diff --git a/README.md b/README.md index 7d9c344..7e3b68c 100644 --- a/README.md +++ b/README.md @@ -45,7 +45,7 @@ constraints checked before anything is planned. | [`http-handler/`](http-handler/) | 1.0.0 | Inbound HTTP verb routers using existing handler objects | | [`profile-handler/`](profile-handler/) | 1.0.0 | Read-only character directory and profile API; depends on HTTP Handler | | [`roll-tables/`](roll-tables/) | 1.0.0 | Random tables as softcode data: `+table/roll` tells the room, table keepers edit them by command, and a table can be published to a wiki page | -| [`pf2e-remaster/`](pf2e-remaster/) | 1.3.1 | Pathfinder Second Edition (Remaster) core rules as wiki pages: classes, ancestries, heritages, backgrounds, feats, spells, actions, equipment, skills, conditions and DC tables; a content pack under the ORC License | +| [`pf2e-remaster/`](pf2e-remaster/) | 1.3.2 | Pathfinder Second Edition (Remaster) core rules as wiki pages: classes, ancestries, heritages, backgrounds, feats, spells, actions, equipment, skills, conditions and DC tables; a content pack under the ORC License | These currently double as the reference implementations for package authors — each README explains which manifest features it demonstrates. The curated diff --git a/index.yaml b/index.yaml index c1a85d1..2ef8712 100644 --- a/index.yaml +++ b/index.yaml @@ -35,5 +35,5 @@ packages: - path: pf2e-remaster/ name: Pathfinder 2e package: pf2e-remaster - version: 1.3.1 + version: 1.3.2 description: Pathfinder Second Edition (Remaster) core rules as wiki pages (classes, ancestries, feats, spells, equipment, skills, conditions, DC tables; ORC License) diff --git a/pf2e-remaster/README.md b/pf2e-remaster/README.md index 12849da..e8e4357 100644 --- a/pf2e-remaster/README.md +++ b/pf2e-remaster/README.md @@ -92,3 +92,9 @@ and explicit next-step/return links across the core learning path. The learning order is authored content; category and related-page lists remain reference navigation. The `wiki-next-step` Markdown container uses ordinary wiki links and remains readable without the portal’s optional visual treatment. + +Version 1.3.2 declares **Learn PF2e** as the collection entrance (`wiki_landing_page`, +manifest format 1.14), so the portal shows it under **Start here** on the collection page. +It also adds a first-roll primer (GM and player roles, dice notation, DC, AC, HP) to +Learn PF2e, makes the Degrees of Success ranges disjoint with boundary examples, and +explains how typed and untyped penalties stack. diff --git a/pf2e-remaster/package.yaml b/pf2e-remaster/package.yaml index 3d3bc8a..92c0b07 100644 --- a/pf2e-remaster/package.yaml +++ b/pf2e-remaster/package.yaml @@ -1,6 +1,7 @@ -format: 1.13 +format: 1.14 package: pf2e-remaster -version: 1.3.1 +version: 1.3.2 +wiki_landing_page: main:learn_pf2e wiki_collection_name: Pathfinder 2e authors: [SharpMUSH project] description: >- diff --git a/pf2e-remaster/wiki/main/bonuses_and_penalties.md b/pf2e-remaster/wiki/main/bonuses_and_penalties.md index 6c1d48f..7eccdb7 100644 --- a/pf2e-remaster/wiki/main/bonuses_and_penalties.md +++ b/pf2e-remaster/wiki/main/bonuses_and_penalties.md @@ -26,9 +26,11 @@ Typically come from spells, other magical effects, or something applying a helpf ## Penalties -Penalties work very much like bonuses. You can have **circumstance penalties**, **status penalties**, and sometimes even **item** penalties. Like bonuses of the same type, you take only the worst all of various penalties of a given type. +For **circumstance**, **status** and **item** penalties, apply only the most severe penalty of each type. A bonus and a penalty of the same type can both apply: a +1 status bonus and a -2 status penalty give a net -1. -*Source: Player Core, p. 400.