diff --git a/Apps/Playground/Scripts/config.json b/Apps/Playground/Scripts/config.json index ce10ad3a6..0fa8c0ffb 100644 --- a/Apps/Playground/Scripts/config.json +++ b/Apps/Playground/Scripts/config.json @@ -1377,7 +1377,7 @@ { "title": "GLTF Serializer camera rotation animation, RH -> LH", "playgroundId": "#3A00GJ#42", - "replace": "//options//, roundtripCount = 1; srcRH = true; destRH = false;", + "replace": "//options//, roundtripCount = 1; srcRH = true; destRH = false; const lookArgs = [BABYLON.Vector3.Forward()]; lookArgs.push(BABYLON.Vector3.Up()); const lookForward = Math.abs(BABYLON.Quaternion.FromLookDirectionLH(...lookArgs).w) > 0.5 ? BABYLON.Vector3.Backward : BABYLON.Vector3.Forward;, FromLookDirectionLH(BABYLON.Vector3.Forward, FromLookDirectionLH(lookForward, FromLookDirectionRH(BABYLON.Vector3.Forward, FromLookDirectionRH(lookForward", "workarounds": ["refresh-export-matrices"], "errorRatio": 3.5, "referenceImage": "glTFSerializerCameraRotationAnimation.png" @@ -1385,7 +1385,7 @@ { "title": "GLTF Serializer camera rotation animation, RH -> RH", "playgroundId": "#3A00GJ#42", - "replace": "//options//, roundtripCount = 1; srcRH = true; destRH = true;", + "replace": "//options//, roundtripCount = 1; srcRH = true; destRH = true; const lookArgs = [BABYLON.Vector3.Forward()]; lookArgs.push(BABYLON.Vector3.Up()); const lookForward = Math.abs(BABYLON.Quaternion.FromLookDirectionLH(...lookArgs).w) > 0.5 ? BABYLON.Vector3.Backward : BABYLON.Vector3.Forward;, FromLookDirectionLH(BABYLON.Vector3.Forward, FromLookDirectionLH(lookForward, FromLookDirectionRH(BABYLON.Vector3.Forward, FromLookDirectionRH(lookForward", "workarounds": ["refresh-export-matrices"], "errorRatio": 3.5, "referenceImage": "glTFSerializerCameraRotationAnimation.png" @@ -1393,7 +1393,7 @@ { "title": "GLTF Serializer camera rotation animation, LH -> RH", "playgroundId": "#3A00GJ#42", - "replace": "//options//, roundtripCount = 1; srcRH = false; destRH = true;", + "replace": "//options//, roundtripCount = 1; srcRH = false; destRH = true; const lookArgs = [BABYLON.Vector3.Forward()]; lookArgs.push(BABYLON.Vector3.Up()); const lookForward = Math.abs(BABYLON.Quaternion.FromLookDirectionLH(...lookArgs).w) > 0.5 ? BABYLON.Vector3.Backward : BABYLON.Vector3.Forward;, FromLookDirectionLH(BABYLON.Vector3.Forward, FromLookDirectionLH(lookForward, FromLookDirectionRH(BABYLON.Vector3.Forward, FromLookDirectionRH(lookForward", "workarounds": ["refresh-export-matrices"], "errorRatio": 3.5, "referenceImage": "glTFSerializerCameraRotationAnimation.png" @@ -1401,7 +1401,7 @@ { "title": "GLTF Serializer camera rotation animation, LH -> LH", "playgroundId": "#3A00GJ#42", - "replace": "//options//, roundtripCount = 1; srcRH = false; destRH = false;", + "replace": "//options//, roundtripCount = 1; srcRH = false; destRH = false; const lookArgs = [BABYLON.Vector3.Forward()]; lookArgs.push(BABYLON.Vector3.Up()); const lookForward = Math.abs(BABYLON.Quaternion.FromLookDirectionLH(...lookArgs).w) > 0.5 ? BABYLON.Vector3.Backward : BABYLON.Vector3.Forward;, FromLookDirectionLH(BABYLON.Vector3.Forward, FromLookDirectionLH(lookForward, FromLookDirectionRH(BABYLON.Vector3.Forward, FromLookDirectionRH(lookForward", "workarounds": ["refresh-export-matrices"], "errorRatio": 3.5, "referenceImage": "glTFSerializerCameraRotationAnimation.png"