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Copy pathBot.cpp
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115 lines (101 loc) · 2.75 KB
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#include "Bot.h"
#include <cmath>
#include <WS2tcpip.h>
#include "Packet.h"
Bot::Bot(uint32_t entityId)
: Entity(entityId), m_eState(BotState::IDLE), m_vTargetPosition{0.0f, 0.0f}, m_fStateTimer(0.0f), m_uSequence(1)
{
m_clientSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (m_clientSocket != INVALID_SOCKET)
{
u_long mode = 1;
ioctlsocket(m_clientSocket, FIONBIO, &mode);
ZeroMemory(&m_serverAddr, sizeof(m_serverAddr));
m_serverAddr.sin_family = AF_INET;
m_serverAddr.sin_port = htons(9000);
inet_pton(AF_INET, "127.0.0.1", &m_serverAddr.sin_addr);
}
}
Bot::~Bot()
{
if (m_clientSocket != INVALID_SOCKET)
{
closesocket(m_clientSocket);
}
}
void Bot::Update(float deltaTime)
{
switch (m_eState)
{
case BotState::IDLE:
ProcessIdle(deltaTime);
break;
case BotState::MOVE:
ProcessMove(deltaTime);
break;
case BotState::ATTACK:
ProcessAttack(deltaTime);
break;
case BotState::DEAD:
break;
}
}
void Bot::ChangeState(BotState newState)
{
m_eState = newState;
m_fStateTimer = 0.0f;
}
void Bot::ProcessIdle(float deltaTime)
{
m_fStateTimer += deltaTime;
if (m_fStateTimer > 3.0f)
{
// 3초 대기 후 이동 상태로 전환
ChangeState(BotState::MOVE);
// 임의의 타겟 위치 설정 (간단한 예시)
m_vTargetPosition.x = m_vPosition.x + 10.0f;
m_vTargetPosition.y = m_vPosition.y + 10.0f;
}
}
void Bot::ProcessMove(float deltaTime)
{
float dx = m_vTargetPosition.x - m_vPosition.x;
float dy = m_vTargetPosition.y - m_vPosition.y;
float dist = std::sqrt(dx * dx + dy * dy);
if (dist < 1.0f)
{
ChangeState(BotState::ATTACK);
}
else
{
float speed = 5.0f;
Vector2 newPos;
newPos.x = m_vPosition.x + (dx / dist) * speed * deltaTime;
newPos.y = m_vPosition.y + (dy / dist) * speed * deltaTime;
SetPosition(newPos);
SendPacket(0x0101); // CS_POSITION_UPDATE
}
}
void Bot::ProcessAttack(float deltaTime)
{
m_fStateTimer += deltaTime;
if (m_fStateTimer > 1.0f)
{
// 공격 후 다시 대기
ChangeState(BotState::IDLE);
}
}
void Bot::SendPacket(uint16_t opcode)
{
if (m_clientSocket == INVALID_SOCKET) return;
Packet packet;
packet.Init(static_cast<PacketOpcode>(opcode), m_uSequence++);
if (opcode == 0x0101) // CS_POSITION_UPDATE
{
CS_PositionBody body;
body.x = GetPosition().x;
body.y = GetPosition().y;
packet.Write(body);
}
sendto(m_clientSocket, packet.GetBuffer(), packet.GetTotalSize(), 0, (SOCKADDR*)&m_serverAddr, sizeof(m_serverAddr));
}