* +**Untyped penalties** add together. For example, the [[Multiple Attack Penalty|main:multiple_attack_penalty]] and a range penalty both apply when relevant to the same attack; neither replaces the other. + +*Source: Player Core, p. 400; [Checks — Bonuses and Penalties](https://2e.aonprd.com/Rules.aspx?ID=2278).* --- diff --git a/pf2e-remaster/wiki/main/degrees_of_success.md b/pf2e-remaster/wiki/main/degrees_of_success.md index d94c3cf..0c92097 100644 --- a/pf2e-remaster/wiki/main/degrees_of_success.md +++ b/pf2e-remaster/wiki/main/degrees_of_success.md @@ -3,18 +3,22 @@ Every check has one of four outcomes, found by comparing its total with the DC: | Result | Total | |---|---| | Critical success | DC + 10 or more | -| Success | DC or more | -| Failure | below the DC | +| Success | DC through DC + 9 | +| Failure | DC - 9 through DC - 1 | | Critical failure | DC - 10 or less | +For example, a total of 28 against DC 18 is a critical success; 27 is a success. A total of 9 is a failure; 8 is a critical failure. These are the degrees **before** adjusting for the die itself. + Then the die itself can shift the result one step: - A natural 20 (the d20 shows 20) makes the result one step better. - A natural 1 makes it one step worse. +Critical success is the best degree and critical failure is the worst; the die cannot shift beyond them. Apply a natural 20 or natural 1 before any ability that changes the degree. + If an effect lists no critical success, a critical success does what a success does. Likewise, with no critical failure listed, a critical failure does what a failure does. -*Source: Player Core.* +*Source: Player Core, p. 401; [Degree of Success](https://2e.aonprd.com/Rules.aspx?ID=2286).* --- diff --git a/pf2e-remaster/wiki/main/dying_and_recovery.md b/pf2e-remaster/wiki/main/dying_and_recovery.md index c09b86e..3f5f870 100644 --- a/pf2e-remaster/wiki/main/dying_and_recovery.md +++ b/pf2e-remaster/wiki/main/dying_and_recovery.md @@ -49,8 +49,6 @@ Example: you are at 0 HP, dying 1, not wounded. An adjacent ally starts with a h Successful Treat Wounds healing removes wounded. Alternatively, recover to full HP and rest 10 minutes to remove it. Ending combat alone removes neither dying nor wounded. If stabilized at 0 without healing, the GM determines when you wake (at least 10 minutes, possibly hours); see [[Unconscious|main:unconscious]]. -*Sources: linked condition and treatment pages; [Dying and related conditions](https://2e.aonprd.com/Rules.aspx?ID=2325), Player Core, pp. 411–412.* - ::: wiki-next-step ### After play @@ -59,6 +57,8 @@ When the character earns a level, follow [[Leveling Up|main:leveling_up]] to upd Return to [[Learn PF2e|main:learn_pf2e]]. ::: +*Sources: linked condition and treatment pages; [Dying and related conditions](https://2e.aonprd.com/Rules.aspx?ID=2325), Player Core, pp. 411–412.* + --- diff --git a/pf2e-remaster/wiki/main/learn_pf2e.md b/pf2e-remaster/wiki/main/learn_pf2e.md index b883afe..114cdea 100644 --- a/pf2e-remaster/wiki/main/learn_pf2e.md +++ b/pf2e-remaster/wiki/main/learn_pf2e.md @@ -2,6 +2,19 @@ This **Pathfinder 2e** collection covers the **Remaster** rules, primarily from Start here to learn the core character and play procedures in this reference. Keep this page open as your route back from individual options. +## Before your first roll + +The **Game Master (GM)** presents the world, plays other creatures and decides how the rules