcasting via cursebound abilities. These abilities grant you special benefits, but the backlash of letting this power into your mortal body manifests as an oracular curse. The more cursebound abilities you use, the more your curse worsens, but you might gain divine benefits even as it tightens its grip on your soul. + +Your oracular curse is expressed using the Cursebound condition, a unique condition that affects only oracles. Immediately after the first time you use a cursebound ability, you become cursebound 1, and if you use a cursebound ability while you are already cursebound, you increase the value of your cursebound condition by 1 after the ability resolves. At lower levels, you can tolerate only a modest amount of divine power, and your cursebound condition can't increase beyond cursebound 2; as you grow in levels, you can open yourself to even more power and your cursebound condition can progress to 3 and finally 4. Once saturated in divine power, your soul can't absorb any more, and so you can't use a cursebound ability if you are already at your maximum cursebound condition. + +Your oracular curse lists the specific effects of being cursebound, which are cumulative as your curse progresses. You remain cursebound until you Refocus, which reduces your cursebound condition by 1 in addition to restoring a Focus Point. As your curse is a direct result of divine power, you cannot mitigate, reduce, or remove the effects of your curse or any ability with the cursebound trait by any means other than Refocusing. For example, if a cursebound effect makes creatures [[Concealed|main:concealed]] from you, you can't negate that concealed condition through a magic item or spell, such as [[Sure Strike|main:sure_strike]] (though you would still benefit from the other effects of that item or spell). Likewise, [[Cleanse Affliction|main:cleanse_affliction]] and similar abilities don't affect your curse at all. + +At 1st level, you gain a cursebound oracle feat determined by your [[Mystery|main:mystery]], and you can learn additional cursebound abilities through oracle feats. + +--- + +### The Cursebound Condition + +Your oracular curse is constricting around you as you receive divine punishment after drawing too deeply on your mystery's powers. Cursebound is a condition that affects only creatures with an oracular curse, and cursebound always includes a value. Your specific oracular curse imposes unique negative effects depending on your cursebound value. You can remove the cursebound condition only by Refocusing. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oracular_providence.md b/pf2e-remaster/wiki/main/oracular_providence.md new file mode 100644 index 0000000..e360816 --- /dev/null +++ b/pf2e-remaster/wiki/main/oracular_providence.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Oracle|main:oracle]] +**Prerequisites:** oracular clarity + +--- + +Your mystery grants you access to deep reserves of truly miraculous divine power. You gain an additional 10th-rank spell slot. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oracular_senses.md b/pf2e-remaster/wiki/main/oracular_senses.md new file mode 100644 index 0000000..fbfd6e7 --- /dev/null +++ b/pf2e-remaster/wiki/main/oracular_senses.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +You have always been able to sense a bit more than others. Your proficiency rank for Perception increases to expert. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oracular_warning.md b/pf2e-remaster/wiki/main/oracular_warning.md new file mode 100644 index 0000000..ffad80d --- /dev/null +++ b/pf2e-remaster/wiki/main/oracular_warning.md @@ -0,0 +1,16 @@ +**Class Feat 1** (free action) +**Traits:** Auditory, Cursebound, Divine, Emotion, Mental, [[Oracle|main:oracle]] + +--- + +**Trigger** You are about to roll initiative. + +--- + +You have a premonition about impending danger that you use to warn your allies. Each ally within 20 feet gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to half your level, which last for 1 minute. If you are Cursebound 2 when you use Oracular Warning, the bonus increases to +3, and if you are cursebound 3, the bonus increases to +4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/orc.md b/pf2e-remaster/wiki/main/orc.md new file mode 100644 index 0000000..ee4b0a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/orc.md @@ -0,0 +1,29 @@ +*Orcs are forged in the fires of violence and conflict, often from the moment they are born. As they live lives that are frequently cut brutally short, orcs revel in testing their strength against worthy foes, whether by challenging a higher-ranking member of their community for dominance or raiding a neighboring settlement. Many orcs seek glory as soon as they can walk and carry a blade or club, taming wild beasts or hunting deadly monsters.* + +**Hit Points:** 10 +**Size:** Medium +**Speed:** 25 feet +**Attribute boosts:** free, free +**Languages:** Common and Orcish. Additional languages (one per point of Intelligence modifier): Goblin, Jotun, Petran, or Sakvroth +**Traits:** Humanoid, Orc +**Features:** Darkvision + +## Heritages + +[[Badlands Orc|main:badlands_orc]], [[Battle-Ready Orc|main:battle_ready_orc]], [[Deep Orc|main:deep_orc]], [[Grave Orc|main:grave_orc]], [[Hold-Scarred Orc|main:hold_scarred_orc]], [[Rainfall Orc|main:rainfall_orc]], [[Winter Orc|main:winter_orc]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Orc Feats|category:orc_feats]]. + +- **Level 1:** [[Beast Trainer|main:beast_trainer]], [[Hold Mark|main:hold_mark]], [[Iron Fists|main:iron_fists]], [[Orc Ferocity|main:orc_ferocity]], [[Orc Lore|main:orc_lore]], [[Orc Superstition|main:orc_superstition]], [[Orc Weapon Familiarity|main:orc_weapon_familiarity]], [[Tusks (Orc)|main:tusks_orc]] +- **Level 5:** [[Athletic Might|main:athletic_might]], [[Bloody Blows|main:bloody_blows]], [[Defy Death|main:defy_death]], [[Scar-Thick Skin|main:scar_thick_skin]] +- **Level 9:** [[Pervasive Superstition|main:pervasive_superstition]], [[Undying Ferocity|main:undying_ferocity]] +- **Level 13:** [[Ferocious Beasts|main:ferocious_beasts]], [[Incredible Ferocity|main:incredible_ferocity]], [[Spell Devourer|main:spell_devourer]] +- **Level 17:** [[Rampaging Ferocity|main:rampaging_ferocity]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/orc_ferocity.md b/pf2e-remaster/wiki/main/orc_ferocity.md new file mode 100644 index 0000000..e760d78 --- /dev/null +++ b/pf2e-remaster/wiki/main/orc_ferocity.md @@ -0,0 +1,19 @@ +**Ancestry Feat 1** (reaction) +**Traits:** [[Orc|main:orc]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** You would be reduced to 0 Hit Points but not immediately killed. + +--- + +Fierceness in battle runs through your blood, and you refuse to fall from your injuries no matter how terrible they may be. You avoid being knocked out and remain at 1 Hit Point, and your [[Wounded|main:wounded]] condition increases by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/orc_knuckle_dagger.md b/pf2e-remaster/wiki/main/orc_knuckle_dagger.md new file mode 100644 index 0000000..655fddf --- /dev/null +++ b/pf2e-remaster/wiki/main/orc_knuckle_dagger.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, Disarm, [[Orc|main:orc]] +**Price:** 7 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Knife | 1d6 piercing | 1 | — | — | + +--- + +This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/orc_lore.md b/pf2e-remaster/wiki/main/orc_lore.md new file mode 100644 index 0000000..9ec879b --- /dev/null +++ b/pf2e-remaster/wiki/main/orc_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Orc|main:orc]] + +--- + +The hold elders taught you your people's histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations. You become trained in Athletics and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Orc Lore. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/orc_necksplitter.md b/pf2e-remaster/wiki/main/orc_necksplitter.md new file mode 100644 index 0000000..333f084 --- /dev/null +++ b/pf2e-remaster/wiki/main/orc_necksplitter.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Forceful, [[Orc|main:orc]], Sweep +**Price:** 2 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Advanced | Axe | 1d8 slashing | 1 | — | — | + +--- + +This single-bladed bearded axe has a jagged blade that's perfect for separating bone from tendon and cartilage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/orc_sight.md b/pf2e-remaster/wiki/main/orc_sight.md new file mode 100644 index 0000000..6419c2f --- /dev/null +++ b/pf2e-remaster/wiki/main/orc_sight.md @@ -0,0 +1,17 @@ +**Ancestry Feat 1** +**Traits:** [[Dromaar|main:dromaar]] +**Prerequisites:** low-light vision + +--- + +Your orc blood grants you the keen vision of your forebears. You gain darkvision, allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only. + +--- + +**Special** You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/orc_superstition.md b/pf2e-remaster/wiki/main/orc_superstition.md new file mode 100644 index 0000000..45d401a --- /dev/null +++ b/pf2e-remaster/wiki/main/orc_superstition.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** (reaction) +**Traits:** Concentrate, [[Orc|main:orc]] + +--- + +**Trigger** You attempt a saving throw against a spell or magical effect, and have not yet rolled. + +--- + +You defend yourself against magic by relying on techniques derived from orc cultural superstitions. You gain a +1 circumstance bonus to your saving throw against the triggering spell or magical effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/orc_weapon_familiarity.md b/pf2e-remaster/wiki/main/orc_weapon_familiarity.md new file mode 100644 index 0000000..3006bbb --- /dev/null +++ b/pf2e-remaster/wiki/main/orc_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Orc|main:orc]] + +--- + +In combat, you favor the brutal weapons that are traditional for your orc ancestors. You gain access to all uncommon weapons with the orc trait. You have familiarity with weapons with the orc trait plus the falchion and greataxe—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/order_explorer.md b/pf2e-remaster/wiki/main/order_explorer.md new file mode 100644 index 0000000..6189fd3 --- /dev/null +++ b/pf2e-remaster/wiki/main/order_explorer.md @@ -0,0 +1,16 @@ +**Class Feat 2** +**Traits:** [[Druid|main:druid]] + +--- + +You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. Choose an order other than your own. You gain a 1st-level feat that lists that order as a prerequisite, and you are now a member of that order for the purpose of meeting feat prerequisites. If you commit acts anathema to your new order, you lose all feats and abilities requiring that order but retain your other druid feats and abilities. You don't gain any of the other benefits of the order you chose. + +--- + +**Special** You can take this feat multiple times. Each time you do, you must choose a different order other than your own. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/order_magic.md b/pf2e-remaster/wiki/main/order_magic.md new file mode 100644 index 0000000..e445a5a --- /dev/null +++ b/pf2e-remaster/wiki/main/order_magic.md @@ -0,0 +1,17 @@ +**Class Feat 4** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Order Explorer|main:order_explorer]] + +--- + +You have delved deeper into the teaching of a new order, gaining access to a coveted order spell. Choose an order you have selected with [[Order Explorer|main:order_explorer]]. You gain the initial order spell from that order. + +--- + +**Special** You can take this feat multiple times. Each time you do, you must choose a different order you have selected with Order Explorer. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/order_spell.md b/pf2e-remaster/wiki/main/order_spell.md new file mode 100644 index 0000000..02219ce --- /dev/null +++ b/pf2e-remaster/wiki/main/order_spell.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Druid Dedication|main:druid_dedication]] + +--- + +You gain the initial order spell from your order. This is a focus spell, granting you a focus pool or expanding that pool. You can Refocus by being one with nature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/orichalcum_chunk.md b/pf2e-remaster/wiki/main/orichalcum_chunk.md new file mode 100644 index 0000000..397cfc7 --- /dev/null +++ b/pf2e-remaster/wiki/main/orichalcum_chunk.md @@ -0,0 +1,26 @@ +**Item 0** +**Traits:** Rare, Precious +**Price:** 1000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn't as physically sturdy as adamantine, but orichalcum's time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn't destroyed, it repairs itself completely 24 hours later. + +## Orichalcum Items + +| Orichalcum Items | Hardness | HP | BT | +|---|---|---|---| +| Thin Items | | | | +| High-grade | 16 | 64 | 32 | +| Items | | | | +| High-grade | 18 | 72 | 36 | +| Structure | | | | +| High-grade | 35 | 140 | 70 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/orichalcum_ingot.md b/pf2e-remaster/wiki/main/orichalcum_ingot.md new file mode 100644 index 0000000..ff96603 --- /dev/null +++ b/pf2e-remaster/wiki/main/orichalcum_ingot.md @@ -0,0 +1,26 @@ +**Item 0** +**Traits:** Rare, Precious +**Price:** 10000 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn't as physically sturdy as adamantine, but orichalcum's time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn't destroyed, it repairs itself completely 24 hours later. + +## Orichalcum Items + +| Orichalcum Items | Hardness | HP | BT | +|---|---|---|---| +| Thin Items | | | | +| High-grade | 16 | 64 | 32 | +| Items | | | | +| High-grade | 18 | 72 | 36 | +| Structure | | | | +| High-grade | 35 | 140 | 70 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/original_manuscript_from_a_world_famous_author.md b/pf2e-remaster/wiki/main/original_manuscript_from_a_world_famous_author.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/original_manuscript_from_a_world_famous_author.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/otherworldly_acumen.md b/pf2e-remaster/wiki/main/otherworldly_acumen.md new file mode 100644 index 0000000..134aa2e --- /dev/null +++ b/pf2e-remaster/wiki/main/otherworldly_acumen.md @@ -0,0 +1,15 @@ +**Ancestry Feat 9** +**Traits:** [[Elf|main:elf]] +**Prerequisites:** at least one innate spell gained from an elf ancestry feat + +--- + +The arcane magic you possess grows in power and complexity. Choose one common 2nd-rank spell from the same tradition as an innate spell you previously gained from another elf ancestry feat (from the arcane list if you have [[Otherworldly Magic|main:otherworldly_magic]], for example). You can cast that spell as an innate spell once per day, using the same tradition as the list you chose the spell from. + +Your magic is adaptable. By spending 1 day of downtime, you can change the spell you chose to a different common 2nd-rank spell from the same tradition. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/otherworldly_magic.md b/pf2e-remaster/wiki/main/otherworldly_magic.md new file mode 100644 index 0000000..9f1f087 --- /dev/null +++ b/pf2e-remaster/wiki/main/otherworldly_magic.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Elf|main:elf]] + +--- + +Your elven magic manifests as a simple arcane spell, even if you aren't formally trained in magic. Choose one cantrip from the arcane spell list. You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/outcasts_curse.md b/pf2e-remaster/wiki/main/outcasts_curse.md new file mode 100644 index 0000000..64f3e35 --- /dev/null +++ b/pf2e-remaster/wiki/main/outcasts_curse.md @@ -0,0 +1,27 @@ +**Spell 4** +**Traits:** Concentrate, Curse, Manipulate, Mental, Misfortune +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Defense:** Will + +--- + +You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, [[Unfriendly|main:unfriendly]] instead of [[Indifferent|main:indifferent]]). + +**Failure** As success, but the effect is permanent. + +**Critical Failure** As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/outrider.md b/pf2e-remaster/wiki/main/outrider.md new file mode 100644 index 0000000..f690ab3 --- /dev/null +++ b/pf2e-remaster/wiki/main/outrider.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Wisdom, free +**Trained skills:** [[Nature|main:nature]], Plains Lore ([[Lore|main:lore]]) + +--- + +In your youth, you galloped on horseback over vast prairies, serving as a vanguard for your settlement, an army, or another group. Seeing so many different lands built a thirst in you to adventure and explore the world instead of just racing past it. + +Choose two attribute boosts. One must be to **Constitution** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Nature skill and the Plains Lore skill. You gain the [[Express Rider|main:express_rider]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/outwit.md b/pf2e-remaster/wiki/main/outwit.md new file mode 100644 index 0000000..287150e --- /dev/null +++ b/pf2e-remaster/wiki/main/outwit.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Ranger|main:ranger]] + +--- + +You are talented at outwitting your prey. You gain a +1 circumstance bonus to AC against your prey's attacks and a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/overcrowd.md b/pf2e-remaster/wiki/main/overcrowd.md new file mode 100644 index 0000000..3356c78 --- /dev/null +++ b/pf2e-remaster/wiki/main/overcrowd.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +As long as you are Small, you can end your movement in the same square as a Small ally. Only two creatures total can share the same space when using this ability or a similar one. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/overextending_feint.md b/pf2e-remaster/wiki/main/overextending_feint.md new file mode 100644 index 0000000..798c2a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/overextending_feint.md @@ -0,0 +1,19 @@ +**Class Feat 1** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** trained in [[Deception|main:deception]] + +--- + +You goad a foe into overextending. On a successful [[Feint|main:feint]], you can use the following success and critical success effects instead of any other effects that would occur when you Feint. + +--- + +**Critical Success** The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn. + +**Success** The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/overpowering_charge.md b/pf2e-remaster/wiki/main/overpowering_charge.md new file mode 100644 index 0000000..a7c2b42 --- /dev/null +++ b/pf2e-remaster/wiki/main/overpowering_charge.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Barbarian|main:barbarian]], [[Fighter|main:fighter]] +**Prerequisites:** [[Barreling Charge|main:barreling_charge]] + +--- + +You trample your foes as you charge past them. When you use [[Barreling Charge|main:barreling_charge]] and successfully move through a creature's space, that creature takes bludgeoning damage equal to your Strength modifier. If you critically succeed, the creature takes double this amount of damage and becomes [[Off-Guard|main:off-guard]] until the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/oversized_throw.md b/pf2e-remaster/wiki/main/oversized_throw.md new file mode 100644 index 0000000..1a657e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/oversized_throw.md @@ -0,0 +1,18 @@ +**Class Feat 4** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Requirements** You have one or more hands free. + +--- + +With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes. The object must be your size or one size smaller than you, and it must not have too much Bulk for you to lift it in the first place. Make a ranged Strike with the object; regardless of the result, the object takes the same amount of damage it would deal on a success. + +The object is a simple ranged weapon that deals 1d10 bludgeoning damage, has a range increment of 20 feet, and has the thrown weapon trait. The damage increases to 2d10 bludgeoning damage if you have Weapon Specialization in simple weapons, or 3d10 bludgeoning if you have [[Greater Weapon Specialization|main:greater_weapon_specialization_barbarian]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/overstuff.md b/pf2e-remaster/wiki/main/overstuff.md new file mode 100644 index 0000000..b4bf0da --- /dev/null +++ b/pf2e-remaster/wiki/main/overstuff.md @@ -0,0 +1,26 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 living creature +**Defense:** Fortitude + +--- + +Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. A target sickened by this spell takes a –10-foot status penalty to its Speed until it's no longer sickened. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Sickened 1|main:sickened]], but if it spends an action to end the condition, it succeeds automatically. + +**Failure** The target is sickened 1. + +**Critical Failure** The target is [[Sickened 2|main:sickened]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/overwhelming_blow.md b/pf2e-remaster/wiki/main/overwhelming_blow.md new file mode 100644 index 0000000..4cb9384 --- /dev/null +++ b/pf2e-remaster/wiki/main/overwhelming_blow.md @@ -0,0 +1,12 @@ +**Class Feat 16** (3 actions) +**Traits:** [[Fighter|main:fighter]] + +--- + +You throw your weight into a powerful attack that leaves you vulnerable. Make a melee Strike. This counts as three attacks when calculating your multiple attack penalty. If this Strike hits, you get a critical hit. If you roll a critical hit, your weapon or unarmed attack also gains the deadly d12 trait (this replaces any deadly trait it already has). Whether or not you hit, you become [[Stunned 1|main:stunned]] and are [[Off-Guard|main:off-guard]] until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/overwhelming_breath.md b/pf2e-remaster/wiki/main/overwhelming_breath.md new file mode 100644 index 0000000..ec22fa5 --- /dev/null +++ b/pf2e-remaster/wiki/main/overwhelming_breath.md @@ -0,0 +1,13 @@ +**Class Feat 12** (1 action) +**Traits:** Concentrate, [[Monk|main:monk]], Spellshape +**Prerequisites:** [[Qi Spells|main:qi_spells]] + +--- + +You control your breathing and align it with your qi, exhaling with controlled force in order to overcome your opponent's resistance. If you use your next action to Cast a Spell that has the monk trait and no duration, the spell and any Strikes you make as a result of casting it ignore an amount of the target's resistance to physical damage equal to your level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/overwhelming_energy.md b/pf2e-remaster/wiki/main/overwhelming_energy.md new file mode 100644 index 0000000..629eb92 --- /dev/null +++ b/pf2e-remaster/wiki/main/overwhelming_energy.md @@ -0,0 +1,20 @@ +**Class Feat 10** (1 action) +**Traits:** [[Druid|main:druid]], Manipulate, [[Sorcerer|main:sorcerer]], Spellshape, [[Wizard|main:wizard]] + +--- + +**Druid** With a complex gesture, you call upon the primal power of your spell to overcome enemies' resistances. + +**Sorcerer** You alter your spells to tear through an enemy's defenses. + +**Wizard** Multiple circles of runes rotate around your hand as you overcharge your spell to tear through your enemy's defenses. + +--- + +If the next action you use is to Cast a Spell, the spell ignores an amount of the target's resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by [[Wall of Fire|main:wall_of_fire]]. A creature's immunities are unaffected. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/overwhelming_presence.md b/pf2e-remaster/wiki/main/overwhelming_presence.md new file mode 100644 index 0000000..63fbcb9 --- /dev/null +++ b/pf2e-remaster/wiki/main/overwhelming_presence.md @@ -0,0 +1,28 @@ +**Spell 9** +**Traits:** Auditory, Concentrate, Incapacitation, Manipulate, Mental, Visual +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 40-foot burst +**Targets:** any number of creatures +**Defense:** Will +**Duration:** until full tribute is paid + +--- + +You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being, with an appearance, regalia, and iconography of your choice. Targets must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target must pay tribute to you two times. Paying tribute requires that the target spend a single action, which has either the move trait (as they bow) or manipulate trait (as they offer up a token in their hands). They must pay tribute at least once on each of their turns, if possible. While affected, the target is [[Fascinated|main:fascinated]] by you and can't use hostile actions against you. + +**Failure** As success, but the target must pay tribute a total of six times. + +**Critical Failure** As failure, but the target must spend all its actions paying tribute, and they cannot take other actions until the tribute is fully paid. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pack_hunter.md b/pf2e-remaster/wiki/main/pack_hunter.md new file mode 100644 index 0000000..2f8d8e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/pack_hunter.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Kholo|main:kholo]] + +--- + +You were taught how to hunt as part of a pack. You gain a +2 circumstance bonus to checks to Aid, and your allies gain a +2 circumstance bonus to checks to Aid you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pack_rat.md b/pf2e-remaster/wiki/main/pack_rat.md new file mode 100644 index 0000000..4dcdd23 --- /dev/null +++ b/pf2e-remaster/wiki/main/pack_rat.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +You've learned how to cram vast quantities into small spaces. You can fit an additional 50% of the listed Bulk capacity into mundane storage containers or vehicles. For example, you can fit 6 Bulk in a backpack, or 12 Bulk in a chest. This doesn't alter the items' Bulk, nor does it change how much you can store in a magical or extradimensional storage space, such as a *spacious pouch*. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pack_stalker.md b/pf2e-remaster/wiki/main/pack_stalker.md new file mode 100644 index 0000000..b13e2a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/pack_stalker.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Kholo|main:kholo]] +**Prerequisites:** expert in [[Stealth|main:stealth]] + +--- + +Ambushes are an honored kholo tradition. You gain the [[Terrain Stalker|main:terrain_stalker]] feat and can extend its effects to a single ally so long as they remain within 10 feet of you. If you have master proficiency in Stealth, you can extend the effect to two allies. If you have legendary proficiency in Stealth, you can extend it to four allies. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/padded_armor.md b/pf2e-remaster/wiki/main/padded_armor.md new file mode 100644 index 0000000..6c8732a --- /dev/null +++ b/pf2e-remaster/wiki/main/padded_armor.md @@ -0,0 +1,18 @@ +**Item 0** +**Traits:** Comfort +**Price:** 2 sp +**Bulk:** L + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Light | +1 | +3 | — | — | — | Cloth | + +--- + +This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep magic armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/palm_an_object.md b/pf2e-remaster/wiki/main/palm_an_object.md new file mode 100644 index 0000000..5adebe4 --- /dev/null +++ b/pf2e-remaster/wiki/main/palm_an_object.md @@ -0,0 +1,18 @@ +**Action** (1 action) +**Traits:** Manipulate + +--- + +You pick up a small, unattended object and try not to be noticed. Roll a single Thievery check against the Perception DCs of all creatures who are currently observing you. You can typically only Palm Objects of negligible Bulk, though the GM might determine otherwise depending on the situation. + +--- + +**Success** The creature doesn't notice you Palming the Object. + +**Failure** The creature notices you Palming the Object. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/panacea.md b/pf2e-remaster/wiki/main/panacea.md new file mode 100644 index 0000000..7f2bdf4 --- /dev/null +++ b/pf2e-remaster/wiki/main/panacea.md @@ -0,0 +1,19 @@ +**Item 13** +**Traits:** Uncommon, Consumable, Healing, Magical, Potion +**Price:** 450 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This potion appears to shift colors, and no two observers describe it in the same way. When consumed, it attempts to counteract all curses and diseases affecting you, as well as the blinded and deafened conditions from spells affecting you. The potion has a counteract rank of 7 and a 1d20 plus 20 modifier for the roll. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/panache.md b/pf2e-remaster/wiki/main/panache.md new file mode 100644 index 0000000..407e1eb --- /dev/null +++ b/pf2e-remaster/wiki/main/panache.md @@ -0,0 +1,17 @@ +**Class Feature 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular style, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This heightened state of flair is called panache. + +You gain panache by performing actions that have the bravado trait. [[Tumble Through|main:tumble_through]] and additional actions determined by your swashbuckler's style gain the bravado trait when you use them. The GM might determine that a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, can gain the bravado trait. These checks typically involve at least a single action and a non-trivial DC. Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache. + +Powerful finisher actions, including [[Confident Finisher|main:confident_finisher]], can be used only while you have panache and cause you to lose your panache. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/panache_paragon.md b/pf2e-remaster/wiki/main/panache_paragon.md new file mode 100644 index 0000000..de44db2 --- /dev/null +++ b/pf2e-remaster/wiki/main/panache_paragon.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks. You are permanently [[Quickened|main:quickened]]. You can use the extra action only to perform a bravado action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/panic_the_dead.md b/pf2e-remaster/wiki/main/panic_the_dead.md new file mode 100644 index 0000000..9d39383 --- /dev/null +++ b/pf2e-remaster/wiki/main/panic_the_dead.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Cleric|main:cleric]], Emotion, Fear, Mental + +--- + +Vitality strikes terror in the undead. When you use a [[Heal|main:heal]] spell to damage undead, any undead that fails its saving throw is also [[Frightened 1|main:frightened]]. If it critically failed, the creature also gains the [[Fleeing|main:fleeing]] condition until the start of your next turn. Mindless undead are not immune to this effect due to being mindless. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/parade_armor_with_flourishes.md b/pf2e-remaster/wiki/main/parade_armor_with_flourishes.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/parade_armor_with_flourishes.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/paradoxical_mystery.md b/pf2e-remaster/wiki/main/paradoxical_mystery.md new file mode 100644 index 0000000..f74c53d --- /dev/null +++ b/pf2e-remaster/wiki/main/paradoxical_mystery.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Oracle|main:oracle]] +**Prerequisites:** [[Greater Revelation|main:greater_revelation]] + +--- + +The truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom. Each day during your daily preparations, choose one basic or advanced domain spell from any domain from *Player Core*, one of the domains granted by your mystery, another domain to which you have access, or any initial or advanced revelation spell from another mystery. You gain that spell as a revelation spell until your next daily preparations. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/paragons_guard.md b/pf2e-remaster/wiki/main/paragons_guard.md new file mode 100644 index 0000000..e8e3246 --- /dev/null +++ b/pf2e-remaster/wiki/main/paragons_guard.md @@ -0,0 +1,16 @@ +**Class Feat 12** (1 action) +**Traits:** [[Fighter|main:fighter]], Guardian, Stance + +--- + +**Requirements** You are wielding a shield. + +--- + +Once you've had a moment to set your stance, you always have your shield ready without a thought. While you are in this stance, you constantly have your shield raised as if you'd used the [[Raise a Shield|main:raise_a_shield]] action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/paralyze.md b/pf2e-remaster/wiki/main/paralyze.md new file mode 100644 index 0000000..3a0908c --- /dev/null +++ b/pf2e-remaster/wiki/main/paralyze.md @@ -0,0 +1,32 @@ +**Spell 3** +**Traits:** Concentrate, Incapacitation, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Stunned 1|main:stunned]]. + +**Failure** The target is [[Paralyzed|main:paralyzed]] for 1 round. + +**Critical Failure** The target is Paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success. + +--- + +**Heightened (7th)** You can target up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/paralyzed.md b/pf2e-remaster/wiki/main/paralyzed.md new file mode 100644 index 0000000..904e1e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/paralyzed.md @@ -0,0 +1,11 @@ +You are frozen in place. + +- You are [[Off-Guard|main:off-guard]]. +- You can't act except to Recall Knowledge and use actions that need only your mind, as the GM decides. +- Your senses work only where you can perceive without moving, so you can't Seek. + +*Source: Player Core, p. 445.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/paranoia.md b/pf2e-remaster/wiki/main/paranoia.md new file mode 100644 index 0000000..c82eb78 --- /dev/null +++ b/pf2e-remaster/wiki/main/paranoia.md @@ -0,0 +1,32 @@ +**Spell 2** +**Traits:** Concentrate, Illusion, Manipulate, Mental +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** 1 minute + +--- + +You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target believes everyone it sees is a potential threat. It becomes [[Unfriendly|main:unfriendly]] to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round. + +**Failure** As success, but the effect lasts 1 minute. + +**Critical Failure** As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone. + +--- + +**Heightened (6th)** You can target up to 5 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/parry_and_riposte.md b/pf2e-remaster/wiki/main/parry_and_riposte.md new file mode 100644 index 0000000..28b743e --- /dev/null +++ b/pf2e-remaster/wiki/main/parry_and_riposte.md @@ -0,0 +1,15 @@ +**Class Feat 18** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** [[Opportune Riposte|main:opportune_riposte_class_feature]] + +--- + +Your parries and finishers allow you to riposte with the slightest provocation. + +You can use [[Opportune Riposte|main:opportune_riposte]] against an enemy who fails at a Strike against you (not just critically fails), provided you have both damaged that creature with a finisher on your last turn and currently have a circumstance bonus to AC from the parry weapon trait or [[Extravagant Parry|main:extravagant_parry]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/parrying_scabbard.md b/pf2e-remaster/wiki/main/parrying_scabbard.md new file mode 100644 index 0000000..b17659e --- /dev/null +++ b/pf2e-remaster/wiki/main/parrying_scabbard.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** L +**Usage:** held in one hand + +--- + +You can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the scabbard in your other. A parrying scabbard can be used for your defense much like a weapon with the parry trait: you can spend an action to position it defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Parrying scabbards are available for any sword that can be wielded in one hand. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/parthenogenic_hatchling.md b/pf2e-remaster/wiki/main/parthenogenic_hatchling.md new file mode 100644 index 0000000..6f8d605 --- /dev/null +++ b/pf2e-remaster/wiki/main/parthenogenic_hatchling.md @@ -0,0 +1,18 @@ +**Ancestry Feat 1** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +You were hatched from an unfertilized egg during hard times for your people, and are a biological copy of your mother. You gain a +1 circumstance bonus to saving throws against diseases. If you roll a success on a saving throw against a disease, you get a critical success instead. If you have a different ability that would improve the save in this way (such as the [[Battle Hardened|main:battle_hardened]] fighter class feature), if you roll a critical failure on the save you get a failure instead. + +You take damage only every 2 hours from thirst and every 2 days from starvation, rather than every hour and every day. + +--- + +**Special** You can select this feat only at 1st level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/parting_shot.md b/pf2e-remaster/wiki/main/parting_shot.md new file mode 100644 index 0000000..7214d27 --- /dev/null +++ b/pf2e-remaster/wiki/main/parting_shot.md @@ -0,0 +1,16 @@ +**Class Feat 4** (2 actions) +**Traits:** [[Fighter|main:fighter]] + +--- + +**Requirements** You are wielding a loaded ranged weapon or a ranged weapon with reload 0. + +--- + +You jump back and make a quick shot that catches your opponent by surprise. You Step and then make a ranged Strike with the required weapon. Your target is [[Off-Guard|main:off-guard]] against the attack. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/partner_in_crime.md b/pf2e-remaster/wiki/main/partner_in_crime.md new file mode 100644 index 0000000..b8dbeed --- /dev/null +++ b/pf2e-remaster/wiki/main/partner_in_crime.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar is your criminal associate. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Deception or Thievery skill check (it still has to prepare to help you as normal for the Aid reaction). It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you're a master of the skill in question. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/party_crasher.md b/pf2e-remaster/wiki/main/party_crasher.md new file mode 100644 index 0000000..f141370 --- /dev/null +++ b/pf2e-remaster/wiki/main/party_crasher.md @@ -0,0 +1,17 @@ +**Archetype Skill Feat 7** +**Traits:** Archetype, Skill +**Prerequisites:** [[Dandy Dedication|main:dandy_dedication]]; master in [[Society|main:society]] + +--- + +You attend all the fashionable society parties, no matter how exclusive they might be. + +Any time you encounter a social event you would ordinarily be denied access to, such as a coronation, royal gala, or other society function, you can spend 1d4 hours to secure entry without the need for a skill check. You find invitations, invitees looking for fashionable dates, temporary jobs with the caterers, event staff willing to look the other way, or some other mode of access for yourself and your allies. + +This ability doesn't apply to secret events or other small private gatherings with no staff, dates, or outsiders involved. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/path_of_iron.md b/pf2e-remaster/wiki/main/path_of_iron.md new file mode 100644 index 0000000..df136fd --- /dev/null +++ b/pf2e-remaster/wiki/main/path_of_iron.md @@ -0,0 +1,18 @@ +**Archetype Feat 14** (3 actions) +**Traits:** Archetype, Flourish +**Prerequisites:** [[Martial Artist Dedication|main:martial_artist_dedication]] +**Frequency:** once per minute + +--- + +**Frequency** once per minute + +--- + +With a burst of effort and speed, you weave a nimble path through your many enemies, striking each in turn as you move past them. You Stride; this movement doesn't trigger reactions. You can attempt a melee Strike up to three times at any point during your movement, each against a different enemy. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you have made all your attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/path_to_perfection.md b/pf2e-remaster/wiki/main/path_to_perfection.md new file mode 100644 index 0000000..9b2176d --- /dev/null +++ b/pf2e-remaster/wiki/main/path_to_perfection.md @@ -0,0 +1,13 @@ +**Class Feature 7** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +You have progressed along your own path to enlightenment. Choose your Fortitude, Reflex, or Will saving throw. Your proficiency rank for the chosen saving throw increases to master. When you roll a success on the chosen saving throw, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/patron.md b/pf2e-remaster/wiki/main/patron.md new file mode 100644 index 0000000..bac880c --- /dev/null +++ b/pf2e-remaster/wiki/main/patron.md @@ -0,0 +1,17 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] +**Class:** [[Witch|main:witch]] + +--- + +You weren't born with the power to cast spells, nor have you spent years dedicated to worship, study, or uncovering mystical secrets. Your magic instead has been gifted to you by a potent being, one who knows that by empowering you so, you'll further the being's agenda in the world, whatever it may be. This entity is typically mysterious and distant, revealing little of their identity and motivations. They make their will known to you in abstract signs such as omens, dreams, or similar subtleties rather than words. + +Rather than interacting with you directly, your patron works through a familiar—a mystical creature that teaches you, serves as the conduit for your patron's magic, and maybe even keeps an eye on you to ensure you're furthering your patron's nebulous ends. + +At 1st level, choose your patron, which determines your spellcasting tradition and grants you the skill for that tradition of magic, your first witch's lesson and a unique familiar ability. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/patron_theme.md b/pf2e-remaster/wiki/main/patron_theme.md new file mode 100644 index 0000000..0245556 --- /dev/null +++ b/pf2e-remaster/wiki/main/patron_theme.md @@ -0,0 +1,22 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] + +--- + +When your patron first makes contact, they usually reveal little more of themself than glimpses or specific manifestations—you might see eyes from the shadows of the forest or hear a wordless voice echoing across the frozen tundra before your familiar makes itself known. Your patron's true identity might be a powerful hag, a fey lord, a deity or demigod, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem, but that identity is for you to attempt to discover as you learn more of your patron's lessons. Some patrons are multifaceted, appearing in different guises, and granting different powers to different witches. In some cases, the witch may know of their patron's identity, but have some other aspect shrouded in uncertainty; they might know their patron's name but not motive, or perhaps even if they know the patron's identity, they have been cursed to never reveal it to others. + +Your patron's theme determines the following. + +**Spell List** You use this magical tradition and spell list. + +**Patron Skill** You become trained in the skill associated with your patron's magical tradition. + +**Initial Lesson** This is the first lesson your patron teaches you and is unique to your patron. + +**Familiar Ability** One of your familiar's two bonus abilities is always the one listed here, a mark of your patron's indelible influence. The benefit can occur only once per round when you Cast or Sustain a hex, and you can choose whether it occurs before or after the effects of Casting or Sustaining the hex. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/patrons_breadth.md b/pf2e-remaster/wiki/main/patrons_breadth.md new file mode 100644 index 0000000..3d60480 --- /dev/null +++ b/pf2e-remaster/wiki/main/patrons_breadth.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Basic Witch Spellcasting|main:basic_witch_spellcasting]] + +--- + +You can cast more spells each day. Increase the spell slots you gain from witch archetype feats by 1 for each spell rank other than your two highest spell ranks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/patrons_claim.md b/pf2e-remaster/wiki/main/patrons_claim.md new file mode 100644 index 0000000..99d7dbb --- /dev/null +++ b/pf2e-remaster/wiki/main/patrons_claim.md @@ -0,0 +1,16 @@ +**Action** (2 actions) +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +**Effect** Your familiar's mouth opens impossibly wide before your patron's grasping limb stretches forth from it at a creature within 30 feet, dealing 10d10 spirit damage with a basic Fortitude save against your spell DC. If the creature fails its save and takes damage, it is also [[Drained 2|main:drained]] (or [[Drained 4|main:drained]] on a critical failure) and you regain 1 Focus Point, up to your usual maximum, as your patron grants you additional magic in exchange for your gift of your opponent's spirit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/patrons_claim_feat.md b/pf2e-remaster/wiki/main/patrons_claim_feat.md new file mode 100644 index 0000000..f3f7cb5 --- /dev/null +++ b/pf2e-remaster/wiki/main/patrons_claim_feat.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Witch|main:witch]] + +--- + +Your patron partially manifests itself through your familiar to claim a foe's power for its own. Your familiar gains the [[Patron's Claim|main:patrons_claim]] activity. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/patrons_gift.md b/pf2e-remaster/wiki/main/patrons_gift.md new file mode 100644 index 0000000..28a7879 --- /dev/null +++ b/pf2e-remaster/wiki/main/patrons_gift.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Witch|main:witch]] +**Class:** [[Witch|main:witch]] + +--- + +Your patron grants you the power to command incredible works of magic. You gain a single 10th-rank spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, you can't use 10th-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You don't gain more 10th-rank spells as you level up, but you can take the Patron's Truth feat to gain a second slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/patrons_presence.md b/pf2e-remaster/wiki/main/patrons_presence.md new file mode 100644 index 0000000..35795b5 --- /dev/null +++ b/pf2e-remaster/wiki/main/patrons_presence.md @@ -0,0 +1,17 @@ +**Action** (2 actions) +**Traits:** Aura +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +**Effect** A palpable weight extends from your familiar in a 15-foot emanation. Enemies who enter or start their turn within the aura must succeed at a Will save against your spell DC or become [[Stupefied 2|main:stupefied]] as long as they remain within the aura, or [[Stupefied 3|main:stupefied]] on a critical failure. The aura lasts until the end of your next turn, but the familiar can Sustain it up to 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/patrons_presence_feat.md b/pf2e-remaster/wiki/main/patrons_presence_feat.md new file mode 100644 index 0000000..666492f --- /dev/null +++ b/pf2e-remaster/wiki/main/patrons_presence_feat.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Witch|main:witch]] + +--- + +Your patron can direct its attention through your familiar, and its mere presence becomes an ominous weight on the minds of other beings to distract them and blot out their magic. Your familiar gains the [[Patron's Presence|main:patrons_presence]] activity. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/patrons_puppet.md b/pf2e-remaster/wiki/main/patrons_puppet.md new file mode 100644 index 0000000..8c4e44c --- /dev/null +++ b/pf2e-remaster/wiki/main/patrons_puppet.md @@ -0,0 +1,17 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Hex, [[Witch|main:witch]] +**Cast:** (free action) + +--- + +**Trigger** Your turn begins. + +--- + +At your unspoken plea, your patron temporarily assumes control over your familiar. You Command your familiar, allowing it to take its normal actions this turn. Your Command does not have the auditory or concentrate traits; your patron simply moves its agent directly. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/patrons_truth.md b/pf2e-remaster/wiki/main/patrons_truth.md new file mode 100644 index 0000000..1927cba --- /dev/null +++ b/pf2e-remaster/wiki/main/patrons_truth.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Witch|main:witch]] +**Prerequisites:** patron's gift + +--- + +You have mastered the greatest secrets of your patron's magic and learned a fundamental truth about your patron, even if their identity still remains a mystery. You gain an additional 10th-rank spell slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/peaceful_bubble.md b/pf2e-remaster/wiki/main/peaceful_bubble.md new file mode 100644 index 0000000..2a17da9 --- /dev/null +++ b/pf2e-remaster/wiki/main/peaceful_bubble.md @@ -0,0 +1,19 @@ +**Spell 4** +**Traits:** Uncommon, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** touch +**Area:** 100-foot burst +**Duration:** 24 hours + +--- + +An opaque shell of drifting, iridescent runes covers the area, creating a bubble. You can choose to make the burst smaller, in 10-foot increments. The runes don't block travel, but those inside the bubble can't perceive those outside it and vice versa. Detection and scrying effects are likewise blocked. + +Creatures sleeping within the bubble are immune to dreams sent by spells. Those sleeping 8 hours reduce their [[Doomed|main:doomed]] condition by 2 instead of 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/peaceful_rest.md b/pf2e-remaster/wiki/main/peaceful_rest.md new file mode 100644 index 0000000..9cc0f67 --- /dev/null +++ b/pf2e-remaster/wiki/main/peaceful_rest.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 corpse +**Duration:** until the next time you make your daily preparations + +--- + +The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, [[Raise Dead|main:raise_dead]]), do not count the duration of *peaceful rest* against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body. + +--- + +**Heightened (5th)** The spell's duration is unlimited, but the spell takes one more action to cast and requires a cost (embalming fluid worth 6 gp). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pearl_black.md b/pf2e-remaster/wiki/main/pearl_black.md new file mode 100644 index 0000000..ab72847 --- /dev/null +++ b/pf2e-remaster/wiki/main/pearl_black.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 50 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pearl_irregular_freshwater.md b/pf2e-remaster/wiki/main/pearl_irregular_freshwater.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/pearl_irregular_freshwater.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pearl_saltwater.md b/pf2e-remaster/wiki/main/pearl_saltwater.md new file mode 100644 index 0000000..8f9c513 --- /dev/null +++ b/pf2e-remaster/wiki/main/pearl_saltwater.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/peerless_form.md b/pf2e-remaster/wiki/main/peerless_form.md new file mode 100644 index 0000000..6ff1314 --- /dev/null +++ b/pf2e-remaster/wiki/main/peerless_form.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Monk|main:monk]] + +--- + +Your mastery over your body is perfect enough to hold back the ravages of time. You cease aging, though you still die when your time is up. In addition, you gain a +2 status bonus to Fortitude and Will saving throws. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/peerless_warden.md b/pf2e-remaster/wiki/main/peerless_warden.md new file mode 100644 index 0000000..9d5b32e --- /dev/null +++ b/pf2e-remaster/wiki/main/peerless_warden.md @@ -0,0 +1,21 @@ +**Class Feat 10** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** [[Initiate Warden|main:initiate_warden]] + +--- + +Your mastery of primal magic has given you access to the greatest secrets of warden magic. You gain your choice of one warden spell from the peerless warden spells. + +[[Hunter's Vision|main:hunters_vision]] + +[[Terrain Transposition|main:terrain_transposition]] + +--- + +**Special** You can take this feat multiple times, choosing a different peerless warden spell each time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pendant_of_the_occult.md b/pf2e-remaster/wiki/main/pendant_of_the_occult.md new file mode 100644 index 0000000..6da47c7 --- /dev/null +++ b/pf2e-remaster/wiki/main/pendant_of_the_occult.md @@ -0,0 +1,15 @@ +**Item 3** +**Traits:** Invested, Occult +**Price:** 60 gp +**Bulk:** — +**Usage:** worn + +--- + +This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the [[Guidance|main:guidance]] cantrip as an occult innate spell. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pendant_of_the_occult_greater.md b/pf2e-remaster/wiki/main/pendant_of_the_occult_greater.md new file mode 100644 index 0000000..c61937c --- /dev/null +++ b/pf2e-remaster/wiki/main/pendant_of_the_occult_greater.md @@ -0,0 +1,25 @@ +**Item 9** +**Traits:** Invested, Occult +**Price:** 650 gp +**Bulk:** — +**Usage:** worn + +--- + +This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +2 item bonus to Occultism checks, and you can cast the [[Guidance|main:guidance]] cantrip as an occult innate spell. + +The pendant can be activated. + +**Activate—Dream Message** 10 minutes (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** You cast a 4th-rank [[Dream Message|main:dream_message]] spell. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/penetrating_ammunition.md b/pf2e-remaster/wiki/main/penetrating_ammunition.md new file mode 100644 index 0000000..12d74b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/penetrating_ammunition.md @@ -0,0 +1,26 @@ +**Item 12** +**Traits:** Consumable, Magical +**Price:** 400 gp +**Bulk:** — + +--- + +**Ammunition** arrow, bolt + +**Activate** (1 action) (manipulate) + +--- + +This ammunition has a slender shape and a viciously pointed tip. When you activate and shoot *penetrating ammunition*, the Strike takes the shape of a 60-foot line originating from you. + +Roll one attack roll and compare the result to the AC of each target in the line. The ammunition ignores up to 10 of a target's resistance, and it can penetrate walls up to 1 foot thick with Hardness 10 or less. Each target that takes damage from this ammunition also takes 1d6 bleed. + +If your attack roll result is a natural 20, you improve your degree of success only against the first target in the line, but you can still score a critical hit on other targets if your result exceeds their AC by 10 or more. + +If you have access to your bow's critical specialization effect, *penetrating ammunition* applies that effect only against a target in the last square of the line. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/penetrating_projectile.md b/pf2e-remaster/wiki/main/penetrating_projectile.md new file mode 100644 index 0000000..04b5225 --- /dev/null +++ b/pf2e-remaster/wiki/main/penetrating_projectile.md @@ -0,0 +1,16 @@ +**Class Feat 16** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], Flourish, Rage + +--- + +**Requirements** You are wielding a ranged or thrown weapon that deals piercing damage. + +--- + +Your projectiles are unhindered by flesh and bone. Make a ranged Strike with a ranged or thrown weapon that deals piercing damage against each creature in a 30-foot line (this uses only one projectile despite the number of Strikes). These Strikes ignore all cover granted by creatures. Roll damage only once and apply it to each creature you hit. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you have made all your attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/penetrating_shot.md b/pf2e-remaster/wiki/main/penetrating_shot.md new file mode 100644 index 0000000..b125cc0 --- /dev/null +++ b/pf2e-remaster/wiki/main/penetrating_shot.md @@ -0,0 +1,16 @@ +**Class Feat 10** (2 actions) +**Traits:** [[Ranger|main:ranger]] + +--- + +**Requirements** You are wielding a ranged weapon. + +--- + +You shoot clear through an intervening creature to hit your prey. Choose a target that is giving lesser cover to your hunted prey. Make a single ranged Strike with the required weapon against the chosen target and your hunted prey. This attack ignores any lesser cover the chosen target provides your hunted prey. Roll damage only once, and apply it to each creature you hit. A Penetrating Shot counts as two attacks for your multiple attack penalty. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perception_legend.md b/pf2e-remaster/wiki/main/perception_legend.md new file mode 100644 index 0000000..3d33e53 --- /dev/null +++ b/pf2e-remaster/wiki/main/perception_legend.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** Gunslinger, [[Ranger|main:ranger]], [[Rogue|main:rogue]] +**Class:** [[Investigator|main:investigator]], [[Ranger|main:ranger]], [[Rogue|main:rogue]] + +--- + +You notice the almost imperceptible. Your proficiency rank for Perception increases to legendary. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perception_mastery.md b/pf2e-remaster/wiki/main/perception_mastery.md new file mode 100644 index 0000000..fa9213c --- /dev/null +++ b/pf2e-remaster/wiki/main/perception_mastery.md @@ -0,0 +1,23 @@ +**Class Feature 7** +**Traits:** [[Barbarian|main:barbarian]], [[Bard|main:bard]], Commander, Exemplar, Gunslinger, [[Investigator|main:investigator]], [[Ranger|main:ranger]], [[Rogue|main:rogue]], [[Swashbuckler|main:swashbuckler]], Thaumaturge +**Class:** [[Barbarian|main:barbarian]], [[Bard|main:bard]], [[Investigator|main:investigator]], [[Ranger|main:ranger]], [[Rogue|main:rogue]], [[Swashbuckler|main:swashbuckler]] + +--- + +**Barbarian** Your instinct heightens each of your senses further. Your proficiency rank for Perception increases to master. + +**Bard, Gunslinger, Rogue** You've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master. + +**Commander** You've developed the ability to see a scenario from every side. Your proficiency rank for Perception increases to master. + +**Exemplar** Through your adventures, you've developed keen awareness and attention to detail, the better to watch over your wards and keep an eye out for monsters and other threats. Your proficiency rank for Perception increases to master. + +**Investigator, Swashbuckler, Thaumaturge** Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master. + +**Ranger** You have highly developed acuity and attention to detail. Your proficiency rank for Perception increases to master. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perfect_clarity.md b/pf2e-remaster/wiki/main/perfect_clarity.md new file mode 100644 index 0000000..878b439 --- /dev/null +++ b/pf2e-remaster/wiki/main/perfect_clarity.md @@ -0,0 +1,16 @@ +**Class Feat 18** (reaction) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Fortune, Rage + +--- + +**Trigger** You fail or critically fail an attack roll or Will save. + +--- + +You burn out all your rage to ensure that your attack lands and your mind remains free. Reroll the triggering attack roll or Will save with a +2 circumstance bonus, and use the better result. You then immediately stop raging. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perfect_debilitation.md b/pf2e-remaster/wiki/main/perfect_debilitation.md new file mode 100644 index 0000000..040ec1e --- /dev/null +++ b/pf2e-remaster/wiki/main/perfect_debilitation.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You have perfected the formulas for bombs that impede your enemies. When you use [[Debilitating Bomb|main:debilitating_bomb]], your target avoids the condition the bomb imposes only if it critically succeeds at its saving throw. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perfect_distraction.md b/pf2e-remaster/wiki/main/perfect_distraction.md new file mode 100644 index 0000000..a6d121b --- /dev/null +++ b/pf2e-remaster/wiki/main/perfect_distraction.md @@ -0,0 +1,13 @@ +**Class Feat 16** (1 action) +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** legendary in [[Deception|main:deception]] + +--- + +You use clever tactics to mislead your foes as you sneak away. You [[Sneak|main:sneak]] while leaving a decoy behind. The decoy acts as the spell [[Mislead|main:mislead]], though you aren't [[Invisible|main:invisible]], just [[Undetected|main:undetected]]. You can continue to concentrate to move your decoy, as with the spell, whether or not you remain [[Hidden|main:hidden]] throughout the duration. Once you use Perfect Distraction, you need to spend 10 minutes to set up another decoy before you can use it again. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perfect_encore.md b/pf2e-remaster/wiki/main/perfect_encore.md new file mode 100644 index 0000000..99a9e62 --- /dev/null +++ b/pf2e-remaster/wiki/main/perfect_encore.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** magnum opus + +--- + +You develop another incredible creation. You gain an additional 10th-rank spell slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perfect_finisher.md b/pf2e-remaster/wiki/main/perfect_finisher.md new file mode 100644 index 0000000..72af4a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/perfect_finisher.md @@ -0,0 +1,12 @@ +**Class Feat 14** (1 action) +**Traits:** Finisher, Fortune, [[Swashbuckler|main:swashbuckler]] + +--- + +You focus your panache into an impeccable assault. Make a Strike, rolling the attack roll twice and using the better result. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perfect_form_control.md b/pf2e-remaster/wiki/main/perfect_form_control.md new file mode 100644 index 0000000..c3790e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/perfect_form_control.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Form Control|main:form_control]]; Strength +4 + +--- + +Thanks to magic and muscle memory, you can stay in your alternate shapes indefinitely. When you use [[Form Control|main:form_control]], instead of lasting 1 hour, [[Untamed Form|main:untamed_form]] duration is unlimited (you can still Dismiss it). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perfect_shot.md b/pf2e-remaster/wiki/main/perfect_shot.md new file mode 100644 index 0000000..07ae72d --- /dev/null +++ b/pf2e-remaster/wiki/main/perfect_shot.md @@ -0,0 +1,16 @@ +**Class Feat 18** (3 actions) +**Traits:** Flourish, [[Ranger|main:ranger]] + +--- + +**Requirements** You are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn. + +--- + +After watching the motions of combat with incredible intensity and precision, you fire at your prey at the perfect moment to deliver maximum pain. Make a ranged Strike with the required weapon against your hunted prey. If you hit, the Strike deals maximum damage. After the Strike, your turn ends. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perfected_body.md b/pf2e-remaster/wiki/main/perfected_body.md new file mode 100644 index 0000000..0396430 --- /dev/null +++ b/pf2e-remaster/wiki/main/perfected_body.md @@ -0,0 +1,17 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate +**Cast:** (reaction) + +--- + +**Trigger** You fail or critically fail a saving throw against an effect that has the morph, poison, or polymorph trait, or that would make you [[Clumsy|main:clumsy]], [[Doomed|main:doomed]], [[Enfeebled|main:enfeebled]], [[Petrified|main:petrified]], or [[Sickened|main:sickened]]. + +--- + +Your body's perfection keeps you just a little bit healthier than most. You get a failure if you rolled a critical failure or a success if you rolled a failure. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perfected_form.md b/pf2e-remaster/wiki/main/perfected_form.md new file mode 100644 index 0000000..bdd32c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/perfected_form.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +You have purged incompetence from your techniques. On your first Strike of your turn, if you roll lower than 10, you can treat the attack roll as a 10. This is a fortune effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perfected_mind.md b/pf2e-remaster/wiki/main/perfected_mind.md new file mode 100644 index 0000000..d6dff84 --- /dev/null +++ b/pf2e-remaster/wiki/main/perfected_mind.md @@ -0,0 +1,13 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus +**Cast:** (1 action) + +--- + +You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use *perfected mind* against a given effect only once. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perfections_path.md b/pf2e-remaster/wiki/main/perfections_path.md new file mode 100644 index 0000000..339c1d8 --- /dev/null +++ b/pf2e-remaster/wiki/main/perfections_path.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Monk Dedication|main:monk_dedication]]; expert in at least one saving throw + +--- + +Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/perform.md b/pf2e-remaster/wiki/main/perform.md new file mode 100644 index 0000000..c3213a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/perform.md @@ -0,0 +1,42 @@ +**Action** (1 action) +**Traits:** Concentrate + +--- + +When making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers, or even change their attitudes if the GM sees fit. + +| Performance | Additional Traits | Examples | +|---|---|---| +| Acting | Auditory, linguistic, and visual | Drama, pantomime, puppetry | +| Comedy | Auditory, linguistic, and visual | Buffoonery, joke telling, limericks | +| Dance | Move and visual | Ballet, huara, jig, macru | +| Play Keyboard | Auditory and manipulate | Harpsichord, organ, piano | +| Oratory | Auditory and linguistic | Epic, ode, poetry, storytelling | +| Play Percussion | Auditory and manipulate | Chimes, drum, gong, xylophone | +| Singing | Auditory and linguistic | Ballad, chant, melody, rhyming | +| Play Strings | Auditory and manipulate | Fiddle, harp, lute, viol | +| Play Winds | Auditory and manipulate | Bagpipe, flute, recorder, trumpet | + +--- + +**Critical Success** Your performance impresses the observers, and they're likely to share stories of your ability. + +**Success** You prove yourself, and observers appreciate the quality of your performance. + +**Failure** Your performance falls flat. + +**Critical Failure** You demonstrate only incompetence. + +## Sample Perform Tasks + +- **Untrained** audience of commoners +- **Trained** audience of artisans +- **Expert** audience of merchants or minor nobles +- **Master** audience of high nobility or minor royalty +- **Legendary** audience of major royalty or otherworldly beings + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/performance.md b/pf2e-remaster/wiki/main/performance.md new file mode 100644 index 0000000..51da2bd --- /dev/null +++ b/pf2e-remaster/wiki/main/performance.md @@ -0,0 +1,32 @@ +**Key attribute:** Charisma + +Entertaining an audience through acting, music, dance, oratory and similar arts. + +Your Performance modifier is your Charisma modifier plus your proficiency bonus in Performance (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Perform|main:perform]] + +You must be trained in the skill to use these: + +- [[Earn Income|main:earn_income]] + +## Skill feats + +Skill feats that need Performance: + +- **Level 1:** [[Fascinating Performance|main:fascinating_performance]], [[Impressive Performance|main:impressive_performance]], [[Virtuosic Performer|main:virtuosic_performer]] +- **Level 2:** [[Distracting Performance|main:distracting_performance]] +- **Level 4:** [[Fancy Moves|main:fancy_moves]] +- **Level 15:** [[Legendary Performer|main:legendary_performer]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/performative_weapons_training.md b/pf2e-remaster/wiki/main/performative_weapons_training.md new file mode 100644 index 0000000..5838f28 --- /dev/null +++ b/pf2e-remaster/wiki/main/performative_weapons_training.md @@ -0,0 +1,15 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Gladiator Dedication|main:gladiator_dedication]] + +--- + +You're skilled with flashy weapons and can use them to great effect. You have familiarity with the [[Bo Staff|main:bo_staff]], [[Dueling Cape|main:dueling_cape]], [[Spiked Chain|main:spiked_chain]], [[Sword Cane|main:sword_cane]], [[Trident|main:trident]], [[War Flail|main:war_flail]], and [[Whip|main:whip]]. For the purposes of proficiency, you treat these as simple weapons. The GM may add other martial weapons to this list as appropriate for the world or region you are playing in. + +Whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/performers_heart.md b/pf2e-remaster/wiki/main/performers_heart.md new file mode 100644 index 0000000..e2dc0a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/performers_heart.md @@ -0,0 +1,12 @@ +**Class Feature 9** +**Class:** [[Bard|main:bard]] + +--- + +The greatest performances require an understanding of your own mind and flawless concentration. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/peridot.md b/pf2e-remaster/wiki/main/peridot.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/peridot.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/periscope.md b/pf2e-remaster/wiki/main/periscope.md new file mode 100644 index 0000000..7ec1037 --- /dev/null +++ b/pf2e-remaster/wiki/main/periscope.md @@ -0,0 +1,14 @@ +**Item 2** +**Price:** 25 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +This is a 2-foot-long tube with two angled mirrors, one at each end. When the mirrors are aligned correctly, you can look around obstacles while remaining behind cover. This doesn't provide a sufficient line of effect to target creatures around corners. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pernicious_poison.md b/pf2e-remaster/wiki/main/pernicious_poison.md new file mode 100644 index 0000000..5331d7d --- /dev/null +++ b/pf2e-remaster/wiki/main/pernicious_poison.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** Additive, [[Alchemist|main:alchemist]] + +--- + +You can add a toxic additive to an alchemical poison to make it splash poison on its target. A poison with this additive deals an amount of poison damage equal to the poison's level if the target succeeds at its initial saving throw against it. A target that critically succeeds at its saving throw against this poison still takes no damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/persistent_damage.md b/pf2e-remaster/wiki/main/persistent_damage.md new file mode 100644 index 0000000..a2f84cd --- /dev/null +++ b/pf2e-remaster/wiki/main/persistent_damage.md @@ -0,0 +1,18 @@ +An ongoing effect, such as being on fire, keeps damaging you. It is written "X persistent [type] damage", where X is the damage and [type] its type. + +- It can be doubled or halved by an attack roll or saving throw, like normal damage. +- You take it at the end of each of your turns while you have the condition, rolling any dice again each time. +- After taking it, roll a DC 15 flat check. On a success, the condition ends. +- It ends on its own when it has run its course; the GM decides when, usually after 1 minute. + +**Assisted recovery.** You or an ally can take steps that would reasonably help, usually a 2-action activity such as smothering flames or washing off acid. You then attempt an extra flat check at once, at most once per round. Depending on the help, the GM may require a check, lower the flat check DC to 10, end the condition outright (healing to full Hit Points ends bleed; jumping in a lake ends fire), or change the actions needed. + +**Immunities, resistances and weaknesses** apply to persistent damage, separately from any initial damage. If an effect negates the initial damage, it usually negates the persistent damage too. + +**More than one.** You can have several persistent damage conditions of different types. For the same type, the higher amount overrides the lower; when it isn't clear which is higher, the GM chooses. All persistent damage happens at once, so it triggers things that react to damage only once (for example, it raises [[Dying|main:dying]] only once). + +*Source: Player Core, p. 445.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/persistent_mutagen.md b/pf2e-remaster/wiki/main/persistent_mutagen.md new file mode 100644 index 0000000..3e5b2a0 --- /dev/null +++ b/pf2e-remaster/wiki/main/persistent_mutagen.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Alchemist|main:alchemist]] +**Prerequisites:** [[Extend Elixir|main:extend_elixir]] + +--- + +You've trained your physical form to remain stable. Once per day, when you consume an alchemical item with the infused and mutagen traits, you can extend its duration to last until the next time you make your daily preparations instead of its normal duration. Unlike with the normal extension from [[Extend Elixir|main:extend_elixir]], this can exceed the duration of an item created with [[Quick Alchemy|main:quick_alchemy]] beyond its normal 10-minute limit. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/person_of_interest.md b/pf2e-remaster/wiki/main/person_of_interest.md new file mode 100644 index 0000000..73d8e30 --- /dev/null +++ b/pf2e-remaster/wiki/main/person_of_interest.md @@ -0,0 +1,17 @@ +**Class Feat 2** (1 action) +**Traits:** [[Investigator|main:investigator]] +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +--- + +Sometimes, you need to follow the leads as they come in the middle of an investigation. Choose a creature that you can see who isn't, to your knowledge, tied to any of your current investigations. For the next minute, you can [[Devise a Stratagem|main:devise_a_stratagem]] against that creature as a free action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/persona_mask.md b/pf2e-remaster/wiki/main/persona_mask.md new file mode 100644 index 0000000..b04cfaf --- /dev/null +++ b/pf2e-remaster/wiki/main/persona_mask.md @@ -0,0 +1,21 @@ +**Item 3** +**Traits:** Fortune, Invested, Magical +**Price:** 50 gp +**Bulk:** — +**Usage:** wornmask + +--- + +Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing. + +**Activate—Assume Role** (1 action) (concentrate) + +--- + +**Effect** You change the mask's appearance into an artistic rendition of a dramatic character of your choice. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/persona_mask_greater.md b/pf2e-remaster/wiki/main/persona_mask_greater.md new file mode 100644 index 0000000..4e346b7 --- /dev/null +++ b/pf2e-remaster/wiki/main/persona_mask_greater.md @@ -0,0 +1,33 @@ +**Item 9** +**Traits:** Fortune, Invested, Magical +**Price:** 650 gp +**Bulk:** — +**Usage:** wornmask + +--- + +Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +2 item bonus to Performance checks while acting, orating, performing comedy, or singing. + +--- + +**Activate—Assume Role** (1 action) (concentrate) + +**Effect** You change the mask's appearance into an artistic rendition of a dramatic character of your choice. + +--- + +**Activate—Sacrifice Role** (reaction) (concentrate, fortune) + +**Frequency** once per day + +**Trigger** You fail a Performance check that benefits from the mask's bonus + +--- + +**Effect** You change the mask's character and reroll the Performance check, using the second result. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/personal_blizzard.md b/pf2e-remaster/wiki/main/personal_blizzard.md new file mode 100644 index 0000000..483c7c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/personal_blizzard.md @@ -0,0 +1,31 @@ +**Focus 3** +**Traits:** Uncommon, Cold, Focus, Hex, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Fortitude +**Duration:** sustained up to 1 minute + +--- + +Your patron's breath becomes a blizzard of obscuring, scouring ice that follows your target. The target attempts a Fortitude save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes 1d6 cold damage, and the spell ends. + +**Failure** The target takes 1d6 cold damage and 1d6 persistent cold damage. The persistent damage automatically ends when the spell ends. It is [[Concealed|main:concealed]] to other creatures, and other creatures are concealed to it. + +**Critical Failure** As failure, but both the cold damage and the persistent cold damage are 2d6. + +--- + +**Heightened (+1)** The cold damage and persistent cold damage increase by 1 (2 on a critical failure). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pervasive_superstition.md b/pf2e-remaster/wiki/main/pervasive_superstition.md new file mode 100644 index 0000000..1d659ce --- /dev/null +++ b/pf2e-remaster/wiki/main/pervasive_superstition.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Orc|main:orc]] +**Prerequisites:** [[Orc Superstition|main:orc_superstition]] + +--- + +You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic. You gain a +1 circumstance bonus to saving throws against spells and magical effects at all times. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pest_form.md b/pf2e-remaster/wiki/main/pest_form.md new file mode 100644 index 0000000..f0f631d --- /dev/null +++ b/pf2e-remaster/wiki/main/pest_form.md @@ -0,0 +1,27 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 10 minutes + +--- + +You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell. + +You gain the following statistics and abilities: + +- AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. +- Speed 20 feet. +- Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) +- Low-light vision and imprecise scent 30 feet. +- Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4. + +--- + +**Heightened (4th)** You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pet.md b/pf2e-remaster/wiki/main/pet.md new file mode 100644 index 0000000..ecc4b60 --- /dev/null +++ b/pf2e-remaster/wiki/main/pet.md @@ -0,0 +1,39 @@ +**General Feat 1** +**Traits:** General + +--- + +You have a pet—a Tiny animal of a type you choose, such as a cat, bird, or rodent. It has the minion trait, meaning it gains 2 actions during your turn if you use the Command an Animal action to command it; this replaces the usual effects of [[Command an Animal|main:command_an_animal]], and you don't need to attempt a Nature check. A pet can't take attack actions except to [[Escape|main:escape]] or [[Force Open|main:force_open]]. + +**Level** Your pet's level is equal to yours. + +**Modifiers and AC** Your pet's save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. It uses 3 + your level as its modifier for Perception, Acrobatics, and Stealth, and just your level as its modifier for other skill checks. It doesn't have or use its own attribute modifiers and can never benefit from item bonuses. + +**Hit Points** Your pet has 5 Hit Points per level. + +**Senses** Your pet has low-light vision and can gain additional senses from pet abilities. + +**Speed** Your pet has a Speed of 25 feet. You can choose to instead have an aquatic pet, which breathes in water instead of air and has the aquatic trait, no land Speed, and a swim Speed of 25 feet. + +**Pet Abilities** When you gain your pet, choose two of the following abilities. If your pet is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your pet can't be an animal that naturally has more pet abilities than the maximum. In some cases, the GM might add some familiar abilities to the pet abilities you can choose. + +- **Amphibious** It gains the amphibious trait, allowing it to breathe in both air and water, and has both a land Speed and a swim Speed, each equal to its highest land Speed or swim Speed. +- **Burrower** It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes. +- **Climber** It gains a climb Speed of 25 feet. +- **Darkvision** It gains darkvision. +- **Echolocation** Your pet can use hearing as a precise sense within 20 feet. +- **Fast** Movement Increase one of the pet's Speeds from 25 feet to 40 feet. +- **Flier** It gains a fly Speed of 25 feet. +- **Manual Dexterity** It can use up to two of its limbs as if they were hands to perform manipulate actions. +- **Scent** Your pet can use scent as an imprecise sense within 30 feet +- **Tough** Your pet's max HP increase by 2 per level. + +--- + +**Special** You can gain a new pet by retraining this feat, releasing any previous pet you have. If you later gain a familiar or other companion that uses the Pet feat, you can immediately retrain this feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pet_cache.md b/pf2e-remaster/wiki/main/pet_cache.md new file mode 100644 index 0000000..e74de5a --- /dev/null +++ b/pf2e-remaster/wiki/main/pet_cache.md @@ -0,0 +1,19 @@ +**Spell 1** +**Traits:** Extradimensional, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 willing creature that is your companion +**Duration:** 8 hours + +--- + +You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. + +You can [[Dismiss|main:dismiss]] the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/petrified.md b/pf2e-remaster/wiki/main/petrified.md new file mode 100644 index 0000000..7fb931f --- /dev/null +++ b/pf2e-remaster/wiki/main/petrified.md @@ -0,0 +1,12 @@ +You have been turned to stone. + +- You can't act or sense anything. +- You become an object with double your normal Bulk (usually 12 for a Medium creature, 6 for Small), AC 9, Hardness 8 and your current Hit Points. You have no Broken Threshold. +- When the condition ends you have the Hit Points the statue had. If the statue is destroyed, you die at once. +- Your mind and body are in stasis: you don't age or notice time passing. + +*Source: Player Core, p. 445.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/petrify.md b/pf2e-remaster/wiki/main/petrify.md new file mode 100644 index 0000000..40e4ab1 --- /dev/null +++ b/pf2e-remaster/wiki/main/petrify.md @@ -0,0 +1,28 @@ +**Spell 6** +**Traits:** Concentrate, Earth, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature made of organic material +**Defense:** Fortitude +**Duration:** varies + +--- + +The target's body slowly turns into a stone statue. The target must attempt a Fortitude save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Slowed 1|main:slowed]] for 1 round as stone begins to form on their body. + +**Failure** The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure) as stone growths creep across their body. A successful save reduces the slowed condition by 1. When a creature becomes fully unable to act due to the slowed condition from *petrify*, the spell then ends in a flash of gray light, leaving the target [[Petrified|main:petrified]] permanently as they become a statue. The spell also ends if the slowed condition is removed, which causes the stone to break off harmlessly. + +**Critical Failure** As failure, but the target is initially [[Slowed 2|main:slowed]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/phantasmagoria.md b/pf2e-remaster/wiki/main/phantasmagoria.md new file mode 100644 index 0000000..d342623 --- /dev/null +++ b/pf2e-remaster/wiki/main/phantasmagoria.md @@ -0,0 +1,27 @@ +**Spell 9** +**Traits:** Concentrate, Death, Illusion, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** any number of creatures +**Defense:** Will + +--- + +You fill the targets' minds with endless images, like countless dreams and lives colliding with each other. The onrushing information deals 16d6 mental damage to each target, depending on its Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half damage and can't use reactions until the start of your next turn. + +**Failure** The target takes full damage and is [[Confused|main:confused]] until the start of your next turn. + +**Critical Failure** The target takes double damage and is confused for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/phantasmal_calamity.md b/pf2e-remaster/wiki/main/phantasmal_calamity.md new file mode 100644 index 0000000..e538149 --- /dev/null +++ b/pf2e-remaster/wiki/main/phantasmal_calamity.md @@ -0,0 +1,21 @@ +**Spell 6** +**Traits:** Concentrate, Illusion, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 500 feet +**Area:** 30-foot burst +**Defense:** basic Will + +--- + +A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also [[Stunned|main:stunned]] for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the stunned condition. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/phantasmal_custodians.md b/pf2e-remaster/wiki/main/phantasmal_custodians.md new file mode 100644 index 0000000..abbc151 --- /dev/null +++ b/pf2e-remaster/wiki/main/phantasmal_custodians.md @@ -0,0 +1,36 @@ +**Ritual 3** +**Traits:** Uncommon +**Cast:** 1 day +**Cost:** rare oils, salts, and herbs worth a total value of 15 gp +**Duration:** 1 year +**Primary check:** Arcana or Occultism (expert) +**Secondary casters:** 2 +**Secondary checks:** Arcana or Occultism (whichever isn't used for the primary check), Diplomacy + +--- + +**Area** 100 feet × 100 feet, up to 20 feet high + +--- + +You create a long-lasting adaptation of the [[Phantasmal Minion|main:phantasmal_minion]], forming entities to carry out basic tasks at a fixed location. + +--- + +**Critical Success** The ritual creates six *phantasmal minions*. You don't need to concentrate on them, and they aren't summoned minions. You can spend an action, which has the concentrate trait, to command one to perform a basic task; it continues to perform the task until commanded again. + +**Success** As critical success, but the ritual creates three minions. + +**Failure** The ritual fails to create any *phantasmal minions*. + +**Critical Failure** The ritual creates six *phantasmal minions*, but these creatures are hostile and capable of making fist Strikes with an attack bonus equal to your skill modifier for the primary skill check, dealing 1d6 force damage. They attack you and your allies and attempt to break objects belonging to you and your allies within the area. + +--- + +**Heightened (6th)** If destroyed, the *phantasmal minions* reform the next morning. The cost increases to 30 gp + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/phantasmal_minion.md b/pf2e-remaster/wiki/main/phantasmal_minion.md new file mode 100644 index 0000000..5570894 --- /dev/null +++ b/pf2e-remaster/wiki/main/phantasmal_minion.md @@ -0,0 +1,16 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Range:** 60 feet +**Duration:** sustained + +--- + +You summon a Phantasmal Minion. The minion is roughly the shape of a humanoid. You can choose to have it be [[Invisible|main:invisible]] or have an ephemeral appearance, but it's obviously a magical effect, not a real creature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/phantasmal_treasure.md b/pf2e-remaster/wiki/main/phantasmal_treasure.md new file mode 100644 index 0000000..3b44caa --- /dev/null +++ b/pf2e-remaster/wiki/main/phantasmal_treasure.md @@ -0,0 +1,28 @@ +**Spell 2** +**Traits:** Concentrate, Emotion, Illusion, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Targets:** 1 living creature +**Defense:** Will +**Duration:** varies + +--- + +A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range. Only the spell's target can see the treasure, though you can see the vague shape of the treasure-be it a pile of items, a deific avatar, or a cherished loved one or hero. The target's response to the treasure is based on the outcome of the target's Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target becomes [[Fascinated|main:fascinated]] with the treasure, and the duration is until the end of its turn. The target can also try to disbelieve the illusion if it touches the treasure, [[Seeks|main:seek]] to examine it, or speaks to it if the illusion appears to be a person or the like. If the target disbelieves the illusion, the spell ends. + +**Failure** As success, but the duration is 1 minute. + +**Critical Failure** As success, but the duration is 1 minute. The target finds the treasure so appealing that until the spell ends, it must spend each action focused on it. This can include moving toward the treasure if the target isn't next to it, and [[Interacting|main:interact]] with the treasure if the target is next to it. (If the illusion appears to be a person or the like, the target can also Interact to converse with it.) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/phantom_pain.md b/pf2e-remaster/wiki/main/phantom_pain.md new file mode 100644 index 0000000..4b5aff8 --- /dev/null +++ b/pf2e-remaster/wiki/main/phantom_pain.md @@ -0,0 +1,32 @@ +**Spell 1** +**Traits:** Concentrate, Illusion, Manipulate, Mental, Nonlethal +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** 1 minute + +--- + +Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes full initial damage but no persistent damage, and the spell ends immediately. + +**Failure** The target takes full initial and persistent damage, and the target is [[Sickened 1|main:sickened]]. If the target recovers from being Sickened, the persistent damage ends and the spell ends. + +**Critical Failure** As failure, but the target is [[Sickened 2|main:sickened]]. + +--- + +**Heightened (+1)** The damage increases by 2d4 and the persistent damage by 1d4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/phase_familiar.md b/pf2e-remaster/wiki/main/phase_familiar.md new file mode 100644 index 0000000..d7c2977 --- /dev/null +++ b/pf2e-remaster/wiki/main/phase_familiar.md @@ -0,0 +1,23 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Hex, Manipulate, [[Witch|main:witch]] +**Cast:** (reaction) +**Range:** 60 feet +**Targets:** your familiar + +--- + +**Trigger** Your familiar would take damage. + +--- + +Your patron momentarily recalls your familiar to the ether, shifting it from its solid, physical form into a ghostly version of itself. Against the triggering damage, your familiar gains resistance 5 to all damage and is immune to precision damage. + +--- + +**Heightened (+1)** Increase the resistance by 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/phasing_ether_silk_tapestry.md b/pf2e-remaster/wiki/main/phasing_ether_silk_tapestry.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/phasing_ether_silk_tapestry.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/philosophers_extractor.md b/pf2e-remaster/wiki/main/philosophers_extractor.md new file mode 100644 index 0000000..a4c2b41 --- /dev/null +++ b/pf2e-remaster/wiki/main/philosophers_extractor.md @@ -0,0 +1,35 @@ +**Item 25** +**Traits:** Rare, Artifact, Magical +**Price:** — +**Bulk:** 8 +**Usage:** other + +--- + +This bizarre machine is a complex arrangement of flasks, tubes, and other alchemical equipment. The *philosopher's extractor* is designed to create the ultimate alchemical concoctions. The extractor functions as an exceptional set of alchemist's tools, granting a +4 item bonus to Crafting checks related to alchemy. When using the extractor to Craft an alchemical item or with infused reagents as part of your daily preparations, you can create impeccable alchemical items. An impeccable alchemical item always uses the maximum numerical value possible for any rolls it requires, such as dealing maximum damage with alchemist's fire or restoring the maximum number of Hit Points with an elixir of life. If the impeccable item has a duration, it lasts twice as long as normal. Finally, an impeccable alchemical item never has a drawback. + +**Activate—Accelerated Synthesis** (3 actions) (manipulate) + +**Frequency** once per minute + +--- + +**Effect** You use the extractor to produce an alchemical item of your level or lower whose formula you know. The extractor can create 56 levels' worth of items per day in this way. For example, the extractor could create two true elixirs of life (19th level) and two moderate elixirs of life (9th level), or eight comprehension elixirs (7th level), and so on. + +**Activate—Essence Transmogrification** 1 hour (manipulate) + +--- + +**Effect** You take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the end of the process, the *philosopher's extractor* creates a transmogrifying mutagen that imparts the essence of the creature to the drinker. The extractor can make several transmogrifying mutagens simultaneously using the same activation if enough mass is provided at once, up to a maximum of 10 concurrent mutagens. Drinking a transmogrifying mutagen imparts you with one of the creature's unique abilities for 1 hour. This could grant one of several abilities such as a dragon's breath, darkvision, flight, frightful presence, or immunity to sleep. The ability functions as it did for the original creature, except it uses your class DC or your spell DC (whichever is higher) instead of the creature's DC. The mutagen grants only abilities based on a creature's physiology and never grants magic-related abilities such as innate spells or spellcasting ability. The GM ultimately decides what ability a transmogrifying mutagen grants. + +Unlike normal for mutagens and polymorph effects, you can drink multiple transmogrifying mutagens and gain benefits from each. When you drink transmogrifying mutagens made from different creatures, you receive abilities from each creature. When you drink multiple transmogrifying mutagens made from the same type of creature, such as multiple mutagens made from trolls, you gain an additional ability for each transmogrifying mutagen you drink, and the duration of the abilities from that creature type increases by 1 hour for each additional concoction you drink. + +However, these additional benefits come with a risk; if you drink a transmogrifying mutagen while at least one other is active, after drinking it, you must succeed at a flat check with a DC equal to the total number of active transmogrifying mutagens you've consumed. On a failure, you fully transform into a member of the species of the latest transmogrifying mutagen you drank, and you almost always go berserk from your change. The transformation may leave some amount of your personality and memories intact, at the GM's discretion. + +**Destruction** Simultaneously feeding the *philosopher's extractor* sizable portions of an aeon, angel, archon, azata, daemon, demon, devil, protean, and psychopomp, each of at least 14th level, along with a philosopher's stone causes the device to jam, overheat, and explode. Creatures within 60 feet of the explosion must succeed at a DC 55 Reflex save or become covered in an alchemical slurry that transforms them into a horrifying amalgam of at least two of the creatures used to destroy the machine. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/philosophers_stone.md b/pf2e-remaster/wiki/main/philosophers_stone.md new file mode 100644 index 0000000..9c06bbd --- /dev/null +++ b/pf2e-remaster/wiki/main/philosophers_stone.md @@ -0,0 +1,26 @@ +**Item 20** +**Traits:** Uncommon, Alchemical, Consumable +**Price:** — +**Bulk:** 2 +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) or 1 or more days; see below + +--- + +An alchemist with the [[Craft Philosopher's Stone|main:craft_philosophers_stone]] feat adds the formula for this item to their formula book. This allows them to create a philosopher's stone once per month during their daily preparations using advanced alchemy. Unlike other items created with advanced alchemy, the philosopher's stone remains potent for 1 month or until the alchemist creates a new one. This is the only way to create a philosopher's stone. + +At a glance, a philosopher's stone appears to be an ordinary, sooty piece of natural rock. Breaking the rock open with a [[Force Open|main:force_open]] action (DC 35) reveals a cavity at the stone's heart. The cavity is lined with a rare type of quicksilver that can transmute base metals into precious metals or create an elixir of rejuvenation. + +To use the quicksilver, you must be legendary in Crafting and have the Alchemical Crafting feat. You can then use the stone's quicksilver for one of two effects. + +- You can apply the stone's quicksilver to an infused [[Elixir of Life (True)|main:elixir_of_life_true]] using an Interact action. This turns the elixir into an infused [[Elixir of Rejuvenation|main:elixir_of_rejuvenation]] instantaneously. This doesn't require any crafting time or additional materials. +- You can spend up to a month of downtime applying the quicksilver either to iron to create silver or to lead to create gold. Treat this as a 20th-level task to [[Earn Income|main:earn_income]] using Crafting, except that you create 500 gp worth of your chosen metal per day on a success or 750 gp worth per day on a critical success. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/phonetic_training.md b/pf2e-remaster/wiki/main/phonetic_training.md new file mode 100644 index 0000000..efba432 --- /dev/null +++ b/pf2e-remaster/wiki/main/phonetic_training.md @@ -0,0 +1,13 @@ +**Archetype Skill Feat 4** +**Traits:** Archetype, Skill +**Prerequisites:** [[Linguist Dedication|main:linguist_dedication]]; expert in [[Society|main:society]] + +--- + +You can pronounce and repeat words with near-perfect accuracy even if you don't understand their meaning, and you can write them down in a phonetic script that allows you or another creature with Phonetic Training to read it later. Even if the words are in a language with sound you can't pronounce, you can faithfully transcribe them. Memorizing long sequences of words remains just as difficult as it is normally. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pick.md b/pf2e-remaster/wiki/main/pick.md new file mode 100644 index 0000000..e3d8fb5 --- /dev/null +++ b/pf2e-remaster/wiki/main/pick.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Fatal d10 +**Price:** 7 sp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Pick | 1d6 piercing | 1 | — | — | + +--- + +A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pick_a_lock.md b/pf2e-remaster/wiki/main/pick_a_lock.md new file mode 100644 index 0000000..73bc198 --- /dev/null +++ b/pf2e-remaster/wiki/main/pick_a_lock.md @@ -0,0 +1,24 @@ +**Action** (2 actions) +**Traits:** Manipulate + +--- + +**Requirements** You're holding or wearing a [[Thieves' Toolkit|main:thieves_toolkit]]. + +--- + +Opening a lock without a key is very similar to [[Disabling a Device|main:disable_a_device]], but the DC of the check is determined by the complexity and construction of the lock you are attempting to pick. Locks of higher quality might require multiple successes to unlock. If you lack the proper tools, the GM might let you use improvised picks, which are treated as a shoddy toolkit. + +--- + +**Critical Success** You unlock the lock, or you achieve two successes toward opening a lock that requires more than one success. You leave no trace of your tampering. + +**Success** You open the lock, or you achieve one success toward opening a lock that requires more than one success. You leave behind damage that indicates the lock was picked on close scrutiny. + +**Critical Failure** You break your toolkit and leave behind obvious damage. Fixing a broken toolkit requires using Crafting to [[Repair|main:repair]] it or else swapping in [[replacement picks|main:thieves_toolkit_replacement_picks]] (costing 3 sp, or 3 gp for an [[infiltrator thieves' toolkit|main:thieves_toolkit_infiltrator_picks]]). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pick_up_the_pace.md b/pf2e-remaster/wiki/main/pick_up_the_pace.md new file mode 100644 index 0000000..abfffef --- /dev/null +++ b/pf2e-remaster/wiki/main/pick_up_the_pace.md @@ -0,0 +1,13 @@ +**General Feat 3** +**Traits:** General +**Prerequisites:** Constitution +2 + +--- + +You lead by example and can help others push themselves beyond their normal limits. When Hustling in a group during exploration mode, your group can Hustle for as long as the member who could Hustle longest on their own. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pickpocket.md b/pf2e-remaster/wiki/main/pickpocket.md new file mode 100644 index 0000000..68b14af --- /dev/null +++ b/pf2e-remaster/wiki/main/pickpocket.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Thievery|main:thievery]] + +--- + +You can [[Steal|main:steal]] or [[Palm an Object|main:palm_an_object]] that's closely guarded, such as in a pocket, without taking the –5 penalty. You can't steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 actions instead of 1, and you take a –5 penalty. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pied_piping.md b/pf2e-remaster/wiki/main/pied_piping.md new file mode 100644 index 0000000..2d32966 --- /dev/null +++ b/pf2e-remaster/wiki/main/pied_piping.md @@ -0,0 +1,25 @@ +**Focus 10** +**Traits:** Uncommon, [[Bard|main:bard]], Composition, Concentrate, Focus, Incapacitation, Mental, Sonic +**Cast:** (2 actions) +**Defense:** Will +**Duration:** 1 minute + +--- + +Your performance enraptures listeners, compelling them to follow you. Each creature within the emanation must attempt a Will save when you Cast the Spell or the first time they enter the area, after which they become temporarily immune for 1 day. Once per turn, you can Sustain the composition to increase the emanation's radius by 5 feet. You can Dismiss the spell. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature is [[Fascinated|main:fascinated]] with you. + +**Failure** The creature is fascinated by you and uses all its actions to move toward you and compliment your performance. This effect ends if a hostile action is used against the affected creature. + +**Critical Failure** The target gains the minion trait and is controlled by you. This effect ends if a hostile action is used against the affected creature, or if you direct the creature to use any action that causes it harm. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pied_piping_feat.md b/pf2e-remaster/wiki/main/pied_piping_feat.md new file mode 100644 index 0000000..ca7ec3a --- /dev/null +++ b/pf2e-remaster/wiki/main/pied_piping_feat.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Bard|main:bard]] + +--- + +You learn the [[Pied Piping|main:pied_piping]] composition spell, which enables you to control the actions of weak-minded individuals. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pilgrim.md b/pf2e-remaster/wiki/main/pilgrim.md new file mode 100644 index 0000000..e63ad1d --- /dev/null +++ b/pf2e-remaster/wiki/main/pilgrim.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Wisdom, free +**Trained skills:** [[Religion|main:religion]] + +--- + +In your youth, you made several pilgrimages to important shrines and sacred sites. You might have been a mendicant friar, a seller of religious relics (real or fraudulent), or just a simple farmer following the dictates of your faith. Whatever the aims of your wanderings now, your faith still protects you on the road. + +Choose two attribute boosts. One must be to **Wisdom** or **Charisma**, and one is a free attribute boost. + +You're trained in the Religion skill and the Lore skill for your patron deity. You gain the [[Pilgrim's Token|main:pilgrims_token]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pilgrims_token.md b/pf2e-remaster/wiki/main/pilgrims_token.md new file mode 100644 index 0000000..d6e1edf --- /dev/null +++ b/pf2e-remaster/wiki/main/pilgrims_token.md @@ -0,0 +1,15 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Religion|main:religion]]; follower of a specific religion + +--- + +You carry a small token of protection from a site holy to your faith. You gain a wooden religious symbol for your deity for free. As long as this religious symbol is in your possession, when you tie an adversary's initiative roll, you go first. + +If you lose this religious symbol, you must purchase or Craft a replacement and attune it. Such a token usually costs at least 1 sp, and the attunement takes 10 minutes of prayer. You can also attune a different religious symbol with the same amount of time, but you lose the benefit of the previous religious symbol. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pilgrims_token_item.md b/pf2e-remaster/wiki/main/pilgrims_token_item.md new file mode 100644 index 0000000..0a6ae45 --- /dev/null +++ b/pf2e-remaster/wiki/main/pilgrims_token_item.md @@ -0,0 +1,16 @@ +**Item 0** +**Price:** 1 sp +**Bulk:** L +**Usage:** other + +--- + +This wooden religious symbol is a small token of protection from a site holy to your faith. As long as this religious symbol is in your possession, when you tie an adversary's initiative roll, you go first. + +If you lose this religious symbol, you must purchase or Craft a replacement and attune it. Such a token usually costs at least 1 sp, and the attunement takes 10 minutes of prayer. You can also attune a different religious symbol with the same amount of time, but you lose the benefit of the previous religious symbol. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pinning_fire.md b/pf2e-remaster/wiki/main/pinning_fire.md new file mode 100644 index 0000000..bf9fcf4 --- /dev/null +++ b/pf2e-remaster/wiki/main/pinning_fire.md @@ -0,0 +1,20 @@ +**Class Feat 8** (reaction) +**Traits:** [[Monk|main:monk]] + +--- + +**Trigger** You use Flurry of Blows to make two ranged piercing weapon Strikes against the same target. + +--- + +You target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface. + +If both your attacks hit, the target must succeed at a Reflex save against your class DC or become [[Immobilized|main:immobilized]] until it or an adjacent creature succeeds at a DC 10 Athletics check to remove the pinning projectiles. + +The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pinpoint.md b/pf2e-remaster/wiki/main/pinpoint.md new file mode 100644 index 0000000..befa1e7 --- /dev/null +++ b/pf2e-remaster/wiki/main/pinpoint.md @@ -0,0 +1,16 @@ +**Spell 8** +**Traits:** Uncommon, Concentrate, Detection, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** unlimited +**Targets:** 1 creature or object + +--- + +You learn the name of the target's exact location (including the building, community, and country) and plane of existence. You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body, such as a lock of hair. To target an object, you must have touched it or have a fragment of it. *Pinpoint* automatically overcomes protections against detection of lower rank than this spell, even if they would normally have a chance to block it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pinpoint_poisoner.md b/pf2e-remaster/wiki/main/pinpoint_poisoner.md new file mode 100644 index 0000000..db46a76 --- /dev/null +++ b/pf2e-remaster/wiki/main/pinpoint_poisoner.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +Unsuspecting targets are especially vulnerable to your poisons. When you successfully Strike an [[Off-Guard|main:off-guard]] creature with a poisoned weapon or expose an off-guard creature to an inhaled poison, that creature takes a –2 circumstance penalty to its initial save against that poison. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pirate_combat_training.md b/pf2e-remaster/wiki/main/pirate_combat_training.md new file mode 100644 index 0000000..6e135c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/pirate_combat_training.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Pirate Dedication|main:pirate_dedication]] + +--- + +You're particularly skilled at wielding the weapons used traditionally by pirates. You gain either the [[Combat Climber|main:combat_climber]] or [[Underwater Marauder|main:underwater_marauder]] skill feat, even if you do not meet its prerequisites. You have familiarity with the following weapons: [[Hatchet|main:hatchet]], [[Rapier|main:rapier]], [[Scimitar|main:scimitar]], and [[Whip|main:whip]]—for the purposes of proficiency, you treat any of these weapons as simple weapons. Your GM may add additional martial weapons to this list as appropriate for your world or region. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pirate_dedication.md b/pf2e-remaster/wiki/main/pirate_dedication.md new file mode 100644 index 0000000..5781acb --- /dev/null +++ b/pf2e-remaster/wiki/main/pirate_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Intimidation|main:intimidation]] + +--- + +As a pirate, you sail the seas in search of enemy ships to plunder and great adventures to embark on. You gain the [[Additional Lore|main:additional_lore]] general feat for Sailing Lore or for a specific coastal city you have a connection to. You ignore the effects of difficult terrain or uneven ground caused by unstable ground (such as the deck of a ship). Additionally, you gain the [[Boarding Assault|main:boarding_assault]] action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pitborn.md b/pf2e-remaster/wiki/main/pitborn.md new file mode 100644 index 0000000..1f22ebf --- /dev/null +++ b/pf2e-remaster/wiki/main/pitborn.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** Lineage, [[Nephilim|main:nephilim]] + +--- + +Your blood bears the mark of a demon, a living embodiment of sin from the fetid depths of the Abyss. Demonic power pulses through your veins and manifests in a different way for each pitborn, whether you have webbed fingers and thrive in the water, large hands capable of wrestling larger foes, or some other manifestation. You are trained in Athletics. If you were already trained in Athletics (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain any one common 1st-level skill feat with a prerequisite of trained in Athletics, as reflects the manifestation of your fiendish blood. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/piton.md b/pf2e-remaster/wiki/main/piton.md new file mode 100644 index 0000000..b5ebe0f --- /dev/null +++ b/pf2e-remaster/wiki/main/piton.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 cp +**Bulk:** — +**Usage:** held in one hand + +--- + +These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don't fall all the way to the ground on a critical failure while Climbing. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plain_brass_censer.md b/pf2e-remaster/wiki/main/plain_brass_censer.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/plain_brass_censer.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/planar_displacement.md b/pf2e-remaster/wiki/main/planar_displacement.md new file mode 100644 index 0000000..4ec2c0b --- /dev/null +++ b/pf2e-remaster/wiki/main/planar_displacement.md @@ -0,0 +1,32 @@ +**Ritual 7** +**Traits:** Uncommon, Teleportation +**Cast:** 1 day +**Cost:** rare incense, precious metals, and purified chalk worth 500 gp +**Requirements:** planar key for the destination plane used as a locus +**Range:** 20 feet +**Area:** 20-foot burst +**Primary check:** Arcana (master), Nature (master), Occultism (master), or Religion (master) +**Secondary casters:** 2 +**Secondary checks:** Lore (related to the destination plane), Survival + +--- + +You draw a ritual circle, and when the ritual is complete, you shift all creatures in the area to a different plane of existence. The skill you use for the primary check must be one that can be used to make a Recall Knowledge check about the intended destination, such as Arcana or Nature for the Plane of Fire or Occultism for the Astral Plane. + +A secondary caster can be located at the exact site of the destination, instead of with you at the point of origin. If a secondary caster at the destination succeeds at its check and you roll a success, the ritual is a critical success instead. + +--- + +**Critical Success** You arrive on the intended plane at the last place one of the targets (of your choice) was located the last time the target traveled to that plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. The circle remains active for 1 minute, during which time any creature the ritual transported can return to the origin point with a single action, which has the concentrate trait. + +**Success** As critical success, but you arrive 1d10×25 miles from your destination. + +**Failure** Your attempt is unsuccessful. + +**Critical Failure** The ritual fails, and the GM determines whether you travel to the wrong plane or are barred from planar travel for 1 week. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/planar_palace.md b/pf2e-remaster/wiki/main/planar_palace.md new file mode 100644 index 0000000..f66cc51 --- /dev/null +++ b/pf2e-remaster/wiki/main/planar_palace.md @@ -0,0 +1,20 @@ +**Spell 7** +**Traits:** Uncommon, Concentrate, Extradimensional, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Range:** 30 feet +**Duration:** until the next time you make your daily preparations + +--- + +You grow an extradimensional demiplane consisting of a spacious dwelling with a single entrance. The entrance connects to the plane where you Cast the Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical rectangle 5 feet wide and 10 feet high. You designate who can enter when you Cast the Spell. Once inside, you can shut the entrance, making it [[Invisible|main:invisible]]. You and the creatures you designated can reopen the door at will. + +Inside, the demiplane appears to be a mansion featuring a magnificent foyer and numerous opulent chambers. The mansion can have any floor plan you imagine as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep, and 30 feet tall. While the entrance to the mansion is closed, effects from outside the mansion fail to penetrate it, and vice versa, except for [[Interplanar Teleport|main:interplanar_teleport]], which can be used to enter the mansion. You can use scrying magic and similar effects to observe the outside only if they're capable of crossing planes. + +A staff of up to 24 servants attends to anyone within the mansion. These are like the servant created by the [[Phantasmal Minion|main:phantasmal_minion]] spell, though they're visible, with an appearance you determine during casting. The mansion is stocked with enough food to serve a nine-course banquet to 150 people. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/planar_seal.md b/pf2e-remaster/wiki/main/planar_seal.md new file mode 100644 index 0000000..94de8d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/planar_seal.md @@ -0,0 +1,17 @@ +**Spell 7** +**Traits:** Uncommon, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 60-foot burst +**Duration:** until your next daily preparations + +--- + +You create a visible magical barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces. *Planar seal* tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/planar_servitor.md b/pf2e-remaster/wiki/main/planar_servitor.md new file mode 100644 index 0000000..327ade2 --- /dev/null +++ b/pf2e-remaster/wiki/main/planar_servitor.md @@ -0,0 +1,32 @@ +**Ritual 5** +**Traits:** Uncommon +**Cast:** 1 day +**Cost:** rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level, see text for more details +**Duration:** see text +**Primary check:** Religion (expert) +**Secondary casters:** 2 +**Secondary checks:** Diplomacy + +--- + +You call upon a deity (or other divine power) to grant you aid in the form of a divine servitor of your deity's choice, with a level no greater than double the ritual's spell rank. The secondary casters explain what sort of assistance you need and why you need it; if the task is incredibly fitting to the deity, the GM can grant a circumstance bonus to the secondary Diplomacy check or rule that the check is automatically a critical success. If you use the ritual without good reason, the result is automatically a critical failure. + +If the ritual succeeds, you must offer the servitor payment depending on factors such as the duration and danger of the task. Payment always costs at least as much as a consumable item of the creature's level, and often costs as much as a permanent magic item of the creature's level to persuade a creature to fight alongside you. Your offerings should align with the personal tastes of the deity. + +You can alternatively name a being native to the deity's realm that you know personally, with the same level restriction. Such a creature might request something they personally want as payment. + +--- + +**Critical Success** The deity sends a servitor, and the servitor's payment costs only half as much as normal. If you ask for a particular servitor by name, the deity is likely to send that servitor unless the servitor is busy. + +**Success** Your deity sends a servitor. + +**Failure** Your deity does not send a servitor. + +**Critical Failure** The deity is offended and sends a sign of displeasure or possibly even a servitor to scold or attack you, depending on your deity's nature. A deity might also opt to strip divine powers from its followers who participated until they atone + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/planar_survival.md b/pf2e-remaster/wiki/main/planar_survival.md new file mode 100644 index 0000000..0aaa583 --- /dev/null +++ b/pf2e-remaster/wiki/main/planar_survival.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Survival|main:survival]] + +--- + +You can Subsist using Survival on different planes, even those without resources or natural phenomena you normally need. For instance, you can forage for food without penalty even if the plane lacks food that could normally sustain you. A success on your check to Subsist also prevents damage done by the plane to you and anyone else you support with Subsist. This applies only to damage dealt by the general conditions of the plane, not smaller hazards. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/planar_tether.md b/pf2e-remaster/wiki/main/planar_tether.md new file mode 100644 index 0000000..c3e4425 --- /dev/null +++ b/pf2e-remaster/wiki/main/planar_tether.md @@ -0,0 +1,28 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You stitch the target to its current plane. While the target is affected by *planar tether*, the spell attempts to counteract any teleportation effect that would move the target, or any effect that would transport it to a different plane. *Planar tether*'s duration is determined by the target's Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The effect's duration is 1 minute. + +**Failure** The effect's duration is 10 minutes. + +**Critical Failure** The effect's duration is 1 hour. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plant.md b/pf2e-remaster/wiki/main/plant.md new file mode 100644 index 0000000..2e53097 --- /dev/null +++ b/pf2e-remaster/wiki/main/plant.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar has the plant trait instead of the animal trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plant_empathy.md b/pf2e-remaster/wiki/main/plant_empathy.md new file mode 100644 index 0000000..042b0e7 --- /dev/null +++ b/pf2e-remaster/wiki/main/plant_empathy.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Druid|main:druid]] + +--- + +You have a connection to flora that allows you to communicate with them on a rudimentary level. You can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plant_evidence.md b/pf2e-remaster/wiki/main/plant_evidence.md new file mode 100644 index 0000000..8b7451f --- /dev/null +++ b/pf2e-remaster/wiki/main/plant_evidence.md @@ -0,0 +1,13 @@ +**Class Feat 1** (1 action) +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** [[Pickpocket|main:pickpocket]] + +--- + +You can put a single item you're holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC. If you have the ruffian racket, you can do this as a free action when you successfully [[Shove|main:shove]] a target. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plant_form.md b/pf2e-remaster/wiki/main/plant_form.md new file mode 100644 index 0000000..a0c5517 --- /dev/null +++ b/pf2e-remaster/wiki/main/plant_form.md @@ -0,0 +1,40 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Plant, Polymorph, Wood +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +Taking inspiration from verdant creatures, you transform into a Large plant battle form. When you Cast this Spell, choose a listed battle form. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the plant trait. You can Dismiss the spell. + +You gain the following statistics and abilities regardless of which battle form you choose: + +- AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. +- 12 temporary Hit Points. +- Resistance 10 to poison. +- Low-light vision. +- One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the [[Enfeebled|main:enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. +- Athletics modifier of +19, unless your own modifier is higher. + +You also gain specific abilities based on the type of plant you choose: + +- **Arboreal** + - Speed 30 feet; + - **Melee** (1 action) branch (reach 15 feet), **Damage** 2d10 bludgeoning; + - **Melee** (1 action) foot, **Damage** 2d8 bludgeoning; + - You can speak in this form. +- **Flytrap** + - Speed 15 feet; + - Resistance 10 to acid; + - **Melee** (1 action) leaf (reach 10 feet), **Damage** 2d8 piercing, and you can spend an action after a hit to Grab the target. + +--- + +**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plant_form_familiar_ability.md b/pf2e-remaster/wiki/main/plant_form_familiar_ability.md new file mode 100644 index 0000000..4986e12 --- /dev/null +++ b/pf2e-remaster/wiki/main/plant_form_familiar_ability.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your plant familiar can change shape as a single action, transforming into a Tiny plant of a type roughly similar to the familiar's nature. This otherwise uses the effects of [[One with Plants|main:one_with_plants]]. You must have a familiar with the plant trait to select this ability. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plant_growth.md b/pf2e-remaster/wiki/main/plant_growth.md new file mode 100644 index 0000000..2bedbf1 --- /dev/null +++ b/pf2e-remaster/wiki/main/plant_growth.md @@ -0,0 +1,31 @@ +**Ritual 4** +**Traits:** Uncommon, Plant, Vitality, Wood +**Cast:** 1 day +**Duration:** 1 year +**Primary check:** Nature (expert) +**Secondary casters:** 1 +**Secondary checks:** Farming Lore or Survival + +--- + +**Area** 1/2-mile-radius circle centered on you + +--- + +You cause the plants within the area to be healthier and more fruitful. In addition to other benefits of healthy plants, this increases the crop yield for farms, depending on your success. If you cast it in the area of a [[Blight|main:blight]], *plant growth* attempts to counteract the *blight* instead of producing its usual effect. + +--- + +**Critical Success** Double the crop yield in the area, or increase the area to a 1-mile radius. + +**Success** Increase the crop yield in the area by one-third. + +**Failure** The ritual has no effect. + +**Critical Failure** The flora in the area changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, blighting crops when you would prefer to enrich them). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plant_shape.md b/pf2e-remaster/wiki/main/plant_shape.md new file mode 100644 index 0000000..bc3d1b4 --- /dev/null +++ b/pf2e-remaster/wiki/main/plant_shape.md @@ -0,0 +1,15 @@ +**Class Feat 10** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** leaf order or Untamed Form + +--- + +You can take the shape of a plant creature. If you don't have untamed form, you can cast [[Plant Form|main:plant_form]] once per day, heightened to the same rank as your highest-rank druid spell slot. + +If you do have [[Untamed Form|main:untamed_form_feat]], add the shapes listed in [[Plant Form|main:plant_form]] to your [[Untamed Form|main:untamed_form]] list, and whenever you're polymorphed into another shape using untamed form, you gain resistance 5 to poison. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/platinum_dragon_statuette.md b/pf2e-remaster/wiki/main/platinum_dragon_statuette.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/platinum_dragon_statuette.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/platinum_framed_monocle.md b/pf2e-remaster/wiki/main/platinum_framed_monocle.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/platinum_framed_monocle.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/platinum_image_of_a_fey_noble_with_a_bit_of_orichalcum.md b/pf2e-remaster/wiki/main/platinum_image_of_a_fey_noble_with_a_bit_of_orichalcum.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/platinum_image_of_a_fey_noble_with_a_bit_of_orichalcum.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/platinum_pieces.md b/pf2e-remaster/wiki/main/platinum_pieces.md new file mode 100644 index 0000000..eb054b1 --- /dev/null +++ b/pf2e-remaster/wiki/main/platinum_pieces.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1 pp +**Bulk:** 1 + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/play_to_the_crowd.md b/pf2e-remaster/wiki/main/play_to_the_crowd.md new file mode 100644 index 0000000..95ecf30 --- /dev/null +++ b/pf2e-remaster/wiki/main/play_to_the_crowd.md @@ -0,0 +1,21 @@ +**Archetype Feat 4** (reaction) +**Traits:** Archetype, Concentrate +**Prerequisites:** [[Gladiator Dedication|main:gladiator_dedication]] + +--- + +**Trigger** You reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators. + +--- + +You show off for the crowd. Attempt a Performance check; the DC is determined by the GM but is typically the standard DC for your level or the DC to [[Make an Impression|main:make_an_impression]] on the spectators, whichever is higher. On a success, choose one of the following benefits; on a critical success, choose two benefits: + +- A number of temporary Hit Points equal to your character level; these last for 1 minute. +- A +1 circumstance bonus to AC until the end of your next turn. +- A +1 circumstance bonus to your next attack roll before the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plentiful_snares.md b/pf2e-remaster/wiki/main/plentiful_snares.md new file mode 100644 index 0000000..b433e11 --- /dev/null +++ b/pf2e-remaster/wiki/main/plentiful_snares.md @@ -0,0 +1,13 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Snarecrafter Dedication|main:snarecrafter_dedication]] + +--- + +You can prepare incredible numbers of snares each day out of simple ingredients. Double the number of prepared snares granted by [[Snarecrafter Dedication|main:snarecrafter_dedication]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plot_the_future.md b/pf2e-remaster/wiki/main/plot_the_future.md new file mode 100644 index 0000000..c913e52 --- /dev/null +++ b/pf2e-remaster/wiki/main/plot_the_future.md @@ -0,0 +1,14 @@ +**Class Feat 14** +**Traits:** Uncommon, Concentrate, [[Investigator|main:investigator]], Prediction + +--- + +You spend 10 minutes in contemplation to uncannily predict how events will play out. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You analyze whether it's likely to come to pass, learning whether it's highly likely, somewhat likely, somewhat unlikely, or highly unlikely. You also gain a piece of advice suggesting a course of action you or your allies could take that might make the chosen event more or less likely, whichever you prefer. + +The GM determines the likeliness of the event and the piece of advice you learn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plummeting_roll.md b/pf2e-remaster/wiki/main/plummeting_roll.md new file mode 100644 index 0000000..6e7f55c --- /dev/null +++ b/pf2e-remaster/wiki/main/plummeting_roll.md @@ -0,0 +1,15 @@ +**Action** (reaction) + +--- + +**Trigger** You fall at least 10 feet and take no damage from the fall + +--- + +**Effect** You tuck and roll with the motion. You land on your feet and Stride up to half your Speed + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/plummeting_roll_feat.md b/pf2e-remaster/wiki/main/plummeting_roll_feat.md new file mode 100644 index 0000000..dd60efd --- /dev/null +++ b/pf2e-remaster/wiki/main/plummeting_roll_feat.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** trained in [[Acrobatics|main:acrobatics]] + +--- + +Through nimble movements, a graceful landing, and a bit of luck, you can manage to fall from spectacular heights without a scratch. You gain the [[Cat Fall|main:cat_fall]] skill feat and the [[Plummeting Roll|main:plummeting_roll]] reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pocket_stage.md b/pf2e-remaster/wiki/main/pocket_stage.md new file mode 100644 index 0000000..60ad980 --- /dev/null +++ b/pf2e-remaster/wiki/main/pocket_stage.md @@ -0,0 +1,23 @@ +**Item 5** +**Traits:** Magical, Structure +**Price:** 138 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This item appears to be a miniature replica of a theater. It includes a small pocket full of minute set dressing and costumed paper dolls. + +**Activate—Play with Dolls** (1 minute) (concentrate, manipulate) + +--- + +**Effect** You place the miniature theater on the ground, filling it with any set dressing and up to six figures you choose. Then, you tap a rhythm on the miniature, causing it to grow into a modest stage 20 feet wide and 15 feet deep. It's dressed with the decorations you selected, and simple mannequins wear the costumes you chose. A wooden proscenium arch frames the stage, and simple curtains along the sides conceal the wings. As a magical structure, the stage has the structure trait. + +All the stage's set dressing is illusory and disappears if taken more than 20 feet from the stage. The costumes are physical but with illusory embellishments that fade at the same range, revealing only plain, white smocks. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/point_blank_stance.md b/pf2e-remaster/wiki/main/point_blank_stance.md new file mode 100644 index 0000000..5429dcf --- /dev/null +++ b/pf2e-remaster/wiki/main/point_blank_stance.md @@ -0,0 +1,16 @@ +**Class Feat 1** (1 action) +**Traits:** [[Fighter|main:fighter]], Stance + +--- + +**Requirements** You are wielding a ranged weapon. + +--- + +You take aim to pick off nearby enemies quickly. When using a ranged volley weapon while you are in this stance, you don't take the penalty to your attack rolls from the volley trait. When using a ranged weapon that doesn't have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon's first range increment. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/point_out.md b/pf2e-remaster/wiki/main/point_out.md new file mode 100644 index 0000000..41971c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/point_out.md @@ -0,0 +1,16 @@ +**Action** (1 action) +**Traits:** Auditory, Manipulate, Visual + +--- + +**Requirements** A creature is undetected by one or more of your allies but isn't undetected by you. + +--- + +You indicate a creature that you can see to one or more allies, gesturing in a direction and describing the distance verbally. That creature is [[Hidden|main:hidden]] to your allies, rather than [[Undetected|main:undetected]]. This works only for allies who can see you and are in a position where they could potentially detect the target. If your allies can't hear or understand you, they must succeed at a Perception check against the creature's Stealth DC or they misunderstand and believe the target is in a different location. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pointed_question.md b/pf2e-remaster/wiki/main/pointed_question.md new file mode 100644 index 0000000..bde615d --- /dev/null +++ b/pf2e-remaster/wiki/main/pointed_question.md @@ -0,0 +1,24 @@ +**Action** (1 action) +**Traits:** Auditory, Concentrate, [[Investigator|main:investigator]], Linguistic, Mental + +--- + +You ask a question that charms or needles someone in just the right way. Ask a question of a non-allied creature that you can see. Attempt a Diplomacy check against the creature's Will DC. The creature is then temporarily immune for 1 hour. + +--- + +**Critical Success** The target must directly answer your question. It doesn't have to answer truthfully, but you gain a +4 circumstance bonus to your Perception DC if the creature attempts to [[Lie|main:lie]] to you. + +Whether it answers truthfully or not, you glean something from its body language, and it is [[Off-Guard|main:off-guard]] to the Strike you make using [[Devise a Stratagem|main:devise_a_stratagem]] against it before the end of your turn. + +**Success** As critical success, but the circumstance bonus to your Perception DC is +2. + +**Failure** The target can refuse to answer you as normal. + +**Critical Failure** The target can refuse to answer you as normal, and its attitude toward you decreases by one step due to your aggravating attention. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/poison_coat.md b/pf2e-remaster/wiki/main/poison_coat.md new file mode 100644 index 0000000..08a3de5 --- /dev/null +++ b/pf2e-remaster/wiki/main/poison_coat.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Poisoner Dedication|main:poisoner_dedication]] + +--- + +In nature, certain animals are covered in venomous spines, and just brushing against them can prove deadly. You expend a contact or injury poison and spend 10 minutes brushing that poison onto your clothing or weaving sharp, poisoned needles into the garment's fabric. You can have only one poison suffused into your clothing at a time. You can use the [[Once Bitten|main:once_bitten]] reaction while you have a poison suffused in this way. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/poison_reservoir.md b/pf2e-remaster/wiki/main/poison_reservoir.md new file mode 100644 index 0000000..30b8e03 --- /dev/null +++ b/pf2e-remaster/wiki/main/poison_reservoir.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar has a reservoir for poison, allowing it to apply an injury poison to an adjacent ally's exposed weapon with a single Interact action. You must supply the poison and instill it into this reservoir using two consecutive Interact actions. You must have a homunculus familiar to select this ability + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/poison_resistance.md b/pf2e-remaster/wiki/main/poison_resistance.md new file mode 100644 index 0000000..48b2d82 --- /dev/null +++ b/pf2e-remaster/wiki/main/poison_resistance.md @@ -0,0 +1,18 @@ +**Class Feat 2** +**Traits:** [[Alchemist|main:alchemist]], [[Druid|main:druid]] + +--- + +**Alchemist** Repeated exposure to toxic reagents has fortified your body against poisons of all kinds. + +**Druid** Your affinity for the natural world grants you protection against some of its dangers. + +--- + +You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/poison_weapon.md b/pf2e-remaster/wiki/main/poison_weapon.md new file mode 100644 index 0000000..abae799 --- /dev/null +++ b/pf2e-remaster/wiki/main/poison_weapon.md @@ -0,0 +1,21 @@ +**Class Feat 4** (1 action) +**Traits:** Manipulate, [[Rogue|main:rogue]] +**Frequency:** once per day + +--- + +**Requirements** You are wielding a weapon. + +--- + +You apply a contact poison or injury poison to the required weapon; if you have a free hand, you can Interact to draw a poison as part of this action. This poison can be one of the simple injury poisons you can create due to this feat, or another contact or injury poison you've acquired. + +--- + +**Special** During your daily preparations, you can prepare a number of simple injury poisons equal to your level. These follow the rules for injury poisons, except that they deal 1d4 poison damage with no saving throw. Only you can apply these poisons properly, and they expire the next time you prepare. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/poisoner_dedication.md b/pf2e-remaster/wiki/main/poisoner_dedication.md new file mode 100644 index 0000000..0d9ff95 --- /dev/null +++ b/pf2e-remaster/wiki/main/poisoner_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Crafting|main:crafting]] + +--- + +You make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful. You gain the advanced alchemy benefits. You can use advanced alchemy to create four alchemical poison consumables each day. You remember alchemical poison formulas and don't need a formula book for them. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/poisoners_twist.md b/pf2e-remaster/wiki/main/poisoners_twist.md new file mode 100644 index 0000000..152d26a --- /dev/null +++ b/pf2e-remaster/wiki/main/poisoners_twist.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Poisoner Dedication|main:poisoner_dedication]]; trained in [[Medicine|main:medicine]] + +--- + +**Requirements** Your last action was a successful melee Strike that dealt damage against a target afflicted by a poison, and you know which poison. + +Poisons attack specific parts of the body—one venom might target the lungs, another the circulatory system, while another deteriorates the nerves. You know how to take advantage of such weaknesses. You deal 1d6 untyped damage of the required Strike's damage type and 1d6 poison damage to the target. If you're at least 18th level, you deal 2d6 untyped damage of each type. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/poisonhide_tripkee.md b/pf2e-remaster/wiki/main/poisonhide_tripkee.md new file mode 100644 index 0000000..0a0db2b --- /dev/null +++ b/pf2e-remaster/wiki/main/poisonhide_tripkee.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tripkee|main:tripkee]] + +--- + +You may be small, but the poison glands concealed across your body hide a deadly defense. You gain the [[Toxic Skin|main:toxic_skin]] reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/polymath.md b/pf2e-remaster/wiki/main/polymath.md new file mode 100644 index 0000000..f07de1c --- /dev/null +++ b/pf2e-remaster/wiki/main/polymath.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Bard|main:bard]] + +--- + +Your muse is a jack of all trades, flitting between skills and pursuits. Some bards are constantly moved by new muses or draw their inspiration from an idealized being, whether it's based on a real person or purely philosophical. Art inspired by a polymath muse is restless, with each composition exhibiting new techniques and an ever-evolving style. + +As a bard with a polymath muse, you are interested in a wide array of topics but rarely dedicated to any one, and you rarely make up your mind—you want to try everything. + +**Muse Feat** [[Versatile Performance|main:versatile_performance]] + +**Muse Spell** [[Phantasmal Minion|main:phantasmal_minion]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/porcelain_doll_with_amber_eyes.md b/pf2e-remaster/wiki/main/porcelain_doll_with_amber_eyes.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/porcelain_doll_with_amber_eyes.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/porcelain_vase_inlaid_with_gold.md b/pf2e-remaster/wiki/main/porcelain_vase_inlaid_with_gold.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/porcelain_vase_inlaid_with_gold.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/portentous_spell.md b/pf2e-remaster/wiki/main/portentous_spell.md new file mode 100644 index 0000000..25a8ef8 --- /dev/null +++ b/pf2e-remaster/wiki/main/portentous_spell.md @@ -0,0 +1,14 @@ +**Class Feat 16** (1 action) +**Traits:** Manipulate, Mental, [[Oracle|main:oracle]], Spellshape, Visual + +--- + +Your spellcasting is rife with strange lights, mild fumes, and other captivating effects that befuddle your foes. If the next action you use is to Cast a Spell, any creature that attempts to use a reaction triggered by your Cast a Spell activity takes a –2 circumstance penalty to attack rolls and skill checks rolled as part of the reaction. + +In addition, if the spell includes a spell attack or requires a saving throw, creatures you hit or that fail their saves are [[Fascinated|main:fascinated]] with you until the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/positioning_assault.md b/pf2e-remaster/wiki/main/positioning_assault.md new file mode 100644 index 0000000..12d72bf --- /dev/null +++ b/pf2e-remaster/wiki/main/positioning_assault.md @@ -0,0 +1,16 @@ +**Class Feat 8** (2 actions) +**Traits:** [[Fighter|main:fighter]], Flourish + +--- + +**Requirements** You are wielding a two-handed melee weapon and your target is within your reach. + +--- + +With punishing blows, you force your opponent into position. Make a Strike with the required weapon. If you hit, you [[Reposition|main:reposition]] the target 5 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/posse.md b/pf2e-remaster/wiki/main/posse.md new file mode 100644 index 0000000..a5f4d76 --- /dev/null +++ b/pf2e-remaster/wiki/main/posse.md @@ -0,0 +1,19 @@ +**Archetype Feat 4** +**Traits:** Archetype, Exploration +**Prerequisites:** [[Bounty Hunter Dedication|main:bounty_hunter_dedication]] + +--- + +**Requirements** You have designated prey with Hunt Prey. + +--- + +By spending 1 minute giving guidance to help hunt down your prey, you instruct up to five willing creatures to assist you. They gain a +1 circumstance bonus to [[Seek|main:seek]] your prey, to [[Track|main:track]] your prey, and to [[Gather Information|main:gather_information]] about your prey. You and the creatures assisting you gain a +1 circumstance bonus to initiative rolls when entering combat with your prey. + +These benefits lasts until you designate a new prey or your prey dies, whichever comes first. An individual creature assisting you loses this benefit if they're out of your presence for too long to benefit from your instructions. This is usually 1 hour, but is determined by the GM. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/possession.md b/pf2e-remaster/wiki/main/possession.md new file mode 100644 index 0000000..4e2f223 --- /dev/null +++ b/pf2e-remaster/wiki/main/possession.md @@ -0,0 +1,34 @@ +**Spell 7** +**Traits:** Uncommon, Concentrate, Incapacitation, Manipulate, Mental, Possession +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 living creature +**Defense:** Will +**Duration:** 1 minute + +--- + +You send your mind and soul into the target's body, attempting to take control. The target must attempt a Will save. If you want to exert less control over the target, you can choose to use the effects of any degree of success more favorable to the target. + +While you're possessing a target, your own body is [[Unconscious|main:unconscious]] and can't wake up normally. You can sense everything the possessed target does. You can Dismiss this spell. If the possessed body dies, the spell ends and you must succeed at a Fortitude save against your spell DC or be [[Paralyzed|main:paralyzed]] for 1 hour, or 24 hours on a critical failure. If the spell ends during an encounter, you act just before the possessed creature's initiative. + +--- + +**Critical Success** The target is unaffected. + +**Success** You possess the target but can't control it. You ride along in the body while the spell lasts. + +**Failure** You possess the target and take partial control of it. You no longer have a separate turn; instead, you might control the target. At the start of each of the target's turns, it attempts another Will save. If it fails, it's [[Controlled|main:controlled]] by you on that turn; if it succeeds, it chooses its own actions; and if it critically succeeds, it forces you out and the spell ends. + +**Critical Failure** You possess the target fully, and it can only watch as you manipulate it like a puppet. The target is controlled by you. + +--- + +**Heightened (9th)** The duration is 10 minutes, and you can physically enter the creature's body, protecting your physical body while the spell lasts. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/possibility_tome.md b/pf2e-remaster/wiki/main/possibility_tome.md new file mode 100644 index 0000000..0d95a5c --- /dev/null +++ b/pf2e-remaster/wiki/main/possibility_tome.md @@ -0,0 +1,27 @@ +**Item 18** +**Traits:** Magical +**Price:** 22000 gp +**Bulk:** 2 +**Usage:** held in two hands + +--- + +An array of semiprecious stones is set into the ornate silver and beaten copper cover of this thick and weighty tome. If you open the book before it's been activated, its vellum pages are blank and pristine, but once activated, words dance and swim onto the pages before your eyes. + +**Activate—Skim** 10 minutes (concentrate, manipulate) + +--- + +**Effect** As you flip through the book, you think about a broad topic you want to know more about. + +Choose one skill: Arcana, Crafting, Medicine, Nature, Occultism, Religion, Society, or a single subcategory of Lore. The book's pages fill with information about that skill, though only you can see the information. + +While the pages are full, you can spend an Interact action perusing the book just before attempting a check to Recall Knowledge with the chosen skill. This grants you a +3 item bonus to the check, and if you roll a critical failure, you get a failure instead. + +The information within the book disappears after 24 hours or when the tome is activated again. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potency_crystal.md b/pf2e-remaster/wiki/main/potency_crystal.md new file mode 100644 index 0000000..8cbcaaf --- /dev/null +++ b/pf2e-remaster/wiki/main/potency_crystal.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Consumable, Magical, Talisman +**Price:** 4 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You make an attack with the affixed weapon, but you haven't rolled yet + +--- + +This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a *+1 striking weapon* on the Strike and until the end of this turn, gaining a +1 item bonus to the attack roll and increasing the damage to two weapon damage dice. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potency_crystal_greater.md b/pf2e-remaster/wiki/main/potency_crystal_greater.md new file mode 100644 index 0000000..d558d94 --- /dev/null +++ b/pf2e-remaster/wiki/main/potency_crystal_greater.md @@ -0,0 +1,21 @@ +**Item 9** +**Traits:** Consumable, Magical, Talisman +**Price:** 150 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You make an attack with the affixed weapon, but you haven't rolled yet + +--- + +This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a *+2 greater striking weapon* on the Strike and until the end of this turn, gaining a +2 item bonus to the attack roll and increasing the damage to three weapon damage dice. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potency_crystal_major.md b/pf2e-remaster/wiki/main/potency_crystal_major.md new file mode 100644 index 0000000..ac869e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/potency_crystal_major.md @@ -0,0 +1,21 @@ +**Item 15** +**Traits:** Consumable, Magical, Talisman +**Price:** 1300 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You make an attack with the affixed weapon, but you haven't rolled yet + +--- + +This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a *+3 major striking weapon* on the Strike and until the end of this turn, gaining a +3 item bonus to the attack roll and increasing the damage to four weapon damage dice. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_acid_resistance_greater.md b/pf2e-remaster/wiki/main/potion_of_acid_resistance_greater.md new file mode 100644 index 0000000..947f814 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_acid_resistance_greater.md @@ -0,0 +1,19 @@ +**Item 14** +**Traits:** Consumable, Magical, Potion +**Price:** 850 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 15 against acid damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_acid_resistance_lesser.md b/pf2e-remaster/wiki/main/potion_of_acid_resistance_lesser.md new file mode 100644 index 0000000..4138c2e --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_acid_resistance_lesser.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Consumable, Magical, Potion +**Price:** 45 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 5 against acid damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_acid_resistance_moderate.md b/pf2e-remaster/wiki/main/potion_of_acid_resistance_moderate.md new file mode 100644 index 0000000..a47f0c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_acid_resistance_moderate.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Consumable, Magical, Potion +**Price:** 180 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 10 against acid damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_acid_retaliation_greater.md b/pf2e-remaster/wiki/main/potion_of_acid_retaliation_greater.md new file mode 100644 index 0000000..c5d9946 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_acid_retaliation_greater.md @@ -0,0 +1,21 @@ +**Item 12** +**Traits:** Consumable, Magical, Potion +**Price:** 400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of acid retaliation, you glow with a faint aura of acid energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes acid damage. + +The aura deals 3d6 acid damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_acid_retaliation_lesser.md b/pf2e-remaster/wiki/main/potion_of_acid_retaliation_lesser.md new file mode 100644 index 0000000..64c45e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_acid_retaliation_lesser.md @@ -0,0 +1,21 @@ +**Item 3** +**Traits:** Consumable, Magical, Potion +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of acid retaliation, you glow with a faint aura of acid energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes acid damage. + +The aura deals 1d4 acid damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_acid_retaliation_major.md b/pf2e-remaster/wiki/main/potion_of_acid_retaliation_major.md new file mode 100644 index 0000000..e1e786b --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_acid_retaliation_major.md @@ -0,0 +1,21 @@ +**Item 18** +**Traits:** Consumable, Magical, Potion +**Price:** 5000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of acid retaliation, you glow with a faint aura of acid energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes acid damage. + +The aura deals 4d8 acid damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_acid_retaliation_minor.md b/pf2e-remaster/wiki/main/potion_of_acid_retaliation_minor.md new file mode 100644 index 0000000..d311eaf --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_acid_retaliation_minor.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Consumable, Magical, Potion +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of acid retaliation, you glow with a faint aura of acid energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes acid damage. + +The aura deals 1 acid damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_acid_retaliation_moderate.md b/pf2e-remaster/wiki/main/potion_of_acid_retaliation_moderate.md new file mode 100644 index 0000000..d21e7b7 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_acid_retaliation_moderate.md @@ -0,0 +1,21 @@ +**Item 6** +**Traits:** Consumable, Magical, Potion +**Price:** 50 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of acid retaliation, you glow with a faint aura of acid energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes acid damage. + +The aura deals 2d4 acid damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_cold_resistance_greater.md b/pf2e-remaster/wiki/main/potion_of_cold_resistance_greater.md new file mode 100644 index 0000000..5f65713 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_cold_resistance_greater.md @@ -0,0 +1,19 @@ +**Item 14** +**Traits:** Consumable, Magical, Potion +**Price:** 850 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 15 against cold damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_cold_resistance_lesser.md b/pf2e-remaster/wiki/main/potion_of_cold_resistance_lesser.md new file mode 100644 index 0000000..48e1f75 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_cold_resistance_lesser.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Consumable, Magical, Potion +**Price:** 45 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 5 against cold damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_cold_resistance_moderate.md b/pf2e-remaster/wiki/main/potion_of_cold_resistance_moderate.md new file mode 100644 index 0000000..cb1ed7d --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_cold_resistance_moderate.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Consumable, Magical, Potion +**Price:** 180 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 10 against cold damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_cold_retaliation_greater.md b/pf2e-remaster/wiki/main/potion_of_cold_retaliation_greater.md new file mode 100644 index 0000000..5b32a8f --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_cold_retaliation_greater.md @@ -0,0 +1,21 @@ +**Item 12** +**Traits:** Consumable, Magical, Potion +**Price:** 400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of cold retaliation, you glow with a faint aura of cold energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes cold damage. + +The aura deals 3d6 cold damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_cold_retaliation_lesser.md b/pf2e-remaster/wiki/main/potion_of_cold_retaliation_lesser.md new file mode 100644 index 0000000..b867588 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_cold_retaliation_lesser.md @@ -0,0 +1,21 @@ +**Item 3** +**Traits:** Consumable, Magical, Potion +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of cold retaliation, you glow with a faint aura of cold energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes cold damage. + +The aura deals 1d4 cold damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_cold_retaliation_major.md b/pf2e-remaster/wiki/main/potion_of_cold_retaliation_major.md new file mode 100644 index 0000000..86e3182 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_cold_retaliation_major.md @@ -0,0 +1,21 @@ +**Item 18** +**Traits:** Consumable, Magical, Potion +**Price:** 5000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of cold retaliation, you glow with a faint aura of cold energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes cold damage. + +The aura deals 4d8 cold damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_cold_retaliation_minor.md b/pf2e-remaster/wiki/main/potion_of_cold_retaliation_minor.md new file mode 100644 index 0000000..295bd33 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_cold_retaliation_minor.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Consumable, Magical, Potion +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of cold retaliation, you glow with a faint aura of cold energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes cold damage. + +The aura deals 1 cold damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_cold_retaliation_moderate.md b/pf2e-remaster/wiki/main/potion_of_cold_retaliation_moderate.md new file mode 100644 index 0000000..9453458 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_cold_retaliation_moderate.md @@ -0,0 +1,21 @@ +**Item 6** +**Traits:** Consumable, Magical, Potion +**Price:** 50 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of cold retaliation, you glow with a faint aura of cold energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes cold damage. + +The aura deals 2d4 cold damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_disguise_greater.md b/pf2e-remaster/wiki/main/potion_of_disguise_greater.md new file mode 100644 index 0000000..55fc81e --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_disguise_greater.md @@ -0,0 +1,25 @@ +**Item 11** +**Traits:** Uncommon, Consumable, Magical, Polymorph, Potion +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a *potion of elf disguise* or *potion of frog disguise*. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret. + +The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Tiny, or increases your size if the creature is larger than you, to a maximum of Large. This does not change any of your statistics, with the exception of reducing your reach to 0 as a Tiny creature. The creature has to be of a specific kind, such as "leopard" or "lion" rather than just "cat", or "fire giant" or "ogre" rather than just "giant", but the potion can't cause you to mimic a specific individual creature. + +The effects of this potion use the same rules as the [[Impersonate|main:impersonate]] activity of Deception. Onlookers always assume you're the chosen type of creature unless they're actively Seeking. You gain a +4 status bonus to your Deception DC against such Perception checks and add your level even if untrained. + +While drinking a *greater potion of disguise*, if you picture the specific form you want to transform into, the potion will change you into that form. You can attempt to Impersonate a specific individual, though you still need to roll Deception. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_disguise_lesser.md b/pf2e-remaster/wiki/main/potion_of_disguise_lesser.md new file mode 100644 index 0000000..430d28c --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_disguise_lesser.md @@ -0,0 +1,27 @@ +**Item 5** +**Traits:** Uncommon, Consumable, Magical, Polymorph, Potion +**Price:** 30 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a *potion of elf disguise* or *potion of frog disguise*. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret. + +The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Small, or maintains your size if the creature is your size or larger. For example, if you are Medium and drink a *potion of fire giant disguise*, you'll take on the appearance of a fire giant but remain Medium. The creature has to be of a specific kind, such as "leopard" or "lion" rather than just "cat", or "fire giant" or "ogre" rather than just "giant", but the potion can't cause you to mimic a specific individual creature. + +The effects of this potion use the same rules as the [[Impersonate|main:impersonate]] activity of Deception. Onlookers always assume you're the chosen type of creature unless they're actively Seeking. You gain a +4 status bonus to your Deception DC against such Perception checks and add your level even if untrained. + +--- + +**Craft Requirements** Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_disguise_moderate.md b/pf2e-remaster/wiki/main/potion_of_disguise_moderate.md new file mode 100644 index 0000000..13da153 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_disguise_moderate.md @@ -0,0 +1,27 @@ +**Item 8** +**Traits:** Uncommon, Consumable, Magical, Polymorph, Potion +**Price:** 100 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a *potion of elf disguise* or *potion of frog disguise*. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret. + +The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Tiny, or increases your size if the creature is larger than you, to a maximum of Large. This does not change any of your statistics, with the exception of reducing your reach to 0 as a Tiny creature. The creature has to be of a specific kind, such as "leopard" or "lion" rather than just "cat", or "fire giant" or "ogre" rather than just "giant", but the potion can't cause you to mimic a specific individual creature. + +The effects of this potion use the same rules as the [[Impersonate|main:impersonate]] activity of Deception. Onlookers always assume you're the chosen type of creature unless they're actively Seeking. You gain a +4 status bonus to your Deception DC against such Perception checks and add your level even if untrained. + +--- + +**Craft Requirements** Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_electricity_resistance_greater.md b/pf2e-remaster/wiki/main/potion_of_electricity_resistance_greater.md new file mode 100644 index 0000000..762d783 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_electricity_resistance_greater.md @@ -0,0 +1,19 @@ +**Item 14** +**Traits:** Consumable, Magical, Potion +**Price:** 850 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 15 against electrical damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_electricity_resistance_lesser.md b/pf2e-remaster/wiki/main/potion_of_electricity_resistance_lesser.md new file mode 100644 index 0000000..9163778 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_electricity_resistance_lesser.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Consumable, Magical, Potion +**Price:** 45 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 5 against electrical damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_electricity_resistance_moderate.md b/pf2e-remaster/wiki/main/potion_of_electricity_resistance_moderate.md new file mode 100644 index 0000000..f4810f0 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_electricity_resistance_moderate.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Consumable, Magical, Potion +**Price:** 180 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 10 against electrical damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_greater.md b/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_greater.md new file mode 100644 index 0000000..24163cd --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_greater.md @@ -0,0 +1,21 @@ +**Item 12** +**Traits:** Consumable, Magical, Potion +**Price:** 400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of electricity retaliation, you glow with a faint aura of electrical energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes electricity damage. + +The aura deals 3d6 electricity damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_lesser.md b/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_lesser.md new file mode 100644 index 0000000..ee5b011 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_lesser.md @@ -0,0 +1,21 @@ +**Item 3** +**Traits:** Consumable, Magical, Potion +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of electricity retaliation, you glow with a faint aura of electrical energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes electricity damage. + +The aura deals 1d4 electricity damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_major.md b/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_major.md new file mode 100644 index 0000000..d40211b --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_major.md @@ -0,0 +1,21 @@ +**Item 18** +**Traits:** Consumable, Magical, Potion +**Price:** 5000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of electricity retaliation, you glow with a faint aura of electrical energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes electricity damage. + +The aura deals 4d8 electricity damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_minor.md b/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_minor.md new file mode 100644 index 0000000..0cf782d --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_minor.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Consumable, Magical, Potion +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of electricity retaliation, you glow with a faint aura of electrical energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes electricity damage. + +The aura deals 1 electricity damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_moderate.md b/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_moderate.md new file mode 100644 index 0000000..e36b55b --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_electricity_retaliation_moderate.md @@ -0,0 +1,21 @@ +**Item 6** +**Traits:** Consumable, Magical, Potion +**Price:** 50 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of electricity retaliation, you glow with a faint aura of electrical energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes electricity damage. + +The aura deals 2d4 electricity damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_emergency_escape.md b/pf2e-remaster/wiki/main/potion_of_emergency_escape.md new file mode 100644 index 0000000..8476304 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_emergency_escape.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Consumable, Magical, Potion +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +The stopper for a *potion of emergency escape* is crafted to easily snap open in dire circumstances. When you drink this potion, for 1 minute you become [[Fleeing|main:fleeing]] from all hostile creatures you're aware of. You gain a +40-foot status bonus to all Speeds as long as this fleeing condition lasts. You immediately Stride. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_fire_resistance_greater.md b/pf2e-remaster/wiki/main/potion_of_fire_resistance_greater.md new file mode 100644 index 0000000..1e45196 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_fire_resistance_greater.md @@ -0,0 +1,19 @@ +**Item 14** +**Traits:** Consumable, Magical, Potion +**Price:** 850 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 15 against fire damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_fire_resistance_lesser.md b/pf2e-remaster/wiki/main/potion_of_fire_resistance_lesser.md new file mode 100644 index 0000000..3a03294 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_fire_resistance_lesser.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Consumable, Magical, Potion +**Price:** 45 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 5 against fire damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_fire_retaliation_greater.md b/pf2e-remaster/wiki/main/potion_of_fire_retaliation_greater.md new file mode 100644 index 0000000..0b21cec --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_fire_retaliation_greater.md @@ -0,0 +1,21 @@ +**Item 12** +**Traits:** Consumable, Magical, Potion +**Price:** 400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of fire retaliation, you glow with a faint aura of fire energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes fire damage. + +The aura deals 3d6 fire damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_fire_retaliation_lesser.md b/pf2e-remaster/wiki/main/potion_of_fire_retaliation_lesser.md new file mode 100644 index 0000000..3c5f573 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_fire_retaliation_lesser.md @@ -0,0 +1,21 @@ +**Item 3** +**Traits:** Consumable, Magical, Potion +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of fire retaliation, you glow with a faint aura of fire energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes fire damage. + +The aura deals 1d4 fire damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_fire_retaliation_major.md b/pf2e-remaster/wiki/main/potion_of_fire_retaliation_major.md new file mode 100644 index 0000000..5758783 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_fire_retaliation_major.md @@ -0,0 +1,21 @@ +**Item 18** +**Traits:** Consumable, Magical, Potion +**Price:** 5000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of fire retaliation, you glow with a faint aura of fire energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes fire damage. + +The aura deals 4d8 fire damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_fire_retaliation_minor.md b/pf2e-remaster/wiki/main/potion_of_fire_retaliation_minor.md new file mode 100644 index 0000000..f6f0480 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_fire_retaliation_minor.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Consumable, Magical, Potion +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of fire retaliation, you glow with a faint aura of fire energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes fire damage. + +The aura deals 1 fire damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_fire_retaliation_moderate.md b/pf2e-remaster/wiki/main/potion_of_fire_retaliation_moderate.md new file mode 100644 index 0000000..5d7e30f --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_fire_retaliation_moderate.md @@ -0,0 +1,21 @@ +**Item 6** +**Traits:** Consumable, Magical, Potion +**Price:** 50 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after drinking a potion of fire retaliation, you glow with a faint aura of fire energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) or is adjacent to you and hits you with a melee weapon strike takes fire damage. + +The aura deals 2d4 fire damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_flying_greater.md b/pf2e-remaster/wiki/main/potion_of_flying_greater.md new file mode 100644 index 0000000..ea69307 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_flying_greater.md @@ -0,0 +1,19 @@ +**Item 15** +**Traits:** Consumable, Magical, Potion +**Price:** 1000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_flying_standard.md b/pf2e-remaster/wiki/main/potion_of_flying_standard.md new file mode 100644 index 0000000..6a51f6d --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_flying_standard.md @@ -0,0 +1,19 @@ +**Item 8** +**Traits:** Consumable, Magical, Potion +**Price:** 100 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_leaping.md b/pf2e-remaster/wiki/main/potion_of_leaping.md new file mode 100644 index 0000000..487ffc4 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_leaping.md @@ -0,0 +1,19 @@ +**Item 5** +**Traits:** Consumable, Magical, Potion +**Price:** 21 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 1 minute after you drink this fizzy potion, whenever you Leap, you gain the effect of the 1st-rank [[Jump|main:jump]] spell. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_quickness.md b/pf2e-remaster/wiki/main/potion_of_quickness.md new file mode 100644 index 0000000..d229569 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_quickness.md @@ -0,0 +1,19 @@ +**Item 8** +**Traits:** Consumable, Magical, Potion +**Price:** 90 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this silver potion grants you the effects of [[Haste|main:haste]] for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_resistance_greater.md b/pf2e-remaster/wiki/main/potion_of_resistance_greater.md new file mode 100644 index 0000000..2b8b04e --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_resistance_greater.md @@ -0,0 +1,19 @@ +**Item 14** +**Traits:** Consumable, Magical, Potion +**Price:** 850 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants 15 resistance against a single damage type for 1 hour. Each *potion of resistance* is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a *lesser potion of fire resistance* or the like). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_resistance_lesser.md b/pf2e-remaster/wiki/main/potion_of_resistance_lesser.md new file mode 100644 index 0000000..4feb40a --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_resistance_lesser.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Consumable, Magical, Potion +**Price:** 45 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants 5 resistance against a single damage type for 1 hour. Each *potion of resistance* is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a *lesser potion of fire resistance* or the like). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_resistance_moderate.md b/pf2e-remaster/wiki/main/potion_of_resistance_moderate.md new file mode 100644 index 0000000..9da61d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_resistance_moderate.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Consumable, Magical, Potion +**Price:** 180 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants 10 resistance against a single damage type for 1 hour. Each *potion of resistance* is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a *lesser potion of fire resistance* or the like). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_shared_memories.md b/pf2e-remaster/wiki/main/potion_of_shared_memories.md new file mode 100644 index 0000000..c081348 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_shared_memories.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Consumable, Magical, Mental, Potion +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +A potion of *shared memories* can transfer recollections from one creature to another. To place a memory in the potion, you must hold the vial and focus on a particular memory for 1 minute. This memory must be of a single event, location, person, or otherwise encompass a span of about 1 minute. The clear fluid takes on a shimmering hue reminiscent of the stored memory and gains a slightly sweet taste. + +Upon consuming the potion, the drinker vividly recalls the memory, and thereafter can remember it as easily as a memory they actually experienced. An unwilling drinker can refuse to absorb the memory. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_sonic_resistance_greater.md b/pf2e-remaster/wiki/main/potion_of_sonic_resistance_greater.md new file mode 100644 index 0000000..0d45c4e --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_sonic_resistance_greater.md @@ -0,0 +1,19 @@ +**Item 14** +**Traits:** Consumable, Magical, Potion +**Price:** 850 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 15 against sonic damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_sonic_resistance_lesser.md b/pf2e-remaster/wiki/main/potion_of_sonic_resistance_lesser.md new file mode 100644 index 0000000..3aeab2f --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_sonic_resistance_lesser.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Consumable, Magical, Potion +**Price:** 45 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 5 against sonic damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_sonic_resistance_moderate.md b/pf2e-remaster/wiki/main/potion_of_sonic_resistance_moderate.md new file mode 100644 index 0000000..b33b7e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_sonic_resistance_moderate.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Consumable, Magical, Potion +**Price:** 180 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this thick, fortifying potion grants resistance 10 against sonic damage for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_swimming.md b/pf2e-remaster/wiki/main/potion_of_swimming.md new file mode 100644 index 0000000..1997102 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_swimming.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Consumable, Magical, Potion +**Price:** 50 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_swimming_greater.md b/pf2e-remaster/wiki/main/potion_of_swimming_greater.md new file mode 100644 index 0000000..83f77fb --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_swimming_greater.md @@ -0,0 +1,19 @@ +**Item 11** +**Traits:** Consumable, Magical, Potion +**Price:** 250 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_truespeech.md b/pf2e-remaster/wiki/main/potion_of_truespeech.md new file mode 100644 index 0000000..d71a1f2 --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_truespeech.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Uncommon, Consumable, Magical, Potion +**Price:** 320 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This sour potion enlivens your tongue with unusual flavors and uncommon eloquence, allowing you to speak and understand all languages for 4 hours after you drink it. This doesn't allow you to read these languages in their written form. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_undetectability.md b/pf2e-remaster/wiki/main/potion_of_undetectability.md new file mode 100644 index 0000000..22d6f3c --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_undetectability.md @@ -0,0 +1,23 @@ +**Item 18** +**Traits:** Consumable, Illusion, Magical, Potion +**Price:** 4400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Drinking this dull-black liquid makes you undetectable to detection effects. + +This grants the same effects as [[Hidden Mind|main:hidden_mind]] but without the bonus against mental effects. You also gain the effects of a 4th-rank [[Invisibility|main:invisibility]] spell, which protects against [[See the Unseen|main:see_the_unseen]] spells of 8th rank and lower and has a DC of 36 against [[Truesight|main:truesight]]. + +The potion's effects last for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/potion_of_water_breathing.md b/pf2e-remaster/wiki/main/potion_of_water_breathing.md new file mode 100644 index 0000000..b88ad2a --- /dev/null +++ b/pf2e-remaster/wiki/main/potion_of_water_breathing.md @@ -0,0 +1,19 @@ +**Item 3** +**Traits:** Consumable, Magical, Potion +**Price:** 11 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This filmy, gray potion smells of an old fish midden and tastes even worse. After drinking this potion, you gain the effects of a 2nd-rank [[Water Breathing|main:water_breathing]] spell for 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/poultice_preparation.md b/pf2e-remaster/wiki/main/poultice_preparation.md new file mode 100644 index 0000000..0a7aa8a --- /dev/null +++ b/pf2e-remaster/wiki/main/poultice_preparation.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Herbalist Dedication|main:herbalist_dedication]] + +--- + +When you create an herbal elixir, you can prepare it as a poultice instead. A poultice gains the oil trait (but remains alchemical, not magical) and loses the elixir and ingested traits. You can apply a poultice by [[Interacting|main:interact]] with one hand. + +When you apply a poultice, in addition to the item's normal effects, the recipient can attempt an immediate flat check to recover from a single source of persistent acid, bleed, or fire damage, with the DC reduction from appropriate assistance. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/powerful_alchemy.md b/pf2e-remaster/wiki/main/powerful_alchemy.md new file mode 100644 index 0000000..15b8d8a --- /dev/null +++ b/pf2e-remaster/wiki/main/powerful_alchemy.md @@ -0,0 +1,13 @@ +**Class Feature 5** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +Alchemical items you infuse are particularly potent. When you create an infused alchemical item that allows a saving throw, you can change its DC to your class DC. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/powerful_fist.md b/pf2e-remaster/wiki/main/powerful_fist.md new file mode 100644 index 0000000..8b03ede --- /dev/null +++ b/pf2e-remaster/wiki/main/powerful_fist.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +Your fists are deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. You don't take the normal –2 circumstance penalty when making a lethal attack with your fist or any other unarmed attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/powerful_leap.md b/pf2e-remaster/wiki/main/powerful_leap.md new file mode 100644 index 0000000..ac09076 --- /dev/null +++ b/pf2e-remaster/wiki/main/powerful_leap.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Athletics|main:athletics]] + +--- + +You can jump 5 feet up with a vertical [[Leap|main:leap]] without making a [[High Jump|main:high_jump]]. You also increase the horizontal distance when you Leap, including as part of a High Jump or [[Long Jump|main:long_jump]], by 5 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/powerful_shove.md b/pf2e-remaster/wiki/main/powerful_shove.md new file mode 100644 index 0000000..eb2dbb3 --- /dev/null +++ b/pf2e-remaster/wiki/main/powerful_shove.md @@ -0,0 +1,15 @@ +**Class Feat 4** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** Aggressive Block or Brutish Shove + +--- + +You can push larger foes around with your attack. You can use [[Aggressive Block|main:aggressive_block]] or [[Brutish Shove|main:brutish_shove]] against a creature up to two sizes larger than you. + +When a creature you Shove or knock back with a shield, polearm, or club's critical specialization effect has to stop moving because it would hit an object, it takes damage equal to your Strength modifier (minimum 1). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/powerful_sneak.md b/pf2e-remaster/wiki/main/powerful_sneak.md new file mode 100644 index 0000000..3a32af8 --- /dev/null +++ b/pf2e-remaster/wiki/main/powerful_sneak.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Rogue|main:rogue]] + +--- + +You've learned to exploit your enemies' openings. Your sneak attack damage ignores any immunity or resistance the target has to precision damage. In addition, when you [[Sneak|main:sneak]], you can designate one creature you're undetected by at the end of that action. On the next attack you make against that creature before the end of your next turn, any sneak attack die you roll that's less than 3 is a 3 instead. This has no benefit if your next attack against the creature doesn't deal sneak attack damage, and if you designate a new creature you lose the benefit on any previous one. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prairie_rider.md b/pf2e-remaster/wiki/main/prairie_rider.md new file mode 100644 index 0000000..b0de8ee --- /dev/null +++ b/pf2e-remaster/wiki/main/prairie_rider.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Halfling|main:halfling]] + +--- + +You grew up riding your clan's shaggy ponies and riding dogs. You become trained in Nature. If you would automatically become trained in Nature (from your background or class, for example), you instead become trained in a skill of your choice. You also get a +1 circumstance bonus to [[Command an Animal|main:command_an_animal]] if the target is a traditional halfling mount, such as a pony or riding dog. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/precious_ammunition.md b/pf2e-remaster/wiki/main/precious_ammunition.md new file mode 100644 index 0000000..6e4e649 --- /dev/null +++ b/pf2e-remaster/wiki/main/precious_ammunition.md @@ -0,0 +1,15 @@ +**Archetype Feat 8** (1 action) +**Traits:** Archetype, Magical +**Prerequisites:** [[Eldritch Archer Dedication|main:eldritch_archer_dedication]] + +--- + +You have learned to mimic the power that lies between magic and material. You enchant a piece of ammunition on your person with the magical essence of a precious material, allowing you to leverage certain creatures' weaknesses. + +Choose cold iron or silver; if you shoot the arrow or bolt before the end of your turn, it counts as that material. At 14th level, add adamantine to the list of materials you can choose from. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/precious_metals.md b/pf2e-remaster/wiki/main/precious_metals.md new file mode 100644 index 0000000..8b35736 --- /dev/null +++ b/pf2e-remaster/wiki/main/precious_metals.md @@ -0,0 +1,22 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate, Metal +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 metal shield or weapon, 1 suit of metal armor, or up to 1 Bulk of metal material (such as coins or metal-tipped ammunition) +**Duration:** 1 minute + +--- + +Your deity blesses base metals to transform them into precious materials. The metal in the target transforms from its normal metal into cold iron, copper, gold, iron, silver, or steel. If the spell's rank is 8th or higher, add adamantine and dawnsilver to the options. If you transform an object into copper, gold, or silver, its Hardness is reduced to 1. Otherwise, its Hardness is increased to 10 if it was lower. An item transmuted in this way deals damage according to its new material. For example, a steel sword transmuted to cold iron would deal additional damage to a creature with a weakness to cold iron. It can have other effects of the new material at the GM's discretion. + +This change is clearly magical and temporary, so the item's monetary value doesn't change; you couldn't transmute copper coins to gold and use them to purchase something. + +--- + +**Heightened (+1)** If you increase the Hardness of the object, the new Hardness is 2 higher. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/precise_debilitations.md b/pf2e-remaster/wiki/main/precise_debilitations.md new file mode 100644 index 0000000..11791d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/precise_debilitations.md @@ -0,0 +1,16 @@ +**Class Feat 10** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** thief racket; [[Debilitating Strike|main:debilitating_strike_class_feature]] + +--- + +You attack with great precision. Add the following debilitations to the list you can choose from when you use [[Debilitating Strike|main:debilitating_strike]]. + +- **Debilitation** The target takes an additional 2d6 precision damage from your attacks. Precise Debilitations +- **Debilitation** The target becomes [[Off-Guard|main:off-guard]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/precise_finisher.md b/pf2e-remaster/wiki/main/precise_finisher.md new file mode 100644 index 0000000..72ae521 --- /dev/null +++ b/pf2e-remaster/wiki/main/precise_finisher.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** [[Confident Finisher|main:confident_finisher_class_feature]] + +--- + +Even when your foe avoids your [[Confident Finisher|main:confident_finisher]], you can still hit a vital spot. On a failure with Confident Finisher, you apply your full precise strike damage instead of half. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/precise_strike.md b/pf2e-remaster/wiki/main/precise_strike.md new file mode 100644 index 0000000..e75dc3a --- /dev/null +++ b/pf2e-remaster/wiki/main/precise_strike.md @@ -0,0 +1,15 @@ +**Class Feature 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +When you make a Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the Strike is part of a finisher, the additional damage is 2d6 precision damage instead. + +As your swashbuckler level increases, so does your additional damage for precise strike. At 5th, 9th, 13th, and 17th level, increase the amount of additional damage on a Strike by 1 and the additional damage on a finisher by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/precision.md b/pf2e-remaster/wiki/main/precision.md new file mode 100644 index 0000000..1c7b6c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/precision.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Ranger|main:ranger]] + +--- + +You have trained to aim for your prey's weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/predators_claw.md b/pf2e-remaster/wiki/main/predators_claw.md new file mode 100644 index 0000000..09c7b9d --- /dev/null +++ b/pf2e-remaster/wiki/main/predators_claw.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Consumable, Magical, Talisman +**Price:** 3 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You critically succeed at an attack roll with the affixed weapon + +--- + +This claw set in an iron clasp and chain is usually that of a large predator. When you activate the claw, the triggering attack gains the weapon's critical specialization effect. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/predators_growl.md b/pf2e-remaster/wiki/main/predators_growl.md new file mode 100644 index 0000000..24f698e --- /dev/null +++ b/pf2e-remaster/wiki/main/predators_growl.md @@ -0,0 +1,17 @@ +**Ancestry Feat 9** (reaction) +**Traits:** [[Catfolk|main:catfolk]] +**Prerequisites:** expert in [[Intimidation|main:intimidation]] + +--- + +**Trigger** You successfully [[Seek|main:seek]] a [[Hidden|main:hidden]] or [[Undetected|main:undetected]] creature. + +--- + +You give a throaty growl to attempt to [[Demoralize|main:demoralize]] a creature you just found. You don't take the -4 penalty for not sharing a language with the creature. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/predators_pounce.md b/pf2e-remaster/wiki/main/predators_pounce.md new file mode 100644 index 0000000..1d8dab3 --- /dev/null +++ b/pf2e-remaster/wiki/main/predators_pounce.md @@ -0,0 +1,17 @@ +**Class Feat 12** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Flourish, Rage +**Prerequisites:** animal instinct + +--- + +**Requirements** You are unarmored or wearing light armor + +--- + +You close the distance to your prey in a blur, pouncing on the creature before it can react. You Stride up to your Speed and make a Strike at the end of your movement. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/predictable.md b/pf2e-remaster/wiki/main/predictable.md new file mode 100644 index 0000000..fa558b5 --- /dev/null +++ b/pf2e-remaster/wiki/main/predictable.md @@ -0,0 +1,22 @@ +**Class Feat 4** (1 action) +**Traits:** [[Rogue|main:rogue]] + +--- + +By observing an opponent, you can get a sense of their next move and prepare to counter or resist it. Choose one target and attempt a Perception check to [[Sense Motive|main:sense_motive]] against the foe's Deception DC or a hard DC of the foe's level, whichever is higher. + +--- + +**Critical Success** You precisely discern the target's strategy, gaining a +2 circumstance bonus to AC against the creature until the start of your next turn and a +2 circumstance bonus to your next saving throw against the creature before the start of your next turn. + +**Success** You deduce the gist of the target's strategy; as critical success, except the circumstance bonus is only +1. + +**Failure** You fail to discern the target's strategy and gain no benefit. + +**Critical Failure** You misinterpret the target's strategy and take a –1 circumstance penalty to AC against the creature until the start of your next turn, and a –1 circumstance penalty to your next saving throw against the creature before the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/predictable_silver_piece.md b/pf2e-remaster/wiki/main/predictable_silver_piece.md new file mode 100644 index 0000000..a2596ca --- /dev/null +++ b/pf2e-remaster/wiki/main/predictable_silver_piece.md @@ -0,0 +1,21 @@ +**Item 1** +**Traits:** Magical +**Price:** 3 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +This seemingly unremarkable, weathered silver coin bears the bust of an unnamed monarch on the face and a majestic bird on the tail. You can toss the coin without activating it, in which case it follows the normal laws of probability. + +**Activate—Cheat Fate** (1 action) (manipulate) + +--- + +**Effect** You rub your thumb on one side of the coin with the intent of slightly tweaking the strands of fate, then flip the coin into the air in a coin toss. No matter how the toss is resolved- letting the coin fall to the ground, slapping it down on the back of your hand, or catching it on your open palm-it always lands with the side you rubbed face up. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/predictive_purchase_investigator.md b/pf2e-remaster/wiki/main/predictive_purchase_investigator.md new file mode 100644 index 0000000..0cd571c --- /dev/null +++ b/pf2e-remaster/wiki/main/predictive_purchase_investigator.md @@ -0,0 +1,14 @@ +**Class Feat 6** +**Traits:** [[Investigator|main:investigator]] + +--- + +You have just the thing for the situation. You gain the [[Prescient Planner|main:prescient_planner]] and [[Prescient Consumable|main:prescient_consumable]] feats. + +When using Prescient Planner, you can pull out the item as a 2-action activity to remove your backpack (or a similar container) and draw the item, rather than taking 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/predictive_purchase_rogue.md b/pf2e-remaster/wiki/main/predictive_purchase_rogue.md new file mode 100644 index 0000000..3ac0bab --- /dev/null +++ b/pf2e-remaster/wiki/main/predictive_purchase_rogue.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Rogue|main:rogue]] + +--- + +You somehow manage to have just the thing for the situation. You gain the [[Prescient Planner|main:prescient_planner]] and [[Prescient Consumable|main:prescient_consumable]] feats. When using Prescient Planner, you can draw the item from your backpack (or a similar container) as a 2-action activity, instead of taking 1 minute to do so. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/premonition_of_avoidance.md b/pf2e-remaster/wiki/main/premonition_of_avoidance.md new file mode 100644 index 0000000..d3407b5 --- /dev/null +++ b/pf2e-remaster/wiki/main/premonition_of_avoidance.md @@ -0,0 +1,16 @@ +**Class Feat 1** (reaction) +**Traits:** [[Cleric|main:cleric]] + +--- + +**Trigger** You are about to roll a saving throw against a hazard. + +--- + +Your deity grants you a moment's foresight. You gain a +2 circumstance bonus to the triggering saving throw. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/premonition_of_clarity.md b/pf2e-remaster/wiki/main/premonition_of_clarity.md new file mode 100644 index 0000000..a9b80fe --- /dev/null +++ b/pf2e-remaster/wiki/main/premonition_of_clarity.md @@ -0,0 +1,19 @@ +**Class Feat 14** (reaction) +**Traits:** [[Cleric|main:cleric]], Fortune +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +**Trigger** You fail a saving throw against a mental effect. + +--- + +Your deity sends you a vision of faith to steel you against mental attacks. Reroll the triggering saving throw with a +2 circumstance bonus. You must use the second result, even if it's worse. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/premonition_reflexes.md b/pf2e-remaster/wiki/main/premonition_reflexes.md new file mode 100644 index 0000000..1a06e27 --- /dev/null +++ b/pf2e-remaster/wiki/main/premonition_reflexes.md @@ -0,0 +1,13 @@ +**Class Feature 13** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +A chill runs through your spine as danger strikes, giving you a hair's more time to dodge or cover yourself. Your proficiency rank for Reflex saves increases to expert. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/preparation.md b/pf2e-remaster/wiki/main/preparation.md new file mode 100644 index 0000000..17678fb --- /dev/null +++ b/pf2e-remaster/wiki/main/preparation.md @@ -0,0 +1,12 @@ +**Class Feat 12** (1 action) +**Traits:** Flourish, [[Rogue|main:rogue]] + +--- + +You survey the battlefield, calculating the possibilities. You gain one additional reaction, which you can use before the beginning of your next turn for any rogue reaction. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prescient_consumable.md b/pf2e-remaster/wiki/main/prescient_consumable.md new file mode 100644 index 0000000..fdba113 --- /dev/null +++ b/pf2e-remaster/wiki/main/prescient_consumable.md @@ -0,0 +1,13 @@ +**General Feat 7** +**Traits:** General +**Prerequisites:** [[Prescient Planner|main:prescient_planner]] + +--- + +You can predict which consumables you might need in advance. When using [[Prescient Planner|main:prescient_planner]], you can procure a consumable item from your backpack, instead of a piece of adventuring gear. The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn't have made you encumbered. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prescient_planner.md b/pf2e-remaster/wiki/main/prescient_planner.md new file mode 100644 index 0000000..ddbc86a --- /dev/null +++ b/pf2e-remaster/wiki/main/prescient_planner.md @@ -0,0 +1,18 @@ +**General Feat 3** +**Traits:** General + +--- + +**Cost** the Price of the chosen item + +**Requirements** You haven't used this ability since the last time you were able to purchase goods. + +--- + +You regularly create convoluted plans and contingencies, using your resources to enact them. You take 1 minute to remove your backpack, then carefully remove an item you hadn't previously declared that you purchased—you intuited that you would come to need the item and purchased it at the latest opportunity. The item must be a piece of adventuring gear, and can't be a weapon, armor, alchemical item, magic item, or other treasure. It must be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn't have made you encumbered. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prestidigitation.md b/pf2e-remaster/wiki/main/prestidigitation.md new file mode 100644 index 0000000..671ec91 --- /dev/null +++ b/pf2e-remaster/wiki/main/prestidigitation.md @@ -0,0 +1,24 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 10 feet +**Targets:** 1 object (cook, lift, or tidy only) +**Duration:** sustained + +--- + +The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the spell. Each time you Sustain the spell, you can choose one of four options. + +- **Cook** Cool, warm, or flavor 1 pound of nonliving material. +- **Lift** Slowly lift an unattended object of light Bulk or less 1 foot off the ground. +- **Make** Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or locus or cost for a spell. +- **Tidy** Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object at 1 minute per Bulk. + +*Prestidigitation* can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prevailing_position.md b/pf2e-remaster/wiki/main/prevailing_position.md new file mode 100644 index 0000000..e6a247d --- /dev/null +++ b/pf2e-remaster/wiki/main/prevailing_position.md @@ -0,0 +1,17 @@ +**Class Feat 10** (reaction) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** at least one stance feat + +--- + +**Trigger** You are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance. + +--- + +Your flexibility with stances lets you sacrifice their benefits to better protect yourself. You leave the stance you were in, gaining a +4 circumstance bonus to the triggering saving throw or to your AC against the triggering attack. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/previously_lost_volume_from_a_legendary_author.md b/pf2e-remaster/wiki/main/previously_lost_volume_from_a_legendary_author.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/previously_lost_volume_from_a_legendary_author.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pride_hunter.md b/pf2e-remaster/wiki/main/pride_hunter.md new file mode 100644 index 0000000..98df1fc --- /dev/null +++ b/pf2e-remaster/wiki/main/pride_hunter.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Catfolk|main:catfolk]] + +--- + +You avoid the attention of creatures focused on your allies. You can use lesser cover from your allies to [[Hide|main:hide]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pride_in_arms.md b/pf2e-remaster/wiki/main/pride_in_arms.md new file mode 100644 index 0000000..e236f63 --- /dev/null +++ b/pf2e-remaster/wiki/main/pride_in_arms.md @@ -0,0 +1,16 @@ +**Ancestry Feat 9** (reaction) +**Traits:** Auditory, [[Hobgoblin|main:hobgoblin]] + +--- + +**Trigger** An ally within 30 feet brings an enemy to 0 Hit Points. + +--- + +With a shout of triumph, you grant inspiration to an ally fight on. The triggering ally gains temporary Hit Points equal to their Constitution modifier until the end of their next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_aegis.md b/pf2e-remaster/wiki/main/primal_aegis.md new file mode 100644 index 0000000..fd93f3c --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_aegis.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Druid|main:druid]] + +--- + +You surround yourself with a thick field of protective primal energy. You and allies within 30 feet of you gain resistance equal to your Wisdom modifier to acid, cold, electricity, fire, vitality, and void damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_breadth.md b/pf2e-remaster/wiki/main/primal_breadth.md new file mode 100644 index 0000000..fc7ec10 --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_breadth.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Basic Druid Spellcasting|main:basic_druid_spellcasting]] + +--- + +Increase the spell slots you gain from druid archetype feats by 1 for each spell rank other than your two highest druid spell slots. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_call.md b/pf2e-remaster/wiki/main/primal_call.md new file mode 100644 index 0000000..8fcb9e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_call.md @@ -0,0 +1,20 @@ +**Ritual 6** +**Traits:** Uncommon +**Cast:** 1 day +**Cost:** faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level +**Range:** 100 miles +**Targets:** 1 animal, beast, fey, fungus, or plant +**Duration:** see text +**Primary check:** Nature (master) +**Secondary casters:** 4 +**Secondary checks:** Crafting, Diplomacy, Survival + +--- + +This functions as [[Planar Servitor|main:planar_servitor]] except you craft a faerie circle and call an animal, beast, fey, fungus, or plant from within 100 miles. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_dragonblood.md b/pf2e-remaster/wiki/main/primal_dragonblood.md new file mode 100644 index 0000000..ce8a686 --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_dragonblood.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dragonblood|main:dragonblood]], Lineage + +--- + +A dragon with a deep connection to the natural world, such as an adamantine dragon or a horned dragon, resides somewhere on your family tree. You tend to trust your instincts and might take on the role of a protector of the wilderness. You gain the trained proficiency rank in Nature. If you would automatically become trained in Nature (from your background or class, for example), you instead become trained in a skill of your choice. You can use Nature to Sense Direction and Subsist in the wilds. If you choose a draconic exemplar, you must choose a primal dragon. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_evolution.md b/pf2e-remaster/wiki/main/primal_evolution.md new file mode 100644 index 0000000..8c8299b --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_evolution.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** Primal, [[Sorcerer|main:sorcerer]] +**Prerequisites:** bloodline that grants primal spells + +--- + +You can call upon the creatures of the wild for aid. You gain an additional spell slot of your highest rank, which you can use only to cast [[Summon Animal|main:summon_animal]] or [[Summon Plant or Fungus|main:summon_plant_or_fungus]]. You can cast either of these spells using that spell slot, even if it they aren't in your spell repertoire. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_focus.md b/pf2e-remaster/wiki/main/primal_focus.md new file mode 100644 index 0000000..221a425 --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_focus.md @@ -0,0 +1,12 @@ +**Class Feat 12** +**Traits:** [[Druid|main:druid]] + +--- + +Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus. Whenever you Refocus, completely refill your focus pool. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_herd.md b/pf2e-remaster/wiki/main/primal_herd.md new file mode 100644 index 0000000..51261e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_herd.md @@ -0,0 +1,29 @@ +**Spell 10** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** you and up to 5 willing targets +**Duration:** 1 minute + +--- + +Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form. Each target must have enough space to expand into or the spell fails for that target. Each target gains the animal trait. Each target can Dismiss the spell's effects on itself. Each target gains the following while transformed. + +- AC = 22 + the target's level. Ignore any armor check penalty and Speed reduction. +- 20 temporary Hit Points. +- Speed 40 feet. +- Low-light vision. +- The following unarmed melee attacks, which are the only attacks the target can use to Strike. When Striking with these attacks, the target uses their attack modifier with the proficiency and item bonuses of their most favorable weapon or unarmed Strike, and the damage is listed for each attack. These attacks are Strength based (for the purpose of the [[Enfeebled|main:enfeebled]] condition, for example). + - **Melee** (1 action) tusk (reach 15 feet), **Damage** 4d8+19 piercing + - **Melee** (1 action) trunk (agile, reach 15 feet), **Damage** 4d6+16 bludgeoning + - **Melee** (1 action) foot (agile, reach 15 feet), **Damage** 4d6+13 bludgeoning. +- Athletics modifier of +30, unless the target's own modifier is higher. +- Each target can use the Trample action. + - **Trample** (3 actions) You move up to twice your Speed and move through the space of Large or smaller creatures, trampling each creature whose space you enter. A trampled creature takes damage from your foot Strike based on a basic Reflex save (DC = 19 + your level). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_hierophant.md b/pf2e-remaster/wiki/main/primal_hierophant.md new file mode 100644 index 0000000..4668d97 --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_hierophant.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Druid|main:druid]] +**Class:** [[Druid|main:druid]] + +--- + +You command the most potent forces of primal magic and can cast a spell of truly incredible power. You gain a single 10th-rank spell slot and can prepare a spell in that slot using druid spellcasting. Unlike with other spell slots, you can't use 10-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You don't gain more 10th-rank spells as you level up, but you can take the [[Hierophant's Power|main:hierophants_power]] feat to gain a second slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_howl.md b/pf2e-remaster/wiki/main/primal_howl.md new file mode 100644 index 0000000..2bf1831 --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_howl.md @@ -0,0 +1,17 @@ +**Action** (2 actions) +**Traits:** Primal, Sonic +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +**Effect** Your animal companion screeches and howls, empowered with natural magic. All creatures in a 30-foot cone take (half your level, rounded down)d6 sonic damage for every 2 levels your companion has, with a basic Fortitude save against your spell DC. Creatures that fail become [[Frightened 1|main:frightened]], and creatures that critically fail become [[Frightened 2|main:frightened]]. The fright is an emotion, fear, and mental effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_howl_feat.md b/pf2e-remaster/wiki/main/primal_howl_feat.md new file mode 100644 index 0000000..248da38 --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_howl_feat.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** Incredible Companion + +--- + +Your companion can let out a howl laced with your primal magic. It gains the [[Primal Howl|main:primal_howl]] advanced maneuver, in addition to any advanced maneuvers it already knows. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_rampage.md b/pf2e-remaster/wiki/main/primal_rampage.md new file mode 100644 index 0000000..4a34d9c --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_rampage.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +You gain [[Unfettered Movement|main:unfettered_movement]] and [[Mountain Resilience|main:mountain_resilience]] as 4th-rank primal innate spells that you can cast once per day. As a 3-action activity, you can Cast a Spell twice to cast both of these innate spells, as long as they are both still available for the day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_summons.md b/pf2e-remaster/wiki/main/primal_summons.md new file mode 100644 index 0000000..eaed8b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_summons.md @@ -0,0 +1,20 @@ +**Focus 6** +**Traits:** Uncommon, Concentrate, [[Druid|main:druid]], Focus +**Cast:** (free action) + +--- + +You enhance a summoned creature with the power of the elements. If your next action is to cast either [[Summon Animal|main:summon_animal]] or [[Summon Plant or Fungus|main:summon_plant_or_fungus]], choose air, earth, fire, metal, water or wood; the creature you summon gains the corresponding abilities. + +- **Air** The creature gains a fly Speed of 60 feet. +- **Earth** The creature gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum 5 feet), and gains resistance 5 to physical damage. +- **Fire** The creature's Strikes deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness 5 to cold and water. +- **Metal** The creature's Strikes deal 1d6 extra electricity damage, and it gains resistance 5 to electricity. +- **Water** The creature gains a swim Speed of 60 feet, can spend 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty), and gains resistance 5 to fire. +- **Wood** The creature gains a climb speed of 30 feet and resistance 2 to bludgeoning and piercing damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_summons_feat.md b/pf2e-remaster/wiki/main/primal_summons_feat.md new file mode 100644 index 0000000..3d00e23 --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_summons_feat.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Call of the Wild|main:call_of_the_wild]] + +--- + +Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water. You gain the [[Primal Summons|main:primal_summons]] order spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primal_symbol.md b/pf2e-remaster/wiki/main/primal_symbol.md new file mode 100644 index 0000000..85f9c0e --- /dev/null +++ b/pf2e-remaster/wiki/main/primal_symbol.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** — +**Bulk:** — +**Usage:** held in one hand + +--- + +Primal spellcasters, especially druids, often wear adornments of natural materials to symbolize their connection to nature, such as rings of woven plants, tokens made from animal parts, or other symbols related to a druidic order or nature philosophy. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primeval_mistletoe.md b/pf2e-remaster/wiki/main/primeval_mistletoe.md new file mode 100644 index 0000000..e941919 --- /dev/null +++ b/pf2e-remaster/wiki/main/primeval_mistletoe.md @@ -0,0 +1,31 @@ +**Item 6** +**Traits:** Invested, Magical +**Price:** 230 gp +**Bulk:** — +**Usage:** worn + +--- + +This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal locus, and it grants a +1 item bonus to Nature checks while you wear it. + +--- + +**Activate—Anoint** (2 actions) (manipulate) + +**Frequency** once per 10 minutes + +**Effect** You squeeze juice from one of the berries and smear it onto a weapon made primarily of wood to cast [[Runic Weapon|main:runic_weapon]] on it, or onto a creature to cast [[Runic Body|main:runic_body]] on it. + +--- + +**Activate—Bind** (2 actions) (manipulate) + +**Frequency** once per day + +**Effect** You touch the sprig, then a tree to cast [[One with Plants|main:one_with_plants]] upon yourself, turning into a vine on the touched tree. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/primeval_mistletoe_greater.md b/pf2e-remaster/wiki/main/primeval_mistletoe_greater.md new file mode 100644 index 0000000..005006c --- /dev/null +++ b/pf2e-remaster/wiki/main/primeval_mistletoe_greater.md @@ -0,0 +1,39 @@ +**Item 14** +**Traits:** Invested, Magical +**Price:** 3900 gp +**Bulk:** — +**Usage:** worn + +--- + +This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal locus, and it grants a +2 item bonus to Nature checks while you wear it. + +--- + +**Activate—Anoint** (2 actions) (manipulate) + +**Frequency** once per 10 minutes + +**Effect** You squeeze juice from one of the berries and smear it onto a weapon made primarily of wood to cast a 6th-rank [[Runic Weapon|main:runic_weapon]] on it, or onto a creature to cast a 6th-rank [[Runic Body|main:runic_body]] on it. + +--- + +**Activate—Bind** (2 actions) (manipulate) + +**Frequency** once per day + +**Effect** You touch the sprig, then a tree to cast [[One with Plants|main:one_with_plants]] upon yourself, turning into a vine on the touched tree. + +--- + +**Activate—Cultivate** (2 actions) (manipulate) + +**Frequency** once per day + +**Effect** You plant the *greater primeval mistletoe* into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly bushes that don't impede movement and that pulse with vitality energy, replicating the effects of a [[Field of Life|main:field_of_life]] spell. You can Sustain the activation up to 1 minute. When this magic ends, the holly bushes revert back into the original *greater primeval mistletoe*. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prisoner.md b/pf2e-remaster/wiki/main/prisoner.md new file mode 100644 index 0000000..3a2fdcb --- /dev/null +++ b/pf2e-remaster/wiki/main/prisoner.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Strength, free +**Trained skills:** [[Stealth|main:stealth]], Underworld Lore ([[Lore|main:lore]]) + +--- + +You have been imprisoned or punished for crimes (whether you were guilty or not). Now that your sentence has ended or you've escaped, you take full advantage of the newfound freedom of your adventuring life. + +Choose two attribute boosts. One must be to **Strength** or **Constitution**, and one is a free attribute boost. + +You're trained in the Stealth skill and the Underworld Lore skill. You gain the [[Experienced Smuggler|main:experienced_smuggler]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pristine_weapon.md b/pf2e-remaster/wiki/main/pristine_weapon.md new file mode 100644 index 0000000..c447ece --- /dev/null +++ b/pf2e-remaster/wiki/main/pristine_weapon.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Verdant Weapon|main:verdant_weapon]] + +--- + +Your verdant weapon can cut through the resistances of magical creatures. The weapon is treated as cold iron and silver. If you critically hit a creature that has a weakness to cold iron or silver, the target takes 1d6 bleed damage as the primal energies within your weapon slow its natural healing. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prodigious_climber.md b/pf2e-remaster/wiki/main/prodigious_climber.md new file mode 100644 index 0000000..cce0430 --- /dev/null +++ b/pf2e-remaster/wiki/main/prodigious_climber.md @@ -0,0 +1,16 @@ +**Ancestry Feat 5** +**Traits:** [[Tripkee|main:tripkee]] + +--- + +Your natural climbing ability and technique has made you a potent climber. You gain a climb Speed of 10 feet. + +--- + +**Special** If you have the [[Stickytoe Tripkee|main:stickytoe_tripkee]] heritage, you instead gain a climb Speed of 20 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prodigious_will.md b/pf2e-remaster/wiki/main/prodigious_will.md new file mode 100644 index 0000000..1b17361 --- /dev/null +++ b/pf2e-remaster/wiki/main/prodigious_will.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Wizard|main:wizard]] +**Class:** [[Wizard|main:wizard]] + +--- + +Your mind is simply too complex and sophisticated to be tampered with. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/proficiency_ranks.md b/pf2e-remaster/wiki/main/proficiency_ranks.md new file mode 100644 index 0000000..ee87a93 --- /dev/null +++ b/pf2e-remaster/wiki/main/proficiency_ranks.md @@ -0,0 +1,28 @@ +Your proficiency rank in something says how well trained you are with it. Ranks apply to Perception, saving throws, skills, weapons and unarmed attacks, armor (your Armor Class), your class DC, and spell attacks and spell DCs. + +| Rank | Proficiency bonus | +|---|---| +| Untrained | +0 | +| Trained | your level + 2 | +| Expert | your level + 4 | +| Master | your level + 6 | +| Legendary | your level + 8 | + +Untrained adds nothing, not even your level. + +## Using the bonus + +- **A check:** d20 + attribute modifier + proficiency bonus + other bonuses and penalties. +- **A DC** (such as your class DC, spell DC or Armor Class): 10 + the same modifiers. + +Your class sets your starting ranks and raises them as you level up. Each skill increase (from your class) raises one skill by one rank: to trained, to expert, to master at 7th level or higher, and to legendary at 15th level or higher. + +Some actions need a rank: you can't use a skill's trained actions while untrained in it. See [[Skills|category:skills]]. + +For rank-based DCs set by the GM, see [[Simple DCs|main:simple_dcs]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/proficiency_without_level.md b/pf2e-remaster/wiki/main/proficiency_without_level.md new file mode 100644 index 0000000..3a91d6b --- /dev/null +++ b/pf2e-remaster/wiki/main/proficiency_without_level.md @@ -0,0 +1,55 @@ +This variant removes a character's level from their proficiency bonus, scaling it differently for a style of game that's outside the norm. This is a significant change to the system. The proficiency rank progression in Player Core is designed for heroic fantasy games where heroes rise from humble origins to world-shattering strength. For some games, this narrative arc doesn't fit. Such games are about hedging bets in an uncertain and gritty world, in which even the world's best fighter can't guarantee a win against a large group of moderately skilled brigands. + +The initial implementation is fairly straightforward: the proficiency bonus just becomes +2 for trained, +4 for expert, +6 for master, and +8 for legendary. It's best to give an untrained character a –2 proficiency modifier instead of a +0 proficiency bonus. + +Additionally, for creatures, hazards, magic items, and so on, reduce each statistic that would include a proficiency bonus by the level of the creature or other rules element. These statistics are typically modifiers and DCs for attacks, ACs, saving throws, Perception, skills, and spells. + +Finally, decrease the skill DCs of most tasks. You can just subtract the level from the DC tables on page 53, or you can reference the Simple Skill DCs (No Level) table for a set of DCs that's easier to remember. The new DCs make it a little harder for high-level characters to succeed than it would be when using the default numbers, in keeping with the theme mentioned earlier. Combat outcomes will tend to flatten out, with critical successes and critical failures being less likely across the game. This is particularly notable in spells, where you're less likely to see the extreme effects of critical failures on saves. + +**TABLE: SIMPLE SKILL DCS (NO LEVEL)** + +| **Proficiency Rank** | **DC** | +|---|---| +| Untrained | 10 | +| Trained | 15 | +| Expert | 20 | +| Master | 25 | +| Legendary | 30 | + +### Adjusting Encounters + +Telling stories where a large group of low-level monsters can still be a significant threat to a high-level PC (and conversely, where a single higher-level monster is not much of a threat to a group of PCs) requires some significant shifts in encounter building, including shifts in the PCs' rewards. + +Under the default math, two monsters of a certain level are roughly as challenging as a single monster 2 levels higher. However, with level removed from proficiency, this assumption is no longer true. The XP budget for creatures uses a different scale, as shown in the Creature XP (No Level) table. You'll still use the same XP budget for a given threat level as shown on the Encounter Budget (80 XP for a moderate-threat encounter, 120 for a severe-threat encounter, and so on). + +**TABLE: CREATURE XP (NO LEVEL)** + +| **Creature's Level** | **XP** | +|---|---| +| Party level - 7 | 9 | +| Party level - 6 | 12 | +| Party level - 5 | 14 | +| Party level - 4 | 18 | +| Party level - 3 | 21 | +| Party level - 2 | 26 | +| Party level - 1 | 32 | +| Party level | 40 | +| Party level + 1 | 48 | +| Party level + 2 | 60 | +| Party level + 3 | 72 | +| Party level + 4 | 90 | +| Party level + 5 | 108 | +| Party level + 6 | 135 | +| Party level + 7 | 160 | + +While the XP values in the Creature XP (No Level) table work well in most cases, sometimes they might not account for the effects of creatures' special abilities when facing a party of a drastically different level. For instance, a ghost mage could prove too much for 5th-level PCs with its incorporeality, flight, and high-rank spells, even though it's outnumbered. + +### Adjusting Treasure + +Items on standard creatures are chosen to avoid giving out too much treasure for the level at which PCs will typically fight them. However, using this variant, PCs might defeat a creature 5 levels higher than they are, or even more! Too many encounters with higher-level foes can wind up giving the PCs more treasure than you expected, or vice versa if they're fighting weaker foes that put up more of a fight but still have poor treasure. You can make periodic adjustments if the PCs' treasure drifts too far from expectations. Making it so they can't easily sell or buy magic items will mean it's harder for them to exploit treasure they gain. To sidestep the issue entirely, you can use automatic bonus progression. + +*Source: GM Core, p. 85.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prognostic_veil.md b/pf2e-remaster/wiki/main/prognostic_veil.md new file mode 100644 index 0000000..0f67bde --- /dev/null +++ b/pf2e-remaster/wiki/main/prognostic_veil.md @@ -0,0 +1,41 @@ +**Item 10** +**Traits:** Focused, Invested +**Price:** 1000 gp +**Bulk:** — +**Usage:** wornmask + +--- + +This gauzy purple veil is embroidered with symbols of divinatory significance. As your curse worsens, the veil ripples in an ever-increasing unseen wind. You gain a +2 item bonus to Religion checks. + +**Activate—Remember the Future** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain 1 Focus Point, which you can spend only to cast a revelation spell. If you don't spend this Focus Point by the end of this turn, it's lost. + +--- + +**Activate—Twist the Skeins of Fate** (reaction) (concentrate) + +**Frequency** once per day + +**Trigger** An ally within 30 feet is about to attempt a saving throw + +**Requirements** You have the Cursebound condition + +--- + +**Effect** The ally gains a status bonus to the saving throw equal to the value of your cursebound condition. + +--- + +**Craft Requirements** You're an oracle. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prognostic_veil_greater.md b/pf2e-remaster/wiki/main/prognostic_veil_greater.md new file mode 100644 index 0000000..2978f3c --- /dev/null +++ b/pf2e-remaster/wiki/main/prognostic_veil_greater.md @@ -0,0 +1,41 @@ +**Item 18** +**Traits:** Focused, Invested +**Price:** 21000 gp +**Bulk:** — +**Usage:** wornmask + +--- + +This gauzy purple veil is embroidered with symbols of divinatory significance. As your curse worsens, the veil ripples in an ever-increasing unseen wind. You gain a +3 item bonus to Religion checks. + +**Activate—Remember the Future** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain 1 Focus Point, which you can spend only to cast a revelation spell. If you don't spend this Focus Point by the end of this turn, it's lost. + +--- + +**Activate—Twist the Skeins of Fate** (reaction) (concentrate) + +**Frequency** once per day + +**Trigger** An ally within 30 feet is about to attempt a saving throw or an attack roll + +**Requirements** You have the Cursebound condition + +--- + +**Effect** The ally gains a status bonus to the saving throw or attack roll equal to the value of your cursebound condition. + +--- + +**Craft Requirements** You're an oracle. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/project_image.md b/pf2e-remaster/wiki/main/project_image.md new file mode 100644 index 0000000..ae51c4b --- /dev/null +++ b/pf2e-remaster/wiki/main/project_image.md @@ -0,0 +1,20 @@ +**Spell 7** +**Traits:** Concentrate, Illusion, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You project an illusory image of yourself. You must stay within range of the image, and if at any point you can't see the image, the spell ends. Whenever you Cast a Spell other than one whose area is an emanation, you can cause the spell effect to originate from either yourself or the image. Because the image is an illusion, it can't benefit from spells, though visual manifestations of the spell appear. The image has the same AC and saves as you. If it is hit by an attack or fails a save, the spell ends. + +--- + +**Heightened (+2)** The maximum duration you can Sustain the spell increases to 10 minutes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/project_persona.md b/pf2e-remaster/wiki/main/project_persona.md new file mode 100644 index 0000000..0b9912e --- /dev/null +++ b/pf2e-remaster/wiki/main/project_persona.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** (1 action) +**Traits:** Concentrate, [[Gnome|main:gnome]], Illusion, Primal, Visual + +--- + +Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor. You change the shape and appearance of your armor to appear as ordinary or fine clothes of your imagining. The armor's statistics don't change. This effect lasts as long as you remain conscious and are wearing the armor. A creature can disbelieve the illusion by Seeking or touching your armor. The DC equals your Will DC. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/projectile_snatching.md b/pf2e-remaster/wiki/main/projectile_snatching.md new file mode 100644 index 0000000..d829e43 --- /dev/null +++ b/pf2e-remaster/wiki/main/projectile_snatching.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Deflect Projectile|main:deflect_projectile]] + +--- + +You pluck missiles from the air and hurl them back at their source. When you successfully deflect an attack with Deflect Projectile, as part of that same reaction, you can then immediately make a ranged Strike against the attacker using the projectile you deflected. This is a thrown weapon with the same range increment and effect on a hit as the triggering attack. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prone.md b/pf2e-remaster/wiki/main/prone.md new file mode 100644 index 0000000..d732fc2 --- /dev/null +++ b/pf2e-remaster/wiki/main/prone.md @@ -0,0 +1,12 @@ +You are lying on the ground. + +- You are [[Off-Guard|main:off-guard]] and take a -2 circumstance penalty to attack rolls. +- The only move actions you can use are Crawl and Stand. Standing up ends the condition. +- You can Take Cover while prone, even with nothing to hide behind, for a +4 circumstance bonus to AC against ranged attacks (you stay off-guard). +- If you would be knocked prone while Climbing or Flying, you fall. You can't be knocked prone while Swimming. + +*Source: Player Core, p. 445.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/propelling_sorcery.md b/pf2e-remaster/wiki/main/propelling_sorcery.md new file mode 100644 index 0000000..8e2949e --- /dev/null +++ b/pf2e-remaster/wiki/main/propelling_sorcery.md @@ -0,0 +1,14 @@ +**Class Feat 2** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +The force of your magic can be used to propel yourself or another. You know the following blood magic effect. + +**Blood Magic—Propelling Sorcery** You channel your magic outward into a rush of movement. Either you Step as a free action or move the target 5 feet in a direction of your choice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/propulsive_boots.md b/pf2e-remaster/wiki/main/propulsive_boots.md new file mode 100644 index 0000000..680e75f --- /dev/null +++ b/pf2e-remaster/wiki/main/propulsive_boots.md @@ -0,0 +1,23 @@ +**Item 13** +**Traits:** Invested, Magical +**Price:** 3000 gp +**Bulk:** L +**Usage:** wornshoes + +--- + +These sleek red boots make your legs feel like they're bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or swim Speeds you have. + +**Activate—Quickening Stomp** (1 action) (manipulate) + +**Frequency** once per day + +--- + +**Effect** You stomp three times and gain the [[Quickened|main:quickened]] condition for 1 minute. You can use the extra action to Stride, [[Climb|main:climb]], or [[Swim|main:swim]]. (You must still attempt an Athletics check for the Climb and Swim actions unless you have the appropriate movement type.) + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/prosthesis.md b/pf2e-remaster/wiki/main/prosthesis.md new file mode 100644 index 0000000..76713e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/prosthesis.md @@ -0,0 +1,16 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — +**Usage:** worn + +--- + +A prosthesis replaces a missing or damaged body part. Typical prostheses include artificial feet, eyes, hands, and limbs, though a basic prosthesis can be designed as a replacement for any body part. Advancements in the prosthetic field mean that even the most basic of prostheses can provide the full range of functionality for a missing body part. + +A prosthesis has a number of belts or cuffs that keep it attached to your body. You can attach or remove a prosthesis as an Interact action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/protection.md b/pf2e-remaster/wiki/main/protection.md new file mode 100644 index 0000000..d1355a9 --- /dev/null +++ b/pf2e-remaster/wiki/main/protection.md @@ -0,0 +1,21 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature +**Duration:** 1 minute + +--- + +You ward a creature against harm. The target gains a +1 status bonus to Armor Class and saving throws. + +--- + +**Heightened (3rd)** You can choose to have the benefits also affect all your allies in a 10-foot emanation around the target. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/protective_wards.md b/pf2e-remaster/wiki/main/protective_wards.md new file mode 100644 index 0000000..f3f9957 --- /dev/null +++ b/pf2e-remaster/wiki/main/protective_wards.md @@ -0,0 +1,15 @@ +**Focus 1** +**Traits:** Uncommon, Aura, Focus, Manipulate, [[Wizard|main:wizard]] +**Cast:** (1 action) +**Area:** 5-foot emanation +**Duration:** sustained up to 1 minute + +--- + +You expand a ring of glyphs that shields your allies. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/protector_tree.md b/pf2e-remaster/wiki/main/protector_tree.md new file mode 100644 index 0000000..fdfa370 --- /dev/null +++ b/pf2e-remaster/wiki/main/protector_tree.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Plant, Wood +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Duration:** 1 minute + +--- + +A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations. + +--- + +**Heightened (+1)** The tree has an additional 10 Hit Points. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/protectors_sacrifice.md b/pf2e-remaster/wiki/main/protectors_sacrifice.md new file mode 100644 index 0000000..813582d --- /dev/null +++ b/pf2e-remaster/wiki/main/protectors_sacrifice.md @@ -0,0 +1,24 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate +**Cast:** (reaction) +**Range:** 30 feet + +--- + +**Trigger** An ally within 30 feet takes damage. + +--- + +You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. + +You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself. + +--- + +**Heightened (+1)** The damage you redirect increases by 3. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/protectors_sphere.md b/pf2e-remaster/wiki/main/protectors_sphere.md new file mode 100644 index 0000000..7c09ec1 --- /dev/null +++ b/pf2e-remaster/wiki/main/protectors_sphere.md @@ -0,0 +1,19 @@ +**Focus 4** +**Traits:** Uncommon, Aura, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate +**Cast:** (2 actions) +**Area:** 15-foot emanation +**Duration:** sustained up to 1 minute + +--- + +A protective aura emanates out from you, safeguarding you and your allies. You gain resistance 3 to all damage. Your allies also gain this resistance while in the area. + +--- + +**Heightened (+1)** The resistance increases by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/puff_of_poison.md b/pf2e-remaster/wiki/main/puff_of_poison.md new file mode 100644 index 0000000..a05fd63 --- /dev/null +++ b/pf2e-remaster/wiki/main/puff_of_poison.md @@ -0,0 +1,31 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Manipulate, Poison +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 10 feet +**Targets:** 1 creature +**Defense:** Fortitude + +--- + +You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes 1d4 poison damage and 1d4 persistent poison, depending on its Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The target takes half initial damage and no persistent damage. + +**Failure** The target takes full initial and persistent damage. + +**Critical Failure** The target takes double initial and persistent damage. + +--- + +**Heightened (+2)** The initial poison damage increases by 1d4, and the persistent poison damage increases by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pulse_of_civilization.md b/pf2e-remaster/wiki/main/pulse_of_civilization.md new file mode 100644 index 0000000..c4ce1e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/pulse_of_civilization.md @@ -0,0 +1,21 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate, Scrying +**Cast:** (2 actions) +**Range:** 25 miles +**Duration:** 8 hours + +--- + +You tap into the zeitgeist of any settlements in range. You learn the names of the settlements. On all Lore checks to Recall Knowledge about those settlements or to Gather Information in or about those settlements, you gain a +2 status bonus and use your level as your proficiency bonus even if you're untrained. When you Cast the Spell, you can immediately Recall Knowledge about one of the settlements using its Lore skill, which benefits from the bonus. If you cast pulse of civilization again, any previous casting ends. + +--- + +**Heightened (5th)** The range is 100 miles. + +**Heightened (7th)** The range is 500 miles and the bonus is +3 + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pummeling_rubble.md b/pf2e-remaster/wiki/main/pummeling_rubble.md new file mode 100644 index 0000000..1f793cd --- /dev/null +++ b/pf2e-remaster/wiki/main/pummeling_rubble.md @@ -0,0 +1,30 @@ +**Spell 1** +**Traits:** Concentrate, Earth, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 15-foot cone +**Defense:** Reflex + +--- + +A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and is pushed 5 feet away from you. + +**Critical Failure** The creature takes double damage and is pushed 10 feet away from you. + +--- + +**Heightened (+1)** Increase the damage by 2d4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/punishing_winds.md b/pf2e-remaster/wiki/main/punishing_winds.md new file mode 100644 index 0000000..2167a91 --- /dev/null +++ b/pf2e-remaster/wiki/main/punishing_winds.md @@ -0,0 +1,23 @@ +**Spell 8** +**Traits:** Air, Concentrate, Manipulate +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 100 feet +**Area:** 30-foot cylinder +**Duration:** sustained up to 1 minute + +--- + +**Area** (continued) 30-foot-radius, 100-foot-tall cylinder + +--- + +Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is greater difficult terrain for Flying creatures, and difficult terrain for creatures on the ground or Climbing. Any creature that ends its turn Flying within the area descends 20 feet. Any creature pushed into a surface by this spell's winds takes bludgeoning damage as though it had fallen. + +The squares at the outside vertical edges of the cylinder prevent creatures from leaving. These squares are greater difficult terrain, and a creature attempting to push through must succeed at an Athletics check or Acrobatics check to Maneuver in Flight against your spell DC to get through. A creature that fails ends its current action but can try again. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/purify_air.md b/pf2e-remaster/wiki/main/purify_air.md new file mode 100644 index 0000000..eec8257 --- /dev/null +++ b/pf2e-remaster/wiki/main/purify_air.md @@ -0,0 +1,13 @@ +**Familiar Ability** + +--- + +**Prerequisites** [[Leshy Familiar Secrets|main:leshy_familiar_secrets]] + +Your familiar recycles air, providing enough oxygen for a Medium creature in areas with stale air, such as a sealed chamber or extradimensional space. If the leshy is within the area of an inhaled poison effect or an effect that relies on smell, creatures within a 15-foot emanation from the leshy gain a +2 circumstance bonus to their saving throws against the effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pursue_a_lead.md b/pf2e-remaster/wiki/main/pursue_a_lead.md new file mode 100644 index 0000000..b4f00cf --- /dev/null +++ b/pf2e-remaster/wiki/main/pursue_a_lead.md @@ -0,0 +1,23 @@ +**Action** +**Traits:** Concentrate, Exploration, [[Investigator|main:investigator]] +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +--- + +You name one detail you've identified that you think is part of a larger mystery, then spend 1 minute examining it. The detail is typically either obvious or something you've already discovered using [[Recall Knowledge|main:recall_knowledge]], [[Sense Motive|main:sense_motive]], [[Gather Information|main:gather_information]], or a similar action. After the minute passes, the GM either confirms there's a larger mystery or tells you there's nothing more to learn (the detail is inconsequential or you know all the information already). If there is in fact a larger mystery at play, you can't Pursue a Lead again for 10 minutes, but you can choose to open an investigation. To do so, define the question at the heart of the mystery, such as "Where has the priceless work of art that was supposed to hang here been taken?" or "Who or what killed this priest?" Work with your GM to refine the question if need be. You can also give your investigation a name to better keep track of it (such as "The Case of the Cheated Goblin"). + +**Investigation Bonus** Whenever you attempt a Perception check or skill check to attempt to get closer to answering the question at the heart of an active investigation, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom, or Charisma. + +**Active Investigations** You can maintain two active investigations at a time. If you Pursue another Lead after that, the case must be different from any of your current investigations (as far as you are aware), and you give up on a current investigation of your choice. Once you've given up pursuit of an investigation, you can't Pursue a Lead into it again until after the next time you make your daily preparations. + +**Solving an Investigation** If you answer the question at the heart of your investigation, the GM tells you that you've done so. You don't lose the bonus or other benefits until you choose to close the investigation by Pursuing a Lead again or voluntarily Dismissing it. If what you discover points to an even larger mystery, you can work with the GM to adapt the question and name of the investigation to the new information. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pushing_gust.md b/pf2e-remaster/wiki/main/pushing_gust.md new file mode 100644 index 0000000..8b23068 --- /dev/null +++ b/pf2e-remaster/wiki/main/pushing_gust.md @@ -0,0 +1,26 @@ +**Focus 1** +**Traits:** Uncommon, Air, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate +**Cast:** (2 actions) +**Range:** 500 feet +**Targets:** 1 creature +**Defense:** Fortitude + +--- + +Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is pushed 5 feet away from you. + +**Failure** The target is pushed 10 feet away from you. + +**Critical Failure** The target is pushed 10 feet away from you and knocked [[Prone|main:prone]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/pyrite.md b/pf2e-remaster/wiki/main/pyrite.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/pyrite.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/qi_blast.md b/pf2e-remaster/wiki/main/qi_blast.md new file mode 100644 index 0000000..cb7ce8a --- /dev/null +++ b/pf2e-remaster/wiki/main/qi_blast.md @@ -0,0 +1,29 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, Force, Manipulate, [[Monk|main:monk]] +**Cast:** (1 to 3 actions) +**Area:** 15-foot cone +**Defense:** Fortitude + +--- + +You unleash your qi as a powerful blast that deals 2d6 force damage. If you use 2 actions to cast *qi blast*, increase the size of the cone to 30 feet and the damage to 3d6. If you use 3 actions to cast *qi blast*, increase the cone to 60 feet and the damage to 4d6. Each creature in the area must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and is pushed 5 feet. + +**Critical Failure** The creature takes double damage and is pushed 10 feet. + +--- + +**Heightened (+1)** The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/qi_center.md b/pf2e-remaster/wiki/main/qi_center.md new file mode 100644 index 0000000..94937c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/qi_center.md @@ -0,0 +1,18 @@ +**Class Feat 18** (free action) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Master of Many Styles|main:master_of_many_styles]]; [[Qi Spells|main:qi_spells]] +**Frequency:** once per minute + +--- + +**Frequency** once per minute + +--- + +You center yourself with the universe and draw upon its vast power. You cast a single action qi spell with the stance trait, without spending a Focus Point. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/qi_form.md b/pf2e-remaster/wiki/main/qi_form.md new file mode 100644 index 0000000..701ad25 --- /dev/null +++ b/pf2e-remaster/wiki/main/qi_form.md @@ -0,0 +1,20 @@ +**Focus 9** +**Traits:** Uncommon, Concentrate, Focus, [[Monk|main:monk]], Polymorph +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +Drawing from deep wells of spiritual power, you take on a special qi form. In your qi form, your hair, feathers, skin, or scales change color and begin to glow. + +In this form, you gain a fly Speed equal to your land Speed. Choose force, spirit, vitality, or void damage. All your Strikes deal 1d6 additional damage of the chosen type. + +Your entire body is also surrounded by a glowing corona of the same color as your inner qi; this is a light effect. Your corona is an aura in a 5-foot emanation that deals 2d6 damage of the chosen type to creatures who start their turn within the emanation. If the emanation overlaps with a darkness effect, the corona's glow attempts to counteract the darkness. Regardless of the outcome, the corona can't attempt to counteract that effect again for 1 day. You can Sustain to flare your corona out to become a 30-foot emanation or return the corona to a 5-foot emanation. + +In your qi form, your emotions surge to the forefront, and it's difficult to moderate your attacks. Your weapons and unarmed attacks lose the nonlethal trait. You take a –2 status penalty to saves against emotion effects but gain a +2 status bonus to saves against all other mental effects. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/qi_rush.md b/pf2e-remaster/wiki/main/qi_rush.md new file mode 100644 index 0000000..703321f --- /dev/null +++ b/pf2e-remaster/wiki/main/qi_rush.md @@ -0,0 +1,15 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, [[Monk|main:monk]] +**Cast:** (1 action) + +--- + +Accelerated by your qi, you move with such speed you become a blur. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). + +You gain the [[Concealed|main:concealed]] condition during this movement and until the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/qi_spells.md b/pf2e-remaster/wiki/main/qi_spells.md new file mode 100644 index 0000000..a93d819 --- /dev/null +++ b/pf2e-remaster/wiki/main/qi_spells.md @@ -0,0 +1,16 @@ +**Class Feat 1** +**Traits:** [[Monk|main:monk]] + +--- + +You have cultivated your qi to produce magical effects. You gain [[Inner Upheaval|main:inner_upheaval]], [[Qi Rush|main:qi_rush]], or another 1st-rank monk qi spell you have access to. + +--- + +**Special** You can select this feat more than once, choosing a different spell each time. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quaking_stomp.md b/pf2e-remaster/wiki/main/quaking_stomp.md new file mode 100644 index 0000000..2e1a1d1 --- /dev/null +++ b/pf2e-remaster/wiki/main/quaking_stomp.md @@ -0,0 +1,17 @@ +**Class Feat 20** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Manipulate, Rage +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +--- + +You stomp the ground with such force that it creates a minor earthquake, with the effects of the [[Earthquake|main:earthquake]] spell using your class DC. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quality_painting_by_an_unknown.md b/pf2e-remaster/wiki/main/quality_painting_by_an_unknown.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/quality_painting_by_an_unknown.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quality_sculpture_by_an_unknown.md b/pf2e-remaster/wiki/main/quality_sculpture_by_an_unknown.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/quality_sculpture_by_an_unknown.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quandary.md b/pf2e-remaster/wiki/main/quandary.md new file mode 100644 index 0000000..4583a96 --- /dev/null +++ b/pf2e-remaster/wiki/main/quandary.md @@ -0,0 +1,27 @@ +**Spell 8** +**Traits:** Concentrate, Extradimensional, Manipulate, Teleportation +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** sustained + +--- + +You transport the target into an extraplanar puzzle room of mysterious origin, locking them there. Once each turn as a single action, the target can attempt an Occultism check, Perception check, or Thievery check against your spell DC to solve the puzzle. Teleportation effects can't carry the target outside the puzzle room unless they can also traverse the planes, such as [[Interplanar Teleport|main:interplanar_teleport]]. When the spell ends, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled. + +--- + +**Critical Success** The target solves the puzzle and escapes. + +**Success** The target is on the right path to the solution. If it was already on the right path, it solves the puzzle and escapes. + +**Failure** The target makes no progress toward a solution. + +**Critical Failure** The target makes no progress and, if it was on the right path, it no longer is. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quartz_milky_rose_or_smoky.md b/pf2e-remaster/wiki/main/quartz_milky_rose_or_smoky.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/quartz_milky_rose_or_smoky.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quartz_rock_crystal.md b/pf2e-remaster/wiki/main/quartz_rock_crystal.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/quartz_rock_crystal.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_alchemy.md b/pf2e-remaster/wiki/main/quick_alchemy.md new file mode 100644 index 0000000..8ac93a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_alchemy.md @@ -0,0 +1,19 @@ +**Action** (1 action) +**Traits:** [[Alchemist|main:alchemist]], Manipulate + +--- + +**Requirements** You're either holding or wearing an [[Alchemist's Toolkit|main:alchemists_toolkit]]. and you have a free hand. + +--- + +You can either use up a versatile vial to make another alchemical consumable at a moment's notice or create an especially short-lived versatile vial. Any effect created by an item made with Quick Alchemy that would have a duration longer than 10 minutes lasts for 10 minutes instead. + +- **Create Consumable** You expend one of your versatile vials to create a single alchemical consumable item of your level or lower that's in your formula book. You don't have to spend the normal monetary cost in alchemical raw materials or need to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. (As normal, you need only one formula for an item to create any level of that item.) +- **Quick Vial** You create a versatile vial that can be used only as a bomb or for the versatile vial option from your research field (it can't be used to create a consumable, for example). This item has the infused trait, but it remains potent only until the end of your current turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_alchemy_class_feature.md b/pf2e-remaster/wiki/main/quick_alchemy_class_feature.md new file mode 100644 index 0000000..8e7bab5 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_alchemy_class_feature.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You gain the [[Quick Alchemy|main:quick_alchemy]] action to make the items you need on the fly. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_bomber.md b/pf2e-remaster/wiki/main/quick_bomber.md new file mode 100644 index 0000000..456384c --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_bomber.md @@ -0,0 +1,12 @@ +**Class Feat 1** (1 action) +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You keep your bombs and bomb-related reagents in easy-toreach pouches from which you draw without thinking. You Interact to draw a bomb, draw a versatile vial, or use [[Quick Alchemy|main:quick_alchemy]] to create a bomb, then [[Strike|main:strike]] with the bomb. If you have the ability to create more than one bomb at a time with Quick Alchemy (such as from the double brew class feature), you can Strike with only one of the bombs you create with this action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_climb.md b/pf2e-remaster/wiki/main/quick_climb.md new file mode 100644 index 0000000..5757280 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_climb.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Athletics|main:athletics]] + +--- + +When Climbing, you move 5 more feet on a success and 10 more feet on a critical success, up to your Speed. If you're legendary in Athletics, you gain a climb Speed equal to your Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_coercion.md b/pf2e-remaster/wiki/main/quick_coercion.md new file mode 100644 index 0000000..c66ce52 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_coercion.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Intimidation|main:intimidation]] + +--- + +You can bully others with just a few choice implications. You can [[Coerce|main:coerce]] a creature after 1 round of conversation instead of 1 minute. You still can't Coerce a creature in the midst of combat, or without engaging in a conversation. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_disguise.md b/pf2e-remaster/wiki/main/quick_disguise.md new file mode 100644 index 0000000..9f48f14 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_disguise.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Deception|main:deception]] + +--- + +You can set up a disguise in one-tenth the usual time (generally 1 minute). If you're a master in Deception, you can create a full disguise and [[Impersonate|main:impersonate]] as a 3-action activity. If you're legendary, it takes a single action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_draw.md b/pf2e-remaster/wiki/main/quick_draw.md new file mode 100644 index 0000000..8d574d2 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_draw.md @@ -0,0 +1,12 @@ +**Class Feat 2** (1 action) +**Traits:** Gunslinger, [[Ranger|main:ranger]], [[Rogue|main:rogue]] + +--- + +You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_fix.md b/pf2e-remaster/wiki/main/quick_fix.md new file mode 100644 index 0000000..3243cf8 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_fix.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Talisman Dabbler Dedication|main:talisman_dabbler_dedication]] + +--- + +You can attach a talisman using only a bit of glue and some string. You gain the [[Rapid Affixture|main:rapid_affixture]] skill feat, even if you don't meet the prerequisites. When you use it, you can affix or remove up to four talismans in 1 minute instead of just one. + +You gain the ability to [[Affix a Talisman|main:affix_a_talisman]] as a 3-action activity from that feat at 12th level, regardless of your Crafting proficiency. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_identification.md b/pf2e-remaster/wiki/main/quick_identification.md new file mode 100644 index 0000000..ec5dff6 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_identification.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Arcana|main:arcana]], [[Nature|main:nature]], [[Occultism|main:occultism]], or [[Religion|main:religion]] + +--- + +You can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you're a master, it takes a 3-action activity, and if you're legendary, it takes 1 action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_jump.md b/pf2e-remaster/wiki/main/quick_jump.md new file mode 100644 index 0000000..6b9e2b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_jump.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +You can use [[High Jump|main:high_jump]] and [[Long Jump|main:long_jump]] as a single action instead of 2 actions. If you do, you don't perform the initial Stride (nor do you fail if you don't Stride 10 feet). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_mount.md b/pf2e-remaster/wiki/main/quick_mount.md new file mode 100644 index 0000000..81e86e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_mount.md @@ -0,0 +1,17 @@ +**Archetype Skill Feat 4** (1 action) +**Traits:** Archetype, Skill +**Prerequisites:** [[Cavalier Dedication|main:cavalier_dedication]]; expert in [[Nature|main:nature]] + +--- + +**Requirements** You are adjacent to a creature that is at least one size larger than you and is willing to be your mount. + +--- + +You and your mount can spring into action at a moment's notice. You [[Mount|main:mount]] the creature and [[Command an Animal|main:command_an_animal]] to issue it an order of your choice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_recognition.md b/pf2e-remaster/wiki/main/quick_recognition.md new file mode 100644 index 0000000..cbbecf8 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_recognition.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** Master in [[Arcana|main:arcana]], [[Nature|main:nature]], [[Occultism|main:occultism]] or [[Religion|main:religion]]; [[Recognize Spell|main:recognize_spell]] + +--- + +You Recognize Spells swiftly. Once per round, you can [[Recognize a Spell|main:recognize_spell]] using a skill in which you're a master as a free action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_repair.md b/pf2e-remaster/wiki/main/quick_repair.md new file mode 100644 index 0000000..b76a284 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_repair.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Crafting|main:crafting]] + +--- + +For you, the [[Repair|main:repair]] activity loses the exploration trait and takes 1 minute instead of 10 minutes. If you're a master in Crafting, it takes 3 actions. If you're legendary, it takes 1 action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_reversal.md b/pf2e-remaster/wiki/main/quick_reversal.md new file mode 100644 index 0000000..ed0b588 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_reversal.md @@ -0,0 +1,16 @@ +**Class Feat 4** (1 action) +**Traits:** [[Fighter|main:fighter]], Flourish, Press + +--- + +**Requirements** You are flanked by at least two enemies. + +--- + +You turn your foes' flanking against them with a quick reverse. Make a melee Strike against one of the flanking enemies and make a second Strike with the same weapon or unarmed attack against a different enemy that is flanking you. This second Strike has the same multiple attack penalty of the initial attack and doesn't count toward your multiple attack penalty. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_shield_block.md b/pf2e-remaster/wiki/main/quick_shield_block.md new file mode 100644 index 0000000..431fceb --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_shield_block.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Champion|main:champion]], [[Fighter|main:fighter]] +**Prerequisites:** shield block + +--- + +You can bring your shield into place with hardly a thought. At the start of each of your turns, you gain an additional reaction that you can use only to [[Shield Block|main:shield_block]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_shot.md b/pf2e-remaster/wiki/main/quick_shot.md new file mode 100644 index 0000000..d3b92c0 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_shot.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Archer Dedication|main:archer_dedication]] + +--- + +You draw your bow and attack with the same action. You [[Interact|main:interact]] to draw a weapon from the bow or crossbow weapon group that is loaded or has reload 0, then Strike with that weapon. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_squeeze.md b/pf2e-remaster/wiki/main/quick_squeeze.md new file mode 100644 index 0000000..1954598 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_squeeze.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Acrobatics|main:acrobatics]] + +--- + +You Squeeze 5 feet per round (10 feet on a critical success). If you're legendary in Acrobatics, you Squeeze at full Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_stow_ratfolk.md b/pf2e-remaster/wiki/main/quick_stow_ratfolk.md new file mode 100644 index 0000000..ce88580 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_stow_ratfolk.md @@ -0,0 +1,18 @@ +**Ancestry Feat 5** (free action) +**Traits:** [[Ratfolk|main:ratfolk]] +**Prerequisites:** [[Cheek Pouches|main:cheek_pouches]] +**Frequency:** once per round + +--- + +**Frequency** once per round + +--- + +You Interact to store one item you're holding in your cheek pouches (provided it fits). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_swim.md b/pf2e-remaster/wiki/main/quick_swim.md new file mode 100644 index 0000000..360f8bb --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_swim.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Athletics|main:athletics]] + +--- + +You Swim 5 feet farther on a success and 10 feet farther on a critical success, to a maximum of your Speed. If you're legendary in Athletics, you gain a swim Speed equal to your Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_tempered.md b/pf2e-remaster/wiki/main/quick_tempered.md new file mode 100644 index 0000000..92277eb --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_tempered.md @@ -0,0 +1,18 @@ +**Action** (free action) +**Traits:** [[Barbarian|main:barbarian]] + +--- + +**Trigger** You roll initiative. + +**Requirements** You are not [[Encumbered|main:encumbered]] or wearing heavy armor. + +--- + +So long as you are able to move freely, your fury is instinctive and instantaneous. You [[Rage|main:rage]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_tempered_class_feature.md b/pf2e-remaster/wiki/main/quick_tempered_class_feature.md new file mode 100644 index 0000000..4f74b96 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_tempered_class_feature.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +You gain the [[Quick-Tempered|main:quick_tempered]] free action, which lets you [[Rage|main:rage]] at the slightest provocation. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_tincture.md b/pf2e-remaster/wiki/main/quick_tincture.md new file mode 100644 index 0000000..828aa8d --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_tincture.md @@ -0,0 +1,18 @@ +**Action** (1 action) +**Traits:** [[Investigator|main:investigator]], Manipulate + +--- + +**Cost** 1 versatile vial + +**Requirements** You know the formula for the alchemical item you're creating, you are holding or wearing alchemist's toolkit, and you have a free hand. + +--- + +You quickly brew up a short-lived tincture. You create a single alchemical elixir or tool of your level or lower without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the end of the current turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quick_unlock.md b/pf2e-remaster/wiki/main/quick_unlock.md new file mode 100644 index 0000000..2c2dbe0 --- /dev/null +++ b/pf2e-remaster/wiki/main/quick_unlock.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Thievery|main:thievery]] + +--- + +You can [[Pick a Lock|main:pick_a_lock]] using 1 action instead of 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quickened.md b/pf2e-remaster/wiki/main/quickened.md new file mode 100644 index 0000000..4e7fb11 --- /dev/null +++ b/pf2e-remaster/wiki/main/quickened.md @@ -0,0 +1,11 @@ +You can act faster. + +- You gain 1 extra action at the start of each of your turns. +- Many effects limit what that action can be used for. If you are quickened by several effects, the one extra action can be used for anything any of them allows. +- Becoming quickened during your turn doesn't give you the action until your next turn starts. + +*Source: Player Core, p. 446.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quickened_casting.md b/pf2e-remaster/wiki/main/quickened_casting.md new file mode 100644 index 0000000..e0f7256 --- /dev/null +++ b/pf2e-remaster/wiki/main/quickened_casting.md @@ -0,0 +1,23 @@ +**Class Feat 10** (free action) +**Traits:** [[Bard|main:bard]], Concentrate, Necromancer, [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]], Spellshape, [[Witch|main:witch]], [[Wizard|main:wizard]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +**Bard** If your next action is to cast a bard cantrip or a bard spell that is at least 2 ranks lower than the highest-rank bard spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action). + +**Witch** You accelerate your spellcasting. If your next action is to cast a witch cantrip or a witch spell that is at least 2 ranks lower than the highest-rank witch spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action). + +**Wizard** Straining your mind, you collapse as much of your spell's formulas as you can, resulting in a shorter but much more complex incantation. If your next action is to cast a wizard cantrip or a wizard spell that is at least 2 ranks lower than the highest-rank wizard spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action). + +**Others** If your next action is to cast a class cantrip or a class spell that is at least 2 levels lower than the highest-level class spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quicksilver_mutagen_greater.md b/pf2e-remaster/wiki/main/quicksilver_mutagen_greater.md new file mode 100644 index 0000000..2601c34 --- /dev/null +++ b/pf2e-remaster/wiki/main/quicksilver_mutagen_greater.md @@ -0,0 +1,25 @@ +**Item 11** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +You become swifter and nimbler but also fragile. + +**Benefit** You gain a +3 item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain a +15 foot status bonus to your Speed. + +**Drawback** You take damage equal to twice your level; you can't recover Hit Points lost this way by any means while the mutagen lasts. You take a -2 penalty to Fortitude saves. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quicksilver_mutagen_lesser.md b/pf2e-remaster/wiki/main/quicksilver_mutagen_lesser.md new file mode 100644 index 0000000..9a78752 --- /dev/null +++ b/pf2e-remaster/wiki/main/quicksilver_mutagen_lesser.md @@ -0,0 +1,25 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +You become swifter and nimbler but also fragile. + +**Benefit** You gain a +1 item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain a +5 foot status bonus to your Speed. + +**Drawback** You take damage equal to twice your level; you can't recover Hit Points lost this way by any means while the mutagen lasts. You take a -2 penalty to Fortitude saves. + +**Duration** 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quicksilver_mutagen_major.md b/pf2e-remaster/wiki/main/quicksilver_mutagen_major.md new file mode 100644 index 0000000..5042c84 --- /dev/null +++ b/pf2e-remaster/wiki/main/quicksilver_mutagen_major.md @@ -0,0 +1,25 @@ +**Item 17** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +You become swifter and nimbler but also fragile. + +**Benefit** You gain a +4 item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain a +20 foot status bonus to your Speed. + +**Drawback** You take damage equal to twice your level; you can't recover Hit Points lost this way by any means while the mutagen lasts. You take a -2 penalty to Fortitude saves. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quicksilver_mutagen_moderate.md b/pf2e-remaster/wiki/main/quicksilver_mutagen_moderate.md new file mode 100644 index 0000000..c7280ee --- /dev/null +++ b/pf2e-remaster/wiki/main/quicksilver_mutagen_moderate.md @@ -0,0 +1,25 @@ +**Item 3** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +You become swifter and nimbler but also fragile. + +**Benefit** You gain a +2 item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain a +10 foot status bonus to your Speed. + +**Drawback** You take damage equal to twice your level; you can't recover Hit Points lost this way by any means while the mutagen lasts. You take a -2 penalty to Fortitude saves. + +**Duration** 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quickstrike.md b/pf2e-remaster/wiki/main/quickstrike.md new file mode 100644 index 0000000..458877e --- /dev/null +++ b/pf2e-remaster/wiki/main/quickstrike.md @@ -0,0 +1,15 @@ +**Item 16** +**Traits:** Rare, Magical +**Price:** 10000 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +Attacks with a *quickstrike* weapon are supernaturally swift. While wielding a *quickstrike* weapon, you gain the quickened condition, but you can use the additional action granted only to make a Strike with the etched weapon. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quiet_allies.md b/pf2e-remaster/wiki/main/quiet_allies.md new file mode 100644 index 0000000..f77c6c0 --- /dev/null +++ b/pf2e-remaster/wiki/main/quiet_allies.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Stealth|main:stealth]] + +--- + +You're skilled at moving with a group. When you are [[Avoiding Notice|main:avoid_notice]] and your allies [[Follow the Expert|main:follow_the_expert]], you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately. This doesn't apply for initiative rolls. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/quietus_strikes.md b/pf2e-remaster/wiki/main/quietus_strikes.md new file mode 100644 index 0000000..da2e859 --- /dev/null +++ b/pf2e-remaster/wiki/main/quietus_strikes.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Duskwalker|main:duskwalker]] + +--- + +Your connection to the realm of the dead empowers you to bring death to all forms of life and unlife, exploiting their weaknesses. All your weapon and unarmed Strikes are magical and deal 1 additional void damage to living creatures and 1 additional vitality damage to undead. The extra damage increases to 2 if the Strike has a *+3 potency rune*. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rabid_sprint.md b/pf2e-remaster/wiki/main/rabid_sprint.md new file mode 100644 index 0000000..09dec82 --- /dev/null +++ b/pf2e-remaster/wiki/main/rabid_sprint.md @@ -0,0 +1,17 @@ +**Ancestry Feat 5** (2 actions) +**Traits:** Flourish, [[Kholo|main:kholo]] +**Prerequisites:** dog kholo heritage + +--- + +**Requirements** You have both your hands free. + +--- + +You run on all fours as fast as you can. Stride three times. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/radiant_armament.md b/pf2e-remaster/wiki/main/radiant_armament.md new file mode 100644 index 0000000..bd4b03d --- /dev/null +++ b/pf2e-remaster/wiki/main/radiant_armament.md @@ -0,0 +1,15 @@ +**Class Feat 10** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** blessed armament + +--- + +Your blessed armament radiates power, further enhancing your chosen weapon. When you choose the weapon for your blessed armament during your daily preparations, add the [[Astral|main:astral]] and [[Brilliant|main:brilliant]] property runes to the list of effects you can choose from. If you're holy, also add the [[Holy|main:holy]] rune, and if you're unholy, also add the [[Unholy|main:unholy]] rune. + +In addition, you can change the rune you've selected for the day to a different rune from your list as a 10-minute activity that has the concentrate, divine, and exploration traits. Changing the rune doesn't restore abilities that can be used only a limited number of times, such as Holy Healing for the *holy* rune + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rage.md b/pf2e-remaster/wiki/main/rage.md new file mode 100644 index 0000000..5189bf9 --- /dev/null +++ b/pf2e-remaster/wiki/main/rage.md @@ -0,0 +1,21 @@ +**Action** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Emotion, Mental + +--- + +**Requirements** You aren't [[Fatigued|main:fatigued]] or raging. + +--- + +You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. While you are raging: + +- You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile. +- You can't use actions with the concentrate trait unless they also have the rage trait. You can [[Seek|main:seek]] while raging. + +Rage lasts for 1 minute, until you fall [[Unconscious|main:unconscious]], or until the encounter ends, whichever comes first. You can't voluntarily stop raging. When you stop raging, you lose any remaining temporary Hit Points from Rage, and can't gain temporary Hit Points from using the Rage action again for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rage_class_feature.md b/pf2e-remaster/wiki/main/rage_class_feature.md new file mode 100644 index 0000000..f91d12a --- /dev/null +++ b/pf2e-remaster/wiki/main/rage_class_feature.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +You gain the [[Rage|main:rage]] action, which lets you fly into a frenzy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/raging_athlete.md b/pf2e-remaster/wiki/main/raging_athlete.md new file mode 100644 index 0000000..83638ba --- /dev/null +++ b/pf2e-remaster/wiki/main/raging_athlete.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Barbarian|main:barbarian]] +**Prerequisites:** expert in [[Athletics|main:athletics]] + +--- + +Physical obstacles can't hold back your fury. While you are raging, you gain a climb Speed and swim Speed equal to your land Speed, the DC of your [[High Jumps|main:high_jump]] and [[Long Jumps|main:long_jump]] decreases by 10, and you increase your distance on a successful Long Jump by 10 feet. Your distance for a vertical [[Leap|main:leap]] increases to 5 feet vertically, and your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet, and to 20 feet if your Speed is at least 30 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/raging_intimidation.md b/pf2e-remaster/wiki/main/raging_intimidation.md new file mode 100644 index 0000000..688d199 --- /dev/null +++ b/pf2e-remaster/wiki/main/raging_intimidation.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +Your fury fills your foes with fear. While you are raging, your [[Demoralize|main:demoralize]] and [[Scare to Death|main:scare_to_death]] actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats [[Intimidating Glare|main:intimidating_glare]] and Scare to Death, you gain these feats. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/raging_resistance.md b/pf2e-remaster/wiki/main/raging_resistance.md new file mode 100644 index 0000000..ea5ebde --- /dev/null +++ b/pf2e-remaster/wiki/main/raging_resistance.md @@ -0,0 +1,15 @@ +**Class Feature 9** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +Repeated exposure and toughened skin allow you to fend off harm. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct. + +See specific instincts for more information. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/raging_thrower.md b/pf2e-remaster/wiki/main/raging_thrower.md new file mode 100644 index 0000000..c9635bf --- /dev/null +++ b/pf2e-remaster/wiki/main/raging_thrower.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +Thrown weapons become especially deadly in your fury. You apply the additional damage from [[Rage|main:rage]] to your thrown weapon attacks. If you have the [[Brutal Critical|main:brutal_critical]] feat or the [[Devastator|main:devastator]] class feature, apply their benefits to thrown weapon attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/raiment.md b/pf2e-remaster/wiki/main/raiment.md new file mode 100644 index 0000000..5fdc7f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/raiment.md @@ -0,0 +1,21 @@ +**Item 5** +**Traits:** Illusion, Magical +**Price:** 140 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +This armor can be disguised with a mere thought. + +**Activate—Costume Change** (1 action) (concentrate) + +--- + +**Effect** You change the shape and appearance of this armor to appear as ordinary or fine clothes of your imagining. The armor's statistics don't change. Only a creature that's benefiting from truesight or a similar effect can attempt to disbelieve this illusion, with a DC of 25. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rainfall_orc.md b/pf2e-remaster/wiki/main/rainfall_orc.md new file mode 100644 index 0000000..73adf8d --- /dev/null +++ b/pf2e-remaster/wiki/main/rainfall_orc.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Orc|main:orc]] + +--- + +You were born in a rain forest with only tangles of trees providing protection from torrential rainstorms and flash floods. You've learned to move adeptly through jungle terrain and resist the various ailments common in humid environs. You gain a +2 circumstance bonus to Athletics checks to [[Climb|main:climb]] or [[Swim|main:swim]] and a +1 circumstance bonus to saving throws against diseases. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/raise_a_shield.md b/pf2e-remaster/wiki/main/raise_a_shield.md new file mode 100644 index 0000000..925e9c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/raise_a_shield.md @@ -0,0 +1,15 @@ +**Action** (1 action) + +--- + +**Requirements** You are wielding a shield. + +--- + +You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/raise_dead.md b/pf2e-remaster/wiki/main/raise_dead.md new file mode 100644 index 0000000..4fb9004 --- /dev/null +++ b/pf2e-remaster/wiki/main/raise_dead.md @@ -0,0 +1,29 @@ +**Spell 6** +**Traits:** Uncommon, Concentrate, Healing, Manipulate +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** 10 minutes +**Cost:** gemstones worth a total value of the target's level (minimum 1) × 200 gp +**Range:** 10 feet +**Targets:** 1 dead creature of 13th level or lower + +--- + +You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact. The creature must have died within the past 3 days. If the judge of the dead has decided that the creature's time has come (at the GM's discretion), or if the creature doesn't wish to return to life, this spell automatically fails, but the cost isn't consumed in the casting. + +If the spell is successful, the creature returns to life with 1 Hit Point, no spells prepared or spell slots available, no points in any pools or any other daily resources, and still with any long-term debilitations of the old body. The time spent in the realm of the dead leaves the target temporarily debilitated, making it [[Clumsy 2|main:clumsy]], [[Drained 2|main:drained]], and [[Enfeebled 2|main:enfeebled]] for 1 week; these conditions can't be removed or reduced by any means until the week has passed. The creature is also permanently changed by its time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark. + +--- + +**Heightened (7th)** The maximum level of the target increases to 15. The cost increases to the target's level (minimum 1) × 400 gp. + +**Heightened (8th)** The maximum level of the target increases to 17. The cost increases to the target's level (minimum 1) × 800 gp. + +**Heightened (9th)** The maximum level of the target increases to 19. The cost increases to the target's level (minimum 1) × 1,600 gp. + +**Heightened (10th)** The maximum level of the target increases to 21. The cost increases to the target's level (minimum 1) × 3,200 gp. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/raise_menhir.md b/pf2e-remaster/wiki/main/raise_menhir.md new file mode 100644 index 0000000..17a1ee7 --- /dev/null +++ b/pf2e-remaster/wiki/main/raise_menhir.md @@ -0,0 +1,17 @@ +**Class Feat 8** (2 actions) +**Traits:** [[Druid|main:druid]] +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +You raise a druidic monument, such as a standing stone or warding tree, from the ground, creating a powerful primal ward that blocks other types of magic. The monument appears in an unoccupied square on the ground within 30 feet, making that square difficult terrain. Choose arcane, divine, or occult; all creatures within 15 feet of the monument gain a +2 status bonus to their saving throws against effects with that trait. The monument lasts for 1 round before crumbling back into the earth or wilting away into nothingness, but you can Sustain the monument for up to 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/raise_symbol.md b/pf2e-remaster/wiki/main/raise_symbol.md new file mode 100644 index 0000000..7b0a917 --- /dev/null +++ b/pf2e-remaster/wiki/main/raise_symbol.md @@ -0,0 +1,16 @@ +**Class Feat 4** (1 action) +**Traits:** [[Cleric|main:cleric]] + +--- + +**Requirements** You are wielding a religious symbol. + +--- + +You present your religious symbol emphatically. You gain a +2 circumstance bonus to saving throws until the start of your next turn. While it's raised, if you roll a success at a saving throw against a vitality or void effect, you get a critical success instead. If the religious symbol you're raising is a shield, such as with [[Emblazon Armaments|main:emblazon_armament]], you gain the effects of Raise a Shield when you use this action and the effects of this action when you Raise a Shield. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/raised_by_belief.md b/pf2e-remaster/wiki/main/raised_by_belief.md new file mode 100644 index 0000000..39d1761 --- /dev/null +++ b/pf2e-remaster/wiki/main/raised_by_belief.md @@ -0,0 +1,16 @@ +**Background** +**Attribute boosts:** free, free + +--- + +Whether in a monastery, a religious household, or just as part of your everyday life, your upbringing was steeped in the traditions of a particular deity. You might remain committed or you may have turned from your childhood creed, but your skills are still founded in your devotion. + +Choose two attribute boosts. One must be to an attribute specified in your deity's **Divine Attribute**, and the other is a free attribute boost. + +You're trained in the deity's listed Divine Skill and gain the [[Assurance|main:assurance]] feat with that skill. You gain a Lore skill related to your deity. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rallying_anthem.md b/pf2e-remaster/wiki/main/rallying_anthem.md new file mode 100644 index 0000000..a7d9251 --- /dev/null +++ b/pf2e-remaster/wiki/main/rallying_anthem.md @@ -0,0 +1,15 @@ +**Cantrip 2** +**Traits:** Uncommon, [[Bard|main:bard]], Cantrip, Composition, Concentrate, Emotion, Mental +**Cast:** (1 action) +**Area:** 60-foot emanation +**Duration:** 1 round + +--- + +Your song moves allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's rank to physical damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rallying_anthem_feat.md b/pf2e-remaster/wiki/main/rallying_anthem_feat.md new file mode 100644 index 0000000..a863129 --- /dev/null +++ b/pf2e-remaster/wiki/main/rallying_anthem_feat.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Bard|main:bard]] + +--- + +You learn the [[Rallying Anthem|main:rallying_anthem]] composition cantrip, which protects you and allies. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rallying_charge_marshal.md b/pf2e-remaster/wiki/main/rallying_charge_marshal.md new file mode 100644 index 0000000..b663306 --- /dev/null +++ b/pf2e-remaster/wiki/main/rallying_charge_marshal.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** (2 actions) +**Traits:** Archetype, Visual +**Prerequisites:** [[Marshal Dedication|main:marshal_dedication]] + +--- + +Your fearless charge into battle reinvigorates your allies to carry on the fight. You Stride up to your Speed and make a melee Strike. If your Strike hits and damages an enemy, each ally within 60 feet who saw you hit gains temporary Hit Points equal to your Charisma modifier. These temporary Hit Points last until the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rallying_cry.md b/pf2e-remaster/wiki/main/rallying_cry.md new file mode 100644 index 0000000..fd7b273 --- /dev/null +++ b/pf2e-remaster/wiki/main/rallying_cry.md @@ -0,0 +1,17 @@ +**Ancestry Feat 17** (2 actions) +**Traits:** Auditory, [[Hobgoblin|main:hobgoblin]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You call out to your allies and push them to give their all in combat. All allies in a 30-foot emanation that can hear you gain a number of temporary Hit Points equal to your level. In addition, these allies become [[Quickened|main:quickened]] for 1 minute but can use the extra action only to Step, Stride, or Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rampaging_ferocity.md b/pf2e-remaster/wiki/main/rampaging_ferocity.md new file mode 100644 index 0000000..00bae4c --- /dev/null +++ b/pf2e-remaster/wiki/main/rampaging_ferocity.md @@ -0,0 +1,17 @@ +**Ancestry Feat 17** (free action) +**Traits:** [[Orc|main:orc]] +**Prerequisites:** [[Orc Ferocity|main:orc_ferocity]] + +--- + +**Trigger** You use [[Orc Ferocity|main:orc_ferocity]]. + +--- + +You lash out viciously even as you fend off death. Make a single melee Strike. If this Strike brings a foe to 0 Hit Points, this activation of Orc Ferocity doesn't count against its frequency. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ranger.md b/pf2e-remaster/wiki/main/ranger.md new file mode 100644 index 0000000..65b22db --- /dev/null +++ b/pf2e-remaster/wiki/main/ranger.md @@ -0,0 +1,70 @@ +*Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies.* + +**Key attribute:** Dexterity or Strength +**Hit Points:** 10 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** expert +- **Saving throws:** expert in Fortitude, expert in Reflex, trained in Will +- **Skills:** trained in [[Nature|main:nature]] and [[Survival|main:survival]]; trained in a number of additional skills equal to 4 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in martial weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense, trained in light armor, trained in medium armor +- **Class DC:** trained in ranger class DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Hunt Prey|main:hunt_prey_class_feature]], [[Hunter's Edge|main:hunters_edge]] +- **Level 3:** Will Expertise +- **Level 5:** [[Ranger Weapon Expertise|main:ranger_weapon_expertise]], [[Trackless Journey|main:trackless_journey]] +- **Level 7:** [[Natural Reflexes|main:natural_reflexes]], [[Perception Mastery|main:perception_mastery]], Weapon Specialization +- **Level 9:** [[Nature's Edge|main:natures_edge]], [[Ranger Expertise|main:ranger_expertise]] +- **Level 11:** [[Medium Armor Expertise|main:medium_armor_expertise]], [[Unimpeded Journey|main:unimpeded_journey]], [[Warden's Endurance|main:wardens_endurance]] +- **Level 13:** [[Weapon Mastery|main:weapon_mastery]] +- **Level 15:** [[Greater Natural Reflexes|main:greater_natural_reflexes]], [[Greater Weapon Specialization|main:greater_weapon_specialization]], [[Perception Legend|main:perception_legend]] +- **Level 17:** [[Masterful Hunter|main:masterful_hunter]] +- **Level 19:** [[Medium Armor Mastery|main:medium_armor_mastery]], [[Swift Prey|main:swift_prey]] + +## Ranger feats + +Also in [[Ranger Feats|category:ranger_feats]]. + +- **Level 1:** [[Animal Companion (Ranger)|main:animal_companion_ranger]], [[Crossbow Ace|main:crossbow_ace]], [[Hunted Shot|main:hunted_shot]], [[Initiate Warden|main:initiate_warden]], [[Monster Hunter|main:monster_hunter]], [[Twin Takedown|main:twin_takedown]] +- **Level 2:** [[Animal Empathy (Ranger)|main:animal_empathy_ranger]], [[Favored Terrain|main:favored_terrain]], [[Hunter's Aim|main:hunters_aim]], [[Monster Warden|main:monster_warden]], [[Quick Draw|main:quick_draw]] +- **Level 4:** [[Advanced Warden|main:advanced_warden]], [[Companion's Cry|main:companions_cry]], [[Disrupt Prey|main:disrupt_prey]], [[Far Shot|main:far_shot]], [[Favored Prey|main:favored_prey]], [[Scout's Warning|main:scouts_warning]], [[Twin Parry|main:twin_parry]] +- **Level 6:** [[Additional Recollection|main:additional_recollection]], [[Masterful Warden|main:masterful_warden]], [[Mature Animal Companion (Ranger)|main:mature_animal_companion_ranger]], [[Skirmish Strike|main:skirmish_strike]], [[Snap Shot|main:snap_shot]], [[Swift Tracker|main:swift_tracker]] +- **Level 8:** [[Blind-Fight|main:blind_fight]], [[Deadly Aim|main:deadly_aim]], [[Hazard Finder|main:hazard_finder]], [[Terrain Master|main:terrain_master]], [[Warden's Boon|main:wardens_boon]] +- **Level 10:** [[Camouflage|main:camouflage]], [[Incredible Companion (Ranger)|main:incredible_companion_ranger]], [[Master Monster Hunter|main:master_monster_hunter]], [[Peerless Warden|main:peerless_warden]], [[Penetrating Shot|main:penetrating_shot]], [[Twin Riposte|main:twin_riposte]], [[Warden's Step|main:wardens_step]] +- **Level 12:** [[Distracting Shot|main:distracting_shot]], [[Double Prey|main:double_prey]], [[Second Sting|main:second_sting]], [[Side by Side (Ranger)|main:side_by_side_ranger]], [[Warden's Focus|main:wardens_focus]] +- **Level 14:** [[Sense the Unseen|main:sense_the_unseen]], [[Shared Prey|main:shared_prey]], [[Stealthy Companion|main:stealthy_companion]], [[Warden's Guidance|main:wardens_guidance]] +- **Level 16:** [[Greater Distracting Shot|main:greater_distracting_shot]], [[Improved Twin Riposte (Ranger)|main:improved_twin_riposte_ranger]], [[Legendary Monster Hunter|main:legendary_monster_hunter]], [[Specialized Companion (Ranger)|main:specialized_companion_ranger]], [[Warden's Reload|main:wardens_reload]] +- **Level 18:** [[Impossible Flurry|main:impossible_flurry]], [[Impossible Volley|main:impossible_volley]], [[Manifold Edge|main:manifold_edge]], [[Masterful Companion|main:masterful_companion]], [[Perfect Shot|main:perfect_shot]], [[Shadow Hunter|main:shadow_hunter]] +- **Level 20:** [[Legendary Shot|main:legendary_shot]], [[To the Ends of the Earth|main:to_the_ends_of_the_earth]], [[Triple Threat|main:triple_threat]], [[Ultimate Skirmisher|main:ultimate_skirmisher]] + +## Focus spells + +- [[Gravity Weapon|main:gravity_weapon]] (rank 1) +- [[Heal Companion|main:heal_companion]] (rank 1) +- [[Magic Hide|main:magic_hide]] (rank 1) +- [[Animal Feature|main:animal_feature]] (rank 2) +- [[Enlarge Companion|main:enlarge_companion]] (rank 2) +- [[Hunter's Luck|main:hunters_luck]] (rank 2) +- [[Soothing Mist|main:soothing_mist]] (rank 2) +- [[Ephemeral Tracking|main:ephemeral_tracking]] (rank 3) +- [[Ranger's Bramble|main:rangers_bramble]] (rank 3) +- [[Hunter's Vision|main:hunters_vision]] (rank 5) +- [[Terrain Transposition|main:terrain_transposition]] (rank 5) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ranger_dedication.md b/pf2e-remaster/wiki/main/ranger_dedication.md new file mode 100644 index 0000000..97ecb1b --- /dev/null +++ b/pf2e-remaster/wiki/main/ranger_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Dexterity +2 + +--- + +You become trained in Survival; if you were already trained in Survival, you instead become trained in another skill of your choice. You become trained in ranger class DC. If you gain a warden spell through this archetype, you become trained in spell attacks and spell DCs. Your spellcasting attribute is Wisdom. You can use the [[Hunt Prey|main:hunt_prey]] action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ranger_expertise.md b/pf2e-remaster/wiki/main/ranger_expertise.md new file mode 100644 index 0000000..d67db87 --- /dev/null +++ b/pf2e-remaster/wiki/main/ranger_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +You've gained techniques that improve your cunning and skill. Your proficiency rank for your ranger DC increases to expert. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ranger_resiliency.md b/pf2e-remaster/wiki/main/ranger_resiliency.md new file mode 100644 index 0000000..68145cd --- /dev/null +++ b/pf2e-remaster/wiki/main/ranger_resiliency.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Ranger Dedication|main:ranger_dedication]]; class granting no more Hit Points per level than 8 + your Constitution modifier + +--- + +You gain 3 additional Hit Points for each ranger archetype class feat you have. As you continue selecting ranger archetype class feats, you continue to gain additional Hit Points in this way. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ranger_weapon_expertise.md b/pf2e-remaster/wiki/main/ranger_weapon_expertise.md new file mode 100644 index 0000000..9e0710c --- /dev/null +++ b/pf2e-remaster/wiki/main/ranger_weapon_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 5** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +You gain every advantage from your weapons. Your proficiency rank for martial weapons, simple weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects of all such weapons and unarmed attacks when attacking your hunted prey. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rangers_bramble.md b/pf2e-remaster/wiki/main/rangers_bramble.md new file mode 100644 index 0000000..04cd260 --- /dev/null +++ b/pf2e-remaster/wiki/main/rangers_bramble.md @@ -0,0 +1,21 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, Plant, [[Ranger|main:ranger]] +**Cast:** (2 actions) +**Range:** 100 feet +**Area:** 5-foot burst +**Defense:** Reflex +**Duration:** 1 minute + +--- + +You cause plants in the area to entangle your foes, with the effects of [[Entangling Flora|main:entangling_flora]]. A creature that critically fails the save takes 2d4 bleed damage in addition to being [[Immobilized|main:immobilized]]. [[Escaping|main:escape]] your bramble doesn't end the bleed damage. + +--- + +**Heightened (+1)** The bleed damage on a critical failure increases by 1d4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ranseur.md b/pf2e-remaster/wiki/main/ranseur.md new file mode 100644 index 0000000..1a28e5d --- /dev/null +++ b/pf2e-remaster/wiki/main/ranseur.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Disarm, Reach +**Price:** 2 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Polearm | 1d10 piercing | 2 | — | — | + +--- + +This polearm is a long trident with a central prong that's longer than the other two. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rapid_affixture.md b/pf2e-remaster/wiki/main/rapid_affixture.md new file mode 100644 index 0000000..9b7e371 --- /dev/null +++ b/pf2e-remaster/wiki/main/rapid_affixture.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Crafting|main:crafting]] + +--- + +You take only 1 minute to [[Affix a Talisman|main:affix_a_talisman]]. If you're legendary in Crafting, you can Affix a Talisman as a 3-action activity. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rapid_mantel.md b/pf2e-remaster/wiki/main/rapid_mantel.md new file mode 100644 index 0000000..5b79cb1 --- /dev/null +++ b/pf2e-remaster/wiki/main/rapid_mantel.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Athletics|main:athletics]] + +--- + +You easily pull yourself onto ledges. When you [[Grab an Edge|main:grab_an_edge]], you can pull yourself onto that surface and stand. You can use Athletics instead of a Reflex save to Grab an Edge. If you Climb or [[Leap|main:leap]] to within 5 feet beneath the top of an edge, you can pull yourself onto the surface and stand as part of that action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rapid_response.md b/pf2e-remaster/wiki/main/rapid_response.md new file mode 100644 index 0000000..ff532d7 --- /dev/null +++ b/pf2e-remaster/wiki/main/rapid_response.md @@ -0,0 +1,16 @@ +**Class Feat 2** (reaction) +**Traits:** [[Cleric|main:cleric]] + +--- + +**Trigger** An ally is reduced to 0 Hit Points. + +--- + +You work quickly and efficiently in times of danger to deliver needed assistance. You Stride towards the triggering ally. You gain a +10-foot circumstance bonus to your Speed during this movement. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rapier.md b/pf2e-remaster/wiki/main/rapier.md new file mode 100644 index 0000000..eedba94 --- /dev/null +++ b/pf2e-remaster/wiki/main/rapier.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Deadly d8, Disarm, Finesse +**Price:** 2 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 piercing | 1 | — | — | + +--- + +The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rascal.md b/pf2e-remaster/wiki/main/rascal.md new file mode 100644 index 0000000..d0eed27 --- /dev/null +++ b/pf2e-remaster/wiki/main/rascal.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You aren't afraid to use underhanded tactics to get the edge over your opponents. You are trained in Thievery and gain the [[Dirty Trick|main:dirty_trick]] general feat. When you use Dirty Trick, the action gains the bravado trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rat_familiar.md b/pf2e-remaster/wiki/main/rat_familiar.md new file mode 100644 index 0000000..fab0172 --- /dev/null +++ b/pf2e-remaster/wiki/main/rat_familiar.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +You have a pet rat that has become magically bonded to you. You gain a familiar, and this familiar must be a rat. It still gets the benefits of familiar abilities, but its base form remains a rat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rat_form.md b/pf2e-remaster/wiki/main/rat_form.md new file mode 100644 index 0000000..12fc4e7 --- /dev/null +++ b/pf2e-remaster/wiki/main/rat_form.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** (1 action) +**Traits:** Concentrate, Polymorph, Primal, [[Ratfolk|main:ratfolk]] + +--- + +You can transform into an innocuous-looking rat. You gain the effects of a 1st-rank [[Pest Form|main:pest_form]] spell, but you must assume the battle form of a Tiny rat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rat_magic.md b/pf2e-remaster/wiki/main/rat_magic.md new file mode 100644 index 0000000..e49f5a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/rat_magic.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +There always seems to be a little rat around to carry messages for you. You can cast [[Animal Messenger|main:animal_messenger]] once per day as a primal innate spell. When you do, the animal that responds is always a rat. If there are no rats within range, the spell is lost. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ratfolk.md b/pf2e-remaster/wiki/main/ratfolk.md new file mode 100644 index 0000000..30547b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/ratfolk.md @@ -0,0 +1,30 @@ +*Ysoki are beings that most surface-dwelling humanoids refer to as "ratfolk." They are a communal people who prefer cramped conditions, with up to 100 individuals living in a given home. If they can't find homes in town, ratfolk may instead live in caves and cavern complexes, as these provide great storage for the many and varied goods they bring back from trading expeditions.* + +**Hit Points:** 6 +**Size:** Small +**Speed:** 25 feet +**Attribute boosts:** Dexterity, Intelligence, free +**Attribute flaw:** Strength +**Languages:** Common and Ysoki. Additional languages (one per point of Intelligence modifier): Aklo, Draconic, Dwarven, Gnomish, Goblin, Halfling, Kholo, Orcish, or Sakvroth +**Traits:** Uncommon, Humanoid, Ratfolk +**Features:** Low-light vision, Sharp Teeth + +## Heritages + +[[Deep Rat|main:deep_rat]], [[Desert Rat|main:desert_rat]], [[Longsnout Rat|main:longsnout_rat]], [[Sewer Rat|main:sewer_rat]], [[Shadow Rat|main:shadow_rat]], [[Snow Rat|main:snow_rat]], [[Tunnel Rat|main:tunnel_rat]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Ratfolk Feats|category:ratfolk_feats]]. + +- **Level 1:** [[Cheek Pouches|main:cheek_pouches]], [[Pack Rat|main:pack_rat]], [[Rat Familiar|main:rat_familiar]], [[Ratfolk Lore|main:ratfolk_lore]], [[Ratspeak|main:ratspeak]], [[Tinkering Fingers|main:tinkering_fingers]], [[Vicious Incisors|main:vicious_incisors]], [[Warren Navigator|main:warren_navigator]] +- **Level 5:** [[Cornered Fury|main:cornered_fury]], [[Lab Rat|main:lab_rat]], [[Quick Stow (Ratfolk)|main:quick_stow_ratfolk]], [[Rat Magic|main:rat_magic]], [[Ratfolk Roll|main:ratfolk_roll]] +- **Level 9:** [[Big Mouth|main:big_mouth]], [[Overcrowd|main:overcrowd]], [[Rat Form|main:rat_form]], [[Uncanny Cheeks|main:uncanny_cheeks]] +- **Level 13:** [[Shinstabber|main:shinstabber]], [[Skittering Sneak|main:skittering_sneak]], [[Warren Digger|main:warren_digger]] +- **Level 17:** [[Call the Swarm|main:call_the_swarm]], [[Greater than the Sum|main:greater_than_the_sum]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ratfolk_lore.md b/pf2e-remaster/wiki/main/ratfolk_lore.md new file mode 100644 index 0000000..d25eb0a --- /dev/null +++ b/pf2e-remaster/wiki/main/ratfolk_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +Years of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Ratfolk Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ratfolk_roll.md b/pf2e-remaster/wiki/main/ratfolk_roll.md new file mode 100644 index 0000000..62a0525 --- /dev/null +++ b/pf2e-remaster/wiki/main/ratfolk_roll.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** (2 actions) +**Traits:** Move, [[Ratfolk|main:ratfolk]] + +--- + +You roll up into a ball and move up to four times your Speed in a straight line down an incline. If you reach the bottom of the incline or hit an obstacle during this first turn of movement, you stop rolling safely. Otherwise, you automatically keep rolling at this Speed during subsequent turns until you hit the bottom of the incline or an obstacle ends this movement (which can happen in the middle of your turn). You're [[Slowed 2|main:slowed]] each turn after the first that you keep rolling, and if you hit an obstacle on a turn after the first, you and the obstacle both take 4d6 bludgeoning damage and you stop rolling. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ration_tonic.md b/pf2e-remaster/wiki/main/ration_tonic.md new file mode 100644 index 0000000..5c8db5b --- /dev/null +++ b/pf2e-remaster/wiki/main/ration_tonic.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Consumable, Magical, Potion +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a *ration tonic* magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ration_tonic_greater.md b/pf2e-remaster/wiki/main/ration_tonic_greater.md new file mode 100644 index 0000000..4f361b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/ration_tonic_greater.md @@ -0,0 +1,19 @@ +**Item 7** +**Traits:** Consumable, Magical, Potion +**Price:** 55 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the equivalent of a week's worth of food and water, distributing the nourishment in a constant and healthy flow across the week. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rations.md b/pf2e-remaster/wiki/main/rations.md new file mode 100644 index 0000000..c8315e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/rations.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 4 sp +**Bulk:** L +**Usage:** held in one hand + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ratspeak.md b/pf2e-remaster/wiki/main/ratspeak.md new file mode 100644 index 0000000..719e60c --- /dev/null +++ b/pf2e-remaster/wiki/main/ratspeak.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +You can ask questions of, receive answers from, and use the Diplomacy skill with rodents, including beavers, mice, porcupines, rats, and squirrels, but not with other mammals, such as dogs or bats. The GM determines which animals count as rodents. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/razortooth_goblin.md b/pf2e-remaster/wiki/main/razortooth_goblin.md new file mode 100644 index 0000000..5cd19ee --- /dev/null +++ b/pf2e-remaster/wiki/main/razortooth_goblin.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Goblin|main:goblin]] + +--- + +Your family's teeth are formidable weapons. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/razzle_dazzle.md b/pf2e-remaster/wiki/main/razzle_dazzle.md new file mode 100644 index 0000000..e9cea80 --- /dev/null +++ b/pf2e-remaster/wiki/main/razzle_dazzle.md @@ -0,0 +1,19 @@ +**Ancestry Feat 1** (free action) +**Traits:** [[Gnome|main:gnome]] +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +**Trigger** You blind or dazzle a creature. + +--- + +You've spent considerable time practicing the manipulation of light, weaponizing your blade's reflection or bolstering the luminosity of magical displays to unconventional heights. Extend the duration of the [[Blinded|main:blinded]] or [[Dazzled|main:dazzled]] condition you give the target by 1 round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reach_spell.md b/pf2e-remaster/wiki/main/reach_spell.md new file mode 100644 index 0000000..7333c16 --- /dev/null +++ b/pf2e-remaster/wiki/main/reach_spell.md @@ -0,0 +1,12 @@ +**Class Feat 1** (1 action) +**Traits:** [[Bard|main:bard]], [[Cleric|main:cleric]], Concentrate, [[Druid|main:druid]], [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]], Spellshape, [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +You can extend your spells' range. If the next action you use is to Cast a Spell that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reactive_distraction.md b/pf2e-remaster/wiki/main/reactive_distraction.md new file mode 100644 index 0000000..02fc032 --- /dev/null +++ b/pf2e-remaster/wiki/main/reactive_distraction.md @@ -0,0 +1,19 @@ +**Class Feat 20** (reaction) +**Traits:** Concentrate, Manipulate, [[Rogue|main:rogue]] +**Prerequisites:** legendary in [[Deception|main:deception]]; [[Perfect Distraction|main:perfect_distraction]] + +--- + +**Trigger** You would be hit by an attack or targeted by an effect, or you are within an effect's area. + +**Requirements** You have [[Perfect Distraction|main:perfect_distraction]] ready to use. + +--- + +You reactively switch with your decoy to foil your foe. You use Perfect Distraction, even if you were observed, as long as you end the movement of your [[Sneak|main:sneak]] while [[Concealed|main:concealed]] or in a location with cover or greater cover. Your decoy is targeted by the attack or effect instead of you. In the case of an area effect, if your Sneak doesn't move you out of the area, both you and the decoy are targeted by the effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reactive_interference.md b/pf2e-remaster/wiki/main/reactive_interference.md new file mode 100644 index 0000000..104b16b --- /dev/null +++ b/pf2e-remaster/wiki/main/reactive_interference.md @@ -0,0 +1,18 @@ +**Class Feat 12** (reaction) +**Traits:** Commander, [[Rogue|main:rogue]] + +--- + +**Trigger** An adjacent enemy begins to use a reaction. + +--- + +**Commander** Your own tactical expertise allows you to quickly identify and prevent enemy responses. If the triggering creature's level is equal to or lower than yours, you disrupt the triggering reaction. If the triggering creature's level is higher than yours, make an attack roll against its AC. On a success, you disrupt the reaction. + +**Rogue** Grabbing a sleeve, swiping with your weapon, or creating another obstruction, you reflexively foil an enemy's response. If the triggering creature's level is equal to or lower than yours, you disrupt the triggering reaction. If the triggering creature's level is higher than yours, you must make an attack roll against its AC. On a success, you disrupt the reaction. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reactive_pursuit.md b/pf2e-remaster/wiki/main/reactive_pursuit.md new file mode 100644 index 0000000..3d370dd --- /dev/null +++ b/pf2e-remaster/wiki/main/reactive_pursuit.md @@ -0,0 +1,16 @@ +**Class Feat 4** (reaction) +**Traits:** [[Rogue|main:rogue]] + +--- + +**Trigger** An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action. + +--- + +You keep pace with a retreating foe. You Stride, but you must end your movement adjacent to the triggering enemy. Your move does not trigger reactions from the triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reactive_shield.md b/pf2e-remaster/wiki/main/reactive_shield.md new file mode 100644 index 0000000..3566115 --- /dev/null +++ b/pf2e-remaster/wiki/main/reactive_shield.md @@ -0,0 +1,18 @@ +**Class Feat 1** (reaction) +**Traits:** [[Fighter|main:fighter]], Guardian + +--- + +**Trigger** An enemy hits you with a melee Strike. + +**Requirements** You are wielding a shield. + +--- + +You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the [[Raise a Shield|main:raise_a_shield]] action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reactive_strike.md b/pf2e-remaster/wiki/main/reactive_strike.md new file mode 100644 index 0000000..ae642d9 --- /dev/null +++ b/pf2e-remaster/wiki/main/reactive_strike.md @@ -0,0 +1,15 @@ +**Action** (reaction) + +--- + +**Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. + +--- + +You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reactive_strike_class_feature.md b/pf2e-remaster/wiki/main/reactive_strike_class_feature.md new file mode 100644 index 0000000..def50ba --- /dev/null +++ b/pf2e-remaster/wiki/main/reactive_strike_class_feature.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Fighter|main:fighter]] +**Class:** [[Fighter|main:fighter]] + +--- + +Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the [[Reactive Strike|main:reactive_strike]] reaction. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reactive_strike_feat.md b/pf2e-remaster/wiki/main/reactive_strike_feat.md new file mode 100644 index 0000000..729d35f --- /dev/null +++ b/pf2e-remaster/wiki/main/reactive_strike_feat.md @@ -0,0 +1,16 @@ +**Class Feat 6** (reaction) +**Traits:** [[Barbarian|main:barbarian]], [[Champion|main:champion]], Commander, Exemplar, Guardian, Magus, [[Swashbuckler|main:swashbuckler]] + +--- + +**Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. + +--- + +You swat a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reactive_striker.md b/pf2e-remaster/wiki/main/reactive_striker.md new file mode 100644 index 0000000..1fd09d3 --- /dev/null +++ b/pf2e-remaster/wiki/main/reactive_striker.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Fighter Dedication|main:fighter_dedication]] + +--- + +You gain the [[Reactive Strike|main:reactive_strike]] reaction. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reactive_transformation.md b/pf2e-remaster/wiki/main/reactive_transformation.md new file mode 100644 index 0000000..187b4e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/reactive_transformation.md @@ -0,0 +1,41 @@ +**Class Feat 14** (reaction) +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Untamed Form|main:untamed_form_feat]]; Dragon Shape, Elemental Shape, Plant Shape, or Soaring Shape + +--- + +**Trigger** varies + +--- + +You transform reflexively when in danger. You cast [[Untamed Form|main:untamed_form]] to transform into one shape granted by one of the prerequisite feats you have, depending on the trigger. Your shape's resistances and weaknesses apply against the triggering damage. + +--- + +**Trigger** You fall 10 feet or more + +**Effect** Choose a shape from [[Aerial Form|main:aerial_form]]. + +--- + +**Trigger** You take bludgeoning or poison damage + +**Effect** Choose a primal dragon shape from [[Dragon Form|main:dragon_form]] that resists the triggering damage. + +--- + +**Trigger** You take fire damage + +**Effect** Choose a fire elemental shape from [[Elemental Form|main:elemental_form]]. + +--- + +**Trigger** You take poison damage + +**Effect** Choose a shape from [[Plant Form|main:plant_form]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/read_aura.md b/pf2e-remaster/wiki/main/read_aura.md new file mode 100644 index 0000000..33901a0 --- /dev/null +++ b/pf2e-remaster/wiki/main/read_aura.md @@ -0,0 +1,22 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Detection, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** 1 minute +**Range:** 30 feet +**Targets:** 1 object + +--- + +You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical. You or anyone you advise about the aura gains a +2 circumstance bonus to [[Identify Magic|main:identify_magic]] on the item. If the object is illusory, you detect this only if the effect's rank is lower than the rank of your *read aura* spell. + +--- + +**Heightened (3rd)** You can target up to 10 objects. + +**Heightened (6th)** You can target any number of objects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/read_disaster.md b/pf2e-remaster/wiki/main/read_disaster.md new file mode 100644 index 0000000..dd045c8 --- /dev/null +++ b/pf2e-remaster/wiki/main/read_disaster.md @@ -0,0 +1,14 @@ +**Class Feat 8** +**Traits:** Exploration, [[Oracle|main:oracle]], Prediction + +--- + +You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future. + +You gain the effects of [[Augury|main:augury]], except you learn only about the dangers ahead; any results of "good" are instead "nothing," and results of "mixed" are instead "bad." If you are legendary in Religion, you take only 1 minute to Read Disaster. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/read_fate.md b/pf2e-remaster/wiki/main/read_fate.md new file mode 100644 index 0000000..e4522b2 --- /dev/null +++ b/pf2e-remaster/wiki/main/read_fate.md @@ -0,0 +1,17 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate, Prediction +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature other than you + +--- + +You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring. + +You learn a single enigmatic word connected to the creature's fate in that time frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a secret DC 6 flat. If the creature's fate is too uncertain, or on a failed flat check, the spell yields the word "inconclusive." Either way, the creature is then temporarily immune for 24 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/read_lips.md b/pf2e-remaster/wiki/main/read_lips.md new file mode 100644 index 0000000..2258b42 --- /dev/null +++ b/pf2e-remaster/wiki/main/read_lips.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Society|main:society]] + +--- + +You can read lips of others nearby who you can clearly see. The language read must be one that you know. When you're at your leisure, you can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, you're [[Fascinated|main:fascinated]] and [[Off-Guard|main:off-guard]] during each round in which you focus on lip movements, and you must succeed at a Society check (DC determined by the GM) to successfully read someone's lips. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/read_omens.md b/pf2e-remaster/wiki/main/read_omens.md new file mode 100644 index 0000000..97c4fe3 --- /dev/null +++ b/pf2e-remaster/wiki/main/read_omens.md @@ -0,0 +1,14 @@ +**Spell 4** +**Traits:** Uncommon, Concentrate, Manipulate, Prediction +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes + +--- + +You peek into the future. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/read_shibboleths.md b/pf2e-remaster/wiki/main/read_shibboleths.md new file mode 100644 index 0000000..f154002 --- /dev/null +++ b/pf2e-remaster/wiki/main/read_shibboleths.md @@ -0,0 +1,17 @@ +**Archetype Skill Feat 7** +**Traits:** Archetype, Linguistic, Skill +**Prerequisites:** [[Linguist Dedication|main:linguist_dedication]]; master in [[Society|main:society]] + +--- + +All communication is filled with slight tells and signals. If you interact with someone for at least 10 minutes, their regional words, pronunciation changes, and nonverbal cues provide you with a minor fact about their social environment, such as their hometown or certain groups they might belong to. + +If a target of this ability is being deceptive about their social environment, such as a commoner pretending to be a noble, they must attempt a Deception, Society, or appropriate Lore check against your Society DC, providing you a false minor fact consistent with their assumed identity on a success. + +Once you've gleaned one or more true minor facts about a person, you can then incorporate these mannerisms into your speech to present yourself in a way that they find familiar. This grants you a +1 circumstance bonus to your Diplomacy and Deception checks with them. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ready.md b/pf2e-remaster/wiki/main/ready.md new file mode 100644 index 0000000..37ab0e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/ready.md @@ -0,0 +1,14 @@ +**Action** (2 actions) +**Traits:** Concentrate + +--- + +You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn then ends. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You can't Ready a free action that already has a trigger. + +If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when it's not your turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ready_greater.md b/pf2e-remaster/wiki/main/ready_greater.md new file mode 100644 index 0000000..c18b238 --- /dev/null +++ b/pf2e-remaster/wiki/main/ready_greater.md @@ -0,0 +1,15 @@ +**Item 11** +**Traits:** Magical +**Price:** 1200 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +A *ready* rune draws component pieces of a suit of armor toward one another, making it extremely fast to get into. You can don any armor with this rune as a single action. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ready_item.md b/pf2e-remaster/wiki/main/ready_item.md new file mode 100644 index 0000000..6d9117a --- /dev/null +++ b/pf2e-remaster/wiki/main/ready_item.md @@ -0,0 +1,15 @@ +**Item 6** +**Traits:** Magical +**Price:** 200 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +A *ready* rune draws component pieces of a suit of armor toward one another, making it extremely fast to get into. You can don light armor with a *ready* rune as a single action, or medium or heavy armor with a ready rune as a 2-action activity. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reapers_lantern.md b/pf2e-remaster/wiki/main/reapers_lantern.md new file mode 100644 index 0000000..2af85c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/reapers_lantern.md @@ -0,0 +1,19 @@ +**Spell 2** +**Traits:** Aura, Concentrate, Death, Light, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 5-foot emanation +**Defense:** Fortitude +**Duration:** 1 minute + +--- + +You call forth a ghostly lantern that guides the living toward death and the undead toward true death. It sheds bright light in the spell's area and dim light to twice that area. The lantern is insubstantial and floats near you, suspended from an ephemeral, skeletal hand. Living creatures and undead in the area when you Cast the Spell, or that enter the area later, must attempt Fortitude saves. Living creatures that fail their Fortitude saves gain only half the normal benefit from healing effects while within the area. Undead targets that fail their Fortitude saves become [[Enfeebled 1|main:enfeebled]] while within the area. Once a creature attempts a save against reaper's lantern, it uses the same outcome if it leaves the area and enters it again. + +Once per turn, starting on the round after you cast reaper's lantern, you can Sustain the spell to increase the emanation's radius by 5 feet. When you do so, you force creatures in the area that haven't yet attempted a save against reaper's lantern to attempt one. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reason_rapidly.md b/pf2e-remaster/wiki/main/reason_rapidly.md new file mode 100644 index 0000000..250f7af --- /dev/null +++ b/pf2e-remaster/wiki/main/reason_rapidly.md @@ -0,0 +1,12 @@ +**Class Feat 12** (1 action) +**Traits:** [[Investigator|main:investigator]] + +--- + +Your mind works through clues at an unbelievable speed. You instantly use up to five [[Recall Knowledge|main:recall_knowledge]] actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rebounding_smite.md b/pf2e-remaster/wiki/main/rebounding_smite.md new file mode 100644 index 0000000..d7213f2 --- /dev/null +++ b/pf2e-remaster/wiki/main/rebounding_smite.md @@ -0,0 +1,17 @@ +**Class Feat 16** (reaction) +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Channel Smite|main:channel_smite]] + +--- + +**Trigger** You miss with your Strike during [[Channel Smite|main:channel_smite]]. + +--- + +The energy from your smite persists for a moment, allowing you to pass it to a new target. Cast the 1-action version of the [[Harm|main:harm]] or [[Heal|main:heal]] spell you expended, targeting a creature other than the target of your Strike. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rebounding_toss.md b/pf2e-remaster/wiki/main/rebounding_toss.md new file mode 100644 index 0000000..157bf88 --- /dev/null +++ b/pf2e-remaster/wiki/main/rebounding_toss.md @@ -0,0 +1,16 @@ +**Class Feat 2** (2 actions) +**Traits:** [[Fighter|main:fighter]], Flourish + +--- + +**Requirements** You are wielding a thrown weapon. + +--- + +You bounce your weapon off one foe to strike another. Make a ranged Strike with a thrown weapon. If this Strike hits, the weapon rebounds toward an enemy within 10 feet of the original target. Make an additional Strike against this second target. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both attacks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rebuke_death.md b/pf2e-remaster/wiki/main/rebuke_death.md new file mode 100644 index 0000000..0136ba0 --- /dev/null +++ b/pf2e-remaster/wiki/main/rebuke_death.md @@ -0,0 +1,19 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Healing, Manipulate, Vitality +**Cast:** (1 to 3 actions) +**Area:** 20-foot emanation +**Targets:** 1 living creature per action spent to Cast this Spell + +--- + +You snatch creatures from the jaws of death, restoring them without the straing of a typical close call. You can spend 1 to 3 actions Casting this Spell, and you can target a number of creatures equal to the actions spent. Each target regains 3d6 Hit Points. If the target had the [[Dying|main:dying]] condition, coming back from Dying due to this healing doesn't increase its [[Wounded|main:wounded]] condition. + +--- + +**Heightened (+1)** Increase the healing by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/recall_familiar.md b/pf2e-remaster/wiki/main/recall_familiar.md new file mode 100644 index 0000000..c301a88 --- /dev/null +++ b/pf2e-remaster/wiki/main/recall_familiar.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Once per day, you can use a 3-action activity, which has the concentrate trait, to teleport your familiar to your space. Your familiar must be within 1 mile or the attempt to summon it fails. This is a teleportation effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/recall_knowledge.md b/pf2e-remaster/wiki/main/recall_knowledge.md new file mode 100644 index 0000000..4593786 --- /dev/null +++ b/pf2e-remaster/wiki/main/recall_knowledge.md @@ -0,0 +1,18 @@ +**Action** (1 action) +**Traits:** Concentrate, Secret + +--- + +You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options. + +**Critical Success** You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one follow-up question. + +**Success** You recall the knowledge accurately. The GM answers your question truthfully. + +**Critical Failure** You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reckless_abandon.md b/pf2e-remaster/wiki/main/reckless_abandon.md new file mode 100644 index 0000000..f4f6838 --- /dev/null +++ b/pf2e-remaster/wiki/main/reckless_abandon.md @@ -0,0 +1,19 @@ +**Ancestry Feat 17** (free action) +**Traits:** Fortune, [[Goblin|main:goblin]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +Despite a lifetime filled with questionable decisions, you've managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions. For the remainder of your turn, if you roll a failure or critical failure on a saving throw against a harmful effect, you get a success instead. Further, if you would take damage from an enemy or hazard this turn you take the minimum possible damage. + +These benefits apply only to harmful effects incurred entirely during your turn in which you activate Reckless Abandon, such as running through a [[Wall of Fire|main:wall_of_fire]]. Persistent damage and conditions that were applied prior to your turn proceed normally, and as soon as your turn ends you are subject to the full consequences of any dangers still threatening you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/recognize_ambush.md b/pf2e-remaster/wiki/main/recognize_ambush.md new file mode 100644 index 0000000..550a6d5 --- /dev/null +++ b/pf2e-remaster/wiki/main/recognize_ambush.md @@ -0,0 +1,16 @@ +**Ancestry Feat 5** (free action) +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +**Trigger** You roll initiative. + +--- + +Your combat training has honed you to be ready for an attack at all times. You Interact to draw a weapon. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/recognize_spell.md b/pf2e-remaster/wiki/main/recognize_spell.md new file mode 100644 index 0000000..938995c --- /dev/null +++ b/pf2e-remaster/wiki/main/recognize_spell.md @@ -0,0 +1,27 @@ +**Skill Feat 1** (reaction) +**Traits:** General, Secret, Skill +**Prerequisites:** trained in [[Arcana|main:arcana]], [[Nature|main:nature]], [[Occultism|main:occultism]] or [[Religion|main:religion]] + +--- + +**Trigger** A creature within line of sight casts a spell that you don't have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting. + +--- + +If you are trained in the appropriate skill for the spell's tradition and it's a common spell of 2nd rank or lower, you automatically identify it (you still roll to attempt to get a critical success, but can't get a worse result than success). The highest rank of spell you automatically identify increases to 4 if you're an expert, 6 if you're a master, and 10 if you're legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you're not trained in the skill, you can't get a result better than failure. + +--- + +**Critical Success** You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it. + +**Success** You correctly recognize the spell. + +**Failure** You fail to recognize the spell. + +**Critical Failure** You misidentify the spell as another spell entirely, of the GM's choice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reconstruct_the_scene.md b/pf2e-remaster/wiki/main/reconstruct_the_scene.md new file mode 100644 index 0000000..9c02614 --- /dev/null +++ b/pf2e-remaster/wiki/main/reconstruct_the_scene.md @@ -0,0 +1,12 @@ +**Class Feat 16** +**Traits:** Concentrate, [[Investigator|main:investigator]], [[Rogue|main:rogue]] + +--- + +You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day. This involves moving about the area and studying footprints, spilled drinks or blood, and so forth. You get an indistinct mental impression of significant events that happened there. This gives you clues and details of the past, including the overall events and their time frame, but it's not a perfect record. This also isn't enough to identify who was involved in these events if you weren't already aware the person was there. As determined by the GM, you also pick out various seemingly small details that could serve as important clues, like a memorable weapon someone used for a murder or the type of cloak someone wore when passing through. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/redemption.md b/pf2e-remaster/wiki/main/redemption.md new file mode 100644 index 0000000..ed6c40b --- /dev/null +++ b/pf2e-remaster/wiki/main/redemption.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** [[Champion|main:champion]] + +--- + +Yearning for all to live in harmony, you make every attempt to redeem those others might slay or dismiss. + +**Edicts** try to redeem those who commit wicked deeds, show compassion to others regardless of their authority or station + +**Anathema** kill a sapient enemy without first offering a chance at redemption + +--- + +**Champion's Reaction** [[Glimpse of Redemption|main:glimpse_of_redemption]] + +**Relentless Reaction (9th Level)** If the enemy refuses, it takes persistent spirit damage equal to your Charisma modifier. + +**Exalted Reaction (11th Level)** If the enemy refuses, you can choose to grant the resistance to yourself and all allies in your champion's aura, including the triggering ally. If you do, the resistance is reduced by 2 for all. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reflect_harm.md b/pf2e-remaster/wiki/main/reflect_harm.md new file mode 100644 index 0000000..25cc807 --- /dev/null +++ b/pf2e-remaster/wiki/main/reflect_harm.md @@ -0,0 +1,14 @@ +**Class Feat 14** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +You can wrap your magic around you like a cloak that causes those who dare to target you with spells to suffer a similar fate. You know the following blood magic effect. + +**Blood Magic—Reflect Harm** Your blood ensures that those who harm you with magic are harmed in return. The first time you take damage from a spell before the beginning of your next turn, attempt spell attack roll against the creature who cast the triggering spell. On a hit, the creature takes the same amount and type of damage that you just took. If you critically hit, the creature takes twice the damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reflect_spell.md b/pf2e-remaster/wiki/main/reflect_spell.md new file mode 100644 index 0000000..7d7acef --- /dev/null +++ b/pf2e-remaster/wiki/main/reflect_spell.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Sorcerer|main:sorcerer]], [[Witch|main:witch]], [[Wizard|main:wizard]] +**Prerequisites:** Counterspell + +--- + +When you successfully use [[Counterspell|main:counterspell_prepared]] to counteract a spell that affects targeted creatures or an area, you can turn that spell's effect back on its caster. When reflected, the spell affects only the original caster, even if it's an area spell or it would normally affect more than one creature. The original caster can attempt a save and use other defenses against the reflected spell as normal. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reflecting_shield.md b/pf2e-remaster/wiki/main/reflecting_shield.md new file mode 100644 index 0000000..67b3e0a --- /dev/null +++ b/pf2e-remaster/wiki/main/reflecting_shield.md @@ -0,0 +1,34 @@ +**Item 18** +**Traits:** Uncommon, Magical +**Price:** 18000 gp +**Bulk:** L + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +1 | 6 | 24 | 12 | — | + +--- + +This high-grade silver buckler (Hardness 6, HP 24, BT 12) is polished to a mirrorlike sheen. The shield functions as a [[Spellguard Shield|main:spellguard_shield]] that can also reflect spells. + +**Activate—Reflect Spell** (reaction) (concentrate) + +**Frequency** once per day + +**Trigger** You're targeted by a spell + +**Requirements** The *reflecting shield* is raised + +--- + +**Effect** You attempt to reflect the spell on its caster. The shield attempts to counteract the spell, with a counteract rank of 9th and a counteract modifier of +30. If the spell is successfully counteracted, it's turned back on its caster + +--- + +**Craft Requirements** The initial raw materials must include at least 2,750 gp of silver. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reflex_expertise.md b/pf2e-remaster/wiki/main/reflex_expertise.md new file mode 100644 index 0000000..94768e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/reflex_expertise.md @@ -0,0 +1,15 @@ +**Class Feature 3** +**Traits:** [[Barbarian|main:barbarian]], [[Bard|main:bard]], [[Champion|main:champion]], [[Cleric|main:cleric]], [[Druid|main:druid]], Guardian, [[Sorcerer|main:sorcerer]], Thaumaturge, [[Witch|main:witch]], [[Wizard|main:wizard]] +**Class:** [[Barbarian|main:barbarian]], [[Bard|main:bard]], [[Champion|main:champion]], [[Cleric|main:cleric]], [[Druid|main:druid]], [[Sorcerer|main:sorcerer]], [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +You've developed a knack for dodging danger. Your proficiency rank for Reflex saves increases to expert. + +**Guardian** Even in the heaviest of armors, you can brace yourself against widespread effects. Your proficiency rank for Reflex saves increases to expert. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reflexive_courage.md b/pf2e-remaster/wiki/main/reflexive_courage.md new file mode 100644 index 0000000..841d432 --- /dev/null +++ b/pf2e-remaster/wiki/main/reflexive_courage.md @@ -0,0 +1,19 @@ +**Class Feat 8** (reaction) +**Traits:** Auditory, [[Bard|main:bard]], Concentrate +**Prerequisites:** warrior muse + +--- + +**Trigger** A creature within your reach uses an auditory effect, manipulate action, or move action; makes a ranged attack; or leaves a square during its move action. + +**Requirements** You are affected by [[Courageous Anthem|main:courageous_anthem]]. + +--- + +You bellow a ferocious call to arms, inspiring yourself to lash out at a foe. Make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the action is disrupted. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reflexive_riposte.md b/pf2e-remaster/wiki/main/reflexive_riposte.md new file mode 100644 index 0000000..84db23b --- /dev/null +++ b/pf2e-remaster/wiki/main/reflexive_riposte.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** [[Opportune Riposte|main:opportune_riposte_class_feature]] + +--- + +You can riposte almost without a thought. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to perform an [[Opportune Riposte|main:opportune_riposte]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reflexive_shield.md b/pf2e-remaster/wiki/main/reflexive_shield.md new file mode 100644 index 0000000..e0708db --- /dev/null +++ b/pf2e-remaster/wiki/main/reflexive_shield.md @@ -0,0 +1,16 @@ +**Class Feat 6** +**Traits:** [[Fighter|main:fighter]], Guardian + +--- + +You can use your shield to fend off explosions and the like. When you [[Raise your Shield|main:raise_a_shield]], you gain your shield's circumstance bonus to Reflex saves. + +--- + +**Special** If you have the [[Shield Block|main:shield_block]] reaction, damage you take as a result of a Reflex save can trigger that reaction, even if the damage isn't physical damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reflexive_stance.md b/pf2e-remaster/wiki/main/reflexive_stance.md new file mode 100644 index 0000000..aa2369f --- /dev/null +++ b/pf2e-remaster/wiki/main/reflexive_stance.md @@ -0,0 +1,16 @@ +**Class Feat 12** (free action) +**Traits:** [[Monk|main:monk]] + +--- + +**Trigger** You roll initiative + +--- + +You enter a stance without a thought. Use an action that has the stance trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/refocus.md b/pf2e-remaster/wiki/main/refocus.md new file mode 100644 index 0000000..0892e38 --- /dev/null +++ b/pf2e-remaster/wiki/main/refocus.md @@ -0,0 +1,16 @@ +**Action** +**Traits:** Concentrate, Exploration + +--- + +**Requirements** You have a focus pool. + +--- + +You spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to perform are specified in the class or ability that gives you your focus spells. These deeds can usually overlap with other tasks that relate to the source of your focus spells. For instance, a cleric with focus spells from a holy deity can usually Refocus while tending the wounds of their allies. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/refugee.md b/pf2e-remaster/wiki/main/refugee.md new file mode 100644 index 0000000..a0200dd --- /dev/null +++ b/pf2e-remaster/wiki/main/refugee.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Wisdom, free +**Trained skills:** [[Society|main:society]] + +--- + +You come from a land very distant from the one you now find yourself in, driven by war, plague, or simply in the pursuit of opportunity. Regardless of your origin or the reason you left your home, you find yourself an outsider in this new land. Adventuring is a way to support yourself while offering hope to those who need it most. + +Choose two attribute boosts. One must be to **Constitution** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Society skill and a Lore skill related to the settlement you came from. You gain the [[Streetwise|main:streetwise]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/regenerate.md b/pf2e-remaster/wiki/main/regenerate.md new file mode 100644 index 0000000..d559412 --- /dev/null +++ b/pf2e-remaster/wiki/main/regenerate.md @@ -0,0 +1,23 @@ +**Spell 7** +**Traits:** Concentrate, Healing, Manipulate, Vitality +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing living creature +**Duration:** 1 minute + +--- + +An infusion of vital energy grants a creature continuous healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from taking Hit Point damage and its [[Dying|main:dying]] condition can't increase to a value that would kill it (this stops most creatures' dying condition at dying 3), though if its [[Wounded|main:wounded]] value becomes 4 or higher, it stays [[Unconscious|main:unconscious]] until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn. + +Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from. + +--- + +**Heightened (9th)** The regeneration increases to 20. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/regrowth.md b/pf2e-remaster/wiki/main/regrowth.md new file mode 100644 index 0000000..6db6cbb --- /dev/null +++ b/pf2e-remaster/wiki/main/regrowth.md @@ -0,0 +1,12 @@ +**Ancestry Feat 17** +**Traits:** [[Leshy|main:leshy]] + +--- + +Your command over your vital essence allows you or an ally to recover from grievous wounds. You can cast [[Regenerate|main:regenerate]] as a 7th-rank primal innate spell once per day. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/regurgitate_mutagen.md b/pf2e-remaster/wiki/main/regurgitate_mutagen.md new file mode 100644 index 0000000..eb099f3 --- /dev/null +++ b/pf2e-remaster/wiki/main/regurgitate_mutagen.md @@ -0,0 +1,16 @@ +**Class Feat 4** (1 action) +**Traits:** [[Alchemist|main:alchemist]], Manipulate + +--- + +**Requirements** You are under the effects of a mutagen. + +--- + +You redirect a mutagen within your body to spit a stream of stomach acid at a foe. A creature within 30 feet takes 1d6 acid damage for every 2 levels you have ((half your level, rounded down)d6 acid), with a basic Reflex save against your class DC. On a failure, the creature is also [[Sickened 1|main:sickened]] (or [[Sickened 2|main:sickened]] on a critical failure). The mutagen's duration immediately ends. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reincarnate.md b/pf2e-remaster/wiki/main/reincarnate.md new file mode 100644 index 0000000..9f0ecb0 --- /dev/null +++ b/pf2e-remaster/wiki/main/reincarnate.md @@ -0,0 +1,45 @@ +**Ritual 3** +**Traits:** Uncommon +**Cast:** 4 hours +**Cost:** rare herbs worth a total value of the target's level (minimum 1) × 25 gp +**Range:** 10 feet +**Targets:** 1 dead creature of up to 8th level +**Primary check:** Nature (expert) +**Secondary casters:** 2 +**Secondary checks:** Occultism, Religion + +--- + +You call forth the target's soul and attempt to incarnate it into a brand-new body. As the soul won't be returning to the original body, only a small portion of the creature's remains are required. These remains must have been part of the original body at the time of death, and the target must have died within the past week. If the judge of the dead has decided that the target's time has come or the target's soul is trapped or doesn't wish to return, this ritual automatically fails, but you discover this after you succeed at the Religion check and can end the ritual without paying the cost. + +If the ritual is successful, the target's new body has a random ancestry. Roll 1d20. On a result of 1 through 14, the new body is one of a common ancestry, while on a 15 through 20 they become a member of an uncommon or rare ancestry. The GM chooses possible ancestries based on those found in the region and randomly determines the ancestry. For instance, the GM could roll 1d8 to choose a common ancestry from Player Core. The target replaces their ancestry Hit Points, size, Speeds, attribute boosts and flaws, traits, and special abilities with those of their new ancestry. The target loses their heritage and ancestry feats, selecting replacements from their new ancestry. The target's background, class features, and languages remain unaltered. + +--- + +**Critical Success** You reincarnate the target into a new adult body. This new body has full HP and has the same spells prepared as the original did when it died. + +**Success** As critical success, except the new body has 1 HP and no spells prepared. The soul takes some time to adjust to their new body, leaving them [[Clumsy 2|main:clumsy]], [[Drained 2|main:drained]], and [[Enfeebled 2|main:enfeebled]] for 1 week; these conditions can't be removed or reduced by any means until the week has passed. + +**Failure** You fail to reincarnate the target. + +**Critical Failure** The target's soul becomes trapped in an unintelligent animal creature of the GM's choosing, with a level no greater than half the target's level. While trapped, the target has an Intelligence modifier of –5 and can't use any of their own abilities. + +--- + +**Heightened (4th)** The maximum level of the target increases to 10. The cost is the target's level (minimum 1) × 40 gp. + +**Heightened (5th)** The maximum level of the target increases to 12. The cost is the target's level (minimum 1) × 75 gp. + +**Heightened (6th)** The maximum level of the target increases to 14. The cost is the target's level (minimum 1) × 125 gp. The target must have died within the past month. + +**Heightened (7th)** The maximum level of the target increases to 16. The cost is the target's level (minimum 1) × 200 gp. The target must have died within the past month. + +**Heightened (8th)** The maximum level of the target increases to 18. The cost is the target's level (minimum 1) × 300 gp. The target must have died within the past year. + +**Heightened (9th)** The maximum level of the target increases to 20. The cost is the target's level (minimum 1) × 600 gp. The target must have died within the past decade. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reinforced_ego.md b/pf2e-remaster/wiki/main/reinforced_ego.md new file mode 100644 index 0000000..516ab36 --- /dev/null +++ b/pf2e-remaster/wiki/main/reinforced_ego.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reinforcing_rune_greater.md b/pf2e-remaster/wiki/main/reinforcing_rune_greater.md new file mode 100644 index 0000000..54e97f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/reinforcing_rune_greater.md @@ -0,0 +1,19 @@ +**Item 13** +**Traits:** Magical +**Price:** 2500 gp +**Bulk:** — +**Usage:** etched onto a shield + +--- + +Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. + +--- + +The shield's Hardness increases by 5, it gains an additional 80 Hit Points, and its BT increases by 40 (maximum 15 Hardness, 120 HP, and 60 BT). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reinforcing_rune_lesser.md b/pf2e-remaster/wiki/main/reinforcing_rune_lesser.md new file mode 100644 index 0000000..8cf12c0 --- /dev/null +++ b/pf2e-remaster/wiki/main/reinforcing_rune_lesser.md @@ -0,0 +1,19 @@ +**Item 7** +**Traits:** Magical +**Price:** 300 gp +**Bulk:** — +**Usage:** etched onto a shield + +--- + +Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. + +--- + +The shield's Hardness increases by 3, it gains an additional 52 Hit Points, and its BT increases by 26 (maximum 10 Hardness, 80 HP, and 40 BT). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reinforcing_rune_major.md b/pf2e-remaster/wiki/main/reinforcing_rune_major.md new file mode 100644 index 0000000..95ae81d --- /dev/null +++ b/pf2e-remaster/wiki/main/reinforcing_rune_major.md @@ -0,0 +1,19 @@ +**Item 16** +**Traits:** Magical +**Price:** 8000 gp +**Bulk:** — +**Usage:** etched onto a shield + +--- + +Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. + +--- + +The shield's Hardness increases by 5, it gains an additional 84 Hit Points, and its BT increases by 42 (maximum 17 Hardness, 136 HP, and 68 BT). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reinforcing_rune_minor.md b/pf2e-remaster/wiki/main/reinforcing_rune_minor.md new file mode 100644 index 0000000..bade6fb --- /dev/null +++ b/pf2e-remaster/wiki/main/reinforcing_rune_minor.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Magical +**Price:** 75 gp +**Bulk:** — +**Usage:** etched onto a shield + +--- + +Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. + +--- + +The shield's Hardness increases by 3, it gains an additional 44 Hit Points, and its BT increases by 22 (maximum 8 Hardness, 64 HP, and 32 BT). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reinforcing_rune_moderate.md b/pf2e-remaster/wiki/main/reinforcing_rune_moderate.md new file mode 100644 index 0000000..a707831 --- /dev/null +++ b/pf2e-remaster/wiki/main/reinforcing_rune_moderate.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Magical +**Price:** 900 gp +**Bulk:** — +**Usage:** etched onto a shield + +--- + +Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. + +--- + +The shield's Hardness increases by 3, it gains an additional 64 Hit Points, and its BT increases by 32 (maximum 13 Hardness, 104 HP, and 52 BT). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reinforcing_rune_supreme.md b/pf2e-remaster/wiki/main/reinforcing_rune_supreme.md new file mode 100644 index 0000000..15144c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/reinforcing_rune_supreme.md @@ -0,0 +1,19 @@ +**Item 19** +**Traits:** Magical +**Price:** 32000 gp +**Bulk:** — +**Usage:** etched onto a shield + +--- + +Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. + +--- + +The shield's Hardness increases by 7, it gains an additional 108 Hit Points, and its BT increases by 54 (maximum 20 Hardness, 160 HP, and 80 BT). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rejuvenating_touch.md b/pf2e-remaster/wiki/main/rejuvenating_touch.md new file mode 100644 index 0000000..65e9dd9 --- /dev/null +++ b/pf2e-remaster/wiki/main/rejuvenating_touch.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** lay on hands + +--- + +Your healing energies linger after you cast, providing continual benefits. An ally that recovers Hit Points from your [[Lay on Hands|main:lay_on_hands]] gains 10 temporary Hit Points immediately and at the start of their turn during each of the next 10 rounds. These temporary HP last until the start of the creature's next turn. This effect ends if the ally is knocked [[Unconscious|main:unconscious]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/release.md b/pf2e-remaster/wiki/main/release.md new file mode 100644 index 0000000..2c13f5c --- /dev/null +++ b/pf2e-remaster/wiki/main/release.md @@ -0,0 +1,14 @@ +**Action** (free action) +**Traits:** Manipulate + +--- + +You release something you're holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to hold it in another hand, releasing a rope suspending a chandelier, or performing a similar action. Unlike most manipulate actions, Release does not trigger reactions that can be triggered by actions with the manipulate trait (such as Reactive Strike). + +If you want to prepare to Release something outside of your turn, use the [[Ready|main:ready]] activity. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/relentless_reaction.md b/pf2e-remaster/wiki/main/relentless_reaction.md new file mode 100644 index 0000000..d8915dd --- /dev/null +++ b/pf2e-remaster/wiki/main/relentless_reaction.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +Your champion's reaction improves, typically to punish the attacker with spiritual backlash. It gains the relentless reaction benefit listed in your cause below your champion's reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reliable_luck.md b/pf2e-remaster/wiki/main/reliable_luck.md new file mode 100644 index 0000000..3ec4543 --- /dev/null +++ b/pf2e-remaster/wiki/main/reliable_luck.md @@ -0,0 +1,13 @@ +**Ancestry Feat 17** +**Traits:** [[Catfolk|main:catfolk]] +**Prerequisites:** [[Cat's Luck|main:cats_luck]] + +--- + +You survive danger with surprising regularity. You can use [[Cat's Luck|main:cats_luck]] once per hour, rather than once per day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/religion.md b/pf2e-remaster/wiki/main/religion.md new file mode 100644 index 0000000..97a9867 --- /dev/null +++ b/pf2e-remaster/wiki/main/religion.md @@ -0,0 +1,35 @@ +**Key attribute:** Wisdom + +Knowledge of faiths, divine magic, scripture, and creatures tied to the divine such as celestials, fiends and undead. + +Your Religion modifier is your Wisdom modifier plus your proficiency bonus in Religion (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Recall Knowledge|main:recall_knowledge]] + +You must be trained in the skill to use these: + +- [[Decipher Writing|main:decipher_writing]] +- [[Identify Magic|main:identify_magic]] +- [[Learn a Spell|main:learn_a_spell]] + +## Skill feats + +Skill feats that need Religion: + +- **Level 1:** [[Pilgrim's Token|main:pilgrims_token]], [[Quick Identification|main:quick_identification]], [[Recognize Spell|main:recognize_spell]], [[Student of the Canon|main:student_of_the_canon]], [[Trick Magic Item|main:trick_magic_item]] +- **Level 2:** [[Assured Identification|main:assured_identification]], [[Exhort the Faithful|main:exhort_the_faithful]], [[Magical Shorthand|main:magical_shorthand]], [[Sanctify Water|main:sanctify_water]] +- **Level 4:** [[Hidden Magic|main:hidden_magic]] +- **Level 7:** [[Break Curse|main:break_curse]], [[Consult the Spirits|main:consult_the_spirits]], [[Quick Recognition|main:quick_recognition]] +- **Level 15:** [[Divine Guidance|main:divine_guidance]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/religious_symbol_silver.md b/pf2e-remaster/wiki/main/religious_symbol_silver.md new file mode 100644 index 0000000..b2be2c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/religious_symbol_silver.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 2 gp +**Bulk:** L +**Usage:** other + +--- + +This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity to use certain abilities and cast some spells. A religious symbol can be worn on the body on a chain or pin, or can be held. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/religious_symbol_wooden.md b/pf2e-remaster/wiki/main/religious_symbol_wooden.md new file mode 100644 index 0000000..3c52f88 --- /dev/null +++ b/pf2e-remaster/wiki/main/religious_symbol_wooden.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 sp +**Bulk:** L +**Usage:** other + +--- + +This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity to use certain abilities and cast some spells. A religious symbol can be worn on the body on a chain or pin, or can be held. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/religious_text.md b/pf2e-remaster/wiki/main/religious_text.md new file mode 100644 index 0000000..2b179d4 --- /dev/null +++ b/pf2e-remaster/wiki/main/religious_text.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text to use certain abilities. A religious text must be held in one hand to use it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/remake.md b/pf2e-remaster/wiki/main/remake.md new file mode 100644 index 0000000..9f62271 --- /dev/null +++ b/pf2e-remaster/wiki/main/remake.md @@ -0,0 +1,17 @@ +**Spell 10** +**Traits:** Uncommon, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** 1 hour +**Range:** 5 feet + +--- + +You fully re-create an object from nothing, even if the object was destroyed. To do so, you must be able to picture the object in your mind. Additionally, the material component must be a remnant of the item, no matter how small or insignificant (even a speck of dust that remains from [[Disintegrate|main:disintegrate]] is enough). The spell fails if your imagination relied on too much guesswork; if the object would be too large to fit in a 5-foot cube; if the object still exists and you were simply not aware of it; or if the object is an artifact, has a level over 20, or has similar vast magical power. + +The item reassembles in perfect condition. Even if your mental image was of a damaged or weathered object, the new one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/remediate.md b/pf2e-remaster/wiki/main/remediate.md new file mode 100644 index 0000000..b663d3a --- /dev/null +++ b/pf2e-remaster/wiki/main/remediate.md @@ -0,0 +1,17 @@ +**Class Feat 16** (free action) +**Traits:** [[Cleric|main:cleric]], Concentrate, Spellshape +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +--- + +If your next action is to use your divine font to cast a 3-action [[Heal|main:heal]] or [[Harm|main:harm]] spell, you can harness the residual energy to counterbalance opposing forces. In addition to its normal effects, you use your *heal* or *harm* spell to attempt to counteract one divine effect in the spell's area. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/remorseless_lash.md b/pf2e-remaster/wiki/main/remorseless_lash.md new file mode 100644 index 0000000..581ace3 --- /dev/null +++ b/pf2e-remaster/wiki/main/remorseless_lash.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +You're skilled at beating an enemy when their morale is already breaking. When you succeed at a melee weapon Strike against a [[Frightened|main:frightened]] enemy, that enemy can't reduce their frightened condition below 1 until the beginning of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/remote_trigger.md b/pf2e-remaster/wiki/main/remote_trigger.md new file mode 100644 index 0000000..a28d8e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/remote_trigger.md @@ -0,0 +1,15 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Snarecrafter Dedication|main:snarecrafter_dedication]] + +--- + +You've learned how to trigger snares from afar, creating ranged hazards to assail your opponents and allowing you to disarm enemies' snares harmlessly. + +You can Strike a snare to trigger it prematurely. If you crafted the snare, you automatically hit. If someone else crafted it, attempt a ranged Strike against the Crafting DC, triggering the snare only if you hit. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rending_snare.md b/pf2e-remaster/wiki/main/rending_snare.md new file mode 100644 index 0000000..65ac0e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/rending_snare.md @@ -0,0 +1,25 @@ +**Item 14** +**Traits:** Uncommon, Consumable, [[Kobold|main:kobold]], Mechanical, Snare, Trap +**Price:** 700 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +Sharp metal jaws wind tightly into the pressure plate mechanism of this snare. When triggered, the jaws clamp shut and spin, damaging limbs in the process. The snare deals 10d8 piercing damage to the first creature to enter the square; that creature must attempt a DC 34 Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage and is [[Off-Guard|main:off-guard]] until the end of its next turn. + +**Failure** The creature takes full damage plus 2d6 bleed, and it becomes [[Clumsy 2|main:clumsy]] for 1 round. + +**Critical Failure** The creature takes double damage plus 4d6 bleed, and it becomes [[Clumsy 2|main:clumsy]] for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/renewed_vigor.md b/pf2e-remaster/wiki/main/renewed_vigor.md new file mode 100644 index 0000000..9af26bc --- /dev/null +++ b/pf2e-remaster/wiki/main/renewed_vigor.md @@ -0,0 +1,12 @@ +**Class Feat 8** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Rage + +--- + +Through the haze of battle, you quickly recover your raging vigor. You gain temporary Hit Points equal to half your level plus your Constitution modifier. If you made an attack action this turn, increase the number of temporary Hit Points to your level plus your Constitution modifier. These temporary Hit Points last until the end of your rage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/repair.md b/pf2e-remaster/wiki/main/repair.md new file mode 100644 index 0000000..3e902bc --- /dev/null +++ b/pf2e-remaster/wiki/main/repair.md @@ -0,0 +1,24 @@ +**Action** +**Traits:** Exploration, Manipulate + +--- + +**Requirements** You are holding or wearing a [[Repair Kit|main:repair_toolkit]] + +--- + +You spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands. The GM sets the DC, but it's usually about the same DC to Repair a given item as it is to Craft it in the first place. You can't Repair a destroyed item. + +--- + +**Critical Success** You restore 10 Hit Points to the item, plus an additional 10 Hit Points per proficiency rank you have in Crafting (a total of 20 HP if you're trained, 30 HP if you're an expert, 40 HP if you're a master, or 50 HP if you're legendary). + +**Success** You restore 5 Hit Points to the item, plus an additional 5 per proficiency rank you have in Crafting (for a total of 10 HP if you are trained, 15 HP if you're an expert, 20 HP if you're a master, or 25 HP if you're legendary). + +**Critical Failure** You deal 2d6 damage to the item. Apply the item's Hardness to this damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/repair_toolkit.md b/pf2e-remaster/wiki/main/repair_toolkit.md new file mode 100644 index 0000000..93c4d6a --- /dev/null +++ b/pf2e-remaster/wiki/main/repair_toolkit.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 2 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/repair_toolkit_superb.md b/pf2e-remaster/wiki/main/repair_toolkit_superb.md new file mode 100644 index 0000000..90abb04 --- /dev/null +++ b/pf2e-remaster/wiki/main/repair_toolkit_superb.md @@ -0,0 +1,14 @@ +**Item 3** +**Price:** 25 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill. A superb repair kit gives you a +1 item bonus to the check. You can draw and replace a worn repair toolkit as part of the action that uses it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/repeat_a_spell.md b/pf2e-remaster/wiki/main/repeat_a_spell.md new file mode 100644 index 0000000..2f66c09 --- /dev/null +++ b/pf2e-remaster/wiki/main/repeat_a_spell.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Concentrate, Exploration + +--- + +You repeatedly cast the same spell while moving at half speed. Typically, this spell is a cantrip that you want to have in effect in the event a combat breaks out, and it must be one you can cast in 2 actions or fewer. Repeating a spell that requires making complex decisions, such as [[Figment|main:figment]], can make you [[Fatigued|main:fatigued]], as determined by the GM. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/replenishment_of_war.md b/pf2e-remaster/wiki/main/replenishment_of_war.md new file mode 100644 index 0000000..e68008e --- /dev/null +++ b/pf2e-remaster/wiki/main/replenishment_of_war.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** expert in your deity's favoured weapon + +--- + +Striking out against your enemies draws praise and protection from your deity. When you damage a creature with a Strike using your deity's favored weapon, you gain a number of temporary Hit Points equal to half your level, or equal to your level if the Strike was a critical hit. These temporary Hit Points last until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reposition.md b/pf2e-remaster/wiki/main/reposition.md new file mode 100644 index 0000000..9cb50c8 --- /dev/null +++ b/pf2e-remaster/wiki/main/reposition.md @@ -0,0 +1,24 @@ +**Action** (1 action) +**Traits:** Attack + +--- + +**Requirements** You either have at least one hand free, or you're grabbing or restraining the target. The target can't be more than one size larger than you. + +--- + +You muscle a creature or object around. Attempt an Athletics check against the target's Fortitude DC. + +--- + +**Critical Success** You move the creature up to 10 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles. + +**Success** You move the target up to 5 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles. + +**Critical Failure** The target can move you up to 5 feet as though it successfully Repositioned you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reprepare_spell.md b/pf2e-remaster/wiki/main/reprepare_spell.md new file mode 100644 index 0000000..23aadea --- /dev/null +++ b/pf2e-remaster/wiki/main/reprepare_spell.md @@ -0,0 +1,14 @@ +**Class Feat 18** +**Traits:** [[Wizard|main:wizard]] + +--- + +You've discovered how to reuse some of your spell slots over and over. You can spend 10 minutes to prepare a spell that you already cast today, regaining access to that spell slot. The spell must be of 4th rank or lower and can't have a duration. You can reprepare a spell in this way even if you've already reprepared that spell previously in the same day. + +If you have the [[Spell Substitution|main:spell_substitution]] arcane thesis, you can instead prepare a different spell in an expended slot, as long as the new spell doesn't have a duration. You can use spell substitution on that slot again, but you remain restricted to preparing only spells without a duration in that slot until the next time you make your daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reptile_speaker.md b/pf2e-remaster/wiki/main/reptile_speaker.md new file mode 100644 index 0000000..76e96a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/reptile_speaker.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +You hear the sounds of reptiles as language. You can ask questions of, receive answers from, and use the Diplomacy skill with animals that are reptiles (the GM determines which animals count as reptiles). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/repulsion.md b/pf2e-remaster/wiki/main/repulsion.md new file mode 100644 index 0000000..de61443 --- /dev/null +++ b/pf2e-remaster/wiki/main/repulsion.md @@ -0,0 +1,25 @@ +**Spell 6** +**Traits:** Aura, Concentrate, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** emanation up to 40-feet +**Defense:** Will +**Duration:** 1 minute + +--- + +You manifest an aura that prevents creatures from approaching you. When casting the spell, you can make the area any radius you choose, up to 40 feet. A creature must attempt a Will save if it's within the area when you Cast the Spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses the same result for that casting of *repulsion*. Any restrictions on a creature's movement apply only if it voluntarily moves toward you. For example, if you move closer to a creature, it doesn't then need to move away. + +--- + +**Critical Success** The creature's movement is not restricted. + +**Success** The creature treats each square in the area as difficult terrain when moving closer to you. + +**Failure** The creature can't move closer to you within the area. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reputation.md b/pf2e-remaster/wiki/main/reputation.md new file mode 100644 index 0000000..ab93070 --- /dev/null +++ b/pf2e-remaster/wiki/main/reputation.md @@ -0,0 +1,47 @@ +**REPUTATIONS** + +| Reputation | Reputation Points | Raised By | Lowered By | +|---|---|---|---| +| Revered | 30 to 50 | Major favor | Moderate or major disservice | +| Admired | 15 to 29 | Major favor | Any disservice | +| Liked | 5 to 14 | Moderate or major favor | Any disservice | +| Ignored | -4 to 4 | Any favor | Any disservice | +| Disliked | -5 to -14 | Any favor | Moderate or major disservice | +| Hated | -15 to -29 | Any favor | Major disservice | +| Hunted | -30 -50 | Moderate or major favor | Major disservice | + +## Reputations + +### Ignored + +The PCs either aren't on this group's radar or the group knows about the PCs but is generally ambivalent to them. This is the default for most PCs with most groups, and it carries no special benefits or detriments. + +### Liked + +The PCs have gained this group's favor. Many members of the group know about the PCs, and those who do are usually friendly to them. At this reputation, only moderate and major favors accrue Reputation Points; it takes more to impress the group further. + +### Admired + +The PCs have earned this group's admiration. The majority of the group knows about the PCs and have an extremely favorable opinion toward them. Many members of the group are helpful toward the PCs, and those who aren't are friendly. Only major favors accrue Reputation Points. + +### Revered + +The group reveres the PCs as heroes and celebrities. Every member has heard of the PCs, is helpful toward them, and would take major risks to assist them. Only major favors accrue Reputation Points, and only moderate or major disservices can reduce them. + +### Disliked + +The PCs have a poor reputation among members of this group. Many members of the group know about the PCs, and are usually unfriendly to them. At this reputation, only moderate and major disservices reduce Reputation Points. + +### Hated + +The PCs have earned this group's ire. The vast majority of the group knows about the PCs and have an extremely unfavorable opinion toward them. Many members of the group are hostile toward the PCs, and those who aren't are unfriendly. When presented an easy opportunity to hurt the PCs, the group will jump at the chance. Only major disservices can still reduce Reputation Points. + +### Hunted + +The group actively hunts the PCs as scapegoats or nemeses, even at significant cost to itself. Every member has heard of the PCs, is hostile toward them, and would take major risks to thwart or destroy them. Only major disservices can still reduce Reputation Points, and only moderate or major favors can increase them. + +*Source: GM Core, pp. 200-201.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/request.md b/pf2e-remaster/wiki/main/request.md new file mode 100644 index 0000000..fa6966d --- /dev/null +++ b/pf2e-remaster/wiki/main/request.md @@ -0,0 +1,22 @@ +**Action** (1 action) +**Traits:** Auditory, Concentrate, Linguistic, Mental + +--- + +You can make a request of a creature that's friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC of the Diplomacy check based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to them. + +--- + +**Critical Success** The target agrees to your request without qualifications. + +**Success** The target agrees to your request, but they might demand added provisions or alterations to the request. + +**Failure** The target refuses the request, though they might propose an alternative that is less extreme. + +**Critical Failure** Not only does the target refuse the request, but their attitude toward you decreases by one step due to the temerity of the request. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/research.md b/pf2e-remaster/wiki/main/research.md new file mode 100644 index 0000000..605fa1d --- /dev/null +++ b/pf2e-remaster/wiki/main/research.md @@ -0,0 +1,20 @@ +**Action** +**Traits:** Concentrate, Exploration + +--- + +You comb through information to learn more about the topic at hand. Choose your research topic, section of the library, or other division depending on the form of research, and attempt a skill check. The skills to use and the DC for the check depend on the specific research task, and the Research activity gains any traits appropriate to the type of research (such as linguistic when perusing books). + +--- + +**Critical Success** You gain 2 RP. + +**Success** You gain 1 RP. + +**Critical Failure** You make a false discovery and lose 1 RP. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/research_field.md b/pf2e-remaster/wiki/main/research_field.md new file mode 100644 index 0000000..adc9684 --- /dev/null +++ b/pf2e-remaster/wiki/main/research_field.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Alchemist|main:alchemist]] +**Class:** [[Alchemist|main:alchemist]] + +--- + +Your inquiries into the alchemical nature of the universe have led you to focus on a particular field of research. At 1st level, you choose your research field. This choice gives you more formulas, a special benefit, other abilities for your versatile vials, and other benefits as you level up. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/research_rules.md b/pf2e-remaster/wiki/main/research_rules.md new file mode 100644 index 0000000..499955b --- /dev/null +++ b/pf2e-remaster/wiki/main/research_rules.md @@ -0,0 +1,50 @@ +In the research subsystem, PCs accumulate Research Points and learn new information or gain other benefits upon reaching specific thresholds. This subsystem is great for granting PCs more in-depth pieces of information as they continue to explore an area at large. Here, time passes in rounds spanning anywhere from 10 or so minutes to a full day. Each round, the characters use the Research exploration activity to gain Research Points (RP). As time passes and the party earns more RP, they gain knowledge and rewards, but also might face consequences or events. Some of these events might interrupt the round with a different kind of encounter (disrupting the Research activity), such as a social encounter with an intelligent book or a combat encounter with a guardian. + +Research challenges work best when the PCs face a time constraint, rival research group, or other form of external condition that presents additional pressures—if the PCs have all the time in the world to safely peruse a library or ruin, you can usually simplify things to a simple skill check, since the PCs are free to keep rolling until they uncover everything there is to find. + +## Building a Research Challenge + +A research challenge has two components: the library, which is an area containing the various research checks PCs need to attempt to learn about the topic (as well as obstacles that the PCs face while doing so); and a research stat block, which details the topic being researched and contains the information, rewards, and additional complications that happen when the PCs reach certain thresholds of RP. + +### Designing the Library + +Designing the Library "Library" is the general term to designate the setting of the PCs' research. Despite the name, it doesn't necessarily consist of a quiet hall full of books. It could be an Astral memory palace, a gallery of iconographic artwork, or even a mansion where the party is questioning the guests. In many ways, designing a library is similar to designing any other dungeon, castle, or adventure locale, with various rooms or other areas, each with its own complications for the PCs to overcome. If your library is closer to a dungeon crawl on a tactical map, these are likely hazards or encounters with hostile creatures; if your library is meant to be meandered through more narratively, these might instead be skill-based or social encounters with NPCs. + +Throughout the library, you'll place research checks. These describe the task that the party is doing to Research—perusing books, alchemically testing samples, or talking to a stubborn librarian—and a number of skills and DCs the party can use with the Research activity, in order from the lowest DC (the skill that works best) to the highest DC. + +### [[Research|main:research]] + +- CONCENTRATION +- EXPLORATION + +If a skill isn't listed but a player provides a strong explanation for using it, you can add it at an appropriate DC (usually the highest listed DC). Academia Lore and Library Lore will often be listed in these entries, but also try to engage the whole party by varying the skills listed in each check; perhaps the books on aeromancy are all flying high overhead, requiring a round of Athletics checks to represent climbing up ladders to retrieve them. A variety of skills and decisions, along with vivid descriptions, are the key to an engaging and memorable research challenge, rather than just a string of die rolls by the investigator or wizard. + +Each research check also has a maximum RP value. After reaching this value, the PCs can't gain any more RP from that research check (they don't gain more information by reading the same book over and over!) so they'll need to continue exploring to find more locations for further research. You can use this to guide your PCs through your library by placing research checks in various sections you know you want them to explore—an easy check near the entrance to introduce them to the topic is usually helpful as well! Be sure that your library provides enough RP for players to meet all the research thresholds in the stat block. + +### Designing the Stat Block + +Once you've decided what your library looks like and how the areas and research options are structured, it's time to build the stat block and set research thresholds for each topic. Thresholds are your opportunity to reward your PCs with intriguing new information (like the history of the town they're in), tactical intel (such as a legendary monster's only weakness), uncommon or rare options (like a lost spell in the library's depths), or anything else. A mix of rewards is best! Backstory can be interesting, but isn't much of a reward on its own. Research that uncovers only backstory should appear only at the lowest thresholds. + +Reaching thresholds can also change the state of the library, in the PCs' favor or otherwise. In a dusty room, the first threshold might simply be cleaning and organizing the library to lower subsequent checks, but in a haunted library, ghosts might start appearing as their resting place is increasingly disturbed. Reaching a research threshold can do just about anything, but it should always do something. + +Think about the constraints preventing the PCs from researching freely, and use those constraints to determine how many Research Points they must earn to reach each threshold. You don't need to evenly space thresholds—you could require very few Research Points for crucial clues you want to ensure the PCs receive and a much larger number to reach the final threshold that grants a special reward. + +In a published adventure, you'll find stat blocks presented in the format below. In some cases, this information appears in a single stat block instead, but the rules function the same. + +## RESEARCH TOPIC'S NAME RESEARCH (LEVEL) + +- traits + +**Research Checks** The checks PCs can attempt to conduct research listed alongside their locations, tagged with area codes or page references when appropriate. + +--- + +**Research Thresholds** Each threshold lists the number of RP required to reach it, followed by the effects for meeting that threshold. Thresholds are listed in order from first (requiring the fewest RP) to last (the highest threshold). + +Beneath the stat block, you can list any events that occur based on timing rather than the PCs' RP total (such as a threatening message arriving on the third day), as well as any other important details. + +*Source: GM Core, pp. 190-191.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resilient.md b/pf2e-remaster/wiki/main/resilient.md new file mode 100644 index 0000000..7de24a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/resilient.md @@ -0,0 +1,17 @@ +**Item 8** +**Traits:** Magical +**Price:** 340 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +*Resilient* runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. + +You can upgrade the *resilient* rune already etched on a suit of armor using the normal process for upgrading items and runes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resilient_greater.md b/pf2e-remaster/wiki/main/resilient_greater.md new file mode 100644 index 0000000..54edf0d --- /dev/null +++ b/pf2e-remaster/wiki/main/resilient_greater.md @@ -0,0 +1,17 @@ +**Item 14** +**Traits:** Magical +**Price:** 3440 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +*Resilient* runes imbue armor with additional protective magic. This grants the wearer a +2 item bonus to saving throws. + +You can upgrade the *resilient* rune already etched on a suit of armor using the normal process for upgrading items and runes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resilient_major.md b/pf2e-remaster/wiki/main/resilient_major.md new file mode 100644 index 0000000..4ce30c7 --- /dev/null +++ b/pf2e-remaster/wiki/main/resilient_major.md @@ -0,0 +1,17 @@ +**Item 20** +**Traits:** Magical +**Price:** 49440 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +*Resilient* runes imbue armor with additional protective magic. This grants the wearer a +3 item bonus to saving throws. + +You can upgrade the *resilient* rune already etched on a suit of armor using the normal process for upgrading items and runes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resist_elf_magic.md b/pf2e-remaster/wiki/main/resist_elf_magic.md new file mode 100644 index 0000000..732f238 --- /dev/null +++ b/pf2e-remaster/wiki/main/resist_elf_magic.md @@ -0,0 +1,15 @@ +**Action** (reaction) + +--- + +**Trigger** You attempt a saving throw against a magical effect but haven't rolled yet + +--- + +Your ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is arcane, you gain a +2 circumstance bonus instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resist_energy.md b/pf2e-remaster/wiki/main/resist_energy.md new file mode 100644 index 0000000..71b6589 --- /dev/null +++ b/pf2e-remaster/wiki/main/resist_energy.md @@ -0,0 +1,23 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 10 minutes + +--- + +A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose. + +--- + +**Heightened (4th)** The resistance increases to 10, and you can target up to two creatures. + +**Heightened (7th)** The resistance increases to 15, and you can target up to five creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resist_ruin.md b/pf2e-remaster/wiki/main/resist_ruin.md new file mode 100644 index 0000000..488d495 --- /dev/null +++ b/pf2e-remaster/wiki/main/resist_ruin.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Duskwalker|main:duskwalker]] + +--- + +Your duskwalker heritage allows you to extend protection against void energy. You gain resistance 5 to void, and once per day, you can cast [[False Vitality|main:false_vitality]] as a 5th-rank divine innate spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resistance.md b/pf2e-remaster/wiki/main/resistance.md new file mode 100644 index 0000000..f87dd62 --- /dev/null +++ b/pf2e-remaster/wiki/main/resistance.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Choose two of the following: acid, cold, electricity, fire, poison, or sonic. Your familiar gains resistance equal to half your level (minimum resistance 1) against the chosen damage types. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resolute_faith.md b/pf2e-remaster/wiki/main/resolute_faith.md new file mode 100644 index 0000000..1287925 --- /dev/null +++ b/pf2e-remaster/wiki/main/resolute_faith.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +Belief provides a bulwark against insidious thoughts. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resounding_blow.md b/pf2e-remaster/wiki/main/resounding_blow.md new file mode 100644 index 0000000..512122e --- /dev/null +++ b/pf2e-remaster/wiki/main/resounding_blow.md @@ -0,0 +1,16 @@ +**Class Feat 10** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Requirements** You are wielding a melee weapon that deals bludgeoning damage. + +--- + +You strike your enemy in the head with such force that their ears ring. Make a melee Strike. If the Strike hits and deals damage, the target is [[Deafened|main:deafened]] until the start of your next turn (or for 1 minute on a critical hit). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resounding_bravery.md b/pf2e-remaster/wiki/main/resounding_bravery.md new file mode 100644 index 0000000..806d9e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/resounding_bravery.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** [[bravery|main:bravery]] + +--- + +Even your fears serve as fuel for your fighting spirit. When you critically succeed at a Will save against a foe's ability, you gain a +1 status bonus to saves and a number of temporary Hit Points equal to half your level for 1 minute. These benefits are doubled if you critically succeed against a fear effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resounding_finale.md b/pf2e-remaster/wiki/main/resounding_finale.md new file mode 100644 index 0000000..4ea01a8 --- /dev/null +++ b/pf2e-remaster/wiki/main/resounding_finale.md @@ -0,0 +1,17 @@ +**Class Feat 16** (reaction) +**Traits:** [[Bard|main:bard]], Concentrate +**Prerequisites:** maestro muse + +--- + +**Trigger** You or an ally benefiting from your composition spell would take sonic damage. + +--- + +You bring your performance to a sudden, dramatic finish, drowning out other sounds. Your composition spell ends immediately, and all allies that had been benefiting from the spell's effects gain sonic resistance against the triggering damage equal to twice the composition spell's rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resourceful_ritualist.md b/pf2e-remaster/wiki/main/resourceful_ritualist.md new file mode 100644 index 0000000..41a28e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/resourceful_ritualist.md @@ -0,0 +1,13 @@ +**Archetype Skill Feat 6** +**Traits:** Archetype, Skill +**Prerequisites:** [[Ritualist Dedication|main:ritualist_dedication]] + +--- + +You can cast difficult rituals that might otherwise be just beyond your skill. You can attempt checks to cast a ritual that requires expert proficiency if you are trained, master proficiency if you are an expert, or legendary proficiency if you are a master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resplendent_mansion.md b/pf2e-remaster/wiki/main/resplendent_mansion.md new file mode 100644 index 0000000..8b5b108 --- /dev/null +++ b/pf2e-remaster/wiki/main/resplendent_mansion.md @@ -0,0 +1,20 @@ +**Spell 9** +**Traits:** Concentrate, Manipulate, Structure +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Range:** 500 feet +**Duration:** until the next time you make your daily preparations + +--- + +You conjure a towering mansion up to four stories tall and up to 300 feet on a side. While Casting the Spell, you hold an image of the mansion and its desired appearance in your mind. The mansion can contain as many or as few rooms as you desire, and it's decorated as you imagine it. You can imagine a purpose for each room of the mansion, and the proper accouterments appear within. Any furniture or other mundane fixtures function normally for anyone inside the mansion, but they cease to exist if taken beyond its walls. No fixture created with this spell can create magical effects, but magical devices brought into the mansion function normally. + +Your mansion contains the same types and quantities of foodstuffs and servants as created by the [[Planar Palace|main:planar_palace]] spell. + +Each of the mansion's exterior doorways and windows are protected by [[Alarm|main:alarm]] spells. You choose whether each alarm is audible or mental as you Cast the Spell, and each has a different sound (for an audible alarm) or sensation (for a mental one), allowing you to instantly determine which portal has been used. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resplendent_spellhorn.md b/pf2e-remaster/wiki/main/resplendent_spellhorn.md new file mode 100644 index 0000000..91abc66 --- /dev/null +++ b/pf2e-remaster/wiki/main/resplendent_spellhorn.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Kobold|main:kobold]] +**Prerequisites:** [[Evolved Spellhorn|main:evolved_spellhorn]] + +--- + +Your magic continues to flourish. Choose one common 3rd-rank arcane spell and one common 4th-rank arcane spell. You can cast each of these spells once per day as arcane innate spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rest_eternal.md b/pf2e-remaster/wiki/main/rest_eternal.md new file mode 100644 index 0000000..697d488 --- /dev/null +++ b/pf2e-remaster/wiki/main/rest_eternal.md @@ -0,0 +1,29 @@ +**Ritual 4** +**Traits:** Uncommon +**Cast:** 1 day +**Cost:** rare oils to anoint the body worth a total value of the target's level (minimum 1) × 25 gp +**Range:** 20 feet +**Targets:** 1 dead creature +**Primary check:** Religion (expert) +**Secondary casters:** 2 +**Secondary checks:** Occultism, Religion + +--- + +You call upon gods, spirits, and stranger beings to bar a creature's spirit from ever returning. A spirit that doesn't wish to be so constrained can attempt a Will save to resist this ritual; on a critical success, it fools you into believing the ritual succeeded. This ritual has no effect on a target who is undead or whose soul is otherwise not in the afterlife. + +--- + +**Critical Success** You sequester the subject's spirit to the afterlife. Attempts to communicate with the dead creature, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's counteract rank is at least 2 higher than that of rest eternal or originates from an artifact or a deity. Successfully returning the creature to life ends the restrictions placed by rest eternal. + +**Success** As critical success, but effects to interact with the spirit fail unless the effect's counteract rank is higher than that of rest eternal or originates from an artifact or a deity. + +**Failure** The ritual has no effect. + +**Critical Failure** The ritual fails, and the spirits you appealed to are angered. All casters become [[Doomed 1|main:doomed]] for 1 week. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resting.md b/pf2e-remaster/wiki/main/resting.md new file mode 100644 index 0000000..0585916 --- /dev/null +++ b/pf2e-remaster/wiki/main/resting.md @@ -0,0 +1,30 @@ +Characters require 8 hours of sleep each day. Though resting typically happens at night, a group gains the same benefits for resting during the day. Either way, they can gain the benefits of resting only once every 24 hours. A character who rests for 8 hours recovers in the following ways. + +- The character regains Hit Points equal to their Constitution modifier (minimum 1) multiplied by their level. If they rest without any shelter or comfort, you might reduce this healing by half (to a minimum of 1 HP). +- The character loses the [[Fatigued|main:fatigued]] condition. +- The character reduces the severity of the doomed and drained conditions by 1. +- Most spellcasters need to rest before they regain their spells for the day. + +A group in exploration mode can attempt to rest, but they aren't entirely safe from danger, and their rest might be interrupted. The 8 hours of rest do not need to be consecutive, however, and after an interruption, characters can go back to sleep. + +Sleeping in armor results in poor rest and causes a character to wake up [[Fatigued|main:fatigued]]. If a character would have recovered from fatigue, sleeping in armor prevents it. + +If a character goes more than 16 hours without going to sleep, they become [[Fatigued|main:fatigued]]. + +Taking long-term rest for faster recovery is part of downtime and can't be done during exploration. See page 50 for these rules. + +### Watches and Rest + +| Group Size | Total Time | Duration of Each Watch | +|---|---|---| +| 2 | 16 hours | 8 hours | +| 3 | 12 hours | 4 hours | +| 4 | 10 hours, 40 minutes | 2 hours, 40 minutes | +| 5 | 10 hours | 2 hours | +| 6 | 9 hours, 36 minutes | 1 hour, 36 minutes | + +*Source: Player Core, pp. 42-43.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/restorative_channel.md b/pf2e-remaster/wiki/main/restorative_channel.md new file mode 100644 index 0000000..6acb676 --- /dev/null +++ b/pf2e-remaster/wiki/main/restorative_channel.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** healing font + +--- + +You can remove conditions with divine grace. You can sacrifice one [[Heal|main:heal]] spell you've prepared in your extra slots from your healing font to cast one of the following spells instead: [[Cleanse Affliction|main:cleanse_affliction]], [[Clear Mind|main:clear_mind]], [[Sound Body|main:sound_body]], or [[Sure Footing|main:sure_footing]]. The spell is heightened to the same rank as the spell you sacrificed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/restorative_familiar.md b/pf2e-remaster/wiki/main/restorative_familiar.md new file mode 100644 index 0000000..29a61a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/restorative_familiar.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Once per day, your familiar can use 2 actions with the concentrate trait to give up some of its energy and heal you. It must be in your space to do so. You restore a number of Hit Points equal to 1d8 times half your level (minimum 1d8). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/restorative_moment.md b/pf2e-remaster/wiki/main/restorative_moment.md new file mode 100644 index 0000000..a253c5b --- /dev/null +++ b/pf2e-remaster/wiki/main/restorative_moment.md @@ -0,0 +1,15 @@ +**Focus 5** +**Traits:** Uncommon, Concentrate, Focus, Hex, Manipulate, [[Witch|main:witch]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature + +--- + +Your patron weaves the threads of time around the target, giving them some of the benefits of a day's passage. The target decreases the values of any [[Doomed|main:doomed]] and [[Drained|main:drained]] conditions it has by 1 and can immediately attempt one saving throw against each affliction it has with a stage length of 1 day or less. The target is then temporarily immune for 1 day. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/restorative_strike.md b/pf2e-remaster/wiki/main/restorative_strike.md new file mode 100644 index 0000000..e3055f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/restorative_strike.md @@ -0,0 +1,18 @@ +**Class Feat 4** (2 actions) +**Traits:** [[Cleric|main:cleric]] + +--- + +**Requirements** You have a [[Harm|main:harm]] or [[Heal|main:heal]] spell you can cast. + +--- + +You balance both sides of the scales, restoring yourself while striking a foe. Cast a 1-action *harm* or *heal* spell to heal yourself, expending the spell normally. It loses the manipulate trait when cast this way. Then make a melee Strike. If you make this Strike with your deity's favored weapon, you gain a +1 status bonus to the attack roll. + +If the Strike hits, you can target a second willing creature to heal the same amount from the spell. This creature can be outside of the spell's range, provided it's adjacent to the enemy you hit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/restrained.md b/pf2e-remaster/wiki/main/restrained.md new file mode 100644 index 0000000..ace44eb --- /dev/null +++ b/pf2e-remaster/wiki/main/restrained.md @@ -0,0 +1,11 @@ +You are tied up and can barely move, or a creature has you pinned. + +- You are [[Off-Guard|main:off-guard]] and [[Immobilized|main:immobilized]]. +- You can't use attack or manipulate actions except to Escape or Force Open your bonds. +- Restrained overrides [[Grabbed|main:grabbed]]. + +*Source: Player Core, p. 446.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resurrect.md b/pf2e-remaster/wiki/main/resurrect.md new file mode 100644 index 0000000..ea7ddf9 --- /dev/null +++ b/pf2e-remaster/wiki/main/resurrect.md @@ -0,0 +1,41 @@ +**Ritual 5** +**Traits:** Uncommon, Healing +**Cast:** 1 day +**Cost:** gemstones worth a total value of 75 gp × the target's level +**Range:** 10 feet +**Targets:** 1 dead creature of up to 10th level +**Primary check:** Religion (expert) +**Secondary casters:** 2 +**Secondary checks:** Medicine, Society + +--- + +You attempt to call forth the target's soul and return it to its body. This requires the target's body to be present and relatively intact. The target must have died within the past year. If the judge of the dead has decided that the target's time has come or the target doesn't wish to return, this ritual automatically fails, but you discover this after the successful Religion check and can end the ritual without paying the cost. + +--- + +**Critical Success** You resurrect the target. They return to life with full Hit Points and the same spells prepared and points in their pools they had when they died, and still suffering from any long-term debilitations of the old body. The target meets an agent of their deity during the resurrection who inspires them, granting them a +1 status bonus to attack rolls, Perception, saving throws, and skill checks for 1 week. The target is also permanently changed in some way by their time in the afterlife, such as gaining a slight personality shift, a streak of white in the hair, or a strange new birthmark. + +**Success** As critical success, except the target returns to life with 1 Hit Point and no spells prepared or points in any pools, and still is affected by any long-term debilitations of the old body. Instead of inspiring them, the character's time in the realm of the dead has left them temporarily debilitated. The target is [[Clumsy 1|main:clumsy]], [[Drained 1|main:drained]], and [[Enfeebled 1|main:enfeebled]] for 1 week; these conditions can't be removed or reduced by any means until the week has passed. + +**Failure** Your attempt is unsuccessful. + +**Critical Failure** Something goes horribly wrong-an evil spirit possesses the body, the body transforms into a special kind of undead, or some worse fate befalls the target. + +--- + +**Heightened (6th)** You can resurrect a target of up to 12th level, and the base cost is 125 gp. + +**Heightened (7th)** You can use *resurrect* even with only a small portion of the body; the ritual creates a new body on a success or critical success. The target must have died within the past decade. The ritual requires four secondary casters, each of whom must be at least half the target's level. The target can be up to 14th level, and the base cost is 200 gp. + +**Heightened (8th)** As 7th rank, but the target can be up to 16th level and the base cost is 300 gp. + +**Heightened (9th)** You can use *resurrect* even without the body as long as you know the target's name and have touched a portion of its body at any time. The target must have died within the past century, and it doesn't gain the negative conditions on a success. The ritual requires eight secondary casters, each of whom must be at least half the target's level. The target can be up to 18th level, and the base cost is 600 gp. + +**Heightened (10th)** As 9th rank, except it doesn't matter how long ago the target died. The ritual requires 16 secondary casters, each of whom must be at least half the target's level. The target can be up to 20th level, and the ritual's base cost is 1,000 gp. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resurrectionist.md b/pf2e-remaster/wiki/main/resurrectionist.md new file mode 100644 index 0000000..0b95e75 --- /dev/null +++ b/pf2e-remaster/wiki/main/resurrectionist.md @@ -0,0 +1,12 @@ +**Class Feat 16** +**Traits:** [[Cleric|main:cleric]] + +--- + +You can cause a creature you bring back from the brink of death to thrive and continue healing. When you restore Hit Points to a dying creature or bring a dead creature back to life and restore Hit Points to it, you grant that creature fast healing 5 for 1 minute. This fast healing ends if the creature is knocked [[Unconscious|main:unconscious]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/resuscitate.md b/pf2e-remaster/wiki/main/resuscitate.md new file mode 100644 index 0000000..a59e26a --- /dev/null +++ b/pf2e-remaster/wiki/main/resuscitate.md @@ -0,0 +1,17 @@ +**Archetype Feat 16** (3 actions) +**Traits:** Archetype, Healing, Manipulate +**Prerequisites:** [[Medic Dedication|main:medic_dedication]]; legendary in [[Medicine|main:medicine]] + +--- + +**Requirements** You are holding healer's tools or are wearing them and have a hand free. + +--- + +You resuscitate the dead. Attempt a DC 40 Medicine check to revive a dead creature who has been dead for no more than 3 rounds and whose body is mostly intact. If you succeed, the target returns to life with the effects of [[Raise Dead|main:raise_dead]], except it still has the wounded condition it had before dying, increased by 1 (or [[Wounded 1|main:wounded]] if it wasn't wounded before dying). Whether you succeed or fail, the target is temporarily immune to Resuscitate for 1 day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/retraining.md b/pf2e-remaster/wiki/main/retraining.md new file mode 100644 index 0000000..b2ba478 --- /dev/null +++ b/pf2e-remaster/wiki/main/retraining.md @@ -0,0 +1,30 @@ +**Action** +**Traits:** Downtime + +--- + +Retraining offers a way to alter your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn't meet your expectations. You can retrain feats, skills, and some selectable class features. You can't retrain your ancestry, heritage, background, class, or attribute modifiers. You can't perform other downtime activities while retraining. + +Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying at a library, or falling into shared magical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, you'll have to pay your instructor. Some abilities can be difficult or impossible to retrain (for instance, witch can retrain their patron only in extraordinary circumstances). + +When retraining, you generally can't make choices you couldn't make when you selected the original option. For instance, you can't replace a skill feat you chose at 2nd level for a 4th-level one, or for one that requires prerequisites you didn't meet at the time you took the original feat. If you don't remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you can't use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want. + +### Feats + +You can spend a week of downtime retraining to swap out one of your feats. Remove the old feat and replace it with another of the same type. For example, you could swap a skill feat for another skill feat, but not for a wizard feat. + +### Skills + +You can spend a week of downtime retraining to swap out one of your skill increases. Reduce your proficiency rank in the skill losing its increase by one step and increase your proficiency rank in another skill by one step. The new proficiency rank has to be equal to or lower than the proficiency rank you traded away. For instance, if your bard is a master in Performance and Stealth, and an expert in Occultism, you could reduce the character's proficiency in Stealth to expert and become a master in Occultism, but you couldn't reassign that skill increase to become legendary in Performance. Keep track of your level when you reassign skill increases; the level at which your skill proficiencies changed can influence your ability to retrain feats with skill prerequisites. + +You can also spend a week to retrain an initial trained skill you selected during character creation. + +### Class Features + +You can change a class feature that required a choice, making a different choice instead. Some, like changing a spell in your spell repertoire, take a week. The GM will tell you how long it takes to retrain larger choices like a druid order or a wizard school—it is always at least a month. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/retreating_finisher.md b/pf2e-remaster/wiki/main/retreating_finisher.md new file mode 100644 index 0000000..10dc6e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/retreating_finisher.md @@ -0,0 +1,14 @@ +**Class Feat 2** (1 action) +**Traits:** Finisher, [[Swashbuckler|main:swashbuckler]] + +--- + +You make a calculated attack without letting down your guard. Make a melee Strike with the following failure effect. + +**Failure** You Step as a free action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/retribution_axe.md b/pf2e-remaster/wiki/main/retribution_axe.md new file mode 100644 index 0000000..0140364 --- /dev/null +++ b/pf2e-remaster/wiki/main/retribution_axe.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Magical, Sweep +**Price:** 60 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Axe | 1d12 slashing | 2 | — | — | + +--- + +The blade of this *+1 greataxe* bears a design of a human skull. + +Whenever a creature damages you with an attack, the skull changes its appearance to look like the face of that creature. You gain a +2 circumstance bonus to your next damage roll against that creature before the end of your next turn. + +Because the face reshapes each time you're damaged, you get the additional damage only if you attack the creature that damaged you most recently. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/retributive_pain.md b/pf2e-remaster/wiki/main/retributive_pain.md new file mode 100644 index 0000000..394d730 --- /dev/null +++ b/pf2e-remaster/wiki/main/retributive_pain.md @@ -0,0 +1,20 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate, Mental, Nonlethal +**Cast:** (reaction) +**Range:** 30 feet +**Targets:** the triggering creature +**Defense:** basic Fortitude + +--- + +**Trigger** A creature in range damages you. + +--- + +You vengefully reflect your pain upon your tormentor. The target takes mental damage equal to half the triggering damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/retributive_strike.md b/pf2e-remaster/wiki/main/retributive_strike.md new file mode 100644 index 0000000..f8ebf84 --- /dev/null +++ b/pf2e-remaster/wiki/main/retributive_strike.md @@ -0,0 +1,16 @@ +**Action** (reaction) +**Traits:** [[Champion|main:champion]], Divine + +--- + +**Trigger** An enemy damages your ally, and both are in your champion's aura + +--- + +**Effect** You protect your ally and strike your enemy. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the enemy is within reach, make a melee Strike against it. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/retrieval_belt.md b/pf2e-remaster/wiki/main/retrieval_belt.md new file mode 100644 index 0000000..804bb58 --- /dev/null +++ b/pf2e-remaster/wiki/main/retrieval_belt.md @@ -0,0 +1,31 @@ +**Item 7** +**Traits:** Uncommon, Extradimensional, Invested, Magical +**Price:** 340 gp +**Bulk:** — +**Usage:** wornbelt + +--- + +This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold one item of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside. + +--- + +**Activate—Store Item** (1 action) (manipulate) + +**Requirements** There is room for an item in the belt + +**Effect** One item you're holding with a Bulk of 1 or less vanishes into the belt's extradimensional space. + +--- + +**Activate—Retrieve Item** (free action) (manipulate) + +**Requirements** An item is stored in the belt and you have a free hand + +**Effect** The item stored in the belt appears in your hand. Neither Store Item nor Retrieve Item can be activated again for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/retrieval_belt_greater.md b/pf2e-remaster/wiki/main/retrieval_belt_greater.md new file mode 100644 index 0000000..d8d8ad6 --- /dev/null +++ b/pf2e-remaster/wiki/main/retrieval_belt_greater.md @@ -0,0 +1,31 @@ +**Item 9** +**Traits:** Uncommon, Extradimensional, Invested, Magical +**Price:** 600 gp +**Bulk:** — +**Usage:** wornbelt + +--- + +This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold up to three items of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside. + +--- + +**Activate—Store Item** (1 action) (manipulate) + +**Requirements** There is room for an item in the belt + +**Effect** One item you're holding with a Bulk of 1 or less vanishes into the belt's extradimensional space. + +--- + +**Activate—Retrieve Item** (free action) (manipulate) + +**Requirements** An item is stored in the belt and you have a free hand + +**Effect** The item stored in the belt appears in your hand. Neither Store Item nor Retrieve Item can be activated again for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/retrieval_belt_major.md b/pf2e-remaster/wiki/main/retrieval_belt_major.md new file mode 100644 index 0000000..f840ad9 --- /dev/null +++ b/pf2e-remaster/wiki/main/retrieval_belt_major.md @@ -0,0 +1,31 @@ +**Item 13** +**Traits:** Uncommon, Extradimensional, Invested, Magical +**Price:** 2500 gp +**Bulk:** — +**Usage:** wornbelt + +--- + +This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold up to ten items of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside. + +--- + +**Activate—Store Item** (1 action) (manipulate) + +**Requirements** There is room for an item in the belt + +**Effect** One item you're holding with a Bulk of 1 or less vanishes into the belt's extradimensional space. + +--- + +**Activate—Retrieve Item** (free action) (manipulate) + +**Requirements** An item is stored in the belt and you have a free hand + +**Effect** The item stored in the belt appears in your hand. Neither Store Item nor Retrieve Item can be activated again for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/retrocognition.md b/pf2e-remaster/wiki/main/retrocognition.md new file mode 100644 index 0000000..f99f6a0 --- /dev/null +++ b/pf2e-remaster/wiki/main/retrocognition.md @@ -0,0 +1,21 @@ +**Spell 7** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Duration:** sustained + +--- + +Opening your mind to mental echoes, you gain impressions from past events that occurred in your current location. *Retrocognition* reveals psychic impressions from events that occurred over the course of the last day throughout the first minute of the duration, followed by impressions from the next day back the next minute, and so on. These echoes don't play out like a vision but instead reveal impressions of emotions and metaphors that provide cryptic clues and details of the past. If you witness a traumatic or turbulent event through an impression, the spell ends unless you succeed at a Will save with a DC of at least 30 and possibly as much as 50, depending on the severity of the event. The GM determines whether an event is traumatic and chooses the DC. + +--- + +**Heightened (8th)** You gain impressions of events that occurred over the previous year for each minute you concentrate, instead of the previous day, though the details diminish, making it harder to distinguish impressions from all but the most major events. + +**Heightened (9th)** You gain impressions of events that occurred over the previous century for each minute you concentrate, instead of the previous day, though the details diminish, making it almost impossible to distinguish impressions from all but the most major events. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/return_fire.md b/pf2e-remaster/wiki/main/return_fire.md new file mode 100644 index 0000000..39ca81f --- /dev/null +++ b/pf2e-remaster/wiki/main/return_fire.md @@ -0,0 +1,17 @@ +**Class Feat 6** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Deflect Projectile|main:deflect_projectile]]; [[Monastic Archer Stance|main:monastic_archer_stance]] + +--- + +**Requirements** You are in [[Monastic Archer Stance|main:monastic_archer_stance]], are wielding a bow, and have a free hand. + +--- + +Snatching an arrow out of the air, you instantly put it to your bow and return fire. When you successfully [[Deflect Projectile|main:deflect_projectile]] that's an arrow, as part of that reaction you can immediately make a ranged bow Strike from your own bow by firing the arrow you deflected. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/returned.md b/pf2e-remaster/wiki/main/returned.md new file mode 100644 index 0000000..c91f12c --- /dev/null +++ b/pf2e-remaster/wiki/main/returned.md @@ -0,0 +1,18 @@ +**Background** +**Traits:** Rare +**Attribute boosts:** Constitution or Wisdom, free +**Trained skills:** Afterlife Lore ([[Lore|main:lore]]) + +--- + +You died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a strange, instinctual kinship with you. + +Choose two attribute boosts. One must be to **Constitution** or **Wisdom**, and one is a free attribute boost. + +You gain the [[Diehard|main:diehard]] feat and the [[Additional Lore|main:additional_lore]] feat for Afterlife Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/returning.md b/pf2e-remaster/wiki/main/returning.md new file mode 100644 index 0000000..066c56b --- /dev/null +++ b/pf2e-remaster/wiki/main/returning.md @@ -0,0 +1,15 @@ +**Item 3** +**Traits:** Magical +**Price:** 55 gp +**Bulk:** — +**Usage:** etched onto thrown weapon + +--- + +When you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon returns, it falls to the ground in your space. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/revealing_light.md b/pf2e-remaster/wiki/main/revealing_light.md new file mode 100644 index 0000000..0259290 --- /dev/null +++ b/pf2e-remaster/wiki/main/revealing_light.md @@ -0,0 +1,28 @@ +**Spell 2** +**Traits:** Concentrate, Light, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 10-foot burst +**Defense:** Reflex +**Duration:** varies + +--- + +A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by *revealing light* is [[Dazzled|main:dazzled]]. If the creature was [[Invisible|main:invisible]], it becomes [[Concealed|main:concealed]] instead. If the creature was already concealed for any other reason, it is no longer concealed. + +--- + +**Critical Success** The target is unaffected. + +**Success** The light affects the creature for 2 rounds. + +**Failure** The light affects the creature for 1 minute. + +**Critical Failure** The light affects the creature for 10 minutes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/revealing_stab.md b/pf2e-remaster/wiki/main/revealing_stab.md new file mode 100644 index 0000000..b4d7270 --- /dev/null +++ b/pf2e-remaster/wiki/main/revealing_stab.md @@ -0,0 +1,18 @@ +**Class Feat 6** (2 actions) +**Traits:** [[Fighter|main:fighter]] + +--- + +**Requirements** You are wielding a melee weapon that can deal piercing damage. + +--- + +You drive your piercing weapon into an imperceptible foe, revealing its location to your allies. Make a Strike with a piercing melee weapon. If the target is [[Concealed|main:concealed]], you don't need to attempt a flat check to target it, and if it's [[Hidden|main:hidden]], the DC of the flat check to target it is 5. If you hit and deal damage, you can drive the weapon you attacked with into the target (if it's corporeal), revealing its current position. You Release the weapon, and it becomes lodged in the target. If the target is concealed, no flat check is needed to target it, and if it's hidden, the DC of the flat check to target it is 5, and the creature can't become undetected. These benefits apply only for observers who can see your weapon stuck in the target. If the target is [[Invisible|main:invisible]], the weapon remains visible while lodged in it. + +This benefit lasts until the weapon is removed from the creature. An adjacent creature or the target can remove the weapon with two Interact actions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/revel_in_retribution.md b/pf2e-remaster/wiki/main/revel_in_retribution.md new file mode 100644 index 0000000..d1e68f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/revel_in_retribution.md @@ -0,0 +1,20 @@ +**Focus 6** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, Mental, [[Oracle|main:oracle]] +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +Time seems to slow for you, allowing you to strike your opponents mid-move. You gain the [[Reactive Strike|main:reactive_strike]] ability, and you immediately gain a second reaction that you can use only to use Reactive Strike. At the start of each of your subsequent turns when you regain your actions, you gain an additional reaction that can be used only to attempt a Reactive Strike. + +Lashing out at a defenseless enemy invigorates you with the thrill of combat, granting you 5 temporary Hit Points whenever you successfully hit with a Reactive Strike. The temporary Hit Points last for the spell's duration. + +--- + +**Heightened (+1)** The temporary Hit Points you gain from a successful Reactive Strike increase by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/revelation_spells.md b/pf2e-remaster/wiki/main/revelation_spells.md new file mode 100644 index 0000000..a8c7e4a --- /dev/null +++ b/pf2e-remaster/wiki/main/revelation_spells.md @@ -0,0 +1,19 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] +**Class:** [[Oracle|main:oracle]] + +--- + +The powers of your mystery manifest in the form of revelation spells. Revelation spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to search for omens in a way befitting your mystery, like gazing into a fire, throwing bones and seeing how they fall, or meditating to hear the voices of those who came before you. + +Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats give you more focus spells. + +The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but it can never be more than 3 points. + +You learn a revelation spell at 1st level and start with a focus pool of 1 Focus Point. This spell is an initial revelation spell determined by your mystery. You can learn additional revelation spells through oracle feats. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/revelations_focus.md b/pf2e-remaster/wiki/main/revelations_focus.md new file mode 100644 index 0000000..5b6369a --- /dev/null +++ b/pf2e-remaster/wiki/main/revelations_focus.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Oracle|main:oracle]] + +--- + +The further extents of your mystery provide an endless wellspring of magic. When you Refocus, you regain all your Focus Points instead of 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reverberate.md b/pf2e-remaster/wiki/main/reverberate.md new file mode 100644 index 0000000..3b875e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/reverberate.md @@ -0,0 +1,22 @@ +**Class Feat 12** (reaction) +**Traits:** [[Bard|main:bard]] + +--- + +**Trigger** A creature or hazard would deal sonic damage to you. + +--- + +You can manipulate the acoustics around you to deflect sonic damage back at its source. Attempt a Performance check against the Will DC of the creature or Fortitude DC of a hazard. If the damage came from a spell, use the creature's spell DC if it's lower. + +--- + +**Critical Success** You reduce the triggering damage by an amount up to four times your level. The creature takes sonic damage equal to the amount of damage you reduced in this way. + +**Success** As critical success, but you reduce the triggering damage by an amount up to twice your level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/reverse_engineering.md b/pf2e-remaster/wiki/main/reverse_engineering.md new file mode 100644 index 0000000..4ef518f --- /dev/null +++ b/pf2e-remaster/wiki/main/reverse_engineering.md @@ -0,0 +1,15 @@ +**Archetype Skill Feat 4** +**Traits:** Archetype, Skill +**Prerequisites:** expert in [[Crafting|main:crafting]]; [[Scrounger Dedication|main:scrounger_dedication]] + +--- + +Your nigh-constant tinkering and fiddling with objects means you are able to reverse engineer items into formulas more effectively than most. + +You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item, and you can attempt a Crafting check to reverse engineer an item after spending 1 day of work setting up instead of 2. Additionally, if you get a critical success on your Crafting check, you can opt to not only create the formula but also reassemble the original item at the same time, leaving you with the formula and the item instead of the formula and raw materials equal to half the item's value. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/revitalizing_finisher.md b/pf2e-remaster/wiki/main/revitalizing_finisher.md new file mode 100644 index 0000000..8890eb4 --- /dev/null +++ b/pf2e-remaster/wiki/main/revitalizing_finisher.md @@ -0,0 +1,14 @@ +**Class Feat 16** (1 action) +**Traits:** Finisher, [[Swashbuckler|main:swashbuckler]] + +--- + +Your swagger instills confidence in you and your allies. Make a Strike. On a hit, you and all allies within 30 feet gain temporary Hit Points equal to half your level. + +**Failure** You gain temporary Hit Points equal to half your level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/revitalizing_rage.md b/pf2e-remaster/wiki/main/revitalizing_rage.md new file mode 100644 index 0000000..d066c8f --- /dev/null +++ b/pf2e-remaster/wiki/main/revitalizing_rage.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Barbarian|main:barbarian]] +**Class:** [[Barbarian|main:barbarian]] + +--- + +Your rage sustains you more frequently, leaving you ready to jump into battle anew. Instead of needing to wait 1 minute before you can gain temporary Hit Points from Rage again, you need only to spend at least one full turn not in a Rage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/revival.md b/pf2e-remaster/wiki/main/revival.md new file mode 100644 index 0000000..553de52 --- /dev/null +++ b/pf2e-remaster/wiki/main/revival.md @@ -0,0 +1,21 @@ +**Spell 10** +**Traits:** Concentrate, Healing, Manipulate, Vitality +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** dead creatures and living creatures of your choice within range +**Duration:** sustained up to 1 minute + +--- + +A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain 10d8+40 Hit Points. + +In addition, you return any number of dead targets to life temporarily, with the same effects and limitations as [[Raise Dead|main:raise_dead]]. The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once *revival*'s duration ends, they lose all temporary Hit Points and die. + +*Revival* can't resurrect creatures killed by [[Disintegrate|main:disintegrate]] or a death effect. It has no effect on undead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/revivifying_mutagen.md b/pf2e-remaster/wiki/main/revivifying_mutagen.md new file mode 100644 index 0000000..0fed6e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/revivifying_mutagen.md @@ -0,0 +1,16 @@ +**Class Feat 2** (1 action) +**Traits:** [[Alchemist|main:alchemist]], Concentrate + +--- + +**Requirements** You are under the effects of a mutagen. + +--- + +You metabolize a mutagen to heal yourself. You regain 1d6 Hit Points for every 2 levels you have, but the mutagen's duration immediately ends. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rewrite_memory.md b/pf2e-remaster/wiki/main/rewrite_memory.md new file mode 100644 index 0000000..69ad534 --- /dev/null +++ b/pf2e-remaster/wiki/main/rewrite_memory.md @@ -0,0 +1,32 @@ +**Spell 4** +**Traits:** Uncommon, Concentrate, Manipulate, Mental +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** unlimited + +--- + +You alter the target's memories by erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell. + +--- + +**Critical Success** The target is unaffected and realizes you tried to alter its memory. + +**Success** The target is unaffected but thinks your spell was something harmless instead of *rewrite memory*, unless it identifies the spell. + +**Failure** During the first 5 minutes of the spell's duration, you can Sustain the spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory. + +Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories. + +--- + +**Heightened (6th)** You can Cast the Spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rhodochrosite.md b/pf2e-remaster/wiki/main/rhodochrosite.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/rhodochrosite.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ricochet_feint.md b/pf2e-remaster/wiki/main/ricochet_feint.md new file mode 100644 index 0000000..0382a8b --- /dev/null +++ b/pf2e-remaster/wiki/main/ricochet_feint.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** Ricochet Stance + +--- + +While in [[Ricochet Stance|main:ricochet_stance_rogue]], you can bounce a thrown weapon off a foe to distract them. You can attempt a [[Feint|main:feint]] against a creature within the first range increment of a thrown weapon you are wielding, rather than only creatures within your melee reach. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ricochet_stance_fighter.md b/pf2e-remaster/wiki/main/ricochet_stance_fighter.md new file mode 100644 index 0000000..659b844 --- /dev/null +++ b/pf2e-remaster/wiki/main/ricochet_stance_fighter.md @@ -0,0 +1,12 @@ +**Class Feat 6** (1 action) +**Traits:** [[Fighter|main:fighter]], Stance + +--- + +You adopt a stance to rebound your thrown weapons toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes. You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ricochet_stance_rogue.md b/pf2e-remaster/wiki/main/ricochet_stance_rogue.md new file mode 100644 index 0000000..a30bb28 --- /dev/null +++ b/pf2e-remaster/wiki/main/ricochet_stance_rogue.md @@ -0,0 +1,12 @@ +**Class Feat 8** (1 action) +**Traits:** [[Rogue|main:rogue]], Stance + +--- + +You adopt a stance to rebound your thrown weapons toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes. You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ricocheting_leap.md b/pf2e-remaster/wiki/main/ricocheting_leap.md new file mode 100644 index 0000000..4c59a9e --- /dev/null +++ b/pf2e-remaster/wiki/main/ricocheting_leap.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Tripkee|main:tripkee]] +**Prerequisites:** [[Wall Jump|main:wall_jump]] + +--- + +You quickly use your momentum to topple and spring off of foes. You can use [[Wall Jump|main:wall_jump]] to make additional jumps off of creatures larger than you as if they were walls. Once per turn when you make an additional jump off of a creature in this way, you can also attempt to [[Shove|main:shove]] or [[Trip|main:trip]] that creature as a free action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ride.md b/pf2e-remaster/wiki/main/ride.md new file mode 100644 index 0000000..8bb8cea --- /dev/null +++ b/pf2e-remaster/wiki/main/ride.md @@ -0,0 +1,12 @@ +**General Feat 1** +**Traits:** General + +--- + +When you [[Command an Animal|main:command_an_animal]] you're mounted on to take a move action (such as Stride), you automatically succeed instead of needing to attempt a check. Any animal you're mounted on acts on your turn, like a minion. If you [[Mount|main:mount]] an animal in the middle of an encounter, it skips its next turn and then acts on your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/right_hand_blood.md b/pf2e-remaster/wiki/main/right_hand_blood.md new file mode 100644 index 0000000..352f85e --- /dev/null +++ b/pf2e-remaster/wiki/main/right_hand_blood.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Kholo|main:kholo]] + +--- + +It's said that the flesh of the right side of a hyena can heal diseases, but that the flesh of the left side is deadly and poisonous. You can deal 1 slashing damage to yourself to feed someone blood from your right side and Administer First Aid or take 2d8 untyped damage to [[Treat Disease|main:treat_disease]] or [[Treat Wounds|main:treat_wounds]]; in either case, you don't need a healer's toolkit, and you gain a +1 item bonus to your check. Blood from your left side causes the check to critically fail automatically. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ring_of_climbing.md b/pf2e-remaster/wiki/main/ring_of_climbing.md new file mode 100644 index 0000000..280b1e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/ring_of_climbing.md @@ -0,0 +1,15 @@ +**Item 12** +**Traits:** Invested, Magical +**Price:** 1750 gp +**Bulk:** — +**Usage:** worn + +--- + +Claw-like prongs on his thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. This ring grants you a climb Speed equal to half your land Speed. Penalties to your Speed (including those from your armor) apply before halving. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ring_of_lies.md b/pf2e-remaster/wiki/main/ring_of_lies.md new file mode 100644 index 0000000..1b33070 --- /dev/null +++ b/pf2e-remaster/wiki/main/ring_of_lies.md @@ -0,0 +1,23 @@ +**Item 10** +**Traits:** Uncommon, Invested, Magical +**Price:** 850 gp +**Bulk:** — +**Usage:** worn + +--- + +This plain silver ring has an almost oily sheen. While wearing the ring, you gain a +2 item bonus to Deception checks. + +**Activate—Sweeten Lies** (2 actions) (manipulate) + +**Frequency** once per day + +--- + +**Effect** Snapping your fingers on the hand that wears the ring causes the ring to cast [[Honeyed Words|main:honeyed_words]] on you with no visual manifestations of a spell being cast. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ring_of_maniacal_devices.md b/pf2e-remaster/wiki/main/ring_of_maniacal_devices.md new file mode 100644 index 0000000..ccc9f9f --- /dev/null +++ b/pf2e-remaster/wiki/main/ring_of_maniacal_devices.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Invested, Magical +**Price:** 1175 gp +**Bulk:** — +**Usage:** worn + +--- + +This magic ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. + +You can use an Interact action to pull a [[Thieves' Toolkit|main:thieves_toolkit]] from the ring. This toolkit appears in your hand and any part of it folds back into the ring if they would leave your possession. + +They grant you a +2 item bonus to Thievery checks to [[Disable a Device|main:disable_a_device]] and to [[Pick a Lock|main:pick_a_lock]], and the ring's insights grant you the same bonus to Crafting checks to [[Craft|main:craft]] and [[Repair|main:repair]] snares and traps. + +--- + +**Activate—Fireball Trap** 10 minutes (manipulate) + +**Frequency** once per day + +**Effect** You create the effects of a [[Rune Trap|main:rune_trap]] trap ritual containing [[Fireball|main:fireball]]. You can have only one trapped rune from a *ring of maniacal devices* active at a time, even if you have multiple rings, and the rune disappears if you lose your investiture in the ring. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ring_of_maniacal_devices_greater.md b/pf2e-remaster/wiki/main/ring_of_maniacal_devices_greater.md new file mode 100644 index 0000000..c4aa120 --- /dev/null +++ b/pf2e-remaster/wiki/main/ring_of_maniacal_devices_greater.md @@ -0,0 +1,27 @@ +**Item 18** +**Traits:** Invested, Magical +**Price:** 21000 gp +**Bulk:** — +**Usage:** worn + +--- + +This magic ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. + +You can use an Interact action to pull a [[Thieves' Toolkit|main:thieves_toolkit]] from the ring. This toolkit appears in your hand and any part of it folds back into the ring if they would leave your possession. + +They grant you a +3 item bonus to Thievery checks to [[Disable a Device|main:disable_a_device]] and to [[Pick a Lock|main:pick_a_lock]], and the ring's insights grant you the same bonus to Crafting checks to [[Craft|main:craft]] and [[Repair|main:repair]] snares and traps. + +--- + +**Activate—Fireball Trap** 10 minutes (manipulate) + +**Frequency** once per day + +**Effect** You create the effects of a [[Rune Trap|main:rune_trap]] ritual containing your choice of either a 7th-rank [[Howling Blizzard|main:howling_blizzard]] or 7th-rank [[Fireball|main:fireball]]. You can have only one trapped rune from a *ring of maniacal devices* active at a time, even if you have multiple rings, and the rune disappears if you lose your investiture in the ring. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ring_of_sigils.md b/pf2e-remaster/wiki/main/ring_of_sigils.md new file mode 100644 index 0000000..7f701c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/ring_of_sigils.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Arcane, Invested +**Price:** 20 gp +**Bulk:** — +**Usage:** worn + +--- + +This silver band is carved with the personal sigils of different individuals, adding one to represent you when you invest it. The ring allows you to cast [[Sigil|main:sigil]] as an arcane innate cantrip. + +--- + +**Activate—Track Sigil** (1 action) (concentrate, detection) + +**Frequency** once per 10 minutes + +**Effect** You detect the general direction toward the most recent *sigil* you created using the ring. This activation fails if the *sigil* is more than 5 miles away or if there's lead or running water between you and the *sigil*. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ring_of_sigils_greater.md b/pf2e-remaster/wiki/main/ring_of_sigils_greater.md new file mode 100644 index 0000000..9cfad75 --- /dev/null +++ b/pf2e-remaster/wiki/main/ring_of_sigils_greater.md @@ -0,0 +1,23 @@ +**Item 6** +**Traits:** Arcane, Invested +**Price:** 225 gp +**Bulk:** — +**Usage:** worn + +--- + +This silver band is carved with the personal sigils of different individuals, adding one to represent you when you invest it. The ring allows you to cast [[Sigil|main:sigil]] as an arcane innate cantrip. + +--- + +**Activate—Track Sigil** (1 action) (concentrate, detection) + +**Frequency** once per 10 minutes + +**Effect** You detect the general direction toward the most recent *sigil* you created using the ring. This activation fails if the *sigil* is more than 100 miles away or if there's lead or running water between you and the *sigil*. In addition, if the *sigil* was placed on a living creature, you also determine whether the creature is alive, its distance from you, and any conditions affecting it. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ring_of_sustenance.md b/pf2e-remaster/wiki/main/ring_of_sustenance.md new file mode 100644 index 0000000..26a77fe --- /dev/null +++ b/pf2e-remaster/wiki/main/ring_of_sustenance.md @@ -0,0 +1,15 @@ +**Item 7** +**Traits:** Uncommon, Invested, Magical +**Price:** 325 gp +**Bulk:** — +**Usage:** worn + +--- + +This polished wooden ring constantly refreshes your body and mind. You don't need to eat or drink while wearing it, and you need only 2 hours of sleep per day to gain the benefits of 8 hours of sleep. A *ring of sustenance* doesn't function until it's been worn and invested continuously for a week. Removing it resets this interval. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ring_of_swimming.md b/pf2e-remaster/wiki/main/ring_of_swimming.md new file mode 100644 index 0000000..4b8b6c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/ring_of_swimming.md @@ -0,0 +1,15 @@ +**Item 12** +**Traits:** Invested, Magical +**Price:** 1750 gp +**Bulk:** — +**Usage:** worn + +--- + +This blue metal ring grants you a swim Speed equal to half your land Speed. Penalties to your Speed (including from your armor) apply before halving. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ring_of_truth.md b/pf2e-remaster/wiki/main/ring_of_truth.md new file mode 100644 index 0000000..6da12b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/ring_of_truth.md @@ -0,0 +1,26 @@ +**Spell 3** +**Traits:** Uncommon, Concentrate, Detection, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 20-foot burst +**Defense:** Will +**Duration:** 10 minutes + +--- + +You designate an area in which lies are revealed. Creatures in the area also take a –2 status penalty to Deception checks. Each time a creature in the area speaks a true statement, the soft ring of a bell sounds in the area. Creatures are aware of the magic; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth. If a creature is in the area when the spell is cast or later enters the area, that creature attempts a Will save. It uses the results of this initial save if it leaves and reenters the area. + +--- + +**Critical Success** The target is so convincing that the bell rings even if they lie. + +**Success** If the target lies and succeeds at their Deception check against all targets, the bell still rings. + +**Failure** The bell accurately sees through their deception and will never ring if they lie. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/risky_surgery.md b/pf2e-remaster/wiki/main/risky_surgery.md new file mode 100644 index 0000000..66bc55d --- /dev/null +++ b/pf2e-remaster/wiki/main/risky_surgery.md @@ -0,0 +1,15 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Medicine|main:medicine]] + +--- + +Your surgery can bring a patient back from the brink of death, but might push them over the edge. When you [[Treat Wounds|main:treat_wounds]], you can deal 1d8 slashing damage to your patient just before applying the effects of [[Treat Wounds|main:treat_wounds]]. + +If you do, you gain a +2 circumstance bonus to your Medicine check to Treat Wounds, and if you roll a success, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rites_of_convocation.md b/pf2e-remaster/wiki/main/rites_of_convocation.md new file mode 100644 index 0000000..89f0fa2 --- /dev/null +++ b/pf2e-remaster/wiki/main/rites_of_convocation.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Witch|main:witch]] + +--- + +Your patron grants you the power to summon other creatures to aid you. Choose one summon spell (such as [[Summon Animal|main:summon_animal]], [[Summon Construct|main:summon_construct]], and so forth) that appears on the spell list of your spellcasting tradition. You can spend 10 minutes in communion with your familiar to replace one spell you've prepared in one of your witch spell slots with the spell you chose, heightened to the same rank. The spell you replaced must be of at least the summon spell's minimum spell rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rites_of_transfiguration.md b/pf2e-remaster/wiki/main/rites_of_transfiguration.md new file mode 100644 index 0000000..cf2d936 --- /dev/null +++ b/pf2e-remaster/wiki/main/rites_of_transfiguration.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Witch|main:witch]] + +--- + +You can adapt your patron's power to transform other creatures into forms more befitting their behavior or your whims. Your familiar learns [[Cursed Metamorphosis|main:cursed_metamorphosis]], even if *cursed metamorphosis* isn't on your tradition's spell list. By spending 10 minutes in communion with your familiar, you can replace one spell of 6th-rank or higher you've prepared in one of your witch spell slots with a *cursed metamorphosis* spell of the same rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ritual_researcher.md b/pf2e-remaster/wiki/main/ritual_researcher.md new file mode 100644 index 0000000..c37d2b1 --- /dev/null +++ b/pf2e-remaster/wiki/main/ritual_researcher.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** Uncommon, [[Bard|main:bard]] +**Prerequisites:** enigma muse; expert in [[Occultism|main:occultism]] + +--- + +Careful research into the art of rituals has made you better at performing them. You gain a +2 circumstance bonus to all primary and secondary checks you attempt as part of casting a ritual. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ritual_reversion.md b/pf2e-remaster/wiki/main/ritual_reversion.md new file mode 100644 index 0000000..10cbcd4 --- /dev/null +++ b/pf2e-remaster/wiki/main/ritual_reversion.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Leshy|main:leshy]], Polymorph, Primal + +--- + +You can temporarily revert to a less conspicuous form without diminishing your senses. You take the form of an ordinary specimen of the type of plant or fungus that most closely resembles you, reverting to your body's appearance just before your spirit joined with it. This otherwise has the effects of [[One with Plants|main:one_with_plants]], except that your size remains Small. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ritualist_dedication.md b/pf2e-remaster/wiki/main/ritualist_dedication.md new file mode 100644 index 0000000..dd196a0 --- /dev/null +++ b/pf2e-remaster/wiki/main/ritualist_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Uncommon, Archetype, Dedication +**Prerequisites:** expert in [[Arcana|main:arcana]], [[Nature|main:nature]], [[Occultism|main:occultism]], or [[Religion|main:religion]] + +--- + +You have begun to master the difficult art of casting rituals. You gain a +2 circumstance bonus to all checks to perform a ritual. You learn two uncommon rituals of 2nd rank or lower. You must meet all prerequisites to be the primary caster of a ritual to select it, and you can't teach it to anyone else or allow someone else to serve as primary caster unless they know the ritual as well. + +At 8th level and every 4 levels thereafter, you learn two more rituals with the same restrictions and with a maximum rank of half that level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/riverside_tripkee.md b/pf2e-remaster/wiki/main/riverside_tripkee.md new file mode 100644 index 0000000..711a86f --- /dev/null +++ b/pf2e-remaster/wiki/main/riverside_tripkee.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tripkee|main:tripkee]] + +--- + +Your ancestors live in and on the water. You gain a 15-foot swim Speed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/robust_health.md b/pf2e-remaster/wiki/main/robust_health.md new file mode 100644 index 0000000..06ac690 --- /dev/null +++ b/pf2e-remaster/wiki/main/robust_health.md @@ -0,0 +1,12 @@ +**General Feat 3** +**Traits:** General + +--- + +Your physiology responds well to first aid. You gain a circumstance bonus to the number of Hit Points you regain equal to your level from a successful attempt to [[Treat your Wounds|main:treat_wounds]] or use [[Battle Medicine|main:battle_medicine]] on you. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/robust_recovery.md b/pf2e-remaster/wiki/main/robust_recovery.md new file mode 100644 index 0000000..551d914 --- /dev/null +++ b/pf2e-remaster/wiki/main/robust_recovery.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Medicine|main:medicine]] + +--- + +You learned folk medicine to help recover from diseases and poison, and using it diligently has made you especially resilient. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the circumstance bonus granted on a success to +4, and if the result of the patient's saving throw is a success, the patient gets a critical success. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rock_dwarf.md b/pf2e-remaster/wiki/main/rock_dwarf.md new file mode 100644 index 0000000..77604aa --- /dev/null +++ b/pf2e-remaster/wiki/main/rock_dwarf.md @@ -0,0 +1,14 @@ +**Heritage** +**Ancestry:** [[Dwarf|main:dwarf]] + +--- + +Your ancestors lived and worked among the ancient stones of the mountains or the depths of the earth. This makes you solid as a rock when you plant your feet. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to [[Reposition|main:reposition]], [[Shove|main:shove]], or [[Trip|main:trip]] you. This bonus also applies to saving throws against spells or effects that attempt to force you to move or knock you [[Prone|main:prone]]. + +In addition, if any effect would force you to move 10 feet or more, you are moved only half the distance. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rock_runner.md b/pf2e-remaster/wiki/main/rock_runner.md new file mode 100644 index 0000000..6fb7ce8 --- /dev/null +++ b/pf2e-remaster/wiki/main/rock_runner.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dwarf|main:dwarf]] + +--- + +Your innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by stone (such as rubble or gravel) and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to [[Balance|main:balance]] on narrow surfaces or uneven ground made of stone or earth, you aren't [[Off-Guard|main:off-guard]], and when you roll a success at one of these Acrobatics checks, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rogue.md b/pf2e-remaster/wiki/main/rogue.md new file mode 100644 index 0000000..8752bc2 --- /dev/null +++ b/pf2e-remaster/wiki/main/rogue.md @@ -0,0 +1,56 @@ +*You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents' missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don't care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.* + +**Key attribute:** Dexterity +**Hit Points:** 8 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** expert +- **Saving throws:** trained in Fortitude, expert in Reflex, expert in Will +- **Skills:** trained in [[Stealth|main:stealth]]; trained in a number of additional skills equal to 7 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in martial weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense, trained in light armor +- **Class DC:** trained in rogue class DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 +- **Skill increases:** at levels 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 + +## Class features by level + +- **Level 1:** [[Rogue's Racket|main:rogues_racket]], [[Sneak Attack|main:sneak_attack]], [[Surprise Attack|main:surprise_attack_class_feature]] +- **Level 3:** [[Deny Advantage|main:deny_advantage]] +- **Level 5:** [[Weapon Tricks|main:weapon_tricks]] +- **Level 7:** [[Evasive Reflexes|main:evasive_reflexes]], [[Perception Mastery|main:perception_mastery]], Weapon Specialization +- **Level 9:** Debilitating Strikes, [[Rogue Resilience|main:rogue_resilience]] +- **Level 11:** [[Rogue Expertise|main:rogue_expertise]] +- **Level 13:** [[Greater Rogue Reflexes|main:greater_rogue_reflexes]], [[Light Armor Expertise|main:light_armor_expertise]], [[Master Tricks|main:master_tricks]], [[Perception Legend|main:perception_legend]] +- **Level 15:** [[Double Debilitation|main:double_debilitation]], [[Greater Weapon Specialization|main:greater_weapon_specialization]] +- **Level 17:** [[Agile Mind|main:agile_mind]] +- **Level 19:** [[Light Armor Mastery|main:light_armor_mastery]], [[Master Strike|main:master_strike_class_feature]] + +## Rogue feats + +Also in [[Rogue Feats|category:rogue_feats]]. + +- **Level 1:** [[Nimble Dodge|main:nimble_dodge]], [[Overextending Feint|main:overextending_feint]], [[Plant Evidence|main:plant_evidence]], [[Trap Finder|main:trap_finder]], [[Tumble Behind (Rogue)|main:tumble_behind_rogue]], [[Twin Feint|main:twin_feint]], [[You're Next|main:youre_next]] +- **Level 2:** [[Brutal Beating|main:brutal_beating]], [[Clever Gambit|main:clever_gambit]], [[Distracting Feint|main:distracting_feint]], [[Mobility|main:mobility]], [[Quick Draw|main:quick_draw]], [[Strong Arm|main:strong_arm]], [[Unbalancing Blow|main:unbalancing_blow]], [[Underhanded Assault|main:underhanded_assault]] +- **Level 4:** [[Dread Striker|main:dread_striker]], [[Head Stomp|main:head_stomp]], [[Mug|main:mug]], [[Poison Weapon|main:poison_weapon]], [[Predictable!|main:predictable]], [[Reactive Pursuit|main:reactive_pursuit]], [[Sabotage|main:sabotage]], [[Scoundrel's Surprise|main:scoundrels_surprise]], [[Scout's Warning|main:scouts_warning]], [[The Harder They Fall|main:the_harder_they_fall]], [[Twin Distraction|main:twin_distraction]] +- **Level 6:** [[Analyze Weakness|main:analyze_weakness]], [[Anticipate Ambush|main:anticipate_ambush]], [[Far Throw|main:far_throw]], [[Gang Up|main:gang_up]], [[Light Step|main:light_step]], [[Shove Down|main:shove_down]], [[Skirmish Strike|main:skirmish_strike]], [[Sly Disarm|main:sly_disarm]], [[Twist the Knife|main:twist_the_knife]], [[Watch Your Back|main:watch_your_back]] +- **Level 8:** [[Blind-Fight|main:blind_fight]], [[Bullseye|main:bullseye]], [[Delay Trap|main:delay_trap]], [[Improved Poison Weapon|main:improved_poison_weapon]], [[Inspired Stratagem (feat)|main:inspired_stratagem_feat]], [[Nimble Roll|main:nimble_roll]], [[Opportune Backstab|main:opportune_backstab]], [[Predictive Purchase (Rogue)|main:predictive_purchase_rogue]], [[Ricochet Stance (Rogue)|main:ricochet_stance_rogue]], [[Sidestep|main:sidestep]], [[Sly Striker|main:sly_striker]], [[Swipe Souvenir|main:swipe_souvenir]], [[Tactical Entry|main:tactical_entry]] +- **Level 10:** [[Methodical Debilitations|main:methodical_debilitations]], [[Nimble Strike|main:nimble_strike]], [[Precise Debilitations|main:precise_debilitations]], [[Sneak Adept|main:sneak_adept]], [[Tactical Debilitations|main:tactical_debilitations]], [[Vicious Debilitations|main:vicious_debilitations]] +- **Level 12:** [[Bloody Debilitation|main:bloody_debilitation]], [[Critical Debilitation|main:critical_debilitation]], [[Fantastic Leap|main:fantastic_leap]], [[Felling Shot|main:felling_shot]], [[Preparation|main:preparation]], [[Reactive Interference|main:reactive_interference]], [[Ricochet Feint|main:ricochet_feint]], [[Spring from the Shadows|main:spring_from_the_shadows]] +- **Level 14:** [[Defensive Roll|main:defensive_roll]], [[Instant Opening|main:instant_opening]], [[Leave an Opening|main:leave_an_opening]], [[Sense the Unseen|main:sense_the_unseen]], [[Stay Down!|main:stay_down]] +- **Level 16:** [[Blank Slate|main:blank_slate]], [[Cloud Step|main:cloud_step]], [[Cognitive Loophole|main:cognitive_loophole]], [[Dispelling Slice|main:dispelling_slice]], [[Perfect Distraction|main:perfect_distraction]], [[Reconstruct the Scene|main:reconstruct_the_scene]], [[Swift Elusion|main:swift_elusion]] +- **Level 18:** [[Implausible Infiltration|main:implausible_infiltration]], [[Implausible Purchase (Rogue)|main:implausible_purchase_rogue]], [[Powerful Sneak|main:powerful_sneak]], [[Trickster's Ace|main:tricksters_ace]] +- **Level 20:** [[Hidden Paragon|main:hidden_paragon]], [[Impossible Striker|main:impossible_striker]], [[Reactive Distraction|main:reactive_distraction]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rogue_dedication.md b/pf2e-remaster/wiki/main/rogue_dedication.md new file mode 100644 index 0000000..23c249e --- /dev/null +++ b/pf2e-remaster/wiki/main/rogue_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Dexterity +2 + +--- + +You gain a skill feat and the rogue's [[Surprise Attack|main:surprise_attack_class_feature]] class feature. You become trained in light armor. In addition, you become trained in Stealth or Thievery plus one skill of your choice; if you are already trained in both Stealth and Thievery, you become trained in an additional skill of your choice. You become trained in rogue class DC. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rogue_expertise.md b/pf2e-remaster/wiki/main/rogue_expertise.md new file mode 100644 index 0000000..9027b25 --- /dev/null +++ b/pf2e-remaster/wiki/main/rogue_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +Your techniques are now harder to resist. Your proficiency rank for your rogue class DC increases to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rogue_resilience.md b/pf2e-remaster/wiki/main/rogue_resilience.md new file mode 100644 index 0000000..87a1204 --- /dev/null +++ b/pf2e-remaster/wiki/main/rogue_resilience.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert. When you roll a success on a Fortitude save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rogues_racket.md b/pf2e-remaster/wiki/main/rogues_racket.md new file mode 100644 index 0000000..dc2bbe2 --- /dev/null +++ b/pf2e-remaster/wiki/main/rogues_racket.md @@ -0,0 +1,23 @@ +**Class Feature 1** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +You've begun to develop your techniques and approach to a job, while building your reputation in rogues' circles. Choose a rogue's racket from the list below. + +Eldritch Trickster + +[[Mastermind|main:mastermind]] + +[[Ruffian|main:ruffian]] + +[[Scoundrel|main:scoundrel]] + +[[Thief|main:thief]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/roll_the_bones_of_fate.md b/pf2e-remaster/wiki/main/roll_the_bones_of_fate.md new file mode 100644 index 0000000..7be158a --- /dev/null +++ b/pf2e-remaster/wiki/main/roll_the_bones_of_fate.md @@ -0,0 +1,28 @@ +**Class Feat 10** (1 action) +**Traits:** Cursebound, Divine, [[Oracle|main:oracle]], Prediction +**Prerequisites:** bones or lore mystery +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +--- + +You roll a handful of bones to learn (or perhaps influence) the future course of events. Roll 1d4 and use the corresponding result below. Whenever you Roll the Bones of Fate, any effects from a previous usage immediately end. + +--- + +**1 Good** You or an ally within 30 feet can roll twice on your next attack roll or skill check, taking the higher result. This is a fortune effect. Roll the Bones of Fate (Good) + +**2 Bad** One creature you are observing within 30 feet must succeed at a Will save against your spell DC; on a failure, the target must roll twice on their next attack roll or skill check that takes at least one action to perform, taking the lower result. This is a misfortune effect. + +**3 Mixed** You gain the benefits of rolling both a 1 and a 2. + +**4 Cursed Possibilities** Your attempts to meddle in the forces of prophecy bring dire consequences for all. Every creature within 30 feet of you when you perform the augury rolls twice on their next attack roll or skill check that takes at least one action to perform; if the highest number rolled is odd, they take the lower result, and if the highest number rolled is even, they take the higher result. If they took the lower result, this effect has the misfortune trait for them, and if they took the higher result, it has the fortune trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rolling_landing.md b/pf2e-remaster/wiki/main/rolling_landing.md new file mode 100644 index 0000000..901cb33 --- /dev/null +++ b/pf2e-remaster/wiki/main/rolling_landing.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** [[Cat Fall|main:cat_fall]] + +--- + +You land with quick rolls that help you keep your momentum. If you fall more than 5 feet and don't take damage (usually due to treating the fall as a shorter distance), you can use your reaction to immediately enter a short roll when you land and Step. If you are an expert in Acrobatics, you can use your reaction to Step or Stride up to half your Speed. If you're a master in Acrobatics, you can use your reaction to Step or Stride up to your full Speed. If you're legendary in Acrobatics, you don't trigger reactions triggered by movement when you Stride in this way. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/root_leshy.md b/pf2e-remaster/wiki/main/root_leshy.md new file mode 100644 index 0000000..1a8d445 --- /dev/null +++ b/pf2e-remaster/wiki/main/root_leshy.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Leshy|main:leshy]] + +--- + +Your body is made from hardy roots that attach you firmly to the ground. You gain 10 Hit Points from your ancestry instead of 8. You can go without sunlight for 2 weeks before you begin to starve. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to [[Reposition|main:reposition]], [[Shove|main:shove]], or [[Trip|main:trip]] you. This bonus also applies to saving throws against spells or effects that attempt to move you or knock you [[Prone|main:prone]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/root_magic.md b/pf2e-remaster/wiki/main/root_magic.md new file mode 100644 index 0000000..71d91c0 --- /dev/null +++ b/pf2e-remaster/wiki/main/root_magic.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Occultism|main:occultism]] + +--- + +Your talismans ward against foul magic. During your daily preparations, you can assemble a small pouch with bits of herbs, hair, sacred oils, and other ritual ingredients, which you give to one ally; the ally cannot be yourself. The first time that day the ally attempts a saving throw against a spell or haunt, they gain a +1 circumstance bonus to the roll. This bonus increases to +2 if you're an expert in Occultism or +3 if you're legendary. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/root_worker.md b/pf2e-remaster/wiki/main/root_worker.md new file mode 100644 index 0000000..d22e2a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/root_worker.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Intelligence or Wisdom, free +**Trained skills:** [[Occultism|main:occultism]], Herbalism Lore ([[Lore|main:lore]]) + +--- + +Some ailments can't be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil eye. Taking up with adventurers has given you company on the road, as well as protection from those who would brand you a fake—or worse. + +Choose two attribute boosts. One must be to **Intelligence** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Occultism skill and the Herbalism Lore skill. You gain the [[Root Magic|main:root_magic]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rope.md b/pf2e-remaster/wiki/main/rope.md new file mode 100644 index 0000000..5a4e1b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/rope.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** L +**Usage:** held in two hands + +--- + +50 feet of rope. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rope_runner.md b/pf2e-remaster/wiki/main/rope_runner.md new file mode 100644 index 0000000..150b9b0 --- /dev/null +++ b/pf2e-remaster/wiki/main/rope_runner.md @@ -0,0 +1,13 @@ +**Archetype Skill Feat 4** +**Traits:** Archetype, Skill +**Prerequisites:** trained in [[Acrobatics|main:acrobatics]]; trained in [[Athletics|main:athletics]]; [[Pirate Dedication|main:pirate_dedication]] + +--- + +You run and climb across ropes and rigging almost as easily as on the ground. You gain a climb Speed of 15 feet, but only when climbing ropes and similar objects. Whenever you succeed at an Athletics check to Climb or an Acrobatics check to [[Balance|main:balance]], you get a critical success instead. You aren't [[Off-Guard|main:off-guard]] while Climbing or Balancing on a rope or similar object. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rough_rider.md b/pf2e-remaster/wiki/main/rough_rider.md new file mode 100644 index 0000000..af3ac6e --- /dev/null +++ b/pf2e-remaster/wiki/main/rough_rider.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Goblin|main:goblin]] + +--- + +You are especially good at riding traditional goblin mounts. You gain the [[Ride|main:ride]] feat, even if you don't meet the prerequisites. You gain a +1 circumstance bonus to Nature checks to use [[Command an Animal|main:command_an_animal]] on a goblin dog or wolf mount. + +If you gain a wolf as an animal companion, it gains the mount special ability (and if you gain an ability that grants you an animal companion with the mount special ability, you can choose a wolf). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rouse_skeletons.md b/pf2e-remaster/wiki/main/rouse_skeletons.md new file mode 100644 index 0000000..8b472ef --- /dev/null +++ b/pf2e-remaster/wiki/main/rouse_skeletons.md @@ -0,0 +1,26 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Area:** 10-foot burst +**Defense:** basic Reflex +**Duration:** sustained up to 1 minute + +--- + +Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst. The area they fill is difficult terrain. Their grasping claws deal 2d6 slashing damage to creatures on the ground in the area when the skeletons first appear with a basic Reflex save. + +On subsequent rounds, the first time you Sustain the Spell each round, you can move the area of skeletons up to 20 feet within the range of the spell and deal 2d6 slashing damage with a basic Reflex save to each creature in the new area. + +Damaging or destroying the skeletons is irrelevant, as new bones pull forth from the ground to repair and replace any that are obliterated. + +--- + +**Heightened (+2)** The damage increases by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/royalty.md b/pf2e-remaster/wiki/main/royalty.md new file mode 100644 index 0000000..adf0371 --- /dev/null +++ b/pf2e-remaster/wiki/main/royalty.md @@ -0,0 +1,18 @@ +**Background** +**Traits:** Rare +**Attribute boosts:** Charisma or Intelligence, free +**Trained skills:** [[Society|main:society]] + +--- + +You are a prominent member of a royal family. You have eschewed the daily routines of royal life and taken up an adventurous quest—perhaps you're a deposed queen hoping to regain her throne, a prince seeking a more exciting life, or a sovereign's heir on a secret mission. + +Choose two attribute boosts. One must be to **Intelligence** or **Charisma**, and one is a free attribute boost. + +You are trained in Society. You gain the [[Courtly Graces|main:courtly_graces]] skill feat and can influence commoners in your family's territory, as well as nobility anywhere. If you later gain the [[Leverage Connections|main:leverage_connections]] skill feat, you automatically have common and noble connections within any community in your royal family's territory and have noble connections in large communities outside your territory. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ruby_large.md b/pf2e-remaster/wiki/main/ruby_large.md new file mode 100644 index 0000000..89b4343 --- /dev/null +++ b/pf2e-remaster/wiki/main/ruby_large.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 500 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ruby_small.md b/pf2e-remaster/wiki/main/ruby_small.md new file mode 100644 index 0000000..40ba5c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/ruby_small.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 100 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ruffian.md b/pf2e-remaster/wiki/main/ruffian.md new file mode 100644 index 0000000..67dbac6 --- /dev/null +++ b/pf2e-remaster/wiki/main/ruffian.md @@ -0,0 +1,16 @@ +**Class Feature 1** +**Traits:** [[Rogue|main:rogue]] + +--- + +You prefer the direct approach: strong-arming or intimidation. You might be an enforcer for organized crime, a highway bandit, or a noble who bullies others with threats of your family's power. + +You use whatever tools you have to get the job done. You can deal sneak attack damage with any weapon, not just the weapons listed in the sneak attack class feature. This benefit doesn't apply to a simple weapon with a damage die greater than d8 or a martial or advanced weapon with a damage die greater than d6. (Apply any abilities that alter the damage die size first.) Critical hits you make with these weapons gain the weapon's critical specialization benefit if the target is [[Off-Guard|main:off-guard]] to you. + +You're trained in Intimidation and medium armor. You can choose Strength as your key attribute. When you gain light armor expertise, you also gain expert proficiency in medium armor, and when you gain light armor mastery, you also gain master proficiency in medium armor. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/run_over.md b/pf2e-remaster/wiki/main/run_over.md new file mode 100644 index 0000000..83ca02a --- /dev/null +++ b/pf2e-remaster/wiki/main/run_over.md @@ -0,0 +1,16 @@ +**Action** (3 actions) +**Traits:** Move + +--- + +**Requirements** You are piloting a vehicle. + +(reckless) You try to run over creatures with your vehicle, possibly also ramming one larger creature or object. If you maintain control of your vehicle, the vehicle moves up to twice its Speed in a straight line at the vehicle's current heading. You attempt to run over any creatures in your path two sizes smaller than the vehicle or smaller, and you can attempt to ram one target creature or object in your path one size smaller than the vehicle or larger. + +Each creature in your path, including a rammed target, takes the vehicle's collision damage (basic Reflex save at vehicle's collision DC). If the rammed target is a vehicle, its pilot can attempt a piloting check in place of this Reflex save, with the same results. If the target of your ram takes damage, you and your vehicle each take collision damage (no save) and your movement ends. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rune_of_observation.md b/pf2e-remaster/wiki/main/rune_of_observation.md new file mode 100644 index 0000000..917e71f --- /dev/null +++ b/pf2e-remaster/wiki/main/rune_of_observation.md @@ -0,0 +1,17 @@ +**Focus 4** +**Traits:** Uncommon, Concentrate, Focus, [[Wizard|main:wizard]] +**Cast:** (1 action) +**Range:** 500 feet +**Duration:** 1 hour + +--- + +You inscribe an invisible eye-shaped rune in the air, creating a sensor as [[Clairvoyance|main:clairvoyance]]. When created, this eye must be in your line of sight. + +Each time the spell's duration ends, you can spend 1 Focus Point as a free action to extend the duration for another hour, though as normal, it ends immediately during your next daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/rune_trap.md b/pf2e-remaster/wiki/main/rune_trap.md new file mode 100644 index 0000000..f94cf3c --- /dev/null +++ b/pf2e-remaster/wiki/main/rune_trap.md @@ -0,0 +1,31 @@ +**Ritual 3** +**Traits:** Uncommon +**Cast:** 10 minutes +**Cost:** pigments and oils worth a total value of 5 gp x the rank of the spell to be stored +**Range:** touch +**Targets:** 1 object or a 10-foot-by-10-foot area +**Primary check:** Arcana (expert), Nature (expert), Occultism (expert), or Religion (expert) as determined by the tradition of spell cast in the ritual +**Secondary casters:** 1 +**Secondary checks:** Crafting + +--- + +You create a magical trap by binding a hostile spell into a rune. As part of performing this ritual, you also Cast a Spell to store in the rune. The stored spell must take 3 actions or fewer to cast, have a hostile effect, and target one creature or have an area. You can set a password, a trigger, or both for the rune. Any creature that moves, opens, or touches the target container or enters the target area that doesn't speak the password or that matches the trigger activates the rune, releasing the harmful spell within. + +Once a spell is stored in the rune, the rune gains all the traits of that spell. If the stored spell targets one or more creatures, it targets the creature that set off the rune. If it has an area, that area is centered on the creature that set off the rune. The rune is a magical trap, using your spell DC for both the Perception check to notice it and the Thievery check to disable it; both checks require the creature attempting them to be trained in order to succeed. You can Dismiss the rune you create with this ritual so long as you can see it. + +--- + +**Critical Success** You create a particularly effective rune, granting a +2 circumstance bonus to the DC to notice and disable the rune. + +**Success** You create the rune successfully. + +**Failure** You fail to create the rune. + +**Critical Failure** The rune backfires, dealing 4d6 force damage per rank of the rune's spell to you, the secondary caster, and all creatures within 10 feet of the ritual's area + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/runestone.md b/pf2e-remaster/wiki/main/runestone.md new file mode 100644 index 0000000..5baf7a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/runestone.md @@ -0,0 +1,15 @@ +**Item 1** +**Traits:** Consumable, Magical +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This flat piece of hard stone is specially prepared for etching a magical fundamental rune or property rune. You can etch only one rune upon a stone. When a rune is transferred from the *runestone* to another object, the *runestone* cracks and is destroyed. The Price listed is for an empty stone; a stone holding a rune adds the Price of the rune. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/runic_body.md b/pf2e-remaster/wiki/main/runic_body.md new file mode 100644 index 0000000..64757f1 --- /dev/null +++ b/pf2e-remaster/wiki/main/runic_body.md @@ -0,0 +1,23 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature +**Duration:** 1 minute + +--- + +Glowing runes appear on the target's body. All its unarmed attacks become *+1 striking* unarmed attacks, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two. + +--- + +**Heightened (6th)** The unarmed attacks are *+2 greater striking*. + +**Heightened (9th)** The unarmed attacks are *+3 major striking*. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/runic_weapon.md b/pf2e-remaster/wiki/main/runic_weapon.md new file mode 100644 index 0000000..60f4077 --- /dev/null +++ b/pf2e-remaster/wiki/main/runic_weapon.md @@ -0,0 +1,23 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 weapon that is unattended or wielded by a willing creature +**Duration:** 1 minute + +--- + +The weapon glimmers with magic as temporary runes carve down its length. The target becomes a *+1 striking weapon*, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. + +--- + +**Heightened (6th)** The weapon is *+2 greater striking*. + +**Heightened (9th)** The weapon is *+3 major striking*. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/running_tackle.md b/pf2e-remaster/wiki/main/running_tackle.md new file mode 100644 index 0000000..e4ff7f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/running_tackle.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** (2 actions) +**Traits:** Archetype +**Prerequisites:** [[Wrestler Dedication|main:wrestler_dedication]] + +--- + +You charge, throwing your body at your foe in a vicious tackle. Stride twice or make a [[High Jump|main:high_jump]] or [[Long Jump|main:long_jump]], then attempt to [[Grapple|main:grapple]] or [[Shove|main:shove]]. If you made a High Jump or Long Jump, you can make the [[Grapple|main:grapple]] or [[Shove|main:shove]] at any point in the jump, but you can't travel any farther on the jump after you do. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/runtboss_hobgoblin.md b/pf2e-remaster/wiki/main/runtboss_hobgoblin.md new file mode 100644 index 0000000..fbf54f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/runtboss_hobgoblin.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Hobgoblin|main:hobgoblin]] + +--- + +You come from a long line of hobgoblins who commanded goblins. You are smaller than other hobgoblins, but goblins still listen to any commands you bellow. You gain the [[Group Coercion|main:group_coercion]] skill feat. If you roll a success on an Intimidation check to [[Coerce|main:coerce]] a goblin, you get a critical success instead; if you roll a critical failure, you get a failure instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/runtsage.md b/pf2e-remaster/wiki/main/runtsage.md new file mode 100644 index 0000000..ccac8c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/runtsage.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +Unlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions. You gain the [[Adopted Ancestry|main:adopted_ancestry]] general feat and must select goblin as the feat's chosen ancestry. You also gain one 1st-level goblin ancestry feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/saber_teeth.md b/pf2e-remaster/wiki/main/saber_teeth.md new file mode 100644 index 0000000..a80dac5 --- /dev/null +++ b/pf2e-remaster/wiki/main/saber_teeth.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Catfolk|main:catfolk]] + +--- + +You have long fangs, natural or augmented. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the unarmed trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sabotage.md b/pf2e-remaster/wiki/main/sabotage.md new file mode 100644 index 0000000..7be706e --- /dev/null +++ b/pf2e-remaster/wiki/main/sabotage.md @@ -0,0 +1,24 @@ +**Class Feat 4** (1 action) +**Traits:** Incapacitation, [[Rogue|main:rogue]] + +--- + +**Requirements** You have a free hand. + +--- + +You subtly damage others' equipment. Choose one item that a creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can't take the item below its Broken Threshold. + +--- + +**Critical Success** You deal damage equal to 4 x your Thievery proficiency bonus. + +**Success** You deal damage equal to double your Thievery proficiency bonus. + +**Critical Failure** The item is temporarily immune to your Sabotage for 1 day. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/saboteur.md b/pf2e-remaster/wiki/main/saboteur.md new file mode 100644 index 0000000..a348ed2 --- /dev/null +++ b/pf2e-remaster/wiki/main/saboteur.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Dexterity or Strength, free +**Trained skills:** [[Thievery|main:thievery]], Engineering Lore ([[Lore|main:lore]]) + +--- + +Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. You have a sense for an object or structure's weak spots and know where to deliver a hammer strike or alchemical bomb. You adventure to hone your skills or complete a particular mission. + +Choose two attribute boosts. One must be to **Strength** or **Dexterity**, and one is a free attribute boost. + +You're trained in the Thievery skill and the Engineering Lore skill. You gain the [[Concealing Legerdemain|main:concealing_legerdemain]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sack.md b/pf2e-remaster/wiki/main/sack.md new file mode 100644 index 0000000..3b471db --- /dev/null +++ b/pf2e-remaster/wiki/main/sack.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 cp +**Bulk:** L +**Usage:** held in one hand + +--- + +A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sacred_body.md b/pf2e-remaster/wiki/main/sacred_body.md new file mode 100644 index 0000000..a8c036b --- /dev/null +++ b/pf2e-remaster/wiki/main/sacred_body.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Champion|main:champion]] +**Class:** [[Champion|main:champion]] + +--- + +The power of your deity keeps your body safe from harm, as true an edifice of the faith as a great temple. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sacred_defender.md b/pf2e-remaster/wiki/main/sacred_defender.md new file mode 100644 index 0000000..3d2b875 --- /dev/null +++ b/pf2e-remaster/wiki/main/sacred_defender.md @@ -0,0 +1,16 @@ +**Class Feat 20** +**Traits:** [[Champion|main:champion]] + +--- + +You are a great warrior that can stand strong against the fiercest opponents to your cause. You gain resistance 5 to bludgeoning, piercing, and slashing damage. + +If you're holy, this resistance increases to 10 against unholy creatures, and if you're unholy it increases to 10 against holy creatures. + +In addition, creatures and effects that roll a natural 20 on an attack roll against you don't improve their result by one degree of success. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sacred_form.md b/pf2e-remaster/wiki/main/sacred_form.md new file mode 100644 index 0000000..f292f53 --- /dev/null +++ b/pf2e-remaster/wiki/main/sacred_form.md @@ -0,0 +1,27 @@ +**Spell 6** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +You focus all your divine energy and transform yourself into a battle form, similar to your normal form and of the same size as you, but wielding powerful divine armaments. While in this form, you gain the statistics and abilities listed below. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities. + +- AC = 20 + your level. Ignore your armor's check penalty and Speed reduction. +- 10 temporary Hit Points. +- Speed 40 feet. +- Resistance 3 against physical damage. +- Darkvision. +- A special attack with a sacred armament, which is the only attack you can use. Your attack modifier with the sacred armament is +21, and your damage bonus is +8 (or +6 for a ranged attack). The damage dice for Strikes with the weapon are 3d6 bludgeoning damage plus 1d6 spirit damage. If you have a deity, you can have the weapon take the form of your deity's favored weapon and use its damage die size, damage type, and traits. If the favored weapon is a simple weapon with 1d4 or 1d6 damage die, the weapon damage dice are one size larger than normal, though the spirit damage is unchanged. You can also use your attack modifier with this favored weapon if it's higher than that given by the spell. +- Athletics modifier of +23, unless your own is higher. + +--- + +**Heightened (8th)** You instead gain AC = 21 + your level, 15 temporary Hit Points, resistance 4 against physical damage, attack modifier +28, damage bonus +15 (+12 for a ranged attack), and Athletics +29. If you're Medium or smaller, your battle form is Large, and your attacks also have 10-foot reach, or 15-foot reach if you're using a favored weapon with reach. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sacred_ground.md b/pf2e-remaster/wiki/main/sacred_ground.md new file mode 100644 index 0000000..8e95c97 --- /dev/null +++ b/pf2e-remaster/wiki/main/sacred_ground.md @@ -0,0 +1,18 @@ +**Class Feat 4** +**Traits:** [[Cleric|main:cleric]], Consecration, Divine, Exploration +**Prerequisites:** harmful font or healing font +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +--- + +You pray continuously for 1 minute to call a subtle shadow of your deity's realm over a 30-foot burst centered on you. It lasts for 10 minutes, and a creature that remains in the area for the entire 10 minutes regains Hit Points equal to your level. If you have a healing font, this activity has the healing and vitality traits and heals living creatures. If you have a harmful font, this activity has the healing and void traits and heals undead creatures (or other creatures with void healing). Clerics with Versatile Font can choose either or both. It can't damage creatures in any case. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/saddlebags.md b/pf2e-remaster/wiki/main/saddlebags.md new file mode 100644 index 0000000..ae76c45 --- /dev/null +++ b/pf2e-remaster/wiki/main/saddlebags.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 2 sp +**Bulk:** L +**Usage:** worn + +--- + +Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. The Bulk value given is for saddlebags worn by a mount. If you are carrying or stowing saddlebags, they count as 1 Bulk instead of light Bulk. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/safe_house.md b/pf2e-remaster/wiki/main/safe_house.md new file mode 100644 index 0000000..6cd0f6f --- /dev/null +++ b/pf2e-remaster/wiki/main/safe_house.md @@ -0,0 +1,21 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Vigilante Dedication|main:vigilante_dedication]] + +--- + +You establish a safe house-a secure space in which to hide your secrets from the outside world. + +This safe house is roughly the size of two 10-foot cubes. It's in a location you have access to, and it can be part of a larger building or structure, like a hidden room or an underground cave. + +The safe house protects objects and people inside it from magical detection. This has the effects of [[Veil of Privacy|main:veil_of_privacy]], using your Deception modifier for the counteract DC and half your level rounded up for the counteract rank. + +Setting up or moving your safe house takes a week of downtime. + +The size of the safe house expands to four 10-foot cubes if you're an expert in Deception, eight cubes if you're a master, and 16 cubes if you're legendary. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/safe_passage.md b/pf2e-remaster/wiki/main/safe_passage.md new file mode 100644 index 0000000..5f87e9b --- /dev/null +++ b/pf2e-remaster/wiki/main/safe_passage.md @@ -0,0 +1,28 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** touch +**Duration:** sustained up to 1 minute + +--- + +**Area** 10-foot-wide, 10-foot-tall, 60-foot-long section of terrain + +--- + +You make passage through the area safe for a brief amount of time. Anyone passing through the area gains the following benefits against harmful effects of the terrain and environment, including environmental damage, hazardous terrain, and hazards in the area. The spell grants a +2 status bonus to AC and saves against such effects, and resistance 5 to all damage from such effects. Furthermore, the spell prevents anything in the area that's prone to collapse, such as a rickety bridge or an unstable ceiling, from collapsing, except under extreme strain that would collapse a normal structure of its type. + +*Safe passage* protects only against harm, not inconvenience, and it doesn't reduce difficult terrain, remove the [[Concealed|main:concealed]] condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area. + +--- + +**Heightened (5th)** The granted resistance increases to 10, and the area can be 120 feet long. + +**Heightened (8th)** The granted resistance increases to 15, and the area can be 500 feet long. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/safeguard_secret.md b/pf2e-remaster/wiki/main/safeguard_secret.md new file mode 100644 index 0000000..a67905c --- /dev/null +++ b/pf2e-remaster/wiki/main/safeguard_secret.md @@ -0,0 +1,18 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate, Mental +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** you and any number of willing allies +**Duration:** 1 hour + +--- + +You ensure a secret remains safe from prying spies. Choose one piece of information that at least some of the targets know, such as "the location of the stolen treasure" or "the password to enter the guild house." The spell grants those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge, and to saving throws against spells that specifically attempt to obtain this knowledge from them, and to effects that would force them to reveal it. + +If you Cast this Spell again, any previous *safeguard secret* you had cast ends. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/safeguard_spell.md b/pf2e-remaster/wiki/main/safeguard_spell.md new file mode 100644 index 0000000..aff113a --- /dev/null +++ b/pf2e-remaster/wiki/main/safeguard_spell.md @@ -0,0 +1,12 @@ +**Class Feat 6** (1 action) +**Traits:** Concentrate, [[Sorcerer|main:sorcerer]], Spellshape + +--- + +You are inured to the effects of your own spells. If the next action you take is to Cast a Spell with an area, you aren't affected by the spell even if you are within the area. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sai.md b/pf2e-remaster/wiki/main/sai.md new file mode 100644 index 0000000..c6ec3a3 --- /dev/null +++ b/pf2e-remaster/wiki/main/sai.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, Disarm, Finesse, [[Monk|main:monk]], Versatile B +**Price:** 6 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Knife | 1d4 piercing | 1 | — | — | + +--- + +This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy's weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sailor.md b/pf2e-remaster/wiki/main/sailor.md new file mode 100644 index 0000000..66f44af --- /dev/null +++ b/pf2e-remaster/wiki/main/sailor.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Dexterity or Strength, free +**Trained skills:** [[Athletics|main:athletics]], Sailing Lore ([[Lore|main:lore]]) + +--- + +You heard the call of the sea from a young age. Perhaps you signed onto a merchant's vessel, joined the navy, or even fell in with a crew of pirates and scalawags. + +Choose two attribute boosts. One must be to **Strength** or **Dexterity**, and one is a free attribute boost. + +You're trained in the Athletics skill and the Sailing Lore skill. You gain the [[Underwater Marauder|main:underwater_marauder]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/saints_bone_with_lost_scriptures.md b/pf2e-remaster/wiki/main/saints_bone_with_lost_scriptures.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/saints_bone_with_lost_scriptures.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/salve_of_antiparalysis.md b/pf2e-remaster/wiki/main/salve_of_antiparalysis.md new file mode 100644 index 0000000..76d981c --- /dev/null +++ b/pf2e-remaster/wiki/main/salve_of_antiparalysis.md @@ -0,0 +1,19 @@ +**Item 6** +**Traits:** Consumable, Healing, Magical, Oil +**Price:** 40 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +Applying this filmy salve to a creature helps it overcome magical paralysis. The salve attempts to counteract the paralysis (counteract rank 3rd, counteract modifier +22) + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/salve_of_antiparalysis_greater.md b/pf2e-remaster/wiki/main/salve_of_antiparalysis_greater.md new file mode 100644 index 0000000..ddc574f --- /dev/null +++ b/pf2e-remaster/wiki/main/salve_of_antiparalysis_greater.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Consumable, Healing, Magical, Oil +**Price:** 325 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +Applying this filmy salve to a creature helps it overcome magical paralysis. If the creature is petrified, it returns to normal, and for removing paralysis, the salve's counteract modifier is +31 and its counteract rank is 6th. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sanctify_armament.md b/pf2e-remaster/wiki/main/sanctify_armament.md new file mode 100644 index 0000000..ca7d786 --- /dev/null +++ b/pf2e-remaster/wiki/main/sanctify_armament.md @@ -0,0 +1,16 @@ +**Class Feat 8** (1 action) +**Traits:** [[Cleric|main:cleric]], Divine +**Prerequisites:** holy or unholy trait +**Frequency:** once per round + +--- + +You touch a weapon and bring it into concordance with your deity. For 1 round, that weapon gains your holy or unholy trait. It also deals an additional 2d6 spirit damage to creatures of the opposed trait. For example, if you are holy, the weapon would deal an extra 2d6 spirit damage to unholy creatures. + +If you use Sanctify Armament again, any previous use of it expires. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sanctify_water.md b/pf2e-remaster/wiki/main/sanctify_water.md new file mode 100644 index 0000000..7b3dcaf --- /dev/null +++ b/pf2e-remaster/wiki/main/sanctify_water.md @@ -0,0 +1,13 @@ +**Skill Feat 2** (1 action) +**Traits:** General, Skill +**Prerequisites:** expert in [[Religion|main:religion]]; must worship a deity that lists "holy" or "unholy" in their sanctification + +--- + +You imbue water with your deity's blessing. Choose a container of water with light Bulk possessed by you or an ally within your reach. Until the end of your next turn, it becomes holy water or unholy water. You can choose holy water if your deity allows holy sanctification, unholy water if your deity allows unholy sanctification, or either if your deity allows both sanctifications. This is a temporary effect and doesn't impart monetary value or allow the water to be used for costs of rituals or the like. If you're a master in Religion, you can sanctify two containers when you take this action, and if you're legendary, you can sanctify three. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sanctuary.md b/pf2e-remaster/wiki/main/sanctuary.md new file mode 100644 index 0000000..ac26de3 --- /dev/null +++ b/pf2e-remaster/wiki/main/sanctuary.md @@ -0,0 +1,27 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 1 minute + +--- + +You ward a creature with protective energy that deters attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends. + +--- + +**Critical Success** *Sanctuary* ends. + +**Success** The creature can attempt its attack and any other attacks against the target this turn. + +**Failure** The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn. + +**Critical Failure** The creature wastes the action and can't attempt to attack the target for the rest of *sanctuary*'s duration. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sandstrider_lizardfolk.md b/pf2e-remaster/wiki/main/sandstrider_lizardfolk.md new file mode 100644 index 0000000..48800d7 --- /dev/null +++ b/pf2e-remaster/wiki/main/sandstrider_lizardfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Lizardfolk|main:lizardfolk]] + +--- + +Your thick scales help you retain water and combat the sun's glare. You gain fire resistance equal to half your level (minimum 1). Environmental heat effects are one step less extreme for you, and you can go 10 times as long as normal before you are affected by starvation or thirst. However, unless you wear protective gear or take shelter, environmental cold effects are one step more extreme for you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sanguine_pendant.md b/pf2e-remaster/wiki/main/sanguine_pendant.md new file mode 100644 index 0000000..63c43db --- /dev/null +++ b/pf2e-remaster/wiki/main/sanguine_pendant.md @@ -0,0 +1,29 @@ +**Item 10** +**Traits:** Invested, Magical +**Price:** 1000 gp +**Bulk:** — +**Usage:** worn + +--- + +This clear crystal pendant contains a drop of blood from a sorcerer that expands and contracts as you cast spells. A sanguine pendant is associated with a specific sorcerer bloodline, and only sorcerers with that bloodline can invest this item. This item gains the trait matching the tradition of that bloodline. The pendant grants a +2 item bonus to both of your bloodline skills. + +--- + +**Activate—Blood's Call** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain 1 Focus Point, which you can spend only to cast a bloodline spell. If you don't spend this Focus Point by the end of this turn, it's lost. + +--- + +**Craft Requirements** You're a sorcerer with the associated bloodline. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sanguine_pendant_greater.md b/pf2e-remaster/wiki/main/sanguine_pendant_greater.md new file mode 100644 index 0000000..77d474a --- /dev/null +++ b/pf2e-remaster/wiki/main/sanguine_pendant_greater.md @@ -0,0 +1,29 @@ +**Item 17** +**Traits:** Invested, Magical +**Price:** 17000 gp +**Bulk:** — +**Usage:** worn + +--- + +This clear crystal pendant contains a drop of blood from a sorcerer that expands and contracts as you cast spells. A sanguine pendant is associated with a specific sorcerer bloodline, and only sorcerers with that bloodline can invest this item. This item gains the trait matching the tradition of that bloodline. The pendant grants a +3 item bonus to both of your bloodline skills. + +--- + +**Activate—Blood's Call** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain 1 Focus Point, which you can spend only to cast a bloodline spell. If you don't spend this Focus Point by the end of this turn, it's lost. + +--- + +**Craft Requirements** You're a sorcerer with the associated bloodline. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sap.md b/pf2e-remaster/wiki/main/sap.md new file mode 100644 index 0000000..838ad71 --- /dev/null +++ b/pf2e-remaster/wiki/main/sap.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Nonlethal +**Price:** 1 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Club | 1d6 bludgeoning | 1 | — | — | + +--- + +A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sap_life.md b/pf2e-remaster/wiki/main/sap_life.md new file mode 100644 index 0000000..4160bed --- /dev/null +++ b/pf2e-remaster/wiki/main/sap_life.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Cleric|main:cleric]], Healing + +--- + +You draw the life force out of your enemies. When you cast a [[Harm|main:harm]] spell and damage at least one living creature, you regain Hit Points equal to the spell rank of your *harm* spell. If you aren't a living creature, you gain no benefit from this feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sapphire.md b/pf2e-remaster/wiki/main/sapphire.md new file mode 100644 index 0000000..40ba5c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/sapphire.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 100 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sapping_symbol.md b/pf2e-remaster/wiki/main/sapping_symbol.md new file mode 100644 index 0000000..f5ed7f1 --- /dev/null +++ b/pf2e-remaster/wiki/main/sapping_symbol.md @@ -0,0 +1,23 @@ +**Class Feat 12** (reaction) +**Traits:** [[Cleric|main:cleric]], Divine +**Prerequisites:** [[Raise Symbol|main:raise_symbol]] + +--- + +**Trigger** While you have your symbol raised, you are about to take damage from a melee attack. + +--- + +Your religious symbol glows with sacred energy, turning the attacker's strength to weakness. Attempt a Religion check against the triggering creature's Will DC. Regardless of the result, the creature is temporarily immune for 1 minute. + +--- + +**Critical Success** The creature is [[Enfeebled 2|main:enfeebled]] until it spends at least 1 action moving away from you. + +**Success** As critical success, but [[Enfeebled 1|main:enfeebled]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sard.md b/pf2e-remaster/wiki/main/sard.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/sard.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sardonyx.md b/pf2e-remaster/wiki/main/sardonyx.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/sardonyx.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sash_of_prowess.md b/pf2e-remaster/wiki/main/sash_of_prowess.md new file mode 100644 index 0000000..b85e3c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/sash_of_prowess.md @@ -0,0 +1,41 @@ +**Item 10** +**Traits:** Focused, Invested, Magical +**Price:** 1000 gp +**Bulk:** — +**Usage:** worn + +--- + +This humble sash can be worn around the waist or across the chest. A sash of prowess often bears a coloration or a pattern that represents the monastery in which you trained but can also sport religious symbology. You gain a +2 item bonus to Acrobatics and Athletics skill checks. + +--- + +**Activate—Effortless Mastery** (free action) (concentrate) + +**Frequency** once per day + +**Trigger** You succeed at an Acrobatics or Athletics skill check + +--- + +**Effect** You critically succeed instead. + +--- + +**Activate—Reserves of Inner Strength** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain 1 Focus Point, which you can spend only to cast a qi spell. If you don't spend this Focus Point by the end of this turn, it's lost. + +--- + +**Craft Requirements** You're a monk who can cast qi spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sash_of_prowess_greater.md b/pf2e-remaster/wiki/main/sash_of_prowess_greater.md new file mode 100644 index 0000000..b3a58b0 --- /dev/null +++ b/pf2e-remaster/wiki/main/sash_of_prowess_greater.md @@ -0,0 +1,39 @@ +**Item 17** +**Traits:** Focused, Invested, Magical +**Price:** 13000 gp +**Bulk:** — +**Usage:** worn + +--- + +This humble sash can be worn around the waist or across the chest. A sash of prowess often bears a coloration or a pattern that represents the monastery in which you trained but can also sport religious symbology. You gain a +3 item bonus to Acrobatics and Athletics skill checks. + +--- + +**Activate—Effortless Mastery** (free action) (concentrate) + +**Frequency** once per day + +**Trigger** You succeed at an Acrobatics or Athletics skill check + +--- + +**Effect** You critically succeed instead. + +**Activate—Reserves of Inner Strength** (free action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain 1 Focus Point, which you can spend only to cast a qi spell. If you don't spend this Focus Point by the end of this turn, it's lost. + +--- + +**Craft Requirements** You're a monk who can cast qi spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/savage_critical.md b/pf2e-remaster/wiki/main/savage_critical.md new file mode 100644 index 0000000..66b56e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/savage_critical.md @@ -0,0 +1,12 @@ +**Class Feat 18** +**Traits:** [[Fighter|main:fighter]] + +--- + +The wounds you inflict are grievous. When you Strike with a weapon or unarmed attack for which you have legendary proficiency, you critically succeed if you roll a 19 on the die as long as that result would be a success. This has no effect on a 19 if the result would be a failure. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/savior_spike.md b/pf2e-remaster/wiki/main/savior_spike.md new file mode 100644 index 0000000..32a7c7a --- /dev/null +++ b/pf2e-remaster/wiki/main/savior_spike.md @@ -0,0 +1,21 @@ +**Item 2** +**Traits:** Consumable, Force, Magical, Talisman +**Price:** 7 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You attempt to [[Grab an Edge|main:grab_an_edge]] but haven't rolled + +--- + +This pyramid-shaped spike is attached to an armor's chest piece. When you activate the spike, it shoots a strand of force to help you gain purchase, giving you a +1 item bonus to the check. If you roll a success on the triggering attempt, you get a critical success instead. If you roll a critical failure, you get a failure instead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/savor_the_sting.md b/pf2e-remaster/wiki/main/savor_the_sting.md new file mode 100644 index 0000000..1a36071 --- /dev/null +++ b/pf2e-remaster/wiki/main/savor_the_sting.md @@ -0,0 +1,30 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate, Mental, Nonlethal +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 creature +**Defense:** Will + +--- + +You inflict pain upon the target and revel in their anguish. This deals 1d4 mental damage and 1d4 persistent mental damage; the target must attempt a Will save. As long as the target is taking persistent damage from this spell, you gain a +1 status bonus to attack rolls and skill checks against the target. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half damage and no persistent damage. + +**Failure** The target takes full initial and persistent damage. + +**Critical Failure** The target takes double initial and persistent damage. + +--- + +**Heightened (+1)** The initial damage increases by 1d4 and the persistent damage increases by 1d4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/savvy_reflexes.md b/pf2e-remaster/wiki/main/savvy_reflexes.md new file mode 100644 index 0000000..4cdec6c --- /dev/null +++ b/pf2e-remaster/wiki/main/savvy_reflexes.md @@ -0,0 +1,13 @@ +**Class Feature 15** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +With an eye for incoming danger, you masterfully keep yourself out of harm's way. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sawtooth_saber.md b/pf2e-remaster/wiki/main/sawtooth_saber.md new file mode 100644 index 0000000..3f887d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/sawtooth_saber.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, Finesse, Twin +**Price:** 5 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Advanced | Sword | 1d6 slashing | 1 | — | — | + +--- + +The signature weapon of a secretive order of assassins, this curved blade is serrated like a saw, hence the name. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scale_mail.md b/pf2e-remaster/wiki/main/scale_mail.md new file mode 100644 index 0000000..99f8781 --- /dev/null +++ b/pf2e-remaster/wiki/main/scale_mail.md @@ -0,0 +1,17 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** 2 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Medium | +3 | +2 | +2 | -2 | -5 ft. | Composite | + +--- + +Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scalpels_point.md b/pf2e-remaster/wiki/main/scalpels_point.md new file mode 100644 index 0000000..ddcb334 --- /dev/null +++ b/pf2e-remaster/wiki/main/scalpels_point.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** forensic medicine methodology + +--- + +Your stratagems benefit from your precise knowledge of anatomy. When you critically hit with an attack on which you substituted your attack roll due to [[Devising a Strategem|main:devise_a_stratagem]], if your attack dealt piercing or slashing damage, you also deal 1d6 bleed to your target. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scaly_hide.md b/pf2e-remaster/wiki/main/scaly_hide.md new file mode 100644 index 0000000..5bf1beb --- /dev/null +++ b/pf2e-remaster/wiki/main/scaly_hide.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** +**Traits:** [[Dragonblood|main:dragonblood]] + +--- + +You were born with a layer of scales across your entire body that resemble those of your draconic progenitor. When you're unarmored, the scales give you a +1 item bonus to AC with a Dexterity cap of +3. The item bonus to AC increases to +2 at 5th level. The item bonus to AC from these scales is cumulative with armor potency runes on your explorer's clothing, the [[Mystic Armor|main:mystic_armor]] spell, or [[Bands of Force|main:bands_of_force]]. + +--- + +**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scamper.md b/pf2e-remaster/wiki/main/scamper.md new file mode 100644 index 0000000..8769462 --- /dev/null +++ b/pf2e-remaster/wiki/main/scamper.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** (1 action) +**Traits:** [[Kobold|main:kobold]] + +--- + +**Requirements** You are adjacent to at least one enemy. + +--- + +You Stride up to your Speed, with a +5-foot status bonus to your Speed, and you gain a +2 circumstance bonus to AC against reactions triggered by this movement. You must end this movement in a space that's not adjacent to any enemy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scar_thick_skin.md b/pf2e-remaster/wiki/main/scar_thick_skin.md new file mode 100644 index 0000000..25e4725 --- /dev/null +++ b/pf2e-remaster/wiki/main/scar_thick_skin.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Orc|main:orc]] + +--- + +Glorious, storied scars cover and protect much of your body, girding you in fleshly armor that resists any wound weaker than those you have already survived. Your DC on flat checks to end persistent bleed damage is reduced from 15 to 10, or from 10 to a DC 5 flat after receiving especially appropriate assistance. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scare_to_death.md b/pf2e-remaster/wiki/main/scare_to_death.md new file mode 100644 index 0000000..fa33399 --- /dev/null +++ b/pf2e-remaster/wiki/main/scare_to_death.md @@ -0,0 +1,23 @@ +**Skill Feat 15** (1 action) +**Traits:** Emotion, Fear, General, Incapacitation, Skill +**Prerequisites:** legendary in [[Intimidation|main:intimidation]] + +--- + +You can frighten foes so much, they might die. Attempt an Intimidation check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can't hear you or doesn't understand the language you are speaking, you take a –4 circumstance penalty. The creature is temporarily immune for 1 minute. + +--- + +**Critical Success** The target must attempt a Fortitude save against your Intimidation DC. On a critical failure, it dies. On any other result, it becomes [[Frightened 2|main:frightened]] and is [[Fleeing|main:fleeing]] for 1 round. The critical failure effect has the death trait. + +**Success** The target becomes frightened 2. + +**Failure** The target becomes [[Frightened 1|main:frightened]]. + +**Critical Failure** The target is unaffected. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scars_of_steel.md b/pf2e-remaster/wiki/main/scars_of_steel.md new file mode 100644 index 0000000..4b20018 --- /dev/null +++ b/pf2e-remaster/wiki/main/scars_of_steel.md @@ -0,0 +1,20 @@ +**Class Feat 4** (reaction) +**Traits:** [[Barbarian|main:barbarian]], Rage +**Prerequisites:** [[Fury Instinct|main:fury_instinct]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** An opponent critically hits you with an attack that deals physical damage. + +--- + +When you are struck with the mightiest of blows, you can flex your muscles to turn aside some of the damage. You gain resistance to the triggering attack equal to your Constitution modifier plus half your level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scatter_scree.md b/pf2e-remaster/wiki/main/scatter_scree.md new file mode 100644 index 0000000..8cd043b --- /dev/null +++ b/pf2e-remaster/wiki/main/scatter_scree.md @@ -0,0 +1,24 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Earth, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 10-foot line +**Defense:** basic Reflex +**Duration:** 1 minute + +--- + +A jumble of rocks cascades into the area. The scattering rocks deal 2d4 bludgeoning damage (basic Reflex save). The ground in the area becomes difficult terrain for the duration of the spell. A creature can Interact to clear a square of this scree. + +If you cast this spell again, any previous *scatter scree* you've cast ends. + +--- + +**Heightened (+1)** The damage increases by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scavenger.md b/pf2e-remaster/wiki/main/scavenger.md new file mode 100644 index 0000000..63a40b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/scavenger.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Intelligence or Wisdom, free +**Trained skills:** [[Survival|main:survival]] + +--- + +You've made a living sorting through the things society throws away. You might have scavenged simply to survive, or plied a trade as a ragpicker, dung carter, or the like. While you've left that life behind, you still keep one eye on the ground out of habit. + +Choose two attribute boosts. One must be to **Intelligence** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Survival skill and the Lore skill for the settlement you grew up scavenging in. You gain the [[Forager|main:forager]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scavengers_search.md b/pf2e-remaster/wiki/main/scavengers_search.md new file mode 100644 index 0000000..f688a42 --- /dev/null +++ b/pf2e-remaster/wiki/main/scavengers_search.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Tengu|main:tengu]] + +--- + +You're always on the lookout for supplies and valuables. You gain a +2 circumstance bonus to locate objects (including secret doors and hazards) you search for within 30 feet with a [[Seek|main:seek]] action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scent.md b/pf2e-remaster/wiki/main/scent.md new file mode 100644 index 0000000..4d0c0b7 --- /dev/null +++ b/pf2e-remaster/wiki/main/scent.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +It can use scent as an imprecise sense within 30 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/schadenfreude.md b/pf2e-remaster/wiki/main/schadenfreude.md new file mode 100644 index 0000000..fd2f21c --- /dev/null +++ b/pf2e-remaster/wiki/main/schadenfreude.md @@ -0,0 +1,31 @@ +**Spell 1** +**Traits:** Concentrate, Emotion, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (reaction) +**Range:** 30 feet +**Targets:** the triggering foe +**Defense:** Will + +--- + +**Trigger** You critically fail a saving throw against a foe's effect. + +--- + +You distract your enemy with their feeling of smug pleasure when you fail catastrophically. They must attempt a Will save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature is distracted by its amusement and takes a -1 status penalty on Perception checks and Will saves for 1 round. Schadenfreude (Success) + +**Failure** The creature is overcome by its amusement and is [[Stupefied 1|main:stupefied]] for 1 round. + +**Critical Failure** The creature is lost in its amusement and is [[Stupefied 2|main:stupefied]] for 1 round and [[Stunned 1|main:stunned]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scholar.md b/pf2e-remaster/wiki/main/scholar.md new file mode 100644 index 0000000..d420904 --- /dev/null +++ b/pf2e-remaster/wiki/main/scholar.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Intelligence or Wisdom, free +**Trained skills:** Academia Lore ([[Lore|main:lore]]) + +--- + +You have a knack for learning and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, always dreaming about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer. + +Choose two attribute boosts. One must be to **Intelligence** or **Wisdom**, and one is a free attribute boost. + +You're trained in your choice of the Arcana, Nature, Occultism, or Religion skill, and gain the [[Assurance|main:assurance]] skill feat in your chosen skill. You're also trained in the Academia Lore skill. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scholarly_journal.md b/pf2e-remaster/wiki/main/scholarly_journal.md new file mode 100644 index 0000000..0ee7486 --- /dev/null +++ b/pf2e-remaster/wiki/main/scholarly_journal.md @@ -0,0 +1,15 @@ +**Item 3** +**Traits:** Uncommon +**Price:** 6 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scholarly_journal_compendium.md b/pf2e-remaster/wiki/main/scholarly_journal_compendium.md new file mode 100644 index 0000000..2b9946b --- /dev/null +++ b/pf2e-remaster/wiki/main/scholarly_journal_compendium.md @@ -0,0 +1,15 @@ +**Item 3** +**Traits:** Uncommon +**Price:** 30 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scholarly_recollection.md b/pf2e-remaster/wiki/main/scholarly_recollection.md new file mode 100644 index 0000000..16c2063 --- /dev/null +++ b/pf2e-remaster/wiki/main/scholarly_recollection.md @@ -0,0 +1,17 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Fortune +**Cast:** (reaction) + +--- + +**Trigger** You attempt a Perception check to [[Seek|main:seek]], or you attempt a skill check to [[Recall Knowledge|main:recall_knowledge]] with a skill you're trained in. + +--- + +Speaking a short prayer as you gather your thoughts, you're blessed to find yourself pointed in the right direction. The GM rolls the triggering check twice and uses the better result. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scholastic_identification.md b/pf2e-remaster/wiki/main/scholastic_identification.md new file mode 100644 index 0000000..63b4e12 --- /dev/null +++ b/pf2e-remaster/wiki/main/scholastic_identification.md @@ -0,0 +1,17 @@ +**Archetype Skill Feat 7** +**Traits:** Archetype, Skill +**Prerequisites:** [[Archaeologist Dedication|main:archaeologist_dedication]]; master in [[Society|main:society]] + +--- + +You have the knowledge needed to understand ancient texts and cultural artifacts. + +You can use Society when Deciphering Writing, no matter the type of writing you are examining. + +You can also use Society to [[Identify Magic|main:identify_magic]] when examining a magic item or location with cultural significance. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/school_of_ars_grammatica.md b/pf2e-remaster/wiki/main/school_of_ars_grammatica.md new file mode 100644 index 0000000..38964b1 --- /dev/null +++ b/pf2e-remaster/wiki/main/school_of_ars_grammatica.md @@ -0,0 +1,27 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +Runes and wards, numbers and letters—they underpin all magic, making them the logical subject for a wizard who studies fundamental forces. + +**Curriculum** + +- **cantrips:** [[Message|main:message]], [[Sigil|main:sigil]] +- **1st:** [[Command|main:command]], [[Disguise Magic|main:disguise_magic]], [[Runic Body|main:runic_body]], [[Runic Weapon|main:runic_weapon]] +- **2nd:** [[Dispel Magic|main:dispel_magic]], [[Translate|main:translate]] +- **3rd:** [[Enthrall|main:enthrall]], [[Veil of Privacy|main:veil_of_privacy]] +- **4th:** [[Dispelling Globe|main:dispelling_globe]], [[Suggestion|main:suggestion]] +- **5th:** [[Sending|main:sending]], [[Truespeech|main:truespeech]] +- **6th:** [[Repulsion|main:repulsion]], [[Spellwrack|main:spellwrack]] +- **7th:** [[Contingency|main:contingency]], [[Planar Seal|main:planar_seal]] +- **8th:** [[Quandary|main:quandary]], [[Unrelenting Observation|main:unrelenting_observation]] +- **9th:** [[Detonate Magic|main:detonate_magic]] + +**School Spells** initial: [[Protective Wards|main:protective_wards]]; advanced: [[Rune of Observation|main:rune_of_observation]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/school_of_battle_magic.md b/pf2e-remaster/wiki/main/school_of_battle_magic.md new file mode 100644 index 0000000..2bc4d9f --- /dev/null +++ b/pf2e-remaster/wiki/main/school_of_battle_magic.md @@ -0,0 +1,27 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +Magic is power, and there are always those who will use power for the art of battle. You summon whirling energies that can lay waste to both soldiers and armies, while being sure not to neglect arcane countermeasures for common tactical complications or the shields and defenses that keep combatants alive on the battlefield. + +**Curriculum** + +- **cantrips:** [[Shield|main:shield]], [[Telekinetic Projectile|main:telekinetic_projectile]] +- **1st:** [[Breathe Fire|main:breathe_fire]], [[Force Barrage|main:force_barrage]], [[Mystic Armor|main:mystic_armor]] +- **2nd:** [[Mist|main:mist]], [[Resist Energy|main:resist_energy]] +- **3rd:** [[Earthbind|main:earthbind]], [[Fireball|main:fireball]] +- **4th:** [[Wall of Fire|main:wall_of_fire]], [[Weapon Storm|main:weapon_storm]] +- **5th:** [[Howling Blizzard|main:howling_blizzard]], [[Impaling Spike|main:impaling_spike]] +- **6th:** [[Chain Lightning|main:chain_lightning]], [[Disintegrate|main:disintegrate]] +- **7th:** [[Energy Aegis|main:energy_aegis]], [[True Target|main:true_target]] +- **8th:** [[Arctic Rift|main:arctic_rift]], [[Desiccate|main:desiccate]] +- **9th:** [[Falling Stars|main:falling_stars]] + +**School Spells** initial: [[Force Bolt|main:force_bolt]]; advanced: [[Energy Absorption|main:energy_absorption]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/school_of_civic_wizardry.md b/pf2e-remaster/wiki/main/school_of_civic_wizardry.md new file mode 100644 index 0000000..6352bae --- /dev/null +++ b/pf2e-remaster/wiki/main/school_of_civic_wizardry.md @@ -0,0 +1,27 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +You've learned the humble art of construction, of finding lost people and things, of moving speedily among buildings and moats—yet these same arts can be turned to demolition, and the constructs you animate to build bridges can just as easily tear them down. + +**Curriculum** + +- **cantrips:** [[Prestidigitation|main:prestidigitation]], [[Read Aura|main:read_aura]] +- **1st:** [[Hydraulic Push|main:hydraulic_push]], [[Pummeling Rubble|main:pummeling_rubble]], [[Summon Construct|main:summon_construct]] +- **2nd:** [[Revealing Light|main:revealing_light]], [[Water Walk|main:water_walk]] +- **3rd:** [[Cozy Cabin|main:cozy_cabin]], [[Safe Passage|main:safe_passage]] +- **4th:** [[Creation|main:creation]], [[Unfettered Movement|main:unfettered_movement]] +- **5th:** [[Control Water|main:control_water]], [[Wall of Stone|main:wall_of_stone]] +- **6th:** [[Disintegrate|main:disintegrate]], [[Wall of Force|main:wall_of_force]] +- **7th:** [[Planar Palace|main:planar_palace]], [[Retrocognition|main:retrocognition]] +- **8th:** [[Earthquake|main:earthquake]], [[Pinpoint|main:pinpoint]] +- **9th:** [[Foresight|main:foresight_spell]] + +**School Spells** initial: [[Earthworks|main:earthworks]]; advanced: [[Community Restoration|main:community_restoration]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/school_of_mentalism.md b/pf2e-remaster/wiki/main/school_of_mentalism.md new file mode 100644 index 0000000..de8ddc9 --- /dev/null +++ b/pf2e-remaster/wiki/main/school_of_mentalism.md @@ -0,0 +1,27 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +As a scholar, you know all too well the importance of a sound mind. + +**Curriculum** + +- **cantrips:** [[Daze|main:daze]], [[Figment|main:figment]] +- **1st:** [[Dizzying Colors|main:dizzying_colors]], [[Sleep|main:sleep]], [[Sure Strike|main:sure_strike]] +- **2nd:** [[Illusory Creature|main:illusory_creature]], [[Stupefy|main:stupefy]] +- **3rd:** [[Dream Message|main:dream_message]], [[Mind Reading|main:mind_reading]] +- **4th:** [[Nightmare|main:nightmare]], [[Vision of Death|main:vision_of_death]] +- **5th:** [[Hallucination|main:hallucination]], [[Illusory Scene|main:illusory_scene]] +- **6th:** [[Never Mind|main:never_mind]], [[Phantasmal Calamity|main:phantasmal_calamity]] +- **7th:** [[Project Image|main:project_image]], [[Warp Mind|main:warp_mind]] +- **8th:** [[Disappearance|main:disappearance]], [[Uncontrollable Dance|main:uncontrollable_dance]] +- **9th:** [[Phantasmagoria|main:phantasmagoria]] + +**School Spells** initial: [[Charming Push|main:charming_push]]; advanced: [[Invisibility Cloak|main:invisibility_cloak]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/school_of_protean_form.md b/pf2e-remaster/wiki/main/school_of_protean_form.md new file mode 100644 index 0000000..1e2322e --- /dev/null +++ b/pf2e-remaster/wiki/main/school_of_protean_form.md @@ -0,0 +1,27 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +The uninitiated often think of wizards as cerebral, focused on their studies more than the body, yet your school of magic taught of the relationship between the two. + +**Curriculum** + +- **cantrips:** [[Gouging Claw|main:gouging_claw]], [[Tangle Vine|main:tangle_vine]] +- **1st:** [[Jump|main:jump]], [[Pest Form|main:pest_form]], [[Spider Sting|main:spider_sting]] +- **2nd:** [[Enlarge|main:enlarge]], [[Humanoid Form|main:humanoid_form]] +- **3rd:** [[Feet to Fins|main:feet_to_fins]], [[Vampiric Feast|main:vampiric_feast]] +- **4th:** [[Mountain Resilience|main:mountain_resilience]], [[Vapor Form|main:vapor_form]] +- **5th:** [[Elemental Form|main:elemental_form]], [[Toxic Cloud|main:toxic_cloud]] +- **6th:** [[Cursed Metamorphosis|main:cursed_metamorphosis]], [[Petrify|main:petrify]] +- **7th:** [[Duplicate Foe|main:duplicate_foe]], [[Fiery Body|main:fiery_body]] +- **8th:** [[Desiccate|main:desiccate]], [[Monstrosity Form|main:monstrosity_form]] +- **9th:** [[Metamorphosis|main:metamorphosis]] + +**School Spells** initial: [[Scramble Body|main:scramble_body]]; advanced: [[Shifting Form|main:shifting_form]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/school_of_the_boundary.md b/pf2e-remaster/wiki/main/school_of_the_boundary.md new file mode 100644 index 0000000..540f05f --- /dev/null +++ b/pf2e-remaster/wiki/main/school_of_the_boundary.md @@ -0,0 +1,27 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +Why use your magic to affect something as pedestrian as the physical world? + +**Curriculum** + +- **cantrips:** [[Telekinetic Hand|main:telekinetic_hand]], [[Void Warp|main:void_warp]] +- **1st:** [[Grim Tendrils|main:grim_tendrils]], [[Phantasmal Minion|main:phantasmal_minion]], [[Summon Undead|main:summon_undead]] +- **2nd:** [[Darkness|main:darkness]], [[See the Unseen|main:see_the_unseen]] +- **3rd:** [[Bind Undead|main:bind_undead]], [[Ghostly Weapon|main:ghostly_weapon]] +- **4th:** [[Flicker|main:flicker]], [[Translocate|main:translocate]] +- **5th:** [[Banishment|main:banishment]], [[Invoke Spirits|main:invoke_spirits]] +- **6th:** [[Teleport|main:teleport]], [[Vampiric Exsanguination|main:vampiric_exsanguination]] +- **7th:** [[Eclipse Burst|main:eclipse_burst]], [[Interplanar Teleport|main:interplanar_teleport]] +- **8th:** [[Quandary|main:quandary]], [[Unrelenting Observation|main:unrelenting_observation]] +- **9th:** [[Massacre|main:massacre]] + +**School Spells** initial: [[Fortify Summoning|main:fortify_summoning]]; advanced: [[Spiral of Horrors|main:spiral_of_horrors]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/school_of_unified_magical_theory.md b/pf2e-remaster/wiki/main/school_of_unified_magical_theory.md new file mode 100644 index 0000000..d780bfc --- /dev/null +++ b/pf2e-remaster/wiki/main/school_of_unified_magical_theory.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +You eschew the idea that magic can be neatly expressed by the teachings of any single school or college, instead directing your self-study to pick up the best of every school of magic. In doing so, you'll find the truths that lie at the intersection of each school, coming closer to the ideal nature of arcane magic. One day, you'll uncover that single elegant theory detailing all magic (perhaps a theory bearing your name?), but until then, your studies continue. + +**No Curriculum** You don't have a set curriculum, and so you don't have curriculum spells and can't benefit from abilities that specifically affect them. Instead, you gain an additional 1st-level wizard class feat, and you add one 1st-rank spell of your choice to your spellbook to represent your diverse studies. + +Your studies into the very nature of magic itself have let you use it more efficiently—instead of using [[Drain Bonded Item|main:drain_bonded_item]] only once per day, you can use it once per day for each rank of spell you can cast, recalling a spell of that rank each time. + +**School Spells** initial: [[Hand of the Apprentice|main:hand_of_the_apprentice]]; advanced: [[Interdisciplinary Incantation|main:interdisciplinary_incantation]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/schooled_in_secrets.md b/pf2e-remaster/wiki/main/schooled_in_secrets.md new file mode 100644 index 0000000..9804c41 --- /dev/null +++ b/pf2e-remaster/wiki/main/schooled_in_secrets.md @@ -0,0 +1,15 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Occultism|main:occultism]] + +--- + +You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members. You can use Occultism in place of Diplomacy to Gather Information about such groups and in place of Deception to Impersonate a member of these groups. + +If you belong to a secret cult, lodge, sect, or similar organization, you automatically recognize members of your group unless they are specifically attempting to conceal their presence from you. They also recognize your standing unless you are specifically concealing it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scimitar.md b/pf2e-remaster/wiki/main/scimitar.md new file mode 100644 index 0000000..8f5f138 --- /dev/null +++ b/pf2e-remaster/wiki/main/scimitar.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Forceful, Sweep +**Price:** 1 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 slashing | 1 | — | — | + +--- + +This one-handed curved blade is sharp on one side. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scintillating_safeguard.md b/pf2e-remaster/wiki/main/scintillating_safeguard.md new file mode 100644 index 0000000..77e089c --- /dev/null +++ b/pf2e-remaster/wiki/main/scintillating_safeguard.md @@ -0,0 +1,24 @@ +**Spell 6** +**Traits:** Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (reaction) +**Range:** 30 feet +**Targets:** up to 5 willing creatures who would be harmed by the triggering effect + +--- + +**Trigger** An effect would deal physical or energy damage to you or a creature in range. + +--- + +A sparkling magical barrier envelops each target, shielding them against the triggering effect. Choose one type of physical or energy damage the triggering effect deals. Each target gains resistance 10 against that damage type for the triggering effect. The resistance applies only against the initial damage, not against any persistent damage or other lingering effects. + +--- + +**Heightened (+1)** The resistance increases by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scintillating_spell.md b/pf2e-remaster/wiki/main/scintillating_spell.md new file mode 100644 index 0000000..ac90937 --- /dev/null +++ b/pf2e-remaster/wiki/main/scintillating_spell.md @@ -0,0 +1,12 @@ +**Class Feat 16** (1 action) +**Traits:** Concentrate, Light, [[Sorcerer|main:sorcerer]], Spellshape, [[Wizard|main:wizard]] + +--- + +Your spells become a radiant display of light and color. If your next action is to Cast a Spell that doesn't have the darkness trait, has no duration, and requires creatures to attempt a Reflex save, the spell explodes in a spray of scintillating lights, in addition to its other effects. Each creature that failed its Reflex save against the spell is [[Dazzled|main:dazzled]] for 1 round, and those who critically failed are instead [[Blinded|main:blinded]] for 1 round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scion_of_many_planes.md b/pf2e-remaster/wiki/main/scion_of_many_planes.md new file mode 100644 index 0000000..4ea93bb --- /dev/null +++ b/pf2e-remaster/wiki/main/scion_of_many_planes.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Nephilim|main:nephilim]] + +--- + +The long and complicated history of your bloodline manifests in your ability to draw power from more planar sources than most other nephilim. Choose one nephilim lineage feat that you do not already possess; you gain that feat and all of its benefits, even if you already took a lineage feat at 1st level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scion_transformation.md b/pf2e-remaster/wiki/main/scion_transformation.md new file mode 100644 index 0000000..cfc9516 --- /dev/null +++ b/pf2e-remaster/wiki/main/scion_transformation.md @@ -0,0 +1,12 @@ +**Ancestry Feat 17** +**Traits:** [[Lizardfolk|main:lizardfolk]], Primal + +--- + +You go into hibernation for twenty-four hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis. You permanently gain the effects of [[Enlarge|main:enlarge]], and your maximum Hit Points increase by your level. The ritual transforms most of your gear to the appropriate size for your new body (though powerful items like artifacts or items strongly tied to their original size may not transform, at the GM's discretion). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scoundrel.md b/pf2e-remaster/wiki/main/scoundrel.md new file mode 100644 index 0000000..2085d77 --- /dev/null +++ b/pf2e-remaster/wiki/main/scoundrel.md @@ -0,0 +1,16 @@ +**Class Feature 1** +**Traits:** [[Rogue|main:rogue]] + +--- + +You use fast-talking, flattery, and a silver tongue to avoid danger and escape tricky situations. You might be a grifter or con artist, or you might use your skills in certain reputable professions, like a barrister or diplomat. + +When you successfully [[Feint|main:feint]], the target is [[Off-Guard|main:off-guard]] against your melee attacks until the end of your next turn. On a critical success, the target is off-guard against all melee attacks until the end of your next turn, not just yours. + +If you Feint while wielding an agile or finesse melee weapon, you can step immediately after the Feint as a free action. You're trained in Deception and Diplomacy. You can choose Charisma as your key attribute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scoundrels_surprise.md b/pf2e-remaster/wiki/main/scoundrels_surprise.md new file mode 100644 index 0000000..5eb3269 --- /dev/null +++ b/pf2e-remaster/wiki/main/scoundrels_surprise.md @@ -0,0 +1,12 @@ +**Class Feat 4** (1 action) +**Traits:** [[Rogue|main:rogue]] + +--- + +You drop your disguise at the right moment and surprise your target. After you [[Impersonate|main:impersonate]] someone else using a disguise kit, you can remove your disguise with a dramatic gesture. Any creatures that previously failed to see through your disguise are [[Off-Guard|main:off-guard]] against the next attack you make before the end of your turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scouring_rage.md b/pf2e-remaster/wiki/main/scouring_rage.md new file mode 100644 index 0000000..9e0b165 --- /dev/null +++ b/pf2e-remaster/wiki/main/scouring_rage.md @@ -0,0 +1,17 @@ +**Class Feat 6** (free action) +**Traits:** [[Barbarian|main:barbarian]] +**Prerequisites:** an instinct that allows you to change your additional damage from Rage to a different damage type + +--- + +**Trigger** You [[Rage|main:rage]]. + +--- + +You emit a powerful surge of instinctual energy when you unleash your anger. Each enemy within 20 feet takes damage equal to your level (basic Fortitude save against your class DC) of the same type as your additional damage during that Rage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scout.md b/pf2e-remaster/wiki/main/scout.md new file mode 100644 index 0000000..e6edf10 --- /dev/null +++ b/pf2e-remaster/wiki/main/scout.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Dexterity or Wisdom, free +**Trained skills:** [[Survival|main:survival]] + +--- + +You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps you served as a scout for soldiers and found you liked battle. + +Choose two attribute boosts. One must be to **Dexterity** or **Wisdom**, and one is a free attribute boost. + +You're trained in the Survival skill and a Lore skill related to one terrain you scouted in (such as Forest Lore or Cavern Lore). You gain the [[Forager|main:forager]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scout_action.md b/pf2e-remaster/wiki/main/scout_action.md new file mode 100644 index 0000000..36f1d0f --- /dev/null +++ b/pf2e-remaster/wiki/main/scout_action.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Concentrate, Exploration + +--- + +You scout ahead and behind the group to watch danger, moving at half speed. At the start of the next encounter, every creature in your party gains a +1 circumstance bonus to their initiative rolls. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scout_dedication.md b/pf2e-remaster/wiki/main/scout_dedication.md new file mode 100644 index 0000000..c2b6907 --- /dev/null +++ b/pf2e-remaster/wiki/main/scout_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Stealth|main:stealth]] and [[Survival|main:survival]] + +--- + +You are a highly skilled scout, capable of guiding your allies, detecting imminent threats, and avoiding the attention of dangerous enemies. You can perform the [[Scout|main:scout_action]] exploration activity at the same time as the [[Avoid Notice|main:avoid_notice]] exploration activity. The bonus to initiative you grant when you Scout is +2 instead of +1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scout_location.md b/pf2e-remaster/wiki/main/scout_location.md new file mode 100644 index 0000000..b0cae63 --- /dev/null +++ b/pf2e-remaster/wiki/main/scout_location.md @@ -0,0 +1,20 @@ +**Action** +**Traits:** Downtime, Secret + +--- + +You spend time observing the place or group you wish to infiltrate. Attempt a normal, hard, or very hard DC Perception, Society or Stealth check. + +--- + +**Success** You make observations that provide 1 EP. + +**Failure** You learn nothing particularly noteworthy. + +**Critical Failure** You misjudge some aspect of what you observed, gaining 1 EP that results in a critical failure instead of a success when used, even if a PC uses the Edge Point after rolling a failure. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scouting_eye.md b/pf2e-remaster/wiki/main/scouting_eye.md new file mode 100644 index 0000000..6e8c9ef --- /dev/null +++ b/pf2e-remaster/wiki/main/scouting_eye.md @@ -0,0 +1,18 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Scrying +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Range:** see text +**Duration:** sustained + +--- + +You create an [[Invisible|main:invisible]], floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you. + +The first time you Sustain the spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scouts_charge.md b/pf2e-remaster/wiki/main/scouts_charge.md new file mode 100644 index 0000000..3368617 --- /dev/null +++ b/pf2e-remaster/wiki/main/scouts_charge.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** (2 actions) +**Traits:** Archetype, Flourish +**Prerequisites:** [[Scout Dedication|main:scout_dedication]] + +--- + +You meander around unpredictably, and then ambush your opponents without warning. + +Choose one enemy. Stride, [[Feint|main:feint]] against that opponent, and then make a Strike against it. For your Feint, you can attempt a Stealth check instead of the Deception check that's usually required, using the terrain around you to surprise your foe. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scouts_pounce.md b/pf2e-remaster/wiki/main/scouts_pounce.md new file mode 100644 index 0000000..5fe02a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/scouts_pounce.md @@ -0,0 +1,19 @@ +**Archetype Feat 10** (2 actions) +**Traits:** Archetype, Flourish +**Prerequisites:** [[Scout Dedication|main:scout_dedication]] + +--- + +**Requirements** You are [[Hidden|main:hidden]] from or [[Undetected|main:undetected]] by all of your opponents, and you aren't within 10 feet of any enemy. + +--- + +You leap from the shadows to strike your foes. Stride up to your Speed, then Strike twice. If you were hidden or unnoticed by the target of these Strikes, your foe is [[Off-Guard|main:off-guard]] against both attacks. + +Your multiple attack penalty applies normally for both attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scouts_speed.md b/pf2e-remaster/wiki/main/scouts_speed.md new file mode 100644 index 0000000..94fd389 --- /dev/null +++ b/pf2e-remaster/wiki/main/scouts_speed.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Scout Dedication|main:scout_dedication]] + +--- + +You move faster, especially when traveling, allowing you to scout ahead and report back without slowing your allies. You gain a +10-foot status bonus to your Speed. When calculating your travel speed, this increases to a +20-foot status bonus. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scouts_warning.md b/pf2e-remaster/wiki/main/scouts_warning.md new file mode 100644 index 0000000..a2734bc --- /dev/null +++ b/pf2e-remaster/wiki/main/scouts_warning.md @@ -0,0 +1,16 @@ +**Class Feat 4** (free action) +**Traits:** [[Ranger|main:ranger]], [[Rogue|main:rogue]] + +--- + +**Trigger** You are about to roll a Perception, Stealth, or Survival check for initiative. + +--- + +You visually or audibly warn your allies of danger, granting them each a +1 circumstance bonus to their initiative rolls, or a +2 circumstance bonus if you're using the [[Scout|main:scout_action]] exploration activity. Depending on whether you use gestures or call out, this action gains either the visual or the auditory trait, respectively. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scramble_body.md b/pf2e-remaster/wiki/main/scramble_body.md new file mode 100644 index 0000000..468e2af --- /dev/null +++ b/pf2e-remaster/wiki/main/scramble_body.md @@ -0,0 +1,24 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Wizard|main:wizard]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 living creature +**Defense:** Fortitude + +--- + +Your magic throws the creature's biology into disarray, inducing nausea, fever, and other unpleasant conditions. + +--- + +**Success** The target is unaffected. + +**Failure** The target becomes [[Sickened 1|main:sickened]]. + +**Critical Failure** The target becomes [[Sickened 2|main:sickened]] and [[Slowed 1|main:slowed]] as long as it's sickened. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scrimshaw_whale_bone.md b/pf2e-remaster/wiki/main/scrimshaw_whale_bone.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/scrimshaw_whale_bone.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_adept.md b/pf2e-remaster/wiki/main/scroll_adept.md new file mode 100644 index 0000000..fd6b75b --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_adept.md @@ -0,0 +1,15 @@ +**Class Feat 10** +**Traits:** [[Wizard|main:wizard]] +**Prerequisites:** expert in [[Crafting|main:crafting]] + +--- + +During your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook. Each scroll must be of a different spell rank, and both spell ranks must be 2 or more ranks lower than your highest-rank spell. Any scrolls you create this way become non-magical the next time you make your daily preparations. A temporary scroll has no value if sold. As normal for a scroll, these are consumable items of light Bulk, and someone holding the item in one hand can Cast the Spell from it if it's on their spell list, using their spell attack modifier and spell DC. + +If you have master proficiency in spell DC, you can create three temporary scrolls during your daily preparations, and if you have legendary proficiency, you can create four temporary scrolls. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_of_10th_rank_spell.md b/pf2e-remaster/wiki/main/scroll_of_10th_rank_spell.md new file mode 100644 index 0000000..91cbb98 --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_of_10th_rank_spell.md @@ -0,0 +1,23 @@ +**Item 19** +**Traits:** Consumable, Magical, Scroll +**Price:** 8000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. + +The spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack modifier and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal). + +Any physical costs are provided when a scroll is created, so you don't need to provide them when casting from a scroll. If the spell requires a locus, you must have that locus to Cast the Spell from a scroll. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_of_1st_rank_spell.md b/pf2e-remaster/wiki/main/scroll_of_1st_rank_spell.md new file mode 100644 index 0000000..ddbef68 --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_of_1st_rank_spell.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Consumable, Magical, Scroll +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. + +The spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack modifier and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal). + +Any physical costs are provided when a scroll is created, so you don't need to provide them when casting from a scroll. If the spell requires a locus, you must have that locus to Cast the Spell from a scroll. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_of_2nd_rank_spell.md b/pf2e-remaster/wiki/main/scroll_of_2nd_rank_spell.md new file mode 100644 index 0000000..45aa940 --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_of_2nd_rank_spell.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Consumable, Magical, Scroll +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. + +The spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack modifier and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal). + +Any physical costs are provided when a scroll is created, so you don't need to provide them when casting from a scroll. If the spell requires a locus, you must have that locus to Cast the Spell from a scroll. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_of_3rd_rank_spell.md b/pf2e-remaster/wiki/main/scroll_of_3rd_rank_spell.md new file mode 100644 index 0000000..53febef --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_of_3rd_rank_spell.md @@ -0,0 +1,23 @@ +**Item 5** +**Traits:** Consumable, Magical, Scroll +**Price:** 30 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. + +The spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack modifier and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal). + +Any physical costs are provided when a scroll is created, so you don't need to provide them when casting from a scroll. If the spell requires a locus, you must have that locus to Cast the Spell from a scroll. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_of_4th_rank_spell.md b/pf2e-remaster/wiki/main/scroll_of_4th_rank_spell.md new file mode 100644 index 0000000..6c25e97 --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_of_4th_rank_spell.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Consumable, Magical, Scroll +**Price:** 70 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. + +The spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack modifier and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal). + +Any physical costs are provided when a scroll is created, so you don't need to provide them when casting from a scroll. If the spell requires a locus, you must have that locus to Cast the Spell from a scroll. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_of_5th_rank_spell.md b/pf2e-remaster/wiki/main/scroll_of_5th_rank_spell.md new file mode 100644 index 0000000..b61bbe9 --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_of_5th_rank_spell.md @@ -0,0 +1,23 @@ +**Item 9** +**Traits:** Consumable, Magical, Scroll +**Price:** 150 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. + +The spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack modifier and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal). + +Any physical costs are provided when a scroll is created, so you don't need to provide them when casting from a scroll. If the spell requires a locus, you must have that locus to Cast the Spell from a scroll. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_of_6th_rank_spell.md b/pf2e-remaster/wiki/main/scroll_of_6th_rank_spell.md new file mode 100644 index 0000000..18481fd --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_of_6th_rank_spell.md @@ -0,0 +1,23 @@ +**Item 11** +**Traits:** Consumable, Magical, Scroll +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. + +The spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack modifier and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal). + +Any physical costs are provided when a scroll is created, so you don't need to provide them when casting from a scroll. If the spell requires a locus, you must have that locus to Cast the Spell from a scroll. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_of_7th_rank_spell.md b/pf2e-remaster/wiki/main/scroll_of_7th_rank_spell.md new file mode 100644 index 0000000..4d70423 --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_of_7th_rank_spell.md @@ -0,0 +1,23 @@ +**Item 13** +**Traits:** Consumable, Magical, Scroll +**Price:** 600 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. + +The spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack modifier and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal). + +Any physical costs are provided when a scroll is created, so you don't need to provide them when casting from a scroll. If the spell requires a locus, you must have that locus to Cast the Spell from a scroll. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_of_8th_rank_spell.md b/pf2e-remaster/wiki/main/scroll_of_8th_rank_spell.md new file mode 100644 index 0000000..dc8447e --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_of_8th_rank_spell.md @@ -0,0 +1,23 @@ +**Item 15** +**Traits:** Consumable, Magical, Scroll +**Price:** 1300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. + +The spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack modifier and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal). + +Any physical costs are provided when a scroll is created, so you don't need to provide them when casting from a scroll. If the spell requires a locus, you must have that locus to Cast the Spell from a scroll. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_of_9th_rank_spell.md b/pf2e-remaster/wiki/main/scroll_of_9th_rank_spell.md new file mode 100644 index 0000000..1e73ad3 --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_of_9th_rank_spell.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Consumable, Magical, Scroll +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. + +The spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack modifier and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal). + +Any physical costs are provided when a scroll is created, so you don't need to provide them when casting from a scroll. If the spell requires a locus, you must have that locus to Cast the Spell from a scroll. + +--- + +*Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.* + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scroll_trickster_dedication.md b/pf2e-remaster/wiki/main/scroll_trickster_dedication.md new file mode 100644 index 0000000..87d5a83 --- /dev/null +++ b/pf2e-remaster/wiki/main/scroll_trickster_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Arcana|main:arcana]], [[Nature|main:nature]], [[Occultism|main:occultism]], or [[Religion|main:religion]] + +--- + +You've studied scrolls in depth. This might have been a comprehensive education in formal setting, or the sort of education where you somehow obtain a number of scrolls and try not to explode anything you didn't mean to explode. + +You gain the [[Trick Magic Item|main:trick_magic_item]] feat, and you gain a +2 circumstance bonus to skill checks to Trick scrolls. If you roll a critical failure to Trick a Magic Item that's a scroll, you get a failure instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scrounger_dedication.md b/pf2e-remaster/wiki/main/scrounger_dedication.md new file mode 100644 index 0000000..7b7277f --- /dev/null +++ b/pf2e-remaster/wiki/main/scrounger_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Uncommon, Archetype, Dedication +**Prerequisites:** trained in [[Crafting|main:crafting]] + +--- + +While others need specialized tools and a dedicated space, you have found a way to build just about anything, anywhere. You can Craft items even without appropriate tools or a workshop. Additionally, you don't need a physical formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all. You gain the [[Cobble Together|main:cobble_together]] activity. + +An item you Cobble Together is a shoddy item, but when creating it you can choose one creature to build it specifically for. That creature doesn't take the normal penalty for using this shoddy item. Your temporary item lasts for 1d4 hours before falling apart into its raw components; the GM rolls the number of hours secretly. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scrying.md b/pf2e-remaster/wiki/main/scrying.md new file mode 100644 index 0000000..a11b869 --- /dev/null +++ b/pf2e-remaster/wiki/main/scrying.md @@ -0,0 +1,30 @@ +**Spell 6** +**Traits:** Uncommon, Concentrate, Manipulate, Scrying +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** planetary +**Targets:** 1 creature +**Defense:** Will +**Duration:** sustained up to 10 minutes + +--- + +You magically spy on a creature of your choice. *Scrying* works like [[Clairvoyance|main:clairvoyance]], except that the image you receive is less precise, insufficient for *teleport* and similar spells. Instead of creating an eye in a set location within 500 feet, you instead create an eye that manifests just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. If you haven't met the target in person, *scrying*'s DC is 2 lower, and if you are unaware of the target's identity (perhaps because you found an unknown creature's fang at a crime scene), the DC is instead 10 lower. + +The effect of *scrying* depends on the target's Will save. + +--- + +**Critical Success** The spell fails and the target is temporarily immune for 1 week. The target also gains a glimpse of you and learns its rough distance and direction from you. + +**Success** The spell fails and the target is temporarily immune for 1 day. + +**Failure** The spell succeeds. + +**Critical Failure** The spell succeeds, and the eye follows the target if it moves, traveling up to 60 feet per round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scythe.md b/pf2e-remaster/wiki/main/scythe.md new file mode 100644 index 0000000..c403bb9 --- /dev/null +++ b/pf2e-remaster/wiki/main/scythe.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Deadly d10, Trip +**Price:** 2 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Polearm | 1d10 slashing | 2 | — | — | + +--- + +Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/scything_blade_snare.md b/pf2e-remaster/wiki/main/scything_blade_snare.md new file mode 100644 index 0000000..b6a4654 --- /dev/null +++ b/pf2e-remaster/wiki/main/scything_blade_snare.md @@ -0,0 +1,15 @@ +**Item 12** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 320 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +This snare sends a powerful series of scything blades to slice through a creature entering the snare's square, dealing 10d8 slashing damage (basic DC 32 Reflex save). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sea_touch_elixir_greater.md b/pf2e-remaster/wiki/main/sea_touch_elixir_greater.md new file mode 100644 index 0000000..f090284 --- /dev/null +++ b/pf2e-remaster/wiki/main/sea_touch_elixir_greater.md @@ -0,0 +1,19 @@ +**Item 15** +**Traits:** Alchemical, Consumable, Elixir, Polymorph +**Price:** 920 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for 24 hours, and you can breathe underwater. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sea_touch_elixir_lesser.md b/pf2e-remaster/wiki/main/sea_touch_elixir_lesser.md new file mode 100644 index 0000000..75a4a66 --- /dev/null +++ b/pf2e-remaster/wiki/main/sea_touch_elixir_lesser.md @@ -0,0 +1,19 @@ +**Item 5** +**Traits:** Alchemical, Consumable, Elixir, Polymorph +**Price:** 22 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sea_touch_elixir_moderate.md b/pf2e-remaster/wiki/main/sea_touch_elixir_moderate.md new file mode 100644 index 0000000..3c7d57d --- /dev/null +++ b/pf2e-remaster/wiki/main/sea_touch_elixir_moderate.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Alchemical, Consumable, Elixir, Polymorph +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for 1 hour, and you can breathe underwater. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/seal_fate.md b/pf2e-remaster/wiki/main/seal_fate.md new file mode 100644 index 0000000..9565b6e --- /dev/null +++ b/pf2e-remaster/wiki/main/seal_fate.md @@ -0,0 +1,32 @@ +**Spell 4** +**Traits:** Concentrate, Curse, Death, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 living creature +**Defense:** Fortitude +**Duration:** varies + +--- + +You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, piercing, slashing, sonic, or void. The effect is based on the target's Fortitude save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target gains weakness 2 to the chosen damage type until the end of your next turn. + +**Failure** As success, but the duration is 1 minute. If the creature is reduced to 0 Hit Points by the chosen damage and its level is 7 or less, it dies. + +**Critical Failure** As failure, but the duration is unlimited. + +--- + +**Heightened (+2)** The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/search.md b/pf2e-remaster/wiki/main/search.md new file mode 100644 index 0000000..18cfdfe --- /dev/null +++ b/pf2e-remaster/wiki/main/search.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Concentrate, Exploration + +--- + +You [[Seek|main:seek]] meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check and move at half speed, but if you want to be thorough and guarantee you checked everything, you need to travel at a Speed of no more than 300 feet per minute, or 150 feet per minute to ensure you check everything before you walk into it. You can always move more slowly while Searching to cover the area more thoroughly, and the [[Expeditious Search|main:expeditious_search]] feat increases these maximum Speeds. If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard. In locations with many objects to search, you have to stop and spend significantly longer to search thoroughly. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/searing_blade.md b/pf2e-remaster/wiki/main/searing_blade.md new file mode 100644 index 0000000..7c67061 --- /dev/null +++ b/pf2e-remaster/wiki/main/searing_blade.md @@ -0,0 +1,25 @@ +**Item 13** +**Traits:** Fire, Magical, Versatile P +**Price:** 2800 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d8 slashing | 1 | — | — | + +--- + +This *+2 greater striking [[Flaming|main:flaming]] longsword* has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius. + +**Activate—Shoot Fire** (2 actions) (concentrate, manipulate) + +--- + +**Effect** You cast the [[Ignition|main:ignition]] cantrip from the sword as a 7th-rank arcane spell, using your melee attack modifier with *searing blade* as your spell attack modifier. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/searing_blade_greater.md b/pf2e-remaster/wiki/main/searing_blade_greater.md new file mode 100644 index 0000000..8f07290 --- /dev/null +++ b/pf2e-remaster/wiki/main/searing_blade_greater.md @@ -0,0 +1,37 @@ +**Item 17** +**Traits:** Fire, Magical, Versatile P +**Price:** 13800 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d8 slashing | 1 | — | — | + +--- + +This *+3 greater striking [[Greater Flaming|main:flaming_greater]] longsword* has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius. + +--- + +**Activate—Shoot Fire** (2 actions) (concentrate, manipulate) + +--- + +**Effect** You cast the [[Ignition|main:ignition]] cantrip from the sword as a 9th-rank arcane spell, using your melee attack modifier with *searing blade* as your spell attack modifier. + +--- + +**Activate—Radiate Flames** (1 action) (aura, concentrate, fire) + +**Frequency** once per day + +--- + +**Effect** A 10-foot emanation of flame radiates from the *greater searing blade* for 1 minute. All weapon and unarmed attacks by you and your allies within the area gain the effect of the *flaming* property rune. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/seasoned.md b/pf2e-remaster/wiki/main/seasoned.md new file mode 100644 index 0000000..18508d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/seasoned.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in Alcohol Lore, Cooking Lore, or [[Crafting|main:crafting]] + +--- + +You've mastered the preparation of many types of food and drink. You gain a +1 circumstance bonus to checks to [[Craft|main:craft]] food and drink, including elixirs if you have [[Alchemical Crafting|main:alchemical_crafting]] and potions if you have [[Magical Crafting|main:magical_crafting]]. If you are a master in one of the prerequisite skills, this bonus increases to +2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/seaweed_leshy.md b/pf2e-remaster/wiki/main/seaweed_leshy.md new file mode 100644 index 0000000..ec61889 --- /dev/null +++ b/pf2e-remaster/wiki/main/seaweed_leshy.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Leshy|main:leshy]] + +--- + +Your body is made from woven seaweed, and you're just as comfortable underwater as on land. You gain a swim Speed of 20 feet, and you can always breathe underwater. However, your land Speed is reduced by 5 feet (to 20 feet for most seaweed leshies). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/second_blessing.md b/pf2e-remaster/wiki/main/second_blessing.md new file mode 100644 index 0000000..b829ef6 --- /dev/null +++ b/pf2e-remaster/wiki/main/second_blessing.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** blessing of the devoted + +--- + +Your continued service grants you another boon. Choose a second [[Blessing of the Devoted|main:blessing_of_the_devoted]] (different from your first one) and gain its benefits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/second_doctrine.md b/pf2e-remaster/wiki/main/second_doctrine.md new file mode 100644 index 0000000..eaa4102 --- /dev/null +++ b/pf2e-remaster/wiki/main/second_doctrine.md @@ -0,0 +1,16 @@ +**Class Feature 3** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +You gain the second benefit of your doctrine: + +- [[Cloistered Cleric|main:second_doctrine_cloistered_cleric]] +- [[Warpriest|main:second_doctrine_warpriest]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/second_doctrine_cloistered_cleric.md b/pf2e-remaster/wiki/main/second_doctrine_cloistered_cleric.md new file mode 100644 index 0000000..fe3ff3c --- /dev/null +++ b/pf2e-remaster/wiki/main/second_doctrine_cloistered_cleric.md @@ -0,0 +1,12 @@ +**Class Feature 3** +**Traits:** [[Cleric|main:cleric]] + +--- + +Your proficiency rank for Fortitude saves increases to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/second_doctrine_warpriest.md b/pf2e-remaster/wiki/main/second_doctrine_warpriest.md new file mode 100644 index 0000000..b1820b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/second_doctrine_warpriest.md @@ -0,0 +1,12 @@ +**Class Feature 3** +**Traits:** [[Cleric|main:cleric]] + +--- + +You're trained in martial weapons. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/second_opinion.md b/pf2e-remaster/wiki/main/second_opinion.md new file mode 100644 index 0000000..76f2f4f --- /dev/null +++ b/pf2e-remaster/wiki/main/second_opinion.md @@ -0,0 +1,13 @@ +**Familiar Ability** + +--- + +Your familiar is your academic confidant. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to [[Aid|main:aid]] you on a Recall Knowledge skill check for a skill in which it has the [[Skilled|main:skilled]] familiar ability (it still has to prepare to help you as normal for the Aid reaction). + +It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you're a master of the skill in question. Your familiar must have the skilled ability to select this. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/second_path_to_perfection.md b/pf2e-remaster/wiki/main/second_path_to_perfection.md new file mode 100644 index 0000000..0e48f74 --- /dev/null +++ b/pf2e-remaster/wiki/main/second_path_to_perfection.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +You've learned to find perfection in every success. Choose a different saving throw than the one you chose for your path to perfection. Your proficiency rank for the chosen saving throw increases to master. If you roll a success with the chosen saving throw, you instead critically succeed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/second_shield.md b/pf2e-remaster/wiki/main/second_shield.md new file mode 100644 index 0000000..0c4fab6 --- /dev/null +++ b/pf2e-remaster/wiki/main/second_shield.md @@ -0,0 +1,21 @@ +**Archetype Feat 6** (free action) +**Traits:** Archetype +**Prerequisites:** [[Viking Dedication|main:viking_dedication]] + +--- + +**Trigger** Your [[Shield Block|main:shield_block]] causes your shield to break or be destroyed. + +--- + +You're used to your shield breaking in the middle of battle, and you're prepared to use a backup or any convenient nearby object to defend yourself. + +You can [[Interact|main:interact]] to draw a shield on your person or an unattended shield within your reach. If there is an object within your reach that could serve as an improvised shield-for example, a table or chair-you can Interact to draw it with this feat. The GM determines if something can be used as an improvised shield. + +Your new shield isn't raised until you use the [[Raise a Shield|main:raise_a_shield]] action, as normal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/second_skin.md b/pf2e-remaster/wiki/main/second_skin.md new file mode 100644 index 0000000..00e5c03 --- /dev/null +++ b/pf2e-remaster/wiki/main/second_skin.md @@ -0,0 +1,12 @@ +**Class Feature 19** +**Traits:** [[Ranger|main:ranger]] + +--- + +Your armor has become akin to a second skin for you. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. When wearing light or medium armor, you can rest normally, rather than receiving poor rest that leaves you fatigued. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/second_sting.md b/pf2e-remaster/wiki/main/second_sting.md new file mode 100644 index 0000000..867e665 --- /dev/null +++ b/pf2e-remaster/wiki/main/second_sting.md @@ -0,0 +1,18 @@ +**Class Feat 12** (1 action) +**Traits:** Press, [[Ranger|main:ranger]] + +--- + +**Requirements** You are wielding two melee weapons, each in a different hand. + +--- + +You read your prey's movements and transform them into openings, so failures with one weapon set up glancing blows with the other. Make a melee Strike with one of the required weapons against your hunted prey. The Strike gains the following failure effect. + +**Failure** You deal the damage the other required weapon would have dealt on a hit, excluding all damage dice. (This removes dice from weapon runes, spells, and special abilities, not just weapon damage dice.) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/second_thoughts.md b/pf2e-remaster/wiki/main/second_thoughts.md new file mode 100644 index 0000000..7b92198 --- /dev/null +++ b/pf2e-remaster/wiki/main/second_thoughts.md @@ -0,0 +1,16 @@ +**Class Feat 18** (reaction) +**Traits:** Concentrate, Mental, [[Wizard|main:wizard]] + +--- + +**Trigger** You cast a mental spell that targets one creature, and it critically succeeds at its Will save. + +--- + +When your target proves resilient to your magical deceptions, you can try them again on someone else. You can Cast the triggering Spell a second time, targeting a different creature, without expanding an additional spell slot. You can do so only until the end of your next turn, and you can't use Second Thoughts on it after the second casting of the spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/second_wind.md b/pf2e-remaster/wiki/main/second_wind.md new file mode 100644 index 0000000..d663913 --- /dev/null +++ b/pf2e-remaster/wiki/main/second_wind.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +You can enter a second rage, but afterward you need to catch your breath. When you [[Rage|main:rage]], you can choose to gain temporary HP from the Rage even if 1 minute hasn't passed (or a full turn if you have the [[Revitalizing Rage|main:revitalizing_rage]] class feature). If you do, once this Rage ends you become [[Fatigued|main:fatigued]] until you rest for 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/secondary_detonation_array.md b/pf2e-remaster/wiki/main/secondary_detonation_array.md new file mode 100644 index 0000000..fa259d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/secondary_detonation_array.md @@ -0,0 +1,12 @@ +**Class Feat 14** (1 action) +**Traits:** Manipulate, Spellshape, [[Wizard|main:wizard]] + +--- + +You divert some of your spell's energy into an unstable runic array. If your next action is to Cast a Spell that deals damage, has no duration, and affects an area, a glowing magic circle appears in a 5-foot burst within that area. At the beginning of your next turn, the circle detonates, dealing 1d6 force damage per rank of the spell to all creatures within the circle, with a basic Reflex save against your spell DC. If the spell dealt a different type of damage, the circle deals this type of damage instead (or one type of your choice if the spell could deal multiple types of damage). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/secure_disguises.md b/pf2e-remaster/wiki/main/secure_disguises.md new file mode 100644 index 0000000..c54a51b --- /dev/null +++ b/pf2e-remaster/wiki/main/secure_disguises.md @@ -0,0 +1,18 @@ +**Action** +**Traits:** Downtime + +--- + +You seek to procure or create disguises. Attempt a normal, hard, or very hard Crafting, Deception, Performance, or Society check. + +--- + +**Success** You procure or creates disguises, gaining 1 EP that can be used only to maintain a cover identity. + +**Failure** Your efforts result in an unusable disguise. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/security.md b/pf2e-remaster/wiki/main/security.md new file mode 100644 index 0000000..beb0630 --- /dev/null +++ b/pf2e-remaster/wiki/main/security.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** shields of the spirit + +--- + +Those you shield can benefit from your lasting protection. You can cast [[Shields of the Spirit|main:shields_of_the_spirit]] using 2 actions instead of 1. If you do, you can choose one ally in your champion's aura to gain a spirit shield that accompanies it. For 1 minute, that ally gains the benefits of *shields of the spirit*, even while the ally isn't in your champion's aura and even if your shield isn't raised. If you create another companion shield, any previous one ends. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/see_the_unseen.md b/pf2e-remaster/wiki/main/see_the_unseen.md new file mode 100644 index 0000000..41ea4df --- /dev/null +++ b/pf2e-remaster/wiki/main/see_the_unseen.md @@ -0,0 +1,19 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Revelation +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Duration:** 10 minutes + +--- + +Your gaze pierces through illusions and finds [[Invisible|main:invisible]] creatures and spirits. You can see invisible creatures as though they weren't invisible, although their features are blurred, making them [[Concealed|main:concealed]] and difficult to identify. You can also see incorporeal creatures, like ghosts, phased through an object from within 10 feet of an object's surface as blurry shapes seen through those objects. Subtler clues also grant you a +2 status bonus to checks you make to disbelieve illusions. + +--- + +**Heightened (5th)** This spell has a duration of 8 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/seedpod.md b/pf2e-remaster/wiki/main/seedpod.md new file mode 100644 index 0000000..5d13e2a --- /dev/null +++ b/pf2e-remaster/wiki/main/seedpod.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Leshy|main:leshy]] + +--- + +Your body produces a nearly endless supply of hard seedpods. You gain a seedpod ranged unarmed attack with a range increment of 30 feet that deals 1d4 bludgeoning damage. On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a –10-foot circumstance penalty on the target's Speed until the start of your next turn. Seedpods do not add critical specialization effects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/seek.md b/pf2e-remaster/wiki/main/seek.md new file mode 100644 index 0000000..4812893 --- /dev/null +++ b/pf2e-remaster/wiki/main/seek.md @@ -0,0 +1,20 @@ +**Action** (1 action) +**Traits:** Concentrate, Secret + +--- + +You scan an area for signs of creatures or objects, possibly including secret doors or hazards. Choose an area to scan. The GM determines the area you can scan with one Seek action—almost always 30 feet or less in any dimension. The GM might impose a penalty if you search far away from you or adjust the number of actions it takes to Seek a particularly cluttered area. + +The GM attempts a single secret Perception check for you and compares the result to the Stealth DCs of any [[Undetected|main:undetected]] or [[Hidden|main:hidden]] creatures in the area, or the DC to detect each object in the area (as determined by the GM or by someone [[Concealing the Object|main:conceal_an_object]]). A creature you detect might remain hidden, rather than becoming [[Observed|main:observed]], if you're using an imprecise sense or if an effect (such as [[Invisibility|main:invisibility]]) prevents the subject from being observed. + +--- + +**Critical Success** Any undetected or hidden creature you critically succeeded against becomes observed by you. You learn the location of objects in the area you critically succeeded against. + +**Success** Any undetected creature you suceeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. You learn the location of any object or get a clue to its whereabouts, as determined by the GM. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/seer_elf.md b/pf2e-remaster/wiki/main/seer_elf.md new file mode 100644 index 0000000..c3af753 --- /dev/null +++ b/pf2e-remaster/wiki/main/seer_elf.md @@ -0,0 +1,14 @@ +**Heritage** +**Ancestry:** [[Elf|main:elf]] + +--- + +You have an inborn ability to detect and understand magical phenomena. You can cast the [[Detect Magic|main:detect_magic_spell]] cantrip as an arcane innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. + +In addition, you gain a +1 circumstance bonus to checks to [[Identify Magic|main:identify_magic]] and to [[Decipher Writing|main:decipher_writing]] of a magical nature. These skill actions typically use the Arcana, Nature, Occultism, or Religion skill. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/seize_soul.md b/pf2e-remaster/wiki/main/seize_soul.md new file mode 100644 index 0000000..bae0451 --- /dev/null +++ b/pf2e-remaster/wiki/main/seize_soul.md @@ -0,0 +1,22 @@ +**Spell 9** +**Traits:** Uncommon, Concentrate, Manipulate, Unholy +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Cost:** item worth at least the target's level x 100 gp +**Range:** 30 feet +**Targets:** 1 creature that died within the last minute +**Duration:** unlimited + +--- + +You trap the target's soul in the item before the soul can pass on to the afterlife. The item used to contain the soul can be anything as long as it's of the appropriate value. The item has AC 16 and its normal Hardness and HP. Destroying (not just breaking) an item or counteracting *seize soul* releases the soul to the afterlife. + +While the soul is in the item, the target can't be returned to life through any means, even powerful magic such as a [[Wish|main:wish]] ritual. If the item is destroyed or *seize soul* is counteracted on the item, the soul is freed. An item can't hold more than one soul, and any attempt wastes the spell. + +You can also target an item that has had a soul trapped in it with a second casting of *seize soul*, which destroys the item and either releases the soul or relocates it to a different item, whichever you choose. This fails if the target is an artifact or the trapped soul is a creature of 19th level or higher. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/selective_energy.md b/pf2e-remaster/wiki/main/selective_energy.md new file mode 100644 index 0000000..308dbea --- /dev/null +++ b/pf2e-remaster/wiki/main/selective_energy.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Cleric|main:cleric]] + +--- + +As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt. When you cast a version of [[Harm|main:harm]] or [[Heal|main:heal]] that has an area, you can designate up to 5 creatures in the area. They are not targeted by the spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/selfish_shield.md b/pf2e-remaster/wiki/main/selfish_shield.md new file mode 100644 index 0000000..14876ed --- /dev/null +++ b/pf2e-remaster/wiki/main/selfish_shield.md @@ -0,0 +1,18 @@ +**Action** (reaction) +**Traits:** [[Champion|main:champion]], Divine + +--- + +**Trigger** An enemy in your champion's aura damages you + +--- + +**Effect** Your self-interest keeps you safe. You gain resistance against the triggering damage equal to 2 + half your level, regardless of damage type. + +In addition, your Strikes against the triggering creature deal 1 extra spirit damage until the end of your next turn. This extra damage increases to 2 at 9th level and 3 at 16th level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/selfless_parry.md b/pf2e-remaster/wiki/main/selfless_parry.md new file mode 100644 index 0000000..c45e547 --- /dev/null +++ b/pf2e-remaster/wiki/main/selfless_parry.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Dueling Parry|main:dueling_parry]]; [[Duelist Dedication|main:duelist_dedication]] + +--- + +You protect those near to you with a flash of steel and a stroke of good luck. When you're benefiting from Dueling Parry, allies adjacent to you gain a +1 circumstance bonus to AC. If you have [[Dueling Riposte|main:dueling_riposte]], you can use it when an enemy within your reach critically fails a Strike against an ally adjacent to you, not just against yourself. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sending.md b/pf2e-remaster/wiki/main/sending.md new file mode 100644 index 0000000..6baa081 --- /dev/null +++ b/pf2e-remaster/wiki/main/sending.md @@ -0,0 +1,16 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Range:** planetary +**Targets:** 1 creature you know well + +--- + +You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sensate_gnome.md b/pf2e-remaster/wiki/main/sensate_gnome.md new file mode 100644 index 0000000..52d3428 --- /dev/null +++ b/pf2e-remaster/wiki/main/sensate_gnome.md @@ -0,0 +1,14 @@ +**Heritage** +**Ancestry:** [[Gnome|main:gnome]] + +--- + +You see all colors as brighter, hear all sounds as richer, and especially smell all scents with incredible detail. You gain a special sense: imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine the exact location of a creature. The GM will usually double the range if you're downwind from the creature or halve the range if you're upwind. + +In addition, you gain a +2 circumstance bonus to Perception checks whenever you're trying to locate an undetected creature that is within the range of your scent. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sense_allies.md b/pf2e-remaster/wiki/main/sense_allies.md new file mode 100644 index 0000000..1e3c2da --- /dev/null +++ b/pf2e-remaster/wiki/main/sense_allies.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Human|main:human]] + +--- + +Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others. Willing allies that you are aware of within 60 feet that would otherwise be [[Undetected|main:undetected]] by you are instead [[Hidden|main:hidden]] from you. The flat check for you to target willing allies within 60 feet that are hidden from you is DC 5 flat instead of 11. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sense_direction.md b/pf2e-remaster/wiki/main/sense_direction.md new file mode 100644 index 0000000..d19dc60 --- /dev/null +++ b/pf2e-remaster/wiki/main/sense_direction.md @@ -0,0 +1,26 @@ +**Action** +**Traits:** Exploration, Secret + +--- + +Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a [[Compass|main:compass]], you take a –2 item penalty to checks to Sense Direction. + +--- + +**Critical Success** You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly. + +**Success** You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions. + +## Sense Direction Tasks + +- **Untrained** determine a cardinal direction using the sun +- **Trained** find an overgrown path in a forest +- **Expert** navigate a hedge maze +- **Master** navigate a byzantine labyrinth or relatively featureless desert +- **Legendary** navigate an ever-changing dream realm + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sense_motive.md b/pf2e-remaster/wiki/main/sense_motive.md new file mode 100644 index 0000000..223a543 --- /dev/null +++ b/pf2e-remaster/wiki/main/sense_motive.md @@ -0,0 +1,22 @@ +**Action** (1 action) +**Traits:** Concentrate, Secret + +--- + +You try to tell whether a creature's behavior is abnormal. Choose one creature and assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. The GM attempts a single secret Perception check for you and compares the result to the Deception DC of the creature, the DC of a spell affecting the creature's mental state, or another appropriate DC determined by the GM. You typically can't try to Sense the Motive of the same creature again until the situation changes significantly. + +--- + +**Critical Success** You determine the creature's true intentions and get a solid idea of any mental magic affecting it. + +**Success** You can tell whether the creature is behaving normally, but you don't know its exact intentions or what magic might be affecting it. + +**Failure** You detect what a deceptive creature wants you to believe. If they're not being deceptive, you believe they're behaving normally. + +**Critical Failure** You get a false sense of the creature's intentions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sense_the_unseen.md b/pf2e-remaster/wiki/main/sense_the_unseen.md new file mode 100644 index 0000000..b69b103 --- /dev/null +++ b/pf2e-remaster/wiki/main/sense_the_unseen.md @@ -0,0 +1,16 @@ +**Class Feat 14** (reaction) +**Traits:** [[Investigator|main:investigator]], [[Ranger|main:ranger]], [[Rogue|main:rogue]] + +--- + +**Trigger** You fail a check to [[Seek|main:seek]]. + +--- + +When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin. Even though you failed at the triggering check, you automatically sense any [[Undetected|main:undetected]] creatures in the area where you're Seeking, making them merely [[Hidden|main:hidden]] to you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sense_weakness.md b/pf2e-remaster/wiki/main/sense_weakness.md new file mode 100644 index 0000000..477c1fd --- /dev/null +++ b/pf2e-remaster/wiki/main/sense_weakness.md @@ -0,0 +1,17 @@ +**Action** (reaction) + +--- + +**Trigger** You attempt a melee Strike against your opponent, but haven't rolled yet. + +**Requirements** You're in a duel, you're trained in Perception, and you rolled a Perception check for initiative this round. + +--- + +You pick a precise moment to attack, giving you an edge. Your opponent is [[Off-Guard|main:off-guard]] against the attack. If your opponent is using Deception for initiative when this ability is used, they are instead off-guard until the start of their next turn. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/senses.md b/pf2e-remaster/wiki/main/senses.md new file mode 100644 index 0000000..870578d --- /dev/null +++ b/pf2e-remaster/wiki/main/senses.md @@ -0,0 +1,37 @@ +The ways a creature can use Perception depend on what senses it has. + +## Precise Senses + +Average vision is a precise sense—a sense that can be used to perceive the world in nuanced detail. The only way to target a creature without having drawbacks is to use a precise sense. You can usually detect a creature automatically with a precise sense unless that creature is hiding or obscured by the environment, in which case you can use the [[Seek|main:seek]] basic action to better detect the creature. + +## Imprecise Senses + +Average hearing is an imprecise sense—it can't detect the full range of detail that a precise sense can. You can usually sense a creature automatically with an imprecise sense, but it has the [[Hidden|main:hidden]] condition instead of the observed condition. It might be undetected by you if it's using Stealth or is in an environment that distorts the sense, such as a noisy room in the case of hearing. In those cases, you have to use the [[Seek|main:seek]] basic action to detect the creature. At best, an imprecise sense can be used to make an undetected creature (or one you didn't even know was there) merely hidden—it can't make the creature observed. + +## Vague Senses + +A character also has many vague senses—ones that can alert you that something is there but aren't useful for zeroing in on it to determine exactly what it is. The most useful of these for a typical character is the sense of smell. At best, a vague sense can be used to detect the presence of an unnoticed creature, making it undetected. Even then, the vague sense isn't sufficient to make the creature [[Hidden|main:hidden]] or observed. + +## Special Senses + +## Darkvision and Greater Darkvision + +A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank darkness spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness. + +## Low-Light Vision + +A creature with low-light vision can see in dim light as though it were bright light, so it ignores the [[Concealed|main:concealed]] condition due to dim light. + +## Scent + +Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma. If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind. + +## Tremorsense + +Tremorsense allows a creature to feel the vibrations through a solid surface caused by movement. It is usually an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the detecting creature is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface. + +*Source: Player Core, p. 433.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sensitive_nose.md b/pf2e-remaster/wiki/main/sensitive_nose.md new file mode 100644 index 0000000..53c43d9 --- /dev/null +++ b/pf2e-remaster/wiki/main/sensitive_nose.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** +**Traits:** [[Kholo|main:kholo]] + +--- + +Your large black nose isn't just for show. You can pick up on the faintest scents near you and track them down. You gain imprecise scent with a range of 30 feet. + +--- + +**Special** You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sentinel_dedication.md b/pf2e-remaster/wiki/main/sentinel_dedication.md new file mode 100644 index 0000000..a7fb218 --- /dev/null +++ b/pf2e-remaster/wiki/main/sentinel_dedication.md @@ -0,0 +1,12 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication + +--- + +You have trained carefully to maximize the protective qualities of your armor. You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well. Whenever you gain a class feature that grants you expert or greater proficiency in any type of armor (but not unarmored defense), you also gain that proficiency in the armor types granted to you by this feat. If you have a class feature that grants you expert proficiency in unarmored defense and you're 13th level or higher, you also become an expert in the armor types granted to you by this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/serene_mutagen_greater.md b/pf2e-remaster/wiki/main/serene_mutagen_greater.md new file mode 100644 index 0000000..94ee4a8 --- /dev/null +++ b/pf2e-remaster/wiki/main/serene_mutagen_greater.md @@ -0,0 +1,25 @@ +**Item 11** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +You gain inner serenity, but you find violence off-putting. + +**Benefit** You gain a +3 item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves to +4 when you attempt Will saves against mental effects. When you roll a success on a Will save against a mental effect, you get a critical success instead. + +**Drawback** You take a -1 penalty to attack rolls and save DCs of offensive spells, and a -1 penalty per damage die to all weapon, unarmed attack, and spell damage. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/serene_mutagen_lesser.md b/pf2e-remaster/wiki/main/serene_mutagen_lesser.md new file mode 100644 index 0000000..fe0c953 --- /dev/null +++ b/pf2e-remaster/wiki/main/serene_mutagen_lesser.md @@ -0,0 +1,25 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +You gain inner serenity, but you find violence off-putting. + +**Benefit** You gain a +1 item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves to +2 when you attempt Will saves against mental effects. + +**Drawback** You take a -1 penalty to attack rolls and save DCs of offensive spells, and a -1 penalty per damage die to all weapon, unarmed attack, and spell damage. + +**Duration** 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/serene_mutagen_major.md b/pf2e-remaster/wiki/main/serene_mutagen_major.md new file mode 100644 index 0000000..b01b1eb --- /dev/null +++ b/pf2e-remaster/wiki/main/serene_mutagen_major.md @@ -0,0 +1,25 @@ +**Item 17** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +You gain inner serenity, but you find violence off-putting. + +**Benefit** You gain a +4 item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead. + +**Drawback** You take a -1 penalty to attack rolls and save DCs of offensive spells, and a -1 penalty per damage die to all weapon, unarmed attack, and spell damage. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/serene_mutagen_moderate.md b/pf2e-remaster/wiki/main/serene_mutagen_moderate.md new file mode 100644 index 0000000..15d2ad6 --- /dev/null +++ b/pf2e-remaster/wiki/main/serene_mutagen_moderate.md @@ -0,0 +1,25 @@ +**Item 3** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +You gain inner serenity, but you find violence off-putting. + +**Benefit** You gain a +2 item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves to +3 when you attempt Will saves against mental effects. + +**Drawback** You take a -1 penalty to attack rolls and save DCs of offensive spells, and a -1 penalty per damage die to all weapon, unarmed attack, and spell damage. + +**Duration** 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/serpent_dagger.md b/pf2e-remaster/wiki/main/serpent_dagger.md new file mode 100644 index 0000000..d7a23da --- /dev/null +++ b/pf2e-remaster/wiki/main/serpent_dagger.md @@ -0,0 +1,43 @@ +**Item 5** +**Traits:** Agile, Finesse, Magical, Poison, Thrown 10 ft., Versatile S +**Price:** 150 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Knife | 1d4 piercing | 1 | — | - | + +--- + +The serrated blade of this *+1 striking dagger* has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. + +When you critically succeed at an attack roll with the *serpent dagger*, the target becomes [[Sickened 1|main:sickened]] unless it succeeds at a DC 19 Fortitude save. This is a poison effect. + +In addition, you can activate the dagger to poison a creature with a more potent poison. + +--- + +**Activate—Drip Poison** (free action) (manipulate) + +**Frequency** once per day + +**Trigger** You damage a creature with the *serpent dagger* + +**Effect** You poison the creature you hit with dagger venom. + +--- + +**Dagger Venom** (poison) + +**Saving Throw** DC 21 Fortitude + +**Maximum Duration** 4 rounds + +**Stage 1** 1d8 poison damage and [[Enfeebled 1|main:enfeebled]] + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/serum_of_sex_shift.md b/pf2e-remaster/wiki/main/serum_of_sex_shift.md new file mode 100644 index 0000000..c7821bf --- /dev/null +++ b/pf2e-remaster/wiki/main/serum_of_sex_shift.md @@ -0,0 +1,21 @@ +**Item 7** +**Traits:** Consumable, Magical, Potion +**Price:** 60 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Upon drinking this potion, your biology instantly transforms to take on a set of sexual characteristics of your choice, changing your appearance and physiology accordingly. You have mild control over the details of this change, but you retain a strong "family resemblance" to your former appearance. + +The magic functions instantaneously and can't be counteracted. Your new anatomy is as healthy and functional as your previous body's, potentially allowing you to procreate (depending on your ancestry's biology). Drinking a subsequent *serum of sex shift* allows you to either revert back to your original form or adopt other sexual characteristics, as you choose. The elixir has no effect if you are pregnant or from an ancestry with no sexual differentiation. Most ancestries have a wide spectrum of sexual differentiation, some common, others more rare. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/servant.md b/pf2e-remaster/wiki/main/servant.md new file mode 100644 index 0000000..154a3ff --- /dev/null +++ b/pf2e-remaster/wiki/main/servant.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Dexterity, free +**Trained skills:** [[Society|main:society]], Labor Lore ([[Lore|main:lore]]) + +--- + +You held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on good terms, or perhaps you know dangerous secrets about your former employers. Regardless, you're adventuring for a change and finding that in this new role, the skills you've learned now serve you. + +Choose two attribute boosts. One must be to **Dexterity** or **Charisma**, and one is a free attribute boost. + +You're trained in the Society skill and the Labor Lore skill. You gain the [[Read Lips|main:read_lips]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/set_of_decorated_ceramic_plates.md b/pf2e-remaster/wiki/main/set_of_decorated_ceramic_plates.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/set_of_decorated_ceramic_plates.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/set_of_decorated_porcelain_plates.md b/pf2e-remaster/wiki/main/set_of_decorated_porcelain_plates.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/set_of_decorated_porcelain_plates.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/set_of_six_ivory_dice.md b/pf2e-remaster/wiki/main/set_of_six_ivory_dice.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/set_of_six_ivory_dice.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/settlement_scholastics.md b/pf2e-remaster/wiki/main/settlement_scholastics.md new file mode 100644 index 0000000..34b6d58 --- /dev/null +++ b/pf2e-remaster/wiki/main/settlement_scholastics.md @@ -0,0 +1,17 @@ +**Archetype Skill Feat 4** +**Traits:** Archetype, Skill +**Prerequisites:** [[Archaeologist Dedication|main:archaeologist_dedication]] + +--- + +Your studies open up new horizons. Choose a specific settlement. You gain the [[Additional Lore|main:additional_lore]] skill feat in the Lore skill for that settlement and learn a single common or uncommon language of your choice that's prevalent in that settlement. + +--- + +**Special** You can take this feat multiple times. When you take this feat again, choose a different settlement. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sewer_rat.md b/pf2e-remaster/wiki/main/sewer_rat.md new file mode 100644 index 0000000..5cdca89 --- /dev/null +++ b/pf2e-remaster/wiki/main/sewer_rat.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Ratfolk|main:ratfolk]] + +--- + +You come from a long line of ratfolk with a community based in the sewers beneath a large settlement. You are immune to the disease putrid plague. You gain a +1 circumstance bonus to saving throws against diseases and poisons. If you roll a success on a saving throw against a disease or poison, you get a critical success instead. If you have a different ability that would improve the save in this way (such as the [[Battle Hardened|main:battle_hardened]] fighter class feature), if you roll a critical failure on the save you get a failure instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadow.md b/pf2e-remaster/wiki/main/shadow.md new file mode 100644 index 0000000..8bc7d2d --- /dev/null +++ b/pf2e-remaster/wiki/main/shadow.md @@ -0,0 +1,15 @@ +**Item 5** +**Traits:** Magical +**Price:** 55 gp +**Bulk:** — +**Usage:** etched onto lm nonmetal armor + +--- + +Armor etched with this rune takes on a hazy black appearance. You gain a +1 item bonus to Stealth checks while wearing the armor. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadow_blast.md b/pf2e-remaster/wiki/main/shadow_blast.md new file mode 100644 index 0000000..8ef2f35 --- /dev/null +++ b/pf2e-remaster/wiki/main/shadow_blast.md @@ -0,0 +1,25 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Shadow +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** varies + +--- + +**Area** varies + +**Defense** basic Reflex or basic Will (target's choice) + +--- + +You shape the shadow substance of the plane of shadow into a blast. Choose 6d8 acid, 6d8 bludgeoning, 6d8 cold, 6d8 electricity, 6d8 fire, 6d8 force, 6d8 piercing, 6d8 slashing, 6d8 sonic, or 6d8 spirit damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot line. The blast deals 6d8 damage of the type you chose to each creature in the area. + +--- + +**Heightened (+1)** The damage increases by 1d8. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadow_double.md b/pf2e-remaster/wiki/main/shadow_double.md new file mode 100644 index 0000000..3fbb123 --- /dev/null +++ b/pf2e-remaster/wiki/main/shadow_double.md @@ -0,0 +1,28 @@ +**Ritual 4** +**Traits:** Rare, Illusion +**Cast:** 1 day +**Cost:** a small item of personal significance to the creature to be duplicated (such as an item of clothing they wear everyday or a memento of a romantic tryst), plus rare oils, minerals, and pigments with a total value of 300 gp +**Targets:** 1 living creature +**Primary check:** Arcana or Occultism (master, the check has the secret trait) +**Secondary casters:** 3 +**Secondary checks:** Arcana, Nature, Occultism, Religion, or Society (whichever is required to Recall Knowledge about the creature being duplicated); Crafting; Deception + +--- + +You create an illusory duplicate of the target creature by drawing shadowy material from the plane of shadow and sculpting it into a semi-solid form. The shadow double is a 4th-level creature with no special abilities. If it needs to attempt a roll or use a DC, use the moderate number for a monster, except as noted below. It doesn't have any specific memories from the target, but it can use information about the creature gained from any of the casters to Impersonate the target. It looks exactly like the target and has a Deception modifier to Impersonate that creature equal to the modifier of the secondary spellcaster who rolled the Deception check, with a +4 status bonus. Though it doesn't have any of the original's special abilities, like a dragon's breath, illusions allow it to appear to use those abilities; they just never seem to have an effect. For instance, against a double's dragon's breath, all creatures in the area seem to critically succeed at their saving throws and take no damage. Creatures can attempt to disbelieve the illusion by attempting a Perception check against the Deception DC of the secondary spellcaster who rolled the Deception check. + +--- + +**Critical Success** You create the shadow double. It has the minion trait and is under your absolute control. You gain a direct mental link with the shadow double and can spend an action to command the shadow double via this link, even at a distance. + +**Success** As a critical success, but there is no special link between you and the shadow double. You must spend an action to command it verbally or by some other means. + +**Failure** The ritual fails and has no effect. + +**Critical Failure** The shadow double is created, but it isn't your minion and is hostile to all the casters. It does everything it can to destroy them, but if it can't immediately slay them, the shadow double tries to escape and plots their demise. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadow_greater.md b/pf2e-remaster/wiki/main/shadow_greater.md new file mode 100644 index 0000000..956d24b --- /dev/null +++ b/pf2e-remaster/wiki/main/shadow_greater.md @@ -0,0 +1,15 @@ +**Item 9** +**Traits:** Magical +**Price:** 650 gp +**Bulk:** — +**Usage:** etched onto lm nonmetal armor + +--- + +Armor etched with this rune takes on a hazy black appearance. You gain a +2 item bonus to Stealth checks while wearing the armor. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadow_hunter.md b/pf2e-remaster/wiki/main/shadow_hunter.md new file mode 100644 index 0000000..40354fa --- /dev/null +++ b/pf2e-remaster/wiki/main/shadow_hunter.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** [[Camouflage|main:camouflage]] + +--- + +You blend in to your surroundings so well that others have trouble telling you apart from the terrain. While in natural terrain, you're always [[Concealed|main:concealed]] from all foes if you choose to be, except for your hunted prey. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadow_major.md b/pf2e-remaster/wiki/main/shadow_major.md new file mode 100644 index 0000000..6e0ca20 --- /dev/null +++ b/pf2e-remaster/wiki/main/shadow_major.md @@ -0,0 +1,15 @@ +**Item 17** +**Traits:** Magical +**Price:** 14000 gp +**Bulk:** — +**Usage:** etched onto lm nonmetal armor + +--- + +Armor etched with this rune takes on a hazy black appearance. You gain a +3 item bonus to Stealth checks while wearing the armor. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadow_mark.md b/pf2e-remaster/wiki/main/shadow_mark.md new file mode 100644 index 0000000..d84bb5c --- /dev/null +++ b/pf2e-remaster/wiki/main/shadow_mark.md @@ -0,0 +1,17 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Stealth|main:stealth]] + +--- + +You have learned special tricks that help you follow individuals without them noticing you. + +When you attempt a Stealth check to [[Avoid Notice|main:avoid_notice]] while following a specific target, the target takes a -2 circumstance penalty to their Perception DC. If you have master proficiency in Stealth, the penalty is -3 or -4 if you're legendary. + +If you start an encounter with the target while shadowing them, the target takes this penalty to their initiative roll and to their Perception DC to determine if they notice you, as normal for [[Sneak|main:sneak]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadow_of_the_wilds.md b/pf2e-remaster/wiki/main/shadow_of_the_wilds.md new file mode 100644 index 0000000..2669a6e --- /dev/null +++ b/pf2e-remaster/wiki/main/shadow_of_the_wilds.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Leshy|main:leshy]] + +--- + +It's difficult to notice your passage through wild areas. As long as you're not in an urban environment, you're always considered to be [[Covering Tracks|main:cover_tracks]], even if you chose a different activity in exploration mode. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadow_rat.md b/pf2e-remaster/wiki/main/shadow_rat.md new file mode 100644 index 0000000..8e3a552 --- /dev/null +++ b/pf2e-remaster/wiki/main/shadow_rat.md @@ -0,0 +1,14 @@ +**Heritage** +**Ancestry:** [[Ratfolk|main:ratfolk]] + +--- + +Your ancestors lived in dark spaces underground, granting you dark fur and a vaguely unnatural mien. You gain the trained proficiency rank in Intimidation and can use Intimidation to [[Coerce|main:coerce]] animals. When you [[Demoralize|main:demoralize]] an animal, you don't take a penalty for not sharing a language with it. If you would automatically become trained in Intimidation (from your background or class, for example), you become trained in another skill of your choice. + +Animals' attitudes toward you begin one degree worse than normal, usually starting at unfriendly instead of indifferent for domesticated animals, and hostile instead of unfriendly for wild animals. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadow_self.md b/pf2e-remaster/wiki/main/shadow_self.md new file mode 100644 index 0000000..8c16a9b --- /dev/null +++ b/pf2e-remaster/wiki/main/shadow_self.md @@ -0,0 +1,20 @@ +**Ancestry Feat 17** +**Traits:** [[Halfling|main:halfling]] +**Prerequisites:** legendary [[Stealth|main:stealth]] +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +**Trigger** You successfully use Stealth to [[Hide|main:hide]] and become [[Hidden|main:hidden]] from all your current foes, or use Stealth to [[Sneak|main:sneak]] and become undetected to all your current foes. + +--- + +You slip from your adversaries' notice and appear to be somewhere else. You become [[Invisible|main:invisible]] for 1 minute or until you take a hostile action, whichever comes first. Choose a location within 10 feet of you. Until your invisibility ends, you appear to be hidden in that location to anyone trying to find you. If the searcher gets clear evidence that you're not there, they no longer think you're hidden there, but they don't discover your actual location. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadow_signet.md b/pf2e-remaster/wiki/main/shadow_signet.md new file mode 100644 index 0000000..292c3d3 --- /dev/null +++ b/pf2e-remaster/wiki/main/shadow_signet.md @@ -0,0 +1,21 @@ +**Item 10** +**Traits:** Invested, Magical +**Price:** 1000 gp +**Bulk:** — +**Usage:** worn + +--- + +This obsidian ring allows you to partially warp your spells through the plane of shadow, allowing them to strike directly at a target's body. + +**Activate** (free action) (concentrate, spellshape) + +--- + +**Effect** If your next action is to Cast a Spell that requires a spell attack roll against Armor Class, choose Fortitude DC or Reflex DC. You make your spell attack roll against that defense instead of AC. If the spell has multiple targets, the choice of DC applies to all of them. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadows_web.md b/pf2e-remaster/wiki/main/shadows_web.md new file mode 100644 index 0000000..2dca672 --- /dev/null +++ b/pf2e-remaster/wiki/main/shadows_web.md @@ -0,0 +1,30 @@ +**Focus 7** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Monk|main:monk]] +**Cast:** (2 actions) +**Requirements:** You are in clinging shadow stance. +**Area:** 30-foot emanation +**Defense:** Fortitude + +--- + +Grasping darkness surges from you, dealing 14d4 void damage. Each creature in the area must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage and is [[Enfeebled 1|main:enfeebled]] for 1 round. + +**Failure** The creature takes full damage and is [[Enfeebled 2|main:enfeebled]] for 1 round. + +**Critical Failure** The creature takes double damage, is [[Stunned 1|main:stunned]], and enfeebled 2 for 1 round, and [[Immobilized|main:immobilized]] for 1 round or until it Escapes, whichever comes first. + +--- + +**Heightened (+1)** The void damage increases by 2d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shadows_web_feat.md b/pf2e-remaster/wiki/main/shadows_web_feat.md new file mode 100644 index 0000000..41611d8 --- /dev/null +++ b/pf2e-remaster/wiki/main/shadows_web_feat.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Clinging Shadows Initiate|main:clinging_shadows_initiate]] + +--- + +You can launch a wave of shadowy qi outward from your body, damaging your opponents and potentially binding them in place. You gain the [[Shadow's Web|main:shadows_web]] qi spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shake_it_off.md b/pf2e-remaster/wiki/main/shake_it_off.md new file mode 100644 index 0000000..3722319 --- /dev/null +++ b/pf2e-remaster/wiki/main/shake_it_off.md @@ -0,0 +1,12 @@ +**Class Feat 2** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Rage + +--- + +You concentrate on your rage, overcoming fear and fighting back sickness. Reduce your [[Frightened|main:frightened]] condition value by 1, and attempt a Fortitude save to recover from the [[Sickened|main:sickened]] condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shameless_request.md b/pf2e-remaster/wiki/main/shameless_request.md new file mode 100644 index 0000000..43dd4e7 --- /dev/null +++ b/pf2e-remaster/wiki/main/shameless_request.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Diplomacy|main:diplomacy]] + +--- + +You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shape_stone.md b/pf2e-remaster/wiki/main/shape_stone.md new file mode 100644 index 0000000..2aa95e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/shape_stone.md @@ -0,0 +1,25 @@ +**Spell 4** +**Traits:** Concentrate, Earth, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** cube of stone 10 feet across or smaller +**Defense:** Reflex + +--- + +You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or Acrobatics check. + +--- + +**Success** The creature is unaffected. + +**Failure** The creature falls [[Prone|main:prone]] atop the stone. + +**Critical Failure** The creature falls off the stone (if applicable) and lands Prone. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shape_wood.md b/pf2e-remaster/wiki/main/shape_wood.md new file mode 100644 index 0000000..2775e4c --- /dev/null +++ b/pf2e-remaster/wiki/main/shape_wood.md @@ -0,0 +1,16 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Plant, Wood +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** an unworked piece of wood up to 20 cubic feet in volume + +--- + +You shape the wood into a rough shape of your choice. The shaping power is too crude to produce with intricate parts, fine details, moving pieces, or the like. You cannot use this spell to enhance the value of the wooden object you are shaping. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/share_life.md b/pf2e-remaster/wiki/main/share_life.md new file mode 100644 index 0000000..ce2b176 --- /dev/null +++ b/pf2e-remaster/wiki/main/share_life.md @@ -0,0 +1,17 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** 10 minutes + +--- + +You forge a temporary link between the target's life essence and your own. The target takes half damage from all effects that deal Hit Point damage, and you take the remainder of the damage. When you take damage through this link, you don't apply any resistances, weaknesses, or other abilities you have to that damage; you simply take that amount of damage. The spell ends if the target is ever more than 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved and then the spell ends. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/share_rage.md b/pf2e-remaster/wiki/main/share_rage.md new file mode 100644 index 0000000..5123a46 --- /dev/null +++ b/pf2e-remaster/wiki/main/share_rage.md @@ -0,0 +1,16 @@ +**Class Feat 8** (1 action) +**Traits:** Auditory, [[Barbarian|main:barbarian]], Rage, Visual + +--- + +**Requirements** You haven't used this ability since you last Raged. + +--- + +You stoke an ally's fury. While you are raging, one willing creature within 30 feet gains the effects of the Rage action, except it can still use concentrate actions. It doesn't get any added benefits from your instinct, feats, or the like. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/share_senses.md b/pf2e-remaster/wiki/main/share_senses.md new file mode 100644 index 0000000..b942feb --- /dev/null +++ b/pf2e-remaster/wiki/main/share_senses.md @@ -0,0 +1,12 @@ +**Familiar Ability** +**Frequency:** once per 10 minutes + +--- + +Once every 10 minutes, you can use a single action with the concentrate trait to project your senses into your familiar. When you do, you lose all sensory information from your own body, but can sense through your familiar's body for up to 1 minute. You can Dismiss this effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/share_tincture.md b/pf2e-remaster/wiki/main/share_tincture.md new file mode 100644 index 0000000..d5cecf9 --- /dev/null +++ b/pf2e-remaster/wiki/main/share_tincture.md @@ -0,0 +1,13 @@ +**Class Feat 12** (1 action) +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** alchemical sciences methodology + +--- + +You use [[Quick Tincture|main:quick_tincture]], and the item you create remains potent until the start of your next turn. Then you can Interact to pass the item to another creature. If you pass it by throwing it, your ranged attack automatically succeeds. You must have a versatile vial to use Quick Tincture, as normal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shared_assault.md b/pf2e-remaster/wiki/main/shared_assault.md new file mode 100644 index 0000000..bb9bab9 --- /dev/null +++ b/pf2e-remaster/wiki/main/shared_assault.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** [[Courageous Assault|main:courageous_assault]] + +--- + +In the triumph of battle, you can share the glory with another ally. When the ally you chose for [[Courageous Assault|main:courageous_assault]] critically succeeds at the Strike granted by that action, another ally affected by your [[Courageous Anthem|main:courageous_anthem]] composition spell can immediately use a reaction to make a melee Strike. This effect doesn't continue to a third ally, even if the second ally also critically succeeds. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shared_avoidance.md b/pf2e-remaster/wiki/main/shared_avoidance.md new file mode 100644 index 0000000..d7b35ae --- /dev/null +++ b/pf2e-remaster/wiki/main/shared_avoidance.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Premonition of Avoidance|main:premonition_of_avoidance]] + +--- + +You can project your premonitions of danger to your allies. When you use [[Premonition of Avoidance|main:premonition_of_avoidance]], allies within 20 feet of you who are rolling the same saving throw against the same hazard also gain a +2 circumstance bonus to their saving throws. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shared_clarity.md b/pf2e-remaster/wiki/main/shared_clarity.md new file mode 100644 index 0000000..74df2a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/shared_clarity.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Premonition of Clarity|main:premonition_of_clarity]] + +--- + +You can project your premonitions of clarity to your allies. When you use [[Premonition of Clarity|main:premonition_of_clarity]], allies within 15 feet of you who failed the same saving throw against the same mental effect can also spend their reactions to reroll the failed saving throw with a +2 circumstance bonus. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shared_invisibility.md b/pf2e-remaster/wiki/main/shared_invisibility.md new file mode 100644 index 0000000..2aabf6e --- /dev/null +++ b/pf2e-remaster/wiki/main/shared_invisibility.md @@ -0,0 +1,21 @@ +**Spell 3** +**Traits:** Aura, Illusion, Manipulate, Subtle +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 30-foot emanation +**Targets:** you and up to 5 willing creatures +**Duration:** 10 minutes + +--- + +You and all targets are [[Invisible|main:invisible]] except to each other as long as the targets remain within the emanation. If a creature made invisible by this spell leaves the spell's area, it becomes visible and remains so even if it returns to the spell's area. If any creature made invisible by this spell uses a hostile action, the spell ends after the hostile action is completed. + +--- + +**Heightened (5th)** The targets increase to you and up to 10 willing creatures. The duration increases to 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shared_nightmare.md b/pf2e-remaster/wiki/main/shared_nightmare.md new file mode 100644 index 0000000..8677b76 --- /dev/null +++ b/pf2e-remaster/wiki/main/shared_nightmare.md @@ -0,0 +1,27 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Emotion, Focus, Incapacitation, Manipulate, Mental +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +Merging minds with the target, you swap distressing visions. One of you will become [[Confused|main:confused]], based on the target's Will save. + +--- + +**Critical Success** You are Confused for 1 round. + +**Success** At the start of your next turn, you spend your first action with the Confused condition, then act normally. + +**Failure** The target spends the first action of each of its turns Confused. The duration is 1 minute. + +**Critical Failure** The target is Confused. The duration is 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shared_prey.md b/pf2e-remaster/wiki/main/shared_prey.md new file mode 100644 index 0000000..3306931 --- /dev/null +++ b/pf2e-remaster/wiki/main/shared_prey.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** [[Double Prey|main:double_prey]]; [[Warden's Boon|main:wardens_boon]] + +--- + +Hunting as a duo, you and your ally both single out your prey. When you use [[Hunt Prey|main:hunt_prey]] and select only one prey, you can grant your Hunt Prey benefits and hunter's edge to an ally in addition to gaining them yourself. The ally retains these benefits until you use Hunt Prey again. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shared_replenishment.md b/pf2e-remaster/wiki/main/shared_replenishment.md new file mode 100644 index 0000000..0f5bd0f --- /dev/null +++ b/pf2e-remaster/wiki/main/shared_replenishment.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Replenishment of War|main:replenishment_of_war]] + +--- + +When your deity blesses your warlike acts, you can extend that favor to your allies. You can grant the temporary Hit Points from [[Replenishment of War|main:replenishment_of_war]] to an ally within 10 feet instead of gaining them yourself. You can grant these temporary Hit Points to a different ally each time, meaning you might be able to grant them to multiple creatures in a single turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shared_stratagem.md b/pf2e-remaster/wiki/main/shared_stratagem.md new file mode 100644 index 0000000..41e00ac --- /dev/null +++ b/pf2e-remaster/wiki/main/shared_stratagem.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Investigator|main:investigator]] + +--- + +The plans you make include your allies as well as yourself. When you hit a creature with an attack on which you substituted your attack roll due to [[Devising a Stratagem|main:devise_a_stratagem]], designate one ally. The creature you hit is [[Off-Guard|main:off-guard]] to that ally on the next attack that ally makes against that creature before the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shark_tooth_charm.md b/pf2e-remaster/wiki/main/shark_tooth_charm.md new file mode 100644 index 0000000..2d15d1f --- /dev/null +++ b/pf2e-remaster/wiki/main/shark_tooth_charm.md @@ -0,0 +1,19 @@ +**Item 5** +**Traits:** Consumable, Magical, Talisman +**Price:** 23 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (concentrate) + +--- + +This dried-seaweed bracelet is lined with charms shaped like small shark teeth. When you activate the bracelet, attempt to [[Escape|main:escape]] using Acrobatics with a +1 item bonus to the check. If you roll a success, you get a critical success instead (if you roll a critical failure, you get a failure instead). If you fail the Acrobatics check against a grabbing creature, the creature must either release you as a free action or take 2d8 piercing damage as shark's teeth momentarily emerge from your skin. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sharp_eared_catfolk.md b/pf2e-remaster/wiki/main/sharp_eared_catfolk.md new file mode 100644 index 0000000..f4db42e --- /dev/null +++ b/pf2e-remaster/wiki/main/sharp_eared_catfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Catfolk|main:catfolk]] + +--- + +You were born with big, expressive ears that move with your moods and perk up at any unexpected sound. You gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a [[Seek|main:seek]] action. As long as you're aware of a creature via sound, once per round, your ears can help you [[Point Out|main:point_out]] the creature to all allies as a free action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shatter.md b/pf2e-remaster/wiki/main/shatter.md new file mode 100644 index 0000000..960bb12 --- /dev/null +++ b/pf2e-remaster/wiki/main/shatter.md @@ -0,0 +1,20 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Sonic +**Traditions:** [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 unattended object + +--- + +A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic damage to the object, ignoring the object's Hardness if it is 4 or lower. + +--- + +**Heightened (+1)** The damage increases by 1d10, and the Hardness the spell ignores increases by 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shatter_defenses.md b/pf2e-remaster/wiki/main/shatter_defenses.md new file mode 100644 index 0000000..18d720e --- /dev/null +++ b/pf2e-remaster/wiki/main/shatter_defenses.md @@ -0,0 +1,16 @@ +**Class Feat 6** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +**Requirements** A [[Frightened|main:frightened]] creature is in your melee reach. + +--- + +Your offense exploits your enemy's fear. Make a melee Strike against a frightened creature. If you hit and deal damage, the target becomes [[Off-Guard|main:off-guard]] until its frightened condition ends. If the target was already off-guard to you when you damaged it with this Strike, it can't reduce its frightened value below 1 until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shattering_blows.md b/pf2e-remaster/wiki/main/shattering_blows.md new file mode 100644 index 0000000..f93002c --- /dev/null +++ b/pf2e-remaster/wiki/main/shattering_blows.md @@ -0,0 +1,12 @@ +**Class Feat 16** +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +Your forceful blows shatter objects with ease. While you are raging, damage from your melee Strikes ignores the first 5 Hardness of an object. If you have the [[Devastator|main:devastator]] class feature, the damage instead ignores the first 10 points Hardness of an object. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shattering_strike_monk.md b/pf2e-remaster/wiki/main/shattering_strike_monk.md new file mode 100644 index 0000000..025cd37 --- /dev/null +++ b/pf2e-remaster/wiki/main/shattering_strike_monk.md @@ -0,0 +1,12 @@ +**Class Feat 16** (2 actions) +**Traits:** [[Monk|main:monk]] + +--- + +The force of your considered blow shatters objects and defenses alike. Make an unarmed Strike. It bypasses the target's resistances. If the target has Hardness, the Strike treats the Hardness as if it were half its value. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shattering_strike_weapon_improviser.md b/pf2e-remaster/wiki/main/shattering_strike_weapon_improviser.md new file mode 100644 index 0000000..b260d6c --- /dev/null +++ b/pf2e-remaster/wiki/main/shattering_strike_weapon_improviser.md @@ -0,0 +1,17 @@ +**Archetype Feat 10** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Improvised Pummel|main:improvised_pummel]] + +--- + +**Trigger** An improvised weapon that you are wielding becomes broken as a result of a critical success on an Improvised Pummel. + +--- + +The improvised weapon shatters, destroying it completely but dealing an additional 3d6 piercing damage to the creature you hit with the Improvised Pummel. This extra damage you apply on the critical hit doesn't double from the critical hit, as normal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shed_spirit.md b/pf2e-remaster/wiki/main/shed_spirit.md new file mode 100644 index 0000000..3bc3c5e --- /dev/null +++ b/pf2e-remaster/wiki/main/shed_spirit.md @@ -0,0 +1,16 @@ +**Action** (2 actions) +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +--- + +**Effect** Your familiar's spirit exits its body, leaving its empty shell behind, before flying at an enemy within 20 feet and dealing (6 plus half your level minus 8, rounded up times 2 (minimum 0))d6 spirit damage, with a basic Will save against your spell DC. If the familiar dealt damage, it then flies to an ally within 30 feet of the enemy, restoring Hit Points equal to half the damage dealt. Your familiar then re-forms in its original square. At 9th level, and every 2 levels thereafter, the attack deals an additional 2d6 damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shed_tail.md b/pf2e-remaster/wiki/main/shed_tail.md new file mode 100644 index 0000000..b9ca2e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/shed_tail.md @@ -0,0 +1,19 @@ +**Ancestry Feat 5** (reaction) +**Traits:** [[Lizardfolk|main:lizardfolk]] +**Prerequisites:** Iruxi Armaments (Tail) + +--- + +**Trigger** You become [[Grabbed|main:grabbed]]. + +**Requirements** You have a fully grown tail. + +--- + +You can shed a portion of your tail to escape. You cease being grabbed, then Stride without triggering any reactions from the creature that grabbed you. It takes 1 day for your tail to fully grow back. Until it does, you can't use your tail unarmed attack, and you take a –2 circumstance penalty on checks to [[Balance|main:balance]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shell.md b/pf2e-remaster/wiki/main/shell.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/shell.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shield.md b/pf2e-remaster/wiki/main/shield.md new file mode 100644 index 0000000..bcc1f09 --- /dev/null +++ b/pf2e-remaster/wiki/main/shield.md @@ -0,0 +1,21 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Force +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (1 action) +**Duration:** until the start of your next turn + +--- + +You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. + +While the spell is in effect, you can use the [[Shield Block|main:shield_block]] reaction with your magic shield. The shield has Hardness 5. You can use the spell's reaction to reduce damage from any spell or magical effect, even if it doesn't deal physical damage. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. + +--- + +**Heightened (+2)** The shield's Hardness increases by 5. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shield_block.md b/pf2e-remaster/wiki/main/shield_block.md new file mode 100644 index 0000000..5763a3c --- /dev/null +++ b/pf2e-remaster/wiki/main/shield_block.md @@ -0,0 +1,16 @@ +**General Feat 1** (reaction) +**Traits:** General + +--- + +**Trigger** While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. + +--- + +You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shield_block_class_feature.md b/pf2e-remaster/wiki/main/shield_block_class_feature.md new file mode 100644 index 0000000..672fd98 --- /dev/null +++ b/pf2e-remaster/wiki/main/shield_block_class_feature.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Champion|main:champion]], Commander, [[Druid|main:druid]], Exemplar, [[Fighter|main:fighter]], Guardian, Inventor, Runesmith +**Class:** [[Champion|main:champion]], [[Druid|main:druid]], [[Fighter|main:fighter]] + +--- + +You gain the [[Shield Block|main:shield_block]] general feat, a reaction that lets you reduce damage with your shield. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shield_boss.md b/pf2e-remaster/wiki/main/shield_boss.md new file mode 100644 index 0000000..66cf309 --- /dev/null +++ b/pf2e-remaster/wiki/main/shield_boss.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Attached to Shield +**Price:** 5 sp +**Bulk:** — +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Shield | 1d6 bludgeoning | 1 | — | — | + +--- + +Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shield_of_faith.md b/pf2e-remaster/wiki/main/shield_of_faith.md new file mode 100644 index 0000000..3329f93 --- /dev/null +++ b/pf2e-remaster/wiki/main/shield_of_faith.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** [[Domain Initiate|main:domain_initiate]] + +--- + +Residual energy from your domain spells bolsters your defenses. When you spend a Focus Point to cast a domain spell, you gain a +1 status bonus to your AC until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shield_of_grace.md b/pf2e-remaster/wiki/main/shield_of_grace.md new file mode 100644 index 0000000..1268a3e --- /dev/null +++ b/pf2e-remaster/wiki/main/shield_of_grace.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** [[Shield Warden|main:shield_warden]] + +--- + +You protect an ally with both your shield and your body. Whenever you use the [[Shield Block|main:shield_block]] reaction to prevent damage to an ally, you can evenly split the remaining damage after the Shield Block between the ally and yourself. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shield_of_reckoning.md b/pf2e-remaster/wiki/main/shield_of_reckoning.md new file mode 100644 index 0000000..e6bf3c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/shield_of_reckoning.md @@ -0,0 +1,24 @@ +**Class Feat 10** (reaction) +**Traits:** [[Champion|main:champion]] +**Prerequisites:** blessed shield; champion's reaction; [[Shield Warden|main:shield_warden]] +**Frequency:** once per round + +--- + +**Frequency** once per round + +**Trigger** An enemy's attack against an ally matches the trigger for both your Shield Block reaction and your champion's reaction. + +--- + +When you shield your ally against an attack, you call upon your power to protect your ally further. You use the Shield Block reaction to prevent damage to an ally and also use your champion's reaction against the enemy that attacked your ally. + +--- + +**Special** If you have an ability that gives you an additional reaction you can use to Shield Block or use your champion's reaction, you can use it for Shield of Reckoning. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shield_paragon.md b/pf2e-remaster/wiki/main/shield_paragon.md new file mode 100644 index 0000000..904cfc3 --- /dev/null +++ b/pf2e-remaster/wiki/main/shield_paragon.md @@ -0,0 +1,15 @@ +**Class Feat 20** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** blessed shield + +--- + +Your shield is a vessel of divine protection. When you're wielding your chosen shield, it is always raised, even without you using the Raise a Shield action. + +If the shield would be destroyed, it vanishes to your deity's realm instead, where a servitor of your deity repairs it. During your next daily preparations, the shield returns to you fully repaired. While the shield is gone, you can spend 1 minute to infuse a different shield with your blessed shield benefit until your true shield returns + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shield_spikes.md b/pf2e-remaster/wiki/main/shield_spikes.md new file mode 100644 index 0000000..bc52681 --- /dev/null +++ b/pf2e-remaster/wiki/main/shield_spikes.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Attached to Shield +**Price:** 5 sp +**Bulk:** — +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Shield | 1d6 piercing | 1 | — | — | + +--- + +These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shield_warden.md b/pf2e-remaster/wiki/main/shield_warden.md new file mode 100644 index 0000000..e8eb3fd --- /dev/null +++ b/pf2e-remaster/wiki/main/shield_warden.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Champion|main:champion]], Commander, [[Fighter|main:fighter]] +**Prerequisites:** shield block + +--- + +When you have a shield raised, you can use your [[Shield Block|main:shield_block]] reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shielded_stride.md b/pf2e-remaster/wiki/main/shielded_stride.md new file mode 100644 index 0000000..aec5043 --- /dev/null +++ b/pf2e-remaster/wiki/main/shielded_stride.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Fighter|main:fighter]] + +--- + +When your shield is up, your enemies' blows can't touch you. When you have your shield raised, you can Stride to move half your Speed without triggering reactions that are triggered by your movement (such as Reactive Strikes). You can use Shielded Stride while Flying or Swimming instead of Striding if you have the corresponding movement type. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shielding_salve.md b/pf2e-remaster/wiki/main/shielding_salve.md new file mode 100644 index 0000000..3259681 --- /dev/null +++ b/pf2e-remaster/wiki/main/shielding_salve.md @@ -0,0 +1,17 @@ +**Item 1** +**Traits:** Consumable, Magical, Oil +**Price:** 4 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) Interact + +This shimmering paste has many properties of a [[Shield|main:shield]] spell. When you slather it onto a creature or object, the target gains a +1 circumstance bonus to AC for 1 round. The first time a physical attack or a force barrage hits the target during that round, the oil prevents 5 damage from that attack or spell, and then the oil's effect ends. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shields_of_the_spirit.md b/pf2e-remaster/wiki/main/shields_of_the_spirit.md new file mode 100644 index 0000000..7397b1c --- /dev/null +++ b/pf2e-remaster/wiki/main/shields_of_the_spirit.md @@ -0,0 +1,24 @@ +**Focus 1** +**Traits:** Uncommon, [[Champion|main:champion]], Concentrate, Focus, Sanctified, Spirit +**Cast:** (1 action) +**Requirements:** You are wielding a shield. + +--- + +**Requirements** You are wielding a shield. + +--- + +You Raise your Shield, causing ephemeral spirit shields to float within your champion's aura. The shields last until the start of your next turn or until you're no longer raising your shield, whichever comes first. While one of your allies is in your champion's aura, the shields grant them a +1 status bonus to AC, and each time an enemy makes an attack against the ally, the enemy takes 1d4 spirit damage (even if it misses). + +The benefit applies only while an ally is in your aura, ending for any ally that leaves and applying to any that enters later. As normal, you don't count as your own ally and therefore don't get the benefits of the spirit shields yourself. + +--- + +**Heightened (+2)** The damage increases by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shifting.md b/pf2e-remaster/wiki/main/shifting.md new file mode 100644 index 0000000..b7d63ed --- /dev/null +++ b/pf2e-remaster/wiki/main/shifting.md @@ -0,0 +1,23 @@ +**Item 6** +**Traits:** Magical +**Price:** 225 gp +**Bulk:** — +**Usage:** etched onto melee weapon + +--- + +With a moment of manipulation, you can shift this weapon into a different weapon with a similar form. + +**Activate—Shift Weapon** (1 action) (manipulate) + +--- + +**Effect** The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapon's runes and any precious material it's made of apply to the weapon's new shape. Any property runes that can't apply to the new form are suppressed until the item takes a shape to which they can apply. + +The weapons a *shifting* weapon can turn into are based on the base attributes of the weapon, so reference the weapon's Hands entry in the weapons table to see what it can turn into. For example, a bastard sword requires one hand, even though it gets a benefit in two hands from the two-hand trait. Therefore, a *shifting bastard sword* could turn into a longsword, but not a greatsword. Activating this rune doesn't change how many hands you're currently using to hold the weapon. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shifting_form.md b/pf2e-remaster/wiki/main/shifting_form.md new file mode 100644 index 0000000..9437028 --- /dev/null +++ b/pf2e-remaster/wiki/main/shifting_form.md @@ -0,0 +1,20 @@ +**Focus 4** +**Traits:** Uncommon, Focus, Manipulate, Morph, [[Wizard|main:wizard]] +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +You change your body to better suit the moment. You gain one of the following abilities of your choice. You can Dismiss this spell. + +- You gain a 20-foot status bonus to your Speed. +- You gain a climb or swim Speed equal to half your Speed. +- You gain darkvision. +- You gain a pair of claws. These are agile finesse unarmed attacks that deal 1d8 slashing damage. +- You gain scent 60 feet (imprecise). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shining_ammunition.md b/pf2e-remaster/wiki/main/shining_ammunition.md new file mode 100644 index 0000000..b2ff2bc --- /dev/null +++ b/pf2e-remaster/wiki/main/shining_ammunition.md @@ -0,0 +1,14 @@ +**Item 1** +**Traits:** Consumable, Light, Magical +**Price:** 3 gp +**Bulk:** — + +--- + +*Shining ammunition* gives off a faint glow. When shot, it sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes. If it hits a target, it sticks, causing the target to shed light in the same radius. A creature can remove the ammunition with an Interact action, but the ammunition itself continues to glow for the rest of the duration or until destroyed. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shining_symbol.md b/pf2e-remaster/wiki/main/shining_symbol.md new file mode 100644 index 0000000..cc13255 --- /dev/null +++ b/pf2e-remaster/wiki/main/shining_symbol.md @@ -0,0 +1,29 @@ +**Item 3** +**Traits:** Divine, Invested, Light +**Price:** 55 gp +**Bulk:** — +**Usage:** worn + +--- + +If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +1 item bonus to Religion. The symbol casts dim light in a 20-foot emanation. + +--- + +**Activate—Spiritual Light** (2 actions) (concentrate, light, revelation) + +**Frequency** once per day + +**Effect** The light cast by the symbol becomes bright light for 10 minutes and shines through bodies to reveal hints of the spirits within. Creatures in the light receive a –1 status penalty to Deception and Stealth checks. + +You can Dismiss this activation. + +--- + +**Craft Requirements** You must be holy or unholy. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shining_symbol_greater.md b/pf2e-remaster/wiki/main/shining_symbol_greater.md new file mode 100644 index 0000000..c34cf33 --- /dev/null +++ b/pf2e-remaster/wiki/main/shining_symbol_greater.md @@ -0,0 +1,29 @@ +**Item 9** +**Traits:** Divine, Invested, Light +**Price:** 650 gp +**Bulk:** — +**Usage:** worn + +--- + +If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +2 item bonus to Religion. The symbol casts dim light in a 20-foot emanation. + +--- + +**Activate—Spiritual Light** (2 actions) (concentrate, light, revelation) + +**Frequency** once per day + +**Effect** The light cast by the symbol becomes bright light for 10 minutes and shines through bodies to reveal hints of the spirits within. Creatures in the light receive a –2 status penalty to Deception and Stealth checks, and while it's active your enemies in the light gain weakness 5 to spirit damage. + +You can Dismiss this activation. + +--- + +**Craft Requirements** You must be holy or unholy. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shining_symbol_major.md b/pf2e-remaster/wiki/main/shining_symbol_major.md new file mode 100644 index 0000000..8bc2c6d --- /dev/null +++ b/pf2e-remaster/wiki/main/shining_symbol_major.md @@ -0,0 +1,29 @@ +**Item 17** +**Traits:** Divine, Invested, Light +**Price:** 13500 gp +**Bulk:** — +**Usage:** worn + +--- + +If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +3 item bonus to Religion. The symbol casts dim light in a 20-foot emanation. + +--- + +**Activate—Spiritual Light** (2 actions) (concentrate, light, revelation) + +**Frequency** once per day + +**Effect** The light cast by the symbol becomes bright light for 10 minutes and shines through bodies to reveal hints of the spirits within. Creatures in the light receive a –3 status penalty to Deception and Stealth checks, and while it's active your enemies in the light gain weakness 10 to spirit damage. + +You can Dismiss this activation. + +--- + +**Craft Requirements** You must be holy or unholy. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shinstabber.md b/pf2e-remaster/wiki/main/shinstabber.md new file mode 100644 index 0000000..fcd1ff5 --- /dev/null +++ b/pf2e-remaster/wiki/main/shinstabber.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Ratfolk|main:ratfolk]] +**Prerequisites:** [[Overcrowd|main:overcrowd]] + +--- + +As long as you're Small or smaller, you can end your movement in the same square as an ally of any size. Only two creatures total can share the same space when using this ability or a similar one. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shock.md b/pf2e-remaster/wiki/main/shock.md new file mode 100644 index 0000000..15014ca --- /dev/null +++ b/pf2e-remaster/wiki/main/shock.md @@ -0,0 +1,15 @@ +**Item 8** +**Traits:** Electricity, Magical +**Price:** 500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +Electric arcs crisscross *shock* weapons, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shock_greater.md b/pf2e-remaster/wiki/main/shock_greater.md new file mode 100644 index 0000000..4e9392a --- /dev/null +++ b/pf2e-remaster/wiki/main/shock_greater.md @@ -0,0 +1,17 @@ +**Item 15** +**Traits:** Electricity, Magical +**Price:** 6500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +Electric arcs crisscross *shock* weapons, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target. + +Electricity damage dealt by this weapon ignores the target's electricity resistance (and the other creatures' on a critical hit). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shockwave.md b/pf2e-remaster/wiki/main/shockwave.md new file mode 100644 index 0000000..6c47493 --- /dev/null +++ b/pf2e-remaster/wiki/main/shockwave.md @@ -0,0 +1,15 @@ +**Item 13** +**Traits:** Uncommon, Magical +**Price:** 3000 gp +**Bulk:** — +**Usage:** etched onto bludgeoning weapon + +--- + +*Shockwave* weapons magically increase their density and momentum when swung, creating a thudding impact on those nearby. Strikes with this weapon deal bludgeoning splash damage equal to the number of weapon damage dice. You're immune to this splash damage. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shooting_stars_stance.md b/pf2e-remaster/wiki/main/shooting_stars_stance.md new file mode 100644 index 0000000..aeafa0a --- /dev/null +++ b/pf2e-remaster/wiki/main/shooting_stars_stance.md @@ -0,0 +1,15 @@ +**Class Feat 2** (1 action) +**Traits:** [[Monk|main:monk]], Stance +**Prerequisites:** [[Monastic Weaponry|main:monastic_weaponry]] + +--- + +You enter a stance that lets you throw shuriken with lightning speed. + +While in this stance, you can use your monk feats or monk abilities that normally require unarmed attacks with shuriken instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shortbow.md b/pf2e-remaster/wiki/main/shortbow.md new file mode 100644 index 0000000..22ddbf8 --- /dev/null +++ b/pf2e-remaster/wiki/main/shortbow.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Deadly d10 +**Price:** 3 gp +**Bulk:** 1 +**Usage:** held in one plus hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bow | 1d6 piercing | 1+ | 60 ft. | 0 | + +--- + +This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shortshanks_hobgoblin.md b/pf2e-remaster/wiki/main/shortshanks_hobgoblin.md new file mode 100644 index 0000000..4f858f6 --- /dev/null +++ b/pf2e-remaster/wiki/main/shortshanks_hobgoblin.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Hobgoblin|main:hobgoblin]] + +--- + +You have a longer torso and broader shoulders than most hobgoblins, making your legs seem short by comparison. This gives you a strong, muscular core and lowers your center of gravity—features that assist you in riding and climbing—and you've trained at riding in a saddle from an extremely early age. You gain the [[Ride|main:ride]] feat. Additionally, you are not [[Off-Guard|main:off-guard]] while you Climb. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shortsword.md b/pf2e-remaster/wiki/main/shortsword.md new file mode 100644 index 0000000..39fe66b --- /dev/null +++ b/pf2e-remaster/wiki/main/shortsword.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Finesse, Versatile S +**Price:** 9 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 piercing | 1 | — | — | + +--- + +These blades come in a variety of shapes and styles, but they are typically 2 feet long. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shove.md b/pf2e-remaster/wiki/main/shove.md new file mode 100644 index 0000000..1abe101 --- /dev/null +++ b/pf2e-remaster/wiki/main/shove.md @@ -0,0 +1,24 @@ +**Action** (1 action) +**Traits:** Attack + +--- + +**Requirements** You have at least one hand free. The target can't be more than one size larger than you. + +--- + +You push a creature away from you. Attempt an Athletics check against your target's Fortitude DC. + +--- + +**Critical Success** You push your target up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction. + +**Success** You push your target back 5 feet. You can Stride after it, but you must move the same distance and in the same direction. + +**Critical Failure** You lose your balance, fall, and land [[Prone|main:prone]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shove_down.md b/pf2e-remaster/wiki/main/shove_down.md new file mode 100644 index 0000000..d07ac00 --- /dev/null +++ b/pf2e-remaster/wiki/main/shove_down.md @@ -0,0 +1,17 @@ +**Class Feat 6** (free action) +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +**Requirements** Your last action was a successful [[Shove|main:shove]]. + +--- + +You leverage your weight to topple foes that you move. You attempt to [[Trip|main:trip]] the target, even if the target is no longer in your reach. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shoving_sweep.md b/pf2e-remaster/wiki/main/shoving_sweep.md new file mode 100644 index 0000000..3152e2d --- /dev/null +++ b/pf2e-remaster/wiki/main/shoving_sweep.md @@ -0,0 +1,19 @@ +**Archetype Feat 8** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Mauler Dedication|main:mauler_dedication]]; expert in [[Athletics|main:athletics]] + +--- + +**Trigger** An enemy within your reach leaves a square during a move action it's using. + +**Requirements** You are wielding a melee weapon in two hands. + +--- + +You swing your weapon at your foe, rebuffing them back. You attempt to [[Shove|main:shove]] the triggering creature, ignoring the requirement that you have a hand free. Unless you critically succeed at your check, the creature continues its movement after the Shove. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shrink.md b/pf2e-remaster/wiki/main/shrink.md new file mode 100644 index 0000000..264525e --- /dev/null +++ b/pf2e-remaster/wiki/main/shrink.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 willing creature +**Duration:** 5 minutes + +--- + +You warp space to make a creature smaller. The target shrinks to become Tiny in size. Its equipment shrinks with it but returns to its original size if removed. The creature's reach changes to 0 feet. This spell has no effect on a Tiny creature. + +--- + +**Heightened (6th)** The spell can target up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shrink_item.md b/pf2e-remaster/wiki/main/shrink_item.md new file mode 100644 index 0000000..721bf98 --- /dev/null +++ b/pf2e-remaster/wiki/main/shrink_item.md @@ -0,0 +1,17 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]] +**Cast:** 10 minutes +**Range:** touch +**Targets:** 1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk +**Duration:** until the next time you make your daily preparations + +--- + +You shrink the target to roughly the size of a coin with negligible Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto a solid surface. The object can't be used to attack or cause damage during the process of it returning to normal size. If there isn't room for the object to return to normal size when the spell ends, the spell's duration continues until the object is in a location large enough to accommodate its normal size. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shrink_the_span.md b/pf2e-remaster/wiki/main/shrink_the_span.md new file mode 100644 index 0000000..3ccd026 --- /dev/null +++ b/pf2e-remaster/wiki/main/shrink_the_span.md @@ -0,0 +1,14 @@ +**Focus 3** +**Traits:** Uncommon, Focus, Manipulate, [[Monk|main:monk]], Teleportation +**Cast:** (1 action) +**Range:** see text + +--- + +You move so fast you blur across planar boundaries. You teleport up to a distance equal to your Speed within your line of sight. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shrinking_potion.md b/pf2e-remaster/wiki/main/shrinking_potion.md new file mode 100644 index 0000000..b7c1581 --- /dev/null +++ b/pf2e-remaster/wiki/main/shrinking_potion.md @@ -0,0 +1,21 @@ +**Item 4** +**Traits:** Consumable, Magical, Potion +**Price:** 15 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This fungus-flavored potion conveys the effects of the [[Shrink|main:shrink]] spell to make you and all your gear smaller. After the onset, you remain small for 10 minutes. + +**Onset** 1 minute + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shrinking_potion_greater.md b/pf2e-remaster/wiki/main/shrinking_potion_greater.md new file mode 100644 index 0000000..66ad53f --- /dev/null +++ b/pf2e-remaster/wiki/main/shrinking_potion_greater.md @@ -0,0 +1,19 @@ +**Item 8** +**Traits:** Consumable, Magical, Potion +**Price:** 90 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This fungus-flavored potion conveys the effects of the [[Shrink|main:shrink]] spell to make you and all your gear smaller. This potion has no onset, lasts for 1 hour, and grants the effects of a 4th-rank *shrink* spell. In addition, you gain a +2 item bonus to Stealth checks while shrunken. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shroud_of_night.md b/pf2e-remaster/wiki/main/shroud_of_night.md new file mode 100644 index 0000000..ed07084 --- /dev/null +++ b/pf2e-remaster/wiki/main/shroud_of_night.md @@ -0,0 +1,23 @@ +**Cantrip 1** +**Traits:** Uncommon, Cantrip, Darkness, Hex, Manipulate, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** sustained up to 1 minute + +--- + +Your patron blankets the target's eyes in darkness. If you cast this hex on a willing ally (for instance, one with light blindness), the ally can choose which result it gets without rolling. + +--- + +**Success** The target is unaffected. + +**Failure** The target is shrouded in murky darkness. It treats bright light as dim light, and unless it has greater darkvision, all creatures are [[Concealed|main:concealed]] to it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/shuriken.md b/pf2e-remaster/wiki/main/shuriken.md new file mode 100644 index 0000000..7e93232 --- /dev/null +++ b/pf2e-remaster/wiki/main/shuriken.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, [[Monk|main:monk]], Thrown +**Price:** 1 cp +**Bulk:** — +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Dart | 1d4 piercing | 1 | 20 ft. | 0 | + +--- + +This "throwing star" is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sickened.md b/pf2e-remaster/wiki/main/sickened.md new file mode 100644 index 0000000..81081d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/sickened.md @@ -0,0 +1,12 @@ +You feel ill. Sickened always has a value. + +- You take a status penalty equal to the value to all your checks and DCs. +- You can't willingly ingest anything, including elixirs and potions. + +**Ends:** you can spend a single action retching to attempt a Fortitude save against the DC of the effect that sickened you. A success lowers the value by 1, a critical success by 2. + +*Source: Player Core, p. 446.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sickle.md b/pf2e-remaster/wiki/main/sickle.md new file mode 100644 index 0000000..ac50925 --- /dev/null +++ b/pf2e-remaster/wiki/main/sickle.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Finesse, Trip +**Price:** 2 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Knife | 1d4 slashing | 1 | — | — | + +--- + +Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/side_by_side_druid.md b/pf2e-remaster/wiki/main/side_by_side_druid.md new file mode 100644 index 0000000..756259f --- /dev/null +++ b/pf2e-remaster/wiki/main/side_by_side_druid.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Animal Companion|main:animal_companion]] + +--- + +You and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/side_by_side_ranger.md b/pf2e-remaster/wiki/main/side_by_side_ranger.md new file mode 100644 index 0000000..d2ebefe --- /dev/null +++ b/pf2e-remaster/wiki/main/side_by_side_ranger.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** an animal companion + +--- + +You and your animal companion fight in tandem. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sidestep.md b/pf2e-remaster/wiki/main/sidestep.md new file mode 100644 index 0000000..c614d92 --- /dev/null +++ b/pf2e-remaster/wiki/main/sidestep.md @@ -0,0 +1,16 @@ +**Class Feat 8** (reaction) +**Traits:** [[Rogue|main:rogue]] + +--- + +**Trigger** The attack roll for a Strike targeting you fails or critically fails. + +--- + +You deftly step aside and gently redirect an attack. You redirect the triggering attack to a creature of your choice that is adjacent to you and within the attack's reach or maximum range. The attacker rerolls the Strike's attack roll against the new target. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sigil.md b/pf2e-remaster/wiki/main/sigil.md new file mode 100644 index 0000000..3607fc4 --- /dev/null +++ b/pf2e-remaster/wiki/main/sigil.md @@ -0,0 +1,25 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature or object +**Duration:** unlimited + +--- + +You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened rank. + +--- + +**Heightened (3rd)** The sigil instead fades after 1 month. + +**Heightened (5th)** The sigil instead fades after 1 year. + +**Heightened (7th)** The sigil never fades. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sign_language.md b/pf2e-remaster/wiki/main/sign_language.md new file mode 100644 index 0000000..ddf7f76 --- /dev/null +++ b/pf2e-remaster/wiki/main/sign_language.md @@ -0,0 +1,15 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Society|main:society]] + +--- + +You learn the sign languages associated with the languages you know, allowing you to sign and understand signs. Sign languages typically require both hands to convey more complex concepts, and they are visual rather than auditory. + +Sign language is difficult to understand during combat due to the level of attention needed, unlike basic gestures like pointing at a foe to suggest a target. Sign language is hard to use in areas of low visibility, just like speech is difficult in a noisy environment. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/signal_whistle.md b/pf2e-remaster/wiki/main/signal_whistle.md new file mode 100644 index 0000000..b431955 --- /dev/null +++ b/pf2e-remaster/wiki/main/signal_whistle.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 8 cp +**Bulk:** — +**Usage:** held in one hand + +--- + +When sounded, a signal whistle can be heard clearly up to half a mile away across open terrain. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/signaling_snare.md b/pf2e-remaster/wiki/main/signaling_snare.md new file mode 100644 index 0000000..077a012 --- /dev/null +++ b/pf2e-remaster/wiki/main/signaling_snare.md @@ -0,0 +1,15 @@ +**Item 1** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 3 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +A subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements of vegetation, and so forth. When a creature enters a square of a signaling snare, nothing happens to the creature, but instead it causes a small, unobtrusive disruption to the terrain that allows the snare's creator or another creature who knows what to look for to determine whether a creature of the appropriate size entered the square. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/signature_crafting.md b/pf2e-remaster/wiki/main/signature_crafting.md new file mode 100644 index 0000000..639b34b --- /dev/null +++ b/pf2e-remaster/wiki/main/signature_crafting.md @@ -0,0 +1,32 @@ +**Skill Feat 7** +**Traits:** Uncommon, General, Skill +**Prerequisites:** master in [[Crafting|main:crafting]]; [[Magical Crafting|main:magical_crafting]] + +--- + +Magic items you create bear a stamp specific to your handiwork. When you successfully Craft a permanent magic item, roll a DC 9 flat when the item is fully complete. Any benefit a creature gains from an item quirk applies only while the creature wears the item (for a worn item) or holds it (for a held item). The GM might allow custom quirks similar to those listed. + +--- + +**Critical Success** Choose an item quirk from the table and its specifics. + +**Success** The item gains a random item quirk with any specifics selected by the GM. + +| d10 | Quirk | Description | +|---|---|---| +| 1 | Cavorting | Dances in place when not in use. | +| 2 | Clean | Remains pristine despite filth. | +| 3 | Environmental | Appearance changes to match its environment. | +| 4 | Filthy | A layer of filth always remains. | +| 5 | Floating | Slowly descends when dropped. | +| 6 | Glittering | Shimmers and glows with light bright as a torch. | +| 7 | Invisible | The item is invisible, but becomes visible for 1 round after being used. | +| 8 | Loyal | Floats within 5 feet of its owner, as if on a tether (but can still be seized by someone else). | +| 9 | Mood coloration | User's mood affects the item's color. | +| 10 | Skillful | The item grants a +1 item bonus to one type of skill checks. | + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/signature_spell_expansion.md b/pf2e-remaster/wiki/main/signature_spell_expansion.md new file mode 100644 index 0000000..592168d --- /dev/null +++ b/pf2e-remaster/wiki/main/signature_spell_expansion.md @@ -0,0 +1,12 @@ +**Class Feat 10** +**Traits:** [[Sorcerer|main:sorcerer]] + +--- + +Your innate connection to magic lets you cast more spells with greater freedom. You gain two additional signature spells, each of which must have a base rank of 3rd or lower. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/signature_spells.md b/pf2e-remaster/wiki/main/signature_spells.md new file mode 100644 index 0000000..0f64000 --- /dev/null +++ b/pf2e-remaster/wiki/main/signature_spells.md @@ -0,0 +1,13 @@ +**Class Feature 3** +**Traits:** [[Bard|main:bard]], [[Oracle|main:oracle]], Psychic, [[Sorcerer|main:sorcerer]], Summoner +**Class:** [[Bard|main:bard]], [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]] + +--- + +You've learned to cast some of your spells more flexibly. For each spell rank you have access to, choose one spell of that rank to be a signature spell. You don't need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you've learned a signature spell at a higher rank than its minimum, you can also cast all its lower-rank versions without learning those separately. If you swap out a signature spell, you can choose a replacement signature spell of the same spell rank at which you learned the previous spell. You can also retrain specifically to change a signature spell to a different spell of that rank without swapping any spells; this takes as much time as retraining a spell normally does. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silence.md b/pf2e-remaster/wiki/main/silence.md new file mode 100644 index 0000000..b1f3e28 --- /dev/null +++ b/pf2e-remaster/wiki/main/silence.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Illusion, Manipulate, Subtle +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature +**Duration:** 1 minute + +--- + +The target makes no sound, preventing creatures from noticing it using hearing alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells due to the magical words involved in casting, with the exception of subtle spells. + +--- + +**Heightened (4th)** The spell creates an aura in a 10-foot emanation around the touched creature, silencing all sound in or passing through it. While within the aura, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silence_in_snow.md b/pf2e-remaster/wiki/main/silence_in_snow.md new file mode 100644 index 0000000..98abcf0 --- /dev/null +++ b/pf2e-remaster/wiki/main/silence_in_snow.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] + +--- + +Bitter cold heralded your patron's appearance, in the depths of the winter solstice or on a frozen peak at the end of the world. Your patron might be a winter hag, ice yai, or other spirit of the cold, but one thing is clear as ice—their power is not to be underestimated. + +**Spell List** primal + +**Patron Skill** Nature + +**Lesson of Winter's Chill** Your patron taught you the power of winter firsthand by subjecting you to frost and snow. You learn the [[Clinging Ice|main:clinging_ice]] hex cantrip and your familiar learns [[Gust of Wind|main:gust_of_wind]]. + +**Familiar of Freezing Rime** Your familiar is cold to the touch, its breath always visible. When you Cast or Sustain a hex, you can cause ice to form in a 5-foot burst centered on a square of your familiar's space. Those squares are difficult terrain until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silencing_strike.md b/pf2e-remaster/wiki/main/silencing_strike.md new file mode 100644 index 0000000..e8cf153 --- /dev/null +++ b/pf2e-remaster/wiki/main/silencing_strike.md @@ -0,0 +1,20 @@ +**Class Feat 10** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Incapacitation, Rage + +--- + +A quick strike to the face or mouth silences your opponent. Make a melee Strike against an enemy. If it hits, the enemy must succeed at a Fortitude save against your class DC. + +--- + +**Success** The target is unaffected. + +**Failure** The target is dazed and can barely vocalize. It's [[Stunned 1|main:stunned]] and its speech is raspy and hard to understand. It must succeed at a DC 11 flat to use linguistic actions or Cast a Spell, unless the spell has the subtle trait. + +**Critical Failure** As failure, but the creature is [[Stunned 3|main:stunned]] instead of stunned 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silent_step.md b/pf2e-remaster/wiki/main/silent_step.md new file mode 100644 index 0000000..c8a147e --- /dev/null +++ b/pf2e-remaster/wiki/main/silent_step.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** (1 action) +**Traits:** [[Catfolk|main:catfolk]], Flourish + +--- + +You Step, then [[Hide|main:hide]] or [[Sneak|main:sneak]]. You still need to meet the requirements to Hide or Sneak, as normal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silk_ceremonial_armor.md b/pf2e-remaster/wiki/main/silk_ceremonial_armor.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/silk_ceremonial_armor.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silk_fan_decorated_with_turquoise.md b/pf2e-remaster/wiki/main/silk_fan_decorated_with_turquoise.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/silk_fan_decorated_with_turquoise.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silk_mask_decorated_with_citrines.md b/pf2e-remaster/wiki/main/silk_mask_decorated_with_citrines.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/silk_mask_decorated_with_citrines.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silver_and_jade_censer.md b/pf2e-remaster/wiki/main/silver_and_jade_censer.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/silver_and_jade_censer.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silver_chunk.md b/pf2e-remaster/wiki/main/silver_chunk.md new file mode 100644 index 0000000..2b96677 --- /dev/null +++ b/pf2e-remaster/wiki/main/silver_chunk.md @@ -0,0 +1,32 @@ +**Item 0** +**Traits:** Precious +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. + +## Silver Items + +| Silver Items | Hardness | HP | BT | +|---|---|---|---| +| **Thin Items** | | | | +| Low-grade | 3 | 12 | 6 | +| Standard-grade | 5 | 20 | 10 | +| High-grade | 8 | 32 | 16 | +| **Items** | | | | +| Low-grade | 5 | 20 | 10 | +| Standard-grade | 7 | 28 | 14 | +| High-grade | 10 | 40 | 20 | +| **Structure** | | | | +| Low-grade | 10 | 40 | 20 | +| Standard-grade | 14 | 56 | 28 | +| High-grade | 20 | 80 | 40 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silver_coronet_with_peridots.md b/pf2e-remaster/wiki/main/silver_coronet_with_peridots.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/silver_coronet_with_peridots.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silver_flagon_inscribed_with_fields.md b/pf2e-remaster/wiki/main/silver_flagon_inscribed_with_fields.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/silver_flagon_inscribed_with_fields.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silver_ingot.md b/pf2e-remaster/wiki/main/silver_ingot.md new file mode 100644 index 0000000..211fd35 --- /dev/null +++ b/pf2e-remaster/wiki/main/silver_ingot.md @@ -0,0 +1,32 @@ +**Item 0** +**Traits:** Precious +**Price:** 100 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. + +## Silver Items + +| Silver Items | Hardness | HP | BT | +|---|---|---|---| +| **Thin Items** | | | | +| Low-grade | 3 | 12 | 6 | +| Standard-grade | 5 | 20 | 10 | +| High-grade | 8 | 32 | 16 | +| **Items** | | | | +| Low-grade | 5 | 20 | 10 | +| Standard-grade | 7 | 28 | 14 | +| High-grade | 10 | 40 | 20 | +| **Structure** | | | | +| Low-grade | 10 | 40 | 20 | +| Standard-grade | 14 | 56 | 28 | +| High-grade | 20 | 80 | 40 | + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silver_mirror_with_gilded_frame.md b/pf2e-remaster/wiki/main/silver_mirror_with_gilded_frame.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/silver_mirror_with_gilded_frame.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silver_pieces.md b/pf2e-remaster/wiki/main/silver_pieces.md new file mode 100644 index 0000000..19dab9a --- /dev/null +++ b/pf2e-remaster/wiki/main/silver_pieces.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1 sp +**Bulk:** 1 + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silver_salve.md b/pf2e-remaster/wiki/main/silver_salve.md new file mode 100644 index 0000000..fbe2aa2 --- /dev/null +++ b/pf2e-remaster/wiki/main/silver_salve.md @@ -0,0 +1,21 @@ +**Item 2** +**Traits:** Alchemical, Consumable +**Price:** 6 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +You can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. Silver salve spoils quickly, so once you open a vial, you must use it all at once, rather than saving it. + +For the next hour, the weapon or ammunition counts as silver instead of its normal material (such as cold iron) for any physical damage it deals. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silver_statuette_of_a_raven.md b/pf2e-remaster/wiki/main/silver_statuette_of_a_raven.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/silver_statuette_of_a_raven.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silvertongue_mutagen_greater.md b/pf2e-remaster/wiki/main/silvertongue_mutagen_greater.md new file mode 100644 index 0000000..a08ab7d --- /dev/null +++ b/pf2e-remaster/wiki/main/silvertongue_mutagen_greater.md @@ -0,0 +1,25 @@ +**Item 11** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason. + +**Benefit** You gain a +3 item bonus to Deception, Diplomacy, Intimidation and Performance checks. Your critical failures with any of these skills become failures instead. + +**Drawback** You take a -2 item penalty to Arcana, Crafting, Lore, Occultism, and Society checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures to [[Recall Knowledge|main:recall_knowledge]] become critical failures. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silvertongue_mutagen_lesser.md b/pf2e-remaster/wiki/main/silvertongue_mutagen_lesser.md new file mode 100644 index 0000000..e10edd9 --- /dev/null +++ b/pf2e-remaster/wiki/main/silvertongue_mutagen_lesser.md @@ -0,0 +1,25 @@ +**Item 1** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason. + +**Benefit** You gain a +1 item bonus to Deception, Diplomacy, Intimidation and Performance checks. Your critical failures with any of these skills become failures instead. + +**Drawback** You take a -2 item penalty to Arcana, Crafting, Lore, Occultism, and Society checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures to [[Recall Knowledge|main:recall_knowledge]] become critical failures. + +**Duration** 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silvertongue_mutagen_major.md b/pf2e-remaster/wiki/main/silvertongue_mutagen_major.md new file mode 100644 index 0000000..55e0419 --- /dev/null +++ b/pf2e-remaster/wiki/main/silvertongue_mutagen_major.md @@ -0,0 +1,25 @@ +**Item 17** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason. + +**Benefit** You gain a +4 item bonus to Deception, Diplomacy, Intimidation and Performance checks. Your critical failures with any of these skills become failures instead. + +**Drawback** You take a -2 item penalty to Arcana, Crafting, Lore, Occultism, and Society checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures to [[Recall Knowledge|main:recall_knowledge]] become critical failures. + +**Duration** 1 hour. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/silvertongue_mutagen_moderate.md b/pf2e-remaster/wiki/main/silvertongue_mutagen_moderate.md new file mode 100644 index 0000000..c319525 --- /dev/null +++ b/pf2e-remaster/wiki/main/silvertongue_mutagen_moderate.md @@ -0,0 +1,25 @@ +**Item 3** +**Traits:** Alchemical, Consumable, Elixir, Mutagen, Polymorph +**Price:** 12 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason. + +**Benefit** You gain a +2 item bonus to Deception, Diplomacy, Intimidation and Performance checks. Your critical failures with any of these skills become failures instead. + +**Drawback** You take a -2 item penalty to Arcana, Crafting, Lore, Occultism, and Society checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures to [[Recall Knowledge|main:recall_knowledge]] become critical failures. + +**Duration** 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/simple_dcs.md b/pf2e-remaster/wiki/main/simple_dcs.md new file mode 100644 index 0000000..404ec67 --- /dev/null +++ b/pf2e-remaster/wiki/main/simple_dcs.md @@ -0,0 +1,17 @@ +Quick DCs by proficiency rank. Pick the rank whose training the task calls for; it is not required to attempt the task. + +| Proficiency Rank | DC | +|---|---| +| Untrained | 10 | +| Trained | 15 | +| Expert | 20 | +| Master | 30 | +| Legendary | 40 | + +For example, a fact only someone with master proficiency in a Lore skill would know is DC 30. + +*Source: GM Core, p. 53 (Table 10-4).* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/simple_painting.md b/pf2e-remaster/wiki/main/simple_painting.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/simple_painting.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/simple_sculpture.md b/pf2e-remaster/wiki/main/simple_sculpture.md new file mode 100644 index 0000000..5fcac09 --- /dev/null +++ b/pf2e-remaster/wiki/main/simple_sculpture.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/simple_silver_circlet.md b/pf2e-remaster/wiki/main/simple_silver_circlet.md new file mode 100644 index 0000000..3008179 --- /dev/null +++ b/pf2e-remaster/wiki/main/simple_silver_circlet.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/singing_sword.md b/pf2e-remaster/wiki/main/singing_sword.md new file mode 100644 index 0000000..4c275d8 --- /dev/null +++ b/pf2e-remaster/wiki/main/singing_sword.md @@ -0,0 +1,57 @@ +**Item 5** +**Traits:** Rare, Intelligent, Occult, Versatile P +**Price:** — +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d8 slashing | 1 | — | — | + +--- + +**Perception** +11; precise vision 30 feet, imprecise hearing 30 feet + +**Communication** speech (Common and four other common languages) + +**Skills** Performance +15 + +**Int** +2, **Wis** +2, **Cha** +4 + +**Will** +13 (+17 against attempts to quiet its singing) + +--- + +A *singing sword* is a *+1 striking* longsword imbued with the consciousness of a boisterous bard, and therefore constantly sings at all times. A *singing sword* can't stop singing and in fact communicates in no way other than by singing. A successful Diplomacy or Intimidation check against its Will DC can convince it to quiet its singing to a whisper for 10 minutes, or 20 minutes on a critical success, though it quickly grows displeased at anyone who attempts this repeatedly. The *singing sword* can spend its actions to attack on its own, with the effects of a *dancing* weapon's activation, except that its attack modifier is +12. Additionally, it can perform the following activations; each casts a composition spell and follows all the usual rules for compositions. + +**Activate—Courageous Anthem** (1 action) (concentrate) + +**Frequency** once per minute + +--- + +**Effect** The *singing sword* casts [[Courageous Anthem|main:courageous_anthem]]. + +**Activate—Rallying Anthem** (1 action) (concentrate) + +**Frequency** once per minute + +--- + +**Effect** The *singing sword* casts [[Rallying Anthem|main:rallying_anthem]]. + +**Activate—Counter Performance** (reaction) (concentrate) + +**Frequency** once per hour + +**Trigger** You or an ally within 60 feet rolls a saving throw against an auditory effect + +--- + +**Effect** The *singing sword* casts [[Counter Performance|main:counter_performance]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/siphon_power.md b/pf2e-remaster/wiki/main/siphon_power.md new file mode 100644 index 0000000..ef5de06 --- /dev/null +++ b/pf2e-remaster/wiki/main/siphon_power.md @@ -0,0 +1,23 @@ +**Class Feat 16** (free action) +**Traits:** [[Witch|main:witch]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Requirements** You haven't acted yet on your turn. + +--- + +You draw upon the reservoir of your patron's magic that resides within your familiar. During your turn, you can cast one spell your familiar knows that was granted by your patron or lessons without spending a spell slot to do so (or even having it prepared). The spell must be at least 1 rank lower than your highest-rank witch spell slot. + +--- + +**Special** This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/size_and_reach.md b/pf2e-remaster/wiki/main/size_and_reach.md new file mode 100644 index 0000000..fb4faa5 --- /dev/null +++ b/pf2e-remaster/wiki/main/size_and_reach.md @@ -0,0 +1,14 @@ +| Size | Space | Reach (Tall) | Reach (Long) | +|---|---|---|---| +| Tiny | Less than 5 feet | 0 feet | 0 feet | +| Small | 5 feet | 5 feet | 5 feet | +| Medium | 5 feet | 5 feet | 5 feet | +| Large | 10 feet | 10 feet | 5 feet | +| Huge | 15 feet | 15 feet | 10 feet | +| Gargantuan | 20 feet or more | 20 feet | 15 feet | + +*Source: Player Core, p. 421.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/size_changing.md b/pf2e-remaster/wiki/main/size_changing.md new file mode 100644 index 0000000..68da231 --- /dev/null +++ b/pf2e-remaster/wiki/main/size_changing.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Magical +**Price:** 350 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +This armor can make itself and its wearer quickly change size. + +**Activate—Change Size** (1 action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** The armor casts your choice of [[Enlarge|main:enlarge]] or [[Shrink|main:shrink]] on you. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skeleton_key.md b/pf2e-remaster/wiki/main/skeleton_key.md new file mode 100644 index 0000000..fde8769 --- /dev/null +++ b/pf2e-remaster/wiki/main/skeleton_key.md @@ -0,0 +1,27 @@ +**Item 5** +**Traits:** Magical +**Price:** 125 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +A grinning skull tops the bow of this macabre key. This key can be used in place of thieves' toolkit when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. + +If the *skeleton key* becomes broken due to a critical failure on the check, it works as normal thieves' toolkit and loses its benefits until repaired. + +**Activate—Loosen Lock** (free action) (manipulate) + +**Frequency** once per day + +**Trigger** You attempt to Pick a Lock but haven't rolled yet + +--- + +**Effect** The key casts [[Knock|main:knock]] on the lock you're trying to pick. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skeleton_key_greater.md b/pf2e-remaster/wiki/main/skeleton_key_greater.md new file mode 100644 index 0000000..b1429db --- /dev/null +++ b/pf2e-remaster/wiki/main/skeleton_key_greater.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Magical +**Price:** 1250 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +A grinning skull tops the bow of this macabre key. This key can be used in place of thieves' toolkit when attempting to Pick a Lock, and it grants a +2 item bonus to the Thievery check. + +If the *skeleton key* becomes broken due to a critical failure on the check, it works as normal thieves' toolkit and loses its benefits until repaired. + +**Activate—Loosen Lock** (free action) (manipulate) + +**Frequency** once per hour + +**Trigger** You attempt to Pick a Lock but haven't rolled yet + +--- + +**Effect** The key casts [[Knock|main:knock]] on the lock you're trying to pick. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skill_mastery.md b/pf2e-remaster/wiki/main/skill_mastery.md new file mode 100644 index 0000000..ba8e357 --- /dev/null +++ b/pf2e-remaster/wiki/main/skill_mastery.md @@ -0,0 +1,19 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** Rogue Dedication or Investigator Dedication; trained in at least one skill and expert in at least one skill + +--- + +**Rogue:** Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose; you must meet all its prerequisites. + +**Investigator:** Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose. + +--- + +**Special** You can select this feat up to five times. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skill_training.md b/pf2e-remaster/wiki/main/skill_training.md new file mode 100644 index 0000000..578283f --- /dev/null +++ b/pf2e-remaster/wiki/main/skill_training.md @@ -0,0 +1,17 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** Intelligence +1 + +--- + +You become trained in the skill of your choice. + +--- + +**Special** You can select this feat multiple times, choosing a new skill to become trained in each time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skilled.md b/pf2e-remaster/wiki/main/skilled.md new file mode 100644 index 0000000..5ac78cc --- /dev/null +++ b/pf2e-remaster/wiki/main/skilled.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Choose a skill other than Acrobatics or Stealth. Your familiar's modifier for that skill is equal to your level plus your spellcasting attribute modifier, rather than just your level. You can select this ability repeatedly, choosing a different skill each time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skilled_human.md b/pf2e-remaster/wiki/main/skilled_human.md new file mode 100644 index 0000000..08e4f5c --- /dev/null +++ b/pf2e-remaster/wiki/main/skilled_human.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Human|main:human]] + +--- + +Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skillful_lessons.md b/pf2e-remaster/wiki/main/skillful_lessons.md new file mode 100644 index 0000000..1aeb4c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/skillful_lessons.md @@ -0,0 +1,13 @@ +**Class Feature 3** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +At 3rd level and every odd-numbered level thereafter, you gain a skill feat. This feat must be for an Intelligence-, Wisdom-, or Charisma-based skill, or for the skill you gained from your methodology. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skillful_tail.md b/pf2e-remaster/wiki/main/skillful_tail.md new file mode 100644 index 0000000..95663fa --- /dev/null +++ b/pf2e-remaster/wiki/main/skillful_tail.md @@ -0,0 +1,16 @@ +**Ancestry Feat 5** +**Traits:** Ardande, Naari, [[Nephilim|main:nephilim]], Oread, Suli, Sylph, Talos, Undine + +--- + +**Geniekin** You were born with a tail, and with practice you've learned how to perform simple Interact actions with it, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items. + +--- + +**Nephilim** You've always had a tail, but with practice, you've learned to use it for more than signaling your mood. You can perform simple Interact actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skim_scroll.md b/pf2e-remaster/wiki/main/skim_scroll.md new file mode 100644 index 0000000..ae8c61d --- /dev/null +++ b/pf2e-remaster/wiki/main/skim_scroll.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Scroll Trickster Dedication|main:scroll_trickster_dedication]] + +--- + +You can activate the magic of a scroll with a cursory read as you draw it from your belt. You [[Interact|main:interact]] to draw forth a scroll, then use [[Trick Magic Item|main:trick_magic_item]] on the scroll. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skinstitch_salve.md b/pf2e-remaster/wiki/main/skinstitch_salve.md new file mode 100644 index 0000000..693b7b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/skinstitch_salve.md @@ -0,0 +1,29 @@ +**Item 7** +**Traits:** Alchemical, Consumable, Healing +**Price:** 55 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways. + +**Activate—Administer Stitch** (1 action) (manipulate) + +--- + +**Effect** You [[Administer First Aid|main:administer_first_aid]] without requiring [[Healer's Toolkit|main:healers_toolkit]]. You either gain a +2 item bonus to the Medicine check, or you can use the skinstitch salve's Medicine modifier of 1d20 plus 13 instead of your own. + +**Activate—Stitch Wounds** (free action) (manipulate) + +--- + +**Trigger** You [[Treat Wounds|main:treat_wounds]] or use [[Battle Medicine|main:battle_medicine]] + +**Effect** You gain a +2 item bonus to the triggering Medicine check. If you roll a success on the Medicine check, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skirmish_strike.md b/pf2e-remaster/wiki/main/skirmish_strike.md new file mode 100644 index 0000000..053de9e --- /dev/null +++ b/pf2e-remaster/wiki/main/skirmish_strike.md @@ -0,0 +1,12 @@ +**Class Feat 6** (1 action) +**Traits:** Flourish, [[Ranger|main:ranger]], [[Rogue|main:rogue]] + +--- + +Your feet and weapon move in tandem. Either Step and then Strike, or Strike and then Step. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skittering_scuttle.md b/pf2e-remaster/wiki/main/skittering_scuttle.md new file mode 100644 index 0000000..b46a206 --- /dev/null +++ b/pf2e-remaster/wiki/main/skittering_scuttle.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Goblin|main:goblin]] +**Prerequisites:** [[Goblin Scuttle|main:goblin_scuttle]] + +--- + +You can scuttle farther and faster when maneuvering alongside allies. When you use Goblin Scuttle, you can Stride up to half your Speed instead of Stepping. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skittering_sneak.md b/pf2e-remaster/wiki/main/skittering_sneak.md new file mode 100644 index 0000000..7161269 --- /dev/null +++ b/pf2e-remaster/wiki/main/skittering_sneak.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +You squish, slink, and skitter from cover to cover with great speed and stealth. You can move up to your full Speed when you [[Sneak|main:sneak]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sky_hammer.md b/pf2e-remaster/wiki/main/sky_hammer.md new file mode 100644 index 0000000..d6311ff --- /dev/null +++ b/pf2e-remaster/wiki/main/sky_hammer.md @@ -0,0 +1,31 @@ +**Item 20** +**Traits:** Rare, Magical, Shove +**Price:** 70000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Hammer | 1d8 bludgeoning | 1 | — | — | + +--- + +The sturdy head of this *+3 major striking [[Flaming|main:flaming]] [[Shock|main:shock]] orichalcum warhammer* is shaped like a blazing comet. + +**Activate—Comet Fall** (reaction) (concentration) + +**Trigger** Your attack roll with the *sky hammer* is a critical success + +--- + +**Effect** A 6th-rank arcane [[Fireball|main:fireball]] spell explodes, centered on the *sky hammer*. The spell DC is 45. You are immune to the *fireball's* effect, though your allies are not. + +--- + +**Craft Requirements** Supply a casting of *fireball* (6th rank), and the initial raw materials must include 12,375 gp of orichalcum. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/skyborn_tengu.md b/pf2e-remaster/wiki/main/skyborn_tengu.md new file mode 100644 index 0000000..02e90eb --- /dev/null +++ b/pf2e-remaster/wiki/main/skyborn_tengu.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tengu|main:tengu]] + +--- + +Your bones may be especially light, you may be a rare tengu with wings, or your connection to the spirits of wind and sky might be stronger than most, slowing your descent through the air. You take no damage from falling, regardless of the distance you fall. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slag_may.md b/pf2e-remaster/wiki/main/slag_may.md new file mode 100644 index 0000000..3baab69 --- /dev/null +++ b/pf2e-remaster/wiki/main/slag_may.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Changeling|main:changeling]], Lineage + +--- + +Your mother was an iron hag known for physical prowess, and you have one violet or steel-gray eye. You have thick, sturdy claws made of cold iron that grow naturally from your body. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the brawling group, have the unarmed and grapple traits, and are cold iron. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slam_down.md b/pf2e-remaster/wiki/main/slam_down.md new file mode 100644 index 0000000..5e3dfa3 --- /dev/null +++ b/pf2e-remaster/wiki/main/slam_down.md @@ -0,0 +1,13 @@ +**Class Feat 4** (2 actions) +**Traits:** [[Fighter|main:fighter]], Flourish +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to [[Trip|main:trip]] the creature you hit. If you're wielding a two-handed melee weapon, you can ignore Trip's requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slates_of_distant_letters.md b/pf2e-remaster/wiki/main/slates_of_distant_letters.md new file mode 100644 index 0000000..b9cb871 --- /dev/null +++ b/pf2e-remaster/wiki/main/slates_of_distant_letters.md @@ -0,0 +1,23 @@ +**Item 13** +**Traits:** Magical +**Price:** 2450 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +This matched pair of slates, roughly one handspan wide and tall, have identical ornate frames. Slates are crafted in pairs, and each works with only the other of its pair. If one slate of a pair is ever broken, the other shatters into non-magical shards. The listed price is for a pair of slates. + +**Activate—Send a Message** (2 actions) (manipulate) + +**Frequency** once per hour + +--- + +**Effect** You use a piece of chalk to write up to 25 words on a slate. As you write, the writing also appears on the other slate in its matched pair, no matter how far away it is, as long as it is on the same plane. Wiping one slate clean erases the writing from both slates. Each slate can be activated once per hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sleek_reposition.md b/pf2e-remaster/wiki/main/sleek_reposition.md new file mode 100644 index 0000000..78809e7 --- /dev/null +++ b/pf2e-remaster/wiki/main/sleek_reposition.md @@ -0,0 +1,20 @@ +**Class Feat 2** (1 action) +**Traits:** [[Fighter|main:fighter]], Press + +--- + +**Requirements** You are wielding a finesse weapon or polearm. + +--- + +While your opponent is still recovering from your prior attack, you snag its armor, clothing, or flesh to move it as you please. Make a melee Strike with a finesse weapon or polearm. If you hit a target that is your size or smaller, you can automatically [[Reposition|main:reposition]] it, with the same benefits as the Reposition action (including the critical success effect, if your Strike was a critical hit). If you used a weapon with reach, use the weapon's reach for this Reposition. If you're wielding a polearm, you can ignore Reposition's requirement that you have a hand free. + +This Strike has the following failure effect. + +**Failure** The target becomes [[Off-Guard|main:off-guard]] until the end of your current turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sleep.md b/pf2e-remaster/wiki/main/sleep.md new file mode 100644 index 0000000..a6fdc8d --- /dev/null +++ b/pf2e-remaster/wiki/main/sleep.md @@ -0,0 +1,31 @@ +**Spell 1** +**Traits:** Concentrate, Incapacitation, Manipulate, Mental, Sleep +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 5-foot burst +**Defense:** Will + +--- + +Each creature in the area becomes drowsy, possibly nodding off. A creature that falls [[Unconscious|main:unconscious]] from this spell doesn't fall [[Prone|main:prone]] or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes a –1 status penalty to Perception checks for 1 round. + +**Failure** The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically. + +**Critical Failure** The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically. + +--- + +**Heightened (4th)** The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sleeper_hold.md b/pf2e-remaster/wiki/main/sleeper_hold.md new file mode 100644 index 0000000..69386e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/sleeper_hold.md @@ -0,0 +1,22 @@ +**Class Feat 10** (1 action) +**Traits:** Incapacitation, [[Monk|main:monk]] + +--- + +**Requirements** You have a creature [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. + +--- + +You pinch crucial points of your target's nervous system, impeding its ability to function. Attempt an Athletics check to [[Grapple|main:grapple]] the creature, with the following success and critical success effects instead of the usual effects. + +--- + +**Critical Success** The target falls [[Unconscious|main:unconscious]] for 1 minute, though it remains standing and doesn't drop what it holds. + +**Success** The target is [[Clumsy 1|main:clumsy]] until the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sleeves_of_storage.md b/pf2e-remaster/wiki/main/sleeves_of_storage.md new file mode 100644 index 0000000..2deb444 --- /dev/null +++ b/pf2e-remaster/wiki/main/sleeves_of_storage.md @@ -0,0 +1,17 @@ +**Item 4** +**Traits:** Extradimensional, Invested, Magical +**Price:** 100 gp +**Bulk:** L +**Usage:** worngarment + +--- + +This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a [[Spacious Pouch (Type I)|main:spacious_pouch_type_i]] that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action. + +If a sleeve is completely empty, you can place your own familiar into that extradimensional space. It can survive comfortably in your sleeve for up to 1 hour, after which it begins to *suffocate*. While in your sleeve, it can't be affected or targeted by any effects, but you don't benefit from any master abilities. A familiar can exit the sleeve of its own volition with a single action that has the *manipulate* and *move* traits. You can't place any other creature into your sleeves, nor can you place your familiar in a sleeve if it's larger than Tiny. If your familiar is in your sleeve, you can't place any items in the sleeve. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sleeves_of_storage_greater.md b/pf2e-remaster/wiki/main/sleeves_of_storage_greater.md new file mode 100644 index 0000000..84ad537 --- /dev/null +++ b/pf2e-remaster/wiki/main/sleeves_of_storage_greater.md @@ -0,0 +1,17 @@ +**Item 9** +**Traits:** Extradimensional, Invested, Magical +**Price:** 600 gp +**Bulk:** — +**Usage:** worngarment + +--- + +This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a [[Spacious Pouch (Type I)|main:spacious_pouch_type_i]] that can hold up to 20 Bulk of items (for a total of 40 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action. + +If a sleeve is completely empty, you can place your own familiar into that extradimensional space. It can survive comfortably in your sleeve for up to 4 hours, after which it begins to *suffocate*. While in your sleeve, it can't be affected or targeted by any effects, but you don't benefit from any master abilities. A familiar can exit the sleeve of its own volition with a single action that has the *manipulate* and *move* traits. You can't place any other creature into your sleeves, nor can you place your familiar in a sleeve if it's larger than Tiny. If your familiar is in your sleeve, you can't place any items in the sleeve. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slick.md b/pf2e-remaster/wiki/main/slick.md new file mode 100644 index 0000000..bcc69b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/slick.md @@ -0,0 +1,15 @@ +**Item 5** +**Traits:** Magical +**Price:** 45 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slick_greater.md b/pf2e-remaster/wiki/main/slick_greater.md new file mode 100644 index 0000000..f64de55 --- /dev/null +++ b/pf2e-remaster/wiki/main/slick_greater.md @@ -0,0 +1,15 @@ +**Item 8** +**Traits:** Magical +**Price:** 450 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +2 item bonus to Acrobatics checks to Escape and Squeeze. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slick_major.md b/pf2e-remaster/wiki/main/slick_major.md new file mode 100644 index 0000000..5e95332 --- /dev/null +++ b/pf2e-remaster/wiki/main/slick_major.md @@ -0,0 +1,15 @@ +**Item 16** +**Traits:** Magical +**Price:** 9000 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +3 item bonus to Acrobatics checks to Escape and Squeeze. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sling.md b/pf2e-remaster/wiki/main/sling.md new file mode 100644 index 0000000..95bee18 --- /dev/null +++ b/pf2e-remaster/wiki/main/sling.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Propulsive +**Price:** — +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Sling | 1d6 bludgeoning | 1 | 50 ft. | 1 | + +--- + +Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sling_bullets.md b/pf2e-remaster/wiki/main/sling_bullets.md new file mode 100644 index 0000000..a2a51a1 --- /dev/null +++ b/pf2e-remaster/wiki/main/sling_bullets.md @@ -0,0 +1,14 @@ +**Item 0** +**Traits:** Consumable +**Price:** 1 cp for 10 +**Bulk:** L + +--- + +These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slip_sideways.md b/pf2e-remaster/wiki/main/slip_sideways.md new file mode 100644 index 0000000..de76ef9 --- /dev/null +++ b/pf2e-remaster/wiki/main/slip_sideways.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Nephilim|main:nephilim]] +**Prerequisites:** Grimspawn, Pitborn, or Hellspawn, or another lineage feat associated with fiends or the plane of chaos + +--- + +Like many fiends, you have the supernatural ability to teleport yourself to safety. Once per day, you can cast [[Translocate|main:translocate]] as a 5th-rank divine innate spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slippery_prey.md b/pf2e-remaster/wiki/main/slippery_prey.md new file mode 100644 index 0000000..421236b --- /dev/null +++ b/pf2e-remaster/wiki/main/slippery_prey.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** trained in [[Acrobatics|main:acrobatics]] or [[Athletics|main:athletics]] + +--- + +You're able to escape bonds more easily than others. When you attempt to [[Escape|main:escape]] using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you're trained in the skill. The penalty becomes –3 and –6 if you're a master in the appropriate skill. If you're legendary in the skill, you don't take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the attack trait and incur a multiple attack penalty with other actions. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slippery_secrets.md b/pf2e-remaster/wiki/main/slippery_secrets.md new file mode 100644 index 0000000..f078874 --- /dev/null +++ b/pf2e-remaster/wiki/main/slippery_secrets.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Deception|main:deception]] + +--- + +You elude and evade attempts to uncover your true nature or intentions. When a spell or magical effect tries to read your mind, detect whether you are lying, or reveal your identity, you can attempt a Deception check against the spell or effect's DC. If you succeed, the effect reveals nothing. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slither.md b/pf2e-remaster/wiki/main/slither.md new file mode 100644 index 0000000..00bd8a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/slither.md @@ -0,0 +1,30 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Shadow +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Range:** 120 feet +**Area:** 20-foot burst +**Defense:** Reflex +**Duration:** 1 minute + +--- + +A mass of snakes made of shadow rise up to capture creatures in the area. Each creature in the area when you Cast the Spell takes 3d6 piercing damage and 1d6 persistent poison damage from a biting snake, and it's grabbed or restrained depending on its Reflex save. A creature that ends its turn in the area must also attempt this save, even if it's already grabbed or restrained by the snakes. You can Dismiss the spell. + +--- + +**Success** The creature is unaffected. + +**Failure** The creature takes full damage and is [[Grabbed|main:grabbed]] by a snake. The snakes' [[Escape|main:escape]] DC is equal to your spell DC. A creature can attack a snake to release the creature. A snake's AC is equal to your spell DC, and it's destroyed if it takes 12 or more damage at once. New snakes continually regrow as long as the spell lasts, so destroying snakes doesn't prevent *slither* from capturing more creatures. + +**Critical Failure** As failure, but the creature takes double damage and is [[Restrained|main:restrained]] by a snake. + +--- + +**Heightened (+2)** The persistent poison damage increases by 1d6 and snake HP increases by 6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slow.md b/pf2e-remaster/wiki/main/slow.md new file mode 100644 index 0000000..743c71c --- /dev/null +++ b/pf2e-remaster/wiki/main/slow.md @@ -0,0 +1,32 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Fortitude +**Duration:** 1 minute + +--- + +You dilate the flow of time around the target, slowing its actions. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Slowed 1|main:slowed]] for 1 round. + +**Failure** The target is [[Slowed 1|main:slowed]] for 1 minute. + +**Critical Failure** The target is [[Slowed 2|main:slowed]] for 1 minute. + +--- + +**Heightened (6th)** You can target up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slowed.md b/pf2e-remaster/wiki/main/slowed.md new file mode 100644 index 0000000..ad2a12c --- /dev/null +++ b/pf2e-remaster/wiki/main/slowed.md @@ -0,0 +1,11 @@ +You have fewer actions. Slowed always has a value. + +- When you regain actions at the start of your turn, you regain that many fewer. +- Becoming slowed during your turn doesn't cost you actions until your next turn. +- [[Stunned|main:stunned]] overrides slowed. + +*Source: Player Core, p. 446.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slumber_arrow.md b/pf2e-remaster/wiki/main/slumber_arrow.md new file mode 100644 index 0000000..cc6d687 --- /dev/null +++ b/pf2e-remaster/wiki/main/slumber_arrow.md @@ -0,0 +1,20 @@ +**Item 3** +**Traits:** Consumable, Magical, Mental, Sleep +**Price:** 11 gp +**Bulk:** — + +--- + +**Activate** (1 action) (manipulate) + +--- + +Sleep arrows often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated sleep arrow deals no damage, but a living creature hit by it grows lethargic and must attempt a DC 17 Will saving throw. On a failure, it takes a –5-foot status penalty to its Speeds for 1 round, and is also [[Slowed 1|main:slowed]] for 1 round on a critical failure. + +**Craft Requirements** Supply one casting of *sleep*. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/slumber_wine.md b/pf2e-remaster/wiki/main/slumber_wine.md new file mode 100644 index 0000000..8fa6f3b --- /dev/null +++ b/pf2e-remaster/wiki/main/slumber_wine.md @@ -0,0 +1,31 @@ +**Item 12** +**Traits:** Alchemical, Consumable, Ingested, Poison, Sleep +**Price:** 325 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Slumber wine sees its greatest use in matters of social intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber wine can't wake up by any means while the poison lasts, don't need to eat or drink while unconscious in this way, and appear to be recently dead unless an examiner succeeds at a DC 40 Medicine check. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 32 Fortitude + +**Onset** 1 hour + +**Maximum Duration** 7 days + +**Stage 1** [[Unconscious|main:unconscious]] (1 day) + +**Stage 2** unconscious (2 days) + +**Stage 3** unconscious (3 days) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sly_disarm.md b/pf2e-remaster/wiki/main/sly_disarm.md new file mode 100644 index 0000000..db6acea --- /dev/null +++ b/pf2e-remaster/wiki/main/sly_disarm.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Rogue|main:rogue]] + +--- + +You can [[Disarm|main:disarm]] a creature through sleight of hand rather than brute force. You can use Thievery instead of Athletics when you attempt a Disarm. When you use Thievery to attempt a Disarm and succeed, the target is [[Off-Guard|main:off-guard]] against the next attack you make before the end of your turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sly_striker.md b/pf2e-remaster/wiki/main/sly_striker.md new file mode 100644 index 0000000..6919091 --- /dev/null +++ b/pf2e-remaster/wiki/main/sly_striker.md @@ -0,0 +1,15 @@ +**Class Feat 8** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** sneak attack + +--- + +Your attacks deal more damage, even against creatures that aren't [[Off-Guard|main:off-guard]]. When you succeed or critically succeed at a Strike against a creature that isn't off-guard, you also deal 1d6 precision damage. This applies only if you're using a weapon or unarmed attack you could deal sneak attack damage with. + +At 14th level, if you would normally deal 3d6 or more sneak attack damage to off-guard creatures, you deal 2d6 precision damage to creatures that aren't off-guard. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/small_cold_iron_cauldron_with_onyx.md b/pf2e-remaster/wiki/main/small_cold_iron_cauldron_with_onyx.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/small_cold_iron_cauldron_with_onyx.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/smash_from_the_air.md b/pf2e-remaster/wiki/main/smash_from_the_air.md new file mode 100644 index 0000000..e5a7b21 --- /dev/null +++ b/pf2e-remaster/wiki/main/smash_from_the_air.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** [[Cut From the Air|main:cut_from_the_air]] + +--- + +Your expertise enables you to knock away spells. You can use [[Cut From the Air|main:cut_from_the_air]] against ranged spell attacks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/smite.md b/pf2e-remaster/wiki/main/smite.md new file mode 100644 index 0000000..a8651b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/smite.md @@ -0,0 +1,16 @@ +**Class Feat 6** (1 action) +**Traits:** [[Champion|main:champion]], Concentrate + +--- + +You single out one enemy to destroy in your deity's name. Designate one enemy you can see. Until the start of your next turn, your Strikes against that enemy gain a +3 status bonus to damage, increasing to +4 if you have master proficiency with the weapon or unarmed attack you're using for the Strike. If you're holy or unholy and the target has the opposite trait, the bonus is +4 (or +6 if you're a master). + +If the target takes a hostile action against you or one of your allies before the start of your next turn, the duration extends to the end of that enemy's next turn. If the enemy continues to take these hostile actions each turn, the duration continues to extend. + +Your current Smite ends if you use the Smite action again. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/smoke_ball_greater.md b/pf2e-remaster/wiki/main/smoke_ball_greater.md new file mode 100644 index 0000000..e10a0b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/smoke_ball_greater.md @@ -0,0 +1,19 @@ +**Item 7** +**Traits:** Alchemical, Consumable +**Price:** 53 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +Upon smashing this ball on the ground, you instantly create a screen of thick, opaque smoke in a 20-foot burst centered on one corner of your space. All creatures within that area are [[Concealed|main:concealed]], and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/smoke_ball_lesser.md b/pf2e-remaster/wiki/main/smoke_ball_lesser.md new file mode 100644 index 0000000..68ede08 --- /dev/null +++ b/pf2e-remaster/wiki/main/smoke_ball_lesser.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Alchemical, Consumable +**Price:** 3 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +Upon smashing this ball on the ground, you instantly create a screen of thick, opaque smoke in a 5-foot burst centered on one corner of your space. All creatures within that area are [[Concealed|main:concealed]], and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/smoke_bomb.md b/pf2e-remaster/wiki/main/smoke_bomb.md new file mode 100644 index 0000000..9ac3b50 --- /dev/null +++ b/pf2e-remaster/wiki/main/smoke_bomb.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** Additive, [[Alchemist|main:alchemist]] + +--- + +You can add a tarry additive to an alchemical bomb to make it emit smoke. When thrown, in addition to its normal effects, the bomb creates a cloud of smoke in a 10-foot burst. You choose which corner of the target's space (or the space in which the bomb lands) the cloud is centered on. Creatures within that area have the [[Concealed|main:concealed]] condition, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/smokeworker_hobgoblin.md b/pf2e-remaster/wiki/main/smokeworker_hobgoblin.md new file mode 100644 index 0000000..b42f41c --- /dev/null +++ b/pf2e-remaster/wiki/main/smokeworker_hobgoblin.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Hobgoblin|main:hobgoblin]] + +--- + +Your family have been alchemists, engineers, and scientists for generations, laboring on projects that bring smoke and fire to the field of battle. You gain fire resistance equal to half your level (minimum 1). You automatically succeed at the DC 5 flat check to target a [[Concealed|main:concealed]] creature if that creature is concealed only by smoke. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snagging_hook_snare.md b/pf2e-remaster/wiki/main/snagging_hook_snare.md new file mode 100644 index 0000000..b88cb0f --- /dev/null +++ b/pf2e-remaster/wiki/main/snagging_hook_snare.md @@ -0,0 +1,17 @@ +**Item 10** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 180 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +This snare snags a creature with its wicked metal hooks. The first creature to enter the square takes 5d8 piercing damage and 5d8 slashing damage, with a basic DC 29 Reflex save. + +On a critical failure, the hooks piercing its flesh make the creature [[Immobilized|main:immobilized]] until it successfully Escapes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snagging_strike.md b/pf2e-remaster/wiki/main/snagging_strike.md new file mode 100644 index 0000000..3ebf878 --- /dev/null +++ b/pf2e-remaster/wiki/main/snagging_strike.md @@ -0,0 +1,16 @@ +**Class Feat 1** (1 action) +**Traits:** [[Fighter|main:fighter]] + +--- + +**Requirements** You have one hand free, and your target is within reach of that hand. + +--- + +You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is [[Off-Guard|main:off-guard]] until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snake_oil.md b/pf2e-remaster/wiki/main/snake_oil.md new file mode 100644 index 0000000..b8f4d47 --- /dev/null +++ b/pf2e-remaster/wiki/main/snake_oil.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Alchemical, Consumable +**Price:** 2 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +You can apply snake oil onto a wound or other outward symptom of an affliction or condition (such as sores from a disease or discoloration from a poison). For the next hour, the symptom disappears and the wounded or afflicted creature doesn't feel as if it still has the wound or affliction, though all effects remain. A creature can uncover the ruse by succeeding at a DC 17 Perception check, but only if it uses a Seek action to specifically examine the snake oil's effects. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snap_out_of_it_marshal.md b/pf2e-remaster/wiki/main/snap_out_of_it_marshal.md new file mode 100644 index 0000000..b46d3e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/snap_out_of_it_marshal.md @@ -0,0 +1,17 @@ +**Archetype Feat 4** (1 action) +**Traits:** Archetype, Auditory, Emotion, Mental +**Prerequisites:** [[Marshal Dedication|main:marshal_dedication]] + +--- + +You give a quick shout, hoping to shake the fog clouding your ally's thoughts. + +Choose one target ally in your marshal's aura who is affected by a mental effect that allowed a Will save and has a duration of no longer than 1 minute. That ally can immediately attempt a Will save with a +1 circumstance bonus against the effect's DC, ending the effect on a success. This can't end the effect for any creatures other than your target ally. + +Regardless of the result of the save, your ally is temporarily immune to Snap Out of It! for 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snap_shot.md b/pf2e-remaster/wiki/main/snap_shot.md new file mode 100644 index 0000000..b723602 --- /dev/null +++ b/pf2e-remaster/wiki/main/snap_shot.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Ranger|main:ranger]] + +--- + +You can react with ranged weapons when a creature is in close quarters. You can use a reaction that normally allows you to make a melee weapon Strike to instead make a ranged weapon Strike. You must be Striking an adjacent target. If necessary for the reaction's trigger, you treat your ranged weapon as if it had a reach of 5 feet. If the reaction has other requirements, such as wielding a specific kind of weapon, Snap Shot doesn't allow you to ignore them; it allows you only to replace a melee weapon Strike with a ranged weapon Strike. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snaptongue_tripkee.md b/pf2e-remaster/wiki/main/snaptongue_tripkee.md new file mode 100644 index 0000000..1d461a0 --- /dev/null +++ b/pf2e-remaster/wiki/main/snaptongue_tripkee.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tripkee|main:tripkee]] + +--- + +Your tongue is especially long, and you can launch it with extraordinary range and precision. You can use your tongue to deliver spells with a range of touch and perform extremely simple Interact actions, such as opening some types of unlocked doors. Your tongue can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snare_crafting.md b/pf2e-remaster/wiki/main/snare_crafting.md new file mode 100644 index 0000000..2a8a147 --- /dev/null +++ b/pf2e-remaster/wiki/main/snare_crafting.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Crafting|main:crafting]] + +--- + +You can use the Craft activity to create snares. When you select this feat, you add the formulas for four common 1st-level snares to your formula book. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snare_genius.md b/pf2e-remaster/wiki/main/snare_genius.md new file mode 100644 index 0000000..742f7d2 --- /dev/null +++ b/pf2e-remaster/wiki/main/snare_genius.md @@ -0,0 +1,15 @@ +**Ancestry Feat 5** +**Traits:** [[Kobold|main:kobold]] +**Prerequisites:** expert in [[Crafting|main:crafting]]; [[Snare Crafting|main:snare_crafting]] + +--- + +If the snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead. Each day during your daily preparations, you can prepare three snares from your formula book for quick deployment (increasing to four snares if you're a master in Crafting and five if you're legendary). Snares prepared in this way don't cost you any resources to Craft. + +When a creature critically fails its saving throw against and takes damage from the initial effect of a snare you Crafted and deployed, that creature is [[Off-Guard|main:off-guard]] until the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snare_setter.md b/pf2e-remaster/wiki/main/snare_setter.md new file mode 100644 index 0000000..3104997 --- /dev/null +++ b/pf2e-remaster/wiki/main/snare_setter.md @@ -0,0 +1,13 @@ +**Ancestry Feat 1** +**Traits:** [[Kobold|main:kobold]] +**Prerequisites:** trained in [[Crafting|main:crafting]] + +--- + +You are adept at the time-honored kobold art of making traps. You gain the trained proficiency in Crafting. If you were already trained in Crafting, you instead become trained in a skill of your choice. You gain access to all uncommon kobold snares. You gain the [[Snare Crafting|main:snare_crafting]] feat, though when choosing your formulas for that feat, you can also choose from uncommon kobold snares, as well as common snares. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snarecrafter_dedication.md b/pf2e-remaster/wiki/main/snarecrafter_dedication.md new file mode 100644 index 0000000..9eed92c --- /dev/null +++ b/pf2e-remaster/wiki/main/snarecrafter_dedication.md @@ -0,0 +1,21 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Crafting|main:crafting]]; [[Snare Crafting|main:snare_crafting]] + +--- + +You have studied the art of crafting snares and laying traps, and few have shown more talent in these arts than you. You gain the [[Snare Crafting|main:snare_crafting]] feat. When you set a snare, the DC of any saving throw it requires uses the higher of your class DC or the snare's DC. If a snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead. + +Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment (increasing to six snares if you're a master in Crafting and eight if you're legendary). Snares prepared in this way don't cost you any resources to Craft. + +When you increase your proficiency rank in Crafting to expert, master, or legendary, add three additional snare formulas to your formula book. The snares must be of your level or lower. + +--- + +**Special** Rangers can adapt snare crafting techniques to create snares from natural materials. If you are a ranger, you can use Survival instead of Crafting for all prerequisites and functions of feats from this archetype. (This includes using Survival to Craft a snare.) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sneak.md b/pf2e-remaster/wiki/main/sneak.md new file mode 100644 index 0000000..5dd5a6c --- /dev/null +++ b/pf2e-remaster/wiki/main/sneak.md @@ -0,0 +1,26 @@ +**Action** (1 action) +**Traits:** Move, Secret + +--- + +You attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.) + +At the end of your movement, the GM rolls your [[Sneak|main:sneak]] check in secret and compares the result to the Perception DC of each creature you were [[Hidden|main:hidden]] from or [[Undetected|main:undetected]] by at the start of your movement. If you have cover or greater cover from the creature throughout your Stride, you gain the +2 circumstance bonus from cover (or +4 from greater cover) to your Stealth check. Because you're moving, the bonus increase from Taking Cover doesn't apply. You don't get to roll against a creature if, at the end of your movement, you neither are [[Concealed|main:concealed]] from it nor have cover or greater cover against it. You automatically become observed by such a creature. + +--- + +**Success** You're undetected by the creature during your movement and remain undetected by the creature at the end of it. + +You become observed as soon as you do anything other than Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains [[Off-Guard|main:off-guard]] against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. If you speak or make a deliberate loud noise, you become hidden instead of undetected. + +If a creature uses [[Seek|main:seek]] and you become hidden to it as a result, you must Sneak if you want to become undetected by that creature again. + +**Failure** A telltale sound or other sign gives your position away, though you still remain unseen. You're hidden from the creature throughout your movement and remain so. + +**Critical Failure** You're spotted! You're observed by the creature throughout your movement and remain so. If you're [[Invisible|main:invisible]] and were hidden from the creature, instead of being observed you're hidden throughout your movement and remain so. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sneak_adept.md b/pf2e-remaster/wiki/main/sneak_adept.md new file mode 100644 index 0000000..fbebb24 --- /dev/null +++ b/pf2e-remaster/wiki/main/sneak_adept.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** master in [[Stealth|main:stealth]] + +--- + +It's almost impossible to spot you. When you roll a failure on a [[Sneak|main:sneak]] action, you get a success instead. You can still critically fail. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sneak_attack.md b/pf2e-remaster/wiki/main/sneak_attack.md new file mode 100644 index 0000000..1039687 --- /dev/null +++ b/pf2e-remaster/wiki/main/sneak_attack.md @@ -0,0 +1,15 @@ +**Class Feature 1** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the [[Off-Guard|main:off-guard]] condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse. + +As your level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sneak_attacker.md b/pf2e-remaster/wiki/main/sneak_attacker.md new file mode 100644 index 0000000..59984b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/sneak_attacker.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Rogue Dedication|main:rogue_dedication]] + +--- + +You gain the [[Sneak Attack|main:sneak_attack]] class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don't increase the number of dice as you gain levels. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sneaky.md b/pf2e-remaster/wiki/main/sneaky.md new file mode 100644 index 0000000..ae98445 --- /dev/null +++ b/pf2e-remaster/wiki/main/sneaky.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +Stealth is an important tool in your arsenal. You can move 5 feet farther when you take the [[Sneak|main:sneak]] action, up to your Speed. + +In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you don't have cover or greater cover and aren't [[Concealed|main:concealed]] at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sneaky_key.md b/pf2e-remaster/wiki/main/sneaky_key.md new file mode 100644 index 0000000..4aa3b77 --- /dev/null +++ b/pf2e-remaster/wiki/main/sneaky_key.md @@ -0,0 +1,21 @@ +**Item 5** +**Traits:** Consumable, Magical, Talisman +**Price:** 22 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (1 action) (manipulate) + +**Requirements** You are trained in Thievery + +--- + +This small silver skeleton key can be pinned to armor or a sleeve. When you turn the key to activate it, you gain a +1 status bonus to Thievery checks to [[Pick a Lock|main:pick_a_lock]] for 1 minute. The first time you get a success or critical success on an attempt to Pick a Lock, you achieve one additional success toward opening a complex lock. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snow_goblin.md b/pf2e-remaster/wiki/main/snow_goblin.md new file mode 100644 index 0000000..e3affab --- /dev/null +++ b/pf2e-remaster/wiki/main/snow_goblin.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Goblin|main:goblin]] + +--- + +You are acclimated to living in frigid lands and have skin ranging from sky blue to navy in color, as well as blue fur. You gain cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snow_rat.md b/pf2e-remaster/wiki/main/snow_rat.md new file mode 100644 index 0000000..ff77a07 --- /dev/null +++ b/pf2e-remaster/wiki/main/snow_rat.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Ratfolk|main:ratfolk]] + +--- + +You have a thicker coat and bulkier frame to defend against the cold, granting you cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/snowdrift_spell.md b/pf2e-remaster/wiki/main/snowdrift_spell.md new file mode 100644 index 0000000..2c8e7fd --- /dev/null +++ b/pf2e-remaster/wiki/main/snowdrift_spell.md @@ -0,0 +1,13 @@ +**Class Feat 4** (1 action) +**Traits:** Cold, [[Druid|main:druid]], Manipulate, Spellshape +**Prerequisites:** storm order + +--- + +The howling wind and precipitation of your magic turn to thick snow. If your next action is to Cast a Spell that has the air, water, or cold trait, and that does not have the fire trait, select one creature affected by the spell on the ground. Each square on the ground under or adjacent to the creature fills with ankle-deep snow. Those squares are difficult terrain until the beginning of your next turn. A creature can Interact to clear a square of snow, and the snow in a square melts if that square is exposed to a fire effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soap.md b/pf2e-remaster/wiki/main/soap.md new file mode 100644 index 0000000..998237e --- /dev/null +++ b/pf2e-remaster/wiki/main/soap.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 2 cp +**Bulk:** — +**Usage:** held in one hand + +--- + +Bar of soap. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soaring_flight.md b/pf2e-remaster/wiki/main/soaring_flight.md new file mode 100644 index 0000000..c2df199 --- /dev/null +++ b/pf2e-remaster/wiki/main/soaring_flight.md @@ -0,0 +1,18 @@ +**Ancestry Feat 5** (1 action) +**Traits:** [[Tengu|main:tengu]] +**Prerequisites:** skyborn tengu heritage +**Frequency:** once per round + +--- + +**Frequency** once per round + +--- + +You Fly. If you don't normally have a fly Speed, you gain a fly Speed of 20 feet for this movement. If you aren't on solid ground at the end of this movement, you fall. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soaring_form.md b/pf2e-remaster/wiki/main/soaring_form.md new file mode 100644 index 0000000..f650b71 --- /dev/null +++ b/pf2e-remaster/wiki/main/soaring_form.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Tengu|main:tengu]] +**Prerequisites:** [[Soaring Flight|main:soaring_flight]] + +--- + +You have a fly Speed of 20 feet at all times. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soaring_shape.md b/pf2e-remaster/wiki/main/soaring_shape.md new file mode 100644 index 0000000..14fd112 --- /dev/null +++ b/pf2e-remaster/wiki/main/soaring_shape.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** [[Untamed Form|main:untamed_form_feat]] + +--- + +Wings free you from the shackles of the ground below. Add the bat and bird shapes in [[Aerial Form|main:aerial_form]] to your [[Untamed Form|main:untamed_form]] list. If you have [[Insect Shape|main:insect_shape]], you also add the wasp shape to your *untamed form* list. If you have [[Ferocious Shape|main:ferocious_shape]], you also add the pterosaur shape to your *untamed form* list. Whenever you use *untamed form* to take a shape that grants you a specific Acrobatics modifier, you gain a +1 status bonus to Acrobatics checks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/social_purview.md b/pf2e-remaster/wiki/main/social_purview.md new file mode 100644 index 0000000..9ce3972 --- /dev/null +++ b/pf2e-remaster/wiki/main/social_purview.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Vigilante Dedication|main:vigilante_dedication]] + +--- + +You have built a reputation for yourself in your social identity. Choose one archetype that you meet the prerequisites for. You gain that archetype's dedication feat and can select feats from that archetype, even if you haven't yet gained enough feats in the vigilante archetype to take another dedication feat. + +These feats become part of your social identity and gain the social trait-for instance, a fighter vigilante could take the [[Wizard Dedication|main:wizard_dedication]] feat and have a wizard social identity. Using these feats in your social identity doesn't risk exposing your vigilante identity, but using them in your vigilante identity could put you at risk for exposure. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/society.md b/pf2e-remaster/wiki/main/society.md new file mode 100644 index 0000000..c231c73 --- /dev/null +++ b/pf2e-remaster/wiki/main/society.md @@ -0,0 +1,36 @@ +**Key attribute:** Intelligence + +Knowledge of people, cultures, history, law and civilization, and reading and forging documents. + +Your Society modifier is your Intelligence modifier plus your proficiency bonus in Society (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Recall Knowledge|main:recall_knowledge]] +- [[Subsist|main:subsist]] + +You must be trained in the skill to use these: + +- [[Create Forgery|main:create_forgery]] +- [[Decipher Writing|main:decipher_writing]] + +## Skill feats + +Skill feats that need Society: + +- **Level 1:** [[Courtly Graces|main:courtly_graces]], [[Glean Contents|main:glean_contents]], [[Multilingual|main:multilingual]], [[Read Lips|main:read_lips]], [[Sign Language|main:sign_language]], [[Streetwise|main:streetwise]] +- **Level 2:** [[Eyes of the City|main:eyes_of_the_city]], [[Leverage Connections|main:leverage_connections]], [[Underground Network|main:underground_network]] +- **Level 4:** [[Multilingual Cipher|main:multilingual_cipher]], [[Phonetic Training|main:phonetic_training]] +- **Level 6:** [[Analyze Idiolect|main:analyze_idiolect]] +- **Level 7:** [[Biographical Eye|main:biographical_eye]], [[Party Crasher|main:party_crasher]], [[Read Shibboleths|main:read_shibboleths]], [[Scholastic Identification|main:scholastic_identification]] +- **Level 15:** [[Legendary Codebreaker|main:legendary_codebreaker]], [[Legendary Linguist|main:legendary_linguist]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/solar_rejuvenation.md b/pf2e-remaster/wiki/main/solar_rejuvenation.md new file mode 100644 index 0000000..3fd25c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/solar_rejuvenation.md @@ -0,0 +1,14 @@ +**Ancestry Feat 9** +**Traits:** Ghoran, [[Leshy|main:leshy]] + +--- + +**Ghoran** - The warmth and light of the sun gives you life. If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level. You gain this benefit in addition to any healing from [[Treat Wounds|main:treat_wounds]]. + +**Leshy** - If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level. You gain this benefit in addition to any healing from [[Treat Wounds|main:treat_wounds]]. Leshies whose plant nourishment does not rely on photosynthesis require a similarly suitable environment. For example, fungus leshies need dark, damp environments and a pile of decaying plant matter. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/solid_lead.md b/pf2e-remaster/wiki/main/solid_lead.md new file mode 100644 index 0000000..736acdd --- /dev/null +++ b/pf2e-remaster/wiki/main/solid_lead.md @@ -0,0 +1,14 @@ +**Class Feat 2** +**Traits:** [[Investigator|main:investigator]] + +--- + +Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture. Once per day when you give up on the subject of a lead due to using [[Pursue a Lead|main:pursue_a_lead]] again, you can designate the lead you stopped pursuing as your solid lead for the day. Even though you stopped following the solid lead, you can change back to your solid lead any number of times by using a single action, which has the concentrate trait. Doing so ends one of your current leads as normal. + +During your next daily preparations, you can maintain your solid lead or you can remove it; removing it allows you to designate a new solid lead later that day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/solidified_moment_of_time.md b/pf2e-remaster/wiki/main/solidified_moment_of_time.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/solidified_moment_of_time.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/song_of_marching.md b/pf2e-remaster/wiki/main/song_of_marching.md new file mode 100644 index 0000000..744b6ab --- /dev/null +++ b/pf2e-remaster/wiki/main/song_of_marching.md @@ -0,0 +1,23 @@ +**Cantrip 3** +**Traits:** Uncommon, [[Bard|main:bard]], Cantrip, Composition, Concentrate, Mental +**Cast:** (1 action) +**Area:** 60-foot emanation +**Duration:** sustained up to 1 hour + +--- + +You maintain a brisk performance that keeps allies on the move. You and your allies in the area can [[Hustle|main:hustle]] for the spell's duration, in addition to your other exploration activities (your exploration activity is Sustaining this spell). You and your allies then become temporarily immune for 1 day. + +If you enter an encounter while performing this song, you can use your Performance modifier for the initiative roll. You and your affected allies also receive a +1 status bonus to that initiative roll. + +--- + +**Heightened (6th)** You can Sustain the Spell for up to 2 hours. + +**Heightened (9th)** You can Sustain the Spell for up to 4 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/song_of_marching_feat.md b/pf2e-remaster/wiki/main/song_of_marching_feat.md new file mode 100644 index 0000000..0093fb2 --- /dev/null +++ b/pf2e-remaster/wiki/main/song_of_marching_feat.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Bard|main:bard]] + +--- + +You learn the [[Song of Marching|main:song_of_marching]] composition cantrip, which enables you and your allies to cross vast distances without strain. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/song_of_strength.md b/pf2e-remaster/wiki/main/song_of_strength.md new file mode 100644 index 0000000..88d97a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/song_of_strength.md @@ -0,0 +1,15 @@ +**Cantrip 1** +**Traits:** Uncommon, [[Bard|main:bard]], Cantrip, Composition, Concentrate, Emotion, Mental +**Cast:** (1 action) +**Area:** 60-foot emanation +**Duration:** 1 round + +--- + +You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against Athletics skill actions such as [[Disarm|main:disarm]], [[Reposition|main:reposition]], [[Shove|main:shove]], and [[Trip|main:trip]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/song_of_strength_feat.md b/pf2e-remaster/wiki/main/song_of_strength_feat.md new file mode 100644 index 0000000..9c357c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/song_of_strength_feat.md @@ -0,0 +1,13 @@ +**Class Feat 2** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** warrior muse + +--- + +Your performances inspire strength in your allies to aid them at physical tasks. You learn the [[Song of Strength|main:song_of_strength]] composition cantrip. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soothe.md b/pf2e-remaster/wiki/main/soothe.md new file mode 100644 index 0000000..06254b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/soothe.md @@ -0,0 +1,21 @@ +**Spell 1** +**Traits:** Concentrate, Emotion, Healing, Manipulate, Mental +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 willing creature +**Duration:** 1 minute + +--- + +You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration. + +--- + +**Heightened (+1)** The amount of healing increases by 1d10+4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soothing_ballad.md b/pf2e-remaster/wiki/main/soothing_ballad.md new file mode 100644 index 0000000..0cdf064 --- /dev/null +++ b/pf2e-remaster/wiki/main/soothing_ballad.md @@ -0,0 +1,23 @@ +**Focus 7** +**Traits:** Uncommon, [[Bard|main:bard]], Composition, Concentrate, Emotion, Focus, Healing, Manipulate, Mental +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** you and up to 9 allies + +--- + +You draw upon your muse to soothe your allies. Choose one of the following three effects: + +- The spell attempts to counteract fear effects on the targets. +- The spell attempts to counteract effects imposing paralysis on the targets. +- The spell restores 7d8 Hit Points to the targets. + +--- + +**Heightened (+1)** When used to heal, soothing ballad restores 1d8 more Hit Points. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soothing_ballad_feat.md b/pf2e-remaster/wiki/main/soothing_ballad_feat.md new file mode 100644 index 0000000..9f54f88 --- /dev/null +++ b/pf2e-remaster/wiki/main/soothing_ballad_feat.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Bard|main:bard]] + +--- + +You soothe your allies' wounds with the power of your performance. You learn the [[Soothing Ballad|main:soothing_ballad]] composition spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soothing_mist.md b/pf2e-remaster/wiki/main/soothing_mist.md new file mode 100644 index 0000000..cd4caae --- /dev/null +++ b/pf2e-remaster/wiki/main/soothing_mist.md @@ -0,0 +1,20 @@ +**Focus 2** +**Traits:** Uncommon, Concentrate, Focus, Healing, Manipulate, [[Ranger|main:ranger]], Vitality +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 willing living creature or 1 undead creature +**Defense:** basic Fortitude + +--- + +You call forth a magical mist that envelops a creature. The mist restores 2d8 Hit Points to a target living creature and ends one source of persistent acid, bleed, fire, poison, or void damage affecting it. If the creature is taking persistent damage from multiple sources, you select which one is removed. Against an undead target, you deal 2d8 vitality damage (basic Fortitude save); if it fails the save, it also takes 2 persistent vitality damage. + +--- + +**Heightened (+1)** The amount of healing (or damage to an undead target) increases by 1d8, and the persistent vitality damage to an undead creature increases by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soothing_vials.md b/pf2e-remaster/wiki/main/soothing_vials.md new file mode 100644 index 0000000..238e66e --- /dev/null +++ b/pf2e-remaster/wiki/main/soothing_vials.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +The healing chemicals in your versatile vials also help calm a patient's mind. When a living creature affected by a mental effect regains Hit Points from one of your versatile vials, it can immediately attempt a new Will saving throw to end one mental effect of its choice. It gains a +1 item bonus to the saving throw. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soothing_words.md b/pf2e-remaster/wiki/main/soothing_words.md new file mode 100644 index 0000000..6043620 --- /dev/null +++ b/pf2e-remaster/wiki/main/soothing_words.md @@ -0,0 +1,22 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Emotion, Focus, Mental +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 ally +**Duration:** 1 minute + +--- + +You attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against emotion effects. + +In addition, when you Cast this Spell, you can attempt to counteract one emotion effect on the target. + +--- + +**Heightened (5th)** The bonus to saves increases to +2, or +3 against emotion effects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sorcerer.md b/pf2e-remaster/wiki/main/sorcerer.md new file mode 100644 index 0000000..bc69dcb --- /dev/null +++ b/pf2e-remaster/wiki/main/sorcerer.md @@ -0,0 +1,90 @@ +*You didn't choose to become a spellcaster-you were born one. There's magic in your blood, whether a divinity touched one of your ancestors, a forebear communed with a primal creature, or a powerful occult ritual influenced your line. Self-reflection and study allow you to refine your inherent magical skills and unlock new, more powerful abilities. The power in your blood carries a risk, however, and you constantly face the choice of whether you'll rise to become a master spellcaster or fall into destruction.* + +**Key attribute:** Charisma +**Hit Points:** 6 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** trained +- **Saving throws:** trained in Fortitude, trained in Reflex, expert in Will +- **Skills:** trained in a number of additional skills equal to 2 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense +- **Class DC:** trained in sorcerer class DC +- **Spellcasting:** trained in spell attack modifier and spell DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Bloodline|main:bloodline]], [[Bloodline Spells|main:bloodline_spells]], [[Sorcerer Spellcasting|main:sorcerer_spellcasting]], [[Sorcerous Potency|main:sorcerous_potency]], [[Spell Repertoire|main:spell_repertoire]] +- **Level 3:** [[Signature Spells|main:signature_spells]] +- **Level 5:** [[Magical Fortitude|main:magical_fortitude]] +- **Level 7:** [[Expert Spellcaster|main:expert_spellcaster]] +- **Level 9:** [[Reflex Expertise|main:reflex_expertise]] +- **Level 11:** Perception Expertise, [[Weapon Expertise|main:weapon_expertise]] +- **Level 13:** [[Defensive Robes|main:defensive_robes]], Weapon Specialization +- **Level 15:** [[Master Spellcaster|main:master_spellcaster]] +- **Level 17:** [[Majestic Will|main:majestic_will]] +- **Level 19:** [[Bloodline Paragon|main:bloodline_paragon]], [[Legendary Spellcaster|main:legendary_spellcaster]] + +## Sorcerer feats + +Also in [[Sorcerer Feats|category:sorcerer_feats]]. + +- **Level 1:** [[Blood Rising|main:blood_rising]], [[Familiar|main:familiar]], [[Reach Spell|main:reach_spell]], [[Tap into Blood|main:tap_into_blood]], [[Widen Spell|main:widen_spell]] +- **Level 2:** [[Anoint Ally|main:anoint_ally]], [[Bleed Out|main:bleed_out]], [[Cantrip Expansion|main:cantrip_expansion]], [[Enhanced Familiar|main:enhanced_familiar]], [[Propelling Sorcery|main:propelling_sorcery]] +- **Level 4:** [[Arcane Evolution|main:arcane_evolution]], [[Bespell Strikes|main:bespell_strikes]], [[Divine Evolution|main:divine_evolution]], [[Occult Evolution|main:occult_evolution]], [[Primal Evolution|main:primal_evolution]], [[Split Shot|main:split_shot]] +- **Level 6:** [[Advanced Bloodline|main:advanced_bloodline]], [[Diverting Vortex|main:diverting_vortex]], [[Energy Ward|main:energy_ward]], [[Safeguard Spell|main:safeguard_spell]], [[Spell Relay|main:spell_relay]], [[Steady Spellcasting|main:steady_spellcasting]] +- **Level 8:** [[Bloodline Resistance|main:bloodline_resistance]], [[Crossblooded Evolution|main:crossblooded_evolution]], [[Explosion of Power|main:explosion_of_power]] +- **Level 10:** [[Energy Fusion|main:energy_fusion]], [[Greater Bloodline|main:greater_bloodline]], [[Overwhelming Energy|main:overwhelming_energy]], [[Quickened Casting|main:quickened_casting]], [[Signature Spell Expansion|main:signature_spell_expansion]] +- **Level 12:** [[Blood Sovereignty|main:blood_sovereignty]], [[Bloodline Focus|main:bloodline_focus]], [[Greater Physical Evolution|main:greater_physical_evolution]], [[Greater Spiritual Evolution|main:greater_spiritual_evolution]], [[Magic Sense|main:magic_sense]], [[Terraforming Trickery|main:terraforming_trickery]] +- **Level 14:** [[Blood Ascendancy|main:blood_ascendancy]], [[Interweave Dispel|main:interweave_dispel]], [[Reflect Harm|main:reflect_harm]], [[Reflect Spell|main:reflect_spell]], [[Spell Shroud|main:spell_shroud]] +- **Level 16:** [[Effortless Concentration|main:effortless_concentration]], [[Greater Mental Evolution|main:greater_mental_evolution]], [[Greater Vital Evolution|main:greater_vital_evolution]], [[Scintillating Spell|main:scintillating_spell]] +- **Level 18:** [[Echoing Spell|main:echoing_spell]], [[Greater Crossblooded Evolution|main:greater_crossblooded_evolution]] +- **Level 20:** [[Bloodline Conduit|main:bloodline_conduit]], [[Bloodline Mutation|main:bloodline_mutation]], [[Bloodline Perfection|main:bloodline_perfection]], [[Spellshape Mastery|main:spellshape_mastery]] + +## Focus spells + +- [[Ancestral Memories|main:ancestral_memories]] (rank 1) +- [[Angelic Halo|main:angelic_halo]] (rank 1) +- [[Diabolic Edict|main:diabolic_edict]] (rank 1) +- [[Elemental Toss|main:elemental_toss]] (rank 1) +- [[Faerie Dust|main:faerie_dust]] (rank 1) +- [[Flurry of Claws|main:flurry_of_claws]] (rank 1) +- [[Glutton's Jaws|main:gluttons_jaws]] (rank 1) +- [[Jealous Hex|main:jealous_hex]] (rank 1) +- [[Tentacular Limbs|main:tentacular_limbs]] (rank 1) +- [[Undeath's Blessing|main:undeaths_blessing]] (rank 1) +- [[Aberrant Whispers|main:aberrant_whispers]] (rank 3) +- [[Angelic Wings|main:angelic_wings]] (rank 3) +- [[Dragon Breath|main:dragon_breath]] (rank 3) +- [[Drain Life|main:drain_life]] (rank 3) +- [[Elemental Motion|main:elemental_motion]] (rank 3) +- [[Embrace the Pit|main:embrace_the_pit]] (rank 3) +- [[Extend Blood Magic|main:extend_blood_magic]] (rank 3) +- [[Fey Disappearance|main:fey_disappearance]] (rank 3) +- [[Horrific Visage|main:horrific_visage]] (rank 3) +- [[Swamp of Sloth|main:swamp_of_sloth]] (rank 3) +- [[Arcane Countermeasure|main:arcane_countermeasure]] (rank 5) +- [[Celestial Brand|main:celestial_brand]] (rank 5) +- [[Chthonian Wrath|main:chthonian_wrath]] (rank 5) +- [[Dragon Wings|main:dragon_wings]] (rank 5) +- [[Elemental Blast|main:elemental_blast]] (rank 5) +- [[Fey Glamour|main:fey_glamour]] (rank 5) +- [[Grasping Grave|main:grasping_grave]] (rank 5) +- [[Hellfire Plume|main:hellfire_plume]] (rank 5) +- [[Unusual Anatomy|main:unusual_anatomy]] (rank 5) +- [[You're Mine|main:youre_mine]] (rank 5) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sorcerer_dedication.md b/pf2e-remaster/wiki/main/sorcerer_dedication.md new file mode 100644 index 0000000..60de3ed --- /dev/null +++ b/pf2e-remaster/wiki/main/sorcerer_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Charisma +2 + +--- + +Choose a [[Bloodline|main:bloodline]]. You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. + +You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline's tradition. You don't gain any other abilities from your choice of bloodline. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sorcerer_spellcasting.md b/pf2e-remaster/wiki/main/sorcerer_spellcasting.md new file mode 100644 index 0000000..11b29a3 --- /dev/null +++ b/pf2e-remaster/wiki/main/sorcerer_spellcasting.md @@ -0,0 +1,27 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] +**Class:** [[Sorcerer|main:sorcerer]] + +--- + +Your bloodline provides you with incredible magical power. You are a spellcaster and can cast spells using the Cast a Spell activity. The tradition from which your spells come is determined by your bloodline. As a sorcerer, you draw your power from within, and the gestures and incantations you use to shape your power might evoke the nature of your bloodline. For instance, a sorcerer with a demonic bloodline might chant guttural fiendish phrases or make brief curt gestures to cast a spell. + +Each day, you can cast up to three 1st-rank spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots. + +As you increase in level as a sorcerer, your number of spells per day increases, as does the highest rank of spells you can cast, as shown on the Sorcerer Spells per Day table. + +Some of your spells require you to attempt a spell attack to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Charisma, your spell attack modifier and spell DC use your Charisma modifier. + +### Heightening Spells + +When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. You must have a spell in your spell repertoire at the rank you want to cast it in order to heighten it to that rank. Many spells have specific improvements when they are heightened to certain ranks. The signature spells class feature lets you heighten certain spells freely. + +### Cantrips + +Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest rank of sorcerer spell slot you have. For example, as a 1st-level sorcerer, your cantrips are 1st-rank spells, and as a 5th-level sorcerer, your cantrips are 3rd-rank spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sorcerous_potency.md b/pf2e-remaster/wiki/main/sorcerous_potency.md new file mode 100644 index 0000000..2c8adb5 --- /dev/null +++ b/pf2e-remaster/wiki/main/sorcerous_potency.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Sorcerer|main:sorcerer]] +**Class:** [[Sorcerer|main:sorcerer]] + +--- + +Because of the magical power inherent in your blood, your spells that hurt or cure are stronger than those of other spellcasters. When you Cast a Spell from your spell slots that either deals damage or restores Hit Points, you gain a status bonus to that spell's damage or healing equal to the spell's rank. This applies only to the initial damage or healing the spell deals when cast. An individual creature takes this damage or benefits from this healing only once per spell, even if the spell would damage or heal that creature multiple times. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soul_siphon.md b/pf2e-remaster/wiki/main/soul_siphon.md new file mode 100644 index 0000000..cb147bc --- /dev/null +++ b/pf2e-remaster/wiki/main/soul_siphon.md @@ -0,0 +1,30 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Manipulate, [[Oracle|main:oracle]], Void +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 living creature +**Defense:** Fortitude + +--- + +You siphon off a portion of the target's soul to bolster your own vitality. The target must attempt a Fortitude save or take 1d4 void damage. You gain temporary Hit Points equal to the total amount of HP the target loses, including the HP lost from becoming [[Drained|main:drained]]. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and becomes [[Drained 1|main:drained]]. + +**Critical Failure** The creature takes double damage and becomes [[Drained 2|main:drained]]. + +--- + +**Heightened (+1)** Increase the damage by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/soulsight_bard.md b/pf2e-remaster/wiki/main/soulsight_bard.md new file mode 100644 index 0000000..036ce04 --- /dev/null +++ b/pf2e-remaster/wiki/main/soulsight_bard.md @@ -0,0 +1,14 @@ +**Class Feat 8** +**Traits:** [[Bard|main:bard]] + +--- + +Your muse has opened your senses to the world beyond. You gain spiritsense as an imprecise sense with a range of 60 feet. Spiritsense enables you to sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. As with your hearing and other imprecise senses, you still need to [[Seek|main:seek]] to locate an [[Undetected|main:undetected]] creature. + +As spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells such as [[Project Image|main:project_image]] or possessing otherwise soulless objects. It can't detect soulless bodies, constructs, or objects, and like most senses, it doesn't penetrate through solid objects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sound_body.md b/pf2e-remaster/wiki/main/sound_body.md new file mode 100644 index 0000000..6823b82 --- /dev/null +++ b/pf2e-remaster/wiki/main/sound_body.md @@ -0,0 +1,26 @@ +**Spell 2** +**Traits:** Concentrate, Healing, Manipulate, Vitality +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature + +--- + +You send a surge of healing energy to restore the target's body. Attempt to counteract an effect of your choice imposing one of these conditions on the target: [[Blinded|main:blinded]], [[Dazzled|main:dazzled]], [[Deafened|main:deafened]], [[Enfeebled|main:enfeebled]], or [[Sickened|main:sickened]]. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed. + +This spell can't counteract or suppress curses, diseases, or conditions that are part of the target's normal state. + +--- + +**Heightened (4th)** Add [[Drained|main:drained]] and [[Slowed|main:slowed]] to the list of conditions. + +**Heightened (6th)** As 4th rank, plus add [[Petrified|main:petrified]]. + +**Heightened (8th)** As 4th rank, plus add petrified and [[Stunned|main:stunned]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sow_rumor.md b/pf2e-remaster/wiki/main/sow_rumor.md new file mode 100644 index 0000000..1ecd1bd --- /dev/null +++ b/pf2e-remaster/wiki/main/sow_rumor.md @@ -0,0 +1,23 @@ +**Skill Feat 2** +**Traits:** Uncommon, General, Secret, Skill +**Prerequisites:** expert in [[Deception|main:deception]] + +--- + +You spread rumors, which may or may not be true, about a specific subject. If the subject of your rumor is not currently the subject of any contradictory rumors, this takes as long as it would normally take you to Gather Information (typically 2 hours), at the end of which the GM rolls a secret Deception check against a DC they set to see how well you spread the rumor. If your rumor matches any current rumors about the subject, it takes less time to spread, and if you are attempting to overtake a particularly popular and contradictory rumor, it takes much longer or may be impossible. The DC similarly increases or decreases depending on how plausible your rumor is. For example, it might be harder to sow a rumor that the beloved, generous mayor is the head of a cult of murderous demon worshippers. + +--- + +**Critical Success** Your rumor spreads like wildfire. Anyone who succeeds at a check to Gather Information on the specific subject learns your rumor in preference to other rumors about the subject. Your rumor persists for 1 month. You gain a +2 circumstance bonus to Deception, Diplomacy, and Intimidation checks in an appropriate situation when you invoke your rumor. + +**Success** You successfully spread the rumor. Anyone who succeeds at a check to Gather Information on the specific subject adds your rumor to the list of rumors they could learn about the subject. Your rumor persists for 1 week. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks in an appropriate situation when you invoke your rumor. + +**Failure** Your rumor dies off, never becoming popular enough for other people to learn it via Gather Information. + +**Critical Failure** You are unable to spread a rumor and take a –4 circumstance penalty to Deception checks to Sow Rumors about the same subject within the same region for 1 week. In addition, a rumor spreads about someone trying to spread false rumors about the subject. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sow_spell.md b/pf2e-remaster/wiki/main/sow_spell.md new file mode 100644 index 0000000..119cf38 --- /dev/null +++ b/pf2e-remaster/wiki/main/sow_spell.md @@ -0,0 +1,12 @@ +**Class Feat 14** (1 action) +**Traits:** Concentrate, [[Druid|main:druid]], Spellshape + +--- + +You fold your spell into a seed. If your next action is to Cast a Spell using 1 action or 2 actions, the spell instead plants itself in an adjacent square. You must make all decisions regarding the spell at the time you cast it. Within the next 10 minutes, you can direct your sown spell to sprout and produce the spell's effects as a reaction, which is triggered when a creature enters the sown spell's space or a square adjacent to it. You can have only one sown spell at a time, and if you don't trigger the spell within 10 minutes, it dissipates and the spell is lost. A creature can notice the sown spell with a successful Perception check against your spell DC. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spacious_pouch_type_i.md b/pf2e-remaster/wiki/main/spacious_pouch_type_i.md new file mode 100644 index 0000000..778e566 --- /dev/null +++ b/pf2e-remaster/wiki/main/spacious_pouch_type_i.md @@ -0,0 +1,23 @@ +**Item 4** +**Traits:** Extradimensional, Magical +**Price:** 75 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a *spacious pouch* opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the *spacious pouch* itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. + +You can Interact with the *spacious pouch* to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. + +If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. + +--- + +**Capacity** 25 Bulk + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spacious_pouch_type_ii.md b/pf2e-remaster/wiki/main/spacious_pouch_type_ii.md new file mode 100644 index 0000000..f9715e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/spacious_pouch_type_ii.md @@ -0,0 +1,23 @@ +**Item 7** +**Traits:** Extradimensional, Magical +**Price:** 300 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a *spacious pouch* opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the *spacious pouch* itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. + +You can Interact with the *spacious pouch* to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. + +If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. + +--- + +**Capacity** 50 Bulk + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spacious_pouch_type_iii.md b/pf2e-remaster/wiki/main/spacious_pouch_type_iii.md new file mode 100644 index 0000000..e0a13c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/spacious_pouch_type_iii.md @@ -0,0 +1,23 @@ +**Item 11** +**Traits:** Extradimensional, Magical +**Price:** 1200 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a *spacious pouch* opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the *spacious pouch* itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. + +You can Interact with the *spacious pouch* to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. + +If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. + +--- + +**Capacity** 100 Bulk + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spacious_pouch_type_iv.md b/pf2e-remaster/wiki/main/spacious_pouch_type_iv.md new file mode 100644 index 0000000..b1adb7e --- /dev/null +++ b/pf2e-remaster/wiki/main/spacious_pouch_type_iv.md @@ -0,0 +1,23 @@ +**Item 13** +**Traits:** Extradimensional, Magical +**Price:** 2400 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a *spacious pouch* opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the *spacious pouch* itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. + +You can Interact with the *spacious pouch* to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. + +If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. + +--- + +**Capacity** 150 Bulk + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/speak_with_animals.md b/pf2e-remaster/wiki/main/speak_with_animals.md new file mode 100644 index 0000000..d3e02b4 --- /dev/null +++ b/pf2e-remaster/wiki/main/speak_with_animals.md @@ -0,0 +1,15 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 hour + +--- + +You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/speak_with_kindred.md b/pf2e-remaster/wiki/main/speak_with_kindred.md new file mode 100644 index 0000000..fdd8c04 --- /dev/null +++ b/pf2e-remaster/wiki/main/speak_with_kindred.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Leshy|main:leshy]] + +--- + +You have a connection with creatures that share your physiology. You can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungi. You gain a +2 circumstance bonus to Diplomacy checks with plants or fungi of your kind. Generally, fungus leshies get this bonus with mushrooms and fungi; gourd leshies with gourds, melons, and similar fruiting plants; leaf leshies with deciduous trees; and vine leshies with vines and climbing plants. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/speak_with_plants.md b/pf2e-remaster/wiki/main/speak_with_plants.md new file mode 100644 index 0000000..3e7182d --- /dev/null +++ b/pf2e-remaster/wiki/main/speak_with_plants.md @@ -0,0 +1,19 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Plant, Wood +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 hour + +--- + +You can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants and fungi have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant or fungus monsters are likely to be terse and evasive, while less intelligent ones often make inane comments. + +--- + +**Heightened (4th)** The duration is 8 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/speak_with_stones.md b/pf2e-remaster/wiki/main/speak_with_stones.md new file mode 100644 index 0000000..2e3bd6b --- /dev/null +++ b/pf2e-remaster/wiki/main/speak_with_stones.md @@ -0,0 +1,19 @@ +**Spell 5** +**Traits:** Concentrate, Earth, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 hour + +--- + +You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them. + +--- + +**Heightened (6th)** The duration is 8 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spear.md b/pf2e-remaster/wiki/main/spear.md new file mode 100644 index 0000000..708250d --- /dev/null +++ b/pf2e-remaster/wiki/main/spear.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** [[Monk|main:monk]], Thrown 20 ft. +**Price:** 1 sp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Spear | 1d6 piercing | 1 | — | — | + +--- + +A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/specialized_beastmaster_companion.md b/pf2e-remaster/wiki/main/specialized_beastmaster_companion.md new file mode 100644 index 0000000..0abac14 --- /dev/null +++ b/pf2e-remaster/wiki/main/specialized_beastmaster_companion.md @@ -0,0 +1,17 @@ +**Archetype Feat 14** +**Traits:** Archetype +**Prerequisites:** [[Incredible Beastmaster Companion|main:incredible_beastmaster_companion]] + +--- + +Your nimble and savage animal companions become cunning enough to become specialized. Each companion gains one specialization of your choice. Choose the specialization separately for each companion, including any companion that becomes specialized after you take this feat. + +--- + +**Special** You can select this feat more than once. Each time, add a different specialization to your nimble and savage companions. Your nimble and savage companions can have up to three specializations each. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/specialized_companion_druid.md b/pf2e-remaster/wiki/main/specialized_companion_druid.md new file mode 100644 index 0000000..85e4fef --- /dev/null +++ b/pf2e-remaster/wiki/main/specialized_companion_druid.md @@ -0,0 +1,17 @@ +**Class Feat 14** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** Incredible Companion + +--- + +Your animal companion continues to grow in power and ability. It gains one specialization of your choice + +--- + +**Special** You can select this feat up to three times. Each time, add a different specialization to your companion. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/specialized_companion_ranger.md b/pf2e-remaster/wiki/main/specialized_companion_ranger.md new file mode 100644 index 0000000..fc11024 --- /dev/null +++ b/pf2e-remaster/wiki/main/specialized_companion_ranger.md @@ -0,0 +1,17 @@ +**Class Feat 16** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** Incredible Companion + +--- + +Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. Your animal companion gains one specialization of your choice. + +--- + +**Special** You can select this feat up to three times. Each time, add a different specialization to your companion. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/specialized_mount.md b/pf2e-remaster/wiki/main/specialized_mount.md new file mode 100644 index 0000000..9c70303 --- /dev/null +++ b/pf2e-remaster/wiki/main/specialized_mount.md @@ -0,0 +1,15 @@ +**Archetype Feat 14** +**Traits:** Archetype +**Prerequisites:** [[Incredible Mount|main:incredible_mount]] + +--- + +You've trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind. Your mount gains one specialization of your choice. + +**Special** You can select this feat up to three times. Each time, add a different specialization to your mount. You mount can't have more than three specializations. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/specialty_crafting.md b/pf2e-remaster/wiki/main/specialty_crafting.md new file mode 100644 index 0000000..61768d2 --- /dev/null +++ b/pf2e-remaster/wiki/main/specialty_crafting.md @@ -0,0 +1,30 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Crafting|main:crafting]] + +--- + +Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it's unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking. + +| Specialty | Applicable Items | +|---|---| +| Alchemy* | Alchemical items such as elixirs | +| Artistry | Fine art, including jewelry | +| Blacksmithing | Durable metal goods, including metal armor | +| Bookmaking | Books and paper | +| Glassmaking | Glass, including glassware and windows | +| Leatherworking | Leather goods, including leather armor | +| Pottery | Ceramic goods | +| Shipbuilding | Ships and boats | +| Stonemasonry | Stone goods and structures | +| Tailoring | Clothing | +| Weaving | Textiles, baskets, and rugs | +| Woodworking | Wooden goods and structures | + +* You must have the [[Alchemical Crafting|main:alchemical_crafting]] skill feat to Craft alchemical items. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/specific_skill_dcs.md b/pf2e-remaster/wiki/main/specific_skill_dcs.md new file mode 100644 index 0000000..257d29d --- /dev/null +++ b/pf2e-remaster/wiki/main/specific_skill_dcs.md @@ -0,0 +1,15 @@ +| Craft | Use a DC of the item's level, adjusted for rarity. | +|---|---| +| Earn Income Tasks | The task level is typically the settlement's level, and its DC uses the task level. Typical levels: village 0–1, town 2–4, city 5–7. | +| Gather Information | Set a simple DC based on the notoriety of the subject; adjust upward if the character seeks in-depth information. | +| Identify Magic Identify Alchemy Learn a Spell | Use the DC for the spell or item's level, adjusted by rarity; use the incredibly hard adjustment for cursed items. | +| Recall Knowledge | Set a simple DC; if the character tries again for more knowledge, adjust the DC one step higher each time until they fail or attempt an incredibly hard check. | +| Sense Direction | Pick a simple DC: trained in normal wilderness, expert in deep forest/underground, master or legendary in weird/surreal environments. | +| Social Skills | Use Will DC if known; if not, improvise a level. | +| Track | Select a simple DC, or a Survival DC if the quarry Covers Tracks. | + +*Source: GM Core, p. 53.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spectral_advance.md b/pf2e-remaster/wiki/main/spectral_advance.md new file mode 100644 index 0000000..5f51574 --- /dev/null +++ b/pf2e-remaster/wiki/main/spectral_advance.md @@ -0,0 +1,15 @@ +**Focus 5** +**Traits:** Uncommon, [[Champion|main:champion]], Concentrate, Focus, Polymorph, Spirit +**Cast:** (1 or 2 actions) + +--- + +Taking on a spiritual form, you flash across the battlefield to engage an enemy. You Stride to a space adjacent to an enemy. If you cast the spell using 2 actions, you can Stride twice instead of once. If you have a fly Speed, you can Fly instead of Striding. + +If you're mounted, you can have your mount move instead of you. Movement from *spectral advance* doesn't trigger reactions and ignores difficult terrain and greater difficult terrain. During the movement, you (or your mount) have resistance equal to your level to all damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spectral_advance_feat.md b/pf2e-remaster/wiki/main/spectral_advance_feat.md new file mode 100644 index 0000000..47d7180 --- /dev/null +++ b/pf2e-remaster/wiki/main/spectral_advance_feat.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Champion|main:champion]], Concentrate, Divine, Teleportation +**Prerequisites:** blessed swiftness + +--- + +You gain the [[Spectral Advance|main:spectral_advance]] devotion spell, which lets you move to an enemy, bypassing hindrances. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/speech.md b/pf2e-remaster/wiki/main/speech.md new file mode 100644 index 0000000..39a729c --- /dev/null +++ b/pf2e-remaster/wiki/main/speech.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +It understands and speaks a language you know. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_battery.md b/pf2e-remaster/wiki/main/spell_battery.md new file mode 100644 index 0000000..432df98 --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_battery.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +You gain one additional spell slot at least 3 ranks lower than your highest-rank spell slot; you must be able to cast 4th-rank spells using spell slots to select this master ability. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_blending.md b/pf2e-remaster/wiki/main/spell_blending.md new file mode 100644 index 0000000..92c96ff --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_blending.md @@ -0,0 +1,14 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +You theorize that spell slots are a shorthand for an underlying energy that powers all spellcasting, and you've found a way to tinker with the hierarchy of spell slots, combining them to fuel more powerful spells. + +During your daily preparations, you can trade two spell slots of the same spell rank for a bonus spell slot of up to 2 spell ranks higher than the traded spell slots. You can exchange as many spell slots as you have available. Bonus spell slots must be of a spell rank you can normally cast, and each bonus spell slot must be of a different spell rank. You can also trade any spell slot for two additional cantrips, though you can't trade more than one spell slot at a time for additional cantrips in this way. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_combination.md b/pf2e-remaster/wiki/main/spell_combination.md new file mode 100644 index 0000000..1425b77 --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_combination.md @@ -0,0 +1,14 @@ +**Class Feat 20** +**Traits:** [[Wizard|main:wizard]] + +--- + +You can merge spells, producing multiple effects with a single casting. One slot of each rank of spell you can cast, except 2nd rank and 1st rank, becomes a spell combination slot (this doesn't apply to cantrips). When you prepare your spells, you can fill a combination slot with a combination of two spells. Each spell in the combination must be 2 or more spell ranks below the slot's rank, and both must target only one creature or object or have the option to target only one creature or object. Each spell in the combination must also have the same means of determining whether it has an effect—both spells must require a ranged spell attack, require the same type of saving throw, or automatically affect the target. + +When you cast a combined spell, it affects only one target, even if the component spells normally affect more than one. If any spell in the combination has further restrictions (such as targeting only living creatures), you must abide by all restrictions. The combined spell uses the shorter of the component spells' ranges. Resolve a combined spell as if were a single spell, but apply the effects of both component spells. For example, if the spell's target succeeded at the save against a combined spell, it would apply the success effect of each spell, and if it critically failed, it would apply the critical failure effect of both spells. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_dcs_by_rank.md b/pf2e-remaster/wiki/main/spell_dcs_by_rank.md new file mode 100644 index 0000000..8ccd6e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_dcs_by_rank.md @@ -0,0 +1,20 @@ +The DC for a spell of a given rank, such as to Identify a Spell. Adjust it for an uncommon or rare spell with [[DC Adjustments|main:dc_adjustments]]. + +| Spell Rank | DC | +|---|---| +| 1 | 15 | +| 2 | 18 | +| 3 | 20 | +| 4 | 23 | +| 5 | 26 | +| 6 | 28 | +| 7 | 31 | +| 8 | 34 | +| 9 | 36 | +| 10 | 39 | + +*Source: GM Core, p. 53.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_delivery.md b/pf2e-remaster/wiki/main/spell_delivery.md new file mode 100644 index 0000000..dd604b5 --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_delivery.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. If it doesn't reach the target to touch it this turn, the spell has no effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_devourer.md b/pf2e-remaster/wiki/main/spell_devourer.md new file mode 100644 index 0000000..aa3b08c --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_devourer.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Orc|main:orc]] +**Prerequisites:** [[Pervasive Superstition|main:pervasive_superstition]] + +--- + +You don't just resist magic; you devour it. Whenever you succeed at a saving throw against a spell or magical effect, you gain temporary Hit Points equal to double the spell's rank, or equal to the level if the magical effect isn't a spell. These temporary Hit Points last until the end of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_mastery.md b/pf2e-remaster/wiki/main/spell_mastery.md new file mode 100644 index 0000000..6cb6f8e --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_mastery.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Wizard|main:wizard]] + +--- + +You have mastered a handful of spells to such a degree that you can cast them even if you haven't prepared them in advance. Select any four spells of 9th rank or lower that are in your spellbook; each spell you select must be of a different rank. These spells are automatically prepared when you make your daily preparations, and you gain an extra spell slot for each spell. You can select a different combination of spells by spending 1 week of downtime studying your spellbook and retraining your mastered spells. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_protection_array.md b/pf2e-remaster/wiki/main/spell_protection_array.md new file mode 100644 index 0000000..909691c --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_protection_array.md @@ -0,0 +1,12 @@ +**Class Feat 4** (1 action) +**Traits:** Arcane, Manipulate, [[Wizard|main:wizard]] + +--- + +You inscribe a circle of arcane runes that dampen enemies' magic. You create a glowing magic circle in a 5-foot burst within 30 feet. Creatures in the circle gain a +1 status bonus to saving throws against magic. The circle lasts until the end of your next turn, and you can Sustain it, to a maximum duration of 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_relay.md b/pf2e-remaster/wiki/main/spell_relay.md new file mode 100644 index 0000000..6be5d74 --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_relay.md @@ -0,0 +1,16 @@ +**Class Feat 6** (reaction) +**Traits:** Concentrate, [[Sorcerer|main:sorcerer]] + +--- + +**Trigger** An ally [[Casts a Spell|main:cast_a_spell]] and you are within that spell's range. + +--- + +You open the power in your blood to your ally's spellcasting, using your magic to boost their range. Your ally can use you as the point of origin for their spell, calculating range and cover from your space instead of their own. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_repertoire.md b/pf2e-remaster/wiki/main/spell_repertoire.md new file mode 100644 index 0000000..c3db848 --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_repertoire.md @@ -0,0 +1,69 @@ +**Class Feature 1** +**Traits:** [[Bard|main:bard]], [[Oracle|main:oracle]], Psychic, [[Sorcerer|main:sorcerer]], Summoner +**Class:** [[Bard|main:bard]], [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]] + +--- + +**Bard** The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank occult spells of your choice and five occult cantrips of your choice. You choose these from the common spells from the occult list or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank. + +You add to this spell repertoire as you increase in level. Each time you get a spell slot (see the Bard Spells per Day table), you add a spell to your spell repertoire of the same rank. At 2nd level, you select another 1st-rank spell; at 3rd level, you select two 2nd-rank spells, and so on. When you add spells, you might add a higher-rank version of a spell you already have, so you can cast a heightened version of that spell. + +Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa. + +**Swapping Spells in Your Repertoire** + +As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip. You can also swap out spells by retraining during downtime. + +--- + +**Oracle** The collection of spells you can cast is called your spell repertoire. At 1st level, you learn three 1st-rank divine spells of your choice and five divine cantrips of your choice. You choose these from the common spells on the divine list or from other divine spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank. + +You add to this spell repertoire as you increase in level. Each time you get a spell slot (see the Oracle Spells per Day table), you add a spell to your spell repertoire of the same rank. At 2nd level, you select another 1st-rank spell; at 3rd level, you select three 2nd-rank spells, and so on. When you add spells, you might add a higher-rank version of a spell you already have, so you can cast a heightened version of that spell. + +Your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa. + +**Swapping Spells in Your Repertoire** + +As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip. You can also swap out spells by retraining during downtime. + +--- + +**Psychic** The collection of spells you can cast is called your spell repertoire. At 1st level, you learn one 1st-level occult spell of your choice and three occult cantrips of your choice. You choose these from the common spells from the occult list or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level. Your choice of conscious mind also grants you additional spells in your repertoire, starting with an additional 1st-level spell and two cantrips listed in your conscious mind, which you cast as psi cantrips. + +You add to this spell repertoire as you increase in level. Each time you get a spell slot (see the Psychic Spells per Day table), you add a spell to your spell repertoire of the same level. At 2nd level, you select another 1st-level spell; at 3rd level, you select one 2nd-level spell, and so on. When you add spells, you might add a higher-level version of a spell you already have, so you can cast a heightened version of that spell. Your conscious mind also adds additional spells to your repertoire as you gain spells of higher levels. + +Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, such as the spells you gain from your conscious mind, it wouldn't give you another spell slot, and vice versa. + +**Swapping Spells in Your Repertoire** + +As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip. You can also swap out spells by retraining during downtime. + +--- + +**Sorcerer** The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank spells of your choice and four cantrips of your choice, as well as an additional spell and cantrip from your bloodline. You choose these from the common spells from the tradition corresponding to your bloodline, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank. + +You add to this spell repertoire as you increase in level. Each time you get a spell slot (see the Sorcerer Spells per Day table), you add a spell to your spell repertoire of the same rank. When you gain a new rank of spells, your first new spell is always the sorcerous gift spell for that rank that's listed in your bloodline, but you can choose the other spells. At 2nd level, you select another 1st-rank spell; at 3rd level, you gain a new spell from your bloodline and two other 2nd-rank spells, and so on. When you add spells, you might select a higher-rank version of a spell you already know so that you can cast a heightened version of that spell. + +Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot or vice versa. + +**Swapping Spells in Your Repertoire** + +As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip, but you can't swap out bloodline spells. You can also swap out spells by retraining during downtime. + +--- + +**Summoner** The collection of spells you can cast is called your spell repertoire. At 1st level, you learn one 1st-rank spell of your choice and five cantrips of your choice. You choose these from the common spells from the tradition corresponding to your eidolon, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank. + +You add to this spell repertoire as you increase in level. Each time you get a spell slot (see the Summoner Spells per Day table), you add a spell to your spell repertoire of the same rank. At 2nd level, you select another 1st-rank spell. At 3rd level, you add the first 2nd-rank spell to your repertoire. At 4th level, you gain your second 2nd-rank spell, and so on. When you add spells, you might select a higher-rank version of a spell you already have so that you can cast a heightened version of that spell. + +Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot or vice versa + +**Swapping Spells in Your Repertoire** + +As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip, but you can't swap out link spells. You can also swap out spells by retraining during downtime. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_reservoir.md b/pf2e-remaster/wiki/main/spell_reservoir.md new file mode 100644 index 0000000..0b902c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_reservoir.md @@ -0,0 +1,31 @@ +**Item 13** +**Traits:** Uncommon, Magical +**Price:** 2700 gp +**Bulk:** — +**Usage:** etched onto melee weapon + +--- + +A *spell reservoir* rune creates a pool of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd rank or lower into the weapon. The spell must require 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect—it is instead stored for later. + +When you wield a *spell reservoir* weapon, you immediately know the name and rank of the stored spell. A *spell reservoir* weapon found as treasure has a 50% chance of having a spell of the GM's choice stored in it. + +**Activate—Channeled Release** (2 actions) (concentrate) + +**Requirements** A spell is stored in the weapon + +--- + +**Effect** Make a Strike with the weapon. You expend the stored spell as part of this Strike; this empties the spell from the weapon and allows a spell to be cast into it again. If the Strike hits, the spell targets the target of the attack. If the spell requires a spell attack roll, the result of your attack roll with the weapon determines the degree of success of the spell, and if the spell requires a saving throw, the DC is 30. + +**Activate—Safe Release** (1 action) (concentrate) + +--- + +**Effect** Harmlessly expend the stored spell. This frees the weapon to have a new spell cast into it. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_riposte.md b/pf2e-remaster/wiki/main/spell_riposte.md new file mode 100644 index 0000000..dd9285a --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_riposte.md @@ -0,0 +1,18 @@ +**Spell 7** +**Traits:** Uncommon, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (reaction) + +--- + +**Trigger** You're the target of a spell you're aware of. + +--- + +You attempt to counteract the triggering spell. If the spell would be counteracted, it instead continues with the caster as a target instead of you. *Spell riposte* can't affect spells that aren't targeted (such as area spells). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_shroud.md b/pf2e-remaster/wiki/main/spell_shroud.md new file mode 100644 index 0000000..7dc14c0 --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_shroud.md @@ -0,0 +1,12 @@ +**Class Feat 14** (1 action) +**Traits:** Concentrate, [[Sorcerer|main:sorcerer]], Spellshape + +--- + +Your spell shrouds you in a billowing cloud. If your next action is to Cast a Spell that targets you, you surround yourself in a 15-foot emanation of dense magical mist that lasts until the start of your next turn. All creatures within the cloud become [[Concealed|main:concealed]], and all creatures outside the cloud are concealed to creatures within it. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_substitution.md b/pf2e-remaster/wiki/main/spell_substitution.md new file mode 100644 index 0000000..297b67f --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_substitution.md @@ -0,0 +1,14 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +You don't accept the fact that once spells are prepared, they can't be changed until your next daily preparations, and you have uncovered a shortcut allowing you to substitute new spells for those you originally prepared. + +You can spend 10 minutes to empty one of your prepared spell slots and prepare a different spell from your spellbook in its place. If you are interrupted during such a swap, the original spell remains prepared and can still be cast. You can try again to swap out the spell later, but you must start the process over again. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spell_tinker.md b/pf2e-remaster/wiki/main/spell_tinker.md new file mode 100644 index 0000000..6eb033d --- /dev/null +++ b/pf2e-remaster/wiki/main/spell_tinker.md @@ -0,0 +1,14 @@ +**Class Feat 16** (2 actions) +**Traits:** Concentrate, [[Wizard|main:wizard]] + +--- + +You've learned to alter choices you make when casting spells on yourself. After casting a spell on only yourself that offers several choices of effect (such as resist energy or a polymorph spell that offers several potential forms), you can alter the choice you made when Casting the Spell (for instance, choosing a different type of damage for resist energy). + +You can't use this feat if the benefits of the spell have already been used up or if the effects of the first choice would persist in any way after switching (for instance, if one of the choices was to create a consumable item you already used, or to heal you), or if the feat would create an effect more powerful than that offered by the base spell. The GM is the final arbiter of what Spell Tinker can be applied to. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellbook_blank.md b/pf2e-remaster/wiki/main/spellbook_blank.md new file mode 100644 index 0000000..fa3f878 --- /dev/null +++ b/pf2e-remaster/wiki/main/spellbook_blank.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellbook_prodigy.md b/pf2e-remaster/wiki/main/spellbook_prodigy.md new file mode 100644 index 0000000..a923c60 --- /dev/null +++ b/pf2e-remaster/wiki/main/spellbook_prodigy.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Wizard|main:wizard]] +**Prerequisites:** trained in [[Arcana|main:arcana]] + +--- + +You are particularly adept at learning spells to add to your spellbook. You gain the [[Magical Shorthand|main:magical_shorthand]] skill feat without needing to meet its prerequisites. Further, when you roll a critical failure on your check to Learn a Spell, you get a failure instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellcasting.md b/pf2e-remaster/wiki/main/spellcasting.md new file mode 100644 index 0000000..7be9fb2 --- /dev/null +++ b/pf2e-remaster/wiki/main/spellcasting.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Choose a spell in your repertoire or that you prepared today at least 5 ranks lower than your highest-rank spell slot. Your familiar can Cast that Spell once per day using your magical tradition, spell attack modifier, and spell DC. If the spell has a drawback that affects the caster, both you and your familiar are affected. You must be able to cast 6th-rank spells using spell slots to select this. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellguard_blade.md b/pf2e-remaster/wiki/main/spellguard_blade.md new file mode 100644 index 0000000..aa47d0e --- /dev/null +++ b/pf2e-remaster/wiki/main/spellguard_blade.md @@ -0,0 +1,21 @@ +**Item 7** +**Traits:** Agile, Disarm, Finesse, Magical, Parry, Versatile S +**Price:** 320 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Knife | 1d4 piercing | 1 | — | — | + +--- + +The guard of this *+1 striking main-gauche* is inscribed with eldritch glyphs that guard against magic. + +When you are benefiting from the +1 circumstance bonus to AC from this weapon's parry trait, you also apply that circumstance bonus to your saving throws against spells that target you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellguard_shield.md b/pf2e-remaster/wiki/main/spellguard_shield.md new file mode 100644 index 0000000..b74c2b0 --- /dev/null +++ b/pf2e-remaster/wiki/main/spellguard_shield.md @@ -0,0 +1,18 @@ +**Item 6** +**Traits:** Magical +**Price:** 250 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 6 | 24 | 12 | — | + +--- + +This shield bears eldritch glyphs to guard against magic. While you have this steel shield (Hardness 6, HP 24, BT 12) raised, you gain its circumstance bonus to saving throws against spells that target you (as well as to AC), and you can Shield Block spells that target you if you have that action. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellhorn_kobold.md b/pf2e-remaster/wiki/main/spellhorn_kobold.md new file mode 100644 index 0000000..b2dea13 --- /dev/null +++ b/pf2e-remaster/wiki/main/spellhorn_kobold.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kobold|main:kobold]] + +--- + +Since hatching in the vicinity of a powerful source of magic, a trace of it flows through your veins. Choose one common cantrip from the arcane spell list. You can Cast this Spell as an arcane innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. You are trained in the spell attack modifier and spell DC statistics, and your key spellcasting attribute is Charisma. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellshape_channel.md b/pf2e-remaster/wiki/main/spellshape_channel.md new file mode 100644 index 0000000..6127dba --- /dev/null +++ b/pf2e-remaster/wiki/main/spellshape_channel.md @@ -0,0 +1,12 @@ +**Class Feat 20** (free action) +**Traits:** [[Cleric|main:cleric]], Concentrate + +--- + +Deep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the energy of life and death. Use one spellshape action you can perform that normally takes 1 action and can be applied to the [[Harm|main:harm]] or [[Heal|main:heal]] spell. If you use it in this way, its effects apply only to a *harm* or *heal* spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellshape_mastery.md b/pf2e-remaster/wiki/main/spellshape_mastery.md new file mode 100644 index 0000000..c3a2053 --- /dev/null +++ b/pf2e-remaster/wiki/main/spellshape_mastery.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Sorcerer|main:sorcerer]], [[Wizard|main:wizard]] + +--- + +Altering your spells doesn't take any longer than casting them normally. You can use spellshape single actions as free actions. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellstrike_ammunition_type_i.md b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_i.md new file mode 100644 index 0000000..9c5fb96 --- /dev/null +++ b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_i.md @@ -0,0 +1,26 @@ +**Item 3** +**Traits:** Consumable, Magical +**Price:** 12 gp +**Bulk:** — + +--- + +**Ammunition** any + +**Activate** (2 actions) Cast a Spell + +--- + +Mystic patterns create a magic reservoir within this ammunition. You activate *spellstrike ammunition* by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated *spellstrike ammunition* is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. + +The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. Combine the Strike and spell's damage for the purpose of resistances and weaknesses. + +The maximum rank of spell the ammunition can hold determines its item level and Price. + +Maximum Spell Rank 1st + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellstrike_ammunition_type_ii.md b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_ii.md new file mode 100644 index 0000000..ada54bc --- /dev/null +++ b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_ii.md @@ -0,0 +1,26 @@ +**Item 5** +**Traits:** Consumable, Magical +**Price:** 30 gp +**Bulk:** — + +--- + +**Ammunition** any + +**Activate** (2 actions) Cast a Spell + +--- + +Mystic patterns create a magic reservoir within this ammunition. You activate *spellstrike ammunition* by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated *spellstrike ammunition* is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. + +The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. Combine the Strike and spell's damage for the purpose of resistances and weaknesses. + +The maximum rank of spell the ammunition can hold determines its item level and Price. + +Maximum Spell Rank 2nd + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellstrike_ammunition_type_iii.md b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_iii.md new file mode 100644 index 0000000..9cbc99b --- /dev/null +++ b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_iii.md @@ -0,0 +1,26 @@ +**Item 7** +**Traits:** Consumable, Magical +**Price:** 70 gp +**Bulk:** — + +--- + +**Ammunition** any + +**Activate** (2 actions) Cast a Spell + +--- + +Mystic patterns create a magic reservoir within this ammunition. You activate *spellstrike ammunition* by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated *spellstrike ammunition* is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. + +The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. Combine the Strike and spell's damage for the purpose of resistances and weaknesses. + +The maximum rank of spell the ammunition can hold determines its item level and Price. + +Maximum Spell Rank 3rd + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellstrike_ammunition_type_iv.md b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_iv.md new file mode 100644 index 0000000..1d72310 --- /dev/null +++ b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_iv.md @@ -0,0 +1,26 @@ +**Item 9** +**Traits:** Consumable, Magical +**Price:** 150 gp +**Bulk:** — + +--- + +**Ammunition** any + +**Activate** (2 actions) Cast a Spell + +--- + +Mystic patterns create a magic reservoir within this ammunition. You activate *spellstrike ammunition* by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated *spellstrike ammunition* is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. + +The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. Combine the Strike and spell's damage for the purpose of resistances and weaknesses. + +The maximum rank of spell the ammunition can hold determines its item level and Price. + +Maximum Spell Rank 4th + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellstrike_ammunition_type_ix.md b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_ix.md new file mode 100644 index 0000000..0208e1a --- /dev/null +++ b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_ix.md @@ -0,0 +1,26 @@ +**Item 19** +**Traits:** Consumable, Magical +**Price:** 8000 gp +**Bulk:** — + +--- + +**Ammunition** any + +**Activate** (2 actions) Cast a Spell + +--- + +Mystic patterns create a magic reservoir within this ammunition. You activate *spellstrike ammunition* by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated *spellstrike ammunition* is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. + +The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. Combine the Strike and spell's damage for the purpose of resistances and weaknesses. + +The maximum rank of spell the ammunition can hold determines its item level and Price. + +Maximum Spell Rank 10th + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellstrike_ammunition_type_v.md b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_v.md new file mode 100644 index 0000000..ad02341 --- /dev/null +++ b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_v.md @@ -0,0 +1,26 @@ +**Item 11** +**Traits:** Consumable, Magical +**Price:** 300 gp +**Bulk:** — + +--- + +**Ammunition** any + +**Activate** (2 actions) Cast a Spell + +--- + +Mystic patterns create a magic reservoir within this ammunition. You activate *spellstrike ammunition* by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated *spellstrike ammunition* is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. + +The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. Combine the Strike and spell's damage for the purpose of resistances and weaknesses. + +The maximum rank of spell the ammunition can hold determines its item level and Price. + +Maximum Spell Rank 5th + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellstrike_ammunition_type_vi.md b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_vi.md new file mode 100644 index 0000000..4ae6fba --- /dev/null +++ b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_vi.md @@ -0,0 +1,26 @@ +**Item 13** +**Traits:** Consumable, Magical +**Price:** 600 gp +**Bulk:** — + +--- + +**Ammunition** any + +**Activate** (2 actions) Cast a Spell + +--- + +Mystic patterns create a magic reservoir within this ammunition. You activate *spellstrike ammunition* by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated *spellstrike ammunition* is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. + +The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. Combine the Strike and spell's damage for the purpose of resistances and weaknesses. + +The maximum rank of spell the ammunition can hold determines its item level and Price. + +Maximum Spell Rank 6th + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellstrike_ammunition_type_vii.md b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_vii.md new file mode 100644 index 0000000..a0ba16e --- /dev/null +++ b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_vii.md @@ -0,0 +1,26 @@ +**Item 15** +**Traits:** Consumable, Magical +**Price:** 1300 gp +**Bulk:** — + +--- + +**Ammunition** any + +**Activate** (2 actions) Cast a Spell + +--- + +Mystic patterns create a magic reservoir within this ammunition. You activate *spellstrike ammunition* by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated *spellstrike ammunition* is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. + +The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. Combine the Strike and spell's damage for the purpose of resistances and weaknesses. + +The maximum rank of spell the ammunition can hold determines its item level and Price. + +Maximum Spell Rank 7th + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellstrike_ammunition_type_viii.md b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_viii.md new file mode 100644 index 0000000..c38be00 --- /dev/null +++ b/pf2e-remaster/wiki/main/spellstrike_ammunition_type_viii.md @@ -0,0 +1,26 @@ +**Item 17** +**Traits:** Consumable, Magical +**Price:** 3000 gp +**Bulk:** — + +--- + +**Ammunition** any + +**Activate** (2 actions) Cast a Spell + +--- + +Mystic patterns create a magic reservoir within this ammunition. You activate *spellstrike ammunition* by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated *spellstrike ammunition* is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. + +The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. Combine the Strike and spell's damage for the purpose of resistances and weaknesses. + +The maximum rank of spell the ammunition can hold determines its item level and Price. + +Maximum Spell Rank 8th + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spellwrack.md b/pf2e-remaster/wiki/main/spellwrack.md new file mode 100644 index 0000000..b7124d3 --- /dev/null +++ b/pf2e-remaster/wiki/main/spellwrack.md @@ -0,0 +1,27 @@ +**Spell 6** +**Traits:** Concentrate, Curse, Force, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will + +--- + +You cause any spells cast on the target to spill out their energy in harmful surges. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** Whenever the target becomes affected by a spell with a duration, the target takes 2d12 persistent force damage. Each time it takes persistent force damage from *spellwrack*, it reduces the remaining duration of spells affecting it by 1 round. Only a successful Arcana check against your spell DC can help the target recover from the persistent damage; the curse and the persistent damage end after 1 minute. + +**Failure** As success, but the curse and persistent damage do not end on their own. + +**Critical Failure** As failure, but the persistent force damage is 4d12 persistent force. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spider_root.md b/pf2e-remaster/wiki/main/spider_root.md new file mode 100644 index 0000000..b652320 --- /dev/null +++ b/pf2e-remaster/wiki/main/spider_root.md @@ -0,0 +1,31 @@ +**Item 9** +**Traits:** Alchemical, Consumable, Contact, Poison +**Price:** 110 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +A paste made by mashing the fine, threadlike roots of a certain creeper vine, spider root renders a victim clumsy and maladroit. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 28 Fortitude + +**Onset** 1 minute + +**Maximum Duration** 6 minutes + +**Stage 1** 3d6 poison damage and [[Clumsy 1|main:clumsy]] (1 minute) + +**Stage 2** 4d6 poison damage and [[Clumsy 2|main:clumsy]] (1 minute) + +**Stage 3** 6d6 poison damage and [[Clumsy 3|main:clumsy]] (1 minute) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spider_sting.md b/pf2e-remaster/wiki/main/spider_sting.md new file mode 100644 index 0000000..3badc01 --- /dev/null +++ b/pf2e-remaster/wiki/main/spider_sting.md @@ -0,0 +1,39 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Poison +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Defense:** Fortitude + +--- + +You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes 1d4 poison damage. + +**Failure** The target is afflicted with spider venom at stage 1. + +**Critical Failure** The target is afflicted with spider venom at stage 2. + +--- + +**Spider Venom** (poison) + +**Level** 1 + +**Maximum Duration** 4 rounds + +**Stage 1** 1d4 poison damage and [[Enfeebled 1|main:enfeebled]] (1 round) + +**Stage 2** 1d4 poison damage and [[Enfeebled 2|main:enfeebled]] (1 round) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spider_venom.md b/pf2e-remaster/wiki/main/spider_venom.md new file mode 100644 index 0000000..59260a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/spider_venom.md @@ -0,0 +1,29 @@ +**Item 5** +**Traits:** Alchemical, Consumable, Injury, Poison +**Price:** 25 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +This spider venom erodes a target's defenses. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 22 Fortitude + +**Maximum Duration** 6 rounds + +**Stage 1** 1d10 poison damage and [[Sickened 1|main:sickened]] (1 round) + +**Stage 2** 1d12 poison damage, [[Clumsy 1|main:clumsy]], and [[Sickened 2|main:sickened]] (1 round) + +**Stage 3** 2d6 poison damage, [[Clumsy 2|main:clumsy]], and [[Sickened 3|main:sickened]] (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spike_snare.md b/pf2e-remaster/wiki/main/spike_snare.md new file mode 100644 index 0000000..f6a8e97 --- /dev/null +++ b/pf2e-remaster/wiki/main/spike_snare.md @@ -0,0 +1,15 @@ +**Item 1** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 3 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +This basic snare consists of hidden spikes that rely on a creature's momentum to lacerate or potentially impale it as it enters the snare's square, dealing 2d8 piercing damage. The creature must attempt a basic DC 17 Reflex saving throw. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spiked_chain.md b/pf2e-remaster/wiki/main/spiked_chain.md new file mode 100644 index 0000000..0b77e5e --- /dev/null +++ b/pf2e-remaster/wiki/main/spiked_chain.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Disarm, Finesse, Trip +**Price:** 3 gp +**Bulk:** 1 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Flail | 1d8 slashing | 2 | — | — | + +--- + +This 4-foot-long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spiked_gauntlet.md b/pf2e-remaster/wiki/main/spiked_gauntlet.md new file mode 100644 index 0000000..3620515 --- /dev/null +++ b/pf2e-remaster/wiki/main/spiked_gauntlet.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Free-Hand +**Price:** 3 sp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Brawling | 1d4 piercing | 1 | — | — | + +--- + +Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spinebreaker.md b/pf2e-remaster/wiki/main/spinebreaker.md new file mode 100644 index 0000000..cbf2650 --- /dev/null +++ b/pf2e-remaster/wiki/main/spinebreaker.md @@ -0,0 +1,23 @@ +**Archetype Feat 10** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Wrestler Dedication|main:wrestler_dedication]] + +--- + +**Requirements** You have a creature [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. + +--- + +You squeeze your opponent in a vicious bear hug, putting intense pressure on their nerves, joints, or other pain points. Attempt an Athletics check to [[Grapple|main:grapple]] a creature you have grabbed or restrained, with the following additional effects if you succeed. + +--- + +**Critical Success** The target is [[Clumsy 2|main:clumsy]] until the end of its next turn and [[Clumsy 1|main:clumsy]] for 1 minute. + +**Success** The target is clumsy 1 until the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spined_shield.md b/pf2e-remaster/wiki/main/spined_shield.md new file mode 100644 index 0000000..55e80e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/spined_shield.md @@ -0,0 +1,28 @@ +**Item 7** +**Traits:** Magical +**Price:** 360 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 6 | 24 | 12 | — | + +--- + +Five jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). The spines are +1 striking shield spikes. + +When you use the Shield Block reaction with this shield, the spines take the damage before the shield itself does. When the shield would take damage (after applying Hardness), one spine snaps off per 6 damage, reducing the damage by 6. The shield takes any remaining damage. When there are no spines left, the shield takes damage as normal. + +When all the spines are gone, you lose the ability to attack with them until the spines regenerate the next day. + +**Activate** (1 action) Interact + +--- + +**Effect** You shoot one of the shield's spines at a target. A fired spine uses the spikes' statistics, but it is a martial ranged weapon with a range increment of 120 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spinel_deep_blue.md b/pf2e-remaster/wiki/main/spinel_deep_blue.md new file mode 100644 index 0000000..8f9c513 --- /dev/null +++ b/pf2e-remaster/wiki/main/spinel_deep_blue.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spinel_red_or_green.md b/pf2e-remaster/wiki/main/spinel_red_or_green.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/spinel_red_or_green.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spinner_of_threads.md b/pf2e-remaster/wiki/main/spinner_of_threads.md new file mode 100644 index 0000000..09980e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/spinner_of_threads.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] + +--- + +You met your patron in a memory of an encounter yet to come or a premonition of something long since passed, as they untangled and re-spun the tapestry of time and fate. Was your patron a norn? Could it even be a single individual appearing at three or more points in its timeline—multiple versions of the same being, parallel threads converging on a single moment? + +**Spell List** occult + +**Patron Skill** Occultism + +**Lesson of Fate's Vicissitudes** Your patron's harsh lesson is that fate spares no one, rising and falling in turn for all. You gain the [[Nudge Fate|main:nudge_fate]] hex cantrip and your familiar learns [[Sure Strike|main:sure_strike]]. + +**Familiar of Balanced Luck** Your familiar has a spot on its body that looks like a good luck charm or a bad omen, depending on the angle. When you Cast or Sustain a hex, one creature within 15 feet of your familiar gets your choice of either a +1 status bonus to its AC or a –1 status penalty to its AC until the start of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spiral_of_horrors.md b/pf2e-remaster/wiki/main/spiral_of_horrors.md new file mode 100644 index 0000000..6f74634 --- /dev/null +++ b/pf2e-remaster/wiki/main/spiral_of_horrors.md @@ -0,0 +1,15 @@ +**Focus 4** +**Traits:** Uncommon, Aura, Concentrate, Emotion, Fear, Focus, Manipulate, Mental, [[Wizard|main:wizard]] +**Cast:** (2 actions) +**Area:** 30-foot emanation +**Duration:** sustained up to 1 minute + +--- + +Shades and spirits howl and whirl around you in a display that strikes fear into the hearts of all who witness it. Enemies in the area are [[Frightened 1|main:frightened]] and can't reduce their frightened value below 1 for the spell's duration. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirit_blast.md b/pf2e-remaster/wiki/main/spirit_blast.md new file mode 100644 index 0000000..483f6e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/spirit_blast.md @@ -0,0 +1,21 @@ +**Spell 6** +**Traits:** Concentrate, Manipulate, Spirit +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** basic Fortitude + +--- + +You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 spirit damage with a basic Fortitude save. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirit_bulb.md b/pf2e-remaster/wiki/main/spirit_bulb.md new file mode 100644 index 0000000..0bbe1ed --- /dev/null +++ b/pf2e-remaster/wiki/main/spirit_bulb.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Uncommon, Consumable, Magical, Plant +**Price:** 200 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (2 actions) (concentrate, manipulate) + +--- + +This magical bulb is harvested from an ancient grove rich in primal plant magic. When you activate the bulb, you either eat it to have it cast a 5th-rank [[Plant Form|main:plant_form]] spell affecting you, or plant it in the ground next to you to have it cast a 5th-rank [[Summon Plant or Fungus|main:summon_plant_or_fungus]] spell. If you choose the summoning option, the plant or fungus appears where you planted the bulb, and you can Sustain the activation to keep control of the creature. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirit_bulb_greater.md b/pf2e-remaster/wiki/main/spirit_bulb_greater.md new file mode 100644 index 0000000..3071b90 --- /dev/null +++ b/pf2e-remaster/wiki/main/spirit_bulb_greater.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Uncommon, Consumable, Magical, Plant +**Price:** 300 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (2 actions) (concentrate, manipulate) + +--- + +This magical bulb is harvested from an ancient grove rich in primal plant magic. When you activate the bulb, you either eat it to have it cast a 6th-rank [[Plant Form|main:plant_form]] spell affecting you, or plant it in the ground next to you to have it cast a 6th-rank [[Summon Plant or Fungus|main:summon_plant_or_fungus]] spell. If you choose the summoning option, the plant or fungus appears where you planted the bulb, and you can Sustain the activation to keep control of the creature. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirit_bulb_major.md b/pf2e-remaster/wiki/main/spirit_bulb_major.md new file mode 100644 index 0000000..ed78ae5 --- /dev/null +++ b/pf2e-remaster/wiki/main/spirit_bulb_major.md @@ -0,0 +1,19 @@ +**Item 14** +**Traits:** Uncommon, Consumable, Magical, Plant +**Price:** 500 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (2 actions) (concentrate, manipulate) + +--- + +This magical bulb is harvested from an ancient grove rich in primal plant magic. When you activate the bulb, you either eat it to have it cast a 7th-rank [[Plant Form|main:plant_form]] spell affecting you, or plant it in the ground next to you to have it cast a 7th-rank [[Summon Plant or Fungus|main:summon_plant_or_fungus]] spell. If you choose the summoning option, the plant or fungus appears where you planted the bulb, and you can Sustain the activation to keep control of the creature. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirit_familiar_witch.md b/pf2e-remaster/wiki/main/spirit_familiar_witch.md new file mode 100644 index 0000000..77d0554 --- /dev/null +++ b/pf2e-remaster/wiki/main/spirit_familiar_witch.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Witch|main:witch]] +**Prerequisites:** divine or occult patron + +--- + +Your familiar can subsume its body to become pure spirit. Your familiar gains the [[Shed Spirit|main:shed_spirit]] activity. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirit_instinct.md b/pf2e-remaster/wiki/main/spirit_instinct.md new file mode 100644 index 0000000..6446a98 --- /dev/null +++ b/pf2e-remaster/wiki/main/spirit_instinct.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +Whether you are emotionally sensitive to the spirits around you; worship ancestors or apparitions; or are haunted by the specter of an ancestor, relative, friend, or foe, your rage takes the form of a spiritual possession. + +**Instinct Ability—Spirit Rage** When you rage, you can increase the additional damage from Rage from 2 to 3 and change its damage type to spirit, instead of the damage type for your weapon or unarmed attack (choose each time you Rage). If you choose to deal spirit damage, your weapon or unarmed attack gains the effects of the [[Ghost Touch|main:ghost_touch]] property rune, which makes it more effective against incorporeal creatures, and your [[Rage|main:rage]] action gains the divine and spirit traits. + +**Specialization Ability (7th)** When using spirit rage, increase the damage from Rage from 3 to 7. If you have greater weapon specialization, instead increase the damage when using spirit rage to 13. + +**Raging Resistance (9th)** You resist void damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirit_link.md b/pf2e-remaster/wiki/main/spirit_link.md new file mode 100644 index 0000000..2737d2d --- /dev/null +++ b/pf2e-remaster/wiki/main/spirit_link.md @@ -0,0 +1,23 @@ +**Spell 1** +**Traits:** Concentrate, Healing, Manipulate, Spirit +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 willing creature +**Duration:** 10 minutes + +--- + +You form a spiritual link with another creature, taking in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained. + +This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve vitality or void energy, *spirit link* works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, *spirit link* ends automatically. + +--- + +**Heightened (+1)** The number of Hit Points transferred each time increases by 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirit_sense.md b/pf2e-remaster/wiki/main/spirit_sense.md new file mode 100644 index 0000000..caf8b58 --- /dev/null +++ b/pf2e-remaster/wiki/main/spirit_sense.md @@ -0,0 +1,20 @@ +**Spell 2** +**Traits:** Concentrate, Detection, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 30-foot emanation +**Duration:** 10 minutes + +--- + +You open your mind to the metaphysical, enabling you to sense nearby spirits. Even if you aren't [[Searching|main:search]], you get a check to find haunts and spirits in the area. You gain a +1 status bonus to the following checks regarding haunts or spirits: Perception checks to [[Seek|main:seek]], attempts to Recall Knowledge, skill checks to determine the reason for their existence, and skill checks to disable a haunt. You also gain a +1 status bonus to AC and saving throws against haunts and spirits. + +--- + +**Heightened (6th)** The spell's duration lasts until the next time you make your daily preparations. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirit_song.md b/pf2e-remaster/wiki/main/spirit_song.md new file mode 100644 index 0000000..eb1cee5 --- /dev/null +++ b/pf2e-remaster/wiki/main/spirit_song.md @@ -0,0 +1,30 @@ +**Spell 8** +**Traits:** Concentrate, Manipulate, Spirit +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 60-foot cone +**Defense:** basic Fortitude + +--- + +Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 14d6 spirit damage that causes their bodies to momentarily freeze up from the hypnotic nature of the tune, depending on the result of their Fortitude save. The vibrating waves of spirit song penetrate into, but not through, solid barriers, damaging incorporeal creatures hiding in solid objects in the area but not passing onward to damage creatures in other rooms. + +--- + +**Critical Success** The creature takes no damage. + +**Success** The creature takes half damage and can't use reactions until the beginning of its turn. + +**Failure** The creature takes full damage, can't use reactions until the beginning of its turn, and is [[Stunned 1|main:stunned]]. + +**Critical Failure** The creature takes double damage, can't use reactions until the beginning of its turn, and is [[Stunned 2|main:stunned]]. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirit_soother.md b/pf2e-remaster/wiki/main/spirit_soother.md new file mode 100644 index 0000000..12b58e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/spirit_soother.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Duskwalker|main:duskwalker]] + +--- + +You are attuned to the minute sounds and sensations of restless spirits. Even if you aren't [[Searching|main:search]], you can attempt a check to find haunts that normally require you to be Searching. You still need to meet any other requirements to find the haunt. You gain a +1 circumstance bonus to checks to disable haunts. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirit_thresher.md b/pf2e-remaster/wiki/main/spirit_thresher.md new file mode 100644 index 0000000..8545dee --- /dev/null +++ b/pf2e-remaster/wiki/main/spirit_thresher.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, [[Kholo|main:kholo]], Sweep, Versatile S +**Price:** 2 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Advanced | Flail | 1d12 bludgeoning | 2 | — | — | + +--- + +Bones, some solid and others splintered, are affixed to metal chains at the end of a long stick to form a powerful flail. Many kholo warriors insist the vicious crack the weapon makes as it strikes loosens fragments of the soul like husks struck from grains. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirits_interference.md b/pf2e-remaster/wiki/main/spirits_interference.md new file mode 100644 index 0000000..96808d9 --- /dev/null +++ b/pf2e-remaster/wiki/main/spirits_interference.md @@ -0,0 +1,13 @@ +**Class Feat 6** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Divine, Rage +**Prerequisites:** spirit instinct + +--- + +You call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat or the attack misses with no effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spirits_wrath.md b/pf2e-remaster/wiki/main/spirits_wrath.md new file mode 100644 index 0000000..633b4ac --- /dev/null +++ b/pf2e-remaster/wiki/main/spirits_wrath.md @@ -0,0 +1,13 @@ +**Class Feat 12** (1 action) +**Traits:** Attack, [[Barbarian|main:barbarian]], Concentrate, Rage +**Prerequisites:** spirit instinct + +--- + +You call forth an ephemeral spirit, typically the apparition of an ancestor or a nature spirit, which takes the form of a wisp. The wisp makes a melee wisp rush unarmed attack against an enemy within 120 feet of you. The wisp's attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have. On a hit, the wisp deals spirit damage equal to 4d8 plus your Constitution modifier. Don't apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp's damage apply. On a critical hit, the wisp deals double damage and the target becomes [[Frightened 1|main:frightened]]. This attack uses and counts toward your multiple attack penalty as if you were the one attacking. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spiritsight_crossbow.md b/pf2e-remaster/wiki/main/spiritsight_crossbow.md new file mode 100644 index 0000000..d8be9a8 --- /dev/null +++ b/pf2e-remaster/wiki/main/spiritsight_crossbow.md @@ -0,0 +1,35 @@ +**Item 8** +**Traits:** Uncommon, Magical, Teleportation +**Price:** 450 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Crossbow | 1d8 piercing | 2 | 120 ft. | 1 | + +--- + +This *+1 striking ghost touch crossbow* has an array of crystalline lenses and silver fittings along the stock and feels strangely light. + +**Activate—Ethereal Vision** (1 action) (concentrate) + +**Frequency** once per minute + +--- + +**Effect** You aim through the crossbow's crystalline lenses, gaining imprecise vision onto the Ethereal Plane with a range of 60 feet in addition to your normal senses until the end of your turn. You can sense through objects in the Universe this way, and the sense is precise for detecting creatures. Because this sense detects spiritual energy, a creature that's immune to spirit can't be detected in this way. + +**Activate—Ethereal Shot** (1 action) + +**Requirements** Ethereal Vision is active + +--- + +**Effect** You Strike with the *spiritsight crossbow*. This shot travels through the Ethereal Plane, allowing it to pass through and ignore cover from physical objects within the range of your Ethereal Vision. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spiritual_armament.md b/pf2e-remaster/wiki/main/spiritual_armament.md new file mode 100644 index 0000000..b5e6cdd --- /dev/null +++ b/pf2e-remaster/wiki/main/spiritual_armament.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Attack, Concentrate, Manipulate, Sanctified, Spirit +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature +**Duration:** sustained up to 1 minute + +--- + +You create a ghostly, magical echo of one weapon you're wielding or wearing and fling it. Attempt a spell attack roll against the target's AC, dealing 2d8 damage on a hit (or double damage on a critical hit). The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals spirit damage instead if that would be more detrimental to the creature (as determined by the GM). This attack uses and contributes to your multiple attack penalty. After the attack, the weapon returns to your side. If you sanctify the spell, the attacks are sanctified as well. Each time you Sustain the spell, you can repeat the attack against any creature within 120 feet. + +--- + +**Heightened (+2)** The damage increases by 1d8. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spiritual_epidemic.md b/pf2e-remaster/wiki/main/spiritual_epidemic.md new file mode 100644 index 0000000..da9d217 --- /dev/null +++ b/pf2e-remaster/wiki/main/spiritual_epidemic.md @@ -0,0 +1,28 @@ +**Spell 8** +**Traits:** Concentrate, Curse, Manipulate, Spirit +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You curse the target, sapping its spirit and leaving a contagious trap in its essence. The target must attempt a Will save. Any creature that casts a divine or occult spell on the target while it's affected is targeted by spiritual epidemic and must also attempt a Will save. The curse continues to spread in this way. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Enfeebled 2|main:enfeebled]] and [[Stupefied 2|main:stupefied]] for 1 round. + +**Failure** The target is enfeebled 2 and stupefied 2 for 1 minute and [[Enfeebled 1|main:enfeebled]] and [[Stupefied 1|main:stupefied]] permanently. + +**Critical Failure** The target is [[Enfeebled 3|main:enfeebled]] and [[Stupefied 3|main:stupefied]] for 1 minute and enfeebled 2 and stupefied 2 permanently. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spiritual_guardian.md b/pf2e-remaster/wiki/main/spiritual_guardian.md new file mode 100644 index 0000000..8d16bda --- /dev/null +++ b/pf2e-remaster/wiki/main/spiritual_guardian.md @@ -0,0 +1,27 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Sanctified, Spirit +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Duration:** sustained up to 1 minute + +--- + +A Medium guardian made of magical force appears in an unoccupied space in range. The spiritual guardian is translucent and wields a ghostly echo of one weapon you're wielding or wearing. If you have a deity, the guardian takes the form of one of your deity's attendants or servitors. If you sanctify the spell, the guardian's attacks are sanctified as well. + +Creatures can move through the guardian's space but can't end their movement in it. You and your allies can flank with the guardian. The guardian doesn't have any other attributes a creature would normally have, aside from 50 Hit Points that it can't recover by any means and that it can lose only when protecting a creature (see below). + +When you Cast the Spell and each time you Sustain it, you can have the guardian move to any unoccupied space within 120 feet of you and either attack or protect. + +- **Attack** The guardian makes a melee spell attack against an adjacent creature, dealing 3d8 damage on a hit (or double damage on a critical hit). The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals spirit damage instead if that would be more detrimental to the creature (as determined by the GM). This attack uses and contributes to your multiple attack penalty. +- **Protect** The guardian protects a creature of your choice. Each time the chosen creature would take damage and the guardian is adjacent to it, the guardian takes the first 10 damage instead of the ally. This protection lasts until you command the guardian to attack or to protect a different creature, or the guardian is destroyed. + +--- + +**Heightened (+2)** The guardian's damage increases by 1d8, and its Hit Points increase by 20. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spiritual_guides.md b/pf2e-remaster/wiki/main/spiritual_guides.md new file mode 100644 index 0000000..f4719b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/spiritual_guides.md @@ -0,0 +1,20 @@ +**Class Feat 4** (reaction) +**Traits:** [[Barbarian|main:barbarian]], Concentrate, Fortune +**Prerequisites:** spirit instinct +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** You fail, but don't critically fail, a Perception check or a skill check. + +--- + +Though no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging. Sometimes they're even helpful, and their guidance can even cut through the haze of your rage. Reroll the triggering check, using the second result even if it's worse. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spiritual_sense.md b/pf2e-remaster/wiki/main/spiritual_sense.md new file mode 100644 index 0000000..dc73778 --- /dev/null +++ b/pf2e-remaster/wiki/main/spiritual_sense.md @@ -0,0 +1,14 @@ +**Class Feat 6** +**Traits:** Divine, [[Oracle|main:oracle]] + +--- + +You have a vague connection to the Ethereal Plane that enables you to notice spirits. While you're exploring but not Searching, the GM rolls a secret check for you to find haunts that usually require Searching, as well as spirits, creatures on the Ethereal Plane, and beings made entirely of spiritual essence such as celestials, fiends, and monitors. + +You can also potentially notice ethereal creatures and spirits inside solid objects, provided they are within 30 feet of you. This applies while Searching, while Seeking, and on the automatic secret check you gain while exploring even if you aren't Searching. You can still notice spirits only on a successful check, and you can't see them if they're more than 5 feet inside an object. When you notice a creature with this sense, you also learn its location, making it [[Hidden|main:hidden]] to you if it had been [[Undetected|main:undetected]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/splendid_lyre_of_world_famous_lyrist.md b/pf2e-remaster/wiki/main/splendid_lyre_of_world_famous_lyrist.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/splendid_lyre_of_world_famous_lyrist.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/splint_mail.md b/pf2e-remaster/wiki/main/splint_mail.md new file mode 100644 index 0000000..8e4e06f --- /dev/null +++ b/pf2e-remaster/wiki/main/splint_mail.md @@ -0,0 +1,17 @@ +**Item 1** +**Price:** 13 gp +**Bulk:** 3 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy | +5 | +1 | +3 | -3 | -10 ft. | Composite | + +--- + +This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. A suit of this armor comes with an undercoat of [[Padded Armor|main:padded_armor]] and a pair of [[gauntlets|main:gauntlet]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/split_hex.md b/pf2e-remaster/wiki/main/split_hex.md new file mode 100644 index 0000000..3b0b26a --- /dev/null +++ b/pf2e-remaster/wiki/main/split_hex.md @@ -0,0 +1,12 @@ +**Class Feat 18** (1 action) +**Traits:** Concentrate, Spellshape, [[Witch|main:witch]] + +--- + +You siphon some of the power from an offensive hex you cast to direct it at a second target as well. If the next action you use is to Cast a Spell to cast a harmful hex with a single target, reduce its rank by 2 (making it 2 ranks lower than the maximum spell rank you can cast). If you do, you can select a second target for that hex to affect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/split_shot.md b/pf2e-remaster/wiki/main/split_shot.md new file mode 100644 index 0000000..8d9a953 --- /dev/null +++ b/pf2e-remaster/wiki/main/split_shot.md @@ -0,0 +1,14 @@ +**Class Feat 4** (1 action) +**Traits:** Concentrate, [[Sorcerer|main:sorcerer]], Spellshape + +--- + +You fragment a ranged spell. If your next action is to Cast a Spell without a duration that requires an attack roll against a single target, you can choose a second target within range. You roll a single attack roll and compare the result to the AC of both targets. + +This counts as one attack for your multiple attack penalty. To the second target, the spell deals half the amount of damage it would normally deal and has no effects beyond the spell's initial damage (such as imposing conditions or penalties). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/split_slot.md b/pf2e-remaster/wiki/main/split_slot.md new file mode 100644 index 0000000..5f3788e --- /dev/null +++ b/pf2e-remaster/wiki/main/split_slot.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Wizard|main:wizard]] + +--- + +You can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it. When you prepare your spells for the day, you can choose one spell slot at least 1 rank lower than the highest-rank spell you can cast and prepare two spells in that slot. When you Cast a Spell from that slot, choose which spell to cast. Once you've chosen, the unused spell dissipates as though you hadn't prepared it at all—for example, it isn't available for use with [[Drain Bonded Item|main:drain_bonded_item]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spot_translate.md b/pf2e-remaster/wiki/main/spot_translate.md new file mode 100644 index 0000000..fbaf4eb --- /dev/null +++ b/pf2e-remaster/wiki/main/spot_translate.md @@ -0,0 +1,17 @@ +**Archetype Feat 4** (reaction) +**Traits:** Archetype, Auditory, Linguistic +**Prerequisites:** [[Linguist Dedication|main:linguist_dedication]] + +--- + +**Trigger** Another creature within 60 feet uses a linguistic effect in a language you understand. + +--- + +You bridge a language gap, repeating the message in a different language that you know. Choose a language you understand to repeat the message in. The linguistic effect counts as both languages, rather than only the language the triggering creature is using, potentially allowing it to affect a wider range of creatures. As normal, you can translate normal speech without Spot Translate and without using a reaction, but this reaction allows you to apply the benefits of translation to spells and actions such as command or [[Demoralize|main:demoralize]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spout.md b/pf2e-remaster/wiki/main/spout.md new file mode 100644 index 0000000..b6062c4 --- /dev/null +++ b/pf2e-remaster/wiki/main/spout.md @@ -0,0 +1,23 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** 5-foot cube +**Defense:** basic Reflex + +--- + +Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take 2d4 bludgeoning damage, with a basic Reflex saving throw. A creature that critically fails its save is disoriented by the explosion of water, becoming [[Off-Guard|main:off-guard]] until the end of your next turn. + +You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub. + +--- + +**Heightened (+1)** The damage increases by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spray_of_stars.md b/pf2e-remaster/wiki/main/spray_of_stars.md new file mode 100644 index 0000000..52091c9 --- /dev/null +++ b/pf2e-remaster/wiki/main/spray_of_stars.md @@ -0,0 +1,29 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Fire, Focus, Light, Manipulate, [[Oracle|main:oracle]] +**Cast:** (2 actions) +**Area:** 15-foot cone +**Defense:** Reflex + +--- + +You fling a spray of tiny shooting stars, dealing 2d4 fire damage. Each creature in the area must attempt a Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage and is [[Dazzled|main:dazzled]] for 1 round. + +**Failure** The creature takes full damage and is dazzled for 3 rounds. + +**Critical Failure** The creature takes double damage and is dazzled for 1 minute. + +--- + +**Heightened (+1)** Increase the damage by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spring_from_the_shadows.md b/pf2e-remaster/wiki/main/spring_from_the_shadows.md new file mode 100644 index 0000000..64205fe --- /dev/null +++ b/pf2e-remaster/wiki/main/spring_from_the_shadows.md @@ -0,0 +1,12 @@ +**Class Feat 12** (1 action) +**Traits:** Flourish, [[Rogue|main:rogue]] + +--- + +You leap from hiding and assail your target. You Stride up to your Speed, but you must end your movement next to an enemy you're [[Hidden|main:hidden]] from or [[Undetected|main:undetected]] by. You then Strike that enemy; you remain hidden from or undetected by that creature until after you Strike. You can use Spring from the Shadows while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/springing_leaper.md b/pf2e-remaster/wiki/main/springing_leaper.md new file mode 100644 index 0000000..7c0a712 --- /dev/null +++ b/pf2e-remaster/wiki/main/springing_leaper.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Catfolk|main:catfolk]] +**Prerequisites:** expert in [[Athletics|main:athletics]] + +--- + +Your powerful legs allow you to make sudden and dramatic leaps. You can [[Leap|main:leap]] as a 2-action activity to double the distance you can Leap vertically, or Leap as a 3-action activity to triple the distance you can Leap vertically. You don't automatically fail [[Long Jump|main:long_jump]] for jumping in a different direction than your Stride. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spyglass.md b/pf2e-remaster/wiki/main/spyglass.md new file mode 100644 index 0000000..f3f0047 --- /dev/null +++ b/pf2e-remaster/wiki/main/spyglass.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 20 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +A typical spyglass lets you see eight times farther than normal. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/spyglass_fine.md b/pf2e-remaster/wiki/main/spyglass_fine.md new file mode 100644 index 0000000..be7daff --- /dev/null +++ b/pf2e-remaster/wiki/main/spyglass_fine.md @@ -0,0 +1,14 @@ +**Item 4** +**Price:** 80 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +A typical spyglass lets you see eight times farther than normal. A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/squad_tactics.md b/pf2e-remaster/wiki/main/squad_tactics.md new file mode 100644 index 0000000..636ae31 --- /dev/null +++ b/pf2e-remaster/wiki/main/squad_tactics.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +You are adept at working with your allies to surround an enemy. If an enemy is within reach of you and at least two of your allies, that enemy is [[Off-Guard|main:off-guard]] to you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/squawk.md b/pf2e-remaster/wiki/main/squawk.md new file mode 100644 index 0000000..05d2e09 --- /dev/null +++ b/pf2e-remaster/wiki/main/squawk.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** (reaction) +**Traits:** [[Tengu|main:tengu]] + +--- + +**Trigger** You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait. + +--- + +You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. You get a failure on the triggering check, rather than a critical failure. All creatures that witnessed you Squawk are temporarily immune for 24 hours. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/squeeze.md b/pf2e-remaster/wiki/main/squeeze.md new file mode 100644 index 0000000..fff651a --- /dev/null +++ b/pf2e-remaster/wiki/main/squeeze.md @@ -0,0 +1,25 @@ +**Action** +**Traits:** Exploration, Move + +--- + +You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check. + +--- + +**Critical Success** You squeeze through the tight space in 1 minute per 10 feet of squeezing. + +**Success** You squeeze through in 1 minute per 5 feet. + +**Critical Failure** You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck. + +## Sample Squeeze Tasks + +- **Trained** space barely fitting your shoulders +- **Master** space barely fitting your head + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/squire.md b/pf2e-remaster/wiki/main/squire.md new file mode 100644 index 0000000..123972b --- /dev/null +++ b/pf2e-remaster/wiki/main/squire.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Strength, free +**Trained skills:** [[Athletics|main:athletics]] + +--- + +You trained at the feet of a knight, maintaining their gear and supporting them at tourneys and in battle. Now you search for a challenge that will prove you worthy of full knighthood, or you've spurned pomp and ceremony to test yourself in honest, albeit less formal, combat. + +Choose two attribute boosts. One must be to **Strength** or **Constitution**, and one is a free attribute boost. + +You're trained in the Athletics skill and your choice of the Heraldry Lore or Warfare Lore skill. You gain the [[Armor Assist|main:armor_assist]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stabilize.md b/pf2e-remaster/wiki/main/stabilize.md new file mode 100644 index 0000000..5619583 --- /dev/null +++ b/pf2e-remaster/wiki/main/stabilize.md @@ -0,0 +1,16 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Healing, Manipulate, Vitality +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 dying creature + +--- + +Life energy shuts death's door. The target loses the [[Dying|main:dying]] condition, though it remains [[Unconscious|main:unconscious]] at 0 Hit Points. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff.md b/pf2e-remaster/wiki/main/staff.md new file mode 100644 index 0000000..85c804d --- /dev/null +++ b/pf2e-remaster/wiki/main/staff.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** [[Monk|main:monk]], Two-Hand d8 +**Price:** — +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This long piece of wood can aid in walking and deliver a mighty blow. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_nexus.md b/pf2e-remaster/wiki/main/staff_nexus.md new file mode 100644 index 0000000..32ae62b --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_nexus.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] + +--- + +Your thesis maintains that early and intense adoption of staves from the first days of study can create a symbiotic bond between spellcaster and staff, allowing them to create remarkable magic together. You've formed such a connection with a makeshift staff you built, and you are ready to infuse any staff you encounter with greater power. + +You begin play with a makeshift staff of your own invention. It has the magical trait and contains one cantrip and one 1st-rank spell, both from your spellbook. During your daily preparations, you can expend one spell to grant the staff a number of charges equal to that spell's rank, which dissipate after 24 hours. While you are holding the staff, you can Cast the Spells it contains. The 1st-rank spell consumes 1 charge but the cantrip doesn't require charges. If your staff is destroyed, you can create a new one over the course of 1 hour, though it has no charges. + +During your daily preparations, you can merge your makeshift staff with another staff in your possession, adding the two chosen spells to it. This staff gains charges from preparing it and from expending spells. + +At 8th level, you can expend two spells instead of one when preparing any staff, adding additional charges equal to the combined ranks of the expended spells. At 16th level, you can expend up to a total of three spells to add charges to the staff, adding additional charges equal to the combined ranks of all three spells. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_arcane_might.md b/pf2e-remaster/wiki/main/staff_of_arcane_might.md new file mode 100644 index 0000000..582adc6 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_arcane_might.md @@ -0,0 +1,42 @@ +**Item 12** +**Traits:** Rare, Magical, Staff, Two-Hand d8 +**Price:** 1900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a *+1 striking staff*. + +--- + +**Activate—Sunder** (2 actions) (death, force, manipulate) + +**Effect** You destroy the staff, unleashing a blast of arcane power in a 30-foot cone, dealing 2d6 force damage per charge remaining in the staff with a basic DC 30 Reflex save. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Detect Magic|main:detect_magic_spell]] +- **1st** [[Phantasmal Minion|main:phantasmal_minion]] +- **2nd** [[Everlight|main:everlight]] +- **3rd** [[Force Barrage|main:force_barrage]], [[Paralyze|main:paralyze]] +- **4th** [[Dispelling Globe|main:dispelling_globe]], [[Mystic Armor|main:mystic_armor]], [[Translocate|main:translocate]] +- **5th** [[Fireball|main:fireball]], [[Force Barrage|main:force_barrage]], [[Lightning Bolt|main:lightning_bolt]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_arcane_might_greater.md b/pf2e-remaster/wiki/main/staff_of_arcane_might_greater.md new file mode 100644 index 0000000..fc5e8e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_arcane_might_greater.md @@ -0,0 +1,44 @@ +**Item 16** +**Traits:** Rare, Magical, Staff, Two-Hand d8 +**Price:** 10000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a *+2 greater striking staff*. + +--- + +**Activate—Sunder** (2 actions) (death, force, manipulate) + +**Effect** You destroy the staff, unleashing a blast of arcane power in a 30-foot cone, dealing 2d8 force damage per charge remaining in the staff with a basic DC 35 Reflex save. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Detect Magic|main:detect_magic_spell]] +- **1st** [[Phantasmal Minion|main:phantasmal_minion]] +- **2nd** [[Everlight|main:everlight]] +- **3rd** [[Force Barrage|main:force_barrage]], [[Paralyze|main:paralyze]] +- **4th** [[Dispelling Globe|main:dispelling_globe]], [[Mystic Armor|main:mystic_armor]], [[Translocate|main:translocate]] +- **5th** [[Fireball|main:fireball]], [[Force Barrage|main:force_barrage]], [[Lightning Bolt|main:lightning_bolt]] +- **6th** [[Disintegrate|main:disintegrate]], [[Mystic Armor|main:mystic_armor]], [[Wall of Force|main:wall_of_force]] +- **7th** [[Howling Blizzard|main:howling_blizzard]], [[Fireball|main:fireball]], [[Lightning Bolt|main:lightning_bolt]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_arcane_might_major.md b/pf2e-remaster/wiki/main/staff_of_arcane_might_major.md new file mode 100644 index 0000000..1789449 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_arcane_might_major.md @@ -0,0 +1,46 @@ +**Item 20** +**Traits:** Rare, Magical, Staff, Two-Hand d8 +**Price:** 90000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a *+3 greater striking staff*. + +--- + +**Activate—Sunder** (2 actions) (death, force, manipulate) + +**Effect** You destroy the staff, unleashing a blast of arcane power in a 30-foot cone, dealing 2d10 force damage per charge remaining in the staff with a basic DC 40 Reflex save. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Detect Magic|main:detect_magic_spell]] +- **1st** [[Phantasmal Minion|main:phantasmal_minion]] +- **2nd** [[Everlight|main:everlight]] +- **3rd** [[Force Barrage|main:force_barrage]], [[Paralyze|main:paralyze]] +- **4th** [[Dispelling Globe|main:dispelling_globe]], [[Mystic Armor|main:mystic_armor]], [[Translocate|main:translocate]] +- **5th** [[Fireball|main:fireball]], [[Force Barrage|main:force_barrage]], [[Lightning Bolt|main:lightning_bolt]] +- **6th** [[Disintegrate|main:disintegrate]], [[Mystic Armor|main:mystic_armor]], [[Wall of Force|main:wall_of_force]] +- **7th** [[Howling Blizzard|main:howling_blizzard]], [[Fireball|main:fireball]], [[Lightning Bolt|main:lightning_bolt]] +- **8th** [[Mystic Armor|main:mystic_armor]], [[Wall of Force|main:wall_of_force]] +- **9th** [[Dispel Magic|main:dispel_magic]], [[Falling Stars|main:falling_stars]], [[Howling Blizzard|main:howling_blizzard]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_control.md b/pf2e-remaster/wiki/main/staff_of_control.md new file mode 100644 index 0000000..1b9a50c --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_control.md @@ -0,0 +1,31 @@ +**Item 6** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 230 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a [[Request|main:request]]. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Daze|main:daze]] +- **1st** [[Charm|main:charm]], [[Command|main:command]] +- **2nd** [[Laughing Fit|main:laughing_fit]], [[Stupefy|main:stupefy]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_control_greater.md b/pf2e-remaster/wiki/main/staff_of_control_greater.md new file mode 100644 index 0000000..6c97d5e --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_control_greater.md @@ -0,0 +1,33 @@ +**Item 10** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a [[Request|main:request]]. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Daze|main:daze]] +- **1st** [[Charm|main:charm]], [[Command|main:command]] +- **2nd** [[Laughing Fit|main:laughing_fit]], [[Stupefy|main:stupefy]] +- **3rd** [[Enthrall|main:enthrall]] +- **4th** [[Charm|main:charm]], [[Confusion|main:confusion]], [[Suggestion|main:suggestion]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_control_major.md b/pf2e-remaster/wiki/main/staff_of_control_major.md new file mode 100644 index 0000000..5ea0fd1 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_control_major.md @@ -0,0 +1,35 @@ +**Item 14** +**Traits:** Uncommon, Magical, Staff, Two-Hand d8 +**Price:** 4000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a [[Request|main:request]]. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Daze|main:daze]] +- **1st** [[Charm|main:charm]], [[Command|main:command]] +- **2nd** [[Laughing Fit|main:laughing_fit]], [[Stupefy|main:stupefy]] +- **3rd** [[Enthrall|main:enthrall]] +- **4th** [[Charm|main:charm]], [[Confusion|main:confusion]], [[Suggestion|main:suggestion]] +- **5th** [[Command|main:command]], [[Subconscious Suggestion|main:subconscious_suggestion]] +- **6th** [[Dominate|main:dominate]], [[Never Mind|main:never_mind]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_elemental_power.md b/pf2e-remaster/wiki/main/staff_of_elemental_power.md new file mode 100644 index 0000000..d2da0c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_elemental_power.md @@ -0,0 +1,31 @@ +**Item 6** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 230 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Frostbite|main:frostbite]] +- **1st** [[Breathe Fire|main:breathe_fire]], [[Pummeling Rubble|main:pummeling_rubble]], [[Thunderstrike|main:thunderstrike]] +- **2nd** [[Blazing Bolt|main:blazing_bolt]], [[Resist Energy|main:resist_energy]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_elemental_power_greater.md b/pf2e-remaster/wiki/main/staff_of_elemental_power_greater.md new file mode 100644 index 0000000..67ea3dd --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_elemental_power_greater.md @@ -0,0 +1,33 @@ +**Item 10** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Frostbite|main:frostbite]] +- **1st** [[Breathe Fire|main:breathe_fire]], [[Pummeling Rubble|main:pummeling_rubble]], [[Thunderstrike|main:thunderstrike]] +- **2nd** [[Blazing Bolt|main:blazing_bolt]], [[Resist Energy|main:resist_energy]] +- **3rd** [[Fireball|main:fireball]], [[Lightning Bolt|main:lightning_bolt]] +- **4th** [[Resist Energy|main:resist_energy]], [[Wall of Fire|main:wall_of_fire]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_elemental_power_major.md b/pf2e-remaster/wiki/main/staff_of_elemental_power_major.md new file mode 100644 index 0000000..6657b34 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_elemental_power_major.md @@ -0,0 +1,35 @@ +**Item 14** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 4000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Frostbite|main:frostbite]] +- **1st** [[Breathe Fire|main:breathe_fire]], [[Pummeling Rubble|main:pummeling_rubble]], [[Thunderstrike|main:thunderstrike]] +- **2nd** [[Blazing Bolt|main:blazing_bolt]], [[Resist Energy|main:resist_energy]] +- **3rd** [[Fireball|main:fireball]], [[Lightning Bolt|main:lightning_bolt]] +- **4th** [[Resist Energy|main:resist_energy]], [[Wall of Fire|main:wall_of_fire]] +- **5th** [[Howling Blizzard|main:howling_blizzard]], [[Wall of Ice|main:wall_of_ice]] +- **6th** [[Chain Lightning|main:chain_lightning]], [[Fireball|main:fireball]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_fire.md b/pf2e-remaster/wiki/main/staff_of_fire.md new file mode 100644 index 0000000..871ee66 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_fire.md @@ -0,0 +1,32 @@ +**Item 3** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 60 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +--- + +- **Cantrip** [[Ignition|main:ignition]] +- **1st** [[Breathe Fire|main:breathe_fire]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_fire_greater.md b/pf2e-remaster/wiki/main/staff_of_fire_greater.md new file mode 100644 index 0000000..552ed63 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_fire_greater.md @@ -0,0 +1,34 @@ +**Item 8** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 450 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +--- + +- **Cantrip** [[Ignition|main:ignition]] +- **1st** [[Breathe Fire|main:breathe_fire]] +- **2nd** [[Breathe Fire|main:breathe_fire]], [[Floating Flame|main:floating_flame]] +- **3rd** [[Floating Flame|main:floating_flame]], [[Fireball|main:fireball]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_fire_major.md b/pf2e-remaster/wiki/main/staff_of_fire_major.md new file mode 100644 index 0000000..77d2534 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_fire_major.md @@ -0,0 +1,36 @@ +**Item 12** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 1800 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +--- + +- **Cantrip** [[Ignition|main:ignition]] +- **1st** [[Breathe Fire|main:breathe_fire]] +- **2nd** [[Breathe Fire|main:breathe_fire]], [[Floating Flame|main:floating_flame]] +- **3rd** [[Floating Flame|main:floating_flame]], [[Fireball|main:fireball]] +- **4th** [[Fire Shield|main:fire_shield]], [[Fireball|main:fireball]] [[Wall of Fire|main:wall_of_fire]] +- **5th** [[Fireball|main:fireball]] [[Wall of Fire|main:wall_of_fire]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_healing.md b/pf2e-remaster/wiki/main/staff_of_healing.md new file mode 100644 index 0000000..7787239 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_healing.md @@ -0,0 +1,32 @@ +**Item 4** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 90 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A *staff of healing* grants a +1 item bonus to the Hit Points you restore anytime you cast the *heal* spell using your own spell slots or charges from the staff. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Stabilize|main:stabilize]] +- **1st** [[Heal|main:heal]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_healing_greater.md b/pf2e-remaster/wiki/main/staff_of_healing_greater.md new file mode 100644 index 0000000..6250a7f --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_healing_greater.md @@ -0,0 +1,34 @@ +**Item 8** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 470 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A *staff of healing* grants a +2 item bonus to the Hit Points you restore anytime you cast the *heal* spell using your own spell slots or charges from the staff. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Stabilize|main:stabilize]] +- **1st** [[Heal|main:heal]] +- **2nd** [[Clear Mind|main:clear_mind]] [[Heal|main:heal]] [[Sound Body|main:sound_body]] +- **3rd** [[Cleanse Affliction|main:cleanse_affliction]] [[Heal|main:heal]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_healing_major.md b/pf2e-remaster/wiki/main/staff_of_healing_major.md new file mode 100644 index 0000000..4eb303f --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_healing_major.md @@ -0,0 +1,36 @@ +**Item 12** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 1800 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A *staff of healing* grants a +3 item bonus to the Hit Points you restore anytime you cast the *heal* spell using your own spell slots or charges from the staff. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Stabilize|main:stabilize]] +- **1st** [[Heal|main:heal]] +- **2nd** [[Clear Mind|main:clear_mind]] [[Heal|main:heal]] [[Sound Body|main:sound_body]] +- **3rd** [[Cleanse Affliction|main:cleanse_affliction]] [[Heal|main:heal]] +- **4th** [[Cleanse Affliction|main:cleanse_affliction]] [[Clear Mind|main:clear_mind]] [[Sound Body|main:sound_body]] +- **5th** [[Breath of Life|main:breath_of_life]] [[Heal|main:heal]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_healing_true.md b/pf2e-remaster/wiki/main/staff_of_healing_true.md new file mode 100644 index 0000000..2f1eb75 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_healing_true.md @@ -0,0 +1,38 @@ +**Item 16** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 9200 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A *staff of healing* grants a +4 item bonus to the Hit Points you restore anytime you cast the *heal* spell using your own spell slots or charges from the staff. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Stabilize|main:stabilize]] +- **1st** [[Heal|main:heal]] +- **2nd** [[Clear Mind|main:clear_mind]] [[Heal|main:heal]] [[Sound Body|main:sound_body]] +- **3rd** [[Cleanse Affliction|main:cleanse_affliction]] [[Heal|main:heal]] +- **4th** [[Cleanse Affliction|main:cleanse_affliction]] [[Clear Mind|main:clear_mind]] [[Sound Body|main:sound_body]] +- **5th** [[Breath of Life|main:breath_of_life]] [[Heal|main:heal]] +- **6th** [[Clear Mind|main:clear_mind]] [[Field of Life|main:field_of_life]] [[Heal|main:heal]] +- **7th** [[Heal|main:heal]] [[Regenerate|main:regenerate]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_illumination.md b/pf2e-remaster/wiki/main/staff_of_illumination.md new file mode 100644 index 0000000..d177fd8 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_illumination.md @@ -0,0 +1,39 @@ +**Item 8** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 425 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This simple iron staff is capped with a faceted, clear gem. + +--- + +**Activate** (1 action) Interact + +**Effect** The gem at the top of the staff glows as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Light|main:light]] +- **2nd** [[Everlight|main:everlight]] +- **3rd** [[Everlight|main:everlight]], [[Holy Light|main:holy_light]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_impossible_visions.md b/pf2e-remaster/wiki/main/staff_of_impossible_visions.md new file mode 100644 index 0000000..d1cba42 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_impossible_visions.md @@ -0,0 +1,33 @@ +**Item 6** +**Traits:** Uncommon, Magical, Staff, Two-Hand d8 +**Price:** 230 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like [[See the Unseen|main:see_the_unseen]]). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Daze|main:daze]] +- **1st** [[Fear|main:fear]], [[Phantom Pain|main:phantom_pain]] +- **2nd** [[Augury|main:augury]], [[Paranoia|main:paranoia]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_impossible_visions_greater.md b/pf2e-remaster/wiki/main/staff_of_impossible_visions_greater.md new file mode 100644 index 0000000..dd0e898 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_impossible_visions_greater.md @@ -0,0 +1,36 @@ +**Item 12** +**Traits:** Uncommon, Magical, Staff, Two-Hand d8 +**Price:** 1800 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like [[See the Unseen|main:see_the_unseen]]). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Daze|main:daze]] +- **1st** [[Fear|main:fear]], [[Phantom Pain|main:phantom_pain]] +- **2nd** [[Augury|main:augury]], [[Paranoia|main:paranoia]] +- **3rd** [[Hypnotize|main:hypnotize]], [[Paralyze|main:paralyze]] +- **4th** [[Countless Eyes|main:countless_eyes]], [[Vision of Death|main:vision_of_death]] +- **5th** [[Strange Geometry|main:strange_geometry]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_impossible_visions_major.md b/pf2e-remaster/wiki/main/staff_of_impossible_visions_major.md new file mode 100644 index 0000000..fbb0507 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_impossible_visions_major.md @@ -0,0 +1,38 @@ +**Item 16** +**Traits:** Uncommon, Magical, Staff, Two-Hand d8 +**Price:** 10000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like [[See the Unseen|main:see_the_unseen]]). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Daze|main:daze]] +- **1st** [[Fear|main:fear]], [[Phantom Pain|main:phantom_pain]] +- **2nd** [[Augury|main:augury]], [[Paranoia|main:paranoia]] +- **3rd** [[Hypnotize|main:hypnotize]], [[Paralyze|main:paralyze]] +- **4th** [[Countless Eyes|main:countless_eyes]], [[Vision of Death|main:vision_of_death]] +- **5th** [[Strange Geometry|main:strange_geometry]] +- **6th** [[Blinding Fury|main:blinding_fury]], [[Phantasmal Calamity|main:phantasmal_calamity]] +- **7th** [[Visions of Danger|main:visions_of_danger]], [[Warp Mind|main:warp_mind]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_impossible_visions_true.md b/pf2e-remaster/wiki/main/staff_of_impossible_visions_true.md new file mode 100644 index 0000000..d3e20e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_impossible_visions_true.md @@ -0,0 +1,40 @@ +**Item 20** +**Traits:** Uncommon, Magical, Staff, Two-Hand d8 +**Price:** 70000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like [[See the Unseen|main:see_the_unseen]]). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Daze|main:daze]] +- **1st** [[Fear|main:fear]], [[Phantom Pain|main:phantom_pain]] +- **2nd** [[Augury|main:augury]], [[Paranoia|main:paranoia]] +- **3rd** [[Hypnotize|main:hypnotize]], [[Paralyze|main:paralyze]] +- **4th** [[Countless Eyes|main:countless_eyes]], [[Vision of Death|main:vision_of_death]] +- **5th** [[Strange Geometry|main:strange_geometry]] +- **6th** [[Blinding Fury|main:blinding_fury]], [[Phantasmal Calamity|main:phantasmal_calamity]] +- **7th** [[Visions of Danger|main:visions_of_danger]], [[Warp Mind|main:warp_mind]] +- **8th** [[Spirit Song|main:spirit_song]], [[Uncontrollable Dance|main:uncontrollable_dance]] +- **9th** [[Unfathomable Song|main:unfathomable_song]], [[Phantasmagoria|main:phantasmagoria]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_phantasms.md b/pf2e-remaster/wiki/main/staff_of_phantasms.md new file mode 100644 index 0000000..f81cee2 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_phantasms.md @@ -0,0 +1,31 @@ +**Item 6** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 230 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Figment|main:figment]] +- **1st** [[Illusory Disguise|main:illusory_disguise]], [[Illusory Object|main:illusory_object]] +- **2nd** [[Illusory Creature|main:illusory_creature]], [[Illusory Object|main:illusory_object]], [[Item Facade|main:item_facade]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_phantasms_greater.md b/pf2e-remaster/wiki/main/staff_of_phantasms_greater.md new file mode 100644 index 0000000..7799cfd --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_phantasms_greater.md @@ -0,0 +1,33 @@ +**Item 10** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Figment|main:figment]] +- **1st** [[Illusory Disguise|main:illusory_disguise]], [[Illusory Object|main:illusory_object]] +- **2nd** [[Illusory Creature|main:illusory_creature]], [[Illusory Object|main:illusory_object]], [[Item Facade|main:item_facade]] +- **3rd** [[Illusory Disguise|main:illusory_disguise]], [[Item Facade|main:item_facade]] +- **4th** [[Illusory Creature|main:illusory_creature]], [[Illusory Scene|main:illusory_scene]], [[Illusory Disguise|main:illusory_disguise]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_phantasms_major.md b/pf2e-remaster/wiki/main/staff_of_phantasms_major.md new file mode 100644 index 0000000..e8050b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_phantasms_major.md @@ -0,0 +1,35 @@ +**Item 14** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 4000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Figment|main:figment]] +- **1st** [[Illusory Disguise|main:illusory_disguise]], [[Illusory Object|main:illusory_object]] +- **2nd** [[Illusory Creature|main:illusory_creature]], [[Illusory Object|main:illusory_object]], [[Item Facade|main:item_facade]] +- **3rd** [[Illusory Disguise|main:illusory_disguise]], [[Item Facade|main:item_facade]] +- **4th** [[Illusory Creature|main:illusory_creature]], [[Illusory Scene|main:illusory_scene]], [[Illusory Disguise|main:illusory_disguise]] +- **5th** [[Illusory Creature|main:illusory_creature]], [[Illusory Scene|main:illusory_scene]] +- **6th** [[Hallucination|main:hallucination]], [[Mislead|main:mislead]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_protection.md b/pf2e-remaster/wiki/main/staff_of_protection.md new file mode 100644 index 0000000..ddb4be1 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_protection.md @@ -0,0 +1,31 @@ +**Item 6** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 230 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Shield|main:shield]] +- **1st** [[Alarm|main:alarm]], [[Mystic Armor|main:mystic_armor]] +- **2nd** [[Dispel Magic|main:dispel_magic]], [[Environmental Endurance|main:environmental_endurance]], [[Resist Energy|main:resist_energy]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_protection_greater.md b/pf2e-remaster/wiki/main/staff_of_protection_greater.md new file mode 100644 index 0000000..8131f66 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_protection_greater.md @@ -0,0 +1,33 @@ +**Item 10** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Shield|main:shield]] +- **1st** [[Alarm|main:alarm]], [[Mystic Armor|main:mystic_armor]] +- **2nd** [[Dispel Magic|main:dispel_magic]], [[Environmental Endurance|main:environmental_endurance]], [[Resist Energy|main:resist_energy]] +- **3rd** [[Alarm|main:alarm]], [[Safe Passage|main:safe_passage]] +- **4th** [[Dispel Magic|main:dispel_magic]], [[Mystic Armor|main:mystic_armor]], [[Resist Energy|main:resist_energy]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_protection_major.md b/pf2e-remaster/wiki/main/staff_of_protection_major.md new file mode 100644 index 0000000..f178e8f --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_protection_major.md @@ -0,0 +1,35 @@ +**Item 14** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 4000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Shield|main:shield]] +- **1st** [[Alarm|main:alarm]], [[Mystic Armor|main:mystic_armor]] +- **2nd** [[Dispel Magic|main:dispel_magic]], [[Environmental Endurance|main:environmental_endurance]], [[Resist Energy|main:resist_energy]] +- **3rd** [[Alarm|main:alarm]], [[Safe Passage|main:safe_passage]] +- **4th** [[Dispel Magic|main:dispel_magic]], [[Mystic Armor|main:mystic_armor]], [[Resist Energy|main:resist_energy]] +- **5th** [[Environmental Endurance|main:environmental_endurance]], [[Safe Passage|main:safe_passage]] +- **6th** [[Dispel Magic|main:dispel_magic]], [[Mystic Armor|main:mystic_armor]], [[Repulsion|main:repulsion]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_providence.md b/pf2e-remaster/wiki/main/staff_of_providence.md new file mode 100644 index 0000000..62ba19a --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_providence.md @@ -0,0 +1,33 @@ +**Item 6** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 230 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to [[Sense Direction|main:sense_direction]] or [[Subsist|main:subsist]] and to Religion checks to [[Recall Knowledge|main:recall_knowledge]]. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Guidance|main:guidance]] +- **1st** [[Bless|main:bless]], [[Create Water|main:create_water]] +- **2nd** [[Augury|main:augury]], [[Create Food|main:create_food]], [[See the Unseen|main:see_the_unseen]], [[Status|main:status]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_providence_greater.md b/pf2e-remaster/wiki/main/staff_of_providence_greater.md new file mode 100644 index 0000000..cf6b821 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_providence_greater.md @@ -0,0 +1,35 @@ +**Item 10** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to [[Sense Direction|main:sense_direction]] or [[Subsist|main:subsist]] and to Religion checks to [[Recall Knowledge|main:recall_knowledge]]. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Guidance|main:guidance]] +- **1st** [[Bless|main:bless]], [[Create Water|main:create_water]] +- **2nd** [[Augury|main:augury]], [[Create Food|main:create_food]], [[See the Unseen|main:see_the_unseen]], [[Status|main:status]] +- **3rd** [[Safe Passage|main:safe_passage]], [[Wanderer's Guide|main:wanderers_guide]] +- **4th** [[Cleanse Affliction|main:cleanse_affliction]], [[Dispelling Globe|main:dispelling_globe]], [[Status|main:status]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_providence_major.md b/pf2e-remaster/wiki/main/staff_of_providence_major.md new file mode 100644 index 0000000..fff25af --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_providence_major.md @@ -0,0 +1,37 @@ +**Item 14** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 4100 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to [[Sense Direction|main:sense_direction]] or [[Subsist|main:subsist]] and to Religion checks to [[Recall Knowledge|main:recall_knowledge]]. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Guidance|main:guidance]] +- **1st** [[Bless|main:bless]], [[Create Water|main:create_water]] +- **2nd** [[Augury|main:augury]], [[Create Food|main:create_food]], [[See the Unseen|main:see_the_unseen]], [[Status|main:status]] +- **3rd** [[Safe Passage|main:safe_passage]], [[Wanderer's Guide|main:wanderers_guide]] +- **4th** [[Cleanse Affliction|main:cleanse_affliction]], [[Dispelling Globe|main:dispelling_globe]], [[Status|main:status]] +- **5th** [[Dispelling Globe|main:dispelling_globe]], [[Scouting Eye|main:scouting_eye]], [[See the Unseen|main:see_the_unseen]] +- **6th** [[Dispelling Globe|main:dispelling_globe]], [[Scintillating Safeguard|main:scintillating_safeguard]], [[Truesight|main:truesight]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_providence_true.md b/pf2e-remaster/wiki/main/staff_of_providence_true.md new file mode 100644 index 0000000..03856a9 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_providence_true.md @@ -0,0 +1,40 @@ +**Item 20** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 64000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to [[Sense Direction|main:sense_direction]] or [[Subsist|main:subsist]] and to Religion checks to [[Recall Knowledge|main:recall_knowledge]]. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Guidance|main:guidance]] +- **1st** [[Bless|main:bless]], [[Create Water|main:create_water]] +- **2nd** [[Augury|main:augury]], [[Create Food|main:create_food]], [[See the Unseen|main:see_the_unseen]], [[Status|main:status]] +- **3rd** [[Safe Passage|main:safe_passage]], [[Wanderer's Guide|main:wanderers_guide]] +- **4th** [[Cleanse Affliction|main:cleanse_affliction]], [[Dispelling Globe|main:dispelling_globe]], [[Status|main:status]] +- **5th** [[Dispelling Globe|main:dispelling_globe]], [[Scouting Eye|main:scouting_eye]], [[See the Unseen|main:see_the_unseen]] +- **6th** [[Dispelling Globe|main:dispelling_globe]], [[Scintillating Safeguard|main:scintillating_safeguard]], [[Truesight|main:truesight]] +- **7th** [[Dispelling Globe|main:dispelling_globe]], [[Energy Aegis|main:energy_aegis]] +- **8th** [[Dispelling Globe|main:dispelling_globe]], [[Divine Inspiration|main:divine_inspiration]] +- **9th** [[Dispelling Globe|main:dispelling_globe]], [[Foresight|main:foresight_spell]], [[Overwhelming Presence|main:overwhelming_presence]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_summoning.md b/pf2e-remaster/wiki/main/staff_of_summoning.md new file mode 100644 index 0000000..db9b1c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_summoning.md @@ -0,0 +1,31 @@ +**Item 6** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 230 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the rank of the spell used to summon them. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Tangle Vine|main:tangle_vine]] +- **1st** [[Summon Animal|main:summon_animal]] +- **2nd** [[Marvelous Mount|main:marvelous_mount]], [[Mist|main:mist]], [[Summon Animal|main:summon_animal]], [[Summon Elemental|main:summon_elemental]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_summoning_greater.md b/pf2e-remaster/wiki/main/staff_of_summoning_greater.md new file mode 100644 index 0000000..37e122c --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_summoning_greater.md @@ -0,0 +1,33 @@ +**Item 10** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the rank of the spell used to summon them. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Tangle Vine|main:tangle_vine]] +- **1st** [[Summon Animal|main:summon_animal]] +- **2nd** [[Marvelous Mount|main:marvelous_mount]], [[Mist|main:mist]], [[Summon Animal|main:summon_animal]], [[Summon Elemental|main:summon_elemental]] +- **3rd** [[Summon Animal|main:summon_animal]], [[Summon Elemental|main:summon_elemental]] +- **4th** [[Marvelous Mount|main:marvelous_mount]], [[Summon Animal|main:summon_animal]], [[Summon Elemental|main:summon_elemental]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_summoning_major.md b/pf2e-remaster/wiki/main/staff_of_summoning_major.md new file mode 100644 index 0000000..c6e3b07 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_summoning_major.md @@ -0,0 +1,35 @@ +**Item 14** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 4000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the rank of the spell used to summon them. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Tangle Vine|main:tangle_vine]] +- **1st** [[Summon Animal|main:summon_animal]] +- **2nd** [[Marvelous Mount|main:marvelous_mount]], [[Mist|main:mist]], [[Summon Animal|main:summon_animal]], [[Summon Elemental|main:summon_elemental]] +- **3rd** [[Summon Animal|main:summon_animal]], [[Summon Elemental|main:summon_elemental]] +- **4th** [[Marvelous Mount|main:marvelous_mount]], [[Summon Animal|main:summon_animal]], [[Summon Elemental|main:summon_elemental]] +- **5th** [[Summon Animal|main:summon_animal]], [[Summon Dragon|main:summon_dragon]], [[Summon Elemental|main:summon_elemental]] +- **6th** [[Marvelous Mount|main:marvelous_mount]], [[Summon Animal|main:summon_animal]], [[Summon Dragon|main:summon_dragon]], [[Summon Elemental|main:summon_elemental]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_the_dead.md b/pf2e-remaster/wiki/main/staff_of_the_dead.md new file mode 100644 index 0000000..10e2979 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_the_dead.md @@ -0,0 +1,31 @@ +**Item 6** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 230 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the rank of the spell used to summon them. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Void Warp|main:void_warp]] +- **1st** [[Grim Tendrils|main:grim_tendrils]], [[Summon Undead|main:summon_undead]] +- **2nd** [[Peaceful Rest|main:peaceful_rest]], [[Summon Undead|main:summon_undead]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_the_dead_greater.md b/pf2e-remaster/wiki/main/staff_of_the_dead_greater.md new file mode 100644 index 0000000..f3afdfb --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_the_dead_greater.md @@ -0,0 +1,33 @@ +**Item 10** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the rank of the spell used to summon them. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Void Warp|main:void_warp]] +- **1st** [[Grim Tendrils|main:grim_tendrils]], [[Summon Undead|main:summon_undead]] +- **2nd** [[Peaceful Rest|main:peaceful_rest]], [[Summon Undead|main:summon_undead]] +- **3rd** [[Summon Undead|main:summon_undead]], [[Vampiric Feast|main:vampiric_feast]] +- **4th** [[Summon Undead|main:summon_undead]], [[Vision of Death|main:vision_of_death]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_the_dead_major.md b/pf2e-remaster/wiki/main/staff_of_the_dead_major.md new file mode 100644 index 0000000..4945fd2 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_the_dead_major.md @@ -0,0 +1,35 @@ +**Item 14** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 4000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the rank of the spell used to summon them. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Void Warp|main:void_warp]] +- **1st** [[Grim Tendrils|main:grim_tendrils]], [[Summon Undead|main:summon_undead]] +- **2nd** [[Peaceful Rest|main:peaceful_rest]], [[Summon Undead|main:summon_undead]] +- **3rd** [[Summon Undead|main:summon_undead]], [[Vampiric Feast|main:vampiric_feast]] +- **4th** [[Summon Undead|main:summon_undead]], [[Vision of Death|main:vision_of_death]] +- **5th** [[Invoke Spirits|main:invoke_spirits]], [[Peaceful Rest|main:peaceful_rest]], [[Summon Undead|main:summon_undead]] +- **6th** [[Summon Undead|main:summon_undead]], [[Vampiric Exsanguination|main:vampiric_exsanguination]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_the_tempest.md b/pf2e-remaster/wiki/main/staff_of_the_tempest.md new file mode 100644 index 0000000..6e45496 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_the_tempest.md @@ -0,0 +1,33 @@ +**Item 6** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 230 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +A *staff of the tempest* is usually crafted from the wood of a tree struck by lightning. It's often gnarled and blackened with the occasional spark of electricity flashing from its length. While wielding the staff, your vision is less inhibited by stormy weather. While you hold the staff, you ignore the [[Concealed|main:concealed]] condition from mist, precipitation, and the like. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Electric Arc|main:electric_arc]] +- **1st** [[Hydraulic Push|main:hydraulic_push]], [[Thunderstrike|main:thunderstrike]] +- **2nd** [[Mist|main:mist]], [[Resist Energy|main:resist_energy]] (electricity only), [[Thunderstrike|main:thunderstrike]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_the_tempest_greater.md b/pf2e-remaster/wiki/main/staff_of_the_tempest_greater.md new file mode 100644 index 0000000..96620d4 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_the_tempest_greater.md @@ -0,0 +1,35 @@ +**Item 10** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +A *staff of the tempest* is usually crafted from the wood of a tree struck by lightning. It's often gnarled and blackened with the occasional spark of electricity flashing from its length. While wielding the staff, your vision is less inhibited by stormy weather. While you hold the staff, you ignore the [[Concealed|main:concealed]] condition from mist, precipitation, and the like. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Electric Arc|main:electric_arc]] +- **1st** [[Hydraulic Push|main:hydraulic_push]], [[Thunderstrike|main:thunderstrike]] +- **2nd** [[Mist|main:mist]], [[Resist Energy|main:resist_energy]] (electricity only), [[Thunderstrike|main:thunderstrike]] +- **3rd** [[Lightning Bolt|main:lightning_bolt]], [[Wall of Wind|main:wall_of_wind]] +- **4th** [[Hydraulic Torrent|main:hydraulic_torrent]], [[Lightning Bolt|main:lightning_bolt]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_the_tempest_major.md b/pf2e-remaster/wiki/main/staff_of_the_tempest_major.md new file mode 100644 index 0000000..ed6b226 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_the_tempest_major.md @@ -0,0 +1,37 @@ +**Item 14** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 4000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +A *staff of the tempest* is usually crafted from the wood of a tree struck by lightning. It's often gnarled and blackened with the occasional spark of electricity flashing from its length. While wielding the staff, your vision is less inhibited by stormy weather. While you hold the staff, you ignore the [[Concealed|main:concealed]] condition from mist, precipitation, and the like. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Electric Arc|main:electric_arc]] +- **1st** [[Hydraulic Push|main:hydraulic_push]], [[Thunderstrike|main:thunderstrike]] +- **2nd** [[Mist|main:mist]], [[Resist Energy|main:resist_energy]] (electricity only), [[Thunderstrike|main:thunderstrike]] +- **3rd** [[Lightning Bolt|main:lightning_bolt]], [[Wall of Wind|main:wall_of_wind]] +- **4th** [[Hydraulic Torrent|main:hydraulic_torrent]], [[Lightning Bolt|main:lightning_bolt]] +- **5th** [[Hydraulic Torrent|main:hydraulic_torrent]], [[Lightning Storm|main:lightning_storm]] +- **6th** [[Chain Lightning|main:chain_lightning]], [[Hydraulic Torrent|main:hydraulic_torrent]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_the_unblinking_eye.md b/pf2e-remaster/wiki/main/staff_of_the_unblinking_eye.md new file mode 100644 index 0000000..8827217 --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_the_unblinking_eye.md @@ -0,0 +1,31 @@ +**Item 6** +**Traits:** Uncommon, Magical, Staff, Two-Hand d8 +**Price:** 230 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +The stone head piece of this smooth wooden staff is carved to look like a lidless eye. While wielding it, you gain a +1 status bonus to Perception checks made for initiative. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Detect Magic|main:detect_magic_spell]] +- **1st** [[Sure Strike|main:sure_strike]] +- **2nd** [[Darkvision|main:darkvision]], [[See the Unseen|main:see_the_unseen]], [[Translate|main:translate]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_the_unblinking_eye_greater.md b/pf2e-remaster/wiki/main/staff_of_the_unblinking_eye_greater.md new file mode 100644 index 0000000..2b7686a --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_the_unblinking_eye_greater.md @@ -0,0 +1,33 @@ +**Item 10** +**Traits:** Uncommon, Magical, Staff, Two-Hand d8 +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +The stone head piece of this smooth wooden staff is carved to look like a lidless eye. While wielding it, you gain a +1 status bonus to Perception checks made for initiative. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Detect Magic|main:detect_magic_spell]] +- **1st** [[Sure Strike|main:sure_strike]] +- **2nd** [[Darkvision|main:darkvision]], [[See the Unseen|main:see_the_unseen]], [[Translate|main:translate]] +- **3rd** [[Darkvision|main:darkvision]], [[Mind Reading|main:mind_reading]] +- **4th** [[Clairvoyance|main:clairvoyance]], [[Detect Scrying|main:detect_scrying]], [[Telepathy|main:telepathy]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/staff_of_the_unblinking_eye_major.md b/pf2e-remaster/wiki/main/staff_of_the_unblinking_eye_major.md new file mode 100644 index 0000000..43060db --- /dev/null +++ b/pf2e-remaster/wiki/main/staff_of_the_unblinking_eye_major.md @@ -0,0 +1,35 @@ +**Item 14** +**Traits:** Uncommon, Magical, Staff, Two-Hand d8 +**Price:** 4000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +The stone head piece of this smooth wooden staff is carved to look like a lidless eye. While wielding it, you gain a +1 status bonus to Perception checks made for initiative. + +**Activate** Cast a Spell + +--- + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrip** [[Detect Magic|main:detect_magic_spell]] +- **1st** [[Sure Strike|main:sure_strike]] +- **2nd** [[Darkvision|main:darkvision]], [[See the Unseen|main:see_the_unseen]], [[Translate|main:translate]] +- **3rd** [[Darkvision|main:darkvision]], [[Mind Reading|main:mind_reading]] +- **4th** [[Clairvoyance|main:clairvoyance]], [[Detect Scrying|main:detect_scrying]], [[Telepathy|main:telepathy]] +- **5th** [[Mind Probe|main:mind_probe]], [[Scouting Eye|main:scouting_eye]] +- **6th** [[Telepathy|main:telepathy]], [[Truesight|main:truesight]] + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stage_fighting.md b/pf2e-remaster/wiki/main/stage_fighting.md new file mode 100644 index 0000000..8ed39c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/stage_fighting.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Gladiator Dedication|main:gladiator_dedication]] + +--- + +You pull punches to give a better show. You don't take the usual -2 circumstance penalty when making a nonlethal attack with a weapon or unarmed attack that doesn't have the nonlethal trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stalker_bane_snare.md b/pf2e-remaster/wiki/main/stalker_bane_snare.md new file mode 100644 index 0000000..23a2717 --- /dev/null +++ b/pf2e-remaster/wiki/main/stalker_bane_snare.md @@ -0,0 +1,25 @@ +**Item 4** +**Traits:** Uncommon, Consumable, Magical, Snare, Trap +**Price:** 15 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +This snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. A creature that enters the square of a stalker bane snare must attempt a DC 20 Reflex save. + +--- + +**Critical Success** The target is unaffected. + +**Success** Powder sticks to the target, causing it to leave behind telltale footprints. Being [[Invisible|main:invisible]] makes the target [[Hidden|main:hidden]], rather than [[Undetected|main:undetected]], to creatures that could see it if it weren't invisible. + +**Failure** Powder clumps on the target, constantly flaking away. Being invisible makes the target [[Concealed|main:concealed]], rather than hidden or undetected, to creatures that could see it if it weren't invisible. + +**Critical Failure** As failure, and the creature is [[Blinded|main:blinded]] until the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stand.md b/pf2e-remaster/wiki/main/stand.md new file mode 100644 index 0000000..a01d5db --- /dev/null +++ b/pf2e-remaster/wiki/main/stand.md @@ -0,0 +1,12 @@ +**Action** (1 action) +**Traits:** Move + +--- + +You stand up from [[Prone|main:prone]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stand_still.md b/pf2e-remaster/wiki/main/stand_still.md new file mode 100644 index 0000000..7764387 --- /dev/null +++ b/pf2e-remaster/wiki/main/stand_still.md @@ -0,0 +1,16 @@ +**Class Feat 4** (reaction) +**Traits:** [[Monk|main:monk]] + +--- + +**Trigger** A creature within your reach uses a move action or leaves a square during a move action it's using + +--- + +You strike out when your foe tries to flee. Make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a move action, you disrupt that action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/star_sapphire.md b/pf2e-remaster/wiki/main/star_sapphire.md new file mode 100644 index 0000000..89b4343 --- /dev/null +++ b/pf2e-remaster/wiki/main/star_sapphire.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 500 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/star_sapphire_necklace.md b/pf2e-remaster/wiki/main/star_sapphire_necklace.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/star_sapphire_necklace.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/starknife.md b/pf2e-remaster/wiki/main/starknife.md new file mode 100644 index 0000000..67b4af9 --- /dev/null +++ b/pf2e-remaster/wiki/main/starknife.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Deadly d6, Finesse, Thrown 20 ft., Versatile S +**Price:** 2 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Knife | 1d4 piercing | 1 | — | — | + +--- + +From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/starless_shadow.md b/pf2e-remaster/wiki/main/starless_shadow.md new file mode 100644 index 0000000..685ea93 --- /dev/null +++ b/pf2e-remaster/wiki/main/starless_shadow.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] + +--- + +Your patron first contacted you at the witching hour, as your body lay paralyzed by sleep while your mind had yet to escape the waking world. Your patron might be a creature of the plane of shadow or a long-forgotten spirit of twilight—all you remember of them are haunting eyes of moonlight, offering you power from the darkness. + +**Spell List** occult + +**Patron Skill** Occultism + +**Lesson of Night's Terrors** Your patron taught you that the darkness can hide all manner of things best left unseen. You gain the [[Shroud of Night|main:shroud_of_night]] hex cantrip, and your familiar learns [[Fear|main:fear]]. + +**Familiar of Stalking Night** Your familiar is dark of fur or feather, and light seems to disappear into it. When you Cast or Sustain a hex, and your familiar is adjacent to an enemy to which it's [[Concealed|main:concealed]], [[Hidden|main:hidden]], or undetected, the enemy becomes [[Frightened 1|main:frightened]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/startling_appearance_vigilante.md b/pf2e-remaster/wiki/main/startling_appearance_vigilante.md new file mode 100644 index 0000000..cb79737 --- /dev/null +++ b/pf2e-remaster/wiki/main/startling_appearance_vigilante.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** (1 action) +**Traits:** Archetype, Emotion, Fear, Mental, Vigilante +**Prerequisites:** [[Vigilante Dedication|main:vigilante_dedication]] + +--- + +**Requirements** You are completely unnoticed by the target creature. + +--- + +You can startle foes who are unaware of your presence. Make a Strike against your target. That creature is [[Off-Guard|main:off-guard]] against this Strike, as normal. If your Strike hits, the target remains off-guard for the rest of your turn and is [[Frightened 1|main:frightened]] (frightened 2 on a critical hit). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/status.md b/pf2e-remaster/wiki/main/status.md new file mode 100644 index 0000000..3f7e167 --- /dev/null +++ b/pf2e-remaster/wiki/main/status.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Concentrate, Detection, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing living creature +**Duration:** until the next time you make your daily preparations + +--- + +As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from you, distance from you, and any conditions affecting it. + +--- + +**Heightened (4th)** The spell's range increases to 30 feet, and you can target up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stay_down.md b/pf2e-remaster/wiki/main/stay_down.md new file mode 100644 index 0000000..39eade1 --- /dev/null +++ b/pf2e-remaster/wiki/main/stay_down.md @@ -0,0 +1,17 @@ +**Class Feat 14** (reaction) +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** master in [[Athletics|main:athletics]] + +--- + +**Trigger** A [[Prone|main:prone]] foe within your reach Stands. + +--- + +You have ways of keeping your foes down. Attempt an Athletics check against the triggering foe's Fortitude DC. On a success, the action is disrupted, causing the creature to remain prone. On a critical success, the creature also can't Stand until its next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/steady_balance.md b/pf2e-remaster/wiki/main/steady_balance.md new file mode 100644 index 0000000..cabdb24 --- /dev/null +++ b/pf2e-remaster/wiki/main/steady_balance.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Acrobatics|main:acrobatics]] + +--- + +You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the [[Balance|main:balance]] action, you get a critical success instead. You're not [[Off-Guard|main:off-guard]] while attempting to Balance on narrow surfaces and uneven ground. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/steady_spellcasting.md b/pf2e-remaster/wiki/main/steady_spellcasting.md new file mode 100644 index 0000000..3d96c84 --- /dev/null +++ b/pf2e-remaster/wiki/main/steady_spellcasting.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Bard|main:bard]], [[Cleric|main:cleric]], [[Druid|main:druid]], Magus, Necromancer, [[Oracle|main:oracle]], Psychic, [[Sorcerer|main:sorcerer]], [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +Confident in your technique, you don't lose spells easily. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat. If you succeed, your action isn't disrupted. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/steal.md b/pf2e-remaster/wiki/main/steal.md new file mode 100644 index 0000000..78198b3 --- /dev/null +++ b/pf2e-remaster/wiki/main/steal.md @@ -0,0 +1,22 @@ +**Action** (1 action) +**Traits:** Manipulate + +--- + +You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, you must have a free hand, and you automatically fail if the creature who has the object is in combat or on guard. + +Attempt a Thievery check to determine if you successfully Steal the object. The DC is usually the Perception DC of the creature wearing the object. It's easiest to steal an object that is worn but not closely guarded (like a loosely carried pouch filled with coins, or an object within such a pouch). The GM might increase the DC if the object is protected or if the nature of the object makes it harder to steal (such as a very small item in a large pack, or a sheet of parchment mixed in with other documents). For instance, the DC is typically 5 higher if the object is in a pocket, held in a creature's hand, or similarly protected. + +You might also need to compare your Thievery check result against the Perception DCs of observers other than the person wearing the object. The GM might impose a circumstance penalty to the DCs of observers who are distracted. + +--- + +**Success** You steal the item without the bearer noticing, or an observer doesn't see you take or attempt to take the item. + +**Failure** The item's bearer notices your attempt before you can take the object, or an observer sees you take or attempt to take the item. The GM determines the response of any creature that notices your theft. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stealth.md b/pf2e-remaster/wiki/main/stealth.md new file mode 100644 index 0000000..eb0895c --- /dev/null +++ b/pf2e-remaster/wiki/main/stealth.md @@ -0,0 +1,32 @@ +**Key attribute:** Dexterity + +Staying hidden and moving unseen, and concealing objects on your person. + +Your Stealth modifier is your Dexterity modifier plus your proficiency bonus in Stealth (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Conceal an Object|main:conceal_an_object]] +- [[Hide|main:hide]] +- [[Sneak|main:sneak]] + +This skill has no actions that need training. + +## Skill feats + +Skill feats that need Stealth: + +- **Level 1:** [[Experienced Smuggler|main:experienced_smuggler]], [[Terrain Stalker|main:terrain_stalker]] +- **Level 2:** [[Armored Stealth|main:armored_stealth]], [[Quiet Allies|main:quiet_allies]], [[Shadow Mark|main:shadow_mark]] +- **Level 7:** [[Foil Senses|main:foil_senses]], [[Swift Sneak|main:swift_sneak]] +- **Level 15:** [[Legendary Sneak|main:legendary_sneak]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stealthy_companion.md b/pf2e-remaster/wiki/main/stealthy_companion.md new file mode 100644 index 0000000..8fb272c --- /dev/null +++ b/pf2e-remaster/wiki/main/stealthy_companion.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** [[Animal Companion|main:animal_companion]]; [[Camouflage|main:camouflage]] + +--- + +You've trained your animal companion to blend in to its surroundings. Your animal companion gains the benefit of the [[Camouflage|main:camouflage]] feat. If your companion is a specialized ambusher, its proficiency rank for Stealth increases to master (or legendary if it was already master). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/steel_shield.md b/pf2e-remaster/wiki/main/steel_shield.md new file mode 100644 index 0000000..9787aec --- /dev/null +++ b/pf2e-remaster/wiki/main/steel_shield.md @@ -0,0 +1,17 @@ +**Item 0** +**Price:** 2 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 5 | 20 | 10 | — | + +--- + +Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/steel_skin.md b/pf2e-remaster/wiki/main/steel_skin.md new file mode 100644 index 0000000..ef33a61 --- /dev/null +++ b/pf2e-remaster/wiki/main/steel_skin.md @@ -0,0 +1,13 @@ +**Archetype Skill Feat 4** +**Traits:** Archetype, Skill +**Prerequisites:** trained in [[Survival|main:survival]]; [[Sentinel Dedication|main:sentinel_dedication]] + +--- + +You wear your armor like a second skin, taking comfort in the protection it offers. You don't become [[Fatigued|main:fatigued]] if you sleep while wearing armor. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/steel_yourself.md b/pf2e-remaster/wiki/main/steel_yourself.md new file mode 100644 index 0000000..544286e --- /dev/null +++ b/pf2e-remaster/wiki/main/steel_yourself.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** (1 action) +**Traits:** Archetype, Auditory, Emotion, Mental +**Prerequisites:** [[Marshal Dedication|main:marshal_dedication]] + +--- + +You encourage an ally to toughen up, giving them a fighting chance. Choose one ally in your marshal's aura. The ally gains temporary Hit Points equal to your Charisma modifier and a +2 circumstance bonus to Fortitude saves. Both benefits last until the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/step.md b/pf2e-remaster/wiki/main/step.md new file mode 100644 index 0000000..6f40704 --- /dev/null +++ b/pf2e-remaster/wiki/main/step.md @@ -0,0 +1,18 @@ +**Action** (1 action) +**Traits:** Move + +--- + +**Requirements** Your Speed is at least 10 feet. + +--- + +You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as [[Reactive Strike|main:reactive_strike]], that can be triggered by move actions or upon leaving or entering a square. + +You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/step_lively.md b/pf2e-remaster/wiki/main/step_lively.md new file mode 100644 index 0000000..9c665db --- /dev/null +++ b/pf2e-remaster/wiki/main/step_lively.md @@ -0,0 +1,16 @@ +**Ancestry Feat 5** (reaction) +**Traits:** [[Halfling|main:halfling]] + +--- + +**Trigger** A Large or larger enemy ends a move action adjacent to you. + +--- + +You are an expert at avoiding the lumbering footsteps of larger creatures. You Step to another space adjacent to the enemy. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sticky_bomb.md b/pf2e-remaster/wiki/main/sticky_bomb.md new file mode 100644 index 0000000..c62aa36 --- /dev/null +++ b/pf2e-remaster/wiki/main/sticky_bomb.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** Additive, [[Alchemist|main:alchemist]] + +--- + +You can mix in a sticky additive to an alchemical bomb to make its contents adhere and continue to deal damage. A creature hit by a sticky bomb also takes persistent damage equal to and of the same type as the bomb's splash damage. Use the splash damage amount listed in the bomb's stat block, even if you used an ability to change the splash damage dealt. If the bomb already deals persistent damage, combine the two amounts. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sticky_poison.md b/pf2e-remaster/wiki/main/sticky_poison.md new file mode 100644 index 0000000..1d83d9d --- /dev/null +++ b/pf2e-remaster/wiki/main/sticky_poison.md @@ -0,0 +1,16 @@ +**Class Feat 6** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +A combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear. + +If your Strike with a poisoned weapon would expend its poison without your target attempting an initial save (due to resistance or your Strike being a critical failure, for example), attempt a DC 5 flat. On a success, your weapon remains poisoned. + +If your Strike with a poisoned weapon succeeds, attempt a DC 17 flat. On a success, your weapon remains poisoned until the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stickytoe_tripkee.md b/pf2e-remaster/wiki/main/stickytoe_tripkee.md new file mode 100644 index 0000000..dbf773e --- /dev/null +++ b/pf2e-remaster/wiki/main/stickytoe_tripkee.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tripkee|main:tripkee]] + +--- + +Your hands and feet exude a film that helps them adhere to surfaces. You gain a +2 circumstance bonus to your Fortitude and Reflex DC against attempts to [[Disarm|main:disarm]], [[Shove|main:shove]], [[Reposition|main:reposition]], or [[Trip|main:trip]] you. When ascending trees, vines, and other foliage, if you roll a success on the Athletics check to Climb, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stitched_familiar.md b/pf2e-remaster/wiki/main/stitched_familiar.md new file mode 100644 index 0000000..429aba5 --- /dev/null +++ b/pf2e-remaster/wiki/main/stitched_familiar.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Witch|main:witch]] +**Prerequisites:** arcane or primal patron + +--- + +Your familiar can shed its material form, becoming a mass of animated magic. Your familiar gains the [[Stitching Strike|main:stitching_strike]] activity. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stitching_strike.md b/pf2e-remaster/wiki/main/stitching_strike.md new file mode 100644 index 0000000..b98e3f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/stitching_strike.md @@ -0,0 +1,16 @@ +**Action** (2 actions) +**Frequency:** once per 10 minutes + +--- + +**Frequency** once per 10 minutes + +--- + +**Effect** Your familiar unravels into magical fibers that encompass an enemy within 30 feet and deal (6 plus half your level minus 8, rounded up times 2 (minimum 0))d6 slashing damage, with a basic Reflex save against your spell DC. On a failure, the target is also [[Immobilized|main:immobilized]] for 1 round or until it [[Escapes|main:escape]] against your spell DC. Your familiar then re-forms in its original square. At 9th level, and every 2 levels thereafter, the attack deals an additional 2d6 damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stoke_the_heart.md b/pf2e-remaster/wiki/main/stoke_the_heart.md new file mode 100644 index 0000000..4bafa0d --- /dev/null +++ b/pf2e-remaster/wiki/main/stoke_the_heart.md @@ -0,0 +1,20 @@ +**Cantrip 1** +**Traits:** Uncommon, Cantrip, Concentrate, Emotion, Hex, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** sustained up to 1 minute + +--- + +Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. + +--- + +**Heightened (+2)** The status bonus to damage increases by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stone_bones.md b/pf2e-remaster/wiki/main/stone_bones.md new file mode 100644 index 0000000..3858d90 --- /dev/null +++ b/pf2e-remaster/wiki/main/stone_bones.md @@ -0,0 +1,16 @@ +**Ancestry Feat 9** (reaction) +**Traits:** [[Dwarf|main:dwarf]] + +--- + +**Trigger** You are struck by a critical hit that deals physical damage. + +--- + +Your intractable nature can help you shrug off even the most grievous injuries. Attempt a DC 17 flat. If you are successful, the attack becomes a normal hit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stone_bullet.md b/pf2e-remaster/wiki/main/stone_bullet.md new file mode 100644 index 0000000..4e0988a --- /dev/null +++ b/pf2e-remaster/wiki/main/stone_bullet.md @@ -0,0 +1,22 @@ +**Item 15** +**Traits:** Consumable, Magical +**Price:** 1300 gp +**Bulk:** — + +--- + +**Activate** (1 action) (manipulate) + +--- + +This sling bullet looks like a petrified serpent's eye. A creature hit by an activated *stone bullet* is subject to the effects of a 6th-rank [[Petrify|main:petrify]] spell (DC 34 Fortitude). + +--- + +**Craft Requirements** Supply one casting of [[Petrify|main:petrify]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stone_face.md b/pf2e-remaster/wiki/main/stone_face.md new file mode 100644 index 0000000..5bc99f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/stone_face.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +You've mastered the art of composure, even in the face of fear. You gain a +1 circumstance bonus to saves against effects with the fear trait and a +2 circumstance bonus to your Will DC against Intimidation skill actions, such as [[Demoralize|main:demoralize]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stone_fist_elixir.md b/pf2e-remaster/wiki/main/stone_fist_elixir.md new file mode 100644 index 0000000..af4f472 --- /dev/null +++ b/pf2e-remaster/wiki/main/stone_fist_elixir.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Alchemical, Consumable, Elixir, Morph +**Price:** 13 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Your fists become hard as stone. For 1 hour, your fists deal 1d6 bludgeoning damage and lose the nonlethal trait. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stonegate.md b/pf2e-remaster/wiki/main/stonegate.md new file mode 100644 index 0000000..e559776 --- /dev/null +++ b/pf2e-remaster/wiki/main/stonegate.md @@ -0,0 +1,13 @@ +**Ancestry Feat 17** +**Traits:** Uncommon, [[Dwarf|main:dwarf]] +**Prerequisites:** [[Stonewalker|main:stonewalker]] + +--- + +Earthen barriers no longer impede your progress. You gain [[Magic Passage|main:magic_passage]] as a 7th-rank divine innate spell that you can cast once per day. Unlike the spell, however, this ability can be used only to open passages through barriers of earth or stone. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stonemasons_eye.md b/pf2e-remaster/wiki/main/stonemasons_eye.md new file mode 100644 index 0000000..e79e936 --- /dev/null +++ b/pf2e-remaster/wiki/main/stonemasons_eye.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** +**Traits:** [[Dwarf|main:dwarf]] + +--- + +You understand the intricacies of stonework. You become trained in Crafting. If you're already trained in Crafting, you instead gain the [[Specialty Crafting|main:specialty_crafting]] skill feat for stonemasonry. + +You also gain a +2 circumstance bonus to Perception checks to notice unusual stonework. This bonus applies to checks to discover mechanical traps made of stone or [[Hidden|main:hidden]] within stone. + +If you aren't using the [[Seek|main:seek]] action or searching, the GM automatically rolls a secret check for you to notice unusual stonework anyway. This check doesn't gain your normal circumstance bonus. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stonewalker.md b/pf2e-remaster/wiki/main/stonewalker.md new file mode 100644 index 0000000..54f973a --- /dev/null +++ b/pf2e-remaster/wiki/main/stonewalker.md @@ -0,0 +1,14 @@ +**Ancestry Feat 9** +**Traits:** [[Dwarf|main:dwarf]] + +--- + +You have a deep reverence for and connection to stone. You can cast [[One with Stone|main:one_with_stone]] as a 3rd-rank divine innate spell once per day. + +If you have the [[Stonemason's Eye|main:stonemasons_eye]] feat, you can attempt to find unusual stonework and stonework traps that require legendary proficiency in Perception. If you have both Stonemason's Eye and legendary proficiency in Perception, when the GM rolls a secret check for you to notice unusual stonework, you keep your bonus from Stonemason's Eye. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stonewall.md b/pf2e-remaster/wiki/main/stonewall.md new file mode 100644 index 0000000..23175be --- /dev/null +++ b/pf2e-remaster/wiki/main/stonewall.md @@ -0,0 +1,17 @@ +**Ancestry Feat 17** (reaction) +**Traits:** [[Dwarf|main:dwarf]], Earth, Polymorph +**Frequency:** once per day + +--- + +**Trigger** An enemy or hazard's effect hits you or you fail a Fortitude save against one. + +--- + +The strength of stone overcomes you so strongly that it replaces your stout body. You become [[Petrified|main:petrified]] until the end of the current turn. You don't take any damage from the triggering effect or any other ill effects that couldn't affect stone. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stop.md b/pf2e-remaster/wiki/main/stop.md new file mode 100644 index 0000000..254fda4 --- /dev/null +++ b/pf2e-remaster/wiki/main/stop.md @@ -0,0 +1,14 @@ +**Action** (1 action) +**Traits:** Manipulate + +--- + +**Requirements** You are piloting a vehicle in motion. + +You bring the vehicle to a stop. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/storm_arrow.md b/pf2e-remaster/wiki/main/storm_arrow.md new file mode 100644 index 0000000..1f8af82 --- /dev/null +++ b/pf2e-remaster/wiki/main/storm_arrow.md @@ -0,0 +1,30 @@ +**Item 9** +**Traits:** Air, Consumable, Electricity, Magical +**Price:** 130 gp +**Bulk:** — + +--- + +**Activate** (1 action) (manipulate) + +--- + +The head of this arrow is made from gleaming copper. + +When an activated *storm arrow* hits a target, it is buffeted by raging winds and struck by a bolt of lightning that deals 3d12 electricity damage and the target must attempt a DC 25 Reflex saving throw. If this arrow is shot from a weapon with a *shock* property rune, the save DC increases to 27, though the attack doesn't benefit from the *shock* property rune itself. + +--- + +**Critical Success** The foe is unaffected. + +**Success** The foe takes half damage and isn't affected by the wind. + +**Failure** The foe takes full damage and is buffeted by winds for 1 round, taking a -2 circumstance penalty to ranged attack rolls and a –10-foot circumstance penalty to its fly Speed. + +**Critical Failure** As failure, but the foe takes double damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/storm_born.md b/pf2e-remaster/wiki/main/storm_born.md new file mode 100644 index 0000000..922b5c1 --- /dev/null +++ b/pf2e-remaster/wiki/main/storm_born.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** storm order + +--- + +You are at home out in the elements, reveling in the power of nature unleashed. You do not take circumstance penalties to ranged spell attacks or Perception checks caused by weather, and your targeted spells don't require a flat check to succeed against a target [[Concealed|main:concealed]] by weather (such as fog). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/storm_flash.md b/pf2e-remaster/wiki/main/storm_flash.md new file mode 100644 index 0000000..45bfd40 --- /dev/null +++ b/pf2e-remaster/wiki/main/storm_flash.md @@ -0,0 +1,41 @@ +**Item 14** +**Traits:** Deadly d8, Disarm, Electricity, Finesse, Magical +**Price:** 4000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 piercing | 1 | — | — | + +--- + +This *+2 greater striking shock rapier* has a golden blade, and miniature electric arcs flash across its guard while it's wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above. + +--- + +**Activate—Lightning Stab** (2 actions) (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** You cast a 6th-rank [[Lightning Bolt|main:lightning_bolt]] (DC 33). + +--- + +**Activate—Divert Lightning** (reaction) (concentrate) + +**Frequency** once per 10 minutes + +**Trigger** An electricity effect targets you or a creature within 10 feet of you, or has you or a creature within 10 feet of you in its area + +--- + +**Effect** You try to divert the electricity off course, to be absorbed by *storm flash*. Choose one eligible creature to protect and roll a melee attack roll against the DC of the electricity effect. If you succeed, the chosen creature takes no electricity damage from the triggering effect. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/storm_flash_greater.md b/pf2e-remaster/wiki/main/storm_flash_greater.md new file mode 100644 index 0000000..2e15748 --- /dev/null +++ b/pf2e-remaster/wiki/main/storm_flash_greater.md @@ -0,0 +1,41 @@ +**Item 18** +**Traits:** Deadly d8, Disarm, Electricity, Finesse, Magical +**Price:** 21000 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 piercing | 1 | — | — | + +--- + +This *+3 greater striking greater shock rapier* has a golden blade, and miniature electric arcs flash across its guard while it's wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above. + +--- + +**Activate—Lightning Stab** (2 actions) (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** You cast a 8th-rank [[Lightning Bolt|main:lightning_bolt]] (DC 38). + +--- + +**Activate—Divert Lightning** (reaction) (concentrate) + +**Frequency** once per 10 minutes + +**Trigger** An electricity effect targets you or a creature within 10 feet of you, or has you or a creature within 10 feet of you in its area + +--- + +**Effect** You try to divert the electricity off course, to be absorbed by *storm flash*. Choose one eligible creature to protect and roll a melee attack roll against the DC of the electricity effect. If you succeed, the chosen creature takes no electricity damage from the triggering effect. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/storm_lord.md b/pf2e-remaster/wiki/main/storm_lord.md new file mode 100644 index 0000000..2cf1069 --- /dev/null +++ b/pf2e-remaster/wiki/main/storm_lord.md @@ -0,0 +1,24 @@ +**Focus 9** +**Traits:** Uncommon, Air, Concentrate, [[Druid|main:druid]], Electricity, Focus, Manipulate +**Cast:** (2 actions) +**Requirements:** You are outdoors and aboveground. +**Area:** 100-foot emanation which affects you. +**Defense:** basic Reflex +**Duration:** sustained up to 1 minute + +--- + +The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting. When you Cast the Spell and the first time you Sustain it each turn on subsequent rounds, select one of the following effects to occur in the area. + +- **Calm** No additional effect. +- **Fog** Heavy fog rolls in, concealing the area with the effects of [[Mist|main:mist]]. +- **Rain** Torrential rain falls from the sky, dousing ordinary flames. Creatures in the area take a -2 circumstance penalty to Acrobatics and Perception checks. +- **Wind** Powerful winds buffet the area in all directions. Ranged attacks take a -4 circumstance penalty, and the area is difficult terrain for flying creatures. + +In addition, once per round you can use a single action, which has the concentrate and manipulate traits, to call down a bolt of lightning, striking any target in range that you can see. You deal 10d6 electricity damage to the target; it must attempt a basic Reflex save. On a failure, it is also [[Deafened|main:deafened]] for 1 round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/storm_order.md b/pf2e-remaster/wiki/main/storm_order.md new file mode 100644 index 0000000..1c97620 --- /dev/null +++ b/pf2e-remaster/wiki/main/storm_order.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** [[Druid|main:druid]] + +--- + +Whether you were born under a tempest or survived a bolt of lightning from a clear blue sky, you now carry the fury of the storm in your heart, channeling thunder to terrifying destructive effect and riding the winds through the air. + +**Order Skill** Acrobatics + +**Druid Feat** [[Storm Born|main:storm_born]] + +**Order Spell** [[Tempest Surge|main:tempest_surge]] + +**Anathema** Pollute the air, allow those who cause major air pollution or climate shifts to go unpunished. (This doesn't force you to take action against merely potential environmental harm or to sacrifice yourself against an obviously superior foe.) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/storm_retribution.md b/pf2e-remaster/wiki/main/storm_retribution.md new file mode 100644 index 0000000..b6ade45 --- /dev/null +++ b/pf2e-remaster/wiki/main/storm_retribution.md @@ -0,0 +1,19 @@ +**Class Feat 6** (reaction) +**Traits:** [[Druid|main:druid]] +**Prerequisites:** storm order; tempest surge order spell + +--- + +**Trigger** An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack. + +**Requirements** You have at least 1 available Focus Point. + +--- + +You lash out, directing a burst of storming fury toward a creature that has harmed you. You cast [[Tempest Surge|main:tempest_surge]] on the triggering opponent and push that creature, moving it 5 feet away from you if it fails its Reflex save, or 10 feet if it critically fails. This movement is forced movement. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/storms_lash.md b/pf2e-remaster/wiki/main/storms_lash.md new file mode 100644 index 0000000..dbfe2e8 --- /dev/null +++ b/pf2e-remaster/wiki/main/storms_lash.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Tengu|main:tengu]] + +--- + +Wind and lightning have always been friends to you. You can cast the [[Electric Arc|main:electric_arc]] cantrip as a primal innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stormtossed_tengu.md b/pf2e-remaster/wiki/main/stormtossed_tengu.md new file mode 100644 index 0000000..823955e --- /dev/null +++ b/pf2e-remaster/wiki/main/stormtossed_tengu.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tengu|main:tengu]] + +--- + +Whether due to a divine blessing or hatching from your egg during a squall, you are resistant to storms. You gain electricity resistance equal to half your level (minimum 1). You automatically succeed at the flat check to target a [[Concealed|main:concealed]] creature if that creature is concealed only by rain or fog. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stormwind_flight.md b/pf2e-remaster/wiki/main/stormwind_flight.md new file mode 100644 index 0000000..5d873f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/stormwind_flight.md @@ -0,0 +1,18 @@ +**Focus 4** +**Traits:** Uncommon, Air, Concentrate, [[Druid|main:druid]], Focus, Manipulate +**Cast:** (2 actions) +**Duration:** 1 minute + +--- + +Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed. When this spell's duration would end, if you're still flying, you float to the ground, as [[Gentle Landing|main:gentle_landing]]. + +--- + +**Heightened (6th)** When you fly using *stormwind flight*, you ignore difficult terrain from wind. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/strange_geometry.md b/pf2e-remaster/wiki/main/strange_geometry.md new file mode 100644 index 0000000..09a5b3a --- /dev/null +++ b/pf2e-remaster/wiki/main/strange_geometry.md @@ -0,0 +1,26 @@ +**Spell 5** +**Traits:** Concentrate, Illusion, Manipulate +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Range:** 60 feet +**Area:** 10-foot cube +**Defense:** Will +**Duration:** 1 minute + +--- + +**Area** 4 cubes, each 10 feet on a side + +You cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry. The cubes of the spell's area can't be adjacent to one another. A creature must attempt a Will save if it's in one of the cubes when you Cast the Spell, or if it later enters one of the areas, with the following effects. A creature interacting with the illusion can also attempt a Will save to disbelieve the illusion, as normal. + +--- + +**Success** The creature disbelieves the illusion. + +**Failure** All terrain in the cubes is difficult terrain for the creature, including the air if the creature is flying, walls if it's climbing, and so on. When the creature would exit one of the cubes, it exits from one randomly determined by the GM. This is a teleportation effect. It can exit from any edge of that cube it chooses. When selecting a random cube, the GM excludes any that don't match the creature's terrain; for instance, if the creature were exiting along the ground, the GM would exclude any cube that didn't have an exit on the ground. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/strangle.md b/pf2e-remaster/wiki/main/strangle.md new file mode 100644 index 0000000..a7d5d4f --- /dev/null +++ b/pf2e-remaster/wiki/main/strangle.md @@ -0,0 +1,17 @@ +**Archetype Feat 8** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Wrestler Dedication|main:wrestler_dedication]] + +--- + +**Requirements** You have a creature [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. + +--- + +You squeeze the breath out of your foe. Make an unarmed melee Strike against the creature you have [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. On a success, you gain a circumstance bonus to damage equal to the number of weapon damage dice, and the target can barely speak until the start of your next turn or until it Escapes, whichever comes first. While it can barely speak, the target can't vocalize above a hoarse whisper, and it must succeed at a DC 10 flat or lose any action that requires speech. For an action requiring speech that is also a manipulate action, like [[Casting a Spell|main:cast_a_spell]] with the concentrate and manipulate trait, the target just rolls a single DC 10 flat check, rather than an additional DC 5 flat check for being grabbed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/strategic_assessment.md b/pf2e-remaster/wiki/main/strategic_assessment.md new file mode 100644 index 0000000..cbe39ea --- /dev/null +++ b/pf2e-remaster/wiki/main/strategic_assessment.md @@ -0,0 +1,19 @@ +**Class Feat 4** +**Traits:** [[Investigator|main:investigator]] + +--- + +You learn your foes' strengths and weaknesses by watching them move. When you hit a creature with a Strike on which you substituted your attack roll due to Devising a Stratagem, the GM chooses one of the following pieces of information about the enemy to tell you. + +- Which of the enemy's weaknesses is highest +- Which of the enemy's resistances is highest +- Which of the enemy's saving throws is lowest +- One immunity the enemy has + +The GM can choose deliberately or at random, but they can't choose information that doesn't apply (such as choosing an immunity for an enemy that has no immunities). This applies only the first time you hit a given creature. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/strategic_bypass.md b/pf2e-remaster/wiki/main/strategic_bypass.md new file mode 100644 index 0000000..58864af --- /dev/null +++ b/pf2e-remaster/wiki/main/strategic_bypass.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Investigator|main:investigator]] + +--- + +Your plans account for your foes' resistances, enabling you to strike a telling blow. When you hit with a Strike on which you substituted your attack roll due to [[Devise a Strategem|main:devise_a_stratagem]], you ignore an amount of resistance equal to your Intelligence modifier for each resistance that applies against your attack. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/strategic_strike.md b/pf2e-remaster/wiki/main/strategic_strike.md new file mode 100644 index 0000000..1412cf9 --- /dev/null +++ b/pf2e-remaster/wiki/main/strategic_strike.md @@ -0,0 +1,15 @@ +**Class Feature 1** +**Traits:** [[Investigator|main:investigator]] +**Class:** [[Investigator|main:investigator]] + +--- + +When you strike carefully and with forethought, you deal a telling blow. When making a Strike that adds your Intelligence modifier on your attack roll due to [[Devising a Stratagem|main:devise_a_stratagem_class_feature]], you deal an additional 1d6 precision damage. + +As your investigator level increases, so too does the deadliness of your strategic strike. Increase the number of dice by one at 5th, 9th, 13th, and 17th levels. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/straveika.md b/pf2e-remaster/wiki/main/straveika.md new file mode 100644 index 0000000..30bb5b7 --- /dev/null +++ b/pf2e-remaster/wiki/main/straveika.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dhampir|main:dhampir]], Lineage + +--- + +You descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth. People call you straveika, or ancient-born. The vestiges of your forebear's powers of domination have left you with an understanding of how a creature's intentions change its behaviors. You gain a +1 circumstance bonus to Perception checks to [[Sense Motive|main:sense_motive]] and Perception DCs against attempts to [[Lie|main:lie]] to you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/street_urchin.md b/pf2e-remaster/wiki/main/street_urchin.md new file mode 100644 index 0000000..4827b70 --- /dev/null +++ b/pf2e-remaster/wiki/main/street_urchin.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Dexterity, free +**Trained skills:** [[Thievery|main:thievery]] + +--- + +You eked out a living by picking pockets on the streets of a major city, never knowing where you'd find your next meal. While some adventure for the glory, you do so to survive. + +Choose two attribute boosts. One must be to **Dexterity** or **Constitution**, and one is a free attribute boost. + +You're trained in the Thievery skill and a Lore skill for the city you lived in as a street urchin. You gain the [[Pickpocket|main:pickpocket]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/streetwise.md b/pf2e-remaster/wiki/main/streetwise.md new file mode 100644 index 0000000..3f4e745 --- /dev/null +++ b/pf2e-remaster/wiki/main/streetwise.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Society|main:society]] + +--- + +You know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to [[Gather Information|main:gather_information]]. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stride.md b/pf2e-remaster/wiki/main/stride.md new file mode 100644 index 0000000..cde5132 --- /dev/null +++ b/pf2e-remaster/wiki/main/stride.md @@ -0,0 +1,12 @@ +**Action** (1 action) +**Traits:** Move + +--- + +You move up to your Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/strike.md b/pf2e-remaster/wiki/main/strike.md new file mode 100644 index 0000000..ebeb751 --- /dev/null +++ b/pf2e-remaster/wiki/main/strike.md @@ -0,0 +1,18 @@ +**Action** (1 action) +**Traits:** Attack + +--- + +You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Roll an attack roll using the attack modifier for the weapon or unarmed attack you're using, and compare the result to the target creature's AC to determine the effect. + +--- + +**Critical Success** You make a damage roll according to the weapon or unarmed attack and deal double damage. + +**Success** You make a damage roll according to the weapon or unarmed attack and deal damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/striking.md b/pf2e-remaster/wiki/main/striking.md new file mode 100644 index 0000000..8c0eca3 --- /dev/null +++ b/pf2e-remaster/wiki/main/striking.md @@ -0,0 +1,17 @@ +**Item 4** +**Traits:** Magical +**Price:** 65 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +A *striking* rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a *+1 striking dagger* would deal 2d4 damage instead of 1d4 damage. + +You can upgrade the *striking* rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/striking_greater.md b/pf2e-remaster/wiki/main/striking_greater.md new file mode 100644 index 0000000..6bf33f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/striking_greater.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Magical +**Price:** 1065 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +A *striking* rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a *+1 striking dagger* would deal 2d4 damage instead of 1d4 damage. + +You can upgrade the *striking* rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices. + +The weapon deals three weapon damage dice. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/striking_major.md b/pf2e-remaster/wiki/main/striking_major.md new file mode 100644 index 0000000..f057ef6 --- /dev/null +++ b/pf2e-remaster/wiki/main/striking_major.md @@ -0,0 +1,19 @@ +**Item 19** +**Traits:** Magical +**Price:** 31065 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +A *striking* rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a *+1 striking dagger* would deal 2d4 damage instead of 1d4 damage. + +You can upgrade the *striking* rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices. + +The weapon deals four weapon damage dice. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/striking_snare.md b/pf2e-remaster/wiki/main/striking_snare.md new file mode 100644 index 0000000..093229a --- /dev/null +++ b/pf2e-remaster/wiki/main/striking_snare.md @@ -0,0 +1,15 @@ +**Item 8** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 75 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +You affix a trip line or other trigger to a group of either stones or wooden stakes to strike a creature that enters the snare's square. The creature must attempt a basic DC 26 Reflex saving throw. If you choose stones, the snare deals 9d8 bludgeoning damage; if you choose spikes, it deals 9d8 piercing damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/strong_arm.md b/pf2e-remaster/wiki/main/strong_arm.md new file mode 100644 index 0000000..87229d7 --- /dev/null +++ b/pf2e-remaster/wiki/main/strong_arm.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Rogue|main:rogue]] + +--- + +When you Strike with a thrown weapon, the weapon's range increment increases by 10 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/strong_blooded_dwarf.md b/pf2e-remaster/wiki/main/strong_blooded_dwarf.md new file mode 100644 index 0000000..129afac --- /dev/null +++ b/pf2e-remaster/wiki/main/strong_blooded_dwarf.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Dwarf|main:dwarf]] + +--- + +Your blood runs hearty and strong, and you can shake off toxins. You gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/strongjaw_kobold.md b/pf2e-remaster/wiki/main/strongjaw_kobold.md new file mode 100644 index 0000000..5e4c32d --- /dev/null +++ b/pf2e-remaster/wiki/main/strongjaw_kobold.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kobold|main:kobold]] + +--- + +Your warren is noted for their powerful jaws and sharp teeth, either to help protect against natural predators or due to reverence of a mighty beast. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/structures_and_force_open_dcs.md b/pf2e-remaster/wiki/main/structures_and_force_open_dcs.md new file mode 100644 index 0000000..ea01bdf --- /dev/null +++ b/pf2e-remaster/wiki/main/structures_and_force_open_dcs.md @@ -0,0 +1,34 @@ +### Structures + +| Door | Climb DC | Hardness | HP | (BT) | +|---|---|---|---|---| +| Wood | 20 | 10 | 40 | (20) | +| Stone | 30 | 14 | 56 | (28) | +| Reinforced wood | 15 | 15 | 60 | (30) | +| Iron | 30 | 18 | 72 | (36) | +| Wall | Climb DC | Hardness | HP | (BT) | +| Crumbling masonry | 15 | 10 | 40 | (20) | +| Wooden slats | 15 | 10 | 40 | (20) | +| Masonry | 20 | 14 | 56 | (28) | +| Hewn stone | 30 | 14 | 56 | (28) | +| Iron | 40 | 18 | 72 | (36) | +| Portcullis Climb | DC | Hardness | HP | (BT) | +| Wood | 10 | 10 | 40 | (20) | +| Iron | 10 | 18 | 72 | (36) | + +### Force Open + +| Structure | Force Open DC | +|---|---| +| Stuck door or window | 15 | +| Exceptionally stuck | 20 | +| Lift wooden portcullis | 20* | +| Lift iron portcullis | 30* | +| Bend metal bars | 30 | +| * Use the Thievery DC of the locking mechanism +5 if it's higher. | | + +*Source: GM Core, p. 93.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stubborn_persistence.md b/pf2e-remaster/wiki/main/stubborn_persistence.md new file mode 100644 index 0000000..33b25b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/stubborn_persistence.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Human|main:human]] + +--- + +Humans are renowned for their ability to persist through the most grueling of trials that would leave others ready to drop. When you would become [[Fatigued|main:fatigued]], attempt a DC 17 flat. On a success, you aren't fatigued. If the fatigued condition has an underlying cause that you don't address, such as lack of rest, you must attempt the check again at an interval determined by the GM until you fail the flat check or address the underlying cause. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/studded_leather_armor.md b/pf2e-remaster/wiki/main/studded_leather_armor.md new file mode 100644 index 0000000..db81254 --- /dev/null +++ b/pf2e-remaster/wiki/main/studded_leather_armor.md @@ -0,0 +1,17 @@ +**Item 0** +**Price:** 3 gp +**Bulk:** 1 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Light | +2 | +3 | +1 | -1 | — | Leather | + +--- + +This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/student_of_the_canon.md b/pf2e-remaster/wiki/main/student_of_the_canon.md new file mode 100644 index 0000000..cbb4924 --- /dev/null +++ b/pf2e-remaster/wiki/main/student_of_the_canon.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Religion|main:religion]] + +--- + +You've researched many faiths enough to recognize notions about them that are unlikely to be true. If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/student_of_the_dueling_arts.md b/pf2e-remaster/wiki/main/student_of_the_dueling_arts.md new file mode 100644 index 0000000..9f7ee2c --- /dev/null +++ b/pf2e-remaster/wiki/main/student_of_the_dueling_arts.md @@ -0,0 +1,15 @@ +**Archetype Feat 12** +**Traits:** Archetype +**Prerequisites:** [[Duelist Dedication|main:duelist_dedication]] + +--- + +Dueling is your art, and your weapon is your instrument. You have studied and evaluated a great many combat techniques, which you can review each day without fail to ensure you are prepared for any and every situation that may occur. During your daily preparations, you can swap out any number of your duelist archetype feats for other duelist archetype feats of the appropriate level for which you are qualified. You can't swap out Duelist Dedication or Student of the Dueling Arts in this way. + +In addition, you can enter a stance from a duelist archetype feat you don't have (such as one listed under Additional Feats) by increasing the number of actions it takes to enter the stance by 1 (typically to 2 actions). You must still meet the stance feat's prerequisites. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/studious_capacity.md b/pf2e-remaster/wiki/main/studious_capacity.md new file mode 100644 index 0000000..13a8b7e --- /dev/null +++ b/pf2e-remaster/wiki/main/studious_capacity.md @@ -0,0 +1,13 @@ +**Class Feat 16** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** enigma muse; legendary in [[Occultism|main:occultism]] + +--- + +Your continued study of occult magic has increased your magical capacity, allowing you to cast spells even when it seems impossible. You can cast one spell each day even after you've run out of spell slots of the appropriate spell rank, but you can't use this ability to cast a spell of your highest spell rank. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stumbling_feint.md b/pf2e-remaster/wiki/main/stumbling_feint.md new file mode 100644 index 0000000..06680d5 --- /dev/null +++ b/pf2e-remaster/wiki/main/stumbling_feint.md @@ -0,0 +1,21 @@ +**Class Feat 6** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** expert in [[Deception|main:deception]]; [[Stumbling Stance|main:stumbling_stance]] + +--- + +**Requirements** You are in [[Stumbling Stance|main:stumbling_stance]]. + +--- + +You lash out confusingly with what seems to be a weak move but instead allows you to unleash a dangerous flurry of blows upon your unsuspecting foe. + +When you use Flurry of Blows, you can attempt a check to [[Feint|main:feint]] as a free action just before the first Strike. + +On a success, instead of making the target [[Off-Guard|main:off-guard]] against your next attack, they become off-guard against both attacks from the Flurry of Blows. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stumbling_finisher.md b/pf2e-remaster/wiki/main/stumbling_finisher.md new file mode 100644 index 0000000..b87b68c --- /dev/null +++ b/pf2e-remaster/wiki/main/stumbling_finisher.md @@ -0,0 +1,12 @@ +**Class Feat 10** (1 action) +**Traits:** Finisher, [[Swashbuckler|main:swashbuckler]] + +--- + +Your excellent display of fighting prowess leaves your opponent stumbling back. Make a Strike. If you hit, the target is pushed 5 feet back (or 10 feet on a critical hit). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stumbling_stance.md b/pf2e-remaster/wiki/main/stumbling_stance.md new file mode 100644 index 0000000..60fc109 --- /dev/null +++ b/pf2e-remaster/wiki/main/stumbling_stance.md @@ -0,0 +1,17 @@ +**Class Feat 1** (1 action) +**Traits:** [[Monk|main:monk]], Stance +**Prerequisites:** trained in [[Deception|main:deception]] + +--- + +You enter a seemingly unfocused stance that mimics the movements of the inebriated-bobbing, weaving, leaving false openings, and distracting your enemies from your true movements. + +While in this stance, you gain a +1 circumstance bonus to Deception checks to [[Feint|main:feint]]. The only Strikes you can make are stumbling swing unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. + +If an enemy hits you with a melee Strike while in this stance, it becomes [[Off-Guard|main:off-guard]] against the next stumbling swing Strike you make against it before the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stunned.md b/pf2e-remaster/wiki/main/stunned.md new file mode 100644 index 0000000..02c78a3 --- /dev/null +++ b/pf2e-remaster/wiki/main/stunned.md @@ -0,0 +1,11 @@ +You are senseless and can't act. Stunned usually has a value: the total number of actions you lose, possibly over several turns. + +- Each time you regain actions, regain that many fewer, then lower the stunned value by the actions you lost. Stunned 4 costs you all 3 actions on your turn and leaves stunned 1, which costs 1 action next turn. +- Stunned can have a duration instead ("stunned for 1 minute"); you lose all your actions for that time. +- Stunned overrides [[Slowed|main:slowed]]. If stunned ends while you are slowed, actions lost to stunned count toward those lost to slowed: stunned 1 and slowed 2 at the start of your turn costs 2 actions in all, leaving you 1. + +*Source: Player Core, p. 446.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stunning_appearance.md b/pf2e-remaster/wiki/main/stunning_appearance.md new file mode 100644 index 0000000..87bf783 --- /dev/null +++ b/pf2e-remaster/wiki/main/stunning_appearance.md @@ -0,0 +1,13 @@ +**Archetype Feat 16** +**Traits:** Archetype, Vigilante +**Prerequisites:** Startling Appearance + +--- + +Your sudden appearance leaves your foe unable to respond. When you use Startling Appearance, if your foe's level is equal to or lower than yours, they are also [[Stunned 1|main:stunned]] on a hit, or [[Stunned 2|main:stunned]] on a critical hit. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stunning_blows.md b/pf2e-remaster/wiki/main/stunning_blows.md new file mode 100644 index 0000000..c7ac5cc --- /dev/null +++ b/pf2e-remaster/wiki/main/stunning_blows.md @@ -0,0 +1,13 @@ +**Class Feat 2** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Flurry of Blows|main:flurry_of_blows]] + +--- + +The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be [[Stunned 1|main:stunned]] (or [[Stunned 3|main:stunned]] on a critical failure). This is an incapacitation effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stunning_finisher.md b/pf2e-remaster/wiki/main/stunning_finisher.md new file mode 100644 index 0000000..1af6539 --- /dev/null +++ b/pf2e-remaster/wiki/main/stunning_finisher.md @@ -0,0 +1,22 @@ +**Class Feat 8** (1 action) +**Traits:** Finisher, [[Swashbuckler|main:swashbuckler]] + +--- + +You attempt a dizzying blow. Make a melee Strike. If you hit, your foe must attempt a Fortitude save against your class DC with the following results; the save has the incapacitation trait. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target can't use reactions until its next turn. + +**Failure** The target is [[Stunned 1|main:stunned]]. + +**Critical Failure** The target is [[Stunned 3|main:stunned]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stunning_snare.md b/pf2e-remaster/wiki/main/stunning_snare.md new file mode 100644 index 0000000..79676c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/stunning_snare.md @@ -0,0 +1,25 @@ +**Item 12** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 320 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 10d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 32 Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage and is [[Off-Guard|main:off-guard]] for 1 round and [[Stunned 1|main:stunned]]. + +**Failure** The creature takes full damage and is off-guard for 1 round and [[Stunned 2|main:stunned]]. + +**Critical Failure** The creature takes double damage and is off-guard for 1 minute and [[Stunned 4|main:stunned]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stupefied.md b/pf2e-remaster/wiki/main/stupefied.md new file mode 100644 index 0000000..5cdbf86 --- /dev/null +++ b/pf2e-remaster/wiki/main/stupefied.md @@ -0,0 +1,10 @@ +Your thoughts and instincts are clouded. Stupefied always has a value. + +- You take a status penalty equal to the value on Intelligence-, Wisdom- and Charisma-based rolls and DCs: Will saves, spell attack modifiers, spell DCs, and skill checks using those attributes. +- When you Cast a Spell, it is disrupted unless you succeed at a flat check with a DC of 5 + your stupefied value. + +*Source: Player Core, p. 446.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stupefy.md b/pf2e-remaster/wiki/main/stupefy.md new file mode 100644 index 0000000..5bbd822 --- /dev/null +++ b/pf2e-remaster/wiki/main/stupefy.md @@ -0,0 +1,28 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You dull the target's mind, depending on its Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Stupefied 1|main:stupefied]] until the start of your next turn. + +**Failure** The target is [[Stupefied 2|main:stupefied]] for 1 minute. + +**Critical Failure** The target is [[Stupefied 3|main:stupefied]] for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sturdy_shield_greater.md b/pf2e-remaster/wiki/main/sturdy_shield_greater.md new file mode 100644 index 0000000..09d3f00 --- /dev/null +++ b/pf2e-remaster/wiki/main/sturdy_shield_greater.md @@ -0,0 +1,20 @@ +**Item 13** +**Traits:** Magical +**Price:** 3000 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 15 | 120 | 60 | — | + +--- + +With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. + +The shield has Hardness 15, HP 120, and BT 60. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sturdy_shield_lesser.md b/pf2e-remaster/wiki/main/sturdy_shield_lesser.md new file mode 100644 index 0000000..7554eb5 --- /dev/null +++ b/pf2e-remaster/wiki/main/sturdy_shield_lesser.md @@ -0,0 +1,20 @@ +**Item 7** +**Traits:** Magical +**Price:** 360 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 10 | 80 | 40 | — | + +--- + +With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. + +The shield has Hardness 10, HP 80, and BT 40. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sturdy_shield_major.md b/pf2e-remaster/wiki/main/sturdy_shield_major.md new file mode 100644 index 0000000..af9cf46 --- /dev/null +++ b/pf2e-remaster/wiki/main/sturdy_shield_major.md @@ -0,0 +1,20 @@ +**Item 16** +**Traits:** Magical +**Price:** 10000 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 17 | 136 | 68 | — | + +--- + +With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. + +The shield has Hardness 17, HP 136, and BT 68. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sturdy_shield_minor.md b/pf2e-remaster/wiki/main/sturdy_shield_minor.md new file mode 100644 index 0000000..482c945 --- /dev/null +++ b/pf2e-remaster/wiki/main/sturdy_shield_minor.md @@ -0,0 +1,20 @@ +**Item 4** +**Traits:** Magical +**Price:** 100 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 8 | 64 | 32 | — | + +--- + +With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. + +The shield has Hardness 8, HP 64, and BT 32. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sturdy_shield_moderate.md b/pf2e-remaster/wiki/main/sturdy_shield_moderate.md new file mode 100644 index 0000000..b5179fc --- /dev/null +++ b/pf2e-remaster/wiki/main/sturdy_shield_moderate.md @@ -0,0 +1,20 @@ +**Item 10** +**Traits:** Magical +**Price:** 1000 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 13 | 104 | 52 | — | + +--- + +With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. + +The shield has Hardness 13, HP 104, and BT 52. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sturdy_shield_supreme.md b/pf2e-remaster/wiki/main/sturdy_shield_supreme.md new file mode 100644 index 0000000..845a4fd --- /dev/null +++ b/pf2e-remaster/wiki/main/sturdy_shield_supreme.md @@ -0,0 +1,20 @@ +**Item 19** +**Traits:** Magical +**Price:** 40000 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 20 | 160 | 80 | — | + +--- + +With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. + +The shield has Hardness 20, HP 160, and BT 80. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stylish_combatant.md b/pf2e-remaster/wiki/main/stylish_combatant.md new file mode 100644 index 0000000..6b93060 --- /dev/null +++ b/pf2e-remaster/wiki/main/stylish_combatant.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +You gain a +1 circumstance bonus to skill checks with the bravado trait while in a combat encounter. While you have panache, you gain a +5-foot status bonus to your Speeds. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/stylish_tricks.md b/pf2e-remaster/wiki/main/stylish_tricks.md new file mode 100644 index 0000000..8c09aec --- /dev/null +++ b/pf2e-remaster/wiki/main/stylish_tricks.md @@ -0,0 +1,13 @@ +**Class Feature 3** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +At 3rd level, 7th level, and 15th level, you gain an additional skill increase you can apply only to Acrobatics or the skill from your swashbuckler's style. You also gain an additional skill feat at these levels. This feat must be for Acrobatics or the trained skill from your swashbuckler's style. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/subconscious_suggestion.md b/pf2e-remaster/wiki/main/subconscious_suggestion.md new file mode 100644 index 0000000..53eca25 --- /dev/null +++ b/pf2e-remaster/wiki/main/subconscious_suggestion.md @@ -0,0 +1,32 @@ +**Spell 5** +**Traits:** Concentrate, Incapacitation, Linguistic, Manipulate, Mental, Subtle +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs. You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected and knows you tried to control it. + +**Success** The target is unaffected and thinks you were talking to them normally, not casting a spell on them. + +**Failure** The suggestion remains in the target's subconscious until the next time you prepare. If the trigger occurs before then, the target immediately follows your suggestion. The effect has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects. + +**Critical Failure** As failure, but the duration is 1 hour. + +--- + +**Heightened (9th)** You can target up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/subjective_truth.md b/pf2e-remaster/wiki/main/subjective_truth.md new file mode 100644 index 0000000..669895d --- /dev/null +++ b/pf2e-remaster/wiki/main/subjective_truth.md @@ -0,0 +1,13 @@ +**Archetype Skill Feat 7** +**Traits:** Archetype, Skill +**Prerequisites:** master in [[Deception|main:deception]]; [[Vigilante Dedication|main:vigilante_dedication]] + +--- + +Your disparate identities allow you to defeat magic that detects lies. As long as what you say is true from the point of view of your current identity, you can deceive effects like [[Ring of Truth|main:ring_of_truth]] that reveal lies. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/submission_hold.md b/pf2e-remaster/wiki/main/submission_hold.md new file mode 100644 index 0000000..a2ba686 --- /dev/null +++ b/pf2e-remaster/wiki/main/submission_hold.md @@ -0,0 +1,23 @@ +**Archetype Feat 8** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Wrestler Dedication|main:wrestler_dedication]] + +--- + +**Requirements** You have a creature [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. + +--- + +Your iron grip saps your opponent's strength. Attempt an Athletics check to [[Grapple|main:grapple]] the creature you have grabbed or restrained, with the following additional effects if you succeed. + +--- + +**Critical Success** The target is [[Enfeebled 2|main:enfeebled]] until the end of its next turn and [[Enfeebled 1|main:enfeebled]] for 1 minute. + +**Success** The target is enfeebled 1 until the end of its next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/subsist.md b/pf2e-remaster/wiki/main/subsist.md new file mode 100644 index 0000000..03c07ae --- /dev/null +++ b/pf2e-remaster/wiki/main/subsist.md @@ -0,0 +1,30 @@ +**Action** +**Traits:** Downtime + +--- + +You try to provide food and shelter for yourself, and possibly others as well, with a standard of living. This typically uses Society if you're in a settlement or Survival if you're in the wild. The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a –5 penalty. + +## Sample Subsist Tasks + +- **Untrained** a lush forest with calm weather or a large city with plentiful resources +- **Trained** typical hillside or village +- **Expert** typical mountains or insular hamlet +- **Master** typical desert or city under siege +- **Legendary** barren wasteland or city of undead + +--- + +**Critical Success** You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living. + +**Success** You find enough food and shelter with basic protection from the elements to provide you a subsistence living. + +**Failure** You're exposed to the elements and don't get enough food, becoming [[Fatigued|main:fatigued]] until you attain sufficient food and shelter. + +**Critical Failure** You attract trouble, eat something you shouldn't, or otherwise worsen your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week. You don't find any food at all; if you don't have any stored up, you're in danger of starving or dying of thirst if you continue failing. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/subtle_theft.md b/pf2e-remaster/wiki/main/subtle_theft.md new file mode 100644 index 0000000..63e4a5b --- /dev/null +++ b/pf2e-remaster/wiki/main/subtle_theft.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Thievery|main:thievery]] + +--- + +When you successfully [[Steal|main:steal]] something, observers (creatures other than the creature you stole from) take a –2 circumstance penalty to their Perception DCs to detect your theft. Additionally, if you first [[Create a Diversion|main:create_a_diversion]] using Deception, taking a single [[Palm an Object|main:palm_an_object]] or Steal action doesn't end your [[Undetected|main:undetected]] condition. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sudden_blight.md b/pf2e-remaster/wiki/main/sudden_blight.md new file mode 100644 index 0000000..8ce44fa --- /dev/null +++ b/pf2e-remaster/wiki/main/sudden_blight.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Void +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 20-foot burst +**Defense:** basic Fortitude + +--- + +You accelerate the processes of decay in the area. Each living creature in the area takes 2d10 void damage with a basic Fortitude save. A creature afflicted by a disease takes a –2 circumstance penalty to this save. You can also direct the blight to rot all Small and Tiny non-creature plants in the area, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. *Sudden blight* attempts to counteract any magical effect on the plants before withering them. + +--- + +**Heightened (+1)** The damage increases by 1d10. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sudden_charge.md b/pf2e-remaster/wiki/main/sudden_charge.md new file mode 100644 index 0000000..45f4a04 --- /dev/null +++ b/pf2e-remaster/wiki/main/sudden_charge.md @@ -0,0 +1,12 @@ +**Class Feat 1** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], [[Fighter|main:fighter]], Flourish + +--- + +With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sudden_leap.md b/pf2e-remaster/wiki/main/sudden_leap.md new file mode 100644 index 0000000..8e145ef --- /dev/null +++ b/pf2e-remaster/wiki/main/sudden_leap.md @@ -0,0 +1,22 @@ +**Class Feat 8** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], [[Fighter|main:fighter]] + +--- + +**Barbarian** You swing at a foe while mid-leap. + +**Fighter** You make an impressive leap and swing while you soar. + +Make a [[Leap|main:leap]], [[High Jump|main:high_jump]], or [[Long Jump|main:long_jump]] and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright. + +When attempting a High Jump or Long Jump during a Sudden Leap, determine the jump distance using Long Jump's rules, and change your maximum distance to double your Speed. + +--- + +**Special** If you have [[Felling Strike|main:felling_strike]], you can use Felling Strike instead of a normal Strike. This doesn't change the number of actions Sudden Leap takes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sudden_shift.md b/pf2e-remaster/wiki/main/sudden_shift.md new file mode 100644 index 0000000..aac6132 --- /dev/null +++ b/pf2e-remaster/wiki/main/sudden_shift.md @@ -0,0 +1,18 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate +**Cast:** (reaction) +**Duration:** until the end of your next turn + +--- + +**Trigger** An enemy misses you with a melee attack. + +--- + +You swiftly move from a dangerous spot and veil yourself. You Step and become [[Concealed|main:concealed]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/suggestion.md b/pf2e-remaster/wiki/main/suggestion.md new file mode 100644 index 0000000..db180b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/suggestion.md @@ -0,0 +1,32 @@ +**Spell 4** +**Traits:** Concentrate, Incapacitation, Linguistic, Manipulate, Mental, Subtle +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected and knows you tried to control it. + +**Success** The target is unaffected. + +**Failure** The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects. + +**Critical Failure** As failure, but the base duration is 1 hour. + +--- + +**Heightened (8th)** You can target up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_animal.md b/pf2e-remaster/wiki/main/summon_animal.md new file mode 100644 index 0000000..3c3c6f6 --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_animal.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the animal trait and whose level is –1 to fight for you. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_celestial.md b/pf2e-remaster/wiki/main/summon_celestial.md new file mode 100644 index 0000000..9d0d768 --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_celestial.md @@ -0,0 +1,20 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the celestial trait and whose level is 5 or lower to fight for you. The GM might determine your deity restricts the specific types of celestials you can summon in certain cases. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_construct.md b/pf2e-remaster/wiki/main/summon_construct.md new file mode 100644 index 0000000..b5e2138 --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_construct.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Arcane|category:arcane_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the construct trait and whose level is –1 to fight for you. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_dragon.md b/pf2e-remaster/wiki/main/summon_dragon.md new file mode 100644 index 0000000..b4eb4fd --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_dragon.md @@ -0,0 +1,20 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the dragon trait and whose level is 5 or lower to fight for you. If the dragon has a magical tradition trait (arcane, divine, occult, or primal), you can summon it only if you're using that tradition to cast summon dragon. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_elemental.md b/pf2e-remaster/wiki/main/summon_elemental.md new file mode 100644 index 0000000..7c77fdd --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_elemental.md @@ -0,0 +1,20 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the elemental trait and whose level is 1 or lower to fight for you. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_entity.md b/pf2e-remaster/wiki/main/summon_entity.md new file mode 100644 index 0000000..10f66b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_entity.md @@ -0,0 +1,20 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the aberration trait and whose level is 5 or lower to fight for you. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_fey.md b/pf2e-remaster/wiki/main/summon_fey.md new file mode 100644 index 0000000..f556516 --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_fey.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the fey trait and whose level is –1 to fight for you. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_fiend.md b/pf2e-remaster/wiki/main/summon_fiend.md new file mode 100644 index 0000000..e8ec034 --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_fiend.md @@ -0,0 +1,20 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Summon, Unholy +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the fiend trait and whose level is 5 or lower to fight for you. The GM might determine your deity restricts the specific types of fiends you can summon in certain cases. For instance, archdevils typically allow their followers to summon devils, but not other fiends. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_giant.md b/pf2e-remaster/wiki/main/summon_giant.md new file mode 100644 index 0000000..10a90ed --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_giant.md @@ -0,0 +1,20 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the giant trait and whose level is 5 or lower to fight for you. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_instrument.md b/pf2e-remaster/wiki/main/summon_instrument.md new file mode 100644 index 0000000..6120531 --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_instrument.md @@ -0,0 +1,19 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Duration:** 1 hour + +--- + +You materialize a handheld musical instrument in your grasp. The instrument is typical for its type, but it plays only for you. It vanishes when the spell ends. If you cast *summon instrument* again, any instrument you previously summoned disappears. + +--- + +**Heightened (5th)** The instrument is instead a virtuoso handheld instrument. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_lesser_servitor.md b/pf2e-remaster/wiki/main/summon_lesser_servitor.md new file mode 100644 index 0000000..4e93214 --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_lesser_servitor.md @@ -0,0 +1,24 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission. You summon a common celestial, fiend, or monitor of level –1. You can choose to instead summon a common animal of level –1 that hails from the Outer Sphere; you can choose for this animal to gain the celestial and holy traits, the fiend and unholy traits, or the monitor trait. It's anathema to summon a servitor if it has a holy or unholy trait that isn't allowed for your deity's sanctification. The GM might determine that your deity restricts specific types of creatures further, making it anathema to summon them as well. + +--- + +**Heightened (2nd)** The creature can be level 1 or lower. + +**Heightened (3rd)** The creature can be level 2 or lower. + +**Heightened (4th)** The creature can be level 3 or lower. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_monitor.md b/pf2e-remaster/wiki/main/summon_monitor.md new file mode 100644 index 0000000..c355698 --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_monitor.md @@ -0,0 +1,20 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the monitor trait and whose level is 5 or lower to fight for you. The GM might determine your deity restricts the specific types of monitors you can summon in certain cases. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_nephilim_kin.md b/pf2e-remaster/wiki/main/summon_nephilim_kin.md new file mode 100644 index 0000000..6d59456 --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_nephilim_kin.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Nephilim|main:nephilim]] +**Prerequisites:** any nephilim lineage feat + +--- + +You have a connection to the Outer Planes, allowing you to summon a divine ally. Choose either [[Summon Celestial|main:summon_celestial]], [[Summon Fiend|main:summon_fiend]], or another 5th-rank spell capable of summoning an extraplanar creature appropriate to your lineage. Once per day, you can cast the chosen spell as a 5th-rank divine innate spell, but the creature summoned must be from the same category as your own lineage, such as a creature with the angel trait if you are an angelkin. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_plant_or_fungus.md b/pf2e-remaster/wiki/main/summon_plant_or_fungus.md new file mode 100644 index 0000000..a9de448 --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_plant_or_fungus.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the plant or fungus trait and whose level is -1 to fight for you. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/summon_undead.md b/pf2e-remaster/wiki/main/summon_undead.md new file mode 100644 index 0000000..c5434bb --- /dev/null +++ b/pf2e-remaster/wiki/main/summon_undead.md @@ -0,0 +1,20 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate, Summon +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** sustained up to 1 minute + +--- + +You summon a creature that has the undead trait and whose level is -1 to fight for you. + +--- + +**Heightened** As listed in the summon trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sunburst.md b/pf2e-remaster/wiki/main/sunburst.md new file mode 100644 index 0000000..2df77f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/sunburst.md @@ -0,0 +1,33 @@ +**Spell 7** +**Traits:** Concentrate, Fire, Light, Manipulate, Vitality +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 500 feet +**Area:** 60-foot burst +**Defense:** Reflex + +--- + +A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus an additional 8d10 vitality damage to undead creatures. Each creature in the area must attempt a Reflex save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage. + +**Critical Failure** The creature takes full damage and becomes [[Blinded|main:blinded]] permanently. + +If the globe overlaps with an area of magical darkness, *sunburst* attempts to counteract the darkness effect. + +--- + +**Heightened (+1)** The fire damage increases by 1d10, and the vitality damage against undead increases by 1d10. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sunder_enchantment.md b/pf2e-remaster/wiki/main/sunder_enchantment.md new file mode 100644 index 0000000..dff2457 --- /dev/null +++ b/pf2e-remaster/wiki/main/sunder_enchantment.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Barbarian|main:barbarian]] +**Prerequisites:** [[Sunder Spell|main:sunder_spell]] + +--- + +You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures. When you [[Sunder a Spell|main:sunder_spell]], you can instead attempt to counteract either an unattended magic item or one of your target's magic items. If your counteract attempt succeeds, the item becomes a mundane item of its type for 10 minutes. If you target an artifact, an intelligent item, or a similarly particularly powerful item, your counteract attempt automatically fails. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sunder_spell.md b/pf2e-remaster/wiki/main/sunder_spell.md new file mode 100644 index 0000000..976b34b --- /dev/null +++ b/pf2e-remaster/wiki/main/sunder_spell.md @@ -0,0 +1,15 @@ +**Class Feat 12** (2 actions) +**Traits:** Attack, [[Barbarian|main:barbarian]], Concentrate, Rage +**Prerequisites:** superstition instinct + +--- + +You draw upon your superstitious fury to destroy a spell. Make a melee Strike with a weapon or unarmed attack against a creature, object, or a spell manifestation (such as the wall created by [[Wall of Fire|main:wall_of_fire]] or the guardian from [[Spiritual Guardian|main:spiritual_guardian]]). If you're targeting something that doesn't have an AC listed, its AC against this Strike is usually 10 for targets that are very easy to hit, like a wall, or a different AC determined by the GM. If your Strike hits, you can attempt to counteract a single spell or magical effect on the target. Your counteract rank for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check. + +Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/superior_bond.md b/pf2e-remaster/wiki/main/superior_bond.md new file mode 100644 index 0000000..c05727a --- /dev/null +++ b/pf2e-remaster/wiki/main/superior_bond.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Wizard|main:wizard]] +**Prerequisites:** arcane bond + +--- + +When you draw upon your bonded item, you can leave a bit of energy within it for later use. You can use [[Drain Bonded Item|main:drain_bonded_item]] one additional time per day, but only to cast a spell 2 or more ranks lower than your highest-rank wizard spell slot. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/supernatural_charm.md b/pf2e-remaster/wiki/main/supernatural_charm.md new file mode 100644 index 0000000..d41c6e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/supernatural_charm.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Aiuvarin|main:aiuvarin]] + +--- + +The elven magic in your blood manifests as a force you can use to become more appealing or alluring. You can cast 1st-rank [[Charm|main:charm]] as an arcane innate spell once per day. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/supernatural_senses.md b/pf2e-remaster/wiki/main/supernatural_senses.md new file mode 100644 index 0000000..4a56ee8 --- /dev/null +++ b/pf2e-remaster/wiki/main/supernatural_senses.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Barbarian|main:barbarian]], Rage +**Prerequisites:** Acute Scent or scent + +--- + +Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised. When you target a [[Concealed|main:concealed]] or [[Hidden|main:hidden]] opponent while you are raging, you reduce the DC of the flat check to 3 for a concealed target or to 9 for a hidden one. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/superstition_instinct.md b/pf2e-remaster/wiki/main/superstition_instinct.md new file mode 100644 index 0000000..0faa737 --- /dev/null +++ b/pf2e-remaster/wiki/main/superstition_instinct.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +A deep distrust of magic drives you to forgo and counter the metaphysical nonsense of spellcasters. Whether you're a member of a superstitious family or culture that distrusts magic, a warrior in constant battle against wizards and witches, a survivor of a magical accident that instilled an intense aversion in your mind and body, or a scion of a bloodline known for its magic resistance, your rage is inimical to magic. This makes you an excellent mage hunter but slow to trust practitioners of magical arts. + +**Instinct Ability—Superstitious Resilience** Your deep superstition means it's anathema for you to learn or [[Cast a Spell|main:cast_a_spell]], or to wield or use an item that can be activated to Cast a Spell. If you violate this anathema, you lose the instinct's abilities and any feats that list the instinct as a prerequisite until you spend 1 day of downtime re-centering yourself, though you keep all your other barbarian abilities. While raging, you gain a +2 status bonus to all saves against magic. Increase your damage from Rage from 2 to 3, or 4 against creatures you have witnessed Casting a Spell within the last hour. When you Rage, you regain Hit Point equal to the temporary HP you gained from the Rage action; you then can't regain HP in this way again for 10 minutes. While raging, if you willingly accept the effects of a magic spell or effect, you are [[Frightened 1|main:frightened]]. You cannot reduce your frightened condition below 1 as long as you are affected by the spell or effect. + +**Specialization Ability (7th)** Increase the damage from Rage from 3 to 7, or 8 against creatures you have witnessed Casting a Spell within the last hour. If you have greater weapon specialization, instead increase the damage from Rage to 13, or 16 against creatures you have witnessed Casting a Spell within the last hour. + +**Raging Resistance (9th)** Choose two associated magical traditions: arcane and occult, arcane and primal, divine and occult, or divine and primal. The resistance from your raging resistance class feature applies against all damage you take from spells cast with these two traditions of magic, regardless of the type of damage dealt by the spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/supertaster.md b/pf2e-remaster/wiki/main/supertaster.md new file mode 100644 index 0000000..860bb9a --- /dev/null +++ b/pf2e-remaster/wiki/main/supertaster.md @@ -0,0 +1,15 @@ +**General Feat 7** +**Traits:** General +**Prerequisites:** master in Perception + +--- + +You have refined your palate and have a discerning sense of taste that can detect abnormalities in the flavor and texture of food and beverages. When eating food or drinking a beverage, you automatically attempt to identify the ingredients, which might alert you to the presence of alterations or additives, such as poisons. The GM rolls a secret Perception check against a DC determined by the poison's level; if the food or drink is poisoned, on a success, you learn that the food or drink was poisoned, but not the specific poison used. If you successfully detect that the food or drink was poisoned, you can spit out the food or drink in time to not be exposed to that instance of the poison (unless you resume eating or drinking the poisoned food or beverage). + +If you lick or taste something while Investigating or attempting to Recall Knowledge to identify something, and if the taste would provide relevant additional information (at the GM's discretion), you gain a +2 circumstance bonus to your check. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/suplex.md b/pf2e-remaster/wiki/main/suplex.md new file mode 100644 index 0000000..a87c9a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/suplex.md @@ -0,0 +1,17 @@ +**Archetype Feat 4** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Wrestler Dedication|main:wrestler_dedication]] + +--- + +**Requirements** You have a creature [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. + +--- + +Flexing your entire body, you heave your opponent over your head and slam them into the ground. Make an unarmed melee Strike against the creature you have grabbed or restrained; on a success, the target lands [[Prone|main:prone]], and on a critical success, the target lands prone and takes an additional 2d6 bludgeoning damage. Regardless of whether the Strike is successful, you immediately release your hold on the target. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/supreme_invigorating_elixir.md b/pf2e-remaster/wiki/main/supreme_invigorating_elixir.md new file mode 100644 index 0000000..bc7e639 --- /dev/null +++ b/pf2e-remaster/wiki/main/supreme_invigorating_elixir.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Alchemist|main:alchemist]] +**Prerequisites:** [[Invigorating Elixir|main:invigorating_elixir]] + +--- + +For the purposes of counteracting effects with invigorating elixirs, treat your level as though it were 2 higher. Add the listed conditions to those you can choose for an invigorating elixir you create to counteract: [[Petrified|main:petrified]], [[Stunned|main:stunned]]. You can also choose a disease regardless of what, if any, conditions it imposes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sure_feet.md b/pf2e-remaster/wiki/main/sure_feet.md new file mode 100644 index 0000000..2342bf2 --- /dev/null +++ b/pf2e-remaster/wiki/main/sure_feet.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Halfling|main:halfling]] + +--- + +Whether keeping your balance or climbing, your feet easily find purchase. If you roll a success on an Acrobatics check to [[Balance|main:balance]] or an Athletics check to [[Climb|main:climb]], you get a critical success instead. You're not [[Off-Guard|main:off-guard]] when you attempt to Balance or Climb. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sure_footing.md b/pf2e-remaster/wiki/main/sure_footing.md new file mode 100644 index 0000000..ae5cc5b --- /dev/null +++ b/pf2e-remaster/wiki/main/sure_footing.md @@ -0,0 +1,26 @@ +**Spell 2** +**Traits:** Concentrate, Healing, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature + +--- + +You free the target's limbs from ailments that impede mobility. Attempt to counteract an effect of your choice imposing one of these conditions on the target: [[Clumsy|main:clumsy]], [[Grabbed|main:grabbed]], or [[Paralyzed|main:paralyzed]]. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed. + +This spell can't counteract or suppress curses, diseases, or conditions that are part of the target's normal state. + +--- + +**Heightened (4th)** Add [[Immobilized|main:immobilized]], [[Slowed|main:slowed]], and [[Restrained|main:restrained]] to the list of conditions. + +**Heightened (6th)** As 4th rank, plus add [[Petrified|main:petrified]] + +**Heightened (8th)** As 4th rank, plus add petrified and [[Stunned|main:stunned]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sure_strike.md b/pf2e-remaster/wiki/main/sure_strike.md new file mode 100644 index 0000000..a8fafb1 --- /dev/null +++ b/pf2e-remaster/wiki/main/sure_strike.md @@ -0,0 +1,15 @@ +**Spell 1** +**Traits:** Concentrate, Fortune +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (1 action) +**Duration:** until the end of your turn + +--- + +The next time you make an attack roll before the end of your turn, roll it twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being [[Concealed|main:concealed]] or [[Hidden|main:hidden]]. You are then temporarily immune to *sure strike* for 10 minutes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surgical_shock.md b/pf2e-remaster/wiki/main/surgical_shock.md new file mode 100644 index 0000000..2faf1c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/surgical_shock.md @@ -0,0 +1,23 @@ +**Class Feat 12** (1 action) +**Traits:** Attack, [[Investigator|main:investigator]] +**Prerequisites:** forensic medicine methodology + +--- + +With a few well-placed jabs with your fist or weapon, you render your opponent disoriented or ungainly. Attempt a Medicine check against the Fortitude DC of a target within your reach. The result of your check determines the severity of the condition you inflict. + +--- + +**Critical Success** The target is either [[Clumsy 3|main:clumsy]] or [[Stupefied 3|main:stupefied]] until the end of your next turn. The target is then immune to Surgical Shock for 1 hour. + +**Success** As critical success, but the target is either [[Clumsy 2|main:clumsy]] or [[Stupefied 2|main:stupefied]]. + +**Failure** The target is minorly inconvenienced. You gain a +1 circumstance bonus to the next attack action you attempt against it before the end of your turn. + +**Critical Failure** The target is unaffected and you overextend yourself, triggering reactions as if you had used a manipulate action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surging_focus.md b/pf2e-remaster/wiki/main/surging_focus.md new file mode 100644 index 0000000..d5bea5d --- /dev/null +++ b/pf2e-remaster/wiki/main/surging_focus.md @@ -0,0 +1,19 @@ +**Class Feat 8** (free action) +**Traits:** [[Cleric|main:cleric]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Trigger** An ally you can see falls to 0 Hit Points. + +--- + +When an ally you can see falls in battle, your surge of righteous indignation allows you to draw upon untapped reserves of divine power. You instantly regain 1 Focus Point. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surging_might.md b/pf2e-remaster/wiki/main/surging_might.md new file mode 100644 index 0000000..379500b --- /dev/null +++ b/pf2e-remaster/wiki/main/surging_might.md @@ -0,0 +1,14 @@ +**Class Feat 8** (1 action) +**Traits:** Manipulate, [[Oracle|main:oracle]], Spellshape + +--- + +You focus the power of your spell to overcome enemies' resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target's resistance equal to your level against the following types of damage: spirit, vitality, and void. + +This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell. This doesn't cause the spell to ignore immunities, only resistances. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surging_serum_greater.md b/pf2e-remaster/wiki/main/surging_serum_greater.md new file mode 100644 index 0000000..0b2123b --- /dev/null +++ b/pf2e-remaster/wiki/main/surging_serum_greater.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 325 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the [[Clumsy|main:clumsy]] or [[Enfeebled|main:enfeebled]] condition on you, using a 6th-rank counteract and a +19 counteract modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surging_serum_lesser.md b/pf2e-remaster/wiki/main/surging_serum_lesser.md new file mode 100644 index 0000000..945b496 --- /dev/null +++ b/pf2e-remaster/wiki/main/surging_serum_lesser.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 15 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the [[Clumsy|main:clumsy]] or [[Enfeebled|main:enfeebled]] condition on you, using a 2nd-rank counteract and a +8 counteract modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surging_serum_major.md b/pf2e-remaster/wiki/main/surging_serum_major.md new file mode 100644 index 0000000..27cfb24 --- /dev/null +++ b/pf2e-remaster/wiki/main/surging_serum_major.md @@ -0,0 +1,19 @@ +**Item 18** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 3250 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the [[Clumsy|main:clumsy]] or [[Enfeebled|main:enfeebled]] condition on you, using a 9th-rank counteract and a +28 counteract modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surging_serum_minor.md b/pf2e-remaster/wiki/main/surging_serum_minor.md new file mode 100644 index 0000000..e023dda --- /dev/null +++ b/pf2e-remaster/wiki/main/surging_serum_minor.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 5 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the [[Clumsy|main:clumsy]] or [[Enfeebled|main:enfeebled]] condition on you, using a 1st-rank counteract and a +6 counteract modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surging_serum_moderate.md b/pf2e-remaster/wiki/main/surging_serum_moderate.md new file mode 100644 index 0000000..5b90866 --- /dev/null +++ b/pf2e-remaster/wiki/main/surging_serum_moderate.md @@ -0,0 +1,19 @@ +**Item 8** +**Traits:** Alchemical, Consumable, Elixir, Healing +**Price:** 75 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the [[Clumsy|main:clumsy]] or [[Enfeebled|main:enfeebled]] condition on you, using a 4th-rank counteract and a +14 counteract modifier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surprise_attack.md b/pf2e-remaster/wiki/main/surprise_attack.md new file mode 100644 index 0000000..28dd3ab --- /dev/null +++ b/pf2e-remaster/wiki/main/surprise_attack.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Assassin Dedication|main:assassin_dedication]] + +--- + +You act before foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are [[Off-Guard|main:off-guard]] to you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surprise_attack_class_feature.md b/pf2e-remaster/wiki/main/surprise_attack_class_feature.md new file mode 100644 index 0000000..7823386 --- /dev/null +++ b/pf2e-remaster/wiki/main/surprise_attack_class_feature.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are [[Off-Guard|main:off-guard]] to you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surprise_snare.md b/pf2e-remaster/wiki/main/surprise_snare.md new file mode 100644 index 0000000..9ea0319 --- /dev/null +++ b/pf2e-remaster/wiki/main/surprise_snare.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** (3 actions) +**Traits:** Archetype, Manipulate +**Prerequisites:** [[Snarecrafter Dedication|main:snarecrafter_dedication]] + +--- + +You install one of your snares prepared for quick deployment in a space that's occupied by an opponent. It must be a snare that normally takes 1 minute or less to [[Craft|main:craft]]. The snare automatically triggers. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/surprise_strike.md b/pf2e-remaster/wiki/main/surprise_strike.md new file mode 100644 index 0000000..7f982e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/surprise_strike.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Weapon Improviser Dedication|main:weapon_improviser_dedication]] + +--- + +Whenever you make a Strike with an improvised weapon against a creature that hasn't seen you make a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is [[Off-Guard|main:off-guard]] against you for that Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/survey_map.md b/pf2e-remaster/wiki/main/survey_map.md new file mode 100644 index 0000000..373193a --- /dev/null +++ b/pf2e-remaster/wiki/main/survey_map.md @@ -0,0 +1,15 @@ +**Item 3** +**Traits:** Uncommon +**Price:** 10 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. The GM determines what maps are available in any location. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/survey_map_atlas.md b/pf2e-remaster/wiki/main/survey_map_atlas.md new file mode 100644 index 0000000..40e2e46 --- /dev/null +++ b/pf2e-remaster/wiki/main/survey_map_atlas.md @@ -0,0 +1,21 @@ +**Item 3** +**Traits:** Uncommon +**Price:** 50 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. + +One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. + +Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. + +The GM determines what maps are available in any location. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/survey_wildlife.md b/pf2e-remaster/wiki/main/survey_wildlife.md new file mode 100644 index 0000000..38bccef --- /dev/null +++ b/pf2e-remaster/wiki/main/survey_wildlife.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Survival|main:survival]] + +--- + +You can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a –2 penalty to learn more about the creatures just from these signs. If you're a master in Survival, you don't take the penalty. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/survival.md b/pf2e-remaster/wiki/main/survival.md new file mode 100644 index 0000000..5467957 --- /dev/null +++ b/pf2e-remaster/wiki/main/survival.md @@ -0,0 +1,34 @@ +**Key attribute:** Wisdom + +Living in the wild: finding your way, food and shelter, and following or hiding tracks. + +Your Survival modifier is your Wisdom modifier plus your proficiency bonus in Survival (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Sense Direction|main:sense_direction]] +- [[Subsist|main:subsist]] + +You must be trained in the skill to use these: + +- [[Cover Tracks|main:cover_tracks]] +- [[Track|main:track]] + +## Skill feats + +Skill feats that need Survival: + +- **Level 1:** [[Experienced Tracker|main:experienced_tracker]], [[Forager|main:forager]], [[Survey Wildlife|main:survey_wildlife]], [[Terrain Expertise|main:terrain_expertise]] +- **Level 4:** [[Steel Skin|main:steel_skin]] +- **Level 7:** [[Environmental Guide|main:environmental_guide]], [[Monster Crafting|main:monster_crafting]], [[Planar Survival|main:planar_survival]] +- **Level 15:** [[Legendary Guide|main:legendary_guide]], [[Legendary Survivalist|main:legendary_survivalist]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/suspect_of_opportunity.md b/pf2e-remaster/wiki/main/suspect_of_opportunity.md new file mode 100644 index 0000000..642de5c --- /dev/null +++ b/pf2e-remaster/wiki/main/suspect_of_opportunity.md @@ -0,0 +1,17 @@ +**Class Feat 10** (reaction) +**Traits:** [[Investigator|main:investigator]] +**Prerequisites:** [[Person of Interest|main:person_of_interest]] + +--- + +**Trigger** A creature who isn't, to your knowledge, tied to any of your active investigations takes a hostile action against you in combat. + +--- + +Sometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close. You use [[Person of Interest|main:person_of_interest]] against the triggering creature. This doesn't allow you to use Person of Interest more frequently than normal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sustain.md b/pf2e-remaster/wiki/main/sustain.md new file mode 100644 index 0000000..21d6d7f --- /dev/null +++ b/pf2e-remaster/wiki/main/sustain.md @@ -0,0 +1,16 @@ +**Action** (1 action) +**Traits:** Concentrate + +--- + +Choose one of your effects that has a sustained duration or lists a special benefit when you Sustain it. Most such effects come from spells or magic item activations. If the effect has a sustained duration, its duration extends until the end of your next turn. (Sustaining more than once in the same turn doesn't extend the duration to subsequent turns.) If an ability can be sustained but doesn't list how long, it can be sustained up to 10 minutes. + +An effect might list an additional benefit that occurs if you Sustain it, and this can even appear on effects that don't have a sustained duration. If the effect has both a special benefit and a sustained duration, your Sustain action extends the duration as well as having the special benefit. + +If your Sustain action is disrupted, the ability ends. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sustain_an_effect.md b/pf2e-remaster/wiki/main/sustain_an_effect.md new file mode 100644 index 0000000..11c16a0 --- /dev/null +++ b/pf2e-remaster/wiki/main/sustain_an_effect.md @@ -0,0 +1,12 @@ +**Action** +**Traits:** Concentrate, Exploration + +--- + +You Sustain one effect with a sustained duration while moving at half speed. Most such effects can be sustained for 10 minutes, though some specify they can be sustained for a different duration. Sustaining an effect that requires making complex decisions, such as [[Spiritual Armament|main:spiritual_armament]], can make you [[Fatigued|main:fatigued]], as determined by the GM. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/svetocher.md b/pf2e-remaster/wiki/main/svetocher.md new file mode 100644 index 0000000..1e17afa --- /dev/null +++ b/pf2e-remaster/wiki/main/svetocher.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dhampir|main:dhampir]], Lineage + +--- + +You were born to a moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion. When you have the [[Drained|main:drained]] condition, calculate the penalty to your Fortitude saves and your Hit Point reduction as though the condition value were 1 lower. You're trained in Diplomacy. If you would automatically be trained in it, you instead become trained in a skill of your choice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swaggering_initiative.md b/pf2e-remaster/wiki/main/swaggering_initiative.md new file mode 100644 index 0000000..b0c076e --- /dev/null +++ b/pf2e-remaster/wiki/main/swaggering_initiative.md @@ -0,0 +1,16 @@ +**Class Feat 4** (free action) +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +**Trigger** You are about to roll initiative. + +--- + +You swagger readily into any fight. You gain a +2 circumstance bonus to your initiative roll and can Interact to draw a weapon. If you are the first to act in combat, you gain Panache. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swamp_of_sloth.md b/pf2e-remaster/wiki/main/swamp_of_sloth.md new file mode 100644 index 0000000..6ab06a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/swamp_of_sloth.md @@ -0,0 +1,20 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, Olfactory, [[Sorcerer|main:sorcerer]] +**Cast:** (1 to 3 actions) +**Range:** 120 feet +**Defense:** basic Fortitude +**Duration:** 1 minute + +--- + +Ground in the area turns swampy and fetid. The area is difficult terrain. The sludge at the bottom of the morass animates into diminutive sludge beasts that have a demonic appearance. These don't function as normal creatures, but they swarm over creatures in the swamp and exude a noxious stench. The swamp deals 1d6 poison damage to creatures that end their turn in the area (basic Fortitude save). For each additional action you use when Casting the Spell, increase the burst's radius by 5 feet. + +--- + +**Heightened (+2)** The damage increases by 1d6, and the initial radius increases by 5 feet + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swashbuckler.md b/pf2e-remaster/wiki/main/swashbuckler.md new file mode 100644 index 0000000..2e8eaf9 --- /dev/null +++ b/pf2e-remaster/wiki/main/swashbuckler.md @@ -0,0 +1,56 @@ +*Many warriors rely on brute force, weighty armor, or cumbersome weapons. For you, battle is a dance where you move among foes with style and grace. You dart among combatants with flair and land powerful finishing moves with a flick of the wrist and a flash of the blade, all while countering attacks with elegant ripostes that keep enemies off balance. Harassing and thwarting your foes lets you charm fate and cheat death time and again with aplomb and plenty of flair.* + +**Key attribute:** Dexterity +**Hit Points:** 10 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** expert +- **Saving throws:** trained in Fortitude, expert in Reflex, expert in Will +- **Skills:** trained in [[Acrobatics|main:acrobatics]]; trained in a number of additional skills equal to 4 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in martial weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense, trained in light armor +- **Class DC:** trained in swashbuckler class DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 3, 4, 6, 7, 8, 10, 12, 14, 15, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Confident Finisher|main:confident_finisher_class_feature]], [[Panache|main:panache]], [[Precise Strike|main:precise_strike]], [[Stylish Combatant|main:stylish_combatant]], [[Swashbuckler's Style|main:swashbucklers_style]] +- **Level 3:** [[Fortitude Expertise|main:fortitude_expertise]], [[Opportune Riposte|main:opportune_riposte_class_feature]], [[Stylish Tricks|main:stylish_tricks]], [[Vivacious Speed|main:vivacious_speed]] +- **Level 5:** [[Weapon Expertise|main:weapon_expertise]] +- **Level 7:** [[Confident Evasion|main:confident_evasion]], Weapon Specialization +- **Level 9:** [[Exemplary Finisher|main:exemplary_finisher]], [[Swashbuckler Expertise|main:swashbuckler_expertise]] +- **Level 11:** [[Continuous Flair|main:continuous_flair]], Vigilant Senses +- **Level 13:** [[Assured Evasion|main:assured_evasion]], [[Light Armor Expertise|main:light_armor_expertise]], [[Weapon Mastery|main:weapon_mastery]] +- **Level 15:** [[Greater Weapon Specialization|main:greater_weapon_specialization]], [[Keen Flair|main:keen_flair]] +- **Level 17:** [[Reinforced Ego|main:reinforced_ego]] +- **Level 19:** [[Eternal Confidence|main:eternal_confidence]], [[Light Armor Mastery|main:light_armor_mastery]] + +## Swashbuckler feats + +Also in [[Swashbuckler Feats|category:swashbuckler_feats]]. + +- **Level 1:** [[Disarming Flair|main:disarming_flair]], [[Elegant Buckler|main:elegant_buckler]], [[Extravagant Parry|main:extravagant_parry]], [[Flashy Dodge|main:flashy_dodge]], [[Flying Blade|main:flying_blade]], [[Focused Fascination|main:focused_fascination]], [[Goading Feint|main:goading_feint]], [[One for All|main:one_for_all]], [[Plummeting Roll (feat)|main:plummeting_roll_feat]], [[You're Next|main:youre_next]] +- **Level 2:** [[After You|main:after_you]], [[Antagonize|main:antagonize]], [[Brandishing Draw|main:brandishing_draw]], [[Charmed Life|main:charmed_life]], [[Enjoy the Show|main:enjoy_the_show]], [[Finishing Follow-Through|main:finishing_follow_through]], [[Retreating Finisher|main:retreating_finisher]], [[Tumble Behind (Swashbuckler)|main:tumble_behind_swashbuckler]], [[Unbalancing Finisher|main:unbalancing_finisher]] +- **Level 4:** [[Dastardly Dash|main:dastardly_dash]], [[Even the Odds|main:even_the_odds]], [[Flamboyant Athlete|main:flamboyant_athlete]], [[Guardian's Deflection (Swashbuckler)|main:guardians_deflection_swashbuckler]], [[Impaling Finisher|main:impaling_finisher]], [[Leading Dance|main:leading_dance]], [[Swaggering Initiative|main:swaggering_initiative]], [[Twirling Throw|main:twirling_throw]] +- **Level 6:** [[Agile Maneuvers|main:agile_maneuvers]], [[Combination Finisher|main:combination_finisher]], [[Precise Finisher|main:precise_finisher]], [[Reactive Strike (feat)|main:reactive_strike_feat]], [[Vexing Tumble|main:vexing_tumble]] +- **Level 8:** [[Bleeding Finisher|main:bleeding_finisher]], [[Distracting Toss|main:distracting_toss]], [[Dual Finisher|main:dual_finisher]], [[Flashy Roll|main:flashy_roll]], [[Stunning Finisher|main:stunning_finisher]], [[Vivacious Bravado|main:vivacious_bravado]] +- **Level 10:** [[Buckler Dance|main:buckler_dance]], [[Derring-Do|main:derring_do]], [[Reflexive Riposte|main:reflexive_riposte]], [[Stumbling Finisher|main:stumbling_finisher]], [[Switcheroo|main:switcheroo]], [[Targeting Finisher|main:targeting_finisher]] +- **Level 12:** [[Cheat Death|main:cheat_death]], [[Get Used to Disappointment|main:get_used_to_disappointment]], [[Mobile Finisher|main:mobile_finisher]], [[The Bigger They Are|main:the_bigger_they_are]] +- **Level 14:** [[Flamboyant Leap|main:flamboyant_leap]], [[Impossible Riposte|main:impossible_riposte]], [[Perfect Finisher|main:perfect_finisher]] +- **Level 16:** [[Deadly Grace|main:deadly_grace]], [[Felicitous Riposte|main:felicitous_riposte]], [[Revitalizing Finisher|main:revitalizing_finisher]] +- **Level 18:** [[Incredible Luck (Swashbuckler)|main:incredible_luck_swashbuckler]], [[Lethal Finisher|main:lethal_finisher]], [[Parry and Riposte|main:parry_and_riposte]] +- **Level 20:** [[Illimitable Finisher|main:illimitable_finisher]], [[Inexhaustible Countermoves|main:inexhaustible_countermoves]], [[Panache Paragon|main:panache_paragon]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swashbuckler_dedication.md b/pf2e-remaster/wiki/main/swashbuckler_dedication.md new file mode 100644 index 0000000..455309b --- /dev/null +++ b/pf2e-remaster/wiki/main/swashbuckler_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Charisma +2; Dexterity +2 + +--- + +Choose a swashbuckler's style. You gain the [[Panache|main:panache]] and [[Stylish Combatant|main:stylish_combatant]] class features, and you apply the bravado trait to [[Tumble Through|main:tumble_through]] and any actions indicated in your swashbuckler style, allowing you to gain panache. You become trained in Acrobatics or the skill associated with your style. If you were already trained in both skills, you instead become trained in a skill of your choice. You also become trained in swashbuckler class DC. You don't gain any other effects of your chosen style. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swashbuckler_expertise.md b/pf2e-remaster/wiki/main/swashbuckler_expertise.md new file mode 100644 index 0000000..08f3cc8 --- /dev/null +++ b/pf2e-remaster/wiki/main/swashbuckler_expertise.md @@ -0,0 +1,13 @@ +**Class Feature 9** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +You perform swashbuckling techniques with exceptional flair, making them harder to resist. Your circumstance bonus from Stylish Combatant increases to +2. Your proficiency rank for your swashbuckler class DC increases to expert. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swashbucklers_riposte.md b/pf2e-remaster/wiki/main/swashbucklers_riposte.md new file mode 100644 index 0000000..9d64ebd --- /dev/null +++ b/pf2e-remaster/wiki/main/swashbucklers_riposte.md @@ -0,0 +1,13 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Swashbuckler Dedication|main:swashbuckler_dedication]] + +--- + +You've learned to riposte against ill-conceived attacks. You gain the [[Opportune Riposte|main:opportune_riposte]] reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swashbucklers_speed.md b/pf2e-remaster/wiki/main/swashbucklers_speed.md new file mode 100644 index 0000000..1832eed --- /dev/null +++ b/pf2e-remaster/wiki/main/swashbucklers_speed.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** +**Traits:** Archetype +**Prerequisites:** [[Swashbuckler Dedication|main:swashbuckler_dedication]] + +--- + +You move faster, with or without Panache. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; you also gain a +5-foot status bonus to your Speeds when you don't have panache. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swashbucklers_style.md b/pf2e-remaster/wiki/main/swashbucklers_style.md new file mode 100644 index 0000000..e091a99 --- /dev/null +++ b/pf2e-remaster/wiki/main/swashbucklers_style.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +Your own distinctive style lets you gracefully handle any situation. Choose a swashbuckler's style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sweet_dream.md b/pf2e-remaster/wiki/main/sweet_dream.md new file mode 100644 index 0000000..fa113de --- /dev/null +++ b/pf2e-remaster/wiki/main/sweet_dream.md @@ -0,0 +1,28 @@ +**Focus 1** +**Traits:** Uncommon, Auditory, [[Cleric|main:cleric]], Concentrate, Focus, Linguistic, Manipulate, Mental, Sleep +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 willing creature +**Duration:** 1 hour + +--- + +With your soothing words, you lull the target into an enchanting dream. When you Cast the Spell, the target falls [[Unconscious|main:unconscious]] if it wasn't already. While unconscious, it experiences a dream of your choice, though lucidly enough it can wake when it pleases. If it wakes up before 1 minute of sleep has passed, the spell ends. + +- **Dream of Insight** +1 status bonus to Intelligence-based skill checks +- **Dream of Glamor** +1 status bonus to Charisma-based skill checks +- **Dream of Voyaging** +5-foot status bonus to Speed + +If you Cast this Spell again, any previous *sweet dream* you cast ends. + +--- + +**Heightened (4th)** The bonus for a dream of insight or glamor is +2. + +**Heightened (7th)** The bonus for a dream of insight or glamor is +3. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sweetbreath_kholo.md b/pf2e-remaster/wiki/main/sweetbreath_kholo.md new file mode 100644 index 0000000..7bdba4b --- /dev/null +++ b/pf2e-remaster/wiki/main/sweetbreath_kholo.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kholo|main:kholo]] + +--- + +You're a striped, pale-furred kholo with oddly pleasant breath, which you can use to entrance your prey. You are trained in Diplomacy (or another skill if you were already trained in Diplomacy). You also gain a +1 circumstance bonus to checks to [[Make an Impression|main:make_an_impression]] if the target can smell your breath. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swift_banishment.md b/pf2e-remaster/wiki/main/swift_banishment.md new file mode 100644 index 0000000..18719b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/swift_banishment.md @@ -0,0 +1,18 @@ +**Class Feat 14** (reaction) +**Traits:** [[Cleric|main:cleric]] + +--- + +**Trigger** You critically hit a creature that is not on its home plane. + +**Requirements** You have a [[Banishment|main:banishment]] spell prepared. + +--- + +The force of your blow sends your victim back to its home plane. You expend a *banishment* spell you have prepared, affecting the creature you critically hit without needing to cast the spell. The creature can attempt to resist the spell as normal. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swift_block_cabochon.md b/pf2e-remaster/wiki/main/swift_block_cabochon.md new file mode 100644 index 0000000..75a3357 --- /dev/null +++ b/pf2e-remaster/wiki/main/swift_block_cabochon.md @@ -0,0 +1,21 @@ +**Item 7** +**Traits:** Uncommon, Consumable, Magical, Talisman +**Price:** 70 gp +**Bulk:** — +**Usage:** affixed to a shield + +--- + +**Activate** (reaction) (concentrate) + +**Trigger** You would take damage from a physical attack while you are wielding the affixed shield + +--- + +This clear quartz cabochon attaches to the center of your shield. When you activate the cabochon, use the [[Shield Block|main:shield_block]] reaction even if you don't have the shield raised and even if you don't normally have that reaction. Increase the shield's Hardness by 5 against the triggering attack. The shield remains raised after the block. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swift_elusion.md b/pf2e-remaster/wiki/main/swift_elusion.md new file mode 100644 index 0000000..ba8c41a --- /dev/null +++ b/pf2e-remaster/wiki/main/swift_elusion.md @@ -0,0 +1,17 @@ +**Class Feat 16** (reaction) +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** legendary in [[Acrobatics|main:acrobatics]] + +--- + +**Trigger** A foe ends its movement adjacent to you. + +--- + +Attempt an Acrobatics check against the foe's Reflex DC. If you succeed, either Stride to a different space adjacent to the foe or move the foe to a different space adjacent to you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swift_guardian.md b/pf2e-remaster/wiki/main/swift_guardian.md new file mode 100644 index 0000000..3788930 --- /dev/null +++ b/pf2e-remaster/wiki/main/swift_guardian.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** (free action) +**Traits:** Archetype, Concentrate +**Prerequisites:** [[Beastmaster Dedication|main:beastmaster_dedication]]; [[Call Companion|main:call_companion]] + +--- + +**Trigger** You roll initiative. + +--- + +When danger appears, you quickly send away your active companion and call in a different animal ally. You use [[Call Companion|main:call_companion]]. The new animal companion typically arrives in the same location as the one that departed, though the GM might adjust this depending on the circumstances and Speeds of the animals. If you have [[Lead the Pack|main:lead_the_pack]], you can swap one of your two active companions for an inactive companion. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swift_paragon.md b/pf2e-remaster/wiki/main/swift_paragon.md new file mode 100644 index 0000000..149813f --- /dev/null +++ b/pf2e-remaster/wiki/main/swift_paragon.md @@ -0,0 +1,15 @@ +**Class Feat 20** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** blessed swiftness + +--- + +The movement of you and your allies is swift and decisive as the judgment of your deity. If your ally starts a move action in your champion's aura, their movement during that action doesn't trigger reactions. + +In addition, you're permanently [[Quickened|main:quickened]]. You can use your extra action only to Step or Stride. If you have a fly Speed, add Fly to this list. If you have an animal companion and are mounted on it at the start of your turn, you can have your mount be quickened that turn instead of you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swift_prey.md b/pf2e-remaster/wiki/main/swift_prey.md new file mode 100644 index 0000000..10c840e --- /dev/null +++ b/pf2e-remaster/wiki/main/swift_prey.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +You size up your prey with a glance. You can use [[Hunt Prey|main:hunt_prey]] as a free action if it's your first action of your turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swift_retribution.md b/pf2e-remaster/wiki/main/swift_retribution.md new file mode 100644 index 0000000..d41308a --- /dev/null +++ b/pf2e-remaster/wiki/main/swift_retribution.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** champion's reaction + +--- + +The transgressions of your enemies fuel you to retaliate with divine speed. When an enemy triggers your champion's reaction, you are [[Quickened|main:quickened]] on your next turn. You can use the extra action to move closer to that enemy or to Strike that enemy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swift_river.md b/pf2e-remaster/wiki/main/swift_river.md new file mode 100644 index 0000000..291de62 --- /dev/null +++ b/pf2e-remaster/wiki/main/swift_river.md @@ -0,0 +1,16 @@ +**Class Feat 18** (free action) +**Traits:** [[Monk|main:monk]] + +--- + +**Trigger** Your turn ends and you have a status penalty to your Speed or are [[Immobilized|main:immobilized]] or [[Slowed|main:slowed]] + +--- + +You flow like water, avoiding all restraints. End one status penalty to your speed, or end one immobilized or slowed condition affecting you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swift_sneak.md b/pf2e-remaster/wiki/main/swift_sneak.md new file mode 100644 index 0000000..0a8ce9d --- /dev/null +++ b/pf2e-remaster/wiki/main/swift_sneak.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Stealth|main:stealth]] + +--- + +You can move your full Speed when you [[Sneak|main:sneak]]. You can use Swift Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swift_swimmer.md b/pf2e-remaster/wiki/main/swift_swimmer.md new file mode 100644 index 0000000..fffc9dd --- /dev/null +++ b/pf2e-remaster/wiki/main/swift_swimmer.md @@ -0,0 +1,16 @@ +**Ancestry Feat 5** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +You gain a swim Speed of 15 feet. + +--- + +**Special** If you have the wetlander lizardfolk heritage, your swim Speed instead increases to 25 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swift_tracker.md b/pf2e-remaster/wiki/main/swift_tracker.md new file mode 100644 index 0000000..ebcad39 --- /dev/null +++ b/pf2e-remaster/wiki/main/swift_tracker.md @@ -0,0 +1,15 @@ +**Class Feat 6** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** expert in [[Survival|main:survival]]; [[Experienced Tracker|main:experienced_tracker]] + +--- + +Your keen eyes catch signs of passage even when you're moving. You can move at your full Speed while you [[Track|main:track]]. If you have master proficiency in Survival, you don't need to attempt a new Survival check every hour while Tracking. If you have legendary proficiency in Survival, you can use another exploration activity while Tracking. + +If you roll Survival for initiative while tracking your hunted prey, when you start your first turn of the encounter, you can Stride toward your hunted prey as a free action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swim.md b/pf2e-remaster/wiki/main/swim.md new file mode 100644 index 0000000..e043506 --- /dev/null +++ b/pf2e-remaster/wiki/main/swim.md @@ -0,0 +1,34 @@ +**Action** (1 action) +**Traits:** Move + +--- + +You attempt an Athletics check to move a maximum distance of 10 feet through water. The GM determines the DC based on the turbulence or danger of the water; in most instances of calm water, you get an automatic critical success. If your land Speed is 40 feet or higher, increase the maximum possible distance by 5 feet for every 20 feet of Speed above 20 feet. + +If you end your turn in water and haven't succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. This doesn't apply if your last action on your turn was to enter the water. + +--- + +**Critical Success** You move through the water, increasing the maximum distance by 5 feet. + +**Success** You move through the water. + +**Critical Failure** You make no progress. If you're holding your breath, you lose 1 round of air. + +## Sample Swim Tasks + +**Untrained** lake or other still water + +**Trained** flowing water, like a river + +**Expert** swiftly flowing river + +**Master** stormy sea + +**Legendary** maelstrom, waterfall + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swipe.md b/pf2e-remaster/wiki/main/swipe.md new file mode 100644 index 0000000..2821031 --- /dev/null +++ b/pf2e-remaster/wiki/main/swipe.md @@ -0,0 +1,14 @@ +**Class Feat 4** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], [[Fighter|main:fighter]], Flourish + +--- + +You make a wide, arcing swing. Make a single melee Strike and compare the attack roll result to the ACs of up to two enemies, each of whom must be within your melee reach and adjacent to the other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty. + +If you're using a weapon with the sweep trait, its modifier applies to all your Swipe attacks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/swipe_souvenir.md b/pf2e-remaster/wiki/main/swipe_souvenir.md new file mode 100644 index 0000000..8940950 --- /dev/null +++ b/pf2e-remaster/wiki/main/swipe_souvenir.md @@ -0,0 +1,16 @@ +**Class Feat 8** (2 actions) +**Traits:** [[Rogue|main:rogue]] + +--- + +**Requirements** You're [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]] by a creature. + +--- + +When you wriggle free from an enemy's grasp, you take something of theirs with you. You attempt to [[Escape|main:escape]] from being grabbed or restrained by a creature. If you succeed, you can also attempt to [[Steal|main:steal]] from the creature, even if the creature is in combat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/switcheroo.md b/pf2e-remaster/wiki/main/switcheroo.md new file mode 100644 index 0000000..6d32d1f --- /dev/null +++ b/pf2e-remaster/wiki/main/switcheroo.md @@ -0,0 +1,28 @@ +**Class Feat 10** (reaction) +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +**Trigger** You are targeted by a ranged attack. + +**Requirements** You are adjacent to an enemy and have [[Panache|main:panache]]. + +--- + +You attempt to deftly swap places with an adjacent enemy to avoid the attack. Choose an adjacent enemy and attempt to [[Reposition|main:reposition]] it. Instead of the normal results of Reposition, use the following. + +--- + +**Critical Success** You swap places with the target enemy and the enemy becomes the target of the triggering attack. + +**Success** As critical success, except the target has lesser cover against the triggering attack, and you lose your panache. + +**Failure** You lose your panache. + +**Critical Failure** You become [[Off-Guard|main:off-guard]] against the triggering attack, and you lose your panache. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sword_cane.md b/pf2e-remaster/wiki/main/sword_cane.md new file mode 100644 index 0000000..82d17f5 --- /dev/null +++ b/pf2e-remaster/wiki/main/sword_cane.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Agile, Concealable, Finesse +**Price:** 5 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 piercing | 1 | — | — | + +--- + +This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/symbol_of_conflict.md b/pf2e-remaster/wiki/main/symbol_of_conflict.md new file mode 100644 index 0000000..ed20d21 --- /dev/null +++ b/pf2e-remaster/wiki/main/symbol_of_conflict.md @@ -0,0 +1,29 @@ +**Item 4** +**Traits:** Uncommon, Divine, Invested +**Price:** 90 gp +**Bulk:** — +**Usage:** worn + +--- + +This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +1 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects. + +**Activate—Presence** (2 actions) (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** The symbol casts [[Bane|main:bane]] or [[Bless|main:bless]]. + +The counteract DC of these effects is 18, and the counteract modifier is +8. + +--- + +**Craft Requirements** You must be holy or unholy. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/symbol_of_conflict_greater.md b/pf2e-remaster/wiki/main/symbol_of_conflict_greater.md new file mode 100644 index 0000000..e6ead80 --- /dev/null +++ b/pf2e-remaster/wiki/main/symbol_of_conflict_greater.md @@ -0,0 +1,29 @@ +**Item 10** +**Traits:** Uncommon, Divine, Invested +**Price:** 900 gp +**Bulk:** — +**Usage:** worn + +--- + +This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +2 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects. + +**Activate—Presence** (2 actions) (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** The symbol casts 4th-rank [[Bane|main:bane]], [[Bless|main:bless]], [[Divine Wrath|main:divine_wrath]], or [[Cleanse Affliction|main:cleanse_affliction]]. + +The counteract DC of these effects is 27, and the counteract modifier is +17. + +--- + +**Craft Requirements** You must be holy or unholy. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/symbol_of_conflict_major.md b/pf2e-remaster/wiki/main/symbol_of_conflict_major.md new file mode 100644 index 0000000..d0a0782 --- /dev/null +++ b/pf2e-remaster/wiki/main/symbol_of_conflict_major.md @@ -0,0 +1,29 @@ +**Item 18** +**Traits:** Uncommon, Divine, Invested +**Price:** 19000 gp +**Bulk:** — +**Usage:** worn + +--- + +This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +3 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects. + +**Activate—Presence** (2 actions) (concentrate, manipulate) + +**Frequency** once per day + +--- + +**Effect** The symbol casts 6th-rank [[Bane|main:bane]], [[Bless|main:bless]], [[Divine Wrath|main:divine_wrath]], or [[Cleanse Affliction|main:cleanse_affliction]]. Add 6th-rank [[Summon Celestial|main:summon_celestial]] to this list if you are holy and 6th-rank [[Summon Fiend|main:summon_fiend]] if you are unholy. + +The counteract DC of these effects is 38, and the counteract modifier is +28. + +--- + +**Craft Requirements** You must be holy or unholy. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/sympathetic_strike.md b/pf2e-remaster/wiki/main/sympathetic_strike.md new file mode 100644 index 0000000..afdbd93 --- /dev/null +++ b/pf2e-remaster/wiki/main/sympathetic_strike.md @@ -0,0 +1,20 @@ +**Class Feat 4** (1 action) +**Traits:** [[Witch|main:witch]] +**Prerequisites:** [[Witch's Armaments|main:witchs_armaments]] +**Frequency:** once per round + +--- + +**Frequency** once per round + +--- + +You collect your patron's magic into one of your witch armaments, causing them to shine with runes, light, or another signifier of your patron. + +Make an unarmed Strike with one with your witch's armaments. If you hit, you establish a sympathetic link with the target, making it easier for your patron to affect them. Until the beginning of your next turn, the target takes a –1 circumstance penalty to its saves against your hexes, or a –2 penalty if the triggering Strike was a critical hit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/symphony_of_blood.md b/pf2e-remaster/wiki/main/symphony_of_blood.md new file mode 100644 index 0000000..6f861b4 --- /dev/null +++ b/pf2e-remaster/wiki/main/symphony_of_blood.md @@ -0,0 +1,12 @@ +**Ancestry Feat 17** +**Traits:** [[Dhampir|main:dhampir]] + +--- + +You call forth the blood of your foes to grant you vigor. You can cast [[Vampiric Exsanguination|main:vampiric_exsanguination]] as a 7th-rank divine innate spell once per day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/symphony_of_the_muse.md b/pf2e-remaster/wiki/main/symphony_of_the_muse.md new file mode 100644 index 0000000..81a8200 --- /dev/null +++ b/pf2e-remaster/wiki/main/symphony_of_the_muse.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** [[Harmonize|main:harmonize]] + +--- + +You have learned how to weave countless performances together into a solo symphony with multitudinous effects. You are no longer limited to a single composition each turn or a single composition at a time; when you use a new composition, all previous compositions' effects continue for their remaining duration. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/symphony_of_the_unfettered_heart.md b/pf2e-remaster/wiki/main/symphony_of_the_unfettered_heart.md new file mode 100644 index 0000000..67fec68 --- /dev/null +++ b/pf2e-remaster/wiki/main/symphony_of_the_unfettered_heart.md @@ -0,0 +1,19 @@ +**Focus 5** +**Traits:** Uncommon, [[Bard|main:bard]], Composition, Concentrate, Focus, Manipulate +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** you or 1 ally + +--- + +Your symphony lifts listeners from their worldly concerns. Attempt a Performance check to counteract an effect applying one of the following conditions to the target: [[Grabbed|main:grabbed]], [[Immobilized|main:immobilized]], [[Paralyzed|main:paralyzed]], [[Restrained|main:restrained]], [[Slowed|main:slowed]], or [[Stunned|main:stunned]]. If you fail, you can't target the same effect on the target for 1 day. Use the condition's source to determine the counteract DC (for example, the [[Escape|main:escape]] DC for grabbed). + +--- + +**Heightened (9th)** You can target up to four creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/symphony_of_the_unfettered_heart_feat.md b/pf2e-remaster/wiki/main/symphony_of_the_unfettered_heart_feat.md new file mode 100644 index 0000000..c30ce3b --- /dev/null +++ b/pf2e-remaster/wiki/main/symphony_of_the_unfettered_heart_feat.md @@ -0,0 +1,12 @@ +**Class Feat 10** +**Traits:** [[Bard|main:bard]] + +--- + +You learn the [[Symphony of the Unfettered Heart|main:symphony_of_the_unfettered_heart]] composition spell, which enables you to protect an ally against incapacitating conditions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/synaptic_pulse.md b/pf2e-remaster/wiki/main/synaptic_pulse.md new file mode 100644 index 0000000..e53cb2c --- /dev/null +++ b/pf2e-remaster/wiki/main/synaptic_pulse.md @@ -0,0 +1,27 @@ +**Spell 5** +**Traits:** Concentrate, Incapacitation, Manipulate, Mental +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 30-foot emanation +**Defense:** Will +**Duration:** 1 round + +--- + +You emit a pulsating mental blast that penetrates the minds of all enemies in the area. Each enemy in the area must attempt a Will save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature is [[Stunned 1|main:stunned]]. + +**Failure** The creature is [[Stunned 2|main:stunned]]. + +**Critical Failure** The creature is Stunned for 1 round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/synesthesia.md b/pf2e-remaster/wiki/main/synesthesia.md new file mode 100644 index 0000000..d3b7fb4 --- /dev/null +++ b/pf2e-remaster/wiki/main/synesthesia.md @@ -0,0 +1,36 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate, Mental +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, and the target must attempt a Will save. + +- Due to the distraction, the target must succeed at a DC 5 flat each time it uses a concentrate action, or the action fails and is wasted. +- The target's difficulty processing visual input makes all creatures and objects [[Concealed|main:concealed]] from it. +- The creature has trouble moving, making it [[Clumsy 3|main:clumsy]] and giving it a –10-foot status penalty to its Speeds. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is affected for 1 round. + +**Failure** The target is affected for 1 minute. + +**Critical Failure** As failure, and the target is [[Stunned 2|main:stunned]] as it attempts to process the sensory shifts. + +--- + +**Heightened (9th)** You can target up to five creatures. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tack.md b/pf2e-remaster/wiki/main/tack.md new file mode 100644 index 0000000..6b48b39 --- /dev/null +++ b/pf2e-remaster/wiki/main/tack.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 4 gp +**Bulk:** 2 +**Usage:** other + +--- + +Tack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or oddly shaped animals might require specialty saddles. These can be more expensive or hard to find, as determined by the GM. The Bulk value given is for tack worn by a creature. If carried, the Bulk increases to 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tactical_cadence.md b/pf2e-remaster/wiki/main/tactical_cadence.md new file mode 100644 index 0000000..4ae1a1c --- /dev/null +++ b/pf2e-remaster/wiki/main/tactical_cadence.md @@ -0,0 +1,13 @@ +**Archetype Feat 14** +**Traits:** Archetype +**Prerequisites:** [[Cadence Call|main:cadence_call]] + +--- + +Your remarkable breath control and concise instructions allow you to coordinate your allies more effectively, even in desperate situations. When you grant allies the [[Quickened|main:quickened]] condition using Cadence Call, they can use the extra action to either Stride or Strike, and they aren't [[Slowed 1|main:slowed]] on their following turn if they use the extra action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tactical_debilitations.md b/pf2e-remaster/wiki/main/tactical_debilitations.md new file mode 100644 index 0000000..a2d70ba --- /dev/null +++ b/pf2e-remaster/wiki/main/tactical_debilitations.md @@ -0,0 +1,16 @@ +**Class Feat 10** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** scoundrel racket; [[Debilitating Strike|main:debilitating_strike_class_feature]] + +--- + +You learn new debilitations that grant you tactical advantages against your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike. + +- **Debilitation** The target can't use reactions. +- **Debilitation** The target can't flank or contribute to allies' flanking. Tactical Debilitations (No Flanking) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tactical_entry.md b/pf2e-remaster/wiki/main/tactical_entry.md new file mode 100644 index 0000000..d7d7dd7 --- /dev/null +++ b/pf2e-remaster/wiki/main/tactical_entry.md @@ -0,0 +1,17 @@ +**Class Feat 8** (free action) +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** master in [[Stealth|main:stealth]] + +--- + +**Requirements** You rolled Stealth for initiative in this encounter, and neither you nor any enemies have acted yet. + +--- + +You Stride. This movement doesn't trigger any reactions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tactical_reflexes.md b/pf2e-remaster/wiki/main/tactical_reflexes.md new file mode 100644 index 0000000..87799ae --- /dev/null +++ b/pf2e-remaster/wiki/main/tactical_reflexes.md @@ -0,0 +1,12 @@ +**Class Feat 10** +**Traits:** [[Fighter|main:fighter]] + +--- + +You are particularly swift at punishing foes who leave you openings. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to make a [[Reactive Strike|main:reactive_strike]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tail_toxin.md b/pf2e-remaster/wiki/main/tail_toxin.md new file mode 100644 index 0000000..1c8693c --- /dev/null +++ b/pf2e-remaster/wiki/main/tail_toxin.md @@ -0,0 +1,19 @@ +**Action** (1 action) +**Traits:** [[Kobold|main:kobold]], Poison +**Frequency:** once per day + +--- + +**Frequency** once per day + +**Requirements** You are wielding a piercing or slashing weapon + +--- + +You apply your tail's venom to a piercing or slashing weapon. If your next Strike with that weapon before the end of your next turn hits and deals damage, you deal persistent poison damage equal to your level to the target. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tailwind.md b/pf2e-remaster/wiki/main/tailwind.md new file mode 100644 index 0000000..60b6e44 --- /dev/null +++ b/pf2e-remaster/wiki/main/tailwind.md @@ -0,0 +1,19 @@ +**Spell 1** +**Traits:** Air, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 hour + +--- + +The wind at your back pushes you to find new horizons. You gain a +10-foot status bonus to your Speed. + +--- + +**Heightened (2nd)** The duration increases to 8 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/take_control.md b/pf2e-remaster/wiki/main/take_control.md new file mode 100644 index 0000000..ebd5c7d --- /dev/null +++ b/pf2e-remaster/wiki/main/take_control.md @@ -0,0 +1,14 @@ +**Action** (1 action) +**Traits:** Manipulate + +--- + +**Requirements** You are aboard the vehicle and adjacent to its controls. + +You grab the reins, the wheel, or some other mechanism to control the vehicle. Attempt a piloting check; on a success, you become the vehicle's pilot, or regain control of the vehicle if it was uncontrolled. Some vehicles have complicated controls that cause this action to become a multi-action activity. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/take_cover.md b/pf2e-remaster/wiki/main/take_cover.md new file mode 100644 index 0000000..e56d645 --- /dev/null +++ b/pf2e-remaster/wiki/main/take_cover.md @@ -0,0 +1,15 @@ +**Action** (1 action) + +--- + +**Requirements** You are benefiting from standard cover, are near a feature that allows you to take cover, or are [[Prone|main:prone]]. + +--- + +You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to [[Hide|main:hide]], [[Sneak|main:sneak]], or otherwise avoid detection. Otherwise, you gain standard cover (a +2 circumstance bonus instead). If you're prone, you gain greater cover against ranged attacks. Take Cover lasts until you move from your current space, use an attack action, become [[Unconscious|main:unconscious]], or end it as a free action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/take_its_course.md b/pf2e-remaster/wiki/main/take_its_course.md new file mode 100644 index 0000000..218a1b0 --- /dev/null +++ b/pf2e-remaster/wiki/main/take_its_course.md @@ -0,0 +1,25 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Defense:** Will + +--- + +When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery. This spell attempts to progress a disease affliction, a poison affliction, or persistent poison damage affecting the target. If the target is affected by more than one of these, you can choose from among those you are aware of; otherwise the GM chooses randomly. An unwilling target can attempt a Will save to negate *take its course*. + +The effect of this spell depends on whether you're attempting to end an affliction or persistent poison damage, and whether you are attempting to help or hinder the target's recovery. + +- **Affliction** The target immediately attempts its next saving throw against the affliction. You can grant the creature your choice of a +2 status bonus or a -2 status penalty to its saving throw against the affliction. +- **Persistent Poison** You can cause the target take the persistent poison damage immediately when you Cast this Spell (in addition to taking it at the end of its next turn). Whether or not you do so, the target attempts an additional flat check against the persistent poison damage. You can set the DC of that flat check to 5 or 20 instead of the normal DC. + +--- + +**Heightened (7th)** You can attempt to progress any number of the target's eligible afflictions and persistent poison damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/takedown_expert.md b/pf2e-remaster/wiki/main/takedown_expert.md new file mode 100644 index 0000000..71d4856 --- /dev/null +++ b/pf2e-remaster/wiki/main/takedown_expert.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Investigator|main:investigator]] + +--- + +You've mastered combat practices that let you get up close and bring down perpetrators alive. You can use your Intelligence modifier on attack rolls for an attack stratagem if you're using a weapon of the club group in one hand (like a club or staff), in addition to the usual weapons, and those Strikes qualify for your strategic strike. Additionally, you can make any of your Strikes nonlethal without taking the normal –2 penalty. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/talisman_dabbler_dedication.md b/pf2e-remaster/wiki/main/talisman_dabbler_dedication.md new file mode 100644 index 0000000..99592ab --- /dev/null +++ b/pf2e-remaster/wiki/main/talisman_dabbler_dedication.md @@ -0,0 +1,16 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication + +--- + +You are trained in the use of talismans and similar magical paraphernalia. This training might have occurred in a formal classroom or been an accumulation of folk magic picked up over time. You can craft talismans and know the formulas for all common talismans of your level or lower. You remember talisman formulas and don't need a formula book for them. + +Additionally, you carry a vast collection of magical baubles you can turn into temporary talismans. Each day during your daily preparations, you can make two talismans with an item level no higher than half your level. You must know each talisman's formula. A talisman created this way is a temporary item and loses its magic the next time you make your daily preparations if you haven't already used it. Any saving throw DC required by a temporary talisman you create uses the highest of your class DC, spell DC, or the talisman's DC. + +Finally, when you Affix a Talisman, you can (in any combination) affix or remove up to four talismans in the 10-minute span. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/talismanic_sage.md b/pf2e-remaster/wiki/main/talismanic_sage.md new file mode 100644 index 0000000..935e1bc --- /dev/null +++ b/pf2e-remaster/wiki/main/talismanic_sage.md @@ -0,0 +1,13 @@ +**Archetype Feat 14** +**Traits:** Archetype +**Prerequisites:** [[Talisman Dabbler Dedication|main:talisman_dabbler_dedication]] + +--- + +Normally, affixing more than one talisman to an item causes the talismans to be suppressed, but when you Affix a Talisman, you can specially treat one item you're working on, allowing it to have two active talismans at once. This special treatment ends if you use [[Affix a Talisman|main:affix_a_talisman]] to treat a new item for this ability. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/talking_corpse.md b/pf2e-remaster/wiki/main/talking_corpse.md new file mode 100644 index 0000000..fba653e --- /dev/null +++ b/pf2e-remaster/wiki/main/talking_corpse.md @@ -0,0 +1,28 @@ +**Spell 4** +**Traits:** Uncommon, Concentrate, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** touch +**Targets:** 1 corpse +**Defense:** Will +**Duration:** 10 minutes + +--- + +You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects. + +--- + +**Critical Success** The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time. + +**Success** The target can provide false information or refuse to answer your questions. + +**Failure** The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions. + +**Critical Failure** As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a -2 status penalty to Deception checks to deceive or mislead you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/taloned_tengu.md b/pf2e-remaster/wiki/main/taloned_tengu.md new file mode 100644 index 0000000..6c141fd --- /dev/null +++ b/pf2e-remaster/wiki/main/taloned_tengu.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tengu|main:tengu]] + +--- + +Your talons are every bit as sharp and strong as your beak. You gain a talons unarmed attack that deals 1d4 slashing damage. Your talons are in the brawling group and have the agile, finesse, unarmed, and versatile P traits. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tangle_of_battle.md b/pf2e-remaster/wiki/main/tangle_of_battle.md new file mode 100644 index 0000000..dbed156 --- /dev/null +++ b/pf2e-remaster/wiki/main/tangle_of_battle.md @@ -0,0 +1,16 @@ +**Class Feat 10** (reaction) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Trigger** You critically hit an adjacent enemy. + +--- + +Your vicious strike pulls your foe closer, giving you the opportunity to grab them. Attempt to [[Grapple|main:grapple]] the triggering enemy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tangle_root_toxin.md b/pf2e-remaster/wiki/main/tangle_root_toxin.md new file mode 100644 index 0000000..c82dfe1 --- /dev/null +++ b/pf2e-remaster/wiki/main/tangle_root_toxin.md @@ -0,0 +1,31 @@ +**Item 7** +**Traits:** Alchemical, Consumable, Contact, Poison +**Price:** 55 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Tangle root toxin sees use to impede opponents in athletic competitions, in addition to espionage and tracking. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 26 Fortitude + +**Onset** 1 minute + +**Maximum Duration** 6 minutes + +**Stage 1** [[Clumsy 1|main:clumsy]] and –10-foot status penalty to all Speeds (1 minute) + +**Stage 2** [[Clumsy 2|main:clumsy]] and –20-foot status penalty to all Speeds (1 minute) + +**Stage 3** [[Clumsy 3|main:clumsy]], [[Off-Guard|main:off-guard]], and –30-foot status penalty to all Speeds (1 minute) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tangle_vine.md b/pf2e-remaster/wiki/main/tangle_vine.md new file mode 100644 index 0000000..63abc1e --- /dev/null +++ b/pf2e-remaster/wiki/main/tangle_vine.md @@ -0,0 +1,30 @@ +**Cantrip 1** +**Traits:** Attack, Cantrip, Concentrate, Manipulate, Plant, Wood +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature + +--- + +A vine appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack roll against the target. + +--- + +**Critical Success** The target gains the [[Immobilized|main:immobilized]] condition and takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to [[Escape|main:escape]] against your spell DC to remove the penalty and the immobilized condition. + +**Success** The target takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty. + +**Failure** The target is unaffected. + +--- + +**Heightened (2nd)** The effects last for 2 rounds. + +**Heightened (4th)** The effects last for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tangled_forest_rake.md b/pf2e-remaster/wiki/main/tangled_forest_rake.md new file mode 100644 index 0000000..dddda58 --- /dev/null +++ b/pf2e-remaster/wiki/main/tangled_forest_rake.md @@ -0,0 +1,17 @@ +**Class Feat 14** (1 action) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Tangled Forest Stance|main:tangled_forest_stance]] + +--- + +**Requirements** You are in Tangled Forest Stance. + +--- + +You reposition foes with raking attacks. Make a lashing branch Strike. If you hit and deal damage, you can [[Reposition|main:reposition]] the target up to 10 feet. You can move the target through your space during this movement. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tangled_forest_stance.md b/pf2e-remaster/wiki/main/tangled_forest_stance.md new file mode 100644 index 0000000..f3e3b08 --- /dev/null +++ b/pf2e-remaster/wiki/main/tangled_forest_stance.md @@ -0,0 +1,18 @@ +**Class Feat 8** (1 action) +**Traits:** [[Monk|main:monk]], Stance + +--- + +**Requirements** You are unarmored + +--- + +You extend your arms like gnarled branches to interfere with your foes' movements. You can make lashing branch unarmed attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. + +While you're in Tangled Forest Stance and can act, every enemy in your reach that tries to move away from you must succeed at a Reflex save, Acrobatics check, or Athletics check against your class DC or be [[Immobilized|main:immobilized]] for that action. If you prefer, you can allow the enemy to move. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tangling_creepers.md b/pf2e-remaster/wiki/main/tangling_creepers.md new file mode 100644 index 0000000..b3dece7 --- /dev/null +++ b/pf2e-remaster/wiki/main/tangling_creepers.md @@ -0,0 +1,17 @@ +**Spell 6** +**Traits:** Concentrate, Manipulate, Plant, Wood +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 500 feet +**Area:** 40-foot burst +**Duration:** 10 minutes + +--- + +Dense, twitching creepers sprout from every surface and fill any bodies of water in the area. Any creature moving on the land, or Climbing or Swimming within the creepers, takes a –10-foot circumstance penalty to its Speeds while in the area. Once per round, you can Sustain the spell to make a vine lash out from any square within the expanse of creepers. This vine has a 15-foot reach. Make a melee spell attack roll against the target; on a success, the vine pulls the target into the creepers and makes it [[Immobilized|main:immobilized]] for 1 round or until the creature [[Escapes|main:escape]] (against your spell DC), whichever comes first. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tap_into_blood.md b/pf2e-remaster/wiki/main/tap_into_blood.md new file mode 100644 index 0000000..a33546c --- /dev/null +++ b/pf2e-remaster/wiki/main/tap_into_blood.md @@ -0,0 +1,21 @@ +**Class Feat 1** (1 action) +**Traits:** Concentrate, [[Sorcerer|main:sorcerer]] + +--- + +**Requirements** You are benefiting from a blood magic effect + +--- + +The power in your blood allows you to perform minor feats of magic. You can perform one of the following actions depending on the tradition of your bloodline. + +- **Arcane** Your mind temporarily opens to the secrets of the world. Attempt to Recall Knowledge; you can use Arcana instead of the skill normally needed for that subject. If you critically fail at this check, you get a failure instead. +- **Divine** Whatever divine provenance is in your lineage guides you to instinctively move yourself or others out of harm's way. You Step, or you [[Reposition|main:reposition]] a target within your reach using Religion for the check. +- **Occult** Strange mists or swirling colors hide your movement. You Step up to 10 feet. +- **Primal** The immense power of nature echoes in your voice. You can attempt a Nature check to Demoralize a target. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/taper_of_sanctification.md b/pf2e-remaster/wiki/main/taper_of_sanctification.md new file mode 100644 index 0000000..9161686 --- /dev/null +++ b/pf2e-remaster/wiki/main/taper_of_sanctification.md @@ -0,0 +1,21 @@ +**Item 13** +**Traits:** Uncommon, Consumable, Divine +**Price:** 600 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This thin golden candle bears the symbol of a specific deity emblazoned on its surface, surrounded by the iconography of that deity's faith. A *taper of sanctification* must be dedicated to a deity who can be sanctified to holy or unholy, and has the corresponding trait. If the deity's sanctification lists both options, the crafter must choose one when the candle is made. + +Once lit, this candle burns for 1 hour, and it can't be extinguished. When a willing creature spends the full hour within 10 feet of the lit candle engaging in prayer to the deity, that creature's Strikes gain the holy or unholy trait (as appropriate for the candle) until the next time that creature makes their daily preparations. During this time, the creature is bound by the deity's anathema. If they violate anathema, they lose the benefit of the *taper of sanctification*. A holy creature can't benefit from an unholy *taper of sanctification*, nor can an unholy creature benefit from a holy one. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/target_of_opportunity.md b/pf2e-remaster/wiki/main/target_of_opportunity.md new file mode 100644 index 0000000..627df6b --- /dev/null +++ b/pf2e-remaster/wiki/main/target_of_opportunity.md @@ -0,0 +1,19 @@ +**Archetype Feat 14** (reaction) +**Traits:** Archetype, Manipulate +**Prerequisites:** [[Marshal Dedication|main:marshal_dedication]] + +--- + +**Trigger** An ally succeeds at a ranged Strike against an opponent in your weapon's first range increment. + +**Requirements** You have a ranged or thrown weapon in hand. + +--- + +You capitalize on your ally's attack and use the opportunity to secure a blow of your own, adding to the oncoming barrage. Make a ranged Strike with a –2 penalty against the opponent targeted by the triggering attack. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. If this Strike is successful, combine the damage from the attack with the damage from your ally's attack for the purpose of resistances and weaknesses. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/targeting_finisher.md b/pf2e-remaster/wiki/main/targeting_finisher.md new file mode 100644 index 0000000..17d86c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/targeting_finisher.md @@ -0,0 +1,18 @@ +**Class Feat 10** (1 action) +**Traits:** Finisher, [[Swashbuckler|main:swashbuckler]] + +--- + +Your attack harms and hinders your foe. Choose a particular part of your foe from the list below and Strike. + +If you hit and damage the target, apply the effect corresponding to the chosen part. This hindrance lasts until the end of your next turn. On a critical hit, you also apply a lesser effect lasting for 1 minute. + +- **Arm (or another limb used for attacks, such as a tentacle)** The target is [[Enfeebled 2|main:enfeebled]]. On a critical hit, it is also [[Enfeebled 1|main:enfeebled]] for 1 minute. +- **Head** The target is [[Stupefied 2|main:stupefied]]. On a critical hit, it is also [[Stupefied 1|main:stupefied]] for 1 minute. +- **Legs** The target takes a –10-foot status penalty to its Speeds. On a critical hit, it also takes a –5-foot status penalty to its Speeds for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tax_collector.md b/pf2e-remaster/wiki/main/tax_collector.md new file mode 100644 index 0000000..d2f298b --- /dev/null +++ b/pf2e-remaster/wiki/main/tax_collector.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Strength, free +**Trained skills:** [[Intimidation|main:intimidation]] + +--- + +Reviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were responsible for collecting taxes on trade. Either way, it sometimes meant dirty hands, and adventuring seemed the next logical step to you. + +Choose two attribute boosts. One must be to **Strength** or **Charisma**, and one is a free attribute boost. + +You're trained in the Intimidation skill and the Lore skill for the settlement that employed you. You gain the [[Quick Coercion|main:quick_coercion]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/teacher.md b/pf2e-remaster/wiki/main/teacher.md new file mode 100644 index 0000000..b62072e --- /dev/null +++ b/pf2e-remaster/wiki/main/teacher.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Intelligence or Wisdom, free +**Trained skills:** Academia Lore ([[Lore|main:lore]]) + +--- + +You are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to classes, you're committed to imparting knowledge to all. Not everything can be taught or learned from a book, though, so you've become an adventurer to learn subjects more directly and bring that wisdom back to your students. + +Choose two attribute boosts. One must be to **Intelligence** or **Wisdom**, and one is a free attribute boost. + +You're trained in your choice of either the Performance or Society skill, as well as the Academia Lore skill. You gain the [[Experienced Professional|main:experienced_professional]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tears_of_death.md b/pf2e-remaster/wiki/main/tears_of_death.md new file mode 100644 index 0000000..37c4f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/tears_of_death.md @@ -0,0 +1,31 @@ +**Item 20** +**Traits:** Alchemical, Consumable, Contact, Poison, Virulent +**Price:** 12000 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Tears of death are among the most powerful of alchemical poisons, distilled from extracts of five other deadly poisons in just the right ratios. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 44 Fortitude + +**Onset** 1 minute + +**Maximum Duration** 10 minutes + +**Stage 1** 20d6 poison damage and [[Paralyzed|main:paralyzed]] (1 round) + +**Stage 2** 22d6 poison damage and paralyzed (1 minute) + +**Stage 3** 24d6 poison damage and paralyzed (1 minute) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/telekinetic_hand.md b/pf2e-remaster/wiki/main/telekinetic_hand.md new file mode 100644 index 0000000..bfa0d89 --- /dev/null +++ b/pf2e-remaster/wiki/main/telekinetic_hand.md @@ -0,0 +1,25 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 unattended object of light Bulk or less +**Duration:** sustained + +--- + +You create a floating, magical hand, either invisible or ghostlike, that grasps the target object and levitates it slowly up to 20 feet in any direction. When you Sustain the spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls. + +--- + +**Heightened (3rd)** You can target an unattended object with a Bulk of 1 or less. + +**Heightened (5th)** The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less. + +**Heightened (7th)** The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/telekinetic_haul.md b/pf2e-remaster/wiki/main/telekinetic_haul.md new file mode 100644 index 0000000..c1cdf2b --- /dev/null +++ b/pf2e-remaster/wiki/main/telekinetic_haul.md @@ -0,0 +1,17 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet +**Duration:** sustained up to 1 minute + +--- + +You move the target up to 20 feet, potentially suspending it in midair. When you Sustain the Spell, you can do so again, or you can shift your telekinetic focus to a different eligible target within range, moving it instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/telekinetic_maneuver.md b/pf2e-remaster/wiki/main/telekinetic_maneuver.md new file mode 100644 index 0000000..8bc394f --- /dev/null +++ b/pf2e-remaster/wiki/main/telekinetic_maneuver.md @@ -0,0 +1,16 @@ +**Spell 2** +**Traits:** Attack, Concentrate, Force, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Targets:** 1 creature + +--- + +With a rush of telekinetic power, you move a foe or something they carry. You can attempt to [[Disarm|main:disarm]], [[Shove|main:shove]], [[Reposition|main:reposition]], or [[Trip|main:trip]] the target using a spell attack roll instead of an Athletics check. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/telekinetic_projectile.md b/pf2e-remaster/wiki/main/telekinetic_projectile.md new file mode 100644 index 0000000..165a1a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/telekinetic_projectile.md @@ -0,0 +1,26 @@ +**Cantrip 1** +**Traits:** Attack, Cantrip, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature + +--- + +You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage. + +--- + +**Critical Success** You deal double damage. + +**Success** You deal full damage. + +--- + +**Heightened (+1)** The damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/telepathic_demand.md b/pf2e-remaster/wiki/main/telepathic_demand.md new file mode 100644 index 0000000..a60c99d --- /dev/null +++ b/pf2e-remaster/wiki/main/telepathic_demand.md @@ -0,0 +1,18 @@ +**Spell 9** +**Traits:** Concentrate, Incapacitation, Linguistic, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Range:** planetary +**Targets:** 1 creature you've telepathically contacted before +**Defense:** Will +**Duration:** varies + +--- + +You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has the effect of a [[Suggestion|main:suggestion]] spell, with the message substituting for the spoken suggestion. On a successful save, the target is temporarily immune for 1 day, and on a critical success, the target is temporarily immune for 1 month. You can target a creature only if you've previously been in telepathic contact with it before, such as via the telepathy spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/telepathy.md b/pf2e-remaster/wiki/main/telepathy.md new file mode 100644 index 0000000..c02848c --- /dev/null +++ b/pf2e-remaster/wiki/main/telepathy.md @@ -0,0 +1,19 @@ +**Spell 4** +**Traits:** Concentrate, Linguistic, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Duration:** 10 minutes + +--- + +You can communicate telepathically with creatures within 30 feet. Once you establish a connection by communicating with a creature, the communication is two-way. You can communicate only with creatures that share a language with you. + +--- + +**Heightened (6th)** You can communicate telepathically with creatures using shared mental imagery even if you don't share a language; *telepathy* loses the linguistic trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/teleport.md b/pf2e-remaster/wiki/main/teleport.md new file mode 100644 index 0000000..f4c934b --- /dev/null +++ b/pf2e-remaster/wiki/main/teleport.md @@ -0,0 +1,26 @@ +**Spell 6** +**Traits:** Uncommon, Concentrate, Manipulate, Teleportation +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 10 minutes +**Range:** 100 miles +**Targets:** you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. + +--- + +You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. *Teleport* is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile. + +--- + +**Heightened (7th)** You and the other targets can travel to any location within 1,000 miles. + +**Heightened (8th)** You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target. + +**Heightened (9th)** You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target. + +**Heightened (10th)** As the 9th-rank version, but you and the other targets can travel to any planet within the same galaxy. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/teleportation_circle.md b/pf2e-remaster/wiki/main/teleportation_circle.md new file mode 100644 index 0000000..11f61d0 --- /dev/null +++ b/pf2e-remaster/wiki/main/teleportation_circle.md @@ -0,0 +1,41 @@ +**Ritual 7** +**Traits:** Uncommon, Teleportation +**Cast:** 1 day +**Cost:** rare incense, precious metals, and purified chalk worth 500 gp +**Range:** 20 feet +**Duration:** 1 day +**Primary check:** Arcana or Occultism (master) +**Secondary casters:** 2 +**Secondary checks:** Crafting, Survival + +--- + +You create a 10-foot-diameter circle on the ground, which acts as a portal to a destination determined at the time of the ritual. You designate the destination of the teleportation as part of the ritual. This destination can't be changed. The destination must be a location within 1,000 miles and be on the same plane as the teleportation circle. You must be able to identify the location precisely both by its position relative to the location where you create the teleportation circle and by the destination's appearance (or other identifying features). The destination must also be a 10-foot-diameter circle that doesn't overlap with any solid structures, but it can be a place that is harmful or dangerous. + +A secondary caster attempting a Survival check for this ritual can be located at the destination, instead of at the point of origin. If the secondary caster succeeds at their check at the destination and you roll a success, the ritual is a critical success instead. + +While the circle is active, any creature that moves to be fully within the circle is instantly teleported to the destination. A creature that is unwilling to be teleported can attempt a Will save to resist the effect. If it remains in the circle, the creature must attempt this save again at the end of each of its turns. + +The circle normally works only in one direction, though you can double the cost to make it work in both directions. + +--- + +**Critical Success** You create the teleportation circle, and it's extremely precise, regardless of the distance traveled. Travelers arrive exactly at the designated point. + +**Success** As a critical success, but the destination is off target by roughly 1 percent of the distance traveled, to a maximum of 10 miles off target. + +**Failure** The teleportation circle doesn't function. + +**Critical Failure** The teleportation circle is wildly inaccurate. It leads to a random destination roughly the same distance from the origin point, and the chances of some other unusual mishap are much greater. + +--- + +**Heightened (9th)** The cost is 2,000 gp, the duration is 1 month, and the destination can be anywhere on the same planet. + +**Heightened (10th)** The cost is 10,000 gp, the duration is unlimited, and the destination can be anywhere on the same planet + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/telluric_power.md b/pf2e-remaster/wiki/main/telluric_power.md new file mode 100644 index 0000000..1729693 --- /dev/null +++ b/pf2e-remaster/wiki/main/telluric_power.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Dwarf|main:dwarf]] + +--- + +You channel strength from the earth beneath your feet to pummel your enemies. When making a melee Strike against a target who is standing on the same earth or stone surface as you are, you gain a circumstance bonus to the damage roll equal to the number of weapon damage dice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tempered_reflexes.md b/pf2e-remaster/wiki/main/tempered_reflexes.md new file mode 100644 index 0000000..67baa9b --- /dev/null +++ b/pf2e-remaster/wiki/main/tempered_reflexes.md @@ -0,0 +1,13 @@ +**Class Feature 15** +**Traits:** [[Fighter|main:fighter]] +**Class:** [[Fighter|main:fighter]] + +--- + +Practiced reflexes let you find safety even in the face of cataclysmic explosions. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tempest.md b/pf2e-remaster/wiki/main/tempest.md new file mode 100644 index 0000000..70fde34 --- /dev/null +++ b/pf2e-remaster/wiki/main/tempest.md @@ -0,0 +1,31 @@ +**Class Feature 1** +**Traits:** [[Oracle|main:oracle]] + +--- + +**Granted Spells** + +- **cantrip:** [[Electric Arc|main:electric_arc]] +- **1st:** [[Thunderstrike|main:thunderstrike]] +- **4th:** [[Hydraulic Torrent|main:hydraulic_torrent]] +- **6th:** [[Chain Lightning|main:chain_lightning]] + +**Revelation Spells** + +- **initial:** [[Tempest Touch|main:tempest_touch]] +- **advanced:** [[Thunderburst|main:thunderburst]] +- **greater:** [[Tempest Form|main:tempest_form]] + +**Related Domains** air, cold, lightning, water + +**Mystery Skill** Nature + +**Oracle Feat** [[Foretell Harm|main:foretell_harm]] + +[[Curse of Inclement Headwinds|main:curse_of_inclement_headwinds]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tempest_form.md b/pf2e-remaster/wiki/main/tempest_form.md new file mode 100644 index 0000000..81d19f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/tempest_form.md @@ -0,0 +1,22 @@ +**Focus 6** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Oracle|main:oracle]], Polymorph +**Cast:** (2 actions) +**Duration:** sustained up to 1 minute + +--- + +Your body becomes fluid to better suit your surroundings. Choose whether to become air, water, or mist. The spell gains the air trait if you choose air or mist, and the water trait if you choose water or mist. You become amorphous, as does your armor. You lose any item bonus to AC and use your proficiency bonus for unarmored defense to determine your AC. You also gain resistance 10 to physical damage and become immune to precision damage. You can slip through tiny cracks and don't need to breathe. You can't cast spells, activate items, or use actions that have the attack or manipulate trait, except those granted by this spell. You also gain the following effects based on your form. + +- **Air** You gain a fly Speed of 20 feet and become [[Invisible|main:invisible]] while you are in the air. You can create the effects of a [[Gust of Wind|main:gust_of_wind]] from your space as a 2-action activity, which has the manipulate trait. +- **Mist** You gain a fly Speed of 20 feet, and it becomes hard to see through you. Any creature on one side of your space who is targeted by a creature on the opposite side is [[Concealed|main:concealed]] to the targeting creature. +- **Water** You gain a swim Speed of 20 feet and become invisible while you are in the water. You can electrically charge yourself by taking a single action, which has the manipulate trait. If you do, you are no longer invisible in the water due to electricity indicating your location, but any creature that makes a melee attack against you takes 1d6 electricity damage. + +--- + +**Heightened (+2)** Increase the resistance by 5 and the electricity damage from the charged water form by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tempest_surge.md b/pf2e-remaster/wiki/main/tempest_surge.md new file mode 100644 index 0000000..b8f15f2 --- /dev/null +++ b/pf2e-remaster/wiki/main/tempest_surge.md @@ -0,0 +1,20 @@ +**Focus 1** +**Traits:** Uncommon, Air, Concentrate, [[Druid|main:druid]], Electricity, Focus, Manipulate +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** basic Reflex + +--- + +You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage to the target with a basic Reflex save. On a failure, the target also is [[Clumsy 2|main:clumsy]] for 1 round. + +--- + +**Heightened (+1)** The initial damage increases by 1d12. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tempest_touch.md b/pf2e-remaster/wiki/main/tempest_touch.md new file mode 100644 index 0000000..b8ca88f --- /dev/null +++ b/pf2e-remaster/wiki/main/tempest_touch.md @@ -0,0 +1,30 @@ +**Focus 1** +**Traits:** Uncommon, Cold, Focus, Manipulate, [[Oracle|main:oracle]], Water +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 creature +**Defense:** Fortitude + +--- + +Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. The target must attempt a Fortitude save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half damage and a –5-foot circumstance penalty to its Speeds until the end of your next turn. + +**Failure** The target takes full damage and a –10-foot circumstance penalty to its Speeds until the end of your next turn. + +**Critical Failure** As failure, but the target takes double damage. + +--- + +**Heightened (+1)** The bludgeoning and cold damage each increase by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/temple_sword.md b/pf2e-remaster/wiki/main/temple_sword.md new file mode 100644 index 0000000..b58d9b2 --- /dev/null +++ b/pf2e-remaster/wiki/main/temple_sword.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, [[Monk|main:monk]], Trip +**Price:** 2 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d8 slashing | 1 | — | — | + +--- + +This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tempt_fate.md b/pf2e-remaster/wiki/main/tempt_fate.md new file mode 100644 index 0000000..4512090 --- /dev/null +++ b/pf2e-remaster/wiki/main/tempt_fate.md @@ -0,0 +1,25 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Fortune, Manipulate +**Cast:** (reaction) +**Range:** 120 feet +**Targets:** the triggering creature + +--- + +**Trigger** You or an ally within range attempts a saving throw. + +--- + +You twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the saving throw's result is a success, it becomes a critical success. If it's a failure, it becomes a critical failure, and the critical failure can't be reduced by abilities that usually reduce critical failure. + +If the triggering ability did not have both a critical success and critical failure condition, *tempt fate* fails, but you don't expend the Focus Point for Casting this Spell. + +--- + +**Heightened (8th)** The bonus on the saving throw is +2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ten_foot_pole.md b/pf2e-remaster/wiki/main/ten_foot_pole.md new file mode 100644 index 0000000..b18fb79 --- /dev/null +++ b/pf2e-remaster/wiki/main/ten_foot_pole.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 cp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +When wielding this long pole, you can use Seek to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ten_lives.md b/pf2e-remaster/wiki/main/ten_lives.md new file mode 100644 index 0000000..dc2ce86 --- /dev/null +++ b/pf2e-remaster/wiki/main/ten_lives.md @@ -0,0 +1,13 @@ +**Ancestry Feat 17** +**Traits:** [[Catfolk|main:catfolk]] +**Prerequisites:** [[Evade Doom|main:evade_doom]] + +--- + +When your character would die, you can attempt a DC 17 flat. On a success, you're instead reduced to 0 HP and a [[Dying|main:dying]] value 1 less than what would normally kill you (typically dying 3). This doesn't change the result for any other creature affected. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tenacious_net.md b/pf2e-remaster/wiki/main/tenacious_net.md new file mode 100644 index 0000000..c677168 --- /dev/null +++ b/pf2e-remaster/wiki/main/tenacious_net.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Tripkee|main:tripkee]] + +--- + +Escaping your nets is no simple task. The Athletics DC to [[Force Open|main:force_open]] or [[Escape|main:escape]] your nets increases from 16 to 18. After a creature you [[Grabbed|main:grabbed]] with a net Escapes or Forces Open the net, stray strands of the net cling to the creature, causing them to remain [[Off-Guard|main:off-guard]] until the beginning of their next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tenacious_toxins.md b/pf2e-remaster/wiki/main/tenacious_toxins.md new file mode 100644 index 0000000..adc70ad --- /dev/null +++ b/pf2e-remaster/wiki/main/tenacious_toxins.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +Your victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer. The maximum duration of any poison you create increases by an amount equal to the poison's stage 1 interval, to a maximum of twice the poison's maximum duration. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tengu.md b/pf2e-remaster/wiki/main/tengu.md new file mode 100644 index 0000000..9292356 --- /dev/null +++ b/pf2e-remaster/wiki/main/tengu.md @@ -0,0 +1,29 @@ +*Tengu are survivalists and conversationalists, equally at home living off the wilderness and finding a niche in dense cities. They accumulate knowledge, tools, and companions, adding them to their collection as they travel.* + +**Hit Points:** 6 +**Size:** Medium +**Speed:** 25 feet +**Attribute boosts:** Dexterity, free +**Languages:** Common and Tengu. Additional languages (one per point of Intelligence modifier): Dwarven, Elven, Fey, Gnomish, Goblin, or Halfling +**Traits:** Uncommon, Humanoid, Tengu +**Features:** Low-light vision, Sharp Beak + +## Heritages + +[[Dogtooth Tengu|main:dogtooth_tengu]], [[Jinxed Tengu|main:jinxed_tengu]], [[Mountainkeeper Tengu|main:mountainkeeper_tengu]], [[Skyborn Tengu|main:skyborn_tengu]], [[Stormtossed Tengu|main:stormtossed_tengu]], [[Taloned Tengu|main:taloned_tengu]], [[Wavediver Tengu|main:wavediver_tengu]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Tengu Feats|category:tengu_feats]]. + +- **Level 1:** [[Mariner's Fire|main:mariners_fire]], [[One-Toed Hop|main:one_toed_hop]], [[Scavenger's Search|main:scavengers_search]], [[Squawk!|main:squawk]], [[Storm's Lash|main:storms_lash]], [[Tengu Lore|main:tengu_lore]], [[Tengu Weapon Familiarity|main:tengu_weapon_familiarity]], [[Uncanny Agility|main:uncanny_agility]] +- **Level 5:** [[Eat Fortune|main:eat_fortune]], [[Long-Nosed Form|main:long_nosed_form]], [[Magpie Snatch|main:magpie_snatch]], [[Soaring Flight|main:soaring_flight]], [[Tengu Feather Fan|main:tengu_feather_fan]] +- **Level 9:** [[Soaring Form|main:soaring_form]], [[Wind God's Fan|main:wind_gods_fan]] +- **Level 13:** [[Harbinger's Caw|main:harbingers_caw]], [[Jinx Glutton|main:jinx_glutton]], [[Thunder God's Fan|main:thunder_gods_fan]] +- **Level 17:** [[Great Tengu Form|main:great_tengu_form]], [[Trickster Tengu|main:trickster_tengu]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tengu_feather_fan.md b/pf2e-remaster/wiki/main/tengu_feather_fan.md new file mode 100644 index 0000000..1c55f95 --- /dev/null +++ b/pf2e-remaster/wiki/main/tengu_feather_fan.md @@ -0,0 +1,22 @@ +**Ancestry Feat 5** +**Traits:** [[Tengu|main:tengu]] + +--- + +You've learned to bind some of your feathers together into a fan to focus your ancestral magic. You gain a *tengu feather fan*: a magic item of light Bulk with a level equal to your level and the primal trait. You (and only you) can cast tengu magic with the Wave Fan activation. If your fan is lost or destroyed, you can create a replacement during your daily preparations; if you do so, your previous fan falls apart into mundane feathers. + +Your *tengu feather fan* contains a 1st-rank [[Gust of Wind|main:gust_of_wind]] spell. Further feats might add more spells and grant you additional activations of your tengu feather fan, but you can never have more than three activations per day, no matter how many such feats you have. + +**Activate—Wave Fan** (manipulate) + +**Frequency** once per day + +--- + +**Effect** You cast your choice of one spell contained in your *tengu feather fan*. You can instead cast a cantrip you've gained from a heritage or an ancestry feat; this doesn't use up one of the fan's daily activations. This activation takes the spell's normal number of actions. The spell's DC is your class DC or spell DC, whichever is higher. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tengu_feather_fan_item.md b/pf2e-remaster/wiki/main/tengu_feather_fan_item.md new file mode 100644 index 0000000..849fef3 --- /dev/null +++ b/pf2e-remaster/wiki/main/tengu_feather_fan_item.md @@ -0,0 +1,23 @@ +**Item 5** +**Traits:** Unique, Primal +**Price:** — +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate—Wave Fan** (manipulate) + +**Frequency** once per day + +--- + +**Effect** You cast your choice of one spell contained in your *tengu feather fan*. You can instead cast a cantrip you've gained from a heritage or an ancestry feat; this doesn't use up one of the fan's daily activations. This activation takes the spell's normal number of actions. + +The spell's DC is your class DC or spell DC, whichever is higher. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tengu_gale_blade.md b/pf2e-remaster/wiki/main/tengu_gale_blade.md new file mode 100644 index 0000000..021829b --- /dev/null +++ b/pf2e-remaster/wiki/main/tengu_gale_blade.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, Disarm, Finesse, [[Tengu|main:tengu]] +**Price:** 4 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d6 slashing | 1 | — | — | + +--- + +This fan-shaped sword designed by tengu smiths has five broad blades that join at its hilt. Tengu sailors use them as makeshift weather vanes, for the sword spins in the wind's direction when loosely held aloft. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tengu_lore.md b/pf2e-remaster/wiki/main/tengu_lore.md new file mode 100644 index 0000000..f4a590d --- /dev/null +++ b/pf2e-remaster/wiki/main/tengu_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Tengu|main:tengu]] + +--- + +You learned skills for surviving in the place where your people were dispersed. You gain the trained proficiency rank in Society and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Tengu Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tengu_weapon_familiarity.md b/pf2e-remaster/wiki/main/tengu_weapon_familiarity.md new file mode 100644 index 0000000..c835c98 --- /dev/null +++ b/pf2e-remaster/wiki/main/tengu_weapon_familiarity.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** +**Traits:** [[Tengu|main:tengu]] + +--- + +You gain access to all uncommon weapons with the tengu trait plus the katana, khakkara, temple sword, and wakizashi. You have familiarity with these weapons—for the purpose of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +During your daily preparations, you can practice with a weapon from the sword group that's in your possession. You gain familiarity with that weapon as well. This lasts until you practice with a different sword in the same way. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tent_four_person.md b/pf2e-remaster/wiki/main/tent_four_person.md new file mode 100644 index 0000000..2002f58 --- /dev/null +++ b/pf2e-remaster/wiki/main/tent_four_person.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** 1 +**Usage:** held in two hands + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tent_pavilion.md b/pf2e-remaster/wiki/main/tent_pavilion.md new file mode 100644 index 0000000..414c805 --- /dev/null +++ b/pf2e-remaster/wiki/main/tent_pavilion.md @@ -0,0 +1,10 @@ +**Item 2** +**Price:** 40 gp +**Bulk:** 12 +**Usage:** held in two hands + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tent_pup.md b/pf2e-remaster/wiki/main/tent_pup.md new file mode 100644 index 0000000..41cfbbe --- /dev/null +++ b/pf2e-remaster/wiki/main/tent_pup.md @@ -0,0 +1,10 @@ +**Item 0** +**Price:** 8 sp +**Bulk:** L +**Usage:** held in two hands + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tentacular_limbs.md b/pf2e-remaster/wiki/main/tentacular_limbs.md new file mode 100644 index 0000000..95d1b3b --- /dev/null +++ b/pf2e-remaster/wiki/main/tentacular_limbs.md @@ -0,0 +1,18 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Manipulate, Morph, [[Sorcerer|main:sorcerer]] +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you Cast a Spell, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell. + +--- + +**Heightened (+2)** When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terraforming_trickery.md b/pf2e-remaster/wiki/main/terraforming_trickery.md new file mode 100644 index 0000000..0f92410 --- /dev/null +++ b/pf2e-remaster/wiki/main/terraforming_trickery.md @@ -0,0 +1,14 @@ +**Class Feat 12** +**Traits:** Concentrate, Earth, [[Sorcerer|main:sorcerer]] + +--- + +You know how to channel the transformative aspects of your blood magic to alter your surroundings. You know the following blood magic effect. + +**Blood Magic—Terraforming Trickery** Either each space adjacent to you becomes difficult terrain, or each space adjacent to you is no longer difficult terrain. This doesn't have any effect on greater difficult terrain and doesn't remove the damaging effects of hazardous terrain. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrain_advantage.md b/pf2e-remaster/wiki/main/terrain_advantage.md new file mode 100644 index 0000000..663fbd5 --- /dev/null +++ b/pf2e-remaster/wiki/main/terrain_advantage.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Lizardfolk|main:lizardfolk]] + +--- + +Non-lizardfolk creatures in difficult terrain are [[Off-Guard|main:off-guard]] to you. If you have a swim Speed, non-lizardfolk creatures that are in water and lack a swim Speed are also off-guard to you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrain_and_cover.md b/pf2e-remaster/wiki/main/terrain_and_cover.md new file mode 100644 index 0000000..96e7f7b --- /dev/null +++ b/pf2e-remaster/wiki/main/terrain_and_cover.md @@ -0,0 +1,25 @@ +## Terrain + +| **Difficult Terrain** | Each square costs 5 extra feet of movement. | +|---|---| +| **Greater Difficult Terrain** | Each square costs 10 extra feet of movement. | +| **Hazardous Terrain** | Moving through hazardous terrain deals damage. | +| **Narrow Surface** | Off-guard and must Balance to cross. When you're hit or fail a save, succeed at a Reflex save or fall. | +| **Uneven Ground** | Off-guard and might need to Balance or fall prone. When you're hit or fail a save, succeed at a Reflex save or fall. | +| **Incline** | You need to Climb to ascend an incline. You're off-guard while Climbing. | + +## Cover + +Draw a line from the center of the attacker's space or burst to the center of the target's space. + +| Type of Cover | Bonus | Can Hide | +|---|---|---| +| Lesser Cover | +1 circumstance bonus to AC if line passes through creatures but no objects. | No | +| Cover (Standard) | +2 circumstance bonus to AC, Reflex saves against area effects, and Stealth checks to Hide or Sneak. You can use Take Cover to increase this to greater cover. | Yes | +| Greater Cover | As cover, but a +4 bonus. | Yes | + +*Source: Player Core, pp. 423-424.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrain_expertise.md b/pf2e-remaster/wiki/main/terrain_expertise.md new file mode 100644 index 0000000..9a2f8f3 --- /dev/null +++ b/pf2e-remaster/wiki/main/terrain_expertise.md @@ -0,0 +1,17 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Survival|main:survival]] + +--- + +Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in one of the following types of terrain, chosen when you select this feat: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. + +--- + +**Special** You can select this feat more than once, choosing a different type of terrain each time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrain_master.md b/pf2e-remaster/wiki/main/terrain_master.md new file mode 100644 index 0000000..38049a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/terrain_master.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** master in [[Survival|main:survival]]; [[Favored Terrain|main:favored_terrain]] + +--- + +You are able to adapt to your surroundings in any natural terrain. You can spend 1 hour practicing in your current terrain in order to make it your favored terrain, replacing your current favored terrain temporarily. If you spend a full day out of the new favored terrain, your favored terrain reverts back to your original choice when you took the [[Favored Terrain|main:favored_terrain]] feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrain_scout.md b/pf2e-remaster/wiki/main/terrain_scout.md new file mode 100644 index 0000000..b23fd7a --- /dev/null +++ b/pf2e-remaster/wiki/main/terrain_scout.md @@ -0,0 +1,13 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Scout Dedication|main:scout_dedication]] + +--- + +You have mastered movement in many different environments. You gain the Terrain Stalker skill feat twice, choosing a different terrain each time. If you [[Avoid Notice|main:avoid_notice]] while exploring and any allies use [[Follow the Expert|main:follow_the_expert]] to follow you as you do so, you can choose one of those allies to gain the benefit of any one Terrain Stalker feat you have. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrain_stalker.md b/pf2e-remaster/wiki/main/terrain_stalker.md new file mode 100644 index 0000000..e5c8d79 --- /dev/null +++ b/pf2e-remaster/wiki/main/terrain_stalker.md @@ -0,0 +1,19 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Stealth|main:stealth]] + +--- + +Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While [[Undetected|main:undetected]] by all non-allies in that type of terrain, you can [[Sneak|main:sneak]] without attempting a Stealth check as long as you move no more than 5 feet and do not pass within 10 feet of an enemy during your movement. + +During exploration, this also allows you to automatically approach within 15 feet of other creatures while [[Avoiding their Notice|main:avoid_notice]], as long as they aren't actively [[Searching|main:search]] or on guard. + +--- + +**Special** You can select this feat multiple times. Each time, choose a different type of terrain. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrain_transposition.md b/pf2e-remaster/wiki/main/terrain_transposition.md new file mode 100644 index 0000000..cbf323c --- /dev/null +++ b/pf2e-remaster/wiki/main/terrain_transposition.md @@ -0,0 +1,14 @@ +**Focus 5** +**Traits:** Uncommon, Concentrate, Focus, Manipulate, [[Ranger|main:ranger]], Teleportation +**Cast:** (2 actions) +**Range:** 90 feet + +--- + +You mystically transpose your current location with another. While in a wilderness environment, you transport yourself and items you're holding to a clear space you can see within range. If you have [[Favored Terrain|main:favored_terrain]] and both your starting and ending position are in your favored terrain, the range increases to 180 feet. If you have an animal companion and it is adjacent to you, you can transport it along with you to an adjacent open space, but if this spell would bring any other creature with you, even in an extradimensional container, the spell is lost. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrified_retreat.md b/pf2e-remaster/wiki/main/terrified_retreat.md new file mode 100644 index 0000000..d4b67dc --- /dev/null +++ b/pf2e-remaster/wiki/main/terrified_retreat.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Intimidation|main:intimidation]] + +--- + +When you critically succeed at the [[Demoralize|main:demoralize]] action, if the target's level is lower than yours, the target is [[Fleeing|main:fleeing]] for 1 round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrifying_ammunition.md b/pf2e-remaster/wiki/main/terrifying_ammunition.md new file mode 100644 index 0000000..55370e7 --- /dev/null +++ b/pf2e-remaster/wiki/main/terrifying_ammunition.md @@ -0,0 +1,28 @@ +**Item 6** +**Traits:** Consumable, Emotion, Fear, Magical, Mental +**Price:** 50 gp +**Bulk:** — + +--- + +**Activate** (1 action) (manipulate) + +--- + +This black-and-gray ammunition is etched with occult symbols and tiny, grinning skulls. When activated terrifying ammunition damages a creature, it fills the creature's mind with visions of their own failures, tragedies, and eventually, their own death. The creature must attempt a DC 20 Will save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature is [[Frightened 1|main:frightened]]. + +**Failure** The creature is [[Frightened 1|main:frightened]] and can't reduce its frightened value below 1 until it spends an action, which has the concentrate trait, to calm itself down. + +**Critical Failure** As failure, but the creature is [[Frightened 2|main:frightened]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrifying_croak.md b/pf2e-remaster/wiki/main/terrifying_croak.md new file mode 100644 index 0000000..98d7fa7 --- /dev/null +++ b/pf2e-remaster/wiki/main/terrifying_croak.md @@ -0,0 +1,13 @@ +**Ancestry Feat 1** (1 action) +**Traits:** [[Tripkee|main:tripkee]] +**Prerequisites:** trained in [[Intimidation|main:intimidation]] + +--- + +You release a haunting croak that reminds those around you of their fears. Attempt an Intimidation check to [[Demoralize|main:demoralize]] a creature within 30 feet; you do not take a penalty to this check for not speaking a language. If the check is successful, the target cannot reduce their frightened condition below 1 for 1 round. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrifying_howl.md b/pf2e-remaster/wiki/main/terrifying_howl.md new file mode 100644 index 0000000..49d727a --- /dev/null +++ b/pf2e-remaster/wiki/main/terrifying_howl.md @@ -0,0 +1,12 @@ +**Class Feat 10** (1 action) +**Traits:** Auditory, [[Barbarian|main:barbarian]], Rage + +--- + +You unleash a terrifying howl. Attempt Intimidation checks to [[Demoralize|main:demoralize]] each enemy within 30 feet: you don't take a penalty if the creature doesn't understand your language. Regardless of the results of your checks, each target is then temporarily immune to Terrifying Howl for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/terrifying_resistance.md b/pf2e-remaster/wiki/main/terrifying_resistance.md new file mode 100644 index 0000000..3d78ca5 --- /dev/null +++ b/pf2e-remaster/wiki/main/terrifying_resistance.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Intimidation|main:intimidation]] + +--- + +The spells of those you have [[Demoralize|main:demoralize]] are less effective on you. If you succeed in Demoralizing a creature, for the next 24 hours you gain a +1 circumstance bonus to saving throws against that creature's spells. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thats_odd.md b/pf2e-remaster/wiki/main/thats_odd.md new file mode 100644 index 0000000..008e8bf --- /dev/null +++ b/pf2e-remaster/wiki/main/thats_odd.md @@ -0,0 +1,14 @@ +**Class Feat 1** +**Traits:** [[Investigator|main:investigator]] + +--- + +When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary. The GM determines what it is, or whether there's nothing reasonable to pick up, skipping obvious clues that can be easily noticed without a check or specifically looking for them. You learn only that an area or object is suspicious, but not why it's suspicious. For example, if you entered a study with a large bloodstain on the ground, the bloodstain is so obviously suspicious it's evident to you already, so the GM might note that there's something suspicious about the desk drawer instead. You would then need to investigate the drawer further to find out what specifically is out of the ordinary. If you wish, you can Pursue a Lead concerning this detail even if you have Pursued a Lead less than 10 minutes ago. + +That's Odd doesn't reveal whether creatures are suspicious. You don't typically get any benefit when you leave and come back to a place, though if a major change has happened there and time has passed, the GM might determine that you do. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/the_bigger_they_are.md b/pf2e-remaster/wiki/main/the_bigger_they_are.md new file mode 100644 index 0000000..98594ae --- /dev/null +++ b/pf2e-remaster/wiki/main/the_bigger_they_are.md @@ -0,0 +1,22 @@ +**Class Feat 12** (1 action) +**Traits:** Bravado, [[Swashbuckler|main:swashbuckler]] + +--- + +With reckless speed, you dash, jump and swing around a creature to find a more vulnerable spot. Attempt to [[Tumble Through|main:tumble_through]] a creature at least one size category larger than you, using the following effects. + +--- + +**Critical Success** You move through the enemy's space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you don't have enough Speed to move all the way through its space, you get the same effect as a failure. If you successfully pass through the target's square, the target gains weakness to your precision damage equal to half your level, which lasts until the end of your turn. + +**Success** As success, but the weakness applies only against the next attack you make against the target. + +**Failure** Your movement ends, and you trigger reactions as if you had moved out of the square you started in. + +**Critical Failure** As failure, and you fall [[Prone|main:prone]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/the_dead_walk.md b/pf2e-remaster/wiki/main/the_dead_walk.md new file mode 100644 index 0000000..2762236 --- /dev/null +++ b/pf2e-remaster/wiki/main/the_dead_walk.md @@ -0,0 +1,13 @@ +**Class Feat 10** (2 actions) +**Traits:** Cursebound, Divine, [[Oracle|main:oracle]] +**Prerequisites:** ancestors or battle mystery + +--- + +You beseech warrior spirits to come forth and aid you. Two ghostly warriors manifest within a 30-foot emanation of you and each attempt a Strike against an adjacent enemy, using your spell attack modifier. The warriors' Strikes each deal 4d6 spirit damage and the warriors can flank with one another and with you and your allies. If you are Cursebound 2 when you use The Dead Walk, you instead summon three warriors, and if you are cursebound 3, you instead summon four warriors. The warriors disappear at the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/the_harder_they_fall.md b/pf2e-remaster/wiki/main/the_harder_they_fall.md new file mode 100644 index 0000000..fa7f297 --- /dev/null +++ b/pf2e-remaster/wiki/main/the_harder_they_fall.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Rogue|main:rogue]] + +--- + +You make your foes fall painfully when you trip them. When you successfully [[Trip|main:trip]] an [[Off-Guard|main:off-guard]] foe, your target takes 1d6 bludgeoning damage. On a critical success, the target takes 1d6 bludgeoning damage plus your sneak attack damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/the_inscribed_one.md b/pf2e-remaster/wiki/main/the_inscribed_one.md new file mode 100644 index 0000000..fe05787 --- /dev/null +++ b/pf2e-remaster/wiki/main/the_inscribed_one.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] + +--- + +No words passed your patron's lips in the moment you met; instead, words and glyphs danced across their skin while symbols and numbers swam in the depths of their eyes, spelling out their will in a torrent of words and wisdom. Your patron might be a powerful archmage, or even one of their abandoned artifacts, searching for a successor. + +**Spell List** arcane + +**Patron Skill** Arcana + +**Lesson of Glyph's Supremacy** Your patron teaches that the written word can accomplish so much more than it seems. You gain the [[Discern Secrets|main:discern_secrets]] hex and your familiar learns [[Runic Weapon|main:runic_weapon]]. + +**Familiar of Flowing Script** Your familiar is covered in a pattern that looks similar to letters in an unknown language, one that seems to draw attention even as it eludes understanding. When you Cast or Sustain a hex, the letters begin to rapidly change, causing a distraction. Until the start of your next turn, your familiar can provide flanking for you and your allies as though it were able to attack and had a reach of 5 feet; this is a visual effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/the_resentment.md b/pf2e-remaster/wiki/main/the_resentment.md new file mode 100644 index 0000000..42a2eb6 --- /dev/null +++ b/pf2e-remaster/wiki/main/the_resentment.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] + +--- + +A single feeling radiated from your patron in the moment you met them, as palpable as heat from a fire: the desire to see every tall poppy felled and every proud nail hammered down, whether to righteously bring justice for small folk or the base urge to see the powerful defeated. Your patron is likely far from the upper echelons of its kind, such as a hag ousted from its coven or a quasi-divinity or a lower-rank demon. This leaves it only subtler and weaker tools to see its ends met: curses, hexes, and you. + +**Spell List** occult + +**Patron Skill** Occultism + +**Lesson of Strength's Impermanence** Your patron has taught you that power can be taken much more easily that it can be built. You gain the [[Evil Eye|main:evil_eye]] hex cantrip and your familiar learns [[Enfeeble|main:enfeeble]]. + +**Familiar of Ongoing Misery** Your familiar seems hostile to all creatures other than you, hissing at them if they get too near. When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round. This is a curse effect. This prolongs only conditions with a timed duration (such as "1 round" or "until the end of your next turn") and doesn't prevent conditions from being removed by other means. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thickskin_tripkee.md b/pf2e-remaster/wiki/main/thickskin_tripkee.md new file mode 100644 index 0000000..fe2908b --- /dev/null +++ b/pf2e-remaster/wiki/main/thickskin_tripkee.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tripkee|main:tripkee]] + +--- + +Your thick leathery skin resembles that of a toad. You gain 8 Hit Points from your ancestry instead of 6. You gain a +1 circumstance bonus to saves against diseases and poisons. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thief.md b/pf2e-remaster/wiki/main/thief.md new file mode 100644 index 0000000..6cf7fa7 --- /dev/null +++ b/pf2e-remaster/wiki/main/thief.md @@ -0,0 +1,16 @@ +**Class Feature 1** +**Traits:** [[Rogue|main:rogue]] + +--- + +Nothing beats the thrill of taking something that belongs to someone else. You might be a pickpocket working the streets, a cat burglar sneaking through windows, or even a consultant, testing your clients' vaults for openings. + +When a fight breaks out, you prefer swift, lightweight weapons, and you strike where it hurts. When you make a melee Strike with a finesse weapon or finesse unarmed attack, you can add your Dexterity modifier to the damage roll instead of your Strength modifier. + +You are trained in Thievery. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thievery.md b/pf2e-remaster/wiki/main/thievery.md new file mode 100644 index 0000000..aa34a30 --- /dev/null +++ b/pf2e-remaster/wiki/main/thievery.md @@ -0,0 +1,34 @@ +**Key attribute:** Dexterity + +Sleight of hand: picking pockets and locks, and disabling traps and devices. + +Your Thievery modifier is your Dexterity modifier plus your proficiency bonus in Thievery (see [[Proficiency Ranks|main:proficiency_ranks]]), plus any bonuses and penalties. + +## Actions + +Anyone can use these, trained or not: + +- [[Palm an Object|main:palm_an_object]] +- [[Steal|main:steal]] + +You must be trained in the skill to use these: + +- [[Disable a Device|main:disable_a_device]] +- [[Pick a Lock|main:pick_a_lock]] + +## Skill feats + +Skill feats that need Thievery: + +- **Level 1:** [[Concealing Legerdemain|main:concealing_legerdemain]], [[Dirty Trick|main:dirty_trick]], [[Pickpocket|main:pickpocket]], [[Subtle Theft|main:subtle_theft]] +- **Level 2:** [[Wary Disarmament|main:wary_disarmament]] +- **Level 7:** [[Quick Unlock|main:quick_unlock]], [[Tumbling Theft|main:tumbling_theft]] +- **Level 15:** [[Legendary Thief|main:legendary_thief]] + +See also [[Skills|category:skills]] and [[Skill Actions|category:skill_actions]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thieves_toolkit.md b/pf2e-remaster/wiki/main/thieves_toolkit.md new file mode 100644 index 0000000..309e9be --- /dev/null +++ b/pf2e-remaster/wiki/main/thieves_toolkit.md @@ -0,0 +1,16 @@ +**Item 0** +**Price:** 3 gp +**Bulk:** L +**Usage:** other + +--- + +You need a thieves' toolkit to [[Pick Locks|main:pick_a_lock]] or [[Disable Devices|main:disable_a_device]] (of some types) using the Thievery skill. + +If your thieves' toolkit is broken, you can repair it by replacing the lock picks with [[Replacement Picks|main:thieves_toolkit_replacement_picks]] appropriate to your toolkit; this doesn't require using the Repair action. If you wear your thieves' toolkit, you can draw and replace it as part of the action that uses it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thieves_toolkit_infiltrator.md b/pf2e-remaster/wiki/main/thieves_toolkit_infiltrator.md new file mode 100644 index 0000000..ae91dbb --- /dev/null +++ b/pf2e-remaster/wiki/main/thieves_toolkit_infiltrator.md @@ -0,0 +1,16 @@ +**Item 3** +**Price:** 50 gp +**Bulk:** L +**Usage:** other + +--- + +You need a thieves' toolkit to [[Pick Locks|main:pick_a_lock]] or [[Disable Devices|main:disable_a_device]] (of some types) using the Thievery skill. An infiltrator thieves' toolkit add a +1 item bonus to checks to Pick Locks and Disable Devices. + +If your thieves' toolkit is broken, you can repair it by replacing the lock picks with [[Replacement Picks|main:thieves_toolkit_infiltrator_picks]] appropriate to your tools; this doesn't require using the Repair action. If you wear your thieves' toolkit, you can draw and replace it as part of the action that uses it. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thieves_toolkit_infiltrator_picks.md b/pf2e-remaster/wiki/main/thieves_toolkit_infiltrator_picks.md new file mode 100644 index 0000000..e723254 --- /dev/null +++ b/pf2e-remaster/wiki/main/thieves_toolkit_infiltrator_picks.md @@ -0,0 +1,14 @@ +**Item 3** +**Price:** 3 gp +**Bulk:** — +**Usage:** other + +--- + +These are replacement picks for [[Thieves' Toolkit (Infiltrator)|main:thieves_toolkit_infiltrator]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thieves_toolkit_replacement_picks.md b/pf2e-remaster/wiki/main/thieves_toolkit_replacement_picks.md new file mode 100644 index 0000000..99f35de --- /dev/null +++ b/pf2e-remaster/wiki/main/thieves_toolkit_replacement_picks.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 3 sp +**Bulk:** — +**Usage:** other + +--- + +These are replacement picks for a [[Thieves' Toolkit|main:thieves_toolkit]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/third_doctrine.md b/pf2e-remaster/wiki/main/third_doctrine.md new file mode 100644 index 0000000..b1d499c --- /dev/null +++ b/pf2e-remaster/wiki/main/third_doctrine.md @@ -0,0 +1,16 @@ +**Class Feature 7** +**Traits:** [[Cleric|main:cleric]] +**Class:** [[Cleric|main:cleric]] + +--- + +You gain the third benefit of your doctrine: + +- [[Cloistered Cleric|main:third_doctrine_cloistered_cleric]] +- [[Warpriest|main:third_doctrine_warpriest]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/third_doctrine_cloistered_cleric.md b/pf2e-remaster/wiki/main/third_doctrine_cloistered_cleric.md new file mode 100644 index 0000000..e8835bd --- /dev/null +++ b/pf2e-remaster/wiki/main/third_doctrine_cloistered_cleric.md @@ -0,0 +1,12 @@ +**Class Feature 7** +**Traits:** [[Cleric|main:cleric]] + +--- + +Your proficiency ranks for the spell attack modifier and spell DC statistics increase to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/third_doctrine_warpriest.md b/pf2e-remaster/wiki/main/third_doctrine_warpriest.md new file mode 100644 index 0000000..539e026 --- /dev/null +++ b/pf2e-remaster/wiki/main/third_doctrine_warpriest.md @@ -0,0 +1,12 @@ +**Class Feature 7** +**Traits:** [[Cleric|main:cleric]] + +--- + +You gain expert proficiency with your deity's favored weapon, martial weapons, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; you can use your spell DC in place of your class DC. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/third_eye.md b/pf2e-remaster/wiki/main/third_eye.md new file mode 100644 index 0000000..00e9a38 --- /dev/null +++ b/pf2e-remaster/wiki/main/third_eye.md @@ -0,0 +1,25 @@ +**Item 19** +**Traits:** Invested, Magical +**Price:** 40000 gp +**Bulk:** — +**Usage:** worn + +--- + +When invested, this ornate crown and its incandescent gemstone meld into your head and take the form of a tattoo. This grants you otherworldly sight and allows you to read auras. No one but you can manipulate the *third eye* while it's invested by you. Your heightened senses and ability to sense emotional auras grant you a +3 item bonus to Perception checks. + +You continuously see magic auras, as a 9th-rank [[Detect Magic|main:detect_magic_spell]] spell, except you see the location of all auras within 30 feet, not just the strongest. If you use a Seek action to study a creature you can see, you can perceive an aura that conveys knowledge of that creature's health, including all conditions and afflictions it has and an approximate percentage of its remaining Hit Points. + +**Activate—Truesight** (2 actions) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You gain the effects of an 8th-rank [[Truesight|main:truesight]] spell. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/third_path_to_perfection.md b/pf2e-remaster/wiki/main/third_path_to_perfection.md new file mode 100644 index 0000000..9a10fb1 --- /dev/null +++ b/pf2e-remaster/wiki/main/third_path_to_perfection.md @@ -0,0 +1,13 @@ +**Class Feature 15** +**Traits:** [[Monk|main:monk]] +**Class:** [[Monk|main:monk]] + +--- + +You have made great progress in your personal studies of enlightenment. Choose one of the saving throws you selected for path to perfection or second path to perfection. Your proficiency rank for the chosen type of save increases to legendary. When you roll a critical failure on the chosen type of save, you get a failure instead. When you roll a failure on the chosen type of save against an effect that deals damage, you take half damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thorned_seedpod.md b/pf2e-remaster/wiki/main/thorned_seedpod.md new file mode 100644 index 0000000..3cd5ca2 --- /dev/null +++ b/pf2e-remaster/wiki/main/thorned_seedpod.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Leshy|main:leshy]] +**Prerequisites:** [[Seedpod|main:seedpod]] + +--- + +When your seedpods strike a felling blow, they burst into viciously thorny vines. When you critically succeed at a seedpod Strike, vines twist and stab your foe, dealing 1d4 persistent piercing damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thorough_research.md b/pf2e-remaster/wiki/main/thorough_research.md new file mode 100644 index 0000000..1e9f820 --- /dev/null +++ b/pf2e-remaster/wiki/main/thorough_research.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Investigator|main:investigator]] + +--- + +You have comprehensive knowledge in your fields of interest. When you succeed at a Recall Knowledge check, you gain additional information or context. When you critically succeed at a check to Recall Knowledge, you get additional information or context or can ask an additional follow-up question (the GM chooses which). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thorough_search.md b/pf2e-remaster/wiki/main/thorough_search.md new file mode 100644 index 0000000..25f09d7 --- /dev/null +++ b/pf2e-remaster/wiki/main/thorough_search.md @@ -0,0 +1,13 @@ +**General Feat 3** +**Traits:** General +**Prerequisites:** expert in Perception + +--- + +You take your time searching to ensure you find everything. When Searching, you can take twice as long to search. Normally this means you [[Search|main:search]] at up to one quarter of your Speed, to a maximum of 150 feet per minute to check everything, or 75 feet per minute to check everything before you walk into an area. If you do and the GM rolls your secret check to [[Seek|main:seek]] to notice something, you gain a +2 circumstance bonus to that Perception check and if you succeed, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thought_lens_of_astral_essence.md b/pf2e-remaster/wiki/main/thought_lens_of_astral_essence.md new file mode 100644 index 0000000..8d603ea --- /dev/null +++ b/pf2e-remaster/wiki/main/thought_lens_of_astral_essence.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 1000 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thoughtful_gift.md b/pf2e-remaster/wiki/main/thoughtful_gift.md new file mode 100644 index 0000000..57c216a --- /dev/null +++ b/pf2e-remaster/wiki/main/thoughtful_gift.md @@ -0,0 +1,22 @@ +**Spell 1** +**Traits:** Manipulate, Teleportation +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (1 action) +**Range:** 120 feet +**Targets:** 1 willing creature + +--- + +You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand if they have a free hand, or at their feet if they don't. The target knows what object you're attempting to send them. If the target is [[Unconscious|main:unconscious]] or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an extradimensional container), the spell fails. + +--- + +**Heightened (3rd)** The spell's range increases to 500 feet. + +**Heightened (5th)** As 3rd rank, and the object's maximum Bulk increases to 1. You can Cast the Spell with 3 actions instead of 1; doing so increases the range to 1 mile, and you don't need line of sight to the target, but you must be extremely familiar with the target. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thousand_visions.md b/pf2e-remaster/wiki/main/thousand_visions.md new file mode 100644 index 0000000..8cfe03f --- /dev/null +++ b/pf2e-remaster/wiki/main/thousand_visions.md @@ -0,0 +1,12 @@ +**Class Feat 4** (free action) +**Traits:** Cursebound, [[Oracle|main:oracle]], Prediction + +--- + +You open your senses to numerous visions of the immediate future. The visions grant you subtle details of your immediate surroundings within 30 feet. Within this range, you don't need to succeed at a flat check to target a [[Concealed|main:concealed]] creature, you're not [[Off-Guard|main:off-guard]] to creatures that are [[Hidden|main:hidden]] from you (unless you're off-guard to them for reasons other than the hidden condition), and you need only a successful DC 5 flat to target a hidden creature. Beyond 30 feet, the visions become overwhelmed with too many possible futures, making all of your senses imprecise beyond this range. The visions persist for 1 minute. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thrash.md b/pf2e-remaster/wiki/main/thrash.md new file mode 100644 index 0000000..94944de --- /dev/null +++ b/pf2e-remaster/wiki/main/thrash.md @@ -0,0 +1,16 @@ +**Class Feat 8** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +**Requirements** You have an enemy [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. + +--- + +You thrash your foe around. An enemy you have grabbed or restrained takes bludgeoning damage equal to your Strength modifier plus your weapon specialization damage plus your [[Rage|main:rage]] damage, with a basic Fortitude save against your class DC. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/threatening_approach.md b/pf2e-remaster/wiki/main/threatening_approach.md new file mode 100644 index 0000000..4f01546 --- /dev/null +++ b/pf2e-remaster/wiki/main/threatening_approach.md @@ -0,0 +1,11 @@ +**Action** (2 actions) + +--- + +You Stride to be adjacent to a foe and [[Demoralize|main:demoralize]] that foe. If you succeed, the foe is [[Frightened 2|main:frightened]] instead of frightened 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/threefold_aspect.md b/pf2e-remaster/wiki/main/threefold_aspect.md new file mode 100644 index 0000000..ca4ced6 --- /dev/null +++ b/pf2e-remaster/wiki/main/threefold_aspect.md @@ -0,0 +1,17 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Polymorph +**Traditions:** [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** 1 minute +**Duration:** until the next time you make your daily preparations + +--- + +This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you Cast the Spell. While the spell lasts, you can change the age to any of the three or to your natural age by Sustaining the spell. Your form always looks like you regardless of the age, and creatures who know you still recognize you and can tell your age is different. + +*Threefold aspect* alters your physical appearance and personality to present an authentic version of yourself at various ages. This grants you a +4 status bonus to Deception checks to pass as the chosen age, and you can add your level as a proficiency bonus to these checks even if you're untrained. Furthermore, unless a creature specifically uses a [[Seek|main:seek]] action or otherwise carefully examines you, it doesn't get a chance to notice that you aren't at your true age. You can Dismiss this spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thunder_gods_fan.md b/pf2e-remaster/wiki/main/thunder_gods_fan.md new file mode 100644 index 0000000..0a7ef83 --- /dev/null +++ b/pf2e-remaster/wiki/main/thunder_gods_fan.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Tengu|main:tengu]] +**Prerequisites:** [[Tengu Feather Fan|main:tengu_feather_fan]] + +--- + +Your fan unleashes the fury of the storm. You can use the Wave Fan activation one additional time per day. Add a 5th-rank [[Lightning Bolt|main:lightning_bolt]] spell to the spells contained within your fan. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thunder_sling.md b/pf2e-remaster/wiki/main/thunder_sling.md new file mode 100644 index 0000000..5eba5e2 --- /dev/null +++ b/pf2e-remaster/wiki/main/thunder_sling.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, Propulsive, [[Tengu|main:tengu]] +**Price:** 5 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sling | 1d6 piercing | 1 | 50 ft. | 1 | + +--- + +Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thunderburst.md b/pf2e-remaster/wiki/main/thunderburst.md new file mode 100644 index 0000000..196b1f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/thunderburst.md @@ -0,0 +1,30 @@ +**Focus 3** +**Traits:** Uncommon, Air, Concentrate, Focus, Manipulate, [[Oracle|main:oracle]], Sonic +**Cast:** (2 actions) +**Range:** 100 feet +**Area:** 20-foot burst +**Defense:** Fortitude + +--- + +You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage. Each creature in the area must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and is [[Deafened|main:deafened]] for 1 minute. + +**Critical Failure** The creature takes double damage and is deafened for 1 hour. + +--- + +**Heightened (+2)** Each type of damage increases by 2d6, and the area increases by 5 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thunderclap_spell.md b/pf2e-remaster/wiki/main/thunderclap_spell.md new file mode 100644 index 0000000..6d2fb5d --- /dev/null +++ b/pf2e-remaster/wiki/main/thunderclap_spell.md @@ -0,0 +1,13 @@ +**Class Feat 10** (1 action) +**Traits:** [[Druid|main:druid]], Sonic, Spellshape +**Prerequisites:** storm order + +--- + +Your lightning splits the air, generating a booming shock wave. If your next action is to Cast a Spell that has the electricity trait or deals electricity damage, has no duration, and requires creatures to attempt a saving throw, the force of the spell's lightning creates a thunderclap, in addition to its other effects. Each creature that failed its Reflex save against the spell is [[Deafened|main:deafened]] for 1 round, and those who critically failed are also knocked [[Prone|main:prone]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thundering.md b/pf2e-remaster/wiki/main/thundering.md new file mode 100644 index 0000000..703f69f --- /dev/null +++ b/pf2e-remaster/wiki/main/thundering.md @@ -0,0 +1,15 @@ +**Item 8** +**Traits:** Magical, Sonic +**Price:** 500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +A *thundering* weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target must succeed at a DC 24 Fortitude save or be [[Deafened|main:deafened]] for 1 minute (or 1 hour on a critical failure). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thundering_greater.md b/pf2e-remaster/wiki/main/thundering_greater.md new file mode 100644 index 0000000..27356ba --- /dev/null +++ b/pf2e-remaster/wiki/main/thundering_greater.md @@ -0,0 +1,17 @@ +**Item 15** +**Traits:** Magical, Sonic +**Price:** 6500 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +A *thundering* weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target must succeed at a DC 34 Fortitude save or be [[Deafened|main:deafened]] permanently. + +Sonic damage dealt by this weapon ignores the target's sonic resistance. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thunderstrike.md b/pf2e-remaster/wiki/main/thunderstrike.md new file mode 100644 index 0000000..23300cf --- /dev/null +++ b/pf2e-remaster/wiki/main/thunderstrike.md @@ -0,0 +1,21 @@ +**Spell 1** +**Traits:** Concentrate, Electricity, Manipulate, Sonic +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature +**Defense:** basic Reflex + +--- + +You call down a tendril of lightning that cracks with thunder, dealing 1d12 electricity damage and 1d4 sonic damage to the target with a basic Reflex save. A target wearing metal armor or made of metal takes a –1 circumstance bonus to its save, and if damaged by the spell is [[Clumsy 1|main:clumsy]] for 1 round. + +--- + +**Heightened (+1)** The damage increases by 1d12 electricity and 1d4 sonic. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thurible_of_revelation_greater.md b/pf2e-remaster/wiki/main/thurible_of_revelation_greater.md new file mode 100644 index 0000000..af433a0 --- /dev/null +++ b/pf2e-remaster/wiki/main/thurible_of_revelation_greater.md @@ -0,0 +1,25 @@ +**Item 18** +**Traits:** Divine +**Price:** 19000 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +This brass censer dangles on a length of chain. Most *thuribles of revelation* are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text. + +**Activate—Burn Incense** (2 actions) (manipulate) + +**Cost** incense worth at least 5 gp + +--- + +**Effect** You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +3 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead. + +Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of [[See the Unseen|main:see_the_unseen]] and [[Truesight|main:truesight]] for 1 round by peering through the smoke. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thurible_of_revelation_lesser.md b/pf2e-remaster/wiki/main/thurible_of_revelation_lesser.md new file mode 100644 index 0000000..4a14680 --- /dev/null +++ b/pf2e-remaster/wiki/main/thurible_of_revelation_lesser.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Divine +**Price:** 55 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +This brass censer dangles on a length of chain. Most *thuribles of revelation* are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text. + +**Activate—Burn Incense** (2 actions) (manipulate) + +**Cost** incense worth at least 5 gp + +--- + +**Effect** You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/thurible_of_revelation_moderate.md b/pf2e-remaster/wiki/main/thurible_of_revelation_moderate.md new file mode 100644 index 0000000..60db83e --- /dev/null +++ b/pf2e-remaster/wiki/main/thurible_of_revelation_moderate.md @@ -0,0 +1,25 @@ +**Item 10** +**Traits:** Divine +**Price:** 900 gp +**Bulk:** 1 +**Usage:** held in one hand + +--- + +This brass censer dangles on a length of chain. Most *thuribles of revelation* are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text. + +**Activate—Burn Incense** (2 actions) (manipulate) + +**Cost** incense worth at least 5 gp + +--- + +**Effect** You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +2 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead. + +Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of [[See the Unseen|main:see_the_unseen]] for 1 round by peering through the smoke. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tidal_surge.md b/pf2e-remaster/wiki/main/tidal_surge.md new file mode 100644 index 0000000..525289c --- /dev/null +++ b/pf2e-remaster/wiki/main/tidal_surge.md @@ -0,0 +1,16 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate, Water +**Cast:** (1 action) +**Range:** 60 feet +**Targets:** 1 creature +**Defense:** Fortitude + +--- + +You call forth a tremendous wave to move the target either in a body of water or on the ground. You move the target up to 10 feet in any direction along the ground or 20 feet through a body of water. An unwilling target can attempt a Fortitude save, and it avoids being moved if it succeeds. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tideplate.md b/pf2e-remaster/wiki/main/tideplate.md new file mode 100644 index 0000000..48db22e --- /dev/null +++ b/pf2e-remaster/wiki/main/tideplate.md @@ -0,0 +1,35 @@ +**Item 10** +**Price:** 1000 gp +**Bulk:** 4 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy | +6 | +0 | +4 | -3 | -10 ft. | Plate | + +--- + +Rippling water motifs decorate this simple suit of +1 *resilient full plate*. The plate has been altered for underwater use, so it's check penalty doesn't apply to Acrobatics or Athletics checks in water or similar liquids. While wearing the armor, you gain a +2 item bonus to Athletics checks to Swim, and you can breathe underwater. + +**Activate—Ride the Waves** (2 actions) (concentrate, manipulate) + +**Frequency** once per hour + +--- + +**Effect** The ripples on the armor begin to undulate, matching the movement of any nearby water. The armor casts [[Water Walk|main:water_walk]] on you. + +**Activate—Submerge** (2 actions) (concentrate, manipulate, polymorph) + +**Frequency** once per day + +**Requirements** You're in water that covers at least half of your body. + +--- + +**Effect** You merge with the water for 10 minutes. While merged, you can't move, you can see through the water if it's clear enough, and you can hear what's going on outside of the water. Water typically can't take damage, but if the water you're merged in is subject to electricity damage or an ability or effect that destroys or dries water, you're expelled from the water and take 10d6 damage. *Control water* expels you without dealing damage. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tiger_fork.md b/pf2e-remaster/wiki/main/tiger_fork.md new file mode 100644 index 0000000..93d76af --- /dev/null +++ b/pf2e-remaster/wiki/main/tiger_fork.md @@ -0,0 +1,27 @@ +**Item 5** +**Traits:** Uncommon, Disarm, Grapple, Magical, Thrown 20 ft. +**Price:** 275 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Spear | 1d8 piercing | 1 | — | - | + +--- + +The tiger fork is a *+1 trident* with the disarm and grapple traits. It has wide, flaring prongs that can be used to fend off deadly beasts and entrap opponents during combat. While you have another creature Grabbed with the *tiger fork*, you gain a +1 circumstance bonus to saves against forced movement effects. + +**Activate—Fork Grip** (1 action) (manipulate) + +**Requirements** Your last action was a successful Strike against a creature + +--- + +**Effect** You can activate the *tiger fork* to attempt to [[Grapple|main:grapple]] the creature. This attempt uses the same multiple attack penalty as the required Strike. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tiger_menuki.md b/pf2e-remaster/wiki/main/tiger_menuki.md new file mode 100644 index 0000000..2693f95 --- /dev/null +++ b/pf2e-remaster/wiki/main/tiger_menuki.md @@ -0,0 +1,21 @@ +**Item 5** +**Traits:** Consumable, Magical, Talisman +**Price:** 30 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You Strike with the affixed weapon + +--- + +This tiger formed of pewter snarls viciously from your weapon's grip. When you activate the tiger, the weapon gains the forceful and sweep traits on the triggering Strike and all other Strikes for 1 minute. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tiger_slash.md b/pf2e-remaster/wiki/main/tiger_slash.md new file mode 100644 index 0000000..57c691c --- /dev/null +++ b/pf2e-remaster/wiki/main/tiger_slash.md @@ -0,0 +1,19 @@ +**Class Feat 6** (2 actions) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Tiger Stance|main:tiger_stance]] + +--- + +**Requirements** You are in [[Tiger Stance|main:tiger_stance]] + +--- + +You make a fierce swipe with both hands. Make a tiger claw Strike. It deals two extra weapon damage dice (three extra dice if you're 14th level or higher), and you can push the target 5 feet away as if you had successfully [[Shoved|main:shove]] them. + +If the attack is a critical success and deals damage, add your Strength modifier to the persistent bleed damage from your tiger claw. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tiger_stance.md b/pf2e-remaster/wiki/main/tiger_stance.md new file mode 100644 index 0000000..42cf1fc --- /dev/null +++ b/pf2e-remaster/wiki/main/tiger_stance.md @@ -0,0 +1,20 @@ +**Class Feat 1** (1 action) +**Traits:** [[Monk|main:monk]], Stance + +--- + +**Requirements** You are unarmored + +--- + +You enter the stance of a tiger and can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. + +On a critical success with your tiger claws, if you deal damage, the target takes 1d4 persistent bleed damage. + +As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tigers_eye.md b/pf2e-remaster/wiki/main/tigers_eye.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/tigers_eye.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/time_shield_potion.md b/pf2e-remaster/wiki/main/time_shield_potion.md new file mode 100644 index 0000000..ea8d2f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/time_shield_potion.md @@ -0,0 +1,21 @@ +**Item 13** +**Traits:** Consumable, Magical, Potion +**Price:** 600 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This purple potion has a bitter taste and seems to blur with motion. When you drink a *time shield* potion, you are frozen in time for 2d4 rounds. You can't act or be targeted, you become immune to all effects, and you vanish from your space; as far as the universe is concerned, you simply don't exist as long as the potion lasts. The durations of any effects targeting you when you drink the potion are suspended until it wears off. + +Once the potion's duration expires, you return to the normal flow of time and your former space; if that space is now occupied, you get shunted to the nearest unoccupied space. Effects with durations immediately resume affecting you, elapsing as though no time has passed. If you are within the area of an effect created while you were outside of time, you immediately take those effects upon returning. The GM might determine that other changes that occurred while you were outside of time (such as the ground beneath you crumbling) also affect you upon your return. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/timeless_nature.md b/pf2e-remaster/wiki/main/timeless_nature.md new file mode 100644 index 0000000..34955a7 --- /dev/null +++ b/pf2e-remaster/wiki/main/timeless_nature.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Druid|main:druid]] + +--- + +With primal magic sustaining you, you cease aging. The overflowing primal energy gives you a +2 status bonus to saves against diseases and primal magic. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/timeless_salts.md b/pf2e-remaster/wiki/main/timeless_salts.md new file mode 100644 index 0000000..8a310e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/timeless_salts.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Alchemical, Consumable +**Price:** 14 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +You sprinkle these salts onto a single object up to 10 cubic feet in volume and no more than 40 Bulk to preserve it for 1 week. The object doesn't decay, and effects that require the object to be fresh don't count the time passing during this duration as having elapsed. When sprinkled on a corpse, this extends the period in which a creature can be revived by magic, as well as the wait time required before a corpse can be targeted again with [[Talking Corpse|main:talking_corpse]]. The salts prevent ordinary pests from consuming the target (such as maggots for a corpse or moths for a piece of clothing). Any creature can use an Interact action to disperse the salts from an unattended object and end this effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tinker.md b/pf2e-remaster/wiki/main/tinker.md new file mode 100644 index 0000000..c570721 --- /dev/null +++ b/pf2e-remaster/wiki/main/tinker.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Dexterity or Intelligence, free +**Trained skills:** [[Crafting|main:crafting]], Engineering Lore ([[Lore|main:lore]]) + +--- + +Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one know what you'll come up with next. It might be a genius device with tremendous potential or it might explode. + +Choose two attribute boosts. One must be to **Dexterity** or **Intelligence**, and one is a free attribute boost. + +You're trained in the Crafting skill and the Engineering Lore skill. You gain the [[Specialty Crafting|main:specialty_crafting]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tinkering_fingers.md b/pf2e-remaster/wiki/main/tinkering_fingers.md new file mode 100644 index 0000000..2684ac0 --- /dev/null +++ b/pf2e-remaster/wiki/main/tinkering_fingers.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +You're trained in Crafting. If you are trained in Crafting from another source (from your background or class, for example), you instead become trained in a skill of your choice. You can [[Repair|main:repair]] an item without using a repair toolkit without taking the –2 circumstance penalty, improvising tools from whatever you have at hand. You gain a +1 circumstance bonus to Crafting checks to Repair an item when you have a repair toolkit. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/titan_slinger.md b/pf2e-remaster/wiki/main/titan_slinger.md new file mode 100644 index 0000000..52057a3 --- /dev/null +++ b/pf2e-remaster/wiki/main/titan_slinger.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Halfling|main:halfling]] + +--- + +You have learned how to use your sling to fell enormous creatures. When you hit on an attack with a weapon of the sling group against a Large or larger creature, increase the size of the weapon damage die by one step. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/titan_wrestler.md b/pf2e-remaster/wiki/main/titan_wrestler.md new file mode 100644 index 0000000..68d694a --- /dev/null +++ b/pf2e-remaster/wiki/main/titan_wrestler.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +You can attempt to [[Disarm|main:disarm]], [[Grapple|main:grapple]], [[Reposition|main:reposition]], [[Shove|main:shove]], or [[Trip|main:trip]] creatures up to two sizes larger than you, or up to three sizes larger than you if you're legendary in Athletics. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/titans_stature.md b/pf2e-remaster/wiki/main/titans_stature.md new file mode 100644 index 0000000..9aefd7e --- /dev/null +++ b/pf2e-remaster/wiki/main/titans_stature.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Barbarian|main:barbarian]] +**Prerequisites:** [[Giant's Stature|main:giants_stature]] + +--- + +You grow to even greater size. When using Giant's Stature, you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/to_battle.md b/pf2e-remaster/wiki/main/to_battle.md new file mode 100644 index 0000000..4068bba --- /dev/null +++ b/pf2e-remaster/wiki/main/to_battle.md @@ -0,0 +1,13 @@ +**Archetype Feat 8** (2 actions) +**Traits:** Archetype, Auditory, Flourish +**Prerequisites:** [[Marshal Dedication|main:marshal_dedication]] + +--- + +With a resounding cry, you rally your ally to take the offensive. Choose one ally in your marshal's aura who has a reaction available. If you spend 1 action, that ally can use their reaction to immediately Stride. If you spend 2 actions, that ally can use their reaction to immediately Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/to_the_ends_of_the_earth.md b/pf2e-remaster/wiki/main/to_the_ends_of_the_earth.md new file mode 100644 index 0000000..a0df1cd --- /dev/null +++ b/pf2e-remaster/wiki/main/to_the_ends_of_the_earth.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** legendary in [[Survival|main:survival]] + +--- + +Your ability to track your prey has surpassed explanation, allowing you to trace your prey's movements and predict its location with ease. When you use [[Hunt Prey|main:hunt_prey]] on a creature within 100 feet, you can follow that creature's movements, allowing you to know the creature's exact location no matter how far away it becomes, as long as it remains your prey. You must be legendary in Nature to track your prey's location across teleportation or planar travel. This feat gains the detection and primal traits if you're legendary in Nature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tongue_tether.md b/pf2e-remaster/wiki/main/tongue_tether.md new file mode 100644 index 0000000..e857f86 --- /dev/null +++ b/pf2e-remaster/wiki/main/tongue_tether.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Tripkee|main:tripkee]] +**Prerequisites:** snaptongue tripkee + +--- + +Your tongue can momentarily latch on as readily as your hands. So long as you can freely open your mouth, you do not need free hands in order to [[Disarm|main:disarm]], [[Grab an Edge|main:grab_an_edge]], [[Reposition|main:reposition]], or [[Trip|main:trip]]. If you have the [[Long Tongue|main:long_tongue]] feat, you can Disarm, Grab an Edge, Reposition, and Trip with your tongue at a distance that is 5 feet beyond your normal reach. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tool_long.md b/pf2e-remaster/wiki/main/tool_long.md new file mode 100644 index 0000000..6e0c0c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/tool_long.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +This entry is a catchall for basic hand tools that don't have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d6 damage. The GM determines the damage type that's appropriate or adjusts the damage if needed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tool_short.md b/pf2e-remaster/wiki/main/tool_short.md new file mode 100644 index 0000000..bb5b7de --- /dev/null +++ b/pf2e-remaster/wiki/main/tool_short.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 4 sp +**Bulk:** L +**Usage:** other + +--- + +This entry is a catchall for basic hand tools that don't have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage. The GM determines the damage type that's appropriate or adjusts the damage if needed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/toolbearer.md b/pf2e-remaster/wiki/main/toolbearer.md new file mode 100644 index 0000000..acc4bda --- /dev/null +++ b/pf2e-remaster/wiki/main/toolbearer.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar can carry a toolkit of up to light Bulk. So long as your familiar is adjacent to you, you can draw and replace the tools as part of the action that uses them as if you were wearing them. Your familiar must have the manual dexterity ability to select this. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tools_of_the_trade.md b/pf2e-remaster/wiki/main/tools_of_the_trade.md new file mode 100644 index 0000000..e2fdc38 --- /dev/null +++ b/pf2e-remaster/wiki/main/tools_of_the_trade.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Bounty Hunter Dedication|main:bounty_hunter_dedication]] + +--- + +You're well-versed in weapons that allow you to bring bounties back in one piece, or at least alive. You have familiarity with the [[Bola|main:bola]], [[Sap|main:sap]], and [[Whip|main:whip]]; for the purposes of proficiency, you treat these weapons as simple weapons. You deal an additional 1d4 precision damage with these weapons when using them to make nonlethal Strikes against your prey while they're off-guard to you. + +In addition, you take no penalty when making a nonlethal attack with a weapon without the nonlethal trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/topaz.md b/pf2e-remaster/wiki/main/topaz.md new file mode 100644 index 0000000..ab72847 --- /dev/null +++ b/pf2e-remaster/wiki/main/topaz.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 50 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/topple_foe.md b/pf2e-remaster/wiki/main/topple_foe.md new file mode 100644 index 0000000..42627c0 --- /dev/null +++ b/pf2e-remaster/wiki/main/topple_foe.md @@ -0,0 +1,17 @@ +**Archetype Feat 10** (reaction) +**Traits:** Archetype +**Prerequisites:** [[Marshal Dedication|main:marshal_dedication]]; trained in [[Athletics|main:athletics]] + +--- + +**Trigger** An ally succeeds at a melee Strike against an enemy you are both adjacent to. + +--- + +You take advantage of the opening created by your ally to tip your foe off their feet. Attempt an Athletics check to [[Trip|main:trip]] the target of the triggering attack. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/toppling_dance.md b/pf2e-remaster/wiki/main/toppling_dance.md new file mode 100644 index 0000000..663e296 --- /dev/null +++ b/pf2e-remaster/wiki/main/toppling_dance.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Halfling|main:halfling]] +**Prerequisites:** [[Dance Underfoot|main:dance_underfoot]] + +--- + +While sharing a creature's space using Dance Underfoot, your melee weapons and unarmed attacks gain the trip trait, but only against the creature whose space you share. You can be in the same space as a Large or larger [[Prone|main:prone]] creature, even if it's not your ally. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/torch.md b/pf2e-remaster/wiki/main/torch.md new file mode 100644 index 0000000..3570895 --- /dev/null +++ b/pf2e-remaster/wiki/main/torch.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 cp +**Bulk:** L +**Usage:** held in one hand + +--- + +A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/touch_of_death.md b/pf2e-remaster/wiki/main/touch_of_death.md new file mode 100644 index 0000000..c82b899 --- /dev/null +++ b/pf2e-remaster/wiki/main/touch_of_death.md @@ -0,0 +1,31 @@ +**Focus 8** +**Traits:** Uncommon, Concentrate, Focus, Incapacitation, Manipulate, [[Monk|main:monk]] +**Cast:** (2 actions) +**Defense:** Fortitude +**Duration:** 1 month + +--- + +Make a melee unarmed Strike. If you hit and the target is alive, anytime during the duration, you can spend a single action, which has the auditory and concentrate traits, to speak a word of death that could instantly slay it. The target must attempt a Fortitude save. + +--- + +**Critical Success** The target survives, the spell ends, and the target is then temporarily immune for 24 hours. + +**Success** The target is [[Stunned 1|main:stunned]] and takes 40 damage, the spell ends, and the target is then temporarily immune for 24 hours. + +**Failure** The target is [[Stunned 3|main:stunned]] and takes 80 damage. The spell's duration continues, but the target is then temporarily immune for 24 hours against being killed by touch of death. + +**Critical Failure** The target dies. + +If you cast touch of death again, the effects of any *touch of death* you had previously cast end. + +--- + +**Heightened (+1)** The damage increases by 10 on a failure, or 5 on a success. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/touch_of_obedience.md b/pf2e-remaster/wiki/main/touch_of_obedience.md new file mode 100644 index 0000000..03ee305 --- /dev/null +++ b/pf2e-remaster/wiki/main/touch_of_obedience.md @@ -0,0 +1,27 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate, Mental +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 living creature +**Defense:** Will +**Duration:** varies + +--- + +Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save. Regardless of the result, it's then temporarily immune for 1 hour. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Stupefied 1|main:stupefied]] until the end of your next turn. + +**Failure** The target is [[Stupefied 2|main:stupefied]] until the end of your next turn. + +**Critical Failure** The target is [[Stupefied 2|main:stupefied]] for 1 minute and is forced to its knees, becoming prone. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/touch_of_the_moon.md b/pf2e-remaster/wiki/main/touch_of_the_moon.md new file mode 100644 index 0000000..6b5314e --- /dev/null +++ b/pf2e-remaster/wiki/main/touch_of_the_moon.md @@ -0,0 +1,21 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Light, Manipulate +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 creature +**Duration:** 1 minute + +--- + +When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. The target glows with dim light in a 20-foot radius. It also gets a benefit based on a phase of the moon, starting with the new moon and changing to the next phase at the end of each of its turns. + +- **New Moon** The target receives no benefit. +- **Waxing Moon** The target gains a +1 status bonus to attack rolls and a +4 status bonus to damage rolls. +- **Full Moon** The target gains a +1 status bonus to attack rolls, AC, and saves, and a +4 status bonus to damage. +- **Waning Moon** The target gains a +1 status bonus to AC and saving throws. After this phase, return to the new moon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/touch_of_the_void.md b/pf2e-remaster/wiki/main/touch_of_the_void.md new file mode 100644 index 0000000..90eeb61 --- /dev/null +++ b/pf2e-remaster/wiki/main/touch_of_the_void.md @@ -0,0 +1,22 @@ +**Focus 1** +**Traits:** Uncommon, [[Champion|main:champion]], Focus, Manipulate, Void +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 willing undead creature or 1 living creature + +--- + +You infuse the target with void energy, healing undead or damaging a living creature. + +- **Willing Undead Creature** The target regains 6 Hit Points. If the target is yourself, you also gain a +2 status bonus to damage rolls for 1 round. +- **Living Creature** The target takes 1d6 void damage with a basic Fortitude save; on a failure, the target also takes a –2 status penalty to AC for 1 round. + +--- + +**Heightened (+1)** The amount of healing increases by 6, and the damage to a living target increases by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/touch_of_undeath.md b/pf2e-remaster/wiki/main/touch_of_undeath.md new file mode 100644 index 0000000..db3194e --- /dev/null +++ b/pf2e-remaster/wiki/main/touch_of_undeath.md @@ -0,0 +1,30 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate, Void +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 living creature +**Defense:** Fortitude + +--- + +You attack the target's life force with undeath, dealing 1d6 void damage. The target must attempt a Fortitude save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half damage. + +**Failure** The target takes full damage, and vitality effects heal it only half as much as normal for 1 round. + +**Critical Failure** The target takes double damage, and vitality effects heal it only half as much as normal for 1 minute. + +--- + +**Heightened (+1)** The damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/touch_telepathy.md b/pf2e-remaster/wiki/main/touch_telepathy.md new file mode 100644 index 0000000..4daf6d2 --- /dev/null +++ b/pf2e-remaster/wiki/main/touch_telepathy.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar can telepathically communicate with you via touch. If it also has the speech ability, it can telepathically communicate via touch with any creature if they share a language. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tough.md b/pf2e-remaster/wiki/main/tough.md new file mode 100644 index 0000000..319559b --- /dev/null +++ b/pf2e-remaster/wiki/main/tough.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +Your familiar's max HP increase by 2 per level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/toughness.md b/pf2e-remaster/wiki/main/toughness.md new file mode 100644 index 0000000..f9dfb9c --- /dev/null +++ b/pf2e-remaster/wiki/main/toughness.md @@ -0,0 +1,12 @@ +**General Feat 1** +**Traits:** General + +--- + +Your body can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tourmaline.md b/pf2e-remaster/wiki/main/tourmaline.md new file mode 100644 index 0000000..8f9c513 --- /dev/null +++ b/pf2e-remaster/wiki/main/tourmaline.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tower_shield.md b/pf2e-remaster/wiki/main/tower_shield.md new file mode 100644 index 0000000..9638278 --- /dev/null +++ b/pf2e-remaster/wiki/main/tower_shield.md @@ -0,0 +1,17 @@ +**Item 0** +**Price:** 10 gp +**Bulk:** 4 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 5 | 20 | 10 | -5 ft. | + +--- + +These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal. AC increases to +4 if you are using the [[Take Cover|main:take_cover]] action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/towering_sculpture_by_a_master.md b/pf2e-remaster/wiki/main/towering_sculpture_by_a_master.md new file mode 100644 index 0000000..cd44f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/towering_sculpture_by_a_master.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 250 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/toxic_cloud.md b/pf2e-remaster/wiki/main/toxic_cloud.md new file mode 100644 index 0000000..cd896ec --- /dev/null +++ b/pf2e-remaster/wiki/main/toxic_cloud.md @@ -0,0 +1,22 @@ +**Spell 5** +**Traits:** Concentrate, Death, Manipulate, Poison +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 120 feet +**Area:** 20-foot burst +**Defense:** basic Fortitude +**Duration:** 1 minute + +--- + +You conjure a poisonous fog. This functions as [[Mist|main:mist]], except the area moves 10 feet away from you each round. You deal 6d8 poison damage to each breathing creature that starts its turn in the spell's area. You can Dismiss the spell. + +--- + +**Heightened (+1)** The damage increases by 1d8. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/toxic_skin.md b/pf2e-remaster/wiki/main/toxic_skin.md new file mode 100644 index 0000000..57f7417 --- /dev/null +++ b/pf2e-remaster/wiki/main/toxic_skin.md @@ -0,0 +1,19 @@ +**Action** (reaction) +**Traits:** Poison, [[Tripkee|main:tripkee]] +**Frequency:** once per hour + +--- + +**Frequency** once per hour + +**Trigger** A creature touches you, such as by [[Grappling|main:grapple]] you, successfully hitting you with an unarmed attack, or using a touch-range spell against you + +--- + +**Effect** You exude a deadly toxin. The triggering creature takes (half your level, rounded up)d4 poison damage (basic Fortitude save using your class DC or spell DC, whichever is higher). At 3rd level and every 2 levels thereafter, the damage increases by 1d4. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/toxicologist.md b/pf2e-remaster/wiki/main/toxicologist.md new file mode 100644 index 0000000..90f957e --- /dev/null +++ b/pf2e-remaster/wiki/main/toxicologist.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You specialize in toxins and venoms of all types. + +**Formulas** Two common 1st-level alchemical poisons. + +**Field Benefit** You can Activate an injury poison as a single action, provided you apply it to a weapon you're holding or a piece of ammunition on your person or loaded in a weapon you're holding. This can be an item you're holding or you can Interact to draw an eligible item or make one using Quick Alchemy as part of the single action; if you can make more than one item with Quick Alchemy (such as with the double brew class feature), you can still Activate only one. In addition, you flexibly mix acidic and poisonous alchemical compounds. Your infused items with the poison trait can affect creatures immune to poison. A creature takes acid damage instead of poison damage from such items if either the creature is immune to poison or that would be more detrimental to the creature (as determined by the GM). + +**Field Vials** Your versatile vials have the poison trait and deal poison damage instead of having the acid trait and dealing acid damage (though your field benefit still applies). You can apply the contents of a versatile vial to a weapon or piece of ammunition as an injury poison. Add the versatile vial's initial damage to the first successful Strike with that weapon or ammunition. The substance becomes inert at the end of your current turn. + +**[[Field Discovery|main:field_discovery_toxicologist]] (5th)** You have handled enough poisons to become inured to their effects. You gain poison resistance equal to half your level. + +**[[Advanced Vials|main:advanced_vials_toxicologist]] (11th)** When you damage a creature with a versatile vial you've used as an injury poison, that creature takes persistent poison damage equal to the vial's splash damage in addition to the initial damage. + +**[[Greater Field Discovery|main:greater_field_discovery_toxicologist]] (13th)** When a creature fails its initial saving throw against an infused injury poison you created, the wound sprays poison onto another creature adjacent to it. The attacker who caused the injury chooses which creature, if there's more than one, and can choose to forgo this effect. That creature is exposed to the poison. The second creature doesn't spread the poison further. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/track.md b/pf2e-remaster/wiki/main/track.md new file mode 100644 index 0000000..e2963bd --- /dev/null +++ b/pf2e-remaster/wiki/main/track.md @@ -0,0 +1,32 @@ +**Action** +**Traits:** Concentrate, Exploration, Move + +--- + +You follow tracks, moving at up to half your travel Speed, using the Travel Speed rules. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. + +In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check. + +You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground. + +## Sample Track Tasks + +- **Untrained** the path of a large army following a road +- **Trained** relatively fresh tracks of a rampaging bear through the plains +- **Expert** a nimble panther's tracks through a jungle, tracks obscured by rainfall +- **Master** tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock +- **Legendary** old tracks through a windy desert's sands, tracks obscured by a major blizzard or hurricane + +--- + +**Success** You find the trail or continue to follow the one you're already following. + +**Failure** You lose the trail but can try again after a 1-hour delay. + +**Critical Failure** You lose the trail and can't try again for 24 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trackers_goggles.md b/pf2e-remaster/wiki/main/trackers_goggles.md new file mode 100644 index 0000000..7e973cf --- /dev/null +++ b/pf2e-remaster/wiki/main/trackers_goggles.md @@ -0,0 +1,19 @@ +**Item 3** +**Traits:** Invested, Magical +**Price:** 60 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +These lenses of forest-green glass are bound in rough leather stitched with crude twine. + +While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. + +If you fail a check to Track, you can try again after 30 minutes rather than an hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trackers_goggles_greater.md b/pf2e-remaster/wiki/main/trackers_goggles_greater.md new file mode 100644 index 0000000..70cf56f --- /dev/null +++ b/pf2e-remaster/wiki/main/trackers_goggles_greater.md @@ -0,0 +1,19 @@ +**Item 9** +**Traits:** Invested, Magical +**Price:** 660 gp +**Bulk:** — +**Usage:** worneyepiece + +--- + +These lenses of forest-green glass are bound in rough leather stitched with crude twine. + +While wearing these goggles, you gain a +2 bonus to Survival checks to Sense Direction and Track. + +If you fail a check to Track, you can try again after 15 minutes rather than an hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trackless_journey.md b/pf2e-remaster/wiki/main/trackless_journey.md new file mode 100644 index 0000000..c6f88a9 --- /dev/null +++ b/pf2e-remaster/wiki/main/trackless_journey.md @@ -0,0 +1,13 @@ +**Class Feature 5** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +When you move through natural terrains, you are hard to track. You always gain the benefits of the [[Cover Tracks|main:cover_tracks]] action in such terrains, without moving at half your Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/traditional_resistances.md b/pf2e-remaster/wiki/main/traditional_resistances.md new file mode 100644 index 0000000..15b0b18 --- /dev/null +++ b/pf2e-remaster/wiki/main/traditional_resistances.md @@ -0,0 +1,13 @@ +**Ancestry Feat 5** +**Traits:** [[Dragonblood|main:dragonblood]] +**Prerequisites:** Arcane Dragonblood, Divine Dragonblood, Occult Dragonblood, or Primal Dragonblood + +--- + +Due to your blood, you have some resistance to certain types of magic. You gain a +1 status bonus to AC and saves against spells and other magical effects from the same tradition as your lineage. This bonus increases to +2 against sleep and paralysis effects. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/train_animal.md b/pf2e-remaster/wiki/main/train_animal.md new file mode 100644 index 0000000..0a27ae6 --- /dev/null +++ b/pf2e-remaster/wiki/main/train_animal.md @@ -0,0 +1,19 @@ +**Skill Feat 1** +**Traits:** Downtime, General, Manipulate, Skill +**Prerequisites:** trained in [[Nature|main:nature]] + +--- + +You spend time teaching an animal to do a certain action. You can either select a basic action the animal already knows how to do (typically those listed in the [[Command an Animal|main:command_an_animal]] action) or attempt to teach the animal a new basic action. The GM determines the DC of any check required and the amount of time the training takes (usually at least a week). It's usually impossible to teach an animal a trick that uses critical thinking. If you're expert, master, or legendary in Nature, you might be able to train more unusual creatures, at the GM's discretion. + +--- + +**Success** The animal learns the action. If it was an action the animal already knew, you can Command the Animal to take that action without attempting a Nature check. If it was a new basic action, add that action to the actions the animal can take when Commanded, but you must still roll. + +**Failure** The animal doesn't learn the trick. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trampling_charge.md b/pf2e-remaster/wiki/main/trampling_charge.md new file mode 100644 index 0000000..656f4a1 --- /dev/null +++ b/pf2e-remaster/wiki/main/trampling_charge.md @@ -0,0 +1,17 @@ +**Archetype Feat 10** (3 actions) +**Traits:** Archetype, Flourish +**Prerequisites:** [[Cavalier Dedication|main:cavalier_dedication]] + +--- + +**Requirements** You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.). + +--- + +You urge your mount to charge into the fray, trampling all enemies who stand in your path. You command your mount to Stride up to double its Speed (or to [[Burrow|main:burrow]], [[Climb|main:climb]], [[Fly|main:fly]], or [[Swim|main:swim]], if it has the corresponding movement type), moving through the spaces of any foes in your path up to one size smaller than your mount. Your mount deals the damage of one of its melee Strikes to each creature whose space you move through, with a basic Reflex save against your mount's Athletics DC. On a critical failure, the creature also becomes [[Off-Guard|main:off-guard]] until the end of your next turn. Roll the damage only once. You can damage a given creature only once during this movement. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/transform_ammunition.md b/pf2e-remaster/wiki/main/transform_ammunition.md new file mode 100644 index 0000000..7b13ab6 --- /dev/null +++ b/pf2e-remaster/wiki/main/transform_ammunition.md @@ -0,0 +1,19 @@ +**Action** (free action) +**Traits:** Magical +**Frequency:** once per round + +--- + +**Frequency** once per round + +--- + +**Effect** You transform a non-magical arrow or bolt on your person into a piece of magical ammunition of one type you chose for the [[Magic Ammunition|main:magic_ammunition]] feat. You must shoot the ammunition before the end of your turn or the magic dissipates. If the ammunition has an Activate entry, you still need to spend the required actions to activate the ammunition before shooting it. + +You can choose a type of magical ammunition that is typically not available to the type of ammunition you're using—for example, you can use [[Climbing Bolt|main:climbing_bolt]] on an arrow, even though that magical ammunition is normally only found on bolts. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/translate.md b/pf2e-remaster/wiki/main/translate.md new file mode 100644 index 0000000..0cf57ed --- /dev/null +++ b/pf2e-remaster/wiki/main/translate.md @@ -0,0 +1,23 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** 1 hour + +--- + +The target can understand the meaning of a single language it is hearing or reading when you cast the spell. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion). If the target can hear multiple languages and knows that, it can choose which language to understand; otherwise, choose one of the languages randomly. + +--- + +**Heightened (3rd)** The target can also speak the language. + +**Heightened (4th)** You can target up to 10 creatures, and targets can also speak the language. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/translocate.md b/pf2e-remaster/wiki/main/translocate.md new file mode 100644 index 0000000..e142f9c --- /dev/null +++ b/pf2e-remaster/wiki/main/translocate.md @@ -0,0 +1,19 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate, Teleportation +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet + +--- + +You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost. + +--- + +**Heightened (5th)** The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trap_finder.md b/pf2e-remaster/wiki/main/trap_finder.md new file mode 100644 index 0000000..d82e7f3 --- /dev/null +++ b/pf2e-remaster/wiki/main/trap_finder.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Investigator|main:investigator]], [[Rogue|main:rogue]] + +--- + +You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren't Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap. You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/travel.md b/pf2e-remaster/wiki/main/travel.md new file mode 100644 index 0000000..d1be0a0 --- /dev/null +++ b/pf2e-remaster/wiki/main/travel.md @@ -0,0 +1,14 @@ +**Action** +**Traits:** Move + +--- + +You progress toward moving into an adjacent hex. In open terrain, like a plain, using 1 Travel activity allows you to move from one hex to an adjacent hex. Traversing a hex with difficult terrain (such as a typical forest or desert) requires 2 Travel activities, and hexes of greater difficult terrain (such as a steep mountain or typical swamp) require 3 Travel activities to traverse. Traveling along a road uses a terrain type one step better than the surrounding terrain. For example, if you are traveling on a road over a mountain pass, the terrain is difficult terrain instead of greater difficult terrain. + +The Travel activity assumes you are walking overland. If you are flying or traveling on water, most hexes are open terrain, though there are exceptions. Flying into storms or high winds count as difficult or greater difficult terrain. Traveling down a river is open terrain, but traveling upriver is difficult or greater difficult terrain. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/travel_speed.md b/pf2e-remaster/wiki/main/travel_speed.md new file mode 100644 index 0000000..a870051 --- /dev/null +++ b/pf2e-remaster/wiki/main/travel_speed.md @@ -0,0 +1,17 @@ +| Speed | Feet per Minute | Miles per Hour | Miles per Day | +|---|---|---|---| +| 10 feet | 100 | 1 | 8 | +| 15 feet | 150 | 1-1/2 | 12 | +| 20 feet | 200 | 2 | 16 | +| 25 feet | 250 | 2-1/2 | 20 | +| 30 feet | 300 | 3 | 24 | +| 35 feet | 350 | 3-1/2 | 28 | +| 40 feet | 400 | 4 | 32 | +| 50 feet | 500 | 5 | 40 | +| 60 feet | 600 | 6 | 48 | + +*Source: Player Core, p. 438.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/travelers_any_tool.md b/pf2e-remaster/wiki/main/travelers_any_tool.md new file mode 100644 index 0000000..74ab299 --- /dev/null +++ b/pf2e-remaster/wiki/main/travelers_any_tool.md @@ -0,0 +1,21 @@ +**Item 6** +**Traits:** Magical +**Price:** 200 gp +**Bulk:** 1 +**Usage:** held in two hands + +--- + +Before it's activated, this item appears to be an ash rod capped with steel on either end. + +**Activate—Tap** (2 actions) (concentrate, manipulate) + +--- + +**Effect** You imagine a specific simple tool, and the any-tool transforms into it. (Usually, you can choose from a tool listed in the gear from Player Core). This transforms the wooden portion into any haft and the metal caps into spades, hammer heads, or the like, allowing for most basic tools but nothing more complex. You can return the item to its rod form with an Interact action. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/travelers_chair.md b/pf2e-remaster/wiki/main/travelers_chair.md new file mode 100644 index 0000000..b819b2e --- /dev/null +++ b/pf2e-remaster/wiki/main/travelers_chair.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 gp +**Bulk:** 3 +**Usage:** worn + +--- + +A traveler's chair is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler's chair has small mechanisms, either made from interlocking wood pieces, clockwork, or other devices, that allow the chair to traverse up or down stairs without any additional difficulty (moving up stairs is still difficult terrain, just like for other characters), and move through other common adventuring terrain without any additional difficulty, such as ladders and uneven ground. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/travelers_transit.md b/pf2e-remaster/wiki/main/travelers_transit.md new file mode 100644 index 0000000..50a4210 --- /dev/null +++ b/pf2e-remaster/wiki/main/travelers_transit.md @@ -0,0 +1,18 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Manipulate +**Cast:** (2 actions) +**Duration:** 5 minutes + +--- + +You add power to your muscles, allowing you to swim or climb walls with ease. When you Cast this Spell, you gain either a climb Speed or a swim Speed. The Speed is equal to your land Speed. + +--- + +**Heightened (5th)** You can choose to gain a fly Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/treasure.md b/pf2e-remaster/wiki/main/treasure.md new file mode 100644 index 0000000..0ea5716 --- /dev/null +++ b/pf2e-remaster/wiki/main/treasure.md @@ -0,0 +1,56 @@ +## Party Treasure by Level + +| Level | Total Value | Permanent Items (By Item Level) | Consumables (By Item Level) | Party Currency | Currency Additional per PC | +|---|---|---|---|---|---| +| 1 | 175 gp* | **2nd**: 2, **1st**: 2 | **2nd**: 2, **1st**: 3 | 40 gp | 10 gp | +| 2 | 300 gp | **3rd**: 2, **2nd**: 2 | **3rd**: 2, **2nd**: 2, **1st**: 2 | 70 gp | 18 gp | +| 3 | 500 gp | **4th**: 2, **3rd**: 2 | **4th**: 2, **3rd**: 2, **2nd**: 2 | 120 gp | 30 gp | +| 4 | 850 gp | **5th**: 2, **4th**: 2 | **5th**: 2, **4th**: 2, **3rd**: 2 | 200 gp | 50 gp | +| 5 | 1,350 gp | **6th**: 2, **5th**: 2 | **6th**: 2, **5th**: 2, **4th**: 2 | 320 gp | 80 gp | +| 6 | 2,000 gp | **7th**: 2, **6th**: 2 | **7th**: 2, **6th**: 2, **5th**: 2 | 500 gp | 125 gp | +| 7 | 2,900 gp | **8th**: 2, **7th**: 2 | **8th**: 2, **7th**: 2, **6th**: 2 | 720 gp | 180 gp | +| 8 | 4,000 gp | **9th**: 2, **8th**: 2 | **9th**: 2, **8th**: 2, **7th**: 2 | 1,000 gp | 250 gp | +| 9 | 5,700 gp | **10th**: 2, **9th**: 2 | **10th**: 2, **9th**: 2, **8th**: 2 | 1,400 gp | 350 gp | +| 10 | 8,000 gp | **11th**: 2, **10th**: 2 | **11th**: 2, **10th**: 2, **9th**: 2 | 2,000 gp | 500 gp | +| 11 | 11,500 gp | **12th**: 2, **11th**: 2 | **12th**: 2, **11th**: 2, **10th**: 2 | 2,800 gp | 700 gp | +| 12 | 16,500 gp | **13th**: 2, **12th**: 2 | **13th**: 2, **12th**: 2, **11th**: 2 | 4,000 gp | 1,000 gp | +| 13 | 25,000 gp | **14th**: 2, **13th**: 2 | **14th**: 2, **13th**: 2, **12th**: 2 | 6,000 gp | 1,500 gp | +| 14 | 36,500 gp | **15th**: 2, **14th**: 2 | **15th**: 2, **14th**: 2, **13th**: 2 | 9,000 gp | 2,250 gp | +| 15 | 54,500 gp | **16th**: 2, **15th**: 2 | **16th**: 2, **15th**: 2, **14th**: 2 | 13,000 gp | 3,250 gp | +| 16 | 82,500 gp | **17th**: 2, **16th**: 2 | **17th**: 2, **16th**: 2, **15th**: 2 | 20,000 gp | 5,000 gp | +| 17 | 128,000 gp | **18th**: 2, **17th**: 2 | **18th**: 2, **17th**: 2, **16th**: 2 | 30,000 gp | 7,500 gp | +| 18 | 208,000 gp | **19th**: 2, **18th**: 2 | **19th**: 2, **18th**: 2, **17th**: 2 | 48,000 gp | 12,000 gp | +| 19 | 355,000 gp | **20th**: 2, **19th**: 2 | **20th**: 2, **19th**: 2, **18th**: 2 | 80,000 gp | 20,000 gp | +| 20 | 490,000 gp | **20th**: 4 | **20th**: 4, **19th**: 2 | 140,000 gp | 35,000 gp | +| * Many 1st-level permanent items should be items from Chapter 6 of GM Core instead of magic items. | | | | | | + +## Character Wealth + +| Level | Permanent Items | Currency | Lump Sum | +|---|---|---|---| +| 1 | - | 15 gp | 15 gp | +| 2 | **1st**: 1 | 20 gp | 30 gp | +| 3 | **2nd**: 1, **1st**: 2 | 25 gp | 75 gp | +| 4 | **3rd**: 1, **2nd**: 2, **1st**: 1 | 30 gp | 140 gp | +| 5 | **4th**: 1, **3rd**: 2, **2nd**: 1, **1st**: 2 | 50 gp | 270 gp | +| 6 | **5th**: 1, **4th**: 2, **3rd**: 1, **2nd**: 2 | 80 gp | 450 gp | +| 7 | **6th**: 1, **5th**: 2, **4th**: 1, **3rd**: 2 | 125 gp | 720 gp | +| 8 | **7th**: 1, **6th**: 2, **5th**: 1, **4th**: 2 | 180 gp | 1,100 gp | +| 9 | **8th**: 1, **7th**: 2, **6th**: 1, **5th**: 2 | 250 gp | 1,600 gp | +| 10 | **9th**: 1, **8th**: 2, **7th**: 1, **6th**: 2 | 350 gp | 2,300 gp | +| 11 | **10th**: 1, **9th**: 2, **8th**: 1, **7th**: 2 | 500 gp | 3,200 gp | +| 12 | **11th**: 1, **10th**: 2, **9th**: 1, **8th**: 2 | 700 gp | 4,500 gp | +| 13 | **12th**: 1, **11th**: 2, **10th**: 1, **9th**: 2 | 1,000 gp | 6,400 gp | +| 14 | **13th**: 1, **12th**: 2, **11th**: 1, **10th**: 2 | 1,500 gp | 9,300 gp | +| 15 | **14th**: 1, **13th**: 2, **12th**: 1, **11th**: 2 | 2,250 gp | 13,500 gp | +| 16 | **15th**: 1, **14th**: 2, **13th**: 1, **12th**: 2 | 3,250 gp | 20,000 gp | +| 17 | **16th**: 1, **15th**: 2, **14th**: 1, **13th**: 2 | 5,000 gp | 30,000 gp | +| 18 | **17th**: 1, **16th**: 2, **15th**: 1, **14th**: 2 | 7,500 gp | 45,000 gp | +| 19 | **18th**: 1, **17th**: 2, **16th**: 1, **15th**: 2 | 12,000 gp | 69,000 gp | +| 20 | **19th**: 1, **18th**: 2, **17th**: 1, **16th**: 2 | 20,000 gp | 112,000 gp | + +*Source: GM Core, p. 59.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/treat_condition.md b/pf2e-remaster/wiki/main/treat_condition.md new file mode 100644 index 0000000..ea6322c --- /dev/null +++ b/pf2e-remaster/wiki/main/treat_condition.md @@ -0,0 +1,25 @@ +**Archetype Skill Feat 4** (2 actions) +**Traits:** Archetype, Healing, Manipulate, Skill +**Prerequisites:** [[Medic Dedication|main:medic_dedication]] + +--- + +**Requirements** You are holding healer's tools, or you are wearing them and have a hand free. + +--- + +You treat an adjacent creature in an attempt to reduce the [[Clumsy|main:clumsy]], [[Enfeebled|main:enfeebled]], or [[Sickened|main:sickened]] condition. If a creature has multiple conditions from this list, choose one. Attempt a counteract check against the condition using your Medicine modifier as your counteract modifier and the condition's source to determine the DC. You can't treat a condition that came from an artifact or effect above 20th level unless you have Legendary Medic; even if you do, the counteract DC increases by 10. Treating a Condition that is continually applied under certain circumstances (for instance, the enfeebled condition a holy character gains from carrying a weapon with the unholy rune) has no effect as long as the circumstances continue. + +--- + +**Critical Success** Reduce the condition value by 2. + +**Success** Reduce the condition value by 1. + +**Critical Failure** Increase the condition value by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/treat_disease.md b/pf2e-remaster/wiki/main/treat_disease.md new file mode 100644 index 0000000..42549c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/treat_disease.md @@ -0,0 +1,24 @@ +**Action** +**Traits:** Downtime, Manipulate + +--- + +**Requirements** You're wearing or holding a [[Healer's Toolkit|main:healers_toolkit]] + +--- + +You spend at least 8 hours caring for a diseased creature. Attempt a Medicine check against the disease's DC. After you attempt to Treat a Disease for a creature, you can't try again until after that creature's next save against the disease. + +--- + +**Critical Success** You grant the creature a +4 circumstance bonus to its next saving throw against the disease. + +**Success** You grant the creature a +2 circumstance bonus to its next saving throw against the disease. + +**Critical Failure** Your efforts cause the creature to take a −2 circumstance penalty to its next save against the disease. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/treat_poison.md b/pf2e-remaster/wiki/main/treat_poison.md new file mode 100644 index 0000000..737abb5 --- /dev/null +++ b/pf2e-remaster/wiki/main/treat_poison.md @@ -0,0 +1,24 @@ +**Action** (1 action) +**Traits:** Manipulate + +--- + +**Requirements** You're wearing or holding a [[Healer's Toolkit|main:healers_toolkit]] + +--- + +You treat a patient to prevent the spread of poison. Attempt a Medicine check against the poison's DC. After you attempt to Treat a Poison for a creature, you can't try again until after the next time that creature attempts a save against the poison. + +--- + +**Critical Success** You grant the creature a +4 circumstance bonus to its next saving throw against the poison. + +**Success** You grant the creature a +2 circumstance bonus to its next saving throw against the poison. + +**Critical Failure** Your efforts cause the creature to take a −2 circumstance penalty to its next save against the poison. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/treat_wounds.md b/pf2e-remaster/wiki/main/treat_wounds.md new file mode 100644 index 0000000..7e5a26d --- /dev/null +++ b/pf2e-remaster/wiki/main/treat_wounds.md @@ -0,0 +1,30 @@ +**Action** +**Traits:** Exploration, Healing, Manipulate + +--- + +**Requirements** You're wearing or holding a [[Healer's Toolkit|main:healers_toolkit]]. + +--- + +You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). + +The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If you're an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you're a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you're legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. The damage dealt on a critical failure remains the same. + +If you succeed at your check, you can continue treating the target to grant additional healing. If you treat it for a total of 1 hour, double the Hit Points it regains from Treat Wounds. + +The result of your Medicine check determines how many Hit Points the target regains. + +--- + +**Critical Success** The target regains 4d8 Hit Points and loses the [[Wounded|main:wounded]] condition. + +**Success** The target regains 2d8 Hit Points, and loses the wounded condition. + +**Critical Failure** The target takes 1d8 untyped damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tree_climber_elf.md b/pf2e-remaster/wiki/main/tree_climber_elf.md new file mode 100644 index 0000000..46d831d --- /dev/null +++ b/pf2e-remaster/wiki/main/tree_climber_elf.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Elf|main:elf]] + +--- + +You've spent much of your life among the treetops and have become an expert at quickly and safely climbing them. You gain a [[Climb|main:climb]] Speed of 10 feet. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tree_of_seasons.md b/pf2e-remaster/wiki/main/tree_of_seasons.md new file mode 100644 index 0000000..7ae61fb --- /dev/null +++ b/pf2e-remaster/wiki/main/tree_of_seasons.md @@ -0,0 +1,29 @@ +**Spell 6** +**Traits:** Concentrate, Manipulate, Plant, Wood +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Defense:** basic Reflex +**Duration:** 1 minute + +--- + +You cause a Small tree to instantly sprout in an unoccupied space on the ground. Four seedpods grow from the tree, each filled with the magic of a different one of the four seasons. A creature can Interact to pluck one of the pods, and can then either throw it up to 30 feet as part of the same action or do so with a separate Interact action later. When thrown, a pod explodes in a 5-foot burst, dealing 6d6 damage with a basic Reflex save against your spell DC. The damage type depends on the season of the pod: electricity for spring, fire for summer, poison for autumn, or cold for winter. When the spell ends, the tree withers away and any remaining pods rot, leaving behind non-magical seeds. + +6d6 cold + +6d6 electricity + +6d6 fire + +6d6 poison + +--- + +**Heightened (+1)** The burst's damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trial_by_skyfire.md b/pf2e-remaster/wiki/main/trial_by_skyfire.md new file mode 100644 index 0000000..44624df --- /dev/null +++ b/pf2e-remaster/wiki/main/trial_by_skyfire.md @@ -0,0 +1,13 @@ +**Class Feat 10** (1 action) +**Traits:** Cursebound, Divine, Fire, [[Oracle|main:oracle]] +**Prerequisites:** cosmos or flames mystery + +--- + +Your lips murmur as you portend a great disaster, one you hope you survive. A rain of blazing bolts begins to fall from the heavens in a 10-foot emanation, centered on you, that deals 2d6 fire damage to all creatures in the emanation at the end of each of your turns (basic Reflex save); you can't exclude yourself from the emanation. The skyfire persists for 1 minute; while you can't Dismiss it, you can suppress the effect for 1 round with a Sustain action. The rain of fire is suppressed if you fall [[Unconscious|main:unconscious]]. If you become Cursebound 3 or 4 at any point during Trial by Skyfire's duration, the emanation increases to 15 feet and the damage increases to 4d6 fire. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/triangle_shot.md b/pf2e-remaster/wiki/main/triangle_shot.md new file mode 100644 index 0000000..1401d4a --- /dev/null +++ b/pf2e-remaster/wiki/main/triangle_shot.md @@ -0,0 +1,17 @@ +**Class Feat 18** (2 actions) +**Traits:** Concentrate, Fortune, [[Monk|main:monk]] +**Prerequisites:** [[Monastic Archer Stance|main:monastic_archer_stance]]; [[Stunning Blows|main:stunning_blows]] + +--- + +**Requirements** You are in [[Monastic Archer Stance|main:monastic_archer_stance]] and wielding a bow usable with that stance. + +--- + +You string three arrows to your bow and fire them all at once. Make three ranged Strikes against a single target with the required weapon, each using your current multiple attack penalty, and you take an additional –2 penalty. This counts as two attacks when calculating your multiple attack penalty, and you combine the attacks' damage for the purpose of resistances and weaknesses. Your Stunning Blows benefit applies to Triangle Shot, even though it isn't a Flurry of Blows. If all three Strikes hit, the target takes 3d6 persistent bleed damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trick_magic_item.md b/pf2e-remaster/wiki/main/trick_magic_item.md new file mode 100644 index 0000000..a0cc267 --- /dev/null +++ b/pf2e-remaster/wiki/main/trick_magic_item.md @@ -0,0 +1,25 @@ +**Skill Feat 1** (1 action) +**Traits:** General, Manipulate, Skill +**Prerequisites:** trained in [[Arcana|main:arcana]], [[Nature|main:nature]], [[Occultism|main:occultism]], or [[Religion|main:religion]] + +--- + +You examine a magic item you normally couldn't use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that's not on the arcane list using a scroll. You must know what activating the item does, or you can't attempt to trick it. + +Attempt a check using the skill matching the item's magic tradition, or matching a tradition that has the spell on its list, if you're trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item's level (possibly adjusted depending on the item or situation). + +If you activate a magic item that requires a spell attack modifier or spell DC and you don't have proficiency in the relevant statistic, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers. If you're a master in the appropriate skill for the item's tradition, you instead use the trained proficiency bonus; if you're legendary, you instead use the expert proficiency bonus. + +--- + +**Success** For the rest of the current turn, you can spend actions to activate the item as if you could normally use it. + +**Failure** You can't use the item or try to trick it again this turn, but you can try again on subsequent turns. + +**Critical Failure** You can't use the item, and you can't try to trick it again until your next daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trickster_tengu.md b/pf2e-remaster/wiki/main/trickster_tengu.md new file mode 100644 index 0000000..91e124f --- /dev/null +++ b/pf2e-remaster/wiki/main/trickster_tengu.md @@ -0,0 +1,12 @@ +**Ancestry Feat 17** +**Traits:** [[Tengu|main:tengu]] + +--- + +You can transform yourself or the bodies of others to express your displeasure. Once per day, you can cast either [[Aerial Form|main:aerial_form]] or [[Cursed Metamorphosis|main:cursed_metamorphosis]] as a 7th-rank primal innate spell. You must take the form of a bird when casting this aerial form. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tricksters_ace.md b/pf2e-remaster/wiki/main/tricksters_ace.md new file mode 100644 index 0000000..0235cae --- /dev/null +++ b/pf2e-remaster/wiki/main/tricksters_ace.md @@ -0,0 +1,18 @@ +**Class Feat 18** (reaction) +**Traits:** Concentrate, [[Investigator|main:investigator]], [[Rogue|main:rogue]] + +--- + +**Trigger** You specify the trigger when you make your daily preparations (see Requirements below). + +**Requirements** When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the Ready action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell can't have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it. + +--- + +Whether from jury-rigged magic items, deduction from the study of magical interactions, or other means, you have a contingency in your back pocket for desperate situations. When the trigger occurs, you cause the spell to come into effect. The spell targets only you, no matter how many creatures it would affect normally. If you define particularly complicated conditions, as determined by the GM, the trigger might fail. Once the contingency is triggered, the spell is expended until your next daily preparations. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tricksters_twin.md b/pf2e-remaster/wiki/main/tricksters_twin.md new file mode 100644 index 0000000..df76419 --- /dev/null +++ b/pf2e-remaster/wiki/main/tricksters_twin.md @@ -0,0 +1,27 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Illusion, Manipulate, Visual +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** 1 minute + +--- + +You rarely settle for being in just one place. Choose a location within 100 feet of the target that the target can see. You create an illusion of yourself there that only it can see and that mimics all your actions. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target believes you're in the designated location and can't see you in your actual location. The target automatically disbelieves the illusion when you use an action that doesn't make sense in the illusion's position, or if the target attacks, touches, Seeks, or otherwise engages with the illusion. If you use a hostile action against the target, the spell ends. + +**Failure** As success, but the target must succeed at a Will save to disbelieve the illusion when one of the listed events occurs. + +**Critical Failure** As success, but the target must critically succeed at a Will save to disbelieve when one of the listed events occurs. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tricky_liniment.md b/pf2e-remaster/wiki/main/tricky_liniment.md new file mode 100644 index 0000000..9731dca --- /dev/null +++ b/pf2e-remaster/wiki/main/tricky_liniment.md @@ -0,0 +1,19 @@ +**Item 5** +**Traits:** Consumable, Magical, Oil +**Price:** 25 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +**Activate** (1 action) (manipulate) + +--- + +This greenish, persistent grease can be applied to armor to make it extremely slippery for 8 hours, granting the wearer a +2 item bonus to Acrobatics checks to [[Escape|main:escape]] or to [[Squeeze|main:squeeze]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tricky_pick.md b/pf2e-remaster/wiki/main/tricky_pick.md new file mode 100644 index 0000000..3408ea9 --- /dev/null +++ b/pf2e-remaster/wiki/main/tricky_pick.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Backstabber, Fatal d10, [[Kobold|main:kobold]], Modular +**Price:** 10 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Advanced | Pick | 1d6 bludgeoning | 1 | — | — | + +--- + +This ingenious kobold pick conceals several hidden traps that the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trident.md b/pf2e-remaster/wiki/main/trident.md new file mode 100644 index 0000000..b34eaa5 --- /dev/null +++ b/pf2e-remaster/wiki/main/trident.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Thrown 20 ft. +**Price:** 1 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Spear | 1d8 piercing | 1 | — | — | + +--- + +This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trident_of_lightning.md b/pf2e-remaster/wiki/main/trident_of_lightning.md new file mode 100644 index 0000000..15e6f7b --- /dev/null +++ b/pf2e-remaster/wiki/main/trident_of_lightning.md @@ -0,0 +1,27 @@ +**Item 9** +**Traits:** Consumable, Electricity, Magical +**Price:** 110 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (2 actions) (concentrate, manipulate) + +--- + +This item looks like a normal trident carved with storm motifs. If thrown without being activated, it wobbles in the air and fails to strike true. + +When you Activate the trident, the carvings crackle with electricity. You then hurl the trident. It shatters immediately after leaving your hand and unleashes its magic as a 4th-rank [[Lightning Bolt|main:lightning_bolt]] originating from your space. + +The bolt deals 5d12 electricity damage and has a basic DC 25 Reflex save. + +--- + +**Craft Requirements** Supply a casting of *lightning bolt* (4th rank). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trip.md b/pf2e-remaster/wiki/main/trip.md new file mode 100644 index 0000000..521b512 --- /dev/null +++ b/pf2e-remaster/wiki/main/trip.md @@ -0,0 +1,24 @@ +**Action** (1 action) +**Traits:** Attack + +--- + +**Requirements** You have at least one hand free. Your target can't be more than one size larger than you. + +--- + +You try to knock a creature to the ground. Attempt an Athletics check against the target's Reflex DC. + +--- + +**Critical Success** The target falls, lands [[Prone|main:prone]], and takes 1d6 bludgeoning damage. + +**Success** The target falls and lands prone. + +**Critical Failure** You lose your balance, fall, and land prone. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/trip_snare.md b/pf2e-remaster/wiki/main/trip_snare.md new file mode 100644 index 0000000..e0dd6f8 --- /dev/null +++ b/pf2e-remaster/wiki/main/trip_snare.md @@ -0,0 +1,27 @@ +**Item 4** +**Traits:** Consumable, Mechanical, Snare, Trap +**Price:** 15 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +You set a cunning wire to trip a creature. A Medium or smaller creature that enters this snare's square must attempt a DC 21 Reflex save. + +If you want to create a trip snare to trip a larger creature, you must create a group of contiguous snares of a length equal to the edge of that larger creature's space, and the creature must be moving such that it moves into the full set of snares. For example, three trip snares in a 15-foot-line can trip a Huge creature coming down a corridor into the line of snares. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature is [[Off-Guard|main:off-guard]] until the start of its next turn. + +**Failure** The creature falls [[Prone|main:prone]]. + +**Critical Failure** The creature falls prone and takes 1d6 bludgeoning damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tripkee.md b/pf2e-remaster/wiki/main/tripkee.md new file mode 100644 index 0000000..8883d52 --- /dev/null +++ b/pf2e-remaster/wiki/main/tripkee.md @@ -0,0 +1,30 @@ +*Tripkees are a shy and cautious people who generally seek to avoid being drawn into the affairs of others. Despite their cautious outlook and small stature, adventurous tripkees still take bold and noble action when the situation demands it.* + +**Hit Points:** 6 +**Size:** Small +**Speed:** 25 feet +**Attribute boosts:** Dexterity, Wisdom, free +**Attribute flaw:** Strength +**Languages:** Common and Tripkee. Additional languages (one per point of Intelligence modifier): Boggard, Chthonian, Draconic, Elven, Fey, Iruxi, or Thalassic +**Traits:** Uncommon, Humanoid, Tripkee +**Features:** Low-light vision, Natural Climber + +## Heritages + +[[Poisonhide Tripkee|main:poisonhide_tripkee]], [[Riverside Tripkee|main:riverside_tripkee]], [[Snaptongue Tripkee|main:snaptongue_tripkee]], [[Stickytoe Tripkee|main:stickytoe_tripkee]], [[Thickskin Tripkee|main:thickskin_tripkee]], [[Windweb Tripkee|main:windweb_tripkee]]. You can choose one of the [[versatile heritages|category:versatile_heritages]] instead. + +## Ancestry feats + +Also in [[Tripkee Feats|category:tripkee_feats]]. + +- **Level 1:** [[Croak Talker|main:croak_talker]], [[Hunter's Defense|main:hunters_defense]], [[Jungle Strider|main:jungle_strider]], [[Nocturnal Tripkee|main:nocturnal_tripkee]], [[Terrifying Croak|main:terrifying_croak]], [[Tripkee Lore|main:tripkee_lore]], [[Tripkee Weapon Familiarity|main:tripkee_weapon_familiarity]] +- **Level 5:** [[Fantastic Leaps|main:fantastic_leaps]], [[Long Tongue|main:long_tongue]], [[Prodigious Climber|main:prodigious_climber]], [[Tenacious Net|main:tenacious_net]], [[Tripkee Glide|main:tripkee_glide]], [[Vomit Stomach|main:vomit_stomach]] +- **Level 9:** [[Absorb Toxin|main:absorb_toxin]], [[Moisture Bath|main:moisture_bath]], [[Ricocheting Leap|main:ricocheting_leap]], [[Tongue Tether|main:tongue_tether]] +- **Level 13:** [[Envenomed Edge|main:envenomed_edge]], [[Hop Up|main:hop_up]] +- **Level 17:** [[Unbound Leaper|main:unbound_leaper]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tripkee_glide.md b/pf2e-remaster/wiki/main/tripkee_glide.md new file mode 100644 index 0000000..a19782e --- /dev/null +++ b/pf2e-remaster/wiki/main/tripkee_glide.md @@ -0,0 +1,17 @@ +**Ancestry Feat 5** (1 action) +**Traits:** [[Tripkee|main:tripkee]] +**Prerequisites:** windweb tripkee + +--- + +**Requirements** You must have at least one hand free. + +--- + +You can use your webbed feet to guide your fall. You glide slowly toward the ground, 5 feet down (10 feet if you don't have both hands free) and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tripkee_lore.md b/pf2e-remaster/wiki/main/tripkee_lore.md new file mode 100644 index 0000000..f94ba02 --- /dev/null +++ b/pf2e-remaster/wiki/main/tripkee_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Tripkee|main:tripkee]] + +--- + +You are well versed in tripkee culture and tactics. You gain the trained proficiency in Nature and Stealth. If you would automatically become trained in one of those skills, you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Tripkee Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tripkee_weapon_familiarity.md b/pf2e-remaster/wiki/main/tripkee_weapon_familiarity.md new file mode 100644 index 0000000..51565be --- /dev/null +++ b/pf2e-remaster/wiki/main/tripkee_weapon_familiarity.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Tripkee|main:tripkee]] + +--- + +You gain access to all uncommon weapons with the tripkee trait. You have familiarity with weapons with the tripkee trait plus the blowgun, dart, hatchet, scythe, and shortbow—for the purpose of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/triple_shot.md b/pf2e-remaster/wiki/main/triple_shot.md new file mode 100644 index 0000000..073b9cf --- /dev/null +++ b/pf2e-remaster/wiki/main/triple_shot.md @@ -0,0 +1,13 @@ +**Class Feat 6** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** [[Double Shot|main:double_shot]] + +--- + +You can quickly fire multiple shots with greater control. When you use [[Double Shot|main:double_shot]], you can make the attacks against the same target. You can add an additional action to Double Shot to make three ranged Strikes instead of two. If you do, the penalty is –4. All attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made all of them. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/triple_threat.md b/pf2e-remaster/wiki/main/triple_threat.md new file mode 100644 index 0000000..574a6a0 --- /dev/null +++ b/pf2e-remaster/wiki/main/triple_threat.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** [[Shared Prey|main:shared_prey]] + +--- + +You can divide your attention three ways when hunting. When you use [[Hunt Prey|main:hunt_prey]], you can designate three creatures as prey, designate two creatures as prey and share the effect with one ally (as Shared Prey), or designate one creature as prey and share the effect with two allies. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/triple_time.md b/pf2e-remaster/wiki/main/triple_time.md new file mode 100644 index 0000000..deaf9f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/triple_time.md @@ -0,0 +1,15 @@ +**Cantrip 2** +**Traits:** Uncommon, [[Bard|main:bard]], Cantrip, Composition, Emotion, Manipulate, Mental +**Cast:** (1 action) +**Area:** 60-foot emanation +**Duration:** 1 round + +--- + +Your music sets a fast pace. You and all allies in the area gain a +10-foot status bonus to all Speeds for 1 round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/triple_time_feat.md b/pf2e-remaster/wiki/main/triple_time_feat.md new file mode 100644 index 0000000..1711aa5 --- /dev/null +++ b/pf2e-remaster/wiki/main/triple_time_feat.md @@ -0,0 +1,12 @@ +**Class Feat 4** +**Traits:** [[Bard|main:bard]] + +--- + +You learn the [[Triple Time|main:triple_time]] composition cantrip, which speeds up you and your allies for a round. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/triumphant_inspiration.md b/pf2e-remaster/wiki/main/triumphant_inspiration.md new file mode 100644 index 0000000..988b282 --- /dev/null +++ b/pf2e-remaster/wiki/main/triumphant_inspiration.md @@ -0,0 +1,17 @@ +**Class Feat 14** (free action) +**Traits:** [[Bard|main:bard]] +**Prerequisites:** warrior muse + +--- + +**Trigger** You critically hit a foe with a melee weapon Strike or a melee unarmed attack. + +--- + +With a triumphant shout, you inspire your allies. You cast a composition cantrip you know that normally takes a single action to cast. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/true_debilitating_bomb.md b/pf2e-remaster/wiki/main/true_debilitating_bomb.md new file mode 100644 index 0000000..8ae2a1f --- /dev/null +++ b/pf2e-remaster/wiki/main/true_debilitating_bomb.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Alchemist|main:alchemist]] +**Prerequisites:** [[Greater Debilitating Bomb|main:greater_debilitating_bomb]] + +--- + +You have discovered increasingly devastating ways for your bombs to impede your foes. When you use [[Debilitating Bomb|main:debilitating_bomb]], add the following to the list of effects you can choose from: [[Enfeebled 2|main:enfeebled]], [[Stupefied 2|main:stupefied]], or a –15-foot status penalty to Speeds. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/true_dragons_flight.md b/pf2e-remaster/wiki/main/true_dragons_flight.md new file mode 100644 index 0000000..c78ba09 --- /dev/null +++ b/pf2e-remaster/wiki/main/true_dragons_flight.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Dragonblood|main:dragonblood]] +**Prerequisites:** [[Dragon's Flight|main:dragons_flight]] + +--- + +Your wings have grown more powerful, capable of keeping you aloft longer. You have a fly Speed of 20 feet at all times. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/true_hypercognition.md b/pf2e-remaster/wiki/main/true_hypercognition.md new file mode 100644 index 0000000..09de9ac --- /dev/null +++ b/pf2e-remaster/wiki/main/true_hypercognition.md @@ -0,0 +1,13 @@ +**Class Feat 14** (1 action) +**Traits:** [[Bard|main:bard]] +**Prerequisites:** enigma muse + +--- + +Your mind works at an incredible pace. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you [[Recall Knowledge|main:recall_knowledge]], you can't use them for these actions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/true_perception.md b/pf2e-remaster/wiki/main/true_perception.md new file mode 100644 index 0000000..5f5f90a --- /dev/null +++ b/pf2e-remaster/wiki/main/true_perception.md @@ -0,0 +1,13 @@ +**General Feat 19** +**Traits:** General, Revelation +**Prerequisites:** legendary in Perception + +--- + +Your perceptive abilities and ability to process sensory information are so far beyond the pale that you notice minute discrepancies in all sorts of illusions and physical transformations. You are constantly under the effects of a 6th-rank [[Truesight|main:truesight]] spell, using your Perception modifier for the counteract check. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/true_shapeshift.md b/pf2e-remaster/wiki/main/true_shapeshift.md new file mode 100644 index 0000000..67e9c9b --- /dev/null +++ b/pf2e-remaster/wiki/main/true_shapeshift.md @@ -0,0 +1,17 @@ +**Action** (2 actions) +**Traits:** Concentrate +**Frequency:** once per hour + +--- + +**Requirements** You're under the effects of [[Untamed Form|main:untamed_form]] + +--- + +**Effect** You change into any other shape on your *untamed form* list. If the duration of that shape is different from the one you were previously in, use the shorter duration to determine your duration remaining. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/true_shapeshifter.md b/pf2e-remaster/wiki/main/true_shapeshifter.md new file mode 100644 index 0000000..f535f3b --- /dev/null +++ b/pf2e-remaster/wiki/main/true_shapeshifter.md @@ -0,0 +1,13 @@ +**Class Feat 20** (2 actions) +**Traits:** Concentrate, [[Druid|main:druid]] +**Prerequisites:** [[Dragon Shape|main:dragon_shape]]; [[Untamed Form|main:untamed_form_feat]] + +--- + +You transcend the limitations of form. Once per day you can cast [[Nature Incarnate|main:nature_incarnate]], even if you don't have it prepared, to transform into a kaiju. If you have [[Plant Shape|main:plant_shape]], you can choose to transform into a green man instead. You also gain the [[True Shapeshift|main:true_shapeshift]] activity. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/true_target.md b/pf2e-remaster/wiki/main/true_target.md new file mode 100644 index 0000000..4dca04c --- /dev/null +++ b/pf2e-remaster/wiki/main/true_target.md @@ -0,0 +1,17 @@ +**Spell 7** +**Traits:** Concentrate, Fortune, Prediction +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (1 action) +**Range:** 60 feet +**Targets:** 4 creatures +**Duration:** until the start of your next turn + +--- + +You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you. Designate a creature. The first time each target makes an attack roll against that creature during *true target*'s duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being [[Concealed|main:concealed]] or [[Hidden|main:hidden]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/truesight.md b/pf2e-remaster/wiki/main/truesight.md new file mode 100644 index 0000000..1cf3c08 --- /dev/null +++ b/pf2e-remaster/wiki/main/truesight.md @@ -0,0 +1,15 @@ +**Spell 6** +**Traits:** Concentrate, Manipulate, Revelation +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 10 minutes + +--- + +You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion, morph or polymorph effect in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/truesight_potion.md b/pf2e-remaster/wiki/main/truesight_potion.md new file mode 100644 index 0000000..46019af --- /dev/null +++ b/pf2e-remaster/wiki/main/truesight_potion.md @@ -0,0 +1,19 @@ +**Item 16** +**Traits:** Consumable, Magical, Potion +**Price:** 1500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +Upon drinking this clear, refreshing potion, you can see things as they actually are. You gain the benefits of a 7th-rank [[Truesight|main:truesight]] spell that has a counteract modifier of 1d20 plus 25. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/truespeech.md b/pf2e-remaster/wiki/main/truespeech.md new file mode 100644 index 0000000..c9930ea --- /dev/null +++ b/pf2e-remaster/wiki/main/truespeech.md @@ -0,0 +1,21 @@ +**Spell 5** +**Traits:** Uncommon, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 1 hour + +--- + +The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is. + +--- + +**Heightened (7th)** The duration is 8 hours. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/truth_potion.md b/pf2e-remaster/wiki/main/truth_potion.md new file mode 100644 index 0000000..88b647f --- /dev/null +++ b/pf2e-remaster/wiki/main/truth_potion.md @@ -0,0 +1,25 @@ +**Item 6** +**Traits:** Uncommon, Consumable, Magical, Mental, Potion +**Price:** 46 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +For 10 minutes after drinking this astringent potion, you can't intentionally lie and may be compelled to tell the truth. Upon drinking the potion, attempt a DC 19 Will save. You can voluntarily fail or critically fail. + +**Success** The potion does not affect you. + +**Failure** When you speak, you must tell the truth. + +**Critical Failure** As failure, and when someone asks you a question, you must attempt another DC 19 Will saving throw. If you fail this saving throw, you must answer the question truthfully if you are able to do so; if you succeed, you are temporarily immune to further attempts to ask the same question within the potion's duration. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tumble_behind_rogue.md b/pf2e-remaster/wiki/main/tumble_behind_rogue.md new file mode 100644 index 0000000..656c2ad --- /dev/null +++ b/pf2e-remaster/wiki/main/tumble_behind_rogue.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Rogue|main:rogue]] + +--- + +You tumble under and behind your foe, your rapid movement letting you catch them off guard. When you successfully [[Tumble Through|main:tumble_through]], the foe whose space you passed through is [[Off-Guard|main:off-guard]] against the next attack you make before the end of your turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tumble_behind_swashbuckler.md b/pf2e-remaster/wiki/main/tumble_behind_swashbuckler.md new file mode 100644 index 0000000..bb894b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/tumble_behind_swashbuckler.md @@ -0,0 +1,12 @@ +**Class Feat 2** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +Your tumbling puts your foes on the back foot. When you [[Tumble Through|main:tumble_through]] successfully, the foe you Tumbled Through is [[Off-Guard|main:off-guard]] against the next attack you make before the end of your turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tumble_through.md b/pf2e-remaster/wiki/main/tumble_through.md new file mode 100644 index 0000000..d51f9d1 --- /dev/null +++ b/pf2e-remaster/wiki/main/tumble_through.md @@ -0,0 +1,16 @@ +**Action** (1 action) +**Traits:** Move + +--- + +You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy's Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another action instead of Stride in the appropriate environment. + +**Success** You move through the enemy's space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you don't have enough Speed to move all the way through its space, you get the same effect as a failure. + +**Failure** Your movement ends, and you trigger reactions as if you had moved out of the square you started in. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tumbling_diversion.md b/pf2e-remaster/wiki/main/tumbling_diversion.md new file mode 100644 index 0000000..332c92c --- /dev/null +++ b/pf2e-remaster/wiki/main/tumbling_diversion.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** (1 action) +**Traits:** [[Kobold|main:kobold]] +**Prerequisites:** expert in [[Acrobatics|main:acrobatics]] and [[Deception|main:deception]] + +--- + +Attempt to [[Tumble Through|main:tumble_through]] an opponent's space. If you succeed or critically succeed and don't end your movement adjacent to that opponent, you can attempt to [[Create a Diversion|main:create_a_diversion]] to distract that opponent. You gain a +1 circumstance bonus to the Deception check (or a +2 circumstance bonus if you critically succeeded at the Acrobatics check to Tumble Through) to Create a Diversion. If you succeed or critically succeed to Create a Diversion, you become [[Hidden|main:hidden]] to only the creature whose space you Tumbled Through. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tumbling_opportunist.md b/pf2e-remaster/wiki/main/tumbling_opportunist.md new file mode 100644 index 0000000..4346b9e --- /dev/null +++ b/pf2e-remaster/wiki/main/tumbling_opportunist.md @@ -0,0 +1,20 @@ +**Archetype Feat 10** (free action) +**Traits:** Archetype, Attack +**Prerequisites:** [[Acrobat Dedication|main:acrobat_dedication]] +**Frequency:** once per minute + +--- + +**Frequency** once per minute + +**Requirements** Your most recent action was to [[Tumble Through|main:tumble_through]] or [[Tumbling Strike|main:tumbling_strike]], and you successfully moved through an enemy's space. + +--- + +You use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back. You attempt to [[Trip|main:trip]] the enemy whose space you moved through. You can use Acrobatics ([[Trip|main:trip]]) instead of Athletics for this check. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tumbling_strike.md b/pf2e-remaster/wiki/main/tumbling_strike.md new file mode 100644 index 0000000..fddb236 --- /dev/null +++ b/pf2e-remaster/wiki/main/tumbling_strike.md @@ -0,0 +1,25 @@ +**Archetype Feat 8** (1 action) +**Traits:** Archetype, Flourish, Move +**Prerequisites:** [[Acrobat Dedication|main:acrobat_dedication]] + +--- + +**Requirements** You are adjacent to an enemy. + +--- + +You deftly dive through a gap left by a foe to deliver an advantageous blow. Attempt an Acrobatics check against the Reflex DC of an enemy adjacent to you. + +**Critical Success** You move through the enemy's space to an unoccupied space on the other side of the enemy from your starting position. This movement doesn't trigger reactions. You can't move farther than your Speed, and you must end your movement adjacent to the enemy whose space you moved through. After moving, you make a melee Strike against the enemy whose space you moved through, and the enemy is [[Off-Guard|main:off-guard]] against that Strike. + +**Success** As critical success, but the enemy isn't off-guard against the Strike. + +**Failure** You remain in your original space but can still Strike. + +**Critical Failure** You neither move nor Strike. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tumbling_teamwork.md b/pf2e-remaster/wiki/main/tumbling_teamwork.md new file mode 100644 index 0000000..afaa229 --- /dev/null +++ b/pf2e-remaster/wiki/main/tumbling_teamwork.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Acrobatics|main:acrobatics]] + +--- + +Your tumbling distracts a foe enough to create an advantage for one of your allies. When you successfully [[Tumble Through|main:tumble_through]] an enemy's space, an ally who is adjacent to that enemy can Step as a reaction, but they must remain adjacent to that enemy. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tumbling_theft.md b/pf2e-remaster/wiki/main/tumbling_theft.md new file mode 100644 index 0000000..fb65214 --- /dev/null +++ b/pf2e-remaster/wiki/main/tumbling_theft.md @@ -0,0 +1,13 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** expert in [[Acrobatics|main:acrobatics]] and [[Thievery|main:thievery]] + +--- + +You reach for an opponent's item as you move past a foe. If you critically succeed at your check to [[Tumble Through|main:tumble_through]] an enemy's space, you can attempt to [[Steal|main:steal]] something from the enemy as a reaction. You gain a +1 circumstance bonus to your Thievery check to Steal as your tumbling make it difficult for your enemy to keep track of your movement. You can Steal any immediately accessible item of light or negligible Bulk on the enemy's person, such as a potion or coin purse hanging from a belt, but not anything inside a container or anything the enemy is holding. The GM has final say on what you can Steal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tunnel_rat.md b/pf2e-remaster/wiki/main/tunnel_rat.md new file mode 100644 index 0000000..b9c483a --- /dev/null +++ b/pf2e-remaster/wiki/main/tunnel_rat.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Ratfolk|main:ratfolk]] + +--- + +You can easily compress your body and squeeze through gaps. You gain the [[Quick Squeeze|main:quick_squeeze]] feat as a bonus feat, even if you aren't trained in Acrobatics. Tight spaces not tight enough to require the [[Squeeze|main:squeeze]] action aren't difficult terrain for you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tunnelflood_kobold.md b/pf2e-remaster/wiki/main/tunnelflood_kobold.md new file mode 100644 index 0000000..2d9b782 --- /dev/null +++ b/pf2e-remaster/wiki/main/tunnelflood_kobold.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kobold|main:kobold]] + +--- + +You grew up in a warren crisscrossed by underwater passages, whether natural or excavated, and were influenced by a powerful aquatic entity or being of primal water. You gain a swim Speed of 15 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/turquoise.md b/pf2e-remaster/wiki/main/turquoise.md new file mode 100644 index 0000000..8a55675 --- /dev/null +++ b/pf2e-remaster/wiki/main/turquoise.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/tusks_orc.md b/pf2e-remaster/wiki/main/tusks_orc.md new file mode 100644 index 0000000..77c63db --- /dev/null +++ b/pf2e-remaster/wiki/main/tusks_orc.md @@ -0,0 +1,16 @@ +**Ancestry Feat 1** +**Traits:** [[Orc|main:orc]] + +--- + +You have particularly long, jagged tusks perfect for tearing meat from bone. You gain a tusks unarmed attack that deals 1d6 piercing damage. Your tusks are in the brawling group and have the finesse and unarmed traits. + +--- + +**Special** You can take this feat only at 1st level, and you can't retrain into this feat. You can retrain out of this feat only through drastic measures, such as breaking, filing, or extracting your tusks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twilight_halfling.md b/pf2e-remaster/wiki/main/twilight_halfling.md new file mode 100644 index 0000000..3e5cd51 --- /dev/null +++ b/pf2e-remaster/wiki/main/twilight_halfling.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Halfling|main:halfling]] + +--- + +Your ancestors performed many secret acts under the concealing cover of dusk, whether for good or ill, and over time they developed the ability to see in twilight beyond even the usual keen sight of halflings. You gain low-light vision. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twin_distraction.md b/pf2e-remaster/wiki/main/twin_distraction.md new file mode 100644 index 0000000..3d60ecc --- /dev/null +++ b/pf2e-remaster/wiki/main/twin_distraction.md @@ -0,0 +1,17 @@ +**Class Feat 4** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** [[Twin Feint|main:twin_feint]] + +--- + +**Requirements** You are wielding two melee weapons, each in a different hand. + +--- + +Your movements with two weapons are so swift and disorienting that they befuddle your opponent. When using [[Twin Feint|main:twin_feint]], if both your Strikes deal damage to a targeted creature, the target must succeed at a Will saving throw against your class DC or become [[Stupefied 1|main:stupefied]] until the end of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twin_feint.md b/pf2e-remaster/wiki/main/twin_feint.md new file mode 100644 index 0000000..b10869b --- /dev/null +++ b/pf2e-remaster/wiki/main/twin_feint.md @@ -0,0 +1,16 @@ +**Class Feat 1** (2 actions) +**Traits:** [[Rogue|main:rogue]] + +--- + +**Requirements** You are wielding two melee weapons, each in a different hand. + +--- + +You use an attack with one weapon to distract your foe from a second attack coming at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically [[Off-Guard|main:off-guard]] against the second attack. Apply your multiple attack penalty to the Strikes normally. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twin_parry.md b/pf2e-remaster/wiki/main/twin_parry.md new file mode 100644 index 0000000..201fd3e --- /dev/null +++ b/pf2e-remaster/wiki/main/twin_parry.md @@ -0,0 +1,16 @@ +**Class Feat 4** (1 action) +**Traits:** [[Fighter|main:fighter]], [[Ranger|main:ranger]] + +--- + +**Requirements** You are wielding two melee weapons, one in each hand. + +--- + +You use your two weapons to parry attacks. You gain a +1 circumstance bonus to AC until the start of your next turn, or a +2 circumstance bonus if either weapon has the parry trait. You lose this circumstance bonus if you no longer meet this feat's requirement. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twin_riposte.md b/pf2e-remaster/wiki/main/twin_riposte.md new file mode 100644 index 0000000..300f5eb --- /dev/null +++ b/pf2e-remaster/wiki/main/twin_riposte.md @@ -0,0 +1,18 @@ +**Class Feat 10** (reaction) +**Traits:** [[Fighter|main:fighter]], [[Ranger|main:ranger]] + +--- + +**Trigger** A creature within your reach critically fails to Strike you. + +**Requirements** You are benefiting from [[Twin Parry|main:twin_parry]]. + +--- + +A clever parry with one weapon leaves your opponent open to an attack with the other weapon. Make a melee Strike or [[Disarm|main:disarm]] action against the triggering opponent. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twin_takedown.md b/pf2e-remaster/wiki/main/twin_takedown.md new file mode 100644 index 0000000..546307d --- /dev/null +++ b/pf2e-remaster/wiki/main/twin_takedown.md @@ -0,0 +1,16 @@ +**Class Feat 1** (1 action) +**Traits:** Flourish, [[Ranger|main:ranger]] + +--- + +**Requirements** You are wielding two melee weapons, each in a different hand. + +--- + +You swiftly attack your hunted prey with each of your weapons, potentially combining their damage into a single devastating attack. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twining_staff.md b/pf2e-remaster/wiki/main/twining_staff.md new file mode 100644 index 0000000..2abb560 --- /dev/null +++ b/pf2e-remaster/wiki/main/twining_staff.md @@ -0,0 +1,27 @@ +**Item 6** +**Traits:** Magical, [[Monk|main:monk]], Two-Hand d8 +**Price:** 250 gp +**Bulk:** — +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +Appearing to be just a small, flat disk made of twigs, this item can grow and shrink. Once formed, this oak staff is carved with twisting patterns along its length. + +**Activate—Form Staff** (1 action) (manipulate) + +--- + +**Effect** You cause the twigs to rapidly grow or contract, reshaping into a *+1 striking staff*, a *+1 striking bo staff*, or its disk form. In its disk form, it has negligible Bulk and must be held in one hand to be activated. In the other forms, it has the same Bulk as a normal weapon of its type. You can switch your grip as part of the activation. + +When you expand the item, you can use the force of the expansion to High Jump or to try to Force Open a door or the like by wedging the disk into a gap before activation. The staff makes the Athletics check with a 1d20 plus 15 modifier. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twinned_defense_fighter.md b/pf2e-remaster/wiki/main/twinned_defense_fighter.md new file mode 100644 index 0000000..4ed9dcd --- /dev/null +++ b/pf2e-remaster/wiki/main/twinned_defense_fighter.md @@ -0,0 +1,17 @@ +**Class Feat 16** (1 action) +**Traits:** [[Fighter|main:fighter]], Stance +**Prerequisites:** [[Twin Parry|main:twin_parry]] + +--- + +**Requirements** You are wielding two melee weapons, one in each hand. + +--- + +You're always ready to use your off-hand weapon to interfere with attacks against you. While you are in this stance, you constantly gain the benefits of the [[Twin Parry|main:twin_parry]] action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twirling_throw.md b/pf2e-remaster/wiki/main/twirling_throw.md new file mode 100644 index 0000000..c7fb5fb --- /dev/null +++ b/pf2e-remaster/wiki/main/twirling_throw.md @@ -0,0 +1,13 @@ +**Class Feat 4** (1 action) +**Traits:** Finisher, [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** [[Flying Blade|main:flying_blade]] + +--- + +Your thrown weapons seem to defy physics as they soar through the air and spin back to you after a strike. Make a thrown weapon strike, ignoring the penalty for making ranged attacks within the second and third range increment. The weapon returns to your hand after the attack unless you critically failed on the attack roll. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twist_the_knife.md b/pf2e-remaster/wiki/main/twist_the_knife.md new file mode 100644 index 0000000..138cddd --- /dev/null +++ b/pf2e-remaster/wiki/main/twist_the_knife.md @@ -0,0 +1,16 @@ +**Class Feat 6** (1 action) +**Traits:** [[Rogue|main:rogue]] + +--- + +**Requirements** Your last action was a melee Strike that dealt sneak attack damage to an [[Off-Guard|main:off-guard]] target. + +--- + +After stabbing your opponent in a weak spot, you tear the wound open. You deal persistent bleed damage to the target equal to your number of sneak attack damage dice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twisting_twine_greater.md b/pf2e-remaster/wiki/main/twisting_twine_greater.md new file mode 100644 index 0000000..fda61fc --- /dev/null +++ b/pf2e-remaster/wiki/main/twisting_twine_greater.md @@ -0,0 +1,21 @@ +**Item 7** +**Traits:** Magical +**Price:** 300 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This ball of hempen twine resists efforts to unravel it by hand. + +**Activate—Unravel Twine** (1 action) (manipulate) + +--- + +**Effect** You toss the ball of twine into a square within 20 feet. The twine then unravels and animates, attempting to [[Disarm|main:disarm]] or [[Trip|main:trip]] (your choice) a creature in the square with a total of +15 to the Athletics check. At the end of your turn, the twine winds itself back into a ball and returns to your hand; if you don't have a free hand, it returns to your space instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twisting_twine_lesser.md b/pf2e-remaster/wiki/main/twisting_twine_lesser.md new file mode 100644 index 0000000..6254abe --- /dev/null +++ b/pf2e-remaster/wiki/main/twisting_twine_lesser.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Magical +**Price:** 45 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This ball of hempen twine resists efforts to unravel it by hand. + +**Activate—Unravel Twine** (1 action) (manipulate) + +**Frequency** once per day + +--- + +**Effect** You toss the ball of twine into a square within 20 feet. The twine then unravels and animates, attempting to [[Disarm|main:disarm]] or [[Trip|main:trip]] (your choice) a creature in the square with a total of +9 to the Athletics check. At the end of your turn, the twine winds itself back into a ball and returns to your hand; if you don't have a free hand, it returns to your space instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/twisting_twine_moderate.md b/pf2e-remaster/wiki/main/twisting_twine_moderate.md new file mode 100644 index 0000000..3b1ecb8 --- /dev/null +++ b/pf2e-remaster/wiki/main/twisting_twine_moderate.md @@ -0,0 +1,23 @@ +**Item 5** +**Traits:** Magical +**Price:** 125 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This ball of hempen twine resists efforts to unravel it by hand. + +**Activate—Unravel Twine** (1 action) (manipulate) + +**Frequency** once per hour + +--- + +**Effect** You toss the ball of twine into a square within 20 feet. The twine then unravels and animates, attempting to [[Disarm|main:disarm]] or [[Trip|main:trip]] (your choice) a creature in the square with a total of +12 to the Athletics check. At the end of your turn, the twine winds itself back into a ball and returns to your hand; if you don't have a free hand, it returns to your space instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/two_weapon_flurry.md b/pf2e-remaster/wiki/main/two_weapon_flurry.md new file mode 100644 index 0000000..082996e --- /dev/null +++ b/pf2e-remaster/wiki/main/two_weapon_flurry.md @@ -0,0 +1,16 @@ +**Class Feat 14** (1 action) +**Traits:** [[Fighter|main:fighter]], Flourish, Press + +--- + +**Requirements** You are wielding two weapons, each in a different hand. + +--- + +Using the momentum of your prior attack, you lash out with both your weapons in a sudden frenzy. Strike twice, once with each weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ultimate_flexibility.md b/pf2e-remaster/wiki/main/ultimate_flexibility.md new file mode 100644 index 0000000..abec818 --- /dev/null +++ b/pf2e-remaster/wiki/main/ultimate_flexibility.md @@ -0,0 +1,17 @@ +**Class Feat 20** +**Traits:** [[Fighter|main:fighter]] +**Prerequisites:** improved flexibility + +--- + +Your experience keeps you on your toes, helping you adopt complex strategies on the fly and face the most dangerous challenges. When you gain a fighter feat using combat flexibility, you gain three fighter feats instead of two. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and the third feat can be up to 18th level. + +You can use the first feat to meet the prerequisites of the second or third feats and the second feat to meet the prerequisites of the third feat. You must meet all three feats' other prerequisites normally. + +In addition, you can adapt to the battlefield's challenges by spending 1 hour to train. If you do, you can reselect the feats chosen with combat flexibility as if you had made your daily preparations. You can't trade out limited-use abilities that you've already used, such as Determination. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ultimate_mercy.md b/pf2e-remaster/wiki/main/ultimate_mercy.md new file mode 100644 index 0000000..6a6dc1d --- /dev/null +++ b/pf2e-remaster/wiki/main/ultimate_mercy.md @@ -0,0 +1,13 @@ +**Class Feat 18** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** [[Mercy|main:mercy]] + +--- + +Your mercy transcends the bounds of life and death. Add ultimate mercy to the types of mercy you can provide. When you use [[Mercy|main:mercy]], you can target a creature that died since your last turn to return it to life. The target returns to life with 1 Hit Point and becomes [[Wounded 1|main:wounded]]. You can't return the target to life if it died from [[Disintegrate|main:disintegrate]] or a death effect. The creature gains the other benefits of [[Lay on Hands|main:lay_on_hands]] after it returns to life. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ultimate_polymath.md b/pf2e-remaster/wiki/main/ultimate_polymath.md new file mode 100644 index 0000000..fb7eb64 --- /dev/null +++ b/pf2e-remaster/wiki/main/ultimate_polymath.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** polymath muse + +--- + +You can flexibly cast all of your spells, granting a dizzying array of possible options. All of the spells in your repertoire are signature spells for you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ultimate_skirmisher.md b/pf2e-remaster/wiki/main/ultimate_skirmisher.md new file mode 100644 index 0000000..d45a125 --- /dev/null +++ b/pf2e-remaster/wiki/main/ultimate_skirmisher.md @@ -0,0 +1,13 @@ +**Class Feat 20** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** unimpeded journey + +--- + +You are so skilled at navigating the wild, your movement is completely unaffected by terrain. You ignore the effects of all difficult terrain, greater difficult terrain, and hazardous terrain, and you don't trigger traps and hazards that are triggered by moving into an area (such as trip wires and pressure plates), unless you want to. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/umbral_gnome.md b/pf2e-remaster/wiki/main/umbral_gnome.md new file mode 100644 index 0000000..89b31e4 --- /dev/null +++ b/pf2e-remaster/wiki/main/umbral_gnome.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Gnome|main:gnome]] + +--- + +Whether from a connection to dark or shadowy fey, from the underground gnomes known as drathnelar, or from another source, you can see in complete darkness. You gain darkvision. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/umbral_journey.md b/pf2e-remaster/wiki/main/umbral_journey.md new file mode 100644 index 0000000..06eb6f6 --- /dev/null +++ b/pf2e-remaster/wiki/main/umbral_journey.md @@ -0,0 +1,17 @@ +**Spell 5** +**Traits:** Uncommon, Concentrate, Manipulate, Shadow, Teleportation +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Range:** touch +**Targets:** you and up to 10 willing creatures touched +**Duration:** 8 hours + +--- + +You move partially into the plane of shadow, using its warped nature to speed your travels. Each hour, you cover roughly as much ground as you normally would in 3 days. The landmarks are vague and symbolic rather than concrete, leaving you within a mile of your intended destination when you Dismiss the spell or its duration ends. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unbalancing_blow.md b/pf2e-remaster/wiki/main/unbalancing_blow.md new file mode 100644 index 0000000..9e925e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/unbalancing_blow.md @@ -0,0 +1,13 @@ +**Class Feat 2** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** thief racket + +--- + +Interweaving attacks, you unbalance your foes. Whenever your Strike is a critical hit and deals damage, the target is [[Off-Guard|main:off-guard]] against your attacks until the end of your next turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unbalancing_finisher.md b/pf2e-remaster/wiki/main/unbalancing_finisher.md new file mode 100644 index 0000000..e8cb7b1 --- /dev/null +++ b/pf2e-remaster/wiki/main/unbalancing_finisher.md @@ -0,0 +1,12 @@ +**Class Feat 2** (1 action) +**Traits:** Finisher, [[Swashbuckler|main:swashbuckler]] + +--- + +You attack with a flashy assault that leaves your target off balance. Make a melee Strike. If you hit and deal damage, the target is [[Off-Guard|main:off-guard]] until the end of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unbalancing_sweep.md b/pf2e-remaster/wiki/main/unbalancing_sweep.md new file mode 100644 index 0000000..b7a4312 --- /dev/null +++ b/pf2e-remaster/wiki/main/unbalancing_sweep.md @@ -0,0 +1,12 @@ +**Class Feat 12** (3 actions) +**Traits:** [[Barbarian|main:barbarian]], Flourish + +--- + +You make a great sweep with your weapon or fists about yourself, knocking creatures off their feet and away from you. Choose up to three enemies within your reach and choose whether to [[Shove|main:shove]] or [[Trip|main:trip]] all three of them. Whichever of the two options you choose, roll a separate Athletics check against each enemy, performing the same action against each enemy. Each attempt counts toward your multiple attack penalty, but don't increase your penalty until you have made all the attempts. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unbound_leaper.md b/pf2e-remaster/wiki/main/unbound_leaper.md new file mode 100644 index 0000000..2c7d5fd --- /dev/null +++ b/pf2e-remaster/wiki/main/unbound_leaper.md @@ -0,0 +1,16 @@ +**Ancestry Feat 17** +**Traits:** [[Tripkee|main:tripkee]] + +--- + +Your jumping prowess is unmatched. You can [[Leap|main:leap]] up to 30 feet in any direction without touching the ground and without requiring an Athletics check; when doing so, you must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. You can exceed your normal Speed while Leaping. + +--- + +**Special** If you have the Fantastic Leaps feat, the total distance you can Leap horizontally is 40 feet, and the total distance you can Leap vertically is 35 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unbreakable_goblin.md b/pf2e-remaster/wiki/main/unbreakable_goblin.md new file mode 100644 index 0000000..af4edcf --- /dev/null +++ b/pf2e-remaster/wiki/main/unbreakable_goblin.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Goblin|main:goblin]] + +--- + +You're able to bounce back from injuries easily due to an exceptionally thick skull, cartilaginous bones, or some other mixed blessing. You gain 10 Hit Points from your ancestry instead of 6. When you fall, reduce the falling damage you take as though you had fallen half the distance. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unburdened_iron.md b/pf2e-remaster/wiki/main/unburdened_iron.md new file mode 100644 index 0000000..7d61722 --- /dev/null +++ b/pf2e-remaster/wiki/main/unburdened_iron.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Dwarf|main:dwarf]] + +--- + +You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear. + +In addition, any time you're taking a penalty to your Speed for some other reason (such as from the [[Encumbered|main:encumbered]] condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a –10-foot penalty to Speed, but this feat would reduce it to a –5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/uncanny_agility.md b/pf2e-remaster/wiki/main/uncanny_agility.md new file mode 100644 index 0000000..7626c59 --- /dev/null +++ b/pf2e-remaster/wiki/main/uncanny_agility.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Tengu|main:tengu]] + +--- + +You have near-supernatural poise that lets you move swiftly across the most unsteady surfaces. You gain the [[Steady Balance|main:steady_balance]] skill feat. You can Step into difficult terrain caused by uneven ground, such as a rocky field, hilly incline, or rocking ship. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/uncanny_bombs.md b/pf2e-remaster/wiki/main/uncanny_bombs.md new file mode 100644 index 0000000..2af92b5 --- /dev/null +++ b/pf2e-remaster/wiki/main/uncanny_bombs.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Alchemist|main:alchemist]] +**Prerequisites:** [[Far Lobber|main:far_lobber]] + +--- + +You lob bombs unerringly, despite obstructions or distance. When you throw an alchemical item with the bomb trait, its range increment increases to 60 feet, you reduce any circumstance bonus to the target's AC from cover by 1, and you automatically succeed at the flat check when targeting a [[Concealed|main:concealed]] creature. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/uncanny_cheeks.md b/pf2e-remaster/wiki/main/uncanny_cheeks.md new file mode 100644 index 0000000..d54c3ce --- /dev/null +++ b/pf2e-remaster/wiki/main/uncanny_cheeks.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +You gain the [[Prescient Consumable|main:prescient_consumable]] and [[Prescient Planner|main:prescient_planner]] feats, except that you always withdraw the objects from your cheek pouches. This means the object you retrieve must fit in your cheek pouches; this is generally an item of negligible Bulk unless you also have the [[Cheek Pouches|main:cheek_pouches]] feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/uncanny_dodge.md b/pf2e-remaster/wiki/main/uncanny_dodge.md new file mode 100644 index 0000000..9ca59fa --- /dev/null +++ b/pf2e-remaster/wiki/main/uncanny_dodge.md @@ -0,0 +1,13 @@ +**Archetype Feat 10** +**Traits:** Archetype +**Prerequisites:** [[Rogue Dedication|main:rogue_dedication]] + +--- + +You gain the [[Deny Advantage|main:deny_advantage]] class feature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unconscious.md b/pf2e-remaster/wiki/main/unconscious.md new file mode 100644 index 0000000..dc42130 --- /dev/null +++ b/pf2e-remaster/wiki/main/unconscious.md @@ -0,0 +1,21 @@ +You are asleep or knocked out and can't act. + +- You take a -4 status penalty to AC, Perception and Reflex saves, and you are [[Blinded|main:blinded]] and [[Off-Guard|main:off-guard]]. +- When you fall unconscious you fall [[Prone|main:prone]] and drop what you hold, unless the effect says otherwise or the GM decides your position prevents it. + +**Waking up** depends on why you are unconscious: + +- **Dying:** you can't wake while at 0 Hit Points. Restored to 1 Hit Point or more, you lose [[Dying|main:dying]] and unconscious and act normally on your next turn. +- **At 0 Hit Points but not dying:** after enough time, from 10 minutes to several hours as the GM decides, you return to 1 Hit Point and wake. Healing wakes you, and you act normally on your next turn. +- **Above 0 Hit Points** (asleep, or knocked out by an effect), any of these wakes you: + - you take damage (if it drops you to 0 Hit Points you stay unconscious and become dying as normal); + - you receive healing other than the natural healing from rest; + - someone shakes you awake with an Interact action; + - loud noise: at the start of your turn you attempt a Perception check against the noise's DC (the lowest, if several), or against the Stealth DCs of creatures trying to stay quiet. Some effects put you too deeply asleep for this check; + - if you are simply asleep, the GM decides you wake after a good night's sleep or when something disturbs you. + +*Source: Player Core, p. 446.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/uncontrollable_dance.md b/pf2e-remaster/wiki/main/uncontrollable_dance.md new file mode 100644 index 0000000..68f0657 --- /dev/null +++ b/pf2e-remaster/wiki/main/uncontrollable_dance.md @@ -0,0 +1,28 @@ +**Spell 8** +**Traits:** Concentrate, Incapacitation, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is [[Off-Guard|main:off-guard]] and can't use reactions. While affected, the creature can't use move actions except to dance, using the Stride action to move up to half its Speed. + +--- + +**Critical Success** The target is unaffected. + +**Success** The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing. + +**Failure** The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing. + +**Critical Failure** The spell's duration is 1 minute, and the target must spend all its actions each turn dancing. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unconventional_weaponry.md b/pf2e-remaster/wiki/main/unconventional_weaponry.md new file mode 100644 index 0000000..eb1ad1a --- /dev/null +++ b/pf2e-remaster/wiki/main/unconventional_weaponry.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Human|main:human]] + +--- + +You've familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common in another culture. You gain access to that weapon, and for the purpose of proficiency, you treat it as a simple weapon. + +If you are trained in all martial weapons, you can instead choose an uncommon advanced weapon that has an ancestry's trait or is common in another culture. You gain access to that weapon and have familiarity with that weapon. For the purpose of proficiency, you treat it as a martial weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/undaunted.md b/pf2e-remaster/wiki/main/undaunted.md new file mode 100644 index 0000000..44ef334 --- /dev/null +++ b/pf2e-remaster/wiki/main/undaunted.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Leshy|main:leshy]] + +--- + +Your spirit has endured many challenges over its long existence. You gain a +1 circumstance bonus to saves against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/undead_slayer.md b/pf2e-remaster/wiki/main/undead_slayer.md new file mode 100644 index 0000000..58cee09 --- /dev/null +++ b/pf2e-remaster/wiki/main/undead_slayer.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Dhampir|main:dhampir]] + +--- + +Your knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease. Against undead creatures, you gain a circumstance bonus to damage with weapon and unarmed Strikes equal to the number of weapon damage dice for the Strike. This bonus increases to double the number of weapon damage dice if your target has the vampire trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/undeaths_blessing.md b/pf2e-remaster/wiki/main/undeaths_blessing.md new file mode 100644 index 0000000..c7c06fd --- /dev/null +++ b/pf2e-remaster/wiki/main/undeaths_blessing.md @@ -0,0 +1,29 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Manipulate, [[Sorcerer|main:sorcerer]], Void +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 living creature touched +**Defense:** Will +**Duration:** 1 minute + +--- + +You instill within a creature the touch of the grave. For the duration, [[Harm|main:harm]] and [[Heal|main:heal]] spells treat the creature as undead. In addition, *harm* spells gain a +2 status bonus to the Hit Points restored to the target. An unwilling target can attempt a Will save to reduce the effects. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target heals half as much from *heal* and takes half as much damage from *harm* for 1 round. + +**Failure** Effects as described above. + +--- + +**Heightened (+1)** The status bonus to the Hit Points restored increases by 2. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/underground_network.md b/pf2e-remaster/wiki/main/underground_network.md new file mode 100644 index 0000000..688beae --- /dev/null +++ b/pf2e-remaster/wiki/main/underground_network.md @@ -0,0 +1,15 @@ +**Skill Feat 2** +**Traits:** Uncommon, General, Skill +**Prerequisites:** expert in [[Society|main:society]]; [[Streetwise|main:streetwise]] + +--- + +You're connected to groups that know what's going on in the streets, and you can get information out of them quickly. When you use Society to [[Gather Information|main:gather_information]] in an area where you have a network (typically a settlement where you've spent at least a week or spent a day of downtime to build a network faster), you can contact a member of these groups to get information directly from them. This usually takes about an hour, and it doesn't draw as much attention as Gathering Information in public might. The check and information gained otherwise follow the normal rules for Gather Information. + +In addition, if you have successfully consulted the underground network, you get a +1 circumstance bonus to the next check to [[Recall Knowledge|main:recall_knowledge]] you attempt about the subject you were Gathering Information on, or a +2 circumstance bonus if you're using Underworld Lore for the check. The GM might change the Lore skill related to the network depending on your location or the specifics of the network you're tapping into. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/underhanded_assault.md b/pf2e-remaster/wiki/main/underhanded_assault.md new file mode 100644 index 0000000..07643fa --- /dev/null +++ b/pf2e-remaster/wiki/main/underhanded_assault.md @@ -0,0 +1,13 @@ +**Class Feat 2** (2 actions) +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** trained in [[Stealth|main:stealth]] + +--- + +You capitalize on the distraction provided by an ally. You [[Sneak|main:sneak]] up to a foe adjacent to one of your allies. You can roll against the foe you're Sneaking up on, even if it's currently observing you, as though you were [[Hidden|main:hidden]]. You take a –2 penalty on your Stealth check. If your Stealth check against the chosen foe succeeds, you can make a melee Strike against that foe at the end of your Sneak. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/underwater_marauder.md b/pf2e-remaster/wiki/main/underwater_marauder.md new file mode 100644 index 0000000..1cdb1f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/underwater_marauder.md @@ -0,0 +1,13 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +You've learned to fight underwater. You are not [[Off-Guard|main:off-guard]] while in water, and you don't take the usual penalties for using a bludgeoning or slashing melee weapon in water. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/underworld_investigator.md b/pf2e-remaster/wiki/main/underworld_investigator.md new file mode 100644 index 0000000..e97b9ce --- /dev/null +++ b/pf2e-remaster/wiki/main/underworld_investigator.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Investigator|main:investigator]] + +--- + +Your work as an investigator makes you familiar with the criminal element. You might be a criminal yourself, or you might have gained an understanding of how they operate from the outside. You become trained in Underworld Lore, and you gain your [[Pursue a Lead|main:pursue_a_lead]] investigation bonus to Thievery checks to investigate a case (such as checks to [[Steal|main:steal]] a clue from a suspect or [[Pick a Lock|main:pick_a_lock]] to open a safe with damning documents). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/undetected.md b/pf2e-remaster/wiki/main/undetected.md new file mode 100644 index 0000000..0b353dd --- /dev/null +++ b/pf2e-remaster/wiki/main/undetected.md @@ -0,0 +1,11 @@ +A creature you are undetected by can't see you, doesn't know which space you are in and can't target you, though area effects still affect you. + +- That creature is [[Off-Guard|main:off-guard]] to you. +- It can guess a square and attack it. This works like targeting a [[Hidden|main:hidden]] creature (a DC 11 flat check), but the GM rolls the flat check and the attack in secret and doesn't say whether a miss came from the flat check, the attack roll or the wrong square. +- It can Seek to try to find you. + +*Source: Player Core, p. 447.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/undying_ferocity.md b/pf2e-remaster/wiki/main/undying_ferocity.md new file mode 100644 index 0000000..784bd2a --- /dev/null +++ b/pf2e-remaster/wiki/main/undying_ferocity.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Orc|main:orc]] +**Prerequisites:** [[Orc Ferocity|main:orc_ferocity]] + +--- + +You resist death's clutches with supernatural vigor, daring death to claim you while promising that any such attempt will surely fail. When you use [[Orc Ferocity|main:orc_ferocity]], you gain temporary Hit Points equal to your level. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unfathomable_song.md b/pf2e-remaster/wiki/main/unfathomable_song.md new file mode 100644 index 0000000..cf6b90e --- /dev/null +++ b/pf2e-remaster/wiki/main/unfathomable_song.md @@ -0,0 +1,36 @@ +**Spell 9** +**Traits:** Auditory, Concentrate, Emotion, Fear, Incapacitation, Manipulate, Mental +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** up to 5 creatures +**Defense:** Will +**Duration:** sustained up to 1 minute + +--- + +Fleeting notes of a strange and unnatural song fill the air, overtaking the mind. Each target must attempt a Will save when you cast the spell, and again the first time you Sustain this Spell each round. A creature needs to attempt only one save against the song each round, and you have to keep the same targets when you Sustain the Spell. + +--- + +**Critical Success** The target is unaffected, can't be affected on subsequent rounds, and is temporarily immune for 1 minute. + +**Success** The target is unaffected this round, but it can be affected on subsequent rounds. + +**Failure** Roll 1d4 on the table below. + +**Critical Failure** Roll 1d4 plus 1 on the table below. + +| Result | Effect | +|---|---| +| 1 | The target is Frightened 2 | +| 2 | The target is Confused for 1 round | +| 3 | The target is Stupefied 4 for 1 round | +| 4 | The target is Blinded for 1 round | +| 5 | The target is Stunned for 1 round and Stupefied 1 for an unlimited duration | + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unfettered_halfling.md b/pf2e-remaster/wiki/main/unfettered_halfling.md new file mode 100644 index 0000000..a866d6a --- /dev/null +++ b/pf2e-remaster/wiki/main/unfettered_halfling.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Halfling|main:halfling]] + +--- + +You were either pressed into indentured servitude or shackled in a prison, but you've since escaped and have trained to ensure you'll never be caught again. Whenever you roll a success on a check to [[Escape|main:escape]] or a saving throw against an effect that would impose the [[Grabbed|main:grabbed]], [[Immobilized|main:immobilized]], or [[Restrained|main:restrained]] condition on you, you get a critical success instead. Whenever a creature rolls a failure on a check to [[Grapple|main:grapple]] you, it gets a critical failure instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unfettered_movement.md b/pf2e-remaster/wiki/main/unfettered_movement.md new file mode 100644 index 0000000..9478185 --- /dev/null +++ b/pf2e-remaster/wiki/main/unfettered_movement.md @@ -0,0 +1,17 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature touched +**Duration:** 10 minutes + +--- + +You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to [[Escape|main:escape]] an effect that has them [[Immobilized|main:immobilized]], [[Grabbed|main:grabbed]], or [[Restrained|main:restrained]], they automatically succeed unless the effect is magical and of a higher rank than the *unfettered movement* spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unfettered_pack.md b/pf2e-remaster/wiki/main/unfettered_pack.md new file mode 100644 index 0000000..6cd813c --- /dev/null +++ b/pf2e-remaster/wiki/main/unfettered_pack.md @@ -0,0 +1,21 @@ +**Spell 7** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** up to 10 creatures +**Duration:** 1 hour + +--- + +You free those who travel alongside you from environmental hindrances. Targets don't take circumstance penalties to Speed from vegetation, rubble, winds, or other properties of the environment, and they ignore difficult terrain from such environmental properties. + +--- + +**Heightened (9th)** The targets also ignore greater difficult terrain from environmental properties. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unfriendly.md b/pf2e-remaster/wiki/main/unfriendly.md new file mode 100644 index 0000000..fbf01bd --- /dev/null +++ b/pf2e-remaster/wiki/main/unfriendly.md @@ -0,0 +1,9 @@ +An attitude: how a creature feels about one particular character. Only supernatural effects, such as spells, can give this condition to a player character. + +- An unfriendly creature dislikes and distrusts the character and won't accept the character's Requests. + +*Source: Player Core, p. 447.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unhampered_passage.md b/pf2e-remaster/wiki/main/unhampered_passage.md new file mode 100644 index 0000000..d0fcb76 --- /dev/null +++ b/pf2e-remaster/wiki/main/unhampered_passage.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Halfling|main:halfling]] + +--- + +You won't allow others to restrain you. You can cast [[Unfettered Movement|main:unfettered_movement]] on yourself as a primal innate spell once per day. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unholy.md b/pf2e-remaster/wiki/main/unholy.md new file mode 100644 index 0000000..dd64a95 --- /dev/null +++ b/pf2e-remaster/wiki/main/unholy.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Magical, Unholy +**Price:** 1400 gp +**Bulk:** — +**Usage:** etched onto weapon wo unholy rune + +--- + +An *unholy* rune instills fiendish power into the etched weapon. Strikes made with it gain the unholy trait and deal an extra 1d4 spirit damage, or an extra 2d4 against a holy target. If you are holy, you are [[Enfeebled 2|main:enfeebled]] while carrying or wielding this weapon. + +**Activate—Unholy Bloodshed** (reaction) (concentrate) + +**Frequency** once per day + +**Trigger** You critically succeed at an attack roll against a holy creature with the weapon + +--- + +**Effect** The target takes [[Persistent Bleed Damage|main:persistent_damage]] equal to 1d8 per weapon damage die of the etched weapon. + +**Craft Requirements** You are unholy. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unholy_plate.md b/pf2e-remaster/wiki/main/unholy_plate.md new file mode 100644 index 0000000..01f6711 --- /dev/null +++ b/pf2e-remaster/wiki/main/unholy_plate.md @@ -0,0 +1,34 @@ +**Item 13** +**Traits:** Bulwark, Divine, Invested, Unholy +**Price:** 2500 gp +**Bulk:** 4 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Heavy | +6 | +0 | +4 | -3 | -10 ft. | Plate | + +--- + +Crafted from black iron, this crude suit of *+2 resilient full plate* is designed to make you look like a horned demon with your face peering out of the screaming maw of the beast. + +While wearing the armor, you can attack with the helmet's horns. They're a martial melee weapon with the effects of a +2 weapon potency rune. They deal 2d8 piercing damage and have the deadly d12 and unholy traits. On a critical hit with the horns, the target must succeed at a DC 30 Fortitude or become [[Drained 1|main:drained]] (or [[Drained 2|main:drained]] on a critical failure). The horns can't be etched with any runes. + +If you're holy, you're [[Drained 2|main:drained]] and can't recover from this condition while wearing unholy plate. + +--- + +**Activate—Demonic Slip** (2 actions) (concentrate) + +**Frequency** once per day + +**Effect** You cast [[Translocate|main:translocate]]. + +--- + +**Craft Requirements** You're unholy; supply one casting of *translocate*. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unholy_water.md b/pf2e-remaster/wiki/main/unholy_water.md new file mode 100644 index 0000000..8248674 --- /dev/null +++ b/pf2e-remaster/wiki/main/unholy_water.md @@ -0,0 +1,25 @@ +**Item 1** +**Traits:** Consumable, Divine, Splash, Thrown, Unholy +**Price:** 3 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | — | 1d6 spirit | 1 | 20 ft. | - | + +--- + +**Activate** (1 action) Strike + +--- + +A malicious deity's malice lies within this vial of water. You activate a vial of *unholy water* by throwing it as a Strike. It's a simple thrown weapon with a range increment of 20 feet. + +*Unholy water* deals 1d6 spirit damage and 1 spirit splash damage. *Unholy water* can damage only creatures with the holy trait. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unified_theory.md b/pf2e-remaster/wiki/main/unified_theory.md new file mode 100644 index 0000000..c3f2c9d --- /dev/null +++ b/pf2e-remaster/wiki/main/unified_theory.md @@ -0,0 +1,13 @@ +**Skill Feat 15** +**Traits:** General, Skill +**Prerequisites:** legendary in [[Arcana|main:arcana]] + +--- + +You understand the common underpinnings of the four traditions of magic and magical essences, allowing you to understand them all through an arcane lens. Whenever you use a skill action or a skill feat that requires a Nature, Occultism, or Religion check, depending on the magic tradition, you can use Arcana instead. If you would normally take a penalty or have a higher DC for using Arcana on other magic (such as when using Identify Magic), you no longer do so. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unimpeded_journey.md b/pf2e-remaster/wiki/main/unimpeded_journey.md new file mode 100644 index 0000000..fef1732 --- /dev/null +++ b/pf2e-remaster/wiki/main/unimpeded_journey.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +You move quickly through obstacles, whether they're tumbled stone or tangled undergrowth. You can ignore the effects of difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unimpeded_step.md b/pf2e-remaster/wiki/main/unimpeded_step.md new file mode 100644 index 0000000..d9c28ea --- /dev/null +++ b/pf2e-remaster/wiki/main/unimpeded_step.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** liberation cause + +--- + +With a burst of divine liberation, your ally's movement from your [[Liberating Step|main:liberating_step]] is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground. If you have the exalted reaction benefit, this applies to everyone who Steps. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unimpeded_stride.md b/pf2e-remaster/wiki/main/unimpeded_stride.md new file mode 100644 index 0000000..2d87c7c --- /dev/null +++ b/pf2e-remaster/wiki/main/unimpeded_stride.md @@ -0,0 +1,13 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate +**Cast:** (1 action) + +--- + +Divine grace ensure that nothing can keep you prisoner or hold you back. You immediately escape from every magical effect that has you [[Immobilized|main:immobilized]] or [[Grabbed|main:grabbed]] unless the effect is of a higher rank than your *unimpeded stride* spell. You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unity.md b/pf2e-remaster/wiki/main/unity.md new file mode 100644 index 0000000..ff19a51 --- /dev/null +++ b/pf2e-remaster/wiki/main/unity.md @@ -0,0 +1,19 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Fortune +**Cast:** (reaction) +**Range:** 30 feet +**Targets:** each ally targeted by the triggering spell + +--- + +**Trigger** You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw. + +--- + +You put up a united defense. Each ally can use your saving throw modifier instead of its own against the triggering spell. Each ally decides individually which modifier to use. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/universal_longevity.md b/pf2e-remaster/wiki/main/universal_longevity.md new file mode 100644 index 0000000..55e6bcf --- /dev/null +++ b/pf2e-remaster/wiki/main/universal_longevity.md @@ -0,0 +1,18 @@ +**Ancestry Feat 13** +**Traits:** [[Elf|main:elf]] +**Prerequisites:** [[Ancestral Longevity|main:ancestral_longevity]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You've perfected your ability to keep up with all the skills you've learned over your long life, so you're almost never truly untrained at a skill. You reflect on your life experiences, changing the skill you selected with [[Ancestral Longevity|main:ancestral_longevity]] (and the skill you selected with [[Expert Longevity|main:expert_longevity]] if you have that feat). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unmistakable_lore.md b/pf2e-remaster/wiki/main/unmistakable_lore.md new file mode 100644 index 0000000..1554138 --- /dev/null +++ b/pf2e-remaster/wiki/main/unmistakable_lore.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in Lore + +--- + +You never get information about your areas of expertise wrong. When you Recall Knowledge using any Lore subcategory in which you're trained, if you roll a critical failure, you get a failure instead. If you're a master in a Lore subcategory, on a critical success, you gain even more information or context than usual. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unnoticed.md b/pf2e-remaster/wiki/main/unnoticed.md new file mode 100644 index 0000000..8f2dd4e --- /dev/null +++ b/pf2e-remaster/wiki/main/unnoticed.md @@ -0,0 +1,10 @@ +A creature you are unnoticed by has no idea you are there. + +- You are also [[Undetected|main:undetected]] by it. +- This matters for abilities that work only against targets wholly unaware of you. + +*Source: Player Core, p. 447.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unobstructed_shot.md b/pf2e-remaster/wiki/main/unobstructed_shot.md new file mode 100644 index 0000000..de7c1ef --- /dev/null +++ b/pf2e-remaster/wiki/main/unobstructed_shot.md @@ -0,0 +1,13 @@ +**Archetype Feat 10** +**Traits:** Archetype, Flourish +**Prerequisites:** [[Archer Dedication|main:archer_dedication]]; expert in [[Athletics|main:athletics]] + +--- + +With a quick use of brute force, you remove an obstacle and take a calculated shot as part of the same motion. Attempt to [[Shove|main:shove]] or [[Trip|main:trip]] one adjacent creature, then make a ranged Strike with a bow or crossbow you're wielding. The Strike is made at the same multiple attack penalty as the Shove or Trip attempt, and this activity counts as one attack when calculating your multiple attack penalty. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unrelenting_observation.md b/pf2e-remaster/wiki/main/unrelenting_observation.md new file mode 100644 index 0000000..cd0fc18 --- /dev/null +++ b/pf2e-remaster/wiki/main/unrelenting_observation.md @@ -0,0 +1,30 @@ +**Spell 8** +**Traits:** Concentrate, Manipulate, Scrying +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 100 feet +**Area:** 20-foot burst +**Targets:** 1 creature or object tracked and up to 5 other willing creatures +**Duration:** varies + +--- + +This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object. Choose one target creature or object in the area to be tracked. It becomes the sensor for the spell. Up to five willing creatures of your choice in the area can see a ghostly image of this creature or object when it's out of their sight. They can perceive the creature or object perfectly, allowing them to ignore the [[Concealed|main:concealed]] or [[Invisible|main:invisible]] condition, though physical barriers still provide cover. + +The tracking creatures can see the tracked creature or object through all barriers other than lead or running water, which block their vision. Distance doesn't matter, though the creature or object might move so far away it becomes too small to perceive. The tracking creatures don't see any of the environment around the target, though they do see any gear a creature is wearing or holding, and they can tell if it removes objects from its person. + +If the target to be tracked is willing, the duration is 1 hour. If you try to track an unwilling creature, the target must attempt a Will save. + +--- + +**Critical Success** The creature or object is unaffected. + +**Success** As described, and the duration is 1 minute. + +**Failure** As described, and the duration is 1 hour. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unseat.md b/pf2e-remaster/wiki/main/unseat.md new file mode 100644 index 0000000..398b6b4 --- /dev/null +++ b/pf2e-remaster/wiki/main/unseat.md @@ -0,0 +1,17 @@ +**Archetype Feat 10** (1 action) +**Traits:** Archetype +**Prerequisites:** [[Cavalier Dedication|main:cavalier_dedication]] + +--- + +**Requirements** You are riding your mount and wielding a jousting weapon. + +--- + +With a mighty blow from atop your companion, you attempt to knock an opponent off their mount. Make a melee Strike against a mounted creature. If your attack hits, attempt an Athletics check against the target's Fortitude DC. If you succeed, the target is knocked off its mount into a space of its choice adjacent to its mount. If you critically succeed, the target also lands [[Prone|main:prone]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unseen_lizardfolk.md b/pf2e-remaster/wiki/main/unseen_lizardfolk.md new file mode 100644 index 0000000..b2017d1 --- /dev/null +++ b/pf2e-remaster/wiki/main/unseen_lizardfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Lizardfolk|main:lizardfolk]] + +--- + +You can change your skin color to blend in with your surroundings, making minor shifts with a single action and dramatic changes over the course of an hour. When you're in an area where your coloration is roughly similar to the environment (for instance, forest green in a forest), you can use the minor, single-action application of this ability to make localized changes that help you blend into your surroundings, gaining a +2 circumstance bonus to Stealth checks until your surroundings change in coloration or pattern. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unstable_concoction.md b/pf2e-remaster/wiki/main/unstable_concoction.md new file mode 100644 index 0000000..4f595ad --- /dev/null +++ b/pf2e-remaster/wiki/main/unstable_concoction.md @@ -0,0 +1,12 @@ +**Class Feat 10** +**Traits:** Additive, [[Alchemist|main:alchemist]] + +--- + +You can mix a wondrous yet volatile liquid into an alchemical consumable if it has an initial effect that uses dice. You increase the size of any dice for the item's initial effect by one step. For instance, you could increase damage from a [[Moderate Alchemist Fire|main:alchemists_fire_moderate]] to 2d10 or healing from a [[Moderate Elixir of Life|main:elixir_of_life_moderate]] to 5d8+12. Because this affects only initial dice, it wouldn't increase unarmed attack damage from a bestial mutagen, persistent damage from an acid flask, and the like. When this item is activated, the creature activating it must succeed at a DC 10 flat or take acid damage equal to the item's level. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unstoppable_juggernaut.md b/pf2e-remaster/wiki/main/unstoppable_juggernaut.md new file mode 100644 index 0000000..d41dbc4 --- /dev/null +++ b/pf2e-remaster/wiki/main/unstoppable_juggernaut.md @@ -0,0 +1,14 @@ +**Class Feat 20** +**Traits:** [[Barbarian|main:barbarian]] + +--- + +You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from raging increases to 8 + your Constitution modifier. + +In addition, if you are reduced to 0 Hit Points while raging, you can end your rage as a reaction to stay at 1 Hit Point. If you do, you become [[Wounded 2|main:wounded]] (or increase your wounded condition by 2 if you are already wounded). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/untamed_form.md b/pf2e-remaster/wiki/main/untamed_form.md new file mode 100644 index 0000000..529d6a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/untamed_form.md @@ -0,0 +1,20 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, [[Druid|main:druid]], Focus, Manipulate, Polymorph +**Cast:** (2 actions) +**Duration:** varies + +--- + +You reach within for a different part of yourself, and you set it free, transforming your body into another form. You can polymorph into any form listed in [[Pest Form|main:pest_form]], which lasts 10 minutes. All other *untamed form* shapes last 1 minute. You can add more shapes to your *untamed form* list with druid feats; your feat might grant you some or all of the shapes from a given polymorph spell. + +When you transform into a shape granted by a spell, you gain all the effects of the shape you chose from a version of the spell heightened to *untamed form*'s rank. *Untamed form* allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls. + +--- + +**Heightened (2nd)** You can transform into shapes listed in [[Animal Form|main:animal_form]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/untamed_form_feat.md b/pf2e-remaster/wiki/main/untamed_form_feat.md new file mode 100644 index 0000000..8651698 --- /dev/null +++ b/pf2e-remaster/wiki/main/untamed_form_feat.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** untamed order + +--- + +You are one with the wild, always changing and adapting to meet any challenge. You gain the [[Untamed Form|main:untamed_form]] order spell, which lets you transform into a variety of shapes that you can expand with druid feats. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/untamed_order.md b/pf2e-remaster/wiki/main/untamed_order.md new file mode 100644 index 0000000..afcb9a4 --- /dev/null +++ b/pf2e-remaster/wiki/main/untamed_order.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** [[Druid|main:druid]] + +--- + +The uncontrollable call of the natural world courses through your body. You might have been raised by a wild animal, or you might have come to reject the artifices of cities after growing up in one. Now, primal magic grants you the ability to wear the form of an untamed creature. + +**Order Skill** Intimidation + +**Druid Feat** [[Untamed Form|main:untamed_form_feat]] + +**Order Spell** [[Untamed Shift|main:untamed_shift]] + +**Anathema** Become fully domesticated by the temptations of civilization. (This doesn't prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/untamed_shift.md b/pf2e-remaster/wiki/main/untamed_shift.md new file mode 100644 index 0000000..d1daf7b --- /dev/null +++ b/pf2e-remaster/wiki/main/untamed_shift.md @@ -0,0 +1,26 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, [[Druid|main:druid]], Focus, Manipulate, Morph +**Cast:** (1 or 2 actions) +**Duration:** 1 minute + +--- + +You transform just a part of your body. Choose any one effect that matches an untamed order feat you have. + +- **Untamed Form** Your hands transform into incredibly sharp claws. Untamed claws are an unarmed attack, have the agile and finesse traits, and and deal 1d6 slashing damage. You can still hold and use items with your hands while they're transformed by this spell, but you must have a hand free to attack with it. +- **Insect Shape** Your mouth becomes deadly jaws. Untamed jaws are an unarmed attack that deal 1d8 piercing damage. +- **Elemental Shape** You shift your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage. +- **Plant Shape** Your arms become long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon). +- **Soaring Shape** You must cast *untamed shift* using 2 actions for this benefit. You grow wings from your back, gaining a fly Speed of 30 feet. + +--- + +**Heightened (6th)** You can choose up to two effects from the list. Untamed claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and untamed jaws are envenomed, also dealing 2d6 persistent poison damage on a hit. + +**Heightened (10th)** You can choose up to three effects from the list. Untamed claws deal 4d6 persistent bleed damage on a hit, and untamed jaws deal 4d6 persistent poison damage on a hit + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/untrained_improvisation.md b/pf2e-remaster/wiki/main/untrained_improvisation.md new file mode 100644 index 0000000..1a1be20 --- /dev/null +++ b/pf2e-remaster/wiki/main/untrained_improvisation.md @@ -0,0 +1,12 @@ +**General Feat 3** +**Traits:** General + +--- + +You've learned how to handle situations when you're out of your depth. Your proficiency bonus to untrained skill checks is equal to your level –2. This improves to your level –1 at 5th level and your full level at 7th level. This doesn't allow you to use the skill's trained actions. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unusual_anatomy.md b/pf2e-remaster/wiki/main/unusual_anatomy.md new file mode 100644 index 0000000..10e723d --- /dev/null +++ b/pf2e-remaster/wiki/main/unusual_anatomy.md @@ -0,0 +1,22 @@ +**Focus 5** +**Traits:** Uncommon, Focus, Manipulate, Polymorph, [[Sorcerer|main:sorcerer]] +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +You transform your flesh and organs into a bizarre amalgam of glistening skin, rough scales, tufts of hair, and tumorous protuberances. This has three effects: + +- You gain resistance 10 to precision damage and resistance 10 to extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage. +- You gain darkvision. +- Acid oozes from your skin. Any creature that hits you with an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage. + +--- + +**Heightened (+2)** The resistances increase by 5, and the acid damage increases by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unusual_composition.md b/pf2e-remaster/wiki/main/unusual_composition.md new file mode 100644 index 0000000..2e0d703 --- /dev/null +++ b/pf2e-remaster/wiki/main/unusual_composition.md @@ -0,0 +1,13 @@ +**Class Feat 10** (1 action) +**Traits:** [[Bard|main:bard]], Concentrate, Manipulate, Spellshape +**Prerequisites:** polymath muse + +--- + +You can translate the emotion and power of a composition to other mediums. If your next action is to cast a composition spell that is auditory or visual, you can have it affect creatures who can witness it with any sense, not just those the traits indicate, even including special senses like tremorsense. You can choose to exclude any senses you choose. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unusual_treatment.md b/pf2e-remaster/wiki/main/unusual_treatment.md new file mode 100644 index 0000000..401ec25 --- /dev/null +++ b/pf2e-remaster/wiki/main/unusual_treatment.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Medicine|main:medicine]] + +--- + +Your medical training extends to less obvious conditions. When you succeed against a DC 20 check to [[Treat Wounds|main:treat_wounds]], you can also reduce the value of one [[Clumsy|main:clumsy]], [[Enfeebled|main:enfeebled]], or [[Stupefied|main:stupefied]] condition on the patient by 1. If you're able to treat more than one creature at once, choose only one to gain this benefit. A creature can benefit from Unusual Treatment only once per day. If the condition results from an affliction, the affliction isn't cured, though the condition is reduced as long as the affliction remains at that stage. If you are a master in Medicine, add the [[Drained|main:drained]] condition to the list of conditions you can remove if you succeed at a DC 30 check. If you are legendary in Medicine, you reduce the chosen condition by 2 instead of by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/unwavering_mien.md b/pf2e-remaster/wiki/main/unwavering_mien.md new file mode 100644 index 0000000..9696eac --- /dev/null +++ b/pf2e-remaster/wiki/main/unwavering_mien.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Elf|main:elf]] + +--- + +Your mystic control and meditations allow you to resist external influences upon your consciousness. Whenever you are affected by a mental effect that lasts at least 2 rounds, you can reduce the duration by 1 round. + +You still require natural sleep, but you treat your saving throws against effects that would cause you to fall asleep as one degree of success better. This protects only against sleep effects, not against other forms of falling [[Unconscious|main:unconscious]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/uplifting_overture.md b/pf2e-remaster/wiki/main/uplifting_overture.md new file mode 100644 index 0000000..7cbd83e --- /dev/null +++ b/pf2e-remaster/wiki/main/uplifting_overture.md @@ -0,0 +1,18 @@ +**Cantrip 1** +**Traits:** Uncommon, [[Bard|main:bard]], Cantrip, Composition, Concentrate, Emotion, Mental +**Cast:** (1 action) +**Range:** 60 feet +**Targets:** 1 ally +**Duration:** 1 round + +--- + +Your performance makes allies feel they can succeed at anything. This counts as having prepared to Aid your ally on a skill check of your choice. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. + +The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to [[Sneak|main:sneak]] quietly or maintain a disguise). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/uplifting_overture_feat.md b/pf2e-remaster/wiki/main/uplifting_overture_feat.md new file mode 100644 index 0000000..61867c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/uplifting_overture_feat.md @@ -0,0 +1,13 @@ +**Class Feat 2** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** maestro muse + +--- + +You learn the [[Uplifting Overture|main:uplifting_overture]] composition cantrip, which aids your allies' skills with the inspiring nature of your performance. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/uplifting_winds.md b/pf2e-remaster/wiki/main/uplifting_winds.md new file mode 100644 index 0000000..7872f54 --- /dev/null +++ b/pf2e-remaster/wiki/main/uplifting_winds.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** storm order + +--- + +The winds are eager to keep you aloft. When you are flying and Cast a Spell that has the air or electricity traits, you gain a +10 status bonus to your fly Speed, and you can immediately Fly up to half your Speed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/upstage.md b/pf2e-remaster/wiki/main/upstage.md new file mode 100644 index 0000000..6d387dc --- /dev/null +++ b/pf2e-remaster/wiki/main/upstage.md @@ -0,0 +1,21 @@ +**Action** (reaction) + +--- + +**Trigger** An enemy attempts a skill check and doesn't get a critical success + +--- + +After your foe has tried their best, you show everyone how it's really done. Attempt a check using the same skill that triggered this reaction. + +--- + +**Critical Success** You gain a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks until the end of your next turn. + +**Success** As critical success, except you gain the benefits only if the triggering creature failed their skill check. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/urn_of_ashes.md b/pf2e-remaster/wiki/main/urn_of_ashes.md new file mode 100644 index 0000000..13604fe --- /dev/null +++ b/pf2e-remaster/wiki/main/urn_of_ashes.md @@ -0,0 +1,35 @@ +**Item 9** +**Traits:** Magical, Void +**Price:** 700 gp +**Bulk:** — +**Usage:** held in one hand + +--- + +This sealed pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you. + +**Activate—Doom the Urn** (reaction) (concentrate) + +**Trigger** You would become [[Doomed|main:doomed]], or your doomed value would increase + +**Requirements** The ashes aren't doomed + +--- + +**Effect** The ashes in the urn intervene, taking the doomed condition in your place, and you don't gain or increase the value of your doomed condition. Each night when you get a full night's rest, you can reduce your own doomed condition or that of the urn, but not both. + +--- + +**Activate—Spirit's Wrath** (1 action) (attack, concentrate, manipulate) + +**Frequency** once per round + +--- + +**Effect** The urn shoots a bolt of void energy at a foe within 30 feet. Attempt a spell attack roll against the target's AC, using a modifier of +15 or your own spell attack modifier, whichever is higher. On a success, the bolt deals 4d4 void damage (doubled on a critical success). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/valet.md b/pf2e-remaster/wiki/main/valet.md new file mode 100644 index 0000000..735e6ce --- /dev/null +++ b/pf2e-remaster/wiki/main/valet.md @@ -0,0 +1,11 @@ +**Familiar Ability** + +--- + +You can command your familiar to deliver you items more efficiently. Your familiar doesn't use its 2 actions immediately upon your command. Instead, up to twice before the end of your turn, you can have your familiar Interact to retrieve an item of light or negligible Bulk you are wearing and place it into one of your free hands. The familiar can't use this ability to retrieve stowed items. If the familiar has a different number of actions, it can retrieve one item for each action it has when commanded this way. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vampire_lore.md b/pf2e-remaster/wiki/main/vampire_lore.md new file mode 100644 index 0000000..6f04c85 --- /dev/null +++ b/pf2e-remaster/wiki/main/vampire_lore.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Dhampir|main:dhampir]] + +--- + +You were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors. You're trained in Religion and Society. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. + +You also gain the [[Additional Lore|main:additional_lore]] general feat for Vampire Lore. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vampiric_exsanguination.md b/pf2e-remaster/wiki/main/vampiric_exsanguination.md new file mode 100644 index 0000000..0d9d408 --- /dev/null +++ b/pf2e-remaster/wiki/main/vampiric_exsanguination.md @@ -0,0 +1,22 @@ +**Spell 6** +**Traits:** Concentrate, Death, Manipulate, Void +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 30-foot cone +**Defense:** basic Fortitude + +--- + +You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 void damage to living creatures in the area with a basic Fortitude save. + +You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vampiric_feast.md b/pf2e-remaster/wiki/main/vampiric_feast.md new file mode 100644 index 0000000..16268fa --- /dev/null +++ b/pf2e-remaster/wiki/main/vampiric_feast.md @@ -0,0 +1,21 @@ +**Spell 3** +**Traits:** Concentrate, Death, Manipulate, Void +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 living creature +**Defense:** basic Fortitude + +--- + +Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 void damage to the target. You gain temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vampiric_maiden.md b/pf2e-remaster/wiki/main/vampiric_maiden.md new file mode 100644 index 0000000..0da941a --- /dev/null +++ b/pf2e-remaster/wiki/main/vampiric_maiden.md @@ -0,0 +1,31 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate, Void +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Fortitude + +--- + +A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals 4d4 piercing damage and 4d4 void damage, and the target must attempt a Fortitude save. You gain temporary Hit Points equal to the void damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary Hit Points after 1 minute. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half damage. + +**Failure** The target is briefly trapped within the vampiric maiden. The target takes full damage and is [[Immobilized|main:immobilized]] by the iron maiden for 1 round or until it uses an Interact action to extricate itself, whichever comes first. + +**Critical Failure** The target takes double damage and is immobilized by the vampiric maiden for 1 round or until it [[Escapes|main:escape]] (the DC is your spell DC), whichever comes first. + +--- + +**Heightened (+1)** The piercing and void damage increase by 1d4 each. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vandal.md b/pf2e-remaster/wiki/main/vandal.md new file mode 100644 index 0000000..22d0647 --- /dev/null +++ b/pf2e-remaster/wiki/main/vandal.md @@ -0,0 +1,14 @@ +**Ancestry Feat 5** +**Traits:** [[Goblin|main:goblin]] + +--- + +You have a knack for breaking and dismantling things. Putting them back together is the boring part, so you largely don't bother with that. You become trained in Thievery. If you would automatically become trained in Thievery (from your background or class, for example), you instead become trained in a skill of your choice. + +In addition, whenever you hit with a Strike against a trap or an unattended object, you ignore the first 5 points of the object's Hardness. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vanishing_coin.md b/pf2e-remaster/wiki/main/vanishing_coin.md new file mode 100644 index 0000000..ebbe857 --- /dev/null +++ b/pf2e-remaster/wiki/main/vanishing_coin.md @@ -0,0 +1,25 @@ +**Item 10** +**Traits:** Consumable, Illusion, Magical, Talisman +**Price:** 160 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You attempt a Stealth check for initiative, but you haven't rolled yet + +**Requirements** You are trained in Stealth + +--- + +This copper coin dangles from a leather strip strung through a hole drilled in the center. Until activated, the coin becomes invisible for a few seconds at random intervals every few minutes. + +When you activate the coin, it casts a 2nd-rank [[Invisibility|main:invisibility]] spell on you, lasting until the end of your next turn. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vanishing_tracks.md b/pf2e-remaster/wiki/main/vanishing_tracks.md new file mode 100644 index 0000000..40fb961 --- /dev/null +++ b/pf2e-remaster/wiki/main/vanishing_tracks.md @@ -0,0 +1,21 @@ +**Spell 1** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 1 hour + +--- + +You obscure the tracks you leave behind. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. + +--- + +**Heightened (2nd)** The duration increases to 8 hours. + +**Heightened (4th)** The duration increases to 8 hours. The spell has a range of 20 feet and targets up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vapor_form.md b/pf2e-remaster/wiki/main/vapor_form.md new file mode 100644 index 0000000..bd9b02c --- /dev/null +++ b/pf2e-remaster/wiki/main/vapor_form.md @@ -0,0 +1,17 @@ +**Spell 4** +**Traits:** Air, Concentrate, Manipulate, Polymorph +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 willing creature +**Duration:** 5 minutes + +--- + +The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/veil_of_confidence.md b/pf2e-remaster/wiki/main/veil_of_confidence.md new file mode 100644 index 0000000..f89b789 --- /dev/null +++ b/pf2e-remaster/wiki/main/veil_of_confidence.md @@ -0,0 +1,14 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Mental +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +You surround yourself in a veil of confidence. You reduce your current [[Frightened|main:frightened]] condition by 1, and whenever you would become Frightened during the duration, reduce the amount by 1. If you critically fail a save against fear, *veil of confidence* reduces your frightened value from that effect, and then ends. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/veil_of_dreams.md b/pf2e-remaster/wiki/main/veil_of_dreams.md new file mode 100644 index 0000000..5dc5dca --- /dev/null +++ b/pf2e-remaster/wiki/main/veil_of_dreams.md @@ -0,0 +1,25 @@ +**Focus 1** +**Traits:** Uncommon, Focus, Hex, Manipulate, Mental, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** sustained up to 1 minute + +--- + +Your patron draws the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes a -1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to -2 for Will saves against sleep effects. + +**Failure** As success, and any time the target uses a concentrate action, it must succeed at a DC 5 flat or the action is disrupted. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/veil_of_privacy.md b/pf2e-remaster/wiki/main/veil_of_privacy.md new file mode 100644 index 0000000..f425b90 --- /dev/null +++ b/pf2e-remaster/wiki/main/veil_of_privacy.md @@ -0,0 +1,17 @@ +**Spell 3** +**Traits:** Uncommon, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** 10 minutes +**Range:** touch +**Targets:** 1 creature or object +**Duration:** 8 hours + +--- + +You erect protective wards that make the target difficult to detect via magic. *Veil of privacy* attempts to counteract all detection, revelation, and scrying effects used against the target or the target's gear throughout the duration, counting cantrips as 1st-rank spells for this purpose. Successfully counteracting a spell that targets an area or multiple targets negates the effects for only *veil of privacy's* target. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vengeful_strike.md b/pf2e-remaster/wiki/main/vengeful_strike.md new file mode 100644 index 0000000..04eb818 --- /dev/null +++ b/pf2e-remaster/wiki/main/vengeful_strike.md @@ -0,0 +1,19 @@ +**Class Feat 14** (reaction) +**Traits:** [[Barbarian|main:barbarian]], Rage +**Prerequisites:** [[Come and Get Me|main:come_and_get_me]] + +--- + +**Trigger** A creature within your reach succeeds at an attack against you. + +**Requirements** You're under the effect of [[Come and Get Me|main:come_and_get_me]]. + +--- + +When struck by an enemy, you respond in turn. Make a melee Strike against the triggering creature. If the triggering attack was a critical success, you can use Vengeful Strike as a free action instead of a reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/venomtail_kobold.md b/pf2e-remaster/wiki/main/venomtail_kobold.md new file mode 100644 index 0000000..04293ad --- /dev/null +++ b/pf2e-remaster/wiki/main/venomtail_kobold.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kobold|main:kobold]] + +--- + +Thanks to the proximity of a venomous creature to your warren, you were born with a vestigial spur in your tail that secretes deadly venom. You gain the [[Tail Toxin|main:tail_toxin]] action. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ventriloquism.md b/pf2e-remaster/wiki/main/ventriloquism.md new file mode 100644 index 0000000..f39e410 --- /dev/null +++ b/pf2e-remaster/wiki/main/ventriloquism.md @@ -0,0 +1,19 @@ +**Spell 1** +**Traits:** Auditory, Concentrate, Illusion, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Duration:** 10 minutes + +--- + +Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion. + +--- + +**Heightened (2nd)** The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ventriloquists_ring.md b/pf2e-remaster/wiki/main/ventriloquists_ring.md new file mode 100644 index 0000000..c9458f8 --- /dev/null +++ b/pf2e-remaster/wiki/main/ventriloquists_ring.md @@ -0,0 +1,23 @@ +**Item 3** +**Traits:** Invested, Magical +**Price:** 60 gp +**Bulk:** — +**Usage:** worn + +--- + +This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. + +**Activate—Throw Voice** (2 actions) (manipulate) + +**Frequency** once per day + +--- + +**Effect** Twisting the ring around your finger allows you to magically throw your voice, with the effects of a [[Ventriloquism|main:ventriloquism]] spell (DC 19 Perception). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ventriloquists_ring_greater.md b/pf2e-remaster/wiki/main/ventriloquists_ring_greater.md new file mode 100644 index 0000000..f0cab68 --- /dev/null +++ b/pf2e-remaster/wiki/main/ventriloquists_ring_greater.md @@ -0,0 +1,23 @@ +**Item 9** +**Traits:** Invested, Magical +**Price:** 670 gp +**Bulk:** — +**Usage:** worn + +--- + +This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +2 item bonus to Deception checks. + +**Activate—Throw Voice** (2 actions) (manipulate) + +**Frequency** any number of times per day + +--- + +**Effect** Twisting the ring around your finger allows you to magically throw your voice, with the effects of a 2nd-rank [[Ventriloquism|main:ventriloquism]] spell (DC 27 Perception). + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/verdant_burst.md b/pf2e-remaster/wiki/main/verdant_burst.md new file mode 100644 index 0000000..0ebc214 --- /dev/null +++ b/pf2e-remaster/wiki/main/verdant_burst.md @@ -0,0 +1,13 @@ +**Familiar Ability** + +--- + +**Prerequisites** [[Leshy Familiar Secrets|main:leshy_familiar_secrets]] + +When your familiar dies, it releases its primal energy to cast the 3-action version of [[Heal|main:heal]], heightened to a rank 1 lower than your highest-rank spell slot. The *heal* spell gains a status bonus equal to twice the spell's rank to the Hit Points it restores to plants. You must be able to cast 2nd-rank spells using spell slots to select this familiar ability. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/verdant_metamorphosis.md b/pf2e-remaster/wiki/main/verdant_metamorphosis.md new file mode 100644 index 0000000..3a597b9 --- /dev/null +++ b/pf2e-remaster/wiki/main/verdant_metamorphosis.md @@ -0,0 +1,13 @@ +**Class Feat 14** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** leaf order + +--- + +You have turned into a plant version of yourself, gaining the plant trait and losing traits inappropriate for your new form (typically humanoid). You also gain the [[Verdant Rest|main:verdant_rest]] action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/verdant_rest.md b/pf2e-remaster/wiki/main/verdant_rest.md new file mode 100644 index 0000000..fd69896 --- /dev/null +++ b/pf2e-remaster/wiki/main/verdant_rest.md @@ -0,0 +1,13 @@ +**Action** (1 action) +**Traits:** Concentrate +**Frequency:** once per hour + +--- + +You turn into a tree or other non-creature plant. This has the effect of using [[One with Plants|main:one_with_plants]] to turn into a plant, except that your AC is 30. You can Dismiss this effect to turn back. If you rest for 10 minutes in this form in natural sunlight, you recover half your maximum Hit Points. If you take your daily rest in this form, the rest restores you to maximum Hit Points and removes all non-permanent [[Drained|main:drained]], [[Enfeebled|main:enfeebled]], [[Clumsy|main:clumsy]], and [[Stupefied|main:stupefied]] conditions, as well as all poisons and diseases of 19th level or lower. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/verdant_staff.md b/pf2e-remaster/wiki/main/verdant_staff.md new file mode 100644 index 0000000..dd75a9d --- /dev/null +++ b/pf2e-remaster/wiki/main/verdant_staff.md @@ -0,0 +1,33 @@ +**Item 6** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 225 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrips** [[Tangle Vine|main:tangle_vine]] +- **1st** [[Runic Body|main:runic_body]], [[Runic Weapon|main:runic_weapon]] +- **2nd** [[Entangling Flora|main:entangling_flora]], [[Oaken Resilience|main:oaken_resilience]], [[One with Plants|main:one_with_plants]], [[Shape Wood|main:shape_wood]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/verdant_staff_greater.md b/pf2e-remaster/wiki/main/verdant_staff_greater.md new file mode 100644 index 0000000..a99faec --- /dev/null +++ b/pf2e-remaster/wiki/main/verdant_staff_greater.md @@ -0,0 +1,36 @@ +**Item 12** +**Traits:** Magical, Staff, Two-Hand d8 +**Price:** 1750 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Simple | Club | 1d4 bludgeoning | 1 | — | — | + +--- + +This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi. + +--- + +**Activate** Cast a Spell + +**Effect** You expend a number of charges from the staff to cast a spell from its list. + +- **Cantrips** [[Tangle Vine|main:tangle_vine]] +- **1st** [[Runic Body|main:runic_body]], [[Runic Weapon|main:runic_weapon]] +- **2nd** [[Entangling Flora|main:entangling_flora]], [[Oaken Resilience|main:oaken_resilience]], [[One with Plants|main:one_with_plants]], [[Shape Wood|main:shape_wood]] +- **3rd** [[Wall of Thorns|main:wall_of_thorns]], [[Speak with Plants|main:speak_with_plants]] +- **4th** [[Oaken Resilience|main:oaken_resilience]], [[Speak with Plants|main:speak_with_plants]] +- **5th** [[Plant Form|main:plant_form]], [[Wall of Thorns|main:wall_of_thorns]] + +--- + +**Craft Requirements** Supply one casting of all listed ranks of all listed spells. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/verdant_weapon.md b/pf2e-remaster/wiki/main/verdant_weapon.md new file mode 100644 index 0000000..bf7dfb0 --- /dev/null +++ b/pf2e-remaster/wiki/main/verdant_weapon.md @@ -0,0 +1,14 @@ +**Class Feat 1** +**Traits:** [[Druid|main:druid]], Exploration + +--- + +You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon. You spend 10 minutes focusing primal energy into a seed, imprinting it with the potential of a single level 0 weapon you are trained with and that has no mechanical parts or metal components. When holding the imprinted seed, you can use an Interact action to cause it to immediately grow into that weapon; a second Interact action returns it to seed form. The verdant weapon can be etched with runes or affixed with talismans as normal, which are suppressed when the weapon is in seed form. + +You can have only one verdant seed at a time. If you prepare a second, your first verdant seed immediately becomes a mundane seed; any runes on the previous seed transfer to the new seed at no cost, but inapplicable runes are suppressed. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/versatile_font.md b/pf2e-remaster/wiki/main/versatile_font.md new file mode 100644 index 0000000..b9aeb03 --- /dev/null +++ b/pf2e-remaster/wiki/main/versatile_font.md @@ -0,0 +1,13 @@ +**Class Feat 2** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** harmful font or healing font; deity that allows clerics to have both fonts + +--- + +As you explore your deity's aspects, you move beyond restrictions on healing or harming. You can prepare either [[Harm|main:harm]] or [[Heal|main:heal]] in the spell slots gained from the harmful font or healing font. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/versatile_human.md b/pf2e-remaster/wiki/main/versatile_human.md new file mode 100644 index 0000000..ef05681 --- /dev/null +++ b/pf2e-remaster/wiki/main/versatile_human.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Human|main:human]] + +--- + +Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/versatile_legend.md b/pf2e-remaster/wiki/main/versatile_legend.md new file mode 100644 index 0000000..64ee944 --- /dev/null +++ b/pf2e-remaster/wiki/main/versatile_legend.md @@ -0,0 +1,13 @@ +**Class Feature 19** +**Traits:** [[Fighter|main:fighter]] +**Class:** [[Fighter|main:fighter]] + +--- + +You are nigh-unmatched with any weapon. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to legendary, and your proficiency rank for advanced weapons increases to master. Your proficiency rank for your fighter class DC increases to master. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/versatile_performance.md b/pf2e-remaster/wiki/main/versatile_performance.md new file mode 100644 index 0000000..40f4462 --- /dev/null +++ b/pf2e-remaster/wiki/main/versatile_performance.md @@ -0,0 +1,15 @@ +**Class Feat 1** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** polymath muse + +--- + +You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to [[Make an Impression|main:make_an_impression]] and instead of Intimidation to [[Demoralize|main:demoralize]]. You can also use an acting Performance instead of Deception to [[Impersonate|main:impersonate]]. + +In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/versatile_signature.md b/pf2e-remaster/wiki/main/versatile_signature.md new file mode 100644 index 0000000..837be68 --- /dev/null +++ b/pf2e-remaster/wiki/main/versatile_signature.md @@ -0,0 +1,13 @@ +**Class Feat 4** +**Traits:** [[Bard|main:bard]] +**Prerequisites:** polymath muse + +--- + +While most bards are known for certain signature performances and spells, you're always tweaking your available repertoire. When you make your daily preparations, you can change one of your signature spells to a different spell of that rank from your repertoire. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/versatile_vial.md b/pf2e-remaster/wiki/main/versatile_vial.md new file mode 100644 index 0000000..eb087c7 --- /dev/null +++ b/pf2e-remaster/wiki/main/versatile_vial.md @@ -0,0 +1,19 @@ +**Item 1** +**Traits:** Acid, Alchemical, Bomb, Consumable, Infused, Splash +**Price:** — +**Bulk:** — +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Bomb | 1d6 acid | 1 | 20 ft. | - | + +--- + +This tiny glass flask contains volatile chemicals that can be used offensively in a pinch. The bomb deals acid damage and acid splash damage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/versatile_vials.md b/pf2e-remaster/wiki/main/versatile_vials.md new file mode 100644 index 0000000..de31850 --- /dev/null +++ b/pf2e-remaster/wiki/main/versatile_vials.md @@ -0,0 +1,16 @@ +**Class Feature 1** +**Traits:** [[Alchemist|main:alchemist]] + +--- + +You know how to prepare fast-acting chemicals into versatile vials, special items that can be used as bombs and be turned into other alchemical items by introducing special reagents. During your daily preparations, you can create a number of versatile vials up to 2 + your Intelligence modifier, which is also your maximum number of vials. If you're below your maximum number, you can gather reagents from the environment around you. For every 10 minutes you spend in exploration mode, you regain 2 vials; this doesn't prevent you from participating in other exploration activities. + +Versatile vials are infused items, and are destroyed if not used by the next time you make your daily preparations. A vial you create is always the highest type you could Craft. See the sidebar for statistics on using a versatile vial as a bomb. You can also use vials for [[Quick Alchemy|main:quick_alchemy_class_feature]] and your research field can add to the ways you can use a vial. + +You can store all your versatile vials within your [[Alchemist's Toolkit|main:alchemists_toolkit]], with no increase to its Bulk. Though versatile vials are physical objects, they can't be duplicated or preserved in any way. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/very_sneaky.md b/pf2e-remaster/wiki/main/very_sneaky.md new file mode 100644 index 0000000..6a1e888 --- /dev/null +++ b/pf2e-remaster/wiki/main/very_sneaky.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Goblin|main:goblin]] + +--- + +Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet farther when you take the [[Sneak|main:sneak]] action, up to your Speed. + +In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you don't have cover or greater cover and aren't [[Concealed|main:concealed]] at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/very_very_sneaky.md b/pf2e-remaster/wiki/main/very_very_sneaky.md new file mode 100644 index 0000000..901e4c7 --- /dev/null +++ b/pf2e-remaster/wiki/main/very_very_sneaky.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Goblin|main:goblin]] +**Prerequisites:** [[Very Sneaky|main:very_sneaky]] + +--- + +You can move up to your Speed when you use the [[Sneak|main:sneak]] action, and you no longer need to have cover or greater cover or be [[Concealed|main:concealed]] to [[Hide|main:hide]] or Sneak. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vexing_tumble.md b/pf2e-remaster/wiki/main/vexing_tumble.md new file mode 100644 index 0000000..0c50eff --- /dev/null +++ b/pf2e-remaster/wiki/main/vexing_tumble.md @@ -0,0 +1,20 @@ +**Class Feat 6** (1 action) +**Traits:** Bravado, [[Swashbuckler|main:swashbuckler]] + +--- + +You tumble around your foes, expertly avoiding their reactions. Stride up to half your Speed and roll an Acrobatics check. Compare the result to the Reflex DC of each enemy whose reach you began in or enter during the movement, in sequence. + +--- + +**Critical Success** This movement doesn't trigger reactions from the enemy, and the enemy is [[Off-Guard|main:off-guard]] to you until the end of your turn + +**Success** This movement doesn't trigger reactions from the enemy. + +**Critical Failure** Your movement immediately stops when you enter the creature's reach; if you began in the creature's reach, you don't move. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vibrant_pattern.md b/pf2e-remaster/wiki/main/vibrant_pattern.md new file mode 100644 index 0000000..916ab09 --- /dev/null +++ b/pf2e-remaster/wiki/main/vibrant_pattern.md @@ -0,0 +1,26 @@ +**Spell 6** +**Traits:** Illusion, Incapacitation, Manipulate, Subtle, Visual +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 10-foot burst +**Defense:** Will +**Duration:** sustained up to 1 minute + +--- + +You create a pattern of lights that pulses with intensity. Creatures are [[Dazzled|main:dazzled]] while inside the pattern. In addition, a creature must attempt a Will saving throw if it's inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently [[Blinded|main:blinded]] by the pattern doesn't need to attempt new saving throws. + +--- + +**Success** The creature is unaffected. + +**Failure** The creature is Blinded by the pattern. If it exits the pattern, it can attempt a new save to recover from the Blinded condition at the end of each of its turns, to a maximum duration of 1 minute. + +**Critical Failure** The creature is Blinded for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vibrant_thorns.md b/pf2e-remaster/wiki/main/vibrant_thorns.md new file mode 100644 index 0000000..b2cc6ef --- /dev/null +++ b/pf2e-remaster/wiki/main/vibrant_thorns.md @@ -0,0 +1,18 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate, Morph, Plant, Wood +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +Your body sprouts a coat of brambly thorns that thrive on life magic. Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 1 piercing damage each time they do. Anytime you cast a vitality spell, the thorns' damage increases to 1d6 piercing until the start of your next turn. + +--- + +**Heightened (+1)** The damage increases by 1, or 1d6 after you cast a vitality spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vicious_debilitations.md b/pf2e-remaster/wiki/main/vicious_debilitations.md new file mode 100644 index 0000000..3180433 --- /dev/null +++ b/pf2e-remaster/wiki/main/vicious_debilitations.md @@ -0,0 +1,16 @@ +**Class Feat 10** +**Traits:** [[Rogue|main:rogue]] +**Prerequisites:** ruffian racket; [[Debilitating Strike|main:debilitating_strike_class_feature]] + +--- + +The debilitations you dish out seriously impair your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike. + +- **Debilitation** The target gains weakness 5 to your choice of bludgeoning, piercing, or slashing damage. Vicious Debilitations +- **Debilitation** The target becomes [[Clumsy 1|main:clumsy]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vicious_evisceration.md b/pf2e-remaster/wiki/main/vicious_evisceration.md new file mode 100644 index 0000000..e5b441d --- /dev/null +++ b/pf2e-remaster/wiki/main/vicious_evisceration.md @@ -0,0 +1,12 @@ +**Class Feat 18** (2 actions) +**Traits:** [[Barbarian|main:barbarian]], Rage + +--- + +You make a vicious strike that maims your enemy. Make a melee Strike. If the Strike hits and deals damage, the target is [[Drained 1|main:drained]], or [[Drained 2|main:drained]] on a critical success. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vicious_incisors.md b/pf2e-remaster/wiki/main/vicious_incisors.md new file mode 100644 index 0000000..8c7446d --- /dev/null +++ b/pf2e-remaster/wiki/main/vicious_incisors.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +Your jaws unarmed attack deals 1d6 piercing damage instead of 1d4, and gains the backstabber trait. You can file down your teeth and regrow them later on, enabling you to select this feat at any level, and to retrain into and out of this feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vicious_snares.md b/pf2e-remaster/wiki/main/vicious_snares.md new file mode 100644 index 0000000..eee91d3 --- /dev/null +++ b/pf2e-remaster/wiki/main/vicious_snares.md @@ -0,0 +1,13 @@ +**Ancestry Feat 13** +**Traits:** [[Kobold|main:kobold]] +**Prerequisites:** expert in [[Crafting|main:crafting]]; [[Snare Crafting|main:snare_crafting]] + +--- + +You deal an additional 1d6 precision damage with damage snares you craft. This increases to 2d6 additional precision damage if you're legendary in Crafting. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vicious_swing.md b/pf2e-remaster/wiki/main/vicious_swing.md new file mode 100644 index 0000000..5ad249a --- /dev/null +++ b/pf2e-remaster/wiki/main/vicious_swing.md @@ -0,0 +1,12 @@ +**Class Feat 1** (2 actions) +**Traits:** [[Fighter|main:fighter]], Flourish + +--- + +You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vicious_vengeance.md b/pf2e-remaster/wiki/main/vicious_vengeance.md new file mode 100644 index 0000000..8dbb265 --- /dev/null +++ b/pf2e-remaster/wiki/main/vicious_vengeance.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** Uncommon, [[Champion|main:champion]] +**Prerequisites:** iniquity cause + +--- + +While your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more. You gain a circumstance bonus to the damage you deal from [[Destructive Vengeance|main:destructive_vengeance]] equal to the number of damage dice from the reaction. This only applies to the damage the enemy takes, not the damage to yourself or the extra damage you gain after using the reaction. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/victory_points.md b/pf2e-remaster/wiki/main/victory_points.md new file mode 100644 index 0000000..48448d1 --- /dev/null +++ b/pf2e-remaster/wiki/main/victory_points.md @@ -0,0 +1,35 @@ +### Accumulating Rolls + +**Critical Success** The PCs gain 2 Victory Points. + +**Success** The PCs gain 1 Victory Point. + +**Critical Failure** The PCs lose 1 Victory Point. + +This means that the result of a PC's check usually results in the party gaining either 1 or no Victory Points. However, specialized PCs have a solid chance of earning the party 2 Victory Points, and hare‑brained schemes have a fair chance of losing the PCs 1 Victory Point. + +### Diminishing Rolls + +**Critical Success** If regaining ground is possible, the PCs gain 1 Victory Point. Otherwise, as success. + +**Success** The PCs avoid losing any Victory Points. + +**Failure** The PCs lose 1 Victory Point. + +**Critical Failure** The PCs lose 2 Victory Points. + +**Table: Victory Point Scales** + +| **Duration of Challenge** | **VP End Point** | **VP Thresholds** | +|---|---|---| +| Quick encounter | 3-5 | - | +| Long encounter | 7-10 | 4 | +| Most of a session | 15-25 | 5, 10, 15 | +| Adventure-wide, sideline | 15-20 | 5, 10, 15 | +| Adventure-wise, forefront | 25-50 | 10, 20, 30, 40 | + +*Source: GM Core, pp. 184-186.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vigilante_dedication.md b/pf2e-remaster/wiki/main/vigilante_dedication.md new file mode 100644 index 0000000..46ff1e8 --- /dev/null +++ b/pf2e-remaster/wiki/main/vigilante_dedication.md @@ -0,0 +1,19 @@ +**Archetype Feat 2** +**Traits:** Uncommon, Archetype, Dedication +**Prerequisites:** trained in [[Deception|main:deception]] + +--- + +You have two identities, each with its own name and abilities. Your social identity is an upstanding member of society, while your vigilante identity is a skilled and cunning warrior. Neither of these identities is a false front; you really are both of these people. If someone attempts to discern your other identity, they must use a [[Seek|main:seek]] action to attempt a Perception check against your Deception DC, as if you were using the Impersonate action. Your Deception DC against such attempts is 20 + your proficiency modifier instead of the normal DC. Unlike with Impersonate, you don't have to attempt a Deception check to interact with someone to conceal your other identity—a check happens only if someone else specifically tries to uncover your other identity. + +Changing from one identity to the other takes 1 minute and must be done out of sight from other creatures. As this process involves both physical changes such as clothing and makeup, along with an altered state of mind, other effects that change your appearance don't reduce the time required to change identities. + +Your two identities are completely distinct. Checks to Recall Knowledge about one of your identities don't reveal information about the other unless the person attempting the check knows both identities are the same person. Effects that detect you based on your identity work only if you are currently in the identity the effect is trying to detect; otherwise, the effect fails as if the target didn't exist. + +To maintain the separation between your identities, some of your abilities have the vigilante trait. Your class feats and vigilante feats are associated with your vigilante identity, and using them while in your social identity may risk exposing you as a vigilante. If your identity is exposed to the public, you lose the benefits of Vigilante Dedication to disguising yourself, but you can spend 1 week of downtime to create a new social identity. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vigorous_anthem.md b/pf2e-remaster/wiki/main/vigorous_anthem.md new file mode 100644 index 0000000..75a8727 --- /dev/null +++ b/pf2e-remaster/wiki/main/vigorous_anthem.md @@ -0,0 +1,12 @@ +**Class Feat 14** (1 action) +**Traits:** Auditory, [[Bard|main:bard]], Concentrate, Spellshape + +--- + +You instill magical vigor in your allies when you inspire them to attack. If your next action is to cast the [[Courageous Anthem|main:courageous_anthem]] composition cantrip, you and all affected allies gain temporary HP equal to 3 + your Charisma modifier that last for 1 minute. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vigorous_health.md b/pf2e-remaster/wiki/main/vigorous_health.md new file mode 100644 index 0000000..93dfa67 --- /dev/null +++ b/pf2e-remaster/wiki/main/vigorous_health.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +You can withstand blood loss startlingly well. Whenever you would gain the [[Drained|main:drained]] condition, you can attempt a DC 17 flat. On a success, you don't gain the drained condition. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/viking_dedication.md b/pf2e-remaster/wiki/main/viking_dedication.md new file mode 100644 index 0000000..158db3b --- /dev/null +++ b/pf2e-remaster/wiki/main/viking_dedication.md @@ -0,0 +1,15 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +Vikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm. You gain the Additional Lore general feat for Sailing Lore and Warfare Lore. + +When using your land Speed, you ignore difficult terrain from shallow water, such as in bogs or on beaches. In addition, if you roll a success on an Athletics check to Swim, you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/viking_weapon_familiarity.md b/pf2e-remaster/wiki/main/viking_weapon_familiarity.md new file mode 100644 index 0000000..908f0ce --- /dev/null +++ b/pf2e-remaster/wiki/main/viking_weapon_familiarity.md @@ -0,0 +1,15 @@ +**Archetype Feat 4** +**Traits:** Archetype +**Prerequisites:** [[Viking Dedication|main:viking_dedication]] + +--- + +From childhood, you have been exposed to traditional viking combat techniques, and you soon learned to handle axe, sword, and shield in battle. Now, you can raid proudly alongside your fellows. You gain the [[Shield Block|main:shield_block]] reaction. Additionally, you have familiarity with the [[Battle Axe|main:battle_axe]], [[Hatchet|main:hatchet]], [[Longsword|main:longsword]], [[Shield Boss|main:shield_boss]], [[Shield Spikes|main:shield_spikes]], and [[Shortsword|main:shortsword]]—for the purposes of proficiency, you treat any of these weapons as simple weapons. + +At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vine_arrow.md b/pf2e-remaster/wiki/main/vine_arrow.md new file mode 100644 index 0000000..99965b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/vine_arrow.md @@ -0,0 +1,20 @@ +**Item 3** +**Traits:** Consumable, Magical +**Price:** 10 gp +**Bulk:** — + +--- + +**Activate** (1 action) (concentrate) + +--- + +Leafy stalks protrude from the shaft of this rustic arrow. When an activated *vine arrow* hits a target, the arrow's shaft splits and grows, wrapping the target in vines. + +The target takes a –10-foot circumstance penalty to its Speeds for 2d4 rounds, or until it [[Escapes|main:escape]] against a DC of 19. On a critical hit, the target is also [[Immobilized|main:immobilized]] until it Escapes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vine_leshy.md b/pf2e-remaster/wiki/main/vine_leshy.md new file mode 100644 index 0000000..39b7da6 --- /dev/null +++ b/pf2e-remaster/wiki/main/vine_leshy.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Leshy|main:leshy]] + +--- + +Your prehensile vines grant you unmatched skill at climbing. You do not need to have any hands free to [[Climb|main:climb]]. Additionally, if you roll a success on an Athletics check to Climb, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/viper_arrow.md b/pf2e-remaster/wiki/main/viper_arrow.md new file mode 100644 index 0000000..d0c8934 --- /dev/null +++ b/pf2e-remaster/wiki/main/viper_arrow.md @@ -0,0 +1,24 @@ +**Item 4** +**Traits:** Consumable, Magical +**Price:** 17 gp +**Bulk:** — + +--- + +**Activate** (1 action) (manipulate) + +--- + +The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. + +After an activated viper arrow hits a target, the arrow transforms into a Viper. The target is affected by the viper's poison, as if it had been bitten. The viper then lands in an open space adjacent to the target. + +The viper has the summoned trait and acts at the end of your turn, even though you didn't use the Sustain a Spell action. It is under the GM's control, but it generally attacks the creature the arrow struck. The viper vanishes after 1 minute or when slain. + +**Craft Requirements** Supply one casting of [[Summon Animal|main:summon_animal]] + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vipers_fang.md b/pf2e-remaster/wiki/main/vipers_fang.md new file mode 100644 index 0000000..6c9507e --- /dev/null +++ b/pf2e-remaster/wiki/main/vipers_fang.md @@ -0,0 +1,41 @@ +**Item 14** +**Traits:** Consumable, Magical, Talisman +**Price:** 850 gp +**Bulk:** — +**Usage:** affixed to a weapon + +--- + +**Activate** (reaction) (concentrate) + +**Trigger** A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using + +**Requirements** You are a master with the affixed weapon + +--- + +When you activate this resin-strengthened viper skull, make a melee Strike against the triggering creature. + +If you have Reactive Strike, you can activate the *viper's fang* as a free action. + +If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. + +This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. + +--- + +If you hit with this attack, the creature is exposed to viper fang venom. + +**Viper Fang Venom** (poison) + +**Saving Throw** DC 32 Fortitude + +**Maximum Duration** 4 rounds + +**Stage 1** 3d10 poison damage and [[Enfeebled 1|main:enfeebled]]. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/virtuosic_performer.md b/pf2e-remaster/wiki/main/virtuosic_performer.md new file mode 100644 index 0000000..8634441 --- /dev/null +++ b/pf2e-remaster/wiki/main/virtuosic_performer.md @@ -0,0 +1,25 @@ +**Skill Feat 1** +**Traits:** General, Skill +**Prerequisites:** trained in [[Performance|main:performance]] + +--- + +You have exceptional talent with one type of performance. You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2. Select one of the following specialties and apply the bonus when attempting Performance checks of that type. If it's unclear whether the specialty applies, the GM decides. + +| Specialty | Examples | +|---|---| +| Acting | Drama, pantomime, puppetry | +| Comedy | Buffoonery, joke telling, limericks | +| Dance | Ballet, huara, jig, macru | +| Keyboards | Harpsichord, organ, piano | +| Oratory | Epic, ode, poetry, storytelling | +| Percussion | Chimes, drum, gong, xylophone | +| Singing | Ballad, chant, melody, rhyming | +| Strings | Fiddle, harp, lute, viol | +| Winds | Bagpipe, flute, recorder, trumpet | + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vision_of_death.md b/pf2e-remaster/wiki/main/vision_of_death.md new file mode 100644 index 0000000..7c9b40d --- /dev/null +++ b/pf2e-remaster/wiki/main/vision_of_death.md @@ -0,0 +1,31 @@ +**Spell 4** +**Traits:** Concentrate, Death, Emotion, Fear, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 living creature +**Defense:** Will + +--- + +You force the target to see a vision of its own death. It takes 8d6 mental damage with a Will save. If the target is reduced to 0 HP by this spell, its vision becomes reality and kills it instantly. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target takes half damage and is [[Frightened 1|main:frightened]]. + +**Failure** The target takes full damage and is [[Frightened 2|main:frightened]]. + +**Critical Failure** The target takes double damage, is [[Frightened 4|main:frightened]] and is [[Fleeing|main:fleeing]] for as long as it's frightened. + +--- + +**Heightened (+1)** The damage increases by 2d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/visions_of_danger.md b/pf2e-remaster/wiki/main/visions_of_danger.md new file mode 100644 index 0000000..24d6236 --- /dev/null +++ b/pf2e-remaster/wiki/main/visions_of_danger.md @@ -0,0 +1,22 @@ +**Spell 7** +**Traits:** Auditory, Concentrate, Illusion, Manipulate, Visual +**Traditions:** [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Range:** 500 feet +**Area:** 30-foot burst +**Defense:** basic Will +**Duration:** 1 minute + +--- + +An illusion of horrific creatures fills the spell's area. The creatures look like Tiny swarming monsters with a specific appearance of your choice, such as fiendish flies or animated saw blades. The burst deals 8d8 mental damage with a basic Will save to each creature that's inside the burst when it's created, enters the burst, or starts its turn inside the burst. A creature that critically succeeds at its Will save can immediately attempt to disbelieve the illusion. A creature that tries to Interact with the monsters or observes one with a [[Seek|main:seek]] action can attempt to disbelieve the illusion. Creatures that disbelieve the illusion take no damage from the illusion thereafter. + +--- + +**Heightened (+1)** The mental damage increases by 1d8 + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vital_beacon.md b/pf2e-remaster/wiki/main/vital_beacon.md new file mode 100644 index 0000000..01b3487 --- /dev/null +++ b/pf2e-remaster/wiki/main/vital_beacon.md @@ -0,0 +1,19 @@ +**Spell 4** +**Traits:** Concentrate, Healing, Manipulate, Vitality +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** 1 minute +**Duration:** until your next daily preparations + +--- + +Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time. + +--- + +**Heightened (+1)** The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vitality_lash.md b/pf2e-remaster/wiki/main/vitality_lash.md new file mode 100644 index 0000000..ca1c84e --- /dev/null +++ b/pf2e-remaster/wiki/main/vitality_lash.md @@ -0,0 +1,21 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Manipulate, Vitality +**Traditions:** [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature that is undead or otherwise has void healing +**Defense:** basic Fortitude + +--- + +You demolish the target's corrupted essence with the energy of life. You deal 2d6 vitality damage with a basic Fortitude save. If the creature critically fails the save, it is also [[Enfeebled 1|main:enfeebled]] until the start of your next turn. + +--- + +**Heightened (+1)** The damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vitalizing.md b/pf2e-remaster/wiki/main/vitalizing.md new file mode 100644 index 0000000..1617dc6 --- /dev/null +++ b/pf2e-remaster/wiki/main/vitalizing.md @@ -0,0 +1,15 @@ +**Item 5** +**Traits:** Magical +**Price:** 150 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +A *vitalizing* weapon pulses with vital energy, dealing an extra 1d6 persistent vitality damage to undead. On a critical hit, the undead is also [[Enfeebled 1|main:enfeebled]] until the end of your next turn. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vitalizing_greater.md b/pf2e-remaster/wiki/main/vitalizing_greater.md new file mode 100644 index 0000000..310be2f --- /dev/null +++ b/pf2e-remaster/wiki/main/vitalizing_greater.md @@ -0,0 +1,17 @@ +**Item 14** +**Traits:** Magical +**Price:** 4300 gp +**Bulk:** — +**Usage:** etched onto melee weapon + +--- + +A *greater vitalizing* weapon pulses with vital energy, dealing an extra 2d6 persistent vitality damage to undead. + +On a critical hit, the undead creature is [[Enfeebled 1|main:enfeebled]] and [[Stupefied 1|main:stupefied]] as long as it has the persistent damage from this rune. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vivacious_bravado.md b/pf2e-remaster/wiki/main/vivacious_bravado.md new file mode 100644 index 0000000..de814a5 --- /dev/null +++ b/pf2e-remaster/wiki/main/vivacious_bravado.md @@ -0,0 +1,16 @@ +**Class Feat 8** (1 action) +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +**Requirements** You gained [[Panache|main:panache]] this turn. + +--- + +Your ego swells, granting you a temporary reprieve from your pain. You gain temporary Hit Points equal to your level plus your Charisma modifier that last until the start of your next turn. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vivacious_conduit.md b/pf2e-remaster/wiki/main/vivacious_conduit.md new file mode 100644 index 0000000..fdb27ba --- /dev/null +++ b/pf2e-remaster/wiki/main/vivacious_conduit.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Gnome|main:gnome]] + +--- + +Your connection to the realm of the fey has grown, and its vital energy flows into you rapidly. If you rest for 10 minutes, you regain Hit Points equal to your Constitution modifier × half your level. This is a healing vitality effect and is cumulative with any healing you receive from [[Treat Wounds|main:treat_wounds]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vivacious_speed.md b/pf2e-remaster/wiki/main/vivacious_speed.md new file mode 100644 index 0000000..180597b --- /dev/null +++ b/pf2e-remaster/wiki/main/vivacious_speed.md @@ -0,0 +1,13 @@ +**Class Feature 3** +**Traits:** [[Swashbuckler|main:swashbuckler]] +**Class:** [[Swashbuckler|main:swashbuckler]] + +--- + +When you've made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds from stylish combatant to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don't have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/voice_of_nature.md b/pf2e-remaster/wiki/main/voice_of_nature.md new file mode 100644 index 0000000..44b9c6b --- /dev/null +++ b/pf2e-remaster/wiki/main/voice_of_nature.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Druid|main:druid]] +**Class:** [[Druid|main:druid]] + +--- + +You gain your choice of the [[Animal Empathy|main:animal_empathy]] or [[Plant Empathy|main:plant_empathy]] druid feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/voice_of_the_night.md b/pf2e-remaster/wiki/main/voice_of_the_night.md new file mode 100644 index 0000000..20ec77e --- /dev/null +++ b/pf2e-remaster/wiki/main/voice_of_the_night.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Dhampir|main:dhampir]] + +--- + +You hear and understand the words of creatures you share the darkness with. You can ask questions of, receive answers from, and use the Diplomacy skill with bats, rats, and wolves. You also gain a +1 circumstance bonus to [[Make an Impression|main:make_an_impression]] on such animals. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/void_siphon.md b/pf2e-remaster/wiki/main/void_siphon.md new file mode 100644 index 0000000..1170caa --- /dev/null +++ b/pf2e-remaster/wiki/main/void_siphon.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Cleric|main:cleric]] + +--- + +The raw energy of the Void saps the essence of the living. Any living creature that critically fails its save against a [[Harm|main:harm]] spell you cast is [[Drained 1|main:drained]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/void_warp.md b/pf2e-remaster/wiki/main/void_warp.md new file mode 100644 index 0000000..0f21d0c --- /dev/null +++ b/pf2e-remaster/wiki/main/void_warp.md @@ -0,0 +1,21 @@ +**Cantrip 1** +**Traits:** Cantrip, Concentrate, Manipulate, Void +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 living creature +**Defense:** basic Fortitude + +--- + +You call upon the Void to harm life force. The target takes 2d4 void damage with a basic Fortitude save. On a critical failure, the target is also [[Enfeebled 1|main:enfeebled]] until the start of your next turn. + +--- + +**Heightened (+1)** The damage increases by 1d4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/volcanic_eruption.md b/pf2e-remaster/wiki/main/volcanic_eruption.md new file mode 100644 index 0000000..9d0cae8 --- /dev/null +++ b/pf2e-remaster/wiki/main/volcanic_eruption.md @@ -0,0 +1,35 @@ +**Spell 7** +**Traits:** Concentrate, Fire, Manipulate +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Area:** 5-foot cylinder +**Defense:** Reflex + +--- + +**Area** 5-foot radius, 80-foot-tall cylinder + +--- + +The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly cools and encases creatures in the area. A creature encased in rock is [[Clumsy 1|main:clumsy]] and takes a –10-foot status penalty to its Speeds. All normal terrain is difficult terrain to a flying creature, and such creatures immediately descend 20 feet the moment they're encased, but they don't take damage from this fall. A creature encased in rock can attempt to [[Escape|main:escape]] against your spell DC to end the effect. Otherwise, the creature remains encased until it takes a total of 50 damage, freeing it from the rock. Additionally, creatures in the area and those within 5 feet of the lava column automatically take 3d6 fire damage from the intense heat, regardless of the results of their saving throws. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes half damage. + +**Failure** The creature takes full damage and is encased. + +**Critical Failure** The creature takes double damage and is encased. + +--- + +**Heightened (+1)** The damage in the area increases by 2d6, and the damage from the intense heat increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/voluminous_vials.md b/pf2e-remaster/wiki/main/voluminous_vials.md new file mode 100644 index 0000000..d74146f --- /dev/null +++ b/pf2e-remaster/wiki/main/voluminous_vials.md @@ -0,0 +1,17 @@ +**Archetype Feat 6** +**Traits:** Archetype +**Prerequisites:** [[Alchemist Dedication|main:alchemist_dedication]]; expert in [[Crafting|main:crafting]] + +--- + +Your number of versatile vials per day increases to 5. + +--- + +**Special** At 12th level or higher, you can select this feat a second time to increase your number of versatile vials per day to 6. At 18th level or higher, you can select this feat a third time to increase your number of versatile vials per day to 7. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vomit_stomach.md b/pf2e-remaster/wiki/main/vomit_stomach.md new file mode 100644 index 0000000..18ba989 --- /dev/null +++ b/pf2e-remaster/wiki/main/vomit_stomach.md @@ -0,0 +1,19 @@ +**Ancestry Feat 5** (reaction) +**Traits:** [[Tripkee|main:tripkee]] +**Frequency:** once per day + +--- + +**Trigger** You gain the [[Sickened|main:sickened]] condition or fail a saving throw against an ingested poison. + +**Frequency** once per day + +--- + +In dire circumstances you can vomit out your stomach to expel toxins. Reduce your sickened condition by 2 and immediately attempt a saving throw with a +2 circumstance bonus against any ingested poisons you have been exposed to within the last minute. You become [[Off-Guard|main:off-guard]] for 1 round as your exposed stomach makes you especially vulnerable to attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vomit_swarm.md b/pf2e-remaster/wiki/main/vomit_swarm.md new file mode 100644 index 0000000..8ea5fe8 --- /dev/null +++ b/pf2e-remaster/wiki/main/vomit_swarm.md @@ -0,0 +1,20 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Area:** 30-foot cone +**Defense:** basic Reflex + +--- + +You belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures (typically a mix of centipedes, roaches, wasps, and worms), but this doesn't change the effect of the spell. The vermin swarm over anyone in the area, their bites and stings dealing 2d8 piercing damage (basic Reflex save). A creature that fails its saving throw also becomes [[Sickened 1|main:sickened]]. Once the spell ends, the swarm disappears. + +--- + +**Heightened (+1)** The damage increases by 1d8. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/vorpal.md b/pf2e-remaster/wiki/main/vorpal.md new file mode 100644 index 0000000..8f69f8b --- /dev/null +++ b/pf2e-remaster/wiki/main/vorpal.md @@ -0,0 +1,23 @@ +**Item 17** +**Traits:** Rare, Magical +**Price:** 15000 gp +**Bulk:** — +**Usage:** etched onto slashing melee weapon + +--- + +Originally created as a means of slaying the legendary jabberwock, *vorpal* weapons prove equally effective against nearly any foe with a head. + +--- + +**Activate—Snicker-Snack** (reaction) (concentrate, death, incapacitation) + +**Trigger** You roll a natural 20 on a Strike with the weapon against a creature that has a head, critically succeed, and deal slashing damage. + +**Effect** The target must succeed at a DC 37 Fortitude save or be decapitated. This kills any creature except ones that don't require a head to live. For creatures with multiple heads, this usually kills the creature only if you sever its last head. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/voyagers_pack.md b/pf2e-remaster/wiki/main/voyagers_pack.md new file mode 100644 index 0000000..46e85d6 --- /dev/null +++ b/pf2e-remaster/wiki/main/voyagers_pack.md @@ -0,0 +1,29 @@ +**Item 17** +**Traits:** Uncommon, Extradimensional, Invested, Magical +**Price:** 14800 gp +**Bulk:** — +**Usage:** wornbackpack + +--- + +This leather rucksack has icons burned into it, and every time it's taken to a plane it hasn't been to before, a new icon representing that plane scorches into the surface. + +The pack grants you a +3 bonus to Survival checks. + +It also enables you to see the magical traces of creatures' passage, allowing you to Track a creature that has teleported. The GM sets the DC of this check, usually using the level and DC of the teleportation spell. This lets you find the location of the creature's destination, and you can use that destination when casting [[Teleport|main:teleport]] or activating the pack, even though you don't know what it looks like. + +The pack contains an extradimensional space with the same properties as a *[[Spacious Pouch (Type II)|main:spacious_pouch_type_ii]]*. + +This space contains the contents of a climber's kit. If any components of that kit are removed and not returned, they return to the pack at dawn each day. + +**Activate—Group Voyage** 10 minutes (concentrate, manipulate) + +--- + +**Effect** As you activate the pack, you can harness up to four willing creatures to the ropes on the pack. At the end of the activation time, the pack casts a 7th-rank [[Interplanar Teleport|main:interplanar_teleport]] or [[Teleport|main:teleport]] spell, transporting you and everyone attached to the pack. Attempt a DC 45 Survival check. On a success, you arrive 25 miles off target using *interplanar teleport* or halve the distance you're off-target with *teleport*. On a critical success, you arrive exactly on target + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wails_of_the_damned.md b/pf2e-remaster/wiki/main/wails_of_the_damned.md new file mode 100644 index 0000000..687d975 --- /dev/null +++ b/pf2e-remaster/wiki/main/wails_of_the_damned.md @@ -0,0 +1,26 @@ +**Spell 9** +**Traits:** Auditory, Concentrate, Death, Manipulate, Void +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 40-foot emanation +**Defense:** Fortitude + +--- + +You howl a lament of damned souls. Each living enemy in the area takes 8d10 void damage and must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes full damage. + +**Failure** The creature takes full damage and is [[Drained|main:drained]] 1d4. + +**Critical Failure** The creature takes double damage and is [[Drained 4|main:drained]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/waking_nightmare.md b/pf2e-remaster/wiki/main/waking_nightmare.md new file mode 100644 index 0000000..ad0ce02 --- /dev/null +++ b/pf2e-remaster/wiki/main/waking_nightmare.md @@ -0,0 +1,31 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Emotion, Fear, Focus, Manipulate, Mental +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** varies + +--- + +You fill the creature's mind with a terrifying vision. The target must attempt a Will save. A creature frightened by this spell takes 1 additional mental damage each time it's hit by a Strike. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Frightened 1|main:frightened]]. + +**Failure** The target is [[Frightened 2|main:frightened]]. If it's asleep, it wakes up and is [[Paralyzed|main:paralyzed]] for 1 round. + +**Critical Failure** As failure, but [[Frightened 3|main:frightened]]. + +--- + +**Heightened (+1)** The mental damage increases by 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wakizashi.md b/pf2e-remaster/wiki/main/wakizashi.md new file mode 100644 index 0000000..0a75618 --- /dev/null +++ b/pf2e-remaster/wiki/main/wakizashi.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, Agile, Deadly d8, Finesse, Versatile P +**Price:** 1 gp +**Bulk:** L +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Sword | 1d4 slashing | 1 | — | — | + +--- + +This short-bladed, single-edged sword is typically carried as part of a pair alongside a [[Katana|main:katana]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/walk_the_plank.md b/pf2e-remaster/wiki/main/walk_the_plank.md new file mode 100644 index 0000000..a931bfc --- /dev/null +++ b/pf2e-remaster/wiki/main/walk_the_plank.md @@ -0,0 +1,17 @@ +**Archetype Feat 8** (2 actions) +**Traits:** Archetype +**Prerequisites:** [[Pirate Dedication|main:pirate_dedication]] + +--- + +You frighten a foe into moving where you want them, traditionally demanding they walk the plank. + +Attempt to [[Demoralize|main:demoralize]] an opponent. On a success, in addition to the normal effects, you can also force the target to Stride up to its Speed immediately. You choose the path the target takes, but you can't force it to move into an obviously harmful space (such as into hazardous terrain or a space where it would fall) unless your check was a critical success. As normal for forced movement, this movement doesn't trigger reactions. + +The target then becomes temporarily immune to Walk the Plank for 10 minutes. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/walking_cauldron.md b/pf2e-remaster/wiki/main/walking_cauldron.md new file mode 100644 index 0000000..454c919 --- /dev/null +++ b/pf2e-remaster/wiki/main/walking_cauldron.md @@ -0,0 +1,17 @@ +**Item 1** +**Traits:** Invested, Magical +**Price:** 12 gp +**Bulk:** 4 +**Usage:** other + +--- + +This iron cauldron stands upon sturdy iron crow's feet. A *walking cauldron* has a land Speed of 25 feet and can be used as a suitable tool to *Craft* potions, oils, or other liquids. + +As a single action, which has the *auditory* and *concentrate* traits, you can command the cauldron to either follow you or to stand in place. When following you, the cauldron does its best to remain within 30 feet of you, but its ungainly movements are too imprecise to predictably direct in a combat encounter or other situation where seconds and precise locations count. It can carry up to 2 Bulk of ingredients for potions or other liquids inside of itself while following you, but if overloaded or if you put anything else inside it, it stands in place and refuses to move until 10 minutes after you remove the excess. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wall_jump.md b/pf2e-remaster/wiki/main/wall_jump.md new file mode 100644 index 0000000..83c8651 --- /dev/null +++ b/pf2e-remaster/wiki/main/wall_jump.md @@ -0,0 +1,15 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Athletics|main:athletics]] + +--- + +You can use your momentum from a jump to propel yourself off a wall. If you're adjacent to a wall at the end of a jump (whether performing a [[High Jump|main:high_jump]], [[Long Jump|main:long_jump]], or [[Leap|main:leap]]), you don't fall as long as your next action is another jump. Your previous jump gives you momentum, letting you use High Jump or Long Jump as a single action, but you don't get to Stride as part of the activity. + +You can use Wall Jump only once in a turn, unless you're legendary in Athletics, in which case you can use it as many times as you can use consecutive jump actions in that turn. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wall_of_fire.md b/pf2e-remaster/wiki/main/wall_of_fire.md new file mode 100644 index 0000000..4470552 --- /dev/null +++ b/pf2e-remaster/wiki/main/wall_of_fire.md @@ -0,0 +1,20 @@ +**Spell 4** +**Traits:** Concentrate, Fire, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 120 feet +**Duration:** 1 minute + +--- + +You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is [[Concealed|main:concealed]] from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage. + +--- + +**Heightened (+1)** The fire damage increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wall_of_flesh.md b/pf2e-remaster/wiki/main/wall_of_flesh.md new file mode 100644 index 0000000..bdd8f30 --- /dev/null +++ b/pf2e-remaster/wiki/main/wall_of_flesh.md @@ -0,0 +1,27 @@ +**Spell 5** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Duration:** 1 minute + +--- + +You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long. The wall is 3 feet thick, and each 5-foot-long section has AC 10 and 75 Hit Points. If you wish, the wall can be of a smaller length or height. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall can't be Repaired but can be healed by vitality, and healing spells and abilities. When you Cast the Spell, choose one of the following features for your wall. + +- **Mouths** The wall has countless toothy mouths along its surface. The mouths Strike any creature that ends its turn within 5 feet of the wall, using your spell attack modifier for these Strikes and dealing 2d6 piercing damage. The mouths are capable of consuming potions; since the wall is alive, it can recover Hit Points from a [[Healing Potion|main:healing_potion_minor]], but it can't benefit from any effect that would give it the ability to move. Otherwise, the GM determines which potions can affect the wall. +- **Eyes** The wall sprouts hundreds of unblinking eyes. You can see through these eyes, gaining a +2 circumstance bonus to visual Perception checks within the wall's line of sight. You can also use the eyes for determining line of sight for ranged attacks and spells, but you don't have line of effect through the wall. +- **Arms** The wall is a mass of grasping arms. Any creature that ends its turn within 5 feet of the wall must attempt a Reflex save. + - **Success** The creature is unaffected. + - **Failure** The creature is [[Grabbed|main:grabbed]] by the wall for 1 round or until it Escapes against your spell DC, whichever comes first. + - **Critical Failure** The creature is [[Restrained|main:restrained]] by the wall for 1 round or until it Escapes against your spell DC, whichever comes first. + +--- + +**Heightened (+2)** The Hit Points of each section of the wall increase by 10, and the piercing damage dealt by the wall's mouths increases by 1d6. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wall_of_force.md b/pf2e-remaster/wiki/main/wall_of_force.md new file mode 100644 index 0000000..553ebfb --- /dev/null +++ b/pf2e-remaster/wiki/main/wall_of_force.md @@ -0,0 +1,20 @@ +**Spell 6** +**Traits:** Concentrate, Force, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Duration:** 1 minute + +--- + +You form an [[Invisible|main:invisible]] wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible). Wall of force is immune to counteracting effects of its level or lower, but the wall is automatically destroyed by a [[Disintegrate|main:disintegrate]] spell of any rank. + +--- + +**Heightened (+2)** The Hit Points of the wall increase by 20. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wall_of_ice.md b/pf2e-remaster/wiki/main/wall_of_ice.md new file mode 100644 index 0000000..a094fe2 --- /dev/null +++ b/pf2e-remaster/wiki/main/wall_of_ice.md @@ -0,0 +1,22 @@ +**Spell 5** +**Traits:** Cold, Concentrate, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 120 feet +**Duration:** 1 minute + +--- + +You sculpt an ice barrier that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius. + +You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness 15 to fire; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is difficult terrain and deals 2d6 cold damage to any creature passing through it. + +--- + +**Heightened (+2)** The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by 1d6. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wall_of_stone.md b/pf2e-remaster/wiki/main/wall_of_stone.md new file mode 100644 index 0000000..4a3db67 --- /dev/null +++ b/pf2e-remaster/wiki/main/wall_of_stone.md @@ -0,0 +1,21 @@ +**Spell 5** +**Traits:** Concentrate, Earth, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 120 feet + +--- + +You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. + +Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain. + +--- + +**Heightened (+2)** The Hit Points of each section of the wall increase by 15. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wall_of_thorns.md b/pf2e-remaster/wiki/main/wall_of_thorns.md new file mode 100644 index 0000000..c1204aa --- /dev/null +++ b/pf2e-remaster/wiki/main/wall_of_thorns.md @@ -0,0 +1,22 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate, Plant, Wood +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 60 feet +**Duration:** 1 minute + +--- + +You grow a wall of thorny brambles from the ground. You create a 5-foot-thick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are difficult terrain. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes 3d4 piercing damage. + +Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely. + +--- + +**Heightened (+1)** The Hit Points of each section of the wall increase by 5, and the piercing damage increases by 1d4. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wall_of_wind.md b/pf2e-remaster/wiki/main/wall_of_wind.md new file mode 100644 index 0000000..41ea087 --- /dev/null +++ b/pf2e-remaster/wiki/main/wall_of_wind.md @@ -0,0 +1,31 @@ +**Spell 3** +**Traits:** Air, Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 120 feet +**Defense:** Fortitude +**Duration:** 1 minute + +--- + +You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects. + +- Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets, and other objects of similar size-can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a -2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty. +- The wall is difficult terrain to creatures attempting to move overland through it. Gases, including creatures in [[Vapor Form|main:vapor_form]], can't pass through the wall. +- A creature that attempts to fly through the wall using a move action must attempt a Fortitude save. + +--- + +**Critical Success** The creature can move through the wall normally this turn. + +**Success** The flying creature can move through the wall this turn, but the wall is difficult terrain. + +**Failure** The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted. + +**Critical Failure** As failure, and the creature is pushed 10 feet away from the wall. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wall_run.md b/pf2e-remaster/wiki/main/wall_run.md new file mode 100644 index 0000000..4bfbd2a --- /dev/null +++ b/pf2e-remaster/wiki/main/wall_run.md @@ -0,0 +1,16 @@ +**Class Feat 8** (1 action) +**Traits:** [[Monk|main:monk]] + +--- + +You defy gravity, traversing vertical planes as easily as the ground. Stride up to your Speed. You must start your movement on a horizontal surface. + +During this movement, you can run up vertical surfaces, like walls, at your full Speed. If you end the Stride off the ground, you fall after taking your next action or when your turn ends, whichever comes first (though you can [[Grab an Edge|main:grab_an_edge]], if applicable). + +If you have [[Water Step|main:water_step]] or a similar ability, Wall Run lets you run along flimsy vertical surfaces, as well as vertical liquids, such as a waterfall. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_continuation_1st_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_continuation_1st_rank_spell.md new file mode 100644 index 0000000..dccf3f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_continuation_1st_rank_spell.md @@ -0,0 +1,27 @@ +**Item 5** +**Traits:** Magical, Wand +**Price:** 160 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally takes (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and its duration is increased by half. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions) and a duration no less than 10 minutes and no greater than 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_continuation_2nd_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_continuation_2nd_rank_spell.md new file mode 100644 index 0000000..1ed680b --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_continuation_2nd_rank_spell.md @@ -0,0 +1,27 @@ +**Item 7** +**Traits:** Magical, Wand +**Price:** 360 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally takes (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and its duration is increased by half. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions) and a duration no less than 10 minutes and no greater than 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_continuation_3rd_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_continuation_3rd_rank_spell.md new file mode 100644 index 0000000..92a30b1 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_continuation_3rd_rank_spell.md @@ -0,0 +1,27 @@ +**Item 9** +**Traits:** Magical, Wand +**Price:** 700 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally takes (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and its duration is increased by half. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions) and a duration no less than 10 minutes and no greater than 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_continuation_4th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_continuation_4th_rank_spell.md new file mode 100644 index 0000000..672b935 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_continuation_4th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Magical, Wand +**Price:** 1500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally takes (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and its duration is increased by half. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions) and a duration no less than 10 minutes and no greater than 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_continuation_5th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_continuation_5th_rank_spell.md new file mode 100644 index 0000000..731de58 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_continuation_5th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 13** +**Traits:** Magical, Wand +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally takes (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and its duration is increased by half. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions) and a duration no less than 10 minutes and no greater than 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_continuation_6th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_continuation_6th_rank_spell.md new file mode 100644 index 0000000..43e8a6c --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_continuation_6th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 15** +**Traits:** Magical, Wand +**Price:** 6500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally takes (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and its duration is increased by half. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions) and a duration no less than 10 minutes and no greater than 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_continuation_7th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_continuation_7th_rank_spell.md new file mode 100644 index 0000000..ec4170c --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_continuation_7th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 17** +**Traits:** Magical, Wand +**Price:** 15000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally takes (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and its duration is increased by half. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions) and a duration no less than 10 minutes and no greater than 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_continuation_8th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_continuation_8th_rank_spell.md new file mode 100644 index 0000000..47ec612 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_continuation_8th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 19** +**Traits:** Magical, Wand +**Price:** 40000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally takes (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and its duration is increased by half. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions) and a duration no less than 10 minutes and no greater than 1 hour. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_crackling_lightning_3rd_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_crackling_lightning_3rd_rank_spell.md new file mode 100644 index 0000000..99599cd --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_crackling_lightning_3rd_rank_spell.md @@ -0,0 +1,27 @@ +**Item 8** +**Traits:** Electricity, Magical, Wand +**Price:** 500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand is made of two copper plates and a ceramic center. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Lightning Bolt|main:lightning_bolt]] at 3rd-rank, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are [[Off-Guard|main:off-guard]] for 1 round. + +--- + +**Craft Requirements** Supply a casting of *lightning bolt* at 3rd-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_crackling_lightning_4th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_crackling_lightning_4th_rank_spell.md new file mode 100644 index 0000000..2e918d7 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_crackling_lightning_4th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 10** +**Traits:** Electricity, Magical, Wand +**Price:** 1000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand is made of two copper plates and a ceramic center. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Lightning Bolt|main:lightning_bolt]] at 4th-rank, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are [[Off-Guard|main:off-guard]] for 1 round. + +--- + +**Craft Requirements** Supply a casting of *lightning bolt* at 4th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_crackling_lightning_6th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_crackling_lightning_6th_rank_spell.md new file mode 100644 index 0000000..281036a --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_crackling_lightning_6th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 14** +**Traits:** Electricity, Magical, Wand +**Price:** 4500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand is made of two copper plates and a ceramic center. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Lightning Bolt|main:lightning_bolt]] at 6th-rank, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are [[Off-Guard|main:off-guard]] for 1 round. + +--- + +**Craft Requirements** Supply a casting of *lightning bolt* at 6th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_crackling_lightning_8th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_crackling_lightning_8th_rank_spell.md new file mode 100644 index 0000000..8ff93fb --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_crackling_lightning_8th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 18** +**Traits:** Electricity, Magical, Wand +**Price:** 24000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand is made of two copper plates and a ceramic center. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Lightning Bolt|main:lightning_bolt]] at 8th-rank, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are [[Off-Guard|main:off-guard]] for 1 round. + +--- + +**Craft Requirements** Supply a casting of *lightning bolt* at 8th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_hopeless_night_2nd_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_hopeless_night_2nd_rank_spell.md new file mode 100644 index 0000000..67a93c6 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_hopeless_night_2nd_rank_spell.md @@ -0,0 +1,27 @@ +**Item 6** +**Traits:** Darkness, Magical, Wand +**Price:** 250 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand is a length of wrought black iron. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Darkness|main:darkness]] at 2nd-rank. Each creature that ends its turn within the spell's area must succeed at a DC 20 Will save or become [[Frightened 1|main:frightened]] ([[Frightened 2|main:frightened]] on a critical failure). + +--- + +**Craft Requirements** Supply a casting of *darkness* at 2nd-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_hopeless_night_4th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_hopeless_night_4th_rank_spell.md new file mode 100644 index 0000000..66dc9b6 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_hopeless_night_4th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 10** +**Traits:** Darkness, Magical, Wand +**Price:** 1000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand is a length of wrought black iron. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Darkness|main:darkness]] at 4th-rank. Each creature that ends its turn within the spell's area must succeed at a DC 27 Will save or become [[Frightened 1|main:frightened]] ([[Frightened 2|main:frightened]] on a critical failure). + +--- + +**Craft Requirements** Supply a casting of *darkness* at 4th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_overflowing_life_3rd_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_overflowing_life_3rd_rank_spell.md new file mode 100644 index 0000000..eb8ab88 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_overflowing_life_3rd_rank_spell.md @@ -0,0 +1,29 @@ +**Item 9** +**Traits:** Healing, Magical, Vitality, Wand +**Price:** 700 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This alabaster wand has a clear crystal at the tip. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Heal|main:heal]] at 3rd-rank. + +After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of *heal* on yourself at 3rd-rank. You gain this benefit only once per turn, even if you cast multiple *heal* spells from *wands of overflowing life* in the same turn. + +--- + +**Craft Requirements** Supply a casting of *heal* at 3rd-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_overflowing_life_4th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_overflowing_life_4th_rank_spell.md new file mode 100644 index 0000000..0bd7afd --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_overflowing_life_4th_rank_spell.md @@ -0,0 +1,29 @@ +**Item 11** +**Traits:** Healing, Magical, Vitality, Wand +**Price:** 1400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This alabaster wand has a clear crystal at the tip. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Heal|main:heal]] at 4th-rank. + +After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of *heal* on yourself at 4th-rank. You gain this benefit only once per turn, even if you cast multiple *heal* spells from *wands of overflowing life* in the same turn. + +--- + +**Craft Requirements** Supply a casting of *heal* at 4th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_overflowing_life_5th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_overflowing_life_5th_rank_spell.md new file mode 100644 index 0000000..9386387 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_overflowing_life_5th_rank_spell.md @@ -0,0 +1,29 @@ +**Item 13** +**Traits:** Healing, Magical, Vitality, Wand +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This alabaster wand has a clear crystal at the tip. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Heal|main:heal]] at 5th-rank. + +After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of *heal* on yourself at 5th-rank. You gain this benefit only once per turn, even if you cast multiple *heal* spells from *wands of overflowing life* in the same turn. + +--- + +**Craft Requirements** Supply a casting of *heal* at 5th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_overflowing_life_6th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_overflowing_life_6th_rank_spell.md new file mode 100644 index 0000000..24923e3 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_overflowing_life_6th_rank_spell.md @@ -0,0 +1,29 @@ +**Item 15** +**Traits:** Healing, Magical, Vitality, Wand +**Price:** 6500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This alabaster wand has a clear crystal at the tip. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Heal|main:heal]] at 6th-rank. + +After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of *heal* on yourself at 6th-rank. You gain this benefit only once per turn, even if you cast multiple *heal* spells from *wands of overflowing life* in the same turn. + +--- + +**Craft Requirements** Supply a casting of *heal* at 6th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_overflowing_life_7th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_overflowing_life_7th_rank_spell.md new file mode 100644 index 0000000..fdb8120 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_overflowing_life_7th_rank_spell.md @@ -0,0 +1,29 @@ +**Item 17** +**Traits:** Healing, Magical, Vitality, Wand +**Price:** 15000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This alabaster wand has a clear crystal at the tip. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Heal|main:heal]] at 7th-rank. + +After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of *heal* on yourself at 7th-rank. You gain this benefit only once per turn, even if you cast multiple *heal* spells from *wands of overflowing life* in the same turn. + +--- + +**Craft Requirements** Supply a casting of *heal* at 7th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_overflowing_life_8th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_overflowing_life_8th_rank_spell.md new file mode 100644 index 0000000..8f4f967 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_overflowing_life_8th_rank_spell.md @@ -0,0 +1,29 @@ +**Item 19** +**Traits:** Healing, Magical, Vitality, Wand +**Price:** 40000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This alabaster wand has a clear crystal at the tip. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Heal|main:heal]] at 8th-rank. + +After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of *heal* on yourself at 8th-rank. You gain this benefit only once per turn, even if you cast multiple *heal* spells from *wands of overflowing life* in the same turn. + +--- + +**Craft Requirements** Supply a casting of *heal* at 8th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_shardstorm_1st_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_shardstorm_1st_rank_spell.md new file mode 100644 index 0000000..38f59fa --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_shardstorm_1st_rank_spell.md @@ -0,0 +1,27 @@ +**Item 5** +**Traits:** Concentrate, Force, Magical, Manipulate, Wand +**Price:** 160 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. + +**Activate** Cast a Spell + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You cast [[Force Barrage|main:force_barrage]] at 1st rank. + +After you cast the spell, an additional shard or shards are released from the wand at the start of each of your turns, as though you cast the 1-action version of *force barrage*. Choose targets each time. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. + +**Craft Requirements** Supply a casting of *force barrage* of the appropriate rank. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_shardstorm_3rd_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_shardstorm_3rd_rank_spell.md new file mode 100644 index 0000000..536cdab --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_shardstorm_3rd_rank_spell.md @@ -0,0 +1,27 @@ +**Item 9** +**Traits:** Concentrate, Force, Magical, Manipulate, Wand +**Price:** 700 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. + +**Activate** Cast a Spell + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You cast [[Force Barrage|main:force_barrage]] at 3rd rank. + +After you cast the spell, an additional shard or shards are released from the wand at the start of each of your turns, as though you cast the 1-action version of *force barrage*. Choose targets each time. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. + +**Craft Requirements** Supply a casting of *force barrage* of the appropriate rank. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_shardstorm_5th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_shardstorm_5th_rank_spell.md new file mode 100644 index 0000000..bc011f7 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_shardstorm_5th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 13** +**Traits:** Concentrate, Force, Magical, Manipulate, Wand +**Price:** 3000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. + +**Activate** Cast a Spell + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You cast [[Force Barrage|main:force_barrage]] at 5th rank. + +After you cast the spell, an additional shard or shards are released from the wand at the start of each of your turns, as though you cast the 1-action version of *force barrage*. Choose targets each time. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. + +**Craft Requirements** Supply a casting of *force barrage* of the appropriate rank. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_shardstorm_7th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_shardstorm_7th_rank_spell.md new file mode 100644 index 0000000..b70b9dd --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_shardstorm_7th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 17** +**Traits:** Concentrate, Force, Magical, Manipulate, Wand +**Price:** 15000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. + +**Activate** Cast a Spell + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You cast [[Force Barrage|main:force_barrage]] at 7th rank. + +After you cast the spell, an additional shard or shards are released from the wand at the start of each of your turns, as though you cast the 1-action version of *force barrage*. Choose targets each time. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. + +**Craft Requirements** Supply a casting of *force barrage* of the appropriate rank. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_slaughter_7th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_slaughter_7th_rank_spell.md new file mode 100644 index 0000000..c217135 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_slaughter_7th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 16** +**Traits:** Magical, Void, Wand +**Price:** 10000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Execute|main:execute]] at 7th-rank. If the spell slays a living target, the corpse releases grim energy in a 20-foot emanation, dealing 14 void damage. + +--- + +**Craft Requirements** Supply a casting of *execute* at 7th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_slaughter_8th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_slaughter_8th_rank_spell.md new file mode 100644 index 0000000..fd40a51 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_slaughter_8th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 18** +**Traits:** Magical, Void, Wand +**Price:** 24000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Execute|main:execute]] at 8th-rank. If the spell slays a living target, the corpse releases grim energy in a 20-foot emanation, dealing 16 void damage. + +--- + +**Craft Requirements** Supply a casting of *execute* at 8th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_slaughter_9th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_slaughter_9th_rank_spell.md new file mode 100644 index 0000000..b70fa94 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_slaughter_9th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 20** +**Traits:** Magical, Void, Wand +**Price:** 70000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Execute|main:execute]] at 9th-rank. If the spell slays a living target, the corpse releases grim energy in a 20-foot emanation, dealing 18 void damage. + +--- + +**Craft Requirements** Supply a casting of *execute* at 9th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_3rd_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_3rd_rank_spell.md new file mode 100644 index 0000000..19880e4 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_3rd_rank_spell.md @@ -0,0 +1,27 @@ +**Item 8** +**Traits:** Fire, Magical, Wand +**Price:** 500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This blackened, heavily burned stick smells faintly of saltpeter. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Fireball|main:fireball]] at 3rd-rank. Each creature that fails its save takes 1d6 persistent fire damage. + +--- + +**Craft Requirements** Supply a casting of *fireball* at 3rd-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_5th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_5th_rank_spell.md new file mode 100644 index 0000000..8bfb05b --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_5th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 12** +**Traits:** Fire, Magical, Wand +**Price:** 2000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This blackened, heavily burned stick smells faintly of saltpeter. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Fireball|main:fireball]] at 5th-rank. Each creature that fails its save takes 2d6 persistent fire damage. + +--- + +**Craft Requirements** Supply a casting of *fireball* at 5th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_7th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_7th_rank_spell.md new file mode 100644 index 0000000..3108cc2 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_7th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 16** +**Traits:** Fire, Magical, Wand +**Price:** 10000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This blackened, heavily burned stick smells faintly of saltpeter. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Fireball|main:fireball]] at 7th-rank. Each creature that fails its save takes 3d6 persistent fire damage. + +--- + +**Craft Requirements** Supply a casting of *fireball* at 7th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_9th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_9th_rank_spell.md new file mode 100644 index 0000000..1533d2c --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_smoldering_fireballs_9th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 20** +**Traits:** Fire, Magical, Wand +**Price:** 70000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This blackened, heavily burned stick smells faintly of saltpeter. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Fireball|main:fireball]] at 9th-rank. Each creature that fails its save takes 4d6 persistent fire damage. + +--- + +**Craft Requirements** Supply a casting of *fireball* at 9th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_the_snowfields_5th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_the_snowfields_5th_rank_spell.md new file mode 100644 index 0000000..e8caa27 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_the_snowfields_5th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 14** +**Traits:** Cold, Magical, Wand +**Price:** 4500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand is a slender length of ice-blue glass. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Howling Blizzard|main:howling_blizzard]] at 5th-rank. Snow lingers in the spell's area, remaining as difficult terrain for 1 minute. + +--- + +**Craft Requirements** Supply a casting of *howling blizzard* at 5th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_the_snowfields_7th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_the_snowfields_7th_rank_spell.md new file mode 100644 index 0000000..e84bc4c --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_the_snowfields_7th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 18** +**Traits:** Cold, Magical, Wand +**Price:** 24000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +This wand is a slender length of ice-blue glass. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Howling Blizzard|main:howling_blizzard]] at 7th-rank. Snow lingers in the spell's area, remaining as difficult terrain for 1 minute. + +--- + +**Craft Requirements** Supply a casting of *howling blizzard* at 7th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_the_spider_2nd_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_the_spider_2nd_rank_spell.md new file mode 100644 index 0000000..41f843d --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_the_spider_2nd_rank_spell.md @@ -0,0 +1,27 @@ +**Item 7** +**Traits:** Magical, Poison, Wand +**Price:** 360 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The length of this wand is a pair of twisted giant spider legs. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Web|main:web]] at 2nd-rank, but the strands of webbing are toxic. Any creature that fails its Athletics check or Reflex save to navigate the web takes 1d6 poison damage. + +--- + +**Craft Requirements** Supply a casting of *web* at 2nd-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_the_spider_4th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_the_spider_4th_rank_spell.md new file mode 100644 index 0000000..8700cc0 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_the_spider_4th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 11** +**Traits:** Magical, Poison, Wand +**Price:** 1400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The length of this wand is a pair of twisted giant spider legs. + +--- + +**Activate** Cast a Spell + +**Frequency** once per day, plus overcharge + +**Effect** You cast [[Web|main:web]] at 4th-rank, but the strands of webbing are toxic. Any creature that fails its Athletics check or Reflex save to navigate the web takes 2d6 poison damage plus 1d6 persistent poison damage. + +--- + +**Craft Requirements** Supply a casting of *web* at 4th-rank. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_widening_1st_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_widening_1st_rank_spell.md new file mode 100644 index 0000000..c48582c --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_widening_1st_rank_spell.md @@ -0,0 +1,27 @@ +**Item 4** +**Traits:** Magical, Wand +**Price:** 100 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The end of this wand is forked with a peridot setting. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally take (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions), can't have a duration, and must have an area of burst (10 feet or more), cone, or line. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_widening_2nd_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_widening_2nd_rank_spell.md new file mode 100644 index 0000000..b99fe9c --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_widening_2nd_rank_spell.md @@ -0,0 +1,27 @@ +**Item 6** +**Traits:** Magical, Wand +**Price:** 250 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The end of this wand is forked with a peridot setting. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally take (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions), can't have a duration, and must have an area of burst (10 feet or more), cone, or line. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_widening_3rd_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_widening_3rd_rank_spell.md new file mode 100644 index 0000000..eb17775 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_widening_3rd_rank_spell.md @@ -0,0 +1,27 @@ +**Item 8** +**Traits:** Magical, Wand +**Price:** 500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The end of this wand is forked with a peridot setting. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally take (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions), can't have a duration, and must have an area of burst (10 feet or more), cone, or line. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_widening_4th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_widening_4th_rank_spell.md new file mode 100644 index 0000000..2284ef4 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_widening_4th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 10** +**Traits:** Magical, Wand +**Price:** 1000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The end of this wand is forked with a peridot setting. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally take (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions), can't have a duration, and must have an area of burst (10 feet or more), cone, or line. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_widening_5th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_widening_5th_rank_spell.md new file mode 100644 index 0000000..318a75e --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_widening_5th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 12** +**Traits:** Magical, Wand +**Price:** 2000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The end of this wand is forked with a peridot setting. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally take (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions), can't have a duration, and must have an area of burst (10 feet or more), cone, or line. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_widening_6th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_widening_6th_rank_spell.md new file mode 100644 index 0000000..5d86b8c --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_widening_6th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 14** +**Traits:** Magical, Wand +**Price:** 4500 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The end of this wand is forked with a peridot setting. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally take (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions), can't have a duration, and must have an area of burst (10 feet or more), cone, or line. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_widening_7th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_widening_7th_rank_spell.md new file mode 100644 index 0000000..173af78 --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_widening_7th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 16** +**Traits:** Magical, Wand +**Price:** 10000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The end of this wand is forked with a peridot setting. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally take (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions), can't have a duration, and must have an area of burst (10 feet or more), cone, or line. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_widening_8th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_widening_8th_rank_spell.md new file mode 100644 index 0000000..aa11c5f --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_widening_8th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 18** +**Traits:** Magical, Wand +**Price:** 24000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The end of this wand is forked with a peridot setting. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally take (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions), can't have a duration, and must have an area of burst (10 feet or more), cone, or line. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wand_of_widening_9th_rank_spell.md b/pf2e-remaster/wiki/main/wand_of_widening_9th_rank_spell.md new file mode 100644 index 0000000..d1637ef --- /dev/null +++ b/pf2e-remaster/wiki/main/wand_of_widening_9th_rank_spell.md @@ -0,0 +1,27 @@ +**Item 20** +**Traits:** Magical, Wand +**Price:** 70000 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +The end of this wand is forked with a peridot setting. + +**Activate** Cast a Spell; The activation takes (2 actions) if the spell normally takes (1 action) to cast, or (3 actions) if the spell normally take (2 actions) + +**Frequency** Once per day, plus overcharge + +--- + +**Effect** You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. + +--- + +**Craft Requirements** Supply a casting of a spell of the appropriate rank. The spell must have a casting time of (1 action) or (2 actions), can't have a duration, and must have an area of burst (10 feet or more), cone, or line. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wanderers_guide.md b/pf2e-remaster/wiki/main/wanderers_guide.md new file mode 100644 index 0000000..399f0ad --- /dev/null +++ b/pf2e-remaster/wiki/main/wanderers_guide.md @@ -0,0 +1,15 @@ +**Spell 3** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** 1 minute +**Duration:** until your next daily preparations + +--- + +You call upon the beyond to guide your route. When you Cast this Spell, choose a destination; you receive an inspired route to that destination, allowing you and allies who travel overland with you to reduce the movement penalty from difficult terrain by half for the duration, as long as you don't deviate from the inspired route. This doesn't have any effect on movement during encounters. If you use this ability again before the duration is over, this effect ends and is replaced by that of the new route. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wandering_oasis.md b/pf2e-remaster/wiki/main/wandering_oasis.md new file mode 100644 index 0000000..5534dd7 --- /dev/null +++ b/pf2e-remaster/wiki/main/wandering_oasis.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** master in [[Survival|main:survival]] + +--- + +You're surrounded by soothing energy. You and allies within 60 feet of you are protected from severe environmental heat and cold. If you're legendary in Survival, you and those allies are also protected from extreme environmental heat and cold. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/war_conditioning.md b/pf2e-remaster/wiki/main/war_conditioning.md new file mode 100644 index 0000000..db802cd --- /dev/null +++ b/pf2e-remaster/wiki/main/war_conditioning.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Hobgoblin|main:hobgoblin]] + +--- + +You have extensive training in remote environments, allowing you to move through these areas easily. When you gain this feat, you can choose to gain either a climb Speed of 20 feet or a swim Speed of 20 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/war_flail.md b/pf2e-remaster/wiki/main/war_flail.md new file mode 100644 index 0000000..1f34749 --- /dev/null +++ b/pf2e-remaster/wiki/main/war_flail.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Disarm, Sweep, Trip +**Price:** 2 gp +**Bulk:** 2 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Flail | 1d10 bludgeoning | 2 | — | — | + +--- + +This large flail has a long shaft connected to a shorter piece of stout wood or metal that's sometimes inlaid with spikes. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ward.md b/pf2e-remaster/wiki/main/ward.md new file mode 100644 index 0000000..4294c2d --- /dev/null +++ b/pf2e-remaster/wiki/main/ward.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Charisma or Constitution, free +**Trained skills:** [[Performance|main:performance]], Genealogy Lore ([[Lore|main:lore]]) + +--- + +When you were young, you became the ward of another house—boarded, fed, and educated, but never quite a part of the family. Perhaps you had to tend to their needs in return for feeding and raising you, or perhaps you were provided for but disregarded. Now, adventuring is your chance to grow and roam free. + +Choose two attribute boosts. One must be to **Constitution** or **Charisma**, and one is a free attribute boost. + +You're trained in the Performance skill and the Genealogy Lore skill. You gain the [[Fascinating Performance|main:fascinating_performance]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ward_against_corruption.md b/pf2e-remaster/wiki/main/ward_against_corruption.md new file mode 100644 index 0000000..e405388 --- /dev/null +++ b/pf2e-remaster/wiki/main/ward_against_corruption.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Duskwalker|main:duskwalker]] + +--- + +Your soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils. You gain a +1 circumstance bonus to saving throws against death effects, disease, and all effects from undead or sahkils. This bonus increases to +2 against an undead or sahkil's death effect or disease. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ward_domain.md b/pf2e-remaster/wiki/main/ward_domain.md new file mode 100644 index 0000000..51e69df --- /dev/null +++ b/pf2e-remaster/wiki/main/ward_domain.md @@ -0,0 +1,40 @@ +**Ritual 6** +**Traits:** Uncommon +**Cast:** 1 day +**Cost:** rare incenses, oils, and powdered silver, worth 150 gp total +**Duration:** 1 week +**Primary check:** Arcana, Nature, or Occultism (master) +**Secondary casters:** 3 +**Secondary checks:** Lore (any), Survival, Thievery + +--- + +**Area** 100 feet × 100 feet, up to 50 feet high. + +--- + +This ritual has long been used to guard the private sanctums of powerful rulers, spellcasters, and other figures of import. You and the other casters spend the casting time burning incense, anointing doorframes, and drawing lines of powered silver across entryways. The ritual creates the following magical effects within the area; these effects are heightened to the rank of ward domain and remain throughout the duration. + +All gates, doors, windows, and similar apertures in the area (if any) are locked, with the effects of lock. In addition, you can obscure up to six doors, doorways, or similar entrances within the area with the effects of illusory object to appear as plain walls. Scrying spells can't perceive any stimuli from the area, and ward domain attempts to counteract teleportation effects into or out of the area, including attempts to summon creatures into the area, using a modifier equal to the ritual's save DC – 10. + +A successful dispel magic used on a specific effect removes only that effect (such as the lock effect on one window). A successful detonate magic ends the entire ritual. + +--- + +**Critical Success** You create the effects described above, and you protect an area twice as large. + +**Success** You create the effects described above. + +**Failure** The ritual has no effect. + +**Critical Failure** The area becomes trapped and hostile to you and your allies in a way you didn't anticipate. + +--- + +**Heightened (+1)** The ward covers an additional area 100 feet × 100 feet, up to 50 feet high, contiguous with the original area. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/ward_medic.md b/pf2e-remaster/wiki/main/ward_medic.md new file mode 100644 index 0000000..8214899 --- /dev/null +++ b/pf2e-remaster/wiki/main/ward_medic.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Medicine|main:medicine]] + +--- + +You've studied in large medical wards, treating several patients at once and tending to all their needs. When you use [[Treat Disease|main:treat_disease]] or [[Treat Wounds|main:treat_wounds]], you can treat up to two targets. If you're a master in Medicine, you can treat up to four targets, and if you're legendary, you can treat up to eight targets. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warden_spells.md b/pf2e-remaster/wiki/main/warden_spells.md new file mode 100644 index 0000000..9932171 --- /dev/null +++ b/pf2e-remaster/wiki/main/warden_spells.md @@ -0,0 +1,16 @@ +**Class Feature 1** +**Traits:** [[Ranger|main:ranger]] + +--- + +Your relationship with the world around you extends from the physical to the magical. Certain feats grant you warden spells, which are a type of focus spells. It costs 1 Focus Point (FP) to cast a focus spell. When you gain your first warden spell, you also gain a focus pool of 1 FP. You refill your focus pool during your daily preparations, and you regain 1 FP by spending 10 minutes using the Refocus activity to commune with nature. + +Your warden spells are primal spells. When you first gain a warden spell, you become trained in spell attacks and spell DCs. Your spellcasting ability is Wisdom. + +Focus spells are automatically heightened to half your level rounded up. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 FP. The full rules for focus spells appear here. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wardens_boon.md b/pf2e-remaster/wiki/main/wardens_boon.md new file mode 100644 index 0000000..3656abb --- /dev/null +++ b/pf2e-remaster/wiki/main/wardens_boon.md @@ -0,0 +1,12 @@ +**Class Feat 8** (1 action) +**Traits:** [[Ranger|main:ranger]] + +--- + +You point out vulnerabilities present in your hunted prey, granting the benefits listed in [[Hunt Prey|main:hunt_prey]] and your hunter's edge to an ally until the end of their next turn. Depending on whether you call out or use gestures, this action gains either the auditory or visual trait. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wardens_endurance.md b/pf2e-remaster/wiki/main/wardens_endurance.md new file mode 100644 index 0000000..1ec566f --- /dev/null +++ b/pf2e-remaster/wiki/main/wardens_endurance.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Ranger|main:ranger]] +**Class:** [[Ranger|main:ranger]] + +--- + +You shake off a grizzly's grab or a poison's ill effects with equal ease. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wardens_focus.md b/pf2e-remaster/wiki/main/wardens_focus.md new file mode 100644 index 0000000..f0c1530 --- /dev/null +++ b/pf2e-remaster/wiki/main/wardens_focus.md @@ -0,0 +1,13 @@ +**Class Feat 12** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** warden spells + +--- + +Your connection with your surroundings deepens and expands, allowing you to draw in more of nature's primal power as you focus. When you Refocus, you regain all your Focus Points instead of 1. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wardens_guidance.md b/pf2e-remaster/wiki/main/wardens_guidance.md new file mode 100644 index 0000000..67ab7b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/wardens_guidance.md @@ -0,0 +1,12 @@ +**Class Feat 14** +**Traits:** [[Ranger|main:ranger]] + +--- + +You convey your prey's location to your allies with a series of careful words or gestures. As long as your hunted prey is observed by you, all your allies who roll failures and critical failures when [[Seeking|main:seek]] it get a success instead. Your allies need to be able to see or hear you to gain this benefit. You have to be able to call out or make visible gestures for your allies to get this benefit. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wardens_reload.md b/pf2e-remaster/wiki/main/wardens_reload.md new file mode 100644 index 0000000..0863fa6 --- /dev/null +++ b/pf2e-remaster/wiki/main/wardens_reload.md @@ -0,0 +1,19 @@ +**Class Feat 16** (free action) +**Traits:** [[Ranger|main:ranger]] +**Frequency:** once per round + +--- + +**Frequency** once per round + +**Requirements** Your last action or activity this turn was to cast a warden spell. + +--- + +Your mastery of magic and weapons like the crossbow allow you to wield both with equal ease. Interact to reload a weapon you are currently wielding. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wardens_step.md b/pf2e-remaster/wiki/main/wardens_step.md new file mode 100644 index 0000000..b4bf080 --- /dev/null +++ b/pf2e-remaster/wiki/main/wardens_step.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Ranger|main:ranger]] +**Prerequisites:** master in [[Stealth|main:stealth]] + +--- + +You can guide your allies to move quietly through the wilderness. When you [[Avoid Notice|main:avoid_notice]] during exploration in natural terrain, you can designate any number of your allies to gain the benefits as if they were using that activity during that exploration. This requires no action on their part. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warding_sign.md b/pf2e-remaster/wiki/main/warding_sign.md new file mode 100644 index 0000000..6d78f85 --- /dev/null +++ b/pf2e-remaster/wiki/main/warding_sign.md @@ -0,0 +1,19 @@ +**Action** (reaction) +**Traits:** Concentrate +**Frequency:** once per minute + +--- + +**Frequency** once per minute + +**Trigger** You attempt a saving throw against a magical effect, but you haven't rolled yet + +--- + +**Effect** You call on the power of a personal, eldritch sign of protection, which flares brightly before slowly fading. You gain a +2 circumstance bonus to the triggering saving throw, or a +3 circumstance bonus if the effect is a curse. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warhammer.md b/pf2e-remaster/wiki/main/warhammer.md new file mode 100644 index 0000000..9261482 --- /dev/null +++ b/pf2e-remaster/wiki/main/warhammer.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Shove +**Price:** 1 gp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Hammer | 1d8 bludgeoning | 1 | — | — | + +--- + +This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it's always capable of delivering powerful bludgeoning blows. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warleaders_bulwark.md b/pf2e-remaster/wiki/main/warleaders_bulwark.md new file mode 100644 index 0000000..c044bd7 --- /dev/null +++ b/pf2e-remaster/wiki/main/warleaders_bulwark.md @@ -0,0 +1,28 @@ +**Item 10** +**Traits:** Invested, Magical +**Price:** 1000 gp +**Bulk:** 2 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Medium | +4 | +1 | +3 | -2 | -5 ft. | Plate | + +--- + +This *+1 resilient breastplate* is made from shining bronze overlaid with reinforcing golden panels emblazoned with images of loyal soldiers. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a -2 item penalty to Stealth checks to [[Hide|main:hide]] and [[Sneak|main:sneak]] and Deception checks to [[Impersonate|main:impersonate]]. + +--- + +**Activate—Command Bravery** (1 action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You grant allies within 100 feet a +2 status bonus to saves against fear effects for 1 minute. When you activate this ability, each affected ally who's [[Frightened|main:frightened]] reduces their frightened value by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warleaders_bulwark_greater.md b/pf2e-remaster/wiki/main/warleaders_bulwark_greater.md new file mode 100644 index 0000000..687322a --- /dev/null +++ b/pf2e-remaster/wiki/main/warleaders_bulwark_greater.md @@ -0,0 +1,28 @@ +**Item 18** +**Traits:** Invested, Magical +**Price:** 22000 gp +**Bulk:** 2 + +| Category | AC Bonus | Dex Cap | Strength | Check Penalty | Speed Penalty | Group | +|---|---|---|---|---|---|---| +| Medium | +4 | +1 | +3 | -3 | -5 ft. | Plate | + +--- + +This *+2 resilient breastplate* is made from shining bronze overlaid with reinforcing golden panels emblazoned with images of loyal soldiers. Wearing this breastplate grants you a commanding aura. You gain a +3 item bonus to Diplomacy checks, but you take a -3 item penalty to Stealth checks to [[Hide|main:hide]] and [[Sneak|main:sneak]] and Deception checks to [[Impersonate|main:impersonate]]. + +--- + +**Activate—Command Bravery** (1 action) (concentrate) + +**Frequency** once per day + +--- + +**Effect** You grant allies within 100 feet a +2 status bonus to saves against fear effects for 1 minute. When you activate this ability, each affected ally who's [[Frightened|main:frightened]] reduces their frightened value by 1. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warmarch_hobgoblin.md b/pf2e-remaster/wiki/main/warmarch_hobgoblin.md new file mode 100644 index 0000000..29f9fe7 --- /dev/null +++ b/pf2e-remaster/wiki/main/warmarch_hobgoblin.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Hobgoblin|main:hobgoblin]] + +--- + +You come from a line of wandering mercenaries constantly on the march and scavenging food on the trail. If you fail, but don't critically fail, to [[Subsist|main:subsist]] in the wilderness, you can still keep yourself fed with poor meals. When exploring, you can [[Hustle|main:hustle]] twice as long before you have to stop. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warp_mind.md b/pf2e-remaster/wiki/main/warp_mind.md new file mode 100644 index 0000000..ed11948 --- /dev/null +++ b/pf2e-remaster/wiki/main/warp_mind.md @@ -0,0 +1,27 @@ +**Spell 7** +**Traits:** Concentrate, Emotion, Incapacitation, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 120 feet +**Targets:** 1 creature +**Defense:** Will + +--- + +You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so [[Dispel Magic|main:dispel_magic]] and other effects that counteract spells can't counteract them. However, [[Wish|main:wish]] rituals and abilities that can remove non-magical effects can still counteract the effects. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target spends the first action on its next turn with the [[Confused|main:confused]] condition. + +**Failure** The target is Confused for 1 minute. + +**Critical Failure** The target is Confused permanently. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warpriest.md b/pf2e-remaster/wiki/main/warpriest.md new file mode 100644 index 0000000..14ca4b2 --- /dev/null +++ b/pf2e-remaster/wiki/main/warpriest.md @@ -0,0 +1,24 @@ +**Class Feature 1** +**Traits:** [[Cleric|main:cleric]] + +--- + +You have trained in the more militant doctrine of your church, focusing on both spells and battle. + +**First Doctrine (1st):** You're trained in light and medium armor, and you have expert proficiency in Fortitude saves. You gain the [[Shield Block|main:shield_block]] general feat, a reaction to reduce damage with a shield. If your deity's favored weapon is a simple weapon or an unarmed attack, you gain the [[Deadly Simplicity|main:deadly_simplicity]] cleric feat. At 13th level, if you gain the [[Divine Defense|main:divine_defense]] class feature, you also gain expert proficiency in light and medium armor. + +**Second Doctrine (3rd):** You're trained in martial weapons. + +**Third Doctrine (7th):** You gain expert proficiency with your deity's favored weapon, martial weapons, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; you can use your spell DC in place of your class DC. + +**Fourth Doctrine (11th):** Your proficiency ranks for the spell attack modifier and spell DC statistics increase to expert. + +**Fifth Doctrine (15th):** Your proficiency rank for Fortitude saves increases to master. When you roll a success at a Fortitude save, you get a critical success instead. + +**Final Doctrine (19th):** You gain master proficiency with your deity's favored weapon, spell attack modifier, and spell DC. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warpriests_armor.md b/pf2e-remaster/wiki/main/warpriests_armor.md new file mode 100644 index 0000000..f1c35a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/warpriests_armor.md @@ -0,0 +1,13 @@ +**Class Feat 2** +**Traits:** [[Cleric|main:cleric]] +**Prerequisites:** warpriest doctrine + +--- + +Your training has helped you adapt to ever-heavier armor. You are trained in heavy armor. Whenever you gain a class feature that grants you expert or greater proficiency in medium armor, you also gain that proficiency in heavy armor. You treat armor you wear of 2 Bulk or higher as though it were 1 Bulk lighter (to a minimum of 1 Bulk). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warren_digger.md b/pf2e-remaster/wiki/main/warren_digger.md new file mode 100644 index 0000000..4a3b433 --- /dev/null +++ b/pf2e-remaster/wiki/main/warren_digger.md @@ -0,0 +1,12 @@ +**Ancestry Feat 13** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +You've learned to put your sturdy claws to work digging through the earth. You gain a burrow Speed of 15 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warren_navigator.md b/pf2e-remaster/wiki/main/warren_navigator.md new file mode 100644 index 0000000..1a8edf6 --- /dev/null +++ b/pf2e-remaster/wiki/main/warren_navigator.md @@ -0,0 +1,12 @@ +**Ancestry Feat 1** +**Traits:** [[Ratfolk|main:ratfolk]] + +--- + +You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you become trained in another skill of your choice. When you [[Sense Direction|main:sense_direction]] or attempt a roll against a [[Quandary|main:quandary]] spell, you get a result one degree of success better than you rolled. You don't take a penalty to [[Sense Direction|main:sense_direction]] when you lack a compass. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warrenbred_hobgoblin.md b/pf2e-remaster/wiki/main/warrenbred_hobgoblin.md new file mode 100644 index 0000000..28d5b1d --- /dev/null +++ b/pf2e-remaster/wiki/main/warrenbred_hobgoblin.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Hobgoblin|main:hobgoblin]] + +--- + +Your ancestors lived underground. Your ears are larger than those of other hobgoblins and sensitive to echoes. While you're underground, when you target an opponent that is [[Concealed|main:concealed]] from you or [[Hidden|main:hidden]] from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. In addition, if you roll a success on an Acrobatics check to [[Squeeze|main:squeeze]], you get a critical success instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warrior.md b/pf2e-remaster/wiki/main/warrior.md new file mode 100644 index 0000000..9c32b8b --- /dev/null +++ b/pf2e-remaster/wiki/main/warrior.md @@ -0,0 +1,17 @@ +**Background** +**Attribute boosts:** Constitution or Strength, free +**Trained skills:** [[Intimidation|main:intimidation]], Warfare Lore ([[Lore|main:lore]]) + +--- + +In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break away from the regimented structure of these forces, or you could have always been as independent a warrior as you are now. + +Choose two attribute boosts. One must be to **Strength** or **Constitution**, and one is a free attribute boost. + +You're trained in the Intimidation skill and the Warfare Lore skill. You gain the [[Intimidating Glare|main:intimidating_glare]] skill feat. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/warrior_class_feature.md b/pf2e-remaster/wiki/main/warrior_class_feature.md new file mode 100644 index 0000000..c5d29b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/warrior_class_feature.md @@ -0,0 +1,18 @@ +**Class Feature 1** +**Traits:** [[Bard|main:bard]] + +--- + +The battlefield is your stage, the clang of steel, your song. Your muse has seen countless battles, whether reveling in combat or resigned to its necessity. An individual soldier or general might inspire you, but so might a battlefield or weapon with a particularly profound history. If your muse is a creature, it might be an otherworldly soldier, such as an archon or devil soldier. Art inspired by a warrior muse is triumphant and strident, often detailing epic battles. + +As a bard with a warrior muse, you train for battle in addition to performance, and you prepare your allies for the dangers of combat. You might even wade into the thick of things with them. + +**Muse Feat** [[Martial Performance|main:martial_performance]] + +**Muse Spell** [[Fear|main:fear]] + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wary_disarmament.md b/pf2e-remaster/wiki/main/wary_disarmament.md new file mode 100644 index 0000000..0b0f0f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/wary_disarmament.md @@ -0,0 +1,13 @@ +**Skill Feat 2** +**Traits:** General, Skill +**Prerequisites:** expert in [[Thievery|main:thievery]] + +--- + +If you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wary_skulker.md b/pf2e-remaster/wiki/main/wary_skulker.md new file mode 100644 index 0000000..8db2750 --- /dev/null +++ b/pf2e-remaster/wiki/main/wary_skulker.md @@ -0,0 +1,12 @@ +**Ancestry Feat 9** +**Traits:** [[Catfolk|main:catfolk]] + +--- + +You can perform the [[Scout|main:scout_action]] exploration activity at the same time as the [[Avoid Notice|main:avoid_notice]] exploration activity. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/watch_your_back.md b/pf2e-remaster/wiki/main/watch_your_back.md new file mode 100644 index 0000000..501c668 --- /dev/null +++ b/pf2e-remaster/wiki/main/watch_your_back.md @@ -0,0 +1,13 @@ +**Class Feat 6** (1 action) +**Traits:** Emotion, Fear, Mental, [[Rogue|main:rogue]] +**Prerequisites:** trained in [[Intimidation|main:intimidation]] + +--- + +You menace the target, stoking their fears and drawing their attention. Attempt an Intimidation check against the Will DC of a target within 30 feet. If you succeed, for 1 minute, that target gains a +2 status bonus to Perception checks against you, but it takes a –2 status penalty to Will saves against fear effects. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/watchful_halfling.md b/pf2e-remaster/wiki/main/watchful_halfling.md new file mode 100644 index 0000000..4d3c7e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/watchful_halfling.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Halfling|main:halfling]] + +--- + +You pay close attention to the people around you, allowing you to more easily notice when they act out of character. You gain a +2 circumstance bonus to Perception checks when using the [[Sense Motive|main:sense_motive]] basic action to notice enchanted or possessed characters. If you aren't actively using Sense Motive on an enchanted or possessed character, the GM rolls a secret check, without your usual circumstance bonus, for you to potentially notice the enchantment or possession anyway. + +In addition to using it for skill checks, you can use the [[Aid|main:aid]] basic action to grant a bonus to another creature's saving throw or other check to overcome enchantment or possession. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to fight against the effect. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/water_breathing.md b/pf2e-remaster/wiki/main/water_breathing.md new file mode 100644 index 0000000..6605195 --- /dev/null +++ b/pf2e-remaster/wiki/main/water_breathing.md @@ -0,0 +1,23 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** 1 minute +**Range:** 30 feet +**Targets:** up to 5 creatures +**Duration:** 1 hour + +--- + +The targets can breathe underwater. + +--- + +**Heightened (3rd)** The duration increases to 8 hours. + +**Heightened (4th)** The duration increases to until your next daily preparations. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/water_sprint.md b/pf2e-remaster/wiki/main/water_sprint.md new file mode 100644 index 0000000..3be4376 --- /dev/null +++ b/pf2e-remaster/wiki/main/water_sprint.md @@ -0,0 +1,17 @@ +**Skill Feat 7** +**Traits:** General, Skill +**Prerequisites:** master in [[Athletics|main:athletics]] + +--- + +Experience and training have taught you that water has just enough surface tension for a master sprinter to traverse the surface. + +When you Stride in a straight line, if you move at least half your Speed over ground, you can move any amount of the remaining distance across a level body of water. If you don't end your Stride on solid ground, you fall into the water. + +If you're legendary in Athletics, as long as you start on solid ground, any part of your Stride can cross the water's surface, even if you aren't moving a straight line, though you still fall into the water if you don't end your movement on solid ground. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/water_step.md b/pf2e-remaster/wiki/main/water_step.md new file mode 100644 index 0000000..516e367 --- /dev/null +++ b/pf2e-remaster/wiki/main/water_step.md @@ -0,0 +1,12 @@ +**Class Feat 6** +**Traits:** [[Monk|main:monk]] + +--- + +You can Stride across liquid and surfaces that don't support your weight. This benefit lasts only during your movement. If you end your movement on a surface that can't support you, you fall in or it collapses as normal. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/water_walk.md b/pf2e-remaster/wiki/main/water_walk.md new file mode 100644 index 0000000..61b6b31 --- /dev/null +++ b/pf2e-remaster/wiki/main/water_walk.md @@ -0,0 +1,21 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate, Water +**Traditions:** [[Arcane|category:arcane_spells]], [[Divine|category:divine_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Range:** touch +**Targets:** 1 creature +**Duration:** 10 minutes + +--- + +The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater. + +--- + +**Heightened (4th)** The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/water_walker.md b/pf2e-remaster/wiki/main/water_walker.md new file mode 100644 index 0000000..464a656 --- /dev/null +++ b/pf2e-remaster/wiki/main/water_walker.md @@ -0,0 +1,12 @@ +**Class Feat 8** +**Traits:** [[Oracle|main:oracle]] + +--- + +When in the throes of your curse, your steps take on a supernatural buoyancy. When you are Cursebound 1, you can Stride across liquids that don't support your weight, but you must end your movement on a surface that can support you or you fall into the liquid as normal. When you are cursebound 2 or worse, you gain the effects of water walk. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/waters_of_creation.md b/pf2e-remaster/wiki/main/waters_of_creation.md new file mode 100644 index 0000000..911e639 --- /dev/null +++ b/pf2e-remaster/wiki/main/waters_of_creation.md @@ -0,0 +1,13 @@ +**Class Feat 10** (2 actions) +**Traits:** Cursebound, Divine, Healing, [[Oracle|main:oracle]], Vitality, Water +**Prerequisites:** life or tempest mystery + +--- + +Water is the source of life, and you draw upon this primordial force to heal your allies' wounds. A gentle ring ripples out from you in a 15-foot emanation, restoring (half your level, rounded down)d6 Hit Points to creatures in the area. At 12th level and every two levels thereafter, the amount restored increases by 1d6. If you are Cursebound 3 when you use Waters of Creation, the amount healed increases to (half your level, rounded down)d8. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/waterskin.md b/pf2e-remaster/wiki/main/waterskin.md new file mode 100644 index 0000000..95690a9 --- /dev/null +++ b/pf2e-remaster/wiki/main/waterskin.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 cp +**Bulk:** L +**Usage:** held in one hand + +--- + +When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wave_of_despair.md b/pf2e-remaster/wiki/main/wave_of_despair.md new file mode 100644 index 0000000..b8a0e01 --- /dev/null +++ b/pf2e-remaster/wiki/main/wave_of_despair.md @@ -0,0 +1,31 @@ +**Spell 5** +**Traits:** Concentrate, Emotion, Manipulate, Mental +**Traditions:** [[Arcane|category:arcane_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Area:** 30-foot cone +**Defense:** Will +**Duration:** 1 or more rounds + +--- + +You inflict despair on creatures in the area. The effects for each creature are determined by its Will save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is [[Slowed 1|main:slowed]] for that turn as it sobs uncontrollably. + +**Failure** As success, but the duration is 1 minute. + +**Critical Failure** As failure, and the creature is automatically slowed 1 for 1 minute. + +--- + +**Heightened (7th)** The area increases to a 60-foot cone. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wavediver_tengu.md b/pf2e-remaster/wiki/main/wavediver_tengu.md new file mode 100644 index 0000000..3db4aa9 --- /dev/null +++ b/pf2e-remaster/wiki/main/wavediver_tengu.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tengu|main:tengu]] + +--- + +You're one of the rare tengu who can cut through water like a bird through air, and you often lurk in rivers or oceans where few expect you. You gain a swim Speed of 15 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wayfinder.md b/pf2e-remaster/wiki/main/wayfinder.md new file mode 100644 index 0000000..5013990 --- /dev/null +++ b/pf2e-remaster/wiki/main/wayfinder.md @@ -0,0 +1,25 @@ +**Item 2** +**Traits:** Uncommon, Invested, Magical +**Price:** 28 gp +**Bulk:** — +**Usage:** worn + +--- + +This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called *aeon stones*. It serves as a status symbol among adventurers of any stripe. A *wayfinder* functions as a compass. + +An indentation in the middle of the *wayfinder* can hold a single *aeon stone*. Placing an *aeon stone* in this indentation provides you all the benefits of having the *aeon stone* orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a *wayfinder* and the *aeon stone* within it simultaneously, and they count as only one item toward your investiture limit. An invested *aeon stone* slotted in a *wayfinder* also grants its resonant power. + +If you have more than one *wayfinder* with an invested *aeon stone* on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional *aeon stones* orbiting your head, just not in *wayfinders*. + +**Activate—Light** (1 action) (concentrate) + +--- + +**Effect** The *wayfinder* is targeted by a 1st-rank [[Light|main:light]] spell. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_expertise.md b/pf2e-remaster/wiki/main/weapon_expertise.md new file mode 100644 index 0000000..74eaa03 --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_expertise.md @@ -0,0 +1,29 @@ +**Class Feature 5** +**Traits:** [[Champion|main:champion]], [[Druid|main:druid]], Exemplar, Guardian, [[Investigator|main:investigator]], Kineticist, Magus, Necromancer, [[Oracle|main:oracle]], Psychic, Runesmith, [[Sorcerer|main:sorcerer]], [[Swashbuckler|main:swashbuckler]], Thaumaturge, [[Witch|main:witch]], [[Wizard|main:wizard]] +**Class:** [[Champion|main:champion]], [[Druid|main:druid]], [[Investigator|main:investigator]], [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]], [[Swashbuckler|main:swashbuckler]], [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +**Champion, Exemplar, Investigator, Magus, Runesmith** You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. + +**Druid, Kineticist** You've improved your combat skill. Your proficiency rank for simple weapons and unarmed attacks increases to expert. + +**Guardian** Sometimes, the best defense is a good offense. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. + +**Necromancer, Oracle** You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert. + +**Psychic** Training has improved your weapon technique, possibly enhanced by your occult magic. Your proficiency rank for simple weapons and unarmed attacks increases to expert. + +**Sorcerer** You've improved your combat skill. Your proficiency ranks for simple weapons and unarmed attacks increase to expert. + +**Swashbuckler** You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. You gain access to the critical specialization effects of all weapons for which you have expert proficiency. + +**Thaumaturge** You've learned the secret ways your weapons work most effectively. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to expert. + +**Witch, Wizard** Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_expertise_swashbuckler.md b/pf2e-remaster/wiki/main/weapon_expertise_swashbuckler.md new file mode 100644 index 0000000..7b966bc --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_expertise_swashbuckler.md @@ -0,0 +1,16 @@ +**Class Feature 5** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. + +--- + +You gain access to the critical specialization effects of all weapons for which you have expert proficiency. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_improviser_dedication.md b/pf2e-remaster/wiki/main/weapon_improviser_dedication.md new file mode 100644 index 0000000..b5aeda5 --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_improviser_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in all martial weapons + +--- + +You don't take the normal –2 penalty to attack rolls with improvised weapons. Improvised weapons you use have a minimum weapon damage die of 1d6, or 1d4 if the improvised weapon is agile. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_legend.md b/pf2e-remaster/wiki/main/weapon_legend.md new file mode 100644 index 0000000..2cb7b52 --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_legend.md @@ -0,0 +1,15 @@ +**Class Feature 13** +**Traits:** [[Fighter|main:fighter]] +**Class:** [[Fighter|main:fighter]] + +--- + +You've learned fighting techniques that apply to all armaments, and you've developed unparalleled skill with your favorite weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. Your proficiency rank for advanced weapons increases to expert. + +You can select one weapon group and increase your proficiency ranks to legendary for all simple weapons, martial weapons, and unarmed attacks in that weapon group, and to master for all advanced weapons in that weapon group. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_mastery.md b/pf2e-remaster/wiki/main/weapon_mastery.md new file mode 100644 index 0000000..94e349d --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_mastery.md @@ -0,0 +1,19 @@ +**Class Feature 13** +**Traits:** [[Barbarian|main:barbarian]], Commander, Guardian, Magus, Runesmith, Thaumaturge +**Class:** [[Barbarian|main:barbarian]] + +--- + +**Barbarian** Your rage makes you even more effective with the weapons you wield. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. + +**Commander** You've drilled extensively in your weapons. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to master. + +**Guardian** Your hours of battlefield experience grant you greater prowess. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. + +**Magus, Runesmith, Thaumaturge** You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_of_judgment.md b/pf2e-remaster/wiki/main/weapon_of_judgment.md new file mode 100644 index 0000000..79d77f9 --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_of_judgment.md @@ -0,0 +1,30 @@ +**Spell 9** +**Traits:** Concentrate, Manipulate, Sanctified, Spirit +**Traditions:** [[Divine|category:divine_spells]] +**Cast:** (2 actions) +**Requirements:** You have a deity. +**Range:** 100 feet +**Targets:** 1 creature +**Duration:** 1 minute + +--- + +An immense weapon of spiritual energy appears, hovering in the air above the target. The weapon has the ghostly visual appearance of your deity's favored weapon. Name war or peace when you cast this spell. + +If you name "war," mentally choose one creature. This must be a creature both you and the target can see. The target instinctively knows which creature this is. At the end of each of the target's turns, if the target didn't use a hostile action against the creature you chose during that turn, the weapon Strikes the target. + +If you name "peace," mentally choose up to five allies. The target instinctively knows who those allies are. The weapon Strikes the target each time the target uses a hostile action against you or one of the chosen allies. The weapon Strikes only once per action, even if the action targets multiple allies (such as for a [[Fireball|main:fireball]] or a [[Whirlwind Strike|main:whirlwind_strike]]). + +Strikes with the weapon are melee weapon attacks, but they use your spell attack modifier. Regardless of its appearance, the weapon deals 4d10 damage. The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals spirit damage instead if that would be more detrimental to the creature (as determined by the GM). No other statistics or attributes of the weapon apply, and even a ranged weapon attacks adjacent creatures only. The weapon takes a multiple attack penalty, which increases throughout the target's turn, but its penalty is separate from yours. + +A weapon of judgment is a weapon for the purposes of triggers, resistances, and so forth. The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons don't apply to this weapon. + +--- + +**Heightened (10th)** The damage increases by 1d10. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_potency_1.md b/pf2e-remaster/wiki/main/weapon_potency_1.md new file mode 100644 index 0000000..66f1686 --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_potency_1.md @@ -0,0 +1,19 @@ +**Item 2** +**Traits:** Magical +**Price:** 35 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune. + +You can upgrade the *weapon potency* rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices. + +**Craft Requirements** You are an expert in Crafting. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_potency_2.md b/pf2e-remaster/wiki/main/weapon_potency_2.md new file mode 100644 index 0000000..edd1702 --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_potency_2.md @@ -0,0 +1,19 @@ +**Item 10** +**Traits:** Magical +**Price:** 935 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +2 item bonus, and the weapon can be etched with two property rune. + +You can upgrade the *weapon potency* rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices. + +**Craft Requirements** You are a master in Crafting. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_potency_3.md b/pf2e-remaster/wiki/main/weapon_potency_3.md new file mode 100644 index 0000000..a257df3 --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_potency_3.md @@ -0,0 +1,19 @@ +**Item 16** +**Traits:** Magical +**Price:** 8935 gp +**Bulk:** — +**Usage:** etched onto a weapon + +--- + +Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +3 item bonus, and the weapon can be etched with three property rune. + +You can upgrade the *weapon potency* rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices. + +**Craft Requirements** You are legendary in Crafting. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_proficiency.md b/pf2e-remaster/wiki/main/weapon_proficiency.md new file mode 100644 index 0000000..66ff3d4 --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_proficiency.md @@ -0,0 +1,16 @@ +**General Feat 1** +**Traits:** General + +--- + +You become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. If you are at least 11th level, you also become an expert in these weapons. + +--- + +**Special** You can select this feat more than once. Each time you do, you become trained in an advanced weapon. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_storm.md b/pf2e-remaster/wiki/main/weapon_storm.md new file mode 100644 index 0000000..a79a264 --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_storm.md @@ -0,0 +1,33 @@ +**Spell 4** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (2 actions) +**Defense:** Reflex + +--- + +**Area** 30-foot cone or 10-foot emanation + +--- + +You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The target takes half damage. + +**Failure** The target takes full damage. + +**Critical Failure** The target takes double damage and is subject to the weapon's critical specialization effect. + +--- + +**Heightened (+1)** Add another damage die. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_supremacy.md b/pf2e-remaster/wiki/main/weapon_supremacy.md new file mode 100644 index 0000000..a85d7fd --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_supremacy.md @@ -0,0 +1,12 @@ +**Class Feat 20** +**Traits:** [[Fighter|main:fighter]] + +--- + +Your skill with weapons bends the laws of reality, allowing you to continuously attack with speed that would normally require magical assistance. You're permanently [[Quickened|main:quickened]]. You can use your extra action only to Strike. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_surge.md b/pf2e-remaster/wiki/main/weapon_surge.md new file mode 100644 index 0000000..9ad75cc --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_surge.md @@ -0,0 +1,21 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate, Sanctified +**Cast:** (1 action) +**Range:** touch +**Targets:** 1 weapon you're wielding + +--- + +Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional 1d6 spirit damage, and the Strike gains the sanctified trait. *Weapon surge* ends once you complete this Strike or the weapon leaves your possession. + +--- + +**Heightened (5th)** The attack deals 2d6 additional spirit damage. + +**Heightened (9th)** The attack deals 3d6 additional spirit damage. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_trance.md b/pf2e-remaster/wiki/main/weapon_trance.md new file mode 100644 index 0000000..297461f --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_trance.md @@ -0,0 +1,14 @@ +**Focus 1** +**Traits:** Uncommon, Concentrate, Focus, [[Oracle|main:oracle]] +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +The serenity of violence fills your mind, giving you a heightened sense of knowing exactly where your weapons need to be. For the duration, your proficiency with martial weapons is equal to your proficiency with simple weapons. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weapon_tricks.md b/pf2e-remaster/wiki/main/weapon_tricks.md new file mode 100644 index 0000000..fcf18e1 --- /dev/null +++ b/pf2e-remaster/wiki/main/weapon_tricks.md @@ -0,0 +1,13 @@ +**Class Feature 5** +**Traits:** [[Rogue|main:rogue]] +**Class:** [[Rogue|main:rogue]] + +--- + +You gain expert proficiency in simple weapons, martial weapons, and unarmed attacks. When you critically succeed at an attack roll against an [[Off-Guard|main:off-guard]] creature while using an agile or finesse weapon or an agile or finesse unarmed attack, you apply the critical specialization effect for that weapon or unarmed attack. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weather_effects.md b/pf2e-remaster/wiki/main/weather_effects.md new file mode 100644 index 0000000..4234d0a --- /dev/null +++ b/pf2e-remaster/wiki/main/weather_effects.md @@ -0,0 +1,18 @@ +| Category | Temperature | Fatigue | Damage | +|---|---|---|---| +| Incredible cold | –80ºF or colder | 2 hours | Moderate cold every minute | +| Extreme cold | –79ºF to –20ºF | 4 hours | Minor cold every 10 minutes | +| Severe cold | –21ºF to 12ºF | 4 hours | Minor cold every hour | +| Mild cold | 13ºF to 32ºF | 4 hours | None | +| Normal | 33ºF to 94ºF | 8 hours | None | +| Mild heat | 95ºF* to 104ºF* | 4 hours | None | +| Severe heat | 105ºF* to 114ºF | 4 hours | Minor fire every hour | +| Extreme heat | 115ºF to 139ºF | 4 hours | Minor fire every 10 minutes | +| Incredible heat | 140ºF or warmer | 2 hours | Moderate fire every minute | +| * Adjust temperatures down by 15º in areas of high humidity | | | | + +*Source: GM Core, p. 95.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/web.md b/pf2e-remaster/wiki/main/web.md new file mode 100644 index 0000000..e1ae7b8 --- /dev/null +++ b/pf2e-remaster/wiki/main/web.md @@ -0,0 +1,32 @@ +**Spell 2** +**Traits:** Concentrate, Manipulate +**Traditions:** [[Arcane|category:arcane_spells]], [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 30 feet +**Area:** 10-foot burst +**Defense:** Reflex +**Duration:** 1 minute + +--- + +You create a sticky web in the area that impedes creatures' movement. Squares filled with the web are difficult terrain. Each time a creature in the web begins to use a move action or enters the web during a move action it's using, it must attempt an Athletics check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming immobilized. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws. + +--- + +**Critical Success** The creature is unaffected, and it doesn't need to attempt further Athletics checks or saving throws against the web this turn. If it used an Athletics check, it clears the web from every square it leaves during its movement. + +**Success** The creature is unaffected during its action. If it used an Athletics check, it clears the web from every square it leaves during its movement. + +**Failure** The creature takes a –10-foot circumstance penalty to its Speeds until the start of its next turn. + +**Critical Failure** The creature is [[Immobilized|main:immobilized]] until the start of its next turn, after which it takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to [[Escape|main:escape]] to remove its immobilized condition. + +--- + +**Heightened (4th)** The spell's area increases to a 20-foot burst, and its range increases to 60 feet. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/weight_of_guilt.md b/pf2e-remaster/wiki/main/weight_of_guilt.md new file mode 100644 index 0000000..189b975 --- /dev/null +++ b/pf2e-remaster/wiki/main/weight_of_guilt.md @@ -0,0 +1,13 @@ +**Class Feat 1** +**Traits:** [[Champion|main:champion]] +**Prerequisites:** redemption cause + +--- + +Guilt clouds the minds of those who ignore your [[Glimpse of Redemption|main:glimpse_of_redemption]]. Instead of making the triggering creature enfeebled 2, you can make it [[Stupefied 2|main:stupefied]] for the same duration. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/well_groomed.md b/pf2e-remaster/wiki/main/well_groomed.md new file mode 100644 index 0000000..907dffe --- /dev/null +++ b/pf2e-remaster/wiki/main/well_groomed.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Catfolk|main:catfolk]] + +--- + +You are fastidious about keeping clean. You gain a +2 circumstance bonus to saving throws against diseases. If you roll a success on a saving throw against a disease, you get a critical success instead. If you have a different ability that would improve the save in this way (such as the [[Battle Hardened|main:battle_hardened]] fighter class feature), if you roll a critical failure on the save you get a failure instead. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/well_met_traveler.md b/pf2e-remaster/wiki/main/well_met_traveler.md new file mode 100644 index 0000000..23c222e --- /dev/null +++ b/pf2e-remaster/wiki/main/well_met_traveler.md @@ -0,0 +1,14 @@ +**Ancestry Feat 1** +**Traits:** [[Catfolk|main:catfolk]] + +--- + +You naturally adopt a pleasant and affable demeanor when meeting others. You are trained in Diplomacy. If you would automatically become trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice. + +In addition, you gain the [[Hobnobber|main:hobnobber]] skill feat. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/well_versed.md b/pf2e-remaster/wiki/main/well_versed.md new file mode 100644 index 0000000..2c13f0a --- /dev/null +++ b/pf2e-remaster/wiki/main/well_versed.md @@ -0,0 +1,12 @@ +**Class Feat 1** +**Traits:** [[Bard|main:bard]] + +--- + +You're resilient to performative influences that aren't your own. You gain a +1 circumstance bonus to saving throws against effects with the auditory, illusion, linguistic, sonic, or visual traits. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wellspring_gnome.md b/pf2e-remaster/wiki/main/wellspring_gnome.md new file mode 100644 index 0000000..a48a1c2 --- /dev/null +++ b/pf2e-remaster/wiki/main/wellspring_gnome.md @@ -0,0 +1,14 @@ +**Heritage** +**Ancestry:** [[Gnome|main:gnome]] + +--- + +Some other source of magic has a greater hold on you than the primal magic of your fey lineage does. This connection might come from an occult plane or an ancient occult song; a deity, celestial, or fiend; magical effluent left behind by a mage war; or ancient rune magic. + +Choose arcane, divine, or occult. You gain one cantrip from that magical tradition's spell list. You can cast this spell as an innate spell at will, as a spell of your chosen tradition. A cantrip is heightened to a spell rank equal to half your level rounded up. Whenever you gain a primal innate spell from a gnome ancestry feat, change its tradition from primal to your chosen tradition. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wetlander_lizardfolk.md b/pf2e-remaster/wiki/main/wetlander_lizardfolk.md new file mode 100644 index 0000000..bc0f675 --- /dev/null +++ b/pf2e-remaster/wiki/main/wetlander_lizardfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Lizardfolk|main:lizardfolk]] + +--- + +Your family is descended from the most common lizardfolk heritage, and you are accustomed to aquatic environments. You gain a 15-foot swim Speed. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wheelchair.md b/pf2e-remaster/wiki/main/wheelchair.md new file mode 100644 index 0000000..370d5e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/wheelchair.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 5 sp +**Bulk:** 2 +**Usage:** worn + +--- + +A common wheelchair is ideal for everyday use but isn't designed for strenuous activity. These wheelchairs are most common among nonadventurers. Wheelchairs come in a variety of sizes to suit every person regardless of height or body type. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whip.md b/pf2e-remaster/wiki/main/whip.md new file mode 100644 index 0000000..22f075b --- /dev/null +++ b/pf2e-remaster/wiki/main/whip.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Disarm, Finesse, Nonlethal, Reach, Trip +**Price:** 1 sp +**Bulk:** 1 +**Usage:** held in one hand + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Martial | Flail | 1d4 slashing | 1 | — | — | + +--- + +This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whip_claw.md b/pf2e-remaster/wiki/main/whip_claw.md new file mode 100644 index 0000000..7c3e00e --- /dev/null +++ b/pf2e-remaster/wiki/main/whip_claw.md @@ -0,0 +1,19 @@ +**Item 0** +**Traits:** Uncommon, [[Catfolk|main:catfolk]], Finesse, Hampering, Reach +**Price:** 5 gp +**Bulk:** 1 +**Usage:** held in two hands + +| Category | Group | Damage | Hands | Range | Reload | +|---|---|---|---|---|---| +| Advanced | Flail | 1d6 slashing | 2 | — | — | + +--- + +The whip claw is a long tether affixed to claw-like daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk first developed this weapon to provide extended reach when hunting dangerous animals, and they wield them with unmatched expertise. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whirling_blade_stance.md b/pf2e-remaster/wiki/main/whirling_blade_stance.md new file mode 100644 index 0000000..0d3ddea --- /dev/null +++ b/pf2e-remaster/wiki/main/whirling_blade_stance.md @@ -0,0 +1,15 @@ +**Class Feat 14** (1 action) +**Traits:** [[Monk|main:monk]], Stance +**Prerequisites:** [[Monastic Weaponry|main:monastic_weaponry]] + +--- + +You enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your qi, even at a distance. All melee monk weapons you wield with the finesse trait gain the thrown 10 feet trait (unless they already have the thrown trait with a greater range). + +Once you've made a thrown Strike with such a weapon, you can use the precision of your throw to make additional strikes with it, even from a distance. Start from the space of the previous Strike's target to determine the range increment and whether the new target has cover. At the end of your turn, the thrown weapon flies directly back to you in a straight line. If a solid barrier blocks its path, it falls to the ground after hitting the barrier. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whirling_flames.md b/pf2e-remaster/wiki/main/whirling_flames.md new file mode 100644 index 0000000..f8d65e0 --- /dev/null +++ b/pf2e-remaster/wiki/main/whirling_flames.md @@ -0,0 +1,20 @@ +**Focus 3** +**Traits:** Uncommon, Concentrate, Fire, Focus, Manipulate, [[Oracle|main:oracle]] +**Cast:** (2 actions) +**Range:** 30 feet +**Area:** up to two 5-foot bursts that don't overlap +**Defense:** basic Reflex + +--- + +You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save. + +--- + +**Heightened (+2)** The damage increases by 3d6, and you can add another non-overlapping 5-foot burst to the area. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whirling_throw.md b/pf2e-remaster/wiki/main/whirling_throw.md new file mode 100644 index 0000000..f7859c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/whirling_throw.md @@ -0,0 +1,26 @@ +**Class Feat 6** (1 action) +**Traits:** Attack, [[Monk|main:monk]] + +--- + +**Requirements** You have a creature [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]]. + +--- + +You propel your enemy away. Attempt an Athletics check against the foe's Fortitude DC. You take a –2 circumstance penalty to your check if the target is one size larger than you and a –4 circumstance penalty if it's larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it's smaller than that. + +--- + +**Critical Success** You throw the creature any distance up to 10 feet, plus 5 feet × your Strength modifier (10 plus 5 times your Strength modifier feet). It takes bludgeoning damage equal to your Strength modifier plus 1d6 per 10 feet you threw it ((10 plus 5 times your Strength modifier divided by 10, rounded down)d6 plus your Strength modifier bludgeoning damage). If you threw the target at least 10 feet and into a solid obstacle, use the maximum distance you could have thrown it to calculate the damage. The creature falls [[Prone|main:prone]]. + +**Success** As critical success, but the creature doesn't fall prone. + +**Failure** You don't throw the creature. + +**Critical Failure** You don't throw the creature, and it's no longer [[Grabbed|main:grabbed]] or [[Restrained|main:restrained]] by you. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whirlwind_strike.md b/pf2e-remaster/wiki/main/whirlwind_strike.md new file mode 100644 index 0000000..7a8b55f --- /dev/null +++ b/pf2e-remaster/wiki/main/whirlwind_strike.md @@ -0,0 +1,12 @@ +**Class Feat 14** (3 actions) +**Traits:** [[Barbarian|main:barbarian]], [[Fighter|main:fighter]], Flourish + +--- + +You attack all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you have made all your attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whirlwind_toss.md b/pf2e-remaster/wiki/main/whirlwind_toss.md new file mode 100644 index 0000000..ded6949 --- /dev/null +++ b/pf2e-remaster/wiki/main/whirlwind_toss.md @@ -0,0 +1,15 @@ +**Class Feat 18** (1 action) +**Traits:** [[Barbarian|main:barbarian]], Rage +**Prerequisites:** [[Collateral Thrash|main:collateral_thrash]] + +--- + +You whirl a foe to smash into all nearby creatures before throwing them far away. You [[Thrash|main:thrash]]. During this Thrash, your [[Collateral Thrash|main:collateral_thrash]] feat applies to all other enemies adjacent to you. You can then throw the [[Grabbed|main:grabbed]] creature 10 feet, where they fall [[Prone|main:prone]]. + +If the enemy you choose for Collateral Thrash is also adjacent to you, it attempts only one save and takes the damage only once. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whisper_elf.md b/pf2e-remaster/wiki/main/whisper_elf.md new file mode 100644 index 0000000..5d8ebab --- /dev/null +++ b/pf2e-remaster/wiki/main/whisper_elf.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Elf|main:elf]] + +--- + +Your ears are finely tuned, able to detect even the slightest whispers of sound. You gain a +2 circumstance bonus when using the [[Seek|main:seek]] action to find [[Hidden|main:hidden]] or [[Undetected|main:undetected]] creatures within 30 feet of you. When you target an opponent that is [[Concealed|main:concealed]] from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. This benefit doesn't apply if you can't hear or if the creature is incapable of making sound (for example, if it's affected by a [[Silence|main:silence]] spell). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whisper_of_the_first_lie.md b/pf2e-remaster/wiki/main/whisper_of_the_first_lie.md new file mode 100644 index 0000000..aa8b886 --- /dev/null +++ b/pf2e-remaster/wiki/main/whisper_of_the_first_lie.md @@ -0,0 +1,29 @@ +**Item 20** +**Traits:** Rare, Invested, Magical +**Price:** 60000 gp +**Bulk:** — +**Usage:** worn + +--- + +This delicate necklace contains bottled whispers distilled from a source on the Astral Plane rumored to be connected to the first lie ever told. + +While wearing the necklace, you gain a +3 item bonus to Deception checks, and you can attempt to counteract effects that would force you to tell the truth or determine whether you are lying. + +Success on this counteract attempt lets you ignore the effect, rather than removing the effect entirely. The counteract rank is 9, with a counteract modifier of 1d20 plus 35. + +**Activate—Release the Lie** (3 actions) (concentrate, manipulate) + +--- + +**Effect** You unstopper the vial and release the lie, creating the effect of a [[Fabricated Truth|main:fabricated_truth]] (DC 47). The vial is emptied and can never be activated again. + +--- + +**Craft Requirements** Supply a casting of *fabricated truth*. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whispering_quiet.md b/pf2e-remaster/wiki/main/whispering_quiet.md new file mode 100644 index 0000000..1194dbc --- /dev/null +++ b/pf2e-remaster/wiki/main/whispering_quiet.md @@ -0,0 +1,16 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Focus, Manipulate, Sonic +**Cast:** (2 actions) +**Range:** 60 feet +**Area:** 15-foot burst +**Duration:** 1 minute + +--- + +You suppress sound in an area, preventing anyone from giving away valuable secrets. This doesn't prevent those in the area from talking or Casting a Spell, but no creature more than 5 feet away can hear its voice without succeeding at a Perception check against your spell DC, which might interfere with auditory or linguistic effects as well as communication. Other sounds created in the area are muffled to a similar volume unless that sound is created by an effect with the sonic trait + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whispers_of_the_void.md b/pf2e-remaster/wiki/main/whispers_of_the_void.md new file mode 100644 index 0000000..3074b9e --- /dev/null +++ b/pf2e-remaster/wiki/main/whispers_of_the_void.md @@ -0,0 +1,31 @@ +**Spell 4** +**Traits:** Auditory, Concentrate, Manipulate, Void +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 60 feet +**Area:** 10-foot burst +**Defense:** Fortitude + +--- + +You whisper baleful secrets that transcend language and carry magically to the ears of your foes. The words take physical form, weakening the life force of the targets, each of which must attempt a Fortitude save. + +--- + +**Critical Success** The creature is unaffected. + +**Success** The creature takes 2d8 persistent void damage. + +**Failure** The creature takes 4d8 persistent void damage and becomes [[Drained 1|main:drained]]. + +**Critical Failure** The creature takes 4d8 persistent void damage and becomes [[Drained 2|main:drained]] and [[Doomed 1|main:doomed]]. + +--- + +**Heightened (+2)** The persistent void damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whispers_of_weakness.md b/pf2e-remaster/wiki/main/whispers_of_weakness.md new file mode 100644 index 0000000..97806ec --- /dev/null +++ b/pf2e-remaster/wiki/main/whispers_of_weakness.md @@ -0,0 +1,12 @@ +**Class Feat 1** (1 action) +**Traits:** Cursebound, Divine, [[Oracle|main:oracle]] + +--- + +Voices whisper to you how to best lay a creature low. You target one creature within 60 feet; if it has any weaknesses, you learn them, as well as which of its saving throw modifiers is lowest. You also come to understand its movements, gaining a +2 status bonus to your next attack roll (or skill check made as part of an attack action) against that foe before the end of your turn. The target is then temporarily immune for 1 day. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/whodunnit.md b/pf2e-remaster/wiki/main/whodunnit.md new file mode 100644 index 0000000..df26122 --- /dev/null +++ b/pf2e-remaster/wiki/main/whodunnit.md @@ -0,0 +1,23 @@ +**Class Feat 8** +**Traits:** Uncommon, [[Investigator|main:investigator]] +**Frequency:** once per day + +--- + +**Frequency** once per day + +--- + +You carefully consider your case and narrow down some of the details. When you [[Pursue a Lead|main:pursue_a_lead]] and learn there's a larger mystery, you can ask two questions related to your investigation when you open it. The GM must answer truthfully with "yes" or "no," though if the answer would be misleading or have no practical application to your investigation, the GM can answer "immaterial." You can't use Whodunnit? more than once for the same lead, even across different days. Your questions must come from the following list, applying to the detail that spurred your investigation. + +- Was this clue left by a [creature trait]? (Choose a creature trait such as humanoid, undead, or dwarf; this trait must be accurate as of the time the clue was left.) +- Was this clue left within the last hour? +- Was this clue left within the last day? +- Was the creature that left this clue in a heightened emotional state when it left the clue? +- Did anyone attempt to conceal this clue? + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wide_landscape_by_an_expert.md b/pf2e-remaster/wiki/main/wide_landscape_by_an_expert.md new file mode 100644 index 0000000..cda73e5 --- /dev/null +++ b/pf2e-remaster/wiki/main/wide_landscape_by_an_expert.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 gp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/widen_spell.md b/pf2e-remaster/wiki/main/widen_spell.md new file mode 100644 index 0000000..80ce2ad --- /dev/null +++ b/pf2e-remaster/wiki/main/widen_spell.md @@ -0,0 +1,12 @@ +**Class Feat 1** (1 action) +**Traits:** [[Druid|main:druid]], Manipulate, [[Oracle|main:oracle]], [[Sorcerer|main:sorcerer]], Spellshape, [[Witch|main:witch]], [[Wizard|main:wizard]] + +--- + +You manipulate the energy of your spell, causing it to spread out and affect a wider area. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wild_willpower.md b/pf2e-remaster/wiki/main/wild_willpower.md new file mode 100644 index 0000000..65099fe --- /dev/null +++ b/pf2e-remaster/wiki/main/wild_willpower.md @@ -0,0 +1,13 @@ +**Class Feature 11** +**Traits:** [[Druid|main:druid]] +**Class:** [[Druid|main:druid]] + +--- + +Your primal will, like that of the greatest beast, can't be tamed. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wild_winds_gust.md b/pf2e-remaster/wiki/main/wild_winds_gust.md new file mode 100644 index 0000000..0bc937f --- /dev/null +++ b/pf2e-remaster/wiki/main/wild_winds_gust.md @@ -0,0 +1,17 @@ +**Class Feat 14** (2 actions) +**Traits:** Air, Concentrate, Manipulate, [[Monk|main:monk]] +**Prerequisites:** [[Wild Winds Initiate|main:wild_winds_initiate]] + +--- + +**Requirements** You are in [[Wild Winds Stance|main:wild_winds_stance]] + +--- + +You build air pressure with repeated motions, before releasing an enormous crescent of rushing wind strikes. Make a wind crash Strike against each creature in your choice of a 30-foot cone or a 60-foot line. These attacks all count toward your multiple attack penalty, but the penalty doesn't increase until after you make all the attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wild_winds_initiate.md b/pf2e-remaster/wiki/main/wild_winds_initiate.md new file mode 100644 index 0000000..7b7f84d --- /dev/null +++ b/pf2e-remaster/wiki/main/wild_winds_initiate.md @@ -0,0 +1,15 @@ +**Class Feat 8** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Qi Spells|main:qi_spells]] + +--- + +You learn a stance that lets you attack from a distance. You gain the [[Wild Winds Stance|main:wild_winds_stance]] qi spell. + +While entering the stance is a qi spell, the wind crash Strikes the stance grants are not, so you can use them as often as you like while in the stance. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wild_winds_stance.md b/pf2e-remaster/wiki/main/wild_winds_stance.md new file mode 100644 index 0000000..6567f25 --- /dev/null +++ b/pf2e-remaster/wiki/main/wild_winds_stance.md @@ -0,0 +1,16 @@ +**Focus 4** +**Traits:** Uncommon, Air, Focus, Manipulate, [[Monk|main:monk]], Stance +**Cast:** (1 action) +**Duration:** until you leave the stance + +--- + +You take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage; are in the brawling group; and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore [[Concealment|main:concealed]] and all cover. + +While in *wild winds stance*, you gain a +2 circumstance bonus to AC against ranged attacks. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wilding_steward.md b/pf2e-remaster/wiki/main/wilding_steward.md new file mode 100644 index 0000000..78655ac --- /dev/null +++ b/pf2e-remaster/wiki/main/wilding_steward.md @@ -0,0 +1,20 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] + +--- + +When your patron appeared before you, they moved with the grace and ferocity of the wilderness, their voice the creaking of trees and the sound of hoof against unspoiled earth. They might have been a dryad queen or a primeval beast, but it seemed all of nature was theirs to defend. + +**Spell List** primal + +**Patron Skill** Nature + +**Lesson of Wild Speech** Your patron has taught you the complexities of nonverbal speech, letting you influence and call animals and plants to you. You gain the [[Wilding Word|main:wilding_word]] hex cantrip and your familiar learns your choice of [[Summon Animal|main:summon_animal]] or [[Summon Plant or Fungus|main:summon_plant_or_fungus]]. + +**Familiar of Keen Senses** Your familiar has glinting eyes, twitching ears, or some other sign of a beast's powerful senses. When you Cast or Sustain a hex, your familiar gains your choice of an imprecise scent, tremorsense, or wavesense, with a range of 60 feet until the start of your next turn, and it can immediately Point Out as a free action. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wilding_word.md b/pf2e-remaster/wiki/main/wilding_word.md new file mode 100644 index 0000000..205a69e --- /dev/null +++ b/pf2e-remaster/wiki/main/wilding_word.md @@ -0,0 +1,27 @@ +**Cantrip 1** +**Traits:** Uncommon, Cantrip, Hex, Mental, [[Witch|main:witch]] +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** sustained up to 1 minute + +--- + +Your patron's majesty—or their displeasure—comes in a growl from your throat, making other creatures reluctant to harm you. The target must attempt a Will save; if the creature is an animal, fungus, or plant, it takes a –1 circumstance penalty to its save. + +--- + +**Critical Success** The target is unaffected. + +**Success** When the target attempts an attack roll or skill check that would harm you, it takes a -2 status penalty to its roll. + +**Failure** As success, but the target also becomes [[Sickened 1|main:sickened]] each time it damages you. + +**Critical Failure** As failure, but the sickened value is 2. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wildsong.md b/pf2e-remaster/wiki/main/wildsong.md new file mode 100644 index 0000000..51dea30 --- /dev/null +++ b/pf2e-remaster/wiki/main/wildsong.md @@ -0,0 +1,13 @@ +**Class Feature 1** +**Traits:** [[Druid|main:druid]] +**Class:** [[Druid|main:druid]] + +--- + +You know the Wildsong, a secret language known only within druid orders, in addition to any languages you know through your ancestry. The Wildsong is a melodic and tonal language sounding more like animal calls than a spoken tongue, and its alphabet involves fractals and spirals, like the arrangement of a seashell's chambers, a snowflake's crystals, or a fern's fronds. Teaching the Wildsong to non-druids is anathema. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wildwood_halfling.md b/pf2e-remaster/wiki/main/wildwood_halfling.md new file mode 100644 index 0000000..0f568b5 --- /dev/null +++ b/pf2e-remaster/wiki/main/wildwood_halfling.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Halfling|main:halfling]] + +--- + +You hail from deep within a jungle or forest, and you've learned how to use your small size to wriggle through undergrowth and other obstacles. You ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/will_of_the_pupil.md b/pf2e-remaster/wiki/main/will_of_the_pupil.md new file mode 100644 index 0000000..ac8aaad --- /dev/null +++ b/pf2e-remaster/wiki/main/will_of_the_pupil.md @@ -0,0 +1,13 @@ +**Class Feature 17** +**Traits:** [[Witch|main:witch]] +**Class:** [[Witch|main:witch]] + +--- + +Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wind_caller.md b/pf2e-remaster/wiki/main/wind_caller.md new file mode 100644 index 0000000..8f37253 --- /dev/null +++ b/pf2e-remaster/wiki/main/wind_caller.md @@ -0,0 +1,13 @@ +**Class Feat 8** +**Traits:** [[Druid|main:druid]] +**Prerequisites:** storm order + +--- + +You bid the winds to aid you, carrying you through the air and allowing you passage through the strongest headwinds. You gain the [[Stormwind Flight|main:stormwind_flight]] order spell. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wind_gods_fan.md b/pf2e-remaster/wiki/main/wind_gods_fan.md new file mode 100644 index 0000000..5e89281 --- /dev/null +++ b/pf2e-remaster/wiki/main/wind_gods_fan.md @@ -0,0 +1,13 @@ +**Ancestry Feat 9** +**Traits:** [[Tengu|main:tengu]] +**Prerequisites:** [[Tengu Feather Fan|main:tengu_feather_fan]] + +--- + +Your fan can stir up even more powerful winds. You can use the Wave Fan activation one additional time per day. Add a 3rd-rank [[Wall of Wind|main:wall_of_wind]] spell to the spells contained within your fan. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wind_jump.md b/pf2e-remaster/wiki/main/wind_jump.md new file mode 100644 index 0000000..2c4e412 --- /dev/null +++ b/pf2e-remaster/wiki/main/wind_jump.md @@ -0,0 +1,18 @@ +**Focus 5** +**Traits:** Uncommon, Air, Concentrate, Focus, [[Monk|main:monk]] +**Cast:** (1 action) +**Duration:** 1 minute + +--- + +You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall. + +--- + +**Heightened (6th)** At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wind_jump_feat.md b/pf2e-remaster/wiki/main/wind_jump_feat.md new file mode 100644 index 0000000..4e0f14d --- /dev/null +++ b/pf2e-remaster/wiki/main/wind_jump_feat.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Qi Spells|main:qi_spells]] + +--- + +You gather the wind beneath you, allowing you to soar as you jump. You gain the [[Wind Jump|main:wind_jump]] qi spell. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/winding_flow.md b/pf2e-remaster/wiki/main/winding_flow.md new file mode 100644 index 0000000..3e39171 --- /dev/null +++ b/pf2e-remaster/wiki/main/winding_flow.md @@ -0,0 +1,17 @@ +**Class Feat 10** (1 action) +**Traits:** [[Monk|main:monk]] +**Frequency:** once per round + +--- + +**Frequency** once per round + +--- + +Any journey consists of more than simply reaching your destination. You use two of the following actions in any order: Stand, Step, and Stride. You can't use the same action twice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/windweb_tripkee.md b/pf2e-remaster/wiki/main/windweb_tripkee.md new file mode 100644 index 0000000..08dd6c3 --- /dev/null +++ b/pf2e-remaster/wiki/main/windweb_tripkee.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Tripkee|main:tripkee]] + +--- + +Tough webbing along your hands and toes can slow any fall. As long as you have one hand free, you take no falling damage, regardless of the distance you fall. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wing_buffet.md b/pf2e-remaster/wiki/main/wing_buffet.md new file mode 100644 index 0000000..7aa5667 --- /dev/null +++ b/pf2e-remaster/wiki/main/wing_buffet.md @@ -0,0 +1,23 @@ +**Ancestry Feat 9** (2 actions) +**Traits:** Attack, [[Dragonblood|main:dragonblood]] +**Prerequisites:** expert in [[Athletics|main:athletics]] + +--- + +You have a pair of draconic wings strong enough to batter your foes away and shove them away. Choose up to two creatures adjacent to you. Attempt an Athletics check and compare it to the Fortitude DC of each target. This counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until after both attacks. + +--- + +**Critical Success** The target takes bludgeoning damage equal to double your level (2 times your level bludgeoning) and is pushed up to 10 feet away from you. + +**Success** The target takes bludgeoning damage equal to your level (your level bludgeoning) and is pushed up to 5 feet away from you. + +**Failure** The target takes bludgeoning damage equal to half your level (half your level, rounded down bludgeoning). + +**Critical Failure** You fall [[Prone|main:prone]] at the end of this activity. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/winged.md b/pf2e-remaster/wiki/main/winged.md new file mode 100644 index 0000000..bacd191 --- /dev/null +++ b/pf2e-remaster/wiki/main/winged.md @@ -0,0 +1,23 @@ +**Item 13** +**Traits:** Magical +**Price:** 2500 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. + +**Activate—Take to the Skies** (2 actions) (concentrate, manipulate) + +**Frequency** once per hour + +--- + +**Effect** You trace the rune on the front of the breastplate, and the armor's ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land Speed, whichever is slower. This effect lasts for 5 minutes or until you Dismiss it. Once the effect ends, the wings disappear completely, reappearing in their ephemeral form 1 hour later + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/winged_greater.md b/pf2e-remaster/wiki/main/winged_greater.md new file mode 100644 index 0000000..525ea6b --- /dev/null +++ b/pf2e-remaster/wiki/main/winged_greater.md @@ -0,0 +1,23 @@ +**Item 19** +**Traits:** Magical +**Price:** 35000 gp +**Bulk:** — +**Usage:** etched onto armor + +--- + +This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. + +**Activate—Take to the Skies** (2 actions) (concentrate, manipulate) + +--- + +**Effect** You trace the rune on the front of the breastplate and the armor's ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land Speed, whichever is slower. + +Once activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don't have to wait an hour to activate the rune again. Once the effect ends, the wings return to their ephemeral form. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/winged_sandals.md b/pf2e-remaster/wiki/main/winged_sandals.md new file mode 100644 index 0000000..084833f --- /dev/null +++ b/pf2e-remaster/wiki/main/winged_sandals.md @@ -0,0 +1,25 @@ +**Item 10** +**Traits:** Air, Invested, Magical +**Price:** 850 gp +**Bulk:** L +**Usage:** wornshoes + +--- + +Made from soft leather, with delicate white wings attached near the ankles, these sandals are ensorcelled with powerful air magic. + +Whenever you fall while wearing these sandals, they automatically cast [[Gentle Landing|main:gentle_landing]] on you. This benefit can't trigger again for 10 minutes. + +--- + +**Activate—Awaken Wings** (2 actions) (air, concentrate) + +**Frequency** once per day + +**Effect** The wings grow in size and propel you through the air, granting you a fly Speed of 30 feet for 10 minutes. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/winglet_flight.md b/pf2e-remaster/wiki/main/winglet_flight.md new file mode 100644 index 0000000..53609c9 --- /dev/null +++ b/pf2e-remaster/wiki/main/winglet_flight.md @@ -0,0 +1,18 @@ +**Ancestry Feat 9** (1 action) +**Traits:** [[Kobold|main:kobold]] +**Prerequisites:** [[Winglets|main:winglets]] +**Frequency:** once per round + +--- + +**Frequency** once per round + +--- + +Intense use and exercise have made your winglets more powerful. You Fly. If you don't normally have a fly Speed, you gain a fly Speed of 20 feet for this movement. If you aren't on solid ground at the end of this movement, you fall. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/winglets.md b/pf2e-remaster/wiki/main/winglets.md new file mode 100644 index 0000000..68b3f92 --- /dev/null +++ b/pf2e-remaster/wiki/main/winglets.md @@ -0,0 +1,12 @@ +**Ancestry Feat 5** +**Traits:** [[Kobold|main:kobold]] + +--- + +Through the lingering influence of your warren's patron, you've sprouted a small set of wings. While not suitable for full flight, these weak wings can help you jump further with a small flap. When Leaping horizontally, you move an additional 5 feet. This additional distance isn't cumulative with the increased [[Leap|main:leap]] distance from the [[Powerful Leap|main:powerful_leap]] feat. In addition, when you attempt a [[Long Jump|main:long_jump]], you can jump a distance up to 10 feet farther than you normally would based on the result of your Athletics check, though you still can't jump farther than your Speed. You don't automatically fail your checks to [[High Jump|main:high_jump]] or Long Jump if you don't Stride at least 10 feet first. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/winter_catfolk.md b/pf2e-remaster/wiki/main/winter_catfolk.md new file mode 100644 index 0000000..feaeb5a --- /dev/null +++ b/pf2e-remaster/wiki/main/winter_catfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Catfolk|main:catfolk]] + +--- + +You have a thick coat of fur that protects you from the cold. You gain cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/winter_kholo.md b/pf2e-remaster/wiki/main/winter_kholo.md new file mode 100644 index 0000000..d08aefb --- /dev/null +++ b/pf2e-remaster/wiki/main/winter_kholo.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kholo|main:kholo]] + +--- + +You're a hardy kholo covered in thick, tufted fur that makes you able to survive in the harsh winters of the colder territories. You gain cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/winter_orc.md b/pf2e-remaster/wiki/main/winter_orc.md new file mode 100644 index 0000000..ab0a846 --- /dev/null +++ b/pf2e-remaster/wiki/main/winter_orc.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Orc|main:orc]] + +--- + +Your ancestors survived in cold climates. You become trained in Survival, and you treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wish.md b/pf2e-remaster/wiki/main/wish.md new file mode 100644 index 0000000..d1b1dc5 --- /dev/null +++ b/pf2e-remaster/wiki/main/wish.md @@ -0,0 +1,29 @@ +**Ritual 10** +**Traits:** Rare +**Cast:** 1 day +**Cost:** fine ash, magically imbued pigments, and a gem in a marquise cut worth 100,000 gp in total +**Range:** 10 feet +**Targets:** 1 creature +**Primary check:** Arcana (legendary), Nature (legendary), Occultism (legendary), or Religion (legendary) +**Secondary casters:** 2 +**Secondary checks:** Crafting, Diplomacy + +--- + +You weave the fabric of reality itself to grant the target's greatest desire. The target declares their wish in a loud voice at the start of the ritual and again at the end. The target's wish can be anything, ranging from simpler wishes such as vast riches or the casting of a certain spell or ritual, to greater wishes like the destruction of an entire kingdom or ascension to divinity. The GM might decide a wish draws the attention of deities or other powerful creatures, leading to interference with the ritual or attempts to undo the wish. The power of the ritual alters reality to such a degree that even deities can't outright undo the wish, but they can react to the wish by sending servitors to take away the newly acquired riches, for example. + +--- + +**Critical Success** The wish is granted without complication or drawbacks. + +**Success** The wish is granted, but with unintended consequences or side effects, such as taking riches from a well-known criminal, stirring a damaged kingdom to war, or angering rival gods. + +**Failure** The wish fails and has no result. The GM can instead have the wish be partially granted, but to such a lesser degree that the target will be eternally unsatisfied. + +**Critical Failure** The wish is corrupted, resulting in a cruel fulfillment. The GM determines the full results, but the outcome is generally ironic in some nature, such as becoming trapped in an underground vault full of riches, being transported to the kingdom as it's destroyed, or achieving divinity within an inaccessible demiplane. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wit.md b/pf2e-remaster/wiki/main/wit.md new file mode 100644 index 0000000..34eecb8 --- /dev/null +++ b/pf2e-remaster/wiki/main/wit.md @@ -0,0 +1,12 @@ +**Class Feature 1** +**Traits:** [[Swashbuckler|main:swashbuckler]] + +--- + +You are friendly, clever, and full of humor, always knowing just what to say. Your witticisms leave foes unprepared for the skill and speed of your attacks. You are trained in Diplomacy and gain the [[Bon Mot|main:bon_mot]] skill feat. When you use Bon Mot, the action gains the bravado trait + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witch.md b/pf2e-remaster/wiki/main/witch.md new file mode 100644 index 0000000..7188ee7 --- /dev/null +++ b/pf2e-remaster/wiki/main/witch.md @@ -0,0 +1,72 @@ +*You command powerful magic, not through study or devotion, but as an agent for an otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, an ancient spirit, or any other mighty supernatural being—but its nature is likely as much a mystery to you as it is to others. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if you're merely serving your patron's larger plan.* + +**Key attribute:** Intelligence +**Hit Points:** 6 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** trained +- **Saving throws:** trained in Fortitude, trained in Reflex, expert in Will +- **Skills:** trained in a number of additional skills equal to 3 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense +- **Class DC:** trained in witch class DC +- **Spellcasting:** trained in spell attack modifier and spell DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Familiar (Witch)|main:familiar_witch]], Hexes, [[Patron|main:patron]], [[Witch Spellcasting|main:witch_spellcasting]] +- **Level 5:** [[Magical Fortitude|main:magical_fortitude]] +- **Level 7:** [[Expert Spellcaster|main:expert_spellcaster]] +- **Level 9:** [[Reflex Expertise|main:reflex_expertise]] +- **Level 11:** Perception Expertise, [[Weapon Expertise|main:weapon_expertise]] +- **Level 13:** [[Defensive Robes|main:defensive_robes]], Weapon Specialization +- **Level 15:** [[Master Spellcaster|main:master_spellcaster]] +- **Level 17:** [[Will of the Pupil|main:will_of_the_pupil]] +- **Level 19:** [[Legendary Spellcaster|main:legendary_spellcaster]], [[Patron's Gift|main:patrons_gift]] + +## Witch feats + +Also in [[Witch Feats|category:witch_feats]]. + +- **Level 1:** [[Cackle (feat)|main:cackle_feat]], [[Cauldron|main:cauldron]], [[Counterspell (Prepared)|main:counterspell_prepared]], [[Reach Spell|main:reach_spell]], [[Widen Spell|main:widen_spell]], [[Witch's Armaments|main:witchs_armaments]] +- **Level 2:** [[Basic Lesson|main:basic_lesson]], [[Cantrip Expansion|main:cantrip_expansion]], [[Conceal Spell|main:conceal_spell]], [[Enhanced Familiar|main:enhanced_familiar]], [[Familiar's Language|main:familiars_language]] +- **Level 4:** [[Rites of Convocation|main:rites_of_convocation]], [[Sympathetic Strike|main:sympathetic_strike]] +- **Level 6:** [[Ceremonial Knife|main:ceremonial_knife]], [[Greater Lesson|main:greater_lesson]], [[Steady Spellcasting|main:steady_spellcasting]], [[Witch's Charge|main:witchs_charge]] +- **Level 8:** [[Incredible Familiar|main:incredible_familiar]], [[Murksight|main:murksight]], [[Spirit Familiar (Witch)|main:spirit_familiar_witch]], [[Stitched Familiar|main:stitched_familiar]], [[Witch's Bottle|main:witchs_bottle]] +- **Level 10:** [[Double, Double|main:double_double]], [[Major Lesson|main:major_lesson]], [[Quickened Casting|main:quickened_casting]], [[Witch's Communion|main:witchs_communion]] +- **Level 12:** [[Coven Spell|main:coven_spell]], [[Hex Focus|main:hex_focus]], [[Witch's Broom|main:witchs_broom]] +- **Level 14:** [[Patron's Presence (feat)|main:patrons_presence_feat]], [[Reflect Spell|main:reflect_spell]], [[Rites of Transfiguration|main:rites_of_transfiguration]] +- **Level 16:** [[Effortless Concentration|main:effortless_concentration]], [[Siphon Power|main:siphon_power]] +- **Level 18:** [[Patron's Claim (feat)|main:patrons_claim_feat]], [[Split Hex|main:split_hex]] +- **Level 20:** [[Hex Master|main:hex_master]], [[Patron's Truth|main:patrons_truth]], [[Witch's Hut|main:witchs_hut]] + +## Focus spells + +- [[Blood Ward|main:blood_ward]] (rank 1) +- [[Cackle|main:cackle]] (rank 1) +- [[Elemental Betrayal|main:elemental_betrayal]] (rank 1) +- [[Life Boost|main:life_boost]] (rank 1) +- [[Needle of Vengeance|main:needle_of_vengeance]] (rank 1) +- [[Patron's Puppet|main:patrons_puppet]] (rank 1) +- [[Phase Familiar|main:phase_familiar]] (rank 1) +- [[Veil of Dreams|main:veil_of_dreams]] (rank 1) +- [[Deceiver's Cloak|main:deceivers_cloak]] (rank 3) +- [[Malicious Shadow|main:malicious_shadow]] (rank 3) +- [[Personal Blizzard|main:personal_blizzard]] (rank 3) +- [[Curse of Death|main:curse_of_death]] (rank 5) +- [[Restorative Moment|main:restorative_moment]] (rank 5) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witch_dedication.md b/pf2e-remaster/wiki/main/witch_dedication.md new file mode 100644 index 0000000..7e575a6 --- /dev/null +++ b/pf2e-remaster/wiki/main/witch_dedication.md @@ -0,0 +1,17 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Intelligence +2 + +--- + +You cast spells like a witch. Choose a [[Patron|main:patron]]; you gain a familiar with two common cantrips of your choice from your chosen patron's tradition, but aside from the tradition, you don't gain any other effects the patron would usually grant. Your familiar gains the normal number of abilities for a familiar instead of those a witch familiar normally gets. + +You gain the [[Cast a Spell|main:cast_a_spell]] activity. You can prepare one cantrip each day from your familiar. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for witch archetype spells is Intelligence, and they are witch spells of your patron's tradition. + +You become trained in the skill associated with the patron's tradition; if you were already trained in it, you instead become trained in a skill of your choice. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witch_kholo.md b/pf2e-remaster/wiki/main/witch_kholo.md new file mode 100644 index 0000000..bc49afb --- /dev/null +++ b/pf2e-remaster/wiki/main/witch_kholo.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Kholo|main:kholo]] + +--- + +You're a shaggy, dark-furred kholo capable of making some truly uncanny sounds. You can cast the [[Figment|main:figment]] cantrip as an occult innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. In addition, you gain a +1 circumstance bonus to checks to [[Create a Diversion|main:create_a_diversion]] and Impersonate when using only your voice. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witch_lessons.md b/pf2e-remaster/wiki/main/witch_lessons.md new file mode 100644 index 0000000..443392d --- /dev/null +++ b/pf2e-remaster/wiki/main/witch_lessons.md @@ -0,0 +1,62 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] + +--- + +A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list. + +#### BASIC LESSONS + +You can select from these lessons when a feat or another effect grants you a basic lesson. + +**Lesson of Dreams** You gain the [[Veil of Dreams|main:veil_of_dreams]] hex, and your familiar learns [[Sleep|main:sleep]]. + +**Lesson of the Elements** You gain the [[Elemental Betrayal|main:elemental_betrayal]] hex. Your familiar learns your choice of [[Breathe Fire|main:breathe_fire]], [[Air Bubble|main:air_bubble]], [[Hydraulic Push|main:hydraulic_push]], or [[Pummeling Rubble|main:pummeling_rubble]]. + +**Lesson of Life** You gain the [[Life Boost|main:life_boost]] hex, and your familiar learns [[Spirit Link|main:spirit_link]]. + +**Lesson of Protection** You gain the [[Blood Ward|main:blood_ward]] hex; your familiar learns [[Mystic Armor|main:mystic_armor]]. + +**Lesson of Vengeance** You gain the [[Needle of Vengeance|main:needle_of_vengeance]] hex, and your familiar learns [[Phantom Pain|main:phantom_pain]]. + +- Uncommon + +**Lesson of Calamity:** You gain the Stumbling Curse hex, and your familiar learns [[Ill Omen|main:ill_omen]]. + +#### GREATER LESSONS + +You can select from these lessons when a feat or other effect grants you a greater lesson. + +**Lesson of Mischief** You gain the [[Deceiver's Cloak|main:deceivers_cloak]] hex, and your familiar learns [[Mad Monkeys|main:mad_monkeys]]. + +**Lesson of Shadow** You gain the [[Malicious Shadow|main:malicious_shadow]] hex, and your familiar learns [[Chilling Darkness|main:chilling_darkness]]. + +**Lesson of Snow** You gain the [[Personal Blizzard|main:personal_blizzard]] hex, and your familiar learns [[Wall of Wind|main:wall_of_wind]]. + +**Lesson of Favors** You gain the Return the Favor hex, and your familiar learns Mind of Menace. + +**Lesson of Decay** All living things eventually decay, feeding fungus and insect. You gain the Mycological Malady hex, and your familiar learns [[Insect Form|main:insect_form]]. + +**Lesson of the Flock** Power flows when many work as one. You gain the Sheltering Wings hex, and your familiar learns [[Levitate|main:levitate]]. + +**Lesson of the Shark** Learn the ways of this deadly oceanic predator. You gain the Blood in the Water hex, and your familiar learns [[Feet to Fins|main:feet_to_fins]]. + +#### MAJOR LESSONS + +You can select from these lessons when a feat or other effect grants you a major lesson. + +**Lesson of Bargains** You gain the Over the Coals hex, and your familiar learns [[Subconscious Suggestion|main:subconscious_suggestion]]. + +**Lesson of Death** You gain the [[Curse of Death|main:curse_of_death]] hex, and your familiar learns [[Raise Dead|main:raise_dead]]. + +**Lesson of Renewal** You gain the [[Restorative Moment|main:restorative_moment]] hex, and your familiar learns [[Field of Life|main:field_of_life]]. + +- Rare + +**Lesson of Frozen Queen** You gain the Glacial Heart hex and your familiar learns [[Wall of Ice|main:wall_of_ice]]. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witch_spellcasting.md b/pf2e-remaster/wiki/main/witch_spellcasting.md new file mode 100644 index 0000000..3f5065a --- /dev/null +++ b/pf2e-remaster/wiki/main/witch_spellcasting.md @@ -0,0 +1,25 @@ +**Class Feature 1** +**Traits:** [[Witch|main:witch]] +**Class:** [[Witch|main:witch]] + +--- + +Using your familiar as a conduit, your patron provides you the power to cast spells. You are a spellcaster, and you can cast spells of your patron's tradition using the Cast a Spell activity. As a witch, when you cast spells, your incantations might rhyme, your gestures might be as simple as an ominous pointing finger or a complex folk sign, and your familiar might even echo your words or movements slightly as your patron's magic surges. + +At 1st level, you can prepare up to two 1st-rank spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare each day is called your spell slots. As you increase in level as a witch, the number of spells you can prepare each day increases, as does the highest rank of spell you can cast, as shown in the Witch Spells per Day table. + +Some of your spells require you to attempt a spell attack to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Intelligence, your spell attack modifier and spell DC use your Intelligence modifier. + +## Heightening Spells + +When you get spell slots of 2nd-rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain ranks. + +## Cantrips + +Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest rank of witch spell slot you have. For example, as a 1st-level witch, your cantrips are 1st-rank spells, and as a 5th-level witch, your cantrips are 3rd-rank spells. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witchs_armaments.md b/pf2e-remaster/wiki/main/witchs_armaments.md new file mode 100644 index 0000000..511e1c5 --- /dev/null +++ b/pf2e-remaster/wiki/main/witchs_armaments.md @@ -0,0 +1,20 @@ +**Class Feat 1** +**Traits:** [[Witch|main:witch]] + +--- + +Your patron's power changes your body to ensure you are never defenseless. You gain one of the following unarmed attacks. + +- **Eldritch Nails** Your nails are supernaturally long and sharp. You gain a nails unarmed attack that deals 1d6 slashing damage, is in the brawling group, and has the agile and unarmed traits. +- **Iron Teeth** With a click of your jaw, your teeth transform into long metallic points. You gain a jaws unarmed attack that deals 1d8 piercing damage and is in the brawling group. +- **Living Hair** You can instantly grow or shrink your hair, eyebrows, beard, or mustache by up to several feet and manipulate your hair for use as a weapon, though your control isn't fine enough for more dexterous tasks. You gain a hair unarmed attack that deals 1d4 bludgeoning damage; is in the brawling group; and has the agile, disarm, finesse, trip, and unarmed traits. + +--- + +**Special** You can take this feat more than once, gaining a different unarmed attack each time. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witchs_bottle.md b/pf2e-remaster/wiki/main/witchs_bottle.md new file mode 100644 index 0000000..f42f6eb --- /dev/null +++ b/pf2e-remaster/wiki/main/witchs_bottle.md @@ -0,0 +1,15 @@ +**Class Feat 8** +**Traits:** [[Witch|main:witch]] +**Prerequisites:** [[Cauldron|main:cauldron]] + +--- + +You spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature. A creature that consumes this potion is targeted by the hex. If the hex has a sustained duration and you have [[Cackle|main:cackle]], you can cast *cackle* into the bottle just before you seal it. If you do, the hex's duration is extended as if you had cast cackle the round after the hex was cast (typically this extends the duration by 1 round). Your cackling laugh sounds out when the potion is unsealed. + +Any potion you create this way loses its power the next time you make your daily preparations. While the potion is in your possession, you can render it inert using a single action that has the concentrate trait. You can't regain the Focus Point you spent to create the potion (or the Focus Point you spent to cast cackle) until the potion is consumed or loses its magic. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witchs_broom.md b/pf2e-remaster/wiki/main/witchs_broom.md new file mode 100644 index 0000000..ed513a2 --- /dev/null +++ b/pf2e-remaster/wiki/main/witchs_broom.md @@ -0,0 +1,14 @@ +**Class Feat 12** +**Traits:** [[Witch|main:witch]] + +--- + +A broom is the only steed you need to fly through the night sky. During your daily preparations, you can anoint a single broom, staff, polearm, or similarly shaped object with a flying ointment made of special herbs and oils. Until the next time you make your daily preparations, it gains the magical trait, and you can ride on it while you're holding it with at least 1 hand. It moves at a fly Speed of 20 feet. The broom takes a –10-foot penalty to its Speed if laden with more than 20 Bulk, and crashes to the ground if it carries more than 30 Bulk. The broom can't be controlled by anyone but you. If you anoint a weapon or other held item, you can't ride the broom and wield it at the same time. + +You can Craft your broomstick into a [[Flying Broomstick|main:flying_broomstick]] as though you had the formula for that item. If you anoint an item that's already a flying broomstick, the broom gains a +10-foot status bonus to its Speed and you can choose whether it works for anyone or only you. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witchs_charge.md b/pf2e-remaster/wiki/main/witchs_charge.md new file mode 100644 index 0000000..5ebdfbd --- /dev/null +++ b/pf2e-remaster/wiki/main/witchs_charge.md @@ -0,0 +1,16 @@ +**Class Feat 6** +**Traits:** Detection, [[Witch|main:witch]] + +--- + +You forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting. During your daily preparations, you can designate one willing creature as your charge. You are always aware of your charge's direction from you, its distance from you, and any conditions affecting it. In addition, you can cast spells with a range of touch on your charge from a range of 30 feet. These effects persist until your next daily preparations. + +--- + +**Special** This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witchs_communion.md b/pf2e-remaster/wiki/main/witchs_communion.md new file mode 100644 index 0000000..1934d6d --- /dev/null +++ b/pf2e-remaster/wiki/main/witchs_communion.md @@ -0,0 +1,13 @@ +**Class Feat 10** +**Traits:** [[Witch|main:witch]] +**Prerequisites:** [[Witch's Charge|main:witchs_charge]] + +--- + +You can keep watch over multiple charges. Each day during your preparations, you can designate a number of charges equal to your Intelligence modifier instead of just one. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witchs_hut.md b/pf2e-remaster/wiki/main/witchs_hut.md new file mode 100644 index 0000000..d31f577 --- /dev/null +++ b/pf2e-remaster/wiki/main/witchs_hut.md @@ -0,0 +1,24 @@ +**Class Feat 20** +**Traits:** [[Witch|main:witch]] + +--- + +Your home is an animated structure that obeys your commands. By performing a rite that takes 1 day, you create an animated object from a hut, small house, covered wagon, tent, or similar construction of up to Huge size. + +The hut uses your AC, saving throw modifiers, and Perception modifier and has 150 HP and Hardness 10. It has the construct armor ability, meaning once it's reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its AC is reduced by 4 until it is repaired. + +The hut can't attack or attempt skill checks. You can give the hut a command as a single action, which has the auditory and concentrate traits; after 1 round of reconfiguring itself, the hut then follows that command until you give it a different command. + +- **Guard** The hut watches for trespassers within 120 feet using your Perception modifier and screams if it spots any. +- **Hide** The hut appears to be a normal, mundane object of its type. This is a 10th-rank illusion effect. +- **Leap** The hut spins around or leaps into the air, then casts 10th-rank [[Teleport|main:teleport]], transporting itself and all creatures within it. +- **Lock** With a slam, each entrance to the hut becomes sealed with a lock spell. You can give this command again to unlock its entrances. +- **Move** The hut gains a Speed of 60 feet, growing giant bird or bone legs, if necessary, and follows an extremely basic movement command you give it, such as "follow me" or "move that direction." While perfectly suitable for overland travel, the hut's broad movements and 1-round delay on response time are too imprecise to predictably direct in a combat encounter or other situation where seconds and precise locations count. + +You can have only one witch's hut at a time. If you animate a new hut, your previous hut immediately reverts to its original, mundane form. If you die, the hut continues following the last order you gave it indefinitely. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witchwarg_elixir_greater.md b/pf2e-remaster/wiki/main/witchwarg_elixir_greater.md new file mode 100644 index 0000000..e3b2a96 --- /dev/null +++ b/pf2e-remaster/wiki/main/witchwarg_elixir_greater.md @@ -0,0 +1,19 @@ +**Item 16** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 1400 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold. You're also protected from extreme and incredible cold. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witchwarg_elixir_lesser.md b/pf2e-remaster/wiki/main/witchwarg_elixir_lesser.md new file mode 100644 index 0000000..f1fc98a --- /dev/null +++ b/pf2e-remaster/wiki/main/witchwarg_elixir_lesser.md @@ -0,0 +1,19 @@ +**Item 4** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 15 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/witchwarg_elixir_moderate.md b/pf2e-remaster/wiki/main/witchwarg_elixir_moderate.md new file mode 100644 index 0000000..171b5af --- /dev/null +++ b/pf2e-remaster/wiki/main/witchwarg_elixir_moderate.md @@ -0,0 +1,19 @@ +**Item 12** +**Traits:** Alchemical, Consumable, Elixir +**Price:** 320 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +**Activate** (1 action) (manipulate) + +--- + +This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold. You're also protected from extreme cold. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wizard.md b/pf2e-remaster/wiki/main/wizard.md new file mode 100644 index 0000000..5b12407 --- /dev/null +++ b/pf2e-remaster/wiki/main/wizard.md @@ -0,0 +1,73 @@ +*You are an eternal student of the secrets of the universe, using your mastery of magic to cast powerful spells. You treat magic like a science, cross-referencing the latest texts on practical spellcraft with ancient tomes to discover and understand arcane magic. Yet magical theory is vast, and there's no way you can study it all. Most wizards learn through formal schooling, with their curriculum informing a specific rubric, although particularly driven researchers sometimes piece together their own theories.* + +**Key attribute:** Intelligence +**Hit Points:** 6 plus your Constitution modifier, at each level + +## Initial proficiencies + +- **Perception:** trained +- **Saving throws:** trained in Fortitude, trained in Reflex, expert in Will +- **Skills:** trained in [[Arcana|main:arcana]]; trained in a number of additional skills equal to 2 plus your Intelligence modifier +- **Attacks:** trained in simple weapons, trained in unarmed attacks +- **Defenses:** trained in unarmored defense +- **Class DC:** trained in wizard class DC +- **Spellcasting:** trained in spell attack modifier and spell DC + +## Feats and skill increases + +- **Ancestry feats:** at levels 1, 5, 9, 13, 17 +- **Class feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **General feats:** at levels 3, 7, 11, 15, 19 +- **Skill feats:** at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 +- **Skill increases:** at levels 3, 5, 7, 9, 11, 13, 15, 17, 19 + +## Class features by level + +- **Level 1:** [[Arcane Bond|main:arcane_bond]], [[Arcane School|main:arcane_school]], [[Arcane Thesis|main:arcane_thesis]], [[Wizard Spellcasting|main:wizard_spellcasting]] +- **Level 5:** [[Reflex Expertise|main:reflex_expertise]] +- **Level 7:** [[Expert Spellcaster|main:expert_spellcaster]] +- **Level 9:** [[Magical Fortitude|main:magical_fortitude]] +- **Level 11:** Perception Expertise, [[Weapon Expertise|main:weapon_expertise]] +- **Level 13:** [[Defensive Robes|main:defensive_robes]], Weapon Specialization +- **Level 15:** [[Master Spellcaster|main:master_spellcaster]] +- **Level 17:** [[Prodigious Will|main:prodigious_will]] +- **Level 19:** [[Archwizard's Spellcraft|main:archwizards_spellcraft]], [[Legendary Spellcaster|main:legendary_spellcaster]] + +## Wizard feats + +Also in [[Wizard Feats|category:wizard_feats]]. + +- **Level 1:** [[Counterspell (Prepared)|main:counterspell_prepared]], [[Familiar|main:familiar]], [[Reach Spell|main:reach_spell]], [[Spellbook Prodigy|main:spellbook_prodigy]], [[Widen Spell|main:widen_spell]] +- **Level 2:** [[Cantrip Expansion|main:cantrip_expansion]], [[Conceal Spell|main:conceal_spell]], [[Energy Ablation|main:energy_ablation]], [[Enhanced Familiar|main:enhanced_familiar]], [[Nonlethal Spell|main:nonlethal_spell]] +- **Level 4:** [[Bespell Strikes|main:bespell_strikes]], [[Call Wizardly Tools|main:call_wizardly_tools]], [[Linked Focus|main:linked_focus]], [[Spell Protection Array|main:spell_protection_array]] +- **Level 6:** [[Convincing Illusion|main:convincing_illusion]], [[Explosive Arrival|main:explosive_arrival]], [[Irresistible Magic|main:irresistible_magic]], [[Split Slot|main:split_slot]], [[Steady Spellcasting|main:steady_spellcasting]] +- **Level 8:** [[Advanced School Spell|main:advanced_school_spell]], [[Bond Conservation|main:bond_conservation]], [[Form Retention|main:form_retention]], [[Knowledge is Power (Wizard)|main:knowledge_is_power_wizard]] +- **Level 10:** [[Overwhelming Energy|main:overwhelming_energy]], [[Quickened Casting|main:quickened_casting]], [[Scroll Adept|main:scroll_adept]] +- **Level 12:** [[Clever Counterspell|main:clever_counterspell]], [[Forcible Energy|main:forcible_energy]], [[Keen Magical Detection|main:keen_magical_detection]], [[Magic Sense|main:magic_sense]] +- **Level 14:** [[Bonded Focus|main:bonded_focus]], [[Reflect Spell|main:reflect_spell]], [[Secondary Detonation Array|main:secondary_detonation_array]], [[Superior Bond|main:superior_bond]] +- **Level 16:** [[Effortless Concentration|main:effortless_concentration]], [[Scintillating Spell|main:scintillating_spell]], [[Spell Tinker|main:spell_tinker]] +- **Level 18:** [[Infinite Possibilities|main:infinite_possibilities]], [[Reprepare Spell|main:reprepare_spell]], [[Second Thoughts|main:second_thoughts]] +- **Level 20:** [[Archwizard's Might|main:archwizards_might]], [[Spell Combination|main:spell_combination]], [[Spell Mastery|main:spell_mastery]], [[Spellshape Mastery|main:spellshape_mastery]] + +## Focus spells + +- [[Charming Push|main:charming_push]] (rank 1) +- [[Earthworks|main:earthworks]] (rank 1) +- [[Force Bolt|main:force_bolt]] (rank 1) +- [[Fortify Summoning|main:fortify_summoning]] (rank 1) +- [[Hand of the Apprentice|main:hand_of_the_apprentice]] (rank 1) +- [[Protective Wards|main:protective_wards]] (rank 1) +- [[Scramble Body|main:scramble_body]] (rank 1) +- [[Community Restoration|main:community_restoration]] (rank 4) +- [[Energy Absorption|main:energy_absorption]] (rank 4) +- [[Interdisciplinary Incantation|main:interdisciplinary_incantation]] (rank 4) +- [[Invisibility Cloak|main:invisibility_cloak]] (rank 4) +- [[Rune of Observation|main:rune_of_observation]] (rank 4) +- [[Shifting Form|main:shifting_form]] (rank 4) +- [[Spiral of Horrors|main:spiral_of_horrors]] (rank 4) + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wizard_dedication.md b/pf2e-remaster/wiki/main/wizard_dedication.md new file mode 100644 index 0000000..0f81786 --- /dev/null +++ b/pf2e-remaster/wiki/main/wizard_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication, Multiclass +**Prerequisites:** Intelligence +2 + +--- + +You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the [[Cast a Spell|main:cast_a_spell]] activity. You can prepare two cantrips each day from your spellbook. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for wizard archetype spells is Intelligence, and they are arcane wizard spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. Select a school; you don't gain any abilities from your choice of school, but qualify for feats as a member. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wizard_spellcasting.md b/pf2e-remaster/wiki/main/wizard_spellcasting.md new file mode 100644 index 0000000..7bb9de4 --- /dev/null +++ b/pf2e-remaster/wiki/main/wizard_spellcasting.md @@ -0,0 +1,35 @@ +**Class Feature 1** +**Traits:** [[Wizard|main:wizard]] +**Class:** [[Wizard|main:wizard]] + +--- + +Through dedicated study and practice, you can construct spells with academic rigor by shaping arcane magic. You are a spellcaster, and you can cast spells of the arcane tradition using the Cast a Spell activity. As a wizard, when you cast spells, your incantations likely specify exactly what forces you call on and how to shape them, and your gestures precisely shape and direct your magic while circles of arcane runes flare to life. + +At 1st level, you can prepare up to two 1st-rank spells and five cantrips each morning from the spells in your spellbook (see below), as well as one extra curriculum cantrip and one extra curriculum spell of each rank you can cast from your arcane school. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots. + +As you increase in level as a wizard, the number of spells you can prepare each day increases, as does the highest rank of spell you can cast, as shown in the Wizard Spells per Day table. + +Some of your spells require you to attempt a spell attack to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Intelligence, your spell attack modifier and spell DC use your Intelligence modifier. Details on calculating these statistics appear on page 403. + +### Heightening Spells + +When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain ranks. + +### Cantrips + +Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest rank of wizard spell slot you have. For example, as a 1st-level wizard, your cantrips are 1st-rank spells, and as a 5th-level wizard, your cantrips are 3rd-rank spells. + +### Spellbook + +Every arcane spell has a written version, which you record in your personalized book of spells. You start with a spellbook worth 10 sp or less, which you receive for free and must study each day to prepare your spells. Your spellbook's form and name are up to you. It might be a musty, leather-bound tome or an assortment of thin metal disks connected to a brass ring; its name might be esoteric, like *The Tome of Silent Shadows* or something more academic, like *Advanced Pyromantic Applications of Elemental Theory*. + +The spellbook contains your choice of 10 arcane cantrips and five 1st-rank arcane spells. You choose these from the common spells on the arcane spell list or from other arcane spells you gain access to. You also add two 1st-rank spells from the curriculum of your arcane school (except in the case of the school of unified magical theory, as described in that school). + +Each time you gain a level, you add two arcane spells to your spellbook, of any spell rank for which you have spell slots, chosen from common spells of your tradition or others you gain access to. You can also add spells to your spellbook with the Learn a Spell activity. When you gain spell slots of a new rank, you also add an additional spell from your school's curriculum (unless it's the school of unified magical theory). + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wizard_weapon_expertise.md b/pf2e-remaster/wiki/main/wizard_weapon_expertise.md new file mode 100644 index 0000000..014bfa6 --- /dev/null +++ b/pf2e-remaster/wiki/main/wizard_weapon_expertise.md @@ -0,0 +1,12 @@ +**Class Feature 11** +**Traits:** [[Wizard|main:wizard]] + +--- + +Through a combination of magic and training, you've learned how to wield wizard weapons more effectively. You gain expert proficiency in the club, crossbow, dagger, heavy crossbow, staff, and unarmed attacks. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wolf_drag.md b/pf2e-remaster/wiki/main/wolf_drag.md new file mode 100644 index 0000000..8527883 --- /dev/null +++ b/pf2e-remaster/wiki/main/wolf_drag.md @@ -0,0 +1,19 @@ +**Class Feat 6** (2 actions) +**Traits:** [[Monk|main:monk]] +**Prerequisites:** [[Wolf Stance|main:wolf_stance]] + +--- + +**Requirements** You are in [[Wolf Stance|main:wolf_stance]] + +--- + +You rip your enemy off their feet. + +Make a wolf jaw Strike. Your wolf jaw gains the fatal d12 trait for this Strike, and if the attack succeeds, you knock the target [[Prone|main:prone]]. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wolf_fang.md b/pf2e-remaster/wiki/main/wolf_fang.md new file mode 100644 index 0000000..c1295b0 --- /dev/null +++ b/pf2e-remaster/wiki/main/wolf_fang.md @@ -0,0 +1,23 @@ +**Item 1** +**Traits:** Consumable, Magical, Talisman +**Price:** 4 gp +**Bulk:** — +**Usage:** affixed to armor + +--- + +**Activate** (free action) (concentrate) + +**Trigger** You successfully [[Trip|main:trip]] a foe + +--- + +This wolf canine is bound in a strip of leather and tied to a buckle or strap of a suit of armor. + +When you activate the fang, you deal bludgeoning damage equal to your Strength modifier to the target of your Trip. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wolf_stance.md b/pf2e-remaster/wiki/main/wolf_stance.md new file mode 100644 index 0000000..0b91146 --- /dev/null +++ b/pf2e-remaster/wiki/main/wolf_stance.md @@ -0,0 +1,18 @@ +**Class Feat 1** (1 action) +**Traits:** [[Monk|main:monk]], Stance + +--- + +**Requirements** You are unarmored + +--- + +You enter the stance of a wolf, low to the ground with your hands held like fangs. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. + +If you're flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wolfsbane.md b/pf2e-remaster/wiki/main/wolfsbane.md new file mode 100644 index 0000000..21f2122 --- /dev/null +++ b/pf2e-remaster/wiki/main/wolfsbane.md @@ -0,0 +1,31 @@ +**Item 10** +**Traits:** Alchemical, Consumable, Ingested, Poison +**Price:** 155 gp +**Bulk:** L +**Usage:** held in one hand + +--- + +Wolfsbane appears in folklore for its link to werecreatures. If you are afflicted with the curse of a werecreature and survive stage 3 of wolfsbane, you're immediately cured of the curse. + +--- + +**Activate** (1 action) (manipulate) + +**Saving Throw** DC 30 Fortitude + +**Onset** 10 minutes + +**Maximum Duration** 6 minutes + +**Stage 1** 3d10 poison damage (1 minute) + +**Stage 2** 4d10 poison damage (1 minute) + +**Stage 3** 5d10 poison damage (1 minute) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wooden_shield.md b/pf2e-remaster/wiki/main/wooden_shield.md new file mode 100644 index 0000000..1c65731 --- /dev/null +++ b/pf2e-remaster/wiki/main/wooden_shield.md @@ -0,0 +1,17 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** 1 + +| AC Bonus | Hardness | HP | BT | Speed Penalty | +|---|---|---|---|---| +| +2 | 3 | 12 | 6 | — | + +--- + +Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/woodland_elf.md b/pf2e-remaster/wiki/main/woodland_elf.md new file mode 100644 index 0000000..ce14fd1 --- /dev/null +++ b/pf2e-remaster/wiki/main/woodland_elf.md @@ -0,0 +1,14 @@ +**Heritage** +**Ancestry:** [[Elf|main:elf]] + +--- + +You're adapted to life in the forest, the deep jungle, or a similar environment, and you know how to climb trees and use foliage to your advantage. When [[Climbing|main:climb]] trees, vines, and other foliage, you move at half your Speed on a success and at full Speed on a critical success (and you move at full Speed on a success if you have [[Quick Climb|main:quick_climb]]). This doesn't affect you if you're using a climb Speed. + +You can always use the [[Take Cover|main:take_cover]] action when you are within forest terrain to gain cover, even if you're not next to an obstacle you can Take Cover behind. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/woodstalker_lizardfolk.md b/pf2e-remaster/wiki/main/woodstalker_lizardfolk.md new file mode 100644 index 0000000..ff40ef3 --- /dev/null +++ b/pf2e-remaster/wiki/main/woodstalker_lizardfolk.md @@ -0,0 +1,12 @@ +**Heritage** +**Ancestry:** [[Lizardfolk|main:lizardfolk]] + +--- + +You move easily through thick forest and jungle, using every branch or bush. You can always use the [[Take Cover|main:take_cover]] action when in forest or jungle terrain to gain cover, even if you're not next to an obstacle you would normally be able to Take Cover behind. You gain the [[Terrain Stalker|main:terrain_stalker]] feat, even if you're not trained in Stealth, and you must choose underbrush as your chosen terrain. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/word_of_freedom.md b/pf2e-remaster/wiki/main/word_of_freedom.md new file mode 100644 index 0000000..201bba8 --- /dev/null +++ b/pf2e-remaster/wiki/main/word_of_freedom.md @@ -0,0 +1,18 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus, Mental +**Cast:** (1 action) +**Range:** 30 feet +**Targets:** 1 creature +**Duration:** 1 round + +--- + +You utter a liberating word of power that frees a creature. You suppress one of the following conditions of your choice: [[Confused|main:confused]], [[Frightened|main:frightened]], [[Grabbed|main:grabbed]], [[Paralyzed|main:paralyzed]], or [[Restrained|main:restrained]]. The target isn't affected by the chosen condition, and if you suppress the Grabbed or Restrained condition, the target automatically breaks free from the grab or restraint when you Cast the Spell. + +If you don't remove the effect that provided the condition, the condition returns after the spell ends. For example, if a spell was making the target Confused for 1 minute, *word of freedom* would let the target act normally for a round, but the Confused condition would return afterward. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/word_of_truth.md b/pf2e-remaster/wiki/main/word_of_truth.md new file mode 100644 index 0000000..d75f1e9 --- /dev/null +++ b/pf2e-remaster/wiki/main/word_of_truth.md @@ -0,0 +1,14 @@ +**Focus 1** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Focus +**Cast:** (1 action) +**Duration:** sustained up to 1 minute + +--- + +You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. The statement must be 25 words or fewer. A symbol of your deity glows above your head and lasts for the spell's duration, and anyone who sees you and hears you speak knows that you believe what you say is true. This assurance of honesty grants you a +2 status bonus to Diplomacy checks as long as the symbol persists. You can Dismiss the spell, and if you say something that you don't believe is entirely true, the spell ends before you complete your statement. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wounded.md b/pf2e-remaster/wiki/main/wounded.md new file mode 100644 index 0000000..22cdf71 --- /dev/null +++ b/pf2e-remaster/wiki/main/wounded.md @@ -0,0 +1,12 @@ +You have been seriously injured. Wounded has a value. + +- When you lose the [[Dying|main:dying]] condition, you become wounded 1, or your wounded value goes up by 1. +- When you become dying while wounded, add your wounded value to your dying value. + +**Ends:** when someone restores Hit Points to you with Treat Wounds, or when you are restored to full Hit Points by any means and rest for 10 minutes. + +*Source: Player Core, p. 447.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wounded_rage.md b/pf2e-remaster/wiki/main/wounded_rage.md new file mode 100644 index 0000000..e25a24b --- /dev/null +++ b/pf2e-remaster/wiki/main/wounded_rage.md @@ -0,0 +1,16 @@ +**Class Feat 4** (reaction) +**Traits:** [[Barbarian|main:barbarian]] + +--- + +**Trigger** You take damage and are capable of entering a rage + +--- + +You roar in pain, awakening the rage within you. You Rage. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wounding.md b/pf2e-remaster/wiki/main/wounding.md new file mode 100644 index 0000000..7f363f4 --- /dev/null +++ b/pf2e-remaster/wiki/main/wounding.md @@ -0,0 +1,15 @@ +**Item 7** +**Traits:** Magical +**Price:** 340 gp +**Bulk:** — +**Usage:** etched onto piercing or slashing melee weapon + +--- + +Weapons with *wounding* runes are said to thirst for blood. When you hit a creature with a *wounding* weapon, you deal an extra 1d6 persistent bleed damage. + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wrathful_storm.md b/pf2e-remaster/wiki/main/wrathful_storm.md new file mode 100644 index 0000000..4d80d95 --- /dev/null +++ b/pf2e-remaster/wiki/main/wrathful_storm.md @@ -0,0 +1,26 @@ +**Spell 9** +**Traits:** Air, Cold, Concentrate, Electricity, Manipulate +**Traditions:** [[Primal|category:primal_spells]] +**Cast:** (3 actions) +**Range:** 800 feet +**Area:** 400-foot burst +**Duration:** sustained up to 1 minute + +--- + +A massive storm cloud forms in the air above the area, spreading rain and gales. The wind imposes a –4 circumstance penalty to physical ranged attacks. The air in the area is greater difficult terrain for flying creatures. When you Cast this Spell and the first time each round you Sustain it on subsequent rounds, you can choose one of the following storm effects. You can't choose the same effect twice in a row. + +- **Blizzard** The driving snow deals 4d8 cold damage to each creature in or below the storm with no save. Everything in or beneath the cloud is [[Concealed|main:concealed]] by driving snow and any ground is difficult terrain. +- **Hail** Each creature in or below the storm takes 4d10 bludgeoning damage with a basic Fortitude save. +- **Lightning** Choose up to 10 creatures in or below the storm to be struck by lightning. Each of them takes 7d6 electricity damage with a basic Reflex save. +- **Tornado** A roughly cylindrical whirlwind appears in or below the cloud in a 30-foot radius. Each creature in the whirlwind is thrown 40 feet upward. + +--- + +**Heightened (10th)** The range increases to 2,000 feet and the cloud is a 1,000-foot burst. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wrestler_dedication.md b/pf2e-remaster/wiki/main/wrestler_dedication.md new file mode 100644 index 0000000..4678bbe --- /dev/null +++ b/pf2e-remaster/wiki/main/wrestler_dedication.md @@ -0,0 +1,13 @@ +**Archetype Feat 2** +**Traits:** Archetype, Dedication +**Prerequisites:** trained in [[Athletics|main:athletics]] + +--- + +Your training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered. You become an expert in Athletics and gain the [[Titan Wrestler|main:titan_wrestler]] skill feat. You don't take the -2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks. In addition, you gain a +2 circumstance bonus to your Fortitude DC when resisting an opponent's attempts to Grapple you or Swallow you Whole. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/writing_set.md b/pf2e-remaster/wiki/main/writing_set.md new file mode 100644 index 0000000..a4a8935 --- /dev/null +++ b/pf2e-remaster/wiki/main/writing_set.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or inkpen, sealing wax, and a simple seal. If you've written a large amount, you can refill your kit with extra ink and paper. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/writing_set_extra_ink_and_paper.md b/pf2e-remaster/wiki/main/writing_set_extra_ink_and_paper.md new file mode 100644 index 0000000..57b2cc8 --- /dev/null +++ b/pf2e-remaster/wiki/main/writing_set_extra_ink_and_paper.md @@ -0,0 +1,14 @@ +**Item 0** +**Price:** 1 sp +**Bulk:** — +**Usage:** other + +--- + +Extra ink and paper to refill your writing set. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/wyvern_poison.md b/pf2e-remaster/wiki/main/wyvern_poison.md new file mode 100644 index 0000000..1a74d35 --- /dev/null +++ b/pf2e-remaster/wiki/main/wyvern_poison.md @@ -0,0 +1,29 @@ +**Item 8** +**Traits:** Alchemical, Consumable, Injury, Poison +**Price:** 80 gp +**Bulk:** L +**Usage:** held in two hands + +--- + +Properly harvested, distilled, and preserved, the poison from a wyvern's sting is effective and direct. + +--- + +**Activate** (2 actions) (manipulate) + +**Saving Throw** DC 26 Fortitude + +**Maximum Duration** 6 rounds + +**Stage 1** 3d6 poison damage (1 round) + +**Stage 2** 3d8 poison damage (1 round) + +**Stage 3** 3d10 poison damage (1 round) + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/xp_awards.md b/pf2e-remaster/wiki/main/xp_awards.md new file mode 100644 index 0000000..cced79d --- /dev/null +++ b/pf2e-remaster/wiki/main/xp_awards.md @@ -0,0 +1,24 @@ +| Accomplishment | XP Award | +|---|---| +| Minor | 10 XP | +| Moderate* | 30 XP | +| Major* | 80 XP | +| * Typically awards a Hero Point as well. | | + +| Adversary or Hazard | Level XP for Simple Hazard | XP for Creature or Complex Hazard | +|---|---|---| +| Party level - 4 | 2 XP | 10 XP | +| Party level - 3 | 3 XP | 15 XP | +| Party level - 2 | 4 XP | 20 XP | +| Party level - 1 | 6 XP | 30 XP | +| Party level | 8 XP | 40 XP | +| Party level + 1 | 12 XP | 60 XP | +| Party level + 2 | 16 XP | 80 XP | +| Party level + 3 | 24 XP | 120 XP | +| Party level + 4 | 32 XP | 160 XP | + +*Source: GM Core, p. 56.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/youre_mine.md b/pf2e-remaster/wiki/main/youre_mine.md new file mode 100644 index 0000000..4b3b7e6 --- /dev/null +++ b/pf2e-remaster/wiki/main/youre_mine.md @@ -0,0 +1,31 @@ +**Focus 5** +**Traits:** Uncommon, Concentrate, Emotion, Focus, Incapacitation, Manipulate, Mental, [[Sorcerer|main:sorcerer]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** 1 creature +**Defense:** Will +**Duration:** 1 round + +--- + +You manipulate the target's emotions, potentially allowing you to control it for a brief instant. The target must attempt a Will save. + +--- + +**Critical Success** The target is unaffected. + +**Success** The target is [[Stunned 1|main:stunned]]. + +**Failure** On the target's next turn, it's [[Stunned 1|main:stunned]] and you partially control it, causing it to take a single action of your choice. If it has actions left, it can act normally. + +**Critical Failure** The target is [[Controlled|main:controlled]] for 1 round. + +--- + +**Heightened (7th)** On a failure, the target is Controlled for 1 round. On a critical failure, the target is Controlled for up to 1 minute; it receives a new Will save at the end of each of its turns, and on a success, the spell ends. + +*Source: Player Core 2.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/youre_next.md b/pf2e-remaster/wiki/main/youre_next.md new file mode 100644 index 0000000..224e00d --- /dev/null +++ b/pf2e-remaster/wiki/main/youre_next.md @@ -0,0 +1,19 @@ +**Class Feat 1** (reaction) +**Traits:** Emotion, Fear, Mental, [[Rogue|main:rogue]], [[Swashbuckler|main:swashbuckler]] +**Prerequisites:** trained in [[Intimidation|main:intimidation]] + +--- + +**Trigger** You reduce an enemy to 0 Hit Points. + +--- + +**Rogue** After downing a foe, you menace another. Attempt to [[Demoralize|main:demoralize]] a creature within 60 feet, with a +2 circumstance bonus. If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger. + +**Swashbuckler** After downing a foe, you promise another that you're coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to [[Demoralize|main:demoralize]] a single creature that you can see and that can see you. If you're legendary in Intimidation, you can use this as a free action with the same trigger. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/zeal_for_battle.md b/pf2e-remaster/wiki/main/zeal_for_battle.md new file mode 100644 index 0000000..a88f964 --- /dev/null +++ b/pf2e-remaster/wiki/main/zeal_for_battle.md @@ -0,0 +1,19 @@ +**Focus 4** +**Traits:** Uncommon, [[Cleric|main:cleric]], Concentrate, Emotion, Focus, Fortune, Mental +**Cast:** (reaction) +**Range:** 10 feet +**Targets:** you and the triggering ally + +--- + +**Trigger** You and at least 1 ally are about to roll initiative. + +--- + +You stoke the righteous anger within yourself and an ally. You and the target ally each roll a d20 and use the higher result for both your initiative rolls. You each still use your own Perception modifier or other statistic to determine your results. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/zealous_conviction.md b/pf2e-remaster/wiki/main/zealous_conviction.md new file mode 100644 index 0000000..d77ad28 --- /dev/null +++ b/pf2e-remaster/wiki/main/zealous_conviction.md @@ -0,0 +1,21 @@ +**Spell 6** +**Traits:** Concentrate, Emotion, Manipulate, Mental +**Traditions:** [[Divine|category:divine_spells]], [[Occult|category:occult_spells]] +**Cast:** (2 actions) +**Range:** 30 feet +**Targets:** up to 10 willing creatures +**Duration:** 10 minutes + +--- + +You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely. + +--- + +**Heightened (9th)** The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/zealous_rush.md b/pf2e-remaster/wiki/main/zealous_rush.md new file mode 100644 index 0000000..e10ec3a --- /dev/null +++ b/pf2e-remaster/wiki/main/zealous_rush.md @@ -0,0 +1,16 @@ +**Class Feat 8** (reaction) +**Traits:** [[Cleric|main:cleric]] + +--- + +**Trigger** You cast a divine spell that takes 1 action or more to cast and that affects only you or your equipment. + +--- + +You bless yourself on the move. Stride up to 10 feet. If the spell took 2 or more actions, you can Stride up to your full Speed instead. + +*Source: Player Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/pf2e-remaster/wiki/main/zircon.md b/pf2e-remaster/wiki/main/zircon.md new file mode 100644 index 0000000..244485a --- /dev/null +++ b/pf2e-remaster/wiki/main/zircon.md @@ -0,0 +1,9 @@ +**Item 0** +**Price:** 25 sp +**Bulk:** — + +*Source: GM Core.* + +--- + +*Rules text under the ORC License. See [[ORC License Notice|help:orc_license_notice]].* diff --git a/roll-tables/README.md b/roll-tables/README.md new file mode 100644 index 0000000..c422f2e --- /dev/null +++ b/roll-tables/README.md @@ -0,0 +1,95 @@ +# roll-tables + +Random tables kept as softcode data: the weather on the road, who is at the inn, what the storm +brings. Players read them with `+table` and roll them in the room with `+table/roll`; table keepers +make and change them with commands, so nobody has to set attributes by hand (though they can). +A table can be written to a wiki page for the portal; the page is output, and the package never +reads it back. + +Requires [`plus-help`](https://github.com/SharpMUSH/SharpMUSH/tree/main/examples/packages/plus-help) +for its `+help tables` topics. Manifest format 1.3 (objects and attributes, plus a permission and a +role). + +## Commands + +| Command | Who | What | +|---|---|---| +| `+table/list` | all | The tables the player may read; `+table/list/2` for the next page | +| `+table ` | all | One table, fifty rows to a page: `+table/2 ` | +| `+table/roll [=]` | all | Roll once, or up to 20 times, and tell the room: `Ash rolls 14 on Weather on the coast road: Overcast, ...` | +| `+table/roll/private [=]` | all | The same, told only to the roller (`+table/private ` too) | +| `+table/lookup =` | all | The row a number falls in, or the row with that key, without rolling | +| `+table/create =` | keeper | A new table: the die is a `roll()` formula (`d20`, `2d6`, `d100`), `weight`, or `none` | +| `+table/row =\|` | keeper | Add a row; `+table/row /=...` replaces row n | +| `+table/delrow /` | keeper | Remove a row | +| `+table/die =` | keeper | Roll it another way; every row must fit the new die | +| `+table/title =` | keeper | Its title | +| `+table/lock <name>=<lock key>` | keeper | Who may read, roll and look it up (`role^gm`); `=` alone opens it | +| `+table/delete <name>[=yes]` | keeper | Say what would go; with `=yes`, remove it | +| `+table/publish <name>=<namespace:page>` | keeper with `wiki.create` and `wiki.edit` | Write the table to a wiki page | + +A keeper holds `softcode.tables.admin`, which the package's **Table Keeper** role grants. Keepers +read every table, locked or not. + +`+table` is added with `@command/add/noparse` and hooked to the command object (its `STARTUP`, run +by `AINSTALL` and at every boot), so a row typed as `Storm: [u(FN`TABLE`ROLL,squall)]` is stored as +code and runs at each roll rather than when it is typed. Uninstalling leaves the added command until +the next restart, as with any `@command/add`. + +## How a table rolls + +- **A die table** rolls its formula with `roll()`. Each row holds a number or a range (`11-16`); + ranges may not overlap and must fit inside what the die can roll. A number no row holds gives no + result. +- **A weight table** picks a row with one `rand()` over the summed weights. +- **A `none` table** makes every row equally likely, and its keys are names for `+table/lookup`. + Rolling it several times deals different rows with `shuffle()`; dice and weights roll each time + afresh, so they can repeat. + +A row's result is evaluated when it is rolled, as the data object, so a row can roll another table +with `[u(FN`TABLE`ROLL,<name>)]`. Rolls nest at most five deep. + +For other code there are two functions on **Roll Tables Functions**, both checking that the enactor +may read the table: + +- `` u(<functions>/FN`TABLE`ROLL,<name>) `` gives one roll's result. +- `` u(<functions>/FN`TABLE`LOOKUP,<name>,<key>) `` gives the row a number falls in or whose key it is. + +## Where the tables live + +Every table is one attribute tree on **Roll Tables Data**: + +``` +TABLE`<NAME>`DIE a roll() formula, weight, or none +TABLE`<NAME>`TITLE what it is called +TABLE`<NAME>`LOCK optional lock key: who may read it +TABLE`<NAME>`PAGE the wiki page +table/publish wrote +TABLE`<NAME>`ROW`<n> one row's result, evaluated when rolled +TABLE`<NAME>`ROW`<n>`KEY its key: a number or range, a weight, or a name +``` + +**One attribute per row** (and one for its key) rather than one attribute holding the whole table: + +- A keeper edits, examines or removes one row with `&`, `examine` and `@edit` without touching the + rest, and a result may hold any text, `|` included, since nothing is split. +- An upgrade of the package merges row by row, so a game's own changes to a shipped table survive. +- Rolling stays cheap at hundreds of rows. Each command reads the table once into a list (a die + table's faces, `11:4 12:4 ...`, found with `grab()`; a weight table's deck, picked with one + `rand()`), and every draw after that is a single lookup. On a test server a 500-row d500 table + rolls 20 times in one command in under half a second, well inside the function invocation limit. + +Row numbers are names, not places: removing row 3 leaves 1, 2, 4, and a new row takes the next number. + +## Publishing to the wiki + +`+table/publish weather=main:coast_weather` renders the table with `datacolumns()` (the column form +of `datatable()`) through `render(...,markdown)` and writes it with `@wiki/create`, or `@wiki/edit` +when this table published that page before. A page of that name that the table did not create is +left alone. The Markdown render format arrives with **MarkupString 2.20**; on a server built against +an older MarkupString, `render()` refuses the format and the command says so without writing anything. + +## Example tables + +Four original tables, written for this package: `weather` (d20, the coast road, whose wind and storm +rows roll `wind` and `squall`), `wind` (weights), `squall` (d6) and `tide` (`none`, looked up by +`high`, `ebb`, `low` and `flood`). Delete or rewrite them freely. diff --git a/roll-tables/package.yaml b/roll-tables/package.yaml new file mode 100644 index 0000000..16aa45f --- /dev/null +++ b/roll-tables/package.yaml @@ -0,0 +1,647 @@ +format: 1.3 +package: roll-tables +version: 1.0.0 +authors: [SharpMUSH] +description: "Roll tables: weather, encounters and names kept as softcode data, shown with +table, rolled in the room with +table/roll, and published to the wiki." +license: MIT +homepage: https://github.com/SharpMUSH/SharpMUSH-Packages +keywords: [tables, dice, random, gm] +requires_server: ">=0.1" + +# plus-help carries the +help topics. +depends: + - package: plus-help + version: ">=1.0 <2.0" + source: + repo: https://github.com/SharpMUSH/SharpMUSH + path: examples/packages/plus-help/ + branch: main + +# One permission: making and changing tables. Who may read one table is that table's own lock +# (TABLE`<NAME>`LOCK), so a GM-only table is a lock key such as role^gm, not a permission per table. +categories: + roles: + - name: Tables + description: Roles for the people who keep the game's roll tables. + permissions: + - name: Tables + description: Keeping the roll tables. +permissions: + - name: softcode.tables.admin + category: Tables + description: Create, change, lock, publish and delete roll tables, and read every table. +roles: + - slug: table-keeper + name: Table Keeper + category: Tables + priority: 11 + permissions: + softcode.tables.admin: allow + +objects: + # The command object. WIZARD so that @remit reaches the roller's room wherever it is, @wiki can + # write the page a table is published to, and STARTUP can add the command. +table is added with + # @command/add/noparse and hooked to CMD`TABLE, so what a player types reaches the code exactly as + # typed: a row such as Storm: [u(FN`TABLE`ROLL,squall)] is stored as code, not rolled on the way in. + # The object also sits in the master room, so +table answers as a $-command before STARTUP has run. + # + # Trees: CMD` the $-command, INC`TABLE` one routine per switch, INC`NEED` the guards they share, + # INC`PUBLISH` the two ways a page is written, FN`COMMAND` the parse. Registers hold what one command + # shares across its steps, led by their subject: cmd_ (the parsed command), table_ (the table it + # names), row_ (a row being written), page_ (a page being published). + - ref: roll_tables + type: thing + name: Roll Tables + location: "{{$master_room}}" + flags: [WIZARD] + attributes: + # Commands added with @command/add and their hooks last until a restart, so STARTUP sets them on + # every boot. /noparse and /rsnoparse hand the hook the text as typed; /inline runs it in place. + STARTUP: |- + @command/add/noparse/rsnoparse +table; @hook/override/inline +table={{roll_tables}},CMD`TABLE + AINSTALL: |- + @trigger {{roll_tables}}/STARTUP + AUPDATE: |- + @trigger {{roll_tables}}/STARTUP + CMD`TABLE: + value: |- + $(?is)^\+table(/\S*)?(?\: +(.*))?$:think u(FN`COMMAND`PARSE,%1,%2); @assert strlen(%q<cmd_route>)=@pemit %#=notice(TABLES,There is no +table/%q<cmd_bad>. +help tables lists the switches.,warn); @include me/INC`TABLE`%q<cmd_route> + flags: [REGEXP] + # %0 the switches as typed (/roll/private/2), %1 everything after the first space. + FN`COMMAND`PARSE: |- + setqm( + cmd_words, lcstr(trim(edit(%0,/,%b))), + cmd_page, firstof(first(iter(%q<cmd_words>,if(isint(%i0),%i0))),1), + cmd_private, member(%q<cmd_words>,private), + cmd_other, squish(iter(%q<cmd_words>,if(cor(isint(%i0),strmatch(%i0,private)),,%i0))), + cmd_action, first(%q<cmd_other>), + cmd_bad, firstof(first(rest(%q<cmd_other>)),if(%q<cmd_private>,%q<cmd_action>/private,%q<cmd_action>)), + cmd_lhs, trim(before(%1,=)), + cmd_rhs, trim(after(%1,=)), + cmd_equals, pos(=,%1), + cmd_route, u(FN`COMMAND`ROUTE)) + # The routine the parsed switches name, or nothing when they name none. + FN`COMMAND`ROUTE: |- + cond( + gt(words(%q<cmd_other>),1),, + cand(%q<cmd_private>,strlen(%q<cmd_action>),not(strmatch(%q<cmd_action>,roll))),, + %q<cmd_private>, ROLL, + not(strlen(%q<cmd_action>)), if(strlen(%q<cmd_lhs>),SHOW,LIST), + member(list roll lookup create row delrow die title lock delete publish,%q<cmd_action>), ucstr(%q<cmd_action>)) + + # ---- guards ---------------------------------------------------------------------------- + # A table named on the left of =, that exists and that the player may read: table_key. + INC`NEED`TABLE: |- + @assert strlen(%q<cmd_lhs>)=@pemit %#=notice(TABLES,Which table? +table/list shows the tables you can read.,warn); @assert strlen(setr(table_key,u({{table_functions}}/FN`TABLE`FIND,%q<cmd_lhs>,%#)))=@pemit %#=notice(TABLES,There is no table called %q<cmd_lhs>.,warn) + INC`NEED`STAFF: |- + @assert permission(%#,softcode.tables.admin)=@pemit %#=notice(TABLES,Only a table keeper can change tables.,error) + # A table that has rows, for rolling and publishing. + INC`NEED`ROWS: |- + @assert words(u({{table_functions}}/FN`TABLE`ROWS,%q<table_key>))=@pemit %#=notice(TABLES,u({{table_functions}}/FN`TABLE`TITLE,%q<table_key>) has no rows yet.,warn) + # A die for /create and /die: none, weight, or a formula roll() can read with a lowest and highest total. + INC`NEED`DIE: |- + @assert strlen(%q<cmd_rhs>)=@pemit %#=notice(TABLES,Give the die: a formula such as d20 or 2d6%, weight%, or none.,warn); @assert u({{table_functions}}/FN`DIE`VALID,%q<cmd_rhs>)=@pemit %#=notice(TABLES,%q<cmd_rhs> is not a die. Use a formula such as d20 or 2d6%, weight%, or none.,warn) + + # ---- reading --------------------------------------------------------------------------- + INC`TABLE`LIST: |- + @assert lte(%q<cmd_page>,u({{table_functions}}/FN`PAGE`LAST,words(u({{table_functions}}/FN`TABLE`READABLE,%#))))=@pemit %#=notice(TABLES,There is no page %q<cmd_page> of tables.,warn); @pemit %#=u({{table_functions}}/FN`SCREEN`LIST,%#,%q<cmd_page>) + INC`TABLE`SHOW: |- + @include me/INC`NEED`TABLE; @assert lte(%q<cmd_page>,u({{table_functions}}/FN`PAGE`LAST,words(u({{table_functions}}/FN`TABLE`ROWS,%q<table_key>))))=@pemit %#=notice(TABLES,u({{table_functions}}/FN`TABLE`TITLE,%q<table_key>) has no page %q<cmd_page>.,warn); @pemit %#=u({{table_functions}}/FN`SCREEN`TABLE,%q<table_key>,%q<cmd_page>,%#) + INC`TABLE`ROLL: |- + @include me/INC`NEED`TABLE; @include me/INC`NEED`ROWS; @assert cor(not(strlen(%q<cmd_rhs>)),cand(isint(%q<cmd_rhs>),gt(%q<cmd_rhs>,0),lte(%q<cmd_rhs>,20)))=@pemit %#=notice(TABLES,Roll a table 1 to 20 times: +table/roll %q<cmd_lhs>=3,warn); @break %q<cmd_private>=@pemit %#=u({{table_functions}}/FN`ROLL`LINE,%q<table_key>,firstof(%q<cmd_rhs>,1),You privately roll); @remit %l=u({{table_functions}}/FN`ROLL`LINE,%q<table_key>,firstof(%q<cmd_rhs>,1),tone(strong,name(%#)) rolls) + INC`TABLE`LOOKUP: |- + @include me/INC`NEED`TABLE; @assert strlen(%q<cmd_rhs>)=@pemit %#=notice(TABLES,Look up what? +table/lookup %q<cmd_lhs>=<number or key>,warn); @pemit %#=u({{table_functions}}/FN`LOOKUP`LINE,%q<table_key>,%q<cmd_rhs>) + + # ---- keeping --------------------------------------------------------------------------- + INC`TABLE`CREATE: |- + @include me/INC`NEED`STAFF; @assert strlen(setr(table_key,u({{table_functions}}/FN`TABLE`KEY,%q<cmd_lhs>)))=@pemit %#=notice(TABLES,A table name is one word of letters%, digits%, - and _.,warn); @assert not(u({{table_functions}}/FN`TABLE`EXISTS,%q<table_key>))=@pemit %#=notice(TABLES,There is a table called [lcstr(%q<table_key>)] already.,warn); @include me/INC`NEED`DIE; &TABLE`%q<table_key>`DIE {{table_data}}=u({{table_functions}}/FN`DIE`CLEAN,%q<cmd_rhs>); &TABLE`%q<table_key>`TITLE {{table_data}}=capstr(lcstr(edit(%q<table_key>,_,%b,-,%b))); @pemit %#=notice(TABLES,Table [lcstr(%q<table_key>)] is made. Add rows with +table/row [lcstr(%q<table_key>)]=<key>|<result>.,ok) + # /row <table>=<key>|<result> adds a row; /row <table>/<n>=<key>|<result> replaces row n. + INC`TABLE`ROW: |- + @include me/INC`NEED`STAFF; think setqm(row_table,before(%q<cmd_lhs>,/),row_number,after(%q<cmd_lhs>,/),row_key,if(pos(|,%q<cmd_rhs>),trim(before(%q<cmd_rhs>,|))),row_text,trim(if(pos(|,%q<cmd_rhs>),after(%q<cmd_rhs>,|),%q<cmd_rhs>))); @assert strlen(setr(table_key,u({{table_functions}}/FN`TABLE`FIND,%q<row_table>,%#)))=@pemit %#=notice(TABLES,There is no table called %q<row_table>.,warn); @assert cor(not(strlen(%q<row_number>)),cand(isint(%q<row_number>),hasattr({{table_data}},TABLE`%q<table_key>`ROW`%q<row_number>)))=@pemit %#=notice(TABLES,u({{table_functions}}/FN`TABLE`TITLE,%q<table_key>) has no row %q<row_number>.,warn); @assert strlen(%q<row_text>)=@pemit %#=notice(TABLES,+table/row [lcstr(%q<table_key>)]=<key>|<result>,warn); @break strlen(setr(row_problem,u({{table_functions}}/FN`KEY`PROBLEM,%q<table_key>,%q<row_key>,%q<row_number>)))=@pemit %#=notice(TABLES,%q<row_problem>,warn); think setqm(row_number,firstof(%q<row_number>,inc(firstof(last(u({{table_functions}}/FN`TABLE`ROWS,%q<table_key>)),0))),row_key,firstof(%q<row_key>,%q<row_number>)); &TABLE`%q<table_key>`ROW`%q<row_number> {{table_data}}=%q<row_text>; &TABLE`%q<table_key>`ROW`%q<row_number>`KEY {{table_data}}=%q<row_key>; @pemit %#=notice(TABLES,Row %q<row_number> of [u({{table_functions}}/FN`TABLE`TITLE,%q<table_key>)] is %q<row_key>: %q<row_text>,ok) + INC`TABLE`DELROW: |- + @include me/INC`NEED`STAFF; think setqm(row_table,before(%q<cmd_lhs>,/),row_number,after(%q<cmd_lhs>,/)); @assert strlen(setr(table_key,u({{table_functions}}/FN`TABLE`FIND,%q<row_table>,%#)))=@pemit %#=notice(TABLES,There is no table called %q<row_table>.,warn); @assert cand(isint(%q<row_number>),hasattr({{table_data}},TABLE`%q<table_key>`ROW`%q<row_number>))=@pemit %#=notice(TABLES,+table/delrow [lcstr(%q<table_key>)]/<row number>: +table [lcstr(%q<table_key>)] shows the numbers.,warn); &TABLE`%q<table_key>`ROW`%q<row_number>`KEY {{table_data}}; &TABLE`%q<table_key>`ROW`%q<row_number> {{table_data}}; @pemit %#=notice(TABLES,Row %q<row_number> of [u({{table_functions}}/FN`TABLE`TITLE,%q<table_key>)] is gone.,ok) + # Changing the die checks that every row's key still fits it. + INC`TABLE`DIE: |- + @include me/INC`NEED`STAFF; @include me/INC`NEED`TABLE; @include me/INC`NEED`DIE; @break strlen(setr(row_problem,u({{table_functions}}/FN`DIE`PROBLEM,%q<table_key>,%q<cmd_rhs>)))=@pemit %#=notice(TABLES,%q<row_problem>,warn); &TABLE`%q<table_key>`DIE {{table_data}}=u({{table_functions}}/FN`DIE`CLEAN,%q<cmd_rhs>); @pemit %#=notice(TABLES,u({{table_functions}}/FN`TABLE`TITLE,%q<table_key>) rolls [u({{table_functions}}/FN`DIE`CLEAN,%q<cmd_rhs>)] now.,ok) + INC`TABLE`TITLE: |- + @include me/INC`NEED`STAFF; @include me/INC`NEED`TABLE; @assert strlen(%q<cmd_rhs>)=@pemit %#=notice(TABLES,+table/title [lcstr(%q<table_key>)]=<title>,warn); &TABLE`%q<table_key>`TITLE {{table_data}}=%q<cmd_rhs>; @pemit %#=notice(TABLES,Table [lcstr(%q<table_key>)] is called %q<cmd_rhs> now.,ok) + # /lock <table>=<lock key> limits who may read it; /lock <table>= opens it to everyone. + INC`TABLE`LOCK: |- + @include me/INC`NEED`STAFF; @include me/INC`NEED`TABLE; @assert %q<cmd_equals>=@pemit %#=notice(TABLES,+table/lock [lcstr(%q<table_key>)]=<lock key> or +table/lock [lcstr(%q<table_key>)]= to open it.,warn); @break not(strlen(%q<cmd_rhs>))={&TABLE`%q<table_key>`LOCK {{table_data}}; @pemit %#=notice(TABLES,Everyone can read [u({{table_functions}}/FN`TABLE`TITLE,%q<table_key>)] now.,ok)}; @assert not(strmatch(testlock(%q<cmd_rhs>,%#),#-*))=@pemit %#=notice(TABLES,%q<cmd_rhs> is not a lock key. +help @lock explains them.,warn); &TABLE`%q<table_key>`LOCK {{table_data}}=%q<cmd_rhs>; @pemit %#=notice(TABLES,Only those who pass %q<cmd_rhs> can read [u({{table_functions}}/FN`TABLE`TITLE,%q<table_key>)] now.,ok) + # /delete <table> says what would go; /delete <table>=yes removes it. + INC`TABLE`DELETE: |- + @include me/INC`NEED`STAFF; @include me/INC`NEED`TABLE; @assert strmatch(%q<cmd_rhs>,yes)=@pemit %#=notice(TABLES,This removes [u({{table_functions}}/FN`TABLE`TITLE,%q<table_key>)] and its [words(u({{table_functions}}/FN`TABLE`ROWS,%q<table_key>))] rows. +table/delete [lcstr(%q<table_key>)]=yes to go ahead.,warn); @wipe {{table_data}}/TABLE`%q<table_key>`**; &TABLE`%q<table_key>` {{table_data}}; @pemit %#=notice(TABLES,Table [lcstr(%q<table_key>)] is gone.,ok) + + # ---- publishing ------------------------------------------------------------------------ + # The page is output: nothing here reads the wiki. A page this table published before is edited; + # any other name is created, so publishing never overwrites a page the package did not write. + INC`TABLE`PUBLISH: |- + @include me/INC`NEED`STAFF; @include me/INC`NEED`TABLE; @include me/INC`NEED`ROWS; @assert strlen(%q<cmd_rhs>)=@pemit %#=notice(TABLES,+table/publish [lcstr(%q<table_key>)]=<namespace:page>,warn); @assert cand(permission(%#,wiki.create),permission(%#,wiki.edit))=@pemit %#=notice(TABLES,Publishing a table needs the wiki.create and wiki.edit permissions.,error); @assert not(strmatch(setr(page_body,u({{table_functions}}/FN`TABLE`MARKDOWN,%q<table_key>)),#-*))=@pemit %#=notice(TABLES,This server cannot write a table as Markdown yet. Publishing needs a server whose MarkupString has the Markdown format %(2.20 or later%).,error); @include me/INC`PUBLISH`[if(strmatch(get({{table_data}}/TABLE`%q<table_key>`PAGE),u({{table_functions}}/FN`PAGE`NAME,%q<cmd_rhs>)),EDIT,CREATE)] + INC`PUBLISH`EDIT: |- + @wiki/edit %q<cmd_rhs>=%q<page_body>; @assert not(strmatch(%>,#-*))=@pemit %#=notice(TABLES,%q<cmd_rhs> was not written. The wiki said: %>,error); @pemit %#=notice(TABLES,u({{table_functions}}/FN`TABLE`TITLE,%q<table_key>) is published again to %q<cmd_rhs>.,ok) + INC`PUBLISH`CREATE: |- + @wiki/create %q<cmd_rhs>=%q<page_body>; @assert not(strmatch(%>,#-*))=@pemit %#=notice(TABLES,%q<cmd_rhs> was not written: a table only overwrites a page it created itself. The wiki said: %>,error); &TABLE`%q<table_key>`PAGE {{table_data}}=u({{table_functions}}/FN`PAGE`NAME,%q<cmd_rhs>); @pemit %#=notice(TABLES,u({{table_functions}}/FN`TABLE`TITLE,%q<table_key>) is published to %q<cmd_rhs>.,ok) + + # The functions. Commands and other code call them here, so they run as this object; a row that + # rolls another table calls u(FN`TABLE`ROLL,<name>) on the data object, which finds it through its + # parent. FN`TABLE`ROLL and FN`TABLE`LOOKUP are VISUAL so any object's code can call them. + # + # FN`TABLE` one table, FN`ROW` and FN`RANGE` row keys, FN`DIE` dice, FN`KEY` checking a key, + # FN`ROLL` and FN`LOOKUP` what a roll or lookup says, FN`SCREEN` whole screens, FN`PAGE` paging and + # wiki pages. + - ref: table_functions + type: thing + name: Roll Tables Functions + location: "{{roll_tables}}" + flags: [NO_COMMAND] + attributes: + # The branches above the two public functions are VISUAL too: a leaf is only as readable as + # the branches it hangs from. + FN: + value: |- + Roll table functions. FN`TABLE`ROLL and FN`TABLE`LOOKUP are for any object's code. + flags: [VISUAL] + FN`TABLE: + value: |- + One table. + flags: [VISUAL] + # ---- the public functions -------------------------------------------------------------- + # u(FN`TABLE`ROLL,<table>): one roll's result, rows that roll other tables rolled too. Empty when + # the roll lands in a gap; #-1 NO SUCH TABLE when there is none the caller (%#) may read. + FN`TABLE`ROLL: + value: |- + u(FN`TABLE`ROLLKEY,u(FN`TABLE`FIND,%0,%#)) + flags: [VISUAL] + # u(FN`TABLE`LOOKUP,<table>,<key>): the row a number falls in (a row 11-16 holds 14) or whose key + # is <key>, evaluated as a roll would be; #-1 NO SUCH ROW or #-1 NO SUCH TABLE. + FN`TABLE`LOOKUP: + value: |- + u(FN`TABLE`LOOKUPKEY,u(FN`TABLE`FIND,%0,%#),%1) + flags: [VISUAL] + FN`TABLE`ROLLKEY: |- + if(strlen(%0),u(FN`ROW`RESULT,%0,rest(u(FN`TABLE`PICKS,%0,1))),#-1 NO SUCH TABLE) + FN`TABLE`LOOKUPKEY: |- + if(strlen(%0),u(FN`LOOKUP`RESULT,%0,u(FN`TABLE`WHICH,%0,%1)),#-1 NO SUCH TABLE) + FN`LOOKUP`RESULT: |- + if(isint(%1),u(FN`ROW`TEXT,%0,%1),#-1 NO SUCH ROW) + + # ---- one table ------------------------------------------------------------------------- + # A typed name as the key its attributes use, or nothing when it cannot be one. + FN`TABLE`KEY: |- + if(cand(strlen(%0),eq(words(%0),1),not(pos(`,%0)),not(pos(*,%0)),not(pos(?,%0)),valid(attrname,TABLE`%0`DIE)),ucstr(%0)) + FN`TABLE`EXISTS: |- + hasattr({{table_data}},TABLE`%0`DIE) + # %0 a key, %1 who: 1 when they may read it. No lock means everyone may. + FN`TABLE`CANREAD: |- + cor(not(strlen(get({{table_data}}/TABLE`%0`LOCK))),permission(%1,softcode.tables.admin),testlock(get({{table_data}}/TABLE`%0`LOCK),%1)) + # %0 a typed name, %1 who: its key when it exists and they may read it. + FN`TABLE`FIND: |- + iter(u(FN`TABLE`KEY,%0),if(cand(u(FN`TABLE`EXISTS,%i0),u(FN`TABLE`CANREAD,%i0,%1)),%i0)) + FN`TABLE`ALL: |- + sort(iter(lattr({{table_data}}/TABLE`*`DIE),extract(%i0,2,1,`))) + FN`TABLE`READABLE: |- + squish(iter(u(FN`TABLE`ALL),if(u(FN`TABLE`CANREAD,%i0,%0),%i0))) + FN`TABLE`TITLE: |- + default({{table_data}}/TABLE`%0`TITLE,capstr(lcstr(%0))) + # The row numbers, in order. Numbers are names, not places: deleting row 3 leaves 1 2 4. + FN`TABLE`ROWS: |- + sort(edit(lattr({{table_data}}/TABLE`%0`ROW`*),TABLE`%0`ROW`,),n) + FN`TABLE`KIND: |- + u(FN`DIE`KIND,get({{table_data}}/TABLE`%0`DIE)) + FN`TABLE`WEIGHT: |- + words(u(FN`TABLE`DECK,%0)) + + # ---- drawing rows ---------------------------------------------------------------------- + # Every draw works from a list built once per command, so a table of hundreds of rows costs + # one pass over its rows however many times it is rolled. + # + # A die table's faces: one <number>:<row> for every number a row holds, row 4 keyed 11-16 + # giving 11:4 12:4 ... 16:4. A number no row holds has none. grab() finds a roll's row. + FN`TABLE`FACES: |- + iter(u(FN`TABLE`ROWS,%0),u(FN`FACES`ROW,u(FN`RANGE`PAIR,get({{table_data}}/TABLE`%0`ROW`%i0`KEY)),%i0)) + FN`FACES`ROW: |- + edit(lnum(first(%0,:),last(%0,:)),%b,:%1%b):%1 + # %0 faces, %1 a number: the row that holds it, or nothing. + FN`FACE`ROW: |- + after(grab(%0,%1:*),:) + # A weight table's deck: each row's number as many times as its weight, so one rand() over the + # summed weights picks a row. + FN`TABLE`DECK: |- + iter(u(FN`TABLE`ROWS,%0),u(FN`DECK`ROW,get({{table_data}}/TABLE`%0`ROW`%i0`KEY),%i0)) + FN`DECK`ROW: |- + if(cand(isint(%0),gt(%0,0)),repeat(%1%b,%0)) + # %0 a key, %1 times: that many draws, each "<rolled> <row>", "|" between them; a die landing + # where no row is gives an empty row. A none table deals without repeats (shuffle), so it gives + # at most one draw per row; dice and weights roll each time afresh. + FN`TABLE`PICKS: |- + switch(u(FN`TABLE`KIND,%0),none,iter(extract(shuffle(u(FN`TABLE`ROWS,%0)),1,%1),#@ %i0,%b,|),weight,u(FN`DEAL`DECK,u(FN`TABLE`DECK,%0),%1),u(FN`DEAL`DIE,get({{table_data}}/TABLE`%0`DIE),u(FN`TABLE`FACES,%0),%1)) + FN`DEAL`DECK: |- + iter(lnum(%1),u(FN`DEAL`CARD,%0,rand(1,max(1,words(%0)))),%b,|) + FN`DEAL`CARD: |- + %1 [extract(%0,%1,1)] + FN`DEAL`DIE: |- + iter(lnum(%2),u(FN`DEAL`FACE,%1,roll(%0)),%b,|) + FN`DEAL`FACE: |- + %1 [u(FN`FACE`ROW,%0,%1)] + # The row a lookup names: on a number, the row whose range holds it; otherwise, or when none + # does, the row whose key is the text, in any case. + FN`TABLE`WHICH: |- + firstof(if(isint(%1),u(FN`FACE`ROW,u(FN`TABLE`FACES,%0),%1)),u(FN`TABLE`KEYED,%0,lcstr(%1))) + FN`TABLE`KEYED: |- + iter(u(FN`TABLE`ROWS,%0),if(not(comp(lcstr(get({{table_data}}/TABLE`%0`ROW`%i0`KEY)),%1)),%i0[ibreak()]),%b,@@()) + + # ---- rows ------------------------------------------------------------------------------ + # A row as the table shows it: a call that rolls another table reads (roll on <name>). + FN`ROW`SHOWN: |- + edit(%0,%[u%(FN`TABLE`ROLL%,,%(roll on%b,%)%],%)) + FN`ROW`LABEL: |- + default({{table_data}}/TABLE`%0`ROW`%1`KEY,%1) + # A row's result, evaluated. Rows may roll other tables, at most five deep. + FN`ROW`TEXT: |- + if(gte(firstof(%q<table_depth>,0),5),tone(muted,%(too deep to roll%)),setq(table_depth,inc(firstof(%q<table_depth>,0)))[setq(table_text,u({{table_data}}/TABLE`%0`ROW`%1))][setq(table_depth,dec(%q<table_depth>))]%q<table_text>) + FN`ROW`RESULT: |- + if(isint(%1),u(FN`ROW`TEXT,%0,%1)) + # A row key as low:high, 11-16 as 11:16 and 20 as 20. Only a - after a digit splits, so + # -3--1 is -3:-1. + FN`RANGE`PAIR: |- + regeditall(%0,%(?<=%[0-9%]%)-,:) + FN`RANGE`LOW: |- + first(u(FN`RANGE`PAIR,%0),:) + FN`RANGE`HIGH: |- + last(u(FN`RANGE`PAIR,%0),:) + FN`RANGE`VALID: |- + u(FN`PAIR`VALID,u(FN`RANGE`PAIR,%0)) + FN`PAIR`VALID: |- + cand(lte(words(%0,:),2),isint(first(%0,:)),isint(last(%0,:)),lte(first(%0,:),last(%0,:))) + + # ---- dice ------------------------------------------------------------------------------ + FN`DIE`KIND: |- + switch(lcstr(%0),none,none,weight,weight,die) + FN`DIE`CLEAN: |- + if(member(none weight,lcstr(%0)),lcstr(%0),%0) + FN`DIE`VALID: |- + cor(member(none weight,lcstr(%0)),cand(valid(roll,%0),isint(roll(%0,,min)),isint(roll(%0,,max)))) + FN`DIE`SENTENCE: |- + switch(u(FN`TABLE`KIND,%0),die,Rolled on [get({{table_data}}/TABLE`%0`DIE)]: a number no row holds gives no result.,weight,Weighted: a row's chance is its weight out of [u(FN`TABLE`WEIGHT,%0)].,Every row is equally likely.) + # %0 a key, %1 a new die: why its rows do not fit it, or nothing. + FN`DIE`PROBLEM: |- + firstof(uargs(me/FN`DIE`SHAPES,table,%0,die,%1,least,roll(%1,,min),most,roll(%1,,max)),if(cand(strmatch(u(FN`DIE`KIND,%1),die),u(FN`KEY`OVERLAP,%0)),Two rows overlap: a die table's ranges may not.)) + FN`DIE`SHAPES: |- + first(squish(iter(u(FN`TABLE`ROWS,%<table>),uargs(me/FN`KEY`SHAPE,die,%<die>,key,get({{table_data}}/TABLE`%<table>`ROW`%i0`KEY),least,%<least>,most,%<most>),%b,|),|),|) + + # ---- checking a key -------------------------------------------------------------------- + # Named: die, key, least and most (what the die can roll). Why the key does not fit, or nothing. + FN`KEY`SHAPE: |- + switch(u(FN`DIE`KIND,%<die>), + none,, + weight,if(cand(isint(%<key>),gt(%<key>,0)),,A weight is a whole number above 0%, not %<key>.), + cond( + not(u(FN`RANGE`VALID,%<key>)),Give a number or a range such as 11-16%, not %<key>., + lt(u(FN`RANGE`LOW,%<key>),%<least>),%<key> goes below %<least>%, the least %<die> can roll., + gt(u(FN`RANGE`HIGH,%<key>),%<most>),%<key> goes above %<most>%, the most %<die> can roll.)) + # %0 a table, %1 a row key, %2 the row it replaces: why it cannot be written, or nothing. + FN`KEY`PROBLEM: |- + firstof(if(cand(not(strlen(%1)),not(strmatch(u(FN`TABLE`KIND,%0),none))),Give the row's key before a |: +table/row [lcstr(%0)]=<key>|<result>.),uargs(me/FN`KEY`SHAPE,die,get({{table_data}}/TABLE`%0`DIE),key,%1,least,roll(get({{table_data}}/TABLE`%0`DIE),,min),most,roll(get({{table_data}}/TABLE`%0`DIE),,max)),if(strmatch(u(FN`TABLE`KIND,%0),die),uargs(me/FN`KEY`CLASH,table,%0,range,%1,except,%2,faces,u(FN`TABLE`FACES,%0)))) + # Named: table, range, except (a row to leave out) and faces. The first other row holding a + # number of the range. + FN`KEY`CLASH: |- + u(FN`KEY`CLASHROW,%<table>,%<range>,first(setdiff(iter(lnum(u(FN`RANGE`LOW,%<range>),u(FN`RANGE`HIGH,%<range>)),u(FN`FACE`ROW,%<faces>,%i0)),%<except>))) + FN`KEY`CLASHROW: |- + if(strlen(%2),%1 overlaps row %2%, [get({{table_data}}/TABLE`%0`ROW`%2`KEY)].) + # 1 when two of a table's ranges overlap: some number is in its faces twice. + FN`KEY`OVERLAP: |- + u(FN`KEY`TWICE,regeditall(u(FN`TABLE`FACES,%0),:%[0-9%]+,)) + FN`KEY`TWICE: |- + gt(words(%0),words(setunion(%0,))) + + # ---- what a roll or a lookup says ------------------------------------------------------ + # %0 a key, %1 times, %2 who rolls ("Ash rolls", "You privately roll"): the whole line. + FN`ROLL`LINE: |- + u(FN`ROLL`[if(eq(%1,1),ONE,MANY)],%0,%2,u(FN`TABLE`PICKS,%0,%1)) + FN`ROLL`ONE: |- + %1[if(strmatch(u(FN`TABLE`KIND,%0),die),%b[first(%2)])] on [tone(primary,u(FN`TABLE`TITLE,%0))]: [u(FN`SAY`END,u(FN`ROLL`TEXT,%0,rest(%2)))] + FN`ROLL`MANY: |- + %1 on [tone(primary,u(FN`TABLE`TITLE,%0))] [words(%2,|)] times: [u(FN`SAY`END,iter(%2,u(FN`ROLL`ITEM,%0,%i0),|,;%b))] + FN`ROLL`ITEM: |- + u(FN`ROLL`TEXT,%0,rest(%1))[if(strmatch(u(FN`TABLE`KIND,%0),die),%b[tone(muted,%([first(%1)]%))])] + FN`ROLL`TEXT: |- + if(isint(%1),u(FN`ROW`TEXT,%0,%1),tone(muted,no result)) + FN`LOOKUP`LINE: |- + u(FN`LOOKUP`SAY,%0,%1,u(FN`TABLE`WHICH,%0,%1)) + FN`LOOKUP`SAY: |- + if(isint(%2),tone(primary,u(FN`TABLE`TITLE,%0)) [tone(strong,u(FN`ROW`LABEL,%0,%2))]: [u(FN`SAY`END,u(FN`ROW`TEXT,%0,%2))],notice(TABLES,u(FN`TABLE`TITLE,%0) has no row for %1.,warn)) + # A sentence ends with a full stop unless it has one. + FN`SAY`END: |- + %0[if(member(. ! ?,right(%0,1)),,.)] + + # ---- screens --------------------------------------------------------------------------- + # %0 a key, %1 the row numbers to show: the table, keys on the left, results as stored. + FN`TABLE`GRID: |- + datacolumns( + json(object,delim,json(string,%r),nowrap,json(string,1),min,json(string,%r12),grow,json(string,%r1)), + u(FN`TABLE`HEADING,%0)%r[iter(%1,u(FN`ROW`LABEL,%0,%i0),%b,%r)], + Result%r[iter(%1,u(FN`ROW`SHOWN,get({{table_data}}/TABLE`%0`ROW`%i0)),%b,%r)]) + FN`TABLE`HEADING: |- + switch(u(FN`TABLE`KIND,%0),die,>Roll,weight,>Weight,Key) + # %0 a key, %1 the page, %2 the viewer. + FN`SCREEN`TABLE: |- + u(FN`SCREEN`TABLEPAGE,%0,u(FN`TABLE`ROWS,%0),%1) + FN`SCREEN`TABLEPAGE: |- + box( + if(words(%1),u(FN`TABLE`GRID,%0,u(FN`PAGE`SLICE,%1,%2)),No rows yet.)%r[rule()]%r[u(FN`DIE`SENTENCE,%0)][u(FN`PAGE`FOOTER,words(%1),%2,lcstr(%0))], + u(FN`TABLE`TITLE,%0)) + # %0 the viewer, %1 the page. + FN`SCREEN`LIST: |- + u(FN`SCREEN`LISTPAGE,%0,u(FN`TABLE`READABLE,%0),%1) + FN`SCREEN`LISTPAGE: |- + box( + if(words(%1),u(FN`SCREEN`LISTGRID,%0,u(FN`PAGE`SLICE,%1,%2)),There are no tables you can read.)%r[rule()]%r+table <name> shows a table. +table/roll <name> rolls on it.[u(FN`PAGE`FOOTER,words(%1),%2,list)], + Roll Tables) + FN`SCREEN`LISTGRID: |- + datacolumns( + json(object,delim,json(string,%r),nowrap,json(string,1%r3%r4),grow,json(string,%r1)), + Table%r[iter(%1,lcstr(%i0),%b,%r)], + Title%r[iter(%1,u(FN`SCREEN`LISTTITLE,%i0,%0),%b,%r)], + Die%r[iter(%1,get({{table_data}}/TABLE`%i0`DIE),%b,%r)], + >Rows%r[iter(%1,words(lattr({{table_data}}/TABLE`%i0`ROW`*)),%b,%r)]) + # Staff see which tables are locked. + FN`SCREEN`LISTTITLE: |- + u(FN`TABLE`TITLE,%0)[if(cand(strlen(get({{table_data}}/TABLE`%0`LOCK)),permission(%1,softcode.tables.admin)),%b[tone(warning,locked)])] + + # ---- pages ----------------------------------------------------------------------------- + # Fifty rows to a page; +table/2 <name> is the second. + FN`PAGE`SLICE: |- + extract(%0,inc(mul(dec(%1),50)),50) + FN`PAGE`LAST: |- + max(1,ceil(fdiv(%0,50))) + # %0 how many, %1 the page, %2 what follows the switch: where the next page is. + FN`PAGE`FOOTER: |- + if(gt(%0,50),%bPage %1 of [u(FN`PAGE`LAST,%0)].[if(lt(%1,u(FN`PAGE`LAST,%0)),%b+table/[if(strmatch(%2,list),list/)][inc(%1)][if(strmatch(%2,list),,%b%2)] shows the next.)]) + # A wiki page name as typed, the way the table remembers it. + FN`PAGE`NAME: |- + lcstr(edit(trim(%0),%b,_)) + # The page body: the table as Markdown, or render()'s #-1 error on a server without the format. + FN`TABLE`MARKDOWN: |- + u(FN`PAGE`BODY,%0,render(u(FN`TABLE`GRID,%0,u(FN`TABLE`ROWS,%0)),markdown)) + FN`PAGE`BODY: |- + if(strmatch(%1,#-*),%1,u(FN`DIE`SENTENCE,%0)%r%r%1%r%r_This page is written from the game's roll table [lcstr(%0)]. Change the table in the game and publish it again: an edit made here is overwritten._) + + # The tables, one attribute tree per table. Its parent is the functions object, so a row's + # u(FN`TABLE`ROLL,<table>) finds the function. NO_COMMAND: a row is never a $-command. + # + # TABLE`<NAME>`DIE a roll() formula (d20, 2d6, d100), weight, or none + # TABLE`<NAME>`TITLE what the table is called + # TABLE`<NAME>`LOCK optional lock key: who may read it + # TABLE`<NAME>`PAGE the wiki page it was published to, written by +table/publish + # TABLE`<NAME>`ROW`<n> one row's result, evaluated when it is rolled + # TABLE`<NAME>`ROW`<n>`KEY its key: a number or range (die), a weight, or a label (none) + - ref: table_data + type: thing + name: Roll Tables Data + location: "{{roll_tables}}" + parent: "{{table_functions}}" + flags: [NO_COMMAND] + attributes: + TABLE: |- + Roll tables, one branch per table. +help tables format describes the tree. + TABLE`WEATHER`DIE: |- + d20 + TABLE`WEATHER`TITLE: |- + Weather on the coast road + TABLE`WEATHER`ROW`1: |- + Clear skies and a light breeze off the water + TABLE`WEATHER`ROW`1`KEY: |- + 1-5 + TABLE`WEATHER`ROW`2: |- + High thin cloud; the sea lies flat and grey + TABLE`WEATHER`ROW`2`KEY: |- + 6-9 + TABLE`WEATHER`ROW`3: |- + Sea fog rolls over the road by mid-morning and lifts by noon + TABLE`WEATHER`ROW`3`KEY: |- + 10-12 + TABLE`WEATHER`ROW`4: |- + Overcast, with a fine drizzle blowing in from the headland + TABLE`WEATHER`ROW`4`KEY: |- + 13-15 + TABLE`WEATHER`ROW`5: |- + Wind, [u(FN`TABLE`ROLL,wind)] + TABLE`WEATHER`ROW`5`KEY: |- + 16-17 + TABLE`WEATHER`ROW`6: |- + Heavy rain; the low crossings on the road flood by evening + TABLE`WEATHER`ROW`6`KEY: |- + 18-19 + TABLE`WEATHER`ROW`7: |- + Storm: [u(FN`TABLE`ROLL,squall)] + TABLE`WEATHER`ROW`7`KEY: |- + 20 + TABLE`WIND`DIE: |- + weight + TABLE`WIND`TITLE: |- + Wind off the sea + TABLE`WIND`ROW`1: |- + steady from the west + TABLE`WIND`ROW`1`KEY: |- + 5 + TABLE`WIND`ROW`2: |- + warm and wet from the south-west + TABLE`WIND`ROW`2`KEY: |- + 3 + TABLE`WIND`ROW`3: |- + cold from the north, sharp enough to sting + TABLE`WIND`ROW`3`KEY: |- + 2 + TABLE`WIND`ROW`4: |- + from the east, which the net-menders call a thief's wind + TABLE`WIND`ROW`4`KEY: |- + 1 + TABLE`SQUALL`DIE: |- + d6 + TABLE`SQUALL`TITLE: |- + What the storm brings + TABLE`SQUALL`ROW`1: |- + lightning walks along the cliffs + TABLE`SQUALL`ROW`1`KEY: |- + 1-2 + TABLE`SQUALL`ROW`2: |- + waves break over the harbour wall + TABLE`SQUALL`ROW`2`KEY: |- + 3-4 + TABLE`SQUALL`ROW`3: |- + a fishing boat is overdue, and the lamps stay lit + TABLE`SQUALL`ROW`3`KEY: |- + 5 + TABLE`SQUALL`ROW`4: |- + hail, loud on every roof in town + TABLE`SQUALL`ROW`4`KEY: |- + 6 + TABLE`TIDE`DIE: |- + none + TABLE`TIDE`TITLE: |- + The tide at the causeway + TABLE`TIDE`ROW`1: |- + High water: the causeway is under the sea + TABLE`TIDE`ROW`1`KEY: |- + high + TABLE`TIDE`ROW`2: |- + Ebbing: the causeway shows its stones, wet and weedy + TABLE`TIDE`ROW`2`KEY: |- + ebb + TABLE`TIDE`ROW`3: |- + Low water: the causeway is dry and the sands are open + TABLE`TIDE`ROW`3`KEY: |- + low + TABLE`TIDE`ROW`4: |- + Flooding: the sea comes back faster than a person walks + TABLE`TIDE`ROW`4`KEY: |- + flood + + # ---- help storage ------------------------------------------------------------------------- + # A plain thing, not the WIZARD command object: the librarian cannot u() a privileged object's + # attributes. Bodies are evaluated, so brackets, parentheses and percent signs are escaped. + - ref: table_help + type: thing + name: Roll Tables Help + location: "{{roll_tables}}" + attributes: + HELP: |- + Roll tables: weather, encounters, names and anything else rolled at random. + SEE: |- + Cross-references. One leaf per topic; subtopics come from the tree. + SEE`TABLES`PUBLISH: |- + wiki + HELP`TABLES: |- + A roll table turns a die roll into something that happens: the weather on the road, who is at the inn, what the storm brings. Rolling one tells everyone in the room what came up. + + ## Reading + + - `+table/list`: the tables you can read. A long list comes in pages: `+table/list/2`. + - `+table <name>`: one table, its rows and the die it rolls. `+table/2 <name>` is its second page of fifty rows. + + ## Rolling + + - `+table/roll <name>`: roll once and tell the room. + - `+table/roll <name>=<times>`: roll up to 20 times at once. + - `+table/roll/private <name>`: only you see the result. `+table/private <name>` is the same. + - `+table/lookup <name>=<number or key>`: the row a number falls in, or the row with that key, without rolling. + + Example: + + ``` + +table/roll weather + ``` + + Output: everyone in the room sees a line such as Ash rolls 14 on Weather on the coast road: Overcast%, with a fine drizzle blowing in from the headland. + + ## How a table rolls + + - A **die** table rolls its formula, such as `d20`, `2d6` or `d100`, and each row holds a number or a range such as `11-16`. A number no row holds gives no result. + - A **weight** table picks one row, each as likely as its weight: a row of weight 3 comes up three times as often as a row of weight 1. + - A table with **none** for its die makes every row equally likely. Rolling it several times deals different rows, like cards from a deck, and its keys are names you can look up. + + A row can roll another table as part of its result, as the weather's storm row does. + + Staff keep the tables: see \[tables staff\]. For code, see \[tables code\]. + HELP`TABLES`STAFF: |- + Table keepers, who hold the `softcode.tables.admin` permission %(the Table Keeper role gives it%), make and change tables with these commands. They can read every table. + + ## Making a table + + - `+table/create <name>=<die>`: a new, empty table. The name is one word; the die is a formula such as `d20` or `2d6`, `weight`, or `none`. + - `+table/title <name>=<title>`: what it is called on screen. + - `+table/die <name>=<die>`: roll it another way. Every row must fit the new die. + + ## Rows + + - `+table/row <name>=<key>|<result>`: add a row. The key is a number or range such as `11-16` on a die table, a whole number on a weight table, and a name on a none table, where it may be left out: `+table/row <name>=<result>`. + - `+table/row <name>/<number>=<key>|<result>`: replace a row. `+table <name>` shows the numbers. + - `+table/delrow <name>/<number>`: remove a row. The other rows keep their numbers. + + On a die table the ranges may not overlap, and they must fit inside what the die can roll. + + Example: + + ``` + +table/create omens=d6 + +table/row omens=1-3|Gulls circle the harbour + +table/row omens=4-6|The bell buoy is silent + ``` + + Output: each command confirms the change, and +table omens then shows two rows rolled on d6. + + ## Who may read a table + + - `+table/lock <name>=<lock key>`: only someone who passes the key may read, roll or look up the table, for example `role^gm` or `perm^softcode.tables.admin`. + - `+table/lock <name>=`: everyone may read it again. + + ## Removing a table + + - `+table/delete <name>` says what would go, and `+table/delete <name>=yes` removes the table and all its rows. + + To put a table on the wiki, see \[tables publish\]. To edit tables by hand, see \[tables format\]. + HELP`TABLES`FORMAT: |- + Every table is an attribute tree on the Roll Tables Data object, so a table keeper with access to it can also edit tables by hand with `&`, `examine` and `@edit`. + + ``` + &TABLE`OMENS`DIE <data>=d6 + &TABLE`OMENS`TITLE <data>=Omens at the harbour + &TABLE`OMENS`ROW`1 <data>=Gulls circle the harbour + &TABLE`OMENS`ROW`1`KEY <data>=1-3 + ``` + + Output: none; the table omens then rolls d6 and has one row. + + ## The tree + + - ``TABLE`<NAME>`DIE``: a roll formula, `weight`, or `none`. + - ``TABLE`<NAME>`TITLE``: the title. + - ``TABLE`<NAME>`LOCK``: a lock key; who may read the table. Left out, everyone may. + - ``TABLE`<NAME>`ROW`<n>``: the result of row `<n>`, evaluated when it is rolled. + - ``TABLE`<NAME>`ROW`<n>`KEY``: its key: a number or range, a weight, or a name. + - ``TABLE`<NAME>`PAGE``: the wiki page the table was published to. + + ## Why one attribute per row + + Each row is a leaf of its own, so a row is edited, examined or removed without touching the others, an upgrade of this package merges row by row, and a table of several hundred rows still reads and rolls in well under a second. Row numbers are names rather than places: a table keeps them when a row is removed, and a new row takes the next number. + HELP`TABLES`CODE: |- + Two functions on the Roll Tables Functions object answer any object's code. Each checks that the enactor may read the table. + + - ``u%(<functions>/FN`TABLE`ROLL,<name>%)``: one roll's result, or nothing when a die lands on a number no row holds. + - ``u%(<functions>/FN`TABLE`LOOKUP,<name>,<key>%)``: the row a number falls in, such as row `11-16` for 14, or the row whose key is `<key>`. + + Both give `#-1 NO SUCH TABLE` for a table that does not exist or that the enactor may not read, and the lookup gives `#-1 NO SUCH ROW` when nothing matches. + + ``` + think u%(<functions>/FN`TABLE`LOOKUP,tide,low%) + ``` + + Output: Low water: the causeway is dry and the sands are open + + ## Rows that roll other tables + + A row's result is evaluated when it is rolled, as the Roll Tables Data object, so a row can roll another table with ``%[u%(FN`TABLE`ROLL,<name>%)%]``. Typed into `+table/row`, the call is stored as it is and runs at each roll. Rolls nest at most five deep; a sixth shows as too deep to roll. + + ``` + +table/row weather/7=20|Storm: %[u%(FN`TABLE`ROLL,squall%)%] + ``` + + Output: a confirmation; rolling a 20 on weather then rolls on squall as well. + HELP`TABLES`PUBLISH: |- + `+table/publish <name>=<namespace:page>` writes a table to a wiki page, so players can read it in the portal. Only a table keeper who also holds `wiki.create` and `wiki.edit` can publish. + + ``` + +table/publish weather=main:coast_weather + ``` + + Output: a confirmation naming the page, which then shows the table and the die it rolls. + + - The table stays the source. Publishing again rewrites the page; an edit made on the wiki page is overwritten. + - The package never reads a page back, and only rewrites a page it created: a name that is already another page is refused. + - Publishing needs a server whose MarkupString has the Markdown format, which MarkupString 2.20 adds. On an older server the command says so and writes nothing. + + - ref: help_registration + target: "{{plus-help/librarian}}" + attributes: + SRC`ROLL-TABLES: |- + {{table_help}}