apply. Each player usually controls one **player character (PC)**, describing what that character tries to do. Your group makes the rolls and resolves their effects; this wiki supplies the reference and practice examples. + +Dice notation tells you what to roll: + +- **d20** means a 20-sided die. For a check, roll it and add the applicable modifier from your sheet. +- **1d8+4** means roll one 8-sided die, then add 4. +- **2d8+4** means roll two 8-sided dice, add their results, then add 4 **once**. Rolls of 3 and 6 give `3 + 6 + 4 = 13`. +- **2d4** means roll two 4-sided dice and add their results. + +**Difficulty Class (DC)** is the target number for a check. **Armor Class (AC)** is the target DC for Strikes and spell attack rolls; other actions with the attack trait can target different DCs. **Hit Points (HP)** track how much harm a creature can take. Use [[Degrees of Success|main:degrees_of_success]] to interpret a check, then [[Encounter Mode|main:encounter_mode]] for the order of turns and actions. + ## Make your first character 1. Follow the [[Character Creation Guide|main:character_creation_guide]], using the [[Character Sheet|main:character_sheet]] as your checklist of numbers. diff --git a/pf2e-remaster/wiki/main/wizard_learning_guide.md b/pf2e-remaster/wiki/main/wizard_learning_guide.md index 515e03d..c850bcb 100644 --- a/pf2e-remaster/wiki/main/wizard_learning_guide.md +++ b/pf2e-remaster/wiki/main/wizard_learning_guide.md @@ -115,8 +115,6 @@ For level 3 and beyond, use the [full Wizard class progression and Wizard Spells Return to [[Learn PF2e|main:learn_pf2e]]. -*Sources: Player Core pp.192–199,297–299,323,328,331–333,336,340,343,346,351–352,354,356,362–363,387,400–407,439; [Wizard](https://2e.aonprd.com/Classes.aspx?ID=39), [Arcane Schools](https://2e.aonprd.com/ArcaneSchools.aspx), [Battle Magic](https://2e.aonprd.com/ArcaneSchools.aspx?ID=22), [Arcane Theses](https://2e.aonprd.com/ArcaneThesis.aspx), [Ignition](https://2e.aonprd.com/Spells.aspx?ID=1565), [Electric Arc](https://2e.aonprd.com/Spells.aspx?ID=1509), [Force Barrage](https://2e.aonprd.com/Spells.aspx?ID=1536), [Force Bolt](https://2e.aonprd.com/Spells.aspx?ID=1896), [Prepared Spells](https://2e.aonprd.com/Rules.aspx?ID=2223), [Focus Spells](https://2e.aonprd.com/Rules.aspx?ID=2228), [Basic Saving Throws](https://2e.aonprd.com/Rules.aspx?ID=2297), [Rest and Daily Preparations](https://2e.aonprd.com/Rules.aspx?ID=2440), and [official Player Core errata](https://paizo.com/pathfinder/faq).* - ::: wiki-next-step ### Next step @@ -125,6 +123,8 @@ Read [[Dying and Recovery|main:dying_and_recovery]] before resolving defeat or h Return to [[Learn PF2e|main:learn_pf2e]]. ::: +*Sources: Player Core pp.192–199,297–299,323,328,331–333,336,340,343,346,351–352,354,356,362–363,387,400–407,439; [Wizard](https://2e.aonprd.com/Classes.aspx?ID=39), [Arcane Schools](https://2e.aonprd.com/ArcaneSchools.aspx), [Battle Magic](https://2e.aonprd.com/ArcaneSchools.aspx?ID=22), [Arcane Theses](https://2e.aonprd.com/ArcaneThesis.aspx), [Ignition](https://2e.aonprd.com/Spells.aspx?ID=1565), [Electric Arc](https://2e.aonprd.com/Spells.aspx?ID=1509), [Force Barrage](https://2e.aonprd.com/Spells.aspx?ID=1536), [Force Bolt](https://2e.aonprd.com/Spells.aspx?ID=1896), [Prepared Spells](https://2e.aonprd.com/Rules.aspx?ID=2223), [Focus Spells](https://2e.aonprd.com/Rules.aspx?ID=2228), [Basic Saving Throws](https://2e.aonprd.com/Rules.aspx?ID=2297), [Rest and Daily Preparations](https://2e.aonprd.com/Rules.aspx?ID=2440), and [official Player Core errata](https://paizo.com/pathfinder/faq).* + ---